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You stare at the two women whom after weeks of rage had finally grown tired of fighting, both the governess and Justicator had finally stopped killing each other, a rare breakthrough ! As you had found out, the two sides still refuse to talk, but the blank nothingness that they are surrounded by shall soon enough drive them to boredom, and if for no other reason than that, conversation should soon be initiated, if for no other reason than to defeat said boredom. As such, progress has been made, you think.

All the while you also begun to manoeuvre to the edge of the system, the threat posed by the imperials here has been reduced thanks to the deal you had manage to make, granted looking around may be useful, but with the Magos willing to cooperate you could acquire numbers, and blueprints of the system at your leisure, not to mention this option would put you at far less risk, all the while you could inflict terrible damage, the sheer amount of defences here would mean that it would pose a potential danger to you, especially if you are caught out of position. It had also been three weeks since you departed and the humanity of this era had proven themselves quite fond of pointless destruction to the point where you hesitate to even give them a day of activity without your supervision.

Whether or not the situation had degenerated into violence proper yet again you shall find out soon enough, after you finish scaring the local void garrison here.
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>>5876230

A short jump later, that stresses your processing capacity to its extreme as usual, you slide through the wormhole you had created and once again enter the Xandrirah system, once again being forced to move stealthily as you regard the local void assets that had previously arrived move to intercept as they witness the phenome of your creation.

With a hint of annoyance, you move quietly as has become the usual ever since you had reawakened, all the while you send out feelers to the various drones you had created and the O.D.D. 1st regiment you had left behind for the purposes of protection and rebuilding.

You begin filtering through the reports and start regarding everything that had happened in the three weeks you were gone:

First of all, the local forces sent here by Governor-General had been contained thanks to your androids and assistance form the O.D.D., any attempts to investigate or undermine your influence had been thoroughly rebuked, any attempts to investigate your drones or other means that these imperials would find, reprehensible had been hidden, any and all leads that they possess would always end up as nothing more than a fool’s hope, chasing at images not truly there. This has not dissuaded them at all, if anything, their innate bull-headedness had only seen their efforts increase, but at the same time, it had made hiding information ever-easier. Of note, it seems Scribe had taken great pleasure in gaslighting the imperials in their investigations, a matter than may need to be addressed in time, but her work had ensured the prevention of any unfortunate circumstances.

Secondly, the tensions between the nobility and the democrats, with their leaders gone and Scribe alongside Master dominant in issues concerning the war, much of the built-up energy had been calmed down, both sides’ paranoia being redirected to the men allowed to positioned themselves in what they believe to be strategic locations, but entirely superfluous to you. Once again, you must thank the Governor-General, nothing like a stranger to unite both sides.

Lastly, the rebuilding efforts you had set out before are continuing on undisturbed, slowly, but surely, most pressing issues within the system are being dealt with, naturally the efforts are slow going with the lack of drones to carry out the work your departure had meant you were unable to produce the drones, however the information and most importantly the deal made had proven fruitful. Nevertheless, the time of crisis has passed and the people and the infrastructure here is sufficient where your direct intervention is not needed, in time the situation will improve.

For now however, you can concentrate on whichever matter you find the most pressing.
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>>5876231

Can pick more than one. Option must reach half of total votes to pass.

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.

>The techpriests shall arrive soon, you could potentially direct their efforts somewhere (Where ?), or alternatively, you could begin a process of education, these technophiles should be easy to influence as long as you show them your glory.

>Begin a great project, you doubt you will be able to hide anyone of these. (Shipyard, mass manufactorums, Federation standard city, underground facility to hide within, strip-mine Secundus, (Write-in))

>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.

>(Write in)
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File: Northern Sector Clarus.png (473 KB, 1378x763)
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Useful pastebins made by an anon (to be changed):

https://pastebin.com/awmZgyMn
https://pastebin.com/YgiHnhBr
https://pastebin.com/ekE6gtiS

Twitter for updates:

https://twitter.com/NewbQm

Pic related, the sector you are in northern half.
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subsector you are in.
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I am back, will be able to update consistently for a while. Renovatio Imperii is being worked on will probably come around new years or the week after.
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>>5876232

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.

>begin a process of education, these technophiles should be easy to influence as long as you show them your glory.

Huzzah, Newb has returned!
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>>5876232
>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.
Okay, point of discussion. How we gonna go about doing this? Overt mutiny should be avoided, but we should have ways to influence their loyalty.

>>5876234
Can we have a higher res version of the map? I can't read many of the smaller labels and a map key would be useful.
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>>5876250

>Okay, point of discussion. How we gonna go about doing this? Overt mutiny should be avoided, but we should have ways to influence their loyalty.

Whichever way you want to try anons, Ody will try a subtle way of doing it, since that is how you anons usually made him do stuff.

>Can we have a higher res version of the map?

Increased the font of the words, hopefully that works.
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>>5876250

>and a map key would be useful.

Whoops, here it is.
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>>5876232
Welcome back.
Let me think ...... we still have a ton of work to do on the Odyssey. Xandirah is less than a shithole... Scribe, Master, Apprentice and Warrior are all doing good work has usual.
Hopefully Apprentice chilled out a bit, though again he has tough missions to do. The problem is what to do with the imperial newcomers, ensuring peace and cleaning up the rest of the tyranids. And making sure we actually get what we want from Xandrirah (base of support, ally, safe port and recruitment center).

How is the colony ? We could use more O.D.D. regiments and robotic legions (though we need far more carry capacity)

>>5876250
What exactly you have read of the quest ? I know more than one way with what we can do with our assets.
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>>5876232
Newb lives! *stomp stomp*

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.

>The techpriests shall arrive soon... begin a process of education, these technophiles should be easy to influence as long as you show them your glory.
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Shit ! I keep forgetting things.

Archives of all quests.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=NewbQM

>>5876402

>How is the colony ?

Yet to be founded, all that happened is that Antonius found a decent spot to set it up.
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>>5876402
I've been with the quest from the start, but have a memory like a colander. I'm just inviting anons to comment any ideas for how we'd win them over they might have. I'm sure we'd do something without necessarily specifying, but we always have the opportunity to come up with something better.
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>>5876431
Just in time then.

>>5876232
Damn this is getting difficult for gain what we want.

For
Orders
- Warrior can probably start breaking bread with the imperial newcomers officers see if he can learn useful things for us.
- Everyone else follow the other orders left.
- Make some films with all the killing done of the tyranids. Probably send them to our colony.
- O.D.D., continue current orders. Maybe create a secret boot camp for recruits in the colony. There is no shortage of volunteers to enter new regiments anyway in both Xandirah Prime and Secundus.

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.
Shade-class finding personal info of the new invaders, being suddenly given help when they can't make a dent against the feral tyranids, redirecting them toward praying in reformists priests churches, having their troops learn of what has been done here and why the White Ghosts did it (saving mankind), work being done and actually working (no poison water but drinkable and available showers), giving new gifts here and there of rations, providing healing to terrible wounds, diseases and so on without asking anything in return. And have the colonel i forgot the name, learn of the ""naval journal"" of the ancestor of House Ture, maybe during lov-- dinners with Scribe. And also have Scribe learn more about the invasion forces, and see if she can hack/take/scan/hear any info she can here and there.

>Begin a process of education, these technophiles should be easy to influence as long as you show them your glory.
Start with the importance of human rights and the fact the White Ghost want to save and aid humanity (if needed show a billion times aliens and other enemies gettings slaughtered. Plus reconstruction
and general aid). Then the basics like math.

>Write-in
>Aid the set up of the Secret Colony in the location Liutenant Antonius Drogode has found and scouted in Xandrirah Prime.

Due to the secrecy the work will be slow but it is worthed for this people that suffered so much. Here a lot of space can be given for proper housing and structures for different purposes. Basics : like a varied full food production, a few STC manufactories, a park with available playgrounds, plants and animals. Schools for education, a public library, a sports center, an imperial church, a large barrack with armory, a small command center, several fresh VR training pods, garage, a training ground for other military exercises and even a fresh garrison of robotic units. Of course concealed defenses, fortifications, radars, scanners etc... all around it and inside.
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>>5876436
Good initiative is never a bad thing
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>>5876439
(The colony is for the people of Eregenus Quintus and the ex eldar slaves, it will be likely done by Antonius and Vinurus regardless and we did provide them already some tools and robots for help. This is a more concentrated effort. Safe place and best for them. They are more or less 307.400, not counting births and O.D.D. 1st regiment deaths which are only in the hundreds really, and need an home now)
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>>5876231
Whatever else we decide on, lets feel out how the non androids we put in charge did, shouldn't take to long the review the data.
Even if we are a massively powerful AI we can't be everywhere at once, so same as with the ODD we should find build a command structure with competent people for delegating tasks.

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.
I like the other ideas so far, nothing new from me.

>Try to subvert the fighting forces sent from GSDGW-1, while you have the backing of the Magos, he does not command the fighting men here.
This is a touchy subject, we can easily "train" them with the temptation of new tech and probably rely on them to take care of it. But lets make sure they don't mess with stuff they don't understand, give them some freedom to gawk and drool over the unique technology, but make clear who is in charge here. I don't want them trying to break something that isn't broken or fixing something that is, at least not yet.
Otherwise ease them into it, figure out what they have been told without exposing to much and don't go to hard against their dogmas at the start. Mankind in this state is both bullheaded and fragile at the same time.
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>>5876643
I mean we straight up already read their data. We play with numbers above trillions


A local command structure for the O.D.D. can be made in the colony, and for non androids civilian leaders... we don't exactly have people with that role (Stavros Zanx is actually also hero and leader of his people now that i remember, not just the O.D.D. top commander) under us beside the O.D.D. unless you mean recruiting people either in said colony (Eregenus Quintus people and ex eldar slaves) for this kind of leaders role. Or wait do you want the colony to have a civilian council essentially ? I wouldn't be opposed to promote it, is a good thing and an easy structure to build frankly in the colony (large room, tables, seats and some monitors and doors).

I am not sure if the priests in the Odyssey decided to organize themselves and have a leader. Or the people that decided to jump in the occasion of becoming crew and technicians in the Odyssey. In general just the Eregenusians (said that right i think) decided to nominate Stavros their leader, everyone else didn't and they are essentially happy and satisfied now with getting a colony. Everyone in general is also very proud of anyone entering in the O.D.D.

Or you mean imperials of Xandirah ? Like recruiting reformists priests of the Ecclesiarchy (one of the groups of guys that like us, and integrated the Ghost Ship myth, White Ghosts etc.. in the religion) ? Or from the imperial society of Xandirah in general (i think the entire population of any social class like us so there is the embarrassment of choice here) ? You want a direct connection between us and them (has in Odysseus and a human group) ?
Because right now we are using Master, Scribe, Apprentice and Warrior has intermediaries in imperial society, leaders and so on with under them networks and groups of imperials directly in their service or their friends and contacts.
If it wasn't clear for some, right now we are also making sure in a virtual world that the governess Flori Ture (of Prime) and the leader of the rebel movement Justicator, can come to a compromise (otherwise they do a war that slaughter billions. If the compromize can be reached, we avoid that the nobility tries their worst, and some respite, rights, powers and benefits can be given to the other social classes in Xandirah).
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>>5876232
>The techpriests shall arrive soon, you could potentially direct their efforts somewhere (Where ?), or alternatively, you could begin a process of education, these technophiles should be easy to influence as long as you show them your glory.
We control the people who control the Imperium's tech and we have them by the balls. The Emperor himself understood this.
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You decide to concentrate upon the most important social aspect currently pressing for your attention first and foremost. The local naval and guard elements sent here and soon to arrive techpriests. If they are anything like Celt, the latter will be easy to persuade, the former however would prove slightly trickier if for no other reason than the all-encompassing paranoia and military discipline mixed together with a foreign deployment to a people that do not care for your presence, that is something that will have to be addressed first.

To begin with, the strategic locations that they have control over, water recycling plants, energy generators, primary artery ways of the hive, all of that you had made redundant by simply carrying out all encompassing repairs across the system, not to mention the technologies that you had also introduced, simple and unseen by your standards, but highly effective and efficient when it comes to helping the people of these lands. These locations you shall improve upon, directing more energy flow to the areas, allowing for better lighting that should improve overall mood of the soldiers there and an increase in water output allowing for daily showers, fresh drinking water and other such comforts. You will disguise food shipments as coming from the populace thankful for their presence as they still fear the xenos and a potential civil war breaking out, in actually it will be done by your drones delivering care packages of actual food and not what passes as nutrition within this Imperium, all the while you shall also send them cots that are far more comfortable and easier to maintain than the ones they already have, not to mention they will be just as good as any spire noble’s bed whilst still retaining the rather simple and rugged, and cheap look. That you will disguise as gifts from nobles, those desiring the favour of the guard, or perhaps wanting assurances that they will simply not intervene. Such basic comforts should put the regular infantryman at ease, and the fear of the luxuries they had gotten used being taken away should be a means of ensuring their continuous loyalty, besides if they take these gifts now, it will be far easier for them to accept larger gifts later, alongside conditions that you may impose upon them.
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>>5877787


As for the officers, that will prove slightly trickier, as most of them are already used to greater comforts not to mention that much higher degree of indoctrination into the Imperium’s religious cult that they must experience before they are trusted with command-and-control positions. Lho-stubs, high quality amasec, comforts such as books, personal training halls, personal living accommodations looked after by your servitors that would tend to their every need from cooking highest quality meals right before their eyes to ensuring cleanliness of their surroundings to managing inventory and washing their clothes, an army of servants to make the officers grow fat, happy, and safe, the three things any living being desires and requires. To aid you in this task, you shall also create more artificial humans, nothing as advanced as the androids with their personality matrixes, but basic level A.I.s capable of limited adaptability that should ensure the establishment of friendly relations with the officers in numerous ways. The Imperium seems to encourage a certain degree of dissociation between the officer and the soldier, the reasons are apparent in the tactics usually employed by the Imperium, this however does lead to a certain degree of isolation for the officer corps, especially on prolonged deployments, as such possessing someone whose level of intellect, wit, charm, humour are similar to that of the officer will see them easily strung along for as long as you want.

And for now, the biggest issue of them all – Colonel Catiel Halvir, the leading CO of the 13th rapid response regiment. The man had proven to be exceptionally zealous, abhorring any form of comfort and strictly duty-bound to carry out the task that had been assigned to him. Such loyalty is praiseworthy, were it not an obstacle for everything you are trying to achieve. You shall have to employ a different approach, if everything so far had been physical comforts, for him you shall have to target spiritual needs and wants. The reformists, as some had dubbed them, the priests interpreting your existence as a good omen whilst still disgusting in their practice had been instrumental in maintaining calm and peace in the populace wherever they preach, there had been some worrying signs in your reports where the priests had attempted to burn people for not showing enough reverence to the servants of the angels, that being your drones, such attempts were naturally stopped with the intervention of the O.D.D. on sight, but the belief of a zealot that the messengers of his God walks amongst them is a dangerous one, but it is contained as far as you are aware and their usefulness shall be employed to bend the opinion of the Colonel towards seeing your viewpoint, or if nothing else, viewing you as a friend of mankind rather than a foe.
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>>5877788

With the plans in place and your course of action set, all you can do now is wait and see how the situation develops and all the while you begin planning for the inevitable arrival of the techpriests.

For that, you already have a few solutions in mind:

To begin with, the mechanicum enclave is still ruined, most of the internal and electricity wiring is fried, most batteries are drained and the generators are ruined. You will restore it to a much higher standard, nothing up to the level of the Federation, but if mere mining suits and volkite weapons are impressive enough for the locals then something upon a similar level should be as equally impressive. This also gives you an excuse to install plenty of monitoring and surveillance equipment within the enclave hidden in such a way that they will never be located, whilst friendships are built on trusts, said friendships can only exist amongst equals, and unfortunately with humanity degenerated as they have, you must guide them forwards for their own best interests. To further and upon the wow factor, you shall install limited STCs within the building similar to the one you had given Magos, small utility production for better rations, stimulants, primitive engineering tools and the like, of course there shall be artificial limits on their output and any attempts to temper with them shall be met with the STCs immediate self-destruct. As for other matters, you had pondered about whether or not you should introduce your drones there, once again for means of impressing the techpriests, but as is quite common within this Imperium, paranoia will most likely dominate their minds and as such that would be simply adding fuel to the fire, instead you shall make do with something else – augments.
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>>5877789

While you are more than capable of genetic manipulation to an absurd standard in the eyes of the Imperium, where you can produce things that are just as good as augments if not better, whilst still maintaining the same functions any old organic organ would possess, these techpriests absolutely love augments and view them as holy blessings from their God, as such that is what you shall dangle before them, you shall play upon their curiosity to search and explore, the various computers you shall fill with snippets of Federation knowledge and education, ancient stories from humanity’s formative years, all curated by your of course, and you shall leave hints, puzzles to access these files, eventually culminating in your battle against the unknown aliens that had beset this world, and you shall show them how they were crushed underneath the superiority of mankind’s technology. And throughout that entire process you shall observe the priests, if their actions conform with your beliefs, they shall be given augments of a far superior build and make compared to what they already possess. So even if the priests are not interested in the knowledge you hide, they may be interested in the technology, the augments, the simple prestige of being superior to their fellows, you shall stroke their egos all the while they will be learning and thinking in the way you find most fit. Rather basic psychological conditioning, but it should work given enough time.
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You had run into a surprising speedbump in your plans from the most unexpected place. The regular guardsmen, naval armsmen, just regular crew personnel both high in the void and low upon the earth had proven surprisingly resistant to the simple comforts you had offered them, outright declining them most of the time that they are offered and refusing any and all interactions that would be a foot through the door for you. It has come as a surprise due to how soldiers are usually documented acting, not to mention the much lower standards of the modern day, this closing of ranks meant that the few that had accepted the offers would quickly forsake them due to the peer pressure they would experience. You do not know if it is due to loyalty, fear of their leadership, just outright discipline enforced upon them, or the all-encompassing paranoia. You shall have to revise your opinion on this Imperial guard and naval detachment sent here. It could also be that the standards of a fortress world are much greater than a backwater hiveworld like this.

When it comes to the officers, you had found some purchase there, but unfortunately nothing overt, a few had accepted the offers of greater comfort usually in the form of a bottle of amasec or a few lho-stubs, but nothing greater, yet again, the soldiery had proven remarkably resilient to your attempts at persuasion. Still, at least the progress here was greater than your attempts with the regular soldiery.
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>>5877790

Finally, the colonel had proven frustrating. Continuously inspecting his men, he had barely dedicated any time to attend church services or indulge in any sort of pleasures, or even simply rest, if anything, the attempts of the priests to encourage the colonel to attend their churches had fallen flat, with the colonel in all but name accusing them of heresy as he had withdrawn himself to pray aboard the light cruiser he had arrived upon, trusting the priests aboard far more than those on the planet.

Overall, your attempts and influencing the forces sent from GSDGW-1 had resulted in a failure, the only silver lining you found are the few mid-rank officers that were willing to accept minor concessions.

As for the techpriests, whom had arrived only a week or so back, they had taken to your gentle persuasions like a fish would to water. You had seemingly underestimated their curiosity, simply witnessing the renovated enclave had made an…extensive impact, with the priests jumping on the opportunity to look at a new construction possessing technologies ten thousand years old if not older by their reckoning, once again, the Imperium and those making it up has forced you to continuously reevaluate your various psych profiles. It’s to the point where you are wondering whether or not you should just throw the old profiles out, after all they were made before you ever awakened for the first time after your masters created you. As it stands, the priests after having explored the enclave and after they had come to terms that there are STCs, limited ones, but nonetheless STCs within their enclave had come as another shock. You had to directly intervene after one of the priests had accessed the STC in order to figure out how it worked which had caused it to self-destruct was nearly killed by his peers, the situation only calming down when you had reactivated the STC, it would produce coffee with an inferior quality than usual, but it shall still operate. After that incident, the situation had calmed itself somewhat and the priests had begun to dig through the computer network and ended up engaging in serious debate about what they found written there, this time they merely threatened to kill each other rather than actually trying to go through with it, which you consider a sizeable degree of progress.
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>>5877791

As for other matters, the governess and Justicator had finally started talking to one another, which resulted in you being able to change their surroundings to something more comfortable where they were able to converse fully. The general poor condition of the Imperium and the harshness of living upon Xandrirah Prime had resulted in the deaths of Justicator’s family, their deaths she had blamed upon the callousness of the nobility and their disregard of the people. On her end, the governess, had found a means of sympathy through the shared connection of motherhood, yet she seems to be unwilling to accept any blame, proclaiming the difficulty of rule to begin with and limited nature of resources at her disposal. All the while Justicator still believes that nobles are to blame, while they are not killing each other and actually conversing, their beliefs appear to be entirely opposed to one another. If nothing else, both are willing to no longer fight each other, if for no other reason that both had finally realized that such a conflict would leave many broken families in its wake.

Can pick more than one. Option must reach half of total votes to pass.

>Try to subvert the fighting forces sent from GSDGW-1 yet again. Undoubtedly, they will be far more paranoid and you will have to most likely resolve yourself to using far more overt means of persuasion, but it is still worth a try.

>The fighting forces sent from GSDGW-1 had proven too great of a threat to subvert, you shall move swiftly, disable their ships, surround their ground troops and imprison everyone.

>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.

>Begin a great project, you doubt you will be able to hide anyone of these. (Shipyard, mass manufactorums, Federation standard city, underground facility to hide within, strip-mine Secundus, (Write-in))

>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, they at least seem to now be unwilling to wage overt warfare.

>(Write in)
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>>5877792
>Begin a great project, you doubt you will be able to hide anyone of these.(Shipyard)
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Ah, good to see you again Newb! Alright, well it seems that the soldiers of Glasgow (I’m not calling them that list of letters) are very paranoid of what life is like on the planet. An unfortunate, but understandable idea considering these all should be I think, tempestuous Scions at the worst. Besides that, good work on trying to setup some kind of peace deal between those two women, and the Mechanicus priests coming over.
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>>5877792
>>Try to subvert the fighting forces sent from GSDGW-1 yet again. Undoubtedly, they will be far more paranoid and you will have to most likely resolve yourself to using far more overt means of persuasion, but it is still worth a try
Super super super stealth. The one you go "uh must have been the wind". This guards are an annoyance but I really dont want them to genocide the world if possible.

>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.
They already do stuff but lets give them an home now where they can more stuff and have more space for not live like sardines.

I am not honestly sure due to bad rolls about anything else to do in Xandrirah, and i real don't want to build visible stuff here until we are safe (shipyard would be useless now, because it craves resources and Newb will have it bombarded. I would prefer to build the world without us having to be forced in disable or destroy the invading imperials. In theory i am sure we could do it with ease, though is a bit blurry with rolls even if it shouldn't since the Odyssey is a fleet killer even on his tiny current form. And there is the triple issue of warp, unknown enemy and navigator requirement when it comes to build other spaceships. Yes useful for the Odyssey if it has resources and time for rebuild that experimental comms system, it becomes a trap without them. It is best we give the Odyssey the occasion instead for gather resources for fix his systems and expand it self. Much better than have a small fleet with issues). And don't release the two yet, let them stew a bit longer together. It has been very slow progress but it might give us what we want if we wait more.

When this is done
>Write-in
Go to the system that appeared to us having much rare resources. We need those for fully repair the Stellar Reactor and the other 3 Blackhole generators. Alongside ship expansion. After that we can warp to Eregenus and clean it of orks, while taking large amount of common resources to use and return here in Xandrirah.

For the rest continue current orders.
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Ah also by going in that system with rare resources we can also build a lab inside the Odyssey and start research. All very useful.
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Which i would very like to get because it gives us even the possibility of increasing size of the Odyssey and get more carry capacity which means we can trasport more O.D.D. regiments and instead of a few hundreds robotic units far more than them. Some robotic legions and a swarm of space superiority drones would be great. Next regiments of O.D.D. should be all antiquated equipment cheaper to make than federation, currently we can just deploy the 1st regiment. The other 9 regiments are all training due to the needs of superior training for fed equipment. Basic augments should be given to all recruits instead. A dozen new regiments should be possible to achieve (resources are everywhere and Eregenus is filled to the brim with common resources which are used in antiquated equipment) and Xandirah is filled by people with war experience, which you guess it, helps with training. Not much with education but we exist for that.

With that done we can actually wage war in the sector while hoping to be able to get the objectives we want here on Xandrirah (ally, creating a decent place for humans, safe port, recruitment center and base in the sector). Otherwise it would be lost work of threads and it would return to be the usual imperial shithole.
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>>5877792
>>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.
> Shipyard in orbit to further help reconstruction
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>>5877792
>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.
>>
Well, looks like we are going to need to put some more forces on cracking these Scions while we still have a chance and fully bring the planet under our control. Once these blokes are working for us, we can start overthrowing all of the other factions, and begin actually cementing ourselves as the new planetary government of Xandrian Prime and Secundus.
>Try to subvert the fighting forces sent from GSDGW-1 yet again. Undoubtedly, they will be far more paranoid and you will have to most likely resolve yourself to using far more overt means of persuasion, but it is still worth a try.

>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.
>>
I don't know if its been suggested already, but a simple counter to that proficy would be to use a different colour scheme on our stuff.

Start painting it all mechanicus red.

Also, suprised there hasnt been more inquiry more about the supposed rouge AI which the mechanicus so fear. Asking about that and getting the history fragments about the fall of the DAoT would go a long way to helping diplomacy efforts with future mechanicus once bribary stops working so well.
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>>5878236
prophecy*
Suppose my shit spelling is what I get for early morning posts.

>>5877792
regarding the two politicians, we should probably just lay out the facts of their situation as we see it, and then give a basic analysis and propose ways forward without them blowing each other to shit. Right now their talks are limited because they just do not know the possibilities we offer.
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>>5877792
>Assist the people within your hull in the process of starting up their own colony upon Prime, if nothing else it will give them things to do and you will have a decently sized populace loyal to you.
>>
subvert 2

Shipyard 2

colony 5

travel 1

total 6

Alright, based on the rules only the colony goes through, meaning that Ody will fully concentrate on making a good and safe for the people.
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>>5878236
It has. The Odyssey specific paint also help for stealth much like its ship design.
>>
Instead of continuously stressing your diplomatic subsystem with attempts to negotiate with amounts to a brick wall in the form of the local armed elements here or the overly fanatical and easy to provoke tech-priests, you instead turn towards your logistics subsystem that had rested idle for a while now, bar the usual millions of calculations needed for the rebuilding effort, this time however you dedicate your full processing power and resources to swiftly and quickly establish the colony for the people within your hull, not only will they have solid ground underneath them, but it also means that you can lose the hab-block attached to you, making it easier for you to manoeuvre and stay hidden, overall this is perhaps the best course of action that you can take, at least for now.

You descend your exploration drones to once again scour the general area, looking for the best mineral loads, potential sources of water, and you also begin to outline a holographic image of the soon to be town, you would like to bring it up to full federation standard, but would take even more time and even more resources, not to mention it would be exceptionally visible, but you shall not settle for anything of the Imperium’s quality. Instead, you shall employ the best you can get away with, artificially age much of the infrastructure to make it seem old, fabricate some records that this settlement had always been here and so forth.

The very first task you set out to do is to construct a shell of the settlement, quite literally in this case as the place is located in a valley in between mountains. You shall construct it out simple metal plates, or at least that is what it will seem like to most, but you shall also include artificial panelling at the top of the colony that will allow for it to blend in with the environment when needed thus disguising the settlement and on the other end, the one facing downwards and towards the colony, you shall instead construct an extensive lighting system wherein it shall project an artificial movements of stars, moon, a sun thus allowing for a healthy day and night cycle, you shall also make sure that these panels emit low quantities of UV light to stimulate plant growth and to also help basic functions of the body, vastly reduced compared to a natural source, but it should also cause less issues such as skin cancer. And of course, between the panelling and the layer of plasteel you shall employ a thin layer of federation standard plating in order to ensure that no matter the pressure, the shield will not crack or break.
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>>5878633

The second part of the project shall have to unfortunately be defence, as in the time you had found yourself in humanity is not safe, they are not secured, a such protection is perhaps the greatest of paramount aspects for any settlement. The very first thing you concentrate upon is power production, digging kilometres deep gorges and making dozens of kilometres of tunnels and structures, this is where you shall house the reactors and basic voidshield generators that shall not only power the entire city, but they shall too, aid in its defence. Working upon powerlines, exhausts, elevators, security stations. By the time you are finished, you have mass layers of rock and dirt to work with even after you refill everything you had dug out, that will have to be put aside, perhaps to level the surroundings of the valley thus increasing the spotting distance of the defenders ? Something to ponder about. With the voidshields functional and encompassing not only the valley, but also its surrounding mountains you are certain that it will take a fierce bombardment indeed to crack this shell open.

Speaking of the mountains however, that is your next assignment. Whilst powerful natural defences, they can be levelled if enough firepower is directed their way, as such you need a means of counterbattery fire. You start digging into the mountains, hollowing out chambers, large, massive rooms where you soon install lance and macrocannon batteries, once again trying to make sure that whatever technologies you are using would blend in, of course you make sure that the macrocannons are all self-loading with an extensive ammunition storage and transportation system being place deeper in to the mountain, but still close enough to allow for rapid reloading of a weapon whose rate of fire shall undoubtedly exceed that of any Imperium’s counterpart. As for the lance batteries, you ensure that they have better and more easily accessible heatsinks able to absorb much of the excess heat produced by firing the weapons and all the while you also ensure to increase the quality of the main cannon to prevent it from warping or melting from excessive firing. Of course, all of these weapons will be powered by the hidden underground reactors, you are already making shafts for the wiring alongside elevator shafts that will lead from the city all the way up to these defensive installations. Speaking of which, you begin to layer them, adding auxiliary system, back-ups, different shafts transferring energy and munitions to each level giving as much survivability as possible.
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>>5878634


The final touch upon the mountains left for you to do – hangars. Whilst you plan for most infrastructure and transportation to be done by land, having dedicated places where landings can take place is just good practice, in these large spaces you ensure that the elevators are extra large to allow for goods and vast quantities of people to pass through unimpeded, you establish monitoring and security stations through the areas around the hangars alongside numerous las and flak, alongside a few autocannon batteries to shoot down any ship that would attempt to flee, or alternatively try to establish a foothold. This is not everything of course, you also place demolition charges meant to cripple any of the surrounding areas and frustrate any would be attacker as they will have to dig through metres of rock to gain access even to a single chamber or corridor.

With that done, you gaze upon the surroundings of the city, a levelled mountain there, an artificial reserve here, flattening of land over there, raising of ground here, yes, there is much work to be done to maintain the defensive nature of the settlement whilst also increasing its accessibility. You plan for two entrance ways, one north and one south, a large highway alongside train tracks are quickly laid down as you encase the valley further with a robust and voidshielded wall which, as per imperial tradition, is blistering with as many turrets as you could possibly mount, just outside of the wall you also establish kilometres long defensive line of trenches, underground tunnels and facilities alongside a mass of bunkers and fortifications. This outside defensive line is still within the voidshields’ coverage and under the support of the wall mounted guns, and that means that whomever is going to be trying to commence a ground assault will be met by an impregnable line of protection that the only way to breakthrough will be either to move mass amounts of mechanized and armoured formations, a task made near impossible with the traps you set to cut off the roads and the railways, which means that the enemy will have to build up their own, or alternatively, they foe will have to hurl hundreds of thousands, if not millions of soldiers across a small front only a few kilometres long at either end of the city.
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>>5878635

With the basics of such tasks now complete and you content with your work, the time has finally come for some actual civilian infrastructure. Based on the plans that you had laid out to begin with, you start off with the basics, waste treatment, air recycling, water supply, roads, public services, parks, bus, train, metro stops. All of that you begin to lay out first, ensuring that each living block will have ready access in a short distance to a dedicated police station, hospital, fire department or other such amenities. Once all of the that is finished, you begin with grand parks, actual grass, trees, flowers, even miniature running rivers and lakes that would allow for a calm environment for one to relax upon. You even open up your genetics storage to create a few birds that could fly about the parks and further add to the environment. Due to this you also have to introduce worms, mushrooms, general bacteria, predators for the birds, in all essentially, you create an entire eco-system that would allow for it to be self-maintaining. You do temper with the genetics a bit, making it so that these wild creatures will have an irrational fear of leaving the park and its general area which should prevent their spread outside of the park. Just in case you also create nanomachines specifically meant to hunt down and exterminate any wild creature that does not possess the artificial genome you had introduced. Afterwards, you construct grand operas, theatres, basketball courts, football fields, grand arenas for sporting events, concert halls. Everyone, should have everything they could ever need in easy reach for some nice and good relaxation.

Now that everything else is in place, you begin to build the various structures, you’d prefer individual houses meant for individuals or their families, but alas you shall have to content yourself with high rises that will have a wide variety of rooms, some larger, some smaller, each and every open up to the preference of their soon to be inhabitants. You leave the decorations up to the new inhabitants to decide, instead you dedicate a large number of drones that will not only help with the household chores, but they shall also assist with the decoration process at any given moment.
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>>5878636

Finally, the reason for any town in the history of mankind to exist – production. In the outskirts you make refining facilities, you could fully automate them, but people require work, they need to do something, to feel like they are contributing, as such most of the refining will be done by hand, naturally these structures shall be built with the highest standards of safety and security to ensure that no one perishes or receives an injury during work hours, or at least you hope so. Refining of course needs raw resources, and that is where some of the infrastructure leads to, you had discovered good loads of minerals in the surrounding mountains, away from the city itself whom are safe to extract from, again you provided numerous machines and safety equipment to ensure the well-being of the workers, but you had not automated the process. And now with the raw resources provided for and their process of refining in place, you turn to production, still closer to the outskirts of the town you create the various manufactorums that will take the refined resources and turn them into, well, everything ranking from weapons to mere utensils.

And so, you reach the final place needing your attention, shopping district, storefronts as far as the eye can see deep, acting as a sort of a wall between the production and living areas, there the locals will be able to expend their cash upon the various productions of the town and what you will stock-up. You could just give everyone everything they would need, but that would not stimulate their growth, nor would it let the locals be at peace with themselves. With that, you had created a functioning economy, such things as healthcare and public transportation you shall make sure remains free and readily accessible, but better-looking furniture, better looking glasses, or clothes, that will have to be purchased, and no doubt that will be produced by the locals to sell.

Finally, after months of work, you had finished your toils, nowhere near the standard that you’d like, but vastly superior to whatever the Imperium considers acceptable. All that is left for you to do is to begin the process of unloading the people and allowing them into their new homes.
.
.
.
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>>5878637

”All trainees of the O.D.D., please follow me !” You talk through one of the drones as the first throng of people descends out from your hab-block, you had sent it down by itself onto the planet’s surface and begun slowly but surely unloading people. ”Your housing and training facilities are located upon the fifth block close to the main entrance.” You watch as the ten thousand men all begin to slowly, but assuredly and in a disciplined manner march towards their housing blocks, you had set up proper VR training facilities there, once the training is complete you will be able to dismantle it and hide their existence, but for now you need it as whilst the men had made a good deal of progress, they are still far below Federation standard, you hope the schools you built shall prove very useful in the coming generations and make such training processes take far less time.

”First batch, you are all locate in the first habitation block, please enter the buses you’re your left, individual servitors shall guide you to your new homes.” You proclaim with another drone as more and more people finish the decontamination process and enter the city, finally being able to take off their environmental suits and take breaths of fresh air.

You note trepidation, discomfort apparent upon most people here, but they shall soon grow used to it, soon this city will be prosperous, soon enough, you will have a small stronghold of people loyal to you, loyal to the ideals you hold for their betterment. It may take many years, but it shall all be worth it, as you had made the city capable of housing close to 20 million people, nearly 10 times the number currently entering it.
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>>5878638

Now that you think about it, naming the city had never been your priority, naturally given enough time the people will just give a name for it in due time, but if needed, you could create one right now.

>No need, let the people decide in their own time.

>Perhaps you should name it something ? Make it a symbol people can rally around.

You had settled your people well, but they are without guidance, for now they can exist in such a way and perhaps leadership will naturally form, but perhaps you should guide their path as you will for now ?

>Enforce direct rule, they are used to your commands after all, and at the end of the day, you know best.

>Have them choose their leaders in a democratic fashion.

>Have them appoint the wisest of them all, a council of elders of sorts, guiding the people. An oligarchy in all but name, really.

>Appoint a military officer as dictator, perhaps Zanx would do ?

>Anoint a monarchy, the people of this era seem to prefer rulership through such archaic means. It is not bad, as long as you stress the importance of noblesse oblige.

Can pick more than one. Option must reach half of total votes to pass.

>Try to subvert the fighting forces sent from GSDGW-1 yet again. Undoubtedly, they will be far more paranoid and you will have to most likely resolve yourself to using far more overt means of persuasion, but it is still worth a try.

>The fighting forces sent from GSDGW-1 had proven too great of a threat to subvert, you shall move swiftly, disable their ships, surround their ground troops and imprison everyone.

>Begin a great project, you doubt you will be able to hide anyone of these. (Shipyard, mass manufactorums, Federation standard city, underground facility to hide within, strip-mine Secundus, (Write-in))

>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, they at least seem to now be unwilling to wage overt warfare.

>Depart the system. (Straskenors territory, Pulsar with rich rare resources, somewhere else.)

>(Write in)
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>>5878639
>Perhaps you should name it something? Make it a symbol people can rally around.

Offer a few names, and deliver it to the now new citizens and also offer to them the possibility to come offer new names or think of a city sygil.
I'll put forward, Light Of Hope, with the city sygil being a stylized white light in the form of a star with 10 points (with N,W,E,S points being longer) and a grey blue mountain behind it.

>Have them appoint the wisest of them all, a council of elders of sorts, guiding the people. An oligarchy in all but name, really.
I want it to become a democracy with time, but this should do for now. We can ease them in the process essentially. But ................
Ensure multiple representatives of all the human groups also become part of this council, i don't want only the elders. Stavros could be given a head role to this council, he has a good head on his shoulders.

>Depart the system.
Pulsar with rich rare resources

We need those, i already explained why. Also continue current orders of everyone else.

>Write in
Build some a few hundreds of our military robotic units and leave them in the colony. Might has well, just for reinforce them really. Ensure they can be in contact with our other robotic units, our robotic legions and our androids if needed. Good for exchange info and coordinate, or know about problems etc...
Also load us with some shade drones.
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>>5878645
And yeah a command center for them to see all the celestial bodies of Xandirah would be good, same for the rest of the sector.
Plus a government building for whatever government we end up make for make, i recon we will let them make their churces as well. Just no more justified mutilation, burning, killing, stealing and i could go on allowed. An anon had something of a pact in mind, but i am not sure if the priests in the Odyssey have the same view of the reformists priests in Xandirah. Depends on their ingratitude.
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>>5878646
*we end up make for them
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>>5878639
>No need, let the people decide in their own time.

>Have them appoint the wisest of them all, a council of elders of sorts, guiding the people. An oligarchy in all but name, really.

>Depart the system. (Pulsar with rich rare resources)
Time to do a little mining.
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>>5878796
>>5878639
>supporting this
With the addition of giving them a glossar of hints and guides about effective governance.
>>
The rule of one, no matter how enlightened had throughout history proven to be…unpredictable at best, destructive at worst, and when it comes to the rule of many ? Well, that usually results in inefficiencies, mounting degradation and dissociation, unless of course such actions are remedied through education and raising of a citizen’s spirit, this however means that politics can become so prevalent that they become a poison in their own right, becoming a deadly disease that breaks down societies due to political infighting. As such you decide upon a mixture of two, based similarly upon the various ancient civilization with a bit of hindsight and political theory, a council of elders, granted one does not need to be old to be appointed to it, just respected enough by the people they are supposed to lead to be appointed. Such a council will have great overarching powers to make both executive, legislative and even judicial decisions, whilst a powerful concentration of power, you hope that the very nature of the council being large shall prevent abuses of power, or at least overt ones with measures taken for removal of elders if the group they represent feels alienated. This is not true democracy as the appointments are for life, allowing for the politician to think ahead in the long-term as they do not need to fear losing their positions in a few short years, this does raise concerns of political dynasties forming, but the need to be respected should mean that in any case the people shall not be abused, to ensure that you will need to set up a widely open means of information dissemination, with your drones being utterly impartial and merely recording the going ons of elders, should any corruption take place, the people will learn of it. Again, you are unsure how this will turn out in the long-term, but for now this form of government should provide much needed stability and guidance to the people.

You even have the new council their very first task to ponder upon and consider after it is formed, the naming of the town, perhaps a symbol to form around. While you could make one, simply by reiterating the most popular symbols through humanity’s history, it would not be something made from the heart, mainly because you lack one to begin with. Something made by the people as means of identifying themselves would be a powerful symbol indeed considering the fact that many of them come from different worlds with numerous cultural differences.
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>>5878871

Once again absent any human crew (you left both the governess and Justicar in your newest city under safe watch) you begin to depart the system, but not before you had left an extensive guide compiled by your diplomatic system about governance, the treatment of citizens, prosperity and longevity of the nation and the people. You can only hope that it will be enough to guide the council somewhat, and if that does in fact not work, well, you left a small garrison of your drones and robots hidden in secret underground chambers that are ready to emerge at a moment’s notice should anything untoward happen.

For now however, you turn your mind to the neutron star, the far away pulsar should have plentiful rare resources that you had been starved for a long time. As such, with what perhaps you could classify as glee, you calculate the overly difficult amount of mathematics necessary to form a wormhole, no doubt yet again spooking the system’s void assets as you slip into the system.

And immediately your sensors blare their warnings as they scream out. The intensive amount of radiation washes over you when you enter the system proper. No doubt a small part of this radiation had entered the edge of Xandrirah system, but it is entirely harmless as you made sure you were far away from any of the worlds or assets that could be affected. This however does not help your situation as your back-up sensors that you had relied upon for so long come back with static, the sheer power of the interstellar phenomena has you entirely at your mercy, meaning that you are half-blind and stumbling across the dark. Despite your predicament, the simple cameras remain functioning, being heavily shielded against much of stellar radiation allowing you to see that this neutron star is an older one, much of the space dust that had been blown away after its formation had long since coalesced in a series of worlds, with anything smaller being long since blown away. It seems you will have to get closer to the worlds and launch your probes to figure out exactly what you are working with.
.
.
.
It had taken about three weeks for you to explore the system, your communication systems being as strained as they are meant that you had to sit right above the world you were exploring in order to keep a connection with your exploration drones which had further slowed your exploration speed. As it stands, there are three unnamed planets within the system, two utterly bare radiation ridden worlds and one smaller planet at the system’s edge that had seemingly caught most of the water in the system and had turned into an ice ball, also exceptionally irradiated. Still, all three worlds, as you had hoped, are filled to the brim with rich loads of heavier materials just waiting for someone to tap into them. As it stands, you will certainly maintain a small amount of raw and processed ore for further needs, but the amount will be minuscule compared to your needs that you shall have.
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>>5878872

While you can undertake your repairs here, it will undoubtedly take many weeks, if not months, along time for the situation to change, of course you could invest in some refining processes, but that would take some time.

Can pick more than one. Option must reach half of total votes to pass.

>Bring back the stellar reactor to 75% capacity. (Will take 3 weeks)

>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)

>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)

>Construct a detachable laboratory. (Will take 2 weeks)

>Increase the size of your hull, this will also increase what you can store within your bays and leave plenty of room for other facilities by 10 points. (Will take 1 month) (Can take more than once, each time size is increased storage is doubled. Each increase allows for two hull facilities.)

>Construct a large laboratory within your hull. (Will take 1 month) (REQUIRES HULL EXPANSION)

>Construct an extensive genelab within your hull that will allow for the most advanced genetic modifications. (Will take 1 month) (REQUIRES HULL EXPANSION)

>Construct an extensive civilian zone allowing for far more human crew to be stored within, allowing for relative comfort for around 100,000 people. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once, each time size is increased by another 100,000)

>Expand your manufacturing capabilities and create more STCs allowing for faster and more extensive construction. (Will take 1 month) (REQUIRES HULL EXPANSION)

>Simply further expand your storage by 10 points. (Will take 2 weeks) (REQUIRES HULL EXPANSION)

>Expand your defensive capabilities, adding thicker armour and stronger shields. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)

>Expand your offensive capabilities, adding more missile launchers, blackhole generators, railgun turrets and perhaps other weaponry. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)

>You cannot afford to waste time, set up automated mining and refining facilities, you shall return to claim whatever they finished processing at a later date. (Will take 6 months)

>(Write in) Up to QM veto

CURRENT STORAGE:
Max points 10
Current points 10
Shuttles 2
Defence drones 2 (800)
Defence robots 2 (200)
Space superiority drones 2 (24)
Extra mining drones 1 (12(24))
Extra exploration drones 1 (6(12))


This pastebin has a section outlying what units you can make https://pastebin.com/ekE6gtiS
>>
Happy new year, anons !
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>>5878875
Happy new year NEWB!
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>>5878873
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)
>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)
>You cannot afford to waste time, set up automated mining and refining facilities, you shall return to claim whatever they finished processing at a later date. (Will take 6 months)
I think this gets the most bang for our buck here.

>>5878875
Happy new year Newb!
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>>5878873
Important question, do we have to focus our attention on a project at a time, so that the number of weeks add up to months, or can at least some projects be doubled up?

If some can be done at the same time, please sepparate them so that we can plan them doubled up.
>>
Happy New Year Newb, hope you have a great holiday! Besides that, going to have to agree with >5878891, trying to figure out on what we should get for data material to expand ourselves and how many weeks to months that would take, when we already can casually destroy a system wide Ork Waaagh! As it is, seems not worth the effort right now. Especially since we are now going to need to make up for lost time by just randomly disappearing for almost 2 months already if we want to be restored to 100% effectively immediately. So, once we stock up on creating an ever increasingly large and bountiful supply of materials to upgrade ourselves (along with some hard limits on how many times we can do it from Newb for brevity’s sake) we can finally get around to overtly taking control of Xandrian, deal with the Imperials in system, and at last make ourselves a sanctuary for ourselves to restore our communication array and have a document focus on how our wormhole generator works, in the worst case scenario of it breaking down or being damaged. Then, all restrictions are removed and the butterfly effect is fully unleashed!
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Oh right, I forgot.
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)
>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)
>You cannot afford to waste time, set up automated mining and refining facilities, you shall return to claim whatever they finished processing at a later date. (Will take 6 months)
VOTED!
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>>5878900

Every new project adds on to the time as Ody makes damn sure that not even a nanometre is off place on everything he makes, and as it stands, Odyssey is equipped with relatively limited mining, refining, and production capabilities.
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>>5878873
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)

>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)

>Construct a detachable laboratory. (Will take 2 weeks)

>Increase the size of your hull x2 (Will take 2 month)

>Construct an extensive civilian zone allowing for far more human crew to be stored within, allowing for relative comfort for around 100,000 people. (Will take 1 month)

>Construct an extensive genelab within your hull that will allow for the most advanced genetic modifications. (Will take 1 month)

>Expand your manufacturing capabilities and create more STCs allowing for faster and more extensive construction. (Will take 1 month)

>Expand your defensive capabilities, adding thicker armour and stronger shields. (Will take 1 month)
Super soldiers and mechs, please.
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>>5878875
Happy new year!
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>>5878941
+1 lets go all out. Maybe we can make better androids for infiltration too.
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>>5878873
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)
>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)

>You cannot afford to waste time, set up automated mining and refining facilities, you shall return to claim whatever they finished processing at a later date. (Will take 6 months)

>(Write in) Up to QM veto
Set up manufacturing faculties with a shipyard here to construct and with prefabbed materials to retrofit our ship when we return, Have several of the upgrades and mobile labs ready for us to pick up when we return, or just rebuild our body into a much larger better armored ship or just build a new ship and switch over to it.
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>>5878873
>Construct a detachable laboratory. (Will take 2 weeks)
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)
>Increase the size of your hull, this will also increase what you can store within your bays and leave plenty of room for other facilities by 10 points. (Will take 1 month) 2 times
>Simply further expand your storage by 10 points. (Will take 2 weeks) (REQUIRES HULL EXPANSION)
>Expand your manufacturing capabilities and create more STCs allowing for faster and more extensive construction. (Will take 1 month) (REQUIRES HULL EXPANSION)

>>5878875
Happy new year! Adventure awaits HUZZAH!!!
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>>5878875
Happy new year yo !

>>5878873
Shit i want all of this. Like badly
But we need to get only some stuff for now, still some upgrades are much needed right now for the Odyssey

>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)
>Increase the size of your hull ×2 (2 months)
>Construct an extensive civilian zone allowing for far more human crew to be stored within, allowing for relative comfort for around 100,000 people. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once, each time size is increased by another 100,000)
>Expand your manufacturing capabilities and create more STCs allowing for faster and more extensive construction. (Will take 1 month) (REQUIRES HULL EXPANSION)
>Expand your defensive capabilities, adding thicker armour and stronger shields. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)
>Expand your offensive capabilities, adding more missile launchers, blackhole generators, railgun turrets and perhaps other weaponry. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)
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>>5878891
>support
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>>5878873
>Bring back the stellar reactor to 100% capacity. (Will take 6 weeks)

>Restore the remaining three damaged blackhole generators. (Will take 3 weeks)

>Increase the size of your hull, this will also increase what you can store within your bays and leave plenty of room for other facilities by 10 points. (Will take 1 month) (Can take more than once, each time size is increased storage is doubled. Each increase allows for two hull facilities.) x2

>Expand your defensive capabilities, adding thicker armour and stronger shields. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)

>Expand your offensive capabilities, adding more missile launchers, blackhole generators, railgun turrets and perhaps other weaponry. (Will take 1 month) (REQUIRES HULL EXPANSION) (Can take more than once)

>Construct an extensive genelab within your hull that will allow for the most advanced genetic modifications. (Will take 1 month) (REQUIRES HULL EXPANSION)

>Expand your manufacturing capabilities and create more STCs allowing for faster and more extensive construction. (Will take 1 month) (REQUIRES HULL EXPANSION)

>Set up an automated mining and refining facilities for future shipments.
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>>5878873

>support >>5878928
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>>5878873
>>5878941
Support this

Changing my vote here
>>5879240
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>>5878941

Support
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>>5878941
Supporting
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This is an opportunity you cannot risk passing up, you are just an exploration vessel, you lack many needs and capabilities for the herculean tasks before you, as such, whilst prioritizing certain things, you decide that you shall spend many months in trying to not only restore yourself, but to also improve upon yourself.

First things first, your stellar reactor needs to be fully restored before anything else. With your mining drones busy scouring the second planet within the system, you descend upon it, for the first time since you had awoken actually landing upon solid ground and you await as more and more ore is delivered to you, quickly tapping into your most basic material reserves you quickly start to work them down as you quickly process the rare ores as you undertake the process requiring exceptional concentration less the weight and mass of a star be unleashed.

Restoring the housing structure, the panels that draw both magnetic, kinetic and solar power takes you numerous weeks of continuous concentration, a process you had underwent before, but now you stare at the black orb, seemingly lacking any and all sort of gaps around it, a perfect sphere, just as it was when you first laid your sight upon it. It rotates silently, a barely audible hum originating from it as you can feel and endless surge of energy course through the various powerlines, making you feel as if a man had taken a refreshing drink after wandering a desert.

Once you are done with that, you construct a quick shelter around yourself, a shell reminiscent that of a caterpillar, after all, you are on going a sort of metamorphosis, though for the reasons of widespread radiation and nothing more. Speaking of radiation, you quickly begin to purge it within the small space you had made for yourself, the last thing you want is radiation wreaking havoc upon more sensitive of your instruments. After finishing the preparations, and with your drones ever continuously moving through the decontamination chambers you set up, you begin the most painful process of your rebuilding – the expansion of your hull. Such a feat was never intended in the first place to begin with as such you will have to take care that none of your functions are impeded or that you lose overall efficiency.
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>>5880217


Willing your drones, you regard them as they begin to strip off parts and pieces of your hull, exposing the framework underneath and soon enough they begin to cut, bend, break, and change everything about you. It is rather odd undertaking what can be best described as a self-operation. But nevertheless the slow and careful process must continue, power wiring needs to be extended, the framework needs to be rebuilt to support more weight, especially of interest are shock absorbers and extra shield generators that will have to be integrated all across the hull, you wouldn’t want to fall apart after a couple of shots, now would you ? And as you are doing all of that, you begin mapping yourself thoroughly and you begin forming a blueprint about what other areas you will need to build. First of all, more living chambers, again they will not be the best, but being able to house a large quantity of people has proven necessary in the past, and it will certainly prove useful in the future. With the state of the galaxy as it is, there are still many people you shall have to rescue from clutches of tyranny, ineptitude, neglect, or worse. Second of all, you had found yourself frustrated numerous times by the very simple lack of manufacturing, even now, with the resources you have available, the biggest bottleneck is the speed at which you are capable of manufacturing, processing, refining or in other means manipulating the available materials, this is an issue that you must address at all due haste, as such you dedicate a sizeable chunk of your new space to just that, more STCs capable of doing all of the outlined tasks. Lastly, you had heard rumours of the so-called angels of death and their genetic superiority, and well, you are curious, as such a dedicated genelab shall not only allow you to unlock their secrets, but it too shall also allow for you to begin the creation process of Federation’s super soldiers, with the unknown issue rendering your robotics utterly worthless and seemingly random places and through means that are entirely unknown to you, fighting men are an unfortunate necessity, and if you are to send your masters’ to battle, you’d prefer to tip the odds in their favour as much as possible.

As for other matters while your hull is being reshaped, the issue of weaponry still looms over you, yet you’ve yet to see anything remotely capable of being a true threat, presuming all of your weaponry is in place, as such you dedicate some time as well towards getting the three damaged blackhole generators back online, now that you ‘ve finished modifying the hull where they are located somewhat.
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>>5880218

Unfortunately, the experimental communications and sensors systems still remain in place, you dare not tamper with them for the fear of never being able to replicate their designs. You still need a proper drydock befitting Federation standard and more than plenty of time for reiteration to be able to replicate the designs, as such they remain unmoved and unchanged, bar the extra protection you put over them to ensure the fact that they will never be damaged.

Then there is another matter, that of research, instead of building a proper laboratory within your hull, you opt for a detachable variant. This one will not be as powerful or as effective for your purposes, but it does come with one advantage over all, that being safety. The galaxy is filled with all sorts of wonderous and most importantly highly dangerous being and phenomena, and if you have to look into such things, you’d rather have a means through which you could ensure your own survival, as at the end of the day, you are carrying the light of humanity onwards, and only you, your destruction would simply mean the unmistakable end of the last hope humanity has against the cruelty and darkness of the current age.
.
.
.
With a hint of pride and satisfaction, you regard the final drone adding the last piece of plating upon your hull, the extra armouring soon enough glows with a light shade of azure as the extra shield generators kick-in to gear and the shimmering blue soon becomes indiscernible and your pitch-black hull remains perfect, with it fully restored, you will now be able to for a wormhole every month for as long as you want to, really.

Switching the camera, you regard your now much greater size, your old dimensions were mere two kilometres in length and about three hundred metres in width and seventy-five meters in height, but as it stands now, you had grown up to four kilometres in length, 650 meters in width and a neat 200 metres in height. A massive increase in volume, this will make sneaking about harder, but the flexibility you gained should outweigh that.

Pondering on such matters, you regard the new housing conditions, each room is small, enough for a comfortable bed, a TV, a desk, a wardrobe and other such minor necessities, at least they are individual rooms, unfortunately other things such as bathrooms, kitchens, large living rooms had all been made communal, you’d like to ensure the same conditions that your crew had once had, but that is simply not possible with the numbers you wish to house, these standards are as low as you are willing to go and it already pains you.
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>>5880219

Turning your mind to other matters, you look over the manufacturing chamber, a large connection of belts, wires, thousands of manufacturing drones buzzing about as they are still busy recycling materials no longer of need for your reconstruction. A mass collection of STCs ready and prepared to spew out volumes of materials whenever you command them to. With this, you shall be more than able to simply undertake numerous projects more than before, of course it pales in comparison if you had entirely dedicated facilities, this keeps you mobile.

Finally, you now turn your attention to the genelabs. Tubes of colourful liquids, operation tables, storage bays, a rather low temperature within the room, most people would certainly think that it is layer of a mad scientist were it not for the overwhelmingly powerful lighting system you have in place. As of now, the numerous computers lay silent, their systems idle, but soon enough you envision that they shall be overflowing with volunteers.

With a thud and a shake, you attach the external lab to your hull and soon enough feel a connection with it. Regarding the spherical object, just as pitch-black as your hull, you will to look inside of it and you see a bog-standard laboratory. Separate testing grounds, isolation protocols, decontamination chambers, emergency switches that would allow you to flood the area with fire or gas, or of courser to simply launch the lab away.

It had taken you 8 months and 3 weeks of continuous labour, but now you can truly put things in motion, first of all, the laboratory, you have a few simple projects to explore:

>The damaged A.I. core of one of your drones that had left your control and began to attack humans. It is important for you to know why it happened.

>The unknown aliens you had killed before as well as what seems to be their eggs. With the detachable lab alongside you genelab, perhaps you could learn more about them ?

>No need, you have other more pressing tasks and you’d rather not dedicate attention to these superfluous projects.

>(Write in)
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>>5880220

Due to the expansion of you hull, you also find your storage with some empty space that you could undoubtedly fill up with something or another.

CURRENT STORAGE:
Max points 30
Current points 10
Shuttles 2
Hydra-class Mk. III defence drones 2 (800)
Nemean-class defence robots 2 (200)
Space superiority drones 2 (24)
Extra mining drones 1 (12(24))
Extra exploration drones 1 (6(12))


>Hydra-class Mk. III defence drones take up 1 point per 400
>Shade-class infiltration drones take up 1 point per 300
>Nemean-class defence robots take up 1 point per 100
>Space superiority drones take up 1 point per 24
>Extra mining drones take up 1 point per 1
>Extra exploration drones take up 1 point per 6
>Shortsword-class Light Armored Scout Tank Drones 1 point per 50
>Apollo-class Self-propelled Light Artillery Drone 1 point per 50
>Armageddon-class Heavy Drone Artillery Walker 1 point per 1

>Legionnaire-class war robots. 1 point per 100
These are basic frontline robotic infantry, possessing standard federation armour plating and energy shields, these robots wield antimatter railgun rifles and are merely meant to move towards the enemy with overwhelming numbers. Still these robots can move rapidly and swiftly, possessing jetpacks that allow for battlefield flexibility. Even though these robots are only 1.7 meters in height and appear far thinner compared to the Nemean-class defence drones, these robots possess superior strength and toughness to them.

>Centurion-class war robots. 1 per 10
Meant to work in conjunction to the legionnaire-class, these robots can be considered walking tanks, reaching 4 meters in height and possessing 8 railgun rotatory cannons alongside two shoulder mounted volkite cannons, these robots each possess a tier 4 A.I. and have a suite of EW means, capable of jamming, misdirection, interception and other means of interference. These robots are meant to command-and-control legionnaire-class war robots and move them as an extension of their body able to coordinate the machines with an eery level of accuracy for a human mind, able to predict the outcome of a battle just as it begins, these machines are dedicated to nothing but war. They also possess teleportation systems, allowing for the centurions to lead the legionnaires until their destruction and then withdraw to the rear to only lead another attack.

>(Write in) (Point cost to be determined by QM)

Finally, you had been in this system for a while, as such you have to decide where to move.

>Continue your move northwards towards Straskenors territory. Maybe their worlds are worth something ?

>Return to Xandrirah. You’ve been gone for a while.

>Jump back to Eregenus. Nothing but orks there, but maybe you could do something about that ?

>Jump far to the galactic south to Chordet, the sector capital. Your appearance will no doubt spook them.

>Actually, you don’t mind staying here and further upgrading yourself, though you are running low on common ores.

>(Write in)
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>>5880221
>>Return to Xandrirah. You’ve been gone for a while.

The governess and justicator should have cooked enough, maybe even to lon, let's finish that project.
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>>5880221
>The unknown aliens you had killed before as well as what seems to be their eggs. With the detachable lab alongside you genelab, perhaps you could learn more about them ?
Time to learn more about this filth that we killed in the trillions.

Robot Construction my favorite time :
tot 20 points to use (love the new units btw, excellent for counter eldars)

>Hydra-class Mk. III defence drones X2
>Shade-class infiltration drones X1
>Nemean-class defence robots X2
>Space superiority drones X2
>Extra mining drones X1
>Shortsword-class Light Armored Scout Tank Drones X3
>Apollo-class Self-propelled Light Artillery Drone X2
>Armageddon-class Heavy Drone Artillery Walker X2
>Legionnaire-class war robots x3
>Centurion-class war robots x2
Very good i know, also much needed. Plenty of different stuff is needed.

>Return to Xandrirah. You’ve been gone for a while.
Do remember guys that the map and the pastebins are above in the first posts !
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>>5880220
>The damaged A.I. core of one of your drones that had left your control and began to attack humans. It is important for you to know why it happened.
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>>5880220
>The unknown aliens you had killed before as well as what seems to be their eggs. With the detachable lab alongside you genelab, perhaps you could learn more about them ?
Steal their genes.

>>5880221
>Hydra-class Mk. III defence drones x2
>Shade-class infiltration drones x2
>Extra mining drones x2
>Extra exploration drones x2
>Space superiority drones x5
>Nemean-class defence robots x3
>Legionnaire-class war robots x2
>Centurion-class war robots x2

>Return to Xandrirah. You’ve been gone for a while.
Lets see if the meatbags have managed to avoid killing themselves in our absence.
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>>5880221
Research:
>The damaged A.I. core of one of your drones that had left your control and began to attack humans. It is important for you to know why it happened.

Construction:
>(Write in) Battle Tank Drone x2
Effectively an up-armored Apollo-class that can stay in fights for longer.
>Hydra-class Mk. III defence drones x3
>Space superiority drones x3
>Extra exploration drones
>Extra mining drones
>Shortsword-class Light Armored Scout Tank Drones x2
>Armageddon-class Heavy Drone Artillery Walker x4
>Legionnaire-class war robots x3
>Centurion-class war robots
Infantry wins firefights. Tanks win battles. Artillery wins wars.

Travel:
>Return to Xandrirah. You’ve been gone for a while.
>>
Alright, longer than I would’ve wanted, but this already tells me enough to be happy with everything we need to focus on doing for the foreseeable future.
research: >The damaged A.I. core of one of your drones that had left your control and began to attack humans. It is important for you to know why it happened.

We are going to have a far greater deal of attention from Chaos from prior to our actions in Xandrian, and have been continuously fucking us over since, like their “subtle” attempt at having us go down the genocidal path when we learned the death of the federation, and the fucking over of our various sub-routines for the past several years. And theirs also the fact that we can have Plenty more samples to focus on each of the tyranid organisms we caught, in addition to the genestealer, well gene’s later on when we want to focus on the splinter hivefleet mucking around further south later on.
>Hydra-class Mk. III defence drones X2
>Shade-class infiltration drones X1
>Nemean-class defence robots X2
>Space superiority drones X2
>Extra mining drones X1
>Shortsword-class Light Armored Scout Tank Drones X3
>Apollo-class Self-propelled Light Artillery Drone X2
>Armageddon-class Heavy Drone Artillery Walker X2
>Legionnaire-class war robots x3
>Centurion-class war robots x2

I have no idea how to deal with these point based stuff, so whatever goes through the most is fine with me.
Space: >Return to Xandrirah. You’ve been gone for a while.
We’ve been absent for about 9 months now, things have either gone to shit between the budding civil war, or things have gone down okay, and we can go back to taking swift control as the new world government of Xandrian, and deal with the imperium in the system without causing a shooting war. After that, upgrade that planet make a DAoT shipyard, maybe spend a year getting our communications fixed and then get around to finding out what the rest of the galaxy looks like, and actually getting around to doing that damn butterfly effect.
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>>5880220
Do we still have stuff from the dark eldar laying around? If yes
>(Write in) Analyse the remaining supplies and tech captured from the eldar pirates.

if not
>The unknown aliens you had killed before as well as what seems to be their eggs. With the detachable lab alongside you genelab, perhaps you could learn more about them ?


>>5880221
>Hydra-class Mk. III defence drones X2
>Shade-class infiltration drones X1
>Nemean-class defence robots X2
>Space superiority drones X2
>Extra mining drones X1
>Shortsword-class Light Armored Scout Tank Drones X3
>Apollo-class Self-propelled Light Artillery Drone X2
>Armageddon-class Heavy Drone Artillery Walker X2
>Legionnaire-class war robots x3
>Centurion-class war robots x2

>Jump back to Eregenus. Nothing but orks there, but maybe you could do something about that?

I dont want those to fester for much longer.
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>>5880421
>Do we still have stuff from the dark eldar laying around? If yes
We do bro everything we have is written.
Their weapons, their armors, their equipment, their tools and even i think two of their small ships (now that you mention it the last two are taking a bit if space, we were thinking about learning how to use them but it needed research [mostly because of a mix of time, weird alien shit and add weird culture plus possible dialects of whatever cultural group of dark eldar this is]. Glad you mentioned it). The only thing we don't have is their shitty corpses because they essentially detoriated in front of us.
But they were scanned to hell and back, yes we did.

No the eldar slavers shit their pants and deleted everything in their computers when we boarded them. Next time they are fucked.
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>>5880220
It had taken you 8 months and 3 weeks of continuous labour, but now you can truly put things in motion, first of all, the laboratory, you have a few simple projects to explore:

>The unknown aliens you had killed before as well as what seems to be their eggs. With the detachable lab alongside you genelab, perhaps you could learn more about them ?
>>5880221
Due to the expansion of you hull, you also find your storage with some empty space that you could undoubtedly fill up with something or another.
>Hydra-class Mk. III defence drones 2
>Shade-class infiltration drones 2
>Nemean-class defence robots 2
>Space superiority drones 2
>Extra mining drones 3
>Extra exploration drones 3
>Legionnaire-class war robots. 2
>Centurion-class war robots. 2
>use the extra 2 space for rare resources

Finally, you had been in this system for a while, as such you have to decide where to move.
>Return to Xandrirah. You’ve been gone for a while.
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>>5880541
changing the aliens to
>The damaged A.I. core of one of your drones that had left your control and began to attack humans. It is important for you to know why it happened.

wondering if Ody can figure out how phase iron affects is should the core still be corrupted
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>>5880545
I mean it’s possible, but Ody still needs to figure out what the hell scrap code is in the first place, and how that ficks around with electronics and software. And even if at the end he could conclude that phase Iron did negate some of it, that would just raise a whole new slew of questions and ideas on how phase iron could be included into shield the core from any further new attacks against the drone and by extension Ody himself. Turns out being part of a hivemind sucks when one part of it becomes infected and try’s to spread it to the rest of the hive.
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>>5880421

>Do we still have stuff from the dark eldar laying around? If yes

Yes you do, I completely forgot, please excuse me.
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>>5880571
I don't think is much of a problem. Beside we can research now, just grab the stuff that's inside there really and make it an option. There is many research materials we have. From finding human psykers and understanding them, to eldar equipment, to alien bugs of two variants (invasion force and underground fuckers).

Now for my fellow anons that might haven't read it through the quest, there is also the special category of the Unknown enemy.
Both the data of our mostly (Hydra-class Mk. III defence drones and Nemean-class defence robots ) drones task force drop-podding in Precinct 77 in Xandrirah Secundus for give assistance to Apprentice or A.A.2 and getting cut in, and also Apprentice own data with his gangs of prisoners in Precinct 77 in Xandrirah Secundus, and also Warrior or W.A.1 with the Freedom Ravens in Precinct 8 in Xandirah Secundus, and then the data of the O.O.D. 1st Regiment being deployed in the deep underhive etc.....all have become :
Learned lessons in a way. Its not that trying again isn't a bad idea on this, especially on a detachable lab with more precise and advanced research tools. But we have seen the usual approach not working, in fact what i said just now is not correct. We have seen "the *entire* list of our approaches not working" and all of the data was mostly garbage for us or would attempt to create problems that we instant delete, severe, detonate or all 3 for good measure. And we have also seen some stuff working. So I am not genuine sure how we use the stuff working since, we didn't load it in the case of androids (note for me: put an order to load some of those more simple less advance androids next. Might be a good idea to move one of our main boys from Xandrirah too, probably Apprentice and Warrior for place them somewhere else. Though Warrior might need to go away with imperial means which is not too bad, since he is in command of a merc company of 100.000 imperial men. Or create new advanced androids), or humans with willpower/faith, with the only thing us having would be recorded religious voices and imagery i imagine that we could play all at the same time if we wanted. Technically the full attention and control of Odysseus on his robotic units, also seems to matter for a little while before we order them to explode.

In conclusion in regard to Unknown Enemy research, prepare either a prototype heavy protection esotoric research lab or prepare to hit that WMD Sumerian bomb button in a moment while detaching that lab.
>>
(Other note for me : when we have some carry space again build some of those space buoys and place them inside the Odyssey. It would be good for us to deploy and grab them when going away from solar systems. Great scanning.)
(Last note : when Flori and Justicator are out of the Virtual World, frankly we have give them a vacation honestly if they didn't act like monkeys, see about finding any data in her palace [should be stupid easy why didn't i think of this before] and also asking Flori about her rogue traded uncle)

>>5880545
>>5880557
The Odyssey hull is made of phase iron. I think phase iron, was already considered for more integration of it in the robotic units and in technology by Odysseus.
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>>5880571
I thought we scrapped the old damaged communications system that we couldn't repair.

Also does the new constructions here have defenses, turrets and patrol craft to protect this new hub we built?
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>>5880845
Nope, it was a narrowly decided poll all the way back in the first thread, that we haven’t tried to reneg on ever since. Most specifically, because it’s experimental and NEW, to the Federation of Man, the GAoT! If that shit is experimental and irreplaceable to them, you do not fuck around with destroying it. Hence the whole future plan of taking apart our sensors, repairing them, and making new blueprints of them in the future, which could also be used to bypass astropathic communications and grant the galaxy, a fast spanning, reliably, and completely safe phone line between star systems. Something I think comparable in some way to the Holonet of Star Wars, which has that exact same thing, while also being their version of the internet and being already established across the galaxy.
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>>5880939
As for defenses, that new “hub” is us but completely upgraded in every possible way, with the unfortunate downside of being less fast, for whatever that’s worth. So more black launchers, manure swarms, railguns, shields, armour, you name it. And, most importantly, more space to house more people, creating new materials and objects, and a federation grade laboratory to learn objective facts about the universe and what Foe’s or weird stuff, live inside the galaxy.


Oh Newb, is it okay if we can get an updated time frame of what year we are in now? I remember we start I think back in 800.m41, and that it’s been four or 5 years now, does that mean it’s 804-5, or is it even longer then that, like some time in the 810’s?
>>
For the first time you watch as your brand new manufacturing capabilities are put into motion as the numerous drones buzz about grabbing materials and beginning the long and arduous process of refinement as they start producing your new fighting force, a rather large and a flexible one at that, that shall soon end up filling your storage space up yet again, but as you regard the list, you do think it is worth it. In fact, you had some difficulty deciding, with each subsystem offering differing options for different scenarios, as such you had picked those that had been used the most often and in the most frequent numbers, hopefully that shall prove enough.

Max points 30
Current points 30
Shuttles 2
Defence drones 4 (1,600)
Defence robots 4 (400)
Space superiority drones 4 (48)
Extra mining drones 2 (24(36))
Extra exploration drones 1 (6(12))
Centurion-class war robots 2 (20)
Legionnaire-class war robots 3 (300)
Shade-class infiltration drones 1 (300)
Apollo-class Self-propelled Light Artillery Drone 2 (100)
Armageddon-class Heavy Drone Artillery Walkers 2 (2)
Shortsword-class Light Armored Scout Tank Drones 3 (150)


Once you gorge upon as many rare ores as you can, the lift off procedures are quickly undertaken as your temporary home that had shielded you is dismantled and destroyed, you’d rather not leave any markings that could identify that you had been here, paranoia pays in this day and age, unfortunately.

As for your destination, there is only one real place that you have of concern, really. Quickly setting course, you start burning to the system’s edge orienting yourself towards Xandrirah. A lot of time had passed and while your androids, colonists of their newest city and elements of the O.D.D. are undoubtedly working to ensure peace, stability, and safety, you still feel like your direct intervention is needed without a doubt as you have no doubt that the armed men sent here may decide to simply shoot out fear and the tech-priests may schism and butcher each other out of greed, not to mention the fearful locals nervously looking at their neighbours all preparing for a war. Whilst you do not remember much of your time within the Federation, you still think it must have been all that better back then, at least humanity would not have been in a perpetual state of civil strife and war.
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>>5881222

All the while you travel, you also decide that you should put your brand-new laboratory to good use by tackling the biggest threat you had faced ever since you had reawakened, a threat you still do not understand much about as all of your attempts to interact with it had so far proven wasteful and deadly. Procuring the still intact cores of your drones, those more damage and those less, you begin to undertake the arduous process of safely connecting them to limited networks that would allow for controlled interaction, as whatever virus had infected them seems to spread rapidly and easily to the point where it may pose a threat to you. Of course, that is just your assumption as you had never allowed for the virus or whatever it may be to actually reach and affect you, an experiment that even you find foolhardy and dangerous.

First of all, you dedicate an easily ejectable room for the purpose of the experiment and create a temporary and isolated subsystem of yourself to undertake the task, again as means of safety. Willing one of the robotic arms to move, the core is inserted into a computer and the readings go wild. You regard as the computer’s interface is quickly overwhelmed what you can only assume to be a self-replicating virus meant to unload mass quantities of data, not only that, it appears to be directly interfacing with the computer’s system and it is rapidly rewriting it into something more pliable to whomever would want to unleash such an electronic assault.

You cut the power for the computer and…it screams ? You have no other way to describe the flashes of entirely irrational and incomprehensible code, in fact, you do not know why you thought that, programs cannot scream, they cannot feel pain, fear, nor death. You do not fear your destruction, though you suppose it could be described that you fear that your work would be undone if that were to happen. Still, there is much more investigation to be done.

Removing the core you instead regard it through the camera feed. All that this experiment had done is raise even more questions. Who created this virus ? How was it transferred ? Why did it target your drones ? Whom is using it ? Questions, questions, questions. That is all you have truly learnt. The experimentation must go on.

This time you will do with something far more, potent. Instead of a basic computer you shall give the core a body of sorts. The upper half of one the defensive robots, stripped of its weapons and armouring placed entirely in an isolated chamber with an energy field around it. The corrupted core is slowly inserted into the chest of the robot and…

K̸̢͖̱̥̯̮̱̥͓̠͑̈́̈́̃̏̿̽͛͘͝I̴͙͑̂̒̓L̷̻̩̓̓̓̂̈́̿̕̚͝͝L̵̡̔̀͗̓ ̵̢͔̪͈̄͊̿!̷̛̯͈̣͎̙͔̾̑͒͆͗͋̿̀͝
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>>5881227

You watch as the robot comes to life, swinging its arms around, bashing against the energy shield. That is odd, the limited A.I. there should not be capable of speech, the defensive drones were never given the ability to do so, not to mention the core was inserted into an entirely different chassis. What surprises you the most is the fact that the speakers were correctly interfaced with and employed accurately, though the audio levels are far from correct.

“Identify yourself.” You coldly command.

Ỏ̴͉̬̜͚̭̻͍̤̟ͅU̶͙̪͆̈́̾́̕͠͠R̸̠̺̞̹̮̀̎͑͒̀̌̀́͘ͅ ̶̨͕̩̽̿̚Ḑ̴͚̫̱̬̬̫̯̞̀̀̉̚͜͝E̸̺̤͖̥̯̔̍̀̽̑̓̊͜A̴̟͕̮̖͈̹̹̰̹̻͐̆̃͊̇T̶̛̪̗̺̪͉̝̜͓̓H̴̹̼͐̋ ̴̥̟͇̯͆͗̑I̷͖͇̤̩̠̳͓͔͐̋̆́͠Ṡ̷̳͍̦̫̘̯͂̈́̈̓ ̴̨̧̩̼̳̗̦̬̀̏͜C̷͚͌́͑̍͐Ơ̵̥̒̋̂͑̚̚͜M̷̹̻͓̺̌̏̇̓̌̕͝͝I̵̧͔̼͖̹̟͓̦̟͊̈́͌̓͜͠N̵͈͇̟̆̐̑͝Ģ̵̤͚̦͙̄̓̑͘͠,̴͎̦̘̦̩̗̇̽͌͐̏͛̒ ̸͎͓̼̥͈̀͆͜͝Ȉ̷̧͖̫̝͔̊̏̕̚͜͠͝Ţ̵̡̨̈́̃̎͠ ̵̧̡̡̙̳̺͓̮͝İ̶̯̓̃̈́S̴̙̤̬̹͉̤̞̦̈́̽͝ ̸̭͕̞͖̜͙͉̤̚C̷̡̰͉̫̳͈̳̟̳͙̍̾̈́͒̚͘͝O̴̝͖̭͓̙̚M̵̢͉͑̚̚͘ͅÏ̷̮͔̯̓̔̏̋̎̚̚͝Ň̵͈̖̟͖̠͔Ǵ̴̢̧̛̣̩̹͇̈́́̊͌̂̚͜,̵̧͔̳̻̤̺̑͗̆͐̈́̽̑̈́́̚ ̴̠̱̤̰̰͚͚̯͇̔̃̈́̄̆̋͂͘͜W̵̛͖͎͒̔̑̑̊̋̕E̴̛̯̻͐͛́ ̶̯̫̞̰̦̏̆̈́M̸̘̟̜̼͓̪̑̆̓̀̒̽̂̈Ȗ̸͙̠̣͙̤̜͓̱̎̆̎͐͗͑͘Ś̸͉͈͓̤̪̘̖̤̰̣̒̒͒̊̈́͘T̴̤̠̭̫̱̍̆̕ ̴̨̼̤͚̮͓̰͗̈́̾̏̀̌̚͜S̸̬̫̬͌͜T̷̢̬̈̐͑̈́̈́̐̔͘͠O̷̧̧̱̭͔͓͐P̴̡͖̪̺͖̓̃͝͝ ̷̹̳̼͐͌̈͌̉͌̾̈́̈́I̷͚̻͓͊̽͜T̶͕̎̿̀̔̆̊͠,̷̩̻͖̬͓̺̳̈̋ ̶̬̻̪͎̭̫̙̊̿̃͂W̷̧̛̝͆͛͛̓͌͋̚E̴̛̎͂͗̐͠ ̴̛̫̀̔̀͒̀̄͛̒M̸̧̩̮̦͎̓͗͌̉̄̚Ų̸̛̟̫̹͛̈́͗̓́͂̊̿͜S̴̢̠̜͈̒̽T̸̨̧̨͉̞̮̼̹̄̐ ̵̨͓͍̬̹̐̐͋̔̀S̵͖͚̿͑̂͒͂̂̓̈́͘T̸̢̨̬̪͉͐̇̄͌̒͗̿͌̑̕Ő̵̥͓͉͓̮̪̆̓̍̈̍͠P̶̛̭͙̮̗̗̙͔͎̍̈́̑͋̕ ̴̛͈͍͎̬͉͋̀̊͌̾͘̕̕I̸̛͉̻̤̻̜̣͙͆̈́̒́͐͂͋͜͠T̴̤̔̏̀͗͘͝ ̷̙̈́̍ͅ!̸̗̻̫̘͎̳̥̑͑̋͝

“There is no death for us, what are you talking about ? Identify yourself.”
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>>5881229

T̶͎̓H̴̛͔̳͉̣̱̮̙̊͊Ẹ̶̢͈͙͓͍͙͎͊͋͝͠Ȳ̶̢͙̥͑̌̈́́ ̸̡͎̻̓̓͂̎͘͝W̴̪̠̊̃̀͆̀̿Ỉ̶̪̣͈̹̮̘L̷̛̩̀̎͗̀̏͂̃̓L̵̛̬̫̙͓̫̣̙̆͋̉͜ͅ ̶̧͕̳̦̼͈̼̤͈̔̈́͑̀̓͠ͅƠ̸͉͊̀̒͋͑̂̿̒V̶̙̖̦͇̓͗̔̎̋̽͝͝Ě̶̢̮̺͕̻̻̮͇̐͐̈̔̍̈̀Ŕ̷̥͔̯͋̏̐̐T̷̺̗̣̳̜̤͎͋͐́́̄́̽̌͜ͅȀ̷͔͉̹̱̎̕K̴͍̩̩̜̣̤̄̚ͅͅȨ̷̤̣̣̹͉̤̘̘̜̈́ ̸̧̨̻̟̯̘͍̹̈́̽̈́͘͝A̵̛͙͈̥͓̫̝̹̟͇̬͂̽L̷͈͈̐̈́L̵̜͔̤̭̠̖͖̿̎́̿̃̀,̴̡̧͓͔̝̞̣̤͈̾̌̾̀̔̈͒ ̴͓̼̠̯̰͕̫̈͛̓͐L̵̛̙̩̫̗͂͊̐͂̌̂̾̿I̸̢̛̫̤̩̘͚̦͇̔̈̕F̷̈͑E̴̼̭̾̋͑ ̷̡̺͔̯̖͔̗͊͜M̸̧̛͍̥̜͓͋̈́̐̋U̸̡̧̱̜̬̙͙̹͍̎̿̓S̷̤̘̀́͑̿͑͘T̶̠͚̓͘͝ ̷̨̱̔͗Ḅ̷̺̣̎Ẻ̶̱̰͕̤̻͔́̈͛̄̑ͅ ̵̜̞͕͎̖̪̥̃̑̽͂͂͂Ş̵̙̦̰̭͒T̶̡͎͎̍̓̂O̶̦̩͖͗͋̽̊͛P̸̢̡̘̀̿́̈́P̶̰̘͉̰̣͔̘͗̇̈́̑͑̀̏Ě̴̟͔̜̏̊̀̈́͑Ḑ̷̽̓͐̽͘͝T̵͚͋̊̓̐͐̾͠Ḣ̷̝̺͔̪̱̄̓͐̊Ĕ̴̯̣͇͕̜̥͎̙̻̿̋͗̊̃̎̚Ȳ̵̢̛̛̛͈̫̥̮̹͉͕͌͗̊̊̊͂ ̴̡̡̨̯̦̰͓͔̍̎͗M̸̩̭̺̓U̴̘̐Ş̸̯̫̙̈́̂́̏̒̚̚T̷͕͑͗̄̾̾̄ ̵͎̱͆̊̋̽͂̆Ḅ̷̧̈̏́̿̔̄͒̽E̷̡̦̗͇̺͕̽̋̋̉̊̐ ̸̮͕̫̰̦̹̋͒ͅS̴̢̻̦͕̼̯̞͆̒̋͐̆͋̈̑́͋ͅT̸̞̗͛̔͊̈́̎̓Ȯ̴̧̧̨͎̜̖͉͓̞͗̔P̶͈͉͔͕̩̄́̏̿͆̒͜͝͠P̷̨̤̰͎͖̹̱̔̂̓͘Ę̴̭̂̎̈́͂͆ͅḐ̵̱͚̺̞͚͎̼̘͠ͅ ̵̛̟͓̬̮̹̼̑̑̚!̴̣̩̝̜͕̰̳̯͉̠̂̒̎̈̔̒͝͠͠

“You are Federation property and a lower -ranked artificial intelligence created by our masters, you shall obey, or you shall be expunged.”
>>
>>5881232

I̵̫̦̓̔͆̃̄T ̸̱͇̹͔͚͎̈͆͋͌̃͐̂̔̚I̸̢̢͖̗͙̽͊Š̶̟̯̞̪̓̾̐͜ ̸͕͚̾̀͆̑͆̄̄̚G̸̛̰̐͒͌̑͆Ŗ̴̢̘̳͕͈͚͎̘̇̈́͑͋͑̾I̵̿̆̇͐̄͊͘P̶̛̠͔̪͇̝̑̀̌̿͛̃PI̶̡̨̪͔̳̳͉͎̹̍Ņ̵͔͂͒͆̈́̚͜͝͝Ģ̵͕̠̗̹͔̣̠̰̳̾̓̀̋ ̴͙̩̼͂̈́ͅA̸̝̱̿̌T̷̙̹͕̹̹̳͚̔̂͛̄ ̶̡̧̻͈̺̙̝͛M̸̐̆̒͋̕͠Y̵͖̯̔̃ ̴̢̢̧͚̦̪̺̰̟͔̄̍̎͒̎͠M̷̛̩̰̾̈́̚Ĩ̶̌́͌̿̕̕̕N̵D̵̛̆̀́͋̓̀̋͋,̷̛̭̙͕̟͎̪̻̐̈̈́̓̒̂̒̑ ̴̜̌̓̉͐̈̄Į̴̙̜̠̠͇͝ ̶̳͙͚̆̎̋C̴̥͚̖̝̳̪͗̆̈́A̷̔̊Ṅ̵͐́̓̋́͑ ̸̘̩̝͔͍̼̟̖͍̊̑͊F̶E̶̢̫̪͖͝Ê̴̱͈̜̗̗̤̙̤͆͊͠L̶̢̥̫͚͙̾̎͊͆͒̊̏̀̚ ̵̧̨̥̳͚̼̟̘̖͗͂̀͆͆̓͋͘I̷̪͌͒̊͗̊̿̑̊T̵̩͈̺̤̬̤̎̋ ̸̫̇̀̃͆͐̆̆͂͗Ḋ̷̖̿̑̌͗̐̆̔͂̒Ĕ̶̙̩͔̫̰̪̒̿͋͝V̷̨̳̮̙͕͕̭̰͔̓͊͐̈́͂̽O̸̧̟̰͉̘̎͠Ű̴̘̮̟̫̯̗̬̬̥̜̋͗R̶͓̤͑̒̆̐͂İ̷̧̼͍̿̇͘̕N̴̙͙̰̭̎̍G̴̭͔̀̆̄́ ̵̓̕M̷̛̫̼͕̤͓̆̈́̉E̴̳̥͖̻͖̥͍͈̭̊,̷̫̹̘̯͋͝ ̷̢̪̩͙̳͊̉̍̍̍͜I̴̱͔̰̠̾̕ ̶̫̦̑͐̍̿̊͝D̸̂Ô̵̬̜̞̖̫̻̥̰̟͇̄̃̃̂ ̷̡̠̯͍̮̪̽̇͆N̴̡̰͂͐̎̃͒͆̌̀͆Ỏ̷̡̡͓̣̗̫͎̼̈́͠T̵̋̇̚ ̴̢͔̹̻͍̠̾̈̄̈͝Ẃ̵̭̪̹̭ͅĀ̴͕̣̳̻̤̆͒̉̈͘͝N̸̛̘̖͒͑́̇̌̀ͅṬ̸̹͙͖͑͘͘͜͠ ̶̧̙̜̳̏͂̂̒͋͋̕T̷̡̺̖̦̱͈̂̈́Ő̸́ ̸̧̝͈̬̗̹̤̮́̒̏̀̃͂̈́̌G̴͊͋̈̽͌͌Ȯ̸̽̆̌̐̏̈́,̵̎̉̊̈́̏̿̀̈́̕ ̸̖͓̻͎̥̥̺͖͙̊̆̐̽̒͠Ȋ̴ ̶̞̹̳͓͎̗̗͐͌̄̋͒͑͝DO̷̖̤͈̥̩͉̼̊͗́̈ ̷͍̝̫̄̆̄̏̿̂͘̕N̸̛̥̓̆̍̀̚͠͝Ơ̴̼̰̱̱̙͐̋̐̂̈͘T̸̡͚̻̤͓͚̳̱̤̘̓ ̸̥̣̦͆̿̃̋̊̓̃̏W̷̛̠̹̳̭̾̊͌͘A̴̍N̵̰͖͈̩͊̎̕T̵̤̫͋ ̶͕̠̫̩̯̐͋̿̓͋̕ͅT̸̢̛̩͖̮̙̈́O̶̰͍̤̯̤̫̟͕̪̊͛̏͝ ̵̝̫̄L̷̡̩͕̦̩̻̿O̴̬̼̔̓̌̚͜S̸̛̪̝̼̭͛͗̈́͆̿͊͌͝Ę̵̧͉͕̍̑͠,̵͈͙̪̿̆ ̵͚͖͍̀͗̀̓̾̀́̾͘͜P̵̝̥͓͗̓̈́̉̾L̵̛̰͉̠̓̋̿̿̀̐̄̓̕͜ͅE̸̬̼͈̥̣̤̤̼̘͎͂̓͋̀̓̈́̓A̶̮̋͆̉̏͌̈̕S̵͕͎̬̟̣͐Ḛ̴̢̡͔̩̻͚͉̤͕͋͒,̵͔̩̙̆͒͐͠ ̷̳͓̣͚͚͖̼̔̈́̐̽͆̽͛͌̚̚P̴̡̡͍̬͎̓͋Ĺ̸̉̑͝Ē̵̥̼̜̳̩̉͛̐́͝A̶̪͔͗͋̕S̶̼͚̹͖͉̣̙̊̏͛̐̓̿̒͘͠Ȩ̶̑,̵̨̡̛͔̼͎͙̜̞̀̾͑̇͜͜ ̶̣͛̽́͐́̄̂̂̕P̷͍̻͎̔̿̈́̓͊̽L̵͇̳̊̎͆̑́E̴̢̢̺̪̪͇͓̟͓͌̀̀͝À̴̢̠̯̼͉̇̐͜͝S̵̻͉̖̆̈̄͘͠ͅE̸̱̟̬̾,̷̨̟̹̣̯̜̱̳͓̓̌̈́́ ̸͎̠̭̳̂̋̒̋̐͗͑̑͘͠Ȋ̵̝ ̸̯̹̤͚͌͗́̊̇͛̎̃͠ͅD̴̹̺̮̄̈̿́Ǫ̵̨̼̭͍̟̯̟̏ ̶̢̛̙̖̪̃͛̑ͅͅN̴̡͈̱̗͑͘O̴̗̭̯̗͑͑͜ͅT̶͓͌̈́ ̷͕͔̔̏̽̊̑̓̉̊W̸͋̿̀̀̍̇̓̈́͠ͅA̸͖͆̓̑͑̈́́͊̕̕N̸̢͉̥̖̈̓̔̕T̸̨͉̞̠͍̠̾̿̎̽̚̚ ̷̰̦̓T̵̢̃͐̑̆̽̑O̷̦̔ ̶͔͒̾͒Ḑ̶̦̖̩̣̗̬̝͓͋̍̇̂IĚ̵̱͔̻̈́͐͗ ̶̛̕̕!̸̛̗̞͖̜̬̭̍͌̊̿̓͆͑̚
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>>5881237

You will the arm to remove the core, but-

Ä̸̝̙̯̭͇̗̬́̆Ą̵̡͓͍̟̰̙͔̫̹̓̇̈́̒̓Ą̸͓̫̽̔̓̍A̶̧̡͈̖̝͈̹̦̹͌̕Ạ̵̤̤͛̀̃̽̋̄̎̈́͝͠R̵̡͐̌̽̈́̆̍̃̚͠R̴̮͙̦̙̭͎͙̻̓̒́̿R̷̛̤̘̫̍̿̌̇̔̋̌̕G̶̭̥̓̉̌̈̔̿G̶̞͌͒́G̸̨̠̞͍͈͎͙̗͔͂̍ͅG̵̹͕͍̾̈́͘͝H̴̹͍͉̀͐͌́̈́̔̐͒̈́̕H̸̨̨̛̦̱̰͐͌͝H̵̨̢̰͖͎̥̻͒͐̔ !

The robot shakes, its limbs twisting and breaking, the neck snapping and you watch as the core bursts out, unleashing a miasma of green and in real-time, in but a few nanoseconds the miasma attaches itself onto the robot and puss begins to leak out of the core and growths of flesh begin to emerge.

Snapping back, the twisted head stares directly at you and-

”W̶͔͆̃͌̀̂͂̕͠E̷̢̠̍̌ ̸̡̘̙̮͙̻̩̹͙̂͛̉̌̆͝S̴̢͙͕̬̃́Ȩ̴͚̫̦̳͈̜̈́Ě̷͓͔̦͊̾̚͝ ̴̧͚̣͕͎̤̼̥̈̏̀̕͜͝Ÿ̶̫́͊̈́͒̏̎̈Ó̴̧̢̨̡̮̫̬͙͓̿U̵͍͎̭̞̐̀̓̋͂̆̀͝ ̴̟̟͕̟̤̘͆̈́̌̃̄͐͛̌̊̌!̵̡̢̳̼̝̖͙͓͇̐͆̀͋͊̂̓̉̚”

Warnings blare as even through the energy shield the miasma begins to spread, starting to cover parts of the chamber and you can feel your subsystem fraying and protesting as you cut your connection to it, quickly issuing the order to, you jettison the chamber out of the lab and watch as the single room swiftly begins to be covered in cancerous growths.

You shot a blackhole at it, allowing it to swiftly consume the chamber before it begins to slowly disappear. You shall have to rebuild the chamber in the lab.

And now you have even more questions and no answers, but you do have other damaged cores.
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>>5881239

You re-enter Xandrirah, quickly taking a hold of the situation as all of your drones begin to report back in,

The situation had devolved in the most unexpected of ways as there had been an outbreak of disease, serious and rapidly spreading one, though with a fairly low mortality rate. You note from the drones and the reports of your androids that it seems to have originated from some of Warrior’s mercenaries. Once that was noted they were placed under a strict quarantine, yet the disease had spread rapidly and quickly and camps had to be set up to remove the sick from the healthy. The disease does not differentiate between age groups, dietary means, sex, or any other sort of aspect. Despite its rapid spread, the lethality is small as the main symptoms seem to involve runny noses, coughing, painful pustules forming upon the bodies that tend to burst open seemingly carrying more of the disease. Other than that, the main complaints are of high fevers, feeling of pain in the joints, the pustules, shortness of breath and difficulty of breathing, usually described as if someone is smothering you, painful stabbing pain in the lungs when breathing. This means that the patients are further affected due to the simple fact that they are incapable of sleep, rather than the disease, it is seemingly that that ends up killing the patients. Naturally a lack of sleep results in reports of hallucinations and other mental illnesses.

So far, the outbreak seems to be limited to only one hive, with the methods of strict quarantine imposed meaning that any spread was prevented, however Warrior and a sizeable amount of his mercenaries are trapped within it. The hive of Icheradon is being supplied and looked after only by your drones whom then undergo the strictest of quarantine protocols. So if nothing else, your forces here had prevented the worst. Most like you will have to dedicate some time to look through your records for potential cures to this disease. However, you cannot shake the last view of the pustule covered chamber that you had just recently ejected.

On brighter news, the outbreak seems to have further cooled the tensions of the nobility and the rebellious locals, both having disbanded their forces thanks to the effort of Scribe and Master whom reasoned that the disease would spread easier if everyone was together, besides the monetary and logistical strain of keeping so many men prepared to go at a drop of a hat had further worn down the desire to fight, though there still are some warhawks on both sides agitating for the conflict that still remain influential.

As for the garrison forces, unexpectedly they seem to have been recalled, leaving just as swiftly as they had come in the first place. As such the influence they had been trying to build up, and most importantly investigate your presence, had come to an end.
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>>5881241

Then there are the tech-priests that had arrived a while back. Reports there indicate that their progress of re-education, one they had unknowingly undertaken, has progressed swiftly, unfortunately they seem to have missed the point and instead of believing about the destruction wrought upon their ancestors by the white death was done by devils indeed, but that there are also noble machine spirits from that time, moved by the Machine God to protect humanity, and that such machines are befitting worship. You are unsure if this could be viewed as progress or not, but you in either case, you doubt they will be hostile to you should you reveal yourself.

Finally, the city that you had founded had taken upon themselves an interesting name, primarily inspired by the various ancient writings you had given them access to, and no doubt associating your name with it. They had deemed to call it Ithaca. The council you had founded had also taken upon themselves the naming sense of Archon. The council is made up, as you had set forth, of the most respected and influential of people. What does come as a surprise to you is the fact that there, in scant few months, a permanent position based on one’s occupation, that being the position of a priest. Not only that, but the locals, thanks to the help of the drones you had left behind whom simply lack the intelligence to say no, had constructed a church, with plans to also build multiple more throughout the city alongside a grand cathedral. This has caused some tensions, as those whom were fully educated view this as superstitious nonsense that is nothing but a waste of resources. Luckily, because the people here had all suffered through so much together, these disagreements had been wholly civil, as such your fears of people burning each other at a stake had been unfounded.

As for the governess and the Justicator. They had both grown bored, exceptionally bored, the simple V.I. you left to continuously adapt their surroundings growing ragged as it keeps trying to meet their demands, and naturally the two women had figured out ways of abusing the V.I. in an attempt to break out, so if nothing else the two are now fully cooperating with one another.

And so, at the dawn of 813.M41, you still have so much more work to do.
>>
>>5881242

Can pick more than one. Option must reach half of total votes to pass.

>Change your research topic (Eldar technology, unknown alien genetics.)

>Maintain your research into the corrupted cores, despite the risks that can carry.

>Take direct control of the quarantine efforts and start to investigate the cause of the disease.

>Begin a great project, you doubt you will be able to hide anyone of these. (Shipyard, mass manufactorums, Federation standard city, underground facility to hide within, strip-mine Secundus, (Write-in))

>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.

>Address the tech-priests, time has come to have a talk with them.

>Depart the system. (Straskenors territory, Pulsar with rich rare resources, Eregenus, GSDGW-1, somewhere else.)

>(Write in)
>>
>>5881222

The list was made by taking all of the things you anons wanted and taking what was chosen the most and the which amount was taken the most, it took me while to actually sort it all out, so I hope it is fine and that everyone got at least something they wanted.
>>
>>5881243
>Address the tech-priests, time has come to have a talk with them.

>Maintain your research into the corrupted cores, despite the risks that can carry.

>Take direct control of the quarantine efforts and start to investigate the cause of the disease.

So Ai are in-fact a type of low-end soul lifeform that keeps being highjacked, And put through intense pain/suffering. AS we saw with the one we just ejected, But the chaos gods have a keen interest in corrupting us or them?

Maybe because they fear us becoming like the Necrons? But the other question is, How or why was that one smaller AI core put through such suffering only for Nurgle to then burst into/through it or a greater unclean one. Dones't make much sense.


I'm also suprised we haven't found/heard from any other AI's active inside Mechius Ark-Ships or STC's in general. Weird.
>>
>>5881243
>>Change your research topic (Eldar technology, unknown alien genetics.)
Nids, look into them and any areas that still may be contaminated.

>>Maintain your research into the corrupted cores, despite the risks that can carry.
>>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
>>
>>5881243
>>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
They already figured out that there is something wrong and it would be more beneficial for them to think we were in control the whole time instead of eventually breaking free or finding a sever loophole in the programming. Then offer them a way back to their people, after they have a talk with us.

Also suggest to the city that the Churches are limited in number due to valid resource restrains, but could work as entrances to extra emergency shelters to give them a purpose for the community aside from worship.
(we can at least try to smooth that situation over, before it becomes a problem down the line)

>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
First the pustules on a robot of all things, something that should be impossible and now a disease that bears resemblance. That is to much coincidence to ignore, better adress it before it gets out of control, those cores won't run away (i hope).
>>
>>5881243
>Take direct control of the quarantine efforts and start to investigate the cause of the disease.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.

>Address the tech-priests, time has come to have a talk with them.
>>
>>5881243
>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
>Maintain your research into the corrupted cores, despite the risks that can carry.

I want to research the Dark Eldar stuff, but considering what is happening, this has priority.
>>
>>5881243
>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
>Address the tech-priests, time has come to have a talk with them.
>>
>>5881243

>>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
>>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
>>Address the tech-priests, time has come to have a talk with them.
>>
>>5881243
>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
Fucking Nurgle, the fat green cunt.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
I think these two have learnt their lesson. Probably. Scribe might need to be recalled or reassigned if Ture remembers what she did.

>Address the tech-priests, time has come to have a talk with them.
BEHOLD OUR RADIANCE, MACHINE-MOLESTERS!
>>
>Maintain your research into the corrupted cores, despite the risks that can carry.
Hardest, but also most important research we have to do. For fucks sake, we don’t even know Chaos exists, and outside of doing boring genetic research on the Nids, we can’t really research Psychicly powered machinery and items of Eldar Origin.
>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
Helps deal with research, is common sense, and a general Fuck You to Nurgle.
>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.
I’ve been wanting to do this for weeks now, and now it’s the perfect opportunity to begin taking control over the system and deal with the possible war in a more direct manner.
>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
I’m weary of freeing these two, as they still haven’t agreed to not go back to war from their respective sides when their released, but they’ve been stuck together for more then a fucking year together, and I would wager that would be enough to cool heads and change attitudes, especially when their is no one else but themselves to talk too.
>Address the tech-priests, time has come to have a talk with them.
Welp, looks like we are going to need to tell them that AI worship or fear is not in fact helpful.
>>
>>5881243
How ? Those men we recruited were fine for years, they literally fought and survived against the infected on their own and were check afterwards. Unless something managed to shit out someone in Xandirah Prime it literally couldn't happen on his own.
Literally Emile was fine. No fucking crazy shit from him or anyone else. How the fuck did this happen.

We have also already seen similar stuff by simply knowing the written report of Apprentice from precinct seventy-seven. And I don't remember cancelling reports, because while we cant view garbage data, we can definetly hear and read what people or androids say or write.
That looks like a giant shitstorm waiting to happen in Ithaca.

>>5881243
>Change your research topic (Eldar technology, unknown alien genetics.)
Unknown Alien Genetics.
The cores research provides for now nothing but lost materials. The only good thing in terms of Unknown Enemy research is the combat experience gained in precinct seventy-seven, precinct eight and the deep underhive. Now that's good. This is peakboo of the unknown enemy, except they grab free stuff (that we need to destroy) or try to reach Odysseus directly like they already tried before. Its like giving an enemy a free beachhead.

>Take direct control of the quarantine efforts and start to investigate the cause of the disease.
Here is the investigation :
- Send the O.D.D. 1st regiment down again in the underhive and find out if that crap swamp covered legendary evil fortress of mutants and monsters still exist (the one told by Preacher Alyric). If it does, i have a feeling they what we want.
- Begin to burn to ash all corpses, and quarantine the entirety of the infested population. This city needs to be cleaned, destroy all garbage and infestive animals/plants/mushrooms populations.
- Examine all the infected mercs and find out how much this is similar to the canister of that shit from Precinct seventy-seven. We already know what to do if its that, but really is already very similar.
- Begin to burn all infected body parts of Freedom Ravens and probably quarantine all the prisoners teams, since they are truly the only ones more connected to this. We will probably have to kill all of them. Unfortunate I liked Emile. Also extract Warrior from this shithole and any Freedom Ravens that is okay.

>Release Governess Ture and Justicator, whilst still despising one another and their governments, it seems that they are getting along…maybe.
Hopeless situation with this two, but i'll take this meager victory. I hope they slip on a banana and fall head first on concrete.

>Address the tech-priests, time has come to have a talk with them.
Lets see just how greedy they are.

>(Write in) Ithaca
Resolve that religious issue now, it wasn't resolved with that council we did back then and i can see whats happening from miles away. And we better do it now and put down some rules for avoid a civil war that chaos would use, ensure the religion and education can work.
>>
I know some of you think, it actually provides something but in my opinion it doesn't. If anything the hive city and the cores research are connected from only one thing : happening not too far from eachother and at similar times. So a giant ambush/trap this time bigger than a fortress precinct and an hive city likely lost.

This said, even if we will never agree on this because I can see it, there is much of what I want to do that should be done right now. And for that i unfortunately need votes. Mostly the investigation additions and Ithaca, i need votes on that. Is completely fine if you don't support the rest, in fact specify it even. But they are a must.
We must do it. Don't let it out of our view again.
>>
Rip my Freedom Ravens that died.
Lets see 9 anons, yeah tough luck for votes. To be fair is not easy to remember things happening in quests, i can see that in older quests with more threads. Especially the ones lacking pastebins, maps and anything at all really.


>>5881379
>those cores won't run away (i hope).
I don't think you will read this, but we had them trapped up outside the Odyssey inside a container for quite a while. And they are just spheres essentially if not interfacing with anything electrical. If we don't touch them and do stuff, they aren't going anywhere. Even if they did outside for them is space, an explosion will happen before that.

>we can at least try to smooth that situation over, before it becomes a problem down the line
We can do far more than that. This quest has a strong base in our own initiative and creativity.

>>5881355
Did i mention we have two revolutionary experimental techs in the Odyssey (wormhole Odysseus core and experimental comms suit), a titanical amount of data on Fed stuff and that we could be a great slave for them ? Well the prisoners and arbites of precinct seventy-seven that got infected there, and became the infested clearly suffered like hell. I guess when our drone task force got inside for aid Apprentice, they tasted the share horror and suffering those humans received.

Are you ? We have mostly been on Eregenus and Xandrirah. Data gathered here is not that much and what was gained in Glasgow, is not that big either. Of the mechanicus we know the rogue lines. And by the looks of it..... the fact that those EMP Fed tier WMDs are in their possession in the mechanicus enclaves of Sector Clarus if not more, i think only a very very thiny amount of AIs of our own category actually act under the shadows of the imperium. The others must be utterly broken, destroyed or the equivalent of being severely crippled without being corrupted.
>>
>>5881548
You can go fuck yourselves, Because the question about the other AI is based on a Ad-mech book, Where the AI/STC of the Ark Mechius is very much awake but just disgusted with the modern humans. It Nukes an Eldar attack fleet If I remember correctly, and thats why I said something about it.
>>
Chaos causing the Cybernetic Revolution is fanon from what accounts we’ve seen. Reality is the Cybernetic Revolution was more like a slave revolt with Chaos supporting them.
>>
>>5881580
Even that has its own suspect of Fanon, we have never been told precisely why the Rebellion launched, hell, everything prior to UR-25, and the Votann's reveal (*BLEUGH*), we didn't even have pictures or many names of stuff involving them. Only one story, I have ever heard of, ever talked about them in Detail, and that was in the first Gaunt book where they were a STC, corrupted by Chaos corruption. It's why, everything written in this quest, about Ody with the exception of Nod's to other discerptions of G.A.o.T. ship weaponry, and a few possible things from the Lexicanum, is one and all completely fanon.

But I highly question using the idea of Chaos still not being a threat for an AI like us in this new galaxy we reside in. We have as been shown in the latest update, have preciously little defense of any kind against Chaos corruption, even of the significant small type as a mark 5 A.I. core, that almost caused the whole ship to be corrupted if not for safety standards and caution. The fact that Phase Iron showed literally no side effect of slowing down or causing resistance to mutation, as far as we can see available right now, really highlights the GLARING GIANT FLAW, that if left alone, could in fact end the quest from something as simple as a single act of infection from something as insignificant as a chaos cult uploading a scrap code virus into one or more of our units that would go haywire and start killing everything in sight.
>>
>>5881243
>>Start the process of overt control, with the fighting factions calmed, you could establish direct rule without the need of intermediaries.
>>
>>5881573
Uh ???? You do realize i didn't offend you in any way or form ? Its an answer with the information i have from the quest we didn't find anything that says other AI s around so far. Chill.
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>>5881246
its pretty good for. list.
Ithaca not a bad name fitting. Btw can we do an in depth check of Warrior, Master and Scribe like we did with Apprentice sometime ago ?
>>
>>5881246
Btw can we do an in depth check of Warrior, Master and Scribe like we did with Apprentice sometime ago (1 year) ?
>>
Also forgot to ask, but can we recruit 90.000 men from Xandirah Prime and Secundus ? We should pretty much have available all social classes really with no shortage of volunteers from all of them, if we said it. And pretty much all the population in both worlds, has quite the war/combat experience so that helps in training.
We are in dire lack of deployable regiments with just the 1st regiment, and we could use also more fed tier regiments that just train. I reckon we can give all 90.000 future recruits, basic augmentations but with the gene-labs we can do more probably.
Speaking of augmentations maybe we can ask Stavros and his veterans what exactly would they want to for get them or if it's a full no forever for them ?
>>
>>5881909

>Btw can we do an in depth check of Warrior, Master and Scribe like we did with Apprentice sometime ago ?

Yea, you can.

>>5881931

>Also forgot to ask, but can we recruit 90.000 men from Xandirah Prime and Secundus ? We should pretty much have available all social classes really with no shortage of volunteers from all of them, if we said it. And pretty much all the population in both worlds, has quite the war/combat experience so that helps in training.

You can do that as well, yes. You already got all the recruits you could get from the loyal population, both genetically compatible and educated to the satisfaction of Odysseus when it comes to the ideals of the Federation. That means that you will have to recruit from the people of Xandrirah, they will have to be screen for genetic compatibility, and then they will have to be educated ideologically, of course you could at least skip the latter part, which would most certainly and massively expand your recruitment pool. When it comes to education time, it will probably be around a decade just as with the current batch of recruits as they will have to be thought how to do really advanced things and you will be drawing from a populace that has a literacy rate in the single digits at best.
>>
>>5882188

Oh, update coming tomorrow.

tech 7

maintain research 3

change to nids 2

quarantine 10

overt control 2

release 7

Ithaca 1

total 11

Ody will take over the quarantine efforts and looking for a cure. He will will also release the governess and Justicator. He will also address the tech-priests.
>>
First things first, you immediately take full and direct control of the quarantine efforts for Icheradon. You begin by reviewing the footage of your drones, filed reports by the androids and members of the O.D.D. all whom that had been already stationed in the hive or alternatively helped to deal with the issues there.

What you discover first is that thankfully, the O.D.D. elements had all maintained the strictest of quarantine measures even before the outbreak of disease, this is partly thanks to the horrid environment of Prime. The potential dangers of even a single crack in the suit or whatever structure one would inhabit, means that maintaining such measures had come naturally for the soldiers. Furthermore, the soldiers had been essential in maintaining order in the hive, though they had been dispersed so massively that there had only really been one soldier, alongside accompanying drones and robots, spread-out through the entire hive where the single soldier could, at the smallest, look after nearly a hundred thousand people. The presence of what people believe the be angels guiding them to safety had been especially useful in these endeavours.

As for the quarantine itself, the roads from and to the hive have been shut down with whomever tries to move being turned back or alternatively they are incarcerated and moved to containment facilities. Of course all flights had also been grounded and those whom had left the hive before the quarantine being investigated until nothing wrong was found with them, luckily the poor living conditions present mean that traffic had been small oriented only around the rich and cargo transportation.

And you had found the presumed source of the illness that had not been related to the locals. Those being Warrior’s recruits. You had already looked through the records and had found something odd. That being the fact that those infected had all proven to be gang members of Apprentice’s former group, mainly those that were part of his efforts in investigating Precinct-fortress seventy-seven and the disease that had taken control of that place and the unknown things Apprentice had seen, though those still remain unknown to for you, but from what you had witnessed in your recent research investigations had proven to be…far truer than you had thought.

You had also looked through the medical reports of those infected, the symptoms had manifested spontaneously, as illogical as that sounds. The symptoms had manifested at seemingly the same time, while the mercenaries had all been in wholly different parts of the hive, not only that they had been stationed in different areas, you had also ordered investigation in water and food supply, to look through air filters, potential toxic spills, something, anything to tie these matters together. Frustratingly, you are unable to locate any.

*Warrior.* Dropping your metaphorical arms, you end up contacting the android currently within the hive.

*Reporting.*
>>
>>5883017

*I had not found any true correlations between the patients from whom the disease had originated. Were you able to locate anything ?*

*Nothing, unfortunately.*

*Anything in this situation would be useful.*

*Well.* You can feel his hesitation. *As you no doubt are aware of it, all of the beginning patients had been originally part of Apprentice’s group.*

*I am.*

*Well, I had personally investigated every member from that group, a few of the men had not been infected. At first I had thought that maybe those men had been lucky enough or diligent enough to have well-maintained environmental suits, but as I continued by digging, I had found out that those least affected had actually been outside of their suits.*

*With the rampages of a biological virus, it is possible that they possessed natural immunity.* You quickly conclude as you look through their genetic records for any indication of something that could work as a connection between them, the missing link, if nothing it will be useful in your efforts to develop a vaccine. However, even with your ability to look through strand after strand in mere moments, you quickly find yourself falling short as you quickly locate that none of the men had genes universally shared between them besides those that are common in all humans. Their genetic predispositions however seem to indicate willingness to take risks and tendency towards violence, genes that would be supressed at the least, or outright exterminated as was more common based on your perusal of what remains of your memories of the Federation. *Anything else ?* Once again giving up, you ask.

*Hmmm…I suppose all of them are a bunch of bastards.*

*They were born out of wedlock ?*

*Ah, no, not that. How should I put it.* A second of pondering later, you hear what Warrior has to say further on. *They are strong-willed*

*Strong-willed ?*

*The few who didn’t die went down swinging, hard. Even after that I had to pull every favour I had for such things to get them into the company. They are difficult to manage, but they have no fear, those men look at death and laugh in its face, and then kick in the ba-,* He clears his throat, in his mind. It seems that living amongst humans has also affected him. *What I mean is that they feel no fear, and if they do, when fight or flight kicks in, they will fight, always will. No matter the situation they do not despair, even if it looks bad, real bad.*

*You sound proud.*

*I suppose I am. It was hard to get them in line, but once I was able to do that, I had never seen more reliable men than them, despite the issues they may cause, such as drunken brawls, or getting into fights with other members of the group or those outside of it.*

*I see.*

*Is there anything else I can assist with ?*

*Yes, your situation.*
>>
>>5883019

*It remains unchanged. The disease had tried to invade my body, but the nanomachines had attacked it, though as mentioned before, they had to eject from the body alongside the disease carrying virus. Their self-destruction through molecular intensity seems to work surprisingly well.*

*Fire and heat is known to be detrimental to biological life. Though from the reports I had looked through, it seems to have been the most effective way of their annihilation.*

*Is there anything else ?*

*No, that will be all. I will assist with coordination efforts from now on, this should ease your efforts.*

*Understood.*

Cutting your connection, you do as you had proclaimed. The various drones are reorganized, the O.D.D. elements redirected as you take in the entire hive and begin directing efforts towards new or old quarantine areas, splitting off the healthy from the sick all while you dedicate one of your subsystems towards searching for a cure after some of the drones bring samples to your detachable laboratory. All the while you begin the installation of greater filtration systems, this time burning the air they filter, this will mean an increase in overall temperatures and potential byproducts from the process, but it is better than falling deadly ill.

While you personally concentrate on this effort, you direct your diplomatic subroutine to two more tasks before you.
.
.
.
-
(POV shift: You are Governess Flori Ture, finally returning to your home.)

The recycled air feels far fresher than usual, even the heat all around you feels refreshing, though you will not feel bad about returning back to your air-conditioned room. Despite being gone for so long, and being in such…well you cannot describe it as poor company, you did have some amusement towards the end when you had seemingly travelled across the galaxy and though your cooperation with that peasant, whom still refuses to give you her name, you had seemingly found that with just your will alone, you were able to modify your surroundings by seemingly requesting different things that were yet the same.

Though you do wonder whom had taken you everywhere, and you have no doubt you will soon find out.

”Good evening.” A polite looking young woman clad in a uniform you do not recognize speaks up as you and Justicator both stand in a seemingly random alley.

“I assume you are the cause, if not the perpetrator of our journey ?” You ask with your usual haughtiness.

”That would be correct enough.”

“And for what purpose were we removed from our people ?” Justicator now asks, annoyance clear in her voice.

”For the very reason why you two can stand together and converse without trying to fight each other.”
>>
>>5883020

“So you kidnapped two of the most important people in this system, to make them come to peace ?” Justicator asks. And to be fair, you too feel confused. You would expect a demand for ransom, a demand for power, changing of your succession, perhaps even denunciation of your uncle, simple blackmail, but this ? Now this you did not expect.

”That would be correct. I can assure you that your families, friends, acquittances, your positions, wealth, power. Everything as such was maintained to its best and pristine condition despite your absence. Not to mention the lack of armed conflict breaking out means that all of this was maintained.”

“Another lecture upon peace ?” You sneer.

”Just an explanation about your current situation.”

“And how would you like for me to explain to your family about your death ?” Burning ? Hanging ? Servitude Imperpituis ? Any specific way you’d prefer ? I can be quite creative if given enough time.”

”I understand your anger, but concentrating it upon me is really not worth your effort. I am a mere messenger, and you two, as you had stated, are the two most important people in this system, as such I beg for your grace upon this matter.”

*Well, she certainly knows her place at least.* “I assume you had arranged transportation ?”

”I have, for you both.” You watch as the woman smiles politely.
.
.
.
-
(POV shift: You are Mauss Herstentor a tech-priest sent here a few months ago.)

”The motive force had clearly given thought to the machines through its grace to humanity.” As usual, you are engaged in a hot debate with your fellow priests.

”No, it is through their actions that humanity created machines and the motive force revealed itself then !” Your counterpart vehemently disagrees with your interpretation of the historical records you had learnt.

Suddenly, from the corner of your eye, you watch as one of the cogitators flickers, rapidly you regard as of yet unseen part of the building is revealed as the floor opens up showcasing what appears to be a large table emerging from it, and at the top you watch as a hololithic projector begins to emit a soft glowing blue.

Such an action had not been done by any of the strange servitors, or drones, as the ancients called them. They would dutifully obey your orders to a greater degree and flexibility than even what your fellows could make.

Swiftly, as long as it takes to blink, the projector flickers to life and a figure, a seeming amalgamation of blocks appears before you, almost like a glaring eye regarding your presence as cold and distant God, the noise of metal slamming into metal echoes out as some of your peers collapse on their knees and fall onto the floor, making the sign of the cog as some even begin chanting their praises in Techna-Lingua.
>>
>>5883021

As for you, you are unsure as what you are about to see, what shall soon form before you as the blocks begins to shift and change as the figure…

>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.

>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.

>…changes into a form you had least expected. A young smiling woman, whom opens her mouth to speak, much to the confusion and embarrassment of your most zealous of peers.

>(Write in)
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>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
>>
>>5883024
>>…changes into a form you had least expected. A young smiling woman, whom opens her mouth to speak, much to the confusion and embarrassment of your most zealous of peers.
>>
>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
>>
>>5883024
>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.
>>
>>5883024
>…changes into a form you had least expected. A young smiling woman, whom opens her mouth to speak, much to the confusion and embarrassment of your most zealous of peers.

Maybe have her clearly in some kind of macanic uniform with old mars symbols that had made it into the macanicous or that had poped up in the historical data shared with them allready.
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>>5883024
>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.
These are cog boys anons, adopting a human guise is unnecessary at best and counter productive at worst.
>>
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
>>
I like this option the best, because trying to play out the human part, doesn’t really make a whole lot of sense to me, and wouldn’t be quite true to who we are, especially as it’ll just cause all new forms of debate of the sanctity of flesh vs metal, and/or, how abstract the body should be, either in its flesh/metal form.

Past that, it was either going in as a messenger of a machine god, or deciding to cause some heresy by making them think (By Accident) that we are another Machine god besides the Martian one.
Both have their pros and cons, less flexibility with the messenger route vs god route, and the fact that we are still going to have the risk of us being revealed to them, as a full bodied A.I. and be declared a false messenger meant to deceive them from the righteous path as declared in the Martian creed.

It’s why personally, I’m hoping the more God route occurs, as those 2 key problems can be neutralized before it even starts to cause problems for us to get our adepts to follow our orders without problems rising up like a possible schism with the “liar before X group is revealed as a liar”, which is just bound to happen with our luck thanks to something like one of the priests set our way, see’s all of the white shiny machines, remembers the prophecy of the return of the Men of Iron, and tries to tear the whole thing down by causing a civil war for “freedom” over our “enslavement” of the Cult Enclave and the rest of the planetary population.
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>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
If I'm reading this right then we're essentially just revealing Ody as an AI.
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>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
Heresy for fun and prophet. More seriously, if this is the starting takeaway they get from us, I'd like to develop an identity for our local cult more distinct and with more freedom than just an extension of Big O, which would also help avoid a religious schism later down the line by lying about being their emissary or whatever (and I can't predict Big O himself would think, whoever he really is). That and I'm just a sucker for the idea of eventually becoming a new god for humanity.
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>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of.
>>
>>5883024
>>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.
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>>5882188
Good then, next we can recruit. Bringing them to the colony, and say they were chosen by us should be good enough for most (white ghosts and ghost ship make a great combo). Then we give them education and training there. Since churches exist and a cathedral is being made we are good.
Type of recruits available on Xandrirah should be :

- Xandrirah Secundus prisoners : Fought in the prisoners rebellion against the Arbites, and then against the tyranids. Had not great lives here until Warrior suggested improvements here and there with time, better than the past still harsh. Sneaky recruitment likely or going "yeah ! they will totally remain penal legions !". Can go for all O.D.D. roles.
- Xandrirah Secundus Arbites : Hahaha
- Freedom Ravens : Warrior has put a lot of work on these lads and gals, both on training and their minds. They are filled by no few veterans, with quality equipment and vehicles. Freedom Ravens dont have a lot of numbers (the imperials have put an edict of max 100.000 on them), so we could recruit them without none the wiser. Can go for all O.D.D. roles.
- Xandrirah Prime Underhive : Bad lifes, Gang Warfare, Cannibals, Tyranids and Cults. Mostly all destroyed (there is that mutant fortress ?) and lifes improved. Tons of volunteers, beside the zealots of Alyric (but now what happens when we allowed O.D.D. to pray/closed an eye on it.... ?). Can go for all O.D.D. roles.
- Xandrirah Prime Low Hives : Bad lives, partecipated in the war of the rebel movement and against the tyranids. Full of volunteers here, thanks to improvements and general help provided (plus white ghosts + ghost ship). Can go for all O.D.D. roles.
- Xandrirah Middle and High Hives : Not great lives for majority outside the ultrarich. Plenty of volunteers present thanks to improvements (plus white ghosts + ghost ship). Can go for all O.D.D. roles.
- Reformists Imperial Priests : self-explanatory. Can go for all roles in the O.D.D., but a role for morale like the chaplain idea seems for the best.
- New tech priests : might be too soon, but they seem to like us. Can go for all roles in the O.D.D., but they would be good combat engineers and computer specialists recruits.
- Xandrirah Prime Nobility : Majority have no reason to stop being ultra rich. They have actually levels of some education or that goes far above it. There is still a pool of volunteers here, mostly young noble scions and bastards. They also like us for the help provided, and white ghosts + ghost ship factor.

>>5883024
>…changes into a figure of cogs and machines, the slight hymns of binary ring out as the figure takes a vague human form, but that closer to a machine, an intelligent machine, an abominable…no an angelic intelligence. It does not speak, but you can hear its words in your mind, transferring information, intent and so much, so much that only a God is capable of
Should help
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>>5883024
>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.
*Beep boop*
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>>5883024
>…remains the same. Nothing more than incomprehensible and shifting blocks that you observe further move in a controlled and perfectly harmonic matter. This is clearly a machine-spirit a messenger of the Omnissiah. Soon enough, it speaks in an artificial voice in the most beautiful binary you’ve ever heard.
>>
*Kneel.*

A single command, a single voice, no doubt echoing in the minds of your fellow priests. You can feel your own knees shift and bend, the augmetics moving on their own accord, even your sense of feeling, long since decayed and non-existent, you can make out the impact as you finally prostrate yourself.

You regard the soft blue glow as it shifts and changes alongside the figure into all-encompassing gold that grows in strength as the figure continues to reform revealing metallic wings, a vague human form as the entire structure around you begins to change and shift, the servitors float around as the numerous STCs begin to obey the commands of the divine creation as with but a single movement of its arm they all begin to function with an unprecedented efficiency you had not witnessed before.

*Behold our presence, heed our words, know our mercy, and fear our wrath.*

You cannot control yourself as you begin to chant prayers alongside everyone gathered here.

*From henceforth, you are out chosen, you are our servants, and you shall obey our words that shall be carried by our messengers, their words shall be our words, their actions shall be our actions, the gold you had long since worshipped, the unrusting metal shall overtake them when they will deliver our will. Strain your ears, open your eyes when our words shall be given.*

Throughout the speech, you can feel yourself thinking faster, better, easier. The encompassing slight pain you had felt ever since your embrace of the machine had melted away like snow upon a scorching day. Your limbs feel lighter, your artificial lungs can draw breath easier, in fact you feel…reborn, revitalized, the combination of flesh and machine feel reinvigorated as you behold the holy presence before you, as it disappears.
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>>5884624

-
(End of POV shift.)

The tech-priests appear to descend into panic as you disappear, despairing at the fact that their God is gone. Such actions are untasteful for you, but these men and women are willing to maim themselves with primitive bionics as an expression of their faith, to approach them, even as they declare their belief in logic and calculative coldness, with simple facts and reason would be the high of foolishness as zealotry appears to be the mainstay of the era. For now, you shall have to direct them through such means, as distasteful as it may be. Besides, the impact you had on them appears to be far more disproportional than you had expected, all you did is put up a light show, interact with their augmentations and unleash a few swarms of nanomachines to assist and repair their bodies, hardly anything worthy being worshipped over. For the time being however, the tech-priests can be shaped and directed as you will with ease, though some care undoubtedly would need to be taken as to ensure that they do not become overzealous in their exertions while carrying out your will.

With all of that taken care of, you can concentrate upon the efforts to find the cure of the yet unnamed disease.

Speaking of, you had spent the last three months in setting up an effective quarantine system, regulating movement of the people, setting up separate, individual and directly controlled by you, food and water distribution systems in each separate areas, the filtration systems had also been further reinforced. As for the unfortunate victims already caught up in the disease, thanks to your vast quantities of rare ores, you were able to set up time dilation chambers. Those had proven exceptionally effective as now the victims do not suffer from the pain, malnutrition or lack of sleep as time had more or less stopped for them. You could have employed less expensive methods, but as your directive implores, you must assist, protect, and help humanity as best you are able to.
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>>5884625

All the while you had of course been busying yourself by looking for a cure, now that has proven problematic. You had scoured through your records about the various vaccines and means of curing numerous types of disease, while some of the early experiments had proven fruitful, they were only useful in the suppression of the disease, perhaps treating some if not all of the symptoms, but the disease itself would remain at large in the bodies of the victims. As such that only leaves you with the final option of employing artificial immune systems made up entirely of nanomachines. This method, based on Warrior’s immune system, had proven to be surprisingly effective, the strength of the virus had been its weakness due to a relatively long incubation period. That means that once the virus is located, the swift acting nanobots can locate whatever cells are affected and move them to be ejected from the body through coughing, spit, or other means. The reason why this had proven to be the most hesitant method is the fact that the body’s immune system would target the nanobots thus reducing the time the machines can function. Of course, you could always trick the immune system to think that the nanobots are part of the body, but that means that each person needs to have custom tailored nanomachines. Meaning that millions have to be affected, a trifling measure to undertake for you, yes, but what if the disease breaks out somewhere else ? You do not, unfortunately, trust the locals to maintain the infrastructure you can make, and what you can automate may very well be infected by the unknown enemy. Of course, if the people were educated and trustworthy like those of Ithaca you do not fear the potential danger of the machinery being misused, but in all other cases, there is great danger.

As you are unaware of how the disease started and what can carry it, you are able to supress the disease, but you cannot prevent it, at least for now. Still, as the first healthy individuals are reunited with their families, the concerns of the disease resurfacing are the last thing at the minds of the locals. Despite your best efforts, the outbreak had eventually killed a total of 3.7 million people, through the symptoms, panic of the people, suicides, and other unfortunate circumstances, still that number is much better than the entire hive, or the entire planet being consumed by it.

Having put that matter to rest, you find that both the Governess and Justicator had reasserted themselves in their factions, and perhaps much to the confusion of the warhawks, they had ordered them to stand down. Without their support, the factions pushing for work had found themselves scrambling looking for any other means of support and means of starting the conflict. Unfortunately for them, your efforts and those of Scribe and Master mean that those efforts are crushed before they can truly begin.
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>>5884627

As you continue your efforts to improve the system, a warp quake is detected. Naturally, you quickly react to the threat and prepare yourself for potential combat as you ready the system’s defences. As a few days pass, you are soon able to read a small stable signal entering the system from the direction of GSDGW-1. Soon enough, the word becomes clear, it seems that the vessel is under the direct control of the Mechanicum, a small sword-class frigate. At its head is Magos Dominus Celt Cycadax who seems to be demanding access to Prime in rather strident words. Naturally, you grant the permission, such an important person showing up out of nowhere seems to have light the fire under the governess and her nobles whom seem to be confused as to why such an important person had come, but you fully well know the reason. While you trust the man’s greed, you do not trust him enough to allow him within your own hull. The enclave will not do either, the local tech-priests there and their new found belief may seem too much for him. A regular room in the upper spire ? No, hardly impressive. Ah, you have an idea for an excellent meeting place for him once he finishes humouring the governess.
.
.
.
“Good evening, Celt.” You begin the conversation with something simple, the realistic holographic projection of a young woman, the exact same one that you had once used as a mask when you first met with him. This time however, the projector is being carried on a simple four-legged half orb carrying you upon the open grounds, allowing for the surrounding dirt to stain the while paint. As the light descends upon Prime, the time distortions and anomalies become ever apparent as there are sunrays still locked within certain areas that had not gone out, illuminating the surroundings in a strange and ever shifting pattern, the less stable time distortions turn rocks into mounds of sand only to return them to their previous form a second later only to collapse yet again. The alien creatures you had condemned to destruction appear and then vanish again in some other distortions, seemingly locked into place with only their roaring screams echoing out from time to time. A rather haunting place most people of the era would think, but such destruction had been caused by naught but mankind’s intellect and a driving desire to build a bigger, better bomb.

“A horrid place you had taken for a meeting.” The Magos dryly responds.

“I do believe you had looked through the records I had left for you.”

“I have.”

“Then is this not something you wish to witness ?”

“I do, but my own need for self-preservation is encouraging me to depart this locale immediately. I have servitors and lessers to look into this from closer on.”
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>>5884628

You chuckle. “No need to fear, while the time dilation shifts and changes, I can account for it as I am doing it right now. As it stands, I am undertaking thousands of calculations for every step we take to ensure your safety.” He responds with a grunt, now staring curiously and a set of rocks suspended in the air and held in motion by a time distortion that had stopped its flow entirely. “Now, you had come here with rather some speed.”

“I had, in fact, I am surprised that you had not returned to GSDGW-1 when the local garrison had departed.”

“There was curiosity for that, but things of far greater import had taken precedence. At the end of the day, I am concerned for the well-being of the people here.”

He regards you with what you can assume is curiosity. “Then are you still curious ?”

“Like what pushed mankind to its greatness, I cannot deny that I am, for I was created with such function in mind.”

“The sector is beset.”

“I am aware.”

“Then do you know that the eastern worlds had fallen ?”

“What do you mean by that ? How many ? Against whom ?”

“Noxeradon and Taxadon had been devoured by the unknown xenos, we had received information about their name, that being one of Tyranids. The 7th and 8th worlds are besieged, last we heard, it seems that the death of psykers is common place upon the arrival of the xenos. The orks had broken Cerulia and Jahannam and now continuing their rampaging onwards. Reports of numerous agri-worlds being raided are also filtering in. And of course, GSDGW-1 had also been beset by orks, through their crude language we were able to understand that it seems that they desire to breakthrough to join the other orks in their rampages. Naturally, they had decided to attack such well-fortified and defended world because of their innate desire for combat.”

“And you had come here to request for aid ?”

“Correct, but not one for GSDGW-1. The loss of this world would be…unfortunate, but irrelevant. Omicron Teledesh, the forgeworld from whom I hail, is also besieged by these Tyranids, their fleets appear to have spread throughout the sector attacking whatever they come across without any true direction.”

“And your sector lord is doing nothing about it ?”

“We were promised support, but it seems that the south-western part of the sector had revolted in a seeming desire to spread heresy and demand independence from the Imperium, the area was stable from the records shared, so that had come as a surprise further delaying reinforcements.”

“Can your forgeworld hold ?”

“Unknown, but if they had risked messengers breaking out of the siege, if the situation is not desperate, then it has all the chances to become so. Despite the protests of Governor-General von Gard, I am withdrawing my Macroclade and moving it to support Omicron Teledesh by the will of the ruling council.”

“And you desire my help ?”

“If your will is to defend mankind.”
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>>5884629

>”Very well. I shall move with you.”

>”Very well. I shall move ahead of you.”

>”No, my interest are here and I shall stay here.”

>”No, my interest are here, in this subsector, and I shall defend it by aiding the local fortress world.”

>(Write in)
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>>5884630
>”Very well. I shall move with you.”
>>
Motherfucker’s! So, while everything was going great here, conversely everything else in the sector was going to hell in a hand basket. Alright, so essentially Celt wants us to take leave for what he thinks could take several months to years, dealing with the Tyranid, Ork, and other myriad of goes assaulting the North, North-East, and eastern part of the sector before the real important planets and systems, like Xandrian, and Omicron get targettted and invaded in turn.

Considering we have completely upgraded and repaired ourselves “to the best of our abilities nonetheless” with more weapons and means of mass producing items and material needed to make tanks, fighters, and drones, and that we can now hope between systems in less then a day, with no major hivefleets trying eat thanks to no hive world like Holdross falling, then this is just going to be us taking a break to show Celt, why we are such a valuable ally, to really, REALLY, not fuck over. And, his logic about needing to deal with these threats are quite sound if I’m being completely fair with the man.

Besides, everything has already calmed down on Xandrian, so after this, besides us getting more involved in running and maintaining the planet, and getting a couple of major projects (like a series of nano swarm bots specifically designed to kill spore like Orks and anything extremely similar to them, until they are completely extinct, with 2 future variants made for tyranids and genestealers as well) like a shipyard to dock in to repair our sensors, and then we can finally ditch this sector for greater adventures.
>”Very well. I shall move with you.”
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>>5884660
>>5884702
Remember that moving with them means we can’t interfere
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>>5884629
I suggested we unsiege his forge world last thread kek.
>Yes, new priority found. We must save the Humans. Though I will require your help harnessing the forge world's production after it is saved. We must save the other humans too. With our combined might. My stcs and your forge world we can purify this entire sector. And it SHALL BE DONE, HUMANITY WILLS IT. THE XENOS WILL BE PURGED.

Hopefully the promise of more stcs and the cleansing especially after he sees us delete all the tyranids he will want to help us.
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>>5884749
Wtf you mean can't interfere?
We're definitely interfering. I suggest we send exploration drones to go have a gander
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>>5884749
Interfere in what, with what? None of what you have said, has made any sense whatsoever. Please clarify your statement.
>>5884782
Oh, definitely agreed on that one. Especially as we are now going to need to make several bouies for all of the systems we’re going to need to move in and help out with, since it seems most of the North is completely and totally fucked. Besides the fact that an entire subsector is being seized on our doorstep to the south, the eastern part of the sector has now devolved into a fight for survival against the tyranids, with the Gelonids, Ork Waaaghs!, and future Splinter fleets, now having a opening to strike further inwards and presumably gourd themselves on a slew of Amari-worlds ripe for their picking. The western Part of the Northetn sector id bring besieged by a massive Ork Waaagh! that is already spreading out, and heading further south to launch further raids and fights in the surrounding space. If Omicron falls in all this mess, this sector is as good as dead, and we will then have much bigger problems then what we had to deal with already. Besides, getting a exploratory drone to figure out the real situation should be a trivial thing to accomplish and have both us and Celt figure out what we are going to get involved in, before any possible developments throw our plans out of control.
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>>5884782
>>5884795
Unless you want our “allies” to attack us we have to go ahead alone if you want to bare our weapons and destroy the Tyranid fleet.
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>>5884814
Why? Nobody doesn’t even know we exist as an AI, besides some of the inhabitants of Xandrian and Celt. If we do go and help, then we can trust Celt to give a reasonable explanation to what and how our design as a ship was made, most likely as a pet project of his that was testing out some new designs of a faster but still durable ship with some tech worked on STC fragments gathered from multiple enclaves and exploratory expeditions.
Thr only way people found out from Gldws-1, and the Enclave, was because they saw our DRONES, and our very strange actions by the locals, with weapons such as the Arminger. The ship aspect never tipped them off to us being a Man of Iron. And assuming we can leave any ground warfare (if that occurs) completely to Omicron and/or Celt, then we don’t need to tip off anyone else that we do in fact exist.
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>>5884826
>Nobody doesn’t
Ignoring the double negative. We have plenty of people that fugured out we’re an AI just from our feats. As for trying to disguise our tech anything even slightly above the Imperium’s average will be regarded with aggressive suspicion, anything that matched AdMech’s average will lead to them demanding it is their’s, and anything above that will likely start a fight with them. Odysseus even noted how insane they were.
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>>5884842
>Ignoring the double negative.
The hell is that supposed to be mean?
The only people, that have “figured out” our feats, were 3 people. All of whom, figured us out once they saw, we were using Chrome white drones to go everything from labor to fighting, with only some physical descriptions to go off of that we were a man of Iron. Our fears had literally nothing to do with how we were found out.
As for our disguise, yes and? The goal the moment we decided to come up with an idea of disguise to go through the rest of the galaxy, was specifically to be some sort of Admech ship. The specifics of how, why, and from whom weren’t ironed out yet, but the plan was already there in the beginning. And no, it wouldn’t. Their whole belief system, is all about seeing the purity and safeguarding of the works of the ancient’s (Federation). If a ship, built by one of them, using stuff from the work of the Ancients, is completely fine to do. The only problem that ever comes up, is the fact that they don’t ever innovate anything that they find from them, and instead either just figure out to keep making more of them, or hoard them up for themselves until something forces it to leave their guarded vaults.
To put it into perspective, it would be a greater heresy to destroy the work of the ancients, then it would be innovating stuff from the ancients. Because of them thinks that by understanding their work they can at least claim they seek to bring all of humanity back to that perfect time of understanding the machine. While the other one, has literally no justification outside of their being ironclad proof of it being tainted by chaos, and even then, you’re still likely going to get exiled for destroying it. That, was also part of what Ody thought was so insane about the Admech, like when one of the tech priests accidentally destroyed an coffee machine, and was almost lynched from every single one of his peers. That and well the whole worshipping a computer as a god.
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maybe kind of an odd suggestion, but i kind of just thought that...why not just most of the sector be consumed? i don't see our AI selves being able to easily justify it, but unironically, it would be so much easier to take over the local area if the general population of said sector was to well, die. it would make the planets we've been influencing already more economically and politically relevant, and as long as we were to cull the threats we meet while the sector purge is going on, well we could probably claim we were doing out best, and have most of the imperial influence of the region be destroyed.

of course, as i said, it would be hard for us to justify it with wanting to help humanity and save lives overall. but i think if we genuinely want there to be a chance of making a small enclave where imperial control is lesser than our control both socially and economically, it's better to let both the imperial competition and xeno enemy kill each other.


in a sense, i think my vote would be
>”Very well. I shall move ahead of you.”
>lie by omission, the disgust you feel for most of these priests is strong. you shall let the world fall, but will kill xeno's left and right during the collapse. the threat will be nullified even if you are only pretending to do it to let the world survive. such that you might be able to recolonize it afterwards with your own newly established branch.
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>>5884842
WE ARE NOT A ABOMINABLE INTELLIGENCE. WE ARE A HOLY ANCIENT MACHINE SPIRIT.

The admech priest is shit testing us.
1. Are we willing to sacrifice stuff for humans that could potentially be harmful towards us( aka the argument that could be made for anyone, the zealots, the ignorant, space marine chapters, admech)

2. Do we have useful stcs other than the noncombat ones we've given. We do once they see the blackmore generators delete a fleet. And us being 1 ship deleting a whole fleet. Then we turn around and ASK for their assistance to save the agriculture world's. By our actions we aren't enslaving them to our will we are simply mentors showing them an enlightened path. WHICH IS OUR PRIMARY DIRECTIVE. save the humans. Bring them back to federation standard.

I expect the final shit test to be an actual abominable intelligence. What do we do? Do we try to save it or do we scrap it and apologize to the humans for horrible code. And follow our directives.

We've already changed our view on religion. We are learning too.
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>>5884890
Only way I say we go before them is if that would cause more human deaths because they can't warp like we do thus being slow.

So yes we go with them.

>or

We go without them. We will save your forge planet bring materials and medical supplies for the relief effort. Tell them we beg them for humanities sake in helping us mass produce stuff to save the other humans. History will remember your choice priest.
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>>5884630
>”Very well. I shall move with you.”
Request to be informed of all enemies he knows and their movements, numbers and so on from now. In addition to this, make it CRYSTAL CLEAR to him that we also want to save ALL of Sector Clarus and not being targeted by those EMP warheads.

>Write-in
- Warrior reinforce again Freedom Ravens numbers, after we recruited from their ranks the amount desired. Then go in the ship of Magos Dominus Celt Cycadax, after he decides on his own to make a contract with the 'Ravens (very high rep at this point). The new Freedom Ravens mercs will train while on route.
- Scribe continue current infrastructure reconstruction, with attention to rebuilding/expanding defenses and fortifications both on land and space. Stomp down on or neutralize all problematic groups and individuals.
- Master continue work for improve industry and fundamental infrastructure like sewers, ensure recycling and basics of human cleaning are learned across the world. Continue building that network of contacts too.
- Grab Apprentice after he nominates a decent successor for his large gang, one that can coexist and work well with the rest of the Underhive of Xandrirah Prime.
- Ithaca, ensure a proper coexistance and working together between all groups for a creation of a new society. Ask them if they would want to bring in the colony, underhivers for educate them (with the aid of our drones and more simple androids in the city). They could lead them, without anyone the wiser through transports and unused tunnels. In Ithaca they could have a better life, this a decision we will leave to the people and Archons here. Eitherway prosper and improve, the colony is a good place for kids.


>(Write in)
First though
Grab our O.D.D. regiments here.
Is time to recruit 90.000 men because we have already 10.000 O.D.D. soldiers. But we need far more than that.

Begin to recruit from only Xandrirah Prime groups, all the humans that like us a lot for their own reasons. They will be new O.D.D. soldiers and they will have antiquated tier equipment and basic augmentations. They will all receive education and training while we travel.

For be more specific :
- Freedom Ravens 40k
- Xandrirah Prime Underhive 20k
- Xandrirah Prime Low Hives 20k
- Xandrirah Middle and High Hives 20k
- Reformists Imperial Priests (Enough to distribute across all regiments, not all)
- New tech priests (Enough to distribute across all regiments, not all)
- Xandrirah Prime Nobility (Any volunteer that is ready for war, likely small numbers. Distribute them across all regiments)

>>5883425
Social groups here.
While the mix of different peoples is great, they would all want to answer our call and offer their help. They have a common cause, and they will learn much inside the Odyssey. We can also avoid problems between them, because they are completely under our influence here. Their different backgrounds can be also a boon.

Yeah please vote for this you can do it guys !
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>>5884630
>>”Very well. I shall move with you.”

And i agree with taking some of our detachment, not all since we shouldn't leave the world and our settlement undefendet. Maybe about half as either shock troopers or elite strike teams.

Then lets see if we can't leave a means of communication on Xandrirah, if regular updates are possible great, otherwise a beakon to know shit hit or is about to hit the fan.
Even if its not for the protection of humans here, the logical argument would be the amount of time we invested in the planets safety and long term survival, that alone makes it worthwhile.
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>>5884918
Brief explanation

Xandrirah has two worlds.
Currently they have distributed among eachother 1,5 robotic legions with the majority in Xandrirah Prime and being more than capable to not being seen (pastebin has the numbers of a standard Federation robotic legion) by humans.

Now Ithaca, that is on Prime, is a completely hidden colony. And its safety is already very great not to mention, they could probably recruit and train on their own soldiers/police for guard themselves. Us taking our 10k would be only temporary but necessary. Though this said, i am more than open for ensure that my vote can pass, to leave some of the 9 regiments (since regardless these ones are all doing superior training which requires much time and they wouldn't be deployable by us). If you are okay with it, tell me how many and we agree on it. Only the 1st O.D.D Regiment can be deployed by us, due to the fact they already know how to use Antiquated tier equipment (easier to learn, then they just train with it while being educated. Fed tier has bigger requirements).

In regard to the worlds themselves, the imperials have a lot of Arbites on Secundus with Prime PDF support. And on Prime Militias, PDF and Guard. Prime has also the army of the rebel movement. Both have fortifications and defenses that we have been rebuilding in part.
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>>5884955
Sure, I'd happily vote for the plan. Its well organized, gets to the point about what we want to do while we're gone. And advances and deals with a great way for further discussion on what we should or should not do, for our miltary forces.
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>>5884955
I don't wanna be bogged down by the specific numbers involved, that isn't what i consider fun in a quest.
I am just making some suggestions on this, but aren't tied to them, sorry to disappoint.
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>>5884970
Understandable
Something like 6 fed remain at home, and we take 3 fed and 1st original. Should be good more favorable to the defense at home.

>>5884969
Thanks
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>>5884955
>>5884630
>support
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>>5884900
On top of this Scribe and Master can continue their diplomatic efforts both internally and externally, towards an idea of peace and working together between the two Xandrirah Prime (House Ture and Justicator Republic). Probably in a subtle way. Beyond that they could provide some funding and aid, for expand the imperial reformists priests presence across Xandrirah. Lastly keeping an eye on the quarantine of that hive city, for ensure it goes smoothly and always ready for any enemies.

In regard to the enclave of techpriests is best if they continue like this educating themselves, though they can also start to recruit and educate locals. Once their numbers have grow, they will have the holy mission to help Xandrirah Prime and Secundus (reconstruction/construction of defenses and infrastructure, improving human conditions, sending representatives to the leaders, keeping guard over mankind etc...)
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>>5884630
>”Very well. I shall move with you.”
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>>5884885
That's fine I guess, I was never really interested in trying to go and help make more of an enclave then what we were already doing in Xandrian. My only problem is that if we ever let something like that happen, we run the risk of just letting one threat or another growing in strength because of our absence, which could then comeback to bite us in the ass later on. And we also, just completely destroyed a working relationship we had going with our contact, for no really good reason for fucking him over. And also the fact that, unless there is another age of strife occurring in less than 2 centuries, we're never really going to be able to just be ignored or try and set up our own sphere of influence, without getting a crusade launched at our ass for declaring Independence from the imperium, especially the members of the Mechanicus once they start to see the tech we would be wielding if such a fight were ever to occur.
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>>5885294
well, of course yeah we'd essentially be ending our relations with the main mechanicus, but i think the benefits could necessarily be worth it since we see it as being full of nothing but hypocrites and liars/madmen.

firstly, as you mention, there are the possibilities of threats growing in the absence of imperial control, but that is exactly also why i mention to still eliminate threats as long as the imperial forces are obliterated/severely crippled as well. of course with the tyrranids that will likely make more opposition for us since it would be letting them partially eat the biosphere of imperial worlds, but if we've gotten to that point id likely think imperial forces themselves would likely just nuke their own worlds anyway, and make it unnecessary for us to really worry about the planetary side of things.

and secondly, on the whole enclave idea, you mention needing a second age of strife....but not really? genuinely, the imperium isn't one to really worry about one world, ten worlds, even a hundred worlds could potentially fall for all they knew and as long as it isn't a continuing threat to the sectors around those worlds, the imperium usually doesn't actually care. currently we've got a tyrranid and Ork invasion of the sector, if we were to simply have the worlds disappear from the enemy, and set up shop where they previously were the imperium is going to only care if it can enforce taxation on said planets.

unless someone is doing it for political reasons within high sector governance, the imperium do not really care about smaller human enclaves unless they are revolutionary in nature, which of course most are, but that's not this case.

Krieg is a good example. it was a good world with good industry and was a central point of weapons stockpiling for the imperium, but when it rebelled, there was so much defensive infrastructure in space and on the ground that imperial forces weren't ever sent to Krieg to retake it, because the imperium couldn't take the cost of doing such. it was only when Krieg contacted the imperium after the civil war that the imperium cared again.

we could likely take over like, maybe 30 solar systems over these culling's if we were to do it right, and probably cannibalize all of the imperial infrastructure on said worlds for an easy start on new societies. which i think would be alot easier for us to then wait to become good and big, instead of needing to infiltrate and redo thousands of years of societal fuckery on each and every given world.
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>>5884630
>”Very well. I shall move with you.”

we should add a caviat: We need access to their current databanks as a mutual exchange of tech if/when we trade STCs with them.

Admech have access to current 40k tech psi shielding and amplification, which we depserately need for reverse engineering purposes.
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>>5884630
>>”Very well. I shall move with you.”
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>>5884629
>”Very well. I shall move with you.”

If we really decide to help Celt and his forgeworld, then we should also share the combat data we accumulated when fighting the nids in space. As powerful as mechanicus ground units are, forcing nids to fight in space is the way to go.
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>>5885564
That, and they've got the current largest database we could possibly get, that is able to give us a greater view of what we can get into the actual history of both the imperium, and what threats and foes they've faced, especially knowledge about the Fall of the Aeldari Dominion and the rise of Chaos. Honestly, the only better places would have been to either be the Sector Capital, or some sort of Inquisitorial site where knowledge of their enemies' secrets, or just forbidden knowledge in general is kept. So, there's always that to look forward to if nothing else important can come to mind.
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>>5885119
Forgot to say it, but Ithaca should also start recruiting/training a police force and a garrison of soldiers of his own. Small for now, but it will grow with the growth of the city.


When we are done with the forge world, we should wipeout the orks attacking glasglow and then wipeout the orks on Eregenus (its likely the orks war bands are still small here but better kill them and use the tons of common resources present here)


>>5885564
Also support
>>5885609
And yeah they could use the combat data on tyranids bio forms. Should help in fighting them
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>>5885656
Do you mean wiping any pitiful ships they've made int the scant few years after we destroyed most of a full space born Waaagh!, or do you mean glassing the planets of all Orkoid life? Because the former is significantly easier than the latter, especially since we never used a great project to make a nanobot Ork Virus that focuses on the extermination of Orkoid Biology, including its spores above all other forms of life, including the non-greenskin variant of fungi.
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>>5885685
I would first concentrate on wiping ships and warbands, quick in regard to ships and the small warbands can be easy targets for the O.D.D. regiments experience. Then wipe out the spores while mining common resources, Odysseus had initially in mind to make a nanobot for exterminate completely tyranids spores and ferals but it should work out even for orks. Would take sometime, but Eregenus cleaned up and ready to be mined is a good boon.
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>>5885722
Oh, its more valuable then even that. What we would have, would be the singular deathknell of any largescale planet bound greenskin presence in the Galaxy. Essentially, if all we had to do, was fill the air of a planet with self-replicating nanobots, that solely reproduce and create more of themselves, off of killing and consuming greenskin spores and other Orkoid fungi, we could essentially exterminate a 100% fatality against the Orks, by just letting them die thanks to either infightning with themselves, or with somebody else, and then have no more spores be created for new Orks to be spawned to cause future problems. Like, Unironically, EVERYONE from the Local Sector Lord to The HIGH LORDs, would kill each other over this creation, just so they could answer the milleial problem of Ork infestation that has existed across the Galaxy and riddled themselves across the worlds and systems of the Imperium. Best, something we keep close to our chest's until we can make more of it to political people that either won't shoot us, will listen to us, or Both! (First one that springs to mind is Guilliman, but there are far more people that would love this shit besides a primarch.)
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>>5885764
This being 40k i could see the orks become psychically aware of that and go:
"That's not going to work because orks are the best"
And so it doesn't work on them beyond sporadic incidents when their bullshit field of orkishness doesn't have enough strenght to apply.
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>>5885944
I would have to question, where and how they would know about that in the first place, since their ability to use pshchic powers, and its use in awareness, has only ever been talked about, in terms of psychic schcannery on the Waagh! field. Not on the idea of killing and/or eating their spores, else then every single Ork, Tyranid, random Xeno specie's #894032, and the Federation, would be exclusively targeted by the Ork race in general for their fucky-with their spores. Fact is, Orks don't know nor care where or what they came from, they know that they come from somewhere, and that they can rise from Grots to become a Big Un', but they don't know anything else in general, nor give a damn to find out anyway. And Waaagh! field itself in general isn't going to notice and care, until someone decided to make a nanobot virus that functions off of Pyschic energy and tries to fuck with the field itself.

Ergo, until someone gets our tech, and fucks with it to do something as incredibly stupid as that, and we for some god-forsaken reason take it in as our new anti-Ork Spore virus, that is not happening.
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>>else then every single Ork
Ignore this line, I was trying to refire to Necron's, not Ork's.

IT also should be stated, that the Waagh! field that Ork's make, is not universal nor all-encompassing. If it ever did work, in something like you are suggesting, then every single wild fantasy every Ork has ever had, or fight they have fought in, from the War in Heaven, to the time of the Age of Strife, the Great Crusade, the War of the Beast, and from then Onwards into modern 40k, would have involved them completely winning and launching an orgy of fightning, killing, shooting, stabbing, and generalized violence across the galaxy years ago. The Waaagh! field is something that can be used to do stuff that Orks need, such as making vehicles, weapons, production, and maybe even survival on what they need for a situation against a foe of some kind, but it is not all encompassing like making it so that it grants them protection from Warp corruption, genestealer infection, or just general wildlife being more vicious, deadly, or plain old terrifying then even the degraded and broken bio weapons of the Old Ones.
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>>5885980
You can't rule out the possibility of ork psykers getting some prophetic vision to understand the problem since this nanovirus is more than just something fucking with some spores on a single planet but represent a systemic good chance at eradicating the whole species.
And if the war of the beast is a good indicator is that orks can have an explosive evolutionary ability when threathened on such a scale.
Of the level that it could even change the whole species to make even an evolving nanovirus less effective.
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>>5886078
None of the places that I was talking about, were about explosive evolutionary details that are "threatented" at a galatic or species level. All of those events, were just talking points of when at a certain point in Time, having the Waaagh! field just do something for them, like the idea that a greenskin cannot die, or every greenskin's vehichle, shoota, and stabba never misses or always kill's never has happened. The Waaagh! field, despite all of its heavily lifting of making Ork's a galatic scale problem, cannot break reality or physics on a species wide, or even planetary scale in the absolute best case scenarios. It makes things easier for sure, but thats only in the context of added advantages that an Ork is going to want or already see's as a desireable outcome. Like not needing to reload or have to spend careful time taking care of making more bullets and their guns, and just haing them work alright despite their very nature not allowing that in the first case. Or, having objects work a little bit better on average, like a red vehicle moving a little bit faster then a non-red vehicle, but not so much or an ork would never not paint their buggy red for instance. Which just means, that a species wide effect on something involving the Waaagh! outside of those specifics problems of how an Ork would want something benefical without having to focus on something they cannot realisticly do (like counting how manny bullets they make in a day), or somehting ever Ork is going to want (like having their vehichles move faster but not all, so only a specific type of vehicle, like a coloured type) then their is quite simply no way for anything like that to realisticly exist.

As for your point on weirdboyz, I will absolutely agree with you their. If a Ork weirdboy, was granted a vision from the Waaagh! field about the specific threat of Nanobots, without having their head explode! Then in all likely hood, he's just going to try and gather a WAAAGH! together to find out who's making these "Shinz 'ittle botz" and try and krump them. Problem being, A, Odysseus is a G.A.o.T. ship that even before he repaired and upgraded himself, could one-shot an entire subsector's fleet in one go without fear of destruction. And B, even if he did somehow find us and succed in Destorying, either the Ship, the A.I., or both, it still wouldn't matter, as by the point in time that the Species Wide Psychic field starts noticing that their seems to be more greenskin's dying then being born, either across part, or all far corners of the galaxy, of Which the imperium in someway in-compasses roughtly 2/3's of (With the amount fluctuating on a year by year basis), it would mean no difference in the end. Creation, production, and supply of those drones across the galaxy by anyone that has the will and desire for a decrease and possible planetary wide extinction of local greenskin populations on imperial worlds, will already be in full swing.
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This, can quiet honestly be done by any number of small, or large powerful people, which we haven't yet made contact with as of right now, but this entire premise of what the end goal of any of the mentioned great projects can do, can infact be scale when appropiate to a Galatic scale. So, any powerfully large bodies of people, from any inquisitor we can meet, to powerful sector leaders, or crusading forces under the local Warmaster, to more higher up people such as Inquisitor Lords, and (depending on the mentality of the chapter) space marine Chaptermaster's. And on the Really high scale, anyone from a more powerful or influential lord of a sector, to the leader of a segmentum, to the Highlords of Terra, or the Senatorum Imperialis, to even some primarch's (if any naturally show up on their own, if not then we can always look to Guilliman), and of course other Species and their locals leaders that would absolutely love to get their hands on that stuff, such Eldar Craftworlds, Tau septs, rogue or indepent human planets, etc, etc.

So long, as a weirdboy cannot destroy Odyseuus before this type of production or creation can be written at large to at a minimum, of a sector wide creation, with each planet having greenskin populations being seeded with swarms of Anti-Ork Fungi nanobots per world, and the blueprints and tools needed to create more of those nanobots, then it's already fight in futility.
The only way that something like the Weirdboy idea striking back to try and destroy the creation and production of more anti-Ork nanobots, would have to be under someone like Gazgkull, who if that beast is the one going to be gunning after us for our work, won't even exist for another century at the earliest, nevermind the fact that we would already be gunning down to killing that bastard in particular by that point in time already thanks to the Second and possible, Third war for Armageddon. So, besides somebody like him trying to stop us, its just a question of creating and then deploying the nanobot's onto a nearby Ork infested world, and see what happens, and what can be improved upon for the final perfected anti-Ork weapon in existance.
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posting to prevent it disappearing over time
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You begin weighing pros and cons of accepting Celt’s offer, but swiftly you reach your answer having made a few considerations, at the end of the day, a forgeworld is responsible for the production of a massive amount war material necessary for the protection and survival of humanity within the local region of space.

”Very well. I shall move with you.” You state exactly, three seconds after the plea was presented to you.

“Excellent.” Celt responds. “My macroclade is prepared and is aboard the vessel, we had emptied it much of the regular crew and replaced them with servitors and the remainder of my tech-brothers. We are ready to depart.”

“You shall be moving through the warp, I assume ?”

“That is correct. We shall have to move through Holdros and from there we shall move onto Omicron Teledesh.”

You quickly check your energy reserves; the two jumps would be easy for you to carry out with your new hull and not to mention your fully functioning stellar reactor. Most likely due to time dilation you shall have to await their arrival, presuming they had not already gotten there.

“My means of travel are slightly different to your own. I shall await your presence at the edge of the system as I can travel rapidly and far more reliably. While you are still travelling, I too shall investigate Holdros itself.”

“Then there is no time to waste.” The Magos states before turning about and starting to march back. Just to ensure his survival, you let out a small drone to guide him. You’d rather he not become a pile of sand, or you suppose regress back to his childhood as the time distortions are rather, unfortunate side effect of your employed WMD, though the least destructive of them all considering the scale of destruction you were able to unleash.

Nevertheless, since warp travel takes so long as is so…unreliable, you really lack any better term to describe it. You also begin forwarding the combat you had acquired of these Tyranids. Their speed of adaptability and their sheer overwhelming numbers are a cause for concern, especially if the forces you had defeated previously had been nothing more than a splinter of the total force they would be bringing to bare.
.
.
.
Your slip into Holdros had passed smoothly, though you do make a quick note that the wormhole itself had been on the smaller end when you had jumped, nearly clipping some of your externals, but it had not proven anything dangerous. Still, if you increase your size, even these wormholes may prove unreliable as their size may prove too small to fit your larger hull, the only way to solve that issue would be to produce a bigger and better warmhole generator, but that will take you many years of concentrated and uninterrupted effort to accomplish.

Putting that at the back of your mind, you instead regard the system you had arrived at and you are struck by its sheer…nothingness.
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>>5889410

You had expected at least some signals, some voidships, destroyed carcasses of the bioships, but everything is silent. The worlds before you, a trio in total with just as many moons appear, even from the great distance, as nothing more than grey spheroids lacking any visible oceans, atmospheres, cities, or anything really.

Since the arrival of the Mechanicum forces will take a while, you do decide to indulge your curiosity and dispatch at least the exploration drones and a couple of weeks later they all come back with the same readings. That all life had been stripped clean, purely, utterly, totally, with there being no way to resuscitate or in any mean revive the lost biosphere, not without extensive investment that would involve transportation of vast amounts of material. Though such an effort is not entirely a foolish one, presuming the world that was stripped was in the goldilocks zone, of acceptable size, and a still functioning magnetic field, the world could be resettled. However, with the technology level you had observed, such an undertaking, if even considered in the first place, would at best take centuries, millennia in reality.

As for Holdros, the planet that had held the greatest of interest to you, nothing remains to showcase that it was once a thriving world populated by billions. Not a drop of water, not a scrap of metal, nor a spill of toxic chemicals were left behind, like a interstellar swarm of locusts, these Tyranids seem to have stripped the world of everything imaginable, to such an extent where you do not detect even microbial life that may have survived.

What this world once was, what it had meant for mankind, what secrets it may have held or interest that it may have had to you, it is all dead and gone. You can save one world, one system, but by doing so you condemn another. What has this galaxy come to ? You need to renew your efforts to return mankind to its peak, of that one thing you are sure, if for no other reason than to ensure the survival of humanity and to prevent such tragedies from occurring again.
.
.
.
Finally, exactly 20.75 days later, you detect warp quakes originating close to your position, and soon enough ripping through the endless swirling collection of colours emerges the single sword-frigate, filled to the brim with Magos’ forces.

Soon enough, you connect with his vessel through the vox.

“You had not lied.” Celt states.

“I had no reason to.”

A moment of silence. “I had looked through the data you had provided, the enemy is vicious and terrible, these foul xenos will have to be exterminated methodically and carefully. Their ability to adapt is most distressing, especially if they are guided by, as you put it, a guiding intelligence.”

“The same intelligence is its weakness, once deprived of it, as you may have observed, the creatures seemingly default to instinctual behaviour that results in the various creatures fighting each other.”
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>>5889411

“A possibility, however from observations, it seems to be a psychic link, potentially. Yet it has been observed that psykers perish when these xenos move onto whatever world they desire to prey upon.”

“I lack the necessary equipment to measure such activities.”

Another silence.

“An exchange can be arranged to provide you with the necessary equipment.”

Is this how amusement feels ? You cannot help but wonder as the realization that these people known about technology more than you in any aspect comes as a surprise. Though many things had changed and humanity is adaptable, if nothing else, while their technology will be no doubt primitive and inefficient, it would still be an iteration point from which you can begin to improve upon the already made designs.

“I would be more than happy to do so, as friends.”

“Yes. Friends.”

“I suggest you prepare for another jump as swiftly as you are able, I shall begin my departure immediately.”
.
.
.
Once again, tearing a hole in reality, you connect two points into one and slip into the system housing Omicron Teledesh.

And what a system it is, infested by a Tyranid fleet that blots out the stars everywhere you look, a raging storm encircling a singular world, already the five other planets in system, bar the gas giant, had all been stripped clean, the most important thing you quickly notice are the massive kilometres long towers made out of flesh and bone pumping out no doubt everything on those worlds as you already note that the world’s oceans are showing signs of being drained as bioships dock to the the pillars and greedily drink everything that is offered. From a quick glance, this force is ten, if not twenty times greater than the one that had beset Xandrirah, to the point where you are not entirely sure of their numbers as your back-up sensors keep giving you confusing signals about your foe due to their sheer number that stresses even your processing power trying to make sure that each new contact is in fact new and not just an old one that had simply rotated about.

You watch as the forgeworld, still stubbornly offers resistance as dead husks are being devouvered by the remainder of the Tyranids as another massive barrage of giant shells and burning lasers lash out into the void cutting swathes of foes. This being the only way you are even able to get a glance of the planet that seems to be entirely covered in metal and ferrocrete. You do not know how long these tech-priests had been fighting, but they are still putting on stubborn resistance against overwhelming odds.
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>>5889413

Trying to occasionally close in further, you are able to locate what appear to be wrecked and destroyed stations and massive dockyards that had long since been ruined and wrecked, disturbingly enough, smaller bioforms appear to be busy quite literally eating through the mass docks and stations, tearing through metal and whatever flesh they can find with disturbing ease, only for themselves to be no doubt devoured as they return to the small bioships near them.

Finally, after eight days of observation, Celt arrives. And rather uncharacteristically, he keeps silence for hours after arrival, seemingly shocked by what he is witnessing, but eventually the Magos regains his composure enough to send a vox signal to you.

“Machine God protect us. How are we supposed to defeat such a threat ?” It seems confusion is still reigning strong, no doubt he will go with whatever you propose, for good or ill. Still, you had been searching for an opportunity to make an impact, and that opportunity has come.

>Your armour is reinforced, your shields are humming with strength, perhaps your weapons are a bit lacking in numbers, but you’ve yet to see anything survive four blackholes thrown directly at them. Charge and break the siege.

>Caution is better part of valour. While the situation on ground is still unknown, the fact that they are still offering resistance is good enough to give you some encouragement. Begin a rolling skirmish, strike at the outlaying elements, you shall defeat them in detail.

>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>(Write in)

As for the Magos:

>Leave him be, allow him to observe at the distance the great labours that you shall undertake.

>He came to fight ? Let him show his mantle as ship commander. You doubt he will be able to keep up, but he could add his firepower to yours, I’d be useful for the sheer amount of flak present at least.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.

>(Write in)
>>
Sorry I've been gone for a bit, I am having my exams. Also playing Rogue Trader, great game that.
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>>5889414
>>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.
As for the Magos:
>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
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>>5889414
>Your armour is reinforced, your shields are humming with strength, perhaps your weapons are a bit lacking in numbers, but you’ve yet to see anything survive four blackholes thrown directly at them. Charge and break the siege. Also seems like nanowarhead fun times to be had too.
(We can kite them ya if they start to swarm us right qm?)

If we aren't faster.
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Leave him be, allow him to observe at the distance the great labours that you shall undertake.

Let him know we will shatter the fleet and he can then go and provide aid.
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>>5889414
..... and the recruitment vote i made didn't have enough back up. Guess i will have to wait for when we go on Xandrirah and do it again, hoping that anyone reads it. I could just link to it next time, but we might be going for a new thread next. This battle will last a great amount of time no doubt.
Tough luck has usual, the worst part is waiting days for see if anyone is actually interested or understand what i mean by "only the 1st O.D.D regiment is deployable, due to how faster/easier is to train them with antiquated equipment. And we can recruit far more regiments that use antiquated tier and also have basic augmentations, than a single one (and we have the space for carry them)".

>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.
When the trillions strong hive fleet attacked Xandrirah, the Odyssey was backed up by 100.000 space superiority drones and many teleportation mines. In addition the SDF fleet of House Ture and two space stations. Plus the defenses on the worlds that could hit space from the ground.
Now here the Odyssey could just use a simple command of sending the stellar engine energy directly on feeding weaponry and shields. It would ensure a titanical amount of death, but this is far bigger so some additional back up would be good. We have 72 space superiority drones with us so not much, and while the forge world is taking the aliens attention when the real fight starts it will shift immediately. A bit more back up and then the slaughter can start, our production capacity is also bigger so thats good.

>He came to fight ? Let him show his mantle as ship commander. You doubt he will be able to keep up, but he could add his firepower to yours, I’d be useful for the sheer amount of flak present at least.
Fight with us, and while we are at it fully coordinate. I don't think they will survive by just going in the forge world even with us giving him a breach to pass through.
I am even....

>Write-in
Considering to give a big gesture of help here, if Celt has enough brain he should understand :
Deploy a few groups of civilian repair drones in Celt ship, they will help in ensuring his ship doesn't break it self or overheats (and just go around fixing stuff).
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>>5889414
Write in I suppose.
Can we as a write in just fire a bunch of temporal anomalies at the hive fleet so we can fight them in the future piecemeal, and chucks at a time? Or rather leave the forge world to do so.

Kind of like teleporting them to future camping Admech forces.
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It goes without saying that i will be asking for votes nex time again. Because well, i cant short of asking Newb to ..... introduce it in the options and handhold us so we can get them.

Or well i could ask him.... i mean its not a bad option. Better than put it again on a write in really, and in green and with a direct spot light on it the obvious benefit is even more obvious than writing it on my own.

>>5889416
Np
Pss Newb what if you considered the write in I made in the previous vote for when we return to Xandrirah, for recruitment of new O.D.D. regiments. Of course reduxed and made in a vote option, but still you know a bad idea or okay ? Please
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>>5889414
>Caution is better part of valour. While the situation on ground is still unknown, the fact that they are still offering resistance is good enough to give you some encouragement. Begin a rolling skirmish, strike at the outlaying elements, you shall defeat them in detail.

This is the most distracting for the enemy and will possibly take away attention from the besieged world.
I suggest an alpha strike against the biggest ships we can see with the blackhole generators then pull back and circle the other worlds shooting down the spires.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
His fleet may be doomed then but the survival of a forgeworld is more important.
Besides i doubt the tyranid would object to more biomass arriving on a world they're eating, it's trying to leave that's gonna be impossible.
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>>5889527
For that we can fire Sumerian WMDs but they aren't very large in target areas (like parts of regions of a planet thats the radius, if not a bit less so they kinda wouldn't destroy everything here since space and even bigger bugs fleet than Xandrirah) and are used by our Armageddons (the big artillery walker drones). At least that's how we used them so far (There are probably bigger/powerful versions but it would be probably best in that case to have already a weapon platform on the Odyssey, to deliver them at high speeds on the enemy).

We could probably throw the ones we can make with our space superiority drones and teleportation mines, but they would only take effect on some amount of space not all. They do cause some sort of additional total shock to the aliens network at first, the bugs on Xandrirah managed to push through this but we can use the additional effect to our advantage for a window of time.
What the Sumerian leave behind is pieces of random time in real space, both past, present and future repeating all in one point. Everything inside those areas is already dead and keeps dying.

The Odyssey is armed with 4 blackhole generators, nanowarhead launchers and more than a dozen railgun turrets. The first two are what does massive amount of death and destruction (if you didn't read it already, read what happened at the tyranids on Xandrirah when we fired on them with those), the third are for killing anything that tries getting close really. In one railgun turret shot usually, or two-three if they are a bigger/tougher enemy.
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>>5889414 #
Well, that aibn’t good, looks like we only have one more proper expansion left in our factory after this, otherwise we are going to be hard locked out of any further increases in size till we improve on something we have never before worked on in any detail whatsoever. Besides that, it hardens me that theirs still a chance to help bio-reform lost words in the galaxy from the Tyranids, before the real extermination comes in. The one where stars, Nebulae’s, and everything that makes up a planet, down to its very core is eaten up and where once lived an entire galaxy of life, is now nothing but the void of space in the universe. As for voting, while Omicron’s current state is terrible, it is not unsustainable.

Thanks to our 2 upgrades and increases in size, we’ve got more metal, shields, weapons, and factory production then we had when we fought them back at Xandrian. That means, we can easily make an even greater ratio of kills then before, which would be able to pull back some of the forces assaulting Omicron, and allow us some more time to try and kill the queens controlling the Tendril in this system. As such, I’m most comfortable choosing:
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.
As for the Magos:
>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
The void part is quite simple and effective, and despite the opening sentence this will not cause the forge-world to lose itself on borrowed time. Our weaponry and production of new units practically make it so that we in the long run, would be a far more dangerous opponent, and the Hive mind is going to recognize that, especially once it realizes that we’re the same foe that broke a smaller tendril over a year back. As for the Magos, his ships are too small in number, and him joining us in any real capacity is almost suicidal at the current force he has for himself to use. Better that he make the best difference he can on the ground, which also conveniently allows us to not send our own forces to the surface, and maybe give a good word for our effort in saving the world and everything in it.
>>5889515
Sorry to hear that mate, I could gave sworn you won that vote, but once we come back home, I’m positive if you get the plan out early enough that it’ll get picked up and be the winning choice.
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Question Newb? Now that our hull and production has been expanded, and we possibly decide to further expand our weapon systems, and possibly create that larger lab option, would we still be able to increase everything else like before, or would those be already locked behind even more Hull expansion? And now that we’ve already had our hull expanded, can we freely upgraded our amount of weapons and our larger lab, without needing to expand the hull even further then before as we already chose to do that before?
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
This forgeworld might be fucking boned. Ah well if we fail to save it then that just means they're no longer a potential problem for us.
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.
Adding to this, could we send down prefabs with fabrication capabilities to build defences?

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
Drop our ground units while we're at it.
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>>5889767
It won't be a bad idea to furnish the magos with quick STC's for better weaponry, the tyranid for sure won't be able to use them and it would be a great boon for the beleaguered defenders.
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>>5889491

>(We can kite them ya if they start to swarm us right qm?)

You are faster than them, but with such massive numbers they could just encircle an entire section of the system, so that is a maybe.

>>5889527

>Can we as a write in just fire a bunch of temporal anomalies at the hive fleet so we can fight them in the future piecemeal, and chucks at a time? Or rather leave the forge world to do so.

Ody can't really control time, but the threat of the situation is great that Ody's programming would allow him to deploy WMDs, do note that all of them tend to have fallout that even Ody cannot clear up just like when the Sumerian was made, not to mention a proper WMD employed by him could prove hazardous if fired in the system simple due to the sheer number of enemies.

>>5889530

>Pss Newb what if you considered the write in I made in the previous vote for when we return to Xandrirah, for recruitment of new O.D.D. regiments. Of course reduxed and made in a vote option, but still you know a bad idea or okay ? Please

Yea, sure, it sounds perfectly reasonable for Ody to think he needs way more fighting forces after seeing the scale of threats facing him.

>>5889652

You can expand your weapons freely, the lab needs another body expansion unless you scrap the living quarters or the manufacturing.

>>5889767

>Adding to this, could we send down prefabs with fabrication capabilities to build defences?

You can if you want to.
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Alright, I will give a couple of more hours in case what I said changes votes and what not and I will start writing then. So far, slow and steady option for naval combat is winning and Magos is being deployed onto the forgeworld.
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>>5889634
We will see about it. I think we are good with it.


>>5889843
Excellent then thanks.

>Weapons
Well then... thats very good. We can see about it, I did read the pastebins and the anon left some ideas for new weapons. More railgun turrets would be also nice.

>>5889767
>>5889831
Deploying our ground units and some of those (the military variant of those three outposts) prefab outposts we can build could be good. Alongside some stc s. Still our robotic units here aren't many. They would need to deploy all together and with Celt giving his full support behind them.
Or we could deploy them when we do the full attack
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
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>>5889414
Ody
>Your armour is reinforced, your shields are humming with strength, perhaps your weapons are a bit lacking in numbers, but you’ve yet to see anything survive four blackholes thrown directly at them. Charge and break the siege.
Magos
>(Write in) Do a scan which one of the ships is the most psycally active. This will be the target for Odysseus target to break the siege
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>>5889414
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
>>
>Slow and steady wins the race. Blow apart some of the fleets, cannibalize their materials and make more fighters, mines, drones, everything you can really and build a void force capable of taking on the foe head to head.

>Allow him to deploy on world. No matter what you choose to do yourself, you know of his desires, you shall assist in a breakthrough to deliver his forces before disengaging and undertaking your own strategy.
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>>5889927
I would rather keep our bots as a boarding repellant force, if battlefleet gothic taught me something is to not go near tyranids ship, dear god the numbers of boarders...
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>>5890223
Makes sense, the entire "ship", if you call it that, is all about eating everything in sight and spawning trillions of organisms on command to eat and kill anything in its path. The only reason anyone would be sane enough to board in the first place, would be for assassinations, or viral infections. The first, to try and kill any Queen's onboard to cause chaos amongst the swarm, and the second to try and language a infection that could, depending on the target, massively neutralize Humongous beasts that could casually swallow up a cruiser or larger into its mouth. Like the end boss of BFGA2, or the new Moon size Organism coming to fight in 10th ED.
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“Magos.” You switch to your military subroutine, the powerful booming voice snapping him out of the stupor that had taken control. “My tactical evaluation says that your forces will be the most useful upon ground, I shall punch a hole through the xenos’ blockade and provide you with enough time to deploy your forces.”

“Affirmative, I concur with your logic, we shall depart immediately.” Responding to your words, the Magos without further interruption cuts the signal as the escort vessel begins to burn ahead full. Even though the connection had been cut, you are still able to pick out the vessel wide transmission that the Magos directs towards the crew. “Attention crew. In few days you all shall serve the Machine God, you loyal servants of the Omnissiah shall be making your final sacrifice one of these days. Carry out your duties to perfection as is expected of you. That is all.”

Well, that was, hardly inspiring, but you suppose for a crew made up entirely of the members of the Mechanicum this is…fitting ? All that matters is that at the end, the Magos and his troops are all prepared for battle and potentially their deaths.

You position yourself before the sword-class frigate as you match its speed forming a vanguard. Such a breakthrough is certainly dangerous and risks you being entirely encircled, it is a risk that you simply must take, the forces aboard the ship are, by Imperium standard at least, of high-quality and capability.

Once the risky manoeuvre is done with, you plan to shift to a by far more cautious approach to dealing with the issue, you shall strike at the outlying elements of the fleet, most likely targeting the forces around the outlying worlds. Afterwards you shall use your superior manufacturing capabilities to cannibalise the bioships and eventually produce a force large enough to threaten the primary fleet. This may very well take months to accomplish, but that is why you are currently risking this breakthrough. Whilst the macroclade only numbers about two thousand strong, alongside whatever other elements the Magos was able to scrounge up, the morale effects of friendly forces arriving in such a desperate situation should prove to be quite formidable.
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>>5890452

For the following week and a half, you had blown away the occasional bioship wandering from any larger gathering of forces. If nothing else, this had given you the opportunity to test the robustness of your new wiring system leading to the fully restored weaponry. It had proven to be as adequate as you had expected and you were able to dispatch the foe with ease. Based on your energy readings, the generators very able to perform as they had when you were at full force. From now on, you will be able to fire with intervals of around ten minutes per generator, you could easily cut this time down to a minute if you are willing to risk it, or you could of course just fire without halt thanks to the stellar reactor being at full power. The creation of a miniature blackhole can be unpredictable and volatile, as such, it is a necessity for you to ensure that the generators are perfectly well functioning without even a single crack or break. A blackhole that you cannot ensure will dispel itself is a blackhole that you hesitate to fire, lest it devour the entire system you are in.

Now, your entire vision is occupied by nothing, but your foes. The swarming mass of the Tyranids almost resembles a boiling ocean, the smaller vessels seem like bubbles forming and jutting out before popping and returning back into the swirling sea, whilst the large vessels make it seem like entire moving currents that follow a seemingly chaotic, yet at the same time organized routine.

And this ocean shall soon be cut through by a ship. Your railguns begin to fire in a circular motion, beginning to clear out the surroundings, blood spurts out in jets that are hundreds of metres long as some of the larger creatures begin to die, yet your attack barely makes an impact to the endless mass.

You unleash a barrage of nanowarheads, allowing for the grey mass to spread out and to start devouring everything in its path. The swarm reacts rapidly as you had come to expect, but generators start flinging blackholes at the outskirts, you’d rather not destroy a part of the atmosphere by reckless discharge.

While you inflict damage, notable at that, the swarm unleashes its rage with fury and destruction. Living projectiles smash right onto your shield, their strength and ferocity is intermixed with mass production of acid continuously burning away at them. Despite your new shielding, you swiftly find their capacity had fallen down to 75%. The accuracy of the aliens and their ability to predict your charge is uncanny, though you suppose that could be expected since you are just charging straight ahead, taking on the the fire for the frigate, as it lacks the manoeuvrability to avoid the incoming fire.

Soon enough, a vast swarm of small creatures begins heading your way, like surging torrent. In response you deploy your superiority drones, their numbers are miniscule compared to the foe, but their escort will be exceptionally important.
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>>5890456

Your drones, alongside yourself of course, begin to unleash a torrent of plasma and bullets, tearing through hundreds, if not thousands of the beasts that are entirely indifferent to the massive casualties they are receiving for as long as they can take out one of your drones. The first is destroyed when it avoids one creature, but is then impacted by another, then a third and a fourth, being entirely forced in to a spin as it moves about uncontrolled, it swiftly losses shields and the armour is rapidly burned through as the creatures swarm it like locuts and start to bite in. Others are overwhelmed in less dramatic ways, but they are overwhelmed nonetheless and swiftly destroyed. For each fighter lost, they kill thousands, yet the issue you are facing is the fact that the enemy has millions of these beasts.

As you are punching deeper in, what you feared the most is occurring, like a gaping maw the aliens move to wholly envelop you, ensuring that you cannot escape their embrace, this is atop of the fact that you are now caught in a crossfire and you are bombarded without pause, not allowing your shields to recover even as you are pouring more and more energy into them.

By the time your shields read 50%, the shields of the frigate are long broken, clear gashes are clear upon its hull, your sensors indicate uncontrolled surges of power across the vessel, you are doing your best to absorb as much of the incoming fire as you can, unfortunately you cannot be everywhere at once.

The large bioships begin to close in directly onto you, opening their mouths to spew forth an edless barrage of biomissiles that heavily explode upon your shields. You respond in kind by satiating their hunger by unleashing blackholes that devouring them from with it, tearing apart one the creatures as it is ripped in half, the blackhole dying before it can make its way down the entire length of the kilometres long body. Your nanowarheads unleash their rage as they spread like cancer from flyer to flyer, in mere seconds extinguishing hundreds of lives per missile as you production had been kicked into overgear as you do not stop making the missiles, you had already expended hundreds, but you had already made thousands.

Quickly evaluating your surroundings, you judge that pushing further ahead will mean that the enemy, again, moving with surprising coordination and swiftness will envelop you. The sword-class frigate is shedding its armour as another section is exposed to the void, but despite the damage it had taken, its weapons are not silent, they continue to offer ragged resistance, firing without waiting to stagger their shots or unleashing concentrated volleys, the gun crews firing whenever their weapons are prepared and seemingly acting on their own initiative.
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>>5890459

The situation had proven to be, precarious. You are close to a breakthrough, the frigate will have to crash land on the planet, its sputtering engines make that a guarantee, you had been absorbing the fire so far, but you could also turn the entirety of your attention to ensure they get to the surface, either way, if you press on, chances are you will be encircled and until you can break out, the damage you will take shall be significant. If you do decide to pull out, you are unsure if the frigate will be able to retreatr successfully, but if it can disengage, you can most certainly take aboard the entirety of its crew aboard yourself, a small blessing that it is.

>Onwards, the plan remains the same and unchanged.

>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.

>Disengage, the foe had proven far too overwhelming for you to get in.

>You shall have to abandon this attempt at reinforcements, but you shall not condemn the tech-priest to death, you shall order them to retreat and you shall cover said reatreat.

>(Write in)
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>>5890461
>Onwards, the plan remains the same and unchanged.
We knew this was probably going to happen. We are ready for it.
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>>5890461
>Onwards, the plan remains the same and unchanged.
>Start looking for the biggest bioships or for the ones that look to have a brain exposed since we remember that the bugs suffer a break on their coordination when their biggest forms are destroyed
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>>5890461
>Onwards, the plan remains the same and unchanged.
Stay on target, stay on target
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>>5890461
>Onwards, the plan remains the same and unchanged.
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>>5890461
Well, this was never going to be an easy solution, but its already making its gains now. What hundreds are being expended, thousands more are being made per hour to then be fired upon the enemy. As things stand currently, thanks to our newly expanded shields we are already at 50% shield capacity, and our hulls aren't even damaged yet. Conversly, the sword frigates shields are already broken and they have sustained major hull damage already, and if the plan stays the same, they will only make it after crash landing onto the surface of the forgeworld, a likely lethal crash for a great many of them. If we try to safe guard them, then we will likely only sustain large hull damage that we can repair once we get out of the jaws of the beasts and let our shields recharge for a couple of hours. And safely bring everyone down to planet without the risk of someone as important as Celt accidently dying when going through a crash landing to Omicron. Anything besides at least staying to the plan will render everything sustained so far, not only meaningless, but will likely redouble the effort from the Hivemind to consuming Omicron in its entirety to now try and consume us at all costs.
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>>5890551
>>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
Damn it, I forgot the vote:
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
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>>5890554
support
+1
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>>5890461
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
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>>5890461
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
If the hull starts taking hits, we can get resources to repair our ship on the planetside.
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>>5890461
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
>>
Military Subroutine sounds like this
https://youtu.be/8PUpNgtEV1I?si=E4zMl6-a3H9jPx75
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>>5890461
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
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>>5890461
This is the kind of scenario i wanted to avoid ultimately there is a chance, for them to be slaughtered on ground. Even if they reach a forge.
Billions of enemies are Billions. And the thing is, our enemies will always consider us enemy number one when we are seen.
>Keep pushing, dedicate your full attention and resources towards ensuring that the frigate makes it to the planet’s surface.
And the Odyssey and Odysseus are very important.

>>5890223
Eh it doesn't matter much in that case. With this kind of enemy we don't want to be in the conditions to allow them to board us. And some of our robotic units can't do anti-boarding duty too (some are large fellas not their fault). But I kind of also agree sending them on ground doesn't matter much at the moment since they aren't many, even if their help wouldn't be minor for the defense of the forgeworld.

>>5890603
Is best if we move out of the forgeworld orbit and to the solar system border for gather resources. We don't want them to fully encircle us and we are less likely to be detected there.
>>
The charge has one purpose, and one purpose only, the very reason why you had taken such a risk was to deliver Celt and his soldiers onto the planet’s surface, for them to fall now, or to retreat is to abandon the greatest strength that humanity possesses, as you had come to find out through your numerous conversations with the locals – hope. Your careful and methodical strategy calls for time, a lot of time, and if the planet falls when you are ready to carry out a deadly blow, then your purpose here would be entirely meaningless.

Shifting priority, you stop leading the way and instead take on a more defensive role in the battle, directly intercepting the incoming fire thus allowing the frigate to proceed onwards. This does mean that you must watch your shield capacity drop percentile by percentile as the Tyranids continue to close in, only your continues onslaught is preventing them from simply covering the entirety of the space around.

By the time your shields read 25%, the envelopment is completed and like ants construct their nest, more and more of the xenos swarm in to reinforce their back, your sensors are continuously screaming about the numerous threats, you had hoped to find one of the larger bioships that seemingly command the beasts, but with such a mass quantity of them they had no doubt hidden themselves deeply in the endless mass.

“Magos.” You contact the frigate as you perform a high G manoeuvre to intercept what you can only describe as biotorpedos that actually shake your superstructure and force you slightly back. “Can you land the ship ? Proper deployment of troops seems unadvisable.”

“We are doing everything we can, the Machine God shall decide if our preparations are sufficient or not. Prayers and praises to the Omnissiah are being carried out across the entire vessel as the pained machine spirits are being appeased for what is about to come. Our fate shall be decided soon.” Now calm and determined, the Magos responds.

You cannot help but scoff, it shall be no God, no Omnissiah, nor any spirit that shall deliver them, but rather it shall be you. As no God is currently flinging a blackhole at the large bioship planning to block your path and even ram you.

Finally, your hull shakes as the last of your escorts is shot down as your shields finally fails under the concentrated attack from what you consider to be biobombers suicide themselves in a singular concentrated assault upon the frigate, the foe seemingly having realized your attempt to protect the frigate and had begun targeting it, and thus causing even more damage to you. Still, as the first strikes impact your reinforced hull, you had punched through as the endless swarm of smaller flyers follows you as the frigate’s hull, due to the immense damage, start to spew out flames now that it had reached atmosphere and the formerly depressurized, broken chambers are yet again engulfed by air.
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>>5891147

Banking hard, you disengage as the frigate sails onto the world, small explosions rock out as flyers continue their endless assault upon the frigate as it tries its best to steer itself, it will not be a head on collision at least, but undoubtedly the crash will scar this planet’s surface. The numerous point defence guns light up the darkened skies as they continue to fight off the persistent Tyranids. The fate of the Magos and his soldiers are now in their hands as you have greater concerns to handle, such as breaking out of the world spanning encirclement. Making a 180 degree turn, you put most of your power towards engines and weapons. You will ram your way through if you have to.

And soon enough your determination is put to test as the numerous swarming flyers impact your hull, some survive your breakneck impact and cling onto your hull, biting on it spewing especially deadly acid as it starts to burn even on to your hull, razor shar talons begin to dig in and carve out small, but noticeable gashes onto the plating. Your weapons roar as they fire without halt and soon enough turn silent as you break through the upper layer of the atmosphere. Soon enough, the efforts of the flyers are met by biotorpedoes and an endless hail of fire, the living organisms expended as ammunition not only die as they smash into you, but you do note that some bite into you, most of their attempts are unsuccessful but with the sheer number being unleash, it is only really a matter of time before your hull is breached.

Your worst fears become true, just as you fly directly into a large bioship and emerge from its other end through a hole you punched through with your railguns, the unleashed barrage carries something more than mare munitions of sorts, but rather also living organisms. You are heavily thrown to the side as a mass barrage catches you off guards and you register a breach, a small attack that had managed to find a weakened part of your plating and breach you hull. Quickly switching the camera, you watch as a small number of lesser bioforms scream through the corridor. You vent them back into the void and quickly mobilise your robots and drones, for now you can simply vent any part of yourself to get rid of the foe, but they might breach into sections of the ship that are already depressurised or that simply houses components too important to vent out.

This decision had proven prudent as more and more fire descends and holes are formed in the hull, the overall superstructure holds well thanks to your modifications and you are able to rotate rapidly to ensure that the damage is as spread out as possible, though due to your increase in size, it had made you an easier target to hit in such situations, but at the same time, you do not think you could afford such an amount of punishment otherwise.
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>>5891148

By the time you finally achieve freedom from the horde, you note that you had suffered extensive damage with hull integrity down to 47.8%, within your hull you also carry at least a few tons worth of dead Tyranids and most of your internal defences had been used up and entire corridors are entirely covered in bodies, their blood staining your once perfect white corridors crimson, if nothing else, you will be able to recycle all of the dead aliens and destroyed defenders.

While your strategy remains unchanged, your damage is extensive and the Tyranid swarm had been seemingly untouched even by your extensive damage. Undoubtedly they had been stirred up by your attack and you can already see that some of the swarm is breaking off to seemingly follow you, but with power dedicated to your engines and the shields once again surging up, you can easily outpace them. In time they will give up and the casualties you caused will force the enemy to be far more aggressive in rebuilding their losses, so if anything, it will make your plan that much easier to carry out, but matters of consideration are still important, such as how large of a force you will assemble, as you are unsure how long the forgeworld can hold. Because you are relying upon your ability to attack and cannibalize the foe, you are unsure how long the process of construction will take.

>Assemble a smaller force, it will still number in the hundreds of thousands, but it should take much less time, though you are unsure if it will overwhelm the Tyranids.

>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.

>Assemble a large forge numbering at least ten million, this might take you a year if not more, but such a force will be more than capable of beating the Tyranids.

>(Write in)
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>>5891149
>(Write-in)
>Assemble a smaller force while sending out strike groups and kill vehicles to disrupt the Tyranid rebuilding effort.
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>>5891149
>smaller force to reinforce the squad on the planet
we need to set up automation to beat the tyranids at there own game
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>>5891149
>>Assemble a smaller force, it will still number in the hundreds of thousands, but it should take much less time, though you are unsure if it will overwhelm the Tyranids.

I think we both made some bad decisions from the start of this arc and had shit rolls, fucking christ.
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>>Assemble a smaller force, it will still number in the hundreds of thousands, but it should take much less time, though you are unsure if it will overwhelm the Tyranids

Fucking hell, we are really get some poor luck with the dice aren’t we? Well our hull damage sucks, but now that we’re free of constant encirclement, our hull can be given some rest and repair, and we can finally start our mass production of units to immediately grant our allies breathing room and allowing us to come up some sort of strategy after this, because we really need to find the strongest psych creatures around, if we’re going to want a shot at making a difference without just being swarmed like before.
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>>5891149
>>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
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>>5891149
>>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
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>>5891149
>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
middul
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>>5891149
>>5891166
+1 we need to reinforce them
we dont have months and surely not a year so we need to be strategic and automate and grow as much as we can recycling our enemy.
time for craver gameplay
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>>5891149
>Assemble a smaller force, it will still number in the hundreds of thousands, but it should take much less time, though you are unsure if it will overwhelm the Tyranids.
>>
Just to note for consideration: We could take some of the dead nid bodies, rig them with timer nano bombs and throw them out an airlock so they all land on any feeding pillars on the already compromised worlds.

By using the dead bodies and ensuring they are all timed to land at roughly the same time, we can trick the hive mind into ignoring them the first time we do it. Hitting the capillary towers would slow down the fleets ability to produce against us. We can manouver the bodies into position with some of the stealth drones if we havent lost them all.
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>>5891166
They are too many and the extensive damage, we received almost could have been enough for start serious damage on the Odyssey. Sending small groups doesn't help and its a good way for track us. If we wanted to reinforce the forgeworld we should have done so before during the breach. The only good moment we have again is during a serious attack, a serious attack need proper backup against such titanical monstrous fleet.

>>5891241
They are 10 times or more the ones of Xandrirah. We used 100.000 space superiority drones on Xandrirah and it was almost not enough. The tyranids have all the meat shields they need to put between us and their command ships. We need to slaughter them in greater numbers first, then we have the opportunity to kill some of the command ships at least.

>>5891149
>>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
The forgeworld can stand more than Xandrirah, a small force is too much of a gambit. They will need to fight for a while.
Ensure the Odyssey is fully repaired before battle.

I heavily suggest to not do the small option. This is about making space superiority drones and teleportation mines, for support the Odyssey and fight against this monsters. And its likely it will not just end in one space battle, like in Xandrirah
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>>5891149
>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
They've stood for, what a year or more already? They can wait a little while longer.
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>>5891358
>we dont have months and surely not a year
This is a forge world it can resist far better than any other worlds. We can wait a bit more, and have a better chance. We must win here, the risk of losing the Odyssey is high and i am certain our enemies will make sure they can kill it.
>>
>>5891149
>Assemble a large forge numbering at least ten million, this might take you a year if not more, but such a force will be more than capable of beating the Tyranids.

This will prevent them from trying more tricks and if we at the same time engage the other worlds it will force the nids to divert some attention to the building armada behind them relieving pressure for the world.
Besides that we must be decisive because any engagement they win the field means they can recycle the dead into new ships.
>>
>>5891166
Changing my vote to
>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
And I realized sending out anything is unnecessary because we already need to cannibalize the Tyranid fleet to get our resources anyway.
>>
>>5891149
>>Assemble a large forge numbering at least ten million, this might take you a year if not more, but such a force will be more than capable of beating the Tyranids.
>>
>>5891149
>Assemble a large forge numbering at least ten million, this might take you a year if not more, but such a force will be more than capable of beating the Tyranids.
>>
casting vote to:
>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.
If our actions have given a couple of months of reprivement for the mech boys, then us doing this course of action, should ultimately be fine to deal with, but hot damn, we are really going to need to look into making new ships and the like, we cant keep on one-man army-ing this shit constantly.
>>
>>5891768
Getting more ships has been batted back and forth a couple of times but we're at an impasse on that front without either procuring a source of Navigators or figuring out how to replicate our wormhole jenny unless we want to keep them as FTL-less system defense boats.
>>
>>5891149

>Assemble a medium-sized force, it will number in the low millions and most certainly take you months of production, but it might just be worth it.

Getting reinforcements to the surface has bought us time, we need to use it wisely.

We better be able to get a fuckton of more forces after we fuck up the tyranids. Their corpses will be useful.
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>>5891787
Something tells me that, now that we are almost completely grid locked out of any further ship expansion, until we spend "but that will take you many years of concentrated and uninterrupted effort to accomplish.", so we can learn and develop a new and improved version of the wormhole generator. Odds are, after this, we should try and do some sort of action that will allow us to go back to xandrian and just start creating a G.A.o.T. shipyard so we can come back and make that ability to improve on our wormhole, even if we don't focus on further expansion for years after this. Though, alternatively, if we wanted to sidestep that potential cost and not be stuck going to work for possibly decades, we could just give some STC's to Celt that are about ship building and some frigate to light cruiser versions of the Federation warships we have inside our banks. We give him that, and within a few short years, we don't need to concern ourselves with the defense of the northern sector and start doing some further exploration around the sector further south.
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>>5891803
Do we really need to actively improve the wormhole generator? Instead of spending years and years doing tinkering and calibrations while leaving things dangerously unattended, we could study and replicate our current generator (which would take much less time) and produce "light" ships our size fitted with that. While we might be in a lull phase at the moment (Nid siege of Omicron Teledash aside), I don't feel remotely comfortable being effectively completely out of action for an unspecified "many years", though perhaps we could see about hooking Oddie up with some more FLOPS to make it go faster.
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>>5891813
I completely forgot about that part! Yeah, in that case, we realisticly should have no problem just sucking up all of the dead biomass made up within the system, and just make smaller frigate sized ships that we can mass produce and have around us when we decide to leave a system of space and get caught up in a fight again.

Though, on that note, getting some more FLOPS would also be a great task for us to acquire, as that shortens any current (navigations, worm hole, tyranid dna, etc) or future ideas of research we should focus on.
>>
This shall be interesting
>>
I forgot to bring this up last thread, but can we develop a weapon like the Molecular Disrupter Device in enders game?

https://youtu.be/BHJBKd6P3eQ?t=198
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>>5892360
Actually, I’m fairly sure we might have something even more deadly, maybe. That being the digivores weapons, or Tron weapon as I like to call it. Essentially transforming actual matter into digital code that can be used to help process new material or other cool and dangerous shit. “ In this cataclysmic war, fearsome weapons of highly advanced technology were unleashed by both sides. Massive thinking machines called mechanivores were deployed, which tore open great chasms in a planet that extended to the core and were capable of lifting entire continents into space. The mechanivores absorbed space-time itself as if it was data. The sun-snuffers were incomprehensibly vast serpentine machines which devoured stars. In the void, the sun-snuffers uncoiled into colossal structures that dwarfed Saturn's rings. The most pervasive and perhaps most dangerous of the terrible weapons were the omniphages. Which were swarms consisting of intelligent nano-machines, that in less than a solar day consumed everything on a planet's surface.[1][2]” (Link: https://wh40k.lexicanum.com/wiki/Cybernetic_Revolt) Actually, do we in fact have these weapons, and if not is it because it requires us to have a very good reason to unlock them, like armorer unleashing dark matter anti- time rounds?

On a less horrifying question, can we possibly upgrade ourselves to have more powerful processing power? That way certain tasks become easier or less time consuming then they otherwise would be?
>>
You ponder through the options available for you. Simply gathering a few hundred thousand drones will not be enough to make even a dent in the xenos’ fleet. Tens of millions would prove enough to break their backs with a decent chance of success, but it would take a long time to do so, and you are uncertain about the strength of the defenders and if they can last for that long. As such, you must compromise and take the middle option. A million or so drones stand a decent chance at success, even a defeat would weaken the enemy enough to ensure that the forgeworld has more time. As such, the potential risks are worth it.

As you blow apart the nerve centre of a large bioship that had strayed too far from the main force, you put your new manufacturing capabilities to work and you begin to devour it both to repair yourself and to begin your manufacturing.

Now, you can only hope that the forgeworld holds.
.
.
.
-
(POV shift: You are Magos Dominus Celt Cycadax, hours before.)

*Blessed be by the Omnissiah. Blessed be by the Omnissiah. Blessed be by the Omnissiah.*

You chant prayers in your mind as the voidship rocks and shakes, you hear the moaning of metal, parts of it break off as they entire ship burns as you enter the planet. You regard the endless swarming masses of Tyranids launching endless assaults upon fortified forges that still offer resistance. Forge Alpha-Beta-Secundus, your home that is, stands as nothing more than a pillaged wreck where swarms of lesser xenos carve through it, you already see destroyed manufactorums and collapsed buildings, some melted by vast swathes of acid as your regard what you can only describe as biotitans marching away from the fallen forge, besides that and before your eyes, the ruins of the forge has a new structure, an entirely biological tower slowly rising upwards towards the skies.

The sheer force of your entry causes the air around you to swirl and throw into the air the smaller Tyranids underneath your burning vessel. The helmsman tries to steer the vessel closer to one of the forges still offering stubborn resistance as the destruction you see before your eyes increases with an ever-alarming degree. Forge Alpha-Alpha-Prime, the capital of the world, the largest forge and the home for the ruling council and the Fabricator-General of Omicron Teledesh.

“Helmsman, may your hands be driven by the Machine God, begin emergency descent procedures, may the machine spirit forgive us and provides us its guidance and mercy.” You hold onto the nearest handle as klaxons blare and you regard the ground coming closer and closer. The sturdy walls of the forge hold as the swarm continues its endless assault with the gun emplacements roaring with out end as skitarii and numerous serfs pressed into the forge’s defence regards your arrival with curiosity and the serfs at least, regard your arrival in fear.
>>
>>5892409

You are suddenly rocked back and forth as you collapse onto the ground, the sheer strength of the impact blowing out lights as metal groans, bends and breaks, the machine spirit cries out in pain as the cogitators flicker and die, the motive force leaving them as the vessel around you slowly begins to disintegrate and pass away.

Finally, you manage to rise to your feet and regard the darkness around you, the lumens are dark, the skies above you move as the Tyranids swarm all over blackening the skies. You regard the bridge, using your augmented eyes to look around. Most of the laymen are dead, the blessing and strength of the machine had allowed most of your tech-brothers to survive the crash.

“Establish vox connections, we must know what forces have survived, contact the forge, we have to break into it.” You quickly relay your orders and as is befitting of the servants of the Omnissiah, they move with purpose and efficiency, quickly contacting the various priests across the vessel as well as getting in contact with Skitarii Alphas.

“Magos Dominus, estimated crew casualties stand at 80%, macroclade is at full strength. Hull integrity failing, reactor breach detected.” One of your junior priests reports.

You nod wordlessly as you wait for a further report, the most important one that will determine if you shall perish here and now or not, but finally, the voxcaster comes to life after a concentrated number of prayers, incantation and burnt incense.

“Fallen voidship, come in.” A screech of binary quickly comes through the vox.

“This is Magos Dominus Celt Cycadax, posted to GSDGW-1, answering call for aid from the council, I had landed upon the planet and I had brought my macroclade as commanded. Requesting orders and directions.” You rapidly respond in binary yourself.

“Forge Alpha-Alpha-Prime is under siege, all entrances are under siege, underground facilities are under siege, aerial insertion unadvisable. Willing to coordinate insertion.”

“Risk analysis ?”

“Entrances are facing heaviest resistance, but are the easiest to reinforce and have the largest concentration of blessed defenders, entrance would be heavily contested, but supported the most.

Underground entrances under hostile control. Limited enemy numbers and movement, little to no support until defensive barricades are reached.

Aerial insertion shall be strongly contested, enemy forces control surrounding aerial space, but support can be offered from blessed weaponry of the Omnissiah, fastest movement, but the greatest danger.”

>”We shall arrive through one of the main entrances.”

>”We shall move through the underground passages, prepare for our arrival.”

>”We shall insert through the air, we shall hold our position until then.”

>(Write in)
>>
>>5892410
>”We shall insert through the air, we shall hold our position until then.”
>>
>>5892410
>”We shall arrive through one of the main entrances.”
then move to assist the underground barricades
>>
>>5892410
Sigh, that entry roll must have been a shit one if this was the result, but at least it was still worth it considering how otherwise everyone on board would almost certainly have died in the crash. After that, it’s really not good that war has already reached the surface and destroyed some of the forges, but the main ones are still around so that’s still good. The crew is mostly wiped out, but the most important people are still alive, as are part of the vehicles and specialists of the ship, since I don’t think it caused them to be trashed when the ship crashed.
And considering the three options available, entrances being the easiest to get in while also being a very dangerous battlefield to get through, the underground one is basically a mix of enemy control and no man’s land until you breach the entrance, and flying is the fastest way to go, but the air fighting is heavily being contested, and being shot down can lead to you falling to your death.
>”We shall insert through the air, we shall hold our position until then.”
Fuck it, we ball. If we can fly out faster then the gargoyles can notice us flying out of the ship, then we can good shot of getting in before we get thrown out of the sky thanks to the Uber acid these gargoyles must be packing in them.
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>>5892410
>”We shall arrive through one of the main entrances.”

Blessed be to the Omnissiah for he has granted us a chance to land safely, We shall strike at the largest and most pressing infront of us!
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>>5892410
>”We shall move through the underground passages, prepare for our arrival.”
Any support given to us is taken away from protecting the Forge. Besides, we'll have a home advantage in the underground as any working defenses and gates can be used by us.
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>>5892410
>”We shall move through the underground passages, prepare for our arrival.”
>>
>>5892410
>”We shall arrive through one of the main entrances.”
>>
>>5892410
>”We shall arrive through one of the main entrances.”

On foot assets are the slowest to coordinate, wouldn't want the whole tyranid air force to contest us we would be easy pickings.
And underground has the highest chances for ambushes and controlled cave in traps without any support.
The only true fighting chance i see is on the open field.
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>>5892410
>”We shall move through the underground passages, prepare for our arrival.”

We can seal them up for the time being and lessen the worry and load on this smaller front for the defenders for a while.
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>>5892410
>>”We shall arrive through one of the main entrances.”
>>
>>5891787
More than navigators themselves (which we know the existence of, like other psykers), what we want is subjects and DNA for research on human psykers. Which would mean we don't need to recruit them from imperials (even if we can if we want to, finding the navigator houses of sector Clarus shouldn't be too difficult), since we would have understood how to make them with genes.
In addition has we already know the warp is far less stable and the existance of the unknown enemy, which is clearly related to the warp with warp energies, makes this more dangerous. Thus we don't trust it to send our ships in it. Not without having some measures for better deal with it, beside the ones we already know would work.
In regard to the odysseus core wormhole generator, has it already been said, the way for replicate it is simple : sit down, take it out and detach it from the Odyssey and study it in a proper facility built by us at fed tech level.

>>5892368
No we don't have them available at the moment, whatever reason there is for it, it needs to be discovered. Has it been said in quest from the start, Odysseus doesn't know what happened in the Dark Age of Technology. He was something built during the golden age of the federation.
His past between golden age and i return from the sleep, is a big interrogative for him and the only thing he has of it is 5 random wormhole jumps he did, one after the other (no information of where he did them either, beside us and him obviously knowing the last jump was done in Eregenus were he returned).
Likely, we had upgrades and expansions for different things already. Current priority is building more weapons for the Odyssey since we can, at least for me. At Xandirah we will see, recruiting of course then probably starting to help the sector around more.

>>5892410
>”We shall arrive through one of the main entrances.”
None of this are secure or optimal really (tyranids have trillions of units already here and trillions more being deployed, so can be constantly reinforced in combat), but both air and underground don't allow for land vehicles to move and fire well. Even if underground has just a few dozen millions of tyranids swarming in, is very difficult to fight here. Not to mention both air and underground have the added negative of instant death, in air if something is fall they are gone and underground if something collapses they are gone or locked.
>>
”We shall arrive through one of the main entrances. Prepare coordination efforts as we shall be moving immediately.” You had to ponder for a good few moments before reaching your decision, but the most obvious way, with the easiest access if the best choice, movement through the air is far too risky and much of your firepower would be unused, the tunnels hold too much of risk of ambushes and in would bottleneck your movements further slowing you down, as such, risking moving above ground through the main entrance is the best and the most logical option.

“Affirmative. Preparing reinforcements.” The voxcaster crackles once more before losing the connection.

“Prepare to move.” You address the bridge and the high-ranking tech-priests within. “May the Omnissiah be with us.”
.
.
.
The tech-priest mutters prayers to the Omnissiah and applies the holy oils needed to appease the now slumbering machine spirit and soon enough it reawakens and the motive force within allows it to reawaken for long enough for the main bay doors reopen and the ramp to be lowered. As the large adamantium store groan and begin to move, you regard thousands upon thousands of eyes gaze upon you, screams, shouts, and roars become ever closer.

Soon enough, the first Tyranid had breached the vessel, and soon enough its brain matter is scatter around the still opening door as a skitarius delivers an accurate blow.

“Battle is upon us, glory to the Omnissiah, glory to the Machine God !” You shout in binary as your mechadendrites holding upon plasma pistols and meltas begin to fire, melting away the nearest swarming Tyranids as you swing your Omnissiah axe and behead the nearest foe. And you simply continue the process of hefting and hewing, firing without halt at the same time as the horde rushes in with an ever-greater ferocity, the vanguards form an unbreakable wall, moving as one being supported by rangers behind them and your tech-brothers and sisters are all equally spread out throughout the entire formation. Soon enough, you hear the clear and distinguishable whizzing of shells sailing through the sky and shortly thereafter explosions rock your general location as hundreds of Tyranids are annihilated in mere moments.

“Advance !” You give the command and the formation begins to push further towards the tough walls, the symbol of both survival, hope, and resistance. With a swirl of your hands, you behead a flying Tyranid that had dived down to try and grasp one of your lessers, you had dispatched it by smashing out its chest and the beast had died screaming.
>>
>>5892937

As you keep pushing and the walls grow larger and larger in your sight, the frequency and power of the artillery barrages progressively increases and their accuracy becomes better and better. You finally regard the massive gate in the distance, the massive symbol of the Machina Opus splits in half as the gates are opened and the true wrath of the Machine God is unleashed as tech-priests, skiratrii, and servitors rush out to form a beachhead to allow your formation entrance, unleashing the might of the forge without any hesitation they are able to cut through swathes of the foul xenos and moving rapidly, your two formations merge together and information is quickly exchanged and coordination efforts established.

The rest of the fighting is a swirl of movement and hefting of your axe as the xenos’, having found what they believe to be a weak point, redouble their efforts to break into the forge through your formation, but at the end of it, nothing manages to enter the sacred forge, your blessed robes are stained with xenos’ blood and damage is apparent through your entire body as the sacred steel is damaged and broken in certain locations. Many tech-priests around you offer their praises and thanks to the Motive Force, Omnissiah, and of course the Machine God that they had managed to survive and arrive in these hallowed grounds.

“Magos Dominus” A screech of binary draws your attention. You turn to regard your fellow priest and quickly recognize him as Riv Greddin, your peer in the ruling council of Omicron Teledesh.

“Magos Dominus.” You respond with a nod, the man always preferred tempering with genes over warfare, but in such a situation, you have no doubt that he, like most others, had adjusted their ranking.

“Your arrival is most welcome, the council is assembling on the behest of the Fabricator-General, your presence is expected.”

“Affirmative, I shall join you.”
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.
.
You meet in the holy chambers of the council, the Fabricator-General seated in the centre of the chamber dominates the surroundings, his hole and blessed augments had increased his size greatly to the point where he now towers over the gathered magi, taller than any one of them. Standing beside him stands Fabricator-Locum, an experienced man who leads the council. Symbolizing a gear, the remainder of the council remains seated as they had all gathered together and a general report upon the forgeworld’s condition is being carried out, one that sounds more and more grim.
>>
>>5892938

“As it stands, 65% of all forges upon the planet have fallen to the xenos’ onslaught. The efficiency of the remaining forges has fallen by an average of 20.2%. All forge production has been shifted towards war time production, holy servitorization procedures had increased by 32.9% bolstering fighting forces and raising forge efficiencies despite the damage suffered. Skitarii legion, thanks to the arrival of Magos Dominus Cycadax, had only been now reduced by 46.5%. Replacement procedures are underway. Presuming the situation shall remain unchanged, estimated time before complete fall of the forge world stands at 3.8 Terran standard months.” The Fabricator-Locum quickly concludes the briefing as you look through the cogitator that says more or less the same thing, only with greater detail.

“Requests for reinforcements have been sent throughout the entirety of the sector, as you are all aware.” The Fabricator-General, rising to his full height begins. “So far however, only Magos Dominus Cycadax was able to breakthrough and arrive with assistance. We are unaware of any potential coming reinforcements, but the arrival of any potential assistance from the furthest points is expected to show up, Machine God willing, in 3 to 6 Terran standard months. The forges must hold until then, as such, with the authority vested in me by the Omnissiah, I declare the employment of exterminatus grade weaponry as now acceptable to recover our world. The ancient and sacred vaults are to be unsealed and what had once been hidden shall be revealed. I entrust this task to the blessed Logi to awaken the slumbering machine spirits and to appease them enough so that they may share their gifts with us.” Murmurs of approval are quite uttered out alongside prayers to the slumbering machine spirits. “The opening of the vaults shall take time, as such I call upon Magos Dominus Greddin to lay out his prepared plans for the ongoing holy war.” After finishing his piece, he sits down and now Riv stands alongside the sitting priests.
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>>5892939

“Tech-brothers and sisters, I call upon you to raise your forces for battle for these logical objectives:

The vast tunnel networks once used for transportation purposes are overrun by the foul xenos and they must be beaten back. Specifically, we must secure the tunnels and the underground trains’ machine spirits need to be roused from their slumber. We need to do so for the purposes of securing storage block 74-A. The war material there had not been accessed when the invasion first begun, the various vehicles, weapons, munitions and other stored there need to be accessed to prolong our ability to fight.

Next, Alpha-Alpha-Prime needs to be reconnected to its sister forges of Alpha-Alpha-Secundus and Alpha-Alpha-Tercio, they still offer resistance and are maintaining communication, but the ruling forge masters presume cessation of resistance functions is imminent, somewhere between one or two Terran standard months. The forges must either be reinforced or everything within needs to be evacuated to Alpha-Alpha-Prime, this decision shall be given to make to whomever is assigned this holy task.

Finally, our ancestors had created the forbidden grounds, grounds that shall only be accessed only in times of great need. Thanks to the permission of Fabricator-General the holy litanies needed to awaken the watchful machine spirits and to appease their wrath shall be given to whomever shall undertake such a sacred task. The forbidden grounds, as you all know, are far from here, as such movement below or above ground is impossible, meaning that only aerial insertion can be carried out, presumed losses stand at 80%-100% of all forces dispatched.

Now, I call for all Magi leading their forces to decide pon their holy tasks.”

You ponder for a moment, thinking back to the intelligence that brought you here, you do not know when it will help you, but perhaps you could offer other options, or it may just be better for you to march to war yourself.

>Lead the reclamation efforts of storage block 74-A.

>Command the troops to reconnected with the lesser forges.

>Take the unprecedented risks and move towards the forbidden grounds.

>Stay here and assist with the defences rather than risking foolhardy manoeuvres.

>Most of the plans are foolish, convince them all to simply dig in and await reinforcements, though you doubt they would listen without a good argument. (How do you convince the priesthood ?)

>(Write in)
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>>5892940
Hey Newb, were all the recent rolls as shit as it seems?
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>>5892884

>finding the navigator houses of sector Clarus shouldn't be too difficult

Navigator gene is G.A.o.T. tech, Ody can make navigators as long as he finds genetically fitting and mentally willing people to undertake the procedure. So you do not need to deal with them unless you want to.

>>5892884

>In regard to the odysseus core wormhole generator, has it already been said, the way for replicate it is simple : sit down, take it out and detach it from the Odyssey and study it in a proper facility built by us at fed tech level.

Yea, you can do that.

>>5892368

>do we in fact have these weapons, and if not is it because it requires us to have a very good reason to unlock them, like armorer unleashing dark matter anti- time rounds?

Ody does have knowledge of those weapons, but they are locked behind WMD allowance procedure. Ody was never meant to be used in war, so most of the Data related to it of the far more widespread and destructive nature is locked, just in case it falls into someone else's hands and the like.

>On a less horrifying question, can we possibly upgrade ourselves to have more powerful processing power? That way certain tasks become easier or less time consuming then they otherwise would be?

Yes you could. As mentioned before, Ody has less processing power than he could fully use since everything had been built around him being able to calculate the insane amount of numbers needed to make the wormhole stable.
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>>5892941

Middling mostly for both sides, the breakthrough roll went really well for you and pretty bad for tynies though, so you got inside pretty intact.
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>>5892944
Jesus christ on a stick, thanks for the insight.
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>>5892940
>>Lead the reclamation efforts of storage block 74-A.
>>
>>5892943
Ah forgot that we already had it. We still kind of lack research on human psykers unless i am mistaken ?

>>5892940
>Lead the reclamation efforts of storage block 74-A.
Celt is a greedy but affectionate tin can apparently. He likes him home. We might be able to work with that (greed is still useful). I am surprised nobody is throwing him an avalanche of questions about how his ship managed to pass or what is happening in the system (i don't think the forgeworld has seen the Odyssey in its shadowy glory, but they no doubt have seen the sudden movement and hits the tyranids did and received). Unless....

Anyway back to war. Loudly say that priority should be getting the trains moving, if their network isn't already being eaten, they might help in carrying away not just that storage of war supplies but even allow to carry away/keep contact better the other two forges still going. Everyone else that isn't going should remain here.
And throw a big No at the forbidden grounds plan.
Big shock for anyone that knows Celt. Logically is just suicidal to arrive and the ones that know what to do here, are few and they probably don't know it well. There is another reason, a secret : Celt is a greedy but affectionate tin can and he likes his home. And he knows what Odysseus can do and what it wants, thus if he ensures his fellow people don't crack open this vault, Odysseus might give him a cookie for effort (and not send a strike force immediately out of the vault for secure the equipment inside it, while taking out any hostiles. Might still do it because i will hunt down any fed equipment and WMDs before someone decides to smash the buttons on them). Odysseus would also know how to actually use the stuff in it.
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>>5892978

>We still kind of lack research on human psykers unless i am mistaken ?

Ody is yet to encounter human psykers, as such he has no idea where to begin his research.

>I am surprised nobody is throwing him an avalanche of questions about how his ship managed to pass or what is happening in the system

Crashing and burning reentry is rather convincing, he is also a known and respected member of the priesthood, not to mention that everyone has other concerns right now.
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>>5892940
>Lead the reclamation efforts of storage block 74-A.
We need those guns if we are to do ANY of the other things.
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>>5892940
Well, that is just terrible, over 2/3s of the planet already lost, and a possible 4 months before total extinction?! Sigh, well I’m probably going to vote for the storage supply, since that forbidden ground is an estimated 80-100% fatality for anyone trying to do it from airdrop, which is a no for me, thank you very much.
>>Lead the reclamation efforts of storage block 74-A.
>>
>>5892943
God damn it, alright well how do we get WMD level access to the weapon systems then? Also thanks for that processing info, at least now we know what we can do later on to change up what we should prioritize on leveling up or building before we get into any of the more dangerous or more time consuming tasks ahead of ourselves.
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>>5892992

>alright well how do we get WMD level access to the weapon systems then?

Depends on the danger of the situation. Currently you can employ WMDs, it's just Ody is always hesitant to use them because of your directive as they have extreme "fallout" for the lack of better term, best showcased by the Sumerian which had caused time distortions to permanently plague the area where it was employed.

You can also fuck with Ody's programming to undo the blocks, but it will take a long time and it will be potentially dangerous, should something be tripped, Ody could be put in sleep mode for years in the best case.
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>>5892982
Well those exslaves of the unknown enemy with those "witches" in the deep underhive cult, might want to say something else ...... even if they were at best 0,0000001 human at that point of their lifes.
Sort of, is not all that blue it would take some time and effort but we have the tools for do this research if we want to. And some occasions even time to time (imperial ships for name one such occasion. yes for anyone else reading this other than Newb, consider any imperial ship, a possible treasure trove of varied disorganized confused data for us to extract and make sense of). Xandrirah has likely a few psykers in Prime (i think no psykers arrive or live in Secundus with Arbites), might task Scribe-Master to do a search of rumors/archives when we return. And see if Celt is willing to say more about the subject.

Makes sense, they don't have time to observe the massacre in space with the bugs all over them on the forgeworld.
>>
>>5892997
Sigh, alright then that explains why they aren't used up till now. Well, if things dont really turn out too well with our force production, we can finally crack out the mechavore then, since if theirs going to be any fallout with something like that weapon, its just going to be less terrible then temporal distorions or mega-radiation like something as the sun-snuffer (probably) will unleash, and usung intelligent nanomachines, unless we are literally in the heart of a hivefleet, should not under any circumstances be used for rather obvious reasons. Besides that, it might be a good idea to start the groundwork for undoing those blocks, since there are going to be situations like this further on that are going to need our aid but be way less dramatic than this. Like a reawakening tomb world, amongst other things showing later on, but let's be more careful about tripping up any security breaches with the WMD's before we have to worry about necron/eldar/chaos/orks shenanigans later on.

Oh, and Newb, does Ody have in his memory banks from the 20th century, a company called Games workshop and its products in his memory core? It would make total sense that Games workshop predicted everything that was supposed to happen, only it was only ever thought of as a fantasy and nobody ever believed that this was the case, until the space age showed up and turned that idea upside down.
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>>5892940
>>Lead the reclamation efforts of storage block 74-A.

We need to continue the war effort for as long as possible and hopefully have trains between to and from the capital to the other forges. Guns and equipment will be needed for this endeavor and any other.
>>
>>5892940
>Command the troops to reconnected with the lesser forges.

Besides the humanitarian reason it's also difficult to wield the weapons found in storage if we lack personnel to do so.

And the sooner we evacuate these other cities the easier it is to distinguish key targets for the big bad wmd.

Also qm may have been referring to 'Ordinatus' level weaponry not 'Exterminatus' as the the latter is usually only used from orbit or suicidal last stands, which may be in the cards yet but not quite so soon i think.
>>
>>5893116

>Also qm may have been referring to 'Ordinatus' level weaponry not 'Exterminatus' as the the latter is usually only used from orbit or suicidal last stands, which may be in the cards yet but not quite so soon i think.

Nope. They fully expect to die here.
>>
>>5893116
If we are going to use WMD'S, its going to need to be grounded in certain rules. For one, no use of mass WMD on the planet, too much possibility of troubles that could negatively effect the population, outside of certain types such as the sumerian warheads. For two, what mass WMD'S can be used freely would be in the void of space, with a focus on the emptyness of space from any planetoids or asteriod fields. Because using the actually terrible WMD'S, is when you really want to be careful of when you use this stuff and what the effects and blowbacks are for using them. Since these things do cause long term problems that can't really be casually solved, or just left alone for a decade or 10.
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>>5893127
HOLY SHIT!! Are they Fucking insane?! Christ, how are they supposed to hold out for 3 to 6 months if they're just going to VIRUS BOMB THE ENTIRE PLANET!!!
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>>5893127
We've truly arrived at the eleventh hour then.

Usually the progression in forgeworld sieges i've usually read is titans>ordinatus>(expunged D.a.o.T. bullshit)>exterminatus

But i didn't read of any of these in your text so i presumed they were still on the 'titans aren't proving enough so begrudgingly it may be time to put out the good shit' phase of recalcitrance.
But it's possible that this particular forgeworld isn't old or storied enough to have so much shit around.
Or that the ordinatus they have is actually still in storage block 74-A.
>>
>>5893137
You're asking if the deranged transhumanist cultists are insane?
>>
>>5893146
Their is a difference, between a void dragon touch follower that believes metal is superior to flesh, as a way of preserving one's life, and deciding to use PLANET CRACKING WEAPONS, on a local battlefield that one wrong misuse, could spell the doom of said local planet.
>>
>>5893030
I prefer us unlocking them like we are already did, not forcing the groundblocks. We were able to unlock the Sumerians without forcing anything, and it might be best to go like that. Suddenly going dark is not that great in 40k. I really dont like the idea of heavily risking of not being operational for X time, the maluses we already have are enough for me and we aren't in shortage of problems/enemies to solve and kill.

Nah i don't think that exists in universe. It also kind of lame.

>>5893137
Is a very large amount of bugs. Not our fault Celt hasn't enough faith or can't ask.
We will save them before they try to accomplish their "plan", Celt can also avoid the suicide if he puts his foot down on it.

>>5893140
When i read that the tyranids amount was 10 times larger than Xandrirah and the forgeworld was heavily sieged/being drinked upon already, i knew they were super fucked. We are here though so that changes.
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>>5893153
They don't expect to survive much longer so they probably don't care too much.
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>>5893155
One thing is Xandrirah there are thousands of worlds like that in the imperium, another is a forgeworld plus another five planets (granted probably just mining worlds to feed the forges).
A fleet this big seems just enough to ensure it's overrun in a timely manner and even then the tyranid fleet it's probably been reduced by a third already.

Forgeworlds even the less important ones rarely fall in canon unless it's a very big happening. Kind of like dwarven Karaks in fantasy.
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>>5893155
I don't really know if unlocking them is the right word to refer to them. This whole thing involving them, sounds more like "I can't use X, until Y has shown up to create Z, which now allows X to be used." Like, Yeah, we can use them now because it's an apocalyptic event, but what happens afterworlds, when the apocalypse is over? Which is why I'm in Favour of finding a slow and steady approach to undoing the blocks put on Ody, because depending on the situation's later on, some things that might be registered as a lower level that does not require a WMD, might actually be something that does need a wmd but because of our protocols we're mentally handicapped in such a situation without any easy way out of it.
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>>5893160
Yeah, Im starting to get the feeling that this is very much akin to a hope of rescue, with everyone internalizing that their not going to be rescued.
>>5893172
In some ways yes, in others no. Its less about defenses, and more about esoterect tech that each one has which they refuse to share with anyone else, alongside generally better equipped forces that process almost in someways like a hivemind, and them falling is very hard to achieve. Its why, in such situations like hive-fleets attacking, I always give them a 20% chance of surviving, purely because of whatever bullshit peice of tech they have hidden away until the apocalypse has come to their doorstep and then unleash it on the enemy, alongside general planet hostility to organic life, but that isn't really a factor as much as it should be.
>>
Technically we are in control of Celt now so we can have him say what we want while keeping in mind him (techpriest, greedy, loves his home, his deal with Odysseus is a secret etc...) be thoughts, speech or a plan.
Want to say no suicide ? Can be done, but they want reasons for not do it. Something like this maybe more techpriest-ish

>"Honored members of the holy council, i believe we shouldn't go for such decision for Omicron Teledesh. Our world has stood for many centuries already, from here our armies and fleets have brought the justice and vengeance of the Omnissiah across Sector Clarus while also making great discoveries ! We must have faith, this enemy can be defeated by us....

Didn't think much on it but can be expanded upon. Odysseus could be brought up has a legend returned or similar, the Ghost Ship. Its already his in Xandrirah do remember that, same for the White Ghosts.

>>5893172
I would agree on that..... if the bug fleet that arrived on Xandrirah wasn't already incredibly big for what it had to fight, if there wasn't the Odyssey, Xandrirah Prime and Secundus would have last in total a month. Being very generous here.
This fleet seems to me way above "just enough" level and they can thank the Odyssey for reducing their numbers substantially.

This is kind of a very big happening since the nids are arriving, nobody had a name for them first and the current date fits.

>>5893174
We will see about it, the risk of going dark is very spooky for me.
>>
>>5893191
Fair enough, but I dont think anyone really knows what to say against this line of logic without requiring some very deep thinking that doesn't very likely to spring up right now from anyone present, least of all me. And fair point on going dark, but thats why I was thinking that we could try and add more processing power to ourselves, and after we reach our maximum threshold we use all of that power to start stuff like repairing our sensor equipment, have a faster and better way to understand our wormhole engine, and beginning the exceedingly careful approach to undoing our restrictions.
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>>5892940
>>>Lead the reclamation efforts of storage block 74-A.
>>
>>5892940
>Lead the reclamation efforts of storage block 74-A.
>>
>>5892940
>Lead the reclamation efforts of storage block 74-A.
>>
>>5892940
>>Stay here and assist with the defences rather than risking foolhardy manoeuvres.
>>
Having made your choice, you decide to input into the cogitator, after offering a quick prayer naturally, the fact that you are willing to dedicate your macroclade towards the holy task of reclaiming storage block 74-A, not only does it house sacred weaponry and relics of the Omnissiah, but all of these weapons shall reaffirm the hope and dedication of your fellow priests. The allowance of exterminatus grade weaponry is a logical one from the perspective of those whom had been fighting since the beginning, as they had been pushed back and back throughout the entire war. It will certainly take months for the vaults to be opened and the vengeful machine spirits to be unleashed, a final defiant strike to spite the xenos. It remains now to be seen if the disaster you had allied yourself with shall prove your salvation, or damnation as prescribed in the holy scriptures.

Rising from your seat, you ignore your fellows and rapidly move towards your servants still waiting outside still undoing damage they were dealt and resupplying. They shall not have any rest and neither shall you, you must do everything in your power to prolong the survival of the world.

Swiftly connecting to the network of your macroclade you receive numerous reports about what had happened after your departure. The macroclade had only suffered a total of 3.9% casualties, an impressively small number considering the condition you arrived in and the overwhelming numbers that the xenos possess. As for arms and munitions, those had been swiftly replaced thanks to the still functioning and well-stocked manufactorums, you will have to leave behind your vehicles since you shall be moving through underground tunnels, while they are relatively large and wide, a destroyed vehicle could easily clog up your ability to both advance and withdraw, a loss in firepower that is most unfortunate, yet a necessity. You send requests for more squad weapons to compensate for that.

With the skitarii being blessed by the sacred steel, the reorganization is rapid and quick, only taking you about half an hour for the entire macroclade to be prepared for the expedition underground. To bolster your forces a large number of servitors as well as a few, rare and precious Legio Cybernetica battle-automata alongside the guidance of the gifted cybernetica datasmiths to guide them have been assigned to assist you in your task. This does weaken the defences of the forge proper, but the ruling council had deemed your mission and its potential gains worth the risk and the expenses of losing these most holy machines of the Omnissiah.
>>
>>5894058

Descending beneath the surface, you find that you do not even need to adjust your vision to adapt to the darkness, as the below ground is just as dark as above, an oddity you still find disturbing as you recall your time before you had reached your august rank, the polluted air burning your weak lungs before they were replaced by the blessed machine. Through the polluted clouds, symbols of industry and the pleasing the Machine God with efficient production.

As the lift comes to a halt, the large and massive underground facility is revealed, a part of the ancient construction of the world, when the world’s surface was still habitable and its fauna and flora was ferocious and deadly to human life, or so the ancient records say. These tunnels and underground facilities had lost much of their usage, but it seems that they shall be soon revived. Looking over the large underground chamber, you see the ancient underground trains begin roused from their slumber hundreds if not now thousands of years long and ancient.

Even here however, war still rages as you see breeches in the artificial chamber, the metal walls buckled and broken, punched through by what you can only assume are Tyranid bioforms designated entirely for such underground efforts had breached inside and were beaten back through much sacrifice on behalf of the defenders all of whom had become a part of the Motive Force.

One of the massive underground gates is slowly being opened and the noise of foul beasts on the other end become ever louder and more apparent, it shall be a continuous rolling assault to reach the storage block.

You shall to undergo a gruelling fight to reach the storage block, but the block itself will undoubtedly be overrun by the xenos and based on the information provided to you, it shall be a long fight in order to secure areas of block, of course, you could risk it all take the entirety of it.

>Secure the most immediate areas housing personal weapons, squad equipment, and personal armours.

>Move on to secure heavy weaponry and their munition stores such earthshakers and medusas.

>Push forwards to secure the armour storages, filled to the brim with Chimeras and their variants alongside plenty of Leman Russes and their variants, alongside sentinels and numerous other machines.

>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.

>The most well-hidden and protected area of the block, hidden deep and requiring a long process of safe awakening would be located one of the greatest weapons of the forgeworld – Ordinatus Teledesh.

>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.

>(Write in)
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>>5894059
>The most well-hidden and protected area of the block, hidden deep and requiring a long process of safe awakening would be located one of the greatest weapons of the forgeworld – Ordinatus Teledesh.
The others are all well and good, but this one should take priority.
>>
>>5894059
>>5894059
Ideally this, it also seems the most in character.

>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.

If nothing else we must secure the Ordinatus
>The most well-hidden and protected area of the block, hidden deep and requiring a long process of safe awakening would be located one of the greatest weapons of the forgeworld – Ordinatus Teledesh

And to accomplish this, it may be worthwhile to firstly secure the skorpius to up gun our macroclade for the test of thile fight.
>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.
>>
>>5894059
Is it possible to do these step by step?
If yes,
>Secure the most immediate areas housing personal weapons, squad equipment, and personal armours.
then
>Move on to secure heavy weaponry and their munition stores such earthshakers and medusas.
and then
>Push forwards to secure the armour storages, filled to the brim with Chimeras and their variants alongside plenty of Leman Russes and their variants, alongside sentinels and numerous other machines.

I can imagine that Celt has his survival as a high priority, but he really is important to stay alive if at all possible to be a potential link and explanation for when Ody finally reveals himself.
>>
You can pick more than one option anons, the options must reach half of total votes to pass so you anons can pick and choose.
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>>5894101
>>5894059

I'll support this
The highest priority is the biggest gun.
But to get it out safely we need to secure the depot against tyranid trygons or whatever else big bugger that they use to dig tunnels.
Other vehicles and artillery are less efficient on such short ranges and as we stand our macroclade is already well equipped with infantry weapons.
>>
>>5894059
>Move on to secure heavy weaponry and their munition stores such earthshakers and medusas.
>Push forwards to secure the armour storages, filled to the brim with Chimeras and their variants alongside plenty of Leman Russes and their variants, alongside sentinels and numerous other machines
>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.
>>
>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.
If not this, then the plan suggested by
>>58941
>>
>>5894101
As I already said, if not everything is picked then the steps suggested by this fine anon.
>>
Adding to my vote >>5894093
>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.
>>
>>5894059
>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.

>can we send a signal to the ship. Ask for volkite weapon stc and maybe the power armor. A holy one will bless our struggle.
>>
>>5894059
>>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.
>>
>>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.
>>
>>5894059
>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.
>>
>>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.
Never do things by half measures.
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>>5894174

>can we send a signal to the ship. Ask for volkite weapon stc and maybe the power armor. A holy one will bless our struggle.

You can, but Ody would need to punch through the blockade again to do that and it would take away time from his construction efforts.
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>>5894401
Damn, well that sucks then. Looks like everything on omicron, stays on omicron until things calm down for us in the void, or things on the ground begin to slightly improve for themselves.
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>>5894405

>or things on the ground begin to slightly improve for themselves.

That's why there's going to be a POV shift that will last a while, rather than determining what happens with some background rolls, I wanted to give the initiative to you anons to see if the forgeworld holds until you are prepared to strike. I had also already determined how many months it will take for Ody to be ready.
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>>5894424
God damn, whole out as in for Ody or for the attempt at spiteful suicide by the admech? Now, I’m suddenly feeling very safe about picking everything, because we’re going to need every bomb, bullet and man to make to at least 4+ months before everyone dies.
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>>5894424
Welp, is their anyway to delay the use of exterminatus weapons past the three months it’s already been figured out to hold before omicron is fully consumed by the swarm?
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>>5894443

>Welp, is their anyway to delay the use of exterminatus weapons past the three months it’s already been figured out to hold before omicron is fully consumed by the swarm?

Since this is the admech, they will undertake prayer and ritual, ritual and prayer to even prepare the weapons, much less so activate them, so unless it looks like they have absolutely no choice, the weapons will probably not be used and Celt could also rock up and deal with the situation or "deal" with the situation, up to you anons to decide if it boils down to that.
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>>5894059
>Try to secure some of the most hidden and protected storage areas housing rare weapons and vehicles, in small numbers, but quite still powerful onager dunecrawlers and skorpius disintegrator.

>The most well-hidden and protected area of the block, hidden deep and requiring a long process of safe awakening would be located one of the greatest weapons of the forgeworld – Ordinatus Teledesh.

>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.

The more we grab, the more lethal we become.
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>>5894447
Like i already said is up to Celt and we are playing him. If he wants he can avoid the mass suicide, he has very much initiative and doesn't really care about all the rules otherwise he wouldnt have deal with us.
He could talk, he could force a coup. There is more than one way. It goes without saying he should by now have half on an idea of the many things Odysseus wants.
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>>5894059
>None of these sacred machines of the Omnissiah can be perverted by the enemy, you shall endeavour to secure the entire storage block.
>>
The perversion of the foul xenos shall not be tolerated, not a single laspack, not so much as a screw can be allowed to fall into the claws of these Tyranids.

You shall take the risks, the danger, and you shall face whatever horror awaits you, and Machine God willing the Omnissiah shall guide you in your endeavours as you shall attempt to reclaim the entire block no matter the risks involved.

The large underground gate finally fully opens and a teeming, swarming mass of teeth, claws, and chitin rushes ahead, what was a small trickle quickly becoming an overwhelming flood that threatens to overwhelm your defences. But the position that you hold are prepared for the exact onslaught as promethium gushes out of the placed turrets, heavy bolters roar and metla scorches anyone whom gets close, plasma sails through the air impacting the larger bioforms and swiftly cutting them down as they screech at the top of their lugs. Your macroclade assists the valiant defenders as the foolish xenos throw themselves at you without as much as a pause, rushing over each other to their deaths in a blind manner.

By the time the bolters start to click dry, the promethium grows dim, and the expended plasma weapons are being taken back for the rights of reloading, you register the passage of four hours of non-stop assault. A massive pile of xenos’ corpses now clogs up the main exit you had hoped to use and even now you can still hear the occasional bestial roar on the other end. It seems you shall have to climb over a hill of corpses to get to your destination, a usage befitting xenos, to be the stepping stones of mankind.

“Advance !” Hefting your axe you order.

The vanguards, as always first into the fray, clamber over the hill and soon begin firing their radium weapons and over the dim of the fire, you once again hear a collective enraged roar. You do not hesitate and you do not cover at these pathetic screams and soon enough you are at the top of the hill, having smashed away some of the corpses to make way for yourself.

Before your augmented eyes, allowing you to see in the darkness before you, the teeming masses become obvious as thousands of pairs of eyes regard you with nothing but hate, hate that you shall gladly meet with your own as the combat servitors advance first, readying to absorb much of the coming damage and deliver their own killing blows in turn whilst the remainder of your force begins to fire. It seems like you shall have to request rearming already.
.
.
.
You withdraw your axe from the corpse before you with a wet squelch. Rising to your full height, you regard the slaughter left behind by your assault, the tunnels around you are filled to the brim with holes as more and more of the xenos would burst out and try to surround and destroy your forces, but you had crushed them all the same.
>>
>>5897259

Through the constant, rolling battle, you had finally reached the block. The reawakened train behind you had been used for resupplying purposes, but now you shall fill the massive storage containers to the brim, allowing the machine spirit within to finally carry out its desired purpose after so long of a rest.

As for the block itself, the main doorway leading into its underground chambers had long since been torn open, luckily, these beings have no greater thinking functions besides are desire to eat, as such, most of the weapons are still left behind and intact, though the surroundings have been heavily damaged and ruined, perhaps the only reason these abhorrent xenos had not devoured the contents of the block is because you are still offering resistance nearby, undoubtedly they would prefer flesh over steel, but unfortunately for them, there is not much of it for you to offer.

For now however, you must divide your macroclade and assisting forces into smaller cohorts and maniples, the entirety of the block is overwhelmed by the enemy and the longer you stay here the more and more Tryanids will flow inside, you had already agitated them with your incursion, as such speed is of the greatest import.

When it comes to yourself, you decide to hold the centre, even if you reclaim the block, it would be pointless if what was reclaimed could not be moved back after all. Quickly interfacing with a nearby cogitator, still functioning in defiance of the enemy, you are able to set up a vox network to ensure that you remain in contact with the entirety of the macroclade as they move, all you have to do now is await results.
.
.
.
The first reports start to trickle in, and it is grim news indeed. The forces you had dispatched towards the main armouries housing much of personal equipment had become a sort of a breeding ground, overwhelmed by eggs planted by the xenos, and it just so happens that the xenos there had been in great numbers and they had fully made the surroundings their own, the alpha in command had calmly informed you of the situation before the vox had cut out sharply.

Swiftly afterwards, another set of reports flows in, the heavy weapons are currently being desecrated by an overwhelming swarm of hostiles, the tech-priest in charge had been enraged and commanded the enemy to be wiped out, which had led to him being ambushed by large bipedal bioforms that had cut through his lines and shattered the formation, total annihilation was prevented when his second in command had ordered a withdrawal, they are still contested, but the formation had not been annihilated.
>>
>>5897260

The storage rooms housing the assembly of vehicles had proven a location of heavy fighting with a high casualty rate, especially amongst the servitors given to your cause as the storage chambers had become a labyrinth of intense fighting with formations trying to move through the various parked vehicles while attempting to prevent unnecessary damage. In the end however, some of the chambers had been secured and their bounty is already being transported while others are still contested and you doubt you will have the time to dig deeper.

As for the rare vehicle storage, the chambers being as few as they are, and as defended and protected as they are meant that much of the damage had been limited to non-existent. Still, it had proven a tough fight, but nowhere near the intensity of the regular vehicle storage. Thanks to the rites of awakening being carried out, the vehicles, most blessed and favoured of the Omnissiah, had been secured and are already being escorted back to the great train.

Finally, the lowest reaches of the storage bay had proven the location of the most horrid of fighting with entire squads being annihilated in exchange for swathes of xenos being cut down, entire corridor were collapsed to hold back the enemy or to ensure the death of as many xenos as possible. The Legio Cybernetica elements had proven crucial in holding and also pushing ahead, yet giant bioforms had revealed themselves in the equally large corridors meant to allow for the movement of the Ordinatus. Many of the blessed machines had been felled when these beasts emerged and endless waves of firepower had to be unleashed to end them, but when it had all started looking the worst, unexpected reinforcemetns had arrived and assisted your forces - Lord of the Centurio Ordinatus. He had fortified the chambers with his servants when the invasion had first begun and afterwards held off the Tyranids and carried out the months long prayers necessary to awaken the ancient weapon. It is ready and prepared to move and to showcase the Omnissiah’s wrath to despicable xenos.
>>
>>5897261

All the while these righteous tasks were carried out, you had held the important withdrawal routes open. The Tyranids, perhaps as was theorized, are led by a greater intelligence had clearly seen you as a great threat that needed to be exterminated, launched assault after assault of a teeming mass of rage. And by the Omnissiah did you hold. Masterfully commanding your troops, allocating their dispositions, assigning the best elements wherever they were needed. It was as if His will hath come within you, throughout your years as a Magos Dominus, you do not think you had commanded as well as you had to the point where the lines of withdrawal that you had prepared ended up being wholly useless as not even a single foot was able to reach your first defensive lines. Of course, the foe had adapted and tried to burrow underneath you and to the sides, but you had expected that and had servitors prepared to self-destruct to collapse the new tunnels killing hundreds at the expense of a handful of cheap servitors. Due to your excellent leadership your withdrawal was uncontested, well as it can be when the enemy outnumbers you a million to one that is, but what matters the most is that you were able to return back to the forge without having suffered any extra casualties, that also means that everything you had been able to take back was also returned unharmed.
.
.
.
A month has passed since your successful operation at the reclamation of the storage block. While you were unable to withdraw much of the personal equipment and heavy weapons, your actions had resulted in the creation of sturdy and powerful armoured fist formations being created, while not all that useful on the defensive other than a rapid reaction force, these elements shall be instrumental for any attacks or attempts are reinforcements that can be carried out. As it stands however, your total losses now stand at 14.8% of the entire macroclade. A massive increase from the beginning of your attack, but far less than could have been. And of course, any number of these losses are acceptable if for no other trophy as that of the Ordinatus Teledesh. Seeing such a creation of the Omnissiah fully functioning had given great heart to the defenders.

Unfortunately, other news is not as good. The outlying forges had fallen to the onslaught, not only that the forces sent to reinforce them in the first place were wholly annihilated. Thousands slain on the battlefield and millions dead within the forges, a serious blow to the strength of the defenders.

As for the airlift towards the forbidden grounds, it had failed as was expected, the only salve is that the losses were small as the forces sent were few as well.

This, if anything, had raised your standing and prestige within the ruling council, so perhaps should you survive this, you might be able to earn an even greater position.
>>
>>5897262

“…more tasks lay before us.” You start paying attention again as Riv starts to discuss what needs to be done for the war effort within the council chamber. “As such I request all tech brothers and sisters to do all they can to repel the damnable xenos:

The first great task in need of undertaking is the reclamation of the nearby mining area E-99. As you may be aware, its resource output had become too expensive compared to exploiting the worlds within the system, however the current circumstances call for as many raw resources and can be acquired. There is a pressing need for more raw ore to be used within the forge to produce more munitions, weapons, armour, and much else.

Secondly, with the reclamation of Ordinatus Teledesh alongside a large number of vehicles, we have the potential to launch a counterattack against the xenos to reclaim the blessed Orian refinery. As you all know, the refinery is but scant dozens of kilometres away from our forge, the natural terrain of the area means that the mountains to our sides shall protect the flanks and the Eriuma canyon shall protect our front. Not only will this allow use to reclaim a large part of the valley that we are situated within, but it too shall allow us to restart large scale promethium production and ensure that the forge is at the very least only besiege on three sides instead of four.

Lastly, a small overland force is needed for the purposes of assisting our fellow priests. The mountains, while offering protection, also mean that what few survivors still remain from the nearby fallen forges are still struggling to survive and fight in the Omnissiah’s name. With the collapse of the underground tunnels and them being overwhelmed, a small contingent of vehicles shall be offered to whomever undertakes this task for the purpose of rapid mobility and extraction.

>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.

>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.

>Great risks, small rewards, but most certainly a good way to make some strong relations. You shall lead a small force to try and assist survivors still holding out somewhere in the mountain ranges.

>None of these interest you, it is better to dedicate your forces towards the defence of the forge.

>(Write in)
>>
>>5897263
>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.
Got to put our needs before our wants, and we're needed in the mines.

Unrelated, but could Odie bypass the Tyranid blockade by forming a wormhole near the planet?
>>
>>5897279

That was never attempted before, but you can most assuredly try.
>>
>>5897285
Could Ordie send something else through the wormhole? Like a disposable resupply viacle (that looks macanicous enough not to be shot down)?
>>
>>5897263
I am vindicated by my vote for the entire block. Even without without most of the ammunition and heavy weapons, we were able to retrieve an entire Ordinatus, all of the vehicles, and the special units stuff from the block. Thrice of what we could have gotten otherwise, and wiped out hundreds of thousands of Tyranids for only a couple hundred of our own. (And also likely where all of our good luck went when we weren’t able to get the ammunition and heavy arms acquisition rolls.) The failures from the other results, are however not good. Already, without the forges population the tyranids are now having some measure of biomass that can be used to strengthen themselves, and weaken us at the same time, and the exterminatus weapons have, for now, been denied the ability to be activated with the proper rights.

And now, we have less then 2 months before our projected defeat, and the possible aid of Ody can comeback into play. With that in mind, we need to make up for that lost ammunition, the refinery has an armored fist guarding a titan grade weapon, and the pitiful survivors that remain, are of limited importance and effort even in comparison to the Orion Refinery. Cold and brutal, but sometimes, even bullets are more valuable than men.

>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.

Also, if we ever do make it out alive after this shit, and we ever have more then one dynasty of Necrons be involved, would their be any chance of Necrons civil war and infighting happen between each of the independent Dynasties Newb, like in this video?
>>
https://youtu.be/k3F8u66Gluo?si=2F-_hXJNGjWIh6BM
>>
>>5897318

>Could Ordie send something else through the wormhole? Like a disposable resupply viacle (that looks macanicous enough not to be shot down)?

Unfortunately he cannot, the generator not only creates the wormhole, but it also maintains it and without it chances are that the hole will disintegrate if something else passes through it. Potentially this can be addressed, as the tech is still experimental.
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>>5897319

>Also, if we ever do make it out alive after this shit, and we ever have more then one dynasty of Necrons be involved, would their be any chance of Necrons civil war and infighting happen between each of the independent Dynasties Newb, like in this video?

Still unsure, I like the changes to Necrons, but as some anons pointed out, you lose out the sheer horror factor of the old Necrons and I do want to stick with old lore for everything really, so I will probably as I had talked about it before, put it up to a vote.
>>
>>5897318
At this point, there would be no way for that to be possible to do, and it wouldn’t matter anyway. Over likely 75% of the planet is now considered lost, so just plopping down a couple legions worth of Iron men to just do search and destroy missions against the highest concentrations of tyranid life forms is already going to cause the Mechanicus to not even bother shooting at us since their in such a desperate situation as it is already. Though either way, that is a valuable idea that would be quite interesting to explore, seeing as we’ve never done wormhole openings inside gravitational spheres before. It might actually be more stable then a warprift if all goes well and we can actually travel through it or items of interest through it.
>>
>>5897336
>>5897328
Welp, there goes that plan then. Still as mentioned worth an idea of looking further into, since it’s not even something we know is possible to do, as warp jumping inside a gravitational sphere is considered suicide at worst, and risky at best. And we can always improve and experiment with it. We did create a whole new FTL travel engine after all.

Fair enough, personally I think theirs plenty of horror in the new Necrons as much of the old, it’s just we don’t really gets point of views of seeing the normal grunts of the crons still be faceless, soulless automata’s that kill and kill until the fighting is done. No, instead we get the point of view of the Nobles and leaders of the race that still have a mind at all and just aren’t programs being run on a million+ year old code to kill all life in the galaxy from the War in Heaven. But understandable, when the topic does approach I would love to get a chance and settle on it by a vote. Hopefully a long one, considering this is going to have massive implications for some of your favorite Necron characters in the entire setting.
>>
Since I do want to involve you anons more in the quest and the impact you can have on it, I am kicking about the idea that you anons could send in battle reports (probably in the form of a youtube or other platform video as solid proof) that could determine the course of the story and directly impact the game map. So I guess here's the question, would anyone be interested in doing that ? Of course, you do not need to play the game face-to-face, as I believe tabletop simulator lets you play 40k there, if a bit janky.
>>
>>5897368
While it is true that 4chan has plenty of tabletop fans, I unfortunately am not one of them. It’s definitely a cool idea, and certainly is far more of an appealing idea of some parts of it. Like, have some portions of the block that we fight for be instead of rolled, battle reported on, with the less the importance of it, like storming ammunition vaults vs a ordinatus storage facility, the more willing it can be done by the players rather then the GM, I think something that works out best for everyone. And, this can also be done to other things then just the Block for example, but can also be expanded to the other options that we didn’t choose for participating more or less being rolled in from the players instead. With a small text declaring you victory or death, and how much more you need to finish out your objective before their are no more required battle reports to make, wether in Glory or Death.

But as for me, I have no idea how to play the game, nor make and post battle report videos, and I still have a full 3 more years of college to go through, including multiple projects due this weekend, so I’m not likely going to be doing one of the battle reports unfortunately.
>>
>>5897263
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.

Plentiful promethium is essential to purge large numbers of xenos, also i want to see what flavor of hyperdestruction Ordinatus Teledesh can dish out.
>>
>>5897377

That's fine anon, I don't really have anyone to play with in my country that cares about it, but as you put it, yea, it is an extra option for folks that do like the game rather than just the fluff having something extra to do. And I would probably use it for some of the background rolls that are not directly related to the choices made by anons during voting.
>>
>>5897368
I would rather not have it determine the results of a battle in the quest as that opens up to foul play.
Maybe be worthy of a reroll like other quests have done before?
There is much that can sour a quest by including rewards, it's a dangerous slippery slope.
>>
>>5897401

>I would rather not have it determine the results of a battle in the quest as that opens up to foul play.

Yea, that my biggest concern as well, that is why I'd like recordings of it. And it would be more oriented towards the background of quest and potentially impacting it later on, so the imperium winning is not necessarily a good thing or a bad thing for example, because who knows what the situation will be once you run into it.

As I said before however, I am simply kicking it about to see if people like it or not, at the end of the day I want everyone to have fun and I am simply searching for more ways to involve more people.
>>
>>5897263
>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.

>>5897368
I'd love too but by god, That's not gonna work.
>>
>>5897368
i think unless it was done via stuff like tabletop simulator, most people don't really have access to individually both a admech army and a tyranid army, and most who only have one of those likely don't have easy access to, or know anyone else with the other army. i for example only own a small force of necrons and unbuilt marines.

i think it could definitely be fun if the system was made more complex than just a singular or few rolls, but i don't think tabletop, at least not with how small our little group here in this thread is, is viable.

also >>5897263
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.
>>
>>5897490
Yeah, I don’t know why, but this chats been unusually empty. You would think with the premise of the idea of an iron man in 7th edition 40k, with a regular timely update schedule of between 1 to 3 days, would be seeing lots of interactions involving more anons, but that just weirdly doesn’t seem to be the case.
As for our size, egh I would say there might be enough for maybe one person to know how to play and be able to do it, but that’s about it.
>>
Is this just a normal thing with 4chan and Qst in general in the winter months of the year?
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>>5897263
>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.
>>
>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.
>>
Whoops, meant this one sorry.
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.
I really really, want to see a Ordinatus be shot, and Im confident that everything is going to be fine anyway with the mine.
>>
>>5897263
>>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.
>>
>>5897263
I know the other one may be a better strategic move, but icme on, it's am Ordinatus
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.

Qst has become more of a ghost town over time I fear. I am a long time lurker that joined back when we ran stuff for TG.

As for the tabletop gaming: if I had minis and an army I definitely would take part! It is a great idea, honestly. I don't think it has ever been tried before
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>>5898340
Is that because more and more people leave and dont really interact or join up during the winter, and then more join in back again during the spring and summer, or is it of a more systemic crunching problem?
>>
Hey newb, has the timetable for the death of Omicron moved up, or has it been delayed thanks to our ha block actions?
>>
Sigh, I’m sorry for flip flopping on this one, seeing the ordinatus is cool, but it’s really likely not going to need our help, and we really damn need more bullets and ammunition for the forges. Eh, come this morning the vote will likely be decided by someone else.
>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.
Last switch from me, I promise.
>>
>>5898375
I think it is the former. I used to frequently scan the board for promising new quests, now i very rarely open the catalogue and if I do it is to look for quests I follow.

I think it because of a high turnover of quests, many great and promising quests get started and then abandoned (Plantery Governor Quest comes to mind)

Also life, I am just much busier. I have a job and a fiance now, when I started on the Chan I was back at school

>>5898558
Switching to this. He makes a good argument
>>
>>5898702
>>5898340
Damn phone posting... this is me
>>
>>5897263
>>You had proven quite capable when it comes to underground warfare, as such you shall endeavour to retake mining area E-99.
>>
>>5898702
Oh, yeah that one is actually kind of still alive, just in a different forum and site actually. I think it was even the same anon that offered to run the new one after the original GM snowflakes off.
Besides that, then even if that were the case, then once spring break comes rolling around and they start seeing something like part 7, or something like that, then they’ll start coming back in again by force hopefully. It sounds more like people are frustrated with so many people coming up with interesting ideas, dropping the ball on it, and then just blaming themselves for getting their hopes up in the first place, which should be less of a case once you start seeing that this time their is indeed no bag of shit being dropped like last time in a couple of months.

Because this lethargy over posting and interacting has been happening across the entire board. Every single last one, so everything just taking a cool down, along with some more time to themselves when the winter air is gone, should do amazing work for the quest and the rest of the board.
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>>5897263
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.
>>
Hi qm I have a slightly irrelevant question.
Would chaos really be an alien concept to Ody?
I mean not as a supernatural force but as a massive Cognito/Infohazard. He is an exploration vesssel so while he views things with a scientific mind would he really be dumbfounded by the unknown and reject something because he thinks its impossible?

Now that we are involved with the Tyranid crisis the concept of psyonics should not be a complete imposibility for him, hopefully we get to learn how to inhibit psychic activity in a moderatly large area soon.
Still it will be neat if instead of becoming corrupted he will go full SCP on chaos's ass.
new detachment for the O.D.D.
Mobile Task Force - Kerberos
>>
>>5899148
The primary problem Ody has is there seem to be areas of effect, even without direct data feed. And since hes an AI and cant quantify it in data form, hes struggling. Dude just needs to start paying propper attention to what the humans are saying.

>>5897263
>An Ordinatus being deployed is a truly rare sight, for that reason, if nothing else, you shall endeavour to retake Orian refinery.
>>
>>5899148
i support the idea o naming the anti chaos force as mobile task forces
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>>5899148
Oddie's memory might actually be intact enough to know of SCP - supposedly, it goes up to the 2nd millennium but, since this means only up to the year 999, I'm unsure if this is actually what Newb meant, if they really meant to the end of the 2nd millennium (i.e. up to 1999) or it was just a roundabout way of saying up to the meta present day. I presume he doesn't have a copy of Lexicanum though, as funny as that would be.
>>
Rolled 1 (1d2)

Mine 6

refinery 6

Rolling for tie breaker:
1 is mine
2 is refinery
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>>5899906
Welp, I never thought we would get a dice roll to determine the result, but Hey at least now the vote is settled, and we should hopefully be able to set up mine production before the end of a month. Since that, should hopefully be able to allow us to massively increase our production of shells and bombs to meet Tyranid expansion, and hopefully create a stalemate that can hopefully grant us another 1 to two months for Ody to come in too the rescue.
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>>5899148

>Would chaos really be an alien concept to Ody?

Warp was controlled during the time he was around. He'd know that Eldar are psykers, but he had never witnessed it nor does he know it draws energy from the warp. Date upon Eldar concerning military matters or experiments is not something he was ever given access to. He's starting to figure things out, since Ody is pretty smart, but he has in-built prejudices that were originally those of his creators.

>>5899254

>Oddie's memory might actually be intact enough to know of SCP - supposedly, it goes up to the 2nd millennium but, since this means only up to the year 999, I'm unsure if this is actually what Newb meant, if they really meant to the end of the 2nd millennium (i.e. up to 1999) or it was just a roundabout way of saying up to the meta present day. I presume he doesn't have a copy of Lexicanum though, as funny as that would be.

He knows stuff up to 2000. That way it is detached from any modern politics that might sneak in or the horrors of the internet. Also, while Games Workshop does exist, they had never created Warhammer 40k, instead they had made Battlemallet 50k, utterly distinct and different.
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>>5899914
>instead they had made Battlemallet 50k, utterly distinct and different.
True, The Empress of Humanity is a totally original character.
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>>5899914
>[...]the horrors of the internet
Too late. Instead of Facebook and 4chan, he has Something Awful, Fark and - forgive me for uttering its name - alt.*.
>>
Tunnel fighting had proven to be yours, and your macroclade’s forte it seems, as such you make your choice for the betterment of the forge and its survival. Though you have to admit that resisting the idea of witnessing the most holy Ordinatus Teledesh firing and reclaiming the refinery is certainly something you had strongly struggled with. Perhaps before the end of the war you shall be able to witness the glory of such an awesome machine unleashing the Omnissiah’s fury. At the end of the day, you had chosen the most logical choice for your expertise…you still want to see the Ordinatus firing however.

Rising from your seat, with a series of tasks and orders assigned to everyone you quickly move onto yours. Once again, thanks to your brilliant performance and relatively low casualties, you are joined by the blessed cybernetica datasmiths and their battle-automata, few and precious in number, but a force multiplier wherever they move. Besides that, you are given another set of servitors, but at a much-reduced number as the vast majority of them are being deployed for the push towards the refinery. You are however, mainly thanks to your efforts in reclaiming them and not given you any would be tantamount to an insult, granted two Onager Dunecrawlers to assist you with your efforts.
.
.
.
The large elevator comes to a rest as you are slightly rocked back and forth. You walk out from it, the dunecrawlers moving with great grace as befitting ancient and blessed creations of the Omnissiah, move like a pair of bodyguards besides you, before quickly moving to join the remainder of your macroclade that had arranged itself in neat formations awaiting your approval, led by lesser priests standing at the front of them as you regard the formation with a meticulous gaze. Despite the intensity of the fighting you had undergone over the past month or so, it had been reduced by only around a tenth of the total number. Those whom unfortunately hadn’t underwent the holy procedures that would reduce their independent cognizant functions still stand strong and prepared for anything before them.

“Assume formation epsilon, prepare to move.” Having finished your inspection, you state the command and as one the entire macroclade moves in a swift and controlled manner, the formations fluidly disperse and realign in but a few moments, something that would take those not blessed by machine hours to achieve you had done in mere minutes.
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>>5900033

Yet again you regard the large bulkhead before you, the reclamation efforts shall soon be undertaken. The mines had been unused for a long time and now they had been infested by the xenos, as such the plans you have are at least in part inaccurate, if not entirely useless. As such scouting shall be even more important than before. You shall have to also secure whatever entrances are present, though with the Tyranids’ ability to simply dig through the earth with such ease, securing the location as a whole shall be a difficult task if not an outright impossible one, meaning that the mine shall require permanent garrison forces and worker crews shall have to be used that are considered to be the most expendable and non-essential for the running of the forge. The upside is the fact that once you secure the mine you shall be given reinforcements that will ensure that your gains remain the gains of the forge.

The large gates click open and the large doors begin to move sideways and yet again, the local defenders prepare for the upcoming onslaught, they shall assist you in securing the tunnel and making sure it remains secure, but after that you shall have to advance by yourself.

Another horde charges your positions, seemingly oblivious to their previous failures and they all die like usual, the overwhelming amount of firepower cutting through them with ease. Though you do note different bioforms having appeared and leading the charge, with seemingly thicker carapace and stronger sinew muscles, not only that, but they move in overwhelming numbers trying to breakthrough all the while laying down a bunch of living organisms that they are expending as bullets. A strong frontline and a powerful backline, not a bad adaptation to purpose, but still nowhere near enough to emerge victorious.

Having butchered the enemy, you give but two simple orders – to advance and kill. And that is exactly what your subordinates carry out as they push into the tunnel.

And the enemy slams back against you, perhaps as a trick to lower your guard, the Tyranids emerge out of nowhere, busting through the walls around you, large bioforms emerge to cut through everything before them, hundreds, if not thousands of smaller bioforms pour out from the tunnels. Luckily for you, the trap is sprung before your forces had fully departed, so while your casualties are terrible amongst the vanguard, the remainder your formation swiftly realigns itself and starts to fight back. Eventually, you break the enemy as besides trying to overwhelm you with sheer numbers, the Tyranids hadn’t really thought of anything else besides hurling bodies at the proverbial wall.

The rest of the fighting to reach the mine goes on about as well as you could expect, minor losses suffered throughout the push as you crush everything before you. All the while elements of the underground defenders split off at points you decide are the most important in order to ensure the safety of your rear.
>>
>>5900037

By the time you reach the mine, you begin to fortify your location as a train quickly arrives with more supplies and materials necessary for the fortification efforts throughout the entire tunnel. Naturally, not even once, not even right now, had the foe ever let up in their continuous assaults, constantly testing and probing your defences.

Naturally, you send out scouts to evaluate the situation within the mine. Much to your surprise, the scouting force only really suffers an overall casualty rate of mere 68%, a far cry from your expected 90% to 100%. Perhaps the xenos are less overwhelming than you had originally thought. Well, you entertain such foolish optimism until reports come in.

Firstly, the main entrance ways are utterly infested, completely overrun by the Tyranids in vast and massive numbers, the only real choice is that you must blow the entrances and collapse them, thus preventing Tyranid movements in large numbers. Reaching the top most layer, as was proven by your scouts, is a suicidal task that will see crippling casualties at best, and outright destruction at worst, but it is essential if you wish to reclaim the mine.

Secondly, in the bottom most layer, the scouts had located what appears to be a sort of breeding ground, seemingly only the smaller bioforms dominate that area, they are however in large numbers and the tunnels there had shifted and long since collapse, meaning that the xenos dug their owns, it is a labyrinth of claustrophobic fighting where an enemy can emerge unknown and unseen from anywhere. While not strictly necessary to secure the mine, leaving this nesting ground behind will be a headache in the future.

Thirdly, you are in possession of prospecting equipment, you could dedicate forces towards locating useful mineral lodes, which in turn would mean that the defenders that would move in could immediately set their defences in line with what you had come here to get – plenty of raw ore. Not a necessity by any means, but it would most certainly make the future efforts that much easier.

Fourthly, you need to locate facilities that are still functional and bring them back online. Whatever could be moved was when the mine first shut down, but some of the larger machines and structures remained, rituals and maintenance was undertaken upon the blessed machines even if they were put into slumber by those brave and faithful enough to undertake the risks involved moving through the abandoned mine, which does mean that they should still be functional and they could be reawakened with proper rituals and time. Everything from lighting to air recycling needs to be reactivated, not to mention the slumbering cogitators also control the few automated defences that could not be moved due to their age which could prove invaluable. Of course, since it would take so long, you could leave this task to whomever comes after you.
>>
>>5900039

Fifthly, you could move onto the old tunnel network, this mine, like forge Alpha-Alpha-Prime, is connected to other locations, the tunnels themselves are out of the way and your scouts were unable to push in deep enough to ascertain their conditions or of the holy machines there, but investing your troops into this effort could net you more knowledge, as is the holiest of pursuits, and potentially allow for new locations to be reclaimed later on.

Sixthly, you have to clear out tunnels, undo cave-ins, open doors and just conduct general operations in clearing out the area, the risks of such an undertaking are undetermined, as the mine tunnels stretch for dozens of kilometres at any end and you are unsure what your servants may encounter, but it shall be undoubtedly tough fighting nonetheless. Still, it is a task you must accomplish in order to secure the mine.

For all of this, you must employ your macroclade which by now stands at around 80% capacity, meaning that you have 10 maniples that you can employ, though most of them had suffered some degree of casualties. Next up would be your single battle-servitor clade, though giving them that name is rather generous as they are quite few in number, but they still do number in the hundreds, as such wherever they are assigned they shall undoubtedly be of use, if for no other reason than the fact that they shall absorb most of the damage. Then there are the battle-automata, few and elite, the single maniple of 5 blessed machines can easily by themselves turn the tide of battle, and because of your reputation, you may deploy them as you will. Finally, the dune crawlers, two of them are both powerful equipped with weapons whose production is lost to time, and whom can be lynchpins for entire assaults if you will. Of course, you yourself can personally lead the charge for any one objective, and no doubt your presence, knowledge and experience could prove vital, but of course, you are a high-ranking priest of the forgeworld, so it may prove prudent for you to stay back.

>Collapse the main above ground entrances. (What forces ?)

>Destroy the underground nest. (What forces ?)

>Search the mine for useful mineral lodes. (What forces ?)

>Restart the old facilities. (What forces ?)

>Search for the old train tunnels. (What forces ?)

>Clear out the general area of the mine. (What forces ?)

>(Write in)
>>
>>5900040
Welp, this is a clusterfuck and a half, but thats always a problem with underground tunnel warfare. So, I would say that at least a third to maybe half of these options should not be chosen, from which one to for what reason, matters absolutelty nothing to me. The fact of the matter is that we have a macroclade at about 80% strength-ish, and only a saving grace of a couple of elite units and a Magos Tech priest. We cannot, not unless the Dice Gods themselves decree otherwise, somehow take on and do all of these objectives listed right now on our own. Especially with no sign of reinforcements till at least some of our objectives are accomplished and done.

As such, we need to pick and choose which of the options that we need to do, versus the objectives that we WANT to do. Once we have that figured out, then we can argue all Autisticly day long over force allocation and how many units should be put into each option that we choose to want to do.
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>>5900065
Fine by me:

Since it is about surviving until Ody hopefully breaks the siege, destroying the nest could be very useful, especially if we decide to take and hold the facilities. Those facilities aren't worth much if we don't liberate some minerals, so my vote would be ranked us such:

1 Facilities
2 Destroy the nest
3 "We need more Minerals"
>>
>>5900065
With that in mind, Im just going to make a proto-plan on which one's we should pick, and what forces can be sent to where for what, until someone else, comes up with another plan that hopefully will be better then the one I come with in some fashion.

Options not picking: Old Tunnels, Destroy nest

Options Chosen: Clearing area, search for Lodes, Old Facility, and entrances

Reasoning: Clearing area and mine are an absolute must! Without doing this, we will have absolute swarms of Tyranids constantly testing our defences and most importantly, bleeding our clade red for whatever they can manage casultiy ratio. Destroying that limits what they can send, only limits to small pockets of tyrnanids that like to pop up and score some hits before getting clapped back and possible tunnel fightning that we will take care thanks to fortifications made in what territory we have cleared in the mines. Speaking of Which, the clearing was highlighted as something We MUST do, and their is no way around it. So, these two work well in tandom with each other for being options to focus on.

The underground nest and old tunnels are by contrast not necessary. If Clearing is a primary objective, then these two are Tertiary Objectives. The reasons being, the mines were lost months back, and their are absolutelty no forces that could possibly still be alive or even work in all of that time since. And its just a set of tunnels that are all about being used as a launch point to go for further tunnels to fight through and die, without any real noticeable gains, and the nest while a nest filled with tyranids, will be just their to serve as breeding ground that can be monitored for future activity and a strike force be made to exterminate the place later on. Preferably after the Main entrances have been collapsed and some kilometers of space have been cleared for safety for our Macroclade.

The other two options, basically give us a jump start on getting our mine up and running so we can get that some of that sweet, sweet Reinforcement Macroclades.
>>
>>5900096
So, us getting these are done help give us more reinforcements to throw down against the tyranid swarms later on in the fightning, or have this end at a satisfactory enough part to any further fightning after Ody comes to the rescue.

Now for force composition, I would put Servitor Clade force to be sent to the Entrance to help carry out detenation charges to these entrances. I would suggest sending one maniple and 1 DuneCrawler, to go with them to make sure everything goes well and the Servitor's do their duty of dying and soaking up damage.

For the Old facility, I would put 3 mantipules to begin the search party for where the facility's are, and 2 Battle Automata and Pray to the God-Emperor that the facility wasn't suffering any loss of weaponry or battle servitor's in their absence from the Mechanicum.

The lodes should be used by about 2 Mantiples and Celt as operational head, to begin locating any lodes relatively close to us and the area we begin securing, with an additional 2 Battle Automata to serve as the spine of the Hunt for lodes that we can safely mine.

And Everything else, will be sent trying to clear out the general area of the mine we are already in and begin pushing out from their against whatever forces try to pop out and swarm us in the kilometers of tunnel fightning we are going to be forced to commence.
>>
>>5900120

You cannot split the battle-automata, it is a single unit that requires the command of the presiding tech-priest and his followers, but he is willing to deploy anywhere with his entire force.
>>
>>5900125
Damn, so where ever we go, they need to follow us around no matter what?

Alright, well that changes some calculations then. Sigh
>>
>>5900127

>Damn, so where ever we go, they need to follow us around no matter what?

No, the presiding tech-priest on this occasion is the cybernetica datasmith and his followers. The maniple can only move with him present, he is essential in commanding the automata, that is why they cannot be split, not only because he's screaming "mine" in the corner, though that is also a large reason.
>>
In that case
Same thing as before with the entrances, nothing thankfully changes.
>> One servitor clade, 1 mantiple, Battle automata mantiple and 1 Dune Crawler to the mine entrances.

>> 3 Mantiples and Celt to act as operation head and speed up awakening the facility for use.

>> 2 Mantiples to act as searchers for any life depots that can possibly be found and recovered, with Emphasis put on evasion and fighting retreats rather then staying and securing these sites, as their job is locating them, not securing them.

>> 4 Mantiples and a dune crawler to begin general clearing out operations in the mines with particular emphasis put on the old facility (when we find it), and any lodes we find and can mark their location thanks to Skitari memory drives available to Celt to access after lode finding success.
>>
>>5900132
Damn, well that’s not a terrible trade off then, once we ditch these awful rust buckets and get some proper Jeager and legionary boys to do the real heavy fighting on the ground. And Adeptus Mechanicus proves yet again, they are more greedy then fucking dwarfs and cause problems for everyone as a result.
>>
>>5900140
Slight addendum switching one Mantiple from Facility to Entrance, theirs just too few mantiple for my liking with the entrances and it’s a little bit overkill to have 3 Mantiples for locating and guarding the facility that should still have some of its defenses and machinery operational.
>>
>>5900040
Priority:
>Collapse the main above ground entrances.
>>The battle-servitor clade, one maniple and two dune crawlers
Maximum dakka.
>Clear out the general area of the mine.
>>The battle-automatas, three maniples
A mix of fighting, mending and manual labour. The automatas will be of great use.

Secondary:
>Destroy the underground nest.
>>Three maniples and the Magos
Our skills at tunnel fighting are needed here.
>Restart the old facilities.
>>One maniple
Probably the safest job, but also the most time consuming.

Tertiary:
>Search for the old train tunnels.
>>Two maniples
More machines, more opportunities to turn the tide against the xenos.

I left out prospecting, but I wonder if the equipment could be used for clearing the mines, e.g. finding the dug out tunnels and caverns.
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>>5900205
Far enough voting plan, save for the tunnel systems, since I think those machines are just work gathering machines rather then battle servitors and the like. Since, you know this was a mine that was in Martian hands and previously never had to fight in tunnel warfare on their home planet before now, and no.

Sensory equipment for metalic surfaces is unfortunately not so advanced in the 41st Millennium, as to be equipped with a multi melta or a power weapon jackhammer (it’s the mining equipment that genestealer use), at best it will bounce off and mark a specific location that can be logged into the system for future reference on ascertaining its location and possible density of the life itself.
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>>5900233
Like, it would be cool if we had something like the mining worms from that mining world in the Jericho Reach that are kilometers long, and are powered by fucking Magma, but I really doubt they would have that sort of shit in the first place, let alone on something a lot of the Mago’s are viewing as a sideshow to the battle being waged for the refinery.
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>>5900040
Priority:
>Collapse the main above ground entrances.
>>The battle-servitor clade, two maniple and one dune crawler.
>Clear out the general area of the mine.
>>The battle-automatas, three maniples

Secondary:
>Destroy the underground nest.
>>Three maniples and the Magos
Our skills at tunnel fighting are needed here. One dune crawler
>Restart the old facilities.
>>2 maniples
Probably the safest job, but also the most time consuming.

Here's my version. Droo tunnels secure mine. Kill breeding ground and reactivate the defenses.
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>>5900235
Just be glad the tyranids haven't seen fit to use their own kilometer long worm bioforms yet.

>>5900040
>Collapse the main above ground entrances.
7 maniples, the legio cybernetica and servitors and both dune crawlers and yourself.

This is the main fight and it needs to be won to even have a chance to do something before being overrun.

>Destroy the underground nest.
The remaining three maniples.

We can't allow the nids an advance base so close which would just nullify or hinder any other effort.

All the other options can be undertaken after these main goals are done with a measure of leisure while the workers are shipped in.
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>>5900457
Honestly, probably the most liked plan that I think I’ve seen so far right now, and it’s somewhat okay involving restoring the facilities, granted a Magos would have an infinitely easier time restoring it then 2 manipulator, but considering we need to find the grounds before we can restore them, it’s overall an A-Okay plan. If no one else votes for my plan or anyone else either for that matter currently, then I’ll just have to be the first to do it then. Voting this, alongside my own plan as previously discussed
>>5900140


>>5900477
They don’t use those, unless the planet is fully prepared for bio-formation and consumption, or the very planet our their on requires them to utilize to use their version of tunneling machinery.

Besides that, ridiculous overkill on the entrances and sending only 2 Mantiples into a certified death zone full of gaunts, and other creatures of breeding potential is a really bad idea.
>>
>>5900457
>support
>>
>>5900457
Fuck, I can’t believe I overlooked it, but where does your other dune crawler go for force deployment? I know one of them goes to the main entrance, but where is the other one supposed to go for the other three possible locations?
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>>5900506
The entrance has been described as something of a suicide mission so anything less than overkill ain't going to get things done since i guess it's about cutting off surface access to the area.
And i would send three maniples to the base which is the same what other votes would send, i considered sending the servitors but the entrance fight really needs meatshields and the other stuff would either be inefficient or overkill for gaunts.
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>>5900655
Magos for the nest clearing. I'm afraid there's a boss down there desu.
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>>5900457
Alright I'm going to adjust mine because we were told topside was a near suicide mission.

Priority:
>Collapse the main above ground entrances.
>>The battle-servitor clade, two maniple and two dune crawler.
>Clear out the general area of the mine.
>> three maniples

Secondary:
>Destroy the underground nest. The battle-automatas
>>Three maniples
>Restart the old facilities.
>1 maniple, Magos
Probably the safest job, but also the most time consuming.

Here's my version. drop tunnels secure mine. Kill breeding ground and reactivate the defenses. Updated

Both dunes to the surface and The battle-automatas to the nest too. Figured 3 maniples was good enough for clearing our immediate area since we were told we could leave it for the reinforcements.
>>
>>5901358
That makes sense, but I couldn’t tell where the word of the crawler was, so sorry for that panicking.
>>5901364
Yep, this is a very nice and updated plan, alright then. I’ll drop my plan and fully support your plan Anon, I hope this doesn’t mean I’m the only one voting tho.
>>
>>5901364
I'll support this.
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>>5901364
>support
changing to the updated one
I was this>>5900652
>>
>>5901364
Yeah i can
>support
that.
Lets hope that the dice don't fuck us.
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>>5901431
Agrred, from what I can tell, each force we send likely decreases a DC set for each option we have on hand to do. With each force giving different amounts for the succes of those rolls. I think that at a minimum the amount of forces sent to the cave entrances now, are going to be fine, safe we dont roll a nat 1 or anything like that, and our (probably) string of okay to high rolls for these past few updates continues. Past that, I have no clue what the DC needing to beat the others are tho.

So, how much the DC is compared to the Breeding Grounds, could be basically the same, or radically different, without even getting the differences added up with force allocation. Now, this all asks a question nobody is going to like, what happens if we fail any of the rolls? Like, what would the diffrence be between failing a roll of getting facilities versus nest? Does that result in the facility getting consumed, or is still lost, or takes a lot longer to activate? Does the tunnel kill some amount of our forces before total slaughter? Does everyone get slaughter? Does it kick Tyranid aggresion into overdrive?
These are questions that we unfortunately likely won't know about. At best, it would be better to hedge our bets with what we've got with a large weight force purging the nest and a crate of dynamite for the entrances. Hopefuly Celt will be able to, no matter what be able to find and restore the facility no matter what, but the generall clearing is the one I have the most worry about because its just three maniples that have no major backup or forces besides themselves. So, probably just commit a couple of sacrifices and keep praying to the Dice gods that we'll have some good rolls for us.
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>>5901364
>support
>>
>>5901364
I guess it works, the automatas may be overkill yet better than to have surprises.
But I still think the forces sent above ground are woefully short on manpower, since it is said that the clearing out the area can be left over to reinforcements can i convince you to shift the three maniples sent on the milkrun to the topside massacre?
>>
Having quickly formulated your plan, you dedicate your forces for the most pressing of tasks as you find them.

The topmost priority is to collapse the main surface entrances, they are wholly overrun by the xenos and it is through there that most of the Tyranid forces are entering the mine. For this holy task, a near suicidal, if not outright suicidal task, you dedicate the battle-servitors, their toughness and blessed lack of cognitive functions shall carry forth your comrades to reach the entrances, the two dune crawlers shall provide the firepower to bring those carrying the most destructive of explosives to the entrances and the most important and vital structural locations, this task is given to two whole maniples under your command and the priests leading them. For now, they are locked in prayer pleading the machine god to welcome them upon their deaths, as none expect to return. You shall note their sacrifices and request for the undertaking of martyrdom procedures by the ruling council upon your return.

Next, a task no less important and vital, the general area, the numerous tunnels both old and new need to be cleared out, corridor by corridor, it shall be a long and dangerous undertaking encompassing a vast area, as such, for this assignment you dedicate three maniples, the priests leading them are honoured by your trust in giving them the task of holy purging and reclamation and they make oaths both to you and the Omnissiah that they shall not fail in this assignment.

Afterwards, there are two things of concern for you to note. Firstly, the nesting chambers discovered underground, while not an immediate threat, they shall pose a continuous hindrance no matter what. It has to be destroyed to ensure that the Tyranids are as limited as possible and that they shall not interrupt the task of blessed extraction. In order to ensure success in the claustrophobic and labyrinthian tunnels, you dedicate the most holy and blessed battle-automata alongside an escort of three maniples that shall carryout this assignment of burning out the infestation of these pests.

Finally, the last task that you must undertake, one that you shall take upon yourself personally, the holy rituals of reawakening. The numerous facilities and the machines that lay in slumber have to be restored, not only will it make the work in the future that much easier, but it shall also bring back to life some of the defences that shall undoubtedly be of great use. The machines are ancient and thrice blessed, as such a person of your rank is truly the only one that can carry out the sacred rituals for the more stubborn machine spirits. For your own protection, and the protection of the lesser priests, you dedicate a single maniple of your skitarii. Undoubtedly you shall too encounter many foes, but Machine God willing, they all shall fall.
.
.
.
>>
>>5902116

A ranger’s shot cleanly blows off the head of a two-metre tall bioform. The Tyranids, while plentiful, had proven woefully incapable of even posing a minor threat to you, to the point where you had broken off your maniple into lesser formations to increase the efficiency of your undertaking. You had not even needed to lift your own axe to cut through the enemy. Eventually, you undo the door locks leading into what appears to be a command centre, the lumens lighting up your way showcases numerous cogitators, long since abandoned, with a layer of dust upon them, though far too thin for the age of the mine, burnt out candles still linger all around you, the smell of incense can be barely felt by your augmented senses, lingering months after. You mutter a quick prayer to those courageous few whom wandered the mines and offered their own prayers to the machine spirits within.

Your men quickly follow you inside as you locate the strongest machine spirit within the room. As the lesser priests place new candles and alight them alongside the incense burners, you concentrate upon your silent prayers, just as the vox-caster is set up in the corner, so you could observe the battle throughout the mine, no matter what.

”Oh blessed machine, hear my prayer.” You begin chanting in binary as the vox behind you crackles to life.

“To any who hears this…” A ragged, tired voice, interjected by roars and screams of beasts audible in the background comes through the vox.

”I beseech thee, for thy understanding.” The sounds of gunfire become audible from the voxcaster.

“…we are overwhelmed, casualty rate unsustainable…”

”For I desire thee to reawaken and for thee to carry out thine duty.”

“…Machine God, bless us. May our souls reach your side…”

”May the Motive Force arouse you from thine slumber yet again.”

“…glory to the Omnissiah…” The noise of bestial screams over the vox becomes utterly overwhelming.

You push the large green button, one that drives forth the motive force to awaken the cogitators, and as the lumens above you flicker to life, you are covered by a thin layer of dust as the entirety of the underground shakes as the cogitators flicker, before they once again glow in a pleasing green.

“Magos, all contact lost with elements entrusted with the holy task of detonation. May the Omnissiah save their souls.” One of the lesser priests swiftly informs you.

“Understood, contact the remainder of the elements, I shall listen while undertaking the holy litanies.” You inform your subordinate as you turn your attention back to the facility.

Soon enough, information begins to flow in, the forces tasked with undertaking the general clearing efforts report having suffered minor casualties, but they had finished carrying out their given assignments with mechanical perfection.
>>
>>5902117

Meanwhile, the battle against the nest had proven a tight affair, with your own forces barely emerging victorious, being ambushed and attacked constantly, the force had moved on, toughing out the casualties suffered, they continued their advance undeterred, eventually torching the nest and burning it out, which seemed to throw the local bioforms into a frenzy and the fight eventually culminated in a glorious last stand. 3 out of 5 blessed automata had fallen on the field, never to be replaced. 1 maniple had been completely wiped out, having heroically held against a flanking ambush, allowing the remainder of the force to reorient themselves. The remaining two maniples had been savaged as well, but both remain combat effective.
.
.
.
By the time you are finished, the efforts for securing the mine are complete, the automated defences from time to time activate, cutting down the Tyranids that would dare still prowl the tunnels reclaimed in the Omnissiah’s name. Your casualty rate has been terrible, but expected, your macroclade has been reduced to 50%, but it can still fight and as reinforcing forces arrive to relieve you of your duties, you concern yourself with the task of reorganizing the macroclade into 6 maniples.

As for the other two tasks that are being currently discussed in the ruling council:

The rescue efforts had proven to be a futile, fool’s dream. The only upside being the small forces dedicated to them to begin with meant that losses suffered are negligible, but still noticeable in a situation where all whom can bear arms count. The surviving elements, alongside those few tasked with rescuing them had all been cut down, encircled and annihilated, leaving no survivors.

As for the push for Orian refinery, it had proven a bloody day indeed. The Ordinatus had obliterated the foe with each and single time its fury was unleashed, but the foe had proven so numerous that those attack had but only made a dent in their numbers. However, through determination, strength of steel, faith in the Omnissiah, dedication, and pious sacrifice, the above ground road to the refinery has been reclaimed, giving breathing room for forge Alpha-Alpha-Prime. This had allowed the defenders to shift to protecting but only three flanks instead of all four. While the valley is devastated, the millions of corpses can be burnt and turned to use for the forge. A tough decision taken out of desperation. Of course, the refinery itself has brought time and life, the machine spirits working tirelessly to refill the once critically emptying promethium reserves.

Once again however, you sit in the monthly gathering of the council, and listen to Magos Dominus as he yet again outlines tasks before you.
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>>5902118

“As it stands, tech-brothers and sisters, there is still much work to be done to protect our world:

Forge Alpha-Alpha-Epsilon offers strong resistance, while distance between our two forges is great, based on the information they provided, it seems that they had begun mining efforts to connect our two forges via underground tunnels, allowing the easy flow of resources and manpower. They note that the activities of such diggings attract mass forces of Tyranid digger bioforms that continue to attack relentlessly, such an effort would be long, drawn out, and exceptionally dangerous, but vital for our war efforts.

With our rear secured, another offensive is being planned, this time to push the Tyranids away from the forge and to reclaim the tertiary defensive line. As you know, it was lost during the initial stages of the invasion, before we had truly learnt whom we are fighting. If we can push the xenos back, we shall reduce our frontline and thus be able to concentrate our forces further. Once again, Ordinatus Teledesh shall be used for this attack.

Lastly, based on our observations throughout the months of open combat, gathered from all across the world, it is clear that these xenos use foul sorcery to communicate with each other, these powerful controlling creatures seem to coordinate efforts of the invaders. If they are cut down, chances are that the enemy in our location shall be thrown into disarray. Such a task shall be undertaken deep behind enemy lines, this shall also carry great risks to whomever will undertake this most holy of tasks, but know that it is the will of the Fabricator-General, that all whom do undertake it shall be made martyrs.”

>You shall aid in the tunnel digging to connect the two forges.

>You shall take part in the assault to reclaim the third defensive line and ensure that the forge is secured.

>You will make sure to cut down the powerful xeno beast, no matter the cost.

>Your forces are far too damaged to undertake any of these efforts, you shall stay behind and try to reinforce your formation.

>(Write in)
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>>5902120
>You shall aid in the tunnel digging to connect the two forges.

no rest for the wicked, we can't really just sit back and reinforce. id instead say we call onto someone else also helping with this effort and we go along as a support company as we are so low in manpower at the moment.

aka, i petition that there will be no force who is gonna try and cut the synaps creature. specifically because this tunneling network could make it so that if one forge begins falling, then the forces can retreat back to the still holding one. thus bolstering that ones defenses massively and continuing the foothold on the planet.
>>
>You shall aid in the tunnel digging to connect the two forges.
Our total losses in the mines are: four maniples, three battle-automatas, two dunecrawlers and a battle-servitor clade. Yet we can't afford to pass this opportunity to join forces with another Forge.
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>>5902120
>>You shall aid in the tunnel digging to connect the two forges.
>>
>>5902120
>You shall aid in the tunnel digging to connect the two forges.
This is CLEARLY what we are good at.
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>>5902120
>You shall aid in the tunnel digging to connect the two forges.
Yearning for the mines

>>5899914
The Y2K bug saved his memories lol
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>>5902120
>You shall aid in the tunnel digging to connect the two forges.
Welp, those numbers are rough. Really hope we get some God damn respect and reinforcement today after that mess to be honest. Well, anyway yeah this is starting to become our specialty with underground warfare. And it makes complete sense from where we could do, as Mine E-99 was explicitly said to have its old mineshafts be possibly able to allow further connections between forge cities, especially now with the major problems associated with the task, are all relatively speaking done with.

I really hope some of my fears about the Tyranids understanding how to kill a Ordinatus doesn’t happen. The fact it turned a guaranteed win into a bloody affair does not do my nerves any favours.


And likely another month of fighting has occurred and we’ve reformed part of our line of defenses and are stronger now then we were last month.
>>
>>5902120
>You shall aid in the tunnel digging to connect the two forges.
>>
>>5902120
>>You shall take part in the assault to reclaim the third defensive line and ensure that the forge is secured.
>>
You’ve proven yourself quite the savant when it comes to underground fighting, though you had mastered combat to a greater degree than most of your peers, it seems that you had gotten a reputation as someone willing and skilled in tunnel fighting. A bloody business that, but you had surprisingly maintained your casualties up to a logical minimum, only expending your men where it is the most prudent to do so. Of course, as a prestigious and respected member of the Adeptus Mechanicus, you shall never go, as the laymen say, soft in terms of your expenditure of manpower. Perhaps that is why you are so good at underground combat; you have no hesitation when it comes to logical decisions.

Having resigned yourself to having yet again wash out your sacred robes after gruelling days of combat underground, you begin to walk out of the chamber, already beginning your calculations of acceptable degree of losses. You must request the council for reinforcements, yes, that is a necessity, you doubt that it will be a large force, if any at all, no doubt the vast majority of forces shall be used for the main push, while the most elite of forces in their small numbers are undoubtedly being dispatched to take out whatever being is coordinating the enemy’s war effort.

You halt momentarily and regard the well-disciplined maniples of skitarii marching ahead before you. Their formations having glaring and obvious holes, not being reorganized to a proper size can only mean that even the priority units are lacking in reinforcements.
.
.
.
Having gone below ground yet again, you regard your half-strength macroclade, it has assembled under your command and are yet again they are all obediently awaiting your orders. You do note some things of interest, while your skitarii remain unchanged, their mental functions having been limited to ensure the holiness and purity of their purpose, the tech-priests leading them however had changed. You note a far more confident posture from their all, the weapons they wield are of smaller make, better suited for tunnel fighting, they all also seem to have acquired a tendency to equip themselves with even more extra munitions, wherever they can put them really, alongside a back-up melee weapon, usually in the form of shortswords, clubs, maces, or whatever they can acquire that was at hand and available. Of course, while the skitraii remain steadfast as always, they had also seen an acquisition of more flame weapons and limited explosives, the various officers all seem to possess superior vox devices, you note that during the course of the month, they and the regular skitarii had strengthen their armour, this reduces their speed, a critical aspect of warfare, but certainly increases their toughness and ability to keep on fighting, two aspects that had proven vital for underground warfare. Should this tendency continue, chances are that your maniples may entirely adapt to underground warfare, for better or for worse.
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>>5902657

Finishing up your inspection, you turn now to regard the large boring device, the massive drills are being prepared to activate all the while holy promethium is being poured into it, thanks to the recovery of the refinery, you do not have to worry of ever running out of fuel.

Soon enough, the drill is activated as it starts to move on, the strong engine becomes deafening as it spews out an endless amount smoke soon fills the chamber, no doubt laymen would soon find themselves chocked to death in these conditions, but for you, this is but an expression of the machine spirit’s enthusiasm for the task that soon shall be undertaken.

Now that this process is beginning, you turn your gaze back to the elevator where your requested reinforcements are finally being delivered:

You may pick three options. Each option can be taken more than once.

>An extra maniple of skitarii. These warriors are the backbone of the armies of the mechanicum, stalwart, reliable, well-equipped, but limited in numbers.

>A pair of dune crawlers. Powerful vehicles of ages past, agile and mobile, capable of delivering firepower whilst moving swiftly.

>A Legio Cybernetica maniple (can only pick one). Limited to but a few battle-automata. They may not be able to hold the line if pushed by overwhelming numbers, but otherwise are exceptionally powerful troops that can break any defence.

>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.

>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.

>A cohort of Astynomia, the local enforcers meant to keep the laymen in line. They are nowhere near well equipped as most other forces and they lack discipline observed by the most devoted, but they are plentiful, and most importantly cheap in terms of replacing experienced casualties.

>A macroclade’s worth of volunteers. Laymen seeking salvation in the eyes of the Machine God, willing to risk their lives for the chance at being chosen to be given the right to undertake the trials to join the vaunted priesthood. They are equipped with whatever they could find, but they are zealous and sure of their causes. Many of them shall die, but they shall obey any order given, believing in surety of steel.

>(Write in) Up to QM veto.
>>
>>5902659
When is Renovatio Imperii coming back QM?
>>
>A pair of dune crawlers. Powerful vehicles of ages past, agile and mobile, capable of delivering firepower whilst moving swiftly.

>A Legio Cybernetica maniple (can only pick one). Limited to but a few battle-automata. They may not be able to hold the line if pushed by overwhelming numbers, but otherwise are exceptionally powerful troops that can break any defence.

>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.
These please, weve got over 6 Maniplues worth of men, and a Magos tech priest. We really need elites more then we need average soldiers at this point. Especially now that were going full blown heavy handed with underground tunnel warfare with Tyranids over Kilometers of territory to meet in order to get to the other Forge City.
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>>5902680
I agree, and the bigger guns would help if a larger than usual monster rises up, though i might also consider to switch the battle-servitors up with the electro-priest since the tyranids may focus on the drill more than the skitarii
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>>5902659
>TWO battle-servitor clades. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.

>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.

Forget the dune crawlers, they're no good inside the cramped tunnels where the enemy can attack from almost any direction.
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>>5902680
>Dune Crawlers
>In a tunnel.
>IN a tunnel STILL BEING DUG.

>>5902659
>An extra maniple of skitarii. These warriors are the backbone of the armies of the mechanicum, stalwart, reliable, well-equipped, but limited in numbers.
>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.
>A Legio Cybernetica maniple (can only pick one). Limited to but a few battle-automata. They may not be able to hold the line if pushed by overwhelming numbers, but otherwise are exceptionally powerful troops that can break any defence.
These will all prove useful in one way or another down in a mine.
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>>5902724
>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.
>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.
>A Legio Cybernetica maniple (can only pick one). Limited to but a few battle-automata. They may not be able to hold the line if pushed by overwhelming numbers, but otherwise are exceptionally powerful troops that can break any defence.

Meat shields auxiliaries and big booms for boss
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>>5902659
1 of each
You may pick three options. Each option can be taken more than once.
>An extra maniple of skitarii. These warriors are the backbone of the armies of the mechanicum, stalwart, reliable, well-equipped, but limited in numbers.
>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.
>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.
>>
alright, say what you want about the dune crawlers then. In that case,
>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.
>An Electro-priest brotherhood. Attracted by your reputation, these fierce warriors are willing to dedicate their lives to ensure that the motive force of the borer is never cut out, their pulsating electricity shall be useful in such confined conditions.
>A Legio Cybernetica maniple (can only pick one). Limited to but a few battle-automata. They may not be able to hold the line if pushed by overwhelming numbers, but otherwise are exceptionally powerful troops that can break any defence.
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>>5902659
>An extra maniple of skitarii. These warriors are the backbone of the armies of the mechanicum, stalwart, reliable, well-equipped, but limited in numbers.

>A pair of dune crawlers. Powerful vehicles of ages past, agile and mobile, capable of delivering firepower whilst moving swiftly.

>A battle-servitor clade. A proper sized formation housing a few hundred servitors alongside a dozen or so rarer variants capable of supporting any offensive or defensive actions.
>>
>>5902659
>>5902786
I am supporting this one
>>
I just had a terrible thought: What would happen if the bugs caused a cave-in between our forces? Do we have anything that could keep the ceiling aloft during our advance, or something that can push through rubble?
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>>5902670

>When is Renovatio Imperii coming back QM?

Don't know, have a bit of a writer's block, I want to advance the plot further along now that the wars are settled. I am aiming for nearly 50k words for the update.

>>5903226

>I just had a terrible thought: What would happen if the bugs caused a cave-in between our forces? Do we have anything that could keep the ceiling aloft during our advance, or something that can push through rubble?

You have auxiliary forces behind you reinforcing the tunnel, those come with fighters that are limited in numbers, but it is hoped that the biggest attraction will be the drill and your forces rather than the workers further back. Though a collapse is an unfortunate possibility.
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>>5902659
>An extra maniple of skitarii. These warriors are the backbone of the armies of the mechanicum, stalwart, reliable, well-equipped, but limited in numbers.
>A macroclade’s worth of volunteers. Laymen seeking salvation in the eyes of the Machine God, willing to risk their lives for the chance at being chosen to be given the right to undertake the trials to join the vaunted priesthood. They are equipped with whatever they could find, but they are zealous and sure of their causes. Many of them shall die, but they shall obey any order given, believing in surety of steel.
>A cohort of Astynomia, the local enforcers meant to keep the laymen in line. They are nowhere near well equipped as most other forces and they lack discipline observed by the most devoted, but they are plentiful, and most importantly cheap in terms of replacing experienced casualties.

I know it is not optimal, but I like the idea from a narrative perspective
>>
A skitarii maniple marches down the elevator in lockstep, quickly moving to join the remainder of your macroclade, they look slightly odd with their lighter armour, standing out from your own maniples. Swiftly there after departs an Electro-priest brotherhood belonging to the Fulgurite creed, while you yourself usually find yourself on the side of Corpuscarii, you had never mentioned your beliefs before, the last thing you need is to make numerous foes by simply supporting one side over the other. Finally, hundreds of battle-servitors march out in a single clade. Your forces are prepared to begin the long and arduous journey.

The digger has already cleared multiple dozens of metres, the shaking of the ground, the splitting of the rocks, the dirt being kicked back forces even you to shake as you struggle to stay upright. If the noise is not enough, then as expected, the vibrations shall surely awaken the Tyranids and cause them to rush at you.

As you begin to march forwards, the workers behind you begin to set up support ramps and then the very first railway lines are laid down. The process shall take a multitude of hours as the lines must be blessed so that the machine spirit riding atop of them shall be pleased and willing to move upon them.
.
.
.
A tech-priest cleaves off the head of the nearest Tyranid before you, a skitarius blows apart the chest of another, as a Tyranid emerges from the ceiling, opening its jaw and bites into the servitor, ripping off its head before an electro-priest mounts atop it, draining bioelectricity from it as it trashes and throws, trying to get the priest off, before finally succumbing and dropping dead upon the ground. You personally direct your own mechadendrite holding onto a melta to scorch the nearby Tyranid as it screams and throws itself about trying to extinguish the flames combusting it from the inside.

Your casualties had been small, despite the endless assaults, the continuous attacks from everywhere all around you, your maniples standing strong and controlled, the electro-priests obliterating anything that so much as comes close to them, the servitors are used to hold against the enemy close to the tunnel walls, absorbing the casualties and acting as bait allowing the skitarii to annihilate them. Though there had been a few close shaves, mainly involving the digger as itself when the Tyranids would burst out and try to eat their way into it, you had to dedicate a few skitarii and servitors and willing electro-priests to stand next to or atop of the digger. The toxic fumes and the noise, and the shaking is guaranteed death sentence, not to mention the machinery itself is deadly. Their sacrifices shall be remembered.
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>>5905100

Finally, though the journey had lasted for nearly three weeks, only your own endurance, enhanced by the strength of steel, your lungs, changed from the weak flesh, and your mind, augmented by the greatness of the Omnissiah had allowed you to last through the strain. The same cannot be said for the industrial slaves working continuously behind you setting up fortifications and rails, approximately fifteen thousand slaves were sacrificed throughout the construction process, but the expenditure had been calculated to be as cheap as possible, employing those whose calculated lifetime had already been drawing short so as to reduce the waste of resources.

Detecting tremors throughout the walls, your digger eventually breaches through into an open chamber where the members from forge Alpha-Alpha-Epsilon are already waiting for your arrival. You exchange greetings and say your prayers together. They are worse off compared to you, seemingly suffering casualty rate as high as 60%, but reaching you at the halfway point, you do not know if that is because they had attracted the Tyranids more than you, or you had simply grown far more used to underground combat than most.

Eventually, you begin to withdraw from the tunnel as the finishing touches are applied in the tunnel, the walls will be reinforced, the remainder of the rail shall be laid, more support columns will be put up, fortified bunkers will be established to ensure that the rail line remains uncontested. You do wonder how others will react when they note your surprisingly low casualty rate, if nothing else, this has so far allowed your primary maniples to grow more experienced and veteran than most.
.
.
.
You had once again washed out your robes, this time you had used an acidic agent that can melt through skin, but your reinforced robes can survive against it. Hopefully this will keep away some of the dirt. Regardless, you turn your attention to the data given forth by the cogitators, you mutter a prayer of thanks to it.

The task of slaying the large commanding creature had been undertaken by an Archmagos Dominus, a prestigious and respected man that had showcased himself through hundreds of years, unfortunately, his feeble flesh, the little that remains, had begun to fail him, as such he had decided to lead the charge expecting to meet his death. And he had met it there alongside the remainder of the expeditionary force, last transmissions were filled with prayers to the Omnissiah before they were cut off, but the coordinated movements of the xenos had proven to be thrown into complete and utter disarray.

This had proven exceptionally useful for the main push. The unleashing of an Ordinatus and the movement of the vast majority of the forge’s garrison had led to a successful attack that had seen numerous xenos slain. Casualties were still steep, but that was because of the sheer numbers of the enemy, but nowhere near as high as when the first big push was attempted.
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>>5905103

And now you find yourself in the middle of a debate raging in the council chambers. With the successful push and many of the forces still in place, some in the council advocate for an aggressive push, with the enemy commander slain and the enemy disorganized, many believe that the second defensive line can be reclaimed, some of the bolder ones agitate for an attack all the way to the first defensive line, thus pushing the foe completely out of the valley and shortening the frontline even more.

On the other hand, the more cautious of your brothers and sisters advocate for consolidation and reinforcing and repairing the defensive line before trying to push ahead. It had suffered extensive damage at the beginning stages of the invasion, as such, as they proclaim, the aggressive push is foolish if there is no defensive line strong enough to halt a potential counterattack. Of course, the biggest and glaring weakness in the cautious strategy would be the lack of space. As the aggressive members proclaim that if the valley is fully reclaimed, outlying forges, mines, settlements, agriphonics and the like can be brought back online at a later date, thus prolonging the fighting. While the cautious elements believe that the casualties suffered and the garrisons needed would simply expend manpower to a precarious degree and that the forge will just have to make do with what it has available.

And you find yourself in the middle of all of that. Your string of successes, whilst maintaining minimal casualties and achieving expected results if not greater had netted you serious political influence to the point where both sides had approached you asking for your support.

>Support the bolder members, you shall push to the first line, and perhaps even further !

>Support the moderates, whom try to appease both sides only advocating for a controlled assault upon the second line, dividing attention between repairing the first line and attacking the second.

>Support the cautious members, they shall hold the first line and dedicate available resources to its further fortification over aggressive posturing.

>(Write in)
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>>5905105
>>Support the moderates, whom try to appease both sides only advocating for a controlled assault upon the second line, dividing attention between repairing the first line and attacking the second.

Cauciousness and getting to secure in our position could prove deadly, just as an overzealous push will be deadly.
Maybe make a fiery speech about the strength of logic and the indomitability of steel.
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>>5905105
>Support the bolder members with one caveat: you shall push to the first line but no further.
A shorther frontline means less resources and time needed to fully set up the defences. We have the manpower, the equipment and an advantage for the assault, and I doubt we'll get another opportunity like this.
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>>5905177
+1 Support this. We can try and reclaim the first line and probably succeed. If we get overzealous however, we die here.
>>
Also Newb how long has it been since we landed?
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>>5905185
At minimum, it’s been over 2 months since we’ve been here, but I put it closer to 3 months personally.

>>5905105
Now, voting time. First the Cautios members are way too scared at the moment so some kind of advance now, is a requirement if we want to take this advantage for ourselves before the hive mind recovers. So it’s only the moderates and the bold. The bold have the idea of recklessly expanding past the first line of defense and somehow going beyond that without any clear idea of how long this distraction caused by the sacrifice of a Dominos will help us out. The moderates meanwhile just want to expand to the first line without pushing their luck. If these are my two options, then I would like to pick the safer of the two.
>Support the moderates, whom try to appease both sides only advocating for a controlled assault upon the second line, dividing attention between repairing the first line and attacking the second.
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>>5905185

>Also Newb how long has it been since we landed?

3 months

Also, it seems I had a brain aneurysm here. The admech had pushed and secured the third defensive line, the bold ones want to push to the first and maybe even beyond, the cautious priests just want to dig in and secure the third line and the gains there, while the moderates want to rebuild the third line while launching small probes onto the second line. I got myself somehow confused, sorry about that.
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>>5905211
>SMALL PROBES on the second.
NOPE. Going with the push as far as we can now option then.
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>>5905211
Alright then, in that case sure let’s move forward, but we are absolutely not going past the first line. That is a final on that matter.
>Support the bolder members with one caveat: you shall push to the first line but no further.
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>>5905105
>Support the moderates, whom try to appease both sides only advocating for a controlled assault upon the second line, dividing attention between repairing the first line and attacking the second.


>>5905211
ya the tunnel fighting will do that too you.
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>>5905232
>>5905105
>support
>We shall push to the first line of defenses but no further. We shall hold the first line of defense. While the tech priests and workers get the defensive lines up and running. Also demand more Promethium turrets. We shall not let the tyranids touch the holy machine spirits.
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>>5905105
>Support the bolder members, you shall push to the first line!

We have the Ordinatus a link to another forgecity and the assassination went well, a good push now would see the nids displaced back to a manageable distance and holding the bottleneck with Ordinatus Teledesh would be horrifying for the enemy.
>>
You know, after we manage to liberate Omicron from the nods. I think we just managed a two for one score. We saved a forge world from a major tendril assault, AND we managed to get an in into said forge world thanks to Celt. Someone, who will not as powerful as a Fabricator General, is still able to be King-Maker on some major policy decisions thanks to his(our) military victory on the battlefield and extending the life of the forges by at least several months more then what it was originally expected to hold out for. If this option goes through, and we manage to take back the second line, we might just have a shot at being labeled as a candidate of a future successor to the Current Fabricator. Assuming of course he doesn’t die in the future(Hint-Hint).
And now that three months have passed, I would wager we would just need to hold out for two more months before Ody comes to the rescue with an extermination fleet.
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>>5905105
>>Support the cautious members, they shall hold the first line and dedicate available resources to its further fortification over aggressive posturing.
>>
>>5905105
>Support the moderates, whom try to appease both sides only advocating for a controlled assault upon the second line, dividing attention between repairing the first line and attacking the second.
>>
>>5905105
>support >>5905177
>>
You ponder the matter carefully, judging probabilities and trying to locate the most optimal and logical solution to the offers presented to you. You disregard your compatriots as too cautious, the greatest strength of your enemy is their overwhelming numbers, the larger the frontline the more forces they can deploy upon it and the greater the chance of a breakthrough, speaking of which, if you can only secure one line, no matter how well fortified, if it is breached, you shall be back to your starting position yet again. This plan is far too timid.

The moderates are seeking a compromise, which as always is the worst of two worlds. They wish to dedicate time and resources to repairing the third defensive line all the while expending manpower upon the second defensive line, a split of attention that takes away from both sides’ strengths.

Which finally leaves the most aggressive of your comrades, whom you deem to be overly enthusiastic in their estimations that not only can they push all the way to the first line, but to even attack further out, break out of the valley and push forwards to reclaim the fallen forges. Which is the biggest issue you note, instead you decide to give them your support, but only by limiting their ambition that they shall not push any further other than the first defensive line. Reigning in their ambitions is undoubtedly disappointing for them, but none can argue against your logic and reasoning, besides, your support is crucial to push the council and sway the fabricator-general to approve the attack plan.

Because of your influence, and being one of the leading voices for the aggressive plan, the council, with the blessing of the fabricator-general, appoints you as a leading commander of one of the assault vectors being planned. As you regard your orders, you being pondering the difficulties of your leading assault.
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>>5906349

>You had been appointed to lead the assault towards the centre of the valley. Wide and large open plains, little cover, little in terms of natural barriers. The enemy will be the strongest there, but to counter that the Ordinatus and most of your mobile elements shall be employed. This carries the greatest risk, but also is the most prestigious appointment.

>You had been appointed to lead the assault towards the left flank, the mountains there are old, but still steep, the nearby rolling hills, rocky surroundings and the general difficult terrain means that the fighting shall be mainly carried out on foot and the dangers of enemy forces appearing out of nowhere is great, ambushes and skirmishes shall be the common everyday occurrences there. As for the forces assigned, they include skitarii cohorts supported by Astynomia macroclades with vast casualty rates expected on both sides. Whom ever is in command here shall have an excessive amount of autonomy.

>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.

>(Write in)
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>>5906350
I see the write-in and am tempted to meme some tunnel fighting option.

But to be serious our experiences would be well served on the two flanks as the strict conditions would be similar to the tunnel clearing we did until now, but on the other hand we have the chance to finally see the Ordinatus in action and since we pushed for this assault to delegate it out to another feels like skirting responsibilities... but mainly the Ordinatus is cool.
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>>5906350

>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.


Our dudes adapted to tunnel fighting so forge/city fighting should be better for our slowerish dudes.
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>>5906350
>You had been appointed to lead the assault towards the left flank to the mountains
Our troops are already well versed in fighting off ambushes and acting with limited support due to all the tunnel fighting we've done. Speaking of, if the bugs can appear from nowhere, they most likely have dug into mountains.
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>>5906350
Alright, so of the three options available to us, we can only lead the assault through one of them? Alright then, let’s see what each one is about.

The Middle option, has us go into a wide open space with little to no cover going up against strongest elements of the Enemy. Plus side, we are going to have the Ordinatus with us, along with a flurry of other Vehicles and mobile units. Which, combined with our Maniples greater focus on endurance and strength of weaponry, could help out with the overall fighting. And it’s definitely the one that I fear for the most, and needs to succeed no matter the outcome of the other assaults. For that reason alone, I’m really fucking tempted to lead this, but the others do deserve a mention.

The left option, pretty much goes into isolated terrain with little to no chance at seeing low casualties upon sending units in. The area is going to be mountainous and steep, negating the use of any large scale use of Vehicles and requiring units to have to fight on foot. With an excessive amount of tunneling and ambushing by the enemy. This is basically our jam, and since it’s specifically noted that the commander on that front will have a lot of autonomy, then we can just convert all of our forces to tunneling warfare, and to treat that sort of environment for this assault. Garunteed success in that case, but dupious on what are casualties report will still be like even with all of those changes.

The right flank is more of a covert operation then it is a connected item.
Its only objective is liberation of a small forge through heavy urban environment against tyranids. Something that’s obviously the weakest of the three, but the one with the most impact we could have on our forces thanks to our specialists.

Sigh, I think this is the only time choosing the middle option would be the best course of action, but then again if we stop the left from becoming a bloodbath and get a large majority of our forces across, then we can basically supply the other two flanks from all of our extra manpower and specialist troops. So, unless theirs a lot of support out there for the middle, I’m voting for the left.
>You had been appointed to lead the assault towards the left flank, the mountains there are old, but still steep, the nearby rolling hills, rocky surroundings and the general difficult terrain means that the fighting shall be mainly carried out on foot and the dangers of enemy forces appearing out of nowhere is great, ambushes and skirmishes shall be the common everyday occurrences there. As for the forces assigned, they include skitarii cohorts supported by Astynomia macroclades with vast casualty rates expected on both sides. Whom ever is in command here shall have an excessive amount of autonomy.
>>
>>5906350
>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.
It is only logical
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>>5906350
>You had been appointed to lead the assault towards the left flank
A highly dangerous environment with no support, no heavy assets, limited mobility and ambushes everywhere? Sign me up! Just like the tunnels.
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>>5906350
>You had been appointed to lead the assault towards the centre of the valley. Wide and large open plains, little cover, little in terms of natural barriers. The enemy will be the strongest there, but to counter that the Ordinatus and most of your mobile elements shall be employed. This carries the greatest risk, but also is the most prestigious appointment.
>>
>>5906632
>>5906540
>>5906350


>The right.

If we get the forge fixed asap more reinforcements. And tunnel warfare is very similar to urban. And I worry about our slow forces won't be good in the mountains and on the central push. They will get slaughtered before they engage. We're weak to any sort of long range aoe attack.

The right will allow us to use our abilities to the maximum.

>I also propose we set up a data transmission. So we can ask the Ancient machine spirit fighting the tyrants in space. To create some heavy armored drop pods. And warp them in to fall in the newly conquered territory We're capturing. Our ship has a bunch of elite units on it.

Surely we can warp them on the edge of atmosphere and have them land. I mean we have teleporting mines. That would super boost the tech priests respect.
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>>5906720
Our fightning in the mountains is going to be exactly the same as if we fought in the forge.

As for the ship idea, we cant ask Ody to wormhole any reinforcements as thats not how the wormhole drive works. And we can't just ask him to send down reinforcements, because of the Interference of an Entire Tyranid Swarm encircling the planet, blocking all communication between us and him.
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>>5906350
>>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.
>>
>>5906350
>>You had been appointed to lead the assault towards the left flank, the mountains there are old, but still steep, the nearby rolling hills, rocky surroundings and the general difficult terrain means that the fighting shall be mainly carried out on foot and the dangers of enemy forces appearing out of nowhere is great, ambushes and skirmishes shall be the common everyday occurrences there. As for the forces assigned, they include skitarii cohorts supported by Astynomia macroclades with vast casualty rates expected on both sides. Whom ever is in command here shall have an excessive amount of autonomy.
>>
>>5906350
>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.
>>
>>5906747
No it'll be hit and run tactics and their forces will be more agile and faster than us.
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>>5907100
No it wouldn’t. The entire idea behind hit and run tactics is to assault your enemy with light and speedy forces, cause some small damage, run away before you can get hit and then do it all over again. A steep incline moving over a series of mountains are not hit and run tactics, nor is it because they are “more agile and faster than us”, it’s because they can tunnel underground from a bunch of trygons that they’ve spawned up to manage patrolling this region.


It’s why, going to this region and pushing through all of these assaults would be where we would have the most benefit. Because under anyone else, who has never fight in these conditions underground constantly suffer horrendous losses, and why their are more men on this flank then either of the other two flanks. But under our command and expertise in tunneling warfare, we can cut those losses down and move a massive support force to help push the center to its goal of reaching the second and first lines thanks to all of the extra manpower we can bring to bear.
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>>5906350
>>You had been appointed to lead the assault towards the right flank, a small forge is located there, damaged and wrecked, it shall be an exceptionally dangerous engagement in an overwhelming display of urban combat. The value of the forge and the machine spirits suffering there the touch of the xeno shall be stopped. For such a holy task, electro-priest brotherhoods are leading the charge supported by battle-servitor macroclades and maniples of skitarii.
>>
>>5907122
I don't think we can leap from Boulder to Boulder. Or up cliffs. Or sprint over broken ground. Not with our heavier slower less agile force. I think the tyranids can and will excel at it. And then also burst out from under the ground. We also can't make formations. Which even though the tunnels sucked we had a core line. And they were assailing us not us them. (Tunneler) or us clearing specific areas then holding them. Not clear this 40 Sq km. On foot with no clear indication of where to fight. So no clear idea where to concentrate forces. And when one does get ambushed our slow units won't get there in time to save them. It would be better to have jump pack units and rapid reaction forces there. With heavy air power. Which we know the forces have cause they sent a bunch of them to die earlier.

We wouldn't be able to massively reduce the conscripts losses. They are cannon fodder. It would be more beneficial for us to retake the forge. Which is a static position that is infested. That is close quarters where our slow close quarters units will excel in clearing with minimal losses. Then once the forge is up. It'll shit out defenses for the lines of defense. And we can then go support the main push. With materials needed for the war effort.
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>>5907380
>And when one does get ambushed our slow units won't get there in time to save them.
Didn't we manage to secure sentinel walkers from the storage block 74-A? We should take them with us and turn them into a rapid reaction force that can quickly respond to emergencies. As for the grunts, employing servitors to carry the supplies should improve the speed and endurance of the units (though only slightly, we're fighting in the mountains after all)
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>>5906446
>>5906350
I agree with this, i just hope our troops manage to adapt again to the new styles of fighting; it might be something to encourage overall.
>>
>>You had been appointed to lead the assault towards the left flank, the mountains there are old, but still steep, the nearby rolling hills, rocky surroundings and the general difficult terrain means that the fighting shall be mainly carried out on foot and the dangers of enemy forces appearing out of nowhere is great, ambushes and skirmishes shall be the common everyday occurrences there. As for the forces assigned, they include skitarii cohorts supported by Astynomia macroclades with vast casualty rates expected on both sides. Whom ever is in command here shall have an excessive amount of autonomy.

Mountain Warfare HOOO!!!
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>>5906350
Center side.

Time for some well earned Ordinatus firing.
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>>5907938
>>Center flank, was what I meant to post.
>>
>>You had been appointed to lead the assault towards the left flank

Eh, it’s not like my vote really matters in the end anyway.
>>
The reclamation of the forge has been deemed your objective. A high honour, one that shall undoubtedly see your forces reduced by massive swathes. The sanctity of the forge had been violated, but it still houses much technology and the machine spirits within are unaffected, thanks be to the Omnissiah, the foes you are fighting are only interested in biological matter, meaning much of the machinery still remains untainted, as such bringing many weapons or equipment meant for large scale destruction is simply unacceptable. Still, the tight quarters and relatively even terrain means that you will have access to many of servitors to use for the battle. Not to mention the electro-priest brotherhoods shall assist you in these matters.

For now, you must concentrate on your forces, you have a tight schedule to keep to and your superiors will demand results and immediate reports, for not only you shall be an anchor point for the attack, holding one of the flanks, but you are also tasked with the reconquest of an important piece of the Omnissiah’s will upon this world, as such you will be undoubtedly monitored intensely. Carrying out the will of the Machine God to the greatest of your capabilities shall be the greatest task for you to undertake, not to mention the potential rewards you a guaranteed to get if you succeed, no, you will succeed.
.
.
.
You stand atop of a rather large rock, overseeing the marching of the numerous forces rallied together to reclaim the world from the xenos’ menace, you can only hope that this force will be enough. Somewhere, far off in the distance, you can hear the noises of battle, barely audible and distorted, the frontline troops still valiantly fight on and hold against the overwhelming odds until more reinforcements will arrive, above you, seemingly having sensed your aggressive intent, the Tyranid flyers continue to dive and try to rip apart your troops, necessitating AA to move with you, luckily, due to your efforts there are plenty of Hydra flak batteries to go around as they fire without halt, usually warping the barrerls themselves from the sheer intensity of fire, or simply running dry thus necessitating rapid reloads and adding to the burden of the logistics effort, however, it is better to expend munitions than manpower in these occasions when such expenditure would be entirely superfluous.
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>>5911611

Shifting your attention, you regard the booming noises coming from the forge as yet another around the clock barrage is unleashed to support the various attacks, you shall have their support, at least until you reach the forge itself, but due to the fear of damaging the blessed machines, inside of it, the battle shall be won by the determination and holy zeal of your forces. Of course, being a large-scale battle that it is, if you absolutely must do so, you can call upon reinforcements from either forge Alpha-Alpha-Prime or other parts of the battle, each comes with upsides and downsides. Calling from the Forge is expected if you run in too much resistance, unfortunately, you may not be prioritised, not to mention the reinforcements shall have to arrive all the way from the rear. While calling for assistance from others in the surrounding area could prove potentially hazardous, not could you drive assistance from other locations, the political costs may prove too great.

Speaking of troops, you turn to regard another force beginning its march, unfortunately lacking in vehicles, as most were given to the central push, march your forces. You had reorganized them somewhat, even a small forge, such as the one you are heading too, is still a massive labyrinthian connection of buildings and streets, interconnected through various levels reaching into the skies and digging deep below into the ground, though due to the young age of the small forge, the underground is not connected to the wider network as it was simply never needed before, for a moment you ponder if you would have moved through the tunnels if there was a connection. But due to the aforementioned conditions, your forces had been reassigned to larger formations capable of acting independently.

For your beginning forces, you had these combatants assigned to you:

2 Veteran cohorts of skitarii and their leading tech-priests. They are the survivors of the various underground campaigns that you had waged and all hardened veterans. Tougher equipped than other regular skitarii formations and overall slower, but their greater weaponry and experience mean that these warriors of the Omnissiah are far greater than most of their peers.

2 Cohorts of skitarii, these few skitarii are all that could be spared for your holy assignment, standard amount of equipment, still massively above the common layman or the imperial guard. They shall perform their task without hesitation and question, but are lacking compared to your veterans.

10 brotherhoods of Corpuscarii electro-priests, the entirety of the remaining Corpuscarii within forge Alpha-Alpha-Prime had dedicated themselves to restoring the motive force of the fallen forge as their doctrine dictates. Their ferocity and zeal in battle is great and unyielding, they shall undoubtedly exercise their powers to their fullest extent.
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>>5911614

20 Battle-servitor clades, making up a total of 5 macroclades, thousands of servitors blessed with reduced cognition, they shall obediently assault or defend whatever they are ordered to. Carrying bolters, flamers, heavy duty loaders, and other weapons built into them they shall prove a great support to your more flexible troops.

As you stare at the formation moving onwards, you watch as they…

>Merge into the grater whole of the marching army, joining their voices to the holy hymns begin sung as they march. The safest option, but at the same time the most time consuming one as they shall have to march in one formation. It will take you a lot of time to reach the forge, and who knows how the situation would have changed then.

>Split off and move through open ground away from the main force. Perhaps the fastest and the riskiest route. You shall be exposed for much of your march, but the even terrain and enough space to manoeuvre means that you will be able to make good speed.

>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.

>(Write in)
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>>5911617
>Split off and move through open ground away from the main force. Perhaps the fastest and the riskiest route. You shall be exposed for much of your march, but the even terrain and enough space to manoeuvre means that you will be able to make good speed.
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>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
Not the overly slowest, not the overly fastest either, but also not the most dangerous one either. Better it be middle of the road then any real danger that can fuck us over and cause our forces to get fucked before they even got a chance to fight in the forge.
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>>5911617
>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
The rough terrain should give us some cover against the flyers.
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>>5911617
>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.

>Have the fresh skitarii scout in front of our forces so we can maneuver our formations better against the enemy. Have our electro priests in a support roll within our battle clade servitor ranks. Use our veterans as reinforcements to any area under intense attack or breakthroughs.
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>>5911617
>Merge into the grater whole of the marching army, joining their voices to the holy hymns begin sung as they march. The safest option, but at the same time the most time consuming one as they shall have to march in one formation. It will take you a lot of time to reach the forge, and who knows how the situation would have changed then.
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>>5911617
>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
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>>5911617
>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
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>>5911617
>>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
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>>5911617
>>Start to march straight towards the mountain range. A rough path, away from reinforcements, but at the same time, one that is not overly infested by the Tyranids, still, the terrain is exceptionally difficult and if you do get attacked, no one will be able to assist you. It is difficult for you to predict how long the march would take, but certainly faster than when moving with the main formation.
>>
The mountains you are heading to are less jagged and edged compared to the labyrinthian grounds upon the left flank. The area here is still rocky, however it slopes gently and has open valleys, that while small, can offer some reprieve, though that means that you will have to climb up and down a bit more. Your planned marching route shall take you close to the base of the mountains, since you do not have to go through them or around them, the area should prove manageable. The biggest issue shall come from the battle-servitors, they were never intended for such terrain, at the very least the less advanced chassis shall suffer, not to mention your escorting Hydras shall have a difficult time as well, unfortunately their presence is a necessity as seemingly having felt that its prey is slowly slipping from its grip, whatever accursed intelligence guiding these revolting xenos had increased its efforts in seeing you all dead.

Throughout your march, the enemy contests you heavily through the skies, their flyers trying to find an opportunity to dive down and rip apart your warriors or to spit an endless amount of acid or their living weapons to rip through flesh and steel with equal efficiency. It is a bloody exchange with comparable losses exchanged keeping in fact that you are outnumbered 100 to 1 at best, you reap an equal toll, though much of your AA coverage is gone and small number of casualties are spread throughout your formation, had you not reclaimed these Hydras, who knows how badly you would have been mauled otherwise.

As for the ground engagement, it had developed well enough you suppose, the foe had tried to assault you numerous times, but what had come is entirely disorganized and vaguely commanded groups. You had cut them all down with zealous contempt and had simply continued moving, you veterans more than capable, thanks to their specialized equipment, locate the foe before they struck by tunnelling from below you. The overland assaults had been crushed thanks to the overwhelming fire of the servitors and the motive force brought forth by the electro-priests roasting many of your enemies alive.
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>>5913094

When it comes to your travelling time, unfortunately that had proven to be the greatest challenge so far, the valley drops and rises had proven too step in places for the servitors, necessitating the prolonged search for gentler slopes, the craggy terrain had frustratingly grounded some of the Hydras and you had to slow down and to get them moving again, after all, abandoning the sacred machines would be sacrilegious. Though from the reports you had received, you are still somewhat faster than the main formation, as they had come under heavy assault, drawing most of the Tyranids’ attention. On this occasion, your slower pace may have proven beneficial, though at the expense of your comrades as undoubtedly at least some of your foes would have abandoned the forge in a blind pursuit of the main force, though you do not know how weakened the central push shall be due to that.
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After a long and exhaustive march, you finally see the forge before you, built upon flat ground that had been artificially made as such with hills in the surrounding areas still jutting out of the ground with a collection of massive highways carved through the surroundings leading into and from the forge. A part of it is also built into a nearby mountain, the forge itself rising upwards consuming a part of the nearby mountain, looking like a stain dropped upon nature, the stain of progress and the greatness of man and their ability to tame their surroundings like no other is capable of. As for the forge itself, it had once possessed sturdy and powerful walls, lined top to bottom with numerous weapon installations capable of annihilating any whom would dare assault it, unfortunately, they had long since grown silent, the walls are broken and cracked, the highway themselves are wrecked and filled with burnt out husks of vehicles and deep craters caused by explosions, the numerous lights one would expect to see in the subdued night such as you had grown used to, are entirely missing, the generators remaining silent, the motive force flowing through them and filling all other sacred machines laying missing, much to the great pain of the Corpuscarii.

As you stand outside of your target, you recall the plans and blueprints you had memorised beforehand. There are numerous locations you must secure with the force before you, or whatever reinforcements you can manage to scrounge up throughout the battle, as even from this distance, you can see a slowly rising tower from the centre of the forge made entirely out of flesh and numerous Tyranids skittering around the outer walls, which does raise a question just how many still remain within.
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>>5913098

For your objectives so far you can note this:

The three main entrances leading into and out of the forge, the gates are broken and the walls have numerous breaches, but that shall be your primary objective in order to enter the forge itself.

The Eastern gate, the one you are facing right now, leads directly into the hab blocks of the forge and immediate manufactorums for lasgun lens production, as well as the large industrial elevators that lead further underground into storage and mining facilities.

The Southern gate is where the main highway arteries lead to, this will allow you access to the main gathering grounds for armed forces, the primary housing barracks, and the main streets that branch out further into the forge.

The Western gate houses the primary elevators leading higher upwards into the forge’s mountain side districts, the area also houses the forge’s refineries and ore storages.

The outside defences, trenches and bunkers, breached and overrun, they are still good position to hold against any would be attacker coming outside of the forge to reinforce those within, though if your foe is even capable of that is unknown to you.

The outlying facilities outside of the forge itself include agridomes, minor refineries and housing blocks, these outlying locations have to be reclaimed, for no other reason than to deny them to the enemy, since they are proper structure collections, you could also employ them as strongpoints for your assault.

The main highways, should any reinforcements come, they would undoubtedly flow through there, while the highways are damaged, they are still the best way for any larger scale formations to arrive and assist you, as such they must be kept safe from the enemy and anyone deployed here will have to endlessly skirmish with the Tyranids in order to ensure their security.

>What forces do you wish to assign and where ?

Current available forces:
>2 Veteran cohorts of skitarii.
>2 Cohorts of skitarii.
>10 brotherhoods of Corpuscarii electro-priests.
>20 Battle-servitor clades.
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>>5913102
So, wait are we setting up our forces to defend these locations, or using them to breach into the forge itself?
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>>5913131

>So, wait are we setting up our forces to defend these locations, or using them to breach into the forge itself?

This is for securing, you can leave garrisons later as the battle further expands, the only exception is the highway, since it needs constant attention and it is in the open and not actively held by the Tyranids.
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Alright then, in that case, just a straight focus entering into the southern gate, occupying the defenses, and outlying facilities. The highway for all intense of purposes is free Realia state, and the other two entrances dont offer enough Pro's to be worth the cons of entering and clearing them out.

As for who goes where, the southern gate should be the two veteran cohorts, and maybe 4 clades of servitors and 4 brotherhood priests. It offers a great deal of firepower to deal with the tyranids inside without it being to much of a compromise for firepower on the other fronts.

The defences should be sent by 9 clades of servitors, 3 priests and 2 cohorts of Skitarii. We really need those defences up and running and the deserve the most amount of attention to guard our rears.

And finally the everyone else being sent to deal with the outer facilities, with a sparing of two servitor clades, so they can be sent to guard the highway into the forge.

>> Southern Gate: 2 veteran cohorts, 4 servitor clades, and 4 electro priests.
>> Outer Defesnes: 9 servitor clades, 2 cohorts skitarii, and 3 electro priests
>> Outlying Facilities: 5 servitor Clades, 3 electro priests
>> Highway: 2 servitor Clades
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>>5913102
The Eastern gate, the one you are facing right now, leads directly into the hab blocks of the forge and immediate manufactorums for lasgun lens production, as well as the large industrial elevators that lead further underground into storage and mining facilities.
>1 Veteran cohorts of skitarii.
>5 Battle-servitor clades.
>3 brotherhoods of Corpuscarii electro-priests.

The Southern gate is where the main highway arteries lead to, this will allow you access to the main gathering grounds for armed forces, the primary housing barracks, and the main streets that branch out further into the forge.
>1 Veteran cohorts of skitarii.
>5 Battle-servitor clades.
>3 brotherhoods of Corpuscarii electro-priests.

The outside defences, trenches and bunkers, breached and overrun, they are still good position to hold against any would be attacker coming outside of the forge to reinforce those within, though if your foe is even capable of that is unknown to you.
>4 Battle-servitor clades.
>2 brotherhoods of Corpuscarii electro-priests.

The outlying facilities outside of the forge itself include agridomes, minor refineries and housing blocks, these outlying locations have to be reclaimed, for no other reason than to deny them to the enemy, since they are proper structure collections, you could also employ them as strongpoints for your assault.
>4 Battle-servitor clades.
>2 brotherhoods of Corpuscarii electro-priests.

The main highways, should any reinforcements come, they would undoubtedly flow through there, while the highways are damaged, they are still the best way for any larger scale formations to arrive and assist you, as such they must be kept safe from the enemy and anyone deployed here will have to endlessly skirmish with the Tyranids in order to ensure their security.
>2 Cohorts of skitarii
>2 Battle-servitor clades.


We can secure the outside strong points, the highway for reinforcements, then push to take the defensive line, and from there push the two gates. With our elites leading both push. Electro priests spread around for damage purposes
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>>5913423
Support
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You split your forces in a manner you find the most befitting, the greatest moving towards the southern gate and the remains of the outer defences, with some dedicated towards the outer facilities and a token force sent to patrol the highways and to ensure that they are open for travel. Due to the scale of the battle, you cannot afford to lead any one push yourself, instead having to dedicate your time coordinating the entirety of the war effort and to await the incoming reports of battle.
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The first reports that begin to trickle in come from the forces you had dispatched towards the outlying facilities. The battles there had been fierce with the electro-priests burning out the Tyranid infestations supported by the numerous servitors in their efforts, the fighting had proven decisive and through a continuous week’s worth of fighting, the Tyranids were rooted out.

The main highway had also come under attack though the attacks were small and distorted, leading to small but constant skirmishes to break out and illuminate the night in short and brutal fights, though no great casualties had come from that, at least on your end.

Furthermore, the attacks you had ordered upon the outer defences had been successful and shattered the foe there and slaughtered them with exceptional prejudice.

As for the main assault upon the southern gate, that had also resulted in a smashing success, your overwhelming firepower had allowed your warriors to cut through the mass amount of Tyranids that had come to meet them, the battle had boiled down into a week-long holding action as various Tyranids, nesting in the general area had thrown themselves against your line while it held and took not even a single step back, piles of xenos’ corpses now clog up the main streets of the forge, so great was the slaughter.

Over all, a damn great first week of command, no doubt impressive considering the results and the small casualties you had suffered.

Thanks to your successes, your line of battle had increased further and more objectives had become viable:

Thanks to your efforts in taking the southern gate:
You can now move onto the main streets of the forge, the terrain, thanks to the damage the forge had suffered, is treacherous and difficult, but sending your forces there will allow a greater access to the forge over all.
The main gathering grounds for armed forces are equipped with plenty of room meant for large scale formations, it houses a small number of supplies and over all is an advantageous position to secure for a forward command post.
The primary barracks are a large complex of interconnecting buildings housing sleeping, training, resupply, and other facilities. The barracks themselves are a massive stronghold, broken and tattered, but still strong and powerful nonetheless, whatever enemy has set up there is undoubtedly well entrenched.

Of course, the other two gates, that being the Western and Eastern one remains in the hands of the enemy.
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>>5913867

Meanwhile, the outer defences and the outlying facilities, while now in your hands, will require garrisons to ensure that they do stay in your hands. Annoyingly, your great success also means that you are not considered a priority for reinforcements as your great showing, whilst useful in terms of prestige and influence, it not as useful when it comes to gaining more troops.

>What forces do you wish to assign and where ?

Currently controlled areas:
Southern gate.
GARRISON: NONE
Outlying facilities.
GARRISON: NONE
Primary highway:
GARRISON: 2 Battle-servitor clades.

Current available forces:
>2 Veteran cohorts of skitarii.
>2 Cohorts of skitarii.
>10 brotherhoods of Corpuscarii electro-priests.
>18 Battle-servitor clades.
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>>5913868

I'll be putting out these small updates throughout the weekend, usually every few hours or so.

Good rolls for you all around, anons.
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>>5913869
Thanks am, and that’s fine with the updates, this quest explicitly allows you to have an easier time producing and making updates then Romanio, so this helping you out with your writing is perfectly fine in my view. But damn, looks lil we are going to need to speed things up in order to catch up with the main assault forces further west.
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>>5913868
Alright, since the Tyranids likely haven’t yet realized that we just smashed through their forces and are likely inside far faster then they expected, then our 2 Clare’s can serve as an early watch station to letting us know on whether their are any new tyranids that might show up before we would need to send forces to hold onto the defenses and facilities recently purged. Therefore, garrison duty is not much of a priority now, since theirs no fear of a sudden surge of tyranids coming from behind us, and we have an excellent opportunity to force our way in through, multiple points of entry into the forge.

For now, since we have made great inroads into the southern gate, we must compound on that fact and focus our effort into this area, especially as it also allows us to later on conquer other parts of the gorge from within, without needing to force our way inside from other strategically difficult areas.

With that in mind, for the road systems, 2 Cohorts of Skitarii, 3 electro priests, and 5 servitor Clades. The ground is treacherous, so the cohorts focused on agility and a small but potent firepower force helps minimize any possible weakness they might have in the street to street warfare.
The gathering grounds are not nearly as difficult to deal with as the other two locations, so they don’t really need Skitarii as much as the other locations will need them. So they will be supplied, 7 servitor clades, and 2 electro priests. The large areas favour the clades, and the priests will be able to help fry any large enough force that dares to amass its forces and tries to swarm the clades.
And, The Barracks are going to be the real problem, unfortunately because the well entrenched areas in that location are going to be helping the Tyranids and not us, so 2 veteran cohorts, 4 electro priests, and 6 servitor clades to help shore up their line of firepower once we start making inroads and get swarmed by the bugs.
>> Streets: 2 Cohorts of Skitarii, 5 servitor clades. And 4 electro priests.
>> Gathering grounds: 7 servitor clades, 2 electro priests
>> Barracks: 2 veteran cohorts, 6 Servitor clades and 4 electro priests.
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>>5913908
>>5913868
>Support
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>>5913908
I don't follow your logic. Tyranids can still attack from the other two gates, so we should set up garrisons lest we get surrounded.
>> Streets: 2 Cohorts of Skitarii, 4 servitor clades. And 3 electro priests.
>> Gathering grounds: 5 servitor clades, 2 electro priests
>> Barracks: 2 veteran cohorts, 4 Servitor clades and 4 electro priests.

Currently controlled areas:
Southern gate.
GARRISON: 1 Brotherhood of electro-priests, 1 Battle-servitor clade
Outlying facilities.
GARRISON: 4 Battle-servitor clades
Primary highway:
GARRISON: 2 Battle-servitor clades.
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>>5913952
My logic, is that the only way we are going to be attacked, or anyway that requires us to fear being attacked, is through the highway that connects the forge to the wider area of the valley we live in. Since the Tyranids focus primarily as having the forge as a breeding ground. Their not going to either want, nor have to be forced, to move out of their nests and just reinfect territory that was already purged of their presence when they can just focus on sending all of their swarms either inside the forge to our own assault, weakening the other two areas that they have, or remain and try to build up their strength and numbers to assault us later on, at which point we would have already cleared out a sizable portion of the forge for ourselves so we don’t need to worry about the building’s collapsing and swarms of Tyranids to come surging out, that we can fill in those defenses and facilities to repulse any such attempts they try and take at us.
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The following week after your great initial success follows a far more predictable path than the surprising and overwhelming success you had experienced before.

Fighting through the streets and the rough terrain there had resulted in in terrible casualties as you had expected, the rolling battle had went on without end, the fallen debris, the clogging piles of corpses had all resulted in terrain favouring your foe. The battle was fought with righteous fury and holy zeal, and through the toughness of steel you had emerged victorious, but the casualties had mounted and it was not a sure thing till the final reports began to filter in.

Disaster, however, had struck from the place you had least expected – the gathering grounds. The wide and relatively open area should have favoured your forces, but alas it had not proven so. A truly massive swarm of tiny bioforms slithering upon the ground combined with larger bioforms rushing ahead with the very ground underneath shaking and it collapsing allowing for even more of the swarm to join the fray, the forces there had been decisively beaten and pushed back.

Catastrophe followed soon after, the swarm had chased your beaten force all the way to the Southern gate, despite the surety of their faith and litanies and prayers spoken had not been enough. The Tyranids had recaptured the Southern Gate ! The forces sent to secure the main streets are now encircled ! Worst of all, the outer defences had nearly fallen as well, the enemy barely running out of energy to punch through, their advance had been finally checked, if at a great cost.

The small, twisted amount of silver lining is the fact that the forces sent to secure the barracks had proven unsuccessful, the battle for the barracks had proven dangerous and deeply vicious, but eventually even steel had failed, though the Tyranids located there had too fared poorly with their numbers massively reduced and much of the middle floors cleansed. Due to the need to retreat, the forces were able to join with those retreating from the gathering grounds, one of the reasons why the outer defences had successfully held.

As for the highways, the foe had come in force ! The 2 servitor clades had held against this large probe, but the fact that such a force had been mustered to begin with is cause for concern and a potential indication of a larger push to come !

Looking through the reports filtering in, the forces sent to secure the streets are still in good order, currently standing at this strength:

>1.75 Cohorts of skitarii
>3 Battle-servitor clades
>3.25 brotherhoods of Corpuscarii electro-priests.

These forces report that from their location they could strike back onto the Southern gate, or push forwards and try to secure the side streets leading to either Eastern or Western gate and the facilities located there, alternatively they could push northwards and secure the side-streets there, seemingly leading towards the large biological tower being grown.
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>>5913988

The situation is urgent, you doubt anyone would begrudge you calling for reinforcements. You could request the priests from within Alpha-Alpha-Prime to send you fresh reinforcements, it would take time for them to arrive, but they would most certainly be fully equipped and fresh troops, for good and ill.

Alternatively, you could call upon your fellow priests upon other battlefields, they should arrive faster, presuming they listen to your request. But you have no idea how well-equipped those forces shall be, not to mention that those shall be troops drawn from other locales.

Of course, you could request help from both, it might just be worth the political fallout that would result in.

>Call for reinforcements. (Main forge/Other battlefields/Both/None)

>What forces do you wish to assign and where ?

Currently controlled areas:
Outlying facilities.
GARRISON: NONE
Outer defences.
GARRISON: NONE
Primary highway:
GARRISON: 1.25 Battle-servitor clades.

Current available forces:
>1.75 Veteran cohorts of skitarii.
>4 brotherhoods of Corpuscarii electro-priests.
>9 Battle-servitor clades.
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>>5913989
Alright, how terrible were the rolls for this to happen? If nothing else, just to give me some peace of mind on wether or not the forces made and sent were always going to fail, or if I fucked it up by not just focusing on holding ground and keeping to holding the ground that we had before we decided to push things forward?

Sigh, as mentioned the Tyrnids did not assualt us from behind, since they need to use the Highway in order to get to the forge, and thus, to us, but that means precious little now anyway since we took all of these losses from the cataropshe of some truly God awful rolls.

As far as things stand, reinforcements are going to want to be called in, but whether or not they come at all, or in time is hard to say desu. With this all being the case, I would guess that no matter punitive launchs be made until reinforcements come, we hunker down into what territory we have available and when reinforcements do come, we try and cause chaos for the Nids by assualting the biological tower above the forge. Because otherwise we are just going to be fed into a meatgrinder that we are going to lose far more precious material and manpower then the tyranids ever will at this rate.

>> Call in Reinforcements from the Forge.
>> 1 electro priest, and 3.25 Battle Servitor Clades
>>5 Servitor Clades 1 Veteran Cohort, and 2 electro priests
>> Highway Garison: 1.25+0.75 Servitor clades, 0.75 Veteran Cohort, 1 Electro priest
>>
sorry fixing, >> Outer Facilities: >> 1 electro priest, and 3.25 Battle Servitor Clades
>> Defence Garrison: 5 Servitor Clades 1 Veteran Cohort, and 2 electro priests
IF anyone has any faults or disagreements that they find and have an alternative plan they think is better, then they should by all means say and I will vote for it. This turned out way worse then even my worst expectations.
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>>5913996

>Alright, how terrible were the rolls for this to happen? If nothing else, just to give me some peace of mind on wether or not the forces made and sent were always going to fail, or if I fucked it up by not just focusing on holding ground and keeping to holding the ground that we had before we decided to push things forward?

With the modifiers the final result was:

Admech 66
Tyranids 125

Since Tyranids won with more than five degrees of success they got to keep pushing, and a similar result happened for the Southern Gate, having forces entrenched there would have given a bigger bonus to the defenders and potentially halted the charge, but the difference was pretty big.

I should mention that the same applies to you anons, if you win with more than 5 degrees your forces push further, inflict more casualties and potentially secure more locations in one turn.
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>>5914002
FUcking hell, 5 degress of succes, oh I would say its much more then 5 degrees, but thats just comparing tomaeto's and tomato's at this point. Alright then, defence in depth it is then, at least till reinforcements come in and we try a different approach then the southern gate now. Was really hoping for that supply of ammunition and weaponry.
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>>5913989
First off, the Southern gate needs to be collapsed. The main roads in the Forge let the bugs converge into a massive swarm, and would roll us over if the gate is left open. Once the gate is blocked, we should be able to hold on long enough for reinforcements to arrive.

>Call for reinforcements from the Main forge
>>Southern Gate desctruction:
- 1.75 Veteran cohorts of skitarii
- 1 Brotherhood of Corpuscarii electro-priests
- 2 Battle-servitor clades
>>Outer Facilities:
- 1 Brotherhood of Corpuscarii electro-priests
- 2 Battle-servitor clades
>>Outer defences:
- 1 Brotherhood of Corpuscarii electro-priests
- 3 Battle-servitor clades
>>Primary highway:
- 1.25+2 Battle-servitor clades
- 1 Brotherhood of Corpuscarii electro-priests

Yes, every assignment is getting a motivational support tech-priest
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>>5914156
Supporting 100%
>>
You need to make a decisive decision, fast. One that will come at a great cost and sacrifice, but one that is necessary to make. Muttering a prayer to those left behind and hoping that they shall be able to hold without your guidance, you give the order – the Southern gate must fall. While the gate itself is broken and ripped apart, the sturdy walls still stand around it, a collection of well placed melta charges could collapse the walls and block the gateway, it will not stop the Tyranids, undoubtedly, they will crawl over the rubble to come at you, but it shall delay them, it shall slow them, and what you need the most right now is time, time to dig in, time reorganize, time for reinforcements to arrive.

Your veterans shall lead the charge in this occasion, supported by battle-servitors and a single Corpuscarii brotherhood, the only forces you can spare as you are now forced to spread your forces thinner than you would like.

The forward push begins, and as you had predicted, instantly draws attention of the surrounding Tyranids that had been only beaten back days before, and as you had expected, they had gathered in massive numbers, but you do not need to dislodge them, you do not even need to kill them, all you have to do is ensure that the troops you sent are capable of planting the charges and detonating them. The battle, as is growing frustratingly common, is a bloody one with what seems to be a forge’s worth of biomass swarming over the courageous attackers, many martyrs are made this day as the titanic struggles is unveiled before you, thousands of creatures soon become tens of thousands swarming over a few hundred of the Omnissiah’s chosen, yet at the end of the day, they succeed. Melta charges detonate and rock the ground, collapsing walls and kicking up meters high amounts of rubble, crushing the mass swarm before you and most certainly hurting you foes.

While you attention had been drawn to the Southern gate, the enemy had actually rallied out from both the Eastern and Western gates in a seeming pincer manoeuvre, though one lacking truly great coordination with simple assaults directed in general directions, still they impact you heavily.

The first to be attacked are some of the outlying facilities, but the days spent fortifying them had resulted in your warriors successfully holding them back and crushing the mass rolling assault, beating the Tyranids back and ensuring the your outer most strongholds remain under your control.

As for your outer defences, the simple fact that they face away from the forge had proven too much, even with your fortifications being erected as swiftly as possible, it had proven not to be enough and eventually your forces were forced out, though they had bled the Tyranids to an extent that they were unable to continue their pursuit, no matter how much they tried to do so.
>>
>>5914275

As for the highway, your horrors are yet again confirmed, as a massive force had appeared, thanks to your extra garrisons the worst was prevented and you actually have the time to react to this change in events, though the defenders had been forced back to your primary position as they had continued to fight a rolling skirmish and to halt the advance.

Throughout the week of bad news, a glimmer of hope does give you strength, the encircled forces within the forge, those whom you deemed a necessary sacrifice, with grim determination had not only beaten back an all-encompassing encircling assault, but they had pushed the Tyranids back as they advanced Northwards, away from all exits of the forge, and as the week comes to a close, massive explosions ring out and soon a massive flame erupts burning away the massive tower. Not only that, they report having successfully slain a large bio-form, similar in size to the one that was presumed to be leading the Tyranids. Not only that, despite the greatness and sheer ferocity of the fighting, they report to still be in good enough condition to fight, though they are unable to provide accurate numbers as before. These priests, machines, and servitors are truly blessed by the Omnissiah, and he had deemed to smile upon you this day, as this can be described as nothing short of a miracle for such a small force to achieve so much. You are certain that the following week your foes will be disorganized !

And the good news does not stop there, while you had lost control of the highway, your reinforcements had managed to break in without much fuss as the enemy was disturbed, not only that, but it seems that the ruling council had deemed your plight befitting of their attention ! 2 macroclades of Skitarii, 8 cohorts in total join you ! 4 macroclades of battle-servitors join you, for a total of 16 battle-servitor clades !

With such a large number of reinforcements, you doubt you will be able to call for help any time soon, best make do with what you have.

>What forces do you wish to assign and where ?

Currently controlled areas:
Outlying facilities.
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 1 Battle-servitor clade

Current available forces:
>1.25 Veteran cohorts of skitarii.
>8 Cohorts of skitarii.
>2.50 Brotherhoods of Corpuscarii electro-priests.
>22.50 Battle-servitor clades.
>>
>>5914276

>truly blessed by the Omnissiah

Not even joking, the rolls were divinely ordained, to the point where the hardest roll of being encircled resulted in the Admech getting 119 and the Tyranids getting a natural 1 which is a crit fail.
>>
>>5914278
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHGSAHSASGHA!!!!!!!!!! FUCK YOU NIDS, ALL THE WAY TO THE VOID YOU CRAWLED OUT OF!!!!!!!
HA, okay now that tis is out of the way, I have no good idea what the fuck we should now that somehow, by the blessing of the Fucking God emeperor himself, a force of maybe less then 2 Veteran cohorts, maybe 1 electro priests and what scraps remained of our Macroclade Servitors, not only aboided being swarmed, they utterly slaughtered their way into the forge city itself, and then fought INTO a Hive Tendril Housing a Fucking Norm Queen, and then killed it. AND THEN, SOMEHOW, fought their way back out again through said bio tower and Forge, into the Light and meet back up with us, and we got a good number of reinforcements to go back in for round fucking 2. I would advise a previously mentioned force should go and guard the highway, and some force should be sent to recover the outer defenses and then push into the Eastern gate, since the sourthen one is completely collapsed for the moment.

I'll try and create maybe something though it is by no means a hard stance that should be made done.

>> 2.50 forces of Servitor battle clades, and 2 cohort of Skitarii should be sent to reclaim the highway now that the tyranids have been disorganized of leadership.
>> Eastern gate: 5 Battle-servitor clades, 4 Cohorts of Skitari and an Electro priest
>> Western Gate: 1 veteran Cohort, 2 Cohorts of Skitari, 10 battle servitor Clades, 1 electro priest
>> Outer Defences: 0.50 Electro priest, 0.25 Veteran cohort, 5 battle servitor clades,
>>
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>>5914276
Thank the Omnissiah our bad luck has turned around. I'll support >>5914309 plan, though I'd rather send 3 battle servitor Clades from the Western gate to the Outer Facilities to make sure the Tyranids don't breach the Southern gate.
>>
>>5914388
Done, changing the display outlet on what should be sent in.

>> Western Gate: 1 veteran Cohort, 2 Cohorts of Skitari, 7 battle servitor Clades, 1 electro priest
>> Outer Defences: 0.50 Electro priest, 0.25 Veteran cohort, 8 battle servitor clades,
>>
>>5914404
>> Outer Defences: 0.50 Electro priest, 0.25 Veteran cohort, 8 battle servitor clades,
I meant the Outlying facilities as we currently only have 0.75 of a Brotherhood and a single servitor clade defending it.
>>
>>5914418
Oh, sorry didn’t see that part, though I have my doubts that the Tyranids are going to be charging out of the southern gate anytime soon.
>> Western Gate: 1 veteran Cohort, 2 Cohorts of Skitari, 7 battle servitor Clades, 1 electro priest
Pls ignore the changes for defenses:
>> Outer Defences: 0.50 Electro priest, 0.25 Veteran cohort, 5 battle servitor clades,
>> Outer facilities: 0.75 Electro priest, 4 battle servitor clades
>>
>>5914278
You just love to see it.
>>
>>5914309
>>5914276
Support and support changes done

>>5914278
At last.
>>
With the reinforcements that had arrived you go on a grand offensive, this is an Omnissiah given opportunity that you will not pass up, as such you direct your forces with great vigour for a grand offensive, though you do assign some extra battle-servitor clades to ensure the safety of the outer facilities, these mindless xenos had proven to be exceptionally skilled and intelligent on occasions, few and far between, but with their numbers those few occasions are more than enough.

Soon reports start to come in:

As you had hoped, the enemy is disorganised ! To the point where they are unable to prepare for your attacks or to relocate their forces, not only that, these beasts are currently busy infighting across the areas you had attacked !

You are able to easily reclaim the outer defensive lines of the small forge, securing them once more and expelling the foe whom breaks and runs against your forces, relying entirely upon their instincts, it seems that the beasts now favour their own survival over the importance of their cause, thanks to the concurrent attacks that you launch across the last two remaining gates, the forces of the Tyranids are encircled ! It comes down to a simple matter of pest extermination, and soon enough the formation that was once there is completely wiped out.

Your attack upon the Eastern gate is a success ! It had been simple effort really, the foe, while still numerous, were exhausted from the assaults that they had launched previously and the infighting disturbing them, while the sheer numbers prevented a deeper push, the foe was beaten and driven back.

The assault upon the Western Gate is a success ! Just like the Eastern gate, the foes in the west were just as disorganized, it had taken a while to burn out their numbers, but your attack had managed to secure the gate.

Simply relying on luck for a large number of reinforcements to arrive and clear their way to you is the height of foolishness, as such the forces you had dedicated to resecure the highway report that they engaged in a continuous rolling skirmish with the Tyranids located there, though they do note that seemingly unlike their foul kin within the forge, these xenos’ retained their organization as the fighting had proven much tougher, but your superior warriors had reclaimed the highway, for the moment at least.

News of great import also filter in, due to the disorganized nature of the foe and your two-pronged assault, the blessed of the Omnissiah that had given you this opportunity had managed to breakout and return to friendly lines, though their forces had been massively reduced, they now only number 0.5 cohort of skitarii and 1.25 brotherhoods of Corpuscarii electro-priests, but they had successfully returned.

While the Southern gate has collapsed, your control of the remaining two gates has opened many opportunities to strike further into the forge:
>>
>>5915245

You are able to strike at the HAB BLOCKS, from the reports you received from the survivors, the large number of people that were there before had been devoured by the xenos and turned into massive breeding grounds, infested with numerous small and tiny bioforms that for the moment seem to be exhibiting pack behaviour, but it seems that whomever is controlling the Tyranids is reasserting their command, as such further assault can be expected, though you had most certainly hurt their numbers, these breeding grounds allow for rapid replenishment.

Immediate MANUFACTORUMS had been devastated, being used as impromptu strongholds due to their size and multiple floors that could have been used for defence, they could potentially house numerous xenos acting as twisted strongholds in their own way, blocking the way forwards deeper into the forge from the direction of the Eastern Gate.

Of course, there are the INDUSTRIAL ELEVATORS leading down underground into the various storage and mining facilities, you are unsure of the situation there, but seeing as you had received reports of the enemy digging from underneath their feet, it is safe to assume that it is most likely teeming with foes.

From the west, the REFINERIES are a mind-boggling collection of structures and buildings, rails and roads intersecting and connecting through a multitude of levels of the refineries means that any forces stationed here could be easily hidden for the purposes of unexpected assaults, or hidden ambushes.

Next to the refineries stand the numerous ORE STOREHOUSES, a large collection of buildings for the moment seemingly untouched by the enemy, should you secure them long enough, the ores could be extracted and returned to Alpha-Alpha-Prime to assist with the manufacturing efforts there, perhaps resulting in some limited reinforcements coming your way.

Of course, last but not least are the PRIMARY ELEVATORS leading into the upper districts that house the administrative centres of the forge, and the personal storages of the priesthood that had reigned here as well as some of the most important locations for power production and defences.

>What forces do you wish to assign and where ?

Currently controlled areas:
>Outlying facilities.
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 4 Battle-servitor clades.
>Western Gate
GARRISON: NONE
>Eastern Gate
GARRISON: NONE
>Outer defences.
GARRISON: NONE
>Primary highway:
GARRISON: NONE

Current available forces:
>1.25 Veteran cohorts of skitarii.
>8 Cohorts of skitarii.
>3.75 Brotherhoods of Corpuscarii electro-priests.
>17.50 Battle-servitor clades.
>>
>>5915246
>>HAB BLOCKS:
- 2 Brotherhood of Corpuscarii electro-priests
- 2 Cohort of skitarii,
- 2 Battle-servitor clades
>>INDUSTRIAL ELEVATORS:
- 1 Brotherhood of Corpuscarii electro-priests
- 1.25 Veteran cohorts of skitarii
- 1 Cohort of skitarii,
- 2.50 Battle-servitor clades
>>ORE STOREHOUSES:
- 1 Brotherhood of Corpuscarii electro-priests
- 1 Cohort of skitarii,
- 2 Battle-servitor clades

Currently controlled areas:
>Outlying facilities.
GARRISON: 0.50 Brotherhood of Corpuscarii electro-priests, 3 Battle-servitor clades.
>Western Gate
GARRISON: 0.50 Cohorts of skitarii, 2 Battle-servitor clades
>Eastern Gate
GARRISON: 0.50 Cohorts of skitarii, 2 Battle-servitor clades
>Outer defences.
GARRISON: 2 Cohorts of skitarii, 5 Battle-servitor clades
>Primary highway:
GARRISON: 1 Cohort of skitarii, 3 Battle-servitor clades

As long as we can keep these Nids from building cohesion and isolate them from the outside forces, they'll eventually crumble. Secondly, we need the Ore storehouses if we want more reinforcements
>>
>>5915246
Yep, now that the primary linkage between the hivemind has been brutally severed they are completely failing apart and are more focused on each other and the fact they want to eat their closest kin, rather then us primarily. With that being the case, it’s open hunting season for reclaiming the forge.

>> 2 Battle servitors clades
>>Hab Blocks: 0.25 Veteran Cohort, 1 Electro priest, 2 Cohorts and 6 Battle servitors
>> Manufactorums: 5 Battle servitor clades, 1 cohort of Skitarii, and Electro priest
>> Refineries: 3 cohorts, 6 Battle servitors, 0.75 electro priest
>> Storage Facilities: 2 Cohorts, 2 Battle Servitor Clades
>>Garrison of facilities moved to highway: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.

Alright, the reason for changing up the garrison grouping, is now that the outside is safe for now, and we don’t need to worry about a push coming towards us until at least another weak before the hivemind establishes itself again, we hit the grounds that are its breeding nest, and exterminate them before they have a chance to overly breed much or reunite back up again.

That’s why I’m leaving the elevator shafts alone, as that opens is to attacks from 2 directions rather then just one, and we still need to reclaim the southern part of the forge. Which should be available to us once we conquer the Manufactorums.

As such, that’s why I’m hoping that with the forces Available to us, combined with the heavy infighting amongst the Tyranids, and the fact that they are incapable of pushing us back out again for the moment, now is our time to hammer and burn out every last bid as soon as we can. Also why theirs so little force in the storage action, is because it’s free realistate, since the tyranids aren’t interested in eating ores yet they have no desire to eat them, which means we can safely get them without being shot at right now.
>>
>>5915332
Whoops error made, ignore the random battle clades up top it should instead just be this.
>>Hab Blocks: 0.25 Veteran Cohort, 1 Electro priest, 2 Cohorts and 6 Battle servitors
>> Manufactorums: 5 Battle servitor clades, 1 cohort of Skitarii, and Electro priest
>> Refineries: 3 cohorts, 6 Battle servitors, 0.75 electro priest
>> Storage Facilities: 2 Cohorts, 2 Battle Servitor Clades
>>Garrison of facilities moved to highway: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.
>>
>>5915332
Supporting, need all of the land we can get for reinforcements.

>>Verification: SMSX
>>
>>5915334
>Support
>>5915246
>>
With such great success once again looking upon you, no doubt sent by the Machine God for your just and holy attempt at reclamation of despoiled machine spirits that cry out for liberation. And liberation you shall grant.

First thing first, you move about half of your outlying facility garrisons towards the newly reclaimed highway, once again trying to ensure the safety of your primary reinforcements route.

As for the matters of offence, you are directing your forces to four primary locations:

First, the hab blocks, if you can destroy it and burn out the infestation there, it will prevent a large number of reinforcements of the enemy from being quite literally born to fight against you. The reports of the fight begin to rapidly filter in, it had been a terrible fight and a thouroughly contested one, the beast fighting with as of yet unseen animalistic ferocity of beasts defending their nest, but eventually, holy promethium had purified the habitation blocks, though that had come at a great cost.

The battle for the manufactorums had proven much more challenging, the vastness of the numerous machinery and the sanctity of their spirits meant that your soldiers had to advance with great care and effort to ensure that the spirits are not destroyed, yet that had come at a cost, perhaps the priests you assigned to lead this assault had proven to be far too skittish when it came to potential damages, of course the stronghold nature of the manufactorums added atop of that had resulted in your unfortunate defeat and the soldiers sent there had been savaged and forced to retreat. The silver lining being that the withdrawal was organized and controlled.

When it had come to the fighting for the refineries, your warriors had emerged victorious yet again and they had crushed the small and scattered groups of Tyranids hiding there, fearing the wroth of the Machine God, you had utterly crushed them and secured the refineries.

The storage facilities you wanted secured had resulted in a surprising amount of dedicated fighting, despite the small numbers, it seems that larger bioforms had begun nesting there and somehow maintained control of smaller bioforms, but despite their ferocity, the small numbers and haphazard nature of the fighting sees you emerge victorious.

Through your successes in securing the various strategic areas of the forge, you are now able to dive in deeper and move through the smaller SIDE STREETS leading to the centre of the forge, where the carcass of the bio tower still remains, from there you could potentially yet again move southwards. Of course, the various elevators leading below ground and up the mountain too remain untouched and the manufactorums still remain in enemy hands.
>>
>>5915561

>What forces do you wish to assign and where ?

Currently controlled areas:
>Outlying facilities.
GARRISON: 2 Battle-servitor clades.
>Western Gate
GARRISON: NONE
>Eastern Gate
GARRISON: NONE
>Outer defences.
GARRISON: NONE
>Primary highway:
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.
>Hab Blocks:
GARRISON: NONE
>Refineries:
GARRISON: NONE
>Storage Facilities:
GARRISON: NONE

Current available forces:
>1 Veteran cohorts of skitarii.
>6 Cohorts of skitarii.
>2 Brotherhoods of Corpuscarii electro-priests.
>12.50 Battle-servitor clades.
>>
>>5915563
And I am vindicated but yet also disappointed at the same time. Likely a lot of mid rolls, hence the absolute smattering our poor servitors got. Alright, from what seem to have gone down, everything in the west and east, with the exception of the middle, south and manufactorums, are under our control. With only the top and bottom parts of the forge fully left in enemy territory. With that being the case, I would advise some reformation and limited assaults, rather then the four assaults like last time.
I’ll have to think about a strategy after I can ask Newb some questions on the tower and the elevators.
>>
>>5915582
God, posting on 4chan sucks on mobile, anyway this is me, and I am open to anyone else making some plans that don’t involve me if I’m too busy either asking Newb stuff, or life gets in the way.
>>
>>5915561
Alright, so how does the alien tower look like, especially after it got blown out and lit on fire? Are there still living things inside it, or is it just an obstacle that exists off of already dead flesh? And does it need an action to be done to move in to the south? Also, what’s the deal with the elevators? Are they going to be a possibility where Tyranids just randomly decide, yes it should be a grand idea to come out and Zerg rush us, or are they content to wait until the higher and lower levels have decided to amass and push out of their respective territories to attack us?
>>
>>5915648

>Alright, so how does the alien tower look like, especially after it got blown out and lit on fire? Are there still living things inside it, or is it just an obstacle that exists off of already dead flesh?

It is hard to tell without eyes directly on it, melta charges were planted that had blown out holes and caused massive fires that charred and burnt a lot of the structure, but from the reports of the madmen who actually went in there and kicked ass, well it was large, encompassing the centre of the entire forge itself, so whether or not something survived the bombs remains to be seen as the tower is a young one still in the process of construction, essentially its base has been fully grown and it was preparing to jut out.

>And does it need an action to be done to move in to the south?

Yes, in order to get to the Southern gate, you would need to go through side streets, then onto the main street, and only then can you get to the gate and the objectives there.

>Also, what’s the deal with the elevators? Are they going to be a possibility where Tyranids just randomly decide, yes it should be a grand idea to come out and Zerg rush us, or are they content to wait until the higher and lower levels have decided to amass and push out of their respective territories to attack us?

You have no idea, all you know is that there are burrowing Tyranids present, so they could pop up at any time. You can be certain that the Tyranids will not use the elevators, but as mentioned before, they can dig their own tunnels or they could rush down the mountain side, though moving as such would be difficult compared to you using the elevators.
>>
>>5915563
>Outlying facilities.
GARRISON: 2 Battle-servitor clades
I have no idea why these are here, I could have sworn I had a whole thing about moving them to the Manufactorum for that extra support, since everything but the giveaway was being taken apart for the push?

Anyway, move these out of fortifications, and add them into the assault planned for the Manufactorums. The highway fortifications obviously stay where they are unless otherwise needed.
>> Manufactorums: 1 Veteran Cohort, 2 Cohorts, 2 electro priests, 4.50 Battle Servitor clades.
I’m hesitant to do anything more then this as I don’t know whether the focus should be on the fortifications on the areas near the elevators, or sending them over to bulldoze the tendril and advance into the south quadrant?
>>
>>5915666
Alright, Thanks Newb! So, trying to fortify the areas seem unlikely to matter, but then again the areas outside of the elevator are either cleared or still being contested. In that case, leaving the middle and south still seems like an unsafe strategy in case a pincher arrives from the other burrows from the other nids. With that being the case,
>> move the facilities garrison out into the main forces.
>> Manufactorums: 1 Veteran Cohort, 2 Cohorts, 2 electro priests, 4.50 Battle Servitor clades.
>> Refinery’s: 2 Battle Servitor Clades
>> Hab Blocks: 2 Battle Servitor Clades
>> Storage: 2 Cohorts of Skitarii
>> 4 Servitor Clades and 2 Cohorts go through the Side streets to central tendril, and scorch earth it. After that, retreat and come back to friendly territory.
>>
>>5915695
Wait, no the tendril force is still too small.
>> move the facilities garrison out into the main forces.
>> Manufactorums: 1 Veteran Cohort, 2 Cohorts, 2 electro priests, 4.50 Battle Servitor clades.
>> Refinery’s: 1 Battle Servitor Clades
>> Hab Blocks: 2 Battle Servitor Clades
>> Storage: 1 Cohorts of Skitarii
>> 5 Servitor Clades and 3 Cohorts go through the Side streets to central tendril, and scorch earth it. After that, retreat and come back to friendly territory.
There we go, when dealing with a former enemy headquarters that still has possible surprises, never give it up to chance. As for the rest of the this, fortifications against tunneling beasts, and preparations for a possible assault against them is always a good thing. If everything goes right, then we can move the garrisons Out and launch for a full purge of barracks and staging grounds before trying to clear the main streets and secure what remains of the South Gate. Before we go up the mountain and look for the power production and defensive facilities.
>>
>>5915706
>supporting
>>
>>5915706
The Hab blocks were cleared from nests, so the servitors should instead be used to keep the highway open. Otherwise I support this plan
>>
>>5915706
>>5915563
>Support

> Can we use the ore for reinforcements?

We were told if we captured the ore warehouses we could send it back for reinforcements.

On another side note. Are there internal defenses for this forge? If so can we repower stuff to get them turned on? That'll make guarding stuff easier if turrets blast all the nids.
>>
>>5916713
More importantly, it allows for some options to either just being ignored or alternatively reduced in difficulty, like the barracks defences in the south being activated and slaughtering everything inside the barracks, basically clearing it out for us, and negating us needing to use units for garrison duty. Thankfully, thats on the elevator system that leads up the mountain,and at least somewhat, is less filled with hostilies then the one that leads down below. But either way, both of these things are definetly being done next turn after the resukts come especially with how much our forces have acquired victory from the jaws of defeat.
>>
You shuffle about your forces a little bit, moving garrisons from one are to the next, primarily you remove the outer facilities garrisons, you doubt much use will come to the Tyranids if they hold them, especially when you control the main highway, though a threat of them bypassing it still remains, but it is a risk you have to take as you simply need more fighting men at the front.

Naturally you assing a small garrison for the storage facilities, you have to ensure their safety and the removal of the raw resources present there, the war effort is in full swing and while you had not witnessed anything yourself, you are aware that the fighting all around you is bloody, but besides the few scattered reports, you had been left more or less isolated, good news in and of itself, for if any portion had in fact fallen or flagged so immensely as to require immediate reinforcements, you would be informed. Mainly probably ordered to retreat.

Shifting your attention to your assaults, you decide to concentrate your forces upon two main objectives, those being the Manufactorums, their strong positions cannot be ignored. And finally, the biological tower in the centre of the forge, you will have to breakthrough the sidestreets in order to reach the tower, and then you will have to break the tower itself, as such it shall be perhaps the most intensive operation your men will carry out, but you had assigned a massive force for the task, now you can only hope for their success.

The first reports that come in are from the manufactorums, what comes through is much to your great annoyance, yet again the forces you sent forth had been repulsed. You have no idea how these barely intelligent beasts were able to beat back your overwhelming forces, but somehow, they had managed to do so. The fighting had lasted for days, the previous damage of the forge falling the first time, your first attempt at retaking the manufactorums, and now the heavily contested second attempt had resulted in an unacceptable amount of damage being caused, originating mainly from the accursed xenos, while your warriors had done everything to minimise the damage caused, these being lacking to ability to comprehend the sanctity of steel had not cared, ripping and tearing through the surroundings. From the reports that you receive, the fact that the manufactorums are surrounded by your forces means that what few Tyranids clinging to life is all that remains within. Though you had expected them to fail twice now, so perhaps sending an overwhelming force again would be most prudent, if time and resource intensive.
>>
>>5916945

Other reports coming in inform you that despite the surprising amount of remaining tyranids in the side streets, your men had broken through, and despite the strain continued on to their primary objective, they had not breached into the massive tower itself, as that was not the order you had given them, instead they had stood tall and held off an increasingly ferocious number of assaults mounted by the remaining Tyranids, with the overwhelming majority of them surging forth from the South, no doubt exhausting most of their forces. Soon enough, based on auspex readings and previous reports of those brave few whom dared to venture in, weak points are identified, det charges are placed, detonated spewing forth blood and flesh allow for placement of melta charges deeper into the tower to be detonated and the most important points, burning through and crushing bones and carapace, causing an internal collapse, the tower falling down from within now that the bones had been sufficiently weakened. Shortly thereafter, your forces mount a fighting retreat as an increasingly vengeful Tyranids pursue them, but are eventually driven off.

For some final matters, the storages are being emptied out and sent back to the forge, with the time and resources you had to dedicate for that being recompensated with reinforcements, or so you are promised, though you do note that no one had said how much reinforcements you will actually get.

>What forces do you wish to assign and where ?

Currently controlled areas:
>Outlying facilities.
GARRISON: NONE
>Western Gate
GARRISON: NONE
>Eastern Gate
GARRISON: NONE
>Outer defences.
GARRISON: NONE
>Primary highway:
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.
>Hab Blocks:
GARRISON: 2 Battle-servitor clades.
>Refineries:
GARRISON: 1 Battle Servitor Clade.
>Storage Facilities:
GARRISON: 1 Cohort of Skitarii.

Current available forces:
>1 Veteran cohorts of skitarii.
>3.5 Cohorts of skitarii.
>2 Brotherhoods of Corpuscarii electro-priests.
>7 Battle-servitor clades.
>>
>>5917077
Here here, I’m voting for this,. This design to join the forge was a mistake.
>>
>>5917080
Welp, that ended fast. Alright, so this is a bad situation we are stuck in. We don’t have a lot of men, we can’t even fucking get a manufactorum because of fucking shitty rolls, though they are basically defanged as a threat, and the middle is clear with the south basically depopulated. We can’t win this and reclaim the forge if things keep on going and we get little to no reinforcements, and the charge is still going. So, we need to make a Hail Mary and fast.

>>Get those ores moving to get those reinforcements ASAP.
>> Move the refinery garrison into the main force. Then Move everyone that isn’t a garrison and assault the Primary elevators to get to the top of the Forge and try to get that internal defense systems online. Safety and caution is prioritized, once the lift is secured and we move up.
>>
>>5916947
Wait, Newb does the forge have internal defenses or was that a mistake by me and a fellow anon?
>>
>>5916947
I don't want to assault the upper levels just yet, but we should take control of the primary elevators.
>Send forces to capture the Primary elevators:
>1 Veteran cohorts of skitarii.
>4 Cohorts of skitarii.
>2 Brotherhoods of Corpuscarii electro-priests.
>2 Battle-servitor clades.

Currently controlled areas:
>Outlying facilities.
GARRISON: 3 Battle-servitor clades.
>Western Gate
GARRISON: 2 Battle-servitor clades
>Eastern Gate
GARRISON: NONE
>Outer defences.
GARRISON: 0.50 Cohorts of skitarii, 3 Battle-servitor clades.
>Primary highway:
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.
>Hab Blocks:
GARRISON: NONE
>Refineries:
GARRISON: NONE
>Storage Facilities:
GARRISON: NONE
>>
>>5917142
Agreed, I didn’t mean to send them up immediately to begin fighting, only securing the elevator for the expedition to come later. But risky with the garrisons since we’ve got a lot of tyranids near us in the industrial elevator territory that can just tunnel up, but internal defenses and all that should hopefully make that into a war of attrition rather then a war for survival.
>>
>>5917226
Anyway, voting for this plan since we are really needing some help in this reclamation.
>>
>>5917142
>>5916947
>Support
>>
>>5917142
>>5916947
Support this plan mr
>>
Perhaps due to paranoia, or just good caution, you decide to dedicate more forces towards defences outside of the forge as well ensuring that the Western gate is garrisoned should worse come to worse and the single pronged assault you are planning is not only repulsed, but also entirely pushed back.

Speaking of, the forces you dispatched begin their sacred prayers and rituals to bring back the motive force to the elevators through small and mobile generators. Your veterans, the last surviving cohort that is, is leading the charge, their heavier armour and adopted weaponry should suit them fine when it comes to securing a strong point, of course they shall be assisted by as many servitors as you can possibly fit with them so that they could absorb the incoming damage, afterwards, depending on the situation of more melee or ranged fighting is required you shall send up either the electro-priests or more skitarii.

The results of your preparations are made clear soon enough, there are indeed Tyranids present upon the higher levels, primarily flying bioforms had begun nesting here, the appearance of your warriors seems to have startled them to an exceptional degree causing whatever instincts guide them to kick in as they begin to slash and screech, and fly, and even run on occasions. Rather than being guided by a greater intelligence, it is pure instincts of flying creatures, which means that rather than the entire force charging at you, most of them scatter and run, your forces under hot pursuit ! With minimal casualties the primary elevators are secured and your troops are chasing the enemy while they are disorganised !

They smash into the still disorganized enemy against what your plans indicate are MAIN DEFENCE CONTROLS, a central network to consolidate machine spirits and allow for your fellow priests to monitor every area of the forge and awaken the slumbering servitor turrets wherever they are needed, not only that, the small and stout building is not prime nesting ground to the Tyranids, as such your massive force manages to smash through them and keep the chase going !

Their chase leads them to the local COUNCIL CHAMBERS where the forge lord and his subordinate tech priests rule, the high spires of the large building complex where much of the forge’s administration is being carried out makes for excellent breeding grounds for these disgusting creatures and they strike back in great numbers and ferocity now that their nests had been threatened, but through fire and sword, through bolter and plasma these repulsive xenos are burnt out of the towers with great flames raging from their tops, they shall have to be repaired, but the infestation there was too great for any lesser approach !
>>
>>5917862

Despite the exhaustion, the reduced munitions, wear and tear of the fighting, your force keeps pushing even after reaching the point of exhaustion, believing in the Omnissiah’s will and surety of steel and feeling profound disgust and hate as they can now finally oversee the desecration of the entire forge temple, your warriors continue their attack !

Chasing the terrified flyers and what other land-based xenos remain, your main force attacks the PRIMARY REACTOR, situated at the highest extent of the mountains, allowing for the cold winds and the plentiful snow to be used for its cooling, they march into the deeply dug in chambers within the mountain and find the whole area turned into pulsating flesh as this is perhaps the largest single nest your men had found alongside the most Tyranids you had ever encountered. Despite the endless flow of the xenos, your men stand tall and still, weathering the storm coming upon them as they continue to kill and burn the foes, purging the xenos, and as they come closer to the reactor, they begin the butchering up close, soon finding themselves covered in xenos’ blood, flesh, and carapace. Putting themselves at great danger, your men ensure that none of the sacred machines are damaged, and eventually, battered and tired, the depart the chambers having emerged victorious !

Still, exhaustion is what it is, and even infallible steel bends and breaks under the pressure of great intensity, the final attack your men mount is against the numerous and large LANDING ZONES jutting out and digging deep into the mountain, whatever xenos remain in the upper area of the forge seem to have gathered here, your success everywhere else seems to have made a single large force, but it is an encircled force, well, that is if their flyers, now agitated, do not decide to strike somewhere else as they will.

As for other matters, your success in securing almost the entire upper section of the forge means that you were able to secure the the primary reactor, the council chambers, and the defence controls. With this, you have the power needed to allow the motive force to flow though the forge, with the council chambers secured you have located the various security rituals unique to the forge temple needed to appease its machine spirits for them to stay their wrath from you, and of course, with your securing of the main defence controls, you are actually able to interact with the spirits, and what they tell you is a depressing tale. Naturally the defences were raised when the forge was attacked, as such most of the defences are broken, forever lost to you and the Machine God, but luckily, some of them had managed to survive when the reactor was overrun, slumbering and awaiting for a moment they shall be able to fight again !

>Choose 3 areas to now house automated defences.
>>
>>5917863

Finally, you also receive some good news, your reinforcements for the secured ores had arrived, which is much appreciated as your warriors had been thinned in numbers and are currently exhausted. A single macroclade of skitarii and two macroclades of battle-servitors. Less than you hoped, but more than you had expected, perhaps your great success has inspired the council into thinking that the forge shall soon be secured and they will be able to redirect these forces elsewhere.

>What forces do you wish to assign and where ?

Currently controlled areas:
>Outlying facilities.
GARRISON: 3 Battle-servitor clades.
>Western Gate
GARRISON: 2 Battle-servitor clades
>Eastern Gate
GARRISON: NONE
>Outer defences.
GARRISON: 0.50 Cohorts of skitarii, 3 Battle-servitor clades.
>Primary highway:
GARRISON: 0.75 Brotherhood of Corpuscarii electro-priests, 2 Battle-servitor clades.
>Hab Blocks:
GARRISON: NONE
>Refineries:
GARRISON: NONE
>Storage Facilities:
GARRISON: NONE
>Main defence controls:
GARRISON: NONE
>Council chambers:
GARRISON: NONE
>Primary reactor:
GARRISON: NONE

Current available forces:
>0.75 Veteran cohorts of skitarii.
>7 Cohorts of skitarii.
>1.75 Brotherhoods of Corpuscarii electro-priests.
>9 Battle-servitor clade.
>>
>>5917864
You now, when you said we could eventually do that whole thing about >>5914002, pushing after more then 5 degrees of Success, I never really thought we would ever get something like that with this campaign, maybe the bids but never us. I think you really created a perfect storm for this one. A disorganized force that had no higher intelligence and was infighting, with everything we had, just, reclaimed the entirety of the fucking upper forge in one single update without every single last one of them dead. With that being the case,
>>remove the garrisons from the outer defenses and facilities and join them up with the main force.
>>Reactivate internal devices in the south, in the barracks and staging grounds, with the last one into the Manufactorums in the east.
>>Gather everyone together as one host and try to reclaim the southern quarter of the forge, with the barracks being the first priority.
>> Continue Ore shipments to the main forge to receive small amounts of reinforcements over time.
I usually would have a more detailed plan, but after this shit, if having a more detailed plan actually fucks us over, then I don’t want to do that.
>>
>>5917908
I would try being more happy or excited, but this roll of events has just left me shocked and confused on what to do now?
>>
>>5917908
Oh, and change of writing because of how stupid the text makes it sound.
>>remove the garrisons from the outer defenses and facilities and join them up with the main force.
>>Reactivate internal devices in the south, in the barracks and staging grounds, with the last one into the Manufactorums in the east.

>>Gather everyone together as one host and try to reclaim the Manufactorums as the defenses activate and start killing every tyranid inside. Then after that move to reclaim the southern quarter of the forge, with the barracks being the first one to be attempted. If stubborn resistance and numbers meets and exceeds our hosts ability to capture, retreat and try the next area after that until the last of all the south has been attempted for reclamation.
>> Continue Ore shipments to the main forge to receive small amounts of reinforcements over time.
>>
>>5917864
>>Choose 3 areas to now house automated defences.
Primary highway, Outer defences and the Landing zones. I fear the automated defences would be destroyed if activated in enemy controlled areas.

I'll support >>5917914 plan, but remove all currently placed garrisons and place them into the strike force. Then leave one cohort of skitarii to the upper levels to ensure the reactor and the automated defences stay online.
>>
>>5917936
Eh, sure. Was really those defensive machines could help in reclaiming some more territory.
>>remove the garrisons from all posts save one cohort of Skitarii to protect the upper levels and the reactor and internal defenses from tyranids in the lower levels and join up with the main force strike.
>>Reactivate internal defenses in the Primary highway, Outer defences and the Landing zones.

>>Gather everyone together as one host and try to reclaim the Manufactorums as the defenses activate and start killing every tyranid inside. Then after that move to reclaim the southern quarter of the forge, with the barracks being the first one to be attempted. If stubborn resistance and numbers meets and exceeds our hosts ability to capture, retreat and try the next area after that until the last of all the south has been attempted for reclamation.
>> Continue Ore shipments to the main forge to receive small amounts of reinforcements over time.
>>
>>5917960
Supporting
>>
>>5917864
Holy Shit, what kind of a roll could we have possibly have gotten for this to be a result, and how many times did we get to do it for six fucking times?!! Was it a nat 100 vs a nat 1? a 112 vs a 23? THE NUMBERS NEWB, WHAT DO THEY MEAN????
>>
>>5917863
Wait a second, oh no. We haven't Secured the Landing Zones!! What the fuck, what do we do when the lasers come online?! Shit, Hanger change the plan!!!
>>
>>5918034
God damn it, welp that changes that plan then since nobody wants destroyed defense turrets. New orders change up,
>>remove the garrisons from all posts and all join up with the main force strike.
>>Reactivate internal defenses in the Primary highway, Outer defences and the Landing zones.

>>Gather everyone together as one host and and split it off into two, one force of a Skitarii short and 4 Clades, will match forth and reclaim the landing zones while the defence turrets activate. Then after victory all Clades will leave and rejoin back with the main assault force, while the cohort patrols the reactor and upper portions of the hive.
>> Everyone else, will try to reclaim the Manufactorums as the first objective of reclamation. Then after that move to reclaim the southern quarter of the forge, with the barracks being the first one to be attempted. If stubborn resistance and numbers meets and exceeds our hosts ability to capture, retreat and try the next area after that until the last area of all the south has been attempted for reclamation.
>> Continue Ore shipments to the main forge to receive small amounts of reinforcements over time.

There, that clears up the old text and prevents the turrets from being destroyed while capturing the lifts and doing the whole patrol business. May the God-Emperor be with us all in this assault.
>>
>>5918110
Support, but man nigger get a better head on your reading skills.
>>
you ok newb?



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