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Hello everyone. As some of you might already know, I used to QM House Shryke quest and plan on revisiting that story soon. However, I’m still getting organized after a very long absence, so I’m hosting this house creation thread to shake off the rust. These houses will either feature in my quest in some way or could be used by another QM as a basis for a full quest. I plan on rolling up at least 3 houses in this thread, 1 lordly house in the Stormlands, another 1 Dragonstone knightly house, and a lordly house in the Iron Islands. The regions are chosen for ease of integrating them into my regular quest. I’m open to doing more after that if there is some interest in something different.
>>
Oh, and links to the PDFs are here.
https://drive.google.com/drive/folders/1gieuIrCoHbYbWdm-BNFQQW_ruLlMTdVu

Let’s start off with the Stormlands house.

>Can I get 7 rolls of 7d6 for base starting resources?
>>
Rolled 3, 5, 1, 2, 6, 2, 2 = 21 (7d6)

>>5904467

Here you go boss
>>
Rolled 6, 3, 6, 1, 1, 3, 2 = 22 (7d6)

>>5904467
Very nice
>>
>>5904467
>>
Rolled 5, 2, 5, 3, 4, 5, 4 = 28 (7d6)

>>5904467
Wat
>>
Rolled 5, 1, 1, 5, 1, 6, 5 = 24 (7d6)

>>5904467
>>
Rolled 2, 6, 4, 5, 3, 5, 2 = 27 (7d6)

>>5904467
Dope, haven't seen one of these in a while.
>>
Rolled 2, 4, 1, 6, 6, 3, 3 = 25 (7d6)

>>5904464
Im glad to see you back Boggs
>>5904467
Here goes this, may the Father guide my dice and may the Mother keep me from their result
>>
Rolled 2, 5, 4, 6, 4, 2, 5 = 28 (7d6)

>>5904467
Yay
>>
>>5904469
>>5904472
>>5904482
>>5904493
>>5904505
>>5904535
>>5904544
With the Stormlands modifer that puts us at:
Defense: 26
Influence: 22
Lands: 23
Law: 34
Population: 22
Power: 30
Wealth: 28

A nice baseline to start with. But we're not done yet. How old is this house? When was it founded?

>Can I get 1d6 for the age of the house?
>>
Rolled 3 (1d6)

>>5904545
>>
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>>5904551
>3
An Old house. This house was founded around the Rhoynar Invasion. An interesting result for a Stormlands house. Were they Andals or Firstmen pushed out of Dornish areas by the Rhoynar or did they take advantage of the chaos of that time? We'll have to see.

>I'll need one more 1d6+1 for the number of significant historical events for the house
>>
Rolled 5 + 1 (1d6 + 1)

>>5904559
>>
Rolled 6 + 1 (1d6 + 1)

>>5904559
>>
>>5904562
We've been busy!
>>
>>5904559
I like to think they were Andal settlers.
>>
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>>5904562
>6
A house with a lot of remembered history. I'm going to try out something new here and deviate from the rulebook a little. It’s usually a 3d6 per event, but that weighs the dice away from certain numbers. I’d like to see each event have an equal chance to appear.

>Can I get 6 rolls of 1d18? I’ll figure something out if there is a 1 or 2 since those aren’t represented on the chart.
>>
Rolled 4 (1d18)

>>5904570
>>
Rolled 5, 4, 2 = 11 (3d6)

>>5904570
You mean 3d6 right cos there aint a 1 or 2 on that list?
>>
Rolled 10 (1d18)

>>5904570
Here ya go
>>
>>5904572
>Defeat
As this is the first event for the house, this represents the house's founding event. You can go ahead and roll 6d6 for the resources changes as a result of this event.

>>5904582
It's usually 3d6, but I'm trying to give all of the events an equal chance of occuring. 3d6 heavily weighs the number odds towards the center 8-12 range or so. You can either roll again with the 1d18 or take that 11 and roll 1d6 for 2 resources of your choosing.

>>5904588
>Decline
Please roll a 4d6 for the resource changes for this event.
>>
>>5904570
>>
Rolled 12 (1d18)

>>5904570
With defeat and decline it might make more sense to be first men or a petty king.
>>
Rolled 2, 3, 6, 4, 2, 1 = 18 (6d6)

>>5904594
Interesting first event. Previous house destroyed by Rhoynars/Dornish?
>>
Rolled 1, 1 = 2 (2d6)

>>5904594
Land and law!
>>
Rolled 7 (1d18)

>>5904570
>>
>>5904615
Fuck
>>
>>5904615
I blame the targs
>>
>>5904599
The Stormlands is one of the only areas I can think of where the Andals really struggled to achieve a full conquest and were eventually forced bend the knee to the Storm Kings in exchange for some religious conversion and marriage alliances. With that, defeat could work well for either a Firstmen or Andal family. We could vote on it after the major rolls are done.
>Ascent.
Could you please roll 4d6 for the resource changes?

>>5904615
>Invasion/Revolt
Please roll 5d6 for the resource changes
>>
Rolled 5, 5, 4, 3, 4 = 21 (5d6)

>>5904619
>>
>>5904620
>Roll good numbers
>It's used for bad things
>>
Rolled 3, 4, 6, 3 = 16 (4d6)

>>5904619
Fair enough theor could be some interesting stories with a defeat that blended Andal and First men houses.
>>
>>5904621
Targs fucked us over, maybe for Stormking loyalties? Or blackfyre shit?
>>
Rolled 4, 6, 5, 5 = 20 (4d6)

>>5904594
DECLINE!
>>5904626
I dig either of those, I think it's been a bit since I saw Stormking loyalty through
>>
Looking pretty good so far. Lower numbers in some areas can often make for a more interesting background. Just need 2 more 1d18's and the follow-up rolls for the last 2 events to move on and start spending those resources.
>>
Rolled 10 (1d18)

>>5904648

Here you go
>>
>>5904650
>1 more Decline

Could you please roll a 4d6 for the resource changes?
>>
Rolled 1, 1, 4, 6 = 12 (4d6)

>>5904651

We’re sort of getting our shit kicked in all throughout history here
>>
Rolled 8 (1d18)

>>5904648
>>
Seven hells this house is FUCKED
>>
>>5904660
>Scandal
Nice way to wrap things up. Could you please roll 3d6 for that?
>>
Rolled 6, 3, 4 = 13 (3d6)

>>5904660
>>
>>5904570
>Defeat
>Infastructure
>Decline
>Ascent
>invasion/revolt
>Decline

Man this one's had it rough, I like this personally

>be first man house
>barely make it through by merging ours with a Andal warlord though are severely mauled in the process and end up bending the knee to the storm kings.
>despite a Decline and weakness we find fortune backing the Stormking as ardent supporters
>the Targs invade and smash us, as ardent and loyal supporters who may have lead the guerilla raids against the targs even after their we were punished severely with a debt on par with Haiti
>languish using obscurity until SCANDAL
>>
>Defense: 24
Your lands are regarded as defensible, perhaps because of the terrain or a respectable keep.
>Influence: 11
Your lordly influence has substantially waned. Your peers and neighbors regard you as a petty lord.
>Lands: 12
Your lands are humble, no more than a league or so in size with no noteworthy settlements.
>Law: 25
A somewhat average level of law. At least some forms of crime are common, but lawlessness is not completely out of control.
>Population: 14
Your population is small due to your smallfolk being too spread out or clustered in a single village
>Power: 18
You have a moderate force of soldiers largely made up of smallfolk or a small force of soldiers made up of hardier men
>Wealth: 15
Your family is poor by the standards of their peers. They can support their meagre holdings, but they lack the means to afford the finer comforts of their station.
>>
>>5904686
I like the idea of being deepwood lords hidden in the pine forests of the stormlands, maybe have a motte and bailey or something with our smallfolk being hunters, woodsmen and charcoal burners.
>>
Wait what if the scandal was running a bandit racket? we aren't completely lawless but what if that's by design if being a Robber Baron?
>>
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>>5904685
Oh, I guess I did end up taking 7 events. Whoops. I'm going to keep the results. Must've been ordained.

We are going to move on to spending the resources and sculpting the house more. I usually go down the list with Defense and Lands first. I'll start with Lands so you can better plan what sort of defensive holding you want to put on them. When considering the Homebrew holdings doc in the folder linked at the top of the thread, just buying a single keep isn't the only option.

For your lands, you'll need to start with a terrain type and then add features (if any) from there. The features for Land Domains are attached. The base cost for each featureless domain is as follows:
>Hills: 7
>Mountains: 9
>Plains: 5
>Wetlands: 3

Something like Plains+Grassland+Coast is good if you want to be near the sea. Plains+Grassland+Road+Stream if you want to invest in a Bridge holding. Maybe that stream was a river once, and your neighbor put up a dam. Plains+Light or Dense Woods could put you in the Rainwood. Something like Mountain+Grassland+Stream could work for the Dornish Marches.

>You have 12 Land to spend. What would you like to do with it?
>>
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Here's a map for some inspiration.
>>
>>5904711
Ehh that post was made b we fore the last two were rolled, I just forgot to delete the outdated part since our co start decline and scandal are interesting.

My vote goes to
>Wetlands
>Densewoods
>Ruin

Maybe the ruins can be our ancient burnt out keep or the remains of a toll way?
>>
>>5904718
That could also work.

It's getting late here, so I'm going to leave the discussion open overnight and come back to this tomorrow afternoon. If there appears to be some consensus around a particular Land combo, then I will lock that in and move us along to the other resources. If we have a couple popular options, then I'll put it to a shortish vote when I come back. My goal is to finish everything related to this house by the end of the weekend, so you can expect some consistent activity for the next two days.
>>
>>5904714
>>5904711
I suggest Coastal [3] Ruin [3] in a plain
>>
>>5904711
I think being in the mountains supports our backstory pretty well and explains how we're still around, but the rainwood is also good.

My preference is for
>Mountains
>River
>>
>>5904711
>Hills + Stream + Grassland + Ruin
>>
>>5904718

Supporting
>>
>>5904464
what the fuck, boggs is back?!
>>
>>5904711
Mountain+Grassland+Stream

Marcher lords are chads.
>>
>>5905049
He is! Probably not Aurion though (?)
>>
>>5904711
Mountains + Coast
>>
>>5905060
>Probably not Aurion though (?)
I'm not opposed to running with Aurion. He's easy for me to write anyway. I was a little concerned with some schizo-MC syndrome cropping up from a shifted playerbase after such a long hiatus (due to new players or general haziness regarding details), so I tossed out the idea of following House Shryke's story from the POV of his squire to give everyone a fresh character to try out. That said, it looks like there are still plenty of people around who are familiar with the house and Aurion, so it might be a nonissue after all.

>>5904735
>>5905058
>>5905118
>Mountains, so probably in or near the Dornish Marches
>>5904718
>>5905002
>Wetlands/Deep woods, so probably the Rainwood
>>5904730
>>5904869
>These two votes could work for either area or anything in between.

I'm going to lock in the Ruin feature because that's just fun and has majority support. It also fits well with some of the house events. I guess this comes down to whether you'd like to be located in the Rainwood with a more woodsy feel or in the mountains of the Dornish Marches with a higher density of other martial lords.

Please choose between the following:
>Mountains+Ruin
>Wetlands+Dense woods+Ruin
>>
>>5905511
>Wetlands+Dense woods+Ruin
Creepy misty wetland wood ruins lets go
>>
>>5905511
>Wetlands+Dense woods+Ruin
Gives more choice
>>
>>5905511
>Mountains+Ruin

Gives us a good reason not to go for the meme Hot Dornish Wife again.
>>
>>5905511
>Mountains+Ruin
I like mountains
>>
Not sure if this is because it's a saturday evening or if we're just tapped out on interest on the land portion of this. I'm going to close the vote in 35 min and move on.
>>
>>5905511
>>Wetlands+Dense woods+Ruin
Go time
>>
>>5905511
>>Wetlands+Dense woods+Ruin
>>
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>>5905582
>>5905637
>>5905806
>>5905841
>4
>>5905656
>>5905793
>2
Welcome to the Rainwood. I'm going to try to get through everything including Wealth and Power tonight if everyone is able to stick around.

Influence
We have 11 Influence. That’s hilariously bad for a lordly house. For the sake of variation and to better capture that sense of a house that’s really down on its luck politically, this house won’t be led by a young bachelor lord in his prime. During house creation, heirs to houses are purchased with Influence. A first-born son costs 20 Influence while a first-born daughter cost 10, so the house’s heir would be a daughter. This doesn’t account for cousins, uncles, etc. that might be present in the family tree.
>The lord of the house has only managed to father one trueborn daughter, his sole heir. Spend 10 Influence.
>The lord of the house is in ailing health with no legitimate heirs. A succession crisis is imminent. Do not spend Influence.
Defense
We have 24 Defense. A standard, and perfectly reasonable choice, for this would be a Hall/Keep for 20 Defense. But I don’t want to assume we are going for reasonable here. I’ll toss in a second option that is mechanically inferior for house building outside of niche circumstances (having a defensive fallback in the form of the tower if the walls fall) yet might have a bit more sovl depending on perspectives.
>Purchase a Hall for 20 Defense. The house resides in a solid stone keep with room for traditional amenities.
>Purchase a Tower+Wooden Wall for 20 Defense. The house’s immediate family resides in a modest tower surrounded by a sturdy wooden wall to keep the wilderness at bay. Some of their closest retainers reside in dwellings within the confines of the wall.
>>
>>5905870
>The lord of the house has only managed to father one trueborn daughter, his sole heir. Spend 10 Influence.
>Purchase a Hall for 20 Defense. The house resides in a solid stone keep with room for traditional amenities.

We can say that the ruin was our House's traditional seat prior to it's destruction, and the Hall we reside in now was originally built for hosting guests and all their retainers/household knights during feasts and weddings.
>>
>>5905874
>>5905879
Sure
>>
>>5905874
>The lord of the house has only managed to father one trueborn daughter, his sole heir. Spend 10 Influence.
>Purchase a Hall for 20 Defense. The house resides in a solid stone keep with room for traditional amenities.

We can say that the ruin was our House's traditional seat prior to it's destruction, and the Hall we reside in now was originally built for hosting guests and all their retainers/household knights during feasts and weddings.
>>
>>5905879
I like this spin on the ruin. It fits with the historical events perfectly. I'll include that in the final write-up of the house's description.
>>
I wonder if people would be interested in the Firstborn daughter, for a change, not being a tomboyish fighter or particularly interested in ruling, but actually wanting her father to have a trueborn son so she could go off to become a Septa like she's wanted to for years.

For a late-medieval setting, Game of Thrones has always rather felt to be in a scarcity when it comes to regular nobles actually being religious or concerned about piety as more than a vector for public image. It's either cynical buggers who think the gods either aren't real or don't care, or strawman Catholic fundamentalists like the High Sparrow.
>>
>>5905874
>The lord of the house has only managed to father one trueborn daughter, his sole heir. Spend 10 Influence.
>Purchase a Hall for 20 Defense. The house resides in a solid stone keep with room for traditional amenities.
>>
>>5905949
That could be interesting, Trueborn daughter that wants nothing to do with the family, and the bastard son more or less thrust into leadership
>>
>>5905882
>>5905883
>>5905979
Locking these in and moving along. Most of the wealth holdings are in this file, but there are some others in the homebrew holdings doc that can be found in the link below the OP.

>>5905949
>being a tomboyish fighter
I regard this as out of character for the setting barring very well reasoned circumstances. She doesn't have to be a master diplomancer or manipulator either, of course. I'll have more details when we get to character creation tomorrow.

>Relgion
I'm going to put the origin of the house up to a vote, First Men or Andal. If First Men is chosen, there will be a subvote for whether they still hold to the Old Gods. The Rainwood is one of the only places outside the North that has a rare weirwood here and there.
>>
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Wealth
We have 15 Wealth to spend. We’ll start out with Estate holdings. These represent the main industry of your lands, if any. Each domain can have 1 estate holding, so you may only purchase 1 at this time. I’m narrowing the options down to those that are available for your domain and that fit the theme established so far. The Fur Trade and Dog Kennels have further upgrades that can be purchased in later votes. Peat Gathers and Maple Grove lack further upgrades, but their price leaves you more room for Lifestyle or Personage purchases later. You also have the option to save your wealth for other holdings and skip the Estate holding.
>Fur Trade for 10 Wealth. +2 to House Fortune rolls.
>Dog Kennels for 10 Wealth. +1 to House Fortune rolls.
>Peat Gatherers for 5 Wealth. +1 to House Fortune rolls. Reduce cost of Artisan Craftsmen by 2 Wealth.
>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.
>Do not spend Wealth. Save it for other holdings.

Secondary Vote
The rulebook allows for modifications to your house’s standard of living. Variations in standard of living have narrative and mechanical implications. The default standard of living costs nothing and confers no bonuses or maluses. A Poor standard of living actually gives you an extra 5 Wealth to spend on other things. This would lean more into a theme of a backwater house or one going through particularly rough times. We could also go in the other direction and choose a Comfortable standard of living for 5 Wealth. This could represent the current family living a little beyond their means to the neglect of the rest of their lands/subjects. If this is a popular option and there is left over Wealth after the estate vote, then we can consider taking it to an extreme like Rich or Lavish.

>Poor standard of living. Gain 5 Wealth.
>Stick with the default standard of living. No costs or gains.
>Comfortable standard of living. Costs 5 Wealth.

House Background Vote
>Your house is considered to be of the Blood of the First Men
>Your house is considered to be of the Blood of the Andals
>>
>>5906058
>Dog Kennels for 10 Wealth. +1 to House Fortune rolls.
Dogs! Maybe instead of the normal war hounds these guys are really good terrier? Great for taking care of the smaller prey and pests.
>Stick with the default standard of living. No costs or gains.
>Your house is considered to be of the Blood of the Andals
>>
>>5906058
>Dog Kennels for 10 Wealth. +1 to House Fortune rolls.
>Stick with the default standard of living. No costs or gains.
>Your house is considered to be of the Blood of the First Men
>>
>>5906058
>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.
>Poor standard of living. Gain 5 Wealth.
>Your house is considered to be of the Blood of the First Men
>>
It's late, so I'll leave this open until the morning. Just out of curiosity, if I give more set times in advance for rolling/voting, would that help? The board seems a little more suited for 1-2 posts a day with overnight votes. That's nothing new, but I remember being able to get a good chunk of votes in short periods of time when there were established run times. Has anyone seen "sessions" work recently?
>>
>>5906058
>Dog Kennels for 10 Wealth. +1 to House Fortune rolls.
>Stick with the default standard of living. No costs or gains.
>Your house is considered to be of the Blood of the Andals

I feel like having no staple Income resource does a bit to explain the poor situation of our house, we might be in the rich deepwoods but that's as much a boon as a curse as it takes a lot of work to establish any industry here.

I also feel that the Andals superseded the original nature of our First men house at some point due to our decline..

>>5905949
I don't know about Tomboy but having a hellion of a daughter who is just the worst to manage and groom for ruling could be interesting, maybe she hates our backwoods home or has no interest in anything we need her to do and just wants to hunt, hawk or being a gossip at court instead.

>>5906148
Due to the ongoing nature of quest you can try sessions but "cycle" of a few hours also works quite well.
>>
>>5905874
What's the cost for bastards?
>>
>>5906196
>>5906050
I don't know how I miscommunicated this, but I said she *doesn't* want to be any kind of tomboy fighter, she just wants to be able to leave to become a Not!nun.
>>
>>5906205
Bastards cost zero influence.
>>
>>5906206
My bad that was misread
>>
>>5906058
>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.

>Stick with the default standard of living. No costs or gains.

>Your house is considered to be of the Blood of the Andals

>>5906148
Sometimes the board is faster sometimes it is slower. It is what it is.
>>
>>5906058
>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.
>Poor standard of living. Gain 5 Wealth.
>Your house is considered to be of the Blood of the Andals
>>
>>5906148
desu chargen is always kinda cancer that i lurk through, but that's just me
I am monitoring this thread though
>>
>>5906058

>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.
>Poor standard of living. Gain 5 Wealth.
>Your house is considered to be of the Blood of the First Men
>>
>>5906058

>Peat Gatherers for 5 Wealth. +1 to House Fortune rolls. Reduce cost of Artisan Craftsmen by 2 Wealth.
>Maple Grove for 5 Wealth. Resource Gain Bonus of +2 Wealth on successful House Fortune rolls.
>Dog Kennels for 10 Wealth. +1 to House Fortune rolls.
>Poor standard of living

The idea here being that we have a poor standard of living but the fortunes of our House are expected to rise somewhat - dear old Dad’s obsession with hunting hounds is finally paying off!
>>
>>5906411

Oh and I forgot

>blood of First men
>>
>>5906205
Nothing, because they can't inherit, even if you have no trueborn heirs.
>>
>>5906429

I mean, seems like our true born daughter’s main quest line would be to find a suitable husband (aka healthy, nonidiotic, able to manage our finances well). A near-impossible task, should make for a fun quest
>>
>>5906432
We're still on house 1 of 3 right now for generation.
>>
>>5906411
We can only take one of these Estate holdings, though. The limit is one per domain, and we only have the one.
>>
>>5906462

Ah, thanks for correcting me anon -

Ill just do Peat Gatherers then
>>
>>5906058
>Fur Trade for 10 Wealth. +2 to House Fortune rolls.
>Stick with the default standard of living. No costs or gains.
>Your house is considered to be of the Blood of the Andals
>>
>>5906205
They're free during character creation. I would apply a penalty to influence for recognizing bastards during gameplay, though.
>>5906381
That's fair. It’s not for everyone.

I'm seeing:
>Default standard of living
>Maple Groves but with a lot of interest in dogs
>Blood of the Andals

Okay. I can work with this. We will go with the Maple Grove for the Estate holding and also purchase the Personal Kennels holding from the Homebrew Holdings doc for 2 Defense, 3 Wealth. You can have the trained dogs; they just aren’t a source of industry for your house. We will vote on what sort of breed you keep. That leaves us with 7 Wealth remaining. Adding trained dogs to a military unit costs 2 Wealth, so I’ll hold at least 2 in reserve for us to apply to a unit. We can spend the remaining 5 on a Personage like a steward or saboteurs or on one of the listed Lifestyle holdings.

Last Wealth vote
>Purchase a steward. Fluff will be a more influential cousin/brother of the lord (probably trying to see his own sons inherit).
>Purchase saboteurs. This will relate in some way to the Scandal house event and is a way to seek revenge against rival houses.
>Purchase a trophy room. Your house prides themselves on their hunting prowess.
>Purchase a greenhouse. Allows for gardening with a reprieve from the poor weather of your lands.
>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.
>Save the Wealth to go all in on upgrading your Power units. Your house has a more martial bend.
What kind of dogs do you have?
>Guard dogs
>Scouting dogs
>War dogs
>>
>>5906732
>Purchase a trophy room. Your house prides themselves on their hunting prowess.
>Scouting dogs

Big old man den and hunting dogs sound good.
>>
>>5906732

>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.

We’re a weak House that have survived a very long time and we’re proud of that!

>Scouting dogs

You can survive if you know what’s lurking out there…
>>
>>5906732

>Purchase a trophy room. Your house prides themselves on their hunting prowess.
>Scouting dogs
>>
>>5906732
>>Purchase a greenhouse. Allows for gardening with a reprieve from the poor weather of your lands.
>Scouting dogs
>>
>>5906732
>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.
>Scouting dogs
The library or the trophy room, either way both mostly worthless starting out except for clout.
>>
>>5906898

Literacy in GoT is pretty rare and would almost certainly guarantee financial success for our nerdy heiress, this is basically the only reason for my vote
>>
>>5906908
Maybe later, but with the house seeming to be at the end of its tether I don't see it being immediately useful.
>>
>>5906732
>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.

Makes sense for an old house.

>Scouting dogs
>>
>>5906898
>>5906908
I don't know if having literature should be a high priority for a innawoods house of Rough fortunes.
>>
>>5906732
>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.
>Guard dogs
>>
>>5906732
>Purchase a greenhouse. Allows for gardening with a reprieve from the poor weather of your lands.
>Scouting dogs
>>
>>5906930
No, but like the ruin that was our original seat, they're reminders of a far more prosperous past.
>>5906732
>Purchase a library. Your house prides itself on its history, kept alive through a collection of old tomes.
>Scouting dogs
>>
>>5906981
I dunno it still doesn't sit right, they would have been one of the easiest things to sell during harder times and we could have have something less arduous to acquire to fill that role.
>>
>>5906732
>Purchase a greenhouse. Allows for gardening with a reprieve from the poor weather of your lands.
>Scouting dogs
>>
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Locking in scouting dogs. Library has the most votes with greenhouse in second. Library and greenhouse are actually a little cheaper than the other holdings on that list, 2 and 3 wealth respectively, because they also cost 1 defense each, but you have 2 defense to spare anyway. You can afford both for 5 wealth. Might as well do that.
Greenhouse focus
>Food. Used to mitigate population lost from negative house fortune rolls.
>Flowers. Used to mitigate wealth lost from negative house fortune rolls.
>Herbs. Used to slightly boost healing rolls.

Power Units
Power units are created from a combination of training level and unit type. Units can be made up of up to two types of units. There are advantages to doing this. A unit of Guerillas+Infantry have a lot more staying power in a fight than a unit of Guerillas alone. Combinations can have some fun fluff to them, too. Something like Personal Guard+Scouts could represent a unit of ranger knights, for example. The downside of combining unit types is that combination units fight at one training level lower than what they are (to a minimum of Green), so Veteran Archers+Scouts would have the stats of a Trained unit.

>You have 18 Power to spend. That is enough for around 2 good units or 3 average/mediocre units. Or maybe 1 good and 2 mediocre. At least one unit should probably have the Scout keyword for the dogs. What would you like to do with it?
>>
>>5907059
The cost of training levels for units is:
>Green: 1 Power
>Trained: 3 Power
>Veteran: 5 Power
>Elite: 7 Power

You add this cost to the cost of the unit type.
>>
>>5907059
>Food. Used to mitigate population lost from negative house fortune rolls.

I liked he idea of having a small garden regardless of the greenhouse.

As for units I'd rather go broad than Elite as is usually done

>Garrison
>Scouts
>Guerrilas/Raiders

I only really support Raiders if the scandal is very new to our history and they are either a part of it or a remnant of it.
>>
>>5907059
>Food. Used to mitigate population lost from negative house fortune rolls.
> Two units of Trained Garrison, One Unit of Veteran Archers.

All 18 power spent to give us a good-sized spread of melee power on the defense, and some great longbowmen for attack.
>>
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>>5907062
You could afford all 3 at Trained for:
>Trained Garrison (5)
>Trained Scouts (5)
>Trained Guerillas+Raiders (8)
Or you could drop one down to Green and bump another up to Veteran.
>>5907064
>Trained Garrison (5)
>Trained Garrison (5)
>Veteran Archers (8)
This also works, but you're missing out on the benefit of adding your scout dogs to a unit. Pic related.
>>
>>5907062
Make that

>garrison:green (3)
>Scouts:trained (5)
>Raiders: trained (6)
Guerrilas: trained (5)
>>
>>5907075
Ah scratch that multiple math was bad, maybe drop guerrillas to green or something.
>>
>>5907059
>Food. Used to mitigate population lost from negative house fortune rolls.

>>5907074
I'd support the suggested spread with a green garrison and veteran guerrilas/raiders
>>
>>5907059
>Veteran Guerillas+Raiders
>Trained scouts
>Green garrison
>>
We will go with the Garrison/Scouts/GuerillaRaider list as the army unless enough support for something different overnight. That should be everything for the house resources. Any ideas for the house name or a coat of arms? If anyone wants to create one, then that would be great. If not, I can make one with whatever suggestions are given.

We can do a little light character creation for the lord and the heir. If some of you are already experienced with character generation for this system, then I’m happy to work with what you come up with. Otherwise, I will generate a baseline for stats based on the characterization votes and tweak the numbers a little if there is any feedback for changes.

Age of the lord and his heir
>Early middle-aged lord (30s) with young adult heir (14-17). The lord of the house is still of an age to not be immediately concerned about his mortality. At least some members of the house still hold out hope that a son will be born. His current heir may have dreams of her own that do not include preparing to become the lady and ruler of the house.
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.

Lord’s character
>Well-rounded yet unremarkable skills suited to lordship. Respected by his men though not a champion. Average martial skill as a knight. Well-spoken and able to hold his own in conversation with his peers.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>More of a thinker than a fighter. Might not even be an anointed knight. Still engages in some lordly pastimes such as hunting and betting with his fellow lords.

Heir’s character
>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.
>A free spirit with a fondness for animals and nature. Not the most impressive social graces but a respectable dancer.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.

This is open overnight. Thanks for participating so far.
>>
>>5907339
>>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.

I like the dichotomy between a past-his-prime tourney champion who was happy to indulge his daughter's introverted tendencies while he could still have a son, but who is now forced to face the fact that he will no longer be able to protect his one daughter and now heir once he dies. I find the idea compelling.
>>
>>5907339
>Early middle-aged lord (30s) with young adult heir (14-17). The lord of the house is still of an age to not be immediately concerned about his mortality. At least some members of the house still hold out hope that a son will be born. His current heir may have dreams of her own that do not include preparing to become the lady and ruler of the house.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.

Martial vs social is a good contrast
>>
>>5907339
>>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.

As for the House's name, how about Duntreow? Dun fits as a colour for the murky, gloomy Rainwood, and 'treow' is the Old English word for trees, but also for trust and promises.

For the house's sigil, I'm thinking a shattered black greathelm over a field of green with a diagonal yellow stripe. "Stand Without Sound" for the motto.

Any takers for these?
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.

>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.

>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>Well-rounded yet unremarkable skills suited to lordship. Respected by his men though not a champion. Average martial skill as a knight. Well-spoken and able to hold his own in conversation with his peers.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.
>>5907347
I like this and >>5907395’s ideas for everything.
>>
>>5907339
Been a while since I've been in one of these, back with Page, Princely, Plasma, Rad King Aerys. I started a bit of Shryke but never kept up. Glad to see another up.

>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.

As we had the following..
>Defeat
>Infastructure
>Decline
>Ascent
>invasion/revolt
>Decline
Invasion/Revolt and Decline being the most recent events and the lord not having fathered a son, I think him being captured during the invasion/revolt event as a prisoner of war could be an interesting way to explain that. Either that, or he did have a son or sons but he/they died in battle leading to the last decline event. Maybe even captured alongside the lord?

With the current heir being a woman, being brought up at court without her parents (unless her mother is still alive) her brother(s)? both dying (unless one survived for some fun story later), she got thrown into the position of heir suddenly and recently. She knows court life but only ever expected to be married off, not rule, so she's ill-equipped.
Generated this quickly and I think it looks quite fitting.
>>5907395
I'll back the ideas for this. I was trying to find a link between the Dun of Duntreow and Don of the nearby Dondarrions, but I can't think of anything, something for the future maybe.
>>
>>5904464
Welcome back Boggs!
House Boggs and House Shryke were fun stories. Glad you’re still around
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.

>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.

>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.

House name : Stenmoor
COA : An ancient pine tree standing over smaller grove of trees
Words : "Stand without Sound" is good
>>
>>5907339
>Early middle-aged lord (30s) with young adult heir (14-17). The lord of the house is still of an age to not be immediately concerned about his mortality. At least some members of the house still hold out hope that a son will be born. His current heir may have dreams of her own that do not include preparing to become the lady and ruler of the house.
>More of a thinker than a fighter. Might not even be an anointed knight. Still engages in some lordly pastimes such as hunting and betting with his fellow lords.
>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.

I like the idea of our aging lord and his daughter
being a Rodrik the Reader and Malora Hightower kind of deal, maybe his sons died fighting for Robert and he's mostly resigned to his bookish daughter being heir. I don't want him to be too old though, then we don't have much options.

>>5907395
I do like Duntreow as the name, sounds cool.
>>
>>5907395
I'll support Duntreow but I'll put him a split tree trunk on moss green with a gold lightning bolt.
>>
>>5907601
I like this combo as well. Especially as we’re an older house so should have something to show that. I don’t know if they had greathelms when the andals invaded Westeros
>>
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>>5907395
>>5907554
>>5907601
Made a quick heraldry for each of these just to get something down. I'm no artist so it's difficult to represent a split tree trunk and a broken greathelm while still keeping it to somewhat believable heraldry.
>>
>>5907692
No worries, I really like how the greathelm one turned out.
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.

>More of a martial bend and might have been a known name at tournies in his prime, at least in the Stormlands. He knows his letters as befits his station, but he is best at solving problems in his armor.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.
>>
>>5907339
>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.
>More of a thinker than a fighter. Might not even be an anointed knight. Still engages in some lordly pastimes such as hunting and betting with his fellow lords.
>Enjoys, or at least pretends to enjoy, the company of her peers. Not the cleverest but with looks and/or a social disposition suitable enough to earn compliments.

>>5907692
I like both tree designs
>>
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>>5907692
I put a little more effort into these just to liven them up a bit. Not sure about the yellow background on the third as it looks too chipper for this House, but it goes with the gold/green theme. Anyone feel free to change or disregard these as you see fit, or throw out more ideas and I'll see what I can do tomorrow.
>>
>>5907339

>Old lord (50-70) with adult daughter (18-29 range). Every member of the house, including the lord himself, is anticipating the lord’s death to occur sooner rather than later. Whether either of them like it or not, both the lord and his heir have resigned themselves to the fact that the house will be passing to the lord’s unwed daughter rather than a proven knight. At least a few others likely have their own plans for rulership of the house.

>More of a thinker than a fighter. Might not even be an anointed knight. Still engages in some lordly pastimes such as hunting and betting with his fellow lords.

>Quieter rather than a social butterfly. Prefers to spend her time in the library or tending to the greenhouse.

A bunch of nerds, if you will
>>
>>5907339
I'll also support Duntreow as house name, but with >>5907601 as coat of arms.
>>
>>5908061
Oh, I quite like the design with a bunch of trees on it for this batch.
>>
>>5907692
>>5908061
These are dope though I realise the dark green is a better look generally.
>>
>>5907456
>>5907692
>>5908061
These are all great. Thanks for the contributions.

>>5907542
Thanks, I'm glad to be back.

>>5907395
Great name. There is enough support for House Duntreow to lock that in.

I'm going to lock in the age ranges for the lord and heir to Old and Adult respectively so I can put together a rough sketch of their character sheets. A martial bend for the lord also has a strong majority. The future Lady Duntreow is deadlocked between being quiet and social. I think I can work up a compromise on that one. I should have something ready in a couple hours that I'll leave up overnight for votes/discussion.

How is everyone liking the house creation so far? Is this something you would like to see more of or is there are stronger interest in diving into a full-fledged quest?
>>
>>5908194

House creation is always fun but not as fun as a real quest!!!
>>
>>5908194
I would be interested in exploring the trials and travails of House Duntreow, but I dunno if player fatigue will kick in by the time we've made the other two houses.
>>
>>5908194
Older bracket pretty clearly won much to my own dislike just roll with it.

If you want to make two more, do it otherwise Duntreow could be interesting.
>>
>>5908204
>>5908219
>>5908340
Good to know, thanks. I'm not overly tied to rolling up the other two houses in this thread.

Lady Duntreow’s approach to intrigue
>Prefers Deception
>Prefers Persuasion
Pious
>Yes
>No
Drawbacks One is required for Adult characters.
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>Frail: You have a frail build/constitution. -1D to Endurance tests (this is tested for childbirth)
>Shy: -1D to Persuasion tests
>Something else (write-in)
>>
>>5908194
I'd like to see House Duntreow in a quest. Who knows though, maybe the two other houses will be of even greater interest?

>>5908386
>Prefers Persuasion
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908386
>Prefers Persuasion
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908413
Also no to pious.
>>
>>5908386
>Prefers Persuasion
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908386
>Prefers Persuasion
>No
>Frail: You have a frail build/constitution. -1D to Endurance tests (this is tested for childbirth)
>>
>>5908194
I love house creation and I eagerly await to explore this down on its luck House

>>5908386
>Prefers Persuasion
>No
>Shy: -1D to Persuasion tests

So assuming we dive deeper in this house, is the Lord Duntreow not long for this world? Perhaps he has a year or so to live at most so he has to find his daughter a good husband and settle all his affairs very soon before dying. Would be an interesting challenge.
>>
>>5908386

>Prefers Deception

Pious
>Yes

>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908386
>Prefers Deception
>No
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908386
>>5908194
Happy to contribute. Enjoying house creation so far, and fluffing out details now is good, personally. Looking forward to the other two when the time comes.

>Prefers Persuasion
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.

My idea so far for Lady Duntreow is..
Has done her duty thus far at court as was expected of her, probably wanted to be married off so she could escape the bogs, mires, swamps and peatland of her House. She's 18-29 so her character can go anywhere, from young and stubborn to older, jaded, and dutybound. Can't wait to see what this family tree looks like if the Lord has brothers, a lot of intrigue. She better hope someone has succession to primogeniture or things are going to get real FUN.
Just my thoughts, looking forward to seeing who she actually is.

>>5908488
That would be an interesting challenge for sure.
>>
>>5908194
>How is everyone liking the house creation so far? Is this something you would like to see more of or is there are stronger interest in diving into a full-fledged quest?
Personally, I'd much prefer to jump into an actual quest. House creation is good to whet the appetite but actually playing with a house is what we're here for.
Shame we haven't had much luck with ASOIF qsts recently. The last two started so good but died so soon.

>>5908386
>Prefers Persuasion
>Yes
>>No.
>>Cold or Frail
Equally happy with either of those two drawbacks.
>>
>>5908686
>>5908386
That was supposed to be a
>Pious?
>>Yes
>>
>>5908386
>Prefers Persuasion
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.

>>5908194
As a compromise between quiet and social perhaps the Lady Duntreow could be Attractive but more interested in her studies of distant lands than social events. Opens up a honeymoon in Essos arc, always loved those.

I like house creation but it's just an appetizer to the real meal. We could do an accelerated creation for the other two houses if other anons wish to (just rolling for house events and character creation and leaving the rest to you).
>>
>>5908061
Thank you for putting my idea in picture anon. It's better than I imagined.
>>
>>5908386
>Prefers Persuasion
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5908386
>Prefers Persuasion
>No
>Frail: You have a frail build/constitution. -1D to Endurance tests (this is tested for childbirth)
>>
>>5908194
I don't mind. I'm happy we finally have proper ASOIAF threads once again.

>>5908386
>Prefers Persuasion
>No
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.

Fixed wrong copy paste
>>
>>5908386
Lady Duntreow’s approach to intrigue
>Prefers Persuasion
Pious
>No
Drawbacks One is required for Adult characters.
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.

Isn't pious pretty weak as as benefit? There are better and more thematic ones.
>>
>>5908753
Changing to Pious
>No
>>
>>5908386
I changed my mind. I'll switch >>5908407 to
>No to pious
>>
>>5908386
>Prefers Deception
>No
>Shy: -1D to Persuasion tests
Shy and Deception is such a fun combo.
>>
>>5909417
>The Crusader king minmax experience
>>
>>5908386
>Prefers Deception
>Yes
>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
>>5909420
Is it? I just like the idea of a genuine wallflower trying and being surprisingly successful at being manipulative.
>>
>>5909481
In the game it's just stacking Intrigue bonuses at the cost of diplomacy.

Jokes aside it's a valid concept, I don't particularly like it myself, just pump things into deception and it's specialities.
>>
>>5909238
>Isn't pious pretty weak as as benefit? There are better and more thematic ones.

Hmm. For whether it is strong or not, I guess it depends on the QM. The "once per day" is very vague for this non-tabletop format and could easily result in it not seeing much play. I remember wanting to treat it as once every 7 rolls (along with the +2 from Blood of the Andals and Anointed benefits for those knightly characters). Then I got comfortable with the full intrigue rules and bo1 rolling and worried it would be too strong, but I haven't had much opportunity to test any of those 3 benefits in play with the characters I've QMed for.

I can't speak to whether it is fun thematically or not because that's personal preference. I do want to encourage theme as the most important part in voting, though. I am willing to adjust weaker benefits and nerf stronger benefits as needed. I don't like applying Attractive rerolls to same genders unless they're gay or something
>>
>>5909517
As someone who has participated in (a very hombrewed) a tabletop campaign of the system how did you get comfortable with the rules? Even our more comprehensive players found it unwieldy.
>>
>>5909520
I think just from playing around with it for a really long time. Not a great answer, but that's mainly it. I had to get extra familiar with the combat rules when I started QMing. The intrigue system just clicked one day as an alternate combat system. To me, a well-balanced intrigue character is just as fun as a knight from a crunch perspective. The book itself is very clunky and jumps around a lot after the character creation part.
>>
>>5908386
>>Prefers Persuasion
>>Yes
>>Cold: You are slow to show emotions, even when doing so would be to your advantage. You suffer -1D on all Persuasion tests involving Charm or Seduce. However, you gain +2 Intrigue Defense against the Charm technique.
>>
Busy day with no time to prep anything. I'm gonna have to pick up with this tomorrow.
>>
>>5909546
yeah despite the gm homebrewing some stuff and being familar with it was still a struggle after it was renamed and given a 1.5 edition.

maybe it will click after a point, its still a good system when tweaked, just difficult to use without bringing out spreadsheets and cheatsheets.
>>
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I'm seeing:
>Perfers Persuasion
>No to Pious
>Cold

I put together what we have so far. I went for a relatively balanced character sheet. I'm going to work on a more detailed house history/family tree when I can. Feel free to add in any feedback or details for the house itself you'd like to see such as those found in >>5908619 >>5908488

I'm going to add in a decent number of uncles/nephews/cousins into the family tree to complicate it nicely. Lady Duntreow (I still need a name here) should have no legal complications to inheriting because this isn't a knightly house with a strict need for a male heir, but that probably won't stop some male relatives from jostling for position. Here is a more organized break down of what we have worked up so far.

https://docs.google.com/document/d/1kWLdiwaUG4Iqr-zOPQJLVp9ug45R8MSO-3Da77fYENg/
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>>5910800
No bastards but there's a male cousin or a nephew who is close to and loyally devoted to the Lady. There may be some platonic love here (no incest please, enough).
Since there was a lot of votes to have the Lady a bookworm/scholar let's decide what subject she is interested in. Magic? History? Exotic Essos? Engineering? Maybe she can speak Low Valyrian?
As for name I propose Gwynfryd to match the old English theme of the house.
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>>5910800

Delylah
Dotrice
Dacya
Delphine
Dorothea

Going for alliterative name suggestions.
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>>5910800
I think I do agree with the idea of him having had sons (or just a son) and them having died fighting for Robert or whoever is ruling in whatever the period we're in.
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>>5910825
I kind of like the idea of her being an architecture/engineering nerd. Maybe she has a particular fascination with the Valyrian architectural stylings or the dragon roads, or maybe she just loves castle design. Perhaps she was one of the unlucky daughters that got dragged along to her father's war camp during a protracted siege.
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>>5910833
Or he died fighting Robert? Dear old dad, after some persuading by a loyalist wife, sent him off alongside House Cafferen, Fell, and Grandoise and he died in the Battles of Summerhall. House gets stricken low, dad is a shadow of himself, and the other members of the family see their chance. Limits our Lady's prospects, leaves her open to future decisions, and plays into the Devline event.

>>5910833
I'd second this because of the ruins she grew up in. Exploring the old castle's nooks being her thing and finding secrets tucked away for decades.
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>>5910800
Lady Eileen Duntreow has a nice ring to it, I think.

One thing that could be interesting is if her are of intellectual expertise is in animal husbandry; she's the one who wants to expand the House's kennel of scouting hounds into a full industry.
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>>5910857
Well no, the Lord is still supposed to be alive, just very much in his twilight years.
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>>5910857
I think it's more bittersweet if they fought for the winning side and saw no benefit at all. Robert was pretty forgiving of his Stormlander vassals who went against him as well, so I assume that would mean land, honours, etc that should have been freed up for the victors just weren't.
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>>5910800
Common categories of knowledge from the book. Everything except for alchemy and underworld could have been something our girl is interested in. I'd add healing too even if it's a separate ability. Can we switch stealth for healing?
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>>5910833
If the old man did have sons who died in the war then he's probably depressed and would welcome death if it wasn't for the matter of succession.
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Oh and we still have to decide our background event. I think being kidnapped and rescued would be an interesting one. It explains why she has not married and why she is cold.
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>>5910930
Maybe there are rumours that we were deflowered as a young girl when we were kidnapped

This led to either scorn or unwanted advances from our male and female peers - hence our adoption of a cold demeanour towards others
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>>5910825
>No bastards but there's a male cousin or a nephew who is close to and loyally devoted to the Lady. There may be some platonic love here (no incest please, enough).

I really like this. I'm with you on the no incest, too. I can roll up a cousin to act as a sworn sword. There was an idea in one of my threads a few years ago for running a quest with two MCs, a knight and a lady, with the lady's main interest being exploring ruins and the like. I think I could make that work here with architecture and ruins or maybe something with nature/animals.

>>5910930
>>5910968
This is another important detail. The last event for the house was Scandal. That could be related to the heir or it could be related to someone else in the house like a male heir who was killed or had to take the Black. I need to step away from my computer for a few hours. When I get back, I'll have what should probably be one of the last votes for this house before it's ready to go.
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>>5910968
I'd actually support that being the case since Scandal was our last family event, might also explain why we aren't married since used goods and poor status leafs to a hard sell.
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Just throwing out a few maybe-too-on-the-nose names for the House Lands.
Duntreow Dell
Marshwood/The Marshwood
High Hollow
Bogbuck/Buckbog?
Moss Maple Fen

And a few for Lady Duntreow
Erena
Ellyn
Danelle
Danica
Elsabeth/Bessy (thank the gods for her).

>>5910825
I don't think we have the xp to put in to actually give her any points in those, but Engineering could be good if we went with the other anons idea of her being dragged on one of her father's sieges and exploring this lands ruins. It could make sense as it's only a passing interest that she's only now starting to learn.
One that would make more sense for the house (purely for extra fluff) is history of animal breeding.
>>5910880
I like that, maybe they did all that was asked of them and yet got forgotten. Some rival House got in the way, got a word in the ear of someone who made those decisions after the war and made sure the Duntreows got nothing, or the absolute bare minimum. Or the lord or his sons fucked up badly during the war (if they existed).
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If we go with Roberts rebellion as the last major event and in line with the Scandal.

>Son killed during the Rebellion either for or against Bobby b
>Heir captured/kidnapped/assaulted at some point
>A lot of sexist rumours around if she was wanton/inviting of it, maybe the work of a house who has designs on her.

I'm probably stretching since this seems likes its approaching drawback territory.
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>>5911032
Another option for the Scandal would be that the father, feeling his years, opted to stay and defend his home and sent his sons out to lead their forces, only for the sons to march into the royalists' camp instead, and then died in the Rebellion.

And then the Lady Duntreow's Kidnapping event wasn't really a kidnapping, but being held as a hostage in less than cordial conditions for some time until it was verified that the Lord Duntreow was indeed a loyal man.
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>>5911069
Ooo I can dig that. Scandal working on a few levels there. And our poor Lady suffering for the sins of her brothers, would certainly give her a reason to recede into herself and adopting a chilly disposition.
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I don't have anything to add other than to say that I like >>5911069's refinement, though >>5910930 and >>5910968 also work fine. Will also echo a interest in architecture, with nature or animal husbandry as alternatives or side interests that haven't yet blossomed into true fascinations yet.

I'm also fine with any name suggested so far, but I do like the old English theme with Gwynfryd.
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>>5911069
Yeah I can dig that, I personally lean towards being an edgy cunt with her being a either a abused or taken advantage of hostage mostly because it's supposed to be Scandalous.

I'm not the biggest fan of architecture but I can take it or leave it at the end of the day since I wanted her to be more social so its just a big L I have to swallow.
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I think it’s unlikely that she’s never been at least betrothed before. Honestly, she could even be a widow. We should probably figure that out.

Scandal Event
>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.
>A series of poor decisions led to Lady Duntreow being wed to a very unacceptable match by the standards of the local lords and ladies, either a merchant or… this is hard for me to type… a D*rnishman.

Lady Duntreow’s sworn sword
>Cousin from father’s side making him also from a Duntreow of the Rainwood.
>Cousin hails from mother’s side, a marcher house.
>Something else.
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.

>Something else.
One of her.... captors as a condition of her parole, I could see it being a amiable or abusive relationship maybe both at times?
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.

Tragic backstory go!

>Cousin from father’s side making him also from a Duntreow of the Rainwood.

A loudly brave, but secretly craven coward of a young 24 year old man. Still unmarried
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>>5911184
Could we make the pirate a basically a Hedge knight of concerning reputation?
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.
>Cousin from father’s side making him also from a Duntreow of the Rainwood.
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>>5911170
>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.
>Cousin from father’s side making him also from a Duntreow of the Rainwood.

No option for 'The Heir fought for the dragon, sister taken as hostage and kept in a dungeon for the investigation'? I thought it was quite good.
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>>5911170
>A series of poor decisions led to Lady Duntreow being wed to a very unacceptable match by the standards of the local lords and ladies, either a merchant or… this is hard for me to type… a D*rnishman.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.

>>5911200
Little disappointed. Hope we can at least integrate part of it in another vote.
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>>5911200
>>5911228
I can still use that in some way. I just don't think it goes far enough for a scandal house event because a lot of houses did that, but that could be the framing I was using. I started to write up something for that with the brother going way overboard, then thought it was more like a villain event than a scandal. It should be something that brings dishonor onto the house in a way that stands out compared to other houses.
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>>5911187
That could make sense if the hedge knight freed her or something. A full-on pirate would probably just end up getting hanged or shipped off to the Wall.
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>>5911257
Could we call it the most recent Decline event perhaps? The rulebook does mention, "...a series of tragic losses in a conflict..." in the Descent blurb. First son gets smashed at Summerhall, and then a spare dies an ignoble death elsewhere during the conflict fighting for Robert? Less of a heel turn, more of a series of tragedies and the foolishness of youth that leaves the House's influence shattered and position tenuous.
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>>5911259
Maybe thats where the dubious reputation comes in, he says he was the one to parlay the freedom but this pirate only exists on paper and no one can claim better due to the sack of Kings landing.

>>5911285
Personally I'd rather keep the scandal it fun and just needs to be talked over.
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>>5911170
>>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.
>>Cousin from father’s side making him also from a Duntreow of the Rainwood.
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>>5911288
>Personally I'd rather keep the scandal it fun and just needs to be talked over.
Yeah, same.

I much prefer the trapped in Storms End option over the kidnapped by pirates though. Rumours of being forced to eat the dead is one hell of a reputation and being trapped in the siege would explain a scholarly interest in architecture or warcraft.
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>>5911299
If she's been involved in a traumatic siege I don't see her developing an interest in Military architecture, besides she's already not inclined to martial affairs.
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>>5911170
>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.

Honestly, this is pretty hardcore. I did express earlier that I thought the whole 'kidnapped, with unpleasant accompanying rumours' thing was pretty solid, but this is more interesting in my opinion.

Though if the rumours are true with the pirate route, then that could certainly lead to interesting shenanigans way down the road. Either with bastard in the household or some young pirate swinging by in later years to 'claim his rightful inheritance', depending on whether she was rescued or released.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.
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>>5911331
>I don't see her developing an interest in Military architecture, besides she's already not inclined to martial affairs.
Yeah, in hindsight you might be right. I was going off the posts like (>>5911011 idea of her being dragged on one of her father's sieges and exploring this lands ruins) but there's a difference between dragged along and observing a seige vs being caught in the middle of it.
I could see her disappearing into the castle library as a way of escaping the interminable deprivation of the siege though.
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Why don't we mix the two? She apparently gets caught up in storms end, only to supposedly disappear at some point afterwards and had to be ransomed afterwards to many rumours.
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>>5911362
maybe she sees it as the only thing that saved her life. better to be besieged than ran through with a sword.

>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.
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>>5911154
We still have pretty decent persuasion + attractive

>>5911170
>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.
This is pretty hardcore rather than simply embarrassing

>Cousin hails from mother’s side, a marcher house
Sometimes you need a marcher guy who take no shit
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>>5911170
Scandal Event
>A series of poor decisions led to Lady Duntreow being wed to a very unacceptable match by the standards of the local lords and ladies, either a merchant or… this is hard for me to type… a D*rnishman.
She was married to a lecherous Lysene merchant for money. But three days after the wedding night he died suddenly just as they were about to leave for Essos. Some say his death was not natural. The dowry was never paid in full.

>Cousin hails from mother’s side, a marcher house.
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>>5911170
>>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.
Man, that is very fucking cool. The other options seem kinda bland in comparison.
I guess you could something with her being dragged off to the Stepstones and living there for 6 months while the pirates negotiated her ransom (negotiations delayed by her family being away with the rebellion or something I assume) or falling in love with the pirate and deciding she actually quite enjoyed the freedom of sailing the open ocean from smuggler's port to smuggler's port. Still, starving in Storm's End seems the cooler option.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.
I'm cool with either option, whether they're from our father's side or our mother's doesn't seem hugely significant.
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>>5911362
>>5911331
>>5910892
I agree that being caught in a siege doesn't necessarily lead to an interest in siegecraft but that's okay. We went for a balance between social and quiet so she's not autistically obsessed with one particular area.
That being said...

>>5910800
Would anyone else support moving the bonus dice from balance (or maybe blend in or hunting) to a subcategory of knowledge? It seems like her quiet, studious nature could be emphasised a bit more.

Assuming >>5910892 are the subcategories of knowledge I think having a particular interest in magic, history & legends or religion (I know she's not Pious but you don't need to believe yourself to be interested in the topic) could be very cool. Especially once (if) rumours start cropping up that Stannis has converted to the Red God or assassinated our liege lord with foul magic. You'd have a contrast between Melisandre's fanatical piety and actual supernatural skills vs our character's theoretical, scholarly interest accrued from (among other things) books talking about the quaint beliefs and superstitions of the Essossi.
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>>5911466
You don't need to spend points for that. Those are just suggestions from the sourcebook about common areas of study. We can be knowledgeable in multiple things. The only thing that requires spending points is learning a new language and healing.
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>>5911486
Ah, you're right. I should've known education was a subcategory of knowledge, not language.
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.

Maybe her first husband also died in the war? For extra drama her older brother and her husband died in the same battle but on opposite sites.
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.
>Cousin hails from mother’s side, a marcher house.

Being captive in the Stepstones would give her the chance to see a lot of things a normal lady would never have the opportunity to.
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.
>Cousin from father’s side making him also from a Duntreow of the Rainwood.
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>>5911170

>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.

This is a fun option.

>Cousin from father’s side making him also from a Duntreow of the Rainwood.

Bonus points if he’s younger, dumb, but very well-meaning. Sort of a buffoon type character
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>>5911193
I'll change to

>Circumstances led to Lady Duntreow’s presence at Storm’s End during the war, leading to her spending the war in the besieged and starved out castle. She had an older brother, one of the knights killed by Lord Stannis Baratheon for trying to escape the siege, leading to word spreading that the former heir to the house died a craven. Certain ladies of court took advantage of the dishonorable moment to spread rumors that Lady Duntreow survived by eating the dead.

It is pretty metal.
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>>5911170
>Lady Duntreow was captured by pirates and held for ransom. Unconfirmed rumors circulated that she bore the bastards of her captors before she was released/rescued.

>Cousin hails from mother’s side, a marcher house.
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>>5911364
I think mixing could work well. The scandal event will be the Siege of Storm's End because that won the vote, but something with her being held for ransom a short time after that could work.

>>5911466
Agility (Balance) is used for dancing rolls. You might've already known, but this reminded me to explain it for those who don't.

>>5911185
>>5911829
I will use these characterizations for some of the other cousins in the house. To make the concept I have brewing really work, I'm going to have to make the sworn sword cousin potentially capable of kinslaying. Given the winning scandal vote, the sworn sword would've been present in Storm's End as well. That should explain the high trust between them. The weakened state of this house and its succession should have other cousins/uncles seriously considering making power plays.

>>5911285
You're right. It could fit very well for the Decline and makes the house's precarious position a lot more believable.

From looking back at the names, Gwynfryd had the most popularity. We'll go with that unless another has strong backing. We could also probably use one for the sworn sword. The only other major detail we really haven't locked in is whether she has been married/widowed or not.

>Formerly betrothed
>Widowed
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>>5912382
>Widowed
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>>5912382
>Widowed

I like the idea he was Ideal lord material but got the bobby B experience firsthand.
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>>5912382
>Widowed

Just makes all the sense to me. No daughter that age should be unmarried. Toss in some rumors of her being barren to really rub the salt in.
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>>5912382
>>Agility (Balance) is used for dancing rolls

Ah I see we're using the Masques and Marionettes rules. I really did enjoy how those expanded intrigues and actions gave women characters more meaningful engagements in setting. Dancing acting similarly to jousting was pretty clever usage of some underutilized specialties.

If we're pulling from that supplement, could we also use to new Language and Fluency Points rules as well? I think it better encapsulates language use in the game. And would give Gwyn some more "educated" crunch.

>>5912382
>>Widowed

How could we not?
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>>5912382
>Widowed

This will absolutely not help any of the cannibalism rumours for our backwoods bookworm and I am here for it.
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>>5912382
>Widowed
I like Gwyn or Eileen for names
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>>5912382
>Widowed
Poor girl is only 22 but has been through hell
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>>5912382

>Widowed
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>>5912382
>Widowed
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>>5912382
>Widowed
So far there's the Lord who is on deaths door, the dead male heir killed by Stannis for trying to flee the siege (would be neat if he was trying to do something similar to Davos and was misunderstood, but knowing this houses luck I doubt it), a female heir who never wanted it who also lost her husband, and who knows if the mother is even still alive. Hope to see this house rise again but good gods it'll take some work.

On another topic (and I hate to distract from current votes), but I don't think we ever settled exactly where the house is located, and I'm sure QM has a set place already, but here's a few things that may help.
Here the trees rule, it is said, and the castles oft seem as if they have grown from the earth instead of being built. But the knights and lords of the rainwood have roots as deep as the trees that shelter them, and have oft proved themselves steadfast in battle, strong and stubborn and immovable. —writings of Yandel
Dusk found them on the fringes of the rainwood, a wet green world where brooks and rivers ran through dark forests and the ground was made of mud and rotting leaves. —Arianne Martell's thoughts

As a reminder, we rolled..
>Wetlands+Dense woods+Ruin
Personally I'm leaning towards somewhere south of Crow's Nest, east of Stonehelm? Being a little closer to the Marcher Lords that the mother comes from, not too deep in the Rainwood but also not close to the coast. Or right above the "Rain" in Rainwood, being closer to Storms End could explain how we lost our original castle.

>>5912469
I'll support either of these but it looks like Gwynfryd will win it. Gwyn/Gwynfryd Duntreow, strong name.
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>>5912382
>Formerly betrothed
Cousin's name :
Davyd
Derrick
Devyn
Dombert
Donmar
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>>5912628
"Personally I'm leaning towards somewhere south of Crow's Nest, east of Stonehelm? Being a little closer to the Marcher Lords that the mother comes from, not too deep in the Rainwood but also not close to the coast. Or right above the "Rain" in Rainwood, being closer to Storms End could explain how we lost our original castle."

I reckon two good places for our lands would be either in the lee of the mountains southeast of Crow's nest, or between Rainwood and Rainhouse near the southern coast.
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>>5912628
If we're going with our Lady having been kidnapped by Stepstone pirates, it would make sense to be not too distant from the coast.
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>>5912628

Support this anon’s map autism
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>>5912382
>Widowed
Is he a fellow stormlander or something else?
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>>5913011
A Stormlander for sure. Either the 3rd or 4th son or a nephew of a prominent lord looking to expand his influence.

Maybe a proud son of the Marches with a greater talent for songs than swords but who was raised on Marcher Ballads so when the rebellion came he met his end with dignity and courage.
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>>5912641
I like Donmar personally
>>5913011
A Stormlander would definitely make the most sense
>>5913037
A son for sure, I doubt the Lord would have sold off his daughter to a nephew, but then again this house is pretty desperate, so..
>>5912663
I think I got roughly where you were suggesting, and included my 2 suggestions also.
If QM wants it elsewhere then disregard, these are just my thoughts.
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>>5913078
2 would've been a bit more to the right in my mind, but otherwise you got the locations down pat.
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>>5912382
>Widowed
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>>5912459
Yeah, that's where I got the Cold drawback from. I skipped over the language and fluency points because cunning+knowledge+status would give the average well-educated character up to 5's in at least a couple of languages or potential fluency in several. It would probably be a great fit for Essosi characters, though. There is probably a way to make it work. I'll think about it more.

>>5913011
>>5913037
Stormlander would probably fit best. Otherwise her reason for being in Storm's End for the war might end up feeling a little too contrived. Fleeing from her husband's holdfast that's in the path of the Tyrells to one of the strongest fortresses in the known world would make the most sense. I'm looking to add two brothers for Gwynfryd, probably over the span of two marriages. Both are dead now, one from fighting and the other from cowardice. More importantly for this topic, that means Gwynfryd was married off with a lower chance of inheriting and should've spent time at her husband's house's castle.

>>5912628
>>5913078
3 or 4 look best. I'm looking at making a more detailed map like The Father from Malroy did with the Crownlands because that was really great for visualizing other local houses beyond the biggest names.

I don't have much in the way of updates tonight beyond that we should probably lock in the heraldry such as one of these options >>5908061

Honestly, I'm very interested in running this as a quest now. I could probably have a first post up at some point during next week (busy this weekend and want to make sure this is done right). I was just looking to warm up with some house creations, but what we've built here is really compelling. I didn't want to say as much until now because I didn't want to hype up another quest idea that was bound to die after a thread or two until I was absolutely sure it would be built to last like this is.
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>>5913567
I suppose if we're to make a proper map for this, we should get the name of our current seat (and the ruin of the original) on lock.

For the original seat, I'm thinking Castle Evergreen. And for the hall, Hallowgrove sounds nice.

Any takers?
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>>5913567
my vote would be for the lightning hitting the stump one.
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>>5913567
I also like the lightning hitting the stump one.
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>>5913618
I quite like Brokenbrook for the old Castle, or the lands. But I really like Hallowgrove for the Hall but I'm not sure how pious the house is currently, and we may have to come up with a reason why it's Hallowed ground. Unless it's just a name and I'm reading too much into it.
But just throwing out an idea, we did have an
>Ascent
in the Houses history, so we could have had a high ranking Septon come from our family X years ago, some great-great-granduncle or something similar for some fun fluff and history for the House.

>>5913567
>I'm looking at making a more detailed map like The Father from Malroy did
Sounds good, always nice for us as players to be able to visualise what/where things are, but I know it's extra work on your end.
>>
>>5913818
Or it could have been built on what was originally a sacred grove for the First Men/Children of the Forest. Being Andals, we wouldn't have cared, but the name is nice.
>>
>>5908061
2 or 3 for me

>>5913567
When do we begin? Right at the end of rebellion? A year or two after?
>>
>>5913643
>>5913654
That was popular earlier, too. We will go with that.

>>5913818
The house is probably mixed in piety like many others. There will be pious members and others who are less so. I like the septon idea. I'm adding in a couple of OC first men houses to the local area with those simple names they like so much. It would be easy to tie that ascent in with the next event of invasion/revolt being a result of former banner houses with strong first men roots revolting, leading to war and the burning of the old castle. Maybe that's led to some Blackwood/Bracken rivalry in this part of the forest between former petty kings and their former bannermen.

>>5914019
Probably about a year after, but I'm going to go with whatever feels best as I write the intro. I do know that we will be starting from the POV of Ser (Donmar?) Duntreow, Lady Gwynfryd Duntreow's sworn sword, as his lady is still being held for ransom. There will be opportunities to directly influence or intervene in the event.

I did notice that I missed one important detail. Which ability is boosted by Blood of the Andals (reroll 1 die each time it is tested)? My homebrew approach to this has always been to select one ability for the enitre house rather than allow each character to just choose their best ability to boost. It feels less gamey and more appropriate for heredity that way (houses known for stubborness, hardiness, beautiy, horsemanship, etc.). Please choose one ability that this particular house has a slight blood advantage in. Again, this will apply to all members of the house.

>Agility
>Animal Handling
>Athletics
>Awareness
>Cunning
>Deception
>Endurance
>Fighting
>Healing
>Knowledge
>Language
>Marksmanship
>Persuasion
>Status
>Stealth
>Survival
>Thievery
>Warfare
>Will
>>
>>5914496
Imagine being a Stormlander and not picking either Fighting or Marksmanship

>Marksmanship
>>
>>5914496
>>Will
SEVEN-BLESSED
>>
>>5914496
>>Cunning
>>
>>5914496
>Will

Sure, why not.
>>
>>5914496
>Will
>>
>>5914496
Cunning
>>
>>5914496
>Language
>>
>>5914496
>>Will

The amount of bullshit this House has put up with they must have iron Will.
>>
>>5914496
>Athletics
>>
>>5914496
Will probably makes sense.
>>
>>5914496
>Awareness
>>
>>5915081
>>5914994
>>5914741
Will is just so useless though. I don't think I've seen it tested more than twice in the entire history of asoiaf /qst/s.
>>
>>5915235
It is very niche which is not entirely useless but one where a /qst/ house has rarely been forced to think about.

>Coordinate
way better assist action for Martial characters or other specialists which we may be handing command to.

>Courage
Good in case we are straight up intimidated or otherwise being willfully tested particularly as a woman in a feudal society.

>Dedication
Granted this one's kind of shit.
>>
>>5914496

>Will

This house is comprised of the survivors!
>>
>>5914496
>Animal Handling
I think this fits us well from keeping hounds
>>
>>5915257
>Coordinate
Can only be used with at least three characters are involved; the one performing the task, the one assisting and the one coordinating the assistant.
How often is that going to be possible unless Boggs starts throwing in additional NPCs into every scene for the sake of us using this ability? And even if that's the case, I don't particularly want our character's defining trait to be that they make a good assistant to the assistant.
>Courage
Simple intimidation is dealt with via roleplay. We don't need some mechanic defining whether we're intimidated by someone, that's down to us as players to decide how our character would respond to the threat of harm etc.
Courage tests are for "the horrific, the impossible, and the downright terrifying".

Benefits and Destiny Points are such a scarce resource, I really don't want to see it wasted on something that'll be tested once every dozen threads (if we're lucky). Think about how much more often we'd use just about any other ability.
>>
>>5914496
I'll switch my vote >>5914816 to
>Awareness

Though cunning, athletics, or endurance could all be good for the whole family is specific situations, some more members more than others I suppose.

Also, shouldn't Gwyn have 1 more bonus die, 8 rather than 7? Maybe I'm just retarded but I think each each each bonus die only costs 10 specialty XP. This includes getting addition dice in that specialty I think, the table may have confused you QM. I don't think you pay 10 for the 1st, then 20 for the 2nd for 30 XP total for 2B in breeding, they just each only cost 10 with no increased cost for each addition die. So I think we should have 1 more.

Personally I'd like to see the extra die go into Bows, since it makes sense if Gwyn has some skill in hunting. Gives some more variety to her admittedly already varied skill portfolio. Or a die in Convince to emphasize her socializing style, logical and argumentative rather than charming and seductive. A second die in Education could also be good. All this is assuming I'm not stupid and can't count, if there's a good reason why she doesn't have an 8th specialty die then nevermind all this.

Also, the education specialty should probably be beside knowledge on the sheet, not language.
>>
>>5914496
I'll vote for awareness or cunning.

>>5915338
>Personally I'd like to see the extra die go into Bows, since it makes sense if Gwyn has some skill in hunting.
Do you test Bows for hunting? I thought there was a separate Hunting specialty under Survival?
>>
>>5915360
No, you are correct. I just thought it doesn't make much sense to not have any skill in marksmanship or a specialty in it at least if we are good at hunting. There is more than one way to hunt, true, but I imagine our family takes pride in taking in the big game rather than say, trapping squirrels.

Plus it does give us a way to defend ourselves, if only slightly. Though if things come down to us having to rely on ourselves in such a situation then we are probably better off running and hiding, but still.
>>
>>5914496
I'll throw a vote to
>Awareness
>>
>>5915235
You're right. It's rarely been used in the past and has more niche applications compared to some of the other abilities. The chosen ability will also have narrative implications, though.

>>5915257
Dedication's most valuable rulebook use is the Withdraw action in complex intrigues. It lets you roll a will test and replace your intrigue defense with the result for the next round. Very useful if you're ~rank 4 or higher in will and starting to lose an intrigue. To be fair, I don't think this rule has ever been used on this board, but I'll be continuing my goal of adjusting to complex intrigue rules here.

>>5915338
Good catch. I made a couple errors on the sheet that will be fixed for the final version. Some basic archery could fit for a lady of a more backwoods house. The most significant and fashionable application of hunting for a noble lady would be falconry/hawking which is tested with the animal handling ability along with bonus dice from survival's hunt specialty. The house's hounds can be used for bonuses to this, too.

The vote is still open.
>>
>>5914916
I'll switch to
>Awareness
Since being a swamp poet isn't popular
>>
It seems it is a toss up between Awareness and Will then.

>>5915393
Ah, maybe no archery for our lady then. Stewardship could also be a good choice for our final bonus die, we are the heir to our house after all. Someone has to look after our domain, as the lord of the house is more martially inclined.
>>
>>5914496
>Awareness

>>5915393
Put the extra dice in convince. Anon made a good argument that it matches our persuasion style.
>>
>>5914496
>Cunning
>>
>>5914496
>Awareness
>>
>>5914496
>Awareness
>>
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>>5915314
>Can only be used with at least three characters are involved; the one performing the task, the one assisting and the one coordinating the assistant.
It might be because I'm referencing a the last edition of the system green ronin released but I don't see that in the explanation, pic related.
>>
>>5915697
>You may test Will to improve an ALLIES' ABILITY TO ASSIST
Not 'to assist an ally' if that's how you thought it was used
>You must take your turn after the assisting character but before the character who is testing their ability
>>
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It's still very much a work in progress, but it's something.
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>>5916013
well that's just poorly worded.
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>>5916026
>House Rogers of Amberly. I put a Rogers and an Amberly in two separate places.

Right. Very cool. Anyway, I'm going to call the vote for Awareness. That could explain their ability of their Andal ancestors to adapt to the wilderness and also carve out their own fiefdom through strategic marriages to the First Men. Don't despair Willchads, the house's stubbornness and tenacity will still come up narratively. I'm going to keep working on making this into a proper quest over the next few days. If there is anything that I've missed/messed up or a detail that you would like to see included, then please bring it up at your leisure.
>>
>>5916183
Have we settled on the name of our Hall and Ruin?
>>
>>5916183
Did you decide on merging backstories or not?
>>
>>5916026
Who's our immediate liege lord? Wylde or Baratheon?
>>
>>5916366
Mertyns is another option.
>>
>>5916026
I like the map so far QM, nice to see who our neighbours (and rivals) are, good work.
>>5916366
I'm sure we're the lowest you can get, likely a Lesser House, we could even be so down on our luck that we're bannermen to one of our smaller named neighbours, or one of the two unfilled spaces above us. I highly doubt Baratheon directly but that would be very cool being able to call up THE KING as our Liege if we got attacked, but that's wishful thinking. At least we probably get to see Bobby in his prime.
>>
>>5916528
>At least we probably get to see Bobby in his prime.
That's cool and all but has there ever been an asoiaf qst set in or even close to the time of the books? It's a shame they always die before canon rolls around.
>>
>>5916528
We’d be under the Young Renly I believe. So our de facto liege would be whoever was his castellon, I think Courtney Penrose?
>>
>>5916183
Archery could be a fun hobby for our lady. We shouldn't get into fights obviously but we won't be completely defenceless either.
>>
I hate AI slop so I've been looking for proper character art for the house. Tell me what you think and if they should have some distinctive mark or trait. Starting with the old lord.
>>
>>5917160
Gwynfryd everyday dress
>>
>>5917162
Gwynfryd lady of the Mistwood
>>
>>5917165
Oh, I do like that.
>>
>>5917165
Cousin sworn sword. Are there any other character of note in the house? I assume the mother's dead but mayhaps some niece is lady in waiting or something.
>>
Have we got those fearsome Blue Eyes from intermarrying with the Baratheons or were we too lowly?
>>
>>5917221
Probably not from a Baratheon intermarriage, but further back in history when House Duntreow was still mighty, a match with a cadet branch of Durrandon (or even a second or third-born daughter of the main branch) would've been entirely plausible.

In case anyone doesn't know, House Durrandon were the Storm Kings descended from Durran Godsgrief, who died out as a house during Aegon's Conquest with Argilac the Arrogant, but survived as a bloodline through his daughter being married to Orys Baratheon, Aegon's bastard half-brother.
>>
>>5917237
I assume that the features come from the Storm Kings and not Orys, so that'd be fine. It make sense as an undeniable, physical mark of "look, we used to be somebodies" as well.
>>
>>5916246
I saw two mentions of Hallowgrove and no other suggestions (unless I missed something which is very possible), so we will go with that unless there are other suggestions with backing.

>>5916275
Do you mean for the kidnapping+Siege of Storm's End? If so, yes.

>>5916627
I can bump marksmanship to 3 to reflect enough skill to consider it a hobby.

>>5917160
They're an Andal house, so they should be at least somewhat fair-featured. Dark hair+dark eyes is more of a First Men look. Blonde/red/very light brown would be most appropriate for hair. If the hair is darker, then the eyes should still be blue or green.

>>5917221
It's very possible considering the house descends from petty kings and is on the decline rather than a house that has always been at this low point.

>>5917171
Gwynfryd's mother is still alive. She is a lady of the Reach and has become estranged from her lord husband due to her birth house's part in the war. Gwynfryd's niece was her lady-in-waiting but is now dead. Gwynfryd has several living male and female first cousins, though. I will post a complete family tree in the next couple days.
>>
>>5917266
My vote is Hallowgrove for the ruin because it has a majestic ring to it.

I’ll cast Aldermoss or Darkwood Hall into the mix for our Hall just for funsies.
>>
>>5917266
The suggested name for the Hall was Hallowgrove, yes. For the ruin's original name, it was divided between Castle Evergreen and Brokenbrook.
>>
>>5917266
I stand corrected. I thought we'd be taking after the Baratheon signature look.
>>
>>5917348
Dark hair with bright blue eyes should still make the cut, yeah.
>>
>>5917348
>>5917357
>>
>>5916366
>>5916368
>>5916528
>>5916560
During this period, Renly is a young boy. Prominent lords including Estermont, Penrose, and Buckler are ruling in his stead as a council until he comes of age. I’m going to leave the house as sworn to the Baratheons for now because Lord Duntreow would probably be too proud to bend the knee to someone he still considers to be a peer (despite how inaccurate this may be). The caveat is that Gwynfryd can make her own choices when she inherits or can even make promises for the future as the prospective heir. Maybe she would prefer to gain one strong ally rather than have at least two strong hinderances. We'll have to see. Currently, House Wylde and House Mertyns can both exert a great deal of influence and pressure upon Duntreow, almost to the same degree as they can to their actual bannermen. New alliances, trade deals, or especially military actions that bother them or otherwise make them uncomfortable could have consequences including complaints reaching Storm’s End or even direct retaliation. House Mertyns holds the title of Lord of the Rainwood to show their historical role as “first among equals” in the local area. They have the lands and influence to make the title still fit. House Wylde is also noteable for the sheer number of highborn knights they can put in the field as well as their solid network of marriage alliances.

Lady Gwynfryd does have at least one ally of note, though. Her cousin and sworn shield is still young, but he has displayed a willingness to engage in ignoble deeds if he, or perhaps his lady, deems them necessary.

Ser Donmar(?) Duntreow
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
>Ranger knight archetype. Balanced Fighting and Marksmanship skill. Practical all-rounder for this part of the world.
>Brawler archetype. Learned more about fighting in the unsanctioned fighting rings of the house’s guerillas than in the training yard. Not an elegant or honorable look, but brutally effective.
>>
>>5917385
>Ranger knight archetype. Balanced Fighting and Marksmanship skill. Practical all-rounder for this part of the world.
>>
>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.


Give me the Kingmaker
>>
>>5917385
>>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
>>
>>5917361
Alright then

>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
>>
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>>5917442
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>>5917443
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>>5917447
For the lady
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>>5917451
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>>5917456
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>>5917462
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>>5917385
>Brawler archetype. Learned more about fighting in the unsanctioned fighting rings of the house’s guerillas than in the training yard. Not an elegant or honorable look, but brutally effective.
>>
>>5917385
>Brawler archetype. Learned more about fighting in the unsanctioned fighting rings of the house’s guerillas than in the training yard. Not an elegant or honorable look, but brutally effective.

I kind of like the Idea he's a bit of a bully, not used to fighting on the level.
>>
>>5917385
>>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
>>
>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.

Have we ever even had an anointed knight MC?
>>
>>5917589
Was Landon Grallner? I just remember the Faith being a big thing for him. Boggs, would it be cool if Gywn's father had one of the Faith titles?
>>
>>5917612
He was an anointed knight, yes, even if his appointment (he felt) had been more to get him as a convenient attack dog for his lord than by his merits of deserving knighthood.
>>
>>5917589
Apparently not. This board prefers rogues when not playing a lord.
>>
>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
I like the idea of our family being natural redheads. First event being defeat makes it possible.
>>
>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.

I think there was mention of being a notable in the local tournaments back above in the prompt for whether our lord was martially oriented sort or not. This works with that.
>>
>>5917385
>Anointed knight archetype
>>
I vote we name our hall Hounds Hollow, while the ruin is Hallowgrove
>>
>>5917385
>Anointed knight archetype. Looks good standing behind his lady and fights the part. Still capable of anything. Think Criston Cole.
>>
>>5917385
I think Donmar can be locked in, no other suggestions but that anons.
I'll throw my vote behind..
>Anointed knight archetype.
It's a stereotype (one that is rarely followed through in these quests), but I'd like a knight who is trying to be the ideal Reach poster boy type knight as he's from the mother's (Reach) side of the family. He grew up with dreams of saving maidens, leading charges, winning tourneys. He may have done the first two at Storm's End, but now he's stuck in a swamp and likely can't even use his horse in most places.
I know he's a sworn sword to Lady Gwyn and we'll be exploring his history IC—and this isn't a question—but I wonder if he's also part of any of the Garrison, Scouts, Guerillas+Raiders, or even a Kennelmaster, and how that might influence him.
Also if we're suggesting character art, I'll throw this in for Donmar.
>>5917361
I agree the house should be blue eyed, unless there's been some unfortunate scandal/crossover with the D*rnish.
>>5916560
Honestly I completely forgot about Renly, but he'll be around 3-4 years old at this time. I hadn't realised he was so young when he got given the Lord Paramountcy.
>>5917976
I also think Hallowgrove can be locked in, but it's split between people wanting it the Hall or the Ruin.
>>
>>5917266
>>5918098
>I also think Hallowgrove can be locked in, but it's split between people wanting it the Hall or the Ruin.
I'll put a vote in for Hallowgrave as the name of our hall.
>>
>>5918098
I know our house has been unlucky but don’t you dare insinuate that we could have crossbred with those pepper eating copper wearing brown skinned lewd savages across the mountains to the south. Even we arnt that unlucky.
>>
To make things a little easier and clearer for the naming of our places,
>>5918101
this solidified our Hall as Hallowgrove (unless QM says otherwise)
And for our Ruin we have a few names (including the unpicked Hall names for more choice)
>Hounds Hollow
>Aldermoss
>Castle Evergreen
>Brokenbrook

I think that's all of them.
I suggested Brokenbrook so I'll throw in my vote in for that.

>>5918112
My apologies, I knew it was too much even when I thought of it.
>>
>>5917612
Yeah, that would make sense with this being an older Andal house. I'm adding in backstory of conflict with their First Men neighbors. At some point, that could've involved struggles of faith. Which makes me wonder what the stump/lightning heraldry would look like with a white weirwood stump. I'm not sure which program was used to design it or if it was just done in paint. My COA designer doesn't have it as an option.
>>
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>>5918313
Ask and ye shall receive. It was just done in photoshop. I tried something quick where I changed the black crack in the stump to red to make it look more like a bleeding weirwood, it doesn't look great but I included it.
>>
>>5918340
Oh that's a fucking winner for me. No wonder the House is so unfortunate.
>>
>>5918340
+1 to the bleeding Weirwood, good job anon.
>>
>>5918340
Based. Fuck those evil trees.
'ate Weirwoods
'ate Stannis
'ate Valyrians (not racist, just don't like them)
Love me thunderbolts and me King.
Simple as.
>>
>>5918428
Also, forgot to mention "'ate the Dornish" but that goes without saying.
>>
>>5918340
Beautiful

Let's review the house history events
>Defeat
Andal invaders wiped out original first men house and razed their hall creating the ruin we have today
>Infrastructure
New hall built (?)
>Decline
(?)
>Ascent
A member of the family became the High Septon
>Invasion/revolt
(?) I'd like to see this being one of the D*rnish invasions that was repelled but still devastated our lands
>Decline
(?)
>Scandal
Current event
>>
>>5918471
Maybe a past Lord Duntreow and his son were slain defending our lands from the filthy sand diggers leaving an infant grandchild as the heir?
>>
>>5918340
So I went all in on a few First Men type coat of arms and went heavy and heavier with the extra cringe edginess with flayed stumps and self-flagellation whips with weirwood leaves. I don't have any fluff to add to explain, so feel free to disregard these as I'm still not sure about the look at all but thought I'd provide a less subtle alternative, perhaps for some old revolted cadet branch of Duntreow if we don't use them, idk.

>>5918428
'ate Valyrians (am racist, just don't like 'em)
>>5918437
We'll get around to dealing with the D*rnish (am racist, just don't like 'em).

>>5918471
For the Invasion/Revolt, QM said
>It would be easy to tie that ascent in with the next event of invasion/revolt being a result of former banner houses with strong first men roots revolting, leading to war and the burning of the old castle.
I do like your idea also, and an anon a while back said it could be due to stepstones raiders iirc. Hell, we're very down on our luck, maybe all three happened. I think the ruin would have to come in the second Decline event making it pretty recently. I like the others though. Not sure what the first Decline event would be,
>>5918525
this maybe?
>>
>>5918555
>Not sure what the first Decline event would be,

An option would be that we invested substantially into a mercantile venture or trade ship in the port of either Stenmoor or Wyrmwood, only for either a series of storms, pirates or Dornish privateers to ruin the whole thing before we could see returns on the investment, let alone profit.

After all, Duntreow was rich enough at one point to build a second holdfast on its lands just to accommodate all the guests that would show up for feasts. Could be that the first decline was what knocked us down from that wealth; we still had the Hall and Castle, but they now largely sat idle compared to previous years.
>>
>>5918555
The ones on the right are great for the main house. You're right that a cadet knight could use the alternate version. I was thinking the lightning could represent a weirwood tree getting struct by a bolt however many centuries ago and everyone taking it as a some sign from the gods.
>>5918471
>>5918525
>>5918555
>>5918638
The first decline could be a result of having to constantly wrangle unruly bannermen. That would show the tension created as a result of the new Andal overlords in the woods. The invasion/revolt can be a d*rnish attack. That fits with their uncivilized nature. I think we could bump the rebellion of the banner houses to the second decline there and make it more of a drawn out break-away rather than a full on armed revolt. Something that occured because they sensed the weakness that the invasion and burning of the castle caused in the house. I do like the idea of a port in Stenmoor. The waters should be slightly calmer on the southern coast.
>>
>>5918806
Could be one of the Blackfyre rebellions that never went anywhere too
>>
What's left to vote on? Appearance?
>>
I can say for sure now that the actual quest will be starting next Friday Feb 16th at 9pm EDT. That's a little further out than I would like it to be with all of the progress we've already made in creating this house, but I'm expecting to have a busy weekend and week and would like to be able to get at least one or two updates in each day rather than dragging my feet between updates at the beginning.

>>5919408
We can do that if it looks like there are some different preferences. There was some talk about Andal features, maybe some preference for classic Storm King blue eyes, I think one suggestion for red hair. We have some time to iron out those details through discussion, or a vote if necessary, before the story begins.
>>
>>5919845
>I can say for sure now that the actual quest will be starting next Friday Feb 16th at 9pm EDT.
Take your time to prepare.

My vote is for red or fair hair for our family. Gwyn would look like a taller and curvier Rohanne Webber.

I've been thinking about heirlooms. Being an old house we must have some ancient objects to signify our legitimacy. A sword forged in Andalos, seven pointed gem worn as a pendant, a crown of hardwood or something like those.
>>
>>5919845
>Eyes the colour of open sky
>Hair the colour of honey
>Skin the colour of porcelain

>>5920166
I like the idea of having some heirlooms, even if they arn’t especially valuable to anybody else. They mean something to us. Maybe the crystal pendant from our family member became the high septon? I like the wooden crown idea too
>>
I think blue eyes is a definite unless we wanted to have green like the Reed's of The Neck, since we're also (sort of) bog people and may? have some First Men blood, but how far we want to lean into that stuff is up to others. But definitely not green from Westerman/Lannister. I imagine the mother from the Reach has fair or red hair, and the father had black/brown. I'm open to any but I'll support the Swedish vote
>>5920257
>Eyes the colour of open sky
>Hair the colour of honey
>Skin the colour of porcelain
for Gwyn.

>>5919845
Glad to hear it, no rush.
>>5918806
>I was thinking the lightning could represent a weirwood tree getting struct by a bolt however many centuries ago and everyone taking it as a some sign from the gods.
This is cool, going by an earlier comment of
>The Rainwood is one of the only places outside the North that has a rare weirwood here and there.
I'm sure there are still some amongst our retinue that secretly? hold the old beliefs and may sneak off to pray, perhaps we have an old destroyed? godswood near the ruin with that lightning struck weirwood still in it.

>>5920166
>>5920257
Heirlooms sound interesting, I'd like to see us exploring the ruin with Gwynfryd and Donmar at some point.
>>
>>5920166

Would be cool if some of these historical objects had to be sold off over the years to support the house - but perhaps possible to recover them?
>>
>>5920302
I ran a game once where the entire objective was reclaiming the ancestral Valyrian steel sword and restoring a knightly order to its former glory. It was a blast. I fully support this
>>
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>>5919845
>old, proud, martial and has an unwed daughter as heir
wait a second, i've heard of this guy before!
just needs the blue eyes
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>>5920310
Hopefully our story ends on a rather cheerier note than old Argie's.
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>>5920166
This would be cool.

>>5920337
His daughter weds a half Targ. Hardly a bad end.
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>>5920337
>>5920465
‘ate bastards
‘ate dornishmen
‘ate valyrians


luv first men
luv andals

simple as
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>>5920465
He gets killed and his daughter gets tossed out of her family castle naked, gagged and chained up by her own servants.

Orys Baratheon being such a gigachad to treat her with every courtesy after that was the only thing to save Argella's life turning into a decidedly different genre of literature.
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>>5920465
>His daughter weds a half Targ. Hardly a bad end.
Marrying the Targs is the ultimate failure. The worst house in all of Westeros, they're so bad they bring down the fiction itself.
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>>5920166
Hear me out...
A weirwood crown and shield made out of the very same weirwood in our coat of arms.
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>>5920788
Another solid option would be a breastplate or helmet made out of a stunningly beautiful feather-patterned steel.
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>>5920622
We need a stable, courageous, and above all loyal husband for Gwyn. Not to mention someone who is alright with their firstborn son getting the Duntreow name.

Someone of a martial bend would be ideal. Likely a Stormlander but maybe a Reachman from their Marches. House Tarly comes to mind but that seems unlikely so maybe their bannermen in House Hunt? Mertyns would be a smart decision to cement ourselves to the Lords of the Rainwood but we run the risk of becoming their bannerman. We could also look to the smaller houses or a kniggt of noble blood if we want to be sure to keep our influence our own.
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>>5921472
All of that is assuming someone like that would even want to be with her. I think she's 22, widowed and likely not a virgin, is the only heir to a dying family line in a swamp of no significance with no riches. Not to mention the rumours of her engaging in cannibalism recently, and then maybe also being held captive by an unknown faction for ransom.
From an outsiders point of view, Gwyn would likely only have a choice of 5th sons of a minor lord. However, she'll also as you said have to convince someone (with nothing to bargain with) that their firstborn should take her name, thus making sure the husbands family would never inherit our lands, which is the only reason to marry into the Duntreow family.
I'm sure we'll work something out for her, but it's a long road. Stormlander would be best to secure a nearby alliance, but as you said it would be risky for a number of reasons. Maybe the mother has someone in mind from the Reach, or we can roll a few 100's in a row and get betrothed to the young Renly before he turns fruity.

>>5920788
A weirwood crown sounds cool. This is more of a tiara, but could work.
>>5920474
Outrageously based
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>>5921512
Oh I agree completely. I believe the main draw for marriage is going to be the lordship and the holdings that come with it that marrying Gwyn would bring. So I think it would be very very unlikely for our prospects to be anyone with a direct line to lordship themselves. I posted earlier in the thread we will most likely be looking for a third son at best or even a favoured nephew. But the sons of proud houses have proud names and will likely be resistant to not having their name pass on to their heir.

I would say a bastard could be an option but that would have to be an absolute last resort. Even marrying our cousin or a household knight would be a better option. I would also recommend looking for a widower who already has an heir

Talking to our mother is a good idea.
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>>5921512
Visiting mom at some point is a good idea. The Reach is large and I'm sure there are some ambitious young lordlings willing to take the chance. Only drawback is that it's quite far so they can't send aid beyond what is already in our lands.
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>>5921472
The best case scenario is Gwyn marries up to some Lord who is powerful enough that Duntreow won't be of note to them and can pass on to one of the male relatives. Obviously this character doesn't exist yet so I don't know if that's something she'd want, or if that would be satisfactory to the Lord Duntreow (his line doesn't retain control, even if it's still in the family). I don't think that's realistic though. I don't even think marrying a second, third, etc son of a really prestigious house is likely with the circumstances surrounding her. Probably end up with a Hedge Knight or someone from the Free Cities, maybe even a c*mmoner Merchant's son (paying a big bride price) ... how awful
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>>5921863
>>5921533
>>5921512
Marrying a second, third, etc son shouldn't be too hard imo.
Maybe not from a particularly prestigious family unless we manage to impress them personally but at the end of the day a second, third, etc son isn't necessarily set to inherit anything. Sure, he can probably trust his elder brother to set him up as a captain of the guard or something but marrying a female heir lets him be a lord in his own right. Throughout asoiaf it's pretty obvious that female heirs are a hot commodity for exactly this reason, the trick will be finding someone we can trust.
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I think it'd be neat if the Lord Duntreow, when not mounted and bearing a lance, fights with a battleaxe or crowbill and shield. We don't get a lot of people using that weapon depicted in media.
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>>5921863
Gwyn is attractive. On its own it's not worth much but combined with heiress it's enough for most suitors to overlook our past.
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Did we ever establish a House motto?
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>>5922271
Stand without Sound >>5907395
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>>5921863
Yeah I'll be honest at least at the start I don't see house Duntreow being a house that can survive without some skullduggery.
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>>5922191
I wasn't sure if we went ahead with Attractive or not but looking at her character sheet I can see it. Some interesting stuff on there.
>>5921981
Finding someone we can trust who is also close enough to us that we can get a working defensive alliance, but far enough that it wouldn't be viable to claim our lands for themselves if they get any funny ideas. Someone outside the Stormlands may actually be the safest option for the Duntreow family as the Baratheons aren't going to allow lands right in the middle of their territory to be taken by a Reach house for example, but wouldn't bat an eye if it was taken by one of their own bannermen.
>>5922333
Yeah that's likely, I'm sure we'll be getting up to some backroom intrigue.
>>5922181
Crowbill/Shield maybe, battleax I think is a tad too uncivilised for decent Stormlander folks, leave that for the Ironborn. Depends on if you mean the current Lord Duntreow or Gwynfryd's future husband though.
>>5921533
A bastard could be an option, rare but heard of. Depends how bad these rumours are, and if they're true which I hadn't considered until now.

Not sure what QM has planned for the actual story, but the other 2 house we were going to generate was a Knightly house in Dragonstone, and a Lordly house in the Iron Islands. Depending on the way the story goes, if the mother doesn't have anyone in mind and we can't find anyone else willing, then a marriage with the Dragonstone house could be possible and maybe even advantageous to us, especially if they have ships. Doubly so if
>>5918638
we used to have connections in the Stenmoor port.
I made a troop marching/sailing distance calculator for the ASOIAF world map with included weather events and accountancy for terrain several years ago and just realised I don't have it any more, shame. Anyway, a house with ships could be helpful.
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>>5923436
I think the houses survival will be fairly dependent on the temperent of our neighbours/enemies are and how willing to push the envelop to claim the lands they are, even a legal heir might have issues if thing get dire enough.

>a Lordly house in the Iron Islands.
Ironchuds keep missing out lol.
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>>5923871
>Ironchuds keep missing out lol.
Not as bad as the North. 0 house creation, 0 quests, 0 visits. Guess it's just not a very interesting place?
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>>5924034
Da North remembers! at least they got the one pagan dude the Reynolds qm wrote that seemed pretty cool as a concept. And I think it was Plasma who tried doing a Freefolk quest.
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>>5924034
I personally would love to see a quest focused on the Northern Mountain Clans. Dealing with their own rivalries over food, rivalries, and old qualms. Not to mention fighting off wildlings and ironborn if the clan was on the wrong side of the mountains. Answering the Starks call to put down some unruly bannermen or heading north to defeat a wildling army. Plus lots of Westwood and old gods spookiness
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>>5924034
There was the Male Powder Fantasy quest, we ended up in the North in that.
>>5923871
We also started in the Iron Islands in that quest, worth a read.
>>5924080
I miss Plasma, House Harrock was my introduction to asoiaf quests, and I think the freefolk quest was Thenn's?
>>5924092
>Old gods spookiness
An irl quest with a bunch of homebrew stuff from /tg/ that I ran unexpectedly took players from the Reach as bannermen to Randyll Tarly up to The Wall when the players decided to sell off captured prisoners to an Essosi trader and Tarly found out. The whole household was sent to The Wall with a regiment of their troops and rebuilt one of the castles on the wall. I never could capture the spooky feeling beyond the wall though, I was never sure how far into spooky/dark folklore I should go as the start of the quest started quite silly. I'm sure someone will do one here one day.
Wish I could find that homebrew stuff, can't even remember the name of it now. It had a lot of beyond the wall, house holdings, faster combat/intrigue rules and tons more I believe.
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>>5924173
Harrock was also my introduction and yeah I think they were Thenns or at least not Thenns.

From memory I think it got a little out of hand though and some players were tripping on some sort of power fantasy.
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>>5924173
You have impeccable taste. My own IRL house was sworn to Tarly as well and played through the First Blackfyre Rebellion all the way through to Fifth.

As for the spookiness, I think a quest set in the North obviously lends itself to the horror setting. The long nights and isolation combined with things like spirits, weirwoods, cannibalism and blood sacrifices make for a great scene. I also think a quest that focuses on Crackclaw Point could be fantastic. War with the mainland, war with Crab Isle, war with the other Point lords. Plus you could still sprinkle in the Weirwoods and blood magic along with the eldritch lovecraft-esque myths like the squishers.
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>>5924280
>I also think a quest that focuses on Crackclaw Point could be fantastic
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>>5923871
They can't push any claim before our father dies so we have time to prepare before all hell breaks lose.
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>>5924414
Wonder if she could seduce Robert
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>>5925926
A comely tree trunk could seduce Robert.
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>>5920166
>>5920257
>>5920300
>>5920302
I'll add in some historical/ancestral objects along the lines of these suggestions. Maybe one or two oddities will be around the house itself with clues to the others in the library or the ruins.
>Descriptions of Gywnfryd
Pic rel?
>>5921512
>she's 22, widowed and likely not a virgin
Yup, she's not a virgin. She was widowed during the war, but she still had an ordinary marriage for a bit before then.

Just a quick update. As I said, I've been very busy this past week, but I've also had plenty of moments here and there to brainstorm for this. I haven't gotten as much done as I'd like to, but the story elements are at least clicking nicely. I'm hoping to have a summary of the house and personages ready for the very start of the new thread. There will be several formidable players both within the house and outside it that will be seeking to either control Gwynfryd or sideline her enitrely. Ser Donmar is probably the only reliable member of her family in that regard and isn't as well-positioned as some of his kin. However, I have found that he isn't quite the right character for the immoral skullduggery that I want to make more viable for this quest. He will still act as a guard and ally, but I'm not going to make him a primary POV. There is something about knightly characters and lordly characters that lends itself well to votes of moral dilemma, do the right thing or do the wrong thing, with both options still hitting on different aspects of the character's identity as a lord or knight. I'd like to shake that up a little with a character who operates in more shades of wrong, someone who no one really expects to do the right thing by default. To that end, I'm going to be including a sellsword POV. We will be starting off with the Stepstones plot in play, and he will be Gwynfryd's means of exiting captivity.
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>>5926414
That sounds pretty fucking dope Boggs. Do you have a sellsword outfit picked out already or can we vote on it? Second Sons distant/lost claim with some serious misconceptions about how much Gwyn is worth could be fun.
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>>5926414
>Pic rel?
Works for me
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>>5926414
>Pic rel?
I prefer red hair

>sellsword POV
Oh that'll be fun. An unrestrained and unrestricted Aurion?
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>>5926414
>I'm going to be including a sellsword POV.
Interesting, funny how schemers are never taken as a POV archtype
>he will be Gwynfryd's means of exiting captivity.
Very interesting, I'd certainly be interested about this guy trying to insert himself into the Inheritance issue weither he has Gwynfryds best interest at heart or not and weither they'll be complicated.
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>>5926723
I expect Gwyn will probably have to be deceptive up to a point, even if she prefers straight dealing.
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>>5926727
Probably, I was taking more of the sellsword but I might have the wores crossed on who I think the character is since I'm not familiar with bogged style.
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>>5926414
I like it. Here are some fun suggestions for a sellsword just because I’m bored

Maybe an ugly one eared Qohorik with a heart as dark as the Black Goat. Only he has a heart of gold when it comes to animals and would rather sacrifice people to his god than anything with four legs.

Or an enigmatic Lorathi who fights and fucks with the same facial expression of boredom. He might as well be dead for all of the emotion he shows and his true motives are unknown but he has a reputation for never breaking a contract.

Or an ex-member of the Golden Company with a bastards name who left for reasons that change every time he tells the story. He is silver-tongued and dangerous with a sword but it is his ambition to retake his family home which he can’t point to on a map is perhaps his most dangerous quality.
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>>5926414
I want a redhead pls

>>5926790 #
A former squire of Lord Duntreow who secretly admires her when they were children. After some dishonorable event he failed to be a knight and became a sellword. Young, deadly and well versed in many tongues, he decided to mount a solo rescue mission after he heard Lady Gwyn was held captive. His true intentions remains a mystery for our House.
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>>5926414
>>5926790
>>5926947
I think it'd be better to have someone who doesn't have pre-existing links to the house. Perhaps a pirate hunter captain, igniting House Duntreow's naval ambitions again?
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>>5926979
There must be a reason for him to stick around if he has no previous ties to the house.
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>>5926790
based sellsword ideas anon
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>>5926790
Personally I just want a Villianous sellsword, casually violent when he wants or can get away with it and menacing to our dear lady, sort of a sword without a hilt situation.

>>5926979
I'll second the without a house part but dear god something repels me from Naval stuff in Asoiaf.

I still like the idea this guy is from Westeros but is clearly not in the orthodoxy when it comes to his role within society I suppose, not a knight but also not quite what many would call a sellsword.

>>5926993
I think he smells opportunity in the water, maybe he caught wind of the houses situation at somepoint and became curious and was further motivated by interactions with the young lady, it might be desire, ambition, glory or just coin.
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>>5927179
>menacing to our dear lady

Like threatening her? How would he get away with that if he works for her?
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>>5927186
I suppose in my head she needs his skillset as a agent and he knows it so the power dynamic is not entirely to her advantage, not sure if thats watertight as an idea.
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Is first thread still planned for today?
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>>5927567
I'm going to have to push it back a little. Tuesday at the very latest. Less free time than expected this week, so I'm just starting to write now. Sorry for the delays.
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>>5927743
No problem at all.
Gonna do another image dump to keep thread alive.
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>>5928043
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>>5928044
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>>5928045
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>>5928047
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>>5928049
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>>5928051
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Just a heads up anon, I'd be careful with dumping too much art. From what I remember, the dude who runs Suptg gets pissed if you fill a thread with too many images. How many is too many is something I don't know but yeah
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>>5928053
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>>5928054
Tell that to souv lol. All his quests are more or less giant image dumps.

>>5928055
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>>5928056
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>>5928057
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>>5928058
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>>5928059
I'll stop here for today
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>>5928058
I do quite like this one.
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I'm working on things for tomorrow night right now. There shouldn't be any further delays. Does this image work?

>>5926432
I have a general idea of the make-up of the company, but I haven't completely locked in a name yet. I guess that's the final touch at this point.

>>5926610
Yeah, for the most part. I'm aiming for a different background than Aurion, though. Someone from the Free Cities with accompanying values. Comfortable with slavery and all of that.

>>5928058
>>5928059
>>5928060
Thanks for the art, anon. I think this style fits pretty well. It's turning into a decent sized house, so the extra images could be used for other relatives as well.
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One more last-minute vote. The free company in question has been working with sellsails-turned-pirates (if there really is a distinction to be made). However, your sponsors have fallen from grace and payments have dried up. It is only a matter of time before the company returns to Essos or devolves into common raiders bound to be hunted down. You see the changing tides and are ready to act accordingly. Which archetype would you like to see for our sellsword here? It could greatly affect how you approach problems.

>Duelist. You signed a paper at some point, but you've always regarded yourself as something of a free agent. You’re tired of being tethered to a dying host with little left to offer you. One of the ladies captured in the recent raid has piqued your interest, a rare diamond in the rough. Too good for this rabble.
>Crossbowman. You've found amusement in watching your company and allies spiral for quite some time now. No, you will not board a ship with knights swinging swords belowdecks. Yes, they will pay you anyway. They can’t? Fine. You will take something valuable for yourself.
>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.
>Something else, some mix or compromise?
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>>5930805
>Duelist. You signed a paper at some point, but you've always regarded yourself as something of a free agent. You’re tired of being tethered to a dying host with little left to offer you. One of the ladies captured in the recent raid has piqued your interest, a rare diamond in the rough. Too good for this rabble.
Always a lot of fun
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>>5930805
>>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.
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>>5930805
>>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.
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>>5930805
>Duelist. You signed a paper at some point, but you've always regarded yourself as something of a free agent. You’re tired of being tethered to a dying host with little left to offer you. One of the ladies captured in the recent raid has piqued your interest, a rare diamond in the rough. Too good for this rabble.
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>>5930805
>Something else, some mix or compromise

Company recruiter, we signed the paper and we've done plenty of fighting but we showed a canniness when it came to signing on young boys, retiring sellswords and gladiators for just one more tour. We've seen enough men die to know that even for the best its only a matter of time until even the best meet a bloody end, this war particularly was not far from comfortable or practical even for a sellsword, luckily a pretty young thing fell into the companies lap and she might just be the key to a comfortable retirement...

Bit of an oil salesman, he's used to greasing young boys into signing up for glory when the company needs fresh meat or slaves, he can fight but usually he likes being far away from the thick of it, delivering messages, drinking, fucking, guarding negotiators or accompanying (and pilfering) from the baggage train.
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>>5930805
>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.
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>>5930805

>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.

This seems like the most fun - presumably he has a gambling problem in addition to a questionable sense of business ethics
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>>5930805
>Something else, some mix or compromise?
The Gentle Giant. You're a big, tough and scary dude with a secretly soft heart. When you saw the beautiful but always sad lady in chains dragged to the dungeons you knew you had to do something. You treated her well and tried to make her captivity somewhat more bearable. With jobs drying up after the war you're smart enough to know that the company will eventually break apart sooner than later. Time to leave with the fair lady before the nasty brutes get horrible ideas. Where to? We'll figure it out later.
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>>5930610
That's good.
I had other characters in mind too when I do image dumps.

>>5931056
Supporting. Every lady needs a Hotah or Hound.
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>>5930805
>Duelist. You signed a paper at some point, but you've always regarded yourself as something of a free agent. You’re tired of being tethered to a dying host with little left to offer you. One of the ladies captured in the recent raid has piqued your interest, a rare diamond in the rough. Too good for this rabble.

But from a merchant family or with skills like >>5930993 suggests. Not a mindless beatstick but also not useless in a fight
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>>5930805

>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.

This seems fun, especially if we have a gambling addition to boot.
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>>5930805
>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.

Con some of our friendlier fellows into believing a partial payday and path to further work can be garnered by worming our way into the good graces of the girl's pragmatic father, clemency also included. It probably isn't true, but we're desperate and about to be turned inside out where we are anyways.
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Bonus pic
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>>5931054
>>5931132
>2 posts from the same ID. I'm not interested in drawing any conclusions from this right now, but I'm not counting these for this vote.
>>5930817
>>5930910
>>5931130
>Duelist
>>5931056
>>5931124
>Less dickish/elegant version of duelist
>>5930993
>A sort of duelist/paymaster middle ground with a +1 from a duelist voter
>>5930858
>>5930895
>>5931053
>>5931149
>Paymaster

Pretty split vote. I'm not opposed to mixing and might do just that if there isn't a strong leaning one way or the other by the time I get back from my office tonight. I'll start a new thread with the first actual story post later on tonight (east coast US time).
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>>5931297
I'm ultimately fine with the less dickish middle ground or something of the sort.
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>>5931297

Oops my honest mistake OP - I thought my prior post didn’t go through. Won’t happen again
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>>5930805
>>Paymaster. You're best at making coin materialize through negotiations, borrowing, or outright lying about its very existence. Through cover-ups and misdirection, you are probably at least partially to blame for the current crisis your company is facing. It’s to make your exit with your most valuable commodity.
i'll go with this, if your still taking votes
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>>5931297
>Paymaster
Not that it would mean he can’t fight, but I think we need someone with a bit of savvy
>>
If we need/want a relatively recent Baratheon ancestor we could have Ellyn (one of the four daughters of Borros Baratheon) who vanished from the history. Her older sister was punished with a shitty marriage, so it’s not like she’d be too high for it. I think it’d put our family six generations (approx) away from the Baratheons in the main story, if we’re definitely going with storm king blue eyes
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>>5931297
I'll back paymaster for simplicity though I still want to a greasy bastard type.
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>>5930805
I'll go for the
>Paymaster
Sort of the same as
>>5930993
He has big ambitions and prefers to delegate the rough stuff. Sort of a Baelish type but much more rough around the edges. Rather than the usual Daario or Bronn, sleek, handsome, rogue type.. I think a big ugly brute of a man would be interesting. Like a Strong Belwas, Areo Hotah, Ogryn looking guy. Looks like a dumb brute and uses that to his advantage. He's probably still a pig and not elegant in the slightest, but wants to be. Obviously his size would limit him a little because he likely stands out, but that's half the fun. He *can* fight, but why risk it when he can employ those less fortunate to do it for him?
Just my thoughts.
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>>5931796
Oh man I can dig a fat ugly bastard, particularly one thats more cunning than he looks, knows how to play to it and get his way though he's not really geared towards dealing with the nobility on a political level.
>>
Paymaster won the vote.

>>5931804



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