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The Nation of ferrovia has fractured with the death of king Harold with three successor states and a bandit kingdom now fighting over the nation's future. King Elric, the king's brother backed by the landed nobility of the country, wages war in hopes of holding up the monarchy and by connection with the landed gentry. As he styles himself now Lord protector Baric attempts to halt the Monarchists and reformists from harming the status quo with the backing of the army his force is small but well trained and armed. The last of the main contenders is Queen Meredith the sole child of King Harold and devout reformist backed by merchants democrats and communists alike she must lead this dispraite force to victory.

You are Sir Edmund ”The Crow” Drayton, a recently Knighted Yeoman, the leader of the small monarchist sub faction of the reformists. The last few months have seen you fight the monarchists pushing deep within their territory and fighting several large combined arms battles. Now while your men rest your are in the wartime capital of Nevefar speaking to one of the nobles you captured Duke Mason

You make your way down to the court which is still quite busy. It takes you a few moments of looking before you can find Duke Mason along with his fellow imprisoned nobles. They have sequestered themselves in a corner of the room, one of them noticing your approach and pointing you out to the other. “Mr Drayton glad to see my king has not killed the Queen's crow yet” Duke mason says to you, raising a glass to you. “Not for a lack of effort Duke mason I'm surprised your here and not being kept in a prison camp somewhere” He swirls his drink “The queen has decided the higher ranking noble prisoners are better off kept here in her court although Im the only duke thats been taken prisoner so far”

>ask duke mason some questions
>>
>>5929746
Past Threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM

Ferrovian fun fact despite being long standing enemies ferrovia still follows the Kreshi church as its official religion
>>
>>5929746
I voted in the last thread to support this:
>>5928816
>ask duke mason some questions
Any ideas on how to get people on your side to peacefully surrender?
So... What do you know about what happened during the coup?

also ask him how he is settling in to his new role
>>
>>5929933
+1
>>
>>5929749
To something I thought about from last thread mostly pertaining to this
>Group of officers from the new OCS got it in their thick skulls the communists were holding the queen hostage and were going to execute her
For this to of happened someone must of told them right? Like it could of been a misunderstanding but it's clear there never was any plot (yet) in the first place which means someone accidentally or purposely lied to them in order to rile them up which lead to this incident. So I guess the main question is where or who did the rumors originate from?
>>
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“I wanted to ask your opinion on how to get your fellows to surrender peacefully instead of throwing their lives away like those poor lot at Hesse's Hold” The young noble who honestly looks more tired than he did when your took his surrender some months ago stares down into his drink mulling the question over. “For the nobles? Offer them some guarantee of their holdings once the war ends most think they will swing when this is all over and their children will be left destitute, For the conscripts? Shoot their officers” The other prisoners laugh at that.

“Were you here when that attack happened a few days ago?” He nods ”oh yes got a good look at the dumb bastards” He swirls his drink again “I do wonder whos bright idea it was and why they did not supply them better if they intended them to succeed” He shrugs “ or maybe they were spouse to”

>pay Homage to the queen
>take your leave of court


Map update everyone is taking advantage of recent monarchist defeats

Whats left of the monarchist navy has reportedly deserted the Port city of Clarks landing and were last seen heading west toward the Fogged Seas
>>
>>5930552
>“ or maybe they were spouse to”
What did he mean by this
Anyway
>pay Homage to the queen
Might as well
>>
>>5930603
ah slight type its meant to be supposed
>>
>>5930623
I think it's also missing the word "fail" at the end unless the duke suddenly started choking on his tea so couldn't finish his sentence.
>>
>>5930552
>>pay Homage to the queen
yes.

also maybe see if you can get the young duke and Mr. Baker to at least have a discussion about land reform, see if they can find a compromise
(compromise maybe being, "if you fight us we take everything, if you surrender you might have to give up some of your land when the peasants who farm it are given the option to buy it with government-backed mortgages, but you'll be paid for it. You may also keep your title as well as your manor and its immediate grounds if you play nice)

if we had more time in the court we could try to strike a deal ourselves, maybe suggest it to the queen as well?
>>
>>5930664
+1
Sounds good since we could delete the entire monarchist faction and pacify the communists at the same time.
>>
You mention to Duke Mason perhaps he should speak to Mr Baker about land reform and perhaps some guarantee of lands for nobles who back the reformists or surrender. He thanks you for your suggestion and heads off to find the communist.

Meanwhile you make your way to the queen's throne which is an ornate wooden chair pilfered from one of the hotel's nicer suites. You approach the queen who is quietly speaking to one of her advisors. A nearby steward taps her on the shoulder as you come within a respectable distance before standing at attention before her with your hands clasped behind your back. She turns toward you and smiles. “Approach Sir Drayton” You step forward giving a deep bow to her. “Queen meredith I continue to bring battle to your enemies and wish to thank the crown for the recent loan for equipment”

>End your visit to court and return to the front
>ask something of the Queen
>>
>>5931512
>>ask something of the Queen
Where do you see yourself after the war ends?
>>
>>5931512
>>ask something of the Queen
Half joking ask her if she'd rather accompany you to the front, since apparently it's safer.
>>
You mull over a question you've had for the queen for some time deciding to ask it now as you have a chance. “Your grace were do you see yourself at the end of the war be it in a governmental role or not” She chuckles at your question before responding “Well I do hope to still hold some say in the matters of state at the end of this although If that is not possible as the people of ferrovia decide I shall hope for atleast a ceremonial role in government similar to the Aquillian Emperor” You look behind yourself at the scorched wall and decide to jest with your queen for a moment aswell “ I will be returning to the frontline today I wish to ask if you would like to come with seeing as apparently your just as like to get shot at here as there”. The surrounding crowd breaks out into laughter; several of the nearby queensguard frown, not finding the joke funny. The obligation of a greeting to royalty made you make way toward the train station and begin your week-long trek back to the front and your men.


The last month has seen your own armored force expanding and casualties taken from combat replaced. The monarchists have taken a severe beating from not only you but your fellow reformists and the Junta alike. The men are ready for another push and at the request of the high command you will attack the monarchists and hopefully finish the pretender off before turning west toward the junta.

3d100 best of three please to see how well this new offensive goes
>>
Rolled 10, 26, 28 = 64 (3d100)

>>5932347
Rollin
>>
Rolled 28, 54, 26 = 108 (3d100)

>>5932347
>>
Rolled 98, 31, 93 = 222 (3d100)

>>5932347
>>
>>5932426
oh, thank the queen!
>>
I'm worried about the food situation.
I guess we're going to need spooks, spies, traitors and saboteurs behind enemy lines to prevent the Monarchists from burning the food we desperately need to claim.
Maybe get partisans to sabotage explosives set to destroy grain or bribe troops to not do their duties but instead turn themselves over with their granaries to us.

A purely military solution of attacking and seizing wheat isn't going to work since the enemy will destroy it before we get to it.
>>
Just like many times before your men set off in the early morning hours like a well oiled machine. Norton and his marines set off on the less built up areas crossing rivers and streams infront of you while the infantry and armor push down the road. There are some hitches along the way reportedly several recon platoons from the F.A.G have been caught stopping and ransacking several nobel and merchant estates instead of doing their job and scouting for hostile forces. Major Taylor (the elder) promises he will punish the men responsible appropriately.

The Airborne recon platoons do their jobs well though reporting what they believe to be a large defensive position dug in behind a sizable river they report armor infantry trench works and anti air guns. This means your gunships would be a significant risk unless you bring down those guns first if you used them to dislodge the enemy.


>Combined arms assault using tanks aircraft and infantry

>artillery bombardment

>Commando attack to destroy the AA guns

>write in
>>
>>5933284
>artillery bombardment
Unless there's a bridge we can exploit, the assault is going to be done by infantry and landing crafts. Thankfully we did get more radios, so calling for support shouldn't be a problem.
>>
>>5933284
>>artillery bombardment
Pure Artillery. Just dump it on them, saturation bombardment.
>>
>>5933284
>artillery bombardment
>>
>artillery bombardment

alright please roll me 3d100 best of three please
>>
Rolled 34, 19, 48 = 101 (3d100)

>>5933933
Hopefully my roll doesn't suck this time.
>>
Rolled 16, 64, 82 = 162 (3d100)

>>5933933
I have a good feeling about this!
>>
Rolled 92 (1d100)

>>5933933
>>
Rolled 3, 27 = 30 (2d100)

>>5933981
fuck forgot other 2
>>
A year ago a ferrovian division would have needed to call in a specific brigade with horse mounted messengers, wait for a response and then wait for the arrival of a battery of ancient artillery from your grandfather's generation. Now though? Your modern artillery is easily pulled up by trucks sighted in by a professional spotter and then as the shells begin to land the fire is adjusted to enemy hardpoints by radios which every single platoon is equipped with. Your force even compared to friendly units fresh from the train grounds look almost futuristic at this point, armor and motorized infantry moving in tandem. Every officer from the highest colonel to the lowest lieutenant can call in air support artillery or even artillery with such a degree of accuracy that you're fairly sure every military academy in the world is losing their minds at the implication of the future of warfare.

The shelling has a spectacular effect on the fortified position sending large portions of the enemy into rout but there are still some enemies holding out either due to orders and or sheer devotion to the pretender. To push over the river it seems will require a proper attack with armor and infantry


3d100 best of three for the mop up
>>
Rolled 51, 22, 55 = 128 (3d100)

>>5934101
Everyone is going to read our book and call us a magnificent bastard.
>>
Rolled 78, 40, 36 = 154 (3d100)

>>5934101
>>
Rolled 77, 43, 54 = 174 (3d100)

>>5934101
Let's mop
>>
Rolled 61, 73, 30 = 164 (3d100)

>>5934101
Get em!
>>
>>5934318
Ah hell forgot to refresh the thread ignore this
>>
Your men eager to take the fight to the enemy begin crossing the river using pontoons and the occasional borrowed boat. The enemy fire is light as they cross the enemies heads kept down by your light mortars. The Crossing however is not perfect as companies and platoons get strung out on both sides of the river making it quite hard for your men to effectively bring fire on the enemy. Your men eventually unfuck the situation and begin to clear the trenches. They find the true proof of your artillery's deadly work: entire enemy platoons lay dead in their block houses and holdouts. The clearing is occasionally interrupted by surviving enemies who spring from their hiding places to attack your men, costing nearly a dozen men to fully clear the area.


Next offensive phase 3d100 best of three please
>>
Rolled 15, 38, 62 = 115 (3d100)

>>5935034
Rollinn
>>
Rolled 29, 62, 77 = 168 (3d100)

>>5935034
rollll
>>
Rolled 98, 50, 23 = 171 (3d100)

>>5935034
>>
>>5935160
that 98 came in clutch
>>
With practiced ease your men reform and set off the next day the river taken and the army engineers already building a permanent bridge at the crossing. Keeping cordonated while pushing down dirt roads passing by the occasional hamlet whose occupants look at your men with some trepidation and fear they make good headway halfway through the day. The Recon platoons seem to be behaving themselves this time with only a single case of looting which was handled swiftly by Major taylor. The recon teams do however spot some light armor acting as scouts along your axis of advance the tanks bear the insignia of Duke Barstones the same duke who smashed into your own force a few months ago at Hesses hold, presumably you're still in his lands and he intends to fight for it. The fact they have a light tank doing recon means you're probably looking at a combined arms force similar to your own youve been seeing the occasional enemy aircraft test your airspace all day.

>maneuver attack
>bombard attack
>try to bypass them
>write in
>>
>>5936131
>write in: spot armoured clusters
>bombard attack
If enemy spreads out due to this
>maneuver attack
>>
>>5936131
>>5936140
supporting
>>
>>5936140
>>5936131
+1
>>
>>5936140
+1
So how is everyone reacting to the best general constantly going into the grinder, surviving, innovating, and going back to the grinder for constant victories? We got to be on a lot of people's watchlists for somehow surviving against the odds with low casualties and no assassination attempts due to our unique nature on politics.
>>
>>5936140
+1

>>5936310
Depends on the side I imagine. The absolute monarchists are probably coping and ssething while wondering why we keep hammering them instead of focusing on the junta. The junta is probably coping a bit but is mostly glad they we aren't focusing on them so they can make some headway. The bandits are too busy trying not to starve to care. The democrats and moderate monarchists are probably pretty damn happy about things. And finally the commies are probably mildly coping and ssething behind closed doors since it isn't a commie general leading all these W's but publicly are pretty happy about it.

As for foreign nations just see what side they support and you probably get similar reactions.
>>
>>5936310
Domestically Drayton has already gained something of a folk hero status

internationally your face keeps appearing on the frontpage of newspapers as the public face of the reformists (mostly because you kind of arrested a bunch of journalists and then took one on a combat safari more or less)
>>
>>5936353
hey we didn't arrest them, we just temporarily detained them for their own safety!
>>
>write in: spot armoured clusters
>bombard attack
If enemy spreads out due to this
>maneuver attack

going to warn yall pretty High DC due to the complexity of the attack orders but her we go

3d100 best of three please
>>
Rolled 51, 22, 67 = 140 (3d100)

>>5937004
let's hope the rolls work in our favour
>>
Rolled 90, 62, 73 = 225 (3d100)

>>5937004
>>
Rolled 18, 16, 52 = 86 (3d100)

>>5937004
>>
The Heavy enemy air presence means you cant call in air recon to spot the enemy for you which means you are going to have to send out your recon teams instead. They slink out of your perimeter old hats at this deadly work now slinking between enemy patrols, OPs and general enemy activity. They begin to spot the biggest concentrations of armor; they seem to mostly be Marsalian medium tanks mixed with a handful of the outdated Argus light tanks. One thing that is notable is the fact the enemy have quite the number of half tracks mixed in; apparently Duke Barstone mechanized his forces during your month-long absence from the front. It occurs to you he's probably been held in reserve by his command specifically to stop you since hes the only one who had any luck in slowing your attacks.

The recon teams begin to call in artillery on your enemy peppering their supporting infantry with shrapnel and getting the rare hit with HE on the armor but they seem almost unfazed by these attacks. You keep hitting them until you hit halfway on your ammo supply for the guns not wanting to exhaust them yet in case you need support fire for the attack proper. The recon teams manage to fallback to your position with only a single team taking fire on the escape.

3d100 best of three for the attack proper
>>
Rolled 1, 45, 14 = 60 (3d100)

>>5937089
big money.
>>
>>5937103
okay i guess i should have let someone else do that
>>
Rolled 82, 17, 76 = 175 (3d100)

>>5937089
urah
>>
Rolled 69, 29, 49 = 147 (3d100)

>>5937089
Just need a good roll for the 2nd group now
>>
Your men gather for the coming attack each from the officers to the enlisted seem to have little rituals they perform before they go do their bloody work. Some give small prayers to the gods, others take quick swigs of flask, smoke a cigarette and others look at photos of loved ones. You yourself have developed some small tics associated to sending men into the grinder you check your revolver is still holstered under your armpit and that your canteen is full of water your map table is clean and free of clutter as the final preparations are made for you to send men to their deaths.

The armor sets off with practiced ease with their motorized infantry support there is almost a disaster when the majority of the infantry take a wrong turn and leave their armor unprotected for a few moments but they are quickly corrected and return to the spearhead. They are around halfway to the last reported positions of the enemy armor when they encounter a great surprise in the form of an enemy armor and mechanized attack. Apparently the enemy intended to attack you before you could attack them but were too slow. For the second time in the war your forces meet the force of Duke barstone in a head one meeting of armor. Your lucky you managed to acquire new armor in the recent months as this fight soon turns into one of trading blows between the two forces as the infantry on both sides disembark and trade ineffective fire at each other. Neither yourself or the enemy has decided to fully commit to the attack so casualties are light on either side.

>commit to the armored attack
>pull back
>bombard them while your pinning them in place
>write in
>>
>>5938027
>>bombard them while your pinning them in place
>>
>>5938027
>>bombard them while your pinning them in place
Find 'em
Fix 'em
'n
Finish 'em
>>
>>5938027
>bombard them while your pinning them in place
Kek us and duke shared the same braincell.
>>
Rolled 9, 61, 59 = 129 (3d100)

>bombard them while your pinning them in place

3d100 best of three please also probably no real post until tomorrow afternoon
>>
Rolled 8, 36, 21 = 65 (3d100)

>>5938906
ok well let's see how we do
>>
>>5938909
good lord. ok i am done rolling.
>>
Rolled 2, 81, 29 = 112 (3d100)

>>5938906
Oh god we might bomb our own troops.
>>
>>5938915
ok i hope thge third guy gets a decent roll
>>
Rolled 95, 55, 29 = 179 (3d100)

>>5938906
Watch this
>>
The orders are clear to your men: hold the enemy in place with effective fire but do not approach. It seems the enemy is content to do the same laying into you with machine gun and cannon fire from the tanks. If it weren't for the rate of fire the battlefield wouldnt look at the difference from the First victory of King albrecht nearly three centuries past just two sides laying into each other. The bombardment begins bringing heavy fire down apon the enemy each shell lands sending a geyser of dirt and shrapnel into the air the enemy begins to pull back the smoke and haze caused by the shells landing giving them some respite from your mens ferocious fire.

The bombardment soon begins to lessen as the guns begin to run dry of their combat load of ammo the men at the spearhead of the attack likewise report they are running short of crew served ammo but have plenty of small arms ammunition left. The effect of your bombardment is obvious as a handful of medium tanks and nearly a dozen half tracks lay burning in the fields. You could continue to pursue the enemy in their rout and hopefully deal a killing blow or you could wait for resupply and hit them tomorrow

>keep pushing
>wait for resupply and hit them tomorrow
>write in
>>
>>5939625
>wait for resupply and hit them tomorrow
we need the ammo for the heavy firepower since we cannot overwhelm them with loads of light firepower.
Write in:
Send out raiding and harassement parties to keep pressure on the enemy.
>>
>>5939625
>keep pushing

>>5939632
While normally true they are currently routing which means they are most likely disorganized. Unlike last time our men are not exhausted I think now is the time to actually take advantage of a enemies hasty retreat.
>>
>>5939625
>keep pushing

>>5939632
Our armor is still good and our men fresh so we can afford a rout push but need to retreat if we hit another column or hardpoint.
>>
>>5939625
>>keep pushing
if they're in a rout then we need to prevent them from regrouping
>>
>>keep pushing

3d100 best of three please
>>
Rolled 90, 67, 2 = 159 (3d100)

>>5940926
Blood for queen and country!
>>
Rolled 77, 69, 90 = 236 (3d100)

>>5940926
I said I would stop but I can't resist.
>catcha
Oh no
>>
>>5939625
>>keep pushing
>>
Rolled 2, 25, 32 = 59 (3d100)

>>5940926
>>
>>5940938
I think the captcha knows something we don't... regardless great roll.
>>
Despite being low on crew served weapons you honestly don't even really need to give the order as in the absence of orders your men will simply keep attacking. They are damn good at it too. The armor rams the burning tanks out of the way and your men now dismounted to clear the fields ditches and thickets of stragglers push chasing the main body of the rout down the road.

THey soon catch up to the enemy who at first dont even realize the tanks and infantry barreling down the road at them are in fact not more of the route but are instead a bunch of professional soldiers. The attack itself goes well with the enemy taking some time as you lay inro their rearguard to even begin to fire back. The whistle of tank shells are mixed with the staccato of rifle fire. Soon several enemy tanks are burning their supporting infantry in a similar boat as the dead and injured soon begin to outnumber the able bodied. The men push but are soon slowed down by the sheer number of the enemy surrendering to them. They can take prisoners but they men needed to guard them are desperately needed to continue the pursuit. Or they could not take prisoners and maybe allow them to sneak off and rejoin the enemy.

>press the attack
>take prisoners and let the last half of the main body run
>write in

Sorry about the lack of real post yesterday didn't get home until real late and how to work early today
>>
>>5941861
>>take prisoners and let the last half of the main body run
honestly if we boofed half their main body, they're not gonna be very combat effective in the immediate future.

also if we have comms with the rest of the corps, we should try to get them to send a reserve unit in after us to press the attack while we regroup for the next assault.
>>
>>5941898
but on the other hand I kind of want to keep pushing to see if we can take the duke out completely
>>
>>5941861
>>take prisoners and let the last half of the main body run

This would let the royalists know we do take prisoners and morale would plummet as troops spread the fact they got there asses beat.
>>
>>5941861
>take prisoners and let the last half of the main body run
Taking about half of the entire dukes army prisoner is frankly more impressive and overall PR and morale wise more beneficial than if we just killed them all.

BREAKING NEWS DUKES ARMY CRUSHED!
VS
BREAKING NEWS ROYALISTS FALTER! MASS SURRENDERS AMONG THE RANKS OF THE DUKE!
>>
>>5941861
>>take prisoners and let the last half of the main body run
>>
>>5942240
20 tanks burning, half tracks hollowed out, 500 surrenders before nightfall!
>>
>take prisoners and let the last half of the main body run

alright 3d100 to see how many you all get
>>
Rolled 77, 78, 71 = 226 (3d100)

>>5942663
here you go.
>>
Rolled 10, 18, 85 = 113 (3d100)

>>5942663
Blam
>>
Rolled 91, 74, 100 = 265 (3d100)

>>5942663
>>
>>5942739
oh my
>>
>>5942739
Looks like we caught the Duke, or the next best thing (A count?). A good haul nevertheless!
>>
You could keep pushing and hopefully destroy the last of the dukes forces and end your sole peer enemy on the front or you could take the sure thing in the form of capturing as many of his men and equipment as possible. The sure thing is the best bet you didn't make it this far by gambling your men's lives. They are already tired and low on ammo but taking prisoners should be easy enough work for them as the day winds down. The sheer numbers of professional troops youve taken prisoner here today is truly insane. Houseguards, professional mercenaries from Marsalia even a troop of Corellian Shocktroopers many of them badly injured.

There is one group of prisoners who stand out amongst the rest, a small squad of Kingsguard who eventually were found surrounded and wrestling down their charge. At first they claimed their charge is just on of them saying the person they were escorting made it away with the main body and then they claimed he was a royal observer. Its not until one of the officers in the airborne who was born the son of a minor count recognizes him for who he truly is. The man you've founded surrounded by a squad of King Elrics kingsguard is Prince Alan the youngest of queen meredith's cousins and third in line for King Elrics throne.

>interrogate the young man personally
>send him to the queen
>write in
>>
>>5942809
>>interrogate the young man personally
>>
>>5942809

>interrogate the young man personally

Maybe make a comment 'Even if you're Royalty, it's a little early for you to be on the field of battle."
>>
>>5942809
>interrogate the young man personally
A shame really. Fighting against your own kin
>>
>>5942809
>>interrogate the young man personally
Give us your lore.
>>
>>5942809
>>interrogate the young man personally
>>send him to the queen
we're going to be doing both, I suppose.
We want to know the "who what where and why" that are behind him, so we don't stumble into another hornet's nest like we did the first time we fought the duke, but after that we want to get him back to Neverfar where he won't be our problem.
Oh and I'm not saying we should find a journalist to record/announce his capture, but, well... (publicizing his capture also greatly increases the chances that he'll be treated fairly well after we hand him off, so it's not all about self-promotion)
>>
You have the young man brought to your personal tent at the fervent objection of his now disarmed guards. He's young, maybe 17 or freshly turned 18. He looks very similar to his father without his fathers almost haughty demeanor. He's brought into the tent which he looks around nervously as you gesture for him to take a seat at a desk you had brought in for this. He takes the seat across from you. You open a blank notebook to random page before writing his full name at the very top of the page. “Do you know who I am, Prince Alan?”. The utterance of his name seems to shock him as you give him a cold stare. “I d-do n-not”. “I am Sir Edmund Drayton General of your cousins the rightful queens army”

>what to ask him?
>>
>>5943549
>>what to ask him?
Troop disposition and numbers, and whether Elric has anything else like that up his sleeve, but try to be nice about it by making small talk and asking him about his personal experiences so far during the war. Maybe ask him about Duke Mason (the other one we captured) to see if they know each other, and ask about Barstone.
>>
>>5943549
>what to ask him?

"Son how did you fare managing that many troops at once. For someone your age it was an impressive fortification set up and mechanized charge. How goes your father's lands for the upcoming winter?"
>>
>>5943663
yeah those are good questions
>>
>>5943549
>What to ask him?
What have you heard about me?
Any idea on how to get your father to peacefully surrender? The writing is on the wall . The earlier you guys surrender the easier we can convince the public to simply put you guys on house arrest/imprisonment instead of getting executed like the hardline commies would want.
>>
You give the young man a cold stare tracing over his fearful expression before removing onto your questions. ”Quite alot of men for such a young man to lead into battle” He fronws “I was not in command I was only to observe but I talked my guards into allowing me to take the field. I thought the peasants would be inspired to see a prince fighting alongside them.” You take a long moment to scratch out his response onto the paper. “Was this your first battle?” He gives a shy nod in response. “Not bad work considering we outnumbered you quite badly you had what 5000 men?” He rubs his face “ closer to 7000 but most of that were levy”

That's quite the tidbit of information he just gave you, you somehow bested an army nearly 2000 men more numerous than you. The true nature of his situation seems to be setting in as he seems more downcast and shy as the interview goes on. You try to wrestle anything else out of him but he seems to have shut up.

>send him to nevefar and the queen

>give him to Mr steel for a time
>>
>>5944411
>>give him to Mr steel for a time
tell him not to actually hurt/torture the boy, (especially because we'll probably send him along to meredith anyway) but we definitely want to wring every drop of information out of him.

of course, sicko mode would be to send him along to Steel with carte blanche, then never tell anyone that we got a prince and leave them to wonder what happened/assume he died anonymously in the rout. But Drayton doesn't seem to be that kind of guy.
>>
>>5944411
>send him to nevefar and the queen
Tell him that he's sure he'll have plenty to discuss with Her Majesty.

Make sure every servant and guard with him is a spook or spy... or for 'fun' a Marine!
>>
>>5944476
> A marine

and you want him to make it to Nevefar alive?
>>
>>5944486
Alive but traumatized!

Or perhaps the young man will pick up some very unsavoury abilities. Like eating crayons and stealing anything that isn't nailed down in the name of 'requisition and resupply'.
It'll be an education.
>>
>>5944411
>give him to Mr steel for a time
Of course no actual torture.

>send him to nevefar and the queen
>>
>>5944411
>send him to nevefar and the queen
Eh the guys a kid will probably end up blathering something important just by hanging around the queen long enough.
>>
Rolled 1 (1d2)

Rolling for tie breaker
>>
You could honestly hand over the princling to Mr steel your resident spook but you somewhat doubt the creepy bastard would send the boy to the queen unscathed. It's probably not a good idea to send someone who is actually pretty high up in terms of the queens line of succession to the spook. You assign a group of airborne to escort the Prince back to Nevefar with express orders to keep the boy alive and unharmed.

THe generally situation in the last few hours has lessened in severity as a reserve unit comes forward to take your place on the line while you sort out the sheer amount of prisoners. There are of course Houseguards and normal monarchist Levy infantry but there is also a significant number of Marsalian mercenaries among the prisoners and a cadre of Corelian shocktroopers claiming to be mercenaries. THe marasalian mercenaries are from various Mercenary guilds from the island nation and are legally recognized as their hiring nations soldiers until the end of the contract under international law. The corellians however cant provide any legal documents making them ferrovian citizens and they dont have the same legal protections the MArsalians have.

>treat all the prisoners the same
>release the Marsalians without weapons to return home
>These are not legal soldiers and must be dealt with accordingly
>write in
>>
>>5945171
>>treat all the prisoners the same
The POW camps can do whatever they want, but we have standards of conduct our men must abide by. Tolerating war crimes and atrocities is terrible for unit discipline and morale.
>>
>>5945171
>>treat all the prisoners the same
>>
>>5945171
>treat all the prisoners the same
>>
>>5945171
>treat all the prisoners the same
>>
>>5945171
>>treat all the prisoners the same
>>
No post tonight lads have had some things come up

Ferrovian Fun fact The kreshi Pantheon is made up a nine gods although only four are actively worshiped in ferrovia
>>
>>5945917
We follow a polytheistic religion? That's pretty interesting, do we have a pope and or bible equivalent?
>>
>>5946462
The ferrovian sect of the kreshi religion is lead by a High priest who communicates between the ferrovian sect and the Kreshi sects Grand priest

The most close thing it has to a solid religious text are the Grand tales of the gods which is considered good beginner reading material for children
>>
All combatants by your reckoning be they ferrovian Corellian or Marsalian mercenaries will be sent off to the prisoner of war camps in the north. The walking wounded and uninjured are soon marched past your men toward a staging ground for them to be loaded onto trains to the north. Night has fallen while you wrangle the prisoner situation and you intend to rejoin the line in the morning to continue your attack. It's in the middle of the night when the sounds of heavy artillery and the roar of engines seem to intensify from the front. It seems the unit that replaced you is in serious trouble from a monarchist counterattack.

>wake your men and come to their aid

>wait till morning hopefully they can hold
>>
>>5946557
>>wait till morning hopefully they can hold
like it sucks but that's pretty much why they're there. our guys need to sleep, too.
start getting ready before dawn, though
>>
>>5946557
>wake your men and come to their aid
Sure it's going to suck for our morning performance but you got to keep in mind both our allies and the enemy our awake right now so it isn't like anyone is really going to be less exhausted then the other here. Besides we can already hear the artillery and if the unit gets pushed back it ends up becoming our problem anyway.
>>
>>5946557
>>wake your men and come to their aid
>>
>>5946557
>>wake your men and come to their aid
We won't go back to sleep and we can always delay our march an extra day to recover sleep. But also do a mavenour so we don't drive into their artillery zoned area.
>>
>>wake your men and come to their aid

alright deploying some angry and tired airborne

3d100 best of three please
>>
Rolled 35, 12, 72 = 119 (3d100)

>>5947522
Lets hope that anger is faced at the enemy and not us, and hey nothing like the sound of artillery falling near you to get you awake and alert!
>>
Rolled 42, 61, 56 = 159 (3d100)

>>5947522
and rollin
>>
Rolled 44, 22, 16 = 82 (3d100)

>>5947522
>>
You give the order and the men are roused from their few hours of sleep and are told to arm up and get moving toward the front. It's only a few moments as you yourself get dressed and armed when you leave your tent and see men haphazardly marching past your tent accompanied by the occasional tank. The insanely bad coordination and poor marching at first makes you think the force marching past you are conscripts or some of the less well trained FAG but no these are your paratroops alright. They sluggishly march past you for quite some time before eventually joining the frontline.

The friendly reformist unit is getting absolutely slammed with infantry and artillery but your mens arrival soon helps stabilize the line. The enemy appears to be remnants of the dukes forces you fought earlier in the day, probably attempting to relieve the force you captured but they probably think is encircled by you. The attack soon wanes with the enemy backing off with you taking only a handful of casualties despite the poor work on your mens part. THe morning arrives with your men seeming to fall asleep at their posts and the reformist unit you came to the rescue of being badly battered

>remain here for the day to let your men recover
>push with only the FAG to keep up the pressure
>write in
>>
>>5947908
>remain here for the day to let your men recover
Sleep is sacred
>>
>>5947908
>remain here for the day to let your men recover
>>
>>5947908
>>remain here for the day to let your men recover
>>
>>5947908
>>remain here for the day to let your men recover
yeah i'm thinking
>>
>>5947908
>>remain here for the day to let your men recover
One day is enough.
>>
>remain here for the day to let your men recover

Your men are dead tired and the FAG really lack the motorized of skill to keep pushing especially if Duke Barstones forces are still combat effective. You pull them off the line when replacements for the battered reformist unit arrive. You take some time too check up on the going ons of the world. The aqullians the corelians are still fighting a small border war Marsalias economy seems to still be free falling as the lack of cheap trade goods from Ferrovia deepens their depression. The day passes quickly and the night as well and you are soon ready to continue the advance.

3d100 best of three
>>
Rolled 64, 47, 45 = 156 (3d100)

>>5948794
This war hasn't gone for that long, especially since we've blitzed a few battles. I'd give it 6 months tops at the current rate.
>>
Rolled 70, 47, 60 = 177 (3d100)

>>5948794
>>
Rolled 14, 26, 85 = 125 (3d100)

>>5948794
>>
They seem much better this morning as they begin to push off from yesterday's starting point. Your trucks, tanks and dismounted infantry pass by the many destroyed trucks halftracks and tanks along the road. It occurs to you the sheer amount of broken vehicles are going to haunt the ferrovian countryside for decades to come. That and the sheer number of dead two devastating wars ina row one foreign and the other domestic will probably mean man children are going to grow up without father or you suppose mothers in the case of the reformists.

The recon teams make good work inside stepping the occasional enemy element infront of you until they manage to spot an impromptu dug in position in front of your men. They cant really tell the true size of the force but they do spot some armor and the enemy appears to have air cover in this area aswell.

>Combined arms assault
>barrage attack
>gunship attack
>>
>>5949427
>>barrage attack
>>
>>5949427
>>barrage attack
>>
>>5949427
>barrage attack
Unless we have fighters covering the gunships, we'll stick to artillery.
>>
>>5949427
>>barrage attack
Man the monarchist must be getting very annoyed with our constant barrages of arty.
>>
>>barrage attack

3d100 best of three please
>>
Rolled 57, 51, 54 = 162 (3d100)

>>5950367
>>
Rolled 71, 91, 75 = 237 (3d100)

>>5950367
>>
Rolled 93, 30, 57 = 180 (3d100)

>>5950367
>>
>>5950551
>>5950620
Oh shit they're getting krumped
>>
probably no real post till tonight lads
>>
>>5950688
Take your time! I appreciate the regular updates, but i know it isn't a easy as you make it look.
(And "i can't update today" is infinitely better than radio silence, so I appreciate that as well!)
>>
The artillery is rolled into place and the guns are sighted in. The lack of real recon on the enemy force would normally cause problems for your guns but you are in luck as a recon sortie of fighters do a low pass of the area just before the guns are ready to fire giving them much needed intel on enemy disposition and strength. The guns begin to fire, laying waste to fields and forest ahead of you sending great plumes of dirt and smoke into the air, the occasional secondary explosion following a shell explosion signifying you hit either an ammo dump or an enemy vehicle.

Your men push forward as the firing slows and the area they begin to push through scant hours ago was a nice semi forested valley had been turned into a scorched wasteland your guns having concentrated in one exact area had done some insane effect so much so you can even really tell how many enemies were here or you killed. Thanks to the complete annihilation of the enemy your men make very good territory gains today.

3d100 best off three
>>
Rolled 28, 11, 70 = 109 (3d100)

>>5951166
>>
>>5951166
dice+3d100
Keep rolling rolling rolling rolling
>>
Rolled 6, 84, 1 = 91 (3d100)

>>5951346
Pffft
>>
>>5951348
Well i deserved that. However we have 2 slots covered now
>>
Rolled 98, 84, 51 = 233 (3d100)

>>5951166
>>
The bout of looting and general dereliction of duty earlier in the month had you worried your recon teams had started down the path of a rotten command structure but today's efforts seemed to have disproved that wholly. They easily glide through forest and fields southward in front of you. Infrastructure is starting to get more advanced as you get closer to the largest city and sole dedicated port in the south, Clarks Landing . If you keep making good time you should reach the pretenders capital within the month. Clarks Landing is one of the oldest single permanent settlements in ferrovia, once being the supposed landing site of the semi Mythical King Clark the supposed progenitor to the ferrovian people.

The recon teams soon spot an irregular enemy force setting up an ambush for you along your route south; they report they wear the same uniform as the group who ambushed your convoy some months ago. All signs of barstones men now long gone mostly likely retreated to the capital to lick his wounds. There is no air cover in the region for either you or the enemy seemingly.
Artillery is empty

>combined arms attack
>gunship
>write in
>>
>>5951598
>gunship
Use our planes to pin them down so they can't run away.
>>
>>5951598
>>5951641
+1
>>
>>5951598
>>gunship
>>
>>5951598
>>gunship
yeah
>>
>>5951598
>>gunship
You ain't running this time.
>>
>>gunship

3d100 best of three please
>>
Rolled 62, 29, 89 = 180 (3d100)

>>5952343
>>
Rolled 13, 59, 96 = 168 (3d100)

>>5952343
>>
Rolled 19, 44, 40 = 103 (3d100)

>>5952343
>>
The past few months have made the first airborne and the FAG legends both in ferrovia and the world their exploits being writtent about in marsalia, Aquillia and even parts of the Fogged seas hear of your mens skill and prowess. The pilots of your gunships are not left out of these tales either, their airframes the terrors of the skies bringing down a level of destruction that cant be matched even by artillery in precision. That is, however, if they could find the enemy reliably. They make multiple sweeps over the enemies last known position but just can't spot them. The gunships eventually have to return to their airfield for fuel which thankfully happens only meer moments before a flight of enemy fighters arrive to contest the airspace. It looks like the ground forces will have to handle these irregulars themselves.

3d100 best of three
>>
Rolled 67, 11, 84 = 162 (3d100)

>>5952512
>>
Rolled 86, 96, 80 = 262 (3d100)

>>5952512
Oh well, it was worth a shot.
>>
>>5952553
Nice roll
>>
Rolled 30, 89, 56 = 175 (3d100)

>>5952512
I hope these rolls are good
>>
The infantry are eager to take the fight to the irregulars having held a bit of grudge after the ambush some months ago. They sweep forward with the skill and grace only a combat tested unit could avoid several obvious traps and even begin an encirclement attack within minutes of meeting the irregular force. The enemy begin to try and escape after the shooting starts but your armor is waiting for them at their obvious route of retreat. The circling enemy air assets can only watch as the enemy infantry is either destroyed or forced to surrender. Your men get their revenge and the enemy lose a valuable experienced force of infantry. They seem made up of more of those corellian shock troopers you've been seeing over the past few months.

The men have done well over the last week or so taking much ground and seem pretty decently rested and well supplied and you should reach the city of clarks landing soon if you keep pushing

>keep pushing
>go for R&R
>>
>>5953192
>>keep pushing
Yeah
>>
>>5953192
>keep pushing
>>
>>5953192
>go for R&R
I'd like to re-stock our artillery before we try another assault.
>>
>keep pushing

3d100 best of three please
>>
Rolled 18, 66, 68 = 152 (3d100)

>>5953829
>>
Rolled 37, 15, 99 = 151 (3d100)

>>5953829
>>
Rolled 73, 28, 26 = 127 (3d100)

>>5953829
>>
Outside some issues with ammo for the artillery your men are still relatively fresh and well supplied with the monarchist capital within striking distance now you can hopefully knock out one of the pretenders to queen meredith's throne now before the grain crisis comes into full swing. The recon teams especially seem eager to get a good look at the outer defenses of clarks landing they glide through the early morning mists of the south coast dodging enemy patrols and OPs eventually getting a good idea for the enemies numbers. The enemy seem made up of a mix of levy infantry and houseguards some of which your recon teams report seem to be armed with 20mm anti tank rifles. There are no reports of enemy air cover and the enemy force seems lesser in numbers than you and not well dug in.

>gunships attack

>maneuver attack
>>
>>5954260
>>gunships attack
>>maneuver attack
WHY NOT BOTH
>>
>>5954260
>maneuver attack
Keep the gunships as a reserve
>>
>>5954260
>maneuver attack
>>
>maneuver attack

introducing some conscripts to modern war

3d100 best of three please
>>
Rolled 75, 86, 23 = 184 (3d100)

>>5954735
>>
Rolled 78, 44, 17 = 139 (3d100)

>>5954735
>>
Rolled 67, 96, 92 = 255 (3d100)

>>5954735
>>
The armor and infantry with their usual skill easily mount up and begin the attack sweeping past the harder to crack positions encircling them and forcing them to give up their arms. The odd anti tank rifle is fired at your griffions and argus tanks but their much more modern armor ignores this ineffective attack easily the slightly hilly terrain of the deep south of ferrovia still allowing for your armor to make effective attacks while stopping enemy units from being able to assist each other.

The day winds down as your men finish their attacks for the day and settle in for the night when you get your first real glimpse of Clarks landing from a hilltop. The city is the oldest settlement of the ferrovian people straddling the meeting point of two large rivers as they pour into the sea. The city's port is the end point for the majority of the nation's grain supply much like the capital Ironhaven is the endpoint for the nation's industrial output. Your own home village of Leons crossing is to your west still inside enemy territory. The city is going to need to fall if your to fully call the monarchist threat fully dealt with.

>besiege the city
>Push west toward Leon's crossing
>>
>>5954820
>>Push west toward Leon's crossing
>>
>>5954820
May I suggest that we try to negotiate? As of now, they've been pushed to the Clark's landing by us and barely holding against the Junta. If they lose, the western line is likely going to fall to the Junta. But if they surrender to us, we could focus on the border and prevent the war from spreading any further to the south.
>>
>>5954820
>Push west toward Leon's crossing
We can start the encirclement to cut to city off this way
>>
>Push west toward Leon's crossing

3d100 best off three please
>>
Rolled 2, 23, 71 = 96 (3d100)

>>5955811
>>
Rolled 11, 51, 40 = 102 (3d100)

>>5955811
>>
Rolled 60, 90, 85 = 235 (3d100)

Mobile rollin
>>
There's some complaints from the men as you push west away from Clarks Landing but you must complete the encirclement of the city first before you can take it proper. Its honestly somewhat surreal as you push west on roads your traveled in your youth past familiar villages and noble manors you considered your neighbors. Its not long before you arrive on the outskirts of Leons crossing. The small village looks almost exactly the same as it did when you visited late last year; even the Manor of Lord Bankert looks the same as your drive up to it.

>visit the lord
>visit your mother
>write in
>>
>>5956245
>visit the lord
>visit your mother
>write in: tell the Marines that if they steal anything you will shoot them yourselves.
>>
>>5956245
>visit the lord
Business first reunion later time is of the essence.
>>
>>5956245
>>visit your mother
I don't know exactly how mad the other guys are at us but honestly we might want to pack hyer up and ship her back to neverfar
>>5956249
>>write in: tell the Marines that if they steal anything you will shoot them yourselves.
reasonable
and yeah we should also visit the local lord, why not?
>>
>>5956245
>visit the lord
We'll go to the lord....

But!
>write in
Order someone to go to your mother's house to check on her. I wouldn't be surprised if something nasty happened to her because we're the public and dangerous face of the Queen's faction.
We might not like what we find.
>>
You pass on orders for all of your men to remain in place including Norton who you inform youll shoot any of his men who pillage inside the village and its outskirts. Your drive slowly through the village, the occasional curious face poking out behind curtains as you pass by. The manor itself has been fortified somewhat with sandbags pilled against the windows and very poorly dug trenches surrounding it. The faces of old men and young boys pop up from the trench as you exit your staff car; they each clutch rusty rifles from the last century.

Lord Bankert stands at the front door of the manor wearing simple clothes and a pistol holstered at his side. He nods to you as you make the last few steps up to him, your two guards behind you an example of the difference of skill, their eyes trailing over the militia in the trench. You dont dont these two men could probably kill the majority of militia by themselves. “ Hello Mr Drayton” Lord Bankert greets you nervously.


>demand Lord Bankerts surrender

>greet him cordially

>write in
>>
>>5957335
>greet him cordially
>write in: See if you recognise a few men and greet them by name. "Hello Lord Bankert! Prepared I see. No need to be afraid. The war is over for you all. I like to avoid senseless bloodshed and would surely like to avoid doing that to the place of my birth. Also It's sir, but news of my ennobling by the queen may not have reached this far. I'd like to visit my mother and request your aid in convincing other lords to lay down their arms peacefully. The war is already as good as over in these parts, we got a nation to feed and dead men don't work the fields."
>>
>>5957345
+1
>>
>>5957335
>>greet him cordially
"You're not shooting at me, so I guess things are going well so far."
>>
>>5957345
Also this
>>
Probably no real post till tomorrow lads
>>
>>5929746
ferrovia is truly a nation on the brink if not even it's own name is capitalized anymore.
>>
>>5957345
+1

we zis mon of honur
>>
Your eyes trace over the faces of the militia, the younger ones you dont know having not had much of a chance to visit home in the last decade as they grew from the toddlers and boys to young men just on the cusp of adulthood. The Older ones though? You knew most of them well Mr Burton the baker Old fred a veteran of the last Ferrovian kreshi war even the towns near ancient priest Father Aaron was standing in a poorly dug foxhole clutching a rifle nearly as old as him you turn back to the nervous Lord bankert "Hello Lord Bankert! Prepared I see. No need to be afraid. The war is over for you all. I like to avoid senseless bloodshed and would surely like to avoid doing that to the place of my birth. Also It's sir, but news of my ennobling by the queen may not have reached this far. I'd like to visit my mother and request your aid in convincing other lords to lay down their arms peacefully. The war is already as good as over in these parts, we got a nation to feed and dead men don't work the fields." He stands there looking at you with a mix of fear and hope, his eyes flicking between you and your forces off in the distance, the tanks quite clear and the infantry in such large numbers being distinguishable at this distance. He finally nods to you and having to clear his throat before responding properly “you have leave of the town Sir drayton I will have my houseguards disarmed and I unfortunately hold no real sway with the other noblitty in the area as I am just a Baron”

>ask the Lord something else (write in)

>off to see mother
>>
>>5958309
ah shit 4chan ate my formatting

>>5958277
Just noticed that and now you make me wonder how many threads the first post has been like that
>>
>>5958309
>>off to see mother
>>
>>5958309
>>off to see mother
Yep
>>
You call in a small section to see the militia disarmed. You decide to walk from the manor to your mothers home as the distance isn't far with your two guards following closely behind you can see the effect the war has had on Leons crossing more clearly not a single man under the age of 40 or older than 18 can be seen and much of the work around the town seems undone. The pretender has clearly much like most other towns has ransacked it for the able bodied men to keep fighting.

You pass by the bakery thinking perhaps to buy your mother some bread but it is closed which makes sense the baker being over at the manor pretending to be a soldier. The occasional face peeks out of windows, some you recognize, some you don't. The people of the village are afraid no doubt having been told about how an unending communist horde was coming south to murder and pillage. You arrive at your mothers home, the somewhat run down house looking almost the exact same as when you left for OCS nearly a decade ago.

>just enter
>knock
>>
>>5958999
>>knock
>>
>>5958999
>>knock
>>
>>5958999
>>knock
best to be polite. but we are going in regardless (after waiting a moment or two, of course)
>>
Honestly, the nervousness of seeing your mother again after the events of the past months is greater than any fear or trepidation youve felt while in combat or jumping out a plane. You do have to wonder as you knock on the door whether or not your mother will judge you for more or less becoming a traitor to the man the local lord was calling king. Your mothers voice can be heard inside that she was on her way to the door as you stand there, your bodyguards sharing a cigarette between them as they watch the street for signs of trouble.

The door swings open, your mother staring up at you for a moment not recognizing her youngest son in your full military attire. It occurs to you she's never seen you in uniform before as you never really wore it on your handful of trips home. A look of recognition crosses her face and she rushes forward drawing you into a tight hug. She then invites you insides for tea and even offers your guards to come inside but they decline preferring to remain on watch instead.


>speak of whats happened the last few months

>tell her of your brother accomplishments

>write in
>>
>>5959999
>Write: nobody got shot and hurt here before you ask.
>tell her of your brother accomplishments
>speak of whats happened the last few months
Hey ma. Both your sons are important people now. One of them is ennobled and is even one of the most important men in the country.
Those 9's man.
>>
>>5960057
supporting
also maybe ask if she wants to visit Neverfar for a few weeks?
>>
>>5959999
>>speak of whats happened the last few months
nice quads
>>
>>5960057
Well... maybe somebody got hurt but nobody we knew.
>>
You assure your mother that everything went well with lord bankert and that the town was firmly under the control of your men. You tell her of your brother apparently being the Head diagnostician at the Imperial medical university. She doesn't really seem to know what that was but she seems very happy her eldest had found something he was good at. Its honestly kind of hard to accurately tell your mother about the politics of the war or even about why you chose Meredith over her uncle or the junta. She's a seamstress and the fact she can write her own name is something of a miracle for her considering you dont think she's really ever left Leons crossing or went to any real school.

You do your best to assure her of your safety and that you will try to visit when the war allows. You hug her and wish her well before stepping out of her home and heading back up to the manor to your staff car. Traveling back to your men, your arrival at your command tent is welcomed with the information the encirclement of Clarks landing has been completed. The siege of the pretenders capital has begun

3d100 best of three please
>>
Rolled 74, 25, 66 = 165 (3d100)

>>5960921
I hope I don't regret rolling
>>
Rolled 73, 74, 77 = 224 (3d100)

>>5960921
>>
Rolled 22, 97, 7 = 126 (3d100)

>>5960921
>>
You turn east again heading to join the siege of the city making good enough time to watch the ancient city be fully encircled. Mr steel informs you intel says the Pretender and his heir remain in the city and with most of their fleet having run off any supplies or escape via the massive port is impossible without being taken out by the airforce. The city itself is different from your last urban fight unlike the built up modern Albrects ford, Clarks landing is spread out and easily twice the size made up of two or three story buildings with the largest ones being the southern palace and the local temple.

Reports state its believed they city has a significant amount of the south's grain supply stored away which means they can withstand a proper siege for some time that means a proper assault will need to take place. This will be a combined effort of the communists, Reformists and yourself in the attack.

>Regular infantry assault
>bombardment attack (warning civilian casualties likely)
>paradrop
>write in

full transparency that roll was for whether or not King Elric and his son escaped the city
>>
>>5961668
>Regular infantry assault
>Paradrop
The infantry keeps the enemy occupied while the paratroopers assault the palace.
>>
>>5961692
+1
We will take the city by nightfall.
>>
>>5961668
>>paradrop
'ERE WE GO
>>
>>5961692
+1
Commies go first.
>>
>>5961668
>Maintain the encirclement.
We only need to cut off supplies from entering the city, the garrison will surrender or attempt to break free eventually, I hope I don't need to explain why urban warfare against innumerable conscripts isn't a good idea.
Civilians, if they aren't being forced to stay, will likely leave the city of their own will or otherwise be starved out. It's only going to be a problem in that our person of interest might escape among them or that the refugees will drain our supply faster than we can wait them out.
>>
>>5962154
Also,
>Range in and prepare to fire as much artillery (from other units as well if possible) on roads leading out of the city as possible, keep the gunships on standby once they're ready
>Dig in heavier armoured units along main roads
>Get lighter tanks to cover any avenues of escape which are forested
If they try to break encirclement, they'll likely try to concentrate all their forces in one place, we also have the liberty of being able to concentrate our tanks along main roads as these are necessary avenues of attack for them if they're trying to leave with their armour. Lighter tanks should remain mobile, since if there are any forested backroads our fortifications have trouble covering, they could break the lead convoy vehicle and stick them long enough for artillery to range in.

>Order infantry to fortify their positions
It should go without saying, but maybe some of them aren't experienced enough to do it on their own.

Hopefully the excuse of a king realizes he can't win and just surrenders... Speaking of,
>Keep radical communists as far away from the checkpoints leading out as possible
We don't want any nobles to be suddenly executed while they're trying to surrender, do we?
>>
No post tonight but feel free to keep voting/discussing this is going to be a big battle for the war and for politics back in nevefar
>>
>>5962515
Is there in air field that needs to be returned to the Rightful Queen? because if we do a paradrop, that's the place to do it. Other than that, maybe the Palace Grounds? but that would be later in the battle.
Like I would assume that the main air field for the Pretender would be on the outskirts of the city rather than in it, and if we can take it from them with a one-two punch (paratroopers on top of it, with the motorized and mechanized elements attempting to join us over the ground) we'd deal a major blow to them.
Without it and their port, they're cut off.
>>
>>5962543
Clarks landing lacks any real airfield the pretender had begun the building on one on the outskirts but it isnt complete

The palace is surrounded by several large parks which would make decent landing grounds
>>
>>5962550
we definitely don't want to drop in the city center until we have a decent chance that the rest of our forces can catch up to us before we run out of ammo.
>>
>paradrop with the regular infantry and armor b lining it to the palace to relive the paratroopers

4d100 please and

>drop with your paratroopers

>going the armor and infantry attack
>>
Rolled 56, 91, 32, 34 = 213 (4d100)

>>5963082
>drop with your paratroopers
consistent. We drop with our men. Also motivates the relief for to crush all opposition to get to us.
>>
Rolled 71, 36, 42, 48 = 197 (4d100)

>>5963082
>drop with your paratroopers
First feet into hell.
>>
Rolled 67, 3, 88, 47 = 205 (4d100)

>>5963082
>drop with your paratroopers
>>
>>5963082
>>drop with your paratroopers
not rolling but i think we got a decent roll anyway
>>
>>5963082
>>drop with your paratroopers
>>
Rolled 4, 62, 32, 70 = 168 (4d100)

>>5963082
>>
You gather your various officers, the taylors both of whom are majors now, Norton who brought along two captains and finally Mr steel. You lay out your plan to them yourself and major taylor the younger will drop alongside the 1st airborne in and around the palace district of Clarks landing meanwhile the tanks and the FAG will push into the city as fast as possible with the end goal of linking up with the airborne at the palace. Norton advises you that he and his marines will be doing an operation at the city's harbor which your honestly fine with whatever havoc they will cause will draw fire off you.

The meeting is adjourned with your officers running off to prepare for the drop. Its early in the morning a few days later when everything is ready. You wish you had time to properly prepare but today is the day the general attack against the city will begin. Your airborne are loaded into the transports and you're soon into the air a few hours before sunrise. You've foregone most of your usual attire instead opting for a normal combat uniform armed with a carbine and your service revolver you will be the first out of the aircraft. The rattle and engine noise of the aircraft is soon joined by the sporadic sound of flak being fired at your formation of aircraft but its too little too late as the greenlight is lite and the jumpmaster gestures for everyone to hook up.

The equipment check goes ok as you come to the door you give a nervous smile to the jumpmaster just before jumping into the inky black of the night. You count to three in your head and just as you begin to reach for your reserve your chutes canopy blooms above you just like hundreds around you as the first of many waves of airborne are deployed above Clarks landing.

You're only a couple hundred meters from the ground when suddenly the night is briefly replaced with day as something huge explodes in the direction of the harbor. You soon hit the ground as a huge pillar of fire burns to your south. Several other paratroopers land near you soon forming a protective circle around you as your command team arrives at the RZ. The drop went well save for a company of troopers who seemed to have landed farther north than the rest and seem to be pinned down by Monarchist militia. The occasional pop of gunfire around you as your men fend off patrols as you prepare to begin your attack proper.

>Push the palace at all costs
>surround the palace and dig in
Also
>detach a company to link up with the lost company
>hope they can break out and rejoin you
>>
>>5964317
>>Push the palace at all costs
we will take the palace and use it as our strong point.
>>hope they can break out and rejoin you
if it's just militia they can probably handle it themselves, and they will make it harder for the Pretenderists to coordinate a response to us.
>>
>>5964317
>Push the palace at all costs
>hope they can break out and rejoin you
This is a tempo tempo TEMPO! Moment
>>
>>5964317
>>Push the palace at all costs
>>hope they can break out and rejoin you

Anons right as long as it is not armor the paras should wipe the militia resistance. If not that is war.
>>
>>5964473
and if it is armor, sending another company is just pissing up a rope
>>
>>5964317
>>Push the palace at all costs
>>hope they can break out and rejoin you
>>
>>Push the palace at all costs
>>hope they can break out and rejoin you

In modern warfare speed is king

3d100 best of three please
>>
Rolled 78, 23, 77 = 178 (3d100)

>>5964902
Wouldn't we say speed is queen?
>>
>>5964925
No thats artillery
>>
Rolled 88, 75, 36 = 199 (3d100)

>>5964902
Let's go
>>
Rolled 35, 98, 71 = 204 (3d100)

>>5964902
Good rolls so far
>>
>>5964992
Good rolls yourself.
>>
The trapped company is on its own. They will either have to fight their way to you or remain in their position and be surrounded, they are paratroopers after all that's their job. The rest of the paratroopers will make haste to assault and attempt to capture the palace and hopefully the pretender and his heirs.

Nearly a thousand troopers proceed to turn south heading for the palace having to make their way through a well off neighborhood making quick work of the clearing houses as they go before coming up the palaces old stone walls, You yourself set up a new command HQ in the foyer of one of the homes the occupants being held at gunpoint in a nearby sitting room by one of your security team as the reports of the attack begin to roll in. The first reports state the enemy defense is in chaos as most of the defenders are staring at the massive fireball in the sky near the port. Your men with the use of climbing hooks and a few nearby buildings manage to make it onto the wall making themselves a decent foothold on the wall before even having to fire a shot.

The troopers who made it onto the wall begin to make their way to one of the several gates engaging briefly in a firefight with some Houseguard before managing to open the gate allowing a flood of troopers into the courtyard.

>focus prisoners
>focus taking the palace as fast as possible
>>
>>5965542
>focus prisoners
They can be used as bargaining chips.
Also small question: Is there any combat recording of the battle happening? With cameras and such.
>>
>>5965542
>>focus prisoners
>>focus taking the palace as fast as possible
If by "prisoners" we mean "high level nobility" then yes. We especially want Elric so we can make him order his troops to stand down. Otherwise, eliminate the opposition as quickly and efficiently as we can, and focus on taking the palace. We probably can't realistically manage the number of POWs we might get here. Then again I suspect the houseguards for Elric will fight.
>>
>>5965542
>focus taking the palace as fast as possible
Time is a luxury. If we don't take the palace early and take defensive positions, we risk getting overwhelmed.
>>
>>5965736
Theres a handful of a cameras floating around amongst your men but your marsalian reporter is with the regular infantry and armor
>>
>focus taking the palace as fast as possible

time is of the essence here as the other anon said, we gotta take elric and his son captive, secure the palace and dig the hell in as fast as possible, while the enemy garrisson is scattered across the city, before they manage to get their bearings and figure out the pretender is in danger and rush to the palace
>>
>focus taking the palace as fast as possible

4d100 best of three fyi that last roll is whether or not you get him so good luck
>>
Rolled 73, 37, 66, 96 = 272 (4d100)

>>5965960
Last roll is going to be a 1 isn't it?
If it's a 1 and a 100 we find him, but he shot himself.
>>
File: Hell Yeah.gif (1.27 MB, 267x200)
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>>5965986
Nevermind
>>
Rolled 84, 71, 39 = 194 (3d100)

>>5965986
>>
Rolled 52 (1d100)

>>5965999
And one more roll for finding the guy, though I doubt it's needed anymore.
>>
Rolled 69, 72, 84, 15 = 240 (4d100)

>>5965960
I think the 96 should do it lol but let's see how the rest of it goes
>>
"Elric, pretender to the Ferrovian throne: by the powers vested in me by her Rightful Royal Majesty Queen Meredith, I hearby place you under arrest for rebellion and conspiracy against the crown."
(Don't call it treason, they get twitchy over that charge)
>>
Its odd honestly that outside of some of your officers none of your men would have set foot inside a palace. That's exactly what happens though when they breach the interior of the palace engaging Elrics kingsguard. Your men are more than enough of a match for the fanatical guard engaging them in close in gun battle room to room of the palace there are casualties of course some of the nobles and hanger ons being killed in the fighting.

Word is passed onto you that the last of the resistance inside the palace walls which means you can move up and set up your HQ in the safety of the palace. It's a good thing as more and more monarchist infantry and light armor seem to be converging on your position from the north. The trapped company have entrenched themselves in an attempt to halt some of the attack against you in this crucial moment of the assault.

You arrive at the palace just as the first few rays of sun begin to peak on the horizon, only an hour having passed since you landed. Your men are making quick work of fortifying your position and have gathered most of the prisoners in the palace ballroom. You stride into the room which is filled with nobles and various higher echelon officers and even a few men in what appear to be Corellian officer uniforms, Your eyes are drawn to a man whose face you've come to recognize from propaganda Prince Elric pretender to the throne and sitting next to him a clearly younger version of him his heir Prince Albrect. Your stride up to the two of them both sitting on the floor you clear your throat loudly so they look at you "Elric, pretender to the Ferrovian throne: by the powers vested in me by her Rightful Royal Majesty Queen Meredith, I hereby place you under arrest for rebellion and conspiracy against the crown." The pretender king scowls at you before nearly shouting at you “My army will be here any minute to kill you and free me, Peasant”

>try to convince him to order a surrender
>leave him be a go command the defense


Ill be honest I fully expected you guys to only hit the low DC and kill him but nope yall took him alive
>>
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>>5966717
>>try to convince him to order a surrender
in addition to >>5966013
"Look, uh, one of two things is going to happen here. Either you and your son die, ending your claims to the throne and leading to the eventual collapse of the monarchist movement since they no longer have an actual monarch to rally around, or you call off your guard, order your men to stand down, and begin the process of transferring rule of the southern districts to the Rightful Queen and the Ferrovian People."
"If you get your lads to put down their guns, I am sure your niece will manage to find a way to wriggle you out of the consequences of your own actions with your life and property more or less intact. She's rather upset about the whole affair. You know, going to war with her own uncle? She misses having you on her side. Come on, Elric. Now's the moment that really matters. One way or another, the war is over for you. Don't make Meredith cry."

It might be a little shameless and manipulative, but needs must.
>>
>>5966717
>Try to convince him to order a surrender
Would add:
"Professional soldier sir and me myself ennobled by your niece due to deeds similar to the ones done that started the nobility of old.
Your side is the one commanding peasants into suicide attacks like the last war.
Your army will be here to get defeated like (mention all the major battles we won in this war)
>>
>>5966717
>try to convince him to order a surrender
Yeah like come on dude don't be stupid here you either order a surrender and probably live because nepotism or you and your son are killed to prevent this from being all for nothing. If your gonna be stubborn about things atleast attempt a fake surrender or something don't be stupid.
>>
>>5967006
Actually now I think about it if he refuses to order a surrender we could just shoot him then ask his son to order a surrender since he would technically be in charge now. A bit fucked up but its a option and we probably would have a higher chance of success with the song then the father as long as the son isn't too easily traumatized.
>>
>>5966747
+1
If the king refuse, can we shoot him and have the prince order the surrender?
>>
>>5967415
casually executing prisoners?
What do you think we are? Communists?
>>
>try to convince him to order a surrender
i am intensely against shooting the king, or anyone for that matter, even if we fail to convince him to order a surrender, the man is royalty, no matter how much of a asshole dumbass he is, and though we arent staunch monarchists, we arent commies either, and just summarily executing him in front of his son and his whole court is a precedent i dont want to set, not even mentioning the immense damage to our image as a generally tolerant and moderate figure.
so lets just try and convince him, if we fail, tough luck, we hold off the hordes of militia until the rest of the army shows up to back us, and be disapointed in elric for his futile and ultimately stupid and wasteful defiance
>>
>>5967442
I mean it's 50% a bluff and 50% a matter of, if his lads come in guns blazing to free him, he *will* get caught in the crossfire during the rescue attempt. And so will his son. Because they're going to be right next to us while we're conducting the defense. But we're not going to just put one in his dome because he's a bit too stubborn upon our first meeting with him.

"You wouldn't dare!"
"He who dares, wins! Elric, I jumped out of a perfectly good airplane to be with you here today. Do you think I'm bothered by the fact that my men are outnumbered and surrounded? We're paratroopers. This is what we *do.* I'm not in any particular hurry to bring you to any harm, but you need to understand that as of right now, the only way you're going to make it out of here alive is if I make it out of here alive. For that matter, your men are also surrounded, and if I had to guess they probably needed whatever Norton just blew up in the harbor to conduct an effective defense."



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