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/qst/ - Quests


You are Blair Weaver. Mercenary Captain. Dark Flier. Witch. Over the past five years, you’ve been busy making a name for yourself as the leader of the Blackwings, a renowned mercenary company that has seen victory across several fronts of the recently ended Fodlan Unification War. The Adrestian Empire made their final stand within the walls of their capital, Enbarr, where you battled against them alongside the Knights of Seiros.

You secured victory over the Hellwings, defeating two of their Aces in combat and putting an end to your deceased brother Rex’s famed wyvern unit. You then squared off against your former friend from the Officer’s Academy, Kate. Though you fought your hardest, Kate emerged victorious. Choosing to spare your life, she fled the battlefield, leaving you in the care of Winona, Rex’s lover.

With the Empire defeated, Seteth and Byleth ask one final request of you and the Blackwings. You are to make your way to Rusalka, where you expect a fateful encounter with your adoptive father awaits.

>Blair Weaver
>Level 48 Seraph Knight (30/100)
HP: 71 (100%)
STR: 33 (50%) +2
MAG: 32 (60%)
DEX: 31 (55%)
SPD: 46 (75%) +2
LCK: 34 (40%)
DEF: 30 (60%) +2
RES: 27 (50%)
CHARM: 36 (55%)

>Personal Skill:
Fiery Blood+ (+4 Damage and +3 Speed when HP is not at Max)
Transmute: Up to 5x during a battle, you can make a physical attack deal magic damage
+2 STR
+5 HP

>Offensive Skills:
Stun: Allows its user to paralyze an enemy unit for one turn. (Activation Chance: Dex)
Lancefaire: (+5 DMG when attacking w/ Lance)
Black Tomefaire (+5 DMG w/ magic)
Darting Blow (+6 SPD when attacking)
Betrothed (Blair/Ashe do +3 DMG each when deployed together)

>Defensive Skills
Rally Spectrum+ (+5 to ally’s stats)
Swordbreaker (+20 Hit and Avoid when facing Sword users)
Alert Stance+ (+40 Avoid when not engaged)

>Proficiencies:
Lance: A
Authority/Tactics: A
Reason: A
Flying: A
Axe: D
Sword: D-
Heavy Armor: D

>Spells:
Forseti (S Rank, +20 DMG, 30% CRIT, Enemy attacks will miss you for 1 turn, 1 Use)
Fire (E Rank, +3 DMG, 10 Uses)
Thunder (D Rank, +5 DMG, +10% Crit, 5 Uses)
Aircalibur (C Rank, +3 DMG, 3x DMG against flyers, 5 Uses)
Fimbulvetr (B Rank, +12 DMG, +10% Crit, Area of Effect, 3 Uses)
Bolting (A Rank, (+12 DMG, 15% Crit, Long Range Siege Magic. 2 Uses, Range: 20)

>Inventory: Gungnir, Killer Lance+, Axereaver, Magic Staff, Blessed Lance, Delphi Shield
>Gold: 0g

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Three+Houses
Blackwings Company Info/Supports List: https://docs.google.com/spreadsheets/d/1ESxa3V-d3Mb27ZG97cbRoVMeD6HHEIySF9nJqqd48dc/edit?usp=sharing
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>>5880793
“…the Knights of Seiros have already donated a generous amount of gold our way…though I fear we won’t have much time for recruitment.”

As Corrine started off the staff meeting droning on about the company’s current standing and logistics, you found that you were having a remarkably difficult time concentrating. It wasn’t that what she was saying was uninteresting. On the contrary, it was all pertinent information that you needed to be aware of. Lately though, your mind had been racing with the thought of everything you had left to do. You hadn’t seen Charles d’Rusalka in over five years. And now, you were readying to march upon his domain, spear in hand, and demand he answer for himself. And even after things came to blows with your adoptive father, which was more than likely to happen, you’d still have to contend with Benedict in Zanado. You adjust your butt in the firm seat you were resting in, hoping to gain some sort of comfort, but failing. To say you were feeling anxious and strung out was an understatement.

“So, we have only 70 men left to us?” Uriel asks Corrine. The captains of the Blackwings, as well as some of its key figures, had assembled in a room in Damian’s manse for an all-hands staff meeting. By now, they’d all been made aware of Seteth and Byleth’s request.

“That’s correct.” Corrine says. “Obviously, we’d lost some men during the fighting here. But beyond that, we’ve had several resignations.”

>“No surprise there.” You chime in. You figure it best to add to the conversation before Corrine discovers your wandering mind and reprimands you for it. “The war is over, and several of those mercenaries are quite a bit richer for their service in the company. I can’t blame them for wanting to get out while they can. Let them enjoy their well-earned peace. I carry no hard feelings towards them.”

“Bah!” Rocks curses, slamming a fist on the table. “Peace is all well and good…but how’s a killin’ man like me supposed to make a living?! Even some of my loyal Purple Axe Knights have thrown down their blades for plowshares! It’s a crying shame when good soldiers turn into farmers!”

“Mercenary work is about to dry up in a big way.” Clay shrugs. “It’s the natural ebb and flow of the profession. And it’s the sort of job many try to get out of as soon as the opportunity presents itself. Particularly when some of them have seen horrors beyond what they might have ever fathomed.”

“Though I don’t share the…enthusiasm of my esteemed colleague here.” Eleanor says, turning her nose up towards the great knight. “The Frosted Shrikes are undergoing the same challenge. Seeing as I have no intention of retiring away to some idyllic cottage to raise pups, I’d prefer to stick with you.”
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>>5880795
“We’re happy to have the both of you.” Corrine says. “Frankly, you aren’t just wanted, you’re needed. Rusalka isn’t a major military power in the Empire, but they’re well-armed thanks to their abundance of ore. I’d wager they still have several hundred soldiers standing by, guarding the castle. Even though the individual skill level of our fighters is likely higher than theirs, it’s still not a battle I feel comfortable fighting head-on. Particularly when we still have Zanado and whatever remains of the Orthodox Church ahead of us.”

“Will the Knights of Seiros lend us any aid?” Ingrid asks.

“10 paladins.” Corrine says flatly. “That brings us up to 80. They’ll hardly make a difference.”

>“Perhaps we might seek aid from that rebel group we encountered in Ostia Village?” You recall the young Captain Eustass and his men. A rebel group had formed in Rusalka, led by one of the Count’s former soldiers, Gerald. Supposedly, they were taking arms against the Count in retaliation for the inhumane conditions they’d been forced to suffer working in the mines. Though they seemed inexperienced, they’d certainly be one way to bolster your numbers.

“You can’t be serious.” Ava scoffs. “They were basically children. What help could they provide us other than as meat shields?”

“As I recall, Blair, those rebels seemed to have mixed opinions about you.” Ingrid warns. “I would also be curious about the true intentions of their leader. Though he may claim to wish to free the commonfolk from those mines, he must also be aware of the position of power he’s now in. Should he succeed in overthrowing the Count, he might view having another d’Rusalka around as a problem.”

“I’m all for attempting negotiation with these rebel forces.” Damain suggests. “Meat shields or not, they possess manpower that we desperately need. Plus, I’m sure we can teach them a thing or two before the fighting starts. Still, if diplomacy with them fails, we may just end up with another enemy on our plate.”

“It’s your call, Blair.” Corrine sighs. “It would be helpful if we had more information, but it seems we’re walking into unknown territory here. Whatever’s going on in Rusalka, there’s a tight lid on it. I’ve been unable to find anyone here in Enbarr that knows details about the situation. That includes both the Count, as well as the castle.”

>A): We’ll meet with these rebels before we attack the castle.
>B): Numbers disadvantage or not, we’re the superior fighting force. We’ll head straight for the castle and find a way to assail it.
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>>5880797
>A): We’ll meet with these rebels before we attack the castle.
I think these are the same rebels we met, unless I'm misunderstanding something.
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>>5880797
>A): We’ll meet with these rebels before we attack the castle.
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>>5880797
>A): We’ll meet with these rebels before we attack the castle.
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>>5880797
>A): We’ll meet with these rebels before we attack the castle.
This is the penultimate thread. I feel sad.
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>>5881077
>This is the penultimate thread. I feel sad.
I know how you feel. It was a great run.
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>>5880797
>A): We'll meet with these rebels before we attack the castle.

Our skill won't matter if the enemy can keep throwing bodies at us until we roll over and die.
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>>5880797
>“If we’re short on information, then even more reason we should try dealing with these rebels diplomatically. If they’re willing to work with us, we’ll gain insight into what’s been happening in Rusalka these last few years. We may even learn something that will aid us in the coming battle.” Laying siege to Castle Rusalka would be an incredibly difficult task. Even if you somehow managed to conjure the amount of siege equipment that would be necessary for such a task, the castle was well-entrenched in rocky, hilly terrain. The way you saw it, you needed as many friends as you could get.

“Very well, you’re the boss.” Corrine says. “We leave tomorrow. Everyone gather your things and say farewell to Enbarr. If we’re lucky, then perhaps once word reaches Rusalka that the Empress has been defeated, they’ll lay down their weapons. The worst of the fighting may even be behind us.”

Somehow you were not as optimistic.

>Received 5000g!

The next day, the Blackwings ready themselves to depart Enbarr, with Rusalka as their next destination. From what you were told, the Knights of Seiros under Byleth would be leaving shortly after. Seteth was true to his word. He wanted to ensure the attack against the Agarthans was swift and decisive, leaving them no time to flee and hide in the shadows once more. You wait at the gates of the city, where you’re to rendezvous with the 10 Knights of Seiros that were promised. At the head of the group of veteran paladins is none other than Leopold von Deltz himself.

“Blair.” He grins your way. “Lord Seteth saw fit after all to have me accompany you on your mission. It’s hard to believe I’ll be the one following your lead out there this time. It’s almost enough to make me proud. I understand we’re to stop at Rusalka before Zanado?”

>“I hope that won’t be a problem, sir.”

“Of course not. I’d very much like to see the place you call home. Besides, I’d also like to see what the famed “Witch” is like when she’s commanding on the battlefield.” Leopold smirks smugly. “I hope you won’t disappoint, Blair.”

“That goes double for you, Sir Leopold.” Uriel interjects, pulling his horse up to join you. “I see that your haughty attitude hasn’t changed much since your academy days. I look forward to observing all that you’ve learned since leaving my tutelage.”

“Ah, L-Lord Uriel…I’d forgotten you were here.” Leopold mutters. You’ve never seen your mentor looking so cowed before. Or ever, really. He clears his throat. “Of course, sir. It will be my pleasure to demonstrate all that you’ve taught me.”

“Very good.” Uriel smiles. “It seems that we have three generations of education between us. I pity the enemy that finds themselves on the end of our spears.”

>Leopold joins the party.
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>>5881600
With the addition of the Knights of Seiros to your party, the Blackwings begin making their way towards Rusalka. Due to your destruction of the Ostian and Sutri bridges, the company is forced to go around the Morgaine Ravine rather than fly over it, adding several days to your travel time. Along the way, you encounter roving bands of Adrestian citizenry and soldiers, yet none think to stand in your way or attack you. Word of Edelgard’s death has evidently travelled fast, and the refugees and stragglers you pass by are more than happy to give your group a wide berth rather than cause trouble. Though you worry that Byleth’s group will reach their destination before you do, you’re able to make good time on your journey. After several days of marching, you arrive on the outskirts of a small village in northern Rusalka.

“Where do you expect to find the rebels anyway?” Ashe asks you.

>“Don’t know. I can’t imagine they have a large sign up somewhere outside their hideout. We’ll have to ask around.”

You recall the village ahead of you being called Snowcap. It was a small, quaint little burg, comprised of perhaps less than a hundred people in total. Whenever soldiers or merchants from Rusalka were required to travel, they’d often use the bridges across the Morgaine Ravine. As such, the people of Snowcap were not used to seeing large groups of armed strangers knocking at their doorstep. The looks you and the Blackwings receive upon your arrival range from anger, to confusion, to downright terror.

“C-can I help you, sirs?” A man dressed in peasant garb addresses you.

>“Is this Snowcap Village?”

“T-that’s correct.” The man answers shakily. Unsurprisingly, he must assume that he’s currently speaking with bandits here to rob him. “May I ask who you are?”

>“Just mercenaries, passing through. Tell me, how are things in Rusalka? I’d heard talks of a rebellion?”

“Everything’s f-fine.” The man answers in a way that makes you think he’s trying to convince himself. “Sorry to disappoint, but…there aint much mercenary work to be found here. We’re a peaceful folk. You must have misheard. Sorry if you had to come all this way…” It appears the entire village has stopped what they were doing to singularly watch you and this man’s conversation. You were beginning to suspect that it wasn’t just your presence alone that had these poor people nervous.

>A): Ask the man about the ongoing rebellion you’d heard of. (LCK+CHRM: 70% to succeed)
>B): Offer the man some gold in exchange for information.
>C): Reveal to the man your identity as Blair d’Rusalka and ask that he tell you what he knows of the rebellion.
>D): Write-in
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>>5881602
>>A): Ask the man about the ongoing rebellion you’d heard of. (LCK+CHRM: 70% to succeed)
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>>5881602
>B): Offer the man some gold in exchange for information.
Not like we're getting another shopping opportunity
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>>5881602
>>B): Offer the man some gold in exchange for information.
We are so fucking back
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>>5881602
>A): Ask the man about the ongoing rebellion you’d heard of. (LCK+CHRM: 70% to succeed)

I LOVE GAMBLING
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>>5881602
>A): Ask the man about the ongoing rebellion you’d heard of. (LCK+CHRM: 70% to succeed)
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>>5881602
>B): Offer the man some gold in exchange for information.
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>>5881602
>B): Offer the man some gold in exchange for information.
Let's be professional about this.
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>>5881602
>A): Ask the man about the ongoing rebellion you’d heard of. (LCK+CHRM: 70% to succeed)
>>
Rolled 1 (1d2)

>>5882112
Rollan' for tie breaker. 1 is A, 2 is B.
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Rolled 5 (1d100)

A wins, Rollan. Needs to be 1-70 for success.
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>>5882425
Gambling pays off brothers
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>>5882425
Praise Sothis, that didn't blow up in our faces.
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>>5882444
Need this with FE characters just like the mercenaries one.
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>>5881602
You couldn’t fault these villagers for losing their nerves around you. Snowcap was the sort of place thar hardly received any visitors, and yet here you were at the head of an armed band of warriors. He was likely hoping that playing dumb regarding your question would cause you to simply move on and bother someone else. You attempt your inquiry again, hoping this time to ease his concerns regarding your intentions.

>“I apologize if my sudden appearance has caused any distress.” You bow your head towards the gentleman before you. “I am a native of Rusalka, returning to my home now that the war has concluded. I understand that your village is far removed from what goes on in the rest of the country. Please know that I mean neither you nor your neighbors harm. I simply wish to understand what sort of fate has befallen Rusalka since my departure. Please, if you do have any information at all that you can share, it would be extremely helpful.”

The man stares at you through squinted eyes, as if wondering whether to believe you or not. Some of his neighbors gather enough backbone to stand behind him, either trying to make sure everything was okay, or just hoping to listen closer. Finally, he opens his mouth.

“You’re really from Rusalka?” He asks in disbelief. “Which village?”

>“Magnesia. A small fishing hamlet by the southern coast.”

“And your…friends?” He gestures towards the Blackwings, who were standing a healthy distance behind you. “You’re all going to Magnesia?”

>You shrug your shoulders. “They wanted to see where I grew up?”

The man sighs, massaging his temples. While he likely still didn’t trust you, he seemed to warm up enough to the point he was willing to be more open. “Aye…there’s a rebellion brewing alright. I take it you came here to choose a side and grab yourself a nice piece of the pie? Figures. War is over and you mercenaries are already looking for the next big fight.”

>“I assure you it’s nothing of the sort. We have plenty of gold to satisfy our needs. I simply have a desire to see my homeland emerge from whatever darkness has grasped it.”

“If that’s the case, I hope you’ll be taking up arms against that rotten Count.” The man says, spitting on the ground.

“Jim!” One of the villagers standing behind him protests. “You don’t know who these people are! You can’t say something like that!”

“Ahh, shut it.” Jim waves off his neighbor’s concern. “She’s the real deal. I can see it in her eyes. Besides, only someone born here would know about a backwater fishing hole like Magnesia. No offense, of course ma’am.”

>“None taken.” You hardly ever thought about the place of your birth. Truthfully, there was no reason to. There wasn’t much waiting for you back there. After your father died, you left that life behind to live in the castle. “It sounds as though you’ve chosen a side?”
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>>5882491
“I haven’t chosen anything.” Jim corrects you. “Snowcap is well out of the way of both the rebels and the Rusalkan Guard. Makes no difference to me who comes out on top so long as we’re left alone. But I’ve heard stories about what that bastard Charles has been up to, and none of it is any good. Seems the Rusalkan Guard has grown accustomed to taking people away from their homes and forcing them to work in that awful Akzeriuth Mine. Many of the folks that go in there don’t even come back out alive. You ask me, he should be the one that loses.”

>“Yes…I’d heard something to that effect. This isn’t the first time this has happened though. I thought the Count had come to terms with the rebels five years ago?”

“Empty promises.” Jim says darkly. “All they did was execute the last rebel leader, Douglas. Once the heat died down, they picked up right where they left off. It’s been like this for several years until one of the soldiers in the Count’s employ got fed up with it all. He took a few men from the castle and started a small rebel group that over time, ended up swelling with members. Nowadays, there’s no shortage of people that want the Count dead.”

>“Are the rebels that numerous?”

Jim nods. “They weren’t always, but recently their numbers have increased considerably.” He smiles mischievously. “Believe it or not…that bastard Count’s son died during the war. You know the one, Rex d’Rusalka. Seems a lot of people were under the impression killing the Count would just cause his son to come down and burn everything down. But with Rex gone, folks are growing a lot bolder. There’s even talk of a full-blown attack on the castle!”

>“Ahh…I see.” You weren’t sure how to process that. “Would you happen to know where I could find these rebels? If possible, I’d very much like to have a word with their leader.”

“Planning on signing up with them?” Jim asks. “You folks certainly look tough. I’m sure they’d be happy to have you. Plenty of loot you’ll probably be able to win as well. Head down to the mountain range south of here. Chances are they’ll find you before you find them. Just don’t tell them Jim sent you. We don’t want any trouble here.”

>“Of course, you have nothing to fear. Thank you for your help, Jim. We’ll be leaving now.” You turn your back to leave when the man suddenly calls back out for you.

“Excuse me, ma’am!” He shouts from behind. “You said you were mercenaries, right? Ones that fought in the war? Out of curiosity…which side did you fight on?”

>A): We fought for the Empire of course.
>B): We fought for the Knights of Seiros.
>C): Do not answer the question. You got everything you came here for.
>D): Write-in
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>>5882495
>B): We fought for the Knights of Seiros.
Tempted to say 'whichever side payed the most'.
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>>5882495
>D): Write-in
>I'll admit, we fought against the Empire. It wasn't an easy decision, but we guessed which way the wind would blow and rode it, even when it looked like the wrong move. That's how we survived.

It's a very mercenary-sounding thing to say, while still giving the guy SOMETHING to go on. Plus, we did fight for pretty much everyone BUT the Empire. We were there with Faerghus in its dying days, and turned back an Almyran invasion for Leicester before that.
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>>5882495
>C): Do not answer the question. You got everything you came here for.
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>>5882495
>C): Do not answer the question. You got everything you came here for.
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>>5882495
>C): Do not answer the question. You got everything you came here for.
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>>5882495
>D): We fought for those against the Empire, that is all.
As the other guy said, we fought for almost everyone but the empire.
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>>5882495
>>5882506
I'll change my vote to support
>D): We fought for those against the Empire, that is all.
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>>5882495
>D): We fought for the highest bidder
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>>5882495
>D): Write-in
>I killed Rex d'Rusalka
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>>5882903
+1, based and mercenary-pilled
And while blair is the most ideologically-driven mercenary ever, I bet she can still channel the stare
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>>5882495
>>5883107
Woops, didn't link
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Almost missed this. Glad to see that you're back, Tree-- hope your Christmas and New Year were good!

>We're down to 70 Blackwings, and 10 Paladins

Damn. I'm glad that our guys survived and got out while the going was good, but to think that we're down to little over a third of our forces...

>Leopold being cowed at the appearance of Uriel

10/10. To think that we have the mentor of our mentor in our employ. Can't wait to see Leopold's stats.

>>5882495
While I'd certainly like to say that we fought for the highest bidder, we didn't actually fight for Claude during Grinder Field, and instead fought for the bankrupt Kingdom. So instead I'll say...

>>5882521
Backing this.

Either the guy will shit his pants and not say anything (for fear of stirring up trouble with the well-armed mercenaries in front of him), or he will approve. In either case, I doubt it will really affect things-- this guy seems too focused on his desire for peace and quiet for his village that he won't really do much.
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>>5882495
You stop in your tracks as Jim calls out to you, wishing to know which side you fought for during the war. You could lie and say it was for the Empire. Perhaps that was the answer he was hoping to hear, being an Adrestian citizen. But you saw no reason to do so. You turned against your homeland and fought the Empire for five long years. You were proud of that fact, and you saw no reason to pretend otherwise. You turn around and answer Jim’s question.

>“I fought for the highest bidder.” You shrug your shoulders nonchalantly. “Against the Empire.”

Jim’s jaw drops in awe. For a second you believe the man ready to either run away or chastise you, but instead, he smiles widely. “You’re her, aren’t you? The Witch…the one that came from Rusalka! You’re here to put a stop to the Count’s mad ambitions!” Jim laughs heartily. Though he claimed to not have chosen a side in this civil war, it was clear that he had a favorite he wanted to win. “Ol’ Charles doesn’t stand a chance if you and your band of cutthroats are here! Give them hell and avenge all those folks they’ve harmed!”

You turn your back to leave once more. From behind, you’re able to hear the whispered excitement and frenzy as your identity spreads around. Your reputation had travelled more than you could have imagined if even the remote residents of Snowcap had heard of you. Frankly, you didn’t care if people knew who you were or not. But at least this way, maybe your deeds and renown might give the rebels and Rusalkan Guard pause if they thought to stand in your way. If they feared Rex enough to stall their blades, they might fear you even more.

Following Jim’s directions, you head south towards the more mountainous region of Rusalka. Ordinarily, this sort of rough terrain would be made further difficult to travel by the copious amount of snow that would typically fall here. But as luck would have it, it was summer, and you have no such difficulties to contend with. Along the way, you expect to run into Rusalkan patrols, but end up encountering none. If what that man said was true, and the rebels really were planning an assault on the castle, it was likely that all guardsmen had been pulled there to wait in defense.

“You said the place you’re from was called Magnesia?” Ashe asks from beside you, curiosity evident in his tone.

>“That’s right. It was a small fishing village on the coast. A grey and dreary place, and utterly boring to top it off. I lived there alone with my father until he was called away to the war. Afterwards, I was looked after by some of the elders in the village until the Count came to spirit me away.”

“Maybe we can stop by after we get back from Zanado.” Ashe suggests. “I’m sure they’d be thrilled to see you.”

>“Why?” You ask. “I just said it was nothing special.”

“Still, it’s your home. I wouldn’t mind seeing it for myself, is all.”
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>>5883154
After another day of marching, you arrive at the mountain range that Jim spoke of. Even you had never been to this part of Rusalka before. Treacherously steep mountains encircle a large, green valley. Up above are multiple dark crevices in the rocks, some of which are large enough for a human to fit through. Your first thought was that you were in the perfect position to be ambushed. Still, Jim said these rebels would likely find you before you found them. Rather than both exerting effort as well as putting them on alert by searching through the mountains, you decide to camp here for the night, confident your encounter will come soon thereafter.

“So, this is your home.” Ingrid muses from across the fire. By now, night had fallen, and many of your comrades were readying themselves for sleep. “It reminds me a bit of Faerghus. Mountains and hills, with remote villages interspliced here and there. It’s no wonder you took such a liking to our country.”

>“We aren’t a terribly interesting county.” You admit. “There are hardly any cities here like you’d see in the rest of Adrestia. No arts or culture or anything even close to resembling Enbarr. All anyone ever seemed to really care about was mining ore and fish. Hardly anyone carried particularly high aspirations. Still, the folk here are good people. And hard workers at that, who simply wish to live a good, quiet life.”

“It makes sense you’re such a good fisher then!” Diana adds. “If that was all you had to do to pass time, it’d be only natural!”

>“By the Goddess what I wouldn’t do to go fishing.” You sigh. “So peaceful and quiet. No one trying to kill you. Well, except for the sharks. But they’re pretty rare.”

“Sharks?” Scratch asks next to you.

>“Sharks, tigerfish…eels. The ocean around here can be quite dangerous. I once saw a grown man dragged right from the shore. He’d have been a goner if my father hadn’t jumped in to save him.” You smile, recalling how cool he had looked at the time. And how surprisingly tasty the shark had been.

“Maybe Rusalka and Faerghus are a bit more different than I thought…” Ingrid mutters.

“Well, hard lands breed hard people.” Scratch muses. “Ain’t no surprise you came out the way you did when you had-” The bandit stops mid-sentence. Her eyes seem to be transfixed on something directly ahead of the two of you, hiding in the nearby brush. Even in this level of darkness, you knew well that it wasn’t one of your band.

>“That didn’t take long.” You mutter under your breath.

“There’s a blade in his hand.” Scratch whispers. Given her former profession, you had faith in her night vision. “Might mean trouble. Want me to deal with it?”

Whoever it was, they were lying still, watching your band.

>A): Continue to chat amongst yourselves and see what they do.
>B): Send Scratch to deal with the intruder.
>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
>>
Hah, it's easy to forget that Blair and the Blackwings have a very fearsome reputation in the Empire, despite being a nominally 'good' faction that hunts down the closest thing that could be considered an unequivocal 'evil' group.

>>5883155
I'd honestly invite the guy over to the fire to try and see who are what faction he's aligned with, but failing that...

>B): Send Scratch to deal with the intruder.

Try not to kill the guy, mmkay, Scratch? Need to know who he is, for who he's working for, why he's following us.
>>
>>5883155
>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
I LOVE GAMBLING
>>
>>5883155
>B): Send Scratch to deal with the intruder.
>>
>>5883155
>>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
>>
>>5883155
>>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
The addiction is too strong for me.
>>
>>5883155
>A): Continue to chat amongst yourselves and see what they do.
Never interrupt your enemy while they're making a mistake.
>>
>>5883155
>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
>>
>>5883155
>C): Deal with it yourself. (DEX+SPD: 79% chance to succeed).
>>
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Rolled 18 (1d100)

C wins, rollan. 1-79 to succeed.
>>
>>5883957
I mean, I'm glad it worked, but we really need to stop taking these risks.
>>
>>5883957
Blair keeps on cooking
>>5883990
That's coward talk
>>
>>5883990
NEVER STOP GAMBLING
>>
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>>5883155
If you sent Scratch to deal with this midnight visitor, there was a fairly good chance she’d wind up killing the man. Not wanting to get off on the wrong foot with the rebels you came to court, you figure it might be better if you handle things yourself. You stand up, feigning exhaustion by yawning and stretching exaggeratedly. Stepping away from your companions and your campfire, you begin walking in the direction of your tent. On the way there, you make sure to never so much as take a glance at the brush until you reach the halfway point. Stopping dead in your tracks, you turn deftly and full-speed sprint towards the intruder.

Your eyes acclimate to the darkness as you draw closer, and you can now make out the figure hiding, who has jumped back startled. They fall onto their behind, and before they can get up, you’ve wrapped your arms around their waist and tackled them out of the brush back into the ground. The intruder goes down like a rag doll, breath taken out of their body, while Scratch and the others surround you both.

“S-stop! I yield!” The man cries out. Much like the rebels you saw at Ostia, he’s young. Hardly old enough to be called a man.

“Up we go.” Scratch pulls you back to your feet, all while keeping a foot planted on the spy’s chest. “Peeping on a couple of ladies in the dead of darkness, were you? You’d better reveal who you are quickly. If you’re nothing but a pervert, I’ll have to leave you with your skull cracked open.”

“I-I’m not a pervert!” The man says, trying his best to regain his breath. “And you should be the ones revealing your identities! This is our territory, and you don’t look like you’re with the Rusalkan Guard, so who are you?!” By now, all the shouting and commotion has awakened much of the camp, who are being roused from their light sleep to see what’s going on.

>“An astute observation. We are not, in fact, the Rusalkan Guard. We’re the Blackwings. Mercenaries. And truth be told, I already know who you are. We seek an audience with your leader, Gerald. I imagine he may already be expecting us.”

“Y-you’re Blair?” He says from underneath Scratch’s foot. “Y-yeah…Eustass has said he’d run into you…I guess you came back after all. Well…at least you’re not the Guard. Fine…I’ll take you to Gerald, just…tell her to get off me!”

“Worm.” Scratch taunts the spy, before letting off him.

“You’re a brazen one.” The spy says, getting to his feet and dusting himself off. “We’ve been watching your group for hours. Thought you were the enemy at first. That you would just walk in here and wait us out…I’ve got to say, all the stories I heard were true. You and your company are as hard as they come. Our base of operation is just up ahead. There’s a trail that leads up above into the mountain. We use a cave there as our hideout. Gerald is already aware of your presence. I’ll take you to him now.”
>>
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>>5884203
You mobilize the company and begin following the lead of the confirmed rebel. You had a feeling that one of the crevices you saw earlier would lead to a larger cave that these people would be using as a hideout, and your intuition turns out to be true. The spy leads you through a narrow, hidden path that anyone passing by would likely overlook. After several minutes traversing the rough terrain, you’re led to a large fissure on the other side of the mountain. There, several armed soldiers appear to have been waiting for your arrival. At the head of them is a dour-looking man you’d met once before.

“Blair d’Rusalka.” Gerald says. The man still wears the armor of the Rusalkan Guard, but well-earned nicks and scratches dot the plating. He appears to be chewing something, thinking long and hard as the rest of the Blackwings come into his field of vision. “We meet again. Gotta say…I didn’t expect you’d ever show your face around here again.”

>“Captain Gerald.” You nod. “Or is it Commander Gerald now? I’m glad to see that you’re well. Though your words leave me a bit lost. Rusalka is my home. Why would I not return?”

“I’d heard you’d become a rather well-known mercenary during the war.” Gerald says. “One that was intimate with many of the lords and ladies of the realm. It wouldn’t have surprised me if you’d want to put this ‘backwater’ place behind you, given your desertion. But don’t get me wrong, I’m happy to see that you’ve returned. Truth be told, now that you’re here, I’m even feeling rather…optimistic. And that’s something I haven’t felt in a very, very long time. Are the rumors true? You were the one that did Rex in?”

>“They are.” You nod. “And I’ve heard a bit about you as well. You’re leading a rebellion now. I seem to recall you having some rather harsh words about Douglas when he did the same.”

“That bastard is probably laughing at me in the afterlife as we speak.” Gerald scowls. “Aye, I made it no secret I was that man’s enemy. But if I’d known things would get this bad with the Count, I’d have thrown in my spear with him all those years ago. Only we wouldn’t have stopped short.”

>“I have plenty of questions for you.”

“Be my guest.” Gerald remarks. “I have to thank you for bailing my buddies out at Ostia. As well as not slitting that one’s throat.” He points towards the spy you’d caught, who was glaring rudely at Scratch. “Go ahead and ask away.”

>A): What’s been going on with the Count?
>B): Tell me about the situation at Akzeriuth.
>C): I hear you’re planning an attack on the castle.
>D): If you depose the Count, who will rule Rusalka?
>E): Write-in
>>
>>5884203
Lucky spy. Huh? Who said that?
>>5884207
>A.
>>
>>5884207
>>A): What’s been going on with the Count?
>>
>>5884207
>A): What’s been going on with the Count?
>>
>>5883990
I love gambling

>>5884207
>>A): What’s been going on with the Count?
>>B): Tell me about the situation at Akzeriuth.
>>
>>5884207
>A): What’s been going on with the Count?
>B): Tell me about the situation at Akzeriuth.
>>
>>5884207
We already know about the Count, and now that we're here the attack on the castle is happening regardless of his plans. Akzeriuth is probably still operational, the war was only over for what, two weeks?

>E): How many troops you got and what kind of troops?
>E): Will we be hitting the mine or the castle first?
>D): If you depose the Count, who will rule Rusalka?
>>
>>5884515
+1
>>
>>5884207
Gonna +1 >>5884515 here. We know dad's a snake, we know it's revolution time, we gotta figure out how we're using the forces and the time we've got. Especially if we want to get this done before Cleobulus throws the Zombie Lions at us or whatever they have planned.
>>
>>5884207
>>5884515
Yeah sure I'll change my vote to support this.
>>
Combo of A and this write-in >>5884515
Writan
>>
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>>5884207
>“I’ve heard plenty enough about what my father has been up to in my absence. You’re the only person I’ve spoken to that was present in the castle to see it for yourself though. So, tell me, has the Count completely turned his heart cold?”

“Truth be told…I saw very little of Charles these last few years.” Gerald says. He gestures to his men to lower their weapons, and you can see signs of relief cross their faces. “After your departure, he became much more reclusive, staying within his study and relaying all his orders through Chancellor Hoff. Most people wishing to have an audience with the Count would have to go through Hoff and Wedge first. And the two of them have become exceptionally good at stonewalling any concerns. Still, I don’t believe they’ve usurped power. They’re not the type. I think their orders really are coming from high-up.”

>“Hoff and Wedge still serve the Count, then.” You figured as much. Hoff was a seasoned politician who knew everything there was to know about Rusalka. As for Wedge, he was the castle’s man-at-arms, and the man who taught you how to hold a spear. While not as strong as Rex, and aging in years, he would still be an experienced combatant and commander. “How many men does he have under his command?”

“At least 500.” Gerald replies. “More than 300 of those men are stationed at the castle, dissuading any potential attacks. The rest are at Akzeriuth. That place has become more than just a mine. They’re using it as a prison camp for dissidents and captured rebels. If we want to attack the castle, we’ll have to liberate Akzeriuth first.”

>“How many men do you have?”

“Right now, about 200, with another 300 captured in Akzeriuth. But…” Gerald trails off. He gets closer as if to fend off any intruding ears from his side. “Well, maybe you’ve garnered your own opinions on them. They’re pups. Only a select few of us have any real combat experience from the Rusalkan Guard. The rest are all youngsters with stars in their eyes, thinking this is their great big chance to shine. Against the Count’s men, they’d be slaughtered, no question.”

You figured as much. The rebels you’d encountered at Ostia were hardly impressive.

>“So…the plan is to take Akzeriuth, free the men there and arm them, and then march on the castle?”

“That would be ideal.” Gerald says. “You aren’t the only mercenary group to arrive in Rusalka recently though. In addition to the Count’s men stationed at Akzeriuth, he’s also acquired the services of another company to bolster his forces. My sources don’t recognize the banner, but they tell me they look exceptionally skilled. This mercenary commander has taken over the operation at Akzeriuth, and seems to be keeping them sharply drilled.”
>>
>>5884864
An unknown mercenary company assisting the Count at Akzeriuth. Another headache to deal with.

>“Assuming you were able to take over Akzeriuth and even arm the miners there, what then? You know as well as I do the Castle is well-entrenched. Neither your men nor I possess anything in the way of siege equipment.”

“The answer to that question lies at Akzeriuth.” Gerald smiles smugly. “All of the Empire was relying on Rusalka to supply the ore for their war machine, and new methods were required to ensure that flow was both steady and in great quantity. Eventually, Hoff hired some bookworm from the Fhirdiad School of Sorcery to work at Akzeriuth. He developed some sort of new powder that is…extremely volatile. I’ve seen that contraption of his blow chunks of ore the size of boulders to pebbles. No matter how durable the Castle walls are, they won’t stand a chance. We take Akzeriuth, and then take that man, or if need be, just his powder.”

>“Interesting. If it works half as well as you say, it’ll be of great help. Even if we can just use it to lure the castle’s defenders out, I’ll feel much better in a field battle than a siege. You should know though that I’m here on orders of the Knights of Seiros. We’ll free those trapped in Akzeriuth, but afterwards, we’re to destroy the mine and shut it for good.”

“Be my guest.” Gerald says. “Plenty of other mines. You won’t find a fucking soul in Rusalka that would hold it against you.”

>“One last question. Say all this works. We knock down the castle’s walls, take out the defenders, and capture or kill the Count. What then? Who picks up the pieces and rules?”

Gerald smirks, unhooking a flask from his belt and taking a swig, before offering it to you. “Good question, and one in which the answer has only just recently changed. Originally, I wasn’t intending on killing Charles. Doing so would only invite the rest of Adrestia onto our ass. I’d just wanted to remove Hoff and Wedge, and then ‘gently’ suggest the Count alter his course of rule.”

>“Turning him into a puppet.”

“Correct. But the Empire lost the war. Things are going to change all over Adrestia. There’s even talks that there may not be an Empire anymore. That we may all split up and turn into individual territories. The way things are shaping up, I don’t think we’ll need to keep Charles around.”

>“What are you suggesting?”

“Well…we have a few options in front of us. And we should probably settle on them now rather than later. The first is that we kill Charles and settle on something new. A reputable merchant or minor noble, or even an affluent local warrior who the people can rally behind.”

>“Someone like you?”
>>
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>>5884866
Gerald shrugs. “If the people desire it, then I’ll happily step into the role. The second option is you. Now that we know there’s another d’Rusalka hanging about, adopted or not, it would be a simple thing for you to assume Charles’ seat. It may take some work convincing people to place their trust in another d’Rusalka…particularly one who just recently destroyed the Ostia and Sutri bridges…” You detect a hint of annoyance in the man’s voice. “But I’m sure that the people will warm up to you in time provided the right concessions.”

>“We could always ask the Archbishop and the Knights of Seiros to intervene and select a suitable candidate as well.”

Gerald’s face twists into displeasure. “I enjoy that option the least. This is a Rusalkan matter and should be dealt with Rusalkan hands. I’d rather not have a bunch of sissy foreign clerics in dresses coming here and ordering us around.”

>“You sound as though you have your own preference.”

“Can you blame me?” Gerald says. “But I’m aware I’m in no position to haggle too much. Without the aid of the Blackwings, the rebellion is doomed to fail. Likewise, without our help, you might as well just take your company and get out of here. You’ll never take the castle alone. We need each other, but as it stands, I have more to lose than you do. So better we get this decision out of the way now.”

You ponder Gerald’s words. This was an incredibly important decision would have lasting ramifications. Not just during the battle to come, but on Rusalka’s future, as well as the course your life would play out.

>A): I will step in and become the Countess of Rusalka.
>B): I defer to your judgment. After Charles is deposed, we’ll leave it to the people to decide on a non d’Rusalka leader.
>C): We should defer to the Church of Seiros. They’ll know better than anyone what to do.
>D): There exists a fourth option. Inform Gerald of Winona’s child.
>E): Write-in
>>
>>5884869
>>E): Write-in
Inform Gerald of Winona's child, and offer to step in as regent.
>>
>>5884869
>A): I will step in and become the Countess of Rusalka
Our rightful place
>>
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>>5884869
>>A): I will step in and become the Countess of Rusalka.
Actually fuck it. Time to be selfish. "Mercenary forever" might be a good ending for someone battle-crazed, but for our girl it was mostly about snakes, no? Well, the war has ended, and the dubstep city is currently being stormed by the most OP woman in existence, so it's all gonna be over soon.

Here it is, our own castle, our own county, ripe for the taking. Not a good time to turn on modesty.
And if Blair starts longing for battle again we could always put a regent in charge, reveal Winona’s child, and fly away to fight some more.

You guys think there's a better ending for blair than this kind of retirement? If yes please inform me of your vision.
>>
>>5884869
>>5884886
Fuck it, changing my vote, ignore this.

>A): I will step in and become the Countess of Rusalka.

We earned our comfy castle and happy ending.
>>
>>5884869
>A): I will step in and become the Countess of Rusalka.
And when Winona's kid comes about, we can help raise them. Train them. Make them the successor even our own children could never hope to be. In so doing, Aunt Blair can even, in her own way, carry on Edelgard's ideal. Merit, and not descent, will rule Rusalka.

Is it hilariously ironic that our most qualified successor will be our niece/nephew who's almost guaranteed to have a Crest and who might hypothetically be born with two? Yes, and I'm imagining the Emperor rolling in her grave half-laughing and half-sobbing at said irony.
>>
>>5884869
>A): I will step in and become the Countess of Rusalka.

I feel like if we had blood reconstruction done, the bad ending would be that Blair's kids would end up super fucked up. Maybe that's what's going to happen to Winona.
>>
>>5884869
We can't pick D because the kid hasn't even been fucking born yet, but he could be one in the future if they are raised right.
>E): Let the people decide who their new ruler is on their own, if I am picked then I'll step up, if I am not then that's fine by me.
Democratism or whatever
>>
It would be funny if Rex's kid gets two Crests but is nothing like his dad and actually grows up to be a normal and kind person with no health problems, they just dominate whenever they have sparring sessions but they don't like fighting so they instead focus on like, idk, raising wyverns because those are cool and not because all the pegasus rejected him and horses are for girls anyways.
>>
>>5884869
>>A): I will step in and become the Countess of Rusalka.
>>
>An unknown mercenary company assisting the Count at Akzeriuth. Another headache to deal with.

Oh boy, time to see Balbatos again. I wonder if Rocks can get the final hit on him.

At any rate, looking at the options... if we don't pick A (or C), we're not getting the seat of the county. The rebels will appreciate Blair for helping liberate them, but to many, we're a feared warlord, traitor to the crown, and kinslayer. The fact that we only just recently destroyed the two bridges linking Rusalka to the outside world certainly doesn't help our case.

Even so... we're still one of the best choices for Countess. We're an experienced warrior, tactician, and administrator from our year at Garreg Mach, and our five years of running a mercenary company. We also know about the Agarthans, and we're still sitting on top of a pretty important source of Agarthium-- if any splinter factions exist out there, we need to be able to protect this place. Lastly... we did promise Anemone and her people a home here one day. I say it's worth trying to make it a good place for them.

Not to mention that we really do have this place's best interests at heart. It's Blair's home in spite of it all.

>>5884869
>A): I will step in and become the Countess of Rusalka.

They're not going to like it, at least at first. But we'll treat them right, and they'll come around eventually, I hope. Becoming Countess or Regent sounds fine.

I do expect this to be a largely temporary measure, though. If Winona and her child come to take up the seat of the county, it'd be theirs by right (though honestly, without an emperor to enforce such rules, it's entirely possible that we can just deny the claim). I do wonder if her kid would eventually take after her dad and just... take it by force instead, though. Here's hoping that if Winona drops by, we can temper some of her kid's warmongering attitude.

>>5885056
Tree did mention that the bad ending did involve taking the Blood Reconstruction Surgery. Maybe Blair would be barren. Maybe the kid(s) would be born with a Crest. Maybe would die a painful death later in her life.

Or yeah, the kid could be fucked up later on. I hope the best for Winona's kid, honestly, but I would be very surprised if they turned out 100% fine while sporting a Crest or two.

>>5885096
Honestly, with the raw athleticism of Rex, the calculated cunning of Winona, and up to two Crests, this eugenics baby is Fire Emblem Protagonist / Antagonist tier. I wonder if they'll hold a grudge against Blair (or her children) for killing their father.

It would be really funny for them to become a soft-spoken, pacifistic kid though. Crisis adverted in the best possible way.
>>
>A): I will step in and become the Countess of Rusalka
>>
>>5884869
>A): I will step in and become the Countess of Rusalka.
>>
>>5884869
>A): I will step in and become the Countess of Rusalka.
We deserve it on behalf of all Blackwings and our future children.
>>
>>5884869
>A): I will step in and become the Countess of Rusalka.
>>
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>>5884869
You truly believed there was no one more qualified to lead Rusalka than you. You couldn’t trust that anyone else who would assume the throne would have the country’s best interest at heart. Gerald does not lie when he says it will take plenty of hard work to get the people to trust you. You’d made enemies on all sides of this conflict. Quashing Douglas’ first rebellion, turning traitor against the crown, and destroying the two bridges were just a few of the ways you’d inflicted damage upon Rusalka. And it’s quite possible that you’d still inflict more harm before this was over. But in your mind, those were just more reasons why it had to be you. You had to be the one to fix things. There was no other option.

>“I will step in and become the Countess of Rusalka. It’s a far easier solution than finding someone else. I trust you’ll brook no objection?”

Gerald sighs, taking another swig of his flask. If the man had held any ambition of being the one to lead Rusalka after all was said and done, he appears to be stifling it. “I already said I’m in no position to haggle. Personally, I’ve had enough of d’Rusalkas for one lifetime. But I suppose you’re not as bad as Charles or Rex. Hell, you’re not even a real one.”

>“Rest assured; I have no reason to lead this country the same way that Charles has. Nor do I plan to claim the throne to suit my petty ambition. Whether the people of this country accept it or not, Rusalka is my home. And I’ll do everything in my power to see that she flourishes. The war is over, and we will no longer be beholden to the rest of Adrestia to supply weapons of war. Of that you have my word.”

“Pretty words.” Gerald snorts. “But you’ll have more than just me to convince. And we’ll need to actually take the throne before you can start planning on what to do with it. Let’s turn our attention now to Akzeriuth. I’ve told you what our numbers look like. What of yours?”

>“In total, we’re about 80 strong. But each one of my men is an experienced veteran that’s fought in numerous battles during the war. Against enemies you’d hardly believe. You said Akzeriuth has only about 150 or so troops stationed there. Lend me some of your veterans, and I promise you we’ll have that prison camp liberated in no time.”

“The Rusalkan Guard there are strong.” Gerald warns. “Though they hardly have as much experience as your band, their gear and weapons are top of the line. Not to mention most of them appear to be fanatically loyal to the Count. Despite everything that’s gone on, he’s always treated his soldiers and their families well.”
>>
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>>5885951
>“Gear or not, we’ve faced down far worse and come out on top. If they wish to throw down their spears and join ranks, I’ll be happy to have them. But if they’re as loyal to the Count as you say, I won’t hesitate to deal with them.”

“And the mercenaries?” Gerald asks.

>“The Blackwings are the strongest mercenary company in all Fodlan.” You boast. “I fear no other company.”

Gerald studies you closely, as if looking at you for the first time. “You’ve grown since I last saw you. No longer the unsure little girl I remember skulking through the castle. It suits you. Very well. I’ll lend you those soldiers from the Rusalkan Guard who defected with me. With them on your side, your numbers should be about even. Akzeriuth is well-guarded, but it’s nothing like the castle. You should have no problem knocking down whatever passes for walls there. Slay the mercenary leader, and make sure you find the scholar from the Royal Academy of Sorcery. Without him or his powder, we’ll have no way of breaching the castle walls.”

>“Gather your men, and we’ll head to Akzeriuth tomorrow.”

“One last thing.” Gerald says. “As I told you, many of my own are still wet behind the ears. I’d say more than half of them have never even been in a real fight. It would do them much good to receive some instruction from someone in your band. I don’t suppose you would be able to spare someone to play the part? While you’re dealing with Akzeriuth, my rookies can stay behind and hopefully pick up something from your man.”

Surely you could spare one man to train Gerald’s rebels. The hardest battle would be at the one at castle, and it would be good if they were in at least some shape for it.

>Who will you leave behind?
>A): Sebastian
>B): Uriel
>C): Leopold
>D): Write-in
>>
>>5885954
>C): Leopold
>>
Looks like we do have stats for Leopold.
>Leopold
>Lv 43 Paladin
HP: 60
STR: 34
DEX: 39
SPD: 37
LCK: 33
DEF: 30
RES: 25
Weapon: Brave Lance (+10 DMG and attacks twice)
Skill: Sol
He's kind of similar to Clay since they both attack twice and have self-healing. Compared to Clay, Leopold's faster and is technically magically tankier while also dealing physical damage instead of magical. But he has noticeably less STR. Targeting RES is also usually better most of the time and Clay's Crest is obviously better than Sol. Though he's still a decent unit overall when we compare him to the other Blackwings.

>>5885954
>C): Leopold
I kind of want to keep Leopold with us, but Sebastian will be more useful in battle tanking hits and we're basically running in blind, so it would be nice to have Uriel around in case we need Slayer.
>>
>>5885954
>C): Leopold

> Experienced Teacher
> Already have lots of Cavalry


Seems fine and well. We can show off to him in the final assault.
>>
>>5885954
>C): Leopold

Hey, if he can drill Blair, a 'literally who' tier NPC into a Fire Emblem Protagonist, maybe he can teach the rebels how to hold a spear the right way. Honestly not expecting any miracles in such a short timeframe, but he's already in charge of teaching the Knights of Seiros trainees too, so it works out.
>>
>>5885954
>C): Leopold
*Be A Man starts playing*

He can give them a good training montage all right. Probably was doing the same thing back at GM. Though he'll def have some words for us dragging him all the way out here just to stick him with a bunch of snot nosed brats again kek
>>
>>5885954
>B): Uriel
>>
>>5885954
>A): Sebastian
I know this isn't mechanically optimal, but the Uriel/Leopold/Blair master-student chain must not be broken.
>>
>>5885954
>A): Sebastian
>>
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>>5885954
>“You want someone to help train your men? Very well. I know the perfect person. He’s certified by the Officer’s Academy itself. He was even my own personal instructor. I guarantee you he’ll whip those greenhorns into shape in no time.” Though you’re sure Leopold would much rather be out with you busting skulls open, you doubted he’d mind. The man was a natural teacher. He was surely the one best suited for the job.

“He sounds promising.” Gerald nods. “Then we’re settled. I’ll inform my veterans that they’ll be temporarily under your command tomorrow. Best of luck, Blair. This is but the first step in securing a free Rusalka.”

The next day, 25 rebels arrive at the foot of your camp. Each of them is clad in durable and well-worn plate that is standard amongst the heavy infantry of the Rusalkan forces. You recognize their kind from your time in the castle and know full-well that these men and women before you are seasoned veterans. For a brief moment in your life, you expected that you would command a company composed of warriors just like this after graduating from the academy. It was a great irony that now you’d be leading them against Rusalka.

“Lady Blair, at your service.” The lead rebel offers you a curt and professional salute. Though you’d never been introduced, you recall seeing him at the castle on more than one occasion. “Seargent Howard, at your service.”

>“At ease, soldier. No need to refer to me as a lady here. Commander will do just fine.”

“I’m afraid I can’t do that, my lady.” Howard replies. “I’ve been informed you’re to be the countess once the castle is liberated. I would show you the proper respect befitting your rank.”

>“I appreciate that, but I’m not the countess just yet. Are your men ready to move.”

“Aye, they are. These are the best the rebellion has to offer. Though each one was hand-picked and trained by Wedge himself, they could not bear to see what had befallen their country. They’re ready to use what they learned now against him and his forces for the good of the realm.”

>“Glad to hear it. What can I expect at Akzeriuth?”

“Information is scant, but from what we’ve gathered, many of the soldiers stationed at Akzeriuth are of a lower quality than those found at the castle.” Howard says. “Wedge would rather commit his best soldiers to defending the castle and the Count. Instead, he has supplemented the forces at the mine with a mercenary company that only recently arrived. He’s supposedly even passed over command of the facility to their commander. They’ll be the ones to watch out for.”

>“If we take out this mercenary commander first, do you think the rest will surrender?”

“Perhaps.” Howard says, unsurely. “If given great enough cause to fear us more than they’d fear reprisal from Wedge.”
>>
>>5886619
You learned all the basics of combat from Wedge. From how to hold a spear and shield, to how to block, dodge and parry. The fundamentals of your fighting style were built on the things you’d learned training under him at the castle. But you knew well enough that Wedge could be a terrifying man. While not quite on the level of scary as Rex, Wedge commanded great respect amongst his subordinates. Respect which you always suspected was built more on fear than love. Perhaps not the best way to go about commanding loyalty, but an effective way, nonetheless.

With everyone ready, the Blackwings and their rebel allies set out from their camp in the direction of Akzeriuth. From what you’re told by Howard along the way, Akzeriuth has greatly increased in size since the last time you were here. Thanks to the addition of this so-called “blasting powder”, the miners were able to discover and clear out additional tunnels where the “black ore” could be found. Production had almost tripled overnight, and further hands were needed. The scholar who’d come up with the blasting powder was named Erwin. A brilliant man, although supposedly one with very poor social skills. There was a good chance you’d have to use force to bring him over to your side.

After two days of marching, you find yourselves on a hill overlooking Akzeriuth. Howard was not exaggerating. The outside of the mine has seemingly doubled in size over the years. Rusalkan soldiers dot the camps, patrolling the area and performing their patrols dutifully. Several miners haul off large carts full of rocks and ore that you can only assume is Agarthium. You can plainly see that the men down below look haggard and worn out. Across the way, you can see a makeshift prison. Those inside appear to be in an even worse state. Several are emaciated, while others are left to lie on the ground, unable able to move. At the top of the highest point in the camp flies a flag. A black dragon inside a red moon.

>“Where have I seen that insignia before?”

“The Order of the Blood Knights.” Corrine says dryly. “Guess they found employment after all. I don’t suppose you think they’re worth talking to? They are mercenaries after all. Perhaps you can find reason with Balbatos.”

You get the feeling even Corrine doesn’t believe that. You recall that man being quite the eccentric character, to put it nicely. There wasn’t a mercenary alive, not even you, that wasn’t willing to break a contract when needed. But failing to get the man to stand down would certainly lose you the element of surprise were things to come to blows.

>A): Parley with Balbatos.
>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
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>>5886622
>A): Parley with Balbatos.
Simply agree to payout / honor his contract upon ascendance, promise further work if need be.
>>
>>5886622
>>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.

Was this the guy we passed on way back when and essentially said we made a mistake? Either way fuck it let's ball.
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>>5886622
>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.

Balbatos hates our guts for hiring the Purple Axe Knights instead of the Order of the Blood Knights. Even if he's the kind of mercenary to go back on his word and contract to his master, he would probably still hold a big enough grudge to fight us instead of giving up.
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>>5886622
>B): What's occurring down there is barbaric. We'll attack and waste no more time.

If this is what the guy's up to, how many war crimes would he have done on our side? By the Goddess, I'm gladder than ever that we took Rocks.
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>>5886622
>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
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>>5886622
>>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
I have astrong feeling edgy boy cannot be bought out. Noy bt Blair that's for sure.
On the funny side of things, he has a 30% chance to kill himself with his own attack IIRC
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>>5886687
a strong*, Not by*
Dear lord, I didn't expect that fucking up one finger will ruin my typing this much.
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>>5886622
>A): Parley with Balbatos.
Giving him a better offer would probably be enough unless he's still seething over Rocks being chosen. But if we do fight him, Blair outclasses him at this point unless he's also been grinding levels.
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>>5886622
>A): Parley with Balbatos.
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>>5886622
>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
>>
>>5886622
>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
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>>5886622
>A): Parley with Balbatos
>>
Had a dream that Balbatos basically destroyed everyone in pitched combat via multiple crits, leaving me furious that we didn't take the iron rune. Man, that Kate fight really must have fucked with my head.
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>>5887332
This is a revelation from the Goddess. Soon, you too shall ascend.
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>>5887332
It was revealed to you in a dream.
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>>5886622
>>B): What’s occurring down there is barbaric. We’ll attack and waste no more time.
He's not the forgiving sort, I feel.
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>>5887453
The experience of reading it in the dream was so vivid that the second I woke up, I got on my computer to update the thread to see the update results, only to be confused that the update never happened. I can only hope that I'm a false prophet.
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>>5886622
You didn’t get the impression that Balbatos was putting on an act when you’d met. The man seemed to be genuine in his bloodlust. It wouldn’t surprise you if he was the type to care nothing for gold, working as a mercenary solely to satisfy his desires for violence. There was no use in trying to negotiate with someone like that. It would be better if him and his company served as an example of what you were capable of.

>“Ready the men for battle.” You say to Corrine. “We haven’t been noticed yet. There’s no point in giving up that advantage. We’ll wipe them out before they can even retaliate.”

The orders spread through the ranks of the Blackwings quickly. Moments before your charge is to begin, you meet with Winona. She’d been relegated to riding in one of your wagons, under heavy supervision from your men. From what she had told you, she’d still had a few months left before she gave birth to her child. While you had no intentions of putting a pregnant woman on the frontlines, Winona had made it clear that she would not be averse to helping you as needed.

“It’s funny.” Winona greets you with a smile. “Rex and I had intended to return to Rusalka after the war and do this ourselves. The Hellwings against the Rusalkan Guard. I spent many a night planning for such a battle to occur. To think I’d be seeing that battle through with you though. How can I assist you, Commander?”

>“I’d very much like to pick your brain apart when time allows.” You admit. “Any strategy you can share when we assault the castle would be helpful. But for now, would we be able to count on your siege magic? The same Boltings that harried us at Enbarr?”

“I believe I can manage that.” Winona nods.

The battle does not begin in earnest until twin Boltings from you and Winona crash down upon the enemy. Aiming for the soldiers outside of the prison camp, you watch as the twin bolts of thunder sail over the hill and send the Rusalkan Guard scrambling for cover. Your own Bolting manages to scatter the enemy formation and inflict minor casualties, but Winona’s Crest empowered spell dwarfs yours. Several heavily clad Rusalkan soldiers are sent flying through the air following her attack. Those that manage to stand their ground are fried alive within their armor. Before you can follow up with a second strike, Winona has already beaten you to it. Her second Bolting slams into a sniper’s nest, engulfing both the tower and its inhabitants in flames.

The Rusalkan Guard is left scrambling following the surprise attack, but they are given little time to recuperate. The ground beneath them begins to tremble as Rocks leads the Purple Axe Knights in a downward cavalry charge. Several guardsmen turn their tails and begin to run, with their braver comrades screaming at them to take formation.
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>>5887733
In the end though, both are trampled underfoot by the onslaught of heavy cavalry. Though those in the Rusalkan Guard prefer fighting in heavy armor themselves, it does them little good against Rocks and his men. The Purple Axe Knights cut a huge swath in the Guard’s numbers, plowing right through their soldiers, and never stopping. Those unfortunate guards that were left standing outside the camp have now been cut in half, right down the middle. Some try and regroup, while others make to flee into the camp. However, the rest of the Blackwings soon fall upon them.

“Ranged units!” Ashe commands. “Fire!”

A swarm of arrows begins falling upon the survivors. Though less effective due to the heavy armor the guardsmen wear, it manages to slow them down long enough for Damian and Yara to take their position. The two mage captains then lead their men in assaulting the enemy infantry with more spells. Those who were caught in their attacks find themselves either burned alive by Damian’s flames or crushed to death by Yara’s dark magic. Another Crest-infused Bolting from Winona crashes into the last remaining pile of guards, finishing them off for good.

In just a few short minutes, you estimate that at least 60 guardsmen had been killed. Not even one of them had managed to retreat into the safety of Akzeriuth.

“More soldiers are pouring out of the prison camp!” Corrine reports. “Looks like it’s the cavalry too! It must be the Blood Knights.”

>“Get Sebastian out front! Have him in the lead with our rebel infantry! Don’t let those enemy paladins run amok!” The Blood Knights as you recalled mostly consisted of light cavalry and paladins. Faster than Rocks’ own horsemen but packing less of a punch. Both them and the Rusalkan Guard may have been caught unaware but are now quickly responding in kind. At the head of the group, you see a knight clad in heavy black armor, atop an ebon steed. An ornate helmet with a green plume obscures his face, but you recognize the man as Balbatos. In his hands though is something you hadn’t seen in a while though. An Agarthan scythe.

“Blair!” Ingrid says next to you. “We should use this opportunity to fly into the camp. We need to find Erwin before he escapes. Maybe we can even free some prisoners while we’re at it.”

>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
>B): Assist your men outside with fighting the Order of the Blood Knights and Rusalkan Guard.

>Balbatos
>Level 40 Paladin
HP: 52
STR: 37
DEX: 35
SPD: 38
LUK: 20
DEF: 29
RES: 20
Weapon: Crescent Scythe++ (+15 DMG, 15% Crit)
Skill: Bloodlust (15% increased chance to crit)
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>>5887332
Surely you wouldn't be that unlucky...
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>>5887735
>B): Assist your men outside with fighting the Order of the Blood Knights and Rusalkan Guard.
We know where they are going, they won't be that hard to chase down.
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>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
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>>5887545
I know that feel. I swear I find myself dreaming of this quest sometimes-- it's just so ingrained in my daily habits at this point.

>Crescent Scythe++ (+15 DMG, 15% Crit)
I see Balbatos has wisely swapped out his Devil Sword in exchange for a new toy. Combined with his Personal Skill, he can actually land crits relatively frequently. Assuming, of course, he doesn't go up against someone with huge LCK like Ashe or something.

>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.

Our infantry, cavalry, archer, and mage divisions can handle the Order of the Blood Knights. By attacking their backline with our flying divisions, the enemies will be forced into dealing with an assault on multiple sides. Plus, getting our hands on the researcher was pretty important.
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>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
If we do choose to fight Balbatos ourselves, Blair does one-round him with Thunder.
But finding the scholar is more important since attacking the castle is going to be more difficult than this. Sebastian and Rocks can handle Balbatos themselves. Sebastian's DEF is high enough that Balbatos doesn't even hurt him kek
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>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.

Doesn't Sebastian just tear Balbatos to shreds?
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>>5887735
>B): Assist your men outside with fighting the Order of the Blood Knights and Rusalkan Guard.
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>>5887735
>B): Assist your men outside with fighting the Order of the Blood Knights and Rusalkan Guard.
>>
>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
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>>5887735
>>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
>>
>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.
>>
>>5887735
>A): Lead your flying units inside the camp. Search for the scholar, Erwin, and begin freeing prisoners.

The revolution will not be televised, we haven't stolen that tech from the Agarthans yet.
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>>5887735
>B): Assist your men outside with fighting the Order of the Blood Knights and Rusalkan Guard.
>>
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>>5887735
You decide to leave Balbatos and his company for the rest of the Blackwings. Finding and securing Erwin took top priority. Leading your winged division, you fly from the hill you were stationed on, over the ongoing battle, and towards the direction of Akzeriuth. If the Rusalkan Guard has any archers at all, they seem to be more focused on dealing with the Blackwings out front rather than you. You and the others are left unmolested, and you’re able to fly directly over the prison camp and land on the inside.

You hardly face any resistance at all as you arrive in the middle of the Akzeriuth prison camp. Several soldiers attempt to rush your position but find themselves quickly outmatched. Anemone guts one such soldier with a quick slash of her scythe, before her pegasus nearly kicks another’s head almost clean off. Ava plants several arrows into oncoming enemies, while Ingrid activates her Crest against another wave of incoming soldiers. The earth beneath her foes erupts in a torrent of flames, charring them to the bone.

“Over here!” A prisoner screams from behind pitched stakes. “Set us free!”

Acting accordingly, you slash Gungnir across the barricades trapping the prisoners. While some of them seem wary to enjoy their newfound freedom, others eagerly flood out of the gates, looking for weapons so that they may join the battle.

>“I seek the scholar, Erwin!” You announce to the scrambling freed men. “Where is he?!”

“I saw that gutless bastard fleeing into the mine!” Someone yells.

Wasting no time, you and your soldiers begin cutting your way through to the entrance of the Akzeriuth tunnels. Those in the Rusalkan Guard brave enough to throw themselves in your path don’t last long. Ingrid takes point, slashing Luin in every direction and sending guardsmen flying. The threat of being effortlessly slaughtered by a Hero’s Relic is enough to deter the enemy, and many of them scramble to avoid your path. You quickly reach the tunnel entrance, which has also been expanded since the last time you were here. You can make out several miners inside the mouth of the tunnel, each of whom seem to be paralyzed where they stand. They’re watching the actions of a rather overweight, erratic man, who is shouting and waving his arms left and right. Surrounding him are several unmarked barrels that you don’t recognize.

“S-stay back! Don’t touch me!” The man yells. He wears fine mage robes and sports a neatly groomed moustache. With how out of place he looks, you must imagine that this is none other than Erwin himself.
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>>5889353
“I’m not going to die here!” Erwin shrieks. “I-if any one of you even tries to lay a hand on me…I’ll do it!”

The men within the mine recoil and take several steps back, seemingly unsure of whether to retreat further into the mine or to risk their luck and move passed Erwin.

>“Are you Erwin?”

Having not noticed you, the mage yelps and jumps several inches into the air. Turning around, he points an accusatory finger towards you. “S-stay back! I’m warning you! I’ll do it!”

You weren’t entirely sure what “it” was, but you could sense that he was ready to use some sort of magic. If the way those miners were staring at the barrels was any indication, you had a grim feeling that you might be seeing a demonstration of this blasting powder for yourself.

>“…Erwin.” You hold your hands out in a gesture of peace. “I mean you no harm. Let’s not do anything too hasty...I can’t imagine you want to… explode now, no?”

“Of course not!” The mage sobs. “B-but it’s better than being torn to shreds by you or these…savages! I won’t let them torture me for their sick pleasure! I’ll die by my own hands first!”

>“Don’t do anything foolish!” You plead. “I hear you’re the one who invented this blasting powder! I came here to ask for your help!”

“L-liar!” Erwin shouts. “You’re going to punish me! I know who you are, Witch! You’re a demon! You’ll skin me alive then boil me in your cauldron! Going with you is a fate worse than death! AHHHHHHHHHHHHHHHH!!”

>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)
>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)
>C): Subtly signal to Ava to shoot Erwin.
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>>5889354
>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)

90% OF GAMBLERS QUIT BEFORE THEY HIT IT BIG. NEVER STOP GAMBLING.
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>>5889354
>>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)
We have the money, spend the money.
>>
Isn't the 5000G all of our money? I'm fine with if it's Blair's personal funds, but less so if it's the company treasury. We need to be able to pay the men, after all.

>>5889354
>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)

I'll probably switch to A if it turns out this is the company treasury, but it's acceptable losses if it's just Blair's stash. I don't know if I want to lose any companions to a 30%.
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>>5889354
>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)
We can't make storming the castle any harder than it is, and this is the second to last map anyway.
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>>5889354
>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)
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>>5889354
>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)

Thou shalt not put Sothis thy Goddess, to the test.
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>>5889354
>>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)
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>>5889354
>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)
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>>5889354
>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)
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>>5889354
>>A): “I did not come here to harm you. I am to be the Countess of Rusalka, and I promise that you’ll be fully protected under my watch.” (CHA+LCK Roll: 70% chance to succeed)
Why gamble cash when we can gamble our very lives?

Also whenever you write Ingrid battling I just imagine her playing Fire Emblem Warriors by slashing whole squads in one attack while everyone else is doing more classical 1v1s.
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>>5889354
>B): Without making any sudden movements, toss the man your bag of gold and offer him employment. (-5000g)
>>
B wins, writing.
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>>5890112
Everyone lacks passion for gambling
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>>5890243
Anons didn't realize we were about to get a crit.
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>>5889354
You hoped that becoming Countess of Rusalka would finally allow you to shed this “Witch” reputation once and for all. Erwin had clearly gone mad, and you weren’t sure there was anything you could say to him that would make the mage see reason. And while killing him would save several lives, Erwin was arguably more important to seizing the castle than the rebel prisoners were. Instead, you hope that a monetary gesture will help the man to see reason. Without making any sudden movements that might startle him, you reach for your pouch containing all your gold and raise it above your head.

>“There’s five-thousand gold pieces in here.” You announce to Erwin. Some of the men who were busy cowering in the mouth of the mine open their eyes wide. That was likely more gold than any of them would see in a lifetime. “It’s yours, Erwin! Payment for your continued services! There can be more where that came from, as well as my further protection! If you just…walk away from the blasting powder!”

Erwin looks conflicted, wondering whether he should believe you. He looks left and right, eyeing any potential areas of escape. It’s only when you open the pouch and reveal the glittering metal inside that he sighs and places his hands up, surrendering himself to you.

>-5000g

“V-very well. I’ll come with you. J-just please don’t hurt me! I’m a man of science, you know?!”

Ava and Diana restrain Erwin, taking him into custody. The rest of your unit works on freeing the rest of the trapped miners, many of whom join their comrades outside. The battle ends shortly thereafter. When you rejoin the others, you find that the Order of the Blood Knights has been vanquished. The mercenary company now lies in tatters, with the corpses of armored cavaliers and horses littering the ground. Among them is the crumpled form of Balbatos. Sebastian approaches you, holding in his hands the Agarthan Scythe the enemy mercenary captain had been wielding.

“Commander.” Sebastian salutes you. “The enemy has been routed. Our losses were kept to an extreme minimum. The men fought well.”

>“Did Balbatos give you any trouble?”

“Nothing we could not handle. That fiend seemed to revel in violence but found himself lacking when up against an opponent that could fight back. Working together, Rocks and I had no trouble breaking him.”

“Heh, to think that might have been me!” Rocks laughs boisterously, pointing at Balbatos’ corpse. “Good thing you chose the Purple Axe Knights, Blair! We won’t let you down!”

>“Excellent work, both of you. The scholar has been secured, and the prisoners freed. Many of them are in a poor state and will require medical attention. I want Kayla and Elizabeth to tend to the worst of them. Once they deal with preliminary care, we’ll seal Akzeriuth for good and make our way back to the rebel base.”
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>>5890960
“There’s just one other thing we need deal with, Commander.” Sebastian says. He points off towards a distant corner of the battlefield. There, several Blackwings have surrounded what looks like a medium-size group of Rusalkan Guards, each of whom are sitting on the ground with their hands behind their heads. “We managed to capture a few soldiers belonging to the enemy. Though they’ve laid down their weapons, they’ve made it clear that they are still loyal soldiers of the Count. I don’t think we’ll be convincing them to join arms with us.”

>“…Perhaps I should try speaking with them first.”

Sebastian and Rocks join you as you make your way towards where the Rusalkan Guard is being held prisoner. Howard and his rebels seem to be the ones holding them in captivity. The Count’s loyalists have been forced to sit in a line, keeping their heads bowed to the ground. You count at least 30 of them. Their expressions vary from resignation to anger, each of them stewing in their defeat. They had not imagined that defeat and death could find them as quickly and suddenly as it had today.

>“Hail!” You announce yourself to the group. “I am Blair d’Rusalka! I have returned home to-“

“Shut it, bitch!” One of the guardsmen screams shrilly. “We know who you are, traitor! Just kill us and be done with it!” The captured soldier is quickly silenced by a smack from the blunt end of a rebel’s spear.

“If you’re here to recruit us, you’re wasting our time and yours.” Another guard says. “We’re not like these fair-weather fools here. We all pledged our loyalty to the Count, and we intend to keep it. I’d die before ever serving you, usurper.”

“Well, you heard em!” Rocks says. “They wanna die, let’s oblige em!”

“My Countess…” Howard says, approaching you and speaking softly. “I recognize many of these men. They’re a stubborn bunch, that much is true. But I fear killing them after they surrendered may be a step too far.”

“What, you want us to take them prisoner?” Rocks snorts. “We ain’t got the luxury of that. And if you’re suggesting we just let them go, chances are they’ll just go running back to the Count.”

“…I know how foolish it sounds.” Howard admits. “But perhaps a show of clemency is what we need. You’ve already demonstrated your strength by conquering Akzeriuth in quick order. A show of mercy now may demonstrate to your soon-to-be subjects that you are a humane leader. One cut of different cloth than the Count.”

“…Letting them go may make conquering the castle harder.” Sebastian warns.

>A): We already have our work cut out for us. If they wish to die in service of the Count, they may do so now.
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
>C): Write-in
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>>5890965
>>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.

If we weren't shooting for the Countess ending, I might've went for A, but all things considered, even if this would increase the difficulty of the castle assault, it'll make things easier when Blair eventually takes up the seat of the county.
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>>5890965
>A): We already have our work cut out for us. If they wish to die in service of the Count, they may do so now.
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>>5890965
>A): We already have our work cut out for us. If they wish to die in service of the Count, they may do so now.
BLOODY BLAIR'S REIGN BEGINS TODAY
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
>>
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
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>>5890965
>A): We already have our work cut out for us. If they wish to die in service of the Count, they may do so now.
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won't start my reign this way.

Let's not war-crime our own soon-to-be-subjects.
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>>5890965
>>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.

Blair just said she wants to shed that witchly reputation.
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way
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>>5890965
>B): These men have disarmed and surrendered. Slaying them would be a grave crime. I won’t start my reign this way.
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>>5890965
>A): We already have our work cut out for us. If they wish to die in service of the Count, they may do so now.
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B wins, writing.

Blair always plays nice and never commits war crimes.
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>>5891521
>Blair always plays nice and never commits war crimes.
yet
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>>5890965
>Whether you liked it or not, these men were your subjects too. And while killing them might have been the easier option to take, you wouldn’t go down that route. If you wanted any hope of shedding your reputation as a Witch, then you’d have to find solutions that didn’t involve resorting to violence. “Make sure these men are disarmed, and then send them on their way. They’ve surrendered and bowed out of this fight. They’ve suffered enough. Let them go.”

“Thank you, my lady.” Howard breathes a sigh of relief.

“Pft, whatever.” Rocks shrugs his shoulders nonchalantly. “Let them go running back to their Count. Next time we fight them, I’ll make sure to finish the job.”

You watch as the rebels release the restraints of their prisoners. Some of the guardsmen stand up warily, eyeing you and the others suspiciously, before running off. A few of his comrades follow his example, running away without sparing you so much as a word. Others curse your name, spitting accusations of betrayal and evil. Only one of them stands to face you. A short lad with dirt on his face, far younger than you. He wordlessly mouths a ‘thank you’ in your direction, before running off to join the others. You watch the Rusalkan loyalists until they escape your field of vision.

Those that you freed from Akzeriuth let out a large cheer as you return to the mining camp. Though many of them are completely depleted after their forced labor, they still find the energy to crowd you enthusiastically.

“Lady Blair!”

“Hail the Countess of Rusalka!”

“Death to the Bloody Count!”

Sebastian and his men are forced to keep the miners back, lest they overrun you. If any of them had any reservations about you before, your actions here have won them over to your side. The applause and reception that you receive is overwhelming. Once the injured are taken care of and ready to travel, you’ll be marching at the head of an army hundreds strong to regroup with the rest of the rebels.

“Everyone that was in the mine has now come above ground.” Corrine reports to you. Behind her are two Blackwings, each of whom are holding one of Erwin’s arms. The mage is pale and looks as though he may be prone to sickness any minute now. “We’re now ready to collapse the entrance. Our new ‘friend’ here says he can help with that.”

“T-thank you for sparing my life, my lady.” Erwin stammers out. “I apologize for my prior outburst. It seems that I briefly lost my composure…hehe.” He offers you an awkward weak smile. “I let rumors cloud my judgment. I would be VERY honored to assist the Countess of Rusalka with whatever it is she needs. I can be most useful, yes!”
>>
>>5891586
>“Those men back there seemed really eager to rip you apart. Any idea why?” You ask Erwin.

“M-minor misunderstandings, I’m sure.” Erwin bows his head. “With their newfound freedom, they were just eager to break anything in front of them I’m sure.”

“Since he doesn’t seem keen on telling you the truth…” Corrine interrupts. “Seems like there have been more than a few incidents of miners falling victim to this man’s blasting powder. He’s safe under our watch, but if we take our eyes off him for even a second, he’s likely to have his innards removed courtesy of a prisoner’s shank.”


“B-but it was a misunderstanding! Truly!” Erwin squeals. “They just didn’t understand how the powder worked is all! It’s highly flammable, and the radius of its explosion is far greater than they could have imagined! I tried to warn them they should stand farther back, but they didn’t listen!”

>“This blasting powder of yours. How does it work?”

“W-well it’s an original concoction I came up with at the Academy of Sorcery.” Erwin recoils as if you might hit him. There’s some charcoal, as well saltpetre, and a specific type of sulfur that can only be found in Ailell, the Valley of Torment. You mix them all together in a container, and then set it alight. Preferably from afar with fire magic. The result is a rather…violent and large explosion that rips through anything in its path.”

>“Could this powder be used to knock down castle walls?”

“I-I’m sure it can!” Erwin says assuredly. “Assuming you had a way to launch it at the walls, it should have no issue destroy simple stonework.”

“We found several barrels of this stuff within the camp. We’re getting ready to transfer them over to our carts. I’ve instructed the men to be VERY careful, of course.” Corrine stresses. Her eyes scan an area of the camp that seemed to be reserved for ore that had been brought up from Akzeriuth. There were at least eight carts full of minerals the color of black ink. Agarthium. “We also found that. It looks like they were preparing for another shipment. What should we do with that stuff?”

>A): Toss it all in the mine. We’ll have nothing to do with that evil.
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
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>>5891589
>A): Toss it all in the mine. We’ll have nothing to do with that evil.
Maybe my Fire Emblem ignorance is showing but I'd rather get rid of it instead of keeping or discarding it to the mines, but I don't know how to destroy it safely.
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>>5891589
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.

Even then we got a bunch of new soldiers who may or may not have equipment. We now have a ton of ore to turn into equipment.
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>>5891589
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.

We had to give up Kronya's Dagger for Eulalia to make a countermeasure to the Titanus, right? Maybe with these, she'd be able to make more of those-- as long as she doesn't turn it into nuclear payload, anyway. Granted, getting rid of it is likely the morally correct thing to do.
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>>5891589
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
This seems best, who knows if someone sneaks in to mine these again.
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>>5891589
>>5891616
I'll change my vote to
>C): Destroy it by other means, it is an evil that we must get rid of.
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>>5891589
>>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
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>>5891589
>>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
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>>5891589
>C): Destroy it by other means, it is an evil that we must get rid of.
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>>5891589
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
In and of itself, I doubt it'd cause much harm to keep... And it's definitely got many uses.
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>>5891521
Yeah, besides that bridge with a bunch of civvies that she blew up
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>>5891589
>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
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>>5891589
Erwin is funny, I like him.
>>B): Secure it somewhere safely. Perhaps Eulalia might be able to make something with it of use.
What's the harm in keeping magic metal around? It's not evil by itself, as far as I understand it. Surely it has non-fucked up uses for peace times?
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>>5891945
That was Ingrid so it doesn't count
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>>5892005
True. Plus she was only following orders
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>>5891589
>A): Toss it all in the mines. We'll have nothing to do with that evil.

CAST IT INTO THE FIRE! DESTROY IT!
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>>5892014
>''Your honor, they were working for underground dwelling sub-humans, I did no wrong.''
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>>5892014
lel. B wins, writing.
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>>5892014
Winners can't be war criminals anyway
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>>5892127
It says so in the history books!
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>>5891589
>“Secure the Agarthium. Keep it under tight lockdown. Only Anemone or Eulalia should be allowed anywhere near it. Have Eulalia fashion whatever she can from that stockpile that will help us. Including weapons and armor if possible.” Like it or not, you knew anything made from Agarthium would be of exceptional quality. You had two more battles left to win, and you would make use of every advantage you could. So long as the ore didn’t fall into the hands of Shambhala, which was currently being dealt with by the Professor, things should be okay.

“Very well.” Corrine says. She pushes Erwin forward with one hand, sending the mage stumbling onto the ground. “Why don’t you show us a demonstration of what your little powder can do then? We’re ready to seal Akzeriuth shut.”

“Y-yes ma’am!” Erwin waddles away, leading you and the others towards the mouth of the mine. Several barrels of the blasting powder already sit there, waiting to be used. After ensuring that the camp has been evacuated, you watch from atop Beathan high in the sky as Erwin examines the barrels, making sure they’re ready to go. He then begins running for his life as fast as his little legs can carry him, giving you a signal once he’s made it a sufficient distance. According to what he said, a single spark would be enough to trigger the powder. It was time to see just how strong this invention of his was. Conjuring a small fireball in your hand, you lob it down into the barrels below.

What follows is a massive explosion that threatens to knock you off your steed onto the ground below. A large fireball engulfs the prison camp and causes a total collapse of the mining structure within. Everything down below is incinerated in a tower of flames high enough to nearly reach you. Several smaller explosions follow the first titanic one, and you quickly decide that staying here and observing the situation may be hazardous to your health. You turn Beathan around and escape, the sounds of several more explosions and collapsing buildings echoing behind you. The blasting powder certainly worked, but if you weren’t careful, you’d likely destroy the entire castle. You’d have to figure something out.

With the additional baggage you now carry, it takes several days extra to reach the rebel base. Gerald had claimed that there would be 300 men in fighting shape held captive at Akzeriuth. But according to Mary and Kayla, the numbers painted a much grimmer picture. At least half of those men had been worn down by the intensive forced labor they suffered. They were in no condition to run off to battle. Another third of those men had decided to use their newfound freedom to return home instead. In all likelihood, you’d probably only netted yourself less than 100 additional soldiers.
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>>5892335
Still, any additional manpower would be helpful. And with Erwin and his blasting powder secured, as well as some extra Agarthium, you were willing to write-off Akzeriuth as a huge success. You report as much back to Gerald once you return. Upon seeing him, you get the feeling that he didn’t expect you to be quite so successful. When he learns that the Blackwings suffered almost zero casualties, he seems hardly able to believe it.

“And the enemy mercenaries?” Gerald asks, incredulously.

>“Defeated to a man. They won’t be bothering us any further. There were some Rusalkan Guard who’d surrendered but were unwilling to join forces. I decided to let them go.”

“Not quite the decision I would have made.” Gerald says. “Those men feel as though they owe the Count for taking care of their families. Many of them will likely return to the castle to assist with bolstering its defenses. Still…” He trails off. “I had no idea your company was so…efficient. Even if they do return to the castle, I can’t imagine it will hardly matter. Not with you and the blasting powder on our side.” He chuckles darkly, before playfully offering you a round of applause. “Well then, no time to waste. Let’s plan our assault on the castle.”

>“Agreed. We should press the advantage while we can. Are your men ready to go?”

“Aye. That’s a good teacher you left us. Sir Leopold managed to teach them the proper point of the spear to stab the enemy with. I don’t expect any of them to run away once the fighting starts. Hell, at this point they’re probably more scared of Leopold than the enemy. We can be ready to move in a day or two."

>You nod. “Yep, sounds like they’re ready alright. I’ll begin devising some plans to assault the castle.”

That night, you begin making preparations to lead the siege on Castle Rusalka. Numerically, both sides stand to be about even. The biggest problem you face will be breaching the walls. While the blasting powder should be enough to punch a hole for your men to charge through, it’s a feat easier said than done. The castle is situated atop a large hill, with forest and terrain directly below it that would slow down any besieging army. You’d need to somehow carry the powder up the hill without triggering an explosion, and while being shot at by enemy snipers atop the walls.

Feeling as though you’re in need of some outside thinking, you decide to consult some of your members as to what they think the best course of action might be.

>A): Winona had mentioned planning to attack Rusalka with the Hellwings. Perhaps she has advice to offer.
>B): Your enemy is not just the castle’s defenders, but the Agarthans inside. Anemone and Eulalia might be able to assist.
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
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>>5892337
>>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
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>>5892337
>>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
I feel we should pick this so we use the blasting powder effectively, like that shit is way stronger then I imagined so we need to be careful with it.
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>>5892337
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
kaboom
>>
>But according to Mary and Kayla
Mary is with us? I thought she was technically captain of the Church of Seiros' Pegasus Wings.

>>5892337
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.

More Caleb screentime is nice. Besides, I expected TNT or C4, maybe, not A-Rank Fire Magic. I wonder how this stacks up against the Count's Valflame.
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>>5892467
>Mary is with us? I thought she was technically captain of the Church of Seiros' Pegasus Wings.
Whoops that should be Elizabeth.
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>>5892594
Ahh, that makes more sense, gotcha.
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>>5892337
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
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>>5892337
>C): Caleb had somehow become your company's engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.

We must bring the boom.
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>>5892337
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
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>>5892337
>>A): Winona had mentioned planning to attack Rusalka with the Hellwings. Perhaps she has advice to offer.
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>>5892337
>C): Caleb had somehow become your company’s engineer overnight. Perhaps he could think of a way to use the Blasting Powder effectively.
>>
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>>5892337
You find Caleb outside, lying in a hammock connected to a pair of trees. Eyes closed, he seems to be enjoying the breeze and outdoor air without a care in the world, as if a siege was not approaching. With him are Milly and Theo, who appear to be hard at work focusing on their own respective activities. Theo practices maintaining his balance, standing on a barrel while holding several more stacked on his shoulders. Milly is focused on juggling a trio of knives at a breakneck speed. At some point, the trio must have fallen back into their circus routines.

“Oh, Blair!” Milly exclaims jovially. She takes her eyes off the daggers she juggles, while somehow still managing to keep the routine going. “I didn’t see you there! Hi!”

>“I-is that safe?”

“Of course! These are my juggling daggers.”

>“They look the same as all your others?”

“I don’t coat these ones in poison.”

Theo jumps off his spinning barrel, taking a knee and letting the others on his shoulder gently roll to the ground. Those barrels look familiar, but you don’t get a chance to ask. Wiping the sweat from his brow, Theo stands upright and faces you. “Don’t worry, Blair. Milly’s routine always kills it with the crowd during our performances. And as for me, I’ve been getting back into my old strongman stuff! We’re going to be a hit when we have our first comeback show. The famed Killer Trio! Come see the heroes of the war dazzle and amaze!”

>“It wasn’t the crowd I was worried about. And you’re getting back into circus work? Why?”

“What else are we going to do.” Caleb drones lazily from his hammock. “Won’t really be anymore people to shoot after we get back from Zanado. Might as well make sure the old circus routine is still fresh and ready.”

>“Well, why aren’t you practicing?”

“I’m a marksman. I’ve been practicing this entire damn war.” Caleb yawns. “I shoot apples off kid’s heads. It’s a played-out trick, but it always gets the crowd roaring.”

>“I came to ask your advice regarding the blasting powder. I take it you saw what it did back at Akzeriuth?”

“Uhh…yeah.” Milly says.

“Pretty sure the whole damn Empire saw it.” Caleb says. “If we’re not careful with that stuff we’re liable to blow ourselves up.”

>“Any ideas then? We need to somehow get it up the hills surrounding the castle, all while being shot at by the snipers on the walls. You’ve become our company’s engineer. I don’t suppose you could build us some sort of…catapult or something? Like your ballista?”

“Not a chance.” Caleb says. “I hear there’s a forest surrounding the castle. An old one too. Trying to shoot uphill through all those damn things would never work. Even if we somehow managed to hit the wall, we’d still need to find a way to light it.”
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>>5893570
>“Well, is there anything you can do?”

Caleb swings silently, lost in thought. He says nothing, and for a while the only sounds you hear are Milly’s daggers swooshing through the air, and Theo grunting as he squats a barrel. Finally, he offers his idea.

“The way I see it, we don’t need to keep that powder stuff in a barrel. Something smaller should work just as well. All we need to do is punch a few holes in the walls. That’s far easier than blasting the earth looking for new mining tunnels. It’ll also tone down the explosion to a fraction of what we saw at Akzeriuth. We won’t have to worry about collapsing the damn castle atop us. If you get that Erwin feller over here to mix his concoction, I might be able to craft something compact enough to hold it all together. Something easy to throw.” He smiles mischievously. “In fact, with our little improvised explosive, I think you might be able to take down the walls all on your own.”

>“What do you mean?”

“You still got that Delphi Shield?” Caleb asks. “You won’t have to worry about taking a fatal stray arrow. We’ll have you fly up to the castle and toss the powder onto the walls. And then, do your thing. Toss a fireball down and watch the whole thing go up.”

>“You can really make something like that?!”

“Of course! It’s just a tiny little box. Something light and easy to throw that will keep everything mixed inside. It would be a piece of cake. Provided we started right away.”

“Wow…tossing down explosions from the sky.” Milly whistles, eyes focused on her daggers. “War sure has changed…”

“Aye, I don’t like this stuff one bit.” Theo sets his barrel down on the ground, slapping the top of it. “Wish we could just get this done with our blades like always. Too bad those cowards are too content to sit in their castle hiding.”

>“Is that…” Your eyes narrow as you examine the barrels Theo has been using closer, but another thought gets to you first. “One second. My Delphi Shield would protect me from arrows…but let’s say they also has mages up on those walls. Mages that could cast fire. And let’s say one of them hits me while I’m carrying all that powder?”

“…They’d be picking up pieces of Blair all over the Empire for years.” Caleb admits.

“Kaboom.” Theo mutters.

“Just dodge it.” Milly adds helpfully.

“Hey, you wanted an idea.” Caleb stretches back into his hammock. “That’s the best I can do on short notice.”

>A): It’s the best plan we have. Find Erwin and get started.
>B): This seems too dangerous, even for me.
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>>5893573
>A): It's the best plan we have. Find Erwin and get started.

It's not a risk I like, but it's better than not taking it. If we don't do this, we just spent 5000 gold for nothing.
>>
We've got multiple pegasus knights, wouldn't it be possible to tie a barrel between three or four of them and lift it up high enough that arrows won't reach, then release it and let it fall on the wall? If the powder is as volatile as it is the impact would be enough to set it off, no? If not a burning lanter can be attached to the barrel, which would shatter on impact and ingnite the powder.
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>>5893573
And thus Blair and Caleb have started the art of just bombing the enemy, worlds first grenades are here.
...Also is Theo pumping iron with the super explosion powder in it?
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>>5893573
>>A): It’s the best plan we have. Find Erwin and get started.

We spent 5000g for a fucking reason and I am getting a return on my investment dammit.
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>>5893573
>A): It’s the best plan we have. Find Erwin and get started.
Oh right forgot to vote, but yeah this is risky but that makes it good
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>>5893573
>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
>>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
>>A): It’s the best plan we have. Find Erwin and get started.
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>>5893573
We're gonna
a) get insta-killed by our own pipe bomb in the sky after getting hit by a fireball
b) blow up half of the castle we're trying to take for ourselves
Yes, we paid 5k gold and now you all REALLY want to get that money's worth, but come on
>B): This seems too dangerous, even for me.
Just send a rogue in the night to plant the bomb, then hit it from the distance
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>>5893573
>B): This seems too dangerous, even for me.
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>>5893573
>>B): This seems too dangerous, even for me.
>>
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>>5893573
Caleb’s plan seemed completely insane, but you didn’t doubt it would work. That was provided you managed to avoid any accidental discharges while up in the sky. You didn’t enjoy the idea of lugging around all those explosives, particularly after seeing what they could do. But you would be able to safeguard the lives of your men this way. And besides, it was as Milly said. All you had to do was dodge any fireballs that came your way. A piece of cake. You give Caleb the order to work together with Erwin to make something you can throw. The two of them would have to work while on the move though. You planned to waste no time marching on Rusalka.

>“You really think these men won’t turn tail and run?” You ask Leopold. The two of you march at the head of the rebel army. While you can’t say much for these rebel’s discipline before, you can see that Leopold has clearly had an effect on them. They march in step rather than the organized mob you had expected.

“Of course not.” Leopold chides. “If they do they’ll have to deal with me. Most of them may not be real soldiers, but they’ll play the part just fine. Truth is I’ve trained even greener men for the Knights of Seiros. You can’t choose the army you march to war with, but you can accentuate its strengths. And they’ll serve as a fine support to the real backbone of our army.”

>“I suppose I should just be grateful there’s anyone willing to fight for me. Especially ones that I’m not paying.” You sigh.

“The people of this county may not love you yet.” Leopold says. “But they see in you a suitable alternative to the current Count. The situation here has gotten bad enough that they’re willing to stake their life on the mere chance that you might treat them better than he. Don’t let them down.”

When the sight of the castle first enters your eyes, you feel a certain sense of dread in the pit of your stomach. You had so many memories within those walls. There was once so much promise there for you. And now you return at the head of an army, with an ample amount of blood certain to be shed. Battles were easy enough. At this point, fighting had become second nature to you. But this one felt extremely different. And at the end of it all lay a meeting with Charles d’Rusalka. You weren’t sure which of these you dreaded more.

“They’ve got the walls up there manned tight.” Gerald says. “You can see them milling about even from this distance. Figures. Hope this plan of yours works.”

>“It’ll work, don’t you worry about that. Have the men set up camp. Today we’ll rest. I want Caleb and Erwin to have more time making those explosives. Tomorrow at dawn, we’ll move out and begin the attack.”
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>>5894633
As the rebel army begins setting up camp, you take the time to walk around, getting plenty of facetime with your newfound soldiers. If they were going to be risking their lives to fight for you, the least you could do was introduce yourself. You didn’t want to be some faceless leader that passed on their orders from up above. Better that you see your subjects’ faces and they yours. You spend much of the afternoon greeting the eager rebels and taking the time to speak with them.

“My lady!” One young man calls out to you. “Is it true that you once stopped a horde of invading Almyran wyverns!”

>“I did.” You smile reassuringly. “Compared to those fiends, Wedge and his men are but kittens.”

“Lady Blair! Is it true you’re from Magnesia?!” A wide-eyed female rebel asks you. “I’ve always wanted to go fishing there!”

>“You’ll have to find me after the battle is over then. I’d be happy to share with you all the best spots.”

You spend several hours like this, hoping to raise morale amongst the rebel soldiers. As night begins to fall, you can make out lights and activity up ahead by the castle. They’d already noticed you were here and were likely making their own preparations for tomorrow’s battle. How much did Wedge know about you? Did he have anything prepared to counter you? You had only a scant amount of intel to go on, but you knew Wedge well. He’d spare no expense to see any enemy of the count destroyed.

“Excited for your reunion?” Anemone asks you as you make your way back to the tent.

>“So excited I could scream.”

“The last time I was here, it was to try and kill the Count.” She reminisces. “If only I’d been successful. We could have bypassed this trip altogether. Too bad that scowling knight had to interfere.”

>“Do you have any advice?”

“I’ve heard all about this crazy plan of yours.” Anemone says. “I’m not exactly adept with anima magic, but I can at least manage a few sparks. The enemy should have a much harder time targeting either of us if we work together.”

>You nod. “I’ll certainly feel a lot more confident if you’re up there with me. What do you make of all this?”

“I sense something horrible in there.” Anemone says, gesturing up above towards the castle. “Call it Agarthan Intuition. It’s the same sort of feeling I had back in Ordelia.”

>“Is it a Sage?”

“Perhaps.” Anemone shrugs. “Or something worse. But I didn’t sense it the last time I was here. The night I tried to kill the Count. Whatever it is, it’s new.”

“Lady Blair!” A soldier comes running up to you and Anemone, out of breath. “The castle has sent a party down below! They wish to offer a parley!”

>A): Round up a guard for me and take me to them.
>B): Send them back to their castle. The time for words is over.
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>>5894635
>A): Round up a guard for me and take me to them.
What is the worst that could happen.
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>>5894635
>A): Round up a guard for me and take me to them.

Let it be known that negotiations were attempted, before we come to blows.
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>>5894635
>A): Round up a guard for me and take me to them.

This is a trap, but the snakes won't expect us to trap them in their own trap. We will outsmart their outsmarting.
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>>5894635
>>B): Send them back to their castle. The time for words is over.
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>>5894635
>A): Round up a guard for me and take me to them.
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>>5894635
>>A): Round up a guard for me and take me to them
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>>5894635
>A): Round up a guard for me and take me to them.
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>>5894635
>A): Round up a guard for me and take me to them.
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>>5894635
>>A): Round up a guard for me and take me to them.
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>>5894635
>A): Round up a guard for me and take me to them.
Let's hear them out even if I have a bad feeling about it
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>>5894635
>B): Send them back to their castle. The time for words is over.
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>>5894635
>B): Send them back to their castle. The time for words is over.
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>>5894635
Though night has already fallen, you’re able to muster up a small guard consisting of Ashe, Corrine, Diana, Ingrid, Scratch and Sebastian. You walk in front of the group, following the lead of the soldier who’d alerted you about the parley. In the forest that surrounds Castle Rusalka is a small clearing. You recall often coming here as a child when you needed to escape the rigors of martial training, or just when you wanted to be alone. True to the soldier’s words, a group of Rusalkan Guard stand in the clearing waiting for you. And at the front of them is none other than the enemy commander and your first martial instructor, Wedge.

Your two groups stand-off, facing off against each other for some time. Once things grow sufficiently awkward, it is you that opens your mouth first to speak.

>“Wedge.”

“Blair.”

Another pregnant pause. Though Wedge was likely pushing well into his 40s, he didn’t seem like he’d lost a step. His armor was neat and polished. His stance was tall and straight. And his glare could still pierce right through your soul. You could tell he was currently judging every facet of your being, as if seeking some sort of vulnerability that would grant him victory. The man was a professional through and through.

“I find it hard to believe that you would dare show your face here girl.” Wedge says suddenly. “It was one thing to betray the Count after all that he’d done for you. How he took you from the gutter and cared for you like his own child. But to now turn your blade against him? Any vestiges of the sweet and shy little girl I took under my wing must be long gone. Replaced by this…Witch.”

>“…The Count has betrayed his own people. People he was supposed to safeguard and-“

“The Count fulfilled his responsibility to Emperor and country.” Wedge interrupts you. “He did what was required of him because he was the only one that could. Even when it was difficult, he never faltered in his duty. That you were unable to learn from his example is your own failing.”

It was no use. You knew well that Wedge was fanatically loyal to Charles d’Rusalka. If Hoff was his right hand, Wedge was his left. There would be no convincing him of anything. You recall Anemone once confirming to you that Wedge was not an Agarthan. Did that mean he served the Count truly believing he was human? If so, a part of you pitied the man. To have such earnest loyalty wasted was a grave shame.

>“I did not come here to be insulted, Wedge. Nor did I come here to reminisce. You were the one that offered this parley. Tell me, what is it that you want? If you wish to surrender before we attack, know that no harm will come to you and your men. This can still end peacefully.”

Wedge’s lip turns upward in a sneer of contempt. “They taught you some find jokes in that academy of yours.”
>>
>>5895658
Wedge stares you down, as if bracing himself for the words he is about to speak. “You’re right about one thing. This can still end peacefully. And with no lives lost on either side. That is, if you’re able to put aside your bloodlust and ambition for a few moments and meet with Lord Charles. Alone. He requests an audience with you.”

>Your blood runs cold. The Count wanted to speak with you alone? “Why does he not come and meet me here himself?”

“I will not let the Count leave the safety of the castle walls.” Wedge says sternly. “Particularly when surrounded by so many enemies who wish to see him dead. That is why you came here, is it not? Lord Charles still believes this can end peacefully. That the two of you might be able to come to an arrangement. Unlike myself, he has not given up hope that you are still…redeemable.” Wedge growls. “But the choice is yours. Either meet him in the castle or meet me in battle.”

>“...And what guarantee do I have that this is not a trap? Do you truly believe the enemy commander would just walk into your stronghold alone?”

“Unlike you, I still understand the concept of honor.” Wedge says. “You were a guest of Castle Rusalka. And you still are, according to the Count’s wishes. You are welcome to come and go as you please without harassment. That courtesy will only end when you turn your blade against the castle.”

>“You speak as though you’re confident you’ll win this battle.”

“Why wouldn’t I be?” Wedge sneers. “I taught you how to use that spear you now turn towards us. I know your strengths, and I know your weaknesses. I’ve seen you at your most vulnerable. Don’t let your wins during the war delude you to that fact. I know full well how to defeat you. And no amount of blasting powder that sniveling little mage brings you will change that.”

Though you don’t show it on your face, you find Wedge’s taunts alarming. Did he already figure out you planned to use the blasting powder to take down the castle walls? You knew he was trying to get to you. To play games with your head and create self-doubt. Even if he knew about the blasting powder, could he do anything to stop it?

“Make your decision, Blair.” Wedge says. “I need to know if I should finish preparing for this battle or not.”

>A): I will meet with the Count alone in the castle.
>B): I refuse. I’ll come find the Count after I tear down these walls.
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)

Anemone?

>“The Count fulfilled his responsibility to Emperor and country.” Wedge interrupts you. “He did what was required of him because he was the only one that could. Even when it was difficult, he never faltered in his duty.
So he would stand down if ordered to do so by whomever sits on the thrown next, even if they were installed? I doubt it.
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>>5895666
>>B): I refuse. I’ll come find the Count after I tear down these walls.
>>
Tough one. We are talking about the Count who promised to only execute Douglas before closing the Akzeriuth Mine, before executing the entire band of rebel leaders himself, and sending everyone back to work on that cursed mine the very next day, so I don't actually trust going in alone.

Then again... he *was* strangely sympathetic to Blair all these years, and it's possible he's still got enough of that sympathy to at least talk with us. This may be the only opportunity to find out more about the Count and of Anarcharsis before the battle starts.

There's also the matter of whatever pinged Anemone's 'Agarthan Intuition'-- whether it's another sanctuary for the Forbidden Spell of Zahras, or it's actually Cleobulus, her Titanus, and/or Zombie Blue Lions showing up... this may also be a way to learn more about what they're planning and counteract it.

Of course, if this is a trap, then this will likely mean the death of Blair and whoever came in with her-- or they manage to escape after several rolls and possibly the death of her companion... Decisions, decisions.

>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
>Anemone

It's risky, and I'm willing to bet on this here, if only because Anemone's knowledge about Agarthan workings will be crucial to figuring out what's going on inside the castle before the fighting starts. Of course, if we fail the roll and Wedge tells us to fuck off, then that's fine too-- we can just proceed with the siege as normal. Admittedly, part of me is just interested in seeing what the hell is going on with the Count though.
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
Ashe. Hey, pops, uh, meet the boyfriend...

He'd wanna be there for her. Though so would Corrine...
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
Ashe
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
>Anemone

This feels like the most interesting choice, and Anemone is an important pick due to the various spells like Zahras, etc. Plus, I really want to hear Anarchasis' side of things. Still, I wish we could take two people, I want Ashe to come as well.
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
>Anemone
Bringing Anemone instead of someone like Ashe might elicit a more negative response from the Count, but I doubt that this is a trap meant to kill us. Whenever the topic is brought up, the Count does seem to genuinely care about Blair.
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
Ashe. Hi Dad, meet my wife (male)
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
>Anemone
At least this way she gets to scope out th castle.
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>>5895666
>B): I refuse. I’ll come find the Count after I tear down these walls.
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>>5895666
>C): I will meet with the Count, provided I can bring one of my men. (LCK+CHARM: 70% to succeed) (Choose a Blackwing to accompany you)
Anemone for sure. No Agarthan bullshit on her watch.
>>
Rolled 53 (1d100)

Rollan' 1-70 to succeed
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>>5896525
Gambling pays
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>>5895666
>“I’m happy to meet with the Count.” You declare, addressing Wedge. “Him and I have much to discuss. But if you won’t give me any assurance of safety other than your alleged honor, then I want at least one of my men accompanying me inside the castle.”

“Hmph.” Wedge snorts. “Even if this was a trap, do you really believe one soldier would be enough to keep you safe?”

>“Of course. Don’t underestimate the Blackwings, Wedge. Rex did, and he and his company were vanquished by our hand. You may be as merciless as he was, but you aren’t nearly as skilled. Consider yourself lucky that all I ask for is one man. Whether I see the Count now or after I defeat you makes no difference to me.”

Wedge broods over your words for a moment. For the first time today, he offers you a genuine smirk. “There really is no trace of the young Blair I once knew, is there? How saddening. At least I know now that I can fight you without holding anything back. Fine, you may bring one of your soldiers with you. Is he amongst you now?”

>“No. Ashe, please return to the camp and bring Alena here.”

“Blair.” Ashe protests. “Do you truly intend to walk in there? At least let me-“

>“Ashe.” You say coldly to your lover. “Alena. Now.”

He gives you a sympathetic look before dashing off. You knew he meant well, but you were walking into what could very well be a nest of Agarthans, which included a potential Sage or even something worse. Anemone’s ability to identify her own kind would be a great help. She was also one of the strongest fighters you had available to you. There were very few other candidates in your mind that you felt safe having at your side in this moment. You wait for several minutes, with neither you nor Wedge saying a word to each other. If he was not lying to you, perhaps there actually was a small chance you could avoid battle today. You’d like that very much. You had no reason to kill Wedge or any of these soldiers. Your only business was with your adoptive father.

“Blair.” Anemone says, joining the parley. “I’m ready.”

“This is the soldier you choose?” Wedge asks, eyes narrowing as he studies Anemone closely.

>“It is.”

“…Have I not seen you somewhere before?” Wedge asks Anemone. That wasn’t good. Did he recognize her from her assassination attempt on the Count? It was due to his interference that Anemone failed in her mission to identify whether the Count was an Agarthan or not. She had been unable to defeat Wedge before the rest of the castle guards arrived on the scene, forcing her to make an escape.

“You must have me mistaken, sir knight.” Anemone says calmly. “We’ve never met before.”

Wedge clenches his jaw, as if wishing to protest the matter further. Before he can have further time to do so though, you intervene.

>“Enough chatter, let’s go.”
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>>5896688
Wedge and his guard escort you and Anemone up the hill towards Castle Rusalka. As you approach the castle’s massive walls, you can make out men atop the battlements. There are swarms of them. Archers mostly, but some spearmen too, as well as unarmed soldiers that are likely mages. Hundreds of eyes fall squarely on you. You stare up at them, managing to even recognize a few of the faces that gaze back down at you. Though they remain silent at first, it does not take long for the castle’s defenders to let their true feelings show.

“Traitor!”

“Deceitful bitch!”

“Backstabbing whore!”

A deluge of boos and jeers rain down upon you as hundreds of soldiers throw every insult they can in your direction. Not since you faced down the Almyrans at Fodlan’s Locket have you experienced such mountainous hate in your direction. No, this dwarfs even that day. These men truly and utterly despise you. The gates to the castle courtyard open, and you are led inside, where even more heckling awaits you.

“You killed my brother! You killed him!”

“Get out of Rusalka! Go!”

“Payback’s coming, Blair!”

It is only thanks to the efforts of Wedge and his personal guard that you are not swarmed by a mob of angry soldiers right there. His experienced heavy infantry are more composed than the regular troops, and you cut a tide through the mob to stand before the very gates of the castle’s interior.

“The Count awaits you in his study.” Wedge says. His voice carries audibly over all the insults.

>“Are you not going to escort me there?”

“No. Have you forgotten your way around the castle already?” Wedge snorts. “Should you fail to come to your senses in there, inform the guards posted here that you’re ready to be escorted back. Now go.”

You and Anemone are hastily hurried inside the castle. All the noise outside is instantly drowned out as Wedge closes the sturdy doors behind you with a loud bang. You’re engulfed in sudden silence as you find yourself once more standing within the halls of Castle Rusalka.

>“Did Wedge recognize you?” You ask Anemone once you are sure it was just the two of you. Inside the castle, there were no signs of life. No servants, no guardsmen, nothing. It was as if the two of you were the only ones inhabiting the massive estate.

“He’s a sharp one.” Anemone whispers back. “My face was obscured that night, and yet he was immediately suspicious. Who can say?”

The two of you walk through the halls of the castle, with only the sounds of your footsteps following you. The Count’s study was located at the bottom level of the castle. It was a large room filled to the brim with tomes and records. Rather than the throne room, this was where he’d often hole himself, pouring over documents and governing over Rusalka. Before heading down there, you make a quick stop first. You go up the grand steps of the castle, stopping in front of a familiar room. Your own.
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>>5896694
“…Is now really the time for a nap?” Anemone chides you. Stepping inside, she closes the door behind her. Your room was exactly as you remembered it the last time you were here. There were no signs of dust, suggesting that even though it hadn’t been occupied for several years, it was still routinely cleaned. As if you might stop by any day and reclaim it.

You open one of the drawers in your wardrobe. It was full of clothes, all of which you doubted you fit in anymore. But that wasn’t what you were here for. Reaching underneath several of the dresses inside, you retrieve an item you’d accidentally left behind before you journeyed for the Officer’s Academy.

>Obtained Elixir x1

“This place seems deserted.” You say, examining the contents of the bottle. Good thing these didn’t expire. “Even with the war, I’d expect some of the castle staff to have stayed behind. And yet someone is still clearly cleaning up the place. Are we the only ones here?”

“…No.” Anemone says, toying with the quilt on your bed. “There are others. But they’re doing a good job of staying out of sight.”

>“That thing you sensed earlier. Is it still here?”

“I can feel it worse than ever, though I still can’t tell what it is. You should know that Eulalia finished her work on that ‘thing’. It lies in the hands of your ballistician. Should our worst fears come to pass, pray that he is a good shot.”

“Good.” You sigh, pocketing the Elixir. “Let’s introduce you to dad then.”

Exiting the room, you make your way down the steps and into the lowest level of Castle Rusalka. The cellar was a strange place for a count to make his office in, but you supposed Charles was a man that valued his privacy. You pass by the dungeons, which were currently empty and held no prisoners. Despite what Anemone had suggested earlier, you were still unable to sense any sign of life within these walls. Going through the wine cellar, and then the castle’s storage area, you find yourself in a tight hallway, with a door at the very end. The study lay just in reach. Every step you take further jostles your nerves, but you do not falter. Grabbing the doorknob, you twist and enter alongside Anemone.

The office was just as you remembered. Books and documents were scattered all over the vast room in a large mess. All the way against the wall was a desk, where a man sat, scribbling over documents. Only when he looked up did you realize it was not whom you expected.

“Hello, Blair.” Minister Hoff says with a smile. “So good to see you again, my dear.”

>“…Hoff. Where is the Count?”

“Zanado.” Hoff says with a smile. “Where else would he be? Come, sit, and let us chat like old friends.”

Anemone bristles behind you, whispering sharply into your ears.

“Agarthan!”

>A): It’s a trap. Attack Hoff while you can.
>B): Sit and speak with the man.
>C): Attempt to leave.
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>>5896695
>B): Sit and speak with the man.
What could go wrong?
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>>5896695
>C): Attempt to leave.
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>>5896695
>>B): Sit and speak with the man.
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>>5896695
>B): Sit and speak with the man.

Huh. Did Blair ever know Hoff, or was he an Agarthan the whole time? Or perhaps, when Anarchsis left for Zanado, this Agarthan took Hoff's place?
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>>5896695
>B): Sit and speak with the man.
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>>5896695
>B): Sit and speak with the man.

If I remember correctly, Rex identified Hoff as an Agarthan all the way back at the end of Part 1. It's quite possible that like the Count, he's just been replaced for quite a long time.
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>>5896695
>C): Attempt to leave.
Is A the instant game over trap choice?
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>>5896695
>B): Sit and speak with the man.
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>>5896695
>B): Sit and speak with the man.
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>>5896695
You stifle your anger as it begins to show its head. Had this really been a trap all along? What was the Count doing in Zanado? A part of you thinks to run, or to lash out and attack before Hoff could pull whatever trick he had in his sleeve. But you came here to get answers, and you’d wring them from him if need be. You step further into the room, taking a seat across from the desk.

“You as well.” Hoff says with a warm smile to Anemone. “I’ve heard tales about you, but I’m grateful to be given the chance to meet in person. An Agarthan with the blood of the Goddess’ children running through her veins. Magnificent! Your very existence is proof that the possibility of cooperation between the races is possible.”

“I’m glad you seem to think so.” Anemone says. She tensely walks over but refuses to take a seat. The woman seems on the edge of lashing out ay any second. “Many of your kin have spared no effort in trying to drive me and my people extinct.”

“Yes, the follies of Shambhala are well-known to me and my lord.” Hoff acquiesces. “But we do not share such sentiments. We believe yours is an existence worth celebrating. It is through you that the legacy of Agartha will survive.”

>“Hoff…” You growl. “What is the meaning of this? Did you know we’d be coming here?”

“I did.” Hoff nods. “After the Javelins of Light were fired, we knew that the Church’s top priority would be securing the Agarthium used to create them. But with Shambhala’s location revealed, they’d delegate the job to someone else. Someone with ties to the land…and a rich history of hunting and slaying Agarthans. It was all as my lord, Anacharsis, predicted.”

>“Well then why is the Count…Anacharsis… not here to see me himself?”

“He would have loved to lay his eyes on you once more, my dear. But time is of the essence. My lord is to be at the head of a great unveiling in Zanado. One that will shape the very future of our people. He asked me to remain here and speak with you. To explain what will transpire. And to hopefully find reason with you, so that you will not think to pursue him in that dreaded waste. That is why I sit before you now. That is why I will be unable to witness the grand miracle that will soon unfold. Out of the love he has for you.”

>“Speak plainly!” You snap. “I’ve been to Zanado before. It’s nothing but a barren wasteland. Why is Bennett summoning a legion of fools there? To what end?”

“Bennett believes Zanado will be the place the Goddess descends. Once enough true believers have been gathered, she will take them all in her hands, bringing them up above to the heavens, to live forever with her in peace. Those left behind, both heretics and Agarthans, will be destroyed, taken by an endless void. It’s a nice picture.” Hoff smiles. “But Sothis is already here. And the only gods that will be arriving are our own.”
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>>5898295
“You speak of the gods of the Agarthans?” Anemone gasps. “Impossible! They’ve been dead for millennia! Destroyed by Sothis during the great war ages past!”

“A commonly accepted theory, even in Shambhala.” Hoff admits. “But my lord does not believe that to be the case. And he would know. The Seven Sages are individuals who possess mastery in their chosen field of expertise. As for Anacharsis, he was the one most in-tune with the will of our gods. He knew all there was to know of them, and the many blessings that they bestowed upon our people. However, when we suffered defeat at the hands of Sothis and were cast underground, the common assumption was that those gods had perished. My lord’s position amongst the Seven Sages soon became seen as unnecessary, and he stepped down. However, he never relinquished his beliefs. Our gods still exist…they still live!” Hoff beams with pride. “But they lie asleep…waiting to be awoken by their loyal children.”

>“And how does he intend to awaken them?” You ask, dread mounting.

“With the souls of the faithful.” Hoff says, recomposing himself. “Those flocking to Zanado…they need not believe in the existence of the Agarthan gods. They simply need to believe in the void that Bennett has promised them. Zahras, the place our gods sleep. The faith of those pilgrims will fuel the awakening of our gods trapped in Zahras and call them forth once more.”

>“That’s insane! You’re saying Bennett is summoning those people to their doom?!”

“The Patriarch.” Hoff nods. “Shambhala played on his ambition in order to create an obstacle for the Church of Seiros. But my lord saw in him a better part to play. We usurped him from underneath Odesse’s nose. And with Diogenes’ assistance, it was easy to plant the seeds in him that we required. The once proud leader of the Western Church is no more. In his place is the key we need to awaken our gods.”

“What do you hope to accomplish with this madness?” Anemone spits. “Even if you brought the Agarthan gods back, what good would it do? Your numbers are far too thin. Your people would never regain the control over Fodlan they once had. Even as we speak, the Church of Seiros is laying waste to Shambhala. There soon may not be a single full-blooded Agarthan left to find.”

“We do it because we must!” Hoff says proudly. “Just as Rhea stopped at nothing to revive the Goddess Sothis, so too must our gods be given the same reverence and devotion! Lord Anacharsis has no interest in ruling over Fodlan. He knows those days are gone. Nor does he wish to delegate from the shadows, like the cowardly Sages do now. He simply wishes for the return of our gods. For a being to watch over the souls of every Agarthan. Both those alive…and those who have passed on.”

>“On the backs of thousands of innocent people?”
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>>5898297
“Innocent?” Hoff laughs dryly. “Hardly. The people you call innocent are the same ones you slaughtered in droves back in Magdred. The same ones who kidnapped clergy from the Knights of Seiros, torturing and executing them without trial. Who twisted the words of their own Goddess to suit their own ambitions and needs. Those people are deviants. We do you a favor by ridding you of them.”

You couldn’t believe what you were hearing. You knew from your conversation with Fritz that something horrible might happen in Zanado, but you never knew it would be of this magnitude. Thousands of people sucked into the endless void. You’d seen that gate twice yourself and recall the numbing horrible feeling that overwhelmed you. If what Hoff said was true, this threatened to be thousands of times worse.

“I am here for a reason, Blair.” Hoff says, folding his hands on the desk. “To inform you of what will transpire…and to make you an offer. Anacharsis has left this life behind him. He would offer you the position of Countess of Rusalka. At your word, I am ready to tell Wedge and his men to stand down. They will fall in line should I tell them to. You’ll win the day without a battle, and the throne will be yours. The Agarthans as you know them will soon cease to exist. You will never need deal with them again for the rest of your days.”

>“…And in return…?”

“In return, your journey ends here. You will not pursue Anacharsis to Zanado nor try to stop the awakening from occurring. This offer is presented to you not just because of his love for you, but because of his concern for your safety.” Hoff shakes his head. “It is too late to stop what will occur. Should you make for Zanado, you and all your men will certainly perish, engulfed in the void of Zahras.”

“You want us to overlook such insanity?!” Anemone retorts. “The last time your gods were around, they brought Fodlan to ruin!”

“A different time.” Hoff counters. “As you said, our numbers are too few. We will face extinction whether our gods return or not. But at least this way, someone will be awaiting us. To safeguard our souls, and finally bring our people much needed peace. If we fail in Zanado, there will be no one left to carry on our work. The gods will slumber forever, and our people will be lost to the darkness. This is the last thing that we can do for our kin. That we MUST do.”


>A): Accept the offer.
>B): Decline the offer.
>C): Write-in
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>>5898300
>B): Decline the offer.
We haven't come all this way to just give up now.
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>>5898300
>A): Accept the offer.
Secret ending?
>>
>“Bennett believes Zanado will be the place the Goddess descends. Once enough true believers have been gathered, she will take them all in her hands, bringing them up above to the heavens, to live forever with her in peace. Those left behind, both heretics and Agarthans, will be destroyed, taken by an endless void. It’s a nice picture.” Hoff smiles. “But Sothis is already here. And the only gods that will be arriving are our own.”
All right, so am I understanding this right that if they go through with this plan then Agarthan's and other slitherers will get destroyed? Now I don't mind the other slitherer's being destroyed but we can't really on good concious allow the innocent Agarthan's to get fucked, so if this is the case we of course have to deny his offer, because I also doubt that allowing dark gods to roam the earth again is a good thing.
>>
Would Blair even be able to get to Zanado in time? Wouldn't the safest option just be to accept the offer, and then send a trusted messenger to Byleth detailing the plan?
>>
Interesting stuff. I guess we'll be facing Cleobulus and Anacharsis in the last mission. That'll be something. I wonder if in true JRPG fashion, we get to kill God.

>>5898300
>B): Decline the offer.

As painful as it is to fight Wedge and the Rusalkan Guard, we still have a job to do. Even if the people of the Orthodox Church are largely just bastards, the pilgrims who follow them aren't as evil-- just misled. Who knows what will happen when their god steps upon the earth?
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>>5898300
>B): Decline the offer.

>>5898543
That's just what Bennett thinks will happen.
What will actually happen is that everyone in Zanado gets Zahras'd to awaken the Agarthan gods.
What the gods will do once they're awake wasn't said, but Hoff's response to Anemone saying that they ruined Fodlan doesn't inspire much confidence.
>“A different time.” Hoff counters.

We could choose the write in to demand an actual answer on why the gods would be cool with their followers being extinct while Sothis is still walking around with her creations populating the land. Though even if they're benevolent, there's still the whole mass sacrifice thing and we'd probably go the SMT route of killing our friends that disagree with us.
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>>5898300
>>B): Decline the offer.
I gracefully decline

>>5898602
>''It was a different time.''
>''They turned people inside out just for looking at them.''
>''No one likes to be stared at.''
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>>5898300
>B): Decline the offer.
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>>5898300
>>B): Decline the offer.
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>>5898300
>B): Decline the offer.
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>>5898300
>B): Decline the offer.
Even if the return of probably Arval would let the Agarthans rest in peace, taking this offer would ensure the souls of our own friends never will. The Blackwings we've lost along the way, the Blue Lions, Lysithea - we can't betray them now.
>>
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>>5898300
>“You must be mad if you think I’d sit back while you and Anacharsis commit such grave evil! I wouldn’t wish the fate you have in store for those pilgrims on my worst enemy. If the two of you thought such an offer would get me to stay my blade, then I wonder if you ever really knew me at all. I’ll stop your twisted scheming even if it kills me!”

“I sympathize with your plight.” Anemone says, clutching her Crescent Scythe firmly in hand. “I’ve often wondered if there was any god out there that was looking out for me and my people. That cared for us and watched over our lives. If there is though, I know for certain it is not the gods you wish to awaken. Those jealous creators that nearly plunged the world into darkness out of spite for Sothis. So long as I stand, you will never awaken them from their slumber!”

Hoff smirks. The Agarthan stands from his seat behind the desk and raises his hands. “So be it. I gave it my best, but it appears we are at an impasse.” He suddenly slams his hand on the desk. Nothing happens at first, until suddenly the room you stand in begins to shake and tremble violently. Shelved books and hanging paintings clatter to the floor, and it is all you and Anemone can do to maintain your balance. As you crouch down to maintain your stability, you notice that the very room itself seems to be sinking deeper into the earth.

“I hoped that you would see reason!” Hoff yells over the tremors. “That you would give up this folly! You never knew the real Hoff. It was I the entire time. Not an ounce of the warmth or affection that I showed you was fabricated! But if you choose to stand in the way of Lord Anacharsis, then I cannot bring myself to forgive you! You will not leave these walls alive!”

The room sinks further and further, until you suddenly find yourself somewhere new altogether. It looks to be a large cavern, far vaster and wider than anything you could have imagined existing underneath the castle. On each side of the cavern are four metallic looking pillars, each of which pulsate an ominous shade of blue. Scattered all over the cavern are piles upon piles of the black iron, Agarthium,

“Viskam!” Anemone seethes beside you. “What are those doing here?!”

The Count’s Office, now serving as a descending platform for this cavern, finally reaches the ground floor. Before you can strike at Hoff, three apparitions appear before him. Women, and sisters at that, that you remember working as maids within the castle. Though you can now plainly see that was just a cover story. Each of them wields a different colored blade, poised and ready to strike at you.

“Mistress Blair.” Jess bows.

“Welcome back.” Jessie smiles.

“Shall I prepare your bed for you?” Jessa asks.
>>
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>>5899494
“Was there anyone in your castle that wasn’t an Agarthan?” Anemone growls, holding out her scythe and assuming a battle stance.

“Our races are capable of not just cooperation, but coexistence!” Hoff beams. “You of all people should know that well enough. That is why it pains me that things must come to this.” Hoff fiddles with some sort of mechanism attached to the Count’s desk. As he does so, the ‘Viskam’ as Anemone called them, begin whirring and coming to life, the energy inside them pulsating more and more rapidly.

“Blair, those things aren’t just for show.” Anemone warns. “They’re Agarthan weapons. They track their targets, frying them to a crisp with beams of energy. Hoff must be controlling them with some sort of mechanism attached to that desk. If we can stop him, the Viskam should deactivate!”

That task seemed easier said than done. The three maids begin slowly walking in step, drawing closer to you with those blades outstretched. Jess walks ahead of the others, in a formation that seems all too familiar to you. As you study them closely, you can plainly see that they are well-coordinated, and plan to fight you as a cohesive unit. If you try to rush towards Hoff, the three of them would fall upon you as one. The familiarity in their movements finally dawns on you. They were readying a Triangle Attack.

The Viskam begin emitting a high-pitched screeching noise. There was no time left to think. You had to act fast.

>Jess
>Level 45 Assassin
HP: 65
STR: 30
DEX: 47
SPD: 45
LUK: 15
DEF: 28
RES: 30
Weapon: Fire Sword (+8 DMG, Ranged, Targets Res)
Skills: Triangle Attack (Automatically crits if target is surrounded by sisters), Target Weak Point (Targets lower of RES or DEF)

>Jessie
>Level 45 Assassin
HP: 65
STR: 30
DEX: 47
SPD: 45
LUK: 15
DEF: 28
RES: 30
Weapon: Thunder Sword (+8 DMG, Ranged, Targets Res)
Skills: Triangle Attack (Automatically crits if target is surrounded by sisters), Target Weak Point (Targets lower of RES or DEF)

>Jessa
>Level 45 Assassin
HP: 65
STR: 30
DEX: 47
SPD: 45
LUK: 15
DEF: 28
RES: 30
Weapon: Light Brand (+8 DMG, Ranged, Targets Res)
Skills: Triangle Attack (Automatically crits if target is surrounded by sisters), Target Weak Point (Targets lower of RES or DEF)

>Viskam
>20 DMG if struck by Viskam. (SPD+DEX Roll: 77% Chance to Dodge)

>A): Attempt to maneuver by the sisters and attack Hoff.
>B): Attack a target in tandem with Anemone (What do you do?)
>C): Attack a different target than Anemone’s. (What do you do?)
>D): Write-in
>>
Okay, we're going to need to cut down at least one of the sisters because I do not trust us beating Hoff without at least a few of them critting us, they all have the same stats so it won't really matter which one we target, they have slightly lower Def then Res so we should prolly gang up on one with our weapons with Anenome.
>B): Attack a target in tandem with Anemone (Attack Jess with Gungnir)
>>
>>5899497
>>5899564
The logic works for me, supporting.

>B): Attack a target in tandem with Anemone (Attack Jess with Gungnir)
>>
Using Gungnir, Blair does 35 STR + 20 (Gungnir) + 5 (LF) - 28 DEF = 32 DMG per hit.
And thanks to Darting Blow, she doubles and does 64 DMG, being 1 DMG short of one-rounding the maids.

Anemone with the Scythe does 27 STR + 15 (CS) - 28 DEF = 14 DMG
With Flux she does 42 MAG + 7 (Flux) - 30 RES = 19 DMG
There's also Luna which does 42 DMG and if she uses Eclipse for some reason she does 32 DMG.

As for how much damage we'll take from the maids:
Blair takes 30 STR + 8 (Weapon) - 27 RES = 11 DMG
Ignoring the Viskam, the maids need to hit her 7 times for Blair to go down. 5 hits if Blair doesn't dodge the Viskam. Their DEX+LCK is low enough that Blair can't job to a crit again, and if we kill one off first, we won't even have to worry about the Triangle Attack. Can't say the same for Anemone obviously. She has a 26% chance to get critted.
Anemone takes 30 STR + 8 (Weapon) - 20 DEF = 18 DMG.
So they need 5 hits to kill her or 3 if she gets hit by the Viskam which is worrying since that means a crit + Viskam would kill her. At least her skill should mean that they'll target us instead and she also has good chances of dodging the Viskam too.
Overall the battle is in our favor. Blair can run in, stab Jess, have Anemone finish her off, and then tank hits on the maids' turn.

>>5899497
>>5899564
Supporting
>>
Damn, we not only have an elevator into a secret sanctum with gun turrets, but also a trio of cute blonde assassin maids? Rusalka truly is the cutting edge of technology.

>>5899497
I do want to put forward the possibility of Fimbulvetr here. Since the maids are lining up for a Triangle Attack, it's safe to say they're also bunched up close enough for AoE. If we do so, Blair would deal 32 (MAG) + 12 (Fimbulvetr) + 5 (Black Tomefaire) + 5 (Magic Staff) = 54 - 30 (RES) = 24 DMG x2 = 48 DMG. This, of course, isn't exactly optimal, as it leaves the maids at 17 HP each, but it does mean that they can then be picked off by Anemone, or killed on retaliation by Blair.

Notably, the biggest thing to hope for here is a crit-- Blair has a crit chance of 34 (LCK) / 2 = 17 + 10 (Fimbulvetr OR Gungnir Crit Booster) = 27 - 15 (enemy LCK) = 12%. This, naturally, kills any of the maids and can even wipe out the trio entirely.

Of course, another thing to note is that the maids have a HUGE SPD stat. Blair can double if she initiates thanks to Darting Blow, but even Anemone is a point short of doubling them naturally. More pressingly, however, they actually have a 45 (Maid's Speed) - 31 (Blair's DEX) = 14% chance of dodging an attack from Blair, regardless of weapon used.

I don't know if accuracy and crit chance for AoE attacks is calculated on a per-enemy basis, or if it's a one-roll-for-all kind of thing, but Fimbulvetr means that Anemone can freely hit any of the three damaged maids for a kill after.

Of course, we may also want to save Fimbulvetr charges for aerial bombardment in the battle itself later, so Gungnir is also a decent plan as well. With that in mind, however, my vote remains...

>B): Attack a target in tandem with Anemone
>Blair uses Fimbulvetr
>Anemone finishes off a maid
>>
>>5899497
>B): Attack a target in tandem with Anemone
>Blair uses Fimbulvetr
>Anemone finishes off a maid

An AoE catching three powerful enemies at once seems like a fair trade. I don’t expect the humans to be as powerful as the Agarthan defenders.
>>
I don't see the three maids being grouped us as their Triangle Attack means they'd need to surround us for it to work, though maybe we could hit two of them at the same time if we're lucky, hey QM what does the battlemap look like?
>>
>>5899729
+1
>>
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>>5899762
You know I made a map and everything and somehow forgot to post it. Hoff is sitting at the DJ table here.

Also of note that may not have been accurately conveyed without the map is that there are four Viskam here.
>>
>>5899497
Uhhh I'm gonna trust the math and +1 >>5899729 given the tiny difference between their DEF and RES.
>>
>>5899916
>>5899729
>>5899497
Yeah changing my plan to the magic AoE
>B): Attack a target in tandem with Anemone
>Blair uses Fimbulvetr
>Anemone finishes off a maid
>>
>>5899497
>B): Attack a target in tandem with Anemone
>Blair uses Fimbulvetr
>Anemone finishes off a maid
Yeah this softens them up nicely and takes out triangle attack. For the aerial assault we have boltings + explosive dust anyway.
>>
>>5899497
Switching from >>5899724 to supporting >>5899729
If it hits all 3, that allows Anemone to immediately kill one maid off with magic. Then on their turn they'd suicide into either us or Anemone.

If crit chance is only based off of the LCK stat and not DEX, then that actually means that Anemone would have (15 LCK / 2) - 5 LCK = 2% chance to get hit by a crit assuming it rounds down so it's not actually too bad.
>>
>>5899497
>B): Attack a target in tandem with Anemone
>Blair uses Fimbulvetr
>Anemone finishes off a maid

For all that Hoff claimed that their race is capable of coexistence, he likely killed the original Hoff to wear his skin, and the same probably goes for the maid sisters.
>>
Rolled 68, 46, 36, 16 = 166 (4d100)

1-77 to dodge Vikram effectively.
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>>5900377
>dodged every single Viskam
LET'S GOOO
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>>5899497
The cavern is lit alight by an eerie blue glow as the Viskam suddenly fire off in an explosion of concentrated energy. Four beams of light shoot up into the air before arcing and heading straight in your direction. You step to the side as one beam fires over your shoulder, allowing you to feel the pure heat generated by the attack. It crashes into the back of the room with a loud explosion, sending pieces of Agarthium flying all over the cavern. You’re given no time to rest, as Hoff aims every Viskam towards you. Dancing around the room, each beam crashes into the ground, leaving a large crater in their wake. Though you somehow manage to avoid each beam of light, you find that you’ve been pushed farther back into the room, away from Hoff. The maids pursue with all haste.

Summoning the icy winds of Fimbulvetr within your staff, you launch a deadly attack on the grouped-up assassins. (Maids roll 1-14 to dodge)

98 (Hit, Jess) 65 (Hit, Jessie) 2 (Miss, Jessa)
55 (Crit Roll, Miss), Stun (87, Miss)
3 (Miss, Jess) 51 (Hit, Jessie) 26 (Hit, Jessa)
53 (Crit Roll, Miss), Stun (92, Miss)

>Blair: 32 MAG + 12(Fimb.) + 5 (B. Tomefaire) + 5 (Magic Staff) = 54 – 30 RES = 24DMGx2 = 48 DMG
>Fimbulvetr (1/3)

Fortunately for you, the maids had been grouped up, hoping to catch you in their Triangle Attack. For a second, it looks as if Fimbulvetr has seemingly caught all of them within it’s freezing grasp. One maid, Jessa, seems to have caught on to what you were planning, and leaped forward in a tremendous show of strength. Her sisters are caught in the attack, but she escaped unharmed, and launches her counterattack first. The blade of light in her hand shines as it launches a burst of divine magic your way that burns and sizzles your skin.

>Jess/Jessie/Jessa: STR (30) + 8 = 38 – 27 RES = 11 DMG
>Blair: (60/71 HP)

As your own spell dissipates, Jess and Jessie join in on the counterattack. The maids look worse for wear, their uniforms torn and covered in frost, but they are not out of the picture just yet. They activate their own magic blades, and twin blasts of fire and thunder cause you to shriek in pain.

>Blair: (38/71 HP)

Covered in burns and feeling the pain of their attacks, you try to make sure your second Fimbulvetr does not miss any targets this time. You aim for the nimble and unharmed Jessa, hoping to bring her down alongside her sisters. The maid is unable to dodge a second time as she is pulverized by multiple icicles erupting from the crater created by the Viskam. She screams in pain alongside Jessie, who has once again taken the brunt of your attack. This time however, it was Jess that you missed. The maid backflips away from the exploding force of your attack, escaping unharmed.

>Jess (41/65 HP)
>Jessie (17/65 HP)
>Jessa (41/65 HP)
>>
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>>5900498
The maids quickly recover from your attack, taking up their Triangle Attack formation once more. Before they can rush you though, Anemone appears from the shadows, calling forth dark flux magic that entangles Jessie in its grasp. The maid lets out a muffled scream before she explodes in a mist of red that showers her sisters in its wake.

>Jessie (0/65 HP)

Stopping to spare a glance at the puddle of gore that used to be their sister, the two remaining maids quickly nod at each other before dashing off towards you from both your left and your right. They seem to be ignoring Anemone (Skill: Hide) in favor of finishing you off. Because of the direction of their attacks and their preference to fight at range, you’ll be unable to catch them both with another Fimbulvetr spell. Jess and Jessa press their attacks, and you quickly begin mouthing the incantation for your Fire spells just as the Viskam starts to screech again.

>Jess/Jessa: STR (30) + 8 = 38 – 27 RES = 11 DMG
>Blair (16/71 HP)

You’re once more caught in the agonizing tangle of fire and light that threatens to turn you to ash. Staying on your feet, you launch a barrage of fireballs at the two assassins in the hopes of returning the favor. (Maids roll 1-14 to dodge)

90, 79 (Jess 2x, Hit) 88, 79 (Jessa, 2x Hit)
45, 22, 26, 84 (Crit Miss)

>Blair: 32 MAG + 3(Fire) + 5 (B. Tomefaire) + 5 (Magic Staff) +4 (FB+) = 19x2 = 38 DMG
>Jess: (3/65 HP), Jessa (3/65 HP)

Both maids are caught alight, frantically trying to pat out the flames that eat away at them. Both are on the brink of death and can be finished off by either you or Anemone.

However, another high-pitched screech signifies that the Viskam are ready to fire once more.

>A): Gulp down your Elixir as fast as you can.
>B): You dodged them all last time. You can do it once more. (77% Chance to Dodge per Viskam)
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
No tempting fate.
>>
>>5900503
Currently away from my usual computer, but does gulping down the Elixir imply that we'll get no chance of dodging the Viskam blasts? Because otherwise, we'll get hit by four 20 damage blasts and die instantly.

Rolling under 77% four times is easier said than done, too, since if we're hit by one blast, we die instantly as well.

If we can still dodge as normal after the Elixir, then that's our best shot. Otherwise, it's better to simply return to gambling, I think.
>>
>>5900524
You can still dodge. You'll just lose your last elixir.
>>
Could we just use Forseti for the invuln, or is now not the right moment?
>>
>>5900537
>>5900524

In that case, we might as well use it now-- we don't have a healer around, so it's either now or later in the fight, and all that. Better to save Forseti for a safe engage on someone like Hoff or Wedge.

As an aside though, if dodging the Viskam is SPD + DEX, isn't our dodge chance at 79% (+2 SPD) from Gungnir or at 82% (+3 SPD from Fiery Blood+)? Not sure if it relies on base stat checks though.

>>5900503
>A): Gulp down your Elixir as fast as you can.
>>
>>5900503
>>A): Gulp down your Elixir as fast as you can.
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
>>
>>5900587
Technically the Gungnir isn't equipped, the Magic Staff is, so you don't get the stat boost. But you're right about Fiery Blood. It should be an 80% chance to dodge.
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>>5900503
>B): You dodged them all last time. You can do it once more. (77% Chance to Dodge per Viskam)
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
If even one hits us it's GG for us. Also we don't know what Hoff is planning and thanks to Hide Blair is gonna be drawing all the aggro.
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
Goddess why do you give us your toughest battles
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
>>
>>5900503
>A): Gulp down your Elixir as fast as you can.
I still think we can do this, but I like our odds less than I did before. Maybe we should've stabbed Hoff so we could disable the Viskams first?
>>
>>5900503
>>B): You dodged them all last time. You can do it once more. (77% Chance to Dodge per Viskam)
>>
Rolled 90, 11, 27, 26 = 154 (4d100)

Rollan'
1-80 to dodge each Viskam
>>
3 out of 4 is still good right?
Right?
>>
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>>5900503
You unhook the recently acquired Elixir from your belt, applying it to your wounds just as the Viskam fire.

>Blair: 71/71 HP

While you manage to succeed in healing yourself, it leaves you with no space to avoid the first Viskam’s attack. Your pain alleviates just in time to for you to be engulfed in a beam of light that threatens to incinerate you right down to your very core. You scream aloud, doing your best to remain on your feet and tank through the ancient Agarthan weapon, which scorches both you and your armor and leaves you standing in the middle of a newly formed crater.

>Blair: 51/71 HP

Not wanting to go through that again, you take greater care to avoid the remaining three beams. You jump out of the way of the second, which kicks up a cloud of stone and dust. The third beam sails directly over your head, slamming into a wall and creating a hole that sends several rocks and Agarthium to shower throughout the cavern. You run forward as the fourth beam chases you, taking great care to step to the side at the last second. The beam continues onward, until it collides directly with Jessa. The assassin did not see her end come, so focused was she on patting out the flames you’d struck her with. The Viskam incinerates her, leaving no trace left standing of the maid.

>Jessa: 0/65 HP

Jess fares no better. While she manages to avoid the barrage of Viskam, she makes the mistake of having taken her eyes off Anemone, who once more reappears from the shadows. With a slash of her Crescent Scythe, the final maid is bisected at the waist.

>Jess: 0/65 HP

“I-Impossible!” Hoff stammers, trembling. “How is it that you still stand?! What drives you to such lengths!” The Agarthan begins fiddling with the mechanism on the table once more, hurriedly trying to get the Viskam to fire again. But by now you’ve learned that the machines don’t work quite that quickly. Before he can get the weapons up and running once more, you and Anemone fall upon him on each side. Slashing at the minister with her scythe, Hoff screams as he falls to the ground wounded.

“M-mercy!” Hoff begs, putting his hands up. “Please, Blair! You’ve won! Don’t kill me!”

>“If you want to beg for your life, then call off Wedge!” You threaten, placing Gungnir at the captured man’s throat. “This battle does not need to happen!”

“Y-yes! Of course! Let me talk to him! Wedge is only following the orders given to him by the Count, who has placed me in charge. If I tell him to stand down, he’ll surely listen to me! I’ll help you!”

“Do you actually trust this filth?” Anemone barks. “Kill him!”

“Please, Blair.” Hoff whimpers. “I-I helped raise you. I truly did care for you. I swear it!”

>Blair Weaver
>Level 49 Seraph Knight (30/100)
HP: 72 (100%)
STR: 33 (50%)
MAG: 33 (60%) +1 = 34
DEX: 31 (55%)
SPD: 46 (75%)
LCK: 34 (40%) + 1 = 35
DEF: 30 (60%)
RES: 27 (50%)
CHARM: 36 (55%) + 1 = 37

>A): Spare Hoff
>B): Kill Hoff
>>
>>5901692
>B): Kill Hoff

>“I-I helped raise you. I truly did care for you. I swear it!”
I'd be more inclined to spare him if he didn't just say this immediately after trying to threaten and kill Blair.
>>
>>5901692
>>B): Kill Hoff

So like I would have been willing to spare him if only to properly call off the loyal local troops, if he hadn't been flip flopping in Blair's face the second his life was at risk. The instant he has a chance he's gonna backstab us or play a sympathy card when we call him a local troop to validate his surrender.
>>
>>5901692
We already killed the 3 maid sisters, and Hoff was already previously trying to kill Blair, even if she forced his hand by refusing to allow the mass death of everyone at Zanado. Never mind that every single one of them likely killed people to obtain their disguises. Urgh, I really wish there were more good Agarthans in Three Houses, instead of there just suddenly being universally evil mole people.

>B): Kill Hoff

Fuck, why couldn't they have just surrendered from the start or something. At least Blair's offer to Anemone might go through regarding the movement of the Arcadians to Rusalka.
>>
>>5901692
>B): Kill Hoff
Take the body with us, Their blood not being red should let us point out things not being right. We might still have a chance to de-escalate.
>>
>>5901692
>B): Kill Hoff
If you want your gods back so badly, old man, then JOIN THEM.
>>
>>5901692
>A): Spare Hoff
I care too much. My kindness too overwhelming. My cheerfulness is too upbeat.
>>
>>5901692
>A): Spare Hoff
I genuinely believe in him. Knowing all that we'd done to the Agarthans, he still offered us mercy as an option before the fight. If we can get him to talk to Wedge, it may also make it so that we don't have to kill any more of our people.
>>
>>5901692
>A): Spare Hoff

I give it two to one odds of backfiring severely. These are not the words of an honest man.

…and yet, for the sake of our men and theirs, we should try.
>>
>>5901692
Hoff seems way too quick to start panicking and shitting himself after being so confident before, sure he might be just a big coward but idk this smells sus.
>B): Kill Hoff
>>
>>5901692
>B): Kill Hoff
Yeah he helped raised us, and he was willing to kill us the moment we went against his plans. We're a tool and nothing more.

Also He's blatantly trying to wriggle off the hook so he can put a knife in our back later. After all the count is *this* close to achieving his victory state.
>>
>>5901692
>B): Kill Hoff
Might be amusing to keep him alive, but he seems likely to just sic the entire castle on us rather than order Wedge to stop.
Despite his words, he sounded pretty eager to kill us and was still trying to kill us even after the maids died.
>>
>>5901692
>A): Spare Hoff
>>
You know what, this option likely won't win (and for a good reason-- Hoff seems two-faced as fuck), but I'm willing to give it a shot. If the Count could raise us (even as an Agarthan Sage) and still love us, then Hoff might be the same. Besides, this was the guy who was espousing the virtues of coexistence and cooperation; perhaps he's willing to live and let live?

>>5901692
>A): Spare Hoff

If we can avoid a dangerous siege between the Blackwings, the Rebels, and the Rusalkan Guard, then all the better. If he tries running or turning on us again though, then there really can be no reconciliation.
>>
>>5901692
>A): Spare Hoff
Mercy is the ultimate victory
>>
>A): Spare Hoff
>>
>>5901692
>A): Spare Hoff
>>
>>5902373
>>5902243
>>5901996
>>5901943
>>5901921
>>5901867
I'm going to ask you six to reply to this post. This is to make sure we don't have another samefagging situation in this quest.
>>
>>5902384
Present
>>
>>5902384
You're not Tree. You can't tell me what to do.
>>
>>5901692
>B): Kill Hoff
I'm pretty sure I already voted in this thread...
>>
>>5901692
>A): Spare Hoff
>>
>>5901692
>A): Spare Hoff
>>
>>5902384
I'm a phoneposter so I don't know if my ID will remain, but sure
>>
>>5901692
>A): Spare Hoff
Just so we get more bargaining chips against the count! Besides, he may also know about Cleobulus' super weapon. It'd certainly be one less thorn in our side...
>>
>>5902384
Checking in?
>>
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>>5902638
Spare wins. I appreciate the enthusiasm to roundhouse kick samefags, but seems most of those 1PIDs are legit, and this isn't the typical sort of vote that brings that type of stuff out.
>>
Spare wins then. I hope Hoff wasn't too close to those maid sisters. If only they could've been saved as well.
>>
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>>5901692
>“If you truly cared for me at all, then you will put an end to this battle before it can begin! I want no further lives lost, understand?!” Hoff tried his best to kill you, and you hardly believed he felt sorry for it. Even now if he could get away with it, he probably would. But for five years, he’d played the part of a doting and wise grandfather. Someone who’d been there to listen to your worries. Who supplied you with candy after your harsh training lessons. Who’d always seemed so kind and gentle. And while it was possible it had all been a lie, you chose to give him the benefit of the doubt. At least this way if he did try to betray you, you could kill him with a clear conscience.

“I…I will try.” Hoff breathes heavily. “But we must act fast!”

“You can’t be serious!” Anemone laughs. “After all that?! You heard him up there. He’s all for Anacharsis’ plan!”

“You cannot stop him.” Hoff says assuredly. “The awakening will happen, of that much I am sure. I sought to spare you a fate worse than death. To spare you from the void of Zahras. And to spare Anacharsis from the knowledge that he’d sent you there. But…if you insist on going to Zanado so fervently, then I cannot stand in your way.”

Annoyed, Anemone wordlessly walks over to the desk, and begins fiddling with the Agarthan mechanism attached to it. While you cannot understand what you are seeing, Anemone seems to be able to just fine. After jostling with what looked to be levers and buttons, the platform begins rising into the air with a loud, creaking groan.

>“Why does Anacharsis care for me so much?” You question Hoff, who you still have at spearpoint. “Explain, because for the life of me I cannot understand what I am to him. It makes no sense for him to have taken in an orphan with no value to these plans of his.”

Hoff strains heavily, clutching the wound that Anemone left on him. Only after catching his breath, does he answer. “He once had a family of his own. A brilliant and loving wife…and a daughter. Beyond his devotion to the gods, they were the most important aspect of his life. But they were taken away from him. The war between the Nabateans and the Agarthans was a dreadful one, and in the end even those of Agartha who were innocent were not spared Sothis’ wrath. Our sprawling cities, our culture, our history, all was lost as Sothis and her children claimed victory, driving our people underground. Anacharsis could not save his family in time, and their bitter loss has weighed with him ever since.”

>“But what does that have to do with me?”

“You…reminded him of her.” Hoff resumes as the platform continues its ascent. “Your father used his last breath to plead for your safety. In my lord’s guise as the Count, he often enjoyed speaking with his subjects. Your father stood guard outside his tent for weeks, and you were all he could talk about.”
>>
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>>5902941
“Anacharsis sought you out after the war.” Hoff rasps. “He merely intended to tell you that your father died bravely, hand over to you his pay, and be done with it. But when he saw you alone, huddled in your shack, something inside him moved. He confided to me then that you reminded him of Bronte. His daughter and only child, who perished waiting for him to return from his duties as a Sage.”

>“…I was a substitute daughter for him.”

Hoff nods. “Perhaps. The love he carried for you was far from fictitious though. He treated you, and even Rex, as if you were his true children.”

As the platform reaches the top, you are knocked violently to the ground. The castle is viciously shaking, even worse than before. From up above, you hear men screaming, and a strange droning noise is hanging somewhere you can’t pinpoint.

>“What was that?!” You question Hoff, drawing Gungnir closer.

“It sounded almost like an explosion.” Anemone groans, standing up from the floor. “Could the Blackwings have started their attack without you?”

Hoff’s face has turned pale white, and his eyes seemingly stare elsewhere. “W-we must hurry above! It’s Wedge!”

The old man moves with a speed unbecoming of his form, and you and Anemone hurriedly follow behind him, not letting him out of your sight.

>“Wedge?!” You shout. “What do you mean? What does he have to do with this?” You run up the stairs, leaving the basement and returning to the first floor of the castle. Now that you are above ground, you can hear the noise outside far more clearly. It isn’t the sound of battle though. There are no weapons clashing. What you hear are the screams of terrified men, coming from every direction.

“The platform below!” Hoff yells. “That was to be Wedge’s signal! If he heard it descend, then it meant negotiations had failed, and he was to act accordingly!”

“That Agarthium down in the cavern!” Anemone gasps. “What were you using it for?!”

The ground shakes violently once more as you arrive at the vestibule of the castle. Windows shatter, and stones from the ceiling begin falling to the ground in tattered pieces. Struggling to regain your balance, you push your way forward and open the doors to the outside courtyard.

You’re unsure of what you are looking at.

Where the castle courtyard once stood now lies a gaping hole. There are no signs of the soldiers that were standing on guard, save for the agonized screams you can hear from down below.

And floating just above it all is what at first glance looks to be a stone statue. Though it is far too ginormous for that. It is made in the image of an armored knight and carries a shield and blade. You quickly realize that this thing wasn’t made of stone at all. This was a being made of pure Agarthium.

>A): Fight (How?)
>B): Run
>>
>>5902944
>B): Run
Oh dear
>>
>>5902944
so uh do we still have the stuff to make more bombs?

Not a formal vote yet.
>>
>>5902944
>B): Run
We gave away Kronya's dagger for Eulalia to make something to deal with the Titanus, so this would be a good opportunity to regroup with the Blackwings and grab it. Attacking it now with just Anemone doesn't look like it'll go well.
>>
Aha, there's the Titanus. iirc, in game, they're bulky monsters with three HP bars, but have weak RES. Of course, the players had Crests and Hero Relics to deal with them, so we're a little out of luck.

>>5902944
>B): Run

We could try aerial bombardment with magic and blasting powder, plus whatever countermeasure Eulalia made for the Titanus, but right now, we might not even have our Pegasi. Let's not get its attention-- Hoff needs to go to the Rusalkan Guard and get them to stand down, and we need to regroup with the Blackwings and Rebels to take this thing down properly.
>>
>>5902944
>B): Run

I think we have something for this.. but it does involve regrouping with the people who *actually* have something for this.
>>
>>5902944
>>B): Run
Running it is
>>
We can use the Agarthium we have or the bombs to win this hopefully.
>>
>>5902944
>B): Run
>>
>>5902944
>B): Run
>>
>>5902944
>>A): Fight (Pray for a miracle and go arms blazing)
I want to ball.
>>
>>5902944
>B): Run
>>
>>5902944
>B): Run
And tell everyone to run with us!
>>
>>5902944
>B): Run
>>
>>5902944
>>B): Run
>>
>>5902944
>B): Run
Retreat, regroup, use the boom powder to destroy this thing.
>>
>>5902944
>A): Fight (How?)
Bolting
>>
>>5902944
>B): Run
>>
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>>5902944
What you were staring at was undoubtedly a Titanus. You weren’t aware of its capabilities, but from what you were told, it was a war machine that could rival entire armies with its strength. Fighting it now in your current state was far too much of a risk. The Titanus floats above you, demonstrating the ability to take to the sky. You take a step back into the castle, only for the construct to slowly turn towards your direction and look down on you. The soulless machine has spotted you, and for a second you believe it will attack immediately. Instead, it addresses you in a familiar voice.

“Still alive, Blair?” Wedge’s voice echoes from the Titanus. “We’ll have to change that.”

>“Wedge?!” You exclaim incredulously. “What’s he doing in there?!”

“The TItanus requires someone to operate it from within.” Hoff rasps from behind you. “And Wedge has assumed that role.”

“Hoff, you’re still alive too?” Wedge says, his voice amplified by the machine. “What is the meaning of this?”

“Stand down!” Hoff cries out, waving his arms. “We’ve lost! If she wishes to go to Zanado, we cannot stop her!”

The Titanus remains there hovering in silence. For a second, you believe Hoff may have succeeded in getting Wedge to stop. Your heart sinks though when the machine points its shield towards you. It begins gathering energy akin to the Viskam you saw earlier, but with much greater strength and density. Every instinct in your body tells you that unlike the Viskam, you wouldn’t survive a direct attack from that thing.

“Some Agarthan you turned out to be!” Wedge says. “To think my loyalty to our lord would be greater than one of his own kind. I will be the one to erase Blair and her wretched company from existence!”

Hoff trembles, taking several steps back to face you and Anemone. “G-go! If your resolve is that strong that you must face Anacharsis yourself, then so be it. If you can prevail over this creature, then you’ve earned the right!”

You suddenly feel weightless as Hoff’s Warp spell overtakes you and Anemone. You vanish just as the Titanus fires its beam directly where you were standing. You reappear just outside the castle walls, a massive explosion occuring behind you. It levels the entire front half of the castle into total rubble. Struggling to your feet, Anemone helps you up as the two of you observe the damage dealt in awe, along with several Rusalkan soldiers who had managed to escape.

“Eulalia!” Anemone shouts. “We have to get back to the others! We can penetrate that thing’s armor with her weapon. Move!”

Nodding, you and Anemone leave the other stricken soldiers behind, running as fast as your legs could take you. As you make your escape, you hear the walls of the castle come crashing down, accompanied by the screams of several more soldiers.

“You will not escape me!”
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>>5904516
You run through the forest that surrounds the castle. You plow through branches, are cut by bramble, and gets twigs caught in your armor, but dignity is the least of your concerns right now. The Titanus is faster than one would think by looking at it. It hovers and moves above the trees, knocking down oaks with its blade as it searches for you and Anemone. Several smaller, Viskam-like beams fire from the shield in a barrage. Wherever the beams fall, an explosion follows, and it is not long before the forest is caught in a sea of flames. If this was just a sample of the weaponry the Agarthans possessed during their golden age, it was no surprise how they managed to almost bring the Goddess to heel.

You emerge from the forest, your lungs on fire and your legs feeling like jelly. Looking ahead, you see that the Blackwings and the rebel army are on the move, likely springing to action due to the commotion at the castle. Your Pegasus Knights are up in the air, escorting with them Beathan and Stormy. You desperately wave your hand up above, hoping to catch their attention. Miraculously, this works, and the group makes their landing a few feet in front of you. Ingrid dismounts, rushing forward.

“Blair! What in the Goddess’ name is happeni-“

The Titanus lands ahead of you with a massive thud that shakes the very ground you stand on. It faces the oncoming rebel army, which quickly ceases its marching to stare at the monstrosity before them.

“No army can stand before the might of Agarthan ingenuity!” The Titanus exclaims for all to hear. It slams its shield on the ground and holds its sword out. “In the name of my lord, you shall be executed for your treasons!”

“They’ll be eaten alive!” Anemone cries out. She grabs Ingrid by the shoulder. “Where is our ballista?!”

“I-in the backline!”

“Blair!” Anemone says, mounting Stormy. “You must distract him. It’s you that Wedge wants the most. Keep him away from the army or they will all perish! We need to keep the Titanus steady and distracted until the ballista is in firing range.”

>“How am I supposed to do that?!” You exclaim, mounting Beathan. Attached to his straps is a satchel, where you find several round small objects inside. Erwin must have finished crafting his bombs.

>Blasting Power Bombs! (x5 Obtained)

“That’s a start.” Anemone says. “Don’t expect them to finish the job on their own, but they’ll at least catch his attention. Now go!” Anemone flies off on her mount, taking great care to avoid the weapon’s path.

“Let me help, Blair.” Ingrid says, Luin firmly clutched in her hands.

>A): Distract the Titanus with your bombs. (SPD+DEX: 79% Chance to Dodge)
>B): Allow Ingrid to probe at the creature first.
>C): There’s no way you stand a chance against that thing. Wait until it attacks the army and then hit it from behind.
>>
>>5904518
>B): Allow Ingrid to probe at the creature first.

Hoff was a real one in the end, huh. Darn.
>>
>>5904518
>>A): Distract the Titanus with your bombs. (SPD+DEX: 79% Chance to Dodge)
THE UNENLIGHTENED MASSES
>>
>Wedge is the Titanus Pilot
War truly has changed...

>Hoff Warps us out
See ya, Hoff. You know, were kind of cool for an Agarthan, even if you did flip-flop between the genocidal craziness associated with Agarthans and your love for Blair.

We're actually still injured, our dodge chance does rise to 82% with Fiery Blood+ active.

>>5904518
>B): Allow Ingrid to probe at the creature first.

If Ingrid's dodge chance is also DEX + SPD, then her DEX: 43 + 10 and SPD: 48 + 10 technically gives her a 111% chance to dodge. Plus, with her Crest and a Hero's Relic, she might actually be able to scratch the thing.

Of course, I also don't know if the Titanus has a countermeasure for her, and she's going to be in danger afterwards, but hopefully she survives long enough that we can pull the aggro off of her with the blasting powder bombs.
>>
>>5904518
>B): Allow Ingrid to probe at the creature first.
>>
>>5904518
>>B): Allow Ingrid to probe at the creature first.
I will trust the math.
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>>5904518
>>B): Allow Ingrid to probe at the creature first.
>>
>>5904518
>B): Allow Ingrid to probe at the creature first.
We've got Luin, time to use it.
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>>5904518
>A): Distract the Titanus with your bombs. (SPD+DEX: 79% Chance to Dodge)
I demand big booms
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>>5904518
>A): Distract the Titanus with your bombs. (SPD+DEX: 79% Chance to Dodge)
I'm surprised that Hoff really did help us in the end. We have a pretty bad streak with keeping enemy Agarthans alive after sparing them.
>>
>>5904518
>>B): Allow Ingrid to probe at the creature first.
>>
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>>5904518
If Ingrid was willing to help, there was no way you’d say no. With her Crest and Hero’s Relic, she likely stood a far better chance against that monstrosity than you did. You give her a thumbs up as you mount Beathan and prepare to assist her. Wasting no time, you and the rest of your flying unit take to the skies and begin encircling the Titanus, which has now fixed its attention on the rebel army. Ingrid takes point, and charges in with Luin drawn and at the ready. She activates her Crest, and slashes towards the back of the Titanus’ head, the impact loud enough to nearly shatter your eardrums.

The Titanus, which had been charging energy within its shield, is knocked forward, nearly tripping on its own feet. It looks up to, only to see Ingrid darting away on her pegasus. Lifting its massive blade, it swipes at the Galatea girl, only for her to weave out of the way at the last moment. She thrusts Luin into what passes for the weapon’s eye, and an explosion that you recognize as her Burning Quake soon follows.

>Titanus: 970/1000 HP

You’ve seen that attack of Ingrid’s destroy an entire bridge, and yet the Titanus looks as though it were merely tickled. Though the damage inflicted upon it is middling at best, Ingrid at least succeeds in attracting Wedge’s attention away from the rebel army.

“Your Hero’s Relic is no match against the pinnacle of Agarthan warfare!” Wedge boasts. “Activating Pavise Protocol!”

The Titanus begins to glow an eerie blue as it assumes a combat stance. Ingrid dashes in once more to attack, and Luin hits the machine dead-center in its head. However, strangely enough, this time her weapon bounces off the Titanus harmlessly, knocking her back and sending her flying.

>Ingrid: 48/63 HP

“What the hell?” Ava shouts in awe. “It’s like she hit that thing with a wet noodle. Just what is it made of!?”

Charging energy within its feet, the Titanus rushes forward with a speed unbecoming of its size. It slashes its blade swiftly, and with great dexterity. Ingrid is quickly forced to take the defensive, doing her best to duck and weave out of the giant’s range. Every time she spots an opening, she lashes out with Luin, only for her blade to once more bounce off the Titanus’s glowing blue hull harmlessly. It was clear to see that she was in trouble. Diana tries to lend her a hand, swooping in to attack the Titanus while its back is turned, but the same thing happens to her. Her weapon fails to penetrate the armor. Likewise, Ava’s arrows bounce off it harmlessly.

Lighting the fuse on one of the bombs, you toss the object directly down onto your target. The explosion is far more subdued than the one you saw back at Akzeriuth, but it’s enough to stop the Titanus in its tracks. You think you’ve made a direct hit, but when the smoke clears, the machine looks to be completely unharmed.
>>
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>>5905599
“I already told you, that Blasting Powder is worthless!” Wedge taunts. His shield glows, and you watch as it once more fires off a multitude of smaller Viskam beams towards you and your comrades.

>-10 HP All

Beathan does his best to dance out of the way of the beams, but there are far too many, and eventually you both find yourself clipped by one such beam that nearly burns a hole in your side. As the Titanus once more goes on the move, it stops in its tracks. Eleanor has attacked it with her Ice Blade, and the TItanus finds itself staggered slightly by the sudden wave of frost that envelops its foot. Physical attacks, even ones from the likes of Ingrid or your own bombs, seemed to have no effect on the machine once it began glowing blue. However, it looked as though magic could still slow that thing down.

>Titanus: 965/1000 HP

The ice that was covering the machine’s left leg shatters, and once more it begins its war path, heading directly towards you.

>A): Attack the Titanus with magic (What spell?)
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>C): You bought at least some time. Tell the others to back off.
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>>5905602
>Titanus: 965/1000 HP
Fuck
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>>5905602
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)

Well, I'd rather get him focused on Blair as much as possible, as opposed to blasting lasers into the retreating army. Furthermore, we're waiting on Eulalia's weapon, even if we can get good damage with magic, it still has 965 HP left. And we don't have Byleth around to flex menacingly.
>>
>>5905602
>B): Try to stay out of the Titanus' grasp while holding its attention
Posting from my laptop. We are dodge tanking today, people.
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>>5905602
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
Unless we can actually Stun it and want to gamble on that, the only spell worth using would be Forseti, but it might be better to save that for the last turn.
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>>5905602
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)

If he wants to play tag, we can play tag. We can save Forseti for either the last turn of this stall attempt, or we can use it when Caleb punctures the Titanus with the countermeasure.
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>>5905602
>>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>>
>>5905602
>>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>>
>>5905602
>C): You bought at least some time. Tell the others to back off
>>
>>5905602
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>>
>>5905602
>>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>>
>>5905602
>B): Try to stay out of the Titanus’ grasp while holding its attention (SPD+DEX: 82% chance to dodge)
>>
Rolled 21 (1d100)

Rollan'. 1-82 to succeed.
>>
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>>5905602
If Ingrid with Luin couldn’t inflict much damage to the Titanus, you doubted that you’d have much better luck with your magic. Instead, you decide to exploit Wedge’s desire to see you defeated by grabbing his attention away from the others. Flying right by the head of the giant, you launch a fireball that collides with the side of its head. The damage is negligible, with the armor of that monstrosity only looking slightly scorched, but it is enough to grab Wedge’s attention. He turns away from the others to face you directly.

“Quit running, Blair!” The Titanus echoes with Wedge’s voice. “Rex would not cower before me like this! Fight and face your doom head on!”

The TItanus’ blade sails towards you with a slow and predictable slash. Beathan rises further into the sky, and you continue to pelt the machine with fireballs. It begins to hover once more, rising into the air as Beathan does, and continuing to slash at you with its sword. You evade a downward chop, barrel roll out of the way of a thrust attack, and then pivot out of its downward chop. Despite the fact that your allies are unable to harm the Titanus, it seems as though you have no problem evading its attacks. So long as you could maintain this standstill, then you could hold it off until Caleb was in position.

Suddenly though, you notice that the Titanus begins to attack faster, and with far more precision. What was an easy blow to avoid now becomes one that nearly clips your side. You can feel the rush of air with every swing of its blade, and you know that it is getting closer to landing a decisive blow. Was this machine capable of reading your moves and predicting them? That would explain how it had managed to put the much quicker Ingrid on the defensive. You wouldn’t be able to keep this up forever. Eventually, Beathan would begin to grow tired, while the Titanus would show no signs of slowing down. All it would take is one hit of that sword to finish you.

You spare a glance downward. The rebels had moved forward, and you could now make out the ballista slowly progressing ahead. It was close, but not close enough that it would be able to fire upon the Titanus. You just had to hold this thing off a few moments longer.

The Titanus begins to channel energy throughout its body, before charging you recklessly. Its presence is overwhelming, and its speed seems to have increased twofold. Soon there will be nothing you can do to escape its grasp.

>A): Do you best to continue avoiding the Titanus’ attacks. (SPD+DEX/2: 41% Chance to dodge)
>B): Attack the Titanus with magic? (Which spell?)
>C): You’ve bought all the time you can. It’s time to make an escape.
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
Okay, NOW we cast Bolting.
>>
>>5906829
>>B): Attack the Titanus with magic? (Which spell?)
>>Bolting
>>
>>5906829
>A): Do you best to continue avoiding the Titanus’ attacks. (SPD+DEX/2: 41% Chance to dodge)
I trust our luck
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti

This should keep his attention on us, and Forseti should keep us safe.
>>
>>5906829
>>B): Attack the Titanus with magic? (Which spell?)
>>Bolting
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti

Honestly don't think bolting will be enough to tank it considering how it shrugged off burning quake, and this is the last turn. Might as well burn forseti to auto dodge rather than try to manually dodge or let it massacre our men.
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>>5906829
>>5907000
I think this was my vote?

>B): Attack the Titanus with magic? (Which spell?)
>Forseti

Either way changing my vote to Forseti.
>>
>>5906829
>>5906864
You know what, >>5907027 has a point. Let's go with Forseti.
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Forseti
>>
>>5906829
>B): Attack the Titanus with magic? (Which spell?)
>Bolting
Saving Forseti for daddy dearest
>>
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>>5906829
If dodging the Titanus’ attacks would soon prove to be too difficult, perhaps you could at least exploit its weakness to magic to divert its course. Taking advantage of an opening after you dodge a massive sword swipe; you toss out the largest Forseti that you can. A vortex of green winds engulfs the hulking machine, stopping it dead in its tracks. The Titanus is buffeted by your winds, and while its sturdy armor protects it from any major damage, it’s enough to slow Wedge down. Using the time you bought yourself, you divert course away from the Titanus and descend from the sky. Caleb and his ballista have moved closer and should now be entering firing range.

>Titanus: 950/1000 HP

The Titanus breaks free from your Forseti and goes on the attack once more. It chases you, descending from the sky and quickly closing the distance. You can feel the machine’s overwhelming presence drawing nearer and feel the rush of air as it raises its sword to swipe downward. You bank everything on Caleb not missing his shot, praying to the Goddess that the man’s aim would be true. Before your heart jumps out of your chest, you hear the sound of the ballista drawing back and firing. You don’t see the missile fly through the air, your eyes being too focused on the ground ahead. But you hear things loud and clear when it collides directly with the Titanus. A deathly loud bang signals to you that Caleb did not miss his mark, and when you look above you, the Titanus has been knocked upside down.

The specialized ballista bolt tears through the Titanus’ armor as if it were paper, punching a hole through the other side. Chunks of Agarthium follow the machine’s descent as it comes crashing down to land onto the ground with a massive earth-shattering thud. It rolls forward a few feet, more pieces of Agarthium coming loose, until it finally collapses in a heap directly in front of the rebel army. You land in between the two, observing the aftermath.

“Haha! I got you, ya big blue bastard!” Caleb shouts from behind you. Jumping for joy, the man has certainly earned the right to be as full of himself as he wants. The rebels, who up to this point must have been watching the battle with mounting dread, let out a large cheer. Several of your captains rush forward to stand by your side, yet no one dares to get close to the Titanus.

“What the hell is that thing?!” A wide-eyed Ashe exclaims. “It destroyed the castle all on its own?”

“It looked as if it were prioritizing Blair over us.” Sebastian says. “Had it been the other way around…I shudder to think how we might have stopped it.”

“In all my travels, I’ve never seen anything that destructive before.” Clay says. “But it’s dead now…right?”

>“It has to be.” You gasp, trying to catch your breath. “It and Wedge both. There’s no way he survived that fall.”
>>
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>>5908355
Anemone steps forward to observe the situation. As the dust clears, you can see that the Titanus has fallen to its knees. Much of its armor has broken off, though areas of the machine still glow a dull eerie blue. You think to take a step forward to look closer, when the titan suddenly springs to life, its head looking up towards you. The cheering coming from the rebel army is cut like a cord as a loud whirring noise begins to emanate from the machine. Slowly, it stands on two legs.

https://www.youtube.com/watch?v=TOkS-6WnIrQ

“I’m not done yet, Blair!” Wedge announces to the world. “You and every single one of these rebel scum will be crushed under Titanus’ heel!” Having lost its sword in the crash, the Titanus slams both of its fists onto the ground, knocking several rebels collapsing to the floor.

“What the absolute hell?!” You hear Gerald shout from somewhere behind you. “Wedge is inside that THING?!”

>“I thought you said that missile would be the end of things!” You groan at Anemone with frustration. “Now what are we supposed to do?!”

“The armor’s been shattered hasn’t it?!” Anemone retorts. “Now we just need to finish it off the old-fashioned way. Aim for the glowing blue spots. Those are its weak points!”

“Blair! I’ll help!” Kayla shouts, healing you to full health with her Physic.

“We’ve been sidelined for too long.” Ashe shouts. “We’ll take this monster down together.”

From up above, you can see Ingrid and the others returning to join the battle. The TItanus is no longer able to repel physical attacks, but you can sense that its still pulsating with unstable energy that makes your hair stand. In its current state, leaving it as is might prove to be disastrous. But you had no intention of doing so. It was time to finish off Wedge and his monstrosity once and for all.

>Titanus
>Lv. 50 Weapon
HP: 300/1000
STR: 40
DEX: 40
SPD: 40
LUK: 40
DEF: 40
RES: 40
Weapon: Fists (+20 DMG)
Skills: Titanomachy (Units hit suffer SPD -5 for 1 turn), Unstable Energy Core (Titanus will explode if not defeated in 3 turns, destroying all.)

>A): Attack the Titanus. (How?)
>>
>>5908358
>SHAMBALA DUBSTEP!
All right fuckers, this thing has 300HP left, so that super dynamite really came in handy, now we have to kill it fast a fuck due to that Unstable Energy Core thing.
>A): Attack the Titanus. (Gungnir to the weakpoints)
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Huh, its RES is the same as its DEF, considering how only magic was really able to hurt it previously I would've assumed that smashing it with transmuted attacks would've been the way to go, but I suppose not.

Anyway, Winona is around and Blair still has some boltings to use on a big mech. Just slam it with siege magic?
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Wait scratch that, Winona isn't here at all.
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>>5908394
She is. But the pregnant lady is understandably in the back, far away from the psycho gundam.
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>>5908358
>Dealt 450 DMG with a projectile

We should build more of those with the Agarthium we've got in the future, just in case.

>"We've been sidelined for too long." Ashe shouts.

Ironically, this will be the first time Blair and Ashe will have been deployed together since they got their new passive-- time to see it in action.

>>5908358
First thing's first: Mina needs to use Mina's Might. I'm not sure if 'nearby' means 'adjacent' or if it can hit every captain on the field, but in case it's the former, then it needs to prioritize physical attackers who are already doubling the Titanus: that's Blair, Ingrid, Scratch, and Clay. If it's the latter, then this will be easier than I thought.

Blair deals 33 (STR) + 2 (Gungnir Bonus) + 20 (Gungnir) + 5 (Lancefaire) + 3 (Betrothed) + 5 (Mina's Might) = 65 - 40 (Titanus' DEF) = 25 DMG x 2 = 50 DMG.

Titanus then retaliates for 40 (STR) + 20 (Fists) = 60 - 32 (Blair's DEF) = 28 DMG. This leaves Blair at 52/72 HP, which is actually decent for Fiery Blood+ shenaniganry.

Ingrid attacks for 36 (STR) + 17 (Luin) + 5 (Lancefaire) + 5 (Mina's Might) = 63 - 40 (Titanus' DEF) = 23 x 2 = 46 DMG. If the Crest of Daphnel activates on an attack, then she deals an additional 17 DMG per hit. The Titanus retaliates for 40 (STR) + 20 (Fists) = 60 - 30 (Ingrid's DEF) = 30 DMG. Notably, Ingrid has a 28% (34% if initiating) chance of dodging the retaliation; if she gets hit, she does fall to 18 HP, which is in kill range if she gets targeted by the Titanus next turn.
3
Scratch attacks for 42 (STR) + 5 (Silver Gauntlets+) + 5 (Tormentor) +5 (Mina's Might) = 57 - 40 (Titanus' DEF) = 17 x 2 = 34 DMG. If the Crest of Indech triggers, that's an extra 17 DMG per hit. The Titanus retaliates for 40 (STR) + 20 (Fists) = 60 - 32 (DEF) = 28 x 2 = 56 DMG. This does leave Scratch on 13 HP, which is in kill range if she gets targeted by the Titanus next turn.

Clay: Deals 40 (STR) + 8 (Windsword) + 5 Mina's Might= 53 - 40 (Titanus' RES) = 13 x 2 = 26 DMG; Heals 13 HP on second hit. Takes 25 x 2 = 50 DMG. This does leave Clay on 22 HP, which is in kill range if he gets targeted by the Titanus next turn.

Anemone attacks from range for 42 (MAG) + 0 (Luna) = 42 - 0 (Luna negates RES) = 42 x 2 = 84 DMG. Her damage output is so high that I actually recommend boosting her further with Damian's Rally Magic, so that she instead deals 47 x 2 = 94 DMG.

Yara attacks from range for 42 (MAG) + 0 (Luna) = 42 - 0 (Luna negates RES) = 42 DMG. She's not as fast as Anemone, so she only attacks once.

Diana attacks from range for 37 (STR) + 12 (Spear) = 49 - 40 (Titanus' DEF) = 9 x 2 = 18 DMG.

Ava attacks from range for 31 (STR) + 12 (Silver Bow) = 43 - 40 (Titanus' DEF) = 3 x 2 = 6 DMG.

Uriel attacks from range for 35 (MAG) + 15 (Aura) = 50 - 40 (Titanus' RES) = 10 DMG.

Caleb attacks from range for 34 (STR) + 11 (Killing Bow) = 45 - 40 (Titanus' DEF) = 5 DMG. If Sharpshooter triggers (10%), then Caleb deals 35 DMG instead.
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>>5908657
Damian attacks from range for 38 (MAG) + 12 (Arcfire) = 50 - 40 (Titanus' RES) = 10 DMG. Might as well save the charges and use Rally Magic+ instead. If this can boost multiple targets, then he should buff Anemone, Yara, Uriel, and maybe Corrine, if she can use the Bolt Axe from range.

Ashe attacks from range for 39 (STR) + 11 (Killing Bow) +5 (Bow Prowess) +3 (Betrothed) = 58 - 40 (Titanus' DEF) = 18 DMG.

Other Blackwings (abridged):

Eleanor: Deals 1 DMG (+15 DMG if Glacies triggers); takes 35 DMG (17/52 HP, in kill range).

Leopold: Deals 4 x 2 = 8 DMG; may heal for up to 8 HP from Sol. Takes 30 DMG (30/60 HP, if Sol doesn't trigger, then in kill range).

Corrine: Deals 12 DMG; takes 35 DMG (20/55 HP, in kill range). If Bolt Axe is a ranged weapon, then she can instead deal 4 DMG safely.

Milly: Deals 0 x 2 = 0 DMG; 40% of applying Poison on hit (assuming you can even poison the Titanus). Takes 46 DMG (2/48 HP, in kill range).

Sebastian: Deals 26 DMG; takes 16 DMG (59/75 HP).

Rocks: Deals 18 DMG; takes 30 DMG (39/69 HP). Rocks' Counter skill then activates, and he deals that 30 DMG back to the Titanus.

Theo: Deals 15 DMG; may avoid Counterattack from Overpower. Otherwise, takes 39 DMG (26/65 HP, in kill range)

Essentially, assuming no Skill or Crest Activations, no Critical Hits, and no Dodges, but only taking those who can safely attack without putting themselves at risk...

>50 (Blair) + 94 (Anemone) + 42 (Yara) + 18 (Diana) + 6 (Ava) + 10 (Uriel) + 5 (Caleb) + 18 (Ashe) + 26 (Sebastian) + 48 (Rocks) = 317 DMG.

If we include the people who would put their lives at risk for attacking at melee...

>46 (Ingrid) + 34 (Scratch) + 26 (Clay) + 1 (Eleanor) + 8 (Leopold) + 12 (Corrine) + 0 (Milly) + 15 (Theo) = 142 DMG.

This, of course, assumes that this fight follows similar rules to when we fought the Sage Odesse, where multiple melee fighters can 'dogpile' a single target and move away after. Granted, I do believe that the Titanus actually takes up a 2x2 space in 3H, but I could be misremembering.

More crucially, however, is the fact that the Titanus has a whopping 40 SPD. This means it actually has a decent chance of dodging some attacks. In particular, the miss rates are below (Defender's SPD - Attacker's DEX is Dodge%).

9% (Blair)
1% (Diana)
8% (Yara)
2% (Clay)
8% (Scratch)
1% (Leopold)
9% (Corrine)
1% (Milly)
15% (Sebastian)
9% (Uriel)
9% (Anemone)
19% (Rocks)
5% (Caleb)
8% (Theo)
10% (Damian)

Eleanor, Ava, Ashe, and Ingrid are guaranteed to hit their attacks though. In any case, it's possible that through RNG, we miss some crucial attacks, but seeing as we can deal up to 459 DMG total (150+ DMG over the target), I think we can still YOLO roll and get away with it.
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>>5908659
With that in mind... here's what I've got. Mathanons, please recheck my work to see if I missed anything.

>A): Attack the Titanus. (How?)
>Mina uses Mina's Might on Blair, Ingrid, Scratch, and Clay
>Damian uses Rally Magic+ on Anemone (and others, if applicable)
>Blair, Anemone, Yara, Diana, Ava, Uriel, Caleb, Ashe, Sebastian, and Rocks attack the Titanus
>If it's still alive, Ingrid, Scratch, and Clay attack the Titanus
>Elizabeth and Kayla focus on healing whoever is in kill range
>If it is *still* alive
>Eleanor, Leopold, Corrine, and Theo attack the Titanus
>Milly literally does no damage, and shouldn't attack unless it can be poisoned

After all that, if it is still alive at this point, then it's likely that someone will die unless the Titanus chooses to attack Blair, Sebastian, Rocks, or one of the undamaged ranged attackers. At least, unless Winona snipes it with Bolting at the last second lmao.
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>>5908659
First off thanks for your service mathanon.

Second, I'd argue that Corrine and Uriel are better off not attacking and instead healing up those who do attack and get left in kill range after, considering how little damage they both do In the grand scheme of things.

I propose
>Mina - Mina's Might (Blair, Ingrid, Scratch, and Clay, if more then Rocks + Sebastian)
>Blair: Gungnir
>Damien: Rally magic on Anemone (assuming he can do it to one target per turn, if he can squeeze out another one then Yara)
>Blair, Anemone, Yara, Diana, Ava, Caleb, Ashe, Sebastian, and Rocks attack the Titanus
This does 307 damage assuming no dodges
Then
>Ingrid, Scratch, Clay attacks if still alive.
>Uriel and Corrine focus on healing whoever needs it between Ingrid/Scratch/Clay in preparation for turn two
>Other dogpile to take it down if they can kill it

This gives us a bit more breathing room if this goes on another turn. >>5908358
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>>5908358
>A): Attack the Titanus. (How?)
>Damian Rallies Anemone (and Yara if possible)
>Anemone and Yara use Luna
>Clay, Diana, Ava, Eleanor, and Ashe attack from range
>Mina uses Mina's Might on Ingrid and Diana (if she can reach them. Blair, Corrine, Sebastian, and Uriel if she can't)
>Blair attacks with Gungnir
>Rocks attacks
>Ingrid attacks
>Scratch attacks
>Sebastian attacks
>Uriel heals Scratch with Mend
>Corrine heals Ingrid with Mend
>Theo and Leopold are on standby

>>5908657
Thanks anon
Though some small corrections is that Blair should be dealing 28 DMG with Mina's Might for a total of 56 DMG from a double. It seems that while you listed the +3 DMG from Bethrothed it wasn't actually taken into account.
Clay and Eleanor should have ranged weapons so they're actually safe from a counterattack too. Eleanor's weapon isn't listed as Ranged, but considering that Clay's and the maids' weapons were all ranged, I'm assuming her Ice Blade is ranged too.
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>>5908714
When I've done the calcs, this seems like the best move. Though that depends on the range of the Damien's Rally/Mina's Might. It'd be great if Damian can Rally multiple people, but if not then Anemone has priority considering she can double.
And if Mina can only buff adjacent allies, then if she can safely reach them, using it on Ingrid and Diana would be better since using it on Blair, Corrine, Uriel, and Sebastian would mean 5 less damage if we're putting Corrine and Uriel on heal duty. And both Blair and Sebastian have lower accuracy than Ingrid and Diana.
Stopping at Ingrid would be enough to kill the Titanus assuming all hits (except Rocks since he's mainly used for the guaranteed Counter damage) don't miss.
The only main problem would be if our mages/Blair miss as everyone before that has a very low chance of missing or have high enough DEX that they can't miss.
Here's how it'd play out assuming no misses:
3 Lunas already brings it down to 164 HP assuming Damian only Rallies Anemone.
Assuming no Mina's Might, Clay doubles with his skill and leaves it with 164 HP - 16 DMG = 148 HP
Diana doubles and with STR buffed with Mina's Might, leaves it with 148 HP - 28 DMG = 120 HP
Then Ava, Eleanor, and Ashe are all guaranteed to hit and deal at least 25 DMG total, so it'll have 95 HP left.
A double from Blair if both hits connect does 46 DMG total, leaving it with 49 HP.
Rocks Counter guarantees that it'll be left with 19 HP left. He only does 18 DMG so even if he hits the Titanus has 1 HP remaining unless Ashe got a crit/Eleanor got a Glacies proc. Then Ingrid swoops in and finishes it off.

As for tanking the Titanus, it's mainly Scratch, Leopold, Theo, and Ingrid that we need to worry about if we're sending Corrine and Uriel on healing duty. They can all surive the counterattack, but he'd kill Scratch on his turn if she's not healed. Leopold and Theo get doubled and two-shotted thanks to the SPD debuff, which is why I think it's best not to have them engage this round if our luck is awful. Ingrid avoids double and can tank a hit even at her current health, but obviously we'll need someone to heal her after she attacks. There's also squishy units like Yara or Mina who he hopefully won't make a beeline towards for the kill once it's his turn.

Caleb and Milly aren't on the map so I'm assuming they're not actually on the frontlines. Caleb is probably in the back with the ballista and Milly doesn't even damage the Titanus anyways.

If we wanted to go all in on gambling, using Mina's Grace might be kind of funny assuming it can work in the first place, but who knows how Super Berserk would affect Wedge/the Titanus.
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I'll support whatever math anon proposes!
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>>5908714
Good call, anon. Definitely want to heal with Corrine and Uriel instead. If we're got off-map heals from Elizabeth and Kayla, then all the better.

>>5908714
Thanks for keeping the math straight! One thing I did notice after rereading stats, is that because of the Titanus' LCK, it has a non-zero chance of critting several unlucky members of the Blackwings. In turn, since crit chance is (Attacker's LCK/2 + Weapon Crit bonuses against Defender's LCK), nobody can actually crit it back. Anyone with 20 or more LCK is safe, but potential targets to take note of are:

>Yara (15 LCK; 5% chance to be crit)
>Scratch (13 LCK; 7% chance to be crit)
>Ava (17 LCK; 3% chance to be crit)
>Sebastian (18 LCK; 2% chance to be crit; will actually survive a crit with no issue)
>Anemone (5 LCK; 15% chance to be crit)
>Damian (16 LCK; 4% chance to be crit)

With that in mind, we may want to be particularly careful with Scratch, as she's a melee fighter who will initiate, but yeah. Other than that, I do like your plan a lot better, especially since it's got more failsafes in mind and because it actually take positioning into account unlike mine, heh.

>>5908662
>>5908714

Backing this instead.
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>>5908714
Well, it certainly seems well reasoned.

Backing this as well.
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Slitherers fear the math anons.
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>>5908828
The future is now. Crests are soooooo 2000 and late.
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>>5908714
+1
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>>5908714
Wouldn't it be better for Blair to go first out of everyone so we can fish for a stun?

If it procs we don't even have to worry about counters. But the plan's fine as it is too, I'm fine with backing it.
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>>5908714
Supporting
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>>5908776
You raise a good point with Scratch. It'd probably be better to have Sebastian go before her then.
If we really wanted to minimize risks, then we could avoid having Scratch engage entirely, but I think we could afford to risk it. She does good damage and Ingrid already overkills the Titanus anyways so we're probably fine unless the Titanus somehow dodgetanks everything.

>>5908849
In that order she's already the first melee attacker so it shouldn't matter too much since everyone before her is ranged.
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>>5908358
>A): Attack the Titanus (How?)
Gonnna +1 >>5908714 over here.
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>>5908659
>>5908714
Supporting
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>>5908714
Support
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>>5908358
That Wedge was not only still standing within that machine, but looking to continue the fight was a testament to the man’s unholy determination and loyalty to his lord. Even without its armor, the Titanus could very likely still rout the entire rebel army on its own. This was the last foe left standing before you could liberate Rusalka from its Agarthan influence, and nothing short of an all-out attack from your company’s strongest would manage to do the trick.

“I lend you my power! Crush our foes!” Damian shouts, enhancing the magical ability of all those nearby.

“If I dance for you, make sure to keep that thing away from me!” Mina shrieks. Performing a rushed and quick jig, she raises the strength of all those nearby who gaze upon her dancing. With everyone’s abilities enhanced, the attack begins in earnest.

>All ground units buffed with +5 STR/MAG

Twin moons of Luna courtesy of Anemone and Yara appear above the Titanus, bringing the crushing weight of gravity down upon the machine. Even with its superior defenses, it cannot withstand the weight of its own body, and the titan sinks further into the ground. Several cracks appear within its hull, and large chunks of Agarthium shatter in droves, clattering to the ground.

“Such a horrible aura this thing possesses!” Yara exclaims.

“This terrible relic belongs in the past!” Anemone says.

>Yara: 47 DMG
>Anemone: 47 DMG, 47 DMG
>Titanus: 159/300 HP

“No matter how long you live, there’s always something new to see!” Clay launches a barrage of wind blades towards the Titanus, leaving a good chunk of damage in his wake.
>Titanus: 133 HP

“This is Blair’s home, and I’m taking it back for her!” Ashe shouts, shooting the Titanus directly into one of its glowing blue weak points.
>Titanus: 110 HP

“I miss fighting Imperials already.” Ava mutters, launching a barrage of arrows that jam themselves within the Titanus’ cracks.
>Titanus: 104 HP

“I’ll be expecting a bonus for this.” Eleanor launches an ice shard that leaves a scratch.
>Titanus: 103 HP

“I feel bad ganging up on you like this…but you asked for it!” Diana launches two spears that sail into separate weak points.
>Titanus: 85 HP

The barrage of ranged attacks work to dismantle and stagger the Titanus further. Now it was your turn to enter the fray. Beathan shoots towards the TItanus, and you go on the offensive, aiming for its head. You make an x-slash across the creature’s weak point, tearing a chunk of Agarthium out in the process.
>Titanus: 29 HP

>“Come out of their and face me, Wedge!”

“I’ll kill you, Blair! If it’s the last thing I do!” The Titanus’ right-hand sails forth, punching you and Beathan out of the sky and into the ground. You both tumble for several feet, just as Rocks rides on past you.
>Blair: 42/72 HP
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>>5909556
“YAAAAAAAAAAA!” Rocks screams as he tries to drive his Silver Greatlance into an undamaged weak point on the Titanus’ shin, only to miss when the machine raises its leg out of the way. It then clasps both of its hands together and slams them directly onto Rocks.
>Rocls: 39/69 HP

For a second, you think the great knight has been flattened dead into a pancake. But to your amazement, something begins to push back against the TItanus’ arms. Rocks and his horse are somehow still alive, having blocked the blow with his great shield.

“Ya…bastard…that…hurt!” Rocks screams with bloody rage, countering the Titanus’ attack with a thrust of his spear.
>Titanus: -1 HP

Something finally gives in the Titanus at the moment of Rocks’ attack. The creature buckles, its lights growing dimmer and dimmer before burning out. It falls onto its knees, seemingly inactive.

“Hey…I did it!” Rocks shouts in amazement. He raises his spear into the sky triumphantly, only for the lights on the Titanus to activate once more, blinking rapidly and with great fervor.

“Blaiiiiiiiiiiir!” Wedge’s shouts maniacally. “If I can’t win…then I’ll take you all with me!”

An energy greater than any you’ve felt before begins to well up within the Titanus. The temperature grows uncomfortable hot, and the grass around the machine begins to wither and burn. You feel that same unstable presence you felt earlier, and fear that Wedge intends to somehow destroy the Titanus, taking you all with it. Suddenly, a twinkle from above. Ingrid divebombs onto her target, Luin glowing with energy to match its foe’s.

“Enough!” Ingrid shouts. Luin impales the top of the Titanus’ head. The spear continues to travel down, cutting through the Agarthium easily, until it reaches the ground. Two halves of the Titanus split apart slowly, falling to the ground opposite of each other. The unstable energy you felt vanishes in an instant. All traces of life leave the machine, and the lights dim for the last time. There was no way it would ever get up again.

Silence descends upon the battlefield. Helped to your feet by your men, you limp over to the wreckage of the Titanus. The dust has hardly settled, but you wish to see things for yourself. As you draw closer to the debris, you see Wedge, lying there. Despite the large gaping wound running down his head, the stubborn mule is still alive. Was he truly even human? He rolls his head to look up at you with eyes that seem vacant.

“That you…Blair?” He coughs up blood, his breathing strained. He laughs with great pain. “Would of…got you…if it weren’t for that…coward… Hoff. In the end…I was the only one loyal...to him.”

Wedge is past the point where healing will do anything for him.

>A): Say nothing, finish him off.
>B): Wish him well before mercy killing him.
>C): Leave him there to die.
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>>5909558
>B): Wish him well before mercy killing him.
He was still a friend, once. Even now, he's just one more victim of the very rot we mean to excise from Fodlan. Onward to Zanado, Wedge. This is for you.
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>>5909558
>>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him
Tough bastard. With and without the mech.
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>>5909558
>>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him.
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>>5909558
>>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him.
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>Dialogue from each Blackwing as they participate in the all-out-attack
Kino. Now I kinda wish the Titanus had more HP so that everyone got some words in, but then it'd feel strange, huh?

>Mina's Might gives +5 STR to all (nearby) people who gaze upon Mina while dancing
>Damian's Rally Magic+ affects all nearby mages
Damn, that's incredible. We unfortunately don't get too many high HP solo enemies to wallop like this often, but in events like those, these two can shine.

>“I’ll be expecting a bonus for this.” Eleanor launches an ice shard that leaves a scratch.
>1 DMG
Kek, not with that damage. It's easy to forget that unlike the rest of the gang, Eleanor and Rocks are new captains of the Blackwings, and thus, aren't used to fighting Agarthans at all.

>Rocks kills the Titanus with Counter
Based. He's going to remember that forever.

>Ingrid splits the Titanus in half
Rules of nature.

>>5909558
>B): Wish him well before mercy killing him.

Goodbye, Wedge. Before Byleth and Leopold, you were the one who taught Blair how to fight, after all. With Hoff presumably dead, and Anacharsis definitely dying at the end of this... we truly are building a new life on the bones of an old one, huh? Blair "Daddy Issues" d'Rusalka, to the rescue.
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>>5909558
>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him.

Holy shit Rocks you magnificent bastard, also.
>“I’ll be expecting a bonus for this.”
Not with that 1hp of damage you did Eleanor.
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>>5909558
>B): Wish him well before mercy killing him.
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>>5909558
>B): Wish him well before mercy killing him.
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You know this whole 'fighting an ancient robot while dubstep plays' encounter has inspired me to include ancient robots in my DnD game, just for the sole reason to blast Shambala while my players fight for their lives.
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>>5909558
Even with all Wedge had done here today, you couldn’t bring yourself to hate him. In a perfect world, his loyalty to the Count was something you once wished you could emulate. He’d helped raise you for five long years in the absence of your real father, teaching you how to fight and setting the path to becoming the woman you were today. You would at least see that he was sent off peacefully. You raise Gungnir over the man’s still-beating heart.

>“Goodbye, Wedge. Thank you for everything.”

“Hehehe…” Wedge laughs bitterly. “Can’t say I like this…but at least…I get to die…proud…heh. Good luck, kid. You’ll…need it.”

You plunge Gungnir down, sending your teacher to the Goddess.

>Blair Weaver
>Level 50 Seraph Knight (MAX)
HP: 72 (100%) + 1 = 73
STR: 33 (50%)
MAG: 34 (60%)
DEX: 31 (55%) + 1 = 32
SPD: 46 (75%) + 1 = 47
LCK: 35 (40%)
DEF: 30 (60%) + 1 = 31
RES: 27 (50%)
CHARM: 37 (55%) + 1 = 38

Standing there after the fact, you take the time to say a quick prayer for his soul. As you do so, you feel the presence of another person walking up behind you and observing Wedge’s body lying there in the wreckage.

“Unbe-fucking-lievable…” Gerald says, his mouth open in shock. “What the hell was that thing…and why was Wedge inside of it? Never even heard of the Empire having something like that in their arsenal.” He looks around, as if believing himself to be stuck in a nightmare, before snapping back to reality. “I don’t know if I should fear that thing or you more…”

>“That ‘thing’ is dead. And I’m very much alive.”

“I’ve got a million questions for you…but I suppose we should go in and finish the fight, no?” Gerald says, nodding towards the ruins of Castle Rusalka.

>“I leave that in your hands. Hoff and Wedge are both dead. The Count has fled. The walls of the castle were destroyed when this machine emerged from the ground. Additionally, so were the lives of many of the castle’s defenders. You won’t find much resistance there. Surround the castle and give the men inside the option to surrender. I doubt they’ll have any appetite for a fight left after this. See that they are treated hospitably.”

Gerald raises an eyebrow in confusion. “You make it sound like you’re going somewhere?”

>“Zanado.” You say flatly. “That’s where the Count went. Me and my men have one final task ahead of us. Something of grave importance. We shouldn’t be gone long, but I’ll need you to hold things together her until we return.”

“Are you mad, woman?!” Gerald laughs harshly. “Look around you! The castle’s destroyed! All our leaders are either dead or ran off! Rusalka is in shambles and you’re just…leaving?! After saying you’d sit on the throne?! How am I supposed to explain that to the men? To our citizens? That our new Countess had more important things to do?!”
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>>5911152
You got the feeling Gerald was not just speaking for the citizens of Rusalka, but for himself as well. Still, after everything you have been through these last few weeks, you wouldn’t let anyone question your dedication to your home.

“I freed our people from Akzeriuth with minimal casualties. I marched into the castle alone and dealt with Hoff. I baited that titan away from the rebel army before it could inflict horrendous casualties on our men. And it was by me and my company’s hands that we defeated it. Know that I’m not leaving Rusalka to shirk from my responsibilities. I go so that I may ensure the shadow that plagued this land for the last five years faces the justice it deserves.” You look up at the ruins of the castle, still smoldering from the Titanus’ attack. “And I have every intention of returning.”

Gerald scoffs. Hands on his waist, he looks up at the ruins with you, unsure of how to proceed. Finally, he relents. “…Very well. I’ll do my best to get things under control here. Seems like you and Wedge did the hard part anyway…” He looks down, sparing a glance at the former knight commander. “Still…this thing in Zanado. Something tells me you’re not exactly being forthcoming. I hear there’s something big going on over there. Even saw some pilgrims heading there myself. After seeing what you did today, I have no doubt you’ll succeed in whatever it is you plan to do. But…if you don’t…”

>“I’m leaving someone behind with you. Her name is Winona. While I’m gone, consider her to speak with my voice. If I don’t make it back alive, she’ll know what to do.”

“Rex’s girl, eh?” Gerald nods, knowingly. “Aye, I get what you mean. Well then, I’ll get to work. Best of luck, Countess.”

---------------

“Zanado? Already?” A surprised Theo asks.

“Don’t we get a rest?” Mina whines. “My feet hurt!”

News that the Blackwings would be immediately force-marching all the way to Zanado had spread throughout the camp. The decision was an unpopular one. While most of the company had been spared from the fighting, there were still those who were hoping to have gotten a few days’ rest before heading to Zanado at a leisurely pace.

>“Time is of the essence. Pack only the essentials and be ready to leave soon. Bring some of that Agarthium we took from Akzeriuth with us. Not enough to slow us down, but enough for Eulalia to work with.”

“What’s with this sudden rush?” Ingrid asks, eyebrow raised.

So far, only you and Anemone knew about Anacharsis’ plan at Zanado. Hoff had seemed certain that going there was tantamount to suicide. He believed all life in that desert would soon be sucked into Zahras. If you told the others, it was possible you might suffer desertions. Could you afford to take that chance?

>A): Tell the others about Anacharsis.
>B): Withhold the truth, at least for now.
>>
>>5911158
>A): Tell the others about Anacharsis.
Time to drop our slitherer-schizo bomb on our company.
>>
>Max Level
Based. Now to funnel that XP into the others. I really should finish that numbers doc to see how current Blair stacks up to the 'average' Blair.

>>5911158
>A): Tell the others about Anacharsis.

This is going to be the final battle, and might very well be a suicide run a la Grinder Field. The least we can do is give people who want out the ability to go. We'll get a few desertions, for sure, but that probably works in our favor. That way, we're left only with the people who are ready to die.

We're going into hell, after all. Better they realize that now than for that to happen in the middle of a life-and-death scenario.
>>
>>5911158
>A): Tell the others about Anacharsis.
After the Titan they deserve to know this
also man, max level and our second highest stat besides HP is Charm, she really has grown.
>>
>>5911158
>>A): Tell the others about Anacharsis.

The time for secrets is over, the conclusion is nigh, and they need to know what they've been fighting for and against this whole time.
>>
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>>5911211
>Blair kills enemy
>doesn't get increased strength or dexterity
>instead her breasts grow a little bit bigger
The problems of a charmmaxxer
>>
>>5911158
>A): Tell the others about Anacharsis.

>>5911174
I bet the average Blair has a higher dex.
>>5911230
Charm Ashe's pants off
>>
>>5911158
>A): Tell the others about Anacharsis.
>>
>>5911158
>A): Tell the others about Anacharsis.
MAXIMUM CHARM
>>
>>5911158
>B): Withhold the truth, at least for now.
>>
>>5911158
>A): Tell the others about Anacharsis.
This may be the last time the Blackwings ride together. They deserve to know what it is they've been fighting.
>>
>>5911158
>A): Tell the others about Anacharsis.
>>
>>5911158
>A): Tell the others about Anacharsis.
>>
>>5911158
>>A): Tell the others about Anacharsis.
They deserve to know what they're walking into - if there are desertions then so be it.
>>
>>5911230
>instead her breasts grow a little bit bigger
Kek
>>
>>5911158
>A): Tell the others about Anacharsis.
>>
Rolled 62, 97, 24, 65, 39 = 287 (5d100)

LCK+CHARM: 1-70
>>
>>5912330
Aw man, we lost one
>>
>>5912330
Of the people I expect to have doubts, I figured it's probably Eleanor, Rocks, Mina, and... the Killer Trio, maybe? Damian and Ava might choose to leave while they can, too. The rest of the Captains feel like they're ride-or-die, honestly.
>>
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>>5911158
You’d been travelling with most of these men and women for years now. You knew that several of them would throw down their lives for you with no hesitation. But you wouldn’t take advantage of their loyalty to you like that. To do so would be no different than Anacharsis exploiting the loyal soldiers of Rusalka. The Blackwings had the right to know what they were walking into. And if it led to mass desertion, then so be it. Nothing would stop you in your mission. You’d go to Zanado alone if need be.

>“Listen up!” You shout loud enough for all eyes to turn towards you. You walk through the crowd atop Beathan, observing your soldiers intently. “I will not lie to you. Win or lose, the battle that lies ahead will be our last. We face a foe unlike any other. By now, most of you are familiar with the sort of enemy I mean. The ones behind the sickness in Ordelia. The same foe that turns men into Demonic Beast. I speak of those who slither in the dark, pulling the strings behind all three nations. I speak of the Agarthans!”

You take a pause to let the gravity of your words sink in. By now, it was no secret that the Blackwings had been fighting against an almost otherworldly force. Most of these men had seen the horrors that occurred in Ordelia themselves and knew of the evil that you spoke of. Some had even seen the Forbidden Spell of Zahras, having almost been pulled into its grasp. They would hardly need any further convincing of the existence of these beings.

>“One such Agarthan has fled to Zanado, where the Patriarch Bennett waits, luring thousands of pilgrims into his clutches. That Agarthan plans to kill every single one of those poor souls in a ritual sacrifice meant to revive his dark god. Make no mistake, WE are the only ones that can stop him. The Knights of Seiros are preoccupied with their own battle. No one, not the Archbishop nor the Sword of Seiros, will be coming to save the day. If we ourselves do not journey to Zanado and stop this madman, then I fear that every single one of those souls will be lost.”

>“It is possible that we may fail. We may arrive in Zanado too late. Or we may be unable to penetrate whatever defenses the Agarthans and Bennett have in store for us. Should that happen, it’s very likely we will share the same fate as those pilgrims. Sacrificed to the gods the Agarthans wish to bring back to Fodlan. I will not force anyone to accompany me on this mission. Those who wish to turn back now will receive their full pay and will be welcome to stay in Rusaka as long as they like. For those that wish to continue the fight though, know that this won’t be like any other job we’ve done. We don’t do this for money, or status, or even revenge. We do this for our Goddess, and to save our fellow man!”
>>
>>5912369
You look out at the crowd, hoping that the rest of the company won’t believe you crazy. Fortunately, you are heartened to see that your words are received with more fervor than you could have anticipated. Many of the Blackwings seem to be encouraged by your declaration. Despite the fact that all that were assembled here were sellswords, the idea that they could be something more fills them with a deeper sense of pride. They were no longer mere mercenaries. Today, they were holy warriors of the Goddess Seiros, here to do her bidding. Several of your captains approach you. Captains that you were unsure would be receptive to your plea.

“I signed up with you to kill Imperials.” Ava says flatly. “Well, the war is over, and there’s no more Imperials left to kill. Still…” Ava trails off, sucking her teeth. “Seems there’s still some monsters left. If you intend to fight them, then I’ll stay by your side for now.”

“Wait until Prince Leif and Cormac hear about what I got up to!” Kayla swoons. “Won’t they be jealous to hear that I helped stop a dark god! I bet they’ll tease me incessantly…maybe they’ll gag my mouth…”

“The Frosted Shrikes are a part of the Blackwings now.” Eleanor says assuredly. “And we won’t abandon our allies in their time of need. It’s simply not in our code of ethics.”

“I have NO idea what’s going on!” Rocks laughs boisterously. “But that was a crazy fight just now! If there’s more where that came from, sign me up!”

Only one key member seems less enthusiastic than the rest. Mina approaches you shakily, Dorothea’s shawl wrapped tightly around her shoulders. Her head is down towards the ground, and she seems unable to find the words she is looking for. You know where she stands, and you don’t blame her. Instead, you wrap her in a tight embrace.

>“It’s okay. Stay here with Winona. Make sure she gets plenty of rest, for her and her child’s sake. When we return, I’ll tell you all about it.”

Mina sobs into your chest wordlessly.

>+2 Levels for Allies

The Blackwings were now ready to depart for Zanado to face their final battle. This would be a forced march, that would have you and the company seeing little in the way of rest. You needed to use the time that you had left to your full advantage. Of pressing concern was what you would use the remaining Agarthium that was in your possession for. It was better that you let Eulalia know now so that she may get started on her work immediately.

>A): Enhance the armor and weapons of our soldiers. (+1 to STR/MAG/DEF/RES for all units)
>B): Use the Agarthium to create more of Eulalia’s projectiles.
>C): Create high-quality, personal weapons for three of your strongest soldiers. (Choose who.)
>>
>>5912370
>>B): Use the Agarthium to create more of Eulalia’s projectiles.

We worked fucking hard to get the materials and the expertise, we fucking EARNED this.
>>
See ya, Mina. I don't hold it against her, really-- she's likely the youngest member here, and is only really along for the ride because we helped her out once. Hopefully she doesn't feel too guilty either way.

>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.

If Cleobulus is in Zanado, then it's possible there are more Titanus present there, and if there are, then we need the titan killers. Even if there aren't, I'm sure there will be a big or powerful enemy that might require a dark bolt.
>>
>>5912370
>>A): Enhance the armor and weapons of our soldiers. (+1 to STR/MAG/DEF/RES for all units)
>>
>>5912370
>B): Use the Agarthium to create more of Eulalia's projectiles.

We're gonna need this.
>>
>>5912370
>A): Enhance the armor and weapons of our
At least it's just Mina
>>
>>5912370
Mina I totally understand, you're just a dancer with your full life ahead of you still, fighting a dark god is something any sane person would avoid, go and live so when we return you can sing and dance about our upcoming victory.
>B): Use the Agarthium to create more of Eulalia’s projectiles.
We are going to need something to penetrate their fucked up metal.
>>
>“Won’t they be jealous to hear that I helped stop a dark god! I bet they’ll tease me incessantly…maybe they’ll gag my mouth…”
kek the choice was worth it just for this
A shame Mina won't be joining us, but it's understandable.

>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.
Cornelia should be with the Count at Zanado, so there's probably another Titanus there unless she gifted him the only one she had.
Here's hoping zombie Mercedes doesn't show up and just block all of the projectiles.
>>
>>5912330
CHARM maxing pays off
>>
>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.
>>
>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.
>>
>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.
>>
>>5912370
>B): Use the Agarthium to create more of Eulalia’s projectiles.
So looks like the other rolls were for Kayla, Ava and the two new lieutenants. But even without the roll it makes sense for Mina to bow out now, she never was a warrior (and we've barely used her this entire quest oops)

Pretty sweet that everyone else is ride or or die for their conspiracy nut of a. captain, though.
>>
>>5912370
>>B): Use the Agarthium to create more of Eulalia’s projectiles.
>>
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>>5912370
Wasting no time, the Blackwings depart Rusalka and head straight for the Oghma Mountains, where Zanado, the Forbidden Valley lies in wait. The company plans to travel night and day, taking only as much rest as needed in hopes of arriving before Anacharsis’ plan comes to fruition. Eulalia has the honor of being carried in a large cart the entire way, so that she may work on the task that you gave her. You saw for yourself what those projectiles of hers could do to the Titanus. If there were any more of those things waiting for you in Zanado, you wanted to make sure you were armed and ready. Eulalia works tirelessly, spending all day hammering at the Agarthium in her possession. At night, she works to forge it into shape. You watch her laboring one night, alongside Anemone.

>“Will these truly be ready by the time we arrive?” You ask worriedly. “I recall the first one taking a while to craft.”

Eulalia nods, sweat dripping down the Agarthan’s brow as she continues hammering away. “…That was…my first time making something like that. I think…I’ve got the basics down though. These should be done much…quicker.”

>“First time?” You ask astonished. “And it did that much damage?”

Eulalia bows her head in shame. “I’m…sorry. It should have…been dealt with…in one shot.”

“Eulalia’s ingenuity is second to none.” Anemone says. “And it’s far better suited for this style of work than sleuthing. I’m sure she would feel quite at home in Rusalka with your county’s plethora of ore.”

>“Tell me, what do you make of Anacharsis’ plan?”

“Besides the fact that it’s totally insane?” Anemone raises an eyebrow.

>“You once told me about the Forbidden Spell of Zahras. It isn’t a spell one can cast free of cost. You said it requires a place where the line between our realm and Zahras is thin. You also said it requires four special pillars, as well as an Agarthan blood sacrifice. One of sufficient rank at that. Does Anacharsis truly have all these requirements in check? Zanado is supposed to be a sacred place for the Church of Seiros. I can’t imagine that land would have an affinity for the Agarthans.”

“Good question…” Anemone ponders. “The pillars themselves are nothing special. Merely stone. With sufficient material and knowledge of the runes one would inscribe upon them, they can be easily crafted with enough time. As for the Agarthan…”

>“Does Anacharsis intend to sacrifice himself?”

“Not unless he can perform the spell while holding his still-beating heart.” Anemone shakes her head. “He must have a sacrifice already in mind. Perhaps there was another Talon at your castle that hadn’t stayed behind?”

>“…Maybe.” The thought that Anacharsis would have no issue sacrificing one of his own loyal followers like Hoff or those maids didn’t sit right with you.
>>
>>5913641
“And as for Zanado itself…it’s hard to say. That desert is ancient though. With a storied history. Perhaps it’s not as holy as one would have been led to believe. That may explain the Church of Seiros’ eagerness to keep anyone from trespassing.”

>“Goddess knows they enjoy their secrets.” You sigh. “You once mentioned the only defense against Zahras is to stop it before it comes a problem.”

“I’m marveled by your listening skills.” Anemone nods. “That’s correct. If we can destroy at least one of those pillars, we can stop the spell. We can also kill the Agarthan that Anacharsis plans to sacrifice. They need to be alive for the ritual to work, so it isn’t as if he’s already killed them and is currently keeping their heart in a jar.”

>“So, we kill the Agarthan, or crush a pillar. And then after that, we deal with Anacharsis.”

Anemone nods. “From what Hoff said, he’s thousands of years old. A Sage from the time of the great war. He’ll be stronger than any other foe we’ve faced.”

>A thought suddenly occurs to you. “What about the pilgrims? Hoff said they need enough of them to serve as a suitable sacrifice to awaken their gods. What if we could scare them off somehow?”

“Scare off the fanatics?” Anemone muses. “That could also work. Though given that they believe this is the moment the Goddess will descend to flood the world, they may not be too afraid to die.”

>“Perhaps their tune might change if they see Bennett exposed for the fraud that he is.”

“Right. And I see no better way to accomplish that than by killing the man for all to see. He isn’t some divinely chosen prophet. He’s mortal. Mundane. Just like anyone else.”

There were multiple paths to victory ahead of you. You just hoped that you could arrive in time to follow them out. After a night’s rest, you continue the march towards Zanado. You and the company manage to make considerable strides in your travel. That is, until you reach Varley. The road to the Ogmha Mountains cuts straight through from Varley. And unfortunately, said road is currently clogged with travelers. Not just pilgrims, but travelers from afar who wish to lay eyes upon the Forbidden Red Canyon for the first time. The number of people ahead is staggering and seems to be causing a jam.

Fortunately for you, your company appears to be the most numerous, as well as the most heavily armed.

>A): Clear the road, by force if need be.
>B): Wait for the jam to pass.
>>
>>5913644
>>A): Clear the road, by force if need be.
Everyone get the fuck out of here
>>
Glad to get a refresher on the mechanics of the Forbidden Spell of Zahras. Maybe we can just snipe a pillar with one of Eulalia's Bolts and call it a day, lmao.

>>5913644
>>A): Clear the road, by force if need be.

We're in a rush, and we don't want people anywhere near here when the fighting starts anyway.
>>
>>5913644
>A): Clear the road, by force if need be.
>>
>>5913644
>A): Clear the road, by force if need be.
>>
>>5913644
>A): Clear the road, by force if need be.

We don't want the jam to Pass. The more people who are on their way there, the more people who are heading into trouble.
>>
>>5913644
>A): Clear the road, by force if need be.
>>
>>5913644
>>A): Clear the road, by force if need be.
>>
>>5913644
>A): Clear the road, by force if need be.
>>
>>5913644
>A): Clear the road, by force if need be.
>''Get the fuck out of the road assholes! I'm driving (a cart) here!''
Driving over peasants is allowed if you're in a hurry.
>>
>>5913644
>A): Clear the road, by force if need be.
>>
>>5913644
>A): Clear the road, by force if need be.
And we're right back into the war crimes, but everyone who dies here is someone who DOESN'T die inside the Sacrifice Zone(tm). If anything, we could use our reputation as Blair The Witch(tm) to scare everyone in the other direction, maybe?
>>
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>>5913644
The road ahead was clogged with scores of people. And not all of them were pilgrims either. Among the mix, you could see merchants, adventurers, and even the occasional wealthy looking traveler. Even if you thought Zanado was nothing more than a barren wasteland, you understood why one would come there for religious purposes. But what purpose could these fools have to venture out this far? As you walk the line of carts in awe, you overhear some of their chatter.

“Holy water! Blessed by the Goddess herself! Get some before the big ceremony!”

“I can’t wait to see Zanado! It’s unfair that the Church wouldn’t let anyone visit for so long,”

“I know right? I bet there’s all sorts of awesome things there.”

Scammers! Scammers and peddlers and people seeking a thrill, hoping to explore previously forbidden lands. And all of them were marching to their death happily, none the wiser. You refused to stand behind these fools when you came all this way to try and save them. Fuming, you jump atop one affluent looking noble’s carriage, yelling at the top of your lungs to attract attention to yourself.

>“Get this trash out of the way!”

“Who the hell are you?!” The man whose carriage you jumped atop asks, taken aback. “Get off there! I won’t move a single inch!”

>“I wasn’t talking to you.” You say, jumping back down to the ground. As you do, the rest of the members of your company spring to action. Without much word, the Blackwings begin pushing the travelers out of the way. Carts are pushed aside, their contents falling to the ground in droves. Tents are kicked out of the way, as are their inhabitants that offer any protest.

“W-who do you think you are?!” One young looking adventurer complains. He looks to be a mercenary, and one who doesn’t appreciate how he and his travelling companions are being treated. He draws his blade, looking for a fight, only for Theo to quickly punch his lights out. The man goes down with a single hit. Seeing how he was treated, any other notions of resisting the Blackwings are quickly suppressed.

“Please!” A woman pleads with you, grabbing onto your cape desperately. “Don’t you understand what you’re doing! The Goddess is coming back to Fodlan! She’ll be in Zanado any moment now. We need to be there so that we may be saved! You’re condemning us!”

Bennett and Anacharsis had done a number on these folks indeed. It was hard to believe that they bought all this. Shaking the woman off you, you address the crowd once more, all eyes turned towards you.

>“Listen up! This road is now closed! Follow at your own peril. Any who we find trailing our route will be dealt with accordingly.”

“What gives you the right?!”

“If you don’t like it, try and stop me yourselves.” You brandish Gungnir towards the crowd. “This trail now belongs to the Blackwings! Any who come following us will die!”
>>
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>>5914756
A crescendo of boos and wails flood your ears, but you don’t care. This way, you could at least prevent any more pilgrims from serving as fuel for Anacharsis’ plot. The Blackwings hurriedly finish clearing the road, and then once more resume their pace. They are showered in heckles and called all manner of insults. Still, your men maintain their composure, and no further violence is necessary. A part of you wonders if anyone will ever know the truth about this fight the Blackwings plan to shoulder. It was likely that even if you succeeded, none would ever believe your story.

But that was fine with you though. You’d had enough fame and notoriety for one lifetime.

Zanado looked exactly as it did the last time you were here. A barren, arid canyon incapable of supporting any life. Perhaps that wasn’t entirely accurate though. In fact, the Red Canyon was now teeming with life. Peering down from the cliff you were standing on, you could see thousands upon thousands of pilgrims teeming within the center of the canyon. They looked as though they’d been camping here now for several weeks now. You could hardly believe what you were seeing. Just how were these people even supporting themselves like this?

“There must be 10,000 of them down there…” Corrine mutters next to you. “Look at how they crowd around those ruins.”

The pilgrims were huddled together in front of a large tower. It was a structure bigger than any you’d ever seen before. The tower reached all the way into the sky, nearing the clouds itself. A bridge extended from it, allowing access to the inside. But from your vantage point atop the cliffs, you could see that the door was sealed shut. Several of the pilgrims were looking up towards this tower, offering their prayers. It was as if they expected something to emerge any moment now.

>“Don’t remember that the last time we were here…”

“We didn’t go very far.” Corrine says. “That thing is…scary. Looking at it leaves a chill in my spine. I suppose that’s where Anacharsis is?”

>“Probably.” You scan the crowd below, noticing that there are very few armed among them. You expected some measure of defense, but so far, you see nothing special. Only a scattering of Orthodox soldiers. More importantly, there were no Titanus to be found.

“Look, that tower has no roof.” Corrine points out. “The whole thing looks to be pretty shabby. Maybe we should scout ahead and see what we’re dealing with. Let’s send a pegasus knight to see what she can find.”

>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>B): Don’t bother, you’re here to fight. Start clearing a path towards the bridge.
>C): Observe the situation a bit longer. You were in a rush, but you didn't want to be too hasty.
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Blair

I wonder, if Blair bumrushed Hoff, could we have taken him hostage and forced the maids to surrender? Though, I suppose they would all die in the end due to Wedge blasting them.
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone

She knows what to look out for, and her Hide skill should keep her hidden from any sentries.
>>
>>5914762
>>B): Don’t bother, you’re here to fight. Start clearing a path towards the bridge.
>>
>>5914762
>B): Don’t bother, you’re here to fight. Start clearing a path towards the bridge.

Oh no lads, I'm starting to get Tower of Conviction flashbacks
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone

Suuuuuuure
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
Blair
>>
>>5914762
>>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>>Anemone
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone

She'll know if anything's off when she sees it. If not for that, I would've actually voted for Ingrid or Diana, given they're the two fastest.
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone
>>
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So, I promised I'd do something like this a few threads ago, and while I kept putting it off, hitting level cap finally convinced me to get off my ass and publish my findings.

Blair's Stat Audit:
https://docs.google.com/spreadsheets/d/1IHZNmLDi5fu-YpT2vZ7MdRZDLLu9SMeAeSmlkCc7r5c/edit?usp=sharing

In the above Google Sheet, I combed over the quest from start to finish, keeping track of stat gains, losses, stat boosters, and any other relevant information. The results are pretty interesting, and anons are free to peruse the above link to double-check my work. Lord knows I had to backtrack more than a few times to make sure I didn't miss anything.

The link also contains a list of some discrepancies-- mostly stat boosters that never got added to the stat pool, stat gains that appear out of nowhere ('phantom gains'), and stats that were simply not mentioned during level-up. Naturally, I'm not 100% sure if I got it all, but the long and short of it is... we should be +2 STR and +2 CHARM higher if my math is right.
>>
>>5915685

Other than that, here's some fun facts about Blair: did you know that by the end of the game, we're actually above average in pretty all stats? Not by much in certain respects, but I suppose the Law of Large Numbers eventually meant that any bad gains (like DEX) equalized later down the line to a fairly 'average' level.

>HP
Blair's HP is pretty damn crazy, pretty much guaranteeing an HP growth every level. We're still mostly above average in HP compared to other "Blairs", so I suppose we beat those 10% rates, at least.

>STR
Blair had some crazy STR level-ups that kept her ahead of the average, though it eventually leveled out to only slightly above average.

>MAG
Blair's base MAG Growth was higher than her STR Growth, but joining Black Eagles made it increase further. Overall, her MAG stat is only slightly above average, but still pretty good.

>DEX
Oddly enough, if my findings are correct (Number of Level Ups x Growth Rate% for Averages), then Blair actually had... fairly mediocre DEX all around? It was largely within the average and was in expected margins, for the most part. Once Blair became a Pegasus Knight, Harrier, and Seraph Knight though, she slowly began to escape the 'below average' DEX pool, and became... slightly above average.

>SPD
Barring her initial debut as a Commoner, Blair's pretty consistent with the Speed level ups, remaining above average, especially when she promoted to the faster classes.

>LCK
Blair actually has some fairly below-average Luck, at least at first. Eventually though, she managed to equalize and get a decent amount of protection against crits. Didn't help against Kate though, lmao.

>DEF and RES
Surprisingly, Blair has always been bulky, at least for a Pegasus Knight. Combine her consistent growths with her huge HP pool and she can take a surprisingly large amount of punishment. She's no Sebastian or Rocks, of course, but at least she's not the kind of Pegasus Knight to instantly evaporate when an enemy looks at her funny.

>CHARM
Similarly, Blair used to be extremely plain, with below average Charm-- at least until late-game, where she suddenly began accruing Charm at a pretty exceptional rate, considering the mediocre initial growth; now the difference between her Charm and the 'average' Blair Charm is one of her higher gulfs.

tl;dr: Blair's actually pretty decent, if my math is right. She's not like, blessed by the RNG Gods, but it could certainly be worse. Blair is pretty cool as a character, not just storywise, but numbers-wise too, it would seem.
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone

>>5915685
Will try to cross check later when I have time but thank you for the work anon!
>>
>>5914762
>A): Send a pegasus knight to scout the tower and its surroundings. (Who?)
>Anemone
Best one to scout for slitherer shenanigans
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>>5914762
>B): Don’t bother, you’re here to fight. Start clearing a path towards the bridge.
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>>5915685
>tfw you fail the audit

I knew there had to be some discrepancies here and there in the span of almost 4 years of writing, but I genuinely didn't think there would be so many lol. Interestingly enough, almost all of these seem to be lost in the transition from thread to thread. I guess I should probably add these to the stat total while I can. An extra point of strength or two is certainly more important than Charm at this point.

Speaking of Charm, looks like Blair got +10 in that stat just from stat boosters. LCK was a +9 from stat boosters. That's higher than I thought, but if felt as though those stats were lagging pretty heavily compared to the rest. The idea was that LCK+Charm would be the skill checks needed for diplomacy, so I thought it would be helpful to get an increase there. That was generally the mindset behind all the stat boosters. Blair never gets her hands on Speedwings because her SPD stat was already cracked out as is.

I forgot that stat growths changed upon class promotion. I didn't do it for Seraph Knight though, as I thought Blair's growths were already pretty high as is. By the time the maturity increase came around, there were only really a few levels for her to make use of it anyway.

Blair definitely is as speedy as a Pegasus Knight, and just about as strong as well. In the game the class is borderline broken. I will say her RES seems lower, but yeah her HP and DEF bulk is miles above contemporaries.

All in all this is a fantastic writeup. Thanks for going back and doing this. It's really interesting to see how Blair has evolved since the beginning. I buffed her bases very early on in Thread 1 because I thought they were too low. That was back when I was using the game's actual Maniac Mode enemy data as a baseline for everyone's stats, something I haven't done since Part 1 ended, with the exception of I think Ashe and Ingrid. I do think with Blair's bases and growths, she'd have made a really good Swordmaster.
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No update tonight, needed a moment to plan. I'll be back tomorrow.
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>>5916056

>Discrepancies
No worries, it happens. Ironically, some of the discrepancies ended up self-correcting unintentionally, which leaves the only things to rectify being STR and CHARM gains.

>Stat Boosters
We ended up getting ...

>+4 HP (Eulalia's Promise)
>+2 DEX (Dame Alma); +1 DEX (Dance Practice) = +3 DEX
>+1 RES (White Verona); +2 RES (Talisman) = +3 RES
>+2 MAG (Spirit Dust)
>+4 LCK (Pegasus Charm); +4 LCK (Goddess Icon); +2 LCK (Old Key); +1 LCK (Miracle Bean) = +11 LCK
>+4 CHARM (Black Pearl); +2 CHARM (Romance Novel); +4 CHARM (Black Necklace); +3 CHARM (Eulalia's Promise) = +13 CHARM

From bonuses alone (mostly stat boosters, with the odd bonus quest reward thrown in too). Naturally, the Averages (and other numbers) already take these numbers into account, but it's interesting to think that without them, we'd actually have like... 24 LCK and 25 CHARM instead of what we've already got.

>Growths
Blair's growths definitely seemed pretty high-- especially when compared to other characters. Then again, unlike the others, she doesn't have a Crest or a Hero Relic, so it mostly balances out. I will admit that I'm interested in knowing if we could've gone on the Vision Quest earlier for more gains though.

>Swordmaster Blair
Ah yes, the weeb AU where Swordmaster / Mortal Savant Blair learns the Astra from Cormac, to defeat the only other person who could match her blade: Jetstream Sam Kate.

...that actually sounds pretty cool.

>Thanks
Happy to help! Truth be told, auditing the stats here was something I've been wanting to do for a while, even if I'm not super experienced with it. In the end, it was an enlightening experience, and it allowed me to reread the quest a third or fourth time, heh. It really is something to see how Blair evolved-- and the Quest itself along with it. We certainly have come a long way since Thread 1, and even though I wasn't around for it, I'm glad to have hopped onto the quest in general.

As for more auditing stuff, I did a simple computation, just for fun. Picrel has the stats of Blairs who took all of the Stat Boosters and Class Bonuses-- except one had 100% growths from the start, and the other had 0% growths from the start. This of course, is as simple as just adding +50 to each stat (assuming there's no stat cap, anyway), but it' interesting to see how close and how far away we are from the true extremes of what Blair could have been.
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>>5916609
Hey, 0% growth runs are a thing people do in fire emblem. In a hypothetical run like that here, you'd probably all your stat boosters into Uriel and have him hard carry. Self-healing and effective damage against Demonic Beasts and Sages is too good. At least until you could clear the rest of the game with Anemone and Ingrid.
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>>5916719
Challenge runs like that are always fun. I won't lie-- the thought of porting this quest into a romhack has popped into my mind more than a few times; mostly because I'd play the heck out of it. For now though, I'll stick to doing math and reading the quest, hah.
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Swordmaster Blair would have been literal boner material for Cormac
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>>5914762
You needed a clearer picture of what was going on in that sprawling tower before you could feel comfortable committing your forces fully. A pegasus knight could easily get a bird’s eye view of not just the inside of the tower, but the bridge connecting to it, as well as the large crowd of pilgrims below. It was potentially a dangerous task, but there was one person you had in mind for the role. Anemone was no stranger to reconnaissance work. It was something she’d been doing for several years. You inform her of the task, and she readily agrees.

“A good idea.” Anemone says. “I don’t particularly trust how calm things appear to be here. I’ll try and find what I can and report back.”

>“Be safe.”

Anemone nods reassuringly. She mounts Stormy and takes off. You watch as she sails over the crowd down below in the canyon, making her way towards the massive tower. The sun was high in the sky, casting its unbearably warm light all over Zanado. You’re reminded again just how unhospitable this place really is. To think that some of these pilgrims have been here for weeks now was unfathomable to you. Even from this height, you can make out the squalor and filth in which they’d been living in. And yet despite the harsh conditions, there were still so many of them, eagerly awaiting what they thought was the end of the world. It gave you an eerie, queasy feeling. They had such a strong fervor for a false messiah that was leading them astray. Would killing Bennett really get them to leave? Or would it just drive them madder?

“They’ve noticed her.” Ingrid says urgently. You realize quickly she was talking about the pilgrims down below in the canyon. The skies were clear, and there were hardly any birds to be found in Zanado. With so many people present, even Anemone would have a hard time maintaining any stealth. The crowd below breaks into a panicked frenzy as the sight of the ominous black pegasus.

“They’re freaking out down below.” Corrine observes.

>“Ebon pegasi serve as an ill-omen for some. Their reaction is no surprise, given where we’re at.”

As you watch Anemone draw closer to the tower, a bad feeling overtakes you. You weren’t sure if it was the pilgrims, or your own nerves, but something about this suddenly didn’t seem right. You watch the tower intently, waiting for something to happen. Just at that moment, your worst fears come true. It happens in an instant. Had you blinked, you would have missed it. Stormy is shot through the wing by a thin blue light. The pegasus is thrown back, with Anemone hanging on for dear life. They spiral haphazardly, trying to stay afloat. However, the wound is too great. They spin forward further and further, until they eventually fall out of sight.

“NO!” Eulalia breaks down, screaming in anguish. She rushes forward, even as the Blackwings restrain her. Her cries of horror drown out the cheering and jubilation from the pilgrims below.
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>>5917421
“My faithful flock!” A booming voice, amplified many times over by magic, echoes throughout all Zanado. “Your faith and patience shall soon be rewarded!”

“Bennett!” Leopold shouts in anger.

“Where did that shot come from?!” Corrine roars. “I didn’t see anything!”

“The servants of the abyss assail us!” Bennett continues his sermon. “But they have no power here, on this holy ground! See how easily their foul, ebon-winged creatures are plucked from the sky by the arrows of heaven! So long as I stand, no harm shall befall the Goddess’ children! Try as these demons might, none shall stop our ascension!”

The pilgrims express great jubilation at Bennett’s words. Though previously subdued, they are reawakened with a grand fervor, dancing for joy and offering renewed prayer to the Goddess. If they hadn’t noticed you before, they do now. They stare up from the bottom of the canyon to denounce you and your company vigorously. Whatever they were saying though, you didn’t care. Right now, your priority was slaying Bennett and trying to save Anemone.

“Blair! Here!” Ashe hands you a spyglass in a frantic hurry. Peering through to get a closer look, you’re able to make out two figures, standing on one of the tower’s many balconies. There, you see the familiar visage of Patriarch Bennett. Even from this distance, you can make out the man’s horrid smug aura and self-satisfaction. Strapped to his arm is a strange, golden bow you cannot recognize. Next to him, is an unknown, slim woman. Her face is obscured by some sort of cowl, and you are unable to identify who she is.

“They’re getting worked up fierce down there.” Corrine says worriedly. “If we don’t act fast, we may have to contend with them. Let’s make for that bridge! We’ll push through any that stand in our path and blow that door down!”

You were so mad you wanted to scream. The enemy had made the first move, and now Anemone was either dead or in grave danger. Corrine was right. You needed to mobilize and make for that bridge before the pilgrims could move up from the canyon and block you. But first, perhaps you would wipe the smug look off that false prophet’s face.

>A): Fire a Bolting at Bennett
>B): Order Caleb to fire one of Eulalia’s bolts towards Bennett (x3)
>C): Control yourself. Lead your men at the front and attack the tower’s bridge.
>D): Write-in
>>
>They shot Anemone out of the sky
Holy fuck. I wonder if Ava could've dodged it with Sky High... Here's hoping Anemone's fine though-- I'm sure pegasi and wyverns have some measure of 'fall protection' and can survive falls much like birds can.

>>5917424
>C): Control yourself. Lead your men at the front and attack the tower’s bridge.
I have no idea if hitting Bennett will piss off the pilgrims and make them attack us en masse, or if it'll cause them to panic. I think just trying to get to the bridge quickly is probably safer?
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>>5917424
>B): Order Caleb to fire one of Eulalia’s bolts towards Bennett (x3)
I knew it was a trap.
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>>5917424
>C): Control yourself. Lead your men at the front and attack the tower’s bridge.
That went badly. We've basically unga bunga'd our way into Agarthan territory and traps before and came out fine. Running in and killing everyone before they kill us should still work even now.
Bennett's probably the Crest Bearer with both Indech and Maculi since at this point it's basically either him or a rando we've never met before.
Main problem would be that he might start sniping us with his Crest boosted strength, and I imagine that a Bolting wouldn't even inconvenience him.
Maybe Eulalia's bolt could take Bennett out for awhile but I doubt it'd kill him. The unknown moleperson/zombie next to him gives me a bad feeling about using it right now, but I might just be overthinking it here.
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>>5917424
>>D): Write-in
I really want to send a search party after Anemone
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>>5917424
>B): Order Caleb to fire one of Eulalia’s bolts towards Bennett (x3)
>>
>>5917424
>C): Control yourself. Lead your men at the front and attack the tower's bridge.
We can't afford to lose our composure. We have to regain control of the situation, or the battle is lost.
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>>5917424
>B): Order Caleb to fire one of Eulalia’s bolts towards Bennett (x3)
REVENGE
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>>5917424
>>C): Control yourself. Lead your men at the front and attack the tower’s bridge.
>>
C wins, writing!
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Updated stats courtesy of the audit

>Blair Weaver
>Level 50 Seraph Knight (MAX)
HP: 73(100%)
STR: 35 (50%)
MAG: 34 (60%)
DEX: 32 (55%)
SPD: 47 (75%)
LCK: 35 (40%)
DEF: 31 (60%)
RES: 27 (50%)
CHARM: 40 (55%)

>Spells:
Forseti (S Rank, +20 DMG, 30% CRIT, Enemy attacks will miss you for 1 turn, 1 Use)
Fire (E Rank, +3 DMG, 10 Uses)
Thunder (D Rank, +5 DMG, +10% Crit, 5 Uses)
Aircalibur (C Rank, +3 DMG, 3x DMG against flyers, 5 Uses)
Fimbulvetr (B Rank, +12 DMG, +10% Crit, Area of Effect, 3 Uses)
Bolting (A Rank, (+12 DMG, 15% Crit, Long Range Siege Magic. 2 Uses, Range: 20)

>Inventory: Gungnir (+20 DMG, 10% Crit, +2 STR, SPD, DEF), Axereaver, (+8 DMG, +40 Avoid against Axe Users) Magic Staff (+5 to magic attacks), Blessed Lance (+7 DMG, Heals 5 HP every turn), Delphi Shield (Negates Flier Weakness)
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>>5917424
Somehow, you got the feeling shooting at Bennett was exactly what he wanted. The way he was willing to show himself, even in the face of an enemy army full of spellcasters and archers, seemed almost too inviting. You wouldn’t rise to the bait. Besides, if you’d killed him with a Bolting, you wouldn’t be able to wipe the smugness off his face up close. You give the order for the rest of the Blackwings to mobilize and take the Tower’s bridge. The door looked sturdy, but you knew that it was nothing that a bit of blasting powder couldn’t fix.

>“Caleb, stay here and be ready to fire the ballista when needed.”

“Fire on what exactly?” Caleb asks. “I’m afraid one of Eulalia’s bolts would rip right through that tower and send the entire thing collapsing down. It would crush everyone below.”

>“Then don’t fire on the tower. I trust your judgment. Use those bolts as you see fit.”

Moving quickly, the Blackwings maneuver towards the tower bridge. The terrain is rocky and difficult to traverse. Those mounted on horses have a difficult time navigating, and many are forced to dismount. There would be no calvary charge here like there was in Rusalka. Only those in your company who were situated on flying mounts would enjoy any degree of freedom of movement. You and your unit of pegasus knights fly above the charging Blackwings. Down below in the canyon, several pilgrims appear to be clambering up from the canyon, looking to attack your men. It would be a suicidal attack on their part, but you would still seek to limit as many casualties as feasibly possible.

“I can hear the Goddess!” Bennett screeches, his voice still amplified by magic so that it may reach his loyal followers. “She’s coming! She will soon be upon us, to take us into her bosom! In just a few short minutes, we will reach paradise, together! These foul villains must not be allowed near her place of worship! Drive them from the desert and back into the abyss from whence they came!”

“Blowhard bastard!” Corrine seethes. “He needs to be shut up for good! Hurry up and get that damn door down! Even if those idiots down below try to fight us, we can hold them off at the bridge.”

You watch as the company arrives at their target, and several Blackwings rush towards the tower door. The bridge is narrow, you note. At best, only four people might stand upon it shoulder to shoulder, limiting your movement somewhat. That was fine though. You could knock the door down and storm the tower with your elite, while the rest of the company held off those madmen. The squad holding the blasting powder almost reaches the tower door when something jumps down from one of the tower’s higher levels.

In an instant, five Blackwings are crushed to death, flattened across the bridge in a scattering of gore. Another three are enveloped in several flashes. They stand there momentarily, before collapsing to the floor in pieces.
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>>5918782
Eight of your subordinates lie dead after a sudden flash of blue. Standing amongst the corpses are two figures. Both wear ornate, dark black armor, and wield frightening looking weapons. They begin walking calmly across the bridge, towards your men. The first holds a bright, flat-tipped blade. Blue sparks trail across its length. In his other hand, a golden shield seemingly made of bone shines brightly. The other warrior is shorter, clad in armor that obscures any visible skin. An impossibly large hammer rests over her shoulder. Like the other warrior’s shield, this weapon also appears to be made of bone. Strange claw like protrusions extend from the back of the hammer’s blunt end. As the two warriors draw closer, you quickly recognize the weapons they wield.

“The Aegis Shield?! And…Crusher?!” There was no mistaking it. These were the Hero’s Relics of House Fraldarius and House Dominic. The last time you’d seen them was in Gronder Field, when they were lying only a few feet away from the corpses of their owners, Felix and Annette. But why were they here now, in the service of Bennett? You knew for certain that both of your friends had died that day, and there was no one else capable of wielding those relics without turning into Demonic Beasts.

“FELIX! ANNETTE!” Ingrid cries out. As if seemingly forgetting what she’d just witnessed, Ingrid looks to approach the two. You lash out and grab her by the arm, preventing her from doing so. She shoots you a quizzical look. “B-Blair! Let go! C-can’t you see it’s-“

“NO!” Ashe screams. “That’s not them! Blair, look! Look at how they’re approaching us! I-it’s just like in Ordelia!”

You observe the two warriors approaching you with killing intent. It’s just as Ashe says. They weren’t walking. They were shambling. There was a gait in their step, not unlike those corpse warriors you’d encountered underneath Castle Ordelia. It dawns on you what is happening. The corpses of your Blue Lions friends have been reanimated. They’d been picked up amidst the carnage at Gronder, along with their relics, and turned into living weapons. You knew for certain, there was nothing remaining of your old friends within those husks.

“Blair?” Ingrid asks you. She’s confused, tears in her eyes. “What is he talking about?”

“Behold!” Bennett shouts triumphantly. “See how righteous our cause is, that the Ten Elites themselves rise from their grave to fight against the darkness! Let their righteous fury stoke the fire within your hearts my children! Destroy these interlopers so that their presence may not sully our destined meeting with the Goddess!”

>“Ingrid.” You say patiently. “They aren’t who you think they are. If they were, would they brandish those relics against us like this? We saw this before, back in Ordelia. They’re called Corpse Warriors. I’m sorry, but there’s nothing we can do for them.”
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>>5918784
Ingrid looks at you, seemingly in disbelief. She looks as though she wants to offer protest. She desperately wants to run to the shambling corpses of her friends and speak with them. But she knows you are right. Felix and Annette would never do this. There was no mistaking what was going on. Trembling, she bites her lip in an effort to maintain her composure. A large trickle of blood runs down her chin. Gripping Luin wordlessly, she readies herself to fight.

“Another one just teleported down.” Corrine mutters.

Corrine was right. The same masked figure you saw standing by Bennett’s side has teleported onto the bridge. She stands farther in the back; near the discarded blasting powder your subordinates had dropped. Despite her face being obscured, you knew instinctively that this was Mercedes. There was no mistaking her. Something glittered across her neck. The Rafail Gem. Another Hero’s Relic.

The situation had grown dire. You knew that Corpse Warriors were clumsy fighters. They seemed to retain only a portion of the skill they’d had in life. But these were still three Heroes Relics you were facing. Weapons capable of felling scores of men single-handedly. And even in their weakened state, Annette and Felix still managed to kill eight of your soldiers in a manner of seconds. The two suddenly break out into a run. You find yourself gulping nervously. This was going to be ugly.

>Felix
>Level 50 Corpse Warrior
HP: 150/150
STR: 39
DEX: 26
SPD: 48
LCK: 28
DEF 21 + 20
RES: 5 + 10
Weapon: Sword of Moralta (+13 DMG, +25 Crit, restores 20 HP every turn if user has Crest of Fraldarius) Aegis Shield (+20 DEF, +10 RES, enables Pavise/Aegis if user has Crest of Fraldarius)
Skills: Crit +10, Pavise (Dex% to take 0 physical damage) Aegis (Dex% to take 0 magic damage)
Major Crest of Fraldarius: (20% to increase damage dealt by 20%)

>Annette
>Lv. 50 Corpse Warrior
HP: 120/120
STR: 16 + 20
DEX: 27
SPD: 21
LCK: 10
DEF 10 + 10
RES: 30
Weapon: Crusher (+25 DMG, + 20 STR, + 10 DEF, enables Dust if user has Crest of Dominic)
Skills: Dust (Foes attacked with Crusher have their DEF reduced to 0 for two turns), Counterattack (Can attack unit regardless of range)
Minor Crest of Dominic: (20% chance to exhaust no spell charges when casting magic)

>Mercedes
>Lv. 50 Corpse Warrior
HP: 100/100
MAG: 33
DEX: 23
SPD: 22
LCK: 19
DEF: 10 +20
RES: 30 + 20
Weapon: Rafail Gem (+20 DEF, +20 RES, enables Pavise/Aegis if user has Crest of Lamine)
Skills: Healing Aura (Heals user and allies = to MAG), Pavise (Dex% to take 0 physical damage) Aegis (Dex% to take 0 magic damage)
Minor Crest of Lamine (10% chance to increase healing dealt by 50%)


>Choose four units to hold the front line.

>Attack (How?)

(Note: Pegasus Knights can fly around and attack from the side/behind)
>>
Holy fuck. I knew the battle ahead was going to be rough, but... goddamn, to think we'd see Morphs here. Not having Anemone's Luna around is going to be particularly problematic.

We're going to have to math the shit out of this.

>>5918774
Appreciate the stat update! It makes doing the audit well worth it. Axereaver getting stats is especially helpful, even if it is largely inferior to Gungnir.

>>5918789
Going to spend some time doing some math, but in the meantime, I should ask-- the two options present (choosing four units to hold the front line, as well as attacking); are they two mutually exclusive options, do we pick one or the other?

Additionally, I've noticed that space seems to be an issue-- if we attack, can we do as we did before and have multiple melee units 'dogpile' an enemy, or is it going to be a max of three (ground) fighters and one flier hitting someone up close?
>>
Oh fuuuuuuck! Damn you Bennet and damn you snakes for doing this to our friends! But man, fighting our former friends is cool tho.
Now we have to be very careful here due to little Annette being able to drop anyone's defense to 0, making it a death sentence to anyone, doesn't help she can counter at any range, I think picking tough but speedy guys for our frontlines is a good idea, especially with Felix the son of sparda with his 48 speeds fucking about.
>Rocks, Clay, Sebastian, Leopold
Rocks has great defense and Counter, Leopold and Clay both always attack twice due to their weapons and skills and Sebastian also has great defense and has a chance to just not take damage, but like Rocks he has low speed and res so take that as a grain of salt.
>Attack (Gungir Mercedes)
Poor Mercedes, I hate to do this to her but she has healing and we don't want to fuck with this trio longer then we need to.
>>
Oh, I should also ask:

>Do HP recovery effects (Blessed Lance, Sword of Moralta, Healing Aura, etc) trigger at the start of the user's turn? Does Poison trigger first?

>Can Annette attack with Crusher at a distance?

>Can Mercedes attack using the Rafail Gem? If so, does it just use her MAG stat for damage?

>What's the range on Mercedes' Healing Aura? Can the Minor Crest of Lamine trigger on it?
>>
>>5918812
>are they two mutually exclusive options, do we pick one or the other?
Not mutually exclusive options!

>Is it going to be a max of three (ground) fighters and one flier hitting someone up close?
This one

>>Do HP recovery effects (Blessed Lance, Sword of Moralta, Healing Aura, etc) trigger at the start of the user's turn? Does Poison trigger first?
Correct on both.

>Can Annette attack with Crusher at a distance?'
No, only counter.

>Can Mercedes attack using the Rafail Gem? If so, does it just use her MAG stat for damage?
Mercedes can't attack at all.

>What's the range on Mercedes' Healing Aura? Can the Minor Crest of Lamine trigger on it?
Full-range on Healing Aura. She'll heal all her allies every turn. Crest of Lamine can trigger on it.
>>
>15 turns
That doesn't bode well. We're missing Sylvain for now. And then there's Cornelia and potentially other molepeople to block the way. Maybe Dimitri too, but he was absent from the Vision Quest I think.

The zombies' stats on their own aren't too much of a problem, but now we're fighting enemies with a bunch of dangerous skills.
I'd say Annette should be our main target first just because of how dangerous Dust is. Felix is offensively the most dangerous one as he's a fast crit machine, but he doesn't even damage Sebastian. But obviously a 0 DEF Sebastian does get slaughtered by Felix.

Annette's slow and her defenses aren't too impressive. She and the rest of the zombies can tank some hits thanks to their high HP, but Annette lacks any of the defensive skills to lucktank attacks. Counterattack prevents cheesing her from range, but whatever. It doesn't look like she has any magic spells available, so her Crest doesn't matter if it procs or not. She has low STR, but the stat boost from Crusher and Crusher itself does mean that she'll do some damage. Nothing too impressive when she's not going to double most people, but obviously the 0 DEF debuff after getting hit is a big problem.

Not going to vote yet, but a quick math shows that we can easily kill Annette with two people:
Blair does:
37 STR + 20 (Gungnir) + 5 (LF) + 3 (Betrothed) - 20 DEF = 45 DMG * 2 = 90 DMG
So that's 30 HP left. Annette doesn't dodge due to how low her SPD is. If we're lucky, we can also avoid the counterattack from Stun or we just outright dodge her attack normally. Her LCK is also low enough that we might even just one-shot her with a crit.
If we get hit by Annette, Blair takes 36 STR + 25 (Crusher) - 33 DEF = 28 DMG, so she has 45 HP left. Main problem is that even after getting healed to full health, she could job to a crit now that she has 0 DEF. But we do have the rest of the Blackwings to kill Felix anyways.
Ashe does:
41 STR + 11 (Killing Bow) + 5 (BP) + 3 (Betrothed) - 20 DEF = 40 DMG * 2 = 80 DMG
That's actually an overkill on Annette even on the first shot. We could just let Ashe go first as well since with his higher LCK plus his bow he may get just one-shot her with a crit. He has a 35% crit chance compared to Blair's 17% chance.

It's possible that we might be able to one-turn this depending on how the math goes with Felix. There's going to be some RNG involved for both him and Mercedes too thanks to their skills and Felix's SPD is high enough that he might be able to dodge some hits.
>>
>>5918835
Appreciate it! A couple more questions...

>Can Rocks' Counter trigger on (physical) ranged attacks?

>If Rocks hits 0 HP due to a physical attack, does he Counter before dying?

>It seems like the Pegasus Knights can fly over and attack Mercedes, but can regular ground units do so, or do they not have enough movement / blocked by Felix and Annette?

>>5918789

Felix hits for 39 (STR) + 13 (Sword of Moralta) = 52 damage, before any DEF. If his Crest triggers, the damage goes up by 10% (if no DEF, then to 62.4= 62). More worryingly, his crit rate is a whopping 28/2 (LCK) = 14 + 25 (Sword of Moralta) + 10 (Crit+) = 49. Even Ashe, the luckiest Blackwing here with 41 LCK, still has an 8% to be crit.

Quite notably, Sebastian, with his whopping 54 DEF, completely walls Felix, causing his attacks (even when Crest-boosted, as it raises damage dealt, and not base damage) to deal 0 damage, even on a crit (0 x 3 = 0, after all).

It might be possible to just... wall Felix against the edge of the bridge with Sebastian, Rocks, and Clay? Sebastian takes 0 DMG, Rocks takes 5 DMG (15 on a crit), and returns it, and Clay takes 16 (48 on a crit), and heals for up to 45 HP, twice (though notably, Felix has a 9% chance of dodging, and a 26% chance of triggering Pavise, which would result in Clay death if not healed).

Unfortunately, Annette's Dust pretty much fucks up any of our physical walls, so she needs to go. The last thing we want is for her to hit someone like Sebastian or Rocks and render them completely useless.

>>5918843
Good eye, anon. The fact that we can actually kill Annette with two units is especially encouraging (even if one of those units is our best character).

Will continue to do math on my end-- no votes for me just yet.
>>
>>5918848
>Can Rocks' Counter trigger on (physical) ranged attacks?
It cannot

>If Rocks hits 0 HP due to a physical attack, does he Counter before dying?
He does not

>It seems like the Pegasus Knights can fly over and attack Mercedes, but can regular ground units do so, or do they not have enough movement / blocked by Felix and Annette?
They cannot. If anyone was to try and move past Annette and Felix that wasn't a flier, they would take an attack of opportunity.
>>
Looking at the Blackwings sheet, it looks like some of our guys got some upgrades and alternate weapons! Of particular note, Clay has a Silver Sword+ to hit DEF, Leopold has a Spear, and Theo has a Tomahawk that lets them attack from range. All pretty good. A shame Milly doesn't have throwing daggers or something though-- even if she deals no damage, a 40% chance to poison an enemy from range is pretty handy. I suppose we're not sure Corpse Warriors can be poisoned in the first place, though.

>>5919067
Much obliged! A few more questions for Tree...

>Does Annette's Dust trigger even on a miss?

>Does Dust trigger on counterattacks?

>Does Annette have any usable spells, or is it just Crusher attacks?

>Do Corpse Warriors count as potential targets for the Effective Bonus from Blair and Uriel's Blessed Lances / Uriel's Slayer skill?

>Do the Corpse Warriors explode into poison like they did in Ordelia, or are these different?

>Are Felix and Annette close enough to be hit with Fimbulvetr together?

>Does Yara's Swarm need to hit the target to apply the SPD debuff, or is simply using it enough?

As for more math... Felix has a whopping 150 HP, and will heal for 20 (Sword of Moralta) + 33 (Mercedes' Healing Aura) = 53 HP each turn, with a 10% chance of also healing an additional +16 HP for 69 HP total at the start of every enemy phase. We'll either need to out-DPS his healing over several rounds, or burst him down from 150 HP to 0 HP in a single round.

Of course, the lack of space in this battlefielld-- not to mention Felix's Relic Shield, will make that prospect difficult. He has a 26% chance of negating any attack that targets him. Combine that with his Dodge chance and we get a "Negate Chance" (i.e. the probability of Felix dodging or blocking or both), listed below for each character.

I had a set of numbers written down longform, but unfortunately, they were lost when my browser crashed. This is an abridged version that details how much damage dealt and taken, as well as dodge/block/crit rates.

Melee Attackers (vs Felix):
>Blair (Transmuted Gungnir): 50 x 2 = 100 (no crit) (no misses; 26% chance to negate; 45.24% chance of negating *at least* once, 6.76% chance of negating twice). Takes 19 DMG ((14% chance to crit), dealing 57 DMG; 20% chance of Crest Activation, dealing additional +3 DMG (+11 DMG on a crit+crest) (49% chance to dodge) (54/73 HP)

>Diana (Killer Lance): 9 DMG (19% chance to crit, dealing 27 DMG) (7% chance to miss; 31.18% chance to negate). Takes 27 DMG ((26% chance to crit, dealing 81 DMG; 20% chance of Crest Activation, dealing additional +5 DMG (+16 DMG on a crit+crest)) (55% chance to dodge) (22/49 HP; in kill range; otherwise KO)
>>
>>5919134

>Clay (Windsword): 35 x 2 = 70 DMG (no crits) (9% chance to miss; 32.66% chance to negate one strike; 54.65% chance of negating *at least* once, 10.66% chance of negating twice). Takes 16 x 2 = 32 ((12% chance to crit; (1.44% chance to crit twice), dealing 48 DMG; 20% chance of Crest Activation, dealing additional +3 DMG (+9 DMG on a crit+crest)) (7% chance to dodge) (44/60 HP; in kill range if crit/no heal; otherwise KO)

>Scratch (Silver Gauntlets+): 8 x 2 = 16 DMG (13 x 2 = 23 DMG if Tormentor) (no crits) (14% chance to miss; 36.36% chance to negate one strike; 59.49% chance of negating *at least* once, 13.22% chance of negating twice). Takes 19 x 2 = 38 DMG ((36% chance to crit (12.96% chance to crit twice), dealing 57 DMG; 20% chance of Crest Activation, dealing an additional +3 DMG (+11 DMG on crit+crest)) (5% chance to dodge) (33/71 HP; in kill range; otherwise KO)

>Leopold (Brave Lance): 5 x 2 = 10 DMG (no crits) (7% chance to miss; 31.18% chance to negate; 52.63% chance of negating *at least* once, 9.72% chance of negating twice). Takes 22 x 2 = 44 DMG ((15% chance to crit (2.25% chance to crit twice), dealing 66 DMG; 20% chance of Crest Activation, dealing an additional +4 DMG (+13 DMG on crit+crest))(12% chance to dodge) (17/61 HP (up to +10 if Sol); in kill range; otherwise KO)

>Milly (Killing Edge+): 0 DMG (14% chance to crit, dealing 0 DMG) (40% chance to inflict Poison) (7% chance to miss; 31.18% chance to negate). Takes 38 DMG ((14% chance to crit), dealing 114 DMG; 20% chance of Crest Activation, dealing an additional +7 DMG (+22 DMG on crit+crest)) (22% chance to dodge) (11/49 HP; in kill range; otherwise KO)

>Sebastian (Silver Blade): 27 DMG (no crits) (23% chance to miss; 43.02% chance to negate). Takes 0 x 2 = 0 DMG (lmao)

>Uriel (Blessed Lance+): 8 DMG (no crits) (17% chance to miss; 38.58% chance to negate). Takes 27 x 2 = 54 DMG (24% chance to crit), dealing 81 DMG; 20% chance of Crest Activation, dealing an additional +5 DMG (+16 DMG on crit+crest)) (8% chance to dodge) (3/57 HP (recovers +5 HP next turn); in kill range; otherwise KO)

>Rocks (Silver Greatlance): 19 DMG (no crits)(27% chance to miss; 45.98% chance to negate). Takes 5 x 2 = 10 DMG ((13% chance to crit), dealing 15 DMG; 20% chance of Crest Activation, dealing an additional +1 DMG (+3 DMG on crit+crest)) (no dodges) (60/70 HP; retaliates for 10 DMG (Counter))

>Theo (Killer Axe): 13 DMG (7% chance to crit, dealing 39 DMG) (14% chance to miss; 36.36% chance to negate). Takes 29 x 2 = 58 DMG ((29% chance to crit), dealing 87 DMG; 20% chance of Crest Activation, dealing an additional +5 DMG (+17 DMG on crit+crest)) (14% chance to dodge; 20% from Overpower; 31.2% chance to negate) (9/67 HP; in kill range; otherwise KO)
>>
>>5919135

>Ashe (Silver Daggers+): 9 x 2 = 18 DMG (no crits) (no misses; 26% chance to negate). Takes 31 x 2 = 62 DMG ((8% chance to crit), dealing 93 DMG; 20% chance of Crest Activation, dealing an additional +6 DMG (+18 DMG on crit+crest)) (17% chance to dodge) (KO unless at least 1 dodge)

>Ingrid (Luin): 14 x 2 DMG (+18 DMG on Crest Activation) (no misses; 26% chance to negate; 45.24% chance of negating *at least* once, 6.76% chance of negating twice). Takes 21 DMG ((17% chance to crit), dealing 63 DMG; 20% chance of Crest Activation, dealing an additional +4 DMG (+12 DMG on crit+crest)) (44% chance to dodge) (43/64 HP)

Ranged Attackers (vs Felix; no retaliation):
>Diana (Spear): 10 DMG (no crits) (7% chance to miss; 31.18% chance to negate)

>Yara (Dark Spikes): 28 DMG (no crits) (15% chance to miss; 37.1% chance to negate)

>Clay (Windsword): 35 x 2 = 70 DMG (no crits) (9% chance to miss; 32.66% chance to negate one strike; 54.65% chance of negating *at least* once, 10.66% chance of negating twice)

>Eleanor (Ice Blade): 28 DMG (+16 = 44 DMG if Glacies) (no crits) (6% chance to miss; 30.44% chance to negate)

>Leopold (Spear): 7 DMG (no crits) (7% chance to miss; 31.18% chance to negate

>Corrine (Bolt Axe): 31 DMG (no crits) (16% chance to miss; 37.84% chance to negate)

>Ava (Silver Bow): 4 DMG (no crits) (3% chance to miss; 28.22% chance to negate)

>Uriel (Aura): 37 DMG (no crits) (17% chance to miss; 38.58% chance to negate)

>Theo (Tomahawk): 13 DMG (no crits) (14% chance to miss; 36.36% chance to negate)

>Damian (Arcfire): 37 DMG (no crits) (18% chance to miss; 39.32% chance to negate)

>Ashe (Killer Bow+) 14 DMG (17% chance to crit, dealing 42 DMG) (no misses; 26% chance to negate)
>>
>>5919137
That's a whole lot of numbers. But essentially, we need to remember that only 3 Ground Melee + 1 Flying Melee can attack either Felix or Annette at a time. The way the bridge is arranged, we can attack someone with 5 Ground Ranged (7 if they're in the center), and 3 Flying Ranged (1 if they're in the center). We'll want to prioritize Survivability > Damage > Accuracy when fighting Felix, to avoid being killed during the enemy phase.

Ironically, the only people who can initiate against Felix in melee and stand a good chance of surviving past the enemy phase are Clay, Sebastian, Rocks, Blair, and Ingrid (with an honorary mention to Diana, with her 55% dodge chance and high speed preventing doubles)

Annette actually has some paper-thin defenses and low speed to boot, and can be taken out with phys beaters like Scratch, Leopold, or Ashe (crit). Unfortunately, killing Felix and Mercedes has some unreliability due to Pavise and Aegis.

Attackers (vs Annette)
>Ashe: 41 (STR) + 11 (Killer Bow) + 5 (Bow Prowess) + 3 (Betrothed) = 60 - 20 (DEF) = 40 x 2 = 80 DMG (35% chance to crit, dealing 120 DMG; 57.75% chance of at least one crit) (no misses). Annette retaliates for 36 (STR) + 25 (Crusher) = 61 - 21 (DEF) = 40 DMG (no crits) (16% chance to dodge). (10/50 HP; set to 0 DEF if hit).

>Scratch: 44 (STR) + 5 (Silver Gauntlets+) + 5 (Tormentor) = 54 - 20 = 34 x 4 = 136 DMG (no crits) (no misses); she kills Annette before she can retaliate.

Attackers (vs Felix)
19 (Rocks) + 10 (Rocks Counter) + 100 (Blair) + 27 (Sebastian) + 28 (Ingrid) + 70 (Clay) + 42 (Yara) + 37 (Damian) + 28 (Eleanor) + 10 (Diana)

Here's what I've got thus far. Anons are free to suggest alternatives.

>Choose four units to hold the front line.
>Blair
>Ingrid
>Sebastian
>Rocks

>Attack (How?)
>Ashe attacks Annette
>If Annette is still up, Scratch attacks Annette
>Rocks attacks Felix
>Blair attacks Felix
>Sebastian attacks Felix
>Ingrid attacks Felix
>Clay attacks Felix from range
>Yara attacks Felix from range
>Damian attacks Felix from range
>Eleanor attacks Felix from range
>Diana attacks Felix from range
>Leopold, Ava, and Theo attack Felix from range; if not possible, attack Mercedes instead
>Corrine, Uriel, Kayla, and Elizabeth focus on healing people
>Anyone else with free actions attacks Mercedes

This strategy kind of gives up on killing Mercedes this turn, and only really sends the leftovers to take her down once Annette is dead and Felix is tied up by everyone else. I'm sure there are more efficient ways of doing this, but this can either work well or flop depending on how much Felix decides to block this turn.
>>
>>5919179
Actually, now that I look at things closer...

>Choose four units to hold the front line.

Does this imply that these guys are holding the front line against the corpse warriors? (i.e. against Felix, Annette, and Mercedes), or is the frontline in the entrance of the bridge, and these are the people holding back the pilgrims? If it's the latter, we'll definitely need to assign people that *aren't* Seb, Rocks, Blair, and Ingrid, since we need our heaviest hitters against the Corpse Warriors.
>>
>>5919134
>Does Annette's Dust trigger even on a miss?
Nope

>Does Dust trigger on counterattacks?
Yes

>Does Annette have any usable spells, or is it just Crusher attacks?
Just Crusher attacks

>Do Corpse Warriors count as potential targets for the Effective Bonus from Blair and Uriel's Blessed Lances / Uriel's Slayer skill?
Nope

>Do the Corpse Warriors explode into poison like they did in Ordelia, or are these different?
I'm gonna say no.

>Are Felix and Annette close enough to be hit with Fimbulvetr together?
Yes

>Does Yara's Swarm need to hit the target to apply the SPD debuff, or is simply using it enough?
I would say it needs to hit

>>5919182
>Does this imply that these guys are holding the front line against the corpse warriors? (i.e. against Felix, Annette, and Mercedes)
Yes. The pilgrims haven't climbed out of the canyon yet
>>
>>5918789
>Choose four units to hold the front line.
>Blair
>Scratch
>Sebastian
>Rocks

Replacing Ingrid with scratch because if four units go infront of scratch I don't think she can reach Annette.

>Ashe attacks Annette
>Scratch attacks Annette
The most important thing - Annette needs to go down because we do not want zero Def when Felix is around.

>Blair transmuted gungnir on Felix
This is 100% for stun fishing to see if we can knock out Felix's dodge
>Ranged magic ground attackers dogpile Felix (Clay, Damien, Uriel, Yara (dark spikes if no stun, Luna if stun), Corrine)
>Seb and Rocks attack
Since Felix can barely scratch them
>Eleanor goes around to attack Felix from ranged.
>Elizabeth to heal either Blair of Scratch.
>If Blair gets the stun everyone nuke down Felix.

We're not going to take down Felix this turn unless by some miracle stun hits, our main goal is to take out Annette + get our tanks in position to hold the line.
>>
>>5918789
>Choose four units to hold the front line.
>Blair, Ingrid, Sebastian, and Rocks

>Attack (How?)
>Ashe attacks Annette with Killer Bow
>Scratch attacks Annette
>Corrine uses Mend on Ashe
>Yara uses Swarm on Felix at range
>Clay attacks Felix at range with Wind Sword
>Blair attacks Felix with Transmuted Gungnir on the side from the Canyons
>Elizabeth uses Physic on Blair
>Diana attacks Felix at range with Spear from the Canyons
>Sebastian attacks Felix
>Rocks attacks Felix
>Uriel uses Mend on Rocks
>Ingrid attacks Felix from behind
>Kayla uses Physic on Ingrid
>Everyone else is on standby or attacks Felix from range if possible

Ashe and Scratch would both be enough to take out Annette. Best case scenario is that Ashe immediately crits her, but if not, he can survive a hit and he's a ranged unit anyways so the 0 DEF debuff shouldn't be too much of a major problem for him.

Then we deal with Felix and have Yara use Swarm to debuff his SPD to make him slightly less likely to dodge. If it hits, it does 33 DMG since Felix has terrible RES. We could use Luna or Dark Spikes, but I don't think it'll be necessary.
Best case scenario would be Clay and Blair being enough to kill him. If he dodgetanks/procs his skills to nullify damage, then we'll have the rest of the Blackwings safely dogpiling on him even if we also fail to Stun him. Diana should be able to double since she also gets a +3 SPD boost from being with Blair. Sebastian takes 0 DMG from Felix and Rocks has enough DEF to keep tanking Felix. Counter would also be nice to add in some chip damage if we haven't killed him yet. Ingrid would survive a Crit, but I suppose if we're really unlucky a Crit + Crest from Felix would kill her.

This might be overly cautious, but I think we should leave Mercedes for next turn. Sylvain and the Agarthans have to be hiding somewhere and we basically have the top tier Blackwings busy at the front so we'd have to be sending the weaker ones all the way to the back with Mercedes.
>>
>>5918789
>>5919324
Support

>Audit gives Blair 40 charm
Man, Blair is probably one of the most charming people currently alive.
Sudden breast expansion
>>
>>5919179
>>5919566

Switching my vote to this. Swarm makes for a safer engagement on Felix, and I'd prefer having Ingrid tanking over Scratch, who is at risk of OHKO from Felix. Incidentally, if Felix and Annette are in range of Fimbulvetr, I do wonder if they're in range for a Burning Quake.
>>
I bow to math anons
>>
Rolled 1 (1d2)

>>5919324 (1)
>>5920067 (2)
We're tied between these two, gonna roll to break this.
>>
>>5920876
Now that we have detailed plans I'll vote for the first option of those two.
>>
>>5920876

Damn-- here's hoping Felix gets stunned or surrounded, then. I'm not 100% confident that Scratch will survive if he engages on her because of her abysmal LCK.
>>
No wait i didn't notice the part where you decided by rolling, oops
>>
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>>5918789
Annette and Felix were now rushing towards you. Up close, you could see that they moved with an unnatural awkwardness. Save for their Crests and Relics there truly was nothing left of the friends you once knew. Unfortunately, they were still incredibly dangerous. You move forward to meet the two corpse warriors. At your side are Scratch, Sebastian and Rocks. With the four of you holding the line, the corpse warriors should not be able to wreak havoc upon your less durable members.

“Annette…what have they done to you.” Ashe says somberly. “I’m sorry that I was never able to apologize to you and the others for running from Garreg Mach. Please, find it in your heart to forgive me. I’m going to put your souls to rest and make whoever did this pay!”
>Crit Roll (1, 13) (Hit, Hit)
>Ashe: 41 (STR) + 11 (Killer Bow) + 5 (Bow Prowess) + 3 (Betrothed) = 60 - 20 (DEF) = 40(x3) +40(x3) = 240 DMG
>Annette (0/130)

You grimly think to yourself how foolhardy you are, standing in front of two charging Heroes Relics. Annette glides forward, you feel the overwhelming power behind Crusher. Your body instinctively takes a step back, only for an arrow to fly over your shoulder. It finds purchase within one of the slots of Annette’s helmet. Her head flies back unnaturally, stopping the corpse warrior in its tracks. Another arrow sails over and pierces through the helmet’s front, breaking through the armor and embedding itself in the corpse’s head. All momentum within the creature masquerading as Annette ceases. It falls to the floor on its back, and lies there, motionless. You’re unable to feel anything coming from it.

You don’t think for a second to relish in Ashe’s victory. Felix was already upon you. Striking first, you attack your old sparring partner with intent to kill.

>Blair: 37 STR + 20 (Gungnir) + 5 (LF) +3 (Betrothed) = 65x2 (D. Blow) – 15 RES = 100 DMG
>Stun: (66, 25) (Miss, Hit)
>Transmute: 3/5

>Felix: Aegis Shield (19, 80) (Hit, Miss)

You divebomb onto Felix, hoping to get another quick kill before he can retaliate. Putting your all into your first attack, you jab Gungnir at the awkward-moving corpse warrior. Springing into action though, Felix blocks your first strike with the Aegis Shield. The shield glows a bright blue, and you feel all the force that you put into your attack evaporate into thin air. He then slashes you with his blade across the collarbone.

>Felix: 7 (Hit)
>Crit Roll: 73 (Miss)
>Crest Roll: 31 (Miss)
>Felix: 39 STR + 13 = 52 – 31 DEF = 21 DMG
>Blair: 52/73 HP

As your blood flies up into the sky, you slash Gungnir down onto Felix’s left arm. This time, he is unable to block using the Aegis Shield. You leave a large wound that any normal human would easily bleed out from. But instead, only an inky black substance oozes out.
>Felix: 100/150 HP
>>
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>>5921105

Although Felix looks none the worse for your efforts, his steps have grown somewhat shackled, indicating that you’ve successfully stunned him. When your allies see this, they move in to attack.
>Clay (Windsword): 35 x 2 = 70 DMG
>Felix: Aegis Shield (88, 9) (Miss, Hit) (62/150 HP)

Even though he is stunned and unable to move, the Aegis Shield springs to life. Felix’s body contorts unnaturally, suffering heavy wounds from Clay’s first attack, only to twist his torso in time to absorb the follow up attack into his shield.

>Damian (Arcfire): 38 DMG
>Felix: Aegis Shield (46) (Miss) (24/150 HP)

>Uriel (Aura): 37 DMG
>Felix: Aegis Shield (55) (Miss) (0/150 HP)

With the combined magical might of Damian and Uriel, Felix is incinerated where he stands. Not a trace of the corpse remains, save for a smoldering pile of armor on the ground, and an unscratched sword and shield.

The first two corpse warriors are dealt with in a speedy and efficient manner. After receiving healing from Corrine, you and the others begin advancing across the bridge. Mercedes was the only thing standing in your way now, and she appeared to be unarmed. By now, the pilgrims down below were making great strides in climbing up the canyon. You estimated it would not be too much longer before they reached you. As you hurried towards the other end of the bridge, two more shadows jumped down to block your path.

>Sylvain
>Lv. 50 Corpse Warrior
HP: 170/170
STR: 35 + 10
DEX: 17 + 20
SPD: 15
LCK: 18
DEF: 30
RES: 5
Weapon: Lance of Ruin (+20 DMG, +10 STR, +20 DEX, enables use of Ruined Sky if user has Crest of Gautier)
Skills: Death Blow (+6 DMG when attacking), Swordbreaker (+20 hit/avoid when facing sword users) Ruined Sky (Eff. Damage against flying units. Negates Delphi Shield)
Minor Crest of Gautier: (10% to increase damage by 10%)

>Hilda
>Lv. 50 Corpse Warrior
HP: 160/160
STR: 35 + 20
DEX: 11
SPD: 22
LCK: 15
DEF: 25
RES: 16 + 10
Weapon: Freikugel (+25 DMG, +20 STR, +10 RES, enables use of Apocalyptic Flame if user has Crest of Goneril)
Skills: Crit +10, Apocalyptic Flame (foes hit by Freikugel suffer -15 HP every turn for 3 turns)
Minor Crest of Goneril: (10% chance to increase Crit by 20%)

“Gautier! Goneril! Heed your master’s call!” Bennett cries out. “Come to our aid and eliminate these foul beasts!”

More of them! Of course. The man in dark armor swinging around the Lance of Ruin must have been Sylvain. The shorter figure next to him dragged a large axe on the ground behind her. Freikugel, the Hero’s Relic of House Goneril. So, they had found Hilda’s body as well. You couldn’t stop here, lest you be pincered by the pilgrims as well as these monsters. You had to keep fighting.

>Switch Frontline?
>Attack? (How?)
>>
>>5921112
>Hilda is here
Yeah this is gonna hurt. Oh Goddess I hope they only took the Crest-bearers. We lost four Blackwings at Gronder, too, remember?
>>
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>Ashe crits twice
Absolute Chad. That may be the highest damage dealt in a single turn by one person in a single round of attacks thus far-- granted, it was against a slow attacker with paper-thin defenses.

>Felix and Annette dead
Goodbye, old friends. I'm sure in another route, we would've been right there with you.

>>5921112
Oh damn, there they are. Glad we managed to take care of Felix and Annette without issues yet. If we're facing the Zombie Golden Deer as well, then Lysithea and Marianne might make an appearance-- Claude escaped in the fighting, and iirc, Lorenz wasn't present at Gronder. Raphael, Ignatz, and Leonie were all Crestless, so I don't think we'll be facing them here unless they're just 'particularly strong corpse warriors'.

Sylvain and Hilda are pretty threatening-- Ruined Sky dealing Effective Damage against Fliers while bypassing the Delphi Shield is especially rude, and Apocalyptic Flame is annoying for our healers down the line.. Unfortunately for them though, they're both very slow attackers with low defenses and not much in the way of crit potential. I'm sure if we fought them when they were alive and in their prime, we'd be having a much rougher time.

I'll be back with more equations in a bit, hold on.

>captcha
>KMSW2

Same.
>>
Sylvain deals 65 - 31 (DEF) - 2 (Gungnir Bonus) = 32 x 3 = 96 DMG against Blair, killing her instantly. Considering she's the tankiest of our fliers, it's safe to assume he'll do the same to our other flier friends-- assuming he can hit them, anyway.

I do think that the play here is to hit Sylvain with RES-hitters, and pummel Hilda with DEF-hitters. Hilda's Apocalyptic Flame will mess us up if we let her attack, so it's better to attack her from range whenever possible. Thankfuly, neither of them can retaliate at range.

Starting with Sylvain first...

Ranged (vs Sylvain):
>Yara: 44 (MAG) + 12 (Dark Spikes) - 5 (RES) = 52 x 2 = 104 DMG (no crits) (no misses)

>Eleanor: 35 (STR) + 8 (Ice Blade) - 5 (RES) = 38 x 2 = 76 DMG (+16 per Glacies) (no crits) (no misses)

104 (Yara) + 76 (Eleanor)= 180 DMG

...easier than I thought. I suppose when you've got the RES of a Level 1 Fighter, you'll naturally go down quick even when you've got over 150 HP.

Ranged (vs Hilda):

>Ashe: 41 (STR) + 11 (Killer Bow+) + 5 (Bow Prowess) + 3 (Betrothed) = 60 - 25 (DEF) = 35 x 2 = 70 DMG (30% chance to crit, dealing 105 DMG) (no misses)

>Ava: 33 (STR) + 12 (Silver Bow) = 45 - 25 (DEF) = 20 x 2 = 40 DMG (no crits) (no misses)

>Diana: 39 (STR) + 12 (Spear) = 51 - 25 (DEF) = 26 x 2 = 52 DMG (no crits) (no misses)

70 (Ashe) + 40 (Ava) + 52 (Diana)= 162 DMG

You too, huh, Hilda? I suppose we should count our lucky stars that the Player always gets to act first.

>>5921112

>Switch Frontline (How?)
>Swap Blair for Clay

>Attack (How?)
>Attack Sylvain at range with Yara and Eleanor
>Attack Hilda at range with Ashe, Ava, and Diana

That should be enough to kill them. The only question is whether or not we should send Blair and Ingrid past the bridge to try and snipe Mercedes-- they might be able to manage it, but I don't know if doing so will trigger reinforcement spawns, or if Mercedes will luck through with Pavise and Aegis.
>>
>>5921156
Did some quick and dirty math...

Melee (vs Mercedes):

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) = 65 - 30 (Mercedes' DEF) = 35 x 2 = 70 DMG (8% chance to crit, dealing 105 DMG) (no chance to miss; 23% chance to negate one strike; 40.71% chance to negate *at least* once, 5.29% chance of negating twice)

>Ingrid: 38 (STR) + 17 (Luin) = 55 - 30 (Mercedes' DEF) = 25 x 2 = 50 DMG (no crits) (no chance to miss; 23% chance to negate one strike; 40.71% chance to negate *at least* once, 5.29% chance of negating twice)

70 (Blair) + 50 (Ingrid) = 120 DMG.

That's enough to kill Mercedes, but it's rough because all our hits need to land. Thanks to the Rafail Gem, Mercedes only needs to trigger it once (64.84% chance). We could send Diana and Ava to fly alongside us and add their damage to the pool (listed below), which does drastically help with our potential of killing Mercedes this turn-- assuming we even want to.

Melee and Ranged vs Mercedes:

>Diana: 39 (STR) + 11 (Killing Lance+) = 50 - 30 (Mercedes' DEF) = 20 x 2 = 40 DMG (27% chance to crit, dealing 60 DMG) (no chance to miss; 23% chance to negate one strike; 40.71% chance to negate *at least* once, 5.29% chance of negating twice)

>Ava: 33 (STR) + 12 (Silver Bow) = 45 - 30 (Mercedes' DEF) = 15 x 2 = 30 DMG (no crits) (no chance to miss; 23% chance to negate one strike; 40.71% chance to negate *at least* once, 5.29% chance of negating twice)

70 (Blair) + 50 (Ingrid) + 40 (Diana) + 30 (Ava) = 190 DMG.

Assuming we do though, we'd then have to find alternate DEF-hitters for Hilda. Thankfully, Leopold and Theo both have ranged weapons.

Ranged (vs Hilda):

>Leopold: 36 (STR) + 12 (Spear) = 48 - 25 (Hilda's DEF) = 23 x 2 = 46 DMG (2% chance to crit, dealing 69 DMG) (no misses)

>Theo: 45 (STR) + 12 (Tomahawk) = 57 - 25 (Hilda's DEF) = 32 x 2 = 64 DMG (no crits) (no misses)

70 (Ashe) + 46 (Leopold) + 64 (Theo)= 180 DMG

Actually dealt more damage than the original configuration, but that one had fliers that could hit from the side involved.

Finally, a small configuration allows us to save some magic from Dark Spikes and instead use Miasma, if we instead Rally Magic+ from Damian.

Ranged (vs Sylvain):

>Yara: 44 (MAG) + 5 (Damian's Rally Magic) + 5 (Miasma) = 54 - 5 (RES) = 49 x 2 = 98 DMG

98 (Yara) + 76 (Eleanor) = 174 DMG
>>
>>5921177
With all that in mind, I can prepare two different votes for anons to vote on, here. Y'all are, of course, encouraged to find different permutations. The first option only takes care of Sylvain and Hilda, but keeps us together and largely safe, while the second option also eliminates Mercedes before she can become a problem, but has a risk of having us overextend.

Option 1: Kill Sylvain and Hilda, Safe Advance

>Switch Frontline?
>Swap Blair for Clay

>Attack? (How?)
>Damian uses Rally Magic+
>Attack Sylvain at range with Yara (Miasma) and Eleanor (Ice Blade)
>Attack Hilda at range with Ashe (Killer Bow+), Ava (Silver Bow), and Diana (Spear)

Option 2: Kill Sylvain and Hilda, Fliers Snipe Mercedes

>Switch Frontline?
>Swap Blair for Clay

>Attack? (How?)
>Damian uses Rally Magic+
>Attack Sylvain at range with Yara (Miasma) and Eleanor (Ice Blade)
>Attack Hilda at range with Ashe (Killer Bow+), Leopold (Spear), and Theo (Tomahawk)
>Attack Mercedes with Blair (Gungnir), Ingrid (Luin), Diana (Killing Lance+), and Ava (Silver Bow)

As for me, I'll go for...

>>5921112
>>5921156
Switching my vote here to:

>Switch Frontline?
>Swap Blair for Clay

>Attack? (How?)
>Damian uses Rally Magic+
>Attack Sylvain at range with Yara (Miasma) and Eleanor (Ice Blade)
>Attack Hilda at range with Ashe (Killer Bow+), Leopold (Spear), and Theo (Tomahawk)
>Attack Mercedes with Blair (Gungnir), Ingrid (Luin), Diana (Killing Lance+), and Ava (Silver Bow)

This is admittedly riskier, especially since the Pilgrims will likely be able to climb up next turn, but I'd rather the mass-healer be dealt with now rather than having to deal with her later. No doubt that next turn, we'll likely have to face more Corpse Warriors in addition to Pilgrims, after all.
>>
>>5921112
>Ashe crits twice
Holy final battle antics batman. Making up for us barely using him this quest I see
>Blair gets the stun
Atta girl.

As for the plan
>Switch Frontline (How?)
>Swap Blair for Clay

>Attack (How?)
>Attack Sylvain at range with Yara and Eleanor
>Attack Hilda at range with Ashe, Ava, and Diana

I'd rather the safe advance. Trying to take Mercy down is tempting, but if she negates one attack out of all our members sent get her then she'll survive by 5HP and then heal up. Plus her being so close to the doors might mean we get blindsided by another corpse warrior - Corpse boar is probably final boss for this stage, and looking at ruined sky corpse lys is either gonna have effective flier magic, a nasty AOE spell, or both. Don't really want to bunch our fliers up where they might get separated from the others and have to fight anyone alone.
>>
>>5921112
THQM you are one sick bitch for this, making us kill all our dead friends, I love it you son of a bitch for writing this Kino.
>>5921181
>Option 1: Kill Sylvain and Hilda, Safe Advance
Voting this option due to me just liking the fact that we'd leave Mercedes for last, and seeing her not do anything means she's just there to heal... Man, she really is defenseless on her own, that's sad.
>>
>>5921177
Don't forget that Ingrid has Lancefaire too, so she's doing 30 DMG per hit.
This means that Blair doubling and Ingrid hitting once immediately gets us a kill. If Mercedes blocks Blair's attack just once, then Ingrid can still kill her if she hits twice and procs her Crest once. But we'll be sending Diana and Ava too so we shouldn't have any problems.
Even if she's lucky enough to block an attack from everyone once, we'd do exactly 100 DMG from 35 + 30 + 20 + 15 from our four fliers.

>>5921112
>>5921181
Supporting
We've noticeably gotten closer to the door but there's still a good distance remaining, so I'm sure we'll be fighting more reinforcements. But this time we'll have both Blair and Ingrid on one side at least, so I think we can afford the risk now.
>>
>>5921297
Good eye, anon. I had a feeling I was missing something with Ingrid, so to know that she actually does +5 DMG per Lance attack is pretty huge.
>>
>>5921181
+1
Ashe getting something special tonight
>>
>>5921392
>Blair:''Seeing you kill our former friend in one hit turned me on.''
>>
>>5921112
>Switch Frontline?
>Swap Blair for Clay

>Attack? (How?)
>Damian uses Rally Magic+
>Attack Sylvain at range with Yara (Miasma) and Eleanor (Ice Blade)
>Attack Hilda at range with Ashe (Killer Bow+), Leopold (Spear), and Theo (Tomahawk)
>Attack Mercedes with Blair (Gungnir), Ingrid (Luin), Diana (Killing Lance+), and Ava (Silver Bow)

>>5921202
>Making up for us barely using him this quest I see
I wouldn't say that we barely used him, Blair got a lot of use out of him in private.
>>
>>5921112
I believe I would like to +1 >>5921181 's Option 2.
>>
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>>5921112
Sylvain and Hilda began to draw closer, walking with the same unnaturalness that their predecessors before them had. Behind them, you could see Mercedes still standing, making no sudden moves. Any second now, those pilgrims would be behind you, further complicating matters. What’s more, Bennett seemed to be sure that the “Goddess” would be descending down any minute now. Knowing what that meant, you couldn’t help but feel that you were running out of time, and that you would need to get more aggressive, even if it meant facing those Heroes Relics head on. You fly away from the bridge, alongside Ingrid, Diana and Ava. Your goal was to take down Mercedes, and hopefully detonate the leftover blasting powder.

“I lend you my power! Crush our foes!” Damian shouts, using his ability to increase the magic of his nearby allies.

>+5 MAG for 1 Turn

>Yara (Miasma): 49x2 = 98 DMG
Sylvain: (72/170 HP)

Sylvain is attacked by two orbs of dark magic courtesy of Yara. The corpse’s armor begins to melt off piece by piece, exposing horridly pallid, rotting skin. Sylvain continues stumbling forward across the bridge, relic clutched in hand and poised to strike. Eleanor attacks him from the side of the bridge, launching a barrage of icicles his way.

“Is that really the Gautier child?” Eleanor asks herself, focusing on her target. “What horrible fate has befallen you, poor boy. For your father’s sake, allow me to put an end to your suffering.”

>Eleanor (Ice Blade) 43x2 = 86 DMG
Sylvain: (0/170 HP)

Ignoring the death of her comrade, Hilda comes barreling in, Freikugel raised high above her head. Like the other corpses before her, she is assailed with a barrage of ranged attacks before she can make it too close.

>Ashe (Killer Bow, No Crit): 35x2 = 70 DMG
>Leopold (Spear): 23x2 = 46 DMG
>Theo (Tomahawk): 32x2 = 64 DMG
>Hilda: 0/160 HP

Hilda continues charging forward even as two of Ashe’s arrows land in her chest. A spear launched by Leopold impales her right through the stomach. It isn’t until she’s one step away from Scratch that a Tomahawk thrown by Theo lands in the middle of her head. The corpse warrior is thrown back several feet. Something seemingly breaks in her finally, and she does not stir again.

A part of you struggled to believe how well this was going. Even with their Heroes Relics, these corpse warriors only possessed a fraction of the strength that you knew your friends had. Had it really been them you were fighting; you would have truly been in peril. But a relic is only as good as its wielder. Still, you felt a sense of uneasiness. Both Bennett and Anacharsis knew what you and your company were capable of. Did they really expect you to be held off by just this?

You shake these thoughts away, focusing on the target ahead: Mercedes.
>>
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>>5922209
>Mercedes (Rafail Gem): 87, 8 (Miss, Hit)
>Blair (Gungnir): 35 DMG
Mercedes: 65/100 HP

You manage to slide Gungnir into Mercedes’ chest, only for her to repel you back upon activating her Rafail Gem. You are sent flying, while Ingrid passes you in a fury.

“This should have never happened to you.” Ingrid cries as she stabs down at her former friend. “I swear to you, I’ll kill the bastard that did this! I swear it on my life, they will not escape justice!!”
>Ingrid (Luin): 30x2 = 60 DMG
>Mercedes (Rafail Gem): 82, 39)
Mercedes: (5/100 HP)

Ingrid’s own Hero’s Relic cuts through the barrier of the Rafail Gem, slashing both arms off of the corpse warrior. Still standing, Mercedes can seemingly do nothing to fight back. All she can do is stand there, bleeding black ooze and responding to the pull of the Rafail Gem. Diana attacks her from behind, only to be repulsed back by the Gem’s activation. You didn’t think this corpse could recognize what just happened though. Her head flies off when the gem fails to activate a second time, and Diana mercifully secures the kill.
>Mercedes: (0/100 HP)

“You shall NOT breach these walls, heathen scum!” Bennett shrieks. “I call upon the awesome might of Maculi, honored Saint of Seiros! Cast these heretics out into the darkness, where they may languish for all eternity! Wind Caller’s Genesis!”

You lay eyes on the blasting powder that was left by the door, hoping to light it and blow the door to the tower off. Before you can do so though, you sense a powerful presence suddenly appearing from above. A strong gust of wind begins blowing across the bridge. Stronger than even Forseti. Beathan tries his hardest to stay afloat but is slowly being pushed back against his will. You can barely make out the screaming of your comrades over the fierce gales. Quickly enough, all of you are sent hurtling back across the bridge. Were it not for your comrades being there to serve as a bulwark, you feared you might have been sent flying even further.

“What the hell is this wind?!” You can barely make out Ingrid screeching. Even now, the Blackwings struggle to maintain their balance, and are in danger of being pushed off the bridge completely.

“Ordelia! Heed your master’s call! Repel these invaders! Leave nothing but ash in your wake!” Bennett cries.

This time, only one corpse warrior appears ahead of you on the bridge, seemingly unaffected by the mysterious fierce gales that Bennett summoned. This was the girl you’d promised to save, only to have ended up abandoning at Gronder. Lysithea von Ordelia stood ahead of you, a book in her hand. Her two crests activated, and you suddenly felt a massive pressure emanating from her. She was casting a spell. One that had the power to seal your doom.
>>
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>>5922211
>Lysithea
>Lv. 50 Corpse Warrior
HP: 90/90
MAG: 50 + 20
DEX: 37
SPD: 24
LCK: 6
DEF: 5 + 10
RES: 22
Weapon: Suttungr’s Mystery (+20 MAG, +10 DEF, +20 DMG, enables use of Agnea’s Arrow if user has Crest of Charon, cannot counterattack.)
Skills: Agnea’s Arrow (Deals 100 DMG in a straight line to all foes, requires 1 turn to charge.)
Major Crest of Gloucester: 40% to double magic DMG dealt.
Minor Crest of Charon: 10% chance to increase damage of abilities by 20%

The wind made flying impossible. You would have to somehow power through these gusts to reach Lysithea before she attacked you with whatever spell she was casting. You knew that you did not want to be hit by whatever ancient magic was being conjured. But even standing still was a difficult task. The company, and even the pilgrims behind them, are seemingly stuck in place. You can hear the screams of a few men who have been blown back down into the canyon to die.

Still, you needed to press on. Taking a step forward, you discover that these winds are magical in nature. With sufficient concentration and resistance, one might be able to run through them unimpeded. Any without the proper defense though would simply be blown back.

Grimacing, you begin charging through on foot, spear aimed at Lysithea.

>Choose as many units as you like with either 30 RES or more or 40 SPD or more to attack Lysithea.
>Units chosen must pass a SPD+RES check or be blown back.

>Use Yara’s Premonition?
>>
>Lysithea shows up
Sorry Lysithea. We'll at least give you a quick death.

>>5922212
Map seems a little strange, but I'm going to assume Mercedes is dead here.

Lysithea can deal up to 240 DMG in a straight line, killing 4-5 Blackwings in a single shot. Even if her Crests don't activate, 100 DMG is still more than enough to delete all but the tankiest characters.

Unfortunately for Lysithea, her defenses are paper thin and her speed is middling. However, the winds currently forcing a SPD+RES check and stopping anyone from attacking is basically a Pavise/Aegis thing, except if you fail, you don't even get a chance to attack. Thankfully, Lysithea can't retaliate, which means it's simply a matter of getting in close and whacking her.

Below is a list of qualified fighters, sorted from best odds to worst, per category. Naturally, I've excluded noncombatants like Elizabeth or Kayla, or missing folk like Anemone or Caleb. I didn't include bonuses like Darting Blow in the calculation, as I'm not sure if it counts if they're still approaching-- passive bonuses like Gungnir and Luin were included though.

40 SPD or more:

>Blair (47+2 SPD + 27 RES = 76%)
>Ashe (43 SPD + 25 RES = 68%)
>Milly (48 SPD + 12 RES = 60%)
>Theo (40 SPD + 5 RES = 45%)

30 RES or more:

>Yara (24 SPD + 46 RES = 70%)
>Corrine (38 SPD + 30 RES = 68%)

Both:

>Ingrid (60 SPD + 37 RES = 97%)
>Diana (51 SPD + 35 RES = 86%)
>Damian (42 SPD + 41 RES = 83%)
>Ava (46 SPD + 36 RES = 82%)
>Eleanor (46 SPD + 32 RES = 78%)

Now, failure could mean something as simple as being unable to move, but it could also mean... falling off the bridge, so we might want to just stick with our fliers-- even if it's hard to fly in inclement weather, at least we can fly.

Lysithea has 24 SPD, 15 DEF, and 22 RES-- not to mention 90 HP. She'll go down easy, provided we manage to get up close. In fact, Blair (as well as Ingrid) one-rounds Lysithea on her own, provided we manage to get close.

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) = 65 - 15 (Lysithea's DEF) = 50 x 2 = 100 DMG (21% chance of crit, dealing 150 DMG) (no misses; 24% chance of being blown back)

>Ingrid: 38 (STR) + 17 (Luin) + 5 (Lancefaire) = 60 - 15 = 45 x 2 = 90 DMG (10% chance to crit, dealing 135 DMG) (no misses; 3% chance of being blown back)

>Diana: 39 (STR) + 11 (Killing Lance+) = 50 - 15 = 35 x 2 = 70 DMG (no misses; 40% chance to crit, dealing 105 DMG) (no misses; 14% chance of being blown back)

>Ava: 33 (STR) + 12 (Silver Bow) = 45 - 15 = 30 x 2 = 60 DMG (2% chance to crit, dealing 90 DMG) (no misses; 18% chance of being blown back)

>Eleanor: 35 (STR) + 8 (Ice Blade) = 43 - 22 = 21 x 2 = 42 DMG (+16 per Glacies) (6% chance to crit, dealing 63 DMG; 111 damage on crit+glacies) (no misses; 22% chance of being blown back)

100 (Blair) + 90 (Ingrid) + 70 (Diana) + 60 (Ava) + 42 (Eleanor) = 362 DMG

Might be overkill, seeing as Blair or Ingrid alone can do it but fliers might be safer?
>>
>>5922245
So now, several potential votes for anons here. Once again, anons can create their own options if they so choose.

>Send Ingrid (No Premonition)

97% chance of success. This one saves the most resources and puts the least amount of people at risk, but has a minuscule 3% of catastrophic failure.

>Send Ingrid (With Premonition)

Guaranteed success, but we're using our one-time 20% bonus.

>Send Blair and Ingrid (No Premonition)

Sending Blair (76%) and Ingrid (97%) in tandem raises the chances of success to 99.28%. That's a less than 1% failure rate.

>Send all of the fliers (No Premonition)

Sending Blair (76%), Ingrid (97%), Diana (86%), Ava (82%), and Eleanor (78%) basically guarantees success. Unfortunately, I don't know what happens on a failure, and I've largely limited the selections to fliers *just in case*, but we never really know for sure.

As for my vote...

>>5922212
>Send Blair
>If Blair fails, send Ingrid
>If Ingrid fails, send Diana, Ava, and Eleanor
>Don't use Premonition

This might feel like betraying the spirit of the vote, and if it is, then THQM is free to count my vote as sending Blair and Ingrid together with no Premonition. It feels... appropriate, that Blair goes in to bring her friend's soul to rest.
>>
>>5922212
Hey tree Mercy is still on the map though we killed her last turn?

Also does Yara's premonition boost the chance of one unit or everyone to meet the roll?

Also the only Phys hitters that pass the checks are Diana, Corrine, Ava, Ashe, Ingrid and Blair

People who are magic attackers but meet the Res check are Yara, Elizabeth, Eleanor, Damien
Milly does meet the speed check, but has such piddly Res that Lys will tear through her like paper if she gers a chance to attack. Wouldn't risk it.

Not voting for a plan yet and no time to do damage calcs but I'd say something like
>Use premonition
>Damien - Rally Magic
> Blair: Gungnir (again for stun fishing)
>Milly but ONLY IF Blair gets the stun (poison fishing for a bit of extra damage incase people flub rolls).
If no stun then Milly doesn't go anywhere near lys
>Yara: Luna (49 damage boosted by rally magic)
>Eleanore + Elizabeth boosted by rally magic
>Then whatever combination of Phys attackers needed to take her down.
>>
>>5922212
>>5922248
Supporting
If Rally Spectrum works to help a unit with the SPD+RES roll, we could just use it on Ingrid and let her kill Lysithea, but I want Blair to do it. 76% chance to not get blown away is good enough.
Even if Blair fails, Ingrid one-rounds Lys and has a 97% chance of passing the roll.
>>
>>5922245
Just realized that Diana's Right Wing boosts Blair's Speed to 50 (plus the Gungnir Bonus bringing her to 52), so she's actually got a 79% chance to succeed.

>>5922286
And yeah, good call anon. We could actually just Rally Spectrum on Ingrid to guarantee success without Premonition. Won't change my vote though-- this, I think, is something Blair should do if at all possible.
>>
>>5922212
>Skills: Agnea’s Arrow (Deals 100 DMG in a straight line to all foes, requires 1 turn to charge.)
>Major Crest of Gloucester: 40% to double magic DMG dealt.
Fucking scuse me!? My god.
So here's a question for you all, what do we do with the Heroes Relics once this is done? Like they are still there on the ground near their users right? I think we should gather them and give them to the Church, or Byleth, not like we could use any of them without setbacks and Byleth and the church would take good care of them in our stead.
>>
>>5922314
Returning them to the Church sounds alright. Alteratively, we pack them up and send them to the families of each noble house that originally owned them-- assuming that there's still a family to return them to, anyway. Might bring their families some closure.
>>
>>5922314
That's a good point. We could gather them to return them to the Church or wherever after this is over.
Though maybe we could make use of them now. Clay probably wouldn't want to wave around a Hero Relic since that'd reveal that he has a Crest to everyone, but Scratch could use the stat boost from the Rafail Gem even if she can't use the skills it provides.
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Mercy is dead, yes. Just updated the map to reflect that. They're still on there so you can see where their corpses fell.

I'm gonna say that the way Premonition would work here, everyone would get the bonus. It would be Yara "divining" the safest route across the bridge.

The way the wind is blowing, you wouldn't be knocked OFF the bridge. Just back to your starting position.

I will say though, that while you can resist the magic, your pegasus can't. This would be a foot-sprint across the bridge.

One last thing to note is that Blair will be making the roll regardless. If you'd like though you can have her Rally Spectrum someone as a free action.
>>
>>5922472
Huh, gotcha. Thanks for the info, Tree!

In that case, I'm changing my vote.

>>5922212
>>5922248

Changing to...
>Send Blair
>If Blair fails, Blair Rallies Ingrid (Free Action)
>Send Ingrid

Since Blair is making the roll regardless (hell yeah), a (Rallied) Ingrid's the only backup we need. With 64 SPD and 41 RES, she'd be incapable of failing the check, and can finish off Lysithea with ease. I hope she passes the check though-- she's got to be the one to put her down, if only for closure.
>>
>>5922212

Changing my vote>>5922250 to
>>5922486

Because I completely missed that Lys can't counter. Blair should be the one to put her to rest, all things considered. It's our fault she's there at all
>>
>>5922212
Gonna +1 >>5922486 because I also think Blair should be the one to lay Lysithea to rest.
>>
Rolled 46, 14 = 60 (2d100)

Pardon the new IP! Rolling for Blair and Ingrid. First is Blair, second is Ingrid. No premonition. Blair needs 1-76, Ingrid needs 1-97.
>>
>>5923434
Looks like we've got our successes in, at least. Be at peace, Lysithea-- I suppose in another world, it'd be you at our side here, and we'd be striking down Ingrid instead. Grinder Field truly was one of the battles of all time.
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>>5922212
You take several steps forward, doing your best to resist and stand strong against the fierce winds that Bennett had called to blanket the bridge. Ingrid struggles alongside you, being the only other member of your band seemingly willing to move forward. Up ahead, you could sense that the corpse of Lysithea was casting a devastating attack. You refused to stand here like a sitting duck and accept your fate. You and Ingrid resist with all your might. Your steps forward greatly increase, and the distance between yourselves and your allies grows larger. As you near Lysithea, you can feel the raw power emanating from her, confirming your fears that this was not an attack you could survive. Nodding towards Ingrid, you both thrust forward with your spears, cutting through the gale.

Lysithea is never given the chance to launch her attack. Both you and Ingrid’s spears cut through on each side. In an instant, her spell fizzles out. Black inky blood flies into the wind, and the corpse falls forward unceremoniously with a thud.

>Lysithea: 0/90 HP

As the corpse warrior goes immobile, the fierce winds of Bennett’s spell suddenly cease. It takes a moment for everyone present to regain their bearings, but the reality of the situation once more settles in. The pilgrims, who had previously also been affected by Bennett’s spell, resumed their mad climb towards the bridge. Several of them reach their destination and begin harrying the Blackwings back line. Your comrades rush to cover their rear and a struggle soon breaks out. The Blackwings do their best to limit casualties at first, hoping to scare the pilgrims off. Even though the civilians were clearly outmatched though, they refused to stop coming. Their sheer fanaticism causes some of them to even throw themselves directly onto the swords and spears of the mercenaries, bogging them down.

You get ready to shout an order to your comrades, when a tornado drops down onto the bridge, separating you from them and throwing you and Ingrid towards the door.

“I see now.”

You turn back to the tower door. Bennett is no longer speaking from afar, his voice amplified by magic. He stands directly in front of you and Ingrid. Across his back was the same strange golden bow you saw earlier. In his hands was an open gold-tipped tome. Up close now, you could see that Bennett looked remarkably different from the last time you’d seen him at Garreg Mach. His eyes were wild and sunken, with a crazed look. His hair was messy and matted in knots, and he looked to have lost considerable weight. Despite everything though, he still stood straight and determined as he faced you.

“You have always been my trial. Put before me by Seiros herself, to test my resolve and faith. Magdred, Garreg Mach, and now here. I cannot rely on these cheap simulacrums to stop you. If I am to be reunited with the Goddess, I must do this myself!”
>>
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>>5923567
>“Bennett! Cease this madness! Anacharsis has poisoned your mind! The Goddess won’t be returning today. He’s using you to drive these people to their death! He’s going to summon the Agarthan gods back to this world!”

“I will pay no heed to your lies, Witch.” Bennett says, a strange look of clarity clouds his face. Putting away the tome, he unsheathes his bow and faces you. “I have seen her glory for myself. I have seen the deliverance and love that she promises her children. She alone will save us from the shackles of Agartha. She has bestowed upon me the tools necessary to herald her arrival!”

>“You don’t understand! You’re being-”

Bennett pulls the string back on his bow, and a great pressure is released. You watch as an arrow seemingly made of magic materializes on the string. The man is wrapped in a powerful blue aura, not unlike what you’d sensed from Lysithea moments ago. Two Crests materialize over his shoulders as if they were wings. The Crests of Maculi and Indech.

“The time has come for me to face my demon! Watch me, my Goddess!”

You didn’t recognize that bow, but based on the power coming from Bennett, you knew right away what was happening. That was a Hero’s Relic. One that corresponded to the power of one of his Crests. That tome of his must also be a Hero’s Relic. It was likely responsible for calling down the tornado that cut you off from the rest of your allies.

You looked at Ingrid, who appeared greatly unnerved. This was different from the corpse warriors. Though their Relics were still dangerous, they were wasted in the hands of unthinking, unskilled lumps of flesh. But this man in front of you, alive and capable of great harm, possessed not just one, but two Crests and Relics.

Bennett was the last thing standing between you and facing Anacharsis. There was no going back. This was your own trial too. One you must surpass.

>Bennett
>Level 50 Patriarch
HP: 170/170
STR: 33
MAG: 40
DEX: 45
SPD: 35 + 20
LCK: 30 + 10
DEF: 30
RES: 35
Weapon: The Inexhaustible (Bow, Equipped) (+11 DMG, +20 SPD, +10 LCK, Restores 20% HP every turn if user has Crest of Indech, deals two consecutive hits if unit initiates combat. Cannot counter in close-range combat.)
Wind Caller’s Genesis (Tome, Unequipped) (+14 DMG, +20 RES, + 10 MAG, Restores 20% HP every turn if user has Crest of Maculi)
Skills: Warpstep (Can teleport to any tile)
Major Crest of Indech: 20% chance to follow-up attack
Major Crest of Maculi: 20% chance to increase MAG DMG by 20%

>Combat turn order will be based on unit SPD.
>Attack (How?)
>>
>>5923569
>Facing Bennett with only Blair and Ingrid
>Did not bring Leopold to fight his evil cousin
Aw shit I cannot believe we've done this. GG guys it's been a nice knowing you.

But since he's got the bow it's time to bumrush him

>Attack
>Blair - Gungnir
>Ingrid - Luin

Benny is going to get first turn no matter what since he's got bow equipped, then it's Ingrid, then Blair. Best case scenario is he hits Blair so she gets fiery blood up.

Is betrothed still active? Also do Blair and Ingrid get any support stat bonuses?
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>>5923623
Also damn does Benny get three hits in if he initiates from the bow? X2 initial and then another one when he doubles? He does 13 damage per hit to Blair and Ingrid normally, but has a 50% to do 49 fucking kek.

Maybe we can pull off some bullshittery where Ingrid uses burning quake AOE to force him to warp to a specific tile and then Blair uses bolting on that area straight after to make him fall off the bridge kek
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>>5923623
>Benny is going to get first turn no matter what since he's got bow equipped
Huh? isn't Ingrid at 60 speed? Or bow wielders just go first no matter what?

I would advocate for Forseti, but maybe I'm misunderstanding how it works. It says we would become unhitable for 1 turn, but do our enemies know that in univerce? Will he target Ingrid if we hit him with forseti?
>>
Aw shit, looks like we should've just sent literally everyone who had a chance of beating the wind in-- then again, I suppose Blackwing Captains are needed to hold back the tide. Plus, I suppose if we did bring them, Bennett could totally just snipe the squishier folk, especially since he's going after Ingrid moves.

Combat turn order being based on unit speed means that...

>Ingrid: 50 (SPD) + 10 (Luin) = 60 SPD
>Bennett (The Inexhaustible): 35 (SPD) + 20 (The Inexhaustible) = 55 SPD
>Blair: 47 (SPD) + 2 (Gungnir) = 49 SPD

It's not every day that we're the slowest person on the field-- damn Crests.

I've got several questions, though.

>Do Blair-supporting passives like Right Wing and Betrothed trigger while we're separated like this? We're technically on the same map, but separated by a tornado, after all.
>Is The Inexhaustible's effect similar to a Brave Weapon (i.e. attacks twice in a single 'round', and quads on retaliation)?
>If the Crest of Indech triggers while using The Inexhaustible, does he get to attack twice more, like Scratch with her Silver Gauntets?
>Can we trigger Yara's Premonition here at all, and if so, on what rolls?

In any case, some quick math reveals...

>Ingrid: 38 (STR) + 17 (Luin) + 5 (Lancefaire) = 60 - 30 (Bennett's DEF) = 30 x 2 = 60 DMG (30% chance of Crest Activation, dealing an additional 18 DMG) (no crits) (no misses)

Ingrid will be main DPS here, it seems. Darting Blow only makes it so that Blair equals Bennett's SPD and prevents doubling.

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) = 62 - 30 (Bennett's DEF) = 32 DMG (no crits) (23% chance to miss)

Being unable to double really hurts Blair's damage output, and that 23% miss chance is pretty significant. It especially hurts because we're going to want to fish for Stuns to win.

Bennett, on the other hand...

>Bennett: 33 (STR) + 11 (The Inexhaustible) = 44 - 33 (Blair's DEF) = 11 x 2 = 22 DMG (44 DMG if The Inexhaustible is a 'Brave' Weapon; 20% chance of Crest Activation, dealing an additional 22 DMG) (no crits) (4% + 40% (if not engaged from Alert Stance) chance to miss).

>Bennett: 33 (STR) + 11 (The Inexhaustible) = 44 - 31 (Ingrid's DEF) = 13 DMG (26 if DMG if The Inexhaustible is a 'Brave' Weapon; 20% chance of Crest Activation, dealing an additional 13 DMG) (no crits) (15% + 10% (from Avoid) chance to miss).

If The Inexhaustible has the normal number of attacks, then Blair will take up to 44 DMG. If it's got a Brave Weapon effect, then Blair will take up to 66 DMG. Meanwhile, Ingrid will take up to 26 DMG, and 39 if it's a Brave Weapon. With no chance of crits, we can at least be satisfied that even in the worst-case scenario, both Blair and Ingrid will be alive at the end of this turn.

In fact, because Blair moves last, she isn't 'engaged', allowing for Alert Stance to give her +40% dodge chance-- Bennett actually has to make a painful choice of potentially missing Blair, or just single-attacking Ingrid.
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>>5923738
Swapping to the Wind Caller's Genesis does mean he deals more damage and can counterattack at close range, but he also loses his +20 SPD bonus, allowing for Blair to go first and double him.

>Bennett: 40 (MAG) + 14 (Wind Caller's Genesis) = 54 - 27 (Blair's RES) = 27 DMG (20% chance of Crest Activation, dealing an additional 5 DMG) ( (no crits) (4% + 40% (if not engaged from Alert Stance) chance to miss).

>Bennett: 40 (MAG) + 14 (Wind Caller's Genesis) = 54 - 37 (Ingrid's RES) = 17 DMG (20% chance of Crest Activation, dealing an additional 3 DMG) (no crits) (15% + 10% (from Avoid) chance to miss).

So using Wind Caller's Genesis actually hurts his damage output pretty significantly, but it's a decent defensive weapon. If Blair is hit at least 5 times with The Inexhaustible, she'd be in kill range from Wind Caller's Genesis next round, but if she's hit 4 or less times, then she can survive a hit from the tome just fine (though she'd be on 2 HP afterwards).

The real kicker is the DPS race we're on. I'm not sure if we'll receive long-range healing from Elizabeth and Kayla, and we have no Elixirs. Meanwhile, for as long as Bennett's alive, he'll recover 34 HP per turn. Assuming that Blair hits her attacks, we deal 92 DMG each turn, and 60 DMG otherwise.

The below equation assumes we never miss and that Bennett doesn't switch to his Tome (as doing so will actually speed up kill time).

>Round 1: Deal 92 DMG, Bennett heals by 34 (to 112/170).
>Round 2: Deal 92 DMG, Bennett heals by 34 (to 20/170).
>Round 3: Deal 92 DMG, Bennett dies.

Essentially, we can kill him in 3 rounds. Less if he switches to his tome, and more if Blair misses.

>>5923645
iirc, Forseti essentially "makes you invincible for the combat phase it's used on". We can use it for a safe engage on someone, or as an "oh shit button"-- for "I'm going to activate Forseti now so that I survive the enemy phase". Unfortunately, the next round, the invincibility status is lost, so we can be killed by another enemy, or by the same enemy targeting us on the subsequent turn. Better to use it as an opener, or as a last-resort defensive tool.

With all that in mind...

>>5923569
>Attack (How?)
>Blair (Gungnir)
>Ingrid (Luin)

The questions asked won't change much, such that it is. Right Wing triggering means we've got a better dodge chance, and Betrothed means we deal an additional +3 DMG, which certainly helps, but won't change the greater outcome of things, so there we go.
>>
Other anon already did most of the relevant calculations, but here's some more:
If we use Forseti while he has his bow equipped, that'd be 34 MAG + 20 (Forseti) + 5 (BT) + 5 (MS) - 35 RES = 29 DMG
Forseti with his tome equipped only deals 9 DMG per hit. It'd only be worth using if we really need the invulnerability since we can double with Gungnir and deal 64 DMG total if he switches to magic.
With Forseti while he has 40 LCK, Blair only has a 7% chance of getting a crit.

If Bennett uses magic, Blair takes 50 MAG + 14 (Tome) - 27 RES = 37 DMG
Maculi boosts his damage to 44 DMG against Blair. The damage boost from Maculi wouldn't matter too much for Blair since he's two-shotting us with Wind Caller's Genesis either way. What would matter is if he procs Indech since it looks like the follow-up applies to any attack, including magic, so he could potentially kill Blair in one round if he uses magic and activates Indech.
As for his bow, it's 11 DMG per hit, but it looks like he has the Brave effect if he initiates so unless we dodge that's 22 DMG taken every time he initiates. Without Fiery Blood, he'll quad us, and he might get even more hits in thanks to Indech. Blair can tank 6 arrows and should start with Alert Stance at least.

If Bennett uses magic, Ingrid takes 50 MAG + 14 (Tome) - 37 RES = 27 DMG
Maculi only adds an additional +5 DMG on Ingrid and she could survive 2 hits from Wind Genesis if it only procs once. If he's lucky enough to proc Maculi twice on a 2nd hit, Ingrid is dead.
Ingrid can tank 4 arrows, but dies on the 5th one.
She can normally tank Bennett's magic twice but dies on the 3rd hit.

>>5923750
The tome also boosts his MAG by 10 so he ends up having 50 MAG. It does make him easier to kill and hit since he loses the SPD boost, but it's still dangerous since he can also two-shot Blair with it.

>>5923569
>>5923750
Supporting
Killing him quickly is basically the best way to go about this anyways. Ingrid doesn't have anything else she can do. We probably won't need to use Forseti now since if he switches to magic, he'd just tank Forseti with his RES boost, and if he sticks with his bow he wouldn't be able to counterattack us from melee range.
>>
>>5923783
Good eye anon, I completely forgot that the Tome boosts his MAG by 10, and about the Crest of Indech. In that case, it'd be...

>Bennett: 50 (MAG) + 14 (Wind Caller's Genesis) = 64 - 27 (Blair's RES) = 37 DMG (20% chance of Crest Activation, dealing an additional 7 DMG) ( (no crits) (4% + 40% (if not engaged from Alert Stance) chance to miss).

>Bennett: 50 (MAG) + 14 (Wind Caller's Genesis) = 64 - 37 (Ingrid's RES) = 27 DMG (20% chance of Crest Activation, dealing an additional 5 DMG) (no crits) (15% + 10% (from Avoid) chance to miss).

That's certainly still livable, but Blair will die to the Tome if she gets hit by four attacks from The Inexhaustible now. She will also die to three bow attacks followed by a tome attack if Bennett procs the Crest of Maculi.

That being said, I completely forgot that the Crest of Indech can proc on pretty much anything, in which case, a Crest Activation while using the Wind Caller's Genesis will raise damage to 37 x 2 = 74 DMG, killing Blair in a single round. Unfortunately, there's not much counterplay to this, other than hoping he doesn't proc the Crest, Stunning him, or preemptively using Forseti during Tome rounds to buy time.

I do believe that crit chance in this quest is LCK/2 + Crit Bonuses = Crit Chance - Crit Avoid (Enemy LCK). That means Blair has 35 / 2= 17 + 10 (Gungnir or Forseti crit bonuses) = 27%, while Ingrid has 32 / 2 = 16%. Unfortunately without the Bow giving him bonus LCK, he's still immune to crits from both of our fliers. Thankfully, even with his bow, he's only got 40 / 2 = 20%, which isn't high enough to crit either Blair nor Ingrid.
>>
>>5923569
>>5923750
>Support

Haha, it's not like we'll have another Kate moment where the enemy we're fighting pulls a nat 1 out of their ass, right?
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>>5923738
Looking at the roster again, maybe it's a good thing we only sent Blair and Ingrid.

If the bow acts like a Brave weapon when Benny initiates then Ava, Ashe, Corrine, hell even Anemone, would have been deleted by if he goes for them. Same goes for all our magic users. Diana might have a chance because of Avoid+ but if that fails her then she's gone too.

Guess we just have to pray to Sothis for the stun and Ingrid crest procs, and Blair's avoid coming in clutch. Goddess, if you're going to give us your toughest battles then could we at least get a little help?
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>>5923721
>Do our enemies know that in universe?
They do not!

>>5923738
>Do Blair-supporting passives like Right Wing and Betrothed trigger while we're separated like this? We're technically on the same map, but separated by a tornado, after all.
They do! Blair will still have her stat boosts from Diana and Ashe. (+3 SPD and +3 DMG)
>Is The Inexhaustible's effect similar to a Brave Weapon (i.e. attacks twice in a single 'round', and quads on retaliation)?
It is similar to a Brave Weapon. It will always double, and will quad attack if Bennett has 5+ more SPD than his target.
>If the Crest of Indech triggers while using The Inexhaustible, does he get to attack twice more, like Scratch with her Silver Gauntets?
He does.
>Can we trigger Yara's Premonition here at all, and if so, on what rolls?
You can't hear or see her with the wind, so no.
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>>5924154
>>Do our enemies know that in universe?
>They do not!
Then I vote for hitting him with Forseti anf then talking mad shit so he targets us and wastes a turn
>>5923569
>Blair attacks with Forseti
>Ingrid attack with her spear
>>
>>5924154
Gotcha, thanks again for the info!

It doesn't change overmuch in terms of actions, but now the SPD levels look like...

>Ingrid: 50 (SPD) + 10 (Luin) = 60 SPD
>Bennett: 35 (SPD) + 20 (The Inexhaustible) = 55 SPD
>Blair: 47 (SPD) + 2 (Gungnir) + 3 (Right Wing) = 52 SPD

Blair having the Right Wing bonus from Diana is actually huge, as it prevents her from being doubled by Bennett. She still can't double in turn, even with Darting Blow, but that will change once Fiery Blood+ triggers-- that will raise her SPD to 55, and with Darting Blow, she'll be able to double Bennett even if he has The Inexhaustible equipped.

Since Bennett goes first, if he hits her once, then by the time it's Blair's turn, Fiery Blood is active, resulting in doubling.

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) = 65 - 30 (Bennett's DEF) = 35 DMG (doubles to 70 DMG if Blair initiates with Fiery Blood+ active) (no crits) (23% chance to miss)

If we assume that we're hit at least once on Turn 1 (and keep all other things the same), the Turns to Kill counter changes as well.

>Round 1: Ingrid deals 60 DMG (110/170), Bennett heals by 34 (144/170), Blair deals 70 DMG (74/170)
>Round 2: Ingrid deals 60 DMG (14/170), Bennett heals by 34 (48/170), Blair deals 70 DMG, killing Bennett (0/170).

Of course, this assumes that Blair doesn't miss once (77% chance to hit; 59.29% chance to hit twice; 35.15% chance of hitting four times)

But for Bennett...

>Bennett: 33 (STR) + 11 (The Inexhaustible) = 44 - 33 (Blair's DEF) = 11 x 2 = 22 DMG (20% chance of Crest Activation, dealing an additional 22 DMG) (no crits) (7% + 3% (if Blair is below max HP) + 40% (if not engaged from Alert Stance) chance to miss).

>Bennett: 50 (MAG) + 14 (Wind Caller's Genesis) = 64 - 27 = 37 DMG (20% chance f Crest Activation, dealing an additional 7 DMG) (no crits) (7% + 3% (if Blair is below max HP) + 40% (if not engaged from Alert Stance) chance to miss).

Blair still dies at the appropriate thresholds...

>3 hits from The Inexhaustible and a single crest-boosted hit from the WCG
>4 hits from The Inexhaustible and a single hit from the WCG
>7 hits from The Inexhaustible
>2 hits from the WCG

All these permutations kill her, though thankfully, because Blair still gets the bonus SPD from Right Wing, Bennett will need to proc an Indech Crest Activation (20%) and hit 4 times (53% chance to hit once; 28.09% chance of hitting twice; 7.89% chance of hitting 4 times). The odds of the worst case scenario occurring is 1.59%, by my count.

So unless we get Kate-tier LCK, we should be fine this round. Clearly, Kate will swoop in once we're in the sanctum, having saved Anemone, and we all go home together after killing God.

tl;dr: I'm not changing the vote-- we want to get hit at least once to activate Fiery Blood+, but preferably no more than twice. Doing so will make so that we can double Bennett even when he has The Inexhaustible equipped.
>>
>>5924206
...completely forgot a crucial detail: Fiery Blood+ *also* raises damage.

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) +4 (Fiery Blood+) = 69 - 30 (Bennett's DEF) = 39 DMG (doubles to 78 DMG if Blair initiates with Fiery Blood+ active) (no crits) (23% chance to miss)

Doesn't change much in the grand scheme of things, but every point counts against a regenerating boss.

>Round 1: Ingrid deals 60 DMG (110/170), Bennett heals by 34 (144/170), Blair deals 78 DMG (66/170)
>Round 2: Ingrid deals 60 DMG (6/170), Bennett heals by 34 (40/170), Blair deals 70 DMG, killing Bennett (0/170).

We do still need to land every single hit, which is certainly easier said than done. Turns out, having 'average' DEX for your level doesn't necessarily mean you have a 'good' amount of DEX, eh? On the plus side, if Ingrid procs her Crest at least once, we can actually kill Bennett before he even takes his turn on Round 2.

Here's hoping we proc a Stun and make this quick.
>>
>>5924214
...Blair should deal 78 damage on Round 2. That's what I get for pushing out equations without double-checking my work. Ah well.
>>
>>5923569
Gonna +1 >>5923750 here.
>>
Help I'm having Kate fight flashbacks
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>>5924463
Its not a flashback anon, thats the end of the quest. You have to wake up.
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>>5923569
It’s not often that you’re the slowest participant in a battle. Ordinarily, you found yourself out speeding even the quickest of foes you faced. But this was a battle that saw you right in the middle of two Crest-bearing warriors, wielding powerful relics. It was all you could do just to keep up. Immediately, Ingrid sets upon Bennett, not wasting any time. Even on foot, she was still lightning-fast. Her considerable speed was boosted even further by Luin. While Bennett’s own agility was also enhanced considerably, he still could not hold a candle to the heir of Galatea’s might.

>Crest of Daphnel: (67, 97) (Miss x2)
>Ingrid (Luin): 30x2 = 60 DMG
>Bennett: 110/170 HP

The Patriarch is caught in an x-slash by Ingrid. Wielding only a bow, he is unable to defend himself, and is caught fully by Luin. The attack is brutal and quick, but Bennett’s Crest-enhanced strength does not allow him to fall easily. He vanishes into thin air before his blood even hits the ground. Turning around, you find that he has warped behind you. Another arrow made of magic is knocked and ready to fly in your direction. You hold your spear up defensively and enter your Alert Stance.

“I shall cast you down to hell, Witch!”

>Bennett (The Inexhaustible): 99, 22 (Miss, Hit)
>Crest of Indech: (9) (Activates)
>Bennett: 3, 74 (Hit, Miss)
>Blair: 51/73 HP

You manage to dodge the first shot, which goes sailing behind you to create a hole in the tower door. You’re less fortunate when it comes to the second projectile. The magic arrow hits your right shoulder, and you scream aloud as the arrow seemingly burns its way through skin and bone to exit out on the other side. You stand your ground just as Bennett activates his crest, firing a barrage of magic arrows your way. Another projectile pierces through your right thigh. Like the first, it burns though everything in its path as it exits your body. Ignoring the pain and refusing to fall, you rush forward to close the gap between you and your foe. As you do so, you notice that he’s been wrapped in a blue glow, healing the wounds he’d suffered from Ingrid.
>Bennett: 144/170

>Blair: 83, 67 (Miss, Hit)
>Blair: 37 (STR) + 20 (Gungnir) + 5 (Lancefaire) +3 (Betrothed) +4 (FB+) = 69 - 30 (Bennett's DEF) = 39 x2 (Darting Blow, FB+) = 39 DMG
>Stun: 91 (Miss)
>Bennett: 105/170 HP

With his back up against his own tornado, you rush towards Bennett. Despite the wound he received from Ingrid earlier, you find that he is still incredibly agile. He sidesteps your first thrust, kicking your spear away. Not wanting to give in, you take the blow and then retaliate with an upward slash, catching the Patriarch across the face. He lets out an anguished cry, spitting out blood and grasping his ruined face, before teleporting away once more. You find that he has teleported behind you and Ingrid.
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>>5924676
That this man was able to go toe-to-toe with both you and Ingrid, all while wielding a bow, was bad. Bennett’s ability to self-heal was going to turn this into a battle of attrition, and it would be one in which he held the advantage. Despite having suffered damage from your attacks, he showed no signs of slowing down or losing confidence. And while you were lucky during your first engagement with him, there was no telling what might happen if he activated his Crest again.

“The Goddess is on my side, Witch!” Bennett declares, knocking the string back on his Hero’s Relic once more. “She will deliver to me victory, and by her hand-“

Your attention is suddenly caught elsewhere. From above the tower, behind where Bennett is standing, something in the air is descending towards you at a remarkable speed. Though your vision was obscured by the harsh sun, you could see the wings of a pegasus flapping fiercely. Your first thought was that Anemone and Stormy had survived their fall and were returning to assist you. But as the figure drew closer, you realized that this creature didn’t possess ebon wings, but white ones. Bennett continued his ranting, unaware of his impending misfortune. The pegasus’ rider leaped off their mount at the last moment, and plunged downward, spear in hand.

>Kate (Gae Bolg): 28 DMG
>Bennett: 77/170 HP

“GAH!” Bennett cries. Kate has impaled the Patriarch with Gae Bolg, plunging the spear through his back and out his chest. Bennett grabs onto the weapon in shock, and before Kate can rip the thing out, he teleports once more. This time, he lands directly in the middle of the three of you.

You can’t help but wonder if this was a mirage. A cruel trick played on you by the scorching sun and desert heat. But in truth, Bennett is standing there clutching his wound, and Kate has turned her spear not against you, but him.

It was now or never. You would put an end to this man’s madness here.

>Kate
>Lv. 47 Seraph Knight
HP: 70/70
STR: 31+2
DEX: 43+2
SPD: 49
LCK: 35
DEF: 29 +2
RES: 40
Weapon: Gae Bolg (+20 DMG, 10% Crit, +2 STR, DEX, DEF) Delphi Shield
Skills: Darting Blow (+6 SPD when attacking) Lancefaire (+5 DMG to spears), Alert Stance+ (+40 Avoid when not engaged)

>Attack (How?)
>>
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>>5924677
>>
>>5924677
>Kate arrives
YOOOOOOOO. I was mostly shitposting, but I had a feeling she'd show up sooner or later. Kino af. Glad she's here to bail us out. I hope Anemone makes it out though.

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) = 65 - 30 (Bennett's DEF) = 35 DMG (doubles to 70 DMG if Blair initiates with Fiery Blood+ active) (no crits) (23% chance to miss)

>Ingrid: 38 (STR) + 17 (Luin) + 5 (Lancefaire) = 60 - 30 (Bennett's DEF) = 30 x 2 = 60 DMG (30% chance of Crest Activation, dealing an additional 18 DMG) (no crits) (no misses)

>Kate: 31 (STR) + 20 (Gae Bolg) + 2 (Gae Bolg Strength Bonus) + 5 (Lancefaire) = 58 - 30 (Bennett's DEF) = 28 x 2 = 56 DMG (no crits) (no misses)

If I'm reading this right, Bennett still has The Inexhaustible equipped, which means he's wide open.

>Attack (How?)
>Blair, Ingrid, and Kate attacks Bennett

T R I A N G L E A T T A C K
>>
>>5924677
>TRIANGLE ATTAAAAAAAACK!!!!!
>>
>>5924689
Whoops, got a little ahead of myself there and copied the old damage formula. Blair deals...

>Blair: 35 (STR) + 20 (Gungnir) + 2 (Gungnir Strength Bonus) + 5 (Lancefaire) +3 (Betrothed) +4 (Fiery Blood+) = 69 - 30 (Bennett's DEF) = 39 DMG (doubles to 78 DMG if Blair initiates with Fiery Blood+ active) (no crits) (23% chance to miss)

Checking the speeds...

>Ingrid: 50 (SPD) + 10 (Luin) = 60 SPD
>Bennett: 35 (SPD) + 20 (The Inexhaustible) = 55 SPD
>Blair: 47 (SPD) + 2 (Gungnir) + 3 (Right Wing) + 3 (Fiery Blood+) = 55 SPD
>Kate: 49 (SPD)

Blair and Bennett are tied for SPD, so it might be a roll to see who goes first.

If Blair goes first:
>Round 2: Ingrid deals 60 damage (17/170), Blair deals 78 damage, killing Bennett (0/170).

If Bennett goes first:
>Round 2: Ingrid deals 60 damage (17/170), Bennett heals by 34 damage (51/170), Blair deals 78 damage, killing Bennett (0/170).

And of course, if Ingrid procs her Crest at least once, she kills him on her turn. Also, if it actually counts as a Triangle Attack, then Ingrid would deal 90 damage, killing him instantly.

Now, if Bennett gets to move, he can either try his luck with The Inexhaustible again (using the above calcs-- Blair, Ingrid, and Kate are all one tile away, and thus, do not count as engaged for the purposes of Alert Stance), or swap to the Wind Caller's Genesis. It is possible that he uses the Tome on Blair, activates the Crest of Indech and doubles, and if this happens and he hits with all his attacks, then he would kill Blair (but of course, he could've bursted us down from full HP to 0 in the same manner).

Whatever the case is, I don't think the plan changes. We could swap to Magic Staff or Blessed Lance and Forseti if we absolutely want to be safe, but we're nearing the end of the fight, and I'd rather save Forseti for Anacharsis / God.
>>
>>5924677
>Attack (How?)
>TRIANGLE ATTACK!

Die like true knights? No. Today we KILL like true knights.
>>
>Kate attacked him while he's monologuing
kek

>>5924677
>Attack (How?)
>Triangle Attack
>>
>>5924677
>Attack (How?)
>Blair, Ingrid, and Kate attacks Bennett
Triangle attack let's go

Also cackling at Benny getting ambushed during the evil monologue. Bet Leopold suddenly got the massive urge to shake his head.
>>
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>>5924677
“W-what madness is this?!” Bennett screeches furiously. With the addition of Kate on the battlefield, the Patriarch has grown far less confident. Surrounded on all sides by foes, you hope that he may throw down his weapon and surrender. But you knew better. Bennett was an ambitious and proud man even before Diogenes and Anacharsis had sunk their hooks into him. He truly believed he was Sothis’ chosen, sent to save her followers and deliver them to heaven. There was no way he would give up. “My Goddess! Please, I beseech you! Grant me the power to destroy these villains!”

Bennett begins swiftly pulling back the string of his bow and letting lose. Magical arrows are conjured in rapid-fire succession and fired in every direction. Bennett no longer takes aim for his targets. Projectiles fly through the bridge, the tower, and in some cases, only several inches away from your throat. He activates his Crest, and the rapid-fire volley doubles, to the point you think the entire bridge might collapse. The crazed look in his eyes amplifies, and he looks at you as though you were the actual demon that he spoke of.

Unfortunately for him, his barrage of attacks was unable to stop what was coming.

Bennett is impaled from three different directions by yourself, Ingrid, and Kate in what could be described as a makeshift Triangle Attack. The Inexhaustible defiantly glows blue, as if charging itself to heal the Patriarch once more. Before it can though, the three of you twist and rip your spears out. No magic, not even the healing enchantments on Bennett’s Hero’s Relic, can save the man from his fate. He falls to his knees amidst an explosion of gore, his bow dropping to the floor in a clatter.

“W-what is happening…?” Bennett looks up to the sky, eyes wide and mouth opening. “S-Sothis…I can no longer hear your voice. W-where did you go? This trial… save me…please…”’

He falls face-down on the ground. The tornado summoned by his Wind Caller’s Genesis evaporates into the air, signifying that you’d succeeded in ending the Patriarch’s life for good. Back at the bridge, you could see that the Blackwings had formed a defensive line and were holding off the pilgrims. An empty space was between the two of them, dotted with several corpses. By now, it looked like the more suicidal of the pack had already done themselves in, and the rest of their kind were showing more restraint, albeit not very much.

>“They’re still at it. I don’t know if showing them Bennett’s corpse will get them to stand down.” You wonder out loud as you watch the scene. “It might make them even madder than they already are. What do you think?”

When Ingrid doesn’t answer you, you turn around to see her and Kate brandishing their spears against each other.

“She’s the one who left you for dead, isn’t she?” Ingrid asks. “Do you really think we can trust her?”
>>
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>>5925638
“My issues with Blair have concluded.” Kate says. She remains calm and collected, even with a Hero’s Relic pointed at her. “We are here at the request of my lady, who has asked us to work together with you to defeat Anacharsis. You can take my help or leave it if you’d like.”

>“Your lady?”

“Winona.” Kate says. “She informed me of everything back at the tower. Of Anacharsis and his true identity. Lady Winona wishes for her child to grow up in a world free from Agarthan influence. If I can safeguard such a world for her and that child, then I will do so. Even if it means working with you.”

>“And who is this us you speak of?”

“The remnants of the Hellwings.” Kate says. As you look around, you can see several wyverns have begun encircling the pilgrims from above, causing them to look up in fear. Based on their armor and the flag that one of them carried, Kate was telling the truth. These were indeed Hellwings. They must have been the few that Bradley had sent away before he fell at Enbarr.

“I understand that this is what all our battles were leading up to.” Kate says. “Lord Rex wanted a unit that could fight behind him against Anacharsis. A fight that would dwarf all others. And while he may be gone, we remain. And we will see that battle and vision through to the end.”

A wyvern lands near you on the bridge. A young Hellwing salutes Kate. Holding onto him from behind was a gravely wounded, but very much alive Anemone. You notice that she’d dropped the guise of Alena, assuming her true form. The man dismounts from his wyvern and begins helping her do the same.

>“Anemone! You’re alive”

“We were able to intercept her just in time.” Kate says. “Her pegasus did not make it, but she should live, provided she receives treatment soon.”

>“Are you okay?” You ask Anemone, grabbing her by the shoulders. “I’ll get Kayla and Elizabeth here right away!”

“Just…hurry up and get in that damn tower.” Anemone rasps out painfully. “We can’t have that much time left. Now that Bennett is dead…they’ll be in a rush to speed things along.”

>“Ingrid, the others should have noticed us by now. Flag down our healers and captains and get everyone over here immediately. We’re going inside right away!”

“You’re really okay with this?” Ingrid asks you, bewildered. She points Luin towards Kate. Ingrid had been doing her best to cope with the stress, but after what she’d seen here today, you supposed her reaction was only natural. “This woman nearly killed you! What if she tries to do finish the job as soon as I turn my back?”

>A): I trust her. She is still my friend.
>B): We can put aside our differences for now at least.
>C): Kate and I will settle this after we’re done here.
>D): Write-in
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Thread Archived:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Three+Houses

That's it for this thread. The math anons have once again proven they are not to be trifled with, and are capable of overcoming all challenges, including hasty and questionable balance decisions!

If you'd given Blair a Crest back when that was an option, Diogenes' book would have eventually been stolen, and these Corpse Warriors would have been a lot stronger than they were here. Since you did the "right" thing though, they were adequately nerfed. Otherwise, they would have been closer to how Bennett was, who, in a 1 on 1 battle, would likely trounce Blair pretty easily. Surprisingly, this was the first time you fought someone using a Hero's Relic! The only other time you might have done so was waaaaay back in Thread 8, when you had the option to spar Felix with him using the Aegis Shield. Had you gone the "Imperial" Route, I think it would have been a lot more common. The whole idea behind Heroes Relics from Thread 1 was that you would probably never win in a fair fight against someone using them. It's funny though that it never came up until literally the end of the penultimate thread.

The next thread will be labeled as FINAL, and will be our last. Whatever happens, I've had a great time with you all. Expect it probably next week. As usual, I'll hang around until the thread falls off if anyone has any questions.
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>>5925642
>>A): I trust her. She is still my friend.
>>
>>5925642
>A): I trust her. She is still my friend.
>>
>makeshift Triangle Attack
Ah, well, I suppose it makes sense-- Blair may have an A-Rank Support with both Ingrid and Kate, but Ingrid and Kate don't have a Support, and thus, are not as in sync as say, Blair, Diana, and Shelley.

>Stormy died
F. Should've given Anemone a Delphi Shield-- at least Anemone is still alive.

>>5925642
>A): I trust her. She is still my friend.

She didn't have to show up, but she did. Plus, I think Kate's autistic enough to actually consider her issues with Blair concluded. Let's not turn down the extra manpower.
>>
>>5925652
Thanks for running, Tree! This quest has been a wild ride, and one of my favorite quests of all time. I'm glad to have been able to play a role as mathanon.

>Corpse Warriors would have been Bennett-tier strong if we had taken a Crest.
Damn, it wasn't worth it at all, lmao. Though I suppose if we had picked up a Relic Weapon alongside it, Blair would've had the stats to maybe compete.

As for my usual battery of questions...

>What would have happened if we attacked the castle before meeting with the rebels?

>What would have happened if we simply continued to chat amongst ourselves with the intruder? What if we sent Scratch to deal with the intruder at camp? What would have happened if we failed the roll to subdue?

>What would have happened in the vote for the other options regarding the Countess of Rusalka? (i.e. if a non-Rusalka leader was voted on, if the Church of Seiros voted, or if we abdicated to Winona's child?)

>What would have happened if we left behind Sebastian or Uriel to train the rebels?

>What would have happened if we parleyed with Balbatos? Could we have recruited him?

>What would have happened if Erwin had detonated the barrels? What would have happened if we shot him?

>What would have happened if we executed the defiant guardsmen at the mine?

>What would have happened if we chose to destroy the Agarthium?

>What would have happened if we asked Winona or the Arcadians for help regarding the siege instead of Caleb?

>What would have happened if we refused to parley with Wedge?

>What would have happened if we failed to convince Wedge to let us bring someone along?

>Would we have done the Viskam + Maids fight solo if we went alone?

>If we accepted the offer from Hoff, would it have been Quest End?

>If we fought the Titanus at the castle, would we have died? What about if we failed to dodge during the 'stall' phase?

>What would have happened if we withheld the truth about Anarcharsis and the Agarthans to the Blackwings before the final mission?

>What kind of high-quality personal weapons would each Blackwing have gotten?

>What would have happened if we waited for the pass to clear of pilgrims?

>Was there any Pegasus Knight who could have survived the shot from The Inexhaustible at range, or was this a trap option?

>Would firing Bolting / Eulalia's Bolts have done anything to Bennett, or would Mercedes have blocked it?

>If we had brought Fritz with us, how would his 'holy knight' connections have changed this scene?

>Now that Kate's here again... is it still spoilers to ask what would happen if we chose not to fight her back at Enbarr?

Thanks again for all your hard work! Although a part of me is saddened to see the end of this quest, another is eager to see the finale.
>>
>Stormy dead
That sucks. At least Anemone's alive.

>>5925642
>A): I trust her. She is still my friend.
>>
>>5925642
>>B): We can put aside our differences for now at least.
>>
>>5925642
>A): I trust her. She is still my friend.
>"Kate, you COULD have killed me no matter what Winona said, and you didn't. Twice. You obviously still care."
>>
>>5925642
>A): I trust her. She is still my friend.

Damn, final thread next time huh? it's been one hell of a ride QM
>>
>>5925642
>A): I trust her. She is still my friend.
>>
>>5925642
>A): I trust her. She is still my friend.
>>
>>5925642
>B): We can put aside our differences for now at least.
>>
>>5925642
>>B): We can put aside our differences for now at least.

Also getting a crest = auto bad end wow. Not only for Blair, but if the corpse warriors were at their full power then we'd absolutely have some blackwings dead.

Surprised we didn't get corpse!boar. Unless he's in the tower being daddy dearest's personal bodyguard.

Also for my questions:

>what bullshit would corpse warrior Ingrid be packing?

>Who was the Blue Lion who Ingrid got together with?
Was it boar? Think she would have reacted way more strongly during this battle if it was either Felix or Sylvain.
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>>5925687
>Though I suppose if we had picked up a Relic Weapon alongside it, Blair would've had the stats to maybe compete.
There wouldn't have been a corresponding Relic for Blair to even obtain. Just WCG all the way at the end of the quest lol.

>Attacked the castle before meeting with the rebels?
There was an internal meter in the background for how receptive Gerald and the rebels would be to you taking over. You had to do more "good" for Rusalka than "bad". If you had fucked up enough times, Gerald would refuse to accept you as Countess. This would have played out at some point after the attack on the castle, and would negatively affect your rule and ending. Attacking the castle right away would have probably been bad.

>Intruder question
Scratch would have a chance to kill him. If you failed to subdue, he'd get away, but you'd still meet with Gerald. Both of these options would fall under "bad."

>Other options for Count
Gerald would have been the non-Rusalkan option, and he would have appreciated it if you didn't stick around. The Church would be a middle-ground option. No one would love it, but its better than nothing. Abdicating to Winona's Child would give you an option to stay on as a member of the Court, while Winona would likely be regent.

>What would have happened if we left behind Sebastian or Uriel to train the rebels?
There was more than one way to capture the castle. Had you not chosen to parley with Hoff and go inside, there would have been a siege. Your choice in trainer would affect the type of soldiers you'd get. Leopold would favor attack, Sebastian defense, and Uriel a mix of both. Though since there was no siege, this never materialized.

>What would have happened if we parleyed with Balbatos? Could we have recruited him?
If you had the gold he would have just fucked off. You couldn't recruit him though.

>Erwin detonating barrels or being shot
All those miners die. Both options fall into Gerald's shitlist category of being bad.

>What would have happened if we executed the defiant guardsmen at the mine?
You'd get a reputation as being a bloodthirsty ruler, not too dissimilar from Rex. BAD!

>What would have happened if we chose to destroy the Agarthium?
No option to make more arrows or stat buffs.

>Winona and the Arcadians
Winona, having planned out an attack on the castle before, would recommend a hidden passage into the castle. The Arcadians would have given more info on the Titanus that could have been useful for fighting it.

>refused to parley with Wedge
Siege time!

>failed to convince Wedge to let us bring someone along?
You either go alone or turn back and siege.

>Would we have done the Viskam + Maids fight solo if we went alone?
Of course!

>If we accepted the offer from Hoff, would it have been Quest End?
Absolutely. I think that was more of a gag option because I couldn't imagine it ever winning. But in the unlikely event that it did, you'd have to fight Anemone right there.
(1/2)
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>>5925687
>If we accepted the offer from Hoff, would it have been Quest End?
Everyone at Zanado would die and you'd live the rest of your life, guilt -ridden and depressed. And you'd deserve it!

>If we fought the Titanus at the castle, would we have died? What about if we failed to dodge during the 'stall' phase?
Not instant death, but major damage suffered in both cases.

>withheld the truth about Anarcharsis and the Agarthans
Everyone goes to Zanado, but they don't get the +2 level boost.

>What kind of high-quality personal weapons would each Blackwing have gotten?
Would depend on who was chosen. But just personal weapons with higher stats than what they had.

>What would have happened if we waited for the pass to clear of pilgrims?
Would have to clear the tower in 10-12 turns instead of 15.

>Was there any Pegasus Knight who could have survived the shot from The Inexhaustible at range, or was this a trap option?
Was a trap no matter who went.

>Would firing Bolting / Eulalia's Bolts have done anything to Bennett, or would Mercedes have blocked it?
Blocked it like she did at Gronder.

>If we had brought Fritz with us, how would his 'holy knight' connections have changed this scene?
Honestly hard to say. In this case, probably wouldn't have changed much. He'd have successfully duped you to escape prison.

>Kate
If you refused to fight her, she wouldn't have fought at all. She'd have no interest in beating you while you're unarmed. She'd have tagged along with Winona to Rusalka, but she wouldn't be "playable" regardless until right now.

Thank you for reading and participating so much!

>>5926266
>corpse!boar
Dimitri charged through the Imperial army at Gronder to try and kill Edelgard. He was well behind enemy lines, and was killed by Edelgard, Hubert, and the rest of her forces. Being the leader of the enemy army and kingdom, he was likely decapitated, his relic pilfered and then his remains were put on display for all to see. With all that being said, Cleobulus would have a harder time grabbing his body than she did all the others who were just lying there after the battle. If he ever did exist in corpse form, he'd be doing 3x damage to everyone like how Atrocity works in the games.

>what bullshit would corpse warrior Ingrid be packing?
Same stat bonuses she has now, and Burning Quake damaging everyone in her path. She'd also have made certain tiles impassable, shrinking your frontline.

>Who was the Blue Lion who Ingrid got together with?
None of them. I went the way the game does, where if Byleth isn't your class leader, you're seemingly paired with no one. So while she still loves all her friends dearly, I'd say she still isn't over the loss of her former fiancé and Felix's brother, Glenn.
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>>5925642
>A.
>"Kate did not leave me for dead. She chose not to kill me."
>>
>>5926390
>Relic Weapon
If Blair had Indech, she might do pretty well with The Inexhaustible, especially for proccing Stun-- but then again, she doesn't even have any Bow skill, so Wind Caller's Genesis is likely about as good as it gets; and she wouldn't even have Maculi for the Health Regeneration, huh? Then again, +20 RES and +10 MAG is nothing to sneeze at.

>Good/Bad Slider for Rusalkan Rule
Very interesting. Looks like in spite of all the bad we did, we still did our best to leave a good impression. Gerald preferring us to leave if he takes the seat of the County is a bit surprising, after all we've done, but I suppose that's exactly the reason why he wouldn't want us around.

>Abdicating would have Winona as Regent, and Blair in her court
That makes sense. I figured Winona would let Blair take stage as Regent until her kid was old enough to rule, but I suppose there's no reason to do that when you're technically higher up in the chain of succession than the 'Prodigal Son'.

>Siege
That would've been pretty interesting. I suppose in the end, it was better for optics that they died to the mad colossus that was the Titanus than it would be to die to Blair and the Blackwings.

>Waiting would've shortened turn limit
Interesting. It's funny to think that we could've let them pass and still have time to spare. Still, I suppose keeping them away from this place was still better than letting them walk to their deaths.

>Trap option
F. To think that if it was Blair who went, it would've been Beathan who died. No idea if Diana, Ava, or Eleanor would've survived, too.

>Fritz would've run away
Kek. Good thing we chose not to, then. Once a rat, always a rat, I suppose.

>Kate
I had a feeling that'd be the case. Glad to see my intuition was right-- though losing the duel was certainly more interesting storywise, so I'm not too miffed about it.

>Thank you
And thank you as well! I only really have secondhand knowledge of the actual game, but if it's anywhere close to the level of polish this quest has, then it's likely worth playing through at least once, heh.

I do have a few more questions, if you're willing to answer em.

>Are any of the Relic Weapons here recoverable for our Crest Users (i.e. Clay, Scratch, and Ingrid)?

>If we talked Erwin down instead, what could we have used the gold for?

>Does Winona have any protests about Blair leading Rusalka instead of her and her kid? She seems to be rather calm about the whole thing, all things considered.

>If we went through the siege, would we have still fought the Titanus after?

>How different would this roster be at this point if we had gone down the Crimson Flower route instead? I know we would've had Kate and McCarthy instead of Diana and Shelley, but I'm curious what kind of people we'd have gotten, seeing as Sebastian, Clay, Uriel and many others seems to be Silver Snow exclusive.
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>>5926463
>Are any of the Relic Weapons here recoverable for our Crest Users (i.e. Clay, Scratch, and Ingrid)?
Technically yes. But unless you have the corresponding Crest, you won't receive the massive stat boost and skills. The ones with healing effects will have a reduced healing rate.

>If we talked Erwin down instead, what could we have used the gold for?
I'd have added a little shopping update right before leaving Rusalka.

>Does Winona have any protests about Blair leading Rusalka instead of her and her kid? She seems to be rather calm about the whole thing, all things considered.
Winona would technically be a wanted woman by the Knights of Seiros. She was an enemy officer in the losing army, and one that was responsible for many of the Hellwing's victories, including their most recent sacking of Charon. She's more than happy to keep a lower profile. She's safer in Blair's wing after all. For her now, the biggest concern is raising Rex's child dutifully and in a safer world. Rex himself never cared about succeeding Charles, so it was likely something she never cared about herself.

>If we went through the siege, would we have still fought the Titanus after?
Right at the end, just as you'd have thought you won.

>How different would this roster be at this point if we had gone down the Crimson Flower route instead?
I didn't really start thinking of the roster until after the route was chosen, so a full picture of what the Crimson Flower team would look like doesn't really exist.

Marina would have actually been the Shelley replacement. She made a cameo at Gronder. I came up with her character back when I was sure that we'd go CF. McCarthy would have been a Hellwing that left them to work for you. He's actually the one that hands over the Flame Lance gift that Rex gives you after the Battle of the Eagle and Lion. There weren't many others that I had pre-planed though, but in the case of Corrine, she would have been a Wyvern Knight in CF. The idea being that since Blair was given command of a pegasus unit, Corrine learned how to ride a wyvern to keep up. Pegasi unfortunately wouldn't care much for her. But when we went SS, I scrapped that and made her a War Cleric instead. I'm sure I had a good reason for doing that at the time!
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>>5926396
What if we killed Hoff instead of sparing him?
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>quest is coming to an end after three years
We've grown old. The selfish part of me would ask if you're going to run the three other paths that remain, but that'd be a massive undertaking spanning 8+ years of questing if it follows the same pace this one did. That'd be one hell of a commitment to demand.
I enjoyed the quest, even if the turbo horny anons ruined every vote that had Ashe in it. Really soured the latter part of the quest for me that we couldn't escape the unhinged horny-posting.
>>
>>5925642
>A): I trust her. She is still my friend.
I don't want this to end. Children of Blair quest next?
>>
>>5926574
The Titanus would have left to attack your army before you saw it.

>>5926580
Yeah, I certainly need a break after this. When I first started, I foolishly thought this would all be done in one year tops lol. Besides, I wouldn't be too interested in doing other routes anyway. It feels like it would cheapen things a bit with the new meta knowledge people would have, as well as chances to fix previous mistakes.

Thanks for reading anon. The Ashe love surprises me sometimes myself. To be honest he was one of my least favorite characters in TH when I played it. But he's apparently decently popular according to popularity polls.

>>5926950
I've got no plans for a sequel at the moment, but hey never say never. Wrapping this quest up, there are always things I think I should have done differently. Like simplifying the combat so there aren't a bajillion skills people have to pay attention to. I'd probably make it closer to a FE Heroes style battle system if I had to give it another try, where you only really have four combat stats. At the very least, I'd make it so that more people could feel like they could participate, as opposed to leaving it to the dedicated few math anons.

I'd also make the "Party" much smaller. 5-6 units maximum.

As for the story, who knows. I've halfheartedly tossed some ideas in my head. I do think though I'd probably make the MC Rex and Winona's kid though.
>>
>>5926570
>Relic Weapons
Makes sense! It's a shame, but I suppose for the most part, they're better off with what they've already got.

>Winona
That makes sense. I suppose with the Empire being the loser, Winona's basically a war criminal, and wouldn't want something as high profile as being regent and mother of the new Count of Rusalka unless she was under Blair's protection.

>CF
Interesting stuff! Captain Marina and her Brave Sword, McCarthy and his Flame Lance, and Wyvern Knight Corrine would've definitely been interesting, but I do like our cast.

>>5927053
>Ashe
To be honest, I was pleasantly surprised with the Ashe love, and found it quite endearing-- in my experience, /qst/ rushes towards /u/ or harem stuff when given the opportunity, so the fact that a lot of anons were dedicated to cute boy was a bit refreshing.

Other than that... Cormac would've been an interesting pick if we managed to hold out for that long-- I guess I'm just a sucker for the swordmaster archetype.

>Sequel
You've certainly earned yourself a break after running pretty much daily. Should you find yourself running another quest though, be it Fire Emblem or something else, know that you've earned yourself a dedicated follower, heh.

I can certainly understand the desire for simplified combat-- part of the reason why some of my calculations had 'choices' was partially because I was aware that most anons will jump on the first set of numbers that looks viable; myself included. I had hoped by including options that even the regular anon could understand,I'd prevent myself from leaving people out of the vote; though I suppose if people are anything like me, they're the kind to shy away from tough choices to prevent blame from being assigned which is understandable, I do it too, lmao

I'm glad the other mathanons were around to keep my calcs straight too-- I've definitely got a habit of pushing out numbers without double-checking to see if I've missed something sometimes.
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>>5927053
>Besides, I wouldn't be too interested in doing other routes anyway
My main interest in another route is taking a different approach to our character archetype rather than the story itself. We've played Blair as a straighforward and blunt Commander unit with cavalry movement, I would like to see how the quest would've played out if we weren't giving orders but instead following them. Either playing as an infantry Grunt McGee taking orders from a sub-commander like Sebastian, or playing as one of those sub-commanders whose role isn't to command the whole Warband but to direct their squad of regular joes instead.

Though if we did pick a different House to start fresh with, the story and path this alternate Blair would take would ultimately be different enough to warrant a replay for sure I wager.

For Ashe, the love story itself I feel developed naturally over the course of the early quest due to our actions. Both Blair and Ashe have a very similar backstory, being orphans adopted into nobility after their parents died (only to have to put to death their foster parent due to circumstances beyond their control, which I find to be an immensly satisfying conclusion considering their relationship) so of course they'd be sympathetic towards eachother, once they truly opened up. After we let him come with us to, and also scored support points with him from our actions at Magdred, and also also baked a cake for him (which I was the initial proposer of) because we were worried he wouldn't recover from us bringing him to kill Lonato, any other romance option I feel would've been a forced change at best or a directly malicious attempt to ruin the story at worst, so I stuck with it until the end.

I don't regret it, but I wish people understood that hammering the BLAIR HORNY BLAIR HORNY button at every possible moment stops being funny really quickly. But I suppose that would've happened no matter who ended up as our love interest in the end.
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>>5927053
>I do think though I'd probably make the MC Rex and Winona's kid though.
Oh man that Quest sounds like it'd be some powerwank if the kid does end up with two crests, it would be cool.
>>
In my opinion doing a quest on another route would be too similar to this one, like, we'd just be witnessing things from a different perspective which would be neat but doing the story again would be a bit boring even if we'll be on a different side of the war.
But I wouldn't mind a sequel quest, that would really need QM to think of how the world would advance post game, or maybe just another Fire Emblem Quest based off another game, I'd be down for an Awakening Quest for example.
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>>5927053
Personally speaking, Ashe is my favorite boy from 3H...

And don't tell anyone, but I probably would have still picked Corrine over him the way you wrote her.
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>>5926580
Honestly, I really wish that we picked someone that's not as boring as Ashe. I was an Ashe anti in that one thread, and I still am an Ashe anti. Imagine if we got to date Corinne, Anemone, Eulalia, Kayla... Hell, I'd even have been fine with dating Sebastian. Teacher student forbidden romance is so good...

>>5927635
Based anon
>>
>>5927258
>I don't regret it, but I wish people understood that hammering the BLAIR HORNY BLAIR HORNY button at every possible moment stops being funny really quickly.
I think it's still funny and adorable



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