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  • File : 1285721347.jpg-(302 KB, 520x736, 1274845302340.jpg)
    302 KB CommanderQuest II Pax !uGYNBMPzOs 09/28/10(Tue)20:49 No.12257873  
    > previously on commander quest: http://suptg.thisisnotatrueending.com/archive/12236415/

    You are Justinian Trentz Commander in the Degnarian Legion... damn that feels good to roll around your head. You recently passed your final test with flying colors, and tomorrow morning you will receive a full Maniple under your command (thats 2 Regiments made up of 3 Battalions) and a mission of some sort from one of the Emperors Praetorians. But right now you have a skin full of good liquor under your arm, and your making your way to the edge of the training battalion camps to try to recruit a skilled, and rather good looking, woman to your personal staff.

    >now would be a good time to ask any questions about the setting... or you can just skip ahead to meeting with Sansa
    >> Anonymous 09/28/10(Tue)20:51 No.12257901
    Is this a fantasy version of Rome, or just Rome rome
    >> Anonymous 09/28/10(Tue)20:52 No.12257907
    BACKGROUND DETAILS
    WHO ARE WE
    WHERE DID WE COME FROM
    WHAT IS OUR FAVORITE FLAVOR OF JAM
    >> Anonymous 09/28/10(Tue)20:52 No.12257912
    >>12257901
    Rome with dorfs and Lizardmen and shit.
    >> Anonymous 09/28/10(Tue)20:52 No.12257925
    Excellent. I have been waiting. How big is the empire we are apart of? What are our neighbours like in terms of size and culture/armies? Is our army literally the Roman army or does our army differ?
    >> Anonymous 09/28/10(Tue)20:53 No.12257930
    >>12257907
    1. Commander Justinian
    2. We used to be a soldier in the imperial army
    that's all I know
    >> Pax !uGYNBMPzOs 09/28/10(Tue)20:53 No.12257938
    three post infodump inbound. I'm gonna use this setting quite a bit so... yea. brace for impact.

    The Degnarian Empire: One of the two great nations of man, formed of discipline, obediance and martial prowess. Led by the Emperor and his 6 Praetorians, each elected to their position by the Representative Senate. These 6 elects controll the daily workings of the Empires Armies, Foreign Affairs, Internal Security, Commerce, The Historical Archives, and Foreign Intelligence. Should the Emperors bloodline be struck down, the Praetorian named First by the Senate shall become the new Emperor, and his bloodline that of Royalty. These Preatorians are elected as is needed by the Senate, and they hold their position carrying out the Emperors commands and managing the Empire permanantly, or until the council determines that they are no longer fit to serve, or succeed the Emperors heritage should the unthinkable occur. It is rumored that before the defeat of the Immortals and their dread legions there was a 7th Praetorian, one who spoke the will of the gods to the Emperor, but the Archivists will neither confirm nor deny this.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)20:54 No.12257948
    The population consists mainly of humans, though there are large populations of Dwarves and Lacertans as well. The latter two still pay taxes for the crimes their ancestors commited against humanity many, many generations ago. Each village will send its best respected, most important being, be they dwarf, lacerta or human to their governing city each year to council their Lords (depending on the city size there may be two or many noble families ruling and vying for a seat on the Representative Senate) on their villages wants and needs, pay their villages taxes, and most importantly cast their villages vote to whichever family they beleive will best serve their villages interests on the Representative Senate. This is a tradition as old as the Empire, enforced by the third law passed by the first Emperor, and any who shun the tradition and break the law will see their family stripped of all rank, scattered to the distant corners of the empire and beyond, before the one who broke the law is finally executed.
    >> Anonymous 09/28/10(Tue)20:54 No.12257949
    What is the current tech level for weaponry? I remember you mentioning crossbows in the last thread.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)20:57 No.12257969
    In the first Age, the Age of the Imortals 4 of the 7 Great Dragons called the lands now controlled by the Empire their home. Galrauch, the Dragon of fire, Mortiat the Dragon of Earth, Ghezboran the Dragon of Ice, and Shintja, Mother of all Dragons. It is on the bones of the Old Bitch Herself that the Emperors Palace is built, his decrees issued from the mouth of the dead beast, and around that corps, the Capitol of Dragons Reach is built.

    thats my summary of Degnar, the most powerful neighboring nation is the Uurlanthian Kingdom (think feudal europe with elves and catmen), the Dwemer Duchy is sandwiched on a peninsula in between the two, which are separated by a huge fertile valley which the two human nations often fight over. another war over the valley is brewing right now
    >> Anonymous 09/28/10(Tue)20:58 No.12257982
    >>12257969
    Is the Dwemer Duchy similar to us in that they're Roman-esque or are they vastly different?
    >> Anonymous 09/28/10(Tue)20:59 No.12257990
    >>12257969
    What about our personal history?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)20:59 No.12257999
    >>12257949
    pre-black powder, high fantasy late feudal
    >> Anonymous 09/28/10(Tue)21:04 No.12258064
    Does the empire have smaller vassal nations/are there smaller nations nearby or is it only the two you mentioned?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)21:05 No.12258075
    >>12257982
    vastly different, kinda like dwarven Switzerland... they had surface holdings but those got wasted in the First Age, they live in a massive underground city, and its a meritocracy.

    >>12257990
    At age 15 you volunteered to join the Emperors Legions, and were a member of the 351st Light Spearmen Battalion. At age 18 you were the captain of your unit. You caught the attention of Lord Cassius Deussel (one of the greatest commanders in the history of the Empire), and served as his Second, Squire, and surrogate son for the last five years of his life and service. Upon his death you were placed in the officers academy, and now, two years later you have graduated.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)21:06 No.12258095
    >>12258064
    there are a number of Orc clans roaming the northern tundras, and some of the larger swamplands in the south, but no proper vassals.
    >> Anonymous 09/28/10(Tue)21:09 No.12258135
    >>12258095
    Welp, I'm satisfied. You guys got any questions I didn't think of?
    >> Anonymous 09/28/10(Tue)21:09 No.12258137
    Is our army basically the Roman army or are there differences? Like are our armies more known for archery or something.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)21:23 No.12258295
    >>12258137
    Basically the Roman Army, a bit scaled up, with race appropriate auxiliaries added.

    >>12258135
    >gonna take that as my cue to move on with the plot, if you have any more questions just ask.

    As you breach the near side of the Training Battalions internment camp, a red-faced runner sprints up to you. "Commander Justinian..." he pants "the Lord Commanders forgot to give this to you" he says, holding out a steel key-hooop, heavy with keys, and a slightly crumpled piece of parchment. "These are the keys to your Maniples barracks compound, three keys for each hall, and one for the main gate. directions are on the parchment" he huffs out before saluting. You return the gesture and move through the camp. Most of the prisoners live alone in simple cloth tents, not particularly caring for the company of traitors, deserters and murderers, though they be the same. When you reach the other side of the camp, Sansa is easy to spot, her shoulder length black hair has been cleaned out... no doubt having defiled a fair amount of water in the cleansing. She is leaning against a guard tower in a simple tan tunic and leather pair of pants, with a truly ancient crimson sash tied around her waist, one of her sheathed longknives sinched up inside it. She seems to have replaced her bow, it is resting across her shoulder, and from it hangs a battered looking cloth 'sack', no doubt the tent she stayed in. Judging by the dark wetness gathering at the bottom of the sack her battle garb is inside, along with her exrta blade. She hears you coming and turns to face you, but says nothing as you are still more than a few feet off.

    >what do?
    >> Alpharius 09/28/10(Tue)21:25 No.12258318
         File1285723538.jpg-(95 KB, 525x675, dwemer-image.jpg)
    95 KB
    If the Dwemer Duchy doesn't have massive steam-powered robots I'll be greatly disappointed.
    >> Anonymous 09/28/10(Tue)21:27 No.12258333
    >>12258295
    I suck at dialogue so something along the lines of...
    "I assume you are aware you've been pardoned after this battle. You're free to return to whatever life you had before or wish to make for yourself now. Unless, of course, you rather continue to serve under me."
    >> Anonymous 09/28/10(Tue)21:27 No.12258338
    >>12258295

    offer the skin and tell her we want to have a nice chat over some good grog
    >> Alpharius 09/28/10(Tue)21:28 No.12258346
    >>12258295

    Long hair? In the army? Cut that shit off right now, Soldier! That's a battlefield risk that we can't take, especially in close quarters!
    >> Anonymous 09/28/10(Tue)21:30 No.12258367
    >>12258338
    No! Offer the skin only if she accepts, so we have similarities to what happened to us after the mock battle. Life is about things like that, heh.
    >> Anonymous 09/28/10(Tue)21:31 No.12258372
    >>12258333

    This but add in something about money and steady employment with possibilities of land after a few years of good service.
    >> Anonymous 09/28/10(Tue)21:33 No.12258396
    >>12258372
    Right. We totally have to get the whole army worshiping their commander like Russel Crowe did in Gladiator and real life too if I remember my history correctly.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)21:43 No.12258519
    "You wished to see me Commander?" she asks you, as soon as you are close enough for conversational tones.

    "You fought well today." you reply blankly, not expecting her blunt manner.

    "Well, what did you expect. It was either survive to be pardoned, or die for a crime I didn't commit" she replies matter of factly.

    you motion for her to walk with you, and she follows, obviously not sure of what she should be doing "There are two things that should be a given in any camp of soldiers, food on the fire, and men diceing. I saw neither in this camp."

    "Whats your point?" whe replies "Most men lost their money paying for their trial, and we are only fed what the Captain of the guard sees fit."

    "I was simply thinking you may want a good glass of mead and a hot meal, I know of a good place to get that... and feel I owe you something for your part in my earning my new rank."

    Sansa simply nods, looking at you, now that you have changed into your citizens garb before asking "You owe me a glass of mead... but not a drink from the tonic you have in that skin?" she asks pensively... clearly both curious and thirsty. Laughing you hand her the skin and lead the way to your favorite tavern.

    >you guys are gonna have to roll for getting her to join your retinue. 1d100, low is good
    >> Anonymous 09/28/10(Tue)21:44 No.12258536
    rolled 93 = 93

    Let's do this.
    >> Anonymous 09/28/10(Tue)21:45 No.12258539
    rolled 6 = 6

    >>12258519
    We can do this easy.
    >> Anonymous 09/28/10(Tue)21:45 No.12258541
    rolled 42 = 42

    >>12258536
    SHIT
    >> Anonymous 09/28/10(Tue)21:46 No.12258555
    Oh /tg/ dice roller. Thank you so much... We could of used her too.
    >> Anonymous 09/28/10(Tue)21:47 No.12258560
    >>12258539
    PLEASE GO WITH THIS FOR THE LOVE OF THE DICE GODS AND NOT THIS>>12258536
    >> Anonymous 09/28/10(Tue)21:47 No.12258565
    Anyone saved that /tg/ dice pic?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)22:00 No.12258675
    >>12258536
    >>12258539
    >>12258541
    >well, you guys used your "the dice gods hate /tg/ botch fast

    Several hours later, you and Sansa are sitting at a table near the back of a tavern at the edge of the military district in Dragons Reach. Not a single mead glass sits on the table, but more than a few empty tumblers once full of various Dwarven whiskeys and brews make up the alcoholic carnage.

    "No" Sansa says "Not a Barrel Vodka" dropping the now empty glass to the table. a smirk on her face.

    "So..." you trail off, downing a glass of Imperial BeardBurboun... not that either "What do you intend to do now, a career military woman, out of the Legion?"

    "Truly I have no idea" she replies, seeming to sober up quite a bit "I've been in the Legion near as long as you, with nothing to show of it... I suppose I'll sell my skills as a mercenary."

    "Why not sell them to me?" you reply "I need to start building my retinue, and could use your skills. The pay is good and steady. Surgeons and barbers on hand to keep you alive and whole, a roof over your head, or at least a quality tent. And land somewhere when you decide to retire perhaps."

    The Waitress leaves another tray of drinks, all of them dwarven. Sansa picks a glass at random, staring into it for a few minuites before tenatively responding "While you seem to forget that I am forever a plebian or a soldier now, never a citizen... the other perks of Imperial service are more than enough to make up for that. I accept your offer, Commander."

    "Justinian, please. And I'm glad to hear that. Now lets get back to the pressing mystery at hand." you reply, selecting a glass of your own raising it in a silent toast before downing it. Damnit, still not the same brew.

    >anythin else you want to ask sansa, or skip ahead to your briefing tomorrow morning?
    >> Anonymous 09/28/10(Tue)22:02 No.12258697
    >>12258675
    How many people can we have in the retinue anyway? Or is there no set limit?
    >> Anonymous 09/28/10(Tue)22:03 No.12258705
    >>12258675
    What was she charged with and what skills would she say she's best at?

    Also, lore question since I've forgot - how did one become a citizen in Rome? Was it only by being born into it?
    >> Anonymous 09/28/10(Tue)22:04 No.12258709
    >>12258675

    are you using a system or just freeballing it?
    oh , and are all of the men that were under our command pardoned , or can we just take them with us? if so do it and have them all refreshed and back up to full stength
    >> Anonymous 09/28/10(Tue)22:05 No.12258723
    >>12258675
    Oh yeah, one other thing I think we should do. Find Cassius and congratulate him on a tough fought battle. He seemed like he was a friend to a degree and we shouldn't put him down so much after taking his shield. We may of lost if Sansa hadn't of held the line.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)22:10 No.12258772
    >>12258697
    generally 5 to 10, but older or more cowardly Commanders have more.

    >>12258709
    freeballin. Most of the men you previously commanded that would have been pardoned died. The others have yet to get that far. Those units are loaners for the test battles; you will pick your permanent units from a larger list when you go to your meeting tomorrow.

    >>12258705
    In Degnar you earn your citizenship (starship troopers style)

    "its a long story... that I'd rather not get into when I'm in this good of a mood" a red-faced Sansa replies to your inquiries about her crimes. You could look it up in the archives, but from what she said of it that would not be the true story.

    ... why is the floor moving?
    >> Anonymous 09/28/10(Tue)22:10 No.12258782
    >>12258675
    She said "a crime I didn't commit" earlier. Let's see if we can find out her history while she's drunk and in a good mood.
    >> Anonymous 09/28/10(Tue)22:13 No.12258808
    >>12258772

    well , great we drank too much , now sansa will have to help us to our quarters (wink,wink)
    >> Anonymous 09/28/10(Tue)22:13 No.12258811
    >>12258772
    It seems we are well and truely sloshed. Time to drunkenly sing bawdy tunes all the way to the barracks!
    >> Anonymous 09/28/10(Tue)22:13 No.12258817
    >>12258772
    Hmm. More drunk than I thought. Guess we'll wait to find out the story behind her supposed crime. I think it's time we retire then. Escort Sansa to her new quarters now that she's apart of our retinue. We should make sure she's taken cared of before we hit the sack.
    >> Anonymous 09/28/10(Tue)22:15 No.12258832
    Well, we're slammed. Time to head back and crash before the meetings tomorrow.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)22:28 No.12258971
    >>12258817
    >>12258811
    >>12258808
    You eventually stumble to your feet, something you think is coherent falls from your lips, and Sana gets up too, supporting each other you saunter to the counter and slap one of your larger coins on the bar in the way of payment. The barkeep moves to give you coins back, but you wave it off. Sansa blurts something out as your head lolls forward. When she jerks it up you realize you have her held in one arm and several bottles in the other.

    You finally reach your new barracks complex a large X-V-III emblazoned on its armoured gate. after a few minutes of trying you find the key that opens the side door. after the treacherous passageway is negotiated and slanderous door re-sealed a smallish lacertan servant with a glowing orange pendant walks up to the two of you. Wrapping your cloak around Sansa again to shield her from the brisk autumn air, you follow your reptilian guide to the Officers Dormitories. You point to the room across the hall from yours, and feel more words tumble out of your mouth. Something similar repeats them from Sansa, and you flop down on your bed; asleep almost instantly.

    You awaken to rude rays of midmorning light assaulting your eyes through an open window. you roll off of something hard... and find Two bottles of alcohol, their labels somehow missing, and a piece of parchment with some indecipherable hieroglyphs trying to pass off as common on it. Great.

    You make your way to the dining hall, and find Sansa hunched over a glass filled with a thick red juice. "Good morning" you manage to croak out. Sansa simply points at the messenger box in response, groaning. You read the message on it, it seems you are to meet the Second Praetorian in his office in the palace at midday. It seems you have an hour to burn before you need to put on something formal and leave for the palace
    >> Anonymous 09/28/10(Tue)22:31 No.12258995
    >>12258971
    Chat with Sansa. Try to make ourselves presentable. Maybe find something to cure our damned hangover.
    >> Anonymous 09/28/10(Tue)22:31 No.12258998
    >>12258971
    Let's try to sober up as best we can. Don't want to arrive at our first meeting too hung-over. See if Cassius is around as well I suppose and see how things went for him.
    >> Anonymous 09/28/10(Tue)22:32 No.12259006
    >>12258971
    How drunk was I last night?
    >> Anonymous 09/28/10(Tue)22:48 No.12259122
    >>12258971
    Get some liquids in us for the hangover, bathe, shave, and get to our meeting early.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)22:49 No.12259133
    >>12259006
    >>12258998
    >>12258995
    "At least as drunk as me... lightweight." You laugh at that one, considering that you have at least 50 pounds on her, that makes her a heivyweight, not you a lightweight... but you let it slide.

    "What are you drinking?" you ask, going through the various juices and fruits lining the shelves.

    "Juiced tomato, eggs, vinegar, milk and a pinch of what is either Uursan piss or some juice that I found. I adapted it from my fathers old cure for hangovers... since we're missing a few of his recommended ingredients." She gags and hacks after slamming the concoction. While you settle for an apple and a glass of milk, presumably from the cow you can hear lowing somewhere in the compound.

    "Sounds delicious" you reply, crunching into the apple... not as loud as you were expecting, but...

    "Dont you have a meeting to be to?" Sansa asks inquisitively, aping your choice of food after her hacking stops.

    "I'd rather you hadent reminded me of that but..." you sigh in response "I'll be at the bathhouse, I should be back before nightfall, hopefully my command will arrive on the morrow."
    >> Pax !uGYNBMPzOs 09/28/10(Tue)22:50 No.12259141
    As Sansa finishes her apple she rises as well, replying "I have armor to clean, and if you dont mind I'll take my months pay so that I can get a change of cloths from the market district." you nod your ascent before leaving for the bathhouse.

    Several hours later you find yourself walking the Bleeding Causway towards the hollowed out tail of the massive set of dragon bones. The path is lined with great crimson banners, each with the sigil of a diferent emperor emblazoned on them, their age increasing until you reach the banner of the Great Slayer, Emperor Cornelius the First; and the entrance to the palace. The mighty doors swing open, the hall is wide enough for four fully armored Uursan to ride abreast.

    About halfway up the tail you make a turn to your right, entering the holdings of the Second Preatorian. The man is waiting for you, his crimson robes trimmed in gold, not black today. "I'm glad you made it on time, commander Justinian" he greets you, dismissing your salute. "The Fifth informs me you had quite the night after you left us yesterday. But that is of no matter. Would you rather hear you mission first, or see the list of available battalions before I tell you your task?"
    >> Anonymous 09/28/10(Tue)22:51 No.12259153
    >>12259141
    Mission first. That might determine what battalions we pick so it's best to have all the information we can first.
    >> Anonymous 09/28/10(Tue)22:51 No.12259156
    >>12259141
    Mission
    >> Anonymous 09/28/10(Tue)22:52 No.12259159
    >>12259141
    battalions first definitly , so we can then suit our troop choice to what we'll be doing
    >> Anonymous 09/28/10(Tue)22:53 No.12259175
    >>12259159

    meant this , curse you brain
    >> Anonymous 09/28/10(Tue)22:53 No.12259177
    >>12259159
    >>12259141
    Mission first so we can choose an appropriate battalion.
    >> Anonymous 09/28/10(Tue)22:54 No.12259198
    >>122591
    FUCKING GOD DAMNIT BRAIN STOP IT
    MEANT THIS>>12259153
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:04 No.12259296
         File1285729450.jpg-(934 KB, 4773x3068, Degnar.jpg)
    934 KB
    "Very well then, Commander." The Preatorian responds, sliding the overturned sheet of parchment back towards himself. "As I'm sure you know, magical items are becoming increasingly rare as the centuries march onwards, so those functioning items still held by the Empire are guarded closely. Unfortuanately one of our largest arcane items was stolen," The praetorian sighs at this "a Brazier of Eternal Flame... and its keystone. As I'm sure your aware, a well maintained Brazier can keep several Batalions of Lacertans at peak combat condition for weeks on end with proper rotations. The tracks indicate the headed northward. The rate at which nonhumans are leaving their Burroughs, along with those humans who dwell with them suggests we will soon have another rebellion over the Abhuman Taxes soon. This we cannot have, with war in the East looming so near. You are tasked with nipping this uprising in the bud, lest it bite our arses off when fighting TRULY starts in the East. Do you have any questions?"

    >The filled in boxes are major cities, the one with the yellow spot is Dragons Reach. The open boxes are minor cities, the circles ouposts/forts. The brown tracks are Imperial Highways (squigly because 3500dpi mouse + GIMP is really good at picking up my mouses input... to good at it really)
    >> Anonymous 09/28/10(Tue)23:07 No.12259326
    Question here about the Lacertans. Physically are they stronger/faster than humans? What are the pros and cons of each race.

    Also, to clarify is Sansa a Lacertans?
    >> Anonymous 09/28/10(Tue)23:08 No.12259334
    >>12259296
    Who are the prime suspects for the Brazier's theft?
    What can we expect to be facing in our mission? Where is our mission located?
    >> Anonymous 09/28/10(Tue)23:08 No.12259338
    >>12259296
    Where are we on the map?

    In terms of IC questions - How big is the brazier and thus how many people would likely be needed to steal it? Have any cities towards the north been giving any problems in terms of resentment to the taxes or had a previous history of that kind of behavior?
    >> Anonymous 09/28/10(Tue)23:09 No.12259351
    What kind of resistance are we expecint to meet in tracking down this item?

    Was it a small group or are we heading to meet a small rebellious army or something...?
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:10 No.12259358
    >>12259326
    I was wondering about this as well.
    Also, I think I will stop by in here since Dragon Quest is apparently not happening tonight.

    I say we pick pretty much only aux units. Sure it might bite our asses later in that they might be less disciplined, but I think we could say we could be "naive" and optimistic since we are the heroes. Also, if we use mostly Aux troops, it will help us maintain a holding in the north because they will be more reluctant to rebel against their own brethren. So we need to keep their morale up as well.
    >> Anonymous 09/28/10(Tue)23:11 No.12259380
    >>12259358
    Oh shi- It's you. You're allowed to roll in this quest. We like low dice rolls.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:12 No.12259390
    rolled 72 = 72

    >>12259380
    well, I could take that as a compliment I guess. Let's test this out.
    Was a 1d100
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:13 No.12259403
         File1285730015.jpg-(45 KB, 340x449, 1262090035906.jpg)
    45 KB
    rolled 25 = 25

    >>12259390
    Yeh, I think /tg/ dice have something against me or something, I dunno.......
    >> Anonymous 09/28/10(Tue)23:14 No.12259406
    >>12259358

    Kinda iffy about that. If we could have at least one professional unit or something so we don't end up having a mutiny...
    >> Anonymous 09/28/10(Tue)23:14 No.12259415
    dice you say?
    >> Anonymous 09/28/10(Tue)23:15 No.12259419
    >>12259358
    Let's see what's on the list before we decide on that but I'm also against taking only auxiliary units. Our professional units will be needed as a strong core I think and after our last battle where our auxiliary units ignored our commands, we want to avoid that. To be fair, that might of been due to them being convicts and all but I'm not sure about that.
    >> Anonymous 09/28/10(Tue)23:17 No.12259435
    >>12257873

    As an avid Roman history lover OP, i can never like this.

    A maniple = 2 Regiments made up of 3 Battalions?

    Jeezus kraighst, a maniple is a tactical unit not a strategic one that can hold it's own like the cohort.

    The fuck?
    >> +1d100 Anonymous 09/28/10(Tue)23:17 No.12259437
    >>12259419

    Exactly, some of them ignored our commands and they were forced there with the only alternative being death. It doesn't seem smart to have ONLY aux units under our command with no one to enforce order on those long trips...then again we could commissar it up?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:17 No.12259441
    >>12259326
    >>12259334
    >>12259338
    Dragons reach. Lacertans 8 foot tall slab-o-meat Lizardflok, the strongest sentient race on the continent and tougher than humans but slow as hell and not very agile. Sansa is a human. We are in Dragons reach, the city with the yellow dot on the map. And the group would have to be sizable.

    "Judging by the size of the footprints, it was likely a group of disgruntled Lacertans, and a few human and dwarven sympathizers. They were bearing roughly north-northwest, most likely headed to some Draconian Ruins built into the mountains between the arable lands and the northern tundra. Since Lacerta were made what they were by Dragons Magic... that seems logical... be warned that there has been a steady stream of disgruntled plebians and citizens, mostly lacerta mind you, leaving cities and villages for the past month now... though the Emperor only recently decided to act. You already have a unit of Dwarven Scouts in the field tracking this group... its large enough that you should be able to follow their trail until you meet up with the scouts. Anything else, or are you ready to choose your other five battalions?"
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:19 No.12259457
         File1285730342.jpg-(365 KB, 709x591, 1251513038471.jpg)
    365 KB
    rolled 63 = 63

    I agree, I don't think we should take ONLY, but mostly none the less. We need to probably get heavy cavalry and armored units as proffessional units.

    Also, I picture us to look like this, maybe a wee bit younger though.
    >> Anonymous 09/28/10(Tue)23:20 No.12259467
    rolled 49 = 49

    Alright, I'm going to go out on a limb then and assume that humans are average. If the lizard folk are the heavy hitters what are the dwarfs for? I mean besides drinking us under the table.
    >> Anonymous 09/28/10(Tue)23:20 No.12259473
    >>12259441
    Has anyone looked into possible villages/cities helping out these individuals who are leaving? If a sizeable amount of them are hiding out in the wilderness or some ruins, they need resources to survive and they can only hunt for so long.

    If we can narrow down an area, it would help our search.

    Also, I assume by the fact it wasn't mentioned it means that there aren't any specific cities known to be sympathetic to the non-humans/had a history of uprisings?
    >> Anonymous 09/28/10(Tue)23:21 No.12259490
    >>12259467
    Lizardmen=Offence
    Dorfs=Defense
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:22 No.12259494
    >>12259435
    >I drew inspiration from roman history... mainly names, and I kept the order and simply put in fillers to reach the fluff sizes I was shooting for (narrative and such). I knew the historic sin I was commiting... and I apologize.

    The Praetorian turns over the list "You will have a choice from these units, as you are my first meeting today the list is untouched. fresh units are denoted by a "G", reserve units being rectivated with a "Res", and units simply on a roatation with a "Rot"."

    >list is big, I'll post it next
    >> Anonymous 09/28/10(Tue)23:22 No.12259496
    >>12259490
    Not necessarily. Our legionary battalion in the previous battle was definitely defensive over the dorf warlords and our dwarven auxiliaries weren't lasting long against the berserkers until we flanked them from behind.
    >> Anonymous 09/28/10(Tue)23:23 No.12259497
    >>12259467
    They are the anvil to the lizards hammer. You understand them being dwarfs and all that jaz, they happen to be too drunk and stubborn to run away.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:23 No.12259499
    rolled 77 = 77

    >>12259441
    I say we go ahead and get our battalions. Hopefully there will be better unit choices than the initial part.

    Also, going ahead and getting my shitty rolls out of the way hopefully.
    >> Anonymous 09/28/10(Tue)23:25 No.12259529
    >>12259497
    I say a good Legion shieldwall should serve better than dorfs. Humans can be stubborn too.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:25 No.12259530
    The mountain city to the west of the stem of the "T" the rang forms is mostly dorfs, as is the other major mountain city, and the two southernmost cities have large Lacertan populations

    184th Legionary Rot
    196th Legionary Rot
    200 Legionary Res
    454th Legionary G
    455th Legionary G
    456th Legionary G
    95th Light Swords Rot
    72nd Light Axes Rot
    88th Light Spears Res
    200th Light Swords Res
    198th Light Axes G
    300th Light Swords G
    295th Bowmen Rot
    578th Bowmen G
    579th Bowmen G
    580th Bowmen G
    99th Hunters Res
    124th Hunters Rot
    150th Hunters G
    98th Warlords Res
    57th Warlords Res
    65th Warlords Res
    400th Light auxiliary Rot
    437th Light Auxiliary G
    438th Light Auxiliary G
    439th Light Auxiliary G
    28th Dwarven Scouts Res
    50th Dwarven Scouts Rot
    800th Berserkers Rot
    809th Berserkers Rot
    201st Lacertan Skirmishers Res
    248th Lacertan Skirmishers Rot
    176th Lacertan Stalkers Rot
    >> Anonymous 09/28/10(Tue)23:25 No.12259535
    rolled 56 = 56

    >>12259497
    I dunno, I don't see the lizards being the best hammers unless they're on chariots on something. I don't think we should typecast the races lest we get screwed over for thinking this is rock paper scissors.
    >> Anonymous 09/28/10(Tue)23:26 No.12259539
    >>12259496
    Yes, but in general with the Lizardmen generally not wearing any armor and the dorfs favoring heavy armor the Dorfs are, as>>12259497 said the anvil to the Lizardmen's hammer.
    >> Anonymous 09/28/10(Tue)23:27 No.12259545
    >>12259496
    Light infantry isn't really the kind of "hold the line" unit, the light dwarfs are supplement units to slow moving defensive formations or screens for skirmishers.
    >> Anonymous 09/28/10(Tue)23:27 No.12259549
    rolled 47 = 47

    Sorry, I have to play the idiot and ask, but what does rot, res and g stand for?
    >> Anonymous 09/28/10(Tue)23:27 No.12259553
    Before we pick - can we get a little more info on what these units are good at:
    - Bowmen vs hunters
    - Lacertan Skirmishers
    >> Anonymous 09/28/10(Tue)23:28 No.12259564
    Well I think we need at least one battalion of archers if not two.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:29 No.12259570
    rolled 1 = 1

    Could you give us a rundown on what each unit type is good at and for OP.
    >> Anonymous 09/28/10(Tue)23:29 No.12259574
    >>12259530
    What are the Bowmen, Skirmishers, and Light Axes, Swords, Spears etc. Equipped with?
    >> Anonymous 09/28/10(Tue)23:29 No.12259580
    >>12259549
    Rot=Rotation, meaning experienced unit presumably, G means fresh unit so inexperienced, Res means reserve
    >>12259530
    How many do we get to choose?
    >> Anonymous 09/28/10(Tue)23:30 No.12259589
    Until we find out what some of those units do, my current thoughts are we try to pick more of the reserve units rather than rotational of fresh. We're likely going to face an unprofessional army so we don't need to take our nations freshest or most experienced troops. For sure take a few units of either fresh or rotational units but maybe at least half reserves?
    >> Anonymous 09/28/10(Tue)23:31 No.12259600
    >>12259580
    On that note, wouldn't it be better to get the units on rotation since they have...you know experience?

    Hmm maybe I should get a tripe code.
    >> Anonymous 09/28/10(Tue)23:31 No.12259609
    >>12259580
    3 per company
    2 companies
    >> Anonymous 09/28/10(Tue)23:32 No.12259610
    >>12259530
    150th hunters
    176th lacertan stalkers
    454th legionary
    455th legionary
    and 98th warlords should do
    >> Anonymous 09/28/10(Tue)23:32 No.12259614
    >>12259589
    Reasonable enough...thought I'm still a bit iffy about the fresh units. However, we are technically fresh as well right?
    >> Anonymous 09/28/10(Tue)23:32 No.12259618
    >>12259600
    Nah, just Namefag. Generally people won't steal your name. And if they do it's usually painfully obvious.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:32 No.12259622
    rolled 45 = 45

    Also OP, I will be constantly rolling a 1d100, I have noko on because it is more convenient. sooo yeah.

    >>12259580
    I think your explanation hits it on the head and we pick 5 I believe.
    >> Anonymous 09/28/10(Tue)23:33 No.12259630
    >>12259609
    Except we're picking up dorf scouts on the way. So, 5.
    >> Anonymous 09/28/10(Tue)23:34 No.12259650
    >>12259618
    No ranged units? Stalkers are a good idea though. They almost fucked up our hunters...if we ambush with them correctly it'd be awesome

    >>12259610

    Kay, I guess I just need a name that isn't shit...
    >> Anonymous 09/28/10(Tue)23:34 No.12259651
    >>12259609

    okay then , just add 124th hunters to this>>12259610
    >> Anonymous 09/28/10(Tue)23:35 No.12259666
    >>12259630
    You sir are correct I forgot about our dorfen scouts
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:35 No.12259671
    Rot is a unit on roatation, Res is a unit being brought up from reserves, G is a green/freshly trained unit.

    "+'s" denote level of training base, 1 to 5 scale

    Legionaire: +++++. Platemail. Tower Shield (hardened oak w/steal studs) 6.5 ft spear, longsword. Phalanx (200 head)

    Light Infantry: +++. equipment varies. Harassment/faster attacks (150 or so head)

    Archers: +, Cloth, Shortbows, volley fire, 300 head

    Hunters: ++, Leathers, Longbows, Longknives. Stealth/tracking, forest superiority, 75 head

    Dwarf Warlords: ++++, Platemail, Warhammers/Axes (twohanded) Shock infantry, 150 head

    Dwarf Auxiliaries: +++, chainmail, handweapon w/shield as Human light infantry but beefier and slower

    Dwarf Scouts: +++, Leathers, Crossbows, round shields w/axe or shortsword. Speed on open fields, finding shit, marksmen, 100 head

    Lacertan Skirmishers: ++, cloth, Javelins, clubs. fast moving, harassment, 150 head

    Lacertan Berserkers: +, twin handweapons or a greatweapon. Shock infantry (glass cannon) 100 head

    Lacertan Stalkers: ++++, leathers, Throwing axes, shortswords. Ambushers, swamp superiority, not for prolonged engagements, 75 head
    >> Anonymous 09/28/10(Tue)23:36 No.12259680
    >>12259610
    I say swap one of those legionarys for a Rot one, better to have an experienced legion to teach the newbies what's what. Otherwise, sounds good.
    >> Anonymous 09/28/10(Tue)23:37 No.12259695
    >>12259666

    the scouts are'nt part of our maniple , are'nt they? the're just auxillaries
    if so just go with this>>12259651
    >> Anonymous 09/28/10(Tue)23:38 No.12259701
    >>12259650

    Disregard this, hunters are awesome
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:38 No.12259717
    rolled 99 = 99

    248th Lacertan Skirmishers Rot
    This is most likely our screening force. Frontline/flank protectors. They are experienced so they know better than to charge when they don't need to and all that jazz.

    196th Legionary Rot
    454th Legionary G
    Our bread and butter troops. Take an experienced with a newbie group so that the newbies can learn from the older group.
    98th Warlords Res
    437th Light Auxiliary G
    I figure we use these two primarily as flankers. Since the Dwarves are reserves there will be less, but they will be at least slightly experienced. They would be the real firepower of our flanking force.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:39 No.12259726
    >>12259695
    scouts are part of your maniple, as they are an Imperial unit, were they scouts, or a cavalry wing from a noble house they would be an extra... but those are contracts you need to make on your own
    >> Anonymous 09/28/10(Tue)23:39 No.12259728
    >>12259680
    This is a good plan.
    >> Anonymous 09/28/10(Tue)23:40 No.12259730
    >>12259680
    I with you on that.

    I wish we had a topographical and geographic map so we could see what kind of terrain we're going to be heading into, and if there'll be swamps, forests, or any climactic conditions we should prepare for.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:41 No.12259748
    >>12259726
    were they *mercenaries*... gah
    >> Anonymous 09/28/10(Tue)23:41 No.12259750
    >>12259671
    Alright, lets take.
    800th Berserkers
    176th Stalkers
    98th Warlords
    295th Bowmen
    and 454th Legionary
    >> Anonymous 09/28/10(Tue)23:41 No.12259751
    I'm thinking we take:
    124th Hunters Rot
    456th Legionary G
    580th Bowmen G
    88th Light Spears Res
    400th Light auxiliary Rot

    This way we have good trackers in the hunters and scouts we're meeting up with, have a unit of heavy infantry and some light units to base around the core which would be the heavy legionary unit. I figure we should focus more on speed units and not use Lacertan's due to the problem with regulating their heat.
    >> Anonymous 09/28/10(Tue)23:41 No.12259753
    >>12259717
    Change that Light Auxiliary for a Lacertan Skirmisher unit? I'd rather not have an all-human force suppress a non-human rebellion, that would just breed further racism and resentment. Otherwise, sounds good.
    >> Anonymous 09/28/10(Tue)23:41 No.12259755
    >>12259717
    I like this, but would it be possible to swap one of the flankers for hunters or something with range greater than a javelin? If we are hunting a lizard majority force could we outrange them and get more hits in with the longbows?
    >> Anonymous 09/28/10(Tue)23:42 No.12259761
    >>12259671
    no cav?
    anyway , methinks we should switch out our stalkers with the 50th dwarven scouts since we're not gonna be in any swamps in the forseeable future also this>>12259680
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:42 No.12259766
    rolled 20 = 20

    >>12259717
    I take that back, get rid of the light infantry and get us some hunters. Didn't know they would be that bad ass. Probably some reserve hunters as well.....so


    248th Lacertan Skirmishers Rot
    This is most likely our screening force. Frontline/flank protectors. They are experienced so they know better than to charge when they don't need to and all that jazz.

    196th Legionary Rot
    454th Legionary G
    Our bread and butter troops. Take an experienced with a newbie group so that the newbies can learn from the older group.

    98th Warlords Res
    99th Hunters Res
    I figure we use these two primarily as flankers. Since the Dwarves are reserves there will be less, but they will be at least slightly experienced. They would be the real firepower of our flanking force. The hunters are for the nice mixing firepower in the force. Soften up whatever they are flanking and move fast than the dwarves to buy them time to get to the fight.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:43 No.12259782
    just a clarification, Auxiliary denote a nonhuman unit, I didnt add Dwarven to each one for fear of overfilling the text field
    >> Anonymous 09/28/10(Tue)23:44 No.12259784
    >>12259766
    I shall second this noble sirs plan.
    >> Anonymous 09/28/10(Tue)23:44 No.12259786
    >>12259766
    Switch one of those for Berserkers and we got a deal.
    >> Anonymous 09/28/10(Tue)23:45 No.12259798
    I'm really not sure how to choose the five units...here's what I came up with.

    Legionaire
    Warlords
    Warlords
    Skirmishers
    Hunters

    Legionaires being the core of our army and warlords going for flanks I guess. Skirmishers could hang back with the hunters and act as our reserves I suppose and hunters just shoot...things.
    >> Anonymous 09/28/10(Tue)23:45 No.12259801
    >>12259766
    My only problem with this is we're focusing on too many heavy units. We're not fighting another professional army here and this seems like overkill for something like that. I think we should take more light units, especially if we're going to have to trek through the mountains to find these guys.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:45 No.12259807
    rolled 18 = 18

    >>12259755
    >>12259753
    There are Dwarves and Lacertans in that list, also, yeah, hunters sound to be freaking awesome.
    >> Anonymous 09/28/10(Tue)23:46 No.12259811
    How are we going to supply our army while we're on the go?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:46 No.12259817
    >>12259761
    cavalry are rased and fielded by the noble houses, if you want some cav you'll need to negotiate a contract for a unit.
    >hint, your young for a commander, dont expect much luck from well established/well off noble houses, you'll be considered to risky for the investment
    >> Anonymous 09/28/10(Tue)23:47 No.12259824
    >>12259766
    Additionally, I am against bringing the Lacertan's with us because of their coldbloodedness. Not sure what the climate might be like, but it could be pretty brutal in the mountains and we don't have the brazier to keep them alright.
    >> Anonymous 09/28/10(Tue)23:47 No.12259831
    >>12259766

    take out them skirmishers , son
    there could be rebel sympathizers in there , and we dont want our troops turning on us during a battle , so i vote to change them to 50th dwarven scouts.other than that i agree
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:48 No.12259834
    rolled 44 = 44

    >>12259801
    I'd be okay with switching the
    98th Warlords Res
    for
    28th Dwarven Scouts Res
    since we picked up a hunters group instead. This makes our flanking force much faster and more efficient in softening whatever they flank with the range capabilities. I assume dwarf scouts use the throwing axes OP?
    >> Anonymous 09/28/10(Tue)23:48 No.12259837
    >>12259824
    They're actually warm-blooded. So, it's all good.
    >> Anonymous 09/28/10(Tue)23:48 No.12259838
    >>12259811
    A very good point!
    Is there going to be a supply line that we'll have to worry about?
    Are we going to try to carry all of our supplies ourselves?
    What about resupply depots and fortresses where we can resupply?

    Logistics is just as important as tactics and strategy, and one of the primary skills of the Roman Legions.
    >> Anonymous 09/28/10(Tue)23:48 No.12259839
    >>12259786
    I'm really against the berserkers, I mean we saw them tear apart our light dorfs but were in turn shredded. Glass cannon's are all fine and dandy...if your only doing a single engagement. this is likely to be a long drawn out fight, and the berserkers will crumble fast.
    >> Anonymous 09/28/10(Tue)23:48 No.12259840
    Arcani, maybe
    >> Anonymous 09/28/10(Tue)23:49 No.12259849
    >>12259834
    Crossbows. And we're picking a unit of them up on the way.
    >> Anonymous 09/28/10(Tue)23:49 No.12259852
    >>12259766
    This is actually a pretty solid list.

    I'm just concerned that there are no cavalry on the list. I like that we have the Warlords for flanking, but will they be able to get in position fast enough? I assume the hunters will be able to, but Dwarves are short and heavily armored.
    >> Anonymous 09/28/10(Tue)23:50 No.12259855
    >>12259839

    True, this point hits home even harder considering that we only have 5 battlions. Losing 20% of our forces or writing them off as throwaways isn't really a good thing...
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:50 No.12259860
    >>12259834
    they may have some, but they are equiped with marksmens crossbows and racheting loaders
    >>12259837
    cold-blooded, thats why its so bad that they made off with a brazier. Its damn cold in the mountains, that blue area north of the mountains is frozen, blasted tundra, only the hardiest of Orc clans live up there
    >> Anonymous 09/28/10(Tue)23:51 No.12259863
    >>12259834
    Dorf scouts use crossbows. Replace the skirmishers with 88th Light Spears Res and the warlords with the 580th Bowmen G and I'll agree. I don't forsee the enemy being heavily armoured and archery will be a nice bonus in mountain terrain. And as I mentioned, the lacterans will be bad for their coldblooded problems in keeping them warm.
    >> Anonymous 09/28/10(Tue)23:51 No.12259868
    >>12259766
    Now that I know hunters have longbows I approve of this list as well...this is assuming that our battalions are easy to maintain even with heavy armour and what what not.
    >> Anonymous 09/28/10(Tue)23:52 No.12259873
    >>12259839
    Yeah, I suppose you have a point. I really just like the mental image of a bunch of huge, crazy-ass Lizardmen crashing into the enemy flank.
    >> Anonymous 09/28/10(Tue)23:52 No.12259877
    >>12259863
    He has a point I vote we implement his changes.
    >> Anonymous 09/28/10(Tue)23:53 No.12259881
    >>12259766
    >>12259860

    In light of that why not replace skirmishers with light infantry?
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:54 No.12259896
    >>12259852
    CAVALRY IS ATTAINED ON CONTRACT FROM NOBLE HOUSES, TALK TO SOME NOBLES IF YOU WANT CAVALRY sorry, repetition can get irksome, so I made the post big and noticeable.

    >>12259838
    you will have a corps of bowyers, surgeos, smiths ect attatched to your unit, and will be able to resupply at each city you pass. You have the power to requisition additional supplies if you feel you may be away from civiliazation for a while
    >> Anonymous 09/28/10(Tue)23:54 No.12259898
    Are these going to be our forces forever? If so we need a balanced lineup rather than just what we need for this mission.
    >> Anonymous 09/28/10(Tue)23:55 No.12259904
    >>12259881
    because RANGE RANGE RANGE
    >> Anonymous 09/28/10(Tue)23:56 No.12259915
    >>12259904
    Which is why I think we should add bowmen instead of skirmishers. Bows = greater range than javelins.
    >> Anonymous 09/28/10(Tue)23:56 No.12259920
    >>12259863
    I do not in any way support dropping the Warlords. And as was said, that would be an entirely human unit which is bad press.
    >> Gloquenteentleman !yVrZbEGJ8A 09/28/10(Tue)23:57 No.12259929
    rolled 1 = 1

    To be honest guys. The reason I wanted a well balanced force is because I think we will probably have to stick with the units we are choosing for quite some time. So the more efficient they work together the better.

    248th Lacertan Skirmishers Rot
    This is most likely our screening force. Frontline/flank protectors. They are experienced so they know better than to charge when they don't need to and all that jazz. Most likely used to aid our flank, or to run up and harass infantry lines marching.

    196th Legionary Rot
    454th Legionary G
    Our bread and butter troops. Take an experienced with a newbie group so that the newbies can learn from the older group.

    28th Dwarven Scouts Res
    99th Hunters Res
    The Dwarven scouts will move up quickly, fire volley after volley into idling or mobile troops. They will also be covered by hunters that have their own bows and arrows and are well equipped for melee. I'll be damned when a dwarf can't hold his own in melee combat when range is out of the question afterwards.

    Otherwise, we still need a good mixed force that can hold it's own in all situations. Romans prided themselves on being able to handle almost any strategic and tactical problem that presented itself.
    >> Pax !uGYNBMPzOs 09/28/10(Tue)23:57 No.12259936
    >>12259898
    until a unit is obliterated, or you request to roatate one out due to disagreements with its captain, or its severely understrength, yeah. This is what your gonna have for at LEAST the duration of this campaign... and a good chunk of this into your next one as well.
    >> Anonymous 09/28/10(Tue)23:58 No.12259940
    >>12259920
    We're meeting up with the scouts, meaning there will be dwarves there. Alright, if you're that worried about that, take 438th Light Auxiliary G instead of the light spears I suggested. Warlords shouldn't be necessary in this since we'll have 2 legionary units and it'll only slow us down more.
    >> Anonymous 09/28/10(Tue)23:58 No.12259943
    >>12259915
    Yes, but we can't screen with bowmen because they'll get eaten alive by fast charging units. We have hunters and skirmishers so that's probably enough ranged firepower, especially with our huge shielded and heavily armored main force of leigons and warlords.
    >> Anonymous 09/28/10(Tue)23:59 No.12259957
    >>12259915
    we're going to be fighting in the mountians so our legionnairies wont be able to get into a proper phalanx
    i vote we switch out our phalanxs with dwarf auxilaries so we can have easier time fighting in mountian terrain
    >> Anonymous 09/29/10(Wed)00:00 No.12259968
    >>12259929
    Since we're picking up a unit of scouts on the way I suggest we replace those scouts with a Warlord unit. Other than that you have my full support.
    >> Anonymous 09/29/10(Wed)00:00 No.12259969
    >>12259929
    This is good, but I'm afraid that without the Warlords we'll lose that decisive shock. If we can rout them with a warlord flank charge we'll lose less troops overall than grinding them down with leigons.
    >> Anonymous 09/29/10(Wed)00:00 No.12259973
    >>12259936
    In that case, I vote for
    >>12259929
    This seems like a good force,
    >> Anonymous 09/29/10(Wed)00:01 No.12259986
    >>12259929
    Drop the skirmishers. We'll have 4 ranged units if you keep them and I still maintain it will be HELL keeping them combat worthy in the mountains.
    >> Anonymous 09/29/10(Wed)00:03 No.12259998
    >>12259973
    I agree except for the lizards, we are marching into cold territory her,e and they have a nice constant fire to keep them warm we do not. I say replace them with a Light Auxiliary and have our hunters act as our screening troops.
    >> Anonymous 09/29/10(Wed)00:05 No.12260015
    >>12259998
    This guy again. >>12259968 has a very good point and the warlords will be able to bring a standstill grind to an end quickly.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:05 No.12260017
    rolled 41 = 41

    >>12259929
    I'm getting a consensus that most people want the warlords actually still.
    >>12259969
    >>12259968
    >>12259943
    >>12259920
    and me of course wanting them in the beggining


    248th Lacertan Skirmishers Rot
    This is most likely our screening force. Frontline/flank protectors. They are experienced so they know better than to charge when they don't need to and all that jazz. Most likely used to aid our flank, or to run up and harass infantry lines marching.

    196th Legionary Rot
    454th Legionary G
    Our bread and butter troops. Take an experienced with a newbie group so that the newbies can learn from the older group.

    98th Warlords Res
    99th Hunters Res
    Again, Warlords for shock heavy infantry with the hunters. The hunters can soften whatever the Warlords charge into and can also hold their own in melee.

    Since we have a Dwarf Scout unit joining us I consider them to be reserves and they would most likely be our main phalanx supporters with ranged. Softening charges and the like.
    >> Anonymous 09/29/10(Wed)00:06 No.12260021
    >>12259998
    One thing to keep in mind is that we will be stuck with these units for a while and while the lizards might not shines this round the next time we might be in a warmer climate. However, if we get to add more units after this campaign then...yeah drop the skirmishers.
    >> Anonymous 09/29/10(Wed)00:06 No.12260027
    >>12260017
    I'm Commander Shepard and this is my favorite force in the thread.
    >> Anonymous 09/29/10(Wed)00:07 No.12260029
    Screening and Ranged:
    28th Dwarven Scouts Res
    99th Hunters Res
    +Dwarven Scouts enroute

    Main Battle Line:
    196th Legionary Rot
    454th Legionary G

    Flanking/Shock Troops:
    98th Warlords Res

    Remember, we get some Dwarven Scouts enroute and this army has to last us through many situations.
    >> Anonymous 09/29/10(Wed)00:08 No.12260038
    >>12260017
    If you replaced the skirmishers with a light unit and made the hunters the rotational unit, I would support this plan just to move on at this point since it seems like we won't get a full consensus. I think the light unit could serve as a screening force and I rather have experienced hunters since they can infiltrate as well.

    And finally, I will once again repeat I am against Lacterans in the mountains. Cold lizards are not very keen on fighting.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:09 No.12260049
    >>12260017
    this seems to be the consensus list, so your choice would be:
    248th Lacertan Skirmishers Rot
    196th Legionary Rot
    454th Legionary G
    98th Warlords Res
    99th Hunters Res

    and:
    65th Dwarven Scouts (meet in field)

    is that what you guys are leaning towards?
    >note: it WILL be a bitch to keep Lacerta at combat temperatures in the mountains.
    Note: if you want cavalry start looking into noble houses to talk to, you have a day or two before you are expected to leave
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:10 No.12260055
    rolled 71 = 71

    We need to make an exception for the Skirmishers. We need SOME Lacerterns or bad press will ensue. We will make the appropriate arrangements for them to be cared for. They aren't just ranged units either. They are more like......well skirmishers....think hunters but stronger, faster, and bigger. Not as smart though.
    >> Anonymous 09/29/10(Wed)00:10 No.12260060
    >>12260017

    WE ARE FIGHTING IN THE MOUNTIANS

    PHALANXES CANT BE FORMED IN MOUNTIANOUS TERRIAN

    SO WE NEED NEW MELEE INF. THANT WONT GET TOO TIRED WALKING AT AN INCLINE ALL THE TIME( LIKE WARLORDS) OR WONT FREEZE TO DEATH (LIKE LACERTANS)
    SO GET DWARVEN AUXILARIES AND DROP THOSE SKIRMISHERS FOR MORE HUNTERS
    >> Anonymous 09/29/10(Wed)00:11 No.12260066
    >>12260038
    True, but we want some lizards with us for propaganda. Remember we're fighting mostly nonhuman rebels, if we have a mixed force ourselves it'll look less like those asshole humans being racists.
    >> Anonymous 09/29/10(Wed)00:11 No.12260068
    I say talk to some noble houses but don't worry about cavalry for this campaign. Let's get an idea on who would be interested in sponsoring us for cavalry and then let them decide based on this current campaign. They'll likely be more trouble than they're worth in the mountains I think.
    >> Anonymous 09/29/10(Wed)00:11 No.12260070
    >>12260049
    Agreed but replace 248th Lacertan Skirmishers Rot with 400th Light auxiliary Rot.
    >> Anonymous 09/29/10(Wed)00:11 No.12260071
    >>12260049
    When OP makes a note of it I think it's a sign. Swap skirmishers for light infantry?
    >> Anonymous 09/29/10(Wed)00:11 No.12260078
    >>12260049
    Alright, replace the skirmishers with dorfen Light Aux and let's go
    >> Anonymous 09/29/10(Wed)00:12 No.12260079
    >>12260049
    Rather than cavalry, are there any trackers or experienced rangers that we could hire for the duration of this mission? Also, when we enter the operational area, I want funds set aside for the hiring of local guides and lookouts.
    >> Anonymous 09/29/10(Wed)00:13 No.12260091
    >>12260060
    Chill dude, they are not just phalanx troops. They are also entirely capable of normal combat without the spear wall. That's why they are our mainline, they are good in every situation.

    I agree with dropping the lizards though. I'd say a dwarf scouts or human hunters instead.
    >> Anonymous 09/29/10(Wed)00:13 No.12260096
    >>12260068
    And let's do this. It wouldn't hurt to talk to them.
    >> Anonymous 09/29/10(Wed)00:13 No.12260098
    >>12260079
    Our hunters and scouts will preform this roll admirably.
    >> Anonymous 09/29/10(Wed)00:14 No.12260101
    I'd argue using Lacerta could be used against us in propaganda. You know, how the empire is sending them to their deaths in the mountains when they don't have proper magical support to let them live? Hell, you could argue there'd be positive propaganda at the fact we're NOT using them to protect them from the climate.

    >>12260060
    A phalanx CAN still be used, it'll just be highly dependent on us choosing the battle ground and maybe using smaller units rather than the full unit. Plus, they CAN fight outside of phalanx. They do have the big ass shields, which will be useful for protection against enemy archers and they do have longswords. I will concede 2 units of them might be overkill but I don't think they're useless, especially since they're the best trained troops we have access to.
    >> Anonymous 09/29/10(Wed)00:14 No.12260105
    >>12260079
    This sounds good, we won't be needing cavalry in the mountains and don't want to earn noble bad will by getting their expensive cavalry killed.

    We can wait until we get a mission more suited to it and some fame before recruiting cavalry.

    Also swap the lizards for the aux.
    >> Anonymous 09/29/10(Wed)00:15 No.12260108
    I'm fine with hunters instead of skirmishers. Let's make pincushions out of their hides.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:15 No.12260109
    rolled 6 = 6

    >>12260049
    OP, what if I say I think we are tactically sound enough to deal even without the skirmishers? Can appropriate arrangements even be made? I'm thinking, bring them with us, let them idle and stay at camp by the fires so that they will think we are kind and perhaps spread that idea among the region inhabitants. I'm bringing them more as a propaganda tool now than anything else.

    We are a commander now, we need to think of political backing as well as getting the job done. To be honest this many forces seems overkill anyways.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:18 No.12260137
    >>12260109
    you could keep them idleing at camp, yes. And the Arcanum vaults are _HEAVILY_ guarded, and it is suspected they are heading to a set of ruins that were once a stronghold for a Dragon King and his Army. if you seriously think this is LizardSparticus you may as well roll for anal circumference now. /spoiler
    >> Anonymous 09/29/10(Wed)00:19 No.12260152
    >>12260109
    >idle and stay at camp by the fires so that they will think we are kind
    More likely it will end up with the Lacertans going "Why the fuck did the commander drag us all the way out here if we're not gonna do anything except freeze our tails off?" while the rest of our forces are thinking "Fucking REMFs, staying behind and doing nothing while we've gotta do the real work. What the fuck was the commander thinking, if at all?".
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:20 No.12260163
    rolled 99 = 99

    >>12260137
    Could we conscript willing forces from the region? If not then sure drop the Lacertans for
    400th Light auxiliary Rot
    I assume these are dwarven?
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:21 No.12260175
    >>12260163
    Correct, and yea, if you turn out to be good with words you could recruit locals
    >> Anonymous 09/29/10(Wed)00:21 No.12260183
    >>12260163
    Yep.
    >> Anonymous 09/29/10(Wed)00:21 No.12260184
    >>12260109
    If anyone tries to nail us for not bringing them along, just go on a spiel about how some nefarious elements has stolen the empires means of ensuring they can survive in combat better and they're threatening the lives of lizardmen serving in the army across the entire empire rather than helping them. BOOM. Instant brownie points with some people at least.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:22 No.12260191
    rolled 94 = 94

    actually, everyone but me and one other person want to keep the Lac, me, only because I might be thinking a little too far ahead. Drop em
    >> Anonymous 09/29/10(Wed)00:22 No.12260198
    >>12260163
    take 295th bowmen instead since it sounds like we have a real battle on our hands
    >> Tripe 09/29/10(Wed)00:23 No.12260204
    >>12260152
    This, they're soldiers. Also I'm not a fan of writing off 16% of our forces as dead weight. We could use the extra battalion later on.

    Using locals...eh, it could be alright. I still don't like relying on auxilaries too much.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:24 No.12260218
    rolled 3 = 3

    >>12260198
    I was thinking more ranged too. What if we picked up another Dwarf Scout group? The amount of devastation from a 2 phalanx and 2 Dwarf crossbow main body seems a bit large.
    >> Tripe 09/29/10(Wed)00:25 No.12260233
    >>12260218

    I'm fine with this idea. Anything that can perform a range and melee role should be fine I think.
    >> Anonymous 09/29/10(Wed)00:25 No.12260236
    >>12260218
    agreed 50th dwarven scouts it is
    >> Anonymous 09/29/10(Wed)00:26 No.12260239
    >>12260218
    This would, of course leave us with a complete lack of a hard-hitting melee unit.
    >> Anonymous 09/29/10(Wed)00:27 No.12260254
    >>12260239
    are you forgetting the warlords?
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:28 No.12260265
    so...
    196th Legionary Rot
    454th Legionary G
    98th Warlords Res
    99th Hunters Res
    50th Dwarven Scouts

    and:
    65th Dwarven Scouts (meet in field)

    good?
    >> Anonymous 09/29/10(Wed)00:28 No.12260267
    >>12260218
    Disregard >>12260239 I was thinking you meant drop the Warlords. But, without the Light Aux or Skirmishers what would we use for a screen?
    >> Anonymous 09/29/10(Wed)00:28 No.12260269
    >>12260239
    We have two legions, one of which is experienced. You think one can't hold while the other swings around to hit the flank?
    >> T-bone 09/29/10(Wed)00:29 No.12260281
    >>12260265
    excellente
    >> Anonymous 09/29/10(Wed)00:29 No.12260283
    >>12260265
    I still have issues honestly but I'll compromise on this otherwise we'll get no where.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:29 No.12260289
    rolled 72 = 72

    >>12260239
    I think he is. So list is this:

    50th Dwarf Scouts Rot
    196th Legionary Rot
    454th Legionary G
    98th Warlords Res
    99th Hunters Res
    >> Anonymous 09/29/10(Wed)00:29 No.12260293
    >>12260265
    Good. Let's get this pain train rolling, the rebels have to make the 3:10 to Yuma.
    >> Anonymous 09/29/10(Wed)00:29 No.12260296
    >>12260265
    Sounds good. Can we get more info on these ruins we think they fled to?
    >> Tripe 09/29/10(Wed)00:30 No.12260305
    >>12260267

    The scouts have axe and shields, for now they can screen. Later on we'll obviously get sturdier units for that role. Unfortunately, we're just starting out so we can't have everything.
    >> Anonymous 09/29/10(Wed)00:31 No.12260325
    >>12260305
    Oh yeah, I completely forgot about that. I'm in, lets do this.
    >> Anonymous 09/29/10(Wed)00:32 No.12260336
    >>12260305
    Really? You want to use the scouts to screen? Oh man... We're going to regret not taking light infantry I tell you all. Having so much heavy infantry in mountain terrain is retarded...

    Whatever. I will stop arguing. Few people seemed to agree with me anyways.
    >> Anonymous 09/29/10(Wed)00:32 No.12260338
    Okay, now that we have our army, we should start hitting Intelligence for any recon info about the area we're going to, consulting the Archives about what we could conceivably expect in the Ruins, and if anyone has a profile on who the thieves/rebels could be and any psychological weaknesses we can exploit.

    Also, we'll need to inform our command staff and have them get started on the logistics.
    >> Anonymous 09/29/10(Wed)00:33 No.12260347
    Dear god people, at this rate autosage is going to kick in before we decide anything.

    Screening and Ranged:
    50th Dwarven Scouts Rot
    99th Hunters Res
    +Dwarven Scouts enroute

    Main Battle Line:
    196th Legionary Rot
    454th Legionary G

    Flanking/Shock Troops:
    98th Warlords Res

    Does anyone have any objections? This gives us an average ranged presence, strong skirmishing, strong mainline, and good shock. And we won't have to write off 15% of our forces due to climate.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:33 No.12260352
    >>12260283
    >>12260281
    >>12260269
    >>12260236
    Standing upright over the table you notice the autumn sun is well on its way across the sky, You denote your choices on the sheet of parchment, and the Praetorian nods. "I shall have them relocate to your barracks compound today. And, a etiquette note, commander; it is customary for a commander to take his Captains for a meal before deployment. This is in no way mandatory, but..."

    You nod in understanding. "Thank you Sir, but I fear I have already held up your dealings for too long. I shall see you upon my successful return" and at that you make your way out of the palace and head for your barracks compound.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:34 No.12260359
    rolled 52 = 52

    I say on the way up there, we talk to the Captain of the 164th Legion and see if he and the newer one can do drills while walking. Like formation changes and the like, while we march. Just to get the 454th up to snuff a little bit. Not enough to get the famished and exhausted though. Just to keep order and make sure they don't idle.
    >> Anonymous 09/29/10(Wed)00:35 No.12260368
    >>12260336
    Dude, 1/3 our force is light infantry. That's plenty.
    >> Tripe 09/29/10(Wed)00:35 No.12260372
    Guess we have a dinner date then...also should we try to get one more person for our entourage? A grizzled vet missing a leg to be our military advisor?
    >> Anonymous 09/29/10(Wed)00:35 No.12260374
    >>12260352
    Also get Sansa to work with the hunters so they're not completely incompetent. Unless she tells us she has other skills that would be useful. Another reason why I had wanted the vet hunters so we could use her in other ways.
    >> Anonymous 09/29/10(Wed)00:37 No.12260388
    >>12260352
    What this guy said,
    >>12260338
    followed by dinner with our new captains. Let's meet these blokes.
    >> Anonymous 09/29/10(Wed)00:37 No.12260392
    >>12260368
    I disagree. They're ranged units and thus not truly meant for melee combat like real light infantry is. Plus, I loathe the thought of putting in our ranged element into close combat willingly. I sure as hell wouldn't send our hunters or scout unit to flank berserkers if I had the choice but with what we have available, things like that might be necessary.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:38 No.12260399
    rolled 91 = 91

    >>12260374
    I had the complete opposite idea actually. Get Sansa to work with them to improve morale as well as make sure we have good relations with our soldiers. That is absolutely key in my opinion. Half of the fight is knowing that your flank won't break till pretty much all of them is dead. Of course we need to also show compassion and not just throw men into the meat grinder because we can. That is just immoral in my opinion.
    >> T-bone 09/29/10(Wed)00:38 No.12260403
    >>12260388
    invite sansa
    >> Anonymous 09/29/10(Wed)00:39 No.12260409
    When dining with our captains, I think we should go with the what we can best afford. We don't want to snub our subordinates; we need to show them that we value them and consider them worth our investment.
    >> Anonymous 09/29/10(Wed)00:39 No.12260412
    >>12260399
    Didn't I suggest Sansa work with our hunters? I just would of preferred it if we had the veteran hunters and we used Sansa for other things.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:39 No.12260420
    rolled 62 = 62

    WAAAAAAAAAAAAAAAAAIT, before we go, I was going to ask whether or not the Praetorian's policy on prisoners or not killing them outright is.
    >> Anonymous 09/29/10(Wed)00:40 No.12260426
    >>12260392
    You forget these are DORF scouts. With shields and axes. They're possibly even heavier than light infantry.
    >> Anonymous 09/29/10(Wed)00:40 No.12260431
    >>12260409
    Too rich for an initial meeting. Let's be practical and efficient here. We save something like that for a victorious campaign.
    >> Tripe 09/29/10(Wed)00:41 No.12260436
    >>12260392

    No one ever said they were dedicated melee units. And by no one, I mean the DM. They seem to be multirole units. Their actual strong point is in tracking.

    Also, while putting some of our ranged units as skirmishers is admittedly not the best of ideas I think this gives us a better balanced army.
    >> Anonymous 09/29/10(Wed)00:41 No.12260439
         File1285735293.jpg-(52 KB, 382x477, 1272615257227.jpg)
    52 KB
    >>12260409
    Agreed. We need to start building loyalty now, so they'll stick with us when the shit hits the fan later.
    >> Tripe 09/29/10(Wed)00:42 No.12260445
    >>12260420

    Good point, do we slaughter them to a man or take them back to be...slaves?
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:42 No.12260449
    rolled 90 = 90

    >>12260431
    >>12260426
    I agree with both of these statements. Also, I really want to do this with the least amount of impact on the local political and economic structure.
    >> Anonymous 09/29/10(Wed)00:42 No.12260452
    Before we leave, we should ask the Praetorian about RoE for this mission; what's the policy towards prisoners, collaborators and partisans. Will it all be up to us, or are there some standing orders that we have to abide by?
    >> Anonymous 09/29/10(Wed)00:42 No.12260456
    >>12260426
    Dorfs specialized as marksmen. Yet we're blunting that advantage by planning on using them in close combat. Besides, we've seen how easily dorfs can be cut down in our last mock battle. It's not like they're the be all-end-all of infantry just because they're dorfs.
    >> Anonymous 09/29/10(Wed)00:44 No.12260472
    >>12260456
    Just because we're using them as a screen doesn't mean they can't fire their crossbows as the enemy approaches. Besides, they're the best medium infantry we have.
    >> Anonymous 09/29/10(Wed)00:46 No.12260485
    >>12260449
    >least amount of impact on the local political and economic structure
    You are right in that we will have to handle this delicately; these are citizens, not a foreign nation.
    Economic instability can't be helped. All we can do is resolve the situation as quickly and as efficiently as possible. For that, we'll need to employ the locals.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:46 No.12260490
    rolled 66 = 66

    >>12260456
    True enough, but I'd rather have 2/3 the forces that are slower but more versatile in that they could let off many bolt rounds into whatever they are about to engage from far away.

    Light Infantry: +++. equipment varies. Harassment/faster attacks (150 or so head)

    Dwarf Scouts: +++, Leathers, Crossbows, round shields w/axe or shortsword. Speed on open fields, finding shit, marksmen, 100 head
    >> Anonymous 09/29/10(Wed)00:47 No.12260497
    >>12260472
    Which is why I was suggesting we drop one scout unit for light infantry. A unit dedicated to screening our troops and better at fighting would be more efficient than using marksmen who have some ability to do close combat fighting.

    Regarldess, I will drop the matter now. It's already been decided and you all seem to find using the dorfs as screening troops as acceptable. Ergo my opinion is irrelevant now.
    >> Anonymous 09/29/10(Wed)00:50 No.12260525
    Alright, it looks like we're deadlocked with which restaurant to go to (best we can afford vs. cheap and practical). Sounds like my gaming group on trying to decide Chinese, Thai, or pizza.

    Since we probably won't be marching out for a few days, before we have the dinner, why don't we individually speak with the captains and get a feel for them, see which would be better for their temperaments.
    This way, we can get going at last.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:50 No.12260529
    rolled 24 = 24

    I wonder if OP thinks he bit a wee bit more off than he could chew when it comes to debating tactics and strategy in /tg/ now ><
    >> Anonymous 09/29/10(Wed)00:52 No.12260547
    >>12260529
    He had to have seen this coming. I mean it only happens EVERY time /tg/ has to make a decision with more than a few options.
    >> Anonymous 09/29/10(Wed)00:52 No.12260548
    >>12260529
    It's what I feared would happen in the first place during the last part of the quest. It went as smoothly as it did, I think, simply because there were few people involved in the battle who had the same line of thought. Who knows what would of happened if we had this many last night, all thinking of different strategies for the battle.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:53 No.12260556
    After a brief stop in the Archives you feel that if the Rebels truly have holed up in the Ruins at DragonsTomb you should be able to take the keep using much the same tactics that brought it down the first time. Your own personal knowledge of the lands north of here are that you will be moving mostly through more or less fertile foothills and pine-forests until you near the mountains, at which point the terrain will roughen quickly.

    Walking down the Nobles Causway your are surrounded by mercenaries shouting the benefits of hiring on their bands. Some damned fool of a felixsian runs up to you in new leathers with a new battle-axe, claiming to be the best axehand on the Continent of Carnasia... by the looks of him, he was a painter until he woke up this morning. Off to your right you see a group of elves polishing the gemstone bridels of their velociprey mounts, the great riding lizards would be just as hindered as Lacertans where your heading though. You are about to turn to your barracks when a muscular femenine form in riding armor is thrown into you.
    >> Anonymous 09/29/10(Wed)00:53 No.12260559
    >>12260548
    Did you drop your trip?
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:54 No.12260575
    rolled 92 = 92

    Meh, to be honest, I'm trying to think like a Roman Commander. It is quite unfortunate we don't have a group of cavalry though, but what we have will suffice. I don't think a lot of people realize what Roman style tactics were. There really wasn't one. It was, have a force that can handle pretty much anything thrown at them. They did it extremely well too. This was because of how large of an empire they had they couldn't just specialize fighting off certain cultures.
    >> Tripe 09/29/10(Wed)00:55 No.12260584
    > Off to your right you see a group of elves polishing the gemstone bridels of their velociprey mounts,
    > velociprey mounts
    >> Pax !uGYNBMPzOs 09/29/10(Wed)00:56 No.12260588
    "I DONT CARE HOW WELL ESTABLISHED YOUR HOUSE IS!! MINE WAS AT THAT STALL FIRST!!!!!" she screams at a middle aged man leading a horse to the stall clearly ocupied by an Uursan, the great bear nearly three quarters again the size of the warhorse, both in full barding, a great polehammer strapped to its side.

    "There is word an expedition is headed north soon, and I will not have my house overlooked on your account Mistress Jayne." the older man replies in a condescending tone.

    "And what would your horses do but break their ankles on the rocks? Lord Baltarius?" She replies "uursan are the kings of the mountains and tundra, you keep your fat fool ass in the south where it belongs."

    "House Garlian lost all honor when your father died, you little whore." the older man replies as you pass hearing range you can make out the clop-clop of horseshoes rapidly moving away from you.

    >continue on to your barracks complex or investigate?
    RoE are to take down the rebels, any prisoners that dont prove to be too much trouble can be brought back for trial
    >> Anonymous 09/29/10(Wed)00:56 No.12260594
    >>12260556
    Dodge out of the way, see who was thrown into us, and who did the throwing.
    >> Tripe 09/29/10(Wed)00:56 No.12260599
    Also....I guess be a gentleman about it and help her up and see what caused this?
    >> Anonymous 09/29/10(Wed)00:57 No.12260613
    >>12260588
    I think we found our Cav contact.
    >> Anonymous 09/29/10(Wed)00:57 No.12260616
    >>12260559
    Nope. Never used one.

    >>12260575
    We're the PC. We're allowed to be above and beyond the standard Roman general and revolutionize warfare in this universe. At least I hope so, heh.

    >>12260588
    Investigate.
    >> T-bone 09/29/10(Wed)00:57 No.12260617
    >>12260588

    FUCK HIM UP FOR IMPUNGING ON THE HONOR OF A RESPECTABLE LADY
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)00:58 No.12260619
    rolled 39 = 39

    >>12260556
    You must play Monster Hunter Pax. I do too. I have sooooooo much time put in that game about 400 or so hours on just one character. Who knows how much on others.

    Also: Take it with strides, try to just use her momentum to push let her glide past us while we stay stable. Then ask who the hell she thinks she is.......
    >> Anonymous 09/29/10(Wed)00:58 No.12260623
    >>12260588
    Holy fuck yes! We should hire her!

    Bear cavalry and dwarven snipers! Can this army get any better?
    >> Anonymous 09/29/10(Wed)00:59 No.12260630
    >>12260588
    Ooooh, investigate. Uursan=BEAR CAVALRY?
    Also, word of advice, try ending posts with a bit more obvious WAT DO choices so we don't end up dicussing options for hours.
    >> Anonymous 09/29/10(Wed)00:59 No.12260633
    >>12260617
    How about no.

    Let's investigate though.
    >> Tripe 09/29/10(Wed)00:59 No.12260637
    >>12260588

    Bear calvary

    "A damn fool he is indeed...did I hear you mention Uursan? I'm preparing for an expedition of sorts and I must say that I find the thought of having a group of Uursan with my forces rather comforting."
    >> Anonymous 09/29/10(Wed)00:59 No.12260647
    >>12260616
    Yeah, I thought you were OP for a second.
    >> Anonymous 09/29/10(Wed)00:59 No.12260648
    >>12260619
    Oh Monster Hunter. How many hours I wasted on that game and how many times I randomly dropped in on a friend to play that game late into the night.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:01 No.12260667
         File1285736491.jpg-(93 KB, 750x600, BearCavalry.jpg)
    93 KB
    rolled 78 = 78

    >>12260588
    FUCKING BEAR CAVALRY HELLZ YEAH

    I could go for some bear cavalry.
    >> Anonymous 09/29/10(Wed)01:01 No.12260668
    I don't know, bear cavalry might sound awesome but they can't be very fast. We need fast attack.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:03 No.12260695
    rolled 40 = 40

    >>12260668
    Have......You.............
    You have no idea how fast bears are........They are bloody fucking fast. Also, FUCK YEAH BEAR CAVALRY
    >> Anonymous 09/29/10(Wed)01:03 No.12260697
    >>12260668
    We have two legions of slow heavy troops. Bear cavalry is going to be faster than a shieldwall.
    >> Tripe 09/29/10(Wed)01:03 No.12260698
    >>12260668

    Yes, fast attack is needed, bears are pretty fast when needed. If we pick up a battalion of bear calvary for a good deal I see no issue with this.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)01:03 No.12260699
    >>12260619
    >yea, played the original on my buddys ps2 back when. And no, I'm not intimidated, this setting is gonna be used for the Tactical RPG I'm making!

    "Are you alright M'Lady?" you ask, stabilizing the fuming form you suddenly find in your arms. "And might I venture what that was about?"

    She sighs, taking a step away from you and turning, straightening the leather riding pants she is wearing "Lady Jayne Garlian, head of the Garlian household since my father died of illness last year. And that was nothing, simply an old feud spiking up... as they all seem to be since I inherited the family holdings. I dont suppose you happen to know the Commander headed north, would you captain?"
    >> Tripe 09/29/10(Wed)01:04 No.12260703
    >>12260699

    Tell her yes, and inquire about bear calvary.
    >> Anonymous 09/29/10(Wed)01:04 No.12260706
    >>12260699
    Why yes. That would be me.
    >> Anonymous 09/29/10(Wed)01:05 No.12260711
    >>12260699
    Give her a smile. "This must be your lucky day because you are speaking to him."
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:07 No.12260731
    rolled 2 = 2

    >>12260699
    Stifle a little laugh at her lack of courtly awareness.

    "M'lady. I think this might just be the luckiest tumble you've taken in a while. I am that commander and yes I am in need of your services."

    I have no idea what the pricing is and how much funds we have available. Mind elaborating on that OP?

    I played MH on the PsP and Wii, dropped the Wii since I hate playing with the newbies online.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)01:11 No.12260785
    "That would be me, believe it or not." you reply, glancing at her mount "Are you looking to go on a campaign then?" its an obvious question, but protocol demends it.

    "In fact, yes I am. My Houses honor and effectiveness have been in question and our power in decline since my fathers passing; and a successful campaign could very well stop the uncertainty and rumors of dishonour piling up about my house. How much of your requisition are you offering?"

    >1d100 to seal the deal with cash (easy) or charms (not so much)
    >> Anonymous 09/29/10(Wed)01:12 No.12260792
    rolled 30 = 30

    >>12260785
    Charm. We can do this easy.
    >> Anonymous 09/29/10(Wed)01:12 No.12260795
    *troll smile* "Of course I know him. Would you care to meet him, it so happens he was looking for a new mount." ~something along those lines

    Take her to our command tent or whatever and sit down in our command chair.
    >> T-bone 09/29/10(Wed)01:13 No.12260800
    >>12260785
    potential love interest?
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:13 No.12260802
    rolled 9 = 9

    >>12260785
    LET ME ELOQUENTLYGENTLMAN THIS WOMAN

    rollin
    >> Anonymous 09/29/10(Wed)01:13 No.12260808
    >>12260802
    Damn. I should of followed my advice and let you do the rolling.
    >> Anonymous 09/29/10(Wed)01:13 No.12260809
    >>12260792
    Just be glad you rolled as well as you did, or you'd be eating those words.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:13 No.12260810
    rolled 21 = 21

    >>12260802
    Hell yeah, I fucking love this quest thread already
    >> T-bone 09/29/10(Wed)01:13 No.12260812
    >>12260802
    go with this please
    >> Tripe 09/29/10(Wed)01:14 No.12260813
    Still...I want to look into velociprey later...
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:14 No.12260815
    rolled 20 = 20

    >>12260808
    I know right.
    >> Anonymous 09/29/10(Wed)01:15 No.12260828
    >>12260812
    We already used our once per quest tg hates us freebie to use another roll.
    >> T-bone 09/29/10(Wed)01:15 No.12260834
    >>12260815
    YOU ARE BELOVED OF THE DICE GODS
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:17 No.12260851
    rolled 68 = 68

    Nah, they just like throwing low rolls at me. In Dragon Quest we need to roll high. So I ended up finagling like three rolls and saying I would refuse to roll in that thread again. These were important life or death rolls as well actually.
    >> Anonymous 09/29/10(Wed)01:17 No.12260854
    30 is pretty good, perhaps we can seal the deal with cash.
    >> Anonymous 09/29/10(Wed)01:18 No.12260861
    >>12260828
    Actually, we've used it twice. Apparently the /tg/dice can sense tickery, making low rolls better doesn't reverse the effect.
    >> Anonymous 09/29/10(Wed)01:20 No.12260883
    >>12260861
    I meant once today. I know we used it in the last session as well. I quite remember since I was the one who rolled that 96 against Cassius... Heh. At least I made up for it with the final roll against him.
    >> Pax !uGYNBMPzOs 09/29/10(Wed)01:23 No.12260909
    Judging by the tight braided tail her brown hair is tied back in, and how natural she looks in armor, you get a hunch and act on it "If I would be defending the honor of a lady, I feel I would be obliged to offer whatever price you feel is fair."

    She lights up like a tree, sometimes career warrior women can be so easy... why most men run scared from them you have no idea "I, uh... erm thank you, Commander..."

    "Justinian, you may call me Justinian" you reply suavely, between the catch, kind words and the abnormal ammount of youth beneath your uniform you seem to have knocked her thoroughly off balance.

    "Keep my men fed and cover half of their pay and I believe you have a deal... Justinian. where will my men find your barracks structure, and when will we leave by?" You smoothly walk up alongside her, filling her in on the details she will need to know for getting her men deployed to your barracks and for the mission; by the time you have rounded the corner off of the causeway her runners are setting her house in motion and you are discussing with her which dining hall you should take the Captains too.

    >I have work early so I'm gonna have to call it for tonight, I'll be back Thursday at 8ish my time, 9ish according to 4chans post date/clock thingy. please archive
    >> Anonymous 09/29/10(Wed)01:28 No.12260964
    >>12260909
    Curses. Looks like I'm going to have to miss next quest.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:30 No.12260978
    rolled 15 = 15

    >>12260909
    Awesome, I got Comp. Sci and Calc 2 tomorrow so I won't be here for the start I don't think. But I will try to be.
    Been fun.
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:31 No.12260996
    rolled 83 = 83

    >>12260978
    Look at my goddamn roles, holy crap. /tg/'s mods really need to fix this....also, this post will be above 50?
    >> Gloquenteentleman !yVrZbEGJ8A 09/29/10(Wed)01:32 No.12261002
    rolled 48 = 48

    >>12260996
    Imma leave it at that then, g'night everyone.

    Also, anyone archive it yet?
    >> Anonymous 09/29/10(Wed)01:35 No.12261028
    >>12261002
    Trying but it won't let me. Says: Invalid thread! You make my server cry. (Error: 404 response received)
    >> Anonymous 09/29/10(Wed)01:36 No.12261038
    >>12261028
    Okay, got it working now. Thread has been archived.



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