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On a faraway world, humanity is thriving. Across the surface of this planet, thousands of tribes have been born and strive to become something greater – a true civilisation. They struggle with one another for this privilege, for the opportunity to leave their mark on the world for evermore.

We are following one of these tribes, who call themselves the Protavic – the beast-bringers, in their own tongue.

They belong to the Scavic, a race of people with soft faces, fair hair and blue-grey skin. Like the rest of their kind, they inhabit the Grascan, a vast oceanic forest filled with dangerous beasts and towering trees.
The Protavic people have settled by the Croglatol, a great freshwater lake. The forest thins out along its shore, which allows the native tribes to prosper without fear of predation.

Traditional beast-bringers are now in the minority. They are sedentary pastoralists, who rear swine and tend to hives of honey bees along the shore of the Croglatol. They worship An, the Allmother and the source of the divine energy that flows through all living things, Drocrom. They prize intelligence and cunning above all else and though they view their tribe as supreme, they prefer to subjugate other tribes through commerce rather than violence.

The Anamilivic, also known as the children, make up the majority of the tribe. They are the distant descendants of the Vuvovic who were integrated into the Protavic tribe. Though they enjoy an identical lifestyle to traditional beast-bringers, they also practice ritual scarification and the ceremonial drinking of blood. In addition to the Allmother, they worship Il, the Great Father, the son and lover of An. He is the strength to her wisdom.

There are also those Vuvovic who were allowed to serve the Protavic tribe as a warrior caste. These blood-drinkers lead lives free from labour but serve as the tribe's soldiers. They serve as the vanguard during times of war and during times of peace, they catch slaves, guard caravans and protect the tribe's borders. Though most of them are Anamilivic, a small group of blood-drinkers are still diehard Vuvovic traditionalists.

Some of the tribe's eccentricities deserve to be mentioned.
Though the majority of the Protavic's sustenance comes from the pigs that they have domesticated, bees and their honey have far more cultural significance. Butol is a sacred form of mead drunk during ceremonies and festivals, while beeswax is used to produce all sorts of artefacts of cultural and religious importance.
The beast-bringers' fixation with intelligence has led them to develop many methods of testing their wits, to ensure that only the wisest are allowed to lead their tribe. These include an abstract board game called Blocrum and a complicated written language known as Protadrol, which the Protavic's elite are expected to excel at.
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First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2023/5691682/
Second Thread: https://suptg.thisisnotatrueending.com/qstarchive/2023/5735953/

However, there are a few vassal tribes who are subservient to the Protavic, who have been allowed to retain their culture, as long as they live apart from the beast-bringers.
The Toprocravic, or the sealskins, are a tribe that relies heavily on its boats for plying the great lake for sustenance and commerce. They are a clever and independent people with a culture of scrimshaw, seal-clubbing and water worship.
The Procruvic, or the smoke people, are a minor clan that our tribe liberated from the yoke of the sealskins. Given territory in the forest away from the shoreline, they have grown hardy and retain their old tradition of inhaling the smoke of burning flowers.
The Scagravic, or the tree-dwellers, are a primitive society who live in the towering blackwood trees of the Grascan. Most of the tribe is hostile to the Protavic people, but several colonies north of the Croglatol have agreed to serve the beast-bringers.

Finally, there is one other tribe that exists along the shore of the Croglatol and does not serve the Protavic. They are the Rodac, the stone men. To begin with, they came from the rocky slopes of the Sharoc, a mountain range that stands tall south-east of the great lake. There, they discovered the secrets of smelting copper, which they have since shared with our tribe. The stone men have used their mastery of metal to conquer the neighbouring Drocravic and Bodravic clans, whose people are now enslaved.

The Protavic have cooperated with the Rodac for many generations now and consider them their greatest trading partners. Enterprising beast-bringers often row around the Croglatol with plenty of honey, dried pork and cultural curios, only to return from the land of the stone men with boats full of copper ore and topran, a viscous black substance that repels water. However, some of the more conservative Protavic are worried by the recent conquests of the Rodac and see the stone men as a rival in their bid for regional supremacy.

Of course, there is more to the Grascan than this great lake. There is the Choslitol, the long and winding river that leads from the Croglatol to the distant ocean, with many tribes who live along its length. There are also three other rivers of significant size that are home to other tribes, though it takes weeks of travelling through the tangled and dangerous forest for Protavic caravans to reach them, if they do not lose their way in the undergrowth. The depths of the Grascan are a dangerous place, where humanity does not thrive.
>>
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In recent developments, a messenger from the Drocravic tribe came to the leaders of the Protavic people, in the hopes of acquiring copper armaments with which they could fight back against Rodac aggression. In return, the Protavic gave the light-bringers an ultimatum – if they did not swear to serve the beast-bringers, then our tribe would assist the stone men with their subjugation of the Drocravic. The light-bringers refused to kneel, and so their land now belongs to the Rodac and their people have been made slaves of the stone men.

The Rodac are grateful for our tribe's assistance and the bond between the two clans is stronger than ever. The beast-bringers rule over the north and the west of the Croglatol, while the stone men dominate the east and the south. There is a swath of land to the east of the lake that still belongs to the hostile Scagravic, but the tree-dwellers do not disturb our people as long as there are blood-drinkers to guard the borders.

A generation passes.

Protadrol is not the only written language that the Protavic people use. Several generations ago, our tribe began to use Toproslan, a far cruder script devised by the sealskins. Protadrol was invented shortly after this language was adopted, as an elaborate and elegant alternative that was intended to replace the primitive scribblings of the Toprocravic.

Unfortunately, this did not occur. These days, only one out of every ten beast-bringers knows how to read and write in Protadrol, while almost a third of the tribe has an understanding of Toproslan. Even the Rodac use the sealskin script. Protavic supremacists are upset by this development and seek to eliminate the usage of Toproslan, while the less discerning members of the tribe want to abandon Protadrol, which is seen as unnecessary and complicated.

Our tribe could discourage the sealskin script. Toproslan is a barbaric language and those who use it should be shunned for adopting the ways of a lesser tribe.

Our tribe could abandon the Protavic script. Protadrol was an experiment that failed. The beast-bringers should stick with the simplest and most widespread language.

Our tribe could create an updated version of Protadrol. The finest minds of the tribe should try to create a third script, that is superior to both of these languages.

Our tribe could continue to juggle both languages. Protadrol shall remain our tribe's ceremonial script, while Toproslan shall be used for practical purposes.

>Discourage the sealskin script.
>Abandon the Protavic script.
>Create an updated version of Protadrol.
>Continue to juggle both languages.
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>>6056638
>Create an updated version of Protadrol.

Damn our stats are kind of shit right now. Only security is at an ok spot.
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>>6056638
>Create an updated version of Protadrol.
I'd be fine with juggling both, but why settle for that ?
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>>6056638
>Create an updated version of Protadrol.
Efficiency is everything when it comes to establishing a lingua franca. Welcome back Numpty, I hope your life lets you continue the Civ. It was always a favourite of mine.
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>>6056638
>Create an updated version of Protadrol.
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>>6056638
>Create an updated version of Protadrol.
Focus should be on ease of use. And also:
>Abandon the old Protavic script
We do not want to proliferate scripts here.

Welcome back qm!
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>>6056744
+1
Welcome back QM. I missed this.
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>>6056638
>Our tribe could continue to juggle both languages. Protadrol shall remain our tribe's ceremonial script, while Toproslan shall be used for practical purposes.

A new one would be progress, but too soon
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>>6056638
>Create an updated version of Protadrol.
>>
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>The civilisation gets +0.1 Culture.
>The civilisation gets +5 Education and Security.
>The civilisation gets -5 Cohesion and Productivity.

Every month, the leaders of the tribe convene to discuss the nature of Protadrol and what it would take to improve the script. There are disagreements but after a few years of conferring with each other, the wisest minds of the Protavic people unleash a third language, intended to combine the logograms of Protadrol and the phoneticism of Toproslan. This new language is met with confusion by the majority of the tribe and has a very low adoption rate. Traditionalists cling to Protadrol, while pragmatists stick with Toproslan.

In the years that follow, some of the tribe's leaders react to the failure of the new language by creating a fourth script, while others create a fifth. Within decades, every family seems to have its own secret language, all of which are considered forms of Protadrol. Mastery of language becomes a part of the Protavic battle of wits – worthy leaders must be able to devise inscrutable scripts, but they must also be capable of deciphering the texts of their opponents, no matter how illegible they were designed to be. This becomes an early form of cryptography.

The masses continue to use Toproslan while the cryptic art of Protadrol is seen as somewhat pretentious, a game played by indolent fools who waste their time flaunting their intellects.

A generation passes.

It is common for enterprising beast-bringers to try their hand at trading. They load the products of the Protavic people into boats and row down the Choslitol, to trade with foreign tribes along the river's length and even as far as the distant sea, which they claim is even more vast than the Croglatol.

However, as of late, these traders have returned with more than just exotic goods. They have brought wheezing coughs, runny noses and loose bowels with them. Those who venture too far down the Choslitol seem to return with sickness, which ends up spreading to the people around them.

Our tribe could discourage long distance trading. The beast-bringers should not venture so far from their homeland. The Croglatol provides all that the tribe needs.

Our tribe could ostracise the merchants. Those who potentially harbour sickness must remain apart from the rest of the tribe, for the good of the people.

Our tribe could condemn exotic goods. Peculiar shells and bizarre foodstuffs must be the source of the sickness. They must not be brought to the great lake.

Our tribe could accept the consequences. Foreign curios are a source of wealth and joy for the Protavic people. They can handle a little sickness.

>Discourage long distance trading.
>Ostracise the merchants.
>Condemn exotic goods.
>Accept the consequences.
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>>6056915
>Condemn exotic goods.
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>>6056915
>>Accept the consequences.
the strong will hopefully survive
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>>6056915
>Condemn exotic goods.
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>>6056915
>Accept the consequences.
Trade is important to us. We should seek out ways to cure these illnesses, should they become severe
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>>6056915
>Condemn exotic goods.

Guys our health is 30. We cannot survive a plague or any sickness running rampant.
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>>6056915
>Accept the consequences.

Better that we drip-feed minor infections so we can develop some immunities now, rather then remain isolated enough that the next contact we have will set a plague of everything at once right through us.
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>>6056915
>Accept the consequences
This degree of disease isn't an existential threat. Better we get our antibodies built up than submit to fear of what's possible.
>>
Locking the vote there.
>>
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>The civilisation gets +5 Prosperity and +5 Happiness.
>The civilisation gets -5 Health.

The strength of the Protavic people lies in commerce. The tribe cannot afford to let common illness hinder its effort to expand its influence. As a result of this decision, trade flourishes with these distant clans and bonds are forged between them and the beast-bringers. Colourful seashells and shiny pearls become a more common sight and are used to craft beautiful trinkets that brighten the lives of those who wear them.

Unfortunately, sickness also becomes more common. Those who return to the tribe after long expeditions sometimes return with diarrhoea, nausea and fevers that proceed to spread to those who are close to them. Those who are particularly young, old or vulnerable often succumb to these foreign diseases. Such is the sad reality of life in such a primitive society.

However, it is an acceptable cost for stronger ties to the river tribes and the faraway coastal clans. By now, the beast-bringers know of several tribes that live along the length of the Choslitol – the painted men of the Goriwik, the thin folk of the Slawik and the river bugs of the Tibuk are the nearest three.

A generation passes.

The Choslitol isn't the only river connected to the Croglatol. Several lesser rivers flow into the lake from the east, formed by glacial melt that trickles down from the Sharoc. The Protavic people have been expanding along the length of one such river and have reached the foothills of this mountain range. There, the forest thins and copper ore is far more plentiful, yet there is something about the mountains that renders the people who live near them weak and sickly.

The Rodac get around this by having their slaves gather ore from the foothills, under the watchful eyes of overseers. Perhaps the beast-bringers should adopt such a system for their own slaves, in order to make the tribe less dependent on the stone men for the acquisition of copper.

Our tribe could send slaves to gather ore from the foothills. Overseen by blood-drinking warriors, Grovic thralls will gather all of copper that the tribe needs.

Our tribe could incentivise and reward the mining of copper. Great wealth shall be given to those who put their health at risk in the name of supplying the tribe with metal.

Our tribe could allow those who are willing to gather ore. There will be no slave-driving, or special treatment for those who are willing to labour in the eastern foothills.

Our tribe could encourage further trading with the stone men. Even more traders shall be sent to the Rodac to acquire ever greater quantities of copper.

>Send slaves to gather ore from the foothills.
>Incentivise and reward the mining of copper.
>Allow those who are willing to gather ore.
>Encourage further trading with the stone men.
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>>6057191
>Encourage further trading with the stone men.
While the Rodac might grow stronger, they are still our friends and allies. We are good at trading, and as such we are likely to get good deals
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>>6057191
>Incentivise and reward the mining of copper.
our health is on a shitty position.
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>>6057191
>Encourage further trading with the stone men.
This is a non-issue, as we can trade with the Rodac until they run low on copper, then we can mine our own. It's a win-win, and we don't have enough Gr*v*c subhumans or societal healthcare to do it reliably.
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>>6057191

>>6057227
>our health is on a shitty position.

>yet there is something about the mountains that renders the people who live near them weak and sickly.

if you are afraid of our health, we should find another way


+1 anon here
>>6057228
>>
>>6057191
>Encourage further trading with the stone men.

Also
>River bugs
Nonhumans, or just bugs(derogatory)?
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>>6057191
>Encourage further trading with the stone men.
My headcanon is for whatever reason our tribe haven't been yet able to master copper gathering and smelting. Because of that we remain dependent on copper imports.
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>>6057191
>>Incentivise and reward the mining of copper.
>>
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>The civilisation gets +10 Productivity.
>The civilisation gets -5 Prosperity.

Some of the tribe are concerned about the prospect of becoming increasingly reliant on their greatest rival for supremacy over the great lake. Yet there are far more who believe that the bond between the stone men and the beast-bringers for many generations to come, and that this relationship should be exploited for ever greater quantities of copper.

Many of the luxuries that the Protavic people acquire from far-off lands are given to the Rodac, as well as a great deal of honey, beeswax and cultural artefacts produced by the beast-bringers. In return, they receive an abundance of copper ore from stone men. Though more and more of the tribe are dedicating their lives to mercantile pursuits, labourers and craftsmen and even swineherds find that their work is made easier by plentiful copper tools.

As for the foreboding slopes of the Sharoc, the foothills are left along for the time being. It is rare for a beast-bringer to venture towards the mountains. In fact, it becomes common for elders to tell children stories about ghosts who dwell there, who steal the breath from fools who wander too far from home.

A generation passes.

Some enterprising traders find that when they return home, their families have left them with very little. All that they own is taken and shared among their relatives when they leave on the next expedition, and they return to find nothing. For this reason, one clever merchant has tablets wrought from copper, on which his belongings are inscribed. It is a practice that spreads quickly to other traders, a method of recording wealth that becomes a very early sort of currency.

The system has its flaws. Such tablets are heavy and difficult to transport, and families often accuse these merchants of fraudulence, of laying claim to far greater wealth than they deserve or ever owned.

Our tribe could make a simpler and more portable currency. Something smaller, lighter and much easier to make is necessary, if these merchants are to carry around proof of the wealth that they own.

Our tribe could create storehouses for holding these tablets. All evidence of wealth must be housed in secure structures where it cannot be stolen or tampered with, that will be guarded by blood-drinkers.

Our tribe could devise a method of equally distributing wealth. Recording individual wealth is not necessary, but a system will be put in place to ensure that every man is given what he needs to survive.

>Make a simpler and more portable currency.
>Create storehouses for holding these tablets.
>Devise a method of equally distributing wealth.
>>
>>6057381
One of the many facts that I didn't mention in the summary at the start of the thread is that our tribe is currently in the Chalcolithic Period. They are capable of smelting copper ore, it is simply far more abundant on the rocky slopes of the Sharoc mountains, which the Rodac have had access to for far longer.

Have a rough map of the larger region beyond the Croglatol.
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>>6057450
>Make a simpler and more portable currency.
>>
>>6057450
>Make a simpler and more portable currency
But not from copper, because source of it is close and our nascent economy would be easily imbalanced by supply shocks. Instead use the shells which traders bring from their faraway journeys.
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>>6057450
>>Devise a method of equally distributing wealth.
>>
>>6057450
>create storehouses for holding these tablets
Coins are inevitable, but this could lead to sophisticated record-keeping.
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>>6057450
>>Make a simpler and more portable currency.
>>
>>6057450
>Create storehouses for holding these tablets.
>>
>>6057450
I feel like storehouses could boost Security, which we don't need right now. Equality I assume would +Equality +Cohesion, -Productivity (or something along those lines), which would be fine, but the whole thing could be tough to maintain long-term. So:

>Make a simpler and more portable currency.
>>
Locking the vote there.
>>
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>The civilisation gets +0.05 Technology and Culture.
>The civilisation gets +15 Prosperity.
>The civilisation gets -5 Equality and -5 Security.

It is decided that these copper tablets are far too inconvenient. Instead, the wealth of a man should be measured by simpler means – something that he can carry on his person and that can carried in significant quantities. After some discussion, the leaders of the tribe settle on cowrie shells, which the Protavic people call toroc, or water stones. They are scarce and almost impossible to replicate, which makes them an ideal foundation for a currency.

To begin with, many beast-bringers are uncertain about this new innovation. Though they admit that these seashells are beautiful, they fail to see what use they have beyond jewellery. Yet as more of the tribe adopts this system, others are pressured to follow in their footsteps and within a matter of years, everyone is exchanging toroc for goods and services as a matter of convenience. Bartering falls by the wayside and is replaced by a far more innovative economic system.

This new currency means that the acquisition of cowrie shells becomes massively important. Many tribesmen devote their lives to rowing down the Croglatol to the faraway coast, either to swindle the local tribes for their seashells or to dive beneath the waves to collect them personally. This has led to the tribe becoming familiar with the two clans who live closest to the river's mouth – the wing-stitchers of the Bladrek and the rock-eaters of the Roguwek. As with the river tribes, so far Protavic traders have managed to maintain a cordial relationship with them.

However, this new currency comes with its costs. Those who are slow to adapt find themselves left behind, unable to barter with their tribesmen who refuse to exchange their goods for anything but toroc. Additionally, the portable nature of this shell money makes it easier to steal, leading to a significant rise in thefts and robberies. Absconding with a pouch full of cowrie shells is a much simpler task than snatching a neighbour's prize boar.

A generation passes.

The shores of the Croglatol have changed a great deal. Not so long ago, the muddy banks of the great lake were devoid of civilisation. Now a man can't even travel for a mile without walking through a village of wattle of daub houses, surrounded by pig pens and apiaries, with sturdy canoes bobbing up and down in the nearby water. In these settlements, traders hawk exotic wares to eager customers, artisans beat red hot copper into shape, the intelligentsia play board games before enraptured audiences and elders lecture children about the sacred cycle of consumption.

Over many centuries, the Protavic people has grown far more than a primitive tribe, but not all change is slow. Sometimes, it is explosive.
>>
Entering a Special Situation: Great People of the Chalcolithic.

Once every era, the stars align and legends are born. Incredible people rise to prominence and change the world forever with their actions. Sometimes their cooperation brings about a golden age and sometimes their disputes bathe the land in blood. Sometimes, they even fade into obscurity and it is the common man who is responsible for great change, rather than fabled heroes.

From the list below, please pick one paragon, one oddity and one adversary.
These three characters shall define the next century, while the others shall play minor roles at best.
Additionally, these titles are deceptive – an adversary may change our civilisation for the better, while a paragon may lead it down the road to damnation.

The paragon could be Shabal Tul, a true Vuvovic blood-drinker who is said to be undefeated in single combat, who yearns for the opportunity to prove his strength against the mightiest foes.

The paragon could be Daruval of the Topac, the wise leader of one of the few true Protavic families that remain. His intellect is only matched by his disdain for the lesser peoples that serve the tribe.

The paragon could be Glotradan of the Shopac, a drobrac, a priestess of Anamilivic descent devoted to the worship of An. She longs to spread the truth of the Allmother to all who will heed it.

The oddity could be Dotral of the Chupac, a young blood-drinking warrior of the Anamilivic, who is said to have taught all manner of beasts to fight alongside him out in the wild Grascan.

The oddity could be Capugril of the Shopac, an Anamilivic trader who is rarely seen in Protavic territory. His days are spent far away from the Croglatol, visiting strange lands and learning of their people.

The oddity could be Sitrun of the Bupac, a strange young woman of true Protavic stock. A quiet and curious girl who spends her days among the bees that her family keeps. Somehow, she has never been stung.

The adversary could be Ratopal of the Budarac, the bitter patriarch of a Toprocravic family. Despite the autonomy that is afforded to his people, he isn't fond of living under the yoke of the Protavic tribe.

The adversary could be Bloshacan of Drogram, a savage woman who leads a Scagravic colony. Those who follow her spurn civilisation in favour of becoming one with nature, by dwelling in the blackwoods.

The adversary could be Chabal, born to a pair of Grovic slaves and raised as one. His strength and compassion have earned the respect of many other thralls, and even some free folk.

>Shabal Tul.
>Daruval of the Topac.
>Glotradan of the Shopac.

>Dotral of the Chupac.
>Capugril of the Shopac.
>Sitrun of the Bupac.

>Ratopal of the Budarac.
>Bloshacan of Dogram.
>Chabal.
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>>6057923
Ooh, interesting.
>Glotradan of the Shopac.
>Sitrun of the Bupac.
>Chabal.
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>>6057923
>Daruval of the Topac.

>Sitrun of the Bupac.

>Chabal.
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>>6057923
>Glotradan of the Shopac
>Sitrun of the Bupac
>Bloshacan of Dogram

The priest, the beekeeper and the savage. Sounds like a fun combo
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>>6057923
>Daruval of the Topac.
>Sitrun of the Bupac.
>Bloshacan of Dogram.
>>
>>6057923
>Glotradan of the Shopac.

>Dotral of the Chupac.

>Chabal.
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>>6057923
>Daruval of the Topac
>Sitrun of the Bupac
>Chabal

I initially wanted to go with Shabal Tul so we can start duking it out against Rodac but then I looked at our stats. I don't think we are able to project power outward in our current state so I'm gonna go for civil war.

In any case I'm interested the most in Capugril or Sitrun and hoping for some kind of mysticism.
>>
>>6057923
>Glotradan of the Shopac
>Dotral of the Chupac
>Chabal
>>
>>6057923
>Glotradan of the Shopac.
>Dotral of the Chupac.
>Ratopal of the Budarac.
>>
>>6057923
>Glotradan of the Shopac.
>Sitrun of the Bupac.
>Chabal

Overjoyed to see the civ thread is back, I love the writing and worldbuilding by the QM.
>>
Locking the vote there.
>>
While you're here, OP, you should switch to a secure tripcode. We've had issues on the board in the past with QMs being impersonated. All you need to do is write your trip with two hashtags ## instead of one #, and it'll protect against your trip being cracked.
>>
In the coming years, the Protavic people shall be defined by the actions of three people.

Glotradan of the Shopac is the first among them. She is a drobran and the mother of five children, blessed with a fecund figure and deep cerulean skin with mesmerising whorls carved into it, as well as ashen hair that has been twisted into elaborate braids. As a priestess of the Allmother, she puts the sacred cycle of consumption before all other things. Her passion for her faith has earned her the favour of the drobrac of other families, as well as many of the common people.

Sitrun of the Bupac is second among them. A young woman who has only recently achieved adulthood, she is a slender creature with skin and eyes that share their colour with the overcast sky, and a long and wild mane that is as yellow as the sun. She shuns contact with the rest of her people to spend her days among beehives, and it said that she sustains herself solely with honey that she gathers with her bare hands. Even her close family do not know what to think of her.

Chabal is the last among them. Despite being raised as a slave, this young man towers over most of the tribe, with burnished mauve skin that carries many scars from when he has been beaten and shaggy, dirty brown hair. His prodigious strength allows him to do work that would normally take five Grovic to complete and his charisma has earned him the favour of his people, as well as the masters that he has served. Many free folk respect this brawny thrall.

It begins with an assembly of the drobrac, called by the esteemed Glotradan. Many families send their priestesses to listen to the wisdom of the woman and when they return, they bring her teachings with them.

Glotradan harbours the belief that the cycle of consumption is at risk of being forgotten by the Protavic tribe. Beast-bringers are so busy rushing about, seeking to earn as many toroc as they can, that they pay little attention to the importance of Drocrom and the value of accumulating the sacred energy of the land within themselves.
>>
The priestesses who listened to her words urge the heads of their families to show more respect to the Allmother, to indulge in the vital energies that flow from her womb. Her divinity should be celebrated with feasts that are both regular and magnificent, no matter how costly they might be.

Our tribe could spurn the wisdom of Glotradan. Feasts should be minor, ceremonial affairs to celebrate births and mourn deaths. There is no need to waste the tribe's wealth on needless indulgence.

Our tribe could host annual banquets to appease the drobrac. A harvest festival that involves the consumption of everything that may not last the winter. That should be enough to keep the priestesses happy.

Our tribe could feast with the passing of every season. A great banquet for spring, summer, autumn and winter, honouring the cycle of consumption by honouring the cycle of seasons. May the spirit of the tribe grow strong.

Our tribe could allow the vassal tribes to partake in seasonal feasts. The lesser clans have lived apart from the beast-bringers for too long. They should be invited to these feasts, to revel in the wealth of the tribe that they serve.

Our tribe could invite every tribe to indulge in magnificent festivals. No expense should be spared. The stone men, the river tribes, the coastal clans – everyone should be invited to attend our great and glorious banquets.

>Spurn the wisdom of Glotradan.
>Host annual banquets to appease the drobrac.
>Feast with the passing of every season.
>Allow the vassal tribes to partake in seasonal feasts.
>Invite every tribe to indulge in magnificent festivals.
>>
>>6058321
We are doing good on Prosperity atm and can take a hit (thanks portable currency). I think feasting is likely to raise Happiness and Cohesion, and probably Equality for option 4, all of which would be beneficial. Spurning is not a good idea.

I'll go with the middle ground here:
>Feast with the passing of every season.

I almost want to invite everybody, but I worry more aggressive tribes will take it as a sign of weakness or complacency. Is there any way we can stick to only inviting current allies?
>>
>>6058322
Write-ins are allowed, as long as they're reasonable.
>>
>>6058321
"Glotradan is right in saying our customs are at risk of being forgotten. However feasts will only make our people more gluttonous. There has to be better way of reconnecting with Allmother."
>>
>>6058321
>Allow the vassal tribes to partake in seasonal feasts.
I was considering inviting every other tribe, but then what benefit would vassal tribes have over allied tribes. This way it shows that they're privileged for serving us, it might also boost our cohesion aswell.

>>6058322
I liked the idea of involving allied tribes aswell though. Maybe we can find a middle ground by inviting friendly/neighbouring tribes every so often?
>For every end of the year feast, consult Priestess Goltradan if the Cycle Of Consumption has been honoured enough for the other tribes to be permitted to join us in celebration.
It might help with spreading our beliefs passively to the other tribes aswell.
>>
>>6058321
>>Feast with the passing of every season.
>>
>>6058366
>>6058323
>>For every end of the year feast, consult Priestess Goltradan if the Cycle Of Consumption has been honoured enough for the other tribes to be permitted to join us in celebration.
Literally exactly what I was thinking. Have one feast where we invite all the homies, keep the rest just for ourselves. +1
>>
>>6058321
>Invite every tribe to indulge in magnificent festivals.

We have a long history of feasts. Let's do the second grand feast.
>>
>>6058321
>Feast with the passing of every season.
>>
Locking the vote there.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +10 Happiness.
>The civilisation gets +5 Health, Equality and Cohesion.
>The civilisation gets -10 Prosperity.

It is said that long ago, in the distant past, the bond between the beast-bringers and the stone men was forged during a repast of epic proportions. Though the Protavic people have a history of feasting, they rarely organise such grand events. Yet if it would please the Allmother and her priestesses, the leaders of the tribe agree to host a feast with the passing of every season – and during the harvest feast, if the drobrac have judged it to be a good year, the vassal clans and our tribe's closest allies shall be invited to attend.

This declaration impacts the wealth of the Protavic people, as they find themselves with little choice but to stockpile for these festivals in order to avoid being shamed by the priestesses. However, when these feasts finally come around, they bring the tribe great joy. They are times of great togetherness, during which even the lowliest beast-bringer is able to eat like the wealthiest trader. The harvest feast is especially important in this regard, as it allows every member of the tribe to go into winter with a full belly, to better resist the chill.

Glotradan and her sisterhood are particularly pleased with this, and use these feasts as opportunities to celebrate the sacred cycle and promote greater religiosity, thereby gaining greater importance in the eyes of the tribe.

After a few of these great banquets, a father tells the rest of his village about the amazing feats that his daughter is capable of. He claims that his sweet Sitrun can reach into a hive full of bees and pluck out its queen, without harming her and angering her brood. Sceptical tribesmen come to see this for themselves and though she is confused by the audience that she has gathered, the young woman proves time and again that she is able to handle bees without being harmed.

Word of this strange girl eventually reaches the leaders of the tribe, as her family seeks to use her gift to earn the favour of the rest of the Protavic people.

Our tribe could dismiss the strange waif. Her 'gift' has little practical use. Who cares if bees refuse to harm her?

Our tribe could ask her to teach others. There must be some sort of trick to it. Have Sitrun share it with other apiarists.

Our tribe could make her the head of her family. If her village thinks so highly of her, then they should let her lead them.

Our tribe could celebrate her unique gift. Parade this girl through our tribe's territory as a living embodiment of the Allmother's grace.

Our tribe could make a priestess out of her. The drobrac may object to one so young joining their ranks, but she is clearly favoured by An.

>Dismiss the strange waif.
>Ask her to teach others.
>Make her the head of her family.
>Celebrate her unique gift.
>Make a priestess out of her.
>>
>>6058646
>Celebrate her unique gift.
The ways of An are beautiful.
>>
>>6058646
>>Celebrate her unique gift.
>>
>>6058646
>Our tribe could ask her to teach others. There must be some sort of trick to it. Have Sitrun share it with other apiarists.
Beemaxxing.
>>
>>6058646
>Ask her to teach others.
>>
>>6058646
>Raise her as a priestess.
She is indeed too young to join the ranks traditionally, so we could ask the Drobrac to specifically nurture and educate her till she is of appropiate age to officially join them. She is clearly gifted and it was no coincidence that during a feast in honour of An we found out, but The Allmother can't always make it this obvious.
>Make the Drobrac search for gifted individuals and raise them into priesthood.
Perhaps we can instruct the sisterhood to actively search for others like Sitrun who have been favoured by Ann, and nurture and educate them aswell until they're ready to join the elder ranks. (I'm imagining it being similar to the padawan system).
>>
>>6058646
>Groom her into the Priesthood while celebrating her gift
>>
>>6058646
>Celebrate her unique gift.
>>
>>6058646
>Ask her to teach others
>>
>>6058646


>>6058685
+1
>>
Locking the vote there.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Happiness and Cohesion.

It is decided that the abilities of Sitrun should be celebrated. She is to be paraded across the territory of the Protavic people as an example of the Allmother's blessing and she is to attend every feast, in which she shall honoured as the tribe's most favoured daughter. It is the priestesses who shall house her and care for her, and teach her their ways, to become a priestess when she has grown older, accumulated wisdom and mothered children.

The truth is that Sitrun is a very strange girl. She rarely eats anything other than honey, she struggles to raise her voice above a whisper and when she does speak, she usually just mumbles parables about bees and hives. This doesn't matter to the beast-bringers though, who gasp in astonishment whenever she demonstrates her gift. The sight of this young woman covering herself in bees which refuse to harm her makes one thing clear in their minds – the Allmother has truly blessed their tribe.

Yet while the priestesses use this girl to further their agenda and march her around the Croglatol, another matter is brought before the leaders of the tribe.

The head of a village comes to the gathering with a slave by his side, something that is unspoken of. A great big brute of a Grovic, with rippling muscles and a multitude of scars. He urges all of the other tribal leaders to heed the words of his servant, before he allows the man to speak.

His name is Chabal. He explains the hardship that the Grovic have to go through under the yoke of the Protavic people, the backbreaking labour and the poor living conditions. They are often treated worse than swine, as though they are less than people, even though they speak and feel and think just like any beast-bringer. The slave asks for the leaders of his tribe to treat his people with more respect, to not work them so hard and to provide them with the food and shelter that all men deserve.

Our tribe could grant the wishes of this slave. His words have touched the hearts of many leaders. Slaves should be treated with greater respect.

Our tribe could liberate Chabal from servitude. He speaks with clarity and wisdom. Even if others deserve to be slaves, he does not. He should be a free man.

Our tribe could refuse the slave's demands. Many of the Grovic deserve this fate, as they were thieves and scoundrels before they were pressed into servitude.

Our tribe could work the Grovic harder than ever. This is their punishment for allowing one of their kind to talk back to their betters. They are property, not people.

Our tribe could sentence this slave to death. A clever and charismatic slave is a threat. He should be slain, before he turns even more people to his cause.

>Grant the wishes of this slave.
>Liberate Chabal from servitude.
>Refuse the slave's demands.
>Work the Grovic harder than ever.
>Sentence this slave to death.
>>
>>6058885
>Grant the wishes of this slave.

Honestly the grovic are only 3% of the population. There are less than 200 of them. What benefit do we really get from their servitude? At this point they’re just being punished for the crimes of their ancestors that we’ve probably forgotten by now.
>>
>>6058887
>the grovic are only 3% of the population. There are less than 200 of them
This is a problem which needs to be solved. We need more.

Anyways, I assume there aren't many savages coming from forest anymore? How do we replenish our slaves? Are tree dwellers attacking us? How's our archery? I remember we got it started at some point, are we good at it now?

If there aren't that many savages, I support >>6058887. Complete phase-out even, but gradual. Old slaves stay as they are, but their children are free men, and outright enslavement is no longer permitted.
>>
>>6058887
>>6058890
To provide more information: Thieves, rapists and other criminals on the outskirts of Protavic society are labelled Grovic and enslaved if they are caught. The slave population is divided between these captured criminals and people born into slavery. These two sources, balanced by the relatively high mortality rate, keep the population balanced at 3%.
Slaves are still useful to the Protavic people as a caste that does the dirtiest and most unpleasant jobs, as well as the heaviest and most physically demanding jobs. Plus, violence can be used to encourage them to work harder than any free man. They might be 3% of the tribe's population, but their contribution to the economy is probably double, maybe triple that.
The hostile Scagravic to the east of the Croglatol occasionally battle with the blood-drinkers stationed along the river that serves as the border between their land and beast-bringer territory. These conflicts are small and inconsequential enough that I don't factor them into updates. As for archery, bows are a common civilian weapon, carried by most tribesmen who live close to the forest or frequently have to travel. The blood-drinkers have some archers as well but they mostly rely on copper spears and knives, as well as the wolfhounds that they train for tracking and war. Wolves are as important to the blood-drinkers as honey bees are to the beast-bringers.
In general, the Protavic tribe has a lot going on, to the point where there's lots of features that I won't be able to revisit. So if you have any questions about something that I haven't recently covered, go ahead and ask.
>>
>>6058885
Chabal raises some valid points, especially since a village head so close to his situation deemed him worthy to speak, we should really consider his proposal.
>>6058906
But, as detailed by above, this relatively small workforce provides very efficient labour. It's also our traditional way to punish criminals and other scum. So letting go of this will have serious consequences.
>>6058890
I see potential in this solution, where we allow the children of slaves to be free. And as a compromise for 'outright' enslavement, we could keep it as a punishment for crimes but allow the criminal to go free after enough contribution (instead of after a set amount of time, this way the criminal can't just wait it out, and has to efficiently work if he wants his freedom back).

But I feel there is one problem though: What do we do with freeborn kids and former slaves, are they shunned by our people, can they fit in after release? Should we ask the Drobrac to rehabilitate them, ask our warrior caste to take them in and make warriors out of them, accept and designate them as a new segregated minority in our tribe?

I feel hesitant to support Chabal's wishes untill we're confident we can deal with the consequences. Could we maybe:
>Explain the socio-political factors to Chabal and the village head, ask how they envision the situation after granting his rightful wish.


>>6058906
Theoretically speaking, if the slaves were to rebel, taking Chabal's muscles as an indication of the average slave strength. Could we afford to take our warriors away from their other duties to crush them, let alone would we even have enough warriors seeing as our warrior caste is similar in size to the chattel slaves?
>>
>>6058885
>Our tribe could sentence this slave to death. A clever and charismatic slave is a threat. He should be slain, before he turns even more people to his cause.

we dont want no roman slave rebellion
>>
>>6058913
Chabal is exceptionally brawny, even for a slave. As for the blood-drinkers, they are split between accompanying trading expeditions down the Choslitol, guarding the Scagravic border and hunting down Grovic to make slaves out of them.
Due to all of their responsibilities, mobilising the blood-drinkers would have consequences, as would mobilising the reserves. But it's ultimately less than two hundred slaves versus over two hundred soldiers and over two thousand reservists. A slave revolt would almost inevitably be crushed. That's so obvious that I don't think that it is a spoiler. The danger lies in the number of free folk willing to take their side.
>>
>>6058906
hmm, with that info I'm in favor of liberating them if they were born into it. criminals doing heavy labor are one thing, but crimes of the father isn't acceptable. also slavery harms the chances of non slave owners doing social mobility in the long run and stagnates the economy so I don't wanna become dependent on that.
>>
>>6058977
that sounds like a good compromise
>>
>>6058919
That makes it less of a threat, seeing as we outnumber them 10 to 1 basically. I feel them rebelling seems inevitable though, so if we're gonna lose productivity I rather we do that by freeing them (gradually).
>>6058913
Finalising my vote to:
>Liberate children from servitude and prevent them being born into it.
>Reform the slavery to make it less harsh and allow the slaves to have a contribution target instead of lifelong punishment.
Maybe if we make the slavery less harsh the mortality rate is less severe aswell?
>Liberate Chabal from servitude.
Set an example to the other slaves that if they satisfy us enough, they can earn back their freedom.
>>
>>6058885
>>Sentence this slave to death.
we should sterilize them too.
>>
>>6059130
>+1
>>
Locking the vote there.
>>
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>Our civilisation gets -1% Grovic (Penal Slaves).
>Our civilisation gets +1% Grovic (Undecided).
>Our civilisation gets -0.05 Militarism.
>Our civilisation gets +10 Equality.
>Our civilisation gets -5 Prosperity.
>Our civilisation gets -10 Productivity.

A complex series of reforms is decided upon. Those who have been born into slavery and those who will be born from the coupling of slaves should not suffer for the crimes of their parents. Any child slaves who are currently alive shall be liberated and any children born of slaves in the future shall be born free. In addition, slaves shall be given the better living conditions that Chabal is asking for. Better shelter, better food, more rest and less abuse. They shall be treated like people, rather than beasts.

Those who own slaves have to spend many more toroc caring for them. Not only that, but the sudden liberation of a significant chunk of the slave population, combined with the inability to work slaves to the brink of exhaustion or even death under this new system, mean that the thralls of the Protavic people are much less productive than they once were. This is met with mixed reactions by the public – those who are compassionate and heard the pleas of Chabal are proud of these reforms, but there are a significant number of misers and traditionalists who view the leaders of the tribe as soft and weak for their ruling.

An immediate consequence of this decision is that there are a significant number of children, of all ages, who are now free but with their fate undecided. Who will care for these unforunate souls, born of the union of a Grovic mother and father?

Glotradan and her sisterhood believe that the daughters should be raised by them, while the sons should be given to the blood-drinkers. The girls will be taught to mother many children and potentially become drobrac if they prove wise enough, while the boys will be trained to serve the tribe as soldiers.

Though she is little more than a figurehead with no authority, some of blessed Sitrun's most devoted followers hear her mumble about how among bees, there is but one family – the hive. They believe that she wants all children, not just these Grovic offspring, to be raised by the vibruc, the elderly teachers of the tribe, instead of their parents.

As for Chabal, his adherents are spreading his belief that it would be cruel to separate children from their parents. At the very least, they should have their mothers. Grovic women who mother children during their time as slaves should be allowed to lead lives from gruelling labour, so that they can raise their offspring.
>>
Only one thing is certain, a decision must be reached. There are dozens of children who have known nothing but slavery for all of their lives, who are now free and must be cared for by someone.

Our tribe could have the sisterhood and soldiers raise them. The beast-bringers should heed the wisdom of Glotradan. The girls shall be raised to be fine mothers and the sons shall be raised to be great warriors.

Our tribe could create a schooling system ran by the vibruc. All children should be separated from their parents and given to the tribe's elders to be raised, to break down divisions between families. Have faith in the word of Sitrun.

Our tribe could give Grovic mothers special privileges. Thanks to the compassion of Chabal, these women will be cared for and allowed to focus on rearing their children without having to worry about any sort of penal labour.

Our tribe could make owners adopt the offspring of their slaves. Anyone who owns a slave who produces a child should rear that child. The wealthy families that own many slaves should care for these liberated children.

>Have the sisterhood and soldiers raise them.
>Create a schooling system ran by the vibruc.
>Give Grovic mothers special privileges.
>Make owners adopt the offspring of their slaves.
>>
>>6059433

>Have the sisterhood and soldiers raise them.
>>
>>6059433
>Create a schooling system ran by the vibruc.

Hell yeah. A schooling system this early would be amazing.
>>
>>6059433
>Have the sisterhood and soldiers raise them.
>>
>>6059433
>Have the sisterhood and soldiers raise them.
>>
>>6059433
>Create a schooling system ran by the vibruc.
You're going to SCHOOL
>>
>>6059433
>>Have the sisterhood and soldiers raise them.
>>
Locking the vote there.
>>
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>The civilisation gets +1% Anamilivic (Dominant Majority).
>The civilisation gets -1% Grovic (Undecided).
>The civilisation gets +0.2% Rate of Growth.
>The civilisation gets +0.02 Militarism.

Once more, the leaders of the tribe favour Glotradan. By this point, many of them have become accustomed to following her wisdom and defer to her whenever she expresses an opinion. They will likely be outraged if the beast-bringers ever defy her will in the future.

As she wishes, these emancipated children shall be split between the soldiery and sisterhood based on their gender. While the boys shall be raised to serve the tribe as blood-drinking warriors, the girls shall be groomed to become priestesses, once they have accumulated enough wisdom and experience and mothered enough children – procreation shall be their primary purpose until they become drobrac.

This treatment shall be extended to orphans, urchins and any other child that does not have a place in Protavic society. They shall be adopted by these institutions and taught to serve the tribe, instead of being abandoned and forgotten by their people.

However, when the tribe next gathers for one of its seasonal feasts, it is revealed that Glotradan and her priestesses had a particular fate in store for their new disciples.

As the beast-bringers prepare themselves for a night of revelry, the revered drobran brings seven young women who were once Grovic before the leaders of the tribe. According to Glotradan, they are old enough to breed and carry children, if only just. She calls them pamibracfamily women. Once a girl in the care of the sisterhood comes of age, she is given the duty of entertaining the tribe's men during these great feasts, as a part of the celebration. Between these festivals, the drobrac shall also reward those willing to donate their wealth to the sisterhood with a pamibran's affections. This practice shall ensure that these young women mother a great deal of children and honour An with their bodies. Through such devotion, they may earn the right to become priestesses.

In simpler terms, what Glotradan is proposing is a form of sacred prostitution.

Most of the drobrac are in favour of her suggestion, as are the priestess's numerous sycophants.

Sitrun – who has been saved from this fate solely because she is favoured by An – is confused by this development. She does not understand why the pamibran offer their bodies to the men of the tribe, but the drobrac don't. In her words, what use are these queens if they refuse to mate with the drones of their colony? Why should they limit themselves to a single partner, while these family women must entertain all and sundry? In her eyes, the priestesses should participate in this ritualistic sex work as well.

The drobrac laugh off her suggestion as misguided, and try to portray Sitrun as too innocent and simple to understand what she is proposing.
>>
While Chabal is not present, those who respect the slave are appalled by Glotradan's suggestion. In their eyes, it is wrong to free these girls from slavery just for them to be passed around the men of the tribe like cheap meat. The cult of the Allmother has gone a step too far and cannot be allowed to ruin the lives of these young women. They should be raised in a decent and respectful manner, to serve the tribe good mothers and perhaps even priestesses if they are wise enough – not sacred prostitutes.

Our tribe should make good use of these family women. The practice of sacred prostitution shall be adopted by the Protavic people and pamibrac shall become an important feature of every feast.

Our tribe should have drobrac perform the same role. Sitrun is right. These priestesses who claim to speak for An should share their bodies with the entire tribe, instead of forcing that solely on these young women.

Our tribe should refuse to adopt this sick tradition. If this is allowed, these young women will have been turned from one sort of slave into another. This cannot be allowed to happen, the Protavic people are better than this.

Our tribe should make sacred orgies a part of festivals. There's no need for a special caste of whores when instead, during these great feasts, every man should be able to sleep with every woman. Let debauchery reign during these holy nights.

>Make good use of these family women.
>Have drobrac perform the same role.
>Refuse to adopt this sick tradition.
>Make sacred orgies a part of festivals.
>>
>>6059746
>Refuse to adopt this sick tradition.

Refusing to adopt this less because of any moral concerns, but more out of fear of Glotradan's rising influence. If we keep agreeing with her we might not be able to have the ability disagree at a certain point
>>
>>6059746
>>Have drobrac perform the same role.
>>
>>6059746
>Refuse to adopt this sick tradition.
this won't end well and we need to curb the priestess influence a little anyway, so a win-win for me
>>
>>6059746
>Refuse to adopt this sick tradition.
Goltradan has gone too far. Our ways are that of two lovers who get blessed by a priestess, who when they birth a child the child is baptised by its parents blood. In true Anamilivic fashion.

A Pamibrac can not lay with multiple men in good consciousness if she follows the teachings of An and Il, and the Drobran should know this as devote disciples.

The only compromise I can imagine is that a Pamibrac becomes and stays lovers with a single tribesman. Following the same path of any two lovers from that point onward.
>>
>>6059746
>>Refuse to adopt this sick tradition.
>>
>>6059746
>Refuse to adopt this sick tradition.
We don't want Chabal and the Blood-Drinkers getting discontent.
>>
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>The civilisation gets -5 Cohesion and Happiness.

This was not what Glotradan promised. She said that the girls in their care would be raised to become good mothers and eventually priestesses, not that they would serve the men of the tribe as holy whores. After receiving enough pushback, the drobran eventually relents and abandons this plan, though she and those who follow her are not happy with it.

The tension caused by this disagreement casts a shadow over the feast and when the beast-bringers return to their villages after the great festival, some of Glotradan's sycophants spread word of how she was scorned and shown disrespect by those who lead the tribe. Though the village heads might be the cleverest men and women of the tribe, it is the drobrac who speak for the Allmother and the Great Father – it is not their place to spurn the wisdom of the sisterhood, or so it is argued.

A few more seasons pass by without any incident, until the leaders of the tribe receive a messenger from the Toprocravic. The sealskins, under the leadership of Ratopal of the Budapac, have entered an accord with the Procruvic. The smoke people have been convinced to abandon their ancient grudge from when they were conquered long ago, and have joined the Toprocravic to earn greater autonomy.

As it stands, the vassal tribes cannot prevent beast-bringers from travel through their land, and must freely offer the hospitality to any Protavic who seek it. Not only that but in order to prevent them from growing too strong, they are not allowed to trade outside of the tribe. This is the law that Ratopal and his followers wish to change – if the lesser tribes become strong and wealthy, so shall the beast-bringers.

The reformers who favour Chabal believe that the tribe should honour this request. As for the sisterhood and the followers of Sitrun, both groups believe that the lesser tribes should be taught to serve An and Il. While Glotradan wishes to send many priestesses, Sitrun mumbles something about how a colony can only have one queen. Her interpreters believe that she wishes to visit the vassal tribes without the interference of the sisterhood.

Our tribe could honour the wishes of the lesser tribes They shall be allowed to expand and trade as freely as they wish.

Our tribe could send the sisterhood to educate them. Many priestesses shall go to teach them the way of An.

Our tribe could allow Sitrun to go to the lesser tribes. Accompanied by her devoted followers, Sitrun shall share her gift with them.

Our tribe could stick with the status quo. These vassal tribes cannot be allowed to become strong and unruly.

Our tribe could punish the lesser tribes with violence. A little bloodshed will put them back in their place.

>Honour the wishes of the lesser tribes.
>Send the sisterhood to educate them.
>Allow Sitrun to go to the lesser tribes.
>Stick with the status quo.
>Punish the lesser tribes with violence.
>>
>>6060074
>Send the sisterhood to educate them.
seems like there's a little divide between them and the priestess, let's use it and boost our influence there as well.
>>
>>6060074
Our tribe could allow Sitrun to go to the lesser tribes. Accompanied by her devoted followers, Sitrun shall share her gift with them.

Glotradan will be too busy fucking with the beekeepers if we give Sitrun a little more power.

>>6060080
Glotradan has way more power than Sitrun right now. If we want a divide we need to give Sitrun more legitimacy by sending her over.
>>
>>6060074
>Allow Sitrun to go to the lesser tribes.
>>
>>6060074
>Allow Sitrun to go to the lesser tribes.
We need to keep Glotradan from getting too ambitious. This is >>6059909, by the way.
>>
>>6060074
>Allow Sitrun to go to the lesser tribes.
I wanted beemaxxing but bee autism cult also works.
>>
Locking the vote there.
>>
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>The civilisation gets -5 Cohesion and Happiness.

It is decided. The blessed Sitrun shall go to the lesser tribes, accompanied by a retinue of her most fanatical followers, and demonstrate her gift to them. Once they have witnessed the power of the Allmother, they shall surely abandon their foolish ways and accept that the worship of An is the only sane path forward.

The messenger is told to return to his people with a request – the sealskins shall arrange a great gathering of their people, preferably in the form of a feast, so that they might witness the miracle of An for themselves and realise that the beast-bringing tribe is favoured by the divine.

Once more, Glotradan and those who follow her will are frustrated by the decision that has been made. The high priestess believes that sending Sitrun so deep into the territory of those who do not believe will result in her life being endangered – and she might have been right.

After a couple of weeks, Sitrun crosses the Choslitol with dozens of devotees as her heralds and her guardians. She ventures into the territory of the Toprocravic tribe, where she is met by a great congregation of sealskins. Though many of them are sceptical, the message that was sent to them piqued their interest. What could possibly be so holy about this strange young woman?

Sitrun answers that question by ridding herself of her garments and taking a hive of honey bees out of a clay jar. She breaks the honeycomb apart and allows the hundreds of insects inside to pour over her body, along with the honey contained within. Yet even if as she is swarmed by a legion of buzzing bees, she makes no sound. She is not stung nor does she flinch, even as the sealskins cringe away from the cloud of insects that surrounds her. Truly, she is favoured by the Allmother.

The Toprocravic people are torn in half by this revelation. Half of them are astonished by this display of Sitrun's gift and fall to their knees in reverence of this blessed creature. Yet the other half are appalled by the sight – they do not see Sitrun as a holy woman, but as something bizarre and inhuman, to be shunned and shamed.

The exchange between her new adherents and her detractors grows heated, but when one of her critics takes it upon himself to throw a stone that narrowly misses the head of Sitrun, all hell breaks lose. The fanatics who followed the holy woman into the land of the Toprocravic draw their knives and rush to her defence, as do the many sealskins who have fallen under her spell. What follows is a night of violence and hysteria, as the Toprocravic people tear themselves apart.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 55. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 77 (1d100)

>>6060429
Toprocracucks see some bee-girl pussy and start freaking out.
>>
Rolled 36 (1d100)

>>6060429
Yay, guaranteed win, but let's see if we beat it...
>>
Rolled 23 (1d100)

>>6060429
>>
Good to see she won over such so many Toprocravic, this strengthens her position to rival Glotrada.
>>
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>Sitrun's supporters win against Sitrun's detractors by a difference of 22 – they achieve a Standard Victory.

>The civilisation gets -0.1 Culture.
>The civilisation gets -459 Population.
>The civilisation gets a major demographic shift.
>The civilisation gets +10 Cohesion and Productivity.
>The civilisation gets -5 Security and Happiness.

When the sun rises, it illuminates the carnage caused by a night of hysteria. Over eighty men and women lie dead, slain by their own kinsmen in a fit of madness. In the end, it is Sitrun's supporters who were victorious, due to a combination of numerical superiority and religious mania. Almost a hundred and fifty of the holy woman's detractors have been captured, while over three hundred have fled. Some have retreated into the forest to live like Grovic, while many more have fled in canoes down the Choslitol, to seek refuge in the river or coastal tribes.

Over six hundred sealskins and smoke people remain, who either supported Sitrun during the chaos or belong to the families that did so. The young woman mumbles that just as a colony has one queen, a queen must have one colony. According to her interpreters, what she means to say is that these lesser tribes must abandon their way of life and join the fold. The time for disparity is over, the tribe must be one people and one people alone.

And so they swear to abandon their old ways, to worship the Allmother and live according to the traditions of the beast-bringers. Interestingly, though Sitrun's fanatics speak a great deal of An, they never mention Il once, nor do they encourage the consumption of blood or ritual scarification. As a result of this, these converts are much closer to being true Protavic than Anamilivic. The cult of Sitrun has little interest in the Great Father, it seems.

As for those who were wounded or captured and refuse to renounce their old traditions, they are taken as thralls. Over the course of a single night, the tribe's slave population more than doubles as the unrepentant sealskins and smoke people are forced to labour for the free folk. The converts who were once their friends and family have little sympathy for them – their previous loyalties have been overwritten and replaced with fanatical devotion to Sitrun and the Allmother. All that is left of Toprocravic and Pracruvic culture is the script of Toproslan, which remains the dominant written language of the region.

Unfortunately, the tribe struggles to handle the sudden influx of slaves and has some difficulty keeping them under control. Not only that, but the reformers and the sisterhood both disapprove of what has occurred. Those who listen to the slave Chabal are horrified by how these people were forced to choose between assimilation and servitude, while the adherents of Glotradan believe that this violence could have been avoided and that the priestesses could have converted the entire population eventually, without any need for conflict.
>>
Despite all of this protest, Sitrun has gained significant support. In a single night, she managed to achieve something that would have taken the entire sisterhood years, if not decades. Support for Glotradan and her drobrac has diminished.

The next year is a rather uneventful one. There are some teething issues as the converted sealskins and smoke people struggle to integrate into the tribe, but nothing serious. However, there is one invention in particular which is gaining significant popularity – the wheel. These solid wooden disks are used to create machines to hasten the shaping of clay into pottery, and to craft carts to make the transportation of goods across land a much simpler process.

The reformers are the earliest adopters and strongest proponents of this technology, particularly because of how it could be used to ease the burden of slaves. They believe that providing the tribe's thralls with carts and other useful tools should be prioritised, and that it would be wrong for such things to be sold for fistfuls of toroc while slaves break their backs trying to carry great weights.

Meanwhile, Glotradan's sisterhood and the cult of Sitrun both seem to agree that this technology should be shunned, though Sitrun herself has nothing to say about the matter. Physical toil creates physical strength, which strengthens the Drocrom that one's body harbours. By easing one's burdens with carts and other conveniences, one's body does not grow strong and the Drocrom contained within it becomes stagnant. In order to keep one's vital energies active and abundant, hardship is required.

Our tribe could ensure that slaves have the best tools available. Protavic craftsman should be compelled to provide thralls with carts and other vital equipment, in order to make them more productive and ease their suffering.

Our tribe could allow people to use this technology as they see fit. If they wish to give carts to their slaves, so be it. If they wish to sell them for a profit, why not? The leaders of the tribe should not interfere.

Our tribe could forbid the use of the wheel. The adherents of An are correct. The Protavic people would only be weakening themselves by learning to rely on technology. The sacred energy that flows in their bodies would become feeble.

>Ensure that slaves have best tools available.
>Allow people to use this technology as they see fit.
>Forbid the use of the wheel.
>>
>>6060588
>Ensure that slaves have best tools available.

By their logic Slaves should have the most Drocom out of anybody in our society. I dont see any of them calling the slaves holy. We have to adopt this technology anyways our prosperity and productivity is pitifully low for a tribe that’s trying to win a cultural/economic victory over the Rodacs.
>>
>>6060588
>>Ensure that slaves have best tools available.
>>
>>6060611
+1
Maybe the sisterhood should also start performing slave labour if they want to accumulate Drocom.
>>
>>6060588
>Ensure that slaves have best tools available.
Productivity is the most important stat, after Prosperity and Security, in that order.
>>
>>6060588
>Ensure that slaves have best tools available.
>>
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>The civilisation gets +0.1 Technology.
>The civilisation gets +10 Productivity.
>The civilisation gets +5 Health and Prosperity.
>The civilisation gets -5 Happiness.

Those who serve the tribe as slaves must be provided with adequate equipment. Should a thrall require a cart or new tools, he must be given them without any need for payment. This shall allow the Grovic to work at their very best at all times.

Of course, those who listen to Glotradan's drobrac and the cult of Sitrun are upset by the adoption of the wheel, but the reformers are growing in popularity. At this point, the balance of power in the tribe is split almost evenly between these three groups.

The most important thing is that the adoption of the wheel revolutionises the transportation of goods. Clay jars and pots are much faster to manufacture with the use of a pottery wheel and carts are able to transport far more goods over a much greater distances at higher speeds, even though the damp shoreline of the Croglatol isn't the best environment for wheeled vehicles. The efficiency of the tribe's craftsmen and porters dramatically rises and as a result, many of the Protavic people find themselves with more wares to sell and more toroc in their pouches. Finally, the use of carts to move heavy objects decreases the amount of physical stress that tribesmen endure throughout their lives, allowing them to work several more years before their bodies begin to fail them.

The wheel isn't the only piece of new technology that the Protavic people are being introduced to.

One day, those who live along the bank of the Choslitol are greeted by a strange sight. The largest boat they have ever seen, big enough to hold a dozen people, drifts up the river towards the lake. It is not driven by oars alone, for it also has a great wing that sticks out of the middle of it and catches the wind.

Traders have spoken of such winged boats before, witnessed during their trips to the coast. They are made and used by the Bladrek, but no one has ever convinced the wing-stitchers to part with one of their precious vessels before now. When the crew of this boat disembark, their leader introduces himself as Capugril of the Shopac, an Anamilivic trader who went missing years ago. According to him, he was able to earn the respect and the trust of the Bladrek, who allowed him to trade all of his wealth for this great boat.

He has spent the last few years travelling up and down the coast of the Grascan, mapping it and meeting all sorts of strange tribes. Capugril even claims the forest does not go on forever.

In the south, the Grascan grows thinner until the point where the rolling hills are covered with long grass and inhabited by giant boars that have horns rather than tusks. Capugril says that he visited during the winter, yet it was still as warm as the height of summer at the Croglatol. It is the closest thing to paradise that he has ever seen.
>>
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In the north-east, the opposite is true. The land there is as rocky and hard as the foothills of the Sharoc, and the air is bitterly cold. Only the hardiest shrubs and the occasional pine tree manage to survive in that harsh and inhospitable region. Capugril almost lost his life on multiple occasions, thanks to the seemingly endless storm that ravages the northern coast of the Grascan.

A minor feast is held in honour of the merchant's return, yet even as the tribe revels, its leaders debate over what should be done with this new knowledge.

The sisterhood wish to fund another expedition, to have him travel even further and return with wondrous wares from foreign lands and distant tribes. Who knows what precious resources he might find in these far-off places? If seashells taken from the coast were able to transform the Protavic economy, who knows what else lies out there and how useful it might be to the beast-bringers? Besides, the story of Capugril brings joy to the people – they would like to see him succeed again, and send him off a great festival to honour his mission.

The reformers are more interested in the technology that he has returned with. Just as the cart has transformed the transportation of goods over land, these winged boats could redefine how the tribe traverses the Croglatol and the Choslitol. Capugril must sacrifice his dreams of exploration and exploit his bond with the wing-stitching tribe to learn their secrets. If the Bladrek want wealth in exchange, the Protavic people will provide it. The tribe needs to learn how to replicate these winged boats.

Finally, there is Sitrun. The Allmother's favourite daughter mutters something about how a drone cannot survive apart from its colony. According to her interpreters, this means that Capugril should not leave the Croglatol again. Not only that, but the Protavic should limit how much it trades with the river and coastal clans. The tribe needs farmers, labourers and craftsmen far more than it needs merchants and exotic baubles.

The tribe could send the explorer to venture south. This paradise that Capugril speaks of holds the most promise. He should discover what sort of people live in such an abundant land.

The tribe could instruct Capugril to explore the north. If a lesson can be learned from the Grascan, it is that hostile places can harbour hidden wealth. Who knows what might hide in that cold wasteland?

The tribe could focus on replicating this winged boat. Capugril must abandon his dream in favour of learning how the wing-stitchers make these strange boats. That takes priority over all else.

The tribe could shun that which lies beyond the Croglatol. The Protavic people must turn inward and focus on hard, honest work rather than devote themselves to selfish mercantilism.

>Send the explorer to venture south.
>Instruct Capugril to explore the north.
>Focus on replicating this winged boat.
>Shun that which lies beyond the Croglatol.
>>
>>6060793
>Send the explorer to venture south.
We need to get our Happiness up, and we'll figure out the sail sooner or later. Best not to tank our morale and risk a diplomatic incident.
>>
>>6060793
>send the explorer to venture south.
take a priestess with a colony of bees on the boat, so we can see what honey from other realms taste like.
the boat with its sail looks like a giant bee after all
>>
>>6060800
>>6060793

also, did our pop not increase at all the last turn?
>>
>>6060793
>Send the explorer to venture south.
Hopefully we don't encounter a Barbarian Trireme
>>
>>6060801
We are still in the Great People of the Chalcolithic Special Situation, which represents a short space of time during which a lot of change occurs. We are close to the halfway mark, at which point a generation will pass and population, technology and culture will increase as per usual. But unless I say "a generation passes," not enough time has passed for the population to increase.
>>
>>6060793
>Focus on replicating this winged boat.

What is preventing us from simultaneously sending a smaller expedition by oar boat or foot to the south?
>>
>>6060811
The tribe's primitive canoes are designed for travelling across calm lakes and rivers and in a pinch, very shallow coastal water. They're not suitable for long distance seafaring.
As for travelling by foot, the Grascan is a very hostile environment that is infested with bears, wolves, cougars and other dangerous predators. It would need to be a significant expedition, likely supported by a lot of blood-drinkers, in order for the explorers to have a good chance of coming back alive.
But if this is an option that people want to vote for, I will allow it.
>>
>>6060814
I don't think we want to or can afford such investment in either of these expeditions (in non winged boat form). But in the future we should definitely look into using the art of the smoke people to create permanent paths (burning vegetation), so we can even more easily use our newest technology the wheel.
>>
>>6060793
>send the explorer to venture south.
>>
>>6060793
>Send the explorer to venture south.
>>
>>6060793
>Send the explorer to venture south.
we can learn it later
>>
>>6060793
>Send the explorer to venture south
The hive has much to gain by sending its bees to far-away places with foreign flowers, bringing sweet honey back to the hive.
>>
>>6060793
>Send the explorer to venture south.
>>
>>6060793
>Send the explorer to venture south.

The Drone never survives, for the Drone's whole purpose is to mate the Queen. It is the Worker who leaves to roam far, then to return to the hive with sweetness and news of new locations to fly to.
>>
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>The civilisation gets +5 Happiness.

It is decided that Capugril should venture further south, to learn more of the grassy hills and the great beasts that inhabit them. It is his duty to return with samples of any precious resource that he happens to find in that region and to learn of the people who inhabit that land, if there are any.

However, before he sets off again, he is given ample opportunity to rest and recover from his great journey, to eat and drink his fill. When the time comes for him to depart, he is sent off with a magnificent feast, during which the priestesses sing his praises and anoint him with blood and honey, so that he might carry the blessings of An and Il with him wherever he might venture. The next day, the people of the tribe whoop and cheer as they watch the winged boat leave the Croglatol and begin its journey down the Choslitol, towards the distant sea.

It will be several years before the tribe will see him again – if he will return at all. What's important is that hope now fills the hearts of the people.

Several months pass. It is during one of the seasonal feasts held by the sisterhood that a particular matter is brought to the table. Glotradan claims that the tribe's method of determining who leads each family is inappropriate. The tests of intellect that they subject each other to, devising and deciphering Protadrol codes, playing games of Blocrum, challenging each other's wits with riddles and rebuses, they have become byzantine, self-indulgent and do little to prove that they are capable of leadership.

Glotradan and her priestesses want to incorporate a religious aspect. The drobrac should assess the Drocrom of the aspirants to determine whether they are healthy, strong and blessed enough to lead.

The reformers are more interested in replacing the system with one that allows every man and woman who belongs to a family to choose who among them gets to lead.

Sitrun mumbles that the hive shall adapt when it must, and not before then. Her cult interpret this as a desire to keep the contests of leadership as they are, focused on proving one's cunning.

The tribe could allow priestesses to assess candidates. This would make the drobrac the kingmakers of the tribe, but might encourage physical self-improvement.

The tribe could let the people choose who leads them. Even slaves would be allowed to choose which aspirant should lead the tribe, under this system.

The tribe could retain the current system of selection. Nothing will change, but stability is not necessarily a bad thing. Change brings uncertainty with it.

The tribe could adopt the martial contests of the Vuvovic. Those who lead the tribe should be its greatest warriors, able to hold their own against any blood-drinker.

>Allow priestesses to assess candidates.
>Let the people choose who leads them.
>Retain the current system of selection.
>Adopt the martial contests of the Vuvovic.
>>
>>6061089
>Retain the current system of selection.

Nah, I like our system.
>>
>>6061089
>Retain the current system of selection.
>>
>>6061089
>>Let the people choose who leads them.
>>
>>6061089
>Retain the current system of selection.
>>
>>6061089
>Retain the current system of selection.
We need to keep the bigbrains in charge.
>>
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>The civilisation gets +5 Happiness.

Despite the best efforts of Glotradan's followers and Chabal's reformists, it is decided that the tribe should retain its current system. The leader of each village shall be determined by contests that pit aspirants against each other in battles of wits. These competitions might seem convoluted and absurd in the eyes of the less astute, but they ensure the only the wisest and most cunning people get to lead the great families of our tribe.

Many of the current leaders breathe a sigh of relief, safe in the knowledge that their authority is secure. It was through these tests of intellect that they seized leadership in the first place, so they are glad to hear that the tradition shall continue, even those who pay lip service to Glotradan or Chabal.

By the next feast, it is clear that the high priestess has grown tired of having her authority challenged by Sitrun. She announces that a part of a priestess's training involves motherhood and that a woman cannot become a true drobran if she has never raised a single child. Therefore, in her eyes, it is time for the favourite daughter of An to take a man as her lover and give him many sons and daughters. These maternal responsibilities will hinder Sitrun's ability to attend these gatherings of the tribe's leaders and limit her influence, while her partner shall gain significant political power.

Glotradan suggests three potential candidates, all of whom harbour excellent reserves of vital energy. Any one of them would be the perfect partner for Sitrun, the Il to her An. However, the reformists step in by suggesting that she should take Chabal as her lover. His strength and vitality is evident to all who lay eyes on him, as is his wisdom to all who hear him speak. Of course, he would need to be granted freedom in order for such a union to occur and such a coupling might result in the cultists and reformers uniting under one banner.

As for Sitrun herself, she mutters that a virgin queen only leaves the hive to mate with drones when it must take the place of the prior queen. Her interpreters latch onto this and make it clear that the young woman has no desire to take a lover just yet. She will choose her own partner when the time is right and not a second sooner.

Sitrun should lay with Shabal Tul. A mighty Vuvovic warrior who has never been bested in single combat.

Sitrun should lay with Daruval of the Topac. The head of a Protavic great family, cunning and ambitious.

Sitrun should lay with Dotral of the Chupac. A young Anamilivic soldier and the master of many beasts.

Sitrun should lay with Chabal. A wise slave with a powerful body, who is respected by many of the tribe.

Sitrun should lay with no one. She shall choose a lover for herself when the time is right and not before then.

>Shabal Tul.
>Daruval of the Topac.
>Dotral of the Chupac.
>Chabal.
>No one.
>>
>>6061249
>Sitrun should lay with Chabal. A wise slave with a powerful body, who is respected by many of the tribe.
New blood
New Era
>>
>>6061249
>Daruval of the Topac.
she had a one up on the priestess, time to equilibrate things again
>>
>>6061249
>No one.
When the favourite son of Il reveals himself, Sitrun will know and take him as her partner.
>>
>>6061249
>>6061471
This
>No one.
>>
>>6061247
I'm this anon.

>>6061249
>No one
It's clear Sitrun is blessed. Who is Glotradan to gainstay her?
>>
>>6061249
>No one.. Yet.
Perhaps once Capugril returns from his 'flight', he will be a suitable mate for Sitrun. The other candidates have time to impress and convince her of their own merits.
It is strange Glotradan is so insistent on hastening her own replacement; for a Hive will usually have but a single mated Queen...
>>
>>6061249
>>No one.
>>
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>The civilisation gets -10 Cohesion.
>The civilisation gets a major demographic shift.

It is agreed that if Sitrun wishes to remain a virgin, she should be allowed to do so. She shall not be forced to lay with any man at all, no matter what the sisterhood has to say on the matter.

Glotradan was ready for this. In retaliation, she states that Sitrun is refusing to follow the path of a woman who dedicates her life to the way of An – for this reason, the young woman shall never become a drobran. Her training has come to an end. To make matters worse, she declares that Sitrun is not blessed by An at all. Her gift is nothing more than a confounding mystery, rather than a sign that the girl is favoured by the divine.

It is a risky move, especially as the cult of Sitrun has been garnering more and more support in recent months. Even a few of her own priestesses defect, as they refuse to renounce the divinity of An's favourite daughter. This decision has led to the tribe splitting into two opposed religious sects – those who follow Glotradan and those who follow Sitrun. Many of the Anamilivic refuse to participate in this squabble but those who do follow the high priestess, while almost the entirety of the Protavic population revere Sitrun as their 'virgin queen.'

When the next feast comes about, tensions are high and there are even a few fights between cultists and adherents who have had too much sacred mead to drink. However, that is not what the village heads would like to discuss.

Instead, the reformists bring a suggestion to the table. They believe that those who own slaves should have the responsibility of educating – or in some cases, re-educating – the slaves that they own about our tribe's way of life. Once a thrall has successfully been rehabilitated and served for long enough to atone for their crimes, they should be accepted by the tribe as free folk.

Glotradan sees the value in educating slaves, but she believes that this should be done to destroy their prior beliefs and convince them to accept their places as the tribe's thralls. Meanwhile, Sitrun murmurs something about how a worker must not stray from its purpose. Her cultists interpret this as a desire to reverse previous reforms.

Our tribe could introduce a system of rehabilitation. Once they have learned how to live as free folk, slaves should be released.

Our tribe could teach slaves to accept their fate. Thralls should know their place and serve their masters dutifully.

Our tribe could compel thralls to work harder. A slave's work should only end once his back has broken.

Our tribe could keep the current system in place. There is no need for education systems, or to reverse prior rulings.

>Introduce a system of rehabilitation.
>Teach slaves to accept their fate.
>Compel thralls to work harder.
>Keep the current system in place.
>>
Ignore the 'major demographic shift.' That's an error on my part.
>>
>>6061711
>Introduce a system of rehabilitation.
We have enough Productivity to tank a hit, and this has better long-term gains. It also takes the focus off the religious feud for now.
>>
>>6061711
>Introduce a system of rehabilitation.
>>
>>6061711
>>Compel thralls to work harder.
>>
>>6061711
>>Compel thralls to work harder.
There has been too much DEI for a generation now, change has to take longer
>>
>>6061711
>Introduce a system of rehabilitation.
>>
>>6061711
>Introduce a system of rehabilitation.
free citizens are better long term than slaves, and slaver economy also stagnates societies in the long run so let's do this
>>
>>6061711
>Introduce a system of rehabilitation
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Education and Equality.
>The civilisation gets -5 Productivity and Security.

Against the advice of the cult and the sisterhood, slaves shall be re-educated and given the chance to serve the tribe as free folk. With every cycle of the moon, slave shall be given a few days during which they are allowed to rest. During this period, they must listen to the wisdom of the vibruc – elders of the tribe who bear the responsibility of preserving tradition and teaching children what it means to serve the tribe. Now, these old thinkers must teach the clan's thralls as well.

After a few seasons pass, the first rehabilitated slaves are released as free folk, to join the rest of the tribe as free folk. They are accepted by the family that once owned them and they are given the opportunity to start a new life, as one of them. Though many freed thralls embrace this opportunity, others are not so appreciative of the second chance that they have been given. Any remorse that they exhibit was an act, as these scoundrels embrace the Grovic lifestyle at the first opportunity and flee into the wilderness, to steal and rape once more.

Yet with the passage of time, it would seem that the tribe has earned the favour of An, for it has been an unusually good year. There has been enough rain, warmth and sunshine to allow the land around the Croglatol to truly flourish. The swine are plentiful, the air is full of the buzzing of bees and flowers carpet the earth. Glotradan declares that it has been such a good year that during the harvest feast, our tribe shall invite the leaders of its closest allies – namely, the stone men.

This is a good opportunity to explore Rodac society in greater detail.

Due to their greater access to copper, the stone men have enjoyed great progress when it comes to the development of new technology. They have superior metallurgy and as a result, the tools that they produce are better than anything that our tribe creates. They have developed systems of shaft mining and quarrying in order to gain access to evermore copper, and they live in mudbrick houses rather than the wattle and daub huts of the Protavic people.

As a great deal of their land is not suitable for growing trees and most of their wood is used as fuel for their forges, they do not have anywhere near as many boats as our tribe possesses. However, those that they do have last for a long time, thanks to the protective properties of topran, a viscous black liquid that seeps from the earth in their southernmost territory. This substance naturally repels water and though it is very difficult to set aflame, it is almost impossible to douse once it has begun to burn.
>>
While the stone men lack dedicated warriors, they are quite a martial tribe. Most of their men carry long knives and even wear caps wrought from copper, as a symbol of status and as a way of protecting their heads. Ritual combat is their preferred method of conflict resolution and every Rodac village has a great pit that is used as an arena for these duels. Additionally, the stone men enjoy sending slaves down into these pits armed with cudgels as a form of entertainment and punishment, to force their thralls to fight for their amusement.

Indeed, their slave population is much larger than our tribe's and in comparison, their slaves are treated with little kindness. The men are worked to death in mines and quarries while the woman are used for gentler labour and to produce more thralls to serve the Rodac. The stone men are ultimately a brutish people, with little in the way of culture beyond their might-makes-right approach to most issues. Though leadership is hereditary in their tribe, it is ultimately the strongest man in the strongest family who gets to rule.

This lack of sophistication, combined with our tribe's actions over the centuries and the absence of border tensions until recently, have led to the stone men being enthralled by Protavic culture. The taste of pork and honey is a delight to the tongue compared to coarse bread and goat milk, and the curios that are brought to their shore from across the lake are seen majestic. Many of the Rodac who live along the shore have learned Toproslan to better trade with the beast-bringers and some of them have even begun to adopt the use of toroc and accept cowrie shells as currency. There are some conservative elements among the stone men who frown upon such close relations with the Protavic people, but they are the minority.

It is Tradul Igladac who currently leads the stone men, a cerulean-skinned man with wild coppery hair and a matching beard, as well as a physique that rivals the brawny body of Chabal. He recently succeeded his father and like his old man, he is in favour of preserving the friendship that exists between his tribe and ours. For this reason, when he is invited to the harvest feast, he comes across the Croglatol with a hundred of the Rodac's finest to participate in the festivities.

It is during this festival that Tradul, with a belly full of blood curd and sacred mead, sees Sitrun for the first time.

The favourite daughter of An demonstrates her gift, as she does during every feast. She bares her body before an audience of hundreds, anoints her flesh with honey and basks in a cloud of bees, who swarm all over her skin without stinging her once. The leader of the stone men is utterly enraptured by her performance and when it comes to an end, he strides forward and declares his intention to take Sitrun as his lover.
>>
Glotradan and her priestesses are overjoyed with this prospect. They are all too happy to give away Sitrun to another tribe and make her someone else's problem. With the holy woman gone, her cult's influence will be destroyed and there will be one less faction to contest the authority of the sisterhood.

The reformists wish to deny Tradul. They were opposed to the stone men being invited to this feast in the first place, as they think very little of the Rodac and the cruelty with which they treat their slaves. They are in favour of breaking the bond between the beast-bringers and stone men and breaking Tradul's heart by refusing him would be a step in the right direction.

As for Sitrun... For the first time in her life, the young woman becomes lucid and speaks clearly, for all to hear. For once, no interpretation is needed.

The favourite daughter of An will agree to lay with Tradul and his partner, as long as the Protavic tribe declares her its sole leader. The heads of every village must agree to serve her and elevate her above all other authorities. Sitrun will then ask Tradul to allow his tribe to unite with hers, for the stone men and the beast-bringers to become one people, for (almost) all of the Croglatol to unite under one banner. Together, they shall reign over the great lake, as will their children, and the children who come after them.

The sisterhood and the reformists are equally astonished and appalled by the suggestion. To them, the thought of granting Sitrun such power is unthinkable, as is the chaos that might come from such a sudden union. Cultures are guaranteed to clash and internal strife is inevitable. Yet the ambitious plan of Sitrun has swayed a few of the tribe's leaders. After all, how long might it take before the Protavic people get another opportunity to peacefully unite the peoples of the Croglatol?

Our tribe could give Sitrun to Tradul with no strings attached. Her influence over our tribe will evaporate and the bond between the stone men and the beast-bringers will likely grow stronger than ever before.

Our tribe could refuse to give Sitrun to Tradul at any cost. The lovestruck leader of the Rodac will be outraged and the relationship between the two tribes will suffer greatly. However, our tribe will retain Sitrun.

Our tribe could grant Sitrun the authority that she desires. As the sole ruler of our tribe, she will seek to unite the Protavic and Rodac peoples by coupling with Tradul. Who knows what chaos might come of this?

>Give Sitrun to Tradul with no strings attached.
>Refuse to give Sitrun to Tradul at any cost.
>Grant Sitrun the authority that she desires.
>>
>>6061940
>>Grant Sitrun the authority that she desires.
>>
>>6061940
>Grant Sitrun the authority that she desires.
the Machiavelli in me wanna go for the 2nd, but the jester wanna go with the 3rd one
>>
>>6061940
>Grant Sitrun the authority that she desires.
Autistic Goddess-Queen
>>
>>6061940
>Agree, on the condition that we may keep a council beneath the Sitrun and Tradul
Our elder council is wise, they still have much to provide for the entire populace. While Sitrun and Tradul could make a good Queen and King, they must not trample the people.
While I would prefer a council heavily skewed toward the Protavic, the Rodac must also be included here, as they too are made subjects of this unity.
>>
>>6061940
>Grant Sitrun the authority that she desires.
POWER! POWER! I'm >>6061504, again.
>>
>>6061940
>Grant Sitrun the authority that she desires.

Also happy this quest is back !
>>
I believe many stats will tank if we convert to monarchy, just like that. People will die.
While the Rodac have chosen Tradul as their ruler (meaning they are more likely to accept this marriage), we never chose Sitrun as ours. Our council rules the protavic, and transferring power like this is certain to make many people upset.
By retaining some council power we can soften the transition, dampening the consequences.
>>
>>6062023
makes sense, let's try having a council as well
>>
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>The civilisation gets a major demographic shift.
>The civilisation gets +5887 Population.
>The civilisation gets -0.5% Rate of Growth.
>The civilisation gets +0.2 Technology.
>The civilisation gets +0.05 Culture.
>The civilisation gets +0.1 Militarism.
>The civilisation gets +10 Productivity and Security.
>The civilisation gets -5 Health and Education.
>The civilisation gets -10 Equality and Happiness.
>The civilisations -20 Cohesion.

It is beyond belief. Just like that, the leaders of the Protavic tribe give away their authority and declare that they serve Sitrun, she who reigns above all others. Glotradan is left speechless and though the reformists are furious, they are greatly outnumbered. They have no choice but to acquiesce.

Sitrun holds up her end of the bargain. She allows herself to be brought before Tradul and given to him, according to her terms. Her wisdom guides the Protavic people – she will only join him if his tribe joins with ours to create a single great people, which they shall lead together. Lovestruck and drunk as he is, Tradul agrees. The two greatest tribes of the region shall become one and take on a new name. They shall become the Croglatovic – the people of the great lake.

The hundreds of revellers partaking in the feast cheer and redouble their efforts to celebrate with this wonderful revelation. However, once the festival is over and the influence of sacred mead has worn off, many are astonished by the decision – Anamilivic, Protavic and Rodac alike. This is the most impactful decision that has been made in the history of the Croglatol, so impactful that time shall be recorded according to the number of harvest feasts that have passed since this fateful day. This is the beginning of Crototim – the age of the lake.

Those with reformist sympathies among the Anamilivic or conservative tendencies among the Rodac react poorly to this development. On both sides, there is a lot of concern that the tribe on the other side of the lake will have undue influence on theirs. One of the greatest issues is how the two different peoples treat their slaves – the penal system of the beast-bringers is seen as soft and inefficient by the stone men, while the chattel system of the Rodac is seen as monstrous and cruel by the Anamilivic.

The goat-herding stone men who live in the foothills suffer from weakness due to the thin air and irritable bowels due to goat milk, lowering the average health of the tribe. Similarly, the rate of literacy among the Rodac is far below that of the Anamilivic and Protavic. However, the martial and utilitarian way of life practised by the stone men makes them far more productive and vigilant than the beast-bringers.

In the end, despite the unification of the tribes as supposedly one people, they still remain diverse and loyal to themselves rather than this new Croglatovic nation.
>>
There is also the matter of Tradul and Sitrun, who now rule over (almost) all of the tribes of the Croglatol together. Their word is law – though the village leaders still handle the day-to-day affairs, they can impose any change that they want upon the Croglatovic and strike down any decision made by the great families if they disagree with them. That is the primary disadvantage of this agreement.

Slowly but surely, the years creep past, full of teething issues. For the common man, little has changed but for the leaders of the Croglatovic, it is a tense and difficult time, full of arguing over minutia whenever they gather for great feasts. Before anyone knows it, ten years have gone by and a generation has passed since the emergence of these great people.

Glotradan has become an old crone but she still remains active and still guides the drobrac as their high priestess. Though Chabal remains a slave, the family that he serves effectively allows him to live like a free man and pays great attention to his wisdom – their village head is little more than his mouthpiece. As for Sitrun herself, though she has become into a true woman and carried three children since that fateful feast, she does not look as though she has aged a day.

During a festival, the leaders of the Croglatovic gather to discuss the latest issues and the greatest among them is the Sitrunic. Many of the Protavic, the lakeside Rodac and even some of the Anamilivic have adopted a new way of life that blends the cunning of the beast-bringers, the strength of the Rodac, and absolute devotion to Sitrun.

The sisterhood, reformists and Rodac conservatives all want to put a stop to this development, while the cult of Sitrun wishes for more people to adopt the Sitrunic way. It is the path to unity, or say they claim. As for Tradul and his divine lover, they are too busy hosting the feast to influence this particular decision.

Our civilisation could rehabilitate the Sitrunic. They have gone too far. They must abandon their beliefs and be reincorporated into their original tribes.

Our civilisation could shun the zealots. The Sitrunic sect must be kept apart from the rest of the tribe so that they cannot convert anyone else.

Our civilisation could segregate the tribes. The tribes cannot be allowed to influence each other. They must retain their identities, at all costs.

Our civilisation could refuse to interfere. Those who wish to adopt the Sitrunic way of life should be allowed to do so. Why stop them?

Our civilisation could enforce Sitrunic beliefs.. The people of the Croglatol must unite, even if they unite under the banner of Sitrun's cult.

>Rehabilitate the Sitrunic.
>Shun the zealots.
>Segregate the tribes.
>Refuse to interfere.
>Enforce Sitrunic beliefs.
>>
>>6062149
>Enforce Sitrunic beliefs.
We need Cohesion and have enough Happiness to sacrifice for it.
>>
In addition, over the past decade, a few other events have occurred, thanks to the prior actions of the Protavic tribe.

A significant portion of Grovic boys have been raised to serve as proud blood-drinking soldiers, greatly increasing the size of the Croglatovic standing military.

Similarly, a large number of slaves and thralls have been successfully rehabilitated and accepted by the Croglatovic people – at least, by the Anamilivic. The Rodac still believe that once a slave, always a slave.

As for Capugril of the Shopac... He never returned from his voyage. Perhaps he died during his journey down the coast, or perhaps something in the southern lands slew him and his companions, some sort of dire beast or hostile tribe. There's even a chance that he found a paradise so wondrous that he lost any desire to return. Maybe he was lying from the very start. His fate is impossible to know, but his disappearance has killed any desire to seek out these rolling hills in the distant south.

The significant drop in the rate of growth is due to how infertile much of the Rodac lands are. A fraction of their territory, seized from the Drocravic over a century ago, is suitable for the growing of crops, but it isn't enough to allow the stone men to reproduce at the same rate as the beast-bringers. While the Anamilivic and Protavic are able to feed plenty of children with an abundance of food, many Rodac have no choice but to subsist on goat, with little surplus to feed any children they might have.
>>
>>6062155
is this continuing the doot or it's stuff you forgot to post ?
>>
>>6062165
It's extra information not in the original post due to the lack of space.
>>
>>6062149
>Enforce Sitrunic beliefs.
I would have refused to interfere, but our cohesion is down in the dumps. We need to up this stat.
>>
>>6062149
>>Enforce Sitrunic beliefs.
>>
>>6062149
>Refuse to interfere.
not gonna interfere for the cohesion, but not gonna outright support since our hapiness isn't great either.
>>6062155
interesting to see that we'd outgrow the stone guys in the long run.
>>
>>6062149
>Enforce Sitrunic beliefs.
Seems gud, also RIP ship man :(
>>
>>6062149
>Rehabilitate the Sitrunic.
>>
>>6062218
Ship man 'could' return, maybe. We dont know what happened to him. Yes, I am coping
>>
>>6062149
>>Refuse to interfere.
RIP to the council. Would've +1ed that suggestion but was at work.
>>
>>6062149
>Enforce Sitrunic beliefs.

In for a penny in for a pound, the time of the Prophet Queen and her consort is upon us
>>
>>6062149
>>Enforce Sitrunic beliefs.
>>
>>6062149
Fanatical cultists led by possibly immortal alien, in a society of slaves and blood drinkers. What could go wrong?
>Enforce Sitrunic beliefs

By the way I think at this point our lake is overfished and possibly also polluted. Also unless we have access to paved roads or canals or anything which would make transportation of bulk wood, coal and ore feasible, and considering we developed shaft mining, it is certain at this point our mines are not running even close to full output, and already majority of labor to the south of lake is engaged in hauling, not in mining. In fact I would say it is becoming economically unfeasible to mine anymore. Maybe a good crisis scenario?
>>
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>The civilisation gets a major demographic shift.
>The civilisation gets -0.05 Culture.
>The civilisation gets +10 Cohesion.
>The civilisation gets -5 Productivity and Security.
>The civilisation gets -10 Equality and Happiness.

The tribal leaders who raised this issue and are troubled by this development are appalled by the decision that is made. Many of the village heads, even those who have not converted to the Sitrunic way, believe that conversion is necessary in order to unify the peoples of the lake. All of the Croglatovic must follow a single way of life, if they are to prosper. Once the feast comes to an end, it is recommended to Sitrun and Tradul that the tribes should be compelled to adopt the Sitrunic way of life. They agree with this decision and lend it their support.

Henceforth, only elders who have embraced the Sitrunic way are allowed to teach children and only Sitrunic drobran are allowed to lead ceremonies. The old ways must be abandoned – the way of Sitrun is the only path forward. Many of the more traditional Anamilivic and Rodac are outraged by this decision and shun the Sitrunic cult, by refusing to work with them and in some cases assaulting them.

Yet this is not enough to dissuade over a thousand people from adopting the Sitrunic way of life over the course of the next year – the Protavic are especially susceptible to the cult's influence. By the time that the next harvest feast comes around, there is no true beast-bringers left. The vast majority of Protavic traditions are still practised by the Anamilivic and Sitrunic, yet those groups observe many customs that the beast-bringers would have once sneered at as 'lesser.'

The atmosphere at the next harvest festival is tense, as many of the Anamilivic and Rodac leaders chafe at the thought of having to mingle and work with the growing Sitrunic bloc. Nevertheless, they have business to discuss. Tensions between the reformists and the conservative Rodac have reached a breaking point and every feast seems to be marked by scuffles between the two factions. The disagreement is over the treatment of slaves; the reformists are offended by the cruelty of the stone men and the Rodac diehards are disgusted by the softness of the Anamilivic. As for the Sitrunic, they tend towards the Rodac style of slavery, without the tradition of pit-fighting.

Our civilisation could enforce Anamilivic reforms. Slavery should be nothing more than a temporary form of punishment.

Our civilisation could impose the Rodac method. Slaves are meat, lesser people who live to serve and entertain their betters.

Our civilisation could adopt the Sitrunic way. Slaves are tools, to be used responsibly until they eventually break.

Our civilisation could let each group keep its traditions. There is no need to force any tribe to abandon its customs.

>Enforce Anamilivic reforms.
>Impose the Rodac method.
>Adopt the Sitrunic way.
>Let each group keep its traditions.
>>
>>6062465
>Enforce Anamilivic reforms
>>
>>6062465
>Our civilisation could adopt the Sitrunic way. Slaves are tools, to be used responsibly until they eventually break.
>>
>>6062465
>Enforce Anamilivic reforms.

Happiness is at 20 and in the red. We can’t afford a dip in it at all right now. Even if it’s a hit in productivity we need to make the slave caste happier now to get out of the red and avoid a rebellion.
>>
>>6062465
>Enforce Anamilivic reforms
But we should keep pit-fighting. It is entertainment, while also assuring we have fighters.
>Offer ex-slaves to fight in the pits full time, doubling as warriors when needed.
Our warrior caste can train them, and hopefully give some Vuvovic influence
>>
>>6062465
>Enforce Anamilivic reforms.
>>
>>6062589
This is a good idea.

>>6062465
>Enforce Anamilivic reforms but keep voluntary pitfighting
>>
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>The civilisation gets a minor demographic shift.
>The civilisation gets +0.05 Culture.
>The civilisation gets +0.03 Militarism.
>The civilisation gets +10 Equality.
>The civilisation gets +5 Cohesion and Happiness.
>The civilisation gets -5 Security.
>The civilisation gets -10 Productivity.

It is decided that while the Anamilivic reforms should be adopted by every Croglatovic tribe, the fighting pits should remain open. Free folk should be able to fight in these pits, not just a method of resolving disputes but as a form of entertainment and friendly competition, much like the contests of intellect that the Anamilivic and Sitrunic practise. In fact, these makeshift arenas shall become home to those games as well and shall serve as the hub of every village, where everything of import happens.

Sitrun and Tradul approve this decision. Despite the protests of the conservative faction, the stone men adopt the penal system and are compelled to treat their slaves with greater respect and to give them the chance to atone for their crimes and serve the chiefdom as free folk. However, after all of the cruelty that they have been treated with throughout their lives, many of the Rodac thralls resent their master. Some of those who are freed after their re-education use their newfound freedom to enact revenge. Fortunately, the vast majority are grateful for the social mobility that they have been given and contribute to society.

Ultimately, this new tradition of pit-fighting serves as an excellent source of amusement for the tribe, a distraction from the tension that comes with the new order. Children and adults alike cheer on their favourites and even place bets on who they believe will win, in an early form of gambling. Unfortunately, when the next feast comes about, Sitrun instates a new law that destroys a great deal of good will that might have been earned with this development.

With each year, every last Croglatovic man and woman must give a tenth of their toroc to the Igladac family. The responsibility of collecting this shell money is given to the blood-drinking warrior caste and it is a duty that distracts them from other tasks such as catching criminals, guarding traders and watching the Scagravic border.

As expected, all but the most devoted Sitrunic are displeased with decision. Everyone is a little worse off and everyone is a little less loyal to the Croglatovic project, except for the ruling family. With this tax, their village becomes the wealthiest in the region. It remains to be seen what they shall spend this wealth on.

>The civilisation gets -5 Equality, Cohesion, Prosperity and Security.

Three more seasons pass and the next harvest festival comes around and with it, a new issue – the Scagravic. In particular, those who claim to be loyal to the Croglatovic are the problem.
>>
One of the Scagravic colonies who pay lip service to the chiefdom is led by a charismatic woman known as Blos hacan of Drogram. She has been preaching to those among the Anamilivic who have lost faith in the wisdom of Glotradan and refuse to convert to the Sitrunic way of life. This wild woman has convinced hundreds of them to abandon their way of life, that the Croglatovic walk the path to ruin and that the land shall punish them for their hubris. She insists that the only way to survive is to live among the trees, as the Scagravic do.

Many of the Anamilivic have listened to Bloshacan's words and left their families behind, to seek out great blackwood trees and live high above the forest floor like noble savages, beyond the reach of predators or civilisation. In their eyes, it is a better life than what the Croglatovic have to offer them.

The village heads discuss what demands they should make of the Scagravic colonies...

Our civilisation could allow Bloshacan to do as she wishes. If the people want to become tree-dwelling savages, why stop them?

Our civilisation could demand an end to the conversion. Those who have been converted may remain with the Scagravic, but no more can join them.

Our civilisation could re-educate those who were turned. The Anamilivic who lost their way shall be taught the way of Sitrun.

Our civilisation could convert them all to the Sitrunic way. Every last tree-dweller shall learn to serve An's favourite daughter.

Our civilisation could make slaves out of all of them. For their crimes, the Scagravic must surrender their freedom and serve the Croglatovic as thralls.

>Allow Bloshacan to do as she wishes.
>Demand an end to the conversion.
>Re-educate those who were turned.
>Convert them all to the Sitrunic way.
>Make slaves out of all of them.

And if they refuse to heed the demands of the Croglatovic, then the people of the lake shall have to take action...

Our civilisation could threaten to cast them out of the Croglatovic. They shall be denied the fruits of civilisation for evermore if they do not cooperate.

Our civilisation could threaten to forcefully enslave them all. If they refuse to obey the Croglatovic, then they shall be forced into servitude.

Our civilisation could threaten to drive them away from our borders. They will chased out of their trees and away from the Croglatol if they refuse our demands.

Our civilisation could threaten to burn down their trees with topran. If they remain defiant, then they shall be burned alive in their blackwood homes.

>Threaten to cast them out of the Croglatovic.
>Threaten to forcefully enslave them all.
>Threaten to drive them away from our borders.
>Threaten to burn down their trees with topran.

Please choose one option from each of the two groups.
>>
>>6062720
>Allow Bloshacan to do as she wishes.
It's worth sacrificing population for hapliness and cohesion.
>Threaten to cast them out of the Croglatovic.
They can build their own savage tribe if they want to. Our descendants will crush them. The best thing for our tribe is to release all of the building pressure.
>>
>>6062720
>Convert them all to the Sitrunic way.
>Threaten to burn down their trees with topran.
>>
>>6062720
>Allow Bloshacan to do as she wishes.

Fuck it. Why not? If they want to live in trees they can live in trees. I really don't want to deal with any fall out from fight them when we're in such a precarious state. Just pay your fucking taxes and we're good.

>Our civilisation could threaten to drive them away from our borders. They will chased out of their trees and away from the Croglatol if they refuse our demands.

Also QM isn't our happiness at 25 and not 20 now?
>>
>>6062728
Sorry, in the post I typed "The civilisation gets -5 Equality, Cohesion, Prosperity and Security." when I meant "The civilisation gets -5 Equality, Cohesion, Prosperity and Happiness." I messed around the values a bit and forget to update things.

The image is correct, the post isn't - Happiness is currently at 20. Sitrun's taxes undid the progress made by the fighting pits.
>>
>>6062720
>Allow Bloshacan to do as she wishes.
All the best wishes to them. The lake is already starting to get crowded, they might as well go make the forest more habitable.
Hopefully we can continue to trade with them
>>
>>6062720
>Demand an end to the conversion.

>Threaten to drive them away from our borders.
>>6062730
alright then
>>
>>6062720
>Make slaves out of all of them.
>Threaten to burn down their trees with topran.
>>
>>6062720
>>Make slaves out of all of them.
>Threaten to burn down their trees with topran.
>>
>>6062720
>>Make slaves out of all of them.
>Threaten to burn down their trees with topran.

A good war will improve everyone's mood
>>
>>6062720
>Allow Bloshacan to do as she wishes.
>Threaten to drive them away from our borders.
We don't need more slaves, we need tech breakthroughs and to unify our people against external threat.
>>
>>6062720
>Demand an end to the conversion.

>Threaten to drive them away from our borders.
>>
>>6062720
changing my vote>>6062724
to :>Make slaves out of all of them.
>>
>>6062720
>Allow Bloshacan to do as she wishes.
>Threaten to drive them away from our borders.
>>
Locking the vote there.
>>
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>The civilisation gets a major demographic shift.
>The civilisation gets -1108 Population.
>The civilisation gets +0.1% Rate of Growth.
>The civilisation gets -0.05 Culture.
>The civilisation gets -0.02 Militarism.
>The civilisation gets +5 Health, Education, Cohesion and Prosperity.
>The civilisation gets -5 Security.

The leaders of the chiefdom are divided between the subjugation of these thankless tree-dwellers and allowing this tribe to leave the Croglatovic with the Anamilivic who chose to abandon their roots. In the end, it is the second choice which wins out over the first. Though Tradul is furious with this decision, Sitrun soothes him and stops him from striking it down. She says that a worker that cannot work is of no use to its colony. And so, the tree-dwellers are allowed to do as they will.

Hundreds of Anamilivic tribesmen displeased with Sitrun's reign are seduced by the promises of Bloshacan. Even thirty or forty of the blood-drinkers are swayed by her words. Leaving civilisation behind, they take to the trees and sever all ties with the Croglatovic. They no longer feel any loyalty towards the chiefdom. Once the exodus is complete, over a thousand men, women and children have fled into the Grascan to live as Scagravic, alongside those that already dwelled in the trees. Entire villages lie empty and abandoned.

While there is some displeasure towards this decision among the Anamilivic who have lost their friends and family to the forest, it is balanced by the fact that many malcontents have now left the Croglatovic behind and no longer spread their misery to others. Those who remain have at least a little faith in the chiefdom. Besides, there are many who thought that the Scagravic contributed nothing in the first place, and there might be some truth in this. They did little aside from live in their trees like savage animals, living in hollows in the blackwoods and using only the most primitive tools to survive.

The average life span of the chiefdom rises a little, as there are no longer any fools falling from the great trees that they live in and breaking their necks. At the very least, those idiots are no longer part of the Croglatovic. Similarly, those who were swayed by the promises of Bloshacan were the less civilised and educated members of the Anamilivic – those who are left behind are the wiser of their tribe. Finally, there is the fact that they left behind the trappings of civilisation, which they had to disavow. Their shell money, their tools, all of their belongings are for the taking, to be distributed among those who remained loyal.

Unfortunately, other than the sudden exodus of eleven hundred tribesmen, there is one problem that has arisen because of this. Like the Scagravic to the east, these tree-dwellers have no qualms about causing trouble for the Croglatovic if it benefits them, from chasing off Anamilivic who come too close to their blackwoods to stealing the pigs of swineherds.
>>
Another year passes and the Sitrunic continue to spread the word. As more slaves are rehabilitated and accepted into the chiefdom as free folk, they devote themselves to the way of Sitrun, as do many Rodac and Anamilivic who have been swayed by her cult. By this point, the Sitrunic are the most numerous tribe among the Croglatovic and for the most part, they are all very loyal to the chiefdom and pleased with how Sitrun has led it – Tradul is considered little more than her consort, a queen's drone, but this is not said out loud.

>The civilisation gets +5 Cohesion and Happiness.

As the next harvest feast comes around, the Scagravic remain a hot topic – but it is not the tree-dwellers to the north that interest the leaders of the tribes. No, it is the Scagravic directly to the east of the great lake who are the issue this time. They have been hostile towards the Rodac since time immemorial and they were hostile towards the Protavic people ever since they accepted the northern tree-dwellers as vassals of their tribe – for what good that was worth.

Every couple of months, there is a minor border skirmish. A couple of dozen tree-dwellers cross the rivers on primitive rafts to steal swine or women, only to be beaten back by the blood-drinkers who stand guard. Once or twice a year, they even manage to elude the warriors and bring their ill-gotten gains back to their colonies. It is suspected that several thousand Scagravic must live in that patch of thick woodland, trapped between the foothills of the Sharoc and the Croglatol.

Not only would their trouble-making come to an end if they were dealt with somehow, but the Croglatovic would truly control the entirety of the Croglatol. They would also be free to row past the eastern shore of the great lake without having to worry about tree-dweller arrows raining down on them, which would make the transportation of goods a lot easily.

Our civilisation could leave the eastern tree-dwellers alone. They are little more than a nuisance in the grand scheme of things, there's no need to waste any energy on them.

Our civilisation could offer gifts in exchange for peace. The Anamilivic and Sitrunic still practise the old tradition of beast-bringing, which may mollify the tree-dwellers.

Our civilisation could drive the Scagravic out of the woods. They should be forced to relocate – it doesn't matter where, just away from the banks of the Croglatol.

Our civilisation could take as many slaves as possible. Several thousand tree-dwellers means several thousand potential thralls. This free labour should be put to good use.

Our civilisation could burn down their colonies with topran. Once the black stuff starts to burn, it never stops. Wipe them all out and clear this woodland away.

>Leave the eastern tree-dwellers alone.
>Offer gifts in exchange for peace.
>Drive the Scagravic out of the woods.
>Take as many slaves as possible.
>Burn down their colonies with topran.
>>
>>6063230
>Drive the Scagravic out of the woods.

The Croglatol is ours.
>>
>>6063230
>Take as many slaves as possible.
>>
>>6063230
>>Take as many slaves as possible.
>>
>>6063230
>Burn down their colonies with topran
While the deathtoll would be high, they are all basicly enemies of our people. The bleedinghearts of our populace is likely to understand, since our reasoning is good.
>>
>>6063230
>Leave the eastern tree-dwellers alone
This is the best. They don't have neither military, technology, economy, nor culture to threaten us - they are savages, a dead end. We can use them to keep our warriors sharp, and our population distracted from internal struggles.

We can expand northwards as is needed and just kill and drive away any Scagravic which causes trouble. Settlement to their eastern core lands will be prohibited for now.
>>
>>6063301
You know what, I agree
>>6063295
Changing my vote to
>Leave the eastern tree-dwellers alone.
>>
>>6063230
>Take as many slaves as possible.

I am sick of this pansy shit, murder these fuckers
>>
>>6063230
>Leave the eastern tree-dwellers alone.
>>
>>6063234
Switching to

>Leave the eastern tree-dwellers alone.

Because I’m a pansy cuck beta male that likes watching my Sitrunc wife get fucked by virile Scagavic and then I thank them for the privilege of letting me raise their children.
>>
Locking the vote there.
>>
>>6063230
>>Burn down their colonies with topran.
>>
>>6063494
seems like I was late, oh well
>>
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>The civilisation gets -0.03 Militarism.

Once again, the leaders of the Croglatovic are divided between leaving the Scagravic in peace and subjugating them. Once again, it is the pacifists who win the argument. The status quo is maintained. Though the Rodac diehards and the more bloodthirsty Sitrunic are displeased by this decision, the Anamilivic and the softer followers of Sitrun are relieved – they see no reason for conflict, as the Scagravic are barely a threat at all. A hundred and fifty blood-drinkers patrol the rivers to the north and south of their territory are more than enough to keep them at bay.

Another year passes and as autumn approaches, the drobrac declare it to be a good year. There shall be enough surplus for the Croglatovic to invite representatives from all of the river and coastal tribes. Sure enough, leaders from each of those clans arrive at the harvest feast to enjoy the hospitality of the great lake. Painted men, wing-stitchers, thin folk, rock-eaters and river bugs – who are seemingly normal people – they all show up to pay their respects to Sitrun, the lady of the lake.

It is at this great feast that the favourite daughter of An declares that a colony and its queen must have a hive. Tradul serves as her interpreter – it is not enough for a hundred Croglatovic villages to surround the great lake, there must be a single seat of power where all of these feasts can be held and where the family of Igladac shall rule from.

Of course, the responsibility of overseeing the construction of this seat of power falls to the various tribal leaders who serve the Igladac dynasty. Labourers and craftsmen who work on this project shall be paid with the shell money that the ruling family has accrued with their recent tax, but it is difficult to determine the right spot for this new hub.

Our civilisation could choose the populous northern bank. The most populated area with the largest villages. Using one of them as the foundation will give construction efforts a headstart.

Our civilisation could choose the fertile southern shore. Crops grow especially well here. The abundance of food here will ensure that the people of this great village shall never starve.

Our civilisation could choose the prosperous Choslitol. A spot near where the Croglatol flows into this river would be an ideal location for a trading hub and serve as the heart of Croglatovic commerce.

Our civilisation could choose the rugged southeastern foothills. Though the air here is thin, this land is very defensible and a source of good stone, which might be a good building material.

Our civilisation could choose an artificial island. Sitrun and Tradul shall be honoured with a project of titanic proportions that shall likely take decades, if not centuries before it sees completion.

>The populous northern brank.
>The fertile southern shore.
>The prosperous Choslitol.
>The rugged southeastern foothills.
>An artificial island.
>>
>>6063544
>An artificial island.
>>
>>6063544
>The prosperous Choslitol.
This will make diplomacy and expansion easier in the future.
>>
>>6063544
>The prosperous Choslitol.

I hate you all, I want an actual war again. We used to drink the blood of our foes and now we just let them sit around.
>>
>>6063544
>The prosperous Choslitol.
This seems the most future-oriented, and generally most central placement we could do. Aside from an island, of course
>>
>>6063544
>The prosperous Choslitol.
a shame that the pacifists went with leaving them alone instead of gifts to try swaying them
>>
>>6063544
>The prosperous Choslitol.


>>6063560
>a shame that the pacifists went with leaving them alone instead of gifts to try swaying them
I would've, but leaving them alone already had the majority, and we're doing ok but not great on prosperity.
>>
>>6063544
>The prosperous Choslitol.

The waters enter the Croglatol from many sources; but they leave as a single mighty flow.
This point is more symbolic of the unity of our merged peoples.
>>
>>6063544
>The prosperous Choslitol
>>
>>6063544
>The prosperous Choslitol.
>>
>>6063544
>The rugged southeastern foothills.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Prosperity.

It is decided. The Igladac family shall relocate to a village on the western bank of the Croglatol, just north of where the Choslitol begins. The ground there is high enough that it rarely floods and the family there shall surrender their homes to house the chief and his close relatives. More homes shall be built to house the displaced villagers and the workers drawn to the site and with time, this village shall transform into something new. It shall be called Ancron, a hive worthy of a queen such as Sitrun.

Even in its first year, this settlement draws great attention from river merchants from the Croglatovic and from foreign tribes. They are eager to peddle their wares to the rulers of the chiefdom as well as the workers drawn by the promise of payment, and the site has made it particularly easy for these traders to arrive in their droves.

And though it is not unexpected, even more of the Rodac and Anamilivic tribes have converted to the way of Sitrun. Almost half of the population now devote themselves to the favourite daughter of the Allmother.

>The civilisation gets +5 Cohesion and Happiness.

Unfortunately, an issue arises at the next autumnal feast.

For quite some time, the Rodac have relied on slave labour to extract copper ore from the foothills of the Sharoc and transport it to their lakeside territories, to be refined and made into tools. This process has been hindered by the Anamilivic reforms, which have already caused the slave population to drop by a third of its previous number. The fact that the tribesmen on the northern side of the lake refuse to mine whatsoever and rely on the southerners to supply their copper makes matter worse. Simply put, the chiefdom is no longer producing enough of this metal to meet its needs. It barely was in the first place, but now the situation is getting worse.

Our civilisation could scale back the usage of copper. There is no need to use this precious metal for everything. Why shouldn't they revert to using stone tools, like their ancestors did?

Our civilisation could encourage the free folk to mine. Anyone who is willing to go to the foothills to extract ore shall be paid handsomely for their willingness to risk their bodies.

Our civilisation could allow the price of copper to rise. This is just the way of the market. People will have to learn to pay more for their tools, and take better care of them in the future.

Our civilisation could reverse the slave reforms. The Rodac diehards insist that the coddling and liberation of slaves is responsible for this mess, and yearn for the return of the bad old days.

>Scale back the usage of copper.
>Encourage the free folk to mine.
>Allow the price of copper to rise.
>Reverse the slave reforms.
>>
>>6063787
>Allow the price of copper to rise.

Tis the market, people will adapt
>>
>>6063787
>Encourage the free folk to mine.
let proper workers gather it and keep our supplies in check while at it.
>>6063791
our happiness and equality are already low, anon
>>
Fuck. We are at the only place where mountains are nearby navigable river >>6060793. Mining and export of metals is our niche. I think we have to revert to slaves - use the Scagravic as source. I really want to not having to rely on slaves but I think it is inevitable. We will also have to switch currency from shells into metals as we expand towards shore to maintain economic supremacy of our core lands.

Is there any way to exploit our mines without using slaves?
>>
>>6063799
I will quickly clarify the scale of the region. The entirety of the Grascan is massive - roughly as large as Western Europe, several hundred miles in width and length.
At its widest point, the Croglatol spans more than a hundred miles - it truly is a great lake. As for the Choslitol, it is easily three or four hundred miles long and at its narrowest point, where it emerges from the Croglatol, it is around a fifth of a mile in width. It is a very significant river, as are all of the rivers visible in >>6060793.
The four eastern tributaries as seen in >>6056636 are still dozens of meters in width at their widest, where they flow into the Croglatol. They are all navigable by Croglatovic canoes, though this ceases to be the case as one approaches the foothills and elevation becomes an issue.
All of this is to say that there are likely dozens, if not hundreds of possibly navigable rivers in the Grascan which are just too small to be depicted on a map on the scale of >>6060793, some of which flow from the Sharoc just like Croglatol's tributaries.
But you are right in saying that the Croglatovic people are in the ideal position to exploit the bounty of the Sharoc, better than any other group in the Grascan.
>>
Fuck it.
>>6063787
>Introduce draconic tax on exports of all ore and metals
This will instantly alleviate mining demand and over time will make metals relatively affordable. It also gives us tech advantage over most if not all tribes downstream. I know this may tank our prosperity but otherwise we would have this vicious cycle where efficiency of mines decreases so there's constant need to bring in more and more slaves - just kicking the can down the road until we cannot anymore. As other anon said, slavery stagnates societies.
>>
>>6063787
>>Encourage the free folk to mine.
>>
>>6063787
>Scale back the usage of copper.
>>
>>6063787
Encouraging the free folk to mine will probably adversely affect health and prosperity, and improve productivity and maybe equality. I could see combining such a reform with >>6063827's draconic tax.

>Encourage the free folk to mine.
>Introduce draconic tax on exports of all ore and metals

Otherwise I'm fine with letting the price of copper rise, we have a little bit of prosperity to spare. At least our people won't be choking on rock dust.
>>
>>6063787
>>Encourage the free folk to mine.
>>
>>6063787
>Allow the price of copper to rise.
>>
>>6063787
>>6063827
If possible, I would like to combine export tax with
>Allow the price of copper to rise
We don't have strategic need for copper. Encouraging free folk to mine undermines free economy and gives unneeded power to nascent palace elites. Better to not stifle invisible hand of market if it can be helped.
>>
>>6063787
>Allow the price of copper to rise.
>Encourage the free folk to mine.

Hopefully the rising prices will make the job of a copper mining more appealing to free folk.
>>
>>6063787
>Encourage the free folk to mine.
>>
>>6063787
>Allow the price of copper to rise.
>>
Locking the vote there, though it will be a few hours until I will be able to put out an update.
>>
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In the meantime, have a version of the >>6063787 spreadsheet with the correct Civilisation Demographics. I forgot to copy and paste over that information on that update.
>>
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>The civilisation gets +5 Equality.
>The civilisation gets -5 Health, Education and Prosperity.

After the feast, knowledge of this growing shortage is spread throughout the Croglatol. Copper shall become more scarce and more valuable – those who are willing to mine it shall be able to earn a great deal of shell money. The allure of wealth encourages some of the Croglatovic to overcome superstition and venture into the foothills, to work alongside the slaves in the acquisition of valuable ore. Some are even to serve as haulers and spend their days hauling carts full of copper-rich stone back to the banks of the great lake, in exchange for a few toroc.

While the value of copper does rise and many tribesmen find themselves worse off, the impact isn't as dramatic as it could have been. As for the Croglatovic who took up this backbreaking work, they find themselves enfeebled by the thin air of the foothills and far more likely to suffer from injury in this line of work. Not only that, but all of the time that they toiling in this desolate region prevents them from honing their intellects – they simply lack the energy for it. Whenever they aren't working, they're resting.

As for the good news, the supply of copper remains stable and though tools are more costly, the productivity of the chiefdom is not impaired. Not only that but the Anamilivic reformists are rather pleased with this development, even the more conservative stone men are upset by it. Heavy physical labour is no longer the sole purview of slaves.

A couple of seasons pass before terrible news spreads around the great lake. Tradul Igladac is dead.

Not so long ago, the chieftain of the Croglatovic people fought in the fighting pit of Ancron in an attempt to bring joy to the audience. Though he bested his opponent, a wound in his shoulder that he received during the bout soon began to stink and ooze a foul fluid. After a month, he was feverish, delirious and wracked with endless nausea. Before the second month had passed, he succumbed to his wound and left Sitrun without her lover and their two children without their father.

The feast that marks the end of summer is tense, with the stone men remaining apart from the rest of the chiefdom's leaders, murmuring among themselves. By now, the vast majority of the more open-minded Rodac have converted to the way of Sitrun. Most of those who still call themselves stone men are stuck in their ways.

So when the autumnal feast comes around, perhaps it isn't surprising that the heads of the remaining Rodac families present Sitrun with a demand – she must stand down and declare her son the new chieftain of the Croglatovic. The stone men follow the strongest man of their strongest family, and she is neither male nor Rodac. They will heed the will of Tradul's spawn, but they have no interest in serving a feeble-minded waif who speaks in riddles.
>>
Sitrun and Tradul once had three children, but their youngest died a few years ago due to sickness, in the midst of winter. The two remaining offspring are Adradan, their eight-year-old daughter and Gapil, their fifteen-year-old son, on the cusp of manhood in the Croglatovic. The truth is that neither of them are exceptional. Though the stone men wish for Gapil to become the chieftain of the great lake, he isn't particularly strong or wise or charismatic. He's just a boy, who is confused by his mother and was spoiled with the finest copper armaments by his father.

When Sitrun hears these demands, she initially doesn't respond. It takes a good few minutes of furious arguing between the leaders of the Sitrunic and the Rodac before she mumbles her response. Workers, drones, even the queen, they must all serve the hive. They do not get to choose their roles. Once it is thrust upon them, each bee must perform their duty or they will die.

… What in the Allmother's name is that supposed to mean?

Our civilisation could install Gapil as the chieftain. This will transfer executive power from Sitrun to her mostly ordinary son. This should please the stone men and limit Sitrun's influence.

Our civilisation could allow Gapil to lead alongside Sitrun. Together, mother and son shall rule the chiefdom. Hopefully this will appease the Rodac, but there's no telling if it will be enough.

Our civilisation could isolate the stone men. They shall be separated from the rest of the chiefdom and allowed to rule themselves in their own way, as a mostly autonomous vassal.

Our civilisation could grant the Rodac independence. The stone men shall be able to do what they want, apart from the Croglatovic. They will be their own tribe, free to do as they wish.

Our civilisation should tell the stone men to deal with it. Sitrun and Sitrun alone shall rule over the Croglatol. They need to learn to accept her authority and obey her will.

Our civilisation should demand the conversion of the Rodac. All of the stone men must convert to the way of Sitrun immediately. Those who refuse shall suffer for their disobedience.

Our civilisation could enslave all of the stone men. It's time to turn the tables. These slave-drivers shall learn what it's like to toil for the Croglatovic people as its thralls.

>Install Gapil as the chieftain.
>Allow Gapil to lead alongside Sitrun.
>Isolate the stone men.
>Grant the Rodac independence.
>Tell the stone men to deal with it.
>Demand the conversion of the Rodac.
>Enslave all of the stone men.
>>
>>6064297
>Tell the stone men to deal with it.
>Demand the conversion of the Rodac.

Do our best to convert the ones we can. For the most stubborn holdouts:

>Isolate the stone men.

They can take the son and have him as their sole ruler, see how it works out, lol.
>>
>>6064297
>Install Gapil as the chieftain.
>>
>>6064297
>>Install Gapil as the chieftain.
>>
>>6064297
>Install Gapil as the chieftain.
>>
>>6064318
>>6064321
>>6064344
You guys all want to put complete control of our giant civilization in the hands of a unexceptional 15 year old boy?
>>
>>6064354
Especially when the conversion of people to Sitrunism is the only thing keeping our Happiness *barely* afloat? Really? You want to piss off over half our civilization in order to coronate a teenage layabout? Not even share power? Shift everything entirely over to him? Why?
>>
>>6064297
>Isolate the stone men.
>>
>>6064354
Curbing Sitrun's influence is my goal. I know a majority of our civ will get pissed off, but it's a risk I'm willing to take.
>>
>>6064297
>Allow Gapil to lead alongside Sitrun.
Hopefully the mother's guidance will allow the son's 'reign' to be steered in a productive direction.
>>
>>6064297
>Allow Gapil to lead alongside Sitrun.
Once the boy has proven his strength, he may rule by himself. Until then, Sitrun will guide the tribe as she always has.
>>
>>6064367
I'm not the world's biggest Sitrun fan either, but the time to curb her influence was like 5 updates ago. At this point it makes way more sense to play the hand we're dealt and wait for her to die or get couped, rather than tank our stats when we can't afford it.

>>6064315
>>6064297
If my plan doesn't get enough backing, I will throw provisional support behind

>Allow Gapil to lead alongside Sitrun.
>>
>>6064297
>Allow Gapil to lead alongside Sitrun.

This is a Sitrunic empire fundamentally, demographically, religiously, politically. Sitrun was very much the winner of the special situation, this is the hand we've been dealt, no point in radically shifting such that the majority of our population is pissed off. She's the idol for the masses and decision maker behind the figurehead that was Tradul. Our civilization was just beginning to stabilize in terms of cohesiveness too, the status quo was working.

Telling the Rodac to fall in line feels to me like the hard choice that may be better in the long term even if it leads to conflict in the short term. A ordinary teenage boy leading isn't better overall for our civilization, and a split leadership may lead to conflict as two peoples back their respective horses. Hopefully his mother can rein him in or put him on a path of excellence eventually. This compromise will have to do.
>>
>>6064297
>Allow Gapil to lead alongside Sitrun.
>>
Sitrun does not age, at least not as fast as regular people. Why would we want to curb her influence at this point?

>>6064297
>Tell the stone men to deal with it
If they protest violently, kill them.
>>
>>6064297
>>Allow Gapil to lead alongside Sitrun.
>>
Locking the vote there.
>>
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>The civilisation gets -0.02 Militarism.
>The civilisation gets -5 Cohesion and Happiness.

A compromise is suggested, in an effort to maintain the status quo and avoid any unnecessary conflict. The son should be allowed to lead alongside the mother – he should take the place of his father and together, Sitrun and Gapil should rule over the Croglatol.

Begrudgingly, the stone men accept this decision and Sitrun's silence is taken as endorsement. The truth is that she has far less influence over her son that she did over Tradul. To her lover, she was everything, the divine made flesh. He would do anything for her. To her son, she is little more than the womb that he came from, a strange woman with such an odd mind that she was unable to raise him and had her handmaidens perform that duty instead. For that reason, Gapil has more in common with the Rodac than the cult of Sitrun, and he is susceptible to the influence of the tribe that his father led.

It is the Sitrunic who are displeased with this decision. The favourite daughter of An is the queen of their colony and it is she and she alone who should rule over them, in their eyes. However, the fact that Sitrun still rules over the Croglatol in such capacity is enough to keep them from being outraged. Not only that, but they are still free to spread their word to all who will listen. Thanks to their newfound influence, the stone men have become more resistant to indoctrination, but the Sitrunic still grow more numerous with every passing season. By the time the next autumnal feast comes around, they make up more than half of the chiefdom.

>The civilisation gets +5 Cohesion and Happiness.

Throughout the last year, Glotradan has been hard at work. Ever since the Sitrunic were elevated above the other tribes of the Croglatol, the influence of the high priestess has been almost non-existent. But with the instalment of Gapil as the new chieftain to rule alongside Sitrun, the crone has been given an opening – her one and only chance to try and protect her people from the waif before she succumbs to her old age and passes away.

She's too frail to be there for the great harvest feast, but she has sent someone else on her behalf, someone who she has swayed to her cause – Shabal Tul. The grizzled old Vuvovic warrior, seen by most as the leader of the blood-drinking soldiery in all but name, comes to the festival with an accusation. He declares that Sitrun is trying to purge the Croglatovic of the worship of Il and that she will never be satisfied until every last man, woman and child in the Grascan worships An and An alone.

There is some truth in this claim. The Sitrunic way is a fusion of old Protavic cunning and mercantilism, and Rodac strength and diligence, coupled with absolute devotion to the Allmother and her blessed daughter. They do not practise any of the old Vuvovic customs that the Anamilivic inherited – no scarification, no blood rituals and no worship of the Great Father.
>>
If the Sitrunic continue to spread their faith like a disease throughout the Croglatovic population, then eventually the Anamilivic way of life will be scoured from the chiefdom and with it, the blood-drinkers, for they devote themselves to Il exclusively. Shabal Tul will not stand for this.

He demands an end to this favouritism that the Sitrunic are shown, to the indoctrination of the other tribes. The warrior seeks an assurance that the prophetess does not seek to destroy his way of life. He doesn't get it. Instead, Sitrun's murmured response is that there is no such thing as a king – there are only queens.

Tensions rise. The hand of Shabal Tul moves towards the handle of his long knife as he prepares to draw it, to fight for his faith. The Anamilivic in attendance move to support him, while the more numerous Sitrunic prepare for defend the subject of their devotion with their lives. As for the stone men, the Rodac – and Gapil – seem content to stay out this affair. This squabble doesn't involve their tribe.

The leaders of the Croglatovic will need to advise Sitrun very carefully, if they wish to end this stand-off without bloodshed.

Our civilisation could bring an end to Sitrunic favouritism. The cult will no longer be allowed to push its face onto others and the Anamilivic sisterhood will be allowed to preach once more.

Our civilisation could incorporate worship of Il into the Sitrunic way. The cultists must incorporate blood-drinking and worship the Great Father into their faith.

Our civilisation could isolate the Anamilivic population. The worshippers of Il will be segregated from their rest of the Croglatovic and serve the chiefdom as a vassal tribe.

Our civilisation could promise to preserve the blood-drinker caste. This warrior sect shall be granted special privileges and their traditions shall be preserved, at all costs.

Our civilisation could refuse Shabal Tul's demand. The will of An must be done. All will follow the way of Sitrun eventually, no matter how much this blood-drinker objects.

Our civilisation could punish the Anamilivic for their defiance. Those who refuse to serve Sitrun of their own volition will either serve her as unwilling thralls or die.

>Bring an end to Sitrunic favouritism.
>Incorporate worship of Il into the Sitrunic way.
>Isolate the Anamilivic population.
>Promise to preserve the blood-drinker caste.
>Refuse Shabal Tul's demands.
>Punish the Anamilivic for their defiance.
>>
>>6064718
>>Promise to preserve the blood-drinker caste.
>>
>>6064718
>Marry Shabal Tul and Sitrun

A symbolic union of Il and the Allmother once again. The favored son and the favored daughter.
>>
>>6064718
>Promise to preserve the blood-drinker caste.
with this, it'll be limited to only them. their habits will disappear among the general population, blood drinking and scarification, and only remain among the ones who are worth it.
>>
>>6064718
>Bring an end to Sitrunic favouritism.
Restoring worship of An and Il would be ideal, do the stone men also have an entity we can incooperate into our beliefs?
>>
>>6064718
>Refuse Shabal Tul's demands
>>
>>6064725
I would like to support this instead.
With the ultimatum that if Sitrun refuses, she is no longer worthy to be An's favourite, and thus the sisterhood regains its authority.
>>6064728
(previous vote)
>>
>>6064718

changing
>>6064719
to back
>>6064725

we will have our holy whore after all
>>
>>6064718
>Incorporate worship of Il into the Sitrunic way.
>Promise to preserve the blood-drinker caste.

I love my blood boys
>>
>>6064718
>Promise to preserve the blood-drinker caste.
>>
>>6064718
>Promise to preserve the blood-drinker caste.
>>
>>6064718
Sitrun is our queen, but the Anamilivic-Vuvovic way of life is a key niche in our society. The warrior ways must not be lost.

>Promise to preserve the blood-drinker caste.

I would support a strategic marriage, but I don't want leadership inheritance problems stemming from the split bloodline, and between two different peoples too.
>>
>>6064956
I mean I assume Sitrun is too old by now to have kids, and officially the inheritance was already passed down to Gapil. It could only be an issue if Gapil died before procreating.

I'm partially doing the write-in because the idea of Sitrun getting married whenever there's an issue is funny to me.
>>
Locking the vote there.
>>6064728
>do the stone men also have an entity we can incorporate into our beliefs?
In comparison to the Protavic, the Anamilivic and Sitrunic tribes, the Rodac were and are a boorish people with very little culture. Their formation in the foothills of the Sharoc taught them that might makes right and that mantra has defined their way of life, from their penchant for slavery to using pit-fighting for combat resolution. If the Protavic tribe didn't have the benefit of distance (they basically started on opposite sides of the Croglatol), didn't encourage a peaceful partnership at every opportunity and didn't have a comparatively sophisticated culture that fascinates the stone men, then they would have probably been targetted for conquest.

All of this is to say that Rodac religion is extremely simple and that the stone men have never give it much thought. They believe that they came from the earth, that they emerged from the bowels of the Sharoc and that when they die, their bodies must be returned to the lands. It's that simple. The Sitrunic have been taking advantage of their simplistic beliefs by drawing a connection between the Allmother and the land - after all, An is the word that they use not only for their goddess but the world itself. The cult of Sitrun teaches the stone men that they have had the same faith all along and use this as a vector for conversion and indoctrination, though the rise of Gapil has diminished Sitrun's influence and stymied their efforts somewhat.
>>
>>6064718
>Promise to preserve the blood-drinker caste
>Promote worship if Il alongside as well as Sitrunic faith
>>
>>6065033
Makes me wonder if other tribes have similar simplistic beliefs we can easily convert into ours. Also good to know we got so lucky with the stone men lol.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +0.03 Militarism.
>The civilisation gets +5 Cohesion.
>The civilisation gets -5 Prosperity and Happiness.
>The civilisation gets -10 Equality.

On the behalf of Sitrun, some of the Croglatovic leaders intervene and try to defuse the situation. They swear that the blood-drinkers shall never be dismantled and that they shall be free to worship the Great Father and practise blood rites for as long as they want. Shabal Tul finds this hard to believe – if the Anamilivic cease to be, there will be no one for the blood-drinkers to mate with and raise their sons to worship Il. There will be no new warriors and once the extant generations have died, the warrior caste will cease to be.

In addition to allowing children born of slaves to join the warrior caste, it is suggested that the blood-drinkers should have the privilege of adoption – they may lay claim to any boy who shows promise and re-educate him according to their ways. The family of any child who is conscripted in this fashion has no right to refuse the blood-drinkers – in fact, his parents should be proud that they raised such a fine young man. Shabal Tul remains unconvinced and claims that the strongest boys would be the sons of the blood-drinkers themselves. Are they really expected to take the Sitrunic as lovers, when they refuse to follow the ways of the Great Father?

Another privilege is granted, to appease the great warrior. Blood-drinkers will be free to lay with any woman who has not been claimed a man and grant them the honour of bearing his children. If the child born of this union is a son, the warrior caste will be free to claim the boy and raise him to serve the chiefdom as a blood-drinking soldier. This seems to sway the commander. After a few moments of consideration, Shabal Tul just has one last demand – more toroc. His soldiers deserve more shell money for their services, he claims.

After the heads of the great families promise to give the blood-drinkers the payment that they deserve, they turn to Sitrun. The prophetess remains silent and stone-faced. She is likely displeased by all of the concessions that were made, but not to the point where she is willing to strike down this decision – and so the deal is struck. The blood-drinkers, who shall call themselves the Vuvovic once more, shall continue to serve the Croglatovic, no matter what fate befalls the Anamilivic tribe. Glotradan's last gambit has failed.

Once spring arrives, word begins to spread that the high priestess succumbed to old age in the midst of winter. The greatest of the drobrac has died and with her, so has the will of the Anamilivic people, rendering them more vulnerable to conversion.
>>
>>6065127
>Forgot to add that the civilisation also gets +0.1% Rate of Growth.

Using the techniques of the stone men, primitive mineshafts have been dug into the foothills north and east of the Croglatol. Inside one of these twisting tunnels, a seam of some bizarre mineral has been discovered. A piece of this crystal looks like hundreds of overlapping hexagonal blades of various sizes and though it carries the green tinge of oxidised copper in some places, in others it shines like the surface of the great lake beneath a full moon. After several crude attempts at refining the metal found within this strange stone, the finest metallurgists of the Croglatovic manage to produce a lump of silver – undeniably impure, but still silver.

At the next autumnal feast, this beautiful new metal becomes the subject of much debate among the leaders of the chiefdom. It is softer than copper so it isn't practical to use for toolmaking, but its beauty makes it ideal for all sorts of other purposes. However, the bickering village heads struggle to settle on a single use for silver – for as long as this seam remains its sole source, it shall remain quite scarce.

Our civilisation could create religious idols. Statuettes of An, Sitrun and maybe even Il shall be wrought from this metal and used as a part of religious ceremonies.

Our civilisation could augment our currency. What if a single token made of silver could be used in the place of a larger number of shells? What a curious thought.

Our civilisation could forge beautiful jewellery. The leaders of the tribe shall wear strings of beautiful, shining beads all over their bodies to celebrate their status.

Our civilisation could sell it to distant tribes. The river and coastal clans shall provide all sorts of wares in exchange for this precious metal. Better to sell it than keep it.

Our civilisation could let the people decide. Let the miners sell this silver to whoever they want, and let the artisans who buy it make whatever they wish out of this metal.

>Create religious idols.
>Augment our currency.
>Forge beautiful jewellery.
>Sell it to distant tribes.
>Let the people decide.
>>
>>6065127
why

>>6065129
>Forge beautiful jewellery.

Well let's try to get our happiness up
>>
>>6065129
>Create religious idols.
>>
>>6065129
>Create weaponry with silver decorations, for only the very best soldiers
Any warrior should strive to earn the right to aquire a silver weapon, and should always make himself worthy to keep it.
>>
>>6065127
Not sure how I feel about creating a group of privileged Not!Janissaries, but it isn't out of control yet.

>Create religious idols.

Polybasite?

Anyways, since this is rare for now, better to immortalize the image of our first queen and our gods. Create unity, put it to a common purpose. Making jewellery seems to imply creating more inequality, creating further markers of a distinct status above others that we don't need right now.

Silver is an ideal currency, but so little of it there will be a money/bullion shortage. Even using it in place of a large number of shells isn't super ideal just yet, I mean we already have gold.

Letting the people decide also seems harmless. They mined/bought it after all. May help with our low happiness and equality.
>>
>>6065129
>Let the people decide.
>>
>>6065129
>Let the people decide.
It would be wasted on any one single use.

>>6065149
As someone who studied mineralogy, figuring out what it was irresistable - I'm almost certain it's polybasite. Honestly I'd have preferred we found argentiferous galena as our source of silver instead since we'd have more use for lead right now with some silver on the side. Though the real S-tier mineral to find would be cassiterite.....
>>
>>6065129
>Let the people decide
We need more happiness and prosperity.
>>
>>6065129
>Augment our currency.
>>
>>6065129
>Let the people decide.

Switching my vote from >>6065149

>>6065157
You're writing every uplift author's wet dream right now.

Maybe we'll get lucky exploring. Some of the rivers may have shifted overtime, or there may be intermittent streams we can prospect.
>>
>>6065129
>Augment our currency
This will be very useful as we expand towards coast where shells are more plentiful.
>>
>>6065149
>>6065157
Good work.
>>6065149
>I mean we already have gold.
Gold is exceptionally rare and acquisition of it is a matter of luck. Very infrequently, the stone men happen across nuggets of the precious metal amidst the muck of the two southeastern tributaries that flow into the Croglatol. If they are fortunate, then they might accumulate a few ounces of gold over the course of an entire generation, which is typically made into jewellery and subsequently lost due to misplacement, theft or the owner being buried with it.

Certainly, the golden beads that were given by the Rodac to the Protavic as a symbol of their friendship, all of those centuries ago, have been lost with time. That great feast and the giving of that gift is still spoken of in stories, but the actual jewellery is nowhere to be found.
>>
>>6065129

>Let the people decide.
>>
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>The civilisation gets +5 Equality, Prosperity and Happiness.

It is decided that the common people should have free rein over how this silver is used. The miners are free to sell it to whoever they wish and those who purchase it can do whatever they want with it. It ends up being used to make glittering beads for jewellery, a symbol of status for the wealthiest of the Croglatovic. It's also bought by traders and then sold off to the river and sea tribes, in exchange for all sorts of wondrous luxuries and curios. One artisan even produces a shining figurine that depicts Sitrun, to be used as the centrepiece of ceremonies hosted at Ancron whenever the prophetess is absent.

The beautiful new metal is a source of great joy and new wealth for the people of the Croglatol, though it is far from abundant. In fact, its scarcity only seems to enhance the happiness that it brings. However, there are some people who serve the chiefdom who are not given access to such luxuries.

The well-being of Croglatovic slaves is once again the focus of the next great feast. Though the vast majority of Anamilivic have converted to the way of Sitrun, many of them remain reformists and still care for the health and happiness of the chiefdom's thralls. They still heed the wisdom of Chabal, who has finally accepted rehabilitation and acknowledged that he can do more for the enslaved as a free man than he could as one of them. Though he is not in an official position of authority, many of the village leaders vouch for him and encourage Chabal to speak for them.

The free man argues that many slaves only embraced the Grovic lifestyle because they lacked the opportunities to thrive by any other means. Before they turned to a life of crime, most of these thieves and scoundrels struggled to subsist on the outskirts of society and were lucky if they owned a single torol. If they are given the training and the resources that they need in order to thrive, then the chance of these Grovic relapsing into criminal behaviour once they have been rehabilitated is next to nothing, or so Chabal argues.

For this reason, he wants to bring about an end to the gruelling unskilled labour that most slaves are forced to perform, either as miners or haulers. The only people who should engage in such backbreaking work are the free man who do it by choice. Instead, Croglatovic thralls should be indentured to artisans and given the opportunity to learn their trade from them. Once these slaves have earned their freedom, then they should be given enough shell money to support themselves for a good few months, in order to keep them from falling back into the vicious cycle of crime while they acquire the means to support themselves.
>>
This suggestion is met with a great deal of scepticism, even from other reformists. The more conservative stone men openly mock Chabal's plan and following their example, Gapil Igladac outright laughs at the free man. However, perhaps there is some inspiration to be gained from this train of thought.

Our civilisation could refuse to enact any changes. Slaves are already being coddled as it is. There's no need to provide them with any additional support.

Our civilisation could subsidise artisanal apprentices. In order to encourage the adoption of valuable skills, shell money shall be granted to the students of tradesmen.

Our civilisation could encourage the giving of charity. The drobrac shall preach the importance of offering succour to those who are needier than oneself.

Our civilisation could replace hard labour with indenturing. Slaves shall be barred from hauling and mining. Instead, they shall serve as indentured apprentices.

Our civilisation could support rehabilitated slaves. Once a thrall has been given freedom, their master must grant them enough shell money to look after themselves.

Our civilisation could enact all of Chabal's suggestions. Thralldom should be less about punishment and more about replacing destitution with opportunity.

>Refuse to enact any changes.
>Subsidise artisinal apprentices.
>Encourage the giving of charity.
>Replace hard labour with indenturing.
>Support rehabilitated slaves.
>Enact all of Chabal's suggestions.
>>
>>6065617
>Subsidise artisinal apprentices.

>Encourage the giving of charity.

Yeah there's no way we can make the slaves not do backbreaking labor. That's kind of the entire point behind them and their benefit.
>>
>>6065621
>+1
>>
>>6065621
I'll agree with this. Chabal is right but he's about 15k years of ahead of time.
>>
>>6065617
>Refuse to enact any changes.
>>
>>6065617
>Subsidise artisinal apprentices.
>Support rehabilitated slaves.

I'm all for and support rehabilitation after the punishment period is concluded. But they gotta do the time first.
>>
>>6065690
+1
>>
>>6065621
+1
>>
>>6065617
>Subsidise artisinal apprentices.
>Encourage the giving of charity.
>Support rehabilitated slaves.

I'm fine with the subsidies and the encouragement of charity, that Igladac money ought to be put to good use rather than merely enriching our glorious despots.

I'm absolutely against replacing punishing labour for murderers, rapists, and the worst of thiefs (in a promodern society where theft is hard to detect and has great consequences for the average person). They are getting what they deserve.

I actually do think rehabilitation is fine, good even, just not for the worst of society. If you are wealthy enough to own a slave, you're wealthy enough to support them for a few months of freedom. A little wealth redistribution is would go a long way to helping security and equality.
>>
A reminder that the Igladac family raised a 10% direct wealth tax on literally everyone here >>6062719

Putting that money to good use would probably help Sitrun's legitimacy and regain the good will lost when the tax was issued, plus make our society more productive. Likewise, charitable giving will help bring our society together and help with inequality.

The rehabilitated slaves thing is separate from replacing hard labour with indenture. Remember, our society already frees some slaves, gives them better condition than before, and educates them. This is all from just this thread. I think it is worth considering, to make sure a worthwhile member society can get on their feet without entering a life of crime.
>>
Locking the vote there.
>>6065934
>>6065959
It was mentioned in >>6063544 that the funds gathered by that tax are being used to pay for the construction of a larger settlement - now known as Ancron - that will serve as the heart of the chiefdom.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets -0.02 Militarism.
>The civilisation gets +10 Equality.
>The civilisation gets +5 Education, Cohesion, Productivity and Security.
>The civilisation gets -5 Prosperity.

Gapil and the stone men are pleased to hear that the tribal leaders have little interest in honouring Chabal's request. They are less amused when those same leaders settle on a strategy of prevention rather than reintegration. Shell money shall be given to those who are willing to learn from artisans, in order to pay for shelter, sustenance and the tutelage that they shall receive. In addition to this, it is argued that the sisterhood should preach the importance of charity – after all, if the chiefdom is a hive, then it is only right for its workers and drones to support one another, so that they might better serve their queen as a whole.

While Sitrun seems very pleased by the second suggestion, the Rodac traditionalists are perturbed by the first, especially when they learn that this system of educating the downtrodden would be funded by a new tax. Though their grumbling isn't enough to push Gapil to reject the notion, they leave the feast displeased by this decision.

Though it is feared that this sentiment would be shared by the rest of the chiefdom, the drobrac do their part and teach the importance of giving to those who are less fortunate and have greater needs than oneself. This leads to the Sitrunic and Anamilivic tribes accepting the tax as a necessary evil, something that must be done in order to support the destitute and bring them up to the same level as the rest of the Croglatovic. This new doctrine has inspired worshippers of the Allmother to be more compassionate and less aggressive.

Sure enough, when word gets out, young men and women are drawn towards Ancron and other more developed villages. They leave behind their families who lead lives of subsistence at the edge of civilisation, so that they might learn how to smelt copper or make pottery or some other useful skill. This demonstration of social mobility causes a marked increase in the artisan population, which leads to greater demand for raw materials – which become more expensive and makes the prospect of labouring to acquire them more appealing to the less skilled Croglatovic, who can still serve as labourers.

Though Chabal didn't get precisely what he wanted, the reformists are rather pleased with this outcome. As a whole, the burgeoning Sitrunic population seems to approve of this development. With each passing year, more Anamilivic abandon the worship of Il in favour of becoming a part of Sitrun's great hive. The swelling of their numbers does little to diminish the fervour of the cult, who remain as eager to serve their prophetess as ever before.

>The civilisation gets +5 Cohesion and Happiness.
>>
The Sitrunic population isn't the only thing that is growing. More and more people flock to Ancron as time passes, causing business in that village – now more of a town – to boom. Several hundred people now inhabit this settlement and nary a day goes past without the arrival of a trader, who has brought exotic wares from distant lands. In fact, foreigners are not an uncommon sight here. Painted men from the Goriwik come to sell their scarlet dyes and every now and then, one of the Bladrek's winged ships can be seen sailing up the Choslitol towards the small town.

>The civilisation gets +5 Cohesion and Prosperity.

When the leaders of the Croglatovic gather from the next autumnal feast, those who dwell on the southern bank of the great lake bring interesting findings. Rather than herd swine or goats, they tend to grow crops on their land – a standing shrub with white and black flowers that produces long, leathery pods full of seeds and a leafy vine with muddy pink flowers, shrivelled black seed pods and a hearty, nutty tuber.

They insist that the tribesmen who subsist on these crops are able to live off of far less land than the swineherds and goatherds whose diets feature a large amount of meat. These southerners believe that the rest of the chiefdom is too fixated on its pastoral roots, no matter whether those roots were Protavic or Rodac. All of the land that they use for rearing livestock could be used for growing these wondrous plants instead and feed so many more people.

The other village heads aren't so convinced. While they are familiar with these crops and already incorporate them into the diet to some degree, they aren't nearly as abundant as they are on the southern shore. There's also the fact that meat is delicious, especially compared to these legumes and roots. Not only that, but the easy-going lifestyle of sedentary pastoralism is what allows so many tribesmen to spend their days testing their wits and honing their minds. Genuine farming is far more physically demanding and an utterly different way of life.

Our civilisation could dismiss this silly suggestion. To think that these fools have the gall to argue against the herding of beasts even as they are stuff their faces with pork at a great feast.

Our civilisation could reassign slaves to the southern farms. It's still hard labour. Some thralls will be moved from the mines to the fields, to provide the chiefdom with food rather than copper.

Our civilisation could encourage the growing of crops. Where the land is suitable, tribesmen should be convinced to abandon their pastoral way of life and grow these plants instead.

Our civilisation could phase out the consumption of meat. If a life of grazing off of these roots and legumes is truly more efficient, then that is how the Croglatovic should live.

>Dismiss this silly suggestion.
>Reassign slaves to the southern farms.
>Encourage the growing of crops.
>Phase out the consumption of meat.
>>
>>6066072
Oh, sick, stats are looking good.

>Reassign slaves to the southern farms.
>>
>>6066072
>Encourage the growing of crops.
>>
>>6066072
>Reassign slaves to the southern farms
Copper Mining (and other mining) has becoming a skilled and worthy profession commanding of respect. The slaves shall instead toil in the fields of the south to grow more crops for our people to eat alongside their meat.
>>
>>6066072
>Encourage the growing of crops.
>>
>>6066072
>Reassign slaves to the southern farms
This is the easiest solution. We should try to maintain a diverse diet for maximum nutritional health.
>>
>>6066072
Sweet peas or vetch maybe? Don't know about the shrub. idk, I'm not a farmer or gardener.

>Encourage the growing of crops.

I think it's either this or dismissal. Agriculture is great and all, but maybe it can wait. Why do the crops not grow here, different soil conditions maybe? If/when we conquer our neighbours with suitable land and knowledge, then perhaps the switch can come into fuller swing. It doesn't feel right for the Sitrunic people to become farmers, given that they are a weird cultural hybrid between the traditionally pastoral Protavic people and the new reforms. Sitrun advocated for a return to older practices at nearly every turn during the event, iirc. As long as pastureland doesn't get replaced by farmland, I think it'll be fine.
>>
>>6066072
>Encourage small-time farming
If everyone has a small garden providing for themselves, then there should still be time to test ones wit and tend to the animals
But really, what we SHOULD focus more on is honey and bees. Honey glazed meat is delicious, we cant give this up no matter what.
>>
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>>6066072
>>Dismiss this silly suggestion.

Do not turn us into agri-cucks, I swear to Il we have given up much of our chadness to get a unified government but this is too far! I can't wait for the Blooddrinkers to coup the civ.
>>
>>6066072
>>Encourage the growing of crops.
Really people should just grow these on their land regardless. You don't have to switch entirely to farming, but even a swineherd would benefit from a small vegetable patch. No reason it can't bolster our diets without replacing anything.
>>
>>6066072
OP, are there any draft animals around?
>>
>>6066072
>>Encourage the growing of crops.
diversifying is great, we need both meat and plants
>>
>>6066072
>Encourage the growing of crops.
>>
>>6066072
>Reassign slaves to the southern farms.
>>
>>6066072
>>Reassign slaves to the southern farms.
>>
Locking the vote there.
>>6066292
The most common domesticated animals around the Croglatol are pigs by the forest's edge and goats by the foothills, both of which are used for their meat, though the latter also provide milk. Hives of honey bees are also a common sight and have immense culture importance, while the Vuvovic have trained wolfhounds to assist them with hunting, tracking and guarding. Families that are affiliated with the blood-drinkers or were once affiliated with them before their conversion tend to own a few of these dogs, given as gifts in exchange for their sons. Some ducks have also been domesticated and provide the chiefdom with eggs, feathers and meat but the keeping of ducks is not a common thing.

Wild animals which are a common sight include deer, which are still occasionally hunted for meat and for sport. There are plenty of feathered creatures that inhabit the Grascan, including fowl, raptors and all manner of small birds. There's also plenty of diversity among the rodents and the mustelids that hunt them, though they are also preyed upon by wildcats. Larger and more dangerous beasts include wild boars, cougars, wolves and bears, all of which are responsible for the loss of human life every year due to their territorial and/or predatory nature.

All of this is to say that there is no animal which has been considered for use as a draft animal at this point. The thought hasn't even entered the minds of the Croglatovic and it is up to you to decide if there are even any viable candidates that could be used as beasts of burden.
>>
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>The civilisation gets +0.2% Rate of Growth.
>The civilisation gets +5 Health and Productivity.
>The civilisation gets -5 Education and Happiness.

Very well. A few of these agriculturalists from the southern bank will be paid to share their expertise with the rest of the Croglatovic and help them identify areas where these plants are likely to flourish. Before now, the majority of the chiefdom supplemented their diet of meat with fruit and roots that they gathered while they tended to their herds. After this development, there shall be an abundance of beans and tubers that shall feed the tribe and ensure that there is more than enough sustenance for everyone.

Unfortunately, this plan meets some resistance. In many locations, swineherds aren't happy with the thought of having their way of life upended just so that these shrubs may be grown on the land where they once reared their pigs. Not only that but the labour required to sow these crops, tend to them and harvest them is exhausting and leaves farmers with little time to partake in the traditional games of the Protravic people, now passed down to the rest of the Croglatovic. Reading and writing is not necessary for farming and so these labourers end up a great deal less educated than their pastoralist counterparts.

Nevertheless, as the chiefdom diversifies, it is rewarded with plenty. Even the bees grow more numerous as they flock to the black and white flowers – the sisterhood declare this to be a sign that An truly favours this particular crop and that the Allmother must be pleased by their widespread adoption of it.

When the next harvest feast comes around however, it is revealed that Gapil has harboured some envy for the blood-drinking soldiery for quite some time now. He demands that the stone men must be given a warrior caste of their own and that they must be furnished with the finest armaments that the chiefdom can provide. A copper head for every arrow, coats made of copper scales sewn together, copper knives as long as a man's arm – the very best.

The Vuvovic in attendance, especially Shabal Tul, make their displeasure known and claim that they are more than able to protect the Croglatol on their own. Yet the will of the chieftain cannot be denied – can it?

Our civilisation could support a hundred Rodac warriors. Hopefully this will be enough to satisfy the vanity of Gapil.

Our civilisation could give Gapil two hundred soldiers. Enough to allow the Rodac to hold their own against most threats.

Our civilisation could raise a force that rivals the Vuvovic. Let Shabal Tul know that the tribe no longer relies on him for protection.

Our civilisation could refuse the chieftain's demands. This is ridiculous. There is no way that the chiefdom could support so many soldiers.

>Support a hundred Rodac warriors.
>Give Gapil two hundred soldiers.
>Raise a force that rivals the Vuvovic.
>Refuse the chieftain's demands.
>>
>>6066337
>Refuse the chieftain's demands.
>>
>>6066337
>Write-in

>Each Rodac who wants to be a soldier, must defeat a Vuvovic warrior in the arena. The ones who manage this will be outfitted as they deserve
>>
>>6066333
The wolfhounds used by the blood drinkers, did they develop a dog breed which drinks human blood aswell?
>>
>>6066449
Vampire dogs are likely not a thing, but the blood-drinkers probably have a ritual that involves an owner anointing a dog with their blood in an attempt to spiritually bond with the animal.
>>
>>6066337
>Support a hundred Rodac warriors.

They can serve a different role than the Vuvovic. They can be the chief's bodyguards that shadow him at all times (and stay out of the Vuvovic's way) instead of the civilizations warrior caste.
>>
>>6066337
>refuse the chieftain's demands
>raise additional one hundred Vuvovic warriors
>>
>>6066337
>Support a hundred Rodac warriors.
>>
>>6066454
Sounds interesting. Is there a possibility of these dogs becoming attuned to their owner's blood, and e.g. being able to smell it out better from other smells and from a further distance with high precision? Could be a valueable dog breed down the line for loyality to and guarding of its owner.
>>
>>6066337
>Support a hundred Rodac GUARDS.

Where the Vovovic protect our civilisation, these hundred men shall alone guard Sitrun, her son, and the people of Ancron.
>>
>>6066337
Have the Vuvovic select one hundred and fifty Rodac men to enter their ranks. Don't make a second military caste, but expand the current one to include the Rodac.
>>
>>6066337
>Support a hundred Rodac GUARDS.
>>
Locking the vote there.
>>6066531
It's possible further down the line.
>>
>The civilisation gets +0.05 Culture.
>The civilisation gets +0.02 Militarism.
>The civilisation gets +5 Security.
>The civilisation gets -5 Prosperity.
>The civilisation gets -10 Productivity.

To appease the chieftain, the tribal leaders of the Croglatovic agree that Gapil should have a retinue of a hundred men to serve him and guard him, as well-trained and well-armed as the Vuvovic, if not more so. That's another hundred men who will not be contributing any goods or services to the chiefdom and who live only for martial pursuits – in this case, they live only to protect the chieftain. Producing the arms and armour that Gapil has requested will not be a cheap or simple matter, but it is what he has requested.

This new order of warriors shall be known as the Sharovic – the mountain men, as impervious and immovable as the Sharoc that they are named after. It will take a great deal of time, toroc and effort in order to produce all of the armaments that Gapil has asked for but once they are properly equipped, any of the Sharovic should be able to hold their own against the mightiest Vuvovil.

Gapil is satisfied by this decision, though he would have liked his honour guard to be more numerous. In the end, he got what wanted and he is appeased, as are the stone men who puppeteer him masterfully. The Sitrunic are happy as well, for their numbers swell even further. Only the most stubborn Anamilivic elders have refused to embrace the way of Sitrun and given time, even they shall turn.

>The civilisation gets +5 Cohesion and Happiness.

For over two decades, Sitrun hardly seemed to age a day. Her hair remained lustrous and golden, her skin stayed supple and grey and her figure was slender as it was the day that her father first brought her before the leaders of the Protavic tribe.

In a matter of weeks, time seems to have caught up with Sitrun.

Her skin has become loose and leathery, her hair has become wispy and white and as for her body, it has become even thinner. Skeletal is the best way of describing her current condition. It doesn't help that Sitrun has lost what little lucidity that she once had and spends most of her days mumbling to herself about bees, babbling nonsense that even her most devoted followers struggle to interpret. Her health is rapidly declining, so much so that she's not able to attend the next autumnal feast.
>>
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It is the first festival that she has ever missed since the unification of the Croglatol and her absence is making an impact. The mood is dour and solemn and much of the conversation revolves around concerns and fears for Sitrun's well-being, and what the future might hold. Something needs to be done to lift the spirits of the people.

Our civilisation could propose a year without taxation. For the next year, blood-drinkers will not be sent to acquire shell money from anyone. It will be a time of great wealth for the Croglatovic, free from monetary concerns.

Our civilisation could announce a grand tournament. All of the Vuvovic and Sharovic shall be invited to Ancron, where they shall brawl with one another to prove their strength and bring joy to the chiefdom.

Our civilisation could grant greater autonomy to villages. Tribal leaders will be free to decide how they run their villages. They will be free to make their own decisions and go against previous rulings, if that is their wish.

Our civilisation could allow sacred prostitution. It is time to enact the plan that Glotradan concocted so many years ago. Young women who hope to become drobrac must first serve as pamibrac – 'family women.'

Our civilisation could make no effort to alleviate sorrow. Sitrun is not dead yet. There's no need to destabilise the chiefdom in a desperate attempt to appease the masses. Keep calm, carry on and all shall be well.

>Propose a year without taxation.
>Announce a grand tournament.
>Grant greater autonomy to villages.
>Allow sacred prostitution.
>Make no effort to alleviate sorrow.
>>
>>6066713
>Announce a grand tournament
This will be an excellent means of blowing off steam for the Blood-Drinkers.
>>
>>6066713
>Propose a year without taxation.
>Announce a grand tournament.

How about Adradan, how has she developed? Is she in anyway fit for rule? Our Allmother beliefs, and her being the daughter of An's favourite, should make her a popular contender for rulership no?
>>
>>6066713
>Announce a grand tournament.
>>
>>6066722
>How about Adradan, how has she developed?
Adradan Igladac is now sixteen years old. Like her older brother, she is nowhere near as exceptional as her parents, though she has a better opinion of her mother than Gapil does. For this reason, she has been taken in by the Sitrunic sisterhood who seek to make a drobran out of her. As motherhood is an important part of becoming a priestess, she has already found a lover - an ambitious and influential Sitrunic merchant - and is carrying their first child in her womb at this very moment. It is safe that say that she is as deserving of leadership as her older brother.
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>>6066713
>Announce a grand tournament.
>>
>>6066713
>Propose a year without taxation.
>Announce a grand tournament.
>>
>>6066713
>Announce a grand tournament.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +0.02 Militarism.
>The civilisation gets -21 Population and Standing Military.
>The civilisation gets -188 Standing Military temporarily.
>The civilisation gets +5 Cohesion and Happiness.
>The civilisation gets -5 Productivity.
>The civilisation gets -10 Security.

A grand tournament is declared, one that shall be held in the fighting pits of Ancron and that shall last from winter's end to summer's end. Every last blood-drinker and mountain man will be given the opportunity to prove their worth by brawling each other before a great audience. When the announcement is made at the great feast, spirits are certainly lifted and the declaration is greeted with cheers and excitement.

Certainly, when spring comes around, warriors flock to Ancron to prove themselves. Hundreds of fighting men batter each other for over a thousand ecstatic onlookers. The absence of so many soldiers in the source of some trouble – Grovic and Scagravic alike are able to get away with their crimes unmolested and traders are left vulnerable to theft. The fact that so many common folk are busy watching this bloodsport rather than doing their duties doesn't help either – the price of food rises dramatically and plenty of work that should be done is left forgotten and incomplete.

By the time summer is over, the throngs of eager spectators return to their homes across the great lake, satisfied by the carnage. The soldiery are pleased with the violence that they wrought on each other as well, though many of them have been grievously wounded. Seven dead mountain men and fourteen dead Vuvovic, as well as over fifty Sharovic and over a hundred and thirty blood-drinkers who will need some time to recover from their injuries.

During this period, an important change occurs. Caught up in the excitement, the last of the Anamilivic finally embrace the Sitrunic way. Among the common folk, worship of the Great Father and the customs of scarification and blood-drinking have died out. The only tradition of this lost tribe that is still practised by the Croglatovic is the consumption of provul – blood curd, a cooked and solidified mixture of pig's blood and groundnut flour that is usually eaten with honey and berries.

>The civilisation gets -0.05 Culture.

Unfortunately, not long after the end of summer, it happens.

Sitrun succumbs to her frailty and passes away, at the age of forty-three.

She is buried in a field just outside of Ancron, so that the flowers may take her vital energy and pass it on to the bees, who shall then give it back to the Croglatovic in the form of honey. Her essence shall pass back to her people and they shall grow stronger for it. Yet those who carried her to her resting place claim strange things – that she scarcely weighed more than a feather, that her skin felt like dead leaves, that her body was curiously hard, as though it was filled with rocks.
>>
More importantly, the Sitrunic are devastated. Over two thirds of the population are left distraught and hopeless by the passing of their prophetess, the woman who they had devoted their lives to. It is a vast cult, now leaderless and aimless. Sitrun is gone and in their eyes, there is no one worthy of taking her place.

>The civilisation gets -20 Cohesion and Happiness.

Gapil is more optimistic about the future. When the great feast at the end of autumn comes around, he takes it as the opportunity to try and cement himself as the sole leader of the Croglatovic, promising a return to the conquering ways of the stone men of old.

Yet he finds himself challenged by Shabul Tul, who declares that the young chieftain lacks the strength, wisdom or experience to lead the tribe. He announces his intention to usurp Gapil and serve as chieftain in his place. Like Sitrun's son, he promises an age of blood and violence that will spread far beyond the Croglatol and perhaps even reach beyond the limits of the Grascan.

Of course, Gapil isn't willing to back down without a fight. Across the great lake, he has almost seven hundred stone men willing to fight for him and over fifty of his dedicated guards, the Sharovic. Meanwhile, Shabul Tul is the most revered of the blood-drinkers and there are three hundred of them who are able-bodied and ready to die for him after the tournament. Though his soldiers are outnumbered two to one, they stand a good chance of winning, thanks to their training, experience and equipment.

It is the many leaders of the Sitrunic who have the power to prevent this bloodshed from occurring. Together, they can muster over four thousand fighting men and women – more than enough to crush either faction. Here and now, they can decide the future of this chiefdom.

Our civilisation could back the reign of Gapil. He is the rightful heir of Tradul and Sitrun, according to the ways of the Rodac. To keep their loyalty, he must rule alone.

Our civilisation could support Shabal Tul's usurpation. It is time for the blood-drinkers to lead the Croglatovic towards an age of blood and glory, no matter the cost.

Our civilisation could wait and see who will win this squabble. Gapil and Shabal Tul will be given the chance to duke it out and the Sitrunic shall prove comes out on top.

Our civilisation could install Adradan in her mother's place. A woman must always reign alongside a man, just as An laid with Il to produce the Scavic people. Son and daughter will rule together.

Our civilisation could demand a return to confederacy. The Sitrunic refuse to allow anyone other than Sitrun to rule them. There will be no more chieftains – a council of leaders shall rule once more.

>Back the reign of Gapil.
>Support Shabal Tul's usurpation.
>Wait and see who will win this squabble.
>Install Adradan in her mother's place.
>Demand a return to confederacy.
>>
Unless there is almost unanimous agreement on which direction the civilisation should go in, I'll wait for eighteen hours before I make the next post so as many people as possible can get their vote in. This is might be the most important decision of this Special Situation, which is almost over.
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>>6066985
>Support Shabal Tul's usurpation.

Return to the old ways!
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>>6066985
>>Demand a return to confederacy.
while we wait for Sitrun to return
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>>6066985
>Install Adradan in her mother's place.
Dualistic monarchy is weird and could be cool. I don't think we should let our fighting men massacre each other in a civil war.
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>>6066991
support
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>>6066985
On one hand, Gapil is rightful heir and is needed to keep the Rodac on side. On the other hand, we only really allowed the despotism as a means to unite the lake peoples under Sitrun. The Igladac family is practically irrelevant, hardly agents of their own when it came to the formation of our tribe. Hereditary chieftainship was never really formally established as a long term institution, and Shabal Tul and the Vuvovic is both the stronger man in all likelihood, and closer to the Sitrunic people in a historical sense, respectively. Though Shabal Tul doesn't have the claim of legitimacy from descent from Sitrun. Plus, we probably don't want him trying to assimilate the population after having just spent so much time converting people and creating a sense of unity.

A time of low happiness after a big cohesion hit isn't the time to be going on a big conquest either. We have internal issues to work out.

>Install Adradan in her mother's place.

Yeah, I dunno about this one. I'm sure the warmongers will want one of our fighty bois to lead, and there are good reasons for that, but I don't see it. We need a representative for the Sitrunic people and An in power. The Rodac agreed to the dual monarchy setup, they can't refuse now that the shoes on the other foot. So for me that means installing Adradan or returning to a confederacy to 'await Sitrun's return' like the anon above says.
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>>6066985
>Install Adradan in her mother's place.
Fully agreed that now is a bad time for conquest. We own the entire lake now-- who are we even going to fight? The guys down the river?

A return to confederacy is probably a good idea in the long-term, but this is a decent stopgap to stem the turmoil.
>>
BTW, OP, are Culture and Technology ever used to calculate or determine anything beyond Technology factoring into warfare? Do things trigger as we cross certain thresholds? Also, getting a stat down to 20 puts us in the red: would getting a up to 80 put us in the "green"? Would we get anything special if a stat hit 80 or 100?
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>>6067023
Shabal's rebellion might end up being a problem. Even if we resolve the Rodac-Sitrunic tensions by satisfying both parties, Shabal still led the Vuvovic against the chieftain. I suspect Gapil will demand a purge, and frankly he'll have every right to. Though, I'm not sure it matters, now that we have a new warrior caste. The only issue with the new warrior caste is that they have different, less useful duties. Guarding the chief instead of exploring or guarding the border. We'll probably want an all-female Sitrunic guard unit for Adradan and her descendants to balance out the power differential too.

>>6067025
We started with 80 equality and cohesion at the very start of the first thread. As far as I can remember, it didn't do anything special.
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>>6066985
>Demand a return to confederacy.
>>
>>6066985
>Demand a return to confederacy.
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>>6067025
>are Culture and Technology ever used to calculate or determine anything beyond Technology factoring into warfare?
Yes. Every other civilisation has its own Culture and Technology values. Having higher Technology and especially Culture typically leads to a better first impression, with a significant lead being a cause for emigration or even a desire to merge with our civilisation, provided that they are on good terms. If Technology is significant higher than Culture or vice versa, this tends to encourage me to write events that boost the lesser value, as technological advancements can fuel sociological changes and cultural sophistication can inspire scientific innovation.
>Do things trigger as we cross certain thresholds?
The Neolithic era ended and the Chalcolithic era began when the value of Technology exceeded 2. Whenever a value passes an integer, the civilisation transitions to a new age and I'm encouraged to write events based on advancements and developments and issues associated with that era. Though if certain scores are consistently high or low, I might be tempted to introduce advancements much earlier or later than usual (like writing, currency and a calendar due to consistently high Education and taxation due to consistently high Security).
>Also, getting a stat down to 20 puts us in the red: would getting a up to 80 put us in the "green"? Would we get anything special if a stat hit 80 or 100?
Yes, it would. There's no immediate advantage or disadvantage from hitting these thresholds, but they encourage me to write events related to that score if you're consistently in the red or the green. It's also a reminder that you have a surplus of a certain score.
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>>6067105
Is this based on an existing ruleset? I'm really intrigued in the template you use for the civ and worldbuilding, and was wondering what you based it of, if anything.
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>>6066985
>Install Adradan in her mother's place.
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>>6066985
>Install Adradan in her mother's place.
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>>6067136
I came up with it on my own, though I'm inspired to different degrees by Civilisation, NationStates, Humankind, Democracy and historical Paradox titles. There's a lot of messy behind-the-scenes maths, especially when it comes to combat, so I'm still refining it and working out the kinks to try and find a balance between 'realism,' some semblance of challenge and a simple, easy-to-understand system for you guys.

I'll give it three more hours before I lock the vote in order to prepare the next post.
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>>6066985
>>Install Adradan in her mother's place.

Punish Shabul Tul for his insubordination.
>>
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>The civilisation gets +0.1 Culture.
>The civilisation gets -0.03 Militarism.
>The civilisation gets +5 Cohesion and Happiness.

The leaders of the Sitrunic cult cite precedent, in order to prevent a bloodbath from occurring. Previously when Tradul died, he was succeeded by his son, who was granted the privilege of ruling alongside his mother. Now that Sitrun has passed away, clearly young Adradan should take her place. Henceforth, the Croglatovic people should be ruled by a man and a woman who both bear the blood of the prophetess and her beloved chieftain – unity can only be maintained by carrying on the legacy of the lovers who unified the tribes in the first place.

Initially, there is some grumbling from the Rodac but they are soon reminded that this very system is what allowed Gapil to gain such authority anyway. As for Shabal Tul, he soon backs down once he realises that the Sitrunic support a government that does not involve him being in charge. This is a compromise that somehow manages to defuse the situation, that doesn't necessarily satisfy everyone but certainly gives them reason to back down.

A bewildered Adradan is brought before the crowd, so that she might be declared a favoured daughter of the Allmother, a living saint of sorts, just like Sitrun. And once more, Gapil is recognised and acknowledged by all as the chieftain of the Croglatovic people – even the Vuvovic submit to his will. This rushed, impromptu ceremony is enough to defuse the tension and allow the feast to continue without further incident.

Yet in the following months, there are teething problems. While Gapil is eager for the approval of the more conservative stone men, Adradan is little more than a puppet controlled by the Sitrunic sisterhood. These factions tend to butt heads on many issues. For example, when the chieftain calls for the head of Shabal Tul for threatening to depose him, it is Adradan who overrules him. When the young saint calls for more of the Rodac to embrace the way of Sitrun, it is her brother who rejects her will.
>>
Tradul fervently did whatever he thought would please Sitrun, while Sitrun never objected to any of Gapil's fanciful demands. There was little discord between prior co-rulers. However, the two siblings struggle to reach any sort of agreement at all. A system will need to be developed that will allow the chieftain and the saint to govern the Croglatovic people harmoniously, even when they are at odds with each other.

Our civilisation could decide that all decision-making requires the approval of both rulers. At least, they shall require that neither ruler voices their disapproval. This is the current system and it works – it ensures that the saint and the chieftain keep each other in check.

Our civilisation could decide that each ruler shall have absolute authority over different fields. For example, the chieftain should have the final word when it comes to warfare and industry, while the saint should be in charge of matters of faith and diplomacy.

Our civilisation could decide that tribal leaders should mediate between the two rulers. Whenever there is a disagreement, it is always the lesser leaders of the Croglatovic people should get the final say – but whenever the saint and chieftain concur, we have no choice but to obey.

Our civilisation could decide that the authority of the Croglatol's ruling class should be quantified. Power shall be boiled down into votes which can be counted. Of course, the votes of the saint and the chieftain shall be assigned far more weight than those of a common village head.

>All decision-making requires the approval of both rulers.
>Each ruler shall have absolute authority over different fields.
>Tribal leaders should mediate between the two rulers.
>The authority of the ruling class should be quantified.
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>>6067514
>The authority of the ruling class should be quantified.

I'd say the warrior castes should get a little bump in the weight of their votes too. By design they're smaller in population, but they serve an important role who's weight is greater than the votes they would get otherwise.
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>>6067514
We got the optimal choice. Zased.

>Tribal leaders should mediate between the two rulers.

>>6067351
Very cool, thank you. I really love the system and I think it's been working great so far.
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>>6067514
>Tribal leaders should mediate between the two rulers.
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>>6067514
>The authority of the ruling class should be quantified.

The only option I'm really against is each ruler having absolute authority over different fields. Diplomacy and warfare go hand in hand, the left hand needs to know what the right is doing to have a harmonious decision making process. Faith and the norms of society are intertwined with every aspect of life too, so we can't have divergences be too large. Not to mention that as far as I recall women still play a role in the military and all forms of labour, there isn't a strict gender hierarchy except with the priesthood and the Vuvovic.

The problem with voting is obviously our demographics, but that can be solved by weighting the votes in a certain way or other organizational shenanigans.

Deadlocks are a problem with our current system, but that may not be the case for every generation, and emergencies have a way of solving deadlocks. The tribal leaders solving disputes seems like a natural extension of our current system, depending on one's reading it was what was already occurring, with advisors interpreting and informing Sitrun, or solving the crisis of Sitrun's death just now.
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>>6067574
I'm not a fan of democracy right now. the elder council seems best.
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>>6067514
>Tribal leaders should mediate between the two rulers

>>6067531
Most of recent choices voted in (the last one included) are utter shit ngl.
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>>6067636
We gained desperately needed Happiness (and Cohesion) and only lost a little bit of Militarism, which we don't need unless we're in combat. We appeased both sides and avoided a massive civil war or worse. I think you have shit taste desu.
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>>6067651
>>6067636
This was the only option which avoided violence and loss of life. However, it can be argued that other routes would have been worth the death toll or that this route preserves a status quo that should have been upended. In the end though, the decision has been made and the path has been decided, for better or worse.
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>>6067514
>>Tribal leaders should mediate between the two rulers.
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>>6067651
This would never be a problem in first place if anons haven't voted for Sitrun's child to become her co-ruler.

We manage to keep the very first beast-bringer culture at the heel for the entire time, we are shown Sitrun has massively boosted conversion rates, and yet anons are voting for our in-factions to be balanced. There was never any good reason to keep the stone men or vuvovic hybrids as distinct in-groups. Before, we assimilated everyone who perished and it worked just fine. Why change now?
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>>6067514
>Tribal leaders should mediate between the two rulers.
I see this as the natural evolution of our system, both rulers have a vote, while our council gets one aswell. Where two votes are needed to reach an agreement, our council is basically the third ruler who is able to resolve a tie or deadlock the system.

>>6067513
I do see these two ruler positions resembling the favourite's of An and Il (since who else would be worthy of laying with An's favourite according to old Anamilivic beliefs), but do the Sitrunic people see it like that?
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>The civilisation gets +5 Equality and Happiness.
>The civilisation gets -5 Cohesion.

In order to break this deadlock, it is suggested that the myriad leaders of the Croglatovic should arbitrate any dispute between Adradan and Gapil. Whenever the rulers of the great lake cannot see eye to eye, it is the people who should take the reins and resolve the issue.

Of course, it isn't quite that simple. No matter whether they are the village chief or the patriarch of a great family, all of these leaders have their own loyalties and agendas and sure enough, Rodac slave-drivers and Sitrunic priestesses try to curry favour with them at every opportunity. Whenever the chieftain and the saint argue with each other, the tribal leaders of the chiefdom bicker among themselves in turn. Consensus is only achieved after a great deal of discourse but typically, this council can be trusted to choose the course of action that best serves the common folk.

It is for this reason that Shabal Tul is quietly removed from a position of authority within the blood-drinkers and retires from active duty. He might have to spend the rest of his days whipping aspirants into shape, but at least the chieftain will never get to make a trophy out of his skull.

As for the stone men, over half of them have already converted to the way of Sitrun over the course of the last twenty years. Those who still refuse to call themselves Sitrunic are stubborn traditionalists who refuse to abandon the old ways – there's no use in trying to convert them, nor is there much drive to do so. With the death of Sitrun, the manic zeal of her cultists has diminished, as though a spell has been broken. Though some among them still seek to bring the stone men into the fold, it will likely be centuries before these stubborn holdouts succumb.

There's one last person who should be mentioned – Chabal, the Grovic slave who inspired many with his wisdom and his strength. Now a free man, he is content to live out the rest of his days in peace. His influence has transformed the chiefdom over the course of the last thirty years and completely changed how the Croglatovic perceive slavery. He makes no effort to become chieftain or even lead a village or a family of his own. As far as he's concerned, his work is done.

With that, another generation passes and this strange era comes to a close. In three decades, the shores of the Croglatol and the people who inhabit them have completely transformed. There is no greater symbol of this transformation than Ancron, the thriving trading post where the great lake flows into the Choslitol, that grows more populous and influential by the day.

>The civilisation gets +5 Cohesion and Prosperity.

Ending a Special Situation: Great People of the Chalcolithic.
>>
The chieftain's dreams of conquest have been unceremoniously crushed. Whenever Gapil dares to suggest any sort of hostile action towards a neighbouring tribe, he is thwarted by his saintly sister and finds himself lacking the support of the tribal council. With his ambition thwarted, traders are free to peddle their wares to the river and maritime tribes, as they have always done.

Yet of these five tribes, which is favoured by the chiefdom above all others?

The Goriwik are one of the two closest clans. They are known as the painted men because of their penchant for staining their skin with bright dyes, typically in the form of pictographs. Like the Sitrunic, they have a fondness for ceremonial gatherings. At these events, they boast and brag about their deeds and those of their ancestors, depictions of which are painted into their skin. They seem to believe that if they bring honour and pride to their forebears with their words and deeds, they will be free to join them in some sort of idyllic afterlife. Due to the lack of significant copper deposits along the Choslitol, that is the primary resource that they purchase from Croglatovic merchants, usually in exchange for pots of the colourful paints and dyes that they produce using local flora.

The Slawik are the other of the two neighbouring tribes. They are called the thin folk because of their shape of their skulls – they bind the heads of their children between two pieces of wood so that they grow into a strange, elongated shape that the Slawik consider beautiful and sacred. They see the Choslitol as a motherly goddess and in order to compensate for the scarcity of arable land along the swampy southern bank of the river, they have developed a method of making artificial islands. Using these floating gardens, they produce an abundance of crops and often seek to trade the surplus in exchange for copper tools and dried meat, which they see as a rare luxury.

The Tibuk live down the river from the Goriwik. These river bugs have some sort of long-standing feud with the painted men. Their name comes from their veneration of the dragonflies native to their part of the Choslitol, which grow to incredible sizes – almost as large as the human hand. They believe that these insect harbour the spirits of the dead and ritually scar their bodies with dragonfly iconography. Hunting is an important part of their culture, for they use animal intestines to produce a mildly elastic cord that is an important component of their weapons. It is said that even when fully submerged in water, a river bug can launch his spear with the same velocity as an arrow from a bow. They sell this gut string to the Croglatovic in exchange for copper tools and potted honey, which they have developed a fondness for.
>>
The Bladrek are the northernmost of the maritime tribes. These wing-stitchers are already known for their winged boats, far larger than any canoe or raft used by the Croglatovic and propelled by a combination of wind and oars. In fact, the Bladrek worship the wind as six separate deities, from the kind and cool northeastern breeze to the wicked and wild western gale. Thanks to that western wind, the Grascan is thinner along the coastline, providing a stretch of clear, flat land that the wing-stitchers use to sow fibre crops, for the sails and rigging of their boats. This tribe is the primary source of cowrie shells that the Croglatovic use for their shell money, bought in exchange for curios brought from the great lake.

The Roguwek are the southernmost of the maritime tribes. The southern half of the bay is much hillier and more treacherous than the northern shore. Among the windswept cliffs of this region, it would seem that the rock-eaters have found a source of salt. The Roguwek revere this mineral and treat the consumption of it as a ritual. They store this sacred salt in pots and bowls made of a metal that some Croglatovic have previously mistaken for silver, yet it is duller. The rock-eaters claim that this soft, malleable metal actually makes the salt taste sweeter. Like the Bladrek, the Roguwek exchange cowrie shells for Croglatovic luxuries – salt is only sold to honoured outsiders that have earned their respect.

So, which tribe shall it be? Which of these clans provides the chiefdom with the most value, which is the most deserving of friendship?

Our civilisation should favour the Goriwik. As a direct neighbour, the Croglatovic should focus on keeping the painted men happy. Besides, there are lots of applications for the beautiful dyes that they produce.

Our civilisation should favour the Slawik. These floating gardens are quite intriguing, even if the thin folk have little to offer the chiefdom in the way of resources. Plus, it's a good idea to keep the neighbours happy.

Our civilisation should favour the Tibuk. Of all of the tribes, the river bugs seem like the most martial. Not only that but this stretchy intestinal string that they make could be of some use to the Croglatovic.

Our civilisation should favour the Bladrek. The chiefdom must learn the secret of the sail from the wing-stitchers. Perhaps they might even be willing to sell some of their winged boats.

Our civilisation should favour the Roguwek. The Croglatovic shall prove themselves worthy of tasting the sacred salt of the rock-eaters. Maybe this false silver of theirs could prove useful too.

>Goriwik.
>Slawik.
>Tibuk.
>Bladrek.
>Roguwek.
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>>6067714
>I do see these two ruler positions resembling the favourite's of An and Il (since who else would be worthy of laying with An's favourite according to old Anamilivic beliefs), but do the Sitrunic people see it like that?
At this point in time, both the Sitrunic and the Vuvovic avoid mentioning how the current government reflects the duality of An and Il. The cult tends to interpret Sitrun's statement of "there is no such thing a king, there are only queens" as a declaration that Il was a mere man and not a true god - certainly not the equal of An. As for the Vuvovic, they refuse to accept that the upstart Gapil is supposed to represent Il in any shape or form.

Perhaps in the future, making this connection will become more socially acceptable. At this point in time however, it would be a terrible faux pas.
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>>6067893
Roguwek
>>
>>6067893
>Tibuk

INSECTBROS UNITE!
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>>6067892
In the past we traded with other tribes through Vuvovic escorts through the forest. Do we not have enough knowledge of these other tribes to know where they exist and who they are, or have the Scagravic become too hostile for these merchants travels to occur?

>>6067896
Understandable, thank you for the clarification.

>>6067893
>Slawik
Their artifical islands seem valueable to me, imagine if we could populate the whole Croglatol with it. Their beliefs are also interesting and have possible overlap with us, good foundation for friendly relations and even possible syncretism.
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>>6067930
The ease of traversing the Choslitol in comparison to traversing the Grascan, combined with the importance of cowrie shells to the economy means that less than one out of every twenty merchants actually bothers with land-based caravans. Take into consideration that the Grascan is an extremely dense forest and very easy to get lost in, and it's difficult to pinpoint the exact location of one of these forest tribes on a map.

This means that trade with them is rare and unreliable and that traders can bring back conflicting reports – different names for the same tribe, different receptions from the same tribe, different locations for the same tribe and sometimes even two separate tribes which are actually one. There just isn't enough reliable information and regular contact to establish who these people across the forest really are and how they feel about the chiefdom.
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>>6067893
>Goriwik.

Lead is cool and all but I feel like we should avoid eating it. Roguwek killing brain cells over here.
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>>6067893
>Goriwik
I think their paint and dyes have the most potential to enhance our culture, which is the greatest strength of our people.
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>>6067893
>Bladrek
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>>6067893
>Bladrek.
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>>6067893
All these people with false gods, ripe for the ̶c̶o̶n̶q̶u̶e̶s̶t̶ uh...fruitful trading relationship, yeah, that's it.

>Bladrek.

Boats are super important, both long and short term. If only we'd discovered their secret earlier during the event. Though the salt and metal that makes it taste sweeter are super tempting, even if the latter may not be very healthy.
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>>6067893
>>Tibuk.
>>
Locking the vote there, now that I'm awake and the tie is broken, though I won't be able to work on an update for the next six hours
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>The civilisation gets +0.05 Technology.
>The civilisation gets +5 Prosperity and Productivity.

The chiefdom is divided. Different traders have different tribes that they prefer to visit and have developed a pleasant working relationship with. However, the most frequently visited of these clans is the Bladrek. Those who visit their territory return with baskets full of shell money and many coils of fine rope, given in exchange for beeswax, tar and cultural artefacts. One village leader even had six figurines wrought from silver, each representing one of the Bladrek wind gods. These idols were given as a gift to the wing-stitchers, earning their favour.

In exchange, some of the tribe's shipwrights share their knowledge with the most trusted Croglatovic merchants and envoys. Not the secret of the sail, not yet, but they are shown how the Bladrek construct their larger boats by tying rough hewn planks together with rope and caulking the space between them with reeds. A few boats are constructed according to this style and they're easily the largest that the chiefdom has ever produced, big enough to carry almost a dozen people, though they still lack those coveted sails.

Twenty-five years pass.

Like the Rodac traditionalists who puppeteer him, Gapil isn't particularly pleased by this focus on mercantilism. He yearns for the days of old, back when the stone men conquered and enslaved virtually all of their neighbours. He vents this aggression in the fighting pits until 37, when he is crippled during a match against one of the Sharovic sworn to guard him. He spends the rest of his days infirm and in pain and just four years later, he passes away and is succeeded by his son, Shatrul.

The new chieftain is favoured by the southeastern Sitrunic, industrious cultists of Rodac descent who typically spend their days refining copper ore and forging tools out of it, which are then sold throughout the Croglatol. Most of their sustenance comes from crops grown on the southern shore, as well as meat and milk from goats herded on the foothills by more old-fashioned stone men.

This goat milk – or rather, what it becomes – is the subject of a little controversy.

Rather than use clay bowls or pots to contain this milk, the herders often use bladders made of goat guts. For whatever reason, after some time spent inside of these sacs, the milk begins to curdle and once the whey has been pressed out, all that is left are the curds. From this, a rudimentary soft cheese is produced that has become a popular foodstuff among the southeastern Sitrunic, so much so that they often bring goats to feasts, so that they may introduce the rest of the chiefdom to the wonder of cheese.

Shatrul is especially fond of eating curds and honey together, while Adradan harbours nothing but distaste for the stinking stuff. Their clashing opinions regarding cheese have left the council of lesser leaders with no choice but to mediate this dispute between the two rulers.
>>
Adradan, who has given birth to many children and become a respected drobran, declares that the Drocrom found within cheese has been tainted somehow. It has been noticed that those who regularly eat curds – or any other sort of dairy – suffer from stomach pains and runny bowels. There's also the pungent stench of the stuff, which the saint despises. Clearly the sacred energy that the cheese harbours has been spoiled, why else would it be so odorous?

Meanwhile, Shatrul is a proponent of keeping goats throughout the chiefdom's territory, not just on the foothills, so that everyone can have access to the wonders of milk and cheese. A great many people enjoy its strong flavour and its tangy aroma and diversifying the diet of the masses will only serve to bring them joy.

Gone is the era of Sitrun, when the council had to contend with the threat of civil war every other year. These days, debates over whether the consumption of cheese should be banned or encouraged is about as exciting as it gets.

Our civilisation could forbid the consumption of dairy. Stone men have a history of irritable bowels, likely due to their consumption of goat milk. Clearly An never intended for man to ingest this stuff – why else would it wreak such havoc on his body?

Our civilisation could limit the production of cheese. The Croglatovic should not have to suffer the stench of this foul stuff or the consequences of eating it. The intentional curdling of milk should be discouraged before it sees widespread adoption.

Our civilisation could maintain the status quo. Those who enjoy cheese should be allowed to eat as much of it as they want. Trust the common folk to not eat it if they truly that it upsets their bowels. Surely they can look after their own bodies, right?

Our civilisation could adopt curds as a staple food. Goats shall be sent across the Croglatol to every village, so that everyone gets to enjoy the culinary delight of dairy as a core part of their diet. Besides, there's no proof that this gut trouble is tied to cheese at all.

>Forbid the consumption of dairy.
>Limit the production of cheese.
>Maintain the status quo.
>Adopt curds as a staple food.
>>
>>6068554
>Maintain the status quo.

Meh.
>>
>>6068554
>Adopt curds as a staple food.
Maybe sometime in future we get to import draft animals which are key to unlocking early industrialization. There will be more reasons to import them if population is lactose tolerant. Also why not more fermented milk drinks?
>>
>>6068554
>>Maintain the status quo.
>>
>>6068554
>Maintain the status quo.
Some people are simply lactose intolerant. If they eat so much they get sick they were not smart enough to mind their own bodies.
>>
>>6068554
Our civilisation could adopt curds as a staple food. Goats shall be sent across the Croglatol to every village, so that everyone gets to enjoy the culinary delight of dairy as a core part of their diet. Besides, there's no proof that this gut trouble is tied to cheese at all.

>>6068613
Mankind is lactose intolerant by nature. It's unnatural to drink the milk of other animals. Lactose tolerance only came about by Europeans stubbornly consuming dairy products and ignoring the consequences until their bodies capitulated to the constant environmental stressor of foreign milk.
>>
>>6068554
>Adopt curds as a staple food.
>>
>>6068669
Yeah but our civ is kinda not current humanity. There are some differences here in biology
>>
>>6068554
>Adopt curds as a staple food.
The only way to overcome lactose intolerance is to introduce natural selection. Think of future Sitrunic body builders. They need milk!
>>
>>6068554
>>Adopt curds as a staple food.
>>
>>6068554
>Maintain the status quo
>>
Locking the vote there.
>>
Just too late to vote, hoping we can become dairy tolerant with the last option.
>>
>>6068794
a shame I lost it. I'd vote to encourage it since after generations we'd adapt to milk.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Happiness.
>The civilisation gets -5 Health.

The council of tribal leaders concurs with Shatrul – all of the Croglatovic people should get to experience the joys of dairy. At the next great feast, over a hundred goats are brought to Ancron in advance and their milk is used to produce heaps of cheese. Shatrul's favourite dish, honey and curds, is the star of the show that night and the chiefdom falls in love with as well. Every family head takes back at least one of these goats back to their village and soon seeks out males, so that they may begin breeding and keeping their own dairy beasts.

Adradan retires early that night, as she finds herself repulsed by the pungent odour. Many tribesmen are forced to do the same, as they find that their bellies disagree with cheese, no matter how wonderful the taste is. This becomes a recurring issue, as stomach aches and looseness of the bowels becomes a common feature of every feast. In the eyes of most revellers however, the discomfort that comes with the consumption of dairy is worth it.

There are those who partake with a degree of moderation who do not seem to suffer from abdominal pain to the same degree, but the concept of intentionally building up resistance through gradual exposure is beyond the Croglatovic at this point. Those who have developed a tolerance for dairy have done so unintentionally.

Adradan passes away peacefully in her bed a little over a decade later, surrounded by her loved ones – five living offspring of the nine that she bore, and almost a dozen grandchildren. The saint who follows in her footsteps is Gluchan, the younger of Adradan's two daughters, who has carried more children and has proven her Drocrom superior in the eyes of An – or so says the sisterhood. As for Shatrul, he proves himself to be a gregarious and cheerful chieftain, a people-pleaser who strives to keep everyone happy, especially the chiefdom's trading partners.

And for the most part, everyone is happy. Croglatovic society has come to revolve around the seasonal feasts introduced by Glotradan almost a century ago and over time, they have become truly impressive spectacles. As one season ends and another begins, over a thousand people converge on the burgeoning proto-city of Ancron. During these festivals, tribesmen start by competing against each other in contests of strength and wits alike, before they gorge themselves on the bounty of the Croglatol. Honey, pork, cheese, mutton, beans, fish, tubers, berries, all washed down with sacred mead brewed and reserved for these occasions. Once the indulgence has come to an end, the sisterhood calls upon the revellers to give thanks to the Allmother and to display their devotion to the way of Sitrun.

These occasions are truly a sight to behold.

>The civilisation gets +5 Prosperity and Happiness.
>>
The painted men happen to agree with this. After a particularly good year, Gluchan invites leaders and envoys from the neighbouring tribes to attend the autumnal feast, as is tradition. When the Goriwik arrive, they proceed to have the time of their lives and fully immerse themselves in the splendour of Sitrunic culture. By the time that the night has come to an end, there is no denying it – they have fallen in love with the Croglatovic way of life. Almost all of the painted men in attendance express a desire to join the chiefdom and together, they speak for over half of their people. They're certain that they could convince the rest of the tribe too, once they return.

Gluchan is overjoyed by this prospect and looks forward to introducing an entire tribe to the way of Sitrun. Her desire is to convert every last one of them, to see that they all become Sitrunic – every last one of the painted men. In time, they will forget that they were ever called Goriwik.

Shatrul is less certain about this. In fact, he doesn't want to integrate the painted men into the Croglatovic at all. He fears that the other river tribes, as well as the maritime clans, will see this as an act of aggression expansion. Not only that, but the Goriwik have an ongoing feud with the Tibuk further down the Choslitol. The river bug tribe, some of whom are attending this very feast, may redirect their hatred towards the Croglatovic if they accept the painted men into their ranks.

Our civilisation could refuse to accept the painted men. Engulfing another tribe would just rile up the other clans who live along the river, especially the Tibuk. It's best to not upset them and decline, though we're unlikely to get an offer like this ever again.

Our civilisation could invite the Goriwik to serve as a vassal tribe. They shall be allowed to have their own ways and live apart from the chiefdom, but they must fight alongside the Croglatovic, grant hospitality to our merchants and refrain from trading with other tribes.

Our civilisation could incorporate the culture of the painted men. Over time, the chiefdom will adopt their traditions of ancestor worship and body-painting, as well as their distaste for the written word – they believe it is disrespectful to write on anything except for one's own skin.

Our civilisation could begin the assimilation of the Goriwik. If they appreciate Croglatovic culture so much, they should abandon their own and fully embrace the Sitrunic way. The chiefdom has no room for those who refuse to devote themselves to An and her favourite daughter.

>Refuse to accept the painted men.
>Invite the Goriwik to serve as a vassal tribe.
>Incorporate the culture of the painted men.
>Begin the assimilation of the Goriwik.
>>
>>6068897
>Begin the assimilation of the Goriwik.
One way or another, it is inevitable.
>>
>>6068897
>Begin the assimilation of the Goriwik.
>>
>>6068897
>Invite the Goriwik to serve as a vassal tribe.
>>
>>6068897
>Our civilisation could begin the assimilation of the Goriwik. If they appreciate Croglatovic culture so much, they should abandon their own and fully embrace the Sitrunic way. The chiefdom has no room for those who refuse to devote themselves to An and her favourite daughter.

When the Goriwik join us, we can look for a means to settle their feud.
>>
>>6068897
>Begin the assimilation of the Goriwik
Soft power is the most dangerous kind of power.
>>
>>6068897
>Begin the assimilation of the Goriwik.

Did someone say war?
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>>6068897
>Begin the assimilation of the Goriwik.

Oh goody, just on time.
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>>6068897
>Begin the assimilation of the Goriwik.
These guys are chill and fairly close to us regardless. No need to keep them at arm's length. That being said, I'd be okay if we kept the body painting.
>>
>>6068897
>Begin the assimilation of the Goriwik.
>>
>>6068897
>Begin the assimilation of the Goriwik.
>>
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>The civilisation gets a major demographic shift.
>The civilisation gets +5139 Population.
>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Prosperity.
>The civilisation gets -5 Education, Equality and Security.
>The civilisation gets -10 Happiness.
>The civilisation gets -15 Cohesion.

The leaders of the village side with Gluchan regarding the Goriwik. The painted men must embrace the way of Sitrun, if they wish to enjoy the bounty of the Croglatol. This revelation does little to dissuade the leader, who return to their tribe to bring them the news – they are now Croglatovic and they are to abandon their ways with time. Needless to say, those who did not attend the great feast are not as receptive to this suggestion. Many of the painted men are displeased and frustrated, but those who lead them, the men with the most storied ancestors, cannot be denied.

Over five thousand of the Goriwik now belong to the chiefdom. It shall likely take centuries for their culture to die out, but they are less resistant to conversion than the Rodac. The painted men bring with them the abundant dyes that they wring out of plant matter for their body-painting, as well as their ancestor worship and their distaste for Toproslan – they refuse to write upon anything other than their own bodies, using their own ceremonial script. All of these traditions shall be erased with time.

As for the neighbouring tribes, Shatrul was correct. The rock-eaters are less welcoming than before and the thin folk have become wary, fearing that they may be absorbed next. As for the river bug tribe, the Tibuk refuse to trade with the Croglatovic, as punishment for the crime of sheltering the Goriwik. Some of their more violent tribesmen even launch raids across the border or assault traders who row down their stretch of the Choslitol. Only the wing-stitching Bladrek maintain a pleasant and cordial relationship with the chiefdom, though even they have become a little less amicable.

Twenty-five years pass.

There is no one left alive who ever saw Sitrun with their own eyes.

The current chieftain is Brotascal, a strong fellow with a great deal of admiration for the Vuvovic, while the current saint is Traclan, a young woman who only recently inherited the title and is ill-prepared for it. Like the rest of their tribe, they find themselves struggling with their identity as Sitrunic. They are supposed to revere the word of Sitrun, the favourite daughter of An, a beautiful prophetess who spoke only in parables related to the honey bee. Their devotion to the Allmother is beyond reproach, yet the latest generation of Sitrunic find themselves doubting the importance of Sitrun's word.

In particular, three subgroups are gaining popularity among the Sitrunic – two of them are new, while one of them is old.
>>
The Crodrocravic are the bearers of the light of life, who propose the simplest change. They believe that Sitrun should not be seen as the favourite daughter of An and that her teachings should not be treated as irrefutable. If they have their way, the legacy of Sitrun shall eventually be forgotten and left behind.

The Anamilivic are the scions of An and Il. An attempt is being made to revive this old way of life by the children of those who were never truly converted and by admirers of Vuvovic culture. They believe that Sitrun was wrong about one thing in particular – Il is deserving of worship. Dualism must return.

The Roprotavic are the bringers of beasts and stone. They are born of the stone men who harboured respect for the Protavic tribe of old, but had none for the Sitrunic drobrac. They wish for the abolition of the sisterhood and for the worship of An and her favourite daughter to become a mostly informal affair.

At a great feast, Brotascal voices his sympathy for all three groups, especially the Anamilivic. Traclan, under the advice of the Sitrunic sisterhood, expresses a desire to stamp out each of these budding heresies. Once more, it is up to the council of tribal leaders to mediate and decide the fate of each of these factions.

Our civilisation could elevate a faction. This faction will become an example that the cult of Sitrun must follow. The Sitrunic will rapidly adopt the teachings of this group, at the cost of great instability and a lot of resistance.

Our civilisation could accept a faction. This faction will be accepted as a valid alternative to the cult of Sitrun and will gradually gain popularity among the Sitrunic. In time, the two groups shall likely become one.

Our civilisation could quash a faction. This faction has no place among the Croglatovic. Its teachings shall be banned and within a generation, they shall be forgotten and have no further influence on the chiefdom.

Please choose one option for each of the three factions. You can choose an option multiple times – for example, you could quash all three factions, if you want.

>Elevate the Crodrocravic.
>Accept the Crodrocravic.
>Quash the Crodrocravic.

>Elevate the Anamilivic.
>Accept the Anamilivic.
>Quash the Anamilivic.

>Elevate the Roprotavic.
>Accept the Roprotavic.
>Quash the Roprotavic.
>>
>>6069244
>Elevate the Crodrocravic.
Sitrun did a lot of good, but mostly as a figurehead. Her actual teachings were mostly useless and often rejected. The sooner we move on the better.

>Accept the Anamilivic.
Sounds good, but there's no need to force it rn.

>Accept the Roprotavic.
The sisterhood sucks lmao.
>>
>>6069247
I would also be willing to bump Crodocravic down to Accept, but our stats are in a decent place except for Happiness and Health (irrelevant), so I think we can tank one Elevate. I wouldn't go for more than one, though.
>>
>>6069244
+1>>6069247
>>6069249
>>
>>6069244
>Accept the Crodrocravic.
>Elevate the Anamilivic.
>Quash the Roprotavic.
>>
>>6069244
>Accept the Crodrocravic.
>Accept the Anamilivic.
>Quash the Roprotavic.

The Anamilivic were a pretty based synthesis, but the chance to unite the lake peoples was too great of an opportunity to pass up. The Roprotavic can kick rocks. They offer only regression and nothing of their own. Getting rid of the sisterhood and going informal on our religion could leave our culture weak to the same cultural chicanery we pull on others.

Personally if we were to elevate one I'd actually prefer the Anamilivic to provide an spiritual counterweight to An, offer an alternative life path to a greater amount of people. I think treating Sitrun's word as merely as that of a important prophet rather than the end-all-be-all will help prevent our culture from ossifying, but discarding her legacy goes too far. She may not be all that relevant to any living Sitrunic, but the sisterhood is still pretty much the unifying cultural/religious institution of the lake people.
>>
>>6069244
>Quash the Crodrocravic.
>Quash the Anamilivic.
>Quash the Roprotavic.
>>
>>6069271
+1
>>
>>6069244
>Accept the Crodrocravic.

>Accept the Anamilivic.

>Quash the Roprotavic.
>>
>>6069244
>Accept the Crodrocravic.

>Accept the Anamilivic.

>Quash the Roprotavic.
>>
Locking the vote there.
>>
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>The civilisation gets +0.04 Militarism
>The civilisation gets +5 Education
>The civilisation gets -5 Health, Cohesion and Happiness.

It is decided that the ways of the Anamilivic and Crodrocravic should be tolerated, while the Roprotavic should be convinced on the error of their ways, before they become too numerous.

Many of the Sitrunic who still cling to orthodox teachings are unhappy with this decision – Sitrun was the favourite daughter of An, her word was without fault. How are they supposed to live alongside these unbelievers, who insist that she was simply the first saint to rule alongside a chieftain? The more scholarly tribesmen are quietly grateful for this choice, however – many of them had grown tired of being asked to interpret the parables of Sitrun, when there was simply no sense to be found in them. As the Crodrocravic grow more populous, the chiefdom will come to disregard her apicultural nonsense and focus on more sensible subjects.

As for the Anamilivic, many of the Croglatovic are quietly pleased by this development, especially the Vuvovic. Balance has been restored, or so they quietly whisper to each other. The blood-drinkers serve as teachers, who reintroduce the practices of hematophagy and ritual scarification to these new scions. This leads to an increase in illnesses and infections, as these customs are not conducive to good health. Despite this, Anamilivic men learn how to embody Il from the blood-drinkers and become more martial and domineering, to serve as the counterpart to the kind and nurturing women who devote themselves to the way of An.

In the end though, the drobrac can breathe a sigh of relief. The sisterhood shall remain the heart of Croglatovic religion, while these Roprotavic dissenters shall be pushed to the fringes of society. The priestesses are free to preach to the masses about the falsehoods of these faithless wretches, who dare to borrow the name of their progenitors. Within a decade, any influence that the Roprotavic once had is annihilated and the faction fades into obscurity, never to be heard from again.

Twenty-five years pass.

Brotascal has passed away and been replaced by Tagudil, his young son who has only recent achieved adulthood and is very much a populist, eager to please the masses at almost any cost. At this point, Traclan has become the mother of six children, all of which still live to this day – truly, the Allmother must favour her. She is now a celebrated drobran and has become a staunch Sitrunic traditionalist.

At the latest great feast, the two rulers wish to discuss the growing settlement of Ancron with the council. Almost a thousand people live permanently on this patch of land, where the Croglatol flows into the Choslitol. Hundreds of structures have popped up along the shore over the course of the last century and transformed it into a maze of twisting, turning alleyways.
>>
This troubles Traclan, for Ancron is not populated exclusively by honest merchants and diligent artisans. There are those who make their living through theft and the unfettered expansion of Ancron makes it that much easier for them to steal. Even worse, the dirt paths between buildings have become filled with human and animal waste alike. Such filth and lawlessness is unacceptable, in the settlement that is supposed to serve as the seat of the chieftain and saint.

Tagudil is less perturbed. The Croglatovic still pour into the town every feast and revel without any concern for these things – and with every festival, more and more remain behind to start a new life in Ancron. He believes that the settlement's expansion should continue unabated and opposes the saint's desire to limit its growth.

Our civilisation could order the sisterhood to discourage urbanity. An did not intend for her sons and daughters to live in squalor. Her way is that of pastoralism, of living off of the land.

Our civilisation could impose restrictions on the growth of Ancron. Only the wisest and wealthiest should be allowed to dwell in this settlement, the Croglatovic seat of power.

Our civilisation could rebuild the town with wider thoroughfares. Crowded structures that have been shoddily made should be torn down and rebuilt, with wider spaces between them.

Our civilisation could do nothing to inhibit the expansion of Ancron. Sitrun would be proud if she saw Ancron today – a true human hive. Let it grow larger and flourish for evermore.

>Order the sisterhood to discourage urbanity.
>Impose restrictions on the growth of Ancron.
>Rebuild the town with wider thoroughfares.
>Do nothing to inhibit the expansion of Ancron.
>>
>>6069650
>Order the sisterhood to discourage urbanity.
>Impose restrictions on the growth of Ancron.
>Rebuild the town with wider thoroughfares.
>>
>>6069650
>Rebuild the town with wider thoroughfares.
>Decree all new streets must be built to a grid, with drains
Work a little Chalcolithic urban planning magic. I think adding the latter will pay off greatly in future for little cost now.
>>
>>6069650
>Rebuild the town with wider thoroughfares.
>>
>>6069650
>Rebuild the town with wider thoroughfares.
>Order the sisterhood to discourage urbanity.

The way I see it imposing restrictions will lower happiness, but encouraging pastoralism will increase health while lowering cohesion. So if we're going to limit things it's best to use the sisterhood for it.
>>
>>6069650
>Our civilisation could rebuild the town with wider thoroughfares. Crowded structures that have been shoddily made should be torn down and rebuilt, with wider spaces between them.

>Instead of discouraging urbanity altogether, have the Sisterhood impose the cleaning of streets, and station some Vuvovic (or maybe the honor guard?) to patrol for thieves
>>
>>6069650
>Impose restrictions on the growth of Ancron.
>Rebuild the town with wider thoroughfares.
>I also echo adding a grid system with drains and the imposition of street cleaners and patrols.

Eh, to me the impact of the choices on our culture matters more than the stat changes, at least at the moment.

I think imposing restriction will actually lower equality, not happiness. People still swell the capital on festival days, that's still allowed. Rather, the choice forces the poor and the criminals out, and the rich and wise in. While modern cities ideally have a mix of wealth classes and zoning, a little inequality is probably good for our only premodern city. Imposing restrictions will probably improve security, and by bringing both the wise and wealthy together we get the benefits of agglomeration, especially important for our capital.

Avoiding sprawl is also important, even if it comes at a cost. I guess it is a choice between tight planning or unfettered growth. Will probably make a difference in regards to our health stat.
>>
>>6069650
>Order the sisterhood to discourage urbanity
Not much advantage in a big city in this age and location.
>>
>>6069650
>>Order the sisterhood to discourage urbanity.
>>
>>6069650
>>Rebuild the town with wider thoroughfares.
WE MUST BUILD IT IN THE IMAGE OG A BEEHIVE!
hexes 4 lyfe
>>
>>6069650
>Rebuild the town with wider thoroughfares.
>>
>>6069663
Also wanna support cleaning/guarding of the streets as mentioned below.
>>6069691
And the layout being like a beehive would be so fitting, supporting aswell.
>>6069882
>>
Locking the vote there.
>>
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>The civilisation gets +10 Health.
>The civilisation gets +10 Security.
>The civilisation gets -5 Productivity.

Drastic measures are required. Many of these densely packed structures that have been so shoddily constructed will have to be brought down. When they are rebuilt, they will be spaced further apart, to create wider avenues. In addition to this reconstruction effort, a basic system of ditches shall be dug into these new thoroughfares, to create a channel where body waste shall be deposited. There, it shall mingle with rainwater and drain out into the Choslitol, where it will flow downstream and towards the sea.

The sisterhood will also be instructed to inform the Croglatovic of the importance of cleanliness – the rancid Drocrom that one's body expels in the form of excrement must disposed of, so that its lingering presence does not taint one's vital energies once more. Finally, the Sharovic are to be given an actual job to do at long last, something of greater importance than guarding the Igladac family. They are to patrol the streets of Ancron and punish those who would steal for the honest merchants that flock to the town.

To begin with, there is some frustration as many inhabitants of Ancron find themselves forced out of their homes, so that this plan may be enacted. Taxes are also hiked to pay for this reconstruction effort, which is the source of some grumbling. However, these wider thoroughfares serve as much better locations for stalls, where traders hawk their wares to passers-by. Combined with the presence of patrolling Sharovic and the marked increase in cleanliness, this makes Ancron a much more profitable and pleasant play to live and work at.

Unfortunately, the act of tearing down half of the town simply only to rebuild it afterwards requires a lot of time, talent, effort, energy and bodies, all of which could have been spent on other projects instead. Additionally, the new building regulations significantly dampen the growth of Ancron. People still flock to the town, but many find it difficult to settle down there when any home that they wish to live in must be built according to these new standards.

Twenty-five years pass.

Tagudil has embraced the Anamilivic lifestyle and proudly carved all sorts of grisly patterns into his own skin, so that all may recognise him as a scion of An and Il. Even as his hair begins to grey, he still considers himself the voice of the masses, an opponent of Sitrunic supremacy. As for Traclan, somehow she remains alive – she's a withered old crone by now, little more than a mass of mauve wrinkles, but she is beloved by the Sitrunic sisterhood and those who heed their wisdom.
>>
A woman has been forced to bear the child of a blood-drinker. There is nothing unusual about this – it has been lawful since the time of Shabal Tul. However, this woman had already taken a man as a mate, a fact that should have protected her from such assault. Unfortunately, this is also not unusual – but few are willing to challenge the Vuvovic when they break this law.

This time, the difference is that the subject of this attack was one of Traclan's many granddaughters.

The venerable saint is incensed by this incident. She is calling for all sorts of reforms to be inflicted upon the blood-drinkers as punishment for this crime, while Tagudil wishes to protect the Vuvovic from her vengeance. Certainly the culprit should be made an example of for what he has done, but there's no reason to make the rest of the warrior caste suffer for the actions of this individual.

Our civilisation could punish the culprit in a typical fashion. The deviant blood-drinker will be marked as a Grovic and forced to serve as a slave until he has been rehabilitated. Such is the punishment for all who are guilty of his crime. However, the rest of the warrior caste will go unpunished.

Our civilisation could introduce severe punishments for Vuvovic criminals. Blood-drinkers are expected to enforce the law, but if any of them dare to think that they are above it, they will suffer. They are to be flayed alive by their own comrades, to serve as an example and discourage similar incidents.

Our civilisation could prohibit the custom of sowing seed. 'Sowing seed' is the polite term for the Vuvovic custom of forcing themselves on unclaimed women. With the reintroduction of the Anamilivic, the blood-drinkers are free to mate with the scions – this tradition of assaulting women must end.

Our civilisation could revoke the privilege of claiming sons. Blood-drinkers are free to claim any worthy boys of the chiefdom as their own sons, to be raised as Vuvovic soldiers. This is no longer necessary. From now on, blood-drinkers must limit their recruitment to those who consent.

Our civilisation could favour the Sharovic over the Vuvovic. Harsh limits will be imposed on blood-drinker recruitment, while the mountain men who guard Ancron shall be free to recruit many more soldiers. The Vuvovic must be shown that they can be phased out, if the Croglatovic will it.

>Punish the culprit in a typical fashion.
>Introduce severe punishments for Vuvovic criminals.
>Prohibit the custom of sowing seed.
>Revoke the privilege of claiming sons.
>Favour the Sharovic over the Vuvovic.
>>
>>6070028
>>Introduce severe punishments for Vuvovic criminals.

and other criminals tbf
>>
>>6070028
>Punish the culprit in a typical fashion.
>Prohibit the custom of sowing seed.
>>
>>6070028
>Punish the culprit in a typical fashion.

No need to punish the whole of the caste; just this guy to send a message that we won't tolerate breaches of the protection laws.
>>
>>6070028
>Punish the culprit in a typical fashion.
>Prohibit the custom of sowing seed.
>Revoke the privilege of claiming sons.
>>
>>6070028
>Introduce severe punishments for Vuvovic criminals.
>Prohibit the custom of sowing seed.
dudes have their own people back, so no need to ntr others
>>
>>6070028
>Punish the culprit in a typical fashion.
>Prohibit the custom of sowing seed.
>>
>>6070028
>Punish the culprit in a typical fashion.
>Prohibit the custom of sowing seed.

Justice must be equal, the chaste should not suffer from the actions of one man. Though clearly this justice is not enforced evenly when the victim is not notable. Since the Vuvovic are not in danger of going extinct, the previous custom need not exist anymore.
>>
>>6070028
>>Introduce severe punishments for Vuvovic criminals.
>>
>>6070125
caste*

Jesus...
>>
Locking the vote there.
>>
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>The civilisation gets -0.03 Militarism.
>The civilisation gets +5 Equality and Happiness.
>The civilisation gets -5 Security.

Not only should the perpetrator serve as a slave as atonement for his crimes, but steps must be taken to ensure that something like this never occurs again. The blood-drinking soldiery shall be barred from 'sowing seed' – if they wish to lay with women and sire sons, there are many Anamilivic who would be all too happy to oblige. Putting a child in a woman against her wishes is something that only the Grovic do – the Vuvovic should be above such foul behaviour.

The common folk of the chiefdom breathe a sigh of relief. They no longer need to fear the prospect of lecherous blood-drinkers having their way with their sisters and daughters – or so they had hoped. There is a marked drop in these incidents, yet at the fringes of Croglatovic territory where the Vuvovic guard the borders from Scagravic and Tibuk raiders, very little changes. The blood-drinkers are a law unto themselves in the borderlands and no one dares to challenge them, no matter how many laws they break.

Twenty-five years pass.

Before long, the ancient Traclan passes away and Tagudil soon follows in her footsteps. They are replaced by Shacol, a boisterous and aggressive chieftain who yearns for the respect of the blood-drinkers and longs to leave behind a legacy that rivals Sitrun's, and Baslagan, a Sitrunic supremacist who harbours nothing but disgust for those who refuse to devote themselves to the Allmother. At one great feast in particular, the two co-rulers call upon all of the tribal leaders of the chiefdom – not to mediate a dispute, but to provide them with counsel.

For you see, the chieftain and the saint have both agreed that the river bug tribe must be conquered.

Entering a Special Situation: Tibuk Trauma.

Some of the family heads and village leaders are appalled by this decision, but they are powerless to refuse Shacol and Baslagan. When the chieftain and the saint agree on a course of action, their word is law and it cannot be disputed. It is for the council to handle the logistics of such a conquest, however.

This decision has been made during a great feast, at the end of autumn. By the time that a force has been mustered, the Grascan will be deep in the throes of winter. An army that is forced to march through bitter cold, beneath freezing rain and against howling winds may find itself suffering from poor morale. On the other hand, while the warmth of spring might invigorate the warriors of the Croglatovic, it may do the same for the Tibuk.

There's also the matter of how many warriors should be called to arms. The majority of the Vuvovic have duties unrelated to the Tibuk – if every last blood-drinker is sent against them, the Scagravic border will be left unguarded, taxes will go uncollected and traders will be left vulnerable without their escorts.
>>
Similarly, if all of the common folk who are able amass and go to war, who will be left to tend to the livestock and the crops? Only elders, children and women who have not volunteered to fight would be left behind in such a scenario. The chiefdom would grind to a halt and undoubtedly suffer from such a decision. The council will have to choose how many tribesmen they are willing to send to fight.

As for the Tibuk, the most recent reports suggest that the river bugs have a population of over six thousand. As one of the more egalitarian tribes, their women fight alongside their men. If given the chance and if faced with an existential threat, they could bring as many as three or four thousand fighting men and women to bear against the Croglatovic.

Our civilisation could launch the assault during winter. Winter in the Grascan isn't a good time for travelling. Bad weather will lead to worse morale, but it gives the Tibuk less time to muster their own forces.

Our civilisation could wait until spring to attack the Tibuk. Morale and the weather should both have improved by then, but the river bugs may have more time to prepare, if they learn of the assault.

>Launch the assault during winter.
>Wait until spring to attack the Tibuk.

Our civilisation could send two hundred Vuvovic. This is the most blood-drinkers that could be sent without causing their other operations to suffer.

Our civilisation could send four hundred Vuvovic. Tax collectors and caravan guards will be diverted from their duties to join the battle against the Tibuk.

Our civilisation could send six hundred Vuvovic. Even the soldiers who guard the Scagravic border will be called upon to fight the river bug tribe.

>Send two hundred Vuvovic.
>Send four hundred Vuvovic.
>Send six hundred Vuvovic.

Our civilisation could refuse to amass any tribesmen. Imagine the glory if the Vuvovic are able to seize victory on their own.

Our civilisation could amass eight hundred tribesmen. This is the most who can be sent without Croglatovic life notably suffering.

Our civilisation could amass sixteen hundred tribesmen. A slight impact will be felt by the common people, but nothing significant.

Our civilisation could amass twenty-four hundred tribesmen. Quite a bit of labour will be left undone for as long as the conquest lasts.

Our civilisation could amass thirty-two hundred tribesmen. Quality of life around the Croglatol will notably drop during this period.

Our civilisation could amass four thousand tribesmen. A fifth of the chiefdom will disappear to take part in this conflict. There will be consequences.

>Refuse to amass any tribesmen.
>Amass eight hundred tribesmen.
>Amass sixteen hundred tribesmen.
>Amass twenty-four hundred tribesmen.
>Amass thirty-two hundred tribesmen.
>Amass four thousand tribesmen.

Please choose one option from each of the two groups.
>>
>>6070224
From each of the three groups, I mean.
>>
>>6070224
>Launch the assault during winter.
>Send four hundred Vuvovic.
>Amass thirty-two hundred tribesmen.
Well that was unexpected, here goes nothing. While I'd prefer to do this during a warmer season, doing it during winter means a large portion of the tribe would be idle anyway as agriculture and other outdoor activities slow down or get put on hold for the winter and soften the blow of pilfering so much of the population for best odds.
>>
>>6070224
>Wait until spring to attack the Tibuk.

We barely have any happiness so it's pretty much a given we need to preserve moral.

>Send six hundred Vuvovic.
>Amass twenty-four hundred tribesmen.

This really hurts but the Tibuk were the most martial of the river clans and probably have similar or more militarism so we need good numbers if we're going to attack. I don't think the Scagravic will do anything besides rape and pillage the borderlands since they're tree-dwellers mostly, so I'm more willing to use all the vuvovic than more tribesman.
>>
>>6070224
>Launch the assault during winter.
>Send six hundred Vuvovic.
>Amass twenty-four hundred tribesmen.
while our hapiness is low, we can stay some time in red so we can use the silver lining of winter that not only we don't risk they learning about it, but also that most of our population will be idle anyway so the larbor shortage won't hit at first and probably the border raids will be less frequent during it.
>>
>>6070224
>Launch the assault during winter.
>Send six hundred Vuvovic.
>Amass sixteen hundred tribesmen.
Have faith in our blood-drinking warriors, they were raised for this!

>Propose that Shacol leads the assault.
What better way to earn the respect of the blood-drinkers than to join them in battle?

>Have the Sharovic neglect their duties in Ancron to fill in for Vuvovic border guarding.
Just to make sure the Scagravic don't get any funny ideas and try to take advantage of the situation.
>>
>>6070224
>Launch the assault during winter.
>Send four hundred Vuvovic.
>Amass twenty-four hundred tribesmen.

The Grascan has mild winters, and surprise is important given that Tibuk will outnumber us in almost any scenario but the one where we commit absolutely to total war. Making sure they cannot muster fully is important, and the modest size of our host will work to our advantage since we won't have to worry about the supply burden of mobilizing a fifth of our population.

Taxes can go uncollected for a year, and pulling caravan guards will likely just reduce prosperity a little, but result in little loss of life, since I doubt merchants will be eager to brave the Grascan unguarded and unguided.

A good balance between committing hard enough to possibly win, but probably won't destroy our society if we lose. The aftermath may even be beneficial for our political structure if we lose, given proper reforms, though I'm sure there will be pain before relief.
>>
>>6070267
+1
>>
>>6070224
>Launch the assault during winter.
>Send four hundred Vuvovic.
Our civilisation could amass twenty-four hundred tribesmen. Quite a bit of labour will be left undone for as long as the conquest lasts.
>>
>>6070224
>Wait until spring to attack the Tibuk.
>Send four hundred Vuvovic
>Amass twenty-four hundred tribesmen.
2800 is enough to conquer over 6000 die to concentration of force, the level of training for auxiliaries and the strength of the martial class.
>>
>>6070224
>>Launch the assault during winter.
>Send four hundred Vuvovic.
>Amass thirty-two hundred tribesmen.
>>
>>6070224
>Launch the assault during winter.
>Send two hundred Vuvovic.
>Refuse to amass any tribesmen.
Make sure Shacol and most of Sharovic are there too. If someone calls for war they better be on frontlines. This will be failed raid and a lesson in modesty for any war hawks.
>>
Locking the vote there.
>>
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>The civilisation gets -5 Prosperity, Productivity and Security.

It is decided. The assault shall be launched in the winter and four hundred blood-drinking warriors shall serve as the spearhead, backed by twenty-four hundred Croglatovic skirmishers. It is expected that the conflict will last most of the season, during which the chiefdom will be without a little over a tenth of its total population and almost exactly a fifth of its working population.

At this time of year, such a dearth of bodies is not as detrimental as it could be, but the Croglatovic will still suffer from the absence of so many labourers, artisans, builders and other key workers. Similarly, the mobilisation of so many blood-drinkers means that no one shall be tithed for the duration of conflict and traders will have to go without guards – but in the middle of winter, both the collection of taxes and the trading of goods slows down, so the impact is not particularly significant.

An unexpected boon is the addition of Shacol, who is eager to fight alongside the Vuvovic with a hundred of his Sharovic guards. The other hundred mountain men remain behind, to protect Baslagan and watch over the streets of Ancron.

It takes a little over a month for word to travel around the Croglatol and for almost three thousand men and women to gather outside of Ancron, eager to answer the chieftain's call to arms. By this point, winter has already begun and has already taken its toll. Though the weather is not so severe that lives are lost, many of the soldiery and militia suffer from fatigue and mild illness before they even set out for Tibuk territory. The rain has soaked through their skin and the wind has chilled them to their bones. With every day that passes as they trudge down the muddy bank of the Choslitol, their discomfort only grows and the strength of their bodies and wills alike is sapped.

Yet when the Croglatovic finally march into the land of the river bug tribe, they find that they met with shockingly little resistance. The token force that had been posted at the border was only a couple of hundred strong and rather than face the oncoming army, they immediately broke and fled, allowing the chiefdom's forces to stride into the easternmost villages of the Tibuk, to let them know that they are under new management – they now belong to the Croglatovic.

Some men and women put up a fight, but not in any numbers worth mentioning. It is defiance for the sake of defiance and these brave heroes who dare to take a stand against the invaders are pierced by Vuvovic spears. The vast majority of the Tibuk are smart enough not to fight back or oppose such an overwhelming force.
>>
Yet there is no doubt that if left unattended, these river bugs will mobilise and make an effort to strike back at their would-be conquerors. Something will need to be done to make sure that these conquered villages stay conquered and their inhabitants are either unable or unwilling to join any effort to resist the Croglatovic invasion as it continues westward.

Our civilisation could stop for nothing and sweep through Tibuk lands as swiftly as possible. Word of the invasion must already be spreading and the river bugs have got to be assembling a force of their own. It must be crushed before it grows too large.

Our civilisation could post a garrison in every village that the army passes through. These watchmen will see to it that the Tibuk don't get any bright ideas. They will be given orders to kill anyone who tries to mount a resistance effort or leaves to join one.

Our civilisation could slaughter Tibuk men to cripple their tribe's capacity to retaliate. The Vuvovic came up with this one. They want to butcher every last Tibuk man who is old enough to fight, so that they may sup on their blood and steal their strength.

Our civilisation could take the children of the river bugs as hostage and bring them along. The Tibuk won't dare rebel as long as the future of the tribe is at risk, though dragging along and tending to a gaggle of children will undoubtedly slow down the Croglatovic.

>Stop for nothing and sweep through Tibuk lands as swiftly as possible.
>Post a garrison in every village that the army passes through.
>Slaughter Tibuk men to cripple their tribe's capacity to retaliate.
>Take the children of the river bugs as hostage and bring them along.
>>
>>6070497
>Stop for nothing and sweep through Tibuk lands as swiftly as possible.
We have to end this quickly, winter is as deadly as regular conflict.
>>
>>6070497
>Post a garrison in every village that the army passes through
>Slaughter Tibuk men to cripple their tribe's capacity to retaliate.
>>
>>6070497
>>Slaughter Tibuk men to cripple their tribe's capacity to retaliate.
>>
>>6070497
>Post a garrison in every village that the army passes through.
can't slow down and we have to make sure our rear isn't threatned
>>
>>6070561
anon, those 2 options are incompatible since 1 makes the other useless
>>
>>6070581
The women could still revolt, by slaughtering the men the garrisons can be smaller aswell.
>>
>>6070497
>Post a garrison in every village that the army passes through.
>>6070588
>The women could still revolt
way less effectively than the same number of men.
>>
>>6070497
>>Slaughter Tibuk men to cripple their tribe's capacity to retaliate.
>>
>>6070497
>Post a garrison in every village that the army passes through.
>>
Locking the vote there.
>>
The saner voicers among the Croglatovic prevail. The blood-drinkers will be denied this opportunity to feast upon the blood of men. Instead, a small garrison will be left behind at each village that the army passes – a handful of Vuvovic soldiers and a score of Croglatovic tribesmen. They will ensure that the conquered river bugs don't get up to any mischief and aren't capable of mounting a counteroffensive. Of course, this means that with every settlement that is overrun, the main force is left just a little weaker.

A week and a couple of dozen villages later, over six hundred fighters have been left behind to guard these captured settlements. Every hamlet seems a little less surprised than the last, with more and more of their population missing. This isn't a shock. An army moves much slower than panicking messengers spreading news of an invasion.

But finally, after almost ten days of dominating village after village, it seems as though the Tibuk have finally managed to muster a defensive force. It is far less than the feared four thousand, thanks to the surprise of a winter invasion and the occupation of all of the conquered settlements. Twenty-six hundred river bugs make their presence known on a drizzly and overcast day. They rattle their spears and wail oaths of vengeance at the top of their lungs.

With their forces depleted by the garrisons that they raised, the Croglatovic find themselves outnumbered, with a little over two thousand fighters to bring to bear... Yet somewhere between three and four hundred of them belong to the warrior castes. Vuvovic and Sharovic stand side by side at the vanguard, with the blood-drinkers screaming and baying for blood as they charge ahead, while the copper scale robes of the mountain men jingle musically with every step that they take.

Will the elite soldiery of the Croglatovic seize the day, or will the superior numbers of the river bugs save their tribe from being conquered?

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 47. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 43 (1d100)

>>6070781
git 'em, boyos
>>
Rolled 58 (1d100)

>>6070781
>>
Rolled 58 (1d100)

>>6070781
>>
Rolled 32 (1d100)

>>6070781
GLORY TO SITRUN!
>>
Rolled 2 (1d100)

>>6070781
Squeaked by, but we made it!

>>6070785
>>6070787
>Two 58s in a row
Damn, what is that, 1/1000 odds? (Higher than that if you want to count the odds of *any* two identical numbers in a row, but still, rare)
>>
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Mediocre!
>>
Rolled 80 (1d100)

>>6070781
rolling for fun
>>
Rolled 4 (1d100)

>>6070781
rolling
>>6070785
>>6070787
nice
>>6070821
nicer
>>
Scheduling error, only one update today is around twelve hours. For now, I'll provide the outcome of that roll.

>The Croglatovic win against the Tibuk by a difference of 11 – they achieve a Close Victory.

>The civilisation gets -100 Population.
>The civilisation gets -84 Military Reserves – 72 dead and 12 deserters.
>The civilisation gets -16 Standing Military – 16 dead and 0 deserters.
>The civilisation gets -148 Military Reserves temporarily due to wounds.
>The civilisation gets -20 Standing Military temporarily due to wounds.

>The Tibuk get -241 Population.
>The Tibuk get -241 Military Reserves – 221 dead and 20 deserters.
>The Tibuk get -371 Military Reserves temporarily due to wounds.
>>
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The fight is bloody and goes on for at least an hour, with thousand of tribesmen throwing themselves at each other, with spears and knives and cudgels in hand. Blows are traded, war cries are bellowed for all to hear and the wounded and dying slump to the muddy earth of the Choslitol's banks. For some time, it is difficult to determine who the victor might be, but it is the blood-drinkers and mountain men who win the day. For every one of them who falls in battle, their comrades fell a dozen river bugs as retribution.

Eventually, the Tibuk are left with little choice but to turn and run, to flee from the bloodshed, to live to fight another day. Vuvovic, Sharovic and Croglatovic alike lift their weapons above their heads and cry out in elation, revelling in this moment of victory. Not long after, they tend to their wounded and see the river bugs who still live but were unable to run. The women are to be taken as thralls, while the blood-drinkers drain the men of their precious vitae and gorge themselves on it, as is tradition. The sticky brown blood of the dead shall grant them greater strength and bring them closer to earning An's forgiveness.

In the following days, the remaining villages are conquered with little resistance. Garrisons are posted and before long, the entirety of Tibuk territory is occupied by the Croglatovic. It is simply a matter of convincing the leaders of the tribe to serve as chiefdom, to accept that they are a part of a greater whole. Those who refuse shall be made thralls, along with the villages that they lead.

Unfortunately, it isn't that simple.

Days before the arrival of spring, when the first flowers of the year are on the verge of blooming, envoys from the Bladrek and Roguwek arrive in the land of the river bugs. They seek out the village where Shacol Igladac can be found and request an audience with him, as well as any others who led the invasion of the Tibuk.

The chieftain of the Croglatovic is given an ultimatum – he will turn around and leave his forces away from the lands of the river bugs, so that they may remain free and independent, or the wing-stitching and rock-eating tribes shall refuse to trade with the chiefdom forthwith. The people of the great lake will be cut off of from their sole source of cowrie shells – the primitive economy of the chiefdom shall be left in shambles.

Of course, Shacol is incensed. As soon as the messengers excuse themselves, he expresses his desire to conquer both of these tribes for daring to make demands of the Croglativic. He'll subjugate the Slawik too and unify the entirety of the Choslitol beneath his rule. That way, he'll cement his legacy for evermore and become known as the unifier of all of the peoples of the Grascan.
>>
The other leaders of the chiefdom who are present aren't so certain about Shacol's plan. The Slawik and Roguwek both have a population of roughly eight thousand each, while the wing-stitching tribe is known to harbour well over twelve thousand tribesmen. Not only that, but the thin folk and the rock-eaters are on very good terms with one another, if the gossiping of merchants is to be trusted. If the chiefdom goes to war against either of those tribes, the other shall undoubtedly come to their aid. As for the Bladrek, they are unlikely to remain idle while the Croglatovic set about conquering the rest of the great river, fully aware that they would be next. If the chiefdom goes to war, they will need to face all three of these great tribes at once.

Thankfully, Shacol does not have Baslagan at his side right now. He is merely the chieftain and without the saint to endorse his wishes, the lesser leaders of the Croglatovic are free to challenge his will and suggest alternatives. He is but one man.

Our civilisation should obey the wishes of the Roguwek and Bladrek. The Croglatovic will withdraw from Tibuk lands and the river bugs shall be free to enjoy their freedom as an independent tribe, in accordance with the wishes of the maritime tribes.

Our civilisation should abscond with the children of the Tibuk. Though the chiefdom will withdraw from the land of the river bugs, they will take their offspring with them, to be raised according to the traditions of the Croglatovic people.

Our civilisation should take the able-bodied river bugs as thralls. The Tibuk shall remain independent, as the sea tribes ask. However, the invaders shall return to the Croglatol with a great host of slaves to serve them in the copper mines.

Our civilisation should slaughter the river bugs and salt the earth. Technically, the Croglatovic won't conquer the Tibuk... They'll just kill every last man, woman and child and burn all of their villages to the ground. Annihilation isn't conquest, is it?

Our civilisation should claim the Tibuk despite this warning. The river bugs shall be brought into the fold. Let the wing-stitchers and rock-eaters deny the chiefdom its shell money, if that is their wish. They will regret it in the end.

Our civilisation should go to war with the rest of the Choslitol. The age of Shacol begins today. Thin folk, rock-eaters, wing-stitchers, let them all come. They shall all fall before the might of the Croglatovic. Il demands it.

>Obey the wishes of Roguwek and Bladrek.
>Abscond with the children of the Tibuk.
>Take the able-bodied river bugs as thralls.
>Slaughter the river bugs and salt the earth.
>Claim the Tibuk despite this warning.
>Go to war with the rest of the Choslitol.
>>
>>6071260
My bad, the Current Population should be 19922.
>>
>>6071262
the territory we just fought over, does it border us?
>>
>>6071261
>Abscond with the children of the Tibuk.
>Take the able-bodied river bugs as thralls.

We ought to get something out of this war. Remind the maritime tribes that our 'aggression' is not merely mindless belligerence, but rational retaliation for their ignorant feuding with a people that joined us of their own free will. We can be reasoned with, negotiated with as they are doing now, but they should know where things stand.

If anons insist on not listening to the other tribes, I think it'd be wiser to just claim the Tibuk and then make a policy of monopolizing the use of silver for the exclusive purpose of money from now on, rather than go to war against all the other tribes. We don't have the stats to absorb all of them, and we may not win to begin with. Unless anons just want to slaughter or enslave all of the rest of the tribes, in which case the cohesion penalty is a non-issue.
>>
>>6071282
Yes, see >>6067892, we assimilated the Goriwik of their own free will. So the Tibuk border us now.
>>
>>6071282
Yes. See >>6067892, except that the territory marked as Goriwik now is now controlled by the Croglatovic.
>>
>>6071284
i want to second this-ish
could we bribe the Bladrek tribe with the half of Tibuk lands to ease their concerns?
>>
>>6071289
I'll accept that as a write-in.
>>
>>6071289
Personally, I don't think so. Lets be real, if we take all the Tibuk children and able bodied, then the Tibuk are ripe for conquest or 'voluntary' assimilation by another tribe anyways. Their time on this earth as an independent people is limited, unless the other tribes are very honourable/pacifistic. Us vacating the Tibuk lands is also an essential part the deal, making it conditional by holding it despite insistence otherwise unless the Bladrek annex part of the Tibuk will probably just see the Roguwek cut us off anyways. No point not taking the deal (from their point of view) just to try and make something happen that will probably happen anyways in a generation or two. The easing of the maritime people's concerns IS accepting this ultimatum, showing that we can be reasoned with.
>>
>>6071261
>Abscond with the children of the Tibuk.
>>
>>6071261
>Take the able-bodied river bugs as thralls.
taking the kids maybe too far, let's go with the adults, since it'll also cripple their rebuilding as well.
>>6071304
we can still take something as we leave, as long as it's not too much
>>
>>6071261
>Claim the Tibuk despite this warning.
If we let the foreign tribes threaten us into abandoning our conquests, the Sitrunic never build an empire. Think about it anons. We'll suffer in the short-term as our prosperity and cohesion plummet, but in the long-run, we'll only become stronger. They know this and are terrified of our potential. Never cuck out, if you're going to war, go to win.
>>
>>6071261
>Demand the secret of sail from the Baldrek in return for accepting their ultimatum.
>>
Can we just conquer/burn-down the Scagravic and secure our rear before we go on another conquest?
>>
>>6071350
+1
Great idea.

>>6071338
>We'll suffer in the short-term as our prosperity and cohesion plummet
No, we'll suffer in the short-term as their massive forces nuke our soldiers. We're low on morale and we just lost a bunch of guys. We're not in good shape to face off against two more large and aggressive tribes.
>>
We don't need any thralls from Tibuk, that's what Scagravic are for. Also there's no use antagonizing Tibuk further when eventually we plan to absorb them.

Sail-stitchers alone are 12k heads and all the tribes will unite against us if we continue to push any further. We are in very precarious situation right now, if we get invaded or trade is cut off we have civil war on our hands. We have to stabilize internally first.

>>6071261
>Obey the wishes of Roguwek and Bladrek.
But we demand regular tribute from Tibuk. Otherwise we stay.
>>
>>6071284
>>6071289

That sounds good. That, or turning them into a vassal state with semi-autonomy.
>>
Locking the vote there.
>>
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>The civilisation gets +3387 Population.
>The civilisation gets +10 Productivity.
>The civilisation gets -5 Equality, Cohesion, Prosperity and Happiness.
>The civilisation gets -10 Security.

After some debate, the lesser leaders of the chiefdom decide to overrule Shacol's decision. Rather than go to war with all three of these other tribes, the Croglatovic will abandon the lands of the Tibuk – but only after taking all of their men and women as slaves, and taking all of their children so that they might be re-educated. The messengers from the Roguwek and Bladrek are told that the Croglatovic will have abandoned this land by next winter and they return to their tribes, satisfied.

Sure enough, the rest of the year is spent carting over three thousand river bugs to the Croglatol, where they will be taught the way of Sitrun or where they shall be used for the labour that they provide, depending on their age. Only the sickly and elderly are left behind, along with those who were fortunate enough to elude captivity when their warriors were routed and have hid ever since.

When the Roguwek discover this mass extraction of the Tibuk population, they are outraged. In their eyes, this is tantamount to going against the spirit of the agreement – absconding with all of the useful bodies that the river bugs have to offer is effectively the same as conquering the entire tribe, in the eyes. For this reason, the rock-eaters deny traders from the Croglatol access to their territory and use their influence over the Slawik to ensure that the chiefdom's merchants aren't welcome among the thin folk either.

Due to prior efforts to build up a strong relationship between the Croglatovic and the Bladrek, the wing-stitchers decide against shunning the chiefdom. They will allow merchants to continue to buy cowrie shells from them. However, it would seem that some of the defeated river bugs fled into their lands. Having accepted these Tibuk into the fold, they proceed to envelop and claim the emptied villages for themselves. The stretch of the Choslitol that once belonged to the river bugs is now Bladrek territory. The wing-stitchers now neighbour the chiefdom.

As for life at the Croglatol, the slave population almost triples. This leads to an explosion of productivity as these thralls toil away for the chiefdom, mining a prolific amount of copper ore and hauling it all around the great lake for refinement. However, this also leads to the first true slave revolts as mines full of river bugs turn on the overseers, slay them and run off into the foothills. The Vuvovic are inevitably called in to capture them and restore order, but they can't undo the damage that has been done.

Similarly, most of the older children tend to flee to live a Grovic lifestyle and cause trouble, rather than become a part of the chiefdom that stole them from their families.
>>
Even those who are captured, enslaved and supposedly rehabilitated over the course of years often end up reoffending – they live to spite the Croglatovic and will stop at nothing to get some measure of revenge, no matter how petty.

All of this trouble-making by youths and reoffending by liberated slaves who were supposed to be reformed leads an unusually high population of thralls, even after a generation has passed.

Ending a Special Situation: Tibuk Trauma.

Twenty-five years pass.

Baslagan was relatively old when she succeeded her predecessor. The saint passes away a little over a decade after the invasion of the river bugs, while Shacol dies a lot sooner than that. He chokes to death in the middle of a great feast, leading to some accusations of poisoning. No matter what the true cause of his demise was, new rulers are required. The new chieftain is Sapucal, a stern yet considerate fellow who devotes himself to the Anamilivic doctrine, while the new saint is Diclatan, a young woman who was the sole living daughter of Baslagan. Unfortunately, she is barren – the sisterhood whisper among themselves that she is cursed by An, not blessed.

A common topic after the invasion of the Tibuk is the role of women in the tribe. With the re-emergence of the Anamilivic, there is a growing argument for greater division between the sexes – men should devote themselves to matters of strength, while women should focus on matters of wisdom. Women are not suitable for warfare or any sort of hard labour, just as men are not allowed to become priestesses.

Sapucal and those who follow him wish for stricter gender roles to better reflect the dualism of An and Il, while Diclatan wishes to maintain the current system that allows women to do whatever they wish, including labouring and fighting. Once more, the council must intervene.

Our civilisation could declare that all able women must fight for the tribe. If all grown men must fight for the chiefdom, so must all grown women. It is only fair.

Our civilisation could maintain current gender roles. It is place of men to fight and to labour, while women are free to refrain from these activities or engage in them if they wish.

Our civilisation could allow men to fight on a voluntary basis. If women can choose not to fight for the chiefdom in times of war, men should have that choice as well.

Our civilisation could refuse to allow women to fight at all. Women must be protected from the dangers of war – they are free to serve the Croglatovic as anything but warriors.

Our civilisation could enforce stricter gender roles. A woman should not fight, nor should she exert herself. Her place is to be a mother for her children and for her people. An demands it.

>Declare that all able women must fight for the tribe.
>Maintain current gender roles.
>Allow men to fight on a voluntary basis.
>Refuse to allow women to fight at all.
>Enforce stricter gender roles.
>>
>>6071686
>Maintain current gender roles.
>>
>>6071686
>Maintain current gender roles.

Ehhh, the Sitrunic are still the plurality here. I don't see the need to cater to the Anamilivic too much or to reduce our fighting capacity by getting rid of women volunteer fighters.
>>
>>6071686
>Maintain current gender roles.
>>
>>6071685
>pick both options
>ends up doing more harm than good and we get embargoed by 2 of 3 tribes as well
are anons stupid ?
>>6071686
>Maintain current gender roles.
>>
>>6071686
>Maintain current gender roles.
>>
>>6071686
>Maintain current gender roles.
>>
>>6071686
>Maintain current gender roles.
>>
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>The civilisation gets +5 Cohesion and Happiness.

Diclatan is in the right, or so the council believes. There is no need for change. If a woman wishes to fight or work alongside her man, it is not his place to stop her. If a woman wishes to refrain from hardship or combat so that she might raise her child, that is her decision.

Some of the Anamilivic are a little disappointed by this decision that defies the sacred duality of An and Il, but they are not influential or upset enough for this to have any significant impact. In fact, the majority of the Croglatovic are rather pleased that the status quo has been preserved.

Twenty-five years pass.

The chiefdom has arrived at a precarious threshold. For every adherent of Sitrun, there is a Crodrocravic doubter or an Anamilivic dualist. Their beliefs have become more prevalent in Croglatovic society and by this point, the Sitrunic have learned not to shun them. Instead, in the arenas of every village, it is common for members of these different denominations to test each other to contests of faith and rhetoric, as a peaceful method of resolving religious differences.

In other good news, the slave population has declined to a more manageable level. Half a century has passed since the river bugs were claimed by the chiefdom and with every day, there are less and less thralls who remember what it was like to be Tibuk. Revolts grow rarer by the day and for the most part, the descendants of this lost tribe are little more than Grovic. They're not organised enough to cause any real trouble for the chiefdom.

>The civilisation gets +5 Cohesion, Security and Happiness.

Sapucal lives for almost another twenty years before he passes away, due to the consumption of tainted blood at a funerary rite. Many of the Anamilivic in attendance were sickened by the spoiled vitae, but its impact on the chieftain was more dire. As he was without any sons of his own, it is his nephew who is granted his title – Pabradil. The young man was brought up to serve as one of the Sharovic and as such, he has become a hot-headed stone man with little respect for matters of faith.

At one great feast in particular, Pabradil declares his desire to stomp out the threat of the Scagravic once and for all. He yearns for conflict and the tree-dwellers are an easy target, one with no support from any other tribe. Old Diclatan isn't so certain, as Scagravic raiders serve as a stable source of thralls and many of the chiefdom still feel kinship for the northern tree-dwellers, who supposedly belonged to the Croglatovic people over two hundred years ago, during the days of blessed Sitrun.
>>
Once more, the leaders of the tribe are called upon to settle this dispute. It is suspected that there are hundreds of blackwood colonies out there in the Grascan that serve as the homes of the tree-dwellers. It is suspected that both the northern faction and the eastern faction harbour over six thousand Scagravic savages each – a total of over twelve thousand tree-dwellers, when combined. While they are technologically inept and not very martially inclined, they are as egalitarian as the river bugs were and could bring as many as eight thousand warriors to bear, it is believed.

There is also the fact that they live in gargantuan blackwood trees. A battle against these tree-dwellers on their home turf would be anything but conventional. Sticky black topran is the solution to that problem – it is slow to burn but the blaze has begun, it burns until there is nothing left. It could be used to raze the Scagravic colonies in a great inferno, but there wouldn't be any slaves left to claim. There wouldn't be anything left but destruction.

Our civilisation could leave the northern tree-dwellers out of this. If so many of the Croglatovic still sympathise and feel kinship for the northern Scagravic, then it would be wrong of the chiefdom to inflict any harm on them.

Our civilisation could subject the northerners to the same fate as the easterners. They are all Scagravic scum, no matter who they once were however many centuries ago. They will all suffer the same consequences.

>Leave the northern tree-dwellers out of this.
>Subject the northerners to the same fate as the easterners.

Our civilisation could do nothing about them and maintain the status quo. Scagravic raiders will continue to harass Croglatovic villages, only to be captured by their Vuvovic defender. They're a cheap source of slave labour, not a threat.

Our civilisation could launch raiding parties with the intention of catching slaves. It's time to send the blood-drinkers into Scagravic land more regularly. Any tree-dweller caught away from their colonies will serve the chiefdom as thralls.

Our civilisation could declare a great conquest of the Scagravic. A great force shall be mustered and sent to drag the tree-dwellers out of their blackwood homes. Those who do not die shall be taken as slaves to serve the chiefdom.

Our civilisation could seek the annihilation of the tree-dwellers using topran. A great force shall be mustered, to exterminate the Scagravic. Every last colony shall be burned to the ground. The tree-dwellers are pests, undeserving of life, even as slaves.

>Do nothing about them and maintain the status quo.
>Launch raiding parties with the intention of catching slaves.
>Declare a great conquest of the Scagravic.
>Seek the annihilation of the tree-dwellers using topran.

Please choose one option from each of the two groups.
>>
>>6072002
Do the raiders come from both the northern and eastern colonies, or just the eastern ones?
>>
>>6072002
>Subject the northerners to the same fate as the easterners.

>Declare a great conquest of the Scagravic.

How the fuck do they have 12,000 people Jesus.
>>
>>6072015
While the eastern colonies are considerably more hostile and actively tries to kill tribesmen and raze structures whenever they attack, the northern colonies have a habit of sending in raiders to steal Croglatovic women and livestock as well. The northerners aren't as murderous as their eastern counterparts, but they still cause trouble.
>>
>>6072002
>Launch raiding parties with the intention of catching slaves.
>Subject the northerners to the same fate as the easterners.
Some of our enslaved river-bugs escaped into the forest during their revolts right? It seems only just if we actively raid the forest for old and new slaves alike.
Since it's a rather large undertaking, are we recruiting more blood-drinkers in any way?
>>
>>6072002
>Leave the northern tree-dwellers out of this.
>Seek the annihilation of the tree-dwellers using topran.
Going for both groups at the same time is probably a bit too ambitious.
>>
>>6072002
>Leave the northern tree-dwellers out of this.

>Declare a great conquest of the Scagravic.
>>
>>6072054
>+1
>>
>Invite the northern tree-dwellers to talks of war and peace
The raiding has gone on for far too long. If we can solve this problem without bloodshed, then so be it. If they can convince the easterners to chill, then all is good. Lets bring alcohol and honeyglazed meat
We cant risk sending significant amounts of troops northeast, when the southeast is has several hostile tribes.
>>
>>6072002
>Leave the northern tree-dwellers out of this.

Better to maintain morale and not fight more than one enemy at a time.

>Seek the annihilation of the tree-dwellers using topran.

Great fuel for slash and burn agriculture. The remaining colony can be a source of conquest or slaves for a future generation of aggressive leaders.
>>
>>6072115
++++1

We can't spare more indiscriminate warfare right now. If we fight them, I want them to have brought it upon themselves.
>>
>>6072002
>Leave the northern tree-dwellers out of this.

>Launch raiding parties with the intention of catching slaves.
in time, this will give us scouting knowledge for a possibly future war
>>
>>6072002
>Leave the northern tree-dwellers out of this.
>Seek the annihilation of the tree-dwellers using topran.
The biggest fire the North has ever seen. For Sitrun.
>>
>>6072018
Aside from some of their raiders being captured by the Protavic, Rodac and now Croglatovic over the years to serve as slaves, the eastern colonies have gone relatively unmolested. Their population has been free to grow over the centuries and millennia. Still, there is the possibility that scouts are overestimating the amount of tree-dwellers who live out there in that patch of forest, trapped between the Sharoc and the Croglatol.
As for the northern tree-dwellers, they had an initial population of approximately five hundred when the witch Bloshacan managed to convince over five hundred Anamilivic to abandon civilisation and follow her into the woods, free from Croglatovic rule. Together, there were eleven hundred of them – but how did eleven hundred become six thousand? Either Vuvovic scouts are vastly overestimating how many tree-dwellers there are, or the Scagravic wild woman must have worked her magic on other tribes who dwell in the Grascan and convinced them to reject civilisation and live among the trees as well.
>>6072035
The blood-drinker numbers have been steadily growing over the years, with a current population of almost seven hundred and eighty. However, they have proportionally remained roughly the same size, with one Vuvovic soldier for every thirty other tribesmen or thereabouts, and one Sharovic guard for every hundred other tribesmen.
Supporting a higher population of soldiers than this would have an economic impact on the chiefdom, and would increase the influence that the soldiery have over the Croglatol.

Currently, there is a tie between three votes for conquest and three votes for annihilation, though the people who wish to leave the north alone have it. I'll wait for one more vote to break this tie and then lock it. If the tie isn't broken within twelve hours, then I'll roll for it.
>>
>>6072360
I will change my vote to conquest then.
>>
>>6072396
According to ID, you didn't previously vote. That's enough for me though. Conquest gets it. Locking the vote there.
>>
Entering a Special Situation: The Scagravic Scrap.

Pabradil is in the right, it is decided. At the very least, the Scagravic who inhabit the forest to the east of the great lake have been a blight and a nuisance for far too long. Many of the village leaders believe that the northern colonies aren't enough of a threat to warrant a response, so the chieftain is advised that they should be left to their own devices.

So it shall be that a great force shall be raised and rowed across the rivers that flow down from the Sharoc mountains, to drag the tree-dwellers down from their arboreal homes and subjugate them. At long last, the entirety of the Croglatol shall be united under a single banner. No longer will the blood-drinkers have to stand guard at the river's edge and watch over the forest on the other side with a wary eye.

As was the case with the Tibuk, the leaders of the Croglatovic will need to decide how many tribesmen and soldiers are sent to support this woodland invasion. The main difference lies in how this conflict will be fought – there will not be a great battle between two opposing forces. Instead, the Scagravic shall likely remain in their blackwood colonies, where they shall have the advantage and cast down rocks, arrows and javelins from above. Each of these great trees can harbour as many as fifty of these savages and forcing them to surrender will require some combination of shooting down those who fight, capturing those who are within reach and starving them out. With likely over a hundred colonies to work through, this will be a war of attrition.

With every colony that is dominated, there will likely be losses, even if it is only a few wounded warriors. These casualties will pile up over time. There may come a point where the invasion is no longer sustainable, in which case the tree-dwellers may be able to launch a counterattack with their remaining warriors and wipe out what's left of the Croglatovic forces. The council will need to decide when it would be best to pull out of Scagravic territory.

And due to this peculiar sort of warfare, it is best to decide in advance how many warriors to be assigned to assault each colony. There's no use in having a thousand warriors crowd around a great blackwood. At that point, they would just get in each others' way and suffer greater casualties than necessary – the Scagravic defenders wouldn't even need to take aim, just dropping a rock without even looking would likely wound an invader. For this reason, the invasion force will be split into several groups, each attacking a different colony as they sweep through the forest.
>>
Our civilisation could assign fifty fighters to assault each colony. Just enough combatants to equal the number of tree-dwellers expected to inhabit each tree. No need for more than that.

Our civilisation could assign a hundred fighters to assault each colony. There's no need to fight the savages honourably. Outnumbering them two-to-one should guarantee consistent victory.

Our civilisation could assign a hundred and fifty fighters to assault each colony. A surplus of bodies will ensure that any casualties are swiftly replaced. Defeat will be almost unthinkable.

Our civilisation could assign two hundred fighters to assault each colony. This is believed to be the largest number of warriors that could attack a tree without suffering from unnecessary detriments.

>Assign fifty fighters to assault each colony.
>Assign a hundred fighters to assault each colony.
>Assign a hundred and fifty fighters to assault each colony.
>Assign two hundred fighters to assault each colony.

Our civilisation could send three hundred Vuvovic. These are the soldiers who would normally be keeping an eye on the eastern Scagravic anyway.

Our civilisation could send five hundred Vuvovic. Blood-drinkers will be diverted from the defence of the northern edge of Croglatol to join this invasion.

Our civilisation could send all of the Vuvovic. Almost eight hundred soldiers shall be called upon to take part, even the tax collectors and caravan guards.

>Send three hundred Vuvovic.
>Send five hundred Vuvovic.
>Send all of the Vuvovic.

Our civilisation could refuse to amass any tribesmen. Imagine the glory if the Vuvovic are able to seize victory on their own.

Our civilisation could amass one thousand tribesmen. This is the most who can be sent without Croglatovic life notably suffering.

Our civilisation could amass two thousand tribesmen. A slight impact will be felt by the common people, but nothing significant.

Our civilisation could amass three thousand tribesmen. Quite a bit of labour will be left undone for as long as the conquest lasts.

Our civilisation could amass four thousand tribesmen. Quality of life around the Croglatol will significantly drop during this period.

Our civilisation could amass five thousand tribesmen. A fifth of the chiefdom will disappear to take part in this conflict. There will be consequences.

>Refuse to amass any tribesmen.
>Amass one thousand tribesmen.
>Amass two thousand tribesmen.
>Amass three thousand tribesmen.
>Amass four thousand tribesmen.
>Amass five thousand tribesmen.

Please choose one option from each of the three groups.
>>
>>6072430
>Assign a hundred fighters to assault each colony.
>Send five hundred Vuvovic.
>Amass four thousand tribesmen.
>>
>>6072430
>Assign a hundred fighters to assault each colony.

>Send five hundred Vuvovic.

>Amass two thousand tribesmen.
>>
>>6072430
>Assign fifty fighters to assault each colony.
>Send three hundred Vuvovic.
>Amass one thousand tribesmen.
>>
>>6072430
>Assign a hundred fighters to assault each colony.
>Send three hundred Vuvovic.
>Amass two thousand tribesmen.

Taking too many people away from their work will be more disruptive this time, given the likely length of this campaign. Attacking 23 colonies at a time will see this over in a relatively timely matter. Unless we take ludicrous casualties, we should have enough left over after each siege to just repeat over and over until all 100+ colonies are subjugated.

Also, I think we should consider using the Vuvovic as a patrolling/reserve force instead of just another siege group. Just in case the Scagravic get organized and come down from their trees to assault the siegers. They have a history of raiding after all.
>>
>>6072430
>Assign a hundred fighters to assault each colony.
>Send five hundred Vuvovic.
>Amass two thousand tribesmen.
>>
>>6072430
>Assign a hundred fighters to assault each colony.
>Send three hundred Vuvovic.
>Amass two thousand tribesmen.
>>
>>6072430
>Assign a hundred fighters to assault each colony.

>Send five hundred Vuvovic.

>Amass two thousand tribesmen.
>>
Locking the vote there.
>>
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>The civilisation receives -5 Prosperity, Productivity and Security.

Two thousand Croglatovic shall be marshalled and follow the lead of five hundred blood-drinkers. They shall be divided into groups of one hundred, each of which shall have twenty Vuvovic soldiers backed by eighty tribesmen. Most of these units shall be sent forth to conquer one colony after another, but some will be held back in order to guard any captives who are taken. It is hoped that the conquest of the Scagravic shouldn't take more than five waves.

This time, the invasion isn't occurring during winter. It will begin during the spring and likely drag out into the summer as the warriors scour blackwood after blackwood, carrying the tree-dwellers kicking and screaming down from the boughs if they have to. For this period, the northern edge of the forest shall remain unguarded and many families shall find themselves wanting for bodies – plenty of labour shall be left undone this year.

When the time arrives at long last, twenty-five hundred men and women of the lake have gathered by the forest at the eastern edge of the Croglatol, divided between the rivers that lie to the north and south of the woodland. A fifth of them are Vuvovic, all too eager for the death of their foes. After all, the way of Il teaches that a man only grows stronger by consuming the blood of other men, and many of these soldiers rarely get that opportunity.

The two hosts divide themselves further into units of a hundred each and venture forth into Scagravic territory. Some of them row across in boats while further upriver, some of them manage to ford the water where it is at its shallowest. These warriors wander into the depths of the Grascan, even if it is just a small parcel of it. Predators watch this wary eyes as the Croglatovic venture deeper into the woodland, until the canopy is so thick that it becomes difficult to see. It is as such points in the Grascan where the great blackwood trees are found, looming above all of others.

The invaders hear the tree-dwellers long before they see them. Across this patch of forest, Scagravic whoop and wail to each other high above the forest floor, warning each other of their incoming attackers. They perch on the mighty boughs of towering trees, which they have carved nooks and hollows into. Ropes bind these great branches together and hang from them, serving as easy passage from limb to limb and back down to the earth. Of course, as the Croglatovic approach, one of the first things that the defenders of these colonies do is pull up these ropes – they're going to make this as difficult as they can.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 37. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.

This will be the first of many back-to-back rolls, which may get harder over time. I'll try and make this quick.
>>
Rolled 52 (1d100)

>>6072748
Back to back ?
>>
Rolled 58 (1d100)

>>6072748
Let's get this over with
>>
Rolled 36 (1d100)

>>6072748
It'll be fiiiine.
>>
>>6072751
As in, each update for the next several updates will ask for a new roll - I'll try and be quick about it, like I said. You'll want to do better than this though.
>>
>>6072758
> You'll want to do better than this though.
:(
>>
>The Croglatovic win against the Scagravic by a difference of 21 – they achieve a Standard Victory.

>The civilisation gets -56 Population.
>The civilisation gets -45 Military Reserves – 39 dead and 6 deserters.
>The civilisation gets -11 Standing Military – 11 dead and 0 deserters.
>The civilisation gets -79 Military Reserves temporarily due to wounds.
>The civilisation gets -14 Standing Military temporarily due to wounds.

As expected, the Scagravic pelt the attackers from above with rocks lobbed from slings, arrows loosed from bows and javelins thrown from their hands. The Croglatovic prepare to return fire and to begin their ascent when they can, to try and seize any potential captives on the lower boughs.

Across the forest, it's an arduous process but the invaders achieve some success. The first wave manages to successfully pull down the tree-dwellers on the lower limbs of the blackwoods, while many of their rock-lobbers and spear-chuckers are shot down by Croglatovic archers. Left without any means of defending themselves, these colonies have no choice but to surrender to the more graceful blood-drinkers, who manage to climb up to the higher branches of these great trees.

The first stage of the assault is not without casualties, however. There are dozens of wounded who were either struck with Scagravic projectiles or fell from great heights, breaking their bones. In fact, across the first wave of colonies that were struck, the Croglatovic have lost over fifty warriors, almost a dozen of whom were blood-drinkers.

A few days are spent tending to the wounded, rounding up the captured tree-dwellers and gathering strength – then it's time for the next offensive, with over a hundred less bodies to fuel it, thanks to deaths and injuries. The fighters pray that there will not be many more.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 43. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 88 (1d100)

>>6072773
GLORIOUS IL!
>>
Rolled 27 (1d100)

>>6072773
gack
>>
Rolled 46 (1d100)

>>6072773

>>6072775
nice
>>
>The Croglatovic win against the Scagravic by a difference of 45 – they achieve a Decisive Victory.

>The civilisation gets -17 Population.
>The civilisation gets -14 Military Reserves – 12 dead and 2 deserters.
>The civilisation gets -3 Standing Military – 3 dead and 0 deserters.
>The civilisation gets -26 Military Reserves temporarily due to wounds.
>The civilisation gets -5 Standing Military temporarily due to wounds.

The second wave is much more efficient. A few brave Vuvovic warriors run ahead, screaming and wailing to draw fire from the defenders of the colonies as best as they can, while the Croglatovic tribesmen hang back and shoot down any Scagravic unwise enough to reveal themselves. The artful dodging of the blood-drinkers leaves very few of them injured or dead. In fact, most of the casualties suffered during this stage of the invasion come from clumsy oafs who fall from great heights, in their efforts to wrestle tree-dwellers down from their homes.

But will the invaders be able to replicate this success after another handful of days spent resting, recovering and making sure that their new captives are safe and secure? Time will tell how successful the third stage will be.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 45. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 42 (1d100)

>>6072792
tempo?
>>
>>6072792
>>
Rolled 62 (1d100)

>>6072800
oops fucked up the dice
>>
Rolled 13 (1d100)

>>6072792
Nat 100 incoming
>>
Watching history unfold before our very eyes, let's hope we make it with enough men to have a decent chance at the fifth wave.
>>
>The Croglatovic win against the Scagravic by a difference of 17 – they achieve a Close Victory.

>The civilisation gets -84 Population.
>The civilisation gets -67 Military Reserves – 58 dead and 9 deserters.
>The civilisation gets -17 Standing Military – 17 dead and 0 deserters.
>The civilisation gets -118 Military Reserves temporarily due to wounds.
>The civilisation gets -21 Standing Military temporarily due to wounds.

Overconfidence is a slow and insidious killer. By the time that time for rest and reprieve had passed, some of the Croglatovic had relaxed a little too much and believed that the conquest was all but over already. When the time to fight arrived, they didn't give the Scagravic the respect that they deserved. It didn't help it that some runaway tree-dwellers had managed to run ahead, to warn the rest of their kin of the impending invasion.

When the invaders assault the next group of blackwood colonies, the savages who live among their boughs are ready to protect them. Far too many good men and women lose their lives in an attempt to coax the tree-dwelling vermin down from their high homes. Eventually, the third wave of the great invasion is a success, but only after more loss than many people thought was necessary.

The atmosphere at the Croglatovic encampment after the latest assault is sombre. The soldiery and the tribesmen who fight alongside them have learned not to celebrate their victories, for it invites bad luck. Now is not the time for revelling, not when lives are at risk and there are plenty of tree-dwellers still left to capture. Time for the fourth.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 53. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 19 (1d100)

>>6072822
At some point, we're going to lose
>>
Rolled 60 (1d100)

>>6072822
We only need four... right?
>>
Rolled 29 (1d100)

>>6072822
>>
>>6072826
Oh nvm we need 5. We have pretty good odds even if the DC gets jacked up to 61, have faith bros
>>
>>6072824
Not today, An and Il are on our side, our final roll will surely be a nat100.
>>
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>>6072841
you shut that cake hole of yours before Old Man Murphy hears you
>>
>The Croglatovic win against the Scagravic by a difference of 7 – they achieve a Costly Victory.

>The civilisation gets -149 Population.
>The civilisation gets -118 Military Reserves – 101 dead and 17 deserters.
>The civilisation gets -31 Standing Military – 30 dead and 1 deserter.
>The civilisation gets -207 Military Reserves temporarily due to wounds.
>The civilisation gets -37 Standing Military temporarily due to wounds.

The drop in morale proves to be even more disastrous for the war effort than overconfidence. The warriors of the chiefdom are too busy worrying about the dead and the dying to focus on the battle. Many of them fall clumsily to their deaths are their fingers slip on the black bark of the great trees, while others find their unsuspecting skulls broken open by rocks thrown down from great heights. In more than one instance, the invaders have to resort to pulling back and starving colonies into submission, after significant losses.

If the scouts were right, there's just one last wave to go before the Croglatovic have covered all of this eastern forest and ridden it of its Scagravic occupants once and for all. The warriors try to recover their strength and their courage as best as they can, but many of them will not be fighting in the final wave at all – there are too many captives to watch over and too many wounded comrades to tend to.

It doesn't help that when the final assault is launched, all of the remaining tree-dwellers who have fled and mustered have gathered in this last couple of dozen colonies. They crowd the blackwoods in such great numbers, that their mighty branches droop beneath their collective weight. Not only that, but they all fight with great ferocity, knowing that their freedom and their very way of life is on the line. The Croglativic will have to fight harder if they hope to seize the day and dominate the last of the eastern Scagravic.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 63. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 25 (1d100)

>>6072855
let it be over
>>
Rolled 51 (1d100)

>>6072855
>>
let me pat myself on the back for failing to meet the DC by a substantial margin four consecutive times
>>
Rolled 45 (1d100)

>>6072855
>>
oh no, we lost.. incoming narrow defeat?
>>
Rolled 36 (1d100)

You fools! You should've let me roll!
>>
>>6072857
>>6072858
>>6072861
incredible how, 88 aside, we never got another a roll above 63 in no phase
>>
>The Croglatovic lose against the Scagravic by a difference of 12 – they suffer a Narrow Defeat.

>The civilisation gets -123 Population.
>The civilisation gets -98 Military Reserves – 76 dead and 12 deserters.
>The civilisation gets -25 Standing Military – 24 dead and 1 deserter.
>The civilisation gets -154 Military Reserves temporarily due to wounds.
>The civilisation gets -30 Standing Military temporarily due to wounds.

>Total losses incurred are:
> -419 Population.
> -332 Military Reserves – 286 dead and 46 deserters.
> -87 Standing Military – 85 dead and 2 deserters.
> -584 Military Reserves temporarily due to wounds.
> -107 Standing Military temporarily due to wounds.

Next update will be in roughly twelve hours, I just thought that I should provide a little closure first.
>>
>>6072878
welp, we were doing okayish until the final phase. fuck.
>>
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>The civilisation gets +4172 Population.
>The civilisation gets -0.04 Militarism.
>The civilisation gets +15 Productivity.
>The civilisation gets +10 Prosperity.
>The civilisation gets -5 Equality and Security.
>The civilisation gets -10 Cohesion and Happiness.

The tree-dwellers seize the day. They cast down a rain of stones upon the invaders whenever any blood-drinkers come close to clambering up the tree, while their javelins and arrows are focused upon the Croglatovic marksmen. When the casualties become too severe for the attackers to sustain the assault, they pull back to form a perimeter in an attempt to starve the Scagravic into submission – only to find that the tree-dwellers followed them along the boughs of smaller trees and continued to harry them from above.

Already demoralised, most of the attack groups broke and fell back to the encampment, where the wounded and the captured were kept. Even those who managed to successfully conquer their assigned colonies were forced to retreat, or risk being caught out of position. The Scagravic didn't dare to follow the invaders too far – as soon as they were certain that their great trees were safe, they returned to them.

With over four hundred dead or missing, almost seven hundred wounded and the tree-dwellers still unconquered, the leaders of the invasion begin to point fingers at each other and assign blame for their collective failure to defeat the savages. Though a few wish to continue the campaign, most of them have lost the will to continue fighting. After several days spent recovering and preparing their human cargo for transportation, they leave behind the eastern forest and begin their return to civilisation.

They come back with almost forty-two hundred captives, over a thousand of whom are children. Those who are already able to work are made to serve as thralls, while those who are young enough to have malleable minds are assigned to the drobrac and the blood-drinkers, so that they might grow up to be mothers or soldiers, if they are good enough. The sudden influx of over three thousand slaves is an economical boon as the chiefdom finds itself with almost more miners, haulers and labourers than it knows what to do with.

Unfortunately, as was the case before, this sudden rise in the slave population is responsible for uprisings and revolts, as the Scagravic take out their desire for vengeance on their masters and seek to return to the forest, at any cost. The Vuvovic do their best to keep the chiefdom's thralls under control – surprisingly, their job is made easier by the remaining Scagravic who were not conquered. Those who remain dwell only in the deep forest, far away from the shore of the Croglatol. They no longer seek to raid Croglatovic territory, nor do they hinder traders and travellers who row past or walk through their borderlands.
>>
As hostilities from the eastern tree-dwellers cease and they adopt a more isolationist stance while they recover their numbers, the transportation of goods along that eastern bank of the great lake becomes a great deal easier. As for the most negative consequence of this invasion, that would have to be the damage that is has inflicted upon the Croglatovic spirit. Even as years past, many of the soldiers and tribesmen who fought remain bitter and continue to point fingers at each other, eager to blame anyone but themselves for their humiliating defeat.

Ending a Special Situation: The Scagravic Scrap.

Twenty-five years pass.

It has finally happened. Two and a half centuries after the unification of the Protavic and Rodac tribes, the last of the stone men have embraced the worship of An and become members of the three denominations devoted to the Allmother. All three of these groups still practise Rodac customs – martial aptitude, an industrious spirit and a fondness for pit-fighting are all traits common among the Croglatovic. The only thing that has disappeared is their penchant for cruelty towards slaves. Even the Sharovic soldiery worship An now – the only thing that really separates them from the Vuvovic is their lack of blood-drinking and their duty as the guardians of Ancron.

>The civilisation gets +5 Cohesion and Happiness.

Speaking of the Vuvovic, they have been adopting boys with greater regularity as of the past two decades. With every year, their rate of recruitment has ramped up. There are hundreds more blood-drinkers than there should be because of this and when confronted about this, the leaders of the warrior caste state that it is necessary to ensure that the Croglatovic never suffer such a defeat ever again.

Pabradil, whose ego is still bruised after the failure of the invasion he endorsed, heartily approves of this and believes that the Vuvovic must grow. Gladrin, a distant cousin of the last saint favoured by the sisterhood after Diclatan passed away, is quite certain that the chiefdom cannot support so many soldiers. Once more, the council must intervene.

Our civilisation could allow the blood-drinkers to become more numerous. One out of every twenty Croglatovic should be a Vuvovic soldier.

Our civilisation could recruit more mountain men to match Vuvovic numbers. If the blood-drinkers grow more numerous, so must the Sharovic.

Our civilisation could incorporate the Sharovic into the blood-drinkers. The mountain men should be absorbed by the Vuvovic, who will assume their duties.

Our civilisation could maintain previous caps on the warrior caste populations. More warriors are not needed. Too many resources are wasted on them already.

>Allow the blood-drinkers to become more numerous.
>Recruit more mountain men to match Vuvovic numbers.
>Incorporate the Sharovic into the blood-drinkers.
>Maintain previous caps on the warrior caste populations.
>>
>>6073270
>Maintain previous caps on the warrior caste populations.
>>
>>6073270
>Recruit more mountain men to match Vuvovic numbers.
>>
>>6073270
>Allow the blood-drinkers to become more numerous.
>>
>>6073270
>>Maintain previous caps on the warrior caste populations.
>>
>>6073270
>Allow the blood-drinkers to become more numerous.
We need more Vuvovic if we're going to conquer the Bladrek and Roguwek for daring to stop our expansion. Especially the Bladrek. The hypocritical sail-weavers even seized the territory after we were done doing the hard work of clearing it.
>>
>>6073270
>Recruit more mountain men to match Vuvovic numbers
not one armed group must become too strong. a balance of power and healthy competition must be maintained.
>>
>>6073318
>+1
>>
>>6073270
>>Recruit more mountain men to match Vuvovic numbers.
>>
Locking the vote there.
>>
>The civilisation gets +0.1 Militarism.
>The civilisation gets +15 Security.
>The civilisation gets -5 Equality and Cohesion.
>The civilisation gets -10 Happiness.
>The civilisation gets -30 Prosperity and Production.

If the Vuvovic are going to forcefully adopt and train as many boys as they can to serve as blood-drinkers despite previous limitations, then the Sharovic shall be encouraged to do the same in order to maintain equilibrium between the two martial orders. It will take some time for both of these martial orders to accumulate the numbers that they desire, likely over a generation – but by the time that they are done, a tenth of this primitive Chalcolithic chiefdom will serve as dedicated soldiers.

It is not sustainable.

In order to keep all of these warriors well-armed and well-fed, a massive amount of resources are required. Over night, the Croglatovic are forced to reconstruct their society to revolve around the maintenance of this gargantuan military, that contributes little to the chiefdom other than the preservation of law and order across the Croglatol. The common masses are left with very little as the majority of copper is used to provide arms and armour to these soldiers and the best food is reserved for them. Needless to say, a great deal of tribesmen are unhappy about this – but few of them are willing to make a stand against this burgeoning military.

Twenty-five years pass.

As the two warrior castes amass more and more soldiers, some interesting occurs. As the Anamilivic are about to become the most numerous denomination of the chiefdom, many of them declare their lack of reverence for Sitrun. Similarly, a great deal of the Crodrocravic announce their worship of Il as well as An. These two factions bleed into each other and produce a third – who will simply be known as the Croglatovic.

This new demographic is the product of almost three hundred years of cultural blending. They practise the mercantilism, feasting and intellectualism of the Protavic, the scarification, blood rites and dualism of the Anamilivic, the self-sufficiency, bellicosity and pit-fighting of the Rodac and the recognition of Sitrun as the first saint without blindly worshipping her, all of which revolves around devotion to the the Allmother and the Great Father.

They are the true Croglatovic people.

>The civilisation gets +5 Cohesion and Happiness.

When Pabradil passes away, he is replaced by Slopul, a rather nervous chieftain who spends most of his days struggling to appease the nine hundred Sharovic that call Ancron their home. At this point, the proto-city is less a trading hub and a more of a military base that revolves around keeping these soldiers fed, housed and armed. As for Gladrin, she has gravitated towards the Vuvovic, who she struggles to keep in line despite all of her pandering.
>>
Before either of the warrior castes are able to amass as many soldiers as they would like, there is an interesting development in the southeastern foothills. New techniques have been developed that involve careful ropework and wooden levers, which are used to transport blocks of stone previously thought to be too heavy to move. Once again, stone becomes an important resource – not as something to make tools out of, but as something that can be worked by tools to create magnificent things.

At the behest of the mountain men, Slopul calls for the plentiful granite and slate that is being quarried to be used primarily for the building of sturdy stone structures in Ancron, barracks and storehouses worthy of a proto-city that serves as the heart of the Croglatol. As for Gladrin, she supports the blood-drinkers when they call for great stone idols to be erected across the great lake in honour of the dual gods, An and Il. The tribal leaders are called upon to help resolve this dispute and decide upon the primary use for all of this stone that is being dug up.

Our civilisation could construct stronger buildings that can withstand the elements. At last, structures that shan't be washed away by floods or knocked down by storm winds.

Our civilisation could erect great statues and idols to celebrate our gods and heroes. These stone effigies will come to play an important part in religious ceremonies.

Our civilisation could lay roads so that goods may be transported more easily across land. Typically the Croglatovic use boats for hauling resources, but sometimes they're not an option.

Our civilisation could shun the quarrying of stone in favour of mining more copper. These labourers should be put to work digging up ore instead. Stone is a waste of time.

>Construct stronger buildings can withstand the elements.
>Erect great statues and idols to celebrate our gods and heroes.
>Lay roads so that goods may be transported more easily across land.
>Shun the quarrying of stone in favour of mining more copper.
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.
>>
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And of course, forgot to post the image.
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>>6073683
>Lay roads so that goods may be transported more easily across land.
Big ouch. But I think it's time to return to our mercantile roots a bit.
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.

I don't why you anons decided that increasing the Sharovic would be the counter balance to the Vuvovic. The literal baked-in counter balance to great Vuvovic control was the fact that they're capped in the amount of member they have proportional to the population.

1 to 20 professional soldier to civilian proportion is absolutely insane.
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.
Sounds like we better go on another military campaign real soon so we can kill some of these guys off.
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.

Even in the future, we shouldn't increase our professional soldier cap, in fact deprofessionalizing a tad may be better. Creating a cultural expectation for wealthy families/whatever passes for a middle class in our society to be able to contribute a fully armed and armoured conscript for our reserve might be better.

A privileged class of full time soldiers that also gets the best food and distinct legal police powers and privileges is just asking for a coup, or the dominance of the military in politics. We've essentially created the Praetorian guard and the Janissaries all at once, and created an immense burden on our population because of it. The good thing is they counterbalance each other, but I think a little more of that should come from the common people.
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.
since we got a big hit from the expanded army, time to make things better for our people
>>
>>6073683
>Lay roads so that goods may be transported more easily across land.
These sacrifices will pay off when the time for our next campaign comes.
>>
>>6073683
>Construct stronger buildings that can withstand the elements.
>Lay roads so that goods may be transported more easily across land.
>>
>>6073696
I just thought that a bigger professional army would help next time we went to war... But now we can have more slaves without revolting to help boost our productivity back up.

>>6073683
Is it correct that the rivers flowing in and out of the Croglatol are so big that atleast a raft is needed to cross them?
>>6073894
I forgot to mention but bridges would be ideal to construct then to make transportation of goods and people easier. Specifically looking at the (smaller) rivers flowing in on the east side of the Croglatol. The bigger outflowing river might be more of construction challenge, it would also block bigger ships of entering the Croglatol. But it makes Ancron more of an important trading hub by making it the endstop of all the big ships.
>>
>>6073911
>I just thought that a bigger professional army would help next time we went to war...
ngl I also voted to expand thinking about that as well, but I forgot that the dorfs were only 100 while the blood fellas were 600 so the dent was expected. the silver lining is that we don't have to worry about our military anymore for a while.
>>
>Lay roads so that goods may be transported more easily across land.


>>6073911
>>6073916
now that you guys got us here, we need to use the army for conquest!
if we don't all the resources are wasted
>>
Why so many anons eager for roads? They require maintenance and don't give much value considering our logistics are based on transport via water and we don't have draft animals.

Well at least we will get military-related prompt next. Can we finish the job with eastern tree-dwellers first? Before turning to the remaining tribes then having civ collapse from resulting economic and cultural strain on society.

>>6073683
>Construct stronger buildings can withstand the elements.
>>
>>6073683
>They require maintenance
Sounds like a job for our newly expanded crew of road patrollers.

>don't give much value considering our logistics are based on transport via water
Well, yeah, because we don't have any good roads. Like the prompt says, sometimes boats aren't a good option.
>>
>>6073950
Transport via water is always gonna be cheaper than transport via roads, and that is even with horses or cars. We don't have any draft animals. Roads are useless to us right now. Besides, don't you want to have nice houses first? We can have glorious temples next.
>>
>>6073683
>>Lay roads so that goods may be transported more easily across land.
>>
Locking the vote there.
>>6073911
Is it correct that the rivers flowing in and out of the Croglatol are so big that at least a raft is needed to cross them?
Yes. The Croglatol's tributaries have shallow areas several miles further inland where they can be forded, but where they flow into the great lake, the four primary tributaries are too wide and too deep to be crossed without boats.
>>
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>The civilisation gets +0.05 Technology.
>The civilisation gets +5 Prosperity and Productivity.

Sturdy stone houses or big stone idols would be a waste of this new resource, the leaders of the chiefdom decide. Instead, stone should be used for the construction of roads, to make the use of carts much easier. Both of the warrior castes are left disappointed by this decision, which worries the saint and the chiefdom – they live their lives in fear of these soldiers and the possibility that at any moment, they might use their military might to overthrow them. The only thing keeping these two factions in check is each other.

Thankfully, as primitive roads are laid across the foothills of the Sharoc and along the shores of the Croglatol using slabs of slate, the transportation of ore and stone using carts becomes a great deal simpler. Wheels are broken far less frequently on errant rocks and they become stuck in mud far less often. This leads to a more regular supply of copper, which means more armaments for the soldiery.

However, across most of the Croglatol, these roads aren't off much use. Most of the villages that are built on the shore of the great lake rely on boats for the transportation of goods, and the poorer settlements built closer to the forest's edge are unwilling to invest in slate slab roads – dirt paths are more than good enough for them. For this reason, the building of roads remains limited to the eastern shores of the Croglatol, where heavy goods must be transported and the waterways are sometimes unsuitable.

Twenty-five years pass.

As decades go by, the slaves begin to forget their origins and children with Scagravic heritage grow less rebellious and less likely to end up indentured like their tree-dwelling relatives. The slave population continues to shrink with the passage of time, though it will likely be a while before it drops to a sustainable level.

>The civilisation gets +5 Security.

More importantly, the chiefdom is threatening to collapse under the weight of supporting this military. At this point, the Vuvovic have accumulated the numbers that they always wanted and the Sharovic are close to matching them. There is one soldier for every nine other Croglatovic, one soldier for every five or six able-bodied and working tribesmen.

Quite frankly, these numbers cannot be supported and something needs to be done about them.

The latest chieftain, Prashol, wishes to finish that was started over fifty years ago and wipe out the last of the eastern Scagravic. When that's done, he wants to turn the soldiery on the northern tree-dwellers and enslave the lot of them as well. The most recent saint, Chapradin, is more ambitious. She wants the Croglatovic to be able to acquire precious shell money without relying on trade with a maritime clan. Coastal territory is required, which involves conquering either the Bladrek or the Roguwek.
>>
Our civilisation could send the Vuvovic alone to participate in the next project. The mountain men shall remain behind and do the duties of the blood-drinkers while they whittle their numbers down in glorious combat.

Our civilisation could involve the Sharovic and send them in to support the Vuvovic. Both of the warrior castes will participate and fight alongside each other, though they may disagree. Both need to be cut down to size.

>Send the Vuvovic alone to participate in the next project.
>Involve the Sharovic and send them in to support the Vuvovic.

Our civilisation could clean up the remaining eastern Scagravic colonies. A simple task that is unlikely to incur many casualties that should be easy for the new soldiery to accomplish.

Our civilisation could conquer and enslave all of the remaining Scagravic. Another long war of attrition awaits. Hopefully this will be enough to grind down the military population.

Our civilisation could launch an assault on the Slawik and Roguwek tribes. The thin folk and the rock-eaters have a strong connection. To claim the southern bank, both must be fought.

Our civilisation could declare war on the Bladrek and claim the northern bank. One way or another, the Croglatovic will seize the secret of the sail from the wing-stitchers, and much more.

Our civilisation could host a great tournament between the chiefdom's warriors. All of these hundreds of warriors shall fight to death in Ancron in a year of great bloodsport, for all to witness.

Our civilisation could impose new limits without any unnecessary violence. There is no need for bloodshed. Many of these soldiers will be ordered to abandon the way of the warrior.

>Clean up the remaining eastern Scagravic colonies.
>Conquer and enslave all of the remaining Scagravic.
>Launch an assault on the Slawik and Roguwek tribes.
>Declare war on the Bladrek and claim the northern bank.
>Host a grand tournament between the chiefdom's warriors.
>Impose new limits without unnecessary violence.

Please choose one option from each of the two groups.
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.
>Declare war on the Bladrek and claim the northern bank.
The time has come to avenge our ancestors! By strength of IL and will of AN, these savage tribes will false!
>>
>>6074057
FALL! Not false, FALL!
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.

This is sure to lead to dysfunction during the war but we're in a situation where if one of the military castes gets ahead of the other they'll just do a coup.

>Conquer and enslave all of the remaining Scagravic.

I'm pretty wary of going to war with the Slawik and Roguwek while still knowing the Scagravic are in our rear. While they're mostly raiders and rapers, a war from both sides would be disastrous for us.
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.
We can frame it as a contest. Who's the best warrior caste?

>Conquer and enslave all of the remaining Scagravic.
Honestly, we should've won last time, we just got stupid unlucky with the dice. If we bring twice as many guys we'll probably stomp them.
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.
>Conquer and enslave all of the remaining Scagravic.


let's clean up one flank of our civilization, the others will get their due in time
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.

To ensure the job gets done properly, and reduce their numbers. With 3K professional soldiers, each worth 3 regular fighters, the other tribes do not stand a chance. Minimal participation of the reserve is necessary. The real blow will come from integrating those conquered. Though that is less of an issue for the Scagravic.

>Conquer and enslave all of the remaining Scagravic.
>>
>>6074075
+1
Maybe the caste that 'wins' gets a stone idol build for them, to remember their victory?
>>
>>6074053
>Send the Vuvovic alone to participate in the next project.
>Clean up the remaining eastern Scagravic colonies.
Western tribes come next. Well, unless civil war comes first. It's probably coming either way anyways.
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.
>Launch an assault on the Slawik and Roguwek tribes.
>>
>>6074053
>Involve the Sharovic and send them in to support the Vuvovic.

>Conquer and enslave all of the remaining Scagravic.
>>
Entering a Special Situation: The Scagravic Scouring.

The mountain men and the blood-drinkers shall march together. Their first test shall be the destruction of the remaining eastern colonies and if that proves successful, they are conquer the Scagravic to the north. If they are successful, by the time that they are finished, the tree-dwelling menace be wiped out for good. This should serve as an excellent test for the bolstered military of the Croglatol – and an adequate method of culling their numbers, to keep them from becoming too much of a threat.

The issue is that the Sharovic and the Vuvovic will likely compete with one another and argue over matters of tactics, strategy and strength. The animosity and lack of unison between these two martial orders may be the source of some contention and may hinder the war effort. However, there is the possibility that through victory and triumph over adversity, the two factions will overcome their differences and the blood-drinkers and mountain men will emerge from this conquest as friends. Some of the chiefdom's leaders are quite afraid of this possibility.

Yet before this invasion can get underway, it's time for that old song and dance against. Those who are planning the invasion must decide how many soldiers and tribesmen will be sent to war and due to the peculiar nature of waging war against the tree-dwellers, these leaders must also determine how many combatants should be assigned to each colony – it is believed that there are over a hundred and twenty of them which must be neutralised, across the north and the east.
>>
Our civilisation could assign fifty fighters to assault each colony. Just enough combatants to equal the number of tree-dwellers expected to inhabit each tree. No need for more than that.

Our civilisation could assign a hundred fighters to assault each colony. There's no need to fight the savages honourably. Outnumbering them two-to-one should guarantee consistent victory.

Our civilisation could assign a hundred and fifty fighters to assault each colony. A surplus of bodies will ensure that any casualties are swiftly replaced. Defeat will be almost unthinkable.

Our civilisation could assign two hundred fighters to assault each colony. This is believed to be the largest number of warriors that could attack a tree without suffering from unnecessary detriments.

>Assign fifty fighters to assault each colony.
>Assign a hundred fighters to assault each colony.
>Assign a hundred and fifty fighters to assault each colony.
>Assign two hundred fighters to assault each colony.

Our civilisation could send two thousand soldiers. The vast majority of soldiers can be sent to fight the Scagravic without the chiefdom missing them. There's just that many.

Our civilisation could send twenty-five hundred soldiers. The escorts of merchants, the collectors of tithes and the guardsmen of Ancron shall all join the war effort.

Our civilisation could send three thousand soldiers. Even the warriors who are tasked with keeping the slaves under control will be sent to fight the Scagravic savages.

>Send two thousand soldiers.
>Send twenty-five hundred soldiers.
>Send three thousand soldiers.

Our civilisation could refuse to amass any tribesmen. Imagine the glory if the soldiers are able to seize victory on their own.

Our civilisation could amass twelve hundred tribesmen. This is the most who can be sent without Croglatovic life notably suffering.

Our civilisation could amass twenty-four hundred tribesmen. A slight impact will be felt by the common people, but nothing significant.

Our civilisation could amass thirty-six hundred tribesmen. Quite a bit of labour will be left undone for as long as the conquest lasts.

Our civilisation could amass forty-eight hundred tribesmen. Quality of life around the Croglatol will significantly drop during this period.

Our civilisation could amass six thousand tribesmen. A fifth of the chiefdom will disappear to take part in this conflict. There will be consequences.

>Refuse to amass any tribesmen.
>Amass twelve hundred tribesmen.
>Amass twenty-four hundred tribesmen.
>Amass thirty-six hundred tribesmen.
>Amass forty-eight hundred tribesmen.
>Amass six thousand tribesmen.

Please choose one option from each of the three groups.
>>
>>6074517
>Assign a hundred fighters to assault each colony.
>Send two thousand soldiers.
>Refuse to amass any tribesmen.
>>
>>6074517
>Assign a hundred and fifty fighters to assault each colony.
>Send two thousand soldiers.
>Amass twelve hundred tribesmen.

I think we gotta amass some tribesmen, because we actually don't want the soldiers to gain glory, lol.
>>
>>6074517
May I suggest we use Topran on particularly stubborn colonies or to at least burn out a few to promote surrender.
>>
>>6074517
>Assign a hundred and fifty fighters to assault each colony.
>Send twenty-five hundred soldiers.
>Amass twelve hundred tribesmen.
>>
>>6074517
>Assign a hundred fighters to assault each colony.
nice advantage without clutering our forces

>Send two thousand soldiers.
zam
>Amass twenty-four hundred tribesmen.
a lil more than we sent last time
>>
>>6074517
>Assign a hundred fighters to assault each colony.

>Send twenty-five hundred soldiers.

>Amass twelve hundred tribesmen.
>>
>>6074517
>Assign a hundred and fifty fighters to assault each colony.
>Send twenty-five thousand soldiers.
>Refuse to amass any tribesmen.
>>
>Assign a hundred fighters to assault each colony.
>Send twenty-five hundred soldiers.
>Amass thirty-six hundred tribesmen.
A bit of an overkill, but we are going up against both groups this time.
>>
>>6074517
>>Assign two hundred fighters to assault each colony.
>Send twenty-five hundred soldiers.
>Amass thirty-six hundred tribesmen.
>>
>>6074517
>Send two thousand soldiers.
>Assign a hundred and fifty fighters to assault each colony.
>Amass twelve hundred tribesmen.

Remember, each soldier is worth 3 regular volunteers.
>>
>>6074636
I'm voting for 2,4K regulars because we're invading both this time around
>>
>>6074517
>Assign a hundred and fifty fighters to assault each colony.
>Send two thousand soldiers.
>Refuse to amass any tribesmen.
>>
Locking the vote there due to narrow margins, but it will be a while before I can post an update.
>>
This time, the leaders of the chiefdom are confident that their forces shall prevail. No more than the bare minimum shall be necessary – two thousand Vuvovic screamers and Sharovic stalwarts, and twelve hundred Croglatovic auxiliaries to support them where necessary. They shall be given orders to amass come to the start of spring and once they have gathered, they shall set off for the eastern forest to rid themselves of the last of the Scagravic there – a test of their might, before they venture northward.

The soldiers that have gathered are more than ready for this invasion. For years, many of them have had little to do other than hone their bodies and their minds in preparation for this day. The blood-drinkers and the mountain men are forced to camp and march apart from each other – whenever the two factions meet in great numbers, they always tend to taunt and belittle one another, and this occasion is no different.

As it was done over seventy years ago, so it is done again. Tens of hundreds of invaders pour across the rivers to the north and south of this Scagravic holdout, crossing the water by boat where it is too wide and deep, or by foot where it is shallow and narrow enough. They delve into the deep forest where the blackwoods grow, only to find that the tree-dwellers have been preparing themselves for this moment. Pits full of wooden stakes have been dug throughout the forest and though they do not inflict significant casualties on the Croglatovic forces, there are several who fall into these traps and even a few who die to them.

But after several hours of venturing deep into Scagravic territory, split into groups of one hundred and fifty fighters, the invaders come across their targets – the tree-dweller colonies. They have already gathered in great numbers, seemingly warned by scouts who must have gone unseen. Rocks, javelins and arrows are cast down from above at the Croglatovic, but are they ready for the full might of the blood-drinkers and mountain men, fighting side by side?

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 29. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 68 (1d100)

>>6075064
>>
Rolled 13 (1d100)

>>6075064
>>
Rolled 88 (1d100)

>>6075064
btw aren't the northern tree-dwellers just sprawled over vast area? Do we know where exactly they live? How certain is your civ they can root out all of them? Has it been a foolhardy mission without clear end objective right from start, just to get the warrior castes something to do and maybe reduce their numbers?
>>
Nice rolls so far, I have confidence we'll be succesfull this time.
>>
>The Croglatovic win against the Scagravic by a difference of 59 – they achieve an Absolute Victory.

>The civilisation gets -15 Population.
>The civilisation gets -6 Military Reserves – 5 dead and 1 deserter.
>The civilisation gets -9 Standing Military – 9 dead and 0 deserters.
>The civilisation gets -6 Military Reserves temporarily due to wounds.
>The civilisation gets -15 Standing Military temporarily due to wounds.

Almost two thirds of every group are men who have dedicated their lives to martial pursuits and have been trained and equipped for exactly this sort of situation. The sharpened sticks of the Scagravic bounce harmlessly off of the copper scale robes of the Sharovic, while the Vuvovic make a show out of dodging out of the way of falling rocks. Some of the blood-drinkers even catch these stones and lob them back up, knocking the tree-dwellers off of the branches that they perch on.

Across the eastern woodland, the last of the Scagravic colonies are effortlessly overrun in a true display of confidence and competency. Any casualties are insignificant and were due to the initial surprise of the traps that were laid, rather than the pitiful attempts made by the tree-dwellers to defend themselves. The Scagravic who survive the assault – surprisingly few, due to the ferocity of the Croglatovic soldiery – are taken back to the great lake as captives, to serve the chiefdom as slaves. As soon as these thralls-to-be have been handed over to their new masters, the great host sets off northward.

The previous invasion covered a relatively small area, an insignificant patch of woodland trapped between the Sharoc mountain range and the lake known as the Croglatol. This time, the invaders are delving into the true Grascan, spread over a much larger area. Before, finding the blackwoods that the tree-dwellers called home took a matter of hours. Here, it shall take several days, a week or more for each wave. No one dares to stray far from their assigned unit – they all know that it's all too easy to become lost in this great forest, and that loners are easy prey for wolves and bears.

But eventually, the first of the Scagravic colonies, closest to the Croglatol, are located and besieged. The fact that these tree-dwellers might have been kinsmen long ago matters little to the invaders. These savages will learn to serve and abandon their primitive ways, or they will die.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 29. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.

>>6075076
With a great deal of time and effort, they may be able to find and destroy enough of these colonies to render the threat of the Scagravic insignificant.
>>
Rolled 10 (1d100)

>>6075106
>>
Rolled 13 (1d100)

>>6075106
>>
Rolled 34 (1d100)

>>6075106
It’s show time
>>
>>6075109
>>6075112
>>6075114
Thanks fully the initial dc is very low, ‘coz fuck us lmao
>>
>The Croglatovic win against the Scagravic by a difference of 5 – they achieve a Costly Victory.

>The civilisation gets -283 Population.
>The civilisation gets -104 Military Reserves – 92 dead and 12 deserter.
>The civilisation gets -179 Standing Military – 176 dead and 3 deserters.
>The civilisation gets -94 Military Reserves temporarily due to wounds.
>The civilisation gets -218 Standing Military temporarily due to wounds.

Over a week spent wandering in the darkness of the Grascan is a disorientating experience for the invaders, even those who have travelled through the great forest before. When they finally come across Scagravic colonies, they are completely unprepared for the battle that lies ahead, while the tree-dwellers are very familiar with the land and their territory. They put up a tremendous fight against the lost and bewildered Croglatovic, many of whom only realised that they had stumbled across a Scagravic blackwood when it is too late.

The invaders only manage to seize victory thanks to the quality of their equipment and their training. Once they overcome their discombobulation, the soldiery who survived the initial assault put on a valiant show and manage to subjugate the tree-dwellers. The captives are dragged back south to the Croglatol, along with all of the wounded and dead, to receive the treatment that they deserve. As expected, the Vuvovic and Sharovic point fingers at each other, each faction blaming the other for their poor performance on the battlefield.

After a few days spent licking their wounds and recovering their strength, the host plunges back into the Grascan, to delve deeper than before in search of more of these Scagravic colonies – and after some time, they find them.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 39. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 12 (1d100)

>>6075134
>>
Rolled 33 (1d100)

Ever since we spawned Sitrun I have been secretly hoping for some kind of druidic magic to develop among tree dwellers, if we just left them to themselves for long enough.
>>
Rolled 23 (1d100)

>>6075134
>>
>>6075144
>>6075145
>>6075152
Well, that's one way to solve our oversized military problem.

Not ideal though. The fighty bois are gonna throw a tantrum and blame each other, we're gonna have a crisis on our hands. Was hoping they'd last long enough for us to conquer the Grascan and the river tribes. We paid so much for them.
>>
>The Croglatovic lose against the Scagravic by a difference of 6 – they suffer a Narrow Defeat.

>The civilisation gets -231 Population.
>The civilisation gets -84 Military Reserves – 74 dead and 10 deserter.
>The civilisation gets -147 Standing Military – 144 dead and 3 deserters.
>The civilisation gets -76 Military Reserves temporarily due to wounds.
>The civilisation gets -178 Standing Military temporarily due to wounds.
>The civilisation gets -5 Cohesion and Happiness.

The Croglatovic invasion remains dazed and confused by the claustrophobic environment of the Grascan. The canopy is so thick that the sun and sky are hardly visible, making it difficult to determine the time of day or even the direction that they're going in. To make matters worse, the invaders find themselves frustrated and demoralised by the recent struggles, which causes the two warrior castes to turn on each other and argue with one another at every opportunity.

This disharmony, this confusion and the flagging morale all contribute to the invasion's failure when they encounter the next set of colonies, deeper and further within the Grascan. Vuvovic and Sharovic alike bark orders at one another, arguing even as they're pelted with javelins and arrows. Some of them even strike at each other, taking out their anger on their rivals and leaving the auxiliaries to fend for themselves. After hours of this across the great forest, most of the invaders are forced to withdraw. Even those who successfully brought down a colony flee, out of fear of being caught out of position by a retaliatory force.

Upon their return to the Croglatol, they're all furious – the blood-drinkers, the mountain men, even the Croglatovic who accompanied them into the Grascan. They're all blaming each other, they're all swearing oaths of vengeance and making declarations that the death of their comrades was due to the faults of the other castes.

However, there are still plenty of soldiers and tribesmen who are still able to fight and there are still a few leaders among each of these factions who believe that this war can still be won, that the savages can still be defeated and enslaved. They just need to persevere and plunge back into the wilderness, to give it another shot. However, there are others who are against this, who believe that they are doomed to be defeated once more by the Scagravic and that a second loss will damage morale throughout the chiefdom even further.

Our civilisation could give up the invasion and bring an end to this conflict. It's unfortunate but at this point, there is no hope of victory. It's better for the chiefdom to cut its losses and stop here.

Our civilisation could make a second attempt and send them back in. Though these losses will make the war more difficult, there is still a chance at victory – and at depleting the military further.

>Give up the invasion and bring an end to this conflict.
>Make a second attempt and send them back in.
>>
>>6075177
>Make a second attempt and send them back in.
We got a decisive victory but one puny loss is all it takes to stop us ? Really ?
>>
>>6075188
We got an absolute victory, but that was our initial assault against the eastern Scagravic, who barely even existed anymore after our first conquest. This is our first attack against the rest of the Grascan.

Also, our losses we're not minor at all. We lost 1116 military personnel in total, out of 3200 total deployed. If anything, the morale of our force should be praised for lasting so long, the vast, vast majority of ancient or medieval military forces would've fled long before such a toll was extracted from them.

329/6/411 Dead/deserted/wounded to the point of incapacitation from our Standing Military. 746 total.

171/23/176 Dead/deserted/wounded for our reserve. 370 total.

Again, almost no army from any 'I fight by hitting people with a sharp stick' era would've had the necessary cohesion and morale necessary to sustain those losses and keep fighting.

>>6075177
>Make a second attempt and send them back in.
>>
>>6075177
>>Make a second attempt and send them back in.
>always go full retard
>>
>>6075177
>Make a second attempt and send them back in.
Since they're back at the Croglatol, can we replenish the non-caste forces before sending them back in?
>>
>>6075177
>>Make a second attempt and send them back in.

The system by which a single loss on our side ends the conflict in defeat, while the enemy requires several consecutive losses, isn't great. This is the second time we've had multiple victories, and were stopped by a single loss. It's good that there's an option to continue, unlike last time, but it's frustrating that they left back to the homeland in the first place instead of retreating and regrouping. Losing one battle should not end the war.
>>
>>6075177
>Make a second attempt and send them back in.
Good GOD our rolls are trash. This should've been a slam dunk.

>>6075237
+1 to gathering up more regular reservees

>>6075239
>The system by which a single loss on our side ends the conflict in defeat,
I know we've had a bad track record, but statistically bo3 d100 is extremely forgiving. Unfortunately we live in the unluckiest timeline.
>>
Locking the vote there, preparing the next post.
>>6075239
It isn't the most fair system in this particular instance, I agree. In this case however, our civilisation is fighting a war of attrition against an enemy in an environment where they have a significant advantage. To make matters worse, the dice rolls have been extremely unlucky.
I also appreciate the point that >>6075226 made. During the Scagravic Scrap, the last war against the tree-dwellers, over 40% of the army was left dead or incapable of fighting due to wounds after that loss. Very few prehistoric civilisations would regroup to give it another shot after that. In this case however, this early on the conflict and with proportionately few losses in comparison to the previous conflict, I feel like a second chance is valid.
I'll accept the criticism and take it into consideration though, I do understand why this might feel bad. As for a solution to that problem, I'll need to think on it.
>>
>>6075237
I'll allow it.
>>
The more distraught and frustrated war-leaders require some convincing. Military discipline is not especially robust in this era – the morale of the soldiery is based on the belief that they are the strongest, therefore they should be victorious. When this belief is proven incorrect, many of these warriors lose their nerve and flee. How can they hope to achieve victory against a foe who has already defeated them?

Through clever thinking, through strength of will and through resisting the primal anxiety that the Grascan inspires, the more optimistic war-leaders insist that this conquest can still succeed. the Scagravic can still be brought low and rendered as insignificant as the Grovic, who supposedly were an existential threat in the ancient past. Now, the name of that tribe has become nothing more than a word for criminals.

The Croglatovic auxiliaries are replenished. Over three hundred wounded and dead men and women are replaced with fresh bodies, eager to prove their worth and fight against the tree-dwelling menace. After a week of mustering and preparation, the invaders plough through the forest once more in search of these Scagravic colonies. They strive to soldier on and ignore the disconcerting nature of the primordial forest that they march through, but time shall tell whether their efforts are successful or not.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 44. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 4 (1d100)

>>6075319
>>
>>6075303
I think the system is fair, and the write in you gave is a solid option. I suppose you could have offered it the last time aswell, but back then we just had less meat to throw at the grinder.
I expect since we're going back in for a second shot now, we should expect it to be even harder.

The most important aspect of the current system is that when we're defending, we get the benefit of the attacker needing to roll consecutive wins to advance in our territory. We just haven't been in that situation for while...
>>
Rolled 41 (1d100)

>>6075319
may An and Il bless this roll

>>6075321
oh no
>>
Rolled 31 (1d100)

>>6075319
Oh, god.
>>
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>>6075335
>>6075331
>>6075321
Jesus christ. I counted all the rolls in these two combat encounters, and we rolled 60 or over... in 4 out of 24 rolls. That's less than half the expected rate. Now that we killed off our soldier surplus, can we all agree to go back to minding our own damn business?
>>
>>6075340
>minding our own damn business

Yeah, for sure. This is fucking insane. We really need to look inwards and build back up after wasting all that copper on soldiers that just end up as food for the trees. Not to mention the impact this loss will have on our society.

the savages can keep their spookyinawoods
>>
>>6075340
Yeah... I was figuring since the soldiers were unable to beat the enemy, they don't 'deserve' their big size. If we can't beat them with a bigger professional army with increased upkeep, we migth aswell go back to calling up tribesmen with a temporary decreased productivity.

And those rolls, I think we all were betting for those high numbers to show up. Statistically the chance was higher, but this is the fate the dice decided on.
>>
>The Croglatovic lose against the Scagravic by a difference of 12 – they suffer a Narrow Defeat.

>The civilisation gets -219 Population.
>The civilisation gets -104 Military Reserves – 92 dead and 12 deserters.
>The civilisation gets -115 Standing Military – 113 dead and 2 deserter.
>The civilisation gets -94 Military Reserves temporarily due to wounds.
>The civilisation gets -141 Standing Military temporarily due to wounds.

>Total losses incurred are:
> -748 Population.
> -298 Military Reserves – 263 dead and 35 deserters.
> -450 Standing Military – 442 dead and 8 deserters.
> -270 Military Reserves temporarily due to wounds.
> -552 Standing Military temporarily due to wounds.

Working on the next update and closing the Special Situation, just posting this for closure.
>>
>>6075352
>>6075350
If there's one advantage to this, it's that hopefully the soldiery will be humbled, and we can avoid a coup/civil war.

>>6075354
Wait, isn't it a difference of 3? 44 vs. 41.
>>
>>6075357
Correct, my mistake. The rest of the maths was right, there's just a 12 there instead of a 3 for some reason.
>>
>>6075321
>>6075331
>>6075335
why are our rolls so dogshit in this quest ?
>>6075340
damn, it's that bad
>>
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>The civilisation gets +1947 Population.
>The civilisation gets -0.04 Militarism.
>The civilisation gets +10 Prosperity and Productivity.
>The civilisation gets -5 Security.
>The civilisation gets -10 Cohesion and Happiness.

Broken morale isn't so easily mended. For a few hours, bolstered by the auxiliaries, the Sharovic and the Vuvovic wage war on the colonies that they come across but it just isn't any use. They're not confident enough to approach the blackwoods and they flinch away whenever one of their comrades is struck by a primitive projectile launched from above. They no longer believe in their own strength. Before too long, their spirits break and they flee once more. This time, no amount of talk will convince them to continue the fight.

When they return to the Croglatol, both the blood-drinkers and the mountain men bitterly blame each other for the failure of the offensive, pointing out their cowardice while denying their own. The conquest wasn't entirely unsuccessful – the warriors brought back almost two thousand savages to serve as thralls or to be educated in the ways of the Croglatovic. However, the chiefdom as a whole is deeply unhappy with this unsatisfactory performance. History has repeated itself and once more, they have been bested by a lesser people. This deeply offends the sense of superiority that they have inherited from their Protavic and Rodac ancestors.

At least the diminished military population combined with the larger slave population makes life easier for the masses, who find themselves with more luxuries and time to spend on things other than keeping the soldiery armed and fed. However, both of these factors also contribute to a slight increase in disorder, as slave revolts grow more frequent and the Vuvovic find themselves with less warriors to combat these unruly thralls with.

Ending a Special Situation: The Scagravic Scouring.

Twenty-five years pass.

More and more of these errant denominations embrace the identity of the Croglatovic people. Before long, this demographic becomes the majority, a proud medley of the Sitrunic and the Anamilivic and the Crodrocravic. The Goriwik also embrace the Croglatovic way of life, in such numbers that there are none left who consider themselves painted men. The tradition of body-painting has been abandoned, along with their ancestor worship. Their hatred of the written word has also vanished and Toproslan is now commonly read and written across the territory that once belonged to this lost tribe.

>The civilisation gets -0.05 Culture.
>The civilisation gets +5 Education, Cohesion and Happiness.

However, the primary issue remains the chiefdom's military. For over two decades, ever since their failure to conquer the tree-dwellers, the Sharovic and Vuvovic have been at each other's throats and using any excuse to taunt, denigrate and even attack each other.
>>
At a grand autumnal feast, it reaches a boiling point. One of the most high-ranking Sharovic, already deep in his cups, bursts out laughing when he hears a Vuvovic war-leader honour the soldiers who died under his command, during a slave uprising in the foothills. The mountain man claims that only a worthless warrior would die at the hands of a slave. The blood-drinker spits back that he and all other Sharovic are cowards, who spend their days lazing around Ancron and doing nothing worthwhile.

Knives are drawn, insults are shouted and it seems like the feast is about to turn into a miniature war. Shigul, the latest chieftain, is little more than a puppet for his Sharovic guards and demands that the Vuvovic should be punished for their vile words – he calls for the dismantling of the entire blood-drinker caste. Chapradin, now elderly yet still ambitious, wants to try and maintain order and retain the loyalty of both factions – she insists that they can co-exist and wants to defuse this situation as amicably as possible.

Our civilisation could dismantle the blood-drinkers. The age of the Vuvovic is over. Their warriors will either serve the Sharovic or learn how to labour.

Our civilisation could dissolve the mountain men. The Sharovic are no longer needed. They will either work like the rest of the chiefdom or become blood-drinkers.

Our civilisation could broker peace between them. Surely they can get along, they just need to be talked down. There's no need for any rash decisions, is there?

Our civilisation could impose greater limitations on both. They will not be allowed to recruit again until their numbers drop to the levels they were at before the first Scagravic war.

>Dismantle the blood-drinkers.
>Dissolve the mountain men.
>Broker peace between them.
>Impose greater limitations on both.
>>
>>6075433
>Broker peace between them.
How about every grand feast both castes put forward a group of their best warriors to represent them, and they perform in a public showing to be granted the right of superior warrior caste? (until the next grand feast next year)
I imagine the primary activity would be 1v1 dueling, but feats like throwing rocks as high up as possible (representing fighting the tree dwellers), shooting targets with bows from far aways (general warfare), and other relevant feats could also be included.

>Impose greater limitations on both
Neither have earned the right for sustained greater numbers. If a bigger warrior caste can't serve the people, why should the people serve a bigger military.
>>
>>6075433
>Impose greater limitations on both.
their expansion didn't bring results so there's no need to maintain this number
>>
>>6075477
+1, great idea with the feast. I think trying to broker peace with nothing backing it would end poorly, but this is a good outlet for aggression. Basically primitive sports teams.
>>
>>6075433
>Impose greater limitations on both.
>>
>>6075433
>Impose greater limitations on both.

Nah, time to clamp down. If they want war, then they can take a bunch of us down with them, but they'll be annihilated entirely should they resist our reform. Either they obey the tribal elders or their institution will be dissolved. They are causing way too much trouble.

I think the target cap on their numbers should be about 2.5% of our population for each of them. Close to their pre-expansion percentage, but more equal between both castes. The overall numbers should still be higher than back then, at least eventually, owing to our higher population.
>>
>>6075433
>>Impose greater limitations on both.
>>
>>6075382
We steamrolled through pretty much all fight rolls in the previous two threads, and those were fights that mattered. That was lucky.

Failing to clear barbarian camps after being so successful for so long against peer opponents is pretty funny.

>>6075433
I'm voting for violence spilling over no matter what the leaders of tribe try to do into all-out Vuvovic vs Sharovic civil conflict. I think these unlucky rolls we got are great narrative opportunity - century-long economic imbalance and decline, military incompetence, badly structured and weak leadership - it can all come to a head tonight at this feast.
>>
>>6075433
>Impose greater limitations on both.
They simply failed.
I hoped woth the larger amount we could conquer but amas we need dedicated siege units and traditions
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets -0.05 Militarism.
>The civilisation gets +10 Prosperity and Productivity.
>The civilisation gets -5 Cohesion and Security.

The Sharovic and the Vuvovic shall both have their recruitment limited, the leadership of the chiefdom decides. If the blood-drinkers and the mountain men wish to fight among themselves to prove which of them is stronger, then they shall do so in the arena every year. They will be free to compete against each other in tests of strength, for all to behold. However, their failure to eradicate the Scagravic threat twenty years ago has proven that they are undeserving of such significant numbers.

Both factions are displeased by the decision but even a quarter of a century after their great loss, they remain demoralised. Combine this with the fact that their numbers have not recovered since that fateful conflict, and they are left reluctant to challenge the chiefdom's decisions. They bitterly accept these new limitations and leave the feast bitter dejected, as do those who respect them. The Sharovic are admired by those who live in Ancron, while a lot of the more rural Croglatovic revere the Vuvovic as men who are closer to Il than any other.

The annual contests that are organised help to lift the spirits of the masses, but their loyalty to the chiefdom is diminished by their unwillingness to support either of the castes. At the very least, with these limits in place, many of the Croglatovic know wealth and prosperity for the first time in their lives. They are able to purchase high quality tools made from good copper and enjoy fine food together – things that were previously reserved for the soldiery. Sanity and a sense of normalcy has returned to the Croglatol for the first time in a century.

Twenty-five years pass.

There have been disputes between various villages across the great lake. Nothing serious but as life grows more centralised and the leaders of these settlements meet more often, they learn more about each other. Each of these chiefs runs their village in their own way and has their own unique perception of right and wrong. In one village, a man might go unpunished even though he struck another man in anger. In another village, the head of the family might have a man enslaved because of his failure to maintain a pen for his pigs.
>>
Shigul insists upon a single set of rules that every village across the Croglatol must abide by, in order to instate a greater social order throughout the chiefdom. Crumim, the latest of the saints, favours the sisterhood like so many who came before her. She believes that the priestesses should be the ones who should administer the law and judge the accused. Some of the leaders have their own ideas, while others wish to maintain the current way of things.

Our civilisation could allow leaders to retain their autonomy. There is stability to be found in the status quo, even if it is not a fair or organised way of handling the law.

Our civilisation could create a single set of laws for all to abide by. From now on, every village must follow the same rules, to the letter. There is no room for deviation.

Our civilisation could empower the sisterhood to dictate the law. The Croglatovic are a deeply religious people. They will respect verdicts rendered by the priestesses.

Our civilisation could declare that every judgement must be made by a jury. One man or woman shouldn't get to decide what is right or wrong. It is the many who should have that right.

Our civilisation could create an order of magistrates who shall arbitrate. Based in Ancron, they must be called upon to deliver judgement whenever a crime of any significance occurs.

>Allow leaders to retain their autonomy.
>Create a single set of laws for all to abide by.
>Empower the sisterhood to dictate the law.
>Declare that every judgement must be made by a jury.
>Create an order of magistrates who shall arbitrate.
>>
>>6075763
>Empower the sisterhood to dictate the law.
I think it would be more interesting to double-down on the agricuck matriarchal theocracy we've got going on than carve out our own version of Hammurabi's laws.
>>
>>6075763
>>Create a single set of laws for all to abide by.
>>
>>6075763
>Allow leaders to retain their autonomy.
>Declare that every judgement must be made by a jury.
>Create an order of magistrates who shall arbitrate.
Village elder halls and temples now start as courts of law too. Any man can be challenged to name a hall which he belongs to but is free to choose any hall and to change to a different hall at will. Tribesmembers pay a fee to their hall to receive not only religious but also legal service.

Disputes are solved based on laws of a hall which you belong to. If plaintiff and defendant belong to different hall, hall leaders choose another hall leader as a judge by a vote - this can escalate all the way to Acron level, where hall members congregate during feasts.

You can sell your claim (case) to someone else to prosecute on your behalf. Judgements, even for a murder, are a fine to be paid. If you fail to pay the fine you are declared Scagravic (not belonging to any hall). The killer of Scagravic can not himself be prosecuted for the act; in addition, anyone who gives shelter to Scagravic can be prosecuted for doing so.

http://www.daviddfriedman.com/Academic/Iceland/Iceland.html

tldr: Weakening/reform of sisterhood. A new caste/leadership system of priest-elders arising which synthetizes priesthood and village elders all the way up to Acron, based on merit (fair and well managed halls attract tribesmen). We have high Education, in fact we had it high for the entire time ever since we started. I think we can pull this one off.
>>
>>6075763
>Allow leaders to retain their autonomy.
>Create an order of magistrates who shall arbitrate.

Generally leaders should do their own, especially those in the rural fringes. But for places nearer to Ancron and for big cases there should be a magistrate.

>>6075806
I'm kind of hesitant to make all crimes a fine to be paid. That sounds like a really good way to lower equality and cohesion when we're already pretty low on both those things.
>>
>>6075763
>>Create a single set of laws for all to abide by.
>>
>>6075800
I wrote up, then rewrote a big, then bigger, two and a half+ paragraph post hemming and hawing over your idea, being mostly critical while ultimately agreeing to try it for novelty's sake, twice. It took an unreasonable amount of time and I have no idea why I did it. For that, and reasons, I gave up.

tl;dr summing up what I wrote, is that regarding the second objection from the analysis section in your link, I think power in the martial castes, the chieftain, and saint is already too concentrated for this to work as well as in history, at least in regards to issues of enforcement on them specifically. I think we may skip the 'good' period of the Icelandic Commonwealth straight into an era resembling its death. Even if whatever wins always works, with tradeoffs, thus no issue of things not being able to occur unless they do so organically. Among other things, with lots of digressions + anti-ANCAPistan tirade.

>>6075763
>Voting for >>6075800 senpai's idea. Lead us to utopia anon.
>>
>>6075763
>Create laws to abide by where all can unanimously agree on, allowing villages to retain their autonomy on desired topics.

Hear me out.
Evertime a new chieftain or saint is installed, all village chieftains are called to gather in Ancron, together with the current Chieftain & Saint, and a representative of the sisterhood, Sharovic, and Vuvovic (warrior castes).
There they evaluate current civilisation-wide laws and propose new ones, with all laws needing unanimous agreement to stay or go in effect.

This can have the effect of no laws being agreed upon, since all attendees have a veto right, and with low cohesion I expect this to happen. But it hopefully increases happines since all villagers are judged by their local perception of 'justice', instead of a justice which doesn't match a village's ethics or customs.

If there's no support, then I'm defaulting to:
>Allow leaders to retain their autonomy.
>>
>>6075763
>Create a single set of laws for all to abide by.

There shouldn't be any need for people wandering across the Croglatol's shores to deal with more then a single legal system.
>>
We desperately need Cohesion and Happiness. I think >>6075841's plan is most likely to bring us that.

>>6075841
>+1: unanimous law-making, reevaluated when new chiefs are in power

With maybe a splash of

>Allow village elders to deliberate on cases of law-breaking along with the village chief (jury/magistrate wombo combo)
>>
>>6075841
>>6075844
everyone needs to agree or nothing happens... seems like infighting and shit cohesion to me
>>
>>6075874
But a unified set of laws at the end will lead to greater Cohesion in the long term. Alright, though, amending to:

>Same plan, but instead of unanimous they just need a supermajority (2/3rds agree-- can also be simplified to 2+ of elders, chieftain, priestess must agree)
>>
>>6075765
>+1
>>
>>6075807
>I'm kind of hesitant to make all crimes a fine to be paid.
This is how it worked in all kinds of societies through history. Fine for unlawful killing was set to what a typical commoner could make in 30 or 40 years of labor so murder would usually result in penal slavery for life. In societies with more developed economic systems where there were relatively many rich people, it was to be expected relatives of deceased would swear to avenge the deceased so you couldn't buy yourself out of murder. This is how multi-generational blood feuds usually started too.

>>6075839
Government vs anarchy is false dichotomy. What would today be perhaps described as decentralized, libertarian system is how historically most societies were run. You can read about that here https://unenumerated.blogspot.com/2006/06/jurisdiction-as-property-and-peer-to.html

>>6075841
>>6075866
>a single veto in a congregation of all village elders is enough to stop any motion
Congrats, you just created the ideal deadlocked system where absolutely nothing gets done. That would just tank our stats and people would come up with some informal alternative system.
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>>6075902
See >>6075879. (Also, we effectively play as the village elders: I would expect the QM to put split votes on laws up to us, as he has when the chieftain and priestess have been split previously.)

I think your plan is too convoluted and I find it unlikely that it'll boost the stats we need short-term. I'm sticking with my vote.
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>>6075879
I could also agree on a supermajority for village elders, with a veto reserved for Chieftain & Saint, and the three factions. With each faction having such rights the chance is higher that they will stay loyal.
>>
>>6075879
>>6075910
I'd also like to add:

>When the new chieftain/priestess are put in power, they need to nominate laws they want to change/add: there's no need to go through a giant slog of discussing every single law in existence if they don't need changing

>>6075902
Also, to elaborate a little more on my objection: it feels like you're just taking an entire system from real life and dropping it into this quest without many, if any, changes. As a result, it doesn't feel like it progresses naturally from our civilization's culture or previous governing systems... because it doesn't come from our culture or previous governing systems. Maybe it worked in ancient Iceland, maybe it'll work here, but it feels pretty sovlless compared to something that expands on the chieftan/priestess/elders dichotomy we have now. (Also it seems like a PITA to implement and I don't see how it'll lead to short-term Cohesion or Happiness boosts. Especially Cohesion, since your plan basically codifies little fiefdoms within our civilization.)

>>6075911
What three factions? If that's what you want, I'm fine with supermajority among elders with veto from chieftain/priestess (though maybe they also get a vote that's worth more? I don't want them to get pissed bcos they feel weakened).
>>
>>6075911
>>6075841
These are both mine btw, just noticed they had different ids.
>>6075916
Sisterhood, two warrior castes.
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>>6075921
I think giving five different groups (those+chieftain/priestess) vetos is way, way too many vetos: that's just back to being unaminous at that point . At most I'd say they can send representatives or be included in the 2/3rds requirement. If there's vetos, it should be chieftain/priestess only imo.
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>>6075916
>since your plan basically codifies little fiefdoms within our civilization
Not true. To put it in simpler terms, your proposition is a contract where disputes are solved by one court, my proposition is a contract where parties also add arbitration clause if they want to.

>it's souless
On contrary, making our sisterhood into something more than a generic DnD tribal religious organization is soulful.
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>>6075923
I suppose we could have them need a majority of 3 out of 5 (2 rulers + 3 factions). That would lower the power of our chieftain and saint, but still increase loyality of the castes since they get way more power (not sure if our rulers would even agree to this).
Kinda bearing similarity to a lower and upper house.

>>6075921
still me btw if my id is different again

>>6075924
I'm just worried if we give the sisterhood that power, we will be powerless to stop another holy whore situation. The village elders should be involved in law-making to some extent.
>>
Locking the vote there. I'm impressed by the discussion and intrigued by a lot of the ideas presented, but the vote is so split that I'm unable to go with any of the detailed write-ins, though my attempt to write a compromise is awfully similar to >>6075841 and >>6075879. A more in-depth legal system may come further down the line.
>>
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>The civilisation gets +5 Cohesion and Happiness.

After a great deal of passionate debate, the heads of the families and the leaders of the many villages that span the Croglatol come to a decision. Together, under the watchful eye of the chieftain and the saint, they shall decide upon a basic set of laws that all of the chiefdom shall follow. Murder, rape, assault, theft, property damage and other significant crimes are to be given clear definitions and standardised punishments, ranging from enslavement to the seizure of shell money.

As these rules are written over the course of many great feasts, it is discovered that there are many grey areas that the village chiefs cannot agree upon. What counts as inadequate handling of livestock? How should disputes of land ownership be resolved? When the tribal leaders cannot achieve a reasonable consensus and the chieftain and saint have no input to offer, they accept that there can be no common ground regarding these issues – it remains the responsibility of the village heads to judge and arbitrate in these situations, with no common law to guide or constrain them.

A middle ground of sorts is achieved. Despite the establishment of a basic legal code – the Cromavicibrul, the value of land and men, etched into stone tablets using a Protadrol script – villages will still retain some autonomy. Tribesmen who believe that the leader's judgement goes against these common laws are welcome to demand an appeal, that shall be heard at the next seasonal feast to be held at Ancron. There, the chieftain and the saint – or more commonly, those who they deem worthy of representing them – shall determine whether or not the leader's verdict contradicts the Cromavicibrul.

In the grand scheme of things, not too much changes. The many villages of the Croglatovic are brought a little closer together by these shared laws, yet most of the tribal leaders are pleased that they still get to keep a great deal of agency and control over the settlements that they rule. As for its actual impact on crime across the Croglatol, it's minimal – in some cases, the enforcement of law has been streamlined while in other cases, it has become complicated.

Twenty-five years pass.

The last of the Sitrunic abandon their devotion to the first saint. Though they still appreciate the part she played in the formation of the chiefdom, she is not to be worshipped – merely respected. They merge seamlessly with the Crodrocravic and the Anamilivic, who also cease to exist as independent denominations. Together, they are simply the Croglatovic, the men of the lake, the devoted children of An and Il who carry the light of life within their bodies.
>>
In addition to this, the slave population decreases to a more reasonable level. Uprisings have become less frequent, though they are still a fact of life. Eventually, the slave population will become stable and sustainable, too few in number to meaningfully rebel against their masters. Until then, these revolts will continue to occur.

>The civilisation gets +5 Cohesion, Security and Happiness.

Traders return with interesting news from the land of the wing-stitching tribe. In recent years, the Bladrek have established their own warrior order – the Shagodalek, the sons of the western wind. These soldiers aren't seen anywhere near Croglatovic lands, as the wing-stitchers seem to be sending them elsewhere. Their relationship with the chiefdom remains cordial.

In fact, there has been a good amount of cultural exchange between the Croglatovic and the Bladrek. Their name for the cool and comforting northeastern wind is Anigan, while they call the dry and prickly southeastern wind Ilagol. They have incorporated the Allmother and the Great Father into their worship of the six winds. Some of the chiefdom's traders have even incorporated these wing-stitchers gods into their own religious beliefs, viewing them as children of An and siblings of Il.

Some of the traditionalists, including Crumim and many priestesses, are perturbed by this development. However, there are others – such as the new chieftain, Chodral – who see this as an opportunity to forge a stronger connection with the Bladrek. There are even a few true believers who genuinely think that An must have given birth to these foreign wind gods – if they are her children, it would be wrong to not worship them alongside Il, her foremost son and lover, the father of mankind.

Our civilisation could accept these wind gods as the children of An. The pantheon of the wing-stitchers shall be incorporated into the Croglatovic faith.

Our civilisation could tolerate these beliefs but do not endorse them. These peculiar beliefs are not so frightening that our chiefdom needs to eradicate them.

Our civilisation could forbid the worship of any false and foreign gods. An only has one divine child and that is Il. Any other gods are false idols and pretenders.

Our civilisation could cut ties with the Bladrek to limit foreign influence. The Croglatovic cannot allow themselves to be corrupted by barbaric customs and beliefs.

Our civilisation could invade the wing-stitchers and seek to conquer them. While these Shagodalek are distracted, our chiefdom should strike a decisive blow.

>Accept these wind gods as the children of An.
>Tolerate these beliefs but do not endorse them.
>Forbid the worship of any false and foreign gods.
>Cut ties with the Bladrek to limit foreign influence.
>Invade the wing-stitchers and seek to conquer them.
>>
>Accept these wind gods as the children of An.
When we incooperated the Goriwik into our tribe the then-saint Traclan was blessed with six children, this only could have been a sign for this development. Where we accept the six deities as rightfull offsping of the allmother An and her first son Il the great father. His seed was the source of all others, and so also their first 6 offspring representing the various winds. They are synonym for all the directions life spread out to, and the journeys we the children of An took during the first moments.
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>>6076123
I'm happy with the compromise, OP. Thanks for taking all the discussion into account.

>Accept these wind gods as the children of An.

If the wing-stitchers are building up their military while we're cutting our failed one down; now isn't the time to spark hostilities. They made the first move in incorporating our gods, so reciprocating isn't really a sign of weakness. Plus, this opens up a great opportunity for welcoming the wing-stitchers into our fold (or at least convincing them to tell us how to make sails).
>>
>>6076157
*failed one down,

Whoopsied that semicolon.
>>
>>6076123
>Accept these wind gods as the children of An
We haven't heard of the wind gods before, but their power is clear to see and if all things are of An and Il, it's evident that they must be their sons.
>>
>>6076162
I'm >>6075765, by the way. My IP changed due to mobile-posting.
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>>6076123
>Tolerate these beliefs but do not endorse them.
>>
>>6076123
>Tolerate these beliefs but do not endorse them.
>>
>>6076123
>>Tolerate these beliefs but do not endorse them.
>>
>>6076123
>Accept these wind gods as the children of An.
Convoluted theology is a go
>>
>>6076123
>>Tolerate these beliefs but do not endorse them.
>>
>>6076123
>Invade the wing-stitchers and seek to conquer them.
Better now while our military numbers are still high.
>>
@OP could we have an updated map?
>>
>>6076123
>Accept these wind gods as the children of An.

If all things come from An, then the winds come from An. No matter if you define them as gods or not, the winds are An's children either way.
>>
>>6076123
>>Accept these wind gods as the children of An.
Does not the Good Bug float along the breeze? An is the world and the winds are her children.
>>
Locking the vote there.
>>6076411
If you want, though it will be identical to >>6067892, with the only difference being that Goriwik land is now Croglatovic and Tibuk land is now Bladrek.
>>
>The civilisation gets +0.2% Rate of Growth.
>The civilisation gets +0.05 Culture.
>The civilisation gets +5 Equality and Prosperity.
>The civilisation gets -5 Cohesion.

The leaders of the chiefdom encourage the sisterhood to teach the Croglatovic people of An's lost children, a decision that leaves many priestesses exasperated. Most of them have spent all of their lives in the Croglatol and have had little exposure to the wing-stitchers – how are they expected to know anything about these foreign gods, who have never mattered to them until now?

The more interested and receptive drobrac speak with traders about their experiences with the Bladrek in an attempt to learn more about these distant gods, while the more conservative priestesses express no desire to incorporate the six winds into their faith and continue teaching the old ways – they force themselves to smile and do not interrupt whenever the Bladrek deities are spoken of during great feasts, but they do not offer them any real praise.

Worship of these gods becomes most common in Ancron and along the length of the Choslitol. An and Il are viewed as the northeastern and southeastern winds respectively, leaving four new deities. Pragobran is the bitter and icy northern wind who brings snow and sorrow, the sour old crone who heralds winter. Bogavel is a gregarious fellow, the hot and wet southern wind who carries in sand and summer from beyond the Grascan. Toshagel and Roshagan are the two faces of Shagol, the wicked western wind who brings destruction. Toshagel is a bellowing brute who blows in mighty rainstorms from the south-west, while Roshagan is a vindictive bitch whose screams can be heard in the vicious gales that come from the north-west.

The adoption of these strange new gods leads to closer relations with the Bladrek. In fact, along the Choslitol, many villages that belong to the wing-stitchers have begun to see themselves as a part of the chiefdom. They come along to attend great feasts, they worship An and Il as the greatest of the pantheon and they have come to practise many of the same traditions as the Croglatovic, simply due to exposure. It is almost impossible to tell where the territory of the chiefdom ends and the land of the wing-stitchers begin. With every year, this border moves closer to the coast, as more of the Bladrek embrace the Croglatovic way of life.

Twenty-five years pass.

The past few decades have been a boon for the Croglatovic. No significant flooding or stormy weather, no meaningful discord between the different factions of the chiefdom... It has been a time of wealth and comfort for many. Crops are abundant, craftsmen are productive and civilisation seems to be flourishing across the region.
>>
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The great hall of Ancron is overflowing with shell money earned from taxation at this point. There's more than enough to fund the maintenance of the town for several years to come. The chieftain and the saint squabble over what should be done with all of this toroc. Young Shabratin believes that the people should be granted a temporary reprieve from tithing and given the chance to accumulate wealth and enjoy these good years while they last. Older Chodral believes that this wealth should be spent on the warrior castes once more, to build them up for an assault on the chiefdom's enemies in the coming years.

Of course, the council of family heads, village leaders and other important figures get to have a say, to resolve this dispute between the two rulers.

Our civilisation could grant the people relief from taxation. Let the people enjoy this time of plenty without needing to worry about contributing any of their shell money to the chiefdom. They deserve it.

Our civilisation could host grand and glorious festivals without equal. Fine food and luxuries shall be bought en masse, so that the feasts of Ancron may become the stuff of legends and bring joy to all who attend.

Our civilisation could provide greater incentives to labourers. With promises of great wealth, more tribesmen will be convinced to abandon their lives of subsistence to serve as copper miners or crop farmers.

Our civilisation could invest in the Sharovic and the Vuvovic alike. The martial orders will be given permission to bolster their numbers once more, with little consequence for the chiefdom – for now.

Our civilisation could devote resources to a great construction project. A great structure of stone shall be built in Ancron that shall house the chieftain, the saint, the Cromavicibrul and other important texts.

>Grant the people relief from taxation.
>Host grand and glorious festivals without equal.
>Provide greater incentives to labourers.
>Invest in the Sharovic and Vuvovic alike.
>Devote resources to a great construction project.
>>
>>6076574
>Host grand and glorious festivals without equal
Let us elevate our culture! In a few more generations, the Bladrek will yield of their own volition!
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>>6076574
>Provide greater incentives to labourers.
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>>6076574
>Devote resources to a great construction project.

This should increase education and give us the coveted GREEN stat in education. I can’t wait. We’ve been red many times but hardly green.
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>>6076574
>>Devote resources to a great construction project.
>>
>>6076574
>Devote resources to a great construction project.

>>6076577
I think this may backfire given our low Cohesion. I actually think the borderlands villages along Choslitol think of themselves as both or neither Bladrek and Croglatovic. If things come to head I wouldn't be surprised they would want to stay neutral or otherwise not act like a part of our chiefdom.
>>
>>6076574
Is there a possibility of using this shell money to buy the secret of sail from the wing stitchers, with the purpose of (eventually) sending out a second voyage to look for Capugril's voyage and the paradise he mentioned?
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>>6076595
I can accept it as a write-in, if others wish to support it.
>>
>>6076588
>>6076590
>>6076591

So, what are we building?

I want some sort of tower with huge-ass flutes/pipes who captures the sound of the different winds/gods we worship.
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>>6076411
Updated map of the Grascan, as far as the Croglatovic are aware about it.
>>
>>6076574
>Devote resources to a great construction project

>>6076595
It isn't a bad idea, but I'd rather wait until we assimilate them and get the secret for free that way.
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>>6076602
I was thinking Palace in ancient greek style. Or any kind of palace really, nothing fancy tho.
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>>6076604
Thanks
>>
>>6076602
>>6076609
My hope is that if we became a regional religious centre, we could possibly take over this region peacefully(ish)
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>>6076604
OP, btw is there anything special which happened with the eastern scagravic lands after we removed tree dwellers from there?
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>>6076612
And to chime in aswell, what's the status with the Slawik and Roguwek? Are we still under embargo, are the Baldrek being a middleman for trade between us and them and profiting of it?
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>>6076574
>>Devote resources to a great construction project.
>>
>>6076574
>>Provide greater incentives to labourers.
This won't win of course but I do think someone should speak up for urbanizing more of our population.

The fastest way to wealth is to ride that fine line between enough people to make the food and everyone else pursuing more advanced jobs.

We've yet to move the population in a big way toward more advanced jobs other than the military til now and this seems like a great opportunity.

In an unrelated note QM, I was one of the council here calling for the Protavic to come to the aid of the Vuvovic when the singing tribe and beast hunting tribe forced them off their land last year. I was very happy to come back to /qst/ and see you take the time to run this again, even though our beloved Protavic are just an ancestral memory at this point. Thank you.
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>>6076595
Since there's no real support, I wanna switch to:
>Provide greater incentives to labourers.
>>6076662
Made a good argument for it.
>>
>>6076574
>Devote resources to a great construction project
>>
Locking the vote there.
>>6076612
The Croglatovic have begun founding settlements and building along the eastern shore of the Croglatol and along the length of its easternmost tributaries. Before the Scagravic in that area were subjugated, they often attacked anyone who dared to venture too close to their territory, which made the transportation of cargo along the eastern bank more difficult. While there is not anything special that has been located near their lands, the chiefdom is now able to follow the tributaries that straddled tree-dweller territory up to the foothills of the Sharoc, where the forest thins out and ore is more abundant. So the three main benefits are more land, easier movement of goods and better access to copper ore.
>>6076642
By this point, the exact reason for the enmity that the thin folk and the rock-eaters feel towards the Croglatovic has been forgotten by almost everyone involved. The chiefdom has some old records of a river bug tribe that used to exist, as well as a few stories that claiming that they were insectoid monsters, men with the heads and wings of dragonflies. They were conquered and culled due to their inhuman nature and barbaric ways, never to be seen again, or so the stories say.
As for the Roguwek and Slawik, they don't have any records or stories that have endured since that period. All they have are rumours and grudges, the belief that the Croglatovic were responsible for some ancient betrayal and that they cannot be trusted. For this reason, the thin folk who live on the border with the chiefdom are very wary and eager to chase off any intruders with arrows and spears.
The Bladrek do serve a middleman of sorts, though not intentionally. They acquire and admire the false silver mined by the rock-eaters and use it to forge decorative ornaments and vessels, some of which are given to Croglatovic traders in exchange for goods from the lake. As for the thin folk, the wing-stitchers have little interest in the surplus of food that they grow on their floating gardens. It's mostly the Roguwek who benefit from Slawik agriculture, due to the rocky and inhospitable nature of much their own territory.
>>
>The civilisation gets +10 Education and Cohesion.

Using heavy slabs of stone that have been hewn into shape by copper chisels and bricks that have been fired in kilns, a great structure is built in Ancron – at least, it is great compared to the primitive huts and halls seen so far throughout this era. Its foundation is laid on the closest thing to a hill that can be found in the town and its walls are erected over the course of a decade. When it is finally finished and decorated with a roof of copper tiles, the building is given a name and its completion is celebrated with a great feast. It is the Bruliscan – the house of truth.

Funded by the substantial reserves of shell money that the chiefdom had built up, the Bruliscan serves as the ceremonial home of the chieftain and the saint, where they perform their daily duties and see to their many petitioners. Just as importantly, it is the home of many documents which are closely guarded by the Sharovic, from every version of Cromavicibrul to objective accounts of every event that has occurred in recent history, all etched into copper tablets.

There is no greater honour among Croglatovic intellectuals than to have their works immortalised within the house of truth, where they shall be preserved until the end of time. Yet even among the less sophisticated, the Bruliscan becomes the subject of reverence and it comes commonplace for every tribesman who passes through Ancron to look upon the granite structure in awe, to kneel upon its steps and kiss the steps that lay before its threshold. It is a symbol of the chiefdom's power, never to be forgotten by those who behold it.

Twenty-five years pass.

With every year that passes, the bond between the Croglatovic and the Bladrek grows stronger. Such is the trust between the tribe and the chiefdom that some traders are even sold some of the latest tools and weapons that have been produced by the wing-stitchers – and they exceed anything that any Croglatovic craftsman has ever produced. Made out of some sort of pale copper, they keep an edge for far longer and are far hardier than anything made by the chiefdom's artisans.
>>
Though many merchants have already begged for the secret behind this strange new metal, so far none of them have been able to learn the truth behind it. The latest chieftain, Traglogal, wishes to exploit the relationship between the chiefdom and the wing-stitchers to purchase more of these weapons and arm the warrior castes with them. Shabatrin, who remains the saint, is more interesting in preserving the relationship between Croglatovic and Bladrek – she believes that they shall be brought into the fold eventually.

Our civilisation could allow this special relationship to grow stronger. It wasn't so long ago that the Goriwik still existed. They begged to become a part of the chiefdom, such was the fondness for the ways of the Croglatol. The wing-stitchers could be convinced to do the same.

Our civilisation could seek greater access to superior Bladrek armaments. Special deals will be offered and favours will be called in order to gain a steady supply of fine weapons wrought from this pale copper that the wing-stitchers have acquired. It will serve our soldiers well.

Our civilisation could convince them to share the secret of the sail. The Bladrek guard their shipwrights closely. So far, our traders have not been able to learn their ways. This needs to change, even if it means stealing away these precious artisans from the wing-stitching tribe.

Our civilisation could gain access to their knowledge of the Grascan. They must have contact with many other coastal tribes, thanks to their position and their sailing boats. This is knowledge that the chiefdom needs, if it is to grow beyond the Croglatol and Choslitol.

Our civilisation could encourage them to aid the chiefdom in a great war. With a great deal of coaxing, the Bladrek could be convinced to join the Croglatovic in a war against the thin folk and rock-eaters. We would seize the Slawik, while the wing-stitchers would get to claim the Roguwek.

>Allow this special relationship to grow stronger.
>Seek greater access to superior Bladrek armaments.
>Convince them to share the secret of the sail.
>Gain access to their knowledge of the Grascan.
>Encourage them to aid the chiefdom in a great war.
>>
>>6076774
>Allow this special relationship to grow stronger.
We will gain everything they have when they join the Croglatovic.
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>>6076774
>Allow this special relationship to grow stronger.
Let's continue to elevate our culture. In time, they shall SUBMIT! No force of arms can resist the twin temptations of beauty and luxury.
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>>6076777
In fact, are we currently flexing all our cultural victory muscles? Are we inviting the Bladrek to our feasts? Can we give their leaders a special tour of Ancron and the Bruliscan?
>>
>>6076774
>Allow this special relationship to grow stronger.
Notification: Player Bladrek has entered the Bronze Age!
While all of the above would be a great boon, we have no critical imminent need to press it when we can let the merge slowly happen.
>>
>>6076796
I wonder if they hit the equivalent of "Technology: 3.00" considering that Technology 2.00 brought us to the Copper Age. Merging our superior culture with their superior tech would be kino. this quest makes me want to play another round of Civ 5
>>
>>6076774
>>Gain access to their knowledge of the Grascan.

Really not trying to be the contrarian here but I would be interested in expanding our options. The Bladrek may have gotten these through some other mining culture or trade across the sea. It's possible then that we can undercut them as middle men by seeking out this copper source ourselves, or we could stumble upon a new trade good through exploration that they would actually be willing to trade bronze for straight up (This is why I would like an option to explore the Sharoc more thoroughly, though that is probably way down the line)

All this to say, we have Topran with which to burn major paths through the Grascan, it will never be as efficient as river trade put it will give us the initiative back, rather than completely relying on the Bladrek for two major, major aspects of our society( armaments and currency). Also, I doubt we won't take nearly the same hit to our relationship by asking them for a map as we would asking them for sails or bronze.
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>>6076774
>Allow this special relationship to grow stronger.
What better way to bond than fight a war side to side?
>Encourage them to aid the chiefdom in a great war.
Let's see how the Shagodalek matches up to our Vuvovic and Sharovic boys, and if this pale copper is that much more helpful in combat compared to what we're using.
>>
>>6076774
>Allow this special relationship to grow stronger.
>>
>>6076774
>>Allow this special relationship to grow stronger.
>>
>>6076774
>Encourage them to aid the chiefdom in a great war.


@OP
What is the Bladrek government like?
And could we make a kind of royal marriage to get closer ties with them?
>>
>>6076774
>Encourage them to aid the chiefdom in a great war.

I see this as the only way to do it. The Slawik and Roguwek are too strong together and we are not going back to having a 1 to 10 civilian soldier population.
>>
>>6076774
>Gain access to their knowledge of the Grascan.
>>
>>6076774
>Allow this special relationship to grow stronger.
>>
Locking the vote there.
>>6076954
The Bladrek are a confederation of villages, led by a council of men. As the wing-stitching tribe is maritime, most of their villages are found beside the sea or the Choslitol and most of these settlements have at least one winged boat. As these boats are very important to their way of life and their survival as a tribe, the masters of these vessels are the ones who get to sit on this council and decide the future of the Bladrek.
For this reason, repeating history and performing the same trick that Sitrun pulled on Tradul and the Rodac would be quite difficult, if not outright impossible. The Bladrek have no single leader who is respected enough that they would follow him into a union with the chiefdom of the great lake.
>>
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Also, oops, forgot last spreadsheet.
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>>6077092
we could go slow though, marry into the closest villages. a couple unions per generation. more contacts, and in time win some over with our culture.
>>
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>The civilisation gets +5 Happiness.

Shabatrin gets her wish. There is no need to push the Bladrek on any of these issues when they are on such close terms with the Croglatovic. Before too long, the wing-stitchers and the chiefdom will become one, a single force against which the likes of the Slawik and the Roguwek will never stand a chance. It will just require a little time and effort, that's all.

With the passage of time, the wing-stitchers and lake men grow closer to each other. The people of Ancron cheer whenever they see a winged boat sail up the Choslitol, while the coastal villages of the Bladrek are delighted whenever a Croglatovic trader passes through, for they know that they bring honey, silver and other delights from the great lake with them. The border between the chiefdom and the tribe becomes even less distinct than before and perhaps eventually, the idea of a border will be little more than a formality. That is what the council hopes for.

Twenty-five years pass.

With the passage of time, more of the chiefdom's thralls genuinely embrace the Croglatovic way of life and leave behind the Grovic life of crime and slavery. Those who came before them might have looked upon their masters with spite and hatred in their heart and wished to avenge the conquest of their ancestors, but such grudges cannot last forever. There will still always be some who cannot escape the cycle of wrongdoing and servitude, who will spend most of their lives as slaves, but this number grows smaller with every generation.

>The civilisation gets +5 Security.

Pashaban, the latest woman to occupy the position of saint, is a little bit of an iconoclast. She spends most of her days pointing out the flaws in Croglatovic society, which the older chieftain avidly defends. During a grand feast, her latest complaint is about the very tradition of feasting itself. She believes that it is wrong for village leaders and their loved ones to abscond for months every year to attend these moots – it's even worse that they take the finest food with them, leaving their villages with the dregs.

As for old Traglogal, he argues against her as he always does and insists that she will see how these banquets bring the chiefdom together – they just need to make these feasts bigger and better than ever before.

Our civilisation could invest in greater banquets. These feasts require more food, more attendants, more entertainment – more.

Our civilisation could maintain the status quo. There is no need to change the way things are done, everything is as it should be.

Our civilisation could localise the grand feasts. Every village should focus on its own banquet, instead of sending food to Ancron.

Our civilisation could abolish seasonal festivals. These feasts are an unnecessary waste of resources. There's no need for them.

>Invest in greater banquets.
>Maintain the status quo.
>Localise the grand feasts.
>Abolish seasonal festivals.
>>
>>6077092
>>6076573
Did we absorb any villages near the sea, and do we thus have any winged boats already?
>>
>>6076779
Yes, all of that is being done. Relations between the Croglatovic and Bladrek are about as strong as the ties between the Protavic and Rodac were, before the creation of the chiefdom.
>>6077123
No, only along the Choslitol where the Tibuk once lived. However, due to growing trust, some Croglatovic traders do have access to the winged boats, and some of the captains consider the presence of such merchants on board their ships to be a boon, due to their cleverness and their knowledge of the Choslitol and the Croglatol.
>>
>>6077118
>Maintain the status quo.
while I see the appeal of localizing it, the main pro of the feast is to unite the tribe
>>
>>6077118
>Localise the seasonal feasts.
Is it possible to localise the seasonal feasts, and for the harvest/grand feast to be held in Ancron?
>>
>>6077118
>Invest in greater banquets.

This should have the added effect of making us more appealing to the Bladrek as well as the domestic benefits.

Could've sworn I already voted so ignore if it just got delayed for some reason.
>>
>>6077118
>Maintain the status quo.
Wait, all this time I thought everyone who wasn't wealthy or important enough to travel to whenever the main feast is, stayed in where they lived and had a mini-feast there?
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>>6077131
If this is all true could you please post the updated expanded map? It has been centuries of peaceful cooperation now. There's no way Bladrek knowledge of whenever they are sailing to hasn't tricked down to us.
>>
>>6077118
>>Invest in greater banquets.
Ask the Bladrek if they want to pitch in their resources to make a joint Best Banquet ever.

If not:

>>6077133
>Is it possible to localise the seasonal feasts, and for the harvest/grand feast to be held in Ancron?
+1
>>
>>6077142
Or, actually, I'd be fine with combining these.

>Localize the smaller feasts, but invite the Bladrek and make a gigantic shared harvest feast (or whichever the biggest one is)
>>
>>6077118
>Localize the smaller feasts, but invite the Bladrek and make a gigantic shared harvest feast (or whichever the biggest one is)
>>
>>6077133
>Is it possible to localise the seasonal feasts, and for the harvest/grand feast to be held in Ancron?
I'm willing to accept this as a write-in.

>>6077138
>Wait, all this time I thought everyone who wasn't wealthy or important enough to travel to whenever the main feast is, stayed in where they lived and had a mini-feast there?
While these smaller local feasts do occur, village leaders are expected to attend the grand feasts at Ancron and bring the best food with them. That is what Pashaban has a problem with. The localisation prompt will shift the focus from supporting a grand feast at Ancron to supporting these local feasts, so that villages will get to enjoy the finest food that they produce instead of sending it off to the capitol with their leadership. I'm sorry if I failed to make this clear, I wanted to keep the latest update contained to a single post, hence the skimping on details.

>>6077140
>If this is all true could you please post the updated expanded map? It has been centuries of peaceful cooperation now. There's no way Bladrek knowledge of whenever they are sailing to hasn't tricked down to us.
No, for the reasons that I mention in >>6067980. A lack of consistent and reliable contact with other tribes and a lack of the means to consistently reach their territory without the aid of the Bladrek means that an expanded map would be irrelevant and useless to the Croglatovic at this point in time. So no, I will not post an updated expanded map.
>>
>>6077118
>Maintain the status quo.

Let's find some way to improve transport links so that the village leaders can get too and from the feasts faster instead.
>>
>>6077118
>>Maintain the status quo.
>>
>>6077133
Actually, changing my vote to support this write-in. Didn't even notice it existed until just now.
>>
Locking the vote there.
>>
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>The civilisation gets +5 Health and Equality.

After much debate, the leaders of the council reach a compromise. As the grand feasts held at the end of autumn are important to the governance of the chiefdom, they shall continue to be held at Ancron annually. For every other season, the villages of the Croglatol should devote their resources to their own feasts, first and foremost – it is not right for the chief of a settlement to spend so much time away from the people he rules over.

The seasonal festivals of Ancron are scaled back, with the exception of the great harvest feast. The common people get to enjoy the fruits of their labour that were previously sent off to the capitol for the chiefdom's elite to enjoy, which keeps them healthy and their spirits high. As for the leadership of the Croglatovic, many of them are frustrated by this development, but at least they still get to enjoy the banquets held at autumn's end. These annual events help maintain the connection between the myriad villages and help them feel like they are a part of something greater.

Twenty-five years pass.

In order to make up for the absence of seasonal gatherings, many of the wealthier leaders pay tribesmen to deliver messages to other village chiefs. Due to the fact that over half of the chiefdom's adult population is able to read and write in Toproslan, others soon jump on this bandwagon. Before long, these couriers are delivering requests to artisans, well wishes to distant relations and complaints to greedy merchants. The Croglatovic have inadvertently invented what might be the world's first postal service.

>The civilisation gets +0.05 Technology.

At one of the autumnal feasts, both the saint and the chieftain agree that this new system is being misused. There are a limited number of couriers and so far, most of them are delivering petty and pointless messages, when they could be used to organise and coordinate the chiefdom far more effectively.
>>
Pashaban, the old saint, believes that this system should be limited to important figures such as village leaders and priestesses, while the latest chieftain, Rachal, wants this courier service to enhance military coordination first and foremost.

Our civilisation could continue to allow common use of couriers. Everyone should be allowed to send messages and parcels using this service, no matter how frivolous.

Our civilisation could limit usage of this service to the elite. An exclusive network of communication between tribal leaders will streamline governance.

Our civilisation could compel these couriers to serve the military. With a system like this supporting them, our chiefdom's warriors will always know where they are needed.

Our civilisation could use this system to bolster mercantilism. Greasing the wheels of the economy comes before all else. Merchants should be prioritised above all others.

Our civilisation could encourage more tribesmen to become couriers. By funding this postal service and paying more men to spend their days delivering missives instead of farming, mining, crafting or performing other important tasks, our chiefdom can accomplish all of the above.

>Continue to allow common use of couriers.
>Limit usage of this service to the elite.
>Compel these couriers to serve the military.
>Use this system to bolster mercantilism.
>Encourage more tribesmen to become couriers.
>>
>>6077468
>Encourage more tribesmen to become couriers.
our population is big enough that the bonuses for our logistics will outweight the losses in the short run
>>
>>6077468
>Encourage more tribesmen to become couriers.
With our origin as the Protavic, experts in beast taming, is there any way we can integrate animals into this service to make it more efficient?
E.g. using a breed of wolfhound that accompanies a courier to increase the capacity of messages it can deliver in one day.
Or an animal that can autonomously do that job, like a messenger bird (whichever species are around or ones that we have tamed, like the duck?).
>Promote the use of animals to assist and relief the couriers.

>>6077467
Before Ancron was founded, where were the seasonal feasts held?
>>
>>6077468
>Encourage more tribesmen to become couriers.

We need the Postal caste of the Patovic.
>>
>>6077468
>>Compel these couriers to serve the military.
I don't think a postal service is very important on its own unless its bent to a specific task.

I'd also be fine with using them for the merchants or the tribal leaders but taking more people away from production and mercantilism in order to deliver messages is not worth it in my opinion.

We've pivoted away from our focus on the military which I think is not a bad thing but this is a great way to improve our military posture by utilizing our culture and technology instead of blindly adding more men to the roles.

I think it plays to our strengths and minimizes our weaknesses if we use the postal service to send and receive military messages first and foremost.
>>
>>6077468
>encourage more tribesmen to become couriers
I think we have ways to make it more efficient as well. Seeing if we can integrate animals is one idea, but we could see if we can bring more structure to it for greater coordination. Instead of people just running back and forth ad hoc, we can subordinate it to a rudimentary schedule e.g. the packet boat or mail cart leaves daily at sunrise with message running restricted outside of this to prevent wastes of time. Departure timetables and hub and spoke distribution before they were cool.
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>>6077468
>Encourage more tribesmen to become couriers.
Let's do some incamaxxing. I bet this somehow causes a plague but we can handle that.
>>
>>6077468
>Encourage more tribesmen to become couriers.

+1ing looking into animal couriership, even if I doubt it'll come online anytime soon. I'd like to do some more focus on beast taming in general. Can we put our best minds on it? When I voted for Sitrun I hoped she'd improve our beekeeping, but we all know how that turned out.
>>
>>6077468
>Continue to allow common use of couriers.
>Limit usage of this service to the elite.
>Compel these couriers to serve the military.
Everyone can pay extra to use the couriers but elite and government have priority use so in times of war it may become extremely expensive for other elements of society to use the network.
>>
>>6077468
>Encourage more tribesmen/train animals to become couriers.
>>
Locking the vote there. Two particular things motivated me to return to this quest are the Great People special situation and what is about to happen, though I worry that it may be controversial.
>>
I'm not going to lie you anons have a major boner for starting/expanding castes instead of letting people work.
>>
>>6077791
As long as you keep doing this quest I will be here to participate, I love civ ones and your writing/worldbuilding really makes this one enjoyable.
If the controversial part is something negative happening to us then I'm ready.
>>
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>The civilisation gets +0.03 Militarism.
>The civilisation gets +10 Cohesion.
>The civilisation gets +5 Education, Equality, Security and Happiness.
>The civilisation gets -5 Prosperity and Productivity.

In the end, the council encourage the saint and the chieftain to use some of the wealth that they earn through taxation to fund this system, and encourage more tribesmen to serve as couriers. By expanding this postal service, it could be used to fulfil its current purpose as well as the roles that both Rachal and Pashaban intend for it.

The result of this is a decrease in the population of labourers, as many of them turn from the backbreaking work of hauling goods, mining ore and farming crops, to the lucrative business of rowing all around the Croglatol with a sack full of scrolls. There is a slight hike in the tithes required by the chiefdom as well, to pay for this expanded service.

However, these detriments come with a number of boons. The Croglatovic people are better connected than ever before and for the next few days, they take great pleasure in sending each other messages all around the lake, for all sorts of purposes. The warrior caste coordinates more efficiently, village heads are able to settle disputes without ever meeting, merchants are able to strike deals with each other over great distances – though the economic benefits of this are outweighed by the tax hike – and the common people are able to frivolously chatter with relatives who live on the other side of the lake.

Some clever Croglatovic, who admire ducks and other birds for their ability to navigate the Croglatol from above, seek to train them to serve as couriers. So far, this has been met with limited success – some species, when released from a wicker cage, tend to return to their nests, even across great distances. None of these messenger birds have seen widespread adoption, but their usage is a common pastime among the well-travelled.

A generation passes.

It has been over five hundred years since the chiefdom was first founded. It has grown from a little over twelve thousand tribesmen to almost forty-five thousand and has engulfed the entirety of the Croglatol, and almost half of the Choslitol. Despite the trials and tribulations they have faced, the Croglatovic people have grown strong and wise, and earned close friends in the form of the Bladrek. It is believed that it is only a matter of decades until the wing-stitchers seek some sort of union between tribe and chiefdom, similar to how the Protavic and Rodac united so long ago.

It is a time of relative peace and prosperity.

Entering a Special Situation: The Deluge.

It is a dull and damp day in the middle of spring. The sky is overcast and the clouds are watering the land below with a light shower. There's nothing unusual about this day, certainly nothing that justifies the sudden and catastrophic rise in the water level of the Croglatol and Choslitol alike.
>>
In a matter of minutes and with a thunderous, deafening roar, the river and the lake both explode upwards and outwards. They rise by dozens of feet, bursting over their banks and washing over the villages that are built on them. The Croglatovic have experienced floods before, but never anything of this magnitude. Millions of trees are swept away and tens of thousands of lives are lost as the Grascan is inundated and the usually calm Croglatol is transformed into a roiling cauldron of mud and carnage.

It takes almost two days for most of the water to recede and drain out into the sea to the west, for the water level of the river and lake to return to its norm. By the time that this occurs, the majority of Croglatovic settlements have been annihilated. Anyone who lived by the lake's edge has been swept away and in many cases, there's no evidence that some of these villages ever existed – where there were huts, apiaries, pig pens and so much more, there is nothing left but mud.

>The civilisation gets -????? Population.
>The civilisation gets -2.0% Rate of Growth.
>The civilisation gets -0.2 Technology and Culture.
>The civilisation gets -0.1 Militarism.
>The civilisation gets -30 Health, Education, Equality, Cohesion, Prosperity, Productivity, Security and Happiness.

As for the settlements built far enough away from the lake and at high enough altitudes to avoid the great flood, they are left to fend for themselves, disconnected from each other as the chiefdom is shattered. For years, most of these communities turn inward and focus on survival above all else. They cannot afford to look outward and reconnect with other survivors until they are certain that they are not in danger of starvation.

Around the Croglatol, four distinct groups have survived. We shall follow one of these factions in particular as it seeks to connect with other survivors of the great flood and unify the Croglatol once more.

We shall follow the Sharovic and the surviving citizenry of Ancron. Though most of the proto-city was swept away, some of it survived, along with a handful of smaller satellite settlements.

We shall follow the northern heartlands and their Vuvovic protectors. The homeland of the beast-bringers and blood-drinkers, where the latter guard against Scagravic raiders to this very day.

We shall follow the hardy mining communities in the rocky foothills. The least impacted by the great flood, though they have problems of the own – a multitude of angry and unruly ex-slaves.

We shall follow the southern agriculturalists with their plentiful crops. With fields sown on fertile land where the Grascan had been cut back, these farmers were lucky enough to escape the deluge.

>The Sharovic and the surviving citizenry of Ancron.
>The northern heartlands and their Vuvovic protectors.
>The hardy mining communities in the rocky foothills.
>The southern agriculturalists with their plentiful crops.
>>
>>6077833
The tree-dwellers must have really been lucky assuming their settlements up in the trees were unaffected by the flood.

I'm gonna wait with voting until others come in with good arguments for what to choose. I'm tempted to choose the ex-slaves since that could be a cool story of liberation and religious beliefs developing around the flood being the act of a higher power and them being choosen or something along those lines.
>>
>>6077833
>The Sharovic and the surviving citizenry of Ancron.


>>6077838
>The tree-dwellers must have really been lucky assuming their settlements up in the trees were unaffected by the flood.
It was they who caused it! an unholy alliance with beavers
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>>6077833
Croglabros... it's over... Did you roll a nat 1 on a random event table, OP, or were we just getting too big for our britches?

>The southern agriculturalists with their plentiful crops.

I feel like the group we follow will define the direction of the civilization moving forward, and I am a culturemaxxing pacifisticuck. Simple as.
>>
>>6077833
>The Sharovic and the surviving citizenry of Ancron.

I assume this was kind of planned from the start after a certain time-period (500 years) passed as a sort of crisis. And damn it hurts.
>>
>>6077833
Oh, this sucks. This sucks complete shit.
>>
lul so random ...is this a fucking meteor?
not even any sign of divine wrath or anything
>>
>>6077833
>The northern heartlands and their Vuvovic protectors.

We were born here once, let us be again.
>>
>>6077833
>>6077838
Finalising to:
>The hardy mining communities in the rocky foothills.
They seem the most interesting remnant of our civilisation to follow.

If there's no other votes for it in the end, then I would like to support.
>The southern agriculturalists with their plentiful crops.

Continuing as Ancron is hard as it was a heavily reliant on the other settlements, most of which are now flooded or out of reach.
>>
>>6077833
>The southern agriculturalists with their plentiful crops.
>>
>>6077833
Ooh, now that is juicy. I'm going to have to vote for-
>The Sharovic and the surviving citizenry of Ancron.
Ancron was ultimately the center of our civilization and will retain the most as its continuation. All of these options are cool, however. This whole situation is cool- there'll be myths about this for millennia.
>>
>>6078006
>>6077833
Actually changing my mind to
>The Sharovic and the surviving citizenry of Ancron.
>>
>>6077833
>The hardy mining communities in the rocky foothills.
>>
>>6077833
>The Sharovic and the surviving citizenry of Ancron.
Well, every ancient civilisation has to have at least one complete collapse. Now I wonder whether this was a scripted event or we just got really unlucky.
In any case, the core of the civilisation shall be the ones to take up the torch and pick up the pieces
>>
Locking the vote there.
>>
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>The civilisation gets +0.1 Technology and Culture.
>The civilisation gets +0.05 Militarism.
>The civilisation gets +10 Education, Cohesion, Security and Happiness.
>The civilisation gets +5 Health, Equality, Prosperity and Productivity.

When the great flood came, most of the Igladac dynasty was annihilated – the same fate that the vast majority of the Croglatovic people suffered. Along with over half of Ancron, the chieftain and the saint were swept away, never to be seen again. Fortunately, the Bruliscan survived, as did scores of other structures that were built further away from the water and on higher, drier ground. Neighbouring villages that were founded by the forest's edge and away from the village also remain – though they were historically poorer than settlements by the river and the lake, it seems that their elevation and their distance from the water are the reasons for their survival.

Three quarters of the Sharovic were wiped out by the deluge. Those that remained served as the guardians of the other survivors of Ancron. They put down marauders who abandoned any hope of civility and tried to exploit the chaos and once order has been established, they spent their days gathering and watching over pigs, goats and other livestock, protecting them from poachers and other opportunists. After the destruction of the chiefdom, they need to do their part. The time of professional soldiers is over.

Over the course of years, other settlements are visited and brought into the fold. More than a dozen villages band together under the banner of the Ancronic and share their resources with each other. Their loyalty to the Croglatovic legacy is strong, thanks to Ancron's status as the former capitol of the chiefdom. The presence of the Sharovic also contributes to a pleasantly low crime rate, as few are foolish enough to challenge their authority. Finally, the continued existence of the Bruliscan has prevented the loss of valuable knowledge – the mountain men guard the house of truth with their lives, such is their devotion to the old order.
>>
As these scattered settlements unify and civilisation is born again from the drowned carcass of that which came before, questions are asked – who rules over the Ancronic people? After years of living in relative isolation and devoting their lives to keep their friends and families alive, many villagers balk at the idea of serving some central authority and propose a return to the ancient ways of confederacy, as practised by the Protavic tribe so long ago.

Unfortunately, the Sharovic oppose this suggestion. They believe that greater autonomy is a luxury that cannot be afforded at a time like this and that the Croglatol requires strong, absolute leadership – leadership that they wish to provide. If they have their way, the greatest of the mountain men will lead this society and the tribal leaders will only have authority over daily minutia.

There is a third option. The Ancronic could well and truly embrace the old ways and elevate a saint and a chieftain to lead the tribe once more. With the demise of most of the Igladac family, the new chieftain will likely be selected from the ranks of the Sharovic while the saint will probably be the most revered among the dozen or so priestesses that survived the great flood. However, many of the Ancronic believe that these rulers would have no real right to rule, as they would lack the blood of Sitrun and Tradul and with the effective destruction of their dynasty, it is almost impossible to determine who the rightful heirs should be.

Our civilisation could return to a confederation of tribal leaders. With no single ruler, decisions shall be made after due deliberation between all of the village chiefs and family heads. The Sharovic disapprove of this and such a chaotic era requires strong leadership, rather than debate.

Our civilisation could allow the Sharovic to assert dominance. Under the watchful eye of the mountain men, the common people shall be protected and cared for, as long as they do what is asked of them. With this new authority, the Sharovic shall crush any threat to this new Ancronic society.

Our civilisation could appoint a new chieftain and a new saint. These rulers shall be elected from the ranks of the Sharovic and the sisterhood respectively. But as the new chieftain and saint shall most likely lack the blood of Sitrun and Tradul, many will question whether they have any right to rule.

>Appoint a new chieftain and a new saint.
>Return to a confederation of tribal leaders.
>Allow the Sharovic to assert dominance.
>>
>>6078347
>Allow the Sharovic to assert dominance.
This shall be temporary. We can't allow the threat of indecision, of hesitancy and weakness to leave our glorious culture in ruin! If we can't be certain of the saints' blood, we'll raise a chieftain and hold some kind of bee ceremony to find a daughter of Sitrun later. Hmm... hopefully An and Il aren't angry with us for ending our worship of Sitrun. Maybe we should include her in the pantheon, just in case? Pah, there's no need for now. We need to ensure that we're fed and healthy, and resecure the south to get more copper trickling in. If not for our quality of arms and the skill to use them, we'll inevitably be overrun.
>>
>>6078347
>>Appoint a new chieftain and a new saint.

Let the diarchy remain, that is the authority that the rest of the lake will recognize.
>>
>>6078347
>Allow the Sharovic to assert dominance.

Sometimes you gotta crack a few skulls, I enjoyed the diarchy but the age of Sitrun is truly over
>>
>>6078347
>Appoint the leader of the Sharovic as the new chieftain
>Appoint the wisest female tribal elder as the new saint (and make sure she picks a successor ASAP)

I see the merits in letting the Sharovic lead, but I fear that if we let the military take over they won't relinquish that power soon or ever. Better them than the Vuvovic, but not by much.
>>
>>6078387
Nvm I reread the options and that's literally what the

>Appoint a new chieftain and a new saint.

option is. Sorry OP. I'll go with that. To stave off rumblings about legitimacy, we can have the Sharovic and sisterhood run a PR campaign about this being a necessary stopgap: once civilization is restored, An and Il will smile upon us and reveal the true successors. If we devolve into petty infighting and crush our chances to restore the Croglatovic, the gods will be displeased and abandon us forever.
>>
Also, I think we'd appreciate an OOC indication of why this happened:

>>6077916
>>6077887
>>6077876

If we did roll like shit on some unseen table, I'd get it, but it'd be good to know why we just got absolutely tanked.
>>
>>6077832
hello QM, im not really a player but next time you do something like this give your players some warning or foreshadowing that it is going to happen ok? see ya
>>
>>6078347
>Appoint a new chieftain and a new saint.
>>6078449
hey there, lukeranon. good advice since this tends to kill a lot of players' investiment.
>>
>>6078347
>>Allow the Sharovic to assert dominance.
Eh a great flood is pretty much in every myth everywhere in the world so no cries from me
>>
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Since there's a lot of calls for an explanation, I will say that this was not a roll on a secret table or a way of punishing success. This was planned from the moment I revived this quest. I knew that I wanted to bring about a great flood as an apocalyptic event around the end of the Chalcolithic. As the quest progressed, I planned it for 400 Crototim but pushed it back to 500 Crototim. I knew from the start that it would be a bitter pill to swallow and I knew it would be even worse if it happened right after a second loss to the Scagravic.

I'm fully aware that I have committed a cardinal sin by suddenly dropping a bomb out of nowhere with no forewarning and I understand that it might kill investment for some players to have so much progress undone by something that could not have been prevented in any shape or form at this point. My only defence is that this is how history goes sometimes. Sometimes there is a bigger civilisation, sometimes there is a terrible plague and sometimes there is a natural disaster that levels civilisations. I absolutely understand that this is the worst one of those that I could have done due to the inability to predict or do anything about it, but that's just the choice I made. If people want to drop the quest because of what has happened, I accept that.

All I can offer are two reassurances. One, I am not planning for events like this to happen every era. Though I have planned challenges, I will not constantly be pressing the reset button. Two, the Croglatovic people live on and will recover. Whatever civilisation rises from the ashes will not take another three threads and four months to reach the point of the last one. Unpleasant as it might seem, this is an opportunity to remodel the civilisation and take it in a new direction if you want to, or double-down on it if that is your wish.

In short, I understand why this event might rub some people the wrong way and that it might cause some of you to lose interest. If that's the case, thanks for sticking with me until now. For those who remains interested, I'll be continuing at this same pace until I inevitably flake again, but I hope that it won't be for a while.

As an apology and consolation for the unpleasant surprise, here's a very rough world map for those who want a spoiler.
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>>6078479
>Whatever civilisation rises from the ashes will not take another three threads and four months to reach the point of the last one.
Okay. That's what I wanted to hear. Thank you.

>I'll be continuing at this same pace until I inevitably flake again
C-can you give us a heads up this time? :(
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>>6078479
No complaints here, things would be boring if shit kept going perfectly.
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>>6078347
>Allow the Sharovic to assert dominance.


>>6078479
>I'm fully aware that I have committed a cardinal sin
rather the opposite for me dude, i like being thrown a curveball from time to time. our neighbours will hopefully also be fucked, so there will also be opportunity here.
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>>6078456
>good advice since this tends to kill a lot of players' investiment.
only the weak ones
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>>6078479
Please don't apologise GM you're a gun (also don't flake :) )
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>>6078487
Exactly, there's no fun in just steamrolling everything.

>>6078347
>Appoint a new chieftain and a new saint.
By chance, does the Bruliscan house a family tree or any other sort of lineage tracker we can use to find descendants of Sitrun and Tradul? If not, can we claim whoever we pick as Chieftain and Saint as descendants through our (then non-existent) records to boost their legitimacy?

Ngl, couple posts back I was considering to ask for a lineage overview infographic of all rulers we had so far and their direct relatives. Decided not to since we had them available in text anyway, and depending on if our civvies have any records of them or not it's less relevant information now since we're practically starting a new lineage.
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>>6078546
>does the Bruliscan house a family tree or any other sort of lineage tracker we can use to find descendants of Sitrun and Tradul
Does it matter? Can always fake it ;)
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>>6078347
>Return to a confederation of tribal leaders.
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Locking the vote there.
>>6078546
Even with such a high level of Education, the chiefdom never recorded dynastic information to that level of detail. The Bruliscan contains details regarding prior chieftains and saints and their immediate families, but no more than that. There are likely many descendants of the saint Traclan who are currently alive and scattered around the Croglatol, for example, but there aren't any records detailed enough to identify them.
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>>6078346
>Return to a confederation of tribal leaders.

Moving into a new era might be a good time to try a system that could be slowly changed into some sort of classical Republic, even if it doesn't last.
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>The civilisation gets +5 Cohesion and Happiness.

In the end, the leaders of the Ancronic decide to elevate a new chieftain and a new saint. Though they likely lack the blood of Sitrun and Tradul, the current patriarch of the Igladac dynasty has agreed to adopt them and grant them the family name. The chieftain shall be Slucatal, a venerable and respected mountain man spent many years as a bodyguard of the previous rulers, shadowing them wherever they went. He has an inkling of what rulership entails. As for the saint, she shall be Prodan, a revered priestess and the mother of nine children, all taken from her by the deluge and the years of hardship that followed it. Before the flood, she was responsible for leading more than a few great feasts.

There are sceptics who question whether these two are worthy. Perhaps the chieftain has the strength of Tradul, but what evidence is there that Prodan has the Allmother's blessing, if she did not inherit it? Fortunately, this cynicism is limited to the Ancronic leadership, as few of the common people have the time or energy to consider such questions. As for the sisterhood and the Sharovic, they are both pleased with this decision, as it solidifies their influence over the Ancronic.

As seasons pass, the process of consolidation begins. Survival and subsistence is not enough, if the chiefdom is to be restored. Old copper tools are salvaged from the muck and mire, to be restored by metalwork. Unfortunately, there are not nearly enough of these to the Ancronic population, nor are there any sources of copper ore to be found near Ancron.

There is, however, the Bruliscan.

The House of Truth not only has a roof covered with copper tiles that have developed a colourful green patina at this point, but it is filled with metal tablets etched with the tales and knowledge of the chiefdom. Folklore, history, religion, even rudimentary science and philosophy can all be found on those copper plates. Their wisdom shall play an important part in the rebirth of the Croglatovic people.

However, there are those who believe that this metal should be used for more practical purposes. Now that the Ancronic are no longer struggling to survive but are practising metallurgy once more, some tribal leaders believe that these tiles and tablets should be melted down for the production of new weapons and tools, superior to the rusted and dented garbage that scavengers reclaim from the muddy banks of the Croglatol.
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Surprisingly, the Sharovic are appalled by this suggestion, even though they would benefit from it. The preservation of the Bruliscan was one of their primary motivators during the turmoil that followed the deluge. It served as a monument to the glorious past and as a form of penance – the mountain men might have failed to protect the saint and chieftain, but they could at least preserve their legacy in the form of the House of Truth. The very thought of it being defaced is a source of discontent among their ranks.

Another suggestion is made – the tablets shall be preserved but the tiles are an unnecessary extravagance. They should be taken and melted down to produce either weapons or tools, as there likely aren't enough for both. When the time is right and the Ancronic have the spare resources to throw at such a project, they shall see about giving the Bruliscan a new roof. Even this idea ruffles a few feathers, as the House of Truth is also the home of hundreds, if not thousands of birch bark scrolls. If they are exposed to the elements for too long, they shan't survive.

Our civilisation could seize all of the copper for the production of tools and weapons alike. Even the tablets shall be melted down to serve a more practical use. The knowledge that they harbour shall be copied down onto scrolls and preserved in a more portable, if far more perishable format.

Our civilisation could melt down the shingles in order to arm the Sharovic. The roof of the Bruliscan shall be torn off and its metal shall be purposed in order to give the mountain men new weapons of high quality. If they are to protect the Ancronic, then these warriors must be well-equipped.

Our civilisation could reclaim the copper tiles and use them to produce tools. The shingles shall be ripped from the roof of the House of Truth and melted down, to produce axes, chisels, hammers, awls and other necessary tools. The Ancronic cannot hope to prosper without such equipment.

Our civilisation could protect the Bruliscan from those who would defile and dismantle it. Not a single tile shall be taken from the House of Truth. The Sharovic shall continue to protect this monument to the chiefdom of old with their lives and anyone who tries to repurpose its copper shall suffer.

>Seize all of the copper for the production of tools and weapons alike.
>Melt down the shingles in order to arm the Sharovic.
>Reclaim the copper tiles and use them to produce tools.
>Protect the Bruliscan from those who would defile and dismantle it.
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.

NOT A SINGLE TILE.
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.

Slaughter all those that defile the Bruliscan
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>>6078922
>protect the Bruliscan from those who would defile and dismantle it.
No library of alexandria burning here.
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.
Whoever suggests this again, we'll cut out their tongue!
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.
NOT
ONE
TROY
OUNCE
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.
We can not abandon our past. These words are the very essence of our people. Their importance is higher than that of swords.

>>6078479
Honestly, I love this. I like dynamic and everchanging civs. I felt we the players too easily can, in a way, metagame our stats away from red numbers getting us close to a crisis. This is refreshing, thumbs up from me :)
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>>6078479
I'll chime in as well. While I'm narked we got bashed over the head by QM fiat, that it was a scripted event and not just the QM having a crappy day and that we're not really all the way back to square 1 takes some of the edge off and I get that sometimes, it's just the way the cookie crumbles and that something like it was always a possibility. Still, the fact that we're scripted to get unavoidably wrecked again like this at set points in the future really doesn't sit well with me at all and I'd prefer if these kinds of things were left to a degree of randomness and could be responded to and/or prepared for to a degree (though I appreciate there wasn't much we could do with this one) rather than being a rocks fall, almost everyone dies event.
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>>6078922
>Protect the Bruliscan from those who would defile and dismantle it.
FOR CROGLATOLLLLLL


>>6079037
>I'd prefer if these kinds of things were left to a degree of randomness and could be responded to and/or prepared for to a degree
I'd agree with this. It seems like most people aren't too upset, but I think zero people would be at all upset if catastrophes could be weakened/mitigated with wise planning. When it's at random intervals *and* there's nothing at all we could've done, it feels a bit against the spirit of an interactive game, even if the narrative impact is overall positive (currently TBD).
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>>6078922
>>Protect the Bruliscan from those who would defile and dismantle it.
>>
Locking the vote there.
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>The civilisation gets +0.05 Culture.
>The civilisation gets +10 Cohesion.
>The civilisation gets +5 Education, Security and Happiness.

The argument that the Sharovic make is so compelling, that even the pragmatists who made the suggestion in the first place acquiesce. The copper of the Bruliscan is to be conserved and protected – not a single tile is to be melted down, let alone the precious tablets found within. In desperate times such as these, principles are more important than ever. Preservation of the past – of the truth – is more important than a few additional hammers and knives.

As a reward for their dedication, the chieftain Slucatal grants the Sharovic a new name. Through their actions since the deluge, they have proven themselves to be so much more than glorified watchmen and bodyguards. They have protected the very essence of the Croglatol from destruction and decay and for that, they are more than mountain men, than the vanity project of Sitrun's envious son. They shall be the Brulicruvic, the guardians of truth.

This reverence of knowledge and the past sweeps through the Ancronic like a plague. Filled with a strange new fervour, many of them begin to read and write for the first time since the flood occurred. Those who have the time and resources to do so immortalise their stories by inscribing them on clay tablets. They write of their loved ones they lost, of all of their trials and of their hopes for the future. Many of these stories and records are even interred in the House of Truth, so that future generations may learn of those who came before them.

Some of the sisterhood are more than a little nervous about this development. This exaltation of history seems almost religious in nature, yet it is completely detached from the worship of An and the sacred cycle of consumption. For now, the priestesses do not act – they keep their concerns to themselves and simply watch for the time being.

With the passage of time, more villages join the fold and the influence of the Ancronic expands to the west and to the north, along the northern bank of the Choslitol and the northwestern shore of the Croglatol. With more bodies comes more food, more infrastructure, more opportunities to do more than just survive. Slowly but surely, civilisation is being born anew.

>The civilisation gets +838 Population.
>The civilisation gets +5 Health, Prosperity and Production.
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Time becomes less precious. The survivors of the great flood no longer need to spend every waking hour toiling just to stay alive. While they are lack the resources to revel and enjoy the great feasts of the distant past, they are still able to gather and share their experiences with each other. One of the most common topics is the very calamity that struck down the chiefdom in the first place. What was the deluge? Why did it happen? Will it happen again?

These questions are so common that the leaders of the Ancronic convene, priestesses and patriarchs and chiefs alike. The people desire an answer from them, some sort of explanation that can help them make sense of all of the suffering and hardship that they have gone through. They need to present a unified front and decide upon a single canon, one reason for everything that has happened since the fateful day.

Maybe the flood happened because of divine punishment for our wrongdoings. Perhaps An was angry for some reason, or maybe Il was furious with the Croglatovic. Maybe Shagol, the wicked west wind, wanted to bring ruin to the great lake. It could've even been some other deity that the Ancronic do not yet acknowledge.

Maybe the flood happened because of the actions of a great enemy. An adversary brought about the great deluge, maybe out of idiocy, maybe out of malice. Perhaps it was conjured by Scagravic witches, or maybe the Roguwek or Slawik are somehow responsible. There could even be another enemy out there, watching from afar.

Maybe the flood happened because of reasons beyond our current understanding. There has to be a logical explanation for this. Something like this happens for a reason. The Ancronic will devote themselves to a new field of study, in the hope that it might reveal the true cause of this awful disaster to them.

Maybe the flood happened because of the unknowable whims of fate. The Ancronic must accept that the truth is beyond their understanding. These things simply occur, with no rhyme or reason behind them. There is no need for the common folk to worry about such senseless destruction when they could be working instead.

>Divine punishment for our wrongdoings.
>The actions of a great enemy.
>Reasons beyond our current understanding.
>The unknowable whims of fate.

Most of these options are intentionally vague because depending on the chosen option, I'll provide an expanded list of more specific options in the next update. The only exception to this is the fourth option – if that's chosen, then I'll just move on in the next update.
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>>6079259
>>Reasons beyond our current understanding.
we should pull new villages a distance away for the river, and rather dig ditches to get the water to our crops and other needs
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>>6079283
*away from the river
I also think this option will synergize with our culture for puzzles. we don't know why right now, but we will figure it out!
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>>6079259
>The actions of a great enemy.
>Reasons beyond our current understanding.
Can we acknowledge we don't know the cause and research it, but simultaneously still blame the tree-dwellers for it?
We fought against them in recent history before the deluge happened, and due to their lifestyle they should not have been affected much. It makes them a good scapegoat while we figure out how "they did it".
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>>6079259
>Reasons beyond our current understanding.
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>>6079259
>Reasons beyond our current understanding
If much of the land is muddy and wet, maybe the land is more fertile? I would love the angle of An renewing the land, so the survivors can thrive once more
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>>6079340
I'll allow it, if people want to pursue this.
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>>6079259
>he actions of a great enemy.
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>>6079259
>Reasons beyond our current understanding.
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>>6079259
>Reasons beyond our current understanding.
This seems most congruent with our focus on education.
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>>6079259
>Reasons beyond our current understanding.
Now we strive to understand the past and unlock the future. Respect the world we live in and study its mysteries, so they may never hurt us again. Be unafraid to say we don't know, and have our scholars take up the challenge.
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The gods have not been angered by the actions of the Croglatovic, nor has a great enemy brought about the ruin of the chiefdom. There is an explanation for what has happened, the Ancronic simply do not know what it is yet. Everything has occurred according to the Allmother's design, for An is the world in its entirety – all that takes place, for good or ill, is her doing.

Yet the Allmother has many facets and the philosophers of the tribe argue over which one of these is responsible for the calamity that befell them. Of course, they shall study each of these fields but they need to decide upon one of them and present it to the people as the source of all of their troubles. Through understanding this element of reality, the Ancronic shall be able to predict such disasters in the future and work to prevent them. At least, that is the hope.

So, which of these is going to be blamed for the deluge?

Our civilisation could study the nature of water. This is the most obvious answer, as the great flood was a thing of watery destruction. The dynamics of this fluid must be understood if the madness of the deluge is to be prevented. Perhaps there are constructive uses for the great lake's water as well.

Our civilisation could study the heavens above. There is a strange order in the sun, the moon and the stars. They come and go at regular yet wildly different intervals – there has to be some sort of meaning behind it. All of these celestial phenomena should be observed and their influence should be documented.

Our civilisation could study the wind and sky. The wing-stitching tribe blamed most of their woes on Shagol, the western wind, who brings chaos and destruction from across the ocean. Perhaps the great flood was caused by one of this god's many storms, and maybe there is a pattern behind the chaos that he causes.

Our civilisation could study the earth itself. When the deluge came, some of the land was swept away and reduced to mud. Some of it stood steadfast against the water and remained even after the soil had been washed away. A greater understanding of stone shall help the Ancronic know where it is safe to build.

>The nature of water.
>The heavens above.
>The wind and sky.
>The earth itself.
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>>6079583
>The nature of water
While water is hard to control, we must try regardless. Surely this is the best way to prevent water from flooding our lands in the future.
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>>6079583
>>The earth itself.
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>>6079583
>The earth itself.
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>>6079583
>The heavens above.
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>>6079583
>>The earth itself.
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>>6079583
>>The earth itself.
The two great peoples, the Protavic and the Rodac, who are ancestors to all Croglatovic, both worshiped the Earth.

The Rodac took their power from the stones in the Sharoc, the Protavic in a different way, from the Docrum in the fields and flowers.

The Croglatol will always be a great center of civilization, but I believe the fate of the Croglatovic and the hand of An is in the Earth itself more than any other.
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>>6079591
+1
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>The civilisation gets +0.05 Technology.
>The civilisation gets +5 Health and +5 Education.

Once consensus has been reached, the greatest minds of the tribe settle on a thesis that they shall share with their people. It's surprisingly simple.

The source of the deluge itself is less important than the consequences of it, or so they teach. The torrent of water washed away that which was weak and left only that which was strong.
Henceforth, all new structures must be built on a strong foundation, even if that requires the excavation of soil and the instalment of stones in its place.
Walls must be constructed for the purpose of deflecting and redirecting water, at least as soon as society has the resources to expend on such a project.
Structures that have to be built close to the water must be built on staddle stones, to prevent flood damage and infestation by pests.
Rifts must be carved into the mud that allows for water to flow further inland, where buckets shall be filled and taken to higher ground, so that civilisation relies less on building by the water's very edge.

All of these suggestions and more are made as the Ancronic move away from their prior earthfast method of construction. Driving wooden posts into soil and building around them might be easier, but from now on, every new structure must be built with the same care and forethought as the Bruliscan was. This takes more time and labour, but the resulting structures withstand the elements for far longer and are less prone to instability. The basic system of irrigation that has been suggested expands where the Ancronic are able to live with ease, while the use of staddle stones helps protect stored foodstuffs from damp and pests, making them safer to consume.

It will take decades for society to completely shift away from the old ways. The majority of structures that still stand were built using the post in ground method, they were simply built on higher, sturdier ground and further away from the water due to overcrowding, rather than any sort of foresight. But already, the adoption of these new methods is having a positive impact.

As seasons go by, expansion and reconnection with villages continues as the influence of the Ancronic stretches across the northern half of the Croglatol, until it comes into contact with another remnant of the old chiefdom. In the past, the land by the forest's edge was populated by many villages of little renown, old pastoralist settlements that weren't able to take advantage of the great lake due to their distance from it, and whose inhabitants often led lives of subsistence as they focused on keeping themselves and their Vuvovic protectors fed.
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Their distance from the shore and their presence on higher ground means that the majority of these cities survived the calamity, as did their blood-drinking guardians. In the years following the disaster, they reconnected with each other and established a unified front against an external foe, one that poses a far greater threat after the deluge – the Scagravic.

Elevation throughout the Grascan varies dramatically. There are deep valleys and tall hills, all of which are impossible to see through the dense foliage until you're standing on top of them. While some tree-dweller colonies were damaged and even swept away by the great flood, the majority of the blackwoods are found on higher ground and suffered little impact. The same can be said for their occupants, who claim that the teachings of their ancient prophetess have come to pass at last – the Croglatovic have been punished by the land itself for their hubris and the time of the Scagravic has come.

The Vuvovic are the only bulwark that these villages have against tree-dweller raiders and so they have come to rely upon them, to allow the blood-drinkers to lead them. Their entire society revolves around supporting this warrior caste so that they might beat back the savages whenever they leave their trees. In these desperate times, the Vuvovic have gone a step beyond blood rituals – many of them consume the very bodies of their foes now, as a way of sustaining their strength.

When scouts return to the Ancronic with reports of this Vuvovic protectorate, reactions are mixed. The saint Prodan and many of the sisterhood wish to reconnect with this faction and unite with them, while the chieftain Slucatal and the Brulicruvic are disgusted and outraged. Not only do some embers of the old enmity between the blood-drinkers and mountain men still burn, but the guardians of truth have come to see Il as a god of knowledge and purity, rather than a deity of blood and death. These Vuvovic are not just old rivals, they are profane and evil, or so the Brulicruvic argue. They must be destroyed.

Our civilisation could seek reunification with the blood-drinkers. Representatives of Ancron shall be sent to the Vuvovic and express the saint's desire for them to rejoin the fold, so that the chiefdom might be reborn.

Our civilisation could maintain distance from the Vuvovic protectorate. A rogue army of man-eating zealots is just as dangerous as the Scagravic. No contact should be made – it's best to avoid attracting their attention.

Our civilisation could seek to overthrow these cannibalistic despots. The Brulicruvic are right. Any goodness that once dwelled in the hearts of the Vuvovic has been replaced by depravity. The blood-drinkers must die.

>Seek reunification with the blood-drinkers.
>Maintain distance from the Vuvovic protectorate.
>Seek to overthrow these cannibalistic despots.
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>>6079835
>Maintain distance from the Vuvovic protectorate.
militaristic buffer state. let them burn out so we can eventually sweep and take over for that tasty dairy.
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>>6079835
>Seek reunification with the blood-drinkers.
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>>6079835
>Maintain distance from the Vuvovic protectorate.
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>>6079835
>Seek reunification with the blood-drinkers.
These representatives are accompanied by a couple of Brulicruvic right? I fear they will otherwise be eaten. We can say it's for protection against the Scagravic if the Vuvovic comment about it.
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>>6079835
>Maintain distance from the Vuvovic protectorate
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>>6079835
>>Seek reunification with the blood-drinkers.
Did not many among the Ancrovic put forth the idea that the Scagravic were behind the great deluge? The Vuvovic may have strayed but their acts of protection have still been holy in the eyes of Il .
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>>6079835
>Maintain distance from the Vuvovic protectorate.
we could trade a little bit, to maintain friendly relations
anon here>>6079872
also has a good idea regarding them
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>>6079835
>Maintain distance from the Vuvovic protectorate.
>>
Locking the vote there.
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>>6079872
>>6080062
I really disagree with this attitude. You know they are us, they aren't the enemy. Letting them die would be a huge blow to the culture, tradition, and power of the Croglatovic and for what? A much reduced military strength and some land we would have gotten anyway?

They're wayward no doubt, but that ghoulish behavior can be corrected. They've been loyal longer than the mountain men have. If we don't reacquaint with them right now then it is what it is but I really don't think we should treat them as a pawn or enemy.
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>>6080159
nope
they were us, now they are lost. i can live with drinking the blood of my enemies, not with cannibalism though.
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>>6080159
I kinda don't want us to have two martial orders and the blood drinkers were getting more lawbreaky and becoming harder to command. One martial order is better and it is also a healthier order.
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>The civilisation gets +5 Cohesion.

Slucatal's desire to annihilate the Vuvovic is too extreme, while Prodan's willingness to contact them is naïve and potentially dangerous. The safest course of action is to observe from afar and see how the situation develops. Perhaps they will eventually be whittled away by the Scagravic to the point where they no longer pose a threat, or maybe they will muster the strength and courage to assault the tree-dwellers.

For the time being, they are not a threat. Most of their energy is devoted to maintaining a line of defence along the forest's edge, which hinders the protectorate's ability to expand and blinds them to the possibility of neighbours. The existence is one of constant war against the existential threat that is the tree-dwelling menace – with their attention elsewhere, there is no need for the Ancronic to worry about becoming food for the Vuvovic.

News of the blood-drinkers and their grisly new habit quickly spreads. The Brulicruvic are quick to take advantage of this and present themselves as the superior alternative. Though they still practise scarification and blood rites, as was the Croglatovic tradition, their consumption of vitae is tasteful and limited. Not only that, but the Il that they worship is a cunning protector and a noble father, rather than a terrible blood god whose strength the Vuvovic seek to emulate. At the very least, this is the story that the guardians of truth spin, and the common folk believe it. Few of them are eager to mix with the murderous cannibal cult that the blood-drinkers have supposedly become.

With expansion across the northern shore rendered an impossibility due to the Vuvovic presence, the only other option is to continue west and to venture south, across the Choslitol. Rafts are lashed together over the course of the next few seasons and scouts are sent across the river, to explore the lands along the southern shore of the Croglatol. This is where many tribes once thrived – the smoke people, the light-bringers, the sealskins, the wood-burners. That last tribe were particularly fond of causing controlled forest fires to clear more land for agriculture.

This technique of pushing back the Grascan was adopted by the Rodac and then the Croglatovic. Over the centuries, miles of rolling hills and fertile valleys have been laid bare, so far away from the great lake that it cannot even be seen by the naked eye. Much of this land was left untouched by the deluge and there are no tree-dwelling savages to cause any chaos. Compared to the destruction suffered by the people of Ancron and the eternal threat of the Scagravic that the blood-drinkers have to contend with, this idyllic region and its people have hardly suffered at all.
>>
Scouts return with reports of peaceful and populous settlements that have technologically regressed. Whenever their copper tools break, they simply use stone instead. The land is so fertile and their crops are so abundant that these agriculturalists still host seasonal feasts, during which they glut themselves on local produce. Each of these villages seems to be entirely self-sufficient with little contact with each other, outside of the sisterhood that governs them. Here, it is the priestesses who wield authority and who claim that it was the hubris of the Croglatovic that invited the wrath of An. Only by living humble lives, free of ambition and full of joy, will they be able to thrive – that is what the southern drobrac teach.

For this reason, few of the local tribesmen showed any interest in the prospect of reunification when they were approached by Ancronic scouts. Their harmonious way of life already provides them with everything that they could ever want, and they have no desire to invite the wrath of the Allmother by seeking to rise above their station. Upon his return, one of the scouts calls this culture the Bruguvic – the never-hungry – out of envy for their perfect lives. Others soon adopt the name as well, with more than a few Ancronic expressing a desire to join them, if they lead such idyllic lives.

Once more, Slucatal suggests invasion. Though the Bruguvic are likely more numerous, with the guardians of truth leading the vanguard, the Ancronic shall surely prevail and bring these agriculturalists into the fold by force. As for Prodan, she proposes the abandonment of Ancron in favour of this fertile paradise. There is no use in clinging to a half-ruined city – why not join these never-hungry and live as they do instead?

Our civilisation could relocate the Ancronic to these southern fields. After the deluge, the only thing of value left in Ancron is the Bruliscan. It must be left behind if our people are to prosper in this paradise.

Our civilisation could force the Bruguvic to return to the fold. Thanks to their technological regression and their irenic way of life, the never-hungry should be easy to subjugate, even if they are numerous.

Our civilisation could try to negotiate with the southern sisterhood. There must be something that the priestesses want. Representatives shall be sent in an attempt to convince them to swear allegiance to Ancron.

Our civilisation could expand along the Choslitol instead. With the Vuvovic to the north and the Bruguvic to the south, it's clear that the Croglatol is a lost cause. Our people should claim the great river instead.

>Relocate the Ancronic to these southern fields.
>Force the Bruguvic to return to the fold.
>Try to negotiate with the southern sisterhood.
>Expand along the Choslitol instead.
>>
>>6080244
>Try to negotiate with the southern sisterhood.
the diplomatic option 1st
>>
>>6080244
>Try to negotiate with the southern sisterhood.

We could always try another option afterward, but let's try diplomacy first.
>>
>>6080244
>Try to negotiate with the southern sisterhood
Their carefree life might be good, but who knows for how long? We can provide them with tools and weapons, they can provide us with food.
We must remain coordial with them, as they are friends and not foes. Their carefree hedonism might sound tempting, but toiling and aquiring knowledge brings us closer to Il
>>
>>6080244
>Expand along the Choslitol instead.
>>
>>6080244
>Try to negotiate with the southern sisterhood.
Conquest through diplomacy is more cost-effective than force of arms.
>>
>>6080244
>>Try to negotiate with the southern sisterhood.
>>
>>6080244
>Force the Bruguvic to return to the fold.

We must steal their grain
>>
>>6080244
>>Force the Bruguvic to return to the fold.
>>
Locking the vote there.
>>
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>The civilisation gets -5 Cohesion.

Some of the most respected leaders of the Ancronic are sent across the Choslitol and along the length of the great lake's sourthern shore to speak with the priestesses who lead the never-hungry. Unlike the Vuvovic, they pose no threat – there is little to be lost by venturing forth to speak with them. It takes two, almost three months before these emissaries return to the Croglatol and when they come back, they are fewer in number than before.

The Bruguvic truly are a relic of the time before, or so these negotiators claim – they suffer very little hardship in comparison to the Ancronic, who struggle to survive after all of the devastation that they endured. The most punishing aspect of their existence is the simple labour of their daily lives, sowing and reaping beans and tubers, tending to the hives of the bees that they keep. They want for nothing, a fact reinforced by the words of the drobrac that the spokesmen met. Though the priestesses were pleased to hear that others still survive throughout the Croglatol, they do not have a strong desire to join the Ancronic. They have everything that they need already.

When it was suggested that together the Croglatovic people might better defend themselves against outsiders, the Bruguvic sisterhood were bemused. What outsiders? Surely the great flood swept them all away. When the Scagravic to the north were mentioned, they were dismissed as irrelevant, too distant to be a threat to the never-hungry. What about a network of commerce, that would give the agriculturalists access to superior tools? Unnecessary, the sisterhood said. There is no need for copper when stone will suffice. The never-hungry drobrac refused to budge, no matter what was said.

The combination of their certainty and the visible abundance of the land they inhabited was enough to sway some of the emissaries, who abandoned the Ancronic to live the easy life among the Bruguvic instead. News of this development leaves some of the council shaken – that some of the wisest among them would forsake their principles for the sake of an easier life comes as an unpleasant shock. However, there is one piece of good news – the Bruguvic sisterhood were eventually convinced to consider a union with the Ancronic, though there are two conditions that must be fulfilled.

One, the priestesses of the Allmother must be given greater authority and the power to strike down any decision that they disapprove of – even if it is sanctioned by both the chieftain and the saint. They must be given the power to shape the future of the chiefdom, once it is restored.

Two, the Croglatovic must not leave the Croglatol. The deluge was An's punishment for the greed, ambition and expansionism that the chiefdom exhibited during its final days. Trading and warring with outsiders shall only result in another calamity. Peaceful isolation is the only way forward.
>>
The first condition is simply a stipulation for the reunification of these two factions, but the second condition is something that they demand of the Ancronic, no matter what. The Bruguvic will not tolerate the presence of power-hungry fools who would bring about another flood with their reckless expansionism. Should they discover that the people of Ancron are invading or trading with outsiders at any point in the future, they will react poorly.

Slucatal is terribly offended by this suggestion – he stands by his belief that conquest is the only solution to the Bruguvic problem. This cabal of condescending priestesses must be put down, so that sanity can be restored and these never-hungry can live like true Croglatovic once more. Prodan is more sympathetic and believes that the Ancronic should agree to both of these conditions, in order to reunite with this lost fragment of the Croglatol. There is little wrong with granting the sisterhood greater authority and as for their fear of the outside world, surely that will diminish with time.

Our civilisation could reunify with the Bruguvic and accept their terms. Not only will the Ancronic isolate themselves from the world beyond the Croglatol, but they will also grant the sisterhood greater authority.

Our civilisation could maintain a friendly relationship with the never-hungry. This will involve limiting expansion beyond the great lake and refusing to venture into the great Grascan forest or down the Choslitol river.

Our civilisation could disregard the Bruguvic and expand along the Choslitol. The Ancronic will continue to do as they wish. Even if the never-hungry eventually find out, what can they hope to do about it? They have no warriors.

Our civilisation could force the never-hungry to return to the fold. The guardians of truth will be sent in, with the support of Ancronic auxiliaries. These parochial priestesses will be deposed and their misguided flock will be shown the light.

>Reunify with the Bruguvic and accept their terms.
>Maintain a friendly relationship with the never-hungry.
>Disregard the Bruguvic and expand along the Choslitol.
>Force the never-hungry to return to the fold.
>>
>>6080886
>>Force the never-hungry to return to the fold.
They can, with all due respect, blow it out their ass.
>>
>>6080886
>Force the never-hungry to return to the fold.
We negotiated for the sake of respect for our shared traditions, and they have shown none. Traitorous emissaries must be put to the spear and uppity priestesses, brought to heel.
>>
>>6080886
>Force the never-hungry to return to the fold.

We gave them a chance. Their rejection cannot be tolerated.
>>
>>6080886
>Force the never-hungry to return to the fold.
Going along with these guys means sitting with our thumbs up our ass until somebody comes along to conquer us. Truly we ended up following the most based Croglatovic fragment.
>>
>>6080886
>Disregard the Bruguvic and expand along the Choslitol.
>>
>>6080886
>Disregard the Bruguvic and expand along the Choslitol.
>>
>>6080886
>Force the never-hungry to return to the fold.

The whore-priests heads will be put on stakes
>>
>>6080886
>>Force the never-hungry to return to the fold.
>>
>>6080886
>>Force the never-hungry to return to the fold.
>>
>6080886
>Disregard the Bruguvic
Trade is our lifeblood, or history. We can not abandon that. The Brugovic will learn in time they need to cooperate with us
>>
After some deliberation, the council decides that Slucatal is in the right. The Ancronic would be crippling themselves if they chose to live like the never-hungry do. The only way that the Croglatol shall be restored to its former glory is through growth, not through ignorance and fear of the outside world. Hunger is a necessity for a civilisation that does not want to become stagnant – a want for more is the source of all progress. The doctrine that these southern priestesses teach is one of inevitable decay and death. Their reign must come to an end and the Bruguvic must be shown the light of truth.

The guardians of truth and the fighting folk of the Ancronic are assembled. Due to the small population that is being left behind and the abundance of the land that they are invading, this force needn't limit its size or take even take much in the way of supplies with them. Rafts are lashed together in their hundreds and when summer arrives, the conquerors row across the Choslitol to the southern shore of the great lake, where they proceed to sweep across the land of the never-hungry.

Fifteen hundred Ancronic led by almost two hundred Brulicruvic storm the many settlements that litter the landscape. Any priestesses who are found are seized and forced to make a decision – they can either renounce their doctrine of isolationism and regression, or they can die on the end of a spear. As for the Bruguvic villagers, many of them are stunned by this invasion but are too pacifistic to put up much of a fight. They serve as evidence that the never-hungry would have been easily conquered by any outside force.

Yet there are those who are appalled by the treatment of their drobrac, their brothers and sisters, their sons and daughters. They run off and race ahead of the invasion to warn the other villages, to amass a counter-offensive. By the time that the Ancronic finally meet this retaliatory force, they have already laid claim to over half of this fertile landscape. Despite this, the remaining settlements were still able to muster a significant force, called to arms by the sisterhood that leads them. Almost three thousand Bruguvic, commanded to protect the priestesses who lead them. Almost none of them wield weapons, only farming and building tools wrought from wood and stone. Similarly, few of them harbour a strong urge to fight. The teachings of the drobrac have left them borderline craven.

Across a dozen villages, these two forces clash in a battle for the right to rule over the southern segment of the Croglatol.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 43. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 13 (1d100)

>>6081524
SOULS FOR AN! BLOOD FOR IL!
>>
Rolled 33 (1d100)

>>6081524
Time to sweep those fatties
>>
>>6081529
By the Winds...
>>
Rolled 8 (1d100)

>>6081524
>>
>>6081529
>>6081530
>>6081532
nigga wtf is our luck with this dice. the gods trully have abandoned us.
>>
>>6081530
Oh shit, oh fuck.

>>6081532
Oh no, OH NO NO NO. Kek. We suck at warfare.
>>
Rolled 38 (1d100)

How are we loosing to people without copper weapons lmao
Dice roll for fun
>>
We're consistently rolling so low lmao
>>
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>The Ancronic lose against the Bruguvic by a difference of 10 – they suffer an Honourable Defeat.

>The civilisation gets -161 Population.
>The civilisation gets -144 Military Reserves – 121 dead and 23 deserters.
>The civilisation gets -17 Standing Military – 16 dead and 1 deserter.
>The civilisation gets -195 Military Reserves temporarily due to wounds.
>The civilisation gets -16 Standing Military temporarily due to wounds.

>The civilisation gets -0.02 Militarism.
>The civilisation gets -5 Cohesion and Happiness.

Despite their relative pacifism and their technological regression, the never-hungry have greater numbers by far. For every one of the Bruguvic who is wounded or slain, one of the Ancronic suffers a similar fate and considering that the invaders are significantly outnumbered, their losses are far more meaningful. After a long and gruelling battle spread over a great distance, the would-be conquerors are eventually beaten back. They return to the settlements that they have already seized to lick their wounds. Having suffered similar losses, the never-hungry defenders do the same.

Yet the fighting spirit of the Ancronic hasn't been snuffed out, not yet. Though the losses that they have suffered were severe enough to make them fall back and will likely impede any further battles, they are still in the heart of Bruguvic territory. They can't afford to withdraw at this point, they refuse to return to Ancron in shame, no matter what casualties they have suffered and no matter how battered their morale might be. The guardians of truth are particularly humiliated – they did not expect any of the number to fall to a primitive mob of farmers.

One more attempt – even if this fails, they will still be able to cling on to the settlements that they have already seized, though the Bruguvic will likely try to reclaim them in the future. If the Ancronic succeed however, then despite heavy losses, the threat of the never-hungry priestesses will have been eradicated and the southern sector of the great lake will belong to Ancron.

So, one last attempt for now. After a few days of rest and recuperation, there shall be one last push eastward, into the awaiting throngs of stone-wielding Bruguvic. Defeat here shan't mean annihilation – but it shall mean humiliation.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 55. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 58 (1d100)

>>6081570
DEATH BEFORE SHAME!
>>
Rolled 35 (1d100)

>>6081570
I ain't hear no bell
>>
Rolled 21 (1d100)

>>6081570
Lets goo
>>
Rolled 82 (1d100)

>>6081570
>>
>>6081571
>>6081572
>>6081585
>>6081587
HAHAHAHAHAHA
>>
I can only imagine even more of ours defecting to the Bruguvic since their lifestyle is more rewarding and they've now proven to be able to defeat a 'superior' foe like us lol
>>
>The Ancronic win against the Bruguvic by a difference of 3 – they achieve a Costly Victory.

>The civilisation gets -126 Population.
>The civilisation gets -112 Military Reserves – 93 dead and 19 deserters.
>The civilisation gets -14 Standing Military – 13 dead and 1 deserter.
>The civilisation gets -155 Military Reserves temporarily due to wounds.
>The civilisation gets -14 Standing Military temporarily due to wounds.

I hope to get the next update out in roughly five to six hours, but I can't promise. For now, victory, however slight it might be.
>>
Rolled 72 (1d100)

Christ almighty. We just can't catch a break.
>>
>>6081571
>>6081572
>>6081585
finally, one victory
>>6081587
now a good roll comes up
>>
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>The civilisation gets +6557 Population.
>The civilisation gets +1.0% Rate of Growth.
>The civilisation gets +0.05 Militarism.
>The civilisation gets +10 Health and Prosperity.
>The civilisation gets +5 Productivity.
>The civilisation gets -5 Cohesion and Happiness.

Once again, this widespread violence drags on for hours. It's a matter of attrition and endurance – though the Bruguvic technically suffer heavier losses, the Ancronic proportionately suffer more casualties than their foes. Nevertheless, the victor is decided by strength of will rather than strength of arm and this time, in spite of their losses, it is the people of Ancron who come out on top. The warriors of the Brulicruvic bravely hold the line against a barrage of blows from the never-hungry, while the auxiliaries harry their flanks and pick off the smaller mobs where they can. Eventually, the Bruguvic break and scurry away to their homes, where they hope to lick their wounds and gather their strength for another counter-offensive.

They aren't given the time that they need. The wounded are left behind with a few hundred auxiliaries to tend to them while the guardians of truth lead the rest of the host forward. They sweep over the remaining villages before they are able to coordinate another defensive effort and this time, after all of the bloodshed that the sisterhood inspired, they do not offer any priestesses they find a choice. The remaining drobrac are slain wherever they are found for their resistance, while the never-hungry flock that they led are allowed to join the fold, free from any consequence. They shall continue to lead lives of plenty, they are promised – they are simply expected to share the abundance that they enjoy with the rest of the Croglatol. That is all that shall be asked of them in return.

There is a sizeable minority among the Bruguvic that clings to the teachings of their deposed sisterhood and believe that the Ancronic shall invite another calamity with their hubris and warring ways, yet surprisingly, most of the never-hungry don't seem to mind the change in leadership. Some of them appreciate a return to the old ways, while others don't really care who's in charge as long they won't go hungry and don't have to endure more violence. In return, the never-hungry provide the Ancronic with much-needed relief in the form of sustenance. Clay pots full of dried beans and sealed jars laden with honey are ferried from the fertile south to the devastated west, which has been struggling to feed itself for some time. At last, its people might know freedom from hunger.
>>
The old ways soon return to the never-hungry. The contests of cunning and intellect that they treated as games beneath the rule of the sisterhood before a method of determining their newest leaders. Those who excel at riddles and rebuses, at devising codes and breaking them, at defeating any who challenge them to the ancient game of Blocrum, become the patriarchs of their families and the heads of their villages. They are all invited to a great autumnal feast – the one that has been hosted at Ancron since the deluge occurred. It shall be an opportunity for merriment and togetherness, a chance to leave a positive impression on the Bruguvic after that initial conflict.

As always, it is the duty of the saint to speak before those who gather on the night of the great festival, to praise the Allmother for the bounty that was given, to make proclamations and to inspire the people of the chiefdom – or in this case, its remnants. Some of the Ancronic leadership believe that they should ask Prodan to focus on certain topics in order to push those in attendance down a particular path, while others are less certain about this. The saint and the sisterhood have been on edge ever since their Bugruvic counterparts were deposed – in most cases, very violently deposed.

Our civilisation could praise orthodoxy, introspection and conservation. All too often, the right path is the one that has already been trodden. Preservation of history and culture is of paramount importance. This is a lesson that the Bruguvic must learn.

Our civilisation could encourage growth, ambition and ascendancy. This momentum cannot be lost. Through guile and through force, the Croglatol will be united under one banner – that of Ancron. The chiefdom must be restored, no matter the cost.

Our civilisation could inspire tenacity, diligence and pragmatism. So much was lost during the flood. A great deal needs to be done to make up for all of the destruction. It will not be easy, but the Ancronic and Bruguvic must do whatever it takes to replace what was lost.

Our civilisation could call for solidarity, compassion and caution. The southern sisterhood weren't entirely wrong. The remnants must care for each other and act one great family. The well-being of the people should come before all else.

Our civilisation could allow Prodan to say whatever she wishes. The saint is one of the two rulers and is to be revered – she is not a figurehead to be pushed around. She should be respected and allowed to say whatever she wants, without any external influence.

>Praise orthodoxy, introspection and conservation.
>Encourage growth, ambition and ascendancy.
>Inspire tenacity, diligence and pragmatism.
>Call for solidarity, compassion and caution.
>Allow Prodan to say whatever she wishes.
>>
>>6081803
>>Allow Prodan to say whatever she wishes.
>>
>>6081803
>>Encourage growth, ambition and ascendancy.
>>
>>6081803
>Call for solidarity, compassion and caution.
>>
>>6081803
>>Inspire tenacity, diligence and pragmatism.
>>
>>6081803
>Encourage growth, ambition and ascendancy.
>>
Locking the vote there.
>>
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>The civilisation gets +0.02 Militarism.
>The civilisation gets +5 Productivity and Security.

Prodan is asked to drive the Ancronic and the Bruguvic onward, to compel them to continue the reclamation of the Croglatol, no matter the cost. The restoration of the chiefdom comes before all else, and any obstacle that stands in the way of this goal must be surmounted through guile, or brought down using force. Now is the time for action, not restraint.

… Yet the saint refuses. She had previously spoken in favour of joining the never-hungry, and then argued in favour of accepting their conditions in order to reunite with them. Prodan stood against the conquest of the Bruguvic from the very start and ever since the southern sisterhood was cast down, she has been on edge. Now she is being asked to encourage even more ruthless expansionism and it is just too much for her to stomach. When the night of the feast arrives, Prodan and many of her priestesses are nowhere to be found – the festival must go without the saint's blessing.

Though Slucatal steps up and offers a rousing speech about the necessity of growth and conquest, it just isn't the same. He speaks for the Great Father, not for the Allmother. For the rest of the feast, the atmosphere is tepid and awkward as the Croglatovic remnants gorge themselves on the harvest of the never-hungry, with little in the way of revelry. Though the saint and her inner circle emerge from hiding the next day, it's too late – the banquet is over and most of those who attended have already departed, to return to their villages. This opportunity to lift the spirits of the people has been squandered.

The Ancronic and Bruguvic hunker down in their settlements for the winter. Travel only resumes with the arrival of spring and scouts are sent further eastward, towards the Sharoc and its foothills. By the time that they return to Ancron with news from the far side of the Croglatol, summer is already in full swing.

Among the rocky slopes that lead up to the eastern mountains, Ancronic scouts have found the last significant factions that formed after the fall of the chiefdom. The foothills are split between two warring societies – the Trunigrovic, the freemen, and the Slodravic, the law-makers.

The Slodravic are in the minority – it's estimated that there are less than two thousand of them scattered across a couple of dozen villages, closer to the Croglatol. The law-makers include the last vestiges of the Vuvovic who were tasked with putting down slave revolts, as well as many men and women who once owned thralls or who continued to support the ownership of them, even after the flood occurred.
>>
On the other hand, there are likely almost three thousand freemen. They include a great number of slaves who escaped from thralldom, as well as the miners who worked alongside them and harboured sympathy for them. Trunigrovic settlements can be found all across the highlands, further towards the mountains. Though they are more numerous, many of them suffer from poor health due to the high altitude – a weakness of the Scavic people.

The scouts are quite certain that there is going to be no peaceful resolution to this cycle of violence. The Trunigrovic resent the law-makers for the ownership and culling of slaves before the deluge and seek to repay all of the suffering that they endured with death. As for the Slodravic, they believe in the old legal system of the chiefdom and seek to enslave every last one of the freemen, as punishment for the chaos that they have caused. Though this may seem merciful, they see the Trunigrovic as people – in the eyes of the law-makers, every freeman is a beast.

Both of these factions make good use of the abundance of copper in the region. It's food that is especially scarce, as beans and tubers don't grow particularly well in the cold and stony earth of this area. Some of the Bruguvic leadership believe that they could bribe them into ending this bloodshed with a steady supply of sustenance, but the Ancronic aren't so certain. If this feud has been going on ever since the great flood and almost every surviving village east of the Croglatol has chosen a side, bringing an end to the violence will not a simple task.

Our civilisation could fight beside the freemen and help them ensure their liberty. Numerous and with a significant population of miners who could provide a restored chiefdom with copper ore, they shall demand the death of the Slodravic and the outlawing of slavery.

Our civilisation could support the law-makers and help them subdue these thralls. There are a couple of hundred blood-drinkers among them, who would be of great use to a renewed chiefdom in battle. They shall demand the enslavement of every last freeman.

Our civilisation could wait it out to see which of these factions is victorious. It may take a few years for one group to defeat the other, but there's no need to interfere at this point. The victors shall have the privilege of being invited into a restored chiefdom.

Our civilisation could organise a ceasefire through the offering of supplies. Though many of the Ancronic are sceptical, some of the Bruguvic insist that food could be used to convince these feuding factions to put aside their weapons and allow negotiations to occur.

>Fight beside the freemen and help them ensure their liberty.
>Support the law-makers and help them subdue these thralls.
>Wait it out and see which of these factions is victorious.
>Organise a ceasefire through the offering of supplies.
>>
>>6082238
>Write in
>Poll the populace first, then decide
Our happiness cant take another hit
I believe we should relax on war for now, but if the people want blood then so be it
>>
>>6082245
>+1
>>
>>6082245
>+1
Democracy? That's a bold choice. I'll support it for the sake of Happiness and Cohesion.
>>
>>6082238
>Fight beside the freemen and help them ensure their liberty.

Voting for democracy is the dumbest fucking thing ever, we are the democracy. It's basically a vote to not play the game
>>
>>6082245
+1
>>
>>6082238
>>Support the law-makers and help them subdue these thralls.
we need to get our slavery up and running again.
it is too early in the timeline for freeing them
>>
>>6082245
+1
OP? You here?
>>
Closing the vote there, sorry for the delay. I'll get out the update at some point today.
>>
>>6083311
no worries
>>
In the end, it is agreed that the people should be consulted first. After the lacklustre autumnal feast of last year, the spirits of the people are still rather low. The leaders of the remnants believe that it would be wiser to assess what they desire before a decision is made. So they return to their villages scattered across the west and the south, to discover the will of their people.

This process takes most of the summer and by the time that the leaders convene again, it is during the next harvest festival. Though Prodan does deign to speak during this feast, it is nowhere near as meaningful as the first great feast since the deluge – it is not enough to significantly move the hearts of the people. Once the usual ceremony is complete and the attendants are all filling their bellies and revelling in the face of the coming winter, the patriarchs and village heads gather to discuss their findings.

Of the two primary factions, the Ancronic feel the most strongly about this conflict in the east. They strongly favour the law-makers due to their adherence to the old ways, and believe that the remnants should come rushing to their aid against these murderous rebels. Among the more numerous Bruguvic, opinions are more divided and less intense. Until recently, they never thought about anything beyond their crops, so when they are asked about the Slodravic and Trunigrovic, many of them simply shrug. Those who do have an opinion tend to be divided between remaining out of the conflict and siding with the freemen – not many of the never-hungry seem to think highly of slavery.

However, another consequence of this polling was identified. Now that the people have made their will known, they believe that their will shall be fulfilled – the very act of learning what the people want seems to have given the wants of the people value. This is less severe among the contented masses of the never-hungry, but the Ancronic fully expect the leadership of the remnants to support their desire to asisst the law-makers. Slucatal also longs to fight beside the Slodravic, while the saint is more in favour of staying out of this conflict.
>>
Our civilisation could fight beside the freemen and help them ensure their liberty. Numerous and with a significant population of miners who could provide a restored chiefdom with copper ore, they shall demand the death of the Slodravic and the outlawing of slavery. Some of the Bruguvic favour this choice.

Our civilisation could support the law-makers and help them subdue these thralls. There are a couple of hundred blood-drinkers among them, who would be of great use to a renewed chiefdom in battle. They shall demand the enslavement of every last freeman. Most of the Ancronic favour this choice.

Our civilisation could wait it out to see which of these factions is victorious. It may take a few years for one group to defeat the other, but there's no need to interfere at this point. The victors shall have the privilege of being invited into a restored chiefdom. Some of the Bruguvic favour this choice.

Our civilisation could organise a ceasefire through the offering of supplies. Though many of the Ancronic are sceptical, some of the Bruguvic insist that food could be used to convince these feuding factions to put aside their weapons and allow negotiations to occur. Some of the Bruguvic favour this choice.

>Fight beside the freemen and help them ensure their liberty.
>Support the law-makers and help them subdue these thralls.
>Wait it out and see which of these factions is victorious.
>Organise a ceasefire through the offering of supplies.

I'm fully aware this is effectively a repeat of the last vote, just with more information, but that is what was voted for previously. Sorry for the slowdown and loss of momentum, hopping to pick up the pace after this.
>>
>>6083726
>Support the law-makers and help them subdue these thralls.

Wow this is crazy!

...What a waste of a fucking vote.
>>
>>6083726
>Support the law-makers and help them subdue these thralls.
I guess we don't have a choice anymore.
>>
>>6083726
>Support the law-makers and help them subdue these thralls.
Good, now we have cassus belli from the masses!
>>
>>6083726
>Support the law-makers and help them subdue these thralls.
Fuck dem slaves.
>>
>>6083726
>Wait it out and see which of these factions is victorious.
I thought the pooling would make it so that they'd choose it and them we'd go with whatever they chose. bruh moment.
>>
>>6083726
>>Support the law-makers and help them subdue these thralls.
>>
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>The civilisation gets +5 Equality, Cohesion and Happiness.

The will of the people has been heard and it shall be obeyed – at the very least, the leadership of the remnants will act according to the wishes of the Ancronic. Some of the Bruguvic may be frustrated or upset with this decision, but they are a docile and indifferent people. Years of isolation and a lack of hardship have deprived them of ambition. However, the citizens of Ancron are grateful for the agency that they have been granted and are driven to stand by the law-makers in their time of need, with great enthusiasm.

Once winter has passed, the villages amass some of those who are able to fight. Not all of them, however. Many of the Ancronic and the Bruguvic who fought each other during the purging of the southern sisterhood were scarred in some manner by the conflict, rendering them incapable of fighting. Of those who remain, a great deal of the never-hungry must remain to tend to their fields, in order to provide sustenance for themselves, the Ancronic and those who are marching off to battle. They will need supplies if they are to remain strong throughout the journey, and to survive on those rugged foothills.

Accompanied by a hundred of the Bruliscan's guardians, fifteen hundred Croglatovic auxiliaries make their way eastward to gather at the edge of the Croglatol's southernmost tributary. Once more, rafts are lashed together and over the course of a few days, the host crosses the river to meet with the law-makers. Scouts have gone ahead to speak with the Slodravic and sure enough, the last of their Vuvovic slave-hunters are waiting to greet the Croglatovic forces. There are little more than a hundred of them left, but they are undeterred by their diminished numbers. With the aid of the other remnants, they believe that they can finally put these unruly masses in their rightful place.

Over the course of weeks, the eastern foothills that the Rodac called home over five hundred years ago are conquered. Of course there is resistance from the Trunigrovic, but none of the freemen were expecting the forces of their great enemy to more than double in size. It takes some time for them to coordinate a defensive and when a pitched battle does finally occur, they are significantly outnumbered, with over five hundred less fighters than the combined forces of the Slodravic and the other remnants. However, they are armed with fine copper weaponry, kept in good condition, and have hearts full of fire of zeal – many of these freemen are willing to die for their liberty.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 45. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 20 (1d100)

>>6083963
Surely THIS time we won't bomb an easy DC.
>>
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>>6083966
>>
Rolled 82 (1d100)

>>6083963
Please be good
>>
>>6083976
>>6083967
Dude. Don't be angry because how you rolled now. Life changes like these rolls. Sometimes good sometimes bad. Just remember it can't always bad.
>>
Rolled 48 (1d100)

>>6083963
>>
>>6083963
I'm still surprised that the majority of our people went in favor of the slavers. perhaps the bond between the rock people and the vuvovic made it better for them to help those instead of the freemen
>>6083966
>>6083976
>>6084007
>1st good roll in a while is in the battle to help the slavers
the gods love their humor
>>
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>The Croglatovic win against the Trunigrovic by a difference of 37 – they achieve a Clear Victory.

>The civilisation gets -30 Population.
>The civilisation gets -28 Military Reserves – 24 dead and 4 deserters.
>The civilisation gets -2 Standing Military – 2 dead and 0 deserters.
>The civilisation gets -49 Military Reserves temporarily due to wounds.
>The civilisation gets -2 Standing Military temporarily due to wounds.

>The civilisation gets +3423 Population.
>The civilisation gets +0.02 Militarism.
>The civilisation gets +20 Productivity.
>The civilisation gets +10 Prosperity.
>The civilisation gets +5 Cohesion and Happiness.
>The civilisation gets -5 Equality and Security.

What follows is a clear and decisive victory for the law-makers and their Croglatovic allies. The freemen do not stand a chance against such superior numbers, nor against the newfound resolve of their foes. The initial charge is enough to shatter the morale of the Trunigrovic and while many manage to flee, hundreds of them are cut down before they are able to flee and hundreds more are taken captive by the victorious Slodravic. By the end, almost four hundred carcasses litter the battlefield and almost all of them were once freemen.

The surviving Trunigrovic, almost a thousand of them, flee and fragment. Some of them shall remain in the foothills, on the fringes of civilisation where they will live the Grovic lifestyle, stealing what they can from vulnerable villages. Others depart entirely and flee into the Sharoc, to live among the mountains. Will they somehow survive there, or will their breath be stolen by the hateful spirits that dwell atop those glacial peaks? Only time shall tell.

As for the Slodravic, they are elated by their victory over the freemen and their reclamation of all of these errant slaves, as well as the free folk foolish enough to support them. All of these rebels are to be made thralls once more and serve the Croglatovic in the mines, under the watchful gaze of their masters. Order has been restored and once more, these foothills shall supply the great lake with a steady flow of copper, to be made into weapons and tools for all.

Much like the Ancronic, the Slodravic are very fond of the old ways of the Croglatovic, from before the flood. The form of slavery that they practise is the same as the old days – penal labour. Those who have wronged the chiefdom, or any of the remnants in this case, should be put to work until they have atoned for their crimes. In the case of the Trunigrovic however, they insist that their crimes are so severe that they can never be pardoned for them. They must spend the rest of their lives toiling.
>>
Some of the Ancronic and the Brugovic disagree with this decision. A rare few believe that a harsher form of slavery should be adopted, while many of the never-hungry argue that even these freemen deserve a second chance, should they prove themselves worthy of it.

Our civilisation could force the Trunigrovic to toil for the rest of their lives. This is their punishment for trying to kill the law-makers. They have earned this suffering through their actions.

Our civilisation could give the freemen a chance to redeem themselves. Like all other penal slaves, those who prove that they are capable of reintegration shall be allowed to rejoin society.

Our civilisation could abandon penal labour in favour of chattel slavery. All of the reforms brought about during the time of Sitrun shall be abandoned, to make better use of slave labour.

>Force the Trunigrovic to toil for the rest of their lives.
>Give the freemen a chance to redeem themselves.
>Abandon penal labour in favour of chattel slavery.

There is also the matter of the Vuvovic. The Brulicruvic are oddly tolerant of this branch of the blood-drinkers, due to their adherence to the old ways. It is believed that they could be integrated into the guardians of truth and in fact, many of these Vuvovic are not opposed to the prospect. Their success in battle against the Trunigrovic led to a bond forming between these two groups of warriors. However, there are those who argue in favour of two separate castes, so that they might compete against each other rather than grow complacent.

Our civilisation could allow the Vuvovic to exist as a separate warrior caste. As a method of keeping the Brulicruvic from growing too influential, the blood-drinkers must remain.

Our civilisation could integrate these blood-drinkers into the guardians of truth. The Brulicruvic represent the past and the future of the Croglatol. They must be strengthened further.

Our civilisation could disband the Vuvovic warrior caste for evermore. There's no need for more soldiers. They should be reintegrated in society and learn to live like common folk.

>Allow the Vuvovic to exist as a separate warrior caste.
>Integrate these blood-drinkers into the guardians of truth.
>Disband the Vuvovic warrior caste for evermore.
>>
>>6085064
>Give the freemen a chance to redeem themselves.
We are here to preserve the civilization of our forbears. It is not our place to gainsay the wisdom of Sitrun.

>Integrate these blood-drinkers into the guardians of truth.
The time has come! What was separate must be united. Let us forget the old divisions and be exalted together, as Brulicruvic!
>>
>>6085064
>Give the freemen a chance to redeem themselves.

>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Force the Trunigrovic to toil for the rest of their lives.
>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Force the Trunigrovic to toil for the rest of their lives.
>Integrate these blood-drinkers into the guardians of truth.
maybe some sort of not-so-violent ritual of blood, cutting of fellow soldiers palms and mixing the blood of the mighty allies and peers in place of the good old slaugther
>>
>>6085064
>>Force the Trunigrovic to toil for the rest of their lives.
>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Give the freemen a chance to redeem themselves.

I love undoing all the hard work of Chabal from numerous posts and player votes, with a single decision. Good.

>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Abandon penal labour in favour of chattel slavery.
>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Give the freemen a chance to redeem themselves.
>Integrate these blood-drinkers into the guardians of truth.
>>
>>6085064
>Give the freemen a chance to redeem themselves.
A slave who knows he will never see freedom has no drive to work to earn that distant light.

>Integrate these blood-drinkers into the guardians of truth.
The blood-drinker traditions and ways must die, but there is no need to waste the men or experiance.
>>
>>6085064
>Give the freemen a chance to redeem themselves.

>Allow the Vuvovic to exist as a separate warrior caste
The great strength of the Vuvovic is their bloodthirst, setting fear into our enemies. We need them, so we can keep our edge on the battlefield
>>
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>The civilisation gets -0.05 Culture.
>The civilisation gets -0.03 Militarism.
>The civilisation gets +5 Equality and Cohesion and Happiness.
>The civilisation gets -5 Security.

The slave known as Chabal has been all but forgotten by the Croglatovic at this point. A few ancient tablets in the House of Truth speak of him, but as a wise man during the time of Sitrun who advised the leaders of the chiefdom. No one understands just how much influence this thrall had, so many centuries ago. Despite this, they heed his wisdom to his very day and stand up for the reforms that he brought about. Even the Trunigrovic must be given the chance to prove themselves of rejoining civilised society – no man or woman is above redemption.

Though some of the Slodravic leaders are frustrated by this decision, the patriarchs of the never-hungry are far more numerous and far happier with this development. This offering of mercy pleases them – it gives them reason to feel something other than apathy towards the prospect of a reborn chiefdom. As for the Trunigrovic, many of them are astonished by this decision and in time, some of them will prove themselves deserving of rehabilitation. However, there are others who will take advantage of this second chance, who refuse to abandon their zealotry and will use this as opportunity to harm and hinder the slave-drivers of the Slodravic.

As for these eastern Vuvovic, they will be integrated into the Brulicruvic. They shall become guardians of truth, dedicated to the protection of the chieftain and the Bruliscan. There is no need for a separate order of warriors. Though they shall still practise less extreme blood rites, as is the Croglatovic custom, they shan't gorge themselves on the vitae of their captives and the foes that they have felled, nor shall they rely so heavily on intimidation and shock tactics. Instead, as guardians of truth, they shall focus on discipline and close order formations. The existence of a single martial caste limits the likelihood of infighting, even if the bloodthirsty ways of the Vuvovic shall be discarded and lost.

The west, south and east have all been united under a single banner. The leaders of the Slodravic join the Ancronic and Bruguvic patriarchs at the proto-city of Ancron, to celebrate the passing of autumn and the integration of a third remnant with a great feast. Soon, with the reclamation of the northern shore of the Croglatol, the chiefdom shall truly be reborn.

However, only a month into winter, Prodan begins to suffer from a sickness that has her coughing incessantly. After a few weeks of this, she is left incapable of breathing properly and spends her last hours wheezing for air, with blood on her lips. The saint passes away and when spring arrives, messengers are sent out to assemble the sisterhood so that they may select a new saint from among their ranks.
>>
They find themselves in a unique situation, one that likely shan't be repeated again for centuries to come. The priestesses are divided – each of the remnants has its own sect of drobrac, who harbour a unique set of beliefs. Once the reunification is complete and a strong network of communication has been established between the many villages of the Croglatol, the sisterhood shall likely be of a single mind but right now, they are split.

The drobrac of Ancron and its satellite settlements favour Clatiban, a venerable crone who has spent all of her life in the proto-city. She believes that it is the heart of the Croglatol and that a reborn chiefdom should be dedicated to supporting the growth and prosperity of Ancron.

The priestesses of the Bruguvic support Susharon, a young woman who isn't drobran, or even a mother. With their old sisterhood dismantled, most of the never-hungry priestesses are inexperienced and idealistic – they believe that a saint should be pure and youthful, as Sitrun was.

The sisterhood of the Slodravic wish to elevate Chatran, a fecund mother of over a dozen children, though less than half of them still live. They believe that loss has hardened her heart and shall allow her to make the difficult but necessary decisions that are required to keep the Croglatol safe.

A fourth contender comes in the form of Ritradin, the mother of Slucatal's children. Though she is not supported by any sisterhood, she is drobran and is favoured by the chieftain. Like Slucatal, she favours an aggressive approach and shall put the growth of the chiefdom before all else.

Our civilisation could choose Clatiban. Under her guidance, Ancron shall surpass its former glory and become the jewel of the Grascan, the envy of all.

Our civilisation could choose Susharon. There is wisdom to be found in youth. May she reign with the same grace and guile that Sitrun once did.

Our civilisation could choose Chatran. With a heart of stone, she will prevent the remnants from falling victim to foolish idealism or reckless ambition.

Our civilisation could choose Ritradin. The saint should be the lover of the chieftain, as Sitrun was to Tradul. Together, they will carve a path to supremacy.

>Clatiban.
>Susharon.
>Chatran.
>Ritradin.
>>
>>6085831
>Clatiban
We must uphold civilization, no matter the cost.
>>
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>>6085831
>Shatter the power of the Priesthood, never again shall they rise as a singular force. It is time for a king to rise.
>>
>>6085831
>Susharon.
>>
>>6085831
>Clatiban.
>>
>>6085831
>>Clatiban.
>>
>>6085831
>Ritradin
>>
Locking the vote there.
>>
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>The civilisation gets +5 Cohesion and Prosperity.

Of the four candidates, Clatiban is the most suitable. The indecision of the drobrac is broken by intervention from the patriarchs of the remnants, who have chosen the favourite of Ancron. When the harvest festival arrives, the wizened Ancronic crone speaks before all who have gathered in the great settlement to hear her words and enjoy the feast. Clatiban's speech elevates the importance of Ancron, as she declares it the last remainder of civilisation in the Grascan. Before the deluge, it was the heart of Croglatovic commerce and culture – not only shall it reach such heights again, but it shall become more. This is the new saint's vow.

Greater effort is put into the restoration of the proto-city as more people move to inhabit it. The muddy debris of huts that were away is replaced with new structures, built on solid foundations and staddle stones. The cultural importance of Ancron is elevated and huge amounts of crops and copper are sent there, to keep its inhabitants well-fed and well-equipped. To facilitate this, the use of shell money is adopted once more, for a curious number of seashells can be found in the muck all along the Croglatol's shores. This leads to a theory, that the deluge came from the sea and flowed up the Choslitol, into the great lake before it flowed back out to the ocean after a few days of mayhem.

After a few years of this, it seems that life is almost back to normal for the Croglatovic remnants. Traders ferry all manner of goods from one side of the great lake to the other, allowing its inhabitants to enjoy a variety of luxuries and an abundance of food. It is time for the people of the Croglatol to thrive, not just survive – yet in order for that to happen, something needs to be done about the northern shore, which remains under the control of the cannibal protectorate.

This time, the chieftain and the saint agree on what must be done about this gruesome death cult. Slucatal stands by his prior stance, that these blood-drinkers are beyond redemption and have succumbed to depravity – they must be destroyed. Clatiban happens to agree, for she believes that these flesh-eating warriors would bring nothing but chaos to the streets of Ancron. These cannibals have no place in a civilised society, they must be crushed and those who serve them must be given the opportunity to join the other remnants, to restore the old chiefdom and unite the great lake under the reign of Ancron.

And when the chieftain and the saint concur, the lesser leaders have no choice but to abide by their ruling.
>>
More than two hundred of the Brulicruvic act as the spearhead for a host of over two thousand auxiliaries. Once more, this is as many fighters as the remnants can muster without impairing day-to-day life throughout the region. They gather at Ancron and then they march north and east, along the northern shore of the Croglatol, as the saint and the chieftain demand. Most of the villages that the force encounters offer little to no resistance, as the bulk of the protectorate's military might is based around the forest edge, where they watch and wait for Scagravic raiders.

When news of an invasion reaches the Vuvovic, they are shocked to learn that it comes from the Croglatol, rather than from the Grascan. Though their numbers have been whittled down over the years, there are almost four hundred blood-drinkers, backed up by nearly a thousand villagers who they have commanded to fight alongside them. While these common folk are frightened and poorly armed, the Vuvovic who lead them are shrieking savages who charge to meet the Brulicruvic in battle, howling and wailing as they throw their scarred and bloodied bodies at the guardians of truth.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 49. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 91 (1d100)

>>6086179
>>
Rolled 3 (1d100)

>>6086179
>>
Rolled 99 (1d100)

>>6086179
>>
>>6086229
damn anon!

on another note; What are we doing with the tree-dwellers this time around?
I would at least try to open diplomatic relations and trade with them. They might be open to it after we destroy the cannibals.
I wonder if they have some new juicy luxuries our civ hasn't seen yet. They must have done something with their lives these last centuries
>>
>>6086229
The Vuvovic are part of the past after this. They were once a brutal spearhead to wage war and they did it wel enough in the short to medium term, but sadly they have become more of a headache than a viable sustainable long term force
>>
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>The Croglatovic win against the Vuvovic by a difference of 50 – they achieve an Absolute Victory.

>The civilisation gets -10 Population.
>The civilisation gets -9 Military Reserves – 8 dead and 1 deserter.
>The civilisation gets -1 Standing Military – 1 dead and 0 deserters.
>The civilisation gets -17 Military Reserves temporarily due to wounds.
>The civilisation gets -1 Standing Military temporarily due to wounds.

>The civilisation gets +3094 population.
>The civilisation gets +0.5% Rate of Growth.
>The civilisation gets +0.04 Militarism.
>The civilisation gets +10 Happiness and Cohesion.
>The civilisation gets +5 Health, Prosperity and Productivity.
>The civilisation gets -5 Security.

When the shrieking berserkers throw themselves at the Brulicruvic, they find that their assault simply bounces off of their formation. Their wicked knives, chipped and rusted after so many years of constant use and corrosion, are deflected by the burnished copper scales that adorn the guardians of truth. In exchange, many of these Vuvovic find themselves impaled on Brulicruvic spears, their lungs and bellies pierced by shining metal. Their frenzied charge is a failure and just as quickly as they rushed into battle, they turn about to retreat, only to be faced by the confused villagers who have followed them into the slaughter.

What follows is a completely one-sided bloodbath. Routed and confused, many of the cannibal warriors and those who fight for them are reduced to little more than common beasts, forced to fight for their lives as they are surrounded by the Croglatovic host. By the time that the carnage has come to an end, almost three hundred corpses litter the ground – and less than ten of them belong to the allied remnants. There are nearly seven hundred combatants who have been grievously wounded or incapacitated, and only around twenty of them serve Ancron. In less than an hour, total victory has been achieved and with minimal losses.

Some of the war-leaders attribute this victory to the fresh armour and armaments made using Slodravic metal, while others believe that this success is due to the experience garnered over the course of previous battles, against the Bruguvic and the Trunigrovic. In the end, it doesn't matter. Spirits are high and the host of Ancron revels that night, warriors and auxiliaries alike singing and dancing around roaring bonfires as they gorge themselves on the plentiful livestock that roam the great lake's northern shore.

Over the next few weeks, the rest of the north is brought into the fold. Most of these villages were dedicated to the herding of pigs and goats, as this land is best suited for grazing rather than the growing of crops. This was done for the purpose of keeping the Vuvovic, who were once far more numerous, happy and fed.
>>
The blood-drinkers had a particular name for the tribesmen who served them – Vubuvic, or blood bugs, for they were seen as little more than parasites who should be grateful for the protection that they were granted. As a result of this treatment, the Vubuvic have developed a culture that values hard work and obedience, yet harbours resentment for the people that they serve. They are loyal and industrious, yet bitter and humourless.

The primary issue that plagues this vast stretch of pastureland and those who inhabit it is the presence of the Scagravic, to the north. Many of the tree-dwellers who live in the forest have no qualms with raiding Vubuvic settlements with the intention of stealing their swine or their women. Some of them even kill blood bugs for the sake of sport, or so the pastoralists claim. Now that they no longer have the blood-drinkers to protect them, the Vubuvic ask for the Brulicruvic to take their place and protect them from any potential Scagravic aggression.

Slucatal has a better idea. With his confidence bolstered by the astounding victory over the Vuvovic, he wants to lead a grand assault against the tree-dwellers and wipe them out, once and for all. Clatiban is opposed to this, as she has read many of the war stories that can be found in the Bruliscan – every historical attempt to cull or enslave the Scagravic has ended in catastrophe. She believes that it would be wiser to revive the ancient practise of beast-bringing and offer gifts to the tree-dwellers, in exchange for a truce of sorts. Perhaps in time, this truce could become something greater.

Our civilisation could launch yet another invasion of the Grascan. This time, every last tree-dweller will be brought back to the Croglatol as a slave. This time, it has to work.

Our civilisation could stockpile topran in preparation for the future. Flammable ooze shall be collected over the course of several years. Until we have enough, the blood bugs must be protected.

Our civilisation could order the Brulicruvic to guard the blood bugs. The guardians of truth must take the place of the blood-drinkers as the bulwark of the Vubuvic, to keep them safe and happy.

Our civilisation could leave the land of the Vubuvic unguarded. The Brulicruvic are required elsewhere, they shouldn't waste their time protecting swineherds from tree-dwelling savages.

Our civilisation could revive the old tradition of beast-bringing. Pigs and goats will be given freely to the Scagravic as gifts, in an attempt to bring an end to their raiding of the Vubuvic.

>Launch yet another invasion of the Grascan.
>Stockpile topran in preparation for the future.
>Order the Brulicruvic to guard the blood bugs.
>Leave the land of the Vubuvic unguarded.
>Revive the old tradition of beast-bringing.
>>
>>6086381
>Stockpile topran in preparation for the future.

Burn the treeniggers
>>
>>6086381
>Launch yet another invasion of the Grascan.
3rd time's the charm
>>
>>6086381
>Launch yet another invasion of the Grascan
Just one more forest invasion bro. Just one more forest invasion bro, come on bro.
>>
>>6086381
>>Revive the old tradition of beast-bringing.
i fear burning the forest will have negative consequences for us, and i feel our military isn't strong enough. Our civ was almost destroyed by the flood, and their might not have been affected much by it

In time we will get them
>>
>>6086381
>>Revive the old tradition of beast-bringing.
>>
>>6086381
>Revive the old tradition of beast-bringing.

We failed invading the north last time with a military over three times the size of the force that we currently possess. But the 'free' Scagravic who opposed us were wiped out before even that war, the current Scagravic are descended in majority from those who were once 'Loyal' Scagravic who agreed to serve the Beast-Bringers. Let us see if any memory of those days and traditions remains.
>>
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>>6086381
>Launch yet another invasion of the Grascan.
what can go wrong
>>
>>6086811
ignore the image, somehow my mobile app attached it
>>
>>6086381
>Launch yet another invasion of the Grascan.
>>
Locking the vote there.
>>
Buoyed by their overwhelming victory against the cannibalistic blood-drinkers, the Croglatovic war-leaders back Slucatal's call for an invasion of the Grascan. It is time for another war against the tree-dwellers, a third attempt to cull them once and for all. With their hearts hardened by the deluge and their spirits emboldened by their recent success, surely they shall be victorious.

Rations and livestock are amassed, to feed the invaders during their great crusader. The Vubuvic aren't left with much, but the promise that they will be free from the threat of tree-dwelling raiders is enough to keep them content – for now. Once all of the preparations are made, two hundred Brulicruvic march into the Grascan with two thousand Croglatovic auxiliaries at their back. Once more, they have divided themselves into separate groups, to better assault the Scagravic colonies and drag the tree-dwellers kicking and screaming down from their blackwood homes.

The Grascan is more treacherous than before. In many places, it has been scarred by the deluge. Where there were once gullies and ditches, there are now deep rifts. Much of the soil has been washed away in these areas and most of the trees in these low-lying parts of the forest have been reduced to rotten, broken debris that fills these new valleys. This causes a much-needed disruption of the Grascan's canopy, allowing the invaders to occasionally glimpse the sun. This terrible forest has been made just a little bit more hospitable.

Yet the majority of the woodland remains untouched by the great flood. In areas of higher elevation, the undergrowth is still incredibly dense and the canopy is still so thick that very little light shines through it, even at the height of noon. It takes several days of wandering through this oppressive atmosphere before the host finds the first Scagravic colonies.

Divided into groups of ten Brulicruvic backed by ninety Croglatovic men and women, scattered across a distance of over a hundred miles, the invaders approach the towering blackwoods that the tree-dwellers call home. From great heights, the Scagravic hurl down rocks, javelins and insults in their crude dialect, while the Croglatovic reply with arrow and ropes as they prepare to climb, to snatch the tree-dwellers as slaves who shall serve the reborn chiefdom. The war of attrition has begun.

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 39. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 82 (1d100)

>>6086919
>>
Rolled 14 (1d100)

>>6086919
aw shit here we go again
>>
>>6086919
dice+1d100
>>
Rolled 90 (1d100)

>>6086919
Bruh moment >>6086937
>>
>The Croglatovic win against the Scagravic by a difference of 51 – they achieve an Absolute Victory.

>The civilisation gets -6 Population.
>The civilisation gets -6 Military Reserves – 6 dead and 0 deserters.
>The civilisation gets -0 Standing Military – 0 dead and 0 deserters.
>The civilisation gets -14 Military Reserves temporarily due to wounds.
>The civilisation gets -1 Standing Military temporarily due to wounds.

Morale is everything, or so it seems. Spurred on by their recent victory, the Brulicruvic coordinate their assault of the blackwoods expertly. While they draw the attention of the Scagravic defenders and use their robes of copper scales to brave the javelins that are lobbed their way, Croglatovic sharpshooters let loose their arrows at the tree-dwellers. They don't even need to climb into the colonies to earn a surrender – after the Scagravic have been filled with arrows, with many of them dead and many more incapacitated by their wounds, they stop fighting back and cry out for mercy.

Hundreds of captives are brought down from the blackwoods, men and women, children and elders, all to be corralled back to the Croglatol. There, they shall serve their captors until they abandon their savage ways and learn to live in a more civilised fashion. With almost no casualties, the invaders are eager to continue their conquest of the Grascan. After a day's rest in Croglatovic territory, they gather their supplies and return to the great forest, to seek out more colonies and bring more of these tree-dwellers back as thralls.

Not everything goes to plan.

Some of the Scagravic escaped during the previous offensive and fled through the canopy, to bring news of this invasion to the other colonies. It took almost a week for the Croglatovic to take their captives back to the lake and plunge back into the woodland and in that time, the tree-dwellers agreed to take action against them. Years of fighting a force of blood-drinkers who had been weakened and stranded by the deluge has made them confident and aggressive – this is why they emerge from their colonies in great numbers, with the intention of swarming the Croglatovic invaders.

Once again, the host had divided itself into several smaller groups, and each of these groups finds itself attacked in the middle of the night, with little warning. Of course guards had been posted, tasked with keeping the predators of the Grascan at bay, but they never expected a swarm of whooping tree-dwellers to descend upon them, armed with crude javelins and cudgels, their blue skin smeared green with chlorophyll. There are hundreds of them attacking each unit, easily twice as numerous as the invaders, yet they lack the discipline of the Brulicruvic and the technological edge that copper provides. The alarm is sounded and the Croglatovic rise, intent on defending themselves from these barbaric assailants.
>>
>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 46. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 4 (1d100)

>>6086950
I hope it rolls well
>>
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>>6086951
I spoke hastily
>>
Rolled 24 (1d100)

>>6086949
>>
Rolled 16 (1d100)

>>6086949
>>
Amazing how we can still not defeat the tree dwellers lol.
Can we mayhaps make it a rite of passing for our warriors that they succesfully assault one blackwood tree before they ascend from trainee to fully-fledged Guardian of Truth?
Maybe this way we can actually have a decent shot at the next inevitable war.
>>
>>6086951
>>6086955
>>6086964
Our dice really is cursed, we’re never gonna win anything that has more than 1 rolling phase at this point.
>>
>The Croglatovic lose against the Scagravic by a difference of 22 – they suffer a Standard Defeat.

>The civilisation gets -730 Population.
>The civilisation gets -673 Military Reserves – 637 dead and 36 deserters.
>The civilisation gets -57 Standing Military – 56 dead and 1 deserter.

>The civilisation gets -5 Happiness and Cohesion.

Unprepared for such an onslaught in the middle of the night, even the Brulicruvic find themselves overwhelmed. Many of them fall to the sharpened sticks of the tree-dwellers, for they are caught without the copper scales that grant them such an advantage in battle. The auxiliaries fare even worse. Before long, the Croglatovic invaders are forced to abandon their encampments and flee, to reconvene and gather their strength.

Those who were last to escape bore witness to a horrifying sight – rather than give chase immediately, the tree-dwellers paused to slaughter those who were too wounded to escaped. No one among the maimed or injured were spared, not even the women. Just as the Vuvovic had grown more vicious and cruel, so too have the Scagravic. With sharpened stones, they carve up the remains of the dead Croglatovic and decorate the trees of the Grascan with them, as food for the forest's scavengers and predators and as a declaration of their victory.

It takes a couple of days for the invaders to regroup, in a vast clearing created by the great flood years ago. They had to leave a lot of their supplies and livestock behind as they fled, so many of them are hungry as well as demoralised. When they hear reports of the butchery that the Scagravic committed, many war-leaders are incensed and want to continue the conquest, to avenge the fallen. However, others insist that after such heavy losses, there is no point in continuing the assault. The Scagravic simply cannot be conquered, or so they claim.

The debate goes on for hours and grows quite fierce. The rest of the host lick their wounds and stand guard while the war-leaders bicker and this time, they catch the sight of amassing tree-dwellers before an assault begins. Encouraged by their victory, the Scagravic have followed the retreating Croglatovic to this clearing, to finish them off. The argument is cut short as the alarm is sounded and the invaders prepare themselves for a pitched battle. This time, they are ready for the tree-dwellers – but will they be able to hold the line, after suffering such heavy losses and such a demoralising defeat, only days ago?

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 53. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 47 (1d100)

>>6086983
>>
Rolled 29 (1d100)

>>6086983
We shall see if our luck turns
...please
>>
Rolled 94 (1d100)

>>6086983
>>
>>6087001
finally
>>
>The Croglatovic lose against the Scagravic by a difference of 41 – they achieve a Decisive Victory.

>The civilisation gets -14 Population.
>The civilisation gets -13 Military Reserves – 11 dead and 2 deserters.
>The civilisation gets -1 Standing Military – 1 dead and 0 deserters.
>The civilisation gets -21 Military Reserves temporarily due to wounds.
>The civilisation gets -2 Standing Military temporarily due to wounds.

This time, the Croglatovic are ready. This time, the Brulicruvic wear the scales and wield their spears. This time, the auxiliaries have their bows at hand and are hungry for payback. No matter how numerous they are, without the element of surprise on their side and without their colonies to hide in, the Scagravic are little more than half-naked savages flailing around with sharpened sticks. They stand no chance.

When they charge from the treeline, the tree-dwellers are greeted by a hail of arrows. Another volley follows and then another, before those who are still able to stand smash against the Brulicruvic bulwark. Those who aren't impaled on spears find that they harmlessly bounce off of the guardians' formation and that their efforts are rewarded by a fourth hail of arrows. Even the barbarians who manage to flank around the copper-clad warriors are greeted by the knives and fury of the Croglatovic. The courage of the tree-dwellers wanes with every charge that they attempt and after their third wave fails to leave much of a dent in the invaders' ranks, they fall back into the forest. They are forced to leave behind their wounded – any Scagravil who lingers for too long risks being struck by an arrow.

Over seven hundred of tree-dwellers lie dead among the undergrowth and over a thousand of them are rendered incapable of fleeing, thanks to the wounds inflicted by Brulicruvic spears and Croglatovic arrows. Many of them will likely bleed out before their injuries can be seen to, and many among the invaders have no desire to tend the health of those who slew their comrades in cold blood. In fact, many of them wish for the Scagravic to suffer the same fate.

Not long after the battle comes to an end, the argument between the war-leaders resumes, more heated than ever. Those who hunger for revenge use this battle as evidence that the Scagravic can be beaten and that after such heavy losses, their colonies shall be far more vulnerable. Those who want to pull back to the great lake and bring an end to this offensive argue that the tree-dwellers have been taught their lesson and will refrain from raiding Croglatovic villages again, that there is no need for the conquest to continue.
>>
Our civilisation could take the wounded tree-dwellers back to the Croglatol as slaves. The purpose of this conquest was to take the Scagravic as slaves. There are over a thousand savages here who would make excellent thralls, once they have recovered from their injuries.

Our civilisation could repay the barbarity of the Scagravic by slaughtering their injured. Many among the host are eager for vengeance and wish to butcher these barbarians like the animals they are. Such bloodletting will undoubtedly buoy the morale of the invaders.

Our civilisation could tend to these wounded savages and allow them to return home. Though it will almost certainly upset those among the Croglatovic who hunger for revenge, a show of mercy might earn the favour of the Scagravic and enable diplomacy with them in the future.

>Take the wounded tree-dwellers back to the Croglatol as slaves.
>Repay the barbarity of the Scagravic by slaughtering their injured.
>Tend to these wounded savages and allow them to return home.

Our civilisation could continue with the invasion and conquer the remaining colonies. Though the Croglatovic have suffered significant losses, so have the tree-dwellers. They stand no chance with so many of their fighters taken out of the picture.

Our civilisation could amass topran to annihilate the tree-dwellers in a future conflict. Enough slaves have been taken. Several years from now, when enough of this viscous substance has been collected, the remaining Scagravic will be exterminated.

Our civilisation could bring an end to this invasion and plan no further offensive. This battle left almost two thousand tree-dwellers either dead or injured. They don't have the numbers to support any raids in the near future.

Our civilisation could stop the conquest and leave behind tribute as a peace offering. Many pigs and goats shall be brought to this clearing and left behind, as an offering to the Scagravic and an attempt to make peace with them.

>Continue with the invasion and conquer the remaining colonies.
>Amass topran to annihilate the tree-dwellers in a future conflict.
>Bring an end to this invasion and plan no further offensive.
>Stop the conquest and leave behind tribute as a peace offering.

Please choose one option from each of the two groups.
>>
>>6087040
>Take the wounded tree-dwellers back to the Croglatol as slaves.
>Continue with the invasion and conquer the remaining colonies
Can we replenish our forces when we bring the slaves back?
>>
>>6087040
>Take the wounded tree-dwellers back to the Croglatol as slaves.
>Continue with the invasion and conquer the remaining colonies.
>>
>>6087050
>Can we replenish our forces when we bring the slaves back?
Yes, at the cost of some statistics possibly suffering due to the absence of workers for the duration of the conquest. If people want to vote for this, I'll allow it.
>>
>>6087040
>Repay the barbarity of the Scagravic by slaughtering their injured.
>Amass topran to annihilate the tree-dwellers in a future conflict.
>>
>>6087040
>Repay the barbarity of the Scagravic by slaughtering their injured.
>Continue with the invasion and conquer the remaining colonies.

The Scagravic barbarism can not be tolerated. If they want death, then so be it.
>>
>>6087040
>Repay the barbarity of the Scagravic by slaughtering their injured.
>Continue with the invasion and conquer the remaining colonies.
>>
>>6087040
>Repay the barbarity of the Scagravic by slaughtering their injured.
>Continue with the invasion and conquer the remaining colonies.
We'll take blood for blood.
>>
>>6087040
>Take the wounded tree-dwellers back to the Croglatol as slaves.
>Amass topran to annihilate the tree-dwellers in a future conflict.
We all love some slaves, but I'm done with this dog and pony show now. They've been put back in their box for now, and by the time they come back out we'll be ready to go full Dalek with fire.
>>
Locking the vote there.
>>
>The civilisation gets +0.03 Militarism.
>The civilisation gets +5 Happiness and Cohesion.

While the conquest shall continue and more slaves shall be taken back to the great lake, these barbarians shan't be among them. Many of these wounded tree-dwellers have blood on their hands, the blood of good Croglatovic men and women who they slew in cold blood, even though they were helpless. It's only right that they suffer the same fate.

Both the guardians and auxiliaries take out their fury and their hatred on these captives, slitting their throats and piercing their bellies. Some of them even practise the rite of blood-drinking and sip the spilled vitae of the Scagravic as they butcher them. It's a gruesome affair that some frown upon as a waste of potential labour, but those who are participate in the carnage are left satisfied – they have avenged the fallen and ridden themselves of all of the rage that smouldered in their hearts.

The invaders loot what supplies they can from the corpses of the savages who dared to assail them and spend the rest of the day resting and readying themselves. When morning arrives, the host once again divides itself into several separate groups that fan out and spread across the Grascan. They delve deep into the forest, in search of blackwood colonies so that they might steal away the Scagravic who live among their boughs.

When these great trees are found, it is evident that their populations have already been somewhat depleted. A great many of their fighters seem to be absent – slain in battle by the Croglatovic. Where there were once as many as forty men and women in each colony who lobbed spears and stones at the invaders, there isn't a single blackwood that has more than thirty defenders. Most have around twenty, while some have even less. The Scagravic's effort to chase away the Croglatovic has backfired and left them more vulnerable than ever, but will the conquerors be able to take advantage of this new weakness?

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 35. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 58 (1d100)

>>6087337
letsgo
>>
Rolled 57 (1d100)

>>6087337
>>
Rolled 13 (1d100)

>>6087337
>>
>The Croglatovic win against the Scagravic by a difference of 23 – they achieve a Standard Victory.

>The civilisation gets -40 Population.
>The civilisation gets -36 Military Reserves – 32 dead and 4 deserters.
>The civilisation gets -4 Standing Military – 4 dead and 0 deserters.
>The civilisation gets -61 Military Reserves temporarily due to wounds.
>The civilisation gets -5 Standing Military temporarily due to wounds.

Though the Croglatovic try to replicate their initial assault, they do so imperfectly. Many among them possess minor wounds and many more are hungry. Though they looted some supplies from the savages who tried to chase them out of the forest, such meagre victuals aren't enough to keep the invasion well-fed. This hunger serves as a distraction and a source of weakness, one of the many factors that leads to dozens of men and women ending up wounded and dead.

Nevertheless, each attack proves successful, despite slight losses. For every stone and javelin that is thrown from above, five arrows are loosed in return and with every volley, at least a few find their mark. The tree-dwellers who value their lives are left with no choice but to surrender, to come down from their colonies and hand themselves over. What follows is a long and dreary march back to the Croglatol, to hand over these thralls and collect some new supplies.

This time, when they return to the forest, their search for more colonies is not disrupted. The tree-dwellers are keeping their distance in an attempt to escape from the ire of the Croglatovic, but it is hopeless. The children of the great lake will not stop until the savages no longer pose a threat – thankfully, it will not be long until that goal has been achieved. This is it, the final push, the last dozen or so colonies that the Scagravic possess. If they have more than these, they are so deep in the Grascan that they are beyond the reach of the Croglatovic and pose little threat to the great lake.

Suffering somewhat from war exhaustion and eager to be done with these savages, the invaders assail the great blackwoods and pepper their branches with arrows, all to scare the Scagravic into submission. Will they succeed, or will they return to the Croglatol with their tails between their legs?

>Give me three rolls of dice+1d100. I'll accept the best of three.
>You will need to beat a target number of 41. The more you beat it by, the greater your victory. The more you lose by, the greater your loss.
>>
Rolled 12 (1d100)

>>6087425
just be done with it, one way or another
>>
Rolled 79 (1d100)

>>6087425
>>
Rolled 83 (1d100)

>>6087425
let us leaf
>>
>>6087449
we broke the curse, finally
>>
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>The Croglatovic win against the Scagravic by a difference of 42 – they achieve a Decisive Victory.

>The civilisation gets -12 Population.
>The civilisation gets -11 Military Reserves – 10 dead and 1 deserter.
>The civilisation gets -1 Standing Military – 1 dead and 0 deserters.
>The civilisation gets -19 Military Reserves temporarily due to wounds.
>The civilisation gets -1 Standing Military temporarily due to wounds.

>The civilisation gets +2722 Population.
>The civilisation gets +0.02 Militarism.
>The civilisation gets +10 Prosperity and Productivity.
>The civilisation gets +5 Cohesion and Happiness.
>The civilisation gets -5 Security.

It is done. At long last, the people of the Croglatol have rid themselves of a pest that has frustrated them for centuries, if not millennia. The Scagravic will continue to inspire legends and myth for as long as Croglatovic culture and its descendants persist – there will be stories of shadowy figures who leap between the trees and steal away rebellious children, and tales about foolhardy heroes who venture into the Grascan to rescue their loved ones from tree-dwelling monsters, never to return. For now however, the Croglatovic know the truth, that the Scagravic were nothing but savages who now serve the reborn chiefdom as thralls.

Though there is the possibility that there are more colonies out there, they are so deep in the forest and so few in number that the likelihood of them causing any trouble for the great lake is next to zero and as the Croglatovic continue to advance and grow stronger, they shall continue to stagnate. They will never be a significant threat ever again. The people breathe a collective sigh of relief, though there is just as much mourning as there is celebrating. Hundreds of men and women died in the conquest of the Scagravic, and they must be remembered.

More importantly, the number of tree-dwellers who have been taken captive is obscene. Combined with the Trunigrovic, almost a quarter of the chiefdom's population is enslaved. Keeping such a significant population of slaves under control shall be a monumental task and every leader seems to have come up with their own solution to the problem. One thing that everyone agrees upon is that if these thralls aren't handled properly, there will be a rebellion of such magnitude that the chiefdom may end up fractured once more.

In particular, the Slodravic believe that they already have their hands full keeping the Trunigrovic in check. They argue that it would be foolish to concentrate so many slaves in a single area and argue that these thralls should be used for more than just mining. The use of slave labour should be adopted throughout the Croglatol, for farming and construction and long-distance hauling. If they are spread thin, the likelihood of rebellion will be greatly diminished.
>>
The Bruguvic offer another solution – the integration of slaves should be accelerated. All of those who are willing to swear allegiance to the chieftain and the saint should be granted their freedom. Cultural assimilation will come with time, the important part is the poor souls who want to serve the chiefdom as free folk should be given the chance to do. Their gratitude will surely inhibit any desire to rebel.

As for the Vubuvic, their leaders still long for a grisly sort of vengeance. If there is a surplus of slaves, then it only makes sense that they should be culled. The never-hungry in attendance are appalled at the idea but there is some sense in it, or so the blood bugs argue. A great slaughter of unneeded thralls shall terrify those who still live into submission. Any possibility of a revolt will be destroyed, along with a thousand labourers.

The chieftain and the saint have their own ideas. Slucatal is in favour of recruiting many more guardians of truth and making the quelling of slave rebellion one of their primary duties. While Clatiban believes that the chiefdom needs more Brulicruvic, she argues that they should remain focused on protecting the city of Ancron, especially from any potential slave revolt. Sending them elsewhere would be a betrayal of their original purpose, or so the saint argues.

Our civilisation could distribute slave labour evenly across the Croglatol. The load must be shared. Four thousand slaves can't just be shoved in the foothills and forgotten about.

Our civilisation could accelerate the integration of repentant thralls. Those who wish to serve the chiefdom as free folk shouldn't be forced to suffer and toil away as slaves.

Our civilisation could cull the slaves until there's a manageable amount left. There's no need for so many. Killing a thousand of them is a quick and easy solution, and cathartic too.

Our civilisation could recruit more Brulicruvic so that they may quell rebellions. More warriors are required and they should spend their days quashing any potential rebellions.

Our civilisation could bolster the ranks of the guardians so that they may protect Ancron. If slave revolts are likely, the protection of the chiefdom's heart and soul comes before all else.

>Distribute slave labour evenly across the Croglatol.
>Accelerate the integration of repentant thralls.
>Cull the slaves until there's a manageable amount left.
>Recruit more Brulicruvic so that they may quell rebellions.
>Bolster the ranks of the guardians so that they may protect Ancron.
>>
>>6087680
>>Distribute slave labour evenly across the Croglatol.
Most straightforward and reasonable option.
>>
>>6087680
>Distribute slave labour evenly across the Croglatol.

To the victors the spoils; any man who fought in the campaign or their surviving families should have the first option of one of the new slaves.
>>
>>6087680
>>Distribute slave labour evenly across the Croglatol.
>>
>>6087680
>>Distribute slave labour evenly across the Croglatol.
sweet
>>
>>6087680
>Distribute slave labour evenly across the Croglatol.
>Accelerate the integration of repentant thralls.
Make forming groups hard, and working your way out easy. Should hopefully stop rebellions the most efficiently.
>>
>>6087680
>Distribute slave labour evenly across the Croglatol.
Much like Rome.
>>
>>6087680
>Distribute slave labour evenly across the Croglatol.
late vote and there's a majority for it anyway, but still sending for participation
>>
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>The civilisation gets +5 Health, Equality and Security.
>The civilisation gets -5 Prosperity.

The thrall population shall be distributed across the Croglatol. All of the Croglatovic shall be given the opportunity to own slaves, to have these indentured savages assist them with their labours. Every village is given their fair share of captives to care for, to educate about the Croglatovic way of life and to use for their own benefit.

The primary issue with this is that the Slodravic and their forebears had developed systems and methods of caring for their slaves over the course of generations. They know how to look after their thralls, the appropriate balance of oppression and support. For the rest of the chiefdom, figuring out how to house and feed these drudges requires a bit of trial and error. Huts that were intended for sons and daughters to raise their own families in are instead used to house these thralls, and a few children even go hungry, as some tribesmen would rather feed their slaves and ensure that they're productive, rather than keep their offspring sated and happy.

However, the widespread adoption of slave labour does lead to positive developments. Many of the mines in the foothills were already operating far above maximum capacity, so this even distribution of thralls across the chiefdom only has a minor impact on the amount of copper ore that the Slodravic are able to extract. Meanwhile, agriculturalists make great use of these drudges on their farms and traders use them to haul a good deal of cargo across land-based routes. Even less specialised house slaves make Croglatovic lives easier, by performing a lot of the unpleasant and strenuous tasks that they previously struggled with on their own.

Most importantly, the threat of rebellion is watered down and spread across the entirety of the great lake. Now every village has to deal with the possibility of unruly thralls – a much better outcome than the Slodravic being outnumbered by a veritable army of angry slaves. That would have inevitably ended in the rebirth of the Trunigrovic, whereas the present situation is much more manageable.

When the next great feast is called for, Clatiban declares that the Croglatovic Chiefdom has been well and truly reborn, that all of the peoples of the great lake have been united once more under one banner and that the time of hardship has come to an end. Having conferred with the chiefdom's wisest leaders and referred to the records found within the Bruliscan, the saint has come to the conclusion the current year is 521 Crototim. Despite this, she believes that a new era has begun, and that this calls for a new calendar. The saint names this particular epoch Dadravatim – the age of rebirth.
>>
As the age of rebirth unfolds, the various subcultures of the Croglatol shall mingle with each other. The truth is that they aren't so different – though they were parted from each other by the great flood and adapted to this separation in different ways, they are all ultimately Croglatovic. They all worship An as the Allmother and Il as the Greatfather, they all value wisdom and intelligence and they all adorn their blue flesh with decorative scars and sip the blood of their deceased in grim ceremonies. Just as quickly as they diverged, they shall converge and become a single people once more.

However, each of these groups brings their own unique traits to the table. Some of these will be adopted by the chiefdom and become a core part of its identity, while other qualities shall be abandoned and left behind. So, which of the following factions will play an important role in defining the reborn Croglatovic?

Our civilisation could incorporate the culture of the Ancronic. History, tradition and knowledge are especially important to them, as is the burgeoning town of Ancron. While they acknowledge that the proto-city's greatness is dependent on the rest of the chiefdom, they cannot help but think less of the rural Croglatovic.

Our civilisation could incorporate the culture of the Bruguvic. Ultimately a simple people who are difficult to displease. They are somewhat pacifistic and don't think much about anything outside of their own villages, but they aren't likely to protest against anything except for the most bloodthirsty and tyrannical policies.

Our civilisation could incorporate the culture of the Slodravic. Strict and brutal, the law-makers lead disciplined lives. To them, there are two types of people – those who are lawful and righteous, and those who are lawless and vile. The latter serve as slaves, while the former march them down the path to redemption.

Our civilisation could incorporate the culture of the Vubuvic. Quiet and obedient, the blood bugs were taught their place by the Vuvovic. They serve without complaint, even though they are bitter and have little love for those who would call themselves their masters. They are diligent, hard-working, sour and humourless.

>Ancronic.
>Bruguvic.
>Slodravic.
>Vubuvic.

I allow multiple choice most of the time, but this is explicitly designed to be multiple choice. Choose whatever combination of cultures that you would like to have a lasting impact on the chiefdom, or just one, if only one interests you.
>>
>>6088208
I back this
>>
>>6088195
>Ancronic
>Slodravic.
>Vubuvic.
>>
>>6088195
>Ancronic.
>>
>>6088195
>Ancronic.
and
>Slodravic.
>>
>>6088195
>Ancronic.
>Slodravic.
Die Prußen kommen!
>>
>>6088195
Elites:
>Ancronic
>Slodravic.
>Vubuvic.
>>
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>The civilisation gets +10 Cohesion.
>The civilisation gets +5 Education, Prosperity, Productivity and Security.
>The civilisation gets -10 Equality.

Ten years go by. By this point, more than a generation has passed since the great flood occurred.

With the passage of time and regular commerce and communication between the Croglatol's many villages, the peoples of the great lake bleed together. The old names still persist – northerners call themselves Vubuvic, southerners are commonly referred to as the never-hungry and so on. However, a single culture emerges from this melting pot as the dominant faction in the region.

The deluge has taught the Croglatovic the importance of civilisation and the many factors that separate men from beasts. Records, traditions, laws, economics, and so many other things. All of these aspects are vital to the maintenance of any advanced society and without them, the heart of such a civilisation would cease to function. The chiefdom's heart has a name – Ancron. This significance of this town is drummed into every Croglatovic man, woman and child. Without it, the chiefdom would never have been reborn. Without it, they would be little more than animals, with no purpose in life. Everyone is responsible for the well-being of this settlement, which serves as a sprawling monument to the glory of An, Il, and even the four winds.

Ancron is a proto-city no longer – it is now a true city, with dykes to protect it from any potential flooding and an organised grid of stone structures, with walls of granite and roofs of slate. With every year, dozens of new homes are built to house the traders and artisans who flock to the city with a steady supply of dried legumes, livestock, lumber, copper and stone flowing into Ancron from every corner of the Croglatol. It might not be quite as populous as it was before the great flood, but it is far more organised and efficient.

Yet as the city's importance grows, so too do the demands of its inhabitants – who still call themselves Ancronic. They have little respect or regard for those who supply them with food and resources. It's common for them to speak mockingly about miners, swineherds and farmers, for them to think of these people are dullards who are incapable of more sophisticated work. They are even more dismissive and disrespectful when it comes to their drudges. Slaves are seen as less than human, beasts who have forfeited their humanity by daring to act against the interests of the chiefdom. They are dehumanised, objectified and stripped of every facet of personhood, which are only given back to them when they prove themselves deserving of redemption.
>>
Of course, the Ancronic don't say such things about the rural bumpkins to their faces. As for the degradation of slaves, it actually serves to break their spirits and makes them more willing to serve and more susceptible to rehabilitation. Nevertheless, these attitudes make it clear that the chiefdom is an uneven society, in which only the urbanites are truly valued.

Clatiban has passed away. It was inevitable – she was old even when she was chosen to take the place of Prodan. The latest saint is Cogrun and during her inauguration at an autumnal feast, she expresses her desire for the Croglatovic to expand further along the Choslitol. The chiefdom has already reclaimed the first few dozens miles of the river, yet there are hundreds more that remain unclaimed. The Croglatol is already running out of cowrie shells for shell money. If more are to be acquired, then the Croglatovic must gain access to the ocean once more. Scouts are sent forth to explore further downstream, while settlers are encouraged to claim land along the Choslitol.

After a few months, the explorers return, having surveyed two hundred or so miles of the great river. They return with news of a few scattered villages but no sign of any significant civilisation, despite the fact that the deluge cleared away masses of woodland all along the Choslitol's length. Almost all of the Croglatovic settlements that existed along the river must have been wiped out by the great flood... as were the Slawik.

There is no sign of the thin folk or their artificial islands. The scouts didn't even find any villages that practise their traditions – they were utterly annihilated by the deluge. The territory that they once inhabited is nothing more than wild wetland, ripe for the taking. Some of Ancron's scholars feel melancholic about their destruction, while others remember them as enemies of the chiefdom undeserving of any sympathy.

Our civilisation could mourn the passing of the Slawik with ceremonial feasts. It might be too late to help the thin folk, but the Croglatovic can still honour them posthumously.

Our civilisation could store objective records of their existence in the Bruliscan. Everyone who has experience with the thin folk, or knowledge of them, shall be called to the House of Truth.

Our civilisation could use their fate as a cautionary tale to keep the common folk in line. The Croglatovic survived and thrived thanks to the Allmother's blessing. This is what happens to those who forsake her.

Our civilisation could destroy any record that the thin folk ever lived at all. Those who oppose the chiefdom deserve nothing but oblivion. They shall be forgotten and never spoken of again.

>Mourn the passing of the Slawik with ceremonial feasts.
>Store objective records of their existence in the Bruliscan.
>Use their fate as a cautionary tale to keep the common folk in line.
>Destroy any record that the thin folk ever lived at all.
>>
>>6088921
>Store objective records of their existence in the Bruliscan
>>
>>6088923
>>Store objective records of their existence in the Bruliscan.
>>
>>6088923
>Store objective records of their existence in the Bruliscan.
Such is our Right and Responsibility to the World and its Peoples, Friend and Foe alike. It is not ours to judge who is worthy of memory, and to do so would be an unforgivable dereliction of our duty as knowledgekeepers - if not us, then who? If you listen carefully, you can hear future archaeologists rubbing their hands together.

If the Slawik all died in the tsunami, I can't imagine our sailbros further down the river fared much better. If I had to guess, it might have been an event like the Storegga Slide that would have smashed apart civilisations all along the coast and sent a massive surge up the river network, and we only survived thanks to being partially sheltered by our inland position above the Choslitol's headwaters and habit of cutting trees to allow us to live further back from the banks.
>>
>>6088923
>Store objective records of their existence in the Bruliscan.
we need that green education.
>>
>>6088923
>>Store objective records of their existence in the Bruliscan.
>>
>>6088923
>Store objective records of their existence in the Bruliscan.
Bleak, but they won't be forgotten.
>>
>>6088923
>Mourn the passing of the Slawik with ceremonial feasts.
>>
>>6088923
>Use their fate as a cautionary tale to keep the common folk in line.
>>
>>6088923
>Store objective records of their existence in the Bruliscan.
>>
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>The civilisation gets +5 Education.

There is no need to manipulate the public's perception of this event. The Slawik once existed and now they do not. Mourning, celebrating, mocking, scaremongering – all of these are unnecessary. All events such as this shall be recorded for posterity's sake and the people shall be allowed to react however they wish.

All known records related to the thin folk are compiled in a particular section of the House of Truth, while anyone with any experience regarding the Slawik or knowledge about them are called to the Bruliscan, to have their statements recorded. All of this information is written in clay tablets, slate slabs and copper plates, so that the thin folk may be remembered for as long as the House of Truth stands – for centuries, if not millennia.

As the years go by, more of the Choslitol is settled by the Croglatovic. The villages that had already been established along the river's length are visited by emissaries of the chiefdom and given the opportunity to become a part of it. Almost all of them accept the offer and those who refuse the offer are so few in number that they are driven off with ease, so that their territory may be claimed by pioneers from the great lake.

>The civilisation gets +913 Population.
>The civilisation gets +0.5% Rate of Growth.
>The civilisation gets +5 Health.

With the assimilation of these villages and the rehabilitation of more thralls with every year that passes, the slave population continues to drop. Though it is still substantial, it is far more manageable than it was a decade ago.

>The civilisation gets +5 Security.

During the wintery months at the start of 13 Dadravatim, an elderly man who served in the Brulicruvic dies. His name was Sagal Ichidac and he joined the Truthguard a few years before the great flood occurred, and only retired after the chiefdom's reformation. During his twilight years, he wrote stories for his grandchildren that were based upon all of the triumphs, tribulations and tragedies that the warrior caste experienced.

Sagal's tales are somewhat fantastical. He writes of Scagravic sorcerers who bent trees to their will, of Bruguvic witches who dulled the minds of the masses with elixirs, and of his closest comrades, each of whom was blessed by the gods in some shape or form. Despite this, his stories were beloved not just by his grandchildren, but by the entirety of his family, even grown men and women. One of his sons, Rutadal Ichidac, took it upon himself to compile these tales and share them with the rest of the chiefdom.

Throughout spring and summer, Rutadal takes to the arenas of Ancron and recites Sagal's saga for anyone who is willing to hear it. He calls it the CruvidumiscilOne Soldier's Story. It's a hit. By the time that autumn arrives, his recitals regularly attract an audience of over a hundred men and women of all ages.
>>
On the night of the grand feast, Rutadal is due to recite One Soldier's Story before all of the leaders of the chiefdom, including the chieftain and the saint. Slucatal couldn't be happier with this – in fact, he wants to use this as opportunity to recruit more warriors and bolster the ranks of the Truthguard. Once young men hear these tales of Sagal's exploits, they will be eager to become Brulicruvic.

However, Cogrun is worried about the warrior caste gaining too much influence. The saint argues that the Truthguard aren't needed for anything other than defending the chiefdom's rulers, as well as the Bruliscan. Instead, she wants an alternative story of the chiefdom's reformation to be fabricated and propagated, one that venerates all Croglatovic and not just the Brulicruvic.

Our civilisation could cut back the Brulicruvic and give them a mostly ceremonial role. There's no need for these warriors to do anything other than guard the chieftain, saint and the House of Truth.

Our civilisation could maintain the current population of the Truthguard. There isn't any significant threat to the chiefdom at this point in time. There is no sane reason to bolster the ranks of the warrior caste.

Our civilisation could encourage the recruitment of more Brulicruvic warriors. They will still have a reasonable limit – no more than one out of every twenty Croglatovic shoule be allowed to serve as Truthguard.

Our civilisation could fund a massive expansion of the warrior caste. One of every ten Croglatovic should be Brulicruvic. This time, the chiefdom is surely able to support such a massive military population.

>Cut back the Brulicruvic and give them a mostly ceremonial role.
>Maintain the current population of the Truthguard.
>Encourage the recruitment of more Brulicruvic soldiers.
>Fund a massive expansion of the warrior caste.

Our civilisation could enshrine the Cruvidumiscil in the House of Truth for posterity. The story of Sagal should be preserved for all time as a text of cultural and historical importance.

Our civilisation could create copies of this tale and have it told throughout the chiefdom. Hundreds of copies of One Soldier's Story shall be produced and distributed across the Croglatol.

Our civilisation could create and spread a second story that celebrates all Croglatovic instead. The common folk should be celebrated instead. Another story shall be written to supplant the Cruvidumiscil.

Our civilisation could ban public dissemination of this story in order to control the narrative. This text is dangerous and potentially subversive. It can't be allowed to spread beyond Ancron.

>Enshrine the Cruvidumiscil in the House of Truth for posterity.
>Create copies of this tale and have it told throughout the chiefdom.
>Create and spread a second story that celebrates all Croglatovic instead.
>Ban public dissemination of this tale in order to control the narrative.
>>
>>6089679
>Maintain the current population of the Truthguard.
Expansion can be thought about of if we fond hostile groups
>Create copies of this tale and have it told throughout the chiefdom.
It is not the truth so it should not be in the house of truth.
>>
>>6089679
>Maintain the current population of the Truthguard
>Allow this tale to be distributed and retold as a story, but create a truly factual account of the restoration. Enshrine the factual account within the house of truth, and allow this account to also be retold and distributed as a history.
>>
>>6089679
>Maintain the current population of the Truthguard.

>Create copies of this tale and have it told throughout the chiefdom.
>>
>>6089679
>Maintain the current population of the Truthguard.
There's no need to expand our troops more than necessary, but in time, expansion will be necessary.

>Create copies of this tale and have it told throughout the chiefdom.
The story isn't true so it isn't a historical document, but it is an interesting story, and should be held alongside an objective history of the events.
>>
>>6089679
>Maintain the current population of the Truthguard
>Create copies of this tale and have it told throughout the chiefdom.
I do want it to be recorded and storen in the house of truth as well. It is a culturally significant document, defining our people and its past. But propogating the story is more important currently.
>>
>>6089679
>Encourage the recruitment of more Brulicruvic soldiers.
>Enshrine the Cruvidumiscil in the House of Truth for posterity.
>>
>>6089679
+1ing these guys-ish
>>6089706
>>6089731
>>6089790
>>6089838
there is a difference to fiction and history

also, now that we haven't got any more enemies to steal slaves from, we need to think about transitioning our population into working the shit jobs.
Or scouting for more people to enslave
>>
>>6089679
>>Maintain the current population of the Truthguard.
>Create and spread a second story that celebrates all Croglatovic instead.
>>
>>6089679
>Encourage the recruitment of more Brulicruvic soldiers.
Mandate ritual combat in the arena whenever near capacity, where the weakest are forced to resign if they can't prove themselves.

>Enshrine the Cruvidumiscil in the House of Truth for posterity
>Comission a second story that celebrates all Croglatovic.
Rutadal is a great storyteller, surely he can help create another story. Maybe even earn a position as the court's storycreator.
>>
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>The civilisation gets +0.05 Culture.
>The civilisation gets +0.02 Militarism.
>The civilisation gets +5 Education, Cohesion and Happiness.
>The civilisation gets -5 Production.

There is no need for the Truthguard to expand beyond their current population. The wealth of the Croglatol should be focused on rebuilding the chiefdom and keeping its people fed and happy, it is decided.

As for One Soldier's Story, it is decided that it should be spread throughout the chiefdom, so that everyone gets to enjoy Sagal's saga, even if it's a little larger than life. Young men and women who write with steady hands are given the responsibility of transcribing the tales that Rutadal recites and creating dozens of copies of the epic. Every patriarch and priestess is given a copy of the Cruvidumiscil, to share with those who follow them.

A few spoilsports consider the story to be trite, but the vast majority of the chiefdom loves it. Children often spend their days play fighting – the lucky ones get to be Sagal's legendary comrades, from mighty Bascal with the strength of a dozen men to mysterious Chacorul blessed with the ability to transform into animals, while the less fortunate have to play the parts of Scagravic druids, Vuvovic cannibals and Trunigrovic madmen. Many of these children grow up eager for the opportunity to serve in the Truthguard and competition for a spot among the Brulicruvic.

Perhaps more importantly, this practice of copying important documents and distributing them across the chiefdom becomes much more commonplace. After a few years, many men and women in Ancron work as copyists, tasked with producing copies of useful texts that are then distributed to those who could make the most use of them. Combined with the postal system that was recently reinstated, this means that the dissemination of information across the Croglatol is incredibly efficient, for a civilisation of this epoch.

The only downside is that all of these tribesmen who spend their days reading and writing for a living could be serving the chiefdom as craftsmen or labourers instead. Fortunately, this only leaves a minor dent in the Croglatovic economy, but it is a dent nonetheless.

Expansion along the length of the Choslitol continues, as more errant villages are brought into the fold and more new settlements are founded along the banks of the great river. On either side of the water, there are now miles of fertile soil ideal for farming, after the deluge cleared the trees away. All of the land that once belonged to the thin folk is now occupied by the Croglatovic and on the northern bank, the territory that once belonged to the river bugs and painted men of yore has been claimed as well. For a while, it seems as though there is no one left alive to oppose the chiefdom.

>The civilisation gets +857 Population.
>>
That illusion is shattered when a few Croglatovic scouts return to the great lake with strange news. They happened across a village on the northern bank of the Choslitol, only fifty or so miles away from the mouth of the great river. Like so many other settlements, this one was founded long after the deluge wiped away all traces of civilisation along the river's length, when survivors felt that it was safe to approach the water once more. However, this village is not independent. The explorers learned that it is under the protection of the Shagodalek.

The Windborn, the sons of the western wind, were once the warrior caste of the Bladrek. When the scouts inquired about the fate of the wing-stitching tribe, the villagers shook their heads sadly – the maritime clan was wiped out, just like the Slawik. They were unable to explain how the Shagodalek survived the calamity, all they know is that nary a month passes without a detachment of Windborn warriors passing through and demanding the village's food. They are left with enough to subsist, no more than that, and any reluctance to part with their produce is met with threats of violence.

The scouts didn't stick around to meet the Shagodalek for themselves. Instead, they returned to the Croglatol as fast as they could with news of the Windborn. Slucatal is somewhat concerned by the existence of a martial society that now borders Croglatovic territory – the chieftain believes that the chiefdom should launch an offensive now, before the Shagodalek are able to muster a response. Cogrun disagrees. The sons of the western wind were once wing-stitchers, who were staunch allies of the Croglatovic before the deluge. She argues that this friendship should be renewed, for the benefit of all.

Our civilisation could send emissaries to meet with the Windborn and engage in diplomacy. Hostility shouldn't be assumed. Envoys should be sent out to speak with the leaders of the Shagodalek and learn more about them.

Our civilisation could refrain from contacting the Shagodalek and adopt an isolationist stance. Brulicruvic shall be posted along the border and tasked with protecting our villages from potential Windborn incursions.

Our civilisation could absorb these villages into the chiefdom and continue expanding. They make the Shagodalek sound like cruel masters – they should serve the Croglatovic instead and lead happy lives full of plenty.

Our civilisation could launch a lightning offensive with the intention of conquering the Windborn. The chieftain is right, this threat must be eliminated while the chiefdom has the element of surprise.

>Send emissaries to meet with the Windborn and engage in diplomacy.
>Refrain from contacting the Shagodalek and adopt an isolationist stance.
>Absorb these villages into the chiefdom and continue expanding.
>Launch a lightning offensive with the intention of conquering the Windborn.
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.
they were our allies, after all
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.
But be prepared to mobilise.
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.
Diplomacy is key.
>>
>>6090611
>>Send emissaries to meet with the Windborn and engage in diplomacy.
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.
>>
>>6090611
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.
>>
>>6090611
>Send emissaries to meet with the Windborn and engage in diplomacy.

They were once our allies. even if we decide they should not be again, it should be after we have determined much of their status, and if they have fallen far.
>>
>>6090611
>Absorb these villages into the chiefdom and continue expanding
>Offer the Shagodalek the chance to join the Guardians of Truth
>>
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Each accompanied by a few of the Brulicruvic as an honour guard, a handful of emissaries are sent down the Choslitol to meet with the Windborn. Their purpose is to learn more about the Shagodalek, from the extent of their territory to how they survived to the deluge to their attitude towards other societies. The leaders of the chiefdom wait with bated breath for the return of these envoys, but months pass without any sign of them.

Half a year goes by and just when the saint and chieftain are on the verge of declaring the Shagodalek to be a potential enemy of the Croglatovic, the emissaries return from the land of the Windborn. They come with a great deal of information about the sons of the western wind, and they are accompanied by delegates who wished to see the reborn chiefdom for themselves.

To begin with the recent history of the Shagodalek, they claim that when the great flood occurred, the bulk of their order was busy waging war against a forest clan, not unlike the Scagravic. These savages were known as the Kroprawek, or cavemen. Any effort to expand further inland was stymied by raids from the cavemen, so the Windborn were sent deep into the wooded hills to deal with them. Though that Kroprawek were successfully subjugated, the Shagodalek returned to the coastline that they called home only to find that the wing-stitching tribe had been swept away.

The Windborn believe that Shagol, the two-headed god of the wicked western wind, was responsible for the great flood and that this deity of destruction must be constantly appeased with ritual sacrifice, in order to prevent another deluge from occurring. But while they were eager to reclaim the land of the wing-stitchers, the Shagodalek were forced to rely on the subjugated Kroprawek for sustenance and support. After all, they were a host of warriors, who knew about little other than violence. So they set about civilising the cavemen and over the years, they even managed to build a bustling settlement in the wooded valley that they called home – Blutuskan.

Over the course of decades, the Shagodalek expanded beyond the hills that they had conquered and returned to the Bladrek coastline. By this point, some survivors had banded together to form small villages and these were offered protection by the Windborn – in other words, they needed to supply the warrior caste with food or face its wrath. After all, Shagol needed to be satisfied with sacrifice and his sons were all too happy to throw any disobedient villagers into the sea, to whet their divine father's appetite for suffering.
>>
They even spread across the bay at the mouth of the Choslitol, where they came across the Roguwek – another tribe that had survived the catastrophe, thanks to the treacherous terrain along that stretch of coastline. After a few years of protracted warfare, the Shagodalek successfully brought the rock-eaters into the fold. Since then, the Windborn have spread further along the coastline to the north and south of the great river, but they have spread themselves thin. They claim to have over two thousand soldiers, but even such a significant host would have trouble controlling such a vast domain. When they are questioned about the civilian population that they rule over, the best estimate that the Windborn can offer is fifteen thousand.

In short, the Shagodalek have created a brutal society that revolves entirely around a ruling warrior caste and a servile class of conquered tribesmen who support them, who are bullied into supplying the Windborn with all of the food and resources that they need to sustain such a substantial military. Combine this with their habit of ritual sacrifice, and it's clear that they are nothing like the Bladrek of old.

Despite this, the Windborn spend the next few years in close contact with the Croglatovic and make no attempt to invade their territory, as they have done with every other tribe. In fact, on one year, the warlord who leads them invites himself to the autumnal feast at Ancron. At least he has the courtesy to announce that he will be coming in the months preceding the festival, and that he will be accompanied by a hundred of his finest soldiers.

This warlord is known as Kadrel Daskul and he cuts quite an intimidating figure, towering high above most of the Truthguard upon his arrival. It isn't a surprise – only the mightiest warrior could be expected to lead a society such as the one made by the Shagodalek. Yet from the moment of his arrival, he is in high spirits and along with his warriors, he is all too happy to enjoy the hospitality of the Croglatovic. He drinks cup after cup of sacred mead and gluts himself on pork, honey, goat milk and beans. He even cheers on a recital of One Soldier's Story. Though the Brulicruvic are on high alert and looking for any sign of trouble, Kadrel seems to be here for a good time first and foremost.

After the annual ceremonies are out of the way and the feast becomes more casual, Kadrel explains himself to the chieftain, the saint and the other leaders of the Croglatovic. He was born not long after the deluge, as the son of a Shagodalek war-leader and a Kroprawek woman. Though he never experienced the tranquillity of life before the great flood, his father often told him stories of those bygone days and of the Croglatol too, of the handful of feasts that he had the fortune to attend as a representative of the wing-stitchers.
>>
Kadrel never dreamt that the chiefdom that his father spoke of could still exist, let alone that it could still be capable of hosting such splendid festivals. With a heart full of pride and joy, the warlord declares that he wants to renew the ancient bond between the Croglatovic and the Bladrek – by inviting the people of the great lake to serve the Shagodalek, like the rest of their conquered territories.

Old Slucatal, who has remained tense and terse throughout the feast, immediately shuts down this suggestion, while the saint Cogrun seems more open to the possibility, as are other leaders. After all, as the favourite servants of the Shagodalek, the Croglatovic would be in an excellent position to sway the Windborn. One patriarch suggests the possibility of the two societies uniting, just like the Protavic and Rodac of old, but Kadrel would require three conditions to be fulfilled before he would allow something like that.

One, the warlord must have as much say as the chieftain and the saint – a triarchy rather than than a diarchy.
Two, the Truthguard must be disbanded or reduced to a ceremonial role – the Windborn must remain supreme.
Three, a steady supply of slaves must be sent down the Choslitol to be sacrificed to two-headed Shagol.

If these conditions are met, then the Shagodalek and Croglatovic can unite to become something new. One more question is asked of the warlord – what happens if the chiefdom refuses? Kadrel admits that he has no desire to conquer a land that was the subject of his dreams as a child and that has brought him such joy as a grown man, but he cannot say that those who follow him will share his fondness for the Croglatol. He then excuses himself, to enjoy the rest of the evening with the warriors that he brought to the feast. The saint, the chieftain and the council are left to argue, to decide upon the fate of the chiefdom.

Our civilisation could serve the Shagodalek as a vassal state. The deal is simple – supply the Windborn with resources and do whatever they ask, or suffer the consequences.

Our civilisation could agree to Kadrel's terms and form a union. The chiefdom will have to be restructured somewhat according to the warlord's conditions, but a new state will be born.

Our civilisation could reject the offer and remain independent. There's no need for unification or servitude. Won't a trade agreement and close relations like the good old days be enough?

Our civilisation could kill the Windborn in attendance and declare war. Order the Truthguard to put down Kadrel and the drunken warriors who followed him here. The Windborn must die.

>Serve the Shagodalek as a vassal state.
>Agree to Kadrel's terms and form a union.
>Reject the offer and remain independent.
>Kill the Windborn in attendance and declare war.
>>
>>6091415
>>Kill the Windborn in attendance and declare war.
>>
>>6091415
>Reject the offer and remain independent.
It sounds like their culture is topheavy and already on the verge of imploding. The only thing we need to do is continue developing our superior culture and wait for our new tribesmen to come crawling in.
>>
>>6091415
>Our civilisation could serve the Shagodalek as a vassal state. The deal is simple – supply the Windborn with resources and do whatever they ask, or suffer the consequences.
Plans within plans. Their culture will fail and we will rally the other vassals under our leadership.
>>
>>6091415
>>Reject the offer and remain independent.
>>
>>6091415
>Reject the offer and remain independent.
fuck no
>>
>>6091415
>Reject the offer and remain independent.
But be real nice about it.
>>
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>>6091415
>>Kill the Windborn in attendance and declare war.
what could go wrong?
>>
>>6091415
>Reject the offer and remain independent.
Create a triarchy with you having all the power. Does this guy think of us a retarted?
>>
>>6091430
>>6091495
>>6091531
>>6091585
>>6091754
you guys know this means they will attack us right?
war is coming, we should strike first
>>
>>6091759
Yes, but killing someone during a feast may set a bad precedent.
>>
>>6091415
>Kill the Windborn in attendance and declare war.
Can we pretend to subjugate to them, and let them leave drunk with resources and all, only for our troops to ambush them on their way back when they least expect it?
I wanna avoid bloodshed at our feast where the non warrioirs are in attendance aswell.

>Kadrel never dreamt that the chiefdom that his father spoke of could still exist, let alone that it could still be capable of hosting such splendid festivals.
>The deity of destruction must be constantly appeased with ritual sacrifice to avoid collapse of civilisation.
Does Kadrel not realise that our civilisation thriving means his beliefs are false, and/or our way of living appeases the deities? For all he knows, our civ never fell as hard as theirs did, and we only suffered the side effects from the punishment the wing-stitchers experienced. So why is he so eager for us to bend to their way of life? I would expect him to want to learn more about our lifestyle and adapt to it.
>>
>>6091759
We should indeed.
I rather have we (attempted) negotiating favourable terms for forming an union, but seeing as the vote's been open for long write-ins won't be very succesfull. Striking first is the best action in this scenario.

>>6091798
What's preventing us from ambushing their party on the way back? ;) Either way, they invited themselves to this feast. This could be seen as a consequence to that and their outrageous proposal.
>>
>>6091412
Misc question: What's the state/overview of tamed animals in our civilisation?
Primarly asking because we had dogs accompanying our warrior caste in the past, and I feel like they could benefit us in this upcoming conflict with the Windborn.
But also interested what animals we have supporting our civ rn.
>>
>>6091415
>Reject the offer and remain independent
We must do so with our best wishes and good intent. Leave them with gifts and hopes for future cooperation.
>>
By the way, it would probably be a good idea to archive the quest soon Qm
If not, I might do so myself when we hit page 10 :)
>>
Locking the vote there.
>>6091903
Done.
>>6091873
>What's the state/overview of tamed animals in our civilisation?
Roughly the same as stated in >>6066333. Pigs and goats are still the primary livestock, bees are still culturally important and some tribesmen keep ducks. With the death of the blood-drinkers, wolfhounds are no longer associated with the military but the keeping of dogs is still practised, especially on the northern side of the Croglatol that was once dominated by the cannibalistic Vuvovic.
>>
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>The civilisation gets +5 Cohesion and Prosperity.

In the end, the chiefdom supports Slucatal and favours his wary approach towards the Shagodalek. The Croglatovic shall remain apart from the Windborn – they shall not serve them as vassals, nor shall they compromise in order to unify with them. Commerce and cooperation remain on the table however, if Kadrel is willing to accept the people of the great lake as friends, rather than subjects.

Due to the nostalgia that he inherited from his father, the warlord is more than happy to respect such a relationship. He hopes to attend many more of these great feasts in the future and that his warriors shall be able to enjoy the luxuries and wonders produced by the Croglatol. In exchange, Kadrel shall allow the Croglatovic access to the sea and the opportunity to trade with all of the tribes and villages that the Shagodalek rule over. The warlord doesn't seem offended by the rejection, nor are the warriors who accompanied him. They have been charmed by the splendour of Ancron.

After they have left and once winter has come to an end, merchants and divers venture down the Choslitol in droves, to trade with coastal villages and to forage for seashells respectively. When summer comes to an end, these adventurers return to the Croglatol with boats full of foreign goods and precious cowrie shells. In the first year, this influx of shell money is a source of turbulence but the chiefdom's economy gradually adapts and becomes healthier than ever.

Just as importantly, exposure to the brutish Shagodalek and the decrepit villages that they reign over serves as a reminder of Croglatovic superiority. The people of the great lake feel pity for the subjects of the Windorn, and gratitude towards the chiefdom that they serve. The wisdom of An and the saint who carries her blessing, the cunning of Il and the chieftain who embodies his strength – these traits shall carry the Croglatovic to ever greater heights. This, they believe with all of their hearts.

With the passage of time, more drudges are civilised and embrace the Croglatovic way of life. They are allowed to serve the chiefdom as free folk, while those who remain savage and stubborn are left with no choice but to slave away for their masters. There is still a significant population of thralls, enough that the economy does not yet suffer. Despite this, there are those who fear that if the number of slaves continues to dwindle, the great lake shall suffer.

>The civilisation gets +5 Security.

The good will of Kadrel has provided the chiefdom with new opportunities. Some ambitious merchants and explorers don't want to settle for the territory of the Shagodalek. Instead, they want to venture beyond Windborn waters and contact distant tribes, who they might learn from and trade with.
>>
In particular, there are the Glapashalak to the north and the Brobokrak to the south. Not much is known about either clan, other than the fact that the Shagodalek consider them both targets for conquest. This is how the Windborn feel towards everyone or other than the Croglatovic. Some leaders of the chiefdom fear that by contacting and dealing with this tribes, these pioneering tribesmen might end up damaging the friendship that exists between the lake folk and the sons of the sea.

Yet this isn't the only scheme that has been thought up by enterprising individuals. The House of Truth contains records regarding the sailing ships of Bladrek, as well as the pale copper wielded by that tribe before its annihilation. Commerce with the Shagodalek has revealed that the warriors no longer possess the means of producing this metal or building such vessels, but that knowledge can't have completely died with the destruction of the wing-stitching clan. There have to be a few elders living among the coastal villages, who might still possess some knowledge of shipbuilding and where this pale copper can be found.

If they still live, these individuals must be brought back to the great lake, so that they might serve the chiefdom rather than live in squalor under the tyranny of the Shagodalek. Of course, others argue that this is far too risky.

Our civilisation could contact and initiate trade with other nearby tribes. This peace with the Windborn won't last forever. The Croglatovic need to learn more about the Glapashal and Brobokrak and if they prove useful, befriend them.

Our civilisation could deal exclusively with the Windborn and their vassals. The Shagodalek are hostile to everyone other than the Croglatovic, the chiefdom can't afford to endanger that special relationship by working with enemies of the Windborn.

>Contact and initiate trade with other nearby tribes.
>Deal exclusively with the Windborn and their vassals.

Our civilisation could extract valuable individuals from Shagodalek villages. As wretched as they might seem from the outside, some of these settlements might harbour shipbuilders, metallurgists and other people who possess precious knowledge.

Our civilisation could refuse to meddle with those who serve the Windborn. In order to preserve the relationship between the chiefdom and the Shagodalek, the Croglatovic should only visit these villages in order to trade, and for no other reason.

>Extract valuable individuals from Shagodalek villages.
>Refuse to meddle with those who serve the Windborn.

Please choose one option from each of the two groups.
>>
>>6093781
>Contact and initiate trade with other nearby tribes.
We're allowed to trade with his subjects, why would he be offended if we trade with his future subjects?
>Extract valuable information from individuals in the Shagodalek villages.
Just another form of trade, goods for information.
>>
>>6093822
>+1
>>
>>6093822
+1 support.
>>6093781
she'll be right
>>
>>6093781
>>Contact and initiate trade with other nearby tribes.
>Extract valuable individuals from Shagodalek villages.
>>
>>6093822
Support, we must grow. When we crush the Windfreaks it will be all worth it.
>>
>>6093781
>Contact and initiate trade with other nearby tribes.

The Shagodalek do not make friends easily. If war comes then we would likely have allies on each flank.

>Extract valuable individuals from Shagodalek villages.
>>
>>6093822
+1 I really liked the justifications to tell diplomats questioning our actions. Even if it doesn't work its totally something the self righteous city folk would make up to justify their actions to themselves and others.
>>
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>The civilisation gets +0.05 Technology.
>The civilisation gets +5 Prosperity.

There is no need to restrict trade with other societies, it is decided, even if they are considered enemies of the Shagodalek. Charmed as he is by the Croglatovic, Kadrel sees no issue with this. There are those among the Windborn leadership who are frustrated by this development and believe that the men of the great lake are taking advantage of their warlord's generosity and empowering their enemies. Fortunately, for as long as Kadrel remains in charge, they can't do anything about the chiefdom.

In the north, the Glapashalak consider themselves the Godkillers. While they worship whales as gods of the sea, their culture places a great deal of importance on the hunting of these leviathans, as well as other aquatic animals. Due to the high frequency of storms in the region, the Glapashalak tended to build the settlements on higher and rockier ground – a factor that helped them survive the great flood. In terms of trade goods, they produce a significant amount of whalebone, ambergris and sealskin.

The Godkillers have neighbours to their east. The Shotolak are the Riverfolk who live along the river Shotol – they were once two separate tribes, who chose to band together after the deluge. At this time, they produce little of value aside from crops, which can't survive such long-distance trading. Further to the north, the Klatulyklawek call themselves the Sealords and are as technologically advanced as the Bladrek were before their annihilation, with sailing ships and their own script. Like the Glapashalak, they build their settlements away from lowland that is at risk of flooding – this includes the city of Tulyvan. The few merchants who have visited claim that its splendour rivals that of Ancron.

Further to the south, the Brobokrak call themselves the Foebane. They use many terms for this foe of theirs – pigmen, mud people, treeless, dry-landers. According to them, they once controlled masses of territory south of the river Grashatol, until this great foe came to the Grascan over a hundred years ago. The Brobokrak were pushed back beyond the river, only for the deluge to strike. Enough of the tribe survived in hills, far away from the water, that they were able to expand and reclaim much of their lost territory, though they refuse to venture south of the river. When it comes to trade goods, they produce a surprising amount of gold, flakes of which can be found among the muck of the Grashatol.

Croglatovic merchants takes their boats and travel to these distant tribes, sometimes disappearing for over a year at a time. They return with chunks of ambergris, golden trinkets and Sealord texts, given to them in exchange for the silver idols, beeswax curios and plentiful copper produced by the chiefdom.
>>
As for the matter of Bladrek elders who might have survived the deluge, agents of the chieftain and the saint are instructed to seek them out and offer them a particular sort of deal – they shall be given goods in exchange for their knowledge, rather than any material wealth that they produce. Some of the Windborn warriors who pass through these villages are suspicious of the Croglatovic and their prolonged presence in Shagodalek land, but not enough to act on it. They do not risk to earn the anger of Kadrel by harming his favourite pets.

It takes a couple of years of scholars travelling back forth between Ancron and the land that once belonged to the Wingstitchers, but eventually their efforts bear fruit. Schematics are drawn up for sailing boats, written instructions for woodworkers and tailors to follow to the letter, in order to reproduce the winged ships that the Bladrek were famous for. Not only that, but the origin of this pale copper is also discovered.

These elderly Wingstitchers speak of a faraway river known as the Brigatol, along the northern coast of the Grascan. There was a tribe that dwelled there known as the Brydroveg, or the Winterfolk, as the Bladrek called them. The rocky landscape near the river's mouth was rich in a particular sort of metal – arsenic. None of the elders are certain who first experimented with the mixing of arsenic and copper, but the product of such a process is a surprisingly strong alloy, the pale metal known as bronze.

Contact with the Winterfolk has been lost ever since the deluge and it is unknown if they survived the calamity. The only thing that is certain is that there is no other known source of arsenic. If bronze is to produced once more, contact must be made with the Brydroveg – or whoever now occupies the land that they once called home.

By this point, roughly a generation has passed since the reformation of the Croglatovic chiefdom and at long lost, at a ripe old age, Slucatal has died. In fact, almost everyone who was alive during the deluge is quite old at this point. The majority of those who are alive today were born at some point after the great flood, into an age of strife and hardship that they have transformed into an era of prosperity and plenty. The latest generation knows almost nothing of the calamity, beyond the stories told by their elders and the records that have been kept. It is time for the people of the great lake to move on, away from a tragic past and towards a brighter future.

Ending a Special Situation: The Deluge.

Slucatal's replacement as chieftain is Ruglatul, who is a veteran of the many battles fought to reunite the chiefdom, though he wasn't a warrior of any importance back then – he was just a young man, a fresh-faced Truthguard eager to fight for Ancron. Like his predecessor, he can expected to focus on the best interests of the Brulicruvic and to take a more martial approach to any potential issues.
>>
The latest issue is that of the Winterfolk. Their arsenic is the key to bronze and bronze is the key to technological supremacy, as every known tribe the Grascan still relies on copper. While old Cogrun believes that it would be wisest to construct larger and sturdier ships, capable of reliably travelling such great distances and establishing contact with the Brydroveg, the chieftain disagrees. Ruglatul wants to construct a road through the Grascan, through the forest from the Choslitol to the Brigatol. This would circumvent the need for sailing along thousands of miles of coastline, through the territory of other several foreign factions, including the Windborn. The saint argue that the construction of such a road would be too costly and would take far too long – she and Ruglatul would both be long dead by the time that it would be completed.

Once more, the council of patriarchs, priestesses and other leaders are called upon to intervene and settle the dispute.

Our civilisation could construct a fleet of superior quality. Taxes shall be levied in order to get shipwrights to build vessels capable of reaching the land of the Winterfolk and returning intact.

Our civilisation could build a great road through the Grascan. A great deal of stone shall be required, as well as a vast number of labourers and a tithe to ensure that they are fed and paid.

Our civilisation could invest in both approaches. Sturdy ships will be able to reach the Winterfolk while the road is still being built. However, this will be a very costly endeavour.

Our civilisation could reject the importance of the Winterfolk. Surely there has to be another source of arsenic somewhere, or another metal that can be used to make bronze. This is unnecessary.

>Construct a fleet of superior quality.
>Build a great road through the Grascan.
>Invest in both approaches.
>Reject the importance of the Winterfolk.
>>
>>6095581
>Build a great road through the Grascan.
>>
>>6095581
>Build a great road through the Grascan.

While a grand fleet could be useful beyond reaching the land of the winter folk in the form of grand trade fleets and subjugation of coastal polities, I prefer the grand road over the fleet, here's my two cent for anyone who cares:
The completed road would both avoid the need for coastal powers mercy on our bronze trade and give our civilization invaluable experience in colonizing the inner Grascan lands, which if our chiefdom gets a good grasp on how to do it may unlock absurd amount expansion potansial with our hopefully newly aquried bronze tools and arms.
>>
What do you guys think about building strong walls to defend the cheifdoms capital instead of a road or a fleet? I highly doubt any tribe we are near has the capacity to get through a siege or the discipline for an assault on a walled settlement. Or is this to much sitting on our ass letting our adversaries get the initiative type move?

Oh and >>6095581 qm is our state even capable on paying,designing,building and maintaining a walled city?
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>>6095581
>Our civilisation could reject the importance of the Winterfolk. Surely there has to be another source of arsenic somewhere, or another metal that can be used to make bronze. This is unnecessary.
Surely we can find something in the mountains no? Instead of Arsenical Bronze we could find the components for Hepatizon - Black Bronze.
>>
>>6095581
>Construct a fleet of superior quality.
not only it's faster than the road, we'll also get a return as they'll also be used for commerce.
>>
>>6095581
>Construct a fleet of superior quality.

First, we build new boats, then, we get the arsenic, then, we make bronze, then we use that bronze to make axes, and finally, with these axes and some controlled burning via topran, build that fucking road.
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>>6095581
>Construct a fleet of superior quality.
I like roads but through the trees? Boats are a good starter
>>
>>6095581
>Build a great road through the Grascan.
Imagine taking generations to defeat the tree-dwellers so we have a path to the north, but then still deciding to use boats to get there.
Let the topran assist us in clearing a path!
>>
>>6095680
>>6095581
I will switch my vote from:
>Reject the importance of the Winterfolk.
to
>Build a great road through the Grascan.
Roads are the bringer of civilisation and prosperity. Furthermore, the boats will forever be limited by the Shagodalek and their control over the mouth of the river. Boats are good if we plan to fight them, bad if we plan to ignore them.
>>
>>6095581
>>Build a great road through the Grascan.
>>
>>6095581
>>Build a great road through the Grascan.
if we get attacked by our neighbours, a road might get us help from northern allies.

OP!
could we discuss this idea with the winterfolk? Maybe they could start the road from their side?
Emphasize the possibility of an alliance
>>
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>>6095670
>is our state even capable on paying,designing,building and maintaining a walled city?
Yes, after the Ancronic remnants chose to study the earth and gained access to stone produced by the eastern quarries, the construction of strong walls became viable. However, intentionally building defensive walls for Ancron or any other city in a short space of time will require a significant amount of investment, the same as these other projects.

>>6095976
>OP! could we discuss this idea with the winterfolk? Maybe they could start the road from their side? Emphasize the possibility of an alliance
The Croglatovic currently are not in contact with the Winterfolk. Reaching them would require sailing thousands of miles along the stormy northern coast, or traversing hundreds of miles of the treacherous, hostile woodland of the Grascan.
In order to establish reliable and regular contact with them and communicate with the Winterfolk effectively, superior ships or a road through the forest are required.

>>6095817
Just a quick note that primitive copper axes and saws are used by the Croglatovic, but they're not suitable for the felling of larger trees, especially not the humongous blackwoods. These tools just aren't large enough (image related) and suffer from significant wear and tear, due to the relative softness of copper. Your logic is still sound, I'm just providing a little more detail.
>>
>>6095581
>Build a great road through the Grascan.
roads last longer than fleets. we can't rely on a fleet while we don't control any piece of coast or even river, we would be at the mercy of the other civs and probably get into war with them as soon as Kadrel dies. the road takes longer but its better all around and more importatnly as others have said, it's the beginning of proper grascan colonization. there's huge amount of space and resources in there
>>
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>The civilisation gets -5 Prosperity.
>The civilisation gets -10 Productivity.

A road shall be built, one that leads north of the Croglatol and into the Grascan. It shall not stop until it reaches the Brigatol river and the land of the Winterfolk, however many hundreds of miles away they may be. Hundreds of men and women shall be required for the construction of this road – even though it shall only be wide enough for half a dozen men walking shoulder, the slates shall have to be maintained and the workers shall need to be fed and housed.

This project will require a great deal of time and effort and resources, which means taxation. Once more, the people of the Croglatol shall be asked to part with their shell money so that it might be used to purchase the necessary stone and labourer. Their devotion to the chiefdom such that they willingly part with this wealth, trusting that it will be used for the benefit of the Croglatovic. Taxes are usually a source of anger and resentment but in this case, the people are understanding and perhaps even supportive of such measures. Anyone who grumbles about this tithing is derided as a traitor, a disloyal fool who spurns the will of An and Il.

Progress is initially swift – the first mile of slate is laid in less than a week. However, as the distance increases, so does the amount of time and resources required for each additional mile. After a few months, the road is so long that workers are unable to return to the Croglatol to rest and are forced to live temporary shelter in the Grascan. After a few years, older stretches of the road begin to crumble and are in danger of being hidden by the forest's undergrowth, which calls for further maintenance.

By the time that twenty-five years have passed, over a hundred miles of this road have been laid, yet the project is far from complete. Contact with the Winterfolk still hasn't been established – the only people who have been encountered so far are a collection of disparate communities who live in the forest. They are too small and far too primitive to be considered tribes or clans, they're just savages trying to survive in the deepest, darkest depths of the Grascan. In their entirety, there must be seven or eight hundred of them, scattered across over a dozen separate villages. Though they are wary of the Croglatovic, these people have no concept of warfare and aren't particularly hostile. Once an understanding of their dialect has been established, it is even suggested that they could be incorporated into the chiefdom.

Elsewhere, the Shagodalek have continued with their conquering. They spread themselves even thinner by dominating the Brobokrak and bringing the lands of the Foebane into their dominion. In order to bolster their numbers and maintain control over such a vast area, Kadrel orders his warriors to conscript the firstborn sons of the vassal tribes.
>>
Kadrel remains the warlord – though he is old, grey and incapable of using a knife for anything other than eating by this point, he still has the respect of the Windborn and he still has a fondness for the Croglatol. By this point, the Shagodalek boast over three thousand soldiers, thanks to his latest policy.

When it is time for the latest autumnal feast at Ancron, there are three main issues to be discussed:
Should the construction of the great road be abandoned? The current chieftain wishes to see it through, while the saint wishes to abandon it.
What should be done with these savages in the Grascan? The saint wishes to offer them the chiefdom's protection, while the chieftain wants to enslave them, to support the construction of the great road.
How should the chiefdom react to the Shagodalek's latest conquests? The chieftain wants to bolster the numbers of the Truthguard, while the saint believes that the best course of action is to shower the Windborn with gifts.

Our civilisation could continue building the great road. It will all be worth it once the road reaches the Winterfolk, no matter how many years it might take, no matter what the common people may think.

Our civilisation could abandon the road to the Grascan. Every mile of slate is more costly than the last and the people are losing their faith in the project. Bring an end to the taxation and cease construction.

>Continue building the great road.
>Abandon the road to the Grascan

Our civilisation could leave the savages in peace. There's no need to waste time and effort on these woodland barbarians. Leave them in peace and they will do the same for us.

Our civilisation could offer them the chiefdom's support. They shall be sent supplies that shall help them thrive and develop their own society in the wilderness.

Our civilisation could educate and civilise the savages. They shouldn't live in the forest like animals. They must be brought back to the great lake and taught of An and Il.

Our civilisation could enslave them and put them to work. Subjugating these primitives will be effortless They will bolster the thrall population and labour for the chiefdom.

>Leave the savages in peace.
>Offer them the chiefdom's support.
>Educate and civilise the savages.
>Enslave them and put them to work.

Our civilisation could maintain the Truthguard's population. The Croglatovic have no need for more warriors.

Our civilisation could bolster the Brulicruvic's numbers. One for every twenty tribesmen sounds about right.

Our civilisation could have all firstborn sons serve as warriors. This will massively increase their population.

Our civilisation could shower the Shagodalek with gifts. Bribery is the key to keeping the Windborn at bay.

>Maintain the Truthguard's population.
>Bolster the Brulicruvic's numbers.
>Have all firstborn sons serve as warriors.
>Shower the Shagodalek with gifts.
>>
Please choose one option from each of the three groups.
>>
>>6096380
>Continue building the great road.
look for opportunities along the road to stablish small settlements. they would be useful during the road's construction and help communications with the winterfolk's lands once we get there

>Offer them the chiefdom's support.
it doesn't cost us much, and it could be useful. they might share information about the place for starters

>Bolster the Brulicruvic's numbers.
>>
>>6096380
>Continue building the great road.
It's going to be a lot of pain, toil and expense, but the potential of having an overland connection through the Grascan is immense. The Road Must Grow.
>Offer them the chiefdom's support.
Having friends in the woods would be a huge benefit. I say to aim to rely on them for guarding and maintaining the road and as the Croglatovic's foothold in the trees since we really aren't forest dwellers.
>Something else?
I want to propose what is basically a formal conscription policy. All sons of the tribe shall serve a short tour in the ranks of the warriors when they come of age, perhaps a few months to a year, and the best of them recruited fully. In this way, we can expand their numbers and quality and have levies that already know which end of a spear you point towards the enemy when we need to call on them.
>>
>>6096380
>Continue building the great road.
No reason to abandon the work halfway, there is no indication this is a lost folly yet.
>Educate and civilise the savages.
We must learn from the folly of our ancestors, they thought buy the loyalty of the treehuggers but lost said royalty in 2 generations and had to deal with raiders and catastrophic wars. We should immediately either assimilate them or ensalve them. Anything else puts the road at long term risk. Just because they don't know war know doesn't mean they don't figure out banditry later.

>Bolster the Brulicruvic's numbers.
I originally wanted to both bolster numbers and give """gifts""" but that would just make it so that the wind born would be able to field more troops with them. I say we only give tribute or gifts if we see no other way.
>>
>>6096380
>>6096423
+1 to the short tour of duty/conscription idea, we definitely have the state capacity to manage it with our absurd level of education and cohesion. And the price paid in prosperity and productivity lost due to months of training young people for war when they could be working is WORT IT when the alternative is slavery to the windbreakers.
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>>6096380
>Continue building the great road
Establish small settlements along the way. Grant special priviligues to these settlements, exempting them from certain taxes.
>Offer them the chiefdom's support
We shall trade with them, we bring trinkets and sweet honey, while they provide us fresh food from the wilds. They are welcome to join us if they want.
>Formal conscription policy
I liked that anons suggestion. Our populace needs more military training in general, they dont all have to be active soldiers.
>>
>>6096380
>Continue building the great road.

>Offer them the chiefdom's support.

>Maintain the Truthguard's population.
Man, dunno why but the quest doesn't captivate me as much as before. Since we're near the end I'll stick until it's completition but I don't think I'll follow a new one so soon.
>>
>>6096548
>>6096380
+1 support.
I am still thoroughly enjoying this quest. Civ Quests, and especially fantastic ones, are a rarity.
>>
>>6096380
+1>>6096423 writein
>>
>>6096423
>>6096380
+1
>>
>>6096380
>Continue building the great road.
>Offer them the chiefdom's support.
Can we still send priestesses aswell?
>Formal conscription policy

>>6096564
Is it since the deluge? I gotta say it felt weird to have a soft reset only to recreate what we had almost exactly.

>>6096592
Civ ones are basically the only reason I go to /qst/, and this one has fantastic worldbuilding.
>>
>>6096713
>recreate what we had almost exactly
To be fair to the QM, that is on the players for not doing anything to drastically change what we had. If we could, I would totally have Ancron be a floating city like Tenochitchilan, but alas the votes go where they may.
>>
>>6096564
>Man, dunno why but the quest doesn't captivate me as much as before.

For me I'm captivated to all hell, all of the beliefs of the cheifdom can be trackdown back to players choices. Thus in my eyes the world building is awesome, for example the the accepting the ways of a less then 500 man tribe eventually led to a whole new god and mythos around it, ritual scarification, widespread-ish blood rituals. Expamles like this are a plenty, if the quest didn't continue after this thread I'd be sad to be honest. İt seemed like the qm had plans yet in his post explaining the deluge, hopefully they come to pass so we can keep enjoying civ kino.
>>6096713
>felt weird to have a soft reset only to recreate what we had almost exactly.

Well we ended up with a culture totally obsessed with it's capital and also the general populace now feels a duty toward the said capital. While surprisingly many institutions survived because it was the capital that reinforced order, the civ as whole is now obsessed with it's capital also due to this. And obviously we are now post deluge in a geopoliticaly dangerous position unlike before deluge but that wasn't exactly our doing.
>>
I think there's a few good reasons for people to be losing interest at this point.

One, the deluge. I always wanted to write it and I always knew that people wouldn't like a disastrous setback like that and I always wanted to use it as a reset button to allow people to shift the civilisation in a new direction and make changes if they wanted to. However, very few changes were made because for the most part, the civilisation was already in a place where people wanted it to be. They didn't want to deviate from the diarchy government, they didn't want to let go of the past and they didn't choose options that might have reframed the worship of An and Il. So that's yet another reason why the great flood event wasn't a good idea – because the audience didn't want the civilisation to change, making a soft reset redundant.

Two, a shift in writing and tone. I've noticed that a lot of the decisions have been reactions to external problems, with very few mentions of Croglatovic culture and decisions regarding Croglatovic culture, despite the fact that such things defined this quest early on. I've stopped writing much about the worship of An or Il, and the intellectualism of Croglatovic society, and even the importance of bees in order to focus on these external threats and opportunities. In short, the civilisation is starting to lose its personality because I'm not writing enough about it.

Three, combat. Due to the small scale of warfare and the lack of sophisticated tactics in the current era, there's very little decision-making involved which means that combat just boils down to throwing our civilisation's numbers and their civilisation's numbers and rolling dice. During the deluge, there was a lot of that and I know that it wasn't engaging. As the scale of war increases in both size and area and civilisations become more advanced, I hope there will be more opportunities for decision-making during conflict.

Four, my own personal motivation. My work life, my personal life, my other interests, my tendency to lose interest in quests that I write after the first forty-five days and the understandable drop in engagement regarding this quest has led to me updating less regularly, which impacts the interest of the audience. Though my flaking is inevitable, I'll try to keep up a rhythm of a-post-a-day until that happens. I might even go back to two-in-a-day if I find my stride again.

In the end, thanks to everyone for keeping up with the quest so far, even if you're moving on from it or have moved on already. I hope to keep it going for a while yet, but I understand why people might be losing interest. I'll see if I can make improvements, but no promises.
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>>6096859
I'm still enjoying this quest!

But if you are not, you should just stop. There is no point in slowly killing your joy of running quests.

Make a clean break, come back to this if you ever get the itch again, or do something completely new.
If someone spergs out, fuck them! You do this on your time, we are just consumers of your hard work
There will be no hard feelings from me, I appreciate all the words you have given
>>
>>6096719
Yeah no that's on the players 100%, and that's fine since it was the majority's wish. It's just a shame it made the great flood feel so insignificant looking back at it.
But currently with the storytelling focussing on outward expansion and politics, instead of inwards rebuilding. It feels as fresh as ever.

>>6096728
The new regional order I agree is a welcome change.

>>6096859
>One, the deluge.
I'm personally in favour of disasters setting out civs back, but just like you mentioned it didn't have the desired effect. I gotta ask thought, if at the start we had chosen wilderness or mountain range, would you have chosen a different disaster then?

>Two, a shift in writing and tone.
This was one of my favourite things, I'm eager for when it returns but the circumstances of neighboruing tribes don't allow it for now.

>Four, my own personal motivation.
It's awesome you returned for the current thread at all. But like >>6096881 said, don't force yourself. Do something new if that's what you want.

I'm only here for the civ quests, so you'll always have an audience with me. And your writing/worldbuilding is really enjoyable.
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>>6096907
>And your writing/worldbuilding is really enjoyable.
Yep, repeating myself here but seeing how the culture of the protovic evolved with player choices and seemingly small changes making society totally different over time was kino. We now have an even more "conservative" culture assured of its ways compared to back then but I'm sure the people of the lake will still continue to change in ways big and small and I'll be here to see the kino as long as it's coming.
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>>6096859
>Due to the small scale of warfare and the lack of sophisticated tactics in the current era, there's very little decision-making involved which means that combat just boils down to throwing our civilisation's numbers and their civilisation's numbers and rolling dice.
i'm not sure that's fair. i know saying this is easier than getting it done and i don't intend to shit on QM, but i think in general it's possible to have interesting combat no matter how unsophisticated the warfare is. maybe some options related to what time of the day/night fight, whether we want to put resources in scouting vs sentinels vs letting our troops rest, maybe something about how should we feed our troops. give some options related to these, or just roll for them if we don't took them into account and let us see the outcome. just some ideas, i know it's not trivial to implement

in any case i'm still enjoying the quest although less than at the beginning. and i have curiosity to see us develop until iron age at least so i'd like it to see it continue but of course the most important thing of all is how the QM feels about it
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File: YAC Spreadsheet.png (187 KB, 1214x2145)
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>The civilisation gets +893 Population.
>The civilisation gets +0.1 Culture.
>The civilisation gets +0.08 Militarism.
>The civilisation gets +10 Equality.
>The civilisation gets +5 Health and Security.
>The civilisation gets -5 Education, Cohesion and Happiness.
>The civilisation gets -10 Productivity.
>The civilisation gets -15 Prosperity.

Regarding the road, its construction shall continue. The savage communities that dwell along its length – who shall be called the Gramivec, or the Woodsmen – will be offered support in the form of food and other resources. They shall be taught how to fend for themselves in the Grascan and their settlements shall serve as waypoints along the length of the great road, where travellers can seek shelter and succour.

As for the Truthguard, a new law shall be implemented. Every young man must be sent to Ancron when he comes of age, to be trained by the Brulicruvic and to serve as one of their warriors for a year. The strongest among them shall be given the chance to remain one of the Truthguard, while the others shall be allowed to return to their families after twelve months have passed. Such a system of conscription shall require an immense amount of organisation and willingness from the masses but at this point in time, the Croglatovic have both of these things.

After the implementation of this law, adolescent boys are encouraged to strengthen their bodies in preparation for their conscription rather than hone their wits. When they return from the Brulicruvic, they return stronger and healthier than before – better equipped to serve their families in matters of brawn. However, in order to support such a significant population of soldiers, even if many of them only serve for a year, greater taxation is required. Families also suffer from the absence of their sons and find themselves with less labour than they're used to when their boys come of age.

As for the Gramivec, though they were wary at first, they are incredibly grateful for the support and welcome it with open arms. After a little bit of tutelage, they learn how to construct suitable shelter for themselves in the woodland and given the tools required to do so. They are more than happy to offer shelter to those who travel along the road to continue its construction, though they do ask for supplies from the Croglatol in exchange – it's the only thing that is keeping them from reverting to a hunter-gatherer lifestyle. Unlike the Scagravic, they don't seem to possess any regressive tendencies. They're more than amicable towards the Croglatovic, most of whom view them with condescension at best and disgust at worst. Some of the common folk are displeased that so many resources are being spent on the well-being of these savages, no matter how loyal they are to the chiefdom that has uplifted them.
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There's also a little of displeasure towards the construction of the great road, which some consider to be an exercise in futility. More resources and manpower is funnelled into this painful project until after almost fifty years of effort, it reaches its destination. Over two hundred miles of slate paves the forest floor, leading from the Croglatol to the river Brigatol. There, the Croglatovic don't meet the Winterfolk. Instead, they encounter the Pradroweg – the Moonmen.

When the chiefdom's envoys return from first contact with the leaders of the Pradroweg, they report that the Moonmen were overjoyed to meet more outsiders. While the northern coast purportedly suffered less from the deluge, the Winterfolk of eld were reliant on trade with the Bladrek and the Klatulyklawek, an exchange which came to a tragic end with the great flood. The collapse of their economy and the damage caused by the deluge were the primary reasons for a schism that split the Winterfolk in two. The Moonmen are one half and the Brydroweg, the Sunblessed, are the other.

The divide between them is a religious one. All Winterfolk were once worshippers of the sun, Glydron, a life-giving mother who provides warmth in the cold and bitter north. With the deluge, the Pradroweg arose and claimed that the flood was the doing of Prydrol, the less loved moon, the wise father who guides them during the long nights of winter. The Brydroweg remained more populous in the east while the Pradroweg were more numerous in the west and after a bitter internal conflict, each purged the other from the territory that they controlled. The two sects remain divided to this day.

Contact is made with the Brydroweg as well. While they are almost as cordial and their land is far more rich in arsenic and lead, they have already found a trading partner in the Klatulyklawek. They are still open to the prospect of trading with the chiefdom, but they aren't as desperate as the Moonmen – they won't be as easy to exploit.

Further to the east, where the Sharoc meets the sea, the land grows even more bitterly cold. The Sunblessed claim that beyond those steep slopes, even trees struggle to survive – there is no civilisation there, or so they claim. As for the west, there is one more tribe, who are known as the Klarowek or the Cliffmen. They are oddly similar to the Scagravic, with the primary difference being that they live among the sheer cliffs of the northern coast instead of the great blackwoods of the Grascan. They are hostile raiders who frequently assault their neighbours – they only persist due to how difficult it is to eradicate them, as was the case with the Treedwellers.
>>
As diplomats learn more of the northern coast, the Shagodalek continue to conquer the west. Kadrel has finally succumbed to old age and passed away – the new warlord is Vedal, a sour and scarred brute who has proven himself in battle on many occasions. He has little love for the Croglatovic and as of late, he has subjugated the Glapashalak. However, his focus on the Godkillers has left the southern territories of Windborn poorly defended. The Roguwek and the Brobokrak have both liberated themselves, leaving the Shagodalek with no land south of the Choslitol.

The latest saint and chieftain disagree on what to do about the warlord. Chislatin wants to appease Vedal with gifts or remain neutral, while Glagaral believes that this is a good opportunity for the chiefdom to go on the offensive and attack either the Roguwek or the Shagodalek. As for the two sects of Winterfolk to the north, the warlord wants to exploit the desperation of the Moonmen while the saint sees their worship of the moon and sun as misguided devotion to An and Il, and wishes to reunite the two factions.

Our civilisation could stay out of it and remain neutral. Nothing will be done to anger or appease the Shagodalek or the Roguwek.

Our civilisation could appease the Shagodalek with gifts. Hopefully Vedal will have a better opinion of the cheiftain after a taste of Croglatovic wealth.

Our civilisation could defend the independence of the south. If the Shagodalek move against the free tribes, the Croglatovic will be forced to stop them.

Our civilisation could prepare to conquer the Roguwek. A weak and vulnerable neighbouring tribe, ripe for the picking? Time to dominate it.

Our civilisation could launch an attack against the Shagodalek. With the death of Kadrel, the Windborn can no longer be controlled. Time to bring them down.

>Stay out of it and remain neutral.
>Appease the Shagodalek with gifts.
>Defend the independence of the south.
>Prepare to conquer the Roguwek.
>Launch an attack against the Shagodalek.

Our civilisation could side with the Moonmen. They are the weaker of the two factions and they know it, which will make them much easier to manipulate and control.

Our civilisation could align with the Sunblessed. Not only are they stronger, but they already have outside support. They even have a city. Their victory is inevitable.

Our civilisation could try to reunite the Winterfolk. It will take a huge amount of time, effort and good will, but the reunification of An and Il's children is more important than a good trade deal.

>Side with the Moonmen.
>Align with the Sunblessed.
>Try to reunite the Winterfolk.

Please choose one option from each of the two groups.
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>>6097133
On one hand, those are all fair points. On the other hand, people are used to between twelve and twenty-four hours for every meaningful vote and granting that much granularity to combat at this stage would make conflict drag out a lot longer, which might not be of particular interest to a lot of players even if it means more agency during warfare. Nevertheless, I'll keep your feedback in mind.
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>>6097250
>Defend the independence of the south.
Easy to justify and ads us in a positive way to the wind stitchers.
>Try to reunite the Winterfolk.
More stable trading partner and keeps a possible warfront only onto the West.
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>>6097266
Or better said the Former wind stitchers.
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>>6097254
i don't think the current combat system is terrible and i don't think it should be the focus of the quest, but i do think it could be improved. but yeah keeping in mind what you say, we don't want it to get too much complexity either

>>6097250
>Defend the independence of the south.
>Side with the Moonmen.
we don't want to get involved in their conflict unless we must, but we want good relations with these since they are in direct contact with us via the road, and also since they are weaker and easier to get stuff out of. starting with as much bronze as we can get and as fast as possible
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>>6097250
>Defend the independence of the south.
We can station our military there to help protect them, but also as a prelude to slowly absorbing them into our people when the time is right.

>Try to reunite the Winterfolk.
Let the leaders of both tribes join our feast so that they can reconcile and be enlightened!
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>Defend the independence of the south.
Can we also push for a coalition against the windborn and a trading block with the newly independent tribes as well with this choice QM?
>Side with the Moonmen.

We support the Moonmen, Klatulyklawek support the Sunblessed. I love bullshit great power competition. Anyways I support siding with the Moon men to get greater deals. They are desperate for support in the end of the day.
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>>6097250
>Prepare to conquer the Roguwek.
>Align with the Sunblessed.

Trade with the Sunblessed, who worship An in another guise. Gather arsenic..Begin making bronze to eventually conquer the Rog.
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>>6097250
>Defend the independence of the south.
>Side with the Moonmen.
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>>6097250
>>Defend the independence of the south.
>Try to reunite the Winterfolk.
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>>6097250
I'll preemptively change my vote avoid a possible tie.
>>6097324
This is me, if my id is different it's because I been mobile posting for a while.
I change my vote to
>Try to reunite the Winterfolk.
Hopefully both tribes of the winter folk don't turn hostile for our efforts and they can see us as a mediator
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>>6097250
>Defend the independence of the south.

Now is not yet the time for Empire-building. When Blutuskan falls to allied armies 'in defence of the south'; that is when we shall make ourselves the Hegemon of the whole river.

>Try to reunite the Winterfolk.
We would not have liked it if outsiders had come to play our factions against each other. Let us be open to trade with both, and see if together we can find some solution to their religious schism.
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Locking the vote there. As the thread is close to falling off, the next update will be a new thread. I'll take a bit of a break before I make it. If a month passes before a new thread, assume that I flaked again. See you guys then.
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>>6099177
I can't wait for the next!
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>>6099177
Thanks for your honesty, OP. Looking forward to it. If you do flake, then decide you want to get back to it months later (again), post a thread and l'll be there.
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Also, if anyone wants a different primitive civ to fill the hole, check this one out: >>6093829

Not the OP, just a player.



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