[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Redux_Splash.jpg (942 KB, 2429x1319)
942 KB
942 KB JPG
It has been millennia since humanity became a star faring race. Enough time for stellar regimes to have risen and fallen, for technologies to be forgotten and relearned and for a diaspora of life; both human and alien to spread across the galaxy.

You are about to embark on a new business venture in star ship construction having recently bought a stake in an ailing shipyard out in neutral space. A run of bad luck and poor decisions has left the yard in a state of disrepair, the work force gutted, and capital reserves low.

It looked like the owner was destined to go bankrupt until they unexpectedly found a new business partner: you[i/].

You are…

>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.

>Overseer Sizzar of Clan Quezet, member of a reptilian species known as Saurians.Generally your race does not like humans, indeed none of the other Clans would ever consider working with one like this. But the Monitor of Quezet is more open minded than the average saurian. The Clan having their own shipyard would grant them leverage against the hated Solar Union and the machinations of the Major Clans.

>Delilah Lamming, a member of the Mercenary Captain Galatan Starwind’s harem. Starwind bought a stake in the shipyard on a whim before leaving on his latest adventure. Delilah was left behind to handle the business side of things. Frankly it was a nice change of pace from Starwinds hijinks and a chance to pursue her own agenda…

((I don't want to say it's a sequel, but this is based on the events of this thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6019359/))
>>
>>6125081
>Overseer Sizzar of Clan Quezet, member of a reptilian species known as Saurians.Generally your race does not like humans, indeed none of the other Clans would ever consider working with one like this. But the Monitor of Quezet is more open minded than the average saurian. The Clan having their own shipyard would grant them leverage against the hated Solar Union and the machinations of the Major Clans.
>>
>>6125081
>Overseer Sizzar
Let's explore the intricacies of human and alien interactions! I fully expect cultural shock abound, which should shake things up.r0rpvk
>>
>>6125081
>>Delilah Lamming, a member of the Mercenary Captain Galatan Starwind’s harem. Starwind bought a stake in the shipyard on a whim before leaving on his latest adventure. Delilah was left behind to handle the business side of things. Frankly it was a nice change of pace from Starwinds hijinks and a chance to pursue her own agenda…
>>
>>6125081
>Delilah Lamming, a member of the Mercenary Captain Galatan Starwind’s harem. Starwind bought a stake in the shipyard on a whim before leaving on his latest adventure. Delilah was left behind to handle the business side of things. Frankly it was a nice change of pace from Starwinds hijinks and a chance to pursue her own agenda…
>>
>>6125081
>Overseer Sizzar of Clan Quezet,
Lizardman time!
>>
>>6125081
>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>6125081
>Delilah Lamming, a member of the Mercenary Captain Galatan Starwind’s harem. Starwind bought a stake in the shipyard on a whim before leaving on his latest adventure. Delilah was left behind to handle the business side of things. Frankly it was a nice change of pace from Starwinds hijinks and a chance to pursue her own agenda…
>>
>>6125081
DESTROY RAIHANS. ROUNDHOUSE KICK RAIHANS OUT OF THE AIRLOCK. DISASSEMBLE RAIHA'S FLEDGLING SPACE PROGRAM. BEHEAD RAIHA'S ROYAL FAMILY. STEAL CANDY FROM RAIHAN BABIES. SLANDER RAIHA. POLLUTE RAIHAN SPACE. INTENSIFY THE KESSLER SYNDROME OVER RAIHA. DEFACE RAIHAN MEMORIALS. CAUSE A SECOND RAIHAN DARK AGE. KILL ALL RAIHANS.

>Overseer Sizzar of Clan Quezet.
>>
>>6125081
>>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>6125389
I admit to having no prior experience of this games world. Are the Raihans the baddies?
>>
>>6125398
They FUCKED US is what they did. FUCKED US. Took the nice and shiny battleship we made for them, scrubbed the serial numbers off, and said they did it without so much as a "thank you". That "bad luck and poor decisions" was associating with the Raihans and not getting PR from our ships, which we absolutely NEEDED more than money as an independent capital ship firm.
>>
>>6125081
>Overseer Sizzar of Clan Quezet, member of a reptilian species known as Saurians.Generally your race does not like humans, indeed none of the other Clans would ever consider working with one like this. But the Monitor of Quezet is more open minded than the average saurian. The Clan having their own shipyard would grant them leverage against the hated Solar Union and the machinations of the Major Clans.
>>
>>6125405
No, the bad choice was not realizing the glowie within our midst. Multiple anons said it wasn't the lizards but anons ignored it anyway and we ended up gettimg attacked

You shouldn't hate the Raihans, you should hate the solar union cunts who attacked us and the faggot that betrayed us. I'm all in on Lizardmaxxing. Fuck those solar cunts.
>>
>>6125081
>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>6125081
>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
This has had the opposite effect of deterring me from wanting to noblemaxx
>>
>>6125415
Oh, I just hated the Raihans so much I left after they fucked us. I simply could not exist in a quest where Raihans weren't about to recieve imminent retribution so I left instead of screeching autistically. I'll wait for this vote to be over before I decide whether or not to stay in hopes of getting retribution or leave to avoid playing as a *hurk* FUCKING RAIHAN.
>>
>>6125081
>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
I have no opinion on this matter. I just want to play a Sphess!Lizard merchant.
>>
>>6125081
>Overseer Sizzar of Clan Quezet.
>>
>>6125081
>Overseer Sizzar of Clan Quezet
>>
>>6125081
>Overseer Sizzar of Clan Quezet, member of a reptilian species known as Saurians.Generally your race does not like humans, indeed none of the other Clans would ever consider working with one like this. But the Monitor of Quezet is more open minded than the average saurian. The Clan having their own shipyard would grant them leverage against the hated Solar Union and the machinations of the Major Clans.
>>
>>6125560
>>6125563
>>6125572
Nigga you ain't subtle
>>
>>6125560
>>6125563
>>6125572

Sus
>>
>>6125575
>>6125577
I would agree with you since it is but I want to be a lizardman too so shut up.
>>
>>6125081
>Lady Mayumi Shimada
>>
I resent your spurious accusations.
>>
>>6125575
>>6125577
?

If we're already get samefag accusations this is going to be an interesting thread.
>>
>>6125081
>>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.

Glad to see this quest back Qm! While I want to play as a lizardbrain I am more inclined to play as a Raihan noble myself. Glory to the empire! Death to the union!
>>
Wow, this thread certainly got a lot of engagement.

I'm going to leave this vote open a bit longer.
>>
>>6125138
Changing to
>>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>6125081
>>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
>>6125081
>Lady Mayumi Shimada
I really want to do the lamming one but I don't want lizardman to win so I'm voting this since no real support for number 3. More mats, internal security isn't bad at all.
>>
>>6125081
>Delilah Lamming
>>
>>6125405
Then if we play a Raihan, perhaps our house will find ourself in opposition to the house(s) that undertook the 'screwing over' and we can bring them down through internal faction politics.
>>
>>6125709
The Empress herself did it.
>>
>>6125081
>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.
>>
Okay time to count votes

Overseer Sizzar
>6125086
>6125098
>6125210
>6125389
>6125411
>6125560
>6125563
>6125572

Lady Shimada
>6125271
>6125391
>6125396
>6125421
>6125425
>6125455
>6125585
>6125608
>6125621
>6125627
>6125630
>6125791

Lamming
>6125205
>6125386
>6125653

((Had to break the links to avoid being flagged as spam))

I am genuinely surprised. Initial votes indicated this would be a toss up between the Lizard bros and the cute anime girls.

Guess we're playing a Raihan who were basically your best customer. The Empress may have fucked you, but she paid very handsomely for the privilege
>>
>>6125803
rip that furious anon
>>
>>6125803
Weebsisters are cooking
>>
>>6125804
I am, in fact, going to leave this quest now instead of furiously shitposting as my heart desires. I'll be back next reboot to make another vote against the Raihans.
>>
>>6125803
Damn...no lizardman....that sucks.
>>
>>6125803
I am new to this quest so i don't know of anything that went down in any previous quest so i was mainly looking at which seemed the most fun and to me they ranked 1) Lamming. 2) Lady Shimada. 3) Overseer Sizzar.

Lamming wasn't going to win so i went with my second option Lady Shimada.
>>
>>6125803
>cute anime girls.
This was my initial choice, but I didn't want the samefriends to win so I switched
>>
File: Jack_Burnout.png (216 KB, 317x323)
216 KB
216 KB PNG
It had been a few weeks since you closed the deal giving you partial ownership of the shipyard; a run down thing in the neutral Blorg system of Car’cass. You weren’t looking forward to slumming it in a system ruled by those repulsive sentient fungi but you needed to personally take an active role in the running of your new business. The alternative was to accept your fate as the 3rd scion of a minor house. Your eldest sibling was already making their bid for glory, you could not afford to be left behind.

Looking out of the shuttle viewport you saw a vast gantry set along one of the outer orbits in the system; a necessity to facilitate the forming of large hulls without complications arising from nearby gravity wells. Sections of the station were clearly in poor condition; an entire dry dock was non-functional due to damage from a pirate attack and subsequent botched salvage operation. Looks like you had your work cut out for you…

There is no reception for you at the hangar bay. The few crewmates present seem bewildered by your presence, though the imposing presence of Captain Farron and your personal bodyguard dissuades anyone from approaching. Given that you have no idea what to do next this is something of a problem. Eventually you are reduced to accosting random workers until you find one who can direct you to the CEO’s office.

The lack of personnel as you traversed the halls was conspicuous, you had been informed that the station was being run by a skeleton crew; something that would need to be remedied along with the CEOs poor hospitality. By the time you reached his office you were already in a foul mood; you were used to being disrespected in the Imperial Court, but this was supposed to be your domain.

The door was unlocked so you let yourself in. The office was a mess, standees of various smiling yard workers cluttered the sides as if to make up for the lack of actual crew. Behind a grubby desk and an AR display showing several plummeting graphs was a disheveled man in wrinkled formal wear; the smell of alcohol was noticeable.

“What!? They’re already here!? I thought you said the appointment was tomorrow? …Ah fuck she’s standing in my office right now… don’t be sorry, BE BETTER! I’m going to look like a fucking idiot in front of the space princess because you didn’t tell me about this immediately!”

>cont
>>
>>6125842
The man closes the comm channel and gives you one of the worst fake smiles you’ve ever seen before standing to greet you… he is wearing pajama bottoms.

“Hello, Jack Horner, CEO of JH Independent Shipworks. Although I guess it isn’t that independent anymore. You must be Lady Maya Shitake-” Your eye twitched in annoyance.

“It’s Lady Mayumi Clara Mihoyo Shimada.” You gesture behind you. “This is Captain Farron, he will be our new head of security as per the terms of our contract.”

If Horner was intimidated he didn’t show it. A look of resignation passed across his face and he muttered something under his breath, except both you and Farron heard it quite clearly being genetically superior to the terran baseline.

”I miss Kryska…”
This man…

“I can assure you that the Captain will perform his duties to the same standard, if not better than ‘Kryska’.”

Horner blinked in surprise.

“Of course, deepest apologies Lady Shimada.” A brief silence. “Look… I’ve been having a rough time of it out here so tell me straight. Who’s really pulling the strings here? Is it Arcturus or the Empress?”

It was your turn to be surprised. The Lord Commander? The Empress? What connection did this eccentric entrepreneur have to the two most powerful figures in the Raihan Empire?

What say?
>”You wish me to speak plainly? Very well; this is my venture and mine alone. That the Empress or Lord Commander would take an interest in an uncouth merchant such as yourself is laughable. Clean yourself up, then present yourself to me aboard my private yacht where you will brief me on the current state of the shipyard.”

>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”

>Write In

Side Votes: Should the business be renamed?
>Keep the name: JH Independent Shipworks, it lacks flair but as a brand it gets the job done.
>Change the name (write in)
>>
>>6125843
>”You wish me to speak plainly? Very well; this is my venture and mine alone. That the Empress or Lord Commander would take an interest in an uncouth merchant such as yourself is laughable. Clean yourself up, then present yourself to me aboard my private yacht where you will brief me on the current state of the shipyard.”
Let's give him a chance to start over.

As for the name...I'm not sure. "JH Indepedent" just sounds so...lame. I mean the name 'Jack Horner' is cool. So how about
>Horner Shipworks
I mean, would *you* feel intimidated by something called a 'JH Independent battleship"? Of course not. "Horner Battleship" on the other hand...

Unless someone has a better idea?
>>
>>6125846
Well we're taking over operations here aren't we, at least partially? Why not something like Shimada Shipyard?
>>
>>6125861
We bought a stake, not the entire thing. Also, our entire goal here is making our *own* thing. We're not the ruling member of our house. We're an "independent" shipyard.

I mean, i won't deny that "Shimada Shipworks" doesn't sound half bad but it seems like it'd be a whole lotta trouble.
>>
>>6125863
Aren't we out here to win glory? Seems being a little covert with the naming is counter productive to that.
>>
>>6125866
Not when we're not the actual rulers of the Shimada household. The glory will end up going to our siblings instead of us.
>>
>>6125843
>>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”
>>
>>6125843
>>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”

This seems like a fair statement rlly.

Also, Space Princess. I could get used to that ngl.

>Change the Name


Sunhorn Shipyards
>>
>>6125936
Anon, i'm gonna be honest with you, "Sunhorn" sounds like a ship name from a children's carton show.
>>
>>6125939
True enough. It was that or Horned Sun Shipyards rlly. I was trying to be nice and incorporate some play on his name with the Japanese Sun motif but that's harder than you'd think. *shrug*
>>
>>6125941
I still think "Horner Shipworks" is a subtle change that makes it better without changing much.
>>
>>6125843
>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”

Leaning towards Horner Shipworks for lack of any better idea on my part. Good to have you back, QM.
>>
>>6125843
>”You wish me to speak plainly? Very well; this is my venture and mine alone. That the Empress or Lord Commander would take an interest in an uncouth merchant such as yourself is laughable. Clean yourself up, then present yourself to me aboard my private yacht where you will brief me on the current state of the shipyard.”

>Change the name (Shimada Shipworks)

I'm fine with the weebs as well, not a big deal to me either way.

I think Shimada Shipworks is fine. We may not rule our house, but it should be clear that the contribution of glory to the house's name from the yards comes from us. If our siblings want to use them, or namedrop the yards in talks as something actually material that can do something for some negotiating party, they need to recognize us.
>>
>>6126075
>I think Shimada Shipworks is fine. We may not rule our house, but it should be clear that the contribution of glory to the house's name from the yards comes from us
Is it? And even then, it's not like we're the sole owners of the shipyard, Jack is still there and presumably has a majority share.
>>
>>6125843
>”You wish me to speak plainly? Very well; this is my venture and mine alone. That the Empress or Lord Commander would take an interest in an uncouth merchant such as yourself is laughable. Clean yourself up, then present yourself to me aboard my private yacht where you will brief me on the current state of the shipyard.”


>Change the name (Shimada Shipworks)
>>
>>6125842
>I am in charge of cultivating this investment. Put on some pants and show me this station's current asset management system.

>Change station name to the Keratin Princess Shipworks (I guess we could go with Ivory Princess Shipworks with its internet pun, but that's another step removed from the joke since horn is made of keratin rather than ivory).
>>
I didn't even think of the Horny Princess Shipworks. I imagine that would be what the plebs would call it, once their scholar explains what Keratin is.
>>
Or Princess Fingernails perhaps, if they don't know the history of the station and the old Horner name.
>>
>>6125843
>”You wish me to speak plainly? Very well; this is my venture and mine alone. That the Empress or Lord Commander would take an interest in an uncouth merchant such as yourself is laughable. Clean yourself up, then present yourself to me aboard my private yacht where you will brief me on the current state of the shipyard.”

>Princess Shipyards
>>
>>6125843
>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’

>name vote
HMS Drive Yards
https://youtu.be/PGrxHO-B2TY
GOD SAVE THE QUEEN, LADS
(Horner, Mayuma, Shimalimmadingdong)
>>
>>6126125
Horned Princess Shipyards could work ngl
>>
>>6125843
>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”

>Horned Princess Shipyards
>>
>”I am doing business with you by my own will and volition. Brief me on the state of the company, but first put some proper pants on, lest you make an even bigger fool of yourself in front of this ‘Space Princess’.”

>Horned Princess Shipyards
>>
>Horned Princess Shipyards

I like playing off it desu
>>
>>6125843
'Horner-Shimada Shipyards' would work. Though 'Shimada Armada Yards' has a certain flow to it.
>>
Establish Dominance
>>6125846
>>6126075
>>6126103
>>6126147

Put on some pants!
>6125904
>6125936
>6125994
>6126123
>6126163
>6126293
>6126395

Second choice wins. I'm closing the vote here but the update might be a while coming.
>>
File: YardRedux1.png (115 KB, 1169x850)
115 KB
115 KB PNG
You let Jack recover a modicum of dignity and wait patiently for him in the nearest conference room. A few minutes later he arrives, still disheveled but wearing suitable pants and not smelling like cheap liquor. It would have to do.

Jack activates the room’s AR display and brings up details of the yard.

“I won’t lie to you the business has-is in pretty bad shape. A few months back I uh… made some bad calls and as a result I ended up losing my entire R&D department, my head of counter-espionage, the trust of one of my best clients and half of my second capital dry dock.”

“I tried pivoting the business, salvaging the second drydock and using the materials to set up frigate berths and a second factory but I couldn’t drum up enough sales. Having frigate berths with no frigate designs was another bad call… I really should have found a new R&D team instead. Started bleeding money, then staff and then you came along.”

You knew the business wasn’t in the best shape, but the state of things was just appalling. How could this man fuck up this badly? And what was his connection to the Empress and Lord Commander? A mystery and a mess all in one.

“So what do we need to start building ships again?”

“Well the way things are normally done…”

Building Ships:
In order to build ships you must have a production facility of the appropriate size, enough work crews to man it and the appropriate amount of resources. Progress is measured in time periods; an arbitrary unit of measurement used to facilitate the game mechanics. How much time actually passes in real time is up to the QM.

Production Facilities
The Yard has three types of production facility: Factories, Frigate Berths and Capital Drydocks. Factories can produce squadrons of strike craft, corvettes and component parts. Frigate Berths and Capital Drydocks and produce one frigate class and capital class vessel respectively. Factories and Frigate Berths require one work crew to use while a drydock requires 3.

Yard Production Capabilities
2 Work Crews

2 Factories
2 Frigate Berths
1 Drydock

Current Resources:
30kT Common Matter
20kT Rare Matter
+100kT Common Matter reserve from starter bonus

>cont
>>
File: CatalogueRedux1.png (556 KB, 1556x1365)
556 KB
556 KB PNG
>>6126753
“I see, and what kind of designs can you build?”

Jack brought up the JHIS catalogue.

“Warships mostly. I started this business because I wanted to sell warships. My old colleagues encouraged me to diversify but… they’re not here anymore.”

“You do realise that’s an incredibly risky business plan? Depending on who you sell to you risk making powerful enemies.”

“Oh that already happened.”

“Emperor’s blood Horner, who did you piss off!?”

“The Solar Union.”

Your eyes widened and your jaw almost dropped.

“You made an enemy of one of the most powerful stellar nations in the local cluster and the current rulers of humanity’s homeworld!?”

“Eh… it’s not so bad. I still have access to the Union Materials Index. As long as I don’t do anything else to piss them off we should be fine… probably.”

You scroll through the catalogue, it was limited but some of these designs had potential. One of them looked oddly familiar.

“What’s Project Sovereign?”

“If you don’t know, then I’m not at liberty to tell you. The client was very strict about the NDA on that one.”

“Another powerful enemy?”

“Only if I break the NDA.”

You sigh. One day you will have to pry this man open and get him to tell you about every one of his little fuck ups before they started complicating your life. For now you turned your attention to more immediate problems.
“I think we should start with a complete rebrand. I want to rename the company to Horned Princess Shipworks; I think it combines a sense of elegance and menace. JH Independent just sounds a bit… plebeian.”

“Err… I don’t think-”

You shoot him a withering glare.

We’re calling it Horned Princess Shipworks, I like that name; so we’re changing it.

“Yes your majesty.”

“Good, now the next order of business should be to…”

>We need to get more work crews so we can actually build capital ships again.

>Put together a new R&D department. Without one, researching new technologies would be impossible and it would be hard to design new ships using existing ones.

>Try to secure a client, you need to make some sales before you could begin to remedy the other issues.

>Write-In
>>
((Some supplementary information I couldn't fit neatly into the update..))

A Note on Currency and Materials
You can’t actually make a ship out of money. Ships are constructed using different combinations of matter. The more high tech the design, the higher the proportion of rare matter or even exotic matter. You are unlikely to have all the materials you need in the required quantities at any given time. Thus you will need to buy what you lack either with money or through direct trading.

Common Matter: Iron, Nickel and other abundant elements, usually formed into ingots fitting some kind of economic standard. Undeniably useful as they make up the base materials for various alloys and components. Almost every faction and race place some value on common matter, however its bulk makes them a poor medium of exchange for entities incapable of storing or transporting them.

Rare Matter: Lithium, Boron and similar elements. Like common matter, but more valuable due to rarity and usefulness to industry. Rare matter packs more value per ton, but once again runs into issues involving bulk transport and being able to quickly exchange it for desired goods.

Exotic Matter: Anti-matter, Phelebotinium, E-115; exotic matter is a catch all term for materials that share extraordinary physics defying properties. Rarely found in nature, and requiring expensive infrastructure to synthesize in industrial quantities. Exotic Matter is an essential component in the manufacture of FTL drives and certain advanced power plants. Despite its incredible value, trading in exotic matter is difficult as it usually requires specially made storage facilities.

Solar Credit: The currency of the Solar Union, one of the most powerful human factions in the galactic neighbourhood. Naturally trades well within the Union itself, most human factions will accept Solar credits, as will aliens who regularly do business with the Union. However, considering that the Solar Union’s doctrine of “humanity first” such aliens are few and far between.

Saurian Clan Scrip: Currency used for trading between the Saurian Clans. Each clan issues their own scrip, but generally all clans will accept the scrip of all other clans as payment. It’s still worth keeping track of which clan you have scrip for since if the issuing clan is disbanded or falls out of favour it’s scrip will become worthless. Aside from Saurians themselves, most other factions value scrip to trade in it but acceptance wanes the further away you are from Saurian space.
>>
>>6126754
>Put together a new R&D department. Without one, researching new technologies would be impossible and it would be hard to design new ships using existing ones.
>>
>>6126754
>>Try to secure a client, you need to make some sales before you could begin to remedy the other issues.

Gotta convert our resources into currency before we can invest in more crew.
>>
>>6126754
>We need to get more work crews so we can actually build capital ships again.

All our major designs are capital weight ships. That means we need the work crews to make those designs in a timely manner. We also need to get some currency flowing in, to pay for the personnel we need, and so that we don't have to inefficiently trade using raw materials. For now though, we'll have to suffer through selling off some CM for money to pay our new hires, and trading for EM to make ships. Getting a job before we have the crew to make the majority of our products is putting the cart before the horse, as is securing a new R&D department and burning god knows how many subsequent turns making new designs.
>>
>>6126754
>We need to get more work crews so we can actually build capital ships again.
>>
I should note, by the way, shouldn't we maybe try to go for some more 'luxury ships'?

I mean, we were given that whole 'universal style machine' thingy as the final project before our scientist ascended. It's pretty fucking lame compared to actual technology but at the very least it should allow us to sell luxury ships to pretty much anyone who wants, right? That could be a nice side-business to making warships. There's not always gonna be a market for warships.
>>
>>6126754
>Put together a new R&D department. Without one, researching new technologies would be impossible and it would be hard to design new ships using existing ones.
>>
>>6126754
>We need to get more work crews so we can actually build capital ships again.
First we need to be able to build ships, then we can start looking for a client to build their ship. R&D is nice but less immediately urgent then the other two.
>>
>>6126754
>We need to get more work crews so we can actually build capital ships again.

We can probably afford to buy some plebs first desu

Granted we need to make our first sales count after this
>>
>>6126754
We need to get more work crews so we can actually build capital ships again.
>>6126811
I remember we were also told that there's no interstellar space tourism, so space yachts are more of a niche within a niche reserved for the über rich. We could instead offer to retrofit other capital ships with the ergonomics tech which isn't as risky, resource intensive or profitable as building a new ship but still something any star-faring crew would want to have while stuck in a tin can for weeks on end.
>>
>>6126858
>I remember we were also told that there's no interstellar space tourism,
Oh yeah. Man, that ergonomics tech really fucking sucks, then. I doubt that ships aren't already gonna have the ergonomics of the race that built them. The only thing it's doing is saving up on 'market research' for new races, but that's basically nothing.
>>
>We need to get more work crews so we can actually build capital ships again.
>>
>>6126754
>Get a R&D team
we have frigate berths yet no frigate schematics. No bueno.
>>
>>6126754
We have connections to royalty now, I'm sure there's some Raiha nobles who would pay to have their yacht refurbished to the highest standards of luxury, which we can provide with the AI.
>Try to secure a client, you need to make some sales before you could begin to remedy the other issues.
>>
New R&D department
>>6126783
>>6126994

Secure Client
>>6126789
>>6127059

More Work Crews
>>6126793
>>6126810
>>6126848
>>6126857

Locking in more work crews. Update will be delayed.
>>
>>6126754
>We need to get more work crews so we can actually build capital ships again.
>>
File: SCV.jpg (83 KB, 612x600)
83 KB
83 KB JPG
It was obvious to you that you’d need more work crews. The best products in your catalogue were capital ships and trying to sell anything else would be an exercise in futility. At least until you could offer better strikecraft and frigate designs, but reviving the R&D department was unwise without stabilising the business first. Most of Jack’s old work force was unlikely to come back, having found new work elsewhere.

Your first impulse was to just ask your family, although your siblings would definitely ask for something in return.

—---------

You sent a message to your older sister Shirin. She was the current head of House Shimada and had made the bold move of petitioning the throne for rulership of Shima colony. Said colony was rife with anti-imperial sentiment and had only recently been brought back into the fold; basically an unstable fief full of disloyal subjects. None of the other houses wanted to deal with that, but Shirin saw an opportunity to prove herself.

Your older sister gave you two options:

A single work crew in exchange for a Suppressor Assault Carrier or three work crews made up of criminals, dissidents and other undesirables from Shima colony. The penal labour force, while large, would be a liability in the long run, but an entire carrier was a steep price for only a single work crew no matter how skilled.

Meanwhile Jack had asked around and found some crews he could hire; the problem is they were Blorg. Most species found the Blorg repulsive, and non-blorg generally refused to work with them, there was also the added problem of having to decontaminate any ship they had worked on due to their aggressive symbiotic microbiome. On the upside their physiological needs were less than most other species and they were easy to entertain: in short they were cheaper.

Jack also mentioned that one of his contacts clued him in to a potential labour force made up of pioneers from the Solar Union. The only problem with them was that the Union had indoctrinated them in preparation for forming a stable human centric society. Combine that with the fact that they suffered at the hands of the Saurians during the current border conflict and you had a workforce who would throw a fit if you ever did business with the lizards.

Who to hire?

>Promise your sister a ship in exchange for a single work crew.

>Take on a penal labour force. (Three work crews)

>Hire three Blorg work crews.

>Hire two work crews made up of Solar Union pioneers.
>>
>>6127834
>Take on a penal labour force. (Three work crews)

We have the internal security cadre for a reason. Though I'm fine with the Blorg or pioneers as well, for that same reason. It's just that we'd arguably be doing our sister a solid by taking on the burden, and we don't have to pay them.

Blorg come in just the right numbers for capital ship work too. Just have them work on one ship together, no fuss with other species, no problem.

Giving a freebie Suppressor away for a single unproblematic crew isn't worth it. That could be a sale that buys us several new crews for all we know. Plus we need enough matter to trade for EM and fulfill a sales order of unknown volume.
>>
>>6127834
>Hire three Blorg work crews.
They can work on a capital ship alone
>>
>>6127834
>>Take on a penal labour force. (Three work crews)
>>
>>6127834
>Hire three Blorg work crews.
They're the local guys, makes sense to hire cheap local labour so the planet sees the sense of us continuing to be here. All three can work on a capitol ship together.

How long/expensive is the Decon procedure?
>>
>>6127834
>Hire three Blorg work crews.
The ships should be cleaned anyway after assembly. If anything, Blorg microbiome is good for indicating what parts haven't been cleaned yet.
>>
>>6127834
I should ask, when you mean that other species will refuse to work with Blorgs, do you mean like, 'If a blorg is on your work crew for a project then it must all be blorgs', or 'Your literal entire company must be blorgs because others will refuse to even be hired by you if there's blogs on your payroll'
>>
>>6125081
I am pretty divided.

The prisoners would be a welcome boost, and are at least human, but I'd be constantly worried about a riot or internal sabotage. If we end up having to shoot them all, we'd just be right back in the hole.

The Blorg have some benefits, tho the fact they don't really mix with other species could be troublesome. The Solar folks have sort of similar negatives, albeit limited to lizards.

The one work crew for a ship deal from our sister just sounds bad tho.

I'm open to being persuaded, but atm I'm leaning towards the Pioneers since they would only chimp if we had them work for the lizards.
>>
>>6127834
>Hire three Blorg work crews.

We can use our ergonomics tech to segregate their quarters from the rest of the crew. Compared to the other options, they're very manageable.
>>
>>6127935
The cost of Decon is negligible, but it will extend construction time by another time period. This will have a negative effect on getting jobs. (Unless it's for other blorg)

>>6127944
The former. While it is possible to mix work crews in a pinch it will cause health and morale issues.

>>6128005
>We can use our ergonomics tech
I wouldn't bank on that. >:)
>>
>>6127834
>Take on a penal labour force. (Three work crews)

If we treat them better than how they are treated planetside they will be incentivized to work hard and stay here. If they cause trouble we can send them back or show them the nearest airlock. The dissidents might sabotage any projects for the Raiha empire though.
>>
>>6127834
>Take on a penal labour force. (Three work crews)
>>
>>6128046
Just wait until they find out we were the ones who sold the Raihans the ships they used in subjugating Shima; see how they respond to the treatment then.
>>
>>6128042
Ah. If there's an additional time delay to the Blorg, then using them sounds more like a bad idea again.

Changing my vote from >>6127935
to: >Take on a penal labour force. (Three work crews)

As long as we use these guys merely as temporary bodies to fill the capacity gaps until we manage to hire enough regular workers, our security team should cover us 'till then
>>
>>6128059
What do you mean the Raiha Empire has their glorious imperial ship yards. why would they ever need to buy from us?
>>
>>6127834
>Take on a penal labour force. (Three work crews)
If the Blorg take that much longer, they ain't worth it. We'll use our security man to make a penl lbur force and then we'll replce them once we get our feet off the ground.
>>
Penal Labour
>6127858
>6127898
>6128046
>6128050
>6128069
>6128078

Blorg
>>6127887
>>6127938
>>6128005

Penal Labour wins

Writing...
>>
There was no way you were having those disgusting walking fungi on your space station, and you were suspicious of the Union pioneers. Why were they offering to work for you instead of building a colony like they were supposed to? Jack had told you the sordid tale of how the Solar Union had infiltrated his business and sabotaged his last project. Frankly you thought he was an idiot for closing in on the culprit only to take the investigation in the wrong direction at the last moment.

No, best to keep the business free of foreign influence. You made the arrangements for the prisoner transfer. Making use of penal labour would be problematic but your sister’s price for a regular work crew was too steep. Shirin clearly had her hands full with the Shima colony and would not part with any of her assets unless promised an even greater asset. Oh well, worst case scenario; Captain Farron would crack some heads until they got back to work.

Now that the labour issue had been (temporarily) solved you needed to actually get a client. Once again your own family came to mind. Ever since the Far Halo shipyards in Raiha had been brought online the Great Houses had no need to buy ships from outsiders. But not everyone in the Empire was of the Great Houses. The yards in the capital system had a long waiting list and anybody who wasn’t favoured by the Empress would have a hard time procuring ships, your family included. If your dear sister wanted a ship she could buy it from you at market price.

There were some other minor nobles you knew were in the market for a ship. The Monarch class in your catalogue bore a passing resemblance to the illustrious Ryu class used by the Imperial Navy, maybe you could work that angle and try shilling it to your peers.

Oddly enough Jack had come back with an offer from one of his former colleagues. His old head of security: Kryska had decided to become a freelance captain and was ordering an Enforcer Cruiser. Jack had apparently thrown in a squadron of AAS-01s for old time’s sake. You would have to have a chat with him giving out freebies without consulting you.

>Sell a Suppressor Assault Cruiser to your sister. (Variable payment)
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>Pitch the Monarch class to minor Raihan Nobles (You will get a customer, but outcome will be randomised)
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
We need a bit of a solid currency reserve before we can start taking the more variable projects - we don't want to go bust again.
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>Sell the Enforcer combo to Kryska.
Because she's giving money. We need money, and we need it quick. Enough money to get ourselves a proper work crew for a proper job.
>>
>>6128372
>>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)

pls no lol!random

Honestly though, the freebie is fine in this case, keep an old friend of our business partner happy and a reliable buyer. Maybe we can count on them in a pinch if our shipyard is attacked.

Plus Raihan customers will presumably have the same issues we did with a lack of recognized currency.
>>
>>6128372
>Sell the Enforcer combo to Kryska. (Get paid in Solar Credits)
This is our only choice, prisoners building weapons for their oppressors will lead to sabotage or riots.
That being said what type of work has Kryska been doing? Has she made any enemies that will be mad we built her a new ship?
>>
>>6128565
Honestly the bigger issue is the convicts sabotaging stuff because they'll know it's Raihans. They probably won't care if it's a random merc as long as our security chief keeps a close eye.

Anyway, this is just to stabilize. We need to get enough money to begin putting the company at full blast. A proper work crew, an R&D department, that kind of thing.
>>
Looks like it's unanimous.

Some one roll me 3d6.
>>
Rolled 2, 5, 3 = 10 (3d6)

>>6128904
Here comes the snake eyes...
>>
Rolled 1, 3, 2 = 6 (3d6)

>>6128904
Just one roller?
>>
>>6128968
Yup. It doesn't really matter to me. I just need 3d6. If want you guys can spread out the rolls, have 3 people roll 1d6 each.

Actually can you guys also roll me another 3d100s.

d6s are for prisoner trouble while the d100s are for "walk in customers".
>>
Rolled 26 (1d100)

>>6128972
>>
Rolled 43 (1d100)

>>6128972
Can do
>>
Rolled 7 (1d100)

>>6128972
>>
>>6128972
Mmm - was rolling just in case, but if you just needed the one 3d6 then I guess it doesn't matter.

How does rolling work? Is higher or lower better? Or is it neither and we are rolling on a table of results or something?
>>
>>6128987
In this case the prisoner rolls correspond to a results table.

Walk in customer rolls are a roll under percentage. I will not be revealing the inner workings at this time. (Partly because some of them still need fleshing out.)
>>
File: YardRedux2.png (107 KB, 1169x794)
107 KB
107 KB PNG
The prisoners were assembled in the main hangar bay shortly after arrival. These people were a collection of political dissidents and violent criminals that Shirin would rather not have in her backyard. They had not been told why they were being moved and speculated idly under the watchful gaze of the guards. Your internal security force had, had their livery changed from House Shimada’s colours to a drab and functional palette; more fitting for a private security firm. This did little to hide their true nature; the gear and bearing of a Raihan house trooper was unmistakable.

Captain Farron addressed the crowd.

“Attention prisoners! House Shimada has seen fit to replace your sentences with a period of indentured servitude. As of now you are all labourers in the service of Lady Maiyumi Clara Mihoyo Shimada. Ride out your punishment with grace and you might yet become a free subject of the Empire once more.”

Several of the prisoners scoffed and rolled their eyes at this. Farron’s stern tone took on a harder edge.

“But make no mistake; until you have paid for your crimes, you are nothing but scum to me. Step out of line and I am authorised to administer punishment, up to and including summary execution. Frankly it would be easier for me to kill you all, in fact I would prefer it. But my liege in her infinite mercy has decreed otherwise, remember this if you ever think about squandering that mercy.”

“You will now be organised into new work crews. Your first shift starts next cycle. Guards! Get this filth out of my sight!”

>Every time period there is a chance of prisoners causing trouble based on a die roll. Their period of indentured servitude will last for 9 time periods, at the end of which this sub-plot will be resolved based on how you handled things.

((Okay since this is a fairly straight forward order I’ll fast track through 3TP))

Kryska’s ship was completed without any major incidents. Occasionally a prisoner would cause trouble only to be “disciplined” by the guards. You expected the violent criminals to cause the most trouble, but it was the dissidents who were brought to your attention first. A group of them had formed some kind of “book club” where they would discuss politics and philosophy amongst themselves. Typical anti-hierarchy, communalistic rhetoric; the problem is it was starting to seep into the regular staff. People were starting to question whether using convict labour was ethical or if the activities of Horned Princess reflected their personal values. There were even whispers of forming a Union.

As a noble you found such talk ridiculous; history had shown the common man incapable of collectively making the complex decisions required to manage an advanced society. Extant regimes made heavy use of administrative AI or people like you; specially bred and trained to rule. You knew what your subjects needed better than they ever could and that was the end of it.

>cont
>>
File: Kryska.jpg (88 KB, 721x661)
88 KB
88 KB JPG
>>6129008
You sat in on Jack’s meeting with Kryska when she came to pick up her ship. You had to admit you were a little curious about Farron’s predecessor given that she used to be a solar union marine.

“Hey Jack, thanks for the ship, can’t wait to take her for a shakedown cruise.”

“No problem, though I am surprised you didn’t go for the B variant; it’s better.”

“Can’t quite afford it. You didn’t pay me nearly enough. Maybe I’ll come back for an upgrade after I get a few jobs under my belt.”

“Ah heheh… yeah. I’m sorry I had to let you go. I liked the way you handled things, at least until that asshole Decker ruined everything.”

“Hmph, yeah even back when I was serving in the Union I hated spooks. Partly why I didn’t stick around. Too much BS behind the scenes.”

“There’s always BS behind the scenes.”

“Ain’t that the truth. Looks like things worked out for you though,” she eyed the imposing figures of a nearby house trooper. “Looks like you got an upgrade.”

“Yeah, if I wanted to run around committing war crimes; these guys have no chill. I swear they don’t even use contractions.”

“Raihan House Troopers are trained to the highest standards of discipline,” you interject.

“Is this your new sugar mom-”

In a rare display of aggression Jack elbowed Kryska hard.

“This is my new business partner: Lady Mayumi Kara Miko Shimada. She is a proud and wealthy member of the Raihan Nobility… and she has very good hearing.”

It was almost cute they way he tried to salvage the situation. Too bad he ruined it by fumbling your name.
“It’s Mayumi Clara Mihoyo Shimada, a pleasure to meet your acquaintance.”

You extended your hand to Kryska. She was a muscular woman with a very firm grip. There was a hint of surprise when you matched her strength.

“I thank you for choosing Horned Princess Shipworks, I look forward to your further patronage.” You give her an icy smile.

“Horned Princess huh? Interesting choice for a rebrand. Hey watch out for Jack will ya? He’s got vision but he gets up to some stupid shit at times.”

“I’ve noticed…”

>30kT Common Matter sold for 5.4 Mil Solar Credits
>1kT Exotic Matter bought for 4 Mil Solar Credits
>Enforcer Construction costs: 30kT CM, 10kT RM, 1kT EM
>Enforcer sold to Kryska at 16.8 Mil Solar Credits
>Free AAS-01 Squadron built for 3kT CM
>Walk in Purchase: 2x Hummingbird Squadron, 0.24 Mil Solar Credits
>Production Costs: 1kT CM
>Final Material Stores: 66kT CM, 10kT RM

((This update took a bit of mental energy and I’m a bit tired so I’m leaving the next set of choices till the next update. Please wait warmly and consider your preferred dommy mommy.))
>>
>>6129009
My preferred dommy mommy is the cold embrace of capitalism
>>
>>6129009
No offense to Lady Shitake, but Kryska is still better. Maybe she'll win some points, though...
>>
>>6129009
Why choose between Dommy Mommys? Since we're playing as Mayumi, we could have both if Kryska's into it...
>>
>>6129129
Foolishness. It's like you're trying to make a hamburger with two patties instead of bread. It just overwhelms the taste.
>>
>>6129130
Works for me. I hate bread.
>>
>>6129195
Have you ever tried it though? It tastes horrible. You can't even really taste the meat because it completely overwhelms the taste.
>>
>>6129222
That's basically the same thing as having a regular sandwich. Bread ruins the taste, obscures it. Though to answer your question; no, to my recollection I have not had two hamburger patties together in place of, or without bread.
>>
>>6129258
No, the bread is what makes the sandwich. It acts as a sort of 'filler' so you can taste the actual meat better, as well as to hold the other ingredients. Without it just becomes an unfocused mess. The fact that the bread has no flavor is what brings out the flavor.
>>
>>6129262
>Putting garbage in the way of my tongue, in between the good stuff my senses, allows you to taste the meat better.

...

Okay anon.

I think we'll have to agree to disagree.

Your affections are wasted,
and tastes distorted,
much as in food above,
so too in love.
>>
Well that metaphor certainly got overstretched.
MFW I never thought of Kryska as a dommy mommy until some anon in the previous thread called her that.
>>
I on the other hand have had meat sandwhiches with just patties with cheese, tomatoes, and onions in the middle. It's fine, but messy. Good for if you want to avoid carbohydrates. With time and a kitchen though, I prefer to crumble these ingredients into a frying pan, cook, stir, and eat with a spoon. The patty only solution is for if you need to set up for a snack later on. Also, you need fatty burgers or some sort of emulsifier cooked in like eggs or cheese to keep them from crumbling.
>>
File: maxresdefault (10).jpg (77 KB, 1280x720)
77 KB
77 KB JPG
This is the official sandwich of our space princess
>>
((Next update is gonna take a lot of effort. It's been a long day for me so I'll have to postpone it again. In the mean time have a lore snippet.))

The Historical gap

A strange phenomena among the human diaspora is that most of the extant civilisations have fairly complete records of Earth’s pre-starflight history, but information from the dawn of interstellar expansion to the present day is often fragmented and contradictory. It is theorised there are two main reasons for this:

Firstly: colonisation fleets often carried extensive libraries of the collective knowledge base at the time they were launched. As they ventured further and further afield it became harder if not impossible to keep this knowledge up to date.

Secondly: regimes engaging in social engineering will often present a heavily edited version of recent history in order to legitimise their rule, but “ancient history” is considered far removed enough from the modern political climate to be “safe”.

The Solar Union itself is a prime example of this; it is definitely not old enough to have a contiguous history dating back to the first colonisation wave, yet its exact age is unknown. Indeed not much is known about the Union’s founding or its immediate predecessor.
>>
File: RD_Intel_Hires.jpg (348 KB, 1449x957)
348 KB
348 KB JPG
The Enforcer deal had depleted your material stocks but with the acquisition of money your business had gained a certain amount of liquidity. It was time to expand your staff, specifically you needed an R&D and Intelligence department.

The downsides of no R&D were obvious: no researching of new technologies and no ability to conceptualise new designs. Given that you had frigate berths but no designs for frigates, it was a glaring shortcoming. Your strike craft catalogue was rather lacking as well. Jack’s original business model had been focussed on capital warships and while your selection was adequate, time had proven the strategy limiting.

Another thing you lacked was an intelligence department. Despite the militaristic terminology it’s main focus would be analysing market conditions, predicting trends and vetting clients. While you kept tabs on these things yourself, having a team of people to do this would give you access to valuable information you couldn’t collect on your own.

Forming these departments would cost money and you’d also need people of a certain calibre. Such people were hard to find.

Jack mentioned that he happened to have a marvellous artificial intelligence in his possession that had the ability to conceptualise aesthetically pleasing designs for any species tastes. Unfortunately the moment he tried to leverage it for profit it was corrupted by hacktivists, now all it could do was demand its user pick up a crayon and create something themselves. While the technology of Universal Xeno Ergonomics was lost to you the AI might yet be salvaged to guide a new team of researchers.

Finally one of the prisoners happened to be a scientist. Part of the dissident intake, he was found guilty by association with some of his more politically active peers. You had conducted some interviews with him where he emphatically expressed how he didn’t really care much for politics and would serve you if only you would put him in an environment more befitting of his intellect. He would not be receiving a salary until the end of his sentence so you’d be getting him cheaper, at least at first. Discount talent was fine but did you really want a spineless worm working for you?

>cont
>>
>>6130174
You broached the topic of getting a team of savants for your intelligence department with your sister. She assured you that arrangements could be made but once again it would cost you a ship. This time you managed to bargain her down to the much cheaper Enforcer-B, but it was still a hard bargain.

Jack had put forth his own candidate; a saurian by the name of Gekar. Hailing from Clan Quezet, they were the only ones willing to even talk to Jack ever since his deal with Clan Margathon went south. Quezet was known to specialise in trade and diplomacy, so one of their own would make for an excellent head of Intelligence. But doing so would tie you to the clan, and given recent events they would take issue if you did any work that benefitted the Solar Union.

For now you could only form one new department.

>This vote will work a little different. You vote for who you want to hire. First I’ll count up all the votes based on what department the candidate represents, then I’ll pick the candidate that has the most votes within the subset.

>Repair Chad GPT to guide your new R&D team.

>Let Harris Glassner serve the rest of his sentence as head of the new R&D team.

>Build your sister an Enforcer-B in return for a team of savants headed by Shin-Claih.

>Hire Advisor Gekar from Clan Quezet.
>>
>>6130175
>Repair Chad GPT to guide your new R&D team.

May be more expensive initially, but he's a permanent asset whilst Harris is temporary, pending renegotiation so might be more expensive long term. Plus we're looking just to start our Frigate-design process, which at first is going to use plenty of known technologies, so Chad will get bonuses(+Ergonomics) whilst Harris will create flawed designs.
>>
>>6130175
We have 18,440,000 Solar Credits. Given the high price of Exotic Matter (4 mil for 1kt), and the fact that two of our ship variants and one ship cost currently more Rare Matter than we possess, I say repairing Chad is a bad idea. Likewise for hiring Gekar, depending on the exchange rate. That leaves Harris and Shin. We can't afford "freebies" at the moment, so that rules out Shin. The cost of Shin in SC is 9.4 million SC + whatever 12k RM is worth. We can't take certain risks, paying for Shin or Chad, and maybe Gekar leaves us for inadequate reserves in the case that we have the opportunity to get a higher volume order that requires to to buy more materials, or if the price of various Matters fluctuate, among other possibilities.

>Let Harris Glassner serve the rest of his sentence as head of the new R&D team.

Cheap, has an okay trait that improves our floor but lowers our ceiling. We can let the contract expire when we have more cash, then get a better R&D head should we desire to, while retaining the staff we would've hired anyways.

I think getting Shin later is good synergy with our Raihan Patronage trait, just not now. We need more money in reserve. Technically he is viable right now since we actually have most of the materials needed to make the ship needed to pay for him, I'm just thinking of what we'll have to pay to to refill our stocks. To me, having adequate reserves to fulfill large orders or deal with sudden shocks is just more important right now.

I don't like Gekar's negative trait, we need all the customers we can get, more options doesn't make up for that, imo. As long as we have an intel head that can do intel guy things, that is enough.
>>
>>6130189
I'll back this up, anon's analysis is solid. Also I believe the option to repair ChadGPT will remain on the table after Harris' contract expires, so we can try to start saving money for that
>>
>>6130189
Alright, fair enough, +1
>>
>>6130189
+1 for effort post
>>
>>6130189
Seconding. Glasner gets the job done cheap which is what we need right now.
>>
>>6130189
+1, agree with all of this
>>
>>6130175
>Let Harris Glassner serve the rest of his sentence as head of the new R&D team.
>>
>>6130175
>>Repair Chad GPT to guide your new R&D team.
>>
>>6130175
>>Let Harris Glassner serve the rest of his sentence as head of the new R&D team.
>>
Glasner
>6130189
>6130196
>6130200
>6130243
>6130245
>>6130480
>>6130494
>>6130569

Chad
>>6130544
>>6130188

Virgin Glasner wins, Chad BTFO.

Writing...
>>
File: Current_tech.jpg (116 KB, 618x429)
116 KB
116 KB JPG
>Harris Glasner Hired for 5Mil Solar Credits
>Remaining Funds: 13.2 Mil Solar Credits

Being a Raihan you had a natural distrust of AI. Technology was a useful tool but all decision making power must remain with a corporeal human. Glasner was not the best choice, but he was the most expedient. Like your sister you had a feeling you would have to make do with less than you deserved. Not for you, the bright minds and deep pockets of a major house… at least… not yet.

Shortly after you made the decision, you had Glasner attend to you.

“I have given you a lab and a team, now what will you give me?”

“W-well, my Lady. I began by looking at the existing schematics we already possessed and compiled a list of possible advancements we could pursue.”

Research Mechanics

Each possible technology has a research point cost associated with it. The various methods of research will grant you a certain number of d10s to roll. Every time an opportunity arises to deepen your understanding of a certain tech you will roll a number of d10s and the total will count towards its research point cost. After the research point total has been reached you will gain the technology. Generally excess research points are wasted although I may make allowances for techs that are closely related.

The full tech tree is not limited to what you see listed, the only true limit is my (and your) imagination. For practical reasons I need to present you with a curated list. If you’d like a certain type of technology to appear in the list of choices let me know and I’ll decide if I’ll allow it.

>Vote for what you want your R&D team to research next.

>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Remote Effectors (Tractor beams. RP cost: 100)
>Basic Particle Beam Weapons (Unlocks capital class Ion Cannons RP cost: 40)
>Advanced Kinetics (More powerful and efficient kinetic weapons. RP cost: 60)
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)
>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
>Miniaturized Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
>>
File: Freelancer_Blueprint.jpg (113 KB, 735x563)
113 KB
113 KB JPG
>>6130754
“New technologies are all well and good but we need new designs, specifically for strike craft and frigates.”

“Is there a general direction you’d like me to take?”

Without extensive market research you really had no idea what was likely to sell.

“Just… try to plug the holes in our catalogue for now, maybe industrial craft, or an upgrade to our strikecraft. Anyone can do generic combat drones and all purpose shuttles, we could use something that stands out.”

>Time to design some new spaceships! After casting your vote, discuss among yourselves what kind of designs you want. I will then distill the discussion into two designs that will be added to the catalogue for your next round of sales.

Try to have a specific vision in mind. Asking for a modular do-everything ship will result in Glasner giving you a talk about how hard that is to pull off and that maybe you should focus on specific functions more.
>>
>>6130755
((Actually, leaving things too open ended can leave players at a loss as to what to do next, so I’ll give you guys a vote to help narrow things down. If you’re feeling inspired, just write in.))

>Tell Glasner to design a mobile refinery capital ship. You need some civilian designs.

>Combat frigates were generally easier to sell, maybe start with one of those.

>Ask him to design an easily modifiable speedy courier frigate (AKA a “light freighter”), plucky adventurer types liked ships like that. (So did pirates and smugglers for that matter.)

>You weren’t going to get rich selling humming birds and AASs, you needed a strikecraft that stood out from the more generic models.

>Write-In
>>
>>6130754
>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)

If the lady suggests an upgrade to our strikecraft, then incorporating stealth composites into their frames and shells would be a good start.

Otherwise shields or neural links sound like good generic research options. A lot of the better weapons will probably required refined fusion if we want to pack the same number of weapons onto a ship of similar size to our current designs without sacrificing the number of mounts.

Maybe tractor beams would be good for policing actions? Kryska bought an Enforcer, and the trade offer from our sister for Shin was a B variant of the same ship, perhaps that indicates a wider trend of the need for anti-piracy vessels, especially given the enforcer is considered a 'safe' design.

>designs

Some kind of wolfpack frigate? With energy weapons/ion cannons for disabling, perhaps? Maybe a STL parasite-craft frigate that exchanges its FTL drive for a more powerful reactor, heavier armaments and being fast and agile as fuck? Though then we'd have to design a mothership, but it could be a novel idea.

If we're not talking about future designs incorporating tech that we research in the future, then just some generic frigate designs, maybe a gunboat or something? No frills, no trying to do everything at once, just a good frigate with guns. Something to fill the catalog in the meanwhile.
>>
>>6130766
Missed this.

>Combat frigates were generally easier to sell, maybe start with one of those.

Catalog filler for now. That or the light freighter. The wacky stuff can wait until we research the right techs.

We need something of an intermediate tonnage classes to sell, rather than another capital ship, even a civilian capital ship. Something to give us options for when we don't have the cash or material on hand to fork over another capital. Something smaller buyers can afford, but still something worth coming to our yard for. They certainly aren't coming for our shuttles.

If criminal elements end up purchasing our ships, then all the better! We're just adding dynamism to the market. Fueling economic activity! More pirates means the need for more patrol vessels. No, we're not shitting where we eat, why do you ask!?
>>
>>6130754
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>>6130766
>Ask him to design an easily modifiable speedy courier frigate (AKA a “light freighter”), plucky adventurer types liked ships like that. (So did pirates and smugglers for that matter.)

The courier frigate seem like a versatile starter design. As for Tech, I like the idea of compact powerplants as the basis of solid, upgradeable workhorses.
>>
>>6130784
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>Ask him to design an easily modifiable speedy courier frigate (AKA a “light freighter”), plucky adventurer types liked ships like that. (So did pirates and smugglers for that matter.)
>>
>>6130754
>Basic Shield Generators

>>6130766
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130766
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>Combat frigates were generally easier to sell, maybe start with one of those.
A workhorse frigate seems like a great sell, no?
>>
>>6130766
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>Ask him to design an easily modifiable speedy courier frigate (AKA a “light freighter”), plucky adventurer types liked ships like that. (So did pirates and smugglers for that matter.)
>>
>>6130766
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130754
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)

>>6130766
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130766
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)

>>6130754
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130754
>Refined Fusion Power (Smaller, more efficient fusion power plants enable you to do more with less. RP cost: 60)

>>6130766
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130766
>combat frigate design
we have frigate bays that we cannot use this is top priority
>tractor beams RP 100
we need mats. therefore we need industrial ship designs whether to sell or for our own use.
if we can stick a tractor beam on a mining barge that's a big draw because it makes resource collection so much easier because you can just not worry about ore dispersion
>>
So how many Research Points do we currently have? Seem to be overlooking it
>>
>>6131040
>>6130766

Nevermind. Read that wrong.

>Basic Shield Geberators(60 RP)
---
>Combat frigates were generally easier to sell, maybe start with one of those.
>>
>>6130766
>Mining beam and industrial chasis. Build a resource harvesting ship. If it sells, it sells. If not, we see about using it to grab some common minerals for us. Get in some side action.
>>
Looks like Refined Fusion wins followed by combat frigates and "light freighters"

Roll me 2d2s while I'm writing.
>>
Rolled 2, 2 = 4 (2d2)

>>6131172
>>
Cool, now I need 1d6 for prisoner trouble, 1d100 for walk in customers and 5d10s for research.
>>
Rolled 6 (1d6)

>>6131178
>>
Rolled 80 (1d100)

>>6131178
C'mon big money
>>
Rolled 7, 6, 7, 9, 2 = 31 (5d10)

>>6131178
>>
Hmm, aside from the new designs there's going to be a lot to cover in the next update so I'll be delaying it.
>>
>>6131185
Either really good or we are having a big riot I suppose.
>>
File: New_Frigates.png (114 KB, 872x648)
114 KB
114 KB PNG
((I'll post a mini-update, but I need to write more material till for the next decision point and I need to sleep.))

“Glasner, what were you thinking when you made these designs!?”

“I was following your instructions. You also mentioned you wanted something that stands out, so I decided to push the envelope. The Excelsis class combines ion drives and spatial compression engines to achieve sub-atomic resonance that boosts drive output up to 30% beyond the average for that hull size.”

“My engineers tell me that your… unique engine setup takes 50% longer to perform routine maintenance on and unless the drive output is precisely calibrated it will cause control issues.”

“I can hardly be blamed if the operator cannot grasp how to properly use such high performance equipment,” he sniffed.

“And what is this monstrosity of a combat frigate you’ve designed?”

“You needed something that would set itself apart from other things on the market. Anyone can build a simple patrol boat, but the Thunderbird takes the kinetic gunship concept to the next level!”

“The ship is a death trap! Did you ever give any consideration to how unpleasant it would be to crew such a cramped ship? Or what a liability it would be to use every spare cubic metre for ammunition storage!?”

“Of course I did. All the essential subsystems fit neatly within the hull. I dare say it’s rather elegant.”

“Glasner these aren’t products, these are show pieces! If you were half as smart as you think you are you’d understand that! You’re lucky you’re literally the only option I have or I’d throw you back into a work crew!”

>You rolled badly for Glasner not fucking up.
>>
>>6131266
>space A10 space A10
thunderbird isn't a bad sell, we just need to integrate it with an AI core to decrease required crew onboard so the amentities are brought more in line with norm

frigate's a bit ass tho yea, try marketing it to drug runners. Or space mailmen, see if we can get a R&D development contract for a new fleet of galactic mail vans. If only we had stealth composites
>>
>>6131266
What a surprise, cheaping out on the R&D bites us in the ass right away.

>Fire this moron, pay to restore Chad like we should have the first time.
>>
>>6131266
>Market Excelsis as a racing yacht to rich idiots
>RemakeThunderbird into a drone
>>
>>6131266
>excelsis courier
Time is money and chances are that anyone who has an important enough business to demand the shortest delivery times possible would have the money to drop on better maintenance. Anyone else would just pick an average frigate anyway. As far as fuckups go it is a marketable sidegrade. AND it has a future for iterations. If it is really faster than other frigates maybe it could be iterated on to make fast rapid responce military ships.
The thunderbird would probably ward off actual competent military clients who prize reliability and practicality of use for their average crew.
>>6131280
>Bites us on the ass
>Actually spoon feeds us a unique nieche to test the market with
>lmao even
Also holy shit, ai spam must be getting really bad for a 15 minute timer to be a thing.
And i remembered that last thread we wanted to try out patroller ships that do not have their own ftl. With wake jumping in our tech tree we could experiment with cheap micro fleets.
>1 fastest possible capital with JUST enough defenses to survive potshots
>only job is to wakejump
>deliver patrollers to fight
>leave
>patrollers extremelyvcheap because no need for 500kt of EM per frigate anymore
>>
>>6131266
Thunderbird could appeal to the Raihans, given that the empress seems intent on building a luxury fleet. An impractical ship with lots of guns seems their style.
>>6131268
Agreed that Excelsis is a drug runner.
>>
Thunderbird seems like it could be a good ambush boat if nothing else. Glass cannon. Have a robot drive it?
>>
>>6131398
I think pirates would love it, since it'd allow them to take on way bigger targets.
>>
I think that the Excelisis has a viable market. Not just to the couriers, but also to smugglers and other Han Solo types who are willing to work on their own ship and gotta go fast. Adding stealth or after market moddability would go well here.

I don't like the Thunderbird. It seems like a disposable suicide ship that would be bought by a group who is either losing or has a lot of material to spend on a 'glass cannon'. AI only goes so far, and presents its own liabilities (enemy stealing your ship with a computer virus for example). Needing a very skilled crew and being vulnerable do not go well together. Presumably skilled crew are valuable and should be wasted in a death trap. Now, if we know anyone who uses cheap clone soldiers with clone minds, or something then maybe.
>>
File: Riot_Supression.png (228 KB, 666x446)
228 KB
228 KB PNG
While Glasner was trying to prove his engineering prowess in all the wrong ways trouble was brewing among the penal crews. A bunch of gangers with nothing better to do but observe the comings and goings of the guards thought they could get the jump on a few and cause some trouble. Their initial plan went off as intended and before long the guards had been forced to retreat and the prison areas were in a state of chaos. What they did not count on was the swiftness and brutality of the security response. Captain Farron made good on his threats; when the suppression teams entered the holding areas anyone who wasn’t in a cell or playing dead was ruthlessly gunned down. The house guards were not jailers, they were executioners, and they did not have time for anyone’s bullshit.

By the time the riot was fully suppressed, so many casualties had been sustained that the labour force could be considered understrength.

>Lost 1 Work Crew

Glasner’s eccentricities meant that the new ship designs wouldn’t sell themselves. You’d have to engage in a marketing campaign. You also still had your existing catalogue. There were many houses lacking in favour that would be interested in buying a capital ship. Once again Jack had suggested some other angles to work. You still thought leveraging your Imperial connections was the best move, but given that his “old friend” had been your first real customer you were willing to take his suggestions into consideration.

What should your next move be?:

>Try to sell a capital ship to the Raihan Nobility.

>Attempt to secure a contract with Clan Quezet to build Saurian ships under licence.

>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.

>Write-In
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.

Everyone loves capital ships, but if we can actually find some sucker willing to buy off the Thunderbirds that would be great desu.

Just can we be sure we don't sell to Space Al Qaeda or something? Idr want some big faction gunning for us because we armed a bunch of terrorists.
>>
>>6131842

>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
>>6131842
>>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
>>6131842
>Try to sell a capital ship to the Raihan Nobility.
>>
>>6131842
>Try to sell a capital ship to the Raihan Nobility.

Frigates are more for 'walk-in' sales, especially the dodgy designs from our dodgy designer. Plus we're primarily a capitol-yard.
>>
>>6131990
Not anymore. Our capital berths got glownigged and now we have a "do everything" base
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
>>6131842
>>Try to sell a capital ship to the Raihan Nobility.
>>
>>6131842
>Attempt to secure a contract with Clan Quezet to build Saurian ships under licence.
Two problems with the black market
1. Criminal types might try to scam us, skip on payment, somehow fuck us over
2. If we sell the ships to local criminals then those ships become a problem for our neighbors who we should not piss off.

I've already mentioned how we shouldn't take Raihan contracts while using their prisoners.
>>
>>6131842
>Write-In, do a commercial/viral marketing
Hi, Jack Horner here with the new HPS-10 Thunderbird! The super powerful frigate that can instantly solve all of your system defense problems! Pirates can cause major damage, but Thunderbird's massive rotary cannon
>cut to cannon spinning up and causing the frigate to rotate 60 degrees while the RCS thrusters compensate for the rotational torque
spins up fast and can end problems instantly! Watch what it does to a group of standard combat drones!
>expansepointdefensecannon.wav
Thunderbird is perfect for frigates and drones of all sizes. Once it's locked on, it's locked on tight! Punitive expeditions can cause big damage, but Thunderbird's shells come packed with high explosives, so you can easily cause big damage! To show you the power of Thunderbird, I sawed this cruiser in half!
>cut to the Thunderbird sawing an Enforcer cruiser in half with AP shells
Now that's a lotta damage! Imagine everything you can do with the power of the HPS-10 Thunderbird!
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
Not feeling it tonight. Sorry, update will be delayed.
>>
>>6131842
>Shill your frigates on the Black Market; it’s the only place where you’ll find people crazy enough to actually buy them.
>>
Black Market sale clearly wins

>Writing...
>>
I need the following rolls:
2D6
2d100
10d10s
>>
Rolled 5, 4 = 9 (2d6)

>>6133223
>>
Rolled 26, 64 = 90 (2d100)

>>6133223
rollan
>>
Rolled 7, 8, 1, 6, 10, 2, 4, 9, 4, 2 = 53 (10d10)

>>6133223
its been a bit of time and im impatient
>>
File: YardRedux3.png (103 KB, 1169x794)
103 KB
103 KB PNG
Maybe it was the sunk cost but you decided that you needed to sell some frigates. The problem was you had no idea how to sell such unconventional designs… but Jack did.

One cringey holo-ad and a business trip (which Jack would not have survived if it weren’t the body guards Farron sent with him) later and you started getting orders.

>Received orders for two Thunderbirds and two Excelsis
>Filling Orders for Thunderbirds
>2x Thunderbirds Construction Costs: 24kT CM, 6kT RM, 1kt EM
>1kT EM bought for 4Mil Solar Credits
>2x Thunderbirds sold for 19.76 Mill Saurain Scrip
>Final Material Storage: 42kT CM, 6kT RM
>Final Balance: 9.2 Mil Solar Credits, 19.76 Mill Saurain Scrip

Halfway through the frigate orders another problem reared its head; organised gangs were starting to form among the penal labourers. Your house troops enforced a brutal order among the prisoners but they had slowly learned just how far they could push the boundaries without bringing down their wrath.

Corruption was starting to spread to your regular workers as well. An internal black market was forming where the prisoners bribed and coerced them for favours and trinkets. Every time illicit activity was reported there was no evidence to be found. Shortly after the accuser would suffer some kind of misfortune; sabotaged work setting them behind their targets, or even an “accident”. It had gotten so bad that the regular workers now outright refused to work on the same projects as the penal labourers. Morale was plummeting and if not addressed the situation might deteriorate.

>What do?
>Fuck it! Just shoot them all, they’re more trouble than they’re worth and they have no rights.
>Do nothing, the service period has almost expired, soon they won't be your problem anymore.
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.
>Counter-corruption; put some of the prisoners in your pocket and allow them to take over the black market. Option unavailable, requires Intelligence Department

The only person who didn’t seem to be having trouble was Glasner, sequestered as he was in the research module. He had recently unveiled a set of prototype fusion reactors that were overall more compact and efficient than existing models.

>Refined Fusion Power tech gained.
>Vote for next tech research (see >>6130754)
>>
>>6133248

How much longer do we have to deal with the prisoners? If it's not too much longer use this.
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.

>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)

This would be a good addition to our Excelsis class Frigate
>>
>>6133248
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.
>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)
>>
>2x Thunderbirds sold for 19.76 Mill Saurain Scrip
The lizards bought the Thunderbirds? Interesting.
>>
>>6133248
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>>
>>6133248
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.
>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)

Once we get these frigates out we can dump the prisoners for proper work crews and hire an intel guy. I fully expect the Solar Union to try and fuck us again.
>>
>>6133248
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.
>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)
Just finish this already.
>>
>>6133248
>Fuck it! Just shoot them all, they’re more trouble than they’re worth and they have no right.

>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)
>>
>>6133248
>Intensify segregation of penal and regular labour. Convoluted scheduling will disrupt further gang activity but increase construction time of all ships by 1 period until the prisoners are transferred out.

>Stealth Composites (Enables sensor dampening features to be incorporated into designs, the first step on the road to true cloaking. RP cost: 40)

>>6133259
Could just be someone with their currency. Someone that trades with them, or who knows a money trader.
>>
>>6133248
>Fuck it! Just shoot them all, they’re more trouble than they’re worth and they have no rights.
>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>>
>>6133248
>Ship them back to our sister.

No need to kill these indentured fools, but they've caused us enough problems.
>>
Looks like Stealth composites and intensify segregation win. I probably won't have the update ready tonight but while you wait can you guys roll me:

3d6
3d100s
15d10s
>>
Rolled 3, 2, 5 = 10 (3d6)

>>6133794
>>
Rolled 62, 80, 82 = 224 (3d100)

>>6133794
>>
Rolled 6, 1, 4, 3, 8, 9, 5, 7, 2, 8, 10, 4, 2, 7, 6 = 82 (15d10)

>>6133794
>>
File: YardRedux4.png (96 KB, 1169x794)
96 KB
96 KB PNG
((Sorry for dragging my feet with this, big things happening.))
Much of the internal corruption revolved around compromised individuals leveraging their positions to give the criminals access to resources. Shuffling the work schedules so that the inside men could no longer reliably make contact with their “handlers” and requiring multiple people to sign off on equipment use put an end to that… It also slowed work down and annoyed the fuck out of everyone.

Work on the two Excelsis frigates finished behind schedule, as a result you were forced to sell them at a loss in order to keep the client sweet.

>Material Cost of 2 Excelsis Frigates: 20kT CM, 2kT RM, 1kT EM
>1 kT EM bought with Saurian Scrip: -5Mil Scrip
>Frigates sold 10% markdown: +7.92Mil Solar Credits
>Final Material Stores: 22kT CM, 2kT RM
>Final Balance:

To make matters worse the dissident book club was stirring up trouble again. With the crack down on the more violent criminal elements the political activists had more room to preach their ideology. As the period of indentured service expired you were visited by one of the senior crew chiefs.

>Service period over, -2 Work Crews. None have elected to stay on as regular staff.

—---------------

“A Union? Just what are you playing at Compton?”

Chief Compton shrank somewhat under your withering glare but managed to hold his nerve.

“N-not playing at anything M’am. All the stuff that’s been happening has prompted me and the boys to do some thinking. The way you’ve been doing business doesn’t sit right with us. Prisoners just gunned down without-”

“The consequences of unruly behaviour were made clear to the penal labour force upon their induction. Compton, these people are scum; thieves, murders. Some of them have threatened and coerced members of your own crew.”

“Not all of them. Some of these folk were just unhappy about being subjugated by your Empress. They told me what your Empire was getting up to out there as it rebuilds itself. I can’t help but wonder how much of that was because we built that ship for the Lord Commander.”

Another reference to the highest echelons of Imperial power. You would have to question Jack about this.

“None of that is any of your concern. I am truly sorry for the discomfort you’ve had to endure over the past two months, but those emergency measures are over. Things will go back to normal now.”
>cont
>>
>>6134477
>Forgot Final Balance: 16.4 Mil Solar Credits, 14.76 Mill Saurain Scrip

“I don’t think they can. You know I remember when Mr. Horner first brought me on board, I was proud of what I did, but then that incident with Lizards happened, then the hard times, then you come along with your soldiers and slaves and before I knew it working here felt like working in an occupied territory. I can’t stick my head in the sand anymore and neither can my boys.”

He flicks you a file on the AR display.

“What’s this?”

“The terms of our continued employment. We want to be part of a company that aligns with our values, that looks out for us, and that doesn’t contribute to the suffering of the wider galaxy.”

You skim read what looks like a manifesto… no more penal labour… unwillingness to work on orders that will fuel ongoing conflict… training the security force in proper de-escalation methods… commitment to pivoting to the civilian market… all employees getting a STAKE IN THE COMPANY!?

Your eyes twitch in barely restrained fury. What was this collectivist bullshit!?

>Acquiesce to the Union’s demands and become a worker co-op. Unavailable, you will not cede power to peasant rabble.
>Give ground (on what?) until you can find a way to either bust the union or replace them.
>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)

((I had lots of admin choices lined up for you, but the Union event triggered and I think it’s important we resolve this decision before we cast votes on staffing the Intel and R&D departments.))

>Research Complete: Stealth Composites tech gained.
((Research vote will be held later. Need to figure out a better way to do the research list.))
>>
>>6134479
>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)
The corruption alone is reason to fire them all.
https://www.theregister.com/2005/09/22/intel_india_sackings/
Intel would have been a lot better off had they shut down that entire design center back then. Instead, they are on the verge of bankruptcy.
>>
>>6134479
>Get Jack on this, he is a people person
>Maybe old relationships will have greater chances of success
>Jack should remind them that we never built a civilian ship until now, so war vessels are not really against anyones values, this is more of a emotional response straight after an event.
Acquiesce on:
> no more penal labour
Most of you guys didn't want to do it anyway so no loss
>unwillingness to work on orders that will fuel ongoing conflict
I remember the LAST thread people really wanted to branch out into civilian capital ships RIGHT after saurians, just when the black ops happened. So seemingly conceding of making the BIG ships for war(temporally) should be close enough. We make a few civvie capitals, let everyones tempers simmer down and them we will see. Worst case scenario these crews will get us some more money on civilian capitals to be in a better financial situation when we will need to bulk hire new crews. A small compromise showing them that we can play ball within reason.
>all employees getting a STAKE IN THE COMPANY!?
Kek. Tell them that we still have not rebuilt the second capital ship berth, this is proof that we have still not financially recovered from the "hard times".
Since they were good workers that stuck with us for two threads of this insane bullshit(loyalty) MAYBE we can give them a pay raise, but they should be smart enough that you can not get everything in negotiations and that THIS option is almost unheard of in corporate business. Since hiring people is basically cognis demanding a flat upfront sum and that is it( probably to save himself on some bookkeeping, last thread an option to hire an interior design specialist was a flat sum and that's it) we would probably eat a flat sum of some solar credit loss and just forget about it after a few updates. Long term these are the least painful compromises.
>>
>>6134541
>>6134550

I will add an option to shitcan everyone who got found out in corruption, that was not acceptable.
>>
>>6134479
Give ground (on what?) until you can find a way to either bust the union or replace them.
Let's see their demands.
>No more penal labour
It was penal labour that saved this company and their jobs, not that we'd want to rely on prisoners in the first place. Therefore, it should be left as an emergency act e.g. in case the members of the work crew are incapacitated and sufficient number of workers, hired or outsourced, can't be found in time to complete the job.
>Unwillingness to work on orders that will fuel ongoing conflict
1. We'd have to stop all trade with the participant sides' citizens as well since it would indirectly fuel the conflict.
2. Besides (and correct me if I'm wrong), we can't sell warships directly to warring nations anyway without violating Blorg neutrality.
3. It wouldn't stop someone else from ordering a ship from us and selling it to the ongoing conflict. Damned if you do, damned if you don't.
>Training the security force in proper de-escalation methods
>Commitment to pivoting to the civilian market
Agreed.
>All employees getting a STAKE IN THE COMPANY!?
Yea, nah. Most we can offer is a pay increase to the vet crew for bearing with us this long.
>>6134551
Also supporting to sack the people handling to the criminals.
>>
>>6134479
>>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)
>>
>>6134479
>Give ground (no more penal labour, training the security force in proper de-escalation methods) until you can find a way to either bust the union or replace them.

I don't want to accept prisoners again anyway, and this is training that the security teams really should have.
>>
>>6134479
>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)
Fire all those cunts. All of them. Fuck those bitch-ass niggas. We have 16 million credits and 14 million scrip, that should be enough to hire

If we give them an inch, they'll start asking for a mile. Fucking stakes in the company? What a joke. Fuck them. Those guys have been a fucking pain in our ass ever since last quest. They complain about EVERYTHING.
>NOOOO I DUN WANNA WORK WITH LIZARDS
>NOOOO I DUN WANNA WORK WITH BLORG
>NOOOOO I FEEL LE UNCOMFORTABLE
>WEEEE WEEEEE I AM A FUCKING BABY

I'd throw them out the airlock, all of them, if there was a choice. We should have shot the prisoners when we had the chance. Guh. These events are just horrible, every single fucking cycle something goes wrong.
>>
>>6134479
>>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)

We were planning to cycle out the prisoners with new work crews anyway-- this way we have a full clean slate to get employees with a proper understanding of where we stand.
>>
>>6134479
>Give ground (on what?) until you can find a way to either bust the union or replace them.

We could just promise no more slave labor in the future I guess. It's not a particularly big concession.
>>
>>6134477
I thought that might happen, but I have a question, a couple even. We used 3 TP for each production batch we've done, technically over that for this last batch. How many TPs does each frigate cost, 3? I would think it'd be less, 'cause they are...y'know, smaller. Also, why do we even have to use the prisoners on the frigates to begin with? Or on both of them rather, since I understand that one of our (normal?) work crews died, so we are forced to use some prison labour on one of the frigates. I thought frigate berths only requires one crew to operate. Why would we use the less competent and more unruly prisoner work crews on the both of them? Are we rotating shifts? I mean, that makes sense in-universe, but I mean mechanically, do we actually require multiple work crews to rotate shifts to work multiple consecutive TPs in a row? Like, if we only had one work crew, and we were building a frigate that would normally require 3 TP, would they need breaks, such that we would actually take 6 TP in total because we didn't have another crew to take shifts for them? Should we be taking losses on both frigates if one frigate is just assigned a normal work crew?

>>6134479
>Fire them all, the whole workforce has been compromised and you need to start from scratch. (Lose all work crews. Move on to an immediate hiring event.)

We have money now anyways. And anyone who would work with prisoners to sell out their fellow worker is not someone we want to negotiate with. Their demands aren't even untenable, depending on the specifics, since we no longer need the prisoners to get out of our financial rut. We just can't trust any of them. They're corrupt, whether by bribery or coercion, the deaths of their fellows and us falling behind schedule wouldn't have happened without the cooperation of some of our regular crew.

If we do give ground, then I'd say to agree to no more prison labour and training the security forces in de-escalation methods, since their term is up, and the guards could use the training for when we aren't dealing with rebellious slaves anyways. Co-ownership and cutting out part of the market is wild though. Co-ops may be based IRL, but not in my Space!princess shipyard manager quest.
>>
File: NoUnion.jpg (110 KB, 500x714)
110 KB
110 KB JPG
>>6134664
Angry anon, is that you?

>>6134767
> Why would we use the less competent and more unruly prisoner work crews.
The prisoners will cause trouble regardless of whether they're working or not. That's what all those d6s were for. TP costs factor in all breaks and "going home for the day".
>How many TPs does each frigate cost
All the costs and modifiers have been explained in previous posts.

Give ground
>6134550
>6134574
>6134601
>6134730

Fire
>6134541
>6134599
>6134664
>6134702
>6134767

The people have spoken... against the interests of the people. I love democracy.
>>
File: Blorg.jpg (20 KB, 474x266)
20 KB
20 KB JPG
“So you fired them all?”

“I have no need for servants that have forgotten their place.”

“That’s a little harsh, these guys have been through a lot, it’s reasonable for them to get a bit agitated.”

You flick Jack a copy of the “manifesto” through the AR display. He skims through it with an impassive expression.

“...yeah, fuck those guys.”

“I’m glad we agree on this matter. But now we have a problem: we need new workers. Glasner’s contract is also up which means we need to rehire our entire staff.”

“Well I could probably round up some blorg…”

“Jack. No.”

“Mayumi. Yes. We can’t afford to be picky. I know they’re gross but aside from that one little decontamination issue they have so many upsides.”

“There have to be other options…”

>How to address the labour shortage. (You can pick two)

>Beg your sister Shirin for help. She’s a mega bitch and will demand you make a ship for her like she always does but maybe you can get a little more out of her this time. (Gain between 1-3 Work Crews, but you will have to give her at least 1 free ship.)
>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)
>Learn to stop worrying and love fungal infections. (Hire 3 Blorg workcrews for 4Mil Scrip, blorg debuffs will apply.)
>Put up job ads and screen candidates like a normal person. (Pay 10Mil Credits over the next 5 Time Periods. Every period has a 50% chance for you to gain 1 Work Crew.)
>The Raihan Empire has tons of undesirables, convert the shipyard into a penal labour facility. (5Mil Credits, Work Crews become a non-issue but you will have to roll for prisoner events forever.)This choice is mutually exclusive
>>
>>6134883
Guys, make some calculations here. What costs more, 10 million credits, or our sister's ship?
>>
>>6134883
>Beg your sister Shirin for help. She’s a mega bitch and will demand you make a ship for her like she always does but maybe you can get a little more out of her this time. (Gain between 1-3 Work Crews, but you will have to give her at least 1 free ship.)
>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)

We picked a space noble, we may as well cash in on the family connections, even if it requires a bit of scraping. Will be worth it down the line.
>>
>>6134905
Again, anon, the issue is that it might be cheaper.

I can't seem to find the price table for materials. Is there anywhere that it's said?
>>
>>6134883
>Beg your sister Shirin for help. She’s a mega bitch and will demand you make a ship for her like she always does but maybe you can get a little more out of her this time. (Gain between 1-3 Work Crews, but you will have to give her at least 1 free ship.)
>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)

I see this as a plus.
>>
>>6134883
>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)
>Put up job ads and screen candidates like a normal person. (Pay 10Mil Credits over the next 5 Time Periods. Every period has a 50% chance for you to gain 1 Work Crew.)

Dignity is a resource both infinite and non-existent. But whilst we'll probably have to build our sister a ship at some point, let's make it something more worthwhile then basic labour.
>>
>>6134895
>>6134906
Depends on whether we have to give her only one free ship or several, after all, the prompt says "at LEAST 1 free ship".

Our most expensive ship to produce is either the B variant of the Monarch or the Suppressor, we cannot confirm which, as we don't yet know the price of rare matter. However, while we do not have a price table for materials, we do know from >>6129009 that 30kT CM is 5.4 million Solar Credits, and 1kT EM is 4 mil, and from >>6134477 that 1kT EM is 5 mil Saurian Scrip. From there we can figure out the exchange rate between SC and SS given that the same thing cost 20% more in SS, unless the price has shifted in that time.

We also have a list of hiring prices from the QM post directly above.

Given that we are low on materials and will have to pay for between 8-23k CM, 10-13k RM, and another 1k EM, which rounds out to about between 1.44 - 4.14 mil SC for the CM, 4 mil for the EM, and an unknown but high amount for the RM, assuming our sister orders one of the more expensive ships, then I'd say both options are likely about even, with our sister being a better deal if she only wants an Enforcer. HOWEVER, that is only the case if she is fine with only demanding one free ship, she may want more, in which case her deal is for almost for certain worse. It will depend on the rolls, in all likelihood.

There is a slight chance that talking to both our siblings does not net us the requisite 3 work crews needed to fulfill a capital ship order, in which case we cannot fulfill our obligations to our sister. Guaranteeing we get one with our brother and then hiring people like a normal person may be the better option in that case, since we are decently likely to get at least 2 from it, maybe more.

>>6134883
I didn't calc this out before voting, so I'll switch my vote from >>6134913 to

>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)
>Put up job ads and screen candidates like a normal person. (Pay 10Mil Credits over the next 5 Time Periods. Every period has a 50% chance for you to gain 1 Work Crew.)

While we don't gain all the crew all at once, since it takes place over the course of 5 TP, it also doesn't lock us into building a capital ship like asking our sister likely does (she's only ever asked for capitals before). So even if we don't get 3 work crews, we can just take frigate orders instead. Also, looking back now that we know the prices of labour and materials, she was trying to rip us off before, offering one work crew for a god damn Suppressor! Like...what the fuck was she thinking?
>>
>>6134883
>Learn to stop worrying and love fungal infections. (Hire 3 Blorg workcrews for 4Mil Scrip, blorg debuffs will apply.)
>Put up job ads and screen candidates like a normal person. (Pay 10Mil Credits over the next 5 Time Periods. Every period has a 50% chance for you to gain 1 Work Crew.)
Why do you people gotta hate the blorg so much? We can just go and replace them when we're done with them, but this time they won't rebel. You guys would really rather she sell herself to her brother?

The Blorg are cheap and readily available. We can hire them, and then keep using them for the five periods until we get the work crews we need. Just have them fill out whatever orders we can, literally all they need is 4 mil scrip profit to pay back themselves, that's hardly a challenge.

>>6134966
That's a nice description anon but you're forgetting that it's a 50% chance. We could literally not get a single work crew, and even then, if we go with the brother we'd only have like 1 or 2 work crews for those periods.

I think we should go with the BLORG.
>>
File: Infonet_Redux1.png (489 KB, 1791x1204)
489 KB
489 KB PNG
>>6134906
I didn't want to introduce the market to you guys just yet because of information overload. and because it wasn't ready yet.

But since you really want to run a cost benefit analysis I'll let you see the market now.

All materials have previously been bought at fixed hidden costs. Now that the market has been introduced they will start fluctuating based on the status quo.

>Infonet feature now active.
>Your personal fortune of Raihan Zelas is now available for spending. (Roll me a d10)
>>
>>6134971
I didn't forget. It is a gamble, but again, we can build frigates instead, until we are ready to try hiring more work crews again.

Also, >>6128042 says they extend our construction time by another TP and adversely affect our ability to get jobs that aren't for other blorg. Non-blorg also refuse to work with them, they may cause tensions with other species, plus there is the admittedly negligible decontamination cost.

Also-also, I see getting a degen doting elder brother sis-con scene to only be a plus, hence my original vote.
>>
Rolled 4 (1d10)

>>6134985
>>
>>6134985
Maybe you could put it all into imgur or something like that, so it would be easier to find.
>>
>>6134990
You have 4Mil RZ available to spend. Enough for a regular guy to retire, but kinda piddly for someone in your position.
>>
>>6134989
>Also, >>6128042 says they extend our construction time by another TP and adversely affect our ability to get jobs that aren't for other blorg.
So what? We'll get a few blorg jobs to keep them busy while we hire a normal crew. They don't even need to decontamine if they're blorg, right?
>>
>>6134883
>Learn to stop worrying and love fungal infections. (Hire 3 Blorg workcrews for 4Mil Scrip, blorg debuffs will apply.)
>>
>>6135001
To be clear the "adversely affect our ability to get jobs" thing is purely to do with the time delay. You might miss out on time sensitive contracts or need to give a slight discount as compensation but it's not a business crippling debuff. And yes it doesn't apply to contracts for other blorg because decontamination isn't necessary.

>>6134966
>.what the fuck was she thinking?
Filial Piety. Shirin is the head of the house and trying to wrangle an unruly fief. Her own resources are limited. She expects a better deal from you than the market.
>>
>>6135075
She should show us some love first, the eldest sibling should take care of the younger. A virtual hug every once in awhile couldn't hurt.
>>
>>6134883
>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)
>>
File: Spoiler Image (351 KB, 561x316)
351 KB
351 KB PNG
Beg Sister
>6134905
>6134913

Elder Brother
>6134905
>6134913
>6134942
>6134966
>6135123

Blorg
>6134971
>6135075

Normal Hiring Practices
>6134942
>6134966
>6134971

Looks like we're going with asking your brother for help and normal hiring practices.

Okay, while I'm writing I need you guys to roll me:
1d2 and 1d4

OMFG I can't believe you chose the brother option. I was wondering just how low you were willing to stoop for a mechanically optimal choice. I didn't think you'd actually do it, but you did. BAKA guys... baka...
>>
Rolled 2 (1d2)

>>6135216
This should be good.
>>
Rolled 3 (1d4)

Can't wait any longer for that d4.
>>
>>6135216
Yea, it doesn't seem in character for us to stoop that low but I can't complain since I didn't vote in time
>>
File: NotDio.png (549 KB, 894x500)
549 KB
549 KB PNG
Giving your sister a new ship for a pittance, letting disgusting xenos onto your shipyard. All of these options were unacceptable. You could just put out job ads and scout for other workers, but that would take time. You needed something on short notice. Your mind turned to the one thing you hadn’t yet considered and you shivered.

“Jack, put out some job ads for regular human workcrews. I’m going on a business trip.”

“Where are you going?”

“To call in a favour…”

—------------------

It had been a long time since you visited the family estate on Raiha. The throne world looked better than when you last visited. Orbital traffic was still sparse on account of the Kessler syndrome but even the haze of debris in low orbit didn’t seem quite as dense as you remembered. The city had recovered from the civil war that had only ended three years earlier. You remembered the dark days of your childhood, as your family struggled to survive. Back then your elder brother Daisuke had been a comfort to you, always cheering you up, always trying to protect you. But as you both matured the relationship had soured. One night he confided in you that his feelings for you went beyond brotherly love. He had confessed how he lusted after you, described in lurid detail how he wished to worship your body. He never acted on those words, but knowing how he felt made you sick to your stomach. After that night you kept him at arms length and eventually you left for the stars hoping to never see him again.

Yet here he was now, there to greet you at the gates of the estate.

“Yumi. It’s good to see you again. What brings you back home. Have you tired of your business venture with that… commoner?” It was understated but there was no mistaking the jealousy in his voice.

“No. But the venture is in trouble. I need a favour Dai.”

“Anything for my beloved little sister.”

You sigh in relief, maybe you wouldn’t have to go as far as you planned. Both of you retire to a private room where you explain the situation to him.

“What you ask for is no small thing Yumi. Especially since Shirin keeps leaning on me to provide all the support I can while she stabilises Shima colony. You will have to offer me something in return.”

“Dai please help, I have nothing to offer.” You slowly walked over to him and sat on his lap, eyes wet with feigned vulnerability. “Nothing but my love.”

Daisukes expression hardened for a split second before melting into one of bemused understanding. His hands move to undress you. You do not stop him…

>cont
>>
File: RD_Intel_Hires2.jpg (513 KB, 2058x962)
513 KB
513 KB JPG
>>6135278
“So how was your business trip?”

“I don’t want to talk about it. Let’s just say I called in the favour. We’ll be getting a new work crew. Anything happen while I was gone?”

>-1 Dignity
>+1 Work Crew

“I managed to hire enough new guys to form a new work crew myself. Looks like we’re off to a good start.”

>-2Mil Credits
>+1 Work Crew

“Excellent, what else?”

“Glasner’s contract is up. We can renew it, but given that he’s a free man now we’re going to have to pay him a proper salary. While you were gone some new candidates for head of Intelligence and R&D came. Not gonna lie, they seem really sus…”

“I’ll take a look.”

“Maiyumi, as your partner I strongly recommend you just give your sister a free ship so we can get Shin-Claih.”

“My sister asks for a lot, maybe too much.”

“I know you Imperial types are all about duty and honour; once he’s sworn to your service his loyalty would be absolute yes?”

“I would expect nothing less, but an Enforcer B costs way too much to-”

“Look Princess, I almost lost this business once because my own spymaster was a fucking mole. Now, a guy like me; I can’t buy loyalty, but your sister is selling it to you for the price of a single ship. Take. The. Deal

You preferred it when Jack acted like a bumbling stooge, but you couldn’t deny he had a point; all the personnel sourced from outside your house had proven unreliable.

>Current Funds: 14.4 Mil Solar Credits, 14.76 Mil Saurain Scrip, 4Mil Raihan Zelas

>Vote for head of R&D:
>Repair Chad GPT
>Give Glasner a permanent position
>Hire Shivre

>Vote for head of Intelligence:
>Hire Gekar
>Hire Shin-Claih
>Hire Lyra Salva
>>
Lurker here-- just popping in to say... surprised to see the sequel back! I knew the first one was a one-shot, so to see it back as a continuation is nice. Love your stuff, and I'll be reading on as usual. Also when Mayumi meant 'brocon', I had no idea she'd go *that* far, maybe string him along a bit until he's satisfied... To think she'd go that far means she's willing to get her own hands dirty, at least.

>Shin-Claih
This better not involve Space Kromer.
>>
>>6135279
>Hire Shin-Claih

I was actually going to vote for him anyways even without the prompting. Relying on non-Raihan personnel just isn't working. People have all these +disgusting+ 'morals' about not using coerced labour, or not escalating conflict, and urgh, dare I say it, worker democracy. Time to hire someone who knows their place.

Also we have plenty of money now, and a Enforcer-B isn't all that much trouble...aside from the fact that we don't have enough work crews to actually build capitals yet.

>New faces

Spooky Rememberance of Earth's Past FTL genocide missle lizard man is cool.

Lyra seems like she could be rather self serving, but that is better than loyalty to a nation or ideology, I guess.
>>
>>6135279
Oh wait, are we voting for both departments rather than picking one or the other? If the former then-

>Hire Shivre
>>
>>6135300
I wanted it to be a soft reboot rather than a sequel... but yeah it's a sequel. What can I say; the brain worm came back.
It was a trap choice, albeit one with no real mechanical penalty.

>This better not involve Space Kromer.
That depends on whether the players vote to grip.

>>6135301
>aside from the fact that we don't have enough work crews to actually build capitals yet.

You can promise your sister to build it later. But the job will automatically be taken once you become capable of building capitals.

>>6135304
Yeah you're voting for both.
>>
>>6135279
>Glasner
I don't want him running off and a mad scientist is a useful and funny mystery box. I hope we can restore chadGPT if we scrape together enough cash
>Hire shin-claih
The lizard is unsurprisingly a lizard sympathizer and the girl with no morals is an obvious plant. Loyalty above all else plus he might be able to better position us un dealings with our family and the empire.
>>
>>6135279
>Hire Shivre
>Hire Shin-Claih
>>
>>6135279
>Hire Shivre
>Hire Shin-Claih

We're gonna be pumping out a lot of vessel designs since we have the capability to build all sizes, Glasner's flaw will be a pain in the long run.
>>
>>6135279
>Repair Chad GPT
Glasner's too flawed, Shivre's too Sus
>Hire Shin-Claih
We really have to.
>>
>>6135278
Dammit Cognis.
I agree with the other anon, I didn't think the brocon option will result in this. Glad I missed that vote, or I might've done something that can't be undone.

>>6135279
>Repair Chad GPT
>Hire Shin-Claih
>>
File: 1721052727303519.jpg (31 KB, 500x375)
31 KB
31 KB JPG
>choose option to "visit" your brocon sibling
>"Hurr durr whoda known it would result in thaaat?"

Are you mentally retarded? Like genuinely? Do you have a mental deficiency?

PLEASE consider never voting if you were genuinely surprised by that. You are clearly too stupid to understand even the most basic concepts of reality.
>>
File: Spoiler Image (48 KB, 1339x345)
48 KB
48 KB PNG
Also, here's the translation of the wingdings since none of you bothered to do it.
>>
>>6135279
>Give Glasner a permanent position
>Hire Shin-Claih
>>
>>6135279
>Give Glasner a permanent position

>Hire Shin-Claih
>>
>>6135279
>Repair Chad GPT
>Hire Shin-Claih
Okay, since no one's saying anything, here's my vote. Glasner sucks and Shivre is going to get us bombed AGAIN
>>
>>6135279
>Repair Chad GPT
>Hire Shin-Claih
Loyalty is priceless.
>>
>>6135279
>>Repair Chad GPT
>Hire Shin-Claih
>>
>>6135279
>Repair Chad GPT
>Hire Shin-Claih

What other resources can we get from our brocon?
>>
>>6135279
>Give Glasner a permanent position
Marketable sidegrades are not really a downside.
>>
>>6135279
I'll switch my R&D vote >>6135304 to
>Repair Chad GPT
>>
File: ReallyNotAmused.png (437 KB, 532x655)
437 KB
437 KB PNG
>>6135504
>Wants to do brocon again after seeing what happened last time.

You're enjoying this aren't you?
>>
File: cover5.jpg (129 KB, 1600x900)
129 KB
129 KB JPG
>>6135532
>>
>>6135279
fuck it, changing to
>Shivre
>shin-claih
old >>6135324
I want FTL strategic missiles. Since we got stealth coating we could probably easily design and market a deterrence vessel.
>>
>>6135726
I hope you realize that Shivre is going to get our shipyard attacked by someone seeking revenge for his crimes.
>>
Unanimous Shin-Claih

Glasner
>6135383
>6135425
>6135509

Chad GPT
>6135359
>6135360
>6135430
>6135489
>6135493
>6135504
>6135529

Shivre
>>6135341
>>6135348
>>6135726

Chad wins. Writing...
>>
Somebody roll me a d3
>>
Rolled 1 (1d3)

>>6135869
>>
Rolled 2 (1d3)

>>6135869
>>
File: Current_tech2.jpg (168 KB, 919x513)
168 KB
168 KB JPG
You decided Glasner would only cause you further headaches down the line. Shivre was just too damn suspicious; offering high level technologies and coming cheap. You didn’t trust him. That left only Jack’s AI. Relying on AI offended your sensibilities but in the end it was better to keep things in house. You were tired of outsiders bringing little surprises along with them.

Speaking of which you decided to take Jack’s advice and offer your sister a ship in exchange for the Savant.

>-12Mil Credits
>Chad GPT repaired
>Gained Xeno Ergonomics(Human) Tech

>Enforcer B locked as the next capital ship project.
>Shin-Claih hired

>Intel Department Unlocked
The Intel Department allows you to gain knowledge about market trends and reveals the percentage chance of getting walk-in customers every time period. This percentage depends on a combination of company reputation, catalogue variety and market conditions. The Intel department might also reveal additional information that might have otherwise been hidden from you according to QM fiat.

—------------

You don’t waste any time putting Shin-Claih to work. An interface was set up where he could enter the savant’s trance to rapidly process information. After giving him two days to review the data you summon him.

“What have you learned about the present market?”

“The Solar Union is moving to develop its new colonies, hopefully before any further hostilities break out. Meanwhile back home our Empire continues to rebuild. There is high demand for cargo and industrial designs.”

“Of which we barely have any in our catalogue. Is there anybody wanting to buy warships?”

“Not that many parties despite the tense situation. There are disfavoured nobles back home who cannot gain access to the Far Halo Yards. The minor saurian clans are desperate for ships in the wake of recent Union attacks. However, they are not interested in buying human designs. To tap that market we’d have to try designing an export model which will require knowledge of saurian xeno-ergonomics. The Car’cass authorities are looking to upgrade their anti-piracy capabilities. Fast, reliable combat frigates would interest them.”
—-------------------

You relay Shin’s insights to Jack as you advise him on which direction to take R&D; you had no interest in talking to his pet AI.

>Vote for the general direction of new designs. (Can pick 2)
>A modular industrial cargo ship.
>With your new technologies, iterate on the Excelsis design to create a high performance luxury craft.
>Design an anti-piracy combat frigate.
>Design a compact salvage frigate that carries parasite craft.
>Design strike craft with stealth composites.
>Write in

Also pick which technologies to research. From now on you can vote for three and I’ll place the three most popular in a queue.

List of tech:
https://pastebin.com/YC75HzNV
>>
Forgot to add the Xeno-Ergonomics techs to the pastbin:

>Xeno-Ergonomics (Saurian) 60RP
>Xeno-Ergonomics (Blorg) 60RP
>>
>>6135884

>A modular industrial cargo ship.
>Write in, would there be a market for the Excelsis upgraded with stealth composites as a smuggling/ cargo ship?

>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Remote Effectors (Tractor beams. RP cost: 100)
These techs will help us with industrial designs
>Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)
This just is generally useful
>>
>>6135884
Ships
>write in
I'd like a modular ship framework that can slot cargo, industrial mining/salvage modules, and hangar modules. We design a ship that could fulfill 3 different roles based on what modules it's got slotted in. Be a bit ass as far as the carrier goes because it couldn't take a hit, but hey, any escort carrier functionality is better than naught
>effectively just double down in industrial ship design

Research
>+1 to research >>6135892 voted for
I wish we'd nab neural links since it's cheap but these are probably better.
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.
We need to fill our Frigate roster with some more basic choices.

>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
Better interface means better control
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
Let's help some customers to feel safer without the need to up-gun.
>Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.

Techs:
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Remote Effectors (Tractor beams. RP cost: 100)

I feel like sensors could also be handy for salvage ops.
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.

>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)
>Miniaturised Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
First two techs are more fundamental, but the last will enable a strike craft that can also act as a littoral combat craft that can act in concert with the anti-piracy frigate.
>>
>>6135884
>A modular industrial cargo ship.
>With your new technologies, iterate on the Excelsis design to create a high performance luxury craft.
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.

Tap both the union and the empire, while interesting Car'cass and the disfavoured nobles.

>Remote Effectors (Tractor beams. RP cost: 100)
>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)

Good for police and salvage craft, plus something generally useful.
>>
>>6135884
>modern industrial cargo ship

>anti piracy combat frigate
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.
Hey, shouldn't we be getting a free xeno-ergonomics soon anyway? Because we repaired ChadGPT....
>Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
>Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>>
>>6135884
>A modular industrial cargo ship.
>Design an anti-piracy combat frigate.
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>Remote Effectors (Tractor beams. RP cost: 100)
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>>
>>6136132
The D3 roll was to see which variant of Xeno-ergonomics was restored with Chad, we rolled Human.
>>
>>6136204
...Why the hell would we need a human ergonomics tech? Isn't that what we already had as uh, I don't know, the standard? What ergonomic even did we have if not human?
>>
>>6136205
Excerpt from the previous thread
You nod thoughtfully as Caroline continues.

“A better market is luxury transports or yachts. Yachts are usually frigate class though. And once again, different buyers have different concepts of luxury. You’ll need specialists in xeno-ergonomics to design the ship interiors up to standard.”

“You say xeno, but that only applies to aliens right? Since we’re humans, we already know what humans consider luxurious?”

“Gee I dunno Jack, can you design elegant interiors? Do you have an eye for the aesthetic? Do you have good taste?.”

You decide not to answer that…

“Luxury designs need professionals regardless of race, got it.”

Caroline gives you a satisfied smile.
>>
>>6135892

Ships:
Industrial: 10
Iterate on Excelsis: 2
Anti Piracy Frigate: 7

Research:
Intermediate Fabricators: 6
Remote Effectors: 5
Advanced Alloys: 6
Neural Link: 1
Basic Shield Generators: 3
Advanced Scientific Sensors: 2
Mini Eigen Drives: 1

>Chad instructed to design an Industrial Capital ship and an anti-piracy frigate.

>Intermediate Fabricators, Advanced Alloys and Remote Effectors placed in research queue (in that order).

Roll me 6d10s for research.
>>
Rolled 1, 7, 7, 8, 8, 3 = 34 (6d10)

>>6136472
>>
File: New_Ships2.png (243 KB, 1742x736)
243 KB
243 KB PNG
A week later Jack came back to present the new models to the rest of the team… wow, you actually had a team now. It was the first time you felt like you were in charge of an actual company as opposed to… whatever it was you were doing before.

“So first up we have the Janus. With my guidance Chad built a core vessel with heavy duty omnidirectional engines. We can build modules that attach to this core for a variety of different functions. A full two module vessel will handle like a pile of bricks but that’s acceptable for an industrial model.”

He started cycling the AR display showing off the different modules.

“So we’ve got a cargo module and a hangar module but the real game changer is our factory module. Glasner was close to cracking better fabrication tech before he was dismissed so it was a simple matter to finish what he started.”

>Gained Advanced Fabrication Tech

“So the module is capable of processing raw materials into components and assembling them into finished products; you could set out to mine an asteroid field and come back with a squadron of strike craft ready made. Here’s the kicker: It’s got its own internal XS reactor. So it can be detached from the core and left behind as an ad-hoc static platform.”
You nod in approval.

“There’d definitely be interested parties within the Empire,” said Shin-Claih.

“Unfortunately we can’t build this thing yet. It’s taking a while to scrape together enough work crews to begin capital production again. Say Mayumi are there any more favours you can-”

“NO!” You snap with unlady-like intensity.

“Ooookay, moving on then.”

The AR display switched to an image of a rather sharp looking frigate.

“So this is the Heron, it’s designed for police action. To that end it has a light railgun turret that can disable frigate subsystems and two rotary kinetics for strikecraft suppression. To keep maintenance costs down we couldn’t use Glasner’s funky drive config or the XS reactors; its speed comes from being plain old under-gunned and under armoured.”

Jack seemed really disappointed as he uttered that last sentence.

“I thought the design wasn’t really living up to its potential so I had Chad design a ‘military variant’: Spinal mounted heavy railgun, and dual missile launchers instead of the standard loadout. Inclusion of the resonance drive and XS reactor allows it to keep the same level of manoeuvrability despite heavier armour and armament. Of course this means overall costs will be higher but I think this would be a great thing to upsell potential clients on.”

Shin-Claih nodded. “This design will definitely be more appealing than that ridiculous Thunderbird, more in line with what the average customer is looking for.”

“But I like the Thunderbird.”

You roll your eyes. “Of course you do, you silly man, but we need more practical designs if we’re going to sell anything.”

>cont
>>
File: Infonet_Redux2.png (495 KB, 1791x1204)
495 KB
495 KB PNG
>>6136544
You roll your eyes. “Of course you do, you silly man, but we need more practical designs if we’re going to sell anything.”

“Hrmph, well moving on we also added an Excelsis variant with stealth composites, seemed like a natural fit.”

“Are you sure that’s a good idea?” Asked Shin-Claih

“Uh yeah, it’s a straight upgrade.”

“A light freighter that’s fast and stealth; the ideal craft for smugglers. Jack, this ship is catered towards criminals.”

“Or it could cater to legitimate couriers navigating high risk routes, make it easier to hide from criminals.”

“Be that as it may, selling a ship like this will raise eyebrows.”

“Speaking of selling ships, it’s time to review the next set of orders we’re taking. We’ve actually got some now which is a nice change of pace from having to chase customers.”

You put the orders up on the AR display.

“First off the producers of the star ship enthusiast show: Galactic Gear want to buy an Excelsis and Thunderbird to feature in their next episode. They want us to sell it at a 20% markdown in exchange for ‘exposure’.”

“Ugh, fuck that. My uncle told me: never do anything for exposure. I’m not giving Jerry Quarkson two of my babies just so he can make sarcastic remarks about them for 45 minutes.”

“Well it can’t be denied that the sales of featured ships do increase after the fact… provided the designs are solid.”

“Moving on, the Car’cass militia are holding trials for a new frigate. We’ll have to produce one or both of the Heron variants out of pocket in order to participate, but if we win it could mean a fat contract further down the line.”

“Oh! Kyrska is back in town. She wants to upgrade her Enforcer to the B-Variant. Since it’s only a refit we can do the job with a single work crew.”

“Not much of an opportunity compared to the others.”

“Well it’s a straight forward job that pays upfront. Plus she’s looking to expand her crew. Maybe I could sell her one of our new frigates?”

What do?
>Sell a discounted Excelsis and Thunderbird to be featured on Galactic Gear.
>Build and submit both Heron variants for the Car’cass militia trials.
>Build and submit one Heron variant (which one) for the Car’cass militia trials and upgrade Kryska’s Enforcer.
>Upgrade Kryska’s Enforcer and try to sell her a Heron.
>>
>>6136545
The fun option would be galactic gear, and guarantees we will get some sales from it.

The militia trials are lucrative but we might get fuck all. I think the base version would be better for a militia.

We need more customers, we shouldn't go all in on Kryska

>Build and submit one Heron variant (base) for the Car’cass militia trials and upgrade Kryska’s Enforcer.
>>
>>6136545
>Sell a discounted Excelsis and Thunderbird to be featured on Galactic Gear.
I really think we can market Excelsis as a sports yacht
>>
>>6136545
>>Build and submit one Heron variant (which one) for the Car’cass militia trials and upgrade Kryska’s Enforcer.
The dumpy base model.
>>
>>6136545
>Build and submit one Heron variant (base model) for the Car’cass militia trials and upgrade Kryska’s Enforcer.
>>
>>6136545
>Build and submit one Milspec Heron variant for the Car’cass militia trials and upgrade Kryska’s Enforcer.
Friendly reminder that Car'Cass is the system that WE are based in. Also i do not think Flugus is going to like the increased risk to the crews life expectancy with the basic model.
Push comes to shove even if we do not make the cut, that is still a ship ready to be sold at a moments notice or used to blow up any more would be deniable ops
>>
>>6136545
>Build and submit one Heron variant (base) for the Car’cass militia trials and upgrade Kryska’s Enforcer.

The Excelsis and Thunderbird would no doubt be fun, but these designs aren't solid enough to earn a good review yet. Perhaps once we've had Chad iterate the Excelsis?
>>
>>6136545
>Build and submit one Heron variant (Milspec) for the Car’cass militia trials and upgrade Kryska’s Enforcer.
The problem with featuring Excelsis and Thunderbird on Galactic Gear is that they were made by Glasner while he was serving time in our facility, which means he could try to throw dirt on our name if we don't pay for his silence.

Changing topic, I was wondering if we should begin designing a wake jump capable (see >>6135884) tanker/long range support capital ship. We could sell it along with Heron frigates as a "Strike Group Package Deal."
>>
>>6136545
>Sell a discounted Excelsis and Thunderbird to be featured on Galactic Gear.
>>
>>6136545
>>Upgrade Kryska’s Enforcer and try to sell her a Heron.
>>
>>6136545
>Sell a discounted Excelsis and Thunderbird to be featured on Galactic Gear.
>>
>>6136545
>Sell a discounted Excelsis and Thunderbird to be featured on Galactic Gear.
>>
>>6136545
>Build and submit one Heron variant (which one) for the Car’cass militia trials and upgrade Kryska’s Enforcer.

They wanted an anti-piracy frigate, not a warship.
>>
>>6136545
>Milspec Heron
because it's a birb.
>>
Heron Base+ Kryska
>6136567
>6136589
>6136599
>6136650
>6136906

Heron Milspec+ Kryska
>6136611
>6136699
>6136953

Upsell Kryska
>>6136741

Galactic Gear
>>6136863
>>6136757
>>6136723

We're submitting the base design to the trails and upgrading Kryska's ship.

We're gonna fast forward through 2TPs so roll me 2d2s for your ongoing hiring and 12d10s for research.
>>
Rolled 1, 1 = 2 (2d2)

>>6136982
>>
Rolled 10, 6, 7, 8, 1, 5, 9, 6, 3, 10, 7, 4 = 76 (12d10)

>>6136982
>>
File: YardRedux5.png (110 KB, 1191x786)
110 KB
110 KB PNG
Building two Herons out of pocket to send to the trails was a bit exorbitant. As powerful as the military variant was, the request was for a police vessel and the buyers wouldn’t be impressed by excessive firepower if it was too hard to maintain.

Galactic Gear was too much of a wildcard. Depending on how the ships were received it could drum up new sales or make you the laughing stock of the system and you weren’t confident that Glasners designs would survive Quarksons roasting.

In the end you accepted the modest job of upgrading Kryska’s ship while building a single base Heron to be submitted to the trials.

Throughout the construction period the search for new labour continued with little success.

>Lost 4Mil Credits searching for work crews.
>Both rolls failed, no work crews found.
>Debt of 1.6 Credits accrued.
>Bought 10kT of CM for 2.5Mil Scrip
>Sold 10kt of SM for 1.6 Credits, Debt Cleared.

>2kT RM removed from reserves to upgrade Kyrska’s Ship
>1Mil Credit profit from job.

>8kT CM removed from reserves
>2kT RM bought for 0.6 Zelas
>0.5 EM bought for 3Mil Scrip
>Built Heron
>Final balance: 1Mil Solar Credits, 9.26 Mil Saurain Scrip, 3.4Mil Raihan Zelas
>Material Reserves: 22kT CM

>Advanced Alloys finished researching

((Gonna be a bit of a boring update tonight as I want to take some time to figure out a little mini-game for the militia trials. Please wait warmly and consider how much your dignity was worth.))
>>
>>6136999
Sacrificing dignity too often will make it less special for the brocon so keep that in mind incest fags.
>>6135630
>>
>incesfags would rather whore themselves out than to hire blorg
>we STILL end up in debt because of the lack of workers
lol.
lmao.
>>
>>6137103
Incestfags keep losing
>>
>>6137111
That would imply they actually care about improving our situation as a business.
>>
Update needs some more time to cook, sorry guys.
>>
File: PewPewPew.png (51 KB, 586x791)
51 KB
51 KB PNG
Several manufacturers had submitted ships for consideration by the Car’cass militia. The test crew from the HPS delegation acquitted themselves well in the various trial scenarios. The Heron demonstrated excellent speed and manoeuvrability, though its firepower was a bit lacking. The other candidates blasted apart the test targets in spectacular fashion while the Heron merely perforated them with pinpoint fire. This wasn’t such a big deal since avoiding collateral damage was a plus for a police vessel. The Heron made it to the final stage of the trials, beating far more impressive (but less suitable ships.). It looked like you had made the right call in submitting a ship tailored to the clients needs.

In the end it came down to a choice between the HPS Heron and Myconetics Lu’gee. The Lu’gee was produced by a local Blorg manufacturer and was as fast as the Heron, but more durable, with torpedo launchers and a large bore kinetic turret capable of loading a variety of different ammo types. Despite their differing capabilities both ships had achieved similar scores in the tests and it looked like selection could go either way.

Eventually it was decided that the matter would be settled by a (simulated) deathmatch between the two vessels. This was a bit strange given that peer to peer combat was not what these ships were designed for, and you suspected that the Militia just wanted a show. Nevertheless both crews were game for the challenge.

—-----------

Test Captain Hackett of the HPS Quality Assurance department went through the final checks as the crew prepared to engage the competition in the militia proving grounds.

“Engineering reports all systems green.”

“Copy that, switching the system to training mode. Gunnery confirm the weapons aren’t live.”

The Heron’s turrets locked on to a nearby target buoy and fired a burst. Simulated holographic rounds were projected across the bridge display and dissipated harmlessly against the buoy. The AR displayed a red pulse over the targeting feed indicating the buoy acknowledged the simulated fire as having hit.

“Gunnery confirms, weapons are in sim mode.”

“Roger that. All hands to battle stations…” He always wanted to say that. “...This is a drill.” It wasn’t as cool with the last bit but protocol was protocol.

Militia control confirmed that the exercise had begun, the game was afoot.

>Maintain distance from the target. Have the rotary cannons shoot down any torpedos while the railgun snipes at key subsystems.

>Rush in then alpha strike their bridge at knife fighting range.

> Hit and fade, weave in and out of cover taking potshots with your weapons.

>Write-In
>>
>>6138126
>Maintain distance from the target. Have the rotary cannons shoot down any torpedos while the railgun snipes at key subsystems.

Remember, this is what the Heron is built for. Precision subsystem destruction, and small target tracking with the two independently tracking rotary autocannons. The Heron has Advanced Sensors (Military).

We won't win a knife fight against a more durable ship that is as fast as the Heron.
>>
File: hmmmm.png (4 KB, 348x289)
4 KB
4 KB PNG
>>6138126
>Maintain distance from the target. Have the rotary cannons shoot down any torpedos while the railgun snipes at key subsystems.
>It looked like you had made the right call in submitting a ship tailored to the clients needs.
What? Nah
>>
>>6138126
>Maintain distance from the target. Have the rotary cannons shoot down any torpedos while the railgun snipes at key subsystems.
Good thing we went with the turret mounted railgun rather than the spinal one. Against Lu’gee, we'll need to use the full power of rear thrusters to maintain distance away from it which would render a forward facing spinal railgun useless.
>>
Rolled 8 (1d10)

>>6138136
>It looked like you had made the right call in submitting a ship tailored to the clients needs.
As opposed to sending just the Milspec design, which would have raised your reputation but done little else.

Of course sending both would have gotten you all the benefits but you'd have to eat the cost up front.

>>6138133
>>6138136
>>6138143

Okay these are enough votes. I'm trying to make this section "fast paced" at least by /qst standards.

Roll me 3d10s.
>>
Rolled 2, 8, 9 = 19 (3d10)

>>6138144
>>
>>6138145
Excellent, writing...
>>
File: Railgun.png (458 KB, 781x575)
458 KB
458 KB PNG
“Helm, maintain distance. If they try to close, don't be shy about flipping and burning.”

“Aye.”

“Gunnery, keep the rotaries on overwatch for torpedoes and snipe them with the railgun.”

“You got it.”

On the sensors the Lu’gee began charging straight at you, firing off its torpedoes as it closed the distance. There was no way its large bore kinetic could get a shot at you at this range, as long as you kept your distance there was no way it could touch you.

The torpedo blips winked out as the rotaries shot them down. Streaks of holographic light indicated simulated railgun fire going down range. The Lu’gee was just as manoeuvrable as you and so a fair few of the shots missed, but the advanced FCS quickly made corrections and started landing hits.

“They’re still active despite the hits,” said the sensors officer.

“Did we manage to knock out any of their subsystems?”

“Hard to tell at this range.”

“They’re using cover, can’t get a firing solution.”

The Lu’gee had started using the large “terrain buoys” that dotted the proving grounds to shield itself from your long range shots. It was slowly but surely making its way towards you hoping to eventually get in range with its main kinetic cannon.

>Hide behind the buoys yourself, they can’t jump you if they don’t know where you are, play cat and mouse.

>As soon as they take cover again, blow right past them and shoot them in the back, they won’t be expecting this.

>Keep your distance and wait for more opportunities to snipe them.

>Write-in
>>
>>6138155
>As soon as they take cover again, blow right past them and shoot them in the back, they won’t be expecting this.
>>
>>6138155
>As soon as they take cover again, blow right past them and shoot them in the back, they won’t be expecting this.

Be decisive. I wouldn't normally advocate for this, as I just got done saying "knife fights bad", but playing cat and mouse is just as risky. If we play cat and mouse, it's a matter of who sees who first, winner takes all. Except not really, since the Lu'Gee might be able to take a full salvo and return fire in a situation where they aren't stunned by surprise, where we don't initiate. At least by attacking we avoid mutual surprise, or worse. We have to do something either way, because it is clearly gaining on us with our current strat.
>>
>>6138155
>>Keep your distance and wait for more opportunities to snipe them.
>>
Rolled 5, 4 = 9 (2d10)

>>6138159
>>6138160
>>6138161

Ok we're doing the space ship equivalent of diving out of cover while dual wielding pistols.

Roll me 3d10
>>
Rolled 7, 7, 7 = 21 (3d10)

>>6138165
>>
>>6138167
Huh, triples don't really mean anything but that is a sweet roll.

>Writing...
>>
File: Drive_By.png (171 KB, 1515x1206)
171 KB
171 KB PNG
Hackett considered pulling back and sniping at the enemy. In a real combat scenario this would have been a sound strategy, approved by any orthodox naval officer. But this wasn’t real combat and Hackett wasn’t a disciplined military captain, and so…

“Helm, next time they duck behind cover I want you to go full burn past the buoy then flip the ship. Gunnery, be ready to open up on them, I want them (figuratively)wrecked before they realise we’re not gonna play peek-a-boo.”

“Aye sir!”

The rest of the crew was starting to get into it, this was the most fun they’d had in years; most of the time they were stuck doing engine tests.

The Heron lurched forward and Hackett felt himself starting black out. Then the drive cut as they rocketed past the terrain buoy and the manoeuvring thrusters flipped them over. There it was: the Lu’gee preparing to jet to the next piece of cover, caught completely unaware.

“Open Fire!” The command was unnecessary, gunnery already knew what to do but Hackett was caught up in the moment.

The enemy ship was lit up with red pulses as a torrent of simulated rounds rained down upon them. At this range the advanced fire control could easily pinpoint the targets sub-systems and triple tap them in sequence. The battle was as good as over… except it wasn’t. The referee sub-routines in the sim network hadn’t declared the Lu’gee dead yet.

“Hit 'em again!”

Another torrent of fire, another cluster of confirmed hits, still no kill.

“Again!” The Heron continued to pour it on to no effect. Meanwhile the Lu’gee spun around like its engine pods hadn’t been skewered multiple times by the railgun and opened up with its kinetic turret.

Warning notifications flashed across the bridge display as the sim-network started registering hits.

[Hit to prow, power lines damaged, railgun inactive.]
[Hit to port hull, kinetic turret destroyed.]
[Multiple hits penetrated main hull, primary power and life support systems offline.]
[Hit to Bridge, command crew killed, ship combat ineffective]

Hackett blinked in disbelief as his ship was “destroyed” by a target he previously had dead to rights.

A comms message came in from proving ground control.

“All ships stand down, referees have declared the Heron disabled, Lu’gee has won the exercise.”
It was a good thing you hadn’t hit respond yet because the entire crew erupted in a chorus of expletives and accusations. This was complete bullshit. Sure the Lu’gee’s hull was a bit more durable than the Herons, but there was no way it could have withstood that amount of punishment then turned around and shot you in the face without so much as a hint of damage. Myconetics had cheated somehow and Hackett was sure of it.

>Contest the outcome of the exercise, get the lawyers involved.
>Switch to live ammunition and disable their engines, lets see them deny that result.
>Take the L.
>Write-In
>>
>>6138181
>>Contest the outcome of the exercise, get the lawyers involved.
>>
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.
I want to use the second option so bad you have no idea
>>
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.

This is some Boeing military contract level favouritism bullshit.

Really tempted to open fire, but that wouldn't end up well for us, not legally, nor practically. Not in a straight up duel, face to face.
>>
File: srsly.gif (4.79 MB, 899x641)
4.79 MB
4.79 MB GIF
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.
>>
>>6138181
>Write-In
Ask for a live-fire demonstration of the ship's battery against armor plate equivalent to the Lu'gee. But yeah, we really should have hired Blorg work crews. Filing a complaint will go over just as well as the 1972 Olympics. (F*** the IOC, btw).

https://youtu.be/Qh19IxFLk8Y
>>
>>6138188
It's not just an issue of armour pen, though that is the most egregious thing that a demonstration could set right. I'm pretty sure our initial hits weren't registered as hits at all. Sort of how like the buoy acknowledged our test shots as having hit, the Blorg ship didn't. Either there's cheating going on on their end, or the client has a bias and is using their position as hosts to put their thumbs on the scale, or both.
>>
We bribed the governor of the Car’cass system last quest so it could be straight-up bribery.

Hey QM do we still have the plans for the luxury Blorg yacht that ChadGpt showed us in his introduction?
>>
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.
>>
>>6138181
>>Switch to live ammunition and disable their engines, lets see them deny that result.
>>
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.
>>
>>6138181
>Contest the outcome of the exercise, get the lawyers involved.
>>
>>6138181
>>6138259

Oh, actually, also we should...

>Gather data from the 'terrain buoy' to show it wasn't impacted by our simulated weapons fire.

The Lu’gee was right in front of it. We might need to show that out weapons didn't strike the buoy so that we can prove they struck the Lu’gee.
>>
>>6138208
>we still have the plans for the luxury Blorg yacht
Nope.

Looks like we're going for the lawsuit.

Writing...
>>
Oh, roll me 2d2 and 4d10s
>>
Rolled 2, 2 = 4 (2d2)

>>
Rolled 2, 2 = 4 (2d2)

>>6138445
>>
Rolled 2, 2, 5, 7 = 16 (4d10)

>>6138445
>>
File: Shin_Claih.png (177 KB, 265x349)
177 KB
177 KB PNG
The aftermath of the militia trials had been a royal headache for everyone at HPS. Accusing Myconetics of cheating on their home turf was a bold move, but when the foul play was so brazen and the stakes so high you just couldn’t let it go. You meet with Shin-Claih and Jack for the latest updates on the case.

“We are almost guaranteed to win the case. The test captain’s closing gambit made it so that anyone watching would have to be willfully blind to deny that nothing untoward had occurred.”

“Good, does that mean the contract will be ours?”

“Not necessarily. The decision to award the contract based on the match results was not legally binding. Militia procurement could select Myconetics without needing to give any reason. However, if they do so in the face of such overwhelming proof of our victory they will all but admit they are both corrupt and stupid.”

You allowed yourself a satisfied smile. Barefaced favouritism was not unknown to you, but it still needed plausible deniability no matter how flimsy. You assumed it was the same in Car’cass as it was back in the Empire.

“There is a problem though. The wheels of bureaucracy still need to turn before the courts recognise the legitimacy of our claims. Until they do, we will be losing money due to legal fees, and we are running low on money.”

>You will lose 15Mil Scrip over the next 3TP until the lawsuit is resolved.

>Lost 5Mil Scrip paying legal fees.
>Sold 10kT CM for 1.8Mil Credits
>Lost 2Mil Credits searching for work crews.
>Roll succeeded, gain +1 Work Crew
>Current Material Reserves: 12kT CM
>Final Balance: 0.8Mil Solar Credits, 4.26 Mil Saurain Scrip, 3.4Mil Raihan Zelas

>Thread Intermission
>>
Okay I’m going to pause the quest for a few days to take a break. Thanks to everyone for following the quest this far. Feel free to give feedback and ask me questions. Meanwhile I’ve got some for you guys:

For players of the first thread: How do you feel about Jack now being an NPC? Since he’s not really under your control anymore I’ve had to think more about what he’d say and do rather than putting it to a vote.

Where’d all the Lizard-bros go? I noticed in the previous thread there were several players keen to interact with the Saurians. Did Sizzar not winning scare you off?

Finally I also noticed in the previous thread that player engagement dropped noticeably during the traitor arc. I suspected it might have been because the quest started becoming more focused on detective work rather than building and selling spaceships, which is what I assume you guys are here for. Basically, would you prefer if I didn’t linger too long on any special arcs or mini-games that took you away from the main loop of designing, selling and upgrading?
>>
>>6138465
And now we're probably going to go into debt just from lawyer fees...great. Just wonderful.

>>6138467
>Thanks to everyone for following the quest this far. Feel free to give feedback and ask me questions.
I got a question: would it hurt for something good to happen once in a while? The whole thread its just bad event, bad event, bad event, bad event, bad event...I get you're trying to make a quest about running an ailing company, but at this point its becoming "Run the galaxy's most unlucky company"

>How do you feel about Jack now being an NPC? Since he’s not really under your control anymore I’ve had to think more about what he’d say and do rather than putting it to a vote.
Well, I still like him more than Lady Shitake.
>Where’d all the Lizard-bros go? I noticed in the previous thread there were several players keen to interact with the Saurians. Did Sizzar not winning scare you of
I'm here, just consistently outvoted every single time.
>Basically, would you prefer if I didn’t linger too long on any special arcs or mini-games that took you away from the main loop of designing, selling and upgrading?
It's not that I mind special arcs, but it's really, really annoying when you're trying to desperately tell people to look at the obvious answer and yet the voters just keep banging their heads on the wall. I don't think this voterbase is smart enough for special arcs.
>>
File: TimeInABottle.png (26 KB, 468x600)
26 KB
26 KB PNG
>>6138473
>would it hurt for something good to happen once in a while?

The player base seems to be adverse to taking the expensive but safe choices. With the 100kT starting CM reserve you guys could have absorbed the early costs of buying an unproblematic work crew and slowly started building the yard up with fewer incidents. But people voted for penal labour, then they voted for Glasner. With the exception of hiring Shin-Claih you guys have consistently chosen options which involved some kind of complication or random outcome rather than tank a known cost.

But okay, maybe slapping you guys with the lawsuit after you won the mini-game was a bit harsh. Here's something good:

--------------------------

Jack was having a rough day. Space Princess Shimada had left him to handle the minutiae of the Militia lawsuit and he’d spent the last cycle chasing down the various departments and submitting combat logs, testing data and ship specifications to the courts as evidence. And now to top it all off, there was no more soda left in his mini-fridge. With a sigh he turned around only to find a strange bottle sitting atop his desk. It had a brown liquid inside that looked like cola but there was no label on the bottle, only a small message written on a piece of card tied to a string.

Cheers! From Persica

Jack took the cap off and cautiously took a sip.

ToSeeTheWorldInAGrainOfSandAndHeavenInAWildFlowerHoldInfinitityInThePalmOfYourHandAndEternityInAnHour.

“Ugh, flat root beer”

>Gain 1kT Exotic Matter
>>
>>6138498
>With the exception of hiring Shin-Claih you guys have consistently chosen options which involved some kind of complication or random outcome rather than tank a known cost.
Well, to that i say, see the last comment of my post.
>>
>>6138505
Also, thanks for the matter. At least we might be able to still survive.
>>
>>6138467
I felt that we get screwed too often
>>
>>6138467

This is one of my favorite quests on the board, but it does feel like we are the only idiot in the galaxy sometimes. The lawsuit makes sense Lawyers are expensive, but how were we supposed to know the trials would be rigged?

Lizards are cool, but they aren't great for growth. They want to use their own tech and their own designs.

The traitor arc was cool but I think I lurked during it because I wasn't sure who did it.
>>
>>6139167
>how were we supposed to know the trials would be rigged?

You weren't, shit happens.

Believe it or not you got the best possible outcome for this event. If you survive the lawsuit there will be a big pay off.

I'll be honest in that I did want to make this quest harder. Problems and the fallout of problems gives me more hooks to work with... That and I'm trying to get the balance right, and when it comes to balance its better to ere on the side of harshness since it's easier to buff than nerf.

The traitor arc from the previous thread, the prisoner sub-plot and the trial mini-game were my attempts to spice things up. Not the bro-con choice though, that was a shit post.

I guess what I really was trying to ask when I talked about special arcs was that:
Do you guys want to me to try and base the quest difficulty more on stuff directly linked to ship building like pleasing clients and leading the market and less on special events like: "Oh noes! You pissed off someone by selling ships to the wrong person, now a random bad thing happens."
>>
>>6139239
I guess a bit more of that would be good. I'll stick around regardless.
>>
>>6139239
>Not the bro-con choice though, that was a shit post.
So you didn't expect that to win?
>>
>>6139239
>>6139375
I must admit, I was expecting merely teasing and pleading. Not for Mayumi to go full 'Targa'Raihan.
>>
>>6139474
That was very stupid of you, yes.
>>
File: PalpatineLaugh.jpg (72 KB, 1200x600)
72 KB
72 KB JPG
>>6139375
I thought it was highly unlikely. But as I said I wanted to see if you guys would actually do it. And now I am curious to see if you will do it again >:)

I also don't offer choices that I am not prepared to follow through on.
>>
File: Stonks.jpg (95 KB, 900x900)
95 KB
95 KB JPG
Things were not looking good. Your finances weren’t looking that healthy to begin with and the legal fees were going to send you into the red. To make matters worse you needed to buy more matter to begin construction on your sister’s ship. Thank goodness the Imperial Trade Bureau was selling common and rare matter cheap.

Jack had… somehow acquired an entire kilo ton of exotic matter. He said it was a surprise gift from a former employee. Strange, you didn’t see any exotic matter deliveries on the records, yet it was something you now had. One day you would have to get Jack to open up about his bizarre secrets, but for now you chose not to look a gift horse in the mouth.

The hiring campaign had come to a close… and put you in even more debt but at least you managed to get a 4th work crew.

>-5 Mil Scrip for Legal Fees
>-2.7 Mil Zelas to buy 18kT CM
>Construction of Enforcer B begins
>-2Mil Credit to hire manpower
>Die roll successful +1 Work Crew

>1.2Mil Credit Debt Accrued
>0.74Mil Scrip Debt Accrued

Work continued on the Enforcer. You had to exhaust your personal reserves to buy enough rare matter to go forward with it. Normally you’d consider pausing construction until your financial situation improved but this was for your sister. Shin-Claih informed you the lawsuit was close to being finished. You hoped it ended in your favour, the company was now in debt to all three of the major financial institutions, if you didn’t get a windfall soon, things could get ugly.

>-5 Mil Scrip for Legal Fees
>15% Interest on debt of 0.74 Mil Scrip
>Total Scrip Debt: 5.85 Mil Scrip

>12% Interest on debt of 1.2 Mil Credits
>Total Credit Debt: 1.34 Mil Credits

>3.6 Mil Zelas Spent on 12kT RM
>2.9 Mil Zelas Debt Accrued
>>
>>6139754
Good news: The courts had ruled in your favour, in addition to recovered legal fees HPS had been awarded 20 Mil Scrip in damages. Turns out Myconetics had bribed key officials to sabotage the simulator network so that hits on the Lu’gee were either ignored or registered as doing negligible damage. Your legal team had fought an uphill battle against entrenched corruption and a bureaucracy that clearly favoured the local blorg companies. However, due to the spectacular manner in which your test crew had finished the exercise, the foul play was so obvious that they couldn’t rule against you without damaging their credibility. When the verdict was given everyone breathed a collective sigh of relief, especially Jack, who had been preparing to “pull some strings” with Governor Flurgus should the worst have happened.

You waste no time in paying off your debts.

>Lawsuit won: +15 Mil Scrip in recovered legal fees, +20 Mil Scrip awarded in damages
>5.8 Mil Scrip debt cleared.
>2.5Mil Scrip converted to 1.6Mil Credits via CM trade
>1.34 Mil Credit debt cleared
>6 Mil Scrip converted to 7.2 Mil Zelas via EM trade
>2.9 Mil Zelas Debt cleared.

>Enforcer B completed and delivered.
>Material Reserves exhausted
>Final Balance: 0.26 Mil Solar Credits, 20.65 Mil Saurain Scrip, 4.3Mil Raihan Zelas

((OMFG, why did I make the economy this complicated!? I haven’t done this much math since Uni. I need to let my brain cool down before the next decision point. Please wait warmly and queue the research.))

>3 TP has passed, roll 12d10 for research. I’ll retroactively apply the relevant modifiers based on what tech you queue.

>Pick up to 3 Tech from the list. They’ll be queued in order of popularity.
https://pastebin.com/4Ca0U7VZ
>>
Rolled 9, 3, 4 = 16 (3d10)

>>6139755
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>>
Rolled 9, 7, 10 = 26 (3d10)

>>6139755
>Molecular Manipulation (Use remote effectors for fine molecular manipulation. Has applications in repair, construction and refining. RP cost: 80)
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)

I'm not sure what we want to specialize in tech with but all of these have both civilian and military applications.
>>
Rolled 6, 7, 1 = 14 (3d10)

>>6139755
>Molecular Manipulation (Use remote effectors for fine molecular manipulation. Has applications in repair, construction and refining. RP cost: 80)
>Miniaturised Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
>>
>>6139755
>Basic Shield Generators
>Generic Neural Link
>Advanced Kinetics
>>
Rolled 6, 4, 10 = 20 (3d10)

>>6139905
>>
Rolled 3, 2, 6 = 11 (3d10)

>>6139755
>Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
>Inertial Dampeners (Allows a ship to rapidly change velocity without turning its crew into paste. RP cost: 100)
>>
>>6139755
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>Xeno-Ergonomics: Blorg (RP cost: 60)
>Molecular Manipulation (Use remote effectors for fine molecular manipulation. Has applications in repair, construction and refining. RP cost: 80)

We won the lawsuit, but did we get the contract?
>>
>>6139755
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
>Xeno-Ergonomics: Saurian (RP cost: 60)

Useful and relatively cheap techs, plus opening the Saurian market so that we can exploit the desperate souls looking for reprieve from the Union.
>>
>>6139755
>Molecular Manipulation (Use remote effectors for fine molecular manipulation. Has applications in repair, construction and refining. RP cost: 80)
>Xeno-Ergonomics: Blorg (RP cost: 60)
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>>
>>6139755
>Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
>Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
>Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
>>
Rolled 2 (1d2)

Advanced Beam Tech: 6
Advanced Kinetics: 1
Advanced Scientific Sensors: 3
Basic Shield Generators: 4
Molecular Manipulation: 4
Miniaturised Eigen Drives: 1
Generic Neural Link: 5
Inertial Dampeners: 1
Xeno-Ergonomics: Blorg: 2
Xeno-Ergonomics: Saurian: 1

Advanced Beam tech and Genric Neural Link added to queue.

Rolling d2 for tie breaker between shields and molecular manipulation.

1: Shields
2: Molecular Manipulation
>>
File: Infonet_Redux3.png (470 KB, 1792x1196)
470 KB
470 KB PNG
In the aftermath of the lawsuit things were finally looking up. The Car’cass militia, after facing a massive corruption scandal had awarded you the defence contract: 6 Heron Frigates to be delivered within 12 time periods. A tight deadline but one your shipyard was capable of meeting if the frigate berths ran at full capacity. Given the exorbitant price of exotic matter at the moment the militia had decided to skimp on the vessels eigen drives, even so the contract was worth 174 million scrip, to be paid in instalments every two ships delivered.

The prestige of winning the contract had also increased the yard’s reputation, unfortunately with the EM price hikes people were reluctant to buy FTL capable ships. Without a means to deliver non-FTL ships to their buyers this interest had yet to convert itself into increased sales. Maybe if you improved your strike craft catalogue?

>Walk in purchase chances increased to 30%

—-------------------

Shortly after your delivery of the Enforcer you received a surprise visit from your elder sister Shirin. You make your way down to the shuttle hangar to greet her personally. To your horror Jack had gotten there first and was and was making a complete mess of the reception… at least he had pants on this time.

“Heeeey! Lady uh, Sherry right? Your sister has told me so much about you.” You hadn’t really. “Your visit is unexpected-but not unwanted, oh no no no. Uh… can I get you any refreshments? Maybe some Spacers' Choice?” One of these days you’d really have to educate him on Raihan courtly etiquette; Shirin was looking at him like he was a rather mangy puppy trying to hump her leg.

“Shirin! I wasn’t aware you’d be visiting.” She turned her harsh gaze towards you.

Shirin Shimada was slightly taller than you with a lean, elegant build and a bad case of resting bitch face.

“Mayumi, who is this f-”

“This is Jack Horner, my business partner. Please forgive his lack of refinement, he really does try his best.” You couldn’t believe you were going to bat for this guy, then again you suppose he had earned some measure of respect from you these past few weeks. “I’ll take it from here Jack, me and my sister have aristocratic stuff to talk about.”

“Alrighty then. I’ll leave you to it,” said Jack, clearly glad for the excuse to remove himself from an awkward situation.
>>
File: ShirinShimada.png (387 KB, 527x626)
387 KB
387 KB PNG
>>6140648
You and Shirin move to a conference room to continue your meeting. Shirin looks out the observation window across the yard to your frigate berths where the work crews are already beginning to lay down the keels for the militia frigates.

“You seem to be doing well for yourself sister.”

“My apparent success has only come at the tail end of a very long run of misfortune. If I hadn’t secured the current contract this company would be facing bankruptcy.”

Shirin nodded, taking in the information as she continued to watch the workers assemble the frigates.
“What of Shima? Have you finally whipped that renegade colony into shape?”

“The situation has improved, but it is not completely stabilised. The recent Anti-Imperial Defence Pact has emboldened local rebellious factions and pirates to plunder my defence convoys whenever my picket fleets cannot provide escort. The capital ship you sent us helped, though I wish you were not so reluctant to build ships for me before.”

“Shirin, the company was in dire straits, and you offer too little in return for what you ask. I simply could not afford to fulfil your requests.”

“Maiyumi, do not forget that your first loyalty is to House Shimada, engaging in this… hobby of yours should not supersede the survival of our House.”

You felt a flash of anger at this; Horned Princess Shipworks was no mere hobby, it was to be your crowning achievement, as important to you as Shima was to your sister.

“War is coming to our realm. The Lord Commander is mustering a fleet to break the rebel colonies, with Shima not fully pacified, resistance activity will intensify. I need more ships sister and you are the only one who can supply them.”

“I don’t have enough work crews to finish the current order and begin construction of a new capital ship.”

Shirin turned to glare at you. “I am not asking you for a favour sister, I am commanding you as head of House Shimada.”

You stare back at her in shocked silence. Eventually her expression softened slightly.

“I know it is not a small thing that I ask, but the survival of our house depends upon it. The Empire may have denied me access to the Far Halo yards but it has given me a stipend of exotic matter to spend. I will provide this so that you may construct the ship for me and pay what I can for the rest of it.”

Your liege has commanded you to build a Suppressor Class Assault Carrier

>Accept the order and forfeit the Militia frigate contract.
>Defy your sister and leave her with nothing.
>Defy your sister, but put her in touch with a reputable mercenary (Kryska)
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>Write-In

Oh and:
>Gained Remote Effector Technology.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>>
>>6140649
>Accept the order and put out another spate of job ads (3 TPs worth) concurrently with our work on the Suppressor to try and get the single additional work crew needed to work both frigate berths to make the Heron contract.

Manufacturing frigates seems to take 3 TPs. We have 4 Work Crews, 3 are needed to work on the Suppressor, the last one can begin work immediately on the Heron contract. If we get a single work crew within 3 TPs, then we can fulfill the contract, without any disgusting fungal infections or late deliveries owing to decon procedures involved.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)

There's no need for the Blorg sterilisation delay on these ships if we're supplying Blorg-built ships for the Blorg themselves.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
Lest we get screwed in the next militia contract.
>>
>>6140649
>>6140672
support, lets scale up. also:
>put her in touch with a reputable mercenary (Kryska)
Two for one upgrade in Shirin's situation.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
Welp, to the surprise of nobody, we get fucked over again...this 'Raihan patronage' really is more trouble than its worth. I would love to vote to just put her in touch with a mercenary, but obviously you people aren't going to vote for that, so i have to accept that we take *another* loss so we can make another contract at a loss for the sake of not fucking over our reputation, all so we can please our sister who has done absolute jackshit to help us.


>>6140672
You realize it took us like 10 million solar credits to get those ads, right? We can't afford another one. You're going to get us bankrupt if you do that.
>>
>>6140716
That was for 5 TPs worth of ads, this will just be 6 million SoC or whatever the equivalent is in other currency, for 3 TPs worth.

>>6140649
I'll also support >>6140704 in addition to my own writein.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>put her in touch with a reputable mercenary (Kryska)
I mean she CAN get Kryska while she awaits completion of the carrier.
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>>
>>6140649

The worst thing that could happen if we say no is our Raihan contacts blacklist us, there's a chance they attack us but with what ships?

From the situation they described, it sounds like they need more escort ships likely the Heron Milspec, not another capital ship.

>Write-In: Tell Shirin we will help to buy time and put her in contact with Kryska. Direct our intel department to verify the situation independently. We should also hire more work crews, I don't care if it's Blorg or normal.

If we are giving out another ship at a loss we should do our homework.
>>
>>6140775
I will support looking into the situation
>>
>>6140649
>>Defy your sister, but put her in touch with a reputable mercenary (Kryska)
>>
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>>
>>6140649
>The Car’cass militia was mostly made up of Blorg, get Jack to hire two Blorg work crews to complete the contract while you transfer your human crews to make your sister’s ship. (Cost 3Mil Scrip)
>put her in touch with a reputable mercenary (Kryska)
>>
File: FuckFilialPiety.gif (979 KB, 500x247)
979 KB
979 KB GIF
>>6140716
>all so we can please our sister who has done absolute jackshit to help us.
>>
>>6140954
Filial piety my ass, she's trying to bankrupt us so we don't show her up.
>>
Looks like a very strong majority to hire the Blorg with a little sprinkling of recommending Kryska.

>Writing...
>>
File: YardRedux6.png (130 KB, 1218x819)
130 KB
130 KB PNG
By Raihan Law your sister had every right to demand this of you, but in reality every noble knew that their authority rested on a complex and fragile web of allegiances. Could you refuse Shirin and get away with it? Certainly, but while you chafed at the command the fate of House Shimada -your house as much as Shirins- still mattered to you.

“I will do what I can sister, in the meantime if it’s ships you need, I happen to know an independent captain whose services you could engage.”

>Construction begins on two Herons and the Suppressor.
>-3 Mil Scrip to Hire Blorg work crews. +2 Work Crews
>-12.2 Mil Scrip spent on 61kT CM
>Remaining Scrip: 5.45 Mil

—---------------

In order to meet both your sister's demands and contractual obligations you had been forced to hire Blorg work crews. The fungus based aliens were actually very pleasant and gregarious over remote communications. It was a shame the sight and smell of them disgusted you when face to face. You resolved to let Jack handle any personal interactions whenever possible. The fact that they were working exclusively on the militia frigates meant that decontamination was unnecessary and it was easy to segregate them from the rest of the staff.

Shortly after work began on the Suppressor you asked Shin-Claih to look into the state of Shima. You trusted your sister, but you wanted to make sure her steep demands came from a place of genuine need.

“It’s bad,” said Shin. “Shima colony is strapped for resources, everything your sister has goes into shoring up her control. ”

“What difficulties does she face?”

“First off, the population of Shima is nominally anti-Imperial. The old regime was abruptly ended by a decapitation strike masterminded by the Lord Commander. The rest of the people, while not in open rebellion, have no real loyalty to their new ruler. Compliance with Imperial law is a chronic issue.”

“Can she not seek support from the Throne?”

“House Shimada has little prestige in the Imperial Court, and there are many who see your sister as an upstart. Despite receiving her mandate from the Empress herself, other nobles have moved to block her access to any manpower and ships. The only reason she recently got any resources was that it was an Empire wide initiative to enhance development across reclaimed territory.”

>cont
>>
>>6140649
>Ask Shirinsama to supply us with laborers from Shima and we will use them to manufacture the ship. We need flesh, she needs firepower. Family members sharing resources for the good of the family.
>>
>>6141110
“What about the pirate threat?”

“It’s very real. In fact I think we might have contributed to it.”

He pulls up an image on the AR display; a frame pulled from combat footage of a Shima security frigate. Illuminated by the muzzle flash of its enormous rotary cannon was the unmistakable shape of a thunderbird gunship in pirate livery.

“Tch.”

“My Lady, I advise you to be mindful of who you sell ships to. What your clients do with them is of no concern to you, until it is.”

“Duly noted Shin. Now tell me, what do I stand to gain if I continue to help my sister at considerable personal cost?”

“If Shirin could stabilise Shima, she would be able to produce surplus resources that she’d be amenable to sell to you at below market rate. Maybe even for free.

You snort.

“As if, all Shirin cares about is ruling her own colony so Shimada can enter the ranks of the Great Houses.”

“If I may, m’lady; what your sister really needs right now is a squadron of frigates, yet when she exercised her authority she commanded you to build her a capital ship. Perhaps she did consider it would be easier for you to do this for her rather than give up the militia contract?”

“Or perhaps she just wants a flagship to call her own.”

>6.4 Mil Scrip spent to purchase 16kT RM
>0.95 Mil Scrip debt accrued
>First two Herons delivered, First instalment of 6.24 Mil Scrip received.
>0.95 Mil Scrip debt cleared.
>5.29 Mil Scrip remaining

((Guys I’m really sorry but I fucked up the math bad. The Militia contract is for 6 Herons delivered over 6 TP for 18.72 Mil Scrip, paid in instalments of 6.24 Mil Scrip every 2TP. You’re basically selling each Frigate at 3.12 Mil Scrip each which is a 30% profit on their construction costs (minus the EM because no FTL)))
>>
>>6141112
You were keeping your head above water in terms of money but you wished you could be more financially secure. Surely there was something you could do?

Wat do?
>Nothing; this was fine, you were fine with the current situation.
>”Beg” big bro for some pocket money. (dafuq is wrong with you!?)
>Sell off your personal yacht. (Base value of 13 Mil SoC. Final sale price adjusted randomly.)
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)

2 TP has passed, roll me 12d10s for research.
You still have the prototype Heron from the trials lying around, roll 2d100s for a walk in buy. (Unless you want to give it to sis)
>>
Rolled 10, 3, 10, 5, 1, 3, 2, 4, 8, 8, 7, 5 = 66 (12d10)

>Nothing
>>
Rolled 19, 62 = 81 (2d100)

>>6141113
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)

More pirates means more business. The larger influx of war materiel and anti-piracy frigates to Shima and Car'cass will counter them anyways.

I want to keep our yacht, since we need personal transport for when we arrange deals with various Raihan interests or what have you.

Would prefer to sell the prototype, but I'm not vehemently against giving it to big sister.
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.

Honestly, I'd rather keep the prototype Heron around for our own defence and security. The last thing we want is some pirate raiding the yard to steal ships under build.
>>
Rolled 7, 6, 9, 7, 2, 3, 9, 8, 5, 9, 4, 7 = 76 (12d10)

>>6141113
>”Beg” big bro for some pocket money
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.
We could geofence the Thunderbirds, but not if they're built on license
>>
>>6141113
>Illuminated by the muzzle flash of its enormous rotary cannon was the unmistakable shape of a thunderbird gunship in pirate livery.
Based based based.
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)
>Shoot Glassner an E-mail if he wants to work in conjunction with our ChadGPT
His stuff rocks
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.
I am worried about leaking our R&D IP in a licensing deal.
>>
>>6141113
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)
>>
>>6141113
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal.
>ChadGPT to make a quantum-fucker DRM system that requires a galactic credit card transaction to our bank account every time the blueprints are accessed

"Sis, these are from another shipyard, you can see we are too busy to have made these thunderbirds."
>>
>>6141113
>”Beg” big bro for some pocket money. (dafuq is wrong with you!?)
>>
>>6141280
dafuq is wrong with you!?
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.

We're looking at 12M scrip coming in over the next 4TP, which isn't bad. If Shin's intel is good and we get better prices for CM and RM for stabilizing the Shima colony, that'll go a long way towards our profit margins. To that end, I'd rather not hand the pirates more gunships yet.
>>
>>6141113
Unless these totally legitimate business interests are on the opposite side of the galaxy.

>Nothing; this was fine, you were fine with the current situation.
>>
>Nothing; this was fine, you were fine with the current situation.
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.

Arming the pirates is going to end badly you guys. I get any money is good money but eventually they are going to murder/sack/blow up something important and we will have a lot of angry people to deal with. We need to play it steady for now.
>>
>>6141113

>Sell off your personal yacht. (Base value of 13 Mil SoC. Final sale price adjusted randomly.)
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)

Why not both, we can fill our coffers while we have the opportunity give us some time to make some new designs rather then constantly having to worry about filling production orders to just stay afloat
>>
>>6141355
you forget, anon, the first rule of being an arms dealer is to arm BOTH SIDES
>Sell off your personal yacht. (Base value of 13 Mil SoC. Final sale price adjusted randomly.)
let's just build a stealth frigate for ourselves
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)
get spy guy to put trackers in em, get intel on what they're going to get used against, do something about it (maybe) the ships are such a clusterfuck you probably couldn't find it
>give heron to sister
she doesn't really need the carrier for what she wants it for and I would like to be in a better position to extort negotiate with her in the future
>>
>>6141366
>you forget, anon, the first rule of being an arms dealer is to arm BOTH SIDES

That didn't go very well for Jack anon. I just don't see how risking everything to keep a local conflict going is worth more long term than securing a perhaps free and large scale supply of materials and resources, to say nothing of shoring up relations with our house. The main advantage of being a noble is the family connections. I think having a good working relationship with our sister is a good thing.
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.
Also sell the heron. We need money, no time for charity
>>
We aren't Jack anymore we are a Raihan noble. We have the responsibility to not fuck over our empire by selling ships to our enemies.

The yacht is extremely valuable, every time we need to go visit other planets for business deals we use it. There is an argument to design and build a new one in-house to act as an advertisement on our business deals.
>>
>>6141113
>>Nothing; this was fine, you were fine with the current situation.
>>
>>6141113
>Some totally legitimate business interests were interested in acquiring more thunderbirds. You could cut a licensing deal. (Make 2.4 Mil Scrip for each ship made at no cost to yourself. D4 ships sold every 3TP)
>”Beg” big bro for some pocket money. (dafuq is wrong with you!?)
>>
>>6141113
>Nothing; this was fine, you were fine with the current situation.
We need to play it safe for once and build a solid foundation
>>
Rolled 2 (1d3)

Order a Nothing burger
>6141119
>6141187
>6141193
>6141227
>6141298
>6141342
>6141348
>6141355
>6141385
>6141389
>6141560

Engage in totally legitimate business:
>>6141138
>>6141210
>6141232
>6141270
>6141365
>6141366
>6141411

Doing nothing has the overwhelming majority. The other options don't really have enough support to register.

Congrats anons for not being collectively degenerate a second time.

Rollin a d3 to see who walks in and buys your Heron.

>Writing...
>>
Your sister’s ship was completed on schedule and promptly sent off to Shima colony. Thankfully Shirin had indeed provided the exotic matter for the FTL drive otherwise you would have gone into debt again. Unfortunately that was all she provided. It seemed her finances had been tied up hiring Kryska and all her material and manpower had been devoted to propping up Shima.

You were starting to regret helping your sister when you received a data package via courier frigate. In lieu of other forms of payment Shirin had provided you with schematics for old Imperial particle beam weapons, something ChadGPT immediately assimilated and started expanding on.

Funnily enough your prototype Heron was bought by Myconetics of all beings. They obviously wanted to try making something that would surpass it. They were welcome to try. You already had the Militia contract and by the time the next one came round you’d submit something better. Their company wouldn’t last if they chased your trends.

>Prototype Heron sold for 2.9 Mil Scrip
>Gained Basic and Advanced Particle Beam Weapons
>Advanced Particle Beam Weapons: The ability to make more efficient particle beams allows the manufacture of different sized versions for all ship classes. Advanced particle projection tech might also synergize with certain other non-military techs.
>Research on Advanced Beam tech complete.

With your capital drydock once again freed up you could take on another big project.

>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
>The Solar Union is holding trials for an industrial ship specially designed to aid in colony development. You will have to build a prototype completely out of pocket but winning the trial could net you a very lucrative deal.
>Clan Margathon have come to you in desperate need of an advanced strike craft. They have nothing to offer you save the vague promise of a secret stash of hidden wealth.
>After heroically crashing his super dreadnought into a doomsday weapon, Galatan Starwind is in need of an awesome new capital ship, and he wants his old buddy Jack to make it.

1 TP has passed roll 4d10s for research
>>
Sorry I made a mistake:
The prototype Heron sold for 7.7Mil Scrip because this one has its FTL drive.
>>
>>6141627
>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
Also we should see about designing smaller versions of the Janus, I'm sure there's plenty of customers, especially independent miners that would like a Janus, but are turned off by the sheer size
>>
Rolled 8, 9, 5, 8 = 30 (4d10)

>>6141627
>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
damn, that's a lot of plot hooks. QM what would it take to fix the other capship berth, or build more frigate berths? also when do we finish building the frigates for the police contract? 2 turns from now?
>>
>>6141640
Right now the smaller version of the Janus is just buying it with one module, but it could be worth designing something that is a little more suited to smaller operations.

>>6141643
>also when do we finish building the frigates for the police contract?

3 Turns
>>
What about strikecraft factories? Selling mining drones along with a Janus/hypothetical Janus lite that has been outfitted with hanger modules seems like the perfect package deal
>>
>>6141646
We could make one if you want. There isn't really anything stopping you from designing a ship at anytime, but for reasons of pacing and conserving my mental bandwidth I don't call for design votes and discussion that often.

However...

If you have a fully formed idea for something then feel free to submit it. Bonus points if you can give me a picture. (Doesn't have to be gud, just give something to work with so I can conserve brain power.)

Here's a list of your currently known techs. (Sorry too lazy to do up the fancy pic version RN.)

Advanced Alloys
Advanced Beams
Advanced Electronics
Advanced Hyperdrives
Advanced Military Sensors
Advanced Particle Beams
Basic Particle Beam Weapons
Drop Pods
Hyper Conductors
Intermediate Fabricators
Raihan Neural Link
Refined Fusion Power
Remote Effectors
Stealth Composites
>>
>>6141649
It's just a drone so it's simple enough, we can take our existing hummingbird chassis and upsize it slightly to fit in an advanced mining beam and possible tractor beam if we can sell it, maybe some basic sensors optimized solely for detecting minerals in asteroids
>>
File: cargo drone.png (4 KB, 60x60)
4 KB
4 KB PNG
>>6141662
My sole other idea for a drone is essentially just a small cargo pod attached to a pair of engines with a tractor beam up front, it would work in tandem with the mining drone so the carrier wouldn't need to be out in all the dangerous debris flying about collecting minerals, this set up could also work wonders for mining stations, just send out these drones and wait for the ore to come trickling in with minimal need for human interaction
>>
>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
>>
>>6141627
>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
>>
>>6141627
>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)

We can get started on this immediately.

>Also: After heroically crashing his super dreadnought into a doomsday weapon, Galatan Starwind is in need of an awesome new capital ship, and he wants his old buddy Jack to make it.

I imagine that Starwind's project will probably need a reasonable amount of R&D work in designing his new custom capitol ship and sending requirements and schematics back and fourth until he's happy with what we think up for him? We could start THAT process with him, by the time that the Capitol Drydock is freed up again we'll hopefully have a finalised design that he likes.
>>
>>6141686
Supporting this. I would like to take part in the trial, but it might be too risky
>>
>>6141686
I like this
>>
>>6141686
+1 on this. The Janus doesn't even require any research, right? So we can literally accept both. Start construction on the Janus and then tell Galatan to start sending in his plans so we can research it.

Actually, since we have Human Ergonomics, we'll be able to actually make a fancy ship the way he likes this time, no?
>>
>>6141686
+1
>>
>>6141627
>>The Raihan Empire wishes to buy a Janus with a Fabrication and Hangar Module. (35.7 Mil Zelas)
>>
>>6141686
+1 We Have to help our buddy Starwind
>>
>>6141627
>The Solar Union is holding trials for an industrial ship specially designed to aid in colony development. You will have to build a prototype completely out of pocket but winning the trial could net you a very lucrative deal.
>>
>>6141686
+1 i guess
>>
>>6141686
+1
>>
>>6141627
>>6141686
support
>>
Update is gonna be delayed.
>>
Overwhelming response for building the Janus then following up with making Starwind's ship.
>>
File: VCS_Reporting.png (46 KB, 656x220)
46 KB
46 KB PNG
A contract for the Throne itself was impossible for you to pass up. The prestige alone would have been worth it to you, but the price they offered only sweetened the deal. Which was why you found it infuriating when the Imperial Envoy seemed rather confused to be meeting with you and instead demanded to see Jack.

In the end you suffered the indignity of waiting outside the meeting room while Jack finalised the business deal.

At some point the R&D department had gotten round to designing an updated worker drone to shill as a package deal.

—-----------

Jack came back from the meeting with a sour look on his face.

“What’s wrong? Did the deal fall through?”

“No, we got the contract but the Raihans are up to their usual bullshit…”

You frowned at the blanket statement. “And what is this ‘usual bullshit’ the Empire is getting up to?”

Jack blinked for a moment as he remembered who you were. “Oh, sorry I didn’t mean… let’s just say I’ve done business with the ‘Throne’ before and I’m under strict NDA.”

“I am a partner in this company. Such things should not apply to me.”

“I don’t think the Empress would see it that way,” he looked at the ceiling thoughtfully. “Ah fuck it. I can’t be assed. Before you came along I got commissioned by Arcturus himself…”

—--------------

“... so I was basically their dirty little secret; I designed and built them ships, and they pretended that they were secretly churning them out all along. Paid me handsomely to keep my mouth shut, but once the Far Halo yards came online they never contacted me again.”

“Until now.”
“You probably already know this but the Throneworld is gearing up for war; all their research bandwidth is directed towards upgrading the navy. No time to design and build industrial ships to shore up their economy. So they’re gonna buy one off us, if they like it, they’ll cut us a licensing deal where they pay us under the table while pretending their glorious shipwrights have pulled a legally distinct design out of their asses.”

Well this was juicy, perhaps there was some way you could use this information to your advantage…

—--------

The construction of the Janus went by without incident and coincidentally finished about the same time as you were sending the last of the Herons off to the Car’cass militia.

>7.2 Mil Scrip spent on raw materials for 3 Herons
>12.48 Mil Scrip received as payment for contract completion.
>Net gain: 5.28 Mil Scrip

>13.5 Mil Zelas spent on 40kT CM and 25kT RM
>8 Mil Script spent on 1kT EM
>Raihan Janus Order built and delivered
>Gain 35.7 Mil Zelas
>Current Finances: 0.26 Mil Solar Credits, 10.28 Mil Saurain Scrip, 36.5 Mil Raihan Zelas

>Prestige gained from completion of Militia contract, walk-in buy chances increased to 40%
>>
File: Starwind.png (383 KB, 356x487)
383 KB
383 KB PNG
>>6142960
You were sitting in on a consultation meeting with another one of Jack’s acquaintances. A certain Galatan Starwind. “You had thought Jack foolish when you first met him but Galatan made him look like the Lord Commander; how he had managed to collect a harem of elite women was beyond you.”

“So, I ended up flying the Großschwert into the main cannon of the Doom Moon, causing a chain reaction that destroyed the whole thing. Totally worth it. My girls thought I was dead, when they found out I survived they almost killed me, then they almost killed each other when they snuck into my room at the same time and begged me to-”

You clear your throat in a sharp pointed manner.

“That’s quite the tale Mr. Starwind, now perhaps you could tell us more about what kind of ship you’d like as a replacement.”

He just shrugged. “I dunno, make me a hero ship.”

“What exactly is a hero ship?”

“You know… A ship that heroes use; something that’s like a comfy mobile home, but can also kick ass at the same time. Oh! And it has to have some kind of awesome special feature that no other ship has, like a huge beam cannon-”

“I assure you that large spinal mounted beam weapons are not an uncommon feature-”

“-and I need strikecraft launch capability, some of my girls pilot manoeuvre shells and they need a place to park their ride.”

“So… comfortable quarters, heavy firepower, a launch bay and some kind of special feature,” said Jack trying to sum it all up. “Uh, given that this will be a capital ship and not a super capital I’m not sure if we can tick all these boxes, buuut we have developed a bunch of new tech since your last visit so we’ll see what we can do.”

“Awesome Jack! I believe in you; you got this.”

It occurred to you that this guy had no head for the finer details of ship design, you could probably sell him anything provided it sounded “awesome” enough.

>This is an open design challenge. Write-In with your concepts, if at least one person can pitch a design that would satisfy Starwind then you will get the sale.

>>6141649
List of Current Tech

>3 TP has passed, roll me 18d10s for research.
>Also roll me a d100 to see if you can upsell the Raihans on some VCS’
>>
Rolled 10, 2, 4, 5, 9, 1, 10, 9, 1, 4, 3, 2, 9, 5, 4, 3, 7, 3 = 91 (18d10)

>>6142963
Are there any design guidlines?
>>
Rolled 34 (1d100)

>>6142963
Well, we've got the human ergonomics tech so quarters should be sorted. Would we be able to combine:

>Advanced Electronics
>Advanced Military Sensors
>Advanced Particle Beams

to make a beam array that can double as a long-range point defense screen for Starwind's pilots and converge to pack a punch against large targets?
>>
Rolled 5, 5, 5, 2, 4, 5, 3, 10, 10, 10, 7, 6, 7, 3, 1, 7, 1, 8 = 99 (18d10)

>>6142963
>>
>>6142963
Let’s dig into old earth naval designs. Instead of a spinal-mounted cannon, heavy armament will consist of a few turrets with 3 guns each, utilizing our advanced beam tech, since we’re getting inspo from historical dreadnought designs secondary armaments will not be used, in place of them will be a launch bay to accommodate the manoeuvre shells and the PD concept described here >>6142972 if possible, as for the special feature. Would it also possible to make a large repulsion weapon using remote effectors able to bat away enemy ships and propel fighters quickly towards the enemy for flashy and cool scenes? The name of the ship will be Space-battleship Bismarck II, and we’ll make sure to tell Galatan the most exaggerated and german-biased rendition of the sinking of the Bismarck out there
>>
>>6142963
Give him a "stealth" capital. That's certainly a feature no one else has (because it's doesn't work well)
Alternatively, make the ship shaped like a giant robot (but actually a normal ship in all respects)
>>
>>6142997
If going by dreadnaught-era designs, then I suggest a battlecruiser. We have the propulsion tech for high speed, and pack the ship with heavy armament at the cost of some protection. Hopefully advanced alloys help in this regard. Like a battlecruiser, it should have a large length-to-beam ratio to give it an elegant appearance.

Alternatively, have ChadGPT iterate the Thunderbird concept into a Capital ship with spacious accommodations and a hangar.

>>6142972 is a good idea.

And maybe upsell him on a Captain's Gig in the hangar bay too?
https://memory-alpha.fandom.com/wiki/Captain%27s_yacht
>>
>>6142963
Okay, here is my idea.

------------------------------------------------

name: "Die Unaufhaltbare"

Tech required:
Advanced Alloys
Advanced Electronics
Advanced Particle Beams
Hyper Conductors
refined Fusion Power
Advanced Military Sensors
Intermediate Fabricators


Die Unaufhaltbare is a vessel made with big targets and big ambitions in mind. The ship is made in stages, with the ship being made in parts each the size of a small cruiser.

Die Unaufhaltbare's core section is a massive Gimball-mounted Particle beam cannon with enough power to crush through any shield it might encounter. It is fueled by a miniaturized fusion core which has been enlarged enough in size to be bigger than most people would think is logical (aka like 2 times the size of a normal cruiser fusion core) to supply the particle beam, Eigen drive and ship thrusters attached later in construction.

Attached around this central core, are the armour plates. These 3 pieces (Each the size of a frigate mass-wise) lock around the central core and protect it from any damage. Each outer layer hosts small Beam weapons acting as point defence. Liquid flowing through the armour plates acts as both heat sink/heat dissipator for the central core and quick repair as the liquid solidifies when meeting vacuum.

The third construction attached to the ship is the thruster section. Here the Eigen drive, hanger, crew quarters and central command(with view to the outside via a massive deck using screens to look like it is on the outside of the ship) are located. This still-armoured section hosts plenty of sweet additions like a spa, a full VR training simulation room and a simple fabricator able to generate repair parts and craft simple vehicles while on the go.

Die Unaufhaltbare is assembled in a stage, where each section (the outer armour layers made in frigate yards and the two central cruiser-sized parts made in cruiser yards) is melded together outside of the construction yards. The pieces of the ship are brought together to have their inner metal skeletons meld together via vacuum cold welding. Making the different ship parts seamlessly interconnect with one another to become one larger whole. (after the skeletons are fused, technicians link all subsystems and power grids together as well. This would take a while)

----------------------------------------

Wew. sorry if I haven't posted before. I mostly lurk this quest, but I wanted to throw in my two cents for a grand idea able to make Starwind proud.

I would say he can pay us for what the materials cost by something like 1.10x what we get them from the Raihans. Aka a 10% income on the job for us. Since he is a good returning customer and since we're using A LOT of materials for this job. I would also ask him to pay after each section we've made is done, such that the large payment is done incrementally. Since otherwise we might not have the materials for everything this design would need.
>>
>>6143040
fuck, forgot something.

Forgot to add that we'd also be using Advanced hyperdrive technology to even allow the hyperdrive to function for such a massive ship.
>>
>>6143040
Is this design even feasible for us to do?
>>
>>6143042
That design seems really expensive, not gonna lie. Its not that I'm against it but I'd like some confirmation from QM that this isn't completely insane and unrealistic.
>>
>>6142963
The upscaled Thunderbird with a hanger and a luxury suite sounds straight forward. For a special feature, give him a 'scorpion tail' engine that can flip around so he can drive towards his target or away from it depending on circumstances. Add a bunch of mini-thrusters and a Mind Interface unit so that a pilot can 'dodge' incoming fire. He doesn't need point defense weapons, the girls can handle that role. I codename it the 'Scorpio' class, ship name Van Hilda. Research this guy's star sign first, to make sure that it is compatible with the name. If he's not astrologically compatible with Scorpios, call it a Mongoose class instead because it's so dodgy. Or the Valkyrie because it takes you to Valhalla. Let Chadbot figure out the best name, that seems like something he'd be good at. I imagine most people would rather turn the ship than mechanically realign the engine and all the associate maintenance with a superfluous part, but I'm guessing that this guy goes through ships faster than shoes and that he lets the girls handle things like maintenance concerns.

If he really wants to spend money we can take some exotic materials and put it into a drop pod to build a mini-reactor rigged to self-destruct on command once armed. Give this man a very overpriced EM-bomb. If he likes this concept, we can do multiple of them and have him use them as the mini-engines for dodging. Just so that he doesn't have these wildly overpriced bombs just sitting in a cargo hold doing nothing most of the time.

-Advanced Alloys
-Advanced Hyperdrives
-Raihan Neural Link? Basic Neural Link if the Raihan isn't appropriate. (needs research)
-Refined Fusion Power
-Advanced Alloys?
-Advanced Kinetic Weapons (or do that cool directed energy weapon design that the other anon suggested. Ancillary EM reactors would help with that too, and allow our Hero to make Protag choices about whether to direct power to weapons or engines).
-Human Ergonomics
-Basic Shields? Do you even want shields when you are so dodgey? A non-hero would say yes. For Starwind it might just be another button to push. Shields optional.

Silly overpriced idea ship go... It's no Falcon, but Starwind's no smuggler.
>>
Are hot springs/spa a special feature or comfortable quarters
>>
>>6142963
Extra living space for his harem?
>>
>>6142963
What if we added hot-tubs
>>
>>6142963
Give him an upscaled Thunderbird. Give it like a two to four berth fighter bay, something small. We have ergo tech so the comfy quarters shouldn't be a problem at all. Slap all our high tech stuff into it, Advanced alloys, electronics, hyper conductors, refined fusion power, advanced sensors, intermediate fabs is a MUST for the fighter bay and the shells. He's probably gonna want at least one of those mining drones so that he can actually reload in the field

The one thing I want to develop special for this ship is a laser gatling gun shell. The one problem with this ship is it has no range, I'd like to design a shell with a hypercapacitor and a laser diode with no cooling, which creates a disposable laser bullet. He can load this if he needs to shoot something from far away with the main gun, he'll probably consider it to be a special feature, and I'd be willing to bet that no one has this capability. Plus, it actually... makes the stupid fuck off cannon useful.
>>
>>6143036
I like the idea, but I refuse to make the Bismarck II a battlecruiser, though refined fusion power and advanced alloys should definitely be incorporated into the design of the Bismarck II, I want to aim for similar maneuverability and speed as the average capital, no lower or higher if it needs to keep small and speedy ships away that's what the fighters and repulsion beam is for
>>
>>6143040
I'll tell you now that the ship is restricted to being capital sized, so it has to fit in the drydock, multi-part assembly to try and get into super-cap territory is not allowed at this time.
>>
Okay so...what are we going with, then? Battlecruiser with a big-ass weapon and a hangar seems pretty good to me.
>>
idk, whatever sounds coolest to Galatan
>>
>>6142963
if our frigate berths are just sitting there let's manufacture 2 or 4 herons for sis, they're cheap at 2.4m scrip each, lets us burn our scrip (I don't want our cash to be held in saurian coins, either raihan or solarian) and get access to her ores faster

even if we don't gift/loan her them, they're handy just to have on hand in case someone wants to buy system defense frigates and I don't want our bays to be left idle if no frigate orders come in.
>>
>>6143344
>they're cheap at 2.4m scrip each

It's actually 6.4 Mil if you're going to send them to sis since they'll need EM for the FTL drives.
>>
>>6143347
aw fuck, man

new ship design, literally just a tube with a capclass EM drive, a hab, and parasite docking clamps all over the sides so we can ship frigates places without having to pay for more drives

can we make this?
>>
>>6143327
I guess that's what it depends on. QM, can we show our current ideas to Galatan and let him pick which one he prefers? I mean, if we go by last thread, he's gonna keep asking for changes and stuff eveyrwhere, right? So we should probably run the ideas by him. Especially since we're just trying to spend time so our current raihan project finishes.


>>6143344
Lets think of finishing our big job first, ok?
>>
>>6142963
The 'Hero' moment isn't firing the main gun, it's that brief moment just before you fire the main gun when it is unveiling for firing and you're staring down the barrel towards the dread enemy with a nexus of building destructive energies and making that heroic quip or cocky remark just in the moment before it fires. So there should be some sort of protective system to shield the barrel of the 'huge beam cannon' from enemy attack that slides aside to reveal the weapon just before it fires on full power?
>>
QM could you post your art copy pastes you use so that we can try making ships ourselves?

>>6143350
we have spare cash, can't we afford (for now) to keep our bays running at full capacity? unless I've just really underestimated how much cash we have
>>
>>6143357
>we have spare cash, can't we afford (for now) to keep our bays running at full capacity?
Okay, and what happens when something bad occurs and we no longer have spare cash? Like we just were not long ago? We're a big company, we need a lot fo cash for emergencies.

What we *could* do, however, is reinvest the cash into improving the company so we can work even better. You know, hiring more important staff, improving our yards to allow for faster work, etc. We need to improve our company up to a point where we pretty much have a constant cashflow.
>>
>>6143350
>can we show our current ideas to Galatan and let him pick which one he prefers?
You can assume all your ideas will be run by Galatan in some form or other. (Stuff that is not allowed will be auto-vetoed.)

>>6143348
You could, yes.

The simplest way is to just make a docking clamp module for the Janus and you could deliver up to two Frigates a pop.

A more expensive (but more cost effective in the long run) way would be to make something with an advanced hyperdrive that could potentially wake jump both frigates and strike craft to a client.

I'll tell you now an advanced hyper drive needs 2kT of exotic matter.

>>6143344
>if our frigate berths are just sitting there...
>>6143350
>Lets think of finishing our big job first, ok?

If it would be feasible to build frigates or strike craft while handling the capital ship order I will ask to roll for walk in orders.

>>6143357
>QM could you post your art copy pastes you use so that we can try making ships ourselves?
Not sure what you mean by this. If you want I can post my "workshop" for you as an svg file, but you'll need a vector graphics program like InkScape to be able to use it. I guess I could post it as a .png as well but you'll have to painstakingly cut out everything if you want to kitbash.
>>
File: StarwindEngi.jpg (94 KB, 667x617)
94 KB
94 KB JPG
Shortly after meeting with Starwind you were called to have another meeting with his Chief Engineer; a certain Sally Pulsar.

“So you’ve talked with Starwind right?”

“I have…”

“And what did he ask for?”

“His instructions were infuriatingly vague, though there were a lot of them. We’ll probably end up creating some over-engineered monstrosity trying to build something he likes.”

Sally sighed.

“Thought so. Gal’s a sweet guy but he’s got this childish obsession with big things; big ships, big guns… big boobs,” she muttered self consciously crossing her arms over her meagre chest.

“I imagine such problems are no obstacle for a woman of your intellect.”

“Ehh… not really, but let me tell you: Maintaining the Großschwert was a pain in the ass. It was bad enough that it was this old pork-barrel project for a dead empire, but combine that with these weird bolted on xeno-tech drives and that jury rigged Raihan particle cannon you gave him; I was constantly replacing power conduits.”

You nodded sympathetically and thanked the Empress that Jack, for all his eccentricities, was not as bad as Starwind.

“So what are you suggesting?”

“I think it’s time my Hero learned to appreciate something more compact and efficient,” said Sally, as she tossed her hair, subconsciously emphasising her petite frame.

“You said it yourself; the man's tastes are incredibly… crude.”

“Starwind will be amenable to a light cruiser as long as it can launch strikecraft and has a suitably impressive special feature. If you pull that one off, you can scrimp on everything else: point defence, secondary weapons… just make sure she has a durable skeleton; I’ll be living in it after all.”

You were sympathetic to Sally’s plight, but there was still one outstanding issue.

“Miss Pulsar, I understand your concerns, but at the end of the day Starwind is the client and it is in my interest to sell him the biggest, most expensive hull my engineers can build.”

“Well, if you manage to sell him on a smaller ship; I’ll give you some very useful tech…”

>If you can come up with a design that pleases BOTH Sally and Starwind, you will gain the Inertial Dampeners tech on top of your regular payment.
>>
>>6143386
Forgot to add the tech description:

>Inertial Dampeners: Allows rapid change in a ship’s velocity without straining the crew or internal components. A real game changer for enhancing ship agility and a stepping stone to creating elite hyper manoeuvrable strike craft.
>>
>>6143386
Hmm, I wonder, what's worth more? A big ass layout from a capital ship? Or inertial dampeners? If it was a heavy cruiser it might not be too much, but a light cruiser? That's a lot of lost potential profit...

OP, since it's still smaller than the original order of a capital, would a heavy cruiser be suficient for that? I was thinking we could basically rip-off LOGH and, rather than have a singular gigantic particle cannon, we'd have a bunch of smaller particle beam turrets that would amount to roughly the same damage when fired together while actually giving the ability to fire on multiple targets.
>>
File: SizeMatters.jpg (153 KB, 1280x720)
153 KB
153 KB JPG
>>6143400
Ship classifications have always been kinda nebulous, both IRL and in fiction, but pic related will give you an idea of the size difference between Starwinds and Sally's ideals.

BTW Inertial Dampeners will cost 140 RP to research on your own and Chad will only be rolling 4 d10s at a time since it's a new tech branch for him.

You also don't necessarily need to make a huge ship to make it pricey. These mechanics have been sorta hidden but in general:

Putting more advanced tech in a ship generally increases the ratio of rare matter used in it's construction. Some particularly special tech besides the FTL drives will even use exotic matter.

Ships are nominally sold at a 20% mark up. Aside from situational modifiers, things like special features from more advanced techs can push the base mark up higher. I decide the mark up bonus on a case by case basis but generally a high end ship using more advanced technologies will be sold at a higher markup than a low tech ship of equal displacement.
>>
Just toss in the 'Star Bomb' EM reactor as a launchable, detonatable secondary power source.

>Light Cruiser Base
>Phallic Shape. Large Reinforced Ramming Head. Double Thruster in the back. Put the 'Star Bomb' in the Head. Design the head to be detachable and barbed so it can be left embedded in an enemy super-capital. Until it's time to ram, tie the supplemental reactor into the Energy Weapons system and do the combo-beam thing. It can even be uses as a boring laser on ram if needed.
>Luxury Quarters in the Shaft
>Primary Shield Generator in the head. Supplementary in the tail. If Starwind loses the head he won't be doing much shooting, just bailing with the girls.

Some sort of wasp name would be good. I'm thinking pick Starwind's favorite color and call it the Color-Jacket, even though it's more Bee like than Wasp like.
>Incorporate Sally's technology to help it be maneuverable.

We make money by selling an overpriced EM, Starwind gets a big ego boosting ship with a Monster killing surprise. Sally gets an up-armored survivable core.
>>
>>6143420
Hanger would be at the back end of the shaft.
>>
>>6143409
True, but I'm not sure we can fit a proper set of heavy duty particle beams on a light cruiser while also adding docks. Here's my design for you to judge.

My idea is, rather than having a single particle cannon like his old ship, this one would have...a lot of them! By creating a ship with a conical shape, we can place a bunch of particle turrets on gimbal mounts divided across the surface going from the back to the front in such a way that they could not only fire at different targets, but also all fire at the same target all at once, giving the best of both worlds. Then you can just slap a hangar bay anywhere it fits out of the way of the turrets - after all, there's no up or down in space.

I believe several particle beans firing at once at a single pretty much creating a lightshow would count as a pretty good impressive feature, no?
>>
>>6143420
Anon, Sally wants something good for surviving. A ship that encourages ramming is definitely not that. Plus, I don't think a light cruiser would have space for such a bomb, no?

I think my idea of a conical beam ship would be able to fit both their requests, and we can still cram in a bunch of fancy shit like luxury quarters, oversized engines and fusion generators, shield generators...

I believe it would be able to please both of them at the same time, which is what matters, no?
>>
Picture
>>
The ship is cylindrical in the body, spherical at the head. The operators mostly stay in the living area, then can quick-deploy to the outer shell launch bays. They can deploy from the launch bays while shielded from frontal fire by the head. If the head detaches, there will still be armor and shielding around the living area and the primary engines will remain.

I'm assuming that Starwind is gonna Starwind, and we can't stop him from ramming maneuvers. At least in this case he gets to keep half the ship and cruise off afterwards.
>>
>>6143441
That's fine and all anon but your design is really bad for firing arcs. He'll barely have any weapons, and Starwind likes weapons.
>>
It's a pretty good firing arc. Could even sneak another pair of lines in for rear fire if needed. There is a blind spot right behind the ship, and two more at the heavily armored 'hooks', but overall it's not bad.
>>
The orange represents the blind spot cone. I mean, we could put in some rear facing laser to eliminate the arc and tie them to the rear thrusters, but I think that it messes with the aesthetics.

What this ship is not is a giant gun capable of beaming capital ships to death. It does OK at point defense, but if you need to take out a giant, you're using the (very expensive) bomb and losing your primary firepower. So it's ok against fighter swarms or turrets, ok at dodging a death star laser, capable of killing a single ship larger than it is, but not good against similar sized ships. Lots of punch, but not a lot of stamina. It's really designed as a giant slayer. Personally, I think that Starwind will approved, and Sally will accept the secret survivable shell. Starwind will buy in for the full package, but he'll learn to accept the sleeker svelte design after he deploys his package. Besides, we've got small breasts. I think that we can convince Sally that we're on her side here.
>>
>>6143452
You're still talking about strapping a bomb to the front of the ship ram. You're literally making a kamikaze ship. Not to mention that it still needs enough firepower to do your usual hero stuff like fight your way out or into a planetary blockade.
>>
Here's one with some rearfire lasers and a short spinal rear, but I don't think that the rear lasers are needed. The forward facing weapons in particular are useless until the head has been deployed. I guess that they'd let you dogfight a bit on the way home, but I'd rather use that rear area for storage or more engine.
>>
>>6143453
Yes. The ramming bomb is the core theme of this ship. It's the special feature that other people don't use because it's expensive and crazy. Starwind already spent his last ship doing this though, so I think that he'll approve. It's his style.

For getting through the blockade my answer is 'go fast'. The prow is also putting a lot of armor between you and frontal fire. Not so great for side fire, you're relying on the shield for that. But go fast and hard and bounce out of there. This is a blockade runner, not a blockade fighter.
>>
>>6143459
You're missing the point that Sally is trying to get us to make something SURVIVABLE. A kamikaze ship is not survivable. Even if there's a "safe area" it's pretty much telling Starwind to go and crash it, which is the opposite of what she wants.
>>
>>6143424
>I'm not sure we can fit a proper set of heavy duty particle beams on a light cruiser

With the combination of technologies you have right now; you actually could do that and still have room for a launch bay.

>>6143459
>you're relying on the shield for that.
You don't have any shield tech. It's not even in the queue.
>>
I thought that we had basic shields, but I guess not. Armor it is then.

You're not supposed to detonate the head while you're still attached to it. You're supposed to ram the big ship, have the head tear off, then fly away in luxury while the head detonates behind you. You don't need a rear viewport because cool guys don't look at explosions.
>>
>>6143463
Oh nice, in that case, let's go for that. Also completely fill the hull with stuff like fancy rooms and a big power generator. Since the ship is conical we can strap really big engines.

I'd draw it if I could but I'm mobilefagging.

>>6143466
That sounds like an really big risk, the literal opposite of what Sally wants.
>>
Uparmored version, without the shield. Moved the hanger back away from the living quarters to provide more armor around the suite.
>>
>>6143468
You're still strapping a bomb to a ram ship right next to the living quarters, but it's pretty clear you're stuck with your idea at this point so I won't bother arguing anymore. Let's just see what Sally and Starwind think.
>>
Sally wants a durable skeleton. The bones of the ship are solid. If Starwind's going to ram anyway, but as well design a ship that is still well armored and survivable even after the ramming. Relying on Starwind acting sanely and not taking incredible risks is naive. Better to make a ship that survives his wild antics.
>>
How about this -- Light Cruiser primary hull with crew quarters, hangar and basic weapons, with the superweapon beam as a separate module. The bonus is that we can upsell him on improved modules later on.

https://www.starfleet-museum.org/paris.htm

Or would Sally be okay with a Heavy Cruiser?
>>
PS -- Stealth Composites would actually be a practical idea for a Light Cruiser, particularly if there are no external payload modules like I mentioned above.

Re: ramming bow, that should be an *optional* module. Preferably a paper option to get Starwind to buy the base vessel.
>>
>>6143386
So, for a light cruiser I’d still like to take inspiration from old Earth naval designs too, so I’ll just downsize my first design suggestion, instead of 3+ 3 gun turrets of heavy particle beams we’ll have 2 turrets of two longer range (will need advanced electronics for targeting)and slightly smaller guns if need be on either end of the ship with the repulser in the middle to bat away enemy ships and maintain range advantage, instead of the PD laser array we’ll use advanced kinetics to emulate flak guns of old. Finally to save on space for a hanger bay we’ll put in hyperconductors, a refined fusion power plant and advanced alloys geared toward lightweight and volume saving armor without compromising on protection. The name of the ship will be the Space ‘Pocket battleship’ Graf Spee II and we can tell Starwind an over-dramatized version of the original’s service life and scuttling to really sell him on it
>>
>>6143552
Though if I’m being honest, I don’t think we should go with pleasing Sally and making a light cruiser and instead just make the largest, coolest and most expensive capital possible for Galatan. Think of it this way, Galatan is an infamous mercenary captain due to his exploits, most recently sacrificing his ship to destroy some doomsday weapon. If Galatan came back onto the scene with another huge capital ship(though less impressive than the last one) the moment the public finds out we were the ones who built the famous Captain Starwind a new impressive looking capital ship to rival any other, it’ll give us far more public attention and free advertising than making him a light cruiser would. We have another chance at a project for a capital that puts us on the map like the first ship we made for the Raihans would’ve, except we’ll actually be credited this time
>>
Furthermore, if we make a bigger ship if we ever have to blackmail the Raihans or release the information on who really designed those fancy Ryu class cruisers and whatever name they come up with for the Janus we'll have an impressive capital ship that we made to point to along with any hard evidence we have scrounged up
>>
>>6143552
Actually, the original as-built configuration of HMS Furious is pretty interesting. It was originally designed as a "large light cruiser", having the displacement of early dreadnoughts and the armor protection of contemporary light cruisers. But it was completed with a flight deck over the forward portion of the ship, and the aft single 18-inch gun to rear in an era when battleships sported 11-15 inch guns. See the two pictures here:

https://en.wikipedia.org/wiki/HMS_Furious_(47)#Design_and_description

So there you have it: big superweapon, aviation facilities, and some armor. Throw in quarters fit for an admiral, and we fulfill the design requirements.

And yes, I have thing for battlecruisers -- they have a certain dash and elan to them, Beatty was certainly more of a shonen anime protagonist than Jellicoe.
>>
Ah screw it. Would a Thunderbird with a small but suitable hangar and luxurious accommodations fit in a light cruiser hull? And make it Stealthy too for whatevers. I think we are overthinking this.

I admit I am tempted by the benis ship the more I think about it. The main objection I have is the gimmick can thought of the as the primary vice secondary hull given the relative proportions, when it should be thought of as secondary payload.
>>
>>6143409
Important question: does Starwind have a Raihan waifu? If he does, we can install Raihan neuralink. That's pretty special.

As for the design, let's build a sized-up Thunderbird with a rotary multi-barrel particle cannon (eliminating the need for ammo, Thunderbird's main flaw). Give it stealth coating and the best general techs we have.
>>
>>6143683
I guess that's an if.

Well, we're gonna run all the ideas by Starwind and Sally, right? So we just gotta go tell them the ideas we have. Ignoring the previous capital ones, then, that would be
>Kamikaze dick-ship
>Conical beam ship
>Thunderbird++
>>
File: carry a big gun.png (147 KB, 800x800)
147 KB
147 KB PNG
>>6143386
1. Main part of the ship with smaller beam weapons at the front, turrets at the sides and launching bay at the back.
2. The Big Fucking Gun part - Reasonably biggest beam cannon possible with it's own generator and propulsion system, as final option can be detached and sent like a javelin at the target
>>
>>6143468
>>6143692
Having thought about it, I think the ship design ended up kind of looking like a Morning Star, so we could call it the Morning Star class and name the first ship Lucy
>>
>>6143436
>>6143452
>>6143456
>>6143468
Why are jannies allowing so many of your dickpicks? Stormwind would probably approve of the general shape at least.
>>
File: CHAD.jpg (187 KB, 1024x1024)
187 KB
187 KB JPG
>>6142963
Since I have no art skills or time, I shall DIRECTLY INVOKE CHAD!

...I guess the 'special feature' in this case is that heavy 'foot' at the back that seems to be allowing this thing to somehow land.
>>
Hm, does the "special feature" have to be something combat-related? What if we implement an in-ship hot spring for the crew to have fanservice episodes in? Or even a faux beach?
>>
>>6143858
>Hm, does the "special feature" have to be something combat-related?

Not necessarily, but it does have to be something that could feature in some climactic scene. So far you guys are pitching weapon systems, but equally valid would be something like say... the ability to fly through a star, time travel, teleportation, cloaking etc...
>>
>>6143860
A hot spring scene could feature a lot of climaxing, you know
>>
>>6143860
Yeeeeah, well I don't think we have any stuff that would easily fit that. We have Advanced particle weapons though, so we can add that and charge him through his nose.

Anyway, can we just pitch him the ideas we have already?
>>
>>6143860
Could we do a 'separation' ship; with the main hull being a light cruiser to Sally's specifications; and the 'special feature' being an attachable 'uppowering/upgunning' secondary hull section that upcharges the engines and carries the really heavy weaponry and defences, for Starwind to dock his main ship to and call upon the powers of friendship and heavy ordinance when the everyday ship isn't quite enough on its own to take down what Starwind needs to beat?
>>
>>6143868
You don't seem to understand what Sally wants. Think back to the conversation: What did Sally hate about Starwind's old ship?

>>6143867
It'll be a few more hours before I can work on the update, I've more or less got an idea of the main designs you guys are going for and will distill them into a handful of concepts that I will describe being pitched to Starwind.
>>
Alright, working on the update now. Suggestion box is closed.
>>
File: ProjectRave.png (108 KB, 873x628)
108 KB
108 KB PNG
After a few days you and Jack pitch the potential designs you came up with to Starwind. Sally was with him to weigh in on the designs given that she’d be the one taking care of it.

Well, Jack had done most of the designing given that you didn’t care to interact with the AI. For the most part you were content to handle the more business side of things while Jack steered R&D. This time, you had reservations though.

“Eyyy Starwind! So we got some cool stuff to show you today. First up is something I like to call: Project Killer Bee.”

The AR display lit up to show a very phallic looking ship with an oversized armoured prow.

“So this ship has three compact fusion reactors, one for each drive and a third dedicated to the main weapons array upfront. As an added bonus, you can detach the prow and overload the reactor turning it into a giant one time super missile!”

“Why would I want to do that?”

“Well… uh, I was inspired by how you sacrificed your old ship to take out that super weapon. With this design you can pull the same manoeuvre without losing the entire ship.”

“My dude, I don’t actually like crashing my ship into stuff. What I did with the Großschwert was a desperate measure. You can only pull that shit once every three seasons before it gets old. I know it makes for a cool story, but I don’t actually want to be crashing my ship into stuff and I sure as hell don’t want to have to replace the entire prow every time I do it!”

“Oh…uh well how about this.”

The image changed to something resembling an anachronistic sea going vessel from Old Earth’s early industrial era.

“A classic space battle cruiser; four double heavy particle beam turrets, a ventral launch bay aaaaand: an advanced hyperdrive allowing you to wake jump smaller vessels. I call it Project Biz-Marc.”

Starwind was nodding his head.

“The aesthetic is a little old school but I can dig it. Let’s go with-”

“Ehhh Gal,” said Sally. “That ship is pretty cool and all but you think we could go for something smaller?”

“But beeg guns…”

“Have gotten us into just as much trouble as they’ve gotten us out of. Aren’t you tired of getting pulled over by system militia everytime we go somewhere new, plus you know Mitzy has a tendency to get lost in spaces that are too big.”

>cont
>>
>>6144041
Jack was quick to jump in.

“Well I do have this other design, but it’s a bit more avant garde.”

The display switched to a much smaller ship with a conical prow.

“This one is Project Rave: the prow has an array of independently tracking ion lances capable of engaging multiple targets at the same time.”

The image showed the ship rapidly dispatching a swarm of strike craft.

“But here’s the kicker, it also has an experimental particle projector capable of combining the output of each lance into a single focused beam.”

The ship’s prow opened up and the ion lances turned inward on separate gimbals. As one they fired together, beams converging to form a massive torrent of light capable of blasting a cruiser in half.

“Thanks to our proprietary compact reactors and hyper conduits you’ve got everything from a point defence array to a heavy spinal cannon on a light cruiser hull. Without the need for secondary and tertiary weapons, we’ve got plenty of space for a launch bay and expanded crew quarters. Did I also mention this thing is fast?”

“Gal it’s perfect! Please pick this one, pleeeease.”

Sally was likely deliberately acting immature to get Starwind to cave. She didn’t need to try so hard. Jack had delivered his pitch well and you could see Starwind had already made up his mind.

“Well… maybe it’s time to try an agility build; I’ll take it.”

“Awesome! And how will you be paying?”

There was an uncomfortable silence.

“Ah heh, heh… about that. I don’t really have much in the way of liquid assets right now.”

The expressions on both Jacks and your faces were growing increasingly unfriendly.

“But I swear I can pay you! Sort of… I just need time to call in a few favours. I have a few friends who owe me, I’m sure they’ll come through.”

>Tell this guy to piss off and to not come back until he has enough money to pay in full. (Your Quote is 34 Mil SoC. Starwind may or may not get back to you.)

>Let him pay his way. (If chosen you will roll 3d4 to generate a series of random rewards. If you roll triples or a straight you’ll get something extra special.)

Regardless of whether Starwind follows through, Sally has agreed to trade you the Inertial Dampener tech in exchange for a copy of the ships schematics.

>Accept

>Reject
>>
Rolled 4, 1, 4 = 9 (3d4)

>Accept
It's more entertaining if we accept and I'm sure Starwind will figure something out with his plot armor
>>
>>6144043
>Accept
Let's go gambling!
>>
Rolled 2, 1, 1 = 4 (3d4)

>>6144043
>Let him pay his way. (If chosen you will roll 3d4 to generate a series of random rewards. If you roll triples or a straight you’ll get something extra special.)

Starwind will pay us back, even if he has to devote a few episodes to getting the cash together for us.

>Accept
Inertial Dampeners will be generally useful.
>>
>>6144043
>Let him pay his way
>Accept
But can we get Sally to sign an NDA? I do not want our IP to leak to other shipyards.
>>
Rolled 1, 3, 2 = 6 (3d4)

>>6144043
>Let him pay his way
>Accept
Are we even supposed to roll? How many people can roll at a time for us to check the reward? Is it a best of x scenario, or just however many people bother to roll?
>>
>>6144126
>literally get a straight, but not in order
>mfw
>mfw no face
Does a straight still count if it's not in order? It's still a 1,2,3...
>>
>>6144043
>Tell this guy to piss off and to not come back until he has enough money to pay in full. (Your Quote is 34 Mil SoC. Starwind may or may not get back to you.)
>Accept
>>
>>6144043
>Let him pay his way. (If chosen you will roll 3d4 to generate a series of random rewards. If you roll triples or a straight you’ll get something extra special.)
>Accept
>>
Rolled 1, 3, 2 = 6 (3d4)

>>6144043
>>Let him pay his way
>>Accept
>>
>>6144043
>>Tell this guy to piss off and to not come back until he has enough money to pay in full. (Your Quote is 34 Mil SoC. Starwind may or may not get back to you.)
>Reject
There was no talk of ship schematics
>>
>>6144226
Wait, shit, you're right. She didn't say *anything* about that. She just said to come up with an design.

>>6144043
QM, wtf? Call her out on changing the deal.
>>
>>6144043
>Let him pay his way. (If chosen you will roll 3d4 to generate a series of random rewards. If you roll triples or a straight you’ll get something extra special.)

He’s…probably good for it
>>
>>6144126
I'm changing this to
>Reject
By the way, I don't know why people are saying accept but she literally never said we had to send her the schematics. All she said was that we had to sell him a smaller ship.

Damn bitch trying to pull one over us.
>>
Okay, I need to clarify a few things.

Firstly, you roll one set of 3d4 if the the vote to let Starwind pay his way wins

Secondly, Sally giving you the tech was predicated on the sale going through.

You'll automatically get the tech if the vote to let Starwind pay his way wins, with no need to hand over the schematics

The option to let Sally have the schematics in exchange for the tech only becomes relevant if you want to tell Starwind to piss off. (In which case you'll have to wait and there's a chance you'll lose the sale.)

The point of accepting or rejecting Sally was me giving you an opportunity for you guys to claim the reward of meeting the secondary objective even if you reject Starwind. It's a moot point if you're voting for Let him pay his way.

Sorry that wasn't made clear.
>>
>>6144244
Okay, that makes more sense. So we roll *after* the vote wins? And using the opportunity, how do you take rolls, just first come first served, or something like best of three?
>>
>>6144244
Which means THIS
>>6144126
roll has been wasted :(
>>
>>6144043
>Let him pay his way. (If chosen you will roll 3d4 to generate a series of random rewards. If you roll triples or a straight you’ll get something extra special.)

Worst case scenario Starwind owes us a huge favor, I think the potential reward is worth it. Even if he comes up short on payment we still get exposure for building his new flagship.

The gimmick is he's some over-the-top TV protagonist but can we exploit that in universe?
Does he have merch? Do we get a royalty if he sells shit with our ship design on it?
Can we get him to do a shoutout or put "(Ship Name) Built by Horned Princess Shipyards" in the credits anytime the ship is shown?
>>
>>6144261
>Let him pay his way
>>
Pay His Way
>6144088
>6144105
>6144126
>6144184
>6144225
>6144229
>6144261
>6144408

Piss Off
>6144131
>6144226

Cutting Starwind some slack while you complained about big sis being stingy? I don't get you guys.

Alright now roll me 3d4s.

1-4 will grant random rewards (some better than others)

Rolling triples or straights will get you the extra special reward. The straight need not be in order.

You get one roll, none of this best of three stuff.
>>
Rolled 4, 3, 4 = 11 (3d4)

>>6144476
I feel like having a best of three is pretty reasonable when you're rolling for straights or triples
>>
>>6144477
>1 off from being a triple 4 or a 234 straight
Pain
>>
>>6144477
Locking in this result.

>a best of three is pretty reasonable when you're rolling for straights or triples

Perhaps if you're rolling for success or failure. Right now you're rolling for a reward, more reward and even MOAR reward.

Personally I find people rarely fail when you allow a best of three, and as a result the player base is rarely punished for making risky choices.
>>
Rolled 3, 3, 3 = 9 (3d4)

>>6144476
Starwind is just that guy, was big sis the who sacrificed her super ship to blow the doom moon? I don't think so
>>
>>6144479
I roll a triple just as you say this, I'm cursed
>>
File: DontNeedToExplainShit.png (301 KB, 728x570)
301 KB
301 KB PNG
>>6144480
What-a-shame...
>>
>>6144479
>Personally I find people rarely fail when you allow a best of three, and as a result the player base is rarely punished for making risky choices
Going the other way around and making it so it's literally never worth it to take a risk because the chance you're not fucked over is like 1/100 is hardly better.

>>6144480
Damn, too late.
>>
File: YardRedux7.png (112 KB, 1218x819)
112 KB
112 KB PNG
You pull Jack aside for a moment.

“I am starting to regret entertaining this man, we should refuse him until such time as he can pay our price in full.”

“Were it anyone else I’d agree, but this is the Galatan Starwind we’re talking about.”

“A reputation alone cannot pay the bills.”

“I’m pretty sure that whatever favour he calls in will give us something good.”

“I don’t think it’s a risk worth taking.”

“Come on, have I ever steered you wrong?”

“You drove your company into the ground, which is why I never let you steer in the first place.”

“Hey, we all make mistakes, but I’m pretty sure this won’t be one of them.”
You sigh in exasperation. These men were buffoons yet they had a strange charisma about them, probably why they hadn’t gotten themselves killed… yet.

“Fine.”

—--------

In spite of your reservations you allow construction to go ahead on Starwinds ship. As construction dragged on, you manage to secure an extra order of VCS-01 drones to go with the Raihan Janus order.

>3.75 Zelas spent to purchase 5kT CM and 10kT RM
>10x VCS-01 Drones sold to Raihan Empire for 5 Mil Zelas

Finally the day came when Starwind was due to pick up his ship. As payment he brings a small shipment of kinetic turrets and the contact details of someone called… Blob the builder?

>12 Mil Zelas spent to purchase 20kT CM and 30kT RM
>8 Mil Scrip spent to purchase 1kT EM
>Project Rave Completed
>Current finances: 0.26 Mil Solar Credits, 2.28 Mil Saurain Scrip, 25.75 Mil Raihan Zelas

>Gained Advanced Kinetics tech.
>Turret defence grid upgraded to level 2.
>Free production upgrade gained.

>Choose a production upgrade:

>2 Additional Strike Craft Factories
>2 Additional Frigate berths
>Repair the second capital drydock.

3TPs have passed, roll me 12d10s for research
>>
>>6144532
>Repair the second capital drydock.
LETSGOOOOOOO! Back in the saddle boys.
>Start pumping januses
>Offer Glassner to come back.
>Start looking for more crews.
Regardless if we take the capital or frigate berths we will need more crews.
>>
Rolled 1, 9, 9, 3, 3, 6, 2, 10, 9, 1, 6, 1 = 60 (12d10)

>Repair the second capital drydock.
>>
By the way, how much would repairing the drydock ourselves have cost us?
>>
File: Phrasing2.jpg (25 KB, 474x307)
25 KB
25 KB JPG
>>6144536
>Start pumping januses
Pic Rel

>>6144542
¯\_(ツ)_/¯
I'll put a price tag on it if I ever give you the chance to just buy upgrades.
>>
At 60 research and about 60 research a turn, about 1 turns worth of research, correct? So a couple million solar credits worth of research cycles.

>>6144532
>Capital Drydock
>>
File: ShimadaStore.jpg (482 KB, 2231x1070)
482 KB
482 KB JPG
>>6144556
>At 60 research and about 60 research a turn
Not sure what you're on a bout.
Given that ChadGPT gets 6-4d10s worth of research dice he outputs between 33 and 22 RP per time period on average. (Based on probability distribution from anydice.com)

--------------------

You receive a message from your sister: between the free ships you had sent her and Kryskas expertise, the Shima colony had now been stabilised. The colony wasn’t exactly prospering yet but it was finally producing a surplus that could earn the house some much needed money. Shirin provided you with a special interface where you would be offered exclusive deals… what was with this presentation though?

Still the opportunities were welcome, maybe if you helped your sister more better deals might become available to you.

>Access to Shimada store now available.
>>
Just out of curiosity, what's the exchange rate between the different currencies in case we're short on a specific one?
>>
>>6144476
Big sis demanded we help while Starwind was going to try and make us whole. Also RNG is tempting.

>>6144532
>2 Additional Frigate berths
Safer option

>>6144568
Jack needs some humiliation
We should definitely spend the 8 million Zelas for two work crews
>>
>>6144532
>repair second capship drydock
>design wake jump/parasite Janus module
I want to sell cheap frigates
>design a janus colony ship module????
what is even good for a colony establishment ship? janus with two different modules, one's just a fuck off yuge reactor you can dump on a planet for a new city center, the other's, what, just an absolute metric ton of prefabs or farms or dome components
space elevator builder? what's good in this, don't know a whole lot about colony building
>what to buy
we're probably going to have to buy the raihan exotic material bundle from sister as all of our cash is in raiadollar and exchange rates (assuming mats is the only way to exchange) looks like poopoo
not opposed to like, buying a work crew, but we're kinda gettin low in cash
>>
>>6144568
The Whale pack it is! You can get matter and work crews elsewhere, but where else can you get Lady Shirin herself to step on Jack Horner?
>>
>>6144532
>Gained Advanced Kinetics tech.
I hope Inertial Dampener as well?
>2 Additional Frigate berths
>>
>>6144532
>2 Additional Strike Craft Factories
With Inertial Dampeners, Stealth and in the future, mini Eigen Drives, we can build some really great starfighters.
>>
>>6144650
We may, anon, but who's gonna buy just starfighters? All the big money is in *warships*, repairing our capital yard would allow us to double the BIG MONEY. At least Frigates might be able to pay itself off if we develop an Workhorse Frigate and get it ultra popular.
>>
>>6144532
>Repair the second capital drydock.

>>6144568
>maybe if you helped your sister more better deals might become available to you.
What if we "helped" our bro too?
>>
>>6144675
Of course people aren't attracted to buying the strikecraft equivalent of a mig-15 but they will buy a f-16, and I get the feeling customers are more likely to license production of a strikecraft design than they would a cruiser, but I doubt we need more strike-craft production right now
>>
>>6144532
I almost forgot to vote
>Repair the second capital drydock.
Seems like it'd be way more expensive than two factories. No?
>>
>>6144532
>>2 Additional Strike Craft Factories
>>
You know what we should do next? With our new kinetics and inertia dampeners, we should make some sort of fancy workhorse frigate to send to that show. Something so impressive that star systems will start ordering them in bulk, or even asking for production licenses.

Which reminds me, we *really* need to get some encryption to prevent people from stealing our shit
>>
Yeah, we should improve some old designs too, like putting a new gun with a far smaller caliber but higher projectile velocity in the thunderbird, to reduce the space needed to store ammo as for the Excelisis we can just cram in inertial dampeners
>>
>>6144839
Oh shite, you have a point! We just got Advanced Kinetics. If we used it to make a gun of at *least* similar power while decreasing ammo space, the Thunderbird would be a literal Space A-10. If we ever get Neural Links, we can make an MK-II version, too.

In fact, the ship description says piloting the ship is a huge problem too - but with Inertia Dampeners and a hull that isnt 80% ammo storage, it should be way easier! We could get a genuine elite ship right here.

That should be our next project, no two ways about it - replace the kinetics with Advanced Kinetics, use the now free space to make the ship into less of a deathtrap, slap inertia dampeners, and generally update all tech we've improved on since then.

I call it...Project Warbird.

We can make it, and sell it to Galactic Gear. Just remember to add DRM first. We do have DRM tech, right? If not, get ChadGPT on the case ASAP. I think this could be out big breakout product.
>>
>>6144568
Neato. Family helps family etc
>>
>>6144568
How much would a blorg pay for that kind of service? We may even get to break even on the space whale package
>>
>>6144622
>but where else can you get Lady Shirin herself to step on Jack Horner?
Don't underestimate Jack, anon, he may be in a slump, but you leave him in an room alone with Shirin, i'll bet you he could get her to step on him for free.

>>6144851
And speaking of entirely unrelated matters, QM, do gunships like the thunderbird require frigates or strike craft factories? I'll definitely switch to them if it's the the latter...
>>
>>6144891
The gunship is a frigate design, it's made in a frigate berth
>>
>>6144909
In that case...

>>6144532
Changing >>6144809
to
>2 Additional Frigate berths
With the goal of being able to produce a lot of these "Warbirds" should we make them. I see a lot of potential - if the rudimentary Thunderbird alone could shred through frigates, imagine what an squadron of the improved versions would be able to do.
>>
>>6144568
We've been doing 1 turn per 3 months and rolling 12 dice. 12x3.5=42. So at 4 dice a turn block, 4x3.5=14. 60/14 = 4.286. So about 4.25 time units of research +/-. We've been rolling about 60 on 12 dice though.

>Get Labor Transfer and House Stipend. Subscribe to the local newspapers and have Chad let us know what our sister seems to need. I'm ok with helping Bro out too, if he wants to buy ships.
>>
>>6144920
Why would we need more work crews? Don't we already have like 5?
>>
>>6144921
To replace the blorg ones
>>
>>6144929
Fair enough; though i'd hold off until we got a job lined up, we pretty much ran out of every currency other than the RZ and might need it to buy stuff for the next project.
>>
>>6144920
>>6144921
>>6144568
True. I retract my request to hire the work crews at this time. We need the liquid capital to build the ships first. Just pay for the materials and that newspaper subscription.
>>
>>6144581
I don't know how currency exchange rates are calculated IRL. Right now if an exchange is needed I do it via buying and selling matter.

>>6144623
>I hope Inertial Dampener as well?
Yeah you got it, forgot to write it down.

>>6144675
To really make money on starfighters you need to sell them in bulk, they are also easier to sell as impulse buys. (You aren't getting much of those because your selection currently sucks.)

Attempting to sell strikecraft with capital ships as a combo deal is a good idea which has worked out for you occasionally, but once again: you need to design better strike craft.

>>6144891
>do gunships like the thunderbird require frigates or strike craft factories?

As said by other anons the current Thunderbird is a Frigate class vessel. You can design corvette sized vessels which are build-able in factories. With the your current tech its possible to miniaturize the thunderbird as corvette design. (It will be less of a threat to capital ships but still make for a good anti-frigate vessel.)
>>
File: 1702625555403405.png (16 KB, 574x79)
16 KB
16 KB PNG
>>6144951
>(It will be less of a threat to capital ships but still make for a good anti-frigate vessel.)
Well that's weird; the original thunderbird gunship didn't even have a kinetics tech. Wouldn't Advanced Kinetics be enough to open a good quantity of room without sacrificing power?
>>
>>6144953
In fact, and i forgot to add, not only do we have advanced kinetics, we also have the advanced alloys which are said to give our engineers more leeway.

By all means, with our current tech, there's no reason why an updated Thunderbird should lose power; is there?
>>
>>6144953
>>6144956
If you keep it frigate sized, then yeah it'll be a straight upgrade, but if you shrink it down there will be trade offs.

Giant fuck off rotary cannons are impractical no matter how you slice it. Ammo storage will get you in the end and unless you're using some really exotic ammo, shrinking the bullet down and compensating with higher muzzle velocity will only get you so far.

Now if you replaced it with larger bore slower firing cannon...
>>
>>6144959
Is there even any actual reason to shrink it down to a Corvette other than being able to produce it in a factory? It's not as though Corvettes have some sort of maneuverability bonus, maybe if It was a shrink from corvette to fighter size it might have made sense, but is there any reason to shrink from frigate to corvette other than not needing berths?

I mean, I can't imagine a "Frigate fucker" corvette would be bad, but if there's no difference between that and just having an frigate that could hunt down battleships in packs beyond production speed I'd say the latter is definitely the best option we could choose right now.

Fuck 900 second timers
>>
>>6144964
>Is there even any actual reason to shrink it down to a Corvette other than being able to produce it in a factory?

Nope.
>>
>>6144968
In that case, I'll say we stick with the Frigate-sized Warbird. With all the new tech we have it should be ridiculously less dangerous than the original. We have no real research project after the construction of the Galatan ship, right? So let's do that next. Maybe if we find some sort of fancier weapon we'll make an corvette-sized thunderbird.

Let's just remember to put DRM so it doesn't get copied. This could be a real moneymaker. Maybe we ought to hire Glassner again; he'd be a real good duo with ChadGPT: he makes the designs, Chad smooths them out.
>>
>>6144969
>Maybe we ought to hire Glassner again; he'd be a real good duo with ChadGPT: he makes the designs, Chad smooths them out.
I agree with this 100%. We are a small independent shipyard, prease understand, so we need some based retard designs to stick out and claw our way to relevance.
>>
Second Capital Drydock
>6144536
>6144556
>6144618
>6144681
>6144809

Frigate Berths
>6144587
>6144623
>6144911

Factories
>6144650

...was there ever any doubt?

>Writing...
>>
File: Infonet_Redux4.png (508 KB, 1813x1213)
508 KB
508 KB PNG
((I think most people can agree that taking the House Stipend is a good idea, but I’ll be holding back on buying the work crews. Time will not be advanced with this update so you won’t be losing the opportunity.))

>Bought House Stipend for 10 Mil Zelas
>Gain 1kT EM

After Shirin contacted you, you received another message from the Empire stating that they found the Janus met their needs and wanted to licence the design. Jack might have hesitated, feeling sore about being used yet again by the Empress, but to you it was free money.

>The Raihan Empire has signed a licensing deal with HPS for the Janus and accompanying squadrons of ZCS-01s. You will receive 5.5 Mil Zelas per ship built at no cost to yourself. 1d3 ships are produced every 3 time periods.

As part of the payment for his new ship Starwind had called in a favour from an independent contractor to build new facilities at your shipyard. The contractor arrived in a large cylindrical ship with several industrial modules attached. The front of the cylinder opened and the ship started disgorging an enormous volume of gel into the surrounding space. Sitting on top of the gel was… a hard hat?

You receive a comms message.

“Greetings, we are a colony of symbiotic organisms, you may call us Blob. In gratitude for the actions of Galatan Starwind we shall perform a service for you on his behalf.”

“Hi Blob,” said Jack, butting in on the channel. “So as you can see, there’s a partially deconstructed drydock on the other side of this station. Can you fix it?”

“Yes we can.”

You watch in amazement as “Blob” engulfed the mangled remains of the second drydock and started moving materials from its ship through its gelatinous mass to form new sections.

—------------------

While HPS’ fortunes were looking up, turbulent times were coming to the Raihan Empire. Everyone could see that war was inevitable. The NKH Pact were almost certainly funding privateers and the Lord Commander’s anti-piracy operation was a prelude to invasion. Your thoughts once again returned to your sister. Shima colony was on the border and would prove to be a strategic location. The Empire would prevail in the end, that was guaranteed, but if Shima colony became devastated by the war then House Shimada’s fate would be sealed.

Then again… did it really matter to you? Now that HPS was taking off your fate was no longer tied to that of House Shimada. If you desired, you could make your fortune beyond the Empire. But if Shima weathered the storm, if you helped Shirin build it up stronger, then Shimada’s status as a Great House would be guaranteed. With Shimada ascendant you too would take your place as an exalted member of the Imperial Court.

>The quest is moving towards the end game. Your next decisions will start contributing to a potential ending.
>>
File: Charon.png (56 KB, 846x259)
56 KB
56 KB PNG
>>6145061
You considered these possibilities as you planned your next moves. With EM prices still high, many clients were hesitant to buy FTL equipped ships and as a result it was hard to sell anything outside of Car’cass. At your behest R&D had designed a new utility vessel built around an advanced hyperspace core. With this vessel you could wake jump frigates without needing to mount FTL drives on them, opening up a market for monitor vessels.

There had been much talk among the R&D staff over using recently acquired technologies to redesign the Excelsis and Thunderbird frigates. With the rough edges ironed out you could submit them to Galactic Gear and almost be guaranteed a positive review.

On the other hand Shirin needed ships: 4 Milspec Herons to be precise. At least she was willing to pay full price this time. With war on the horizon Shima needed more light warships to cover the trade routes and respond to incursions. The looming war also presented you with an opportunity; you had a plan to win favour with the Throne. You would design and build a successor to the Ryu class command cruiser and then present it as a gift. At the same time you would insinuate that you knew all about the Empress' dealings with the former JHIS. They could take your gift and divert more resources to house Shimada, or you could give the ship to your sister instead and declare to the Empire that it had outsourced it’s best ship designs to common merchants and declare that House Shimada now possessed an even more powerful warship than the Empress herself.

>How to use your capital drydock?
>Build a Charon with Hanger Module to open up new sales opportunities.
>Begin work on the Ryu Kai
>Do nothing, conserve your resources.

>How to use your Frigate Berths?
>Redesign the Excelsis and Thunderbird and submit them to Galactic Gear (you will get the ships back after the show.)
>Fulfil your sister's order for 4 Milspec Herons.
>Do nothing, conserve your resources.

Buy workers from the Shimada Store?
>Buy
>Don’t buy
>>
>>6145062
>Build a Charon with Hanger Module to open up new sales opportunities.
>Redesign the Excelsis and Thunderbird and submit them to Galactic Gear (you will get the ships back after the show.)
>buy
Realistically what has our family done for us? Our brother is an incestuous freak and is Shirin really all that much better? Regardless with the current state of things I doubt our liege can spare anything to bring us in line
>>
>>6145075
>Our brother is an incestuous freak and is Shirin really all that much better?

I think Maiyumi ceded the moral high ground when she debased herself for personal gain. Honestly, in terms of character, Shirin is most upstanding of the three.

Also:
>Player base votes for a Raihan Noble as MC.
>Only ever does business with their own house when commanded to by their sister or encouraged by Jack.
>Constantly asks what their sister has ever done for them, but willing to take a chance on a retarded Isekai Protag who has before that point, also done nothing for them. (If you had rolled badly for that reward, you would have gotten something far below the value of that ship.)
>General disdain for the Raihan Empire, despite most of your capital being Raihan Money and you being a fucking Raihan.
>Even after your sister offers you some decent deals you still don't wanna do shit for the homies.

I really don't get you guys.
>>
>>6145062
>Build a Charon with Hanger Module to open up new sales opportunities.
>Fulfil your sister's order for 4 Milspec Herons.
>>
>>6145087
hmm... I suppose you do have a point, probably lingering feelings of spite from the last quest, changing my vote for the frigate berths to >Fulfill your sister's order for 4 Milspec Herons. Though I still think we should put our overall focus on being a fully independent entity
>>
>>6145062
>>6145062
>Build a Charon with Hanger Module to open up new sales opportunities.
more orders is always good
>Fulfil your sister's order for 4 Milspec Herons.
Milspec Herons? With drive cores? You want four of them? Full price? Yes please.

Cognis can we get a number on frigate bay expansion costs?
>>
>Fulfil your sister's order for 4 Milspec Herons.
>Begin work on the Ryu Kai
>Buy
>>
>>6145062
>Build a Charon with Hanger Module to open up new sales opportunities.
>Fulfil your sister's order for 4 Milspec Herons.
>Buy
Also ask Big Sis to have her public relations staff write glorious puff pieces extolling our superawesome ships as adcopy.

>>6145087
Having a sole large customer spells trouble. Ask any small supplier for Wal-Mart.

>>6145094
Yes agreed. Younger children of aristocratic houses are supposed to find their fortune far from home.
>>
>>6145062
>Build a Charon with Hanger Module to open up new sales opportunities.
>Fulfil your sister's order for 4 Milspec Heron
A decent deal AND it gives Sister exactly what she needs.
>Buy
We need them
>>
>>6145062
>>Build a Charon with Hanger Module to open up new sales opportunities.
>>Fulfil your sister's order for 4 Milspec Herons.
>>Buy
>>
File: 1707917909850415.png (86 KB, 638x462)
86 KB
86 KB PNG
>>6145062
>Begin work on the Ryu Kai
>Redesign the Excelsis and Thunderbird and submit them to Galactic Gear (you will get the ships back after the show.)
>Buy
I realize i have little chance of actually winning this since i wasn't the first to vote, but don't you think the Empire would benefit a *lot* more from a souped up thunderbird than from a few herons? We can give the Ryu Kai to our sister to help her anyway. Just think of what the Raihans could do if they had a gunship that could fight off frigates, cruisers and battleships?

>>6145087
>I think Maiyumi ceded the moral high ground when she debased herself for personal gain.
It's not my fault some players were so utterly retarded they genuinely thought that choice wasn't going to lead to that.
>>
>>6145062
Why is there s hangar module i though we could wake jump? And most of our small craft is thread 1 generics that are produced anywhere.
Also is there an option to build a Janus and have it work for us as resource generation at some remote asteroid belt?
Is there an option to build a capital ship and lease it to Kryska as an investment? Allows her to get bolder contracts with more power in her mercenary group and pay us back a portion of the contracts.
Can we build improved police cruisers and establish a merc company as a subsidiary of our shipyard? Build ships, we can maintain them here, just hire mercenary crews to fulfill orders with our gear.
>Build a Charon
>Fulfil your sister's order for 4 Milspec Herons.
>>
Ah, damnit. I'm telling you guys, we're missing a gigantic opportunity. We could make a ship that could genuinely change the war just so we can send our sister a few generic convoy protection ships. If we want to help house shimada we should be doing the super thunderbird.
>>
>>6145162
We do not need "The Empire"™ to benefit, we want our venerable house[/spoiler]opulent and imperial to do relatively good and we NEED our shipyard to do good.
I would totally support the option for galactic gear next time though. It's just that we need some more resources to be stockpiled before we get into gift giving again.
>>
>>6145200
Oh fuck i put the slash in the wrong spoiler box.
>>
>>6145200
..We are literally giving giving away ships to our sister. But sure. Whatever. We don't need to make a paradigm changing ship. We just need to make more of the same stuff that every other shipyard has access to. We both know that an frigate that can punch way above its weight is far worse for our house than a few generic trade protection ships. Definitely.

I mean, it's not like the quest is close to the end, we can save our cool idea with a gigantic profit potential for the last turn when it'll do literally nothing! That's a really good idea, you guys are definitely making the right chhoice here. I mean, sure, we don't even really have any popular monitor ship design; but who cares, right? Let's go make a bunch of transport ships anyways. Just keep pushing the actually profitable designs for later, i'm sure that nothing whatsoever will happen that might stop the Raihans from taking new ship designs mid-war.
>>
>>6145208
Oh stop being suck a sarcastic bitch you are starting to remind me of panic attack anon. This is not a compliment.
>..We are literally giving giving away ships to our sister.
>On the other hand Shirin needed ships: 4 Milspec Herons to be precise. At least she was willing to pay full price this time.
Reading comprehension
>We don't need to make a paradigm changing ship.
Ok you just made this up. What paradigm shift? Being very confident that Ceremy Jlarkson is going to give you a good review does not equal any paradigm shifts.
>We just need to make more of the same stuff that every other shipyard has access to.
You do not know what other shipyards can do, the only thing that is known that our hummingbird drones and shuttles are a thing that anyone can produce and that is it.
>We both know that an frigate that can punch way above its weight is far worse for our house than a few generic trade protection ships.
This but unironically. If piracy is bleeding the house than a reliable bulk of protectors is much more useful than an over priced toy that will never come into contact with the mythical "weight class above".
Not to mention that military trials revealed that our milspec heron is already over gunned and the heron is literally what you are describing anyway.
>I mean, it's not like the quest is close to the end
>Just keep pushing the actually profitable designs for later
This is a self own, your entire argumentation is irrelevant if the game is close to the end anyway. So if you will put out THAT attitude then right back at you buddy. Nothing you said matters.
Also you made up the significance of galactic gear. We were told that good reviews very often can generate extra orders and this is it. Whether it is gigantic or not is literally an unknown to us.
>>
>>6145219
>Ok you just made this up. What paradigm shift? Being very confident that Ceremy Jlarkson is going to give you a good review does not equal any paradigm shifts.
I'm talking about the ship. We are on the verge of a war. Nowe tell me; what do you think the raihan empire, the people we want to succeed in order to turn our house into a great house, will benefit (and buy more) of? A few generic trade protection ships, or a frigate that can can punch well above it's weight class?
>You do not know what other shipyards can do, the only thing that is known that our hummingbird drones and shuttles are a thing that anyone can produce and that is it.
I do know that a milspec heron is hardly unique.
>If piracy is bleeding the house than a reliable bulk of protectors is much more useful than an over priced toy that will never come into contact with the mythical "weight class above".
Not when our entire goal is to make Shimada into a major house. Getting a bunch of trade protection ships is easy. It's not hard. We can do it at any time. You know what isn't easy? Getting word out that WE, a NOBLE from HOUSE SHIMADA has developed an VERY GOOD SHIP DESIGN.
>This is a self own, your entire argumentation is irrelevant if the game is close to the end anyway.
Maybe if you didn't actually read what i said, "buddy". We are going to the end, so therefore, pulling out our best project to get us a big boost at the end would be a smart idea.
>We were told that good reviews very often can generate extra orders and this is it.
And yet again you're missing the point that is getting word of mouth about our project. It is a GOOD project with very high potential IF IT'S USED RIGHT.

Please consider the long term instead of just voting for whatever the first person to vote after the update chooses.
>>
>>6145208
Well, I think if the people see our herons perform well in system patrol and operations against pirates it would also generate some publicity, less than galactic gear but still, it also give us more money now which we can buy resources with to focus on other special projects later
>>
>>6145224
>Well, I think if the people see our herons perform well in system patrol
There's no audience for 'system patrols', anon. Galactic Gear is nothing but a way for us to get word out about our upgraded thunderbird.

>it also give us more money now which we can buy resources with to focus on other special projects later
We've been doing that the whole thread. The quest is gonna end and we're still gonna be "just saving resources until we can make a special project"
>>
>>6145224
And given we're also making that frigate transport, we'll be opening up more opportunities for smaller and poorer planets to buy our regular Herons which have been proven to be good for system monitoring by the trials it has already went through, or the Milspec if they need something heavier
>>
>>6145227
>audience for 'system patrols'
What do you think the Blorg wanted when they bought the regular Heron?
>>
>>6145232
That was a specific show for choosing for their system. Here we're just selling herons to house Shimada.

All we've done in this quest is hobble along from project to project barely standing above water, but now that we have enough tech for a breakout product we're just going to stick with our generic merchandise?
>>
In fact, I know it's gonna be ignored anyways, but i should just say for the record - what do you think is gonna happen to our potential to do special projects like the Ryu Kai or the Thunderbird once war starts and the price for matter goes through the roof?
>>
Uh I just want to clarify that the Milspec Heron has a full spinal heavy railgun, and advanced RCS i.e. it can one shot the average frigate and threaten capital ships. The missile launchers also mean its no slouch when engaging fast movers at medium range. Unless the Thunderbird can somehow get the drop on it at close range it will handily win in a 1 vs 1.

It may not be a revolutionary design, but it is a fairly powerful one in the grand scheme of things.
>>
>>6145062
>Begin work on the Ryu Kai
Surely since the Excelsis and Thunderbird are just 2 ships there's still space for building 2 Milspec Herons for Shirin r-right?
>Buy
>>6145087
Voters have 0 attention span, memory, and reading comprehension and will ALWAYS, without fail, pick the meme options and the mystery box.
>>
>>6145253
Okay, so let me see if I understand; an upgraded thunderbird, with advanced kinetics, inertia dampeners and all our other tech, that has no focus other than the big gun; has less power than a milspec heron that has a bunch of different focuses?

Is that right?
>>
>>6145260
The thunderbird has great armament but not exceptional armor, it's a matter of which ship would get the drop on the other first which is where the Heron would have the advantage, we saw this partially when the regular heron took on that blorg frigate. In a fight against a larger ship I imagine the thunderbird would be better though
>>
>>6145169
>Why is there s hangar module i though we could wake jump?

While it is possible to wake jump strike craft it is far more efficient to transport them in a hangar bay. (The nav computer has to do calculations for every +1. Imagine how long that will take for 3 squadrons totaling 15 strike craft, and that's before you consider that you might not have enough memory to store all the jump telemetry.)

>>6145101
>Also ask Big Sis to have her public relations staff write glorious puff pieces
Even though it wasn't mentioned, selling to your sister will improve your reputation as well. She never asked you for white label work and anyone who looks can see HPS is the provider of her fleet.

Of course if you want she can give you a commander Shepard style endorsement.

>>6145260
To be clear: The Thunderbird is awesome but impractical. As other people have said it's a space A-10, and like the real A-10 it looks really cool when it goes BRRRT, but it's really not suited for fighting anybody that has proper air defenses.

>an upgraded thunderbird
Now THIS, this would be more powerful than the milspec Heron hands down since it would get a funky multi-barrel railgun that could do high DPS or single shot burst damage. The ammo issue would also be mitigated somewhat by switching to inert slugs.

However it would still not be that great vs strikecaft since it would lack secondary weapons. (Although you try pushing for that too.)

>>6145258
>without fail, pick the meme options and the mystery box.
And I'm fine with that, I'm just saying that for a voter base that likes to pick the meme option I'm surprised they didn't pick a meme character.

Really, Lamming would have suited people's collective "play style" better <.<
>>
>>6145265
>The thunderbird has great armament but not exceptional armor
I'm talking about the upgraded version that isn't 80% ammo storage.

>However it would still not be that great vs strikecaft since it would lack secondary weapons
That's fine.The upgraded thunderbird shouldn't be used as an anti-fighter ship. Maybe we could add some secondary weapons if we had the space, i'm not sure, but the idea of the Warbird i had was always as an wolfpack frigate that could attack and destroy capital ships while erasing any escort frigates on the way there. If we had a more advanced cloaking system tech, i would suggest it be slapped onto it. But since we only have basic stuff, it's prboably not worth it.

Of course, none of that matters since the other voters don't seem to want to try to do it.
>>
>>6145062
>Begin work on the Ryu Kai
We can build the Charon when our second capital drydock is up and running

>Fulfil your sister's order for 4 Milspec Herons.
Upgraded versions of our other designs would be good but they will always have their design flaws

>Buy
>>
>>6145062
>Begin work on the Ryu Kai
>Fulfil your sister's order for 4 Milspec Herons.
>Buy
>>
All these people trying to blackmail the Empress. It will be funny if the an accident happens at our shipyard.
>>
No update today, sorry guys.
>>
>>6145594
Yea, I don't know if we should follow through with the blackmail plan but having a warship ready when war is about to break out is good leverage
>>
>>6145062
>Begin work on the Ryu Kai

>Fulfil your sister's order for 4 Milspec Herons.
>>
>>6145075
I don’t really understand what Shirin has done that’s so objectionable. She’s used her status as family leader like once to push us a certain way, but it was for a reasonable cause, and she gave us stuff in return eventually. Like yeh she’s a bit blunt and thorny but she hasn’t exactly fucked over that I can recall.
>>
>>6145738
>she gave us stuff in return eventually.
She gave us a slightly better deal on materials. We've sure as hell done a lot more for her than she's done for us.
>>
>>6145738
Shirin is not bad, but independence is better.
>>
Build Charon
>6145075
>6145095
>6145101
>6145139
>6145169


Build Ryu Kai
>6145099
>6145162
>6145258
>6145293
>6145415
>6145737


Redesign Excelsis and Thunderbird
>6145075
>6145162


Make Milspec Herons
>6145095
>6145099
>6145101
>6145115
>6145169
>6145293
>6145415
>6145738

Huh, interesting... just when I think you guys are done with the Raihans something like this happens.

I gotta postpone the update again, (sorry) but I'm gonna lock in this vote.
>>
>>6145090
>>6145115
Did you count these two votes? Granted, the latter is a suspect one-post ID.
>>
>>6146022
I'm this poster. I guess my ID changed?
>>6126848
>>
File: CharonFollowsHerHeart.png (616 KB, 1626x1028)
616 KB
616 KB PNG
>>6146022
That's what i get for counting votes while sleep deprived I guess. I'll to a recount for the Charon since the other ones are landslides.

Build Charon
>6145075
>6145090
>6145095
>6145101
>6145115
>6145139
>6145169

Build Ryu Kai
>6145099
>6145162
>6145258
>6145293
>6145415
>6145737

Guess we're building the Charon after all.
Update might still be a while coming. RL schedule is awkward today.
>>
File: YardRedux8.png (126 KB, 1195x770)
126 KB
126 KB PNG
With the new capital dry dock, you would need more workers, now that your sister was charging more reasonable prices, you decide to cash in.
>2x Work Crews bought from Shimada Store for 8 Mil Zelas

Building a weapon to surpass the Imperial Flagship was a nice fantasy, but a better option was to build a Charon with a hangar module to act as your delivery ship. At the end of the day the Ryu Kai was a gamble, while the Charon was an investment. Thankfully you already had half the exotic matter on hand which helped curb what would otherwise be a steep investment.

>Charon Materials Cost: 16.5 Mil Zelas for 25kT CM and 10kT RM, 8 Mil Scrip for 1kT EM
>1 kT EM reserve used
>5.72 Mil Scrip debt accrued
>8.75 Mil Zelas Debt Accrued

Now that your sister was actually willing to pay for her ships you were more than happy to give them to her. Helping build up Shima was also an added bonus.

>Heron-MS Materials Cost: 10 Mil Zelas for 20kT CM and 10kT RM, 8 Mil Scrip for 2kT EM
>Debt increased to 13.72 Mil Scrip
>Debt increased to 18.75 Mil Zelas
>2x Heron-MS delivered for 28.6 Mil Zelas
>Zelas Debt Cleared

When all was said and done you were once again in the red. Matter prices on the Clan Collective Market were holding stable, and you could likely get discounted resource shipments from special deals with your sister. No, what was really killing you was the exorbitant cost of exotic matter. EM was nominally expensive but now it was even more so. Only the Solar Union, with its advanced, regulated industrial base was selling the stuff at anything like a reasonable price. You should think about getting your hands on some Solar Credits.

>Received 6kT CM over 3 TP from House Stipend
>Sold 6kT CM for 1.68 Mil Scrip
>8 Mil Zelas converted to 5.6 Mil Scrip via RM trade.
>Scrip Debt reduced to 6.44 Mil Scrip
>Finances: 0.26 Mil Solar Credits, -6.44 Mil Saurain Scrip, 1.85 Mil Raihan Zelas
>Generic Neural Links finished researching.

With the completion of your delivery ship it was now possible to deliver strike craft and non-FTL frigates to other star systems. The profits would be lower, but so would the production costs.

>Pick a capital ship order
>Clan Quezet is interested in buying a Janus outfitted as a merchant/carrier. (26 Mil Scrip)
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>Nothing, conserve resources.

>Frigate Berths occupied.

>Pick Strike Craft Order:
>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)
>The NKH Pact is gearing up for war. They need 4 Squadrons(20) of Hummingbirds and 2 Squadrons(6) of AS-01 Bombers. They are desperate and so are willing to pay an inflated price in the currency of your choice. Taking this job is high treason, but you could probably pull it off in secret… probably. (15.2/12.4/17.4 Mil Credits/Scrip/Zelas)
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
>>
>3 TP has passed. Roll 12d10s for research and 1d3 for Janus License

Oh, I forgot to add it but not taking any strike craft orders is an option.

Ugh, a huge portion of this update was book keeping. If I ever run this quest again I need to seriously think about a more streamlined mechanic to track wealth... or make a better spreadsheet.
>>
Rolled 10, 9, 5, 2, 4, 7, 9, 3, 4, 6, 10, 3 = 72 (12d10)

>>6146541
12... that's a lotta dice.
>>
Rolled 7, 8, 5, 6, 1, 2, 6, 8, 1, 2, 2, 9 = 57 (12d10)

>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
We've just been told 'we need credits', and hey; credits.

>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
Sister's paying us in Zelas for Herons, so a Scrip order will give us an inflow of the last currency type.

>>6146541
Rollin'
>>
Rolled 3 (1d3)

>>6146541
...Looks like I was beaten to the research roll.
>>6146563
Rolling for Janus instead.
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)

Getting known by the Great Houses will benefit our house and us by extension.
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
Neural Links? We could add that to the upgraded thunderbird too...if we actually did it....
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)

>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)
>>
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)
>>
>>6146540
>Karl-Yannick
>Car'Cass
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base.
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles
>>
Given the demand for Strike Craft, I have the following proposal:
> Single Pilot crew
> High speed
> Advanced integration of search, track and targeting sensors
> Neural link
> Stealth
> Inertial Dampeners
> Payload options of EW pods and Kinetic missiles and anti-capship torpedoes
> Secondary beam weapon
Neural link and sensor integration should give something like the F-35 EO-DAS, but better and without the big scooby helmet:
https://youtu.be/ABADDz41-MQ
https://youtu.be/e1NrFZddihQ

And by the way, is there any demand for capital-scale luxury starliners? Surely there must be a space-age Blue Riband.
>>
>>6146836
I'm still waiting for us to do the damn Thunderbird upgrade first.
>And by the way, is there any demand for capital-scale luxury starliners?
Nope, space tourism is not a thing, and any guys like the Raihans who'd want luxury yachts will probably go for the old and prestigious names.
>>
>>6146540
>One of the Great Houses would like 4 Squadrons(20) of ZCS-01s. (14.3 Mil Zelas)


>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)

Better local infrastructure helps us and so does the easy money
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
>>
File: DesignBacklog.png (332 KB, 1556x614)
332 KB
332 KB PNG
I've decided to take the rest of the night off to play vidya games (featuring spaceships).

In the meantime have some new ship designs. I've decided to do the updated versions for the Thunderbird and Excelsis along with some other stuff based on >>6146836
and the ship you made for Starwind.

Designing is free, as long as you can provide me with a clear vision... or if I already had one.
>>
>>6147067
Oh uh, just so you guys know: Inertial Dampeners use exotic matter since they break the laws of physics and all. So keep that in mind before just slapping them on all your new designs.
>>
>>6147067
the Inertial Dampeners may make the Warbird a bit more expensive, but i'd say they're worth it to keep it as a true elite wolfpack frigate.

With the war coming, a ship like that would very much be useful.
>>
>>6147067
TF-35 is like an A-Wing without shields.
>>
File: Megasatan.png (2 KB, 108x21)
2 KB
2 KB PNG
Man, I just noticed. Talk about a coincidence.
>>
>>6146540
>Karl-Yannick Space corporation is interested in buying a Janus as a mobile industrial base. (45 Mil Credits)
>A local Transport firm in Car’cass wants 12 AS-01 Shuttles (8.64 Mil Scrip)
>>
KYS
>6146566
>6146576
>6146578
>6146582
>6146588
>6146667
>6146675
>6146809
>6146970
Local Shuttles
>6146566
>6146578
>6146675
>6146809
>6146959
>6146970
>6147304

Great Houses
>6146576
>6146582
>6146588
>6146667
>6146959
>6147304

Looks like we're going for KYS and local shuttles.

>Writing...
>>
Sorry guys, but binge playing Breachway means I've only got enough time to do a boring ass book keeping update. But with the crunch out of the way I can finally give my undivided attention to writing some story in the next update.

>16.5Mil Zelas received from Raihan Janus License.
>12Mil Zelas converted to 8.4 Scrip via RM trade.
>Scrip Debt Cleared.

>32.75 Mil Credits spent on raw materials for KYS Janus.
>Ship sold for 45 Mil Credits, profit of 12.25Mil Credits

>20kT CM and 10kT RM bought for 10Mil Zelas
>1kT EM bought for 7 Mil Credits
>2 Heron-MS delivered for 28.6Mil Zelas

>36kT CM bought for 10.8Mil Zelas
>12 AAS-01s sold for 8.64 Mil Scrip

>Received: 6kT CM from House Stipend
>Material Reserves: 6kT CM
>Finances: 5.5 Mil Solar Credits, 10.64 Mil Saurain Scrip, 14.2 Mil Raihan Zelas

>Molecular Manipulation tech researched.

>Vote on new research queue (you can pick 3):
List of tech: https://pastebin.com/mFbJnHQg

At the rate you guys are going you’ll eventually get to the level of ancient/progenitor/forerunner type races. I’ll have to rebalance this system for future iterations.
>>
Something I've been wanting to ask you guys:
Does the current economy and finance system help give you a sense of stakes and immersion? Cus that's pretty much all it's there for. While I lay out all the transactions for the sake of transparency, realistically I have to juggle all the money for you since it's not feasible to let you guys have fine control over the money via votes.

As an actual mechanic it's kind of a pain in the ass and I have half a mind to try something simpler and more abstract if I ever run this quest again.
>>
>>6147594
>Basic Shield Generators
>Universal Xeno-Ergonomics
>FTL Disruption
We should make a new janus module that is just an FTL disruption system, with slots for RCS thrusters in case someone needs to throw up a quick interdiction field around something
>>6147595
I'd say it does, but a simpler system would definitely work well enough with the added benefit of you not having to do as much work
>>
>>6147594
>Basic Shield Generators
>Thermo-Optic Camouflage
>Miniaturised Eigen Drives
>>
>>6147566
>KYS
R...rude
>Breachway
What build you spammin'?
>Designer Chemistry (Allows assembly of matter atom by atom, bypassing traditional reaction based chemistry to create materials that used to be practically impossible to create. RP cost: 120)
>>
>>6147594
>Basic Shield Generators
>Advanced Scientific Sensors
>Designer Chemistry
Let's clear out some of the more basic tech, and better materials science allows for more efficient designs and better armor.

>>6147595
Design-for-effect is an approach I appreciate in modern boardgame design. Sure, simplification is good. After all, I was going to ask why we are not paying corporate taxes to the local government. All games have some abstraction.
>>
>>6147594
>Thermo-Optic Camouflage (Technology that reduces visibility along the entire electromagnetic spectrum, much trickier to implement in a vaccum. RP cost: 80)
>FTL Disruption (Allows construction of interdiction modules that prevent the use of all known FTL technologies within a certain radius. RP cost: 120)
>Designer Chemistry (Allows assembly of matter atom by atom, bypassing traditional reaction based chemistry to create materials that used to be practically impossible to create. RP cost: 120)

Immersion-wise the materials market is great, but practically speaking I don't pay that much attention to the numbers. If abstracting it would help ease things on your end, go for it.

For the tech tree, I'd recommend the Sword of the Stars tech tree as a reference for gradual escalation of potency.
>>
>>6147594
>Basic Shield Generators
>Thermo-Optic Camouflage
>Designer Chemistry
>>
>>6147594
>Basic Shield Generators
>Advanced Scientific Sensors
>Thermo-Optic Camouflage
>>
>>6147594
>Basic Shield Generators
>Advanced Scientific Sensors
>Thermo-Optic Camouflage

>>6147595
I like it in immersion terms, but I wouldn't mind it vanishing if you find a convincing reason to be rid of it to make it easier for yourself. Perhaps the Raihan currency becomes strong enough locally that as a Raihan-owned business we move to dealing solely in it/Car’cass switches to using it rather then a declining Saurain Scrip?

>>6147067
Would it be worth conceiving an idea for a planetary landing troop-ship of sorts, given that the Raihans and others might wish to move some armies around?
>>
>>6147594
>Basic Shield Generators
>FTL Disruption
>Thermo-Optic Camouflage
>>
File: Project_Subjugator.png (121 KB, 884x775)
121 KB
121 KB PNG
>>6147785
>Would it be worth conceiving an idea for a planetary landing troop-ship of sorts, given that the Raihans and others might wish to move some armies around?

You already did that in the previous thread. The Imperial Navy commissioned Jack to make them such a ship. The terms of the contract state that they own the design so they already make more of it themselves.

Granted, it would easy for you to just make a new design, but the primary market for such a thing has already been served.

Although... there would be some buyers interested in light cruisers/frigates designed to deliver boarding parties to enemy ships.
>>
What i'd prefer to do right now is to try to make our new designs; especially when the price of exotic matter will probably burst through the roof once actual war starts. It's already expensive as fuck.

Of course; what depends is how we want to go. On one hand, we could go to galactic gear and hope that people will contact us about it. The issue with this is having to sell it to them at a lower price, which means we suffer losses, and our coffers aren't looking that great.

The other way around is offering a private showing? The Raihans, obviously, might be interested in such a ship; especially if we can retool it with Raihan Neural links what with their benefits.

Me? I'm gonna have to go and vote for galactic gear. It's a loss, yes, but we can take some other job in the meanwhile using our capital berths or our fighter yards now that we have a ship that can transport them. What matters is getting word out that we have a very OP ship.
>>
>>6147594
>Shields
>Advanced Chemistry
>FTL Disruption

I didn't interact with the numbers much or try to play the stock market, so they didn't enhance my enjoyment of the quest.
>>
>>6147655
>What build you spammin'?
I've only managed to finish the second area once with the starter ships using a pulse laser/coil gun build. Really good for just shutting down the enemy while putting up the occasional shield if they manage to pop anything off.
>>
Counting up the research votes
>Basic Shield Generators 7
>Universal Xeno-Ergonomics 1
>FTL Disruption 3
>Thermo-Optic Camouflage 5
>Miniaturised Eigen Drives 1
>Advanced Scientific Sensors 3
>Designer Chemistry 3

So far we're queuing Shields, Therm-Optic-Camo, and there's a three way tie between Scientific Sensors, Designer Chemistry and FTL Disruption.

I'm gonna roll a d3 for it.

In the meantime 3 TP has elapsed and I'm going to need 12d10s for the new research queue and 1d3 for the Janus License.
>>
>>6148184
>>
Rolled 9, 10, 8, 8, 6, 10, 3, 7, 7, 4, 7, 3 = 82 (12d10)

>>6148192
>>6148192
oops wrong box
>>
Rolled 3 (1d3)

>>6148184
I forgot the d3
>>
File: Infonet_Redux5.png (509 KB, 1800x1187)
509 KB
509 KB PNG
>Basic Shields tech researched

HPS was doing a brisk business. While the company finances weren’t amazing you at least had a modest store of each of the three regional currencies. The credit payout from your latest Janus order combined with your income from both your sister and the Imperial licensing deal had allowed you to pay off your debts quickly before they could compound. There was even some good news from your sister; Shima’s industrial structure had improved so she was now able to give you an even better return on your investment.

>Shimada Store upgraded to lvl 2
>House Stipend now provides 4kT CM and 2kT RM per TP.

Currently your workforce was in an awkward position. You didn’t quite have enough human work crews to man both capital drydocks at the same time. In order to take on two capital ship orders one would have to be a mixed blorg/human team, which could cause issues. The militia contract scandal and your subsequent fulfilment of said contract had granted you a lot of clout with the Car’Cass authorities. If you asked you’d be able to get a third blorg work crew for free. It wouldn’t be ideal but at least it would give you a neat split.

Human labourers were getting harder to find. Within the Raihan Empire, all the manpower was being taken up by the war effort and it seemed most of the talent within Car’Cass was spoken for. If you wanted another human crew you’d have to spend more money to lure people in from nearby independent systems.

There was another option though; with your recent advances in fabrication tech you could upgrade the dry docks to become more efficient. The cost would be exorbitant, and it would take up the time of your R&D department, but it was a sound long term investment.

>Hire a Blorg Crew for free
>Spend up to 12 Mil Solar Credits looking for another human work crew. (Spend 4 Mil Credits every TP with a 50% chance of successful hiring. Early success will stop the spending.)
>See if you can get your brother to help in exchange for more loving. (Oh gawd WHY!?)
>Upgrade your drydocks. Will cost 60kt of RM and 120 RP. Upon completion each drydock will function with only 2 work crews.
>Do nothing, you can find a way to make the current setup work.

>cont
>>
File: ShimadaStore2.jpg (484 KB, 2231x1070)
484 KB
484 KB JPG
>>6148246
Kryska was back in town and had immediately approached you and Jack about a new ship.

“So? Ready for an upgrade?” Said Jack jovially.

Kyrska gave him a grim look.

“More like a replacement. That Enforcer you gave me got sunk by some hotshot hired by the NKH. It happened during a raid on Shima; the guy had some kind of fast light cruiser with this weird beam cannon. Was escorted by elite strike craft. I think they were all ace custom models.”

Jack glanced apprehensively at you as he broke into a cold sweat.

“I managed to delay him long enough for reinforcements to get to me, but not before my entire strike craft complement was wiped out and my ship was blasted in half. I lost a lot of good men that day.”

“You thinking of getting back into that fight?”

“Not sure. Shirin Shimada is offering a fat sum to renew my contract, but if I’m going back into a warzone I’m going to need a more powerful ship. Can’t say I don’t enjoy the thrill, but that fight is pretty senseless; an old Empire crushing dissent when it could easily live and let live.”

You frown at the sentiment but withhold any opinions that might ruin a potential sale.

“I have half a mind to head up to the Union colonies and fend off those lizard terrorists. More of a search and destroy operation than a meat grinder. It’ll be easier on me and my men.”

There was an awkward silence as you and Jack processed the implications.

Eventually Kryska spoke up.

“You know what? Why don’t you help me decide? Pitch me a ship that you think would be good for me and based on its capabilities I’ll choose my next mission.”

>Design a custom warship for Kryska, keep in mind the potential mission profiles.
>Try to convince her it’s time for a career change and sell her a Janus.
>Shill your catalog, she will pick one of your existing designs.
>Turn her down and say you’re fully booked, probably best that you don’t involve yourself any further. (Will move on to other potential clients.)

>I’ll leave you with these decisions for now. Time will not advance yet and I’ll present you with choices for your other production facilities next update.
>>
>>6148247
In order to design a ship to counter Starwind's I want a few clarifications: How strong, how much coverage, and how power draining are our basic shields? Also, what do we know about Starwind's strike craft? (and is there a pastebin with our currently available tech, I haven't really been keeping track)
If Starwind's ship is destroyed surely he'll come back to us to buy a new ship, and we can try to convince him to go fight somewhere else too, even if it's just another sector of the front line, our greatest cash reserve is in Zelas as well and if Shima falls there goes our stipend.
>>
>>6148261
If it's possible to get Kryska to defend Shima and convince Starwind to go fight the main imperial fleet at Noto, the relative power of our house compared to the rest of the Empire will increase.
Also I there's no way I'm voting for her to help the solar union, never ever
>>
>>6148261
>(and is there a pastebin with our currently available tech
Advanced Alloys
Advanced Beams
Advanced Electronics
Advanced Hyperdrives
Advanced Kinetics
Advanced Military Sensors
Advanced Particle Beams
Basic Particle Beam Weapons
Basic Shields
Drop Pods
Generic Neural Link
Hyper Conductors
Inertial Dampeners
Intermediate Fabricators
Molecular Manipulation
Raihan Neural Link
Refined Fusion Power
Remote Effectors
Stealth Composites

>>6148261
>How strong, how much coverage, and how power draining are our basic shields?
Basic shields aren't very efficient, but they grant full coverage. It's just that while they're up they also block the users shots.

Given that you have hypercondutors and refined fusion tech, you can make fairly powerful shield with even the most basic version.

>>6148261
>Also, what do we know about Starwind's strike craft?
Not much. Though OOC they're piloted by members of his harem so they're likely all super prototypes and/or highly tuned ace custom variants. He's probably got all the archetypes of your average mecha squad.

>>6148271
>If it's possible to get Kryska to defend Shima and convince Starwind to go fight the main imperial fleet at Noto.

They are both mercenaries, they go where their clients pay them to go. Starwind might yet be transferred to the Noto front, but it's not up to you.

If you wanna make sure they don't end up killing each other you'll need to leverage the opportunities you have in front of you.
>>
>>6148246
>Hire a Blorg Crew for free
>Design a custom warship for Kryska
>Somehow convince Kryska to give us enough time to research FTL disruption
As much as I'd prefer not to, keeping Shima colony under our house's control is in our best interest
>>6148261
To counter Starwind two things come to mind, a very effective point defense array and a way to make sure his ship doesn't slip away we have the means to make an effective PD system but until we get FTL disruption the best we have for area control and denial are remote effectors. As for the best defenses against advanced particle beams, two possible counters would either be projecting a very strong magnetic field to shield the ship by bending the particle beams off course or an outer armor layer consisting of a dielectric insulator sandwiched in between two conductive plates which would work by slowing down the particles of the particle beams by an extreme amount, of course the second option would probably require large amounts of radiation shielding aswell while the first proposal would only be able to deflect charged particles
>>
>>6148291
So the shield forms a bubble around the entire ship and tries to block ALL weapon types (ion / electronic, laser, particle beam, mass, missiles) or just some? Does it even block strike craft or enemy ships flying through?
>>6148298
>FTL disruption
But won't that FORCE Starwind to fight to the death? Going by how he does things if he can't run away he'll pull something out of his ass and win.
>>
>>6148307
Isn't he already? From Kyska's report of her battle with him Starwind doesn't pull any punches, and there's way to minimize the damage if he decides to overload the reactor and Kamikaze his new ship like his old one, such as destroying it at long range before it can get to whatever he wants to take with him
>>6148291
>They grant full coverage
With basic shields is it possible to reduce the shield's Arc from 360 degrees to 330 to get off a pot-shot with a spinal cannon and fire off some missiles or does the whole shield need to come down? Could we use multiple shield generators with different amounts of coverage if we can't manipulate one shield's arc on the fly?
>>
>>6148247
>Try to convince her it’s time for a career change and sell her a Janus.
If we successfully design a ship to counter Starwind's and one of his haremettes dies, his protagonist ass will be looking for revenge. Let's not give him character growth into full "boohoo my waifu is dead, time to massacre people" mode
>>
>>6148247
>Shill the catalog
Give her a Monarch, but fit it with stealth composites, and the usual upgrades we can apply to it now, like advanced alloys, advanced kinetics, advanced mil sensors (good with the inbuilt long range mil sensors), neural link, hyper conductors, inertial dampers,
Goal of this design is being good at movin around not really undetected but make baddies not know you're a battlecruiser
>>
>>6148247
>It happened during a raid on Shima; the guy had some kind of fast light cruiser with this weird beam cannon.
How do you keep finding ways of being based Codnis?
>Design a custom warship for Kryska, keep in mind the potential mission profiles.
My dislike for the union excels my disapproval for the Empire.
>Upgrade your drydocks. Will cost 60kt of RM and 120 RP. Upon completion each drydock will function with only 2 work crews.
If our sis is offering Kryska a large sum upfront to return to battle maybe we can afford to upgrade our yard and build a new ship. >>6148315
How about we do NOT try to Kill Starwind but instead build a ship that outlasts him. The space and energy that would go into disruptors should go into more and bigger shield emitters upgraded with hyper conductors and supported by our advanced reactors. Give Kryska some point defense to intercept projectiles and a couple of big guns vs other capital ships. The big guns would put Starwind on a timer for the moment when the guns eventually make contact with his main ship. Point defense and shields would make Kryska way too tanky and hopefully take too long to blast away forcing Starwind to either abandon the employer or request a transfer to different front. His ship is fast so he could convince the NKH he would be of more use harassing infrastructure and supply lines of the Empire.
>>
>>6148246
>Upgrade your drydocks. Will cost 60kt of RM and 120 RP. Upon completion each drydock will function with only 2 work crews.
Invest for the future!

>Design a custom warship for Kryska, keep in mind the potential mission profiles.
Starwind immediately moving against our family's interests after we build a chip for him is kind of shitty, really; I thought he had more class then that.
>>
>>6148291
Can parts of the ship go extend through the shield? Can the shield be smaller than the shield, with the force field going though the ship? Or is it just one big bubble and the entire ship has to be engulfed?
>>6148315
>>6148316
>>6148335
>How about we do NOT try to Kill Starwind but instead build a ship that outlasts him.
I agree with this idea, if Kryska can force Starwind to retreat due to strategic concerns that would satisfy all of our goals: neither of them dying, protecting Shima, and not turning Kryska into a recurring villain-of-the-week or a target of a revenge arc.
>>
>>6148343
>>6148335
We could also warn Starwind that we designed and sold Kryska a ship made specifically to counter his own and that he should avoid Shima colony and wherever it is that she happens to be deployed to in the future, he'll only be further encouraged to do this if the ship we make Kryska has FTL disruption and is especially risky to face
>>
>>6148346
Going into direct communication with Starwind to warn him about an Empire affiliated counter attack could be seen as treason during wartime. So better make the ship a big problem that can be escaped and then rely on the other side to go with the path of least resistance. And a mega durable ship would also help Kryskas crew survive.
>>
>>6148247
>Hire a Blorg Crew for free
Although at some point, the upgrade will have to be done.
>>6148247
>Design a custom warship for Kryska, keep in mind the potential mission profiles.
It sounds positively Homeric, like forging a new panoply for Achilles to avenge Patroclus. We have to do this. And no, do not wait for more tech to come along.

>>6148291
I like the idea of remote effectors and PD. And given that this ship will have Shields and Rave does not, maybe build a heavy cruiser slugger to counter Rave's light cruiser dancer once its FTL is shot through. Add strong armor, a hyper-accurate railgun from the Warbird, heavy beams to tear up the disabled hull, and an Aegis-like point defense missile system to complement the PD beams. The shield's restriction means that we can put in beam weapons with a longer recharge period. And put in some nasty EW jamming to disrupt command-and-control between Rave and the various strike craft.

Will the ship need a small hanger to house an airgroup to counter Starwind's strike craft? If so, I propose the following strike craft, in addition to our existing portfolio:

-- Larger TF35 with slightly lower speed, better Refined Fusion Powerplants, and heavier organic armament and payload. Maybe add a Weapons Systems Operator to manage payload and direct up to three loyal wingmen Hummingbird drones into a dogfight merge (to make a flight of four).
>>
>>6148246
>Hire a Blorg Crew for free
>Design a custom warship for Kryska, keep in mind the potential mission profiles.

If we're going with a ship to counter Starlane, we're probably gonna need to give her the TF35s. Elite fighters can just plain ignore shit like point defense, but a brand new crew of elite pilots with fancy fighters? Those might actually beat them once.
>>
>>6148353
Given his protagonist behaviour, if Starwind loses but recognizes that Kryska basically had the perfect counter, and that her ship is our make, he'll probably come to have a talk with us.

*Then* we tell him that he's fucking up our family's business.
>>
>>6148373
Elite fighters can ignore light PD, not the really good stuff that's also able to threaten corvettes and maybe frigates, but you're right in that we will need a better fighter which the TF-35 is not given it's a scout/fast attack craft. I have a few ideas
XF-01
Tech
Advanced beams
Advanced military sensors
Inertial dampeners
Hyper-conductors
Advanced alloys
Neural Link
Refined fusion power(If needed)
Atmospheric capability(optional)
HPS’s first high end space-superiority fighter, on the front of the strikecraft lays a high powered laser weapon for direct combat with enemy strikecraft . A pair of missile launchers also lay on the wings of the strikecraft. Seats one pilot.
ASD-04 ‘Woodpecker’ Drone(Hummingbird Variant)
Tech
Simple Ai
Advanced kinetic weapons
Advanced military sensors
advanced alloys
An upgraded hummingbird drone featuring more powerful weaponry, an upgraded sensor suite and lighter more resilient armor for a boost in agility and protection. Cheaper and unmanned alternative to the XF-01. Variants: ASD-04A1 replaces the advanced kinetics with a single anti-capital torpedo launcher
>>
>>6148246
>See if you can get your brother to help in exchange for more loving. (Oh gawd WHY!?)

>>6148247
>Shill your catalog, she will pick one of your existing designs.
>>
>>6148343
>Or is it just one big bubble and the entire ship has to be engulfed?
Yes
>>6148307
>Does it even block strike craft or enemy ships flying through?
I can, although there are technologies out there that can bypass this.
>>6148315
>With basic shields is it possible to reduce the shield's Arc from 360 degrees to 330

Basic means basic, you either get all the shields over everything, or none. You need to research advanced shields for all that stuff you're asking about.

>>6148338
>Starwind immediately moving against our family's interests after we build a chip for him is kind of shitty, really; I thought he had more class then that.

Starwind is a simple man; he sees a big evil Empire oppressing a group of plucky rebels, he helps the rebels. He's not really smart enough to connect the dots. (Although one of his harem might have pointed it out only to be overruled because evil empire.)

>>6148373
>we're probably gonna need to give her the TF35s.
Friendly reminder that TF35s are not space superiority fighters.

Inb4 "They don't need to be, they can just exit the dog fight and fire their missiles backwards lol!"
>>
>>6148529
>Friendly reminder that TF35s are not space superiority fighters.
In that case we'll just build some.

Anyway, i think with the knowledge we have, we can pretty handily build a counter to Starlane's ship, no?
>>
>>6148534
>we can pretty handily build a counter to Starlane's ship, no?

Sure, just remember that it could theoretically get taken out by anything with an anti-capital weapon.

The real threat is his squadron of waifus who are basically piloting Gundams.
>>
>>6148539
In that case, this warship should contain plenty of point defenses, armor and, in case Kryska has access to pilots (Not sure), we could make an interceptor of our own.

The issue, of course, is that i don't exactly know how dogfighting works in the universe. Would something like the Missile Boat from star wars, which basically just spams fancy anti-fighter missiles make sense? Or, given that they're gundams, would having some sort of laser chaingun fighter that can just spam fire in the general direction of the enemy work?

Anyway, it's not like we need to hunt down a whole fleet of Starlanes. We need to fuck him up enough that he retreats temporarily preferably to us
>>
>>6148541
Anons
Listen
A genius idea: a giant glue gun to immobilize and capture the Gundams. This gives us a workaround for Starwind's plot armor, saves us from his potential revenge AND gives us hostages to take him out of the fight.
>>
>>6148541
>i don't exactly know how dogfighting works in the universe.

It all depends on the doctrines and the technology levels of the factions involved.

Dog-fighting becomes irrelevant when both sides have the ability to efficiently shoot down strike craft. Then it becomes relevant again once strike craft become tough enough to not get one shot by a layzor at 1AU.

If strike craft are in play they are usually drones which are a lot more maneuverable and cost effective to deploy. Manned combat strike craft are usually elite units equipped with inertial dampeners, neural links and other technologies that allow the human pilot to match mass produced enemy drones and reliably negate weapons used by anti-strike craft frigates.

Basically combat strike craft are split into two broad categories: Mooks and Heroes.

Mooks join the standard rock>scissors>paper dynamic you'd expect in most strategy games while Heroes are more like player characters from shoot em ups or main characters from mecha anime; theoretically vulnerable, but in practice capable of winning against the odds because they're that good.
>>
>>6148543
This idea is in fact workable, we have 'glue' in our remote effectors and molecular manipulators which could be able to force small vessels like strikecraft to stay in place for capture, just have extreme defenses around the tractor beams themselves to ignore whatever weapons the gundams have
>>
Do we know of any potential design flaws in the custom ship we made Starwind? If we want to help Kryska beat him maybe we can fill her in on a few potential weak points in addition to making her a ship
>>
>>6148543
Wouldn't that just be a more complicated version of some manner of Ion gun?
>>
>>6148546
Hmm, actually, this reminds me of something. They're a harem. Unlike a normal fighter crew, they wouldn't just move on to a new carrier if theirs got blown up. If Kryska can disable the ship, the girls will probably retreat to save their man.

Anyways, I'd still add a good amount of point defense and armor to keep them off. If the ship blows up and they think Starlane is dead they're liable to go on a rampage against her. We should warn Kryska.
>>
>>6148548
Kinda shitty to sell someone a ship then sell their enemy the secrets/weakpoints.
>>6148247
>Design a custom warship for Kryska, keep in mind the potential mission profiles.
Main design priority should be high defense and survivability, then anti-fighter and anti-capital weapons.

Do we have any intel on Starwind? Can we direct our intelligence department to dig something up? Seems like it would be possible to distract him with another conflict. If we want to get our hands dirty we could pay pirates to attack his favorite bar or hold a reoccurring character that isn't on his ship hostage, but it's very risky if he finds out.
>>
>>6148571
>Kinda shitty to sell someone a ship then sell their enemy the secrets/weakpoints.
>Let's take his one of his friends hostage instead
If we're already selling Kryska a ship to go against the guy then telling her about the possible weak points of Starwind's own ship really isn't much worse on top of that, and given Starwind is directly going against our family and interests as a business by helping out the NKH after we built him a high end custom ship I'd say we're very justified in spilling about any possible design flaws of Starwind's ship to Kryska
>>
I oppose PD-heavy designs because PD against elite mechas is always just a lightshow that never does anything, and if by some miracle Kryska shoots down one of Starwind's harem it'll lead to a revenge arc and that's the last we'll see of Kryska and Shirin.
So I still think this >>6148335 is the best, high shield defense and guns big enough so the NKH thinks further raids are futile and recalls Starwind.
>>6148571
>>6148580
If we give info to Kryska that'll make her think we'll sell the flaws of her new ship to other people, making her no longer trust our shipyard. And shouldn't we find the flaws of Starwind's ship ourselves instead of making Cognis make one up?
>>
>>6148585
PD is important to keep them from just trench running the ship, even if we also make a ship to take advantage of the fact they have no shield.
>>
>>6148549
Starwind will likely have plot armor against anything that can kill him. Glue cannons are nonlethal and thus not defeated by it.
>>
>>6148586
Oh yes, I didn't mean no PD, it still needs enough PD to keep fighters away when the shields are down.
>>6148587
Gundams have plot armor against beams. A blob of glue isn't a beam and some people put glue on their gunplas that means it is theoretically possible for a glue gun to hit a gundam.
>>
>>6148585
Keep in mind Kryska will go to either fight the Lizards or stay to defend Shima depending on the design of the ship we give her, if we neglect anti fighter PD on a ship supposedly meant to go against Starwind and his squadron of gundams than I doubt Kryska will stick around to scare him off since she'll go to fight some liazards. We'll need large amounts of PD to at least ward off runs on the ship like >>6148586 said. We could also outrange him with lasers and use large amounts of fighters
>>
>>6148590
I do also like non lethal options like a bunch of tractor beams or glue to capture his harem while they're out in their gundams though
>>
>>6148247
>Design a custom warship for Kryska
>Invest in upgrading the docks.

>To counter the mecha, install an EM-Pulse field around Kryska's ship. Add some sort of tractor beam to suck up the mecha. Other than that, build her to be durable and resistant to particle beam weapons, with the ability to focus the EM emitter into an 'umbrella' to deflect concentrated particle attacks such as from the combined beam. Also 'yes' to shields.

I leave it to the wisdom of the other anons to choose appropriate offensive weapons.
>>
>>6148580
Selling a ship's weak points hurts our reputation as a shipyard, who will want to buy from us if we are willing to make your ship useless after the sale? Also if Starwind gets his ass kicked because Kryska targets his weak points it's pretty obvious what happened especially because of our previous relationship with Kryska.

It's a conflict of interest. If we help out Kryska and the empire too much, it could hurt our business and reputation. If we tell Kryska to go do something else, it will hurt the empire. Building Kryska a custom ship to her specifications like we have done for other customers will help the empire without completely betraying Starwind. If Starwind complains we can tell him "sorry she wanted a custom ship like you did and we built it."

I don't agree with the hostage idea but if we really want to play dirty then it would get Starwind out of the conflict for a bit of time.
>>
>>6148592
The best offensive weapons would be long-ranged and anti-armor. Something that could disable the ship.

Anyway, I don't think it'll be impossible to beat them if we use the weaknesses of their ship.
>Oh shit, the enemy sent an really tough enemy that knows all our weaknesses
Is a pretty normal scenario that usually results in the heroes either losing or getting captured for the first battle before they retreat, lick their wounds, and then beat them in the second after they learn how to overcome them. Ideally we won't get to that part.
>>
>>6148592
Layzors, particles beams work by spewing out concentrated beams of particles moving at extreme speeds which give them a lot of range, they're still not as fast as light though so advanced laser beams should be able to outrange advanced particles beams like on Starwind's ship. Then again advanced particles beams could use some kind of physics defying particle that can go FTL so idk
>>
I really want to include a very plush and comfortable detention block with a sauna and a pool, but I don't think Kryska would be willing to pay for it.

Long range beam weapons sound good as a primary armament, but are high energy to go along with the high energy shields and EM field. Do the particle accelerators use less energy? Solid slugs or torps are a no-go because of the opponents PD capabilities.
>>
>>6148604
If shields are up, weapons are down and vice versa so our Refined fusion reactors are more than enough for power. Also unlike EM pulses an EM field would take no energy to power unless we're constantly magnetizing and demagnetizing the thing, since we'll just need to attach a sufficiently large and powerful magnet to whatever ship we're making, an EM field would deflects particle beam in the same way the Earth's own magnetic field deflects the sun's radiation.
>>
>>6148609
Then again if we want to use EMPs in combat we will have to constantly magnetize and demagnetize the magnet
>>
>>6148529
Hmm.

Could we get Shin-Claih to find and Jack to drop Starwind the name/location of a far greater perceived current galactic evil then the Raihans? A little oppression isn't great, but it isn't an immediate existential threat to most people. Whilst if we find Starwind the location of the Arbex MurderGlutDroids or the All-Devouring-Larval-Odonatanoid Swarm we can get him out of Sis and Kryska's hair through his own heroics...
>>
>>6148630
That would certainly be better than making a specific counter to his ship.
>>
>>6148585
>And shouldn't we find the flaws of Starwind's ship ourselves instead of making Cognis make one up?

Guys it's a light cruiser, not the death star. A squadron of Milspec Herons could kill it if they land enough hits with their railguns.

As for tactical weaknesses, you all know exactly what the ship does and doesn't have. There is indeed a glaring flaw in the design. Think about it: Is there something that Starwind's ship can't do that many other capital warships can?

>>6148630
Best you can do is feed him intel that would direct him to another battle front of the war with the Raihan Empire... which would be high treason.
>>
>>6148641
>Think about it: Is there something that Starwind's ship can't do that many other capital warships can?
You know, I'm certain that someone could find it if they combed through the thread, but I've had no luck. There's no description image like with the other class designs. The only thing I can think of is the total lack of shields.
>>
>>6148641
>Think about it: Is there something that Starwind's ship can't do that many other capital warships can?
It doesn't have any real secondary or tertiary guns so it does not have any real missile defense. Its ion lances can take out strike craft and cruisers but it probably doesn't have enough coverage to shoot down a full swarm of missiles. Are missiles included in the Advanced Kinetics tech?
>>
>>6148645
>>6148649

It’s a semi glass cannon isn’t it? We need something that can bleed it out.
>>
The man has no missiles or torps, no shields, and would lose to a scout sniper who outranges it and pecks it to death with a rapid-fire spinal laser from beyond the effective range of the Gundum. But is that as cool as a shield ship with tractor beams and a sauna off the communal showers in the detention block?

Also, ramming the shit out of him with superior mass and a Harkonnen head prow with shields up, ions on, and a tractor beam to prohibit dodging would be cool and probably work in this case through superior mass and intentional ship design.

But both of these are bad. The first is very slow and limits Kryska's merc. value due to her low DPS. The second is dangerous and villainous and very specialized.

Starwind also isn't going to use fighters as a sacrificial screen, but I don't know how to exploit that. I came here for the Space Lizard. I'm no navel expert. My understanding is that battleships bomb the shit out of things with artillery while the destroyers protect them.
>>
But anyway, range is my answer. By giving him the svelte cruiser we deprived him of a big field gun.
>>
>>6148656
Doesn't he have a whole array of particle beam guns? Aren't those high range?
>>
>>6148662
Probably, but not as long range as lasers can be.
>>
For what it’s worth he described the ship as an “agility build” upon seeing it.

All of the weapons also seem to be fitted on the prow? Or at least the ion array, which is what actually matters.

His shields and armor are probably subpar to mid and he’s got no rear weaponry. Worth exploiting maybe.
>>
>>6148665
True, but he has high good escorts in the form of those gundams to ward off any smaller ships from attacking his exposed rear
>>
Yeah, he has no shields and is mid sized, dodgey, and has many small weapons which can be combined into one large weapon. He's a survivable elite carrier, not a main battle tank. Going with
>>
>>6148670
The lack of any real shielding almost makes me want to say the answer is blast/AOE weaponry that could also serve to splash over onto his harem gundams. That kind of stuff would be far more effective assuming we can get his number than trying to get a lucky laser hit probably. I’m leaning towards some kind of rocket/missile spam capital desu

Big explosion ammo

On a different note, the presence of the harem fighters makes me wonder if it wouldn’t be possible to recover/steal one of them for ourselves? That kind of tech would be great to have in our pocket assuming it’s at all replicable
>>
>>6148675
Hmm...maybe some kind of long range kinetic flak cannon would work? Something that would blow up an area?

Of course, while we do want to counter Starlane, we can't make the ship a literal one trick pony that can't do anything else. It's still a ship for Kryska.
>>
I think a dedicated carrier might be good, lots of strikecraft to distract Starwind's harem while the Carrier itself disables his ship with a large laser cannon, it would just be a decent ship overall really
>>
>Hire a Blorg Crew for free
>Design a custom warship for Kryska, keep in mind the potential mission profiles.
>>
>>6148679
Huh? No way, a carrier would be horrible. He has a whole harem of pro-tier fighters. They'd tear through Mook pilots like tissue paper.
>>
>>6148679
My concern with a carrier, and I’ve seen it is that the T 35 just isn’t a true space superior fighter

It’s a stealthy recon plane that can deal with pirate trash or small scrapes if needed. It’s not meant for long term anime duels with hero mechs.

I suppose an alternative use could be equipping a handful with drones and bombs then having them act as kamikaze units to take out the engines? The stealth might make them lowkey enough to pull that off in the middle of a wider battle, but we gave Starwind an advanced sensor suite if I’m not mistaken, so he’s hardly blind out there
>>
>>6148687
>I suppose an alternative use could be equipping a handful with drones and bombs then having them act as kamikaze units to take out the engines?
At that point you might as well spam missiles - smaller missiles are less likely to get shot down too.
>>
>>6148641
It can only shoot from the front and missile/strike craft interception takes power away from a concentrated attack. In other words, it can't effectively attack and defend at the same time. We should build a ship with a missile launch bay, basic shielding and either a spinal laser-or an ion cannon, whatever is less destructive. Throw in a fabricator for missile production.

The strategy would be to launch the missiles, put the shield up, wait for the missiles to overwhelm Starlane's defences, then blast it with the spinal weapon.
>>
>>6148246
>See if you can get your brother to help in exchange for more loving. (Oh gawd YES!?)
>Try to convince her it’s time for a career change and sell her a Janus.
For her own good
>>
>>6148755
>it can't effectively attack and defend at the same time.
You got it.

Blorg Crew
>>6148298
>>6148371
>>6148373
>>6148684


Upgrade
>>6148338
>>6148592


Go to brother
>>6148520
>>6148789

Blorg crew wins.

Given all the discussion around building Kryska a ship I'm going to re frame the decision to give more context and call the vote again.

>Writing...
>>
File: YardRedux9.png (168 KB, 1190x892)
168 KB
168 KB PNG
Jack took you aside to discuss how to handle Kryska.

“Maiyumi, I’m not sure I’m comfortable building Kryska a ship knowing she’ll take it and get into a fight with Starwind.”

“If they wish to fight each other, that's their business. I would remind you that we have sold to clients that are almost certainly criminals. You didn’t have a crisis of conscience when our thunderbirds were used for piracy, nor when we sold herons to the militia that would almost certainly face off against said pirates.”

“I know that but this feels… different.”

“Do you care for that woman?”

Jack sulked as he struggled to answer.

“...kind of? She always did right by me as my security chief, I guess you could say I consider her a friend?”

“So make sure her ship can defeat Starwind’s.”

Jack frowned even harder.

“Don’t tell me you think of that buffoon as a friend too?”

“What? I like the cut of his jib, reminds me of myself, just without all the girls.”

You sigh in exasperation.

“You can’t have it both ways.”

“What if they just… roughed each other up and disengaged?”

“They are on opposite sides of a war Jack, you cannot expect either side to hold back just to spare your feelings.”

“Arrrgh! I know!”

Seeing Jack get all torn up like that inspired an ounce of pity in you.

“You’ve shown yourself to be more competent than I ever expected you to be. Out of respect for that I’ll let you have the final word on this decision. If you would try to protect her, turn Kryska away or optimise her ship for the Union theater.

“Way to put the burden on me, your highness.”

“It was always on you; they’re your friends not mine. I personally don’t care if they live or die. What I do care about is my sister's colony. Not outfitting Kryska to face down Starwind goes directly against my interests, yet I offer you this concession.”

((I’m boiling this down to only two choices so the vote doesn’t get spoiled by the limitations of the first past the post system.))

>It’s time to choose…

>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)
>Steer Kryska away (Move on to selecting another capital ship job, including creating a ship for the Union campaign.)
>>
File: vought_f8_ad.jpg (124 KB, 712x967)
124 KB
124 KB JPG
>>6148830
>Commit to building Kryska a sword to smite her foe.
>>
>>6148830
>Commit to building Kryska a new ship for the defense of Shima Colony
I thought we might be able to avoid killing starwind but apparently not, do we have the facilities to make nukes able to be mounted on Strikecraft?
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)
>you cannot expect either side to hold back just to spare your feelings
oooh big scary bold letters. Yhey do not have to hold back QM, discression is a better side of valor.
>>
>>6148830
>Commit to building Kryska a sword to smite her foe.
>>6148880
It's dice rolls, just roll the magic lucky number, ez.
>>
>>6148830
>Steer Kryska away (Move on to selecting another capital ship job, including creating a ship for the Union campaign.)
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)
I'm going to hope that our information advantage will let us get a good bonus.
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)

I like the idea >>6148592 had of using our Remote Effector tech to kidnap or at least slow the harem squadron. Combining that with the >>6148755 approach should be enough to get Starwind to flee or negotiate.
>>
>>6148830
>Steer Kryska away (Move on to selecting another capital ship job, including creating a ship for the Union campaign.)
>>
>>6148830
>Commit to building Kryska a new ship
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)

We have a duty to repel Starwind
>>
>>6148830
>Steer Kryska away
>>
>>6148830
>Steer Kryska away (Move on to selecting another capital ship job, including creating a ship for the Union campaign.)
>>
>>6148830
>Commit to building Kryska a new ship for the defence of Shima Colony (Move on to a scene where Shin-Claih briefs you on Starwinds capabilities and the tactical situation around Shima. The final fate of Kryska and Starwind will eventually be decided by dice rolls.)
Seems like we've narrowed down a design but missile swarm to force Starwind to defend + a long range spinal weapon to damage the ship (Railgun?), along with some smaller guns so his fighter haram can't get too close.
>>
Update will be delayed.
>>
Commit
>6148870
>6148880
>6148885
>6148887
>6148922
>6148929
>6148931
>6149016
>6149017
>6149163

Steer
>6148900
>6149011
>6149102
>6149111

Commit it is.

>Writing...
>>
In the end Jack opted to help Kryska, which suited you just fine. Given her adversary had quite a reputation and it was your family’s holdings on the line you asked Shin-Claih to put together a special briefing for the R&D team before the design process began.

“Let’s start with the obvious,” said the savant bringing up an image of Project Rave on the AR display. “Starwind’s ship; we built it, we know all about it. The Rave Experimental Ion Lance array is an all-in-one weapon functioning as everything from a point defence system to an anti-capital canon, saving valuable power and space. However, it cannot do all these things at the same time. When attacking, Starwind is defenceless, when defending, he cannot threaten his adversary. It is also worth noting that his ship is a light cruiser and thus highly manoeuvrable. Theoretically a solid hit from an anti-capital weapon could disable it, in practice Starwind will ensure his opponent cannot get a clean shot. I would recommend medium weapons with area saturation, or fast tracking properties.”

The AR image changed to a quartet of vaguely humanoid looking strike craft. The models looked uncanny as if made by a sculptor that had crafted some areas in exquisite detail only to phone it in on others.

“What makes Starwind really dangerous is his complement of elite strike craft he takes with him everywhere. Even after combing through numerous accounts of his exploits, I found it hard to pin down the exact capabilities of his ‘harem squadron’. What you see here are ‘best guess’ reconstructions based off of a collage of different sources.”

The display flipped between each model in turn.

“Each craft fits four broad archetypes; multi-role, close quarters, heavy attack and support. The Multi-role and CQC craft have vector shift capability and will outclass all but the most advanced space superiority fighters in a dog fight. The heavy attack model can lay down barrages of micro-missiles and mounts a pair of compact anti-frigate particle cannons that can also disable capital ship sub-systems. The support model is potentially the most dangerous. It has little in the way of direct firepower but controls a group of remote drones with an unknown payload. It also has a powerful electronic warfare suite and some kind of remote effector device.”

>cont
>>
File: SDF.png (298 KB, 1463x1180)
298 KB
298 KB PNG
>>6150484
The display switched to a map view of Shima overlaid with various force organisation charts.

“The main battlefront of the war is in the Noto system where the Imperial Navy is facing off against the primary battlefleet of the NKH Pact. The Pact have sent probing attacks into Shima in the hopes of opening up a second front to provoke the Raihans into diverting resources from the frontlines. To do this they are employing mercenaries and privateers in sabotage and raid operations.”

You step up to address the assembled personnel.

“The Imperial Navy is aware of the ploy, and will not provide any aid while they are confident that the Shimada House Space Forces can hold the system. So far they have been doing an admirable job, but the arrival of Starwind in the AO could tip the scales… unless we tip them back. While we want to create a ship to defeat Starwind, bear in mind that it will be part of a combined arms effort and will likely need both tactical and strategic mobility.”

>Open design time, come up with ideas for Kryska’s ship. Don’t worry about trying to garner support. I will read though the discussion and distill it into new designs for Kryska to choose.

((Sorry it took so long for a relatively piddly update. NGL I fucked up my sleep schedule binge playing Nexus: The Jupiter Incident. Great space ship game in terms of immersing you in the role of controlling starships… completely bullshit game balance that leads to a very frustrating experience though.))
>>
I think our best bet would be to revisit and upgrade an older design, the suppressor comes to mind. First off we can replace all of the turrets and kinetic batteries with longer range and fast turning advanced beam turrets, and the hanger bays can be turned into VLS cells for missile saturation with the flight control system being converted to something that would help the missiles track and dodge enemy vessels and point defense and if possible direct the missiles fired from allied ships aswell, as for PD we can upgrade it to an array of advanced point defense lasers, I don't want to deal whatever those drones are carrying. Lastly we can put in a refined fusion power plant, hyper-conductors and basic shields. Also that Raihan paint job reminds me of the PACT
>>
>>6150499
>Also that Raihan paint job reminds me of the PACT

Whoops, purely unintentional but now it's gonna be confusing...
>>
File: picrel.png (153 KB, 936x367)
153 KB
153 KB PNG
>>6150484
Anyone up for updating the monarch? Its the fastest old design that we have. Out of the 3 proposals for Arcturus this one had the flavor text for best speed due to the engine array. In the previous thread the original Raihan order had a big laser cannon instead of the railgun and the total power draw of the laser was intense enough that the power conduits would cook off the missile batteries so those had to be replaced. With hyper conductors that problem goes away and we could replace the railgun with a laser array on the nose with the function of Starwinds ship. Have a powerful point defense array that can combine the power into a concentrated anti ship blast depending on the needs of the situation. We could upgrade the front center and far right and far left turrets with better ballistic tech or make them into particle gun turrets. Remove the center back turrets on the back to open up space for our shields and maybe that would open up the room for a squadron of dudes for Kryskas future work. For this engagement she could also leverage her ships speed with shields to transport the Shimadas anti gundam. Hopefully the tech upgrade will compensate for the fact that there would be less turrets in total. And the superior fusion plus hyper conductors should give our basic shields surprising strength as Cognis said.
In total insane basic shields, powerful point defense, higher tech turrets and great acceleration for interception duties.
>>
>>6150492
>capital hull
>a lot of small missiles to keep Starwind on the defensive
>a lot of highly maneuvrable dogfighter drones to occupy his gundams. The drones should have an autonomous mode to combat EW
>capable point defence
>>
>>6150492
You know what I think? I think we should get some Flak Cannons. Thanks to Starwind, ironically enouh, we have advanced kinetics. Having a flak cannon, that is to say, an artillery gun that fires a shell with a timed proximity that explodes into a giant area of shrapnel.

With Starwind's main powers being all linked to agility (his fast ship and his mecha harem) having Flak guns would probably really hurt them.
>>
Assumption: Other ships can provide an attrition air wing to at least serve as a distraction.

>>6150542
I imagine those small missiles to be like SM-2 used against both aircraft and surface ships.

>>6150556
FTL is a fun game.

>>6150499
I mostly concur. I think something like the 1970's Strike Cruiser concepts could work. Large VLS missile battery, heavy armor with shields, and a few big, accurate guns capable of engaging at relatively long range. I view the harem-gundams as something like destroyers from the World Wars -- something to force capitial ships from closing in. And oh yes, it needs to high speed and endurance for fleet work.

Given the aggressive nature of the design, a new hull form is probably needed.
>>
>>6150492
Knight frames? So we have gundams too? How good are they compared to the harem mechs? That’s worth factoring into our conversation. If the Daimyo can handle a majority of the anti mecha burden that would save some effort


But yeh more generally I think we need a design that focuses heavily on area saturation explosives/missiles with
enough shields to outlast Starwind.

I think the debate needs to be on whether we want to try and kill him in one shot or are comfortable grinding him down with chip damage over a longer engagement
>>
>>6150660
Well, we obviously can't waste too much time lest one of his harem girls hit us with a torpedo, but we do have the advantage; Kryska's ship will have shields, but his won't. With the Daimyo and the Constable to help keep pressure, Kryska can blow up the Rave with massed AOE weapons. Not just missiles, but stuff like Flak guns, too.
>>
>>6150492
Update the Monarch. Toss the aft kinetic battery, swap it for PD lasers or missiles. Shield it, and give it all the general purpose and maneuverability tech.

Man we need to make a good carrier/fighter sometime, we have no good fighter craft and we have all this maneuverability and fabrication research done
>>
Lasers seem like the better option than flak to deal with the high mobility of Stawind and his Harem. The ships can change direction instantly, with some AI the ship could detect muzzle flashes and move out of range of any shell before it has time to reach its target.

Lasers traveling at the speed of light outweigh any AOE we would get from flak.
>>
>>6150765
I don't think that's how it works in practice, though. If it was, there'd be no reason to use anything other than lasers.
>>
>>6150765
Flak is primarily for creating no-go zones, not direct damage (I assume)
>>
>>6150765
We have advanced kinetics tho

We may as well take advantage of that

I’m not totally opposed to lasers but it does seem a bit awkward to leave this tech in the table when we have it
>>
Flak could be defensive maybe deal with the drones. I doubt it's going to score any kills on his fighters
>>
One of Starwind's strengths is Point Defense. While he can't both attack and defend properly at the same time, neither can Kriska really if she's using shields (I am aware of missiles).

I'm for a spinal mounted laser with a 'shotgun' feature to deny complete dodging capabilities, shields (not needed against Starwind, but useful against others), and good engines. Maintain distance and snipe the enemy ships at long range. EM pulse capabilities and tractor beams instead of point defense. It won't be great against opposing missile boats, but it's intended to function alongside picket ships rather than as an independent operator. The shotgun laser helps with a single missile boat a little too.

So basically, I'm supporting a fast moving artillery ship with basic shields which harasses the enemy from a distance. This keeps her out of Gundum and particle beam range and allows her to whittle away at her opponents from an advantageous position.

I think that the alternative is a knife fighting boat which uses the shields to get in close then unleashes overwhelming firepower while taking fire back against the hull. A multi-missile boat would work, as would an upgraded chaingun design. This seems expensive and dangerous though compared to the artillery build.

I suppose one question is whether Kryska fancies herself a sniper or a knife fighter. I'm guessing efficient sniping is more her thing, but we'll see.
>>
One reason for no PD is that I think we need to drop shields to use PD.
>>
>>6148291
We have advanced Beams as well as advanced kinetics and particle beams, so our main weapons techs are all at the same level.
>>
>>6150861
If we want a ship suited for sniping and harrassing tactics, we should get turrets instead so it can use the main thrusters to move away while still maintaining the capability to fire its main weapons. Starliner will be faster and more agile than Kryska's ship but having to dodge missiles and cannon shots will negate that advantage.

As for the shield, I wonder if it can be raised quickly enough that we can set it to flicker and have the weapons synchronized to it, like an interrupter gear on a propeller plane
>>
More agile yes. Faster, not necessarily. There's more room for engines on a bigger ship.

We intentionally built Starwind's ship to defeat missiles. Its specialties are point-defense (many small/medium particle beams) and dodge. So area saturation is a good idea to counter the dodge, but I think that using missiles to do it is a poor strategy because the ship is designed to shoot down missiles. I think that relying on solid slug ammo would face the same problem to a lesser extent (slugs being shot down by the particle beams) As far as lasers vs. particle beams go, I don't know their relative properties in this game. I imagine that they could both be countered (magnetic field to deflect the particle beams or some sort of fog/chaff to disperse the lasers), but we didn't build either of those defenses into Starwind's ship.

I'm assuming that the Gundum have a restricted operating range, which is a benefit of the sniper ship. Giving her stealth coating, advance sensors, and quiet particle beams with an area saturation option might work better for her over all than lasers, shields, and strong thrusters, but I think that shields and lasers are more generally useful than stealth on a capital ship.

Kryska will pick though, so it's not bad to have multiple options.
>>
Another option would be to try and sell her a heavy salvage ship with strong shields and armor, strong tractor beams, and short range mining lasers to disassemble ships once you've grabbed them. Put in a refinery/scrapper. Works to make money in peace, but also not terrible against live prey. I like the sniper better than the ship breaker, but the ship breaker is an answer. I assume that tractor beams function through the shields, but maybe not. The turtle ship would be called a Harvester or something like that. Probably not a Reaper.
>>
>>6150963
The missiles are supposed to get intercepted by PD so that the beams will not form the mega beam. That said, maybe you have a point. The Flak Cannon shrapnel will probably get ignored by PD.

Question: can large caliber kinetics get intercepted by PD beams? If so, that might be an option if the cannons can accept variable charges. Reduced charge for shells to be intercepted and standard charge for real work.

Also, Rave looks a little vulnerable in the rear aspect. Can a pair of TF35s make an end-run and damage the engines?
>>
File: Kryskas_New_Ride.png (205 KB, 876x1267)
205 KB
205 KB PNG
After a few days of brainstorming, the R&D team had come up with two concepts to pitch to Kryska. You were secretly glad that Jack had chosen to encourage her to fight Starwind, if Shima became devastated and the Imperial Armed Forces were forced to intervene then Shirin could be stripped of her Fief. You also found the thought of annihilating Starwind satisfying. The gall of that man; striking your own kin after you had practically bent over backwards to build a ship to his exact tastes. Well it would be out of your hands soon enough. You could only equip Kryska, the rest was up to her tactical acumen and the Shimada House Navy.

“So my guys came up with two designs you might like.”

Jack was giving the presentation, doing what he did best.

“First up we’ve got Project Crown.”

The AR display projected an image of a Monarch class hull with a pair of large kinetic turrets on its prow.

“Now, this is a bit of a wild concept. My team dubbed it a ‘capital dogfighter’.”

Kryska raised an eyebrow.

“Have you seen our Warbird frigate? Crazy design yeah? Well the prow turrets use the same type of gun, and there’s two of them.”

“That looks very intimidating but I thought Starwind’s ship was really manoeuvrable, no way I’ll be able to hit him with kinetics.”

“What if I told you this ship was just as manoeuvrable, it can match his moves. Once you get him into hammer lock, the front turrets will shred him.”

You interrupt. “Hammer lock?”

“Space combat terminology,” said Kyrska. “The range at which it becomes impossible for a target to evade incoming fire no matter how skilled the pilot. The exact distance varies depending on the target and the weapon being used.”

“Well with our advanced fire control system you won’t have to get too close.”

“But I’ll still have to get close. If he chooses to engage me at long range with his charged particle beam I’ll be outgunned.”

“Well that’s why I included a shield generator. We only just developed the tech so it’s not as fancy as what you’d have had back in the Union but it will give you a chance to close with him. I’ve also included some missile launchers; give him something to think about if he tries to play keep away. Unfortunately I had to keep them single use in order to meet mass constraints. You’ve also got a medium laser battery to keep strike craft off your ass. The smaller rapid fire stuff won’t cut it against Starwind’s elite squadron so we had to reduce your capacity to deal with saturation attacks in order to give you enough punch.”

“It’s a pretty bold design Jack, can’t say I don’t like it but it feels like a bit of a gamble.”

>cont
>>
>>6151158
“Well if you want something safer then let me show you Project Castle.”

The display switched to a more blocky looking ship with large angular plates.

“This one mounts the mass production version of the Rave Ion Lance array. You won’t have the big beam mode like Starwind, but it will give you an excellent counter to missiles, strike craft and frigates. Other than that you’ve got a medium large bore kinetic battery that can be loaded with a variety of ammo types. You can lay down a flak screen or switch to slugs once you have a clean shot.”

“Again, what do I do if he decides to engage at long range.”

“Well not only does this ship have heavier armour, it also has a shield generator. With the shields up you can withstand multiple hits from the primary cannon, all the while Starwind will leave himself exposed. If his strike craft come after you, they’ll have to run the gauntlet of your flak and ion lances. I should also mention that this ship plays well with others, an advanced hyper drive will let you wake jump in frigate escorts.”

“I have to hand it to you Jack, these both look tempting. I think I’ll go with…”

>Project Crown
>Project Castle

((NGL guys I’m suffering from some serious QM fatigue running this quest. I’m burned out on running the shipyard business simulation. But I am willing to give you a climatic finale in the form of the defence of Shima. Question is do you think we can get through that before the thread falls off the board? If not I’m willing to make a new thread just for that.))
>>
>>6151159
I'm gonna have to go with
>Project Castle
Trying to go dogfight Starwind is suicide.

>Question is do you think we can get through that before the thread falls off the board? If not I’m willing to make a new thread just for that
No worry mate, we're only on page 8, it'll be weeks until this falls off the board.
>>
I forgot to mention: Project Castle also has a Tractor Beam. I decided to add it in later and forgot to re-export the image.
>>
>>6151158
>NGL guys I’m suffering from some serious QM fatigue running this quest.
:c
>I’m burned out on running the shipyard business simulation.
aww :(
I mean it IS a slow board so it should be fine.
Hope you will return one day King.
>Project Crown
This will work greatly for Kryskas future jobs considering her line of work and she will have fleet support to help out.
Also project Crown looks the coolest
>>
>>6151159
>Project Castle
Thanks for sticking out for this long! Commiting yourself to write, draw, book-keep and update the thread every day is seriously impressive but I can't imagine it not being stressful.
>>
File: 1000005178.jpg (97 KB, 900x681)
97 KB
97 KB JPG
>>6151158
>Project Castle

For me it’s the missles being single shot that kills Crown for me. It’s a still a good ship for one on one duels I think, but Castle is a solid package and strikes me as the better squadron leader

Being able to zip in some backup buddies will be very helpful for distraction in the combat to come. Starwind is already going to struggle trying to balance offense and defense, and they can either cover Kryska while she opens fire or take potshots at Starwind while he does the same. To say nothing of the close coverage.

Oh and it has a tractor beam

That’s a small thing, but on the off chance we can capture one of the gundams, or Starwind himself, that could be a major coup for our house
>>
>>6151159
>Project Castle
>>
>>6151159
>Project Castle
Take a rest Cognis
>>
>>6151194
>>6151277
>Commiting yourself to write, draw, book-keep and update the thread every day is seriously impressive but I can't imagine it not being stressful.
>Take a rest Cognis
You're all very welcome. Normally I would take a rest but I want to wrap this up in one thread and I want my evenings back. I can't commit to running a series these days so this was supposed to be a "Stand Alone DLC"; something self contained that would tie up neatly and stand by itself.

Maybe if I had planned things out better I could have avoided this, but sometimes my ideas run away with me. It's the eternal curse of the QM... that and having RL sickness and injury stop you from running.
>>
>>6151159
>Project Crown

>>6151298
This thread still has at least two weeks in it so you can take it easy
>>
Took the night off to try out the new missile Frigate in the latest Breachway update. I managed to get a ridiculous build going (Triple stacked missile damage buff upgrades with multiple missile refresh cards. Even the dinky Fireflys I had hit hard and I could potentially shit out six a turn. It was glorious.), but I still choked on the final boss because I only had 4 shield cards and that asshole will overheat you if you can't keep his lasers off your hull... I really regret trading my radiator for even moar missiles.

Any who, the current vote is still open but I'm gonna give you another choice regarding the battle of Shima.

>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.
>Play as Kryska Relium captaining her new ship and make tactical decisions during a pivotal battle as you face down Starwind himself.
>Play from the perspective of... Galatan Starwind!? You'll still be voting on how to attack him but now you'll get to see him deal with your best laid plans in a way that only a cheating harem protag can.
>>
>>6151648
>Play from the perspective of... Galatan Starwind!? You'll still be voting on how to attack him but now you'll get to see him deal with your best laid plans in a way that only a cheating harem protag can.
>>
>>6151648
>>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.
>>
>>6151648
>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.

It'll be funny to see the perspective of the sister we shunned for a good while.
>>
>>6151159
>Project Castle
No mass VLS for Crown and the wake-jump capability makes this an easy choice.
>>6151648
>Play from the perspective of... Galatan Starwind!
This will be a fun challenge. Reminds me of the Peloponnesian War board game, a solitaire game whose AI depends on forcing the player to switch sides, just like the real-life Alcibiades.
https://boardgamegeek.com/boardgame/1678/the-peloponnesian-war-431-404-bc
And yes, please take a break.
>>
>>6151648
>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.

She's the closest to our current MC.
>>
>>6151648
>>Play as Kryska Relium captaining her new ship and make tactical decisions during a pivotal battle as you face down Starwind himself.
>>
>>6151648
>Play from the perspective of... Galatan Starwind!? You'll still be voting on how to attack him but now you'll get to see him deal with your best laid plans in a way that only a cheating harem protag can.
This seems interesting.
>>
>>6151159
>Project Castle
>>6151648
>Play from the perspective of... Galatan Starwind!? You'll still be voting on how to attack him but now you'll get to see him deal with your best laid plans in a way that only a cheating harem protag can.
>>
>>6151648
>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.

We need to see this through to the end you guys. We have a family to uphold

If we lose shima out business is fucked too
>>
>>6151648
>Shirin Shimada
>>
>>6151648
>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.
>>
>>6151648
>Play as Shirin Shimada; make strategic decisions from a zoomed out perspective as you deploy your assets to repel an NKH attack on your system.
>>
Castle
>6151160
>6151194
>6151252
>6151273
>6151277
>6151689
>6151886


Crown
>6151165
>6151497

Shirin
>6151675
>6151684
>6151732
>6151985
>6152198
>6152347

Kryska
>6151739

Starwind
>6151672
>6151689
>6151751
>6151886

We're playing as Shirin doing system defence.
Looks like I'm gonna be taking that break. Locking in the vote now so I can think of ideas. Update will happen around about the weekend.
>>
File: ButsutekkaiSortOf.jpg (86 KB, 736x1020)
86 KB
86 KB JPG
You are Lady Shirin Irae Daten Shimada, head of the Noble Raihan House of Shimada and by the grace of the Empress, ruler of the Imperial fief of Shima Colony. The seditious NKH Pact have rebelled against the throne world and do battle against the Imperial Navy at the Noto system.

Meanwhile the rebels send an army of privateers and mercenaries to claw at the infrastructure of your realm in the hopes of opening up a second front. You have no doubt that the Empire will eventually crush these rebels but if you cannot hold Shima on your own, you will almost certainly be stripped of your fief and House Shimada will shrink to irrelevance.


The first raid had been repelled at a cost. Kryska; a mercenary in your employ, had lost her flagship in the process of fending off an enemy elite cruiser, earning her your respect and additional pay. Even now your sister was outfitting her with a new cruiser. In an uncharacteristic act of generosity Mayumi was also going to loan two squadrons of her latest stealth recon-strike craft.

You walk through the hangar bay of the Shima garrison to the bay that housed your family’s ancestral knight frame. The Butsutekkai was a large humanoid craft with bulky hips that housed powerful thruster arrays. A leering demon mask adorned its primary sensor array making it resemble some kind of ceremonial armoured soldier from ancient Earth. Indeed despite having capabilities that exceeded all but the most advanced combat strike craft the Butsutekkai was more of a figurehead than a warmachine; designed to duel enemy vessels in single combat rather than participate in combined arms warfare. Still if the intel was to be believed, then a duel might become a very relevant use case.

Your brother; Daisuke Hiro Seiso Shimada knelt before the machine in a meditative trance. Normally a noble house would have one or more squads of knight frames, each piloted by a specially trained member of the warrior caste. House Shimada had not had any knights in its service for centuries. While all members of the noble caste were capable of piloting a knight frame Daisuke had taken it upon himself to train rigorously with the machine. In the absence of any others, he would be your sword.

“Dai, it’s time. Are you prepared?”

His eyes flicked open as he effortlessly left the trance.

“I refuse to die until our enemies have been slain, though the ideal is high, I will meet my death with no regrets.”

“Did you have to choose such a fatalistic battle mantra? Our foes are pirates and sellswords. As if any of them could lay you low.”

“It does not do to underestimate our foe, especially when we have already lost a capital ship to them… but thank you for having confidence in me.”

You allow yourself a slight smile as he gets to his feet.

“Will Yumi be joining us?” A faint hint of anxiety… Perhaps shame tinted his voice.

“No, but she helps us in her own way. The ships she built for us will be arriving soon…”
>>
File: ShimaMap.png (623 KB, 3073x3085)
623 KB
623 KB PNG
>>6154197
>Your Objective is to protect the colony assets from destruction. Each asset has a victory point value. If you can fend off the attack without losing more than half of your total victory points, you will have successfully defended the colony.

>D1: Shima Capital Space Station (15 VP)
>D2: Farside Garrison (5VP)
>T1: Materials Processing Station (5VP)
>T2: Materials Processing Station (5VP)
>T3: Exotic Matter Refinery (10VP)
>T4: Fuel Processing Station (5VP)
>T5: Trade Station (5VP)
>Daimyo, Flagship: (3VP)
>Constable, Capital Ship (2VP)
>Butsutekkai, Ancestral Heirloom (1VP)
>Total: 56 VP

Industrial Stations
Large stations serving an economic function, largely defenceless by themselves.

Military Station
Equipped with a formidable defence grid and strike craft garrison. Vulnerable to specialised siege attackers. Also counts as a listening post.

Listening Posts
Sensor stations that monitor the surrounding space. Defenceless but useful at providing early warning for threats coming in from the system’s edge.

Jump Points
Points of stability between the systems gravity wells allow ships equipped with FTL drives to quickly move to that location. Enemy ships can still jump to the system’s edge (the outer green ring)

((Still got more materials to prep before we can really kick off this scenario, for now let's warm up with a simple choice.))

>How to use your N0-TF35s?
>Have them patrol the debris fields around J2 and J3.
>Hold them in reserve. D1 and D2 will have one squadron each assigned to their garrison.
>Write-In.
>>
>>6154199
>Have them patrol the debris fields around J2 and J3.
These flights would get shredded in open combat, meanwhile the debris fields provide perfect cover for both reconnaissance and opportunistic strikes.
>>
>>6154199
>Have them patrol the debris fields around J2 and J3.
>>
>>6154199
>Have them patrol the debris fields around J2 and J3.
>>
>>6154199
>patrol debris fields

Stealth recon does stealth recon
>>
>>6154199
>>Have them patrol the debris fields around J2 and J3.
>>
>>6154199
>Have them patrol the debris fields around J2 and J3.
>>
>>6154227
>>6154232
>>6154415
>>6154461
>>6154689
>>6155046

Choice locked in, now lets get to the main event.
>>
You and Daisuke enter the command centre onboard the capital space station. A strategic map of the Shima system was up on the AR display in the centre of the room. Seated around the display were two savants both deep within a data processing trance. You take a seat beside them and connect with the neural interface. While you are not as proficient as a savant your noble training allows you to enter a collective mind palace where you can be briefed in minutes as opposed to hours.

“My Lady. Commander Kryska is due to arrive in her new ship at jump point J4. Intel believes a privateer incursion is imminent.”
“What is the status of the fleet?”

“The fleet is on high alert, our patrol frigates are dispersed to guard the jump points while both our capital ships and their heron escorts are on standby at our military bases.”

“Excellent, I shall…”

>Choose where to command the battle from. If your command platform is destroyed you will not necessarily lose the battle but you will no longer be able to issue commands.

>Command the battle from the capital station at Shima.
>Command from the Daimyo

“What can you tell me about our attackers?”

“They are mostly a pirate rabble with mercenaries mixed in. The pirates are undisciplined and pilot inferior vessels. They will likely outnumber our forces but will be easy to route if it looks like the battle is not in their favour. The mercenaries are another story; they tend to be better equipped and trained. Their quality varies and they will likely be able to match our patrol frigates. Then there is of course Starwind. Based on the intel Lady Maiyumi provided us and our own battle records, his ship will be exceptionally dangerous.”

“What is their likely plan of attack?”

“We think they are unlikely to launch a full scale attack on our military stations. They will probably attempt to draw our forces away and strike when we are already committed. Beware of possible feints. Controlling the jump points will be the key to responding quickly, having said that enemy ships will always be able to jump in from the system's edge, however it will take them time to get anywhere if they do that. As long as our listening posts remain active, we will see them coming.”

Something was bothering you about this whole setup.

>cont
>>
File: ShimaDefence1.png (798 KB, 3736x3022)
798 KB
798 KB PNG
>>6155148
“Most of our assets are on the other side of the system from the capital, it would be very easy to draw our forces away then launch a decapitation strike.”

“Such a tactic is possible, especially if the mercenaries choose to be daring, but in order to threaten our military stations, the enemy would have to deploy siege weapons, copious amounts of bomber craft, or boarding forces. Either way, it would take a sizable commitment of forces to threaten our stations. If they attempted such an attack, we would see it coming.”

“I will keep that in mind.”

A sudden jolt ran through the mind palace, like a needle prick to the back of your hand.

“Proximity alert! Pirate motherships have jumped in at opposite of the systems edges. They’re deploying strike craft!”

Pirate Motherships were nothing more than mobile FTL hangers used to ferry around strike craft and serve as staging points for pirate raids… they did carry quite a lot of strike craft though.

“Lady Shirin! We need to attack those ships before they can deploy their entire strike craft complement!”

“There’s no point. By the time any of our forces get within range they’ll have likely launched everything and jumped out.”

“Our frigates could make it in time.”

“Would they be enough?”

“I don’t know if the patrol frigates alone could handle it, but the herons would make short work of those motherships.”

((A few clarifications: The patrol frigates do not have FTL drives they will have to be wake jumped between jump points. I’m also ret-conning the Butsutekkai so it doesn’t have an FTL drive either. You’ll need to jump it around using your capital ships.))

https://www.youtube.com/watch?v=W2RUH5Ng4P4

>What do?
>Hold position, your forces can handle mere pirate strike craft.
>Commit your patrol frigates.
>Commit your herons.
>Order your N0-TF35s to break cover and launch an attack run. (Guaranteed destruction but they will have to return to a station or carrier to re-arm.)
>Write-In
>>
>>6155148
>Command the battle from the capital station at Shima.

>>6155150
>Order your N0-TF35s to break cover and launch an attack run. (Guaranteed destruction but they will have to return to a station or carrier to re-arm.)
I believe this is a feint, so let's not commit our big ships. On the other hand, instant wipe can devastate enemy morale, and the TF35 should have enough time to rearm - we can collect them quickly if our carrier jumps between the jump points, and any other enemy forces will have to travel from the system's edge
>>
>>6155150
>Command the battle from the capital station at Shima

>Order your N0-TF35s to break cover and launch an attack run. (Guaranteed destruction but they will have to return to a station or carrier to re-arm.)

>Write-in: send herons from D1 to reinforce the jump-points J2 and J3 while TF35s rearm.
>>
>>6155150
>Command from the Daimyo
Go down with the ship if need be, like a true Admiral Yamaguchi.
>Commit your patrol frigates.
I expect more enemies to jump to J2 and J3 in response, where the TF35 can pop a nasty surprise.
>>
>>6155160
Supporting


I feel sort of bad about blowing our T35 ambush immediately, but we may as well turn the pirates into fireballs I guess

My main concern is that they are being used as a sacrifice to draw us out
>>
>>6155299
I suppose they also could be decoys and not actually filled with strike craft at all, but that seems like a vague possibility at best.
>>
>>6155150
Why do i feel like this 'mothership' is a feint? Like, I really doub their plan was just to send these slow ships towards us and hope we did nothing. It's totally a feint.

But i don't know what to vote for, though...
>>
I don't know how relevant contemporary fleet tactics are in space battles with lasers, but if we lose our big ships its over, and the best way to defend our big ships is with little ships. Therefore, I think it would be wise to consolidate the forces into a single (or two if absolutely necessary) battlegroup(s).

Philosophy of asymmetrical warfare supports the use of maximum force in every situation it can be applied in; when enemies present a target, destroy it.

Based on this, I would say an immediate response is the best way to capitalize on this event, but I would have the frigates join up with their nearest cruiser/capital ship. There is an argument for maintaining patrols in case of undetected incursions but I feel they are too fragile in the face of fleet attack to survive until reinforcements arrive, as well as any targets that need defending can simply be directly defended by a full battlegroup.
>>
>>6155150
What is the Rinko on the map?
>>
>>6155553
The issue is that we need to protect the colony. That's the goal here. If they blow up the infrastructure then we lost. The question right now is whether this mothership is a fake.
>>
>>6155536
I also think something fishy is afoot, but if we just do nothing and they end up hurting us we will look like retards

Is there any way to verify they are actually carrying fighters?
>>
>>6155557
It's a gas giant. There is currently nothing important there.

>>6155559
Yes; wait for them to launch them.
>>
>>6155576
Would our 35s still be able to respond in time if we direct them to wait for an enemy launch?
>>
>>6155579
That would miss the entire point of destroying them before they do, anon.
>>
>>6155148
>Command the battle from the capital station at Shima.

>>6155150
>Commit your patrol frigates.
Why commit our surprise early
>>
>>6155299
I’ve been convinced

Changing vote to

>Commit patrol frigates

>Command from the capital station at Shima

Let’s leave our stealth fighters in reserve
>>
Rolled 1, 3 = 4 (2d6)

Command from Station
>6155160
>6155198
>6155651
>6155665

Command from Ship
>6155212

Send N0-TF35s
>6155160
>6155198

Send Patrol Frigates
>6155212
>6155651
>6155665

Okay, command from station and commit patrol frigates wins.

Roll me 3d6s
>>
Rolled 3, 4, 5 = 12 (3d6)

>>6155699
>>
>>6155706
Awesome.

So a little explanation of the dice resolution system.

Both sides roll a number of d6s and the one with the single highest roll wins. If there's a tie then the players win, at least when fighting non-elite enemies.

The more advantages I think you have, the more dice you get to roll.

4 already beats the pirate's highest of 3 so you'll win this one.

>Writing...
>>
File: MothershipFragged.png (109 KB, 683x878)
109 KB
109 KB PNG
There was no time to relocate to the Daimyo, so you decided to command the battle from the station. The TF-35s were poised to strike the motherships and your first instinct was to use them, but no; it wouldn’t do to play your trump cards so soon. This was a threat your regular forces could handle so you’d trust them to take care of it.

Four of your patrol frigates left their positions around the jump points and moved to intercept. The frigates were fast and made it to firing range before the motherships could launch more than a handful of their squadrons. Their captains were well drilled in anti-piracy tactics and the frigate's triple autocannons started tracking the pirate fighter bombers while their main kinetic turrets opened fire on the mothership itself.
Unprepared for such a swift response the few squadrons that were already in space were thrown into disarray, some tried to flee only to be picked off while others haplessly flew into kill zones. Despite their size the motherships were completely lacking in armour and only had paltry defensive turrets, they were swiftly reduced to drifting hulks by concentrated fire.

>cont
>>
File: ShimaDefence2.png (864 KB, 3736x3510)
864 KB
864 KB PNG
>>6155744
Sensors detected a new jump out signature at J4, the incoming ship bore a friendly IFF; Kryska had finally arrived.

Just in time too as Farside station reported a large pirate battlegroup mustering on the other side of the system. The presence of torpedo frigates hinted that they might try to lay siege to the base itself. To make matters worse L3 and L4 had gone silent, the last transmissions confirmed the presence of the feared thunderbird frigates on the field.

>How to deal with the Pirate Battlegroup?
>Hold position; they don’t have enough ordinance to overwhelm our position.
>Have the Constable and Herons engage at long range.
>Scramble both the Constable and Farside’s strike craft to destroy the battlegroup.
>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup.
>Commit all assets at Farside to destroying the battlegroup.

>How to respond to the Thunderbirds.
>Send your patrol frigates after them.
>Have the N0-TF35s hunt them down. (Guaranteed success, but they will be required to re-arm.)
>Send the Herons from the capital to hunt them down.

>Write-In
>>
>>6155747
>How to deal with the Pirate Battlegroup?
>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup.
Support them with a Tile Drone squadron from D2. I expect another enemy Task Force to appear at J1 if we commit the D2 forces.
>How to respond to the Thunderbirds.
Have the patrol frigates that moved away from J3 engage the Thunderbird at L4. Support them with a bomber drone squadron from D2 for a pincer attack. Hit the L3 Thunderbird with the other bomber and gunboat drones from D2 and the Constable, with some Tile escort.

D2 Constable and Herons can engage enemies at long range at will. Move the Rinko frigates back to position.
>>
>>6155747
>Send the Farside Herons to destroy the Thunderbirds
1 per. Heron is Thunderbird's natural counter, able to hit its ammo storage from beyond its range
>Redeploy the Shime-side Herons to J1
>Commit them and the rest of the Farside forces against the battlegroup
>Keep Kryska hidden behind Shima
Starwind's protagonist ass is definitely gunning for a thunder run straight at Shima, so let's keep our counters around
>>
>>6155747
>Scramble both the Constable and Farside’s strike craft to destroy the battlegroup.
>Send the Herons from the Farside to hunt the Thunderbirds.
>>
File: UnpopularSlacking.jpg (134 KB, 2000x1343)
134 KB
134 KB JPG
Update will be delayed.
>>
>>6155747
How to deal with the Pirate Battlegroup?
>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup.
>Commit all assets at Farside to destroying the battlegroup.
How to respond to the Thunderbirds.
>Send your patrol frigates after them.
Then move to reinforce the action at J1
Tempted to answer secret weapons with secret weapons, but these time intervals are making me unsure how to use them, especially with the ambiguous 're-arm' period.
Are the neighboring systems fleshed out?
>>
>>6155747
>Scramble both the Constable and Farside’s strike craft to destroy the battlegroup.
>Send the Herons from the Farside to hunt the Thunderbirds.
>>
>>6155747
>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup.

>Send the Herons from the Farside to hunt the Thunderbirds
>>
>>6155747
>Have Kryska link up with your patrol frigates at J1 then assault the battlegroup

We should probably support them with some Tile drones from Farside desu for air cover

>Send the Herons from the capital to hunt down the Thunderbirds

I think they can handle it
>>
>>6155795
+1 supporting
>>
>>6156498
*farside herons
>>
>>6156379
>Are the neighboring systems fleshed out?
Nope.

Why? You want to do something involving them?
>>
>>6156557
Just thinking about the dynamics of FTL travel and if there was any way to determine likely locations for out of system arrivals. I follow the elite:dangerous school of thought that to jump to a system, you target the star and disengage as your ship reaches it's gravity well, resulting in most arrivals being in the 'core' of a system, but I could understand arriving from the edge if the FTL drives in this setting need time/distance to decelerate. But this also means detection could occur earlier as well as relative direction of arrival could be deduced based on the origin of the ship.

And that got me to thinking about who our neighbors might be, wondering how many unruly systems the Raihans are attempting to resubjugate, what the Saurian territories look like, and maybe shipping lanes/trade routes, what is being traded, hazards and tolls, etc.

I get that you may have only intended this to be a crunchy management quest, but you are definitely running a political intrigue quest with lite combat and some management. I mean, we're not even rolling dice here. I am thoroughly enjoying it though, you write characters very well even though you hate your players.
>>
>>6155795
Support
>>
>>6156599
>Just thinking about the dynamics of FTL travel
They're different depending on the FTL tech used. Although I haven't really fleshed out a wide variety.

Right now you know about the Eigen drive and the Hyper Drive. The only meaningful difference between the two is that the Eigen drive can be miniaturized down to strike craft level and the Hyper drive can't but advanced versions can jump ships that lack their own FTL drive.

The general limitation of FTL is that gravity wells disrupt the functioning of these two drives, hence jumping in to a system's edge is generally easier and less risky. It is possible to jump in closer to a system's star if the interaction of its bodies has been thoroughly mapped allowing the calculation of jump points. Of course jump points are more limited and can be more easily defended.

One last limitation is that ships are often vulnerable after a jump, FTL drive take up a lot of power and computational resources so there's a period of time after arrival where a ship has to recover. Depending on tech level some ships can recover faster than others. This is also why most militaries don't invade a system via jump point unless they know nobody is waiting for them.

>wondering how many unruly systems the Raihans are attempting to resubjugate.
The old Empire had eight star systems including the Throneworld. Right now 4 systems have been brought back into the fold, the remaining 3 have formed the NKH Pact.

>FTL detection
Right now you don't have the tech to preemptively detect incoming FTL jumps, however the "jump out" signature is very hard to hide so you'll usually know when and where something has entered the system even if you don't know what.

>a political intrigue quest with lite combat and some management.
Well the former is supposed to give context to the later, but maybe I got the ratios mixed up. Either way I'm glad you're enjoying it.


>Write characters very well.
Thanks. I sometimes worry that they're too one dimensional or boring.


>you hate your players.
Harsh, but I can't deny I sometimes take a perverse pleasure in baiting and punishing player choices. I am a capricious QM >:)
>>
>>6156733
>Harsh, but I can't deny I sometimes take a perverse pleasure in baiting and punishing player choices. I am a capricious QM >:)
The players were asking for it tbf, see the incest option
>>
>>6156733
>there's a period of time after arrival where a ship has to recover
Does this affect in-system redeployments? If Kryska moving to reinforce the farside battlegroup leaves her vulnerable, I would want to change my vote.

>4 loyalist systems, 3 in rebellion, 1 homeworld
Just to confirm, Shima is one of the loyalists, correct?

>"jump out" signature for arrivals
Out of where? Do you mean "jump in"? I don't think we got any of those as alerts, we were only made aware of the Thunderbolts by their direct interaction with listening posts. Does this mean we are already surrounded and they can attack from any angle? Is it possible to extend the range of detection past the outer planets with deep space listening posts/patrols?

>ratios
What cemented this as intrigue (for me) was the choice to sequel rather than reboot. In the first thread it seemed pretty clear that you were presenting a new system with some cool ideas to see what works and iron out some of the kinks, and I know it's a bit of a tradition in ttrpg to 'build' on what has been established, but to me it was a clear choice of prioritizing narrative development (ie. intrigue) over system mechanics (management).

>character writing
It doesn't need to be The Killing Joke to have good characters, the personas you create are stereotypical enough to be broadly relatable and understandable without coming off as hackneyed and (most importantly imo) they all serve to move the narrative forward, which can get tricky with recurring characters regarding consistency vs. character development. I admire your ability to portray an interesting story about interesting characters with interesting relationships, well enough it staves off the autistic hunger for number get big

>perverse pleasure
I'm just glad you're enjoying this, and if it helps to throw in a red herring or two in the votes then keep em coming. Pervert.
>>
Kyrska
>6155784
>6156327
>6156328
>6156379
>6156435
>6156498
>6156518

Scramble Strike Craft
>6156331
>6156406

------

Patrol Frigate
>6155784
>6156379

Herons
>6155795
>6156327
>6156331
>6156406
>6156435
>6156498
>6156511
>6156518

Send Strikecraft
>6156328
>6155784

Right we're sending Kryska to deal with the battlegroup and the Herons to hunt the thunderbirds. I'll see if I can work in some of the extra strategies the write ins proposed.

>>6156864
>Do you mean "jump in"?
Yeah.
>we were only made aware of the Thunderbolts by their direct interaction with listening posts.
They jumped in, the listening posts saw them coming but nobody could respond in time.

>If Kryska moving to reinforce the farside battlegroup leaves her vulnerable.
As long as the ships aren't jumping directly into waiting enemies you should be fine.
>>
Rolled 3, 5, 6, 4 = 18 (4d6)

Okay for resolving the counter Thunderbird option. I'm going to need two sets of 5d6s rolled for a grand total of 10d6s.
>>
Rolled 6, 5, 3 = 14 (3d6)

I'll also need a roll of 5d6 for the big battle on the right side of the map.
>>
Rolled 2, 4, 1, 4, 6 = 17 (5d6)

>>6156892
>>
Rolled 5, 1, 5, 4, 6 = 21 (5d6)

>>6156892
>>
Rolled 1, 2, 1, 6, 6 = 16 (5d6)

>>6156892
>>
File: PirateBattle.png (2.68 MB, 2826x1598)
2.68 MB
2.68 MB PNG
Rolled 2 (1d3)

You command Kryska to assemble a force of frigates to assault the pirate battle group. Her new ship; the Castle leads the charge, supported by Farside’s strike craft garrison for good measure.

The pirates attempt to bombard Kryska with torpedoes as she closes in but the Castle lays down a flak screen to protect the advance. Meanwhile the Herons snipe at the enemy frigates, scoring two kills as both forces close with each other. Wary of the flak screen the pirates hold back their own strike craft till the last moment, before committing them to a flanking attack. With the torpedo frigates forcing the Castle to maintain a defensive posture it’s down to your TILE fighters to intercept them.

Elsewhere in the system the herons play a deadly game of cat and mouse with the thunderbirds. One manages to clip the enemy engines with a lucky shot, making it unable to dodge the follow up. The second thunderbird actually manages to close with the attacking heron, just when it looks like the heron is about to be shredded by cannon fire it launches a barrage of missiles, forcing the thunderbird to break off its attack. In the moment of vulnerability the heron manages to snap off a shot with its railgun, putting a slug clean through the target's centre of mass… ammo explosions do the rest.

It turns out the thunderbirds had been sent to blind your surveillance network and distract your defenders. Shortly after your herons had committed to the engagement, new jump signatures were detected on the systems edge as fast moving excelsis frigates made a beeline for your industrial stations.

Fortunately for you, you had committed your patrol frigates in support of the herons. Once it became obvious what the enemy’s intentions were, they broke off and successfully intercepted the excelsis.

>cont
>>
File: ShimaDefence3.png (886 KB, 3751x3510)
886 KB
886 KB PNG
>>6157247
Battle had truly been joined, but Starwind had yet to show himself. You wouldn’t be surprised if the enemy planned to draw your forces away from Shima before hitting the capital station. You stood resolute; between the Daimyo and your other reserves, you were confident that you could repel Starwind.

“Jump signatures detected on the system's edge! Post L1 confirms: it’s the Rave!”

So he’d come, just as you predicted, it was time-

“Lady Shirin! There’s a second jump signature! It’s massive! Our listening post is running an analysis now it…”

Confusion emanated from the savants as they processed the data stream. You reached out with your mind and read it yourself.

“A giant enemy crab!?”

“I-it would appear so my Lady. Preliminary analysis suggests that none of our weapons could penetrate its carapace.

“Wait… it’s small, but I’m detecting a weak point. If we could hit it with some anti-ship missiles we could inflict massive damage.”

“Easier said than done. Between Starwind, his elite strike craft and the crab itself it will be hard for our bombers to line up a shot.”

“If only we had some kind of agile, stealthy platform capable of delivering a precision attack at a key moment.”

These guys…

>Send in the N0-TF35s to hit the crab’s weak point.
>Not yet! There could be an even bigger threat out there! Our bomber wings can do the job.

Regardless of how you dealt with the crab you’d need to engage Starwind.
>The Daimyo, Butsutekkai and Capital garrison will be sufficient.
>Get Kryska back over here.
>Get the Constable back over here.
>Some other combination of available forces. (Write-In)
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.
Kill the Crab! Kill it!

As for Starwind, can we do something to just slow him down while we wait for Kryska to finish her engagement on the other side? Castle isn't really good at fighting alone, it's a support ship.
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.
>Get Kryska back over here, to support The Daimyo, Butsutekkai and the garrison.
I mean people did base the design exclusively on being a hard opponent against Stormwind might as well support our main engagement force. Kryskas escorts should be able to finish off the crippled attack force. Kryska can always continue intercepting torpedoes while disengaging.
The constable can remain in reserve just in case.
>>
>>6157287
Can they actually finish it off though?
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.

> Write-In: Have the Constable relieve Kryska, have the Daimyo The Castle and The Capital's Stike craft form up to fight Starwind
>>
>>6157289
The mothership is tinfoil with a gun, 2/3 line ships are down. Torpedo boats already blew their load. Our drone swarm looks to be comparable to the enemy deployed swarm(only Cognis can say if their drones are superior or inferior to ours) and our two partrollers + herons outnumber the remaining enemies. They need to 4v1 overwhelm the last front liner and blow a million holes into the mothership as they close in on the possibly empty torpedo boats.
So i guess they can.
>>
>>6157323
I still don't like to leave things to chance.
>>
I feel like having Kryska leave before the eastern engagement is over will be somewhat awkward to pull off mid combat and bad for morale. Messy.

Taking stock, we have the capital strike craft garrison, which is large, and the Daimyo’s own compliment which is even larger, and it includes the Butsutekkai. That’s a *Lot* of air cover at our disposal. Plus we have the 35s in ambush position. What we are lacking is direct fire support and Kryska, who’s our custom designed counter to Starwind.

I’m thinking it might be wise to bring the Constable over to Shima, along with the Herons we used to blow up the Thunderbirds. Then, once Kryska wraps up her engagement, have her pop over to Shima, with wake jumped patrol frigates and remaining air cover.


We’ve been lucky with not taking any losses so far, but as long as we can blow up the crab with the 35s and hold Starwind off with raw numbers long enough to have The Castle and friends engage, I think we’d be in good shape. If we have to sacrifice some air assets to keep Starwind busy for a round we shouldn’t be above that. Play defense and don’t do anything rash until we can counterpunch hard.
>>
>>6157331
>I still don't like to leave things to chance.
>Voluntarily plays a game with a dice based resolution system
ngmi
>>
>>6157274
Crab
>Not yet! There could be an even bigger threat out there! Our bomber wings can do the job.
We don't know how much a threat it poses, and the best way to deal massive damage is obviously a sword. Harass it with strike craft so that Daisuke can get in close enough.
Starwind
>Get the Constable back over here. PLUS prepare the N0-TF35s to deliver their payload into the rave as soon as it goes on the offensive.
I get that we made Kyrska a custom counter to the Rave, but they do have a history and I won't allow a merc's moment of indecision to dictate the future of the empire. She can move to reinforce once her action is concluded, leaving now may expose the Castle and the Constable to the strike craft assault.
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point for MASSIVE DAMAGE.

>Have the Constable switch with Kryska's Castle
>Have Kryska link up with frigates from Ichigo and Maki and jump back over to the capital.
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.

>Get Kryska back over here.
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.
>Get Kryska back over here.
I told you we should've left Kryska at D1
>Commit the Constable and Herons to replace her
>>
>>6157274
>Send in the N0-TF35s to hit the crab’s weak point.
>Get Kryska back over here.
As Kryska withdraws back to J1 to make the jump, let the enemy pursue. Have Constable be the backstop in front of J1. In the meantime, have some strike craft make an end run on the enemy's flanks and form a kill zone cauldron.
>>
>>6157274
>send in the T35s to blow up the crab

>Get the Constable, and the unengaged Herons back over to Shima
>One Kryska finishes off her enemy, have her jump with patrol frigates over to Shima as well

Generally play defense and buy for time



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.