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!!Oe4BvQmf92l 05/23/10(Sun)21:13 No.10013882>>10013627 Try as he might, Dexter can't seem to make heads or tails of the exhibit's strange markings.
Drawing Encounters, please roll if necessary: Mary: Pass a Luck (-1) [2] check to gain insight into a skill while studying the old volumes of books. Draw 1 Skill, but stay here next turn.
Michael: The moaning winds in the cave whisper your name. Lose 1 Sanity.
Vincent: A professor of the occult asks you to hold a hideous statue that he believes to have strange powers while he reads a scroll. Energy shoots through your body. Make a Luck (-1) check. If you pass, your spirit rises from your body and you feel that you have the power to switch bodies with another investigator. You may choose another investigator from the pile of unused investigators and bring it into play as a new character, discarding your current investigator (along with all of his items, skills, trophies, etc.). If you fail, nothing happens.
Jack: You meet Anna Kaslow, a fortune teller who may have some insight into your investigation. Make a Will (-1) check. If you pass, you persuade her to help you. Take her Ally card if it is available. Otherwise, gain 2 Clue tokens. If you fail, nothing happens. |