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It is the year 0079 of the Universal Century. A half-century has passed since Earth began moving its burgeoning population into gigantic orbiting space colonies. A new home for mankind, where people are born and raised..And die.

9 months ago, the cluster of colonies furthest from the Earth, called Side 3, proclaimed itself the Principality of Zeon and launched a war of independence against the Earth Federation. Initial fighting lasted over one month and saw both sides lose half their respective populations. People were horrified by the indescribable atrocities that had been committed in the name of independence. Eight months had passed since the rebellion began. They were at a stalemate.

(You) are a man of the Earth Federation, and you are:

1) A fresh new recruit. Green as can be, but you make up for it with enthusiasm and some damn good luck. Assigned to EFGF ground infantry, your boots are still squeaky clean. A naive young man ignorant to the horrors of war, and the newest member of the 12th Anti-Mobile Suit squad consisting of 7 troopers.
2) A grizzled veteran. You've served the Earth Federation for as long as you could remember, like your father, and his father before him. Years of experience has made you wise, but you're set in your ways, and age has a way of catching up to you. Assigned to EFGF Armored Cavalry, you're the commander of a three-man crew for a Type 61 tank, and you lead a platoon of 5 Type 61s. Many find you to be intimidating and imposing, but you care for every man under your command.
3) A Special Ops soldier. Most of your history is redacted, a human mystery box with more secrets than friends. You get bounced around between ground and space forces depending on what you're needed for, but most of your missions have been in the skies or the vacuums of space with an FF-S3 Saberfish. You're versatile, but used to working alone.

You may choose a name for yourself as well.
>>
>>5888231

Hmm, A feddie quest? I may be a zeon fanatic (Cause their suits are my favorites), but I'm fine with being a feddie as well.

>2) A grizzled veteran. You've served the Earth Federation for as long as you could remember, like your father, and his father before him. Years of experience has made you wise, but you're set in your ways, and age has a way of catching up to you. Assigned to EFGF Armored Cavalry, you're the commander of a three-man crew for a Type 61 tank, and you lead a platoon of 5 Type 61s. Many find you to be intimidating and imposing, but you care for every man under your command.

Just because a dog is greying round the snout, doesn't mean it has lost its fangs.

As for the name

>Jag Rommel

Since you need a stupid name if you're a gundam character

Jag = Jaguar tank

Rommel = The Desert fox himself

Perfect name for a gundam tank commander
>>
Also, make sure to shill this quest in the /QTG/, so people can know it exists. Been missing a gundam quest on this board since the last one died.
>>
>>5888242
>Been missing a gundam quest on this board since the last one died.
Man I miss Felix too, I was wondering for a while if Contolist would come back. I've never done a quest before but the hole left in my heart by that quest is what lead to this one. Figured I'd do a Feddie Quest since that last one was a Zeon quest.
Thanks for the suggestion too, I'll do some shilling to hopefully get a good start on the quest and at least get through the initial character creation/introduction and see how far I can take it.
>>
>>5888231
>2) A grizzled veteran. You've served the Earth Federation for as long as you could remember, like your father, and his father before him. Years of experience has made you wise, but you're set in your ways, and age has a way of catching up to you. Assigned to EFGF Armored Cavalry, you're the commander of a three-man crew for a Type 61 tank, and you lead a platoon of 5 Type 61s. Many find you to be intimidating and imposing, but you care for every man under your command.
>Gon Braun
Gon as in "gone" and Braun after "von Braun" we're out of the moon, boys. But I'll probably change the name to Jag Rommel later on, it's a good one.
>>
>>5888259
That's an admirable reason to run a quest and I'm not just saying that cause it left the same hole in mine. It speaks of passion which in my experience is the best fuel to keep a quest running. So I'm sure you'll do great, FS.

What's your favorite MS, by the way?
>>
>>5888231
>3) A Special Ops soldier. Most of your history is redacted, a human mystery box with more secrets than friends. You get bounced around between ground and space forces depending on what you're needed for, but most of your missions have been in the skies or the vacuums of space with an FF-S3 Saberfish. You're versatile, but used to working alone.
>Juan Barrera
welcome, gundam quests are always a good addition.
>>
>>5888231
>3) A Special Ops soldier. Most of your history is redacted, a human mystery box with more secrets than friends. You get bounced around between ground and space forces depending on what you're needed for, but most of your missions have been in the skies or the vacuums of space with an FF-S3 Saberfish. You're versatile, but used to working alone.

I love the Saberfish, all the gunfam fighters really.

> Simon Altford
>>
>>5888231
1) A fresh new recruit. Green as can be, but you make up for it with enthusiasm and some damn good luck. Assigned to EFGF ground infantry, your boots are still squeaky clean. A naive young man ignorant to the horrors of war, and the newest member of the 12th Anti-Mobile Suit squad consisting of 7 troopers.

John Pierson
>>
>>5888231
>1) A fresh new recruit. Green as can be, but you make up for it with enthusiasm and some damn good luck. Assigned to EFGF ground infantry, your boots are still squeaky clean. A naive young man ignorant to the horrors of war, and the newest member of the 12th Anti-Mobile Suit squad consisting of 7 troopers.
I'm only picking this because of the pure comedy that the last couple of years/months have shown modern anti-armor warfare to be.
>>
>>5888231
>A fresh new recruit. Green as can be, but you make up for it with enthusiasm and some damn good luck. Assigned to EFGF ground infantry, your boots are still squeaky clean. A naive young man ignorant to the horrors of war, and the newest member of the 12th Anti-Mobile Suit squad consisting of 7 troopers.
I prefer to be the footslogger greenhorn chucking RPGs at mechs. Tank commander is my second choice though.
>>
>2) A grizzled veteran. You've served the Earth Federation for as long as you could remember, like your father, and his father before him. Years of experience has made you wise, but you're set in your ways, and age has a way of catching up to you. Assigned to EFGF Armored Cavalry, you're the commander of a three-man crew for a Type 61 tank, and you lead a platoon of 5 Type 61s. Many find you to be intimidating and imposing, but you care for every man under your command.
>>
Silver Fox
>>5888235
>>5888271
>>5888335

Macross but Gundam
>>5888306
>>5888308

New Kid
>>5888321
>>5888327
>>5888331

Looks like we've got a tie between knowing what we're doing and not having a goddamn clue. I'm still at work, so I'll give it another hour before I close the voting since that's when I'll be signed off and ready to write more. In the meanwhile, feel free to maybe agree on names for each choice.
Also, thanks for all the replies so far. As I've mentioned before, it's my first quest and I'm pretty surprised and excited at how many replies I'm already getting.

>>5888272
>What's your favorite MS, by the way?
I'm a very simple man, the standard GM is my favorite Feddie MS, and the Zaku for Zeon. Runner ups for both sides would be the GM Sniper Custom since I love using it in GBO2, and a tie between the Gelgoog and Kampfer for Zeon since both are just pure sex. Yourself? I'm guessing something Zeon.
>>
>>5888352
Zaku 2, though the zeong is a close second. Really if it has a mono eye, my appreciation ranges from adoration to I wish to have fuck with it. Monoeyes and grunt suits are my bread and butter. The running for my favorite gundam is much more intense and shifting, though the Turn A is usually high in the ranks, along with barb and the WfM gundams, currently Calibarn is my favorite gundam, cause the broom stick rifle was fucking inspired, but the OG stays in my top 5 or near enough to it.
>>
>>5888271
I'll switch the name to
>Jag Rommel
>>
>>5888352
>1) A fresh new recruit. Green as can be, but you make up for it with enthusiasm and some damn good luck. Assigned to EFGF ground infantry, your boots are still squeaky clean. A naive young man ignorant to the horrors of war, and the newest member of the 12th Anti-Mobile Suit squad consisting of 7 troopers.
New Gundam quest? Hell yes!
>>
I missed the voting cutoff but I'll still vie for
>Jag Rommel
>>5888352
Good choices. GM's are the best shitboxes, especially the late war high performance ones. I gotta go for Ground Gundams though, they're the M3 Lee of the OYW.
>>
>>5888486
Any love for the BALL?
>>
>>5888489
They're the best coffins in space, without a doubt.
>>
>>5888504
Express, cheap and memorable!
>>
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>>5888235
>>5888271
>>5888306
>>5888308
>>5888321
>>5888327
>>5888331
>>5888335
>>5888376


New recruit, Jag Rommel it is. Writing!

>>5888486
>>5888509
Ground type Gundams are pretty great. But how about Ground type Balls?
>>
>>5888525
Aren't those just armored hamster balls?
>>
>>5888525
Blursed. I'd pilot it.
>>
>>5888525
Remindes me of starwars sniper droids.
>>
>>5888525
Nice. How terrible are they?
>>
>>5888557
The pic FS posted is as custom job, and doesn't exist in the actual setting. It's a kit bashed model based off of the BALL and completely repainted

The BALL is the absolute worst option. Even compared to basic tanks and air craft. The things are called mobile coffins for a reason, they were a desperation weapon the feddies cooked up before GMs could be manufactured. They're civilians space pods retrofitted with weaponry and thin armor. Only about a 1000 were built, and uh

Well the only time one dealt damage, it was friendly fire, and it's cause a zaku kicked it into a GM

You get in one of those, you're going to die pathetically, making the Zaku seem like it's the super prototype robot just by comparison of the sheer shittiness of the BALL

They're great, need to pick up a model kit of one
>>
>>5888620
Sounds absolutely based and feddie-pilled. I love our little shit-ball already.
>>
>>5888636
Yeah it's the gundam equivalent of getting on a scooter with a nerf gun and playing a game of chicken with a tank
>>
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>>5888557
The only thing the base Ball had for it was the big cannon, it was pretty shitty otherwise. The variants range from marginally better to actually viable. The K Type was superior to the mass production Ball in every way, the Type M was extremely effective in it's role in deploying mines and the Fisheye was probably the best ball variant, being used underwater to high effect in hit and run attacks.
They're all still Balls though and generally got as good as an actual MS.

There's also the best Ball variant, which destroyed three Rick Doms at the Battle of Solomon.
>>
>Almost finished with my post last night
>Accidentally pressed some fucking button and the post disappears to nothingness
>Get frustrated and decide to go to bed and try again tomorrow
>Re-write in the morning, almost finished again
>Computer crashes and my post disappears.. again

I don't know why the /qst/ gods feel the need to deny us our Gundam quest but I promise you I will see this through. Post coming soon, sorry for the wait.
>>
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>>5888525
"Jag Rommel, Private Second Class, sir!" you say with a salute and all the gusto of a soldier fresh off the academy, eager for action. "Gaspa Salla, Private First Class." says your slightly older senior in the driver seat of the military jeep, with nowhere the same energy. One of the armed guards at the gate inspects your IDs very closely and nods to another guard, opening the gate to allow your jeep entry into your new home. "Welcome to Torrington Base, boys." says one of the guards as you drive by.

"Security's kinda tight, huh?" you say to your friend from the military academy. "That's 'security's kinda tight, sir' to you. Do I need to remind you who's the senior officer on this jeep?" he says. There's no sharpness to his words, and you both burst out in laughter. "Oh shut up, you only graduated one rank above me because one of our instructors really had it out for me." you say, crossing your arms as you remember some frustrating memory. "Instructor Andras, right? The one with a bone to pick with your old man? Bet he was just up your ass since he couldn't go up your dad's ass." "Yeah, whatever.." you say, wishing to think about anything else but your old instructor going up any asses.

The ride is silent for a few minutes, but you jump up and gasp in amazement once you start seeing the rows of Type 61 tanks and hangar bays of Fly Mantas and Saberfish. "Woah, look at them all!" you say, sounding like a child in a toy store as you gaze at the beautiful machines. "I'm still wondering why you went for infantry if you get this way whenever you see a tank or a plane. You could've joined the air force, or followed in your old man's footsteps in the armored cavalry." "I thought about the armored cavalry, but I didn't want to just live my entire career under my pop's shadow. And the air force.. well... I just had my reasons.." you say, not wanting to admit that you're just afraid of heights.
>>
>>5889113
You reach your destination a few minutes later, parking by a large tent. You both get off the jeep and five soldiers, the rest of your squad it seems, are there to greet you. A gruff, middle aged man walks up to greet the two of you with a salute, and the two of you give a pair of crisp salutes back. You and your friend introduce yourselves, and the man nods. "Sergeant Philip B. Seed. I'll be your commanding officer starting today. Welcome to the 12th anti-mobile suit squad."

"Fresh off the academy, eh? Hope you last longer than the last guys." one of your squadmates says with a snicker. "Cram it, Ben." says your commanding officer, and Ben shuts right up. "....As I was saying," the sergeant continues. " ...this is the rest of your squad, Benjamin McCann, Justine Moer, Stefan Smith and Yunnus Wynn."

Your squad mates each offer you a greeting as they're introduced. Ben is pretty indifferent, just giving a nod while he cleans his rifle, but the other three exchange pleasantries with a warmer greeting. "Welcome aboard!" Justine says, shaking both your hand. Something about her smile tugs at your heartstrings, and you smell the faint scent of a sweet perfume as she walks past you to offer Gaspa a handshake as well. Hell yeah. Hot Federation girls, that's what it's all about. You thank whatever gods are out there for your luck, until the sound of snapping fingers brings you back to Earth. "Hey, rookie, you paying attention?" You hear one of the men, Yunnus, say. "H-huh?" You blurt out. "Don't space out like that on the field, if you don't want to end up like ketchup." Stefan adds in.

"I said, which one of you is our new support gunner, and which one'll be joining our specialist team?" Yunnus repeats.

>I'll be your new support gunner. I'll keep our specialists covered so they can take care of enemy mobile suits!
>I'm the new specialist, and I've been trained to use the M-101A3 Regina. Give me some cover and time to set up, and I'll take those Zakus down!
>>
>>5889116
>I'll be your new support gunner. I'll keep our specialists covered so they can take care of enemy mobile suits!

Sounds like more of a challenge.
>>
>>5889116
>I'm the new specialist, and I've been trained to use the M-101A3 Regina. Give me some cover and time to set up, and I'll take those Zakus down!
I'd rather have the thing that can actually kill an MS. This makes us a huge target though.
>>
>>5889116
>I'll be your new support gunner. I'll keep our specialists covered so they can take care of enemy mobile suits!

>"Don't space out like that on the field, if you don't want to end up like ketchup."
hamburger
>>
If it helps, here's a bit more context on the roles.
Support gunners stick close to the specialists, who will mostly be preoccupied with assembling, loading and firing the anti-MS missiles. Since they're vulnerable, the support gunners guard the specialists from any Zeek infantry troops looking to take out anti-MS squads. Most of your action will be against other soldiers, your guns can't do shit against Zakus. Depending on the situation, you could also be equipped with anti-tank zooks or mines.
Specialists are usually in pairs, both carry and assemble the Reginas, and one will be the spotter while the other fires the wire guided missiles. This is a complicated process that will take all your attention, so you'll be putting your life in the support gunner's hands to make sure that you're able to down the Zakus without getting riddled with bullets by enemy infantry that might be hunting you down. Naturally, most of your action will be against mobile suits, though the Reginas can be used against Zeek tanks too if needed.
Support gunners and specialists stick together, unless circumstances dictate otherwise. Specialists are sitting ducks without support gunners close by, and support gunners will be useless against mobile suits without the specialists and their equipment and training.
>>
>>5888968
Don't write in the reply box, that might've flown in /tg/ when threads lasted two days and posts were ~1100 characters but we're almost a decade out from that.
>>5889116
>I'm the new specialist, and I've been trained to use the M-101A3 Regina. Give me some cover and time to set up, and I'll take those Zakus down!

Also I hate to be a pedant but you should have a line break between different speakers, it makes things a lot easier to follow.
>>
>>5889284
Yeah, use a site like word counter or a tool like Notepad to write up your updates
>>
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>>5889284
>>5889285
>Don't write in the reply box
I learned that lesson the hard way. Thanks, I'll check out word counter. I was using my computer's notepad after the reply box mishap, but after losing all my writing with a computer crash, I'm thinking I'll look for a writing site/software that automatically saves stuff as I write it. Times like this makes me miss Microsoft Word, but I don't feel like paying for it.
I'll keep that in mind about line breaks between different speakers too. I welcome and appreciate any criticism or advice, since I'm not really a seasoned writer or anything. My autistic love for Gundam and quests is all that's fueling this, but I still want to write well for you guys so we can all enjoy this.
While we're on the topic of advice, how long do you guys think I should let voting go on for before cutting it off and beginning the next post? I want to give everyone a fair shot at voting, but I also don't want to wait too long to cut off votes and risk the thread dying or people losing interest. In hindsight, maybe I should've read a few more quests and paid attention to how it all works before starting this, but I'll learn as I go. Since votes are currently tied, I might just let the next vote end it so I can continue writing and get closer to what we're REALLY here for. Pic possibly related.
>>
>>5889319
>I'll look for a writing site/software that automatically saves stuff as I write it.
LibraOffice/Google Docs for a straight replacement for MSWord. For a dedicated book oreinted word processor I personally use QuollWriter.
>how long do you guys think I should let voting go
As long as you want, and it depends on your time zone and work schedule along with the players. You won't be hurting for time with how slow /qst/ is.
>>
>>5889319
Depends. Some people run session quests, closer to the fast /tg/ style of quests, where the usual span of voting was like 10 minutes if I recall right, but usually the shortest time for session styles is like thirty minutes to an hour. You can always give a time frame for the vote.

But most quests will do daily or a few days. or a mix of posting once a day and posting several time with voting periods running for a couple hours.

It depends on your style and when you're able to right. So long as you don't vanish without going "Hey i'm sick" or "God exploded my computer" before or during your leave of absence, you'll do fine.

Quests only die between votes when you leave without a trace, since anons will assume you'll flake. Don't feel well enough to write, missed a day or three cause of it or because you were busy, just leave a post in the thread explaining and anons will stick around since they know you haven't just blipped off the radar or given up

And when you're getting started, if you do for whatever reason vanish for a few days, post that you've updated in /qtg/ when you come back. Established quests, like say, 2nd primarch, can get away with the Qm vanishing for a week or more cause the players know that motherfucker is coming back since he communicates why he is delayed and because the quest has been around for like three years
>>
>>5888235
>I may be a zeon fanatic
>>
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>>5888352
>realizing that the GM is unironically the best federation suit
>>
>>5889116
>>5889133
I'll switch to
>I'm the new specialist, and I've been trained to use the M-101A3 Regina. Give me some cover and time to set up, and I'll take those Zakus down!
>>
>>5889116
>>I'll be your new support gunner. I'll keep our specialists covered so they can take care of enemy mobile suits!
Eat lead !
>>
>>5889116
>>I'm the new specialist, and I've been trained to use the M-101A3 Regina. Give me some cover and time to set up, and I'll take those Zakus down!
Grenade launcher man! Time to knock out those schmuck pilots!
>>
Gunner
>>5889118
>>5889133
>>5889478

Specialist
>>5889128
>>5889284
>>5889451
>>5889493

Specialist it is, let's hunt some Zakus! Writing.
>>
>>5889116
>>I'll be your new support gunner. I'll keep our specialists covered so they can take care of enemy mobile suits!
>>
>>5889502
fuck
>>
>>5889502
"Oh. Specialist, sir! I'm trained to use the M-101A3 Regina. Ready to take down those giant zeek bastards, sir!" you say confidently. You go to the back of the jeep to pick up your Regina to show your squad. The weight is considerably noticeable, but weeks of training have gotten you used to it. Still a bitch to pick up and lug around though. The weapon is spotless, partly because it's fresh off whatever factory it came from, and partly because you take damn good care of your equipment. "That makes you my partner, then. I'll be your spotter." Stefan says, extending his hand for a handshake.

"Let's give those spacenoids a run for their money, sir!" you say, returning the handshake.

"Sounds like you're our gunner, then. You a good shot?" Stefan says to Gaspa.

"Good enough." Gaspa says with a carefree shrug.

"You damn well better be, or it's all our asses." Stefan says, a harder tone in his voice. He doesn't seem to appreciate your friend's more lax attitude.

"Easy there, Stefan. I've seen his academy records. He may be green but he's a damn good shot. Wouldn't have accepted him into the team otherwise." says your sergeant, stepping in. "Same with the other rookie, too. His simulated training success ratio with the Regina was 97%." This gets a few surprised reactions, and you puff your chest out with pride. Maybe it's skill honed from years of vidya, maybe its strict discipline and training, or maybe it's just luck. Whatever it is, you've proven yourself to be damn good at what you signed up to do. "Don't let it get to your head though, kid. Those were just controlled training environments. The real deal isn't so neat and tidy. The situation can change at any moment, one wrong move and it's not just a failing grade at risk, it'll be your life and the lives of every soldier around you." says the sergeant, sharp eyes that have seen more things than you could probably imagine looking straight into yours as if in search of something. "

You meet his gaze and it feels powerful, dominating. But you don't buckle under the pressure, and you give him a resolute look. "I understand, sir. You can leave it to me!" You say.
The sergeant seems to relax a bit, so subtly that you almost don't notice it. Whatever he saw you in you, he seems satisfied. "Very well. Like Stefan says, he'll be your spotter, and Gaspa will be your support gunner. Stick together and keep each other alive. The other half of your squad is Justine and Yunnus as our second team of specialists, with Benjamin as their support gunner. I, of course, will lead your teams and relay orders. Our next mission will tomorrow. Do what you wish until then, but do not leave the base and do NOT miss briefing tomorrow.. Any questions, seek me out."
>>
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>>5889659
Philip soon leaves for a meeting with the other squad leaders, leaving you to mingle with the rest of your team. It's barely noon, and you have the whole rest of the day to do as you see fit. "Tomorrow already, huh? Really throwing us in right away.." Gaspa comments.

"Scared?" you say, elbowing your friend in a teasing manner. "Don't be, I'll take those Zakus down quick. You won't even have to fire a bullet." You're oozing with confidence, and Gaspa rolls his eyes.

"You talk big for a little man." Benjamin says with a snicker, his Irish accent heavy. "Bet you'll piss your pants the first time a Zaku catches you in its sights."

"Wanna say that a little closer to my face?" You say, striding towards the man. Gaspa quickly steps in, putting a hand on your shoulder. "Woah, easy there bro. We got the day off, why don't we do something fun instead? We could head back into town, grab a bite, get a drink. I bet the uniform will be a hit with the ladies."

You stare daggers at Benjamin, but you calm yourself a few moments later with Gaspa's head. He is right, though. You've got the day to do whatever you want, you might as well spend it NOT getting into a fight.

You choose to:

>Agree with Gaspa's idea. Why bother with some asshole when you can do something fun instead? Justine and Yunnus want to join in, too.
>Turn Gaspa down and spend the time with your equipment. If it's the day before your first mission, you want to make sure your equipment is working perfectly and prepare with some extra practice.
>Fuck it, get into a fight. Roll a 1d100
>Other- write in
>>
>>5889600
>>5889601
Sorry, anon.
>>
Rolled 75 (1d100)

>>5889664
>>Fuck it, get into a fight. Roll a 1d100
>>
>>5889664
>Turn Gaspa down and spend the time with your equipment. If it's the day before your first mission, you want to make sure your equipment is working perfectly and prepare with some extra practice.
>>
>>5889664
>>Agree with Gaspa's idea. Why bother with some asshole when you can do something fun instead? Justine and Yunnus want to join in, too.

I wonder how long it'll take us to fall into one of the federation super prototypes running about during the OYW.
>>
>>5889664
>Turn Gaspa down and spend the time with your equipment. If it's the day before your first mission, you want to make sure your equipment is working perfectly and prepare with some extra practice.
>>
>>5889664
>Turn Gaspa down and spend the time with your equipment. If it's the day before your first mission, you want to make sure your equipment is working perfectly and prepare with some extra practice.
>>
>>5889664
>>Turn Gaspa down and spend the time with your equipment. If it's the day before your first mission, you want to make sure your equipment is working perfectly and prepare with some extra practice.
I have the sensation we will need it
>>
>>5888352
Cool quest so far, plus I have to say you have good taste.
When it comes to Fed builds, imo they get better over time, and my personal favorite is the Jesta, especially the cannon variant. I do have a special place in my heart for the Stark Jegan though.
As for Zeon: the Kampfer without a doubt.
>>
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>>5889917
forgot pic
>>
>>5889918
Nice
>>
Get into a fight
>>5889737

Spend time with your equipment
>>5889750
>>5889785
>>5889813
>>5889907


Go to town with the team
>>5889769

Clear winner here. Writing!

>>5889917
Thanks anon, I hope you enjoy it. I'm still not sure how much I liked Unicorn, but what I can say for sure is it gave us some damn good MS designs. I fell in love with the Jesta/Jesta Cannon design too when I saw it, I bought two Jestas and a Cannon kit to display a squad. I only wish they got more action than just "stand there and look cool". By the time they finally got to do something, it was just a quick 10 second scene. They blue balled me hard, man. At least the ReZel and Jegans got a good bit of screentime, even if just to job 90% of the time.
>>
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>>5890045
"Head into town? But the Sergeant said to stay inside the base." You argue. You've completely let go of any hostility you were holding on to, now too distracted by the blatant disregard to authority and order that you're hearing. You'd have thought you'd be used to it by now, since Gaspa was always like this in the academy. Gaspa is a good friend, but his tendency to bend the rules until they break makes you.. uneasy.

"What, you gonna tell on us?" Gaspa jokes. You think about it.

"Just.. I don't want to be involved in.. that. Do what you want, Gaspa. You've never let me stop you before, anyway. I'd rather stay here, need to look over our equipment and make sure everything is good for tomorrow. Just don't get into any trouble." You say to your friend with a concerned look.

"I'm flattered you care. I'll stay out of trouble, just for you buddy." says Gaspa with a teasing tone.

"Yeah yeah, I just don't want you getting into anything since I always get dragged into it too." you say, waving him off.

"You're not coming? Aw, that's too bad. Maybe next time! See you around, Jag~" Justine says as she hops onto the passenger seat of the jeep you and Gaspa arrived in. You blush and turn away. You feel the desire to hop right on that jeep with her and just while the hours away with your new friends and a beautiful girl, but the call of duty and discipline is stronger.

"Sticking around to inspect your equipment, huh? I can respect that. You're alright, kid. But me, I could use a drink, especially before tomorrow. Mind covering for us in case Phil comes looking?" Yunnus says.

"....No promises..sir." you say, waving then goodbye. Yunnus shrugs at your reply, "Hey, at least the kid's honest.." you hear him say before the jeep drives off.

You see that Ben's disappeared to who knows where, but Stefan is still nearby. "I'll help you go over the equipment. I was actually going to do the same, anyway." he says, and you accept his help.

The firing range is right over there. We can put her together and make sure everything's in working order, give her a few test shots while we're at it. I want to see how good a shot you are, anyway. I'm glad at least one of you newbies is taking this seriously." Stefan says as the two of you carry the disassembled Regina parts behind your backs, each of you carrying half of the load.

"Gaspa's... aversion to the rules always made me feel a certain way too. But, he's always there right when you need him. I trust him, at least when it counts the most." You say, remembering all the hijinks the two of you got to in the academy. Or rather, mostly his hijinks, that you somehow found yourself pulled right into the middle of. They're good memories though.
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>>5890137
You reach the firing range after a bit of walking, and you even spotted Ben practicing with his rifle. Your eyes stay on him for a few moments, and you can't help but respect how good of a shot he is. "Don't worry about Ben, either." Stefan says, seeing your eyes on Ben. "He's.. just processing the deaths of a few close friends of ours. Most of our unit was wiped out in the last op."

"Shit, I'm sorry. That.. must be hard." You say, unsure of how or if you can even say anything that can truly console the man. You reach a good spot to put down the Regina, and you get to work unpacking with Stefan following suit. "Their sacrifices won't be in vain, though. We'll drive those zeek bastards out!" you say as some form of support.

"Yeah...." Stefan says, clearly not comforted by those words. The next few minutes are silent, as the two of you put the Regina together. Stefan is well trained, or maybe just experienced, as all his moves are quick and precise.

"You're amazing, Stefan..sir. This is the fastest I've been able to assemble the Regina with someone." You say, trying to change the subject and break through the awkward silence.
"Heh, thanks, kid. It's nothing amazing though, it just becomes muscle memory after doing it enough times." he says.

The Regina is fully assembled now, and you kneel on the Regina's left side, fiddling with the controls with your eyes on the screen to monitor any changes or irregularities as you run a systems check. "Guidance system fully operational.. testing firing mechanism.. no issues." you say out loud. Stefan loads a dummy missile in, and gives you a nod once it's ready. He looks through his binoculars, eyeing a giant steel Zaku silhouette used for target practice. "1.7 kilometers.. let's aim for the optics. Be sure to adjust for turbulence." You nod in return, and set your eyes back at the targeting screen. You pull the trigger, and the wire guided dummy missile flies off. You use the controls to guide the direction of the missile toward your target. The "Zaku" is worn, covered in blackened holes and splattered paint rounds, and you add to its state with another splatter of paint from your dummy missile. It hits the head, but you grit your teeth, it's not your best shot.

"Hey, that's pretty good. Your trajectory was a bit off at first, but you saved it in the end. Try adjusting your starting latitude by 1.05, longitude by... .007. It'll make it easier to correct your trajectory. Reloading." Stefan says, loading another dummy missile into the Regina. You adjust per his instructions, and your missile hits the "Zaku" square in the monoeye. You smile. Stefan reloads, and your third shot goes just about as well as the second.

"Damn, you are a good shot. Makes me feel good for tomorrow." Stefan says, giving you a thumbs up.
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>>5890139
"Hitting an unmoving target isn't too hard. Zakus are very mobile. Can you adjust your shot while tracking a moving target?" Ben cuts in, it seems he started watching at some point. His arms are crossed, and he's looking directly at you.

"Hey, lay off. If everything goes according to plan, our target should be immobile anyway." Stefan says in your defense.

"Moving or not, I can hit it." you say, meeting Benjamin's eyes. You say it less as a challenge, and more of a reassurance. Ben stares at you silently, sizing you up. "......I've lost people too." you bring up. Ben and Stefan both look at you intently.

You:
>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
>Are a spacenoid. Born on Earth but raised in Side 2, it was your home that destroyed Sidney.
>Are a spacenoid, born and raised. Originally from Side 3, your family were supporters of Zeon zum Deikun. Your family was caught up in the Zabi's purge, barely managing to defect and escape to Earth thanks to your father's connections.

And you enlisted in the EFF to:
>Avenge everyone you've lost.
>Protect everything that's left.
>Jus do your part in putting a stop to the fighting, enough is enough.
>Other (write in)
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>>5890141
>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
>Just do your part in putting a stop to the fighting, enough is enough.
Break the cycle of death
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>>5890141
>Are a spacenoid, born and raised. Originally from Side 3, your family were supporters of Zeon zum Deikun. Your family was caught up in the Zabi's purge, barely managing to defect and escape to Earth thanks to your father's connections.

>Protect everything that's left.

The earth isn't there to be your battleground, Zabi shits
>>
>>5890141
>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
>Protect everything that's left.
>>
>>5890141
>Are a spacenoid, born and raised. Originally from Side 3, your family were supporters of Zeon zum Deikun. Your family was caught up in the Zabi's purge, barely managing to defect and escape to Earth thanks to your father's connections.
>Just do your part in putting a stop to the fighting, enough is enough.
>>
>>5890141
>>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
>Protect everything that's left.
>>
>>5889917
>Stark Jegan
I find that the best Fedscum suits are the ones that have the ZoE/Omega Boost visor aesthetic going on. I never liked the two-eyed Gundams, personally.

>Zeon Kampfer
Mint.

Question: What's your take on the Sinanju?
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>>5890141
>Are a spacenoid. Born on Earth but raised in Side 2, it was your home that destroyed Sidney.

>Other (write in)
Zeon did nothing wrong.
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>>5890162
>The earth isn't there to be your battleground, Zabi shits
It is in G Gundam.

>>5890447
>Zeon did nothing wrong.
I second this.
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>>5890485
G gundam isn't UC and thus the Zabis don't exist in it. Might exist in the same timeline if you subscribe to the theory that the timelines that end in turn A begin with G, since it is the only one besides Turn A to have nanomachines and the MUSTACHE certainly wouldn't stand out in GG Mobile suit designs...
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>>5890141
>Are a spacenoid. Born on Earth but raised in Side 2, it was your home that destroyed Sidney.

>Protect everything that's left.
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>>5890162
actually I'll switch from this to

>Are a spacenoid. Born on Earth but raised in Side 2, it was your home that destroyed Sidney.

and

>Protect everything that's left.
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>>5890141
>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
Earthnoids who go to space are the most potent Newtypes after all. I mean uh... something that isn't metagaming.
>Just do your part in putting a stop to the fighting, enough is enough.
I like the idea of it not being super personal, but also not super noble.
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>>5890141
>>Are a spacenoid, born and raised. Originally from Side 3, your family were supporters of Zeon zum Deikun. Your family was caught up in the Zabi's purge, barely managing to defect and escape to Earth thanks to your father's connections.
>Jus do your part in putting a stop to the fighting, enough is enough.
>>
>>5890488
Why did you respond to this post but ignore the others? That's the REAL question here.
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>>5890757
I wanted to expose others to the G to Turn A dark history theory
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>>5890763
Well, you should still kill yourself. Not only for ignoring posts directed at you, but also for going off on an unhinged rant about UC. Nobody said G Gundam was UC, dumbfuck. It's in a non-UC continuity. I forget what it's called, but even my retarded pet dog knows it isn't UC.

We also knew that Turn A confirms a multiverse canon. Did you forget where you were, son? We're in a Gundam thread.
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>>5890141
>Are a spacenoid. Born on Earth but raised in Side 2, it was your home that destroyed Sidney.
>Protect everything that's left.
Finally, a mecha quest, and federation too, nice. Also favorite UC ms is the nightingale, so over the top, it’s an awesome final boss suit. Close second is the sinanju stein(federation version)
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>>5890141
>>Are a native Earthnoid. From Sydney, in fact. You saw the destruction Zeon caused first hand.
>>Jus do your part in putting a stop to the fighting, enough is enough.
>>
>>5890783
Man. You got brain problems. And are seriously retarded. This is the last (you) I shall give you
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>>5890783
You should kill yourself for seething this much that an anon didn't reply to your shit posting. Cause that is incredibly pathetic
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>>5890434
>I never liked the two-eyed Gundams, personally.
Absolutely agree, honestly the face claim Gundam units that act as the face of the franchise have always been some of my least favorite designs. I feel like they just try to hard to be marketable, in comparison the visor look of the GMs and the later fed units are way cooler looking imo.
>Sinanju
I really like it, it has that feel of Zeon's take on the original RX "White Devil" Gundam. It's a sleek design and I like the red color.
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>>5890809
Visors are an under appreciated "eye" type for mobile suits. The jeturk suits from witch are good examples of it. Especially the dilanzas and their stag beetle motifs combining two things little kids love. Beetle catching and robots
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>>5890811
Also, speaking of the white devil. Any one got that pic from tha5 manga where a zeon pilot is freaking out cause the gundam has two eyes and it has the junji ito esc panel of it looking terrifying?
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>>5890783
Also to be a pedantic Lil shit, turn a does not confirm a multiverse Canon. It just loosely connects the UC and every AU timeline made before it to itself through the dark history twist. Used to be that the moonbeam butterfly was the destined end of every series, but awhile back they changed it so it only diddles the ones made before it. Which means the turn a does have the horseshit that unicorn is packing, since I'm pretty sure it comes part and parcel with the various dark history timelines it ended.

This just means that the turn a won't rip its way into say Cosmic era, post disaster or any of the AUs that came into being post turn a.

And really this is only like this cause turn a was supposed to be the grand finally of gundam since the series before it actually got axed it was so unpopular, so the show runners made it a nostalgia trip and invented the dark history explanation. Which ended up reviving the franchise. Good job turn a
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Earth
>>5890160
>>5890172
>>5890360
>>5890665
>>5890796


Side 3
>>5890196
>>5890715


Side 2
>>5890447
>>5890529
>>5890536
>>5890792


Protect
>>5890162
>>5890172
>>5890360
>>5890529
>>5890792


I just want it to stop
>>5890160
>>5890196
>>5890665
>>5890715
>>5890796


Earthnoid wins, with a tie between protect and wanting it to stop. I kind of already started writing with more of a "protect" angle, but I'll try to revise a bit to have it sort of be both. Sorry if that's a bit half assed, I posted earlier that I began writing and votes were closed when protect was in the lead, but my dumb ass didn't notice that the post didn't go through because of captcha errors. Post coming out shortly after some tweaks.
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>>5890880
Captchas are the bane many a quest.
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>>5890141
You take a few moments to find the right words within yourself, and your two squad mates patiently wait for you to speak. "....I'm a native Earthnoid. I know the colony drop killed a horrible amount of people, and I'm sure a lot of soldiers in the Federation forces have lost at least one person from that day. But.. I'm from Sydney. I was there. Or.. almost. Or.. I should have been. I don't know."

Your hands begin to shake from the recollections, and you do your damn best to keep the tears back. You shut your eyes tightly, and when you open them again as you continue your story, you see your older sister's face as it was a few days before the colony drop. Her long brown hair was tied into a messy ponytail, and she's talking to you about her wedding plans. She's been up for days making sure everything goes smoothly, and it's showing. Your mother was watching TV in the living room, listening to news coverage of Zeon's declaration of war and subsequent attacks. It was terrible sure, but it seemed like such a faraway problem that it couldn't possibly affect you from here, in this little corner of the world. The Federation will take care of it, anyway.

"...The seamstress is in Brisbane, she finished the wedding dress and the pictures look absolutely perfect! She offered to ship it in first class priority mail, but I don't know if I trust it.. I've lost packages before, and I can't risk it. Maybe.. maybe I'll fly over and pick it up myself, I can leave in the morning and schedule some late night flight, that way I can be back in time to help with organizing the venue the next day.." your sister says, partly to you, mostly to herself as she plans out loud.

"No way, that's too much! I'll pick up the dress, I've got nothing going on anyway. Just stay here and rest, you've got a lot to do anyway." You offer. Brisbane's only a short flight away, and it would be nice to contribute to your sister's big day.

She looks at you and thinks, running some imaginary simulations in her head as she weighs the possibilities. "That would free me up to get catering figured out.. are you sure? It's no bother?"

You nod and place your hands on her shoulder. "I promise it's not. You always take everything on yourself, let me do at least this much for you. It'll be nice to get out of the house anyway."

Your sister gives you a big smile and an even bigger hug. "Ohhh, you're a life saver, J! Thank you thank you thank you! Oh, you should ask Diana to come with you! Your anniversary is coming up soon, right? I'll give you some extra spending money, take her out somewhere nice! It's the least I can do for this."
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>>5890894
....It's a couple days later, January 8th, when you're in Brisbane. Alone, unfortunately, your girlfriend Diana agreed to come at first, but had to stay behind in the end after getting sick. She always was a bit frail. You've got your phone in hand, waiting for what feels like an eternity while you listen to waiting music after being put on hold. Your flight back to Sydney was cancelled, and you're trying to negotiate another flight back home if the damn customer service rep would just pick up. As you wait, your attention is taken by the tv. The reporter looks panicked, as she talks about Zeon's colony attacks.

".....Federation forces are fighting bravely to repel the attack, but experts estimate that the colony could fall somewhere in the South American region if left unimpeded. Evacuation notices have been..." The reporter trails on, but you lose interest. It's a terrible thing, and you're anxious sure, but you're sure the Federation forces will smooth this all out and life will go right back to the usual business. It always does.
Right now, your only real concern is this phone call. "All customer service associates are currently bus-" you end the call, you've gotten sick of hearing that. You scratch your head in frustration, wondering how you'll get home now that all flights are cancelled until further notice thanks to the whole colony thing. You can understand why flights might be considered hazardous in the situation, but damn is it inconvenient. Hopefully this terrible plan from Zeon fails soon so you can go home. "Maybe if I rent a car.. let's see how long of a drive.. nine hours? Augh." you say to yourself, getting agitated.

You dial your sister's number, and wait for her to pick up. "Hello? J, are you okay?" you hear your sister's voice say over the phone. "It's terrible, do you see it up there in the sky? I'm scared, J.."

"Don't worry, the Federation will take care of it. Dad's up there right now, fighting off those Zeong guys or whatever they're calling themselves. I'm sure he'll have a damn good story to tell when he's back on the ground. Anyway, here's the real problem, my flight's been cancelled. Looks like all flights everywhere are cancelled until further notice. I could drive down there, it'd take me half a day. Just wanted to let you know I'll be a little late." you say.

"......No, no. Everyone's in a panic, who knows how dangerous the roads might be. Just sit tight, extend your hotel stay for a day or two more. Once this whole thing blows over, you can fly back. We still have plenty of time for the dress. Just stay safe, okay little bro?" you can hear the worry in your sister's voice, and you can hear how she's trying her best to not show it. You feel your heart hurt for her, but you hope this whole thing blows over soon so her wedding is all she's got left to worry about again.
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>>5890895
You wake up abruptly the next day to the sounds of chaos and panic all throughout the building and the outside world. You try to call your girlfriend, but she doesn't pick up. You call your sister Rosalinde, your mother, your best friend, your other best friend, even that one guy in your friend group that nobody really likes but for some reason you all still keep around. But every time, the phone just rings and rings and rings and rings and rings..
Confused and starting to panic a little, you turn on the television to see if you can find out just what the hell is going on. "...--now say that the colony has broken apart over the Arabian Penninsula due to damage sustained in the previous battles. Experts are saying that the new estimated trajectory is....." the local reporter is quiet for a moment, and you hold your breath along with. "Dear God, are you sure?" the reporter says as he listens to the unheard words spoken into his earpiece. ".....Experts now say that the estimated trajectory course of the colony fragment will... will impact Sydney in.. in a matter of minutes." the reporter finishes. He struggles to speak out the words, and you struggle to believe them. The reporter looks up to the sky, and you find yourself doing the same.

You see it, you see the titanic slab of steel and death coming closer and closer. To your home, your family, everything and everyone you know. "No....no.." is all you can utter out. You pick up your phone again and try to call your girlfriend, your sister, and your mother. Not that it would've changed anything at this point, but it's all you could think of doing. Nobody answers.

You continue looking out the window and up to the sky, unable to take your eyes off the colony. You pray, and hope, and muster up some kind of emotion even further than hope, that something, any kind of miracle, will steer the colony away. You imagine the colony breaking off into smaller pieces and crashing elsewhere, or perhaps some heroic federation officer sacrificing their life and their ship to crash into the colony to push it away from Sydney, you wished with all your heart that someone would do something to stop this nightmare.

But.. nobody does. The next few minutes are a blur. You remember the brightest flash of light you've ever seen, followed by the strongest gust of wind you've ever felt. It caused every window in your building to shatter and the force pushes you back all the way against the wall across the room, you were lucky to not have been injured too badly.

You spend the next few hours trying and failing to call your loved ones. At some point the phones don't even ring anymore, probably due to damage to the infrastructure taking out cell signal. You fall to your knees, and sink even lower to the ground. You sink, and sink, and once you couldn't sink anymore physically, you began to sink emotionally and mentally.
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>>5890896
.It's a few days later, and you're almost there.. almost home. Almost at Sydney. Everything had been thrown into chaos, and rescue efforts had slowed to a crawl due to the military and rescue personnel being spread thin as tidal waves and earthquakes rocked all of Australia. They had began accepting civilian volunteers to assist with rescue efforts, and you were one of the first to volunteer. You had hoped, wished, dreamed that you would find them. That you would see them safely tucked away in some shelter. Or.. or you'd be digging through rubble and after lifting some heavy stone, you'd see your loved ones buried underneath, hurt and tired but alive.

As you approach Sydney on the rescue helicopter though, your heart plummets into the abyss as the truth sinks into you. There was nothing left but a terrible, watery crater. Your home, your college, your favorite restaurant that you took Diana to on your first date, that one hobby shop that you always bought model kits at, the military base where your family would've taken shelter.. everything. It was all just.. gone.

"Horrible sight, isn't it?" One of the other volunteers says grimly, seeing the same sight you are. "At this point, I'm wondering what the point of a rescue operation even is. There's.. there's nobody here we can rescue." he continues.

"No. I won't believe that. I'm sure there are survivors. There... there has to be.." you reply.

"I hope you're right.." the man says as the helicopter begins its descent, followed by the rest of the rescue teams. "The name's Gaspa. Gaspa Salla. I'll have your back out there if you'll have mine."

"Jag Rommel. Let's save some lives." you say, before the two of you hop out of the helicopter to begin the search for survivors.

You take a deep breath, and exhale. You let the memories and feelings of that day flow out of you as you let the air flow out of your mouth. It's a trick you learned from Gaspa, and it helps you calm down. You're back at the Federation base, Yunnus and Ben speechless from your story.

"Fuck.. I was transferred here from California base. I knew it was bad, but.. fuck, that's the worst account of it I've heard.." says Stefan. "I'm so sorry, Jag."

Ben offers no words of consolation as he continues to stare at you. You feel his stare soften though, just a bit, before he finally speaks. "..That feeling of loss.. That pain. Keep it close. It'll help you remember what you're fighting for." he says as he leaves.
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>>5890897
"Yeah. I could never forget. I lost everything. When I first enlisted, I wasn't sure why. I thought it was for vengeange. I thought I had to do this, to avenge them, to make sure their deaths weren't in vain. But now.. now I don't think so. I didn't enlist to get back at Zeon for everything they took from me. I enlisted so I could stop them from taking anyone else. Not from me, or from you, or from anyone. It has to end, and I want to do my part. I'll protect everyone I can along the way."

Ben gives you a nod, and walks off. Stefan looks just about to bawl out in tears through his glasses over your story. He gives you a strong pat on the back, strong enough that it snaps you out of the funk you were. "Don't worry bud.. we'll have your back through all this" he says.

It's now the next day, and you're lined up at attention as you await the debriefing. Gaspa and the others made it back to base before anyone could notice, but Gaspa is struggling to hide the hangover. After a couple moments, Sergeant Philip begins the debriefing.

"Our mission today is a joint operation with the 4th, 5th, 6th, and 11th squads. We'll be hitting multiple targets as we make the push to retake Brisbane. Our squad will work in tandem with the 5th squad to take down two Zakus that patrol the northern area, while the 4th, 5th and 11th squads wait to ambush the reinforcements that will follow after. Gunners, keep your eyes peeled for Wappa escort teams providing recon for the Zakus. Any questions?" the sergent announces.

"Sir, will we be receiving any form of support from our tank squadrons?" Benjamin asks.

"Negative. Our tank squadrons will be focused on attacking Zeon HQ in the heart of Brisbane. There's heavy Magella tank presence in the area, so our Type 61s will most likely be locked in tank to tank combat and thus unable to provide support for anti-mobile suit operations." The commanding officer answers.

"....how about air support?" Stefan asks next.

"Negative on air support as well. The last battle did a number on our air force, and they're too backed up with repairs to offer anything substantial."

"So just a couple of guys against some giant fucking robots? Yeesh.. you sayin' we're some kinda.. suicide squad?" Gaspa says.

Sergeant Philip steps in front of Gaspa and stares him down, you can almost feel the intense pressure coming off the man. ".....Need I remind you that you and your friend there signed up for the anti-mobile suit corp of your own accord?" he says, almost too calmly.

"And I'm just about to regret it". Gaspa bites back.

"...Unless you'd like to be written up for insubordination, I recommend you get in your jeep right now and shut the hell up. We've got a job to do." The sergeant says.

You step in, and start to pull Gaspa away. "Sir! We'll be going, sir! Come on, Gaspa.. let's not do that."

"Yeah yeah, whatever.. can't believe you roped me into this.."
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>>5890898
"Now you know how I've felt since the day we became friends." You say, and you both snicker as you get into the jeep. The rest of the squad gets in one by one, you drive to the transport plane that will take you closer to Brisbane.

After few hours spent on a plane, then a jeep, and then on foot travel, you find yourself back at the outskirts of Brisbane. You try to hold back the memories from that day.. you've got a job to do, after all.

It's just you, Yunnus and Gaspa now, the rest of the squad split up to take different ambush positions. "So the patrol route should take our target down... that road." says Yunnus, pointing a couple blocks down. "We've got a few choice ambush spots to choose from around there. We could hide inside that one building there, we'd have optimal firing position from the fifth floor balcony to hit the optics. Or, we could lay low under the subway tunnels, and pop out once the Zaku passes by. From that low, we could hit the leg joints to bring our bad guy down. Either way, once we've either blinded or crippled the target, Team A consisting of the rest of our squad will go for the killing blow for the reactor near its backpack. Hitting from the balcony gives us the extra advantage of having easy access to hit the reactor in case Team A misses, but it'll be harder to retreat quickly from that position. If we hit from the subway tunnels, retreating would be a lot easier since the Zaku probably won't see us coming, but hitting the reactor would be a lot harder as a contingency. What do you guys think?" Yunnus asks.

Gaspa shrugs, "Doesn't matter to me either way as long as we take out that Zaku and make it out alive. Especially that last part."

Yunnus nods, and looks to you for your thoughts.
>Set up by the balcony. It's riskier, but we'll have a better shot of making sure the target goes down.
>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well
>Other- Any bright ideas welcome

Didn't realize how much I wrote here.. guess I got a bit carried away. Hope you guys like long blocks of text.
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>>5890900
>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well

Capture the zaku, capture the zaku, capture the zaku! War plunder! War plunder! Give me it!
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>>5890900
>>Set up by the balcony. It's riskier, but we'll have a better shot of making sure the target goes down.
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>>5890883
Glad it’s not just me then, made me feel like a retard.

>>5890902
The aim here is to absolutely wreck this Zaku, the idea of capturing Zakus have definitely been brought up before but every attempt so far has failed. Add the high mortality rate of anti-MS teams, and this lead to command seeing MS capture as something to put in the backseat to prioritize aggressive destruction as they desperately fight back to recapture lost territory. Convincing the team to go for capture of a mostly intact MS is possible, but it’d take a good plan and a damn good dice roll, partly because you’re just the new recruit so you don’t have much influence here, and partly because most anti MS teams deem it way too risky in an already really risky job. Still, not entirely impossible if the majority would want try this route, and I can offer any context you’d want to form a plan…unless you meant just capturing whatever is left of the Zaku after destroying it, which the clean up crew will do. The Federation should have wrecked Zakus to study and try to reverse engineer by now, but an intact and operational Zaku at this early point in the war is still just an improbable wish the higher ups have.
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>>5890941
I know it's a long shot, but my zeonaboo soul needs me to try, I'll try and cook something up on how it could be done. If we caught the pilot slacking for instance and they got out to recon like the ones in the first episode did, stepping onto the MS's hands, with a good shot we could gib them. Or we could always pull a war crime, fake a surrender and blast the fucker or cut his throat, but those might be plans to keep in our pocket when we have a better shot/ more experience

And besides the chance to capture my fav, I think taking the less risky option that will still disable the Zak if we succeed is tactically sound. So is going for a kill shot but I also don't want jag to get hamburgered on his first mission, so I'm being cautious as much as I am being greedy
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>>5890856
What is and isn't part of the Dark History depends on what you're looking at or who's giving the interview. Like, the Master Grade Turn X kit claimed that 00, Age, G-Reco and Build Fighters are part of the Dark History. I also remember seeing something about a few Seed things showing up in one of the later Turn A novels, but I can't find it offhand.
UC Testament also suggests that shows made post Turn A are part of the Dark History, I believe. The last chapter has the Unicorn seeing G, Wing, Seed, X, Age, 00, Turn A, G-Reco, IBO and Build Fighter. Since I don't believe it's been translated, I'm not 100% though.
You also have Tomino's interview nonsense claiming G-Reco is post Turn A mudding the waters too.
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>>5890900
>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well
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>>5890972
To be honest, this is probably why people don't talk about the Turn A much. Well that and the moonlight butterfly makes any power levels argument have to exclude it and it's dapper mustache.

Here is my two cents on the whole, does the mustachioed menace eventually euthanize every gundam timeline. I Can't speak for testament but I know the Turn X kit lore is probably non Canon since the lore on gunpla boxes is, if it isn't basic info, often pulled from the asses of whoever wrote it. Also didn't know they made Turn A novels, need to find those.

ANYWAYS, besides the idea that G gundam is what lead to the Turn A & X being created, I just assume that only the series directly referenced in it are part of the dark history (and the later UC installments, with if they keep making will eventually decanonize Turn A entirely), since everything else is only referenced in side materials like dubious model kit lore or manga (though you can't really expect them not to be, since they were made after Turn A was produced). So I guess like the other anon, I subscribe to the anything before Turn A is dark history, anything after isn't theory.

Especially build fighters, since it is gundam Valhalla and the Turn A shows up as model in it, which would make the real deal popping up feel weird.

I'm still not sure what G reco being after it means even now so I just don't bother since it makes my head hurt thinking about it, since it has no connection outside of Tomino saying that. It'd be different if there was reference to Turn A, like moonrunes or something.

Really it doesn't matter in the grand scheme of things, but people do get upset because of the Turn A and the confusion surrounding it and the dark history. Personally, I just don't think about it too deeply outside of pulling G gundam into the dark history for no reason besides nanomachines and not going any further. But it's fun to talk about, unlike the power level debates that someone always ruins with "muh moonlight butterfly thou", even if it is a debate about which grunt suit wins a free for all.

I wish evolution didn't shut down, the satisfaction I got hunting Turn A's as a Zaku was immeasurable.
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>>5890447
They exist.
They shouldn't have been allowed to exist.
But errors can be resolved and cleaned. Glory to the Federation !

>>5890900
>Didn't realize how much I wrote here.. guess I got a bit carried away. Hope you guys like long blocks of text.
Love them it was good, builds our boy and his squad. Gives a reminder for why we fight.

>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well
>Other- Any bright ideas welcome
What if we collapse a building on it ? If we can't fully cripple it from the subway tunnel, we might be able to block it under the rubber for a while, enough to reload the Regina and sending the zook in the depths of hell.
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>>5891117
notbased.jpg

>>5890900
>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well
If we can disable it instead of one-shot-kill it, we're still doing our job. A mobile suit that isn't mobile is . . . just a suit. A bunker. MSs already have high mortality rates, so you tell me what you gon do when your already-risky job is made riskier by not being able to move (with one or two damaged legs). The Zaku is, effectively, out of the fight at that point, AND we're in heavy cover. Win-win. Remember: it's not just Zakus we have to worry about. Anti-personnel teams will be hunting us.
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>>5890946
I can't say that chances are good that the pilot would be that careless, they've been expecting a Fed attack for a while now. But, I'd allow some rolls to try your luck with the luck gods.

How I was planning to do dice rolls was just a basic 1d100 roll best of three, and you'd either try to beat the enemy's combat roll or if it's something passive like this, I'd set a certain DC for you guys to try and beat. In a case like "careless pilot leaving the MS", that'd be a pretty high DC of 90 I would say. But hey, not impossible, and if you guys can think of some clever ways to lure the pilot out, I'd set the DC lower depending on the plan. If it does succeed though, I will warn you that you'd have to pass a few other rolls to get the Zaku moving and operational since you've got absolutely NO MS training. I'll also warn you that combat rolls against other Zakus will be rolled with some form of disadvantage due to the fact that you'd be piloting a machine you've never even touched before, against pilots with actual training. But, I guess that disadvantage could be remedied a bit by working in tandem with your anti-MS team and other squads in the area. You've got the power of friendship (and an organized military) on your side.

Disabling is also a bit tough since the Zakus have a lot going for them. Even if you take out an arm, it has the other arm to squish you. Even if you take out the head camera to blind it, it has backup cameras. Even if you take out a leg, it's still got a big ass fucking gun. Take out both arms, and it can still walk away or stomp you. Take out all the limbs by some huge miracle, and it can still shoot out anti personnel bombs like from 8th MS team (along with the fact that it'd take a really REALLY well organized strike from multiple teams hitting each limb simultaneously, or a small team being really lucky and somehow avoiding getting burger'd). I think the best chance for capture would be a reactor shot that's also VERY lucky in the sense that it would shut down the reactor without exploding, but it still leaves the issue of having a non-operational Zaku. But again, if you guys can think of some way that hasn't come to my mind, I wouldn't stop you.


>>5891117
Collapsing a building on it could stun it temporarily, a good roll may even keep it pinned indefinitely if you also cripple it before hand, like maybe take out an arm and/or a leg so it would have trouble getting back up. There are damaged buildings around from the battle that saw Zeon taking this city over from the Feds, but it'll be a little tougher to find a building structurally unsound enough for a Regina shot to take it down in one. I could let you roll for this too, to see if the luck gods smile upon you with a conveniently placed damaged building that could work for a trap. I'd give it two DCs, a higher one where the building is VERY conveniently placed, and a lower DC where you can find one, but you'd need to lure the Zaku towards it.
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>>5890900

>Set up in the subway tunnel. Your job is to cripple the Zaku and that's exactly what you'll do, and you trust team A to do their job as well

Risk management people
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>>5891117
Collapsing a building on it is a good idea

>>5891165
Yeah it was a best case scenario thing and would rely entirely on QM fate

this anon's >>5891117
Topple a building idea has potential if we can lure the Zak to one, which I think we can do if we make them think they we and our big gun are set in it like a sniper nest rather than our actual location, we could have a good shot of trapping the suit and pilot beneath several tonnage of concrete and rebar, hard to recover but easier than not exploding them with a reactor shot or dealing unrepairable damage to cripple it

This would require a lot of power of friendship, excellent set up location choice and more than a dash of protag luck. If we had demo charges it'd be easier, but shooting down a building works just fine

Even if it doesn't capture us a zaku, which I would like jag to pilot one but already didn't think we'd pilot this one for the reasons you pointed out. But if we get a functioning zaku back to command and the tech boys...well I wanna see what that particular butterfly wing beat would do but Also it makes the chance of us temporarily piloting a Feddie zaku actually on the side of possibility, once the egg heads figure our or reconfigure the control scheme or whatever

Also we'd be drowning in soldier girls, which we know jag as a fondness for, since if we do capture a nearly undamaged zaku we'd be heroes and it'd be a huge propaganda win for the Freddie's

Shit we might get a poster and a nickname lol
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Also fell asleep before I could and I was too occupied about the idea of looting a zaku to say this when the update was posted, so I'll do it now. That flash back scene to the colony drop was amazing, visceral, emotional, all that good stuff. Fleshed out jag's personality, motivation, friendship with gaspa..etc...etc. the way you wrote his perspective of the drop was very real and human feeling. You're doing great, pal
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>>5891308
I'm more than happy to steer the story in that direction if collapsing the building gets majority vote.

If you guys do want to go this route though, you'd first have to pass a roll to convince your commanding officer to alter the plan. DC will be fairly high since this is a carefully planned operation so Sergeant Seed (which I quickly noticed while writing sounds like a really dumb sounding name but I just used some name generator for some of these names..) would be hesitant to make any alterations that could compromise the whole operation, especially coming from a new recruit in his literal first day.

If you guys can think of a good plan, or a good write in speech to convince him, I can lower the DC for a better chance at convincing him.

I'll wait until later tonight to check the votes and write up the post to give you guys a chance to discuss and plan this out if you can get the other anons to back the idea. I will say that getting an intact Zaku this early on can have ripple effects on the timeline and push us towards noncannon territory.

>>5891342
Thanks anon, I really appreciate that. I'm not much of a writer so I am a bit self conscious and critical of my writing, but I've been wanting to muster up the courage to try QMing a quest since I've enjoyed Zeon quest from years ago and Contolist's quest from last year.
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>>5890900
>Set up by the balcony. It's riskier, but we'll have a better shot of making sure the target goes down.
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>>5891350
>and push us towards noncannon territory.
I think a lot of us would be fine with that. Also, doesn't this quest start 8 months after the war started? That's august so early federation Ground MS units should already be rolling off the production line.
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can't wait for our rookie to become more and more gritty as the war goes along, also War Crimes when? spacenoids aren't human after all
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>>5891369
War crimes are bound to happen eventually, but I don't wanna go full Titan if only cause then we might have to work with that little bitch Jerid
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what the situation with guerilla warfare? is it happening or is the population very concetrated in cities?
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>>5891388
Pretty sure until the white base takes flight, the answer is there isn't, don't remember any civies fighting back against the zeon invaded, at least in the original series.
Probably cause they have giant fucking robots and that isn't something you can feasibly take down with milsurplus or grandaddy deer rifle
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>>5891399
You need to let the qm answer these questions. I'm glad you're enthused but it isn't your quest. Be respectful.
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>>5891350
What zeon quest? If you don't mind me asking. Also, you're doing great qm. Major Zeon fangirl right here. Feels odd going against them, but I'm having fun.
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>>5891494
It is also set in a well established setting, so anyone with knowledge about it can answer simple stuff like that, QM of course can make any changes he pleases, but in Early UC by canon, there really isn't a guerilla resistance against the zeon forces, could be different in this quest of course.

Anons answering lore questions in quests like this standard procedure, and you're acting like I took a shit on his carpet.
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>>5891505
Been hungering for a Gundam quest since the last one died. Don't want your sperg to annoy the qm and cause this one to die too.

Be respectful, boy. This is your last (you).
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>>5891500
There were two, the older one, and the one that Contolist ran where we took on the role of an OC brother of Char, Felix Zos Deikun, which was very interesting but it has gone on haitus or else died due to the QM getting too busy to run it. Included Gundam the origin stuff and we went WAY off the rails from Canon events in it. Was a blast, I'd rec checking that one out

here's a link to the archives of that one, for some light reading: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Felix%20Zos%20Deikun

Don't know which older zeon quest he's talking about. Most gundam quests have been zeon focused, cause Zeon is cool
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>>5891508
You're overreacting yourself, literally every fan fic quests has people do what I did and the QM's don't care because it doesn't matter unless they need to pipe into to go "Actually, I'm changing that" which is cool, makes things exciting.

You're more likely to annoy them than any lore sperging is, I guarantee
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>>5891399
I assume everyone (from teenagers to old people of both genders) is enlisting in the Armed Forces in some capacity after what happened to Seattle? I mean this look like a war of extermination from Earth's perspective, conventional rules of war and p.o.w would be loosely applied here to Zeon forces, like the Vietcong to Americans and the French, maybe?
What the manpower looking from each side?
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>>5891350
>I will say that getting an intact Zaku this early on can have ripple effects on the timeline and push us towards noncannon territory.
How early are we? Like Immediately after Operation British? Because Igloo shows the Federation using stolen and captured Zakus by May, but a headstart on Federation MS development would be nice.
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>>5891163
notbased.png

>>5891165
Kay
Its not in my hands someone else needs to vote for it.
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>>5891536
An enlistment boon would make sense, but lorewise I don't know if it happened.

There are various reasons why that could be, and one is that the earth federation is in a very bad position at the point in the timeline we're in

the colony drop (Which hit sidney, not seattle) did kill A LOT OF FUCKING PEOPLE ON EARTH and not just in australia. The rising in tides and fallout its impact caused wiped out a whole fuck load of people and just from the beginning of the 1 year war (Battle of loum, one week battle...etc), nearly one third of humanity has been killed. That is in the first days of the one week war, currently, we're in month 8

And if I got the time line of the quest right, at eight months into the 1 year war, the zeons should be controlling like two thirds of earth martially, currently, and have been for months

So, that'd mean, besides the opening of the one week battle and loum that decimated the population, the Antarctic treating forbidding another colony drops or the use of weapons like nukes has been signed, Revil has given his "Zeon is exhausted" speech and the earth invasion well under way and going far in the zeons favor

Yeah, we are part of the losing/ lesser side by a long shot. Feddie forces are scattered and our numbers decimated. It isn't a good position, and the lack of a recruitment rush could be explained by a huge chunk of humanity dying or else being displaced by the colony drop and the zeon lightning war tactics.

Can't give exact manpower numbers, since I am not that much of a lore autist, FS might be able to since it is his quest, but suffice to say

We're outnumbered and outgunned on all fronts until the White Devil & Trojan horse flies. Don't ya love an underdog story?

>>5891540
Eight months, but from what FS has said, it seems like IGLOO isn't being taken into account for the quests canon, considering they mentioned the higher ups are drooling at the though of capturing a zaku , but who knows, we'd need to wait for his word to be certain

But giving Operation V a kick in the ass with a captured zak would be very nice indeed, I agree
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>>5891540
Let the qm rather than this clown answer. It's rude otherwise.
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>>5891554
You really aren't from around here, are you?
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>>5891554
The only clown here is you, and what's rude is whining about harmless discussion between anons. There is a reason you're the only one throwing a bitch fit.
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>>5891562
You sound stupid as hell.
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>>5891551
>Eight months
I just looked at the OP and shit, you're right.

>>5888231
>Eight months had passed since the rebellion began.
>9 months ago

It should be September in quest, unless the opening crawl is just copied from the show's intro and isn't relevant to the story.
We should have GM (E), GM (G) and Ground Gundams running around at this point, even ignoring everything but 0079 the RX-78-1 would have been doing testing for months and the RX-78-2 would be pretty much complete and waiting to roll out.

>>5891350
Please clarify the timeline and what is/isn't being taken into account.
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>>5891551
well, shit, we gotta get some Protagonist Point to our boy then! are we aiming to become a MS pilot?
If the situation is as dire as you make it out to be then I can see some entire theaters of the war being more brutal to Zeon pow than others, also where my Aussie Unit at? the MC needs to shed his human nature and become a killer if he wants to survive this type of war imo
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QM here, phone posting while I’m out. For the record, I’m absolutely fine with you guys answering each other’s questions and maybe jumping in if I want to say that something may be different in this particular story. But as long as you all play nice you can do or say whatever you want.

>>5891388
Not much guerilla warfare happening, there may have been small local resistances at the start of the Earth invasion, but that one scene from 8th MS Team where all the villagers got wiped out explains why that didnt/wouldn’t last too long. I feel like the chances of finding local guerilla fighter groups aren’t zero though, but they won’t be doing too well. I guess you could count what anti-MS teams do as guerilla warfare, since their whole purpose (at least to my understanding/personal head canon) is to pop in, take out their targets and pop out before they’re found and burger’d since they could scatter and disappear much easier than tanks. That one episode of Igloo used anti-MS teams in a pretty retarded way with just having them sitting out in the open, but I could chalk that up to desperation, lack of advantageous positions, and the anti-ms infantry being thrown into it solely to die for the sake of buying the rest of the army time to retreat.. if I’m remembering right.

>>5891500
If you’re a zeon fangirl, you’ll love Zeon Quest. It’s an old as fuck quest ran by I Apologized on 4chan, back when quests were ran on /tg/ and /qst/ didn’t even exist yet. I’ll link it sometime later when I’m home.

>>5891540
>>5891551

It’s currently May, couple of months after the colony drop, and couple of months before operation V and the EF’s comeback. Figured it’d be a good spot for a fun underdog story like that one anon mentioned, until the Federation catches up at least. Which could happen sooner depending on how much you guys fuck with canon. I do remember captured Zakus in Igloo, and part of the reason why I chose to go for May as our starting point is so we can argue that it’s still so early that Zakus haven’t been captured yet since most Federation forces are still scattered and recuperating. Australian EF forces are just particularly aggressive (at least in this story) since it’s a lot more personal for them.
I think an enlistment boon is possible and likely, since EF still outnumbers Zeon to a vast degree military wise, and I can see a lot of people enlisting after Earth gets fucked up just because they’ve got nowhere else to go and it’s an easy meal and housing ticket, at least compared to trying to tough it out alone in a damaged world with fucked up infrastructure and ruined economy (I would guess)
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>>5891513
>literally every fan fic quests has people do what I did and the QM's don't care
You have more posts than the QM, most QMs don't like their powerposters, they just don't say anything because they at least usually generate activity.
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>>5891590
Sorry uh ignore that part, I just copied the opening crawl from Gundam since it felt like an easy and lazy way to fill out the introduction haha….. I decided soon after that starting earlier would be more fun
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>>5891494
Anons talk to eachother all the time, him saying "yeah err civies are kind of fucked they might have a little bit of an hard time" doesn't do any harm to that other anon asking or the QM.
Discussion keeps quests alive, if anything is an excellent sign of the status of the quest.

>>5891388
Its most likely resistance fighters exist, but ultimately the Ziiks love slaughtering people. Missiles, Bombs, Radiation, Gas, Biochemical, thermal, infrared, night vision, scanners, movement sensors, comms for check through radio signals, explosives, guns and just stomping you.
It becomes hard to offer any resistance when they don't mind killing anyone.

>>5891536
More or less. Everyone that can be recruited is usually recruited by both sides, in "theory" the Earth Fed had more numbers. But they are losing, hard from the start of the war. And even with Zeon losses, the Federation is on that last legs vibe. They are fucked.
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>>5891595
>>5891597
I appreciate you clarifying, man. I honestly do.
So it sounds like while groups may have captured or stolen some Zakus, they haven't gotten into the hands of the federation suits and officially the Federation hasn't captured any yet.
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>>5891590
Well if its September rather than august, then at most, the side 7 attack has happened.If it is august the RX 78-1 prototype gundam should've entered trials either a month or two months prior.

But GMs don't enter the field till Jaburo, which is either three or two months away from the "Current" day of the quest, maybe four since Jaburo happens at the very end of November of the one year war, however I'm entirely uncertain when Ground Gundams start being fielded and FS' prior comments about capturing a Zaku make me think that the federation hasn't gotten any active MS currently, but again, need them to confirm
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>>5891608
If I remember right, the Ground Gundams were on the field in July and the Ground GMs were in August, because they were made using spare parts from Project V.
I thought the GM Early Type was around the same time, but according to the wiki that didn't start showing up until September.

>need them to confirm
>>5891595
>>5891597
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>>5891595
>It’s currently May

Okay so that means we're really up shit creek without a paddle. Four months till side 7, and six till Jaburo. But that just means capturing a zaku is even more enticing!

And the logic you have for why there could be an enlistment boon makes sense, more than what we see in 0079 where no one really cares to join the EF or do their part to stop the zeons from war crimeing as they please, which make our situation slightly less fucked than May is for the feddies in canon, cause man those are some long months until the gundam arrives and starts kicking in teeth

>>5891597
That's cool, better to retcon us further back in the timeline now than latter
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>>5891611
Well FS just said we're actually four months in to the 1 year war rather than 8, so no matter what, the EF has no moble suits currently and capturing a zaku is now higher priority to me than just wanting to get jag to pilot one.

Cause a lot of bad shit wouldn't happen if Operation V gets an early boost from a captured zak or two
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>>5891618
The closest thing the federation has to a MS right now is Guntanks. But yeah, capturing a Zaku would be really beneficial.
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>>5891620
And I wonder how many of the total guntanks being fielded are freaking ancient RTX-65 Early types instead of the shiny new RX-75s.

We really need to capture a zaku, even if capturing either of the two we've been sent to take down this mission is not in the cards. It'll be tough, but it'll make life easier going forward for...well everyone not from side 3
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>>5891618
Capturing a zaku is highly difficult even with a plan to do so. Best we can do unless we roll especially well, is crippling it a good amount and Fed teams are able to recover it without the Ziiks being able to recover it on their own (meaning winning a fight for it for the Fed, against more Zakus and anything else Zeon has around near this ruins. His fellow soldiers will come to his rescue thats the real hard part of a recovery).

For now we should become a great user of the Regina. If we can be good enough, we might be able to be trusted on the field by our squad and sarge that they consider the crazy idea of capturing one of these things worthed, enough that officers above might give the green light and prep something. Right now we are the new recruit that they have heard can make a good shot
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>>5891635
I agree whole-heartedly, I'm not cocky enough to gamble the lives of our MC or the already awesome characters FS has cooked up trying to play war-hero on our first mission. It'd be very nice to luck out and snag a zak, but its clear that's more a long term goal, especially with the points you bring up since the Zeons will know how badly the feddies want a intact zaku.

Another issue besides the ones you bring up about capturing an intact zaku, is that I could see the pilot of one scuttling it to prevent its capture.

100% agree with training up and getting experience before seriously thinking about capturing a zaku instead of just neutralize them, or at least get permission to try so we don't get bright slapped
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>>5891637
Exactly doing it on our initiative doesn't help much if our side didn't know what we had in mind.
I think is a possible goal to work towards and might give a better chance sooner to the Fed. Before that, our Regina will work in overdrive.
Getting some cloaks that look like the ruins colors will certainly help. Heat will be a bitch in Australia unfortunately.
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what's our squad equipment like? how long are we expected to be in the field?
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>>5891660
>Heat will be a bitch in Australia.

Maybe, probably, but then again who knows what kind of environmental changes having a chunk of colony dropped into the sea through most of its landmass, but that is a discussion for minds even more autistic than mine.

But good idea for getting some urban-camo colored cloaks, we should see if we could request some from command after this mission is done and dusted
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>>5891620
No Guntanks yet here. I know they have that retcon in Origin on Guntanks and Guncannons already existing pre-Operation V, but I'm going by the original show's canon.

>>5891661
You've all got assault rifles and pistol sidearms, support gunners pack some explosives and specialists have the anti-MS Reginas. You've also got whatever tools soldiers typically have, like a knife, flashlight, a first aid kit, some MREs, etc.
Field time varies depending on the op and how long it takes to down your targeted Zakus. You're only ever there to hunt mobile suits, and you leave when there's nothing left standing over 50 feet tall. You could be out there for a day, it could be several days.

>>5891660
>>5891662
Australia heat is indeed a bitch. You're currently by the coastlines though so it's at least fairly breezy.
Urban-camo colored cloaks can be requested, but no guarantees that the request gets fulfilled since supplies are a bit in short supply at the moment. The more accomplished your squad though, the more likely you'd be given requested supplies. Do well today and you might just get those cloaks.

Anyway, writing the next post up now. We'll be sticking with the subway tunnels for now, putting MS capture in the backseat for now until a good opportunity presents itself.
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>>5891763
Oh wow, not even guntanks. Man we really are at a disadvantage.
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>>5891763
>but I'm going by the original show's canon.
Ignoring the Origin stuff, the RTX-44 was developed in March of 0078. The first RX-75 was a year later, I believe. It's Igloo stuff, but one RTX-44 was used for developing the RX-75, the other three were converted into RTX-440s.
Don't think I'm telling you how to run your quest though, man.
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>>5890900
You eye the balcony and the subway tunnel, weighing the options, running the simulations in your mind. "I think the subway tunnel is the better idea. The balcony does give us a better angle at a kill shot as a solid plan B, but it's too risky since rellocating from that position would take longer. Besides, I trust our squad to take the shot they're assigned, just as they trust us in ours."

Yunnus smiles and gives a nod, "My thoughts exactly. Let's hoof it then, boys."

The three of you quickly make your way under the subway, setting up the Regina just out enough that you're peeking out of the subway entrance. Gaspa has his rifle up and ready, scanning the surroundings for Wappas, infantry patrols, or big green giants while you and Yunnus focus on doing your jobs.

"Team A, in position." You hear a female voice call out through the comms, your squadmate Justine.

"Team B, sitrep?" you hear your sergeant's voice ask.

"Just about... there, got it." Yunnus answers over the comms as the assembly is finished and you begin calibrating the targeting computer. Yunnus whips out a digital tablet showing a map of the area. You see the map begin to get fuzzier and fuzzier. "Minovsky particles are beginning to condense. Zaku should be reaching our proximity any minute now." Yunnus updates.

"Kill box ready?" Srgt. Philip asks.

"Affirmative." you and Justine say over the comms, almost at the exact time. Sounds like she's the shooter for Team A.

"Gunners, keep your eyes peeled for Wappas but do NOT engage unless necessary. If we g..ve ou.. posit..n away too soo.., the mi..ion w..ll b.. compr..ised. Cle..r?"

"Cl..r." Ben responds.

"You got it." Gaspa says.

"Minovsky particles are starting to affect comms, it's almost time. Be ready." Yunnus announces.

It's a tense handful of minutes as you wait in silence, and it's slowly sinking in that this is your first live combat mission. One mistake, one missed shot, one stroke of bad luck, and lives will be crushed underfoot. You keep your eyes glued to the monitor, ready to fire and control the missile, trusting Yunnus to keep an eye out for the target and direct your angle of fire.

Suddenly, you begin to feel it. Shaking. Rhythmic. Giant footsteps hitting asphalt. It's subtle at first, but quickly becomes stronger. It's getting close. All three of you wait tensely, none dare to break the silence. Then, you see it.. the tip of a large metal foot, slamming into the ground with a terrifying, nearly logic defying might. This is it, and you steel yourself like never before. The giant slab of metal in the shape of a foot rises slowly, and comes crashing back down a moment later.
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>>5891829
You watch it make its way down the street like a lumbering metal giant holding the biggest goddamn gun you've ever seen. Holy shit that's a big gun. Would anything of you even be left if that thing were to get a direct shot on you? Would it even need to shoot you when it could crush you under foot in a heartbeat? No, stop. Focus, Jag, focus.

"Adjust your angle by .025 and -06." Yunnus says as he monitors the Zaku closely through binoculars. You comply, and continue watching the Zaku stride down the block. One more step later and it's now squarely in your sights. "Now!" Yunnus says suddenly, just as the Zaku raises its left leg for another step. Without a moment's hesitation you pull the trigger and begin controlling the trajectory of the wire-guided missile.

It's the most agonizingly nerve wracking few seconds of your life that stretches to what feels like an eternal moment, as you carefully and precisely adjust the missile's trajectory with precise flicks of your wrist on the controls to ensure the missile finds its mark.

You keep a close, unblinking eye on both the missile and your target. It feels almost like when you were a child, pressing your pencil against the paper and dragging it across the page, connecting the dots in a drawing book to form a coherent line that becomes a whole image. The whole image you see in your head that you were trying to trace becomes reality as the missile hits the back of the Zaku's knee and your efforts are rewarded with an ear shattering explosion, and you cover your ears without thinking. Somehow, the sound was completely different from the explosions you've heard in training, more powerful. More.. real.

"Hah! Great shot!" Yunnus shouts out with joy, giving you a strong pat on the shoulder.

You smile and feel yourself brimming with pride as you see the impossible giant fall to one knee, looking less mighty than it did just a second ago. You can do this. You can win. You can stop all of this. You can--oh shit. The Zaku's monoeye shoots to its left, and you feel it somehow make eye contact with you. The smile on your face quickly fades as you see it point its giant machine gun at you, and you feel your heart stop.

"Move move move!" you hear Yunnus says as he gets up into a sprint heading deeper into the tunnel for cover. You try to get up, but you can't. You're stunned, and you can't get your legs to move no matter what you try to do. Your eyes can't tear itself away from the giant green monster about to end your life. You watch it, and time feels like it's slowed to a crawl. You can feel it, the Zaku's finger slowly pressing into the trigger. Through the corner of your eye, you see Gaspa drop his gun and lunge at you to cover you, and it all feels like it's going in slow motion.
>>
>>5891831
The explosion you see comes from behind the Zaku, and the Zaku's body recoils as its head and shoulders swing back from the force of the explosion. You see fires burst and gush from inside the humanoid machine as the Zaku falls to the ground like a lifeless corpse.

".....what happened? We're not dead?" says Gaspa as he watches in disbelief and confusion, similar to you.

"They.. they did it. Team A got the kill. It's done. Really took their sweet time though." Yunnus says, sounding just as shaken from the near death experience.

Team A.. that's right, how could you forget? You weren't at death's door, far from it. You were safe, because your squad had your back. At least.. that's what you're telling yourself to keep yourself grounded. It is true though, of course it is.

"You okay there, man?" Gaspa says to you, snapping a finger at your face. "You froze, bro."

"...Yeah. Yeah, I did." you say, slowly coming back to reality as time catches up with your senses. Gaspa offers you a hand and you accept, feeling yourself get pulled back up to your feet.

"Alright, let's get moving. One more to go." Yunnus says, bending down to pick up one side of the Regina and waiting for you to take the other. One more? Right.. that's right. We're hunting two Zakus today. It sounded so easy to say out loud before, but the weight of it all is really hitting you now. Can you really take down another one? Do you have a choice? ....No. Of course not. Not if you want to keep to your convictions. Not if you want to do your part to end this war. Not if you want to protect what little is left of this planet. You feel a certain weight on your shoulders get lighter, and you pick up the Regina. It doesn't feel as heavy as usual.

"Target kill confirmed. Moving on to point B. Status?" Yunnus says over the comms as you begin to exit the subway with Gaspa taking point. "...Repeat, target kill confirmed. Moving to point B. Team A, status?"

ou listen in as you walk, and you hear only static over the comms.

"That's weird, shouldn't comms be back to working order now that minovsky particles should be dispersing? That Zaku's not operating still, is it?" Gaspa asks.

"No, not with damage like that.." Yunnus says. The three of you watch the Zaku laying motionless, cooking from the inside you would guess judging from the smoke rising from broken panels and exposed wires.

You hear the sudden sound of explosions, but you quickly glance at the fallen Zaku only to see that it looks the same as it did a second ago. No.. those explosions came from somewhere else. "What was that?" You ask your team.

Don't know, but something tells me we should hurry." Yunnus says as he picks up the pace and you follow suit.

"a.....rt.....s...n... c...mp...s..d... I rep....t... bo...t...mis...n.. s...co...pr...s.ed.... re....at....p...n..t.. g..mma...." You suddenly hear over the comms.
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>>5891832
You suddenly hear over the comms. You exchange looks with Gaspa and Yunnus, but the two look just as confused as you do. It sounded like sarge, but what the hell was he saying? You find yourself lost in thought while you jog in tandem with Yunnus as you try to piece it together, when you suddenly feel a tug. You look back, and you see that Yunnus stopped in his tracks with his eyes up. You look to Gaspa, and you see him doing the same. You follow the direction of their gaze and you see it. The second Zaku.

The zaku is lowering its gun, the smoking ruins of the building in front of it indicating it had just finished firing into it. But why? Then, you notice something. It took you a moment, and it's from far away enough that you can't say you're fully sure of what you saw, but you swear you saw Justine and Ben lying in their own blood in the now exposed second floor of the building. You squint your eyes, trying to confirm what you're seeing, when you suddenly feel yourself pulled to the side.

"What is up with you today, lost your nerves?!" Gaspa asks, clearly irritated. "You could've gotten spotted. Snap out of it or you'll die! WE'LL die!" he continues.

"I'm.. I'm fine." You say.

"He's right, hold it together, alright?" Yunnus adds. "We need to retreat and find a better position, plan's scrubbed."

"I agree, let's find a way to get back in contact with team A and take it from there." Gaspa says, peeking out of the corner to watch the Zaku.

"....I think.. I think Team A IS there." you say, trying to repeat what you just saw in your head to figure it out.

"...what?" Gaspa asks.

"I saw it. I think. Justine was over there, and someone... I think it was Ben. Maybe Sarge? They were lying there. They were covered in blood." you say, realizing how horrifying it sounds to say out loud now, as if it's made it real.

"....That would explain the explosions, and why that Zaku fired into that building... Fuck. Shit! Fuck." Yunnus says. He paces for several seconds, looking deep in thought. "Gaspa, what's the situation out there? What's the Zaku doing? Can you see team A?"

"Negative on team A, I don't have a good view from here, at least without exposing myself. The Zaku looks like it's scanning the other buildings, or something. Probably looking for survivors." Gaspa answers.

Yunnus' pacing gets faster, and after a few moments of thinking he stops. "Let's retreat. the plan's REALLY scrubbed. If team A got wiped out, there's nothing we can do here. We can't take it ourselves, it's too risky."

"What? No! We can't just leave. They could still be alive! If we leave now, we could be dooming them. We have to take that Zaku down." you protest.

"Take it down? You nearly died when you froze on the first Zaku!" Yunnus retorts. "I know it's hard to accept, but team A is lost. This happens all the time. Anti MS teams have a really high mortality rate. It's why our team consists of 7 rather than the usual 5. We're just a patchwork survivor squad!"
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>>5891833
"You're right, I froze. But it won't happen again. Team A saved our lives back there. They had our backs. Don't we owe them the same?" you say, feeling your hands curl into fists.

"Well, what would you suppose we do, then? Against that Zaku, without the same element of surprise we had before, and without backup?" Yunnus shouts.

Maybe this is stupid. Maybe it is impossible. Who do you think you are, some kind of hero in a movie? You're not a hero. Not when your family needed you. Not now. You're just a guy, in over your head.. aren't you?

You look at Yunnus, then Gaspa. Gaspa nods and reassures you, "Whatever you choose to do, I've got your back. You always make the right call."

You find some solace in your best friend's words. A faint light in an overwhelming darkness. You scrunch your brows and you think. You think, and you think, and you think. What can you do?

You:
>Will stop acting like an idiot and follow Yunnus' orders. You need to retreat, it's over.
>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need.
>Will REALLY continue acting like an idiot and act as a decoy to lure the Zaku away and get it to expose its back to your team. Yunnus will man the Regina and take the shot, while Gaspa runs to the damaged building to check for survivors.
>Other- write in.

If you guys choose to do anything but retreat, I'd like a 1d100 rolled.

Also, just a heads up, I try to post at least once a day, but I might not be able to write a post tomorrow. Next post will for sure come Tuesday the latest though.
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Rolled 87 (1d100)

>>5891834
The way you wrote the terror of facing down a zaku on foot was fantastic. Nice foreboding atmosphere, sent a chill down my spine, could even hear their signature sound effects while I read through it


Anyways

>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need.

Time to imagine that zaku is the piece of side 2 that took away everything from us
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>>5891800
The RTX-44 was developed that early? Damn, I didn't know that. I appreciate you bringing that up though. We can say that the RTX-44 still exists here, and maybe I'll think of a way to integrate that into the story.
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>>5891840
Each and every manga/ova/game that gets made and set in the OYW fucks with the MS development timeline of the Federation. It's a nightmare to keep track of, which it why I keep asking for clarification about stuff in-quest, honestly.
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>>5891834
>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need.
>>
>>5891834
>>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need.
We don't have much time if our squad is wounded.
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Rolled 80 (1d100)

>>5891834
>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need.
>>
Rolled 86 (1d100)

>>5891834
>Will REALLY continue acting like an idiot and act as a decoy to lure the Zaku away and get it to expose its back to your team. Yunnus will man the Regina and take the shot, while Gaspa runs to the damaged building to check for survivors.
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>>5891834
>Will continue acting like an idiot and find a good place to set up the Regina to try and hit the Zaku's reactor. It's probably a longshot, but you need to bring this Zaku down if you want to protect your squad. One shot is all you need
KILL THE SPACE TRASH
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>>5891843
Perfectly understandable, and I agree that the UC development timeline is a mess so I'm always happy to answer any questions about our particular timeline. I'm also aware I'm not the best at explaining certain details (case in point, the confusion about which month of the one year war we're in) so feel free to ask absolutely anything.
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>>5892062
how many zeeks did zeon send in australia ? i wonder how many we will have to place in a grave

>>5891763
>assault rifles and pistol sidearms, support gunners pack some explosives and specialists have the anti-MS Reginas. You've also got whatever tools soldiers typically have, like a knife, flashlight, a first aid kit, some MREs, etc.
pretty good, i recon our sarge has binoculars too

>Urban-camo colored cloaks can be requested
excellent, i imagine other types of equipment can be requested.
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>>5891839
>>5891854
>>5891921
>>5891922
>>5891923
>>5892047

Setting up the Regina and taking the shot wins. Nice rolls, by the way. Writing.

>>5892920
I don't have any numbers and I don't remember it ever being mentioned, but if any anon knows I'd appreciate the input.
If we HAD to put a number on it, I do know that the 4th Terrestrial Mobile Division from Zeon's Earth Invasion Force was assigned to Australia, though their forces were also spread between Australia, New Zealand and some parts of Asia.
I vaguely remember (and please someone correct me if I'm wrong) that a division consists of 45 mobile suits, that are divided further into five battalions, with each battalion consisting of three mobile suit companies, and each company having three mobile suits.

I would assume most forces of the 4th Division would be assigned to Asia given it's the biggest region, with one or two battalions assigned to Australia I would guess. Again, someone feel free to correct me if I'm wrong. If we use this logic, we could expect somewhere between 9 to 18 Zakus stomping around the Outback. That amount can be subject to change though, especially if the Australian forces request reinforcements.
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>>5891834
“We can still do this. We can’t just give up on them.” You say, standing your ground against Yunnus. “All it takes is one clean reactor shot, right? One shot is all I need. You’ve seen what I can do, and I can do it again. We just have to find a good position where we can reach the Zaku’s back.”

"Yeah, maybe in fairy tale world where everything happened conveniently in your favor. But this is the real world, in a real war, where I've seen guys just like you end up as splatters on the ground dozens of times over!" Yunnus argues back, nearly shouting. "I.. I'm just as angry and upset about Team A, no.. Justine, Ben, Stefan and Sarge. Hell, I've known them longer than you. But I can't have you two die on my watch along with them. I just don't want to lose more than we already have." he continues, his tone softening a bit.

"....I feel the same way. I'm sick of losing people to these damn Zeeks. I enlisted to stop the fighting, and protect the people.. And that's why I can't leave." you say, looking Yunnus in the eyes. "You don't have to stay. In fact, maybe it's better if you don't. Someone has to report what's going on, after all. You and Gaspa should go.. I'll stay."

"If you're staying, I'm staying." Gaspa states matter-of-factly.

"God, you two are inSUFFERABLE." Yunnus nearly shouts in frustration. "Fine.. fine! You win. We can't keep arguing anyway, I'm sure that Zaku's already reported this, and Wappa patrols are en-route. If we do this, we do this now and we do this quick. Let's go you little shits."

You smile, and give Yunnus a quick salute. "Yes, sir!"

Gaspa, peeking out of the street corner, motions for you and Yunnus once the coast is clear. The Zaku is busy scanning another half-destroyed building, and you use this time to run to one of the buildings behind the Zaku while carrying the Regina with Yunnus. Gaspa takes point, kicking a door open and shouting "clear!" once he confirmed that the place is empty.

You run up to the second floor of the building and immediately start setting up the Regina, with Yunnus right by your side loading in the next missile and Gaspa keeping an eye out for other hostiles.

"Wappa, 7 o'clock." Gaspa announces, and Yunnus turns to look. Not you, though. You keep your eyes squarely on your quarry.

"Shit, if we fire now it'll give away our position. We shou--" Yunnus says.

You pull the trigger, and the missile shoots off.

"Goddammit!" You hear Yunnus say in frustration, but you ignore it. You're focused now, eyes square on where that reactor should be. You imagine it, those connecting lines that guide your missile to its target, and you start tracing them. You imagine yourself back in that day, and you imagine this Zaku to be that colony fragment. Just one well-placed shot is all it would've taken.. all it will take now.
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>>5893170
You don't care that the wired missile gave away your position. You don't care that the nearby Wappa is now firing its machine gun in your direction. A bullet grazes your face, and another grazes your arm. But it doesn't matter. Your eyes stay on the monitor as you guide the missile, your mind clear of anything else as the world seems to move around you in slow motion. The Zaku's monoeye swivels in your direction as it now turns to face your squad and raise its machine gun. Death is coming for you, but i you don't care, because you're coming for it first.

An explosion rocks the streets as your missile connects with the Zaku, and you hold your breath as you wait and watch to confirm that this was a kill shot. The missile hit true, and the Zaku goes down as several implosions rock the green giant. It hits the floor with the loudest crash you've ever heard, breaking ashpalt as it does.

You exhale, and slowly, the world begins to move in real time again. You're realizing that one of those bullets that grazed you didn't actually just graze you, and you're realizing that being shot at by a Wappa machine gun is actually really fucking terrifying as another bullet rips through your left arm. You scream, and you see Yunnus dragging you away from the large window you fired from. Gaspa is firing back at the Wappa, shouting curses as he does.

"You okay? Nice fucking shot, I didn't think we were going to survive that." Yunnus says as he begins administering first aid to your wounds. "Well, let's see if we'll still survive it." he adds in as another volley of machine gun fire crashes into the building. You and Yunnus are safe for now though, as he dragged you to a hallway away from where the machine gun fire is coming from.

Suddenly the hail of bullets from both sides stop, and Yunnus peeks into the room you were just in.

"I got him." Gasps says simply and grimly. The smoking remains of the Wappa can be seen further down and lodged into a building.

You and Yunnus exhale in relief at nearly the same time. Your cheek hurts, and so do your arms. But you grit your teeth, you still have a job to do. "Let's check for survivors."

Gaspa and Yunnus nod, and the three of you make your way to the destroyed building across the street. The three of you walk around the burning Zaku, as Gaspa's eyes linger on it for a moment longer. "Don't worry, I don't think it'll be getting back up." you tell Gaspa half-jokingly. At least, you hope it doesn't.

"Yeah, you made damn sure of that." Yunnus says with a chuckle.

Gaspa is again first to enter the building, immediately checking the surroundings for any hostiles. "I see someone", he states as he points at a uniformed body on the floor. The ceiling above is shattered, and it looks as if they fell from the second floor. Gaspa runs over to them and kneels to check their pulse. He looks up and nods with a smile, "We got a live one!"
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>>5893173
You and Yunnus run over, and you recognize the soldier as Stefan, badly hurt and probably with a few broken bones, but Yunnus is working now to stop the bleeding on the unconscious man. "I'll handle this, check upstairs for the others." Yunnus says, and you and Gaspa nod as you start heading upstairs.

The sight upstairs isn't much better, as you see bodies strewn about with blood and soot all over. You see an arm sticking out of a pile of rubble, the gory mess that must have been someone else spread around the room, and Justine laying in a pool of what you assume is her own blood, her Regina nothing more than twisted and broken scrap metal nearby.

"Gaspa, start working on clearing that rubble, I'll check on Justine. I'll join you as soon as I can." You say, and Gaspa gets right to work.

You run to Justine and kneel to check her pulse, and... you feel it. It's faint, very faint, but you feel it, along with a sense of relief. You flip her on her back gently, noticing that the bloodstains are darker around her abdomen. You open up her uniform and your suspicions are confirmed by the blood leaking aggressively from her stomach. "Shit!" you say out loud. You press your hands on her stomach to try and put pressure on the blood, but there's just too much. You try to remember your first aid training, but your mind is going blank. "No.. not now, not now.. come on, think, fuck!"

"Move over." You suddenly hear, and you turn to see Yunnus looking Justine over. You comply and move, wiping tears away from your eyes that you didn't even notice at first. "If you can't handle it, don't look. Go help Gaspa clear the rubble away from whoever's buried under it." he orders.

"Right.." you say, getting up and noticing that your knees feel weaker than before. You head over to Gaspa, and try to find the strength to help him clear the rubble. It takes a lot of work, but together you and Gaspa manage to free Benjamin from the rubble. He's got broken bones all around with blood leaking from several places, but first aid administered by you and Gaspa (mostly Gaspa) ensure that he won't be crossing over to the other side today.

You rush over to Yunnus again, "How is she doing?" you ask.

"Not good. The bleeding won't stop. There's nothing lodged in the wound or anything, but whatever got her was deep. If we can just stop the bleeding, it should buy us enough time to at least get her to a medbay for proper treatment, if we're lucky." Yunnus answers.

"What can we do?" You ask. But then, you have an idea. "Gaspa! Throw me a flare!"

Gaspa throws the flare from across the room, not even questioning what you had in mind.
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>>5893177
You catch the flare and immediately light it, and tell Yunnus to move over. A confused Yunnus gives you some space, as you kneel down and press the lit flare against Justine's wound and she screams in pain. After a few agonizing moments, you move the flare away, and see that the wound has burnt close.

"Great idea, kid. That won't leave a pretty scar, but I'm sure she'll still thank you for it.. if we can make it out of this alive, at least" Yunnus says, inspecting the burns and covering it with gauze.

The smoke from the SOS flare's bound to attract some attention though. Might bring friendlies over to our area who could help, or it could be telling the Zeeks precisely where to shoot. What should we do?" Gaspa asks, eyeing the still lit flare as smoke emanates from it. With the building half-destroyed and the frontal walls mostly torn down, the smoke is easily rises up to the sky to create a giant column of orange fumes.

"Zero Actual, this is Delta team requesting immediate evac from our position." Yunnus calls over the comms. Nothing but static answers the call. "Damn. Minovsky particles are still jamming comms. What the hell are the other teams doing?" he says in frustration.

You consider your options, and suggest:

>To stick around and wait. It's a far journey back to friendly territory where a medic can see to the injured. If the gamble pays off and friendlies reach your area, they could assist with transporting your wounded back to base. There's strength in numbers, too.
>To leave. It's not worth the risk. Maybe you could hotwire one of the nearby cars to transport your team back to base? You'd have to find a car first though, and hope that it has enough gas to take you where you need to go. This also risks running into enemy forces when finding a car, or driving back.
>Other- Write in

Please roll a 1d100 too, I'll take best of 3. I've got some interesting things in mind that could potentially happen, depending on the winning option and dice rolls.
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Rolled 9 (1d100)

>>5893179
>To leave. It's not worth the risk. Maybe you could hotwire one of the nearby cars to transport your team back to base? You'd have to find a car first though, and hope that it has enough gas to take you where you need to go. This also risks running into enemy forces when finding a car, or driving back.

You're really good at building suspense. FS
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Rolled 62 (1d100)

>>5893179
rollin

>To leave.
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Rolled 69 (1d100)

>>5893017
I'm assuming we're departing heavilty from canon here? Rise from the Ashes suggests that Zeon had total control over Australia and resistance was minimal due to reliance over supplies Zeon brought in. Due to this, most Australians started to harbor resentment for the Federation. The Federation operation to retake Australia was started after the success of Operation Odessa.

>>5893179
>>To leave. It's not worth the risk. Maybe you could hotwire one of the nearby cars to transport your team back to base? You'd have to find a car first though, and hope that it has enough gas to take you where you need to go. This also risks running into enemy forces when finding a car, or driving back.
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>>5893188
That or we're the minimal resistance and are truly up shit creak without a paddle or cool urban camo cloaks
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>>5893182
Thanks anon, I appreciate that.

>>5893188
Anon here >>5893195 would be right in that you are the minimal resistance.
I never knew that fact you mentioned, but I always assumed resistance in Australia would be minimal for a long while into the war anyway just because the EF forces in Australia would have been really weakened after losing a chunk of their forces. You're part of a minority group that's really passionate about driving Zeon back because a lot of these soldiers lost loved ones in Sydney. So in that regard, we're still within canon. We'll have plenty of chances to veer off of canon too, maybe even sooner than later depending on what happens and what you all choose to do.

What do you mean by reliance over supplies Zeon brought in, though? Are you saying EF forces in Australia didn't do much against Zeon because Zeon offered supplies in exchange for a sort of peace, or something?
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>>5893252
>What do you mean by reliance over supplies Zeon brought in, though? Are you saying EF forces in Australia didn't do much against Zeon because Zeon offered supplies in exchange for a sort of peace, or something?
It's been awhile since I've played Rise from the Ashes, but I believe in canon the Federation Forces in Australia were pretty much decimated after the colony drop and the survivors pulled out. Zeon controlled the main harbor, so any survivors were reliant on materials and relief supplies that Zeon brought in from that harbor. By the time White Dingo goes in, there are a ton of Zakus down there, Goufs and Doms, a fucking Adzam, the Rhinocerous, and one Gelgoog.
Also, great game. I totally recommend playing it, or at least reading the manga version.

Also, don't let this stuff influence your quest if you don't want it too. Like, sometimes it feels like me dictating your quest and I don't want to do that. I just want to talk Gundam.
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>>5893252
QM, you're killing it right now. On God. And don't feel bad about going off canon. If people like >>5893195 are sticking to their canon-tism don't worry about it. I'm all for seeing what creative QMs can cook up while sticking to the overall rules of a setting as a whole. I didn't think I'd bookmark a Federation quest, but here we are.

Which reminds me, how comfortable are you as the QM with going off canon? I wanted to ask that before I start Gundaming out in the thread. Haha.
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>>5893179
>To stick around and wait. It's a far journey back to friendly territory where a medic can see to the injured. If the gamble pays off and friendlies reach your area, they could assist with transporting your wounded back to base. There's strength in numbers, too.
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>>5893179
>>To leave. It's not worth the risk. Maybe you could hotwire one of the nearby cars to transport your team back to base? You'd have to find a car first though, and hope that it has enough gas to take you where you need to go. This also risks running into enemy forces when finding a car, or driving back.
>>Other- Write in
Okay here is the plan
Ask Yunnus if she can do something with all we have in our first aid kit for keep all our wounded stable. Their life is on the line give them everything, they need to survive all the way back to base.
Done that, she remains here, while us and Gaspa go out and find a car. Give the machine gun of team A to Yunnus, so she can fuck up any zeeks coming in to her.
Before we go both us and Gaspa loads on some of the ammo of team A, both for his machine gun and our regina launcher. We are going to need it if there are more zeeks, and there are of this hunter killer squads. Also throw some rubble dust on us is the next best thing we have.

This is what we need to do. Chances is that we need to look for buildings that are standing and with closed garages. There is nothing on the roads 100% beside rusted machines and skeletons.
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With a fireteam of two we can fight less in terms of combat power, but we are more difficult to find on foot. When the car engine starts (if we find one) is where we truly risk it
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>>5893277
Interesting point, I’ll keep that in mind when writing. I played Rise From the Ashes years ago, but I should replay it sometime. I don’t remember much from the game though other than how fun it was to play a cockpit pov game and how I wish we had more games like it.
Did the manga ever get translated? I’ve always wanted to read it but could never find it translated anywhere.

And for the record, I don’t mind all the canon talk. I always appreciate new Gundam canon knowledge, even more so now that I can think of ways to have it affect this story. I’ve actually been feeling even more glad that I made this quest since I rarely get to talk Gundam with others, and it’s been making this experience a blast.

>>5893301
Thanks anon, I appreciate that.
I also don’t mind canon ‘tism since I have it too, and like I said to the anon above I find it fun to figure out how to fit this story to established canon without breaking anything. That said, I’m absolutely happy to go off canon. In fact, I pretty much expect it since I haven’t read a Gundam quest that stuck to canon, and I could see that anons just love to break off the canon rails as soon as they can. I always thought it made for more interesting Gundam quests, and I can see the fun of imagining how canon events/characters could bend and change depending on whether certain things happened differently. I’ll definitely give you guys plenty of chances to break canon in however ways you want if you guys talk about what you want to see and do.
Gundam away, my friend.
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>>5893277
Man the White dingo were so fucking cool. Wonder what UC games FS is gonna use in the future, mostly cause I do not wanna run into Noise Fairy and the Titania. Though by time it shows up, if we haven't gotten made a casualty of war by the zeeks or Jag's own heroism, we'd be in a much better position, equipment wise since the Titania is an end of the war suit.
Which means if Noise Fairy exists in FS's OYW, and jag is put on the witch hunter squad, we'd have end of the war shit to. Like the sniper gm, which wouldn't be too outmatched by the Titania in a hypothetical fight, I think. Or even a variant of the gundam.

Wonder what colors jag would paint his custom MS, if he gets one or a few.

>>5893354
Issue is, we'd be kinda boned our elves in a fire fight considering we took a few bullets taking down the 2nd Zak. If we had some non reg clothes and some tarp to hide Reggie, we could in theory bullshit the zeeks that we were civies caught in the cross fire and make our get away before they realize we are the Feddie's that took down their Zakus

But I am not in love with this plan, since it is just as unlikely/risky as capturing one of those zaku 2s would've been

>>5893688
Hey, I've been planning to break the rails of Canon from the start and if we do capture a zaku, I'm very interested to see how it effects the Fed's MS projects and designs or rather what OC variations or straight up original suits you cook up with it. So I'm very much alright with you changing things, whether it be shifting the timeline or creating new, unexpected stuff
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>>5893688
>Did the manga ever get translated? I’ve always wanted to read it but could never find it translated anywhere.
It looks like the manga is four volumes and Zeonic did a translation of it. You can find it on Mangadex or likely the Zeonic Scanlations site too.

>>5893801
At the very least, unless we get pulled in for Operation Odessa or the capture of California Base we shouldn't run into Noisy Fairy or Midnight Fenrir or if things go WAY off rails that they end up in Australia for some reason.

Honestly, I'm tempted to try and use captured Zeon suits the entire war and make that our signature. If we ever switch to a GM or a Federation Super Prototype, keep the Zaku spiked shoulderpad and other bits as a reminder of Australia.
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>>5893887
I'm down to clown with that, it'd have to give us a rad sounding epithet if we succeed enough to make it our calling card, lol. Also very much down to at least keep the spikey shoulder- pad from the zaku 2 if we do capture one and make the switch to a Feddie suit later.

But if we survive long enough in Australia, we'll probably be re-assigned simply because of how valuable an asset that'd make us to command, since we are in the THICK of it right now.

Also random thought, but we should totally name any customized MS we get Bunyip or something else suitably aussie, Like kelly for ned kelly. Gundam Bunyip and Gundam Kelly do have a nice ring to it, don't they? And of course they can be applied to other MS, if we get a customized/ personally tuned one before gundams start getting handed out like candy.
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>>5893801
We can still very much move right now around with the Regina and Yunnus ensured we can move. This is in addition to the plan of finding a car, which most of us have voted upon. No we don't bullshit that here this is a graveyard, civies have all been murdered by them there is no civilians here that aren't a guerilla fighter likely.
We already are searching for a car with the main decision, we also know team A is heavily wounded, and our boy can keep going.

I want Yunnus to stabilize our wounded which are all critical and need it regardless, because otherwise the effort of coming here doesn't make sense. We will have hours of travel at worst if no Feds hear us on comms, so Team A needs to survive all the way. She has actual medical knowhow, while we don't and we are lightly wounded.
Giving her Team A machine gun and let her stay with them is for the best.
Having the regina with us is the bare minimum (neither of the two main options say we don't keep it with us much the same for ammo btw) and reloading on team A ammo save us from having none, its simply dumb to go without it is our only way to do something with a Zaku if they show themselves and there is one here 100%. The dust is the only thing we can use for stealth because finding clothes here is even less likely than a car.
And also its just reasonable that the most functioning cars are probably in buildings still standing. Beside if we find a car and start it, it will make sound (if the engine is electric this is reduced, but there is still rubble around and so on. i don't know much about the cars of the setting) by moving around. So having the regina already with us is great, because we will likely shoot with it while someone drives.

>>5893887
i am okay with capturing zakus in the future, but i dislike the idea of using them. They are cool, but i wouldn't see the point for our guy to do so when is much better to give them to research. I wouldn't want to be one of the weapons of the guys that slaughtered his whole family and home, feels wrong.
It would make more sense if he was someone with a vengeance quest or a colonist that didn't join Zeon, at least in my opinion.
This said i could see the spike shoulder because it can be a trophy sort of thing and a reminder we are a zaku killer, that we could keep in our MS.

Maybe some shoulder weapons like the regina, or multiple modified mounted regina's on the shoulders only auto-loaded by the MS that we can guide from a monitor inside the MS. Using the same or similar weapon in our future arsenal sound like a good idea, since we trained with it and will use it a lot before going inside one of the giants.
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>>5894048
>>5894048
Oh the cars are just like ours, nothing fancy, at least at this point. And I doubt we'll find electric cars, since the cars like a lot in 79, is based off what was modern at the time of its creation. So yeah there is gonna be noise. And we've taken down both of the 2 zakus in the area, so a third would take time to arrive.

And no, there are still civies even in Australia, but you are right that there probably aren't any here in the blasted ruins of a city, mark that as an additional flaw in a plan I wasn't considering seriously anyway, no big loss.

But here's the thing, civvies are just weirdly apathetic about the zeeks being space nazis during the 1 year war. Shit, there's that one bitch who was a spy living within spitting distance of a feddie base somewhere where the zeeks had nowhere near as much presence as they do in Australia, who did it for cash then died to make shit heel Kai a better person.

Earthnoids can be really fuckin stupid like that, shit there's an episode where Ramba ral takes a bunch of his men to a bar for lunch. Point is, civvies are around and they tend to keep their head down if they aren't slurping zeon dong. Now this being Australia, maybe the non enlisted are more against zeons than the rest of em, but those old fucks whose colony got totalled held white base hostage to get dropped in the middle of nowhere instead of helping fight the zeeks who killed many of their loved ones and destroyed their home or at least not getting in the way of the people who were fighting them.

It's weird, but for some reason if you aren't a feddie yourself you don't seem to give too much of a shit about the increasingly genocidal spacenoids, at least from what we see in the anime. Like this doesn't really have anything to do with what's going on on the quest rn, I just can't help but rant about how little a shit people gave in Canon. They killed one third of humanity and could still buy a whiskey at any bar they rolled up in. Boggles the mind. But I guess it can be chalked up to 79 being closer to super robot than the real robot genre it kick started and I shouldn't bother trying to make sense of it.

But my autistic ramblings aside, as I said myself, the disguise plan would be too risky to attempt even if we had the stuff to actually achieve it, even if there were civies in the ruins

And about the zakus, they weren't really used in the colony drop except to fill the one they used with poison gas to kill its inhabitants so there really isn't any baggage with them except that they're of zeek make.
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>>5894063
Ye i kinda remember the tech level generally looks like that, though not the specifics so thanks.

I find it incredibly weird and suicidal for civies to remain here really near Zeon occupied territory, or in the heavily destroyed ruins. If they are partisans sure but anyone else would want to leave if i was them. I mean what you do ? Eat dust ? Work ? What work ? Because the zeeks have no reason to give you anything in their minds, and will at best use you.
>civvies are just weirdly apathetic
If anything it looks more insane for them to remain under zeon or near them. They could just be killed at the drop of an hat. No I see what you mean and i fully agree, even if they are all collaborators/bootlickers it would be just better to leave to any EF held territory simply because they will not abuse/murder you and they actually keep you safe. You are still a citizen of earth so an enemy for Zeon. And this becomes crystal clear from start to end of the war, kinda need to be blind for not get it.

It would make far more sense if the population was more hostile if not becoming genocidal of zeon during the war. Hell i wouldn't be surprised, if the majority of old political parties in the federation members states would be starting to lose to more aggressive+hostile political parties. And they would have all the fertile ground they could ever want for grow in members.

The zakus are still kind of a big symbol of the enemy, it would be used around a lot by propaganda and training purpose for focus recruits. The big green murder cyclop. Jag might not look too much in to that, but he is a young man, being from Sydney and his reaction to the Eye tell me it might not easily work or be pleasant.
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>5894108
I mean there is a reason the Titans have so much sway in Zeta. Lots of feddies started outright hating spacenoids after the 1 year war. To the point some of their grunts could beat the absolute shit out of Bright, a war hero, without facing any consequences for it, cause they were titans and could get away with it (and to be fair bright did get his ass kicked in a Titan base, so that is one reason the got away with jumping his ass). But during the one year war, its all strangely casual outside of the feddie and zeek skirmishes, even between the two forces themselves occasionally. Like I said, this is probably cause the 79 still had a lot of super robot in it, since it was the beginning of the real robot genre. But still, a third of humanity and you don't even treat them like invaders, sure they don't have death camps but they fucking killed a third of humanity in a week, at least show so apprehension around them, Mr civilian!

And yeah that does make sense why Jag might not be comfortable piloting a straight Zaku. But their Monoeyes are pretty intimidating, and to be fair I want one so until Jag says he won't pilot one in an update, I shall hold onto my dream of the Zaku v Zaku fight
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>>5894048
>i am okay with capturing zakus in the future, but i dislike the idea of using them. They are cool, but i wouldn't see the point for our guy to do so when is much better to give them to research. I wouldn't want to be one of the weapons of the guys that slaughtered his whole family and home, feels wrong.

>>5894108
>The zakus are still kind of a big symbol of the enemy, it would be used around a lot by propaganda and training purpose for focus recruits. The big green murder cyclop. Jag might not look too much in to that, but he is a young man, being from Sydney and his reaction to the Eye tell me it might not easily work or be pleasant.

Part of it is we will eventually need an MS. Unless Federation MS development is sped up, or we veer hard off canon, the only way to do that is a Zaku. Jag might not like it, but I can easily see him using one out of nesscity. On top of that, once you've gotten a suit, used it forever, made modifications and customizations to keep it running, you're likely going to want to stay with it.
In canon, the Australia Campaign where the Federation retakes the continent doesn't happen until late November. Not saying the same will definately happen here, I'd like to do enough damage that one of the earlier attempts by the Federation to gain a foothold on Australia works. But we'll need an MS for that.
>>
Before I met you I was incomplete . . .
Didn't know what to do with anything.
Now I met you and I'm on my feet.
And my heart is feeling everything.

I. Don't. Need . . .
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>>5894368
>Federation MS development is sped up

Captured MS for that. Thats the only way or data really. Eitherway the Fed will give us something if we go above and beyond, which we are kind of already doing that.
We would need training for it really even if we enter and understand the basics of one, it doesn't mean much.

Debatable if he would go for it, and i certainly don't want to keep it that way if i can or force him to like it in the first place. Since if we go by this argument
>once you've gotten a suit, used it forever, made modifications and customizations to keep it running, you're likely going to want to stay with it.
Then no. I don't want to be forced using the green cyclop MS forever just because there isnt a zion quest around. Looks inevitable if you all think like this.
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>>5894467
We wouldn't use it forever if we got it. Eventually, pretty quickly, it'll be outspecced no matter what we do to it, and using one would be suicidal at that point.

and we're more likely to pilot whatever the egg heads cook up than a actual zaku if we capture one, unless we commandeer one and pull an amuro and learn to pilot it with some light reading.
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The only point to capturing a Zaku is to speed up Federation MS R&D. Isn't that how it went in 0079? Type 61 pwns, Zeon makes Zaku. Federation makes GM and then eventually, the Gundam. GG no RE.

Since QM has stated they're good to go with off-canon questing, I imagine we'd get some nifty MS developments and original suits, but I don't see the MC being transferred to a MS division too quickly. They may want to capitalize on his ability to capture them first. Ya dig?
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>>5894467
That depends on if we can get the MS to the Federation proper. I'm not sure what the situation looks like currently in quest. We don't just upload the MS to the Federation if we capture one and data transmission is massively fucked by minovsky.
We might be forced into using the green cyclops MS forever just because we have no other option until November.

>Eitherway the Fed will give us something if we go above and beyond,
Again, that's if the Federation is able to get it to Australia. Until we get more information about how the situation is in quest though, the only thing I can make judgements with is canon.

>>5894475
>Isn't that how it went in 0079? Type 61 pwns, Zeon makes Zaku. Federation makes GM and then eventually, the Gundam. GG no RE.
No. Not at all. When the war started up, the Zaku made the current Earth Federation forces completely obsolete. This is why they were literally able to ROFL stomp all over everything and take over like 70% of Earth. The Type 61 can be effective against an MS, but has a number of severe disadvantages like Muinovsky fucking it's tactical communication, observation and targetting abilities and the fact that Zakus are faster and more agile. Allowing them to get in close easier where the tanks can't angle enough to hit anything important
Also, the Federation MS timeline in canon is Captured Zakus -> Zanny -> Guntank -> Guncannon -> RX-78-1 -> Ground Gundams (Made from Spare RX-78 parts) -> Ground GM (Made from Spare RX-78 parts) -> RX-78-2 -> GM. There's also a side branch there where the RTX-44 feeds into the Guntank development too.
GM Spam didn't start until November, after Zeon blew it's super weapon load chasing White Base around for two months. Though Early Type GMs were active around September.
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>>5894539
Appreciate the response (especially since you aren't that one idiot who was trolling earlier). While we're on the topic and it seems you know your Gundam, what about the red-and-white Gundam that Amuro tested out? The Alekk? Or some shit like that. All I know is it was a test suit and red-and-white. Not sure if it was a test Gundam, but at the very least a MS. Ya dig?
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>>5894641
You were the one who through a schizo fit cause an anon didn't reply to your shitposts
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>>5894641
Not sure about a Red and White Gundam Amuro tested, in 0079 he used the RX-78-2 the entire war ouside of the Novel, where he switches to the RX-78-3 at the end. (And then dies.)
From what you mentioned, maybe the GM? That was Red and White and it used the data collected by the Gundam's learning computer to help develop the GM. The Alex was a MS built near the end of the war to be a custom unit for Amuro, who at that point had severely outgrown the Gundam to the point where it couldn't keep up with him. He obviously never got it, due to the Cyclops team and the war ending.
There's also an Amuro custom Z-Plus A1 that he was Rumored to have used, and the Zeta 3A that he was pilot for. But this doesn't happen for like 7 or 8 years.
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>>5894652
A damn shame Amuro never got the Alex to. He'd have been unstoppable in it, but alas, hamburger happened. There's actually quite a few gundam variants running around in the 1 year war's later months, like the Pixy, the close quarter combat variant of which there were at least two
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>>5894659
>There's actually quite a few gundam variants running around in the 1 year war's later months,
Side stories have added so much nonsense to the one year war, it's silly. The last months have a bunch of the RX-Series Gundams running about, Three Blue Destinies, a handful of Ground Gundams, three heavy gundams, a couple of full armor Gundams, at least three Pixies. (Bork's, Fred's, and Lillith's).

There's also the Pale Rider, White Rider, Black Rider and Red Rider running about, which aren't Gundams, but are stupidly fucking bullshit. Red, White and Black are all unique units, but there are a few Pale Riders if I remember right.
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>>5894671
Ah, I knew I was forgetting about one of the Pixies. And it is really silly how many gundams are running around during the 1 year war. And the riders aren't just bullshit, they're terrifying. HADES is one of the spookiest things in UC, fortunately only the pale riders and the FUCKING TODESRITTER have it. And the Todesritter is post one year war. Think its made in 0090 UC, could be wrong thou
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>>5894675
EXAM is worse. HADES is literally just watered down EXAM.
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>>5894679
I personally think HADES is worse, due to the effects it has on the pilot, even if one of the components of the EXAM is a newtype's soul. HADES is a death sentence to use, since either it fries your brain or the surgeries to stop it from doing that kill you in a few years anyways. At least with Exam, you destroy the system, the newtype whose soul was used to make it has a chance to return to their body or they die, depending on if you're playing Blue destiny or reading the manga of it. Which is less scary to me, personally, than all the shit HADES does to its users
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>>5894692
The side-effects of HADES and it's development and surgery are nuts, but HADES never flips out and starts murdering everything around it indiscriminately like EXAM does. Also, the side effects of HADES and the surgery are exaggerated, IMO. Since ARES and ZEUS don't really have much effect on their pilots. The biggest risk of ARES is stopping the heart of the pilot, but there's a built in resuscitation system in the suit too. Black Rider and the Cavalry have a simplified system that don't seem to have any side-effects at all.
Plus the two on-screen pilots of the Pale Rider live until UC0090 just fine.
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>>5894703
Yeah I always chalked up HADES not actually killing the people who we see use it as the usual anime trope of dangerous forbidden techniques, but what is supposedly does with or without the surgeries, is still scary enough to leave an impact, since the surgeries are beyond crippling. But again, as you said, for as scary as its side effects are on paper, the only people we see using it get out of it fine, which does de-fang HADES bit. I dunno, I still rank it higher than EXAM in terms of terror, since what we're told it does is really more scary than a berserk MS, IMO, but as you pointed out, we really only see the memory loss in Missing Link and not everyother way it will kill you painfully
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>>5894705
If it makes you feel better, I'd preferably not have to deal with either of them. I like Marion and Yuu, but fuck having anything to do with EXAM and HADES is just bad juju.
Could you imagine ending up in one of the Ghiren's Greed offshoots where Zeon recaptures Moses and ends up with EXAM Gyans and EXAM Gelgoogs.
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>>5894716
Man thinking about that actually put a chill down my spine. But I 100% agree, we're keeping Jag as far away from both of em, cause that shit is the devil's work.
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>>5893182
>>5893187
>>5893188
>>5893302
>>5893351

Leaving wins, sorry for the delay but I'll get a new post up sometime today.

To offer my input on a few things I see being discussed..

Side story characters from the games and mangas definitely exist in this story too. You'll have chances to interact with them depending on what you guys decide to do with Jag, where he ends up, etc.
There's some very fun things I've got in mind with that but I won't say much else because I don't want it to become a meta issue where votes swing a certain way because you guys know that X will happen if you do Y.

Bullshitting the zeeks into thinking you're civies could work, you're in a city and there's plenty of abandoned homes and shops around. A lot of it may already be looted, but I think it would be reasonable enough to assume that you guys can find something. It may not be too fashionable or a great fit, but you'll find something.
On the topic of civies, there definitely are a few people around that are either too stubborn to leave, or just have nowhere else to go.

As for piloting a Zeek MS, it's definitely viable at the beginning of the war, Igloo even confirms that Feddies used captured Zakus. It becomes less viable once the Feds get their own MS though. Partly because it's kind of odd for an Earthnoid, especially someone with so much baggage from Sydney, to only want to use Zeon MS, and partly because it'd be a nightmare to keep maintained. You won't exactly have spare parts for Zeon MS lying around like you would with EF MS, and even if you were to salvage from the field or something, EF mechanics probably won't know what they're doing when it comes to repairing and maintaining unfamiliar Zeek tech. You'd really only use stolen MS until the thing is just too broken to keep going.
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>>5894650
You're the one who was a faggot. STFU unless spoken to.

>>5894652
Huh. So the Alex is legitimate, but not the test suit I was thinking of. Perhaps it was a VerKa gunpla of the Alex with that color scheming. I also don't recall the RX-78-3 at all. Prefer its colors over the 2, but I can't say this one rings a bell. I think I need to ask the guy on discord who told me about it because nothing comes up and nothing other than the GM fits the colorway.

Do appreciate you dropping knowledge on me. Can you give a 101 on Laplace's Box from Unicorn?
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>>5895253
Hey man I get it, but let's try not to devolve this place into shitposting and faggot calling for my sake.

To answer your question though, would you possibly be thinking of the Zeta Plus A1 with test colors? It's a red and white Gundam, and was SUPPOSEDLY tested/piloted by Amuro.
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>>5895263
Taken from the Gundam Wiki:

The first Zeta Plus A1 rolled out in November of U.C. 0087, and the new machines were assigned to Karaba units such as the 18th Tactical Fighter Aggressor Squadron (18TFAS) based aboard the Garuda class carrier Audhumla. These machines were painted in gray for low-visibility missions, but had a different rollout color scheme for demonstration purposes. The demonstration colors was also known as "GM coloring" and is a two-tone color of red-orange and white.[2] Rumor has it that one of these colorful machines was used by the legendary ace pilot Amuro Ray in his role as commander of 18TFAS.
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>>5893179
“…I think we should leave.” You add in, and your team mates look to you to listen. “I don’t think it’s worth the risk waiting for the enemy to find us when half the squad is already down. I bet the rest of our forces are too busy dealing with the Zeon main forces to just conveniently show up and save us. No.. if there’s one thing I learned, it’s that nobody will magically come and make everything better. If you want to protect people, you have to do it with your own two hands.” You say, thinking back on painful memories. Gaspa and Yunnus are silent, but they’re not protesting, so you continue. “I’ve seen a few empty cars nearby, maybe we could commandeer one to take back to base?”

“I know how to hot-wire a car.” Gaspa adds in.

“Perfect, we can scout out the nearby area and see if there are any usable cars out there that can fit our injured.” You say.

“But you’re injured too!” Yunnus states, referring to your arm. It’s stopped bleeding, but now that he’s pointed it out, it does sting like fucking hell.

“It doesn’t feel great, but my legs can run just fine. Besides, I think it would be better for you to stay here and keep watch over everyone, you’ve got the most medical experience out of the three of us in case any of them take a turn for the worse..unless you have any objections, sir?” You say.

Yunnus sighs after thinking it over. “I guess this is our best shot.. just don’t wander off too far.”

“Yes sir!” You say with a salute using your uninjured right arm. You hand Yunnus Ben’s heavy assault rifle, and leave the building with Gaspa taking point.

You search the nearby cars while Gaspa keeps watch. Each car you inspect is in varying conditions, with some being too damaged for use, and some only having a few bumps and thick layers of dust. Most aren’t big enough to fit your whole squad, and nearly all have little to no gas in the tank.

A lot of these cars have no gas. You think the civvies siphoned gas from abandoned cars around here? Would anyone even be around still?” You wonder out loud.

“Wouldn’t be surprised. I doubt there’s that big of a law enforcement presence around with shit the way it is now” Gaspa replies.

After checking all the nearby cars, you sigh in frustration. “We’re not getting anywhere...There are a few houses in the perimeter, maybe we can check for cars in the garages. I'd rather not break into any homes, but we also can't let half of our squad die."

"Maybe we can bring it back after the battle." Gaspa offers, and you can't tell if he's joking or not. You split up and search homes in the perimeter. You feel bad for forcing entry, but these houses should be abandoned anyway. Most people who could leave Australia already have, and many others moved to wherever they could to avoid Zeon occupational forces.
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>>5895312
You check several houses, kicking doors in to the point that your leg is starting to ache, each time praying that a screaming and terrified family won't be waiting for you on the other side. Thankfully none do, and after fourth door you strike gold, or rather.. silver. A silver pickup truck greets you inside a garage, and you immediately open the garage door and call Gaspa over.

He jogs over, holding something in his hands."Nice, enough room in the back to lay everyone down. I'll get to work." Gaspa says after taking a moment to inspect the find. He has it working within a minute, and the engine comes to life, like music to your ears.

"That was fast. You've had practice, huh?" You comment. "How much gas is left?"

"What can I say, I've had an interesting past." Gaspa says with a chuckle. "We don't have much, but it should be enough to get us where we need to go.. probably."

"That's good enough for me. What're you holding, anyway?" you ask

"Clothes. It looked roughly the right sizes, maybe. I was thinking we could put on some civilian clothes in case we run into Zeek patrols on the way back. We're not in a good shape to keep fighting, so why not try and avoid it?" Gaspa answers. You both get in the car and begin the drive back to Yunnus' position.

"That.. could work." you think out loud.

It's a quick and thankfully uneventful drive back to the building Yunnus was hiding out at, and once there he wastes no time loading the weapons and supplies into the truck. "I'm glad that went well enough. Trunk looks to be the right size, great. Gaspa, help me carry everyone to the back. Jag, load up the rest of our equipment into the backseat. Once we're out, Gaspa can take the wheel and I'll get a better look at that arm of yours." Yunnus instructs, and you all get to work.

"How are they?" you ask, seeing Yunnus and Gaspa try their best to both be quick but also delicate as they lay everyone down at the back of the truck.

"They haven't gotten worse, but.. they haven't gotten better, either. Time's ticking, though. That much I know." Yunnus answers. After your injured squadmates are set up on the trunk, Yunnus calls you and Gaspa over as he unfolds a map. "While you were away, I was trying to find the best routes back to friendly territory, and here's that I think. We can either go the long way by going around the known combat zones here" he says, tracing the route with his fingers through the map. "It'll be the safest bet, but it'll also take time, which isn't exactly a luxury we can really afford with our passengers."

"And our other option?" you ask.
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>>5895314
"....We cut through here," Yunnus continues, tracing a much straighter line that cuts across the map, "close to known combat zones. It cuts our travel time by a third, maybe even half if we drive fast and get lucky, but huge emphasis on getting lucky. Best case scenario, we manage to link up with friendlies, maybe even find a medic or get evac sorted. Worst case, we drive right into a live combat zone and get caught in the fight. Even worse case? We run into enemy forces, alone. It's a tough call.. What do you guys think?"

"I'd rather play it safe and go the long way.." Gaspa adds in. "but taking twice as long could be fatal, and we're not exactly running with a full tank. What do you think, J?"

You suggest to:

>Take the long way around, play it safe. It pushes your luck with how long the truck and your injured squad mates can last, but at least running into enemy forces will be less of an issue.
>Take the shortcut, it's worth the risk. You could run into friendlies, or at the very least get your squad mates to a medical facility much faster to save their lives. The chances of running into enemy forces isn't zero even if you circle around, anyway.

Also:
>Take some time to ditch your uniforms to disguise yourselves as civilians
>Keep the uniforms, we need to leave ASAP.

Whichever options are chosen, roll a 2d100 as well.
Would you guys prefer if I chose best of three, or would best of five be more fair? Also, I keep the DC hidden, but would you guys prefer if I'm transparent with what the DC for success would need to be?
>>
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>>5895263
Ha. Don't worry about it man. A to B thing going on. You just keep writing this awesome quest.

That's the suit! I'm a retard. It had test COLORS, not a test SUIT. I should join the other spergs and commit suicide. Sorry to the folks who tried to help. I legit thought it was a test suit.
>>
>>5895318
>>Take the shortcut, it's worth the risk. You could run into friendlies, or at the very least get your squad mates to a medical facility much faster to save their lives. The chances of running into enemy forces isn't zero even if you circle around, anyway.
>Keep the uniforms, we need to leave ASAP.

Maximise getting the fuck out, the conditions of team A are damn bad they need medical aid and Jag arm might need a check too realistically not sure if Yunnus has something on hand for it, if we used all the first aid kit on Team A for keep them alive. If nothing else even if the zooks see our truck, they might go for some seconds "what the Hell did i just see" before activating their genocide genes to overdrive in seeing what they presume is an easy slaughter. And thankfully each second is important in war, and we have a regina and machine guns for put down the zooks if needed.

I would consider to try and check for any ex hospital in the maps, but it would be foolish. In regard to change of clothes it can take time for more than a reason (possible different sizes, rough dirty cloth etc...) and there is our buddies of team A that can't change with their wounds, plus Jag with the arm. It might work but i am not sure and frankly I wouldn't want to ditch out our weapons for a better attempt at stealth. Since we can't print out of nowhere false documents, and this are a genocidal people that wants to murder much of mankind.

Eitherway, time to think of where would be the most safest Fed point to reach in the battle. We should have a rough idea of them i recon yes ? Or see if we can organize through comms and get saved.


>Would you guys prefer if I chose best of three, or would best of five be more fair? Also, I keep the DC hidden, but would you guys prefer if I'm transparent with what the DC for success would need to be?
I like best of three and maybe put spoiler for DC ?
>>
Rolled 15, 23 = 38 (2d100)

>>5895318
>Take the shortcut, it's worth the risk. You could run into friendlies, or at the very least get your squad mates to a medical facility much faster to save their lives. The chances of running into enemy forces isn't zero even if you circle around, anyway.

>Keep the uniforms, we need to leave ASAP.

Let's skeddadle. And as for rolls, best of three for now would be good, could increase it as jag gers more experience or give us bonuses to certain types of checks, and for the dc, it's up to you. Some anons are risk averse and won't take high dc checks, others love that shit and will dive into them immediately so maybe keeping it hidden is for the best
>>
>>5895406
I should fuckin stop rolling, cause I've been rolling ass. Well let's hope the next two rolls save this
>>
>>5895376
All of these are sound strategies, so I'll give my support to them,

>>5895098
good to know the situation of piloting a zaku is pretty much exactly as I thought'd it be, use it for at the start if we can get one then ditch it for a proper Feddie suit. Nice
>>
Rolled 69, 14 = 83 (2d100)

>>5895318
>Take the shortcut, it's worth the risk. You could run into friendlies, or at the very least get your squad mates to a medical facility much faster to save their lives. The chances of running into enemy forces isn't zero even if you circle around, anyway.
>Keep the uniforms, we need to leave ASAP.
I'd say Bo3.
>>
Rolled 66, 3 = 69 (2d100)

>>5895318
>>Take the shortcut, it's worth the risk. You could run into friendlies, or at the very least get your squad mates to a medical facility much faster to save their lives. The chances of running into enemy forces isn't zero even if you circle around, anyway.
>>Keep the uniforms, we need to leave ASAP.
>>
Well, I hope the 2nd d100 wasn't for anything important
>>
>>5895477
I'm hoping that was the run into friendlies one and we zip through the shortcut.

>>5895376
>and this are a genocidal people that wants to murder much of mankind.
Depends on who you get. Zeon has a lot of decent people in it's army, soldiers and officers. The Federation is similar, with their soldiers and pilots being a mix.
The problem is when you get to the upper echelons, the leaders of both sides being extremely corrupt with rare exceptions.

>>5895253
>Can you give a 101 on Laplace's Box from Unicorn?
It's the original charter for UC, drafted by the original federation goverment. It pretty much said that the colonies were given more freedom to govern themselves from the earth federation and they could take part in the federation government.

Naturally, the current earth federation government being corrupt as shit, this was a threat to their control over the earthsphere and wanted to destroy it.
In the end, it's re-discovered and made public, I believe, but has absolutely zero effect on anything and was a footnote in UC History.
The Federation pretty much continuted to control the Earth Sphere through late UC until they became irrelevant around Victory. Like they still controlled things, but they had almost zero ability to stop the Crossbone Vanguard, Jupiter Empire or Zanscare on their own when they popped up.
>>
>>5895505
Wouldn't this put them in the same camp as Zeon, at best (and beyond it, at worst)? It can be argued that there would have been no Zeonic sentiments/philosophies without Feddie corruption. Earth was already their playground, and it seems they wanted little to do with space anyway (no Spacenoids on Earth without reason, etc).

Yes, I'm aware of the Republic of Zeon and Zabi fuckery that led to the Principality of Zeon but still. Like you said--the Fed continues their antics throughout all of UC. It seems that in popular Gundam space (heh, pun?), Zeon is the agreed-upon bad faction with no discussion possible.
>>
>>5895521
Then you haven't been in the space for long, people have been arguing who is worse between the feds and zeeks since the dawn of time. in 0079, yeah zeon are the baddies, but successive works and popularity (not so) gradually pushed the one year war towards being shades of grey. Which has people to this day unironically defend operation british There is a lot of discussion of who in the end is worse between Zeon and the earth federation, since both have quite a few atrocities under their belt by the end of and beyond the 1 year war
>>
>>5895529
Even 0079 had shades of gray with Ramba Ral, Cucuruz Doan, Lalah, Dozle shows a lot of gray with the contrast of how he's shown with Zeon and his family and when he's fighting Amuro and the Gundam.
>>
>>5895529
Ignoring this faggot.

>>5895563
I genuinely think Ramba Ral is an all-around stand-up fellow. I mean, Sunrise has to know how much he's favored, given he's a main supporting character in Build (or a homage of one technically).
>>
>>5895569
Ramba Ral is my favorite character, and you should probably stop sperging out before you get hit with another 3 day vacation, homie

>>5895563
Certainly they were, and they're probably the basis behind the later whitening of the zeon morality and the inclusion of other Good/ noble zeon characters
>>
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Every Zeek deserves a curb stomping
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>>5895406
>>5895444
>>5895472

>Highest roll for second d100 is 23
>Pic related

>>5895376
Sure, I'll start doing that from now on. For the current rolls, here are the DCs and a bit of a look at how the dice rolls could affect things:
Roll 1: DC was 65. This roll was for how quickly you can get to where you need to go and whether or not your injured team mates take a turn for the worse. Fail the DC and the ride is slowed down by debris and whatever else, and/or conditions of the injured start to go downhill the lower the roll gets. The higher your roll from the DC, the faster you would've gotten there and your squad mates could be in slightly better shape.

Roll 2: DC was 75. This roll was for what you guys would encounter. 75 or higher would find you guys linking up with friendlies. 90 or higher would've gotten you guys some medical attention. Around 50-74 you'd have encountered friendlies AND enemies. Around 30-49 would see you facing enemy forces alone, with enemy composition being stronger the lower the roll. Anything below, and.. well, I guess you guys will see soon enough.


>>5895569
I'm all for Gundam talk and maybe a bit of arguing over characters and sides, but let's keep it civil man.
>>
Rolled 46, 29 = 75 (2d100)

>>5896149
Forgot to do this..
>>
I wonder what the Antarctic Treaty has to say about people who are ferrying their wounded.
>>
>>5896160
All we know is it says no nuking or repeating the colony drop
>>
>>5896160
>>5896385
One of the lore books listed it out.
1: No using NBC Weapons or Weapons of Mass Destruction.
2: No attacking the Jupiter Fleet, Lunar Cities or Neutral Zones. No combat in them either. Granada is an exception due to being controlled by Zeon and not neutral.
3: Prisoners of War must be treated Humanely. Also, Soldiers out of uniform are considered unlawful combatants and are not protected by the treaty.
>>
>>5896433
I really need to get my hands on those lore books. Pretty basic stuff though. Wonder how many times it's broken in 0079 alone
>>
>>5896443
If I remember right, once. It was M'quve during Operation Odessa firing the Nuke. It's been awhile since I watched 0079 admittedly, though.
>>
>>5896451
Does the giant fucking colony laser count? It wasn't fire on earth, but it was a wmd
>>
>>5896463
I'm not sure if the Solar Ray or the Solar System count, everyone was constructing giant space lasers at that point, so I assume not.
>>
>>5896472
Probably had a loophole since they wouldn't affect earth they were fine to make and melt fleets
>>
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>>5895585
Dude, just fuck off. I don't like you, I don't want to interact with you. You ignored me before so just go back to that and leave me alone. Stop sperging into threads that don't concern you.

>>5896149
Focus on the quest, broski. Trying to be chill here.
>>
>>5896149
Thanks.
Well we have the regina and the machine guns, lets see if they want to say hello to it.
>>
>>5896553
I bet its gonna be another Zaku. It'll be funny if its another zaku
>>
>>5896684
Oh baby a triple!
>>
>>5896717
Yeah imagine how happy command will be if we take down 3 when we weren't really expected to deal with 2
>>
>>5896717
>>5896731
I'd rather not fight with them if we can help it, and see if we can get our friends medical attention.
>>
>>5896746
Oh yeah, first plan of action is leg it and get away from the Zaku. But if flight fails, fight is the only acceptable alternative, since the other ones are, die or surrender
>>
>>5896750
Surrender would probably get our friends help actually. We're thankfully still in uniform, and thus protected under the Antarctic Treaty. It's not what I want to do and we could run into some dickbag Zeeks. But it is acceptable.
>>
>>5896759
I am very much on the "death before dishonor" side of the scale, but hopefully it won't come to another fight or terms of surrender and we can just gtfo before having to make the choice. Also trusting some guys whose buddies we just iced to uphold the treaty may not be the best survival plan. They could be cool dudes and honorable soldiers or they could be the puppy kicking kind of zeek who enjoys the sounds of earthnoid screaming. Not a coin flip I wanna make, desu
>>
>>5896766
>I am very much on the "death before dishonor" side of the scale
Death before dishonor doesn't make a long quest or help our friends out.
>>
>>5896770
Which is why the plan is to run first, surrendering is more of a gamble than combat, but it still is plan b for me.
>>
>>5896774
Yeah, I'd rather just try to get by them. Combat is the last, last resort in my mind, because my goal is to get our squad medical attention and Zakus usually patrol in groups of two or three.
>>
>>5896778
I agree entirely, getting our Mates to the field hospital is the utmost highest priority, I just consider fighting our way out to b plan be rather than c, since it really is a dice roll if surrending means we end as prisoners or casualties of war and which it is depends entirely on the temperament of any zeeks we surrender to.

But I'll vote to retreat and only vote to bring Reggie out if that doesn't work, since anything else besides trying to avoid combat could get the mates we risked our lives to save killed.
>>
>>5895318
"I think we should take the shortcut. It's risky, but so is taking too long to get back. Hell if we're lucky, we might even run into friendlies." You say. Gaspa and Yunnus nod, not keen to waste any more time trying to decide when lives are on the line. Gaspa takes the wheel and speeds off, you and Yunnus sitting on the trunk with your injured team mates to keep watch over them. Yunnus is using what's left of the medical supplies to patch up your injured left arm. It still hurts like a bitch and you're grateful you're not a lefty, but he's at least made sure that your arm doesn't get any worse. You all decide to keep your uniforms, agreeing that time is of the essence without a second to be spared.

You watch run down buildings fly by from the trunk of the truck as Gaspa shoots across the city, making sharp turns to avoid debris and go down different streets with Yunnus' directions for the quickest route. You've all managed to get through 3/4th of the way there when the car suddenly comes to a grinding stop. "Fuck!" You hear Gaspa shout.

"What happened?" You ask from back at the trunk, but it only takes you a moment to see it. A third Zaku with a command Antenna, lumbering by on the next street over. Its large, imposing figure just peaking out through the tops of the small buildings around you as it makes its way to some unknown destination. "Shit! I.. I don't think it's spotted us yet though."

"How can you be sure?" Gaspa asks.

"We wouldn't be having this conversation otherwise." Yunnus answers.

Gaspa pulls the car over, driving into the sidewalk to get close to the buildings for cover. He's trying to keep out of sight and let the Zaku pass by, hoping it'll leave the area without spotting the group. Quickly and quietly, you and Yunnus begin to set up the Regina in the back of the truck. It's a bit cramped, and Yunnus had to gently move your team mates to make sure they're not in the way of the Regina's backblast, but you manage to set up.

You wait in silence as you listen to the giant footsteps reverberate through the streets. Yunnus just finished loading the Regina, but you're praying that you won't need to use it since the odds are very much against you. As you listen to the Zaku's footsteps grow farther and farther away, you begin to exhale in relief. It's a short-lived relief though as bullets pepper the area around the truck.

"Shit, duck!" Yunnus shouts, and you proceed to do the obvious. Looking up towards the direction of the gunshots, you see a Wappa hovering above you several feet away. It must've noticed you while you were distracted by the Zaku's presence. Yunnus sees it shortly after you, and wastes no time picking up Benjamin's heavy assault rifle to return fire. The Wappa catches a few dings but is ultimately relatively unharmed, and Gaspa once again slams his foot on the truck's pedal to get you all the fuck away.
>>
>>5896919
Gaspa picks up the speed and swerves erratically to avoid gunfire. Yunnus is still shooting back, but he seems to be struggling to land a good shot while Gaspa drives erratically. You're tempted to fire the Regina to end this quickly, but you've never tried to hit a target that small before with the Regina, and you're afraid to waste the last three shots you have left when another Zaku is literally around the corner. Yunnus is knocked back after taking a hit, and a hopeless situation suddenly feels exponentially worse once you hear the sound of crashing rubble and ripping steel. You look to the source of the sound and you see the third Zaku ripping through the buildings to stand in your way. It raises its machine gun and starts firing, and explosions begin to rock the truck from every direction.

You're unable to take a shot from this angle, so you're left at the mercy of Gaspa's driving skills as he weaves past explosions, Wappa machine gun fire and fallen debris from the destroyed buildings left in the Zaku's wake.

Gaspa slips through between the Zaku's feet and as soon as the Zaku is behind the truck and now in front of you, you pull the trigger on the Regina. The wire-guided missile shoots out of the Regina in a fiery fury, and you begin to trace those familiar lines hoping to hit that reactor before the Zaku can turn around to face the truck. "Come on.. come on...!" you say to yourself as the missile quickly closes the distance. The explosion you hoped to hear never happens though, as the Zaku makes a nimble turn with the assistance of its verniers, and the missile slips past the Zaku harmlessly. "The hell, they can move like that?!" you say in frustration. "Not yet.. I'm not done yet!"

You grip the controls even tighter, and guide the missile to turn around in another attempt to hit the Zaku. However, machine gun fire from the Wappa causes the missile to explode before it can get close to the Zaku again. "Fuck! Yunnus, I need-" you say, but stop as you see Yunnus on his back putting pressure on his shoulder, a red blood stain growing larger and larger. "Fuck!" You can't help but repeat, and you begin to load your last missile.

You're thrown to the side of the trunk before you could finish, as Gaspa makes a sharp turn down another street to try and keep the enemy forces away as best he can. He makes another sharp turn, cutting into a narrow alleyway. Another turn at neck breaking speeds finds you down another alleyway and into another street. You curse each time he turns as it interrupts your reload, but you know you can't blame him for trying to keep you all alive. "Keep it steady for just a few seconds, I need to reload!" you shout to Gaspa.

"I'll do what I can!" he shouts back as he continues the mad dash away from the giant green death. You're able to reload after several stressful seconds, but you scan the area and see no sign of the Zaku. How can a 50 foot giant robot disappear? Where the fuck did it go?
>>
>>5896922
Your question is soon answered as you spot a titanic shadow and look up, seeing the Zaku coming from the sky, its verniers flaring. It aims its machine gun at you, and you aim your Regina right back at it. Triggers are pulled simultaneously, as giant bullets the size of the truck you're riding crash around you and explode. Your heart is beating a mile a minute, but you hold your breath and try your best to keep a level head. You tune out everything else, and focus on the small screen in front of you. Guiding the missile, you try to sloppily follow the lines leading to the Zaku's cockpit. As if sensing your intention, the Zaku uses its verniers to swivel as it lands, invalidating your trajectory and not giving you enough space to correct your course to hit your mark.

"Won't let it be that easy, huh? I can't take the cockpit, but.. I can take.. this!" you say as if the Zaku pilot could hear you. You twist the control yolk of the missile and have it make a sharp turn, away from the cockpit and towards its arm. The Zaku isn't able to react quickly enough this time, and the missile crashes into the Zaku's gun with a violent blow. As you hoped, the explosion causes a chain reaction that results in the machine gun's magazine drum exploding violently as the Regina's detonation reaches the bullets stored within.

The Zaku tries to discard the gun, but it's again just a split second too slow as its right arm is mangled from the explosion and streaks of blazing black stretch across the ride side of its body. It's stunned for a moment, and you use this time to load your last missile.

"Nice shooting back there!" You hear Gaspa shout from the driver's seat as you speed away. You watch the Zaku, waiting to pull the trigger once it gets within your effective firing range once again. Strangely, it doesn't. Perhaps due to the damage sustained, or maybe for another reason, but the Zaku simply stands still. You glare at it, and you can feel its cold, iron optics glaring back.

You relax your trigger finger and look to Yunnus to see his shoulder, but you're interrupted by the painfully familiar sound of Wappa machine gun fire as it once again catches up. How the hell is it doing that?
>>
>>5896924
You reach for the heavy assault rifle Yunnus was using earlier and begin firing back at the Wappa, but your injured arm is making it really fucking hard to control the recoil of the gun for accurate shots. Gaspa makes several more sudden turns, with the last being a sharp turn into a small alleyway, tucking the truck narrowly between two tall buildings. The truck sits there for several painful seconds as you keep the gun pointed to the sky. You watch silently, until you see the Wappa hover past as it searches for you. With the element of surprise on your side and a better shot as Yunnus helps you keep the rifle steady with his other arm, you pull the trigger and watch as the bullets rip into the Wappa. It erupts with smokes and flames, and begins a rapid and uncontrolled descent onto the ground. You hear it meet the asphalt with a painful crash, and you take a moment to just... breathe. Yunnus and Gaspa do the same.

With better air now in your lungs, Gaspa drives the truck back into the open street, going down the road and past the burning Wappa. As you drive by, you notice that the Wappa soldier still moving, although noticeably battered. You pull the gun back up in preparation, but quickly notice that the soldier is no threat in their injured state. The Wappa is in flames, but the pilot seems unable to pry themselves away from the Wappa as they struggle to get themselves free before they're consumed by the flames.


You:
>Do nothing, and let Gaspa continue driving. They're an enemy soldier, and it's not your problem.
>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
>Shoot the soldier, and make sure he can't harm Earthnoids anymore.
>>
>>5896929
Well guess we were worrying about nothing, then. That was cool as fuck, btw, FS.

>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.

He might be a spacenoid, but no one deserves to die that brutally.
>>
>>5896929
>>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
Maybe it'll be a cute zeon waifu and we can wonder if Love can bloom on the battlefield.
>>
>>5896934
Thanks, glad you’re still enjoying.
It could’ve been much worse but, hilariously, they rolled like shit too >>5896150
>>
>>5896950
Excuse me, we already have a waifu. Her name is M-101A3 Regina
>>
>>5896951
To be fair to them, The Zeeks could've been panicking just as much as we were, since they just had two zakus get taken down by footmen in record time
>>
>>5896929
>>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
>>
>>5896952
That's the current mech waifu, not the soldier on the opposite side of the war in a starcrossed romance waifu. Duh.
>>
>>5896969
Of course but you're wrong on wrong detail. Reggie is a weaponfu, not a mech waifu, since its just a missile launcher. Once we get a mobile suit, then we'll have a mach waifu, until it inevitably blows up or gets repaired into a new sub-variant of itself
>>
>>5896929
>>Shoot the soldier, and make sure he can't harm Earthnoids anymore.
>>
>>5896929
>Do nothing, and let Gaspa continue driving. They're an enemy soldier, and it's not your problem.
Lost too much time on this debacle already, and this wild driving can't be good for our injured. Get the fuck outta town lickety split.
>>
>>5896929
>>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
>>
>>5896929
>>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
>>
>>5896929
>Tell Gaspa to stop for a second so you can hop off and save the battered and beaten soldier from a painful end. Enemy or not, they're a living person, too weak to fight back. It's not the same as taking a life in the heat of combat. A potential prisoner of war, if you had to rationalize it.
>>
>>5896929
>Do nothing, and let Gaspa continue driving. They're an enemy soldier, and it's not your problem.
>>
>Stop
>>5896934
>>5896950
>>5896963
>>5897085
>>5897270
>>5897281

>Shoot
>>5897005

>Do nothing
>>5897042
>>5897287

Seems like there's a pretty clear winner here so I'll begin writing.
>>
Guys I get you want to play a saint but half our squad is actively dying and we're still in a warzone. Stopping like this is unacceptable and in a weird way selfish of us.
>>
>>5897420
It is an absolute rookie moment for the mc yes.
>>
>>5897420
Saint would be a cool call sign tho
>>
>>5897522
It would
>>
>>5896929
"....Hang on, Gaspa. Stop the car." you say, unable to take your eyes off the injured Zeon soldier or shake away the feeling currently in your heart.

Gaspa presses on the breaks and the truck comes to a sudden stop. "What is it, Jag? More enemies?" he asks while scanning the surroundings.

"No, I just.. I can't get myself to leave this alone." You answer as you hop off the truck and rush towards the Zeon soldier still struggling to lift the flaming Wappa up to free their trapped legs.

"What're you doing, Jag? Get back here, that's dangerous!" Yunnus calls out after you, but you ignore his and Gaspa's warnings and approach the soldier. The soldier pulls out a handgun and points it at you as you start to get close. You stop, and raise your hands for the wary soldier to see. "It's okay. I'm not here to hurt you." you say.

"Jag! Gaspa shouts from the driver's seat of the truck. He saw the soldier pull their gun, and Gaspa aims his own gun at the soldier.

"Stop, Gaspa. It's alright! Put the down down." you shout at Gaspa. He hesitates, but puts the gun down.

"What is he doing?" asks a confused and frustrated Yunnus, to which Gaspa only shrugs as the two watch.

You keep your eyes on the Zeon soldier, their eyes on you. Or at least you feel like they are, but the glare from the sun against the helmet makes it hard to see their face. "...It's okay. I just want to help." you repeat to the soldier calmly.

"........why?" a feminine voice asks, which surprises you. She sounds scared, understandbly so.

"You needed help, and you'd die if I didn't. I just.. couldn't walk away, I guess."

"You hypocrite. You were the ones who killed Rob and Annie, weren't you? And you tried to kill me just minutes ago. Why stop to help someone you were just shooting at? What do you really want, to get information out of me? I won't talk, I'd rather die!" you soldier says, pointing the gun away from you and against her own head.

"Wait, no, stop! I'm not trying to get anything out of you!" You plead, trying to find the right words before it's too late. "I just.. I know I'm a hypocrite. I killed your friends, and I almost killed you. It's stupid of me to be standing in front of you like this right now. But.." you pause, remembering the colony looking over Australia, filling up the sky with flames and doom. "this is just something I feel that I need to do. I just can't stand by and do nothing. Not again. Not anymore. Now you put the gun down and let me help, because I've got injured squad mates in that truck and I'm going to save them after I save you!" you say, mustering up all of your confidence.
>>
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>>5898217
The gun pointed at you shakes and wavers, and the soldier lowers their arm. "....my legs are stuck." she says simply.

"I'm going to lift the Wappa, crawl out when your legs are unpinned!" You say, immediately crouching besides the Wappa and lifting the Wappa up along with your body. You struggle and strain to lift the heavy vehicle, the wound on your left arm strings like a motherfucker and the flames are creeping painfully close. You see the Zeon soldier crawl out, their battered legs coming free from the wreckage. You release your grip and let the flaming scrap of metal come crashing back down, taking ragged breaths as you grip your arm. "Are you okay?" you ask the Zeon girl, turning to her free and breathing heavily as she grips her injured legs that were maimed by the crash and broken metal.

"I.. I messed up my legs.. but I think I'm fine.." she answers, gripping her legs in pain.

"....are your comms still working?" you ask.

She takes a second to test it, "Hello? Hello? Can anyone hear me? .....Hello? Fuck... it's broken. What am I going t--" You interrupt her, scooping her up in your arms and making your way back to the truck.

"W-wait, w-what the hell do you think you're doing!?" she says, absolutely caught by surprise. She protests and hits you, but her hits are weak due to her injured body, and her small Zeon fists bounce harmlessly against your honed Federation body. Her helmet falls off from the struggle, revealing short orange hair that was tucked away inside the helmet.

"Bringing you with us. We were on our way to get medical attention for my injured squad mates, and I'm taking you with us so you don't just bleed out 'till you die on the side of the road before anyone else can find you." you answer plainly, loading her up at the back of the truck besides your injured team mates before hopping back on yourself. "Alright Gaspa, let's go."

"You got it, champ." he says as the truck continues its journey back to friendly territory.

"Wait, wait, shouldn't we talk about this first!?" Yunnus says in disbelief.

"H-he's right, I didn't agree to this! I didn't agree to just be some prisoner of war!" the zeon woman says.

"You hear that? She didn't agree. Let the enemy soldier, who need I remind you is ARMED, off our truck filled with injured and helpless squad mates, now! That's an order!" Yunnus adds furiously.

"...I'm sorry sir. It's one thing when it's the heat of battle. But if it isn't life or death, and I see someone I could save, I just.. I feel like I have to. When I joined the Federation, I made a vow to protect the lives within my reach. If I draw a line here and abandon someone to their death just because they're from space, doesn't that just.. make me the same as the ones who dropped the colony on Earth?" you say, feeling a pain in your chest.

Yunnus is speechless, and the zeon girl just looks at you silently.
>>
>>5898220
"......Helena Derringer." she says, breaking the silence. "...thank you for saving me."

You smile, "Jag Rommel."

"....I'm sorry about your friends." she says, looking at your unconscious comrades.

"I'm sorry about yours too." you reply. "Rob and Annie? I'll.. I'll remember that."

"Thank you.." she says solemnly.
"I can't believe what's even happening right now.." Yunnus mutters to himself. "You, gun, now." he says to Helena, and she complies with the subtle persuasion of Ben's rifle.

You sigh and sit back, finally finding a moment to relax for the first time in what feels like forever. It's a quiet, if somewhat bumpy, ride back as you reach friendly Federation forces and you approach the perimeter of the commander's Big Tray. Federation soldiers stop you, guns pointed until they see your uniforms and confirm your identities.

"We've got wounded and we need to get them to the medical center now!" You say, and the guards nod and point to a large rectangular vehicle that's currently serving as the mobile medical center, saluting you as you make your way. Troops stationed by the medical center must have been alerted, as guards and medical personnel are already waiting for you. They begin loading your three injured squad mates into stretchers and bringing them in, but stop and point their guns at the zeon girl.

"What's one of their kind doing here?" asks one of the Federation soldiers, pointing his gun right at the girl's face.

"Stand down! Per the third term of the Antarctic Treaty, prisoners of war MUST be treated humanely! That means access to medical treatment." You interject, standing between Helena and the soldier.

"He's right, get that thing out of her face and let us load her onto a stretcher. She could lose her legs if we don't begin treatment immediately." says one of the medics, a tall older man with glasses. "And you two," he says, looking at you and Yunnus. "I see you're also injured. Can you walk? If so, follow us inside and we can treat your wounds. How about the driver over there?" he continues as he takes control of the situation, looking to Gaspa.

"Just a few scratches and dings, but nothing serious." Gaspa replies.

"Mmm... never the less, you should come in and let us take a look to ensure nothing is off." the senior medical staff says.

"Alright, alright.." Gaspa relents.

You're lying on a hospital bed now shortly after, wincing in pain as the open wounds caused by a gunshot on your left arm are sanitized, stitched and wrapped in fresh Gauze. You watch Yunnus get the same treatment. "....How are my squad mates?" you ask the medic beside you.

"It might be a bit too early to say, but I heard they should be okay. It's a good thing you got here when you did, or it wouldn't have been that way. I heard one of them was suffering from severe internal bleeding, they would have perished if you got here any later."

You breathe with a new sense of relief after hearing this. "And the.. PoW?" you ask.
>>
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>>5898232
"Her legs were mangled something fierce, but we got her in time too before the bleeding got too bad. She's lucky to still be able to walk after this. She's currently hand cuffed to her bed until command can figure out what to do with her." the medic answers. "Anyway, how's that feel?" he asks, tightening the Gauze around your arm as he neatly finishes up.

You wince in pain, but smile. "In a bit of pain, but I'm just glad it wasn't anything worse.. for all of us. Well.. most of us, at least.." You say, thinking of your sergeant. You drift off to sleep soon after as the pain medication courses through your veins and lull you asleep, any trace of adrenaline keeping you active gone from your body as you finally relax.

Your sleep is eventually interrupted as a Federation soldier shakes you awake. "Excuse me, Jag Rommel?" he asks.

"Huh... what..?" you ask groggily.

"Sorry sir, but you're wanted up in The Sydney." the soldier responds.

"The Sydney..?" You repeat with a drowsy confusion.. "Oh, right.. that's what they renamed the Big Tray into, right? What do they want?"

"I wasn't told, sir. But Major Barre wishes to speak with you."

"The Major!?" you say, jolted awake by the surprise.

"Yes sir. Some of your squad mates are on their way there already. I was ordered to escort you there as well once the doctors gave the all clear."

"Right.. okay, sure. Let's go." you say, taking the medical equipment off your body and buttoning your Federation uniform back up. It's still a dirty and tattered mess of a uniform now, but.. it's something, at least.

You're driven from the medical center to the Big Tray via military jeep, and you walk across the maze that is the Big Tray's internals until you reach the major's quarters. Inside, Yunnus, Gaspa and Stefan are already there to greet you. In front of them and across the table sits a tall, imposing man with the manliest 'stache you've ever seen.

You salute, and the mustached man nods and returns your salute. "Come, you must be Private Jag Rommel, I've.. heard some interesting things about you." he says, motioning for you to come in. "The rest of you may wait in the other room until further notice. Dismissed."

"Sir!" you say, entering the room as Yunnus, Gaspa and Stefan now conscious (though still looking like shit) are leaving. They all look at you and give you a nod as they leave. Once you're seated across from the major and the room is empty, he begins.
>>
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>>5898236
"It is a pleasure to meet you in person. I am major Elgar Barre, serving under Brigadier General Warren Keller of this branch of the EFGF Australia force. I summoned you here after reading through private Gaspa Salla's report on your last operation.." he starts, and you dare not interrupt. "The contents of said report were... interesting, to say the least. I have read the following reports from the other two members of your squad, but now I must hear it directly from you." the commander says, sage eyes focused solely on you. "What happened out there?"

You:
>Tell him what has happened with embellishments to your own contributions. A bit of fluff and flare wouldn't hurt to impress the major, right?
>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>Recall today's experience, but put extra emphasis on the efforts of the rest of your squad. They were all heroes out there.
>Other- Write in
>>
>>5898244
>>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898244
>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898244
>Recall today's experience, but put extra emphasis on the efforts of the rest of your squad. They were all heroes out there
Without Yunnus' medical knowledge and Gaspa's shooting and resourcefulness, this would have been a complete wash. Also,
>Other- Write in
Take responsibility for the POW, ask for leniency in her interrogation, and request to see her ASAP.
>>
>>5898244
>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898244
>>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898284
+1
>>
>>5898244
>>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898244
>>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898244
>Other- Write in
Lie. About everything.
>>
>>5896950
cringe

>>5898244
>Recount what happened as accurately and objectively as you can. No bullshit, all facts.
>>
>>5898270
>>5898276
>>5898284
>>5898321
>>5898395
>>5898398
>>5898399
>>5898425
>>5898544
>>5898616
Writing, new update coming in like a minute because my retarded ass didn't realize that this post didn't go through for the second time this thread because I didn't notice that I got the captcha wrong
>>
>>5898244
You take a deep breath, and recount today's events objectively. You recall as many details as you can and explain things exactly as they happened. It takes a while to tell the whole story, but the major patiently listens without interrupting.

"....I see. Well, your retelling of events corroborate with Privates Salla and Wynn, almost to a T." the major finally says, taking a moment to ponder. "So how did you do it? How exactly were you able to take out two, nearly three Zakus, when most anti-mobile suit squadrons struggle against one?" he asks, looking directly into you as if rummaging through your eyes for answers.

"If I had to say, maybe luck? Luck that things went as expected, and luck that I was placed in a squad full of skilled and reliable allies. sir."

"Luck, you say? No, young man. While I believe luck is indeed a factor, it is not the sum of the whole. Rather, it was your own skills, actions and judgements that lead to the resolution that you reached."

"Sir.. I feel the need to reiterate the fact that I've only made it this far in large part because of my team. The first Zaku was defeated by team A, while I only assisted. The second Zaku was only downed with the support of Yunnus and Gaspa. And the third.. I could only face to a stand-still. Without Gaspa's driving and Yunnus' fire support, we would not have made it back."

The major stares at you silently, trying to figure something out about you, though you're not sure what. He folds his hands, tapping his left thumb as he thinks. "I am aware of the 12th anti-mobile suit squad, and they do have the best track record of all our anti-mobile suit squads. Though.. even their past accomplishments could arguably pale in comparison to what has been accomplished in this single day, and I believe it is no coincidence that it happens after your inclusion into their squad."

The major rubs his mustache as he looks down to read a slip of paper. "Tell me, Jag Rommel, why did you enlist in the Earth Federation Forces? Is it to follow in your father's footsteps?"

"No, sir. Lineage has nothing do to with it. I.. simply want to do my part to protect the people, and end this war."

"Protect the people, you say? And so this includes the people of space, the very people who incited a war that has wiped out countless lives and forever damaged our planet?" The major asks with a subtle but building hostility to his tone.

"I..." you pause, trying and failing to find the right words. "I don't quite know how to answer that, sir. If you're referring to Hele..the prisoner of war we captured, I was simply doing my duty as a Federation soldier."

"By saving the enemy?"

"By saving an injured and helpless individual at death's door.. sir." you push back.

"Were you hoping to extract intel on the enemy forces out of her after taking her into your custody?"

"N-no sir, not.. exactly." you say hesitantly. "But, I'll take full responsibility for her. Please, leave her treatment in my care."
>>
>>5899503
"And what do you plan to accomplish? Once the prisoner is.. in your care?"

"I... I don't know." you say after a moment of thought.

"Haven't thought it that far ahead yet, have you?"

"N......No sir..." you eventually admit in defeat.

The major lets out a hearty laugh, leaving you confused. "You're an honest lad, aren't you? And a naive one at that. You're still oblivious to the many deeper aspects of war. But, I suppose I can offer some leniency in light of what you've accomplished today."

".....sir?" is all you can think to say, utterly confused.

"Forgive me, private Rommel, I simply had to see the kind of person you were with my own eyes before proceeding, per the brigadier general's orders. I have made my judgement."

"About, sir?"

"The prisoner will be the under the custody of the 12th anti-mobile suit squad, and you will personally take responsibility for whatever outcome this leads to. You may handle this situation however you like, but note that there is vital information we would like to extract from our prisoner that will be briefed to you before you next see them."

"Sir, with all due respect, I'll do what I can to accomplish what's asked of me, but I will not do anything inhumane to the prisoner that's asked of me." you say adamantly.

"Why, naturally of course. I had no intention of asking you to do anything that would violate the terms of the Antarctic Treaty. Theoretically, if we did want to use aggressive interrogation in order to gain the information we wanted, the prisoner would not be left under your care in the first place. No... this matter must be handled delicately, and without unnecessary force. From what I've read on the reports regarding this prisoner, I find it unlikely that she would divulge intel so easily."

"Then.. why me, sir?"

"Simple. You've built rapport. You talked her down, and convinced her to join us willingly. Most other soldiers would have walked away, with or without putting a bullet in her."

"I wouldn't say willingly.." you mutter to yourself, remembering the way you princess-carried her back to the truck against her wishes.

"Willingly enough." the major corrects. "Either way, all attempts to infiltrate the ranks of the Zeon occupational forces have failed thus far, so this is our best and only chance of discovering any information that could turn the tides in our favor to retake Australia. I will brief you on the specifics of what we need out of her later. For now, be aware that this will be one of your new responsibilities on top of your next mission."

"Yes, sir!" you say, glad to hear that Helena won't be treated harshly. "....my next mission, sir?" you say, your thoughts catching up to the major's words.

"Indeed." he answers. "Please, open the door and welcome your team back inside."

You comply, getting up to bring Gaspa, Yunnus and Stefan back into the room. You all stand in front of the major, and he stands up to address you all.
>>
>>5899509

"My apologies for keeping the rest of you waiting. I will now brief you on your next assignment." the major says, turning on a monitor to show a map of the city. "As of now, Federation and Zeon forces have fought to a standstill, and a clear winner has yet to be seen for this battle. Our tank squadrons are keeping the pressure strong against Zeon forces, but they are forced to retreat whenever the surviving Zaku squads enter the fray and friendly losses begin to pile up. The operation to ambush and destroy all Zeon mobile suit squadrons ended in failure, with most anti-mobile suit squadrons being decimated."

"Decimated..? My god, it was that bad..?" You hear Stefan mutter.

"Indeed it was. Your squad was the only one to succeed in your mission as well as you did." the major answers.

"Succeed? But only half of our squad can still operate.." you say.

"Yes, and despite that fact, you still managed to eliminate two enemy mobile suits and heavily damage a third. That is, on top of bringing in a valuable prisoner of war that may help us turn the tides of the war in our sector. Your actions continue to affect the battle, as enemy mobile suit forces are now acting more cautiously under the false belief that our anti-mobile suit squadrons are still operating in the area, oblivious to the fact that they have been mostly wiped out. This buys us precious time until the start of operation Daybreak."

"Holy shit I missed a lot.." you hear Stefan mutter again.

"Operation Daybreak, sir?" you ask.

"Due to the undeniable success of your squad, I am placing the 12th anti-mobile suit squad in the center of our next operation." the major says, pointing to the northwest region on the map.

"We believe this to be the location of their main HQ in the city. Our Big Tray's cannons are unable to reach this far in without moving further into the city and compromising security. Additionally, reports of civilians still living scattered throughout the city means we cannot simply fire our cannons blindly in its direction. The only way to take their HQ is by either establishing ground or air superiority. We can establish ground superiority by destroying the last three Zakus stationed in the city, thus relieving the pressure away from our tank forces and allowing them to advance into their HQ. Alternatively, we can establish air superiority by destroying the anti-air perimeter defense turrets that have been assembled at certain points around the HQ. Here, here, here and here." The major says, pointing to four relatively evenly spaced points on the map, all encircling the enemy HQ.
>>
>>5899511
"If we can take out their AA defenses, our Fly Manta squadrons will have nothing to stop them from reducing their HQ to rubble with consecutive bombing runs. Even with the presence of four Zakus, it should not prove enough to stop our aerial forces from completing their mission. Now.. whether we choose to go down the route of ground or air superiority, that will be entirely up to your squad. Do you have any questions before we continue?" The major asks, facing all of you.

"If the Fly Mantas could've steamrolled this operation, why didn't we take out the AA defences in the first place? uh.. Sir?" Gaspa asks.

"We tried. Unfortunately, the AA turrets were heavily defended and the initial operation to deal with them failed. However, with enemy forces now heavily lowered and engaged against friendly forces, the operation has a higher chance to succeed."

"So.. we're choosing whether we hunt down the remaining four Zakus, or fight through or slip past the AA defenses to take them out?" Yunnus asks.

Precisely. Eliminate the Zakus and our remaining ground forces can easily overwhelm the enemy's. Eliminate the AA turrets, and we can target the head of the snake itself, Zakus be damned."

"...And what will we have in terms of back up? You can't possibly be asking us to do either of those things with just the four of us here, are you?" Gaspa asks.

"The anti-mobile suit squads are being re-organized as we speak, and will be completed before the start of the operation in 0100 hours. The reorganized squads will follow your lead, and assist you by simultaneously ambushing the remaining Zakus along with your team. If you choose to eliminate the AA, the anti-mobile suit squads and select tank squadrons will begin a feint to draw out the brunt of the enemy's remaining forces, their mobile suits included if luck is on our side. This should allow you to reach your destinations with as minimal resistance as we can manage. Before the mission begins, I would advise you consider taking some time to visit your prisoner. Perhaps she will be generous enough to divulge any useful details that could prove useful to your operation."

"Sir... why us?" you can't help but ask. Surely there are other more capable squads to handle this mission.

"Quite frankly.. our forces are exhausted. A battle of attrition will be our downfall, and that is the current battle we find ourselves in. If we are to win and gain a solid foothold in retaking Australia from the Zeon occupational forces, the brigadier general has decided that a quick and decisive battle must be won tonight. As your squad is our most accomplished surviving squad, it's only natural that this mission falls to you. Any other questions?"
>>
>>5899513
You discuss the situation with your team, trying to come to an agreement.

You:
>Ask more questions- if so, what? (write in)
>Agree to hunt the remaining Zakus
>Agree to Elinate the AA turrets
>Other- Write in?

Any ideas on how to proceed with the operation are welcome. In fact, detailed plans that win support can aid the upcoming battle in the form of dice roll bonuses on certain situations. Feel free to ask any questions if it can help you guys formulate a plan.

Additionally, choose two from the below to do before the operation starts:
>Visit Helena
>Visit your injured squad mates in the infirmary
>Assist Yunnus with reorganizing the anti-mobile suit squads
>Maintenance and practice with your Regina to prepare for the operation
>Other- Write in?
>>
>>5899516
>Agree to Elinate the AA turrets
>Visit Helena
>Assist Yunnus with reorganizing the anti-mobile suit squads
>>
>>5899516
Kino stuff GM
>Ask more questions- if so, what? (write in)
What forces will we be leading? What equipment, what are their capabilities?
At least half of our squad has been hospitalized, will we be getting reinforcements or will it just be team A? Will Sgt. Seed be joining us? And for that matter, what of the other squad leads? Are we deferring to their command or do we have command of the operation?
>Agree to hunt the remaining Zakus
>Agree to Elinate the AA turrets
>Other- Write in?
Greatness thrust upon you indeed. Time to make or break gentlemen. As far as the operation, I think that any assault on the AA will be quickly answered by those Zakus, and we need to have the drop on them to stand a good chance at pulling this off. I think our best shot would be to take our best on a hunting mission for the remaining MS while the remainder engage the AA sequentially in force to minimize losses as soon as we make contact.
>Visit Helena
>Assist Yunnus with reorganizing the anti-mobile suit squads
We need to visit our squad mates but we don't have the luxury of time for that. We need to find out what we can, and put together our best chance at a decisive victory.
>>
>>5899516
>Agree to Elinate the AA turrets

>Maintenance and practice with your Regina to prepare for the operation
>>
>>5899516
>Agree to hunt the remaining Zakus
And
>Visit Helena
>Maintenance and practice with your Regina to prepare for the operation
>>
>>5899557
+1
>>
>>5899557
+1
>>
>>5899546
Thanks, anon.
To quickly answer your questions:
Your squad will be leading the reorganized anti-MS teams. Most are either dead, hospitalized or MIA so you only have enough troops to fill about two or three squads and some change (13 soldiers not including your squad). A squad typically has five members, though they can have less or more depending on circumstances. You have a say on how many members the new squads will have, and whether you want additional troops in your squad (you currently have four). Equipment consists of standard rifles and handguns, some explosives and Reginas. If you want anything in specific, you may be able to request it since you’ve got some pull I’m with the major. The troops themselves are a mixed bag of veterans who were skilled or experienced enough to survive the battle, and rookies who probably just got lucky enough not to get burger’d.

Sgt. Seed is MIA, and Yunnus currently has command due to being the next highest ranking soldier in the squad who isn’t hospitalized, and he’s placed you as second in command. The other squad leaders will defer to your commands, but their “default” commands would be to engage the Zakus either to kill or buy time for the AA to go down. You can choose to either proceed with the surviving members of team A alone, or pull any number of troops from the surviving anti-ms teams to refill your ranks. Any troops not reassigned to your squad will be in their own squads that’ll hunt whichever other Zakus your squad isn’t hunting (if you choose that route). You’ll also have access to support from whichever infantry and tank forces are near you at any given time, but you won’t be in direct command of them. They have their own orders, but are also instructed to give your teams any support they can offer from their positions as they see fit. They can’t stray too far from their positions, but they can draw enemy fire or give you guys a safe line to retreat to if things go south in that area. I’ll try to draw up a map or something tomorrow if it helps.

Feel free to ask anything else.
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>>5899595
I am of the mind to overwhelm the remaining Zakus, and to that end drastically reorganize the squad structures. I would cut the fire teams from three down to two, just the specialist and gunner, with 3 teams making a squad of six. Having a dedicated CO/Comms member of the squad is an empty pair of hands where a Regina could be, especially with the Minovsky interference. The First to fire would disable, the second would be a backup to cover any reactions from the MS, and the third would serve to finish it off. We could field maybe 3 of these 6-man squads, one for each Zaku.
Also,
>support from whichever infantry and tank forces
A combined arms assault would stand a much better chance of disabling an AA, and may potentially even counter a Zaku response. It could even serve as firm cover for a medical detachment at the front, but should things go south we risk losing everything due to comms interference.
>>
>>5899542
>>5899546
>>5899554
>>5899557
>>5899558
>>5899579
Here's a map that the major would have shown during the mission briefing. I was planning to do this last night along with explaining the situation a bit better, but I was sleepy and a bit drunk so I'll do it now.

Bue dot represents where the enemy HQ is reportedly located, the red dots around it being the AA turrets. Yellow dots are EFGF forces that have dug themselves in and are currently in a battle of attrition against enemy HQ forces. Green dots are where the remaining Zakus were last reportedly seen, though that's liable to change given they're very mobile. the Zakus have been sent in wherever EFGF forces started to push more aggressively inwards, leading to heavy casualties on the EF side and forcing retreats. We have the numbers advantage (though not by a great margin), but we're unable to just steamroll our way through because the Zakus in turn steamroll any EF opposition.

If we were to amass our forces, we may have been able to win by sheer force of numbers, but the narrow city streets keep our forces divided enough where we're unable to overwhelm the Zakus. The anti-MS teams, being highly mobile infantry squads, were meant to be able to weave in and out of the city streets to ambush their targets and go by unnoticed, but they lose their advantage once they're spotted or once their initial ambush fails. The other anti-MS teams faired pretty badly, hence why your team has been put in charge due to your merits of being the only one to actually do the jobs. They're hoping that with your team in the lead and news of your wins spreading, it'll boost troop morale and hopefully get past that last push.

Once the Zakus are down, there's nothing really stopping the encircling EFGF troops from taking the HQ from all sides and overwhelming them. Or, once the AA turrets are down, the EFGF carrier "Jackman" standing by on Moreto Bay will start their bombing runs. To be clear, the Jackman is NOT part of our forces. They're under someone else's command, but the brigadier general leading our forces convinced some reinforcements stationed elsewhere in Australia to assist since our own air forces are in terrible condition after incurring heavy losses from the beginning of the Earth invasion. They're willing to lend us their planes, but if and only if we manage to take out the AA turrets to give them clear skies.

Whether you choose to take the AA turrets or the Zakus, the "default" way it would go is that the encircling EFGF forces would begin another advance. This'll stir up the Zeon forces into meeting them. This gives the infantry troops under your command the opportunity to either slip past the battle lines to target the turrets (though you'll still of course deal with minimum defense forces), or you can ambush the Zakus while their attention is on the main forces.
>>
>>5899917
Forgot the damn map.. Anyway, any detailed plans like >>5899634 that get some support can aid you with roll bonuses on certain situations once battle commences. Feel free to take time strategizing since we'd first have to go through whichever two activities get majority vote before the battle.
>>
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>>5899917
Beautiful.
Knowing there is a reliable Zaku response to a push is very useful, we may be able to get them to reveal themselves to our Reginas recklessly.

I've done a mock up of what my take on the best bet for our decisive assault should look like.
Stage one is largely positioning and maneuvering our forces. The anti-MS squads would move independently to link up with the northwestern entrenchment while the bulk of our forces moves in from the south. At the same time, the northeastern position should pull back to join the anti-MS squads and the northwestern entrenchment to bolster their numbers, similarly with the easternmost moving to the southern position. Once the anti-MS squads have taken forward positions, the rest of the northwestern front should begin an assault to draw out the Zakus, while the combined arms uses the distraction to link up with the bolstered southern forces and prepares to move on the AA emplacements.
Stage two begins once contact is made with Zakus on the northern front, which will be signaled to the southern forces with flares to avoid comms failures. The southern forces will proceed along the highway to assault the southwest AA emplacement, moving to the northeast emplacement afterwards to surround the Zakus. The westernmost position will move to assist the combined arms detachment in taking the AA down, but will move to support northwest on the sign of a second flare.
>>
>>5900057
Subject to change based on any new information from Helena or allies.
>>
>>5900057
Good shit, anon. I like your gumption in choosing to tackle both the AA and the Zakus rather than just one or the other.


Visiting Helena is the first winner with Regina maintenance and practice coming in second, so I'll begin writing that up.
>>
>>5899516
>Ask more questions- if so, what? (write in)
"Sir i need to know, how many urban camo cloaks are available, and how many smoke grenades ? How many ammo for reginas ? Do we have any updated intel on the city parts held by Zeon ? And it might be best my squad does a meeting shortly with all available anti-mobile suit squads. We can help them."

>Agree to hunt the remaining Zakus
>Write-in
First of all the Anti MS teams get in the city in ambush positions we picked up for maximize death of Zakus.
Infantry and tanks instead when the anti MS teams are there, will rapid attack the AAs and then redeploy back, the three zakus alongside Zeon forces while think a new battle as begun and move following them. Instead our Anti MS teams will be there to fire on them in a sudden surprise attack, and at the same time our tanks and Infantry will turn around and attack again the zeon forces.
This is a bit of a gamble but it can ensure victory
>Visit Helena
>Assist Yunnus with reorganizing the anti-mobile suit squads
The second is top priority and we can help them in using their weapons.
>>
>>5900154
Also we should ask if there is any civilians that give info back here and act has spotters around the city.
>>
>>5899516
You discuss it with your team, and the team comes to the conclusion of taking on the op to hunt the Zakus, though it was a very close argument. But it makes sense, it is the job you're specifically trained for. Still.. you can't help but think that it would be possible to achieve the destruction of both the Zaku teams and the AA defenses. You put a pin on it for now though, to focus on more urgent matters.

The major accepts the team's decision and lets you go, though you'll be seeing him again for the final briefing before the operation starts. You've all got some downtime before then though, and everyone goes their separate ways to prepare in whichever ways they need to.

You make your way through the maze that is the Big Tray's internals, eventually finding yourself in the prisoner bay. You're greeted by one of the guards, a tall man with jet black hair and cold green eyes. "Private second class Jag Rommel, correct? I am the warden of The Sydney's brig, welcome. We've been informed of the situation. The prisoner is waiting inside." he says as two other guards are present, eyeing you while sitting on a makeshift table, midway through a poker match.

"She has received fair treatment per the Antarctic Treaty, correct?" you ask.

"Of course. I'm aware of how.. delicate, the situation is." The guard answers simply. One of the two other guards mutters something to his buddy about 'zeek sympathizer' and 'space pussy' and you try your best to not let it get under your skin. "Do not mind them, all bark and no bite, those hyenas." says the warden, giving them a sharp glare that puts them back in their place. "Now.. identifications, please?"

"Of course." you respond, handing your ID badge to the warden, who inspects it thoroughly.

"....all is in order. Thank you." he says, handing back your ID before entering a code into the door's control panel and swiping his own ID. The door hisses open, unlocking access to the main prisoner bay area.

Stepping inside, you see several empty rooms blocked off by steel prison gates. Walking further in, you see Helena sitting upright on the bed in the furthest corner of the cell. She's curled into herself, her arms linked together with her legs tucked in, and her short orange hair falling down to her face. Her uniform is gone, and she's now wearing bland, brown prisoner garbs. "Are we starting the interrogation now? You're wasting your time." she calls out after hearing the footsteps coming towards her. The look of animosity on her face fades slightly when she sees you alongside the warden. "Oh... you. Jack, right? No... Jag. Weird name."

"Jag, that's right. And it's not weird! It's.. Australian. Probably. Hi again, Helena." You get a chuckle out of her. "Would you mind?" you say in a lower tone to the warden

"Not at all." The warden says, turning to head back. He stops, looking back to you, and then Helena. "...Good luck." he adds, before parting ways and leaving you alone with Helena.
>>
>>5900189
"Are you alright? Are they treating you well?" You ask.

"I'm in a prison cell. What do you think?" She spits out.

"Fair enough.." you concede. "How are your injuries?"

"........better now, guess I've got you to thank for that. So, what, you saved my life, and now I'm supposed to feel like I'm indebted to you, is that it? In exchange for my life, I sell out the lives of all my comrades? That the angle you're going for? I knew I shouldn't have gotten on that truck with you.. I'm so stupid!"

"Stop, please. I swear this isn't what I had in mind. I just.. wanted to save a life. It's as simple as that, I promise."

"My knight in shining armor." she says, her words oozing with venomous sarcasm. "Well then, why are you here now? We're not exactly best friends, you don't owe me anything the same way I don't owe you anything. So that means you're here for something. You had a plan. Just spit it out."

"Honestly? I had no plan. I guess I just.. did it all on a whim?" you say.

"My life, saved on a whim. You're doing great, really pulling on my heart strings." she says, resting her head on her palm as she looks at you with unimpressed eyes.

"Alright, okay, maybe that didn't come out right. But.. like I said, I just wanted to save a life."

"Alright, you saved me. Now what, you expecting me to slobber all over your knob in appreciation?"

You blush and look away, trying to keep your spaghetti in check in the face of indecency that caught you off guard. She chuckles again.

Well? Why are you here?
>"I just wanted to see you, I guess. Make sure you were okay." You don't tell her about tonight's operation, or about your responsibility to get information out of her. Not yet, at least. After all the deaths from today, you just wanted to see another life that made it out. It may be best to take this slow, anyway.
>"...We'll be commencing the operation to retake the city soon. I was hoping you could help me minimize the casualties, on both sides." you tell her about tonight's operation, and about your responsibility to gather information. (roll a 1d100 for persuasion)
>Other- write in
>>
>>5900154
Sorry anon, missed your post until after I already posted. but to answer your questions retroactively, the major can supply urban camo cloaks, but only for two or three squads. There are enough smoke grenades and Regina missiles that you don't have to worry about them. You'll have to clarify what exactly you're looking for in regards to intel on city parts held by Zeon.
You will be meeting with the anti-mobile suit squads with the rest of your squad once they've been reorganized for mission briefing.
>>
>>5900193
>>"...We'll be commencing the operation to retake the city soon. I was hoping you could help me minimize the casualties, on both sides." you tell her about tonight's operation, and about your responsibility to gather information. (roll a 1d100 for persuasion)
>>
Rolled 84 (1d100)

>>5900193
>"I just wanted to see you, I guess. Make sure you were okay." You don't tell her about tonight's operation, or about your responsibility to get information out of her. Not yet, at least. After all the deaths from today, you just wanted to see another life that made it out. It may be best to take this slow, anyway.
>"...We'll be commencing the operation to retake the city soon. I was hoping you could help me minimize the casualties, on both sides." you tell her about tonight's operation, and about your responsibility to gather information. (roll a 1d100 for persuasion)
>Other- write in
Like it or not, the reality is that we were both out to kill one another, but that didn't happen. I wish I was noble enough to go into battle believing I wasn't going to kill anyone, but I'm not. Rob and Annie are dead because of me, and you would be too, but that's not what I'm fighting for. I don't know what you believe in, and I am doing everything I can not to throw you in with those who killed my family in Sydney. Maybe you do think all Earthnoids should die, but I still saved you. And now, despite it all, you are my responsibility, and I worry about you. Tell me, how are your injuries? Will you be able to walk anytime soon? Did the medical staff give you any consultation? Is there anything you want me to find out for you or bring you?
...
The next operation is going to be a decisive one... I know you don't have any sympathies with us, but think of your company, your comrades. Soon their defenses will be breached and Air Mantas will not be looking for white flags. Is there anything you can tell me to get this done with as little death as possible? Any way to communicate with them through the Minovsky particle interference?
>>
Oh fuck dude!
>>
>>5900226
Gah! The big post I had (somehow) only posted the first opening sentence. WTF, 4chan???
>>
>>5900193
>Other- write in
Be honest.
"You're right. I was asked to come get information from you. I would also like to get to know you on a more... biblical sense. I'd be extremely appreciate of both, happy with one or the other, and kinda bummed if neither happened.

Regardless, I'm supposed to take care of you for, I'm guessing, the duration of the war. "
>>
>>5900226
>>5900227
I feel that pain, bro.. that happened to me when I first began this quest, losing all the hard work I had when the comment box blew up. Anons recommended me to write my posts in a separate writing program, and I'd recommend doing the same for long dialogue write ins.

>>5900209
>>5900231
Don't forget to roll your 1d100's anons. I'm really liking the write-ins so far. Just like with ironed out battle plans, good write ins will be rewarded with additional bonuses on top of the rolls.
>>
Rolled 17 (1d100)

>>5900193
>"...We'll be commencing the operation to retake the city soon. I was hoping you could help me minimize the casualties, on both sides." you tell her about tonight's operation, and about your responsibility to gather information. (roll a 1d100 for persuasion)
>>
Rolled 22 (1d100)

>>5900231
>>5900242
>>
>>5900193
"I just wanted to see you, I guess. Make sure you were okay." You pause for a moment, thinking things over. Helena watches you intently. You sigh, and begin spilling out your thoughts. "Look.. like it or not, the reality of our situation is that we were both out to kill each other. We both got real damn close, too. But, that didn't happen. I wish I was noble enough to go into battle believing that I wasn't going to kill anyone, but I'm not. Your friends.. Rob, and Annie. They are dead because of me, and you could've been too. But.. that's not what I'm fighting for. I don't know what you believe in, and I'm doing everything I can not to throw you in with the ones who killed my family in Sydney. Maybe you do think that all of us Earthnoids should die, but I still saved you. And now.. now, despite it all, you're my responsibility. And as crazy as it might sound, I worry about you. So just, tell me.. how are your injuries? Does it hurt? Will you be able to walk? Did the medical staff give you everything you need? Is there anything you want me to find out for you, or.. or bring to you?" you say, walking closer to the cell bars, really trying your genuine best to form a bridge here.

Helena stays quiet for a long while, probably processing everything you've said. After a few minutes of looking down, she looks back at you. "Did... did we really kill your family? Where is Sidney? What happened?"

You can't help but stare at her incredulously. "Where.. where is Sydney?" You repeat. "Everyone I ever knew and loved, eradicated off the face of the Earth in the worst way possible.. and you don't even know where it happened?"

"I-I'm sorry.." Helena offers, showing a much softer side to her. Your words must have struck her. "It.. happened here, didn't it? During the colony drop?"

You remain silent, but that silence is answer enough.

"I'm so sorry, Jag.." she repeats. "It was such a terrible thing, I know. I always tried to shield my eyes and heart to it, but deep down I know.. we committed such a grave sin."

"It's... It's okay, Helena." You sigh. "I'm sorry. It's not like you personally took part in it......did you?"

"N-no! I was still in the side 6 military academy at the time. But.. but I did root for its success. I did wish for that colony to strike Earth."

"But... why? Why would you wish that, upon so many people?"

"I didn't know.. when news first started spreading about it, they said that they were only planning to drop it right on top of the Federation headquarters. They said that the attack wouldn't harm any other part of Earth, that it was the quickest way to end the war. And I.. I just really wanted it to end."

".....me too." you share solemnly.
>>
>>5900544
"My brother.. he was already enlisted in the Zeon forces." she continues. "He said he was probably going to get sent to the front lines. I wanted the war to end quickly so badly, so that my brother wouldn't have to go lose his life. I couldn't bear the thought of something unspeakable happening to him, he's the only family I have left. But.. it didn't work out that way. None of it did. Now here I am, and here you are."

"Your brother... is he still alive?" you ask.

"Yes. He is. And I pray to any god willing to listen that it stays that way." Helena answers, tears welling up in her eyes.

A brother.. could he be stationed here too? You take a few moments to gather your thoughts before you continue, deciding to tell Helena the truth. "The next operation is going to be a decisive one.. I know you don't have any sympathy for the Federation, or for me. But think of your company, your comrades.. your brother. He's stationed here, isn't he?"

Helena doesn't reply, but the look in her eyes after hearing your question confirms it.
"Soon their defenses will be breached and our Fly Manta squadrons will be too busy leveling the entire area in their bombing runs that they won't care to see any white flags. Helena.." you step closer to the cell door, looking deeply into her eyes. "I need your help.. is there anything you can tell me to get this done with as few deaths as possible? Or maybe.. do you know anything that could help us in negotiating a surrender, so this battle can end before anyone else can even die? A way to communicate with your higher ups through the Minovsky particle interference?"

She gazes into your eyes with a troubled look as she wrestles with her mind silently. "I... I don't know.. But please, I don't want anyone else to die. My brother.. my brother is still there. Please, don't let him die, or you might as well kill me here too."

"I don't want your brother to die either, Helena. That's what I'm trying to tell you. I want this war to end quickly, just as much as you. That's my reason for joining the army. I.. I don't have a sibling to protect, not anymore. But in her place, I vowed to protect as many others as I can. I'll do my part to end this war, and the senseless bloodshed. I promised this to myself, and I promise it now to you, too. Let me protect you. Let me protect your brother, and everyone else you care about."

"Do you realize how dumb you sound?" Helena says with a weak laugh as tears start rolling down her face. "I don't know what's more stupid.. you, telling me that you'll protect the people you'll be spending this whole war trying to kill. Or.. me, for actually, sort of, somehow.. believing you."

"It's the truth." you swear to Helena genuinely.

"Alright Jag, alright.. you've convinced me." Helena says, a subtle smile appearing on her face for just the faintest of moments.
>>
>>5900548
"My brother.. he is stationed here. He's a Zaku pilot. The one you fought against, actually. He was Rob and Annie's squad leader. We were patrolling together when I spotted you. I know he's still alive, I saw it. We made a plan once.. it was silly, we were just making up 'what if' scenarios. But one of them was a scenario for getting caught by the enemy. We made this dumb make believe plan that if one of us were somehow captured and somehow managed to escape, that we would meet at this one abandoned shop near the edge of the city.

"Why there? Why not just head back to HQ?" you ask curiously.

"In case one of us were getting chased. We would hide in that building, and the other would be waiting there to save the other. And... the abandoned shop was similar to the one our father used to take us to, back when we were kids. It's.. it's nice." she admits, opening up to you more and more after seeing your own genuine display of honesty and vulnerability.

"Memories like that.. they're really valuable. It's good that you cherish them. I can't look at flower shops the same anymore, or.. or wedding dresses. It's.. hard. But deep down, past all the pain and longing, there's a glimmer of happiness there. From memories that were good, and will always be good. I try to hang on to that too."

"I never thought an Earthnoid would have understood exactly how I felt.." she says softly. "Um.. no offense."

"None taken. Honestly.. I felt the same way, until just about... five minutes ago." you say as you look at your watch, and you both chuckle.

"Your brother... do you think he'll really be waiting there?" you ask.

"I do. I know he is, and if the roles were reversed, I would be there waiting for him too."

"....with his Zaku?" you add.

"I don't know.. maybe? Probably?" she answers honestly.

"How do you think I could get him to hear me out without blowing me into chunks and paste with his Zaku first?"

"By bringing me there with you." she says, a kind of firm determination in her voice.

You stare at her, stunned by the request. "Hang on... are you telling me to somehow find a way to get you out of here... so I can personally deliver you to your brother, who's most likely either in or very close to a 50 foot tall giant robot that could step on me like a bug for having taken you?"

"Look, I know how it sounds, but if he sees federation soldiers coming, he won't hesitate to shoot. If you have me there with you, he won't do anything since I could be hurt too. That's how you made it out of the city alive."

"Is it.." you say, pondering the idea. It could be true, you suppose.

"Listen Jag, I put some faith and trust in you by opening up and giving you some information. How about you let me have some trust in return? You can see that we're both alike, can't you?"
>>
>>5900549
"I get what you're coming from, but.. look, even if I do somehow find some miraculous way to get you out of there, what guarantee do I have that you won't just run to your brother as soon as we're there, and tell him to shoot the shit out of me?"

"Because I can't." Helena says. She unlinks her arms and uses them to lay her legs flat. They're covered in gauze, and some blood has still leaked through. "My legs.. the doctor said I'm lucky, that I was taken here when I did, or I might not ever be able to walk again. I still can't walk, they had to bring me here with a wheelchair. So.. If you do take me, I'm stuck to you. I can't exactly roll away from you at lightning speed." she says in a somewhat joking manner.

"That's.. a good point." you admit. "So, hypothetically, lets say we do get you out of here somehow. Then SOMEHOW your brother is really there, and MAYBE he doesn't just shoot me on the spot because you're there. Then what? How will that help us end this battle quickly? How can we avoid bloodshed?"

"My brother has sway with our garrison commander, and he's popular with the other officers due to his standing and track record. Maybe.. maybe he could convince her to some kind of surrender deal?"

"That could work... maybe..." you say. "If he agrees to help us, and doesn't decide to just shoot the shit out of me."

"The path to peace is righteous, but never easy.. Or so Captain Zeon says." she says with a dry laugh. So, my knight in shining armor, what will you do?"

"I'll think about it.." you say, mind heavy with countless thoughts and possibilities. "Thank you, Helena. For trusting me. I promise I'll prove that you made the right choice. I'll see you soon. And.. I hope your legs heal soon. Ask for me, if you ever need anything."

With this, you say your goodbyes to Helena. She watches you leave, and soon you're back with the warden and guards.

"Welcome back. Was your time with the prisoner.. fruitful?" the warden asks.

"I.. think so." you answer.

"Excellent. Major Barre has requested to be informed of anything you've learned immediately."

You:
>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>Will report this to Major Barre, but withhold certain details because you're unsure what to trust. (if so, what and why?)
>Will NOT report this to major Barre, but try to think of a way to get Helena out yourself. (You can also ask squad mates for help, and if so who?)
>Will do nothing for now
>Other- write in?
>>
I can't believe I had an entire battle planned out, and now it might not even happen depending on how a few other things go because anon rolled a damn good roll with a damn good write-in that passed what I thought would've been a really unlikely DC to beat

Good stuff though, I love moments like this that catch even me by surprise a bit
>>
>>5900544
>>5900548
>>5900549
>>5900557
Forgot muh name tag
>>
>>5900557
>>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900557
>Report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
The only time we have to make this is before the assault, i.e. now. Request combat stimulants to be prepared for the battle, cause we have got a looong night ahead of us, and we need to be sharp even if we can't make a connection.
>>
>>5900557
>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900672
Also just wanna say this has taken a very interested turn. Had my suspicions the last zaku pilot stopped to see what we'd do when we saw Helena under the wreckage. This Lil bit of backstory has done wonders to humanize both her and her brother.

Also those guards are lucky jag has a cooler head than say, Kamile.. which you know, isn't much of a feat considering that boy jumped several soldiers cause of a bit of banter and nearly won
>>
>>5900557
>>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900557
>>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900557
>>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900557
>Will report this to Major Barre in full. You trust Helena to be truthful, and you trust your superiors to do the right thing. Perhaps a surrender deal can be made after all.
>>
>>5900578
>>5900579
>>5900672
>>5900701
>>5900760
>>5900792
>>5900962
Spilling the beans to the major wins. Writing.

>>5900691
>Had my suspicions the last zaku pilot stopped to see what we'd do when we saw Helena under the wreckage.
The situation was a bit different, but it is a fact that the only reason you made it back to base without getting ZAK'D is because Helena was in the truck with you all acting as a sort of human shield since he was hesitant to do anything that would put her in danger.

>Also those guards are lucky jag has a cooler head than say, Kamile
If the vote to get into a fight near the beginning of the quest won, it would've established Jag as a hothead Jag is a boy's name!, and there would've been a decent chance he would've gotten into a fight here as well. Would probably land him in the brig along with Helena, and that could've been an entertaining way to start their interaction too.
>>
>>5900557
You head to Major Barre's office with an urgent stride, deciding that this surprising turn of events absolutely needs to be reported. A chance to reach a peaceful resolution.. the idea makes your heart feel various emotions.

You knock on the door to the major's office, and you hear his familiar voice answer. "Come in." You open the door, giving the major a salute once you're face to face.

"You're back. Sooner than I expected, much sooner. I suspect there has been a development?" the major asks with a raised brow.

"Yes, sir. I spoke with Helena, and she-"

"You mean the prisoner?" the major interrupts.

"...Yes,, sir. The prisoner." you say. There's a slight bitterness to your voice. Prisoner, spacenoid, whoever she is, Helena is still a person.

"You should not let yourself get too attached. Do not forget which side you're on, son." The major says, his eyes upon you as cold and hard as his warning. "Continue with your report."

".. Sir. She told me that her brother is one of the Zaku pilots currently stationed in the city."

"And how can we use this?"

"He's apparently of some high standing, and he has sway with the garrison commander in charge of the city's occupational forces, along with the other officers stationed there. I.. we, believe that a surrender deal could possibly be achieved if we can link up with him." you say, looking at the major.

"Hmm... we have no way to verify that information, but a chance to end this battle while preserving our forces for the campaign to come is not something we can ignore. How would you find him, and how would you do it without it immediately devolving to hostility?" the major asks curiously.

"By..." you hesitate. It's crazy, you know it is. But you need you need to bring this up. "By bringing Helena. She has a kind of rendezvous location they had in mind for when they're ever separated. With her there, he won't start a fight, and she could help me persuade him."

"Putting aside for a moment the fact that this sounds like an obvious trap to trick you into freeing her and leading you to be captured or killed by this brother of hers.. why would she tell you this? How did you convince her?"

"I.. asked, sir. I told her that it was only a matter of time until we overrun the occupation force, and she's afraid for her brother's safety."

"And that's all it took? You.. asked?" the major asks, sounding skeptical.

You simply nod. You're not sure how else to say it. It all does sound both suspicious and stupid when said out loud. Yet somehow, you believe in it.

The major gives you a piercing look, then turns his eyes to the map displaying the current troop placements on his monitor. "Risking the escape of the prisoner, our only potential source for inside intel, sounds foolish. Over such a hazy gamble no less."
>>
>>5901770

"Her legs are still recovering. She's unable to walk and can only move around with a wheelchair. She won't... she can't run away." you say, trying to state your case. "And, as you said, we've still got many battles ahead before we can liberate Australia. Isn't it worth risking one prisoner to potentially save countless other lives, and preserve our fighting force?" you plead.

The major silently thinks it over. After an excruciating half minute of silence, the major looks into your eyes to speak once more. "I feel the need to remind you that if she escapes, or compromises our operation in any way, it will be you who will take responsibility."

"Even so, sir. I believe it's worth it."

The major stares deep into your soul to judge your very being. Silent, emotionless. He turns around to face the window and brushes his mustache. ".....you will have until the start of our operation, and not a moment less. It will begin with or without you, Jag Rommel." the major finally says. "Establish a line of communication between us and their garrison commander before then, and we will negotiate their terms of surrender."

You're surprised, you weren't sure he'd actually let you do it. You weren't sure you'd really do it either. Even now, it sounds like a farfetched story. But you'd much rather work to end this battle without any more losses than to simply continue fanning the flames of war. Enough lives have been lost as it is.

"Sir.. I'll get this done." you say, giving the major one last salute after being dismissed as you try to figure out how you'll do this. You could take any of your available squad mates with you as back up aside from Yunnus, who's busy assisting with the reorganization of the anti-MS squads. Or, you could go alone with just you and Helena. After all, could you really ask your squad mates to go on such a risky mission that could go sideways in so many ways?

You:
>Will take Gaspa with you, he's always had your back
>Will take Stefan with you, you could use someone with more experience
>Will take both squadmates with you.
>Will go alone, just you and Helena
>Other-write in?

And:
>Is there anything else you want to do before you depart?
>>
>>5901772
>Will go alone, just you and Helena
>Is there anything else you want to do before you depart?
Tell your squad what's happening and to not interfere.
>>
>>5901772
>Will take Gaspa with you, he's always had your back
That dingwad has pulled us into enough crazy shit with us covering him that I trust him. This operation is beyond sensitive, and we need someone who is going to believe in us, for moral support, and fire support... should it come to that.

I think our best (only) bet for getting a surrender is going to be convincing them they've already lost, and showing up alone doesn't portray the force and confidence needed to evidence that.

>Is there anything else you want to do before you depart?
We need some base terms to offer to begin talks, it doesn't matter how much sway our pilot has with the major if the brass thinks they'll be dead either way. Ask the major if we can offer any guarantees. Obviously there will be the minimum of abiding by the Antarctic Treaty, but if we can give a little more it might help to smooth things over. Clemency for any war crimes, keeping the company together, things like that.
>>
>>5901772
>>5901805
+1
>>
>>5901805
You have my full support
>>
>>5901805
>>5901772
Also important! Talk with Helena, even if it is en route, regarding the philosophy and ideology of the Zeon forces. If there's any common ground we may be able to give our argument a frame they might accept.
>>
>>5901805
+1
>>
>>5901772
>>Will take Gaspa with you, he's always had your back
>Is there anything else you want to do before you depart?
Tell our squad what's happening. Just going away feels kind of not right.

>>5901805
while i agree with some terms to present, i am fully against clemency for war crimes. Especially any. We serve earth is an insult that what happened/happens to our fellow soldiers and citizens shouldn't be considered.
We have shown already that we abide by the Antartica treaty with the zeon woman being alive and well.
>>
Man if we actually pull this off, they'll start calling Jag "The Saint from Sydney", considering we will have saved our squad, saved our enemy and talked a zaku pilot and maybe more into surrender if we do indeed pull this off
>>
>>5902044
Personally I don't think full clemency is going to be an option the Major can assent to, and I'm not talking about all Zeon forces & actions. Just potentially pardoning this detachment for their actions on this deployment, here in Brisbane.
>>
>>5900559
Moments like them are the best, eh QM? And again, kudos to you for focusing on the quest and rolling with the punches. You just might be one of the best for allowing the train to switch tracks. Keep it up.
>>
>>5901794
>>5901805
>>5901820
>>5901833
>>5901965
>>5902044
Next post should be up sometime tonight.

>>5902858
Yeah, I’ve seen some quests go a bit off the rails before but never thought it’d happen to me, and so early on. Makes me feel like a true QM now haha. It definitely makes for fun story telling though, and part of why I opted to keep rolls into the quest unlike contolist’s. I like that random element of things possibly going really well or really bad, and it can catch even me off guard.
>>
>>5903198
Rad. Lets cross our fingers and hope we don't get Tomato'd by Helena's big bro.
>>
Sorry guys, next post will be up tomorrow, promise. I've written up a good bit of the next post, just too tired to finish it now. Also still figuring out how to end the post. I'm still sort of recovering from how drastic of a turn this was from my initial plans.
>>
>>5901772
"Major Barre, sir, there is one more thing." you say, catching the major's attention. "What should be the base terms we offer in order to begin talks? There's a chance their garrison commander might deny our requests to establish communications to begin a surrender deal. I believe it would be prudent to have something we can guarantee before hand to.. smooth things over. Fair treatment as prisoners of war under the Antarctic Treaty, maybe letting their group stay together?"

"Prudent indeed.." The major says, thinking it over. "Very well. Naturally, you may inform them that they will be treated fairly under the PoW clause of the Antarctic Treaty. Our current prisoner may even attest to that. It may be a risk to let this garrison stay together as it poses a high risk of them inciting an organized resistance. However, if they appear to be a tight-knit group, I suppose you may make the offer in order to win them over. Even with the risks, we can just think of preventative measures after the fact." the major rubs his mustache as he thinks further. "You may let them know that clemency may be discussed as well, though do not make any guarantees, as certain crimes as simply to heavy to leave unpunished. I'm sure you would agree as well, wouldn't you?"

Your eyebrow twitches. He's talking about Sydney, surely. It seems the major might know more about you than you would originally figure. "...Yes, sir."

"Good. Anything else, I will give you jurisdiction to decide as they come. You seem to be a bright young man, I have faith that you will make the correct choices. Will that be all?"

"Yes, sir!" you say, giving the major a salute before being dismissed. You make your way around the Big Tray and radio Gaspa to find out where he is and meet up. You find him in the Big Tray's mess hall with a big plate of food.

"Hey, J. You seen the food they got here? So much better than what we had in the barracks, you gotta try it. How come they get better food?" he says, chewing as he talks.

"Are we even allowed to eat here?" you can't help but ask. Gasps shrugs in response as he shoves another spoonful of pasta into his mouth. You don't know why you even ask.

"Better than MRE's, man. Anyway, what's up? Got the nerves about tonight's op? Here, some of the good stuff could help with that." he says, pushing the tray towards you as you take a seat across from him.

"Yeah... about that. Want to go on a top secret mission with me?" you say with a grin. You already know he'll eat this right up.

"....Bro, do you even need to ask? Tell me more! How top secret we talkin?" Gaspa says, eating this right up.

You look around to make sure nobody is in earshot. The mess hall is fairly empty, probably on account of most of our forces currently out in Brisbane staring down the Zeeks, and the rest preparing for the upcoming operation. "Remember the zeon soldier we took with us? Helena?" you ask, leaning in closer to Gaspa.
>>
>>5904151
Gaspa nods, leaning in closer as well to keep this conversation very private. "Yeah, how could I forget. She and her Zaku buddy almost killed us a couple times."

"Well... her "Zaku buddy" is actually her brother. And she thinks if we take her to meet up with him, that he can help us broker some kind of surrender deal so that we can end this operation without losing any more lives."

"....Hm. Have you told anyone else about this?" Gaspa says with a serious expression.

"Besides the major? No."

"Great, then let me be the first to say that this sounds absolutely bonkers, and clearly a trap..... when are we going?"

You stare at him for a moment. "....What?"

"What?" Gaspa questions back.

"You... accept it just like that? I uh, thought I'd have to sell it to you. I know it sounds crazy, I thought up a whole speech on the way here to convince you."

"Well don't let me stop you, let's hear that speech!" Gaspa teases. You chuckle and shake your head.

"Well, anyway.. thanks. I guess I already knew I could count on you, that's why you were the first and only person who came to mind when I thought about who I could trust to have my back behind enemy lines."

"Aww, you trying to seduce me like how you seduced the Zeon girl?"

"W-what? I didn't seduce her, where's that coming from?!"

"I mean, how else did you get her to spill such juicy beans?"

"We just... talked."

"That so? Maybe we don't even need the brother then, we could just have you talk to their commander. Hell, maybe we just need to get you an audience with the Zabis and we can end this war." he jokes.

"Alright, alright.. finish up and let's get going, we only have until the start of the Op to do this."

"Well shit, let's get going!" Gaspa says, hurriedly getting up and leaving with you.

Your next stop is one of the command centers, where Yunnus and Stefan are assisting with the reorganization of the anti-MS squads and the subsequent planning that will involve the organized assault against the enemy base.

"Jag, Gaspa, here to help?" Yunnus says, waving you two over.

"In a way, but maybe not how you'd expect." Gaspa says with a wink.

".....What is he talking about?" Yunnus asks you, not quite amused by Gaspa's general way of being.

You take Yunnus and Stefan aside, and explain the situation.

".....has anyone told you how crazy this sounds?" Yunnus says.

"Yes. Literally everyone I've told this to so far. But even so, don't you think it's worth the risk considering how much everyone stands to gain from stopping the fight without any more deaths?"

"Kid's got a point." Stefan adds in supportively. "It isn't every day we get an opportunity like this. If this works out, we'd be in a damn good place."

"Alright, fine, maybe, yeah. So when are we doing this? I need time to wrap things up here."

"We're leaving soon. But.. by we, I mean just me and Gaspa." you say.
>>
>>5904152
"What? Just you two, going to the heart of the enemy? That's insane!" Yunnus says, somewhere between a shout and a whisper as you all try to keep this conversation private.

"Thanks guys.. I appreciate it. But it is a dangerous mission, and there's a lot of ways for this to go to shit, I won't put everyone at risk."

"Yunnus is right, you need backup. Besides, there's no way I'd let you do that alone. Not after you saved my hide back there. Thanks for that, by the way." Stefan adds.

"It's for the best this way," you insist. "If there's too many of us coming with Helena, it might spook her brother. Besides, if things DO go to shit, I'd need guys on the other side. If we could coordinate something between our groups, maybe we could still salvage the situation.. somehow."

"....Fine, alright. But if anything goes wrong, let us know right away. We'll come for you." Yunnus relents.

You salute your comrades and make your way back to the prison cell where Helena awaits. You warden greets you, Helena besides him on a wheelchair that she's handcuffed to.

"...Is that really necessary?" You ask.

"Surely you understand the need for some.. precautions." the warden answers.

"It's fine, Jag. I don't care. Let's just go." Helena says.

You grant her wish, taking her from the warden and pushing her wheelchair as her escort. Gaspa helps you carry her up onto the military jeep, and you begin the drive back to Brisbane.

"Helena.. can I ask you some questions?" you ask.

"What top secret Zeon secret do you want me to share?" Helena answers sarcastically.

You give an awkward laugh. “No.. I just wanted to ask about the garrison stationed in Brisbane. What are they like? Anything you could tell us about them that could potentially help us persuade them into a peaceful surrender would be really helpful.”

Helena thinks for a bit, her bright orange hair swaying with the wind as she taps her cheek with her index finger. “I don’t know… they’re… driven, I guess? Confident. We landed on Earth, took charge and the Federation can barely muster up a proper counterattack. Even when they try, they’ve got nothing that could effectively and consistently challenge our Zaku squadrons. Well.. until now I guess..” Helena says, her eyes seeing something in the far off distance, her lost friends most likely.

“….I’m sorry.” You can’t help but say.

“Don’t. We’re at war. We knew what we were getting into..” Helena says simply. “Anyway.. I don’t know how easy it would be to persuade them to surrender since they probably still think they have the upper hand. But maybe my brother can talk some sense into them.. the fact that you’ve taken out nearly half of our Zakus and the battle hasn’t ended in our victory yet despite our advantages could be a pushing point, maybe.”

“We just need to convince them that they’re bound to lose..” you think out loud.
>>
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>>5904154
“Let’s hope your brother is willing to help, we’ll need it.” Gaspa says.

“I hope so too..” Helena says solemnly.

After another fifteen minutes or so, you’re finally back in Brisbane, and Helena starts giving directions on where to go.

After a short drive through several streets, you arrive at your destination: An abandoned comic book store.

You check your surroundings, and notice a distinct lack of giant green robots around. A good sign, but also bad. “Think your brother is around?” You ask.

“Doesn’t seem like it.. Hang on, give me your radio. “ she says, and you hand it to her. “If I tune in to a Zeon frequency….” She mutters to herself as she adjusts the radio. “There we go!” She says excitedly. You try to get a subtle peek at the frequency, and note the numbers you manage to catch in your mind. “Captain Zeon has arrived!” She speaks into the radio, then hands it back to you.

“Some kind of secret code?” You ask.

Helena nods, “Yep, if he heard it, he’ll come running!” Helena smiles, and you can’t help but smile too. After all the death and violence, it’s refreshing to see a genuine happy smile.

“You must be happy to see your brother again soon.” You say.

“I am! Thank you.. I wasn't sure if I'd ever see him again. I wasn't even sure if I'd still be alive yesterday.. life sure takes interesting turns sometimes, huh? Thanks for trusting me."

"Yeah.. I didn't think I'd have a casual conversation with an enemy soldier like this."

"And I didn't think I'd get to ever find this issue of The Federators." Gaspa adds, flipping through a comic book on one of the run down shelves.

"Wait.. I think I hear something." You look out the shop's window, and see the unmistakable image of a Zaku far in the distance slowly coming closer. You can't help but feel a bit tense.

"Don't worry man, you know what you're doing." Gaspa says with a pat, noticing your uneasiness. You hope he's right, not just for your sake, but for the sake of all the lives that could be saved today.

You all watch the Zaku grow larger as it gets closer, and you feel a sense of.. unpreparedness without your Regina. But you try to shake those feelings away, it's not that kind of situation. At least, you hope.

As the Zaku comes to a stop, the cockpit opens and a man rappels down to street level, quickly running into the abandoned store. "Helena!" he shouts.
"Will!" She shouts back, and the two embrace, Helena almost falling off of her wheelchair and her brother catching her.

"Your legs, are you okay?" he asks, looking over to you and Gaspa. "....Who are they?" he then asks, pulling out his gun as he sees your uniforms.

"Will, wait! It's okay! They brought me here. They saved me." Helena interjects. She explains everything that's lead up to now, and Will slowly lowers his gun. He takes off his helmet to look you in the eyes, and extends his hand. You extend yours in kind and a firm handshake is exchanged.
>>
>>5904156
Thank you. I don't quite understand it all, but it seems my sister owes you her life. I then, in turn, owe you a great debt. But this... after the losses we've suffered, and the victories we're gained.. I don't know."

"It's the only way.. or would you rather lose it all?" you say. "I myself would rather protect it all. Your sister agrees as well, that's why we're here, after all. Wouldn't it be better if we could all just, walk away?"

"Except not all of us will be walking into prison cells." Will replies bitterly.

"It's safer than a battlefield at least. You'll be protected by the Antarctic Treaty, and you'd be free to go home when this war ends, together with your sister. Alive." you argue.

"Will, please. It's... it's better this way. We're not meant for this. Look at what happened to Rob and Annie. I saw it, you know.. the flaming wreckages. How they must have died. How it must have hurt.. I don't want to see it happen to you too. Please don't make me see it." Helena pleads.

Will grits his teeth and curl his hands into fists. "It's not that simple, Helena. We can't just throw it all away. Not after everything we've sacrificed to get this far. You wouldn't understand. And neither would you." he says, looking at you bitterly with those last words.


>"Don't talk to me about sacrifice. Not after what you did to Sydney, to my home and my loved ones. You have no right." You're angry, rightfully so. He needs to see the wrongs that Zeon committed.
>"I understand where you're coming from. But where do you draw the line? How many sacrifices need to be made, how many lives trampled and lost until you're satisfied?" You can sympathize with the heavy burden of lives lost weighing on his shoulders. But he needs to know that he doesn't need to feel beholden to them.
>"You're being selfish. Think of your sister, Will. You could ensure that this war doesn't separate you two, or worse." Remind him what's most important.
>Other- write in

Roll a 1d100 along with your vote. Write-ins encouraged and can give a bonus to your rolls. DC for convincing Will is 85..
+10 roll bonus from having saved Helena.
>>
Rolled 80 (1d100)

>>5904157
>"Don't talk to me about sacrifice. Not after what you did to Sydney, to my home and my loved ones. You have no right." You're angry, rightfully so. He needs to see the wrongs that Zeon committed.

Or you know, all the other Spacenoids the Zeeks massacred for Operation British.
>>
Rolled 43 + 10 (1d100 + 10)

>>5904157
Man, I love Gaspa, best bro. Not much competition for that position atm, but he soars above it like a glorious eagle. Also good on us subtly peeking the zeek's radio frequency near the end there

>"You're being selfish. Think of your sister, Will. You could ensure that this war doesn't separate you two, or worse." Remind him what's most important.

Write in addition

>And trust me, I know worse. The colony drop took everything from me, but I know I can't face those I lost that day if I don't do everything I can to protect what's left, who is left. More killing isn't going to change anything, Will, besides giving others a reason to become killers themselves. Isn't it better to take a chance be a shield, rather than a hammer. Things are still fucked, but if we make an effort to protect what isn't, there'll be less pieces to pick up, both here and in the stars, right?
>>
Rolled 6 + 10 (1d100 + 10)

>>5904157
>>
Rolled 19 (1d100)

>>5904157
>Other- write in
I'm not your enemy.
>>
>>5904157
Does this >>5904159 count, QM? He didn't add the +10, so his roll should be 90.
>>
>>5904157
>>5904159
+1
lol. Lmao, even. I'm sorry GM, your quest has gone 100% sideways and you are now forced to ignore huge canon events and create a new AU.
>>
>>5904396
Yes, anon... yes it does. Funny part was, I was originally just going to make it a +5 but decided to be nice and make it a +10 since I figured it would still be fairly hard to make the DC. That's why I even offered additional points for good write-ins. Haha..

>>5904402
It really is going sideways, and I'm both extremely amused and horrified. I didn't plan quite for this so I'm making this up as I go now.. which I guess all quests do to some degree. I guess let's see how many canon events we can just invalidate and see what happens. I just hope I'm creative enough to make it reasonably entertaining.


Anyway.. writing. Everyone voted for a different dialogue choice but I'll just incorporate it all.
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>>5904432
thats a funny name, but the real deal starts now. The zeon commander and troops need to agree, though William and Helena would bring a bonus at this point. And Jag is good with words so far it seems.

All of the zeon equipment damaged and intact going to research certainly would change the war..... same for this force surrendering without any more fighting.
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>>5906816
Wonder if the eggheads will name any zaku based MS they make after Jag

The Jag does sound like a mobile suit name
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>>5907136
It's a letter off, but there's the Jagd Doga from CCA
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>>5907143
There's also the Jaguar Zwei.
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>>5904157
You feel an anger rise within you like water overflowing from a cup. "Don't talk to me about sacrifice. Not after what you did to Sydney, to my home, to everything that mattered to me. You have no right. The millions of lives taken just from the sides alone during Operation British, against your own people, before even getting to Earth. Those weren't sacrifices. Those were massacres." Your words are spoken before you even realize you're speaking them.

"How dare you! You don't know what it's like, to be trampled under the Federation heel when all we want is to live with peace and independence. We had to take action, before the Federation took everything from us." Max argues back.

"So you trample on the lives of others, who didn't want to get involved?" you ask, your temper steadily rising. Helena and Gaspa both are trying to calm you and Will down, but you can't hear their voices right now. All you can see are how all the people from the destroyed sides must have suffered, how their screams must have sounded. Then your friends and family. They must have been scared, their final moments excruciating. "They weren't just statistics, or pawns to be sacrificed for some noble purpose. They were people, dammit!" You shout

"Don't talk of our plight as if you understand any of it, you ignorant Earthnoid!" he shouts, lunging to throw a punch at you. You swerve out of the way and retaliate with a punch of your own. He stumbles back a step, and reaches for his gun. You quickly close the distance and strike at his wrist, immediately swiping the gun from his grip afterwards.

It falls to the floor and slides away, and Gaspa quickly grabs the gun as you throw another punch. This one connects, but Will stands his ground and punches you back. Your face rocks for a moment, and for a second your head rattles. But you recover and punch him again in the gut. Your fist connects, but Will grabs your arm and pulls you in for a headbutt. His head connects with your face with a violent impact and you're thrown back, but you manage to grab onto him and pull him down to the ground with you.

You both hit the ground with a violent thud, and you're on top of him less than a second later, throwing punch after punch as Will tries to deflect your blows with his arms raised defensively against his body. You hit him with several punches until he manages to adjust his weight and knock you off of him with a swift jerk of his body. He goes on top of you this time, and repays the punches with his own. You're several punches in when he suddenly stops, and slowly raises his hands.

You look to where he's facing, and see Gaspa pointing Will's own gun at him. "Alright you two. This is all VERY riveting but I'm sure you've both let out your steam so how about we act a bit more civilized?"

Will glares at you and Gaspa but silently complies, getting up and backing away from you. You also get back up on your feet, retreating back towards your friend as you catch your breath.
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>>5907179
"Get a hold of yourself, man.. this isn't you." he says to you, genuine concern in his eyes.

You take a moment to catch your breath and collect your thoughts. "....You're right, Gaspa.. you're right. Look... I'm sorry. I lost my cool there. I just.. you're not the only one carrying a weight on your shoulder." you say to Will, trying to mend this bridge.

A tense silence hangs in the air as you await Will's response.

".....I apologize as well. I.. spoke and acted rashly." Will says, seeming amenable enough to meet you halfway.

You both take a minute to re-center yourselves as Gaspa and Helena check on your and Will's injuries. A few bumps and bruises, maybe a bloody lip or two, but nothing crazy.

"Will.. have to listen to me. You're being selfish. Think of your sister. You could ensure that this war doesn't separate you two, or worse." you say, taking another moment to catch your breath and motion for Gaspa to lower the gun. "And trust me, I know worse. The colony drop took everything from me, but I know I can't face the people I lost that day if I don't do everything I can to protect what's left, who is left. More killing isn't going to change anything, Will, besides giving others a reason to become killers themselves. Isn't it better to take a chance be a shield, rather than a hammer? Things are still fucked, but if we make an effort to protect what isn't, there'll be less pieces to pick up, both here and in the stars, right?" you say, slowly taking steps toward an apprehensive Will. "I'm not your enemy." you say plainly, meeting his eyes with your resolve.

He is the first to look away. "Who is my enemy, then, Zeon? Is that what you're trying to say? That I believed in the wrong thing?"

"No, it's.. it's more complicated than that. I don't fully understand it all, but I get that much. It's not just Zeon, or Federation, or you and me, it's.. the worst of both sides, colliding against each other, while we're all just caught up in the middle of it all."

"And what are we supposed to do, then?"

"We protect each other and whoever we can, and end this damn war."

Will is silent, contemplating the exchange. He's troubled, trying to reconcile what he fought and believed in against what this war was truly wrought. All is silent as everyone awaits Will's response. ".....how exactly did you want me to help?" he finally says.

You subtly exhale, relief coursing through you as another hurdle towards a seemingly impossible goal is cleared.

"I know the commander trusts you," Helena answers. "Couldn't you help us convince him? If we can get him to agree to open a line of communications with the Federation forces, we could end this battle before we lose anyone else. We've shown the Federation that we can't just be ignored anymore, that we have the power to make them listen to us. Haven't we done enough?"
>>
>>5907186
"Might also be worth mentioning that you guys are about to get boned." Gaspa chimes in. "The only reason this battle's still a stalemate is because your Zaku squadrons are keeping our forces in check. But we got reinforcements, elite anti-MS units that would could appear anywhere in the streets of Brisbane, destroy a Zaku, and disappear before reinforcements could arrive. If we could take down nearly half of your Zaku units in one day with just our regular forces, imagine the blood bath with our reinforcements?" Gaspa says, lying through his teeth and being damn good at it.

"Helena, is that true?" Will asks, but his sister shakes her head, just as surprised as she is.

"Of course she wouldn't know, why would we have told a prisoner from Zeon?" Gaspa says, continuing the lie.

"...The bottom line is, tonight is going to be a bloody night, and it won't end in your favor. I didn't have to come here. I didn't have to reunite you and Helena. But I've chosen to anyway because I'm trying to make a difference here. Isn't that why you're here? To make a difference?" you say.

"...I...... no... perhaps you're right." Will finally relents. "While you were gone, Helena, I truly thought I lost you. I didn't know what to do with myself. Coming to Earth.. none of it even felt worth it anymore. I'm fighting for a better future for spacenoids, but more importantly, I'm fighting for a better future for you. I should've understood it when I saw the burning wreckage of your Wappa that there's no point in fighting for a better future if you won't be in it." Will admits to Helena, who's trying to hold back tears.

The two embrace once more, and Gaspa elbows you playfully. "I can't believe you did it again you silver tongued bastard." he says to you quietly.

"Come, then. I will escort you to our headquarters myself." Will says, making his way back to his Zaku. You get back on the jeep with Gaspa and Helena, and follow Will.

"Feels weird driving by a Zaku and not getting stomped by it, right?" Gaspa jokes. You respond with a dry laugh. This whole thing still feels surreal.

You eventually reach the Zeon headquarters, in a surprisingly less violent way than you originally thought you would. You eye the AA turrets that would have been your targets, and another Zaku passing by with its large monoeye staring down at you unblinkingly. You receive a lot of stares with varying degrees of animosity from the Zeon soldiers occupying the former Federation base. You try your best to let it bounce off of you, you can't exactly blame them for the look. It was barely a day ago when you were all actively killing each other.

Soon you approach the main building, and Will exits his Zaku to meet you at the door. "I contacted the commander on the way here. He's expecting us."
>>
>>5907189
Armed guards greet you inside, doing absolutely everything in their power NOT to make you feel welcome with glares and muttered insults. You're lead into a beautifully furnished room to wait. Helena and Will are soon requested to leave the room without disclosing why, leaving you and Gaspa

You tap your finger nervously for several minutes, trying to think of all the possible ways this could go, doing your best to prepare for every possibility. You look over to Gaspa who's entertaining himself by admiring the room. He doesn't seem as shaken as you, and somehow it helps you feel a little bit more at ease as well. He notices you looking at gives you a thumbs up, perhaps his way of reassuring you a bit.

"Don't worry, you're doing great. We made it all the way here and we haven't gotten shot yet. Pretty good so far, huh?" he says. "Got a speech prepared for this one?"

"Hah, no.. not yet. I'm just kind of figuring it all out as I go." you reply.

"Pretty impressive for a guy who's just improvising. Then again, you always were good at getting us out of jams the whole time I've known you." Gaspa says, reminiscing on some far off memories.

"Guess I've got you to thank for always keeping me on my toes. Kept my mind sharp." you half-joke.

The conversation is suddenly interrupted by the door opening once more. "The commander is ready to see you. Follow me." the guard states, ushering you out of the room. You and Gaspa quickly get up and follow the man down several hallways adorned by paintings of men in Zeon uniforms. You recognize a few of them, mostly the Zabis after having seen their faces on the news.

You reach a set of large, white double doors that the guard opens. Inside a man looking to be in his mid 30's with short, dark brown hair and a scar running vertically across the left side of his forehead. "Welcome. Sorry for the wait, but I hope your stay has been.." he pauses, trying to find the right words. "...pleasant enough. Come, sit." the commander offers, gesturing to empty seats across from him. "I am Gren Hildsbrun, the commanding officer of this garrison."

"It has. Thank you for your hospitality, and for agreeing to see us." you say, trying hard to think of the right words to say as you and Gaspa take your seats across from the major. "Even in the midst of war, I think it's important we all remember that communication is still an option. I'm Private Jag Rommel, and this is Gaspa Salla."

"I'm aware of who you are. You're quite the puzzling soldier, Jag Rommel." Gren says, leaning in with interlocked hands as he inspects you and Gaspa. "You destroy two of our Zakus and maim a third, effectively reducing the might of our forces by a considerable margin.. I expected to hear of you again once you resumed your attack, but instead here you are.. asking to talk. What is there left to communicate that you could not have expressed by continuing to hunt us?"
>>
>>5907197

>"That it's not too late for another way." Appeal to his humanity. Express the loss of life that will come to pass, and how it could be avoided. Both sides can still live through this.
>"The terms of your surrender." Appeal to his militaristic background. You will explain matter-of-factly the many advantages the Federation holds in the coming battle, and how devastating it will be to the occupational forces when they inevitably lose.
>Other- write in?

Roll a 1d100 whichever option you choose. DC to convince the garrison commander is 90.
+5 bonus- Will's assistance with negotiations
+3 bonus- Silver tongue. Jag is remarkably good at persuading and connecting with others.
+5 bonus- ???? something going on behind the scenes
Another bonus can be applied with a good write in
>>
Rolled 38 (1d100)

>>5907201
>Other- write in?
Take out your gun, empty it, reload it with one bullet, and hand it to him.
"A choice."
>>
Rolled 80 + 13 (1d100 + 13)

>>5907201
"What's left? Something that can't be conveyed through violence and bloodshed, high yield explosives or titanic war machines. You can't communicate through destruction and death, at least not anything worth attention. Everyone here has blood on their hands, We're all soldiers and we're all killers, but that doesn't mean we need to keep on killing, for duty, for honor, for revenge or whatever. Even in this minor skirmish, haven't enough people died? What I came here to do, is to beg you to save what you can, what only you can! Earthnoid, spacenoid...we're all human, and a third of us are gone. It might be a drop in the bucket, the fighting here and to come, but that drop is made up of irreplaceable lives, spacenoid and earthnoid, good people and bad fighting and dying, and for what? A landmass that's now mostly a grave. We...you can stop this. Do your men really want to die here on the ground, to control a piece of earth that's already been killed? I know I don't want any of my friends to become more bones buried in the sand here and I certainly want to visit the stars before I bite it. That's all I came to say, to ask you to spare human lives and lay down your arms, instead of standing your ground and allowing both sides to grind themselves to dust here"
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>>5907238
YES

Also I forgot to greentext my massive write in, someone shoot me ttrpg
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>>5907201
>>5907238
+1
Soon we will have Jag the Peace Princess
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>>5907238
+1
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>>5907249
I was just thinking about how our boy has kind of taken on the role of the peace princess in the last couple of updates. Jag the white dove has a nice ring to it.
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>>5907249
>>5907260
You're not referencing that dogshit character Relena Darlian are you?
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>>5907297
Peace princess is an archetype in gundam. Every series has one.
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>>5907297
My mind usually goes to Marina Ismail because I like 00 a lot. Within UC, I think Mineva Zabi is the best example of one.
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>>5907300
And I'm asking if you're specifically referencing that dogshit character Relena Darlian when you mention that archetype?

>>5907308
Eh.
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>>5907313
Nah. Kudelia Aina Bernstein. She's one of the stand out examples of a peace princess, in my opinion
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>>5907326
>Kudelia Aina Bernstein
>Bernstein
>stein
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>>5907327
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>>5907201
>>5907238
Support.
Just caught up and I am here for peace princess Jag kek. I'm a filthy heathen who hasn't gotten around to watching UC, but we don't really get a canon one until Minerva in unicorn, right? Might as well fill the gap.

Also cackling at
>Jag: hand on heart claims he doesn't have a speech prepared
>Also Jag: pulls this out of thin air
>>
>>5907308
>>5907464
Most of the earlier UC ones who try either get rebuffed and end up leaving the war or dying. Shiro got courtmartialed and essentially fakes his and Aina's death. Cima wasn't a Peace Princess, but she tried to defect to the Federation and got killed because Kou is a retard. Char tried in Zeta, but then the end of Zeta happened and pushed him into CCA. Even Mineva's stuff doesn't work because you end up with Mars Zeon and Re-Zeon causing trouble well into late UC.
There's very much a sense that actual Peace Princess shit doesn't work and while small groups of Federation Soldiers and Zeon Soldiers can find peace, there will always be groups that can't let it go or will use the ideals to their own ends and start another War.
>>
I've been thinking about this for awhile, but what color schemes should Amy MS Jag might pilot be. I thought at first the colors and ratios of the flag of the city of Sydney, but that'd just give us the stock gundam colors. The Australian flag could work, but personally it feels to close to Titan colors to me

What do you all think?
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>>5907238
Nice roll and write-in, anon. Holy shit, I can't believe you guys really did it. I was afraid a 90 might be too high to achieve but you've gone even further beyond. I'm glad I started this quest if just to witness this moment.

I'll begin writing, but I'll be really busy the next few days so the next post might take a couple days to finish.

Congrats anons. I never expected this to go the peace princess route, but here we are. As >>5907464 said, being the peace princess doesn't really work out too well, but will our boy be princess enough to break the mold?

>>5907464
Welcome aboard anon, I'm glad you're enjoying the ride.
Jag just has a way with words, apparently.

>>5907894
That's a pretty hilarious coincidence with the Australian/Sydney flag colors, I definitely see what you mean.

I'd love to see what you guys choose to go with for his color scheme though. I've got a couple of High Grade GMs I've been meaning to paint, I'll paint one in Jag's colors once it gets decided.
>>
>>5907993
> I've got a couple of High Grade GMs I've been meaning to paint, I'll paint one in Jag's colors once it gets decided.

Based beyond words
>>
>>5907993
Might want to grab a nick and a trip for use with the quest, so people can't pretend to be you.

>>5907894
I'm fine with titans colors, they're good colors. Sydney flag is closer to Harrison Colors though.
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>>5908000
This is the flag I was talking about for Sydney
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>>5907997
Do you partake in the plastic crack as well, anon?

>>5908000
Thanks for the reminder, forgot to put my name back in. Never did trips before either but I guess it's about time.

>>5908002
Oh, yeah, THAT looks like Gundam colors. Apparently the image I found was the Sydney coat of arms.
>>
>>5908070
>Do you partake in the plastic crack as well, anon?

Hell yeah I do, have my gunpla set up in front
of my monitor, trying to work up the courage to build something past a HG, have a pretty substantial backlog atm, including everything besides EG or PG
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>>5907326
>IBO
>stand out example
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>>5907308
>Gundam 00
Eh, hello? Is this the Based Department?

>B-But Gundam 00 sucks!
Cope. It's one of the coldest series we have.
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>>5907464
A Zabi wanting peace? Truly, I have seen it all.
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>>5907993
>Gunpla
What did Zero call it? "A weapon to surpass Based Gear."
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I finally have some time to myself again so next post should be up either tonight or tomorrow.


>>5908072
>have my gunpla set up in front of my monitor

Unfathomably based, I do the same thing, pic related.
>>
>>5911554
Incredible setup and collection, much better and more impressive than mine. I just have my posed on my desk and around/beneath my monitor

Except my Sigrun and a random 30 minute mission knight spinatio who I've posed dueling on the little ledge of desk on the other side of my pc's tower
>>
>>5911554
I'm seeing SD GMs and what looks like a Tyrannomon. You're a based Digimon enjoyer as well?
>>
>>5907201
"What's left? Something that can't be conveyed through violence and bloodshed, high yield explosives or titanic war machines. You can't communicate through destruction and death, at least not anything worth attention.." you begin, as commander Hildsbrun silently and patiently listens. "Everyone here has blood on their hands, we're all soldiers and we're all killers. But that doesn't mean we need to keep killing each other with every chance we get, whether it's for duty, for honor, for revenge or.. whatever. Even in this minor skirmish, haven't enough people died?"

You see the commander's eyebrow twitch at this question, and Helena and Will carry a sullen expression as they think of their lost friends. You meet all their gazes, and continue. "What I came here to do, is to beg you to save those you can, those that only you can! Earthnoid, spacenoid...we're all human, and a third of us are already gone regardless of the side. It might be a drop in the bucket, the fighting here and to come, but that drop is made up of irreplaceable lives, spacenoid and earthnoid, good people and bad fighting and dying, and for what? A landmass that's now mostly a grave. We...you can stop this." you state, locking eyes with the commander as you lean in and push your point. "Do your men really want to die here on the ground, to control a piece of earth that's already been ruined beyond recognition? I know I don't want any more of my friends to become bones buried in the sand among so many others, and I certainly want to visit the stars before I bite it. That's all I came to say, to ask you to spare human lives and lay down your arms, instead of standing your ground and allowing both sides to grind themselves to dust here."

Commander Hildsburn leans back on his chair, locking his fingers together and looking to Will and Helena, and then out the office window where one can see many other soldiers are busy preparing to soon kill and be killed. He ponders silently for a while, before turning back to you. "You're quite eloquent, for a soldier. Have you considered a career in politics? I daresay you'd thrive in such an environment."

"Right? Can you believe he told me earlier that he didn't have a speech prepared? Could've fooled me." Gaspa says with pride for his friend.

"I uh, never considered. But thank you." You say, taken off guard by the statement. "But.. getting back on track.."
>>
>>5916004
"Sir, if I may?" Will adds in, and the commander gives him a nod of affirmation. "I know we've already discussed this prior to this meeting, but I must reiterate and stress the point that our forces are reaching their limit. Morale has dropped considerably after the last battle, while the Federation's continues to rise. Not to mention the very real threat of additional EFF reinforcements on its way without the hope of receiving aid from friendly forces in time.. I believe that surrender would be our wisest choice. We joined this invasion to protect our loved ones and give them a better future, but if we perish here, who will continue to protect and fight for them?"

Hildsbrun sighs, "You both make valid points, and I'm finding it quite hard to see faults in your arguments." he says. "Personally, I believe both sides are still evenly matched enough where Zeon victory is still a very likely possibility. However, I would expect it to carry a heavy cost to our numbers. Perhaps it is the wiser choice to bow out gracefully pride and honor be damned, than fade into the violent flames until there's naught but ash where men originally stood."

You hold your breath, awaiting the commander's final decision.

"....Very well. Connect me with your superiors, so that a surrender treaty may be discussed."

You exhale with great relief, giving Commander Hildsbrun the frequency codes that would open a line of communications with your own superiors. "Thank you, commander Hildsbrun. You're making the right choice." you say.

"Don't grow too arrogant with your victory, Mr. Rommel. You may have down this garrison, but the war is far from over, and Zeon still has an overwhelming advantage." the commander says, though you're not sure if he's imparting wisdom or hinting a threat.

The large monitor built into one of the office walls comes to life, lighting up to present the face of an old and hardened Federation officer with a square jaw and neatly combed greying hair, the Brigadier General, you presume. Behind him stands Major Barre, almost looming over the other Federation officers with his height. "Greetings, I am Brigadier General Warren Keller." the man on the screen announces. "I am pleased to see that you are open to negotiations."

"A pleasure to meet you, I am Commander Gren Hildsbrun. I understand that you are open to hearing the terms of our surrender?"

"Indeed." the brigadier general affirms, before looking directly to you. "Private Rommel, I assume? You've done commendable work establishing a line of communication between our parties. You are dismissed, you've earned the rest, soldier."
>>
>>5916005

You:
>Ask to stay to hear the negotiations
>Salute and leave.

If you choose to leave, choose what you'll do next:
>Linger around the HQ for a moment, speak with Helena and Will a bit more before you go (If you have anything specific you want to say to them, feel free to write in)
>Go back to base, visit your injured squadmates in the hospital
>Go back to base, celebrate with Yunnus and Stefan
>Go back to base and get the rest your body sorely needs
>Other- write in?
>>
>>5916004
>>5916005
>>5916009
Forgot my nametag. Sorry it took a while to get this next post out, had to get over a bit of writer's block along with being busy.


>>5912072
>You're a based Digimon enjoyer as well?
My fellow man of culture. My love for Digimon goes just as far back as my love for Gundam. It's still my unattainable dream to find a solid DDA group that doesn't implode after two or three sessions. I've thought about running a Digimon quest before too, but most Digimon quests I've seen day ended up devolving into waifumon smut which isn't something I think I can write.
>>
>>5916009
>>Ask to stay to hear the negotiations

PARISE BE THE CURSE HAS BEEN BEATEN
>>
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>>5916009
>>Ask to stay to hear the negotiations
PRAISE BE!
>>
>>5916009
>Ask to stay to hear the negotiations

My power went out right as I noticed the new update, and right as I was about to start on my HG dilanza sol to add it to the gunpla gathered around my monitor
>>
>>5916009
>Ask to stay to hear the negotiations
Need to be very careful not to slip up, but being the one person that is trusted by both parties is huge in negotiations.
>>
>>5916009
>Salute and leave.
>Go back to base, visit your injured squadmates in the hospital
I was losing hope, but the curse has been broken.
>>
>>5916009
>>Ask to stay to hear the negotiations
>>
>>5916045
>>5916235
>the curse has been broken
I feel like there's something going over my head here. Can someone explain?

>>5916097
>Dilanza Sol
Good taste, WfM blessed us with a lot of good grunt units.
>>
>>5916597
The dilanzas are top tier, still need to build the sol though. And the Curse is the regular bad luck that effects QMs and keeps them from running or otherwise interrupts quests. Power outages, writer's block, cancer... anything that stalls a quest is the curse. Some QMs get hit with it more than others
>>
>>5918379
I guess the curse really did hit me then since some things happened at work last week that basically lead to me having to leave for work at 6 am and not get back home until 7 or 8 pm for half the week. I won't just disappear forever, but I don't have as much time to write first half of the week so updates are going to be a bit slower than before for the next few months. I'll try to get the next post up either Thursday or Friday.
>>
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>>5888242
>>5888259
It is possible that Gundam Quest will return, I have been extremely busy but miss writing it. Apologies for just ghosting on the quest, it was a shit thing to do regardless of circumstances.
>>
>>5920703
Woah, now here's a surprise. Quests die all the time, so while we mourn the loss I don't think anyone blames you or anything. It's good to see you're still around though, Contolist.
>>
>>5920703
Great news, honestly. I'd definitely be interested in seeing more of Felix and the gang, if you're willing and able.
>>
>>5916009
You salute, and turn to leave. However, you pause in hesitation, and turn back towards the monitor. "Sir.. if I may? I would like to request to stay to hear the negotiations." you ask nervously, unsure how the brigadier general would react.

"Oh?" the general says, considering the idea. Major Varre steps in, whispering to Keller. He nods, and answers. "Very well, I can respect the resolve of a man willing to see something he's started through to the very end. Although, I would advise you to ensure you don't speak out of turn."

"Sir, thank you!" you say, stepping back to observe.

"Additionally, only you may remain. Private Salla, if you will?" the general continues.

You're about to protest, but Gaspa stops you and shakes his head. "Sir!" he says with a salute, leaving the room. Will and Helena exit the room as well, and it is now only you, the Zeon commander and your brigadier general.

"Now then, let us resume. What will it take to end this battle peacefully?" brigadier general Keller asks.

"You must guarantee the health and safety of every Zeon soldier present. You must give your word that our wounded be treated, and no man be harmed." Hildsbrun begins. "No matter where you ship my men and I off to, we must stay together. And lastly, Lieutenant William Derringer and Corporal Helena Derringer are to be granted immunity of any crimes."

"Your first two requests will be easy enough to fulfill. Naturally, under the third clause of the Antarctic Treaty, all prisoners of war will be treated fairly and humanely. However, whether or not you and your men will all be sent to the same destination, and whether any of your subordinates can be granted immunity... may be a bit out of reach of my influence." Keller answers.

"I'm sure a man of your stature could pull the right strings. Wouldn't you say it would be a better option to sacrifice a few favors for a peaceful resolution, than sacrifice countless lives for a violent one?" Hildsbrun retorts.

The brigadier general is silent, silently weighing his options behind aging eyes. Hildsbrun silently awaits an answer, not backing down. "....What I can offer you is this." Keller finally answers. "I can ensure that your company stays together. I may not be able to grant immunity, but I can promise that the sentences of all your subordinates will be lightened, if they are tried under court."

"Tried under court?!" Hildsbrun says in disbelief.

"Naturally, you had committed an invasion of Earth, destroying countless lives and irreversibly ruining our planet. Is the ruined city you currently inhabit not a testament to this? Even now, you oppress our people living under your occupation. Nobile it may be to submit to surrender in order to save lives, but actions must still be met with consequences. Do you not agree?" the brigadier general explains.

"This is not what I agreed to." Hildsbrun says bitterly, shooting you an unhappy look.
>>
>>5922100
"Sir.. is it not under the Antarctic Treaty that prisoners be returned once the conflict ends?" you ask the man on the screen.

"In some instances, yes. But do you think that their aggressive invasion of our planet would be met with but a slap on the wrist?" the brigadier general asks, dominating the conversation. "Make no mistake, we offer surrender not because we think it is our best chance to win this battle, but to give you a chance to atone for the wrongs committed in our lands, commander."

"We do this for the sake of our homes, just the same as you." Commander Hildsbrun retorts calmly.

"Then, a different agreement. Your men will not be tried at the end of the war. In exchange, you and your men will atone for your crimes here and now."

"Oh? And how are we to do that?"

"Simple, you will leave your Zakus undisturbed until they are siezed."

"Undisturbed?" Hildsbrun repeats.

"I am no fool. I'm sure that as we speak, you have ordered your men to sabotage your remaining Zakus to prevent their capture. I simply want you to put a stop to it.

Hildsbrun is silent, and you spot a drop of sweat drip down his forehead. Keller must have hit the bullseye. "You can't be serious. We simply can't leave you our most closely guarded state secret, handed on a silver platter. Even if you grant us immunity to return home, we would be welcomed as traitors to the homeland at best, or assassinated by Kycillia's secret police at worst. Your offer is a thinly veiled death sentence!"

"Not a soul aside from those present need to know that the Zakus were simply left behind. Say you fought to the bitter end and did all you could." the general offers with an uncaring tone. "You can even choose not to return home. Defect, and stay in our mother Earth. I can guarantee you a respectable position on the winning side, and you would be known as the man who turned the tides for the Federation with the intelligence you share."

"The winning side.." Hildsbrun mocks. "Regardless, I will not turn my men into traitors." A tense silence hangs in the air, and you can't help but fear that negotiations are breaking down.

"Private Rommel? Perhaps you can talk some sense into our dear commander once more." the brigadier general commands, perhaps sensing the same. All eyes are now on you.

You:
>Side with the brigadier general. Convince commander Hildsbrun that this is the best path forward.
>Voice your concerns with the brigadier general. These negotiations seem too one sided.. even if it is for your side.
>Offer a compromise to both parties. (If so, what?)
>Other- Write
>>
>>5922104
>Offer a compromise to both parties. (If so, what?)
Destroy the Zakus, but choose between your men staying together or Lieutenant William Derringer and Corporal Helena Derringer granted immunity of any crimes. It's a better option to sacrifice a few favors for a peaceful resolution.
>>
>>5922173
+1
>>
>>5922173
>>5922104
Support we can still use wrecked zakus for research, its a shame they aren t fully whole but its whatever. We give up some and they give up some, for find a middle ground. Specify finding a middle ground and a peaceful solution, the Brigadier General should understand.
This said the Zeon Commander can't expect the Federation to have too little, especially since we are offering a decent olive branch. We can't look utterly incompetent, because no doubt the Brigadier General will be put in the political equivalent of a very bad position if he gains nothing at all. Same for the rest of the feds here. I am not even sure if our boss could green light this, without high command not raising an eyebrow. The man doesnt know us and put a lot of trust in us might risk more than just career.

When the war ends they dont get raped by Zeon back home. If the Zeon Commander wants we can fake it up a bit and make it look like their force had no other choice (damage most evidence of working equipment, much ammo or supplies, says they where mostly all wounded etc...). Still give us some stuff.
>>
>>5922104
>Offer a compromise to both parties. (If so, what?)
"Commander Hildesbrun, no matter what transpires further here, it is impossible to keep the truth that you have already lost multiple Zakus from reaching Zeon. I can understand the difference between a loss in battle and a willing surrender of secrets, but I think it may be possible to keep that distinction from reaching your superiors. Before all of us lies a city that would happily claim our blood and souls, and we know it well, but from a distant view, it is a treacherous urban battlefield littered with ambushes and blind spots. It would not be easy, and I can only imagine the task of informing and commanding your pilots and soldiers of this, but together we could hold a staged sabotage. The remaining Zakus would be substantially damaged but not destroyed, unusable in the immediate and coming conflicts, and the Federation would be able to acquire the technology in exchange for your demands."
This way, we get suits, maybe we can piece together a whole one from the damaged ones, and the Commander gets to report the remaining Zakus lost in battle rather than surrendered.
>>
>>5922173
>>5922224
>>5922318
>>5922375

Nice write-ins, anons. Writing, I'll try to get the next post up tonight.
>>
>>5924287
Roger that
>>
>>5930089
kek
>>
>>5930089
>>5930094
Sorry bros.. my work-life balance got thrown completely off whack and I'm still trying to adjust since it leaves me without much time or energy to write. Post is half written, I just need to find a moment to sit down and get it finished.
>>
>>5930995
I believe in you Feddie Loremaster
>>
>>5931020
It's your belief in me that keeps me going, bros. I'll be getting home at a humane time tonight so I'll try and get this post finished finally.
>>
>>5932730
goooooooooooo!!
go qm go !!!!!!!
>>
>>5932730
I am ready.
Give me the update
>>
>>5922104
At brigadier general Keller's request, you step up, pausing for a moment to find the words. "Commander Hildesbrun, no matter what transpires further, it is impossible to keep the truth that you have already lost multiple Zakus. I can understand the difference between a loss in battle and a willing surrender of secrets, but I think it may be possible to keep that distinction from reaching your superiors. We are still in a treacherous urban battlefield, a staged sabotage between our forces wouldn't be implausible.."

"I will not be party to such a farce, and I refuse to be the kind of commander that would order my men to discard their dignity in such a way." The commander states quickly and plainly, his mind clearly made up.

"...I understand." you reply. It was worth a try, but you knew it was a long shot. "Then, if you destroy the Zakus, the choice you must make is this. Either you and your men will stay together, or William and Helena will be granted immunity. It can only be one or the other." you finish, trying to stay as impartial as you can despite feeling a pang of guilt. You would like to advocate for Helena and Will as you've felt a sense of camaraderie with them in your short time together, but you know you must remain objective or risk compromising the negotiations. You glance at the brigadier general to gauge his reaction to your compromise. He does not object, and he simply waits in silence for Hildsbrun's reply.

The commander silently contemplates, his calm expression cracking just enough to show you the troubled thoughts that must be brewing in his mind.

"Well, commander?" Keller says, egging Hildsbrun on and maintaining the pressure on the man. He has maintained full control of negotiations without leaving his opponent much breathing room, and you're glad he's not the one you're negotiating against.

".....Then, please, grant lieutenant Willian Derringer and Corporal Helena Derringer immunity. You may split my men up as you see fit." the commander says with a pained voice. You can tell this was a hard choice for him, and you can't help but sympathize. You're not sure what decision you would have made in his shoes.

"Very well." Keller responds, accepting Hildsbrun's conditions without any fuss. "Order your men to lay down their arms, and we can finally put this bloody battle behind us. Rest assured, commander.. you made the right choice, and your men will be treated fairly."

The monitor goes black, and an uneasy silence hangs in the air for a moment. You search for any words to say to the man in front of you, but none can be found.

"Thank you." the man says, catching you by surprise.

"I... don't feel I've done anything worth the gratitude." you respond honestly.
>>
>>5933181
"Having my men betray our homeland, or having me betray my men.. that was the choice Keller gave me. You tried to offer a better one, to the best of your ability." Hildsbrun says as he walks towards you and extends his hand. You hesitate for a moment, but offer yours and exchange a firm and earnest handshake.

"It was truly a pleasure to meet you, Jag Rommel. May we meet again under better circumstances." Hildsbrun says, offering you a salute.

You salute in return, feeling the irony in saluting an enemy commander. "I'll do my part to end this war quickly so we can." you respond before turning to leave.

Closing the door behind you, you see Helena and Will waiting close by, with Gaspa by the door.

"How did it go?" Gaspa and Will ask nearly in tandem, eager to hear the news.

"Commander Hildsbrun agreed to surrender." You begin, and you already see the relief wash over Helena's face. "...Under certain conditions."

"Seizing our mobile suit technology?" Will says hitting the mark, with a tone of bitterness.

"That's what Brigadier General Keller attempted at first.. Your Zakus in exchange for immunity in trial once the war is over. Commander Hildsbrun wouldn't accept, so another compromise was made.. We would let the Zakus go, but your forces will be split up once under EFGF custody. You and Helena will be the only ones to have immunity after the war."

Will slams his fist against the wall. "Dammit, Gren... why would he accept such terms? Did you have a hand in this?" Will asks you with an accusingly.

"Stop, Will.. I'm sure Jag did all he could." Helena jumps in. "At least nobody else has to die."

"But why accept such terms, as if he already knows that Zeon will lose? He could have remained adamant, and when Zeon wins this war, we would be free men beholden to no trials."

"IF Zeon wins." Gaspa retorts. "Who knows, maybe the guy knows something we don't. Or maybe he's just making sure you two are safe above all else whichever way the coin lands. Leaving the question I can't help but want to ask.. why you two? Out of all the soldiers here, why go out of his way to guarantee you two make it out, even if it meant throwing himself and everyone else under the bus?" Gaspa asks, boldly calling out the elephant in the room.

"That is none of your concern." Will answers quickly.

Gaspa responds with a shrug, dropping the subject as suddenly as he brought it up. "Whatever. Anyway, should we get going?" he asks, turning to face you.

>It's time to leave. Say your goodbyes to Helena and Will, and get some well deserved rest after a damn long day.
>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.
>Other- Write in?
>>
Forgot my nametag again.

We're back boys, sorry for the wait and for a relatively short post, I just wanted to get things moving along and hopefully get the ball rolling for myself again too.

Thanks for sticking around and encouraging me to keep writing, I was afraid interest would die out along with this thread before I could make the next post. I appreciate you bros.
>>
>>5933185
>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.

Hildsbrun is based, in another life perhaps, we could've been amigos. Always more chances to snag a zak in the future, especially now that we got some rep behind us
>>
>>5933185
>>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.
>>
>>5933185
>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.

Welcome back Feddie
>>
>>5933185
>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.
It aint over till its over.
>>
>>5933185
>>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.
>>
>>5933185
>>Stay, ensure that no problems occur during the surrender and takeover of the base. There's still plenty of tension on both sides.
>>
>>5933189
>>5933226
>>5933309
>>5933711
>>5934359
>>5935491
Well that's a land slide win. I'll start writing after work today. Posts might not be as long as I used to be able to make them but I'll try and write it in a way where I'm able to give you guys more choices on what to do next. It's one of the things I've been unhappy about that I'm trying to figure out how to fix.
>>
so I get that this all tracks with jags stated goals but please tell me this quest isn't gonna be all peacemaking politics with his overpowered talk-no-jutsu



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