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  • File : 1275787794.jpg-(40 KB, 375x500, sea of the dead.jpg)
    40 KB The Sea of the Dead ZombieMariner 06/05/10(Sat)21:29 No.10302114  
    In a thread whinging about players being obsessed about zombies, pirates and ninjas, I
    told OP to man up and run this custom campaign world. It was hailed as magnificent by several people, so lets finish the Sea of the Dead, /tg/!

    the fluff so far:
    10,000 years after mankind developed a flawed immortality virus, the players are commerce raiding monks who ply their ways in a post-apocalyptic sea of the dead. All the living have settlements on inaccessible plateaus surrounded by trillions of ravening zombies. All the dead will revive after a week and regenerate fully. Funeral rights consist of a burial at sea.

    The ships "sail" on top of the zombie sea by hanging meat out the back of the boat, and crowdsurfing their way forward.

    The up-side to the whole thing is that the immortality thing really does work - everyone stops aging at ~age 20 and any wound heals perfectly in a week. As long as it doesn't kill you. Eternally young persons who are scared shitless of death because they have a look at the Afterlife every morning, and it roars and hungers for the flesh of the living....
    >> ZombieMariner 06/05/10(Sat)21:30 No.10302119
    Pitfalls of these mountaintop communities:
    They live in constant fear of rockfalls turning a cliff into a slope.
    They build a lot of fences on their land, just in case.
    No-one enters someone elses property without knocking and receiving a reply.
    Metal is precious. communities that can mine it are very rich, but undermining your own plateau for metals is very dangerous, and disposing of the slag is problematic.

    The Dangers of sailing the Sea of the Dead:
    I imagine the ships have a crude safety cage for the crew, but a full capsize would be instantly fatal. Only an master mariner and crew have the
    skill to trim the meat "sails" that steer and propel the boat without sucking the supports out from under it. Larger vessels have emergency wheels that can be dropped at a moments notice to support the vessel in "rough seas"
    Becoming "becalmed" - if you run out of meat, you've got to find some somewhere. No-one chooses to make a long voyage by choice. There is an intricate network of short-haul trade routes.
    >> Anonymous 06/05/10(Sat)21:33 No.10302185
    Scary.
    >> ZombieMariner 06/05/10(Sat)21:34 No.10302206
    The world is tropical, and it rarely gets cold enough for the zombies to freeze. When it does, they soon thaw out and heal back up.

    There are real sailors on the real sea too, but the big islands are covered in zombies and only deep-water islands are safe, and that's generally not where the game takes place. Maybe there's civilisation underground, hiding from the horror of the surface. Maybe there are Morlocks underground. No-one knows.
    >> ZombieMariner 06/05/10(Sat)21:35 No.10302228
    and that's pretty much everything so far.

    Anyone inspired to "flesh" out the world? I've run out of ideas, I think...
    >> Anonymous 06/05/10(Sat)21:36 No.10302255
    >crowd surfing on top of a wave of zombies, steering with meat

    ok that's pretty fucked up.
    >> Anonymous 06/05/10(Sat)21:38 No.10302288
    >>10302114
    >>10302114
    >several people
    >or one samefag
    >> Anonymous 06/05/10(Sat)21:39 No.10302305
    >>10302288
    >or just lies.
    >> ZombieMariner 06/05/10(Sat)21:40 No.10302326
    No it's on suptg; go look for yourself.

    I can only give my word I wasn't samefagging it all though.
    >> Anonymous 06/05/10(Sat)21:42 No.10302373
    I am intrigued.

    Proceed.

    >christopherwalken.jpg
    >> Anonymous 06/05/10(Sat)21:45 No.10302444
    Sounds very cool, OP. I'd play it.
    >> Anonymous 06/05/10(Sat)21:46 No.10302469
    OH HEY GUYS, ARE WE DOING IMMORTAL PIRATES IN THIS THREAD?
    >> ZombieMariner 06/05/10(Sat)21:52 No.10302570
    eternal youth not true immortality, and with a much darker twist than endless isles,

    Also, the players don't have to be pirates.
    >> Anonymous 06/05/10(Sat)21:52 No.10302587
    >>10302469
    >did not read OPs post
    >> Anonymous 06/05/10(Sat)21:57 No.10302676
    >>10302570
    just to clear it up, EI isn't exactly immortal either
    nor do they have to be pirates, but it's probably the best route to go. to be honest, I feel this setting is just a bit too absurd to be taken seriously.
    >> Anonymous 06/05/10(Sat)22:00 No.10302750
    So anyone who dies becomes a zombie? An immortal zombie?
    >> Anonymous 06/05/10(Sat)22:19 No.10303188
    >>10302750
    everyone seems to be immortal, but if you recive a "mortal" wound or injury you will die. for a bit at least, then you will heal and become a zombie.
    >> The Eastern Orthodox Guy 06/05/10(Sat)22:20 No.10303207
    SO FUCKING COOL
    >> Anonymous 06/05/10(Sat)22:24 No.10303294
    >>10302114
    What would the technology be like? I imagine there'd be fuckloads of bone and wood weapons, but I doubt there'd be much - if any - metal.
    >> Anonymous 06/05/10(Sat)22:29 No.10303403
    Has anybody got the Suptg link?
    >> Anonymous 06/05/10(Sat)22:32 No.10303477
    >>10303403
    Here it is, but OP really did summarise everything, as far as I can see:
    http://suptg.thisisnotatrueending.com/archive/10277178
    >> Anonymous 06/05/10(Sat)22:35 No.10303555
    I wonder if firebombing with something akin to both napalm and thermite would kill the zombies...
    >> Anonymous 06/05/10(Sat)22:42 No.10303702
    >>10303555
    maybe for a while...but as long as people keep having babies, and having accidents, they'll keep making more zombies
    >> Anonymous 06/05/10(Sat)22:45 No.10303776
    Adding additional possible fluff for the lols...

    The closer a civilisation gets to destruction, the more totalitarian the government gets as the population turn to it for support.

    Look at Nazi Germany during it's final few months, for example. Hitler never had more power than he did then.

    Perhaps in this Sea of the Dead, large amounts of the land are owned by people with control over the last few factories, mines, and lumber mills. They find it their duty to ensure that some weaponry and resources make their way into circulation in the trade routes. This ensures that their workers stay alive, although they make sure that nobody else gets enough power overtake them.

    Eg, nearly everybody has basic weapons training, nearly everybody is forced to work for whoever owns the island they live on, nearly everybody has to work a term on a trade ship.
    >> Anonymous 06/05/10(Sat)22:51 No.10303893
    >>10303555
    it would take a lot of fire like a nuke or a volcano to make much of an impact on the zombies. as for tec level i would guess somewhare between steampunk and modern. though it would varry greatly depending on the places location and resorses.
    >> Anonymous 06/05/10(Sat)22:55 No.10303994
    there would be sea monsters for certian, both in the water and zombie sea.
    >> Anonymous 06/05/10(Sat)22:57 No.10304031
    SEA MONSTERS?! ZOMBIES?!

    DECK-MOUNTED MACHINE GUN!
    >> Anonymous 06/05/10(Sat)23:07 No.10304272
    >>10302228
    SUBMARINES DIVING INTO A ZOMBIE OCEAN TO CLAIM RESOURCES AT THE BOTTOM
    >> Alpharius 06/05/10(Sat)23:12 No.10304375
    I WOULD PLAY THE SHIT OUT OF THIS SETTING
    >> Anonymous 06/05/10(Sat)23:16 No.10304465
    >>10304272
    my god sir, you are a double-genius.
    >> Anonymous 06/05/10(Sat)23:18 No.10304506
    >>10304272
    more like wooden antizombie caissons.
    >> Anonymous 06/05/10(Sat)23:26 No.10304680
         File1275794768.jpg-(13 KB, 400x215, mk5diagram2.jpg)
    13 KB
    I imagine them as high-sided flat-bottomed boats, rather like barges. the sides would have a series of small, sturdy wheels which are normally suspended in the air. They are primarily to support the boat when it crosses rough terrain, so that it doesn't get stuck on slight ridges or particularly well-built semi-submerged ruins
    >> S.T.A.L.K.E.R. 06/05/10(Sat)23:28 No.10304737
    What the hell happen to aircraft?
    >> Alebak !!GutpvEm2fJX 06/05/10(Sat)23:29 No.10304739
    The sea churned, as it always did.

    It was a wet early morning, having just rained the night before. Captain Johnathan Gabriel, of the good ship "Endless Endurance", walked the streets of the little plateau. In the dim light he heard the sleepy atoll's residences stir from behind their fences, collecting the water from the barrels and buckets they had set out, and saw a few of the more well-off folk from the windows in the upper stories of their homes.

    There was a small mint to be made here, with its need for food, and the skill of its craftsmen. The Captain had made such a trade, bringing in a haul of wheat and fruit, in return for metal tools. They would fetch a fair price at their next stop.
    >> Anonymous 06/05/10(Sat)23:34 No.10304836
    >>10304737
    Technology backslid quite a lot after the apocalypse, and a lot of the basic knowledge as well as all the practical knowledge has been lost.

    Balloons are too risky, given the terrain and difficulty of controlling the direction, and require precious fuel-oil to fire the burners.
    Powered aircraft require far more fuel, far too much of the precious metals everyone desperately needs, and reliable landing strips.
    >> Anonymous 06/05/10(Sat)23:34 No.10304844
    I like to imagine the bottoms of the ships would be fashioned like giant cheese graters.
    >> S.T.A.L.K.E.R. 06/05/10(Sat)23:34 No.10304848
    >>10304836
    ...And what happen to tanks and APC?
    >> Anonymous 06/05/10(Sat)23:36 No.10304881
    >>10304848

    Now they're called submarines.
    >> Alebak !!GutpvEm2fJX 06/05/10(Sat)23:38 No.10304920
    >>10304739
    Johnathan saw a familiar face waiting for him at the end of the street. It was Smith, his First Mate, a young lad, barely two hundred, but just as capable as any veteran of the moaning seas. "Mornin' Captain", said he. "How fair the men?" inquired the Captain, his seamen had been on leave for the past night while he had closed the final details of the trade, and only a fool doesnt know how a sailor on leave can get.

    "Very little rough housing, sir. Except for the Barnaby twins, but you know how they are. The crew stand ready to unload the shipment, if need be."

    "Oh, the need certainly be, Smith, a fine deal was cut, I believe a small celebration is in order."

    "Excellent, sir."
    >> Anonymous 06/05/10(Sat)23:38 No.10304921
    It sounds like the fluff should be that the immortality [whatever] is able to perfectly regenerate everything except for grey matter - which is going to be in pretty poor shape after a week dead with no oxygen.
    >> Anonymous 06/05/10(Sat)23:40 No.10304952
    >>10304848
    zombies are prone to getting caught in the treads/weels and immobilizeing them
    >> Anonymous 06/05/10(Sat)23:41 No.10304971
         File1275795679.jpg-(121 KB, 519x640, Crimson Skies.jpg)
    121 KB
    What happened to the GLORIOUS AIRSHIPS UNIMPEDED BY NATURE.

    DOES THIS SETTING BRINGS A NEW AGE OF AIR PIRACY?
    >> Anonymous 06/05/10(Sat)23:45 No.10305048
    >>10304881
    subzombines?
    >> Anonymous 06/05/10(Sat)23:46 No.10305079
    With a thud, the merchantman slammed into the mooring posts, and the crew scurried to secure the vessel. Kirklees rang his bell three times while he kept a watchful eye, mindful of the need to suspend his vessel before the lures were withdrawn. He'd never had a ship sink at it's moorings, but the locals sure as hell wouldn't help them raise it up and clear the deck.

    A reply of "lookout below!" came down, followed immediately by cables hurled from the dockside cranes. That was sloppy, Kirklees thought, aware of the danger of a swinging cargo cable knocking a precious crewman overboard. He determined to take that up with the harbormaster as soon he was back on land.

    "She's secure, sir" cried the bosun.
    "Very good, lets hook up the basket then, and see what we can get out of these savages." A night away from the constant roar of the sea would be enough.
    >> Anonymous 06/05/10(Sat)23:48 No.10305119
    >>10304836
    Would there be pirates? Muskets? Cutlasses? 18th and 17th century style?

    Or perhaps something closer to the seafaring you see in Ulysses, where everybody has a spear and they have to find a port every night.
    >> Alebak !!GutpvEm2fJX 06/05/10(Sat)23:50 No.10305152
    >>10304920
    The two walked onwards to the docks, where the Endurance waited at anchor. She was a fine ship, the Endurance, five hundred years old, the wooden planks and such might rot, break, and be replaced, but the ship itself never let Johnathan down.

    His crew loitered near the mooring line, playing at dice and cards. The Barnaby twins had their arms about each others shoulders, both sporting black eyes. "What made them fight this time?" asked the Captain. "A serving girl brought them wine, and George asked her which one was more handsome, things broke down from there."

    One of the crew looked toward the duo approaching. "Oi! Wake up lads!" cried a voice in back "Its the Captain!"
    >> Anonymous 06/05/10(Sat)23:53 No.10305199
    >>10305079
    I see - without the lures to keep the zombies under the boat, they'd drift away, and it would sink. I think maybe boats would have sinkable jackup legs as anchors, and bigger docks would be capable of hoisting vessels up onto the dockside once they unloaded...
    >> Anonymous 06/05/10(Sat)23:54 No.10305230
    >>10304971
    no or at least very little inferstructre for air craft. there may be fuel or suplies on one island but none on another. then the airship is screwed.

    they could be used for the highly important transports between extremly large or rich citys but would be extremly rare
    >> Anonymous 06/05/10(Sat)23:57 No.10305288
    >>10305230
    Hot-air balloons only really need natural gas to keep airborne, and that could probably be gotten hold of easily enough. Isnt the gas given off by decomposition flammable?
    >> Alebak !!GutpvEm2fJX 06/06/10(Sun)00:00 No.10305338
    >>10305152
    The men scurried about, hiding half empty wine bottles, their dice and cards, a girl darted out of the crowd and out of sight into an alley. The sea howled and cried behind them, but was ignored, as any sailor can tune out the endless yowling.

    "Alright men! Lets get to work, we've a full day ahead of us and I'd like to set off to our next destination by noon at the latest!"

    "You heard the man, get to unloading!" cried Smith, as the cargo cranes was brought to bear. Wheat by the bale, and crates of fruit! Always a fine product to bring to the table.
    >> Anonymous 06/06/10(Sun)00:06 No.10305418
    >>10305288
    not a great form of transport where inaccurate steering means you die. you'd probably want to use hot air balloons rather than lighter-than-air balloons, as the steering method is basically to change air currents by going up or down. if your balloon is filled with gas, once you go down, you need a source of gas to go back up.
    >> Anonymous 06/06/10(Sun)00:07 No.10305446
    >>10305418
    also, you can fuel a hot-air balloon with alchohol, which doesn't require a pressure-vessel.
    >> Alebak !!GutpvEm2fJX 06/06/10(Sun)00:13 No.10305545
    >>10305338
    As mid-day neared and the streets dried, the mayor arrived with several carts to haul in his half of the trade, crates of tools, but not just any tools.

    Metal tools.

    Saws, hammers, nails. All needed to build ships. They'll fetch a fine price indeed.

    "Twas a pleasure, sir mayor, I'll be sure to come around again on my next run." The Captain and the mayor exchanged pleasantries as the trade was finished.

    "Alright lads, pack it up! S'time to go!" yelled Smith to the crew. A full week of sailing awaited them, and no one was looking forward to it, but the sooner started, the sooner finished.
    >> Anonymous 06/06/10(Sun)00:13 No.10305548
    Okay guys

    Okay

    Wait guys wait

    Okay

    So if the trillions of zombies are moaning

    That means trillions of zombies are exhaling

    That means it's gonna be pretty damn windy

    You could create boats with a combination of balloons and parachute-sail dealios to sail through the air
    >> Anonymous 06/06/10(Sun)00:28 No.10305804
    >>10305548

    That's... Why didn't I think of that? It's just as crazy awesome as the rest of this shit...
    >> Alebak !!GutpvEm2fJX 06/06/10(Sun)00:28 No.10305805
    >>10305545
    The meat was hung from the back of the ship, as it had been thousands of times before, and the craven dead beneath them clawed, stretched and strained towards it, lurching the ship forward.

    "Where to now, sir?" asked Smith, as the crew scurried about.

    "Bring her about to the south east, there's a town there with a proper ship yard, our haul should sell well there. Then I think we should go west from there, theres a chain of villages that would be having festivals around that time, a good place to make a little profit, eh?"

    "Very good, sir"

    The ship and it sailed on, and the sea churned, as it always did.
    >> Anonymous 06/06/10(Sun)00:34 No.10305904
    >>10305548

    Gliders, too, but a crash is a horrific death.
    >> Anonymous 06/06/10(Sun)00:36 No.10305934
    I wish there was someone in here who was willing to draw some of this crazy crap.
    >> Anonymous 06/06/10(Sun)00:37 No.10305954
    Gets on /tg/ sees the continuation of "The Sea of the Dead" campaign.

    Never change /tg/, never change.
    >> Anonymous 06/06/10(Sun)00:44 No.10306095
    What about explosive damage and dismemberment? Can the dead regrow limbs or even the head?

    My first reaction would be to bomb the shit out of the sea.
    >> Anonymous 06/06/10(Sun)01:12 No.10306672
    >>10304506
    No, they would need to be actual submarines. Human bodies float so beneath those seas of zombies there would be pockets of water, much like pockets of oil trapped by rock.

    Furthermore those pockets of water would have pressures equivalent to deep water IRL due to the pressure of the billions of zombies pressing down on them.

    >>10304921

    That would be a good idea, it would leave open the possibility of Zombies that due to circumstances of death (freezing, severe head wounds, borderline death wounds, ect) that still had intelligence.
    >> Anonymous 06/06/10(Sun)01:23 No.10306941
    >>10306095
    Refine them. Put them in a cauldron, render their body fat for fuel in engines, evaporate their body water and break down the remaining glucose and proteins into fertilizer..

    Rendering the body fat should be a energy positive cycle, also removing the water beforehand would be useful. To make it energy efficient you should leave them in a holding pen for a few months to evaporate all the water in their bodies before rendering them. This would also render them immobile and keep them from harming workers.

    Rendering the fat/Lipids from the zombies will pretty much leave nothing but a nitrogen rich carbon husk, basically nitrogen rich charcoal ready to be burned or used in food production. Nitrogen rich charcoal is a SUPERB growth additive for food crops.

    Yeah, can you tell that someone is taking biology and nutrition science for his summer classes?
    >> Anonymous 06/06/10(Sun)01:34 No.10307144
         File1275802481.jpg-(59 KB, 897x277, zombiebarge.jpg)
    59 KB
    Someone with photoshop shoop the barge onto the crowd of zombies.

    Paint will not allow me to, and I'm too lazy to dl photoshop.
    >> Anonymous 06/06/10(Sun)01:59 No.10307618
         File1275803961.jpg-(14 KB, 500x328, glider.jpg)
    14 KB
    >>10305904
    The Guild of Windreaders. Brave and talented men who take to the skies in finely crafted gliders, catapulted from land using special elastic rope and then use nothing but the natural winds to find their way across land and The Sea.

    Windreaders are invaluable to their kingdoms as messengers, couriers and scouts and even more so when passage through The Sea is controlled by enemies or pirates.

    Their task is not without peril, they know that should the fortunes of the wind fail to smile upon them, then their every ounce of cargo, or apprentice or passenger will bring them to their grim fate all the more quicker.
    >> Anonymous 06/06/10(Sun)02:00 No.10307644
    Okay. How am I the only one to ask this?

    Bite = Infection?
    >> Anonymous 06/06/10(Sun)02:19 No.10307979
    Probably because you wouldn't live long enough to be saved.
    >> Anonymous 06/06/10(Sun)02:54 No.10308676
    >>10307644

    From my understanding of the fluff, Everyone is infected, every living and tormented soul alike.

    The 'zombie' status come into effect once one's gray matter is sufficiently damaged as to bring about the zombie status from the (virus, organism?) rebuilding the brain in an incorrect or incomplete manner.
    >> Anonymous 06/06/10(Sun)02:56 No.10308714
    >>10308676

    Rebuilding, of course, coming from the brain being sufficiently damaged, either through oxygen-starvation brought on by a 'death', an injury the body and organism was not able to repair or deal with before the body shut down, or through severe damage to the brain brought on by other forces.



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