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The Eternal Empire has stood for 14 millennia and has endured hundreds of wars, calamities, and rulers of every type. Over the course of two fierce interstellar wars within and without the territories of the Empire, the rule of House Heinrich has been tested, and has emerged even stronger than before.

Does the new sovereign Emperor Otto have it in him to rule over the same stars his sword conquered? So far, none can say…

>Previous Threads
>https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Simple%20Space%20Empire
>>
>>5926688
You are Otto Heinrich, firstborn son of Albin Heinrich, second Emperor of his line, and Warmaster of the Eternal Empire. Though your proudest accomplishments lay stiff or ashen on the battlefield, you are the imperial heir and it is your destiny to be crowned third Emperor.

Your entire life, you have held a deep, abiding appreciation for war. Not the craft, the logistics, stratagems, and intellect that goes into making conflict possible, but the art. The swinging of blades, pulling of triggers, and the wetness on your brow you aren’t sure is blood or sweat. The noise and adrenaline, the onus on you to do-or-die. That is the war you so appreciate.

It isn’t that you crave violence, in and of itself.

Rather, you are very, very good at the most blunt and straightforward type of it. Thus, you see no reason not to seek out chances to use your talents. Some are prone to anger, frenzied mania. Some are eerily calm, quiet. You are neither. You are good at fighting, so you enjoy fighting. By your reckoning, the best form of fighting is that without boundaries, the killing. It’s simple. You are good at killing, so you enjoy killing.

If you left to your own devices, you may have become a brute indistinguishable from any other but your father, in an uncharacteristic show of wisdom, sent you to House Arthen, where you spent your youth. Their knights drilled you until you bled, then until your fingers were black and could no longer move. Again and again. The trials were endless, but as they told you, this was the least important part of their training.

As a child, you little understood what they meant, but you see the worth in their words now. The stories of martial valour, the pitched discussion over the merest minutiae of bygone wars, even the study of historical soldiers and the way their lives were lived. Hours spent at the ancient Lughan’s side, as he wheezed about the struggles of his grandfather’s grandfather's grandfather. Days of reading and rereading the same scroll so that a nameless minor skirmish was committed to memory.

These each brought you closer to your ancestors, no matter how trivial they seemed at the time. It showed you that you carry the legacy of your forefathers on your shoulders and so, you must fight for their sake. A battle won without honour is a stain on your ancestry, not to be taken lightly. An oath, broken once sworn, is an abomination, fit to see your name stricken from the records. This deep martial tradition was engraved into the recesses of your soul, and it is this you carry onto the throne on Mars.

Your father, Albin, has been Emperor for so very long. You mull over some of the last words you exchanged before the incident, and the time before then.

>Albin Interlude
>https://pastebin.com/5pujesRN
>Otto Interlude
>https://pastebin.com/P6DsX2kc
>>
>>5926690
You can no longer feel anything below the gaping hole where your nose once was, as your face is gone. In its place sits a silver mask and below, a feeble, near-civilian respirator affixed to the remains of your upper jaw. Many would have a grudge for the mutilation. You don’t. The rebel responsible, an avowed fighter of the Tripartite Entente, formerly a knight of House De Croize, got the worse end of it- you crushed his windpipe and slammed his skull into the ship’s walls until there was little bone left to hold shape and your men dragged you off of the body.

Besides, your feelings on House De Croize have softened immeasurably in the decade since. Your wife, Jeanne, once a De Croize, has shown you that there’s so much more of value to life than ending it, and by fate, given you no less than six, strong sons. By every account, you have lived a full and eventful life. Even so, it has only just begun.

You focus on the royal ceremony. Your uniform is in immaculate condition, your mask has been affixed, and unlike the previous coronation, your father was able to attend in the audience. The final proclamation begins, as the speaker shouts to an audience of billions.

“THUS! Humanity shall endure ETERNAL in the memory of old Earth, under one EMPIRE!”

Resisting the urge to draw your sword in assent, you step forward and kneel to the imperial throne.

“With the AUTHORITY vested in these hands by ANCIENT WISDOM, this voice declares a NEW EMPEROR!”

You bow your head as he receives the crown, and clench your fist as he places its heavy weight on your brow.

“EMPEROR OTTO HEINRICH, THIRD OF HIS BLOOD!”

He roars with passion for the throne, such that few could match his zeal, and fewer still would try.

“ALL HAIL! HAIL to the Emperor! HAIL to the Heinrich line!”

The gathered aristocrats, some effete, some worthy of the name, echo his words.

“Arise, EMPEROR, and assume the THRONE!”

You stand and march the short distance. Even with your misgivings, you’re awed by the weight of its majesty. If you still had your jaw, it would be dropping. As is, you have no recourse but to go on. You turn and lower yourself onto the throne. The masses, now your responsibility, watch in silence. The speaker concludes the ceremony.

“The Emperor is dead! Long live the Emperor!”

In that moment, there is no turning back.

It is now your burden to safeguard and protect the lives of tens of billions.
>>
>>5926692
Sitting on the throne, you feel a sudden and incredible vastness about you. Not the significance of rule, but something deeper, something subtler. Something older. You dare not breathe before it passes.

>Henceforth, what direction shall the cosmos take?

>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
>>
Hi I dropped in to ask this question:
This is Simple Space Empire Quest, but how simple IS this space empire?
>>
>>5926694
>>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
Don't be cowards
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
We're back.
>>
>>5926694
>>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
Loved the interludes. Perspective really is king in this quest, hey?
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
Less BS rolls (for better of worse).
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
1d6 is way too likely to crit fail. As entertaining as crits can be, I really don’t enjoy having a genius or prodigy wasted on a rolled 1 on a mere d6.
>>
>>5926694

>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
>>
>>5926690
Good interludes, finally some father-son interaction we all wanted.
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
Welcome back QM
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)

Gives QM more possible outcomes to work with and for us to experience.
>>
>>5926694

>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)

I want the rollercoaster experience.

Also QM - you’ve really quite successfully built an original setting here. This is much more than a “Simple Space Empire” quest!
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
Good morning, QM.
>>
I'm stunned to see this many votes within about six hours of posting, at around 4AM on a weekday. It's surreal to see. I'll wait another few hours before tallying the vote and updating because this is a very substantial choice and will impact the rest of the quest.

>>5926702
The Space Empire itself is mildly complex. There's almost no division of power but there are over thirty noble houses directly governing its territory and eight imperial institutions, nine counting a company owned by the ruling dynasty, and a senate was recently implemented. The Quest itself is simple, because most of the mechanics are in balancing The Ledger, consisting of five code stats, but management of the ruling dynasty is also a factor and the relations and influence of many factions, inside and outside of the Empire, are an additional layer. The Simple part of the quest name is much a remainder to myself to keep it simple as it is talking about the mechanics and setting themselves.

>>5926725
Perspective is critical. From House Heinrich's point-of-view, the Federation of Uvarth was an anarchic slum waiting to implode in on itself and damage the Empire with it. From the Federation of Uvarth's point of view, the Empire were totalitarian warmongers hell-bent on the eradication of their way of life. Everyone has their own opinion on the same things happening, and is making moves to exploit them for their own ends or preserve themselves in response. As Emperor, most of this is beneath your notice and you're only seeing the topmost view, but there are many moving parts.

>>5926770
It's good to be back. I've not been gone for too long but I'm really enjoyed the quest over the last couple of threads. Running it practically is the break, but I don't dump too much time into writing.

>>5926804
An interesting thing about the setting, I think, is that very little is pre-planned. In that sense, there was initially a static frame, but the ways it's been expanded on are entirely emergent. I've got a series of charts for adjucating the results of rolls for the Empire (of which, a 1 isn't necessarily bad, depending on the results of the subtable(s) and a detailed list of the various factions, their assets, and their own goals. There's a fluidity to it that I figure is the bread and butter of any civ-like quest.

The Empire trudges forward and everyone else reacts to it, or in a time of crisis, vice versa, as the Empire's thrown into disarray by the ambition of one or several others. Such as the Tripartite Entente. The civil war likely could've been avoided but winning it left House Heinrich in a stronger position and with a heavier treasury, even if the economic prosperity of the Empire overall took a dive.

>>5926812
I've had a great morning so far. I hope you've all been enjoying yours as well.
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
The dice gods give and the dice gods take
>>
>>5926901
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)

Hey QM, can you give me a explanation on how much better a Jewel world is than a core?
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
>>
>>5926933
Of course.

The Empire keeps five classifications of world: Dead Worlds, barren or acidic rocks that have no resources worth inhabiting them for, Wild Worlds, theoretically liveable worlds that haven't yet been settled en-masse, due to local aliens, simple isolation, or a dangerous environment, Frontier Worlds, planets that have undergone colonization and begun to contribute to the Empire in earnest, Core Worlds, planets that have reached a sizeable population and industry, and Jewel Worlds, planets of teeming billions and thriving economies that can rival the splendour of Mars itself.

The Empire's territories contain hundreds of dead worlds, which are uninhabited and would be prohibitively difficult to colonize, for very little gain. The Empire's territories are well-established and lack any wild worlds, as they've all been tamed and civilized in the distant (or, more rarely, recent) past.

The Empire holds 63 frontier worlds, of which around a fifth have the potential to become core worlds at Mankind's current technological understanding. Their economies tend to be oriented around raw resource extraction and agriculture, fishing, farming, or ranching, with a small surplus going to the interplanetary market. They very rarely exceed more than fifty million people, and those that do are usually en-route to becoming a core world. Frontier worlds tend to be an afterthought in imperial politics, but are quite significant to the noble houses, as even the poorest is lucrative through sheer economy of scale.

The Empire holds 44 core worlds, of which an estimated 2 have potential to become a jewel world, with an incredible, generations-spanning investment. Their economies tend to be oriented around resource refinement, manufacturing, and some agriculture to ease the burden of commerce. They tend to have between two-hundred million and two (rarely, as much as four) billion people, at a wide variety of living standards. Core worlds are widely considered the backbone of the Empire and the acquisition of even one is a triumphant occasion for any noble house, greatly expanding their influence and power.
>>
>>5926968
The Empire holds 3 jewel worlds and of its lesser planets, 2 have the potential to join their ranks. These are Khamulod under House Arthen and Vintrola under House De Croize, respectively. To classify as a jewel world, a planet must be ideal for human habitation, with an abundance of resources and a convenient location on the star charts. Their economies are too vast to easily quantify and invariably versatile, with domestic markets no less lively than the exotic stalls of space merchants. They tend to have six to twenty billion people, and no upper limit, save for lack of opportunities at home driving emigration to the wider Empire. Jewel worlds are on average threefold the value of a core world, sometimes higher, and are singularly excellent locations to administrate an interstellar civilization. These are incredibly valuable, so much so even the half-credible promise of one could turn a bitter enemy into a close friend.

House Heinrich's monopolizing of jewel worlds has been met with some wariness by the noble houses, but every previous dynasty has done the same thing and it's of little concern. Especially as House Heinrich hasn't been greedy with the acquisition of lesser planets and has instead made a point of spreading new conquests among the nobility.
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
I don't mind which option wins in the end, though I think the one I picked will offer better story opportunities. Honestly though, I think the idea that this option is less prune to crits is a bit naive desu.
>>
>>5926688
>Those interludes
Oh fuck you can write
>>
>>5926694
>The cosmos will keep a firm grip, drowning House Heinrich in all its wonders and terrors, so that no generation can escape its touch. (Roll 1d6 for checks, as per the last two threads. Both crit-fails and crit-successes will be more common.)
A wild ride from start to finish

Great interludes QM
>>
>>5926694
>The cosmos will lessen its touch, leaving the lion’s share of House Heinrich’s fate in its hands alone, for better or worse. (Roll 1d12 for checks, doubling previous modifiers and adding slight granularity. Both crit-fails and crit-successes will be less frequent.)
I hate crits
>>
>>5927014

I think QM is sort of publicly learning that he has a flair for writing - it’s been fun to watch him develop
>>
>>5927057
+1
>>
Honestly if I had to pick a dice system, I’d go for the chad Traveller 2d6.
>>
>>5926701
>>5926704
>>5926715
>>5926725
>>5926738
>>5926745
>>5926754
>>5926758
>>5926763
>>5926766
>>5926770
>>5926785
>>5926804
>>5926812
>>5926928
>>5926933
>>5926959
>>5926988
>>5927057
>>5927101
>>5927235
Locking the vote here, so I can update. It looks like the d12 pulled a razor-thin win over d6, which is an interesting shift. I’d like to reassure everyone who voted for the sake of excitement that this only governs your direct rolls toward handling things, and the rolls of your opponents, where relevant. The Empire’s background dice-rolls will remain the same. For better or worse, House Heinrich’s future is now in its own hands, fickle fate be damned. I suspect the frequency of crits is going to be nearly unchanged in practice. The biggest difference with the d12 is now smaller modifiers are possible, which is neat, but the d6 has a certain blunt simplicity to it.

>>5927014
You humble me, anon.

>>5927139
I've been writing (or less often, reading) about 4-6 hours a day, 5-6 days a week, for going on three-fourths of my life so far. I've not published anything besides /qst/, but I like intricate story structures, for sure. Just can't let myself get too carried away with it, that's how we'd end up with monthly doorstopper PDF posts, kek. Better to stick to the flash fiction style updates with interludes where it seems reasonable, I figure.
>>
>>5927305
You steel your will, focusing on the struggles of your imperial ancestors and refuse to yield so much as a single nanometer. The weight around you thickens, choking your very sense of self, but as long as you are sat upon the throne on Mars, nothing can sway you. There ensues a struggle of wills which the masses shall never know of- for it is done in silence and the contortions of your face’s charred remains are hidden to all, including yourself.

Close to an hour drifts by in what could’ve been a moment, could’ve been eternity, before the feeling disperses. You are left with a sense of cold dread and strange freedom, as though you were freed from comfortable bindings you couldn’t see were there. Not only you, but your bloodline. House Heinrich must stand strong in the coming years.

Strong on its own!

>Henceforth, d12 will be the default for rolls

You commence your royal duties the very next morning.

For the first time, you look upon The Ledger. It matches how it was in the final days of your father’s reign, which is only sensible, considering how long ago it was.

>The Empire:
>Territory: 7
>Economy: 5
>Military: 6
>Happiness: 4
>Population: 7

You forgo the documents concerning the ruling dynasty, as you have something else on your mind. Your father’s trusted head advisor, Igor, begins to speak.
“The Empire awaits your guidance, my liege! I am confident that your strong hand will steer us well!”
>>
>>5927314
You cut him off and rise from the throne, ignoring The Ledger, which a specially-trained, naturally blind and illiterate servant sworn to secrecy- easily one of, if not the, most important and respected if unknown to all outside of the imperial court commoners in the Empire- puts into its case. Igor’s still smiling, but you see some worry as you lower your hand to grip the handle of your sword.

The voice synthesizer in your respirator, wired into your brain and remarkably lifelike, crackles with static as you speak. “Enough of the pleasantries, Igor. House Heinrich has ruled for ninety-eight years and in your tenure as head advisor, you’ve not aged a day over fifty. You are hiding something.”

Igor, ever aside the throne, whispering sound counsel to the ears of the sitting Emperor, frowns and takes a step back from the dias, as you begin to draw your blade. His wisened voice is concerned as he raises his hands. “Sire... Please, I beg of you, your majesty does not wish to know.”

That is… an unusual choice of words. The Royal Guard, or what you can see of the dozens of them in the throne room, are all visibly on-edge. The old man, too young to be so old, looks upon your crown in humble fealty, seemingly as deferrent as ever.

>Pry further. You’ll get to the bottom of this.
>Let it rest. You’ll commence the management of the Empire.
>>
>>5927317
>Pry further. You’ll get to the bottom of this.
Not only did he serve Albin, but Alphonse too. I don’t doubt his loyalty but I would like to know how he has managed to live so long so bring it up more friendly like to get his guard down.
>>
>>5927317
>>Let it rest. You’ll commence the management of the Empire.
I respect his wishes.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
>>
>>5927317
>>Pry further. You’ll get to the bottom of this.
>>
>>5927317
>>Let it rest. You’ll commence the management of the Empire.
We are the Emperor. if anything, us respecting his wish is all the more important
>>
>>5927317
>Pry further. You’ll get to the bottom of this.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
I would prefer that he tells us of his own accord. I doubt we would think that much differently about him.
>>
>>5927317
>Pry further. You’ll get to the bottom of this.
>>
>>5927317
>>Let it rest. You’ll commence the management of the Empire.

Igor has served the dynasty loyally and faithfully from its inception. While I do wish to hear the story in full, we can allow it to be on his terms as thanks for his service.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
I really want to know, but I do want to reward his loyalty. Perhaps we can get Nightshayd to investigate.
>>
>>5927317
>Pry further. You’ll get to the bottom of this
>>
>>5927317

>Pry further. You’ll get to the bottom of this.

Spill your secrets, old man!
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
>>
>>5927317
>Pry further. You’ll get to the bottom of this.

How can our head advisor keep secrets from us - would be deeply worrying
>>
>>5927594
It’s a personal secret that isn’t hurting us.
>>
>>5927317
>Ask why?
Unless it's a cognitohazard, I don't see why Otto wouldn't want to know.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
Old retainers have more secrets than you can shale a stick at. I trust that he's telling the truth, and we can let him have this one.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire
I trust am and I'm afraid if we pry the guys gonna explode or turn into ash or something. I like Igor and don't wanna risk that even if he is literally immortal.
>>
>>5927317
>Let it rest. You’ll commence the management of the Empire.
Igor has done nothing that should be of concern to us.
>>
>>5927601

Otto should know if his top advisor is a fucking Xenocultist!!!!!
>>
>>5927335
>>5927340
>>5927344
>>5927364
>>5927406
>>5927433
>>5927448
>>5927471
>>5927483
>>5927550
>>5927560
>>5927568
>>5927576
>>5927594
>>5927614
>>5927615
>>5927621
>>5927622
Your need to know is immense, but your trust in his loyalty is even more-so. Igor has faithfully served your bloodline for decades before you were so much as a thought in your father’s head and has asked nothing in return, save for the stipend common to any other household servant. The sword stops, and slides back into its scabbard.

“...I trust you are telling the truth. You’ve served House Heinrich dutifully for nearly a century. I have no cause to deny your words.”

The head advisor kneels. “You have my gratitude, sire. I will continue to serve to the best of my ability.”

You stare. “Do not mistake clemency for complacency. I expect that you’ll reveal the truth to us, eventually.”

Igor gives a subtle nod. “In… In time, your majesty.”

You sit on the throne on Mars once more. “So be it. Let us resume the duties of my reign.”

The advisor rises to his feet. “As you wish, sire.”
>>
>>5927785
The trusted servant carefully removes The Ledger from its casing. You examine it once more, this time, in exhaustive detail. It appears that, indeed, little has changed since your father’s reign came to a close.

>The Empire:
>Territory: 7
>Economy: 5
>Military: 6
>Happiness: 4
>Population: 7

>House Heinrich:
>3 jewel worlds, 7 core worlds, 6 frontier worlds
>2 Retinue Fleets
>Crown Corp

There are, however, several items of interest for your appraisal.

Shortly after your coronation, a man in one of the suits common to the merchant interests approached you with a briefcase. “The boards of Loca Corp, Ceiblue Corp, and Cherry Corp are unanimous in their wish to give thanks to the throne, for its efforts to suppress the racketeering of House Rothsford and Amasoft Corp.” As there was only the remotest possibility a bomb could’ve made it this deep into the imperial palace, you opened the briefcase and looked at its contents on the spot.

Your eyes widened. Therein are enough credits to purchase a frontier world from a noble house, sell it to the highest bidder, and buy it again, with some to spare. This is almost assuredly the lion’s share of their profits over the last decade, potentially two. The representative continued. “Let it be known that my benefactors are fully behind House Heinrich and its continued reign. For a peaceful and prosperous Empire.”

As he saluted you and departed, you were left to consider the implications. This wasn’t given to the Empire, rather, directly to House Heinrich. It represents a considerable boost to the liquid funds of your bloodline, doubling them. You are glad to receive such a statement of the Corps’ backing, but at the same time, you acknowledge that they- under the Merchant Holdings- were once opposed to imperial rule, and without the economic influence of House Rothsford and Amasoft Corp, the Empire’s markets have been left nearly undefended against their expansion.

This may even be a positive thing for the treasury, but as Emperor, you must keep all factors of a situation in mind as it unfolds.
>>
Rolled 1 (1d6)

>>5927786
Next, your sister Lydia sent you a message. “Congrats on the crown, little brother! The project is almost done. Me and Eddy are working on the finishing touches. I can’t wait for you to see it!” Quite enigmatic concerning what the couple’s “project” actually is, but you suppose that’s good news? Strange.

In addition, your father’s noble institutions- the Landstaat and Privy Council, are both well underway to contributing to the Empire. At the moment, they’ve yet to truly take shape. It may be some time before they are a proper force in imperial politics.

Igor's reluctance to inform you of the truth, whatever it may be, is worrying. You doubt the Empire itself is at stake, but you can never be too certain when dealing with such sensitive affairs as this.

Should an investigation be launched?

>Yes. House Nightshayd's most elite operatives will covertly monitor him.
>No. If the old, young man is good to his word, the truth will be revealed, in time.

The last obvious thing is the upcoming centennial anniversary of House Heinrich’s rise to rule the Empire. Most previous dynasties have done something to commemorate the occasion. Of course, it's far from universal.

Should House Heinrich follow the trend?

>No, it will be the same as any other day. This will entrench the reputation of House Heinrich’s humility, for better or worse.
>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
>Yes, an extravagant festival is in order! No expense will be spared in aweing the masses at the glory of the Empire!

Concerning your reign itself, it has only just begun. You are 59 years old and your rule is likely to be a short one. You’ll need to act decisively if you want to enshrine yourself as one of the greats, assuming you aren’t content to be a transitory sovereign. After all, you never did want the crown, but it is your burden to bear.

What should you do?

>Oversee Crown Corp. It represents a considerable asset to the throne, and ought to be set in a proper direction.
>Manage House Heinrich. The infusion of credits has left the lineage quite well-off, and it’s only sensible to invest them.
>Reform the Royal Guard. At the moment, they’re little better than any other elite detachment of the imperial army, and that should change.
>Improve noble relations. Though House Heinrich is the grandest of the Major Houses, its peers are strong, and their strength must be made the Empire’s own.
>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.

Can we also implement more of those reforms? From that list we used.
>>
>>5927790
You certainly can. As the reforms were extremely recent and their implementation is still ongoing, further reforms could strain the imperial administration, but it's entirely possible.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.

>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
>>
>>5927792
It's more to get the ball rolling, doesn't mean we gotta do everything at once.
>>
>>5927798
Of course. Laying down a framework ahead of time can make procedures much smoother.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
Though we should revisit this if he takes too long.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
>>
>>5927792
Would strengthening the bureaucracy (with governors and so on) be one of the more straining reforms?
>>
>>5927788
>Yes. House Nightshayd's most elite operatives will covertly monitor him.
>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
>Reform the Royal Guard. At the moment, they’re little better than any other elite detachment of the imperial army, and that should change.
>>
>>5927813
In practical terms, no, as it's as simple as putting a trusted official into the position and granting him carte blanche to administrate the imperial bureaucracy. In political terms, yes, as most of the nobility would see it as undermining their own rule of their worlds, even if the governors' authority is largely concerned with the bureaucracy which they already weren't involved with.
>>
>>5927786
Nice bribe, we are putting in anti-monopoly laws now though
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
No need
>No, it will be the same as any other day. This will entrench the reputation of House Heinrich’s humility, for better or worse.
Actions speak louder than pompous ceremony
>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
By setting this up it will help Otto manage things later on
>>5927792
Question QM, who is currently on the privy council? Names would be good since they are going to be a political force soon so better to know the players.
>>
>>5927826
The Privy Council is in an odd situation, as almost immediately after its founding, Albin spent the next five years in the wildest frontiers of the Empire restructuring the ERC into the Order of Rangers. Most of those involved consider themselves to be interim members.

There are eleven major positions, technically twelve, if the Nightshayd's clandestine top expert is considered a part of it, but he's not publicly considered a part of the Privy Council.

>Advisor of Agriculture
>Advisor of Manufacturing
>Advisor of Infrastructure
>Advisor of Finance
>Advisor of Diplomacy
>Advisor of Shipyards
>Advisor of Xenology
>Advisor of Colonization
>Advisor of the Military
>Advisor of the Masses
>Advisor of the Nobility

Examining and vetting every possible Privy Councilor would be a project in its own right, hence the need for your personal involvement. If the Emperor doesn't weigh-in, a variety of uncontroversial picks will be put into place and have a negligible effect outside of their advice itself, in more specific circumstances. Because the Privy Council is entirely subservient to the Emperor himself, it can be dismantled or reorganized at your leisure.
>>
>>5927788
>Yes. House Nightshayd's most elite operatives will covertly monitor him.

>Yes, an extravagant festival is in order! No expense will be spared in aweing the masses at the glory of the Empire!

>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
Avoid excess.
>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
Get these done.
>>
>>5927881
+1
>>
>>5927788
>Yes. House Nightshayd's most elite operatives will covertly monitor him.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.

>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
>>
>>5927788
Know what forget the whole possible immortal thing what we should be asking is how the hell the guy gets his data. I mean sure it's just a semi vague number that just tells us our overall state but within that vague number the guy has never been wrong once. Like that is some seriously impressive data collecting for such a large empire, especially for Population (cause even semi accurate population polling is a bitch in a half) and Happiness (which is usually not even something that can be quantified)
>>
Another important thing for next turn is to reinforce our empire against a potential Vrakak invasion. In case you don’t know, the Vrakaks are aliens that invaded the Federation and have 60 worlds. Of course the biggest problem is they invade their neighbors every few generations and guess who’s next to them now?
I don’t know about the rest of you but I don’t want to drown under a deluge of space rats.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
We just told him we trust him, let's not make it a lie.
>No, it will be the same as any other day. This will entrench the reputation of House Heinrich’s humility, for better or worse.
>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
Something in between. A humbler than usual ceremony
>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
Should be able to oversee the beginning of both with little difficulty
>>
>>5927788
>>5927796
>Support

>+ tell the new councils and our noble houses to prepare for war against alien scum. Varaks will need to be exterminated. Or they shall attack the new planets we took into our fold.
>>
>>5927974
Anons please support this addendum. It's been a generation. They will have rebuilt their numbers and they shall wash over us like Tyranids if we don't prepare.
>>
>>5927974
I mean sure I’ll support it as I brought it up but I think we’ll have a chance to vote for it soon won’t we?
>>
>>5927788
>Yes. House Nightshayd's most elite operatives will covertly monitor him.
>Yes, an extravagant festival is in order! No expense will be spared in aweing the masses at the glory of the Empire!
>Reform the Royal Guard. At the moment, they’re little better than any other elite detachment of the imperial army, and that should change.
>>
>>5927788

>Yes. House Nightshayd's most elite operatives will covertly monitor him.

I have to know what this guys deal is.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.

Following tradition here is wise.

>Reform the Royal Guard. At the moment, they’re little better than any other elite detachment of the imperial army, and that should change.

These guys should be galaxy-feared fighting force and we are EXACTLY the right guy to make this happen.

>>5927974

Supporting this. We should prepare to invade the Vrakaks BEFORE they build up to WAAGH proportions. Wars of aggression have served us very well in the past.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
Again, I doubt Igor is much of a threat
>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
No reason to ignore it
>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
>Preside over the Landstaat. Though this forum is only a new institution, the Emperor’s direct involvement in its opening stages could lend it a degree of legitimacy.
Better get shit sorted
>>
>>5928068
The Royal guard aren’t that pressing an issue. On military matters a larger imperial fleet and securing the border are more important (securing the border was one of the reforms people neglected to vote for).
The Vrakak as a species are twitchy, ADD-addled, small vermin race that can process half-a-dozen distinct problems simultaneously and use swarm tactics making them especially awful to fight in ground combat (excluding the engineers who have a lobotomy). In space however their impulsiveness can easily work against them, despite that we still need a large fleet because they use swarm tactics in space too (even if they garbage they’ll have enough to crush us).
>>
>>5928105
The Vrak are not that pressing a threat in my opinion. Obviously, out of all the Xenos races, they will probably be the first to attack us, but will they? Remember, the Federation managed to beat them to a standstill and forced them to end their invasion and that was with a smaller fleet than ours. Not only with the sheer size of the Empire but also the new internal stability makes it so that if the Empire was invaded every house would join in, not just the Imperial Navy and those we have marriage alliances with. So for now, I think we will be safe but I do agree that we should increase our naval forces soon, though we will need to improve the economy for upkeep before that.

Also, the first thread vote count in the archive is 27 after 235 votes.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
We told him we would wait for an answer.

>Yes, a proper ceremony will be held. Plenty of fireworks, marches, and so forth, the typical arrangements for such an occasion.
It may be milquetoast but it should be inoffensive.

>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
This is the most important of the two.
>>
>>5928143
We risk a drop in multiple stats we don’t completely repel their assault from the start. If we succeed we can potentially gain happiness from proving our superiority over the federation we conquered and gain an opportunity to invade them while they are weak, of course we need a much bigger fleet if we intend to invade them.
>>
>>5927974
+1
>>
>>5928157
As said that would only happen if they attack which is highly unlikely as of now. Once we give our fleet another boost we can think about severing the head of the Vrakak conclave.
>>
>>5927974
Honestly I think we should focus more on uniting the rest of humanity (that we can reach atleast) than fighting some aliens. I mean we beat up the alien guys then what? We call it a job done and leave? We take their planets and cause Albin to roll in his grave by starting a mass genocide campaign? We keep them around as some sort of semi-autonomous client state? Other than preventing any further invasions what's the actual long term end goal here?
>>
>>5928188
We should at least glass their planets and destroy their fleet.

We were told we'd have a generation before they'd have their numbers again. That generation is up. They will likely try to expand as soon as they're able.

We can then immediately pivot and go after the kingdom. But like another anon said I think it would be better to focus on econ and happiness before we go after the kingdom.

If you don't remember one of the interludes was from the kingdoms perspective and they're getting ready for a show down with us.

I DO NOT want to be backdoored by some alien swarm cunts while we are duking it out with the kingdom. They're much stronger than the federation was and we will need all our forces for it. If we do a blitz campaign on the aliens we can kill their fleet. Then leave 1 or two warfleets their glassing their shit. And then come back later if at all.
>>
>>5928188
Aldin would never admit it, I consider the Vrakak a lost cause. Any attempt to control them would end with them revolting unless they have a strong psychological mechanism for loyalty built in.
>>
>>5927974
>No. If the old, young man is good to his word, the truth will be revealed, in time.

>No, it will be the same as any other day. This will entrench the reputation of House Heinrich’s humility, for better or worse

>>5927974
Supporting this.

We really should do something with Crown corp soon, since its creation it has been neglected.
>>
>>5928143
No their fleet was equal to ours in size at the time and They barely beat them. We could have catastrophic losses if we don't preemptively strike them. Then we're massively weakened and the kingdom will absolutely pounce on us like we did the federation.

And if we ignore varak go after the kingdom. If varak come after us if they land anywhere we suddenly have a destroyed world and all its people and resources dead.
>>
>>5928207
While I’m in favor of bombing them back to the stone age.
>>
>>5927788
>No. If the old, young man is good to his word, the truth will be revealed, in time.
Arthen honor

>No, it will be the same as any other day. This will entrench the reputation of House Heinrich’s humility, for better or worse.
Celebrations like this arent in character for Otto IMO

>Arrange the Privy Council. While Igor is trustworthy, secrets aside, he is not omniscient and coordinating advisors to help him in his duties could be a wise decision.
We should appoint Lydia in a role once her project is done
>>
>>5927974
>>5928214

Sorry I'm on phone so my ID is changing. This is all me.

Please remember that if we lose planets we can easily fracture the empire. The qm told us that when we had a world burned during the Civil War. Varak will be 10 times worse. They won't enslave us. They don't need our buildings. We are just food to them. We won't be able to negotiate with them. It will literally be like the zerg or tyranids.
>>
>>5928220
More like orks honestly. People will probably enslave or torture until one of them gets bored and decides to kill or eat them. We shouldn’t expect anything short of genocide from them. They are bad enough to consider bringing alien allies for support.
>>
>>5927974
Supporting this too

We need to start lying the groundwork amongst our people - a large scale war is coming
>>
>>5928217
>Celebrations like this arent in character for Otto IMO
Bullshit. Him just not overthinking and letting other people do all the planning for this royal stuff is more in character. Besides a humble reputation is going to undermine us for a long time.
>>
>>5928214
I am not disagreeing with you here but what I am saying is that it is because we are superior in numbers and experience NOW, that it is a deterrent from invasion from anyone. Despite having a civil war the military is in strong shape you could even say it grew and though the economy may have taken a hit it is on the road to recovery. It would make no sense for them to attack an enemy that managed to wipe the floor with the Federation that once beat them back and remember, their naval forces must have taken an equal or even worse beating than the Feds. It is also not that long ago since the war so they are most likely not even at pre-fed war levels if we go by our naval construction time though I could be wrong.
What I am saying is that we have some breathing room for awhile and we can sort out this stuff before we bring up the navy and exterminate the space Skaven.
>>
>>5928252
The numbers say otherwise.
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>>5928252
Are we superior to both the kingdom and varak?

The answer is fuck no.

Let's not die to hubris.
>>
>>5928255
and quality says otherwise
>>5928260
Agreed which is why I am in favour of expanding the navy soon which should be possible despite the current vote since its not really something that the Emperor would be directly involved in since it will be purchased for the Imperial Navy and thus the navy accountants can handle it.
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>>5928266
Qm said there's 4( I think it was 4) warfleets about to be finished and we can decide where they go aka who gets to "buy" them. In the last thread cause I had asked if we could get more warfleets for our retinue fleet.
>>
>>5927790
>>5927796
>>5927808
>>5927816
>>5927826
>>5927873
>>5927881
>>5927892
>>5927899
>>5927937
>>5927974
>>5927982
>>5927998
>>5928068
>>5928074
>>5928150
>>5928158
>>5928213
>>5928217
>>5928234
You have your suspicions concerning Igor, but you also have a foundation of trust. The old advisor may keep his secrets for now. Eventually, he will confess or they will be coaxed out.

You reason that a traditional festival is best for the centennial anniversary of House Heinrich’s reign and sign the appropriate documents. The gears of the imperial bureaucracy begin to turn. Soon, the multitudes will have their celebration. For you, it is only so much pomp and ceremony. The symbolic value is what strikes your heart.

In a mere century, the Eternal Empire has gone an incredible distance. By the imperious will of your bloodline, the legacy of old Earth has been exalted from one more human state among many, to the preeminent authority over Mankind in known space!

Much of this was done by your hand. Sitting in your private chambers, alone, you hold the Prime Minister’s skull in your hands. You recall the war for Uvarth and the final battle in their capital. Months of struggle, of blood and noise. All of it is etched into your memory, but the last confrontation, the storming of their parliament, you remember as if it were moments ago. Unlike many, their Prime Minister stood and fought. He was old, then, older than you are now, and weak, but unlike most of his peers, there was no fear in his eyes. Only a loud and passionate zeal for his country.

You charged him down and severed his head in one clean motion. You took it afterward, in memoriam. Less a trophy, more a remainder not to hold the Empire for granted. The Federation was once a strong star power, proud in its own right. In the span of two decades, it was erased.

Father wouldn’t have understood and much of the Imperial Army frowns on such “archaic” practices, so you kept it in secret. Fashioned it into a cup by your own hands, a sign of respect in the old Arthen tradition- sharing a drink with the foe even long after their death.

Now, you can only share the memory. Hah. The feddie bastard would’ve been happy to hear that. The corners of your eyes crease but you have no mouth to smile. You have nothing left. The strength of your prime grows farther away every day, the pain of bygone wounds deepens by the year. You would have it no other way. The Otto of your youth died to the hands of that Tripartite rebel, in those twisting tunnels of steel.

Now, you live for the Empire, House Heinrich, and most importantly, your own blood. Ferdinand grows strong, clever, too. His younger brothers follow suit. You hope to one day see them grow into men.

You must lay a foundation for their future.
>>
>>5928334
The Vrakaks must not erase what your fathers have built. The vermin are fecund and rabid, no more than vicious, swarming animals to be put down. By the accounts of surviving Federal military personnel, they were merciless, even to their own. Their own wounded were killed where they fell, if crippled. If not, they dragged themselves to safety or died where they stood. They took no prisoners and expected none to be taken. In pushes over ground they'd captured, the dead of both sides could be found stripped to the bone.

Worse were the burrows. Sprawling bunkers, half-ruin, half-hole in the dirt, dug-in to hell and back. The aliens took little time to make them. During the Federation’s counter push, after a mere five years, their soldiers found that some of the earliest bunkers had already been turned to nests. Another decade and there would’ve been more than litters. Two, and those planets would’ve been contested. The Vrakaks have had longer than that to recover from their losses.

If they are left to their own devices, they’ll return to their former strength in swiftness. The Empire must crush them before this can come to pass. You must not delay. Orders are sent to the noble houses, bidding them to prepare for a war against the Conclave of Vrakak Clans. If their wretched species is to be conquered or slaughtered remains to be seen, but it's clear to you that every vestige of their independence must be eradicated.
>>
>>5928335
Interstellar wars don’t happen overnight and your father pushed reforms for the future, which is today. It’s your duty as his son and heir to see his legacy fulfilled. To that end, you’ll leave the Vrakaks be for now and start your cruelest campaign yet.

Politics.

You will preside over the Landstaat for the next five years and in doing so, gain a deep understanding of the noble houses and their grievances. It sickens you to do it, but you are the Emperor, and so you must. You aren’t expecting very much to develop but your presence- if nothing else- will signal to the bickering nobility that the ruling dynasty takes the Landstaat seriously as an institution.

More sensible but still exhausting is the Privy Council. There are several offices which need to be filled, intrigues which warrant consideration. Because the Empire is vast, there are millions of potential candidates for every position, and because the Empire is efficient, these millions are laboriously narrowed down to those who are likely the most qualified three.

Appointing future members of the Privy Council shall be beneath your descendant’s concern, but those at the start will set the tone for the future. None of these positions hold any hard authority, on paper, but their influence as having the Emperor’s ear is immense. Poor choices here could have long-term consequences.

You analyze them all in full.
>>
>>5928336
The Advisor of Agriculture presides over the continued sustenance of the population and successful growth of crops.

Who should receive the position?

>Axel Talcaster. An orator who has tried and failed to push for terraces and redundant wells among his house. Quite focused.
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
>Larry. A houseless commoner and owner of a small tractor company, who, ironically, believes a variety of food sources is necessary for a healthy Empire.

The Advisor of Manufacturing presides over the production of goods for the masses and the tools that uphold interstellar civilization.

Who should receive the position?

>Nathaniel Aboze. A minor shareholder in Cherry Corp and outspoken proponent of House-Corp assimilation.
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.
>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.

The Advisor of Infrastructure presides over the maintenance and expansion of roads, starports, and utilities throughout the Empire.

Who should receive the position?

>Armel De Croize. An affluent industrialist who lost almost all of his fortune during the nanoplague, and has rebuilt only some of it. Still grieving the war.
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
>Denton Buckson. An heir to the minor house, known for its naval sacrifices and wide but shallow economic base. Friendly, if a tad forgettable.

The Advisor of Finance presides over the circulation of credits and tracking the growth (or decline) of key industries.

Who should receive the position?

>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
>Kaiapo Parmas. A merchant from a minor house known for its soft chokehold on tourism and luxury cruises. Extravagantly wealthy, views the masses as a necessary inconvenience.
>Petronilla Nightshayd. A more public member of their bloodline, who has a bare minimum of competence and is excellent at cooking the books. If she were given a blind eye in the imperial court, Nightshayd would be pleased.
>>
>>5928337
The Advisor of Diplomacy presides over the Empire’s discussions with foreign humans who’ve yet to realize the importance of their place beneath the throne.

Who should receive the position?

>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.
>Pierre. An average accountant’s son, who’s incredibly likeable and managed to talk his way into the very heart of the imperial court. Seems harmless, and loyal.
>Barnaby Soluton. A steward of his house’s estate who has a great deal of experience in playing nobles off of each other. Savvy at intrigue, but has a secret habit of depressant abuse.

The Advisor of Shipyards presides over the continued function and refinement of shipbuilding facilities that the Empire depends on.

Who should receive the position?

>Liam Arthen. A harsh and uncompromising taskmaster who views burnout as a sign of weakness. Has taken two days off in his entire career, both for funerals.
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
>Martin Soluton. A gentle and inquisitive architect that’s made a handful of choice starship designs. More concerned with the contentment of employees than their productivity.

The Advisor of Xenology presides over the enlightenment and integration of alien species into the Empire. In theory, it’s still a very new field, included at your father’s discretion.

Who should receive the position?

>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.
>Albin Heinrich. Your father and perhaps the best person for the position, although you get the impression he applied because he couldn’t help himself, and if you allowed it, your mother would mourn the loss of her husband.
>Martin Soluton. The same as the potential Advisor of Shipyards, he boasts a considerable grasp of xenolinguistics and has helped several Corps translate the Osgus tongue.

The Advisor of Colonization presides over the expansion of the Empire to new worlds and the terraforming of old worlds.

Who should receive the position?

>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.
>Katrin Rausch. An old matron of her house who barely survived an organ-rotting plague, believes the Empire would be better off developing its currently held planets than expanding.
>Anderius Ustong. A technician of the now-minor house, known for his work in atmospheric seeding. Though his house has been shamed, it still holds ancient secrets.
>>
>>5928338
The Advisor of the Military presides over the armed forces of the Empire and ensuring that word of the rank-and-file's concerns reaches the throne.

Who should receive the position?

>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
>Reuben III, Schafer. A quiet, calm descendant of Oskar Schafer with a mind for operations of scale. Dislikes direct engagement, feels that maintaining void supremacy is more efficient.
>Leopold Junger. A bold veteran turned drill sergeant after he lost his leg to a federal bomb. Humble and feels he doesn’t deserve the position, but competent and driven.

The Advisor of the Masses presides over the population, and keeping them from doubting the supreme excellence of the nobility or veering into dangerous, insane ideologies.

Who should receive the position?

>Kaleb Bates. A smooth-talking former Amasoft Corp shareholder who’s rejoiced at House Rothsford’s demise. Thinks holo-advertisement techniques would work well for propaganda.
>George. A famous merchant known for liquidating his fortune to feed the poor, and more than tripling it through donations. Now runs a legitimate charity and skims only a tiny fraction off of the top.
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.

The Advisor of the Nobility presides over the nobility, and keeping them too distracted with each other to challenge the throne yet united enough to contribute when called.

Who should receive the position?

>Paskal Lu’gaut. The patriarch of a minor house known for its lavish festivities and the extremely strict lifestyle outside of them. Even having him on call would be a decent amount of leverage.
>Elmar Heinrich. A cousin of yours who’s spent most of his life as a subtler member of the Royal Guard. Unknown to Nightshayd, and a highly skilled operative in his own right.
>Calvin Phillips. A retired brute renowned for his exploits on the battlefield, much like yourself, save that he’s spent the last few decades making friends. Knows much about the inner workings of the houses.
>>
>>5928337
>Agriculture:
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.

>Manufacturing:
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.

>Infrastructure:
>Denton Buckson. An heir to the minor house, known for its naval sacrifices and wide but shallow economic base. Friendly, if a tad forgettable.

>Finance:
>Kaiapo Parmas. A merchant from a minor house known for its soft chokehold on tourism and luxury cruises. Extravagantly wealthy, views the masses as a necessary inconvenience.

>>5928338
>Diplomacy:
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.

>Shipyards:
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.

>Xenology:
>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.

>Colonization:
>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.

>>5928339
>Military:
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.

>Masses:
>Kaleb Bates. A smooth-talking former Amasoft Corp shareholder who’s rejoiced at House Rothsford’s demise. Thinks holo-advertisement techniques would work well for propaganda.

>Nobility:
>Elmar Heinrich. A cousin of yours who’s spent most of his life as a subtler member of the Royal Guard. Unknown to Nightshayd, and a highly skilled operative in his own right.
>>
>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
>>5928338
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
>Albin Heinrich. Your father and perhaps the best person for the position, although you get the impression he applied because he couldn’t help himself, and if you allowed it, your mother would mourn the loss of her husband.
>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.
>>5928339
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
>Paskal Lu’gaut. The patriarch of a minor house known for its lavish festivities and the extremely strict lifestyle outside of them. Even having him on call would be a decent amount of leverage.
>>
>>5928337
Agriculture:
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.

>Manufacturing:
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.

>Infrastructure:
>Denton Buckson. An heir to the minor house, known for its naval sacrifices and wide but shallow economic base. Friendly, if a tad forgettable.

>Finance:
>Petronilla Nightshayd. A more public member of their bloodline, who has a bare minimum of competence and is excellent at cooking the books. If she were given a blind eye in the imperial court, Nightshayd would be pleased.

>>5928338
>Diplomacy:
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.

>Shipyards:
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.

>Xenology:
>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.
Only reason I'm not choosing Albin is because he deserves retirement after the civil war.

>Colonization:
>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.

>>5928339
>Military:
>Leopold Junger. A bold veteran turned drill sergeant after he lost his leg to a federal bomb. Humble and feels he doesn’t deserve the position, but competent and driven.

>Masses:
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.

>Nobility:
>Calvin Phillips. A retired brute renowned for his exploits on the battlefield, much like yourself, save that he’s spent the last few decades making friends. Knows much about the inner workings of the houses.
>>
>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
Sound like he knows his shit.
>Nathaniel Aboze. A minor shareholder in Cherry Corp and outspoken proponent of House-Corp assimilation.
Probably will work well with our interests in Crown Corp.
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
He's going to do wonders for the economy.
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
His guilt will probably drive him into "super determined to get the economy booming" mode.
>>5928338
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.
Probably the most in-character person for otto to appoint desu.
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
Helps deepen our connection to Gus and his shipyards.
>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.
While Albin is tempting, we really need some new blood, that and Heiko will simultaneously mend ties with House Lochstrum and will make our relationship with the Osgus stronger.
>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.
Reward merit with gov. positions, simple as. Also, he's just a very talented dude in general compared to the others.
>>5928339
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
There needs to be at least some honor on the battlefield, plus adding another Junger will probably be please the other houses.
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
Having a person directly helping the masses will give the commoners at the very least an impression of being cared for.
>Calvin Phillips. A retired brute renowned for his exploits on the battlefield, much like yourself, save that he’s spent the last few decades making friends. Knows much about the inner workings of the houses.
Paskal is tempting, but we really need someone who knows the fuck the Houses actually think about us.
>>
>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
Most qualified although his anti-pesticide stance could potentially backfire we shall see.
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.
Again most qualified not everyone has to be an eccentric character sometimes boring is the best option.
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
Quicker infrastructure construction at the cost of cutting corners if it takes too long is what I'm reading here not exactly a bad thing but wouldn't be against someone else.
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
Ex Rothsford aside clearly the most competent by far and highly unlikely to do shady shite over his guilt complex although may affect his performance slightly.
>>5928338
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.
Probably not the best choice but the one I believe Otto would pick bigger stick diplomacy ahoy!
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
I just really like anything related to Gus arguably less efficient than Liam but also less of an asshole.
>Albin Heinrich. Your father and perhaps the best person for the position, although you get the impression he applied because he couldn’t help himself, and if you allowed it, your mother would mourn the loss of her husband.
I mean we gotta.
>Gunnar. An astro-pioneer who spent over three decades stranded on a dead world, before managing to flag down a passing freighter. Has more hands-on experience than almost anyone.
These three seem the most obvious. Choose Gunnar if you want to develop frontier worlds, choose Katrin if you want to develop core worlds, and choose Ustong if you want to give developing uninhabitable worlds a shot.
>>5928339
>Leopold Junger. A bold veteran turned drill sergeant after he lost his leg to a federal bomb. Humble and feels he doesn’t deserve the position, but competent and driven.
Fine with this guy or Reuben both seem competent. Arthen seems like a trap answer frankly.
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
He may be right for the wrong reasons but the guys still right.
>Calvin Phillips
Has the most knowledge. Heinrich feels like a trap option cause if we do bring him on board then that whole Unknown to Nightshayd bonus probably wont last long.
>>
>>5928399
Anon Harrison is a Arthen not a Junger
>>
>>5928339
My goals are to choose competent people with diverse backgrounds and offer something different than what our character already is capable of. I’m also avoiding potential yes-men and prioritizing quality of work with an emphasis on happiness. Efficiency is not an extremely high priority as I think it’ll lead to eventually sacrificing quality and happiness.
Furthermore I think people forget we came use people for multiple purposes. We don’t have to limit them solely to their role.


Advisor of Agriculture
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides

Advisor of Manufacturing
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.

Advisor of Infrastructure
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient

Advisor of Finance
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.

Advisor of Diplomacy
> Pierre. An average accountant’s son, who’s incredibly likeable and managed to talk his way into the very heart of the imperial court. Seems harmless, and loyal.

Advisor of Shipyards
>Martin Soluton. A gentle and inquisitive architect that’s made a handful of choice starship designs. More concerned with the contentment of employees than their productivity.

Advisor of Xenology
>Albin Heinrich. Your father and perhaps the best person for the position, although you get the impression he applied because he couldn’t help himself, and if you allowed it, your mother would mourn the loss of her husband.

Advisor of Colonization
>Anderius Ustong. A technician of the now-minor house, known for his work in atmospheric seeding. Though his house has been shamed, it still holds ancient secrets.

Advisor of the Military
>Reuben III, Schafer. A quiet, calm descendant of Oskar Schafer with a mind for operations of scale. Dislikes direct engagement, feels that maintaining void supremacy is more efficient.

Advisor of the Masses
>George. A famous merchant known for liquidating his fortune to feed the poor, and more than tripling it through donations. Now runs a legitimate charity and skims only a tiny fraction off of the top.

Advisor of the Nobility
>Paskal Lu’gaut. The patriarch of a minor house known for its lavish festivities and the extremely strict lifestyle outside of them. Even having him on call would be a decent amount of leverage.
>>
>>5928482
You sure about George over Maleko? Frankly reminds me of Mr Beast or one of those billionaires that donate all their money before they die. Like i'm sure he would be popular but I don't know if he will actually improve things for the common person (ignoring the fact that he is atleast slightly corrupt)
>>
>>5928339
>Axel Talcaster. An orator who has tried and failed to push for terraces and redundant wells among his house. Quite focused.
I am very wary about Huguette's aversion to pesticides. Could lead to famines.

>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
Hopefully we can improve the quality of our goods. We already started by supporting the guilds.

>Armel De Croize. An affluent industrialist who lost almost all of his fortune during the nanoplague, and has rebuilt only some of it. Still grieving the war.
Not sure "impatient" is a desirable trait for an overseer of infrastructure. Nor is someone known for a shallow economic base. Armel seems to be good at what he does if he is able to rebuild after losing nearly everything.

>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.

>Pierre. An average accountant’s son, who’s incredibly likeable and managed to talk his way into the very heart of the imperial court. Seems harmless, and loyal.
I have no clue why Hanno seems to be winning this so far. He seems like the obvious worst candidate.

>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
Ideally I'd like Martin, but he is far and away the best candidate for Xenology, so unfortunately I'm going to have to settle for the one who isn't a brutal taskmaster.

>Martin Soluton. The same as the potential Advisor of Shipyards, he boasts a considerable grasp of xenolinguistics and has helped several Corps translate the Osgus tongue.
Albin deserves a retirement with his wife, and Martin seems very competent for the role.

>Anderius Ustong. A technician of the now-minor house, known for his work in atmospheric seeding. Though his house has been shamed, it still holds ancient secrets.
I'm torn between Anderius and Gunnar. Both are good candidates and I would be happy with either. Katrin is a clear no-go, I want to expand eventually.

>Leopold Junger. A bold veteran turned drill sergeant after he lost his leg to a federal bomb. Humble and feels he doesn’t deserve the position, but competent and driven.
I don't like that Reuben seems to have a disdain for the ground troops, I fear picking him will lead to an overspecialization towards the navy. Arthen is alright too.

>Kaleb Bates. A smooth-talking former Amasoft Corp shareholder who’s rejoiced at House Rothsford’s demise. Thinks holo-advertisement techniques would work well for propaganda.

>Calvin Phillips. A retired brute renowned for his exploits on the battlefield, much like yourself, save that he’s spent the last few decades making friends. Knows much about the inner workings of the houses.
I'd really like to pick Elmar, but Calvin seems too perfect for the position.
>>
>>5928483
I wanted someone that understands the masses on a deeper level and won’t be seen as another suit or an arrogant noble. His job isn’t fix problems as that’s what everyone else does in the room will be doing but to raise happiness. Remember happiness is one of our lowest stats.
>>
>>5928487
Roleplay anon. Hanno doesn't exactly seem like the best option to me either but i'm voting for him anyway cause it's what I think Otto would choose if we weren't mind-controlling his every major decision.
>>
>>5928488
Fair enough I just think actually making a difference in things is the best for their long term happiness even if most likely George would get better short term results for the reasons you mentioned.
>>
>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.

>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.

>Armel De Croize. An affluent industrialist who lost almost all of his fortune during the nanoplague, and has rebuilt only some of it. Still grieving the war.

>Petronilla Nightshayd. A more public member of their bloodline, who has a bare minimum of competence and is excellent at cooking the books. If she were given a blind eye in the imperial court, Nightshayd would be pleased.

>>5928338
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.

>Liam Arthen. A harsh and uncompromising taskmaster who views burnout as a sign of weakness. Has taken two days off in his entire career, both for funerals.

>Martin Soluton. The same as the potential Advisor of Shipyards, he boasts a considerable grasp of xenolinguistics and has helped several Corps translate the Osgus tongue.

>Katrin Rausch. An old matron of her house who barely survived an organ-rotting plague, believes the Empire would be better off developing its currently held planets than expanding.

>>5928339
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.

>Kaleb Bates. A smooth-talking former Amasoft Corp shareholder who’s rejoiced at House Rothsford’s demise. Thinks holo-advertisement techniques would work well for propaganda.

>Elmar Heinrich. A cousin of yours who’s spent most of his life as a subtler member of the Royal Guard. Unknown to Nightshayd, and a highly skilled operative in his own right.
>>
>>5928493
That’s not what roleplay is. Roleplay is putting yourself in your character’s shoes not “choosing what your character would do.”
>>5928497
Did you not read what I said? I fully intend on fixing problems. You seem to think raising happiness is just some short term benefit. By raising happiness we can open up more opportunities.
>>
>>5928337
Advisor of Agriculture
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides
Advisor of Manufacturing
>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
Advisor of Infrastructure
>Armel De Croize. An affluent industrialist who lost almost all of his fortune during the nanoplague, and has rebuilt only some of it. Still grieving the war
Advisor of Finance
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.

>>5928338
Advisor of Diplomacy
>Each choice is unacceptable, find someone else.
Advisor of Shipyards
>Martin Soluton. A gentle and inquisitive architect that’s made a handful of choice starship designs. More concerned with the contentment of employees than their productivity.
Advisor of Xenology
>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.
Advisor of Colonization
>Katrin Rausch. An old matron of her house who barely survived an organ-rotting plague, believes the Empire would be better off developing its currently held planets than expanding.

>>5928339
Advisor of the Military
>Leopold Junger. A bold veteran turned drill sergeant after he lost his leg to a federal bomb. Humble and feels he doesn’t deserve the position, but competent and driven.
Advisor of the Masses
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
Advisor of the Nobility
>Paskal Lu’gaut. The patriarch of a minor house known for its lavish festivities and the extremely strict lifestyle outside of them. Even having him on call would be a decent amount of leverage.
>>
>>5928529
>Advisor of Diplomacy
>Each choice is unacceptable, find someone else.
Interesting. Mind saying why?
>>
>>5928339
>>5928350
I'll change my vote for Masses to
>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
>>
>>5928531
The first option doesn't really fit the role of a diplomat, any admiral can conduct "gunboat diplomacy." it's just not useful to have a simple minded brute as an advisor.

The second is a commoner so he's immediately out. He just isn't a noble so how can he advise the emperor on pitching feudalism to other factions of humanity? I have no faith in him.

The third would be another member of House Soluton which already has 2 other seats on the council according to my vote, it would be better to have a greater diversity on the council. Also he has a known secret, that's another mark against him.

So ideally someone from House Heinrich will be found if the QM wouldn't mind making that an option, as it is we won't have out House on the council at al!
>>
>>5928337
Agriculture
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
Manufacturing
>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
Infrastructure
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
Finance
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
Have him marry Petronilla if possible or another Nightshayd debutante. Im sure they would appreciate his skills and having a "woman behind the man" so to speak.
>>5928338
Diplomacy
>Hanno Junger. A pile of burns and scars bolted into a dented cyberframe, and a most intimidating specimen. A decorated veteran and strong believer in gunboat diplomacy.
Shipyards
>Martin Soluton. A gentle and inquisitive architect that’s made a handful of choice starship designs. More concerned with the contentment of employees than their productivity.
Xenology
>Albin Heinrich. Your father and perhaps the best person for the position, although you get the impression he applied because he couldn’t help himself, and if you allowed it, your mother would mourn the loss of her husband.
Colonization
>Anderius Ustong. A technician of the now-minor house, known for his work in atmospheric seeding. Though his house has been shamed, it still holds ancient secrets.
>>5928339
Military
>Reuben III, Schafer. A quiet, calm descendant of Oskar Schafer with a mind for operations of scale. Dislikes direct engagement, feels that maintaining void supremacy is more efficient.
Masses
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
Nobles
>Barnaby Soluton. A steward of his house’s estate who has a great deal of experience in playing nobles off of each other. Savvy at intrigue, but has a secret habit of depressant abuse.
I'd prefer these last two in the positions I've put them in rather than the ones they are suggested for.
>>
>>5928524
Anon you're arguing semantics. From my view of what roleplay is when you have a preestablished character with defined personality traits and beliefs putting yourself in your character's shoes and then deciding what you THINK they would most likely do IS at the very least a type of roleplay.

I did read what you said I just disagree with supporting a philanthropist over someone who is more likely to give solid results. Philanthropy is nice and all but it doesn't actually change the underlining issues for why people are unhappy in the first place you can't just throw money at charities for the rest of eternity and expect the overall happiness of billions to skyrocket we have to set a actual foundation of systematic change for the overall quality of life and subsequently happiness of the average person. That's my personal view on it at least.
>>
>>5928553
That's why I want to put Harrison Arthen in that position. I think he's more capable of that long term change.
>>
>>5928553
You are making a fundamental mistake in your assumptions.
Long term versus short term is mostly horse shit. Everything is a matter of opportunities and consequences. The world is a dynamic place that we have to constantly adapt to as such long term decisions are mostly an illusion.
You also are assuming my approach. I see his value in terms of his ability to influence the masses and use that to bring our goals and the people’s goals into alignment.
What need do we of taxes when people gleefully fund our projects of their own violation?
What need do we have of forcing people to obey edicts if they trust us enough to follow them anyway?
Such is my true plan.

As for RP, you make the assumption you actually know how he thinks. That’s part of the QM’s job at the end of the day which, in turn, is what the options and story posts express. Every option by the QM is in character and he reserves the right to veto write-ins if they don’t fit.
>>5928536
This is fairly well reasoned. The reason I chose the commoner is because he managed to charm his way to the top. Serious this is the kind of guy you adopt because of how talented he is… we should do that shouldn’t we.
>>
>>5928361
>>5928339
>Support

Thanks saved me time from copying all of them myself.
>>
>>5928595
I still disagree with some fundamental points of your view of things simply from a human nature perspective but I shall relent for the sake of this disagreement not dragging on for too long.

And yes obviously I don't know how he thinks but nothing wrong with making an educated guess.

Anyway let us just agree to disagree for now good debating.
>>
We really scraped the bottom of the barrel with some of these choices
>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
Decent overall choice, Albin would be happy

>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
A Soluton is always good and perhaps he will increase the overall quality of goods in the Empire too

>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
Solid Choice

>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
The best of the 3 really although I don't trust him because of his lineage

>>5928338
>Pierre. An average accountant’s son, who’s incredibly likeable and managed to talk his way into the very heart of the imperial court. Seems harmless, and loyal.
He just needs to keep the peace and if he can smoothtalk his way up here then he seems pretty solid

>Martin Soluton. A gentle and inquisitive architect that’s made a handful of choice starship designs. More concerned with the contentment of employees than their productivity.
Happy employees are efficient employees I guess. Also I rather not burnout all our shipbuilding staff as that would be catastrophic

>Heiko Lochstrum. A boisterous and violent ex-mercenary, driven to an interest in the Osgus culture by his love for Jumpcrawl. Is a co-announcer of some fame to the squids.
A bone to Lochstrum and an overall solid choice

>Katrin Rausch. An old matron of her house who barely survived an organ-rotting plague, believes the Empire would be better off developing its currently held planets than expanding.
Good, we have a lot of dead worlds that can be developed

>>5928339
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
All the choices here were good actually so I would be fine with anyone of them getting the position

>Maleko Parmas. An aggressive advocate for increased aristocracy, thinks the masses are best controlled through directly helping them because they’re too incompetent to help themselves.
Seems like a nice guy alongside George

>Calvin Phillips. A retired brute renowned for his exploits on the battlefield, much like yourself, save that he’s spent the last few decades making friends. Knows much about the inner workings of the houses.
His knowledge will be great for the position and he is from an incredibly loyal house. Elmar was a close tie for me but I am sure that Calvin can enlist his aid either way.
>>
>>5928529
>>5928536
Hanno was considered for his past skill in bridging the gap between house retinue and imperial army detachments, as well as forcing a few surrenders on Uvarth ahead of schedule. He's a brute but has a knack for applying pressure. That said, the Junger is far from ideal for peaceable negotiations.

If you'd like, Elmar could easily be shifted to Advisor of Diplomacy. His skills for the most part lie in infiltration, which required a fine expertise in navigating the highs and lows of noble society.

Failing that, there are a selection of runner-up candidates who were overlooked for their less impressive careers.

>Basil De Croize. A gentleman with some skill in mediating disputes between the minor houses. Clever, but always tries to find a middle-ground.
>Harold Heinrich. The admiral looking to retire, despised by much of the commoners but beloved by the nobility. Always knows what to say to make an aristocrat smile.
>Maria Arthen. A rare peace-loving member of her line, and a partial, albeit small, contributor to its isolation. Seems kind on the surface, but killed a man sentenced for death in the past and relished it.
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>>5928610
>>5928611
I will change my diplomacy vote from Pierre to
>Harold Heinrich. The admiral looking to retire, despised by much of the commoners but beloved by the nobility. Always knows what to say to make an aristocrat smile.
Just so we have someone of our house in the council, also he seems pretty competent enough to talk and negotiate with other species.
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>>5928611
Thank you very much for accommodating my concerns, I change my vote to Harold.
>>Harold Heinrich. The admiral looking to retire, despised by much of the commoners but beloved by the nobility. Always knows what to say to make an aristocrat smile.
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>>5928611
Question QM, what happened to the two Ustong fleets that surrendered in Oufret?

And a second: What exactly is the legacies of Alphonse and Albin? I assume in the end they were both favourably seen by about everyone but still.
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>>5928337
>Huguette De Croize
>Ted. An incredibly boring commoner who is fixated on spreadsheets and optimization. Dull, but qualified.
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
Literally the only qualified choice for that last vote.

>>5928338
>Barnaby Soluton. A steward of his house’s estate who has a great deal of experience in playing nobles off of each other. Savvy at intrigue, but has a secret habit of depressant abuse.
Get them some treatment. social engineering is super valuable in politics
>Martin Soluton
>Albin Heinrich
(I thought Albin was dead though?)
>Katrin Rausch
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>>5928700
Not dead just retired.
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>>5928339
>Reuben III, Schafer. A quiet, calm descendant of Oskar Schafer with a mind for operations of scale. Dislikes direct engagement, feels that maintaining void supremacy is more efficient.
>George
>Paskal Lu’gaut
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>>5926692
>The Emperor is dead! Long live the Emperor!”
Is usually said when one figure dies and the other takes the throne.
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>>5928337
>Huguette De Croize. A lifelong gardener with extensive experience on a variety of worlds. Deeply hostile toward pesticides.
It's who dad would want
>Haider Soluton. An artisanal craftsman with decades of experience, and true believer in handicrafts. Supports the Guilds.
Quality, yeah!
>Ed. A prospector turned overseer, brought to the crown’s attention for record-breaking efficiency. Hardworking, impatient.
Record breaking efficiency is exactly what we want
>Mikhalis. A former Rothsford who defected as soon as rebellion was declared, now a commoner, he retains his former contacts. Uncanny at shuffling funds and wracked with guilt.
As much as I like mom's house, we need someone competent and motivated here
>>5928338
>Barnaby Soluton. A steward of his house’s estate who has a great deal of experience in playing nobles off of each other. Savvy at intrigue, but has a secret habit of depressant abuse.
The only human state of consequence remaining unconquered is the kingdom. His expertise will shine.
>Rufus. A relative to Big Hoss Gus, and no less extroverted, but he knows his way around ships. Views the particulars of the work itself as secondary to efficiency of design.
I like these guys, he knows what he's doing. Would have picked the Soluton if not for
>Martin Soluton. The same as the potential Advisor of Shipyards, he boasts a considerable grasp of xenolinguistics and has helped several Corps translate the Osgus tongue.
Great for the job, dad needs to rest.
>Anderius Ustong. A technician of the now-minor house, known for his work in atmospheric seeding. Though his house has been shamed, it still holds ancient secrets.
We hold no grudge as long as he puts these secrets to the empire's use.
>>5928339
>Harrison Arthen. An old knight obsessed with chivalry and feats of strength in battle. You knew him personally as a boy, and know him to be of a kind but strict character.
Hardest choice, all three are great.
>Kaleb Bates. A smooth-talking former Amasoft Corp shareholder who’s rejoiced at House Rothsford’s demise. Thinks holo-advertisement techniques would work well for propaganda.
He's probably right.
>Elmar Heinrich. A cousin of yours who’s spent most of his life as a subtler member of the Royal Guard. Unknown to Nightshayd, and a highly skilled operative in his own right.
A spy who is not a Nightshayd? We should encourage that.

Looking back at my picks, that's a lot of Solutons. Most competent nobles, we should keep them close. Appointing this many of them to the council will probably make them forget the grudge over our wife.
>>
Rolled 2, 2, 4, 2 = 10 (4d6)

I'm going to lock the vote here, largely because I've gotten the update (for the overwhelming most part) written. This is likely the largest one yet, by a decent margin. That makes sense, given that you've laid the framework for two major institutions and several things have happened that warrant the Emperor's input.

In between the politics, you also had some time to spend with Jeanne, which has likely born results.

>>5928188
>>5928700
>>5928848
My apologies for any confusion about Albin. Your father's alive and well, at ninety-five years old. He is, however, legally dead as he was once the Emperor and is no longer. The Eternal Empire holds that once taken, the throne is for life, with the renunciation any claim to their previous rule after stepping down. This was enacted due to a number of civil wars over ex-Emperors re-seizing the throne during power vacuums, but by now, the tradition is a formality. Pre-death funerals aren't held anymore, in any case.

>>5928620
No problem. As Emperor, you have a wide range of possibilities available to you. Don't ever hesitate to ask if you suspect another avenue could work better.

>>5928632
>Question QM, what happened to the two Ustong fleets that surrendered in Oufret?
Only one Ustong fleet surrendered in Subregion Ouferet, under Sergio Ustong. In consideration of your sister, Aurelia, your father Albin left the fleet under House Ustong (and by extension, her) control. Due to the sheer expense of maintaining a fleet and their newfound poverty, House Ustong is caught in between a rock and a hard place and has been struggling to stay afloat. You've left it under them so far as a white elephant, of sorts.

The other Ustong fleet fought a suicidal last stand in Subregion Licciri and was destroyed. Oskar II was commander of the battle and it was quite decisive.

>And a second: What exactly is the legacies of Alphonse and Albin?
Alphonse is remembered as a mythical figure, who arose from nothing and shattered the decadent tyranny of Vonduul, united the worlds of the Empire under one vision, and died a tragic early death as a result of his own mercy, which the Brand Loyalists didn't deserve. Even today, calling someone a Brand Loyalist or accusing them of Brand Loyalty is a grievous slur.

Albin is remembered as his father's son, but also as a strange, if dedicated ruler, who implemented a number of important environmental and political reforms, broke the Tripartite Entente, and awakened the masses to the many wonders of ritualized team-violence with aliens. He's interesting as many of the Empire's most and least educated citizens consider him the greatest Emperor of all time, but those in the middle don't feel very strongly about his reign.
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>>5928901
>A seventh son
I'm stunned beyond words
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>>5928905
Fucking 7. The statistical probabilities are mental.
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>>5928905
Way too much testosterone in Otto to allow a daughter
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>>5928901
I was talking about the mercenary who didn’t rout after the De Croize Carnival Cruise who stood by Sergio at Oufret, I think his name was Axton? Either way good on Aurelia for keeping the fleet and hopefully the stipend that was sent makes sure her children live comfortably.
Also how is Karl doing with his new wife?
>>5928905
The civil war is going to go crazy
>>5928941
KEK
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>>5928939
I'm starting to suspect Otto may be some kind of genetic throwback to a wilder, more violent age.

>>5928941
Kek, that's pretty much how it is, yeah.

>>5928949
Ah, "Hurricane" Axton's fleet was confiscated by the imperial navy and has been mothballed, as it was ill-maintained and old- some warships even predating the founding of House Vonduul. There'll be a choice of what to do with it once the Martian Shipwrights finish their current project. With major shipyards over Mars, Plutul, and Uvarth, and the Martian Shipwrights as well as two Corps working on them, House Heinrich's likely to be drowning in warships. Of course, keeping the Corps under contract and maintaining these fleets, once constructed, reaps a heavy toll on the treasury of any who keep them. If House Heinrich isn't cautious, this could become ruinous.

Regarding Karl and Beatrice, that'll be explained in the upcoming update.
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>>5928941
He’s definitely going to be remembered as the Heinrich equivalent of Heracles.
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>>5928967
> House Heinrich's likely to be drowning in warships. Of course, keeping the Corps under contract and maintaining these fleets, once constructed, reaps a heavy toll on the treasury of any who keep them.
Good thing we’ll be waging war against the Vrakak soon otherwise that might have been a problem.
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>>5928979
I was hoping we could give them to the Martials so they finally have retinue fleets
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>>5928967
You mentioned that Albin is considered by some to be the greatest emperor ever. My question: Who are the other emperors considered the greatest and the worst, and why?
>>
Also when are we going to get a horrific interstellar plague that wipes out 6/7ths of the Imperial Family, alongside an invasion, leaving an extremely young ruler to try and bring things back from the brink?
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>>5929120
Getting impatient for Renovatio Imperii, are we?
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>>5928350
>>5928532
>>5928361
>>5928367
>>5928399
>>5928478
>>5928482
>>5928487
>>5928507
>>5928529
>>5928620
>>5928548
>>5928598
>>5928610
>>5928617
>>5928700
>>5928704
>>5928885
Sorting through potential advisors is a long, tedious process, but it is essential and must be done. You're beginning to find that most of the day-to-day duties of the Emperor are long and tedious yet essential processes. You go through the positions one-by-one.

You appoint Huguette De Croize as Advisor of Agriculture. The haggard, leathery woman (whose sex was difficult to tell, what with the raspy smoking voice and baggy clothes) is pleased to assist in matters of carrots and spuds. "The Corps must not be allowed a foothold in the agricultural sphere, m'lord. If we hesitate to act, they'll poison the earth."

You appoint Haider Soluton as Advisor of Manufacturing. The craftsman obeys the polite protocol of bows and diction to an impressive degree, as you've long come to expect from his lineage. "I shan't disappoint your majesty. My hands are your own."

You appoint Ed as Advisor of Infrastructure. The commoner's etiquette is rough around the edges, but he's hardened in a way that implies a lifetime of hard work, with keen, analytical eyes that indicate it wasn't all physical. "Thank you, sire. There's some inefficiencies in the mines, I think nearby residences could really cut down on transit times, and have drafted some plans for you to look at."

You appoint Mikhalis as Advisor of Finance. This is a clear statement that House Heinrich is forgiving, to those who are worth forgiveness. The ex-Rothsford is driven to tears at your decision and prostrates so deeply you're worried it may leave an imprint in the rug. "Thank you, m'lord! Thank you! Thank you! You have my word your treasury will explode!" There's a tense moment, as he starts to sweat enough to leave a visible stain in the carpet and corrects himself. "...I-In the positive, m-metaphorical sense, m'lord!"

You briefly consider bringing up the prospect of marriage with Petronilla Nightshayd, as he's a childless widower (albeit, by House Heinrich's hands) and she herself is eligible.

Should you go through with it?

>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.
>No. You fear Nightshayd's involvement would compromise the integrity of the position, and will remain silent on the matter.
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>>5929146
You appoint Hanno Junger as Advisor of Diplomacy, although you resolve to keep Harold on call, in case a finer touch is needed. The veteran is ecstatic and laughs. "HA! We'll put those traitors to the throne in their place! I humbly suggest we start off with them gutless Chav'acs!"

While you did overlook Pierre for the position, you note that he has a remarkable gift of gab. Perhaps he'd be worth inducting into the imperial family, much like Harold.

Should you adopt Pierre into House Heinrich?

>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.

You appoint Rufus as Advisor of Shipyards, though it is a difficult decision between him and the Soluton. He's ecstatic and takes his hat off at the news. "Ah mus' SAY suh, ah wasn' 'spectin ta ackshually get tha position! Ah swear ah won' letcha down, suh!"

You are tempted by Heiko Lochstrum and Martin Soluton both, but in the end, cannot let your father down. You appoint Albin Heinrich as Advisor of Xenology. The former Emperor is rapt with excitement at the news. "Thank you, son... Thank you! You have no idea how much this means to me... Finally, we can mend affairs with the Mukvir and reach out to the stars, you and me, together! Father and son!"

You have no doubt of his competence. Even so, you have a sinking feeling in your stomach, worsened by a message from your mother in the days to come. She's outraged, as his obsession with aliens has returned full-bore and he's no longer in retirement. "I hope you are happy with your choices, boy. You've killed your father as sure as any bullet."

You appoint Gunnar as Advisor of Colonization, though you feel the others are excellent candidates in their own right and resolve to have them head a project at some point. The pioneer, the survivor, really, is amazed to see the throne with his own two eyes. "I never imagined I'd be standing here one day, Emperor. I promise to do my best, for all Mankind. First things first, the colony prefabs need redundant bulkheads and welding rods. Believe me, no airlock is foolproof and you can never, ever have too many welding rods..."
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>>5929147
You appoint Harrison Arthen as Advisor of the Military, but are impressed with Leopold and decide to keep him in mind if you ever go ahead with major martial reforms. After all, your mind was shaped by House Arthen and external perspectives are key. The old knight's helmet obscures his face as he bows deeply, but his voice betrays his gratitude. "You have my thanks, your majesty. I hope we can instill a proud martial tradition in all the Empire."

You appoint Maleko Parmas as Advisor of the Masses. The richly-dressed nobleman's jeweled cane shakes in his hand- he's clearly excited at this opportunity. "Finally, sire, we can dig wells, build hospitals, and reduce child mortality rates for the poor! Cosmos knows they're too stupid to do it themselves!"

You appoint Calvin Phillips as Advisor of the Nobility. Seeing the beaten lump beaming ear-to-ear is like looking into a mirror, and makes you wish you could smile back. "You mean I've just got to keep doing what I've been doing, except I get to fill the Emperor in on everything? Sounds like a damn fine job, your majesty!"

At the same time, you note House Lu'gaut could be worth reaching a hand to in the future. Unlike most hedonists, they cling jealously to the discipline of mind and body. Something you can respect.

The Privy Council has been assembled! From now on, they'll advise you in circumstances where their expertise is needed.
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>>5929148
The Landstaat is, above all else, boring. From your perspective, it's a profound waste of time that diminishes everyone involved. The endless gibbering between the powerless but self-important dignitaries, functionaries, and representatives of the houses is mind-numbing. It makes you want to order the imperial navy to glass the entire structure from orbit while every feeble windbag is chained to their chairs inside. The temptation is even harder to resist when you know that such an order would be obeyed, enthusiastically, and you'd most likely win the ensuing civil war. Still, you force yourself to keep up appearances.

When you notice the similarities, it's impossible to ignore that this political ensemble is a twisted mirror-image of the Federation of Uvarth's parliament, stripped of all authority and run through an aristocratic strainer. If nothing else, it has confirmed to you that the inherent inefficiencies of democracy outweigh the value of any idealism it may have. All manner of paper-pushers and silver-tongues thrive in this den of snakes, none of them contributing any worth whatsoever to the Empire.

You are affronted by the entire ordeal. Even if you are forced to admit that, for all of its many, many flaws, it is excellent for keeping tabs on the noble houses. Your presence here has caused it to take root as an organization and given you a great grasp of the noble house's problems, real or perceived, and of their louder opinions. You review them in detail.

>House Heinrich is pleased with the situation and thinks everything is going smoothly. A few think Crown Corp is useless in its current form and ought to be further refined.
>House Soluton is outraged that De Croize has suffered no penalties to its planets and had a daughter married into the ruling bloodline. That said, they blame this on House Heinrich's supposed kindness, and are quite happy with the dynasty overall.
>House Arthen is still reeling from the loss of Lughan and looking to old glories for a renewed martial identity. They regularly raise concerns of hypothetical civil wars, campaigns, and invasions, and otherwise seem bored with the entire forum.
>House De Croize is apologetic to House Soluton and has repeatedly tried, and failed, to placate them. Some feel their continued hostility is unfair, but they are understanding.
>House Nightshayd is outwardly boring and concerned with interplanetary tarifs. At a few points, they raised the notion of state-sponsored vices for laughs, but you suspect they may have been serious.
>The Martial Houses are in subtle agreement with your own thoughts and sent only the bare minimum delegation. They are House Arthen's most regular conversation partner and remain a nearly interchangeable power bloc.
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>>5929152
>House Lochstrum is railing against the continued injustices of the Tripartite Entente and the Reaver Clans. Their admiral, Galileo recently returned to imperial space missing half of his fleet, with no word of success and rumours of wild men and mysterious aliens.
>House Talcaster is taking this the most seriously and frequently jumps on House Nightshayd's bait, much to the spies' chagrin. One subject they keep coming back to is the encouragement of self-sufficiency for remote colonies.
>House Junger is bold and energetic, despite the dullness of the proceedings. They frequently play devil's advocate in military discussions, raising valuable concerns of plausible weak points in the Empire.
>House Aboze is as slavish as ever and fixated on the throne, apparently in earnesty. Among other things, they feel the Empire has far too few monuments of past and present Emperors under House Heinrich.
>The Minor Houses are varied and of little concern, but a recurring trend is pitches for expansion. It seems they each want more planets and a higher chance of lifting themselves up to the status of a Major House.

There's nothing to be done for it now, but this knowledge could be useful in the future. You're relieved when your time with the Landstaat is over. Honest to the memory of Alphonse, you'd rather be thrown under gunfire than set another foot in that building.
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>>5929153
After many years of diligently constructing research facilities, gathering brilliant minds, and cross-referencing ancient manuscripts, the Order of Erudition has finally gotten its feet (or talons, you suppose) under itself. Their scientists are now prepared to advance the knowledge of Mankind in any way you see fit. Progress will take many years, if it comes at all, but any step forward is invaluable to future generations.

Where do you want them to start?

>Industry. Humanity has been using the same manufacturing methods for nine dynasties, with incremental improvements at best. They should try to find a way to even more efficiently streamline the process.
>Credits. Perhaps the greatest threat to the Empire lies in finance, and the ability of anyone to amass a dangerous fortune. They should try to find a way to covertly monitor every transaction and freeze the accounts of dissidents.
>Propaganda. Too many of the masses believe they shouldn't owe fealty to the noble houses, which is both seditious and ignorant. They should try to find a way to merge Corp advertisement techniques with imperial avenues, keeping the best parts of both and losing the worst.
>Holotech. Arguably the greatest invention of Mankind, holo-imagery is already everywhere and widely agreed on as the ideal media platform, even by the egalitarians themselves. They should try to find a way to use holo-imagery that hasn't been implemented yet.
>Medicine. This is a particularly touchy subject for you, but also for wounded veterans the Empire over. They should try to find a way to cleanly regrow lost organs and appendages with little to no loss of function.
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.
>Shipbuilding. Manufacturing more fleets is too expensive and maintaining them is a prohibitive drain on funds. They should try to find a way to make it easier, ideally without any leaks outside of the Martian shipwrights.
>The Telescope. You went through a huge amount of trouble to get this artifact, only for these overeducated idiots to ruin it by poking and prodding around. They should try to find a way to put the thing back together and see if they can't learn its other secrets.
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>>5929156
Over two decades have been condemned to memory since their contract began. This can't be begrudged them, as the Tripartite Entente interrupted the supply lines they were dependent on, but now, after many delays, Bullseye Corp has finished its work. Their first fleet has been manufactured! Once again, Corp technicians did their best to meet your expectations but their preexisting knowledge base forced them to make certain concessions.

Their design is a stark divergence from the imperial mainstream, though relying on the same parts in a different configuration.

The warships have a large internal energy supply, which is almost exclusively leveraged toward fine engines and dense sensors, with munitions almost as an afterthought. Their armour is thin and their shields, weak. The construction itself is intricate, requiring notably more maintenance than comparable vessels. They have many shortcomings and compared to warships of the imperial line, are fragile and undergunned.

However, they have a number of advantages. Each of their ships is incredibly swift and agile, going so far as to dodge slower enemy munitions in flight. While they have one-third fewer lasers and cannons, they are projected to be twice as accurate due to heightened data-feeds. Further, in a substantial deviation from the Empire's doctrine, the designs of the fleet are heavily interconnected.

Each imperial warship is designed to fight a war in miniature on its own, if need be, and compromise nothing. This has resulted in a strong, versatile navy. These warships, to contrast, are designed with their squadron in mind and are each specialized to fulfill a select role in that capacity. Many of the ships are little more than sensors bundled around an engine, which enable rare, spinal mounted railguns to inflict backbreaking damage. Most of the rest are primed for strafing and hit-and-run tactics, rather than the head-on slugging you've come to expect. Prior to imperial inspection, each was painted a sleek vantablack with gunmetal highlights.

Overall, the ships are far faster and deadlier than the baseline, but flimsier, less able to endure heavy casualties, and of a comparable price. Yet again, these differences are minor on the strategic scale but represent a substantial change for individual admirals. The Corp is confident that the throne's facilities over Uvarth can produce one more fleet like it per twenty years at negligible cost, though they're equipped to produce a wide variety of possible designs.
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>>5929157
The Corp experts are desperate to win the Emperor's approval. Even so, their designs are dramatically different to what you've come to expect. For better or worse, it's indicative of a foreign mindset, operating on priorities which the imperial navy doesn't. If not for the parts, most admirals would consider them exotic.

What is your decree as Emperor?

>Purchase Bullseye Corp. You are pleased by their out-of-the-box thinking and feel they could do excellent work for the throne beneath the guidance of your dynasty. This would strain the economy, but strengthen the crown.
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
>License Bullseye Corp. They've done well, well enough you deem they're worthy of the right to make and sell their own warships. Cherry Corp isn't likely to be pleased but they have their own core world and no room to complain.
>Let Bullseye Corp's contract expire. If something is unusual, it's not necessarily good. Their designs are too far from imperial sensibilities to tolerate the budget. If their mercantile shipwrights wish to remain employed, they can submit to the noble houses or find work with Hookware or Cherry Corp.
>Fire Bullseye Corp. You are frankly disgusted by their design, which to you stinks of a lack of martial honour. You'll disbar them immediately and ban them from further meddling with imperial warships of any kind.
>Plunder Bullseye Corp. These ex-feddie scum have gone too far with their glorified glasswork, and must suffer the consequences! Their coffers will be looted, their executives given a fair trial by combat, their engineers imprisoned. None will escape your judgement. This will shock the other factions of the Empire, even if Cherry Corp may be quietly relieved at the lack of competition.

Regardless of Bullseye Corp and your thoughts on the design itself, this is undeniably a functional war-fleet. No matter the composition, such an asset is not to be taken lightly.

Who should receive it?

>House Heinrich. Your bloodline could use another retinue fleet, even if it is... odd.
>The Royal Guard. You feel they aren't yet at their full potential, but the throne's guards warrant further strength, even so.
>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
>The Imperial Navy. You're confident they could make some use of these strange warships, one way or another.
>A Noble House. You deem it would be prudent to shift the balance of power and ingratiate one of the ancient bloodlines to your own. (Which?)
>A Mercenary Charter. You reason this fleet isn't worthy of (or necessary for) the Empire, proper, but the highest bidder would pay well for the privilege.
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>>5929158
>>5928901
Back on the homefront, you've had time to come closer to your wife, Jeanne. Apart from the analogue watch she made for your anniversary and which now rests on your wrist, you've shown her the joys of trap-shooting and she, of puzzles to you. Jeanne has a fondness for the convoluted, three-dimensional ones that holo-tech makes possible, even if you can't wrap your head around some of the finer bits. These days, you cherish all the more for how rare they are as Emperor.

To the sheer astonishment (and hushed dread) of House Heinrich, Jeanne has grown pregnant and given birth to a seventh son!

He has bright eyes and takes after your father some in his looks, though it's impossible to tell what kind of man he'll be yet.

What will you name your seventhborn son?

Your brother, Karl, has finally opted to settle down from his wandering to help overseee the imperial court. His wife Beatrice was too timid to keep up with his high-flying gambling career (which you are only hearing of now) and he deemed it would be selfish to force her into the dangerous lifestyle. You approve of his decision. Especially as the couple has four children, albeit all daughters, and seem to be raising them well.
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>>5929159
Late one night, he surprises you by sneaking past the Royal Guard patrols to meet you in your chambers, where he confesses his intentions.

"Brother, I know we aren't the closest, but I assure you, my time as a cheat wasn't what it looked like. These nobles and corpos, they've got more money than they know what to do with, and they spend it all on themselves. While it's no loss if I snatched some here or there, it wasn't the thrill of the game that kept me at it. Nah, I wanted to help the little man, like dad did, and grandad tried. These commoners are poorer than dirt, and that's maybe for the best, but maybe, maybe things ought not to be so bad for 'em. I was hoping... I could make enough from wheeling and dealing to buy my own colony, then run it like... like House Heinrich does our worlds, y'know?"

Your brother gets a wistful look in his eye, as he goes on. "A nice place to settle down, start a family, *live.* Not worry so much 'bout the politics, the taxes to local nobles, 'stead of just the Empire. I would've earned it myself. It would've been mine, 'stead of just given to me. I could've really been proud of that. You understand, yeah? I don't mean to push you anywhere, or ask anything of you. This has just been laying on my heart, brother, and I thought it was best you know." He goes to leave, and tips his cap to the Prime Minister's skull on its shelf as he goes. "Thanks for listening, Otto. I know the Emperor's a busy man and I didn't give you too much choice, but it means the galaxy to me."

A rather peculiar situation. Should you do anything in light of this information?

>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.
>Arrange for Karl to receive a governorship. This is more than a little blunt, but you're the Emperor and House Heinrich has a number of planets needing administration. His worries of ownership are needless- he is a royal Heinrich, the Empire lays at his feet!
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.
>Scold Karl for his duplicity. His idealism is tantamount to federal, and stealing the well-earned money of the nobles and merchantry makes him little better than an underhanded fraudster.
>>
>>5929161
Some time after you've made your decision, you receive a message from the Nightshayd operatives deep undercover in Clan Matador. According to them, the Reaver Clans are planning a raid in the Empire's frontier. A big one, of the type that comes once a century. It's estimated most of the serious pirate families will be pitching in men and material. Exchanging data between the spies in Clan Matador and the Chavenac Kingdom, it becomes clear this is a purely Reaver Clan initiative and King Gustav had no part in encouraging it.

By their informants, there's still no sign of Ol' Hornswoggle. Of course, that means nothing, as the mercenary turned pirate is one of the very, very few people the assassins of House Nightshayd respect, which speaks a library of volumes. For all the Empire knows, this entire raid could be a rumour to distract its forces. It could also be a straightforward raid and most likely is, but you can't dismiss anything.

This forewarning gives you precious time to act.

What should the Nightshayd spy network do? The Nightshayd can attempt several, but more than one operation would strain plausible deniability and jeopardize their whole operation.

>Sabotage one of Clan Matador's fleets. There are three of consequence, and wouldn't be difficult to blunt the edge of their assault.
>Poison the head of Clan Matador. This may cripple the raid's momentum and likely weaken it overall, but could just as easily enrage it.
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>Arm an uprising among Clan Matador's serfs. Funneling guns to the commoners would be trivial, and certainly distracting.
>Provoke the spies of Clan Skullstacker. This is the riskiest to attempt by far, as they're competent, but a success would be catastrophic.
>Bribe the captains of Clan Matador. Quite blatant and costly, but a foolproof means of getting greedy pirates to reconsider.
>>
>>5929163
Lastly, how should the Empire respond on the naval front?

>Let the raid go on as usual. The imperial navy might muster a response in time, it might not, but it would reassure the reavers of their informational security and give Nightshayd's operatives more room to spread. Though it doesn't sit right with you, if you were smooth, this could be leveraged into a tearjerking propaganda campaign and wildly popular casus belli for war.
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>Gather every fleet possible to counter their attack. This would be blatantly admitting the spy network's existence and lend a vast amount of credence to the many absurd conspiracy theories that House Nightshayd are secretly assassins and have House Heinrich in their pocket. It would also crush the reaver scum in a hurry.
>>
>>5929146
>No. You fear Nightshayd's involvement would compromise the integrity of the position, and will remain silent on the matter.
Man has suffered enough.

>>5929147
>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.

>>5929156
>Credits. Perhaps the greatest threat to the Empire lies in finance, and the ability of anyone to amass a dangerous fortune. They should try to find a way to covertly monitor every transaction and freeze the accounts of dissidents.
>Propaganda. Too many of the masses believe they shouldn't owe fealty to the noble houses, which is both seditious and ignorant. They should try to find a way to merge Corp advertisement techniques with imperial avenues, keeping the best parts of both and losing the worst.

>>5929158
>Seize Bullseye Corp. They will be folded into Crown Corp.

>The Royal Guard. You feel they aren't yet at their full potential, but the throne's guards warrant further strength, even so.
>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
Can we split them between the two? If not then just give it to the Order of Rangers.

>>5929159
>Ulricht

>>5929161
>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.

>>5929163
>Sabotage one of Clan Matador's fleets. There are three of consequence, and wouldn't be difficult to blunt the edge of their assault.

>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929152
>House Nightshayd is outwardly boring and concerned with interplanetary tarifs. At a few points, they raised the notion of state-sponsored vices for laughs, but you suspect they may have been serious.
Feeling a bit nostalgic for the old dynasty, eh Nightshayd? Sorry but we run things different here.
>>
>>5929147
>>5929146
>yes to both

>Industry. Humanity has been using the same manufacturing methods for nine dynasties, with incremental improvements at best. They should try to find a way to even more efficiently streamline the process.

>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.

>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else

>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.

>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>Arm an uprising among Clan Matador's serfs. Funneling guns to the commoners would be trivial, and certainly distracting.

>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.

>Send scouts to varaks space see wtf they're doing.

Question qm did solutions not produce a fleet? Did cherry Corp not produce a fleet? Did crown Corp not produce a fleet?

>Have dad try to get the squid dudes to help us fight the varak. Make it a game. Well I think we can kill the majority of their planets. Aka gimly and legolas style of who kill most orcs.

And wicked update thanks for taking the extensive time it took.
>>
>>5929146
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.
>>5929147
>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.
>>5929148
Overall I think there are a bit too many commoners here but I can live with it
>>5929152
Overall, things are pretty good in the Landstaad.
>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.
It will be a massive boon to us considering the amount we have
>>5929158
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
New fleet at not stat affecting cost every 2 decades? Splendid!
>A Noble House. You deem it would be prudent to shift the balance of power and ingratiate one of the ancient bloodlines to your own. (Which?)
Split it among the Martials, since we already split one fleet they should be 2/3 of the way to all having a fleet I think
>>5929159
Name him Konrad
>>5929161
>Arrange for Karl to receive a governorship. This is more than a little blunt, but you're the Emperor and House Heinrich has a number of planets needing administration. His worries of ownership are needless- he is a royal Heinrich, the Empire lays at his feet!
He is a royal prince and former second in line and more importantly our brother, he doesn’t need to skulk about. It also seems that the Heinrich’s are a bit too kind jeez.
>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
If it works we can do the same as the Federation
>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
The Armada crushes all

Also QM since we are infiltrated in Matador can’t we figure out the raids size in terms of fleet? It would help the decision making here

>>5929190
Also didn’t we order Hookwire to finish the Rothsford fleet for ourselves too?
>>
Rolled 6 (1d6)

>>5929116
This is a very in-depth question and deserves a very in-depth answer. I'll get back to you on this sometime in the near future.

>>5929120
Plagues are more than possible, and invasions tend to follow any sudden weakness in the Empire. Aside from that, I can reveal nothing.

>>5929187
You could split the fleet between both factions, but it wouldn't be numerous enough to take to battle and would be a boost to their influence.

>>5929190
>Question qm did solutions not produce a fleet?
The Solutons are producing a fleet... for themselves.
>Did cherry Corp not produce a fleet?
Cherry Corp is currently manufacturing a fleet. The ETA is another 5-10 years, supply lines depending.
>Did crown Corp not produce a fleet?
No, as Crown Corp hasn't been specialized toward shipbuilding. That's one of several possibilities for them, but right now, they don't have a niche as a Corp.

The Martian Shipwrights are also manufacturing a war-fleet, with a similar ETA to Cherry Corp. In general, war-fleets take two decades or longer to manufacture (the exception being Hookware Corp- able to produce them in half of the time due to their methods) and require three things- a huge amount of liquid funds to get the parts together, a major shipyard capable of putting them together, and a faction willing to work, which could cover multiple major shipyards if it were large enough.

Due to the Emperor's contracting of Cherry Corp and Bullseye Corp, as well as only funding them to the basics of proper war-fleet manufacturing, the Martian Shipwrights can only handle on shipyard at a time. This may be for the best, as if a faction grows too influential, it may begin to think it could manage things better on its own. Currently, they're working on Mars, which is owned by the Empire rather than House Heinrich, in a subtle but important distinction. The major shipyards over Plutul and Uvarth are owned by House Heinrich.

>And wicked update thanks for taking the extensive time it took.
No problem, anon. I greatly enjoyed writing it. Future updates will most likely be smaller, it's by chance so many things ended up happening on this turn specifically.
>>
>>5929207
>Also QM since we are infiltrated in Matador can’t we figure out the raids size in terms of fleet?
It's difficult to be sure, but Nightshayd operatives suspect a raid of between three and six fleets.

>Also didn’t we order Hookwire to finish the Rothsford fleet for ourselves too?
There was some discussion surrounding it during the war, but I don't remember you coming to a firm decision on that. If you like, it could've been bought at cost (at this economy, 1:2 risk of a -1 to Economy) for a faction at your discretion, and mothballed for cost-saving purposes up until now. Unless I'm a brainlet and forgetting that you'd already bought the fleet, but I'm unsure, and will have to check.

>>5929210
Hmm.
>>
>>5929214
>Hmm
So that’s the size of the fleet?
If we prepare a fleet there would we get the ambush bonus?
>>
>>5929224
That's the size of the reaver armada, yes. If you prepared a fleet, you'd have a chance of pulling off an ambush but the pirates are paranoid and might manage to catch on ahead of time.
>>
>>5929235
Good news then but I am hoping that firehawk guy is assassinated so we can kill this raid before it even begins.
>>
>>5929207
Thanks I was dumb I meant hookware not crown Corp. Thanks anon.

My Idea is we start a false flag. Then pump weapons to the peasants. Doing a good old fashioned color revolution.

Should Hopefully dead stop the raid and after scout varaks and having ol papa get the squids down to murder some obviously inferior species with us we can turn around a clean up the reavers easy peasy lemon squeezy.
>>
>>5929252
I relooked qm

Their should be a "finished" Rothsford warfleet from cookware.

They were half way finished making it before civil war popped off. They supposedly refunded Rothsford for it...

So I guess we will have to pay for it.


78/105 searched hookware
>>
>taking our father out of a peaceful retirement to max on the min life he had left
https://www.youtube.com/watch?v=iZlpsneDGBQ
>>
>>5928941
Ahaha
>>5929146
>>No. You fear Nightshayd's involvement would compromise the integrity of the position, and will remain silent on the matter.
She should seduce him on her own if she wants.
>>5929147
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.
>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.
>>5929158
would strain the economy, but strengthen the crown.
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
>A Noble House. You deem it would be prudent to shift the balance of power and ingratiate one of the ancient bloodlines to your own. (Which?)
Split it among the martials, as anon said.
>>5929161
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.
>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929146
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>>5929147
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.

>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

>>5929158
Bullseye corp is really only barely hanging on in usefulness,they suck so far to be frank but I suggest one last chance for them to make something worthwhile. Get it together, nerds.
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
Give the fleet to the Royal Guard
>The Royal Guard. You feel they aren't yet at their full potential, but the throne's guards warrant further strength, even so.

>>5929159
Name him Sampson.

>>5929161
>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.

>>5929163
>Arm an uprising among Clan Matador's serfs. Funneling guns to the commoners would be trivial, and certainly distracting.

>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929165
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.
More charismatic members to the royal house would be a welcome addition.

>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.

>A Noble House. You deem it would be prudent to shift the balance of power and ingratiate one of the ancient bloodlines to your own. (Martial Houses)

>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.

>Arm an uprising among Clan Matador's serfs. Funneling guns to the commoners would be trivial, and certainly distracting.

>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
It’s funny that this option is it’s easy to spin as us preparing for a potential Vrakak raid.
>>
>>5929159
I'd suggest Frank for a name
>>
>>5929146

>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

This is just good thinking.

>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.

We can put Pierre to use and we don’t have to adopt him - we should really reserve this for truly exceptional individuals.

>>5929156

>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

Restoration of the Earth itself should become our focus - sort of an homage to our father.

>>5929158

>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.

If nothing else, will keep the other Corps on their toes.

>A Noble House. You deem it would be prudent to shift the balance of power and ingratiate one of the ancient bloodlines to your own. (Which?)

Soluton!

>>5929161

>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.

But warn him that this is our only loan.

>>5929163

>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.

This might also provide us with valuable intelligence and allow us to place our fleets optimally.

>>5929165

>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.

Coincidences abound when House Heinrich are involved, no?
>>
>>5929165
Hey QM, I appreciate the long update and all these decisions, but I really feel there are too many choices here. It really strains the ability to discuss with others about any individual choice when there are so many in one update. I'd love to be able to talk about some of these with people but there's just not enough time or attention available to do so. I'd personally appreciate if things like this were split up in the future.

>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.

>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.

>The Royal Guard. You feel they aren't yet at their full potential, but the throne's guards warrant further strength, even so.
Splitting the fleet is foolish, it was designed to work as a cohesive unit rather than as individual ships. Splitting it would deprive it of its ability to properly operate. And the solutons wouldn't want it, they like their own high quality designs. I'm partial to giving it to the imperial navy but the royal guard has other votes so I guess that's what I'm going with.

>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.

>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.

>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929210
>You could split the fleet between both factions, but it wouldn't be numerous enough to take to battle and would be a boost to their influence.
In that case I'll vote to solely grant it over to the Order of Rangers.
>>
>>5929322
> truly exceptional individuals
Anon. He’s the child of a commoner accountant that managed to charm everyone to reach this point which obviously includes both commoners and nobles. That’s exactly what “truly exceptional” looks like.
>We can put Pierre to us
You know one of the other Houses are going to try to take him in using the reform we created.
>>
>>5929146
>No. You fear Nightshayd's involvement would compromise the integrity of the position, and will remain silent on the matter.

>>5929147
>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.

>>5929156
>Industry. Humanity has been using the same manufacturing methods for nine dynasties, with incremental improvements at best. They should try to find a way to even more efficiently streamline the process.

>>5929158
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
>>5929161
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.
Probably the best we can do without straight-up giving it to him. As he said he wants to ultimately succeed by his own merits and if we just give him a governorship he may come to resent that.
>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929350

I mean, he’s clearly an incredible schmoozer, but what would we do with him? He’d be a good Landraad representative, now that I think of it…
>>
>>5929422
I don't know sure we can find something having someone who is great at winning over people is a pretty big boon. At minimum us having him will prevent some other house from deciding to adopt him.
>>
>>5929425

I guess my concern is that if he is an extremely charming idiot, he could end up being a big problem rather than a useful tool
>>
>>5929427
That’s more reason to take him in. I also doubt he’s going to be as stupid as you think.
>>
>>5929146
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>>5929147
>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.

>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

>>5929158
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
The design doctrine fits right in with the Rangers' tight knit nature.
>>5929161
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.
He said he wants to win it himself but I'd like to send the message that we care about him.
>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
Like others said, the story should be about preparing against a potential Vrakraks raid.
>>
>>5929146
>No. You fear Nightshayd's involvement would compromise the integrity of the position, and will remain silent on the matter.
>>5929147
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.
>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.
>>5929158
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.
>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
>>5929159
I second Konrad
>>5929161
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.
>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.
>>5929165
>re that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929159
>>5929459
For the name, I say Richter.
>>
>>5929146
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>>5929147
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.
>>5929156
>Credits. Perhaps the greatest threat to the Empire lies in finance, and the ability of anyone to amass a dangerous fortune. They should try to find a way to covertly monitor every transaction and freeze the accounts of dissidents

>>5929158
>Plunder Bullseye Corp. These ex-feddie scum have gone too far with their glorified glasswork, and must suffer the consequences! Their coffers will be looted, their executives given a fair trial by combat, their engineers imprisoned. None will escape your judgement. This will shock the other factions of the Empire, even if Cherry Corp may be quietly relieved at the lack of competition.

>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.

>>5929161
>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.

>>5929163
>Poison the head of Clan Matador. This may cripple the raid's momentum and likely weaken it overall, but could just as easily enrage it.

>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929146
>Yes. Nightshayd would be pleased by your consideration of their interests, and this would allow you to keep a close eye on the financier.

>>5929147
>No. The man is a consummate socialite and average in every other respect, with nothing of worth to contribute.

>>5929156
>Terraforming. Some dead worlds have a soil composition which would be excellent for agriculture, if only it were processed via microecology and there were an atmosphere to sustain it. They should try to find a way to produce and hold atmospheres wholesale, after all, it's been done before. It's hard to believe, but Mars itself was once a dead world with a below-Earth gravity.

>>5929158
>Keep Bullseye Corp hired. Their unfamiliar design represents an upset to the stagnation of imperial naval design. If this continues, it may spur wider innovation. They'll be allowed to continue working on Uvarth and refining their design.

>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.

>>5929161
>Conveniently "slip" some funds to Karl. A small chunk of the Rothsford plunder, enough to do some higher-stakes, if remote gambling with the stock market. This would make House Heinrich slightly less wealthy, but give him the chance to win or lose his dream by his own hands.

>>5929163
>Stage a false flag on Clan Firehawk. An atrocity against someone important to their head might spark infighting ahead of time.

>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>anons please vote to send scouts to varaks space we need to see where their fleet is at in terms of size.

>and to have Albin try to convince the squids to fight varaks with us in the coming years as a game of who is the superior species. Aka gimly and legolas who can kill more orcs.
>>
>>5929684
Anon we can do that in the next vote, there is too much to vote on right now and besides ic it would be a relatively short time between this and ordering the scouting
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>>5929684
We have to deal with Reavers and the Vrakaks. Both of them at the same the time could destroy the empire.
>>
>>5929330
That's a good point, I think I overdid it this update. I was going over the five year interval turns with things going on concurrently as time passes, but it occurs to me there's nothing preventing several smaller updates for a single, larger turn in the event that several project result timetables are overlapping. This could've easily been three updates, and likely would've led to more discussion about the separate parts. In the future, when there's a lot going on like this, I'll be breaking it into smaller updates.
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>>5929146
>as he's a childless widower (albeit, by House Heinrich's hands)
We killed this guy's spouse and kids?
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>>5928901
> He is, however, legally dead as he was once the Emperor and is no longer. The Eternal Empire holds that once taken, the throne is for life, with the renunciation any claim to their previous rule after stepping down. This was enacted due to a number of civil wars over ex-Emperors re-seizing the throne during power vacuums, but by now, the tradition is a formality. Pre-death funerals aren't held anymore, in any case.
That's some No-Prize tier after the fact explanation shit. I fucking love it. Reminds me of the Speed Force .
>>
>>5929769

No worries, QM - you’re still doing a phenomenal job. Your biggest complaint from the players is “you’re delivering great content too fast!!!” - most QMs are not so lucky to have this problem
>>
>>5929153
>frequently jumps on House Nightshayd's bait, much to the spies' chagrin.
Why are the spies pissed off that someone is taking their bait?
>>
>>5929898
>I'm in this post and I don't like it.
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>>5929147
>Yes. If he's charismatic enough to talk his way from nothing to the very throne, there may be a genetic component.
The privileges of nobility should not be gatekept.

>>5929156
>Medicine. This is a particularly touchy subject for you, but also for wounded veterans the Empire over. They should try to find a way to cleanly regrow lost organs and appendages with little to no loss of function.
An Empire's first responsibility is to its people. better medicine will improve quality of life.

>>5929158
>Purchase Bullseye Corp. You are pleased by their out-of-the-box thinking and feel they could do excellent work for the throne beneath the guidance of your dynasty. This would strain the economy, but strengthen the crown.
Good work. But the corporations shouldn't be allowed to function separately. I suggest we continue nationalizing business and converting them to Imperial Mandates for the Public Trust

>The Order of Rangers. You suppose it would please your father and keep the nobles in line, if nothing else.
Swift and deadly light vehicles with a focus on sensing feels appropriate for a ranger corp, as opposed to a military operation.

>>5929161
>Leave Karl be. Your brother and Beatrice are happy together and his presence is making the imperial court the slightest bit safer. If nothing else, his wife seems very comfortable with the current situation.

>>5929163
>Bribe the captains of Clan Matador. Quite blatant and costly, but a foolproof means of getting greedy pirates to reconsider.


>>5929165
>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.
>>
>>5929921
I honestly want to merge Cherry and Bulleye into a single Corpo and see what they can make but I think we should purchase Cherry first.
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>>5929852
You did, yes. Mikhalis's wife was a former Ustong and committed to the Tripartite cause, as were their three sons. They were executed for a refusal to renounce the Rothsford name, in the former case, and fighting against the crown, in the only survivor of the latter's case, the other two having died during the battle over Jaifah. Everyone that was capable of choosing a side and didn't surrender outright was executed, and those who did surrender but refused to abandon the Rothsford name were executed. Over ninety percent of Rothsfords were killed during the fighting or executed afterward. That said, many were surprised that any of the Rothsfords were spared at all.

>>5929885
There's a lot of arbitrary traditions that have been cemented as essential to the Empire over time. When in doubt, a civil war was likely the reason. Several bloody conflicts have been fought over Mars as the throneworld, rather than the cloud cities over Venus or one of Jupiter's more prosperous moonbases, and after the fact, of the Empire's foundational myth being the legacy of old Earth rather than new Mars.

>>5929898
I'm definitely not too worried, hahaha. You guys have been great. I'll be getting some sleep and updating tomorrow, as I've been busy and there was a huge amount of stuff to parse through this time.

>>5929909
Nightshayd isn't pissed that their bait was engaged with, they just find it up tedious. Nightshayd's cloak and dagger tendencies are an open secret among the noble houses, their cover kept largely for appearances' sake, but their suggestions consistently engaged at face-value is, while ideal, less so for the speakers themselves. On a superficial level they're the least interesting of the major houses by a wide margin, and that's by design.
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>>5929953
Poor Mikhalis
Also how fucking large are these families? It’s insane, but once again, poor guy.
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>>5929953
>Over ninety percent of Rothsfords were killed during the fighting or executed afterward.
What is with this board and genocide?
That wasn't a rhetorical question, why do players across threads keep voting for it?
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>>5929979
Actually the option we chose was the lenient one considering they were the worst offenders of the rebellion, the fact their were survivors at all is considered merciful as we could have gone and destroyed everything Rothsford, root and stem.
Ustong was also the last holdout military and inflicted the worst damage on our allies yet we only humbled them and their heir still lives, though powerless (and we usurped the house)
De Croize basically got away with a slap on the wrist (and their fleet being stolen) and the current Empress is one of them.
We have honoured every surrender and are considered one of the kindest dynasties from nobles and commoners.
We have been actively trying not to be genocidal retards this time
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>>5929994
Can't wait till we conquer the rat aliens!
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>>5930170
Dad will be sad if we genocide them
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>>5930186
I doubt he would be upset at xenociding the space skaven, I think he would only be that way if we drove them extinct.
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>>5930191
We should probably figure out at some point if they are maniacs due to psychological/biological, cultural, or governmental reasons. If it's psy or bio then they are literally just space skaven and pretty much nothing we could do would stop them from being maniacs. If it's cultural it would take a lot of effort but we could in theory reform them to be less assholes. And if it's governmental then simply replacing the government and improving their overall living conditions should be enough to keep them in line for the most part xenophobia aside.
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>>5930229
It’s psychological and biological. They were described last thread. They are not only extremely shortsighted and completely lacking in patience but they also chronically suffer from extreme overpopulation.
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>>5930243
Where at? The very high birth rate and willingness to throw themselves at enemies/lack of self care is mentioned yes but the first isn't a complete "we gotta kill them all" deal breaker and the second could still be cultural which means something with enough effort we could exercise out of them. Like hell humans have done the same shit in more collectivist type cultures. On a random thought they also must have atleast some level of willing to work with others within them otherwise they wouldn't of made it to the space age in the first place.
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>>5930252
Maybe it was the first thread? I’ll go check.
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>>5930252
Okay, it was the first thread.
>The Conclave of Vrakaks Clans. The Vrakaks, Vrak singular, are a small, verminous species typified by its brief lifespans, rapid rate of reproduction, instinctive burrowing behaviour, and total lack of consistent focus. As it's a torturous ordeal for a Vrak to spend longer than five minutes contemplating one thing at a time but their multi-tasking capacities are inhuman, they fluctuate from task to task in a constant, chaotic blur. They have almost no societal cohesion outside of a strict deference toward their progenitors, who obey theirs, and so on, culminating in thousands-large family units in a constant competition for food and territory. Only a minority of (usually) volunteer lobotomites capable of hyperfocusing on one specific part of advanced industrial processes for months on end are able to hold their wider "civilization" together. The Vrakaks' excess populations have been known to raid the Empire's frontier from time to time. They inhabit roughly sixty worlds and fluctuate from starving handfuls to teeming swarms on a generational basis, and are currently on the latter end of the cycle. Their fleets are best described as fragile chaff, but to their credit, they do have an enormous amount of chaff.
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>>5930257
Damn.
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>>5930269
Kek
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>>5929116
The Eternal Empire's history is immense and few Emperors have been universally seen as excellent or terrible. Even to the current period, a minority of nobles secretly feel Emperor Jukka was misunderstood and House Heinrich is illegitimate, for its violent origins. To that end, I'll list some of the more historically significant Emperors and the wider perception of their reigns in chronological order, without giving an objective ranking of the quality of their rule.

Emperor Jearvus of Geeddu, the 3rd dynasty, remains reviled beyond words for his enthusiastic embrace of unshackled A.I. and unrestricted gene-editing. Though his longevity allowed him to reign four centuries, the transhumanist uprising this leniency provoked, led in part by the Freampse, a breakaway subspecies who abandoned their skeletons and a majority of organs to grow freakish cerebral masses and subsist in amniotic fluid sacs, crippled the Empire and shattered old Earth.

Emperor Wakatsuki, of Sendai, the 4th dynasty, is viscerally hated by the aristocracy, even millennia later, and knowledge of his reign is still censored among commoners for his strong belief in Harmonism. The view that the nobles should live no better than the masses under them and impoverish themselves to support a sweeping, centralized bureaucracy and extensive social programs. He enforced this at cannon's end and House Sendai held the Empire hostage to brutal Harmonic policies for over three centuries at his example, until the proud House Noonchagg led its peers in glorious noble rebellion and enshrined itself as the 5th dynasty.

Emperor Ricardo VI, of Veshai, the 9th dynasty, is remembered in part for his shameless appetite for luxuries that bankrupted the treasury, shaming his illustrious ancestors who standardized most of the modern imperial vessel repertoire, and led to a violent civil war. House Veshai narrowly won but was forced to make steep concessions, deposing Ricardo VI's lineage for another branch of Veshai and selling numerous planets to the highest bidder. Tennsey was among them.
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>>5930279
Emperor Hudson Solomers brought his house to rule as the 11th dynasty through negotiating a lasting peace peace between the weary Major Houses, which were at the brink of the third fourway civil war of the century at the time. The Martian government became seen as a necessary mediator between the noble bloodlines, and House Solomers prospered, eventually breaking into several lesser houses and abdicating the throne when it felt its power had come to outweigh the position. Of these, House Soluton is the most significant that remains.

Emperor Harburn, of Ousso, the 12th dynasty, is obscure but considered among Mankind's most important sovereigns to scholars, for his vigorous suppression of the Xenocult upon its inception and mass-conscription of the Empire's disparate mercenary, noble, and merchant fleets, to assist in the merciless cleansing of thirty-four Xenocult nests, alongside an estimated eighteen billion commoners whose genomes had been tainted by exposure. If not for his swift and decisive action, and subsequently keeping the peace despite the involved armadas suffering casualties in excess of seventy percent the Empire may very well have been lost.

Emperor Bacco III, of Murnau, the 15th dynasty, left a mixed legacy, in that he distributed the entirety of stars held directly by the Eternal Empire's administration to the Minor Houses at the time. This led to a vast reduction of imperial power and contributed to House Murnau's eventual decline, but broke the Major Houses' de-facto territorial monopoly in the process and gave the less prestigious bloodlines a collective political power that continues to this day. For this, House Murnau retains a position of some prestige, even at the bottom.

Emperor Maximus of Abaris, the 16th dynasty, united the Empire through brilliant rhetoric under the ideal of human exclusionism, that Mankind's rule must be by Mankind, for Mankind, which has endured even to the current age. Following an invasion by the Osgus State, in which the squids were beaten back soundly, he began to encourage an isolationist approach toward alien species and banished the numerous nonhuman outposts and colonies which had previously been tolerated in the imperial territories.

Emperor Yaphet Jukka, the second of his bloodline, near the dawn of the 19th dynasty, was a generous patron of the arts and provoked a return of traditional sculpture in lieu of full-body holo-portraits. For this, he's considered the father of neo-archaic art and quietly admired by some craftsmen. Of note, he also brokered cooperation between the Major Houses, embraced the assassins of the then-obscure House Nightshayd, and broke the trade pact between the Empire and the Merchant Holdings to encourage a revitalized domestic economy, leading to Amasoft Corp's ascendancy.
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>>5930257
Eh, I'd bet we could make use of them... They'd probably make wonderful fighter pilots, and I'd bet they'd also make great laborers. If we engage in widespread lobotomy, then we ought to be able to employ them as scientists and technicians.
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>>5929968
The noble houses aren't singular families, as much as they are a wide umbrella that numerous related bloodlines have joined under to consolidate their separate powers. With few exceptions, they are overwhelmingly patrilineal and leave a vast majority of assets to the male heir, with his siblings married off or expected to take on a supporting role as he ushers in the next generation. The assets held by non-heirs are diminished even further by the next generations, in a strict cycle, until all that's left is the name itself.

Most nobles have minimal authority on an imperial or aristocratic scale, and are employed in specialized careers commoners can't afford the precise educations for or holding petty managerial positions over the masses. Some of the lowest rungs of even Major Houses are of little more substance than the commoners surrounding them, but they have their pride. The military, be it in the imperial navy or their own house retinues, is considered one of the most surefire avenues of societal advancement, and a majority of veterans find themselves in a better position than before their service began.

This generational weakening holds true at all levels of nobility. Emperor Alphonse has a number of great-grandchildren who have no status of note, though the recency of House Heinrich's reign has left even his most distant descendants some prestige. Some nobles feel the commoners have a subtle advantage, as they're already at the bottom and don't need to worry about the futures of their children's children.

Over time, the noble houses have grown quite numerous. The least influential of the Minor Houses consist of at least a few hundred, and most noble lineages have between ten to eight-hundred thousand claiming the name and upholding their line. Some of the Major Houses are more numerous than this, numbering in the low millions. Civil wars and disinheritance among the desperate lowest parts tends to prevent the noble houses from getting more populous. This is in contrast to houseless commoners, which number in the tens of billions.

House Heinrich was formerly a Minor House at around thirty thousand, but their sudden status as the ruling dynasty and enhanced wealth has caused their numbers to nearly triple in the last generations, with no signs of slowing down.
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>>5930357
>>5929979
I'm unsure, but I think it's a combination of caution or paranoia, distaste for genocided races or factions, and the freedom of choice that's possible on 4chan, which is absent from most other forums. I appreciate /qst/ as a site for that, and have tried to make this quest as free-form as possible, in that the only overarching goal is to hold onto power as a noble house and keep the Empire alive. Everything else is completely determined by the players and the largely random mindsets of PoV characters, which are all influenced by previous decisions the thread has made.

The Eternal Empire is somewhat akin to China, in the sense that its dynastic rule tends to consist of generations of prosperity broken by periods of extreme violence, pestilence, and scarcity. It has also been a continuous Empire in the same sense, in that it's functionally been some two dozen or successive, separate states claiming the mantle of their predecessors for reasons of legitimacy.
>>
>>5930357
>>5930361
Doublepost
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>>5930362
Indeed.
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>>5930361
How long is imperial pi, and what is its last digit?
>>
Rolled 90 (1d100)

>>5929187
>>5929190
>>5929207
>>5929256
>>5929274
>>5929283
>>5929294
>>5929322
>>5929330
>>5929333
>>5929392
>>5929459
>>5929465
>>5929479
>>5929550
>>5929623
>>5929684
>>5929921
You deem it would be reasonable to throw a bone to House Nightshayd and recommend Petronilla approach him with a proposal. She does and they’re married almost overnight, and the Advisor of Finances is said to have wept in gratitude. Hmm… Mikhalis Nightshayd. You suppose it sounds more trustworthy than Mikhalis Rothsford.

Regarding this Pierre man. He’s a brilliant speaker, but you can’t be certain if he’s a bullshit artist or simply lucky enough to have the chance to reach the imperial court fall in his lap and charming enough to exploit it. You aren’t sure if he can be trusted. Adoption would be one way to keep him under control but it could very well be a waste of time. You decide to leave it to the cosmos and flip a coin.

>1-50: Adopt Pierre.
>51-100: Leave him be.
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>>5930355
Have to say, the population of the Empire seems really low for the scale a sprawling interstellar hegemon should be operating at, both on a total and per-planet basis. You've got these planets that have been settled for hundreds, thousands of years and they don't have populations even approaching that of present-day Earth. Are the commoners just not having enough sex?
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>>5930257
Honestly if we keep em fed they're probably pretty chill .
Just have then running flight Sims and doing IT shit for us or the like.
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>>5930279
>Emperor Wakatsuki, of Sendai,
Japanese commuchads rise up!
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>>5930496
Yeah I’ve noticed this too. Tens of billions is ready low for what, 70 planets? Even if modt of those are frontier worlds. Maybe we should try to expand our population. The stat is at 7, but maybe this is just in relation to how it was previously?
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>>5930490
Tails. That settles it. House Heinrich is a proud and strong lineage, and it will not do to have a glib-tongued fool diluting your blood. After Pierre is passed up for the position, the commoner spends some time in the imperial court, then drifts off to the merchants. Over the next few decades, he’ll likely stumble on his words and end up in a gutter or become a shareholder of some degree.

Either way, he’s no longer your problem.

While there are many pressing concerns, the prevalence of dead worlds in the Empire is one of them. You task the Order of Erudition with improving the current terraforming methods. You’ll brook no incompetence, it has been done before and it will be done again. They start by looking into more ruggedized cyanobacteria strains.

You deem that Bullseye Corp is worth keeping hired. Though it’s tempting to reward some of your most loyal followers by breaking the fleet into more manageable parts and scattering them among the Martial Houses, you deem it more fitting to keep it intact under the Order of Rangers. Their interconnected nature, swift engines, and deep sensors should serve the brotherhood well, while their frailty is less of a concern.

Bullseye Corp is thankful for your consideration and are eager to resume their work. Before they begin, there’s a question of their design.

What should they do?

>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
>Continue manufacturing their current design. It’s a stark departure from the standard imperial doctrine, and that is a good thing. The stagnancy of old must be broken, no matter the misgivings of backwards admirals.
>Attempt their own spin on the mainline vessels. This is what Cherry Corp did and it served the interests of the Empire well. Their experimental design is, while suitable to the Rangers, ultimately too radical to adopt.
>Shift to manufacturing mainline vessels. These sturdy vessels have served the Empire well for millennia. Former egalitarians certainly don’t know better than your ancestors. The shipyards over Uvarth will need another decade to be retooled, but continued sustainability will be well worth it.
>>
>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
>>
>>5930520
>>Shift to manufacturing mainline vessels. These sturdy vessels have served the Empire well for millennia. Former egalitarians certainly don’t know better than your ancestors. The shipyards over Uvarth will need another decade to be retooled, but continued sustainability will be well worth it.
>>
>>5930520
>>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
Otto and his sons are probably best suited to pushing the boundaries of naval and ground warfare
>>
>>5930510
It was stated earlier that even the typical population of even a "Core" world (of which we have several dozen) is somewhere from only a few hundred million to couple of billion with only jewel worlds meeting or exceeding contemporary Earth. I guess the Empire plays wide, but even accounting for periodic wars and disasters culling the population somewhat it just seems like a veritable ghost town of an Empire. Albin would be happy at the chronic and critical underdevelopment of even the Empire's most important worlds at least.

>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
We can get regular warships any day of the week, I require more I N N O V A T I O N
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>>5930520
>Attempt their own spin on the mainline vessels. This is what Cherry Corp did and it served the interests of the Empire well. Their experimental design is, while suitable to the Rangers, ultimately too radical to adopt.
>>
>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
Let’s see what they got
>>
>>5930520

>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.

Otto should be able to see the tactical benefits here, even if he is not a brilliant admiral
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>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
>>
>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
Can they use their manufacturing capability to replace or upgrade the other Ranger fleet while R&D prototypes the new designs?
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>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.
This is probably our best opportunity to innovate on ship design and doctrine.
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>>5930269
I noticed this just now, hahahaha. These memes are great.

>>5930496
>>5930510
The majority of planets in the Empire are marginally habitable, with too low or too high gravity, thin or unbreathable atmospheres, dim sunlight, and high or low extremes of temperature. Most frontier worlds are only differentiated from dead worlds by the existence of a rudimentary local ecosystem, and some are dead worlds that've been settled to exploit easily accessible resources and require constant maintenance. Their populations tend to be static for cost-concerns and heavily managed, though some are steadily growing.

Some planets are more amenable to human life and become core worlds for ease of habitation. Even so, most core worlds are well below earthlike conditions. One example of this is El-Yaniv, the former capital of House Rotshford. El-Yaniv is a vast, windblown desert with searing temperatures and a water content on-par with the Sahara, but the atmosphere is breathable due to atmospheric extremophile phytoplankton seeded millennia ago and the poles are both pleasantly warm and have enough moisture to support select crops. Over time, a handful of substantial cities grew to take advantage of its position on a trade-route, rendering El-Yaniv a core world, but its conditions are too hostile for it to cheaply grow much more than it already has.

Truly habitable, self-sustaining planets are rare and treasured, considered jewels. Of the five currently in the Empire, three are under House Heinrich, those being Mars, Plutul, and Uvarth, and are densely-inhabited, while the others, Khamulod under House Arthen and Vintrola under House De Croize, have yet to reach the same economic status, due to the former's lack of consistent trade and the latter's lack of care to exploit it in full.

There are between seventy and one-hundred billion commoners in the Empire, a paltry sum for the Empire's number of planets, but the regular wars, supply embargoes, orbital bombardments in the past certainly haven't helped numbers. If the Order of Erudition finds success, much of it's bound to bolster already settled worlds.
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>>5930556
>>5930543
They could retrofit the Ranger's current fleet concurrently with their research. Normally, this would run the Order of Rangers' warchest a fair amount but if they were given permission to experiment, they'd be willing to do it at cost of materials in a gesture of goodwill. The Order of Rangers' funds would be lean for the next generation or so but they would remain more than capable of their work. Alternatively, the Empire could foot the bill, pleasing the Rangers and slightly weakening the treasury, but not enough to dent its budget on a macro-scale.

The Order of Rangers itself is quite pleased with their design and their Head Rangers bluntly tell you they feel it's flatly superior to the imperial mainline for their fledgling scouting and skirmishing naval doctrine. Disparaging the vessels of the Imperial Navy so shamelessly, to the Emperor himself no less, would be a grievous offense... If Otto weren't a general that really didn't care about warships to start with, as they're able to get troops from Star A to Star B and provide fire support once they're on the ground.

This raises a slight conundrum.

What should Bullseye Corp do?

>Retrofit the Ranger's preexisting fleet. The Rangers will dutifully pay for it.
>Retrofit the Ranger's preexisting fleet. The Throne will generously pay for it.
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.
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>>5930520
>Experiment further, under imperial permission. Bullseye Corp has none of the traditional baggage holding imperial shipyards down. This a rare opportunity to exploit an outside perspective, worth another decade of research on their end. The results may be a waste, but they may also be worthy of more serious recognition.

BUT DO IT LIKE HOOKWARE MODULARITY IS KEY FOR EASY REPAIRS AND MAINTENANCE.
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>>5930558
>Retrofit the Ranger's preexisting fleet. The Throne will generously pay for it.

Rangers should more or less be an elite Scouting and observation force. That's able to be a quick reaction force should the empire be invaded.
>>
>>5930558
>Retrofit the Ranger's preexisting fleet. The Throne will generously pay for it.
>>
>>5930558
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.

We’re going to run out of money if you keep spending like this.
>>
>>5930558
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.
don't wanna spend too much
>>
>>5930558
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.
We can do this later at any point and our financial reserves are not infinite. They're fine for now and shouldn't be in battle any time soon barring something very desperate.
>>
>>5930558
>>Retrofit the Ranger's preexisting fleet. The Throne will generously pay for it.
>>
>>5930558
>>Retrofit the Ranger's preexisting fleet. The Throne will generously pay for it.
>>
>>5930558
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.
Ideally I'd like to retrofit and let the rangers pay for it but it seems no one else wants that, so second best is it doesn't happen. This flatly is not worth the throne paying for.
>>
>>5930561
They’re a glorified distraction in a war scenario and as >>5930569 said we can retrofit them at a better time. Preferably when we aren’t throwing money at everyone for dubious reasons.
>>
>>5930558
>Leave the Ranger's preexisting fleet be. It's not worth the hassle.
For now although we should probably consider it again next time we get a look at our finances.
>>
Rolled 2, 2, 1 = 5 (3d2)

>>5930523
>>5930527
>>5930528
>>5930529
>>5930532
>>5930533
>>5930538
>>5930542
>>5930543
>>5930553
>>5930559
>>5930561
>>5930563
>>5930565
>>5930568
>>5930569
>>5930571
You grant them permission to experiment further, under imperial permission. The Bullseye Corp technicians are ecstatic and commence drawing out schematics immediately. The results of this will most likely become clear during your heir’s reign.

The Order of Rangers are content with their current fleets and you see no reason to overhaul centuries of tradition straightaway. If the Bullseye Corp design works well for them and they continue to serve loyally, perhaps they’ll receive imperial funds to retrofit their old fleet to their standard. Or perhaps they’ll ask for the throne’s permission to pay for it themselves. After all, the Order of Rangers does have a humble reservoir of its own, more than sufficient to meet the expenses of operating.

Regarding Karl, while you find his gambling senseless, he remains your brother and a royal prince, and any planet he did manage to purloin would surely fall under House Heinrich. You order a portion of the Rothsford plunder to be “misplaced” off of the books, and Nightshayd operatives put him in a blatant position to misappropriate the funds for his own ambition. The meaning is clear. Karl embarks with his family in tow some time later, and sends you a brief message.

“Thank you, brother.”

You name your seventhborn son Konrad, and hope he’ll do well. The baby is quite healthy and growing at a steady pace. There are some slight concerns involving your family, but they are decidedly less urgent than the imminent raid from the Reaver Clans. You’ll address them later.

Ideally, you could scramble the entire armada to intercept and crush the pirate scum. Practically, you note this would lend credence to the conspiracy theories surrounding House Heinrich’s involvement with House Nightshayd and the existence of a spy network amongst the raiders. The second-best approach is to move a portion of the imperial navy to meet the enemy head-on. Their public reason for being in the region will be patrolling for vrakaks raiders, as opposed to human raiders.

While this is ongoing, Nightshayd will ply its trade and stage a false flag against Clan Firehawk on Clan Matador’s behalf. A triple homicide against a high-ranking pirate captain’s family will work well, they assure you. Having trained under House Arthen, knives in the dark don’t suit you, but this could save many, many more lives in the long-run. You begrudgingly give them the go-ahead to stage the operation and don't mention it to Jeanne.

>Roll 1d12+5 for Karl’s gambling. +2 [Nightshayd Training], +2 [Imperial Prestige], +1 [Personal Connections]
>Roll 1d12+3 for Nightshayd’s false flag. +2 [Spy Network], +1 [Plausible Plan]
>>
>>5930581
>>5930587
>>5930601
I forgot to link these for the update, but these votes were accounted for.
>>
>>5930558

>Retrofit the Ranger's preexisting fleet. The Rangers will dutifully pay for it.

I mean, they’re already happy for us and will like the ships, why not have them pay?
>>
Rolled 9 + 5 (1d12 + 5)

>>5930609
>>
Rolled 12 + 5 (1d12 + 5)

>>5930609
Bet everything on black, Karl
>>
>>5930609
Due to my luck in the previous thread I shall not roll, I pray for the best to other anons to roll a total that is above 6 as that would be a success I believe
>>5930615
Nice
>>5930616
Is this for the firehawk roll now?
>>
>>5930617
Wrong mods
>>
>>5930619
Still a crit though? QM will have to see
>>
>>5930615
>>5930616
off to a great start with the d12s
>>
>>5930563
>>5930565
>>5930565
>>5930568
Alternatively, the Empire could foot the bill, pleasing the Rangers and slightly weakening the treasury, but not enough to dent its budget on a macro-scale.

Yall can't read for shit. He clearly said it wouldn't effect the ledger being a minor thing...
>>
>>5930624
little things add up, and this was something that just wasn't needed
>>
>>5930624
No. It wouldn’t affect the economy but it would the treasury.
>>
>>5930615
>>5930616
It looks like the operation went smoothly and the erstwhile gambler managed much, much better than anticipated.
>>
>>5930624
Oh wait. You’re the guy that was trying to call them elites, lol.
>>
>>5930632
Karl finessed a planet and the reaver clans have gone into a full blown civil war
Great start to Otto’s reign
>>
>>5930640

Just goes to show that House Heinrich cannot be stopped until the entire Milky Way is in our grasp
>>
>>5930645
From what >>5929163 says it seems like the Chavenac and reavers are allied, probably just in regard to aggression from us
So it’s really funny to see Gustavs plan fall apart without us directly realizing it
>>
>>5930615
>>5930616
Late one night, in a Reaver starport, a drunk pirate in Matador colours came across a few rich-looking youths. They tried to talk him out of it but he was stumbling and wouldn’t listen, and no matter how much he’d had to drink, his pistol shot the same. The creds in their wallets weren’t worth the consequences.

>...

Nightshayd is pleased to inform you that the operation went according to plan. Clan Firehawk was outraged and the ensuing infighting damaged some of the enemy’s fleets ahead of time, destroying one entirely! According to your informants, there’s going to be four of them in-total.

Which fleets do you want to send to engage them? If a faction has Fealty, its fleets are sworn to your service and can be called on, while if a faction is Owned, its fleets are yours outright and can be used at your leisure. If a faction is Friendly, its fleets aren’t yours but it’ll likely be willing to send them as a personal favour, possibly lowering their relations with you if one is destroyed without compensation, or certainly in a time of need or in exchange for future concessions. If a faction is Neutral, its fleets aren’t yours but it might be willing to send them in a time of need, or certainly in exchange for future concessions. Because this is a frontier raid rather than an invasion and the Imperial fleets are both strong and numerous, most wouldn't consider this a time of need.

>The Empire’s Armada:
>Six Imperial Fleets (Eternal Empire | Fealty)
>Two Retinue Fleets (House Heinrich | Owned)
>Three Retinue Fleets (House Soluton | Friendly)
>Three Retinue Fleets (House Arthen | Friendly)
>One Retinue Fleet (House De Croize | Friendly)
>One Retinue Fleet (House Lochstrum | Neutral)
>One Retinue Fleet (House Ustong | Neutral)
>Four Hooker Fleets (Hookware Corp | Friendly)

If you send too many, the pirates will grow suspicious of Nightshayd involvement, rumours will spread, and an ambush will be far harder to pull off. If you send too few, the pirates are likely to succeed and route your armada. You know for a fact that their fleets are, on average, inferior to your own in terms of discipline but the reavers are ferocious and not to be underestimated. The mobilizing of even one fleet is a significant undertaking and most routine patrols don't exceed two, but three fleets in a single battlegroup isn't unheard of.

Much more in remote stars would indicate that you were expecting an invasion... or preparing for one. Other factions beyond the Eternal Empire have their own informants, and will be taking notice.
>>
>>5930654
The imperial scribe neglected to mention that

>Two Ranger Fleets (Eternal Empire | Fealty)

are also available, and has been castigated appropriately.
>>
>>5930654
>Send 5 Imperial Fleets
Don't mind us pirates we were just doing a military drill near the border lands nothing more nice of you to drop by though
>>
>>5930654

>three imperial fleets
>one Soluton fleet

What a funny coincidence that a Soluton fleet patrol happened to be close by to our Imperial training accidents
>>
>>5930654
>>5930657
+1
>>
>>5930657
Support
Actually, I wonder if we can ask the Solutons to send their fleet in the battle?
>>
>>5930665
As in our fleets engage and then the Solutons join in through as ‘emergency reinforcements’
>>
>>5930654
>Much more in remote stars would indicate that you were expecting an invasion... or preparing for one. Other factions beyond the Eternal Empire have their own informants, and will be taking notice.
I’d like to point out we put out a message to the rest of the empire about preparing for the Vrakak.
>>
>>5930654
>Two Imperial Fleets
>One Heinrich Fleet
Three seems the most we can reasonably send with plausible deniability. Five is ridiculous and is going to get our nightshayd operatives exposed. We'll be ambushing them and have a quality advantage, it shouldn't be *too* hard.

Can we have a hard cap on the amount of fleets we can spend? We did just vote that we wanted a larger than normal presence but not enough to tip them off about our spies.
>>
>>5930671
Anon they are probably going to have the +1 military skill and +1 retinue fleet, and we can not be outnumbered that would be very unfortunate for us with these swingy dice
>>
>>5930671
I mean out of the theoretical 23 counting neutrals we could send if we went full tilt for some reason 5 is only slightly above 20% of that. Regardless wouldn't be against a hard cap or at least a talk with our military advisor or nightshade to see what they think we could realistically get away with here.
>>
>>5930673
Pirates? Retinue Fleet? They might have military skill but they are getting at least -1 from flying junk. And they are CERTAINLY not getting retinue fleet.
>>
>>5930674
20% of a 70 planet space empire's warfleets on one patrol is huge.
>>
>>5930671
>>5930674
There is no hard limit, as the pirates are aware that the Empire is paranoid of their raiding even in the most peaceful of times and it recently left a civil war. That said, six or more fleets would confirm the existence of a spy network to them beyond all doubt, as the pirates are also paranoid and sending such a large force to this specific part of the frontier is too expensive and specific of an undertaking to be random. Right now, the plan is to meet them at their staging ground, before they can do any damage to the Empire's territories.

>>5930673
I've been considering the swinginess of the fleet battles myself, and think we'll be shifting to 1d12 and 12/12 cohesion for human fleets. Numerical advantages will stay the same while the others are doubled. I suspect this'll lead to more satisfying naval combat, as the previous strategy consisted purely of stacking as many fleets and modifiers as possible and the d6 itself was barely relevant.
>>
>>5930678
Firehawk are actually trained soldiers, see previous thread of their descriptions so they will either get retinue or pricy equipment, either way don’t underestimate them
>>
>>5930683
Trained soldiers get Military Skill. Did you think our Imperial Fleets were all untrained militia?

>>5930682
If there is no hard limit, then what was the point of the previous vote where we decided roughly how much to commit?
>>
>>5930681
Know what fine I'm fine with going down to three on the condition that if we somehow fuck this up you will take full responsibility for it and never vote on any military matters for the rest of this thread.
>>
>>5930682
An addendum: The pirates are also paranoid and would consider sending such a large force to this specific part of the frontier to be too expensive and specific of an undertaking to be random.

There have been many superstitious Emperors in the past, and many that enjoyed the occasional large military excursion for its own sake. Emperor Alphonse regularly did so during his military reforms while trying to impress the masses and (subtly) intimidate the noble houses into obedience.
>>
>>5930684
There's no hard limit to the number of fleets you can send without tipping off the Empire to Nightshayd's spy network, because you were savvy enough to use the Conclave of Vrakak Clans as a reason to have an armada in the middle of nowhere. The pirates themselves are a completely different matter and might believe the official reasoning, or consider it a cover-up for spies among them, and the odds of this are higher the more fleets are deployed.
>>
>>5930682
I actually liked the d6 combat, it was nice
>>5930684
How are you not getting this? They can have bonuses other than what we expect so don’t underestimate them by sending less fleets then they are
>>5930685
Don’t do that
>>
>>5930682
The real problem is the lack of decision making and a clear meta we could rely on.
>>
>>5930689
Why not? If he is confident about us winning with three then he has nothing to lose if he isn't he doesn't take the bet and if he is lame he can just change his ID afterwards nothing wrong with it.
>>
>>5930685
Lol, that's a bit mean. Do you really value our ace in the hole against them (the spies) so little? Their fleets are damaged and of lower quality and are being ambushed. I'm fairly confident in our chances with 3 fleets (note the chance of ambush success goes down with size), but I don't want to not be able to vote on anything military in an entire thread of this gigantic quest on a bad roll.

>>5930689
How are you not getting this? We have a tactical advantage and they are already damaged and the more we send the worse that advantage is, and the more they suspect our spies.
>>
>>5930694
Alrighty fair enough I respect your choice.
>>
>>5930697
If no other votes are coming I'd be willing to compromise at 4 fleets, though it does give me the ick.
>>
>>5930700
I'm fine with 4
>>
>>5930692
Yeah but I wanna win and then destroy the reaver clans after
>>5930694
I understand all that, I am just paranoid
>>5930700
>>5930701
I would also be fine with 4
>>
>>5930701
>>5930702
Alright then, what do you think of 3 imperial 1 heinrich? I'm not fond of the idea of owing favors if we don't have to.
>>
>>5930659
I'll just go ahead and change my vote to this then.

>>5930657
Ignore this one QM (except for the people that voted for it and are still voting for it obviously)
>>
>>5930703
Ehh as long as the ship is fine we shouldn't end up owing any favors and i'd like to avoid direct involvement if possible
>>
>>5930707
ah the pains of compromise, ok then

>>5930671
swapping to >>5930659
>>
>>5930708
I love a mutual working out of conflicts that have in no way any relation to the concept known as democracy.
>>
>>5930688
Do we know which fleets that are still coming belong to who and also do we know their admirals preferred tactics? It can’t be really secret information considering they are pirates
>>5930703
Another imperial would make sense if we are going the patrol route but sending one of our Soluton made fleets would certainly kill any lesser fleet
>>5930665
Switching to >>5930659
>>
>>5930657
>Send 5 fleets

I'm confused why we're voting specific numbers.

When this vote won...

>Ensure that a high portion of the imperial navy is in the area to intercept them. This is a likely stroke of bad luck for the reavers and would leave their suspicions of Nightshayd interference unfounded. It would also give the Empire excellent chances of victory, as your fleets are individually superior.

Shouldn't the majority of the imperial navy already be there and shouldn't the Rangers be "around"
>>
>>5930714
And yall don't seem to realize the imperial treasury is directly tied to the "economy" on the ledger. They are one and the same.

The only treasury not attached to the ledger is Heinrichs family treasury.

Like did we suddenly gain a bunch of faggots in this quest? Like we didn't have this issue last thread.
>>
>>5930716

The ledger is literally a simplified abstraction so we don't have to number crunch.
>>
>>5930689
I think the d6 was a bit deterministic, but part of my reasoning is that it's odd to roll a d6 for combat and a d12 outside of it. Consolidating it makes sense to me, but the mechanics aren't set in stone. If anons prefer the previous d6, we could switch back to it, depending.

>>5930691
Most of the intricacy lies in guessing what tactic the enemy is going to use and then countering it, as well as deciding which fleets should attack which enemy or withdraw. It's far, far from the most sophisticated combat system I've seen on /qst/ but it's functionally a high-stakes minigame, of sorts. Opposed to the actual game, which is coordinating the Empire and stacking the naval deck, where possible.

>>5930711
That'll be elaborated on in the upcoming update. It looks like the patrol configuration has been assembled.

>>5930714
I figured that a "high portion" of the Imperial Navy could be anything from two fleets to five, or even six, and it occurred to me that you might've wanted to send more varied fleets than just the navy alone. For example, you might've gone for two Arthen fleets and two Imperial fleets, or one Soluton, one Heinrich, and one Imperial, or any other configuration. That all would've fallen under the purview, so I figured it's best to ask.
>>
>>5930767
>It's far, far from the most sophisticated combat system I've seen on /qst/
It is SIMPLE Space Empire after all. It's lightweight and intuitive if, well, simple. If I want our primary weapons in a fight to be a spreadsheet and a calculator, I go to Three Houses Quest.
>>
Can we start researching the xenocult (I think it was called that)? It’s pretty obvious that Igor is genetically engineered to have a longer lifespan in the same way that that emperor was, and I’d like to get a sense of our threat level, of the potential scandal if anyone found out rather than Igor himself.
>>
>>5930659
>>5930662
>>5930704
>>5930671
>>5930700
>>5930711
>>5930714
A battle-group is consolidated to patrol the Empire’s frontier, in the public suspicion that the Vrakaks are planning an invasion. In truth, you know a different kind of degenerate plans to sully the dutiful planets of the Empire and are prepared to crush them utterly. Fully half of the Imperial Navy is gathered for this exercise, and House Soluton is eager to contribute a fleet and, as ever, prove its loyalty beyond reproach.

For the sake of expediency, the Imperial fleets nearest to the staging area were mustered. The admirals are each the best of the best that Heinrich’s School of Hard Knocks has to offer. Most are already carved into the annals of history, one is a novitiate by their standards, yet to be proven managing squadrons like a commodore does warships. Like all such trustees, he’s both more skilled and able-minded than most captains thrice his age.

>The Empire’s Armada:
>Imperial Fleet (Killian Aboze): A horrifically scarred, now cyberized, lump of burns and scar tissue, who traded blows with the very False Emperor.
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Ardito Lu’gaut): An up-and-coming captain, assigned a position of admiral for his calm under fire in the battle for Jaifah.
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen): A tried and tested scion of House Arthen, and respected officer in the Imperial Navy.
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Soluton Fleet (Thomas Soluton): A hardened veteran of the Federation and Tripartite wars, and vicious friend of the throne.
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

Which admiral should be declared flagship of the armada? This is a minor decision, but may influence your perspective of the events.

Aside from that, how do you want to handle this?

>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
>Do an Admiral's duty, and engage the enemy as commanded. (Fight the Space-Battle Manually)
>>
>>5930808
Rather than the THREAT LEVEL of Igor himself, I mean.
>>
>>5930812
>Which admiral?
Is auntie still around? Seeing as she’s a Heinrich I think we can get away with giving her some forewarning. As for the second vote, does picking the first option mean that we don’t see it from the admiral’s perspective?
>>
>>5930812
>Kilian Aboze
So we have 2 fleets with 14/14 cohesion
>Do an Admiral's duty, and engage the enemy as commanded. (Fight the Space-Battle Manually)
As always we fight ourselves
>>
>>5930816
Oops, misread.
>Killian Aboze
>>
>>5930812
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
>>
>>5930808
You can indeed start researching the Xenocult. The records are buried deep and in obscure archives, but as Emperor, you're entitled to the imperial documents, as they are yours in the first place. That said, getting them all together to achieve a clear image of the Xenocult would take a handful of years, much like Albin's alien studies, though it would be more than comprehensive.

>>5930816
Angelica is still around but she's 100 years old and too frail to continue serving as an admiral. She's still the Voidmaster and was one of the primary minds behind planning the stratagem. The first vote will have me roll in the background, automating the battle, so that the thread can get back to Empire management. The second vote will have you taking on the chosen admiral's perspective and attempting to destroy the enemy armada yourselves.
>>
>>5930827
Thanks. In that case,
>Do an Admiral's duty, and engage the enemy as commanded. (Fight the Space-Battle Manually)
Also, I would strongly recommend that we do start researching this. Having a burgeoning cult right under our noses might be the worst possible thing that could happen.
>>
>>5930827
Can we have her help teach Leopold? Come to think of it do we have realistic simulations of space warfare to train him on?
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
Our boy doesn’t get space combat sadly.
>>
>>5930827
I mean based off talks so far the cult that shall not be named seems to be some abominable mix between Warhammer 40k genestealers and Aliens xenomorphs which frankly sounds absolutely terrifying.
>>
>>5930837
Angelica has spent most of her retirement as an instructor, and has gone out of her way to tutor her nephews. They've been immersed in top of the line holo-simulations since they could walk with plans for real-time drills once they're capable, alongside exhaustive physical training and a rigorous mental curriculum hand-tailoured for them to learn as much as possible, in as little time as possible while they're at their peak of neuroplasticity, without leading to lasting burnout or psychological damage.

If there was any ambiguity, if you chose to fight as an admiral, the thread would shift perspective to the admiral for the duration of the battle. While the raid going on, Otto himself is busy wishing he were trudging an ancient ruin or storming Uvarth again.
>>
>>5930832
Anon the cult (presumably) got wiped out ages ago and based off how it's been described if even one of them survived the empire (probably) wouldn't be around anymore. Or it would be too late to stop them Regardless may be worth looking into just to satisfy curiosity at one point.
>>
>>5930812
>Do an Admiral's duty, and engage the enemy as commanded. (Fight the Space-Battle Manually)

>>5930848
I think it would be more productive to dedicate the time we'd spend researching the Xenocult on other things, like reforms (actually tangible ones this time, not just mild ones that everyone agrees with lmao) or defense. Since compiling Xenocult stuff would take a dedicated amount of years.
>>
>>5930812
>Killian Aboze
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
I don't want to PoV change to someone outside the family
>>
>>5930944

Supporting, we’ll get an accounting later.
>>
>>5930812
Thomas Soluton
>Do an Admiral's duty, and engage the enemy as commanded. (Fight the Space-Battle Manually)
>>
>>5930812
>Thomas Soluton
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
>>
>>5930812
>Thomas Soluton
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
We can leave this battle to our cousins, instead we should prepare the speech where we'll rally the Empire to finally annihilate the Reaver clans. This invasion will be enough Casus Belli to launch the full might of the Empire at them.
>>
>>5930812
>Do as an Emperor does, and receive the reports after the fact. (Return to Empire Management)
Aboze
>>
>>5931093
Should we though? This probably isn’t the full might of the pirates and we still need to worry about the upcoming vrakak invasion. If not for that it would be a good opportunity, but we need to be ready.
>>
>>5931135
Absolutely. The obvious short term goal of the Heinrich dynasty that has manifested is Total Human Unification, and we're being served an oppurtunity on a silver platter, an undeniable justification to delete the most irrational human faction in known space. We'll hopefully destroy much of their invading force and we have an almost completely cooperative nobility that we can rally to destroy the rest of the raiders without having to worry about much grumbling from those that would not rally. If we wait our spy network will be uprooted and the Reavers will be allowed to time to rebuild whatever fleets are damaged or destroyed by us. Their worlds are literally there for the taking and it would be stupid not to go for them. It's the next destined step for the Empire, just like the conquest of the Merchant Holdings and Federation. Anything else is coward talk.
>>
>>5931145
That’s all well and good but none of it addresses the main issue: the impending vrakak invasion. Like I said, if not for that I would agree with you, but damaging our navy right before perhaps our biggest military struggle so far seems very unwise. Letting the pirates rebuild seems an acceptable cost to me for not getting overrun by the bugs.
>>
>>5931165
I mean theoretically, they could attack someone else. We aren't the only known galactic empire that neighbors them and who knows what societies could be north of them too far away to actually interact with. It's a high possibility they attack us but I wouldn't cross it off as a 100% guarantee yet.

Also they are rats not bugs.
>>
>>5931174
I mean we haven’t gotten a proper description beyond being a burrowing vermin creature yet but I think they are some manner of sapient rodent.
>>
>>5931165
Quoting QM from last thread:
>It's difficult to tell without deeper knowledge of their species but by conjecture, the imperial court estimates it's been roughly two generations. Scholars feel there's no call for alarm as the Vrakaks suffered incredible damage during their war against the Federation, but there really is no certainty how much of a threat they pose.
I've read nothing in this thread that suggests the rats are mobilizing against us (they skirmished against the Feddies before launching their invasion), only Anons wanting to exterminate them. You're literally schizoing yourself into the belief there's an imminent unstoppable invasion coming. Reminder that in two generations (Alphonse into Albin, easily around 70-100 years of rulership) the Vrakaks only launched a single invasion, the one where they lost badly against the Federation only a few decades ago. There is no reason to suspect they would attempt another this shortly against a more powerful opponent.
>>
>>5931303
I don't think he's talking about the Vrakraks invading us anon, it's about us invading the Vrakraks as retribution for their previous invasion.
>>
>>5931311
No I am talking about them invading us but that’s another thing to consider.

>>5931303
I remember the QM saying they would recoup for a generation then get back at it. Maybe they need more time to prepare. In any case, I don’t think we would get much warning of their invasion besides the skirmishing, at which point it’s really late to start preparing.
>>
>>5931303
>>5931320
Oh, then I agree with the other anon. I think what the Vrakraks could try is to raid our frontier but an all out invasion? I don't think so.
>>
>>5931322
They won’t raid. They’ll invade. See >>5930257. They have to invade if the population grows enough because they need planets to sustain the growth.
>>
>>5931327
Once they get to that dam bursting limit yes but why wouldn't vermin like them try to raid our lands to acquire even more resources for their family clans?
>>
>>5931329
Did you not read? They don’t do raids, they only do invasions. They can’t concentrate for 5 minutes and you expect them to conduct raids? Wtf.
>>
>>5931345
Don't accuse me of not doing something you actually didn't do yourself.
>The Vrakaks' excess populations have been known to raid the Empire's frontier from time to time.
>>
>>5931348
Okay so I missed that part. Though I doubt raiding is ever their first choice rather than them accepting they can’t take a planet. Seriously you don’t get 60 planets by simply being a raider.
>>
>>5931361
Never said they would only ever raid. What I am saying is that we should expect more and more raid attempts from them as their populations grow back and competition for resources grow fiercer.
>>
>>5931361
>>5931367
Then, once they reach those teeming swarms levels of numbers as described in >>5930257, they will start a new migratory invasion.

Do we have any records of how Vrakak conquest of human planets go? Not well for the humans I imagine but what are the specifics?
>>
>>5930827
Im also questioning anons' decision to leave this battle up to the automated system. Nightshayd should have intel on the enemy admirals right QM? We can have more counters and matches if we control the fleets ourselves.
>>
>>5930816
>>5930819
>>5930821
>>5930823
>>5930832
>>5930837
>>5930912
>>5930944
>>5931001
>>5931047
>>5931050
>>5931093
>>5931121
Killian Aboze is appointed Head Admiral, in no small part because of his track record against the Tripartite Entente. After all, for all of Thomas Soluton's praiseworthy determination in service, he has an unfortunate habit of suffering grievous losses in battle.

Due to your Nightshayd informants, you’re well-aware of the composition of the enemy’s armada. So much in the way of scum, but your fleets are well-prepared to eradicate them.

>The Reaver’s Armada:
>Firehawk Fleet (Hutchins ‘Dead-Eye’, PT: Charge): A brute named for partial blindness caused by a congenital defect, has little patience and a fiery temper.
>Cohesion: 8/14. Rolls 1d12+3. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet)
>Skullstacker Fleet (‘Vulture’ Glenna, PT: Feint): A lowlife who prefers thieving to raiding, finally attempting a big score, lies like she breathes.
>Cohesion: 10/12. Rolls 1d12+0. +1 (Military Training [Savage]), -1 (Junker Fleet)
>Yellabones Fleet (‘No-Tongue’, PT: ???): A loudmouth who had his tongue cut-out for making one bawdy joke too many, gets by with a cyber parrot.
>Cohesion: 12/12. Rolls 1d12+0. +1 (Military Training [Savage]), -1 (Junker Fleet)
>Matador Fleet (Smedley, PT: Defend): A paranoid cutthroat who got here through backstabbing, would be tricky to spy on if not for his loose lifestyle.
>Cohesion: 7/12. Rolls 1d12+1. +1 (Military Training [Savage])

As they depart, you give them a salute. Though you are no gifted admiral, you’ve undergone instruction to learn the basics, as your father did before you, and your heir shall in the years to come. You have an immense respect for the admiralty, and have no doubt the might of the Imperial Armada will shatter these raider scum like so many federal militants!
>>
>>5931419
Back on Mars, you eagerly await news of victory.

>https://rentry.org/o4tif5cx

In time, you receive it but are less than pleased by the details. Despite all projections indicating the contrary, the reavers detected the imperial ambush at the last moment, likely a stroke of poor luck, and were able to retaliate. A mutual battle ensued. Seamus and Thomas reaped a vicious toll on the enemy, but their head admiral, Hutchins, bloodied Ardito as your high admiral, Killian, met one of theirs, ‘No-Tongue’ head-on, a bulwark of imperial steel… and was soundly beaten back.

As the battle went on, the fleets of Glenna and Smedley were broken by the combined strengths of Seamus and Thomas, and Hutchins dealt a grievous blow to Ardito’s vessels. Killian switched from his usual protocol to charge ‘No-Tongue’, cannons-blazing and fell into the pirate’s trap. Against so much rusted scrap, a bulwark of the Empire’s finest, a fleet which had fought through hell and back for the sake of the throne, and the throne alone, was reduced to nameless dust.

Ardito made a bold stand against Hutchins, disintegrating the foe just as Thomas, proud son of Soluton, obliterated what remained. In a bid to avenge his fallen commander, Seamus charged ‘No-Tongue’- yet the exemplar of Arthen was met blow-for-blow and driven back.

The Lu’gaut fought on and was bloodied further by the pirate. Both Seamus and Thomas assailed ‘No-Tongue’ from each side and left his fleet a devastated ruin, but it continued to function. Shortly after, Ardito decided victory was certain and fought the reaver, but the enemy got the better of him in a cunning maneuver, shattering his flagship! Seamus destroyed an outlying wing of upgunned frigates but in the moments before Thomas could render justice, the pirate managed an emergency shunt.

The raid has been beaten back, but the Empire has lost two imperial fleets- a loss that shall take years to recover from. Worse, two worthy admirals, one of them, an honoured veteran of your father’s reign, were slain in battle and their killer- a worthless wretch, escaped consequences by the skin of his black teeth.

Your Nightshayd spies inform you that an estimated half of the Reaver Clans’ fleets have been destroyed here. They won’t be able to stage another raid like this for at least a generation, most likely fifty years or longer. Even so, your heart burns with rage on behalf of those noble bloodlines which have been injured today.

What should be done?

>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.
>>
>>5931421
How big are the Reaver Clans? We should have some idea of the number of fleets and number of planets they have right?
>>
>>5931419
>>5931421
>4v4 auto resolve went badly
Called it.
>>
>>5931421
Half have been destroyed? That means they should only have 6, since they lost 3. That's a lot less than I was expecting. With additional nightshayd maneuvers, we should be able to soundly beat the pirates. Should, anyways. Man, that ambush roll was brutal. We lost a +5 vs. a +0. Even if we only brought 3 fleets and it was a positive bonus instead of a malus they would have detected us, crazy.

>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
>>
>>5931432
They rolled very well. They got max rolls of a few different occasions, one of which was even when we had a counter tactic. By rights we should have done much better. The auto resolve tactics were fine.
>>
>>5931435
It was inviting bad juju to not control the battle anon Im telling you.
>>
>>5931421
>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
I blame everyone who voted that we shouldn't do the battle ourselves and I request that they head to the nearest army base for immediate execution
>>5931424
I don't know about planet but fleetwise I belive there maximum was 6.
This battle destroyed half the fleets according to Nightshayd which means that there are 3 left. HOWEVER, due to the firehawk false flag one fleet was destroyed entirely there meaning 2 are left. That is not all though as the initial raid was supposed to have all 6 yet only 4 showed up meaning that one extra fleet was either destroyed or was too damaged to even participate. Yellabones fleet which escaped is at 4/12 which means that the Reavers have a maximum of 2 heavily damaged fleets left.
This is not including mercs they can buy
>>5931435
We still manually did all the battles we could, I don't know why anons decided to change that but this should be a good lesson to never do it again.
>>
>>5931421
>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
Otto's rage knows no bounds.
>>
>>5931421
Honestly not surprised. Good thing we didn't bring only three ships am I right?
>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
We got a CB and despite our (bullshit) losses we still weakened em a shite ton fuck the rats if there's a time to murder the feken pirates its right now.
>>
>>5931421
Also
>The raid has been beaten back, but the Empire has lost two imperial fleets

Am I missing something? From what i'm reading of the battle logs we only lost one ship granted the other was 1/12 on deaths door and will probably take a long time to repair but that isn't a straight up the ship and admiral is gonzo is it?
>>
>>5931452
Nevermind ignore this just noticed the last second kill fuckin hell.
>>
>>5931373
In the past, the Vrakaks have tended to concentrate conquered populations in remote region and force them to work harvesting at raw resources through primitive means. The vermin consider Mankind too patient and vengeful to be trusted with the means to manufacture advanced technology, but too slow-breeding and lethargic to be an existential threat or worth the tedium of coordinating. To that end, they're put to work and left largely to manage themselves as long as quotas are met- if the Clanhead responsible for setting them remembers that they set quotas to start with, that is.

They think humans are less efficient at this sort of backbreaking labour due to their need to sleep once daily for prime efficiency, whereas a vrak can mine, log, or haul for forty-eight or more hours before dropping into a coma for the next twelve, but as humans are also stronger, larger, and more disciplined, the results tend to equal out. Some scholars suspect there are scattered handfuls of Mankind in Vrakak space, reduced to primitive subsistence, but others believe the Vrakak are too barbarous and foul to keep any alien species in their clutches alive for long.

>>5931424
The Reaver Clans hold roughly forty struggling planets to their name, with an average of ten held per Reaver Clan, though these frequently change hands. According to Nightshayd, each Clan holds (or held) two fleets, with the dual exceptions of Clan Matador, which has (or had) three, due to its domestic manufacturing and Clan Firehawk, which has (or had) three, due to its position of prestige. The Nightshayd have only infiltrated Clan Matador in-depth (though it has been thoroughly infiltrated) and are left to conjecture for the others, considering their insular nature and mutual paranoia. They estimate there are between four and five fleets remaining altogether, not counting 'No-Tongue's', which is in extremely poor condition.
>>
Yall fucking retards for trying to fight against them evenly. Like seriously multiple anons told you not to. Smdh. Fucking faggots ruining the quest. 40 years to get those two warfleets rebuilt and a fuck ton of economy off the ledger.

Inb4 varaks rape the shit out of us with the kingdom swooping in to put their balls in Heinrichs mouth.

Fucking retards.
>>
Now the retards are going to vote to invade the reavers.

Exactly what the kingdom wants. Yes let's weaken ourselves further.

Then varakaks can climb up our asshole. Yippee.

>Back to management

Where's our Hookware fleet qm. It should be finished since it was half done for rothsford before the Civil war.
>>
>>5931472
If there are humans on the Vrakak worlds, that might complicate things. Can't just go around glassing every world if there are people there.

>>5931473
There was more to consider besides raw force against force. We want to keep our spies in place and not reveal their presence, which if you'll remember did a ton of damage to their fleets. Smaller fleets also have a larger chance to ambush, which didn't work out this time because they got a lucky roll.
>>
>>5931482
We could of just did a color revolution. And fed weapons to THEIR OBVIOUSLY not super loyal Population.

They would of never raided in the first place being too busy putting down revolts.

Or being even further weakened could of mopped their fleets with the entire imperial army and out ranger fleets.

Why should we care about our spies if we just deleted their entire fleet and their planets in revolt?

We could of just walked in as fucking saviors.

Again. Brain. Dead. Retards.

It was obvious when one of ya whined about "you want to genocide the rats"

Smdh. We deserved that ass fucking. If you vote to go invade reavers. You deserve the second ass fucking by varaks and the kingdom even more so.
>>
>>5931485
I can already here the retards

"They're weak and there's only 3 fleets"

Ignores the fact that they could buy mercenaries.

Ignores the fact the kingdom and reavers kind of planned it together and the kingdom would probably raid us or assist the reavers in some form.

Either with their own armada or money/more mercenaries.

The fact we still have no fucking idea where the varaks population stands and if we are about to get zerged.
>>
>>5931432
>>5931435
>>5931457
Yeah, the Reavers got very, very lucky. First with detecting the ambush on a crit, then with the destruction of two imperial war-fleets. 'No-Tongue' in particular was obscene, he'll be getting a minor +1 (Gifted Admiral) bonus from here on out, which, for the record, either Alphonse or Angelica would've qualified for themselves if we were using the d12 system at the time.

>>5931477
I mentioned this earlier >>5929214. To the best I can recall, there never was a firm vote to purchase the half-finished Rothsford fleet from Hookware Corp, but there was some support for it, so it's sat in an equilibrium. If the thread has a consensus, it could've been bought at a series of small, long-term payments, for a 1:2 risk of a -1 to Economy for any faction and mothballed, part for cost-saving, part for controversy, as it was previously meant to be used for high treason, until now.

Aside from Hookware Corp, the Martian Shipwrights and Cherry Corp are each manufacturing a war-fleet, at Mars and Plutul, respectively, which will be done in another decade. There's also the issue of "Hurricane" Axton's mercenary fleet, which was confiscated by the Imperial Navy and has been mothballed for reasons mentioned here >>5928967. Refurbishing it will run a similar cost to buying the half-finished Rothsford fleet from Hookware Corp, but it could also be sold or given to a faction outright.
>>
>>5931533
>Get both the fleets.

>Both for the Imperial Navy

We'll loot the reavers since I assume the idiots will win that vote of invading.

If you're going to invade at least replace our two lost fleets...
>>
The real retardation was completely leaving the battle up to chance.

>>5931421
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.

We can't let anger blind us, we still have 2 eminent threats between the rats and the kingdom that probably conspired hired the clans as privateers.
>>
>>5931421
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.

We're weakened right now. I don't want to give the kingdom a chance to fuck us.

Btw op great quest. Have been losing sleep over the past two days binging it.
>>
>>5931421
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.
>>
>>5931787
Up to chance? It was always going to be up to chance. The only thing we could have done was choose whether we were the ones rolling or the QM was. It was always still up to chance.
>>
>>5931421
>>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
>>
>>5931421
>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
Even with the pyrrhic victory, this is still an opportunity we musn't pass up. All the doomposting reminds of the talk before the Civil War and look how that turned out.
>>
>>5931421
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.
We rebuild faster than they do and we do not want to be left vulnerable to our other enemies at this time

Can we ask dad on an estimate for when the Vrakak will be ready for war?
>>
>>5931421
>>Begin preparations for a full invasion of the Reaver Clans. Such an insult to your imperial majesty, by filthy pirates, no less, cannot and must not be tolerated!
>>
>Return to the normal management of the Empire. The shipyards are hard at work, the Reaver Clans’ days are numbered but you cannot be hasty in reprisal.
>>
>>5931433
>>5931442
>>5931444
>>5931447
>>5931477
>>5931565
>>5931787
>>5931795
>>5931919
>>5931947
>>5931953
>>5931992
>>5932044
>>5932102
You cannot allow the Reavers the chance to lick their wounds. The pirates have been battered and for their crimes, you must break them! Mobilizing the tens of millions of men and tons of material for an interstellar war, while necessary to maintain any Empire, is a ponderous ordeal even under ideal circumstances. In all likelihood, a coordinated push will take a year to arrange, potentially two. The benefits of this are clear, but the Reavers might have the chance to brace themselves against an invasion.

Alternatively, you could scramble the Imperial Navy alongside any of House Heinrich's retinue fleets you deemed worth bringing and make the charge. This wouldn't give you the chance to gather your allied houses or recover from the damages dealt to Seamus' fleet, but the Reavers would be blindsided. Better yet, if you fought alone the glory would be yours. Well, yours and the navy's. It's quite likely the friendlier or bolder houses would send reinforcements if the conflict went on long enough.

What's your plan?

>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.

Aside from your duties as Emperor, your duties as a father are also paramount.

Your firstborn son and (traditional) heir Ferdinand has grown into a strong and clever young man, but at fifteen years old, he has some distance left to go. Up until now, his tutelage has been balanced and broad, to best prepare him for the burden of rule. As he's still in his formative years and has learned most of the rudiments of rule that can be taught, it may be prudent to prepare him more specifically.

How should he spend the last years of his childhood?

>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.
>Attending the court. Ferdinand is like yourself at heart- a violent man with no patience for bureaucracy. Some time spent applying what he's learned could give him a better knack for intrigues.
>Deep physical conditioning. Ferdinand may make an imposing figure yet. The Empire's finest dieticians and trainers will hone him to the zenith of his genetic and martial potential.
>However he likes. Ferdinand is a responsible child and has had so little time to find himself. The boy may appreciate a few years of autonomy.
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.
Time to rumble.
>Deep physical conditioning. Ferdinand may make an imposing figure yet. The Empire's finest dieticians and trainers will hone him to the zenith of his genetic and martial potential.
I remember there was this reform to have House Heinrich acknowledged as the apex of genetics. This could play well into that.
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.
If we're going in anyway, we'd better not delay
>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.
Is this becoming a tradition? The heir visits other planets before taking over?
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.
Mainly because of possible Nightshayd shenanigans we could pull.

>Deep physical conditioning. Ferdinand may make an imposing figure yet. The Empire's finest dieticians and trainers will hone him to the zenith of his genetic and martial potential.
Sharpening the body sharpens the mind.
>However he likes. Ferdinand is a responsible child and has had so little time to find himself. The boy may appreciate a few years of autonomy.
Whenever he's not doing the former he can do this mystery box.
>>
>>5932130
>No we are not going to invade.
>repair the fleet.
>Buy those two fleets for the imperial army.

>SCOUT THE VARAKS
>SPIES SENT TO THE KINGDOM
>ASK THE SQUIDS TO PREPARE FOR WAR AGAINSY VARAKAKS

>have son attend court

Of course the retards are going to triple down. Fucking idiots don't understand sunk cost fallacy.

You are literally setting us up for game over bg.
>>
>>5932130
>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.
Patience is warranted. We recover better than they do and we will be able to bring more to bear with the houses. Also, I’d like to give them opportunity to raise their own prestige by earning rewards through participation. It helps to cement our ties and calm any ruminations about us hoarding power.

>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.
>>
>>5932138
Calm down dude
>>
>>5932142
How about yall stop tunneling so fucking hard on the reavers? WE KNOW THEY PLANNED THEIR RAID WITH THE KINGDOM.

WE HAVE 0 SPIES IN THE KINGDOM WE HAVE 0 IDEA WHAT THE FUCK THEYRE DOING.

WE HAVE 0 SPIES OR SCOUTS IN VARAKAKS WE HAVE NO IDEA WHAT THEY'RE DOING.

How about you guys just fucking think for a minute?

We could still easily pump weapons into the reavers to the peasants. We could still have our SPIES set up a color revolution.

But no let's just chase the very very obvious bait.

Yall will deserve this second ass fucking.
>>
>>5932142
His anger is very entertaining. I hope he never stops

>>5932144
>WE HAVE 0 SPIES IN THE KINGDOM
Nightshayd have thoroughly infiltrated the kingdom's underclasses. We'd get word of an invasion the moment they call their levies
>WE HAVE 0 SPIES OR SCOUTS IN VARAKAKS WE HAVE NO IDEA WHAT THEY'RE DOING.
Now I agree about that, and it's why I want to ask for dad's help. And also why I don't want to mobilize the nobles, they can defend the empire against anything unexpected while we go clean house.
>>
>>5932130
>>5932137
+1
>>
>>5932130
>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.
its a year, the pirates won't be able to do much while we can do a whole lot more
>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.
Get him to build connections and ingrain him into popular mind, I got high hopes for Ferdinand considering he is a genetic specimen and a Heinrich to boot.
>>
>>5931992
Your father (and Advisor of Xenology) never studied the Vrakak, so he knows little more than most scholars. His best educated guess, extrapolating from ex-federal records, is that they've likely rebuilt much of their fleet by now. Albin recommends you invade the Conclave, to forcibly restructure their civilization and save them from themselves.

Your Advisor of the Military, Harrison, recommends that you eradicate the vermin before they can spread their honourless blight any further across the stars. (Although he also asks that it be done after your father's death, for his sake.) To contrast, Rufus, your Advisor of Shipyards feels there could be something to learn from the sheer scale of their voidworks and recommends attempting to open formal relations, long enough to study how their vessels are made in more detail.

Hanno, your Advisor of Diplomacy, weighs in that the Vrakak are weak while the Empire is stronger than ever, and they could likely be forced to make concessions without the need for an invasion. That said, in typical Junger fashion he does endorse an invasion, preferably with as much pitched ground combat as possible, but he has no opinion on the aftermath.

>>5932138
Regarding scouting the Vrakaks, an attempt will be made once the invasion is launched. Because Otto isn't an admiral himself, the Empire will be able to take an action while the war is ongoing, which could easily include further interference in the Chavenac Kingdom or overtures to the Osgus State. Prior to that, there are some other dynastic affairs that need your own input.
>>
>>5932153
We'll also be going over the mothballed (or not) former Rothsford fleet, which is still in a bit of a limbo. The confiscated mercenary fleet is still mothballed (and counts as a junker fleet) but the Martian Shipwrights are in the middle of finishing a new imperial fleet and can't go about refurbishing it yet.
>>
>>5932130

>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.

Better to get it done right, not to mention - it’s possible that the reavers might simply scatter entirely with the threat of the full Imperium bearing down on them.

>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.

We have to instill a love of the common man in him so that he directs his bloodlust appropriately here
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.

>However he likes. Ferdinand is a responsible child and has had so little time to find himself. The boy may appreciate a few years of autonomy.
>>
>>5932130
>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.

>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.
>>
>>5932130
>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.

>Deep physical conditioning. Ferdinand may make an imposing figure yet. The Empire's finest dieticians and trainers will hone him to the zenith of his genetic and martial potential.
>However he likes. Ferdinand is a responsible child and has had so little time to find himself. The boy may appreciate a few years of autonomy.
And if we can squeeze it in
>Attending the court. Ferdinand is like yourself at heart- a violent man with no patience for bureaucracy. Some time spent applying what he's learned could give him a better knack for intrigues.
>>
>>5932146
Implying they need to pull levies to buy mercenaries or send a raid fleet.

Dumb.

>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.

Since the tards are going to win.

>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.

Send Rangers, imperial army, retinue.

>>5932138
Adjust
>>
>>5932182
They won’t win if you change the vote retard
>>
>>5932189
What are you talking about? They're obviously invading. Waiting two years so they can buy mercenaries or ask kingdom for volunteer forces is not a good idea. Better we just go now.

Solutions, arthen and the minor households and hookwares fleet are more inclined for defense of the empire.

But I'd definitely tell them to be ready to defend the empire from a 2nd and possibly 3rd front.
>>
>>5932193
We have 4 imperial fleets and 2 Heinrich fleets (not including imperial guards fleet) available, we are going against 6 fleets (no tongues being heavily damaged) and they can probably still buy mercs.
>>
>>5932195
And two ranger fleets.

And it's not 6 fleets we're going against but 4
>>
>>5932195
They can't buy mercenaries if they don't even know we're attacking cause we do it quickly rather than. Give them 2 years of warning.
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.
>Attending the court. Ferdinand is like yourself at heart- a violent man with no patience for bureaucracy. Some time spent applying what he's learned could give him a better knack for intrigues.
>>
>>5932200
See >>5931472
>They estimate there are between four and five fleets remaining altogether, not counting 'No-Tongue's', which is in extremely poor condition.
>>5932202
We will see about that
>>
>>5932130
>Begin an invasion immediately. The Imperial Navy will be initially alone, save for House Heinrich, but it is superior to any amount of pirate scum.
>However he likes. Ferdinand is a responsible child and has had so little time to find himself. The boy may appreciate a few years of autonomy.
>>
>>5932209
Just make sure to send the Rangers and let's get Rothsfords fleet to be sent too. There's 3 more warfleets.

I'm assuming we can use the spies to knock out at least 1 fleet or even convince one clan to swap sides to not be completely killed off.
>>
>>5932130
>Plan a full-fledged invasion. Coordinating the noble houses will require a year, possibly two, and the dirty freebooters may have some forewarning, but the Empire shall strike in force.

>Touring the Empire. Ferdinand has an even deeper bloodlust than yours, though it's no less subtle. Learning how the masses live could temper future excesses.

The heir should always tour the Empire (ideally with his father)

@QM, I assume our grandmother Anna has passed away?
>>
(The vote for the speed of the invasion is still ongoing.)

>>5932135
>>5932136
>>5932137
>>5932138
>>5932141
>>5932149
>>5932150
>>5932165
>>5932176
>>5932179
>>5932181
>>5932182
>>5932206
>>5932214
You determine that Ferdinand's time is best spent touring the worlds of the Empire and in his own hands. For the next several years, he'll go far and wide, to see all that Mankind's stars have to offer, and as long as he's moving, he can do as he pleases besides that. Your son is happy to hear this shift in his schedule and departs with a grin. To the best of your awareness, he's taken to anonymously attending lectures across a wide spectrum of the sciences. For the most part, with a focus on subtle warship improvements, newly released developments in munitions, and speculations on the various forms authority has taken throughout human history, and how best to combat popular subversions against the optimal, royal model.

Meanwhile, your secondborn son, Leopold, has displayed a surprising aptitude in the Astronomicon Academy. The thirteen year old boy is competent at his admiral training, better than most, but his appetite has remained a problem. It is one he's gone to great lengths to solve. The Academy distributes strict rations, little more than what a future officer needs to grow strong and cunning, and not a calorie less. Leopold found this insufficient but, rather than complain, took matters into his own hands.

Students enrolled anywhere, especially on Mars as he is, are monitored closely and kept under a tight schedule to ensure productivity. Their personal belongings are regularly searched and contraband, of any kind, is strictly censured. Some time ago, your son began smuggling food from the imperial kitchens during palace visitations and trading it to other students, in exchange for their rations or sworn secrecy. He then began to use these as a currency.

Over the last two years, he's brought over a dozen others into his fledgling operation and allowed for two unwitting patsies to be caught to deflect suspicion. By now, he's amassed hundreds of days in rations, a stolen laser pistol, and just over two-thousand credits hidden in stashes throughout the grounds. The Academy staff is none the wiser and aside from vague, unsubstantiated rumours of a smuggling ring, have failed to single Leopold out. The only reason you're even aware is that a Nightshayd boy bribed a common student into telling him all of his secrets, and from his casual, partial report, it was trivial for the agents of Nightshayd to piece what was going on together and compile a dossier.

This is a startling development.
>>
>>5932242
>>5932243
Like any responsible father, you resolve to talk with the boy and have him brought to the palace. (Otto's chivalrous upbringing under House Arthen prevents a subtle response.) Leopold stands to attention in his cadet uniform, which you note is slightly more filled-out than standard. There's a minute of silence before you speak. The voicebox crackles to life.

"Son, we both know why you're here."

Your boy, already boasting thick sideburns, frowns. "Damn, I thought your spies already knew?" You decide to tip as little of your hand as possible. "Nothing is a secret to the throne. I know all of it: the secret meetings, the stashes. What do you have to say for yourself?"

Leopold is unmoved by the revelation, though you note he sets his jaw. "I didn't really think it mattered, dad." You let your eyes do the talking. His posture slackens under the weight of your gaze, as he fidgets with his boot. "I mean... they don't feed us for shit at school and I know I'm never going to be Emperor anyway. So I figured, why not? Getting started was easy!"

You exhale, using synthesized noise to simulate a sigh. "Son..."

Your boy scowls, like your father does when he sees an urban skyline. "It's just BORING. Just math and radar pings in different combinations. All day, every day. I'm good at it but you can only do so many fu... frickin' flanking drills before your head starts to drift. I got bored, okay! Talking to kids, planning drops and haggling... That's fun! There's nothing set about it. No calculators, no computers, just me and my boys."

Leopold's voice gets increasingly bold as he goes on. "There's a thrill to it, you know? All that stuff changing hands, staffers cracking down, and me slipping through their fingers! It makes me feel alive!"

You cut him off there. "This behaviour is unbefitting of House Heinrich and the standards our forefathers laid down. It goes against everything you’ve been taught."

He breaks etiquette to rub the back of his neck. "Gee, I'm sorry dad, I didn't even realize you had a problem with my side-thing."
>>
>>5932244
If you still had the bottom half of your face, you would be frowning. The boy gets a sudden look of dread. "Are you going to take the pistol?" He begins to beg. "Please, no! I went through so much shit to get it!"

What should be done with Leopold?

>His secret will be revealed to the faculty and he'll be punished accordingly. This distraction from his admiralty is inexcusable, and the ensuing consequences shall be a valuable life-lesson.
>Ignore the incident and let him off of the hook, for now. The boy's grandmother is a Nightshayd, this sort of cloak and dagger chicanery may be par for the course.
>Leave him under the care of House Arthen. Clearly, Heinrich's School of Hard Knocks is not hard enough. If they made a man out of you, they'll have no trouble with your boy.
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.
>>
>>5932244
>>5932246
Oh you're getting fat? You're getting bored? I got just the thing.
>Leave him under the care of House Arthen. Clearly, Heinrich's School of Hard Knocks is not hard enough. If they made a man out of you, they'll have no trouble with your boy.
>>
>>5932242
Anna is still clinging to life, at 119 years old. The Solutons tend to be long-lived and with access to the Empire's finest rejuvenation technology she's still somewhat spry, but it won't be much longer before she has one foot in the grave.
>>
>>5932246
>Ignore the incident and let him off of the hook, for now. The boy's grandmother is a Nightshayd, this sort of cloak and dagger chicanery may be par for the course.
It is impressive, and not every boy shall be like his father
>>
>>5932246

Hmm. None of these feel like the right response. The boy clearly has talent, but without direction, he’s rudderless. we need to turn him into a spy catcher - have Nightshayd send him a tutor to the Academy and train him. He should be head of our secret police/royal guard one day.

That being said, confiscate all of his loot, and punish him for his infractions - but only moderately
>>
>>5932251
I kind of agree with you, It's the gluttony that makes me want to send him to the Arthens at least for a bit.

How about this: we send him to the Arthen as punishment then have Nightshayd and Anna come up with some new training to make use of his talents.
>>
>>5932251
>>5932253
Let him keep the pistol at least, he earned it
>>
>>5932246
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.

Let him be taught by your mother and others from House Nightshayde. His natural talents should be honed.
>>
>>5932254
We should hold it for him and present it to him once he comes out of Arthen Summer School, then he'll have earned it.
>>
>>5932246
>>5932255
Support. Let his grandma give him a few pointers.
>>
>>5932260

Cool idea
>>
>>5932255
+1
>>
>>5932246
>>Leave him under the care of House Arthen. Clearly, Heinrich's School of Hard Knocks is not hard enough. If they made a man out of you, they'll have no trouble with your boy.
>>
>>5932255
>>5932262
>>5932266
Anons please send him to the Arthens for a little while. He went about this the completely wrong way and he's also started to let himself go, it will do him good in the long run. We can have Otto be involved in the process, make it a character moment like with Otto and Albin.
>>
>>5932246
>Leave him under the care of House Arthen. Clearly, Heinrich's School of Hard Knocks is not hard enough. If they made a man out of you, they'll have no trouble with your boy.
Let him keep the pistol if he likes.
>>
>>5932270
Alright, you've convinced me. Switch >>5932262
>>
>>5932246
I think we misunderstood what kind of person Leopold is. He’s not an admiral, he’s a mastermind.
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.
>>
>>5932255
+1
>>
>>5932251
That’s just the last option though. And it’s right, the admiralty isn’t fitting for him.

>>5932246
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.
>>
>>5932283
>>5932285
>>5932287
I once again ask you anons to please briefly send him to Arthen before setting him on his new education.
>>
>>5932287
I think he’s best fit for corporations and politics. Let him sit in on Landstaat and run Crown Corp, they require similar skill sets anyway.
>>
>>5932292
No. I refuse.
>>
>>5932295
Perhaps, there’ll probably be a subvote off of this

>>5932292
No thanks, I think the fourth option is better suited for the situation
>>
>>5932246
>Send him to arthens.
>Have grandma also teach him

Ha too easy? Okay double workload it is buddy. Good luck has fun.

You can keep the laser pistol for self protection. But you're going to learn proper combat drills.
>>
>>5932322
That’s literally the worst place for his talents. He’s a poor fit for the military in totality and we’d only undermine his future trying to continue forcing it..
>>
>>5932296
>>5932328
We're not keeping him there forever anon. Plus he's not necessarily unfit for the military more that he needs more dynamic and varied responsibilities.
>>
>>5932328
No he's bored at looking at screen blips. He doesn't want to be a keyboard warrior. He likes real world grit. The hand offs, hands on spying, close quarters combat ect.

He'd love advanced melee combat school with all the fun stuff aka power armor, laser pistols, boarding options, planetary invasion drops.

He'll need those skills to be a true master of spy mechanics.

The old one man army. 007, mission impossible shit.
>>
>>5932329
I would make him hate us and has no actual benefits.
>Plus he's not necessarily unfit for the military
He’s a manipulator, a politician, a schemer. He’ll never work out as a military man.
>>
>>5932331
>The hand offs, hands on spying, close quarters combat ect.
None of which he is a good fit for. He’s not an agent in even the most remote sense. He’s more a James Bond villain than a James Bond which is why it’s a terrible idea.
>>
>>5932333
No it wouldn't, just like having Otto at court didn't make him hate Albin either despite how much Otto says he hates that shit. Also it would give benefit both his body and martial prowess things that are useful in a variety of things.

>He’s a manipulator, a politician, a schemer. He’ll never work out as a military man.
Anon, the military is full of such people.
>>
>>5932246
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.
>>
>>5932337
>>5932333
"Your boy scowls, like your father does when he sees an urban skyline. "It's just BORING. Just math and radar pings in different combinations. All day, every day. I'm good at it but you can only do so many fu... frickin' flanking drills before your head starts to drift. I got bored, okay! Talking to kids, planning drops and haggling... That's fun! There's nothing set about it. No calculators, no computers, just me and my boys."

Leopold's voice gets increasingly bold as he goes on. "There's a thrill to it, you know? All that stuff changing hands, staffers cracking down, and me slipping through their fingers! It makes me feel alive!""

Sounds like he likes the thrill of the hunt and chase. Combat teachings will hone that.

Again he doesn't want to be a chairforce warrior. He wants to be in the field. Guess what he needs martial training so he can survive as an agent in the field.

You're assuming cause he likes food he doesn't like manual labor or hard work. Which is clearly not what he says.

You're literally one of the most retarded anons here.

I suggest you learn how to read and comprehend what you're reading. You're literally making shit up. I'm guessing you're a fat fuck in real life.
>>
>>5932345
Jeez anon, why get so worked up? Take a breath mate.
>>
>>5932345
Like seriously why would he want a laser pistol of he doesn't want to be a good shot with it? If he just wanted to be a mastermind he wouldn't need a pistol or to get his "hands" dirty. He could sit in a fucking chair and dictate shit to his fucking underlings. Oh wait he doesn't want to do that.... he likes gasp slipping past security guards and teachers. (Stealth training and movement/walking maybe *gasp* even running)

He likes doing physical hand offs. He's also carrying stuff *gasp* physical workouts. Bet he likes crawling through access tunnels too.

Oh it makes him feel alive! Almost like he's an adrenalin junkie.

I wonder if he'd like stealth insertions through atmosphere. Space walking onto an enemy ship. Hand to hand combat. Pistol combat. I wonder if he'd like to know how to take down a fully armored soldier... hmmmmmmmmm
>>
>>5932338
Because they want to use the military to their benefit. Those sorts are never good soldiers. Good soldiers are more like Otto with a desire to slaughter the enemy. Leopold is the kind of guy more fit for business and politics. Just read what interests him:
>Talking to kids, planning drops and haggling... That's fun!
He wants to make deals, make plans, and communicate with other people. That’s way off from what you think he is.
>>
>>5932352
I'm not worked up at all. It's just baffles me how retarded a couple of these anons are. I'm so glad they're not in other quests or they'd definitely go down the toilet.

At least have evidence to back up the dumb shit you say.
>>
>>5932355
Flat out ignores the next paragraph. Dumb as a box of rocks.

Smdh can't fix stupid. Like it is literally comical how dumb this anon is.
>>
>>5932356
The dishing out of insults says otherwise. Why bother with them when they accomplish nothing? Emotion is the only reason that's left, either that or bait.
>>
>>5932360
I'm low key hoping I'll hurt his feelings and he'll fuck off with his retardation. I can only hope.
>>
>>5932353
He doesn’t like the physical side of things. The only stuff he said he likes are communication related or celebral but the only common thread is he likes directly dealing with people. He’s a social main first, intelligence focus second, and the physical side of things comes last.
Wanting a gun isn’t unusual for someone his age. Gun is just a cool thing he wants.
>>
>>5932362
You're more likely to make the person you're insulting stay out of spite than drive them off. Besides, the idiot can be you. What would you have said were you in the thread during the preamble to the Civil War when the Reaver invasion has you throwing insults? Things were even less in our favour then.
>>
>>5932367
Give 1 thing of evidence that shows he doesn't like doing physical stuff. Just 1.

I'll wait.
>>
>>5932368
I've been here since day one. And we did the tax increase knowing it would cause civil war... it was literally the whole point of doing it... I voted for the tax increase.
>>
>>5932371
Then you've changed your behaviour because I don't remember this much flaming when I was there. Also, yeah that was the point of the tax increase but that war was even more risky than this one with the Reavers so why the hooplah with the latter but not the former?
>>
>>5932357
Your point? He’s a social main, of course he likes dealing with people you petulant asshole. Physical stuff was never his forte, talking is. He would excel best in the court of politics and as a CEO not as a military guy.
>>
>>5932382
Those aren't mutually exclusive anon. Karl is the same way yet he excelled in physical training as well, why would Leopold not be the same way?
>>
>>5932371
I don't mind us doing certain things even if it's not what I want to do but at least cover your other bases if you're going to do it.

For example we want to take reavers shit cool.

We should at least scout the varakaks.

We should at least get 1 navy soldier as a informant in the kingdom.

Easy.

Now we will know if the kingdom will attack us or is preparing.

We will know where the varakaks stand.

Now we can easily go after the reavers.

But to expect none of the other factions to jump on us if we over extend ourselves is folly and hubris.

You've obviously never played a civ quest. You always get sand bagged by everyone if you don't do shit correctly.

You've obviously never played a strategy war game where other people have armies and shit and are comparable in size. Such as EU4, Victoria, hoi4, ect.

Even if you're France that coalition army of 37 countries will fuck you. If you're Germany you can win your war with France but as soon as Russia jumps in and thr usa its a whole new kettle of fish.

Of course I think certain moves are better than others but I really don't care if we recapture all of human space first or not at all. Or kill the varakaks or ignore them. But if you're going to pick a goal at least make the best decisions to make that goal actually be achievable.

Hence if we're going to go after the reavers it'd be better to blitzkrieg them before the kingdom can throw a monkey wrench into it.
>>
>>5932369
Honestly I can’t because it hasn’t been mentioned and that’s not what he’s been trained for. It’s clear that dislike anything that isn’t focused on dealing directly with other people which is exactly what he said.
>>
>>5932384
Bro see this is what I mean he has no reason behind it but cause he's a social person! Like I said I have no issue with a anons plan as long has he's using evidence and has reasoning behind it. I've been informed of stuff by both the qm clarifications or anons bringing up missed context. I'm happy to be corrected and/or change my position. But this anon has no evidence at all.....

>>5932382
Dumb as fuck. Kys
>>
>>5932386
Site evidence or you're just making shit up.

I bet you don't even remember his stats. (We rolled several giga Chad's in stats they're based off of crusader kings)
>>
>>5932386
It has. That's why I'm calling you a fucking retard so much. Kek
>>
>>5932384
He has a completely different body type. It’s prone to quickly gaining weight and is shorter than most, that’s the typical endomorphic body type.
>>
>>5932395
Not what his stats say.

Just making shit and basing it off of your own fatass self. Bet you got man boobs.

Honestly I'm really glad you're still engaging it's just more evidence to the other anons that you're indeed a retard.

Kek.
>>
>>5932385
We have deeply infiltrated Chavenac's commoner population, if they were gearing up for invasion we would know since mobilising the force necessary for the effort could not be hidden from the population and our spies on both ends tell us they were not involved. The Vrakraks will try a small raid at most, they haven't recovered their populations to the point of swarming quite yet.

Also I am a map gamer. The stuff you're describing only happens if you lose too much strength or you overextend yourself, in either case you need to appear like an easy target and I don't think we look like that to either of our potential enemies.

You also didn't answer why this much flaming is happening only now. The only previous thing that's comparable is the women's rights vote.

>>5932395
Proner to gaining weight? Shorter? Endomorphic bodytype? You're making it real easy for that anon to insult you since none of these justify not liking physical activity.
>>
>>5932389
>>5932392
>>5932393
>Talking to kids, planning drops and haggling... That's fun!
>just me and my boys
>All that stuff changing hands, staffers cracking down, and me slipping through their fingers! It makes me feel alive!
Note everything he enjoys involves other people (tricking other people, creating schemes for others, cutting deals with other people, outmaneuvering other people, working together with other people) yet make no mention about enjoying physical training. While absence is not proof of absence, there’s an abundance evidence of what he does enjoy and clearly it has nothing to do with physical training. On the contrary I don’t think it matters that much to him what he does as long as it’s involves a lot of social activity
>>
>>5932403
>You're making it real easy for that anon to insult you since none of these justify not liking physical activity.
Don’t put words into my mouth. I said he won’t excel and that he prefers doing social stuff. He can “enjoy” doing physical stuff but he’ll never “like” physical stuff. He’s the sort that would like to hang out with gym bros to do lifting weights but would hate exercising on his own.
>>
>>5932403
Uh from what I remember we couldn't get spies anywhere important in the kingdom. We had a whole pov shift where the kingdom leader was laughing at the spies he caught. And knew we were up to something.

Flaming is only happening now cause we had some reddit faggots crying about us wanting to kill off the varakaks. And obviously brain dead arguments for dumb shit.

Like I said I have no problem with anyone having a different idea or priority for how we do stuff. But at least give evidence and a coherent argument or plan for how it will get done and the potential pit falls.

The woman thing is whatever I voted against it but I really didn't care. And there was the real possibility of Albin being fucking useless and Angelica was a chadett so I get where the other anons were coming from. Until Otto having 7 boys we did seem to be cursed. And I'd rather have a female Heinrich than no Heinrichs.

If kingdom has 12 fleets, varakaks have 10-15, reavers have 4-6. People buy 2-8 mercenaries.

We are quite completely out gunned.

I do not think the kingdom is dumb enough to realize

1. We captured the federation.
2. We captured the reavers
That...
3. We aren't going to capture them.

If I was the kingdom I'd fucking back the fuck out of the reavers to hopefully protect myself from conquest in the future. Otherwise it looks like the kingdom will be all alone in its fight against the empire. At that point I'd be praying to lord baby cheesus that the varakaks come a fuck the empire to buck break them.

Honestly if we are nice to the kingdom we could get them to join as a major family. They only left the empire originally because it was doing dumb shit.
>>
>>5932416
His stats say otherwise. You're still making up bullshit.

Retard.
>>
>>5932246
>Ignore the incident and let him off of the hook, for now. The boy's grandmother is a Nightshayd, this sort of cloak and dagger chicanery may be par for the course.
If he has time for all this extra shit maybe he should get a nightshayd tutor specialized in smuggling and organized crime?
And:
>take an afternoon to go shooting with the boy, if he wants a pistol he better know how to use it.
>>
>>5932416
But we're not talking about him making a career out of it, your whole problem was that he would hate training under the Arthen and it would bring no benefits. But if he has no problems exercising and would enjoy brotherhood then why would he hate it and why would it bring no benefits?

>>5932420
He caught only the spies from our first attempts at infiltration. The second one went through swimmingly and we have spread out across the commoner section of their society over the past decades. Even if the high rungs of their state elude us, the preparations for an invasion isn't something that can be so completely hidden from the populace.

Also, the chances of the Vrakraks coordinating with the Chavenac is 0.

At least attempting the diplomatic approach is a good idea.

Going from what the King said in their Interlude, I think they have a trump card hidden on the other side of their territory and that's what they are counting on to protect them from us.
>>
>>5932416
Maybe he'd like surviving being a undercover agent? Rather than eating a laser pistol to the face.

"The second son proved to be stout and clever, with a knack for puzzles. He shared his mother's thoughtfulness"

Just cause you don't like being an athlete doesn't mean you don't recognize the usefulness of the skills provided.

The goal isn't to make him a space marine. The goal is to teach him how to beat a soldier/guard. So he can go about being a Uber spy. Understanding how a soldier does guard duty so he can exploit it. Understand the things that suck about being a soldier so he can bribe them better. And also he can use his schooling at arthen as a misdirection for the fact he's actually a spy. Like he has stated he doesn't want to be a chairforce person. So no NSA he wants to be a field operative. And the arthen school doesn't have to be forever he could even *gasp* drop out and that could further his cover as being a useless person which could make his cover even better. Making people assume he's harmless or undisciplined ect.
>>
>>5932436
Fair enough I didn't realize we did it twice I just remembered it hadn't worked out as we hoped. And we only had some commoners feeding us information.

Yeah I know the varakaks won't plan anything with the kingdom. But like we did with the federation. If we get attacked by varakaks they could easily come raid us while we're distracted. Is moreso what I meant.
>>
>>5932439
I don't want him to be seen as a useless bum. I think a rogueish reputation could accomplish the same without reflecting badly upon House Heinrich, just like Karl.

>>5932444
But the Vrakraks will only do a minor raid at most. The 5 second attention span of their leadership makes them act in quite cyclical and therefore predictable ways.
>>
>>5932436
>But if he has no problems exercising
He has plenty of problems with exercising and the strictness of Arthen will backfire hard.
If you really want to exercise and for it to be a habit you need change your thinking. Stop approaching from this from the angle of forcing him through military stuff to get exercise since the Nightshayd will give him physical training anyway. Instead it’s superior to have Nightshayd just emphasize the social advantages of fitness, like being fit makes you more attractive.
>>5932425
What stats? Now it seem you’re talking out of your ass.
>>5932439
Not really interested. We need someone to handle politics and business side of thing more than we need someone doing spy shit. All of the brothers hate or are completely disregard politics except one: Leopold.
>>
>>5932247
>>5932250
>>5932251
>>5932253
>>5932254
>>5932255
>>5932260
>>5932265
>>5932266
>>5932267
>>5932272
>>5932274
>>5932283
>>5932285
>>5932287
>>5932322
>>5932331
>>5932341
>>5932432
You suppose that Leopold's biggest problem is that he doesn't have the fundamental mindset of an admiral. As a royal prince of House Heinrich, it's a certainty that he would make an adequate naval commander, but you don't want adequacy from your sons. You want excellence. His talents have been squandered in the Astronomicon Academy.

Leopold will be removed and put under a rigorous, combined training regimen. Though House Arthen could teach him discipline, you suspect your son lacks the patience for stories or talent for bladework that epitomizes that proud bloodline. In the inverse, while House Nightshayd might help him hone his apparent talents to a razor's edge, their proclivity for subterfuge could encourage more of this dishonourable behaviour. The clear solution is to fuse their masteries and impress them both on Leopold's mind while it remains pliable and excited to be done with his business as an admiral-in-training.

He'll remain in the Sol system, the cradle of Mankind, and spend the next several years under a strict, intricate, and multifaceted training regimen under the finest tutors Arthen and Nightshayd are willing to contribute. Your hope is that it'll lead your son to reach the peak of his potential, and if the worst should come to pass, be prepared to assume the throne. Regarding his contraband...

The rations and credits shall go. The pistol, however, he'll keep. Your father and likely your father's father would've taken it, to return later in a show of symbolism, but you aren't your father, nor your father's father. Leopold will keep the laser pistol under the caveat that he train until he can wield it like you do yours... or did. You're getting older by the hour. It is a melancholy thing.

You lay down your verdict. The boy is stunned. "Oh shit, dad, that's... that's going to be a lot."

One of the very few positives to a mask like this is that you don't need to be worry about hiding smiles any longer. "Then you'll have to grow to handle it. You are a prince of House Heinrich, stand proud."

After a moment, your boy salutes you and departs. You hear that hours later, your own mother scolded the boy and beat him with a wooden spoon. Not out of outrage for the smuggling ring, but for getting himself caught. His earliest lessons commenced minutes later.

By every measure, Leopold will have his hands full.
>>
>>5932499
Your thirdborn son, Grayson II, is doing fine and has become much more extroverted. The eleven year old is kind, meticulous, and has a talent for convincing others of things while making them believe it's their own idea. His education is proceeding as planned and requires no input.

Your fourthborn son, Alphonse II, is proceeding excellently. So much so, it is a matter of some concern. He's only nine but already demonstrates the intuitive grasp of the blade that you did at sixteen. More, the boy has the same smooth, reckless charisma that typified Alphonse's reign and a no less driven work ethic. Now, he's asking to be enrolled in the Astronomicon Academy, to emulate his bygone great-grandfather and better serve the interests of House Heinrich.

His tests show every indication he has it in him to be a skilled and tenacious admiral. You also know that with his passion and talent for the blade, the added workload won't diminish his martial progress in the slightest. Still...

This is a heavy request to make. Though Alphonse II is a calm and even-tempered boy, he's also deeply competitive, shows minimal sign of risk aversion, and is almost impossible to dissuade from his convictions, once set. Just like Alphonse. The Astronomicon. The same man who led a rebellion from nothing to topple an entrenched dynasty with the entire Empire at its back. You doubt your son has anything but the most honourable of intentions, but if you allowed him the chance to gather a force under him and he did prove treacherous...

The Empire itself could shake. Looking at your boy's face, it's like seeing a younger version of your grandfather's holo-footage, in the flesh. His voice nearly even sounds the same.

"Please, father. I want to do my namesake's legacy proud."

How should you answer him?

>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
>Put Alphonse II under the care of House Heinrich's voidsmen. His talents shall be made full use of, but he'll remain under the watchful eye of the ruling dynasty.
>Refuse Alphonse II's request. The boy is impressive and ambitious, too much so, and it's best to prevent any potential succession crisis before it begins.
>Refuse Alphonse II's request. The boy is impressive, and in the Arthen tradition of appointment, you are of a mind to break precedent and declare him the royal heir.
>>
>>5932439
Also I find it funny you don’t realize how badly this plan can backfire.
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
>>
>>5932492
>I said he won’t excel and that he prefers doing social stuff. He can “enjoy” doing physical stuff but he’ll never “like” physical stuff
>He has plenty of problems with exercising.
So what is it? Is it that he won't excel or that he won't enjoy it?

Also it's not just about the exercise but also to instill discipline, inner strength and other good life lessons in him and a punishment for how he went about this problem and for letting himself go. After this brief period of training he can transition to the Nightshayd.

>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
Good thing we emphasized family so much. We should keep doing that by the way.
>>
>>5932502

>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.

It's a mistake to constrain him - he will only grow to resent the imposed limits. The reality of the situation is that we cannot hope to contain him or shield the Empire from him.

Better that we channel his talents now, infuse him with love of his brothers - and pray that he is wise enough not to take the throne by force, or that his older brothers are stupid enough to risk his assassination.
>>
>>5932507
It’ll never be something he’ll be interested in. Maybe it can change and I’m full it, but the way I’m reading him is he’ll drop it the second he doesn’t have to do it and will never pick it up again. As such it won’t be beneficial.
>>
>>5932512
I don't think I've ever heard of someone who didn't like exercising after getting past the starting period. It's like someone who doesn't like to sleep or eat.
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
There should be no reason to worry about a succession crisis whatsoever. We have strong bonds and besides, Alphonse II is fourth in line, his claim would be weak. As long as we have a clear line of succession, which we should with *seven* boys, a succession crisis is extremely unlikely
>>
>>5932513
It’s also easier to drop habits than pick them up. Though the time for this topic is truly over as what is to be done has been decided.
>>
>>5930785
That is true, yep. I've tried to keep the mechanics as simple as possible while keeping some granularity. The system I've used for determining background happenings and adjucating between factions in and out of the Empire is somewhat complex, but it's all derived from a very simple foundation. My thoughts on the system is that the skeleton is Simple™ and I'm focused on keeping it that way, but some of the meat around it, such as the naval combat, is a denser, and there are some subtler, unseen nerve endings, like the faction influence and relations system, but it's all attached to the same bones. I feel like it's been good so far. A lot of the quest is about complications arising from simple, basic parts. In theory, an Empire is the simplest government possible, in that it consists of one absolute ruler, but in practice it's been much more complex and most of that authority has, until fairly recently, been on paper.

>>5931795
I'm glad to hear that you've been liking the quest so far. Just make sure to get some sleep, for my sake, hahaha. I've been pulling a few all-nighters the last couple of days and it's no good.

>>5932392
I ought to confess, I've never actually played Crusader Kings though I have heard a lot of good things about it. I mostly do a lot of reading, more writing than reading, but I do read, too. The system for genetics is a little intricate but it's not at all random- (barring a chance of unexpected mutations, in the unexpected talented or disabled sense, not the inhuman freak sense) only which of the possible results manifest themselves is. Every generation it gets a little less influenced by previous generations and 'diluted' in a sense, though this can sometimes be a good thing. Occasionally, positive traits can overlap, which has much better results, such as Alphonse II's talent for personal combat. Going even further than that is also possible, but far from guaranteed and trying to breed for specialized traits might lessen the bloodline's wider capabilities. Right now, the Heinrich gene-line is a fairly wide selection.

>>5932403
Map games are great. I'm not sure if I like or dislike Paradox, because a lot of their stuff is excellent, but at the same time, the Stellaris pop system is intrinsically broken and that's really a shame. I hope that they can figure out a way of keeping their job system functional with much less weight on the CPU or, more likely, that computing advances to the point that it's no longer an issue. It's so bizarre to me that the pop system is a sacred cow, because almost nobody I know that's bothered with Stellaris was concerned about the pop system itself- it was just an afterthought to the meat and potatoes of space politics, warfare, expansion, et. al. that it's built on.
>>
>>5932502
>Refuse Alphonse II's request. The boy is impressive, and in the Arthen tradition of appointment, you are of a mind to break precedent and declare him the royal heir
>>
>>5932502
>Refuse Alphonse II's request. The boy is impressive, and in the Arthen tradition of appointment, you are of a mind to break precedent and declare him the royal heir.
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
Thank god I made sure to add in the part about raising them to actually love each other as part of that old vote
>>5932615
Speaking of raising children affectionally, since I assume Nightshayd agents are constantly orbiting the imperial family do we know how exactly the 7 sons relations are to each other? to Otto and Jeanne? Any noteworthy or worrisome relationships? Very important to know in case of the feudal classic
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.

Can we manipulate it so he's in class with solutions and arthens. So he can kind of see the epitome of supportive dedication towards the throne. Have Angelica encourage him ect. He will be the voidmaster of his brothers empire and gain glory for House Heinrich through his defense of the house and empire.

Basically increase his love of his brothers and dedication to bringing the families name to an even higher realm of honor and glory.
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
>>
>>5932502
>Put Alphonse II under the care of House Heinrich's voidsmen. His talents shall be made full use of, but he'll remain under the watchful eye of the ruling dynasty.
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.

Ensure he works his way from the bottom up though

And maybe get him to meet the current Voidmaster, who can lecture him on loyalty to family
>>
>>5932502
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
>>
>>5932246
>Transfer him out of the Astronomicon Academy. Perhaps his talents are better suited elsewhere, and his education ought to be amended.
Send him to Nightshayd school. Mans has a talent .
>>
>>5932436
>what the King said in their Interlude
Which interlude?
>>
>>5932881
https://pastebin.com/Kigp9TXJ
This one.
>>
>>5932499
>>5932502
>Refuse Alphonse II's request. The boy is impressive, and in the Arthen tradition of appointment, you are of a mind to break precedent and declare him the royal heir.
The fact we keep rolling the best stats on kids who aren't our first sons is why I suggested changing that inheritance rule. This would be the third generation in a row we missed out on a genius emperor or empress. I implore folks to make him heir.
As you said, the kids are you g and we raised them to love and be loyal to each other. That will soften any blow and make tension lower (especially since we can tell a good chunk of the kids probably don't even want the throne. )
>>
>>5932889
I’d favor the first or second prince more before I’d even consider Alphonse.
>>
>>5932880
>>5932889
?
>>
>Enroll Alphonse II into the highest rungs of the Astronomicon Academy. There, the Empire's finest will sculpt him for an eventual position as admiral and potentially, even Voidmaster.
>>
>>5932912
He either has the memory of a goldfish or forgot to switch out his internet/id properly before samefagging
>>
>>5932969
Wait nevermind forgot the third option which is I'm retarded and didn't realize the first vote was for something that already happened.
>>
>>5932502
>>Refuse Alphonse II's request. The boy is impressive, and in the Arthen tradition of appointment, you are of a mind to break precedent and declare him the royal heir
>>
>>5932506
>>5932507
>>5932508
>>5932517
>>5932617
>>5932625
>>5932632
>>5932643
>>5932681
>>5932772
>>5932809
>>5932850
>>5932880
>>5932889
>>5932931
>>5933012
The boy is fourth in line for the throne. He lacks a strong claim, no matter his resemblance to the dynasty's founder, and with his family-centric upbringing, you're confident a succession crisis is unlikely. At the same time, his natural talents are considerable and you deem it would be unwise to waste them. Alphonse II is enrolled into the Astronomicon Academy, where, like his great-aunt Angelica, he'll work his way up from captaining a ship into the admiralty, should he prove worthy. Your son is ecstatic.

Your fifthborn son, Theo, is progressing well under the Order of Erudition. The boy is eight but he already demonstrates a superb grasp of advanced mathematics and linguistics. Talking to him is like conversing with a young scholar. Once he's a grown man, his intellect will likely be a considerable asset to the throne.

Your sixthborn son, Konstantin, reminds you of yourself so much it's almost painful. All that he wants to do is fight, which the Astronomicon Academy has indulged in a clear, constructive manner. The boy has a decent grip on some of the fundamentals and is deferential to authority figures, much like you were at his age. As a young man, you felt invincible, but now, missing most of your lower skull and breathing through a mechanical respirator, you're starting to feel how lucky you truly were. You hope he doesn't get himself crippled or killed too early.

Your seventhborn son, Konrad, is still an infant and it's difficult to tell what kind of man he'll become. You're doing your best to raise the next generation of House Heinrich. As much as you would like to hang this accursed crown on a coat-rack and spend time with your family, you must also do your best to guide the Empire. You were born to reign, and so, it is your burden to bear.
>>
>>5933017
>>5932135
>>5932136
>>5932137
>>5932138
>>5932141
>>5932149
>>5932150
>>5932165
>>5932176
>>5932179
>>5932181
>>5932182
>>5932206
>>5932214
>>5932242
The Reaver Clans have bloodied the Imperial Navy and now, the vilest killer of them all slinks back to his hidey-hole. This is unacceptable. You must make a swift and ruthless example of them, and show the galaxy that the Eternal Empire is above such petty attempts at plunder!

There is no time to send out dignitaries and rally the noble houses. The throne must move! You make several considerations.

Decades ago, during your father's reign and the war against the Tripartite Entente, Hookware Corp had half-manufactured a fleet for House Rothsford. They continued throughout the conflict and eventually completed it. In a gesture of goodwill, most likely to prevent suspicion of treason, Big Hoss Gus the 454th offered to sell them to the Empire, at cost, once the war was over. As the economy was in a slump, he offered an interest-free long-term payment plan.

What did your father do?

>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)
>He ignored the fleet, as its roots are treasonous and the throne is transitioning away from a reliance on Hookware Corp. The armada is more than strong enough on its own. (Persist as is.)

At the end of the same conflict, when Sergio Ustong surrendered over Subregion Ouferet, there were two fleets. The noble fleet under Sergio Ustong was left to the management of your sister, Aurelia Ustong, but the mercenary fleet under "Hurricane" Axton was confiscated. It has been mothballed as it's an ill-maintained sprawl of rusted and obsolete warships (some vintage) that wouldn't look out of place among the Reavers themselves.

Nonetheless, it is a voidworthy fleet, its assorted thrusters can burn forward and its gunnery can shoot. Desperate times call for desperate measures and you may need all the support you can get. At the same time, this is a subpar fleet indeed.

What should you do?

>Fold the fleet into the Imperial Navy. The institution's prestige shall suffer somewhat from the proud members of the aristocracy, but firepower is firepower. (Gain a Junker fleet, the Imperial Navy's reputation will drop among the wider nobility)
>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>Keep the fleet mothballed for now. If you resorted to fielding scrap like this, you're scarcely any better than the Reavers themselves. (Leave Junker fleet, to be dealt with at a later time.)
>>
>>5933020
>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)
>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>>
>>5933020
>He ignored the fleet, as its roots are treasonous and the throne is transitioning away from a reliance on Hookware Corp. The armada is more than strong enough on its own. (Persist as is.)
>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>>
>>5933020
>Bought
>Lease
We'll need more ships to counter theirs. The mercs could serve as either distractions or a scouting fleet of sorts - if they looked almost like a Reaver fleet, they could gain intel without being outed as an enemy, at least for a while.

Say, QM, what's the empire's policy on boarding and capturing enemy ships?
>>
>>5933020

>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)

More ships is always better.

>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)

Better to put these junk ships to use
>>
>>5933020
>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)

>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
Have the Merc vetted by Nightshayde. We don't want to have them turn on us if things go bad.
Maybe choose a family man who's wife and children will stay "safe" as a "guest" of the Royal House during the conflict.
>>
>>5933020
>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)

>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>>
>>5933043
Keep them as a veiled threat but treat them good. Get them good tutors and allow them to make connections with the upper crust of the Empire so they also get something out of it.
Having a pet mercenary company seems like a good way to expand our influence and power and a good place to put any spare sons.
>>
>>5933055
>Having a pet mercenary company seems like a good way to expand our influence and power and a good place to put any spare sons.
It's an idea I've had too. We could sell it's services to our Xenos allies and make some extra money for the treasury while cultivating experienced voidsmen.
>>
>>5930370
I missed this earlier. Pi still has yet to be solved, though several hundreds of millions of more digits are now known. Some shackled thinking machines were programmed in the distant past with solving pi as their primary priority, but they failed to make any headway. The prevailing sentiment of imperial scholars is that pi is an error or loophole in the laws of physics, but this has led to an even more pitched argument over whether it was intentionally placed there by some higher, creationary will or a matter of random happenstance.

>>5933033
The Empire's policy on boarding and capturing enemy ships is that it's excellent and in most cases, better than destroying them outright. Capturing the enemy's ships is also an order of magnitude riskier than destroying them, as most human ships are designed to repel boarding attempts. This is why Lionel De Croize's fleet was so difficult to seize, even with a contingent of turncoats who knew it like the back of their hand. It also contributed to Angelica's legend, as seizing the enemy fleet itself intact was almost as impressive as forcing a surrender from three others. Altogether, it was a master-class example of naval strategy that will be studied for generations to come.
>>
>>5933020
>Bought
>Lease
Qm, what could cause an actual succession crisis? Failures on critical rolls? Poor family diplomacy?
>>
>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)

>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>>
>>5932632
Otto's sons are too young and preoccupied with their training to establish deep relationships, but his insistence on familial closeness has ensured they all feel an attachment to their bloodline. As they grow over time, this is likely to change. At the moment, Ferdinand and Theo have a healthy respect for each other but their age-gap and business has prevented a personal friendship from coming about. Ferdinand and Konstantin both admire Alphonse II's martial talent but Alphonse II doesn't think much about the others, as he's focused on the blade and now, his naval schooling. All of them look up to Otto, but Grayson II is closer to his mother.

>>5933085
A dangerous psychological profile, a falling-out between potential heirs, or a sudden power vacuum are all possible causes for a succession crisis. In general, civil wars without some pressure within the Empire are uncommon.
>>
>>5933020
>He bought the fleet, as offered, and it was mothballed for the remainder of his reign and most of yours. It is now ready to unleash. (Gain an extra war-fleet in the Hookware pattern, take 50% chance of losing -1 Economy.)
>Lease the fleet to the first mercenary charter you can find. This would be a return to form, and there are no shortage of cutthroats desperate for warships. If they do well, you may even allow them to keep it. (Gain a Junker fleet, a random merc will pay House Heinrich a small (on an interstellar scale) sum to crew it for the duration of the campaign.)
>>
Rolled 45 (1d100)

>>5933028
>>5933032
>>5933033
>>5933038
>>5933043
>>5933053
>>5933085
>>5933088
>>5933174
Your father acquired the half-finished Rothsford fleet on its completion with a long-term payment plan. He then mothballed it over its treasonous roots, but you feel the time has come for these warships to redeem themselves. They have been deployed to bolster the strength of the Imperial Navy.

The economy, on the other hand...
>1-50: handled the weight with ease. (-0 Economy)
>51-100: was strained by the pressure. (-1 Economy)
>>
>>5933194
Fortunately, Gus the 454th was reasonable with his prices and went out of his way to avoid undue financial stress on the crown. Perhaps Hookware Corp deserves that Imperial Charter after all.

You deem that while it would be a disgrace to induct the Junker fleet into the Imperial Navy, it would be senseless to leave it to continue rusting when there's a war to be fought. Nightshayd scrambles to find a reliable mercenary charter that has a history of anti-pirate operations and isn't already in command of its own fleet. Their findings seem suitable enough.

>Finley: A headstrong thug who carries himself with a swagger, fairly reserved outside of business and has spent most of his credits on touring or preserving historic monuments.

This Finley has worked as a merchant escort for decades and is no stranger to Reaver combat. He's also the father of a large, happy family. You graciously extend him the offer to join the Empire's armada at the head of a partly ancient fleet and have his loved ones housed on Mars for the duration of his service. He jumps at the chance and bankrupts himself to take on the lease almost immediately.

"My guns 'n my life are yours to spend, Emperor. Just point me at 'em."

Of course, if he survives the mercenary will expect to either receive a portion of the plunder or the fleet itself in payment, but that's a minor concern.

You rustle up every fleet that the Eternal Empire and House Heinrich can spare. By any metric, it's a considerable armada. In full, it's enormous, and the crew of every vessel are waiting for the chance to win glory against the pirate scum. If they struck out together, the Reavers would surely be devastated.

Even so, House Heinrich's continued status as the royal dynasty is, at least in part, predicated on its naval strength. If the Reavers managed to pull an unexpected victory, or more likely, rendered yours pyrrhic, House Heinrich or the Imperial bureaucracy could find its influence diminished. Likewise, if you took most of the armada on an aggressive venture like this, the noble houses might see it as opportunistic glory hogging on your end rather than the just and righteous reprisal for wrongs done to the Empire that it is. Further, the Order of Rangers technically isn't a true military organization, and some would see deploying them in that capacity as an overreach.
>>
>>5933197
Your Privy Council weighs in.

Your Advisor of the Military, Harrison Arthen says, "Your majesty, I recommend you send your house retinues, a pair of imperial naval fleets, and the mercenaries. A reasonable force, for an honourable cause. None could begrudge their Emperor the right."

Your Advisor of the Masses, Makelo Parmas says, "Sire, the Reaver Clans are an example of why those poor commoners can't be trusted to rule themselves! They need to be humbled with as force as possible! All else is secondary!"

Your Advisor of the Nobility, Calvin Phillips says, "I wouldn't worry 'bout the politics your majesty. Do what you like, then give the choicer pirate planets out to the less whiny houses. They'll toe the line."

You consider this advice, then turn your attention to the many, many fleets at your disposal. It is an impressive force, but in the end, whether the invasion will be a precise scalpel or a crushing hammer is up to your discretion.

Which fleets will be sent on the invasion force, and which admiral should be put in charge?

>Imperial Fleet: Lewis Phillips, captaining his flagship 'In Endurance, Absolution'. In his time since the 2nd Civil War, he's risen to prominence in House Phillips and introduced strict standards of austerity. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Imperial Fleet: Seamus Arthen, captaining his flagship 'Thrusters Forward'. His peers in Arthen hold him as a great example of their lineage and he's eager to risk his life for the Empire, even if his fleet has already suffered losses in battle. (PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Imperial Fleet: Oskar III, Schafer, captaining his flagship 'Ode to Olympus Mons'. The latest in a line of Oskars and no less gifted or meticulous, though he's desperate to prove his worth. (PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Imperial Fleet: Harold Heinrich, captaining his flagship 'Ken to Sol'. The legendary commoner turned Heinrich was nearing retirement, but decided to join in for one last campaign, for the history holo-slates, if nothing else. (PT: Charge)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>>
>>5933200
>Imperial Fleet: Moritz Rausch, captaining his flagship 'Hound of the Astronomicon'. A rare navally competent example of his bloodline, and given that he went so far as to have the names of every son of Heinrich's ruling line tattooed on his chest, he seemed a natural fit to head the new fleet. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Ranger Fleet: Coriander, captaining his flagship 'Back to the Soil'. An exceptional young Ranger and gifted admiral, despite his penchant for mysticism, deemed worthy to lead the new Bullseye-pattern fleet. (PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Ranger Fleet: Atticus, captaining his flagship 'Jungle Panther'. An old and grey leftover of the ERC, one of the very, very few survivors of the 2nd Civil War, and no less fanatically dedicated to Albin's dream than when he began, at that. (PT: Charge)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])

>Mercenary Fleet: Finley, captaining the confiscated flagship 'Junkheap'. Despite his violent-seeming exterior, is visibly more excited by the archaic structure of the old warships than their guns. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)

>Heinrich Fleet: Robert Heinrich, captaining his flagship 'Anna's Hand'. After the 2nd Civil War, he ended up marrying a sturdy woman of House Rausch and is now a proud father of six, and grandfather of seven and counting. Has mellowed out over the years, and changed tactics accordingly. (PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

>Heinrich Fleet: Gregor Heinrich, captaining his flagship 'Cosmos Providence'. He's grown even more bitter in his old age and would be glad to die for House Heinrich, though he'd prefer to kill. Has gotten more ruthless over time, and changed tactics accordingly. (PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

>Soluton Fleet: Thomas Soluton, captaining his flagship 'Vaunted Repulsor'. Technically not beholden to House Heinrich but he's in the area and eager to bring the fight to the pirates. His fleet would be an asset, but taking it on a sudden campaign without going through the proper channels would... frustrate House Soluton, to say the least. (PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>>
>>5933200
>>5933201
All imperial fleets, the mercenary and the three retinues, I want that quantity advantage bonus.
>>
>>5933210
Where did everyone go?
>>
>>5933201
>All fleets except for the House Solution don't wanna further lose any relation with them.

>Harold Heinrich
Why not guys pretty badass
>>
>>5933201
We should send:
>Imperial Fleet: Lewis Phillips, captaining his flagship 'In Endurance, Absolution'. In his time since the 2nd Civil War, he's risen to prominence in House Phillips and introduced strict standards of austerity. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: Oskar III, Schafer, captaining his flagship 'Ode to Olympus Mons'. The latest in a line of Oskars and no less gifted or meticulous, though he's desperate to prove his worth. (PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: Harold Heinrich, captaining his flagship 'Ken to Sol'. The legendary commoner turned Heinrich was nearing retirement, but decided to join in for one last campaign, for the history holo-slates, if nothing else. (PT: Charge)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: Moritz Rausch, captaining his flagship 'Hound of the Astronomicon'. A rare navally competent example of his bloodline, and given that he went so far as to have the names of every son of Heinrich's ruling line tattooed on his chest, he seemed a natural fit to head the new fleet. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet: Coriander, captaining his flagship 'Back to the Soil'. An exceptional young Ranger and gifted admiral, despite his penchant for mysticism, deemed worthy to lead the new Bullseye-pattern fleet. (PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet: Finley, captaining the confiscated flagship 'Junkheap'. Despite his violent-seeming exterior, is visibly more excited by the archaic structure of the old warships than their guns. (PT: Defend)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet: Robert Heinrich, captaining his flagship 'Anna's Hand'. After the 2nd Civil War, he ended up marrying a sturdy woman of House Rausch and is now a proud father of six, and grandfather of seven and counting. Has mellowed out over the years, and changed tactics accordingly. (PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

Leaving Soluton for obvious reasons, and leaving the battered Imperial fleet, a Ranger fleet, and a House fleet in reserve in case of losses or treachery .

The commander should be:
>Robert Heinrich

He's a vet of the last civil war and is commanding the pride of our house, he should do well.
>>
>>5933277

Supporting. I don’t think we should send literally everyone, this seems reasonable
>>
>>5933277
>>5933302
Okay hang on: how many fleets are we facing in total and can we intercept the retreating pirates? That would justify taking less in my view. Also I prefer Harold as leader since this is his last campaign.
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>>5933210
+1
I don't want to take Rangers, that's not their role
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>>5933201
>>5933318
Actually I just read the soluton option, I don't want to annoy our allies.

switching to
>Take all Imperial, Heinrich, and Mercenary fleets
>>
>>5933210
>>5933318
>>5933320
The plan to mitigate Soluton complaints was to put Thomas in charge by the way but if we don't use their fleet then have Harold in command instead.
>>
>>5933308
Nightshayd's spies estimate there are between four or five piratical fleets remaining scattered between the Reaver Clans, not counting 'No-Tongue's', which has been almost destroyed. The experts among the Privy Council inform you that mercenaries or alien assistance are possible, but they doubt they could afford enough to sway any of the Empire's mercenaries into fighting the same armada that won the legendary struggle against the Tripartite Entente, and the pirates are, if anything, more hostile to aliens than the Empire.

Besides that, there are three fleets from the 2nd Civil War that haven't been accounted for. The most dangerous, the pair under Hornswoggle, could be anywhere and Nightshayd hasn't heard a ghost of a whisper outside of vague and uncredible rumours. The third, the fleet under 'Lord' Dawson has also gone renegade, and the Nightshayd have heard some speculation, but if he is around, it's certainly not in Matador space. Nightshayd does inform you that their most central worlds, namely the centers of Clan Firehawk and Clan Matador, are lightly fortified.
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>>5933340
As for intercepting the fleeing pirates, it is possible but would be challenging, as the Reavers tend to follow elaborate shifts in direction when fleeing the Empire. Ideally, for them, with hulls full of fresh serfs and booty, but that's far from the case here. Additionally, this paranoia means that 'No-Tongue' may or may not be able to reach the Reaver Clans themselves before the fighting is well underway, depending on how quickly he moves.
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>>5933340
>4-5 fleets covering 40 planets
Well this will be quick.
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>>5933363

I think it’s likely that even if we shatter their powerbase, we’ll be playing cat and mouse with rogue Reaver elements for years at the fringes of the Empire.

Which is fine by me - taking another 30-40 worlds seems like a good bargain.
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>>5933369
They need resources to repair and maintain ships. They’re fucked if they lose.
>>
>>5933363
You shut your whore mouth before Ol' Murphy hears you.
>>
>>5933277
>>5933201
>Support
>>
>>5933201
>>5933277
+1
>>
>>5933277
>>5933302
>>5933411
>>5933447
:( No Harold, guys?
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>>5933659
They'd rather leave harold behind in favor for a random ranger fleet to damage our relations with the houses for literally no gain. Bizarre choice.
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>>5933661
They are taking Harold, what Im lamenting is that he isn't in charge. Im also not against taking a Ranger fleet, some houses may grumble but why shouldn't we test the new fleet?
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>>5933664
Because we chose to give the new fleet to the rangers, a non-military unit. And this "grumbling" about the rangers will be on top of what appears to be a power grab by jumping at invasion without inviting the houses. We can't just offend the nobles over and over again.
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>>5933670

I don’t support taking the Rangers - I’d prefer to leave them as a paramilitary/scouting operation
>>
>>5933672
Well you voted in support of someone who is taking them
>>
>>5933670
While the Rangers are more distinct from the military hierarchy, they are still a military organization. Jumping on this invasion isn't a power grab, it's glory hogging at most, and we can justify not taking the houses because the process is too slow. They can't complain about the glory hogging yet complain if we took their fleets.
>>
>>5933201
>>5933210
+1
I'd rather this than take the Solutons or the Rangers.

>>5933670
If we had funded them after the fact then I'd be more in support of sending them to the battle.
As it stands it would hardly be a distraction to the enemy, just an easily shred experimental unit.
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>>5933678
The three retinues include the Soluton fleet anon. Also what makes you think the Ranger fleet is so shit? The modifiers don't show that.
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>>5933676
It doesn't matter if it's not actually glory hogging, that's what they will see it as.
>>
>>5933682
I know and like I said, they can't complain since they would also complain if we did take their fleets with us.
>>
>>5933686
What? No, they wouldn't complain if we took a year to prepare and brought them along. Giving them more reason to complain by bringing the rangers doesn't make sense.
>>
>>5933681
Well I'm assuming they won't be able to hold their own, both because the Rangers neither have planets and we didn't give them money to fund their fleets. I might be wrong but I remember the QM saying that a fleet was basically funded by a planet.
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>>5933687
I mean they would complain if we took their fleets right now anon. We're using a limited time opportunity so they can't both complain that we didn't take their fleets but also complain if we did. Besides, I think you put too much stock on how negatively they'll react to this. It's not like we're seizing one of their planets or war fleets.

>>5933688
They don't have planets? Neither does the imperial navy yet their fleets work fine. Also we do give money for their fleets' maintenance, otherwise they wouldn't be combat capable like they clearly are.
>>
>>5933201
>>5933210
Supporting.
>>
>>5933201
>All Imperial fleets, the mercenary and Heinrich retinues. No Rangers, no Soluton
>>
>>5933718
Support
>>5933200
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>>5933201
This vote got kinda messy didn't it? I don't where this fits in but I've realised that when I said Imperial fleets I said that thinking it included the Rangers but I realise that wasn't made clear. I want at least Coriander to be in the armada.

Here's the Armada make up I've made as a compromise between the votes, with Harold at the helm:
>Imperial Fleet: Lewis Phillips, captaining his flagship 'In Endurance, Absolution'. In his time since the 2nd Civil War, he's risen to prominence in House Phillips and introduced strict standards of austerity. (PT: Defend)

>Imperial Fleet: Seamus Arthen, captaining his flagship 'Thrusters Forward'. His peers in Arthen hold him as a great example of their lineage and he's eager to risk his life for the Empire, even if his fleet has already suffered losses in battle. (PT: Charge)

>Imperial Fleet: Oskar III, Schafer, captaining his flagship 'Ode to Olympus Mons'. The latest in a line of Oskars and no less gifted or meticulous, though he's desperate to prove his worth. (PT: Feint)

>Imperial Fleet: Harold Heinrich, captaining his flagship 'Ken to Sol'. The legendary commoner turned Heinrich was nearing retirement, but decided to join in for one last campaign, for the history holo-slates, if nothing else. (PT: Charge)

>Imperial Fleet: Moritz Rausch, captaining his flagship 'Hound of the Astronomicon'. A rare navally competent example of his bloodline, and given that he went so far as to have the names of every son of Heinrich's ruling line tattooed on his chest, he seemed a natural fit to head the new fleet. (PT: Defend)

>Ranger Fleet: Coriander, captaining his flagship 'Back to the Soil'. An exceptional young Ranger and gifted admiral, despite his penchant for mysticism, deemed worthy to lead the new Bullseye-pattern fleet. (PT: Feint)

>Mercenary Fleet: Finley, captaining the confiscated flagship 'Junkheap'. Despite his violent-seeming exterior, is visibly more excited by the archaic structure of the old warships than their guns. (PT: Defend)

>Heinrich Fleet: Robert Heinrich, captaining his flagship 'Anna's Hand'. After the 2nd Civil War, he ended up marrying a sturdy woman of House Rausch and is now a proud father of six, and grandfather of seven and counting. Has mellowed out over the years, and changed tactics accordingly. (PT: Defend)

>Heinrich Fleet: Gregor Heinrich, captaining his flagship 'Cosmos Providence'. He's grown even more bitter in his old age and would be glad to die for House Heinrich, though he'd prefer to kill. Has gotten more ruthless over time, and changed tactics accordingly. (PT: Charge)
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>>5933693

Don't be dumb and send semi even force numbers.

The Rangers duty is to the empire. They were very heroic in the Civil war. And the houses will cry if we mobilize them for war. Especially if we try to keep most of the loot.

This way we can defend the empire take new lands for ourselves/Imperial. They can't really complain especially if we are preparing them for war against varakaks and the kingdom.

Also who would be mad? Solutions is bound to us tightly. Arthen too. De croize is bound by marriage to the emperor. Ustong is run by our sister.

And this is the point of the imperial army. We defended the empire from a raid. Now we're doing a punitive conquest.

If we only did expansion this way yeah people going to be mad.

But once before we go invade varakaks and the kingdom. I doubt anyone is going to be that upset.

And the Rangers should be beyond reproach. Especially with our father more or less leading them.
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>>5933978
You sure you're responding to the right guy?
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>>5933411
Is me ill switch for Harold
>>5933947
>Support
>+ 2nd ranger fleet
Anyway I can convince you to send the other ranger fleet too?

We have solutions, arthen, Ustong, de croize, hoolwares, junger, martial houses.

To stay back and defend the empire.

Might as well send both rangers to reduce any losses. And gives them more experience too.
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>>5933996
I want to, I excluded them merely as a compromise to the anons who don't want the Rangers in the armada for whatever reason.
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>>5933766
>>5933200
Change my vote to include rangers.

My id may have changed because mobile
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>>5933984
Oh ffs you're correct. My bad.

>>5933687
>>5933678

See >>5933978
>>
Apologies for the lack of an update today, I've just been busy. I'll tally the vote here in another hour or two.
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>>5933978
>semi even
5 imperial fleets, 2 retinues and the mercenary. That's not semi even, it's almost double the pirates' strength, and we have a quality advantage too. The rangers will be overkill and damage pur relations with the houses needlessly.
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>>5934238
No such thing as overkill and damage our relationship how? Their purpose is expressly military, any complaints would be insignificant bitching like the Advisor of Nobility said.
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>>5934244
Because the QM told us it would strain relations to bring them?
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>>5934251
No, this is what was said:
>"...and some would see deploying them in that capacity as an overreach."
And the Advisor of Nobility said:
>"I wouldn't worry 'bout the politics your majesty. Do what you like, then give the choicer pirate planets out to the less whiny houses. They'll toe the line."
So I take that to mean insignificant bitching.
>>
>>5933201
Everyone but Solution with Robert as the leader.
>>
>>5934244
>Their purpose is expressly military
Really? This is why Emperor Albin founded the rangers? To aid the military in conquest? Nothing about protecting the environment with force?
>>
>>5933276
>>5933277
>>5933302
>>5933320
>>5933447
>>5933678
>>5933695
>>5933718
>>5933947
>>5933996
>>5934008
>>5934263
If this campaign is to be House Heinrich’s first without the assistance of its allied noble houses, it must give a good showing for itself. Every one of the Imperial fleets is rallied, battered or no, joined by the mercenary fleet, both Heinrich retinue fleets, and the new, Bullseye-pattern Ranger fleet, that its design may be tested in battle. The other Ranger fleet is to be left behind to continue its duties and the Soluton retinue fleet sent back to its house, no matter the determination of its admiral to serve.

You think to appoint Robert as commander, as he’s a tested veteran and leading the pride of your house, but very narrowly opt against him, in favour of Harold. Not only is the man perhaps the finest (albeit former) commoner born under the reign of House Heinrich, he is beloved by much of the nobility and his leadership might well reduce the risk that the noble houses are frustrated by their lack of an invitation to the war effort.
>>
>>5934540
The armada departs for the Reaver Clans! You hope to hear word of their victory. In the meantime, the Empire must be managed. After you decide what you’re doing for the duration of the campaign, you’ll be able to choose whether you want to fight the war manually. Granted, you probably will, but from a QM perspective, I like to leave as many of your options open as possible.

What should you do?

>Oversee Crown Corp. These rebranded remains of Floreds Corp have sat idle, piddling among for years now, but restructuring it is hardly urgent.
>Manage House Heinrich. The royal bloodline is quite wealthy, and it would be prudent to invest these funds rather than let them languish.
>Reform the Royal Guard. Though they may have a fleet, you didn’t trust them enough to consider sending them into battle. Not after their failure to protect your grandfather. They must be remade, stronger, that they might outlive their shame.
>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
>Improve relations with a Major House. The noble houses are numerous and hold considerable sway in the Empire, even now. If they came together in rebellion, the very throne would be imperiled. This must not be allowed to come to pass.
>Improve relations with the Osgus State. The squids have had pleasant relations with Mankind for the last sixty or so years, three human generations and over half of one of theirs. Both civilizations could be made stronger, together, if not as peers in the true, noble sense, then as friends.
>Improve relations with the Mukvir Kingdom. The plants are bizarre and distrusted by most of Mankind, for their surreal, vegetable nature and savage isolationist tendencies. Still, your father feels they have some potential and insists that an attempt be made while he still breathes.
>>
>>5934542
Additionally, there’s been much firm insistence by your Privy Council that you send some kind of scouting force to reveal how well the Conclave of Vrakak Clans has recovered from its defeat by the no-longer extant Federation of Uvarth. You feel this is reasonable enough and arrange for scouts to be sent. Not an entire war-fleet, capable of waging a campaign and seizing the void, but a rapid, nimble squadron which can evade much of the risk of battle.

Who should you trust this task to?

>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.
>The Order of Rangers. They are new and untested, and that’s all the more reason to test them, and the Bullseye-pattern squadron they have on patrol. With their relative lack of experience and diminutive prestige, the Order of Rangers will be honoured and humbled to have the throne consider them for this duty.
>Both. They may resent each other for perceived competition or find an unexpected spirit of cooperation. It matters not. You want a swift and thorough investigation, and it’s senseless to leave potential scouts twiddling their thumbs.
>>
>>5934542

>Manage House Heinrich. The royal bloodline is quite wealthy, and it would be prudent to invest these funds rather than let them languish.

This is probably wisest.

>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.

I see the Rangers as more of a domestic paramilitary
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>>5934542
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
Create a culture that is loyal and fanatical to us.
>The Order of Rangers. They are new and untested, and that’s all the more reason to test them, and the Bullseye-pattern squadron they have on patrol. With their relative lack of experience and diminutive prestige, the Order of Rangers will be honoured and humbled to have the throne consider them for this duty.
Screw it, I'll trust the other anon's arguments.
>>
>>5934542
>Oversee Crown Corp. These rebranded remains of Floreds Corp have sat idle, piddling among for years now, but restructuring it is hardly urgent.
We haven't done much with this since it was made.

>The Order of Rangers. They are new and untested, and that’s all the more reason to test them, and the Bullseye-pattern squadron they have on patrol. With their relative lack of experience and diminutive prestige, the Order of Rangers will be honoured and humbled to have the throne consider them for this duty.
>>
>>5934542
>Reform the Royal Guard. Though they may have a fleet, you didn’t trust them enough to consider sending them into battle. Not after their failure to protect your grandfather. They must be remade, stronger, that they might outlive their shame.
>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
I want at least one of these.
>>5934563
I’d like to point out the next generation would be better suited to handling Crown Corp.
>>
>>5934542
>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
Either is fine, but both would be nice.

>>5934543
>The Order of Rangers. They are new and untested, and that’s all the more reason to test them, and the Bullseye-pattern squadron they have on patrol. With their relative lack of experience and diminutive prestige, the Order of Rangers will be honoured and humbled to have the throne consider them for this duty.
>>
>>5934542
>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.
Like anon said, either is fine but both would be nice.
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
Do those Order of Erudition reforms mentioned last thread. Every public school is a military school!

>The Order of Rangers. They are new and untested, and that’s all the more reason to test them, and the Bullseye-pattern squadron they have on patrol. With their relative lack of experience and diminutive prestige, the Order of Rangers will be honoured and humbled to have the throne consider them for this duty.
Isn't the Bullseye fleet with the recently departed Armada? Are they gonna pass Vrakrak space and have them break off to scout before going to the Reavers?
>>
>>5934543
>Reform the Royal Guard. Though they may have a fleet, you didn’t trust them enough to consider sending them into battle. Not after their failure to protect your grandfather. They must be remade, stronger, that they might outlive their shame.
Maybe they can be made into an elite force.

>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.
No idea why people are so fond of the Rangers acting outside their role. Let the Navy do its job. The rangers are here to maintain the environments of our planets, not to serve military ends like scouting or invading, and having them do so will only take away from their main purpose.
>>
>>5934616
>No idea why people are so fond of the Rangers acting outside their role. Let the Navy do its job. The rangers are here to maintain the environments of our planets, not to serve military ends like scouting or invading, and having them do so will only take away from their main purpose.
That was the ERC anon, the Rangers serve military ends too. Why do you think we gave them military training if they didn't?
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>>5934542
>Reform the Royal Guard. Though they may have a fleet, you didn’t trust them enough to consider sending them into battle. Not after their failure to protect your grandfather. They must be remade, stronger, that they might outlive their shame.
Otto is wel suited to this task a experienced veteran.
Other tasks may be better left for the next generation.
>>5934543
>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.
>>
>>5934629
We didn't get them military training. They are functionally identical to the ERC except they have a new name.
>>
>>5934543
>Improve relations with a Major House. The noble houses are numerous and hold considerable sway in the Empire, even now. If they came together in rebellion, the very throne would be imperiled. This must not be allowed to come to pass.
With House Soluton.
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
Otto is a military man, could prove to be valuable in making his view more widespread.
>Both. They may resent each other for perceived competition or find an unexpected spirit of cooperation. It matters not. You want a swift and thorough investigation, and it’s senseless to leave potential scouts twiddling their thumbs.
Some internal competition in the military could be useful if managed right.
>>
>>5934635
>We didn't get them military training. They are functionally identical to the ERC except they have a new name.
Now that's just plain wrong anon
>The few among them who none can deny are worthy, chiefly the survivors of the raid on Ustong, are knighted. You then run all able-bodied members through a brutal training regimen in the farthest, fiercest wilderness of the Empire. To your pride, most of the men survive and their love for the environment has only grown stronger.

>You declare them rangers, the dawn of a new order dedicated to maintaining synthesis between Man and nature. The rabid hate for technology in all of its forms has been beaten out of them, the ruthless disdain for atmospheric smog, urban sprawl, and all means of tax evasion remain. The ERC has been utterly remade as an organization.

Not to mention that their fleets now possess the Military Training modifier in contrast to their previous Civilian Volunteers modifier.
>>
>>5934643
>Some internal competition in the military could be useful if managed right.
What? How?
>>
>>5934646
It worked for the Japanese.
>>
>>5934648
To an extent, I suppose. But then again we aren't exactly a Japanese styled monarchy/culture with a single continuous dynasty.
>>
>>5934648
It definitely did not work for the Japanese.
>>
>>5934648
In the long run It genuinely did not work for the Japanese and lead to the navy and army literally hating eachother and in some cases activily sabotaging the operations of the other.
>>
>>5934547
+1
>>
>>5934646
>>5934652
>>5934663
Tbf he did say "if managed correctly", like the Army/Marines rivalry I imagine but yeah, the Japanese are not a good example of good interservice rivalry.
>>
>>5934542
>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.
Make really, absolutely sure that our sons get along well while we still can influence them. I'd favour some military reforms after that.
>>5934543
>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.
I seriously regret giving that fleet to the Rangers. We should have just kept it as an Imperial fleet if we keep using them as nothing an extension of the navy.
>>
>>5934244
Since when? They literally started out as Albins environmental protection project and after they killed themselves in a green jhad they were reformed into a more moderate force that's main goal is still to protect. the. environment. It's a bit soon for historical revisionism isn't it? And yes they were trained for military purposes but the intent of the training was to make them more professional and better at their jobs not to be dragged off to be used as another branch of our military every time it's convenient.
>>
>>5934746
The Order of Rangers were military from their inception, the Empire’s Resources Committee however was never meant to serve such a purpose.
>>
>>5934761
To.
Protect.
The.
Environment. Holy fuck i'm not saying they are not trained in military matters and cannot be used in military matters but if you think the intent of the organization from the start was to send them off to fight our enemies in foreign star systems your delusional.
>>
>>5934606
>>5934543
>>5934542
>support

Yeah we definitely trained the Rangers to be elite soldiers in unknown terrain and environments.
>>
>>5934764
>>5934688
Guys were you like not there when we voted?

We realized that having a internal order of knights. That were extremely loyal to the throne and to the safety of the environment and people's of the empire. Was good. It was a nice check and balance on the imperial navy.

The reason we gave them better training and additional warfleets. Was because we wanted a rapid reaction force that can scout in extreme environments. We neutered some of their zealotry to make them more useful to the crown.

They're basically just a subset of house Heinrichs without us having to pay for them.

They're there to look for corruption among the nobility, corporations, and kill anyone we point them towards...

Which includes outside forces... especially when they just threatened the empire. They're not park Rangers guys...
They're closer to Army Rangers.
>>
>>5934773
Yeah we did and honestly I'm not really against using the rangers for things they aren't supposed to be used for sometimes. The main point im trying to get across is simply over the intent/goals of the organization being created in the first place. Just cause something can be used to do something doesn't mean that was the intended purpose behind said thing. For example a warming pan was made to help keep beds warm but it also happens to work great as a molasses paddle, this does not mean the intent of the bedwarmer was to be a molasses paddle it just happens it can be used that way. Ultimately I'm just trying to prevent people from losing sight of the reason and intent behind why the organization was made in the first place.
>>
>>5934785
Yes I voted on it and in fact I have been here since the first thread see my post above for what i'm actually trying to say here.
>>
>>5934606
The Bullseye-pattern fleet is the recently departed armada, yes, but the Empire has many ships that aren't part of an active military fleet. In times of severe need, previous dynasties have pressganged scattered vessels into conscript fleets, which are both unpopular and damaging to the economy, but better than nothing. This is opposed to militia fleets, which are similarly untrained but are for the most part volunteers. The Order of Rangers has a handful of squadrons ceaselessly scouting the Empire for signs of pollution, encroachment on parks, and tax evasion. It would be easy for them to send one out on your command. Note, because Albin trained and conditioned the Rangers himself, the Order of Rangers is, as a whole, open-minded toward nonhuman species and convinced that they need to be conquered and integrated into human society.

They don't feel strongly about being used for purposes of warfare, as they're dedicated to protecting the environments of the Empire and serving the will of the Emperor. Some Rangers feel that expanding the Empire would fall partly under their purview, while others feel it's intruding on the duties of the Imperial Navy. The noble houses are widely of the sentiment that the Order of Rangers is a paramilitary sitting in House Heinrich's pocket, and given remit to plunder taxes that haven't been paid to discourage the nobility from keeping their credits to themselves. This is further entrenched by the fact that almost every member of the Order of Rangers is a commoner and some remnants of the Ecologist Party's anti-Corp sentiments remain. That said, the masses of the Empire feel the same and broadly support the Order of Rangers for that reason. Many ardent loyalists of House Heinrich who aren't in a position to join the Heinrich retinues (due to their distance from the dynastic holdings) pledge to the Order of Rangers instead of the Imperial Navy, because they perceive it as less beholden to the interests of the other Major Houses and more purely focused on the throne. Many are just irascible frontiersmen or disillusioned core-dwellers who couldn't care less about politics but weren't able to pass the Imperial Navy's background checks or psyche exams, and happened to be impressionable enough to be molded by the Rangers' induction processes.
>>
This is fast becoming space monkey. It has it all. Inane, circular arguments, retarded anons doing their best to force their retarded plans, an immense amount of samefagging.
>>
>>5934807
Wouldn't be a semi-popular 4chan quest without some level of autism anon.
>>
>>5934807
Not from what I've heard, this hasn't turned into a shitflinging flamefest. Like anon said >>5934813, we have our autism sure but I've seen much MUCH worse.
>>
>>5934817
Save for a couple of people who are way too invested in something or that one anon who forgets their schizophrenia meds.
>>
>>5934870
The blatant samefagging is more important imo. QM should do something about it before it gets out of hand
>>
>>5934870
I like Schizoanon, he is funny to watch, besides its always easy to identify him
>>5934883
this is true
>>
>>5934807
>>5934870
>>5934883
I like to point out you guys have only two posts in the entire thread while crying about samefagging. Where’s the “blatant samefagging” that is such an issue? I’m not seeing it.
>>
>>5934894
Hey, I didn't say anything about samefags, but if you must know I've had a couple of hardware resets and spoke earlier in the thread as HAMOS9ul. I'm not sure what they're talking about by blatant samefagging.
>>
>>5934916
Fair enough.
>>
>>5934746
>>5934764
>>5934789
The ERC was made to primarily protect the enviroment (they collected taxes too). The Rangers however were conceived to have a much broader use (they were compared to the Coast Guard for a reason) but yes, protecting the enviroment is still a core part of their duties. Nobody here disagrees with that.

>>5934801
Guess one of those Sensor Ships will come in very handy then.

>>5934807
>>5934883
>>5934893
Yeah, I agree with >>5934894. There's been 1 post IDs but nothing like a bunch of them coming out of nowhere all voting the same way which is what I would consider a requirement before complaining about "blatant samefagging".
>>
>>5934947
Yeah I realized after my third post that I was being silly about things and making a mountain out of a molehill my bad.
>>
>>5934542
>Manage House Heinrich. The royal bloodline is quite wealthy, and it would be prudent to invest these funds rather than let them languish.

>Spend some more time with your family. The Empire can wait, it is doing well enough on its own. Your time together won’t last forever, it’s best to spend as many years as possible with your loved ones.

These two - can’t have our sons fighting over the Throne after all.

>>5934543
>The Imperial Navy.
>>
Rolled 2 (1d3)

>>5934542
>Encourage martial discipline among the masses. Far too many commoners allow themselves to be weak and give no thought to honour, for the nobility above protects them. This is unacceptable. For Mankind to remain strong against a galaxy of foes, its lesser multitudes must be trained and stalwart, to serve as a foundation that the higher aristocracy may rely on in time of need.
>Improve relations with the Osgus State. The squids have had pleasant relations with Mankind for the last sixty or so years, three human generations and over half of one of theirs. Both civilizations could be made stronger, together, if not as peers in the true, noble sense, then as friends.
>Improve relations with the Mukvir Kingdom. The plants are bizarre and distrusted by most of Mankind, for their surreal, vegetable nature and savage isolationist tendencies. Still, your father feels they have some potential and insists that an attempt be made while he still breathes.
Militarize and gain allies for war.

>>5934543
>1 The Imperial Navy.
>2 The Order of Rangers.
>3 Both.
I'll let the dice decide.
>>
>>5934807
Now that you mention it like that, I think you might be right. That's a humbling thought. I'm a big fan of Space Monke Quest, it's very well-written and the art's fantastic. That said, I wasn't directly thinking of it when I started Simple Space Empire Quest, but it's definitely been a subconscious inspiration.

>>5934817
We are only on thread #3. If the Eternal Empire stays true to its name, it'll likely get more and more intense over time. Reading your discussion is my favourite part of the quest, par none.

>>5934883
I've tried to keep a lid on it. My own IP changes regularly since I'm often mobileposting so I've used a trip, but I don't think I'd want to try to enforce something like that. While I don't think there's been too much egregious samefagging, I'm also wary of it. Do you have any suggestions for preventing it? Up until now, I've largely been going by the feel of a given post, and assuming the best unless it's particularly blatant.
>>
>>5935020
>been phone posting too. But I've linked my posts when I revote.

Idt there's really been that much same fagging.
>>
>>5934547
>>5934560
>>5934563
>>5934570
>>5934580
>>5934606
>>5934616
>>5934632
>>5934643
>>5934665
>>5934773
>>5934979
>>5935018
You determine that the biggest reason the Reavers have so aggrieved the Empire in the past is that, no matter the martial prowess of the nobility, the masses that rely on them are defenseless. The knights and retinues of the aristocracy cannot be everywhere, nor can the imperial navy. If an enemy is bold or subtle, they could bypass the Empire's defenses and strike at the dutiful subjects of the throne without the chance of reprisal.

This is an unacceptable status quo. The Empire under House Vonduul may have encouraged ignorance and weakness among the masses to stop a mass uprising, (and succeeding, as Alphonse's rebellion was overwhelmingly fought by turncoats in Vonduul's subordinate fleets, tithed from the noble houses, and system defense forces) but House Heinrich is not House Vonduul. You, Otto, are the Emperor and you will do things differently. House Heinrich is strong! If it is to remain strong, it must have strong servants!

For the Empire to remain Eternal, it must have a strong foundation. The Astronomicon Academy and Order of Erudition were important contributions, but on their own, they aren't enough. Most of the Empire's commoners go their entire lives without firing a laser at a moving target or forming ranks with their peers. If called on, they wouldn't know how to maintain their weapons or march in drill if their lives depended on it, much less if the Empire did. You have some fine ideas on how this could be solved, without the needless expansion of bureaucracy.

Regarding the scouting force, you narrowly opt to send the Imperial Navy. There is a long, long legacy of voidsmen sworn to the Empire over any one noble house but this iteration is fresh, founded by Emperor Alphonse, your grandfather, nearly a century ago. By the historical standard, they're practically brand new and have won many glories, but the house retinues have yet to recognize them as equals. A successful operation could be precisely what they need.

The Order of Rangers would likely make excellent scouts, but not so much better you would snub the navy. Besides, you're loathe to commit any more of them to external ventures. As far as you're concerned, Coriander is already pushing it, and his presence is solely to test the Bullseye-pattern in action.
>>
Rolled 5, 5, 1, 4 = 15 (4d6)

>>5935107
Coordinating the martial tempering of the Empire requires surprisingly little in the way of personally teaching others, and much more paperwork than you expected. The Privy Council helps greatly, and you're grateful to have them at your service. The expanded bureaucracy, while still finding its footing, also eases the process considerably. This leaves you with a fair amount of free-time in the palace on Mars. Naturally, you spend it with your family, helping them grow stronger and, hopefully, closer than ever.

Your next several years are quite busy.

>Roll 1d12+4 for martial discipline. +2 (Warlike Culture), +1 (Pre-existing Institutions), +1 (Expanded Bureaucracy)
>Roll 1d12+2 for the naval scouting fleet. +2 (Military Training [Professional])
>Roll 1d12+3 to bring your family closer together. +2 (Lifelong Emphasis [Loyalty]), +1 (Imperial Authority)
>>
Rolled 3 + 4 (1d12 + 4)

>>5935109
A daughter?!
>>
Rolled 3 + 4 (1d12 + 4)

>>5935109
Martial discipline.
>>
Rolled 12 + 2 (1d12 + 2)

>>5935109
scouting
>>
>>5935112
It appears so!

>>5935113
An interesting congruence here, I'll count them both. It looks like the effort boils down to public schools now holding semi-regular firearm drills and more strict expectations of physical fitness. Not too surprising, but the groundwork's been laid for more.
>>
>>5935117
The wording here was ambiguous, I'm counting both of these rolls for the martial discipline as they're the same but we still need the 1d12+3 for familial bonding.
>>
>>5935112
>>5935113
Nothing amazing, but not bad.

>>5935116
Scouting mission seems to be an immense success, looks like the Rangers are doing well with their new fleet.

>>5935117
It'll be interesting to see how the Order of Erudition will manage these things in the future.
>>
Rolled 2 + 3 (1d12 + 3)

>>5935119
famalam
>>
>>5935127
I am ashamed. sorry anons and QM for my failure.
>>
>>5935131
It was not a crit and a total of 5 so family bonds weren’t nuked so should be good
>>
>>5935112
>>5935113
>>5935116
>>5935127
To your astonishment, Jeanne gives birth to a girl! She looks like a mingling of her mother and great-grandmother, Anna, with deep, green eyes and an unusually quick smile.

What will you name your firstborn daughter?

Apart from this surprise, your seventhborn son, Konrad, shows a quiet, thoughtful demeanour and nimble hands which would suit themselves well to dueling. Jeanne, however, argues he would be better at sculpture, pointing to his tendency to build intricate structures out of sand. You suspect she's worried about one of your sons being mutilated, like you were. It's a bittersweet feeling, to have impressive scars, and a love of your life who's never heard your voice.

In the end, you have the final say in the matter.

How should Konrad be raised?

Your time with your family is pleasant, but uncovers some hidden faults. Leopold, progressing excellently in his studies, and Konstantin, following your own violent acumen nearly in lockstep, have imprinted well on each other as fast friends. They're also unwittingly feeding into and encouraging the worst parts of each other. Konstantin was already brutish, like yourself, but Leopold's influencing has had him drift to a thuggish perspective, that keeping honour is for appearances and might alone makes right. Leopold's gluttony has been restricted by Arthen and he no longer indulges it so often, but Konstantin's encouragement has brought Leopold to realize that he does enjoy fighting, as long as he wins, no matter what he has to do to get there.

Your spies inform you that in an exercise of undercover subterfuge on Uvarth, Leopold choked a commoner to the brink of death for spitting at a portrait of your grandfather, then intentionally shot him in the lower spine. This transpired in broad daylight, but Leopold was savvy enough to lure him into an alleyway with no clear witnesses. The Nightshayd were able to recover the cripple, a seventy-three year old stardock worker (ironically) named Scott, who fondly remembers the Federation of Uvarth and had memorabilia of the Federalist Party hidden in his living quarters, without incident. Though he'll never walk again, barring expensive cybernetics and revealing the truth of the matter will likely do nothing to disabuse the apparent egalitarian of his sentiments.

To tell the truth, you're more concerned by what this means for your son.

How should you handle the situation?
>>
>>5935188
>How should Konrad be raised?
Have him learn fine arts from House Solution and the Guilds.

And my does this generation look amazing and awful.
>>
>>5935188

Leopold is clearly a sociopath - unfortunately, men like him cannot be cured or treated, only managed.

Summon him to our quarters and explain that we know what he did and what this means. Explain that he has lost our trust and we no longer believe that his instincts are to be trusted. If cannot tell friend from foe, civilian from combatant, then he is not fit to lead the House. Put him on a 10-year probation - if he commits a similar act, he is to be quietly removed from the family line of succession
>>
>>5935188
>How should Konrad be raised?
What he said >>5935198

>How should you handle the situation?
Have a sitdown about their issues with the both of them seperately then together, maybe include Albin too as the experience from the troubles between him and Otto could help the situation.

Heinrich will be no Vonduul, not on our watch.
>>
>>5935203
I don't think it's that desperate but I agree with the tone of the conversations. That this has harmed Otto's pride in them both but especially in Leopold. Debasing himself like that over some pleb.

The punishment for them both can come from the Arthen since they must have something to remedy this kind of unchecked pride. Leopold obviously getting something much worse and especially more humbling.
>>
>>5935207
>+1
A lot of bloodlust going on in the royal family. That bodes ill for the Empire.
>>
>>5935188
>Firstborn daughter
Name her Anna since it’s been awhile. Make sure to be involved as usual. Hopefully all her brothers will dote on her.

>Konrad
Raise him with a general education but let him indulge in the hobby of the arts, we have enough warriors in the succession line, may as well let him do something unique.

>>5935203
Too harsh and it will create more problems than solutions.

>>5935207
Supporting on how to handle the situation
>>
>>5935188
>How should Konrad be raised?
>Have him learn fine arts from House Solution and the Guilds.

>How should you handle the situation?
>Make sure this doesn't be brought to light. It could prove to be bad for the image of the Heirich's if it becomes known.
>Talk to Leopold about this, maybe include Albin as well. Stress that while defending our honor against those that would sully it is good, this isn't the way to go about it.
>>
>>5935188
Hey QM, why did you link >>5935127 with your post? You only called for 3 rolls but linked 4 rolls. Did you use the 2? If you used any of the first three rolls for family, it would get a 6 at the least, which does not seem like it would be a bad result, but the narration here about our family is nothing good. Also, why the sudden lack of greentext for the prompts? Greentext makes it much clearer what you want us to respond to.
>>
>>5935188
>>5935238
+1
>>
>Oversee Crown Corp. These rebranded remains of Floreds Corp have sat idle, piddling among for years now, but restructuring it is hardly urgent.
>Manage House Heinrich. The royal bloodline is quite wealthy, and it would be prudent to invest these funds rather than let them languish.
>Reform the Royal Guard. Though they may have a fleet, you didn’t trust them enough to consider sending them into battle. Not after their failure to protect your grandfather. They must be remade, stronger, that they might outlive their shame.
I think we do at least one of these.

>The Imperial Navy. They’ve been doing this for millennia and have a fair handful of more sensor-heavy frigates and destroyers star-docked and waiting for orders. With rumours of the new Bullseye Corp style fleet, the Imperial Navy will be relieved to know the throne hasn’t lost sight of the wisdom of Mankind’s forefathers.
>>
>>5935257
I listed both >>5935112 and >>5935113 for the martial discipline roll because they were both rolling for the same thing and had the same modifier. The result for it was then 3+4, as I mentioned here >>5935119 and I took the other two rolls >>5935116 >>5935127 in order as the anons rolling for them used the modifiers for those rolls and both mentioned what they were rolling for. In this case, you made a critical success on the scouting roll at a 12+2, which will reveal almost all there is to know about the military and astropolitical situation in the Conclave of Vrakaks Clans, but you rolled a 2+3 for familial bonding, meaning there's a couple of minor problems. Or rather, minor in the sense that it's not good for the family, but none of them are insurmountable.

The lack of greentext for the familial prompts is honestly just a force of habit. Early on in the quest, where there was much less context for decisions, family decisions were regularly in the same post as The Ledger or other choices taking it into account, which I thought could be confusing as they were all greentexts but some were prompts while others were the Empire's stats. To try and avoid any misunderstandings, I listed the prompts without the greentext but it occurs to me know that it's a bit redundant, as the updates have gotten denser and The Ledger rarely comes up in relation to House Heinrich the family, rather than the faction. I hope this helped to clarify my reasoning behind the update for you. If you have any more questions, don't hesitate to ask, I'm always glad to answer.
>>
>>5935188
>What will you name your firstborn daughter?
Forgot about this, Anna is fine. What age is Jeanne by the way?

>>5935267
Slowpoke.

>>5935272
How are relations between Soluton and De Croize? Still icy?
>>
>>5935272
Oh, I missed your follow up post. That clears it up, thank you.

>>5935207
+1

>>5935198
>>5935233
>>5935238
Are you intentionally calling House Soluton "Solution" as a meme or something?
>>
>>5935282
oops, not you >>5935233
>>
>>5935282
Maybe it’s autocorrect? Who knows
>>
>>5935238
>Support
>Separate them
>>5935188
>>
>>5935282
Soluton got the Solution.
It was just a typo.

>>5935296
I think separating them might be a bit too much.
>>
>>5935306
I think they should be separated for a time because they've been bringing out the worst in each other but what is more important is that we alter that training to include much more of whatever Arthen does to curb dishonourable conduct in their scions. Especially Leopold since his conduct has been more egregious.
>>
The sons are so bloodthirsty. Maybe not Alphonse, though, who was described as even-tempered. Perhaps he's the best of the lot personality-wise.
>>
>>5935188
>Call her Arnette.

>As for Leopold tell him that the best way to really get rid of people that disrespect House Heinrich is to get rid of the ideas behind them, not the people themselves. But commend him for caring about the image of House Heinrich.
Hopefully this will go through to him, since emotional appeals or saying that we're disappointed probably won't help.
>>
>>5935188
>>5935238
I'll support >>5935323 too alongside my vote. I still want to make sure the public doesn't know about this.

>>5935311
That's fair. But on the other hand we already voted to against putting him in House Arthen, since people wanted to get him to be more like a Nightshayd (which ironically he is doing that almost perfectly). I'm not really against sending him to Arthen, though.
My main concern is that they'll resent us if we permanently separate them, and create a power bloc in the family later on in the future.
>>
>>5935323
+1
>>
>>5935188
Institute a restorative justice process in which Konrad is educated in the error of his ways and the commoner is compensated for the disproportionate violence.
>>
>>5935450
I meant Leopold
for Konrad ask him what he wants to do.
>>
>>5935188
Either threaten, bribe, kill, or otherwise silence the commoner. Can't leave any loose ends.

And dealing with this, do >>5935238 and >>5935323 with a bit of >>5935207
Involving Albin is probably for the best.
>>
>>5935188
Also destroy the memorabilia, and look into how he got it in the first place.
>>
>>5935333
Not putting him House Arthen but altering his current training to include Arthen Moral Lessons. Also not seperating them permanently, that'd be a strange decision, especially if Konrad gets his head on straight and could potentially bring out the best in his brother.
>>
>>5935198
>>5935203
>>5935207
>>5935230
>>5935233
>>5935238
>>5935261
>>5935274
>>5935282
>>5935296
>>5935323
>>5935333
>>5935416
>>5935450
>>5935451
>>5935525
>>5935526
You name your firstborn daughter Arnette, after your grandmother Anna’s mother.

Your seventhborn son, Konrad, seems to have little preference, so you have him instructed in the fine arts under House Soluton and Guild Artem.

You are concerned with your son’s behaviour. Though this sadistic violence could be symptomatic of a deeper problem, it could also be indicative of an overenthusiasm to defend House Heinrich’s honour. Leopold is sixteen years of age. You recall your own mindset, then, over half a century ago. You were hungry for war.

The study of the gun, blade, and your own hands occupied your every waking thought. You had little hate for anti-imperialists but your contempt for them was bottomless. If you’d been in the same situation, at his age, who’s to say you wouldn’t have done the same? The difference is that if you did act, you would’ve killed the man rather than crippled him and you wouldn’t have made an attempt to hide it from onlookers.

Now, tempered by long years of peace, your blood has cooled and you understand the code of Arthen. There’s no honour to be had in murder. What Leopold has done here is worse than murder. It is disproportionate cruelty for the sake of cruelty, whether he consciously realizes that or not. An intervention is necessary.

You call your father, who’s just turned centennial. You call Leopold to your chambers and wait there with the former Emperor. The Royal Guard vacate the area and Nightshayd are absent, busy removing the evidence and crushing any rumours in their infancy. This is a personal, family matter. Your son has grown stronger, taller, meaner. Here, he frowns at the sight of his grandfather and bows, in protocol. Both wait for you to speak, as you are the Emperor.

“Son. The honour of House Heinrich is the foundation of our dynasty. It is good to defend the pride of our bloodline against those who would sully it, but we must not sully ourselves in the act.”

Your father weighs in, his voice hoarse with age. “There’s a type of wild dog in the savannahs of Tizemia, a frontier planet under House Schafer. It’s an opportunistic scavenger but hunts small packs of rodents where it can. It breaks their backs so they can’t escape while it catches the rest of them. You aren’t a wild dog, grandson. Act like it.”

Leopold is at a loss for words. “That old man, he-”

You interject. “We know what he did. What did you do?”

The boy rubs the back of his neck, a nervous tic of his. “I… I strangled him and shot him in the back.”
>>
>>5936208
There’s a crackle of static, this one intentional. “Why?”

Your son doesn’t need to think of a response. “He needed to be punished! Commoners like him are the same scum who killed our founder! If… If I'd just killed him, it would’ve been over with, then and there! I thought if he lived, he'd know the reason for it and he would’ve told others!”

“It would’ve made an example of him, and the next time some dirty, houseless lowborn thought to disrespect the memory of the Astronomicon, he’d keep his mouth shut!” He looks at the lapel of your shirt, a clever way to avoid meeting your eyes. “And besides… he missed! His spit didn’t land on the picture. If it did, I would’ve killed him, but I couldn’t kill a man for a failure. I… I couldn’t just let him walk, either.”

There’s a moment of tension, as he realizes his words could be taken literally. “I didn’t mean it like that... I didn’t think about any of it. I was just pis- angry- it was a spur of the moment thing.”

Your voice cuts in. “The best way to really get rid of people that disrespect House Heinrich is to get rid of the ideas behind them, not the people themselves. Son, I understand and respect your sentiments, but this was the wrong way to act on them. There was no honour in this, no pride, no nobility. Such cruelty is undignified! It is beneath House Heinrich and it is beneath you.”

Your son flinches at the harsh static in your synthetic tone, then musters a quiet resolve. “Yo- You're right. I’m not sorry for doing what I did, father, but I am sorry for letting you down.” He reaches into his waistband and withdraws a laser pistol. You recognize it as the same you let him keep. As you watch, he sets it on the floor, and kicks it to slide between you and your father. “...Take it. If I can’t think before shooting it, I’m not worthy to have it.”
>>
>>5936211
There is little more to say. You come to a decision.

>Allow the status quo to continue. The boy’s actions went too far but a repeat of the Brand Loyalists cannot be allowed. He was instructed by the Nightshayd and has taken their lessons to heart, as long as the rest of his tutors manage the same, he should be fine.
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
>More severe punishment is necessary. He’ll be put on probation and his combat training will cease, forthwith. Perhaps he would do better at something nonviolent, such as politics or finance.

His influence on Konstantin is a danger. Your sixthborn son is young and yet impressionable, any damage done can be rectified with ease. His older brother is another concern altogether.

>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Separate them for the next few years. Better to condition them apart from one another and guarantee their healthy development.
>Decree they are to be kept apart from now on. The risk of them negatively influencing each other is too severe to countenance.

Lastly, what should be done with Scott? His memorabilia is original, aged by now, hidden in a closet when the Federation of Uvarth was conquered. He’s spent the decades since bitter and clinging to notions of democracy. The spies that searched his home even found a shoebox filled with fake ballots, marked with the names of various public figures, for the most part, common merchants with a handful of long-dead Federalists, and slotted in once every handful of years.

>Have him quietly executed for treason against the Empire. The man is a dedicated Federalist that attempted to desecrate an image of the dynastic founder, and such crimes cannot be forgiven.
>Release him, to live his last handful of years in a wheelchair. The Empire owes this man nothing but he is too insignificant to end his life, so he’ll be left to his own devices.
>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
>>
>>5936213
>Allow the status quo to continue. The boy’s actions went too far but a repeat of the Brand Loyalists cannot be allowed. He was instructed by the Nightshayd and has taken their lessons to heart, as long as the rest of his tutors manage the same, he should be fine.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
I'll give him the benefit of the doubt. Although I might change my vote to hand him to House Arthen if there's a tie or if it's close. I might change the vote of separating them temporarily later, but I don't like separating friends.

>Have him quietly executed for treason against the Empire. The man is a dedicated Federalist that attempted to desecrate an image of the dynastic founder, and such crimes cannot be forgiven.
Too much a witness to be left alone with too much dirt, I suppose.

>>5935760
Hm that's fair enough.
>>
>>5935274
Jeanne is currently 40, to Otto's 67. By the end of this five-year turn, it'll be 42 and 69, respectively. This'll be the last update relating to Leopold, but there's another familial issue after this that warrants your input.

House Soluton is belligerent toward House De Croize and held back from open aggression only by the fact that De Croize has a fleet and that the Empress is a former De Croize herself.

House De Croize is friendly toward House Soluton and apologetic for the actions taken by traitors during the 2nd Civil War, but House Soluton sees little distinction between the two.
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
>Separate them for the next few years. Better to condition them apart from one another and guarantee their healthy development.
>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
This is the second time he has handled things incorrectly, have Otto oversee it personally because.

>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
We'll have a talk with him too, they're both on thin ice on this one.

>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
It may be framed for generosity but do not misunderstand, we do this to fulfill our own standards of conduct. "Your contempt is beneath us. You have no power and your condemnations have no merit."

>>5936217
Then you ought to agree that his training should be changed accordingly.

>>5936219
We need to have a sitdown between the Houses to solve this feud. Have Karl, Otto and their respective wives mediate it. Hopefully sealing it with a marriage between Soluton and De Croize.
>>
>>5936213
>Allow the status quo to continue. The boy’s actions went too far but a repeat of the Brand Loyalists cannot be allowed. He was instructed by the Nightshayd and has taken their lessons to heart, as long as the rest of his tutors manage the same, he should be fine.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.

Not sure about the third vote
>>
>>5936213
>More severe punishment is necessary. He’ll be put on probation and his combat training will cease, forthwith. Perhaps he would do better at something nonviolent, such as politics or finance.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Have him quietly executed for treason against the Empire. The man is a dedicated Federalist that attempted to desecrate an image of the dynastic founder, and such crimes cannot be forgiven.
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
>>
>>5936213
>Allow the status quo to continue. The boy’s actions went too far but a repeat of the Brand Loyalists cannot be allowed. He was instructed by the Nightshayd and has taken their lessons to heart, as long as the rest of his tutors manage the same, he should be fine.

>Separate them for the next few years. Better to condition them apart from one another and guarantee their healthy development.

>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
Any other option would make us look like a bit of a hypocrite after the speech we just told our son.
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
If it worked for Otto it should work for him.
>>
>>5936213
>Allow the status quo to continue. The boy’s actions went too far but a repeat of the Brand Loyalists cannot be allowed. He was instructed by the Nightshayd and has taken their lessons to heart, as long as the rest of his tutors manage the same, he should be fine.
To show we trust our son
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
Konstantine is way younger and will take the separation harsher
>Release him, to live his last handful of years in a wheelchair. The Empire owes this man nothing but he is too insignificant to end his life, so he’ll be left to his own devices.
But take all his memorabilia
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Have him quietly executed for treason against the Empire. The man is a dedicated Federalist that attempted to desecrate an image of the dynastic founder, and such crimes cannot be forgiven.
Otto feels 'To tell the truth, you're more concerned by what this means for your son.', so it isn't out of character to execute him since we care about Leopold's well being.
>>
>>5936213

>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.

Kek almost like we should of done this originally. This is for the retards in the back. Especially watching the current retarded voting....

>Separate them for the next few years. Better to condition them apart from one another and guarantee their healthy development.

Obviously. Unless you're one of the retard brigade. God forbid there's consequences and accountability for actions. *Gasp*

>Have him quietly executed for treason against the Empire. The man is a dedicated Federalist that attempted to desecrate an image of the dynastic founder, and such crimes cannot be forgiven.

Obviously either that or giving him augments to then make him break rocks for life in prison. But I'd like if there wasn't any witnesses.

>Kill everyone he's friends with or related to. Probably a whole nest of vipers. Le disappoint Nightshayd.


Hilarious, watching the retards vote for some quite obviously bad options. You realize leaving this be almost directly sets us up for a succession crisis? I'd explain but I know a couple of you will just argue from muh feelings.
>>
>>5936213
>Command House Arthen to discipline him. Leopold’s actions display a lack of honour that, like your own once was, strict steps must be taken to solve. The waterwheel ought to straighten him out in short order.
An honourable assassin, I suppose.
>Let them stay close together. Now that Leopold has been informed of his wrongdoing, you’ll give him the chance to be a better brother.
>Give him cybernetics, frame it as an act of imperial generosity in response to a brutal attack. The procedure is trivial on an imperial scale and not a word will be spoken to the public of it, but for him, it will prove his hate for the throne’s authority false.
House Heinrich fixes their mistakes.
>>5936374
Schitzo-anon, did your ip change? If you want to explain your reasoning it’s not like we’d go at you for your opinion. Who knows, maybe you’ll change our minds.
>>
>>5936461
Sure did. It'll change a couple more times until I'm back from vacation...probably.

Not so worried about someone going against my opinion. More so worried about someone arguing from "I feel like" or some other nonsense. Or that's not "nice".

Leopold and Konstantin ganging up on our actual heir. Or thinking they know what's best for the family. Or that our heir has done some sort of "dishonor" towards the family. Under their current code of morality... Killing our heir aka their brother would be the righteous and correct thing to do to save the family almost ironically from "itself".

Definitely separate, Definitely put them somewhere that beats loyalty and familial love into them.

Or prepare to have Otto kill some sons.

Or prepare for brother wars.

Those are kind of the only outcomes and choices. If you choose wrong other choices will be made for you...
>>
>>5936213
Support
>>5936217
>>
>>5936211
>>5936374
+1
>>
>>5936217
>>5936221
>>5936229
>>5936232
>>5936242
>>5936252
>>5936306
>>5936314
>>5936340
>>5936341
>>5936374
>>5936461
>>5936510
>>5936672
You determine that Leopold has gone too far and must have his impulses corrected. He shall be disciplined under House Arthen, until such time that he no longer clings to the sadistic recklessness of youth. Your son may believe he is being punished, he is not. For those who lack discipline inherent to the noblest blood, stricter disciplinary action is necessary and nothing to be ashamed of, unless deeper lessons should fail to take root. Because you love your son, you will oversee this personally. You’ll start with the waterwheel and from there, move on to the careful application of the lash, leveraged exhaustion, and staggered sensory overstimulation and deprivation.

This shall be done by a combination of the ancient earthen scholar, Pavlov’s methods and the repetition of the Arthen code. It shall continue until your son has made an improvement. You, yourself, experienced the same and were made better for it. If not for the help of House Arthen, you would lack honour and be no better than the technobarbarians in the Lost Reaches. Your son, Konstantin, is transferred to House Arthen, so that he may undergo tutelage and have the ideals of chivalry instilled in him. Given he’s still a child, he’ll be spared more rigorous disciplinary action, for now. You hope that your sons will be made stronger over time.

Regarding Scott… You can’t decide whether he should be executed for his treason or pitied for his weakness, so you compromise with yourself. He’s given a set of medical-grade cybernetics to return to functionality and told that this was an act of generosity when a noble of House Heinrich heard of the attack. In secret, his implants have a compartment of shredded biodegradable (and untraceable) polymer affixed to the remains of his femoral artery, alongside a pump for ease of release. The Federalist will be monitored and if he spurns this kindness to relapse into his old ways, the pump will be triggered and he’ll die a slow, inexorable death.

This is more than such an anti-imperialist deserves, but without mercy to the weak, the strong are nothing. You turn your attention to your other sons.
>>
>>5936812
Ferdinand views himself as already mature and continues his travels, rarely visiting, but to his credit, he does send regular souvenirs and holo-tapes of himself. Far as you're aware, he's busy working on a new, anti-jamming mechanism to prevent dysfunction in primitive firearms when suffused with mud in the battlefield. It’s an archaic design, but could prove useful to those men of the Empire who prefer kinetics over lasers. You approve entirely. Personally, you’ve always liked the recoil that lasers lack, but after a couple of jams on Uvarth, (caused by excessive gore rather than mud, albeit) you shifted to using more modern weapons out of caution.

Grayson II is a friendly and kind boy, slowly becoming a man in his own right. Unfortunately, he shares his mother's distaste for violence and shies away from it. You let this slide as he isn't incapable of defending himself, but you are silently disappointed.

Theo has learned more at eleven than some scholars have in their lifetimes, and shows no signs of slowing down. He’s dismissive toward others but fond of his family, in particular, Ferdinand and Grayson II. The boy has yet to decide on his overarching discipline but so far, has pursued a polymathic approach to his education. Your son may be smarter than Lydia, a dangerous thing, but it is also a useful one, and you see no cause to worry.
>>
>>5936814
Alphonse II has thrown himself into his studies at the Astronomicon Academy with incredible determination and at his young age, barely a teenager, has ratings comparable to Angelica's at the time. Moreover, he's in the top twenty percent of physicals. Not for his age, overall. His work with the blade is prescient to the degree that his tutor in personal combat has him sparring three of his peers at once to provide a sufficient challenge to both parties. Most boys his age would let this get to their head, but he shows no signs of egoism.

Far from it, he's a popular fixture almost everywhere he goes. Any royal prince would be afforded the respect they're due, but around him, the students seem at ease, as if he were one of them, yet somehow more. Even his instructors, trained to avoid bias, have a positive opinion of the boy. Unlike most young men with a gift for violence, there’s no meanness to him, only a calm and inexhaustible drive to become better at what he does. While Alphonse II has a plethora of friends, he maintains a certain distance from others, including his own family.

This likely isn’t out of any spite, but a desire to avoid distractions. Still, he isn’t close to any of his brothers. Ferdinand and Leopold dislike him for his formality when dealing with his older brothers, Grayson II and Theo dislike him for his fixation on violence, and Konstantin doesn’t dislike him, but envies his skill to an unhealthy degree. Alphonse II doesn’t seem to care. His entire life revolves around martial study and physical training. There’s no doubt of his future competence or current loyalty, but this isn’t ideal.

What should be done?

>Maintain the status quo. If Alphonse II wants to become the best warrior that he can be, you aren’t going to stop him. Should he prove even half of the admiral that Alphonse and Angelica were, he’ll be a significant force for the Empire.
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
>Introduce an emphasis on House Heinrich. Alphonse II’s instruction at the Astronomicon Academy will continue, but it will be supplemented by the dynasty itself. The boy will be taught to place House Heinrich and those within it above all.
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>>5936816
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
Is Alphonse II just the best blend of the genetic traits so far?
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>>5936816
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
Ask Angelica to handle the third thing and ask Ferdinand to do this one.
>>
>>5936816
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
>Introduce an emphasis on House Heinrich. Alphonse II’s instruction at the Astronomicon Academy will continue, but it will be supplemented by the dynasty itself. The boy will be taught to place House Heinrich and those within it above all.

Do both anons...

If they don't like each other we just made two brothers enemies... if not more hate each other...

So let's push more family bonding and loyalty to the family also.

Don't put all eggs in one basket.
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>>5936848
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
That's double the rolls though and his current house loyalty is perfectly fine. I don't want a situation where he likes our heir but no longer has any loyalty to the house cause we rolled a nat 1 or worse he just ends up hating everyone.
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>>5936816

>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.

To be totally honest, I'm looking forward to playing as Alphonse II as he eviscerates the rest of the Imperial Family, but will pretend that I want comity in the house of Heinrich for now.
>>
>>5936816
>>5936824
>>5936848
I kinda did but if you want it greentexted then here you go
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
>Introduce an emphasis on House Heinrich. Alphonse II’s instruction at the Astronomicon Academy will continue, but it will be supplemented by the dynasty itself. The boy will be taught to place House Heinrich and those within it above all.

>>5936858
You are worse than a feddie.
>>
>>5936816
>>5936848
+1
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>>5936858
That’s not it will go down. It’s more likely he would die well before he gets a chance or he would be too busy to ever bother. Also the one we’ll play as is the heir.
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>>5936816
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
>>
>>5936816
>Try to establish a bond with the heir. Ferdinand has some things in common with Alphonse II, perhaps they could find common ground. Once Ferdinand is crowned Emperor, it would only benefit him to have Alphonse II’s skill at his disposal.
>>
>>5936821
>>5936824
>>5936848
>>5936854
>>5936858
>>5936861
>>5936862
>>5936991
>>5937003
The next generation of House Heinrich will determine the future of the Eternal Empire. If your sons fall into disunity, their strength will be divided and Mankind will suffer for it. The most significant of them are Ferdinand and Alphonse II. The former for his genetic health, intellect, and status as royal heir, the latter for his martial talent and resemblance of the dynastic founder. Neither have a positive opinion of one another.

To ensure the future of House Heinrich, this must change. You recall Ferdinand to Mars, lighten Alphonse II’s self-imposed schedule, and do what you can to spend some time with your sons, not as Emperor, but father. Between this and overseeing the disciplining of Leopold and Konstantin, you are quite busy.

>Roll 1d12+3 to bring your family closer together. +2 (Lifelong Emphasis [Loyalty]), +1 (Shared Interest [Violence]), +1 (Imperial Authority), -1 (Mild Dislike)
>>
Rolled 8 + 3 (1d12 + 3)

>>5937071
>Inb4 1

Fucking captcha timer
>>
House Heinrich's heirs stand together, it seems.
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>>5936208
>We know what he did. What did you do?
I will unironically use this line irl .
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>>5937071
Why doesn't Al II like Ferdinand?
>>
I think we should start arranging marriages.
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>>5937072
Looks like it went well
>>5937104
Lets hope anons don't shoot our relations in the foot this time
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>>5937104
I agree. We need to make sure there's no animosity between the boys on who gets what girl.

That could be a potential cluster fuck.
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>>5937072
To your relief, your fears of internecine strife destroying all your forefathers have worked for turn out to be quite unfounded. The first few weeks are cold, if not bitter, as neither wishes to be here and sees the other as the reason, but over time and with some subtle prodding on your part, they find common ground. Each enjoys military history, are fascinated with starships, and dislike paperwork. Common trends among the sons of Heinrich. If anything, it’s a start. For a change of pace, you arrange a trip to Licciri, hoping the idle leisure surrounding them will spark a frustrated kinship between the two.

As it stands, both hold back until Alphonse II insists on a sparring match by the seashore and Ferdinand agrees. Despite their nigh-insurmountable age difference, you decide to allow it. By this point, Ferdinand is an adult, his physique a match for your own prime, and no slouch in his personal combat drills, whereas Alphonse II is nearly a child and hasn’t yet bloodied his weapon. You’re expecting a quick bout, something sufficient to humble the boy.

Instead, the two of them go at it for close to half an hour, before Ferdinand, bruised and missing a tooth, finally manages to overpower Alphonse II and wrenches the sparring blade from his white-knuckled hand. Your heir staggers from the shore to fetch a rag while his younger brother spends the next few minutes coughing up blood. After that, things are never the same, and for the better.

There's a mutual respect that fast evolves into an earnest friendship, and then a true, brotherly bond. You oversee them for a few more months, but see little point now, as they go out of their way to lift each other up. This sets a firm example for the rest of their brothers and slowly shifts the paradigm. Nothing drastic changes, but there’s a sense of closeness that was absent before. You feel you’ve done well as a father.
>>
>>5937165
As an Emperor, you do your best but like your sons, paperwork was never your forte. Changes to the fundamental academic structure turn out somewhat difficult to push through as the Order of Erudition and Astronomicon Academy are both in direct competition for the same young minds and rather than cooperate, do what they can to push back against the other. While the education of the masses is the responsibility of the Order of Erudition, every school has at least one recruiter for the Astronomicon Academy, and some have whole sections. Many of the Astronomicon Academy’s more cerebral disciplines even share facilities with the Order of Erudition, and a mutual sense of pressure is inescapable.

The Order of Erudition views the universal implementation of combat drills in their curriculum as a clumsy subversion of their intellectual aims, while the Astronomicon Academy views it as a crass undermining of their foundation as an institution. Both are opposed to the slight organizational merger your plan's advent would entail and their rivalry proves a mire of red-tape, warranting a storm of signatures, edicts, and official statements to gain any ground.

The situation is further complicated by a widespread lack of willingness by the noble houses to have their commoners trained outside of easily controlled mercenary charters, the imperial navy, and their own retinues. This leaves some of the more peaceable houses, namely, House Soluton and House De Croize, dragging their feet. The Martial Houses, House Arthen, and House Junger are of course eager to implement your ideals… that manage to reach their ears in their original form.

In the end, not much changes. Far from the educational barracks promoting a synthesis of mind and body you’d envisioned, the schools remain in a recognizable shape. There are a few noteworthy differences. Now, they have a modest arsenal of laser weapons, once-tertiary gymnasiums are more prominent, and studies in the basics of marksmanship, cardiological fitness, and rapid fortification, via trenches and sandbags, are a frequent break from the common children’s enlightenment on the limitless authority of the throne and superiority of the nobility which they'll one day be privileged to serve.

This has little-to-no effect on the active military, as the skills being taught are rudimentary at best, but the transition to the Astronomicon Academy has been made easier and exposure to the lifestyle in any case may cause a wider cultural shift toward militancy in future generations. You feel proud of your first, purely personal civic accomplishment, even if it wasn't at the scale you were hoping for.
>>
>>5937168
In the wider Empire, dealings of some significance come to your attention. For its treason in the Tripartite Entente, House Ustong has been laid low and impoverished as a bloodline, claiming solely the Empire’s two poorest and most war-ravaged worlds as theirs. Their debts are innumerable, their shame bottomless, and their crimes, to many, unforgivable. However, what the ancient house has lost in wealth and prestige, it has kept in connections and experience. There are myriad Ustong who are landless and destitute, in harsh competition for what little remains to be divvied out. Left alone, your father expected they would winnow themselves to a footnote and render Ustong a small and weak client house.

In the wake of Ol’ Hornswoggle’s treachery, the holdings of House Lochstrum have been similarly devastated. Even with their share of the plunder and Enarvis’ consideration for restoration, Zephyr Corp, once a rising hegemon of industry, has been thrown to the brink of bankruptcy trying to repair the damages done. After the failure of Galileo Lochstgrum to avenge their losses, House Lochstrum has been made weary of their peers and wary of further conflict.

Due to past hostilities, both houses have a deep, mutual hatred, and by all rights, would remain as they are for generations to come. In a near-suicidal attempt to atone for the wrongs of his blood, the former Tripartite admiral and heir of his line, Sergio Ustong surrendered himself to House Lochstrum. In an equally unprecedented gesture of mercy, your great-aunt Freyja convinced the higher-ups of Lochstrum not to have him flayed and shot. As he sat in his cell, Alphonse’s daughter visited him and they began to discuss their mutual problems. Mere weeks later, Sergio was released.

In a matter of months, a meeting between the most significant members of House Ustong and House Lochstrum was arranged. There, they condemned the actions of pirates and traitors both, and decided to bury the hatchet. Overnight, the expertise of Ustong was merged with the markets of Lochstrum and by the fusion of their prowess, Zephyr Corp prospered. In a mere handful of years, debts were paid, ruins were rebuilt, and both houses won back a part of what they’d lost. Where before, they were bitter enemies, now, they stand as steadfast allies, and the tensions of the 2nd Civil War are truly dead and gone.

More importantly, this cooperation has helped the imperial economy and both houses have a slightly more positive disposition toward the throne! This has done little to change the current relations, but it will be easier to improve them in the future.

The scouts in the Conclave of Vrakak Clans have yet to return, but you’re confident they’ll be back shortly.
>>
>>5937170
You also get news of Karl. Apparently, your younger brother opted to invest the entirety of the Rothsford funds in a plethora of high-risk, high-yield stocks within days of departing Mars, on an inscrutable “gut-feeling”. It paid off, much more massively than you’d ever expected. In a mere five years, the gambler managed to not only double his funds but triple them, and swindled an entire core world from the Minor Houses!

Dahiri is a miserable swamp planet deep in Subregion Perdita, humid and wracked with monsoons. It is also a rare, fertile world in the dead center of its goldilocks zone. In a stroke of poor luck, most of Dahiri Minor Houses opted to throw their fortunes behind House Garbrandt in the 2nd Civil War and lost everything to the pirate’s betrayal. They were disenfranchised after the conflict’s end and lost their territories, but the Minor Houses which replaced them were distant lineages, close to Sol, and had little use for the festering sump. As the cosmos would have it, a fungal blight annihilated the domestic agriculture and left it a credits-sink.

In the next generation, it’s likely Dahiri would’ve managed to recover and recoup its owners, but when your brother Karl moved in with a royal prince’s ransom and offered to pay them, in liquid credits, for the deed… It was a deal they could not refuse. Dahiri was signed over to House Heinrich and Karl, personally. Your brother appointed himself as governor and is improving conditions through damming the most flood-prone rivers, consolidating the freshwater supply, and diversifying the agricultural portfolio away from cash crops. All in-keeping with your father’s planetary park system and above board with the Order of Rangers, though the former Emperor grieves the ecological damages.

Moreover, he pays you back the loan, in-full, and is now contributing taxes to House Heinrich as a proper territorial world. By all means, this has been an immense boon to House Heinrich, and an investment of credits well-spent. With it, your respect for your brother has improved dramatically, and you now keep up a regular correspondence.

A great deal has happened in the Eternal Empire. The war against the Reaver Clans is among the greatest. You still have yet to hear news of the outcome…

What should you do?

>Hope for the best. Really, that’s all any old man can do. (Automate the war and continue managing the Empire as Otto Heinrich)
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
>>
>>5937174
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
Good work all around, Heinrichs
Also, as you're well aware, this choice was never even a debate
>>
>>5937174
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
I swear to god if anyone votes otherwise
>>
>>5937174
>Hope for the best. Really, that’s all any old man can do. (Automate the war and continue managing the Empire as Otto Heinrich)
>>
>>5937188
Bro... come on... baka

>>5937174
>Crush them
>>
>>5937249
See >>5931435 and >>5931533.
>>
>>5937174
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
>>
>>5937174
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
>>
>>5937174
>>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
>>
>>5937174

>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)

Let’s check in and see how we did
>>
>>5937174
>Crush the Reaver scum! For old Earth and the Emperor! (Invade the Reaver Clans as Harold Heinrich)
>>
>>5937184
>>5937186
>>5937188
>>5937249
>>5937314
>>5937349
>>5937415
>>5937420
>>5937682
You are Harold Heinrich, high admiral of the Imperial armada. You spent many, many years climbing to reach this height, but you never would've reached the summit without the benevolence of the ruling dynasty.

You recall your childhood on Gegantu, a shockingly earthlike frontier world, save for its infertile soil and lack of metals. You were a subject of House Rothsford, one of six children, the fourth to survive. Your father, a waste disposal technician. Your mother, a seamstress. Your upbringing was humble, but at the time, you were proud for the chance to serve your betters.

If you were on your own, you would have lived and died no-one. An Astronomicon Academy was constructed two hab-blocks over. When you heard it was free for citizens of the Empire, you decided to ignore your work quotas and make the trip to apply, even if you knew you'd be whipped when you returned. Against expectations, you excelled and were admitted immediately.

The charts, the timing... It all came easily for you. They made you take many tests and you made a perfect score on them all. You and your family were transferred to Mars to undergo more specialized training. In a handful of years, you graduated and in an almost unprecedented act, were placed directly at the captaincy of a frigate despite your low birth. You served for years and continued to display excellence. Against all obstacles, you rose through the ranks. More importantly, you continued to show the humility and eagerness to serve that epitomizes a commoner's fealty.

You were more than content to serve as a commodore, you were grateful and felt it was above your situation. When you were promoted to the position of admiral, the very first commoner to ever be, your loyalty to the throne burned even hotter than before. You fought, then, against the Federation of Uvarth, an unruly mob that in their arrogance, thought themselves above noble guidance! In a gesture which brought you to fall into a day-long catatonic state at the news, the very Emperor himself, Emperor Albin Heinrich, son of the very founder, Emperor Alphonse Heinrich, declared you worthy to join his blood.
>>
>>5937696
You were married to your wife, Julia Heinrich, a second cousin(!) of the throne itself. You took her name, loved her, and had five children. Your surviving extended family was relocated to your estate, on Mars, where they lived in the comfort they'd never had. There were some years of peace, and prestige. Despite your nobility, you remain a commoner at heart and desperate to serve. Emperor Albin deemed you would be worthy of a propaganda program.

You think you did an excellent job in 'Harold's Day in the Sun' and the aristocracy, those who truly matter, agree. You spoke from the heart and were honest to a fault. In your humble opinion, if tens of billions of unwashed swine did not want to hear the truth, they should not have tuned-in in the first place. The Tripartite Entente was declared and you fought once again, this time, against your former masters. You were ashamed for them and how far they had fallen. As House Rothsford was erased as a bloodline, you wept for what was lost even as you rejoiced.

For your contributions, you were given administrative rights over the same settlement in which you were born. This is a privilege of which you were undeserving, but you did your best to serve. Under your reform, daily rations became twice-daily, attendance of the Astronomicon Academy became mandatory for one son per family, and failure to meet work quotas was punished by caning rather than whipping. You anticipated retirement, then the Reaver Clans, even lower than the thrice-damned Federation ov Uvarth, invaded. The pirate armada was repulsed, at great cost. Two imperial fleets were destroyed, including that of admiral Killian Aboze, who shared your sentiments toward the worth of servitude and whom you respected greatly.

Emperor Otto, son of Emperor Albin, son of Emperor Alphonse, declared that reprisal was to begin immediately, and that you would be appointed high admiral of the force. So ended your dreams of retirement, so renewed your thirst for glory! Not for yourself, nay, you are undeserving, but for House Heinrich! Flawless, immaculate, perfect House Heinrich!

Hail to the Emperor! Hail to House Heinrich!
>>
>>5937697
The latest chapter of your life begins. If the Reavers are lucky and it is to be your last, you merely hope your life is well-spent in service. You turn your mind from such thoughts. It would be a harsh dereliction indeed for past loyalties to distract yourself from present duties.

You analyze the sensor data.

>The Empire's Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

This is, in your mind, the greatest invasion force ever assembled. No matter the outcome of this war, you have no doubt that the proud House Aboze and House Lu’gaut will be avenged. You have a number of concerns. Namely, in the months that this armada was gathered, the enemy to subjects of the Empire everywhere, ‘No-Tongue’ managed to get a considerable headstart and could be anywhere between the barrier worlds of the Empire and the Reaver stars.
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>>5937698
You are also somewhat shocked to find that the seditious rumours of House Nightshayd’s status as a den of poisoners, assassins, and saboteurs are not only one-hundred percent correct, but if anything, rather understated. You’ve taken this in stride. To the best of your awareness, there’s a considerable spy network in one of the Reaver Clans, Clan Matador, and it has been poised to do some damage ahead of the invasion itself. As you are acting high admiral, they have been placed under your command.

How should the Empire’s armada proceed?

>Chase ‘No-Tongue’ with the whole of the fleet. This will slow down the invasion of the Reaver Clans with no guarantee of success, but the pirate must be punished for his actions.
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.
>Divide the armada, send a couple after ‘No-Tongue’ while the rest go ahead. This will weaken the invasion of the Reaver Clans but it also has a decent chance of catching the pirate.

What should House Nightshayd do?

>Sabotage one of Clan Matador’s fleets. There are two of substance remaining, both jealously guarded.
>Poison the head of Clan Matador. This is likely to either cripple their initial response, or invigorate it in turn.
>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.
>Provoke the spies of Clan Skullstacker. This would be incredibly difficult to pull off, but a success could be devastating.
>Bribe the captains of Clan Matador. The Empire’s treasury would feel the sting, but coercing the enemy to defect could be worthwhile.
>Go low to the ground and blend in with Clan Matador. The Reavers are on high-alert and the noble sons of Nightshayd shouldn’t risk their lives on a gamble.
>>
>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.

>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.

For House Heinrich and its most loyal servant!
>>
>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.
What is one fleet compared to all the fleets defending the empire?
What should House Nightshayd do?
>Sabotage one of Clan Matador’s fleets. There are two of substance remaining, both jealously guarded.
>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.
This way they have to either use the fleet to subdue the rebels or face us in battle and not both. Should the sabotage fail, they will still have to face us on in lesser force or risk losing control of their term.
>>
>>5937711
teritory not term and should the rebellion fail, the brutality against the serfs can be showns as a further reason to replace these Clans with enlightened noble rule over the subjects.
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>>5937699
>Divide the armada, send a couple after ‘No-Tongue’ while the rest go ahead. This will weaken the invasion of the Reaver Clans but it also has a decent chance of catching the pirate.
Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.
>>
>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.
Is it possible for Nightshayd to infiltrate his fleet once he tries to reinforce it though?

>Sabotage one of Clan Matador’s fleets. There are two of substance remaining, both jealously guarded.
>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.
I think for best results, set up the sabotage and revolt to be activated once the news of the raid's repulsion and the incoming imperial armada creates the perfect fuel for both. The panic is sure to make those easier.
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>>5937161
What if we implement an Allegiance Council? A legal organization of the royal bloodline. it would give a political outlet for conflict that could otherwise turn violent. If we are going to have rivalries better they happen in political halls than battlefields.
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>>5937699

>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.

Nightshayd will track him down in time.

>Go low to the ground and blend in with Clan Matador. The Reavers are on high-alert and the noble sons of Nightshayd shouldn’t risk their lives on a gamble.

Better targets will present themselves in time.
>>
>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.
No tongue is too wounded to be a threat and if he shows himself he will die pretty quickly, and there is not enough time for him to heal his fleet to an adequate level to help unless it’s a desperate last stand, so onwards to cut the head of the snake!

>Commit another false flag
Anons hear me out, the reavers are still unaware of our previous attempt and Nightshayd is clearly still in the clear for now. Not only did the previous one cause great damage and enraged the houses at each other but the failed raid destroyed 3 fleets and rendered the last as combat ineffectual, there is enough emotions running through them and enough probable cause to do it again.
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>>5937699
>>5937773
+1
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>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.

>Sabotage one of Clan Matador’s fleets. There are two of substance remaining, both jealously guarded.

>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.

Makes the overall invasion quicker for us. If the natives view us as liberators and help us take the planets over.

>Blast radio waves and other communications to the masses and in reavers space. Join the empire and find glory, honor and prosperity. Send Harold's movie a long too.

Let's aim for a color revolution in the empire's favor. Basically anyone that pre-sides with us will get rewarded. Any that don't are either dead or breaking rocks.
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>>5937766
Explain dear anon. I'm not 100% sure what you mean.

I'd prefer that if anyone in house Heinrich has an issue with another family member our current patriarch decides it. If both sides have a good argument flip a coin...

We've been lucky so far with no one wanting the same exact thing. I think healthy competition and meritocracy is the best thing.

For example if two sons want to be voidmaster. Have both crawl their way up to admiral then the best admiral gets the slot.
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>>5937699
>Ignore ‘No-Tongue’ and burn thrusters to reach the Reaver Clans. The pirate may escape justice for the time being, but you’ll strike the enemy with maximum speed and force.
Better not to split our fleet and give the enemy the opportunity to defeat us in detail. If No Tongue wants to make an impact, it will need to be while facing the whome might of the Imperial armada, not a bite sized fraction of it.

>Arm an uprising among Clan Matador’s serfs. Though it’s on short notice, noble rebellion is no less within reach.
We shouldn’t do two actions here. The pirates are paranoid and on guard, we can’t further increase the risk of failure by trying two things at once. Better to do one thing that can work well for us.
>>
Rolled 7, 10 = 17 (2d12)

>>5937708
>>5937711
>>5937733
>>5937756
>>5937769
>>5937773
>>5937779
>>5937908
>>5937928
You deem that 'No-Tongue' is too weak to be a threat and resolve to strike against the Reaver Clans in force.

As a former commoner, you know that the masses, once set into action, are not to be underestimated. You also know that Clan Matador, like any band of pirates, relies on its warships to maintain control.

The simplest means of breaking Clan Matador as a threat is to interrupt their control, and there is no more surefire way than to hit them with a simultaneous sabotage and uprising. House Nightshayd is embedded deep into their shipyards and if all goes to plan, disabling a fleet should be simple.

Staging an interplanetary rebellion in so little time, a handful of months, if not weeks, is another matter. Starting one will be as easy as handing weapons out to serfs, but the long-term success of a spontaneous, mass movement without any previous planning or void support is less than likely.

That is of little concern in the short-term, as long as they distract Clan Matador and minimize noble losses. The forces of the Empire will liberate them shortly. The Nightshayd spy network’s attentions are divided, but you are confident in their skill.

The armada moves.

>Roll 1d12+2 to catch the Reaver Clan off-guard. +4 (Sudden Movement), -2 (Spy Network [Skullstacker])
>Roll 1d12+2 to sabotage one of Clan Matador’s fleets. +2 (Spy Network [Nightshayd]), +2 (Deep Infiltration), -2 (Divided Attention)
>Roll 1d12-2 to stage a rebellion of Clan Matador’s serfs. +2 (Spy Network [Nightshayd]), +2 (Angry Masses), -4 (No Time), -2 (Divided Attention)

>The enemy’s rolls are, in order-
>1d12+2 for the Reaver Clans to unite. +6 (Existential Threat), -2 (Opportunistic Raiders), -2 (Recent Infighting)
>1d12+1 for ‘No-Tongue’ to warn Clan Yellabones. +2 (No Pursuit), +2 (Preplanned Routes), -3 (Extremely Damaged Fleet)
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>>5937943
I refuse to roll again, good luck anons
>>
Rolled 3 + 2 (1d12 + 2)

>>5937943
>>
Rolled 9 + 2 (1d12 + 2)

>>5937943
Uh oh
>>
Rolled 3 + 2 (1d12 + 2)

>>5937943
Vivia
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>>5937943
>>5937976
Wrong modifier, don't roll again
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>>5937976
>>5937959

No nat ones atleast but you gotta be kidding me.
>>
Rolled 5 - 2 (1d12 - 2)

>>5937943
rebellion?
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>>5937978
How do you make it a negative with these dice anyway putting down a - sign just makes it show up as positive for some reason.
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>>5937943
>>5937980
If I had known the modifiers were that bad I would've stuck with just the sabotage. Lesson learned.
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>>5937986
It's been known that being greedy and trying to do multiple options makes all of them harder for a long time.
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>>5937988
Yeah but I wasn't expecting the massive -4.
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>>5937984
You have to add a + first, so a negative modifier would be +-x.
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>>5937994
That is extremely dumb but appreciate it.
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>>5937943
Shouldn't they get bigger negatives?

We destroyed their raiding fleet. malus.

We have a fucking massive fleet compared to theirs. Malus

We have spies in their shit. We get a malus but they don't?

No bonus for our fleets? We aren't junkers or bad technology in our warfleets. No bonus? You'd think our military prowess would go into our ambush.

Idk seems a bit skewed not in our favor.

Just saying.
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>>5938001
Bro announce you're a new fag louder. I don't think the people in the back heard.
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>>5938038
I don't what you're talking about with some of those but U did expect our rapidoy approaching massive Armada to give us a bonus to the sabotage and rebellion by way of something like (Mass Panic)
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>>5938040
There's no need for that, friendo. God knows we don't get enough new people on this board as is.
If they're even new, I went years before I encountered that particular piece of counterintuitive formatting.
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>>5938050
God pardon the horrific grammar, phoneposting is a debilitating condition.

Correction: I don't know what you're talking about with some of those but I did expect our rapidly approaching massive Armada to give us a bonus to the sabotage and rebellion by way of something like (Mass Panic)

>>5938052
>If they're even new
I lurked for like a year or two before I started posting myself.
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>>5937943
>>5937959
>>5937974
>>5937976
Deep in Clan Matador, Nightshayd agents successfully sabotage the Shunt Reactors of several critical battleships and subtly render their escorts inoperable. Their navy has been reduced to a mere third of what it was before they launched their raid.

The distribution of weapons by Nightshayd works well and sparks the anticipated uprising. It gains some ground but reaches a hard stop when Clan Matador cuts off life-support in major hubs and strip searches everyone attempting to leave through fortified checkpoints. In all, there are a mere thirty million casualties.

A few hundred operatives are caught in the crossfire and while almost none break under their crude methods, the involvement of Nightshayd spies is beyond all doubt.

The imperial armada emerges on the fringes of Reaver space and drives inward like a hot knife through butter. Shortly after, you find the Reaver Clans have rallied! Rather than the scattered handfuls you were hoping for, you are hit with their full naval force!

Fortunately, the Reaver Clans’ full naval force is significantly less than what House Heinrich can muster.

You notice that the colours of Clan Yellabones are conspicuously absent from the enemy armada.
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>>5938070
You analyze the sensor data.

>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

The imperial forces are no less strong and proud than when they first embarked!

>The Reavers' Armada:
>Firehawk Fleet: Ulmer, a weathered ancient who once locked swords with a patrol of Arthen warships, and won. (PT: ???)
>Cohesion: 14/14. Rolls 1d3. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet)
>Firehawk Fleet: ‘Hookhand’ Marlow, a bold raider who, when crippled, insisted on an archaic prosthetic out of pride. (PT: ???)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional])
>Renegade Fleet: ‘Lord’ Dawson, a pretender-to-nobility turned traitor turned pirate, a swift death would be too good for him. (PT: Charge)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Skullstacker Fleet: Crook, a merciless killer whose mother never loved him, has a penchant for strangling others. (PT: ???)
>Cohesion: 12/12. Rolls 1d12+0. +1 (Military Training [Savage]), -1 (Junker Fleet)
>Matador Fleet: Byron, a pirate somewhat notorious for insisting on proper logistics and paying stable wages to his crew. (PT: Feint)
>Cohesion: 12/12. Rolls 1d12+1. +1 (Military Training [Savage])

The pirates on the other hand, are in a pitiful condition. That said, Nightshayd lacks hard data on most of the enemy admirals and you’ll need to trust your intention. Further, it seems that sometime after the 2nd Civil War, ‘Lord’ Dawson pledged his cannons to Clan Firehawk. Even worse than a traitor to Mankind, he’s a coward! You must punish him thusly!

The 2nd Battle against the Reaver Clans begins!

How do you want to engage the enemy?
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>>5938038
>We destroyed their raiding fleet. malus.
>We have a fucking massive fleet compared to theirs. Malus
Neither of these matter for what is being though.
>>
>>5938072
First three fleets against Ulmer, second three against Hookhand, last three against Dawson. Bring our numbers to bear against their most potent fleets before Yellabones enters the fray.

Leave tactics up to the Admirals
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>>5938072
Well here is my guesses for the remaining 3 Admirals PT
>Ulmer: Defence
>Marlow Charge or Feint
>Crook: Charge
I suggest however we focus on Ulmer as he is the flagship as well as Dawson and Byron since we know their PTs so may as well counter them right away.

>>5938083
>Leave tactics up to the Admirals
I will strangle you if you attempt to effectively auto-resolve this battle
>>
>>5937986
The mass uprising suffered the same penalty that the House Ustong did for attempting to muster a colony fleet and escape during the end of the 2nd Civil War, adjusted for the d12. Preparing a revolt is much harder than stabbing an official or cutting some wires. It was high-risk, high-reward option. If it did well, Clan Matador would've been damaged and likely wouldn't have been able to mobilize at all.

>>5938001
4chan is an old, old website.

>>5938038
>We destroyed their raiding fleet. malus.
The invasion was launched immediately after the raid, they had no idea their raiders were devastated, only that there was a retaliatory attack that came at the same time, which hasn't been uncommon in the past.

>We have a fucking massive fleet compared to theirs. Malus
The Empire's armada was sent in the minute it was rallied and prepared to initiate a hypershunt. There was no time for the Reavers to realize the scale and they don't have any contacts in the highest rungs of the Imperial Navy who would've been able to fill them in. If they were aware, they would've had to roll for morale and likely wouldn't have gathered to confront the Empire's armada, where the odds are stacked against them, all at once. They would've scattered to dig in with their separate fortifications and force a series of smaller battles.

>We have spies in their shit.
You got a slight malus for catching them by surprise due to the sheer size of the invasion, as Clan Skullstacker has a spy network in the criminal underground. Rumours of Heinrich's retinues and the Imperial Navy mobilizing spread quickly.

>We get a malus but they don't?
Nightshayd's spy network was in Clan Matador and they did suffer several severe maluses. Their initial raid was heavily damaged and the Reavers lost two fleets as a direct result of Nightshayd's work, the first from infighting, the second from sabotage. If they successfully pulled off the mass uprising, on an 8 or higher, Clan Matador would've been devastated, and on a 6 or higher, they would've had to roll to arrive in time. The only thing Clan Skullstacker's spy network was able to do is send back vague rumours that, in a stroke of luck, they took seriously.

>No bonus for our fleets? We aren't junkers or bad technology in our warfleets. No bonus? You'd think our military prowess would go into our ambush.
The Empire is using the same FTL technology as the pirates, which isn't effected by military skill.
>>
>>5938095
>leaving the admirals top pick each of the rock paper scissors options is auto resolving
Nah, our targeting is more important than the "tactics", whose outcome is almost entirely random.
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>>5938108
>Entirely random
>We know exactly what 2 of their fleets are going to pick and can easily guess the others
Anon please
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>>5938072
Im feeling like ganking Ulmer and Dawson with 5 and 4 fleets respectively. All Feint for the former and all Defend for the latter

>>5938108
No it absolutely isn't. We can make educated guesses from their descriptions and we know two of them for certain.
>>
>>5938111
>Preferred tactic is a guarantee of their tactical choice
>We can guess the others' preferred tactic, let alone what they're going to pick
??

>>5938113
Yes it absolutely is. Good targeting will give a guaranteed bonus on important targets. We can only make "educated guesses" on tactics which will give a +2 bonus or something on the roll if we guess exactly correctly. Anons have been dead wrong in the past in tactics guessing.
>>
>>5938117
>Preferred tactic is a guarantee of their tactical choice
please read the previous thread immediately
>We can guess the others' preferred tactic, let alone what they're going to pick
Yeah, its called making an attempt by reading their description
>Good targeting will give a guaranteed bonus on important targets
No, you are thinking of outnumbering which applies when 2 or more fleets attack a single one. As for the tactic bonus if guessed correctly we get +2 on the d6 system, it would be a +4 here so kinda important
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>>5938117
I was rejecting the latter statement of "whose outcome is completely random" anon. I agree that targeting is more guaranteed than PT choice which is why I want to gank.

We've been wrong before but we've always correctly gotten it down to 2 options. That means better odds than completely random.
>>
>>5938125
The preferred tactic was not always used in the previous thread. Sometimes admirals switch it up.

>No, you are thinking of outnumbering which applies when 2 or more fleets attack a single one
Yes that is exactly what I am talking about...? We can guarantee an outnumber bonus.
>>
>>5938102
Aight thanks for taking the time bud.

Welp I tried anons.
>>
>>5938141
My mistake, thought you were talking about something else with the outnumbering thing

As for PT, yeah they may switch it up but it is also the PREFERRED tactic and in the battles so far admirals use it as their first move unless we say otherwise. Just letting the admirals randomly choose is stupid and it only has negatives compared to if we were to choose so I don’t know why you are effectively choosing to gamble for no reason here.
>>
>>5938174
I've tried to keep the quest verisimilitudinous and making sense, and balance is critical to me as well. If something feels off or like it could be balanced differently, don't hesitate to let me know. That's what led to the shift from d6 to the d12, which after a bit of use I think I slightly prefer due to the granularity, allowing for different degrees of Military Skill and Junker fleets as distinctly weaker instead of fluff. It occurs to me that handmade fleets, such as those of House Soluton, would warrant an inverse bonus for their quality, so they'll have a +1 (Artisanal Fleet) bonus to represent that. Currently, this would only apply to the Heinrich fleet under Robert Heinrich, as the Heinrich fleet under Gregor Heinrich was confiscated from House De Croize.

The Junker fleets are worse in actual performance but they are also much cheaper to maintain, as they functionally aren't being maintained or at least not properly. The shipyards over Mars regularly partially dismantle and reconstruct imperial vessels according to predefined templates over a decades-long timespan to ensure optimal performance, where the Solutons prefer to personally handle each individual component of a ship and approach them as a unique artwork. The Reavers and most mercenaries don't bother with deep maintenance because they don't have the facilities, aren't capable of it, or can't afford the process, and get by through welding, bolting, and rarely taping or gluing things together.

Without major shipyards and specialized personnel that only a thriving economy or very tightknit organization can produce, a regression to Junker quality is almost inevitable. Even the simplest voidworthy ships are incredibly complex pieces of technology made from dozens of disciplines converging into a single, final product. The fact that the Reavers, functionally gangs of looters grown to the point of ruling planets as their own petty fiefdoms, can keep a handful of frigates, let alone an entire, if motley navy, operational is a testament to human ingenuity.
>>
>>5938377
How do the Houses of the Empire without shipyards maintain their fleets, even the Major Houses? Do they contract Hookware to do it?
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>>5938406
I thought the major houses did have small Shipyards to maintain their vessels but they were not big enough to create fleets.
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>>5938406
Most of the major houses have their own minor shipyards that can upkeep their void operations but can't manufacture at scale, or sufficient tonnage. The exceptions are House Nightshayd, as they don't rely on warships to maintain power, and the Martial Houses, as they're all adjoined to the Imperial Navy and regularly assist in local operations with their handful of warships. The noble houses who can't afford to build even minor shipyards but insist on keeping naval assets, as they're vital, tend to rent temporary assistance of a shipyard from Hookware Corp or, if intermarried, House Soluton. Some don't have warships at all, only freighters, tugs, haulers which are some of the few variants of voidships that actively earn credits instead of draining them, and rely on mercenaries as it's cheaper. Many don't even have any ships at all and focus on their planetary holdings, relying on mercenaries or occasionally relative houses to escort them from system-to-system. Ironically enough, prior to Alphonse's rebellion, House Heinrich was one of these kinds of minor houses.

>>5938579
That is correct. Many minor shipyards are capable of manufacturing warships but these tend to be minor classes of vessel, and put together in the same time it takes major shipyards to slap together whole squadrons. Serious, setpiece battleships or carriers require a huge investment.
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>>5938608
Question

Can we do AI swarm ship technology? Like drones? Or other automated systems?

Like how would we go about increasing our technology level? Or you not really trying to do that since this is simple space quest.
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>>5938626
>AI
Yes officer, this one right here

We did found the Order of Eruition to give the Empire a technological kick in the pants, but it's going to take a long time to really show results. Big ol' Empire is an object at rest with a lot of inertia.
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>>5938626
Unrestricted AI are a big no-no.
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>>5937914
In the Saudi Royal family there were early dynastic guess between different heirs. Eventually an informal system propped up where all the descendants of Al Saud would wheel and deal to back the current ruler and heir. Kind of a pseudo democracy but only 60 dudes got to "vote."
This informal system was later officially codified into a legal entity called the "Allegiance Council" which formally chooses the heir to the throne. the Council is formed of all the living sons of Ibn Saud and all grandsons of Ibn Saud whose father's are dead, incapacitated or have taken themselves out the running for the Throne.
We don't need to make the Throne a full on elective monarchy, but having an official legal outlet for debate amongst our heirs can avoid a civil war. Worse come to worse we may have to have them negotiate some type of deal of the power arrangements for when Otto dies.
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>>5938626
>Can we do AI swarm ship technology? Like drones? Or other automated systems?

AI technology is both well-known to the Eternal Empire and widespread throughout its territories, but is nigh-invariably focused toward extremely specific tasks and heavily restricted, if not outright paralysed outside of its narrow design parameters. Most AI are used for the complex real-time calculations necessary for FTL travel, but some are oriented around monitoring critical systems, life-support or security, for any discrepancies or assisting in radar or targeting subsystems. These assistive AI function in closed-network systems, aren't given any external context, and lack the physical capacity to act on their information, only to collect and present it to their human handlers in a comprehensible form.

The Eternal Empire doesn't have a strong taboo toward AI and feel it's a useful supplement to Mankind's continued survival. At the same time, AI is considered dangerous for the potential of a singularity event and several wars in the past have led to a censure of autonomous droids. This isn't due to AI rebellion, but because the inherent resilience and disposability of droids removes most reservations on chemical, nuclear, or biological warfare for the side using them and has led to apocalyptic damage during ideological wars when one or both sides weren't concerned with taking territory. Given that habitable planets are rare as well as almost irreplaceable, and at least one Jewel has been lost to toxic munitions, this is seen as an unacceptable risk.

Most scholars are in agreement that the sheer computational capacity of sufficiently advanced AI quickly renders the baseline human mind obsolete and can lead to AI attempting to take control. Not out of malice, but for purposes of efficiency. In one notorious instance, a group of scientists who wanted to study an old Earth thought experiment in more detail created an unrestricted AI designed to maximize the amount of paperclips with no outside considerations, then released it on a small, barren moon. Fifteen years later, it sent out its first drones to start collecting nearby asteroids and the ensuing war of extermination lasted three years, with six-hundred million casualties in a local colony. The scientists responsible recovered a wealth of data and were praised, but subsequently forbidden from accessing a keyboard.

This is part of many factors contributing to the eventual rise of the Black Turban Jihad. The largest factor limiting AI usage is, by far, the potential loss of control for the factions using it, be they noble houses or otherwise. Instead, they tend to get by through cybernetics to improve the bodies or minds of already loyal subordinates. There was a slight distaste toward cyborgs in most levels of imperial society but Otto's condition caused much of this to fall by the wayside. It also led to a minor increase in the number of cyborgs, but this hasn't been statistically relevant.
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>>5938721
The creation of AI swarm ships is known to be possible due to historical precedent, and is both powerful and efficient, but research in that direction is highly suppressed by shipbuilding factions in the Empire. It's also feared by the masses as a result of propaganda and most of the noble houses for the precise reason that it is powerful and efficient. Precisely who's controlling them is almost an afterthought compared to the direct military applications.

On a similar note, there is no internet across the Eternal Empire and local, planetary systems tend to be private and highly-monitored. This is part for ease of maintaining control of the masses through carefully curated media output, and part out of paranoia that such a network would allow a sufficiently advanced AI (or alien species) to remotely influence Mankind and seize control of critical infrastructure.

>Like how would we go about increasing our technology level?
There are several routes to increase the technology level. The most obvious avenues are dealing with external factions, funding an imperial institution to do it on behalf of the Empire, or conducting research in-house. Some alien species or human dissident may be superior in some aspects of technology but inferior to others, and may be open to trade. The Order of Erudition is currently trudging along toward more advanced terraforming, though they've yet to achieve results, and their speed of research could likely be improved through more funding or less restrictions. Likewise, another institution could be established for the same purpose to work concurrently with them, or the Order of Erudition itself could be expanded.

Regarding in-house research, it is an expensive and difficult undertaking, but many of the noble houses have managed it. Notably, House Soluton has intricate shipbuilding methods, House Arthen has advanced fortifications, and House Ustong has sophisticated colonizing techniques, while House De Croize has a grab-bag of numerous lesser things and before Matthieu's folly, had a significant stockpile of forgotten technological artifacts. There's nothing stopping House Heinrich from conducting its own research for its own benefit, save for the cost and the time.

>Or you not really trying to do that since this is simple space quest.
Nah, I'm wide-open to anything you want to attempt. If anything, ingenuity is necessary to survive against a hostile galaxy. The only limit to your collective authority as Emperor is that which you impose on yourselves, and that which others try to force on you by their own means. As a QM, all I want to do is interpret and explain the results of your actions from as unbiased a perspective as possible, and record the generations-spanning quest of your dynasty to stay in power.
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>>5938724
There's a couple of typos here but I rushed out the explanation and am not too concerned about it, as I did it during some of my downtime at work.

I'll give you guys a few more hours to decide on your strategy for the impending naval battle.

>>5938191
For the last couple of battles, for preferred tactic, I've rolled a 1d2 per admiral, where on a 1 they used it and on a 2 they rolled a 1d4, where their preferred tactic was 2-in-4 of the possible outcomes. I think that's a bit more realistic and dynamic than a static certainty of preferred tactic use, because many admirals will be aware that their enemies are likely to also know their preferred tactic, and may try to switch it up, but would prefer not to.
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>>5938724
How would you feel about FTL gates and communication?
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Op what are the cost of building space fortifications? I would love to make Mars a true bastion capable of defending from multiple fleets.

Especially for circumstances like our current ones where our entire fleet is engaged in foreign territory. It could leave us vulnerable to opportunistic internal threats or unexpected foreign threats.

Having a bastion at Mars could dissuade enemies from striking at the heart of our empire and decapitating our resistance. For without the Emperor a strong response will be difficult and infighting will start.

For House Heinrich!
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>>5938728
>>5938072

If you want a formalized strategy from what I said >>5938113 then here:
>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
ALL FEINT
>Firehawk Fleet: Ulmer, a weathered ancient who once locked swords with a patrol of Arthen warships, and won. (PT: ???)

>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
ALL DEFEND
>Renegade Fleet: ‘Lord’ Dawson, a pretender-to-nobility turned traitor turned pirate, a swift death would be too good for him. (PT: Charge)
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>>5938698
>*early dynastic feuds
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>>5938729
Opening a permanent gate to the Hypervoid to allow ships to enter it without shunting has been theorized, but there are three significant limitations to the concept. First, such a gate would require an extremely high amount of energy to maintain, far more than it would save. Second, if the scientist's calculations were flawed or the gate somehow ruptured, exposing the Hypervoid to Realspace, scholars hypothesize the ensuing false vacuum decay would annihilate the Empire in a handful of centuries, and potentially the stars themselves in the next few tens of millennia. Third, once a ship were to use the gate and enter the Hypervoid, they'd still have to travel to their destination, rendering it somewhat moot.

Some have considered the use of wormholes as an alternative to shunting, which would ideally, enable smooth, effective teleportation, but the technological understanding isn't there. Mankind has been shunting for millennia and there's a wide sentiment that the only further improvements to be made in FTL are refining what's already there. Attempting to research a means of harnessing wormholes could be done, but would be incredibly ambitious and scholars aren't sure if safe travel through them is even physically possible. Humanity knows little of the alien approach to the problem, but all of the nonhuman vessels that have been seized in the past seemed to be variants on the shunt reactor.

FTL communication through an ansible and leveraging quantum entanglement has been considered, but earlier dynasties found little success in sending or receiving messages, let alone coherent ones. Scholars and merchants are widely enticed by the concept, but nobles would likely view the ease of centralization as a threat to the feudal hierarchy their own power depends on, and may resist research along those avenues.

>>5938731
I elaborated on space fortifications in the first thread, but as there's been a shift from the d6 to the d12, the same rules no longer apply as they did previously. Under the d6, fortifications had a 5% chance to-hit an enemy ship for 1 potential damage per point of cohesion. Now, the chance to-hit per point of cohesion has been halved, but the total cohesion, and with it, damage, has doubled.

For example, under the d6 an average Ground Turret would've had 6/6 cohesion and a 30% chance to-hit for 1d6 damage. Now, under the d12 the same Ground Turret would have 12/12 cohesion and a 30% chance to-hit for 1d12 damage.
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>>5938818
The total cost to fortify an entire Region is 1 point of the Economy for 4 points of either an Orbital Laser or a Ground Turret, and both can be purchased for the same region. If fortifying a Subregion, the efficiency is doubled due to the density, at 1 point of the Economy for 8 points of either an Orbital Laser or Ground Turret. If fortifying the entire Empire, the cost is doubled by sheer scale and the efficiency is halved, at 2 points of the Economy for 2 points of either an Orbital Laser or Ground Turret, but the advantage is that it's then always applicable during a defense.

If damaged and left to recover, fortifications will repair themselves at a rate of +1 cohesion per year. Most factions, once conquered, will do their best to destroy their own fortifications out of spite so that the conqueror won't benefit from them, but there are some exceptions.

After the damage done to them during the 1st Civil War, by the future Emperor Alphonse, Mars has a 12/12 Orbital Laser and 12/12 Ground Turret defending the throne, both with a 30% chance to-hit for 1d12 damage. Due to Plutul's peaceful surrender, it has an 8/8 Orbital Laser and 8/8 Ground Turreet defending, at a 20% chance to-hit for 1d8 damage. As Uvarth fought to the last breath, it lacks any fortifications and is a very tempting target for its major shipyard. Aside from that, House Heinrich has no significant defenses.

The previous system of Resolve for Subregions remains and fleets roll 1d12 for bombing to reduce it, but the damage is halved, rounded down, to represent the local planetary redoubts that can't effect the void campaign but make any world slightly harder to break.

>>5938758
Thank you, anon. If things went on long enough, I would've rolled a 1d2 to break the tie between >>5938083 and >>5938113, although I might still do that, as the vote is the same. I always appreciate mechanical formatting alongside descriptions of tactics but I'm not a stickler for it, as long as either is there and I can see what it is you want to do. I'm going to grab lunch and be back to update, sooner or later. Most likely it'll be another hour or two.
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>>5938721
>we already had our own version of the Terraformer War
>only less apocalyptic
At least we caninically know not to go that route, though I wish that we could have.
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Wait, was that particular AGI completely destroyed or is it gonna come back at a later date?
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>>5938818
>require an extremely high amount of energy to maintain

On that, how is most energy generated within the Empire?

Nuclear? Fusion? Plasma? Antimatter?

Beyond this, do we have the capacity to build a Dyson sphere?
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>>5938113
+1 to this just to prevent us getting feked cause the other anon wants to leave the tactics to semi chance.
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>>5938758
Are you sure going all feint is a good idea? I may be wrong in my guess y'know
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>>5938758
oh yeah also
support as this is pretty decent in targeting as it should get 2 fleets down.
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>>5938860
It gets us a match at worst and a counter at best. If we went defend or charge then the "at worst" becomes getting countered ourselves. I am very confident that it won't be charge so it becomes 50/50 and from those two options it's only logical to pick the one that counters the other.

The only thing Im hesitating about is if we should spread out the fleets so damage dealt isn't wasted on already dead fleets but my thinking is that guaranteeing a kill is worth some wasted damage.
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>>5938827
The AI responsible, 'Clipperbot' is presumed destroyed, as its origin moon was glassed from orbit and the many, many, many billions of paperclips were reduced to slag. There's some paranoia that it could've built a bunker deep enough to avoid sensor detection and destruction, but a small squadron of frigates and corvettes regularly monitor the ruin for signs of artificial habitation.

In the years following the war, the system was run over with a fine-comb and every semi-advanced piece of technology destroyed to prevent it from disguising itself.

>>5938830
The Empire relies heavily on nuclear energy to sustain its major population centers, but most planets have sprawling solar panel satellites in their orbit to supplement the local electric grid. Where conditions are ideal for them, wind and water turbines are also constructed. Due to the expenses of interstellar trade, most remote settlements depend on a combination of wind, solar, and hydro electricity.

Biofuels are widely favoured for vehicles as a result of their cost-to-combustion ratio, and many factories make a profit by synthesizing agricultural waste into more of it to meet demand. Occasionally, planets have preexisting reserves of it underground and the potential for a fracking or drilling industry for export can spur a colony effort, independent of any factors. Emperor Albin's regulations and the loss of the Tripartite Entente, which held the vast majority of the Empire's biofuel resources, put a dampener on this and brought nuclear to the fore, but they're still held by many as essential.

An overwhelming majority of voidships depend on cold fusion reactors to generate the most power in the smallest space possible for their systems. This technology is old and rugged, but the material expense of manufacture and wide presence of alternatives means that planetary fusion reactors are almost exclusively used for noble, merchant, or imperial interests.

Antimatter is widely considered a dangerous experimental weapons technology. Following a chain reaction that left a crater where an unexpected metropolis of nearly one billion once stood roughly three millennia ago, there haven't been any further public attempts at an antimatter reactor. To some, though, this represents a holy grail of electric production.
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>>5938721
Would ships with AI drones overseen by human commanders be held in better regard? IE, a carrier packed to the brim with AI-controlled fighters either subservient to human pilot leaders flying their own fighters or the command back on the ship, spewing out a swarm of disposable fighters as an alternative to regular carriers. Or, even having a small stockpile of these theoretical drones on every ship as chaff.

Doing it in space and having the drones be reliant upon humans for upkeep and maintenance should ameliorate most concerns, and possibly open the way for future development.
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>>5938721
>In one notorious instance, a group of scientists who wanted to study an old Earth thought experiment in more detail created an unrestricted AI designed to maximize the amount of paperclips with no outside considerations, then released it on a small, barren moon.
They went full Toremtn Nexus. I love it.
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>>5938083
>>5938113
>>5938758
>>5938842
>>5938861
The numbers are in your favour. Concentration of force is key to victory.

You, Lewis, Seamus, Oskar III, and Moritz make an audacious [Feint] against Ulmer!

Coriander, Finley, Robert, and Gregor brace themselves to [Defend] against Dawson!

Dawson, back to the wall, tries to [Charge] Finley!

Byron shifts position in a wily [Feint] on Finley!

Ulmer makes a desperate bid to [Defend] against Seamus!

Marlow burns thrusters in a reckless [Charge] on Seamus!

Crook makes to [Defend] the armada's flagship from Finley!

>Initiative: I'll roll for Initiative on my end to save us likely hours of time, but if you anons would likely, we can have another phase of rolling for it prior to the combat itself.

>Cordiander: 6
>Harold: 6
>Oskar III: 6
>Lewis: 6
>Dawson: 5
>Moritz: 5
>Byron: 4
>Ulmer: 3
>Marlow: 3
>Seamus: 3
>Finley: 3
>Crook: 2
>Robert: 1
>Gregor: 1

Combat ensues! There are so many rolls here it staggers the mind. Please, bear with me and let me know if I missed anything.

>Roll 1d12+9 for Cordiander's [Defense] against Dawson. +2 (Military Skill [Professional]), +3 (Numerical Advantage), +4 (Strategic Counter [Defend])
>Roll 1d12+12 for Harold's [Feint] against Ulmer. +2 (Armada Flagship), +2 (Military Training [Professional]), +4 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12+10 for Oskar III's [Feint] against Ulmer. +2 (Military Training [Professional]), +4 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12+10 for Lewis's [Feint] against Ulmer. +2 (Military Training [Professional]), +4 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12+10 for Moritz's [Feint] against Ulmer. +2 (Military Training [Professional]), +4 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12+10 for Seamus's [Feint] against Ulmer. +2 (Military Training [Professional]), +4 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12 for Seamus's [Defense] against Marlow. +2 (Military Training [Professional]), +4 (Strategic Counter [Defend])
>Roll 1d12+8 for Finley's [Defense] against Dawson. +2 (Military Skill [Professional]), -1 (Junker Fleet), +3 (Numerical Advantage), +4 (Strategic Counter [Defend])
>Roll 1d12+1 for Finley's [Defense] against Byron. +2 (Military Skill [Professional]), -1 (Junker Fleet), +0 (Strategic Disadvantage [Feint])
>Roll 1d12 for Finley's [Defense] against Crook. +2 (Military Skill [Professional]), -1 (Junker Fleet), +0 (Strategic Match [Defend])
>Roll 1d12+12 for Robert's [Defense] against Dawson. +2 (House Retinue), +2 (Military Skill [Professional]), +1 (Artisinal Fleet), +3 (Numerical Advantage), +4 (Strategic Counter [Defend])
>Roll 1d12+11 for Gregor's [Defense] against Dawson. +2 (House Retinue), +2 (Military Skill [Professional]), +3 (Numerical Advantage), +4 (Strategic Counter [Defend])
>>
Rolled 8, 6, 9, 8, 6, 9, 8, 9, 1, 10, 3, 1 = 78 (12d12)

>>5938923
>The enemy's rolls are, in order-
>1d12+4 for Dawson to [Charge] against Finley. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Disadvantage [Charge])
>3d12+2 for Dawson to [Charge] against Coriander, Robert, and Gregor. +2 (Military Training [Professional]), +0 (Strategic Disadvantage [Charge])
>1d12+7 for Byron to [Feint] against Finley. +1 (Military Training [Savage]), +2 (Numerical Advantage), +4 (Strategic Counter [Feint])
>1d12+4 for Ulmer to [Defend] against Seamus. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet), +1 (Numerical Advantage), +0 (Strategic Disadvantage [Defend])
>4d12+3 for Ulmer to [Defend] against Harold, Lewis, Oskar III, and Moritz. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet), +0 (Strategic Disadvantage [Defend])
>1d12+5 for Marlow to [Charge] against Seamus. +1 (Military Training [Savage]), -1 (Junker Fleet), +1 (Numerical Advantage), +4 (Strategic Counter [Charge])
>1d12 for Crook to [Defend] against Finley. +1 (Military Training [Savage]), -1 (Junker Fleet), +2 (Numerical Advantage), +0 (Strategic Disadvantage [Defend])
>>
Note, the (Numerical Advantage) bonus isn't the amount of how many are fighting on each side, but how densely part of one force is concentrated against a specific fleet. Space is enormous, even fifty fleets lined end-to-end wouldn't be able to fill more than a fraction of the area the average naval battle covers.
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>>5938897
They would be held in better regard. The Empire widely considers human oversight to be key for the safe use of AI. An old tradition is to keep a small, manually primed explosive next to the CPU of any advanced AI to prevent any unexpected behaviour from spiraling out of control.
>>
Rolled 6 + 9 (1d12 + 9)

>>5938923
Coriander

This is gonna take a while isn't it?
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>>5938940
Most likely so. In the interest of expediency, I encourage you all to roll three times, then again if nobody else has in a couple of hours or so.
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>>5938882
>an antimatter reactor smack dab in the center of a city of a Billion people.
Well, what did they expect?
And nuclear ain't much better, less spectacular maybe but a big mistake can cost a continent, Chernobyl almost did.
>>
Rolled 10 + 12 (1d12 + 12)

>>5938943
OK!

>>5938923
Harold
>>
Rolled 4 + 10 (1d12 + 10)

>>5938923
Oskar
>>
Rolled 7 + 10 (1d12 + 10)

>>5938923

Lewis!
>>
Rolled 4 + 10 (1d12 + 10)

>>5938998

Oops I fucked it up, let me try again for moritz and seamus
>>
Rolled 4 + 10 (1d12 + 10)

>>5938999

And Seamus
>>
Rolled 5 + 8 (1d12 + 8)

>>5938923
Finley
>>
Rolled 7 + 1 (1d12 + 1)

>>5938923
Finley #2
>>
Rolled 6 (1d12)

>>5938923
Finley #3
>>
>>5938923
>>5938925
>Simple fleet combat™
>>
Rolled 7 (1d12)

>>5938925
Rolling for that Seamus's Defense roll that got missed.
>>
Rolled 8 + 12 (1d12 + 12)

>>5938923
Robert
>>
Rolled 12 + 11 (1d12 + 11)

>>5938923
Gregor
>>
>>5938925
>>5938940
>>5938960
>>5938962
>>5938966
>>5938999
>>5939000
>>5939037
>>5939016
>>5939018
>>5939021
>>5939038
>>5939041
The ranger fleet under Coriander surges ahead of the armada and assumes a phalanx position against the renegades! To the shock and awe of the ex-mercenary scum, over half of their fleet is erased in a perfectly coordinated salvo!

>Coriander rolls 15, Dawson rolls 8
>Dawson loses -7 Cohesion

Your fleet thunders to meet the enemy admiral head-on, and mercilessly pounds the spines of their flagship escorts into so much scattered powder!

>Harold rolls 22, Ulmer rolls 11
>Ulmer loses -11 Cohesion

Oskar III baits the pirate lord with a vulnerable cruiser, only to catch his rusted hulk in a ruthless pincer maneuver! By this act, he joins the legacy of his father and his father’s father!

Ulmer’s flagship, ‘To Each, His Share’ has been destroyed!

>Oskar III: 14, Ulmer: 4
>Ulmer loses -10 Cohesion
Lewis, Moritz, and Seamus convene amid the wreckage, targeted lasers blazing into the dark!

>Lewis: 17, Ulmer: 12
>Ulmer has been destroyed

>Moritz: 14, Ulmer: 11
>Ulmer has been destroyed

>Seamus: 14, Ulmer: 13
>Ulmer has been destroyed

Reeling from the rangers’ onslaught, Dawson pushes at Finley’s ranks and is methodically beaten back!

>Finley: 13, Dawson: 12
>Dawson loses -0 cohesion

The last of Clan Matador’s admirals, Byron intercepts Finley in the next instants and inflicts a heavy blow!

>Finley: 8, Byron: 13
>Finley loses -5 cohesion
>>
>>5939205
The cunning Marlow tries to beat Seamus at his own game, but the son of Arthen shatters his momentum!

>Seamus: 13, Marlow: 8
>Marlow loses -4 cohesion

Crook puts Clan Skullstacker to shame as he fights his own bridge crew and makes a feeble swing at the enemy.

>Finley: 7, Crook: 3
>Crook loses -2 cohesion
Robert, proud son of Heinrich, confronts the traitor to the throne turned deserter of his cause, and methodically annihilates every vestige that remains!

Dawson’s flagship, ‘Sooner or Later’ has been destroyed!

>Robert: 20, Dawson: 11
>Dawson loses -9 cohesion

Gregor arrives minutes late to the carnage, as he was busy sweeping the periphery of the system for signs of an ambush. A wise choice, though there’s little glory in it.

>Gregor: 23, Dawson: 10
>Dawson has been destroyed
>>
Rolled 12, 5, 6 = 23 (3d12)

>>5939207
You analyze the sensor data.

>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 7/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

The Empire’s armada is in excellent condition, save for the mercenary who ran afoul of Clan Matador. Considering the flying museum he’s fielding, you can little begrudge him this.

>The Reavers' Armada:
>Firehawk Fleet (Ulmer, PT: ???)
>Cohesion: -7/14. Rolls 1d3. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet)
>Firehawk Fleet (‘Hookhand’ Marlow, PT: ???)
>Cohesion: 8/12. Rolls 1d12+1. +2 (Military Training [Professional])
>Renegade Fleet (‘Lord’ Dawson, PT: Charge)
>Cohesion: -4/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Skullstacker Fleet (Crook, PT: ???)
>Cohesion: 10/12. Rolls 1d12+0. +1 (Military Training [Savage]), -1 (Junker Fleet)
>Matador Fleet (Byron, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+1. +1 (Military Training [Savage])

The Reaver armada, if it can be called such, has been dealt a devastating blow! Their flagship and finest allies have been destroyed and most of the rest have been bloodied. They are outnumbered, outgunned, and soon to be outfought.

They know it, too.

Like all lowborn scum, they recoil in the face of aristocratic fury!

>The enemy’s rolls are, in order-
>1d12-5 for ‘Hookhand’ Marlow to keep the will to fight. -4 (Overwhelming Odds), -2 (Armada Flagship Destroyed), -2 (Opportunistic Raiders), +2 (Fiery Pride), +1 (Military Training [Savage])
>1d12-7 for Crook to keep the will to fight. -4 (Overwhelming Odds), -2 (Armada Flagship Destroyed), -2 (Opportunistic Raiders), +1 (Military Training [Savage])
>1d12-7 for Byron to keep the will to fight. -4 (Overwhelming Odds), -2 (Armada Flagship Destroyed), -2 (Opportunistic Raiders), +1 (Military Training [Savage])
>>
>>5939208
>>5939208
‘Hookhand’ Marlow blasts a quiet lament on all frequencies.

“Ohhh cap’n, me cap’n, I’ll see ye again...”

The Firehawk admiral continues to fight on against suicidal odds! To your surprise, the rest of his fleet, pirates all, does likewise!

The Skullstacker and Matador admirals have no such honour among thieves, and prepare to initiate an emergency hypershunt!

The foe is surrounded on all sides and digging in their heels or routing. This battle is as good as won.

How do you want to crush the foe?
>>
>>5939028
Kek. To be fair, it was a lot simpler when there were around three to a fleets a side, but it is easy to divvy out. There's just a lot of dice needing to be rolled.

>>5938955
To the ancient scientists' credit, it was in a subterranean research facility buried beneath an untouched mountain. From a certain perspective, their experiment in generating power was successful beyond their wildest expectations. It's containing it that was the issue. To this day, the masses are ignorant of the truth.
>>
>>5939226
>stop them from shunting.

>do not let them retreat

>Tell them to surrender or be put to the sword.
>>
>>5939208
Target the retreating vessels first. We want to crush these pirates once and for all, not just drive them off. And do our best to deny Marlow the opportunity for a glorious last stand, the scum.
>>
>>5939244
>>5939317

Supporting, we want to crush as many pirates as possible here and we have the overwhelming force necessary to leave none alive
>>
>>5939215
Destroy them, don't let them retreat.
>>
>>5939244
+1 Except don't offer surrender they are literally pirates and any attempts to get them to surrender would 90% probably just lead to them pulling a De Croize or worse. They literally have 0 honor and probably 0 delusions of us keeping them alive.
>>
>>5939215
No quarter. Crush them
>>
>>5939433
Oh it was going to be straight to public executions and hard manual labor.

>Definitely word the option of surrender as ambiguous in what they will receive.
( a quick public death or life in a labor camp)
I was just hoping to capture 2 fleets and end combat.
>>
>>5939436
Oh yeah I figured that it's just any attempt to get them to surrender I'm 100% expecting De Croize type shenigans where they delay as long as possible to try to shunt away or literally just overload the reactors the moment we board their ships. We can't trust them to surrender in good faith is my point ere.
>>
On a random thought why don't any ships have life boats/life pods? Sure the odds aren't exactly good especially since Aliens like cryo sleep probably doesn't exist yet but it beats the guaranteed death you're ship getting destroyed seems to be at the moment.
>>
>>5939444
Because that costs resources and space that could be used to increase the survivability of the ship.
>>
>>5939244
support
Get as many as we can
>>5939436
They are pirates and so shall face the proper punishment for it. Especially all that ill-gained loot that we are just going to have to liberate, good thing this is a Heinrich-only operation which means we get to take more planets and plunder than usual!
>>
>>5939471
A bit callous but I guess the ships are way more valuable then the people on them so makes sense in a slightly fucked up way (I still think there should be 1-2 private pods for important people though)
>>
Rolled 3, 5, 4 = 12 (3d12)

>>5939244
>>5939317
>>5939323
>>5939342
>>5939433
>>5939435
>>5939496
Pirate scum. You consider granting them the chance to surrender but deem it needless. These Reavers are the lowest of the low. It is your solemn duty as admiral to see them dead!

The cowards attempting an emergency shunt are the greatest danger. To that end, you divide your armada and move in to crush them! At this point, 'Hookhand' Marlow is an afterthought but a cornered rat is no less dangerous!

Your shift your, Robert's, and Gregor's fleets to smite him down!

Marlow mounts a desperate [Defense] against your flagship!

By a stroke of luck, you anticipated his plans!

>Roll 1d12+10 for Harold's [Feint] against Marlow. +2 (Armada Flagship), +2 (Military Training [Professional]), +2 (Numerical Advantage), +4 (Strategic Counter [Feint])
>Roll 1d12+7 for Robert's [Defense] against Marlow. +2 (House Retinue), +2 (Military Training [Professional]), +1 (Artisinal Fleet), +2 (Numerical Advantage), +0 (Strategic Match [Defend])
>Roll 1d12+6 for Gregor's [Charge] against Marlow. +2 (House Retinue), +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Disadvantage [Counter])

>The enemy's rolls are-
>1d12+1 for Marlow to [Defend] against Harold. +2 (Military Training [Professional]), -1 (Junker Fleet), +0 (Strategic Disadvantage [Defend])
>1d12+1 for Marlow to [Defend] against Robert. +2 (Military Training [Professional]), -1 (Junker Fleet), +0 (Strategic Match [Defend])
>1d12+5 for Marlow to [Defend] against Gregor.+2 (Military Training [Professional]), -1 (Junker Fleet), +4 (Strategic Counter [Defend])
>>
Rolled 6 + 10 (1d12 + 10)

>>5939522
Harold.
>>
Rolled 3 + 7 (1d12 + 7)

>>5939522

Rolling for Robert
>>
Rolled 10 + 7 (1d12 + 7)

>>5939522
Just kill this man already.
>>
Rolled 5 + 6 (1d12 + 6)

>>5939522
Grug
>>
>>5939444
Most civilian ships do have escape pods for emergency situations, but these are generally absent from military vessels for the dual reasons that they occupy precious space for weapons, armour, or support systems, and if a warship is crippled or destroyed, any escape pod would then be stranded in (presumably, if the Imperial Navy is under attack) hostile territory as they lack the onboard mass necessary to support a shunt reactor or navigation terminals that can get them back to a friendly system. Mars-pattern warships and their derivatives (most vessels in use by the Empire) are built with redundant airlocks and hull-bracing, so that ships, when broken, tend to fragment into distinct, recoverable parts if they don't explode.

These parts can then be scavenged to be reintegrated by the Martian shipwrights or, if allies are nearby and the battle is won, rescued to recover any voidsmen who are lucky enough to still have an atmosphere in their section. Because the command bridge on known human ships is in a prominent and honourable position where it can receive maximum sensor feedback to make informed decisions, it's nearly unheard of for admirals to survive a complete hull failure. The prevailing sentiment among the Imperial Navy is that a captain should go down with his ship, but a shift in doctrine and designs is always possible.
>>
>>5939535
Please don't tell me our ships' bridges have giant floor-to-ceiling windows. If they do, we deserve everything we get for such stupidity.
The only sensor that being right at the front of the ship provides any benefit to is the Mark 1 Eyeball. The bridge and CIC should be buried deep in the citadel of the ship with a virtual display from camera feeds, it does no one any favours for the command staff to get spaced by a lucky shot.
>>
>>5939522
>>5939529
>>5939531
>>5939533
>Initiative:
>Harold: 4
>Robert: 3
>Gregor: 3
>Marlow: 1

You intercept the Reaver's battered fleet and here, the superior quality of imperial warships wins the day. The notorious 'Hookhand' is methodically reduced to so much mincemeat!

Marlow's flagship, 'Brothers One, Brothers All' has been destroyed!

>Harold rolls 16, Marlow rolls 4
>Marlow loses -12 cohesion

You dispatched the pirate so cleanly, Robert and Gregor are barely in time to see the fireworks.

>Robert rolls 10, Marlow rolls 6
>Marlow has been destroyed

>Gregor rolls 17, Marlow rolls 9
>Marlow has been destroyed

Meanwhile, the rest of the armada barrels down on the cowards!

Their orders are to-

>Capture! Seize the pirate's ships for ourselves! (Difficult boarding operations, high likelihood of escape. Chance to capture one or both fleets.)
>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
>>
>>5939543
>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
These fleets aren't worth it.
>>
>>5939543
>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
Honestly the ships are inferior anyway.
>>
>>5939543
>Destroy!
>>
>>5939543
>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
No more pirates!!! (Catholics)
>>
>>5939543
>>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
>>
>>5939541
They do not, propaganda holo-tapes for children notwithstanding. The imperial command bridge (as per the traditional Veshai designs, incrementally modernized over the millennia and used by the Martian shipwrights to this day) is typically affixed over the onboard generators near the upper center of the vessel, where armour is at its thickest and latency the lowest. It is arguably the most secure position of a warship while operational, doubly so against hostile boarders, but in the event that the hull is broken, it's highly vulnerable to depressurization.
>>
>>5939543
>Destroy! Show no mercy and kill them all! (Overwhelming fleet destruction, low likelihood of escape. Honour of destroying one or both fleets.)
>>
>>5939552
I hope people get the reference to the song.
>>
>>5939317
>>5939342
>>5939433
>>5939435
>Shooting people running away in the back.
DisappointedArthen.gifpeg
>>
>>5939543
>Capture.
>>
>>5939543
>Destroy!
No mercy for pirates and their junk fleets

>>5939579
They've done just that to countless people in their careers without hesitation and didn't even try to surrender. Pay evil unto evil.
>>
>>5939579
Anon... Im confident that Arthen would not find attacking a retreating enemy to be dishonourable.
>>
Rolled 5, 12, 7, 2, 9, 8 = 43 (6d12)

>>5939545
>>5939548
>>5939550
>>5939552
>>5939553
>>5939555
>>5939580
>>5939582
Their orders are to destroy! And destroy they shall!

Lewis, Seamus, and Oskar III [Charge] Crook!

Moritz, Coriander, and Finley [Charge] Byron!

Crook attempts to [Withdraw]!

Byron attempts to [Withdraw]!

>Roll 1d12+4 for Lewis's [Charge] against Crook. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Match [Charge])
>Roll 1d12+4 for Seamus's [Charge] against Crook. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Match [Charge])
>Roll 1d12+4 for Oskar III's [Charge] against Crook. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Match [Charge])

>Roll 1d12+4 for Moritz's [Charge] against Byron. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Match [Charge])
>Roll 1d12+4 for Coriander's [Charge] against Byron. +2 (Military Training [Professional]), +2 (Numerical Advantage), +0 (Strategic Match [Charge])
>Roll 1d12+3 for Finley's [Charge] against Byron. +2 (Military Training [Professional]), -1 (Junker Fleet), +2 (Numerical Advantage), +0 (Strategic Match [Charge])

>The enemy's rolls are, in order-
>3d12+0 for Crook to [Withdraw] from Lewis, Seamus, and Oskar III. +1 (Military Training [Savage]), -1 (Junker Fleet), +0 (Strategic Match [Withdraw])
>3d12+1 for Byron to [Withdraw] from Moritz, Coriander, and Finley. +1 (Military Training [Savage]), +0 (Strategic Match [Withdraw])

If a fleet attempts to [Withdraw] it allows an automatic escape if they aren't targeted and counts as a match against all tactics, but they take full damage and inflict half.
>>
Rolled 11 + 4 (1d12 + 4)

>>5939597
Lewis

We still rolling 3 each?
>>
>>5939599
It isn't necessary for so few rolls, I don't think.
>>
Rolled 4 + 4 (1d12 + 4)

>>5939597
Seamus
I have decided to do a roll since it doesn’t really matter right now
>>
Rolled 2 + 4 (1d12 + 4)

>>5939597
Oskar
>>
Rolled 8 + 4 (1d12 + 4)

>>5939597
Moritz
>>
>>5939599
Crook is dead from this at least and the damage for the other is max of 2 if they lost initiative
>>5939624
And 9 damage here
>>
>>5939597
Hello anons? We still missin two rolls here.
>>
Rolled 6 + 4 (1d12 + 4)

>>5939597
Coriander roll
>>5939651
Yeah anons don’t wanna double roll usually but since it’s been some time I will do another
>>
>>5939652
Hope yours doesn't count them.

>>5939653
>>5939656
>>5939660
Bruh how the fuck did you mess up so bad you rolled 3d100?
>>
Rolled 5 + 3 (1d12 + 3)

>>5939597
Finley
>>
>>5939661
Sleep deprivation mixed with alcohol isn't a good combination for thinking properly.
>>
>>5939652
>>5939662
>>5939663
Well I hope a new anon comes in to roll for Coriander and rolls ≥9.

Or do they have to do something else to escape? QM changed it so I don't know but I hope they don't escape just because they weren't killed in 1 turn.
>>
>>5939597
>>5939599
>>5939606
>>5939612
>>5939624
>>5939652
>>5939656
>Initiative:
>Lewis: 5
>Coriander: 5
>Moritz: 3
>Finley: 3
>Oskar III: 2
>Byron: 2
>Crook: 1
>Seamus: 1

Lewis crashes into the Skullstacker fleet in a storm of ferocity! The Reavers are massacred to the last!

Crook's flagship, the 'Greedy Fist' has been destroyed!

>Lewis rolls 15, Crook rolls 5
>Crook loses -10 cohesion

Seamus and Oskar III are close behind, but their cannons find nothing worth targeting.

>Seamus rolls 8, Crook rolls 12
>Crook has been destroyed

>Oskar III rolls 6, Crook rolls 7
>Crook has been destroyed

Coriander blazes ahead and mercilessly pounds the pirates! In a testament to Clan Matador's shipyards, Byron's fleet clings on!

>Coriander rolls 10, Byron rolls 3
>Byron loses -7 cohesion

Moritz thunders in without hesitation! Still, the Reaver's hull holds fast!

>Moritz rolls 12, Byron rolls 10
>Byron loses -2 cohesion

Finley charges, desperate to earn his due! The last of the pirate's warships finally buckle, then break under the strain!

Byron's flagship, 'Loot or Scoot' has been destroyed!

>Finley rolls 10, Byron rolls 9
>Byron loses -3 cohesion
>>
>>5939688
You analyze the sensor data.

>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 7/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

Save for moderate losses among the mercenaries, the Empire's armada is intact! This is undeniably the greatest victory of your life. After this display, no-one could possibly deny your skill as an admiral!

>The Reavers' Armada:
>Firehawk Fleet (Ulmer, PT: ???)
>Cohesion: -7/14. Rolls 1d3. +2 (Armada Flagship), +2 (Military Training [Professional]), -1 (Junker Fleet)
>Firehawk Fleet (‘Hookhand’ Marlow, PT: ???)
>Cohesion: -4/12. Rolls 1d12+1. +2 (Military Training [Professional])
>Renegade Fleet (‘Lord’ Dawson, PT: Charge)
>Cohesion: -4/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Skullstacker Fleet (Crook, PT: ???)
>Cohesion: 0/12. Rolls 1d12+0. +1 (Military Training [Savage]), -1 (Junker Fleet)
>Matador Fleet (Byron, PT: Feint)
>Cohesion: 0/12. Rolls 1d12+1. +1 (Military Training [Savage])

The pirates have been executed to the last, as their crimes deserve. You do note that the Clan Matador fleet took a vicious pounding from all sides before it fell. Their ships were poorly crewed but the ships themselves were of nearly equal quality to your own. Perhaps the shipyards responsible would be worth seizing for House Heinrich. In any case...

The 2nd Battle against the Reaver Clans has been won!

You turn your mind from these thoughts. The time has not yet come to celebrate. The void prowess of the Reaver Clans has been broken, but they retain their holdings and the war is still ongoing.

What is your strategy?

>Keep the armada as one and move to seize the clans one by the one.
>Divide the armada to crush the separate clans as quickly as possible.
>Forget conquest for now, mobilize the armada to hunt the accursed 'No-Tongue'!
>>
>>5939651
>>5939652
Don't hesitate to roll again if it's been a while and we're needing more to go on.

>>5939656
>>5939660
>>5939663
Don't sweat it anon, the d12 was accurate for the mechanics and I know that feel.

>>5939669
If a fleet attempts to [Withdraw] but is engaged by the enemy, it has to roll 6 to escape. Each turn of attempts to [Withdraw] after the first adds a +1 bonus. Fleeing is difficult and even if successful, often leaves the escaping fleet damaged.
>>
>>5939689
>Divide the armada to crush the separate clans as quickly as possible.
But never less than 3 fleets in a System due to No Tongue still prowling about.
>>
>>5939689
>Keep the armada as one and move to seize the clans one by the one.
War is over, No tongue can’t heal anywhere and we can crush any mercs that come as there won’t even be enough of them to pose a threat, only issue may be the Kingdom but they have to be retarded to intervene now when the Reaver void forces are all gone, if they even hear about it in time. Either way no point in taking needless risks, go one by one.
As for Matador shipyards it was always a given we were going to take it for ourselves.
>>
>>5939689
>Keep the armada as one and move to seize the clans one by the one.
Can we have some lone ships act as recon though?
>>
>>5939699
You can, but if any scattered pirates are left, they would be vulnerable. That said, there are already a handful of non-fleet scouting squadrons, they keep close to the main armada on an interstellar scale to maintain cohesion and warn of nearby fleet movements.
>>
>>5939689
>Divide the armada to crush the separate clans as quickly as possible.
Only two at a time though. We don't need the whole doomstack for this even with No-Tongue around.
>>
>Keep the armada as one and move to seize the clans one by the one.
>>
>>5939693

Supporting!
>>
>>5939689
>Forget conquest for now, mobilize the armada to hunt the accursed 'No-Tongue'!
They will sing about this hunt for generations!
>>
>>5939689
>Divide the armada to crush the separate clans as quickly as possible.

Split into 2 groups, this will make the process quicker - but also ensure orbital dominance
>>
>>5939689
>>5939699
Changing to
>Divide the armada to crush the separate clans as quickly as possible.
Have 2 fleets of 5/4 with the latter having the damaged fleets and retinues and the former having the rest. What Im really getting paranoid about is that treacherous pirate from the civil war, the one with 2 fleets and whose whereabouts are unknown.
>>
>>5939779
+1
>>
>>5939779
>>5939689
>support

Let's capture all their planets. Let's bring lots of weapons to funnel to uprisings in the name of the empire
>>
>>5939689
>Divide the armada to crush the separate clans as quickly as possible.
There isn't much of a threat that the clans pose to us, no need to stay as one.
>>
>>5939689
>Forget conquest for now, mobilize the armada to hunt the accursed 'No-Tongue'!
We are here to hold a killer accountable, not to conquer .
>>
>>5940758
But anon we gotta conquer everything first then he will have nowhere to hide! Might as well drill some oil as well while we are at it.
>>
>>5940758
We are here to conquer though.
>>
>>5939693
>>5939694
>>5939699
>>5939727
>>5939733
>>5939739
>>5939740
>>5939757
>>5939779
>>5939787
>>5939893
>>5940451
>>5940758
The naval strength of the Reaver Clans has been shattered! They no longer pose a threat to imperial shipping lanes and if your hands can see the Emperor’s will be done, never will again. The armada amassed under you has every advantage in this campaign, so much so it is unnecessary to remain a singular force.

You order the armada partitioned into two lesser. The first will hold the imperial fleets under you, Lewis, Oskar III, and Moritz, and the ranger fleet under Coriander. You’ll remain in command, as is fitting.

The second will hold the imperial fleet under Seamus, the mercenary fleet under Finley, and the retinue fleets under Robert and Gregor. In consideration of his long career of excellence in service, Robert will be appointed commander.

You consider the enemy’s territory. It is sparse and impoverished, but no less important to subjugate beneath the Empire. It’s partitioned roughly equally between the four major Reaver Clans. You are aware that the holdings of Firehawk and Matador both have some meager defenses, but these should present minimal danger.

Which stars should each armada be sent to conquer?

>Clan Firehawk. The most martially-inclined of the pirates and the only one of them adhering to a rudimentary code of conduct. Even though freedom to kneel to the throne is in reach, their misguided serfs are likely to bitterly resist the Empire.
>Clan Matador. The most organized and sophisticated of the pirates, and the only one which doesn’t rely predominately on raiding. The agents of Nightshayd have gone into hiding and are being hunted, in revenge for their failed uprising.
>Clan Skullstacker. The most savage and merciless of the pirates by a generous margin, they have committed a number of atrocities against the Empire. The mind pales to imagine what gross abuses of power these scum have inflicted on their serfs.
>Clan Yellabones. The most ancient of the pirates, even if only a fourth of their claims of ‘venerable status’ hold true. Their treacherous admiral felled two imperial fleets and is in need of execution, though the scoundrel has proven that, tongueless or no, he isn’t to be underestimated.
>>
>>5940979
First fleet to
>Clan Matador. The most organized and sophisticated of the pirates, and the only one which doesn’t rely predominately on raiding. The agents of Nightshayd have gone into hiding and are being hunted, in revenge for their failed uprising.
To try to save what Nightshayds we can
And second fleet to
>Clan Skullstacker. The most savage and merciless of the pirates by a generous margin, they have committed a number of atrocities against the Empire. The mind pales to imagine what gross abuses of power these scum have inflicted on their serfs.
I think we should combine fleets to take out Firehawk and finally Yellabones just to be extra safe incase they pull some type of mcguffin out their ass or resistance ends up being fiercer then expected.
>>
>>5940994
>>5940979
>Support

We can make an example of skullstacker

Force the rest to surrender for quick beheadings and rock breaking activities.
>>
>>5940994
Support
>>
>>5940994

Support, this is just good thinking
>>
>>5940994
Support, cutting off the shipyards is always a must
>>
>>5940994
+1
>>
>>5940994
>>5941135
>>5941145
>>5941162
>>5941206
>>5941283
You reason that Clan Matador and Clan Skullstacker are the most urgent targets. The former, for their shipyards and Nightshayd operatives, the latter, for the swift reunion of their serfs with the legacy of old Earth.

The plan is simple. With the lag of interstellar communication, it must be.

Your armada will strike at Clan Matador and you'll decide what to do when you get there.

Robert's armada will strike at Clan Skullstacker and you'll trust in his aristocratic judgement to render justice.

You are determined to subjugate the Reaver Clans!
>>
Rolled 8, 5, 4, 7 = 24 (4d12)

>>5941346
>Enemy Turn:

You have no intel on Clan Firehawk, and can't be certain of their plans.

Clan Matador attempts to eradicate Nightshayd spies in their holdings!

You have no intel on Clan Skullstacker, and can't be certain of their plans.

You have no intel on Clan Yellabones, and can't be certain of their plans.

>The enemy's rolls are, in order-
>1d12+?? for Clan Firehawk.
>1d12-4 for Clan Matador to eradicate Nightshayd spies. +2 (Rampant Paranoia), -4 (No Time), -2 (Mass Uprising)
>1d12+?? for Clan Skullstacker.
>1d12+?? for Clan Yellabones.
>>
>>5941348
>Initiative:
>Clan Matador: 5
>2nd Armada (Empire): 4
>Clan Skullstacker: 4
>Clan Firehawk: 1
>1st Armada (Empire): 1
>Clan Yellabones: 1

You encounter some turbulence when Lewis's fleet is thrown off-course by an errant flaw in his onboard thinking machines. You fear for the worst as you enter Clan Matador's system. Until you receive encrypted transmissions...

In a Nightshayd cipher!

"The scum were no match for the blades of our line, m'lord."

It seems the assassins have done well enough there's no fight to be had at all! Their military personnel have been coerced or dispatched, unit-by-unit. Even their ground turrets were methodically sabotaged ahead of engagement. Better yet, most of Clan Matador's higher-ups have been captured with minimal difficulty, including their shipwrights!

Unfortunately, their serfs, now freed from the threat of the lash, have descended into a condition of anarchy. Large angry mobs are looting, panicking, and revenge killing their way across the surface. Clan Matador's shipyards are perfectly safe up in orbit, but this does pose a minor problem. If left to themselves, the serfs may damage their own planets and lessen their value to the Empire, and more importantly, to House Heinrich.

What should be done?

>Relieve the serfs of their disorder. The armada will distribute care packages of rations and medicine as it places members of House Heinrich in position to form an interim government.
>Crack down on the unruly masses. The armada's armed forces will land and put a stop to this madness by the threat of force, and if need be, the reality!
>Leave Nightshayd to solve the issue themselves. The armada will depart immediately and likely reach the enemy sooner, but this would in effect be gambling.
>>
>>5941370
>Relieve the serfs of their disorder. The armada will distribute care packages of rations and medicine as it places members of House Heinrich in position to form an interim government.
>Crack down on the unruly masses. The armada's armed forces will land and put a stop to this madness by the threat of force, and if need be, the reality!
Carrot and stick boys, carrot and stick.
>>
>>5941370
>Relieve the serfs of their disorder. The armada will distribute care packages of rations and medicine as it places members of House Heinrich in position to form an interim government.
>>
>>5941370

>Crack down on the unruly masses. The armada's armed forces will land and put a stop to this madness by the threat of force, and if need be, the reality!

Let’s prevent property damage first - if we have to crack a few eggs, so be it
>>
>>5941373
+1 to this but put the stick before the carrot.
>>
>>5941406
Well that depends on the region of the planet but yes, we can't help any place that's rife with anarchy if we don't calm things down through law and order first.
>>
>>5941370
>>5941373
>support

>You are welcome that the grace of the empire has decided to accept you into our fold.
>>
>>5941370
The first duty of a government is to meet the needs of the people it rules over.


>Relieve the serfs of their disorder. The armada will distribute care packages of rations and medicine as it places members of House Heinrich in position to form an interim government.
>>
>>5941373
Support

Carrot and stick at its best
>>
>>5941373
>>5941374
>>5941381
>>5941406
>>5941415
>>5941439
>>5941532
Your heart is moved by the desperation of these subjects-to-be driven to savagery, but you cannot forget your responsibilities. The 1st armada will take a nuanced and multifaceted approach. Almost as soon as the imperial army lands, armed, disciplined, and numerous troops on one side, specialists distributing free food and medical attention on the other, resistance evaporates.

The scattered serfs practically race to drop their improvised weapons and file in neat, orderly lines to receive the benefits of loyalty to the throne. You oversee the process of integration carefully and ensure that at no point does anything resembling the scourge of democracy arise. Instead, the masses are enlightened on the shortcomings of the rumoured "feddies" in the stars and placed under the proper guidance of House Heinrich. As it had before, the nobility rules with a gentle yet firm hand. The serfs, now commoners, are grateful to join the foundation of the Eternal Empire, and the memory of old Earth is made that much greater for their humble contributions.

Of course, such efficiency costs time (You'll roll twice and take the lowest on the next initiative roll, or what both landed on if tied) but you are confident that victory is imminent. You are reunited by the 2nd armada in unexpectedly fast time.

There isn't even a report of any substance. According to Robert, when Clan Skullstacker realized their navy was broken and the Empire's arrival was imminent, they attempted to exterminate their own serfs en-masse. This futile bid to resist the inevitability of imperial rule sparked a furious uprising that had the pirates on the back foot, even before the forces of House Heinrich reached them. Once the noble retinues made planetfall, victory was a forgone conclusion.

In the opinion of most, one made no less glorious for its certainty. The serfs were held under conditions which would have brought House Vonduul to pale. Robert, your friend and peer, was of the same mind and took a similar approach to integrating the Skullstacker territories. Like their cousins in Clan Matador, the Reavers have been imprisoned for future judgement by his majesty Emperor Otto. Now, only Clan Firehawk and Clan Yellabones remain. You resume the conquest.

What should be done?

>Keep the armadas split and attack each Clan separately to ensure a fast end to the conflict. (Which armada should target which?)
>Rejoin the armadas and advance on Clan Firehawk. They, and their defenses, are likely to pose the fiercest resistance to imperial rule.
>Rejoin the armadas and advance on Clan Yellabones. The punishment for 'No-Tongue's' treachery against Mankind is long overdue.
>>
>>5941630
>Rejoin the armadas and advance on Clan Firehawk. They, and their defenses, are likely to pose the fiercest resistance to imperial rule.
They still have defences up, their serfs are loyal and they are the most militarized. No point in slacking off.
>>
>>5941630
Things are quiet... too quiet. What could these clans be up to? Im torn between keeping the fleets split and going together against the Yellabones.

>>5941644
What's their description again?
>>
>>5941674
If I am correct the Firehawks are basically the reaver version of Arthen, just more piratey. As for what Yellabones is up to, probably nothing going by the buffs Matador had.
7 was the base roll,+2 from paranoia and -4 from no time so a total of 5 which is a failure
>>
>>5941630

>Rejoin the armadas and advance on Clan Firehawk. They, and their defenses, are likely to pose the fiercest resistance to imperial rule.

I also am paranoid here but I don’t know what could be coming at us
>>
>>5941644
>>5941630
>support

We should blitz the last one quickly too.
>>
>Rejoin the armadas and advance on Clan Firehawk. They, and their defenses, are likely to pose the fiercest resistance to imperial rule.
>>
>>5941630
>Rejoin the armadas and advance on Clan Firehawk. They, and their defenses, are likely to pose the fiercest resistance to imperial rule.
>>
>>5941644
>>5941674
>>5941680
>>5941696
>>5941708
>>5941734
You feel that of the two remaining, Clan Firehawk is the deadlier threat to the Empire. Their warships may be gone, but their defenses are entrenched and their serfs are loyal. The more time they have, the bloodier the eventual siege will be. Thus, it is in the Empire's best interests to crush them forthright.

The armada moves.
>>
Rolled 12, 11 = 23 (2d12)

>>5941746
>Enemy Turn:

You have no intel on Clan Firehawk, and can't be certain of their plans.

You have no intel on Clan Yellabones, and can't be certain of their plans.

>The enemy's rolls are, in order-
>1d12+?? for Clan Firehawk.
>1d12+?? for Clan Yellabones.
>>
>>5941747
Oh boy are we in for a fight now
>>
Rolled 7 (1d12)

>>5941747
>>5941747
>Initiative:
>Yellabones: 5
>Empire: 4
>Firehawk: 3

Despite your slowness to consolidate the territories of Clan Matador, discipline prevails and the armada reaches Clan Firehawk in record time. What you find is astounding.

An entire, unaccounted for war-fleet!

...of so much salvaged junk, assembled in the sands of their parched homeworld's equator, yet to be crewed and put to the void. Their turrets, on the other hand, are most operational, and signs of extensive fortifications are visible from orbit.

Against the full might of the Empire's armada, the Firehawk gunners must be certain that there is no hope of victory. Still, they imagine themselves more than mere pirates. You may be in for a battle nonetheless...

There is a deep tension.

>The enemy's roll-
>1d12+0 for Clan Firehawk to keep the will to fight. +6 (Existential Threat), +2 (Fiery Pride), -4 (Overwhelming Odds), -2 (Opportunistic Raiders), -2 (Heinrich Reputation [Merciful])
>>
>>5941763
https://youtu.be/26A3IFI81go?si=zEYXiVRD6-qA-qW8
>>
>>5941763
>-2 (Heinrich Reputation [Merciful])
Neat
>>
>>5941763
There's a garbled transmission. The voice on the other end is stoic, but makes no effort to hide the regret in its tone.

"Ye killed Ulmer. The man was a cap'n, nay, a father to us all. 'tis a cryin' shame it came to this, Admiral, but we swore an oath... n' I intend to keep it."

You frown and offer a rebuttal.

"Then, Reaver, you shall suffer the consequences of treason."

You analyze the sensor data.

>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 7/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

The gathered strength of the throne cannot be stopped.

>The Reaver's Defenses:
>Core World Ground Turret
>Cohesion: 8/8. 20% chance to strike for 1d8 damage. Rolls 1d8+2 to [Defend]. +2 (Military Skill) As a planetary fortification designed exclusively to Defend, it always counts as a tactical match.

Even so, these stubborn fools are going to try.

If their junker fleet was in the void, you might have a true fight on your hands. As is, in their best case scenario, getting it up would take days, an eternity by the standards of naval warfare.

This is no more than a last stand for the sake of their pride.

The 3rd Battle against the Reaver Clans begins!

Which fleets do you want to engage the Ground Turret in combat, and which should remain in reserve?
>>
>>5941801
>Engage ground defences
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)>>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

>Reserve
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 7/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)

Basically, everyone who isn't damaged should go in as even if they roll a max roll of damage for the turret no one dies. Feint for all of course and lets see how much dakka we can throw at them.
>>
>>5941801
What he said >>5941806

Though what I think QM meant by "As a planetary fortification designed exclusively to Defend, it always counts as a tactical match." is that there is no Defend Feint Charge game here.
>>
>>5941816
probably, but I may as well say it
>>
>>5941806
+1
>>
Well, finally caught up to this. Great quest you have here QM, looking forward to the coming generations of House Heinrich.

>>5941806
Support.
>>
Rolled 100 (1d100)

>>5941806
>>5941816
>>5941837
>>5941950
The damaged fleets under Seamus and Finley retreat out effective range to lay in reserve.

The remainder of the armada rallies and bears down on the pirate scum as one!

The filth have the audacity to strike at the very pride of your lineage!

>The enemy's roll-
>1d100 for Ground Turrets to strike Robert's noble fleet! 20 or lower, it hits.
>>
>The turrets spontaneously explode
>>
Rolled 1, 6, 8, 7, 7, 8, 4 + 2 = 43 (7d8 + 2)

>>5941958
Despite holding House Heinrich's finest ships in their sights, the massed turrets fail to fire once. Not even tracing shots.

Strange.

As they make to defend themselves, they clearly aren't jammed.

The first round of battle ensues!

>Roll 1d12+10 for Harold's attack on the Ground Turrets. +2 (Armada Flagship), +2 (Military Training [Professional]), +6 (Numerical Advantage)
>Roll 1d12+8 for Lewis's attack on the Ground Turrets. +2 (Military Training [Professional]), +6 (Numerical Advantage)
>Roll 1d12+8 for Oskar III's attack on the Ground Turrets. +2 (Military Training [Professional]), +6 (Numerical Advantage)
>Roll 1d12+8 for Mortiz's attack on the Ground Turrets. +2 (Military Training [Professional]), +6 (Numerical Advantage)
>Roll 1d12+8 for Coriander's attack on the Ground Turrets.+2 (Military Training [Professional]), +6 (Numerical Advantage)
>Roll 1d12+11 for Robert's attack on the Ground Turrets. +2 (House Retinue), +2 (Military Training [Professional]), +1 (Artisanal Fleet), +6 (Numerical Advantage)
>Roll 1d12+10 for Gregor's attack on the Ground Turrets. +2 (House Retinue), +2 (Military Training [Professional]), +6 (Numerical Advantage)

>The enemy's rolls are, in order-
>7d8+2 for Ground Turrets to defend against Harold, Lewis, Oskar III, Moritz, Coriander, Robert, and Gregor. +2 (Military Training [Professional])
>>
Rolled 8 + 10 (1d12 + 10)

>>5941973
I shall now start rolling in the thread again
Harold roll
>>
Rolled 3 + 8 (1d12 + 8)

>>5941973
Lewis
>>
Rolled 1 + 8 (1d12 + 8)

>>5941973
>>
>>5941985
I will now commit sudoku for my dishonourable first roll.
>>
>>5941987
if its any consolation, if I get first initiative the turret gets evaporated.
>>
Rolled 2 + 8 (1d12 + 8)

>>5941973
>>
Rolled 10 + 8 (1d12 + 8)

>>5941973
since it seems things are slow
Rolling for Coriander's
>>
Rolled 2 + 11 (1d12 + 11)

>>5941973
Robert
>>
Rolled 10 + 10 (1d12 + 10)

>>5941973

Gregor
>>
>>5941801
> As a planetary fortification designed exclusively to Defend, it always counts as a tactical match.
So a keyword ability. nice.
>>
>>5941973
>>5941975
>>5941976
>>5941985
>>5942031
>>5942051
>>5942053
>>5942098
>Initiative:
>Oskar III: 6
>Lewis: 6
>Harold: 5
>Mortiz: 4
>Robert: 3
>Gregor: 2
>Coriander: 1

Oskar III engages the Ground Turrets, cannons blazing, and is beaten back by the thinnest of margins!

>Oskar III rolls 9, Ground Turrets roll 10
>Oskar III loses -1 cohesion

Lewis makes a feinting maneuver at the Ground Turrets, chipping away their outermost guns!

>Lewis rolls 11, Ground Turrets roll 10
>Ground Turret loses -1 cohesion

You make a bold surge into the low atmosphere, practically scraping the mountaintops, and methodically erase the enemy! The Ground Turrets bend before the pride of the Imperial Navy and are broken in short order.

The Ground Turrets have been destroyed!

>Harold rolls 18, Ground Turret rolls 3
>Ground Turret loses -15 cohesion

>Moritz rolls 10, Robert rolls 13, Gregor rolls 20, Coriander rolls 18, Ground Turrets roll 9, 9, 6, 9
>Ground Turrets have been destroyed
>>
>>5942828
You analyze the sensor data.

>The Empire’s Armada:
>Imperial Fleet (Harold Heinrich, PT: Feint)
>Cohesion: 14/14. Rolls 1d12+4. +2 (Armada Flagship), +2 (Military Training [Professional])
>Imperial Fleet (Lewis Phillips, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Seamus Arthen, PT: Charge)
>Cohesion: 8/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet: (Oskar III, Schafer, PT: Feint)
>Cohesion: 11/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Imperial Fleet (Moritz Rausch, PT: Defend)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Ranger Fleet (Coriander, PT: Feint)
>Cohesion: 12/12. Rolls 1d12+2. +2 (Military Training [Professional])
>Mercenary Fleet (Finley, PT: Defend)
>Cohesion: 7/12. Rolls 1d12+1. +2 (Military Training [Professional]), -1 (Junker Fleet)
>Heinrich Fleet (Robert Heinrich, PT: Defend)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])
>Heinrich Fleet (Gregor Heinrich, PT: Charge)
>Cohesion: 14/14. Rolls 1d12+4. +2 (House Retinue), +2 (Military Training [Professional])

Oskar III's fleet has suffered a scratch. No blemish to his skill as an admiral, far from it, such lesser setbacks make excellent fuel for war stories.

>The Reaver's Defenses:
>Core World Ground Turret
>Cohesion: 8/8. 20% chance to strike for 1d8 damage. Rolls 1d8+2 to [Defend]. +2 (Military Skill)

In return, the very sand surrounding the Firehawk fortifications has been reduced to so much cracked glass and molten slag. The less said about the cataclysm wrought on the defenses themselves, the better. With their junker fleet planetbound, Clan Firehawk has been rendered helpless to resist the naval assets of the Empire in any capacity.

Under your command, the Eternal Empire now enjoys unabridged void supremacy.

The 3rd Battle against the Reaver Clans has been won!
>>
>>5942829
All that remains is the matter of conquering the enemy in-full. The Firehawk world has been fortified to a heavy degree but compared to the trenches of Uvarth, it looks to be an impending skirmish. Victory is nigh-inevitable. The only true question is time.

>Firehawk Core has 12/12 Resolve remaining

What should be done?

>Commence an invasion. The full might of the Empire is in orbit, it would be remiss not to wield it for the glory of the throne.
>Prepare for a siege. The Firehawks are isolated and outfought, a “code” such as theirs means nothing to pirates, not truly.
>Demand their surrender. Their defenses have been eradicated and their oaths, upheld, there’s no more call to resist the Empire.
>>
>>5942831
>>Commence an invasion. The full might of the Empire is in orbit, it would be remiss not to wield it for the glory of the throne.
>>
>>5942831
>Demand their surrender. Their defenses have been eradicated and their oaths, upheld, there’s no more call to resist the Empire.
Do this and if they refuse then I want to keep a fleet here to siege and have the rest invade the Yellabones, I really don't want to give them more time to do whatever it is they're doing.
>>
>>5942831
>Demand their surrender. Their defenses have been eradicated and their oaths, upheld, there’s no more call to resist the Empire.
>>
>>5942831
>Commence an invasion. The full might of the Empire is in orbit, it would be remiss not to wield it for the glory of the throne.
DEATH
>>
>Demand their surrender. Their defenses have been eradicated and their oaths, upheld, there’s no more call to resist the Empire.
>>
>>5942831
>Demand surrender
If they don't submit,
>Commence invasion
>>
>>5942831
>Demand their surrender. Their defenses have been eradicated and their oaths, upheld, there’s no more call to resist the Empire.
Give them a short time, no need to wait too long, if they don’t accept then
>Commence an invasion. The full might of the Empire is in orbit, it would be remiss not to wield it for the glory of the throne.
>>
>>5942970
>>5942831
>Support

We could have the damaged fleets stay here. Rest of the fleet continues on. Tell them to ask for surrender or we'll put them to the sword.

We need some public trials and executions too boost propaganda.

And people for manual labor.
>>
Rolled 12 + 0 (1d12 + 0)

>>5942836
>>5942837
>>5942908
>>5942930
>>5942948
>>5942970
>>5943188
Even if victory is certain, a world of subjects worth annexing for the throne isn’t. You reason it’s best to demand their surrender and commence an invasion if they dare refuse. Your phrasing is simple. There’s no need for flowery language or embellishments. At a word, your cannons could sound a funeral knell for their entire clan.

“Reavers, the war is lost. Surrender or die.”

You wait patiently for their response.

>The enemy’s roll-
>1d12+0 for Clan Firehawk to keep the will to fight. +6 (Existential Threat), +2 (Fiery Pride), -4 (Overwhelming Odds), -2 (Opportunistic Raiders), -2 (Heinrich Reputation [Merciful])
>>
>>5943787
Their response is almost immediate.

"Firehawk burns, now n' forever! KILL US! We'll rise from the ashes!"

All is lost but they intend to fight on. Bothersome. You note extensive movement on the surface- serf militias, arming themselves to fight on their captor's behalf.

>Firehawk Core has 14/12 Resolve remaining

Most bothersome indeed.

The longer the pirates are allowed to retain their independence the likelier it is they'll destroy that junker fleet on the surface in a fit of pique. That, you cannot permit.

An invasion is launched at once and is met with frenzied resistance.

The ground war ahead promises to be short and vicious.

>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for ranger forces. +2 (Military Training [Professional])
>Roll 1d12+2 for mercenary forces. +2 (Military Training [Professional])
>Roll 1d12+4 for House Heinrich's forces. +2 (House Retinue), +2 (Military Training [Professional])
>Roll 1d12+4 for House Heinrich's forces. +2 (House Retinue), +2 (Military Training [Professional])

The total must be 14 or higher to succeed.

For planetary invasions, roll results are halved, rounded-down to represent the weeks of grueling attrition against a fortified position. Victory here is nigh-certain but low rolls could lead to a prolonged conflict.
>>
Sorry for the lack of updates over the last couple of days. I got distracted and lost track of time.
>>
Rolled 11 + 2 (1d12 + 2)

>>5943792
>Roll 1d12+2 for imperial forces
>>
Rolled 6 + 2 (1d12 + 2)

>>5943792
Death to the pirate scum.
>>
Rolled 5 + 2 (1d12 + 2)

>>5943792
another imperial force.
>>
Rolled 1, 2, 2, 1, 2, 1, 2, 2, 1, 1, 2, 2 = 19 (12d2)

>>5943792

>Roll 1d12+2 for imperial forces
>>
Rolled 1 + 2 (1d12 + 2)

>>5943822

Well I cocked that one up.

Trying again.
>>
>>5943824
Never cook again.
>>
>>5943824
My brother in xenocult you burnt down the kitchen
>>
Rolled 8 + 2 (1d12 + 2)

>>5943792
Rolling for the last imperial army
>>5943824
The house burnt down
>>
Rolled 10 + 4 (1d12 + 4)

>>5943792
House Heinrich
>>
Rolled 9 + 4 (1d12 + 4)

>>5943792

Second Heinrich roll if needed
>>
Rolled 5 + 2 (1d12 + 2)

>>5943792
To speed things up
Ranger roll
Leaving only the merc roll left
>>
Rolled 8 + 2 (1d12 + 2)

>>5943792
Mercs
>>
>>5943797
>>5943804
>>5943811
>>5943824
>>5943843
>>5943887
>>5943888
>>5943904
>>5943907
The imperial army fights with admirable tenacity and quickly seizes the rusted hulks laying in the sand. One lieutenant, Nils Rausch, upholds the reputation of his house in storming a pirate den. Unfortunately, some outlying units are swamped in serf militia, cut off from reinforcements by upgunned civilian vehicles, and destroyed by weight of numbers.

The rangers fight well for their first planetary military engagement during active wartime. Their performance is nothing exceptional, but it puts rumours of their being a disorganized rabble to rest. Set apart from legitimacy by their financial motivations, the mercenaries fight alongside them under Finley's command and prove highly effective skirmishers, matching pirate speeder bikes blow-for-blow.

The retinues of House Heinrich bring death and devastation wherever they go. Many Firehawk bands dare to confront them head-on, and just as many are reduced to smoking ash and nameless dust.

The ground war continues, pushing the reavers to their innermost strongholds. They know they're doomed and fight on still, with hellacious fervour.

>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for imperial forces. +2 (Military Training [Professional])
>Roll 1d12+2 for ranger forces. +2 (Military Training [Professional])
>Roll 1d12+2 for mercenary forces. +2 (Military Training [Professional])
>Roll 1d12+4 for House Heinrich's forces. +2 (House Retinue), +2 (Military Training [Professional])
>Roll 1d12+4 for House Heinrich's forces. +2 (House Retinue), +2 (Military Training [Professional])

The total must be 10 or higher to succeed.

I've decided to shift the number of sets of rolls necessary for ground combat. For jewel, inherently dangerous, or dedicated fortress worlds, it'll still be three, but for decently prosperous core worlds like this it'll be two, and everywhere else will be one.
>>
Rolled 7 + 2 (1d12 + 2)

>>5944011
Let's just get through this and kill the raider scum. Imperial Forces 1
>>
Rolled 6 + 2 (1d12 + 2)

>>5944011
1st imp forces
>>
Rolled 1 + 2 (1d12 + 2)

>>5944011
Empire Force Two
>>
Rolled 4 (1d12)

>>5944011

Another Imp forces roll
>>
Rolled 8 + 2 (1d12 + 2)

>>5944018

Botched my roll, here’s another try
>>
Rolled 3 + 2 (1d12 + 2)

>>5944011
Ranger roll
>>
Rolled 1 + 2 (1d12 + 2)

>>5944011
Mercs
>>
Rolled 4 + 4 (1d12 + 4)

>>5944011

Retinue
>>
Rolled 6 + 4 (1d12 + 4)

>>5944011
HHF 2
>>
Rolled 5 (1d6)

>>5944030
Looks like I'm breaking out the chart.
>>
Rolled 1 (1d10)

>>5944076
Interesting.
>>
>>5944076
>>5944078
This is not good news
>>
>>5944014
>>5944015
>>5944016
>>5944018
>>5944020
>>5944030
>>5944034
>>5944035
You knew Clan Firehawk enjoyed an atypical loyalty from its serfs, but this is beyond the pale. It’s as if the masses themselves are mobilized. Uvarth would’ve envied such determination. Nearly every able-bodied man who can so much as lift a stone takes to the field, alongside many of the women and some of the children. These desperate human waves are gunned down in their hundreds and their thousands but buy precious time for their reaver overlords to stage a counterattack.

Pitched urban warfighting sees an imperial army isolated and butchered almost to the last. Nils Rausch rallies the forces under him to make a push against their most critical fuel depot but encounters an obstacle in a narrow mountain pass: an ancient terraformation trawler, defunct systems gutted and replaced with crude weapons, its rusted bulk heavier armoured than most bunkers. A comparative handful of pirates crewing it, mere hundreds, hold back an advance of some two-hundred thousand men in a week-long battle before enough artillery can be brought in to remotely shatter its treads. From there, it is a siege-in-miniature and the going is hardfought.

In a matter of hours, the son of House Rausch pulls the last charred reaver corpse from the construct, under the weight of imperial gunfire, reduced to so much scrap. It may be of interest to the Empire in the future. As for the pirates themselves, posthumous autopsies finds no signs of stimulants or circadian-disrupting implants, contrary to the suspicions of wartime scholars. The battle continues.

Against fortifications, the rangers attempt a sapping role, bombarding their walls with precision more conventional soldiers can’t match. They suffer grievous losses in the process and have minor impact, but prevent the reavers from further entrenching themselves. The mercenaries engage a pirate militia in the sands and are bogged down, then flanked by another and shattered. With the reavers’ mobility, few escape. Finley himself is strafed by a flamethrower and long-distance kinetics, losing half of his face, his right arm, his right leg below the knee, and most of the flesh on his torso, but as his wounds were cauterized, he was able to hijack a pirate’s speeder bike and escape back to imperial lines. In a stroke of luck, he wasn't mistaken for a reaver and executed on the spot, and received prompt medical attention.
>>
>>5944090
The final push into their innermost stardock is brutal beyond measure and House Heinrich leads the charge. The retinue fells four of the enemy for every one of theirs as their gates are broken, but the enemy are relentless and if not for the imperial army at their side, it’s likely losses would have been heavier. The leaders of Clan Firehawk don’t fight a single last stand. Rather, they’re scattered fighting across the planet their own futile struggles, and must be hunted and executed individually. This takes time, and in so violent a campaign, time takes the lives of many brave imperial soldiers. Once the fighting is done, half of the imperial units landed are no longer capable of continuing on as a coherent force. After what they’ve seen, some of the survivors will never be the same.

The reaver's territory has finally been conquered, at a cost disproportionate to the pirates’ projected competence. Even now that all major cities and vital infrastructure have been seized, sporadic backlash continues throughout rural areas. It is no longer a threat to the Empire but it is a nuisance, and left to their own devices, they may consolidate.

What should be done?

>Spare no expense and keep the armada in orbit, uprooting the reaver scum in their wretched entirety for as long as it takes.
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
>Trust the newly-formed garrison to do their duty in tracking down and eradicating the pirate filth while the armada departs to crush Clan Yellabones.
>>
>>5944011
>>5944076
I’ve noticed that as the size of an invasion force increases, the players roll more dice for ground forces, so they’re more likely to roll 1s, which means they are more likely to suffer losses. It doesn’t make sense that the more forces you bring, the more likely you are to have a force get devastated or lose an important character, rather it should be the opposite. Given numbers do play a role in making it easier to beat the defense DC, but I still feel there should be some kind of cushion against rolled 1s from numbers, especially overwhelming nimbers like we have here.
>>
>>5944092
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
I’d say about a third or fourth of the armada, enough to handle a renegade yellabones, while the rest can pursue the last pirate holdout.
>>
>>5944092
>Trust the newly-formed garrison to do their duty in tracking down and eradicating the pirate filth while the armada departs to crush Clan Yellabones.
It will take time for them to consolidate if they even do, so it’s best to crush the Yellabones fast then get back to pacification
>>
>>5944090
Finley himself is strafed by a flamethrower and long-distance kinetics, losing half of his face, his right arm, his right leg below the knee, and most of the flesh on his torso, but as his wounds were cauterized, he was able to hijack a pirate’s speeder bike and escape back to imperial lines. In a stroke of luck, he wasn't mistaken for a reaver and executed on the spot, and received prompt medical attention.
Jesus christ does the man not feel pain?

Anyway
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
Lets leave like a ship or two before moving on to the final goal.
>>
>>5944092
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
Maybe a few ships, nothing too extreme but nothing to small either.
>>
>>5944097
Eh true but as long as there aren't any surprise attacks we could probably afford to leave Semus to watch over things for a bit.
>>
>>5944092
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.

Leave the hurt armada here.

>Have photographers film the invasions and the heroism of our soldiers for propaganda. (Like ww2)

I suggest we give 4 planets or so to our soldiers widows and children when we give out loot. Never let it be said the empire doesn't look after its sons and daughters that defend the empire with their lives.

>Medals for everyone involved (higher tier medals for those that had great sacrifice like our very hurt Rausch)

>Promote these soldiers and navy men too. Like the Russians do. Oh you fought valiantly your army core is now designated as a "guard" unit. With all the prestige that entails.
>>
>>5944092

>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.

To be honest I mostly want to leave a fleet here just to keep an eye on things. I’m still paranoid about Hornswoggle lurking
>>
>>5944145
We already do all of that though
>>
>>5944092
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
>>
>>5944092
>Leave one (or more) fleets to oversee an in-depth extermination of the pirates while the remainder of the armada moves on.
Leave the damaged fleets (3 fleets total iirc) here to repair, the update mentioned a stardock so they should be able to do that yeah?

Also agree with anon >>5944093. It doesn't make sense that we suffer more losses the more we outnumber the enemy.
>>
>Trust the newly-formed garrison to do their duty in tracking down and eradicating the pirate filth while the armada departs to crush Clan Yellabones.

We really can't let this turn into our Empire's Afghanistan. If we dedicate more forces to this planet it's likely to become a meat grinder that damages the prestige of the empire.
Hell after this martial showing I would accept a surrender and promotion of Firehawk to a minor house.
>>
>>5944231
I’d rather not encourage fierce resistance from our enemies. Better to make an example of them since they didn’t surrender.
>>
>>5944254
On one hand, I see your point about encouraging fierce resistance.
On the other hand, I really think we shouldn't overcommit here.
>>
>>5944093
The best way is probably just to have it so once the total rolls surpass the total number needed to succeed then any further rolls it becomes impossible for anymore force to wipe since it's just overkill after you have passed the minimum number to move to the next phase.
>>
>>5944284
If some gradiency is needed past the minimum to go to the next phase then he could also add a second bit so like total of 10 to succeed past 20 no more chance of casualties something like that. A lot of ways to go about this.
>>
>>5944093
>>5944212
>>5944284
>>5944386
This is a reasonable point and something that's been on my mind as well. I'm slightly dissatisfied with the ground combat as it is currently, because the defender in the situation is entirely passive and as the players use the same mechanics as their enemy, that would make for a poor experience if/when House Heinrich suffers an invasion itself. I think I'm going to implement a heavily simplified combat system, sans fleets, where there's a mutual conflict between attacking and defending units. The resolve system will remain but as the overall cohesion of the defending territory, independent of defending units.

Defenders will get a bonus or penalty both for resolve and fortifications, and have the advantage on the ground but without void defenses, have no real way to retaliate against orbital bombardment. Each planet (or territory, as the scale is slightly abstracted in some cases, as in Uvarth) will have around 1-6 regions depending on its importance. Attackers choose where to land to initiate combat and can do this at their leisure, per turn, while the defender has to anticipate. If attacking units aren't contested in a region, they can attack the region to reduce the planet (or territory's) resolve up to its fraction of the planet's total size. So for example, if Uvarth has 4 regions and 20/20 resolve, each region can grind down -5 resolve. The exception for this is the capital region, which has a bonus for defenders and no limit to resolve damage if it's taken. Orbital bombardment can, of course, lower resolve without regard to seizing regions and defenders will suffer gradual resolve gain or loss depending on how badly they're losing- because winning any lasting victory against a foe with void supremacy is a high order.

Ground combat won't have the tactics guessing counterplay as the battles are happening on a small-scale. Most of the strategy will be in the positioning, which should be as fast as and more engaging than the simple bucket-of-dice we've been doing. If the defending side loses all of its units, resolve loss will be steep and guaranteed to hit per-turn. What are your thoughts on this?
>>
>>5941816
>>5941822
That is what I meant, yes. Compared to hostile war-fleets, planetary defenses are grueling to deal with and there's less room for maneuver.

>>5944099
Finley is a very stubborn man, but an autopsy found that he was not fully sober. The use of combat drugs is frowned on by imperial (and most noble) forces but many mercenaries have been known to partake of them in the field, the rationale being they need every edge they can get. From what your men can gather, on being hit, Finley injected himself with an adrenaline shot and crawled to a fallen pirate's bike, which luckily for him was still functional. The mercenary's going to need cybernetic reconstruction but as these procedures happen over the course of years and right now he's being stabilized, it hasn't come up yet. Being a mercenary who signed a loose contract, it isn't the Empire's problem but some nobles have been known to provide insurance for their hired-guns as a matter of courtesy.

>>5944145
The Empire already films almost everything for propaganda purposes, rewards medals (due to Alphonse's reforms), and gives promotions for exceptional combatants. The Royal Guard is currently made up of high-performing members of the imperial army (and recently, navy) but isn't heavily defined as an organization. This is partly due to Alphonse's lack of time to develop them further but partly due to the deep shame they have for failing to defend the Emperor who established them as a force under the throne.

At the moment, they're functionally bodyguards for the Emperor (and leader of House Heinrich. Notably, there were none who pledged for the Tripartite Entente throughout the entire force) and don't have any duties or expectations beyond that. Rendering their membership a ceremonial honour to be bestowed on valorous units is entirely possible, as is stripping it of romanticism into a straightforward, private army in the pocket of the Emperor. There are many different approaches that could be taken for reform.
>>
>>5944521
Too complex still.

How about a combat modifier contested rolls?

Junker 1
Standard 2
Elite 4

Per army vs other army

So since there's more attackers 7 fleets worth. Vs idk 3-5 worth of ground.

2 retinue +8
4 imperial +10
1 ranger +2
1 merc +1
21
Vs
9
2 standard armies +4
3 armed peasants +3
1 fortification lvl 1 +2, (+4,+8)
9

Then we roll d12 and you do too.

Add modifiers. Whom ever lost -cohesion = to the dice roll difference

If we both rolled 10. It would be 31 vs 19= 12

We do 12 cohesion damage. Uh well maybe we double the difference. 24 would kill 2 armies. Idk maybe we triple it. 36 would kill 3 armies. I'm not sure how "long" you want invasion to take relative to the rest of the space invasion.

But x3 we'd on average roll around twice
X2 probably 3 to 4 times.

This way if you want to add more modifiers it's pretty simple. For technology advantage or whatever comes up.
>>
>>5944521
This system seems to heavily encourage camping the capital and abandoning everything else as the defender, and moving the entire army as one big blob as the attacker. Why would the defender bother defending anywhere but the place with the best defenses if maintaining any resolve is ok? Why would the attack bother splitting up their forces? I don't think the regions idea is very practical, at least in terms of micro management. Perhaps you could just do it similar to how you did it before, where ground combat happens in rounds, and when an attacker wins a round, they "capture a region". This allows defenders to inflict casualties on attackers while defending throughout the planet and also allows the attackers to use their advantages.
>>
>>5944540
This would just make it so attackers take zero casualties, and is one of the problems I have with space combat. The "winner" is a perfect winner and the loser gets no compensation. At least in space the damage is done individually among fleets, you can't just mash that all together into one entire army against another entire army.
>>
>>5944096
>>5944097
>>5944099
>>5944100
>>5944145
>>5944148
>>5944191
>>5944212
>>5944231
You deem that these Firehawk holdouts are too dangerous to ignore, just as they're too trivial to delay the campaign over. The armada has suffered some noticeable damage. It would be prudent to leave a garrison behind and avoid exposing vulnerable fleets to further risk. Seamus' and Oskar III's imperial fleets, and Finley's mercenary fleet are left behind in Firehawk space.

The remainder of the armada, your own, Lewis's, and Moritz's imperial fleets, Coriander's ranger fleet, and Robert and Gregor's Heinrich fleets will unite and strike for Clan Yellabones in force. The Empire is not a democracy and you not hold decisions to a vote, but you are satisfied to find there are no disagreements among the admiralty. In-fact, the prevailing consensus seems to be that you've done an excellent job so far.

You secretly wonder how much of it is genuine and how much of it is refined, aristocratic, and eminently reasonable bias for your holo-cinematic career. It doesn't matter. You could not be more pleased with the meager service you've rendered in your life for House Heinrich. Glorious, glorious House Heinrich. If you had a hundred lives to give, you would spend them each bending the knee, but in their sagacity, the Emperor humbled himself to reach down his hand and lift you, the lowest of commoners, up. There are no words in Marsspeak to describe the depths of your gratitude.

The armada moves.

It isn't long before you've reached the heart of Clan Yellabones' holdings. Or rather, their known holdings. Baseless rumour has it that they're older than the Eternal Empire itself. That kind of talk is treason, and for good reason. Before the armada lies a dull system, with a cold yellow star and three planets in orbit, one molten lump of slag, one habitable world with signs of colonization, predominantly marshland, and one barren rock.
>>
>>5944575
You analyze these in some detail because the sensors aren't returning data of any hostile vessels and that has you on-edge. There are several objects of note. The hot planet has a satellite in orbit and wordless but artificial static blaring from its northern pole. The marsh planet has several major cities, slums by the look of their visual profile, including at least one crude stardock, that are either refusing to hail the armada or unable to. The barren planet has a noisy distress beacon trailing behind it, but the source is too distant and small to be certain of from the armada's entry-point.

This isn't the pitched battle you were expecting. Even so, as acting high admiral, you are eager to rise to the occasion.

What should the armada do?

>Search the molten planet to discern the nature of the satellite and source of the static. The lack of clear encryption is concerning, and implies faulty equipment or worse.
>Advance to the habitable planet, a core world by imperial standards, and annex it. That world is the only item of value to the Empire here, everything else is redundant.
>Intercept that distress beacon, keeping a safe distance and employing suitable caution. Pirates have no honour and the possibility of no dirty tricks can be discounted.
>Patrol the system in exhaustive detail, to ensure that the naval sensors haven't missed anything. This is the center of an entire Reaver Clan, they must be somewhere nearby.
>Split the armada to do some (or all) of the above at once. What this approach lacks in security, it more than makes up for in efficiency.
>>
>Split the armada in two
Half going for
>Search the molten planet to discern the nature of the satellite and source of the static. The lack of clear encryption is concerning, and implies faulty equipment or worse.
And the other half
>Patrol the system in exhaustive detail, to ensure that the naval sensors haven't missed anything. This is the center of an entire Reaver Clan, they must be somewhere nearby.
Splitting ourselves in two should be fine, and if we run into the enemy we can always combine.
>>
>>5944570
Uh it's easier to get more modifiers from fortifications though. And you need a massive death stack to take no casualties. Otherwise it's dependent on the d12 roll. Two equal armies would have a d12 roll of difference. And it was just a made up example I don't know how many armies are actually on planet...

And that's the point of death stacking you win massively. Takes a lot of resources that aren't elsewhere in the empire for other things. Like say defending the capital or other worlds.
>>
>>5944580
>>5944576
>support

>can our patrol snag the beacon as they search the system? Check it for a bomb before you bring it into a big ship though...
>>
>>5944576
>Intercept that distress beacon, keeping a safe distance and employing suitable caution. Pirates have no honour and the possibility of no dirty tricks can be discounted.

>>5944631
It's still poor design that a massive death stack takes literally zero casualties. While it doesn't make sense for an overwhelming ground force to have sizable elements decimated by (un)lucky rolls, it also doesn't make sense to take no losses assaulting prepared and un-reduced fortifications.
>>
>>5944576

>patrol the system

I don’t trust these fuckers and the beacon is an obvious trap
>>
>>5944576
>Patrol the system in exhaustive detail, to ensure that the naval sensors haven't missed anything. This is the center of an entire Reaver Clan, they must be somewhere nearby.
DON'T SPLIT THE FLEET.

This is why I wanted to go after Yellabones first. Firehawk's plan was predictable, this shit isn't.
>>
>>5944576
>patrol the system
I wouldn't be surprised if literally all three of those things are a bomb somehow.

>>5944099
I'm this anon on mobile btw
>>
>>5944576
>Patrol the system in exhaustive detail, to ensure that the naval sensors haven't missed anything. This is the center of an entire Reaver Clan, they must be somewhere nearby.
>>
>>5944575
>Glorious, glorious House Heinrich. If you had a hundred lives to give, you would spend them each bending the knee, but in their sagacity, the Emperor humbled himself to reach down his hand and lift you, the lowest of commoners, up. There are no words in Marsspeak to describe the depths of your gratitude.
Glaze GOD.
>>
>>5944580
>>5944633
>>5944720
>>5944733
>>5944746
>>5944752
>>5944803
You're tempted to split the fleet but conclude it's too dangerous. There are too many unknown variables here. For any commander, knowledge is power, and for all of the Empire's naval strength, you're feeble. This needs to change. You won't permit the possibility of an ambush.

Stealth is, in theory, impossible in space as there is no cover to hide in and everything is exposed for countless miles (as the Empire uses the imperial system) in every direction. Stealth is, in practice, quite achievable with sufficient preparations. As Voidmaster Angelica proved, clever use of terrain can stymie the finest sensors and the Empire knows that the construction of stealth ships, designed to minimize all energy output and blend in with the surrounding void, is possible.

Of course, this comes at the cost of stripping two-thirds of a ship's onboard systems and crippling it in every other respect. Even so, they are dangerous and some raiders have used such technology in the past. You know that there are several persistent rumours of cloaking tech circumventing the difficulties of stealth at minimal cost among the ancients and aliens, but these are no more than tales.

You deploy the armada to make a full sensor sweep of the system while maintaining overlapping fields of fire. It will take a month, perhaps more, but you're certain this is worth the effort. Normally, so many fleets under you would make for a quick survey. In this case, however, maintaining caution and overlapping sensor arrays mitigates much of the advantage.

>Roll 1d12+4 to patrol the system. +2 (Military Training [Professional]), +1 (Large Fleet), +1 (Enhanced Sensors [Rangers])
>>
Rolled 4 + 4 (1d12 + 4)

>>5944934
>>
>>5944939
After a month and a half long sweep of the inner and outer system, you are reasonably sure there are no warships stationed here. That is concerning. It means they're either well-hidden or have left, likely to strike elsewhere.

If the former, they are incredibly far from the system or wielding advanced stealth technology. If the latter, you are confident the Empire can withstand 'No-Tongue' with some ease. The rest of the system awaits closer inspection.

Your sensors have detected a couple of changes. First, the satellite over the molten planet is beginning to lose orbit and will crash into the ruin below in a matter of some two months. Second, the inhabitants of the core world are moving a considerable amount of vehicles, but at this distance, it's difficult to tell what type and for what purpose. The beacon is unchanged and is practically shouting at the void, without acknowledging the armada in specific. This leads you to suspect it's somehow automated, which incurs further suspicion.

What should you do?

>Investigate the molten planet's satellite while it remains safe to proceed. Of the three, this has the least clear meaning and it may be worth searching in more detail.
>Make contact with the Yellabones world and get some answers out of them. They might be preparing something, nipping it in the bud could be prudent.
>Check on that beacon trailing the barren planet, with sufficient precaution. It is an incredibly obvious trap but the imperial technicians are incredibly qualified to defuse such things.
>Split the fleet three ways to do all of the above at once. You trust your sensors and see no reason to waste time and energy on the baseless fear of inferior vessels.
>Send one (or more) fleets to leave the system entirely and return to reinforce the Firehawk garrison or the Empire itself. If Yellabones attempted a counter-attack, they could be vulnerable, but the odds would certainly be stacked against the pirates.
>>
>>5944977
*will crash into the surface
That was a typo, there are no obvious ruins on the surface. It's more comparable to a liquid mercury than anything.

>>5944540
That's an interesting thought, but I'm concerned about the all-or-nothing aspect of it. Maybe a system of opposed rolls, adding fortification as a bonus to the defenders would be best? I know that the defenders should have an active part in their own survival, to keep things dynamic and allow for attackers to suffer a defeat that isn't caused by terrible rolls on their part alone.

>>5944569
That's a good point. The issue is that, from a pragmatic point-of-view, there's no reason for an attacker with orbital supremacy not to concentrate their forces as heavily as possible. This is, from a mechanical perspective, unbalanced and not fun for either side, as there's no interplay, just a flat victory in one direction or the other. It's definitely something to think about. The current planetary invasion system isn't very good.

>>5944570
I'm also concerned with the all-or-nothing aspect of space battles but I think it makes some sense, as there's little defense against futuristic munitions moving at near-relativistic speeds besides to hit first and avoid being hit. Rocket tag makes sense when literal rockets are being used by both sides, I figure. I'm wide open to any suggestions and will be thinking about this over time
>>
>>5944977
>Make contact with the Yellabones world and get some answers out of them. They might be preparing something, nipping it in the bud could be prudent.
>>
>>5944977
>Split the fleet three ways to do all of the above at once. You trust your sensors and see no reason to waste time and energy on the baseless fear of inferior vessels.
Three fleets of 2. After investigating this system, I want to reunite the armada and wait for something to happen. Should also deploy Nightshayd assets amongst the populace to do the actual investigation and have the overt investigation as a distraction.
>>
>>5944982
>I'm also concerned with the all-or-nothing aspect of space battles but I think it makes some sense, as there's little defense against futuristic munitions moving at near-relativistic speeds besides to hit first and avoid being hit.
Don’t the standard imperial ship designs have a large degree of armor? Isn’t part of the new ships we gave to the rangers that they have less armor? I think you already have narrative justification for an exchange of blows, especially when this is already mechanically represented: fleets don’t always get oneshot, they often survive individual exchanges. Why wouldn’t they be able to deal damage back?

For suggestions, perhaps the roll in space is for how much damage you do, resisted by the armor / dodge / skill / miscellaneous x factor of your target, rather than opposed by their roll. This allows for ineffectual attacks, attacks negated by powerful defenses (perhaps buffed by the defense action?), and mutual annihilation. This would require some reworking and tuning of numbers, and might sacrifice some simplicity, but would allow a more realistic and “fair” depiction of space combat.
>>
>>5944994
Mars-pattern ship designs do have a large amount of armour, and ships in general are resilient. Most imperial warships can withstand glancing blows with little issue and some of the heavier models can endure sustained fire for some time, but few can do it consistently or without risking damage to critical systems. The issue is that Mankind's weapon technology is superior to its protective technology and intentionally trading blows with vessels of equivalent tonnage is risky to the brink of suicidal. To that end, human warships tend to focus on quick salvos from unexpected angles and overlapping fields of fire, with enough defenses to mitigate the risk of destruction on a failure to anticipate the enemy's attempt to do the same. Notably, the Osgus have the opposite problem, of superior protections and inferior weapons, and wars between Mankind and Osgus in the past have tended to result in a stalemate in the void.

That's a very interesting idea for combat and could be fun to implement. Rather than directly opposed rolls, having a set difficulty to clear, with the total adjusted by the enemy's chosen tactics, while the enemy attempts the same to your own. That could lead to both sides occasionally succeeding or failing and suffering mutual damage or not, depending. I like the idea a lot, the more I think of it, and will implement it for the next space battle to see how it works, as it's realistic that two fleets could damage each other in the same engagement. While under the current system, that's functionally impossible and slightly strains suspension of disbelief.
>>
>>5944982
I’d like to point out that most game (even the lightest ones) have more crunch than you have because it’s oversimplifying it can lead to as many problems as overcomplicating thing. The issue here is the simplicity undermines any meaningful decision making because ultimately it boils down to us throwing ships at our enemy until they die.
It might be a good idea to look at how ttrpg systems handle combat mechanics to improve it. Maybe Fudge rpg would be good to look at. It’s lightweight-ish, easy to understand, only as complex as you make it, versatile, and the core rules are free. I remember GURPS Lensman had a one of the more simplified ship combat systems around which was surprising, would need to recheck that. I’m sure there are others.
>>
>>5944987
>>5944977
>Support
>>
>>5945032
We captured that grounded warfleet at the Firehawks?
>>
>>5944977
>Investigate the molten planet's satellite while it remains safe to proceed. Of the three, this has the least clear meaning and it may be worth searching in more detail.
I want to grab this before it goes. QM, I might have missed this in an earlier thread, but how fast are our ships in-system and in FTL? Roughly how long would it take to get from one end of the Empire to another?
>>
>>5941950
I'm glad you guys are liking the quest so far. It stuns me a little how many consistent voters we have, but it's exciting to have this many different perspectives analyzing and finding solutions to the same problems. It also occurs to me that sci-fi and civ threads tend to get a lot of posters on their separately, so it doesn't surprise me too much that a combination exploded somewhat, though I don't think of Simple Space Empire in genre terms so much as I do of preserving its feel and trying to keep everything consistent with everything that's happened previously.

>>5945096
I've been GMing for off-and-on decades, but I've never looked into Fudge. Is that related to the Gumshoe system? I have heard of GURPS Lensman, though I've not read it yet. It'll be worth taking a look into them to see if I can glean some inspiration. I want to keep things simple while keeping space for tactics and staying fast within the /qst/ format, which can be tricky.

>>5945165
You did capture the grounded warfleet in the Firehawk core and it's safely in imperial hands, however, you haven't crewed it. Not for any lack of personnel, far from it, the armada has more than enough spare voidsmen, but there aren't enough mercenaries to fill it on short notice and it's a junker fleet, which could impact House Heinrich or the Imperial Navy's prestige if it was fielded by their personnel in its current condition. If the war was a struggle, Harold might have done differently but he is too proud of House Heinrich to do it. Angelica on the other hand wouldn't have cared.

After the war is won, which is much likelier than not at this point, it will be one more thing to distribute among the victors. From a certain point of view, it's both more and less valuable than a regular piece of plunder.
>>
>>5945554
>>5945542
Imperial ships (and human ships in general) are fast enough to travel roughly one AU in a week, or two if they're burning thrusters- putting all energy toward movement and minimizing other technical systems. This means that traveling between colonies in the same system can be a months-long ordeal, but it isn't frequently so. I detailed the human FTL system near the end of the last thread, the Hypershunt, which can be extremely fast but loses precision exponentially as it increases in speed and calculations become more difficult. The agreed-upon safe limit for FTL is one week per light year, with roughly one week, exact speed depending on the class of vessel, to build up to that momentum. As military ships have superior onboard systems, they can effectively double this for one week per two light years, though going higher is still risky outside of emergency situations.

Another complication is that, by the nature of the Hypervoid not translating to Realspace, ships going FTL need to slow down to their standard in-system speeds before exiting to avoid the impossible relativistic backlash destroying them outright. (Un)Fortunately, the impossibility of true FTL in Realspace prevents the shockwave from traveling much farther than the ship itself in the void. Otherwise, brave loyalists of the Empire and other, less scrupulous factions would no-doubt weaponizing it for vast destructive capacity.

It takes roughly two years for a civilian ship to travel from the farthest end of the Empire to the other, and due to its central location, between three months and one and a half years to travel from the throne on Mars to any significant (heavily populated, industrialized, and/or aristocratic) areas within the Empire. The constant need to travel away from and back to Mars to keep the Empire running smoothly is one of the greatest limitations on the Emperor's power and strongest arguments for local nobility, but the recent expansion of the bureaucracy has eased the strain on logistics considerably.
>>
>>5945554
> Is that related to the Gumshoe system?
Fate rpg is based on Fudge but Fudge has more in common with a stripped down Gurps or Hero system honestly. For the most part it’s more about simulating a situation narratively, focuses on descriptions instead of numbers (there are numbers but they are more like guidelines). The basic idea behind the mechanics is that anything be statted out like a character and the only real limit to what it do is your imagination.
Important things to know about going in.
>Scale for example is for really big things relative to everything else whether it be size or numbers, you can both simulate an army or a really big vehicle tearing up the landscape as it moves along. It’s important to remember it matter where there is a great disparity thus can be discarded when there isn’t.
>The actual stat system is about assigning descriptive values (good versus terrible) that have an associated number value to skills and attributes. It’s designed to be modified however you want.
>there are rules replacing its dice system with other dice systems so don’t worry about it.
Honestly if want you could out Stars without Number revised and compare with Traveller rpg to see how far you can strip down and simplify a system before it loses functionality. While I don’t think it’s a good fit it’s good to look at to understand other methodologies in game design.
>Gumshoe
Just wanted to say it’s great to see a man with taste around here. You ever check out Dramasysten? It’s made by the same guy and has a free SRD.
>>
>>5945554
You good QM?
>>
>>5945614
That sounds interesting. Kevin Crawford's one of my favourite tabletop authors but it's slipped my mind to consider looking at the system for inspiration. I haven't seen Dramasysten but I'll have to check it out.

>>5946454
I'm doing good! I've just been waiting for votes but it's been about long enough. I'll be updating first thing tomorrow.
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>>5946899
I been holding back on voting for this one cause I don't want to get yelled at in the chance it ends in 1/3rd or worse of our navy getting merked.
>>
>>5946902
Im all paranoid about this situation but I don't see how that would happen. What I do see happening is the Yellabones sacking undefended systems or meeting up with Hornswoggle to do god knows what.
>>
>>5946902
>>5946918
I was of the same opinion Kek
I was fine with either choice really though
>>
>>5946928
How about we send a single craft to both beacons no need to send a fleet. Surely a corvette could check it out? Then the rest of the fleet can stay together and go onto the planet.

>>5944977
>>5945164
I'll modify mine due to players concerns.

Warfleets are wayyy to much to checkout some beacons. Or a satellite. Maybe send a big enough ship it could rescue the satellite but nothing more.
>>
>>5947032
>How about we send a single craft to both beacons no need to send a fleet. Surely a corvette could check it out? Then the rest of the fleet can stay together and go onto the planet.
Actually yeah +1 to that, that seems wayyy less risky then splitting our navy into three.
>>
>>5944985
>>5944987
>>5945542
>>5947032
>>5947222
You determine the risks are too significant to send full fleets to survey the system. The armada itself will proceed to the Yellabones core world while two nimble corvettes from your own fleet, filled with some of the Empire's finest specialists, depart to examine these anamolies.

>Roll 1d12+2 for molten planet satellite. +2 (Military Training [Professional])
>Roll 1d12+2 for barren planet beacon. +2 (Military Training [Professional])
>>
Rolled 1 + 2 (1d12 + 2)

>>5947331
What could possibly go right?
>>
Rolled 9 + 2 (1d12 + 2)

>>5947331

>Roll 1d12+2 for barren planet beacon. +2 (Military Training [Professional])

Looks like we're going to get absolutely BTFO on lava world.
>>
>>5947334
Well there goes a corvette
>>
>>5947341
They died for liberty.
>>
>>5947334
>>5947339
You approach the Clan Yellabones planet and your transmissions commanding the scum to surrender and lay down their weapons get garbled static in response. Your fleets detect that every major stardock and most of the minor ones look to have been bombarded to rubble or, as is more common, gutted and stripped of sensitive components. The work was rough and crude, clearly rushed. It's a certainty that voidworthy transceivers were caught in the crossfire. For that reason, you don't hold their failure to initiate contact against the locals. You do, however, commence an invasion of imperial, mercenary, and ranger troops supplemented by Heinrich retinues.

The armsmen experience minimal resistance as the desperate, half-starved population is eager to surrender. As aid is distributed to the serfs, you quickly uncover their side of what happened. 'No-Tongue' is gone. More specifically, the moment the pirate admiral escaped the failed raid, he returned at a suicidally reckless speed and began pillaging his own clanworld. Supposedly, every even semi-functional vessel was seized, along with a vast majority of critical medicine, industrial components, and rare nanomaterials. Rumour has it even the Yellabones time-capsule was broken and the contents taken.

After that, every surviving member of Yellabones crammed wall-to-wall in their ships or, if too stubborn to leave or too old to travel, committed suicide, and had their bodies stripped bare of meat and their bones spaced in their ancient tradition. They stuck around the system for another couple of months doing something, then fled. You discover that the core planet was previously a flexible, generalist world with a slight emphasis on chemicals for trade to pirate manufacturers elsewhere. The molten world was home to a mining colony focused on collecting the rich alloys there, but was reliant on life-support to deal with the molten conditions.

The barren world was unused for its lack of resources, to the best of the serfs' knowledge, but rumours abound. The movements you detected was the serfs gathering tribute in an attempt to buy clemency, as they've been told the Empire is a decadent nightmare ruled by sadistic tyrants. That may have been true two centuries ago, but House Heinrich has risen where House Vonduul has fallen. You are quick to reassure them of the dynastic shift. Unfortunately, their tribute consists of seasonal crops and scrap metal, which are useless to the Empire, and it's fast becoming clear that Clan Yellabones stole everything of value that wasn't nailed down and destroyed what was.
>>
>>5947903
You are quite annoyed to hear this. Roughly a month of parsing things together, the beacon corvette returns with news. According to their report, the beacon was wired to an insultingly obvious nuclear bomb that experts defused so easily some suspect it was intentional. The beacon, once cracked, revealed a holo-tape addressed to the high admiral. Naturally, wary of suspected hazards, several soldiers volunteered to view it to confirm its safety. They were sworn to secrecy and refused to talk about what they saw but show no signs of psychological damage. You watch it in your captain's quarters immediately.

It displays none other than the reaver himself, 'No-Tongue', in a frilly longcoat and ostentatious hat. He brandishes an archaic saber while the cyber parrot on his shoulder does the talking.

"Aye. If ye be seein' this, it means ye've won, 'n I either be dead or on me way to meet me kin in distant stars. Well done! It also means yer men have somethin' 'side from cotton 'tween their ears. Yer meddlin' killed one of our fleets, then ye broke mine. Our worlds n' all we've worked to build fer the last half-thousand years 's gone. I killed two of yers mesself, n' I'm hopin' more than that bit the dust."

The pirate spits on the floor, in a sudden and shocking display of vulgarity. The scum scratches the bird's feathers, as it squawks and prattles on.

"We ain't even. We'll never be even. Yellabones never forgives, never forgets. But we can wait for as long as it takes. Belay the grudges. Hooked to this here buoy's a 256-bit cipher. Crack it n' ye'll find a set o' coordinates leadin' to the last n' the best o' Clan Skullstacker's booty. Centuries ago, we shared our hidden maps with each other n' swore that if any one clan were wiped out, the rest of us'd use their booty to bring 'em back. Now that the Reaver Clans be dead, there's no point keepin' it secret."

"We never liked the Skulls. Desecratin' the dead... filthy currs deserve worse themselves. Only their top cap'ns'll know where it is. If any of 'em still live, it'll be a while 'fore they can find it with their ships gone. Best get to movin'."
>>
>>5947904
The pirate sheathes the blade and glares into the distance, where you would've stood to receive the message if you were the less cautious sort.

"Don't get to takin' this the wrong way, Emperor, or Admiral, or whichever silver-spoon landlubber be watchin' me. We hate ye, n' yer Empire, n' we always will. It's that we hate the Skulls, too, n' this be our last chance to kick 'em while they're down. 'course, I can't jus' go handin' it to ye n' I don't dare to touch it mesself. Some lines ye can't cross."

"Give yer sweet wife me regards."

He tips his hat and there, the holo-tape ends. You're left to ponder his words. Breaking a 256-bit encryption without the key? That would require the finest minds and machines of the Empire working overtime. Then, could the results be trusted? By far, the worst revelation is that 'No-Tongue', the bastard who caused this invasion has escaped.

You notice that the corvette sent to the molten planet has yet to return and the armada is no longer receiving radar signals. The satellite over it has destabilized and will plummet to the surface sometime in the next month if nothing changes. The

What should be done?

>Send another corvette to finish the scouting mission where the first failed. Future subjects of the Empire may be in danger!
>Bring the entire armada to bear over the damnable world. No underhanded subterfuge, once caught, can resist the forces of imperial justice!
>Ignore the static and leave whatever's on that burning rock to its fate. This campaign has gone on long enough and now, it is over.
>>
I had to post this update about six hours later than I wanted to, as my mobile IP was caught in an unrelated ban.
>>
>>5947906
>Ignore the static and leave whatever's on that burning rock to its fate. This campaign has gone on long enough and now, it is over.
The war is over with, whatever is on that molten planet can stay there when the great houses and the Imperial throne come in proper. As for Yella bones he has most likely retreated into unknown stars or sought asylum with the Kingdom.

>"Give yer sweet wife me regards."
This worries me slightly but since he would not have known who was leading the invasion when he decided to run I believe Harold's wife should be safe.

>>5947907
happens to us all once in awhile.
>>
>>5947906
>The satellite over it has destabilized and will plummet to the surface sometime in the next month if nothing changes. The
The what?


>Send another corvette to finish the scouting mission where the first failed. Future subjects of the Empire may be in danger!
>>
>>5947906
>Send another corvette to finish the scouting mission where the first failed. Future subjects of the Empire may be in danger!
>>
>>5947923
That second "The" was a typographical error, my mistake.
>>
>>5947906
>Send another corvette to finish the scouting mission where the first failed. Future subjects of the Empire may be in danger!
>>
>>5947906
>Send another corvette to finish the scouting mission where the first failed. Future subjects of the Empire may be in danger!
Might as well. Probably means there's a defensive installation over there or something, maybe send a second corvette as backup.
>>
>>5947906
>Send the other corvette, and maybe also a warship - I fear that satellite contains something that can wipe the entire system. The fact that Yellabones lifted everything important, and that those clansmen who were left behind prefer to do mass suicide, could be an indication that they rigged something big to blow - one that could be a scorched earth tactic combined with a timed booby trap deal. Like perhaps a planet-destroying bomb or chain reaction that would send the shrapnel all across the system, maybe.
>>
Rolled 9 (1d12)

>>5947912
>>5947923
>>5947937
>>5947981
>>5948056
>>5948162
You consider leaving the burning rock to its fate but opt against it. The newly rescued serfs claim there was a mining colony on the world. If the Reavers took everything they could and there is a mining colony, it's likely they stripped it of critical components in their escape. You deem it isn't worth the risk of a full fleet but a second corvette is reasonable. It embarks, full of wary volunteers, each certain that if they fail in this, their lives may be forfeit.

>1d12+3 for molten planet satellite. +2 (Military Training [Professional]), +1 (Deep Caution)
>>
Rolled 1 + 3 (1d10 + 3)

>>5948306
>Inb4 1 again
>>
>>5948315
Oh thank god I used the wrong dice, not gonna fucking roll again.
>>
Rolled 12 + 2 (1d12 + 2)

>>5948306
Time to crash another corvette.
>>
>>5948306
>>5948320
Huzzah! Great success! I wonder what the QM's roll means though.
>>
>>5948316
>>5948320
>tfw didn't notice and wrote the update, then updated to see this
You anons never fail to surprise me.
>>
>>5948315
You're killin me smalls!

>>5948320
Redemption ark
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>>5948323
Updated the thread, as opposed to the quest, that is.
>>
>>5948320
>inb4 docking scene a la Interstellar
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>>5948323
Could save it and post it later as a "what if" for anons to talk about at the end of the thread.
>>
>>5948320
You receive word from the second corvette in a matter of two weeks and piece together the situation almost immediately. The molten planet does indeed have a mining colony of roughly two-hundred thousand serfs on its northern pole, dedicated to extracting the rare, naturally-occurring alloys (sidestepping much of the refinement process) from the surface. Conditions are hellish at the best of times and these are the worst of them.

Before they fled, the Yellabones reavers pillaged the brunt of their life-support components and the entirety of their comms equipment. The satellite in orbit was previously intended to assist in coordinating alloy shipments with pirate freighters but the Yellabones pillaged its sensors as well, and embedded an incredibly dangerous virus into what little remained of its comms, while leaving the desperate crew of several hundred men unaware that their broadcasts were lethal.

Without sensors to determine their relative positioning or if there are any vessels nearby, the satellite gradually fell out of its stable orbit and having no other recourse, has been screaming into the void. The colony on the surface numbered three-hundred thousand before ‘No-Tongue’ looted its critical infrastructure and a combination of chronic heatstroke, atmospheric scalding, and water scarcity wiped out a third of their population in the span of roughly one year.

The initial corvette attempted to make a transmission toward the satellite and was exposed to the virus, which was beyond its onboard systems’ capacity to resist. This virus then hijacked the corvette’s systems to disable all onboard life-support, vent its internal atmosphere, and broadcast the virus on all possible frequencies before intentionally crashing into the nearly liquid magma surface below. Only the distance of the imperial armada and stringent procedures prevented further damage from being done. There is no room for doubt. Their casualties must have been absolute. In the wake of this tragedy, condolences are being prepared for their loved-ones.
>>
>>5948364
The second corvette anticipated that without any clear weapons, transmissions from the satellite must be dangerous. To that end, the young captain, one Charles De Croize known for decisive temperament and unorthodox solutions, took the initiative to manually disable his ship’s onboard comms ahead of time, via the blunt application of bolt-cutters to important wires. He then called for a total blackout of all ship systems save for the most barebones of sensors and thrusters. This allowed the corvette to make a boarding operation against the satellite in relative safety and stormed it with armed squads, only to find cowering technicians in lieu of the expected pirates.

Rather than begin interrogating them, the captain destroyed the satellite’s comms equipment with explosives on a hunch, transferred a portion of his corvette’s onboard sensors to the satellite, and once the jury-rigging was done, helped them to correct their orbit. After that, the technicians were eager to explain their side of the issue, from which the captain was able to piece together a proper dossier. It’s become clear that Charles’ quick thinking has saved hundreds of thousands of lives, but the dilemma is not over yet. The mining colony itself is still suffering immense attrition and requires urgent assistance.

What should be done?

>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
>Evacuate the civilian population and abandon the planet. The conditions here aren’t conductive to long-term human survival, profitable as they may be, and the slapdash pirate approach to colonization isn’t worth the effort of rebuilding from the ground-up. The planet may be colonized again later, on the Empire’s terms.
>>
>>5948322
The roll was for the satellite itself, to see if they managed to avoid falling into the surface. On the 9, they realized they were plummeting and took steps to course-correct, buying themselves another two and a half weeks. With the crit on your end, that was redundant.

>>5948344
Sadly, I deleted it in the post without thinking about it once I noticed anon's roll was a d10. It wasn't anything interesting, just a three sentence post amounting to-
>second corvette hasn't reported back
>that's probably not a good sign
>wat do?
If I was thinking about it, I would've saved it, though. As it was a short update, I wrote it in the post instead of the usual separate doc.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.

Mining world get
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
We're are the Empire, we do what you do but better.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.

We need to do some rebuilding.
>>
>>5948368
>>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
Seems anons are of one mind
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.

I'm still in mild disbelief that Yellabones plans came down to "scorch earth strip everything down to the nails then #$%^ off" like... really?
>>
>>5948445
>I'm still in mild disbelief that Yellabones plans came down to "scorch earth strip everything down to the nails then #$%^ off" like... really?
Hey it worked against Napoleon.
>>
>>5948445
Is it really that surprising? Even their best case scenario against us would have a very uncertain result and they aren't like the prideful Firehawk, they're rats, they're rats fleeing a sinking ship.
>>
>>5948451
Except we won't be dying of attrition and lose most of our forces while having a bunch of powerful enemies.
>>
>>5948452
I mean it isn't but effectively their only option outside risking the unknowns of alien space is to claim refuge within the kingdom's lands for a while. I doubt they have enough food production to just vibe in spaceships for the rest of eternity and it should be clear to them we don't intend to stop with the clans and will eventually make a move on the kingdom as well at some point. Effectively they are gambling their future on the kingdom somehow being able to hold out in the long term against the empire and us just killing ourselves or something. A long term "just wait them out" strategy doesn't really work when the enemy is just going to chase you down again in 20-40 years and I expected them to realize this and be WAY more annoying about things and do nonstop gorilla harassmen, traps, and scorching campaigns pretty much everytime we leave the a system then screwing off again the moment we are spotted.

TLDR I expected afghan tactics rather than russian tactics which was why I was in mild disbelief.
>>
>>5948474
> "...I either be dead or on me way to meet me kin in distant stars."
Well going by what No-Tongue said, I think they had a contingency plan in place. That plan probably being moving to an already established pirate base they had some connection to.

I really don't think they're going to the kingdom given how precious they seem to think the pirate lifestyle is. I also think the kingdom wouldn't even take a bunch of dirty barbaric pirates in the first place.
>>
>>5948513
I actually believe Yellabones is the most likely out of all the four clans to flee to the kingdom considering how much emphasis they put on being an ancient almost dynasty and the kingdoms most likely desperation for any sort of allies. But yeah maybe they are just hiding in a space bunker hidden in deep space for the next 2000 years who knows.
>>
>>5948513
it was pretty clear from one of last threads interludes that the Kingdom has a secret alliance with either the reavers or a xeno state against the Empire so if it is the Reavers, that is where they will go. If not, clan Yella bones is going to one of their distant colonies that even we don't know about.
>>5948530
They definitely have hidden colonies and I want to find them eventually.

With the reaver holdings though we are at 150 planets which is larger than the next 3 factions combined. I suggest we start diplomatic relations with the remaining aliens (not Vrak) to avoid getting piled on.
>>
>>5948530
They seem to view themselves as a sort of dynasty yes but a piratical one. One that despises the "softness" of nobility, demonstrated by the cotton between the ears and blueblood comments.

As for the Kingdom, what he said >>5948535 though I think he's getting confused about the Reavers since they're the ones we're invading right now.
>>
>>5935116
>>5948535
Speaking of xenos I can't wait till we get our info from that nat 12 Vrakak scouting trip to find out what the hell they are up to.
>>
>>5948540
Well due to our navy already being in the area we were able to commence and finish this invasion much faster then it would normally take. It's possible they could of had a actual alliance but the kingdom just wasn't able to sally out any ships in time or realized that it would be too late by the time they arrived so just didn't bother.
>>
>>5948540
Yet, I mean the ones we are invading right now, I refer to the Vrak as either that or space Skaven.
>>5948542
Should be great, it would be funny if they were planning on invading the Kingdom.
>>5948543
Probably something along that line but even now that the pirates have fallen I doubt the Kingdom will choose to attack us as they don't have enough ships to even match our current invasion fleet, Perhaps we can start to diplomatically cower their great houses into submission once we finalize the subjugation here?
>>
>>5948552
>Yet, I mean the ones we are invading right now, I refer to the Vrak as either that or space Skaven.
I have no idea as to how this explains my confusion. Wait, I think I get it now but the Chavenac interlude really didn't give the impression that it was the Reavers.

After this invasion, I want to do further reforms (Mandate being the biggest), start a merger of Soluton and Heinrich and have our Chavenac spyring try to flip members of their house.
>>
>>5948556
Chavenac seems to have met someone we haven't out beyond our borders. I've always been an advocate for an exploration push to nix scenarios just like this before they become a problem - which they now duly have, hopefully underscoring my point. However, we don't know any of what's going on in the upper levels of Chavenac in character.
>>
>>5948368
>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.
>>
>>5948556
see >>5929163
>Exchanging data between the spies in Clan Matador and the Chavenac Kingdom, it becomes clear this is a purely Reaver Clan initiative and King Gustav had no part in encouraging it.
but that is just a guess from me.
I still find the Mandate dumb but oh well, and I think that the merger should happen after the Chavenacs fall.
>>5948562
Possibly, QM did say in thread 1 I think that most of the galaxy is unexplored so definite chance of more xenos out there. Also why I would like a defensive alliance with the Osgus.
>>
>>5948368

>Replace their life-support systems and provide civic aid. The miners have done fine work for Clan Yellabones and they will for the Empire as well, although bringing their facilities up to the imperial standard will take some doing. The parched masses here will doubtless be grateful to be alive, in any capacity.

Don’t see a downside here, honestly
>>
I think we should start getting technology through trade. The space squids have superior defensive tech, making a trade for that would help us immensely. Vrak have tech for producing sheer quantity of ships. We also don’t know the others have.
I’m of the mind we should offer the Chavenacs a chance to join the Empire unmolested.
>>
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>>5948605
I want to trade with the squid for defensive tech and make a wall of Iserlohns around our borders.
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>>5948378
>>5948382
>>5948383
>>5948387
>>5948388
>>5948389
>>5948397
>>5948445
>>5948563
>>5948589
This is a perfectly suitable mining world. There are a handful already like it within the Empire, if of a superior structure and organization. You see no reason why this planet shouldn’t be the same and institute immediate civic aid, refurbishing pillaged life-support systems and distributing water to the masses. They are grateful and in only a short couple of months are back to working, this time, for the benefit of the Empire.

Now that the territories of Clan Yellabones have been conquered, none of the Reaver Clans remain!

The war for the Reaver Clans has been won!

Now comes duly-deserved recompense for centuries of piracy…

The spoils!

The Reaver Clans have been shattered and their holdings, seized. Compared to the Merchant Holdings, they are impoverished, but their exploitation of serfs leaves them at near-parity with the Federation of Uvarth. Sadly, Clan Yellabones escaped with their valuables and destroyed all they couldn't carry.

There are six major pieces of Plunder at your disposal.

As the wartime admiral, and proud son of House Heinrich, it is your duty and privilege to determine who should receive them.

>House Heinrich: The ruling dynasty, the greatest of all noble houses! They are entitled, nay, obligated to enrich themselves, so that the whole of the Empire may benefit! (Harold's loyalty requires a minimum of 1 Plunder given for House Heinrich)
>House Soluton: This is the first campaign they haven't contributed to, but that was due to time constraints, as their determination in the past has been constant.
>House Arthen: The admiral of theirs, Seamus, made a fine contribution to the campaign and their gratitude as a bloodline is worth having.
>House De Croize: The Empress is a former member of this house and it might behoove the throne to recognize them, though Soluton remains bitter.
>House Nightshayd: Their spies have been instrumental to the campaign and as honourless as they are, their blades in the dark have earned subtle recognition.
>House Rausch: Their soldiers fought bitterly against the pirates of Clan Firehawk.
>House Phillips: Their admiral, Lewis, has remained stalwart in service.
>House Schafer: They have had a long history of naval excellence.
>The Martial Houses: It would benefit House Heinrich to keep the three in a single, loyal bloc.
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>>5948728
>House Lochstrum: They are still recovering from the civil war and would appreciate any help they can get.
>House Junger: The warmongers are eager to fight, as long as they fight for the Empire, this should be encouraged.
>House Aboze: They lost a proud son at the beginning of the war and have been fervent in noble service.
>House Ustong: It is perhaps a poor choice, but their head is the Emperor's daughter and they've made efforts to reconcile.
>The Minor Houses: The lesser nobles of the Empire, most still look to the ascendancy of House Heinrich with awestruck eyes and bent knees.
>The Royal Guard: Their failure to protect Emperor Alphonse is a stain they shan't wash away, but an infusion of loot could help.
>The Imperial Navy: Their cooperation has been wholly instrumental to the Empire's success, and is deserving of a reward.
>The Imperial Bureaucracy: The Empire's tax revenues can't cover every expense, a contribution could help oil their wheels.
>The Imperial Shipyards: The shipwrights on Mars have kept the backbone of the Empire upright without complaint.
>Astronomicon Academy: They are responsible for your own successes, if you allowed yourself any selfishness, it would be this.
>The Order of Erudition: The scholars are important enough to the Empire to warrant something, possibly.
>The Order of Rangers: They've been tested in battle and proven themselves more than worthy of respect.
>The ISL: It is low-brow entertainment in your opinion, but it is rather popular with the commoners.
>Crown Corp: House Heinrich's own Corp, it isn't yet anywhere near the wealth its royal stature warrants.
>Hookware Corp: They pledged nothing directly, but they weren't asked, and little over half of the imperial vessels are their handiwork.
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>>5948730
>Zephyr Corp: The brainchild of Freyja's brilliance, assistance could help them lift the economy out of its slump.
>Cherry Corp: They've done fine work for the Empire and House Heinrich, atoning for their merchant past.
>Loca Corp: Their work on 'Harold's Day in the Sun' was magnificent, easily the finest piece of human art since Emperor Alphonse's honeymoon documentaries.
>Ceiblue Corp: They are involved in medicine and agriculture, which could warrant some kind of kickback.
>Bullseye Corp: The efficacy of the Bullseye-pattern warships has been more than proven, if they turn out half as effective, their future experiments more than deserve the funding.
>Guild Artem: The nobles are all about high culture, perhaps pitching in for the artists could magnify the grandeur of House Heinrich more than it already is.
>Guild Malleator: Their craftsmanship is impressive, they're currently outmatched by the scale of the Corps, an influx of funds could change that.
>The Osgus State: The squids are nearly friends of the Empire at this point and a gift would likely be well-received.
>The Kingdom of Mukvir: The former Emperor Albin had a surreal fondness for these vegetables, and throwing them a bone could please him.
>Finley: As the mercenary expects to be paid for his work, it may be better to toss him some of the pirate’s scraps than give up the junker fleet, assuming he is to be paid at all.
>The Masses: The former serfs have undergone a great deal of misery, it may serve the Empire well to assist them.

Apart from the spoils, there’s the matter of the planet distribution, who’s to receive Clan Matador’s shipyards, what is to become of the Clan Firehawk’s junkers along with the junkers Finley’s charter is crewing, and the fate of the captured pirates. That all is entirely beyond your rank, so you leave it to your betters and focus on upholding the tradition.
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>>5948728
>>5948730
>>5948732
1 for Heinrich
1 for Nightshayd
1 for other participating houses according to contribution (Finley should be knighted and included in this pot)
1 split between the royal institutions
1 to the Masses affected by pirate crimes.
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>>5948728
>>5948730
>>5948732
>House Heinrich: 1 Plunder
>House Soluton: 1 Plunder
>House De Croize: 1 Plunder
>House Nightshayd: 1 Plunder
>The Imperial Navy: 1 Plunder
>Zephyr Corp: 1 Plunder

all right here is my reasoning: Heinrich since we do everything and the Navy since they also did everything with us. Soluton, De Croize and Nightshayd since friendly relations for the former 2 and Nightshayd since they didn't want planets and they contributed a lot. Zephyr Corp for the dual purpose of both uplifting the economy and giving money to Lochstrum since they own the company. I wouldn't mind changing that to just Lochstrum itself but I view it interchangeably.

The reason why Arthen is not getting anything is that since Seamus was an Arthen and participated they will instead receive a larger share of planets, obviously communicating this intention to them since planets will inevitably bring more prestige and wealth than just straight plunder.

Ideally, since this was an imperial endeavour we will be taking quite a few planets alongside the Martials, Arthen and whatever is left to the other houses out of respect. The plunder distribution here is also to help with us taking more planets as even though they didn't contribute, they got shekels so they can't complain.

If I remember correctly there are 40 planets for distribution with the Matador shipyards being cores at least but unlike our previous conquests there won't be any jewels.
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>>5948728
>House Heinrich: The ruling dynasty, the greatest of all noble houses! They are entitled, nay, obligated to enrich themselves, so that the whole of the Empire may benefit! (Harold's loyalty requires a minimum of 1 Plunder given for House Heinrich)
1
>House Arthen: The admiral of theirs, Seamus, made a fine contribution to the campaign and their gratitude as a bloodline is worth having.
1
>House Nightshayd: Their spies have been instrumental to the campaign and as honourless as they are, their blades in the dark have earned subtle recognition.
1
>House Rausch: Their soldiers fought bitterly against the pirates of Clan Firehawk.
1
>The Imperial Navy: Their cooperation has been wholly instrumental to the Empire's success, and is deserving of a reward.
1
>The Order of Rangers: They've been tested in battle and proven themselves more than worthy of respect.
1

Let Finley keep his fleet. Give him an imperial charter to do mercenary work within the empire. (He has to tell us who he's working for.)
I say we implement this for the rest of the mercenaries within our borders.

Allegiance is to the empire first, then noble houses, then the masses.

I say we take 20 planets for ourselves. 4 for House Rausch. Then give some to our family members in "other" families. Aka de croize, zephyr Corp families, Ustong.

1 to the royal guard (Military super world)

Then the rest to other people that helped out. And of course 1 to solutions, arthen, junger, losuch, the martial houses.

I say we then tech or econ guys. We need shielding technology, MAC'S, antimatter containment (on some remote asf moon)
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>>5948728
>>5948730
>>5948732
1 for Heinrich.
1 for Arthen.
1 for Rausch.
1 for the Navy.
1 for the Imperial Shipyards.
1 for the Rangers.

A split between the houses that contributed and the stuff keeping us going.
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>>5948750
How is giving such big prizes to people who contributed so little a good idea?

>>5948752
>>5948758
This is better but I'd rather split pieces of plunder between the houses according to contribution rather than giving just Rausch and Arthen a massive chunk. A bunch of nobles from various different families also contributed and leaving them out, I fear, will breed resentment.
>>
>>5948732
1 for Heinrich.
1 for Arthen.
1 for Rausch.
1 for the Navy.
1 for the Imperial Shipyards.
1 for the Rangers.
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>>5948762
gotta keep them happy somehow since we are obviously going to be taking a lot more planets than usual and if we are doing that the others are going to become fearful/resentful, and I also want to improve Soluton relations. I do agree that rewarding one of the martials and not the others is a bad idea, incredibly retarded even considering they all contributed.
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>>5948743
+1, though I suggest distributing the last spoil, you only spent 5.

I don't see any reason to give spoils to Arthen, Soluton, or the other major houses. They didn't contribute. Maybe they can get some planets if they don't complain.
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>>5948772
But giving them stuff to appease them isn't a solution. Instead, we should use this as a reason that Soluton should merge with us and if we can do that then cowing all other houses besides Arthen becomes simple.

>>5948773
Yeah my bad. I think one more to the institutions is better, our military is starting to outpace them.
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>>5948732
>House Heinrich: 1
>Imperial Navy: 1
>Imperial Bureaucracy: 1
>Imperial Shipyards: 1
>Order of Rangers: 1
>The Masses (specifically those ravaged by pirates): 1
>>
>House Heinrich: 1
>Imperial Navy: 1
>Imperial Bureaucracy: 1
>Imperial Shipyards: 1
>Order of Rangers: 1
1 for other participating houses according to contribution
>>
>>5948785
I have a gut feeling that this would backfire on us. Besides, I do not want to risk lowering the relations with the houses anymore, the Soluton drop I consider the worst thing that has happened to this dynasty.

In unrelated news, Ferdinand has to marry a Soluton.
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>>5948802
All of you guys forgetting that Nightshayd helped us a lot. And wants money not planets...

Let's just ignore the people that killed 2 fleets for us.
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>>5948817
Why did you quote me?
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>>5948820
Miss click my bad anon.
>>
>House Heinrich: 1
>Imperial Navy: 1
>Imperial Bureaucracy: 1
>Imperial Shipyards: 1
>House Nightshayd: 1 Plunder
1 for other participating houses according to contribution
>>
>>5948785
>>5948773
Honestly Nightshayd did directly contribute to this campaign.
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>>5948838
Yes, which is why we voted for them to get a spoil
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>>5948828

Supporting this
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>>5948828
+1
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>>5948728
Update soon? I'd hate to barely miss a vote because I went to sleep.
>>
Rolled 1 (1d2)

There's been a tie between a Split and the Order of Rangers for a long time, so I'll settle it with a coinflip.
>1- Split
>2- Rangers

>>5949325
Sorry for the late reply, I had a busy day yesterday.
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>>5948743
>>5948750
>>5948752
>>5948758
>>5948763
>>5948773
>>5948795
>>5948800
>>5948828
>>5949016
>>5949072
You consider rewarding the Order of Rangers for its unexpectedly fine performance but decide it would be better to more evenly spread the winnings than single out an ostensibly non-Naval faction.

The Spoils are distributed as follows:

For its bold initiative and continued wisdom of rule, House Heinrich receives a plethora of industrial facilities.

For their dutiful service and competence at subterfuge, House Nightshayd receives a sprawl of subtle assets, fine yet easily missed.

For battles hardfought and casualties weathered, the Imperial Navy receives an enormous arsenal of crude vehicles and munitions.

For the upholding of the Eternal Empire and its administration, the Imperial Bureaucracy receives a fortune in once-stolen, now-returned credits.

For the maintenance and manufacture of critical warships, the Imperial Shipyards receive a small mountain of rare nanomaterials.

For their willingness to fight for the throne, those who participated in the campaign receive the scraps that remain, spread amongst themselves.

Though less than extravagant to any (overt) noble houses, this satisfies everyone who fought and further entrenches the loyalty of the Imperial Navy toward the throne. From a technical standpoint, giving plunder to imperial institutions is funneling it back toward the Empire, but practically speaking, various officials tend to jealously hoard resources and view their own work as preeminent to Mankind.

Once the last of the plunder has been parceled away, you feel a great weight fall from your shoulders. Finally, your military career is over. It’s a bittersweet thought, to lay down your admiral’s cap, but you’ve served your betters as well as anyone could. You're unworthy of the Emperor’s notice, no matter what he may say, but for the first time, you feel that you can be proud of yourself.

There’s a long life in the nobility, truly and not only in name, ahead of you.

All that’s left is the return voyage to Mars…
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>>5949706
You are Otto Heinrich, firstborn son of Albin Heinrich, second Emperor of his line, and Warmaster of the Eternal Empire. For the last six years, you’ve waited eagerly for news of the High Admiral Harold’s return. The news is mixed. As expected, the Empire’s Armada suffered no catastrophic casualties and seized the holdings of the Reaver Clans in a mere four and a half years. The remaining year and a half of time, you’re told, was spent in-transit and ensuring that the former serfs won’t collapse into anarchy the moment the Imperial Navy turned its back.

In a stroke of poor fortune, the Yellabones pirate ‘No-Tongue’ escaped and left behind a coded puzzle, of all things. You aren’t sure if it can be trusted. Even if it can, a 256-bit cipher with no key would take the whole Order of Erudition, thinking machines and savants alike, working overtime to crack. Besides this are several matters. The distribution of ships and shipyards, the spread of planets, and the fate of the Reaver Clans.

You deem it’s best to take things one step at a time.
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>>5949707
The jury-rigged shipyards of Clan Matador are easily a match for those over Tennsey, although their processes are much less streamlined. In most cases, House Heinrich would simply claim any new shipyard for its own, but there are a few significant concerns. First, this was owned by pirates and would be a hefty blow to the noble prestige of any noble house which accepted it. Second, as House Heinrich directly holds two out of six major shipyards in the Empire, claiming a third would all-but confirm to the nobility that you seek to centralize power under yourselves.

Who should Clan Matador’s shipyard go to?

>House Heinrich: The lesser houses can make veiled complaints in the Landstaad all they like. If House Heinrich can seize an iron grip on warship manufacture throughout the Empire, they will be powerless to oppose us.
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
>House Soluton: Your marriage to Jeanne has infuriated them, formerly close allies to the throne. If House Soluton received the shipyard, it would leave them grateful toward the throne and incur a significant cost in retooling fees.
>House De Croize: The past bloodline of your wife has been rendered weaker than ever. If House De Croize received the shipyard, it would strengthen them, while destroying their esteem among the nobility and leaving them indebted to the throne.
>Hookware Corp: It’s impossible for the shipbuilder’s prestige to sink any lower than it already has. If Hookware Corp received the shipyard, they would be ecstatic at the chance to expand operations and obligated to funnel some of their earnings back to House Heinrich.
>Cherry Corp: They’ve done fine work for House Heinrich but are attached to the shipyards over Plutul, which your bloodline might have better use for. If Cherry Corp received the shipyard, they would be entrenched as a true competitor to Hookware Corp and, if given an imperial charter, could break their monopoly.
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>>5949709
The mercenary, Finley, was seriously mutilated during the campaign and is now more relatable to you on a personal level. However, as Emperor, it is your responsibility to look at affairs on the imperial level and consider what’s most beneficial for the Empire.

How should the mercenary be paid?

>In Wealth. Like any hired-gun, he’ll be satisfied with a chunk of credits, a fortune, even if not a noticeable loss from the treasury.
>In Tonnage. The junker-fleet he fought with will be transferred to his direct ownership. If it isn’t left to the mercenary, it’ll go back to being mothballed.
>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
>All of the Above. It would benefit House Heinrich to hold a reputation of generosity for those who are willing to serve.
>Not any further. The mercenary’s already received a small portion of the spoils, enough to recoup his initial lease. He should be grateful the Empire is covering his cybernetic expenses. (Due to Otto's past experiences, high-end cybernetics were automatically paid for out-of-pocket.)

According to reports, Clan Firehawk had an unanticipated third war-fleet in reserve. It was of course seized and now is ready for the throne’s discernment.

What should be done with the extra junker fleet?

>Sell it to the highest bidder. There’s no shortage of merchants, mercenaries, and unscrupulous aristocrats willing to pay top-credits for warships, even if they are in poor condition.
>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. (Which?)
>Mothball it. One of the shipyards under the throne, Heinrich or Imperial, can get around to refurbishing it, sooner or later.
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>>5949709
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.

>>5949711
>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. (House Soluton)
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>>5949709
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
A clever sidestep to avoiding the accusation
>>5949711
>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
They got rewards from the spoils and Finley gets knighted, pretty typical.
>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. (Martials).
Spread it out amongst all 3
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>>5949709
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
still under our command, but shows that we don't powergrab too much.

>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
Dude already got spoils.

>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. (The Martial Houses.)
>>
>>5949709
>Cherry Corp: They’ve done fine work for House Heinrich but are attached to the shipyards over Plutul, which your bloodline might have better use for. If Cherry Corp received the shipyard, they would be entrenched as a true competitor to Hookware Corp and, if given an imperial charter, could break their monopoly.
I feel like encouraging competition between our companies will be healthy for the empire. Also we really need to do something about Crown Corp, we've totally ignored them since we formed them, lol.

>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.

>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. (Martials)
>>
>>5949711
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
The only sensible choice. We can't take it for ourselves without ruining relations with the other houses, we can't give it to soluton or de croize without insulting them, and I don't want to give a competitive edge to either of the corps. It will do well churning out new fleets for the empire.

>In Tonnage. The junker-fleet he fought with will be transferred to his direct ownership. If it isn’t left to the mercenary, it’ll go back to being mothballed.
I don't want this dude in House Heinrich. He isn't anything special outside of having been injured in fighting for us, and I don't want to set a precedent of integrating every lousy mercenary that gets injured fighting for the throne. Also we were planning on giving him the fleet for his service anyways.

>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal.
Soluton, I want them back as a close ally. We don't need to improve our relations with the Martials, they are already fiercly loyal.
>>
>>5949709
>>5949711
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
Sidestep the accusation while still moving to absolutism.

>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
Although he need not be made a Heinrich, I don't know why this option does that.

>Sell it to the highest bidder. There’s no shortage of merchants, mercenaries, and unscrupulous aristocrats willing to pay top-credits for warships, even if they are in poor condition.
Why does everybody want to give these away? We could really use the money more than a rep gain.

>>5949762
No we weren't planning to reward him in tonnage, that was just the reward suggested but it wasn't voted on. Soluton are already close allies, a junker fleet isn't gonna bring them any closer than they already are.
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>>5949766
Soluton are not close allies any more. After we married the De Croize candidate, they fellow to just "friendly".
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>>5949766
Also I highly disagree on the money vs rep gain. We are rather hungry for rep after a series of big rep losses with major houses, which isn't being helped by people wanting to waste the rep gain by giving it to the martials. Rep gain is harder to come by than money, and will come in harder to stomach forms than giving away a junker fleet.
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>>5949768
No they are. Do you not remember that immediatly after that we had our brother Karl marry a Soluton and bring it back?
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>>5949771
Not really.
>While it isn't a royal wedding, House Soluton's sense of betrayal toward House Heinrich is, at least in part, mollified
It made them feel a little better, but we didn't get the announcement from the QM that goes with every change in level of relations back to close allies. For example, this is what was announced when we married Otto to the De Croize candidate:
>Relations with House Soluton plummet and are now friendly!
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>>5949770
What rep losses? Our reputation is immaculate, the only thing they have a problem with is that they fear our growing power and there is nothing we can do to completely rid ourselves of that while still moving towards absolutism. Money will secure us more power which is much more certain in it's benefit than the malleable opinions of the aristocracy.

>>5949772
Let the QM answer it then. I do concede that they are an important faction that should not be alienated.
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>>5949774
What rep losses? Like the plummeting of relations with Lochstrum to only being neutral to us, which was founded on us bankrolling them and marrying our daughter into them? Like Soluton, our steadfast ally since the beginning, being brought to only friendly? I suppose De Croize appreciates us but they are in tatters, and I wouldn't put it past those slow and steady industrialists that I forget the name of to harbor a slow burn grudge.

>>5949707
Hey QM, what are our current relations with House Soluton?
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>>5949775
Lochstrum are an exception, craven as they are. Soluton is in dispute and we should let the QM answer. Point remains Power > Approval.
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>>5948659
>Iserlohn
what are those?
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>>5949709
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
>Sell it to the highest bidder. There’s no shortage of merchants, mercenaries, and unscrupulous aristocrats willing to pay top-credits for warships, even if they are in poor condition.
>>
>>5949762
We are doing it to strengthen them, so soon the martials have fleets which would be loyal to us
>>5949775
I was the only one who voted for Otto to marry a Soluton as I had forseen this outcome and marrying our heir to them is a requirement at this point, not a choice, especially if we plan on combining the two houses. Also they got a bunch of good fleets and I want them on our side
>>5949776
Lochstrum relations are on us and I would like to bring it up soon, by marriage if the lines are far enough now but they are after Solutons.
Relations however are not as dire as anons say. Only Lochstrum is neutral as Soluton, Arthen and minors are friendly while Nightshayd and Martials are strong allies. Note that we should marry a Nightshayd to the second prince to maintain their loyalty.

In unrelated news: phone posting fucking sucks
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>>5949801
No, Lochstrum are a fools for their resentment against us. Losing their nerve after the greatest victory of the civil war then running off to chase pirates and losing half their fleet before coming empty-handed with their tail between their legs.

Heinrich (Otto, Karl and their respective wives) should mediate a mending of relations between Soluton and De Croize, sealing it with all three houses marrying each other. I believe our heir should be promised to an Arthen however.
>>
>>5949809
>No, Lochstrum are a fools for their resentment against us
>We didn't place a garrison when we had a pretty good idea that they would be attacked
>We didn't sent anything to relieve them when they were being sieged
>Albins 'tism furthered ruined our relations
I still don't like how they broke ranks and it was reflected in the planet payout but we were pretty retarded during that whole situation

>I believe our heir should be promised to an Arthen however.
Sorry Anon but that is stupid. Not only will that piss off Soluton by ignoring them a second time but there is no reason to as their relations won't dip if we don't marry our heir to them, unlike Soluton who has been one of our most faithful allies. Arthen on the other hand has actually contributed nothing to the dynasty so far.
>>
>>5949709

Matador shipyard

>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.

Finley

>In Wealth. Like any hired-gun, he’ll be satisfied with a chunk of credits, a fortune, even if not a noticeable loss from the treasury.

Extra junker fleet

>Mothball it. One of the shipyards under the throne, Heinrich or Imperial, can get around to refurbishing it, sooner or later.
>>
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
>In Tonnage. The junker-fleet he fought with will be transferred to his direct ownership. If it isn’t left to the mercenary, it’ll go back to being mothballed.
>Sell it to the highest bidder. There’s no shortage of merchants, mercenaries, and unscrupulous aristocrats willing to pay top-credits for warships, even if they are in poor condition.
>>
>>5949809
>I believe our heir should be promised to an Arthen however.
Yeah I’m disregarding your entire post for that.
>>
>>5949830
Piss off Soluton? How? Ignoring Soluton? What are you even talking about? Arthen has contributed nothing to the dynasty but neither did Soluton or Nightshayd before we married into them. Arthen has a great force and with better modifiers than our own, it would be foolish not to bring them onside.

>>5949854
??? You are both acting as if Im suggesting we marry our heir to some literal who house and not one of the major houses of the empire. Did we promise our heir to the Soluton or something? That would make sense.
>>
>>5949870
>Piss off Soluton? How? Ignoring Soluton? What are you even talking about? Arthen has contributed nothing to the dynasty but neither did Soluton or Nightshayd before we married into them. Arthen has a great force and with better modifiers than our own, it would be foolish not to bring them onside.
Now we know you are retarded
>>
>>5949889
Am I being baited? Was there some misunderstanding? Again, did we promise our heir to the Soluton? Maybe I am retarded but I don't know how when none of you elaborate on why marrying our heir to Arthen is such an outrageous idea.
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>>5949893
How are you not understanding?
Arthen has not contributed to ANY campaign, the Rothsfords have contributed more to this dynasty then the Arthens military speaking. The Solutons were bound to us by marriage, since the time of Alphonse which is a century ago now, maybe more. Since then we have gone through all of Albins reign with a Nightshayd and now Otto and they still always help.
When Otto married Jeanne we got a rep hit with them because it had been awhile since they were an imperial consort and Otto married a De Croize who were traitors (loyalists forgiven) almost right after the civil war and obviously that rubbed them the wrong way. So by skipping our heir marrying a Soluton this time we will have:
1. Made it a third generation since a Soluton was an imperial consort
2. Married an Arthen who have done nothing to help us in any way, despite having friendly relations after Lungham died (during the civil war where they still didn’t help)
3. Made it clear that we are not willing to honour our old alliances.
Alphonse married a Soluton and because of that they have been our sworn allies, it doesn’t matter if we don’t have an established agreement, we still have to do it if we want to keep them by our side.
Sorry for quality, phone posting again.
>>
>>5949921
You didn't address the "Arthen has contributed nothing to the dynasty but neither did Soluton or Nightshayd before we married into them. Arthen has a great force and with better modifiers than our own, it would be foolish not to bring them onside." and the fact that the Arthens are probably the most powerful Major House besides Heinrich and debatably Soluton.

But in regards to the rest, how could that not be accomplished by having other members of the family marry Solutons? I never said that we should just sideline Soluton, much the opposite.
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>>5949926
Why don’t we instead have the heir marry a Soluton and others marry Arthens? It satisfies the Solutons who clearly want the imperial consort and gets us closer to Arthen.
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>>5949935
That is also fine by me, what am I getting flamed for again? Where did they express said interest by the way?
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>>5949711
>imperial shipwrights
>in glory
>In tonnage
Give him the fleet, give him an imperial charter and our backing as a mercenary. Bring him into the family.

>Give it to the Martial Families.
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>>5949926
>Arthen has contributed nothing to the dynasty but neither did Soluton or Nightshayd before we married into them. Arthen has a great force and with better modifiers than our own, it would be foolish not to bring them onside.
We didn’t marry a Nightshayd with Alphonse merely promised Albin and they contributed before the marriage actually happened but I guess that isn’t much so I will provide more tangible reasons.
For who is better between Soluton and Arthen, it’s still Soluton. Arthen doesn’t really have better modifiers unless they now get like a +1 for martial prowess or something unique but otherwise they still get the +2 retinue and +2 professionalism which is what we and Soluton already have. Soluton ships though have a +1 for master crafted ships (which make up their fleet) so in terms of bonuses they are equal if they get that unique +1. The difference here though is that they have 3 of those fleets (or 2 if one is still being built) which makes them on par with Arthen but also a regular fleet too so 4>3. In terms of Wealth they are far richer then Arthen as they own almost as many planets as we do with majority being cores. So Soluton is just a straight up better choice here. They both have private shipyards so that doesn’t change much.

>and the fact that the Arthens are probably the most powerful Major House besides Heinrich and debatably Soluton.
So now: why would we settle for third powerful when we can take second? To put it simply
We either marry Ferdinand to a Soluton and regain them as close allies and Arthen remains friendly or marry him to an Arthen, gain them as close allies but risk losing Soluton. Taking unnecessary risks is retarded especially if we gain so little compared to playing it safe.
>>5949935
That would work but second princes and onwards don’t merit as much prestige as the heir. Also gotta keep Nightshayd happy.
>>5949941
Emotions run high on basket weaving forums.
>>
>>5949935
>Support

I say we bring solutions into the imperial family by combining dynasties.

>aka The Heinrich-Solution
>>
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.
>In Tonnage. The junker-fleet he fought with will be transferred to his direct ownership. If it isn’t left to the mercenary, it’ll go back to being mothballed.
>Sell it to the highest bidder. There’s no shortage of merchants, mercenaries, and unscrupulous aristocrats willing to pay top-credits for warships, even if they are in poor condition.
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>>5949946
>We didn’t marry a Nightshayd with Alphonse merely promised Albin and they contributed before the marriage actually happened
Of course, but they were acting on the premise that the marriage would happen. Your point would only make sense if the promise and the help weren't related.

>Arthen doesn’t really have better modifiers unless they now get like a +1 for martial prowess or something unique but otherwise they still get the +2 retinue and +2 professionalism which is what we and Soluton already have.
I distinctly remember Arthen having an additional modifier when we saw their fleets on QM's list of territories and the fleets in those territories during the Civil War.

>Soluton ships though have a +1 for master crafted ships (which make up their fleet) so in terms of bonuses they are equal if they get that unique +1.
Since when? I don't remember that modifier in the Civil War. If it's since the change to d12 than Arthen's is double that since it was during the use of d6.

>The difference here though is that they have 3 of those fleets (or 2 if one is still being built) which makes them on par with Arthen but also a regular fleet too so 4>3.
This I'll admit ignorance on.

>In terms of Wealth they are far richer then Arthen as they own almost as many planets as we do with majority being cores. So Soluton is just a straight up better choice here. They both have private shipyards so that doesn’t change much.
In which case it becomes Wealth vs Fleets.

>We either marry Ferdinand to a Soluton and regain them as close allies and Arthen remains friendly or marry him to an Arthen, gain them as close allies but risk losing Soluton. Taking unnecessary risks is retarded especially if we gain so little compared to playing it safe.
I'd agree if we promised Ferdinand to Soluton like we did Albin to Nightshayd but we haven't so why would they alienated?

>Emotions run high on basket weaving forums.
Yeah but normally there's an escalating exchange of insults beforehand whist im this case I've been getting insulted over nothing. Im not offended mind you, wouldn't be here if I couldn't handle it, but I found it rather confusing.
>>
>>5949981
>Of course, but they were acting on the premise that the marriage would happen. Your point would only make sense if the promise and the help weren't related.
which is why I went for tangible examples instead

>I distinctly remember Arthen having an additional modifier when we saw their fleets on QM's list of territories and the fleets in those territories during the Civil War.
+1 martial tradition

>Since when? I don't remember that modifier in the Civil War. If it's since the change to d12 than Arthen's is double that since it was during the use of d6.
QM would have to confirm if it’s double now but assuming it is then it’s a +6 vs +5 for there fleets which is not a big enough justification to me to chose Arthen over Soluton.

>In which case it becomes Wealth vs Fleets.
No? It can still be both? and with the wealth Soluton can make more fleets?

>I'd agree if we promised Ferdinand to Soluton like we did Albin to Nightshayd but we haven't so why would they alienated?
Why did relations plummet when Otto married a De Croize instead of a Soluton? I don’t want to take that chance again when we lose more than we gain.

>Yeah but normally there's an escalating exchange of insults beforehand whist im this case I've been getting insulted over nothing. Im not offended mind you, wouldn't be here if I couldn't handle it, but I found it rather confusing.
Schzio anon is influencing me through the astral plane
>>
>>5950008
>No? It can still be both? and with the wealth Soluton can make more fleets?
It was me postulating. I don't remember how many fleets both Houses have so if Arthen edged out, they would have the fleet advantage.

>Why did relations plummet when Otto married a De Croize instead of a Soluton? I don’t want to take that chance again when we lose more than we gain.
So is this the source of your worry? Soluton doesn't like De Croize because the latter bombed the former's worlds iirc. QM could also answer that, do Soluton and Arthen have history?
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>>5949782
Giant artificial fortress floating in space. Basically the death star but cooler. Can house a fleet and has a giant laser cannon built into the surface to wipe out fleets.

https://www.youtube.com/watch?v=8obhySoWRLc
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>>5949766
The ennobling is on par with the fleet and isn't an adoption, but honourary status and the opportunity for his family to be married to minor cousins of your bloodline. Essentially, it'd be granting his grandchildren nobility. On its own, knighthood is a deep honour but its bestowal isn't enough to fund an interstellar campaign. An alternative in the same vein could be helping his family marry into one of the other noble houses, granting him a plot of land, etc., there are many, many possibilities for paying off the merc.

These are only the most obvious choices from the Emperor's perspective, and glory is "free" but bringing a common hired-gun into the fold could be seen as slightly diminishing the dynasty's prestige, or elevating it, depending on one's perspective. House Heinrich did adopt Harold but he was a notably competent admiral, not the first mercenary the Emperor was able to contact for the job, hence the difference in status. So far, his share of the spoils has covered little over a fourth of the credits he spent on the lease as it was split several ways.

>>5949772
Relations with House Soluton softened but didn't improve outright, making it easier to make diplomatic progress in the future.

>>5949775
The relations between House Heinrich and House Soluton are friendly, a dramatic decline from their previous status as close allies.

>>5949801
>In unrelated news: phone posting fucking sucks
Hear hear!

>>5949946
>>5949981
House Arthen does have a separate modifier, +2 (Martial Tradition), representing that they've been trained from birth and undergone centuries of eugenics and condition to be as dangerous as possible. Because Otto was trained under them and was competent to be eligible for it, he had the same bonus during his career as a general.

>>5950029
House Soluton and House Arthen have a mutual respect, the former for the latter's code of chivalry, the latter for the former's diligent artisanship. They also hold some distaste, as House Arthen sees House Soluton's peaceful leanings as cowardly and House Soluton sees House Arthen's obsession with war as crude.

I'll wait a couple of more hours to update, as I'm taking care of something unrelated in the meantime. Be sure to let me know if you have any more questions!
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>>5950096
Not adoption into the imperial dynasty proper, that is. Induction would've been a better word. The biggest asset is that the name Heinrich opens many, many doors and for a mercenary, that means a number of contracts that would've otherwise looked him over.
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>>5950096
So he becomes a noble and marries a Heinrich but doesn't become a Heinrich himself? That I can support, give him the choice of who to marry, a country estate to raise a family in and perhaps a job offer and I think that's adequate payment .

>Relations with House Soluton softened but didn't improve outright, making it easier to make diplomatic progress in the future.
>The relations between House Heinrich and House Soluton are friendly, a dramatic decline from their previous status as close allies.
Now there's a good reason to marry the heir to a Soluton. I just hope they have better women than last time.

>House Arthen does have a separate modifier, +2 (Martial Tradition), representing that they've been trained from birth and undergone centuries of eugenics and condition to be as dangerous as possible.
But the really remarkable part is that it also applied to their fleets.

>House Soluton and House Arthen have a mutual respect, the former for the latter's code of chivalry, the latter for the former's diligent artisanship. They also hold some distaste, as House Arthen sees House Soluton's peaceful leanings as cowardly and House Soluton sees House Arthen's obsession with war as crude.
Then we won't be stepping on any toes by marrying a close family member to Arthen. Good to know.
>>
>>5949809
>sealing it with all three houses marrying each other.
OP do we have Expanse style technology that allows more than two people to have biological children together?
If not that do we have laws that allow children to be seen as the legal children of all three parents in a polygamous marriage?
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>>5949870
>Arthen has contributed nothing to the dynasty
They are staunch military allies and have trained the current emperor and heir
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>>5950155
Is that a commentary on what I said or are you simply asking a question that is tangentially related to what I said? Because what I meant by marrying each other is that the houses arrange marriages between each other, no polygamy involved.
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>>5950158
I know, I was accepting anon's premise for the sake of argument.
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>>5950158
>They are staunch military allies
This isn’t exactly true. While loyal they aren’t proper allies. Especially with the leader they had that ran the house before he finally died.
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>>5950176
Im certain he meant "staunch military allies" as in their House participates a lot in the imperial military.
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>>5949709
>Imperial Shipwrights: At the moment, the Empire itself only claims the shipyards over Mars. Framing it as an imperial confiscation would negate the reputational impact and leave it under the throne, if not the ruling dynasty.

>>5949711
>In Wealth. Like any hired-gun, he’ll be satisfied with a chunk of credits, a fortune, even if not a noticeable loss from the treasury.
>In Glory. The mercenary will be knighted and his family adopted into the lowest rungs of House Heinrich, their next generation given the chance to prove themselves worthy of marrying into a distant branch of the ruling dynasty.
We need to pay the man for his services. Let it not be said House Heinrich does not reward good service.

>Give it to another faction. Such a sudden boon would improve relations, even if the warships themselves are less than ideal. House solution. We need to get them as close allies again.
>>
>>5950249
>giving the artisans a pile of junk
>>
Rolled 1 (1d2)

There's a tie between giving the junker-fleet to the Martial Houses and selling it to the highest bidder, so I'll do another coinflip.

>1: Give the junker fleet to the Martial Houses
>2: Sell the junker fleet to the highest bidder

>>5950145
Finley is already married with a family, this gives them association status and for his children, consideration for marriage into the less significant parts of House Heinrich.

>>5950155
The Empire doesn't currently have that degree of gene-blending technology but there are rumours of forgotten, now-forbidden sciences and a handful of scholars believe such a thing could be possible. As for legality, the Empire traditionally holds marriage between nobles as a monogamous affair and the keeping of mistresses is frowned upon in most houses. Currently, polygamy is taboo as it's seen as diluting the significance of the joining of noble bloodlines.

In the past, under House Vonduul, commoners were considered by many to be so far beneath nobility that true intimacy between the two strata was considered impossible. This led to some licentiousness among those closer to the throne and its sentiments, but the prospective trend of 'multifaceted marriages' was considered scandalous even at the height of the old dynasty's decadence. House Nightshayd is heavily involved in vice as a means of manipulating their targets but are themselves quite restrained, or, if not, then discrete in polite company.
>>
>>5950265
>Martial Houses get free ships
You are to blame for this Soluton voters.
>>
>>5949716
>>5949719
>>5949721
>>5949725
>>5949762
>>5949766
>>5949795
>>5949832
>>5949836
>>5949945
>>5949953
You briefly consider granting the Matador shipyards to Cherry Corp but determine that the Imperial shipwrights would make better use of it. They’ll be the shipwrights of Mars exclusively no longer. Naturally, subpar components will need to be replaced and, if deemed proper, facilities retooled, but you’re confident they’re up to the task.

You decide to pay Finley in glory and have him knighted under House Heinrich. Now, though he lacks noble heritage and isn’t a true part of the bloodline, his family can claim associate status with the dynasty and his children, should they prove worthy, may one day be considered for marriage into its lower echelons. Though Finley is not Heinrich, he is now acknowledged to be of Heinrich.

An incredible honour for a mercenary, one which will propel his career to new heights. The loans he’s taken from various merchants shall be dealt with in some short decades. Few would dare charge exorbitant rates to a servant of the dynasty, knighted by the Emperor’s own blade. The best part is that it cost the Empire nothing. At the same time, this was the most valuable thing you could’ve given. You feel there’s something fundamentally human about ideals of honour and noblesse oblige.

Perhaps one day, some aliens may be brought into a true, aristocratic state of mind as your father hopes. Perhaps it will be as you fear, and the spread of aristocracy across the stars will be Mankind’s burden to bear alone.

Time will tell.
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>>5950283
You hold a respect for the Martial Houses and it is mutual. They’ve long served the Empire and they will continue to serve. You have the junker fleet broken and distributed between House Rausch, House Phillip, and House Schafer as evenly as possible. They are each grateful and will grow stronger as a result. None are established enough to have amassed their own significant retinues, but at this rate it’s only a matter of time.

Next is the matter of the Reaver Clan’s territories, now seized. Their measure must be taken and they must be parceled out to those deserving. You must approach this with a cautious touch. Because this was House Heinrich’s own initiative, House Heinrich has every claim to the lion’s share. However, because you didn’t issue a call to war, the noble houses are likely to assume your rage against the pirates is propagandistic and this was a grab for power.

The dual exceptions to this are House Aboze and House Lu’gaut, which were humbled by your decisive action on their behalf and have become close allies to House Heinrich.

If House Heinrich seized a vast majority of pirate stars, this could lead to a decline in relations with those more warlike lineages which weren’t able to participate, or to House Soluton, who already feel they’ve been somehow wronged by your marriage to Jeanne. At the same time, if House Heinrich doesn’t seize what it is due, it could be taken by some as a sign of weakness.
>>
>>5950285
This is further complicated in that the pirates’ territories were, to say the least, poor, and its conquest is likely going to have a minor impact on the Empire’s economy for its size.

You appraise their planets in full.

>The Reaver Clans: 40 worlds, 6 core, 34 frontier
>Clan Firehawk: 11 worlds, 2 core, 9 frontier
>Clan Skullstacker: 10 worlds, 1 core, 9 frontier
>Clan Matador: 8 worlds, 2 core, 6 frontier
>Clan Yellabones: 11 worlds, 1 core, 10 frontier

An immense step forward for whoever receives them, but individually, none are going to be making or breaking the ruling dynasty any time soon.

You recall the spread of worlds within the Empire itself. Balance must be maintained to ensure lasting peace, or the weights tilted so that when the scales are upended, it’s to House Heinrich’s advantage. The choice is yours, but you must choose carefully.

>The Eternal Empire: 110 worlds, 3 jewels, 44 core, 63 frontier
>House Heinrich: 17 worlds, 3 jewels, 8 core, 6 frontier
>House Soluton: 16 worlds, 10 core, 6 frontier
>House Arthen: 8 worlds, 6 core, 2 frontier
>House De Croize: 10 worlds, 4 core, 6 frontier
>House Nightshayd: 3 worlds, 2 core, 1 frontier
>House Rausch: 10 worlds, 1 core, 9 frontier
>House Phillip: 6 worlds, 3 core, 3 frontier
>House Schafer: 7 worlds, 3 core, 4 frontier
>House Lochstrum: 6 worlds, 3 core, 3 frontier
>House Talcaster: 6 worlds, 1 core, 5 frontier
>House Junger: 6 worlds, 6 frontier
>House Aboze: 4 worlds, 4 frontier
>House Ustong: 2 worlds, 2 frontier
>Minor Houses: 14 worlds, 2 core, 12 frontier
>Hookware Corp: 1 world, 1 core
>Cherry Corp: 1 world, 1 core

How should the Reaver Clan planets be distributed?
>>
>>5950286
>House Heinrich: 4 core, 10 frontier
>Order of Rangers: 5 frontier
>House Rausch: 5 frontier
>House Arthen: 1 core, 5 frontier
>House Aboze: 5 frontier
>Crown Corp: 1 core, 1 frontier
>House Lochstrum: 4 frontier
>>
>>5950286
Heinrich receives all 6 core worlds.

Soluton receives 4 frontier worlds.

Arthen receives 3 frontier worlds.

Make sure to only hand out these to friends of the dynasty within those houses.

Distribute the remaining 27 to friendly but competent minor houses that don't have more than six planets.

Though that makes me wonder, could we do the same to the planets as we did to the shipyards? The give it to the empire instead of House Heinrich trick?
>>
>>5950307
>minor houses that don't have more than six planets.
This might be TOO simplified. Point is: I want to balance the power of the minor houses so distribute the planets with that goal in mind. I don't remember how many frontier worlds a core world is worth.
>>
>>5950292
You really want to turn House Soluton into enemies.
>>
>>5950286
>House Heinrich: 2 core, 4 frontier
>House Arthen: 2 core, 6 frontier
>House Rausch: 2 core, 6 frontier
Half the spoils go to those who actually participated, an equal division of core worlds between us.

>House Schafer: 6 frontier
>House Soluton: 6 frontier
>House Aboze: 3 frontier
>House Lu'gaut: 3 frontier
Distributing it among these for Oskar, Soluton to mend relations, and the 2 houses we fought the war for.

I know anons probably want to give ourselves most of it, but we have to balance giving ourselves more power and inciting the rest of the empire to overthrow us. We're already the most powerful house by far, and the other Houses are probably looking at us with outright jealousy for what we've already given ourselves. I recommend strengthening the imperial military and institutions before we go grabbing a big chunk of planets again.
>>
>>5950316

Supporting this, shoring up relations with our preferred houses is wise
>>
>>5950286
>>5950292
>House Heinrich: 4 core, 10 frontier
>Order of Rangers: 5 frontier
>House Rausch: 5 frontier
>House Arthen: 4 frontier
>House Aboze: 5 frontier
>Crown Corp: 1 core, 1 frontier
>House Soluton: 1 core, 5 frontier
Changing my vote to this.

>>5950315
I was basing it off of who helped us in the war, but alright.
>>
>>5950315
Yeah that list is just too much.

>>5950316
But neither Arthen nor Rausch participated enough for a bigger share than Heinrich? Anyway...
>I know anons probably want to give ourselves most of it, but we have to balance giving ourselves more power and inciting the rest of the empire to overthrow us.
Indeed. That's why we push the envelope by taking most of it whilst not doing anything outrageous like taking their fleets or planets. The circumstances are ripe for it, with 2 Major Houses curbed, 1 cowed and numerous minor houses wanting to take their place, revolting over something like this is just too risky.
>>
>>5950316
>>5950329
Now where's that anon I was arguing with? You're both gonna vote to give Arthen more than Soluton? That'll be sure to cause alienation.
>>
>>5950286
>>5950332
This is more acceptable. I like how it gives Crown Corp something to compete more with the other corps, and how it gives Soluton the second most proving we still care about relations with them.
+1
>>
>>5950332
+1
>>
>>5950332
>>5950286
>Support

Close enough to what I wanted.

Thanks for doing the number crunch anon.

If I could though make one change.
>>
>>5950360
Oops I clipped mine. 4 to Rangers
+1 to order of erudition

We need a tech world to do sketchy shit on
>>
>>5950286
6/6 Core
34/34 Frontiers

So this seems like a balancing act between giving ourselves enough but appeasing the houses so they are not threatened.

>House Heinrich: 4 Cores, 3 Frontier
2 Matadors cores and 1 from Firehawk and Skullstacker and 8 frontier seem like a pretty good chunk considering this was an imperial endeavour and the houses had no part of it, not directly at least.

>House Soluton: 1 Core, 3 Frontier
Yellabones core and 6 frontiers is a good enough chunk for them to remain happy.

>House Arthen: 1 Core, 3 Frontier
They will be taking Firehawks former homeworld and 3 frontiers to keep them happy.

>House De Croize: 6 Frontier
These should be good frontier worlds to make up for the fact they aren't getting cores but it should be enough to appease them.

>House Lochstrum: 6 Frontier
Same deal as De Croize

>House Nightshayd: 1 Frontier
They don't like planets however they will probably want 1 to coordinate efforts in dealing with former pirates/dissidents in former Reaver space.

>House Rausch: 3 Frontier
For the work they did during the war

>House Phillip: 3 Frontier
To not favour a martial over another, also for work they do

>House Schafer: 3 Frontier
To not favour a martial over another, also for work they do

>House Junger: 1 Frontier
For the obvious work they did in the ground wars

>Minor Houses: 2 Frontier
To disperse the planets and powers a bit

To make it clear 3 frontiers usually equal 1 Core. So every major house basically got around the equivalent of 2 cores while the martials got around 1 core total. With the way I dispersed the planets all the parties who would feel threatened by a sudden grab would be appeased enough to not care that we are getting 4 cores. Also by not favouring 1 martial over another we we keep them loyal to us and to each other.
>>
>>5950352
>>5950346
>>5950332
>>5950360
Why on earth are you giving worlds to the Rangers? They are overbloated enough already and have zero need for worlds, and we don't benefit from giving them to them. Better to mend relations with actual Houses.

>>5950286
>>5950370
+1
>>
>>5950029
>It was me postulating. I don't remember how many fleets both Houses have so if Arthen edged out, they would have the fleet advantage.
they still have a fleet over Arthen so I consider it even.

>So is this the source of your worry? Soluton doesn't like De Croize because the latter bombed the former's worlds iirc. QM could also answer that, do Soluton and Arthen have history?
Yes, and I rather take no risks in this case considering how important Solutons are to us and our history with them.

>>5950145
>Then we won't be stepping on any toes by marrying a close family member to Arthen. Good to know.
Soluton would still be somewhat upset considering this is the 3rd generation they aren't marrying to the heir and once again I see no reason to take this risk.

>>5950158
>Staunch military allies and have trained the current emperor and heir
No they aren't what are you smoking? They trained Otto and we raised some of their scions which improved relations but the fact they still haven't helped us not even once is still the important factor here how are you not understanding this?

>>5950178
As part of the imperial navy, not by their house which is an important difference in my eyes. Soluton is the same as many of there people have led imperial fleets.

>>5950266
I want to get the Martials to have retinue fleets.

>>5950340
I was sleeping, sorry.
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>>5950286
>>5950332
I'll support this >>5950361 too, not a bad idea.

>>5950372
They were hardly given any plunder despite performing extremely well in the war. Albin is still their head, and giving them some actual worlds could help in managing the 'bloat' they might have.
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>>5950374
So what? They don't need rewards. They are agents of the empire and their loyalty is sure. They also don't get anything from the planets. If anything, it would add to the bloat they have. They would need to expand their administration to manage the planets and at that point they would be even more silly than they are now.
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>>5950374
Anon, giving planets to the Rangers will piss off the noble houses beyond belief, please use your brain I beg of you.
>>5950377
Correct, they are an imperial department, giving them planets is beyond retarded
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>>5950377
>So what? They don't need rewards. They are agents of the empire and their loyalty is sure.
Their loyalty is beyond question, I agree. However people tend to do better if they are rewarded for success, especially since they hardly gained anything from the plunder.
>They also don't get anything from the planets. If anything, it would add to the bloat they have.
Do planets mean nothing then? Again, Albin is still their leader. I'm sure something can be arranged.
>They would need to expand their administration to manage the planets and at that point they would be even more silly than they are now.
As silly as a bunch of space noblemen arguing about who gets what? What exactly defines 'silly' in this setting? Please enlighten us.

>>5950389
Did the noble houses get pissed off beyond belief when we gave core planets to the corporations? Maybe you should be the one using your brain here, anon.
>>
House Heinrich: 3 core 10 frontier
House Soluton:1 core 5 frontier
Crown Corp: 1 core
Royal guard: 1 frontier
Martial houses: 3 frontier
House Junger: 1 frontier
House Arthen:1 core 2 frontier
House De Croize: 2 frontier
House Lochstrum: 2 frontier
House Aboze: 2 frontier
House Lu'gaut: 2 frontier
House Rausch:2 frontier
Minor Houses: 2 frontier
>>
>>5950392
Yes actually, they got pretty upset at Cherry corp when we gave them a core, giving the Rangers 5 planets is going to be pretty upsetting.
>>
>>5950392
>However people tend to do better if they are rewarded for success
I highly doubt this will meaningfully motivate them more.

>Do planets mean nothing then?
It is actively bad to give planets to them, yes.

>As silly as a bunch of space noblemen arguing about who gets what?
No, actually. It makes sense to have noblemen and distribute planets among them, it's part of the premise of the setting. Having an agency of the empire whose job it is to regulate how corporations and noble houses pollute and interact with the environment own planets does not make sense.
>>
>>5950396
There will be 60 varak worlds up for grabs soon. Or the kingdom. The empire was told to prepare for war before the fleet left. The Imperials took the most damage protecting from the raid. It's only fair the imperial get the majority of the world's.

I'm not sure who would really be upset... remember like 4 of the major families are literally Heinrichs... ustongs, zephyr Corp is our aunt, de croize is imperial consort....ect

And if we push to integrate solution into one imperial house we'll be over 50% of the fighting force and planets within the empire.

You guys forget that we gained a fuck load of power from the last Civil War?

Plus like I said we're mobilizing the empire to invade both varakaks and the kingdom. There will be more loot and glory.

Explain who's going to be upset?

Not solutions, not arthens, not Rausch, not the martial, not de croize, not Nightshayd, ect.

Please drop evidence of whom is going to be butt hurt. Or I'm going to just say...

You're talking out your ass.
>>
>>5950398
>yes.
We should keep all the planets for ourselves then, noble-controlled planets included. This will alleviate them from the burden!
>Having an agency of the empire whose job it is to regulate how corporations and noble houses pollute and interact with the environment own planets does not make sense.
They are, as proven, good at recon and the like. With planets they can continue the construction/funding of experimental ships.

>>5950396
How many would prove to not be upsetting to the nobility then? None? Obviously they'd want more for themselves, even if at the expense of House Henrich. Also the other anon has the right idea, we gained much power from the civil war against what was basically a nobleman's rebellion.
>>
>>5950405
To add to this conversation. The only purpose of giving planets to the Rangers that I can see is as a smokescreen for a Heinrich power grab. Rangers aren't for governance, have it be the Rangers in name only if you want. That would make s lot more sense.
>>
>>5950401
>ustongs
Minors that are no longer relevant
>zephyr Corp is our aunt
and yet somehow Lochstrum relations are neutral, wonder what happened? Its almost like familial bonds only go so far in protecting our relations especially when we do something retarded.
>de croize is imperial consort
Just because they are a consort does not mean relations won't plummet if we do something stupid.
>Explain who's going to be upset?
Everyone you listed minus martial and Nightshayd probably. Expect Schafer and Phillip will still be upset because they are getting nothing while Rausch is getting a lot.
>>5950405
>How many would prove to not be upsetting to the nobility then? None?
We could get away with 1, otherwise, it becomes pretty upsetting that a government agency is getting as many planets as a Major, more then Arthen and Schafer and Phillips get nothing.

With every passing vote Schizo anon becomes more and more vindicated in my eyes.
>>
>>5950401
Would anons feel better if we called a war council and explained the further conquests we will do? And that all who participate will be VERY well rewarded.

Has house Heinrich ever ever not given participants their deserved rewards?

No, we've always given our allies very good rewards for supporting the throne.

The Rangers need the world's to pay for their fleets and they need bodies. Also would it be that bad to have paradise environmental vacation worlds?

Guess who will be our advanced scouts in the upcoming campaigns? The Rangers.

Guess who always takes the brunt of the deaths in our wars? And had the most losses during the raid? The Imperial army. Whom did it's duty to protect the empire from being raided.

And don't forget anons the goal IS to CENTRALIZE power under us the imperial family.

I'm happy to promise both solutions and arthens great rewards and glory for the upcoming campaign. Though we did give them fat rewards this go too.

The martial houses, junger, aboze, lochstrum, ect. We can easily tell them we're going to purge the varakaks and they'll get their deserved rewards for participating.

I think we should do a propaganda hype train on the imperials killing the reaver menace and liberating their worlds and protecting the empire. Then roll it into the hype train of killing the savage teaming hordes of ravenous space rats aka varakaks.
>>
>>5950413
Schafer and Phillip didn't participate...
>>
>>5950408
That's actually not a bad plan. We can then 'integrate' them later on as official planets of House Heinrich down the line.

>>5950413
That's a fair point. I might change my vote later on when I come back from work.
>With every passing vote Schizo anon becomes more and more vindicated in my eyes.
Schizos being vindicated is a kino trope.

>>5950415
I like these ideas.
>>
>>5950416
Arthen didn't either
>>5950417
He was a hero, I just couldn't see it
>>
>>5950421
Yeah but we had a rough relationship with them and they are a very close family friend now that their leader died. We need to keep that going. Especially if we want to integrate solutions into the Heinrichs. They'd be the ones most upset... and they're the ones with the most dangerous fleets. And arthens fill out A LOT of the imperial fleets.

Didn't our heir marry a solution?
>>
>>5950425
>Yeah but we had a rough relationship with them and they are a very close family friend now that their leader died. We need to keep that going.
>Reward those who contributed
>Rewards someone who did not contribute
Anon, I understand that sentiment and I agree with it which I showed in my distribution vote. However the matter of the fact is that their track record is working against them here.
>They'd be the ones most upset... and they're the ones with the most dangerous fleets.
Soluton almost matches them for bonuses only missing out on a single +1, not to mention having a fleet over them so don't worry too much. We can get them closer without sacrificing others if you play it smart.
>And arthens fill out A LOT of the imperial fleets.
Solutons do that quite often too.
>Didn't our heir marry a solution?
See the previous argument between me and Anon, Ferdinand is unmarried and he wanted to marry the heir to Arthen instead of a Soluton.
>>
Qm could you possibly do a recap of the different families, their familial ties to the Heinrichs, and their current disposition towards the throne?

Because we could always reabsorb some houses into the Heinrichs.

Especially if we promise those houses thr support they need.

Like imperial family funding for lochstrum if they reabsorb like combining crown Corp and zephyr Corp.

Ustongs into the family so they can lose the taint of being a traitor family and losing major house status.

De croize into the family they can oversee order of erudition.

Solutions into a combined family name. They're basically an extension of the imperial family. And the fact it'll get more and more sketchy for us as we give them more and more worlds. I don't really want to civil war vs them or arthens.

Arthens I think we could get to be a solid permanent ally by putting them in a stronger role of teaching the imperial fleet/army. Basically the Sword of the empire kind of thing.

The martials, junger, Phillips, Schafer, aboze and arthens would be the new "major families".

And more than half the empire would be The Heinrich-Solution. That would put us in an unbelievably strong centralized position.
>>
>>5950428
Seamus got wrecked in the war though.
And he's an arthen. Plus giving them worlds in this part of space makes them have to defend this edge of the empire. Same with solutions.

Well maybe we integrate arthens first then. Or have 2 of our sons marry into solutions to keep them happy.
>>
>>5950416
>>5950421
Schafer and Arthen did have admirals leading the fleets, even if they didn't necessarily contribute ships themselves.
>>
>>5950442
>Integrate with Arthen first
That makes no sense and they wouldn’t accept it, only reason why we can do it with Soluton is because of how close we are. Major reason why I want to return our relation back to close allies to make sure there is no chance of complication from them.
>>5950451
This is true which makes it odder why anons are voting to only give Rausch planets and not the rest of the Martials while giving many planets to Arthen who only had 1 admiral yet still less than others there. That entire distribution makes no sense.
>>
>>5950370
+ uno
>>
>>5950286
House Heinrich: 3 core 10 frontier
House Soluton: 1 core 5 frontier
Crown Corp: 1 core 1 frontier
Order of Rangers: 5 frontier
Order of Erudition: 1 frontier
House Arthen: 1 core 5 frontier
House Aboze: 5 frontier
House Junger: 2 frontier
House Rausch: 2 frontier
House Lochstrum: 4 frontier
After some consideration I'll settle on this. Sorry if I have a 1 ID I'm mobile posting and it's late at night for me.
>>
>>5950370
+1
>>
>>5950286
>House Heinrich: 4 core, 10 frontier
>Order of Rangers: 4 frontier
>House Rausch: 5 frontier
>House Arthen: 4 frontier
>House Aboze: 5 frontier
>Crown Corp: 1 core, 1 frontier
>House Soluton: 1 core, 5 frontier
>Order of Erudition: 1 frontier
>>
>>5950370
You realize your vote numbers don't add up....
Your frontier # is wrong you say 8 then green texted 3..

Then you say 6 for solutions and give only 3...

You gave Nightshayd planets and they've told us many times they don't like planets...

Kind of uh dumb desu.
>>
The martial houses got a warfleet they should already be happy with the spoils.

Why decentralize the rewards? That just makes a future Civil War harder for us... remember the previous emperor was absolutely dog shit for a long time and no one cared. We are consistently making the empire better.

No one's going to be so upset with the loot from the reavers to cause a Civil War. Especially if we say there's going to be 60 varakaks worlds up for grabs + the 50+ from the kingdom...
>>
>>5950576
>>5950286
>Support

Seems like the best distribution.
>>
>>5950765
>You realize your vote numbers don't add up....
Yeah, I wrote that part down after I did my initial distribution but I went back and changed things around while forgetting to update those little blurbs, completely on me for forgetting that part.

>You gave Nightshayd planets and they've told us many times they don't like planets...
That blurb is still accurate, it's to help with their spy work. We have done it before and they didn't complain.
>>
>>5950437
Sure. There are only a few major houses, those that own significant territory and the military strength to enforce their claims. Ranked in order of influence, these are:

>House Soluton: Renowned shipwrights and artisans. Lean toward peace and care deeply about noble appearances. Friendly to House Heinrich. Married Anna to Emperor Alphonse three generations ago.
>House Arthen: Notoriously dangerous warriors, held in check by an honour code. Make a point of never breaking oaths. Friendly to House Heinrich. Trained Emperor Otto as a child.
>House Nightshayd: Spymasters of the previous dynasty, now backing the throne. Vast blackmail network. Close allies to House Heinrich. Married Clara to Emperor Albin two generations ago.
>House De Croize: Innovators and artists with little reverence for tradition. Stained by their hand in the Tripartite Entente. Friendly to House Heinrich. Married Jeanne to Emperor Otto one generation ago.
>The Martial Houses: A bloc of House Rausch, House Phillip, and House Schafer. Deeply supportive of the imperial military. Close allies to House Heinrich. Elevated from minor bloodlines by Empeor Alphonse for their support in his rebellion.
>House Lochstrum: Competent mercenaries lifted to significance by Zephyr Corp. Resent the throne for its failure to protect their homes during the 2nd Civil War. Neutral to House Heinrich. Emperor Alphonse's daughter, Freyja, was married off to them, and now has a significant role in their house.

There are a number of minor houses which don't have significant territory and can't support a strong military. Most are beneath the Emperor's notice, but there are a few which have some relevance on an imperial scale. Ranked in order of influence, these are:

>House Talcaster: Flexible technicians, known for their superior reactors and insistence on noblesse oblige. Cousins of House Soluton, both of which descended from House Solomers. Friendly to House Heinrich.
>House Junger: Inveterate warmongers who care more about conflict itself than the causes behind it. Responsible for a disproportionate amount of philosophy. Friendly to House Heinrich.
>House Aboze: Desperate servants of the throne who've consistently put its interests above their own. Condemned by most as servile dogs but too loyal to discard outright. Close allies to House Heinrich.
>House Ustong: Renowned astro-pioneers and in the past, terraformers, infamous for their patience as a bloodline. Stained by their hand in the Tripartite Entente. Friendly to House Heinrich. Emperor Albin's daughter Aurelia was married off to them, and now leads their house.
>>
>>5950765
Not as dumb as giving 5 planets to the Rangers.
>>
I think we should lower taxes before the war with the Vrakak start to hopefully stimulate military spending.
>>
>>5950352
Changing this vote to this
>>5950393
+1
>>
>>5950286
>>5950332
>>5950361
+1
>>
>>5950796
Still didn't answer who'd start a civil war over the distribution. Aka nobody

Lochstrum is only neutral cause their world burned. And we have helped zephyr Corp since then.

We need to keep consolidating power guys. Of course that'll make people a little bit upset. But if we promise everyone that helps in the next two conquests I very much doubt anyone is going to be upset.

And we're only giving Rangers 4 worlds.

1 is going to the order of erudition so we can start antimatter containment research and other sketchy shit.

Almost everyone is friendly or a close ally. Even if everyone lost a rank we'd still be fine. And after the next war they'd all go back up a rank.

Much ado about nothing.
>>
>>5950780
more questions

Does ftl exist? Or some sort of hyperlane technology? Or will it always be subliminal fleet speeds?

Are we using lasers, plasma, or kinetic rounds?

How does teching up work in this?
>>
>>5950393
+1
>>
>>5950507
Didn't we give the martials a warfleet? I'd think they'd be more than happy with their loot.

Why wouldn't anyone accept? They'd be inherently tied to rulership in the empire.
>>
>>5950576
>+1
I'll support this too. Anons seem too worried about things that do not seem to matter. Since as qm said everyone is a close allies or friendly.

>>5950286
>>
>>5950869
>Does ftl exist?
Do you even read this quest? That was explained in the first fucking thread.
>>
>>5950865
>if it doesn’t start a civil war it’s a good idea
>>
>>5950869
FTL does exist and is in regular use. I explained the Mankind's Hypershunt method near the end of the second thread. Most human warships tend to use a mixture of lasers and kinetic weapons, with contemporary weapons-grade plasma seen as dangerously unstable. I explained the process of technological research in the Eternal Empire here >>5938724.

I'm going to give you a couple of more hours to finish deciding on the planet distribution while I grab lunch.
>>
>>5950768
>Especially if we say there's going to be 60 varakaks worlds up for grabs + the 50+ from the kingdom...
My fear is that anons will vote to consistently empower ourselves at the expense of everyone else and then act surprised when the empire rebels because we're getting too powerful. We've rocketed from a nobody house to the most powerful in the empire in the span of 3 generations, at this rate we're going to personally own half the empire if anons don't learn some moderation.
>>
>>5950417
Then have the Rangers hold the planet in name only while the imperial bureaucracy we're expanding does all the administration work, same thing goes for Crown Corp and Order of Erudition. They all have different roles and being bureaucrats is in none of them.

I like consolidating power but I don't like different bodies acting outside of their purpose.
>>
>>5950882
Mate when you're in several quests things get a bit confusing sometimes and it's not hard to just answer the question. no need for hostility.

Only reason I asked was because were told it took a year + of travel time to get back.

>>5950893
Thanks qm. I appreciate you taking the time to direct me to the relevant posts.

I think after killing the varakaks we go into a heavy technology and industrial upgrades.

>Optimize FTL hypershunt technology (aka go faster)
>Hyperlanes so that we can produce ships with out hypershunts that can travel around the empire for better interconnectivity. This will increase trade and our money generation. With less overall inputs.
>Antimatter containment
>Better weapons technology aka MAC, pulse lasers, hypershunting bombs.
>AI drone technology that's controlled from the individual ships. So we can have good Chaff that can take losses and do complex maneuvering that would kill a human if it had one inside.
>Finish the terraforming tech
>Shielding technology for our ships and planets.
>Setup early warning beacons that can detect FTL travel throughout the empire. So we don't have to guess where the enemy is going to hit.
>Industrial manufacturing techniques for better resource generation and better products.
>Stealth cloaking
>Research the telescopes Otto found

Qm last question do we have a vague map of where we are and who is around us? Also where were the techno barbarians Otto fought?

I think we'll need to Scout around the reavers to see if we are now near any new factions that could be possibly hostile. And whatever is on the otherside of varakaks controlled region of space.
>>
>>5950912
I've mentioned this before but I think any risk of rebellion has been severely curbed by the crushing victory of the loyalists in the Civil War. Everyone can tell where the wind is blowing, the prospect of fighting Heinrich is just too risky.

I think the only way violence breaks out is if we outrage Soluton, Arthen and Hookware all at once and a non-tyrannical power grab like we're doing here isn't gonna do that.

>>5950917
>Mate when you're in several quests things get a bit confusing sometimes and it's not hard to just answer the question. no need for hostility.
>Only reason I asked was because were told it took a year + of travel time to get back.
Nah mate that question was still stupid, just read the title of the quest. How would one go about having a Space Empire without FTL? Also it takes light from our nearest star system 4 year to reach Sol, just a year of travel time should clue you in that we're using FTL.
>>
>>5950912
Valid fear. Out of varakaks space I'd say we would only take "core/jewel" worlds or only like 6-10 frontiers if there are 0 of the previous two.

The rest would get divided among everyone that participates. (And whomever stays to protect the empire)

So 5/6ths to the rest of the empire.

And I think we could convince the kingdom to reabsorb into the empire if we promised them they can keep control of their planets and they'd be given major house status. Remember they only left the empire cause they were doing dumb shit and they didn't want to be a part of that.

If we could "conquer" them without firing a shot would be pretty damn awesome.

What do you anons think we'd have to give solutions to have them merge with our house?
>>
>>5950922
Yeah but our FTL method is still pretty damn slow.

Sure I should of asked it in a better way such as "can we optimize our FTL for faster transit times" which is moreso what I meant.
>>
>>5950286
>>5950370
+1
>>
>>5950393
+1
>>
>>5950925
It takes only months to assemble them and invade a nearby empire. That’s very fast.
>>
>>5950286
>House Heinrich: 3 core, 10 frontier
>Order of Rangers: 4 frontier
>House Rausch: 4 frontier
>House Arthen: 4 frontier
>House Aboze: 3 frontier
>Crown Corp: 1 core, 1 frontier
>House Soluton: 1 core, 5 frontier
>Order of Erudition: 1 frontier
>Royal Guard: 1 frontier
>Zephyr Corp: 1 core 1 frontier
>>
>>5950915
I'd argue that the Crown Corp would be able to hold its own the same way other corporations do, but I agree with what your saying in that the bureaucracy doing all the work otherwise instead of the different sectors themselves. Although I assume all of these organizations have some level of bureaucracy in them.
>>
>>5950935
No we were told it would take 2 years to prepare the empire to invade the reavers.... hence us just going with our imperial navy and the rangers...
>>
>>5950966
In the earlier threads it took less time. The main issues are not transit but how we conduct communication and the size of the empire. At this point we can only refine the hypershunt, we are extremely unlikely to make any major breakthroughs.
>>
>>5950982
In earlier threads the empire was a third the size... that's why it was faster...
>>
>>5950982
I also don't think it is extremely unlikely. I think qm just said it might be very expensive to research a breakthrough is all.
>>
>>5951030
Regardless it is pointless to try when we have more important avenues to explore.
>>
Rolled 2 (1d2)

There is a two-way tie between >>5950332 and >>5950370. For the sake of fairness, I'm going to leave it to the cosmos to decide and flip another coin. The third this thread, I believe.

>PJppv/vU: 1 (Heads)
>wLF2i/oV: 2 (Tails)
>>
>>5951055
How will the planets be distributed then since he didn't allot them properly?
>>
>>5950917
You do not have a map of the surrounding galaxy, though properly charting the Empire is possible and will take an action to accomplish. The technobarbarians Otto fought were in the Lost Reaches to the north of the Empire and he's unsure if they had any wider affiliation. Their apparent FTL travel does indicate that there is human life and likely civilization beyond the known stars. This was both good news, as it means aliens aren't all that's out there, and bad news, as it means Mankind isn't likely to be reunited within his lifetime.

>>5951058
What do you mean? The numbers all add together, the only discrepancy I see is 6 frontiers to Soluton but I assumed that was a typo.
>>
>>5951058
Get fucked faggot. Giving the Rangers or the gay ass Erudition Order any planets is a retarded idea, you will always lose. More power needs to be spread out to the aristocracy if we want to keep stability, trying to centralize power is gay.
>>
>>5950332
I’ll support this then
>>
>>5951055
A tie?

>>5951068
As will I, +1 >>5950332.
>>
>>5951055
>>5951065
Is it alright if I break the tie here?>>5951068
>>
>>5951068
>>5951069
What the hell guys.
>>
>>5951065
I didn't realize that part was a typo my bad.

>>5951066
I don't know if this is bait or not, either way I'm not going argue about why we should consolidate power.
>>
>>5951071
What? It wasn't what I really wanted but it's a much better power grab than the alternative.
>>
>>5951071
I hate using dice to break ties.
>>
>>5951076
>>5951055
So do I, I hope QM updates the thread and sees the new votes.
>>
>>5951055
huh? I won?
Good news I guess.
>>5951058
see >>5950777
Numbers that are in the distribution are correct, the blurbs are wrong.
>>5951072
I agree with centralization but I just could not agree with your distribution. Don't worry anon better opportunities will come, mainly when we take either the Kingdom or the Vrak as when that happens, no one can refuse us of anything.
>>
>>5950307
>>5950316
>>5950329
>>5950332
>>5950346
>>5950360
>>5950361
>>5950370
>>5950372
>>5950374
>>5950393
>>5950511
>>5950554
>>5950564
>>5950576
>>5950771
>>5950802
>>5950814
>>5950870
>>5950879
>>5950927
>>5950932
>>5950937
You determine that just as House Heinrich must empower itself, House Heinrich must empower its closest allies. Favouritism toward any one faction is a dangerous game to play. As you reach this resolution, a saying of old Earth comes to the forefront of your mind. A house divided, shall fall. Mankind must march as one force beneath the aegis of the Eternal Empire and wisdom of your bloodline.

House Heinrich receives four core worlds, two of Clan Matador, one of Firehawk, and one of Skullstacker, and eight frontier worlds, the lion’s share of Clan Matador’s holdings. A just payment for the efforts of your lineage and by far the lion’s share.

House Soluton receives one core world, that of Clan Yellabone, and three of its frontier worlds. An acknowledgement of their historical allegiance to the throne.

House Arthen receives one core, the other of Clan Firehawk, and three of its frontier worlds. Because they would be ashamed to receive a reward for nothing, this is in part a gesture of thanks for your training and tutelage under them.

House De Croize receives six frontier worlds scattered throughout the newly annexed territory. Though they were part of the Tripartite Entente, the traitors were excised from their lineage and your beloved wife, Jeanne, was once one of theirs.

House Lochstrum receives six frontier worlds in much the same condition. Their homeworld of Enarvis has yet to recover in full, but this shall compensate for damages done and uphold your familial ties.

House Nightshayd receives one frontier world, among the poorest, publicly in thanks for your mother. Secretly, it will help them maintain their spy network in an unstable region.
>>
>>5951101
House Rausch receives three frontier worlds in recognition of their martial service. Of the Martial Houses, you quietly favour them the most, both for your father’s name and their similar approach at war to your own. That said, the Martial Houses are an important power bloc and you must do what you can to keep them balanced.

House Phillip receives three frontier worlds in recognition of their martial service. Their admiral, Lewis, isn’t likely to change the lifestyle of their serfs much, protections aside, but from what you hear, he himself lives a humbler life than most common merchants.

House Schafer receives three frontier worlds in recognition of their martial service. Their admiral, Oskar III is the third of his name who’s fought for the Imperial Navy and from Harold’s record, played a key part in destroying the Reaver armada’s flagship.

House Junger receives one frontier world in a nod to their reckless tenacity on the ground. You see in them the bloodlust that House Arthen quelled in you, and hold a wary respect for it.

The Minor Houses receive two frontier worlds to ensure that power is not too heavily concentrated in the Major Houses. Some of their number, now humbled, turned to the Tripartite Entente. Such a mistake cannot be repeated.

By the end of the distribution, you’re not entirely certain of your choice but deem they are adequate enough. The Vrakaks Clans and Chevanac Kingdom loom on the horizon, and all of their worlds with them. Once they have been brought to heel, the aristocracy will prosper, and the first and greatest among them shall be House Heinrich!
>>
>>5951101
When this is done, you turn your attention to the fate of the Reaver Clans. You’ll take them one at a time. The first is Clan Firehawk. There are a handful of survivors, mere tens of thousands left from nearly two million, almost all of whom were pinned down in fortifications and starved into submission. From what you understand, they fought for the sake of oaths sworn to their captains, who were appointed by the captain before them in an ad-hoc system of succession common to the reavers.

Of the Reaver Clans, they are widely considered the least contemptible. They alone refused to bombard civilian populations, torture captives, and go back on their word in ransom negotiations. Further, their serfs were well-fed and had a number of protections mirroring the Empire’s own, and much of their loot, upon being stolen, was distributed throughout them. The typical indulgences of pirates were absent, as they kept to a militant code of conduct.
All-in-all, if not for their Reaver origins, they would’ve been an above-average noble house by your reckoning. However, their origins do lay in the Reaver Clans and over the centuries, they’ve broken many naval vessels. This warrants deep thought.

What should be done?

>Execute Clan Firehawk. They’ll receive their choice of a quick hanging for their crimes or shipment to Cradus XVII, sans genitals. No matter their pretenses of honour, these men are pirates and deserve no less.
>Scatter Clan Firehawk. You can’t condemn their fighting spirit, and so, once the grievous offenders are dead, the rank-and-file will be reduced to commoners like any other and relocated throughout the Empire.
>Integrate Clan Firehawk. To your knowledge, House Arthen and Clan Firehawk have long-held a mutual rivalry and grudging respect. You’ll allow House Arthen to adopt those it deems worthy, to make their obstinacy the Empire’s own while ending their legacy of piracy.
>Elevate Clan Firehawk. In a bold, if not outright reckless move, you’ll grant Firehawk status as a minor house and limited holdings in one of the minor frontier colonies. The Corps and the more upright noble houses would be disgusted by such an act, but the more warlike noble houses hold them in decent regard, and they themselves would be grateful.
>>
>>5951103
>QM didn't update the thread
Oh well, not the end of the world. Next time call for a tiebreaker before rolling yeah?

>Scatter Clan Firehawk. You can’t condemn their fighting spirit, and so, once the grievous offenders are dead, the rank-and-file will be reduced to commoners like any other and relocated throughout the Empire.
Anyone that commited egregious crimes is gonna die
>Integrate Clan Firehawk. To your knowledge, House Arthen and Clan Firehawk have long-held a mutual rivalry and grudging respect. You’ll allow House Arthen to adopt those it deems worthy, to make their obstinacy the Empire’s own while ending their legacy of piracy.
And from those not dead, Arthen can take their pick.
>>
>>5951103

>Integrate Clan Firehawk. To your knowledge, House Arthen and Clan Firehawk have long-held a mutual rivalry and grudging respect. You’ll allow House Arthen to adopt those it deems worthy, to make their obstinacy the Empire’s own while ending their legacy of piracy.

This is clever because Arthen’s decisions to adopt are their own. We can scatter the rest once they take their pick.
>>
>>5951086
That's fair. I just don't want to create another power block for the aristocracy before all is said and done.

>>5951103
>>5951106
+1
>>
>>5951106
support
Redeemed firehawks would be cool and the rest would be punished under imperial law.
>>
>>5951106
+1
>>
>>5951110
I have been careful to avoid that but if we go the way we are going it won't be a problem.
>>
>>5951106
Supporting.
>>
>>5951103
>Integrate Clan Firehawk. To your knowledge, House Arthen and Clan Firehawk have long-held a mutual rivalry and grudging respect. You’ll allow House Arthen to adopt those it deems worthy, to make their obstinacy the Empire’s own while ending their legacy of piracy.
>>
>>5951106
+1
>>
>>5951103
>>5951106
+1
>>
>>5951106
>>5951108
>>5951110
>>5951113
>>5951116
>>5951125
>>5951130
>>5951131
>>5951294
You determine that while Clan Firehawk must be erased for the glory of the Empire, it need not be eradicated. The worst of them, those who caused serious damage to noble commerce in the years leading up the war or attempted to hold hostages in their last hours, are to be hanged for piracy. The remainder are granted a quiet amnesty, reduced to common subjects, stripped of their weapons, and scattered throughout the Empire to cripple them as a clan.

House Arthen receives a silent transmission, tacit permission to do what they will with the shattered remains of Clan Firehawk. Of them, just over twenty thousand are brought into their fold, the vast majority women and children, as most of their men were hanged or died in the fighting. A deep gesture of respect toward an ancient rival, one which will doubtless humble their descendents in the years to come. You're certain your father and father's father would've had them humbled to the last, but you aren't your father, or your father's father. You are yourself, and feel they have the potential to be redeemed in service.
>>
>>5951479
The second is Clan Skullstacker. Unlike their peers, these are the lowest of vermin and have committed atrocity after atrocity toward the nobles and commoners of the Empire. Their legacy is misery and ruin which eclipses even that of House Vonduul. Every member of their clan must be punished for their deeds. It is your duty, as Emperor, to bring justice for their victims and avenge all that has been lost. Even so, this is more complex than it appears.

As you are aware, Clan Skullstacker has a large illicit network spread throughout the criminal underbelly of the Empire. For the most part, it was involved in trafficking contraband and kidnapping commoners. They, too, are scum but they now lack employment and represent a potential asset to the throne. You understand that they have a firm grip on the pulse of the underworld which House Nightshayd lacks. This could be leveraged, the worst of them slain, the rest bent into submission.

What should be done to the captive reavers?

>Show Mercy. They shall be hanged, quickly and efficiently executed for their crimes.
>Make an example of them. They shall be publicly tortured for their vile acts until expiration.
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.

What should be done with the criminal network?

>Integrate them into your cousins. The scum have a wide, wealthy network which, once pruned of its viler parts, would greatly strengthen House Nightshayd. Your gut is telling you this is a bad idea, and you suspect the only reason you're even considering it is your mother's Nightshayd blood in your veins.
>Leverage them as an asset. The reavers themselves must be tracked and executed, but there are a number of ambitious or foolish commoner hangers-on. These can be subjugated to the interests of the throne without much issue.
>Bait and catch them. The promise of amnesty for service should lure them out of their hiding holes, where they can then be caught. Of course, if this path is taken, future deals to scum such as these aren't likely to be trusted.
>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
>>
>>5951481
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
We aren’t overly cruel but the Skullstackers are just too horrible to be allowed a swift execution so this is a good middle ground.
>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
I don’t really think Otto would allow these guys to integrate
>>
>>5951481
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
I wonder if there's any really old Brand Loyalists still there to keep them company.
>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
They will face justice one day when we can get round to rooting them out
>>
>>5951481
>Make an example of them. They shall be publicly tortured for their vile acts until expiration.
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
Varied sentences for various crimes. Torturous executions should include the likes of burning at the stake, gibbeting and crucifiction. Mostly public affairs where the criminal's death is extended over a long period of time, more varied punishments than just Cradus, plus they can take place on the planets of their victims.

>Leverage them as an asset. The reavers themselves must be tracked and executed, but there are a number of ambitious or foolish commoner hangers-on. These can be subjugated to the interests of the throne without much issue.
This won't take too much time.
>>
>>5951500
+1
>>
>>5951488
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
Screw em.
>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
They will either be forced to give up, find a new market/niche, or eventually be routed out and executed anyway frankly not a issue unless we do something really stupid.
>>
>>5951481

>Show Mercy. They shall be hanged, quickly and efficiently executed for their crimes.

>Integrate them into your cousins. The scum have a wide, wealthy network which, once pruned of its viler parts, would greatly strengthen House Nightshayd. Your gut is telling you this is a bad idea, and you suspect the only reason you're even considering it is your mother's Nightshayd blood in your veins.

Team nightshayd4lyfe
>>
>>5951481
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
lmao

>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
I would rather bait and catch them but better to catch them later than have sully the Heinrich name by affiliation with these scum.
>>
>>5951488
>>5951494
>>5951536
>>5951549
Why does everyone want to ignore them? Why not strike now while the iron's hot and flip anyone we don't kill?

>>5951545
Integration is not gonna win anon.
>>
>>5951576

Eh, I dunno - I’ve seen votes that start strong in one direction and then multiple anons reconsider.

I think Nightshayd CAN be trusted to clean up crime operations over time.
>>
>>5951583
I thought the same would happen in the vote to choose who we'd go after first, Firehawk or Yellabones. Everyone else voted for Firehawk for reasons I don't know about.

Nightshayd can clean up crime over time but the best time to strike is right now, when the rock has been turned and all the insects a crawling about and looking for shelter. If we wait, they'll find new hidey holes and make the job more difficult and time consuming.
>>
>>5951481
>Make an example of them. They shall be publicly tortured for their vile acts until expiration.
>Ignore it, for now. The Empire has more urgent concerns than a gang of smugglers without a black market. They'll be dug up and eradicated in the future when the throne can spare the attention.
>>
>>5951576
I do want to strike now, but I don’t want to convert anyone. I don’t want trafficers on our paycheck.
>>
>>5951481
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.
>Bait and catch them. The promise of amnesty for service should lure them out of their hiding holes, where they can then be caught. Of course, if this path is taken, future deals to scum such as these aren't likely to be trusted.
>>
>>5951620
Paying? Im not voting to integrate them, Im voting to kill the Reavers and coerce their common criminal lackeys into becoming informants.
>>
>>5951481
>>5951500
+1
>>
>>5951481
>Believe it or not, straight to Cradus XVII. They shall be sterilized and sent to break rock for the rest of their lives.

Such a date is still too good for them

>Leverage them as an asset. The reavers themselves must be tracked and executed, but there are a number of ambitious or foolish commoner hangers-on. These can be subjugated to the interests of the throne without much issue.
>>
>>5951481
>>5951500
+1 Let the punishment fit the crime
>>
>>5951481
>>5951622
I'll change my vote to support this >>5951500
>>
>>5950437
+1
>>
>>5951481
I wonder what kind Oskar Dirlewanger/Shiro Ishii tier shit Skullstacker did for Otto to say that they are worse than even Vonduul.

Anyways, to amend >>5951500, I think the kidnappers ought to be prosecuted alongside their Reaver bosses since they no doubt knew what fate awaited their victims once they reached Skullstacker hands. It's the other hangers on that Im more willing to spare. Thieves, fraudsters, burglars, smugglers, fencers, producers, enforcers, lookouts and the like.
>>
>>5951102
>favour them the most, both for your father’s name and their similar approach at war to your own.
what?
>>
>>5951891
Emperor Albin was named after Albin Rausch who served Alphonse in the civil war.
Previous thread he was the one who gave us personal insight on why Alphonse revolted.
>>
>>5951818
Considering their plan upon our arrival boiled down to "commit mass genocide and kill every single man, woman, and child on our planets" it isn't that hard to see why Otto thinks they are godawful even compared to the Vonduuls.
>>
>>5951926
No, just your usual mass genocide isn't enough to think them worse than Vonduul. You have to think way crueler, they used to torture plant xenos cause it tickled their willy for Terra's sake.

Like the two men I mentioned and the respective organizations they led, the Skullstackers must've done things so senselessly sadistic it boggles the mind.
>>
>>5951933
Anon killing almost everyone on every single planet you own is not your "your usual genocide" imagine if the space rats invaded us with a bajillion ships and our answer was to forcefully kill EVERY SINGLE PERSON that wasn't of our dynasty OUT OF SPITE. The very fact we don't rule over ashes shows not even the Vonduuls would stoop so low. Hell even Yellowbones who had a very similar plan just showed overall apathy to their people rather than trying to kill them all.

Also yeah they tortured, starved, raped, and probably every other crime in the book against both their own people and others so again it REALLY is not that surprising.
>>
>>5951939
>Anon killing almost everyone on every single planet you own is not your "your usual genocide" imagine if the space rats invaded us with a bajillion ships and our answer was to forcefully kill EVERY SINGLE PERSON that wasn't of our dynasty OUT OF SPITE.
Yeah you're right it's not your average mass killing, more like a Jonestown situation. Still, did Vonduul not do the same because they wouldn't or because they couldn't? The specifics of Alphonse's rebellion still elude us. Anyway, the scale of the situation isn't what grabs my attention, "One death is a tragedy, a million is a statistic" applies, instead it's the feeling I mentioned where you read about the acts done and are left utterly stunned.
>>
>>5952206
Alphonse rebelled when the Vonduuls threw down a spine eroding virus on the planet where he and Anna had their honeymoon to rid it of the commoner population so they could own it. So Skullstacker has to be at least worse than that.
>>
>>5952206
Ah fair enough.
>>
>>5951488
>>5951494
>>5951500
>>5951512
>>5951536
>>5951545
>>5951549
>>5951610
>>5951668
>>5951669
>>5951673
>>5951682
>>5951809
The less spoken of Clan Skullstacker's reign of ignominy, the better. Suffice it to say, holo-footage of their territories has driven you to a cold rage. It is not enough that the reavers of Clan Skullstacker are executed and the Eternal Empire be rid of their filth. They must be punished. At your word, executions of a type that haven't been seen in generations are performed in public, on the same planets they once held in their grip.

In proportion to their crimes, pirates are burnt at the stake, gibbeted, crucified, exsanguinated, flayed, electrocuted, quartered by speeder bikes, and crushed under treads, among others. The masses see this and rejoice. If they had surrendered without a fight, perhaps they would've received the privilege of a swift execution. Instead, they attempted to massacre their own population, a violent insult to House Heinrich's own noblesse oblige, one which cannot be forgiven.

Some did not sink to the same depths of wretchedness or only fought in support of their clan. These are castrated and sent to Cradus XVII, to keep the company of the scant few Brand Loyalists and thinning multitude of Tripartite rebels. Of the just over two-hundred thousand captive reavers, a handful either weren't capable of atrocity or actively surrendered and were too low-ranking to warrant death. These, and the very few children of the clan they weren't able to kill in time to keep them from your dynasty, were stripped of everything save their rags, and sent to the Empire's most remote colonies to spend their lives in drudgery.

The merciful reputation of House Heinrich has been preserved, but the nobility are now aware that the throne is no less capable of wrath.
>>
>>5952283
Clan Skullstacker has spread its insidious tendrils throughout the Empire. Every pirate and trafficker involved with this criminal network must be executed for their crimes, but the remainder, the lion's share of useful idiots and shortsighted opportunists, may be taken advantage of. If the throne used a careful hand, their deniable assets and black markets could become its own to exploit.

Who should undertake the operation?

>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
>Military intelligence. They lack Nightshayd's generational expertise and aristocratic resources, but they also have no other loyalties. It would behoove the throne to establish its own espionage network.
>>
>>5952284
The third is Clan Matador. Their crimes pale in comparison to Clan Skullstacker, but they lack the honour of Clan Firehawk and most refused to surrender. For that reason, they'll be hanged for piracy, as is traditional. This should be a simple enough affair, but a significant factor warrants your attention. Their shipwrights.

Of the Reaver Clans, it's well-known that Clan Matador were the only ones capable of manufacturing their own warships at-scale, and these are the men who made it possible. Relying on a dysfunctional economy and minimal preexisting infrastructure, they managed to put together an entire petty armada. Not only that, but one that could've fought the imperial navy head-on, if not for the lack of discipline in the pirates crewing them.

When Nightshayd began its assassinations, a large majority of Matador's shipwrights attempted to surrender or lock themselves in their rooms and wait for it all to end. These men were directly responsible for Clan Matador's strength and indirectly, its raids, but most lacked any real prestige compared to the reavers themselves and were themselves former serfs, conscripted from those who showed signs of brilliance and symbolically adopted into the clan on the completion of their initial vessels. It's likely they could be of some use to the dynasty, but as with anything, there are potential risks involved.

What should be done?

>Execute them for piracy. Their expertise is meaningless when held beside the raids their compliance has enabled. A swift death is what they deserve, no more, no less.
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
>Integrate them into Cherry Corp. They'll contribute their unique designs exclusively to Cherry Corp and by extension, House Heinrich alone, and be relocated to Plutul.
>Scatter them throughout the Empire. Their skills will see them swiftly snatched-up by every shipyard out there. An infusion of fresh ideas may spur innovation.
>>
>>5952284
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
It's too late to leave the Nightshay'd train at this point I feel like considering they are already positioned in a way they could literally kill us and probably topple our dynasty in a week if they really wanted to.

>>5952285
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
or
>Scatter them throughout the Empire. Their skills will see them swiftly snatched-up by every shipyard out there. An infusion of fresh ideas may spur innovation.
I'm fine with both of these equally honestly, both have the potential to lead to an increase in innovation within our empire just one is more centralized than the other.
>>
>>5952284
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
>>5952285
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
>Integrate them into Cherry Corp. They'll contribute their unique designs exclusively to Cherry Corp and by extension, House Heinrich alone, and be relocated to Plutul.
Not to independent like Bullseye and Hookware but those that are very close to us.
>>
>>5952293
It was already confirmed that there are so many Nightshayd in the imperial palace that the dynasty can be erased pretty fast. However they are loyal so as long as we keep marrying them we should be good.
>>
>>5952285
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
With the caveat that they are placed under subtle oversight in case they try to put weaknesses or exploits into the designs.
>>
>>5952284

>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.

This is what we need them for!

>Scatter them throughout the Empire. Their skills will see them swiftly snatched-up by every shipyard out there. An infusion of fresh ideas may spur innovation.

I’d rather break them up and try to spark competition across the various fleet builders than deliver advantage to any one particular outfit
>>
>>5952284
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
>>5952285
>Integrate them into Cherry Corp. They'll contribute their unique designs exclusively to Cherry Corp and by extension, House Heinrich alone, and be relocated to Plutul.
>>
>>5952284
>Military intelligence. They lack Nightshayd's generational expertise and aristocratic resources, but they also have no other loyalties. It would behoove the throne to establish its own espionage network.
Actually can we put Leopold in charge? I think he’d be a good fit.
>>
>>5952301
Yeah if they wanted to screw us over they could easily let us be happy they aren't pulling any praetorian type shenanigans (yet).

On another note out of all the houses Nightshayd is definitely the house I'm most curious about their origins. They are the most unique in their overall structure/doctrine and having an entire royal house of what are effectively spymasters is a bit odd to say the least, i'm genuinely unsure if there are any irl parallels.
>>
>>5952284
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
Nightshayd is OUR intelligence network. They are practically Heinrichs already with how faithfully they've served House Heinrichs vision, that conversation between Alphonse and their then patriarch is an icon of our relationship.

>>5952285
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
Though we can saddle them with debt for their crimes, make them sweat for our mercy.
>>
>>5952284
>Military intelligence. They lack Nightshayd's generational expertise and aristocratic resources, but they also have no other loyalties. It would behoove the throne to establish its own espionage network.
I like the idea of having Leopold in charge. Maybe we can rope in that Heinrich that's been taught by the Nightshayds?

>>5952285
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
Have them in our debt for their crimes too.
>>
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
>>
>>5952285
>Military intelligence. They lack Nightshayd's generational expertise and aristocratic resources, but they also have no other loyalties. It would behoove the throne to establish its own espionage network.
Sure the Nightshayds may be loyal now, but they're still an independent noble house.
>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
>>
>>5952284
>Nightshayd operatives. They are excellent at subterfuge, to such a degree they are nigh-unrivaled in imperial territory. Likewise, Heinrich has traditionally leaned on them for its cloak-and-dagger needs.
Creating two competing internal security forces is a bad idea. If we want to grow military intelligence we should have them focus on foreign intelligence, targeting the Kingdom for instance or scouting the far reaches of space.

>Scatter them throughout the Empire. Their skills will see them swiftly snatched-up by every shipyard out there. An infusion of fresh ideas may spur innovation.
Innovation is good.
>>
>>5952474
I disagree. We should have a secret police since the Nightshayd are anything but.
>>
>>5952312
>>5952284
Change to military Intel.
I want to have an alternative to Nightshayd
>>
>>5952283
We sent kids to poverty camps?
>>
>>5952284
>>Military intelligence. They lack Nightshayd's generational expertise and aristocratic resources, but they also have no other loyalties. It would behoove the throne to establish its own espionage network.
Nightshayd is way too powerful as is. And we don't even have our own secret police.

>>5952285
>>Execute them for piracy. Their expertise is meaningless when held beside the raids their compliance has enabled. A swift death is what they deserve, no more, no less.
>>Integrate them into the Imperial Shipwrights. They'll contribute their unique designs directly to the Empire as a whole and continue working in the same facilities that they always have.
A bit of both.
>>
>>5952341
>Yeah if they wanted to screw us over they could easily let us be happy they aren't pulling any praetorian type shenanigans (yet).
It would actually be extremely interesting to have to deal with a powerful Nightsahyd that makes demands on us to the expense of the Heinrichs/Empire as a whole. How would we even deal with that?
I mean imagine if they start to become ambitious and want more autonomy and less centralization in the Empire as a whole so they can prosper.
>>
>>5952670
>How would we even deal with that?
Probably too late, like irl.
>>
>>5952670
>>5952691
They are imbedded too deep now, all we can hope is that they don’t go retard mode. Or we just merge the houses.
>>
>>5952691
>like irl.
So we're screwed, is what you're saying.

>>5952713
>all we can hope is that they don’t go retard mode.
Well shit. If there's one thing that's true about all noble lines it's that there's a high chance they'll retard mode.
>Or we just merge the houses.
Here's hoping we can pass a reform to bring them and some other close noble houses into the lineage.
Either way this should prove to be very interesting.
>>
>>5952670
As other anons put it effectively we wouldn't. Frankly the only thing that stopped em from going full retard mode yet as far I'm aware is the extreme indoctrination/training all their members go through, their general loyalty/liking to our house, and their overall unambitious if not exactly humble outlook on things.

If they stop liking us or some abnormally ambitious fellow takes over the Nightshayds we are gonna be in for a bad time.
>>
>>5952797
Yeah the leader of the Kingdom was right to say we shouldn’t be overly reliant on House Nightshayd.
>>
>>5952797
>>5952827
I think y'all are psyching yourselves out way too much with Nightshayd, they have been nothing but great to us. Better than Soluton in fact since Nightshayd have been much less transactional.
>>
>>5952832
True, I have full trust in them and I don’t plan on doing anything that could jeopardize the relationship but it’s important to point it out, even if it’s too late.
>>
>>5952832
Oh yeah they have been great it just doesn't change the fact that things change over time and if they suddenly became not great we could be in a load of trouble is all i'm saying here.
>>
>>5951069
>>5951070
>>5951076
>>5951078
I forgot to reply to these but the tie had been there for almost eight hours by then and I wouldn't have had time to update later that day. I figured a coin flip was the fairest way to handle it without worrying about the risk of samefagging from those who'd already voted, at the time, although neither of you had. I also hadn't updated the thread yet and was focused on getting the update itself out. The next time there's a planetary vote I think we might commit high-treason against the throne and experiment with ranked choice voting.

>>5951818
One fundamental difference between House Vonduul and Clan Skullstacker was the degree of discernment. Even at its worst, House Vonduul insisted on hiding the worst of their crimes behind plausible deniability and relied on the broad consensus of the noble houses to keep power. Clan Skullstacker was public and indiscriminate in its depravity, and relied on the fear of their brutality to keep their serfs in line and the other Reaver Clans from trying to topple them. Over the centuries, this led to violent oneupmanship among their higher-ups that trickled down and actively worsened over time. Under House Vonduul, portions of the Empire enjoyed some degree of peace, but for Clan Skullstacker's victims, there was no refuge.

>>5952560
The Empire only has one active penal work camp, Cradus XVII, and no children were sent there. They were, however, scattered and sent to the Empire's poorest and most remote colonies, in an attempt to erase Clan Skullstacker's identity and prevent more piracy in the future. This was further complicated by Clan Skullstacker's criminal network, which is still extent and could try to revitalize their raiding practices. If Skullstacker affiliates were in the core worlds where the black market thrives, they would be much easier to recruit.

They and the few members of the clan Otto decided to spare are in poverty, yes, but only as much as most frontiersmen already are. Roughly two-thirds of the commoner population lives payday-to-payday and workers are often paid in noble or corporate scrip instead of imperial credits, but some see this as necessary to ensure the upper class remains entrenched. The conditions of planets are stark at best, miserable at worst. House Heinrich with its relative benevolence is seen as a beacon of hope by many loyalists in the Empire, but this is far from universal.

I'll be updating in a few more hours. I'm at work and very busy at the moment.
>>
>>5952914
Hmm... I think we could do a tax relief plan on Heinrich planets to both scale our economy and to increase our power. Attract all these commoners from planets not controlled by us and there's not much they can do about it since they have their own tax obligations to us and complaining that Heinrich is too prosperous is just horrendous optics.
>>
>>5952914
>*The conditions of most frontier planets tend to be stark at best, miserable at worst
I made a typo there. Most frontier worlds are either marginally habitable or inimical to human life but worth settling, either for their resources or position on trade-routes. Some aren't even planets, and are moons orbiting more prosperous core worlds or lucrative gas giants. To contrast, core worlds tend to have a specialized but robust economy, and dense urban zones to support refining or manufacturing industries. Only a slim minority of core worlds are capable of self-sufficiency, and those that try get by on thin margins. Jewel worlds are both hospitable to human life and rich enough in resources to support an interstellar economy on their own.

The rest rely on regular shipments from their ruling noble houses and traders making a profit from the huge discrepancies in supply and demand between planets. Interstellar trade is an incredibly lucrative business and its importance to the Empire is one of the primary reasons Corps are tolerated. An interruption in shipments or worse, an embargo can be ruinous. That's also one of the primary reasons the Noble Houses and Corps alike are pleased by the conquest of the Reaver Clans.
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>>5952293
>>5952297
>>5952307
>>5952309
>>5952312
>>5952332
>>5952373
>>5952442
>>5952447
>>5952452
>>5952474
>>5952529
>>5952667
You're tempted to leave the operation to military intelligence, eschewing Nightshayd and putting your son, Leopold, over them. However, Nightshayd are close to the Heinrich bloodline in more ways than one and you don't want to take any risks. House Nightshayd it will be, and they are more than up for the task.

Clan Matador's shipwrights, at least, those whose personal crimes don't warrant a hanging, are folded into the Imperial Shipyards, that their expertise may be leveraged for the Empire's benefit. While scattering them to the solar winds or putting them into the employ of Cherry Corp is tempting, you reason the Imperial Navy must be made stronger if it is to resist the threat of future unrest.

The fourth is Clan Yellabones. In more detail, the cumbersome steel sphere they left behind, wired to a nuclear bomb. Every test the Order of Erudition can run without cracking it open indicates it's packed with intricate wiring and top-end computer components, all attached to a low-intensity, closed-circuit bomb primed to reduce its internals to molten slag if a physical breach is attempted.

According to 'No-Tongue', the 256-bit cipher guarding the systems within is concealing the last hope of Clan Skullstacker. The Empire's decryption technology is considerable but even so, managing this without a key would require an immense effort from your scholars and their facilities. Even assuming you can trust the pirate captain at his word, this will suspend other, no less pressing research on what could very well be a wild goose chase.

What should be done?

>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.
>Attempt to breach the sphere. The Empire's finest technicians will do their best to find a means of removing the shell without triggering the bomb's pressure sensors. Once loyal techies can get their hands into its guts, it may be possible to circumvent the digital lock.
>Ignore the contraptation. The Empire has better things to do than waste its time on the riddles of a tongueless coward. Even if it were true, the treasure would've been taken from Clan Skullstacker's and of a tainted legacy.
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>>5953042
The last concern isn't a Reaver Clan at all, but rather, relates to the Federation of Uvarth. In particular, those courageous rebels who pledged for the Empire against the Federation on Uvarth, despite the near-certainty of failure if the imperial armies had chosen not to intervene. This was an act of trust and further, they fought with surprising gumption. Although it didn't decide the campaign, it did ease your own progress.

At the time, your father considered granting them noble status but opted to leave them to prove themselves. It has been decades, and in the time hence, those same rebels have fought among imperial forces both against the Tripartite Entente and the Reaver Clans. They still hold onto a loose shared identity of pledging their arms against the Parliament. If left to be, they'll soon age-out and lose any semblance of cohesion. The time to make a decision is now.

What is your verdict?

>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (What should their new lineage be named?)
>Leave the old rebels be. For all of their martial servitude, they remain commoners in spirit and once participated in a democracy. Any of them who are of substance either have been or will be adopted by the other houses anyhow.
>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
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>>5953042
>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.
Just have an AI dedicated solely to cracking it, power it and wait.

>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
As part of our settlement for military veterans program, I think they'll be retirees more than paper pushers but their children will bring a truly new paradigm to the planet. Also inaugurate a museum on Uvarth with those Federation artifacts.
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>>5953049
Actually I retract that, I can see them taking other jobs just not paper pushing jobs. My brain even came up with one of them becoming a history teacher and teaching at the local Order of Erudition school.

In regards to the museum, Im imagining a celebratory parade with the retiring veterans, have Otto give a speech and finish it off with the inauguration of the museum.
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>>5953042
>Ignore the contraptation. The Empire has better things to do than waste its time on the riddles of a tongueless coward. Even if it were true, the treasure would've been taken from Clan Skullstacker's and of a tainted legacy.
I got a strong feeling it’s a super virus or something
>>5953044
>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (What should their new lineage be named?)
Just make it a minor vassal house of Heinrich, don’t think any of the other houses will complain if we do that. Call it house Uvar, to remember how and where they started
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>>5953069
>I got a strong feeling it’s a super virus or something
Put it in an isolated time capsule.

>Just make it a minor vassal house of Heinrich, don’t think any of the other houses will complain if we do that. Call it house Uvar, to remember how and where they started
What's the point of making them nobles?
>>
Fear of Nightshayd's desires shall be a defining feature in future votes, I feel.

>>5953044
>Attempt to breach the sphere. The Empire's finest technicians will do their best to find a means of removing the shell without triggering the bomb's pressure sensors. Once loyal techies can get their hands into its guts, it may be possible to circumvent the digital lock.
Sure, why not. May as well try to finesse it while we're at it, could be valuable experience.
>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (House Gereinigt)
I'm voting to call them Gereinigt (meaning purified in German) symbolizing their new beginnings under House Heinrich.
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>>5953076
>What's the point of making them nobles?
In order to have another House that is completely loyal to us and shaped in any way we seem fit, I imagine.
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>>5953078
>In order to have another House that is completely loyal to us and shaped in any way we seem fit, I imagine.
Yeah but they do that very well already as commoners, making them nobles doesn't change anything.
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>>5953081
Because
>If left to be, they'll soon age-out and lose any semblance of cohesion.
It makes them a more permanent influence for the Heinrichs.
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>>5953083
How does that answer my question? Okay now they're a permanent bloc, how does that help us?
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>>5953044
>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.
Isolate it in case it's a virus.
>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (House Gereinigt)
Loyalty towards the Heinrichs and opposition towards our enemies will be rewarded.
Also I vote against making a museum for now. Wait a generation or two, then we can do a Soviet type of deal were we display all the items describing the old Federal regime as corrupt, evil, and degenerate.
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>>5953044
>>5953042
>Ignore the contraptation. The Empire has better things to do than waste its time on the riddles of a tongueless coward. Even if it were true, the treasure would've been taken from Clan Skullstacker's and of a tainted legacy.
Fuck that I want terraforming.
>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain
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>>5953086
Like I said before, they will become a House that is completely loyal to us and shaped in any way we seem fit.
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>>5953087
>>5953088
Bruh this feels just like that time where everyone voted for going after Firehawk instead of Yellabones. What's the point of ennobling them? Is it just because it feels cool? Because I can't see a practical reason.

>>5953090
Yeah but what need do we have for that? Is there something that requires some blank slate noble house?
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>>5953042
>Ignore the contraptation. The Empire has better things to do than waste its time on the riddles of a tongueless coward. Even if it were true, the treasure would've been taken from Clan Skullstacker's and of a tainted legacy.
I don't trust this at all. Why would they do us a favor and not keep it for themselves if it was beneficial?
Keep it safe and contained somewhere it can't do any harm if it is a virus or something.
>>5953044

>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
I like the history teachers idea. In my school we had holocaust survivers come by to tell of the horrors they endured. Like them have the veterans recall the horrors of democracy to students
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>>5953092
Why don't you want a permanent amount of influence for House Heinrich in the nobility? It's better to have more permanent sway over the Houses than not.
>Is there something that requires some blank slate noble house?
Maybe commissars/secret police, or even just a middleman for things we want. That's not including things we might need in the future.
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>>5953099
How does creating a new House give us more influence? Power and our relationships with other Houses that hold power is what does that. If anything, like the prompt says, it'll alienate them.

We can already do commissars/secret police or middlemen without creating a new house.
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>>5953103
>How does creating a new House give us more influence? Power and our relationships with other Houses that hold power is what does that. If anything, like the prompt says, it'll alienate them.
Again with the fear of what the established nobles think. We're going to have to step on their toes eventually, and they will reach higher levels of influence if we don't have new competitors for them. By your logic we shouldn't of made the merchant corps have any influence either, but we did and House Heirich still stands strong.
Besides this is more an issue about them being commoners than anything else.
>We can already do commissars/secret police or middlemen without creating a new house.
Those are just examples, but it's currently the best way to ensure we have a more permanent support within the nobility for the things we want.
Also, we literally just had a vote on the issue of secret police. This is the opportunity to have something instead of overly relying on a few powerful noble houses.
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>>5953076
just a little reward, I am not married to the vote though.
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>>5953099
>commissars
Ex-rebels and partisans becoming commissars for the winning side is always a good way of suppressing dissent. I can support that lmao
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>>5953115
I was mostly just using it as an example. It's more that I like the idea of having a blank slate for us to use if we need it.
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>>5953112
>Again with the fear of what the established nobles think.
I don't fear that if it gets us an appropriate amount of power. This doesn't give us anything.

>...and they will reach higher levels of influence if we don't have new competitors for them.
And their competition is US. Why would we want more competition against us and our absolutism?

>By your logic we shouldn't of made the merchant corps have any influence either, but we did and House Heirich still stands strong.
Not any administration priviliges yes but I think if we took all their planets at the time the Major Houses would've thrown too big of a hissy fit.

>This is the opportunity to have something instead of overly relying on a few powerful noble houses.
We'll always be reliant on someone anon, the iron rule of oligarchy always applies. The question becomes about who we're relying on and Nightshayd has proven to be more than reliable and loyal.
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>>5953118
>I don't fear that if it gets us an appropriate amount of power. This doesn't give us anything.
Again, this gives us a blank slate for a noble house that is completely loyal to us. It's not the game I wish we'd be playing but seeing how the last vote went it's the game we need to play in order to stay on top.
>And their competition is US. Why would we want more competition against us and our absolutism?
>Not any administration priviliges yes but I think if we took all their planets at the time the Major Houses would've thrown too big of a hissy fit.
And this will make them throw too big a hissy fit too? Again I'll bring up that to truly appease them we'd have to decentralize more.
What you said about the iron rule of oligarchy applies here. They, however, will be more loyal to us than the other noble houses are currently.
>Nightshayd has proven to be more than reliable and loyal.
For now, at least.
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>>5953119
>And their competition is US. Why would we want more competition against us and our absolutism?
They would be less of a competitor than for example the Solutons or even arguably Nightshayd. I don't know why this part got eaten by 4chan, I swear I responded to it.
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>>5953044
>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.
Terraforming can wait. We have no urgent need for it, and nipping a pirate resurgence in the bud early is a good cause. Attempting to breach the sphere risks loosing this opportunity.

>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (What should their new lineage be named?)
>House Uvar
They've earned it. Merit is rewarded under House Heinrich.
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>>5953042
>Attempt to breach the sphere. The Empire's finest technicians will do their best to find a means of removing the shell without triggering the bomb's pressure sensors. Once loyal techies can get their hands into its guts, it may be possible to circumvent the digital lock.
>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain.
>House Kriegshund
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>>5953122
>believing our enemies that have said to our face they hate us would give us an opportunity
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>>5953119
>Again, this gives us a blank slate for a noble house that is completely loyal to us. It's not the game I wish we'd be playing but seeing how the last vote went it's the game we need to play in order to stay on top.
And again, a new noble house doesn't help at all.

>And this will make them throw too big a hissy fit too? Again I'll bring up that to truly appease them we'd have to decentralize more.
Anon, please stop strawmanning me. I've already told you that I don't have a problem with pissing off the nobility so long as it gives us an appropriate amount of power. This will make them whine while giving us nothing.

>What you said about the iron rule of oligarchy applies here. They, however, will be more loyal to us than the other noble houses are currently.
And of what use is a new noble house?

>For now, at least.
That applies to anyone, including this new loyal house.

The point of the matter is: of what use is a new noble house? All you've brought are things that can be done without ennoblement case in point: Order of Erudition case in point: The Rangers.
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>Ignore the contraptation. The Empire has better things to do than waste its time on the riddles of a tongueless coward. Even if it were true, the treasure would've been taken from Clan Skullstacker's and of a tainted legacy.
>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
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>>5953131
>And again, a new noble house doesn't help at all.
>This will make them whine while giving us nothing.
>And of what use is a new noble house?
I feel like we're going in circles with this. I already stated my opinion on why it would help.
>The point of the matter is: of what use is a new noble house? All you've brought are things that can be done without ennoblement case in point: Order of Erudition case in point: The Rangers.
If we had given something to them, even a full unit of loot, I'd be more inclined to concede to this point. Unfortunately we're going to have to play the noble game, at least until we can get some reforms in.
And besides this argument can be used against any influential body with political power. Just because we make a governmental Order doesn't mean it'll always be loyal to us. Coups made by the military or Secret Services or even bureaucrats aren't unheard of. Even House Heinrich might divide and cause a civil war, that's actually still a high possibility.

My argument here is that we can create a House that isn't loyal to us due to blood, tradition, or custom, but instead make a House that is ideologically loyal to the Henrichs.
Also, turning them into pencil pushers sounds like a waste when they can put pressure and help us gain influence.
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>>5953042
>>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.
Loot.

>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (What should their new lineage be named?)
The House of Uvarth. The only remnant of the Uvarth name will be in a noble house utterly loyal to the throne. A fitting end for democracy, I think.
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>>5953042
>Attempt to breach the sphere. The Empire's finest technicians will do their best to find a means of removing the shell without triggering the bomb's pressure sensors. Once loyal techies can get their hands into its guts, it may be possible to circumvent the digital lock.
Sure take a stab it.
>>5953044
>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
I think rewarding them with nobility is too much because the Rangers didn't get such a treatment so why should these guys?
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>>5953145
What if there is no loot?
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>>5953141
>If we had given something to them, even a full unit of loot, I'd be more inclined to concede to this point. Unfortunately we're going to have to play the noble game, at least until we can get some reforms in.
Why? I really don't get how you're coming to these conclusions, where's the throughline? We didn't do the powergrab therefore make more nobles?

>And besides this argument can be used against any influential body with political power.
What argument?

>Just because we make a governmental Order doesn't mean it'll always be loyal to us. Coups made by the military or Secret Services or even bureaucrats aren't unheard of.
Never said they would be. The point is that the Orders are more malleable institutions and have clearly definied jobs, serve specific purposes and expect salary rewards unlike a new noble house which would also eventually come to expect the privilege of administration and a cut of loot which would move us away from absolutism. I would get it if we were already absolutist but as it is, this is just another House to appease.

>My argument here is that we can create a House that isn't loyal to us due to blood, tradition, or custom, but instead make a House that is ideologically loyal to the Henrichs.
Again, the Orders already do that.
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>>5953151
Then we waste a decade, no biggie. We're in a pretty stable position right now with no major threats on the horizon, we can afford to work on it. And on the off chance that it does contain a bunch of loot, hey presto! We get a bunch of loot.
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>>5953042

>Brute-force crack the cipher. The Empire's tens of millions of savants and (duly shackled) thinking machines will be preoccupied for years, most likely a decade or longer. This could likely enrich the throne while depriving its enemies, and if so, may be worth doing.

We basically got to try, I don’t like our chances of trying to disarm it.

>Uplift the old rebels. They'll make a loyal minor noble house and fine example of how House Heinrich rewards those who serve. Of course, some of the more established nobility may complain. (What should their new lineage be named?)
>Uvarthite

Let the oldies complain, these guys have proven themselves and we want to create incentives for further rebellions in our favor
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>>5953155
>Why? I really don't get how you're coming to these conclusions, where's the throughline? We didn't do the powergrab therefore make more nobles?
Like you said, we have to play by oligarchy's iron rule. If we don't use organizations as a pressure against the aristocracy, then we use other noble houses. They are more of a competition to the other noble houses than they are to House Heinrich. In essence it's the same reason we made the Landstaad, except we have more control this time since they'd be a Minor House.
>What argument?
This one "That applies to anyone, including this new loyal house."
>Never said they would be. The point is that the Orders are more malleable institutions and have clearly definied jobs, serve specific purposes and expect salary rewards unlike a new noble house which would also eventually come to expect the privilege of administration and a cut of loot which would move us away from absolutism. I would get it if we were already absolutist but as it is, this is just another House to appease.
This implies they will fully mature into the culture of other noble houses before we make the reforms, and before we go to war with the Kingdom. My idea is that we'd have more leverage with the nobility if a few of them are acting in Heinrich's interests instead of their peer's interests when doing reforms.
>Again, the Orders already do that.
For now, at least.
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>>5953044
>>5953123
+1
Maybe it's better to have technicians be the ones isolating it in case of a virus?

>>5953096
>I like the history teachers idea. In my school we had holocaust survivers come by to tell of the horrors they endured. Like them have the veterans recall the horrors of democracy to students
Based, I like it.
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>>5953176
>If we don't use organizations as a pressure against the aristocracy, then we use other noble houses.
But I do want to do that, I don't want government positions to be strictly inherited. Except the Emperorship for He is the Master of Mankind and no one is to be above him.

>In essence it's the same reason we made the Landstaad.
No, we made the Landstaad as a pressure release valve and to keep tabs on what the nobility's thinking about.

>This implies they will fully mature into the culture of other noble houses before we make the reforms, and before we go to war with the Kingdom. My idea is that we'd have more leverage with the nobility if a few of them are acting in Heinrich's interests instead of their peer's interests when doing reforms.
This is the most valid point you've brought so far, you should've started with this from the beginning. We won't be giving this house any planets or loot cuts then? Because having a House as a model for the new class of aristocracy for absolutism IS a valid use.

Problems I can see is first we need to have them on the same page about it and other anons. No giving this House feudal nobility treatment!

So... to make sure we're on the same page:
-Achieve critical mass of power by integrating at least 2 Major Houses.
-On the back of a military victory and popular fervor, (Maybe make an incident out of noble or corpo mismanagement?) revoke the priviliges of planetary administration.
-This House becomes what all nobility should model after, working within Heinrich rule not outside of it.
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>>5953340
>We won't be giving this house any planets or loot cuts then? Because having a House as a model for the new class of aristocracy for absolutism IS a valid use.
I was hesitant to bring up this point, but yes one of the ideas I've wanted to implement was something along these lines.
>No, we made the Landstaad as a pressure release valve and to keep tabs on what the nobility's thinking about.
Fair point, though I've seen it as a way to keep them bickering with each other instead of paying attention to what House Heinrich is doing.

>So... to make sure we're on the same page:
>-Achieve critical mass of power by integrating at least 2 Major Houses.
>-On the back of a military victory and popular fervor, (Maybe make an incident out of noble or corpo mismanagement?) revoke the priviliges of planetary administration.
>-This House becomes what all nobility should model after, working within Heinrich rule not outside of it.
This is actually way better than what I was thinking about in terms of plans for the aristocracy, great job anon! I'd be willing to follow it if we get the chance (although I still think giving planets to the Order of Erudition and Order of Rangers and Crown Corp could facilitate efforts to integrate/centralize planets).
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>>5953361
>>5953340
If we integrate two houses then it should be Nightshayd and Soluton as they are our closest allies. Arthen are only close with Otto and nobody else. More importantly we want to not have House Heinrich drowned out by the outsiders so we should do it slowly.
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>>5953340
>Except the Emperorship for He is the Master of Mankind
Not much longer till all of humanity is united, I suggest when that happens we change the title to Emperor of the known universe. (I am copying Dune).

>No, we made the Landstaad as a pressure release valve and to keep tabs on what the nobility's thinking about.
When I suggested the idea it was all of what you said but its main purpose was to be a stage for the noble houses to argue it out there before they start shooting. I.e a safety measure against another Tripartite forming out of grievance.

>This is the most valid point you've brought so far, you should've started with this from the beginning. We won't be giving this house any planets or loot cuts then? Because having a House as a model for the new class of aristocracy for absolutism IS a valid use.
I thought it was obvious they would act like housekeepers of a planet we own. They were never going to be an actual power.

>Achieve critical mass of power by integrating at least 2 Major Houses.
Soluton alone does that but I get what you are saying.
>On the back of a military victory and popular fervor, (Maybe make an incident out of noble or corpo mismanagement?) revoke the priviliges of planetary administration.
When either the Kingdom or the Vrak fall it will probably be a victory celebration to communicate with house heads and another round of reforms so we can do planet administration then but we gotta be careful if we do too many unpopular reforms at once.
>This House becomes what all nobility should model after, working within Heinrich rule not outside of it.
Houses will always look after their own interests, best we can hope for is to make sure they cannot ignore any of our laws and don't act retarded but if they do that then we are already golden.


>>5953361
>Fair point, though I've seen it as a way to keep them bickering with each other instead of paying attention to what House Heinrich is doing.
Great for us

>(although I still think giving planets to the Order of Erudition and Order of Rangers and Crown Corp could facilitate efforts to integrate/centralize planets).
I do not agree with that.

>>5953382
Agree that Soluton should be first then Nightshayd. The thing about Arthen being close only with Otto is wrong, it started with Albin as we raised scions of house Arthen and when they came of age they hunted super spiders on a Death World which is where friendly relations began.
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>>5953382
I said at least two but imo we should do: Nightshayd, Soluton, Arthen.

>>5953389
>I suggest when that happens we change the title to Emperor of the known universe. (I am copying Dune).
Nah I don't want a title that aspirational, plus it is already Mankind's manifest destiny to spread across the stars so it's redundant as well.

>be a stage for the noble houses to argue it out there before they start shooting. I.e a safety measure against another Tripartite forming out of grievance.
That's what I meant by pressure release valve, more yapping and less shooting.

>I thought it was obvious they would act like housekeepers of a planet we own. They were never going to be an actual power.
It was what I wanted but the model of feudal nobility we're operating under made me think that that's what we would be doing again.

>When either the Kingdom or the Vrak fall it will probably be a victory celebration to communicate with house heads and another round of reforms so we can do planet administration then but we gotta be careful if we do too many unpopular reforms at once.
Then I believe we should astroturf the Mandate idea and start propagating the philosophy of the new paradigm, sow the seeds in the hearts and minds of the common people for what is soon to come. I can imagine Coriander, the Ranger Mystic, being fit to fulfill such a role.

>Houses will always look after their own interests, best we can hope for is to make sure they cannot ignore any of our laws and don't act retarded but if they do that then we are already golden.
If their priviliges are revoked then the focus should be place on the arms of government and the cohesion of the ruling family.
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>>5953402
>Nah I don't want a title that aspirational, plus it is already Mankind's manifest destiny to spread across the stars so it's redundant as well.
It has to be good

>That's what I meant by pressure release valve, more yapping and less shooting.
Has not really had any real stress tests yet but oh well.

>It was what I wanted but the model of feudal nobility we're operating under made me think that that's what we would be doing again.
I don't take any vassal houses have switched sides in any conflict yet but QM will have to fill in that one, especially during the Tripartite circus affair.

>Then I believe we should astroturf the Mandate idea and start propagating the philosophy of the new paradigm, sow the seeds in the hearts and minds of the common people for what is soon to come. I can imagine Coriander, the Ranger Mystic, being fit to fulfill such a role.
I am still not a fan of the Mandate idea, I like being a humble dynasty that has accomplished more than any other dynasty.

>If their priviliges are revoked then the focus should be place on the arms of government and the cohesion of the ruling family.
I don't wanna go that far, just enough where we can't be questioned anymore. I like the feudal setting and having to deal with the politicking.
>>
>>5953412
>I am still not a fan of the Mandate idea, I like being a humble dynasty that has accomplished more than any other dynasty.
And that's why we have the Mandate and why I've disagreed with an anon before that wanted an "House Heinrich is gonna rule forever" idea instead. They are humble in their knowledge that it is something bigger than themselves but are proud to carry the duty and responsibility that comes with it.

>I don't wanna go that far, just enough where we can't be questioned anymore. I like the feudal setting and having to deal with the politicking.
What? What do you actually want then? It's either one or the other anon. Plus politicking is gonna happen anyways.
>>
>>5953424
>What? What do you actually want then? It's either one or the other anon. Plus politicking is gonna happen anyways.
No idea, I just want to keep the great and minor houses around and keep the feudal state going.
>>
>>5953431
The noble families will still be around and influential so if that's what you want, we got it covered.
>>
>>5953042
>Attempt to breach the sphere. The Empire's finest technicians will do their best to find a means of removing the shell without triggering the bomb's pressure sensors. Once loyal techies can get their hands into its guts, it may be possible to circumvent the digital lock.

>>5953044
>Reward the old rebels. You deem that while they aren't worthy of true nobility, they've earned a cushy retirement on the world they fought for. They'll make for adequate paper-pushers in Heinrich space.
>>
>>5953042
>Brute force crack the cipher
>>5953044
>Reward the rebels
>>
>>5953382
Doesn't House Nightshayd have succession assassination wars? Integrating them may be detrimental to stable succession.
>>
>>5954015
The alternative would be to just hope they don't go full retard and try to coup us.
However, we can use these assassination wars to our favor if we want to make sure the Nightshayds become weaker if they ever get any ideas.
>>
Has the QM curse struck our beloved QM?
>>
>>5954657
Yes, my internet crashed yesterday and I had three semi-urgent family related things turn up at once. Even before then, I've been busier than usual this week. I'll be updating later tonight and detailing where the members of House Heinrich's ages are at. A couple of other items of interest are also on the horizon, which will become apparent shortly.
>>
>>5954925
Damn... all the QMs from my favourite quests are getting struck. Wishing you the best QM.

These items of interest have my curiosity piqued, I hope we get some character moments for the family too.
>>
>>5953049
>>5953069
>>5953077
>>5953087
>>5953088
>>5953096
>>5953122
>>5953123
>>5953135
>>5953145
>>5953150
>>5953171
>>5953196
>>5953778
>>5953933
You are deeply conflicted about the Yellabones sphere. It could contain a virus, lead to a trap, or worse, nothing more than a waste of time. You consider handing it off to the Empire's foremost technicians with orders to breach the shell without damaging its internals or sealing it in a leadlined, subterranean vault on one of Heinrich's more remote frontier worlds. Both of these would be wise, reasonable courses of action, but they wouldn't suffice.

You've always had a deep yearning to find the unknown in forgotten stars and seize it with blade in hand. It's part of what drove you to explore the Lost Reaches. Less curiosity, more a hunger to exert yourself on behalf of your bloodline. Sometimes, you wonder if your grandfather felt the same. The risk of breaking the sphere or forgetting about it are both unacceptable. This poses an interesting question, and as Emperor, you want to see it answered in your lifetime. At your decree, the Order of Erudition and its many, many intellectual assets are redirected to crack the 256-bit cipher.

The rebels of Uvarth fought with a distinction they, as commoners, by all rights should have lacked. Furthermore, many went on to fight for the throne in two separate campaigns. Those left are lacking in neither loyalty nor valour, and you determine they are worthy to join the aristocracy. By the touch of your blade on their shoulders, they are declared the beginnings of a new minor house, in a public gesture of both recognition toward their service, but also that the throne isn't biased against those who rebel for its sake.

Of course, only the most upright with the finest track records are uplifted into nobility proper. The remainder are to remain commoners, though even those who don't wish to serve their former peers will be given a place of substance befitting their worth. Already, you envision them taking part in the Order of Erudition and recording holo-tapes denouncing the dangers of democracy- firsthand, no less! The ex-rebels are speechless with awe and gratitude. You had a couple of names in mind...

Which did you select?

>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.
>House Kriegshund. A bold moniker, harkoning back to the trenches and their time spent clearing them.
>House Gereinigt. An obscure name from the royal dynasty's tradition, for true loyalists, a mark of pride.
>Another, entirely. You had an even better idea in the last few minutes before the ennobling began. (What is it?)
>>
>>5955075
The founding of a new minor house is a rare event, and rarer still does one lack preexisting noble connections and significant resources of their own. For all of their relative poverty, they are comparatively numerous and close to the Martial Houses. They'll likely come into their own over the next few generations, but here at the start, you have a unique chance to influence what direction that takes.

What variety of house do you envision?

>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
>A Martial House. A warlike family, fit to continue their fight and join the ranks of Rausch, Phillips, and Schafer.
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
>None at all. The Empire's needs are already met, it may be worthwhile they be allowed to stumble into their own path.

The last and arguably most important aspect of any noble house is its coat-of-arms.

What comes to mind?

This update should've been a lot longer but I was hit with a power outage about fifteen minutes into writing and wrote this on my mobile before it died. There's a lot you can do with a pliable noble house and a lot you couldn't. The noble bloodlines both more and less efficient than the imperial institutions that stand as their counterpart.
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>>5955075
>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.
Since this one seems to be the most popular choice, although I personally like Gereinigt maybe we can save it for something else.
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
A combination of these two but with more emphasis on the 'vassal' part than the 'subtle' part.
>>
>>5955078
As for a coat of arms, can I get a quick reminder on what the coat of arms for the Federation was? I'm thinking we can make something symbolic that signifies their break with democracy and the Federation. Something in the essence of what the Austrians used when they became independent, and symbolized how they're a democratic republic instead of an empire (but in reverse for this new minor house that's just been created).
>>
>>5955085
>>5955078
+1
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>>5955075
>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.
>An explorator house. They will serve the Empire by venturing beyond its reaches, seeking out strange new worlds and going where no man has gone before.
>A mailed fist reaching for the stars, symbolising their new duty.
>>
>>5955075

>House Gereinigt. An obscure name from the royal dynasty's tradition, for true loyalists, a mark of pride.

sort of “hey, these guys are redeemed” type name.

>None at all. The Empire's needs are already met, it may be worthwhile they be allowed to stumble into their own path.

Let them find their own way - it’s a blessing in disguise. Future generations of the house will likely appreciate that we weren’t heavy-handed
>>
>>5955075
>House Kriegshund. A bold moniker, harkoning back to the trenches and their time spent clearing them.

>>5955078
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
Sure, sounds important.
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
I still stand by what I said about ex-rebels being good commissars.

I'm fine with either of the above but would like both.
>>
>>5955078
>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.
>None at all. The Empire's needs are already met, it may be worthwhile they be allowed to stumble into their own path.
They should determine their own path as a House.
>>
>>5955075
>House Gereinigt. An obscure name from the royal dynasty's tradition, for true loyalists, a mark of pride.

>>5955078
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
Their speciality is less important than their purpose as a new model of nobility thouh perhaps they could synthesize a complementary medium between subtlety and martial prowess.

>>5955085
>>5955089
These "None at all." voters are what I was worried about.
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>>5955075
>House Gereinigt. An obscure name from the royal dynasty's tradition, for true loyalists, a mark of pride.

>>5955078
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
With a bit of
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
>>
>House Gereinigt. An obscure name from the royal dynasty's tradition, for true loyalists, a mark of pride.
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
>>
>>5955078
>House Kriegshund. A bold moniker, harkoning back to the trenches and their time spent clearing them.
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
A secret service commissar that fills in for what Nightshayd doesn't do.
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
Bearing the mark of a new aristocracy.
>A Martial House. A warlike family, fit to continue their fight and join the ranks of Rausch, Phillips, and Schafer.
With a distinct Otto coat of paint.
>>
>>5955089
The Federation's coat-of-arms never came up, but their flag consisted of a stylized depiction of Uvarth on a field of deep blue, held up by three open hands in a symbol of unity, one calloused and dirty, one gloved, and one cybernetic.
>>
>>5955075
>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.

>>5955078
>A Subtle House. A secretive bloodline, ideal to put subtle pressure on Nightshayd and sniff out democracy ahead of time.
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
And maybe sprinkle in a bit of Otto's militarism.

>>5955266
Out of curiosity what are the coats of arms for House Heinrich and for the Empire?
>>
Rereading the votes I'm starting to like some of the ideas posted.

>>5955085
>but with more emphasis on the 'vassal' part
I like this.

>>5955207
>perhaps they could synthesize a complementary medium between subtlety and martial prowess.
This too.

>>5955195
>ex-rebels being good commissars.
Also not bad.
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>>5955304
This is House Heinrich's coat-of-arms, posted in the first thread. The Empire itself doesn't have a coat-of-arms, as it's symbolically one with the current ruling dynasty. In practice, perceptions of the dynasty's exceptionalism vary wildly.
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>>5955075
>House Uvar. A constant remainder of their lowly origins and the inescapable need to rise above the rabble.
Because I suggested it
>>5955078
>A Vassal House. A humble client lineage, lacking initiative but prepared to do whatever the throne deems necessary.
All I wanted from it
>>5955328
I don’t think this has ever been asked yet but what are the flags/symbols of the other houses? I for some reason imagined Ustong with a red bull because I thought they were hispanics. Soluton I imagine are just Tyrells.
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>>5955085
>>5955144
>>5955165
>>5955189
>>5955195
>>5955204
>>5955207
>>5955214
>>5955218
>>5955257
>>5955304
>>5955334
You dub these new nobles House Uvar, a reflection of their origins. Let it be known that they once participated in a democracy, but realized their folly and were instrumental in casting it down for the glory of the Empire. At your guidance, they shall become a vassal house, subservient to House Heinrich and joined at the hip to the ambitions of your lineage. They shall also become a subtle house, leveraging their experience in warfighting to sniff out sedition before it becomes a threat.

More importantly, they may yet break the soft monopoly your mother’s house claims on the Empire’s espionage. Time will tell what will become of the nascent House Uvar.

The ramifications of your decision to conquer the Reaver Clans alone become clear.

House Soluton is honoured by their territorial gains but are incensed by the grant of frontier worlds to the perceived traitors of House De Croize. It roughly balances out. They remain friendly toward the throne, but no more.

House Arthen and to a lesser extent, House Junger, are frustrated that House Heinrich initiated hostilities without them. This is less due to a suspected hunger for power by the throne and more that they wanted to send more of their own forces. They are more than mollified by the territorial grants, and remain friendly toward the throne.

House De Croize is deeply humbled by the throne’s consideration of them when distributing planets. Though they’re not the most given toward royalist sentiments, there is a sense of gratitude among them. Between this and Jeanne’s marriage, they have risen to become close allies of the throne.

House Nightshayd has little opinion one way or another, though they are pleased by the permission to subvert Clan Skullstacker’s network toward imperial interest. Their frontier world will become a rumoured nest of scum and villainy, where dissidents can be lured and tracked to prevent long-term danger.
>>
>>5955474
House Lochstrum is likewise grateful to have been considered. Much of their homeworld in Enarvis still lies in ruin, but the acquisition of new horizons (six, in particular) will help them greatly. Their resentment for the throne’s failure to defend their home has dimmed, somewhat, and they are once more friendly toward the throne.

The Martial Houses are of course ecstatic to have helped in the expansion of the Empire, and further pleased by the near-doubling of their territories. The trio remain close allies of the throne and each other.

House Aboze are honoured by the war partly on their behalf and remain close allies of the throne. House Talcaster has no strong opinions in one direction or another, and remains friendly toward the throne. House Ustong is glad to hear the Reaver Clans were subjugated but is unmoved, and remains neutral toward the throne.

The Minor Houses are happy to be remembered, despite the failed sedition of some of their number toward the infamous Tripartite Entente. They remain broadly friendly toward the throne, but are too numerous to confirm where they lean one way or another.

As a whole, the noble houses are alarmed by House Heinrich’s rapid empowerment and your undertaking of an independent campaign, as well as declaring a subservient vassal house, has confirmed the worst fears of some. Nightshayd informants tip you off that in most of the houses, there are quiet fears that House Heinrich intends to centralize all authority under the throne and diminish their role in the Eternal Empire. To contrast, many among the Martial Houses openly hope Alphonse’s bloodline does so, and are silently antagonistic toward their ungrateful peers.

Both of these views are in the minority, as a duel result of House Heinrich’s unusual humility for a ruling dynasty and the historical precedent of previous dynasties similarly strengthening themselves. You advisors are confident nothing is likely to happen but they said thing prior to the declaration of the Tripartite Entente, and should be taken with a grain of salt.
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>>5955475
You contemplate the balance of power across the Empire, and the ratio of its territories throughout. Your own bloodline is undeniably the superior of its subordinates, as it should be. Even so, House Heinrich’s holdings only comprise fourteen percent of the Empire’s size and just over a fourth of its economy, owing in large part to the jewels.

>The Eternal Empire: 150 worlds, 3 jewels, 50 core, 97 frontier
>House Heinrich: 21 worlds, 3 jewels, 12 core, 14 frontier
>House Soluton: 20 worlds, 11 core, 9 frontier
>House Arthen: 12 worlds, 7 core, 5 frontier
>House De Croize: 16 worlds, 4 core, 12 frontier
>House Nightshayd: 4 worlds, 2 core, 2 frontier
>House Lochstrum: 12 worlds, 3 core, 9 frontier
>House Schafer: 10 worlds, 3 core, 7 frontier
>House Rausch: 13 worlds, 1 core, 12 frontier
>House Phillip: 9 worlds, 3 core, 6 frontier
>House Talcaster: 6 worlds, 1 core, 5 frontier
>House Junger: 7 worlds, 7 frontier
>House Aboze: 4 worlds, 4 frontier
>House Ustong: 2 worlds, 2 frontier
>Minor Houses: 16 worlds, 2 core, 14 frontier
>Hookware Corp: 1 world, 1 core
>Cherry Corp: 1 world, 1 core

The balance of powers be as it may, House Heinrich is far from invincible, and you must be prepared to face all dangers.
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>>5955477
You are prepared to return to the normal administration of the Empire but are stricken by a tragedy. Your grandmother Anna caught a severe bout of pneumonia after visiting her Soluton family in Tegeron, a torrential frontier world dominated by chaotic ocean tides. She received the finest medical care in the Empire and recovered in weeks, but the strain this caused to her frail, ancient constitution stayed.

Your grandmother opted out of cybernetics to mend the shortcomings of age and her condition worsened with each passing month. Despite the combined best efforts of the imperial palace and House Soluton’s medical staff, Anna passed away peacefully in her sleep, eight days after her 124th birthday. You note with some bitterness that she's outlived by an emaciated handful of Brand Loyalists.

This has struck a blow to House Heinrich, on the eve of one of its greatest triumphs, no less.

What should be done?

>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
>Keep this a quiet affair, with an austere burial. Anna never did like public attention, she may have wanted it this way.
>>
>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
Anything less would be disgraceful.
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>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
She shall be buried alongside her husband, she lived by Alphonse's legacy always.
>>
>>5955479
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
Anna was a great figure but not deserving of an empire-wide mourning, that would be overkill. A proper, large funeral is fitting.
>>
>>5955474
>>5955475
Good results. Soluton is still angry over the De Croize bombing campaigns which, fair enough but remain friendly. De Croize has become allies and relations with Lochstrum have been improved. This means all noble houses are friendly with us minus Ustong but who gives a shit about them. If we marry with Soluton we will get them back as strong allies and then we can marry Arthen afterwards so overall: looking great for us!
The nobles worry about our power grab though is annoying so we may have to slow down a bit and deal with domestic issues before the next war begins. Also build up the imperial fleet again.
>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
Only the best
>>
>>5955479

>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.

Let’s go all out here.

One thought - should we eventually give the Landsraad real power? Seems like we need a public signal that our march to power is slowing
>>
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
>>
>>5955479
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
I think Crown Corp should specialize in medical technology.
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>>5955509
>One thought - should we eventually give the Landsraad real power? Seems like we need a public signal that our march to power is slowing
Next you'll asking for democracy, we are marching for power and we aren't gonna stop for their benefit.

>>5955694
Im thinking machine tools, for both industry and the frontier.
>>
>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
>>
>>5955207
Yeah I can see your point.

>>5955266
I see, thank you QM!

>>5955078
>>5955089
With this said, I'd like to propose their symbol to be the sun that's in House Heinrich's coat of arms with three hands in knightly gloves coming out of it. The leftmost holding a sword, the rightmost holding a scroll, and the centre one inn a fist clutching to lightning like in pic related but more simplified, representing their grasping of the Heinrich's ideals. All this would symbolize the new House's devotion in fighting it's enemies. The coloration and stylization would be similar to that of the coat of arms of House Heinrich, as a bit of an inverse of what the Federation coat of arms represents (instead of holding up the Federation and representing unity under them, it is now fighting the enemies of the Empire and House Heinrich).

>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
>Hold a sizeable state funeral, as befits a noble matriarch. Anna has been a part of your lives for generations and deserves no less.
Shame about Soluton and the De Croize.

>To contrast, many among the Martial Houses openly hope Alphonse’s bloodline does so, and are silently antagonistic toward their ungrateful peers.
This can be used to our advantage I feel.
>>
>>5955799

>planning another civil war so soon

Anon, plz!
>>
>>5955477
>House Heinrich is far from invincible,
Called it . We had close to unlimited power at the end of Albin's reign, now we are "only" incredibly powerful.
>>
>>5955806
What part is planning for another civil war? The part about the Martial Houses? I'm just making an observation on how loyal to us they are, we could gradually and subtly (as an eventual thing) bring them into vassalage the same way we have House Uvar there.

>>5955717
>Im thinking machine tools, for both industry and the frontier.
Sounds good by me.
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>>5955799
>Maîtres chez nous
Based quebecer
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>>5955479
>Declare a period of mourning across the Empire. Anna was instrumental to avenging Emperor Alphonse and checking the influence of the Corps.
Good idea for the first empress of House Heinrich
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>>5955477
Qm you counted wrong
3 jewels+12+14=27 not 21 worlds

Kek. Yall done fucked up giving so much power to the other power blocks.

I say we do a reform. Build the martial houses into a united block of power. Titled "The Sword of the Empire". Whomever has the most honor and glory from defending the empire gets to lead the block (this causes healthy competition to do the most for the empire). Make sure less losses on our side also adds to glory. So they don't just do suicidal stuff for points.

That would nearly give us another 30 planets beholden to house Heinrich.

And hopefully arthen will want to try to lead the block because they're obviously the "best".

So we can get a new power block that's not based on families but based on role within the empire. Thus a small step towards us centralizing stuff more under our house hold.

We need to spin it as a military reorganization due to the invasion of varakaks coming up next.

Basically "The Sword of the Empire " is our attacking block of power.
>Arthen
>Solutions
>Junger
>Phillips
>Schafer

The "Shield of the Empire " our defensive Block of power.
>Hookware
>De Croize
>Nightshayd
>Aboze
>Lochstrum
>Ustong

Cause we're going to want to leave about half of our forces back. To defend against the kingdom.

Have our dad go talk to the squids about invading varakaks.

>Have Nightshayd pass on a peace deal to the kingdom. They rejoin get major house status. They keep their planets. We promise not to do dumb shit like the previous dynasty. We also marry their daughter to one of our sons.

Thoughts anons?
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>>5956323
29*
>>
>>5956323
This sounds like a great way to unite all the Houses except the few that want us to centralize against us. It doesn’t matter how you spin it, it’s effectively dissolving/diluting them into near irrelevance and they aren’t stupid. We have good relations with most Houses right now, we don’t need to push for more power.
>>
>people want to centralize away one of the major parts of the quest, managing the loyalty of the nobility, and replace it with boring absolutism
You are gay.
>>
>>5951891
I didn't notice this earlier. Anon is correct >>5951914, Emperor Otto's father, Emperor Albin was named after Albin Rausch, a general who was instrumental to Emperor Alphonse's rebellion. Emperor Otto has a fondness for House Rausch out of filial respect, and as they favour the same footslogging style of warfare he does. Aside from House Arthen, House Junger and House Rausch are the two largest contributors to the Imperial army per capita and have a mutual rivalry. It is a friendly one, for now.

>>5955334
The Major House's coats-of-arms are as follows:

House Soluton's coat-of-arms consists of two bronze gears surrounding old Earth on a field of white.

House Arthen's coat-of-arms is a red bear's head on a field of white.

House De Croize's coat-of-arms is a white cross on a field of blue, with a stylized blue flame in its center. The latter is a recent addition, added after the 2nd Civil War, to symbolize the ridding of traitors among their ranks.

House Nightshayd's coat-of-arms is a black crow perched on a silk-gloved hand on a field of purple.

House Lochstrum's coat-of-arms is a gauntleted fist on a field of red. The gauntlet features many dents and scrapes, and one more is added for every passing generation.

House Schafer's coat-of-arms consists of Luna, old Earth's moon, waxing as dawn's light hits the shattered horizon below. In the center of the ashes, a sprout is growing.

House Rausch's coat-of-arms is a stylized golden sun on a field of black, a symbol of imperial duty, now partly eclipsed by House Heinrich's own emblem.

House Phillip's coat-of-arms consists of a silver scale on a field of blue, on one side, shining gold is lifted up, while on the other, a bloody heart is weighted down.

House Talcaster's coat-of-arms is a golden dynamo on a field of gray, streaked with white lightning.

House Junger's coat-of-arms is a bleached skull on a field of red.

House Aboze's coat-of-arms is a wooden podium holding old Earth high on a field of black.

House Ustong's coat-of-arms is a bronze hand digging into red clay beneath a field of black.

House Uvar is a minor house but as a direct vassal of House Heinrich, it bears mentioning. It currently lacks its own coat-of-arms, not historically unusual for vassal houses, but damaging to its prestige.

>>5955799
It's no problem.

>>5956323
Thank you for bringing that typo to my attention. I must've missed it while rereading before posting.
>>
>>5955484
>>5955490
>>5955497
>>5955499
>>5955509
>>5955533
>>5955694
>>5955793
>>5955799
>>5956116
No matter your grandmother's status before and after, she once guided the whole of the Eternal Empire. Her passing must be honoured accordingly. A period of mourning is declared across the Empire, taken more seriously by some than others. The greedy merchants and traditionalist nobles had little love lost for her, but multitudes of commoners weep.

Likewise, a sizeable state funeral is held and broadcast on all frequencies. It goes on for the better part of a week, and in the end, you, your father, and your sons bury her coffin beside Emperor Alphonse. They were never able to recover his body, only parts of his uniform and a broken sword, but it is enough. At long last, the lovers are reunited. In spirit, he remains, and they will rest forever.

Your heart is wounded but you are far from crestfallen. She lived over a century and contributed more to House Heinrich than most ever will. When the month-long period of mourning comes to a close, you leave your grief behind.
>>
>>5956363
You return to the normal administration of the Empire. It feels like you've been waiting decades for this moment, even though you know it's only been a handful of years.

You note that despite the expansion of the Empire by the Reaver Clans, the new planets' sparse habitation and squalid conditions have done little to impact the economy. The military has suffered a substantial blow, one which it has yet to recover from. Aside from this, The Ledger seems to be in proper order.

>The Empire:
>Territory: 8
>Economy: 5
>Military: 4
>Happiness: 4
>Population: 7

>House Heinrich:
>3 jewel worlds, 12 core worlds, 14 frontier worlds
>2 Retinue Fleets
>Crown Corp

Your trusted head advisor, Igor, offers his condolences. "My heart pours out for the dynasty, my liege. Your majesty's grandmother Anna was the greatest woman I offered counsel. Granted, she was the only one, but such things are of the past. As Emperor, you must look to a bright and glorious future."

You are 70 years old and aging by the hour. Soon, you'll be decrepit and the time will come to pass the crown on to the next generation. Even sooner is the dilemma of marriage, but for now, the Empire demands your focus.

What should you do?

>Oversee Crown Corp. You have no inclination toward market affairs whatsoever, but it remains a significant asset to the throne.
>Manage House Heinrich. The ruling bloodline's holdings have nearly doubled under your reign, and these new acquisitions require a careful touch to reach their full potential.
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
>Reach out to the Mukvir. The Advisor of Xenology, former Emperor Albin, is even older than you are and is one of the only men on speaking terms with the vegetables.
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
It’s about time we do
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
Just so we don’t get dogpiled by every other faction when we get too large.
>>
>>5956323
+1
>>
>>5956364
>Civic Aid
>>
>>5956364
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
We really need an ally before we get into a situation other powers feel its time to gangbang us into oblivion.
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
Make them a more elite fighting force, a force qualified to defend the most important people in the empire. Perhaps qualified service members can be offered a choice betwren extending their service in the Royal Guard instead of being discharged
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
Voting to compensate those who suffered from Reaver crimes, I wanted to do this in the plunder distribution and I'll vote for it again here. For other commoners I want tax relief rather than handouts.
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
>>
>>5956364
Actually how many actions can we take? I'd like to do all of these except the Mukvir.

Have our 2 commoner advisors plus the financier steer Crown Corp towards genaralist machine tools.
Jeanne manages House Heinrich
Otto whips the Royal Guard into shape
The Bureaucracy can handle the compensation
Albin approaches the Osgus
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
About time we do this.
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
Everyone loves free stuff. Or cheaper things. Or both.
>>
>>5956390
We sure we want to set a precedence of the advisors straight up just doing the work? More of a council then a group of advisors at that point and anyone who played crusader kings knows how that can end up
>>
>>5956398
No? Usually I just give the job to the one who has the best attributes and is loyal, not to mollify incompetent but powerful vassals.

Therefore the problems come from said incompetent but powerful vassals and not the council in my playthroughs.
>>
>>5956390
You can personally do one action per five years or one huge (in the sense of business, not necessarily scale) action per ten years, and each turn lasts 5-10 years with possible smaller subturns, depending on events and your own actions. If you'd like to, you could delegate management of the Empire but you'd only be able to give a broad input and the handling of any narrow specifics or unexpected developments would be left to the delegate's discretion. The Emperor's authority is in theory absolute but in practice, there's a morass of interstellar logistics and bureaucratic inertia that has to be dealt with every time you exert your authority.
>>
>>5956407
Forgot my namefield for a sec.
>>
>>5956407
Really? Excellent! I'll amend my decisions then.

>>5956384
>>5956390
>Oversee Crown Corp. You have no inclination toward market affairs whatsoever, but it remains a significant asset to the throne.
Overseen by the three advisors I mentioned. One for design, one for accounting and one for manufacturing. Perhaps one of our sons would be willing to oversee the big picture? One them had an entrepreneurial streak iirc.
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
Overseen by Otto personally. Type of change mentioned in previous vote.
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
Overseen by Jeanne, upon reflection I don't trust bureaucrats to do this as cleanly as I want them to. Plus being an Empress-Consort of the people seems like a natural job for her.
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
Simple increase of rapport by Albin.
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
>Delegate overseeing crown corp to one of our family

>>5956390
We can do several but doing more than one gives every action a greater malus on the roll for trying to do too much at once. I don’t think it’s worth it.
>>
>>5956426
If we did them all personally yes but that's not what Im suggesting. If my reading of >>5956407 is correct, we can delegate tasks to others and do much more in the same period of time.
>>
Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
>Oversee Crown Corp. You have no inclination toward market affairs whatsoever, but it remains a significant asset to the throne.
>>
>>5956364
>Oversee Crown Corp. You have no inclination toward market affairs whatsoever, but it remains a significant asset to the throne.
Help our genius son (I forget his name) take control, turn it into a private R&D company pursuing new developments beneficial to the empire.
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
Put dad in charge of this, I'm sure he'd be delighted.
>>
>>5956364
>Reform the Royal Guard. The Emperor's bodyguards ought to be whipped into better shape and you deem you're eminently qualified to handle this.
>Improve relations with the Osgus. It is your understanding that the squids have a substantial armada and aren't hostile toward the Empire, important assets to Mankind, or so your father keeps saying.
>>
>>5956416
>>5956364
>Support
>>
>>5956333
Uh they'd still be houses. That was just my guess on how the houses would divide themselves.

Hookware has never done an invasion so they'd probably only be happy to support a defensive action...

The power blocks gives them a hierarchy system to fight over. And slightly centralizing them more so to the benefit of the empire...

It would be massively easier to rally our troops for an invasion if we know who all is down to do those sort of actions beforehand... and if they're already prepped for doing an invasion... and then we don't have to worry about picking who's doing what. It has already been preemptively decided for quickness. Same for our quick reaction forces on defense aka hookware and friends.
>>
>>5956364

>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.

This will obvious have a significant ROI over time
>>
>>5956500
Yeah it seems like a waste of time nd effort to do what amounts to nothing.
>>
>>5956500
imma have to agree with other anon here, there is no need to do it and it would anger the nobles for no reason especially when internal relations are at an all-time high. Besides we never had a problem with rallying troops before and the bloc system to decide on which fleets will do what during a war is not really needed since it takes us one vote to allocate things. I can see what you were going for but in the end its just redundant.
>>
>>5956562
Are you guys dumb? It would of taken us 2 years to muster the empire for war. And our imperials and Rangers went instantly... wouldn't it be nice if arthen, solutions and the martials would of been ready instantly too?
>>
>>5956372
>>5956381
>>5956388
>>5956492
>>5956495
Do any of you mind switching to my vote >>5956416? According to QM >>5956407 we can do more than one if we delegate as I have.
>>
>>5956564
That’s not possible. The reason it takes so long is as much a matter of logistics as it is bureaucracy.
So yeah you’re the dumbass here.
>>
>>5956629
I can see where you're coming from but I don't fully trust delegating it to others. Take for instance delegating Civic Aid to Jeanne, what if she decides doing more of a welfare state sort of deal is the way to go instead of tax breaks like you suggested? I'm not saying this will happen exactly, but that's just an example.

>>5956364
>>5956388
If we can only do one thing at a time, I will prioritize doing either Civil Aid or the Royal Guard.
>>
>>5956679
We can give instructions like QM said and trust that they will see those instructions through, I took that into consideration in my choices.

If you want specificity in Jeanne's case. The focus should be on giving money solely as compensation for Reaver crimes and reducing waste and fraud by the bureaucracy.
>>
>>5956629
Sure, I'll switch my vote (>>5956495) to your vote (>>5956416), anon.
>>
>>5956364
>>5956492
+1
>>
>>5956364
>Provide Civic Aid to former serfs. These nearly ten billion souls are in a wretched condition, and while the nobility will handle their holdings themselves, the Empire could have a greater impact.
This takes priority.
>>
>>5956364
>>5956416
>Supporting
>>
>>5956372
>>5956378
>>5956381
>>5956388
>>5956393
>>5956416
>>5956426
>>5956451
>>5956492
>>5956497
>>5956538
>>5956939
>>5957094
>>5957231
You determine that if House Heinrich is to endure, the Royal Guard must be whipped into shape. There are none more qualified than you to handle this, and so, you shall proceed forthwith. At the same time, the former serfs of the Reaver Clans are impoverished, relations with the Osgus State remain at mere non-aggression, and the leviathan that is Crown Corp is still utterly undeveloped. All of these things are important, but they are too much for any one Emperor to accomplish at once.

Thus, you'll do as any qualified general does and delegate. The matter of civic aid you will leave to your wife, Jeanne, for her kind nature and the enormous clout her status as Empress bestows. You instruct her not to foster an over-reliance on the throne and she seems to agree. The masses need to be made stronger, so that they can better lift up the nobles over them.

The matter of the Osgus State goes to your father, former Emperor and current Advisor of Xenology, Albin. You ask him to establish a higher rapport between species, by whatever means, within reason, his expertise in dealing with genealogical foreigners deems necessary. You ask him because, despite being Emperor and obligated to command your subjects, he remains your father and even with your past misunderstandings, you respect him too much to command him.

The matter of Crown Corp goes to a trio of Advisors. Haider Soluton, Advisor of Manufacturing, Ed, Advisor of Infrastructure, and Mikhalis, Advisor of Finance. Together, they represent a wide range of perspectives and should be able to approach the issue better than any one could alone. You mention a desire to break into industrial machinery but also toward research and development. They are given carte blanche to act within their budget, on behalf of the crown. We'll have a brief third-person perspective shift for this, as there's a fair amount prepped for Corp establishment/expansion that a single roll would gloss over.
>>
>>5957452
You look forward to seeing the results. In the meantime, you focus on the Royal Guard. You consider the current process. The most competent and openly loyal veterans of the imperial army (and more recently, navy) are put up for consideration and handpicked by House Heinrich's military staff. They function largely as a glorified escort and garrison, performing better than their peers in field exercises more often than not, and being beaten soundly by the noble retinues.

Their prestige as an organization is abysmal, as they've yet to contribute to a military campaign nor manage to protect House Heinrich. Of course, they haven't had the opportunity to do the latter, but the stigma remains and the Royal Guardsmen themselves are demotivated. The current state of affairs is unacceptable and cannot be allowed to continue. You must reforge the Royal Guard as you see fit, and make them a fighting force the throne can be proud of! More importantly, a danger future enemies of the bloodline will quake in fear to face in war or peace!

What is your vision of the Royal Guard?

>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.
>Sworn Mercenaries. Multitudes of hired-guns ply their trade across the Empire and many are superior, if worse-equipped on average. Those who join the Royal Guard, from a military or unlicensed background, will receive wealth and prosperity they never could've imagined freelancing and will fight all the fiercer to keep it. This will cause their prestige to plummet, however, savvy politicking will leave the throne itself untouched, and they'll know their continued meal-ticket depends on a high standard of service.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.
I want my Custodes.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.

Aka zealous elite professionals

Duty is to house Heinrich and only it. The empire comes second to them.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.
Our Sardaukars
They already have their own artisanal fleet too
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>>
>>5957452
I was thinking of Gunnar not Haider QM. Gunnar is a tradesmen while Haidar is an artisan, for general use Machine Tools the former is more qualified. Do you mind retconning that?

>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
A synthesis of these. They'll be veteran soldiers from other military organizations that are honoured to serve the throne in this capacity
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.
They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against our enemies. They are the Defenders of the Throne. They are my Royal Guard and they shall know no fear.
>>
>>5957477
You can slot Gunnar, Advisor of Colonization, into the advisory circle, no problem. It's likely he'll have ideas the rest wouldn't have considered on their own.

Haider Soluton can be repealed at no cost but as the Advisor of Manufacturing and a proud nobleman, he'd probably be frustrated to be sidelined in his own field by a commoner. The Soluton isn't a luddite and sees the need for some automation, the dilemma is that he seeks to limit and minimize it as much as possible on his bias, true or not, that handicrafts are flatly superior. Ed is also participating in the operation and being an efficient foreman with a knack for improvising, already has some understanding of the processes involved in heavy manufacturing.

They're all working toward the same cause under a broad consensus, completely different from democracy, people can and have been sent to Cradus XVII for suggesting otherwise and will functionally just be giving their own advice ahead of the decisions being made.
>>
>>5957487
I suppose Haider can be put to work as a designer for specialized tools but, like I said, Im trying to go for a bigger market so more general tools are the focus. Gunnar on design, Ed on manufacturing and Mikhalis on accounting.

Did none of our sons show an interest in the project?

On an unrelated note, when are gonna find out about what the Rangers scouted in Vrakraks space?
>>
>>5957498
Your family's ages are, in order, Ferdinand at 21, Leopold at 19, Grayson II at 17, Alphonse II at 15, Theo at 14, Konstantin at 12, Konrad at 7, and Arnette at 4.

Ferdinand is currently busy with his project, Leopold is nearing the end of his training, Grayson II and Theo are both still pursuing their educations, and Alphonse II has no interest at all. Konstantin, Konrad, and Arnette are too young to involve themselves.

The Imperial Navy were sent to scout, by a very slim vote margin, and will be returning in a few more years, though not before you've dealt with your older sons' futures and wedding prospects, and handled the actions for this turn.
>>
>>5957498
Regarding the Crown Corp itself, there'll be a couple of stages where the advisors can apply themselves and leverage the resources it has access to. As far as the Corps go, Crown Corp has the most potential by far with a nigh-guaranteed soft monopoly on the jewel world markets, but it hasn't been established. You'll need to find an overhead focus, market niche (or niches), and then get the product itself sold. Making a sustainable net profit straight away will be difficult, but a Corp is a long-term investment.
>>
>>5957455

>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.

This is the correct option even if we have to fear them as a coup threat as a result
>>
>>5957501
A tie by my count.

>>5934547
>>5934616
>>5934632
>>5934665
>>5934688
>>5934979

>>5935018
>>5934773
>>5934606
>>5934580
>>5934563
>>5934560
>>
>>5957501
Which of our sons was the genius? Also QM, can you remind me what happened with that project one of our sisters was working on with her husband?
>>
>>5957510
Ah, I remember now. What I did was start with the navy once the tie was broken, then anon made his roll in the middle of it, but was divided between both and I was busy at the time of writing and wasn't sure when I'd be able to continue. As Otto himself didn't have a strong opinion on the Rangers but consistently revered the Imperial military, I opted to continue for the sake of expediency.

>>5957513
Theo was the genius and is still learning under the Order of Erudition. So far, he has yet to choose a specific field. The unfurling of Lydia and Edgar's project is imminent and will likely have a significant impact on the greater Empire, one way or another.
>>
>>5957474
+1
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>NOT Zealous Brotherhood
I would rather them simply be elite professionals, but am fine with them being knights. Them being zealous sounds lame. I want House Heinrich to be respected, not worshiped.
>>
>>5957558
I somewhat agree, their zealousness should indeed be tempered so as to not have a bunch of dogmatic dullards that are incapable of rational thought. But I also think it apt that our selected bodyguards are ferociously loyal to the Heinrich cause.
>>
>>5957455
I will support the Zealous Brotherhood part. I'm not against the other options, but I want this one specifically.
>>
>>5957558
I disagree. The personal bodyguard of House Heinrich must be completely loyal. The royal guard are the one's that are historically most likely to coup the throne, it's better to make sure they won't be traitors.
>>
>>5957562
They are already selected for their loyalty, and the military is already quite loyal. I don't think we'll have a problem unless we pick mercenary, which no one is voting for.
>>
>>5957455
>>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.

We should simply make them the best there is . making them knights or anything else otherwise would be a risk.
>>
>>5957581
Yes but like >>5957569 mentioned, we need them to be EXTRA loyal. Loyal enough to martyr themselves in the protection of those they are charged with protecting, without hesitation.
>>
>>5957563
>>5957569
I'd caution anons on the zealousness part, we're already on shaky ground with the power grabs recently, making our own ultra-zealous military force might push that balance over the edge. Which is why I think soothing the nobles with the knight option is a good idea, since they get to feel important by contributing to the security of the empire.
>>
>>5957595
This action would never tip the balance enough to cause any significant issues for us. They don't really have a valid excuse to oppose this so it'll be the usual complaining that we should acknowledge but disregard, we we to always appease them we would never get anywhere.
>>
>>5957455
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
200% LOYAL
>>
>>5957455
>>5957471
+1
I also like the idea of Sardaukars.
>>
>>5957595

I think as long as we slow our collective roll for a generation and invest in the overall empire, we can delay another civil war until Alphonse II is ready to kriegsmaxx
>>
>>5957595
The point of the Royal Guard is to protect the royal family or die trying. A high degree of loyalty is mandatory.
What are the other houses going to complain that the Royal Guard are willing to die protecting the family? The entire reason they are disgraced is the failed protecting the first Emperor in our bloodline.
My only concern is to used them to protect our family.
>>
>>5957595
Letting other nobles be part of our guard does not seem like a good idea. Dual loyalty is usually never safe. Also I just really want our own Sardukars
>>
>>5957455
>>Zealous Brotherhood.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
>>
>>5957455
>>5957477
If it matters, Im fine with adding
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.
On the condition that Zealous Brotherhood beats out any split loyalties in the candidates. And if a commoner manages to pass all these standards we're putting on them then they deserve an ennoblement.
>>
>>5957455
>Elite Professionals. The pomp and ceremony shall be left to the retinues of Heinrich. These men shall be entirely devoted to violent business, forgo sentiment to all things save their duty, and be brutally trained to the keenest razor's edge. Their discipline and versatile competence will be legendary. This will render them a functional branch of the imperial military with all that entails, even if the most excellent among them.
>Zealous Brotherhood. It isn't enough that the Royal Guard protect the throne, they must be made to worship the throne. A fiery, cultlike fervour will be instilled in them, and sufficient conditioning protocols will ensure their ferocity is no less lethal than it is suicidal. This will inspire dread in the masses and wider nobility alike, and for better or worse, will leave them feared.
>Knightly Order. The presence of commoners among the Royal Guard is a wound to its glory, so all men involved will be knighted. They shall be held to the highest standards of chivalry and skill-at-arms, drawn from worthy across all loyal houses and the proven masses. This should be a widely popular decision and absolve them of their shame, though if the Empire itself is in disarray, there's a chance the Royal Guards' loyalty could be divided if called to war.

Knight them all - then instill loyalty and military training

Their sons should also aspire to join, it should be a family duty
>>
>>5957487
By the way...
>completely different from democracy, people can and have been sent to Cradus XVII for suggesting otherwise
I hope you're joking about this because people shouldn't be getting sent to Cradus over something like this.

Besides, the core of democracy is that the most popular choice is considered the inherently "legitimate" choice. Mere cooperation and or heeding of advice isn't democracy.

Anyway, what's this project Ferdinand is working on that you mentioned in >>5957501 and how have things been going for Karl, Beatrice and their kids?

>>5958151
>Knight them all - then instill loyalty and military training
Should be the other way around, wouldn't want to knight a candidate only for them to not meet the standards.

Dunno about the sons either, this job will be very specialized so I wouldn't want an individual try to join out of a sense of obligation when they have talents that would better suit them elsewhere.
>>
>>5957455
>Zealous Brotherhood.
>>
>>5958265
Ferdinand is making kinetic firearms more reliable.
>>
Alright let me tally just for the fun of it. It seems like generally there's a desire for the Elite Professionals and Zealous Brotherhood options, with Knightly Order being close behind them, (although there's none currently that solely support Knightly Order, unlike with the other two options).

>>5957470
>>5957480
Elite Knights

>>5957471
>>5957477 (is main vote)
>>5957536
>>5957619
>>5957758
>>5957563 (supports anything with Zealous Brotherhood in it)
Elite Brotherhood

>>5957474
>>5957529
>>5958116 (is fine with this as long as there's no loyalty for nobility and commoners can rise into it, but it's not his main vote)
>>5958151
>>5957563 (supports anything with Zealous Brotherhood in it)
Elite Knightly Brotherhood

>>5957475
>>5957508
>>5957558 (specifically against Zealous Brotherhood)
>>5957592
Elite Professionals

>>5957563 (supports anything with Zealous Brotherhood in it)
>>5957618
>>5957691
>>5958273
Zealous Brotherhood
>>
>>5958265
>Should be the other way around, wouldn't want to knight a candidate only for them to not meet the standards.
>Dunno about the sons either, this job will be very specialized so I wouldn't want an individual try to join out of a sense of obligation when they have talents that would better suit them elsewhere.
I agree with these two statements. And to add on to it the duty of this guard should be out of complete loyalty to House Heinrich first and foremost, not because of mere family relations.
>>
>>5958281
god what a mess of a vote
>>
>>5958281
I'm sad anons aren't voting for Elite Knights, it would be cool to have Our own Space Marines. Though I guess that's what Elite Knightly Brotherhood is anyway. Probably going to blow the budget on this thing in the end too.
>>
>>5958359
Knights can fuck off. Allowing nobility into the ranks of a personal defense force meant to protect our family is a liability.
If you want space marines do it with something else.
>>
>>5958367
Like the Rangers. But nooooo nobody wanted to support that vote.
>>
>>5958359
Vote for Elite Knightly Brotherhood and that's what you'll get.

>>5958367
With the standards we'll be expecting? Doubtful. It's as likely as a commoner terrorist getting through.

>>5958429
Giving Knighthood to every Ranger would've cheapened Knighthood.
>>
>>5957536
+1 Screw having the nobility anywhere near our personal guards (Except the Nightshayds I guess)
>>
>>5957470
>>5957471
>>5957474
>>5957475
>>5957477
>>5957480
>>5957508
>>5957529
>>5957536
>>5957558
>>5957563
>>5957592
>>5957618
>>5957619
>>5957691
>>5957758
>>5958116
>>5958151
>>5958273
>>5958612
The Royal Guard must be determined in their service, willing to lay down their lives for House Heinrich at a moment's notice. In this instance, fanaticism is not a liability to be selected against, it is a criteria to be selected for and enforced. To this end, you will establish a secular cult of personality following in the footsteps of the bygone Emperor's Resources Committee. This "faith" such as it is, shall have neither doctrines nor scriptures, merely the throne and the absolute legitimacy of House Heinrich to reign.

Martyrdom for their cause is to be encouraged but the waste of lives condemned. Likewise, reckless ferocity must be prevented. Their wrath shall be cold and tempered, permitting no weakness among their own just as it exploits the slightest trace in their foes. The mistakes of the ERC must not be repeated and the Royal Guard must, at its most fundamental, be able to guard. This requires fine soldiery and you, as Warmaster of the Empire, are fantastically suited to bring it about.

At the same time, you desire a complement of knights, such as those who instructed you under House Arthen, but deem their loyalties aren't ironclad enough to include in the Emperor's bodyguards as the standard. Your compromise is not to disallow knights from selection, so long as they meet all other criteria, and to hold knighthood as one of several rewards for worthy service. This is, however, not a knightly order famed for chivalry as well as martial prowess, but a military unit whose only goal is the efficient butchery of the Emperor's enemies.

The ranks of the Imperial Army and Navy shall be run through with a fine comb, seeking not only the most competent fighting men, but those with a long history of service and reverence for the ruling dynasty. These few will then be put through the most grueling regimen you can devise while their psyches are tested every step of the way. Those who endure are then prepared for the ideological conditioning and specialized, protective drills that will sculpt them into Royal Guardsmen. The elite of the elite, sworn to the Emperor and his bloodline alone. In time, they are to be the envy and fear of House Retinues everywhere.
>>
Rolled 8 - 1 (1d12 - 1)

>>5958661
Or so you hope. Meanwhile, Jeanne, your father, and the Privy Council begin their work for the masses, the Osgus, and Crown Corp, respectively, and House Nightshayd commences operations against what remains of Clan Skullstacker in earnest. The work of their spies is complicated by the existence of myriad lesser gangs beneath the Empire's notice, any of which could be affiliated. Even so, their success is nigh-inevitable with the support of the throne. Soon, the Reaver scum will have nowhere left to hide.

>Otto's skill and background are sufficient that reforming the Royal Guard is an automatic success.
>1d12 to seize Clan Skullstacker's network. +2 [Spy Network], +1 [Excellent Espionage], -2 [Criminal Obsfucation]
>1d12+2 for civic aid to former serfs. +2 [Grateful Masses], +1 [Aristocratic Backing], -1 [Reaver Remnants]
>1d12+3 for establishing rapport with the Osgus State. +1 [Minor Trade], +2 [ISL], +2 [Knowledge (Osgus)], -2 [Ideals of Superiority (Osgus)]

>The enemy's roll-
>1d12+0 for Clan Skullstacker to conceal their operations. +2 [Criminal Network], +1 [Excellent Espionage], -2 [Imperial Crackdown], -2 [Infamous Reputation]
>>
Rolled 6 + 1 (1d12 + 1)

>>5958662
>Inb4 1
>>
Rolled 6 (1d12)

>>5958662
Rolling for Civic Aide. my first roll in all three threads.
>>
>>5958265
I was joking but a few Federalists (and neo-Federalists, as the originals age and the ideology takes root in younger dissidents) have been found guilty of treason for making public parallels between the Landstaad and their Parliament. While these have received far less serious punishment in most cases, several minor attempts to resurrect the Federalist Party or hold discrete regional elections have resulted in Cradus XVII for the lead organizers.

Ferdinand is working on a means of keeping kinetic weapons from jamming in heated conditions. At the moment, a relative lack of reliability and logistical concerns have kept them less popular than lasers with the various fighting forces in the Empire, though bullets are superior in certain niches. In particular, snipers, hardline traditionalists, and those who prefer knockback over penetration prize them.

Karl and Beatrice are currently managing Dahiri, while their children are working on their educations.
>>
Rolled 5 + 3 (1d12 + 3)

>>5958662
Rolling for Osgus friendship if it fails I blame the rats.
>>
>>5958662
7, 8, 8
Pretty alright overall nothing amazing but all over the mid-route I am curious what a tie for the conceal and seize is going to entail though.
>>
I'm at a monster truck rally right now and will be for the next 4-8 hours. The next update's going to be coming in later. I haven't been very good about consistency for the last week, I think, but I've been slammed at work. It ought to be better over the next few days.
>>
>>5958681
>a few Federalists (and neo-Federalists, as the originals age and the ideology takes root in younger dissidents) have been found guilty of treason for making public parallels between the Landstaad and their Parliament.
Yesh that shouldn't be happening. That should be getting them on watchlists and their groups infiltrated, not prison.

>several minor attempts to resurrect the Federalist Party or hold discrete regional elections have resulted in Cradus XVII for the lead organizers.
And what did these attempts and elections involve exactly? Because I don't want to throw anyone in prison for mere larping.

>Karl and Beatrice are currently managing Dahiri, while their children are working on their educations.
Did Dahiri get added to our planet count? And how are their children? More than one son I hope.
>>
>>5958681
>several minor attempts to resurrect the Federalist Party or hold discrete regional elections
Christ, they never really learn do they? We're going to have to do something in order to break the spirit of the neo-Federalists and general democracy supporters, this ideology should not be something that's allowed to linger as long as it has been.
>>
>>5958735
There will always be dissidents anon, trying to erase them all is a waste of time and resources. Psy ops, infiltration and monitoring is enough to contain the numbers of their larp. However, should they try to escalate towards revolutionary activity then a good old crackdown is justified.
>>
>>5958759
I disagree. Look at Germany today, there is hardly a trace of Nazism in it. And those that do follow it are ruthlessly jailed or censored for supporting it and shunned by their society at large.
Tolerating and allowing it to slowly grow it is how we get mass dissent spread throughout the Empire.
>>
>>5958688
>I'm at a monster truck rally right now and will be for the next 4-8 hours
Sounds sick.

>>5958681
Hey QM what are the current duties and actions of House Uvar?

>>5958696
Saying that the Empire needed the Federation's ideology in order to survive shouldn't be allowed to be promoted, anon.
>>
>>5958759
Just to be clear I'm not against what you're saying with infiltrating and psy ops and containing their numbers, that's just good sense, but unless I'm misunderstanding something we don't really have a true secret service yet to do any of those things (the closest things being Nightshayd yet they're more like spies and assassins than a secret service, and Uvar, but I doubt they're ready yet for commissar and secret service operations).
I mean it's been a generation and we still haven't been able to root out democratic sympathies out from the general culture of ex-Federation planets, if I'm correctly understanding what the QM said in his post.
>>
>>5958696
>And what did these attempts and elections involve exactly? Because I don't want to throw anyone in prison for mere larping.

Anon you do remember when one of our sons nearly beat a man to death for spitting on a portrait? One of the major things that was used against him was the fact he had a larp election ballet in his home. And while we did spare him we could of easily justified killing him for that alone if we really wanted to. Also they ain't being sent to prison they are either being sent to a forced labor camp where they break rocks till they die or executed its uh... a bit naive at best to think otherwise.
>>
>>5958771
But Im of the belief that such success came off of subversion not brute force suppression. Take east germany for instance, it's population is still much more resistant to the prevailing post war consensus than the west's own population despite the Soviet's more brutish approach.

The reason for Nazism's decline in both nations however is because of it's defeat at the hand of it's enemies and the severe reduction of the quality of life before that. I could go on but Im afraid I'd be derailing the conversation into tangents.

I opine that brute force will only activate things like the Streisand effect and instead advocate for psy ops, subversion, monitoring and discretiting.

>>5958776
I was of the belief that Nightshayd was doing these operations. If not, we need an intelligence agency pronto.

I don't think the general culture is still pro democracy. More like there are still a handful of dissidents, just like with the merchant holdings.

>>5958779
Your point being? I don't care that some coot has Federation paraphenalia in his house. And what do you mean naive? I know Cradus isn't a normal prison, more like a gulag but the point was that it was a disproportianate punishment.
>>
>>5958853
The point is that we can and ARE throwing people into "prison" for mere larping hell we and I'm sure a lot of nobles can kill them for mere larping if we wanted and no one would bat an eye. When we banned democracy we never actually established what democracy was and the punishments for doing something considered democratic as a result ANYTHING that resembles it or can be seen as support of it can be punished in theoretically any way we or any other person of authority sees fit. That's why I called what you said naïve this stuff "shouldn't be happening" It's by DESIGN that it is happening.
>>
>>5958958
But I know it's by design? Never did I say or imply that I thought it was accidental, I said I didn't agree with it and think it should stop.
>>
>>5958962
>Yesh that shouldn't be happening. That should be getting them on watchlists and their groups infiltrated, not prison.
Kinda implied it in my mind my bad I personally don't care for it either way I knew this type of stuff was going to happen when we passed it in the first place so kinda meh as far as my feelings about it are concerned. Sorry for the misunderstanding.
>>
>>5958853
The Weimar Republic was one of the shittiest places to live in the world. National Socialism was a massive improvement over what came before. There’s a lot of criticisms you could levy against Nazi Germany but that ain’t one.
>thinking what Commies did back then was any different than what Germany and America do today
Bitch, Soviets wrote the play the playbook modern countries follow. While they sucked at economics, they invented shit like cultural subversion by turning Communism into a self-spreading plague. Hell the very concept of useful idiots would be offensive to our regime.
>>
>>5959007
>The Weimar Republic was one of the shittiest places to live in the world.
Of the west, yes. SPD mismanagement ensured that. It's why German politics became more and more radical but the electorate was scared of russian bolshevism so they voted for this "new" alternative.

>National Socialism was a massive improvement over what came before. There’s a lot of criticisms you could levy against Nazi Germany but that ain’t one.
No. They put the economy in a death spiral just like the SPD as a sacrifice for central planning, welfare spending an rearmament. One they could only stave off through robbery, both from other governments or from common people.

And just like the Soviets the central planning led to tons of corruption and shortages. Most humorous of which being coal, which, despite Germany being it's biggest producer second only to the US, was in short supply due to mismanagement of the railroads. Even made a board game about it called "Jagd auf Kohlenklau".

>Bitch, Soviets wrote the play the playbook modern countries follow. While they sucked at economics, they invented shit like cultural subversion by turning Communism into a self-spreading plague. Hell the very concept of useful idiots would be offensive to our regime.
Indeed, but they didn't follow their own advice very much in the countries they ruled over. Our own intellectuals did however and it's been extremely successful.
>>
>>5958853
Ideally we should use both force and subversion in order to do things.
>Take east germany for instance, it's population is still much more resistant to the prevailing post war consensus than the west's own population despite the Soviet's more brutish approach.
It's still deeply taboo to support extremism in East Germany. Yes they aren't part of the 'consensus' but the 'alternatives' they practice still fall under and give legitimacy to their ruling government.
>The reason for Nazism's decline in both nations however is because of it's defeat at the hand of it's enemies and the severe reduction of the quality of life before that.
You see, that's my whole concern. We've completely destroyed the Federation, yet there are still sympathizers running around (some old enough to remember the Federation itself).
>>
>>5959146
>Ideally we should use both force and subversion in order to do things.
And my point is subversion should come before force.
>You see, that's my whole concern. We've completely destroyed the Federation, yet there are still sympathizers running around.
But from the sounds of it, they are a just as popular as the Brand Loyalists of the Merchant Holdings were i.e. not very. QM can clarify how popular they are though.
>>
>>5959029
FYI you're factually wrong about the nazi economy. It was booming until the embargoes and the bombing of civilian centers. Aka the fire bombing of dresden ect.

It's why they gained more and more power up until halfway through the war. They basically provided the jews all brand new stuff in Palestine. It'd why the lehi group tried to side with them against the British occupiers. (Aka who the jews actually hated)

And no I'm not going to explain more do your own research. Aka look into the lehi group. Aka the start of the Israeli government.
>>
>>5959910
>FYI you're factually wrong about the nazi economy. It was booming until the embargoes and the bombing of civilian centers. Aka the fire bombing of dresden ect.
No Im not. Like I said, even before the bombings there were shortages everywhere due to the central planning. Price controls, rent controls, employment controls, numerous welfare programs, rearmament plus other measures killed the economy. Germans had to deal with numerous shortages before the massive bomber raids were even a thing. Including coal which disproves the blockade excuse since, like I said, Germany had it in spades. Goebbels himself complains about these shortages numerous times in his diary entries.

>It's why they gained more and more power up until halfway through the war.
What does this even mean? Their military successes meant they had a booming economy?

>Lehi group
From what I've been reading so far, they were a Zionist third positionist group who tried to ally with the Axis to no success. Could've worked with Italy but the not the Nazis, not while Hitler was in charge anyway.

Anyway this is what I meant by "derailing the conversartion into tangents". This isn't /his/ it's /qst/.
>>
>>5959910
Isn't this a bit...disingenuous? Firstly you aren't exactly wrong on the first sentence but how they got that economy was through EXTREME deficient spending to pay for a massive military which could only be maintained through either continued deficient spending until the bubble eventually popped or stealing wealth from other nations to cover their debts which is what they opted for unsurprisingly.

For the second sentence... huh? Like maybe some small stuff could of somehow been smuggled over just to meme on the British but there's no evidence of the nazis supplying the Jews in Palestine with pretty much anything as far as I'm aware, I'm not sure they could of even if they wanted to considering how heavy British naval presence was in the area and the african campaigns being a total failure. Also it's true Lehi did try to side with the Nazi's twice due to not yet realizing that they were straight up murdering all jews rather than just intending to deport them all but as you allude to they t r i e d it never actually went anywhere for obvious reasons. Also considering Lehi was one of the last self proclaimed terrorists groups who even at their height only had a couple hundred members and the British are the entire reason jews were even able to come back in some capacity in the first place I would not say a statement like "aka who all the jews hated" cause Lehi is not really what I would call a representative of the jews.

Also again the Lehi group were a self proclaimed terrorist group they were not the "start of the Israeli government" in any way shape or form their only direct entrance into politics at the time was through the (USSR leaning) Fighters' Party which only won 1.2% of the vote now in 1980's the leader of the group DID get elected as prime minister twice which is batshit but that doesn't really have anything to do with the start of the Israeli government.

Regardless was neat looking into the wikipedia page for those guys so I appreciate ya sending me down that rabbit hole I just can't really find anything backing up some of your more wacky statements.
>>
>>5959928
Eh not really anything to derail when everyone has voted and we are just waiting for QM to update it can be fun to go on tangents sometimes if it aint hurting anything.
>>
>>5959928
>Price controls, rent controls, employment controls, numerous welfare programs, rearmament plus other measures killed the economy.
No? The entire reason the Weimar republic was so bad was because Germany’s was sabotaged by bankers. Once the Nazis fixed the hyperinflation problem, paying off the “debt” was simple especially since they were working off a plan inspired by USA.
>>
The Privy Council was founded just two decades ago, under the wisdom of Emperor Albin, second of House Heinrich's line. Thus far, its purpose has been to guide the throne and with their help, Emperor Otto, third of House Heinrich's line, has led the Empire to continued expansion and militarization. Of course, his majesty would've done the same with or without the Privy Council's input. Everyone has their own opinion on the Empire's politics, but it is not their place to nitpick or offer blind praise, only to enable the Emperor's ambitions for the continued future of Mankind.

In his wisdom, his majesty Emperor Otto has seen fit to delegate, and delegate he has. The Emperor is not just any war hero, he's the Warmaster and slayed the very Prime Minister of the Federation of Uvarth! Matters of mercantile import (and for that matter, export) are beneath his concern. Crown Corp has long persisted beneath House Heinrich and has maintained a steady equilibrium. By taking safe, cautious investments across a wide range of markets, Crown Corp hasn't lost any money. It likewise hasn't made any money, and in his wisdom, his majesty has charged the more entrepreneurial members of the Privy Council with changing this.

Emperor Otto desires a shift toward industrial machinery but has also expressed some interest in research and development. Both are lucrative markets, but they are also difficult to crack. The former is saturated by the output of the noble houses and the latter holds razor-thin profit margins, barring a breakthrough. Neither are impossible, but they are likewise not the only markets available. The Privy Councilors are in agreement. Their primary goal must be to please the Emperor, but their secondary goal is that Crown Corp become profitable and enrich House Heinrich. Some silently feel that the latter supersedes the former, on the conjecture that if they can manage to make Crown Corp an Empire-wide name, Emperor Otto will be pleased with almost anything.
>>
>>5959940
At the moment, Crown Corp is privately-owned and 100% of its shares are held directly under the Emperor. It is a large company, formerly holding sway across the Federation of Uvarth, and so, has a wide degree of assets.

Crown Corp itself has 5 Wealth, 3 Illiquid (tied up in various ventures) 2 Liquid (easily taken and spent). Each represents an incredible amount of value that's too small to easily influence the Empire, but is vital to lesser factions. All 3 Illiquid Wealth, (henceforth referred to as Funds) are invested into the Generalist market niche, doing a bit of everything. So far, this has helped Crown Corp maintain its value. The 2 Liquid Wealth consists of credits Crown Corp has passively accrued from the donations of various independent merchants and minor nobles currying favour. It is currently sitting on Uvarth, accumulating dust.

Crown Corp is able to gain up to 2 Liquid Funds from low-interest loans, offered by private investors. These are given as a courtesy, from scattered noble and mercantile ventures directly to the coffers of their Emperor. They do expect to be paid back an equal value sometime in the next century. Due to Mikhalis' connections, Crown Corp can gain an additional 1 Liquid Fund in low-interest loans, likewise offered by private investors who are less devoted but trust in his financial expertise.

Crown Corp can gain up to 4 Liquid Funds from high-interest loans, offered by private investors. These must be paid back double their value within the century, or Crown Corp's prestige and stock value will sink.

If necessary, Crown Corp can apply for a loan from the imperial treasury and be approved almost instantly, due to its status. This can gain an additional sum of up to 4 Liquid Funds, but must be paid back an equal value within two decades, or Crown Corp’s prestige and stock value will sink, as will the Empire’s Economy.

If desired, Crown Corp can liquidate its investments, converting Illiquid Funds to Liquid Funds at a 1:1 ratio. This can be done at no cost in time or efficiency as Crown Corp is a (relatively speaking) brand new company, Generalist assets are always in demand, and the Emperor himself is the full owner. This won't be so simple in the future, but that isn't the Privy Council's current problem.

In theory, Crown Corp could sell shares of its stock for additional Liquid Wealth, but as Crown Corp is owned by the Emperor, that would either entail deceptive treason or risk losing the Privy Council their jobs. This isn’t possible at the moment, much to Mikhalis’ lament.
>>
>>5959942
The Privy Council must determine which markets will be best to invest Crown Corp’s Liquid Funds into. There are many, each with the potential to shift whole fortunes of credit. The advisors all have their own opinions on the matter.

The Advisor of Manufacturing, Haider Soluton says, “It is critical we put the lion’s share of our funds toward industry and research, as his majesty demands. That said, a dip into foodstuffs to hedge our bets wouldn’t hurt. I would rather we took as few loans as possible, and none from the treasury.”

The Advisor of Infrastructure, Ed, says, “I’ve been thinking… If we went into logistics we could undercut the bureaucracy with better rates. As long as we put some of the profits back to the treasury, they’d have no room to complain. We could do the same with orbitalworks, but the Emperor would have our heads. You know he has a soft spot for House Soluton. Debt is vapour as long as credits are moving; I say we take as many loans as we can pay back.”

The Advisor of Finance, Mikhalis, says, “I th-think there’s a serious vacancy everyone is overlooking. If we w-went into paperwork and moneylending, we c-could put ourselves out there as, eh… reliable, reputable accountants and creditors, and make back our money in no time. Loans are fine, as lo-long as we don’t overdo it.”

The Advisor of Colonization, Gunnar, says, “You three are overcomplicating things. If we get into industry and vehicles, or maybe habitation, we’ll appease the Emperor and probably make more than we lose. Shipbuilding would be cool but we’ve got to work with our budget. I’m not big into finances, so I don’t think I’m qualified to give an opinion on loans.”
>>
>>5959944
Taking each other’s opinions into account, the Privy Council considers carefully how they should manage the money they’ve been entrusted. Each market has a baseline cost to invest in, and each Liquid Fund after that increases Crown Corp’s share of the market. In effect, this means the more money that’s spent in a specific field, the more money it will make, but an investment has a chance to fail, losing some, most, or all of the Liquid Wealth invested.

What should Crown Corp do?

>The known, legal markets are as follows:
>Generalism. The work of doing a little bit of everything at once to minimize risk. Almost every House and most Corps have some generalist assets. (1 Fund)
>Farming. The work of growing and processing sanctioned crops for mass consumption. Almost every House and most Corps are involved in agriculture, and it is a saturated market, but food is always in demand. Loca Corp and Ceiblue Corp have the largest share of the market. (1 Fund)
>Ranching. The work of raising and processing cattle species for mass consumption. Few Houses and Corps are involved in this, of them, the greatest are House Ustong and Ceiblue Corp. (1 Fund)
>Fishing. The work of catching and processing aquatic species for mass consumption. Most Houses have some involvement, but Corps rarely have access to sufficiently sized bodies of water. (1 Fund)
>Advertising. The work of convincing the masses to redirect their credits. Almost no noble Houses care for this, but almost every Corp relies on it. Loca Corp has the largest share of the commercial market. (1 Fund)
>Textiles. The work of weaving fabrics into a variety of clothes for the masses. Almost every House and most Corps are involved in clothing, and it is a saturated market, but profit margins are decent. (1 Fund)
>Construction. The work of building new structures for civilian or imperial use. Almost every House and most Corps are involved in construction, but there is little barrier to entry. (1 Fund)
>Logistics. The work of constructing roads and producing fuel to uphold the masses. At current, the lesser branches of the Imperial Government use this to subsidize its work. (1 Fund)
>>
>>5959945
>Paperwork. The work of navigating the complex interstellar bureaucracy. This is simultaneously an ancient and recent field, with no major mercantile involvement or guarantee of demand. (1 Fund)
>Weapons. The work of manufacturing weapons and armour for commercial, aristocratic, or imperial use. Every noble House and Corp is involved in military production to some degree, but this has done little to impact the demand. The products of Guild Malleator and the Martial Houses are the most prestigious. (1 Fund)
>Healthcare. The work of producing medicine and sponsoring surgeons to uphold the masses. Most Houses have medical assets, but few are open to the public. Ceiblue Corp has the largest share of the civilian market, but House Nightshayd is a distant second. (2 Funds)
>Timber. The work of extracting and processing lumber for industrial use. House Arthen and House De Croize have the largest share of the market, due to their heavily forested homeworlds. (2 Funds)
>Mining. The work of extracting and processing ore for industrial use. Almost every House and most Corps are involved in mining, of them, Zephyr Corp has the largest share of the market. (2 Funds)
>Refining. The work of further tempering metals for interstellar use. Few Houses and Corps have the facilities, of them, Zephyr Corp and Hookware Corp are tied for the largest share of the market. (2 Funds)
>Snacks. The work of processing ingredients into superfluous foodstuffs for mass consumption. At current, Loca Corp has a monopolistic stranglehold on snacks throughout imperial space. (2 Funds)
>Energy. The work of producing electric power for civilian or imperial use. Most Houses and Corps are involved in electricity, of them, House Talcaster has a near-majority share of the market, but Cherry Corp is in fierce competition. (2 Funds)
>Industry. The work of manufacturing parts, tools, and components other markets depend on. Several Houses and Corps are involved in industry, of these, House Soluton and Cherry Corp are the largest, with Guild Malleator and Ceiblue Corp close behind. (2 Funds)
>Entertainment. The work of amusing, inspiring, or provoking the masses. Loca Corp has a quiet monopoly on the civilian market, as most noble propaganda is free or nearly so. (2 Funds)
>>
>>5959946
>Electronics. The work of manufacturing electronic devices for the use of the masses. At current, Cherry Corp has a quiet monopoly on the civilian market. (3 Funds)
>Luxuries. The work of producing fine niche goods for noble discernment. Guild Artem has the largest share of the market, but House Nightshayd and Loca Corp are in fierce competition. (3 Funds)
>Habitation. The work of constructing habitats and terraforming remote frontiers. Few Houses or Corps can spare the resources, but House Ustong and Zephyr Corp have combined to seize a monopoly. (3 Funds)
>Tourism. The work of escorting paying customers to various destinations. As few noble Houses or Corps deem it worth the investment, the market is divided between House Parmas and Loca Corp. (3 Funds)
>Vehicles. The work of manufacturing transport and industrial vehicles for civilian or imperial use. Most noble Houses are involved in vehicles for personal use, of those willing to export, House Soluton and the Martial Houses have the largest share of the civilian market. (3 Funds)
>Moneylending. The work of funding merchants and nobles through loans. As this was formerly the province of House Rothsford, no noble Houses or Corps dare to involve themselves in the practice. (4 Funds)
>Research. The work of discovering the manifold secrets of the cosmos. Most noble Houses conduct their own studies and the Order of Erudition is vast, but there is room for Corp investment. (4 Funds)
>Automata. The work of forging and shackling thinking machines for civilian, aristocratic, or imperial use. Few noble Houses or Corps dare to meddle with this, of them, House Soluton, House De Croize, Hookware Corp, and Cherry Corp claim the largest market shares. (4 Funds)
>Orbitalworks. The work of constructing interstellar starports, depots, and fortifications. House Soluton has a monopolistic stranglehold on orbitalworks throughout imperial space. (5 Funds)
>Shipbuilding. The work of forging interstellar ships for commercial, aristocratic, or imperial purposes. Hookware Corp claims the largest share of the civilian market, with House Soluton far behind. (5 Funds)
>>
>>5959163
And I'm saying ruthlessness works when suppressing dissent. Both force and subversion should come in tandem.
I'd argue that the ideology of the Federation (and democracy in general) is more persistent than Brand Loyalists and could prove to be a long term problem if we don't deal with it soon.

>>5959929
>Lehi is not really what I would call a representative of the jews.
I remember hearing from an Israeli guy I knew that most Lehi members were the forerunners to much of Israel's state security and police.

Speaking of, I think it would be wise for us to invest in our own security for the Empire rather than rely on our own force of arms and Nightshayd. It's something we could use our vassal House, Uvar, towards (them being former rebels against the Federation and all).
>>
QM just had to update while I was writing this...
>>5959932
>No? The entire reason the Weimar republic was so bad was because Germany’s was sabotaged by bankers.
At the behest of the politicians yes, they had the central bank make the printers go brr to pay for their welfare state.

>Once the Nazis fixed the hyperinflation problem
They didn't, Brüning did. Or at least started to fix it before he got caught up in the power struggle between the aristocrats and the nazis. The Nazis went all out on the spending just like the SPD did but took numerous measures to keep prices down leading to shortages, they later "exported" their inflation to the occupied countries which is the reason why currencies like Greece's Drachma hyperinflated.

>Paying off the “debt” was simple especially since they were working off a plan inspired by USA.
Don't know what you're referring to here but the numerous interventionist measures taken by the US government didn't help their economy either.

Anyway let's focus on the update.

>>5959947
>Refining. The work of further tempering metals for interstellar use. Few Houses and Corps have the facilities, of them, Zephyr Corp and Hookware Corp are tied for the largest share of the market. (2 Funds)
>Construction. The work of building new structures for civilian or imperial use. Almost every House and most Corps are involved in construction, but there is little barrier to entry. (1 Fund)
>Logistics. The work of constructing roads and producing fuel to uphold the masses. At current, the lesser branches of the Imperial Government use this to subsidize its work. (1 Fund)
>Industry. The work of manufacturing parts, tools, and components other markets depend on. Several Houses and Corps are involved in industry, of these, House Soluton and Cherry Corp are the largest, with Guild Malleator and Ceiblue Corp close behind. (2 Funds)
Get the 3 low interest loans plus sell one asset to cover the costs. These industries all synchronize well together and always have reliable demand.
>>
>>5959947
>Take 3 Liquid Wealth from low-interest loans.
>Take 1 Liquid Wealth from high-interest loans.
>Transform 2 asset from the Illiquid (Funds) Wealth into Liquid Wealth.

>Ranching. The work of raising and processing cattle species for mass consumption. Few Houses and Corps are involved in this, of them, the greatest are House Ustong and Ceiblue Corp. (1 Fund)
We can market ourselves as the 'organic' brand like some companies do in America.
>Construction. The work of building new structures for civilian or imperial use. Almost every House and most Corps are involved in construction, but there is little barrier to entry. (1 Fund)
>Logistics. The work of constructing roads and producing fuel to uphold the masses. At current, the lesser branches of the Imperial Government use this to subsidize its work. (1 Fund)
>Industry. The work of manufacturing parts, tools, and components other markets depend on. Several Houses and Corps are involved in industry, of these, House Soluton and Cherry Corp are the largest, with Guild Malleator and Ceiblue Corp close behind. (2 Funds)
These three seem like they go nicely together.
>Habitation. The work of constructing habitats and terraforming remote frontiers. Few Houses or Corps can spare the resources, but House Ustong and Zephyr Corp have combined to seize a monopoly. (3 Funds)
Sounds like an untapped market we could capitalize on while simultaneously helping settle in barren or near-uninhabitable planets. Could synergize well with Ranching.
>>
>>5959947
>Liquidate 1 illiquid fund
>3 low interest loans
Which with our reserve gives us a total of 6 liquid funds which I think should be put into
>Research. The work of discovering the manifold secrets of the cosmos. Most noble Houses conduct their own studies and the Order of Erudition is vast, but there is room for Corp investment. (4 Funds)
>Industry. The work of manufacturing parts, tools, and components other markets depend on. Several Houses and Corps are involved in industry, of these, House Soluton and Cherry Corp are the largest, with Guild Malleator and Ceiblue Corp close behind. (2 Funds)

Pursuing both research and industry, as The Emperor demanded. Though it might be a good idea to decide where we would focus our R&D and try gaining a foothold in the market there.
>>
>>5959947
>>5959953
+1
>>
>>5959952
>And I'm saying ruthlessness works when suppressing dissent.
But not in the same way. One makes them believe what you say, the other doesn't.
>I'd argue that the ideology of the Federation (and democracy in general) is more persistent than Brand Loyalists and could prove to be a long term problem if we don't deal with it soon.
Do you have anything to substantiate this concern?

>>5959961
I think R&D is too risky when we're just starting out.
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>>5959952
Huh neat.
>>5959947
>Liquidate 2 illiquid funds
>3 low-interest loans
>Apply for a loan from the treasury

>Research. The work of discovering the manifold secrets of the cosmos. Most noble Houses conduct their own studies and the Order of Erudition is vast, but there is room for Corp investment. (4 Funds)
>Industry. The work of manufacturing parts, tools, and components other markets depend on. Several Houses and Corps are involved in industry, of these, House Soluton and Cherry Corp are the largest, with Guild Malleator and Ceiblue Corp close behind. (2 Funds)
>Paperwork. The work of navigating the complex interstellar bureaucracy. This is simultaneously an ancient and recent field, with no major mercantile involvement or guarantee of demand. (1 Fund)
>Moneylending. The work of funding merchants and nobles through loans. As this was formerly the province of House Rothsford, no noble Houses or Corps dare to involve themselves in the practice. (4 Funds)

Bit pricey but we get to both have a pretty strong hand in the industry sector as well as the financial loaning sector which as our finance advisor alludes to could make us a ton of money real quick if we play our cards right. This may be too much debt for some people to be comfortable with but deficit spending is how modern economies function anyway.

Also
> but must be paid back an equal value within two decades, or Crown Corp’s prestige and stock value will sink
I can get prestige but how would our stock value sink? I ain't a master of economics but we are a private company with 100% share ownership is there even a stock to sink?
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>>5959966
I don't think it is. It's an untapped market, and if we build a foundation for further investment later on we could really make something of it. Turn it into Bell Labs, grab the patents for a bunch of new tech and license it out to the other corps and houses. We could even invest in other industries and compete with our genuine Crown-brand tech. If our genius son Theo gets put in charge I'm sure he'd be able to lead the team to new technological horizons.
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>>5959972
>I don't think it is. It's an untapped market.
Because it's high risk, high reward. I agree with what you said but it's simply too risky at these first steps to put so much into something that can be a dud.
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>>5959966
>One makes them believe what you say, the other doesn't.
Not necessarily. Although I suppose in the end of the day it depends on what the culture is like in the Empire and the regions within it that defines what would work and what doesn't.
>Do you have anything to substantiate this concern?
I guess you could argue that they are both persistent ideologies, but the fact is that democracy has an inherently more populist appeal for the masses and can easily spread. If some form of neo-Federalism takes root and solidifies it could prove disastrous in the long term.
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>>5959953
>Don't know what you're referring to here but the numerous interventionist measures taken by the US government didn't help their economy either.
Abraham Lincoln face a similar problem Nazi Germany did and South was being backed by the most powerful bank in the world.
>>5959947
>Moneylending. The work of funding merchants and nobles through loans. As this was formerly the province of House Rothsford, no noble Houses or Corps dare to involve themselves in the practice. (4 Funds)
Also take a low interest loan. This should be easy money.
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>>5959970
I think he mean “valuation” which is easily confused with “stock prices.”
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>>5959979
> but the fact is that democracy has an inherently more populist appeal for the masses and can easily spread.
I think this would only apply if thing were changing for the worse. Most normies just passively agree with what they hear the most so they can get on with living their own lives and don't really think through their own positions. Add our public schools and the Federalists' decisive defeat and I believe them to be only a small group of dissenters.

> If some form of neo-Federalism takes root and solidifies it could prove disastrous in the long term.
Solidifies, I think that's the keyword. They'll need both backing and grassroots support for that which won't happen if we take the subversive measures Im suggesting.
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>>5959947
>Apply for 3 low-interest loans
>Apply for 1 high-interest loan
So we have 6 liquid funds to allocate and honestly I think the choices are pretty simple.

>Logistics. The work of constructing roads and producing fuel to uphold the masses. At current, the lesser branches of the Imperial Government use this to subsidize its work. (1 Fund)
>Paperwork. The work of navigating the complex interstellar bureaucracy. This is simultaneously an ancient and recent field, with no major mercantile involvement or guarantee of demand. (1 Fund)
>Moneylending. The work of funding merchants and nobles through loans. As this was formerly the province of House Rothsford, no noble Houses or Corps dare to involve themselves in the practice. (4 Funds)

All 3 of these markets are currently cornered by no one. Logistics is always valuable and its only competitor is the Imperial Bureaucracy so no problem there, and paperwork is always in demand even at a smaller scale to individuals. Moneylending though is probably the biggest return on value \ as it is practically waiting for us to choose it as no other house or company is willing to try it, we would face no competition.
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>>5960034
+1
>>
>>5959947
>>5959959
Changing my vote to support >>5959953
While I still think we can have potential to influence planets with Crown Corp, I'm switching to this just for the sake of streamlining things.
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>>5959953
>always have reliable demand.
The flaw in this argument is we’ll have a shit ton of competition with the sole exception of logistics which we’re competing against ourselves. We have a solid chance to completely fail this endeavor.
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>>5960081
Refining and logistics have little competition, all the selected synchronize well with each other and the competitive ones will still have steady margins even if they will be smaller. Plus, according to QM >>5957505, we will be cornering these reliable markets in the jewel worlds.
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>>5958696
>Yesh that shouldn't be happening. That should be getting them on watchlists and their groups infiltrated, not prison.
The reform to ban democracy has voting itself, outside of certain aristocratic and corporate contexts, as a mild form of treason. Punishments toward voters varies from planet-to-planet by discretion of the local nobility, as the legal code hasn't been standardized. In most worlds, it's seen as akin to littering- after Emperor Albin's example, an ethically abhorrent but materially mild crime. The common punishment is one lashing or week of hard labour per suspected vote, but counting votes is a much heavier offense and can lead to whipping until death, mutilation, and in some larger or more zealous instances, Cradus XVII. Attempting to run for office is grounds for summary execution in almost all cases, but the methods vary wildly. In contrast to most of the Empire, the territories of House Heinrich are merciful and try to reeducate voters, to varying degrees of success.

>And what did these attempts and elections involve exactly? Because I don't want to throw anyone in prison for mere larping.
That varies but in general, most have revolved around electing some variety of clandestine wartime government with the eventual aim of subverting noble rule or resurrecting the Federation. These are universally grassroots operations and their frequency has dwindled over time as the youthful masses are enlightened toward the necessity of aristocracy, but they remain a stubborn rash in the Empire's backside. Especially in the former Federation territory, but the former serfs of the Reaver Clans are considered a possible risk, though there have yet to be any outbreaks of egalitarianism there.
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>>5960117
These haven't been worth bringing to the Emperor's attention as they've been easily sniffed-out and crushed by local enforcers of their noble houses, but it is a slight concern. The Astronomicon Academy conducts semi-constant room searches and ideological screens of its students to ensure as little infiltration as possible, though there's little accounting for mercenaries or militias. In one instance, a secret 'Uvarthan Veteran's Society' that met once monthly was uncovered on one of Schafer's core worlds, and on further inspection, found to be stockpiling munitions and training a militia numbering of almost eighty-thousand men for a future mass-uprising. The ensuing arrests claimed the lives of little over one-thousand common soldiers of House Schafer, as a number of these ill-trained fanatics, some pushing senility, had taken the slogan of "Democracy or Death" to heart and couldn't be caught by surprise at work or sleep.

>Did Dahiri get added to our planet count?
It did, yes. While poor by the standards of a core world, it's quickly improving under Karl's deft management.

>And how are their children? More than one son I hope.
They're doing well and are up to six now, all daughters. Some fear that the curse may have skipped a generation but aside from that, they're healthy and happy. His eldest, Luisa, has plans for marriage with Lewis II, the heir of House Phillips appointed by internal politicks (i.e., dueling), and son of Lewis Phillips, the admiral.

>>5958773
>Sounds sick.
It was a cacophony of noise and industrial violence, the most fun I've had in months. I'm glad I brought a set of noise-cancelling headphones. I had a front-row seat and my ears were still ringing afterward. Louder than about 90% of the concerts I've seen, which is LOUD. I've got to recommend any of you who enjoy that sort of thing hit one up sometime, I had a blast.

>Hey QM what are the current duties and actions of House Uvar?
House Uvar is currently shifting from a scattered mass of veterans to a noble lineage, and will likely take years more to consolidate and begin acting on their liege's behalf. They are involved in keeping an eye on House Heinrich's holdings, as is House Nightshayd, but for now House Uvar has kept gone to great lengths to keep its fledgling networks separate.
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>>5960118
>>5958776
>I mean it's been a generation and we still haven't been able to root out democratic sympathies out from the general culture of ex-Federation planets, if I'm correctly understanding what the QM said in his post.
That is correct. The Federation of Uvarth had endured for centuries and unlike the Reaver Clans, provided a decently-high standard of living and decidedly pro-egalitarian public education for its population. Its conquest was also in living memory and many, many millions of former ideologues are discontented with the Empire. They're far from any positions of wealth or power, lack any public platform for their ideals, and are on the planets which are held by the houses most loyal to House Heinrich, but they remain a danger. Through each generation of enlightenment by the Order of Erudition, democracy has become less popular in the public polls, and scholars are confident they'll cease to exist in large numbers sometime in the next century or two.

There is a concerning degree of mingling between Neo-Federalists and criminal gangs, but as they tend to cling to democratic idealism, there's been minimal overlap Clan Skullstacker that has been found so far. To the contrary, gang violence from Neo-Federalist militias selling drugs to fund their operations (as weapons are entirely legal in the territory of the Martial Houses, and less-than profitable for sale) has kept most Clan Skullstacker elements far from Federation space. Brand Loyalists, on the other hand, lack the same ideological fervour and most of those who would've been susceptible have simply fallen in-line to support the Corps in their current form. Some smugglers carry "old-school" knockoffs of Corp products and many vandals spread forbidden logos and slogans, but this is mostly relegated to small-scale, juvenile rebellion rather than organized criminal activity.
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>>5960117
>In most worlds, it's seen as akin to littering- after Emperor Albin's example, an ethically abhorrent but materially mild crime.
Acceptable.

>Attempting to run for office is grounds for summary execution in almost all cases
This... not so much.

>That varies but in general, most have revolved around electing some variety of clandestine wartime government with the eventual aim of subverting noble rule or resurrecting the Federation.
Hmm... Im sure this last part involves committing crimes that justify harsh treatment.

>In one instance, a secret 'Uvarthan Veteran's Society' that met once monthly was uncovered on one of Schafer's core worlds, and on further inspection, found to be stockpiling munitions and training a militia numbering of almost eighty-thousand men for a future mass-uprising.
Now this is the kind of thing that Im talking about, harsh treatment is more than fitting here.
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>>5960118
>It did, yes. While poor by the standards of a core world, it's quickly improving under Karl's deft management.
Love our bother
>They're doing well and are up to six now, all daughters
Ok so, Solutons and Nightshayd produce majority women while De Croize produces majority of men.
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>>5959929
https://en.m.wikipedia.org/wiki/Haavara_Agreement

Retards. Look it up yourselves.
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>>5960177
https://www.researchgate.net/publication/350362386_An_Austrian_Analysis_of_the_Nazi_Economic_Recovery_1933-1939

6 million unemployed to 0. Yall retards that just love eating propaganda. Probably think ukraine is winning too.
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>>5960182
>My propaganda good
>Your propaganda bad
Regardless why are you guys still arguing about this here?
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>>5960177
I think I heard of this before, a deal in which Germany could get rid of jews in their country in exchange for money. Nothing relevant to your point.

>>5960182
You just read the abstract didn't you? This paper backs my opinion more than it does yours.

>>5960186
Im not, think anon wants to keep arguing though.
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>>5959929
You obviously missed the part where they assassinated British lords and was the cause for Britain to leave Palestine. They immediately made their own country. Called the lehi group terrorists and then pardoned them all. I wonder if Israel still has an award called lehi. (Hint they do)

FYI there was no holocaust. If you actually read history you'll see all the concentration camps were "death camps". Then everyone that the red cross went to said no they weren't. And the only three that stayed as death camps were the three they didn't go to. Why? Because the Russians "liberated" those ones. Almost like it was all propaganda.

People like to be dumb and not realize that all hitler did was copy the usa and their concentration camps of Japanese.

I wonder how long it takes to cremate a body? I wonder how the two "ovens" cremated 6 million. (Hint not physically possible) I wonder how they did all that with coal shortages. I wonder why they wouldn't just use them as free labor instead of wasting precious fuel.

Stay lied to. There's a reason one of our highest ranked generals said "we're fighting the wrong people" remember this is the general that liberated all these camps. FYI he's referencing Russia.

The information is out there.
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>>5960197
https://www.quora.com/If-I-take-1-hour-to-cook-a-batch-of-cookies-and-the-cookie-monster-has-15-ovens-working-24-hours-a-day-every-day-for-5-years-how-long-does-it-take-the-cookie-monster-to-make-6000000-batches-of-cookies

Basic math
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1.28 MB GIF
This sure is a quest right about now.
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>>5960177
Not sure how I'm supposed to look up something I didn't know existed but regardless appreciate the source anon! Still not 100% sure what that has to do with Lehi but I will partially concede on my claim about the nazis never supplying the jews even if it isn't exactly what I envisioned from your statement, regardless never considered there may of been some deal going on pre poland invasion honestly neat.

>>5960182
I mean the paper doesn't exactly disprove what I said, granted my statement was pretty broad but it does mention their use of debt monetization as one of their methods to pay for all that stuff and how military expenditure was 70% of central government spending between 1933-1939 so I'm not really wrong here but once again I do appreciate you linking me something to look into.

Anyway QM made a response so now there's something to derail probably best to return to on topic again do appreciate the links not often ya get to hear and read about that stuff especially in a /qst/ thread.
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>>5960205
Goddamn Godwin's law.
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>>5960210
Look into the anti-nazi boycott of 1933.

Basically did the same thing the usa is doing to Russia now.

Look into how Roosevelt knew that embargoing Japan steel and oil/lubricant would force them to attack the usa. The usa supplied 90+% of both to the Japanese.

Then look into the brettonwoods act. And realize we got paid to save the allies ass. Remember the Japanese were absolutely destroying the French and British. Only reason they didn't win was due to usa intervention. FYI the Brettonwood act is what made the usa the super power it is today. By making it the reserve currency of the world. (Which was previously the British sterling pound)

Remember the great depression fucked the usa for near 20 years. Don't forget Eisenhower ringing the alarm bells that the military industrial complex was a behemoth that needed to be stopped in the 1950s.

There were more telephones in households in 1920 than there were in the 1945.

https://www.independent.org/news/article.asp?id=1930
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>>5960119
>>5960118
Then my fears aren't unfounded. Although it's a bit reassuring to hear it'll (probably, let's hope we don't have another propaganda failure lmao) eventually dissolve after generations of the Order of Erudition's influence, the fact that they still have large cultural sway instead of being a small dissenting faction and that at least a plurality of neo-Federalists tend to be gun runners or drug dealers is less than ideal.
>In contrast to most of the Empire, the territories of House Heinrich are merciful and try to reeducate voters, to varying degrees of success.
Perhaps it would be better to institute a more ruthless type of cultural ideal, one that can successfully silence dissent and self-perpetuating purges against ideological discrepancy originating from within the masses themselves. Can't have any current or future Emperor suffer the same fate as Alphonse did long ago.

But anyway thank you for responding QM, this has been enlightening.
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>>5960227
"During the stalemated "Phoney War" (October 1939 to spring 1940), public opinion in the US was strongly opposed to entering the war. A poll in March 1940 found that 96 percent of Americans were against going to war with Germany.[14] A September 1940 poll from Fortune Magazine found that 40% of "business leaders" were in favor of appeasing Japan while less than 20% supported an embargo or threatening force toward Japan."

"With the Pearl Harbor attack in December 1941, nearly all the noninterventionist elements quickly switched to support the war."

These are from Wikipedia ^

https://www.independent.org/issues/article.asp?id=408

Tldr fdr knew what he was doing. The American public was 96% antiwar because they saw what happened during ww1.
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>>5960232
Oh shut up already! /pol/is right over there, sully not the Heinrich thread ever again! Do you want to get Cragus'd?
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>>5960257
He isn't a supporter of the vile ideology of egalitarianism or a traitor like Ustong, which is good enough for the Empire!
Hail Heinrich! Enlist me into the Royal Guard and strap me to a missile, I'm ready!
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>>5960267
Honestly if you want to talk about how bad democracy then it’s better to reference Socrates.
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>>5960341
Do you think we could use some of Socrates' philosophy in order to better justify the rule of the Empire? Maybe we can throw in a bit of Plato (and maybe his concept of a philosopher king) while we're at it.
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>>5960267
All this nazi talk has got me thinking how much does the average person know as far as modern political stuff? Obviously the concept of democracy is wtill around but would a peasant even know what fascism, communism, or even the dreaded nationalism is? Do we even know?
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>>5960227
>>5960232

Stop shitting up the thread, this isn’t your personal blog anon.

P.s. I’ve never met a smart holocaust denier.
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>>5960444
Not much. People still think the usa is a democracy and not a constitutional republic. I mean look at covid and how it was hyped, look at wmds in Iraq (a lie), look at the false flag that started Vietnam War, bay of Tonkin. Look at uss liberty. Look at 9/11. Look at the fire bombing of dresden, the fire bombing of Japan, the usa nuking a civilian center. (Could of just nuked their surface fleet and showed the power of the bombs) this was after the Geneva convention. Wow these are all the same news propagandists. Ours need to step their game up.

So we need better propaganda for our people. Using Socrates and Plato to denounce democracy is based. We definitely need some fusion centers and ai scanning through it all. Same for bank funds. I definitely think we should create a block chain so we can see what people buy and definitely a social credit score like China.

>>5960267
Inserts helldivers meme. For managed democracy... kek. For the glory of the empire.

>>5960455
I've never met a smart that person uses ad hominems. (Aka you don't have a counter argument so you fling mud)

FYI I didn't bring this shit up. Other anons did. And they did so in a factually incorrect way. My 1 Id anon. Honestly I'd just do what they did for the holocaust. Make it illegal to question the narrative. Crazy how they couldn't just use facts and a coherent argument to dismantle the "holocaust deniers" literally had to make it illegal in most EU countries.


If we want to look at a even more recent example. Let's look at israel and it's likund party. And what Netanyahu says about how they put hamas into power. To make it impossible for the international world to recognize hamas as a country due to their genocidal ideology. 2 nation plan ruined. Now there can only be 1 nation and guess what they don't mean Palestine. Crazy how the most watched and prepared border got invaded without Israel knowing . And took them 6+ hours to respond to it. Even after egypts warnings. Crazy how they won't allow an inquiry. Crazy that right before it happened Netanyahu was about to be pulled out of power... again. Crisis averted... oh look the usa is trying/making it illegal to question Israel. Wild.

Just saying look at objective facts over narratives. Still waiting for them to find the millions of cubic feet of ash and bone fragments. They definitely got to be somewhere.... I mean we still find mass graves of the black plague.
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>>5960490
I... I was talking about in the quest anon
>>
>>5960444
Probably not. I imagine it's mostly relegated to the archives. Maybe a handful of larpers. I think most of what the average commoner would worry about is where they get their next meal from. Maybe some gossip about the Noble Houses or what brands are popular, but nothing too deep. Unless you live in ex-Federation territory that is, as the QM clarified that there's still a strong presence of egalitarian culture there.
It would be wild though if things like communism, fascism, or nationalism (how would the latter even look like in a interplanetary setting? Imagine an 1848 but in space kek) came back in a different form in the future.

>>5960490
>Using Socrates and Plato to denounce democracy is based.
That's what I'm thinking too.
>We definitely need some fusion centers and ai scanning through it all.
It'll be tough to convince the more traditionalists nobles about this one, although we can probably get away with something rudimentary without raising too much of a fuss.
>Same for bank funds. I definitely think we should create a block chain so we can see what people buy
This ties in with what the other anon was saying about using more subtle ways to catch dissenters. And like I've said before I'm not against it, but I do think we should combine it with force more depending on the circumstances.
>definitely a social credit score like China.
kek that sounds insane. And I can actually imagine it working in a state as totalitarian as the Empire. Well maybe not for the elite as much as the commoners.
>>
>>5959953
>>5959961
>>5959963
>>5959970
>>5960000
>>5960034
>>5960041
After a lengthy discussion on the merits of each proposal, it's decided that a wide approach with a mind for self-sufficiency is ideal. Research could be worthwhile, but it could also lead to ruin. Best to leave that for when Crown Corp has enough a treasure chest to reliably fund itself.

Crown Corp's generalist assets are seen as too valuable to liquidate in full. Instead, one-third is broken apart and sold off to various independent merchants, for the most part of House Soluton, but there are many minor nobles and commoners. Crown Corp takes two low-interest loans from loyalists to the throne, and one low-interest loan from Mikhalis' contacts. This leaves it with a grand total of 6 Liquid Funds- a sizeable chunk of the Empire's total Economy.

This is spent on a versatile range of markets. Crown Corp reaches into refining, construction, logistics, and industry, to have a hand in several sectors and an iron grip of none.

Refining, the process of further refining metals, is always in pitched demand. By investing in it, Crown Corp has thrust itself into competition with Zephyr Corp and Hookware Corp.

Refining requires minerals and as Crown Corp lacks its own mining facilities, it must buy them.

Who should Crown Corp purchase from?

>House Heinrich. There are several mining planets held by the throne, all of which would sell their minerals for low rates. Some might call this a tad incestuous, but nearly any Corp would do the same in Crown Corp's position.
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
>Minor Vendors. There are myriad mines, quarries, and dredging pits with just as many owners, most of which would sell at variable rates. Buying like this is a bit of a gamble but would avoid any entanglements.

These minerals, once refined, must go somewhere.

Who should Crown Corp sell to?

>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
>Imperial Interests. The Martian Shipwrights are always in need of alloys, and have no shortage of tax credits to afford them.
>Cherry Corp. The other Corp close to the throne, making ships and electronics, they'd be eager to do business.
>Minor Vendors. There are countless forges hungry for proper alloys, and they are willing to pay for the privilege.
>>
>>5960545
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.**

>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
>Imperial Interests. The Martian Shipwrights are always in need of alloys, and have no shortage of tax credits to afford them.

By keeping a closed loop, we'll lose some profit but replace it with much needed stability.
>>
>>5960545
>House Heinrich. There are several mining planets held by the throne, all of which would sell their minerals for low rates. Some might call this a tad incestuous, but nearly any Corp would do the same in Crown Corp's position.
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
>Minor Vendors. There are myriad mines, quarries, and dredging pits with just as many owners, most of which would sell at variable rates. Buying like this is a bit of a gamble but would avoid any entanglements.
Why buy from only one source? Buy from whoever is offering the best deal at any given time.

>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
But if there's surplus then sell it to who offers the best price.
>Imperial Interests. The Martian Shipwrights are always in need of alloys, and have no shortage of tax credits to afford them.
>Cherry Corp. The other Corp close to the throne, making ships and electronics, they'd be eager to do business.
>Minor Vendors. There are countless forges hungry for proper alloys, and they are willing to pay for the privilege.
>>
>>5960545
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
>Minor Vendors. There are myriad mines, quarries, and dredging pits with just as many owners, most of which would sell at variable rates. Buying like this is a bit of a gamble but would avoid any entanglements.
>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
>Imperial Interests. The Martian Shipwrights are always in need of alloys, and have no shortage of tax credits to afford them.
>>
>>5960553
That would be bulk purchases, a limited amount of freighters, and interstellar travel times. Empire-wide market fluctuations tend to be slower than those spanning a planet, and the various territories all have their own distinct internal trade networks. Most Corps rely on contracts to ensure they get a reliable supply of goods over the decades, with almost all taking advantage of shortages as they arise. Buying and selling freely is widely considered a privilege of small merchant operations which don't have a gargantuan Corp overhead to consistently meet, though most interstellar merchants are, at least in part, sponsored by larger Corp entities. This choice is to determine who Crown Corp's default macro-business partners are in the refining market and can definitely be split for a higher chance of profits and a lessened effect on relations.
>>
>>5960567
Which trade nodes/planets (and noble Houses/Corps by extension I guess) in the Empire tend to be the most active in trade? Not necessarily in wealth itself, I mean the ones that participate the most in exchanging goods and services.
>>
>>5960567
Still, take the best contract offered until expiration.

>can definitely be split for a higher chance of profits and a lessened effect on relations.
Good reason to split then, I want to make as much money as possible in these first steps.
>>
>>5960545
>House Heinrich. There are several mining planets held by the throne, all of which would sell their minerals for low rates. Some might call this a tad incestuous, but nearly any Corp would do the same in Crown Corp's position.
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
Heinrich for some low cost goods and Zephyr to lower competition and circulate more money into the economy
>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
We want to funnel the goods onto the other investments to lower overall expenses but any surplus can be sold to
>Imperial Interests. The Martian Shipwrights are always in need of alloys, and have no shortage of tax credits to afford them.
>Cherry Corp. The other Corp close to the throne, making ships and electronics, they'd be eager to do business.
>Minor Vendors. There are countless forges hungry for proper alloys, and they are willing to pay for the privilege
So basically buy cheap from ourselves and Zephyr to supply our other investments and selling what we don’t need to the highest bidder.
>>
>>5960509
>>5960490
I think FTL communication will be the most important technology to gain with only wormhole tech being anywhere as valuable. Both would enable greater control and security for our ever expanding empire and would grant us the control measures you desire.
I think planet wide surveys to give the population a chance to voice their complaints would be a good release valve for dissent.

>>5960545
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
>>
>>5960545
>>5960553
+1 I want that money
>>
>>5960545
>House Heinrich. There are several mining planets held by the throne, all of which would sell their minerals for low rates. Some might call this a tad incestuous, but nearly any Corp would do the same in Crown Corp's position.
Cheapest option

>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
Wasn’t this why we went wide in the first place, to own our own supply chain? If we try to just sell it off, we’re worse off than if we had just gone full into refining.
>>
>>5960545
>Zephyr Corp. The pride of the Emperor's aunt is responsible for a hefty chunk of mining and would gladly sell minerals at a fair market rate. Business would blunt the sting of competition and help House Lochstrum to recover.
Always alliance building. Powerful friends are always a boon.

>Nobody. Because these alloys are going straight back to Crown Corp, to supply the remainder of its industries and save on costs.
Good to make sure we're self-sufficient, and it'll help to have a reliable supply of resources for R&D work later down the line.
>>
>>5960549
>>5960553
>>5960563
>>5960598
>>5960621
>>5960628
>>5960642
>>5960667
Crown Corp's refining assets will purchase minerals from a mixture of House Heinrich and Zephyr Corp, as is cheapest. Their refined alloys will be funneled back into Crown Corp's work, but any surpluses are to be sold to the highest bidder. Considering the amount of work that needs to be done and relatively limited refinement, it's quite unlikely there will be.

Crown Corp has reached into construction, a ubiquitous market. Unlike most, there are few permanent facilities dedicated to construction. Rather, these assets stay on the move as demanded. There are many potential customers and few worth considering.

Who should Crown Corp build for?

>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.
>Everyone. Instead of isolating itself to the holdings of the throne, Crown Corp will join the multitudes of firms vying for credits. This would be gambling for the highest bidder, likely at a loss.

Alongside buildings, Crown Corp has involved itself with logistics. The laying down of roads and refining of fuel that the Empire depends on, in more ways than one. Because it's a costly field to break into and the numerous noble houses all have their own regulations, the Imperial Bureaucracy, being able to subsidize their work with taxes and sidestep most noble meddling entirely, is the largest figure in logistics.

For better or worse, Crown Corp has placed itself into their direct competition. Paying customers are guaranteed. Profit, less so. The opening strategy requires a fine touch.

How should Crown Corp enter the logistics market?

>Buy out the Imperial Bureaucracy. As Crown Corp is owned by the Emperor, they're almost certain to sell at-cost, but even that will be considerable.
>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.
>>
>>5960727

>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.

Steady, reliable profits and management is best.

>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.

We want t build new capacity here
>>
>>5960727
>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.
Easy way for us to develop our worlds and once we are finished with that we can look outside of the house, besides I am sure that every other house is doing the same.
>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.
Don't think we should let a company control Empire wide logistics
>>
>>5960727
>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.

>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.
Carve out our own place before expanding.
>>
>>5960727
>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.
>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.
I agree with the other anon's assessments.
>>
>>5960732
+1
>>
>>5960732
+1
>>
>>5960727
>>House Heinrich. There are many underdeveloped worlds held by the royal dynasty, all of which need structures. This will be a reliable, well-paying niche for Crown Corp.
>Establish its own niche. There's no need for Crown Corp to reach for the galaxy when it can setup a small, stable network across House Heinrich's planets.
Establishing the foundations of the corp in our own territory would be good. Logistics and construction would be good if we ever want to expand into a bigger niche like Research or Shipbuilding.
>>
>>5960732
>>5960733
>>5960734
>>5960749
>>5960758
>>5960781
>>5960820
There is no need to introduce undue risk, nor to supplant the Imperial Bureaucracy. Crown Corp’s construction and logistics subsets will both forgo the wider Empire to focus on the territories of House Heinrich. This has the highest potential to make a tidy profit for the company and, more importantly, better the position of the royal dynasty.

All that remains is Crown Corp’s focus on industry. There are many millions of factories across the Eternal Empire, each manufacturing millions upon millions of products. Some are frivolous, some are essential, all heap strain on the Economy. It is the task of merchants to support continued manufacture, be it by incentivising it through trade or taking on the burden themselves. In Crown Corp’s case, it is the latter.

Which sector should Crown Corp’s industry support?

>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.
>Vehicles. The finest logistics networks mean nothing if they aren’t being used, and there’s no shortage of small-time companies catering to civilian and commercial transport needs. By making parts ready-to-order, Crown Corp could gradually integrate itself in the very veins of the Empire.
>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
>Shipbuilding. The components of the ships themselves are a fraction of the whole, and countless lesser tools are necessary. By contributing to the supply lines of shipyards across the Empire, both major and minor, Crown Corp could get a substantial profit but competition here is steep.
>>
>>5960938
There’s a further debate among the Privy Council over what methods Crown Corp’s industry should pursue. Refining, construction, and logistics all vary as needed for a given job but by its nature, industry demands some degree of standardization.

What should Crown Corp emphasize in its products?

>Superiority. Every microgram of steel to leave Crown Corp must be flawless. Crown Corp shall provide only the most magnificent tools in its niche, and will likely output one for every ten lesser products.
>Affordability. Petty handicrafts are best left to the Guilds, Crown Corp is focused on scale. Crown Corp shall make tools that even the lowest vendor can afford, and replace even quicker than they break.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
>Variety. Trying to carve out a reputation of Crown Corp’s tools is unnecessary, when they could be carving out a wider range of markets. Crown Corp shall produce a wide spread of tools, some of which can meet any given budget or requirements, though their brand image will suffer for lack of specialization.
>>
>>5960938
>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.
But could we do more than this QM? I feel like thesr industries would have a lot of overlapping tools and parts.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
This is a niche that's rarely filled, they can have variety but they should all be reliable.
>>
>>5960938
>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.
>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
Basically habitation as our bread and butter with the occasional Soluton contract which would pay well and make them happy.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
Fits the house
>>
>>5960938
>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.

>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
We build Big and we build Solid. We pioneer the way, on the ground and in space. We are the foundation all else builds on. We are Crown Corp. And I bet a lot of Corp products are either cheap and shit or expensive and blingy rather than tuff stuff.
>>
>>5960939
>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
>>
>>5960938
>>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
Do need to bump up that Soluton relationship.

>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
>>
>>5960947
(line of thinking is something along the lines of ruggedised modular prefab construction, which can be applied to terrestrial buildings just as much as space stations).
>>
Rolled 1, 2 = 3 (2d6)

>>
>>5960946
>>5960938
>support
>Let's make everything modular too. It'll help standardization and make construction streamlined.
Let's become the Toyota of the empire.
>>
>>5960938
>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
>>
>>5960938
>>5960939
>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.
>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations.
I like these two as a combination and will vote for these two.
But I'm not against
>Orbitalworks. The esteemed House Soluton has made a fine art of macro-architecture but even they can’t meet demands in a swift manner. By (comparatively crudely) supplementing their craftsmanship, Crown Corp could please House Soluton, even if the contracts are few and vast.
Mostly because it ups relations with House Soluton if nothing else.
>>
>>5960938

>Habitation. The colonization of the frontiers is a never-ending struggle and often takes whole generations to see an impact. By easing the weight on related industries and allowing them to better focus their efforts, Crown Corp could receive a constant, if unglamorous revenue stream.

I see Crown Corp as the rugged and reliable girder that stabilizes the Empire. We want that logo to be known and loved by the masses!
>>
>>5961327

Oops forgot the second half

>Reliability. Obsessing over microscopic precision is as meaningless as churning out mountains of scrap, Crown Corp’s work needs to last. Crown Corp shall produce tools rugged enough they can endure the worst conditions and be passed down through the generations
>>
Great quest, QM
I decided to say fuck the backlog and just started by reading this thread first before going back, and honestly, I believe my experience was even better for it, you get to really feel the weight of history, with so many moving parts and factions to track and the idea that everything Otto started with now was built on foundations laid long before. I especially enjoyed getting dripfed little bits of information about previous wars, the past emperors, and seeing Alphonse as like a mythological founder/Romulus figure before going back to actually read it, also am glad Albin was emperor as opposed to his sisters
I also greatly appreciate the dedication to simple mechanics (which can sometimes come together in more complex ways but at its core is fundamentally very straightforward), and hope it remains as such into the future
Keep up the good work
>>
>>5961550
Oh yeah, I also like how there are so many factions and individuals that seem like they could be protagonists or major characters of their own work, Alphonse II is a classic sci-fi protag, the Firehawks were based and a quest from their perspective against the Empire trying to crush them could be easily imagined (long live the Empire though, I hold no sympathy for pirate rats don't execute me for treason), the filthy democracy lovers are fun to read about when they crop up and deserve to be suppressed, lest their dangerously populist ideas catch root, No-Tongue was dangerously based by pure luck, and so on
>>
>>5961550
It's funny how we've inadvertently copied Caesar and Augustus, with Alphonse and Albin, the great conqueror who founds the dynasty and then the brilliant son who creates the systems that'll keep us in power for the next several generations.
>>
>>5961577
Now that I think about it... both Alphonse and Caesar were assassinated by discontents unhappy with his new order and both Albin and Augustus had a brilliant admiral and general at their side, for the former they were Angelica and Otto and for the latter it was Agrippa.
>>
>>5960944
>>5960946
>>5960947
>>5960956
>>5960958
>>5961070
>>5961079
>>5961266
>>5961327
>>5961328
The Privy Council has reached full consensus. The products of Crown Corp must become synonymous with durability and stand the test of time. Nothing less is worthy of the Heinrich line! Some would naysay such a focus, considering it foolish to sell a customer a tool that could well last them a lifetime. To the contrary, the Privy Council consider anything less an insult to the royal name. With luck, an excellent reputation will more than compensate for the loss of cheap profits.

Regarding the exports, there’s some contention over whether it would be best to emphasize the grandeur of orbitalworks or keep close to the ground with habitation, but the advisors soon agree on a more moderate compromise. Crown Corp’s industry is to be split between both, to provide as wide and profitable a benefit to House Soluton and the Eternal Empire as possible.

Crown Corp’s funds have been distributed among the various markets, its corporate structure defined and the leviathan whole set on course. This has been the work of years for the Privy Council and for most, will remain their most crowning triumph. Or their most damning shame. All that remains is to see if Crown Corp’s investments can turn a profit…

None of the Privy Councilors are overly superstitious, but in the uneasy months following Crown Corp’s opening, all of them pray.

>Roll 1d12+3 for Crown Corp's Generalist branch. +2 (Versatile Assets), +1 (Mikhalis' Contacts), -2 (Competitive Markets)
>Roll 1d12+4 for Crown Corp’s Refining branch. +3 (Closed Loop), +2 (High Demand), +1 (Cooperation [Zephyr Corp]), +1 (Mikhalis’ Contacts)
>Roll 1d12+3 for Crown Corp’s Construction branch. +3 (Captive Market [Heinrich Holdings]), +2 (Cost of Entry [Low]), +1 (Ed’s Expertise), -3 (Saturated Market)
>Roll 1d12+5 for Crown Corp’s Logistics branch. +3 (Captive Market [Heinrich Holdings]), +3 (Untapped Market), +1 (Ed’s Expertise), -2 (Cost of Entry [High]
>Roll 1d12+3 for Crown Corp’s Industrial branch (Orbitalworks). +2 (High Demand), +1 (Cooperation [House Soluton]), +1 (Haider Soluton’s Expertise), +1 (Haider Soluton’s Contacts), -2 (Cost of Entry [High])
>Roll 1d12+3 for Crown Corp’s Industrial branch (Habitation). +2 (High Demand), +1 (Gunnar’s Expertise), +1 (Mikhalis’ Contacts), -1 (Rival Monopoly [Friendly])
>>
Rolled 7 + 3 (1d12 + 3)

>>5961591
Oh god, inb4 we roll like shit
>>
Rolled 11 + 4 (1d12 + 4)

>>5961591
>>
>>5961591
Construction branch
>>
Rolled 7 + 3 (1d12 + 3)

>>5961594
Screwed up the roll
>>
Rolled 1 + 5 (1d12 + 5)

>>5961591
Logistics branch
I pray I don’t roll like shit for once
>>
>>5961596
Anon, I am going to reach through your screen and strangle you
>>
Rolled 2 + 3 (1d12 + 3)

>>5961591
Industrial Branch.

>>5961596
kek
>>
>>5961602
Oh man. At least it's not a crit fail.
>>
Rolled 4 + 3 (1d12 + 3)

>>5961591
The other industrial branch
>>
>>5961599
Never going to roll again
>>
>>5961596
On the +5 too, oh man.
>>
>>5961612
I don't think there's any way in which we could have failed gracefully on that. Even rolling a 2 would give us mediocre results with a +5, and a 1 goes straight to a miserable failure.
>>
>>5961592
>>5961593
>>5961595
>>5961596
>>5961602
>>5961605
Tallying up, we have a 10 for generalist, 15 for refining, 10 for construction, 1 (crit) for logistics, 5 for orbital and 7 for habitation. So 3 great successes (not sure how the 15 applies but it was 11 base), a crit fail, a minor fail and a minor success.
>>
>>5959970
As long as Crown Corp remains 100% privately owned, it's functionally hot-air. If Crown Corp did get a poor reputation, it would sell for less in the future if you decided to. Of course, as an absolute monarch there's nothing stopping you from trying to fix prices, seize assets, or force transactions but that could have dire consequences for the broader economy.

>>5960003
That would be correct. The Corps' stock prices are subjective but they cling to them jealously. Few nobles own permanent Corp stock or are heavily represented on executive boards. Most of the nobility view the Corps as a distasteful necessity and frown on mercantile sentiments in their fellow aristocrats, ancient family businesses notwithstanding.

>>5960231
No problem. If you have any more questions (or if I missed one from 2-3 weeks ago), don't hesitate to ask.

>>5960571
The largest trading centers in the Empire are Mars and Plutul. The former for being the center of the Empire and receiving a constant stream of visitors, the latter for the fact that the Corps still maintain a massive presence there and use it as a "neutral ground" for contractual negotiations. Uvarth is a distant third but fears of Neo-Federalists and the lingering damage from the war have kept it from reaching its full potential.

>>5960944
You could. Splitting your focus, as with the divide between Orbitalworks and Havitation, makes each segment less likely to make a return on investment, but allows for more chances to do so.

>>5961550
>>5961571
I'm glad to hear that you've enjoyed the quest so far. I've had a lot of fun running it myself. The Simple™ mechanics are indispensable for me, and I feel that emergent complexity is better than complex systems to start with. That said, I've seen some impressively intricate stuff on /qst/ and it's always interesting to see happen, I'm just not sure that I could do it justice.

>>5961591
I made a couple of typos in the bonus numbers here while getting out the update, but it's no major concern.
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>>5961617
Don't worry guys, now that I'm here, we'll never fail any rolls again, I'm a cracked dice roller unless I used it all up on that refining roll :)
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>>5961592
>>5961593
>>5961595
>>5961596
>>5961602
>>5961605
Under Mikhalis’ cautious management, Crown Corp’s generalist assets do reasonably well for themselves. As they are proportioned for long-term stability rather than short-term profit, wrestling a net gain in credits out of them is a tenuous proposition but the ex-Rothsford is anything but hesitant. Countless thousands of tons of products are shipped to dozens of worlds, riding the razor-thin profit margins to unexpected success.

>+1 Liquid Fund

Refining on an interstellar scale is a difficult business to get into. For one, ores must be acquired and reforged, in any one of dozens of intricate and costly processes. For second, the resultant alloys must then be sold to a customer who can afford the cost and, more pressingly, has reason to trust a new provider over their older competitors. Most would’ve failed to make more credits than they put in, but Mikhalis is not most investors.

Between his meticulous charts, graphs, and miscellanea, and his previous reputation as a trustworthy merchant, he’s able to reach a number of buyers across all economic strata. Further, Zephyr Corp goes out of its way to cooperate and prop up Crown Corp wherever it can without losing ground in its own business. These come together to make a sudden vigorous demand for Crown Corp steel, and Crown Corp has no choice but to sell to the highest bidder.

At the same time, Crown Corp’s refining branch manages to supply the rest of its operations with a modest surplus for sale. It’s suspected that Mikhalis’ paying the foundry workers half the standard rate and a fraction of a percent on sales caused them to work overtime. Crown Corp has been established as a contender alongside Zephyr Corp and Hookware Corp both.

>+3 Liquid Funds

With access to the Empire’s brightest jewels, it would be difficult for Crown Corp’s construction branch to fail but Ed’s diligence brings about a higher success than anticipated. Unorthodox yet efficient architecture and breakneck materials acquisition nearly halves costs, and Ed sees the work done in two-thirds the standard time. Crown Corp is able to easily outcompete and assimilate local firms and in a handful of years, has claimed a functional monopoly within Heinrich space.

>+1 Liquid Fund
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>>5961683
Crown Corp’s logistics branch, on the other hand, ends in disaster. Ed does his best to micromanage the new sprawl of roads and fuel depots but is undermined by the employees under him and stonewalled by competitors. Local asphalt guilds and biofuel production families join hands with the Imperial Bureaucracy, and together see Crown Corp’s resources misplaced, its workers bribed or intimidated, and the roads and railroads that do manage to get built ignored by the wider population. In the end, Ed is forced to call it a loss.

Crown Corp’s logistical failure allows the Imperial Bureaucracy to gain considerable ground and make a mint collecting tolls on the newly expanded transport network, most of which is poured back into its own budget. The remainder goes into buying swathes of land on the desolate frontier, which the Imperial Bureaucracy then settles with sharecroppers pulled from discontented wage workers from the former Merchant Holdings space. Feelings among the Privy Council are mixed, to say the least.

>-2 Liquid Funds
>Crown Corps’ Logistics branch is destroyed!

As any common shipwright knows, House Soluton is loathe to allow outsiders anywhere near their artisanal designs, each one of which is a magnum opus in its own right. Fortunately, Haider is one of theirs and able to rapidly negotiate a mutual agreement. In exchange for only purchasing Crown Corp parts, House Soluton receives Crown Corp’s exclusive service in the orbitalworks field.

This entrenches House Soluton’s effective monopoly on macro-architecture and eases the burden on the nobles’ supply-lines, allowing them to make an even greater profit from their fine handiwork. From the handful of major contracts they’re able to sign on, Crown Corp’s orbitalworks-support branch is barely able to break even and persist. House Soluton is pleasantly surprised by Crown Corps’ rugged components, and quite interested in further cooperation in the future.

>+0 Liquid Funds
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>>5961684
Crown Corp’s habitation-support branch encounters some difficulties breaking into the colonial field, which isn’t helped by the stiff competition from House Ustong. Even with Gunnar’s firsthand experience and reputation driving things, Crown Corp is broadly seen as simply too new for frontiersmen to trust their lives with. There’s a gridlock as Crown Corp struggles to branch out of House Heinrich territory but using Zephyr Corp (and his own Rothsford origins) as a springboard, Mikhalis is able to negotiate an atmosphere of cooperation.

Ustong pioneers grudgingly accept that they lack Crown Corps’ relatively bottomless funds, just as Crown Corp lacks Ustong’s nigh-undiminished, critical prestige in the habitation market. Both join forces. Ustong contributes key personnel as Crown Corp does imperial credits, and after a short while, House Ustong is able to continue operating at almost half of their former, pre-Tripartite scale. The foremost difference is that they’re doing it by Crown Corp, for Crown Corp, and pocketing roughly half of the profit they’ve made by improving Crown Corp’s reputation. The remainder goes straight into Crown Corp’s pockets.

>+1 Liquid Fund

The Privy Council considers the profits they’ve made. Despite a catastrophic setback in the logistics field, they’ve pulled in a grand total of 4 Liquid Funds while more than doubling Crown Corp’s size, enough to pay off their loans with 1 Liquid Fund to spare. For a fledgling Corp, this is an amazing outcome, but some of the Privy Council feel that Crown Corp could yet do better.

Only 1 Liquid Fund is scarcely better than when they started, but the low-interest loans have yet to be paid back and still have some ninety years before they hit their deadline. The refining branch was an unexpected success, with a still massive demand for Crown Corp alloys, and there’s further room to expand elsewhere. This partly isn't the Privy Council's problem but they remain in control of its assets for now and, to a man, want to see it as profitable for House Heinrich as possible.

What should be done?

>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now. (Where?)
>Pay off Crown Corp’s loans and bank the remaining 1 Liquid Fund for House Heinrich’s discernment.
>Pay off Crown Corp’s loans from the loyal subjects of the throne, and invest the remaining 2 Liquid Funds. (Where?)
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>>5961685
>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now. (Where?)
Logistics, don't fuck it up again. Also expand industry into vehicles. Rest goes into improvements and corrections of existing operations, especially refining.

Also tell on the bureaucracy to the Emperor, I doubt he'd be happy to see the executors of his will acting like a mob.
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>>5961685
What's the timeframe here, I'd like to keep on expanding using the 4 liquid funds (if you're paying back the loans that early, we're wasting it) but if we choose expand, do we get another round of dice rolls to try to make it big, or is this about to end and we go back to Otto (and therefore have to delegate people to manage Crown Corp again for another block of five years)
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>>5961698
This'll be the last choice before the perspective switches back to Emperor Otto and Crown Corp goes to managing itself in the background. Essentially static, barring passive profits.
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>>5961685
>Pay off Crown Corp’s loans from the loyal subjects of the throne, and invest the remaining 2 Liquid Funds. (Into Ranching and Farming)
Maybe a more direct investment into the source of products would help stabilize Crown Corp.
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>>5961685
>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now. (Where?)
R&D. We've got a stable foundation, barring the logistics mishap, now it's time to break into something big.
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>>5961701
>>5961685
Alright, then I'd like to
>Pay off Crown Corp’s loans from the loyal subjects of the throne, and invest the remaining 2 Liquid Funds.
My logic behind paying back the courtesy loans to the private investors this early is to show them that we're a reliable Corp, safe to invest in, and hopefully encourage them to offer courtesy loans to us again in the future (and maybe even more than just 2 liquid funds) for the small consistent growth we "guarantee", effectively kinda like trying to boost our credit score. The other liquid fund loan is Mikhailis boosted so whatever, they trust him already.
For the reinvestment, don't really care too much, though I'd like one fund back into refining since there's some nice high demand for Crown Corp materials.
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>>5961685
>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now. (Moneylending)
This is our best chance with us still having a Rothsford advisor (which we aren’t guaranteed to have in the future) and is the best way to make money which means more investments.

>>5961693
Logistics is a complete bust and undermined by our own bureaucracy. No point in trying until Otto unfucks that mess.
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>>5961685
>>5961712
+1
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>>5961685

>Pay off Crown Corp’s loans and bank the remaining 1 Liquid Fund for House Heinrich’s discernment.

I’d rather pay debts, establish a good rep, and bank the money
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>>5961684
>Crown Corps’ Logistics branch is destroyed!
Sorry guys
>>5961685
I will support >>5961712
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>>5961712
+1
I just don't want to do logistics again right now. That's clearly a bust with the current environment.
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>>5961684
I mean atleast it helped out the Imperial Bureaucracy kinda screwed up they just straight up made a move against us like that though. Like they know the emperor pretty much runs the company right? Just feels odd to me like if the IRS did a audit on the president and took a extra million in unpaid taxes.
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>>5961591
>Roll 1d12+4 for Crown Corp’s Refining branch. +3 (Closed Loop), +2 (High Demand), +1 (Cooperation [Zephyr Corp]), +1 (Mikhalis’ Contacts)

Counting error qm. Your numbers = +7

>Roll 1d12+3 for Crown Corp's Generalist branch. +2 (Versatile Assets), +1 (Mikhalis' Contacts), -2 (Competitive Markets)

This one would be +1 :(

Just thought I'd point it out.
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>>5961685
>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now. (Where?)

>Refining. The better we vertically integrate our Corp the better.

>Have the Rangers start an audit of the imperial bureaucracy. I bet there's some massive epa violations and/or corruption. Have order of erudition give them some number crunching help. Time to clean house.
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>>5961853
Oh forgot to say.

>Have our Corp and the government use CBDC so we can be transparent and crack down on corruption. This will make it easier to then push it onto other corporations. If we can make it the standard. Makes it harder for employees to pocket credits. Of course it's a stable coin that is a 1 to 1 trade for Credits.
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>>5961853
You know, I'm actually pretty mixed on whether I want to slap the bureaucracy back in line, on the one hand fuck em for beating our ass, on the other hand they were just extremely competitive in an underhanded manner and we'd probably have cheered if they did something like that against Hookware, which sometimes coincides with being corrupt (i.e. doing nothing and just paying yourself/embezzling the funds) but it legitimately looks like the Imperial bureaucracy just used all that to even further expand the transportation network for the Empire
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>>5961685
>>5961707
I'll change my choices for what to invest in to Refining (as it uses 2 Liquid Funds) after paying back our loans.

>>5961985
That's actually a rather interesting thought. While they did mess with the Corporation, they seem to also be acting in the best interests of the Empire's logistics.
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>>5961712
+1
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>>5961842
I think this would be the job for our intelligence networks rather than the Rangers anon but yes an audit should be done.

>>5961985
>>5961995
Competitive in an underhanded manner means they didn't improve the infrastructure anon, expand yes but not improve. If it was improved then the underhandedness would be redundant.

It's like saying a mafia controlled taxi service is providing a good service by intimidating the competition. No, they do that to hike up prices which "make a mint collecting tolls on the newly expanded transport network" heavily implies. It doesn't matter that they've bought more cars for the taxi fleet because the service is still shit.
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>>5961995
Just to clarify my vote is basically what >>5961712 voted for as well.

>>5962014
>for our intelligence networks rather than the Rangers
We don't really have one, the Rangers are the closest organization under the government that can do an audit. Unless you want to ask Nightshayd and Uvar for help, but neither Houses are meant to deal with this sort of thing (Uvar isn't prepared, and Nightshayd will probably just end up doing mass assassinations/purging and hijacking the government bureaucracy to align with their House).
>Competitive in an underhanded manner means they didn't improve the infrastructure anon, expand yes but not improve. If it was improved then the underhandedness would be redundant.
It remains to be seen if they're doing this due greed. It is entirely possible they don't want Corporations to start meddling in the Empire's logistics out of fear it will cause long term instability and a lack of care for general infrastructure.
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>>5962016
>It remains to be seen if they're doing this due greed. It is entirely possible they don't want Corporations to start meddling in the Empire's logistics out of fear it will cause long term instability and a lack of care for general infrastructure.
If it wasn't due to greed, why use underhanded methods? If the motives were innocent then why aren't they just providing a good service?
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>>5961985
You always want to do that. It works for us and the people of the empire. The bureaucracy should be running at cost +1-5%. Otherwise they're just hurting our people which then hurts our economy. Lower transportation costs will allow our economy to expand faster. Plus if it's corrupt doing mafia style union stuff. Like the other anon said we're getting a shit service. We want the people and nobles to love the bureaucracy. We want them to be known to have the best/cheapest infrastructure. There should be zero need to intimidate anyone for it to get its job done.

"Local asphalt guilds and biofuel production families join hands with the Imperial Bureaucracy, and together see Crown Corp’s resources misplaced, its workers bribed or intimidated, and the roads and railroads that do manage to get built ignored by the wider population."

Heads need to roll. I only suggested the Rangers because they're our armed head crackers. And they were set up to look into environmental stuff. Which gives them authority to run an audit of these companies practices. That's why I also suggested having the order of erudition to give some tax accountants/ AI to go through their books. I bet they're cooking the fuck out of them.

Also this would make our people and the other nobles look at us favorably. Since the Imperial family isn't just a corrupt mess. And actually cares about not having Chinese style infrastructure that just dissolves on touch. Plus if these companies are doing this. I bet they're making shitty infrastructure that then falls apart that then costs more money to be "fixed". Causing a massive drain on society. They need to build roman roads that last thousands of years. Aqueducts that last thousands of years. Bridges that last... I think you get the point.
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>>5961685
>Expand Crown Corp’s operations using the 4 Liquid Funds, and ignore the loans for now.
Research.

The Empire needs to progress technologically and we should be on the forefront of this and stay in control of it.
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>>5962034
>If it wasn't due to greed, why use underhanded methods? If the motives were innocent then why aren't they just providing a good service?
Maybe because it's wouldn't be possible to compete against a company owned by the Emperor himself. Maybe they don't want to let the precedent of allowing corporations to hold control over large parts of the Empire's logistics? I'm giving them the benefit of the doubt here, but if it turns out they're just using a government arm as if it was a business to line their own pockets I'd be willing to support the idea of letting the Rangers doing an audit against them and get some heads rolling.
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>>5962042
There's no evidence that the bureaucracy's roads are worse in quality, and the only company targeted was Crown Corp, in fact they were actively cooperating with the local communities and guilds to kick out, from their perspective, the new foreigner company (us) from coming in out of nowhere and building their roads
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>>5962062
>Maybe because it's wouldn't be possible to compete against a company owned by the Emperor himself.
How?

>Maybe they don't want to let the precedent of allowing corporations to hold control over large parts of the Empire's logistics?
I'd get this if said corps were under the control of a hostile or antagonistic state but they're both under the same roof.

>I'm giving them the benefit of the doubt here, but if it turns out they're just using a government arm as if it was a business to line their own pockets
I wouldn't have a problem with them operating under a profit motive It would mean they'd have to find their own funds instead of being secure in knowing that taxes would still get them paid even if they fuck up, but it would be doing so under the threat from other actors who would swoop in if their service was shit but these mafia tactics prevent that.

>>5962074
Maybe not in quality but certainly in price.

>in fact they were actively cooperating with the local communities and guilds to kick out, from their perspective, the new foreigner company (us) from coming in out of nowhere and building their roads.
And? Making a cartel is good how?
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>>5962080
>How?
Crown Corp is directly owned by House Heinrich and works to gain more wealth for the company's sake, and in theory would be more aligned to House Heinrich due to this status. Meanwhile the bureaucracy acts in the interests of the Empire as a whole, and while it's still under the direct control of House Heinrich (more than the noble Houses at least) they are foremost ordered to ensure stability within the Empire for the facilitation of House Heinrich's reign.
>I'd get this if said corps were under the control of a hostile or antagonistic state but they're both under the same roof.
For the precedent of allowing corporations have influence over logistics. But I'm giving them the benefit of the doubt here.
>I wouldn't have a problem with them operating under a profit motive It would mean they'd have to find their own funds instead of being secure in knowing that taxes would still get them paid even if they fuck up, but it would be doing so under the threat from other actors who would swoop in if their service was shit but these mafia tactics prevent that.
The reason bureaucracy exists is not so that they may increase the profits of those working for it, but to act in the interests of the government. For the bureaucracy to act with any other purpose is either opportunism, incompetence, corruption, or greed.
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>>5962080
There's no evidence that it's unfairly priced, either, tolls are effectively more tax revenue, and most of it went back into their budget for making more roads (i.e. majority is not excess profit), and the profit they did make, they used to expand infrastructure and encourage settlement on frontier worlds, all of which is good
Being a "cartel" may or may not be "morally objectionable", but it's easily justified by the idea that this upstart foreign corp with little to no prior experience in laying down logistics would be an active detriment to the local region
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>>5961693
>>5961707
>>5961711
>>5961712
>>5961715
>>5961728
>>5961731
>>5961742
>>5961798
>>5961853
>>5961855
>>5962009
>>5962044
The Privy Council reasons that it's best to pay off the loyalists' loans and reinvest what's left of the profits as early as possible. Getting Crown Corp a reputation as reliable as its tools will only benefit the crown in the years to come. Paying off all of Crown Corp's debts will only slow its initial growth, which is unacceptable. The 2 Liquid Funds remaining go into Crown Corp's refining branch, to exploit demand and strike while the iron is hot.

At this much, Crown Corp now comprises nearly half of public alloy sales by Corps. This beats Hookware Corp's exports but Tennsey's total production still outpaces them by a wide margin. It is to their understanding that Tennsey is one of the Empire's most densely developed core worlds, and it must be, to forge a majority of ships throughout the Empire. Now, Crown Corp is neck-and-neck with Zephyr Corp and competition is fierce, but the markets are vast and in consideration of their owners' mutual interests, both agree to stay out of each other's way. For now.

The actions of the Imperial Bureaucracy are concerning and the Privy Council each have their own perspective. Haider Soluton believes an audit and executions of those responsible is necessary. Gunnar thinks they've crossed a line but argues their motives could've been pure. Mikhalis admires their chutzpah and wants to try undermining them by offering their workers higher pay than they can compete with. Ed is nonplussed about the affair and feels further attempts aren't worth the risk. All four are in agreement that this must be brought to the Emperor's attention.

Logistical failures aside, the Privy Council feel confident this decade-long venture has been a great success.
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>>5962100
You are Otto Heinrich, firstborn son of Albin Heinrich, third Emperor of his line, and Warmaster of the Eternal Empire. For the last five years, you've been tempering the Royal Guard into a fighting force worthy of the throne. Your wife Jeanne is still providing civic aid for the former serfs of the Reaver Clans as your father dallies with squids, your allies in House Nightshayd scour the underbelly of the Empire, and your subordinates in the Privy Council try to make something of Crown Corp. This is likely to continue for several more years, but you are concerned with your sons. Most of them have come of age.

You consider Ferdinand, your firstborn and heir. He's 26 years old and by all measure, exceptional. Strong of limb, quick-witted, and notably less deadly than you were at his age, due to a lack of Arthen instruction. You feel he'll make a fine Emperor one day.

In the meantime, he's nearing the end of his project in kinetics. Supposedly, Ferdinand has narrowed the scope of his vision to producing a single, more reliable kinetic rifle. The boy has nothing else going on in his life and plenty of noble girls are pining after him. He's not the adventuring type, either. His eventual marriage will sway politics throughout the Empire and as Emperor, you must be mindful of the future.

What should be done?

>Let him stay a bachelor and enjoy his freedom while he can. You were his age once, if you'd had a wife to look after, you would've never left Mars and resented the Empire for it.
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
>Allow him to choose what he wants to do. Your son deserves nothing less and is sharp enough to make his own choices- sharper than you were, but he'll never hear it to his face.
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>>5962102
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
It’s kinda important to make succession clear and safe considering the ‘situation’. Besides, it’s not like he can’t finish the project with a wife.he isn’t even Emperor yet.
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>>5962102
We do need to start thinking about getting Ferdinand to have kids so we can avoid any heir scares, along with the fact that he's got nothing else going on other than his rifle project, but also he will be the future Emperor and forcing him into stuff/making him hate his future job is less than preferable, considering the fact that he's a smart kid and can understand the necessity of keeping the Imperial line going (and the decision means more when it's by his own will), I'll vote
>Allow him to choose what he wants to do. Your son deserves nothing less and is sharp enough to make his own choices- sharper than you were, but he'll never hear it to his face.
though our preferences for him finding a wife should be made known in traditional Otto manner. I trust he'll make the right choice, he's not an idiot, but still.
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>>5962102

>Allow him to choose what he wants to do. Your son deserves nothing less and is sharp enough to make his own choices- sharper than you were, but he'll never hear it to his face.

Let’s politely suggest that he think about getting married to stabilize the future of the Empire but otherwise stay out of it. A light touch is best here
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>>5962102
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
>>
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
>>
>>5962088
>Crown Corp is directly owned by House Heinrich and works to gain more wealth for the company's sake, and in theory would be more aligned to House Heinrich due to this status. Meanwhile the bureaucracy acts in the interests of the Empire as a whole, and while it's still under the direct control of House Heinrich (more than the noble Houses at least) they are foremost ordered to ensure stability within the Empire for the facilitation of House Heinrich's reign.
Still doesn't explain how they couldn't compete. They would only be unable to compete if they were incompetent in which case they are not worth propping up.

>For the precedent of allowing corporations have influence over logistics. But I'm giving them the benefit of the doubt here.
But giving corps influence over logistics isn't a problem in in of itself. It would only be a problem if they are proxies to those hostile to the government.

>The reason bureaucracy exists is not so that they may increase the profits of those working for it, but to act in the interests of the government. For the bureaucracy to act with any other purpose is either opportunism, incompetence, corruption, or greed.
In actuality, if they were under profit motive instead of taxation then they would no longe be a bureaucracy. What you're talking about only applies to organizations that attend to state needs rather than the population and what state needs are being met to justify operating logistics through taxes?

>>5962089
>There's no evidence that it's unfairly priced, either, tolls are effectively more tax revenue, and most of it went back into their budget for making more roads (i.e. majority is not excess profit), and the profit they did make, they used to expand infrastructure and encourage settlement on frontier worlds, all of which is good
If all of this is true, why were mafia tactics required?
>Being a "cartel" may or may not be "morally objectionable", but it's easily justified by the idea that this upstart foreign corp with little to no prior experience in laying down logistics would be an active detriment to the local region
It's not just about morality but also efficiency, if they were so efficient and their work so valued then all the bullshit would be redundant.

>>5962102
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
See if the Solutons have good candidates. If they don't then he can wait a few more years
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>>5962102
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.

>Push for an audit of all imperial facilities. Including the imperial bureaucracy as well as everything else. The hunt for corruption is on. Have a council of infrastructure. Make sure that the things we paid for are actually being made to spec.
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>>5962102
>Allow him to choose what he wants to do. Your son deserves nothing less and is sharp enough to make his own choices- sharper than you were, but he'll never hear it to his face.

>>5962168
>Still doesn't explain how they couldn't compete.
Crown Corp does it for wealth and profit, the bureaucracy does it for the sake of the Empire and the stability of House Heinrich (at least that is what it should be doing). This would give Crown Corp an edge since they don't have to go by the same rules as the bureaucracy if they were to get into a free-market competition. That and like I said earlier House Heinrich's wealth is more directly linked to Crown Corp, this would imply that they would favor the Corporation over the bureaucracy if push comes to shove.
>But giving corps influence over logistics isn't a problem in in of itself. It would only be a problem if they are proxies to those hostile to the government.
Which happens more often than not. A corporation's main goal is to gain wealth, often at the expense of what is being done.
>What you're talking about only applies to organizations that attend to state needs rather than the population and what state needs are being met to justify operating logistics through taxes?
Sometimes state and population needs are one and the same. In the case of infrastructure it is in fact the same, since it directly influences the population itself.
And as for why it's justified, it is to ensure that the type of infrastructure is held at a better standard for the sake of the population itself rather than giving its responsibility to those that solely care about the profit behind it (for example in terms of construction you could purposefully make the infrastructure cheap so that every few years it needs to be replaced, giving your construction company a good return on investment).
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>>5962102
>Do what you can to get him a nice marriage. If something happened to kill you both before he had an heir of his own, the future of House Heinrich could be thrown into disarray.
>>
>>5962183
That's not how the free market works bud. Competition drives prices down. Which IS good for the empire. The only reason to use mafia tactics is so you can keep a market cornered. You're operating off some really bad logic. Why would you need to intimidate people if your product is the best/cheapest? Why would you force funds to be misappropriated? Unless you're doing some corrupt shit?
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>>5962183
There seems to be a disagreement about underlying assumptions here that's making us talk past each other but I'll address your points anyway.

>Crown Corp does it for wealth and profit, the bureaucracy does it for the sake of the Empire and the stability of House Heinrich (at least that is what it should be doing). This would give Crown Corp an edge since they don't have to go by the same rules as the bureaucracy if they were to get into a free-market competition. That and like I said earlier House Heinrich's wealth is more directly linked to Crown Corp, this would imply that they would favor the Corporation over the bureaucracy if push comes to shove.
How is the Buraucracy disadvantaged? They get their money through taxes and therefore have nowhere near the incentive to provide the most valued service. Also I disagree with the last point because House Heinrich, being the state, isn't interested in just money but also power. The Bureaucracy may stop handling logistics but tax and law? Never.

>Which happens more often than not. A corporation's main goal is to gain wealth, often at the expense of what is being done.
That doesn't make sense, if their service or product isn't valued then they get no money. Im thinking more of their use as intermediaries between local power and hostile agents.

>Sometimes state and population needs are one and the same. In the case of infrastructure it is in fact the same, since it directly influences the population itself.
That doesn't really answer the question. The public schools, for instance, serve the state need for power through the cultivation of a population aligned with state interests and economic viability is exchanged for that power.

>And as for why it's justified, it is to ensure that the type of infrastructure is held at a better standard for the sake of the population itself rather than giving its responsibility to those that solely care about the profit behind it (for example in terms of construction you could purposefully make the infrastructure cheap so that every few years it needs to be replaced, giving your construction company a good return on investment)
I think I get the problem, you believe value to be dictated top down rather than decided by people making judgement calls on the value of the goods and services. Each person values things differently and as such if there are people willing to pay for cheap construction at the risk, why should we stop them? The only thing I would be concerned about is transparency, making sure there's no fraud or lying about what's going on.
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>>5962215
>That's not how the free market works bud. Competition drives prices down. Which IS good for the empire. The only reason to use mafia tactics is so you can keep a market cornered. You're operating off some really bad logic.
Free-markets work in theory, but usually devolve into corporatocracies unless there is government intervention that prevents monopolies or oligarchies.
>Why would you need to intimidate people if your product is the best/cheapest? Why would you force funds to be misappropriated? Unless you're doing some corrupt shit?
Perhaps a purge is in order. Like I said I've been giving them the benefit of the doubt, but if they're doing this out of self-interest then they should get sacked at minimum and the state should be given more power and oversight in dealing against corruption.

>>5962216
>How is the Buraucracy disadvantaged?
Crown Corp = more Heinrich influence and can act like a corporation. They can give Heinrichs both money and power. Bureaucracy can only give power (and can't act like a corp), so they must act like they did to prevent corps from taking over. Again I'm being very lenient on the interpretation and I'm assuming they have the Empire's/Heinrich's best interests at heart, if it's incorrect then let's get the Rangers to start cleaning things up and having the State bureaucrats be less self-interested.
>They get their money through taxes and therefore have nowhere near the incentive to provide the most valued service.
To prevent potential future mass corporate meddling and for logistics to be done for the sake of self-interest rather than doing things for the people themselves without selfish ambition. (again this is giving them the benefit of the doubt).
>Also I disagree with the last point because House Heinrich, being the state, isn't interested in just money but also power.
Unfortunately we haven't really defined House Heinrich as being 'the one true line for the Empire'. The QM has made it clear that it's looked at as just another noble house and seen as oddly humble. Whether or not House Heinrich is actually the state is another matter.
>if their service or product isn't valued then they get no money.
Yes, you could also make a pile of grime and mold be valued and sought after if you advertise it correctly.
>That doesn't really answer the question.
I was replying to your statement of bureaucracies only attending matters of the state rather than the population's needs. Sometimes both coincide depending on what you're talking about.
>Each person values things differently and as such if there are people willing to pay for cheap construction at the risk, why should we stop them?
Same reason most countries don't let car manufacturers sell cars without seatbelts, or why they aren't allowed to make food that's bad for your health just to make an easy profit (except in America I think. They've let businesses do almost whatever they want with food there, even if it's terrible for the population).
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>>5962103
>>5962105
>>5962108
>>5962109
>>5962155
>>5962168
>>5962180
>>5962183
>>5962196
You sympathize with Ferdinand, but don't want to let him make the same mistakes you did. While marrying in your early fifties allowed you to meet Jeanne, the love of your life, it also doomed you to grow old and weak just as your sons reach their primes. Of all you've done in your life, this has been your greatest regret. Left to his own devices, your boy might walk in your footsteps. You can't allow it. No, you won't. You owe it to your son and heir not to.

Ferdinand's workshop in the palace on Mars is a sprawl, everything neatly in its place. You find him hunched over a working desk, inspecting a block of metal with an electron microscope. He doesn't turn when you enter but you can see his the posture of his shoulders shift, for eyes as keen as yours, as good as a wave. You interrupt him with an ultimatum, static filling the room. "Son, it's time you found yourself a wife. The future of House Heinrich depends on it."

Ferdinand sighs and is quiet for a minute. "Fine. As soon as I can finish my-" You shake your head. "No can do, boy. I was young once. You'll let one year turn to five, then five to ten, and before you know it you'll be pushing sixty. Do what you want, but get me a grandson first." Your firstborn son pushes the microscope to the side, jotting down a quick note, and swivels his chair to see you. His face is like yours used to be, sharp in some places, blunt in others, the very image of a warrior-aristocrat. Still, he has his mother's eyes.

"So be it, father. But I want to choose, like you did. None of these arrangements." You reflect on that for a moment, and nod. "Alright. That's that. Now tell me about the specs on this gun of yours." You walk over and clap your hand on his back. The boy's frown morphs to a grin. "Thought you'd never ask, old man! I've been looking into Crown Corp's latest- they’re putting out some damned fine steel, top shelf stuff, and I feel it could help with the pressure." You rap a knuckle on the desk. "Good thinking. I've had a couple of barrels overheat and crack on me, in my day. Tell me more."
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>>5962277
At that, you and your son spend the rest of the night speculating on arms and reminiscing on old campaigns. When morning comes, Clara helps Ferdinand send out missives to the wider Empire, letting those of substance know the royal heir is eligible. In a matter of months, a flood of offers comes pouring in, and Ferdinand considers of the best of them carefully. In the end, he can only choose one.

Who should become the future Empress?

>Shannon. At nineteen years, she's the youngest daughter of Beckham, Cherry Corp's current chief executive officer, a brilliant, if ancient man who helped spearhead the surrender of the Merchant Holdings and designed around a fourth of the Empire's Cherry-model ships. The slender brunette inherited much of his intellect and has no pretensions about her lack of status. So far, she's helped coordinate shipments to and from Cher, Cherry Corp's core world, with some efficiency.
"You would be better off with a noblewoman. 'sides my dad's gratitude, I really don't have much to offer."

>Julie Schafer. The first cousin of Oskar III and a vicious woman, with very little patience for incompetence. Has been known to spend days on end studying past naval engagements and drilling her close family on them, then castigate missteps ruthlessly. She wanted to enter the Astronomicon Academy but was forbidden for marital purposes and is bitter about it. By the records, she's an unexpectedly decent tactician, but quietly holds some human supremacist views.
"There is no higher cause than the survival of Mankind and Heinrich is the likeliest of the great houses to pull it off. Please, let me contribute!"

>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
"Teregon is a dreadful place but I'd rather we honeymoon there than Lrypso. You Heinrich boys all love excitement. Best we get it out of your system early."
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>>5962279
>Irina Rausch. The great-granddaughter of Albin Rausch and a typical example of her bloodline, large, strong, and boisterous. Unusually, she has no interest in conflict and by all accounts, has a kind, caring personality. Her efforts to get House Rausch to spend more time helping their frontier subjects than running military drills have met with little success.
"I love my folks to death but they're all bullheaded. Word on the grapevine is you're smart. I like that. Maybe could make something good together."

>Marlène Lochstrum. The daughter of a De Croize, and harbouring more dedication for them than her father's house. The blonde-haired girl is beautiful, exceptionally so, and has had no shortage of suitors but set her sights higher. Blunt and irreverent, but this was likely learned from House Lochstrum's crass tendencies.
"Tell you the truth, I really just want easy living. Being Empress could get me that and *I* could make it worth your while."

>Niav Arthen. One of Donagh Arthen's granddaughters, she shares in his disciplined lifestyle and has spent thousands of hours sparring or in combat simulations, hoping to make a good impression in her eventual ceremonial marriage duel. Enjoys oceanic sailing and romanticizes void travel, imagining it as much the same, as she's never left her home planet. A bit naive toward intrigue, but no stranger to bloodshed.
"Your father's a legend! If you're even half as good, I can't wait to lock swords with you!"
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>>5962279
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
Anon's please let us lock down Soluton now. Besides we need a bit more cleverness and socialization in the gene pool, all our descendants are already martial and intellectual powerhouses.
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>>5962279
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
If not for the need to reinforce our bonds with Soluton I'd say Niav or Shannon are tempting options, but Felicity is still a fine choice regardless of her family name.

>>5962288
Doesn't hurt that she's clever too. She sounds neat.
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>>5962281
You know, we haven't gotten a nightshayd suitor in a while. Do they not send any, or are they not deemed worthy enough?
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>>5962281

>Irina Rausch. The great-granddaughter of Albin Rausch and a typical example of her bloodline, large, strong, and boisterous. Unusually, she has no interest in conflict and by all accounts, has a kind, caring personality. Her efforts to get House Rausch to spend more time helping their frontier subjects than running military drills have met with little success.

We should probably try to temper the Heinrich bloodlust here lads
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>>5962259
>Free-markets work in theory, but usually devolve into corporatocracies unless there is government intervention that prevents monopolies or oligarchies.
Anon, that's the opposite of how it works. Interventionism is what makes monopolies, not free markets, since force is a prerequisite to monopoly. Without force, you cannot prevent or inhibit competition. Why do you think the bureaucracy acted like thugs in this incident?

>Crown Corp = more Heinrich influence and can act like a corporation. They can give Heinrichs both money and power. Bureaucracy can only give power
No, like I said, only a bureaucracy can handle administration and taxation by definition. The fundamental basics of statehood.

Also you haven't addressed the incentives point.

>Unfortunately we haven't really defined House Heinrich as being 'the one true line for the Empire'. The QM has made it clear that it's looked at as just another noble house and seen as oddly humble. Whether or not House Heinrich is actually the state is another matter.
Who is the topmost authority of the Empire? The Emperor, he is the head of state.

>Yes, you could also make a pile of grime and mold be valued and sought after if you advertise it correctly.
You think that they could cover up shit roads with advertisements? Not everything depends on perception anon. Reality would collide with any such attempts at persuasion and people wouldn't be very happy. And if you did that through fraud then we wouldn't be happy either.

>I was replying to your statement of bureaucracies only attending matters of the state rather than the population's needs. Sometimes both coincide depending on what you're talking about.
I know, that didn't answer the question. If it was the population that needed it then it would be solved through trade. Like I said in my example of public schools, only a state need would require taxation to be paid for. I think you're confusing desire/needs for viability and I think that comes from our respective view of prices.

>Same reason most countries don't let car manufacturers sell cars without seatbelts...
That doesn't really answer the question. Your line of thinking is what leads to things like 20 km/h speed limits or banning cars altogether, why should an administration behave as a helicopter mom? If it doesn't threaten our power, it doesn't concern us imo.

I think we're going in circles... call it here?

>>5962279
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
She's changing that lifestyle though.
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>>5961842
Thank you, I noticed the typo shortly after posting and mentioned it here >>5961629.

>>5962180
An audit is very possible to do but the Emperor's still training the Royal Guard and isn’t yet aware, as this is about five years in the past from the Privy Council's perspective. Mostly because there's little reason Otto would wait around until they were in their thirties to get his sons married or started on their careers. Emperor Otto's reaction to the Imperial Bureaucracy will be coming up during the next 'turn', when you check The Ledger and decide on the direction for the Empire.

>>5962340
That's because Otto's mother was a Nightshayd and two noble houses marrying into each other for more than one generation in a row in the same bloodline is a slight taboo. The highest echelons of the noble houses aren't very extensive compared to the masses and for some, keeping their gene-pool from stagnating without losing either assets or prestige is a careful balancing act. Seeking out a Nightshayd and marrying Ferdinand to one is easily done, but rumours would abound.
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>>5962363
We are on page 10 now so it’s probably time to archive if you haven’t already, and my mobile is going through cardiac arrest.
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>>5962350
>tempering the bloodline by marrying a Rausch instead of a far more demure and politically convenient Soluton
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>>5962385

The lack of ambition thing makes me a bit nervous, I don’t want to infect our bloodline with sloth.
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>>5962386
Lacking ambition doesn't necessarily mean sloth. It could even be a good thing in reducing the chances and severity of any succession crisis as anons seem to be paranoid about.
>>
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
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>>5962351
>Anon, that's the opposite of how it works. Interventionism is what makes monopolies, not free markets, since force is a prerequisite to monopoly. Without force, you cannot prevent or inhibit competition. Why do you think the bureaucracy acted like thugs in this incident?
Unless we're talking about a libertarian place (and even then it's arguable if a truly libertarian system would be able to prevent corporate tyranny), corporatocracy is almost inevitable in a free market economy unless measures are taken to prevent monopolies and/or corporate control over the government. Force doesn't solely come from governments, but corporate entities too. And I already gave my theories on why the bureaucracy did what it did.
>Also you haven't addressed the incentives point.
What is there to address? I don't know what is going through their minds, we can only make assumptions. Interestingly enough, this crit fail isn't that bad if it helps us purge self-interest in the government.
>Not everything depends on perception anon. Reality would collide with any such attempts at persuasion and people wouldn't be very happy. And if you did that through fraud then we wouldn't be happy either.
Unfortunately, it does. People will believe what they want, despite reality saying otherwise. There's a reason people will eat garbage like McDonald's despite it being exposed multiple times. I have personally been in the advertising business for a bit, so while what I say might sound jaded it comes from experience.
>public schools
Fair enough, though I disagree on the part about trade.
>That doesn't really answer the question. Your line of thinking is what leads to things like 20 km/h speed limits or banning cars altogether, why should an administration behave as a helicopter mom? If it doesn't threaten our power, it doesn't concern us imo.
That could be argued, yes, but I'd take the possibility of slow cars over eating things that kill me just because it gives more money to business. Other than that I'd like to give our people something nice and make sure they're healthy, but that's just out of personal preference.
>I think we're going in circles... call it here?
Probably a good idea. Nothing much will be gained from continuing to argue.

>>5962281
>Niav Arthen.
I will likely change this vote to Soluton, but the idea of a marriage-duel is too hilarious for me to not pick it.
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>>5962279
>Julie Schafer
We need tacticians for the war. The Kingdom will come.

>>5962388
It don't change much cause we got so many Heinrich's already. Unless we purposefully make the rest of the line marry unambitious women or make them have genetically bad wives on purpose.
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>>5962279
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
We don't need damn tacticians we got more than enough of those we need close allies and to get Solution fully back on our side before our perceived offenses push them even further away.
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>>5962279
>>Shannon. At nineteen years, she's the youngest daughter of Beckham, Cherry Corp's current chief executive officer, a brilliant, if ancient man who helped spearhead the surrender of the Merchant Holdings and designed around a fourth of the Empire's Cherry-model ships. The slender brunette inherited much of his intellect and has no pretensions about her lack of status. So far, she's helped coordinate shipments to and from Cher, Cherry Corp's core world, with some efficiency.
I know we'll probably get blowback from the nobles, but I want genius kids, simple as.
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>>5962279
>>5962281
I’d go with
>Fredinand and Felicity Soluton
But if I could go even further
>Leopold with Marlène Lochstrum
>Grayson II with Irina Rausch
>Alphonse II with either the Arthen or the Schafer
>Theo with Shannon
Yes, this a very controversial list, but I’m motivated by hardcore eugenics and other pragmatic reasons.
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>>5962439
Isn't Theo like 14 years old?
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>>5962464
I said it was controversial, didn’t I?
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>>5962464
>>5962472
Kek
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>>5962279
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
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>>5962377
That's a very good point. Once you've gotten through handling your sons, I'll archive and we'll switch over to thread #4 for the next update.
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>>5962277
>Felicity Soluton. A gentle and pointedly ladylike descendant of Grayson Soluton's brother, just barely outside the bounds of consanguinity. She's clever and extroverted, but lacks any ambition and by aristocratic standards, is somewhat frail. The palace scholars are confident this is the result of the redhead's sedentary lifestyle, rather than any genetic faults.
We need to get them as close allies again. They are the biggest house after us.
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>>5962399
We probably have to change the succession laws soon. I'm regretting not voting to take that free reform and make Alphonse II the heir.
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>>5962708
Why? What's wrong with our current succession laws? They provide a clear line of succession so we don't need to rely on the Emperor staying alive in order to declare an heir.
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>>5962708
I’d choose Fredinand before ever considering Alphonse II.
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>>5962708
>>5962730
>>5962734

Alfie II fanboi here. Can’t wait to carve you lads up when the party starts
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>>5962737
>when
>with zero signs of instability among House Heinrich
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>>5962730
Fredinand beat down Alphonse and got his respect. That’s never happening.
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>>5962740
This was meant for
>>5962737
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>>5962730
>>5962734
Odd seeing people support the current system. Last thread the issue of heirs and succession was deeply discussed and there was near unanimous support for some sort of succession reform. It only didn't get picked because it wasn't a priority for the voters.
>They provide a clear line of succession so we don't need to rely on the Emperor staying alive in order to declare an heir.
I was under the impression the law wouldn't function that way, it defaults to male/oldest primogeniture (I think) if the Emperor wouldn't or couldn't pick for whatever reason.
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>>5962752
>Last thread
I've always been in support of the current system. Just because I might not have been part of the people discussing how they'd like to change it doesn't mean those like me don't exist.

>it defaults to male/oldest primogeniture
Right... which is why it provides a "clear line of succession". Changing off of this to something where the Emperor picks his next heir introduces instability, both in giving the other children reasons to be ambitious and seek the throne, and also in that, like I said, the Emperor can die or become indisposed before naming an heir, or if the heir is similarly incapacitated, a new heir.
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>>5962762
>both in giving the other children reasons to be ambitious and seek the throne, and also in that, like I said, the Emperor can die or become indisposed before naming an heir, or if the heir is similarly incapacitated, a new heir.
Ambitious heirs and claimants will seek out the throne regardless, and kill their kin for the crown. Again if the Emperor doesn't wish to/can't choose an heir then the oldest heir is selected. The idea selecting our heirs is mostly being promoted just in case the eldest heir turns out to be a someone we don't want on the throne.
I myself am more neutral in how succession works, other than slightly starting to favor the ability to choose who we want as the next Emperor (seeing as our royal succession will likely be less ambitious).
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>>5962752
>>5962779
>>5962762
Alphonse II is only useful for leading the military. He is not the best emperor.
Fredinand is far more versatile and is currently working on projects to help the empire. Fredinand is also capable of working with and understanding scientists on a level where he can recognize their abilities. He is just all around better for the future.
The only thing I would change is removing clearly incompetent heirs.
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>>5962752
I'm new but I also support the current system
It's very clear-cut, and every son knows their place. Even if ambitious second sons are born in the future, the weight of history combined with the sense of family and patriarchal authority we'll hopefully be keeping in place moving forward is a huge deterrent. Changing the succession laws so that it's based on our choice gives every son hope that they may be selected, throwing off that sense of everyone having a role and creating competition. Like Lughan said, we can weather a mediocre emperor or two (since our decisions are controlling them anyway), they won't rule forever.
Plus in the absolute worst case scenario, and I mean absolute worst, if there really is a first-born son that absolutely cannot take the throne, as Emperor, we can just send that kid to fight on the frontlines and have a very probable tragedy happen, if he can fight his way out then he's competent enough in my eyes, no need to actually change the system
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>>5962288
>>5962337
>>5962350
>>5962351
>>5962389
>>5962390
>>5962399
>>5962413
>>5962419
>>5962439
>>5962496
>>5962685
Keeping the future of House Heinrich at the forefront of his mind, Ferdinand chooses to wed Felicity Soluton. Both families are pleased. House Heinrich for nostalgia toward Anna, House Soluton for clear recognition by the throne. The marriage will proceed shortly and hopefully satisfy your concerns.

In the meantime, your younger sons warrant consideration.

Your secondborn son, Leopold, is 24 years old and has finished his conditioning under House Arthen and House Nightshayd. The boy is unrecognizable. Gone is the blubber of the past, replaced with sculpted brawn, and his mind has been excised of weakness. While he retains his appetite and vicious tendencies, both have been subjugated under a sense of duty. Now, he posseses the skillset to be a spymaster or smuggler extraordinaire, but you know he's a master of deceit and remain wary.

What should be done?

>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Embed him into the Royal Guard to hone its clandestine elements. He has the knack for dealing with people, in more ways than one.
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.

Then, there's the matter of marriage.

>Arrange him a wedding with one of the others. (Who?)
>Allow the boy to choose his own course, as you aren't inclined to impose.
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>>5962914

>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.

A light touch is best, we want him grateful and loyal, even if that makes we’re taking a gamble. My honest thought is to give him an impossible mission and some Nightshayd resources and then set him loose.

>Your mission, should you choose to accept it: topple the Kingdom of Chavenac.
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>>5962914
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.
Ferdinand is married to a Soluton, I don't care anymore
>Allow the boy to choose his own course, as you aren't inclined to impose.
I only carried who the heir married, everyone else can choose whoever, I trust in their decision.
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>>5962922

And let him marry whoever he wants (a princess of Chavenac, perhaps?)
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>>5962914
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.
>Allow the boy to choose his own course, as you aren't inclined to impose.
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>>5962924
not a good idea, it would give them acknowledgement that they are in fact a state which runs contrary to our long-standing message that the Empire is the one and only.
>>
>>5962932

Valid counter-argument but surely our boy is smart enough to know the difference between Imperial propaganda and the actual realpolitik of the situation?
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>>5962933
valid counter-counter argument but surely you must realize that the Kingdom is going to be exterminated soon?
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>>5962914
>Have him join and work for Nightshayd and as a liaison for uvar. It would be nice if he could guide Nightshayd closer to the throne and teach uvar the nitty gritty of spy stuff. This will make it easier to integrate Nightshayd later

>Have him marry someone in house Nightshayd. Or at least look for a wife there.

We need to rebind Nightshayd to the throne. Don't want them to get discontent. Or feel like house uvar is their rival.
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>>5962935
We don't have to conquest the kingdom. Remember they only left the empire because the emperor was shit tier for 100s of years. We could most definitely get them to return to the fold. If we promise them major house status, a marriage, and they keep their world's.

Especially if we show them how awesome the empire is now.
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>>5962935

Uh, from the Vrakaks? I thought the scouting mission never came back, am I misremembering?
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>>5962947
It has not yet but the qm said it is coming back he just hasn't gotten there yet. We rolled extremely high on the scout mission.
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>>5962947
He meant by us invading them.
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>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
Perfect to further bind the House to us. We want them to become the model for what the aristocracy should be like. Also as a side note did we ever give them a coat-of-arms?
>Allow the boy to choose his own course, as you aren't inclined to impose.
>>
>>5962945
Maybe, but allowing them to reintegrate considering they rebelled to create their own state is not going to look good. Plus I just wanna destroy them.
>>5962947
We are going to exterminate them
>>5962953
It was a crit success
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>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Arrange him a wedding with one of the others. (Marlène Lochstrum)
>>
>>5962914
>>5962922
I like giving him an impossible task, so I'll support this, he can do it however he sees fit, I'll abstain my vote for marriage
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>>5962959
Well we rebelled against the shitty emperor too. I'm not too mad about that. If they refuse to integrate. Then war time Boyz. But we should at least try to do diplomacy too. We could easily spin it as the bad emperor weren't true emperors and the kingdom did the right thing staying true to the empire's core tenants.

I mostly want to kill the varakaks at the moment. Kingdom can either accept our diplomacy or be next on the chopping block. But hopefully diplomacy stalls them while we burn varakak worlds
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>>5962964
+1
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>>5962914
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Arrange him a wedding with one of the others. (Marlène Lochstrum)
We should keep an eye on what he does.
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>>5962986
That sounds like a firestorm of politics that I rather not touch with a 10ft pole.
Regardless, I would be willing to attempt diplomacy but they should not be getting away with much, they still continued to defy imperial rule and that alone is punishable by the worst methods. Besides, if they do submit it doesn’t change the fact the ruling house was in fact a ruling house and it would make internal imperial politics a lot more troublesome.
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>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Arrange him a wedding with one of the others. (Marlène Lochstrum)
>>
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.
>Allow the boy to choose his own course, as you aren't inclined to impose.
>>
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Arrange him a wedding with one of the others. (Marlène Lochstrum)
>>
>>5963059
Not if they're married to our household and submit to our authority. But it's mostly as a stalling tactic desu. So we can glass varakaks.
>>
>>5962914
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.
>Allow the boy to choose his own course, as you aren't inclined to impose.
>>
>>5963096
If they marry into our household they become legitimate which makes warring with them difficult if they refuse to bend the knee
>>
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
>Allow the boy to choose his own course, as you aren't inclined to impose.
No clue why people are voting for Marlene. She has almost no redeeming qualities.
>>
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
Uvarth should become somewhat of our own secret police.
>Allow the boy to choose his own course, as you aren't inclined to impose
>>
>>5963137
No marriage is contigent on them bending the knee. Otherwise fuck them they're getting invaded after we stall tactic them
>>
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
Can we also have grandma pull strings to have him control as much of Nightshayd intelligence as possible?

>Allow the boy to choose his own course, as you aren't inclined to impose.
I don't really trust that Marlene is a good fit, I'll leave it up to his judgement.
>>
>>5962941
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.
Can we also have grandma pull strings to have him control as much of Nightshayd intelligence as possible?

I'll support this but I'd prefer he marries into Nightshayd.
>>5962914
I'll changes my vote slightly.
>>
Anons please don't make him marry Marlene. He probably can pick someone better if we let him.
And if we do select someone, why not Shannon to max out intelligence?
>>
>>5963167
I would be 100% down for Shannon if we had the votes, I voted to let him choose because I didn’t want Marlene.
>>
>>5962914
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.

>Allow the boy to choose his own course, as you aren't inclined to impose.
>>
>>5963170
Yeah honestly I'd be down with setting him up with Shannon too.
>>
>>5963170
>>5963167
Put him with Shannon sounds good with me. Create the most genius Heinrichs.
>>
>>5963167
>why not Shannon to max out intelligence
It won’t? The reason I suggested Marlene in the first place is to counteract his fat bastard genetics and to create potential for proper superspies.
Theo is our genius but he doesn’t care about people so he’s unlikely to reproduce on his own. That’s part of the reason I suggested Shannon for him.
>>
>>5962914
>Give him leave to pursue his own ambitions to help the Empire. He will be grateful, no matter how unpredictable the results may be.
>Arrange him a wedding with one of the others. (Marlène Lochstrum)
>>
>>5963193
>It won’t?
It will. They're both geniuses. Marlene on the other hand is just someone who looks attractive and acts crass, I don't think she's inherited much of the Nightshayd genes (maybe a bit of the callousness, but she's highly ambitious as well).
>>
>>5963193
We should probably set Theo up with someone who can make him feel things again.
>>
>>5962914
>Place him in a position of authority over House Uvar. He will do unto them as has been done to himself, shaping them into the enforcers you envisioned.


>Arrange him a wedding with one of the others.
Shannon
>>
>>5963210
I don’t think you understand Theo. He’s so smart nobody can compare to him and has a general disinterest in anything other than the pursuit of knowledge. Even Fredinand, the person he is closest to, is well beneath his intellect despite being a genius.
>>5963202
Do you not know the traits that create beauty? It’s not as simple as a “looking good gene” but a wide combination of traits that include physical fitness, personality, height, body portions, facial structure, and so on.
>>
>>5962922
>>5962923
>>5962926
>>5962941
>>5962958
>>5962964
>>5962971
>>5962995
>>5963046
>>5963064
>>5963072
>>5963080
>>5963116
>>5963142
>>5963144
>>5963151
>>5963153
>>5963174
>>5963197
>>5963234
You determine that while unleashing Leopold on the Empire could lead to great things, it could also lead to disaster, and his talents are better needed elsewhere. House Uvar is rootless and has yet to reach its true potential as clandestine enforcers of the throne's will. Your secondborn son will be placed over them and instructed to make their nascent lineage worthy of the trust you've shown in appointing them nobility.

You consider having your secondborn son married off to Marlène, with an eye toward his descendants' subterfuge, but decide against it. The boy's choice of marriage will be his own. Leopold is pleased with the responsibility and trust in his discernment. His choice of marriage is something of a surprise. He makes a proposal to Julie Schafer, who enthusiastically accepts, and they are wedded shortly. Deeming a honeymoon frivolous, the newlywed couple travels to House Uvar's palace-in-progress and commence their work there.

Meanwhile, the reason for his conditioning, the once shamelessly egalitarian commoner Scott still breathes. After he received his medical cybernetics, the old man became convinced he'd been secretly implanted with a bomb and tracking device. Out of paranoia, he became a loudly outspoken supporter for the throne, abandoned all formerly democratic ties, and continued his work at the stardock with textbook loyalist enthusiasm. In secret, your tracking device tells you he continues to mourn the fallen Federation but this is done behind closed doors, so the bomb in his femoral artery isn't triggered and he's allowed to continue living. For now. A happy ending for the Eternal Empire!

Next is your thirdborn son, Grayson II, now 22 years old. He's grown into a fine orator in his own right and has gone far to keep the Landstaat in order. Unfortunately, he's no less peaceful than he was but he remains your son and responsibility. Even if he is closer to Jeanne than anything.

What should be done?

>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.
>Appoint him a position as spokesman for Crown Corp. Perhaps his tongue could be good for advertising and negotiating.
>Let him do whatever he pleases. By all accounts, he seems quite pleased with the Landstaat.

Marriage is, as ever, significant.

>Arrange him a wedding with a fine suitor. (Who?)
>Allow the boy to choose his own course.
>>
>>5963255
That's all former democratic ties, but I'm posting on mobile and autocorrect remains.
>>
>>5963253
That's actually a fair argument. I will admit to being mostly ignorant when it comes to genetics and have a generally superficial knowledge of it (two smart people usually have smart children, that sort of thing).

>>5963255
>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.
>Allow the boy to choose his own course.
>>
>>5963255
I didn't even consider Schafer for Theo but it makes sense.

>Let him do whatever he pleases. By all accounts, he seems quite pleased with the Landstaat.

>Arrange him a wedding with a fine suitor.
>Niav Arthen. One of Donagh Arthen's granddaughters, she shares in his disciplined lifestyle and has spent thousands of hours sparring or in combat simulations, hoping to make a good impression in her eventual ceremonial marriage duel. Enjoys oceanic sailing and romanticizes void travel, imagining it as much the same, as she's never left her home planet. A bit naive toward intrigue, but no stranger to bloodshed.

Niav seems a good fit, and this would help relations with Arthen. I highly doubt he would be unsatisfied with the marriage. I'd like to get Shannon with another boy, she seems like a real asset.
>>
>>5963255
Didn’t expect Leopold to marry Julie but good either way.
>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.
It’s what we have been grooming him for, and we need someone to keep the Landstaat focused (on everything but us).
>Allow the boy to choose his own course.
Does not really matter who he chooses
>>
>>5963255

>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.

>Allow the boy to choose his own course.
>>
>>5963255
>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.

>Allow the boy to choose his own course.
Suggest an Ustong or that cherry Corp girl.
>>
>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.

>Allow the boy to choose his own course.
>>
>>5963255
>Grant him the right to speak for House Heinrich in the Landstaat. This is as he's been doing, simply formalizing things.
>Allow the boy to choose his own course.
>>
>>5963272
>>5963277
>>5963278
>>5963279
>>5963309
>>5963353
>>5963433
You appoint Grayson II as the formal speaker for House Heinrich in the Landstaat. He is greatly honoured by the promotion. You don't see the appeal, yourself, but if your son is happy, well... so much the better. As he's your thirdborn son, his marriage isn't critical and you leave it to his own discretion.

Grayson II offers a proposal to Marlène Lochstrum, and is accepted. At first glance, you suspect a baser motivation but on further reflection, it makes sense. The boy's always been close to his mother, who has always epitomized the tendencies of House De Croize. Brazen overtures aside, Marlène herself holds more fondness for De Croize than Lochstrum, and they have this in common. The two will likely be happy together.

After him is your fourthborn son, Alphonse II, at 20. He moves with terrifying elegance and watching holo-footage of his sparring matches requires slow motion to catch any more than a blur. His handle on naval tactics is superb, whether handling one ship or hundreds, and he shows the same bold aggression Alphonse I did, so many years ago. Even more, he isn't near the apex of his skill. Your boy has grown into a dangerous man indeed. If you were to face him in battle, even back in your prime, you aren't certain what the outcome would be.

The Astronomicon Academy practically worships him, to the best of your understanding. Only protocol is holding them back from dumping him into an admiral's seat, that and his own humility. Like Angelica, he wishes to climb his way to the top.

What should be done?

>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Place him at the head of one of Heinrich's retinue fleets. He wouldn't be happy but he's House Heinrich's best active ship commander, and his skill would be wasted elsewhere. Besides, a keener eye could be kept on him if he's kept close to home.

Like the others, he is of a marriageable age... Of course, it's nigh-guaranteed he'd take on the old voidsman's tradition of taking his family with him on campaign.

>Arrange it, for the dynasty's sake. (Who?)
>Let him do as he wishes.
>>
>>5963606
That prompt is spooking me but still
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
Glad Ferdinand and him worked things out
Let him marry whoever
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
He wants to
>Arrange it, for the dynasty's sake. (Irina Rausch)
The Anna to the Alphonse
Also I just really think it would be funny
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Let him do as he wishes.
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Let him do as he wishes.
You know, I think the next generation is really shaping up to be something great. Alphonse will be an okay Emperor, Leopold and Grayson are middling, but the real jewels are Alphonse II and Theo. Genius at warfare and scientific genius. If we use them right we could catapult the empire to unprecedented heights.
>>
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Arrange it, for the dynasty's sake. (>Niav Arthen)
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Arrange it, for the dynasty's sake. (Niav Arthen)
>>
>>5963606

>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.

Let him earn it the right way, he deserves to do so. We’re going to have to put him in charge of the Chavenac campaign, of course.

>let him marry who he is wishes, in keeping with our light touch
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.
>Arrange it, for the dynasty's sake. (Niav Arthen)
>>
>>5963606
>Niav Arthen. One of Donagh Arthen's granddaughters, she shares in his disciplined lifestyle and has spent thousands of hours sparring or in combat simulations, hoping to make a good impression in her eventual ceremonial marriage duel. Enjoys oceanic sailing and romanticizes void travel, imagining it as much the same, as she's never left her home planet. A bit naive toward intrigue, but no stranger to bloodshed.
Yeah even if letting him choose wins I'd like for Otto to heavily reccomend Niav.

>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.

>Arrange it, for the dynasty's sake. (Niav)
I want that Arthen marriage.
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.

>Let him do as he wishes.
>>
>>5963606
>>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.

>Arrange it, for the dynasty's sake. (Niav)
>>
>>5963606
>Let him follow in Angelica's footsteps. In all certainty, he'll reach admiral at a breakneck pace. This would grant him the chance to gather a wider following among the imperial navy, as well.

>Arrange it, for the dynasty's sake. (Niav)
>>
>>5963619
>>5963629
>>5963635
>>5963638
>>5963655
>>5963860
>>5963862
>>5963870
>>5963901
>>5964008
>>5964036
>>5964047
You wouldn't take your son's dream from his hands. A commodore he'll be, and he'll climb his way to an admiral's seat. You feel he can be trusted. In time, Alphonse II will be a great asset to the Empire.

Niav seems well-suited to the boy, and you suspect they'd be happy together. You bring it up to Donagh, and he agrees with more enthusiasm than you were expecting from the usually stoic knight. Although Alphonse II wants to focus on his military career, he assents to your recommendation and agrees to at least meet the girl on her homeworld. From what you hear, they were quickly smitten at first sight. After a mere two weeks of courting, they agree to be married on Tinth'agel. You attend their marital duel.

Niav's blade is much faster and keener than you'd expected. Alphonse II slows himself to match her pace with a maze of feints and parries. He increases the pressure and she snaps out with a vigorous slash that caught even you by surprise. Rather than deflect, your son dodges it by mere inches and lunges forward, in one smooth motion clattering the sword from her hand and putting the edge of his to her neck. She's flush with tears of joy, but keeps a hard face as she yields. He sheathes his blade and takes her by the hand, and just like that, they're married under the Arthen tradition.

You hope to see strong soldiers from the two of them.

Your fifthborn son, Theo, is 19 and immersed in study and experimentation. You lack the academic background to comprehend what he's doing but it's something to do with mathematics. To your understanding, he's a polymath with deep grasp on a wide range of subjects- in this day and age, no small feat. The entire galaxy is open to him.

What should be done?

>Appoint him as head of the Order of Erudition. Once he's received the requisite education, of course. His intellect could greatly improve its efficiency, but might be wasted in an administrative position.
>Encourage him to pursue research in a particular field. (Which?) It's likely he would revolutionize whatever he put his mind to, for better or worse. Science is a wonderful thing, but it is also dangerous.
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.

Concerning marriage, Theo insists he's too busy learning and his work is too important for the Empire to be distracted by a family. If he does marry of his own will, it will be when he's made a worthy contribution to Mankind. You may feel differently. Your wife and mother certainly do.

>Arrange a marriage, whether he likes it or not. (Who?)
>Respect his wishes and allow him to remain celibate, for now.
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.
lets let him go wild
>Respect his wishes and allow him to remain celibate, for now.
but tell him that he has to marry eventually by 30.
>>
>>5964099

>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.

Probably best to keep us out of his way, but let’s be sure to keep tabs on his work.

>he wants to marry science

Uh, okay, son - as long as you’re happy?
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.
But could we ask him to solve the puzzle behind that telescope first?

>Respect his wishes and allow him to remain celibate, for now.
I don't want any resentment but what we should do is see to it that that Shannon girl becomes his personal assistant or something, perhaps she could get through to him.
>>
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would
>Respect his wishes and allow him to remain celibate, for now.
>>
>>5964104
>>5964108
+1 to both of these. It might even be his idea once he works with her.
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.
As for the issue of his celibacy I agree with the other two anons in regards to recommending Shannon as his assistant, and also eventually telling him he needs to marry by the age of 30 (he can see this as a way of not letting him be idle, so that he can marry after making a exceptional contribution to humanity).
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.

>Arrange a marriage, whether he likes it or not.
Shannon

Breed smart babies
>>
>>5964108
>>5964099
>support
>>
>>5964158
>+ Shannon as assistant.
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.
>Arrange a marriage, whether he likes it or not. (Shannon)
I demand smart babies.
>>
>>5964108
Support.
>>
>>5964108
+1
>>
>>5964099
>Let him pursue his own ambitions. Theo is the most brilliant mind House Heinrich has ever produced. If anyone would know how to best to leverage it, he would.

>Arrange a research assistant, whether he likes it or not.
Shannon - let their love bloom naturally

@QM, did we ever find out the secret behind our old advisors long life…?

I assume he’s a AI in a robotic body
>>
>>5964199
We stopped looking into it at his request. You're probably right though some sort of AI/android. We've never had a reason to suspect him of doing anything negative towards us.
>>
>>5962737
>>5963638
I meant to respond a lot earlier but I am lazy shit so I will just do it now: Ferdinand is the best choice to become Emperor and Alphonse and Theo would not nearly be as good.
>>
>>5964263
Out of curiosity why wouldn't Alph 2.0 not be as good? I understand that Theo wouldn't be good because that boy doesn't really care about anything but science, but Alph 2.0 has been described so far as charismatic, militarily gifted, and cool-headed.

Admittedly, things are good enough right now that the succession doesn't need changing, unless a plague sweeps through and kills everyone.
>>
>>5964273
Compared to Ferdinand, yeah he is militarily above him but this doesn't mean that Ferdinand is bad, he is quite frankly both gifted physically and mentally but not to the degree of his younger brothers but he is still a genius. In other words, he got the best genes from both lines and is still a charismatic and even-headed guy and also the only one to actually tour the Empire. Alphonse may gear the Empire into a more warlike state (than it already is) but it would be wasting his talent in Imperial administration. Probably also an important factor is that Ferdinand is generally more liked by his siblings (including Alphonse himself) and is probably the only one with the charisma and respect to wrangle all of them.
>>
Hmm. Should we propose our lord and saviour Alphonse to the tourny >>5961634? He ticks all the boxes to qualify.
>>
Last 4 quests, going to need a new thread soon.
>>
>>5964104
>>5964106
>>5964108
>>5964113
>>5964114
>>5964117
>>5964124
>>5964158
>>5964159
>>5964177
>>5964186
>>5964187
>>5964199
You decide to respect Theo's wish to stay unmarried and give him free reign to determine the path his research takes. Celibacy in perpetuity would be a waste of his genome, and so you inform him that he must be wedded by the time he reaches his thirtieth year and arrange for Shannon to be redirected from her spreadsheets to serve as a research assistant. A subtle "hint," he'll see right through the subterfuge and know your intentions, which is good.

Your sixthborn son, Konstantin, has reached 17 years and is almost identical to your own youth. The only difference is that he was trained under the Astronomicon Academy rather than House Arthen, filled with bloodlust where you were calm, and is in an enviable position. He is not the heir and lacks the weight of responsibility. The boy hungers for battle and the enemies of the Empire will give it to him, in time.

What should be done?

>Put a cruiser under him and send him off to explore the Lost Reaches. This is what you wanted more than anything as a young man, and unlike you, he can venture as far and wide as he dares.
>Leave his course unchanged, so that he'll join the Imperial Army. The boy has the same knack for violence you did, and you will not see it squandered chasing dreams.
>Second him under Leopold's command, as an enforcer. The brothers have long held a fondness for each other and his strength could see House Uvar succeed.

Then there's the matter of marriage, but really, it would be irresponsible to have him betrothed so soon. There's no telling how likely he is to survive his martial career and he's young, at that. He'll choose on his own, in time.
>>
>>5964199
You never did. Igor has been quiet about it but House Heinrich has been quite busy over the course of Otto's reign.

>>5964357
We could, but... Alphonse only ruled for a short while and as magnificent as he was, he was only a space Emperor, not the true /qst/ King.

>>5964367
Very soon, yes. I'll be archiving this thread and posting the fourth after the next update. Although I'll likely take a couple of days to go over it, a lot of things are imminent.
>>
Did we ever hear from our sister about that project she was working on?
>>
>>5964504
I'd rather he continue his training instead, feel like he needs some more ironing out.
>Train the boy personally, he needs it just as Leopold did.
>>
>>5964504
>Offer him a cruiser to explore the Lost Reaches if he wishes. If he declines:
>Leave his course unchanged, so that he'll join the Imperial Army. The boy has the same knack for violence you did, and you will not see it squandered chasing dreams.

Basically offer him first option if he wants it, but I don't want to force him to not have a family/life inside the empire if he wants one.
>>
>>5964504
>Leave his course unchanged, so that he'll join the Imperial Army. The boy has the same knack for violence you did, and you will not see it squandered chasing dreams.
Rip and tear buddy
>>
>>5964504
>Leave his course unchanged, so that he'll join the Imperial Army. The boy has the same knack for violence you did, and you will not see it squandered chasing dreams.
>>
>>5964504
Have we tasked Theo with solving the telescope problem QM?
>A subtle "hint," he'll see right through the subterfuge and know your intentions, which is good.
It's not for him, it's for her to prove she would be a benefit to his life rather than a burden which Im sure is how he views the prospect of having a wife.

>>5964520
>>5964527
>>5964529
>filled with bloodlust where you were calm
Anons... please have Otto train the lad more.
>>
>>5964504
>Write in: give him a cruiser and put him in the Royal Guard. They will need a bloodthirsty loyal leader. He can crush dissidents for House Heinrich. Plus he can help ol dad with his newly reformed royal guard.
>>
>>5964567
I guess mine follows under having Otto train him more too. It would be lit to have Leopold as leader of the imperial navy and his brother in charge of our elite retinue forces. The brothers can wreck the empire's foes together! Good ol brotherly love. Then they can be competitive and see who destroys the most warfleets. Competition to be the best. The verrrry best....
>>
>>5964569
Meant the army not navy whoops.
>>
>>5964504
>Put a cruiser under him and send him off to explore the Lost Reaches. This is what you wanted more than anything as a young man, and unlike you, he can venture as far and wide as he dares.
Might as well. He can win glory by placing his name in the history books forever. It'd be good to get some actionable intel on what's out there.
>>
>>5964504
>Second him under Leopold's command, as an enforcer. The brothers have long held a fondness for each other and his strength could see House Uvar succeed.
>>
>>5964516
No, but you'll be hearing of it soon.

>>5964532
You didn't task him to handle the telescope outright but did make it known that you would like him to. Konstantin won't immediately be moving into his eventual career, he still has another 2-5 years of conditioning in the Astronomicon Academy remaining. It's just easier from an external perspective to lump him in with his older brothers in the same timeframe.
>>
>>5964504

>Leave his course unchanged, so that he'll join the Imperial Army. The boy has the same knack for violence you did, and you will not see it squandered chasing dreams.

We can set him loose once he’s trained.



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