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"Did you really think you could succeed? With such a weight of sin, you never even stood a chance. Perish, now, and suffer, as you should, in the afterlife - for all eternity."

...

"WELCOME, weary soul, to ALTERORBIS a-no, THE- world of adventure, riches, exquisite cuties, and- well, A LOT OF OTHER THINGS. Now let's set up your REINCARNATION properly..."

"..."

"..."

The voice whistles.

"Well, aren't you a strange bastard. Looks like with your particular set of TRAITS I can only offer you one of these options:"

[PICK ONE]

>Bone Tortoise [Undead]
Arising from the largest, sturdiest facial shield bones of the Ragnatars, the Bone Tortoise is one of the hardest undead to kill for the inexperienced adventurer. The outer shell encases a vulnerable interior, the entire creature propelled by surprisingly nimble bony legs. Upon reaching its prey, it jump-slams it to death and feasts on the carcass. Like several other undead, it is capable of absorbing memories of the remains it gathers and reinforces itself with. Usually cracked open by bigger undead or those in possession of powerful piercing weaponry.
Rank F-
[Start in the Deadlands]
Power: 5
Magic: 1
Charm: 0

>Ur-lion Cub [Feral]
The giant Ur-lions symbolize valour to the mountain people, and their cubs usually have to employ plenty of it to survive to adulthood. Their mane and hide are not yet formed to be impenetrable to regular weapons, but they compensate for this with their size, being similar in that to common mountain lions. They pack the same strength and rapidly grow until adulthood. The cubs' roars are already deafening and disorienting to others, which they use to full extent to hunt down their prey. They are hunted in turn for their boiling blood, which is a minor alchemical ingredient.
Rank F-
[Start in the Mountains]
Power: 4
Magic: 0
Charm: 2

>Black Hare [Spirit]
Named so because of their lightning-fast locomotion method and similar shape to the regular hare, the Black Hare spawns where massacres of animals take place. They are bigger than their ordinary "cousins" and much more malicious, possessing razor claws and sharp teeth to slay their foes, and seemingly capable of fading into shadows. They fear bright light and are usually inactive during daytime.
Rank F-
[Start in a Forest]
Power: 3
Magic: 2
Charm: 1
>>
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QM message:

As previously, this quest is inspired by (read: rips off) the original Monster Reincarnation quest. It can be found on archived moe. My one-thread attempt at emulating its glory is on the suptg archive.

>What happened to that quest where we played as a rat? (for those that remember it)
It's ded, and this is a "I'll fuckin do it again" reboot of the idea. Yes, I am a double nigger for the rest of eternity for flaking in spite of promising not to. I had meant to come back to Reincarnated Monster Reincarnation in autumn 2022, but shit happened that removed any will to run quests in me for a long time, and by the time I was ready to continue, more than half a year had passed and I decided it's better to get a reboot going sometime in the future rather than continue rat adventures. Besides, there were some problems with how I handled the quest, leaving me unsatisfied with how the plot developed or the mechanics that were introduced.

I've learnt a lot and failed a lot since then. I will attempt to run this one to the end, but don't bet on this. The Curse never sleeps and irl problems may arise. Posting with new trip btw because previous one was not secure.

>How long?
idk we'll see, more than 1 thread at least.

>How fast?
I try to update every day when possible, but usually end up updating every 2-3 days, RARELY 4-5, in spite of fairly small word count. I will notify when I'm planning to update if posts are delayed.

>How does this work?
All rolls will be simple d100 Bo3 against a set DC or tiered checks. Higher is better. There will be stats but they're basically fluff + rough estimation of power between characters. Skills and traits will play a role in combat, affecting the DC based on what the skills counter or the effects they inflict, also introducing some tactical choices about how to approach the enemy. Still, even with them it'll mostly be guesstimation. Artwork to accompany updates will be sparse due to my perfectionism.

>Anything else?
Add the thread to your thread watcher and/or sort the catalogue by last reply to see when the update is out once the autosage kicks in.
>>
>>6125909
>>Double Nigger Hare [Spirit]
>>
>>6125909
>Black Hare [Spirit]
Good to have you back. I liked this quest idea.
>>
>>6125909
>Bone Tortoise [Undead]
I love these types quests.
>>
>>6125909
>Ur-lion Cub [Feral]
>>
>>6125909
>Ur-lion Cub [Feral]
We'll probably be cute enough that some pack of retarded adventurers might want to adopt us.
>>
>>6125909
>Bone Tortoise [Undead]
Memory absorption is what got me.
>>
>>6125909
>Ur-lion Cub [Feral]
>>
>>6125911
>>Black Hare [Spirit]

Go fast brrr
>>
>>6125909
>Bone Tortoise [Undead]
>>
If it comes down to a tie and nobody else is willing to change, then you can count my vote at >>6125930 for Black Hare I guess.
Anything but the Ur-lion. Although Bone Tortoise is still my number one vote.
>>
>>6125909
>Black Hare [Spirit]
Nigger Rabbit
>>
>>6125909
>>Ur-lion Cub [Feral]
Why yes, I WOULD like us to be the Nemean Lion but also even bigger and capable of shattering eardrums with our roar.
>>
>>6125909
>Black Hare [Spirit]
>>
>>6125909
>Bone Tortoise [Undead]
As there is no lightning chimp option, I have to go with the skydiving turt
>>
>>6125909
>Bone Tortoise [Undead]
Too cool not to pick!
>>
>>6125909
>Ur-lion Cub [Feral]
>>
>>6125909
>Black Hare [Spirit]
>>
>>6125909
>Bone Tortoise [Undead]
>>
>>6125909
>Bone Tortoise [Undead]
>>
>>6125909
>>Bone Tortoise [Undead]
>>
No links, just post numbers because spam filter.
>6125919
>6125921
>6125944
>6125954
>6125960
>6126083
Black Hare

>6125923
>6125928
>6125940
>6125959
>6126014
Ur-lion

>6125922
>6125930
>6125948
>6125963
>6126005
>6126161
>6126173
>6126216
Bone Tortoise

Bone Tortoise wins. I am delighted to see fairly evenly spread out votes, means I did a good job making all three creatures appealing.

Anyway, voting closed, writing a short ADVENTURE START post now.
>>
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"Not a bad choice, champ. Good luck out there. Your adventure will begin NOW!"

You come to consciousness with a low grumble escaping the skull you claimed as your head. There is death all around you. The ground is littered with remains and bones broken and whole, and in the distance you spot other undead - beastlike, humanoid or simply horrific - skulking through the vast Deadlands that stretch to the horizon. You'd wager there are forests of death and long-forgotten siege and battle sites here, but you can only barely make some of them out far away.

An understanding flashes through your being, and you say "Status." which comes out as a low, quiet roar.

Name: [LOCKED]
Race: Bone Tortoise
Level: 1/5
Rank: F-
Skills:
[Charge], [Shell Retreat], [Skull Bolt]
Traits:
[Bonemonger], [Undead], 2 Hidden traits
Status:
N/A
HP: 50/50
MP: 10/10
STR: 15
DEF: 30
MAG: 4
RES: 8
SPD: 12

You can't help wondering what traits of yours are a secret even from yourself. You feel some weight when you think about it.
>Hunt. You feel it is in your nature to kill and gain strength from defeated enemies. [tiered DCs for exp gain and additional benefits]
>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>Write-in
Got distracted for a bit. Picrel is my doodle of your (not) magnificent self
>>
>>6126331
>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]

What a cutie we are. I want a plushie of bone tortoise. Nice art qm
>>
>>6126331
>>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>>
>>6126331
>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>>
>>6126331
>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>>
>>6126331
>>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>>
>>6126331
>>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
>>
>>6126331
>Hunt. You feel it is in your nature to kill and gain strength from defeated enemies. [tiered DCs for exp gain and additional benefits]
I wonder what bonemonger does
>>
>>6126460
It mongers bones
>>
>>6126513
Dear god
>>
>>6126331
>>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]
We must find more bones to bone up with.

I wonder, since we have a weak magic connection, if we could graft some sort of magic bone canon to our shell eventually and blast any fool that tries to get near our bones. That'd be neat.
>>
>>6126528
Skeletal Blastoise?
>>
>>6126542
Yes, but we won't just stop at two! As we grow bigger and bigger our shell will have space for more and more cannons! Bigger cannons even, to blast all people and creatures into bones that we can snack on.
>>
>>6126542
>going for blastoise instead of gamera
>>
>>6126547
Something like picrel???
>>
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>>6126571
Oops, my bad
>>
>>6126331
>>Hunt. You feel it is in your nature to kill and gain strength from defeated enemies. [tiered DCs for exp gain and additional benefits]
>>
>6126335
>6126339
>6126354
>6126358
>6126386
>6126387
>6126460
>6126528
>6126763
>Search for points of interest and valuable bones. It is likely that within this Deadland there are sources of power you can tap into. [tiered DCs for beneficial item and place searching]

>>6126460
You gain power from BONES. Although "mongering bones" also works as an explanation.

>>6126528
>>6126542
>>6126547
>>6126549
>>6126571
>>6126588
That's pretty fuckin rad. You'll have to see for yourselves if that will be possible though...

Anyway, 3 anons please roll 1d100.
Thresholds/DC: 50/80/95/100
>>
Rolled 48 (1d100)

>>6126830
Big bones
>>
Rolled 28 (1d100)

>>6126830
>>
Rolled 93 (1d100)

>>6126830
Find the BONES!
>>
>93

You'd rather not get into fights straight away. As the saying goes, "If you know the enemy and know yourself, you need not fear the result of a hundred battles." Where from do you know it? No idea. You know, however, that you'd like to find some BONES and find out who your (temporary) neighbors are.

You lumber through the Deadlands for a few hours, spotting various monstrosities around where you've spawned before you happen upon an entrance to a crypt. Descending under the cursed earth, you find yourself in narrow corridors, the dead buried in wall alcoves. There are some black slimes sloshing about here, but you have no problem stomping them.

[You have gained 10 EXP] x 10
[LEVEL UP]

At last, you seem to be approaching the main hall. In the middle of a vast space with stone columns and frescoes, there sits some kind of... stone? Crystal? Luminosity? Lämp??? Wait, you're not a moth, you're a tortoise... Yet even your undead mind can comprehend that this object possesses great power. You feel drawn to it. The will to claim. Make it yours. Obtain ABSOLUTE POWER.

Problems with that? A giant bone snake has just entered the hall from the opposite end.

As it begins slithering forth, you spring into action as well. No one's taking YOUR power.

"Charge." you growl, activating your strength and accelerating rapidly in the direction of the snake. You didn't include leg days in your regimen for nothing.

The snake seems to notice your attack after the orange light of the crystal no longer conceals your form and tries to dodge, but it is over now. You slam into it full-speed like a plane into some towers, your high mass simply crushing the snek into rot and bones.

[You have gained 60 EXP]

WINRAR IS YOU.

After inspecting the bones of the snake and finding nothing useful, you turn your attention back to the crystal. You're not sure what to do with it, so some experimentation is in order. You try touching it first of all, and something activates. The crystal shatters into a million pieces, and for a moment you're scared that you've destroyed it, but then the pieces all bolt towards you and get absorbed by your body.

[You have absorbed a BIT-SIZED FIRE CRYSTAL. +1% fire damage. Pyromancer Quest unlocked.]
[You have gained 40 EXP]
[LEVEL UP!]

You feel funny. As if something shifted inside you. Just as you're about to leave, you notice a set of stairs leading down deeper underground. Looks like this is only the first floor. But deep-diving into it can wait.
(1/2)
>>
Rolled 1 (1d20)

Once you exit the crypt (dungeon?), you are hit with a notification.

[SKILL QUEST ISSUED:]
[Pyromancer]
[You have made the first steps on the way to become a PYROMANCER. Theirs is an old and destructive magic. Find 20 Bit Fire Crystal or bigger to learn its basics, but be careful not to burn yourself on it...]
[REWARD]
[150 EXP, [Fireblast] Skill]
[BONUS OBJECTIVES:]
[1. Find and absorb the bones of a pyromancer.]
[2. Find and absorb 2 Medium Fire Crystals.]
[BONUS REWARD]
[1. [Fire Resistance I] Trait]
[2. 150 EXP, +3 MAG, +2 RES]
[FULL COMPLETION REWARD]
[[Ghostflame Resistance I] Trait]
[Accept quest?]
[Y/N]

You tap [Y] and get it added to your journal.

Before you can look for anything else, something stirs in the Deadlands...
Rolling for event
1 - Battle of liches
2-3 - Dead ent rampage
4-8 - Demonic patrol
9-13 - Mega-sludge explosion
14-18 - Skeleton Caravan
19 - Holy Warriors deep expedition
20 - Unique crystal spawn point
>>
Inspecting the surrounding area, you notice 2 armies marching against each other in the distance. Approaching closer, you see two liches on different sides of the battlefield. And if your dead eyes do not betray you, one of them is a cute (but still undead) pale woman with amply blessed figure...

Your nonexistent dick immediately compels you to help the girl, but there are 2 problems.
1. She is losing since her army is smaller.
2. There's a bone wyrm on the other side. Must be at least E rank.

You consider your options...
>Work with the girl's army to kill the bone wyrm. Your charge may be slowed down by the masses of dead clashing everywhere, but you should still be able to do some serious damage... [Roll against medium DC]
>Snipe the other lich. That's dangerous as well, but would put an end to the fight immediately. [Roll against high DC]
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
>Assist the normal lich instead. FUCK HOES. [Roll against low DC for EXP gain with another tier for sniping the lich herself]
>Stay out of it and observe. You'd rather not be in the eye of the storm.
>Write-in
>>
>>6126877
>Work with the girl's army to kill the bone wyrm. Your charge may be slowed down by the masses of dead clashing everywhere, but you should still be able to do some serious damage... [Roll against medium DC]
>>
>>6126877
>Stay out of it and observe. You'd rather not be in the eye of the storm.
Turtle sit, observe battle. This will make us better at fighting for sure.
>>
>>6126877
>>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
I HUNGER FOR YOUR BONES. When the Bone Wyrm goes down or is weakened later on, we can pounce on it and eat it's bones!
>>
>>6126877
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
We ain't serving no hoe.
>>
>>6126877
>Assist the normal lich instead. FUCK HOES. [Roll against low DC for EXP gain with another tier for sniping the lich herself]
The normal lich has a bigger army, thus he probably has more resources and knowledge.
>>
>>6126877
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
>>
Did you know turtles have dicks big enough to flip themselves over? Did you know a turtle's shell is actually fused to its spine and body? Did you know that there are tortoises that live in the desert? Did you know that some species of bird are known to pick the shelly boys up and drop them from the sky to shatter on rocks, and that on at least one occasion a bird has mistaken a bald man's head for a stone and wound up killing a person by dropping a turtle on him? We should probably avoid Zis and other undead birds.

I wonder if there are ghostly/undead versions of every element. Phantom lightning? Spectral ice? I also wonder if we can't get some wraith like tendencies and get to float or turn intangible. If we can learn necromancy we should make a bone-golem exosuit, it'd basically be an ablative second health bar plus mobility scooter. How fun.
>>
>>6126877
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
>>
>>6126877
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
I'M BUSTING ALL OVER
>>
>>6126877
>Stay out of it and observe. You'd rather not be in the eye of the storm.
>>
>>6126877
>>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]
>>
>6126881
>6126883
>6126886
>6126894
>6126912
>6126913
>6126941
>6126976
>6126986
>6127000
>Just rampage around while they're busy hurling spells at each other and farm the skellies. [tiered DC for EXP gain]

It's FARMING TIME.

Roll 1d100 Bo3.
DC thresholds: 60/70/80/90
>>
Rolled 43 (1d100)

>>6127288
Like taking socks from a quadriplegic.
>>
Rolled 61 (1d100)

>>6127288
Lets see if we can get something juicy in the XP department
>>
Rolled 72 (1d100)

>>6127288
watch this hundo
>>
>72

As you inspect the situation on the battlefield, you decide killing some skellies would be the safest option. The necrolady and the lich probably won't notice a giant tortoise jumping and charging around wrecking their ranks. Probably.

You initiate with a downhill charge, entering the fray by crushing at least 10 skeletons.

[You have earned 5 EXP] x 10

Well, they certainly don't provide much experience points. No problemo. You'll have to simply up your kill count.

Once you get slowed down in the midst of the clashing forces, you start using your jump to smash the skeletons.

[You have earned 5 EXP] x 4

One leap, and 4 bone warriors die under half a ton of dead meat and bones.

[You have earned 5 EXP] x 6
[LEVEL UP!]

Another, and 6 more are crushed.

You notice some stronger enemies on the flanks. Looks like a fight between Bone Knights riding on Nightmares. They notice you too late, and perish along with their mounts with a satisfying crunch.

[You have earned 20 EXP]
[You have earned 20 EXP]

The remaining knights team up against you. No one likes a rando messing with big boy fights. And their lances... Let's just say they're that "powerful piercing weaponry" that the intro talked about.

[You have lost 3 HP] x 4

Suddenly, the knights break off, perhaps to regroup. On the normal lich's side you spot a warrior in black armour. Their leader? If so, you've got a BONE TO PICK with him. Seemingly sensing your intent, the knight captain begins charging towards you. You respond with the same.

Two masses crashing against each other. He impales you with his ghostflame-enveloped lance, dealing a fair amount of damage, but perishes in the process once you slam your body into him.

[You have gained 50 EXP]

The other knights seem hesitant to engage you now, so you use that opportunity to "monger" the great knight's bones.

[You have gained [Astorian High Paladin's Remains]]
[The Kingdom of Astorias is an old power on the continent. Under constant attack from the southern demons and bordered by Mountains of Doom to the east and Wildlands to the west, a prominent culture of holy warriors has developed to protect the innocent citizens. These are the remains of one such warrior of a high rank.]
[+5% [Charge] effectiveness]
[+2% Holy magic power]

Well, the last one's not too useful, but the charge should come in handy right about now-

A blast of necrotic energy ruptures the ground around you. You look to the battlefield and see both the regular and the female liches pointing their hands at you, casting their spells. Guess that's you cue to leave.

You break through the knight lines with a charge and climb on the hill before the enemy can do you any further harm. All in all, a good raid.

You inspect the state of the battlefield to find the girl lich fleeing with the remnants of her forces. The wyrm is destroyed, somehow. Guess she packed some impressive spells, after all...
(1/2)
>>
"Status." you say, to check how much you have left until the level cap.

Name: [LOCKED]
Race: Bone Tortoise
Level: 4/5
90/100 EXP
Rank: F-
Skills:
[Charge], [Shell Retreat], [Skull Bolt]
Traits:
[Bonemonger], [Undead], 2 Hidden traits
Equipment:
[Astorian High Paladin's Remains]
Status:
N/A
HP: 38/50
MP: 10/10
STR: 18
DEF: 32
MAG: 5
RES: 8
SPD: 13

A couple slimes should be enough to reach the threshold. You find some black necrotic sludge sloshing around and smash it effortlessly.

[You have gained 3 EXP] x 2
[You have gained 4 EXP]
[LEVEL UP!]

[Evolution available]
[Would you like to evolve now?]
[Y/N}

You find refuge under some giant monster's remains and press Y.

[PICK ONE]

>Bone Juggernaut
When a Bone Tortoise grows sufficiently large, it assembles gathered material into a massive body of rot and bones with a mass of skulls at its core and the Ragnatar plates now serving as hand-shields and weaponry. Towering over the enemy, the Bone Juggernaut is dangerous even to experienced adventurers. In addition to its size, it possesses a slightly firmer grasp of necromancy, improving its [Skull Bolt].
Rank E
Power: 10
Magic: 2
Charm: 0

>Skeletal Maw
Having constructed a quadripedal bone body for itself, the Bone Tortoise transforms its two Ragnatar facial shield bones into a gigantic maw akin to a flytrap on a flexible, long neck. Besides crushing the enemy between its jaws, the Skeletal Maw can also breathe out ghostflame. This skill is limited to only a few seconds at a time, however, with a couple hours of recharge.
Rank E
Power: 7
Magic: 5
Charm: 0
>>
>>6127316
>Skeletal Maw

I'm going to be aiming to 100% that pyromancy quest we got, so being able to breath some ghost flame would work out nicely with the resistance trait it'd grant, let us control the battlefield if we can improve the duration of our breath attack or find away to make it linger around. Like trapping an opponent with a particular fine collection of pones in a circle of ghost flame and running in and out of it in harassing strikes
>>
>>6127316
>>Skeletal Maw
I like them both equally, and especially want to be BEEG. Would that we could turn into some giant bone-serpent that exudes ghostflame
>>
>>6127316
>Skeletal Maw
Spelly-skelly build is a go.
>>
>>6127319
Could be a later evolution, being an ethereal flame wreathed bone wyrm would be pretty awesome
>>
>>6127316
>Skeletal Maw
>>
>>6127316
>Skeletal Maw
>>
>>6127316
Both look good. However. I wanna see us evolve into manstrous large gnashing jaws, clad in ghostflames and devouring magic like there is no tomorrow. So

>Skeletal Maw
>>
Also, I'd hate to be those liches. Imagine having a jolly good row with your rival and some big ass turtle comes in and just starts thrashing your troops
>>
>>6127316
>Bone Juggernaut
I seek bigness. Wherever we are, wee must also be big.
>>
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>>6127316
>Skeletal Maw
I know some of you guys wanna go for the Pyromancer quest and turn into an undead Wyrm, but I present to you

Bone Parasite, we get inside a body, morph it how we want so and walk among the humans outsite. Maybe if we get our hands into a Vampire down here or any kind of healing/vitality or blood magic we could do something like picrel.

Also do yourself a favor and read Inmortal Hulk. Sometimes the writers can't help but shove their fag liberal ideas in the comic but aside from that it's pure gold
>>
>>6127378
Think we're too fucking big for that chief, considering our baby form was describe as a half tone of bone and meat. Unless we find a giant or something to slither into
>>
>>6127316
>>Bone Juggernaut
Let me put it like this;
We could either have flames now and normal size...
OR
We could pick the Bone Juggernaut, get huge, and THEN get flames.

Also, bullSHIT that Holy Magic won't be useful. We've probably done more to stop undead hordes than most paladins, I don't doubt that we could somehow get our hands on some holy magic.
>>
>>6127316
>Bone Juggernaut
big boy
>>6127378
rad
>>
>>6127316
>Skeletal Maw
>>
>>6127378
I wonder if there would be vampires down here. They might be a little parched, but that'd only make them weaker right? Or crazier.

>>6127395
It may be possible to corrupt holy powers. Some sort of Apostate or Heretical or Cursed variant of typical holy magics. Or Unholy, if you like the classics. But the last thing anyone expects is for the corpse tort to Smite them.
>>
>>6127315
>both the regular and the female
Extremely based
>>6127316
Bone Jugg
>>
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>>6127316
>Skeletal Maw
time to be awful
>>
>>6127316
>Skeletal Maw
Shootin mah lazer
>>
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No update today, giving you anons time to think about this a bit more, maybe some of you will swing around to the other side from the Skeletal Maw that's winning now.

I will specify in case it's unclear that the Juggernaut resembles a gorilla in shape except bigger, and in place of it's head and upper body is a lot of skulls, and also its arms end with what was the turtle's shell split in two to make 2 shields.

The Skeletal Maw in turn is slightly smaller than the Juggernaut but still pretty big. Its main body is less robust, however, and it must rely mainly on swinging the maw around on its long neck and chomping to deal damage. That's why it has less power rating - it's harder to output the same damage compared to the Jugg. However, it compensates for that with ghostflame burst damage so it's still very strong (for its rank), just has to pick its engagements more.

Regarding your plans for
>bone wyrm in ghostflame
>bone parasite
>corrupt holy power
I will advise you not to build up a lot of expectations with what little you know of THE SYSTEM (though I won't say what you've mentioned is outright impossible, it is very interesting to see your predictions hehe), and give you a hint beyond what your character would know and say that single-branch evolutions won't last for long... There are other ways of enhancing your power besides these and even skill quests that will get revealed later.
>>
>>6127953
You misunderstand QM, I don't want to CORRUPT holy power, I just want the holy power straight up. It'll be funnier that way. I'm sure there's some god of the dead out there that likes all the undead-purging we've been doing.
>>
>>6127316
>>6127316
Welcome back QM was waiting for rat. But I am enjoying this as well. Can't wait to see where this goes.

>Skeletal Maw
>>
>>6127981
>Be me, holy paladin of the Holy Order from Fantasyland
>Go in a quest to hunt down an infamous undead that has gained some notoriety and it's intelligent enough to speak and has a name
>For some reason, it's not a Lich, wtf???
>After hours of fighting he just fucking tanks every, and I mean EVERY holy spell I throw
>"Your God haven't abandoned you, and you're not Weak to not damage me. The problem is that I'm blessed by your God too"
>In fact, this mf has some divine blessing from my god
>Get mindfuck from this knowledge and instantly break my vows from it
>Get reverted to a lowly peasant, years pass, and I see the same undead get turned into a Saint Patron of my Era. Not even the others paladins of my Order tell the tragic tale on how I lost my connection to our God
>Caught the Flu and die that same season
>>
>>6128039
And the saint sayeth "Bring me more BOOOOONE"
>>
>>6128039
>Be bumming around in the underworld after dying of flu
>Suddenly get tossed to the heights of heaven
>Ask an angel why i'm here
>"Oh, your remains were added to the Bone Saint, that means you get to go to heaven by proxy"
>Nice?
>>
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>>6128039
Take me to the bone zone bros.
But for real, going down a holy route as an undead sounds fun. Resistance towards necromancy, resistance towards holy magic. We could be everyone's problem or friend.
>>
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>>6127981
Turtle pope bros... we are so back!
>>
>>6128851
>I can repair any relationship, no matter how broken. With the right payment of course.
>Yeah he says sorry and he really means it, kay?
>Fixed.
>>
>6127317
>6127319
>6127322
>6127329
>6127354
>6127356
>6127368
>6127378
>6127395
>6127404
>6127411
>6127450
>6127523
>6127534
>6127992
>Skeletal Maw

Ok, Skelemaw wins, writing now. Thanks for waiting, anons. Delayed a lot, though the update is probably gonna be short.
>>
>>6129157
I'm going to imagine we still look like a turtle but now we're one of those long-necked snapping turtles. That also breathes fire.
>>
>>6129164
I'm gonna imagine we're the Fonz with a beak
>>
>>6129166
Ayyy!
>>
You tap the [Skeletal Maw] option and descend into a deep, hazy hibernation as your body restructures.

...

...

"Nice work out there, champ."

Oh, it's him again.

"Correct. You good so far?"

Seems so.

"Good to hear that. Especially with the baggage you brought with yourself."

Baggage?.. That's right, you've got some hidden traits. Is he referring to them? What are they?

"Can't reveal that. They're hidden for a reason."

So nothing at all?

"Well-l-l-l-l... I can say that your set is quite rare. The only time I saw something like that previously was when I had just began working here."

How long ago would that be?

"No comment."

Damn it...

"Ah-h-h... I guess I can tell you how to get info without involving myself. It's not illegal if someone else tells you, hm?"

Yes, please. A quest would be nice.

"Right, you figured out how to manage them yourself... Here you go then."

[QUEST ISSUED]
[Meta Oracles]
[Find the City of Sorrows far to the south, beyond Demonica, and consult its Oracles to reveal your [Hidden] traits.]
[REWARD]
[]
[Accept quest?]
[Y/N]

Yes.

...

You wonder where you learned how to speak as well. How to think. How to communicate with the... what's the dude's name, again? Anyway, how to have a consciousness as a monster.

"I am an ADVENTURE GUIDE. Or simply GUIDE. As for your first question... Let's say it's a little oddity that you can also investigate on your own. I know someone who may reignite your memories..."

[GRAND QUEST ISSUED]
[Memories]
[Find Her. Not many have amber eyes like that...]
[REWARD]
[]
[COMPLETED STEPS]
[]
[CURRENT STEP]
[Travel north, to the kingdom of Astorias.]
[STEP REWARD]
[]
[Accept quest?]
[Y/N]

Upon reading the description, for a moment, her eyes appear before you. They change, they fill with sorrow, anger, doubt, confusion, playfulness, joy, calmness, but above all... there is salvation in them. And then, death.

For a few moments, you want to cry, as if you lost something very, very important. The feeling soon passes, and you find yourself waking up in your shiny new body. The body of a SKELETAL MAW.

You accept the quest.
(1/2)
>>
"Anyway, all of that is grand stuff. And I contacted you to introduce more down-to-earth mechanics with immediate benefit. With your first evolution, you've unlocked SKILL EXPERIENCE INVESTMENTS. You can spend your EXP to upgrade your skills instead of levelling up and gaining attributes. They're quite expensive, though, and many have a cap. Do what you wish with that info. I can't always be in contact, but rest assured, I am watching you, champ... And my superiors do, too."

You ask who they are, but all you get in response is silence.

Time to decide what to do from now on.

"Status." you whisper, and a window appears before you, as before.

Name: [LOCKED]
Race: Skeletal Maw
Level: 1/15
Rank: E
Skills:
[Skull Bolt], [Dark Blast], [Ghostflame Breath], [Crush], [Circle Strike]
Traits:
[Bonemonger], [Undead], 2 Hidden traits
Equipment:
[Astorian High Paladin's Remains]
Status:
HP: 150/150
MP: 50/50
STR: 60
DEF: 30
MAG: 32
RES: 20
SPD: 20

You've powered up quite a lot. Time to decide what to do next.
>Clear that crypt-dungeon where you got the fire crystal.
>Go north, to Astorias.
>Go south, to... you don't know what's in the south, but probably demon lands if the "Demonica" name means anything.
>Hunt.
>Search for more places of interest.
>Try to find that qt lich. Maybe wrecking her army and disrupting the battle is worth an apology. Maybe. Or maybe she can teach you some of those dank spells she cast.
>Write-in
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.

aplogizing should probably come later when we have some actual power to back us up in case she is very much upset and wants us to do something in return for her forgiveness. or we can just munch her up then if she continues to be hostile..
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.

Fuck bitches, acquire currency
>>
>>6129203
>>Clear that crypt-dungeon where you got the fire crystal.
Are the remains of that Astorian Paladin affecting us? Neat!
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
Holy power skeleturtle... The dream is real.
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
>>
>>6129203
>Go north, to Astorias.
>>
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>>6129203
>>Go south, to... you don't know what's in the south, but probably demon lands if the "Demonica" name means anything.
Demons? I assumed she was a demolisher of harmonicas
>>
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>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
Might as well finish what we started.
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
>>
>>6129203
>Clear that crypt-dungeon where you got the fire crystal.
>>
>>6129206
>>6129211
>>6129217
>>6129221
>>6129237
>>6129239
>>6129240
>>6129246
>>6129478
>>6129509
>Clear that crypt-dungeon where you got the fire crystal.

Ok, not guaranteeing update today, but please roll 1d100 Bo3.
DC thresholds: 70/80/95
>>
Rolled 8 (1d100)

>>6129599
>>
Rolled 67 (1d100)

>>6129599
Come on.
>>
Rolled 15 (1d100)

>>6129599
>>
Rolled 3 (1d20)

>>6129600
>>6129601
>>6129602
>1 post by this ID
Bruh
>>6129599
Rolling
>>
Rolled 51 (1d100)

>>6129674
Wrong dice, my bad
>>
>>6129674
Sorry dude. I have variable ID on mobile
>>
Rolled 48 (1d100)

>>6129599
Hello I am roll number three I promise, disregard any other rolls claiming to be the third.
>>
>>6129599
>Couldn't beat DC70 with a Best-of-6
RNGsus giveth, RNGsus taketh away
>>
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>passed non of the DC's
>>
>>6129699
shit wrong meme. Eh, fuck it good enough.
>>
Rolled 8 (1d100)

Just curious
>>
Rolled 64 (1d100)

Allow me to show you the power of not being a 1PBTID user.
>>
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>>6129714
>>
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>>6129675
??????
1pbtid doesn't matter for rolling, anon, so long as they come in it's fine. The sus thing would be if they appeared during important votes en masse.

Also today I had a strange and somewhat sad dream while napping in the afternoon in which I did a series of retarded mistakes and lost all many players and there were 4 anons left voting at most. picrel. Hopefully it's not prophetic haha...

Anyway, writing your FAILURE now, expect update in 3 hours at most.
>>
Dungeons are GOOD. Dungeons contain LOOT you can take and MONSTERS you can kill for EXP. So long as they're not cum dungeons, everything should be alright...

Your enlarged form has some trouble entering the crypt, but you manage somehow. Killing black slimes along the way, you notice they don't give EXP anymore. Makes sense, you're a big boy now and weak enemies won't do much for your EXP gain.

After half an hour of wandering through claustrophobic corridors, you reach the chamber with the crystal and... find it has respawned. Neat. So if you ever decide to settle, you can farm them. However, others must know of this as well... You'll have to defend your turf. Well, all that stuff is for the future you to worry about. For now, you collect the crystal and descend deeper into the crypt.

[You have absorbed BIT FIRE CRYSTAL. Fire damage +1%]
[You have gained 30 EXP]

The stairs lead into a spacious room. At last, you can stand in full height, and that'll certainly be useful for the enemies you find here.

Some sort of ostrich-like undead horror is fighting a person clad in light armour of steel and wielding a jumbo-sized scythe. The monster strikes with its legs like a taekwondo master while the man can only deflect its blows. You enter the fray on the side of the reaper and charge the undead thing.

[You have lost 20 HP]
[You have lost 20 HP]

HOLY SHIT IT KICKS LIKE A TRUCK. Even in this world you can't escape sweaty metagamers that invest all their points into attack...

At least the distraction gives the scytheman the opportunity to deal some damage. However, you don't want to be just a punching bag... You prepare to breath out ghostflame, gathering the magic in your throat...

Suddenly, you feel the weight from before again. For a moment, it is as if the world twists...

[You have lost 40 HP]

The moment the fire starts escaping your maw, the ostrich kicks you lower jaw up, slamming your maw closed, and the flame explodes inside, damaging your entire body and putting cracks in the Ragnatar bones. Amazing.

The scytheman gives your misfortune a "HA!" and cuts off the ostrich's head and neck in one swoop. For a moment, it seems as if his scythe glows with magic, but it's too quick to note what exactly that was.

[You have gained 20 EXP]

Well, at least you got the consolation prize.
(1/2)
>>
Your reluctant ally turns to you, ready to continue the battle, but makes no outright hostile move. You respond with silence. He lowers his weapon.

"Intelligent undead?" He says in a surprisingly clear baritone. "Any other would've attacked... Hm, hmm. Close your jaws twice if you understand me."

You do so.

"Alright." He stands in a more relaxed posture now. "The crypt is mine to collect crystals and treasure from. If you value your safety, I'd ask you not to be a nuisance and wait outside. We can speak later, though with your communication skills... it'd be difficult."

What a dick.
>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
>Attack the reaper. You'll claim his BONES and and absorb his scythe's magic for yourself. [Fairly hard DC for winning. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>Write-in
>>
>>6130265
>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
Claim some bones on the way up to maybe start healing yourself
>>
>>6130265
>>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
ALLIES are more important than LOOT, because ALLIES can help us GET LOOT. Surely, we can trade something for those fire crystals in the future?
>>
>>6130265
>>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>>
>>6130265
>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
[REDACTED] didn't raise no bitch.
>>
>>6130265
>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
We are clearly not equipped for this, being all hold-my-beer for the lulz will only end poorly.
>>
>>6130265
>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.]

90% of skeleton monsters quit before they win big
>>
Rolled 35 (1d100)

>>6130596
And what percentile are we let's see
>>
>>6130265
>>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>>
>>6130265
>Point at the guy with some part of your anatomy, then point at yourself. Hold up two digits of some kind. Then point at the dead creature. Basically try to pantomime the idea of working together to beat this dungeon as a team. You could get some good EXP this way!
>>
>>6130265
>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league.
>>
>6130274
>6130278
>6130279
>6130335
>6130338
>6130401
>6130408
>6130591
>6130595
>6130596
>6130615
>6130634
>6130652
>6130759
>Wait at the entrance - 8
>DELVE DEEPER - 5 (+1 anon that tries negotiation with your castrated comms skills)

So you're leaving this crypt for the reaper to loot. Writing now, expect update within 3 hours.
>>
As much as you want to delve deeper and claim all the loot instead of this superpowered graverobber, the rationality wins and you head back up. You certainly DO NOT want to die on your second day to another bullshit roundkicking ostrich, dissolver necrotic gigasludge, titanic bone anteater that can steal your bones midfight or any other creature that may have been spawned down there by gods' imagination.

Even if this makes you somewhat of a little bitch. You'll have to redeem yourself. One day...

You wait a few hours in hibernation, restoring 20 HP from rest before the reaper awakens you.

"I'll be honest, I half-expected you to follow me anyway. Thanks for leaving the crypt to me. Here's a thing for you. Take it as my thanks for that insane bird fight."

He takes a glowing bottle from his spacious bag and opens it, immediately spilling the contents in your direction. You absorb numerous motes of light that look suspiciously like fire crystal particles...

[You have absorbed a MEDIUM FIRE CRYSTAL. +4% fire damage]
[You have gained 70 EXP]
[LEVEL UP!]

Neat. You'll decide later whether you want to invest the points into skills or power up generally. For now, you've got a companion to entertain.

"So... I have no fucking idea how to talk to you, so let's say closing your maw once means 'yes', twice - 'no', thrice - 'not sure'."

Yes.

"Great. So, first things first, do you remember how you gained consciousness?"

Yes.

"Must've been a mind crystal, right?"

You chomp twice. No.

"Hmm... If not that, then... you got it from a necromancer and then they died, setting you free?"

No.

"Uhh... I don't know any other ways. Unless... no, there's no way... but... are you a Marebito? A Reincarnator?"

You close your maw once. If what your guide said at the very start was true...

"Wow... Quests and all that stuff?"

Yes.

"Damn, son. Or gal. Or whoever's in that skull. While all the cheating bastards are fucking their harems and travelling the world killing monsters and each other, you're stuck out here as a Skeletal Maw? Sucks to be you."

Hol' up. What was that about harems? There are other motherfuckers like this that got their happiness for no charge? AND they get some kind of cheats? That Adventure Guide has some explaining to do...

"Alright. So, you going somewhere?"

No.

"Just collecting the crystals for now, then?"

Yes.
(1/2)
The reaper inspo is picrel but read filename
>>
"I see. Hm. I prefer to work solo, so you're out of luck if you want to follow someone. But I know a knight who knows a bone scout here in the Deadlands, who may help you out if you want to speak. His team's base is to the west of here, in an abandoned fort not far from the city of Shershen. Be careful if you want to visit them, though - the Astorian knights are powerful in that area. Don't get your ass burnt by their holy fire."

Yes.

"I'd appreciate if you helped me out a bit in exchange for that info..."

You... don't know. Conditions first. You close the maw three times.

"Fair enough. It's only info... Well, I'll leave it to you to decide. There's a tower to the southwest, in the hills. A nutcase mage lives there, blocking many bone scouts from sorting through the remains there and getting the crystals on these spawns. He's been there long enough, collecting the power, that he's become REALLY tough to beat for any of us. Many of my comrades died at his hands. If you could kill him and free up the area for graverobbing... I'd be really grateful. Maybe I'll even share some of the best loot I collected with you."

[QUEST ISSUED]
[The Mad Wizard of Necrus Magna Hills]
[Kill Vincent, the Mad Wizard.]
[REWARD]
[300 EXP, 1 [Epic] item from Arthur's stash]
[Accept quest?]
[Y/N]

There's no punishment for failing (except a horrible death at the hands of a mad wizard) but do you really want this? If this reaper who's good enough to clear out a crypt by himself fears that mage... he may be out of your league as well.
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>Decline. It's just too dangerous.
>>
>>6131002
>>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
Just run around and farm skeletons for a while, hit another level, then try our luck.
>>
>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...

Chomp once for yes then gather up a couple of bones and a skull. put the bones in a line and munch them up before munching up the skull. see if he gets the message with wanting to get a bit stronger first before going after the mage.
>>
>>6131002
>accept
>>
>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>>
>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>>
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>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>>
>>6131005
+1
>>
Forgot one thing: in addition to the vote above please pick what to do immediately after the reaper leaves.
>Hunt.
>Search for places of interest.
>Go west, towards the abandoned fort the reaper mentioned
>Go in some other direction/search for something specific (lich gal?)
>Write-in
>>
>>6131061
>>Go west, towards the abandoned fort the reaper mentioned
>>
>>6131061
>Hunt

Lets get some exp before we try going to a specific location again. Seeing going into a dungeon went badly make ourselves stronger before journeying for our quests
>>
>>6131061
>Hunt.
>>
>>6131061
>>Hunt.
See if we can't find some more valuable bones as well.
>>
>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>>
>>6131002
>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up...
>>6131061
>>Search for places of interest.
>>
>>6131061
>Search for places of interest.

In combinatipn with what i voted before here >>6131005
>>
>6131004
>6131005
>6131007
>6131016
>6131030
>6131036
>6131048
>6131067
>6131074
>6131082
>6131085
>6131110
>6131273
>6131279
>Accept quest.
>Explain plan using BONE LANGUAGE suggested by MFiySfTj anon
>Hunt.

No update today most likely (if I'll have access to pc I may be able to push it out 6-7 hours from now, but no guarantee).
But before that, 3 anons please roll 1d100 for HUNTING.
DC thresholds: 50/60/70/80/90/95
>>
Rolled 38 (1d100)

>>6131411
>>
Rolled 67 (1d100)

>>6131411
We must HUNT. We must replenish our BONES!
>>
Rolled 72 (1d100)

>>6131411
>Explain plan using BONE LANGUAGE suggested by MFiySfTj anon

>>6131005
Still me. Now from different country
>>
Rolled 93 (1d100)

>>6131411
I want to roll. For funsies. If it's a hundo we get a free pair of shoes.
>>
>72

You accept the quest.

Pushing together some bones from immediate vicinity, you crush three one by one before breaking a skull.

"What?.. Oh, you're going to get stronger before engaging the wizard? Sounds fine to me. Don't die out there."

You chomp once to acknowledge, and a few minutes later, you part with the reaper.

Time to hunt.

Wandering the Deadlands, you spot a three-headed Necrohydra roughly your size doing the same. You charge and initiate with a [Skull Bolt] and a crushing attack, throwing off its balance and breaking one of its necks. It screeches a battlecry and makes some attacks against you, its heads biting out chunks of your skeletal body.

[You have lost 5 HP]
[You have lost 5 HP]

It's just a flesh- er, BONE wound.

You use [Circle Strike], swiping your maw like a gigantic axe, to sever the remaining 2 heads and claim victory.

[You have gained 80 EXP]

Wandering further, you find a large battlefield with some undead for you to kill. Immediately attacking a pack of undead wolves, you use [Dark Blast] to destroy their pathetic leader and devour the rest with your maw.

[You have gained 20 EXP]
[You have gained 10 EXP] x6
[LEVEL UP!]

You continue on and find a shrine of stone pillars and overgrown paved paths. Even in these Deadlands, some herbs and trees have adapted to the harsh necrotic energies filling the air. In the centre of the shrine, a crystal has formed, medium if your eyes don't betray you.

It's quite strange that no one has claimed it yet... You enter the sanctum and touch it, absorbing it.

[You have absorbed MEDIUM LIFE CRYSTAL. +20 MAX HP.]
[You have gained 70 EXP]
[MEDIUM LIFE CRYSTAL is mismatched with your TRAIT: [Undead]. BONUS annulled. -10 MAX HP PENALTY.]

Amazing.
>>
[QUEST ISSUED]
[Restoration of Life]
[Some undead keep collecting Life, Holy, Light and other crystals antinomial to their nature. After some time, their efforts are rewarded with true restoration of body and bestowal of life while retaining their necrotic powers. Many, however, cannot sustain the inner division and die in the process. Their remains are a prized ingredient in alchemy and ritualistic magic. Prove to the world that you're better than a part of a potion.]
[OBJECTIVE]
[Collect 30 MEDIUM and 3 BIG crystals antinomial to the [Undead] trait]
[REWARD]
[[Undead] trait replaced with [Necrotic Energies]]
[Life Restoration - Holy, Light and Life magic spells will not deal additional damage. Healing magic will heal you instead of doing damage]
[ADDITIONAL OBJECTIVES]
[1. Kill Master Balthazar "Deadbane" Volein residing in the fortress-city of Osa in southern Astorias and absorb his remains]
[2. Drink from the Sacred Spring of Spica in northeastern Riverlands, near the Deadlands border]
[ADDITIONAL REWARDS]
[1. [Astra's Flash] skill]
[2. [Heal] skill]
[Accept quest?]
[Y/N]

Well, perhaps by the end of it all it may not be so bad.

Should you abandon the dead inside team and try for joining the living?
>Accept quest.
>Do not.

With some EXP now accumulated in the bank (380 in total), you can also invest in levelling up skills instead of gaining levels. Should you do this?
>No, keep the levels.
>Invest in [Dark Blast / Crush / Skull Bolt / Circle Strike / Ghostflame Breath] skill (pick ONE)
>>
>>6132076
>Accept quest.
>Invest in ghostflame breath

(Maybe we can reduce the cooldown on it. By doing so.)
>>
>>6132076
>Do not.
Why the fuck would we want to be an alive turtle when we could continue being an undead turtle? This quest is stupid, put it in the trash.

>Ghostflame Breath
If anything could be turned into a cannon ability, this would be the one.
>>
>>6132076
Support >>6132077
>>
>>6132076
>>Accept quest.
Look. If we're ALIVE we can GROW OUR OWN BONES. GENIUS!

>No, keep the levels.
We level up the raw stats for now and focus on getting to the next evolution. We barely have any idea what our abilities even do, y'know? I'd rather test them out before investing too heavily.
>>
>>6132106
I'd also be up for leaving the quest if we can just Holymaxx instead of actually coming back to life
>>
>>6132115
You can cast Holy spells as Undead, but they'd damage you in addition to the enemy. The quest gives you an opportunity to combine two natures into one and be able to cast both holy and necrospells with no repercussions + be neutral instead of vulnerable to Holy, Life, Light etc. spells. However, being alive means you are more vulnerable to damage in general since enemies are not attacking dead flesh and bone, but actual organs, some of which may be vital. Also you'll be vulnerable to Bleed, regular Poison and other effects which you are immune to currently as an Undead.
>>
>>6132128
Darn, no sanctified undead, huh? Well, I'd bet we could get those resistances back some other way if we need to. Eat a hydra or something for poison resistance, y'know? As long as we keep Bonemonger to keep cultivating hugeness I'll be happy.
>>
>>6132077
+1 fuck it we ball!
>>
>>6132077
+1
>>
>>6132076
>Do not.
>No, keep the levels.
Who wants to be alive? That shit is fucking miserable.
>>
>>6132077
>+1
>>
>>6132076
>Do not
We had life and died. Now we're experiencing undeath and becoming something greater, beyond the shackles of life.
>ghostflame
Everything looks better on fire
>>
>>6132077
+1
>>
>>6132076
>Do not.
>Invest in Ghostflame
>>
>>6132076
>do not
>ghostflame breath
>>
>>6132076
>>Accept quest

Invest in either the ghost flame or keep the levels
>>
>6132077
>6132085
>6132095
>6132106
>6132145
>6132175
>6132181
>6132186
>6132205
>6132212
>6132290
>6133393
>6133415
>Accept quest.
>Invest in Ghostflame Breath

Sorry for the absence, actual update tomorrow, in the mean time please pick one branch from the following upgrades of Ghostflame Breath:

>Cooldown reduction to 1 hour, can breathe out flames for several seconds longer
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
>Cooldown reduction to 1 hour, Ghostflame partially ignores Holy protection

Regarding >what are the differences between regular flame and ghostflame? that you may have thought of asking: ghostflame besides dealing burning damage also deals necrotic damage, enhancing its dps compared to regular flames. Higher levels get other benefits that your character wouldn't know about.

Also please roll 1d100 Bo3 since I'm going to roll for event when I'll be updating and it may be useful to have readily available dice to move the plot along.
>>
Rolled 93 (1d100)

>>6133499
>Cooldown reduction to 1 hour, can breathe out flames for several seconds longer
>>
Rolled 56 (1d100)

>>6133499
>>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
More overall uses are gonna be nice. Then we can use it more often in one fight, or use the fireballs to cover for the 2 hours we can't use it.
>>
Rolled 3 (1d100)

>>6133499
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
This is the one that would lead to a cannon upgrade eventually.
>>
>>6133499
>Cooldown reduction to 1 hour, can breathe out flames for several seconds longer
>>
Rolled 56 (1d100)

>>6133499
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
>>6132073
>[You have absorbed MEDIUM LIFE CRYSTAL. +20 MAX HP.]
>[You have gained 70 EXP]
>[MEDIUM LIFE CRYSTAL is mismatched with your TRAIT: [Undead]. BONUS annulled. -10 MAX HP PENALTY.]
since I got a little confused by this, did we gain 20hp and then lost 10 or the +20 where negated and then we lost 10 points ?
>>
>>6133499
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
>>
>>6133499
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)
>>
>>6133499
>Cooldown reduction to 1 hour, can breathe out flames for several seconds longer
>>
Rolled 14 (1d20)

>>6133508
>>6133513
>>6133525
>>6133539
>>6133552
>since I got a little confused by this, did we gain 20hp and then lost 10 or the +20 where negated and then we lost 10 points ?
+20 was negated, then you lost 10 points. So -10 max HP overall.
>>6133606
>>6133627
>>6133791
>Cooldown reduction to 2 hours, 3 charges of fireball (balls of flame that explode with a moderate-sized explosion on impact)

Rolling for event now...
1 - Mad Wizard lunacy
2-3 - Dead ents agitated
4-7 - Demonic patrol
8-10 - Bonerot
11-13 - Megasludge explosion
14-18 - Skeleton caravan
19 - Border skirmish Astorians vs Demons
20 - Unique crystal spawn point
>>
>>6134066
Ayyyy skelemangs on the road
>>
>>6134122
And we shall eat them all with the 93
>>
You accept the Life Restoration quest. It has its tradeoffs, but being alive seems like it will open up many opportunities. Maybe the absence of a pungent smell of rot will be better for diplomacy. Maybe you will even get the affection of a hot monstergirl. Maybe. (There are monstergirls in this world, right?..)

Anyway, you're not sure how this works, but...

"Transfer EXP to Ghostflame Breath." you say, but all that comes out is a rattling snarl.

[300 EXP transferred to [Ghostflame Breath]]
[You LOST 2 levels]
[[Ghostflame Breath] LEVEL UP!]
[Pick one path for [Ghostflame Breath] upgrade:]

...

Upon pressing the [Ghostflame Fireball] option, you feel strengthened, perhaps not in the general way, but your throat certainly does itch with power awaiting to be released at any moment...

Something stirs in the Deadlands. At the horizon, you spot a caravan travelling through the bone mounds. It is, however, not a caravan of living beings, but SKELETONS. The undead horrors occasionally attack it, but the skeletons deflect these attempts with sorcery and sword.

Approaching them carefully, you make sure not to appear threatening. The skeletons rattle and form up to defend their merchandise, but upon noticing your lack of aggression disperse. You come closer and they stop, opening up their covers to expose the BONE GOODS they're peddling. It's a collection of remains, weaponry, armour, swirling alchemical concoctions and, finally, various paraphernalia that a connoiseur would, perhaps, find useful or interesting - but not you.

"Come, friend." The skeleton in fancy garb and with one arm says. "We're open to trade - so long as you have something to exchange, that is. Crystals, absorbed or bottled? Life force, perhaps? Hm? Weaponry and armour collected by such a fearsome being? Or have you got some BONES for us?"

With your senses, you spot some items of power, but you're not sure about their exact strengths.

There are the remains of someone in robes of black adorned with slashes of orange runes. A mage, perhaps? You touch them with your massive leg, and one of the skeletons understands.

"Those ones are from a pyromancer. Alorar, he was called, if the scroll we found on his body is of any truth. From Aztlan, to the east."

You spot a collection of bottles with blue crystals buried in the back. You nudge them to prompt skeletons to explain their purpose.

"Ah, those." A skeleton with a HUGE pointy witch hat says. "Necrotic crystals, freshly collected by a crypt diver in the Deadlands. Reinforce necromancy and strengthen the undead."

After looking around some more, you find a glaive emanating cold.

"Hmm, good pick if you have enough to exchange." A skeleton knight replies. "It slows the enemies you hit. Comes from the mountain men of the Doom Mountains, between Astorias and Selenia."

There are other things, but these seem to you the most useful.
(1/2)
>>
The SKELETON CARAVAN will exchange 1 item for any 2 of the following:
>Astorian High Paladin's Remains
>Spirit/(Un-)Life Force [-10 debuff to ALL rolls for the next 3 encounters]
>Absorbed Medium Crystal of any kind [You have 1 Fire Crystal and 1 Life Crystal available]
>1 FAVOUR to be repaid by bringing them 1 item of moderate power or better within 2 weeks [They say they will stay for a while in an abandoned crypt further west than the bone scouts' base that the reaper talked about]

Items the caravan offers:
>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]
>5 Bit Necrotic Crystals
>Frost Glaive [Slow debuff]

By trading, you will improve your reputation with the Skeleton Caravan and they may offer better goods in the future.

You can also
>Leave. You are not interested.
>Surprise attack the skeleton caravan! EVERYTHING will be yours! [You have, however, seen them repel horrors greater than you...] [You will NOT be able to trade with the Skeleton Caravans anymore]
>>
>>6134154
Crystals. Both. For the pyromancers remains
>>
>>6134154
>Trade Astorian High Paladin's remains and Medium Life Crystal for Pyromancer's Remains
We're firemaxxing, boys
>>
>>6134154
>Absorbed Medium Crystal of any kind [You have 1 Fire Crystal and 1 Life Crystal available]
Both of them for
>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]
And don't attack.
>>
>>6134154
1 medium life crystal and one favor for pyromancer remains

(We need the medium fire crystal for the other objective. We should keep it. So we have the fire crystal questline 100% we are pretty likely to find an item before they leave anyway thats plenty of time
>>
>>6134154
Our two crystals for the pyromancer’s remains. Do not attack.
>>
>>6134155
>>6134154
Also yeah. Do not attack.

That would be the stupidest thing to do and a good way to get a bounty on our yaws
>>
>>6134154
SELL
>>Absorbed Medium Crystal of any kind, LIFE
BUY
>>Pyromancer's remains

For the life quest, We should grab all of the required crystals, store them for later, and then hide away and eat them all at once (or over a period of time, whichever) so the debuffs don't get us while we're out adventuring.
>>
>>6134227
Oh, wait, need a 2nd offering.
>1 FAVOUR to be repaid by bringing them 1 item of moderate power or better within 2 weeks [They say they will stay for a while in an abandoned crypt further west than the bone scouts' base that the reaper talked about]

We're about to dunk on that mage, he'll certainly have good loot, even if the loot is his skeleton, but i'd bet he'll have some other nice stuff and we can keep his skeleton.
>>
>>6134154
>Spirit/(Un-)Life Force [-10 debuff to ALL rolls for the next 3 encounters]
>Life Crystal
to buy
>Pyromancer's Remains
>>
>>6134154
>Absorbed Medium Crystal of any kind: Life Crystal
>1 FAVOUR
for
>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]
We're gonna raid some loser wizard so we'll have some good shit to hand over afterwards.
>>
>>6134154
>Absorbed Medium Life Crystal
>1 FAVOUR to be repaid by bringing them 1 item of moderate power or better within 2 weeks [They say they will stay for a while in an abandoned crypt further west than the bone scouts' base that the reaper talked about]

>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]
we still need the fire crystal for the quest, while I think the life one will take a while anyway
>>
>>6134154
>>Astorian High Paladin's Remains
>>Spirit/(Un-)Life Force [-10 debuff to ALL rolls for the next 3 encounters]
>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]
>>
>>6134154
>Spirit/(Un-)Life Force [-10 debuff to ALL rolls for the next 3 encounters]
1 FAVOUR to be repaid by bringing them 1 item of moderate power or better within 2 weeks [They say they will stay for a while in an abandoned crypt further west than the bone scouts' base that the reaper talked about

>Pyromancer's remains [will complete the [Pyromancer] additional objective #1]

Don't attack
>>
Just a heads up, update will come tomorrow.
>>
>6134155
>6134182
>6134185
>6134188
>6134198
>6134211
>6134227
>6134230
>6134246
>6134255
>6134257
>6134390
>6134563
3 - crystals for pyromancer
1 - astorian paladin + life crystal for pyromancer
4 - life crystal + favour for pyromancer
1 - spirit force + life crystal for pyromancer
1 - astorian paladin + spirit force for pyromancer
1 - spirit force + favour for pyromancer

You pick pyromancer's remains. The skeletons ask you what you're going to pay with, and through some checking off a list of stuff they accept (since you can only really answer yes/no) you come to an agreement. The skeleton with the pointy witch hat makes some fairly painful manipulations, extracting the absorbed life crystal, but at the end of the operation, you actually feel refreshed. Makes sense - the debuff from the mismatch between the crystal type and your nature is removed now.

[You have gained [Pyromancer's Remains]]
[Pyromancy is a dangerous magic studied mostly by solitary sorcerers due to its destructiveness to friend and foe alike. Some say Nart, the god of war and fire, has taught it to mortals himself in ancient times. These are the remains of a pyromancer that obtained substantial skill in this magic.]
[+5% Fire damage]
[3% Fire damage negated]

[Additional objective #1 from [Pyromancer] quest COMPLETED]
[You have gained the [Fire Resistance I] trait]

The skeletons depart, leaving you to yourself.

You collect bones and rest for a while, replenishing your health to 110/150, before proceeding on with your quests. It is night now. The time bringing the most comfort to the undead.

What will you do now?
>Hunt. You need to get stronger.
>Search for points of interest.
>Travel in some direction [to complete a quest? Or just move? specify where]
>Find the bone scouts the reaper talked about. You need to learn how to speak.
>Head southwest, to the Mad Wizard's tower.
>Write-in
>>
>>6135409
>Hunt. You need to get stronger.
>>
>>6135409
Search for points of interest. Could be a fight. Could be an item we can trade in for our favor.

Best get started on that early. I hate unpaid debts
>>
>>6135409
>>Search for points of interest.
Specifically for FIRE crystals. Also kill and MF that looks at us the wrong way.
>>
>>6135409
>Search for points of interest.
>>
>>6135409
>Hunt. You need to get stronger.
>>
>>6135409
>Find the bone scouts the reaper talked about. You need to learn how to speak.
>>
>>6135410
>>6135411
>>6135454
>>6135468
>>6135554
>>6135587
>Search for points of interest.

Ok, please roll 1d100 Bo3 for what you find. If rolls come in quickly I'll update today.
>>
Rolled 9 (1d100)

>>6136100
lets go. high number pls.
>>
Rolled 86 (1d100)

>>6136100
>>
Rolled 22 (1d100)

>>6136100
>>
>86

It is night. As you walk, you notice flashes of fire and light in the distance. The Deadlands, in spite of their name, never really stay dead. There's always a fight occurring somewhere, a lurker trying to evade attention, looking for something valuable.

You observe a quiet light a bit ahead, an orange beacon seemingly unnoticed by anyone else. Approaching closer, you find a ruined structure, perhaps a temple, with 5 pedestals above which crystals of Fire hover.

You take no long time absorbing them.

[You have obtained BIT FIRE CRYSTAL. Fire damage +1%] x 5
[You have gained 30 EXP] x 5
[LEVEL UP!]

For a few moments, something stirs in the back of your mind. Perhaps a memory of a time when, finding repose between times of great struggle around a campfire, you shared a few quiet moments with your most trusted friends. The feeling of loss returns and replaces whatever peace you had with bitterness. You couldn't protect them. You couldn't protect yourself. And it all reached its end.

The feeling soon passes, and after making a mental note of the ruined temple, you resume your search.

You find an abandoned fortress standing on a hill. Entering through one of the breaches in the walls, you are greeted by skeleton soldiers keeping watch.

[QUEST ISSUED]
[Marvengade's Sunset]
[The fortress of Marvengade has withstood many demonic assaults before finally falling to Demon General Ozal Gind. After the demons retreated from the area, the protectors of the fortress rose up as undead to continue their eternal watch. Put them to rest and loot the fortress.]
[REWARD]
[300 EXP, [Skeleton Captain] minion]
[ADDITIONAL OBJECTIVES]
[1. Find and retrieve the Banner of Marvengade from the bone looters residing in a forest outpost to the south.]
[ADDITIONAL REWARDS]
[1. 200 EXP, [Marvengade's Champion] trait: +5% physical damage, [Inspire] skill]
[Accept quest?]
[Y/N]

Well, why not? These guys are long overdue for their retirement benefits.
(1/2)
>>
You make the first move before they can react, sending a fireball into the skeletons' midst, and the explosion takes out at least a dozen skellies.

[You have gained 2 EXP] x 12

The undead surround you, rattling their bones and making attacks, but to you they're like mice to an elephant. Well, maybe not exactly, you're not afraid of regular skeletons, after all-

A necrotic blast hits you right in the neck, throwing a few bones and a chunk of rotten flash behind you.

[You have lost 15 HP]

Well, perhaps you should be a little afraid. Looking where the blast came from, you spot a few battlemages somewhere on the walls - what remains of them, that is.

You stretch your neck as much as you can, just barely reaching the retreating mages, and [Crush] two of them with your chomp.

[You have gained 8 EXP] x 2
[You have lost 2 HP] x 5

The regular skeletons don't rest, however, and their small hits amount to decent damage. Not only that, more and more of them are pouring out of the barracks!

Well, getting surrounded by enemies is not a problem. You roar "Circle Strike!" and spin your head around, neutralizing at lest 30 of them.

[You have gained 2 EXP] x 30
[LEVEL UP!]

You let them approach you, and unleash another attack of the same nature.

[You have gained 2 EXP] x 20

That takes care of the main mass. All that's left is to wrap up the fight by killing the lonely, slightly more powerful captain, and the remaining mage. The fortress is cleared...

[You have gained 10 EXP]
[You have gained 8 EXP]
[You have completed the main objective of the [Marvengade] quest!]
[You have gained 300 EXP]
[LEVEL UP!]
[LEVEL UP!]

...and a Skeleton Captain is now on your side. It ain't much, but it's an honestly-earned minion.

[Would you like to complete the [Marvengade] quest?]

Question is, do you want to face the bone scouts? They seem to be a different group than the ones Arthur talked about, so it should be no harm killing them and taking their loot...
>Try to complete the additional objective.
>Complete the quest. There will be other opportunities to gain skills and levels.
>>
>>6136136
>>Try to complete the additional objective.
We love those stacking bonuses! Say, can skeleman talk? Who needs speech if we have an interpreter!
>>
>>6136136
>Try to complete the additional objective.

lets go for completionist here. more physical damage and another skill especially if its for future minions will be useful
>>
>>6136138
Unfortunately, all you'll ever hear from him is some bone rattling.
>>
>>6136136
>Try to complete the additional objective.
>>
>>6136147
... Can he at least captain other skeletons we may summon in the future or is he just a fighter but boney with a fun title?
>>
>>6136174
Yes, he is capable of commanding other skeletons. CAPTAIN isn't just a title. It's a mark of aptitude.

You can name him if you'd like, actually.
>>
>>6136136
>Try to complete the additional objective.
Holy moly, skeletal minions. If we end up becoming a huge-ass walking turtle fortress with cannons we can now also have little minions running around on our shell to repel invaders. Hella neat.
>>
>>6136136
>Try to complete the additional objective.
>>
>>6136136
>Try to complete the additional objective.
>>
>>6136181
Ah, so he IS smart! Phew, for a sec I thought that he had no brain (in the metaphorical sense). If he's smart enough to command, then he'll figure out a way to tell us a name eventually, in some comedic chain of events
>>
>>6136136
>Try to complete the additional objective.
>>
>>6136136
>Try to complete the additional objective.

>>6136181
>You can name him if you'd like, actually.
I vote for Mr.Bones.
May he take us on a wild ride.
>>
>>6136181
>Name
Keelrat Rattlemaster
>>
>>6136138
>>6136140
>>6136152
>>6136186
>>6136188
>>6136189
>>6136218
>>6136499
>Try to complete the additional objective.

Ok, 3 anons please roll 1d100
DC: 90
Not promising an update today, but we'll see.
>>
Rolled 87 (1d100)

>>6136641
>>
Rolled 38 (1d100)

>>6136641
>>
Rolled 62 (1d100)

>>6136641
What the fuck? I'm lodging a complaint about this UNREASONABLE difficulty level to the Gods.
>>
>>6136641
>>6136642
>>6136647
>>6136649
so... would our minion grant us a small bonus here... maybe a +3

Please
>>
>>6136649
Perhaps going against a group of people specialized in clearing dungeons, killing undead, and looting the Deadlands, while you have about half max HP is too much for you, after all...
In all seriousness, I admit not telegraphing the difficulty in advance is my fault. Well, it is in character for you to fail, and I assure you won't die, so it should be all good.
>>
>>6136666
QM, when you said "bone looters" I assumed "skeletons who are looters" not "people who will monger our bones"
>>
>>6136718
Got them loot boners
>>
>>6136666
Were we unable to rest up before we went after them, for some reason? There was nothing saying we had to head there right away in order to complete the additional objective.
>>
>>6136718
same
>>
>>6136666
We dont gotta kill em, just get the banner...
>>
>>6136718
What can I say except "fugg :DDD"
>>6136750
This is a valid option, so I will put it up to vote, should be enough time to vote by the time I update tomorrow.

Please choose ONE:
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>Go for the Banner right away

You currently have HP: 85/150 and MP: 40/50.

Keep in mind that while you rest, something might happen that would demand your attention or you'll have to escape from (the Deadlands never sleep).
>>
>>6136827
>>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
>>6136827
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
>>6136827
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
>>6136827
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
>>6136827
>Go for the Banner right away

We ballin
>>
>>6136827
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
>>6136827
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)
>>
Rolled 5 (1d20)

>>6136828
>>6136829
>>6136866
>>6136913
>>6137022
>>6137033
>>6137260
>Rest, maybe monger some bones to heal up before attacking the bone looters (human dungeon divers and fighters that are here in the Deadlands for the loot)

Rolling for whether you get an event...
1-2 - Something dangerous finds you
3-17 - You rest safely
18-20 - Those are some damn good bones
>>
>>6137788
eepy
>>
>5

With half of your HP missing, you decide it's time to rest and collect some bones to regain your health.

The remains you collect for the next three hours or so are nothing special, but they do restore you some of your dead vigour.

[You have healed 3 HP] x 10

After searching for a while, you find a bone mound where you may rest safely and fall into slumber...

"You've powered up quite, a bit, weary soul."

Oh, it's the guide. Will he always disturb your sleep?

"Ah, I thought you wanted to ask some questions. Perhaps not..."

WAIT WAIT WAIT. You do have one.

"Hmm?"

Why the FUCK do you have no harem and cheat powers yet!? If what you heard about otherworlders is true...

"I'm not the boss here to decide who receives what fate, champ. Everyone gets what they're destined to get. Nothing more, nothing less."

Great, another non-answer.

"It's the policy here not to reveal unnecessary stuff. I don't set the privacy rules."

And who does?

"The gods of this world and gods of the multiverse, of course. It's all in their hands."

Can you lodge a complaint to them?

"HA!.. No. Well, there is a way... But I suppose you'll have to find out about it on your own. Was nice talking to you again, champ. Don't die out there."

Again, you are left with only a bitter sense of confusion. Then you wake up.

"Status." you snarl, and the usual window pops up before you.

Name: [LOCKED]
Race: Skeletal Maw
Level: 5/15
88/150 EXP
Rank: E
Skills:
[Dark Blast], [Skull Bolt], [Ghostflame Fireball], [Crush], [Circle Strike]
Traits:
[Bonemonger], [Undead], 2 Hidden traits
Equipment:
[Astorian High Paladin's Remains], [Pyromancer's Remains]
Status:
[Fire Resistance I]
HP: 150/150
MP: 50/50
STR: 70
DEF: 33
MAG: 42
RES: 30
SPD: 24

Locked and loaded to blast everyone apart.
(1/2)
>>
You make your way towards the southern bone looters. The forest is dark and ominous, befitting of such a land.

>87

It takes a couple hours for you to find the outpost. The roads are seldom travelled in such a forsaken land, and the grave robbers make sure to conceal their camp - at least to an outsider's eye.

Eventually, you notice a fire amid trees, and immediately, you are upon the people gathered around it.

They certainly didn't expect a monster to attack them, but they deserve some respect for how quickly they recover.

You almost want to yell "EKSUPULOSION" as the Ghostflame fireball breaks their ranks, setting fire to several bone raiders, but stop yourself from such childish display. Their equipment seems to be resistant to fire, or even ghostflame: they don't look troubled much by it.

[You have lost 10 HP]
[You have lost 5 HP]

Their small blades inflict decent damage, leaving scorched marks where they pierce your dead flesh and solid bone. Your Skeleton Captain that was hanging back to let you cast the fireball enters the fray by now, blocking some of the attacks with his sword and shield.

[You have lost 8 HP] [12 HP damage mitigated]

A fireball slams into you, but you don't even flinch from the damage it delivers. Your [Fire Resistance I] makes you partly fireproof.

You decide to test out some of your other abilities, and cast [Dark Blast]. A ray of cold, necrotic blue energy shoots out of your maw and through the mage that threw the fireball, immediately sucking the life out of him. He seems to wither into a half-dead husk and falls on the forest floor, shaking in a fetal position.

[You have gained 30 EXP]

You think you've got this, but before you can cast another spell or make a [Circle Strike], you receive some very powerful hits.

[You have lost 20 HP]
[You have lost 4 HP] x 3

Another bone scout holds a holy relic of some sort, a relic that just blasted a sizeable hole in your body. Guess the local Church doesn't just make rule 34 mascots... Not to mention the continuous assault of the lesser raiders with their weapons, seemingly holy as well.

[You have gained 15 EXP]

Your Captain slays one of the looters with a mighty strike before retreating to protect you. You take a moment to step back and observe who you're fighting against, blocking the blows with you maw-shield.

There are about 2 dozen of them, more than half melee fighters, the rest bowmen that shoot some enchanted arrows at you and a few mages stretching out hands in your direction, gathering energy for a decisive strike.

>Just spam [Circle Strike] until they all die. There aren't that many of them. They won't stand a chance against a whirlwind of death.
>Kill the mages with [Dark Blast] or [Skull Bolt] first. They're a bigger threat.
>Write-in a more sophisticated strategy?
>>
>>6137842
>>Write-in a more sophisticated strategy?
Can we jump and Crush the mages? If not, I have a strategy written up:

>Focus down the one with the holy relic, the one that did 20 damage. Then hit a Circle Strike to clear some space and march towards the mages while we use Dark Blast, which seems more than effective enough against the enemy mages. If we get bogged down again, hit another Circle Strike to clear some room. When we reach them, we can use Circle Strike or melee attacks to clean up the mages. If we've cleaned up the mages before we reach them, hit the archers instead.

To sum up I'm trying to get physically closer to the mages while we alternate Circle Striking to get the melee ones off of us and Dark Blasting at the mages. If we can jump and Crush them to bypass the melee fellas then we should probably just do that instead.
>>
>>6137842
>Kill the mages with [Dark Blast] or [Skull Bolt] first. They're a bigger threat.
>>
>>6137843
+1
>>
>>6137843
+1
>>
>>6137842
>Kill the mages with [Dark Blast] or [Skull Bolt] first. They're a bigger threat.
>>
>>6137843
+1
>>
>>6137843
Oh! And also keep Cap on interference duty; his job is to help keep them off of us so we don't have to slow down our assault to handle one or two, not specifically to kill them. If he can, that's fine, but our safety (and Cap's) are far more valuable than killing the melee adventurers while the range support is still kicking.
>>
>>6137842
>Another bone scout holds a holy relic of some sort, a relic that just blasted a sizeable hole in your body. Guess the local Church doesn't just make rule 34 mascots...
a succubus cultist wrote this
>Kill the mages with [Dark Blast] or [Skull Bolt] first. They're a bigger threat.
>>
>>6137843
>>6137917
Unfortunately with the evolution you lost the destructive air turtle attack which relied on your body being tough and highly resistant to physical damage. Your [Crush] skill is for crushing enemies with your maw, a [Chomp] in other words. HOWEVER your limbs are powerful enough (and you yourself are big enough) to jump over the melee raiders' ranks and charge the mages. So I will treat your and the supporting anons' votes as "jump over the melee looters and kill the mages with melee attacks", if that's fine with you.
>>
>>6137927
Fine by me, the big draw of that plan was just bypassing the enemy melee fellas. Say, can we take Cap for the ride so he doesn't get ganked while we're off bashing the mages?
>>
>>6137843
>>6137844
>>6137852
>>6137861
>>6137870
>>6137873
>>6137919
>>6137932
Yes, Captain can cling to you.

>Jump over the surrounding melee fighters and maul the mages before they can cast.

3 anons please roll 1d100. Not promising an update today but we're gonna need the rolls.
DC: 70
>>
Rolled 98 (1d100)

>>6138269
>>
Rolled 35 (1d100)

>>6138269
>>6138273
Total mongerer annihilation.
>>
Rolled 62 (1d100)

>>6138269
>>
>>6138276
Truly throughout dungeon and deadland, we alone are the mongering one.
>>
>>6138341
The One Who Mongers
>>
File: war_banner.jpg (668 KB, 1260x1238)
668 KB
668 KB JPG
>98

Your Skeleton Captain clings to you as you launch yourself into the air and over the ranks of the enemy. Upon landing, you charge the mesmerized mages and swing your head around like a bone helicopter, executing the enemy with a [Circle Strike].

[You have gained 30 EXP] x 3
[LEVEL UP!]

The rest of the raiders are stunned by your speed and power. Their camp in ruins, some of them flee the battle, calling the others with them in fear. One of the raiders tries to save whatever goods they gathered, but his efforts are cut short as you [Crush] him between your jaws like a crunchy autumn leaf under a boot.

[You have gained 20 EXP]

About a third of the looters remain. You blast some of them with [Skull Bolts], punishing their foolish bravery with a necrotic "gift", others you simply maul to death. Captain also gets you a kill.

[You have gained 20 EXP] x 6
[LEVEL UP!]

At the end of the fight, you and your Captain are the last ones standing amid the carnage. You order your skeleton to open the chests. There is some quite valuable stuff inside them.

[You have gained [Subduer of Demons]] x 3
[The Aztlanian infantry was a rare sight on the battlefields that now make up the Deadlands, but their expertise in capturing demons was unparalleled. This sickle is one of their weapons.]
[+2% damage against demons]

[You have gained [Lance of Power]] x 2
[Standard-issue equipment to Astorian knights, these lances have a long and glorious history of usage against demon and monster alike.]
[+1% [Charge] effectiveness]

And finally...

[Banner of Marvengade]
[The lost banner of Marvengade. The dead at the fortress cannot rest without retrieving it from the enemy.]

It bears a wyvern with the number XXII on a golden background. Returning to the fortress, you let Captain hang the banner from the tallest building and complete the quest.

[You have completed the [Marvengade's Sunset] quest!]
[You have gained [Marvengade's Champion] trait: +5% physical damage]
[You have gained [Inspire] skill: +20% allied damage for 10 minutes]
[You have gained 200 EXP]
[LEVEL UP!]

It took a day and a half to do the entire quest and travel from one point to another, but you've finished all your business with the fortress. Where to now?
>Hunt.
>Search for places of interest.
>Rest. Regain strength.
>Go somewhere specific. [where?]
>Write-in
>>
>>6138860
>Hunt

We are at level 8/15

Lets push for the evolution and then afterwords do one of the quests we have
>>
>>6138860
>>Rest. Regain strength.
Then when we're at 100% we can go and dunk on some nerds to get stronger and dunk on the wizard.
>>
>>6138860
>Rest. Regain strength.

we are quite battered after that initial fight. lets make sure to rest up and find something of value to trade to the skeleton Caravan.
>>
>>6138860
>Rest. Regain strength.
>>
>>6138860
>Hunt.
>>6138867
how do you know our level ?
>>
>>6139004
I counted the number of level ups . Check a few posts ago there was a current level
>>
>>6138860
>Rest. Regain strength.
We should go see if the skeletons will take one of these items as our final payment
>>
Update tomorrow, anons.

I'll use these >>6133508 >>6133513 >>6133525 in case I roll an event that requires rolls.
>>
Rolled 20 (1d20)

>>6138867
>>6138908
>>6138919
>>6138989
>>6139004
>>6139268
>Rest. Regain strength.

Hopefully nothing interrupts it...
1-3 - Something dangerous finds you
14-17 - You rest safely
18-20 - A special bone is found
>>
File: Gamer time.png (5 KB, 232x195)
5 KB
5 KB PNG
>>6140080
We are the greatest gamer turtle of all time. We literally can not lose.
>>
>>6140080
>>6140084
THE MONGERING! IT BONES
>>
A man must do 3 things in his life: plant a tree, build a house and raise a son. Luckily for your monstrous ass, you only need to do one thing: and that's MONGERING SOME BONES.

You skulk through the neighbourhood, picking up random remains and healing yourself up.

[You have restored 4 HP] x 5

That is, until you stumble upon something interesting...

[You have gained [Witch's Hat]]
[This pointy hat belongs to a witch or mage. It is in surprisingly decent condition. Perhaps someone lost it recently?]
[+20 MAG]

[QUEST ISSUED]
[Find the witch Lily Arante in the Cursed Bog, in eastern Deadlands, and return the hat to her.]
[REWARD]
[100 EXP, Lily's Favour]
[ACCEPT QUEST?]
[Y/N]

This seems like an underwhelming reward for the effort required, but maybe this witch is really powerful? But the buff from the hat is so good...
>Accept quest.
>Do not. The hat is yours now.

(Smol update today, maybe I'll deliver another one at night to compensate if votes come in quickly. Also yeah it ain't a bone as promised, please forgive me.)
>>
>>6140088
>Accept quest.
Maybe she can trade us another hat that gives us more fire damage, or tank stats.
>>
>>6140088
>Accept quest.
sure, why not ?
>>
>>6140088
>Accept quest.

this doesnt have a timelimit i take it? so then why not. we will probably go there some time in the future anyway.
>>
>>6140088
>Do not. The hat is yours now.
>>
>>6140088
>>Accept quest.
But don't do it RN, we need to do that wizard quest.
>>
>>6140088
>Accept quest.
Let’s go gambling!
>>
>>6140088
>Do not. The hat is yours now.
Your hat? Nuh uh.
>>
>>6140088
>Do not. The hat is yours now.
>>
>>6140088
>Accept quest.

how are we supposed to become cool like the other reincarnated people if we don't find companions?
>>
>>6140088
>Accept quest.
>>
Rolled 6 (1d20)

>>6140089
>>6140107
>>6140158
>>6140162
>>6140185
>>6140219
>>6140231
>>6140265
>>6140267
>>6140603
>Accept quest

Something stirs in the Deadlands...
1-2 - Mad Wizard lunacy
3-4 - Dead ents agitated
5-7 - Lich battle 2: dead boogaloo
8-10 - Bonerot
11-13 - Megasludge explosion
14-17 - Migration from something dangerous
18-19 - Border skirmish Astorians vs Demons
20 - Unique crystal spawn point
>>
File: deadwolf.png (594 KB, 1000x750)
594 KB
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You accept the quest and go to sleep and recover shortly after.

Upon waking up from your well-earned slumber at full health, you notice, among the rays of the dawn, flashes of seemingly magical nature in the distance. Approaching the battle, you see a familiar scene...

The gal lich is fighting another lich. This time, their armies are much smaller, but of higher quality: both sides have bone monstrosities that resemble wolves on their side. They seem to be relying on magical spells otherwise, hurling necrotic orbs at each other.

With the size of their armies, they are vulnerable. Will you help one or try to kill their minions? The deadwolves look like some decent EXP...
>Kill the minions and escape.
>Try to kill one of the liches. [who?]
>Just observe.
>Write-in
>>
>>6140681
>Just observe.
>>
>>6140681
>Kill the minions and escape.
I'll fuckin do it again
>>
>>6140681
>Just observe.
>>
>>6140681
>Try to kill the regular lich.
>>
>>6140681
>Kill the minions and escape.
>>
>>6140681
>Just observe.
>>
>>6140681
>>Kill the minions and escape.
I want us to become a recurring hassle for liches in the area. It'll be funny!
>>
>>6140681
>Kill the minions and escape.
>>
>6140701
>6140702
>6140705
>6140709
>6140725
>6140734
>6140750
>6140826
>Kill the minions and escape.

As one of the anons said, I'LL FUCKIN DO IT AGAIN.

Using these rolls >>6133508 >>6133513 >>6133525 as promised and writing (update probably not going to be big but we'll see)
>>
>93

You're here to monger bones and killsteal minions, and you're all out of bones to monger!

Cackling maniacally (which comes out as rattling and snarling from your rotten throat), you charge the undead wolves, initiating with a fireball into one of them, setting the beast on fire.

The minions apart from the wolves notice you as well and try to attack you, but you crush all of them with a [Circle Strike].

[You have gained 2 EXP] x 10

You repel the burning wolf's attacks with your maw, and it soon dies for the second and final time as its flesh and bone crumbles into ash and coal.

[You have gained 30 EXP]
[LEVEL UP!]

The other wolves from both sides attack you, but your Skeleton Captain takes up the attention of one. Your minion impales the beast as it leaps at him. Captain falls from the momentum, but opens up a great wound in his enemy. You help him and end the wolf's unlife with a [Crush].

[You have gained 30 EXP]

Two wolves do a pincer attack and you notice the gal lich screaming "FUCK WHY DOES IT HAVE TO INTERFERE" as she charges up some sort of spell in your direction. You throw another [Ghostflame Fireball] at one of the wolves and a [Skull Bolt] at the other. They stagger back from the damage and you finish both of them by splitting their bodies with a [Circle Strike].

[You have gained 30 EXP] x 2

The lich's spell impacts you, and for a moment, you feel your consciousness get close to fading, but with a surge of energy escaping your body, your lucidity returns. You find yourself thinking it is too risky to meddle in your inner nature for an outsider. The gal lick staggers back and screams for some reason.

You do a joint attack with your Skeleton Captain against one of the wolves left as the girl lich escapes, her forces evidently crumbling, and with the regular lich starting to throw Deadblasts and stronger stuff in your direction, you take it as your cue to leave.

[You have lost 10 HP]
[You have lost 10 HP[
[You have gained 30 EXP]

But not before getting the tooth of some BIG Deadwolf which perished before you even came here...

[You have obtained [Alpha Deadwolf's Fang]]
[Half-beast, half-undead, the Deadwolves have enough thought capacity to get into packs and hunt collectively. Among them, the Alphas are the strongest, possessing bite that inflicts necrotic damage to the enemy and noxious breath that is poisonous to the living. This is a fang of one.]
[Your physical attacks deal an additional 2% damage as Necrotic damage]

Having put enough distance between yourself and the dying battle, you consider what to do next...
>Hunt
>Search for places of interest.
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>Go somewhere specific. [where?]
>Re-allocate your EXP points into levelling up a skill [which?].
>Write-in
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.

this. lets show em that we are really good on our word and quick to repay loans. should get us even more into the caravans good graces.
>>
>>6141312
>Hunt

Evolution soon!

(9/15 just as a reminder still keeping count)
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141312
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141312
>>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.
>>
>>6141316
>>6141325
>>6141386
>>6141397
>>6141398
>>6141402
>>6141441
>>6141472
>Search for artifacts or good remains. You've got to repay the Caravan sometime in the coming couple of weeks.

Ok, 3 anons please roll 1d100.
DC thresholds:70/80/95
Update itself will come tomorrow.
>>
Rolled 79 (1d100)

>>6142053
ooh a new captcha design
>>
Rolled 51 (1d100)

>>6142053
>>
Rolled 32 (1d100)

>>6142053
>>
>79

Those skeletons from the Caravan need to be repaid, and soon. Better get this out of the way and keep on levelling.

You walk through the Deadlands, first checking the fire shrine you found earlier >>6136133 Sure enough, the crystals have respawned, but someone contests your claim to them...

An undead monster resembling a giant cat arrives at the same time as you. "A cat is fine, too." you think before throwing a fireball in its direction. The cat releases a rumbling sound as the flames crash against it, but the fire doesn't catch and your enemy seems unharmed by it. This is going to be difficult...

The feline leaps at you, making a mighty blow with its clawed paw. It's fast...

[You have lost 20 HP]

...and strong. Captain attempts to circle around it to do a pincer attack, but the undead tiger whips its body around and strikes your minion with a crushing blow that sends him flying. You use the distraction to [Crush] it with your maw, but only manage to chomp a back leg as the creature evades.

Limping now, the undead cat's eyes and claws glow with power. With lightning speed, it strikes you across the neck.

[You have lost 40 HP]

You're nearing death's door now.

As Captain recovers and attacks the cat from the back, you predict its evasive movements and chomp at the tiger's body. Your maw simply crushes the beast as it struggles to get out of your grasp. You won't let it. Making another chomp, this time at its head, you completely incapacitate the enemy. The cat goes limp in your maw. You release the corpse, letting it heavily fall on the ground.

[You have gained 120 EXP]
[LEVEL UP!]

And among the dead, rotten flesh, you find something buried between its ribs...

[Marsi's Blessed Boots]
[The goddess of trade bestows many gifts upon her loyal followers. This is one that hastens the merchants on their long travels.]
[Out-of-combat travel speed +20%]

This should be a fine offering for the Caravan.

You collect the crystals in the temple before deciding what to do next.

[You have gained BIT FIRE CRYSTAL. Fire damage +1%] x 5
[You have gained 15 XP] x 5
[LEVEL UP!]

You should have 20 MP and 35 HP remaining now.

What will you do next?
>Visit the skeletons to complete the trade.
>Go somewhere else. [specify]
>Rest.
>Hunt.
>Write-in
>>
>>6142476
>Rest.

maybe something interesting stumbles into us. or we find something interesting while searching for a place to rest.
>>
>>6142476
>Visit the skeletons to complete the trade.
>>
>>6142476
>Rest.
>>
>>6142476
>>Visit the skeletons to complete the trade.
If they're staying in one place, they might let us nap there after we trade. Then we go and DUNK ON THAT WIZARD!
>>
>>6142476
>>Visit the skeletons to complete the trade.
>>
>>6142476
>Rest
>>
>>6142476
>Visit the skeletons to complete the trade.

Still wanna hunt one more time before we get to the wizard. We only need 4 more levels guys to evolve (or if thats not agreeable. Upgrade skull bolt or circle strike.) Want to get us stronger in one way or another before we go.
>>
>>6142476
>Visit the skeletons to complete the trade.
>>
>>6142521
>+1
interesting
>>
>>6142476
>Rest.
>>
>6142477
>6142484
>6142498
>6142521
>6142532
>6142535
>6142541
>6142569
>6142588
>Visit the skeletons to complete the trade.

Alright, writing now. Update probably going to be small.
>>
Travelling to the skeletons' camp goes quickly. With the boots you're about to give them boosting your speed, you get there in less than a day. Captain struggles a bit to keep up, but somehow manages.

Upon finding the Caravan's base - the fortress they told you about, you enter it without any trouble and give them the boots. They thank you, and watch as you lay down in the courtyard to rest, but don't question your presence...

...

You dream of a city of big concrete buildings and eternally burning lights, of glistening, slick metal machines on four black wheels and hurrying people. You feel alien, yet at the same time some part of you feels at home. Here, you were born to experience a life of trouble, a small, worthless cog that didn't fit in the machine of the city. Here, you perished, along with your eternal partner, only hoping to see her again...

...

As you awaken, the last wisps of the dream fade and leave behind only a sense of loss and failure. You catch yourself thinking you won't face the same fate again. You can't fail anymore, whatever the odds...

"Status." you say, and a familiar window lights up in front of you.

Name: [LOCKED]
Race: Skeletal Maw
Level: 11/15
18/150 EXP
Rank: E
Skills:
[Dark Blast], [Skull Bolt], [Ghostflame Fireball], [Crush], [Circle Strike], [Inspire]
Traits:
[Bonemonger], [Undead], [Marvengade's Champion], 2 Hidden traits
Equipment:
[Astorian High Paladin's Remains], [Pyromancer's Remains], [Lance of Power] x 2, [Subduer of Demons] x 3, [Alpha Deadwolf's Fang], [Witch's Hat]
Status:
[Fire Resistance I]
HP: 150/150
MP: 50/50
STR: 70
DEF: 36
MAG: 42 + 20
RES: 31
SPD: 25

All good and ready to kill.

The skeletons are still here, but you feel a day or two has passed.
>Hunt.
>Go somewhere. [specify]
>Write-in
>>
>>6143083
>Hunt.

maybe in the general direction of the outpost the reaper told us about.
>>
>>6143083
>Hunt

Time to evolve
>>
>>6143083
>Hunt.
>>
>>6143083
>Hunt.
>>
>>6143083
>>Hunt
>>
>>6143083
>>Hunt.
In the direction of that wizard.
>>
>>6143083
>Hunt.
>>
>>6143083
>Hunt.
>>
>>6143085
>>6143086
>>6143096
>>6143159
>>6143168
>>6143183
>>6143369
>>6143553
>Hunt.

3 anons please roll 1d100. Not promising an update today, but we'll see.
>>
Rolled 85 (1d100)

>>6143620
I love dicerolling!
>>
Rolled 91 (1d100)

>>6143620
>>
>>6143632
>>6143627
Ye. Especially if the rngods are merciful
>>
Rolled 68 (1d100)

>>6143620
Let's go gambling!
>>
Rolled 100 (1d100)

>>6143620
>>
>>6143642
NOOOOOOO!!!!

Just a bit too late
>>
Rolled 86 (1d100)

>>6143620
>>
File: IMG_3236.png (23 KB, 392x415)
23 KB
23 KB PNG
>>6143642
>>
>>6143642
fuck, our first nat 100 and it's late.
>>
Rolled 7 (1d10)

>>6143642
A truly unfortunate delay...

>91

You wander the Deadlands, going east, towards the outpost that the reaper talked about. On your way, you vanquish several foes...

The first is a Skeletal Maw, like yourself. You cast the Ghostflame Fireball quicker than your opponent, blasting it with an explosion of flames. It tries to counterattack with Ghostflame breath, but you use the trick the ostrich thing taught you and slam shut its maw before it can release any fire. It perishes from the overflow of necrotic and burning damage.

[You have gained 100 EXP]

The second one is a bone gryphon. You notice it circling above and hit it with a Skull Bolt as it dives at you. Impacting its wing, it turns the dive into a fall, and it crashes heavily against the ground. All that's left is to snap its neck.

[You have gained 100 EXP]
[LEVEL UP!]

The third monster is another of those gigantic bone cats. Luckily, this one hasn't farmed the fire crystals and you manage to chomp it to death while it tries evading a pincer attack from Captain. It really is convenient to have a minion on your side.

[You have gained 100 EXP]
[LEVEL UP!]

The fourth monster is a bone wyrm akin to those you encountered in the lich battle back when you were a bone turtle. It is strong, fast, and has some magic in it. A formidable opponent... It manages to land a few glancing hits before Captain cripples it under your [Inspire]. All that's left is to snap its neck and crush its head and wings.

[You have lost 5 HP] x 5
[You have gained 150 EXP]
[LEVEL UP!]

Just as the abandoned fortress appears in the distance, something stirs in the Deadlands...

1 - Heroic expedition
2-3 - Dead ents agitated
4-5 - Bone mound dissolves
6-7 - Migration from something dangerous
8-9 - Border skirmish Astorians vs Demons
10 - Unique crystal spawn point
>>
The undead are running from something. Groups of drakes, worms, bone centipedes, regular old skeletons and many others are moving in one direction, not attacking each other.

At the horizon, you see it. A storm of pitch black mist swirling and approaching your position. Its might instils a primal fear in you, but besides that there is... curiosity. What is inside? Could it lead to greater power?
>RUN
>Kill some of those running while moving out of the storm's way.
>Time to gamble. ENTER THE STORM
>Write-in
>>
>>6144163
>>Time to gamble. ENTER THE STORM
>>
>>6144163
>Time to gamble. ENTER THE STORM
MYSTERY BOX
>>
>>6144163
>Time to gamble. ENTER THE STORM
Yes we will just casual walk in to and die in this storm.
>>
>>6144163
>Kill some of those running while moving out of the storm's way.

(Though since it seems we are going in can I suggest upgrading skullbolt before we do?

While i was going for evolution. Maybe upgrading skill before going into the uknown might be helpfull in this case
>>
>>6144202
No, no upgrades. That's a cowards choice.
>>
>>6144163
>Kill some of those running while moving out of the storm's way.
Stop being retards, it's going to be something ridiculous like dc 90 or die.
>>
>>6144163
>RUN
>>
>>6144163
>Kill some of those running while moving out of the storm's way.

much as i would like to check this out i think its not gonna be that easy to get something worthwhile out of this.
>>
>>6144163
>Time to gamble. ENTER THE STORM
>>
>>6144204
Dont care if upgrades are a cowards choice when we are still so low on the totem pole. Im pretty sure a drake would likely be stronger than us. And they are running away

It is an advantage.

Like how ghostflame fireballs are an advantage. We have been making heavy use of since we got it (if you havn't noticed)

If we upgrade another one of our skills it would also probbably have such an impact. If we are doing something stupid. We should be smarter about it.

(I wasnt advocating for upgrading skills before because yes i agree pure power is better right now especially since evolution is quite litterally one level away)

But going into the storm and not us upgrading anything. Is probbably a surefire way to die.
>>
>>6144163
>Kill some of those running while moving out of the storm's way.
>>
>>6144163
>Kill some of those running while moving out of the storm's way.
>>
>>6144163
>Time to gamble. ENTER THE STORM
>>
>>6144205
Well, you aren't wrong about the general idea, anon, but I think right now is a good time for something I dropped in the middle updates of the quest. I will specify the last two options, I think being transparent would be good here.

>Time to gamble. ENTER THE STORM (Roll against a high DC to get a permanent buff. Failure yields a hard to remove debuff)
>Kill some of those running while moving out of the storm's way. (Roll to get EXP)

With this, I leave you anons to vote for tonight.
>>
>>6144163
>Kill some of those running while moving out of the storm's way.
We've fallen flat on our face enough so far, now there's more at stake than just some HP I don't trust it.
>>
>>6144351
>Kill some of those running while moving out of the storm's way. (Roll to get EXP)
Guaranteed evo . Please!
>>
>>6144351
>Kill some of those running while moving out of the storm's way. (Roll to get EXP)
>>
>>6144351
>Kill some of those running while moving out of the storm's way. (Roll to get EXP)
changing to this them. a debuff is too much to gamble for.
>>
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>>6144351
>>6144163
>Enter dat storm nagrumps
>>
>>6144351
>Kill some of those running while moving out of the storm's way. (Roll to get EXP)
>>
>>6125909
I remember flaked quest fondly, and Rat flaked quest just as fondly. Glad you’re back! I’m eager to read, catch up, and then start voting.
>>
>>6144704
Glad to have you on board, anon!

Ok from what I see if we exclude duplicate votes and account for changes in votes we've got
ENTER THE STORM - 5
KILL ON THE RUN - 8
RUN - 1

So 3 anons please roll 1d100 for EXP gain. Update itself will arrive tomorrow most likely. Also I'll say now that I have a surprise for you for the evolution ( ͡° ͜ʖ ͡°) Hopefully you won't hate me too much for it haha.
>>
Rolled 11 (1d100)

>>6144759
༼ つ ◕_◕ ༽つ gib good rolls pls
>>
Rolled 30 (1d100)

>>6144759
can one turn down an evolution and just pump everything into abilities once one has seen the options?
>>
Rolled 15 (1d100)

>>6144759
>>
>>6144761
>>6144762
>>6144764
https://www.youtube.com/watch?v=eNynxWZK30A&pp=ygUUbG9zZXIgeW91J3JlIGEgbG9zZXI%3D
>>
>>6144775
at least these werent the dice to get into the storm.
>>
>>6144762
Would not be against this desu. Skull bolt upgrade. And maybe another upgrade to ghostflame would be nice.

But anyway it all depends on what happens
>>
>30

Perhaps the fates have turned their face to you, or perhaps some other power in this world recognizes you will hunt until you achieve your desired evolution, but you encounter a pack of wounded wolves in spite of the dark omen you feel gazing upon yourself.

You end their suffering quickly with a [Circle Strike].

[You have gained 30 EXP] x 5
[LEVEL UP!]

All that's left is getting out of the storm's way...

A few hours of travelling later, you distance yourself enough from its path, Captain riding on your back to keep up with your pace. You find some safe place and begin your evolution...

Bone Hydra
The Bone Hydra is a massive monstrosity possessing 3 to 7 drake skull heads which are capable of spewing fire and tearing apart enemies. Besides that, it can breathe out a toxic mist deadly to everyone except necrotic beings. A feared enemy of the Deadlands, it is a priority target for both knights of Astorias and demons of Demonica.
Rank D+
Power: 20
Magic: 15
Charm: 0
This is a final evolution
[LOCKED - a minimum of 3 equipped drake or dragon skulls are required]

Skeletal Charybdiss
Similar to a Skeletal Maw in shape, yet more refined, elegant and powerful, as much as an undead can be so, the Skeletal Charibdyss strengthens its grip on magic not with destructive spells, but with its enchanting song which charms enemies. It also possesses a slightly higher capacity for minions, akin to a Mound King.
Rank D+
Power: 12
Magic: 18
Charm: 6
This is a final evolution
[LOCKED - 10 absorbed siren remains required]

Deadwing Roc
A giant bird of bone and rotten flesh, the Deadwing Roc's greatest strength is its flight. It is, however, lacking in other skills for an undead of its level, the only notable ability being its small resistance to magic.
Rank D-
Power: 18
Magic: 12
Charm: 0
This is a final evolution
[LOCKED - 10 absorbed flying monster remains required]
(1/2)
>>
Well, fuck, what a way to cockblock you. And the evo is final, too.

"Do not be sad, weary soul. There are other ways to gain power."

Hello to you, too. What may they be?

"Leveling up your skills opens up other paths. And maybe you can integrate other's remains into yourself to get stronger..."

Completing the required tasks would be a great start.

"I can help with that."

[QUEST ISSUED]
[Dragon Cemetery]
[A site of a major battle in which the dragon riders themselves participated, the Dragon Cemetery in northeastern Deadlands may provide the skulls you seek.]
[OBJECTIVE]
[Obtain 7 drake skulls in the Dragon Cemetery]
[REWARD]
[Unlocked Bone Hydra evolution, 100 EXP]
[ADDITIONAL OBJECTIVES]
[Hidden - travel to Dragon Cemetery to unveil]
[Accept quest?]
[Y/N]

[QUEST ISSUED]
[Siren's Song]
[Southern Mountains of Doom, the crossroads between Aztlan, Selenia, Astorias and the Deadlands, are a notable home of sirens. Many adventurers sought to prove themselves by slaying them, yet an absolute majority of them failed, entranced by their songs. Your fate will not be their to claim.]
[OBJECTIVE]
[Kill 10 sirens in southern Mountains of Doom and absorb their remains]
[REWARD]
[Unlocked Skeletal Charibdyss evolution, 150 EXP]
[ADDITIONAL OBJECTIVES]
[Hidden - travel to Sirens' Home in southern Mountains of Doom to reveal]
[Accept quest?]
[Y/N]

[QUEST ISSUED]
[In Skies]
[There are many a flying beast both in the Deadlands and in every corner of Alterorbis. The problem is getting them to land and fight...]
[OBJECTIVE]
[Kill 10 flying monsters and absorb their remains]
[REWARD]
[Unlocked Deadwing Roc evolution, 100 EXP]
[Accept quest?]
[Y/N]

It is time to choose a path.
Pick one or several quests to accept.
>Dragon Cemetery
>Siren's Song
>In Skies
>>
>>6145128
>Siren's Song
gimme some charm
>>
>>6145128
>>Siren's Song
The Charybdiss lets us remain turtley. Time to go eat some sea hoes.
>>
>>6145128
>Dragon Cemetery

More fire. So we have to complete the quest to evolve then? Can we throw thr XP into skills then instead?
>>
>>6145128
>Dragon Cemetery

Hmm.
Well anyway once this vote is over I'm going to say upgrade skullbolt and ghostflame fireball
>>
>>6145128
>>Dragon Cemetery
>>
>>6145128
>ACCEPT ALL
Several is an option, thus all is an option. Hail to the king, baby.
>>
>>6145128
Seconding >>6145160. We lose nothing by completing all these quests.
>>
>>6145150
Yes, while you're at max level you can store excess EXP and/or invest it into skills. However, if you invest EXP with which you levelled up, you will lose levels.
>>
>>6145173
Good to know. I thought it was a deal of invest it or you lose it.

>>6145156
I could see myself voting to put two level in Ghostflame and maybe another into Skullbolt.

Wouldnt leave us too weakened and still leave room for further upgrades down the road
>>
>>6145160
Support!

Let's just go and KILL THAT FUCKING WIZARD and LEARN HOW TO SPEAK first, though.
>>
>>6145128

All 3
>>
>>6145128
>Siren's Song
>>
>>6145239
>>6145160
I’ll change my vote to this if it’s allowed.
>>
>>6145128
>Accept all
>>
>>6145128
>In Skies
>>
Update will arrive tomorrow, but I wanted to tell you anons a late disclaimer that some parts of the story may feel unfair or too punishing for no reason, so you're ready for that if you decide to stick around. To fail is in character for the MC, as I mentioned and as you already probably figured out. I will, however, make sure that if you die before a true ending is reached, it will be in a sufficiently epic fight, maybe like 3 threads in but earlier is remotely possible with the tempo we're going at right now... Either way, thanks for reading so far, glad to see so many anons participating.
>>
>>6145684
>>6145684
The most recent update felt like we’re playing on easy baby mode
>>
>>6145684
punish me daddy~
>>
>>6145721
It was just a little skip not to stall the game for too long. I think anons would just spam hunt until the mc reaches evolution anyways. Though ig I could throw you in the storm for failure or provide additional events, that's true... Either way, the later portions of the quest will provide a high enough challenge.
>>
>Siren's Song - 2
>Dragon Cemetery - 3
>In Skies - 1
>EVERYTHING - 6

Ok in all honesty I should've posted this >what do? update yesterday, forgive me for being mentally deficient.

As you accept the siren quest, for a moment, you remember a tune and a female voice, clear and soft, humming along. The reminiscence vanishes as quickly as it appeared.

You accept the remaining quests, to no comment from the Guide. He appears and leaves quite suddenly...

With the quests paving the road to further accomplishments, you need to decide what to do now.
>Travel in the direction of the Dragon Cemetery / Siren's Home, they should be near each other.
>Travel to the Necrus Magna Hills to kill the Mad Wizard.
>Travel to the outpost of the bone scouts that could teach you how to speak.
>Travel to the Cursed Bog to return the Witch Hat to its owner.
>Write-in

A thought visits you to invest part of the EXP you've earned into your skills since you'll probably gain more in your travels. Selecting them in the status window, you notice that to upgrade Ghostflame Fireball, 600 EXP is required, in other words, 4 levels sacrificed. Quite a hefty price, but the first time was for as high as 300, too...

[Skull Bolt] and other skills require 300 to upgrade, being a first tier skill.
(multiple may be chosen)
>Invest 600 EXP into [Ghostflame Fireball].
>Invest 300 EXP into another skill [specify]
>Don't invest anything, save the EXP for now.
>>
>>6146058
>>Travel to the Necrus Magna Hills to kill the Mad Wizard.
>Invest 600 EXP into [Ghostflame Fireball].
Oh, so you're going to cast fireball, wizard? ME TOO!
>>
>>6146059
+1
>>
>>6143083
>Travel to the outpost of the bone scouts that could teach you how to speak.
>Invest 300 EXP into Skull Bolt and Dark Blast each
I'd prefer to have a solid foundation because a wizard is likely to have damage resistances. If he's fire immune and we spec into fireball, we're fucked.
>>
>>6146058
+1 >>6146085
>>
>>6146058
>Travel to the Necrus Magna Hills to kill the Mad Wizard.
least we forget

>Invest 300 EXP into Skull Bolt and Dark Blast each
>>
>>6146085
+1
>>
>>6146059
+1
>>
>>6146058
>Travel to the outpost of the bone scouts that could teach you how to speak.
>Invest 300 EXP into another skill [Skull Bolt]
>Invest 300 EXP into another skill [Darkblast]
>>
Rolled 1 (1d2)

>6146059
>6146060
>6146085
>6146121
>6146158
>6146165
>6146399
>6146511
There is a tie between the Mad Wizard and the outpost of bone scouts, so I'll roll for it.
1 - Mad Wizard
2 - Bone scouts

As for the EXP investment, Skull Bolt + Darkblast win by 1 vote.
I will provide a small choice about which path to take for Skull Bolt, the wizard/scouts post will come tomorrow or the day after, after you anons vote on the skill upgrade.
>>
After you tell the system to transfer EXP, several windows pop up before you.

[300 EXP transferred to [Skull Bolt]]
[You have LOST 2 levels]
[[Skull Bolt] levelled up!]
[Pick one path for [Skull Bolt] upgrade]

>[Multi-Skull Bolt]
[You release a series of 3 smaller skull bolts which deal 60% of original necrotic damage instead of a single powerful skull bolt.]

>[Mortis Skull Bolt]
[The skull bolt inflicts [Rigor Mortis] status effect, slowing the enemy by 25% for 20 seconds. This effect can be reduced by hostile crowd control reduction.]

>[Greater Skull Bolt]
[Spell damage increases to 150% of original and spell is 20% cheaper to cast (6 instead of 7 MP)]

[300 EXP transferred to [Dark Blast]]
[You have LOST 2 levels]
[[Dark Blast] levelled up!]
[[Dark Blast] evolves to [Life Drain]]

[Life Drain]
[You deal 30 HP necrotic damage and restore the amount inflicted after resistances are applied.]
>>
>>6146636
>[Mortis Skull Bolt]

a debuff seems like a good idea to have in general.
>>
>>6146636
>[Greater Skull Bolt]
>>
>>6146636
[Spell damage increases to 150% of original and spell is 20% cheaper to cast (6 instead of 7 MP)]
Important to have a single-target HARD hitting attack to bypass damage reductions of a certain tier.
>>
>>6146636
>Greater Skull Bolt
More efficient DPS, you say?
>>
>>6146636
>>[Multi-Skull Bolt]
>>
>>6146636
>[Mortis Skull Bolt]
status effect got me
>>
>>6146636
>[Greater Skull Bolt]
>>
Sorry for the absence, anons, just a heads up that the update will arrive tomorrow.
>>
>>6147753
Dropped my trip. It is, of course, me.
>>
(Ok I fuckin lied about this, here's a small update a day late)

You pick [Greater Skull Bolt]. While you may have lost some levels, you feel necrotic power growing in you. Improvise, adapt, overcome - didn't think you'd apply it in an isekai...

You travel to where the wizard's tower is. Even as you approach, you already see it towering over the horizon. When a few hundred meters are left, you feel a sort of gauze descend over the world. An understanding dawns upon you that this is a serious fight and you won't be able to get out of it without sacrificing a part of your power, defeating the mage, or perishing.

As the mage looks out the windows of the topmost floor in response to your roaring, you charge up a [Greater Skull Bolt] to initialize the fight...

3 anons please roll 1d100.
DC: 95

If you have any particular tactics, please write them in. The DC may be affected depending on the sophistication and inventiveness of your plan (or become worse, but we won't talk about that).
>>
Rolled 99 (1d100)

>>6148917
Well, one should never engage a wizard on their home turf. So I think we should find some cover that hides us from the windows and used our handy dandy Greater Skull Bolt to see if we can damage the ground level walls enough to topple this fucking thing, or at least draw the mage outside.

My second thought, if that fails, is to light the interior on fire from the doorway with our spooky ghost fire and then retreat to burn him out of there.

My third thought is to abuse our undead nature to starve him out. Lock his shit up by pushing heavy objects in front of the door, and purposefully wake him up every ten minutes with loud noises. Living creatures simply can't cope with not eating, not sleeping. He might have spells to help cope with it, but that's less mana in his tank. I give it a month of concentrated efforts before it's guaranteed that he breaks from this.
>>
Rolled 44 (1d100)

>>6148917
we could try and keep the wizard ducking with greater Skull bolts and use our maw to support climbing the tower up. and breach using Ghostflame fireballs as an imrprovised Flashbang we lob into several windows we can see
>>
>>6148917
>>
Rolled 57 (1d100)

>>6148975
>>
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>>6148955
Anon, I kneel
>>
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>>6148917
>if you have any special tactics please write them in, it may affect the DC
>>6148955
Instead of doing that I think we'll just win, get fucked you stupid wizard.
>>
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>>6148955
Yeah, I’ll +1 this.
>>
>"I'm gonna make things hard and kick your ass, guys."
>the dice: lol, lmao
>>
>>6148955
Mother of god...
>>6148967
>>6148976
>>6149014
>>6149026
>>6149055
>>6149074
>"I'm gonna make things hard and kick your ass, guys."
>the dice: lol, lmao
Absolutely. I don't know what you anons did to get the dice gods on your side, but it clearly worked. QM btfo.

However, worry not! As a miniboss fight, the battle has some more stages, so you'll have an ample number of opportunities to fail. Luckily for you, you yourself have some endurance under your belt as well...

Writing now. Anon's plan is quite ingenious, so you'll have a somewhat reduced DC in the next roll.
>>
>99

You build up a [Ghostflame Fireball] in your throat and send it right into the doorway of the tower. The lower levels explode in a flaming inferno, and Vincent, upon observing this, silently disappears, likely to put down the fire. You do wonder how he'll deal with the Ghostflame...

A ray of cold bursts out of the door and freezes the ground it hits into an icy road.

You hide behind the nearest hill, utilizing your superior mobility to escape. You don't know for sure how long the spell lasts, but a dozen or so seconds later, you peek with your lengthy neck from behind the crest of the hill to see the wizard levitating.

"It is not often I see undead like you, monster. I will ensure you die a swift death." The Mad Wizard laughs loudly upon uttering this.

He charges up some kind of spell... yet what seemed like a powerful attack explodes in his face. This spell reveals a shield around him - a force field of energy that protects the wizard. You use this opportunity to send another [Ghostflame Fireball] into him. It crashes against the shield, bathing the wizard in flame, but not piercing to deal true damage.

Cursing his misfortune, Vincent casts another spell, while you charge up a [Greater Skull Bolt] to knock him down to your level so you can fight on equal ground like MEN.

As the [Greater Skull Bolt] flies and impacts the wizard, shattering upon his shield (and hopefully weakening it a little), you find that you cannot move. Some kind of dark, otherworldly chains hold you in place while damage is getting dealt to you.

[You have been affected with [Eldritch Chains]]
[You are IMMOBILIZED for 10 seconds]
[You have lost 1 HP]
[You have lost 2 HP]
[You have lost 1...

The wizard charges up another attack. You cannot move to evade it, but you have your minion... Has time come for Captain to provide you a final service?..

Pick whether to sacrifice your Skeleton Captain to shield you from the damage of the wizard's spell or not. Or, perhaps you have some other way to disrupt the wizard's casting or compensate for it?..
>Write-in

Whatever you decide to do, 3 anons please roll 1d100 for the next stage of the fight. DC is 85 (5 less than 90 due to anon's plan working and drawing the wizard out of his tower)
>>
Rolled 5 (1d100)

>>6149408

Maybe try searing the chain with the light of our flames.

Though if that were to prove impossible i would prefer if our minion not sacrifice hinself and instead maybe throwing up a screnn of dirt and rock to gove us some concealment at least
>>
Rolled 48 (1d100)

>>6149408
>>
Rolled 84 (1d100)

>>6149408
>>
>>6149408
Are there any heavy rocks or stones nearby that we can hurl at him with our mouth? Or better yet, can we reach over with our long-ass neck and grab him? I wouldn't put it past him to have a forcefield that's weaker to physical attacks than magic ones.

Is the dirt loose enough to grab a large amount in our mouth and throw it at him, as even a momentary distraction, like another anon suggested?

>>6149444
Now all we need is a good plan to lower the DC and we can take this round, too.
>>
>>6149447
Oh right. We can probably also grab a masive amount of dirt using our mouth kinda like a shovel to chuck at the wizard. If a large amount of dirt and funk fly at you pretty much anyone will flinch even if they know they are safe from it. Its just human reflexes
>>
>>6149444
Oof…
>>6149419
>>6149447
+1 to the chain searing & earth shield backup.
>>
Tactics anon here.
A lot of wizard spells, traditionally, either require line of sight to actually take effect (usually for save-based shit) or need to hit the target and thus are hampered by concealment.
So we should attack the ground to create a big dust cloud to obscure us. Hell, if we're strong enough then just rip out a bunch of dirt and throw it up to make a temporary wall of dirt to both obscure us and catch any spells slung our way.
If we can light local foliage on fire for smoke, then even better.
>>
>>6149605
I don't think we'll be able to make a wall capable of hiding us in time (under 10 seconds, because I doubt he'd have used a spell that wouldn't hold us long enough to get his spell off), which is why I suggested just throwing it at him so he gets distracted.
>>
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>>6149408
>>6149606
This sounds like a job for... Pocket Sand
>>
>>6149447
>>6149456
>>6149488
>>6149605
>>6149606
>>6149755
>Anons cook up a plan out of literal shit and sticks
>shovelmaw time
It's amazing to see.

You can pick up and throw dirt and bone dust with your maw for sure, and while this won't make you succeed outright in this part of combat, it'll offer you an additional chance to live on later due to evaded damage from the spell.

Update tomorrow.
>>
>84

While the mage casts his spell, you grab a large swathe of ground with you gigamaw and throw it in his direction. A cloud of ash and bone dust breaks your line of sight, and you wait for a few seconds to see what exactly the Mad Wizard had prepared for you.

[You have lost 1 HP]
[You have lost 2 HP]
[You have lost...

A magic missile pierces the cloud and blasts the ground next to you. Then, 2 more impact other patches of ashen earth around you. The dust cloud splits around piercing points, and you see Vincent still in the air, waiting for the obstacle to disperse. He fell for the oldest trick in the book!

You use this pause to cast another [Greater Skull Bolt]. When it impacts the shield, you think you see cracks in it...

[You are no longer affected by [Eldritch Chains]]

The Mad Wizard wastes no time himself. Slowly descending upon the crest of the hill, he casts a fireball that you don't manage to dodge. The inferno blackens some of your bones and manages to light you on fire.

[You have lost 20 HP]
[You have been affected with [Burning] for 10 seconds]

Even with your fire resistance? Perhaps it's not a base level spell...

At least he's on the ground now, and you should have no problem killing him with the brute force of your chomp and [Circle Strike].

Please roll 1d100 Bo3.
DC: 80

I will say that I expected you not to use the great tactic of POCKET SAND but rather to cast some spell at the same time as the wizard and annihilate both effects as they collide. Thought I'd mention this as a valid tactic. Anyway, I guess I should refrain from giving tactics prompts while you have nothing to use around you and it all comes down to spellslinging at each other. It is my failure.
>>
Rolled 2 (1d100)

>>6150583
Final tactical suggestion. He's on the ground, in good range, and we could probably use a heal after the damage previously sustained and to help tank the Burning effect. How about Life Drain? I don't think he has much necrotic resistance.
>>
Rolled 87 (1d100)

>>6150583
>>
>>6150609
After we kill him and are still burnign we should practice our stop, drop and roll for a bit to not get melted into calcite based charcoal
>>
Rolled 63 (1d100)

>>6150583
Get fucked Wizard, you have nothing on big skeleton turtle.
>>
>>6150583
Grab him, spin him around to build up momentum, and slam him into the ground. Repeat until he stops moving, then have Cap remove his bones for our use.
>>
>87

The wizard made a BIG mistake landing. Whether it was his own decision or the spell duration ending, he's now vulnerable to both your [Circle Strike] and [Crush]. And boy do you intend to turn him into a wizard cutlet using precisely these skills.

But before that...

"Life Drain." you rattle, and bits of luminous power travel from the wizard to your body.

[You have restored 21 HP]

So he's got resistances... or something else protects him?

You run uphill towards the Mad Wizard, your Skeleton Captain behind you, when you see a flash of blue light and get struck with an otherworldly cold.

[You have lost 2 HP]
[You have lost 3 HP]
[You have lost...

The wizard casts his frozen ray again towards you, and as you charge towards him, you feel yourself moving slower... and slower... and slower...

[You are no longer under the effect of [Burning]]
[You are under the effect of [Frozen]: speed reduced by 50% - for 30 seconds]

You manage to get 2 good CHOMPS on Vincent in spite of him trying to evade your attacks. You see his shield grow red and cracked with damage. It won't be long until it breaks, just one more hit...

You attempt to catch him in your maw and spin around to slam him into the ground, but suddenly, a flash of light appears again, and you feel nothing between your jaws.

Looking around, you see the wizard a few dozen meters away from you, preparing to cast another spell. Blink. The signature skill of cowardly ranged mages... At least you stand on the crest of the hill - you can easily retreat behind it to hide yourself from any spell he intends to launch at you.

A thought visits you. Like you intended to do with the wizard himself, could you spin-launch your minion towards him?..
>Launch Captain. He'll distract the wizard long enough for you to approach and maybe even shrug off the debuff.
>Spend the last half of your mana throwing spells at the wizard. Ghostflame Fireball is probably the best option here, you've got +21% damage from fire spells accumulated with all those crystals, after all.
>POCKET SA-er, MAW DIRT. It always works!
>Hide behind the crest of the hill. Better outlast the debuff in a safe area.
>Write-in?
>>
>>6151819
Chuck the Captain at him. The captain is armored. he will still be almost like a slow moving cannon ball if he hits the shield of the wizard. and if now. Well at least a close combat dude will distract the wizard long enough for us to get at him. allowing him to bring distance between us will only give him an advantage.
>>
>>6151819
Is Frozen referring to just our "voluntary" movement (like walking) or also our involuntary movement (like falling)? If the latter, then is the hill steep enough for us to just slide down it at him?
>>
>>6151849
I haven't actually thought about it, and I fear that discussing it will lead to arguments about what constitutes voluntary and involuntary movement down the line, but I'll say you CAN roll downhill like a ragdoll at normal speed but CAN'T slide in a controlled manner.
>>
>>6151819
>>6151868
With this in mind, let's just throw OURSELVES downhill at him! Keep up the pressure, every attack that hits damages the shield and is a period of time the wizard can't hit us, and if he dodges or blinks away, then he's not blasting us.
>>
>>6151871
+1
>>
>>6151819
with that other thought being quite a bit smarter i would agree that >>6151871
would be a better plan.

please disregard my plan here >>6151821
>>
>>6151819
>POCKET SA-er, MAW DIRT. It always works!
>>
>>6151819
>Launch Captain. He'll distract the wizard long enough for you to approach and maybe even shrug off the debuff.
>>
>>6151871
>marge jumping down stairs.jpg
>>
>>6151920
Actually, I was imagining that gif of the SUV going end over end directly into a picnic.
>>
>>6151922
Ah, the Freebird school of driving then.
>>
>>6151819
>Launch Captain. He'll distract the wizard long enough for you to approach and maybe even shrug off the debuff.
>>
>>6151871
>>6151881
>>6151885
>>6151890
>>6151896
>>6152166
>roll downhill

Please 3 anons roll 3d100 (sic). Update probably wrapping this up tomorrow.
>>
Rolled 8 (1d100)

>>6152306
>>
Rolled 8 (1d100)

>>6152306
MAD ROLLER
>>
Rolled 90 (1d100)

>>6152306
>>
Rolled 70, 15, 23 = 108 (3d100)

>>6152306
I'm illiterate
>>
Rolled 15, 23 = 38 (2d100)

>>6152306
oh. read that wrong as well. two more rolls for >>6152308
>>
File: Laughs in Technicolour.gif (529 KB, 827x926)
529 KB
529 KB GIF
Rolled 10, 1, 94 = 105 (3d100)

>>6152306
Time for the finishing blow.
>>
Rolled 48, 39, 59 = 146 (3d100)

>>6152320
Oh, you finished us alright.
>>
>>6152308
>>6152313
>>6152315
>>6152316
>>6152317
>>6152320
>ONE last needed success just barely rolled at 90
>A NAT 1 is rolled just beyond the range of dice I take (10th die after the first 9 taken)
Mother of god... you fuckers truly are blessed by the dice gods.

Writing and wrapping this fight up.
>>
>>6152860
the gods love fools and madmen.

if they dont step too far out of line.
>>
You leap downhill, going limp, and start rolling like a car in one of those videos.

The wizard sees you rolling and you're fairly sure he HATES the inventive solution you came up with. In spite of whatever fear he must have of a several tons weighing creature ragdolling his way, he manages to cast a spell of magic missiles, a pair of which impact your body with all their might.

[You have lost 10 HP]
[You have lost 10 HP]

You land at the foot of the hill, the wizard smashed under your body. An explosion echoes throughout the hills, sending you a dozen metres away. Upon standing up (still fairly slowly), you see the wizard's face is bloodied. The shield is broken. All that's left is to finish the job.

"Don't underestimate me." he says. "I've got one final trick up my sleeve... DEATH RAY!"

He points at you, and from the top of the tower, which is in view after your crossing of the hill, a ray of pure, violent magical energy emits immediately.

[You have lost 20 HP]
[You have lost 20 HP]
[You have lost...

You find yourself in a realm of pain, unable to move or see where to strike. However, the blinding, ethereal light comes to an abrupt end after mere seconds. When you regain your vision, you see the wizard, the Mad Wizard Vincent hanging dead on the sword of your minion - the Skeleton Captain.

It's over.

You've won.

[You have gained 400 EXP]
[LEVEL UP!]
[LEVEL UP!]
[You have completed [The Mad Wizard of Necrus Magna Hills] quest]
[You have gained 300 EXP]
[LEVEL UP!]
[LEVEL UP!]
[118 EXP stored]
[Find Arthur and report your success to obtain the final reward]
[You are no longer affected by Frozen]

There is, however, one more thing you expect to receive...

Approaching Vincent's corpse, you notice the Skeleton Captain doing some kind of hand sign above the corpse. It makes you feel a tinge of unease for a moment. When you mentally command him to explain what he was doing, Captain only turns to face you, looking at you with empty eye sockets, motionless.
(1/?)
>>
You spend a few seconds waiting for a reply, but when it doesn't come, you turn to absorb the Mad Wizard's corpse into your own mass of undead flesh and bones. A surge of power adds to your strength.

[You have gained [Mad Wizard's Remains]]
[Vincent was a great wizard. Respected both among the commoners and the mages for his intellect and noble attitude to everyone, he was on the path to be remembered for decades, if not centuries. His family was slain by demons in one of the raids that the border garrisons were too slow to stop, and his mage squad's power was too weak to overcome by themselves. Driven mad by grief, he secluded himself in a ruined Deadlands tower, turning it into his fortress and amassing magical crystals from the surrounding lands in hopes of one day bringing his family back. Any sane mage would find his research incomprehensible. Maybe it will be deciphered in later ages to reveal a breakthrough in magic. Or maybe he didn't understand it himself...]
[+50% all magical damage]
[5% miscast chance]

Hmm...

You also inspect the wizard's possessions. There's a shattered, smoking gem and torn robes, but the staff seems intact...
[You have obtained [Channelling Staff]]
[A staff used by war wizards to enhance their spellcasting abilities.]
[5% less spell cooldown, 5% less spell cost in MP]

Good.

You investigate the tower. Since you're too large to fit in, you send Captain to loot it for you. He brings back a collection of crystals. Among them, there's a medium fire crystal, completing your second secondary objective of the [Pyromancer] quest. Now all that's left is to get 5 more bit fire crystals, and the addition of [Fireblast] (probably fairly weak by your current standards) to your arsenal is within reach.

[You have completed bonus objective 2 of the [Pyromancer] quest]
[+150 EXP, +3 MAG, +2 RES]
[Excess EXP stored]
[Total stored EXP: 268]

Besides these, there are 5 bit water crystals, 3 bit eldritch crystals and 1 medium abjuration crystal.

[You have obtained BIT WATER CRYSTAL. Water and ice magic +1%] x 5
[You have obtained...
... +5% abjuration magic efficiency]

The rest? Magic books that are of dubious worth. Not like you can read, anyway.

With less than half HP and MP left, what will you do now?
>Go finish the quest with Arthur. Where was he again?..
>Travel to northeastern Deadlands, to the Dragon Cemetery
>Travel to eastern Deadlands to return the Witch's Hat to its owner
>Travel to the bone scouts' base somewhere to the north of where you are. You need to learn to speak ASAP.
>Travel southwest, to the Riverlands. You've got a quest to drink from the Sacred Spring of Spica - an additional objective to your [Restoration of Life] quest
>Rest. [if you wish to travel somewhere after resting, pick a destination and I will write it in the post following whatever events transpire while you rest]
>Write-in?
(2/2)
>>
>>6152902
>Travel to the bone scouts' base somewhere to the north of where you are. You need to learn to speak ASAP.
>Uprade one of our skills again. probably the Ghost Fire Flame if it can be upgraded again.
>>
>>6152902
Supporting >>6152905.
>>
>>6152905
>>Travel to the bone scouts' base somewhere to the north of where you are. You need to learn to speak ASAP.
Support. Also try putting levels into the other spells, which we just got a bonus to.
>>
Also, looks like Cap still has some of himself, in there. Maybe he wouldn't mind that Restoration of Life quest either, even if it'd be expensive to do it for both of us.
>>
>>6152905
+1
>>
>>6152902
>Rest then go find arthur
>>
>>6152902
>rest then find Arthur
I'm feeling lucky!
>>
>>6152902
>Travel to the bone scouts' base somewhere to the north of where you are. You need to learn to speak ASAP.
>>
You go north, towards the supposed location of the deadlands scouts - looters and graverobbers profiting off this bleak landscape. You make sure to avoid any dangerous monsters while making your way there. To some, you are the dangerous one.

The fortress that's supposed to house the scouts appears in the distance after a short trek. As you approach it, a warning blast of magic ruptures the earth not far away. You stop, waiting patiently for an invitation to come in. Another blast.

The following silence is broken by a human voice asking you to close your maw twice if you understand. When you do so, quiet descends once more, the only sound being the distant battles and the howl of wind.

They invite you in a while later, and after a few yes/no questions, you are acquainted with your hosts.

"Well then, what do you seek from us, monster?" Their leader, Robert, asks.

You make a rattling sound with your neck and then cycle through all answer options yes/no/I don't know.

They stand silent for a few seconds, glancing between each other.

"It wants to speak." A mage remarks. You chomp once to say yes.

"Oh. So that's what it is. Hmm..." The leader stands in thought for a moment. "The Speech crystals are always in short supply. Damn Astorian and Riverlands nobles always want to make their pets talk or some shit. The crystals themselves rare, spawning randomly on sites of different properties, so it's a pain to gather them. But... I suppose we can spare one for you if you help us in return."

Back when you "talked" to the reaper, you asked for conditions first. You do the same with Robert.
(1/2)
>>
"Very well, let me tell you about the tasks...

There are 2 'jobs' we can offer you. The first - there's a net of fortifications - like a series of great walls - in northwestern Deadlands, long abandoned, from back when Astorias tried to expand its sphere of influence south. We've been looting the crystals there for a long time, but recently, a vindictive spirit has appeared there. A general-knight that invaded and captured these fortifications. We've meant to deal with him for a long time, but with his ethereality, the non-mages are useless. Besides, he's got a fair deal of resistances to magic. We've been gathering artifacts to specifically target spirits and lower magic defence of creatures for a while now, but lacked the final punch that should be enough to kill him. With your help, we could do it - I'll lease you a chainmail that turns your attacks magical. You should be able to equip it with your... particular constitution.

The second task - we've found records of a magic gate in a ruin nearby. It is supposed to lead to a treasury where we may find some fairly powerful artifacts. We tried opening and maintaining the portal previously, but it seems to attract A LOT of monstrosities from a wide radius - I don't know the specifics, but our mages told me it was something about the kind of energies emitted and all that stuff. Point is, we need someone big, strong, and intelligent to protect our mages and partners while they're looting the treasury. That someone may be you.

So, what's it going to be? The great wall knight-general or the treasury portal?"

You consider your options carefully...
>You will help kill the vindictive spirit.
>You will protect the mages maintaining the portal.
>Refuse to do any of these. You will find another way to learn speech.
>Agree to both - with an additional reward demanded -, though perhaps not in succession.

You also think about levelling up Ghostflame Fireball. It requires an investment of 600 EXP, but the skill evolution could be good...
>Invest EXP into Ghostflame Fireball.
>Pass on this for now.
(2/2)
>>
>>6153744
>You will protect the mages maintaining the portal.
Holy shit, free loot from killing things AND the ability to speak? Easiest choice of a lifetime. I also suggest that when we do learn to speak, we'll speak in as few words as possible, as befits a powerful undead monster. At most three words per sentence, with a huge vibrating voice.
>>
>>6153744
>You will help kill the vindictive spirit.

i think with the AOE we have access to using Fireball of the Ghost variety we would be a damn valuable asset when fighting hordes of monstrosities. though we will have to recouperate somewhat before going out there to help the scouts.

>Invest EXP into Ghostflame Fireball.
>>
>>6153744
>>Agree to both - with an additional reward demanded -, though perhaps not in succession.
Mages first.
>Invest EXP into Ghostflame Fireball.
Let's fry some bones.
>>
>>6153763
RGH FUCK! I meant to vote for

>You will protect the mages maintaining the portal.
>>
>>6153744
>Agree to both - with an additional reward demanded -, though perhaps not in succession.
Do the mages first.
>Invest EXP into Ghostflame Fireball.
>>
>>6153744
>You will protect the mages maintaining the portal.
>Invest EXP into Ghostflame Fireball.
>>
>>6153744
>You will protect the mages maintaining the portal.

>Invest EXP into Ghostflame Fireball.
>>6153759
>I also suggest that when we do learn to speak, we'll speak in as few words as possible, as befits a powerful undead monster. At most three words per sentence, with a huge vibrating voice.
Me fuck lichess
>>
>>6153744
>Agree to both - with an additional reward demanded -, though perhaps not in succession.

>Invest EXP into Ghostflame Fireball.
>>
>>6153870
>Be Me
>QT Lich
>Fuckass turtle keeps killing my minions when I get in a fight with other power players
>Months of work wasted in hours
>Get in a fight, finally making headway
>Turtle shows up again with a skeleton riding it
>Kills half my army in one ghostflame blast
>Turns to look me directly in the eyes
>In the deepest voice I've ever heard, it says
>"Me fuck Liches"
>Run for it
>>
>>6154007
>"He only speaks in three word bursts. He has to be retarded."
>"Actually madam I am more than capable of verbosity, indeed my loquacity is beyond reproach by all but the most well read and acquainted speakers, many of whom spend more time in vaunted towers and dilapidated libraries much like yourself but even more cloistered."
>"..... what?"
>"Me talk good."
>>
>>6154093
or...
>"He only speaks in three word bursts. He has to be retarded."
>"Stupidsaywhat"
>"..... what?
>"Ha. Ha. Ha."
>>
>>6154096
The oldest trick in the book. Naturally, a nerd who spends all of her time with corpses would not know this basic of social spells. A devious plot.
>>
>>6153744
>Agree to both - with an additional reward demanded -, though perhaps not in succession.
>Invest EXP into Ghostflame Fireball.
>>
I'm not ded, just tired. Await update tomorrow.
>>6153759
>>6153870
>>6154007
>>6154093
>>6154096
I lol'd. This is brilliant. Thank you, anons.
>>
>>6154955
>I lol'd. This is brilliant. Thank you, anons.
our pleasure, OP
>>
Rolled 2 (1d2)

>6153759
>6153763
>6153769
>6153806
>6153828
>6153855
>6153870
>6153924
>6154191
>tie between mages only and mages first, spirit knight second
>Invest EXP into Ghostflame Fireball

Rolling to break the tie and posting immediately.
1 - mages only
2 - mages first, spirit knight second
>>
You chomp once to indicate you intend to help their mages. You'll tell them you are gonna help them kill the spirit as well when you gain speech.

"Excellent. We should be ready to do this tomorrow if you wish to rest. You can stay at this fortress for now."

You nod to the leader's offer, but as you follow one of his scouts to a hall spacious enough to hold you body, you are, for a moment, assaulted by a feeling of doubt and dread, as if the fate twists again into some unfavourable route. You cannot pinpoint exactly where it comes from, but a thought of wariness about the immediate future visits you.

Your sleep is filled with worry and remnants of times past, but is not interrupted. Once you awaken in the early hours of the morning, with the dawn sun casting its grey rays upon the Deadlands, you rattle "Status." to check whether you regained your strength.

Name: [LOCKED]
Race: Skeletal Maw
Level: 15/15
268 EXP stored
Rank: E
Skills:
[Life Drain], [Greater Skull Bolt], [Ghostflame Fireball], [Crush], [Circle Strike], [Inspire]
Traits:
[Bonemonger], [Undead], [Marvengade's Champion], 2 Hidden traits
Equipment:
[Astorian High Paladin's Remains], [Pyromancer's Remains], [Lance of Power] x 2, [Subduer of Demons] x 3, [Alpha Deadwolf's Fang], [Witch's Hat], [Channelling Staff], [Mad Wizard's Remains]
Status:
[Fire Resistance I]
HP: 140/160
MP: 60/60
STR: 70
DEF: 36
MAG: 45 + 20
RES: 33
SPD: 28

Not fully healed, but lookin' good.

Investing 600 EXP into [Ghostflame Fireball] brings you down 3 levels, but powers up your skill...

[[Ghostflame Fireball] levelled up to [Ghostflame Fireball II]]
[Throw a fireball of ghostflame that explodes on impact, dealing 25(OLD) -> 50 magical damage (40 fire, 10 necrotic). Chance to set target on fire. 2 hours(OLD) -> 30 minutes cooldown to gain another charge. 3 (OLD) -> 5 charges can be stored.]

With your Skeleton Captain in tow, you enter the main hall of the fortress to find the little men hurrying about. An hour or so of waiting later, you depart with a sizeable party of about 20 warriors and 5 mages - you note this is a large portion, if not the absolute majority, of the fortress' population.
>>
It takes some time to accustom to the pace of puny humans, but you manage, and 4 hours of painstakingly slow walking later, you enter the fortress where the portal is supposed to be opened. In the distance, you see a black forest bristling against the horizon and hills rising to break the plains in the other direction. Bar that, there are only vast, grey wastelands of bone and dust, with some rare movement that betrays the position of horrors that will soon come knocking at the gates.

The main hall is huge, the ceiling long since collapsed - a suitable battleground should you need a lot of space to fight your enemies. A great doorway that is just wide enough for you to enter leads into a smaller hall, useful if you ever feel overwhelmed by enemies.

About a third of the scout group, including 4 mages, goes deeper into the building, leaving you and the rear guard to protect the entrances.

"It's gonna start soon. Be careful, monster." Robert, who has remained with your part of the scouts, says quietly.

A few minutes later, a surge of energy, unseen, but sharply felt, passes through everyone, making the men twitch. Inside yourself, you feel something awaken.

[You are now under the effect of [Thirst for Blood]]
[Physical damage +20%]
[Resistance RES -10%]

IT'S ON.

Looking out of a hole in the wall, you notices a horde of... trees? approaching from the direction of the black forest.

"Dead ents." Someone whispers.

Ah. Fuel for your fireballs. A good start.

First, pick
>Fight the ents in the big hall.
>Fight the ents in the small hall.
>Write-in? At the entrance to one of the halls? Outside?

Second, pick
>Use fireballs without restraint.
>Save [specify number] of fireballs for later use.
>>
>>6155401
>Fight the ents in the big hall.
>Save [specify number] of fireballs for later use.
Half.
>>
>>6155401
>Fight the ents in the big hall.
>Save 4 Fireballs for later.

This is gonna be an endurance test. shouldnt be too greedy with using Fireballs. Even if the Ents are probably vulnerable. we can set them alight and chomp them to splinters with out allround attack. we should probably launch the first fireball while they are clumped up trying to get into the hall and then drop onto them and pulversie the first row or so before darting back into the hall to have more space for our maw.
>>
>>6155401
>Fight the ents in the big hall.
>Save 4 fireballs for later use.

We can retreat backwards to the entrance of the smaller hall if we're overwhelmed.
>>
>>6155401
>Fight the ents in the small hall.
If we lure the enemy into the natural choke-points that the fort creates, their numerical advantage will be less effective. It also takes less men to defend a smaller area, so we can set up for siege warfare-- having people trade off when they're getting tired, to keep casualties to a minimum. Or we could, if we could talk, and tell the others our strategy.
>Save 2 fireballs for later
>>
>>6155470
Wait, just realized we have help and can't just fight with abandon. Try and motion to the guard to stay back because half of everything we can do is an AOE.
>>
>>6155406
>+1
>Save 3
>>
>>6155401
>Fight the ents in the small hall.
>Save 3 fireballs
>>
Anons, there are some problems with rangebanned ips, 15 minutes antispam, basically technical difficulties that make it difficult to post comfortably. I am NOT dead. But I may only be able to post on Monday or later, provided the thread is still up by then.
>>
>>6156466
The beaters(derogatory) did this.
>>
>>6156466
Hope everything’s alright with you, OP



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