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File: Ratport1.png (1 MB, 806x978)
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Some ways out and up the coast we find one of the near shanties that's near a town, a place less its own little village and more a far flung appendix to the grand city of the Flame - and in this place, tossed by salt and with the quiet industry of a fishing village, a warehouse nominally owned by the grand Noble Cartel Cestipherion we find a warehouse where the labourers all think alike and the deliveries all come alike.

They call this place Ratport, as a joke, an overgrown, plank-infested, scrap-and-make-do-can-do attitude riddled little cyst on the coast that's growing and has grown since Rinik start his slow bid for underworld empire. If you need something in the grand city of Pyther, you can find it on the Red Market, this is true. Market's stall with goods from a thousand places and commerce tinged and touched by a thousand traders, but all these goods have to come from somewhere. And The Watchers take their time in part because of what they do - they check, they label, they Watch.

But if perhaps one needed a delivery in the dead of night to circumvent the majority of protocols and skirt the skirts of legal inspection, one might need, like a rat gnawing a hole in the wall, a little port, all to ones own...
>>
In difference to a new, harrowing way of doing things, long desperate cries have persuaded the old scribe to try something . . . different.

>https://docs.google.com/document/d/1K9lcYnZSULKKQoWbbnTvlbbdhtTvEPsRchdaFDb-yWs/edit?usp=sharing

So now instead of hammering you with the artistic design sensibilities of a blind stoat, we're trying ]plainer text. Personally I think it's a fad that won't catch on, but who am I to say but the universal clockwork mechanism?

So peruse the information up and over, and as usual, expect half to be lies and half to be misinterpretation of lies. You should ask questions. It builds character.

But for now, exist. Tell us a little about yourself, maskmate. We have to ask these questions, see.

#Marketmoniker
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 9 Focus 12
>bump 1 by +1
==Skills==
Sense 10, Understand 10, Influence 10, Move 10
>bump 2 by +2 or 1 by +3
==Style==
1x of Brawling 14, Shatterhands 12, Knot-tying 12, Vanadian Boxing 12, Legionlock 10, Taking Arts 12
>You're going to want to read the rules for these, but if you're not that interested, simply consider them different ways of introducing faces to fists.
==Mask==
1 out of
Plain
Hawkmask (+Glory)
Red Droplet (+Violence)
Wrackwood (+Weird)
Legion Fullhelmet (+Honour)

>There's a discord for skirmishy stuff
>https://discord.gg/p55rVyvw

>There's some other threads, if you're interested. Though they aren't required reading
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F
>>
File: Equipment and Other Kit.png (516 KB, 1266x1048)
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Perhaps if you want to grab something from the arrangement equipment, you can eye it here - there's some tools prepared for out little Ball tonight, in Ratport, wind-torn and distant.

Kit and toolkits have Weight - and if you bring more than your Grit-10, you'll find yourself slowed down tremendously by the weight of it all.
>>
File: Ratport 3A - Go.png (1.21 MB, 1404x1062)
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The plan, in all it's glorious simplicity, is to find the warehouse wherein Rinik and his slicerats store the shipment of Mothdream. And then - much akin to last time - light the whole thing aflame.

But this time, since we know they know we're coming, we know that Rinik will have taken some measure of method to prevent us simply lightning it all up. Bypass that, whatever it may be.

Secondly, and just as importantly as the vagaries of arson, will be to find how it can be that Rinik can be so supplied with Mothdream than we light a warehouse on full flame and here, scant weeks later, we find ourselves doing the same. No man receives such an easy abundance of materials. He's not Noble Cartel shipping magnate, or a Legionaire supply point. The Red Market will pay rather well for any information, and we'll need it further, later, for different deeds. Perhaps a missive, or a memo, or something so simple as a message, will spell out the details. If nothing of that type can be found, rely on your wits and your will and investigate before you arson-ate and perhaps something will leap like insight to the mind.

--

Some of us will intercept and hold off the Slicerats from their initial reinforcement, but this is deep Slicerat territory. They own the streets. It's a matter of time before they rally enough to simply drown us in a tide of fists and feet, and unlikely our last dance at their warehouse, they now know we mean mean business to their meaner business. If you get swarmed by rats, perhaps tonight you'll find out why their moniker is slicerats. Rinik isn't the type to play clean or quick when his empire is on the line.

--

Other than, now is simply the quiet hours for questions, preparations and getting into position ...

--

>Front
Mock
Fourth Dusk
Lagomorpheus
Waxworm

>Interception
Sal
Amicus
Abnegation

>Clever
Klaunn
Riv
Spiders Man

>Foresight Accrued
4

--

Find your Masks.
Find your smiles.
Wear both.
It's a ball, after all.
>>
File: Ratport 1-1.jpg (3.24 MB, 3760x4532)
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For the sort of maskmate willing to ramble in through the front, fists all raised and blood all pumping, it seems that there are one of 3 options.

Simply pick a deployment area, and act from the number. . . !
>>
>>5868113
Gentlemen.

>Deploy 3

Will do the rest of the action tomorrow. Sleep time.

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
16 Bits
125 cold Coins
1 Reputation
1 Maskmyth
>>
Rolled 5, 5, 6 = 16 (3d6)

>Spend 11 Cold Coins & 11 Bits asking the mask carvers to carve a symbol of Sprint into my mask (seeking +x to sprint actions. I assume that the downside is a need to go fast, but Lagomorpheus lacks cultural knowledge about the meaning of these symbols. I just pick the pretty ones.

>Deploy from 1 (or wherever the front door is if that's not it)

#Lagomorpheus
==Core==
Guard 14 <- untested
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12/12 - Yay for Naps.
==Skills==
Sense 12, Understand 10, Influence 10, Move 14 (agi 4 unlocked)
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12? - 1 (SH) = 11
1 Stain. Stained with what?
1 Maskmyth (what to do? Speed? Jumping? Stealing Weapons? Harassing Moths?).
1 Reputation
==Contacts==
The Red Markets (7)
? Unassigned ? The Family ? (?)
==Things==
Gross Loot (1 set abandoned boxing gloves)
Mothdream Pouches x 6
Weight: 1 (bonk-kun) + 2.0 Mothdream + 1.0 Sewing Kit = 4.0
+Exceptional sewing kit
20 Cold Coins
1 empty bowl which once held gruel
>>
Rolled 3, 3, 4, 2, 5, 5, 3, 3, 2 = 30 (9d6)

>>5868113
My lady, my Red Lady, bear witness to this bloody tribute!

>Deploy 1
>Mug the Future for 3AP
>Move 44
>3AP+1AGI to BONK the rat with my BONK-KEN
>3AP+2FOC BONK him AGAIN
>3AP+2FOC Pocketpilfer
>1RP dodge (it'll work for sure this time)
>Succumb to the Mask (certainly a good idea)

#Waxworm
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All good. Honest.
-Status: Alive?
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 7/11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Bonk-ken
-Brightflash Bandolier
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
File: supaidaman.gif (2.56 MB, 498x329)
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>>5868113
1 of 3 options? How near sighted, there is an entrance anywhere in this dance we find ourselves in. In this web of Shadows swings Spiders Man. And on this episode to discover what Rinik has planned with all the Mothdream he could possibly acquire he infiltrates the ranks of the slicerats. Spiders man adds another layer to himself and passes himself as one of the members hiding behind the veil of his newly acquired whispercloth to fall in. Enter Spiders rat!

https://www.youtube.com/watch?v=g1PePr8hAsc

>Clever entry: Hiding behind the veil of the Whispercloth pass myself as a member of the slicerats and arrive with one of the boats filled with stuff and people to enter the area undetected
>A minor accident with the crane will surely influence the environment?
>Lets find out!
>Don't know if I can spend anything on this...

Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Wire-Fangs] +1 Traverse, Length 4, Pulls with Str 13 (vs Understand to aim, 1ap to pull self or target)
-Weight 1, Malfunction 16
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
>>5868113
>Deploy 2
>{1RP} Parry
>{6AP, Brawling 14} Overwatch 5: Kick if any Rats try anything. [+3ACC (AP) | -2ACC, +2DMG, +1RCH (Kick)] (Total ACC: 15)
>-...Just wait for now while Waxworm does their thing.

(By the way, a simple dropkick wouldn't count as a "high-diving" move, would it? Assuming me and the target were on the same elevation, anyways.)

#Mock
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: 3 Aggression, 2 Cunning, 3 GLORY
-Status: Alive
==Array==
Health 4/4 Psyche 2 Grit 2
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-1 Weight
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5868113
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
[5 Luperni Jaegerhound FCS fuel cells (Wgt: 1.65)]]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> Deploy from 2
>>
>>5868210
> (4AGI) Move [4]x1, [3]x1 [4]x2
> (3AP) Search through the various crates and containers at [3] for anything useful. (Sense 12)
> (3AP) Stack the nearby containers against the wall of the East-most building in a crude staircase arrangement so as to make future attempts to climb to the roof a little easier. (???)
>>
>>5868113
Whoever I was before exists no longer. Only their body remains, and it yearns to build a new self.

>Deploy 1

#Nemo
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Legionlock 10
!Unfair Fighter
!Offhander
!Pack Tactics
==Mask==
Plain
==Contacts==
The Red Markets 7
Animist Associate 8
==Pockets==
3x Mothdream Pouch
>>
Rolled 1, 3, 2, 5, 1, 4, 3, 6, 2, 1, 5, 5 = 38 (12d6)

>3 AP - Overwatch a Pole Vault, to be assisted by my new friend Bonk-Kun. Use overwated pole vault if I would otherwise collide with something. Hoping to end up on the building. (mv 14-1 weight). Leaving any self-control rolls up to fate, but I believe that I'm living up to my mask tenats.
>1 Agi - Sprint South (first 3d6).
>1 Agi - Sprint South (second 3d6).
>1 Agi - Sprint South (third 3d6).
>3 AP - Sniff out weapons (fourth 3d6) (sense 12).

Waxworm was a competent explorer. Lagomorpheus decided to let them start the ruckus on their own while Lago achieved a higher state of being and scouted from up above.

==Core==
Guard 14 <- untested
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12/12 - Yay for Naps.
==Skills==
Sense 12, Understand 10, Influence 10, Move 14 (agi 4 unlocked)
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12? - 1 (SH) = 11
1 Stain. Stained with what?
1 Maskmyth (what to do? Speed? Jumping? Stealing Weapons? Harassing Moths?).
1 Reputation
==Contacts==
The Red Markets (7)
? Unassigned ? The Family ? (?)
==Things==
Gross Loot (1 set abandoned boxing gloves)
Mothdream Pouches x 6
Weight: 1 (bonk-kun) + 2.0 Mothdream + 1.0 Sewing Kit = 4.0
+Exceptional sewing kit
20 Cold Coins
1 empty bowl which once held gruel
>>
>>5868113
"Let's get this show on the road."
>Grab a Wire-Fang.
>Deploy 2

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
Wire-Fang
125 Cold Coins
>>
>>5868091

>Join to intercept (Running late and happening to meet pack of rats)

"Oh no no no I'm late again. That animist they do damn good job but you also sleep like it was nothing afterwards." Leone ran out and in to alley to don her mask and climb to the roof. From there she kept on running towards the port. "Huh that's a lot of rat moving around right now." She ran until stepping on an loose piece of roof and slipping hopefully landing with more graze than falling leviathan. "AAAAH crap. Look out bellow...."

# Rion 'Leone'

==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Squall: -2, kick hits line 3 (roll once)
==Mask==
Wrackwood (+Weird)
>Ash and Smoke
Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.
Boon: Khorkis, Resplendent Advancer of Great Works Through Bloodied Hands, or, as some call it, the worm that devours the hearts of men with glory.

You can use this Boon with a Focus roll. It rewards tenacity, conviction, courage, self-sacrifice and devotion. Which might seem rather vague, but what is a dream but an unstoppable force given direction? They say belief and Fatih can both move mountains, but it's the dream of hills to become mountains in the first place.

To spend a boon, take an action and invoke it. It helps to invoke it for a purpose the Icon *appreciates*, or they're won't to do much grand good. On the other hand, if you do something that rewards their keen attention to you, the world will resonate with the thrum of their presence.

>17 bits (12 for payout + 5 for wounds)
>135 cold Coins
>1 reputation
>1 maskmyth
guard 13 > 14
Health 12 > 13
Learn !Squall
>add masksmark: Ash and Smoke
Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.

Btw do we keep boons that the wrack mask gave in last outing or are they lost if not used?
>>
>>5868314
"AAAAH crap. Look out below...."
>>
> Deploy 3

> 3 Agility, 1 AP: Move 5, 666
> 1 AP: Sit down on the box
> 4 AP: Relax. Blend in. Enjoy the story. There’ll be time to fight, yet; I’ll partake words offered so freely, for now.

#Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain (Bloody Tears Flourish)
==Contacts==
The Red Markets 7
Outlander Contact 8
==Equipment==
Fighting Mitts
>>
>>5868113
>>5868494
Sorry, my links seem a bit strange right now.
Also, I am bringing a bandolier of bright flash grenades.
>>
Rolled 1, 6, 5 = 12 (3d6)

>>5868143
>Oh and grab Model 73 Boots. Should apply to my dropkicks, right?

>>5868113
>>5868143
Oh, oh, also
> Pay 14 Bits and Coins for a Carving. Ask the practitioner to carve additional wings and abstract, soaring figures into my mask (+1 additional hit on diving attacks)

Ok, as for the action:
>3 Agility: jump on the wheelbarrow/cart 6, strike a pose
"What-ho! Rats! So many rats! Pray tell, is this some sort of a *port* where they ship in misbegotten sods like you by the bushel? Come up and face me, if you dare!"
>1 RP: Dodge
>3 AP + 3 AP: Prepare to kick off of the wheelbarrow/cart, jumping off and pushing it into attacking rats, provided any come out to attack me, ofc (this could be considered part of me stepping away for my Dodge).

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
2 Bits
111 cold Coins
1 Reputation
1 Maskmyth
Model 73 Boots (Weight 1)
2 Glory
>>
>>5868322
>>5868314
Boons fade with time, as the attention of the grand Icons wander. They're Distant, mostly, and the deeds that catch their eyes and the acts we do that bind their attention further to the world can fade with time.

There's a free college scholar who recently published a work on xenozoology who has a few interesting words on the attention span of an Icon and a mathematical model she calls the Fishbowl Transform for Threshold Observation Dynamics, but, Leone, reading Free College papers is how one learns too many things and too little all at once.

>>5868496
>>5868494
How volatile. Thank you for telling the world. We'll be sure to let you know when your bandolier of precious fluids in fragile containers clink together and cook off.
>>
Rolled 1, 6, 3 = 10 (3d6)

>>5868091
> Run Interception

%Sundancer
==Core==
Guard 12
AP 6 Agility 3 RP 1
==Array=
Health 12 Psyche 12 Grit 12
Reaction 9 Focus 13
==Skills==
Understand 12, Influence 12
==Style==
Brawling 14
==Mask==
Plain
>>
Rolled 5, 6, 3, 5, 3, 6 = 28 (6d6)

>>5868224

>Move 5, face 5
>1AP: Watch and [Sense] what's going on with the crowd...
>Hmm... Interesting display, isn't it?
>1 AP: Try to [Understand] what it is they've gathered around for.
>1 RP: Dodge. Best to not let this sight catch us off guard.

#Nemo
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Legionlock 10
!Unfair Fighter
!Offhander
!Pack Tactics
==Mask==
Plain
==Contacts==
The Red Markets 7
Animist Associate 8
==Pockets==
3x Mothdream Pouch
>>
>>5868623
what's 'resilience'? Two of the styles use it and only one of them has a move to make any
>>
Rolled 3, 2, 4, 6, 5, 3 = 23 (6d6)

>>5868113
>It was just a prank, deploy from 3.
>3AGI Move 111
>3AP Haggle for some g o o d d e a l s with any merchants nearby. (12 Influence)
>3AP+1AGI Observe the entrance to the building to the west. (10+1 Sense)

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
Wire-Fang(Traverse+1,Length4,Str13Pull)
125 Cold Coins
>>
>>5868670
>>5868623
Someone punched the scribe really hard last time, you see, and so she messed up and wrote Guard and Resilience as interchangeable. Resilience is Guard and Guard is Resilience. There's another reality in an entirely different ... place... where people with guns care a lot about there Resilience.

But we're not there right now, and so, you should just assume that if something says Resilience it's meant to say Guard, and also, that we've gotten the Scribe to go back through their stuffed and to solve all that, by word and deed and quick pass for glaring flaws. Apologies for the confusion.
>>
Ah, now it seems everyone is more or less aligned, array'd, armed, armored and advancing. Let's . . . get on with it, shall we, maskmates?
>>
>Passed on the previous thread. Is there no more rolling for Guard/contacts?

Fang-Pierced Philomel
==Core==
Guard
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array==
Health 12 Psyche 13 Grit 12
Reaction 9 Focus 12
==Skills==
Sense 10 Understand 12 Influence 12 Move 10
==Style==
Legionlock 10
!Unfair Fighter: +hit/+effect against targets = half unshared penalties
!Offhander: 1AP roll vs Grit/Reaction for a penalize target
!Pack Tactics: Major attacks cost -1AP against target fighting an ally
==Mask==
Blank !Canvas
>>
Rolled 1, 3 = 4 (2d3)

rollan
>>
Rolled 4, 5, 6, 1, 2, 2 = 20 (6d6)

>>5868113
>>5869351
>Deploy 3
>3AG Move 566
>2AP Have a smoke before shit goes down
>4AP Stare at the hound intently, form a bond. Fill it with emperor's fury in hopes it will bite the balls of one of the guards next to it (Influence 12)
>1RP Get ready to dodge

#Cardinal Sin
==Core==
Guard 13
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
File: Stories and Stars 1.png (1.04 MB, 1182x834)
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In the quiet parts of Ratport, the Storyteller flourishes their long cape and prepares to spin a yarn of ancient old deeds, grand stars and distant thefts - the most popular story in all of Pyther, that of the smart and clever and cunning and quick Theurges in the distant city of Sareth, who plucked a star from the high heavens and made of all the world the joy it is today. And as he starts the first verse...
>>
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. . . a man in a mask stained with twisted wood and stranger deeds comes barreling down the low road at a sprint, a long blunt training tool for the fine arts of poking holes in other people clenched in their hand, and the crowd is rather distracted on account of the vast amounts of violence that follow.

The surprised Slicerat guard throws up his arms in a deft defense and takes the initial flurry right dead-end.

No slouch this pack-leader, squaring off and glaring at the new arrival...
>>
File: RatPort 1-1-2.jpg (4.59 MB, 3760x4532)
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[I]Our front-seeking ferocious doorkickers arrive like the tide following a twist in the path of the high heavens, too sudden and too quick to avoid. The slower members of our little band will trickle in now, but that's the way of things - the ones who pledge to go very first go very fast, and get the glory, but, alas, the danger in equal measure.

Which is all to say: It's good to see so many new masks for this particular Masquerade, and you will be joining quite shortly, but, if you did not opt to rush in as the very first feet last time, you can't join the flash-advance right now. How would you? By definition, it's already left, faster than you!

So Lagomorpheus, Mock, Waxworm and Fourth Dusk find themselves alone on the field for one full spinning of the gyre and then the rest of our storied band can arrive. No doubt in the very nick of time, for judging by the stance of that door-guard, these Slicerats know how to fight. They're not simple ruffians in Rinik's long employ. No, look at them. They're... trusted men. Handpicked rats. Well-fed rats. Little scavengers, banners and bandanas and bloody hands from menacing mean work.

That one near the door, glaring off against Waxworm, takes the first hit on his raised arms and then with his other, clear for the moment, he draws a knife. His opponent is armed. It's only the fairer way of the world.

Waxworm, entirely focused on the battle at hand, decides to ...

... Immediately lower his guard and get absorbed in the fluttering of the story-tellers cape? Well, it's a tactic, perhaps, although not one apt to leave your lungs in one piece given the precipitous speed of a knife-fight.[/i]

--

[ WORLD PHASE ]
>>
File: Ratport Interception 1-1.png (1.16 MB, 1406x1056)
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The Slicerat Patrols that prowl these distant shanties and twisting warrens shift and move.

From the distance, a... courier group? arrives. That one moves with intent. Each turn, they'll move 1 closer, until they finally arrive in Ratport.

Our Interceptors have a choice to make.

You can Intercept a given Patrol. Their Strength is in Red and their Number is in Teal. When you intercept, this is a Style Roll, opposed by the Slice-Rats Patrol-Strength +10. For each positive Margin, you reduce their Strength by 1.

Because you can plan this, when you opt to Intercept, you can roll 6d6. The first 3d6 is your Style. The next 3d6 is the Slicerats. This allows others to figure out how well (or how poorly) you did, and that way, you can coordinate a little. They might want to sprint to your aid, or not. Because...

... For each margin by which the Slicerats win, everyone involved get a little trounced, taking some bruises, losing some guard, suffering some damage.

If you want to push yourself, you can get +1-4 to your Style by accepting a level of danger. This is a skill roll, taken at that penalty (1-4), before your Style roll. If you succeed, you get to add that much bonus. Do describe how your skills help. Skills can also alter the land-scape around here a little bit, blocking off paths, setting things in motion.

A Slicerat Patrol reduced to 0 is functionally out of the scrap, fleeing, and won't show up in Ratport later or be there to harass you if you need to leave at speed.

If the Slicerats are uninterrupted, well, they wander, and if someone reaches them from the Warehouse, they'll come sprinting over at speed.

Speaking of sprinter over at speed, Patrol 5 has wandered in to the Ratport Warehouse Tile, and will arrive at the *end* of next Player Phase / start of world phase. Unless, of course, you intercept them.

... But if you'd rather not keep the byways and alleyways clear, and since our first fierce frontal fighters have kicked in the door, you can instead opt to deploy...
>>
>>5869606
How would people aiding an intercept work? Does each interceptor roll their own margin to try to beat the enemy margin, and the margin difference either reduces strength or hurts interceptors?
>>
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From Lagomorpheus perch, he can just about Sense the vague outline of a room below him. Not... with any great detail, but enough to know that this is indeed a Slicerat warehouse, there's about 5 people inside... no... five armed people... but there's more people inside... and it has two major rooms. One is a small office, that's the door closest to Lago, and the other is the actual warehouse. Something about this building is also odd. It doesn't... feel architecturally sound.

>Sense Margin 1
>Very, very rough picture.
>>
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The Packleader, the Slicerrat, shakes his head. Masks. Always the heroic times, aren't they? Too many glory seeking errant-questers in this line of work. He should have stuck with where he had a good thing going, Legion deep recon wasn't exactly the worst job in the world if you liked mud and blood and other people's insides. And the food was nice and the uniform fit. He shakes his head. He draws his knife. Somehow, the simple gesture is infused with menace. And then instead of attacking, striking, instead of grabbing Waxworms soft vulnerable throat and bringing steel home to roost, he snaps his fingers and barks a command and all the Slicerats previously distracted and occupied by the words of the story spinner mumble and groan and complain and roll their shoulders and square off, joining the fray.

Oh.

Waxworm backpedals as the first attack comes in, dodges it, and clears space between himself and the sudden seven-on-one fight and then, out the corner of his eyes, he spots a mischief of pyre crows. It is said they warm you in winter, if you ask nice. It is said they make their nest from spun sunlight and stray sparks. It is said when the Theurgic Council have a vast and world-spanning decision to make, they let a Pyre Crow loose in their high chambers and if it settles there, the decision is weighty enough on the spirit of our fair city that they should debate it then. And if the Pyre Crow unruly flits away, they should table the motion for later.

Of course, that's all rumor now. The Theurgic Council and their ways was kicked from the city on a wave of accusations that they sought to burn us all, and people don't feed the Pyre Crows as many scraps as they used to. Maybe they resent that. Crows have long memories. The streets might belong to the rats, of the scurrying and the human kind, but the rooftops are still the kingdom of crows.

Waxworm thinks about all this as he hurls his bokken at the Pyre Crow, for no other particular reason than it would be sort of interesting. Spur of the moment impulse. They happen sometimes.

The Pyre Crow and its seven beady looking friends do not seem so amused or apt to entertain fancies.

--

Fourth Dusk gets accosted.
Lagomorpheus sniffs out the local terrain.
Mock squares off.

--

The terrain shifts a little, patrols opening, things cutting in and out.

Scrap if you like, and if you're quite done running interception, you can deploy from a listed point and take a turn. Although the price of arriving a little later after Intercepting is you might be a little off-balance or out of breath.

--

>Mask Phase!
>Deployed Masks can act
>Interceptors can Intercept and deploy

>Clever Types can attempt to play their tricks now, as the first fight of the night is gearing off, or hold it for later, building up to something bigger.

Clever Tricks pick a point.
Act from there.
Roll a trick.
Minor penalties the closer you are to current deployments (you took the long way around, see)
>>
>>5869625
Having friends help, so unless you'd specifically wait nicely in line and go at them one by one, the total effort against one target just tallies up. It's why its useful to have friends. You'll do your thing. They'll do their thing. And all your friends will do their thing against them too.

Though, of course, they do get to resist individiually. But with some effort, you'll wear them down pretty quick.
>>
>>5868143
>>5868184
>>5868210
>>5868224
>>5868275
>>5868314
>>5868623
>>5869286
>>5869364
Right then, so it goes. If you'd all feel free to partake in the throw down now, you should find it a whole lot readily easier. Intercept as you please, stick around to do it persistently, or rally around to deploy at the end of intercepting.
As for tricks, well, you can try now them now that the advanced party has gotten themselves tangled into all kinds of trouble.

As for words to the wise and other such things, let's take it in order:

>>5868184
You can spend as much bits and coinage as you like, Spiders, Man!?, and and you'll find that although no currency conversion or precise measured amount exist, it does make it easier to arrange industrial accidents if you bribe the right harbour foreman.

>>5868207
A simple drop-kick? No. Your target is on the same elevation as you. Now, an advanced drop-kick, against someone below you? Now that's... high diving.

>>5868501
Diving is, in point of fact, a storied tradition (and rather apropo of a Moth, besides).

>>5869286
Once the adrenaline high of an initial contact wears off, the rolling is less neccessary. You can follow Nemo's quite apt situational read and simple pick a contact now and enjoy the benefits of knowing your friends. You do still get +1 stat, which I see you've put into Psyche (and that'll come in handy tonight, tha's a promise), a skill boost, which you have, and - ah - your Guard would be *12*.

Ensuring later comers roll a little less random exposure tends to make them fighting fit. Welcome aboard.

>>5869351
Whatever for, friend?
>>5869364
Oh, that-ever-for, well, perhaps we'll accept it just this once. Though, one should point out that you're free to simply pick a friend, now that they've all been revealed. Good to have you. Was worried we'd have a lack of steel spinal columns and marching dedication around here.
>>
>>5869640
The Circus meanders through the assortment of barrels and cargo, as if drawn toward something by an invisible thread, waves to 4th Dusk as they pass by.

>Deploy from 3
>4AGI Move 5665
>6AP Move 566 666
>RP Dodge

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
Wire-Fang(Traverse+1,Length4,Str13Pull)
125 Cold Coins
>>
>>5869641
If they get to resist each individually, then wouldn’t they just be accruing margin for every mask that enters the fray to try and stop them? That sounds like the opposite of helping if each and every mask isn’t very professional read: lucky. Indeed, I wonder how we would be expected to stop any but the weakest of these patrols if this is the case.
>>
>>5869653
What a wonderful view, of distant waves, salty seas, ships shippings, cranes craning, fishers fishing, and that bush is rustling a little, isn't it? Huh. There's...

Oh, no it was nothing at all! Just the mind playing tricks on you, softsoul. Strangest thing. It looked like a fluttering set of long cloth stained with time a man with a smile like the armortisation of a long, long loan. Huh.

No probably nothing.
>>
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>>5869657
Are you expected to, maskmate? Or are you expecting to because you expect that the world expects it?

Perhaps trying to prevent a gaggle of weary wiery wired up rats with knives a sort of reward all on its own, and no small bones if it pays only in bruises because they're bruises you'll recieve anyway when they come a-prowling. To intercept them early, well, dangerous work, rewards unsure.

The only type of hero who wins a war, one man against eight and more coming, is a Rebus Agent, one of those distant and storied Vanadian folkheroes with their multitools and their multitude of talents, and the Legion, grand and high. The rest of us mortals, masks or not, might just have to make do with our fists, feet and focus. You're not walking away from an eight on one fight without a bruise or two. But if you remember how things work around here, yeah, then even successful defenses tend to leave a mark, so you would probably do something even if you won't single-handled throw-off an entire warband of scurrying rats.

And if enough friends do something, perhaps it all works out a lot better than you think it would.

But then again, you might simply opt to not get involved in that kind of back-alley brawling. It's apt to be dangerous, if one doesn't work together.

>>5869665
>>
>>5869666
Well, I am expecting it to do *something* seeing as it was presented as a viable option to pursue instead of deploying. Especially with the tone of urgency about reinforcements arriving and couriers going about bringing swarms of rats should they reach their destinations. Sure, I might expect bruises from deploying and fighting normally, but at least there I can use my wit, circumstances, and abilities to tip the odds in my favor. With an interception attempt, it looks like all I would accomplish on average is taking damage without so much as slowing them down. At that point, I have to ask, why am I trying to intercept in the first place?

Maybe if some other people commit to the same target so that this “something” incurred even on a successful defense might come about, I might go help an interception, but right about now I find myself regretting not joining the forward team.
>>
>>5869674
And it is urgent. And they will get there if no one tries to stop them.
Moving with intent, those couriers, and there's a rather a lot of them, all knives out and skulking through the tight streets. Rinik must be worried about someone ambushing his little rats as they scrample. You can get in their way or stay out of their way.

The choice is yours.

If you do get in their way, then yes, it would be easiest with friends. Otherwise, perhaps an easier target might still do some good, if you don't feel like risking it. That's the unfortunate and fortunate nature of risk. Sometimes, you can pick your exposure. Trying to get the drop on a full convoy of criminals is, after all, rather a lot of risk.

But as for wit, circumstance and ability, you'll find plenty of that, with the skills, training and tools you have available. Might just take a while for you to remember how or why or when. That's alright too, we're here for a job. Heroics are, as always, a a bonus, salacious.
>>
>>5869648
>Well I've got 38 Cold coins left over so lets pay off. How about... 15 coins for the right harbor foreman.
>Lets get ourselves in. Disguise at the ready...
>Enter Spider-Rat

Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Wire-Fangs] +1 Traverse, Length 4, Pulls with Str 13 (vs Understand to aim, 1ap to pull self or target)
-Weight 1, Malfunction 16
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
Rolled 1, 4, 6, 3, 2, 6, 1, 1, 3, 1, 2, 6, 5, 1, 4, 4, 6, 1, 4, 4, 2 = 67 (21d6)

>>5869640
"Continue to spin, wordweaver! This Mask listens, and is inspired - tell Waxworm of this blade that could steal much and more! And my dark-winged, flamehearted audience - accept this bright and flashy tribute to your majesty!"

>Mug the Future for 6AP. Working with 12AP this turn, no AGI.
>1AP, egg the storyteller on, inspire me with that myth. Influence?
>1FOC, appease the pyrecrow flock with an excess of brightflash. Influence?
>3AP, chuck my entire brightflash bandolier at the nearest rat pack (Shock mode). AoE1 shouldn't be... too big?
>1AP, step 5.
>1AP, grab my BONK STICK.
>1FOC, analyze Slicerrat's stance. Look for a gap. Understand?
>3AP, bonk Slicerrat (Range2).
>3AP, slap my stun onto the ratpack to my 6.
>3FOC, pocketpilfer the ratpack to my 6.
>1FOC, step 2.
>RP, dodge.

#Waxworm
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: Stun 3
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 4/11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Bonk-ken
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
Rolled 1, 1, 2 = 4 (3d6)

>>5869703
oh.
yes.
that will do nicely.
>>
Rolled 3, 2, 6, 5, 1, 1, 2, 5, 1 = 26 (9d6)

>1 AGI - hop down to my 4. [dice 1 - 3, mv. 14]
>2 AP - attach 2 pouches of mothdream to Bonk-Kun, one at each end
>1AP - Ignite those 2 pouches
>1AGI - Hop up to my 1 [dice 4-6, mv. 14]
>3AP - Fire Dance and Sing to cause a distraction. (dice 7-9, mv. 14, inf 10, using fire as a prop).
>2 Focus - Carve into my soul the idea that Bonk-Kun is not a sword. After all, a sword cuts.

Lagomorpheus had been thinking about this dance for some time now. Was it reasonable to dance in a cloud of ignited moth-dream? Lago, wasn't worried, the voice had told them that they were inflammable. And something about being with a flagon ration. Lago didn't get that part, especially since the first part was in foreign. But Lago would be fine. Time to let the soul dance and the song project and the message be delivered. Let those bird-brains hypocritically judge if they wanted to. Lago saw the fire in their eyes, the blazing windows to their souls. Well Lago wouldn't hide their light under a basket. Lago would let the light shine bright like a star. In Sareth Far they cut a Star from the Sky. Would they so too excise the en-flamed Lagomorpheus?

“Come one, come all and see the show. See these cowardly rats, so slow. See this hero high and strong, challenging the lowly throng. So come one come all, and enjoy this impromptu brawl!”

Historical Commentary: For an age the ravens had judged the rabbits, casting shade upon those whose lofty ambitions had led them to leap above their station. For that same age the lagomorphic leaders had ignored said judgment and carried on with their hare brained ambitions. Why was this so? Perhaps it was survivor's bias. Perhaps the universe just found it punny.

==Core==
Guard 14 <- untested
AP 6 Agility 4-1 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 10/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
Self Control 12? - 1 (SH) - 1? (FC) = 10?
1 Stain. Stained with what?
1 Maskmyth?
1 Reputation
==Contacts==
The Red Markets (7)
? Unassigned ? The Family ? (?)
* Bonk-Kun * - Flaming Friend, bedecked by tiny stars
==Things==
Gross Loot (1 set abandoned boxing gloves)
Mothdream Pouches x 4
Weight: 1 (bonk-kun) + 2.0 Mothdream + 1.0 Sewing Kit = 4.0
+Exceptional sewing kit
20 Cold Coins
1 empty bowl which once held gruel
>>
Rolled 2, 3, 2, 2, 5, 5, 1, 4, 4, 6, 2, 2 = 38 (12d6)

>>5869640
>{3AP} Grab one of the barrels to my 1
>{1AGI} Move 5
>{3AP, 1AGI, ???} Chuck the barrel at the closer of the two groups of rats
>-Knuckledancer: +1 Cunning (If I can use Knuckledancer on an attack like this?)
>{3FOC, 1AGI, Brawling 14} Kick the group I tossed the barrel at [+1ACC (AGI) | +2DMG, +1RCH, -2ACC (Kick) | +1Min.DMG, -1 Guard (1 Aggression) | -1DMG, +1 Guard (1? Cunning) | +1DMG (Boots)] (Total ACC: 13)
>-Knuckledancer: +1 Aggression
>{3FOC, 1AGI, Brawling 14} Kick them again! [+1ACC (AGI) | +2DMG, +1RCH, -2ACC (Kick) | +2Min.DMG, -2 Guard (2 Aggression) | -1DMG, +1 Guard (1? Cunning) | +1DMG (Boots)] (Total ACC: 13)
>-Knuckledancer: +1 Cunning
>{1RP} Dodge 2

(Also, did our statuses really reset between maps? I guess it makes sense for Aggression/Cunning, but man, I would've sold my two GLORY last time if I knew *that* was going to reset too.)

#Mock
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: 1 Aggression, 1 GLORY
-(Previous status: 3 Aggression, 2 Cunning, 3 GLORY)
-Status: Alive
==Array==
Health 4/4 Psyche 2 Grit 2
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-1 Weight
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 1, 2, 2, 1, 6, 2, 4, 6, 3 = 27 (9d6)

>>5869606
Time to try out these clonkers...

>Skill Check for +2: (Understand 12 (-2 = 10)) I observe the rats closely before striking, finding gaps and weak points in their attention and guard to land quick and devastating knockout blows.
>Style Roll (Brawling 15 (+2 if first roll is successful) to intercept Group 7
>Group 7's roll (vs 13)

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

13 Bits
9 cold Coins
1 Reputation
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
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Rolled 5, 5, 3 = 13 (3d6)

>>5869640
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
[5 => 0 Luperni Jaegerhound FCS fuel cells (Wgt: 0)]]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> Clever trick. Attach 1 LJ-FCS fuel cell to one side of southern cranearm's rotational axis. Attach 4 LJ-FCS fuel cells to the cargo which it is currently lifting. Leveraging a disciplined mathematical rigor and nuanced comprehension of applied physics - which are two qualities that he definitely possesses - Riv calculates the specific timing required to realized his plan: overloading the first cell to cause the crane arm to begin spinning wildly, then after sufficient centrifugal momentum us built-up detonate the remaining cells would detonate - snapping the cargo container loose from its restraints and propelling it on a trajectory towards the Rat's warehouse, crashing through the southern wall in spectacular fashion. Yes, indubitably, every possible variable had been measured out and all contingencies accounted for in an exacting manner, the steely bands of cold logic enmeshed in the construction of this devious ploy are frankly indominable, impenetrable, and utterly incomprehensible in their elaborateness. Riv most definitely didn't just eyeball the problem for a few minutes, shrug his shoulders, haphazardly stuck the cells wherever felt right, set the timers randomly, then took a power nap beneath one of the nearby piers - no, this was a carefully choreographed cerebral feat of herculean proportions that most assuredly could not backfire in any way. (not sure what skill this would be)
>>
Rolled 2, 4, 1, 5, 6, 6 = 24 (6d6)

>>5869606
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

>Style Roll to Intercept Group 6, vs 13
>Group 6 retaliation roll, vs 18 (ouch time)
>>
>>5869796
Not much glory in a day job, Maskman, and more's the pity because if the City gave you your due you'd likely live like a prince, honored and honouring. But alas, with time, it all fades.

Though you're free to presume you pawned it off rather than simply lost it to the mundane bludgeons of getting up, clocking in, filing reports.
>>
>>5870017
>Though you're free to presume you pawned it off rather than simply lost it to the mundane bludgeons of getting up, clocking in, filing reports.
(Oh. Yes, I think I'll take that option then. Thank you.)
>Sell off 2 GLORY for 6 Bits
>Total Bits: 12 (6+6)
>>
Rolled 4, 2, 6, 4, 1, 2, 5, 1, 1, 3, 2, 3 = 34 (12d6)

>>5869640
(Botting for Fourth Dusk as they can't post right now.)
>1 AP: Steal the barrel lid.
>3 AP: Throw it at the Rat [1, 1] of me. (3d6)
>1 Agility: Advance 1
>6 Focus: Punch Rat 1 of me twice. No Disorient- just Blunt.
>2 AP: Snap kick the pile of wood 2 of me into the other rat. (3d6)
>2 Agility: Move 6, 1, putting my back to a wall.
>Reaction: Block


‘……’

A sword….

….no.

Too much, even for me.

#Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 13 Grit 12
Reaction 9 Focus 6/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain (Bloody Tears Flourish)
==Contacts==
The Red Markets 7
Outlander Contact 8
==Equipment==
Fighting Mitts
Bandolier of Brights
>>
like a string of sleeping suns, resting across your chest
>>
File: Sunstroke.png (1.18 MB, 1408x1022)
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Waxworm knocks out himself, a sizable section of the street and a few windows in the bargain.
>>
>>5870065
At least he's in not the center of explosion this time!
>>
File: RatDocksA1-2.jpg (5.07 MB, 3760x4532)
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5.07 MB JPG
Fourth Dusk flings a lid like a discuss as a much distracted Slicerrat and then steps into the fray, one, two, solid, good punches and the Slicerrat should be... Woah, he's still standing, if woozily wavering on his feet! These ones have endurance!

Mock considers throwing a barrel but, you know, there is such a thing as too much all at once.

Lagomorpheus lights highly volatile chemicals on fire after carefully attaching them to the one material known for its ability to resist fire: wood. Then he starts spinning these burning pouches full of drugs around himself in a deft, daring display of grace!



>WORLD PHASE
>>
File: RatPatrol 1-2.png (1.13 MB, 1420x1058)
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Sal gets the drop on a group of Rinik's followers, and they barely have time to counter-attack before a few shows of prowess scatter them off.

Abnegation tries to jam the courier in an intersection but the woman barks a command at her retinue and they peel off to fend Abnegation away. Has to lose them in the alleys and duck through a workshop to shake the more stern of the lot.

Patrol 1 spots the commotion as the Courier and her one remaining Ratguard sprints around a corner and barrels past the cafe they were in and they holler and grab gear, spreading out to block off the street.

Patrol #1 is *Reinforcing* Courier #6. They'll take any interception for them, acting as a blocker, until they're dispersed.

Distant patrols merge and wander.
Patrol #3 wanders.

Patrol 5# arrive in Ratport, drawn by the fading echo of a booming bright detonation...


>Sal accrues 1 Maskstain for knocking out Patrol #7, and have enough time to riffle 4 Bits from their various pockets.
>>
File: Where there's smoke.png (246 KB, 938x794)
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Is that... a spark? I smell fire.
>>
File: Only you can prevent ....png (898 KB, 1426x1070)
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Oh so I see.
Rinik wasn't all wrong.
Maybe I should scorch and scold him less.
>>
Fascinating.

Mistil snaps her fingers.
Things get a little warm.
>>
File: RatDocksA2-2.jpg (5.23 MB, 3760x4532)
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Drawn by the fading echoes of an entire bandolier of brightflashes firing off all at once, the Slicerats inside the warehouse stop their work, put down their tools and poke their head out the -- MASK MAN. BUST HIM UP, PEOPLE

And Mock finds himself staring down a nine on one. Find one more Rat somewhere and those are odds fit for a hero!

--

Lagomorpheus breaks the chains that curl around their physiology, breathing in too much moth-dream. Then they consequently seem to catch fire. The odds of a dust-detonation increase precipitously.

Fourth Dusk is harassed by a Slicerat with a knife, but the smoke-drug-cloud throws off his aim and the pain itself fades like a dull memory almost as soon as a blink. It's getting a little heated around here though. Wasn't Mothdream sort of a volatile chemical? You lit it all on fire last time and the fire spread throughout. If there's two pouches of the stuff on fire right behind you, and all this old wood and timber and warehouse around, what are the odds that some sort of conflagration is apt to occur?

You'd work out the odds but you're distracted keeping the knife from your stomach.



>Mask Phase
>Interceptors can deploy on the available avenues, if desired
>>
Rolled 5, 5, 2, 3, 2, 6 = 23 (6d6)

>>5870140
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

>Style Roll to Intercept Group 6, counter-intercepted by Group 1, vs 13
>Group 1 retaliation roll, vs 14

Abnegation definitely knocked at least half of those people out. One probably got their head bounced off an anvil or some other cartoonish and yet astonishingly somehow not lethal manoeuvre. She doesn't dwell on it, straight back to tracking down the courier like a hound.
>>
Rolled 2, 4, 5, 5, 1, 4 = 21 (6d6)

>>5870086
>Cardinal pursues Group 6, which gets him intercepted by Group 1.
>Style roll vs 10
>Retaliation roll vs 13 (Group 1 was weakened by 1 in >>5870145)

#Cardinal Sin
==Core==
Guard 13
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
>>5870145
Sure enough, the courier has more flunkies to throw at Abnegation. A quartet of slicerats see a masked figure pelting down the cobbled street and spring at it, blades out. A twirling elbow knocks one off balance, then a front kick sends one sprawling into a fruit stand. She makes to stand back up, but a hard, heavy nut from overseas rolls off an off-kilter shelf and cracks onto her head. The other one gets back up, and Abnegation is backpedalling before a flurry of stabs and slashes.
>>
Rolled 5, 5, 6, 4, 5, 2 = 27 (6d6)

>>5870140
>{1RP} Parry. (I'm sure this can't go wrong when they've got drawn knives and I've got my bare arms.)
>{2AGI} Recover 2 Guard
>{3AP} Tap In Waxworm
>{3AP, 2AGI} Try to shove one of the rats punching me into their slicerat "commander" with a boot to the chest. [DMG = Push (Shove) | +2DMG, +1RCH, -2ACC (Kick) | +1Min.DMG, -1Guard (Aggression) | +2ACC (AGI)]
>-Knuckledancer: +1 Cunning
>{3FOC} Do the same for the rat to my 4, trying to kick-shove him into his knife-wielding buddies. [DMG = Push (Shove) | +2DMG, +1RCH, -2ACC (Kick) | +1Min.DMG, -1Guard (1 Aggression) | +1Guard, -1DMG (1 Cunning)]
>-Knuckledancer: +1 Cunning

#Mock
==Core==
Guard 8/13
AP 6 Agility 4 RP 1
-Status: Deaf, 1 Aggression, 1 GLORY
-Status: Alive
==Array==
Health 4/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 12/12
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-1 Weight
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 5, 2, 6, 2, 4, 1, 1, 3, 1 = 25 (9d6)

>>5870086
> 3d6 Understand 12-2(danger): Complex Ambush
> The courier must be taking a shortcut through that complex to get to rats port if they're going directly south. Shim open some shutters, hide inside and hope it isn't actually a fishery.
> 3d6 Brawling 14+4(focus): Intercept Group 6 (and 1)
> 3d6 Slicerat Response

%Sundancer
==Short Stats==
G 12/12 || F 9/13
Understand 12, Influence 12
Brawling 14
Plain Mask
>>
>>5870196
I... cut myself on some broken glass, or there were hidden rats inside that place and I get an extra sharp thrashing tonight.
>>
Rolled 1, 3, 4 = 8 (3d6)

>>5870140
>Deploy 7
>3 AP: Catch my breath
>2 Agil: Move 55
>3 AP, 1 Agil: Have the rat 66 contribute to my rendition of Pyther’s national anthem (kick him in the back of the head)

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
>>5870206
Also
>1 RP: Parry
>>
Rolled 3 (1d6)

>>5870206
(Red Droplet damage reroll)
>>
>>5870206
You know maybe it wouldn’t be wise to be right next to the… industrial accident in progress.
>Focus 2: Move 11, face 5
>>
>>5870215
It does seem as something quite awful is about to happen.

>>5870159
... Mock?
>>
Rolled 2, 6, 2, 2, 1, 2, 2, 6, 2 = 25 (9d6)

>>5870159
GET HIM
>>
Rolled 2, 6, 3 = 11 (3d6)

>>5870140
Since I'm on interception I'm going to intercept:
>Intercept Group 6, rolling vs 15


#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
16 Bits
125 cold Coins
1 Reputation
1 Maskmyth
>>
>>5870265
I think we got him. See any rope around here? Roll one more set for the slice rats, then you'll know how badly they scuffed you up in return. They got me with a knife, I can feel it.
>>
Rolled 6, 5, 5 = 16 (3d6)

>>5870265
>>5870273
Alright, rolling once more for the slice rats.
>>
>>5870238
Am I… am I free to act?

If so,
>Succumb to the mask
If not,
>Phase 2 with 0 focus
>Succumb to the mask

#Waxworm
==Core==
Guard 0
AP 6 Agility 3 RP 1
-Status: Stun 9?
-Status: KO?
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 0/11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
Rolled 5, 6, 2 = 13 (3d6)

>>5870140
>Deploy 7
>3AP: Catch my breath
>3 Agility: Move 166
>3AP: Grab something heavy from the pile next to me and throw it at the slicerat 666 (Influence 12, does Sword Hunter apply?)

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
>>5870330
>1 RP: Parry
Almost forgot
>>
>>5870140
>>5870140
>Nice distraction Foreman
>Deploy as [Spider-Rat] what a sweet disguise
>Act from 3,2 off of Mistil (Wow who could expect a fire Hazard)
>3ap: "Oh wow I don't think a port crane is supposed to do that"
>3ap: Assume the Disguise. SPIDER-RAT
>3Agi: Sneak/Disguise my way into the warehouse 6,6,1. I totally belong here. (face towards 4?)
>1rea: Dodge (reminder dodge +1?)


Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Wire-Fangs] +1 Traverse, Length 4, Pulls with Str 13 (vs Understand to aim, 1ap to pull self or target)
-Weight 1, Malfunction 16
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
>>5870140
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> (1AP) Awaken
> (1AP) Stand up and stretch
> (4AGI) Casually stroll [1]x1, [6]x2, [2]x1, side-stepping the stacks of crates obstructing the path.
> (4AP) Walk [1]x2, [6]x1, [1]x1.
>>
Rolled 2, 6, 3 = 11 (3d6)

>>5870140
Hmmmm, it must have been that imaginary sort of thread. Just having a nice little stroll.

>3AP+4AGI Move 661 161, stepping over the sparse barrels and around the cloth.
>3AP Take a look at the masked individual next to the building under the tarp. Is he guarding some alternate entrance into the warehouse?(10 Understand)

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
Wire-Fang(Traverse+1,Length4,Str13Pull)
125 Cold Coins
>>
Rolled 5, 1, 5, 1, 3, 5 = 20 (6d6)

>>5870086

>Intercept patrol 3

"Ups Hey all sorry to drop in like this no hard feelings right? No? Okey wow that's a lot of knives. I guess this is how it goes down then."

==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Squall: -2, kick hits line 3 (roll once)
==Mask==
Wrackwood (+Weird)
>Ash and Smoke
Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.
>>
Rolled 2, 2, 4 = 8 (3d6)

So beautiful. So this was what it meant to be inflammable. To join with the roaring flame. ENJOY. I WILL RESOLVE THIS.

>2AGI, 1AP - Move 2 to the 3 to get out of the hot air, spinning moth-dream all the while
>1AP - Breathe in the cool breeze
>0AP - Drop all moth-dream. It is too great a burden for me to carry where I'm going.

FLAMEWRIGHT, YOU HAVE ABUSED YOUR INSIGHT AND OPENED A DOOR IN A STORM. YOU HAVE SEEDED THE WIND, NOW WE REAP THE WHILWIND.

>11 AP + 7 Focus (Taking Arts 12 + 14 = 26) - Take advantage of Mistil opening her soul to the world to draw out her inner flame. She is trying to use her connection to the flame as a weapon to hurt people. Time to take that weapon away. Tug the thread of her soul she left trailing there and gather that thread into myself, leaving her a cold, empty, lonely husk. The consequence of using your soul as a weapon in a place where such weapons are doubly banned banned. We're also in a cloud of burning moth-dream where the stabilizing chains of reality are much more fragile. *SNAP* indeed Mistil, *SNAP indeed. [dice 1-3]

>2AGI - Sprint (MV 14 +1 from mask = 15) SW and S to try and hop into the water. I am highly motivated to succeed. Swimming in the Ocean is good clean fun after all. [you roll]

DO NOT give in to the mask. Things are too crazy, who knows how mask would handle this. Honestly, probably by running around screaming in pain.

If I badmathed somewhere please use my residual focus to pay of the badmathdebt.

P.S. - If it looks like I am becoming one with the Ocean, would one of you mind helping me out again? Thanks.

==Core==
Guard 14 <- untested
AP 6 (except this turn it's 12) Agility 4 RP 1 (except this turn, it's 0)
-Status: All well?? Everything is fine. Fire's not dangerous! I'm inflammable!
-Status: Alive, I'm Burning, I'm Burning, I'm Burning for You.
==Array=
Health 12 (2)??? Psyche 12 (2)??? Grit 12 (2)???
Reaction 10 Focus 4/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
Self Control 12? - 1 (SH) - 1? (FC) = 10? (? ?)
1 Stain. Stained with what? (ash and moth residue probably. Maybe liquefied fat. Although that might have burned off)
1 Maskmyth?
1 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?) (Look, it's an honest honorable action disarming this psychopath. Not my fault they chose to use their soul as a weapon)
* Bonk-Kun * - Flaming Friend, Twirling and Dancing in this Blazing Cosmos
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
==Things==
Gross Loot (1 set abandoned boxing gloves)
Mothdream Pouches x 4 - 4 = 0 (leaving original number here this turn for book keeping)
Weight: 1 (bonk-kun) + 0.0 Mothdream (dropped) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 empty bowl which once held gruel - pre-heated
>>
Forgot flavor image.
>>
>>5870140

> Raise Guard by 3 to 13 (3 Agility)
> Move 333 334 (6 AP)
Reaction: Block

Strangely, I feel like I shouldn't be standing here.....

(Apologies for very feeble turn, but I'm kind of grounded.)
>>
>>5872396
No such thing as feeble in your fine company, friend.
>>
>>5870206
Ahem, my *boots*.

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (10/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
Oh, a maskmate! I love you! Hey do you have a maskmoniker tell me about your mask did you make that uniform yourself??

It's a little drab but I think you have potential. I actually need some help with a small, err, dance? Yes it's a dance isn't it? M-maybe you can help me with something Maskmate? You can even get to add an Eye to you mask, to mark you as a friend to all Watchers? We can--
>>
. . . Oh, you're that kind of Maskmates. Siiiiiiigh.

Please stop disturbing the public peeeaaaceeeee, citizen and also you're on fiiireeee, I'm legally required to tell you that burning alive is banned by Senate Commitee Seven Eight Dash Two Nine Four, Subclause Six, Paragraphs Ten to Twelve, following the adjustment to public displays of faith and fervour. The Empyreal Eye is our grand beacon and guardian and friend but you do not need to bring yourself so close to it.

Please cease burning.
>>
File: RatDocksA4-1.jpg (5.24 MB, 3760x4532)
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Circus spies a Redmask, a fellow Maskdancer, on a task, quietly leaning against a tree. Curious eyes peer out from under their mask. No hidden entrance to the warehouse here, but for some strange cosmic reason Circus gets the SENSE that there ... is one around here.

--

Mock wards off a flurry of blows and although one shove goes awry, he sends a whole gaggle of awkwardly exposed Slicerats tumbling and stumbling. Maybe that's the trick against their pack tactics? Packed in as they are, someone being forced to Stumble through a Shove will hit allies and drag the whole lot down with them in a pile of limbs!

--

Amicus and Sal join the fray, surprising the Slicerats ganging up on Lagomorpheus and Fourth Dusk in a sudden flank. This distracting opening lets Rats?!-Man skulk behind Mistil and into the warehouse that the rats were guarding...



[ WORLD PHASE ]
>>
File: Inside View.png (737 KB, 1346x680)
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Spider-Rat-Man, of eutomologically dubious provenance, slips inside the Slicerats warehouse. This is a well built place, bearing all the hallmarks of Cestipheron's quiet craftsmanship. Meant to recieve grains or feedstock or other large bulk supplies, the simple warehouse holds something else as Spider-Rat-Man's eyes scan across the shelves and corners.

Crates.
Rows upon rows of crates, each stamped with a sigil of a distant, foreign-place. Vanadia.

The air inside here is... fuzzy, somehow, coarse, it tickles the back of the throat as if it violent potential is held in abeance by the observation of protocol. What could these crates hold? Every slice-rat working here has been drawn outside by Waxworms thunderous self-flagellation via concussive alchemical grenado, and so, no quick way to understand what project they were engaged in.

But the doors are unbarred and the place is quiet. The sound of the skirmish outside barely intrudes past the threshold.

Tools. There are tools are. And there, on the table in the other room, a long object in a state of half disassembly, something that almost looks like the renowed pathfinder rifle of the Legion scout core but isn't... quite. Cruder, somehow, more bulky. A small pouch rests nearby, an ocean of tiny grey powdery pellets spilled across the table.


[ WORLD PHASE ]
>>
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Despite the efforts of the slice-rats trying to form a cordon around their courier, the brawlers get them cornered in an alley and in the ensuing throw-down, the Slicerats are beaten so profoundly they shatter completely. The few of them that can still walk hobble away...

The Courier, rather too beaten to put up much more of a fight, throws the satchel he's guarding our way and Sundancer can rip it open to scan the contents as Abnegation kicks the last recalcitrant Slicerat defender through a market-stall...

[1 / 2 ]
>>
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Mistil,

Up the dose by two-fifths. We have results in the manor. The ones in the dock are expendable now.

Once you finish, get the crates shipped and then burn the place to the ground.

Finally, take the contents of Bearer-Code Spear-Sigil-Sign-Gladius-Grand and give it to our friends as a sign of our appreciation of their dilligence. Ask them if they're looking for work.


--

Sundancer and Tier are left holding a letter, penned in the quiet professional hand of a man who manages an empire by distant decree. Rinik never gets his hands dirty. It's an odd quirk in a man who built an empire on a reputation for having ready knives at beck and call, but Rinik sees things. He thinks. He has his marked men and women for the hands-on stuff, and so it is with Mistil.

No need for a mask for Mistil the Flamespeaker.
You would recognize her countenance in any street at any time, a hot-flash whisper of red hair, green eyes and a heat-shimmer.

No one knows how she does it. Some say she's the Favored daughter of the Empyreal Eye, an ascendent, an Accordist, one of the rare few who have found how to draw the attention of an Icon by act and thought and deed. Some say she's just a trickster, it's all flashpaper and alchemy.

She spent six years in Aikan Interior, walking the Golden Path, searching for a distant lost city, and when she returned to this place, she couldn't sit still. She tore through the Moth Circuits like a wildfire. The Watcher's kept her locked, under bar and key, and she melted her way our through the walls of Station Twelve. Or so the rumour goes - perhaps it was just a bribe, or a smile, or smoke and mirrors?

It's said the Theurges hunted for a while, for presumed trafficking with Icons unknown and Oaths banned, but Mistil, like an ember left behind after the forest is scourged, simply went to ground and made friends with the Rats. Became Rinik's favorite little firestarter, enforcer, face-breaker.

Useful for us, this trust between them, because look: a bearer-code for an account with the Leviathan Bank. Walk in, give the number, smile, and all of Rinik's coins will fall to us.

Rinik doesn't need the money.
>>
File: Crane your neck.png (1.74 MB, 1416x1068)
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A crane-lift line snaps with a crack like a thunderbolt as Riv's industrial ploy comes to fruition. Industrial quantities of Mothdream slam into the ground like a comet, wooden fragmentation flechettes exploding out and scytching down nearby bystanders, a few slice-rats simply bowled over by the cascade of collapse and in the lingering, volatile haze left behind, the world itself blurs and bends a little at the edges...
>>
The local Firewatcher raises on long, slow eyebrow and briefly considers if he should give the poor burning maskmate a hand by shoving him into the ocean, but, on the whole, given the highly likely probability that this burning man trailing a long run of foreign drugs from the pouches he has tied to the end of his practice sword is somehow related to the industrial scale sabotage that has just occured, it might be more parsable that he burns.

The Watcher turns one long slow half turn and cranes his neck to give Riv the once-over.

Sighs.

Shifts the grip on his spear.


I actually really like you Maskdancers, but I suppose "not meeting your heroes" is a saying because it's true.

Breaks my heart, maskmate. Breaks my heart.
>>
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Swordsaint Sato of distant Rikovol plants his feet and squares his stance and knows, in the way a swords knows, that some things are worth dying for.

Swordsaint Sato loses his arms and learns to fight with his mind.

Swordsaint Sato cuts the river

Swordsaint Sato dodges the wind

Swordsaint Sato takes twenty Vulpes in an open field, armed with nothing but his own wit

Mock is not Swordsaint Sato.
Somewhere around the eight Slicerat throwing a punch at his face, it gets a little hard to stay on his feet.
>>
File: RatDocksA5-2.jpg (5.09 MB, 3760x4532)
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the shimmering haze of the mothdream, caughtin the wind, spreads. People find freedom.

The Firewatcher takes on sniff of the air, scoffs, and simply decides that freedom without responsibility is anarchy, and the grand city of Pyther is not served by its public defenders decrying duty as a burden. The only chains one should abide is the chain of command and the duty-forged links of every man on the Watch and the Vigil, thank you very much and no thank you.

Then he does something *really* complicated with his stance and sends Lagomorpheus flying into the water[/i

[ WORLD PHASE 1 / 2 ]
>>
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Mock is restrained
Waxworm is restrained
Lagomorpheus is d(r)owning

Riv is put in a spear-related grapple, as the Watcher slips his spear under Riv's arm and locks it against him.

>Strength 4 Grapple.
>Reminder, you can reduce grapples by 1 per Agility or simply fight them off if you know how, taking a major action and dealing damage to the grapple or the attacker.

Every increment of your Grit is -1 to... everything, so at present, Riv is at -2.

It seems the Watcher uses a variant of LegionLock, which would imply that his likely follow-up to a compromised target is a takedown pin. Long experience in brawls and alleys suggest this is not something Riv might wish to feel, face-first.)

--

Mistil the Flamespeaker decides understanding what is going on is overrated and so defaults to her default option, starting a fire, hoping for the best. Fourth Dusk feels a bloom of heat.

--


The Slicer-Rats in the north section of the warehouse clock on to the fact that they're being attacked. They prepare to form a tight perimeter and prowl until they gut every menace and claim a bounty for the deed from Rinik, their sly leader. Knives start appearing from pockets as the bandleaders being organising their crew, and what a crew it is. Bombardment, industrial sabotage and drugs? Time for a street-war, then, and if the Masks want to dance maybe they'll find the slice-rats quite ready and willing.

The Slicerats claim every territory we don't control. They block off the alleys. They guard the approaches. They lock this port down.

The only viable ingress point that remains is near Sal, Amicus and Fourth Dusk on the SE quadrant. Deploy on any of them as a 3 AP action, if you so desire.

It might be time to pack up and get out, fade away into the city streets and find some other plan. If so, simply reach the side of the map by any means and roll Move, to attempt to escape.

Anyone on Intercept duty can attempt to clear a path out, either by skill, style or other means. If you spot a friend failing to escape, you can aid them too.

... Unless you wish to chance it, maskmates? Because it looks like the Slicerats have a taste for blood now, and they'll know we're coming, and in the subtle calculus of a street-fight "trying to kill us all by dropping crates on our heads" voids any attempt at diplomacy.

If you stay, well, maskmates

If you stay, this is now a killing ground.

>MASK PHASE.
>>
Rolled 1, 3, 4 = 8 (3d6)

>>5870349
…wait, what was that?
>Sense 12
>>
>>5870349
Hey, it’s me
your spider senses
well do you even have those?
maybe

but hey
hey listen
hey

this wall isn’t a real wall.
there’s… a basement to this place
>>
Rolled 4, 5, 3, 2, 5, 6 = 25 (6d6)

>>5873648
>{9FOC} PHASE II [+9ACC (FOC)] (Total: 15)
>{3AP, Brawling 14} Shove the rat to my north out of the way [+1Min.DMG, -1 Guard (1 Aggression) | -2DMG, +2 Guard (Cunning)]
>{3AP} Grab Waxworm's body
>{4AGI} Get the hell outta dodge!

#Mock
==Core==
Guard X/13
AP 6 Agility 4 RP 1
-Status: Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Wounds, K.O.
==Array==
Health 0/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 9/12
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5873648
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

"Ah! A living, bleeding avatar of Justice are you - an upright scion of civilization's social contract and honored Law - an unblinking manifestation of the uncompromising monolith of Order - a very serious man in a funny hat?!"
"How positively spiffing, and I am even blessed with frontrow seats to the dispensement of righteous arbitration."
"Though: opaque, rigid thing that you are, you fail to understand that the blameless effortlessly slip all forms of judicial enmeshment, no matter how literal. Nor can you perceive the dreadful perils of accruing a karmic toll through unsubstantiated accusation and apprehension."
"With all due deference, heed my words ocular one: You are the Eye. You are cast in the role of an observer. Disrupt not the Dance."
> (4AGI) Negate Grapple Strength.
> (6AP) Prepare Redirection Parry. In the event that the watcher makes any further attempts at apprehension, nudge him off course with shifting heel, guide him towards disaster with twisting palm, misappropriate the soft downpour of gravitational force, the shrieking skid of friction, the strain of building tension, all forces leashed to the Watcher's lashing might and scouring spite and bend them inwards in service to his misfortune. (Brawling14+3AP)
> (3FOC) Prepare Dodge. To be utilized in the event of any external threats or retaliation from the Watcher. (Reaction11)
>>
>>5873740
You can dodge for RP instead of spending focus
>>
>>5873648
>>5873737
(oh, and)
>{1RP}: Parry (Brawling 14)
(just in case it helps somehow.)
>>
>>5873754
(Oh, right. Been a bit. Thanks for the heads up,)

>>5873740
Don't mind me.
Just editing my action a little.

> (4AGI) Negate Grapple Strength.
> (6AP) Prepare Redirection Parry. In the event that the watcher makes any further attempts at apprehension, nudge him off course with shifting heel, guide him towards disaster with twisting palm, misappropriate the soft downpour of gravitational force, the shrieking skid of friction, the strain of building tension, all forces leashed to the Watcher's lashing might and scouring spite and bend them inwards in service to his misfortune. (Brawling14+3AP)
> (1RP+3FOC) Prepare Dodge. To be utilized in the event of any external threats or retaliation from the Watcher. (Reaction11+3FOC)
>>
>>5873601
Mistil, great, but she doesn't do explosions. What the hell are they doing in there?

We've got some time until that monster patrol Ab spotted is a problem. We could... we could all hit patrol three, head in and see if they need help.

How about it? Ab, Tier?
>>
>>5873737
>>5873755
It always helps to ward off your foes attempts to bar your path with able hand and keen eye, gloryseeker.
>>
Rolled 6, 6, 2, 1, 5, 1, 5, 6, 1 = 33 (9d6)

>>5873648
>>5873659
Warehouse. Lots of boxes marked VA...Vanadia? Wonder what's that angle coming from...This room is not all there is. Air is running around but it seems to continue and channel over there?

>3Agi+1ap: Move 1,6,5,5
>1ap: Try and Understand and figure out what's going on this table and all this Vanadian stuff. This...the VA's don't use our Pathfinder rifles and use this grey stuff. This powder that ignites easy...
>1ap: Get some of this stuff on the table. Search and grab quick. Tools, Instructions, Powder. Don't mix them yet.
>1ap: Get on the fake wall and figure out how it opens. Open it.
>3ap: Interact with the wall. Try not to get surprised and enter. Hopeful
>1rea: DODGE. Don't get spotted


Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Wire-Fangs] +1 Traverse, Length 4, Pulls with Str 13 (vs Understand to aim, 1ap to pull self or target)
-Weight 1, Malfunction 16
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
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Rolled 2, 1, 2, 3, 5, 5 = 18 (6d6)

>4 Focus - Phase 2 (12), I can't stand up, but Bonk-Kun and Lago can swim away. Big feet. [first 3 dice]
>1AP - Holster Bonk-Kun. He can be a bit scary sometimes.
>4AGI - move 4 north.
>1AP - Extinguish the purple flames on that poor burning person.
>4AP - Mollify the Watcher with an Apology, and cast shade at that naughty wizard (influence 10) [dice 4 through 6]

HMMM. THAT COULD HAVE GONE BETTER.

Here, let me help put out these flames. Oh Watcher, sorry about the fire. I was hired to put on a show and found this pretty purple powder lying around and thought it would help. And it is pretty, but also appears to be very flammable and mind altering. Anyway, I was putting on a fire dance and this lady with green eyes came up to me and snapped her fingers and the fire went crazy out of control. Also, that mask there didn't start any fires. I think that they were here for fisticuffs and, in hindsight, counter drug smuggling (you should have told me that stuff was drugs!!!). Umm, sorry. I'm new to this mask business. Am I supposed to go beat her up?

>Give in to the mask. Here's hoping that it goes better for me than it did for Wax. What's Mask gonna do? Dive for pearls? Try to disarm a disenchanted officer of the peace? Heroically race towards danger?

==Core==
Guard 14? <- untested?
AP 6 Agility 4 RP 1
-Status: KO! I'm Inflammable!
-Status: Alive, I'm Burning, I'm Burning, I'm Burning for You.
==Array=
Health 12 (2)? Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 0!/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
Self Control 12 - 1 (SH) - 1? (FC) = 10?
1 Stain. Stained with what?
1 Maskmyth?
1 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - Through Fire and War, Over Water and Law
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
==Things==
Gross Loot (1 set abandoned boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 empty bowl which once held gruel, now holds a very tiny Ocean.
>>
Rolled 5, 1, 6 = 12 (3d6)

>>5873648
>Deploy 3
>3AP Try to scare the rats with my surprise appearance from the bush, yelling something about unpaid taxes and breaking safety regulations (Influence 12)
>1AG Move 1
>1RP Get ready to block

#Cardinal Sin
==Core==
Guard 13
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
Rolled 5, 2, 2, 3, 1, 2 = 15 (6d6)

>>5873648
Finally. Back from (ip-banned) work. Time for one more cheeky interception.

>Intercept group 2, rolling vs 15.

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
2 Bits
111 cold Coins
1 Reputation
1 Maskmyth
Model 73 Boots (Weight 1)
2 Glory
>>
Rolled 2, 5, 1, 3, 2, 5, 3, 1, 2, 6, 1, 1 = 32 (12d6)

>>5873648
> Raise Guard by 2 to 14 (2 Agility)
> Move 1 (1 Agility)
> Pocketpilfer the closest knife rat, twice. (6 AP, Taking Arts 13. Knives it is!)
> Punch closest rat to my 6 (4 Focus)
> Snap Kick Mistil (2 Focus)
Reaction: Parry with my new knife. If I do not have a knife, Parry anyways. Do I not have gloves?
>>
>>5874412
Sadly, you do. We still all wish you'd take them off. It's... It's just undignified, alright.
>>
Rolled 3, 3, 1, 1, 2, 4, 4, 1, 3, 5, 6, 2, 1, 4, 5 = 45 (15d6)

>>5873648
>1AP: Hold Breath
>2 Agility: Move 66
>3AP: Throw Brightflash 122 (Influence 12, Shock)
>8 Focus: Aim Wire-fang at Mistil (Understand 10+5)
>2AP: Pull Mistil to me (STR 13+1)
>1 Focus: Offhander Mistil (Grit 13)
>3 Focus: Punch Mistil (Legionlock 11)
>1RP: Parry

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 5/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
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Discretion is, as they say, the better part of valor. And what is valor but the oft-misunderstood twin of glory?

Mock runs, a dying waxworm slung over his shoulder...
>>
... could you all stop standing around and letting the masks escape?
>>
Spider-Rat-Man eyes the wall. The faint trace of salt in the air, a low wind. It's a fake, somehow, it must move, and if it must move then it can move, and... yes. With a subtle click and the locking of cunning mechanisms, the wall rolls aside.

Faint light from below. The sound of distant waves.
A tunnel, but more, vaster, not quite a cave. Something water-slicked and salt-licked. The ocean must have carved it from the rock and the Slicerats taken over, turning what used to be a little crack in rock into a small, hidden rat-hole. Look, planks, industry, rats in...

... Masks? Not like ours, no, but masks, of a kind, filter-slung and thick. Corrosive resistant. They wear aprons. They have *clipboards*. They check things, and mutter, and in the distance against the far wall, something metallic hums away with gentle noise. And below all that, a low moan. There are people here not so allied with Rinik at all, and as Spider-Rat-Man leans and squints into the place, he senses them. Unfortunate souls, slumped against the far wall. They seem well fed, neither wretched nor hurt, but for all their able-bodied physique they sit listlessly, staring out the world with eyes that don't see. The light on the inside is missing.

This is no place of honor. What are Rinik little rats doing here?
>>
Checking his numbers one of the chemicae rats approach a wide-eyed citizen slumped against the cold rock walls. Double-checks. Taps his clipboard. Nods. Yes, this one will do.

From the sputtering machine built into the distant rockface, opposite Spider-Rat-Man's looming entrance to this rocky horror show, another chem-rat adjusts some dials. Pulls a switch. And from the inside, with reverent care, extracts a philter of something sort of hard to see, shifting between blinks, a fluid that is not, a storm in a bottle...

This can't be first time that these poor people have been fed whichever it is that Rinik's dieticians demand they subsist on in this place. And yet: would standing by and watching the Slicerats force it on people not be a kind of crime? The Rats wear masks, yes.

Something only done when handling volatiles that one wishes to mimimize exposure to. If this was all so beneficial, why the protectives and the secrecy?

Spider-Rat-Man, what... to do?
>>
Rolled 6, 4, 5 = 15 (3d6)

>>5873648
I'm not late, you're late

>2 Agil: Recover Guard
>1 Agil, 3 AP: Move 211 1
>3 AP: Shove a rat into another rat

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (10/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
>>5874590
>1 RP: Parry
>>
>>5873801
I'm down. Your style number is higher than mine, so you should go first. Unless one of the other available interceptors has a higher number and feels like participating.
>>
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Mistil leaps like a spark from foot to foot, red hair swaying, green-eyes like chemical fires locked to us. Some chivalric instinct compels her to offer the possibility of retreat. Perhaps she knows something. Perhaps she waits for something. Well, the Courier will never arrive and Mistil will never know, and so we step in. Fourth Dusk steals a knife from out of hand of a Slicerat, and Amicus dives left into the swirling smoke, holding to his soul.

In the distance, Riv slides like water out of the Watcher's grasp, twisting, and tries diplomacy - as Lagomorpheus clambers from the ocean, dripping wet and faintly out of breath. A thankful fisher is saved from the burning sting of clinging purple-tinged fire, and in the doing, Lagomorpheus feels the pull of the most dangerous instinct of all

Altruistic generosity.


[ WORLD PHASE ]
>>
>>5874587
>Play it as it lay. Play it cool. Play it like a bigshot who belongs here. Just got to know what's happening.
>Go in, close the door.
>"Alright rats, we got a bit of a situation upstairs but it's being dealt with. Though we're short on time might need to extract. Who am I? Your temporary observer whilst the ratlings upstairs square away the disturbance or don't comeback with word. Although Rinik didn't exactly have time to brief me. I swear that spitescorp is getting more and more impatient these days. What's the happs? What are we doing and I need a report ASAP. Don't leave me hanging. Show me that notepad...Ok I kind of fibbed that one what does this squiggly line mean?"
>>
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Tier gets the drop on a distant group as they round a corner, swinging, tackling - and the Rats, for once, don't break and scatter but form up, shout and start pulling knives. Tier clocks a few of them, and one of those grunts won't stand up again for a while, but their collective front wards him off.

As Tier dips down an alley and shakes his pursuers by clambering up a convenient roof, he knows that now that the Patrol has been intercepted, they've begun ACTIVELY SEARCHING.

They respond other events within their movement range. Luckily, nothing we need is of any particular concern and the great mobility of our interceptors allow us to easily bypass these more in depth patrols. It'd be worse if we had something in their search area we needed to protect or if we had wounded who are too slow to easily hit and run--

Mock sprints away from Ratport, a wounded Waxworm slung in a grip, boots bounding on the muddy pavement and a *score* of very well motivated Slicerats on the prowl, right behind.

Weighed down like this, Mock doesn't benefit from the free-range mobility of our interceptors. He has a place to go and a need to get there.

Mock, you can drop your cargo at any time, and fade away into the city with a simple Move-Check. That moves you to the Interception layer, where you have more flexibility.

If you don't wish to drop your cargo, you have a Tactical Move of 1.

You can perform a Move-Check to move a further 1 *or* do some other action. Your particular cargo, Waxworm, is bleeding profusely from knife-wounds. He won't die just now, but if we don't get that patched - if you don't get patched - he won't be much help to anyone.

Or you can stand and face your pursuers, rolling an Intercept as normal against anyone in range.

But that group of RAT HUNTERS looks *fierce*. Attacking them head on is not in our favor. They too have tactical movement range of 1, and will pursue you. But luckily, if they tried to sprint, they'd lose members on the way, bleeding strength. They'll likely move as a group.

Any interceptor can use a skill roll, contacts, or some other clever cunning thing to try and alter the situation. This is the action you take *instead* of intercepting, and it's been possible this entire time, but perhaps it's useful to tell you the truth of it: You'd apply your skills, your cunning and your contacts towards carrying something out. Block routes, arrange distractions, slow down Rats, find a doctor that can tend to friends. When doing this, you naturally don't get to Intercept a specific group, but you could work together to split larger formations up, block pathways, such things.

The Rat Hunters are apt to simply be too many people to adaquately fight all at once, especially as they're being lead by their banner-leaders.


[ WORLD PHASE ]
>>
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>>5874612
So we're all agreed that we bumrush Rat Hunters 1?
>>
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Rolled 2, 6, 3 = 11 (3d6)

Mistil glares and stares and pulls her knife back in twitch-cut at the air that leaves *sparks* and the red-hot blade vibrates in her and and Amicus, through his helmet, through his uniform, feels a sudden bloom of sheer incalcuable malice as Mistil spits sparks

and then she's forced to breathe, too winded from the punch to avoid it.

All flames need oxygen

and then her green flash wildfire eyes go very, very wide
>>
File: RatDocks5-2.jpg (5.15 MB, 3760x4532)
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Sal is the victim of a brutal assault and as the knife finds purchase, she finds herself nothing so much as enraged by the whole endeavour. Alright. Someone wants to get violent? Sal can get . . . violent.

>Sal's Mask triggers, in retributory violence.

--

Lagomorpheus spends his time patting out the gentle fires and providing the succour the confused fishermen need to get their bearings back to this place.

The Watcher eyes the pair of Riv and Lago, first in suspecion, then, slowly, with an almost mild form of appreciation.

>Lago's Plain Mask is stained with the water and marked by the wind

>Mask: Sunlight Dewdrops:
!Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control 12 to avoid Compulsive Charity,

--

Amicus watches someone... change. Temperature fluctuates. Heat blooms. The wind rolls sudden frost-icicles in a spate of hail. A knife melts.

By The book:
It's probaby going to be egregiously harmful to anyone's health to be within 3 tiles of Mistil.

Sense, 3:
... Touching that? With your *hands*?! Might as well stick them straight into the jaws of a stonedog. No way.

--

Mock is pursued.
Fourth Dusk squares off.


--

Embers-Before-The-Fuelshifting stance, not quite so hostile
. . . Don't dance with the Uninvited, alright? I'm watching.

--

Circus feels the world go dark as somehow they get a whole dense fishing net thrown over them.

--

[ MASK PHASE ]

>Cardinal Sin finally arrives proper. Feel free to act from any Mask (except Circus)
>>
>>5874590
Sal, that rat stabbed you something fierce. It seems the violence only made you adrenaline-surge uset. You have 2 bruises, but the Red Droplet indicates a willing and a will for violent things. More poor fool the Slicerats for escalating.

Against that one rat in particular, holding his knife, you don't have to hold back - so you hit harder. And the Mask itself compels you to red endeavours, so the Wounds you would normally actuely be feeling have already been Powered Through (the Mask did it... for you)
>>
Rolled 6, 3, 4, 2, 5, 5, 1, 2, 5 = 33 (9d6)

>>5874662
I see... hehe, now this little rat has made it personal. Well, while he waits for whatever Mistil is cooking, he can sit here and *choke* on his ambitions for thinking he could stab SAL and get away with it!

>>5874653
>Recover 1 Focus for failing self control (11/12)
>3 AP: Improvise a Trick on the knife rat's Guard. Feign taking a bigger hit than I really did, bend over in pain, make him let his guard down.
>3 AP: Explode into a knee drive straight into his groin (-2, Stun).
>3 Focus: Punch him straight in the throat (-2).
>3 Agil: Move 443, face 6
>1 RP: dodge

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (8/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
Rolled 4 (1d6)

>>5874677
Red Droplet damage reroll
>>
Rolled 1, 5, 2, 6, 5, 4, 3, 2, 2, 5, 6, 6 = 47 (12d6)

>>5874653
>1 Agility: Move 6, into the furnace. I cannot allow this to play out right in front of my eyes. Not again.
>3AP: Grab Mistil, power through the heat and inevitable pain
>3AP+1 Agility: Aim and snapfire wirefang at the crane or whatever seems sturdy enough to pull us both to the south
>1 Agility: Move check, run with Mistil into the water and away from the innocent bystanders
>Let the mask take over and carry us the rest of the way to (everyone else's) safety according to Legion regulations and best practices

(I think that's enough dice. Carving bonus should apply to all my rolls for this)

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 5/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 4, 5, 5 = 14 (3d6)

>>5874653
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

Riv sinks into a shallow bow and taps his brow in a sardonic salute to the Watcher.
>(1AGI) Move [4]x1.
>(3AP) Procure a pair of large, preferably empty, buckets from the pile of odds-and-ends stored by the dockside @ [3].
> (2AGI) Hop and skip over the gaps between the crisscrossing boardwalks, moving [4]x2.
> (3AP+1AGI+1RP) Slip over the edge of splintering wood and swing down to the piers underside, perching upon one of the spraysoaked and saltstained support crossbeam hanging over the sighing tide below - stooping down Riv dunks both buckets into the foamy brine of cresting waves filling both near to their brims with salt water. (Move14+1AGI+1RP)
>>
Rolled 4, 6, 5, 6, 6, 3 = 30 (6d6)

>>5874653
The Wax is melting, the Worm is being revealed! Leaking, he's leaking - surely this was to be expected. Waxworm *plans* to be stabbed, to detonate a brightflash bandolier on himself, to dance on the edge of death.

>Contact: Red Markets - Waxworm knew he'd end up near death mere steps into this dance. Surely he hired a doc off map, or an animist seeking fresh and exotic conditions, or at least packed some quikclot or a slap-patch.
>Contact: Glass Knight - Cleansing the streets? Toppling tyrannies? Slaying rodents of unusual size? Sounds like a quest, and I know just the knight-errant to cover our retreat.
>Willing to take on a DEBT to my contacts in exchange for their immediate and impactful support.

#Waxworm
==Core==
Guard 0
AP 6 Agility 3 RP 1
-Status: Stun 9? Some amount of bleed? Surely a number of wounds?
-Status: KO
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 0/11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
Rolled 3, 3, 4 = 10 (3d6)

>>5874653
>{1 TAC-MOV} Move 1
>{Move 14} Move 1 [-1ACC (Burdened)] (Total: 13)

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Burdened (4? Weight), Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 3 Bruises, 1 Wound(?)
==Array==
Health 0/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 0/12
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 5, 2, 1 = 8 (3d6)

>>5874606
Spider-Rat-Man, sneaky as a spider, ratty as a rat, slides down the stairs with imperial air. Think crooked thoughts, maskmate, because these people think at orthogonal angles to the material world. It is easy to tell their type: scientist souls.

Here, in our grand city, we'd call them Bonded, the ones who Bond, from their high House teeming with smart artifice, each and all one of those curious madmen who see the world not for what it is but what it could be.

As the saying goes, when one wishes to end an empire, send no soul: send an engineer.

But... as the Chemicae-Rat opens his mouth and speaks muffled words half-chokd by a mask, Spider-Rat-Man experiences a flutter of the heart and soft sensation of the world not quite as it should be. Because this man, with his intense eyes and his graph-polluted clipboard and his sentence just now which was something along the lines of trinary binding process in the noospherical value inset, oh, this man, is... not a slicerat. The protective mask might hide it, maskmate, and his thick chemical stained leathers warp his countenance but ... no, listen, listen, oh soft soul,

the way he rolls his R
the soft drop at the end of a sentence
this man speaks with an accent

and he speaks with an accent because he is not a slicerat at all, no, this man is a proud citizen of a distant forest-choked republic, pale and clever and with ideas grand, and a little too vain for his own good.

this man is vanadian.

And... what is he talking about it? If only you could understand...
>>
>>5874606
>>5874707
Oh Rinik.
What have you done?

The Vanadian scientist, Free College trained and taught, approaches the only barely conscious man slumped against the wall. Talks a few words with him. Checks his interminable clipboard once again, for numbers and notations and calculations and the very stuff that heresy is made of.

But then, again, is it truly heresy if one approaches Divinity from the angle of a plumber? It's all leaking Potential and Possibility, and the Other is just an ocean, with flora and fauna so different from us that it defines taxomy itself and the concept of conceptualization.

One cannot commit heresy against things one does not even consider divine in the first place. Science, *proper science*, the real stuff of world-shaking, threshold pushing, paradigm shattering advancement, what place has that for sacred and sombre and something so positively backwards thinking as mere traditional respect? The only icon a proper scientist needs is the labeling on their equipment.

Spider-Rat-Man understands, in a flash, what is being attempted here. There are stories about this kind of thing. And not the stories told to happy children and delighted seekers by twitching tongue and fine cape, above, no, not the joyous stories of myth and man and ancient deeds

Find a soldier, in some tavern
ask them what they saw

Ask them about the Threshold Project, and watch, in their eyes, years hence, as terror like a shark swims across their memories. Ask them about the Rook. Ask them about Gerean's Gremlins.

There are certain things no soul should engage.

Oh Rinik, you mad little rat.
You want to feast on the stuff that gods are made from.


https://www.youtube.com/watch?v=n41I_sc2r08
>>
Rolled 6, 9 = 15 (2d10)


>>5874730
Their graphs are fine. Spider-Rat-Man understands it, not the science or the art or the getting grubby paws on things best left in their quiet places, but the shape of it, the curve, it's like every exponentiality ever devised, look, start slow, and go to the right with you eyes, and even though the Vanadian in the protective gear uses a phrase "neo-morphic linkage integration with exonomic thoughtforms, biased by the affordances of the human substrate", what the little *rat* soul is *saying* is:

We corrode the very thought-stuff that makes a human human, and in the void, before something else can slither in, we put a little shard of something that thinks in terms inhuman, and so we hope that our pet little spriteling is bound by civil laws and tamed by twenty years of its new-flesh ambulating through the city streets, and we thought this was a grand idea of forensic theology because frankly we hadn't thought to consider why the Theurges for three hundred years of feast and fire and charitable public donations made every public in every public school repeat, repeat, repeat, the words:

Swear no oath
Make no deal

There are Thought-things out there
To whom you are a meal


The Free Colleges, for all their institutional capacity for advancing engineering and making wonders of agriculture could do with a little schooling of the Theurgic bent. Not much for teaching your free thinking, sure, but you can study that in university, and if you had spent ten formative long years in a Pytherii Empyreal Emissary school, maybe you'd leave the fundamental substrate of the world well enough alone.

And look at what you've gone and done...


The lab-rat opens his eyes and now they are sharp and clean and blue and focused because some Other thing is staring out.

The world shudders a little
A crate slips off its perch

The Vanadian scientists nod and cheer and make a few notes on their clipboards, as if the worst thing in the world hadn't just happened.
>>
Rolled 6, 3, 3, 2, 3, 1, 3, 1, 1, 1, 3, 1 = 28 (12d6)

>>5874598
Tier and Cards slid off so it's just you, me and that small army stumbling our way, Abs, and it looks like they're after one of ours! The masks are off and the blades are out already. And we didn't even get to join!

> Burn one Foresight: Escape Formation B!
> Influence 12: Deceive, Misdirect
> Steal some rat colours from the fallen and join the ratpack, running ahead of the rest. Lead them down a false trail once Mock breaks line of sight.
> Understand 12: Supporting skill, accepting danger
> Half are deafened by the flashbangs, the other have been marinating in mothdream for hours and all their blood is up. Surely, they can be misdirected!

%Sundancer
==Short Stats==
G 12/12 || F 9/13
Understand 12, Influence 12
Brawling 14
Plain Mask
>>
What are the chances that everything explodes on the main map at precisely the same time? Mistil going nova, whatever's happening in the basement...
That pyromancer exploding is going to spread that mothdream cloud all over, or light it up brighter than anything we've seen yet.

It'll be a massive signal flare for any other Rat patrols out there. They'll be coming straight for us, me and tier and abnegation won't be able to stop them.

Basically, get out!
>>
>>5874900
This place does seem volatile and full of odd intent. We know the Moth-dream burns, and if Mistil is about to act cataclysmic or pyroclastic or worse, this waterfront might experience something poor and painful indeed.

Though things near Spider-Rat-Man seem to have settle into slow after-shocks and some twisting in the walls, the rocks, the planks. Space is... disjointed. Things feel closer and too far away.

But not explosive.
Not yet, certainly.
>>
Rolled 6, 3, 5, 2, 3, 3 = 22 (6d6)

>>5874653
>March out from behind Sal, stand 6 of his position, FACE THE ENEMY.
>1AP (Offhander): Pretend to help Sal to make knifeRat (4) lower his Guard even further (3d6 vs 12 Grit)
>2AP (Pack Tactics Discount): Crush said kniferat's windpipe, just like in the training manual (Unfair Figher): Use knifeRat Guard penalty to gain +hit (3d6 vs 10 Legionlock)
>3AP (Offhander): Feign a kick on the Slicerat (5) to weaken his Style, stomp the ground instead (3d6 vs 12+2 Grit)
>1RP Stand my ground, get ready to parry the blade/s

#Cardinal Sin
==Core==
Guard 13
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
Rolled 6, 1, 1 = 8 (3d6)

>>5874932
Dropped the dice
>>
Rolled 4, 6, 4, 4, 5, 4 = 27 (6d6)

>>5874691
>Spend 2 foresight to reroll my second and fourth roll
>>
>>5874932
…his?
>>
Rolled 4, 6, 4, 6, 2, 2 = 24 (6d6)

>>5875011
Bountiful tidings, maskdancer - in this particular reality, rerolls aren't merely simple shakes of the dice. Oh no, friend, you get to pick the best. . . of 3 sets.

Let the universe rattle those extra bones for you, and otherwise, our fair and fine eyes spot a 14 and a 13, to slot in, as you like, as you please. The long and longing benefits of Foresight, indeed.
>>
>>5875020
The universe does not seem to like me very much at the moment
>>
>>5875028
It does seem ornery. Almost as if some kind of ... infraction... against the order of things have occured.
>>
Rolled 6, 5, 2, 6, 5, 3 = 27 (6d6)

>>5874653
I'm not one to leave a job half-finished. Especially when doing so threatens a fellow mask's escape. Just when they think they drove me off...I'm diving back in!

>Intercept group #2, roll vs 15.

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: 4 Bruises
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
2 Bits
111 cold Coins
1 Reputation
1 Maskmyth
Model 73 Boots (Weight 1)
2 Glory
>>
Rolled 6, 6, 5, 3, 5, 6 = 31 (6d6)

>1 AGI - Move to the 4

>1 AP - Hand the Watcher a soaked letter from someone's Aunt. I was told that it was for "Derrick, that Watcher down at the docks that the Slice-Rats have been running".

>1 AP - Call out to the transparent purple ghost people to watch out for the likely imminent fireball from an exploding willworker with an unchained will. [roll if needed, INF 10]

>1AGI - Sprint to my 3 (MV 14+1, dice 1-3)

>1AGI - Overwatch an inertial redirect at the point 3 spaces to my 4 (the hex just north of the barrels and just SE of Riv). Redirect my motion to the 2 direction. I would say to try and get that dazed slicerat away from the imminent roaring flames, but I'm aware that we don't do conditionals around here.

>4AP - Think about where I left that med-kit. Daddy wanted me to learn medicine so much that he had me patched with an auto-Doc, so might as well make use of it. [Family ? + 3 Rep; Dice 4-6]

To the Watcher: "Oh, by the way, are you Derrick? I have a letter for them from their Aunt Julia. If they have a different shift can you pass it along? I have to run. Thanks, bye!.

*Wave arms in air* "Hey you lot. Watch out, that purple cloud is about to ignite. Take cover".

Cough. Maybe I should stop smoking.

Run Rabbit Run. Don't worry about those rats on your tail. If they catch you they might kill you, but first they must catch you, and none of them have the Grim Ambition to run after you.

==Core==
Guard 0 <- untested?
AP 6 Agility 4-1 RP 1
-Status: Waking Up to Ash and Dust I'm Breathing In the Chemicals (-1 Agi
-Status: Alive, 4 bruises.
==Array==
Health 12 (2)? Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 4/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control 12 to avoid Compulsive Charity,

Self Control = 9
1 Stain. Stained with what?
1 Maskmyth?
3 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - At Rest
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
Sal - That girl who likes to hurt people.
==Things==
Gross Loot (1 set abandoned boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 bowl which once held gruel, now might hold a very tiny Ocean.
>>
>>5874653
> 2 AP: Hurl two Brightfires, twice, for a total of four- directly at the hostile hound 1 of me. (Taking Arts 13, 6d6)
> 1 AP: Loot a fire charred crate lid on the ground. Find the handle, wield it like a heated- sorry, heater shield.
> 1 Agility: Leap over the Crate 6 of me, all heroic like, to land on firmer footing on the other side.
> 3AP, 2 Agility: Stab the slice rat! (3d6)
Reaction Point: Shield block!

Guard 14, Health 2, Focus 0
All seems well.
>>
Rolled 5, 1, 1, 1, 5, 3, 5, 1, 5 = 27 (9d6)

>>5875220
In my dreams of stolen valour, I forgot my dice!
>>
File: supaidaman.gif (3.3 MB, 498x331)
3.3 MB
3.3 MB GIF
Rolled 5, 6, 6 = 17 (3d6)

>>5874744
>5AP: Push through and CALM THE HECK DOWN. Think of other things or concentrate to organize all of this information. Of the phenomenon that happened. All of this...is bonkers yes.
This is insane Rinik. What broke you so that you had to call the monsters of Vanadia to aid you in this madness? That you need puppets wielding the power which brought Pyther low? The Moth-Dream is or was phase one and the fact that it worked so well in creating...that. But why? Why do you need so much? How much more will you need? How much will ever be enough? These people...I can't judge them for choosing the path of forgetting themselves through narcotics. Saving them from their own chosen and forced fate is well over my power. Do they even want to be saved?... Questions and questions. But what is Rinik fighting that he needs all this? Or what is he trying to acquire that requires all this power to bear? Whatever it was...it remains to be seen if we'll have to come to stop Rinik or stop whatever he's trying to stop. Your truest intentions Rinik, will come to light eventually but for now... there is a choice that can be made here. A leap of faith to undertake. Hopefully for the good of Razorwind.
>1AP: "Hey bondman, do you perhaps accept volunteers? I think I can maybe give it a try with some conditions attached..."
Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 12
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Wire-Fangs] +1 Traverse, Length 4, Pulls with Str 13 (vs Understand to aim, 1ap to pull self or target)
-Weight 1, Malfunction 16
[Vial of Slapcrete]
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
Rolled 5, 3, 2 = 10 (3d6)

>>5875493
>>5874744
>Spend 1 Foresight to reroll this Push Through
>>
>>5875017
Knife rat wasn't the only one Sal tricked this turn. She's a natural.
>>
Rolled 1, 1, 4, 6, 6, 5 = 23 (6d6)

>>5873648
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7 - Unused in prep - Unused in mission
Animist Associate - 8 - Unused in prep - Used in mission
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

>This mind expected trouble around Ratport, and connected with its Animisr Associate to prepare some kind of contingency if somebody were to become grievously injured, be that an elixir of some kind, personal aid, or anything in that range.
>>
Every child knows not to stick their hands into the fire.

But if we fear the heat too much, how will we ever be reforged to sharper things?
>>
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>>5875574
>>
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Material reality shifts, things buckle, a crate - shutter-step - reasserts itself. A man in a mask opposite Spider-Rat-Man makes a soft "hm" as if witnessing entropy negated is much like making breakfast, the sort of thing expected, but he can be shocked. Surprise is the last thing to die because you will always find it, there, in your mind, hidden, springing out as a, well, take a guess.

As Spider-Rat-Man volunteers for things unknown - unknowable - the Threshold Scientist eyes him up, sharp, quick, flicker-fast, and Spider-Rat-Man feels the weight of his intention shifting, changing, assessing the man before him like a morsel at a market. Good stance, developed physique, self control high, inhibition graduated through practice, abnegation personified, a penchance perhaps for glory-seeking, awash with the symbolism of the Mask, and though this Vanadian doesn't quite understand the full truth of the Dance, he does understand the nature of symbols.

Iconography.

And what is a Mask but an Icon one wears to show one's True Face? To be, in fact, free of the flesh but bound by the soul that one deigns to wear, for an evening out at town, in search of deeds grand and designs intricate?

Perhaps.

Perhaps, perhaps, perhaps. Every other avenue tried, tested, experimented, the trails turned to ash and fears and burning facilities and screams, and what man tires not of being chased by militia and hunted by goons of a government that wishes to burn the very memory of your war-winning designs to the ground? Perhaps a new breed of subject could be useful. Desirable. The twin-bound impulses of the Imbued, the Refification Process, the Threshold-Tresspasser Paradigm, we've tried loyalty, we've tried Service, we've tried nationalism, patriotism, desperation and - here in Pyther, in the grand city of fire, we're trying now again with theology, mystery and a cleaned slate.

But maybe.

What if.

What if we *really* need is simply an anchor. A design, already described in the mind of the man who is to become something Other? They wear a Mask. They Dance the Dance. But a Mask can be an Icon of many things. He taps his clipboard. And Spider-Rat-Man can sense his long, lingering smile. Little dreams of grand goals, but little dreams are all one needs, to anchor a design on.
>>
>>5874700
Chase that darkening sky and outrace the sunset, maskmate! Don't stop until you reach the ferryboat.

>>5875493
I can't believe spiderman is trying to get superpowers at a time like this. The mission! The mission! Also, you need to roll another dice set, its three rolls not one. Want me to do it for you? My rolls are on fire today.
Also also, that's all our foresight spent! Instantly! As soon as I remembered you had it and spend the first point! Also also also, that stuff they're doing is killing their souls and replacing it with other things, I don't think you really want them to do that to you, spiderman.
Also also also also, it's not a cool exciting maskmyth if you run in thre and guzzle all the superpower vials on purpose. It's supposed to be accidental, or enemy action, or as a result of deep, meaningful personal struggles against internal darkness! That's how maskmyths work!

That blue glowing eye guy? Imagine how good he'd look in a mask. He'd be very popular. The glowing eyes thing is very 'in', and he got his powers from cruel and unusual experiments inflicted on him for weeks in a secret underground facility full of evil scientists with funny accents! And he's had his soul stripped off of him and he has AMNESIA and IS HE REALLY EVEN A PERSON ANY MORE and WHAT DOES IT MEAN TO EXPERIENCE LOVE AS A FRAGMENT OF DIVINITY and it's not the *same* if you run in and ask those evil scientists to please give you all the superpower juice.

Anyway, I sure hope nothing explodes right now because we're on our ownnnnn.
>>

I need you to sign this waiver. And we'll have to get you measured for a Memory Supressant.

Oh, I see you brought your own. You call it... Mothdram? Poetic, but, you know they don't actually make it from moths, right? It's a flower.


>The man, pale, eyes locked on Spider-Rat-Man, proffers a clipboard and a pen and a line to sign.

>The particular legalese is remarkably straightforward, and reads, in full and in completeness, in Vanadian, Reikain, Kalcmiri, Pytherii and even a dialect of Uthani Wasponi:

I Assent

>And so all that's left is... the signing, it seems. And whatever series of steps to come.
>>
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Rolled 2, 3, 3, 3, 4, 4 = 19 (6d6)

Fourth Dusk vaults over a wagon, grabbing a half-cold, half-warm plank to serve as an impromptu shield, as Sal and Cardinal Sin square off against the slicerats, less nimble on their feet. They clash, one going down in a flurry of blows and Fourth Dusk's new dirk drawing less blood but more terror as the Slicerrats finds himself on the recieving end of the one thing he probably fears more than anything: someone else coming for him with a knife and then he squares off and tries to counter--

and--


the world stops working correctly
wind shifts, hail slaps down and turn to mist and vapour, flames sputter and flicker, a sudden sunlight beam scytching through the clear skies, everything too hot, too cold, too warm, too quick, too *unchained*

In the eye of the storm, Amicus locks eye with Mistil the Flamespeaker, who is trying to speak, but as she opens her mouth her tongue is a incandescent candle and sparks the word that fly and her flame-red hair is, for once, a literalism.

The Full and Unbound Attention of the Empyreal shines down on the city streets.

In the distant days when the Theurges marched with the Legion, you'd see this. The Kindling. They draw too deep on the reservoirs and mingle their thoughtforms too closely with the benign attentions of the Near Icon of the Empyreal, the grand and becoming Eye, and the Other loves nothing so much as being here and only chains of self-control and will keep it at bay. Shocked and surprised and sometimes simply willing to let down their wards, their guards, their will, theurgic acolytes ride the starlit high of the unadultered, unfiltered attention of the High Eye.

No known material of man's make has ever been able to hold the full weight of the focus from the Icon of Fire.
Bodies don't so much disintegrate as simply... unravel.

Acolytes who live to become Theurges proper ward themselves and guard themselves and mind themselves because they know the ever-burning sensation like an ember slumbering in their souls. It would be so easy to go starmad.
To become one with the flame.

Rumour is the Theurge tried to circumvent the bonfire that becomes of a being who thinks thoughts too fulminant. That they strove to build an engine to move our world closer to the Sun itself, to bask in the Eye without, as ever, flash-vaporising in a Kindling Cascade. Because it is the most joyous thing of all, to have the undivided attention of an Icon.

And yet.
Mistil, teeth like fire, tongue like sunlight, icicles sprouting from her fingernails, is not escatic.
The Flamespeaker looks sad.
A tight-wound chain of self-control wrapped around her sense of self, slipped, for a moment, and now the temple that is her body will be ash.

Amicus puts his arm around her - Amicus loses an arm, every nerve deadening as the
legion plate that makes his uniform buckles and runs like a river and against more pain than most can reasonably image, he spins and aims and shoots ...
>>
>>5875785
You want an accident? How about this for an accident! Watch and witness this Sol dancer. I'm about to show more then just the art of failure and of rising from it's ashe- was that an explosion?

>>5875788
>Sign the waiver 'S. Rat-man'
>Mothdream? Mem Suppressant pch, how about you add something new to the mix too
>See this thing? Its called [Heartflush] here. Probably also a plant or idk spitscorp pheromones. I'll let you do the math but contrary to what you may think but we're going more then just the distance
>(Inside voices here) Alright Mask, lets see what we got. For today, you're about to shine close to the star the Theurges pulled at Sareth
>Lets dance boys
>>
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Mock drags Waxworm through the streets, pausing neither for interceptors, pursuers or the staunching of profusely bleeding wounds. The rats, snapping at their tails, follow the trail of Waxworms' life ending one little pulse of the heart at the time.

>Waxworm bleeds, +2 Wounds
>Mock escapes into an area patrolled by Rats, +3 Bruises

Tier catches up and runs a counter-harassment on the patrol, as Sundancer, costumed in a different sort of mask, leads the slice-rats on a merry chase against phantoms in distant corners and dead alleys.

>Sundancer and Tier intercepts
>The Rat Patrol is shattered, others distracted.
>Mock negates 2 bruises through timely intervention

Alright, don't panick. We're prepared for this. When you Dance, you have to practice your steps. Down this alley, through this cut-through, nod at the beggar at the corner, friend of a friend of a friend, skip across the square - pause for breath, staunch the bleeding just a little, and hear, in the distance, the Slicerats crashing through an apartment, knives out, eyes mad, and on an entirely wrong trail. Sundancer's work.

And there, up ahead, a slight woman with a welcoming smile that's just a little too chilling. She's been eating an apple, lazily, and flicks the core at gaggle of rats (Actual rats, big ones, furry little critters, twenty, thirty, sitting, like a placid little army, watching her every move) and offers a fruit-juice stained thumbs up. A doctor, of a kind, if Abengation's words are anything to go by.

Has a hiding place nearby, with tools set and water boiled and other, stranger things, aligned and defined and ready.

( An explosion rolls through the streets of this quiet port town-that-is-not-quite-deserving-of-the-name, a loud flash-crash of violence and self control finally shattering )

The after-shock rolls on, thump, thump.
Ah.
No.

That would be the slow and sure steps of a man walking rather determined forward, past Mock, catching his breath, bandaging that bruise. The stranger gives a nod. Steps slow and sure to the mouth of the way leading to the twist that leads to the almost-doctor's almost-office. Runs one gauntled hand down the pitted stone. Whispers a quiet prayer. And then he squares up, straightens up, and plants his feet with the clink of a set of subtle fullplates beneath his robes jostling in the heat of the day.


An in yon pass a thousand
may well be stopped by three
but as either man
close at hand
is wounded sore and bruised some score

I guess they'll just be stopped by me.


[ WORLD PHASE ]
>>
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Twenty on three is no sort of brawl
I say:

If Rinik had more rats
he ought to have brought them all.


The Kalcmiri Glassknight blocks the alleyway and the Slicerats, pounding in pursuit of Mock, come up short. Each glance at the other, waiting for a band-leader or a braver rat to try the man before them, who, in turn, looks back with remarkably little concern for someone facing down four fists worth of armed assailant.

Sundancer leads other groups on a merry chase, down ghost-ways and dead-ends and half-ways. They split up into smaller groups and split again. We can let the distracted wander, or, assail them now, in vulnerable moments. They're spread out, but being distracted, they'll be less difficult to get the jump on. We add the value of their Distraction to our odds of a critical interception, and they'll find mounting an adaquate response a lot harder so the first time they're attacked, the Distraction reduces any of their counters by its value.

It won't last for an entire assault however, so make that first drop a good one.


--

If Mock can ferry Waxworm the last little bit of the way, we know an Animist that can tend to their wounds and other stranger things, but the young woman has quirked her head quizically and is staring at Waxworm as if someone's brought her a strange morsel.

Mock, you can carry your burden to the almost-doctor's door, or try your luck elsewhere.

--

Some GreyRats arrive, spurred to action by the slow trickle of reports of danger, ambushed couriers and brawls. They're slow, methodical men, armed and eager. Rinik only possess a few of these in his employ, he has them spread throughout the city to rally when his little underfoot empire is threatened sore. They don't do much slicing, for slice-rats. Most of the people they're sent to threaten are too intimidated to consider fighting back at all. They have . . . A reputation.

--

In order to effect an escape from Ratport, we need a clear line of retreat *not occupied* by a rat patrol. They've been spread out now, and so, by accident, cover quite a lot of ground.

222 from Ratport is currently the only clear way out, but it leads a little too close by that Greyrat Group for comfort.

If the Interceptors can clear a path out, or define one, our Masks in the middle of the Dance can know that they have better lines of retreat.

>Interceptors can act, but it's still World Phase in... other places.
>>
>>5875864
222 would be... right into a distracted rat patrol.

666 is clear out, but too close to the GreyRats for comfort (They'll likely try to stop anyone trying).

Apologies, I am but a chivalric defender, not a scribe.
>>
>>5875864
>Take Waxworm to the almost-doctor.
"Even if he can't truly die like you say, I think he would at least appreciate being returned to consciousness. Please, help him if you can."

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Burdened (4 Weight), Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Bruises, 1 Wound?
==Array==
Health 0/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 0/12
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 1, 5, 4, 1, 1, 3, 4, 6, 6, 4, 6 = 41 (11d6)

>>5875864
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7 - Unused in prep - Unused in mission
Animist Associate - 8 - Unused in prep - Used in mission
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

>Skill check Move 12 -1, Climb about like a monkey to attack from an unusual angle, +1 effect
>Intercept Greyrat Assault Group

This mind is perhaps unwise, but it does not fear greyrats.

1st-3rd is the skill roll at Move 11
4th-6th is the Style roll at Shatterhands 13, hopefully 14
7th-9th is the Greyrat response at 15 (?)
10th-11th is the Pre-Emptive Strike (?)
>>
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Rather than face the odds of competent opponents with heavy backup, the Slicer-Rat turns tail and flees, having suffered so much Psyche damage that all he can think of his his own safety.

The Rat-Pack pounding down the alley towards the waterfront catches sight of one of their leaders bolting for it, and stop up short, hesitant, struck by contaminants of terror. But on the roof above, and from the warehouse itself, and from the other side of the alley, more Slice-rats pour, knives in hand, heavy hearts set on cutting, and with a barked word and shout one of their bandleaders gets people moving again.

Cardinal Sin bears the brunt of it, but the Legion Fullplate, stoic and strong, wards off four knives and a set of sharp teeth. That's the job, isn't it? To man the wall. Fourth Dusk surely appreciates it.

>By The Book, -1
>You ended up defending *for* someone else, sheltering them.

--

Riv feels a blossom of heat as nearby woodwork and planks ignite, suddenly combustible.

--

Lagomorpheus shakes head and re-orients after slipping on mysteriously appearing ice. How odd. And then the sting of a knife finds them, as pursuers close in.

--

Something shudders the connections between Here and There and obviates distance, for a moment. Crates bearing Vanadian Seal fall sideways in, through holes in space that-- no-- sorry not-- oh. Here was simply there for a moment. Apologies, spatial geo-coordinates got scrambled for a moment there.

--

Amicus, too steel-spined to accept blissful unconsciousness, sinks slow but sure. His armor pings as it flash-cools into brittle slag around him, the stinging salt seeping into crevices that heat has cracked in the walls. One arm barely responds, skeleton more ash than anything resembling human bone. The other hand holds Mistil's surprisingly light hand, and she looks up, through the waters, green eyes wide and a soft smile. Nods, once. You could let go. She would understand.

The water, at longest last, is ... cool.
She hasn't felt cold for quite a while.

The last chain to break is the chain that binds you to this life, the animal need to live and breathe and secrete and simply exist, and beyond then, in the quiet acceptance of the Mothdream, you find yourself. They say that they who do not flinch have won their soul. Perhaps those who can see the drowning death approach and accept it can claim the same fame.

Mistil looks up, past Amicus, into the high sky twisted by the broken waves, and the shining sun beyond, and all the little things she has done to build a bonfire in her soul so virulent volatile it takes an ocean to quench.

There is a moment here, in the water that was briefly steam, where simple choices can be made. Sink. Swim. Push. Breathe.

Drag a little wet rat back to shore or try to save yourself.

>MASK PHASE
>Spider-Rat-Man is... temporarily indisposed in Other Places.
>>
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The Animist snaps her fingers and a chittering horde of rats - thirty of the furry things - skitter down the way and she waits for Mock to follow. The shadows flutter. The light warps. Or that could all be the stress and the adrenaline and the sheer exertion of dragging a man through the streets, feeling his blood stain your hands. Did that light just blink and go back?

Animists.
The Whispered Trade.

The Grand and high Icons, and the Theurges that ward and guard them, the High Art of Iconotheurgy. Oh, but softsoul, to get high one must also have the Low. So, the Low Art of Animancy is the push and pull of the Mesh. That is: the intentions and secrets of the whole wide world, treated as a currency. They can put a sliver of your soul inside a knife, for a while, or grant the memories you've never lived. You can sell pain - and Waxworm has that, in abundance - and buy joy (it's a precious commodity) and if you talk to the right people in the right place you can barter your favorite childhood memories for ten more years of youth. Or so the stories goes.

Animists are a secretive lot. The Theurges didn't ban their trade, as such, because the Theurgical Council knew that to speak of certain things invites questions. Their form of censure was so insidiously subtle that after they've gone from our fair city, we still don't know all they changed. They didn't ban Animism. They merely made it a thing unknown, a dead-end, burned a thousand little tomes and had quiet little words with every active practicioner, and spun a web of quiet ignorance around the whole affair. Sent the Rebus Agents, and drowned it all in a sea of paperwork and permits.

No need to censure something people hardly believe exists.

But now there are no Theurgic Council, and the Empyreal Emissaries that tend the faith and the fire have all sworn their oaths to the Senate and the City that they will not try to rule the affairs of state. So now we can speak of all the things we didn't even know we knew and no acolyte will look askance and report us to the Watchers for a quiet corretion.

Our grand city is becoming something else, bit by bit. And you can too: all the memories of other people, bought for all your own experiences, changed and bartered and warped and wrapped.

Even so, Mock, this friend of ours looks down at the thing you've brought to her not-quite Hospital and can't quite decide between appreciation or contrite irritation. There are laws against Animancy, you know. It's why the whole FIELD has a BAD REP sometimes. You start putting memories of lived glory inside things that shouldn't have intentions and they start changing. Moving walls, storms that hunger, wooden mannequins that desire, enormous scorpions of driftwood spun out from the Hunger of hateful men, yeah yeah, look, this thing is bleeding all over my table

--

Abnegation gets the drop on a --
woah

woooah

Voidstar, that ones quick with a knife. Get the flame-spitting hell out of that alley, woah.
>>
>>5875955
:(
>>
Rolled 6, 3, 6 = 15 (3d6)

>>5875936
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> (1AP) Riv dumps one of the buckets of water over his head. The cool saltwater clings to the fibers of his clothes and runs down his mask in beads.
> (3 AGI) Scramble up onto the flame-caressed pier and sprint [2]x1, [3]x2.
> (1 AP) Place both the full and empty bucket upon the gently smoldering wood of the board walk.
> (1 AGi & 1 RP) Briefly scanning the waters Riv aims for the dark sinking shapes of Amicus and Mistil, leaps from the docks plunging through the surprisingly cool waves into the gloom beneath.
> (4AP+8Foc) Seek out then seize ahold of his drowning maskmate and the hotheaded flame-slinger, then insistently drag them both back to shore. (Move14+1AP+8Foc)
>>
>1AP - Unholster Bonk-Kun. Am I now armed?
>2AGI - Hop down the cliff face to my 4 x2 (MV 14)
>1AGI - Use Bonk-Kun to pole-vault towards Amicus (MV 14)
>5AP - Try to help those two out of the water.
Dice - leave them to the Universe. I don't know how many dice are needed for this.
>1 Focus - Contemplate how
>Give in to the Mask. Go go magic mask.

"Cough. Ooo that salt stings. Sorry Karl, I can't play right now. I'm on lifeguard duty. Oh, catch me if you can! Banzai!!! *Jump*". Hmmm, maybe that's why it's used for banishment. Bonk.

==Core==
Guard 0 <- untested? Maybe. I got ignited and then didn't have any when I got stabbed. Just not dodgy enough.
AP 6 Agility 4-1 RP 1
-Status: Waking Up to Ash and Dust I'm Breathing In the Chemicals (-1 Agi)
-Status: Alive, 4ish bruises. 2 wounds.
==Array==
Health 12 (0/2) Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 4/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control 12 to avoid Compulsive Charity,

Self Control = 9
1 Stain. Stained with what?
1 Maskmyth?
3 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - At Rest
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
Sal - That girl who likes to hurt people.
==Things==
Gross Loot (1 set abandoned boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 bowl which once held gruel, now might hold a very tiny Ocean.
>>
Oh, the Focus was how to stich up any uncauterized wounds on the two drowning peeps so that they don't just bleed out on shore.
>>
>>5875955
Can I confirm that you cannot, in fact, spend Focus to boost your interception actions?
>>
>>5875995
What-so-ever would stop you, maskmate?
>>
Can you spend focus to push up the interceptee's rolls or only push down your own?
>>
>>5875997
The fact that Interception rules are unclear and undefined, without AP or Agility or RP, thus making it unclear what Focus can do?

Could I trouble you for an actual answer? It would be helpful to actually know the mechanics of the game I'm playing.
>>
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Rolled 3, 2, 6 = 11 (3d6)

>>5875936
Whew, that felt good. And would you look at that, a whole rabble of rodents looking to get their asses kicked. Well then, we shouldn't keep them waiting too long, should we?

>1 AP: Claim 1 Focus from last round's KO
>3 Agil: +3 Guard
>2 AP: Move 61
>3 AP: (!Knuckledancer - Build Cunning) Boot the Rat-Dog in its ugly snout (-2).
>1 RP: Parry


#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (10/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
>>5875999
No matter how much you concentrate, you'll find it's exceedingly difficult to make someone else do something else simply by wanting them to do so. You can push yourself, but tapping into some reserve of strenght has no influence on what someone else does (or: does to you).

Or, to put it in different terms, you use Focus on yourself.

We're not Scourges or some sort of special forces operative around these parts, alas, and so there's very scant supernatural or odd about the ability to simply push yourself a little harder. Using Focus on other people is impossible.
At least, for the most part.
At least, it's supposed to be impossible.

Look it's hardly our fault people go about messing with the fundamental substrate and laws of it all on a will and on a whim, right-friend?

But never mind the thought that sometimes someone else can spend their Focus to charm minds or bend the probalistic ire of Probos. You... cannot. So it's Focus for yourself, and no on else.

>>5876001
Sounds unfortunate, maskmate. The universe is probably not going to be so forth-coming with its gribbley little secrets, so unclear and undefined and unsure is just how sometimes some things will shake out. Really, sounds a lot less trouble to simply not get involved in that sort of mask based business; dancing is inherently unsure business.

That all said, are you entirely sure you haven't got the answer you seek? You ask for a confirmation of a thing that is not confirmable, and so: it is not confirmed.

Someone churns through focus and tenacity to accomplish the difficult with far more flair than mundane men. Seems that would also work for other situations, even if they're more abstract than usual.

Though, really, there's hardly much abstract about them, save that damage is resolved slightly differently. You say there's neither AP or Agility, but perhaps consider that you get one major influence action and one major style-attack action, which, if you're keep track, is 6 AP at 3 each the paying.

Could you structure a tactical activity much like you would a normal brawl action? Well, quite. So could you spend Focus? Well, quite. Do you get a reaction?
Well, what do you think a counter-roll is? The slice-rats certainly react to you. Could you try to react in some way as well?

Perhaps.

You'll find with some tinkering that it's all a lot like the way it's always a lot like things.

Though that is excepting that Agility is spent moving about the city, so it hardly factors, given that everyone spends so much of it their functional value is 0. Cities are big places. It' a lot more about knowing the right shortcut than it is merely being fast. So maybe there's some differences sometimes. But alas, unclear, undefined, unsure and uncertain.
>>
Rolled 2, 1, 4 = 7 (3d6)

>>5875955
>>5875896
"Mock, you absolute joy - thanks to you, my insides are not yet my outsides. I must admit, this isn't the cutter I was expecting - I hope nothing too important was filched."

>I'm not fit for fighting this phase, but maybe I can Understand my... condition? What's all this animant business?

#Waxworm
==Core==
Guard 0
AP 6 Agility 3 RP 1
-Status: Bruise 9
-Status: Awake
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 0/11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
Rolled 2, 4, 3, 2, 3, 4, 5, 5, 3, 5, 5, 6 = 47 (12d6)

>>5875936
….Strange. I could swear I struck at the dog, but I suppose another got into my path.

> 3 AP: Hurl three sets of two Flashfire at the Slicerat on the roof, 11 66, to catch all the Rats nearby. (9d6, Influence 10). Briefly pocket my dirk to do this.
> 1 Agility: Move 6, facing 1, so a pile of wood is on my left and Sin to my right.
> 3 AP, 2 Agility: Slice, stab, slash and skewer the rats adjacent on my 1, in sudden sunlit savagery! (3d6, Taking Arts 13)
> RP: Block

#Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Mostly fine.
-Status: Alive
==Array=
Health 12/13 Psyche 13 Grit 12
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain (Bloody Tears Flourish)
==Contacts==
The Red Markets 7
Outlander Contact 8
==Equipment==
Fighting Mitts
Dirk
Heated Shield
>>
>>5875936
>Don't let go. Never let go. If the legion taught me one thing, that's incorrigible stubbornness.
>6AP+3 Agility+1 RP+3 Focus?+Adrenaline+the help of friends: Get to safety

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: Pain
-Status: Alive!
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 0/12?
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 5/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 1, 1, 3, 3, 5, 6, 1, 6, 5 = 31 (9d6)

>>5875955
All these rats scurrying about, clogging up the alleys, sealing up our escape routes. I shall harass and corral them, bunching the lot of them into one spot where with one strike (or, rather, one glorious diving attack), I'll scatter them for good, thus clearing a path of retreat from Ratport.

>Risk 1: Roll Influence to shift Rat Patrol #3 into Rat Patrol #5's hex (Influence 10 - 1, +7 Focus; rolling vs 16)
>Intercept the combined #3 and #5 groups (Style 15, +1 Focus; rolling vs 16)

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: 4 Bruises
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 4/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
2 Bits
111 cold Coins
1 Reputation
1 Maskmyth
Model 73 Boots (Weight 1)
2 Glory
>>
Rolled 6, 6, 4, 1, 1, 1 = 19 (6d6)

>>5875955
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: 5 Bruises
-Status: -1 to Style (Cracked Ribs)
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 10/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7 - Unused in prep - Unused in mission
Animist Associate - 8 - Unused in prep - Used in mission
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

Those rats were awfully cocky considering it was a 5 on 1 and she made it away on her feet, while one of them may never walk again. The pain was nothing, but to be fair, they had demonstrated significant capability. While they were some distance from Ratport, perhaps other targets would be wiser.

>Intercept Rat Patrol #4, 3 Focus. Attack at 15, Counterattack at 15 assuming no damage done, Distracted 2 effects.
>>
Rolled 3, 4, 6, 6, 2, 2, 5, 6, 4 = 38 (9d6)

>>5875936
>>5876105
Haha, nothing that can't be solved with some brute force right?
>3Agi: Refresh 3 Guard
>1Foc (Offhander): Pretend to fall back to lower the rats' 1 of me Guard, wait for an opening and attack (3d6 vs 12 Grit)
>6AP: Stop being polite, inflict lots of PAIN to the same group of rats (Unfair fighter): +hit (3d6 vs 10+3 Legionlock)
>6Foc: Biting.. my.. PLATES? What an impolite ratdog. Painfully shut its maw with a well placed uppercut (Unfair fighter): +hit (3d6 vs 10+3 Legionlock)
>Face 2, back towards Dusk to protect my flank
>1RP: Get ready to parry those barbarians... again

#Cardinal Sin
==Core==
Guard 13(6)
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12(6)
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
Rolled 2, 1, 3, 2, 6, 4 = 18 (6d6)

>>5875955

> Brawling 14-2 Danger: Supporting skill!
> Influence 12+3 Focus: Reduce incoming damage on Abnegation

%Sundancer
==Short Stats==
G 12/12 || F 6/13
Understand 12, Influence 12
Brawling 14
Plain Mask
>>
>>5876226
Let's focus on clearing that escape and making it harder to close, yeah? Voidstar curse these big packs, let them rot.
>>
Rolled 3, 2, 1 = 6 (3d6)

>>5875936
The Circus thanks the "fisherman" profusely, and mentions that they have an appointment of sorts before scurrying off.

>4AGI+2AP Move 121 232 233
>4AP Peek through the door and get a grasp on what the rats beyond the doorway are up to. (10 Understand+1)

The Circus pokes at the rebozo'd figure at the entrance to the building.
"What'll be the plan, sneakysoul?"

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
Wire-Fang(Traverse+1,Length4,Str13Pull)
125 Cold Coins
>>
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Fourth Dusk hucks a bandolier of Brightflares at the roof-perching Slicerrat, who has his mouth open mid inspiring yell (and so much the worse for him, as the alchemical munitions go bright almost on his tongue)

The rolling gut-punch shockwave spills out and over the rooftops, bouncing, ripping, sending small fragments of wood flying and knocking fighters off of their feet.
--

In the waters, a lonely soldier-soul struggles to rescue a fallen from a slow drowning death but the water is cold where it is not steam, the light is far and fading, and the armor is oh so heavy

(though perhaps this stick someone has just thrust down into the depths could serve as an adaquate handhold...)


[ WORLD PHASE ]
>>
File: Deep Pockets.png (1.11 MB, 1416x1072)
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>>5877199
Splendiferous greetings, oh mate of the mask! Hopefully your dancing feet find ferocious fuliminant festivities in this fine place.

Did you know that in this very place, at this very hour, someone is attempting a sliver - nay - a *slice* of market manipulation?

Oh! Scarf sees it in your trembling hands which cannot be neither adrenaline nor terorr but sheer shock at such profound profane proclivities ! Scarf understands! It would take a man with the soul of a lowly creature to think of such a deed, imagien it, to peddle inferior goods at lower prices simply to undercut a righteously established monopoly? Scarf would never! All goods SU-perior. This is the grand City of the Spark Eternal, not that beautiful little republic with their clock-work minds. Scarf didn't see he'd get to see such works worked twice. He spent so much time shutting it all down last time!

Ah but the ingenuinity of market competitors should never be underestimated, should it? It's a disruptive business, the start-up space, full of able entrepeneurs and intangible asset burn.

Ah, and this is where perhaps we can strike a deal, yes? The world is awash with the tang of possibilities, potentialities, and Scarf has need of an able dancer with abler hands, for--
oh, excuse, excuses!


the stranger snatches a speck of shimmering half-light from the air and slides the rainbow droplet deep within his pocket

Scarf finds that he needs something done
no no, nothing so crass as physical punishment. Scarfs most dear vector of aggression is cutting prices!

But he does need someone with a soft soul to put hands on a machinery that clicks and clocks and draws in the attentions of Other traders, and if perhaps this machine could be turned inside out and stomped on for good measure, this would be *grand*

What say you, little Masked Dancer? Shall we trade? Your fine physical work for ... a boon?
>>
>>5877276
"I'd simply tailed you because those scarves reminded me of our late spitescorp-tamer(may the eye bless his soul), but why not? Honest labour is all that's left for one on whom the spotlight no longer shines."
>>
>>5877296
hired! And at no small price and prize besides!

you blink and find yourself holding...

>A Field Marshal's Signature Ring, Rent in War
Should a man not dream of better days ahead? It might take an army, but I will fight the sun itself if it gives my people shade (+Reaction, Foresight) (+A Task)

>Twist, The Probable Blade
All edges of all kinds, neither weapon nor tool, with a cut like hope and an edge like all the things you might experience tomorrow (A sword, and not, to cut, and not) (+A Task)

>A Hilt from a Swordsaint's Sword
What strange deed shattered such a fine blade? Simply holding it inspires a kind of zeal. Some things are, indeed, worth dying for. (+Dodge, Luck) (+A Task)

>A Stained Arashtoni Statue-Fragment
Stained by spores and the hot-breath dreams of the ambitious (+Self Control, Poison-Touch) (+A Task)

>A Philter of Nightblood Ichor, prepared properly.
Lights the only kind of Lantern *truly* worth lighting, rarer than diamonds, more precious than all the gold in the Leviathan Vault (+Hope) (+A Task)

>The Last But Not First Death of a Loyal Soldier
Little lights, going out, at just the right time buys both honour and the bending of the world to a better path and the Sun, itself, blinded for a moment. (+Possibility) (+A Task)

>. . . No thank you and nothing much, little cloth, because I know how these stories go. Swear no oath, make no deal, I can do your work for the best price of all: just a favour later; what a steal (... Maybe a favor, for later, or a discount on the only thing you might want?)

>https://www.youtube.com/watch?v=KTlScD1ixYs
>>
Rolled 4, 3, 2, 3, 1, 2, 1, 3, 6, 5, 4, 1, 3, 6, 4 = 48 (15d6)

" Whup! "

>>5875955
-Intercept-
>Influence: Get Eightfingers and his (merry?) men to distract the Grey-Rats [13]
>3 Focus, Intercept, Influence: Lead the Rat Hunters #1 in a chase [13]
>Intercept: Get the drop on Rat Patrol 6# [13]

-In The Thick of It-
>3AP: Deploy on Sal, catch my breath (whoew, that was a lot of running!)
>3AP: Slap some sense into Sal [Influence 13]. Come on now, we've got work to do! Get moving!

#Slips
====
G 13 || F 11:14
Understand 12, Influence 13, Move 13, Sense 11
Tattercloak 13
Laughing Rags Mask, SC 10
!Swordhunter, Smoke and Ash, Night Glimmer, Snakefang, Jester's Bell
!Brightflash (6)
!Brightflash (6)
!Aid Kit (6)
>>
>>5877378
"Why refuse when I've only to gain?"
>Circus is holding a container of Nightblood Ichor.
"They say it is the performer's purpose to bring hope of a more fantastical world."
>>
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Tier dives like a hunting moth from above, twisting through the maze-like alleyways, herding, guiding, and as he leads his prey into an ambush in a dead-end twist of the road, he strikes. Someone might comment that diving from ambush is no glory, but any cynic nay-sayer would fall quiet in the face of a victory in six-on-one odds. Seven fighters enter this little dark alley.

One fighter walks out, victory worn like a cloak.

--

Eight-Fingers springs a trap, and the GreyRats find themselves beset by wagons, rolling stalls, ambushers from high above that pelt them with a barrage of rocks and darts and fade. But they're stern types, veterans of a hundred little backalley brawls and tavern throwdowns and they don't scatter or shudder or fall - and even Abnegation coming in like fury, feet first, fighting, doesn't make them bend or break. They square up, they form up and they lash back: hard.

But they're still trapped, bogged down by the ambush. Their well-tested mobility spent on chasing false leads and now-blocked roads, they won't make it more than one tile this turn.

--

Sundancer pulls of a rescue mission mission as Abnegation finds themselves trapped up against the wall by a surprisingly competent gaggle of Slicerats, knives out, wide-grins, but a thrown rope and a shouted encouragement to get out lets the pair escape, haunted by a flurry of thrown knives and shouted invectives.

--

Mock has a casual conversation with an Animist, who offers a few words on the nature of that which should not be.

Animants. That Which Is Animated. The Hungering Curse. Loved child, many names, and the reason the Animantic Arts has such a bad rep, all around the vast wide world. See, with some care, you can slice parts of a self into its component constituents. A little love, a little courage, the things that make a human *human*. And with even greater care, you can take what's there to put it here. But the old law was laid down by the wise ones in Sareth, and it is the bloodied witty wisdom that every animist with ambitions learned:

To Exceed is to Change.

A stone does not feel.
A stone *cannot* feel.
A stone is a stone is a stone.
But the hunger, the amibition, love, affability, mere malice and harrowing hate, all those are human traits, all those intents and secrets and such, well, an animist can slice it out of one and put it in another. So why not put hunger in a rock? Why not take your cold, and off-load it into the ground beneath your feet? We know the law is that that which is not is not. So if someone sells all their hunger, they do not eat. If someone barters away all their rage, they do not ravage. But it never just disappears.

If only it was so easy.

But no, the things leave a trace. And a stone that hungers is no longer simply a stone. It is a fractious rock with the burgeoning sensation of ideas. And thus, the second law:

If It *Wants*, It *Wills*
>>
>>5877436
And so, the Stone, introduced to all the hunger you took from yourself, desires. And high above in distant places, Icons listen, and their currency is want and need and desire and all those fluttering things. And what could be more appetising to them and theirs than simple things with simple, straight-forward desires?

You teach a stone to hunger. You teach a blade to cut. You teach the wood to want. And they will change and will and exceed, and in every keening new intention you transplant from yourself to them, they will warp, and call out to the Other, and act like a beacon to the attention of things you do not control and cannot compel and which will not abide your restraints.

In animation, the Animant. Something that should not live, but does. And what's worse, something that, almost by tautological definition, ends up grander, greater and more grim than any animist intended. Put half a measure of rage into a rock and leave it well be? Six months later, the rock has developed rage, wrath, malice, temper, fury, fashions, appreciations, desires, and in its constant roiling, rolling perturbed presence it screams out to the Other. And so the Third Law:

Dream Quietly, They Listen.

A sapient mind has some protection against the predations of Other things. Thoughts are impermanent, feelings fade, and even the blush of first love is attenuated. I mean come on, you're handsome, and I could kiss you, and you'd like it, but you'd grow mildly tiresome after the first ... eight times? Eh, got pretty nice hands, so, ten, but point of the parable is, if all you've given a stone is *anger* or *hunger* then why would ever it feel anything else? It has to develop through all the wretched little emotional highlights step by step! And so unlike our fuzzy fragile feelings, it's a constant wild exhultation of some felt sensation.

It'll attract things, that's the short and the long of it. And since the Other can bond, that's how you get rocks that walk. They're animated. And now they're big, and full of feeling, don't respond to basic social convention and what's worse, all they know is the thing you gave them, by accident and will, and then they'll rumble down the street and pull in more material.

Animancy *spreads*, like a bad breath at a party. The stones soon walk. The seas sing. The woods creep, to eat sheep and plunder shepherds huts. Emotional contagion. Villages disappear. Mountains grow onerous. Think of a house that hates and now imagine liviing in it, the walls choking you, the windows snapping at your fingers, the door themselves moving to bar your exit.

Anyway, your friend isn't human, he's a bunch of dead flesh with the grafted on memories of someone who blew up and I think also maybe his liver is part rat? Oh, sorry cat. Part cat.

Best I can tell you, Mock Mask Mate, your friend seem to have caught a dire case of the dying, and in the doing, someone stiched his bits back together and made it think it was human.
>>
>>5877436
>>5877444
"Well... it seems there's not much choice short of killing him... or whatever you would do to de-animate an Animant, anyways. Go ahead and take what you need to to keep him thinking he's human."
>Give up some Focus. (4 points, if this is a choice and not a roll)

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Burdened (4 Weight), Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Bruises, 1 Wound?
==Array==
Health 0/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 0/12
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
File: RatDocksA20-1.jpg (5.18 MB, 3760x4532)
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>>5877452
Oh, well, it's disabled for now. So that part would be easy. We'd just rip out whatever is animating it. In this case it's... Well, mostly, memory gunk and I think this is some kludge-job with partial locomotion control from a ... bird? Who-ever kludged this together was working with half improvised tools, making birds move bipeds is difficult. Though they did a good job on the perceptive systems. Bit of cat in there too.

Anyway, I can distangle the whole thing, won't even take a minute, and then it should hopefully just fall apart. I'd need some place to put all the essence-fallout though, so if you want a half slice of some borrowed vitals let me know.


--

Circus makes a deal and finds the shadows lenghtening as they hold hope in their hands (it being always and ever darkest before the dawn).

Slip slaps and Sal stumbles, rustled from their stun.
Cardinal Sin stoically stands off a brightflash, which has bowled over Fourth Dusk something fierce.
Both Sal and Cardinal Sin are Pained, all the measly little reminders of your fragile flash. You take -1 to everything physical, but you can usually power through it with a Focus roll. No severe consequence this time, for either of you.

--

Lagomorpheus and Riv struggle together, work together, and act like the fisherfolk of this ratty port. To pull from the sea its bounty, which it doesn't give willingly or easy. A legionaire, of a sort, half burned and parts missing, metal mask near fused to face, is the first sputtering, spluttering catch of the day and then what follows is a woman, red hair glowing, steam her companion, with a pensive look like a candle in a study across her face.

It'd all end there, in a flurry of knives, as the Ratpack chasing Lagomorpheus clamber up and over and the slim railing and pounce on their prey.

But Mistil turns one smouldering stare in their direction and the Slicerats . . . stand down?


[WORLD PHASE]
>>
>>5877452
You know, that creepy animist lady there said a lot of words but never spelled out *why* it would be a good idea to give the Waxzombie even more of your thoughts and prayers. He looked fine, didn't he look fine? Surrendering to the mask at every opportunity, reckless disregard for his own life, values the other fellas pockets more than his own kidneys. He was just like that before, you said.
>>
>>5877480
They can't take the Worm out of the Wax, no matter how hard they try. No matter what this animist says, I'm the real deal - flesh and blood, hopes and dreams, the whole shebang.
>>
File: Inside View 2-2.jpg (1.54 MB, 2288x2384)
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Crates shifts, barrels fluctuate, things break, here becomes there a little too much, and someone is trying to remember a life they lived and a long, slow maturation as a human but sometimes, one forgets. Things slip.

Quick on their feet and well-trained with evacation drills, a team of scientists practice the finest Vanadian drill of all, the duck-and-scoot.
>>
>>5877487
Incredible. It even knows how to lie. Maybe this wasn't done by such an amateur after all.

>>5877452
So, did you want me to rip it apart and feed some of the memory-scrap to you, or did you actually want to half-bind your sense-of-self to this amalgamation of cat and self deception?
.
>>
>>5877494
"I'll take my chances on letting him live. Whatever happens will be for me to deal with."
>Yes, I'm really sure about this. Give up (4) Focus for Waxworm.
>>
>>5877476
Can I close my eyes now? I think I'd like to close my eyes now. Just for a minute.
>>
File: RatDocksA20-2.jpg (5.28 MB, 3760x4532)
5.28 MB
5.28 MB JPG
Mistil holds up a hand, flames dancing. The Slicerats stop short.

She tilts her head one way, and the droplets that fall steam away before they hit the ground.


Mistil
. . . In the Desert, the wind sings. That's... That's not a metaphor. I'm sorry. I am not good with ... words. It sings. You can hear it, and sing with it, if you walk long enough. But the song is the sun? I don't know how to phrase it. I've been hearing that song in my head for years. It got inside me, back there, in the Desert. The Wrack, I think, they call it? I don't know. Just that sun and the wind signs and they're lonely and... I just....

Look, the sun wants to be your friend.

That's what the Theurges forget - forgot, I think - it wants to be your friend. They made it all rituals, deals, plans, leeching the joy of companionship from a bonfire. As if somehow, a bonfire warms the people around it more if you regiment it. Parcel out pyres. I mean, they do good stuff, fine, the schools, the food, the help, the medicine. I'd never talk bad ash about the people who wake up at sunrise to fight hunger all day.

But they make it so fucking complicated, you know?
I think they're so afraid of the night that they hoard the light so much. They're just afraid of the dark.

Just look up.
Sunlight shines on everybody.

It's just warmth, and joy, and courage. I think that's what they forgot. Forget. The Archtheurges stopped being people's friends.

You can just... Not be an asshole. Respect your friends. Make the night a little less cold. If we all did that, if we all just had a little light, and warmth, and courage, we'd all get our time in the sun. All it takes is a little spark, right? Little lights, growing grand.

Uegh, sorry, I'm not trying to drown you in hot air. Sorry, phrasing.

What I'm trying to say is, it takes certain kind of hothead to stick his hand into a fire and... I think I might have almost turned my soul to cinder and most of this port to ash. I don't think that makes me anyone's friend.

Listen, we can go back to throwing hands, but I don't want to burn you and you don't want to stick yours in the fire twice.

Can we just call it even?
Rinik's not worth this.


[MASK PHASE]
>>
Rolled 3, 4, 6, 1, 3, 5 = 22 (6d6)

>>5877510
Nothing like marching to the tune of Pyther's anthem to get my guard back up nice and quick!

>3 Agil: Restore Guard
>1 AP: Claim 1 Focus for KO (the dog turned blue, it counts)
>3 AP: Power Through the Pain (vs Focus 12)
>2 AP, 1 Focus: Stomp the rat who stabbed me again, then face 5 (Focused Harm - +1 Damage from 1 Focus) (!Wear My Stomping Boots) (!Knuckledancer - Build Cunning)
>1 RP: Block

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: A bit pained
-Status: Alive
-Status: Cunning 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (10/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
Rolled 4 (1d6)

>>5877533
Red Droplet damage reroll
>>
>>5877496
Oh buddy, you're not a half-shy maskman, are you? I'd almost respect that, if it wasn't so adorably suicidal. Once this thing forgets its human and starts eating other people because they look tasty, don't let you let me catch you saying I told you so, alright? Even if you ARE marvelous handsome, and that Moth is rather fetching.

Well, while I'm rooting around in the bits that make you you and performing a spot of the old soulful surgery, you want the memories of an old acrobat? I have some spare. Could throw in a the gentle stoicism of a veteran mason too, I keep that in a jar.

If you have some bits I think I can lend you some alacrity, courtesy of all these rats that keep trying to squeeze in here. Shoo you lot, shoot, eat this corpse later.

Anyway, you'll feel a certain cosmic dullness to your perceptual process and maybe forget parts of what made you you.

My advice? Just drink plenty of water, go to the theatre, read some poetry, try to expand your horizons, maybe have an affair, maybe get *smashingly* drunk, and if you find yourself wallowing in existential malaise, questioning what parts of you you no longer recall, just, err, go for a walk and have a snack or some such. I'm partial to Vanadian coffee myself but I hear good stuff about Uthani goat chesse with a spot of field berry?


>Mock performs 4 counts of Rat Crime [Rat Mark +4]
>Waxworm performs 4 counts of Rat Crime [Rat Mark +4]

>Waxworm blinks back to consciousness
>Mock stumbles a little but... okay, yeah, have to remember how your arms work, but... we're good...

>Mock loses 4 Focus (8/8)
>Mock gains 1 Psyche OR 1 Grit (Turns out if you just feel less in general you... feel less in general)
>Stray bits of Animancy leech into the Mothdiver Mask [+1 Stain]

Well, now that we've got plenty of space in this here ... you ... did you want me to add in a little pro-bono memory? I can just about adjust you a tad.

>Mock gains a Carving (Do specify)

I still say this is a mistake, but, sometimes you have to make really interesting mistakes to find out what happens! Remember, if it starts eating people, I get to tell you I told you so

>Waxworm isn't ... dead?
>Marvelous?

>Waxworm loses a Focus [10/10]
>The Hygean Mark shudders a little. Hey, is that a skill?
Hygean Mark [Active]
>Hygean-Touch-12
>Reach out, and nudge biological substrate around, a little, adjusting the Features of the things you touch.
>Great! You have no idea how this works! But somehow, it... works anyway!
>Maybe you should spend some after-action time to ... experiment.

Well, that's that. Try not to ... ever do any of this again? I had to fish a knife out of that things insides, which I think only worked beacuse principally it's not even really human.

Oh, it's awake. I am sorry, I obviously meant to say you're a very lovely functional member of the human species.
>>
>>5877539
... Oh, there you two are. Sorry, lost track of you in all the commotion and the fighting and the general sense of havoc. I thought this sort of Dance was going to be a known one but there's steps involved here I can't even begin to figure out.

Why do you both look so Drained.
Well, it'll probably pass. Until it does, your Focus counts as that much lower. Makes it hard to... get things done.
>>
Rolled 3, 4, 4, 4, 1, 1, 5, 3, 4 = 29 (9d6)

>3AP - Tap Amicus In
>3AP - Stich up that hole in Amicus's side so he doesn't bleed to death. [dice 1-3]
>1AGI - Sprint to my 6 [MV 14+1, Dice 4-6]
>1AGI - Overwatch Pole-Vault to change elevations. [MV 14, Between 2 sprints I imagine I'll need to roll this, but since it's an overwatch, leaving to you]
>1AGI - Sprint to my 6 some more [MV 14+1, Dice 7-9]

Cough, cough. "Looks like the guests are putting up a signal flare. Don't get on that boat, might never make it back". The ocean breeze sings of rainbows in the dark and changing masks. "There Legionnaire, you look good enough. Just avoid dancing for a little bit. The wind calls me to a cave in the west. EXCUSE ME EVERYONE. RABBIT RUNNING THROUGH HERE".

==Core==
Guard 0 <- untested? Maybe. I got ignited and then didn't have any when I got stabbed. Just not dodgy enough.
AP 6 Agility 4-1 RP 1
-Status: Waking Up to Ash and Dust I'm Breathing In the Chemicals (-1 Agi)
-Status: Alive, 4ish bruises. 2 wounds.
==Array==
Health 12 (0/2) Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 6?/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
+[Fleet Carving]: +1 to move fast or fluidly
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control 12 to avoid Compulsive Charity,

Self Control = 9
1 Stain. Stained with what?
1 Maskmyth?
3 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - At Rest
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
Sal - That girl who likes to hurt people.
==Things==
Gross Loot (1 set abandoned boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 bowl which once held gruel, now might hold a very tiny Ocean.
>>
>>5877510
>>5877533
>>5877539
>>5877539
Ah, Mock, Wax, there you are. Why do you both look like you ran a marathon?

Anyway: Listen, the Dance Invitation from the Red Market was to trash that warehouse *and* find out what Rinik's using all this imported Vanadian Merchandise and Mothdream for. I think we're about good on the Investigation front, but the warehouse is looking harder. We're half out of bright-flares, none of the stuff looks too flammable and they weren't stuffing it full of MothDream, just these strange tools.

Unless we want to wait for those GreyRats and the other Hunters to come back around, I think it's time we start pondering how to get out of here. Tier, Sundancer and Abnegation's busted the path wide open, but it won't stay open forever.

We can stick around and brawl it out, but I don't fancy our odds. Unless you've got some right clever idea up your sleeves? It's not the now that spooks me, it's the ten minutes from now when Rinik's heavies get here. If you've got some good plan for tossing the warehouse, sure, get it in motion, but otherwise...

Maybe we can head right-wise and bail out. No shame in it. Sometimes you have to bow out of a Dance early. It's a Masquerade, not a pit-fight. We can always find another dance partner another night, and the Red Market understands.

To do that, simply get yourselves to the side of the map and enter the Interception Area. Since we've got a clean path out, we can fade into the city proper, get to the safehouse and get ourselves patched up.

Your choice, maskmates. I like heroism just as much as I like not bleeding to death.
>>
>>5877510
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

"Ahhh... kindling a *ceasefire* are you? I suppose its true what they say, the Flamespeaker Damsel really can command any pyre under the Eye."
"Well, not that it will matter in the long term, but for now I'm personally content to leave you and your charming noblebright ambitions to burn undisturbed. Besides, despite the airs you are putting on, little half-drowned starbloom, I'm getting the distinct impression that you aren't feeling too hot (*choked harlequin chagrin*) at the moment."

> (2AGI) Slip past Mistil and her goon squad, moving [1]x2 stepping carefully as he traverses the frostslick stonework. As an afterthought, Riv slows his pace and speaks softly over his shoulder.

"By the way... there was no song - so to speak. Just the breeze passing through an absence of one. You understand, of course. Its quite a popular story - in this part of the world."

>(2 AGI & 2AP) Walk [2]x1, [1]x2, then [6]x1 - again, being mindful of the abundance of slip hazards.
> (4AP+3FOC) Crack open the crate labelled VA, then peer inside.
>>
File: New Model Rat.png (1008 KB, 1432x1028)
1008 KB
1008 KB PNG
>>5877571
Riv, that's . . . That's wrong.

Those are military standard pattern, they're meant to fit in the new model 74 Mordenkani the Defense Council in Vanadia introduced last year. But no marks or markers stamps, so we won't know the factory or the merchant-magnate that shipped them there to here.

Who would need this? Given the standard dimension of the reinforced crate you've torn open, one could fit a company's worth of bayonets in it. And Rinik has quite a bevvy of rats in his employ but he doesn't need to outfit an army, because he simply doesn't have that many slicerats. Let alone the trouble they'd find themselves in if they marched through the streets with those things. Fine knives they make perhaps, but they're too awkward for their sort of work, and one would need them attached to the end of contraption they're intended. There's some sort of socketing system.

But military doctrine aside, this is preposterous.

Rinik provably cannot use multiple crates of bayonets, he'd have ten bayonets for each slicerat under his command, and even if Spider-Rat-Man's earlier findings of blackened powder and the tools for repairing muskets indicate that perhaps Rinik is trying to smuggle in a weapon or two, that explains nothing. Suppose he has muskets and bayonets then. Suppose he has instructors for his rats!

This City has rules.

If the Slicerats started disturbing the peace with weapons of war, the Watchers would respond in kind. And it's a fact as plain as the shining sun that the Watcher's would in a war.
Rinik would find himself in a scrap he can't win. The Red Market would turn on him, people would turn on him. He might be the kingpin ratlord of the wards for now, but even Rinik can't stand against everyone. The Shimmergrass Cartels would eat him alive! The Kalcmiri Roofrunners! He'd get in deep trouble with Uthani Family Bands! Not to mention the Rebus and the Senate Intelligence and that's if Legion High Command's Civic Protection doesn't gut him like a rat first.

What ace could he possibly have up his sleeve?

This defies logic, because you can't field an army of common criminals to take the city street by street. And more besides, no one's heard whisper or rumour of half-made plans to sieze granaries or take gates or bar roads. Is Rinik's entire organisaton the single most loyal and well organised conspiracy in existence? Preposterous again. The Slicerats are as bribable as anyone, because they're not all Mothdreamers.

We're missing something.
>>
>>5877510
>>5877510

I… can’t believe that worked.

Breathe. Look around. The foe lies defeated all around….

Exalt.

My grandfather would be plundering already. Taking precious metal and memories, weaving the take already in his head- even if there was a dying man right next to him.

Maybe he’d even help him along.

….it must be the concussion.

> 0 AP: Drop the shield. Turn around. See Amicus. The legion man nods, and he doesn’t look fine but who am I to say?

They build them like their massive shields… or maybe he just wants a wife. Lonely men do much to have wives.

…it seems no one else needs help, except the poor man Sal is striking. Not everyone is retreating either.

Then….

> 0AP: *blink*. Clear my head. You’re meant to get sentimental when you’re *old*.
> 2 Agility: Move 6, 1
> 6 AP: STEAL STEAL STEAL.

(Leaders have the best Stuff, so I pillage him first, including the head wrap.. but I empty everyone’s pockets, if I can.)

> 1 Agility: Move 3
Reaction: Dodge.

Pillaging done. Let’s run!

#Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Mostly fine.
-Status: Alive
==Array=
Health 12/13 Psyche 13 Grit 12
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain (Bloody Tears Flourish)
==Contacts==
The Red Markets 7
Outlander Contact 8
==Equipment==
Fighting Mitts
Dirk
>>
>>5877539
>>5877496
This doc of yours is a bit of a creep, eh? Look at the way she's leering at me, like I'm some sort of exotic meat. Tell me you didn't sell our bodies as payment - I'm not cut out for the red-light district! No? Good.

Well done, Mock. I owe you one.
>>
Rolled 4, 2, 5 = 11 (3d6)

>>5877510
On your feet soldier. What would the Legate say if you let a flesh wound stop you?
>3 Agility: Try standing up on my own power. Fail. Balance is hard. Use something handy to help keep me steady.
>1 RP: Nothing. As if a block or parry could save me now.
>All my AP: Influence Mistil (influence 12+3? 5?)
"Mistil..." Cough. Speaking is hard. Everything is pain. "If Rinik isn't worth it... then why are you helping him? What he's doing to these people is wrong!" Cough, cough. Easy there soldier. Don't get excited, your lungs were boiled. You helped her make her threat come true. "You can see it. There's no... warmth in an empty soul, no joy, no... friendship. Their light is just... gone. Help us put an end to it. Save the victims. You are better than this. You are better than him..." That's enough soldier. Throat is raw. A big speech won't convince her. And keep your eyes open. You have to see this through to the end.

It almost doesn't hurt anymore.

#Amicus
==Core==
Guard 0/11
AP 6 Agility 3 RP 1
-Status: Pain, missing bits
-Status: Alive!
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Half-melted Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 5/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
>>5877539
>Gain +1 Grit
>Gain PHASE II Carving (i still don't have the creativity/confidence to describe what my carvings actually look like myself. please understand.)
"Thank you for this. I'll do my best to keep an eye on him, and if I slip up... Well, I think I'd deserve your smarm, in that case."

>>5877608
"No need to owe me anything, I was just helping a fellow maskmate."
"...Though, I would appreciate it if you stopped getting blown up from here on."

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Bruises, 1 Wound?, 4 Drain
==Array==
Health 0/4 Psyche 2/2 Grit 1/2
Reaction 9 Focus 4/4 (8-4)
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
File: Symptom Flareup.png (1.61 MB, 1278x1058)
1.61 MB
1.61 MB PNG
Rolled 6, 2, 5, 5, 1, 4 = 23 (6d6)

>>5877609
Mistil
At ease, little half melted soldier. So it turns out the Legion spine can bend. You just have to heat it to a few thousand degrees first. That's a first.

But. Yes. I... I understand.

I wanted to change things, to be bright and clear and free.
There's so many reasons to rage in this place.

When I came back from the Desert, all I could see was the chains. I wanted to vaporise them all. Right from the Council to the Senate to the Shimmer-cartels. I've punched everyone in this city, ten times over, scraping little sparks of peace. Rinik's the only one who promised me if I burned the right places maybe it'd all be brighter, tomorrow. Why'd I ever think you could make a new city on the ash of the old one? That's just a wildfire. A chain in the mind, forged link by lie.

That's not . . . Right, is it? That's a ratty way to live. Somehow, all the shadows have been getting longer the brighter I got.

Everyone should have a light on the inside.
Thanks for helping me remember mine.
Let me help you find yours.


>Target Warehouse 1x8, Solar Whip.
>Hey. Come on now, half melted mask man. Don't die on me.
>>
Rolled 5, 1, 6, 6, 6, 3, 3, 4, 6, 2, 4, 6, 5, 4, 3 = 64 (15d6)

>>5877510
"Listen boss, er, Sir Knight - we need to delay those Greyrats. The job isn't done, see, and Rinik's picked men are liable to wreak havoc when they get there. There are kids eating pie down there, and that alone is worth protecting!"

>Influence10+2FOC: Encourage the Kalcimiri Glass Knight to intercept the Greyrats, or at least block their path.
>Move12FOC: Lead Rat Hunters #1 on a merry chase, breaking the link and giving Glass Knight an opening.
>Mug the Future for 6AP, or two intercept actions?
>TakingArts12+2FOC: Use !Mine Now to take Pre-Emptive Strike from the Greyrats.
>TakingArts12: Intercept Greyrats.

If you can't use style arts on the intercept map then.. uh, disregard the last three actions.

#Waxworm
==Core==
Guard 0
AP 6 Agility 3 RP 1
-Status: Bruise 5, Drain 6
-Status: Alive, incredibly human
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 0/10
==Skills==
Sense 10, Understand 12, Influence 10, Move 12, Hygean Touch 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x5
-Hygean Mark [Active]
>>
>>5877627
"Bent but... not broken. Never broken ma'am. Just like... our fair city. It only needs... some help... to stand."
>>
>>5877489
>>5877489
The acrobat laughs heartily and downs the contents of the container.

"Would I fail the simple task of smashing otherwordly artifice?"

"Nah, I'd win."
>Drink the Nighblood Ichor
>>
Rolled 4, 1, 3 = 8 (3d6)

>>5877714
>4AGI+2AP Move 5445 54
>4AP Try to figure out how to navigate these strange obstructions. (vs 10+1 Understand)

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
>>
>>5877598
He's not doing those cursed powers at 'the manor', that's for certain. You don't risk what's happening at that warehouse at a less throwaway location than this driftwood shanty, and that weirdo Scarf is *here* trying to destroy *this* machine.

Maybe he's trying to implant something more mundane than shards of Other.
>>
>>5877805
There's a point like a wild left hook right past your guard. I think... The Grey Rats, they're pounding pavement to get here.

Well-- I mean-- Think about that.

That means they *weren't here* to start with, right? If this whole thing matters so much to Rinik, why wouldn't he task his heaviest hitters to laze about? The Slicerrats here are no slouches but they're not Names, the Red Market couldn't even tell you the odds of any one of them winning a Moth Circuit bout because they haven't made a rep for themselves.

Rinik must be doing something with moth-dream at the manor, but yeah, I think you're right Sundancer. It might be something similar to this, but less in need for distance and expendable guards. Perhaps something more controllable? If they're willing to up the dose on these poor wretches, even with results at "the manor", that ... has to mean they weren't doing that already, right? So maybe whatever is happening at the Manor is the primary project and all this is just some kind of ... sideshow?

Voidstar and laughing teeth in the night, we need to have a look through that warehouse before it burns down.

Rinik sent a courier! He wanted the crates that arrive *here* shipped *elsewhere*. One crate is all bayonets, but what's in the others? That has to be some kind of clue!
>>
File: RatDocksA21-1.jpg (5.33 MB, 3760x4532)
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Wear the Mask. Dance the Dance.

The True Face a creed, for all the deeds, that must be done, when dared by none.

For if the Few
See A Mask
Take to Task
The Thing they all ask
Why none have done
Then perhaps

Each little spark can be a light

And perhaps

Things may yet be ... alright.

Remember, maskmate. Anyone can put on a Mask.
We can call choose to make Justice our true face.


[World Phase]
>>
File: Friendly Preferences.png (1.26 MB, 1414x1074)
1.26 MB
1.26 MB PNG
Each little spark can be a light

but that's a filthy lie
why be friends with the thing that beats you in the fields
and blinds you in the day?

the only friend you ever, need, soft-soul, is the one true friend that will never, ever leave you, the endless friendly little half supportive quiet ally that has been with you for every breath and beat of your entire life, the little lack of light that clings from the bottom of your boots to the top of your head

everyone has light on the inside
but they cast a shadow everywhere they go

and so what, if yours help you a little more than other peoples? that's simply because we're so very good friends, you and I, and--

ghrheeeeeeeeeeeeeeeeeeeee it burns it frays it harms it blinds don't like don't like don't like :(
>>

. . . Teach this one to smile.
>>

Oh. The pieces are still moving.
Good.
Rinik pays extra for interesting.
>>
File: RatDocksA22.jpg (5.13 MB, 3760x4532)
5.13 MB
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The warehouse wobbles in sunlight onslaught, dust and suddenly dry things falling from the crumbling rafters.

Fourth Dusk fills their pockets with many a shiny prize and not a few knives besides - you've got 17 cold coins in that there sack, naturally to be shared out among the Dancers after and what looks like not a bad pair of playing cards (more than the usual amount of winning hands). Great for cheating in a card game.

Lagomorpheus feels the sudden rip of a light crossbow bolt skirting across their arm.
There shouldn't be weapons of such make readily available in the city. Get down!

--
>>
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The warehouse interior is a hothouse, faint pops of things cooking off. The shadows waver, banished by the glorious brightness of sunlight subsuming into normal fire and flame.

Something... drags at Circus feet, pointing onwards, downwards, to colder basement where the shadows are more cloying. Sparks leap. The light sputters and dies, but Circus knows (somehow, without quite know how) that this is a ... rarer trick.

The Sun eats shadows.
Never the other way around, for all the shadows might wish it so.


>MASK PHASE

Slips Sensibility
I think we're about... done here. Let's pack it up and get. Any last stragglers, finish up.

I'm out.
>>
Rolled 1, 5, 3, 1, 4, 5, 1, 5, 2 = 27 (9d6)

>>5877906
>[1 AP]: Influence the SlicePack 6666, and 66661
>--Hey, this guy stomps on the fallen.

>[5 AP] Push-Kick Sal 6666 [Tattercloak 13, 1d6+3, flank strike (Def-2)]
>[4 Agility] move 33, sprint away. [Move 13]

#Slips
====
G 13 || F 11:14
Understand 12, Influence 13, Move 13, Sense 11
Tattercloak 13
Laughing Rags Mask, SC 10
!Swordhunter, Smoke and Ash, Night Glimmer, Snakefang, Jester's Bell
!Brightflash (6)
!Brightflash (6)
!Aid Kit (6)
>>
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>Jester's Bell: I slipped a Brightflash into that guy's pockets when I pushed him. ^_^

Enjoy.
>>
Rolled 4, 2, 6, 4, 5, 6 = 27 (6d6)

>>5877906
>4AGI Move 5444
>3AP Try to bash the machine into bits, grab a nearby plank if I need to.(12 Knot-tying)
>3AP What exactly is this device anyway? (10 Understand)

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
>>
>>5877694
half melted rivets and the soft pops of metal cooling only to heat again as you twist.

>Looks like you have a new arm
!Sunlit Sigilsteel!: Roll against Focus to generate Fire on touch. +1Armor. Flexible.

It looks like the loop of intention that binds the sunbeams to the slagged off-cast of your half-melted mask is sustained by your self and the story wrapped in your Mask, sun-kissed and dancing. It's something, alright. A sufficiently violent Shock might cause the arm to go inert, and then you'd have to re-ignite it somehow, but, of course, sufficient focus would also allow you to reshape it mildly.

These used to be more common, back when the Theurges and the Bonded would mend the broken together.

A sign of friendship, with the Eye above, who lends a little ever-spark to keep steel mallable enough but prevents the burning of the flesh it is attached to.
>>
>>5877909
>>5877911
Slip... say what you want about the sportsmanship of kicking a rat (who tried to kill us) when he's down, but attempting murder on a fellow mask? That's unacceptable. We will be having words after this is over.
>>
>>5877950
Pfhh, you'll be fiiiineee! I thought you liked a spot of the old ultra-violence. It's not like I'm kicking while you're down!
>>
>>5877610
>>5877873
>Shortly after finishing his talk with the almost-good almost-doctor, Mock turns around to leave with Waxworm... Only to realize Waxworm is already long gone.
"......void."
>>
Rolled 4, 1, 3, 3, 5, 3, 3, 1, 2, 6, 2, 3, 4, 3, 4, 2, 6, 6, 5, 6, 2 = 74 (21d6)

>3AP+1 Focus - Shake of pain [Focus 12 -1 Pain? +1 Focus = 12; dice 1-3]
>3AGI - Sprint to my 5 x3, leaping over the handrail and rolling through the smoke. [MV 14 +1 graceful? - 1 pain = 14; Dice 4-12 sprint, dice 13-15 bonk-kun assisted descent]
>1Focus - With Bonk-Kun's help, short hop over the rig. [MV 14 -1 Pain = 13; dice 16-18]
>3AP +4 focus - Snag Prospect off the Dock and exfiltrate with them into the Ocean off the left side of the map. Grand Theft Prospect [Taking Arts 12 -1 Pain, +4 Focus = 15, dice 19-21]
>Show Student-Waxworm how to roll buckets of dice in this system. Also maybe show him that doing so results in more chances to die horribly surrounded by armed Vandians.
>Don't Give in to the Mask for the Memes. It's what Wax would have wanted, but I'm only willing to be so reckless.

Cough, cough, cough. One last push. Spiders was infiltrating, so no need to pull them off the boat. Good luck Spiders-Man. Time to grab a different package instead. You want Family, we'll I've got one waiting for you bud. Banzai!

>0AP - Let Slip know that they are being Watched by more than an Ulthani with a spear. The veteran masks should set a good example.

==Core==
Guard 0 <- untested? Maybe. I got ignited and then didn't have any when I got stabbed. Just not dodgy enough.
AP 6 Agility 4-1 RP 1
-Status: Waking Up to Ash and Dust I'm Breathing In the Chemicals (-1 Agi)
-Status: Alive, 4ish bruises. 2 wounds, 1 pain, got no time to shake it off.
==Array==
Health 12 (0/2) Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 6?/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry. Bane: Attacking with Weapons.
+[Fleet Carving]: +1 to move fast or fluidly. Bane: ? Going Slow ?
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control to avoid Compulsive Charity.

Self Control = 9
1 Stain. Stained with what?
1 Maskmyth?
3 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - Engaging in daring aerial acrobatics
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
Sal - That girl who likes to hurt people. Non-Fan of Blue Falcons.
==Things==
Gross Loot (1 set abandoned and forgotten boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 bowl which once held gruel, now might hold a very tiny Ocean.
>>
Lots of dice so summarizing the rolls:

Shake off: 8 vs 11ish
Sprint 1: 11 vs 15
Sprint 2: 6 vs 15
Sprint 3: 11 vs 15
Descend: 11 vs 14? + Bonk-Kun
Hop over rig: 14 vs 14 + Bonk-Kun
Rescue/Kidnap Prospect: 13 vs 16?
>>
Rolled 1, 4, 2 = 7 (3d6)

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> (1AP) Snatch a bayonet from the crate.
> (1AP) Scoop up whatever that purple pouch is laying on the ground at [2].
> (4AGI) Dart around Embers before the fuel, pointedly ignoring the man and the small retinue of rubbernecker's he has attracted, sprinting [5]x6. (Move14+1AGI)
> (4AP+3FOC) Pry open the crate marked with VA at [6], slipping the bayonet beneath the lip of its lid to help levering it open - then inspect the crate's contents.
> (1RP) Stay low and out of sight, exploit the large heavy crate as cover
>>
>>5877539
>{3 Bits, Red Markets 7} Before the dance, Mock had hired an acquisition specialist in case there had been anything they needed to "acquire" in a hurry... And in this case , what they needed was Waxworm's body.

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Bruises, 1 Wound?, 4 Drain
==Array==
Health 0/4 Psyche 2/2 Grit 2/3
Reaction 9 Focus 4/4 (8-4)
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving, +1 PHASE II]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8

==Currencies & Such==
12 Bits
>>
Lagomorpheus shakes off the pain and rides the adrenaline high over the edge of the cliff, down on the sand and up the ramp in a fluid move. The quiet professionals up top twitch, move to intercept, and meet him in the air with a boot and a glove. Almost made it.

Riv slides past the Watcher, contraband up his sleeve, and uses the sharp of the bayonet to pry open another crate. This one too is heavily reinforced. It made scant sense while transporting bayonets.

But inside this crate Riv finds something else entirely, if no less warlike. Free College Resonance Interaction Conjuration Emitters. These are rare. Hard to make. You slide a wrackshard, those odd, precious gems that contain the essence or attention of an Icon into the fittings and the glove can maintain a low power output without channeling the wrack-stone through your body and soul. It is one of the few grand and appreciated things that Forenisic Archeotheology has wrought. Used to be, wrackstones wielded by shardsouls chewed them up their lives bit by bit, every use of their possibility paid for with a slice of the self.

You saw a Scaleheart in the park during your last Dance, a man with the pristine shard of a grand Leviathan, slowly metamorphing into a creature out of legend. But shedding humanity to do so.

Interaction Emitters lower the cost of such artifice tenfold. You can't buy them at any price, because anyone would pay most any price to prolong the possibilities from their acquired wrackstones. They're rare here in the city, because Shardstones in general are more numerous and more powerful the closer one gets to the Aikan interior, the Golden Paths. Where Mistil said the wind sings sometimes and the other grows close.

Riv also finds a clockwork sparkstriker attached to a class two demolitions charge, put there earlier by a passing professional. It goes "click".
>>
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>>5878049

>And all of a sudden, in your hour of need!

#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12
Reaction 9 Focus 12

==Skills==
Sense 10, Understand 10, Influence 13, Move 10

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)

==Mask==
Legion Fullhelmet (+Honour)

==Mine Noble Gear==
Model 73 Boots

==Contacts==
Vanadian Expeditionary Veteran

“FEAR NOT, LOYAL SQUIRES! THINE PROTECTRESS AND LIEGE HATH ARRIVED TO DELIVER DELIVERANCE!
…wait where’s my sword”
>>
Rolled 2, 6, 6, 2, 2, 3, 1, 2, 2, 5, 4 = 35 (11d6)

>>5877906
Alright, let's close this one out with a bang.

>Move, 3 Focus: set up for a perfect dive attack on Greyrat Assault Group [12+3].
>Intercept, 1 Focus: Intercept Greyrat Assault Group with VOID MOTHWING FINAL DEATH DIVE ATTACK [15+1+1+1, note also that the mothdiver mask increases dive *effect* by 1. Also, if this hits, I should regain at least 1 focus].

rolls:
1-2: greyrat preempt
3-5: Move.
6-8: Intercept.
9-11: greyrat retaliate.

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: 4 Bruises, 1 Glory
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 0/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
2 Bits
111 cold Coins
1 Reputation
1 Maskmyth
Model 73 Boots (Weight 1)
2 Glory
>>
Rolled 2, 5, 4, 2, 6, 5, 1, 6, 2 = 33 (9d6)

>>5877539
>>5877539
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: 8 Bruises
-Status: -1 to Style (Cracked Ribs)
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 0/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7 - Unused in prep - Unused in mission
Animist Associate - 8 - Unused in prep - Used in mission
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Amicus, and Waxworm, 50 Cold Coins Floating (?)]
Carving, +1 to Stormspin

Fuck it

>Intercept Rat Hunters #1, +8 Focus (1st-3rd roll is attack against 20, 4th-6th is retaliation against 25 if they're somehow unharmed
>Influence check, +2 Focus. Fight in absolute silence, like an automaton. Freak out the rats, make them less willing to aggressively hit back. (7th-9th roll against 14)
>>
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>>5878125
Oh, a bountiful lady in armor clad? Strange, I thought the Knight had alread taken to the field, but I see there's more on the way. Chivalry does tend to travel in lances.

And so but find yourself here, by Sal and Fourth Dusk Side, and do feel free to try a turn or two. The Ball is winding down, the more fierce Slicerats mostly defeated - you'll see them spread about the field in teal. The Red Gaggle is still up an active, trying to keep their warehouse from catching righteous fire.

That's the job, by the by, half information, half the denial of a new avenue of drug supply to the city.

A few comments on your acroutements, howvever, if we may be so bold?

Legionlock is simple and straight forward and quite well-practiced. Yet, you'll find you gain every trick in the book as listed - Pack Tactics, Offhander and Unfair Fighter, each and all. No extra study needed, you simply know all of this. Each little piece is a part of the puzzle.

!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.

!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)

To tell you the tale quickly, although I hate to tell a questing errant how to be about their business. You roll 3d6 against the Skill, 10 for a starting Mask, and while that's low, LegionLock benefits from your opponents error. Each penalty they have build skill automatically. You can use Offhander with a single AP (a normal attack costs 3), and you'll roll against GRit or Reaction to trick out your opponents. That's a penalty, and now Legion-Lock improves *while* your opponent suffers.

Next to allies, your attacks gain a discount - instead of 3 AP, it's now 2. That's Pack Tactics.

And finally, in the rare instance you need to, you can spend 3 AP extra (6 total, quite cosly), to make your next attack exceedingly... impolite. There's a lot of fragile bones in the human body, and storied military martial arts would know how to do things best left imaginary to them.

Now, while the day is long and the light is bright, you can act and do so with all the glory you desire.

Sorry we can't help you with the sword, friend, but the Slicerats do carry quite a lot of knives?
>>
Rolled 1, 5, 1, 4, 4, 2, 4, 3, 5 = 29 (9d6)

>>5877906
I…

It was a glorious battle, the clash of steel, the tang of blood, the well worn joys of Stuff

But I don’t want a *massacre* for it!

> 3 Agility, 6 AP, Outlander Contact: Recognise a cousin of mine amongst the Rats.

Yes, Auntie mentioned you. She wanted to know what you were up to.

Do you want me to tell your mother what you’re up to?

No?

I thought so. Here’s a real steal- you and your friends help me rescue your *other* friends from the warehouse going star-bright. Then, you turn a blind eye as we escape, and I give you *five* gold coins, and this deck of cards!

Yeah?

Then **hurry up!**

> Rolling Outlander (8), Influence (10) and Move (10) to rescue unconscious knife rats.

(As tempting as it would be to steal more, I don’t think we’ve the time…)

>>5878125
You! No idea who you are, but help us, please! They made poor choices, but they don’t deserve to *die* for it!!
>>
Rolled 2, 1, 1, 3, 5, 3 = 15 (6d6)

>>5877906
Slip you fucking snake, I'll remember this if I get out in one piece.

>1 RP: Block, try not to get flashed
>6 AP, 3 Focus: Grab that brightflash and chuck it away from my person as fast as possible, ideally at the rats
>2 Agil: Move 34
>1 Agil: Sprint off the map


#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: Physically well, stinging from betrayal
-Status: Alive
-Status: Cunning 2
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus (7/)12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet
- +1 SC
- Violent Impulses grant +1 Damage

Model 73 Boots

A Legion Quartermaster (8), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17 Bits
9 cold Coins
1 Reputation
2 Maskstain
1 Maskmyth

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
>>5878266
As I forgot:

> Reaction: Dodge

I don’t think you can Block a blazing wildfire.

>>5878274
Wha- hey! That’s my cousin!
>>
>>5878382
Look- I'd love to leave them peacefully to collect their friends, but unfortunately, *someone* riled them all up to want to stab me to death and *also* put a live brightflash in my pocket. That thing needed to go somewhere and where better than the very people trying to kill me? If you're upset with it, take it up with Slip for setting up this situation in the first place; I'm just trying to stay alive and un-stabbed.
>>
>>5877906
>3AP: Tap Mistil in
>3AP: Help her up, give her a hand, hold her steady, etc, etc
>3 Agility: Just walk out
"This is no place... to sleep. Come on... open those... pretty eyes of yours... Let's get... out of here.

And thanks... for the arm. It'll come in... handy."

#Amicus
==Core==
Guard 0/11
AP 6 Agility 3 RP 1
-Status: Much wounds, very pain, many warm
-Status: Alive!
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Half-melted Legion Fullhelmet (+Honour)
!Sunlit Sigilsteel!: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 5/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 1, 3, 3 = 7 (3d6)

>>5877911
The cat alley is a very important strategic location, I'm slowly proceeding in that direction.
>3AP Power through the pain (3d6 vs 12 Focus)
>3Agi Move 161
>3AP Move 111

#Cardinal Sin
==Core==
Guard 13(6)
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12(6)
Pain 2
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
Circus breaks a machine and the world rests a little easier. This thing was warded and the brass alloys is the only material known to, for a time, resist the attentions of stray spirits and other things. Bonded material. It bends easy before it breaks.

If the scientists working in this warehouse on Rinik's order was storing stray bits of half-stolen magic for later implementation into the poor souls currently being loaded into a boat, this particular device now broken would have guarded them from detection.

But no more.
>>
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Fourth Dusk recognizes a face in the crowd and haggles out a deal. Sal clears an hissing alchemical charge from her pockets and flings it underhand as she scoots in the opposite direction. What a throw.

Cardinal Sin shrugs off the stings of outrageous misfortune and stomps towards distant goals.

The Warehouse emits a soft [Crack-pop!] as somewhere inside, some of the Vanadian powder-charges catch fire and begin to accelerate the procees of disintegration.

Lagomorpheus assaults a defensive position, and almost makes it - but the Professionals boot him back down the ramp.

Riv, rolling with the sudden reversal of fortune, grabs a glove from the inside of the crate and dodges away from the demolitions charge meant to scuttle the same.


[ WORLD PHASE ]
>>
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The Watcher finds his whistle and blows a long shrill tone that cuts to the bone, rolling away across the neighbourhood. In the distance, echoing shrills pick up as other instances of authority respond.

Riv climbs to their feet, shaking off the after-images of a sudden flash of fire.

Amicus and Sal opt to leave the place behind.

The Warehouse catches fire in earnest...


[ INTERCEPTION PHASE ]
>>
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Tier and Abengation tussle with the Rinik's sliciest rats and come out the other end mangled, though in the exchange of fist and fury the Slicerats are none too whole either.

A Watcher's lingering whistle rolls across Ratport, the cry taken up by other, ripples spreading, as the guards of our fair city slowly rouse themselves from small stations and side-ways patrols. Not fast, the Watchers, but they do have a certain implacable sense of inevitability about them.

Mock thinks back to the prepared tactics and readied professionals. For extraction, perhaps Eightfingers and his crew will do. They're good at finding things...


[ Intercept 1/2 ]
>>
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Too many, and too fore-armed to fight. Waxworm's body, dropped in the scuffle, is still watched by the angry eyes of alert men.

Eightfingers flashes a few handsignals (modified, naturally), and the his little Ox Street brigade spreads out on roofs and higher places, keeping low.

Too much to chance now, perhaps, but perhaps an oppertunity will occur... later?


>Eightfingers reports he can't accomplish the request at this time, Mock, but that at least your target hasn't been burned yet.
>They'll keep an eye on them for now.

>Mock gets a 3 Bit discount, as a professional courtesy
>>
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Peace, of a kind, settles of Ratport, the quiet period of campfire watching and spark control.

Rinik' cutters are laid out, moaning, groaning, concussed and shocked and beaten, if not in body then certainly in pride. The Watchers will slowly arrive, to prevent fire-spread and administer first aid.

A bucket brigade will probably be organised. Water is close at hand in this place. But it will not be enough: the Warehouse will be consigned to the embrace of the flame, and our job here, to prevent the contents of it to be distributed throughout our city, a shining success. And while the Watchers on their own initiative see little neeed to meddle in the affairs of the Slicerats, if scores of them are delivered straight to their arms, barely conscious, rattled fierce, and with four-score counts of contraband smuggling right along with them, no Watcher could possibly complain. Most of the Slicerats will find themselves the beneficiaries of a long tangle with the criminal justice system.

Tied up with a neat bow, then, this dance.

But there are some tensions that remain.

All Masks still in the thick of it can take an action, if they like, if there perhaps is something they want to do.

They can also decide:

>Stay and help fight the fires and rescue the downed and downed civilians and Slicerats [+Reputation, +Entanglement]

Or

>Get out earlier, to avoid being too entangled in the affairs of the Watcher's Justice, because they'll have questions and more...

Surely, no prison sentence or long affair would befall you even if you got entangled, but the paperwork, the explanations, the quiet words from distant benefactors to the right clerks, all that would eat into your Coin and your Time. But on the other hand, it does seem as if the locals could use a hand pulling our beaten foes away from the fire.
>>
Rolled 3, 1, 4 = 8 (3d6)

>>5878782
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> Action: Somewhere amidst the soot and smoke and strife, a shadow falls over the burnt out Mistil. When next someone thinks to check on her, she is simply gone. Swiftly spirited away by a sea-soaked figure sporting a featureless mask, to an unassumingly dingy, ill-trafficked underbelly of a estuary-spanning bridge. In the shade of that discreet nook, accompanied only by the murmur of the adjacent waterway and the occasional trundle of wagon wheels overhead, Riv patiently waits for the favored daughter of the Empyreal to shake herself free from Aiopti's clutches. (Move14+allAP+allAGI+allFOC+RP)
>Get out earlier, to avoid being too entangled in the affairs of the Watcher's Justice, because they'll have questions and more...
>>
==Masquerade Ball Finished (For Now)==

Wonderful work, maskmates !

--

Base Dance Pay

+14 Bits
+50 Cold Coins.
+Overwhelming Odds, +1 Reputation
+Markedly Outnumbered, +1 Reputation

Additional Finds And Notes
+Contents of a Leviathan Bank Account, +125 Coins
+A Good Pile of Fine Scavenge, +2 Coins
+Red Market Payout, 7x Slice Bandleaders, +2 per [14]

-Reckless Disregard For Civil Infrastructure, -1 Reputation
-Reckless Disregard For Smuggling Laws, -1 Reputation
-Reckless Disregard For Authority, -1 Reputation
-Reckless Disregard For Non-Combatants, -2 Reputation
-Reckless Disregard For The Peace, -2 Reputation

Total

-4 Reputation [Caps at -4]
+166 cold coins
+14 Bits

The Essential Trade
Convert any status or condition to +1 Bit

Finds and Friends
Eightfingers, a Tactical Thug, brought along and well paid for it.
>Available as a contact, for 10 Coins and a beer, Tactics-14 and general connections

Mistil the Sparksoul, with newly broken chains.
>Who owes us a Favour, and while not a contact, will perhaps be either a friend or friendly.

Animist Associates, taught something new
>If you have this contact, they skill up, +1 skill

Kalcmiri Glassknights, valourous
>If you have this contact, they skill up, +1 skill

Red Market Connections, intrigued
>If you have this contact, they skill up, +1 skill

Legion Quartermasters, who'd like their shipment back, thank you
>If you have this contact, they skill up, +1 skill

Masks and Myths, Kits and Bits
+1 Inspiration, to teach you something grand and new
+1 Maskmyth, to make and mark the occassion

We've found a source for Brightflashes, available as kit
We'll keep a crate of marching boots, available as kit
We've got a whole selection of finely weighted training swords, available as Kit

Civics
Red Market Interest, +1
Rinik's Rage, +2

Thanks for playing, masks and mates, and see you all... next year!
>>
Downtime and Destressing

Find the right the friend, find the right contact, talk, lay low, get your bones all fixed and your bruises all healed. And remember to take care of your True Face, because if you wear a mask too long, it'll be so much harder to take off...

But other than the base business of economics, feel free to chat, take a while, work out your vices, recover some energy, and perhaps . . .

You have some comments? Desires? Thoughts? Questions? Feel free to ask or shout or make it known.

--

Quite a little more and some extra to slowly accrue, along with a few extra actions and some oppertunities, but that is all to come a little later.

For now, perhaps simply bask in victorious victory !
>>
>>5878802
>+166 cold coins
(Unless I'm doing my math wrong or failing to account for something, shouldn't we have gotten 191 coins?)
>50 base
>+125 from bank account, = 175
>+2 from scavenging, = 177
>+14 from captured rats, = 191
>>
Lost Faces, Mangled Masks
Stories do have all sorts of endings

Symbols, as they say, are knife-proof. Perhaps the flesh dies, but the soul? The soul remains!

If a Maskmate falls, it is a shame and a sadness and a loss. But the Mask remains, after all, a set of sure symbols and certain thoughts. And is it not, somewhat, a little grander for the cut of melancholy in the face of it all?

While the mate is dead and food for rats, the Mask remains, with carvings all and stains complete. You can declare a new character, starting fresh, and put on the Mask of the old one or make a whole new Mask besides.

So while Style and Skills and other little personal proclivities are lost to the streets, the Mask remains and will remain. Couldn't wish for a better, grander legacy.
>>
>>5878811
That's true ! But 6 and 9 do look so alike!
>>
>>5878813
>>5878812
>>5878806
>>5878802
Curses and Conundrums
A little line was half-dropped by the busy scribe

Given their proclivity to do things By the Book, Legion Masks suffer no negative Reputation adjustment. Couldn't be them, after all, that would be breaking too many laws!

Given their proclivity to do things with A FLOURISH Mothmasks are likely responsible for all this, but also, it probably looked glorious, so even if we're Watching you closely, we wil admit it probably looked impressive. Mothmasks halve negative reputation

Everyone else is likely to blame so none have recourse in matters of shame or a storied name
>>
>>5878782
Distant goals are not so distant when you have lungs of steel. Suddenly all that clunky metal you're wearing just helps you keep the momentum once you start going.
>3Agi Move 166
>6AP Move 565656
>3Focus Move 666

#Cardinal Sin
==Core==
Guard 13(2)
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12(3)
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
>>
>>5878835
If you compress it enough, it simply becomes... a spring !
>>
Minor Kit Adjustments.

The Wirefangs are to be returned.
We're out of Fuel Cells.

You can hold on to anything to have right now. Your friends will surely understand.

The wonderful alchemy of our bright-flashes have been adjusted a little. They're now less volatile and a lot less bright, but, on the other hand, they work better directly on a target.

The wonderful alchemy of our mothdream pouches have been adjusted a little.

We've found a fine deal on Bokkens, if one wishes to walk the way of the Sword.

It turns out the Quartermaster has *quite* enough boots*.
>>
>>5878835
Some things are, indeed, worth marching for.
>>
>>5878782
No knightly lady shall remain and watch while citizens burn!

#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12
Reaction 9 Focus 12

==Skills==
Sense 10, Understand 10, Influence 13, Move 10

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)

==Mask==
Legion Fullhelmet (+Honour)

==Mine Noble Gear==
Model 73 Boots

==Contacts==
Vanadian Expeditionary Veteran

>stay and help
>also try to grab that sword from the wreckage far on high
>if possible, give in to the illusion of law even being a thing in these horrid lands
>>
>>5878802
>-4 Reputation [Caps at -4]
>+166 cold coins (Send it to the bank account? Now it's 189)
>+14 Bits (Same? Idk we'll see)
>Red Market Connections go up from 7 to 8
>+1 Inspiration (We'll see to spending this maybe??)
>+1 Maskmyth (pfffft naah)

>>5878806
>Downtime: Stay cool and focus. Maybe we'll be ok. It it may take a bit of trickery though...
>>
>>5878820
>Mothmasks halve negative reputation
(So, would we be at 0 or -1 rep, then? We got -7 rep, which would be reduced to 3.5, and we got +3 rep (1 from previous map).)
(Maybe I'm just looking at this the wrong way or something?)
>>
Rolled 2, 2, 3, 3, 2, 1, 3, 6, 3, 6, 4, 3, 3, 3, 5 = 49 (15d6)

>>5878782
>1Agi - Hop one hex to my 1, with Bonk-Kun's help [dice 1-3, MV 14]
>2Agi, 1 AP - Sprint x3 to my 1 [dice 4-12, MV 14+1]
>1AP - Overwatch a pole-vault to hop over the net-weaver [overwatch; MV 14]
>1Ap - Overwatch brakes to stop near the drinks and the cat and the crate [overwatch; MV 14]
>3AP - Loot the last Vandian Crate. Kitty is busy receiving the lay on hands. [dice 13-15]
>Post Game - Help the people. It's what Mask wants.

Cough, cough, cough, cough. What a professional push. Well, best grab some loot before helping with the fire crew. There was one loot box remaining. Calculate the distance, not so far to run. One last box to check and then on to help Embers keep the flame contained and the limit the dance to willing dancers.

==Core==
Guard 0
AP 6 Agility 4-1 RP 1
-Status: Waking Up to Ash and Dust I'm Breathing In the Chemicals (-1 Agi)
-Status: Alive, 4ish bruises. 2 wounds, 0 pain
==Array==
Health 12 (0/2) Psyche 12 (2) Grit 12 (2)?Reaction 10 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry. Bane: Attacking with Weapons.
+[Fleet Carving]: +1 to move fast or fluidly. Bane: ? Going Slow ?
+Sunlight Dewdrops: !Nourishing: +2 Reputation, mostly positive interactions, friendlier world.
!Indiscriminate Sunlight: Self Control to avoid Compulsive Charity.

Self Control = 9
1 Stain. Stained with what?
1 Maskmyth?
3 Reputation
==Contacts==
The Red Markets (7)
? ? The Family ? (?)
* Bonk-Kun * - Engaging in daring aerial acrobatics
Lagomorpheus. Moth-dream can really help one get to know themselves, you know?
Sal - That girl who likes to hurt people. Non-Fan of Blue Falcons.
==Fallen Friends==
Waxworm, who dared the Universe, and found out
Tier, who loudly dove into danger, lost to the Gray Rats.
Abnegation, who's bravery exceeded their luck, lost to Gray Rats.
==Things==
Gross Loot (1 set abandoned and forgotten boxing gloves)
Weight: 1 (bonk-kun) + 1.0 Sewing Kit = 2.0
+Exceptional sewing kit
20 Cold Coins
1 bowl which once held gruel, now might hold a very tiny Ocean.
>>
>>5878806
>Let it be known among the whispertraders that Slip attempted murder on a fellow Mask mid-operation and in broad daylight. They needn't take my word for it either, there were witnesses aplenty. Many of us Masks are understandably not very happy about it.


#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All Well
-Status: Alive
-Status: Cunning 2
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet
- +1 SC
- Violent Impulses grant +1 Damage

Model 73 Boots

Red Markets - 7->8
A Legion Quartermaster (8->9), known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

17->31 Bits
9->200 cold Coins
1->-3 Reputation
2 Maskstain
1->2 Maskmyth
0->1 Inspiration

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-A Bedroom
Bland food for a week
>>
File: Red Markets 2-1.jpg (4.9 MB, 2480x3115)
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The vast city in all its glory. We've done a good deed tonight and the delivery of scores of Rinik's finest and fiercest straight to the loving hands of the Law will keep the streets safer.

We have coin earned and bits acquired, and even some of that most precious thing: a storied reputation.

There is a Task out there, in the night, because in their fleeing the strange men working with Rinik have stolen something of ours: a friend, and we should endeavour to find him again before he's the victim of whatever interesting things a rat thinks up.

But for now, the city awaits and waits.
>>
File: Draw .png (741 KB, 1414x1014)
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>>5878894
-2

>>5878887
But which sword, little questing knight? There are two. One brought here by Waxworm, a solid training blade. But another is held by an unconscious story-teller who got caught up in our particular Dance, and was rendered asleep by it.

It's ... a nice piece, and surely, he would not know that you were the one to take it away from him? Though it would, by right, be stealing.
>>
>>5878782
>Stay and help fight the fires and rescue the downed and downed civilians and Slicerats [+Reputation, +Entanglement]
These people need help and I have a... personal interest in what happens to those unconscious.

>Sell 8 bruises for 8 bits
>Spend 10 coins to gain Eightfingers as a contact
Still left to spend:
181 Cold Coins
22 Bits
1 Inspiration
+1 Maskmyth, to make and mark the occasion

>>5878806
>Comments
Very fun game, looking forward to the next one
>Questions?
Do we also gain +1 Guard or was that only a thread 1 bonus?

>>5878897
In the interest of Truth, I will confirm that Slips tried to get a maskmate killed.

#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Half-melted Legion Fullhelmet (+Honour)
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
!Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
3 Reputation
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - ?
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
>>5878888
You're not the real Soiders Man, you're some junkie in a paper mask. Get out of here!

(Spiders man is gone, kidnapped, maybe Waxworm and Tier and Abnegation too. no pay for you! Yet)
(at least you got got before the Watchers figured out that it was you that dropped the crane!)

What a disaster, how could you. All of those explosions were you lot, not some starmad she witch from the desert? Do you know what sort of work you get coming your way if it gets known you'll blow up a district for a handful of coins? Not ones that leave you unmolested by the Watchers at three AM! They can track you down from a strand of hair and by looking at the scuff marks your boots leave on cobble, gentleman, the masks don't mean anything if they stop being polite.

No more bombs, no more mothdream, no more wrackwood without strictures against sowing chaos, yeah? Or I'm outta here, before the special investigators get me.
>>
File: Cuddles2.png (78 KB, 220x239)
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Rolled 6, 3, 4 = 13 (3d6)

>>5878908
>Sell 2 Bruises, +2 Bits
>Sell 2 Cunning, +2 Bits (?)
>130 CC: Purchase an Exceptional Much Adored Pet, Exotic and Curious. A Malichnid, tamed, loyal, and able to follow commands. The perfect house pet.
>18 Bits, 18 CC: A Request. I would like to learn Handling, to be able to effectively give commands to creatures (such as my lovely new Malichnid).
>10 Bits, 10 CC: A Meeting. Increase Legion Quartermaster contact skill from 9 to 10.
>15 CC: Purchase Living Spaces
>15 CC: Purchase Bedroom (for new pet)
>10 CC: Purchase An Easy Way Out
>2 CC: Purchase Bland Food for two weeks

roll for Request

new totals:
>7 Bits (5 if Cunning isn't sellable)
>0 Cold Coins
>>
>>5878925
T'was a little special bonus, for being quick on your feet and light with your hands.
Alas, this time, it's simply all the other stuff.

>>5878888
The account will be credited and Mask honored, but your physical self must contend with this nice bag over your head and the rapid-fire remarks of ... Professionals with a task. It's quite alright. You're a little too hoped up on the dust that eats memories to notice.
Stay cool. Keep focus. Maybe you'll be okay.
But there is trickery afoot, indeed. Because the boat only stops moving when it reaches a much bigger boat.
>>
>>5878926
(You unfortunately do not get to decide this)

>>5878934
I'm pretty positive the dust has to contend with this vial of Heartflush under my tongue but don't tell it to the Professionals. They can be quite bores when it comes to "new" things in a process
>As if it was guaranteed
>>
>>5878802
Thanks for running. Meanwhile, I'll be...

>Existing in pieces, to perhaps one day be reassembled. Classic Waxworm.
>>
>>5878914
Hark, what knight would this one be, to steal from the slumbering? Why, Lady Gradegras shall attempt to wake the good sir and offer (no doubt appreciated) advice on how to avoid getting one’s blade stolen! After getting her lovely Bonken of course
>>
Rolled 2, 1, 5 = 8 (3d6)

>>5878908
>commit 14 bits to adding seductive war-carvings (+1 to seduction)
Swirling lines that make one recall the inherent violence of life, the hurt and pain of every breath taken, of every beating in an alleyway.

Everyone in this world has known pain, everyone is a warrior whether they know it or not.
And what can save one from such pain, but the law? What being wouldn’t want to be saved from such struggle?

How could one resist to the loving embrace of a softer life?

>spend 110 Coins to acquire [EXCEPTIONAL] fine weapons
>>
Perhaps you'd like to accept our invitation to the next Ball, at a place of our choosing, at a time of our devising, where we expect the participants to be eager to Dance the Blue. Among the guest-list we find:

A bevy of curious Rats
A gaggle of craven Slicerats
A cadre of cutting Greyrats
An Uninvited Guest
A Sudden Surprise
A diplomat from distant shores
A trapped spider
A melted wax effigy
A meeting of minds
A spark, growing brighter

And on the horizon, a distant storm, always coming rapidly... closer.
>>
Rolled 1, 6, 6 = 13 (3d6)

>>5878908
>Pay 10? (let's say 10, it's a nice, round number) bits and as many coins for a meeting with Mistil. Gotta thank her for the arm, ask how she is and what she plans to do now that her chains are broken
>Pay the rest of my bits, 12 in all, as many coins and a maskmyth for another carving on my mask. A bonus when fighting side-by-side with a friend (rolling for this)
>Donate 100 coins to the Empyrean Emissaries, to pay for the healthcare and ministration of the world
Still left to spend:
59 Cold Coins
1 Inspiration
>>
>>5879232
And 1 maskmyth still left to spend, finding a good carver is pretty hard
>>
>Turn over the taxes to the Family Accountant, ( I think it's going to end up 3 bits and 20 CC, do we still get 2 bits for a serious injury, 3 for glory, and 1 for bruises/wounds?)
>Introduce Amicus to the Family as a Law Abiding Ex-Legionnaire with an Iron Fist
>18 CC - Hire an expert Private Investigator to scope out Rinik's mansion. The goal is to find out where he's keeping the prisoners so that we can exfiltrate them.
>30 CC - Have a medical facility built to treat our oft injured mask mates.
>15CC - build a guest room with a locking door. Mistil can crash there if she wants to.
>Ask to speak with Uncle Rabbit. At the docks I saw a shadow with glowing red eyes, a space bender, and a Vandian Science Team who mentioned Gerean's Gremlins and used code-phrases. Also, they shot me with a crossbow, green fletching, but I got better. I probably deserved it, since I was trying to abscond with their space bender, who was in near fugue at the time. I know Uncle Rabbit can be busy sometimes, so I'll bring a gift if that's appropriate. Maybe a nice suit? What do my parents thing Uncle Rabbit would appreciate?
>>
>Oh, and 30CC for some Pharmacology books. I'm supposed to be studying after all.
>>
File: RatDojo 1.jpg (4.29 MB, 3566x5470)
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Outside the eastern walls, where the last breath of the Theurges still sometimes blaze to life when the wind picks up, the Red Market whispers that Rinik and the Slicerats have, from the ash-stained abandoned urban landscape, acquired themselves a manor. In the parlance of the Slicerats, they call it The Grey Manor. A joke, perhaps, for the stain of the old ash-blown winds.

It's a hard life, in the long urban sprawl-shadow that our fair city casts. The Senators try and the Empyreal Emisaries struggle.

When the Theurges were booted from the city, they went down in a blaze. Although anyone from here abouts would be hard pressed to call it glory. The centre of the city was spared the worst excess, through firefighters and the planning of the Legion for their long awaited insurrection.

But the Eastern wards and sprawls were so much kindling. It's been years but the normalcy of urban is slow to reassert itself.

A little spark friend of ours have let it be known that in this Grey Manor, where the Slicerats train, safe away from the prying eyes of the Watchers, they keep a small gaol. And they've stolen something of ours. Seems only fair we take it back. But to approach through watched roads and guarded alleys is hard and harsher. The Slicerats rule supreme out here.

Of course... we have a woman on the inside
>>
Rolled 6, 3, 4 = 13 (3d6)

>>5878802
>>5878908
191 coin
14 bits
1 influence
1 maskmyth
>Pay 1 coin for food
>Pay 15 coin for a room in a local inn, one with a door for privacy
>Pay 30 coin for exceptional cat collar and bring Old Whiskers along with me
>Pay 55 coin to get a sword, one with a good guard for defense and strong pummel for CRUSHING enemy resistance (because killing is bad, blades overrated and each enemy needs to be humiliated)
>Use Influence to upgrade Guard from 13 to 14
>Invest 14 bits for a Favor. Listen to the whispers of Red Market in search of a... target. A criminal with a price on his or her head, someone notorious who needs to be brought to JUSTICE, for the LAW and GLORY. (3d6 vs 14)

#Cardinal Sin
==Core==
Guard 14
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
==Misc==
The Red Markets Contact 8
Veteran's Association Contact 8
Coin 101
Bits 0
Influence 0
Maskmyths 1
>>
File: DojoDistrict.jpg (1.42 MB, 3566x3021)
1.42 MB
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>>5879232
Plan?
Simple as the sun, clank-heart.
All the best ones are.

You and me and every friend you can find is going to swing by a little place outside of town I know.

I've been moving and shaking things for Rinik for a while, but he's kept me at arms length. I told him I didn't burn *people*. He told me that was fire-fine. We got along, like a house on fire - lots of screaming and people running for cover. But you've gotta give the man his due.

He said he was going to kick out Otis Steeleye and take over the sinews of the shadow-side of the side. And he did.

He said he was going to bargain with the Shimmergrass Cartels and keep them from preying on the people. And he did.

Rinik promised the Slicerats would steal and take and cut, but a little less than all the varied and various gangs that Otis let run loose. And it was ... true.

They'll tell you the Slicerats steal from young and old and are a menace, and yeah, biggest gang in place. But the thing you gotta keep in mind, the secret thing, is that all those people living to complain are alive to run their mouths. Rinik's cutters made most of the other crews fall in line. It's a peace, of a kind. Red Market used to be *blood red*, didn't it? When was the last time anyone asked you to kill a man in cold blood for colder coin? Happens a lot less these days, and all it took was the Watchers cracking down on swords and Rinik's little dream of being the biggest rat in town. It's not quite a state monopoly but it gets the job done.

Don't credit it with mercy or compassion. Rinik's not the type. But he stands by what he says. And I, well, trusted him.

But trust doesn't buy you little lives stolen and stuffed in a basement to be filled with little lies and little dreams. I didn't sign on for that. I don't think many of the Rats did. You can bleed a life fine, but this moth-stuff makes them hemorrhage hopes and dreams. That's cruel. That's *wrong*.

Rinik's up to something bigger than just being the rat king.
And I don't know quite what.

But I do know he used to have meetings with a soft-spoken associate, and I was never invited. Because that soft-spoken associate thinks I'm some kind of heretic.

And I know where they meet. And I know when they meet. And I know that if they've taken your maskmates, that's where they'll be. So we're going to walk right in through the front door and shed a little light on their plans.

And if it ain't "we", it's just me, and that's fine too. Someone's gotta be the first to stick their hand into the fire or pull someone from the waves, right?

--

>Mistil lights a little spark and shares some information...
>>
>>5879278
>>5879268
Warm Up
----
Every good dance starts with a warm-up.

Every Mask gets a Warm Up action. Use your skills, use your insight, use your Style, try to set things in motion. Spare coin and excess Bits always help. Of particular use is Understanding your likely opposition or Influencing the odds a little. Successful actions build Foresight, which is used later to reroll and trigger plans, but they also have all the other actual effects that the particular action itself might take.

Every Mask also gets their Favors and their Friends. This is where you Contacts shine, because you can reach out to them *now* to ask for Favors. Get them to Source stuff you might need or want, get them to help in some way, or if you know a particular type of hero, maybe tag them along. Your Reputation modifies their Reaction. If you have multiple contacts, you can use Favors from all of them, you just tag in one each Warm Up Phase until you run out. Sorry, the universe can adaquately operate on a list of +5 favors in one go, so break it up a little.

You can instead opt to keep your Favors banked for later, on the map and in the thick of it, and trigger in your contacts there and then, as usual. But of course because they'll have had less prep-time, the specific actions they can then help with are a little less grand

What's relevant is that Contacts are rolled to help you set plans in motion, alter the conditions of the terrain, prepare caches of small items, or help you work towards kit and tools you might feel you need. It's nice to have a network.

Every Mask also generally have access to the city and the Red Market, and you can simply flagrantly throw Coins and Bits at a Request and see what shakes out. This isn't really an "action", so it's not limited by either yourself or your favours. You can naturally go shopping any time of the day, but do note that the universe will flat refuse to chew through +200 requests in one enormous go, so do it one at a time if you have something.

So work out a plot, plan a little, and if you think you have a good idea, tag in a Contact to help provide something. Multiple contacts can work together on the same task, as can, of course, multiple Masks.

You really shouldn't be a slouch yourself either. Consider this kind of Warm Up a sort of "broad-time" phase. Your 1 general action can do quite a lot of stuff, and multiple Masks working together can accomplish quite a few feats! You'll get better at this with time.

==General Requests==
Relevant contact skill is modified by the oddity of the request
+4: Quick, easy, simple
+3: Two out of the above
+2: One out of the above

Reputation alters the Reaction roll, and throwing in some coin or bits always help.
>>
>>5878933
Bruises are fine claim, cunning likelywise, yes.
Also the notion that you could ever acquire something so paradoxical as a "tamed" malichnid is absurd to the wonderful extreme. You didn't hear about the one that apparently got loose in the Luperni Library and ate half a swarm of experimental Improbably Biology specimens? Those things aren't pets, woman, they're remarkably cuddley killers and to call them tame is to misunderstand what they think of the human species (that it is delicious, that's what they think)

Well I guess what a lady does in her private hours with her private affairs is no business of the Market. Just so long as you don't trap someone on a ship with that thing for six long months at sea. Guess you'll have no rats of either kind in your home.

As for an instructor in Animal Handling, that is quite easily possible, although your Request can't rightly be handled by the Market because it's well within your own powers.

Flip a point of Inspiration into Animal Handling, and then, it is a Secret acquired that adds to all attempts to do so.

Or hire a tutor, and study the zoological arts. That's a Professional service, and they'll try to teach you the skill for a mission before the lessons fade.

>>5879130
>>5879152
He appreciates every bit of advice on proper sheath technique and the cut and thrust of blades and how to handle them, and he has the good grace and fine manner to not even chuckle once.

A carving for Seduction is quite fetching, oh my, a fine maskmake to highlight your fine features. Seduction is, naturally, a use of Influence (some may say the oldest type of influence there is)

An exceptionally fine weapon is a display piece beyond compare, light and well-made and fit for hand. Though in truth only half of it is the smiths work and the specifications of edge and metal. The other half is the paperwork and the permits and the notifications in the rolls. The Watchers take their mandate seriously.

You could bring it with you to the field, but there, of course, the sad chance that it is traced and then someone, somewhere, will have quite the many questions for you. The Watchers are slow moving but quite able. They can track you down from a strand of hair and by looking at the scuff marks your boots leave on cobble, the masks don't mean much if they stop being polite.

>But what type of Weapon is it, little knight?

>>5878954
What contest will there be, between adrenalinergic simulants and the stuff that devours dreams? You feel wonderfully, truly, heart-flushingly awake. You just can't presently remember a single thing about your particular life

Well, surely, it'll come back to you.

>>5879232
That's Formation Fighting, +1. Stand by a friend, fight the same foe, claim an increase in skill.

Fairly popular with Legionlock stylists, as you might imagine. Seldom seen cleverness: Block, but for the Mask beside you.

>>5879245
1 Bit for the lot, although Glory goes at 3, indeed.
>>
>>5879312
I probably kept notes somewhere....probably. Lets at least start with 1 simple thing.
>Can I currently "move" my "body"?
>>
>>5879312
>>5879321
Spiders, Man! brings up a good question on the state of the captured. What's the word on the Worm? Is he playable from captivity or am I rolling up a new Mask?
>>
>>5879312
>Spend 1 Inspiration to learn Animal Handling
I don't take it I get those Bits and Coins back for the Request do I?
>>
>>5879245
It's a buyers market. So many sellers of injuries these days. Really the only thing exotic enough to warrant above-floor prices is Glory, which goes for 3 Bits, and the rest is just 1.

Wasn't it different last time?
But of course, soft-soul.
Market fluctuations.

And gracious Uncle Rabbit, can, inbetween hours of quiet overseeing of deliveries and letters, offer two bits of advice of you trade him a set of soft enough carpets (large ones, please, and long enough to wrap around inconvenient furniture). One is the name of a quite apt investigator. The other is that certain Gremlins are best forgotten by history. Out over across the border, the Vanadian Defense Council claim they tried to overthrown the government. Most of them went missing.

But some *went* somewhere to *go* missing, if you perhaps catch the subtle drift of dreams, and if a man builds half-gods from industry and machinery, wouldn't other men pay quite a large price for such a prize? Some have tried to replicate the procedure ever since.

Rumour you can make gods with the right ingredients tend to make intrepid experimental scientists of anyone with ambition.

But the particular ways and means that Gerean and her corps used to produce their horrid little abominations has bene lost to bombs and blade and government censure.

Though what Uncle Rabbit does when one place grows too hot and the local police too inquisitive is he goes somewhere else for a spell, makes new local friends, and offers them some insight in return for some material favours. It works ever so well. And imagine it: If some men want to build gods, what wouldn't they give to the other men who can show them part of the recipe? Why, if Uncle Rabbit was a different kind of animal - perhaps a keen rat - he might offer some friendly friends from foreign places a little rat hole to hole up in while they worked their particular blend of aggressive noncompliance with government blacklists?

>>5879248
You can quite ably hire a professional tutor and some books, who will teach the skill for a single outing. That's paying in coin.

Otherwise it remains a point of Inspiration to learn it forever-more in a flash of late night reading. That's paying in earnest effort.

>>5879276
Old Whiskers takes to his new kingdom like a regal feline monarch and well (graciously) let his new seneschal occassionally stroke his (gracious) midnight blue-black fur.

As for a list of Names, Vaunted and Wanted, oh, maskmate - softsoul - have you ever come to the right place...

There are four men in Rinik's employ with a fair price on their humilation and subsequent delivery to the stern hospitality of the Watchers. Well, the truth: There are far more than four, but the high Icons can sometimes conspire, and it seems of those many, many Names that Rinik employs, four of them are at the Grey Manor.

>>5879321
What is a "body"
are you sure you are an entity of such corporeal concerns?
>>
>>5879345
Seeing as your Request - in this case - was never handled at all, because we do deal in different types of things entirely, you can hold on to your bits and your coin both.

Though if you want to spend the coin hiring a professional worthy of the name, that would be one use, who'd then be an Animal Handler, you see, and they could then make a roll (that's the task) to train you in Animal Handling, for this one outing.

>>5879339
Until we find the particular fate or worms and other creatures, it seems safer to assume we would need new Masks to fill the gaps left by the fallen. Fate unknown.

Though I hear there's a private investigator eyeing the whole affair, so perhaps you will find out soon.

Waxworm and Spiders! Man? are, as far as we know, a little too pre-occupied being the playthings of antagonist forces to be particularly amenable to joining a Dance at this time.
>>
Rolled 3, 3, 1, 1, 2, 3, 3, 5, 5 = 26 (9d6)

>>5879350
Neat, in that case, I will also
>11 Bits, 11 CC: Purchase a Meeting with my contact, the Legion Quartermaster, to raise the skill from 10->11
>Gain Swordhunter Maskmark

>>5879294
>Ask Sunshine (my pet) to help sniff out the area and Understand the opposition.
>Request quick-use medical supplies from my Legion Quartermaster contact


#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All Well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12, Animal Handling (?)
==Style==
Brawling 15
==Mask==
Red Droplet
- +1 SC
- Violent Impulses grant +1 Damage
Mark: Swordhunter
Roll vs Sense to sniff out nearby weapons.
+1 base effect against armed opponents.
Stricture: You force a self control every time you try to use a weapon


Model 73 Boots

Red Markets - 8
A Legion Quartermaster - 9, known partially for graft and partially for a darling ability
to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

14 Bits
7 Cold Coins
-3 Reputation
2 Maskstain
2 Maskmyth
0 Inspiration

A Bed to rest in, and the House its in
-A Convenient location
-Physical Security
-Two Bedrooms
-Living Spaces
-An Easy Way Out
Bland food for 3 weeks
An Exceptional Much Adored Pet, Exotic and Curious. A Malichnid, named Sunshine.
>>
>>5879364
>Legion Quartermaster should read as 11, I failed to update my sheet on my end both from upgrading it to 10 then to 11...
>>
>>5879346
It's whatever I need it to be.
You don't care. Heck "*I*" don't care. I don't have to justify nor debate a "*body*" to whatever this or that and this is.

Entity you say? Then let's start with that. What is an "entity"? Am "*I*" an "Entity"? Are you? Where is an entity? I want things be done with this entity? What are corporeal concerns? Surely you know because YOU asked and implied I was one.

>Simply begin
>>
File: Integration.png (831 KB, 886x954)
831 KB
831 KB PNG
Rolled 6, 5 = 11 (2d10)

the easiest and hardest thing
is to decide
to exist

in the first place
>>
>>5879346
>Spend 9? bits and Cold Coins on suitable carpets for Uncle Rabbit to raise rep. with the Family. See if I can get them impregnated with a stain resistor. I know Uncle Rabbits party service sometimes has to deal with messy patrons.
>>
Rolled 4, 2, 4, 4, 5, 6 = 25 (6d6)

> A Gentle Nudge (35 coin): Try to fix Sundancer's reputation. I wasn't even AT the docks!
> Inspiration: Barter +1
> Make an Introduction (9 bits, 18 coin)
Take a moth mask and modify it, repaint it to evoke a sunrise
> Forge a Flourish (8 bits, 16 coin)
Beaded bracelets, decorated with feathers, worn over brown handwraps

==Sundancer==
G 12/12 || F 13/13
Understand 12, Influence 12
Brawling 14 Barter +1
Modified Moth Mask
>>
Rolled 3, 3 = 6 (2d10)

>>5879375
In the quiet expanse of the stars
our choices
like cosmic echoes
shape the symphony of

existence
>>
Rolled 2, 1, 2, 1, 5, 6, 5, 2, 6 = 30 (9d6)

>>5879346
None of those look like ANY fun to fight, if you ask me, they just look like killers. Are they the ones that got Abs and Tier?

Someone with Sense, look around. maybe there's a secondary spot we can start some fires at, send the grey rats running again. No bombs.

> Understand 12: How much of the surrounding area is occupied? Check the census, covertly.
> Red Markets 8: They have lots of knives and bows and real weapons, and this is outside the city. Some metal plates we can strap around the vital bits, under clothes, would be nice.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>5879346
The early Bird gets the Worm, as they say - but will the glass shatter in its pursuit?

>Claim the Waxworm legacy - is this his Mask or a clever copy? Wax is easily shaped, after all...
>Invite our mutual Glassknight friend for the rescue mission. Taking down a quartet of wanted and unruly rats, rescuing a forsaken friend, a chance to earn the favor of a fiery redhead (and theurge, besides) - what more could an errant knight ask for?

#Brittlebird
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12 Focus 12
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Kalcimiri Glassfist 12
==Mask==
Stainwood(+Weird)
-2 Maskstains
-1x Maskmyth
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
- 166 cold coins
- 14 bits
>>
>>5878908

> +191 Coldcoin
> +14 Bits
> -4 Reputation
> +1 Inspiration
> +1 Maskmyth

---

(Uh... I suppose this occurs after Riv spirits Mistil away for a private chat? The timeline here is getting a touch muddled.)
> A Request: Spend 22 Bits and 22 Coldcoin to find a prestigious dealer of [Shards] - those rarified flecks of crystalized miracle so commonly excavated from the dunes of Sareth - willing to part with an item from their collection.
(I genuinely don't actually understand what buying food and shelter and furnishings actually impacts - they haven't really come up mechanically - so I'll just ignore them for now and retain my remaining Coldcoin.)

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[9 => 200 => 178 Coldcoin]
[8 => 22 => 0 Bits]
[1 Purple... thing?]
[1 Free College Resonance Interaction Conjuration Emitter]
==Contacts==
Legion Quartermaster Contact - 8 => 9
==Other==
[-4 Reputation]
[1 Rat Mark]
[1 Hygean Mark]
[1 Inspiration]
[1 Maskmyth]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
>>
>>5879429
Do they impact anything? Or are they listed because sometimes its helpful to tknow how much a little wealth gets you, in case you want to throw a little wealth at someone else?
>>
Rolled 6, 2, 4, 2, 1, 6, 5, 4, 2 = 32 (9d6)

>>5879245
A pleasure to make your acquaintance. Your nephew is a valiant rabbit, I owe him my life.

>>5879278
You won't be alone Mistil. Those seeking to right a wrong will always find someone willing to lend a hand.

>>5879294
>Influence 12: They must be bringing supplies to that compound somehow. and that's always a weak point in a fortified location. Can we mess with the supplies to weaken the defenders, or at least use them to smuggle people in before the dance proper begins?
>Veteran's Association 8: This is a classic siege situation, and who better to help than people with first-hand experience? Can they help create alternate points of entry? Tunnels, siege ladders, something? Or maybe a distraction to draw some of the defenders away?

>Spend 1 Inspiration to increase Legionlock to 12

#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 12
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Half-melted Legion Fullhelmet (+Honour)
!Reduce Terror by Grit (1AP)
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Maskmyth
4 Reputation
59 Cold Coins
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - ?
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 1, 5, 3 = 9 (3d6)

>>5879294
Circus pokes and prods at their new friend, the first of a new audience that will hopefully herald the return of the glory days.
>What does this replacement of a shadow do? Maybe ask around the Red Market as to what the liquid that Circus consumed actually was.
>>
Rolled 2, 1, 2 = 5 (3d6)

The news that Tier had been killed (again) arrived before the courier dropped off his mask and assorted belongings, along with a letter addressed to one Level. How the mask was recovered or why or by whom were futile questions. He held the thing, tracing his finger through the gauge left under the left eye (that side of it was still covered in dried blood) and, in spite of himself, put it on. Being a proper leg-breaker, he'd considered diving into combat idiotic and suicidal. What use was Glory if you died in an attempt to attain it? None of that remained now. He no longer cared who he was before he put on this mask.

He was Tier now. For a time, at least. Until the pursuit of Glory claimed him as well.

>>5878802
>Claim the payout. I *am* Tier, after all. +166 CC, +14 Bits, +1 Maskmyth

>>5878908
>It is said that the last thing that the last Tier said (well, shouted) was the name of his attack. It's fitting, then, that this mask should be modified and carved with roiling masses, shouting for Tier, the People's Champ, to show his moves. Pay 14 Bits (and CC and a Maskmyth) to gain a Carving with the following effect: +1 on Influence rolls to shout the name of your attack very, very loud for a +1 bonus to dmg/hit/crit.

>In addition, on my own time, decorate the mask with shattered blades. The prior Tier was stabbed to death, after all. Gain Swordhunter Maskmark.

>It seems the departed Tier knew this person. The nature of the relationship is unknown to the current Tier, but the will of the mask is clear. Select Vanadian Expeditionary Veteran as my Contact. I'd have a Meeting...but I'm flat broke.

>That aside, let's go spend a dead man's money! A bed and a house it's in (50), a dog (15), living spaces (15), medical facilities (30), and grand food for a week (70). A total of 180 CC.
>>
Rolled 5, 3, 5 = 13 (3d6)

>>5879312
What a foolish question, sir merchant! I am a knight, as you say, and there is no such thing as a knight without a good greatsword- caving skulls, busting armor, good on a horse and on foot!

Sure, it’s no lucerne… and its rather cliché, some would say.
Perhaps even boring.
But it’s knightly. And I’m a knight!

#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12
Reaction 9 Focus 12

==Skills==
Sense 10, Understand 10, Influence 13, Move 10

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)

==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)

==Mine Noble Gear==
Model 73 Boots

==Contacts==
Vanadian Expeditionary Veteran

>request a shield from my Vanadian Expeditionary Veteran
Hail, my lady! Particularly charming locks these days, say hath ye any means of self protection? Of the bashing variety
>>
Rolled 3, 1, 2 = 6 (3d6)

>>5879294
>if possible, Gradegras will attempt ruse her warmup to seduce a slicerat into convincing some mates that, perhaps, they ought to keep an ear to the winds when it comes to choosing their loyalties
The knightess’ stride is boisterous and full of the authority that comes implicit with her helmet, hips swaying from the sheer conviction in her cause, her sauntering step that of the inevitable, crushing advance of the legal system

“HAIL, CITIZENS! AVAST YER LOYALTIES AND KEEP THINE HEART TO THINE EAR, FOR THE TIME OF FIE AND PAIN HATH COME! HO, BE WARY OF RAT KINGS, TOO BUSY EXTRICATING THEIR TAIL TO WORK FOR THEIR SUBJECTS!”
>>
Rolled 1, 5, 2, 3, 2, 2 = 15 (6d6)

>>5878908
>{1 Inspiration} Gain +1 Move (and +1 Agility)

>Mock had vastly overestimated how long this bland food lasts for (not to mention the rats were getting at it), and ended up having to throw a lot of it out...
>{1 Coin} Buy bland food for a week.
>{1 Coin} ...Also some rat traps.

>Sell 4 Bruises and 1 GLORY for 7 Bits total
>Am I still Deaf? Can I sell that?

>{1 Maskmyth, 13 Bits, 13 Coins} Get a Carving: [+1 PHASE II]
>{13 Bits, 13 Coins} Get a Knicknack (or perhaps this might be considered a Request?): A long, sturdy metal pole to pole-vault with. If I can't find high ground to dive off of, then maybe I'll just have to make up for it by jumping good.

#Mock
==Core==
Guard 1/13
AP 6 Agility 4 RP 1
-Status: Deaf, 1 Aggression, 2 Cunning, 1 GLORY
-Status: 4 Bruises
==Array==
Health 0/4 Psyche 2/2 Grit 2/3
Reaction 9 Focus 4/4 (8-4)
==Skills==
Sense 10(12-2), Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving, +1 PHASE II]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 8
Outlander Contact 8

==Currencies & Such==
26 Bits
191 Coins
-2 Reputation
1 Maskmyth
1 Inspiration
==Things==
3 week of bland food
A basic house
A bedroom
A place to practice in peace
>>
>>5879446
it takes an age and more to pry these half-melted metal parts off of yourself. Look, friend: now you wear a shadow of your mask *forever*. Though in the sacrifice of so much of yourself, perhaps you've learned something new?

>Amicus can tick +1 Inspiration, for inspiring deeds and grand sacrifice

>>5879449
It gives you the constant comfort of knowing, Circus, that in dark alleys and shadowed streets, the thing out there in the dark?

That thing is on your side.


>>5878797
do you know, the first to think of the make and making of these was a clockmaker's apprentice, who found, in an old imported grandfather clock, that the lens had a peculiar sheen that twisted the light?

And it's been no end of little clockwork souls tinkering with the substrate of the universe ever since. Maybe just pack this thing in a shipping crate, tie in chains and throw it in the ocean? No good can come from this. It's worse than boxing!

--
>The Sunkissed Armor and the Vanadian RICE are easily usable by others, although we don't have a lot of duplicates.
>The Nightblood Philter, Circus, will never be anything but yours. Because it is, in a sense, you.
>>
>>5879346
>>5879278
>>5879268
>>5879207

>A man from far comes to challenge himself
>A moniker? Why hide the truth from my opponent. [Crashthunder] is what I know the best and it's what I'll use the best.
>Any child will learn the [Shatterhands] to protect themselves
>A mask? How foolish. A hat or headband and a well worn scarf is all people like me need to get by. A mask is an excuse to hide. All can come at me and are welcomed to.
>I do not relinquish my blades. However I will "hold back" by taking on what you pass for a wood sword (Take a Bonk-Ken)
>Have a [Letter of challenge]
>(The contacts don't really fit my character so I'll relinquish that for now)

I am not here for "justice". It be a false concept those with only love for self righteousness think justifies they're actions. I did not take a boat here blessed by the sword saint on my search for self to deliver "justice" on your part. I will decide for myself what is right. And it starts by seeing to my first opponent: The man who "Moves like lightning wishes it could". Your "Rinik" will probably be sorted soon enough. Whether that is by me or another will be seen when his intentions are made bare. I know that for fact.

#Crashthunder
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands-12
Crashthunder-??
==Plain Headband==
Swordhunter
==Contacts==
The Red Market -7
==Item==
Bonk-Ken (Holstered)
>>
Rolled 2, 4, 5 = 11 (3d6)

>>5879294
>forgot to roll the second set of 3d6 for the contact

#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 14 Psyche 12 Grit 12
Reaction 9 Focus 12

==Skills==
Sense 10, Understand 10, Influence 13, Move 10

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)

==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)

==Mine Noble Gear==
Model 73 Boots

==Contacts==
Vanadian Expeditionary Veteran

>spend 1 inspiration to increase health by 1
Hmmm… was this breastplate always so tight, I wonder? Surely not! Ah, a mystery for another day
>>
>>5879566
A face only a mother could love, huh? It's alright, I never was a looker anyway. It may have cost me an arm and a leg, but something much greater was gained in exchange. Learned something new too, or perhaps remembered something old.
>Use 1 inspiration to learn A Field of Ash.

Pardon my ignorance Command, but what is an Engagement attack? And what does it mean to treat a Power Through like an influence roll as well?

#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 12
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
!A Field of Ash: +1 AP cost on a Style action, damage type becomes Pain. This has… interactions if you also opt to be Impolite.
==Mask==
Sunkissed Armor
!Twice burned, never shy: Once a turn, deliver an engagement attack
!Legio, advance!: Take 1 Pain to perform an influence roll with +1 aoe. When you Power Through, you treat it like an influence roll as well.
!Paradeground Performance: Self Control 12 to avoid Operating By The Book which forces you to obey the Laws, in all their plentiful excess.
!Resonant: … Stained with attention from distant things.
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Maskmyth
4 Reputation
59 Cold Coins
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - ?
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 4, 2, 5 = 11 (3d6)

>Spend my Inspiration point studying those Pharma books
>Spend 12 bits and 12 cold coins trying to get some good running shoes.
>>
Rolled 5, 1, 6, 1, 1, 2 = 16 (6d6)

>>5878908
> A Good Bed. A door that locks, and Privacy.
+ An Easy Way Out
+ Physical Security
Correspondence with Distant Family (Exceptional Quality)
A Tailored Set of Comfortable and Resilient Clothes (Exceptional Quality).

201 Coins, 20 Bits, Ratwhisker (?), Vanadian Mitts, Slap Patch
-3 Reputation, 2 Maskmyths

Pay 13 Bits and Coins to make my new Dirk a trinket. I’ve grown fond of it. (3d6)

Buy Exceptional Discreet Security (80 Coins)
Living Space, Bedroom, Kitchen (45 Coins)
But a barebones Hidden Room (33 Coins), to hide my Stuff
Buy Eightfinger’s friendship (10 Coins)

20 Coins, 7 Bits, Ratwhisker (?), Vanadian Mitts, Slap Patch
-3 Reputation, 2 Maskmyths
(I still don’t know what Maskmyths do)

Use the Inspiration to raise Taking Arts to 14
Still uncertain how I use Maskmyth

> Downtime Action
Find Real Work with the Uthani Family Bands, instead of being an entertainer. I don’t even like entertaining! Now I have the rep-

….

Now I have the skills to show my face, I’m curious how many of their foot pads I’ll recognise from home.

> Warm Up
The Greyrats are Rinik’s best fighters by far; they sliced through is like a knife through butter. They have a Reputation.

… but that means they have Names, that means they’re people, and people aren’t (just) killing machines, but have foibles and flaws and little imperfections I would very much like to know.

> Draw on the Red Market to learn useful information about the Greyrats participating in this Maskerade. (8+???, uncertain of difficulty, 3d6)
>>
Oh, right
Yes

Also, I don’t get involved with the fire fighting, because I’m literally carrying a satchel of illicit Stuff and the authorities are *right there*
>>
>>5879568
Fine footwork and finer wrist moves. We have been getting more than a few of you bladebound types in the place, ever since that kerfluffe out far east.
Though
Friend
Blade
Cutter
Windedge
Friend.

The rules are the Rules.

You say need no Mask, as if this is a declaration of courage.
There is no courage in exposing one self to the void. No drowning man is brave, cutter. Simply dying.

In every other grand metropol and fine nation, men and women and other things can get up to whatsoever they well please with each other. We don't begrudge them their lack of civilization. I hear the gangs in the Reiks barely even pay their taxes. I hear in stranger, distant places, you can't claim Ward loyalty to make the cut purse find another target. What sad lives they must live, when crime itself is so unregulated. So disorganised.

But in our fair and fierce city, crime is Organised and there are Rules.
It's the only thing that keeps us from living like rats.

So you will wear a Mask, though a headband will suffice. A fetching, tightly wrapped scarf is fine. Have some sense of aesthetics! A flair!

A Mask is required. How else will we know who to credit your reputation to? What else do you do to mark you as as abiding by the strictures of the Red Market, who in turn, abide by the edicts of the Senate?

A man who walks the streets in broad daylight and soft night, fighting for fun? That man is no vigilante, he's simply a thug. How would anyone know when you are fair game or when you are a mere civilian, if they could not tell by the Mask? How would you build a reputation? How would you declare your challenge to the world?

There are Rules.
If you wear no Mask, you would be unbound by them.
Frightening for your enemies, for you could do anything.
Much worse for you, knifethoughts.

For if you declare yourself unrestrained by the centuries of convention and fair associations we have built of our little street wars, then what force would adjudicate what those who wish you harm would stop at? You think yourself brave to be without a Mask. No drowning man is brave. Just dying.

Good with a Sword you might be, softsoul, but you are not good enough with a sword to ward away the poison slipped into your drink or the scorpions let in under your door or the hundreds of quiet ways to remove a problem if that problem is not guarded by the soft, high warmth of the Red Market. What interlocutor would guard your back? What whispertrader would let you know when a Watch Officer comes with a warrant? No Mask. No Name. No Masquerade.

The Reikan gangs laugh at us, sometimes.
Vanadian street crews think we're soft.
Sometimes the Roofrunners from your fair Rikovol think themselves fleeter than the Red Market.

And yet, little knife.
They make bids for our offers and place their gold in our coffers.

The mask is your True Face here.
You should treat it with respect.
>>
>>5879577
>>5879577
It is rather a confusing affair, but never fear, the answer is simple.

An engagement is an attack you make when making direct contact with an enemy as you move towards them and they end up in your reach. Kick, punch, sword-stroke, throw a pan lid at their shocked faces. So here, the very act of rushing down an objective means you do what the legion has done for centuries: you shank the other bastard before he shanks you.

Ah, but can I trigger an Engagement attack if I retreat backwards, thus forcing my enemy to catch up to me? Can I pinball multiple enemies, triggering multiple Engagements? What if I step away from an enemy then step back to somehow dance-kick them by starting Engaged and then stepping away so I am not engaged and then stepping back in?

. . . No. So glad you only hypothethically asked, for no righteous bravo would try to do that sort of thing around here.

Meanwhile, everyone can Power Through for 3 AP - rolling against Focus, shrugging off the ills of the world.

Here, doing that also means the roll is simultaneously an Influence roll. Bolster your friends, intimidate your enemies, shout a command for the flank to bring forth the auxillaries while you wrench a spear from your shoulder and declare that it is but a flesh-wound. Standard raincatcher stuff.

Suppose someone punches you.
Suppose you take 2 marks of Pain, because you've got Grit, but not enough Grit to laugh off an uppercut by a swarthy Reikan.
Suppose you Power Through, to shake away the pain *and* glare down the striker, rattling them.
>>
>>5879648
Fine instincts for a fine fingered fleet filcher. You can claim the full contents of your (sizable) bag of various sundries (minus a deck of playing cards and five coins, promised elsewhere).

Which comes out to 19 cold coins, 2 bits and a sharp knife.
>>
>>5879657
….

Can I turn my Dirk trinket into a bundle of blades? A sleeve of sharps? A shoal of shivs?

Because otherwise, I really, really don’t know what to do with a second fighting knife.

And in other notes

I know a shameless brigand maybe shouldn’t be the one to take a principled stand

But between the staves and knives and explosives and that chivalric dame scrounging up a *greatsword*

Isn’t this all… escalating?

A lot?

Two of us are dead, not counting Wax- I thought the maskerades were about flying fists and diving kicks, not *open wars* that leave entire fields of death…
>>
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96 KB PNG
>>5879655
I will say. Though you know I am from far you seem to have not known my pytherian was not fluent. Half of what you said seems to have been lost on me?

You lost me after courage. But thank you for commending me despite it not being an act of courage? We've long since passed such times as that. Courage is an everyday occurrence no on can feed themselves without it.

Thank you for complimenting my white scarf I do say it keeps me warm at all times even better then your sun. It is quite aesthetic! Covers the face quite well in these chilly times.

No. no. Its not mask it's pronounced K-ra-sh-sun-dah or kræʃ ˈθʌndə. That's the name. Its distinct. Has flair. Its an event where in a storm the sound of thunder...Never mind translating is a bit of a pain and you wouldn't understand the subtleties and intricacies between it an the kata. If at least you were Reikan.

Though I have to admit most of your masks are in very bad taste. Especially those with Moths on it... Brings a very bad memories about those Uthans. Tsk Tsk.

Ah yes, it's true you guys are quite the thugs. Running around consuming nefarious substances. Practicing larceny. Bending the law to your will. Paying off wanton corruption. There is something admirable about how the law simply turns a blind eye after you've burnt half the neighborhood or jobs of honest people on alleged accident.

A mask binds you to knifing anything? Is that a saying? Never heard of it. It almost sounds deep. Inspiring!

Oh I see you've heard tale of master Tinaang! You know I've met him before. Many call him a it now but he isn't a bore to talk to and is quite well read. He moves that poison stinger like a 3 arm! I think he passed by one of the moth circuits some time back. Too bad he lost. Heard the shedding of skin was really long for that one but I know he'd guard my back pretty well in any fight we are on the same side of. He's loyal like that. Even shed his human skin for the homeland to fight against the idiot invaders.

Yes you are quite funny.
Your skin looks quite soft. Your bed must not find many lice's at night. A good thing!
Thanks for the compliment! Although I'm not a Roofrunner. I have a friend who is. Taught me a bit. You could stand to learn a thing or two about having fleet feet even if you guys will always be quite far behind us. A sad truth.

Your business is always welcomed in Rikovol. Your gold in our coffers and your bids for our offers!

Anyway I really have to get going. You should be careful about your mask. Treat it with more respect since it protects your true face under there?

>Take a second Bonk-Ken
>I'm not wielding 2 Bonk-Kens at once. One is holstered and is a back up in case the 1st one breaks. Rikovol hardwood is not easy the find 'round here and Pytherian Oak is more brittle then expected. Must be the economy.
>>
Rolled 5, 1, 1, 1, 6, 1 = 15 (6d6)

>>5878854
Whoever recovered the Mask from the Tier what has passed on neglected to recover the Legion-issue boots they died wearing. No matter. I'll grab a fresh (relatively-speaking) pair. I'll be screaming the names of my attacks at the top of my lungs, anyhow, so it's not like there was going to be any element of surprise to begin with.
>Take Model 73 Boots

>>5879294
>Move 12 (+ whatever throwing CC at this gets me. Let's say 40. That's a good number): get a quick tour of the surrounding area—more importantly, do so quick enough to not invite the wrong kind of attention for getting into places I ought not be getting into. Alleys, rooftops, other high perches. All good places to observe Rinik's minion's from.

>Vanadian Expeditionary Veteran 8 (+2, from 2 Bits and however many Cold Coins; say, 20): entreaty the former Tier's contact to lend her military insight and tactical knowledge to the task at hand. Perhaps this could net us additional *Foresight*.

#Tier (Level)
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12
Reaction 9 Dmg 1d6
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
!Creative Use Encouraged
!Wear My Kicking Boots
!Knuckledancer
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Carving #1: +1 hit on diving attacks.
!Carving #2: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots
==Stuff==
0 Bits
23 cold Coins
0 Reputation
0 Maskmyth
==And Things==
A bed with a house (and living space and medical facilities)
a dog (I love him)
grand food for a week (!!!)
==Special Moves==
TWIN MOTHWING FINAL DROPKICK
VOID MOTHWING FINAL DEATH DIVE ATTACK
>>
Rolled 5, 4, 3, 5, 1, 6 = 24 (6d6)

>>5879268
>>5879294
>>5879346
>Use my Influence (and hire a paid actor/s for 40 coin) to start a loud, but non-threatening commotion near the front gate in hopes of luring out the Cold-Eyed Veteran to try and resolve the situation and get those damn civvies outta there! Ideally causing him to separate from the others. (3d6 vs 12 Influence + coin)
>Call in my Veteran Association Contact (throw in 40 coin to cover the expenses). Ask them to organize minor distractions for the footsoldiers, so they can't follow the Cold-Eyed Veteran. Maybe a water pump broke, maybe someone's beloved pet got a diarrhea in the kitchen, or maybe some idiot left a rake in grass and their friend needs to have his head bandaged? Be creative, keep them busy. (3d6 vs 8 VAC Skill + coin + bonus?)

#Cardinal Sin
==Core==
Guard 14
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array==
Armor 1 + Health 12 [3] Psyche 12[2] Grit 13[3]
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12[Agi=3]
==Style==
Legionlock 10
!Unfair Fighter (+hit/+effect)
!Offhander (1AP)
!Pack Tactics (AP discount)
==Mask==
Legion Fullhelmet
!Reduce Terror by Grit (1AP)
!Armored Advance (+1 Armor)
!Paradeground Performance
==Misc==
The Red Markets Contact 8
Veteran's Association Contact 8
Coin 21
Bits 0
Influence 0
Maskmyths 1
>>
Rolled 6, 1, 4, 3, 5, 1, 5, 5, 4 = 34 (9d6)

little days, passing by

>Mistil has some work to do [vs 13]
>A Scientist needs to check on a Prospect-Project [vs 9]
>We need to train some more Slicerats [vs 11]
>>
File: Shed A Little Light.png (1.91 MB, 1350x1084)
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>>5878887
>>5878895
>>5878925
The fire takes fighting, but the battle is half won by the rugged construction of the Cestipherion warehouse. A natural firebreak, away from any nearby building. An easy access to water. The thankful gratitude of civilians - and there are nothing but civilians here, remarkable, really, how quickly shamed men and women find a way to lose their gang colours in convenient pockets and sparks.

The Watchers are not so easily swayed, when they arrive in slow, studious force, and somehow, they
know who to talk to, and who to ignore.

You busy yourselves with the backbreaking work of rescue... Scant rewards for a hero, this, the sweat and the pain of tearing up wounds you got from the very people you pull form the fires tendrils.

Does it all seem worth it when one of the Watchers whisper a thankful word to the Masks? They know they'd have arrived to charred corpses if not for your effort.


>+1 Reputation.
>If your reputation was previously negative, it is now instead +1.

>>5878797
Despite cunning insight and fine planning, Mistil has gained an honour guard of the sadly unshakable kind - arrived like the heat shimmer before the firestorm, a Lantern Agent has materialized to walk the scene, querying, questing. Searching. It took them no time at all - in fact, all they did was slide off of the roof and nod towards Embers-Before-The-Fuel and when he moved to intercept she smiled and nodded her head and flashed him a complicated series of hand-signs.

By ancient decree, to keep the Watch, the Lanterns must be lit and so, of course, one leads the other, in all matters of public interest. But a Lantern needs someone to man the Watch, and so, she simply follows Embers lead, nodding, suggesting, at times offering advice. Together, they man the scene until more Watchers arrive.

But she watches you, Riv.
Like she watches everything.

Notes your stance, your mein, the way you move through the world.Is the sun a little warmer on your skin? Or is it just the heat of the flame?

It said the Lanterns wield blades of heat to stab shadows in the heart.

Fuel their lanterns with oil of midnight. Fight each night to kill shade so daybreak arrives. Shines a light on hidden things. Smells truth like ash, sees lies like icicles growing on people's lips.

A Lantern once came to the Moth Circuit.
Climbed the ranks to Challenger, as sure as the dawn.
Cuffed the Ramisivo, The Night Gale, Champion for three months, there and then, in the title match, for crimes against the Light. To this day, not one person can tell you how he moved or what his style was.

Or so the story goes.

Riv watches her eyes trail after Fourth Dusk, knows she knows the clinking contents, and yet, knows that the proceeds are illicit and the acquisition of it by a curious Vulpes is better joy than in the pockets of a rat.

Some entanglements are best avoided.
This is one.
>>
Oh, so sometimes it does.
>>
Meanwhile, Elsewhere
I need to speak to someone who doesn't tuck his tail between his legs. Move, cheeseteeth, I'm for your boss.

Little iron-mind, the Scavenger King is in a meeting. He is not to be disturbed.

You wanna find out what happened to the last Pytherii who got between me and their commanding officer? Yeah, whisker-weirdo, that is a Icon-damned threat. Step off and step down. You don't scare me. I slice myself worse anything you and yours can do while shaving
>>
[redThe Scavenger King is not to be disturbed. He is in a meeting. Don't push your luck, pale-face. Rinik gets raccous if he is disturbed. Please, avail yourself of our facilities and have some wine, some food, some. . . cheese . . . and once his meeting ends I shall find you and bring you to him. You are our guests here, so let us play the hosts, gracious.[/red]

You must have real good healthcare in this organisation because I see you haven't gotten out of my way. I just finished pulling a man with so many letters after his name I could get the alphabet twice over out of the bay. That's twice now our merchandise's gotten merc'd by mercenaries. Once is an accident but you know what they say about twice, fur-face?

That is is enemy action--

that I don't ask you to get out of my way *twice* in one day - Snake-Three, if any of these cutters twitch their tails or run their mouths, break a something small but important

Ahh-hhrhhee! Hrh!! Letgo! Letgo! You are *guests* this is not---

RINIK YOU RAT BASTARD ONE OF MY MEN HAD TO PUNCH A MASK-CLAD MANIAC WITH A SWORD TODAY. THAT VIOLATES OUR AGREEMENT. WE DON'T. DO. HANDS. ON. THAT COSTS TRIPLE. WHAT ARE YOU GOING TO DO ABOUT THESE MASK--

... no way. No void-touched star-singed void-damn way.
>>
you're supposed to be out of the city

Rinik
Ah, I see.

Well, greetings, I should--


CLASS THREE, DISPERSE, DISPERSE - GET A LINE TO THE EMBASSY-- ANY OF YOU SUNLICKERS TWITCH I'M GOING TO PUT MY KNIFE WHERE YOUR GOD DOESN'T LIKE TO GO

Rinik
Now now Captain, this is hardly fitting behaviour for a man of your station. Put the knife down.

HE'S MOVING, GET HIM

Rinik
Twitchy, aren't you commando types.
>>
ICE THE LOT, SNAKES

Rinik

Mhmhm. If we're quite done working ourselves into a heat stroke from feverish overreaction, we do have a schedule to keep.

no effect, snake-two, knife-smoke the sunspot

Rinik
Enough.. Well then, you've made a fuss, my guest here has graciously not turned you all into ash-shadows on my expensive walls, so let's get introduced.

Captain, may I present to you, hire under no power but his own, Pyrelighter Ambassador Voracious Culmination?

Master Ambassador, may I introduce to you Captain "Red Snake" and his charming reptilians? They do so like their nom de guerres.

If you're all quite done trying to kill each other, can we get on with things? After all. . .
>>
Rinik
. . . We're business partners. Surely rational men such as ourselves can look past certain unfortunate incidents and move together in the dawning of a grand new age?

Captain "Red Snake"
. . . Does my superiors know about this?

Rinik
Matter of fact, little coldblood, they suggested it. And made the introductions. Our friend here was entirely amenable after the initial instinctive flaring up of theologically grounded loathing. But if he can look past the anathema of all he holds dear, you can certainly do the same.

Captain "Red Snake"
I don't buy that for one solitary second of all the sunlight that boils out of that guys ass. You, with the corona of smugness. You owe me a knife.

Rinik
Ah, little coldblood, a knife I think is the least the honourable ambassador owes you and your people. After all: You've been so very helpful with this project.

Captain "Red Snake"
That's what this is about? You can't possibly be trying to -- it didn't work for-- it CAN'T WORK for-- Do you *know* what happened to -- It won't work.

It *can't* work. Even Gerean and all her pet little godlings couldn't reproduce the same iteration! You're-


Pyrelighter Ambassador Voracious Culmination
Playing with fire?
Worry not, little blind wanderer.

We have some experience with this.
>>
>>5882411
He's working with the theurges, wants to create *more* theurges, turn himself into one, then with weapons distributed throughout the city, restart the civil war and win this time?

This looks like bottled superpowers, I thought we had decided it couldn't be bottled superpowers! How in voidstars name are we supposed to punch people that melt anything that gets close?
>>
>>5882703
Theurges can be trained, they did it for centuries. It can't be that simple.
>Even Gerean and all her pet little godlings couldn't reproduce the same iteration!
I think they want to recreate one specific rainbow-colored person who ascended and have an obedient pet god at their side.

As for how to punch them, we should probably ask around and find out how they did it the first time around, get some ideas from the experts. They kicked the Archtheurges out, they must have developed some techniques.

I wonder, does my bonded arm make me better at punching Theurges or worse?
>>
>>5882802
You know what they say, right? A lot of stuff is simply easier if you're fireproof.
>>
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The Veteran from a distant campaign drinks beer like the desert drinks soldiers. She knows a thing or two. The Legion Quartermaster has just recieved a shipment from a salvage company, and has a few - lightly used, admittedly - essentials to spare, so long as no one minds the stains. It's new merchandise, only worn once! The Red Market has some other supplies, from rarer, distant skies, well-travelled, well-worne

But Riv
If you wish to. . . sell that little contraption of yours on the open market, a friend of a friend of an associate of a sister of a contact of a Reikan with lumber contract who reports to an Illosian with a courier ship who made friends with a newspaper journalist who has an in with a coffee parlour where a certain Someone attends sometimes would ever so very much like to take it off your hands, 50 Coins and 20 Bits and no quetions ever asked.


>>5879539
A fine and exceptional blade, peace-bonded as all such things in this City should be. Use it for study, use it for scholarly pursuits, use it to hang above your mantle and inspire oneself to deeds, or, if you must and find yourself unable to think of other, better plans, you can bring it with you, on a Dance, strapped to your back.

To draw it, you would need to unbind the Peacebond wires that holds it in its sheath while within the confines of this City, each metal-wire a copper promise to shed no blood with no blade, for war is reserved for distant fields.

3 AP to unbind the Peacebod, and then the blade itself can be drawn.
>>
Rolled 1, 1, 5 = 7 (3d6)

>>5883858
> Spend inspiration to boost Move from 14 to 15.
> Acquire 1 Cracked Ashoniti's Tear
> Warm-up Action: The professionals that conducted the evacuation/kidnapping during the warehouse job were good - but they aren't ghosts. Riv wants to know more about them. Pose a leading questions to the watchers who worked the case, donate a bottle alcoholic ambrosia to help jog the memory a couple fishermen who happened to be in the area, visit a few recreational establishments known to frequented by some of the mouthier members of Rinik's outfit. (Sense 12)
> Contact: To my understanding contacts are penalized by reputation, meaning that I'd need to roll a 5 or better to get anything out of this. I'll refrain for the time being.

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14 => 15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[ 178 Coldcoin]
[0 Bits]
[1 Purple... thing?]
[1 Free College Resonance Interaction Conjuration Emitter]
==Contacts==
Legion Quartermaster Contact - 9
==Other==
[-4 Reputation]
[1 Rat Mark]
[1 Hygean Mark]
[1 => 0 Inspiration]
[1 Maskmyth]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
>>
>>5883858
#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 14 Psyche 12 Grit 12
Reaction 9 (-2) Focus 12

HP: 4
Armor: 3
==Skills==
Sense 10, Understand 10, Influence 13, Move 10 (-4)

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)

==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)

==Mine Noble Gear==
Model 73 Boots
Type 17-D-A Mail Shirt “Rustling Wind”
Type 17-D-A “Clickers”
Bonk-ken

==Mine Most Gracious Possessions==
81 gold coins
A cool ass greatsword

==Contacts==
Vanadian Expeditionary Veteran

Ha! As we say in Sareth, a blade always cuts. Be it air or flesh or mind, a blade bound or unbound shall never be useless.

The mere VISAGE of such a weapon shall be enough!
Not like of these fools deserve its edge anyway
>>
>>5883858
I HATH CHANGED MINE MIND

#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 14 Psyche 12 Grit 12
Reaction 9 (-6) Focus 12

HP: 4
Armor: 7
==Skills==
Sense 10, Understand 10, Influence 13, Move 10 (-10)

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)

==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)

==Mine Noble Gear==
Model 73 Boots
3xType 17-D-A Mail Shirt “Rustling Wind”
Type 17-D-A “Clickers”
Bonk-ken

==Mine Most Gracious Possessions==
81 gold coins
A cool ass greatsword

==Contacts==
Vanadian Expeditionary Veteran
>>
>>5883858
>+14 Bits
>+191 Cold Coins
>-4 Reputation
>+1 Inspiration, Maskmyth

>Grab the Near-Pristine Suntendril
>Spend Inspiration to level Focus 12-13
>Spend 1 Coin for gruel, 5 Coin for a room. 316->310 coin

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12

!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup

!Nightblood: 1d6DMG, +3REA in shadow.
!Eat the Light: VS Focus for shadow favor.
==Mask==
Plain
2 Maskmyth
-4 Rep
==Contacts==
Red Markets-8
==Inventory==
26 Bits
Near-Pristine Suntendril
Wire-Fang(Traverse+1,Length4,Str13Pull)
310 Cold Coins
>>
>>5883858
>Take a set of Clickers

#Mock
==Core==
Guard 13/13
AP 6 Agility 5 RP 1
-Status: 1 Aggression
-Status: Alive
==Array==
Health 4/4 Psyche 2/2 Grit 3/3
Reaction 9 Focus 8/8
==Skills==
Sense 12, Understand 10, Influence 10, Move 15
==Style==
Brawling 14
-!Creative Use Encouraged: Unpenalized improvisation
-!Wear My Kicking Boots: Gain +GRIT damage against prone targets or on drop attacks
-!Knuckledancer: Build or drop 1 Aggression/Cunning per major attack
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves
-Recover 1 Focus when landing a diving attack
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving, +2 PHASE II]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
Type 17-D-A "Clickers"
-Weight 0.5
-+1 Health Threshold
Vaulting Pole
-?
==Contacts==
The Red Markets 8
Outlander Contact 8
>>
>>5883858
>Take Brightflash Bandolier
>Take Clickers
>Take Carapace-Thorns

#Tier (Level)
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12
Reaction 9 Dmg 1d6
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
!Creative Use Encouraged
!Wear My Kicking Boots
!Knuckledancer
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Carving #1: +1 hit on diving attacks.
!Carving #2: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes - 1
Clicker - 0.5
Carapace - 0.5
==Stuff==
0 Bits
23 cold Coins
0 Reputation
0 Maskmyth
==And Things==
A bed with a house (and living space and medical facilities)
a dog (I love him)
grand food for a week (!!!)
>>
You still alive OP?
>>
>>5887244
He very much is. He’s just a lazy old bard
>>
Command is currently sorta sick and hurting. Maybe we'll be back here but expect another new thread when he respawns.
>>
>>5887244
>>5887357
>>5887531
A little of A, a little of B, a dash of the old curse that haunts all the works of man. If we remember our Parkinsons, work shall expand to fill the time available for its completion. Embark a man upon a quest, and instantenously a thousand ravenous events devour their time in favour of not much and less still.

That all said . . .
>>
All great Dances start with a few stumbling steps that rapidly escalate. So it is with all graceful things - you see the perfect pirouette but not the thousand stumbles that got the dancer there.

--

The Grey Manor is a fortified compound, one of the few spared the blaze of the theurges in their final wrathful hours.

Record checking and some cross-referencing with the ever careful depths of a tax archive reveal that despite the voracity of fire the district still pays their taxes. And every year, slightly more there-of. Life returns from the nutrious ash, and so it is with the people. It is in a sense free real estate for the daring and those who do not mind the few peculiarities of the neighbourhood.

But while we can expect to find the intrepid and the entreprenurial, this is still a place mostly empty. We don't have to worry so much about collateral or gathering attention. The Census reveals it. The abandoned urban landscape would offer good hiding places in a scrap across it, and the many alleys, cut-throughs and crumbling buildings make ambushes easy. The Slicerats know this. They have check-points, which we stake out with quiet eye. Level finds one, on a soft-foot walk the area. Rotating crew, keeping an eye on the road. We stake our their stake-out, watching the watchers.

A spot of light out here: the Empyreal Emissaries run a mission out of an old chapel house, providing water and ministrations to the locals. It would be tantamount to sacriledge to fight near such a place and Amicus donations find us a way in with the local acolytes. They're only to happy to accept the donation and provide information on the local landscape. Have we any wounds later, we can seek aid here. Only ratsouls bring violence on those who do charity. It would be a place to go to ground if chased off by patrolling Slicerats as well, because it would take a craven kind of rat to start a fight in a medical ward.

The local Slicerats are being trained by the instructors of the Grey Manor. It's a kind of dojo. They won't yet have practiced the finer subtleties of hand to hand, but they'll be more bold when guided by instructors. Low Guard, this lot, but they pack a punch. The knives they have in sheaths on their person is a badge of honour. Rinik and his Rat Kings consider them fit for cadre status, in a few years of training.

As for the Manor directly, we can lend a few siegebreakers from the Veteran Association who provide colourful architectural commentary from the stakeout. The walls are meant for privacy. Scaling them is a simple task, hardly worth a siege-engineer. What other approaches can we find? Well, there are tunnels out here, few, but there's the old sewer network and the deeper systems - the Associates are familiar with the Smugglers highways, and are mapping the less used path as we speak. We should be able to move swiftly from one area to the other using those...
>>
>>5890280
The Associates aren't the only veterans here, studiousy planning a pretend war. It's not the kind of work Flashpan prefers, but she can see the appeal. A spyglass, high-ground and a few whispered instructions on the right way to roll a chemical concoction. She's not one for tunnels (She twitches, shakes of sudden claustropobia), nor one for direct assaults on fortified positions (it bespeaks a failure of doctrine).

The Associates feel smugly superior in their martial prowess. It's hard not to. They've won wars, fought horrors. How is the skinny, soft-spoken outlander with the twitchy predisposition going to pose a threat to anyone? She doesn't respond to their ribbing. Too occupied noting the path of sentries and the flow of deliveries, a mind like clockwork. Gives a few terse replies to the plans proposed. Can't exactly walk in wearing their clothes, don't know their hand-signs. Can't assault at night, too much light around here. Can't crash the gate directly, the Watchers respond too quickly.

The Associates take it all with good natured laugter. Alright, skinny, what would you do, since you're so good at shooting down our ideas?

She tells them what she would do.

They stop laughing.

We have to take a break in the proceedings to inform her that some things are considered. . . uncivilized. She nods. Thinks. Suggest a second idea. She only gets four sentences in before the shouts cut her off and in the in the quiet that follows, everyone gives her a little extra space.
--

>The Vanadian Expeditionary Veteran provides a Contact Boon for this Dance.
>The Legion Veteran's Association provides a Contact boon for this Dance
>The Kalcmiri Glass Knight is presently occupied singlehandedly solving the kidnapping case of a local senator's daughter, but he wishes us well. He cannot aid directly with this endeavour.
--
>>
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meanwhile, elsewhere

The Red Market trades in things, tools, trials and terrors. But above all that, the Red Market is where one goes to know that which is worth knowing. But this in itself is a thing worth knowing. And here the truism that every whispertrader at the market knows, either from apprenticeship to other information brokers or by long experience.

To know is to be known, and to act is to be acted on. The very act of seeking out information on a subject lets the world know that you value this insight, that's its something which is by itself worth knowing. Sometimes they call it being caught in the Wind and the Web. You tug a string to find something, and you offer pay for insight. Whichever offer you make on things you wish to know, it tells the person who knows what you want to know that they should charge a higher price. Each get caught in a web. Sometimes it tells them that the those you ask about might pay for the very knowledge of simply knowing they're being sought. By asking, you spread the word on the wind.

It's a delicate thing, the whispering trade.

Take a man in a mask searching among the rubble of an industrial harbour-front. If he finds in the floorboards a vanadian flare casing, half flat from being stepped on in evacation, he might scan the water front and know that no boat could make it far afield. Out there? That's the Ocean, in all its splendour. Ask a fisherman if a single rowboat with fifteen people in it can make it very far. And the fisherman will say no, and then he'll ask: hey, why are you asking? They've gotten a lot of boat traffic lately. In fact, one of those large Vanadian vessels made a stir a few weeks ago. Two fishermen out on a late night glow-eel hunt saw it on the horizon. Talk of the place for weeks, because the warehouse got some new deliveries soon after.

And there you are, little whisper-trader in training, caught by the Web and tossed by the Wind. Because perhaps this fisherman will think no more about it. And you've learned something. But perhaps he'll later tell a friend, who tells a friend, and so the rumour catches hold that there are people in the night worth knowing about. Scientific experiments. Military professionals on the prowl. Smuggling affairs. . . .
>>
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But if wanting to know lets you be known, then simply knowing let you find out who wants. Don't look for the thing itself, Riv. Look for the people looking for something. Follow the way the Wind blows, through the streets of the city, the structure it shapes in the wagging of different tongues.

Someone is buying up Shards, at premium price. The Legion is offering a premium on salvage service, for contracts out East. All the grand Masks are busy with glorious work, from entertaining Senators to daring deeds in the Circuits. The Slicerats have been expanding aggressively.

And all these things combined lets one know that no whispertrade in the Red Market right now admits that the city is also infected with a case of the Quiet Professional. They don't belong to any of the eight tolerated mercenary groups. And the Slicerats don't admit they have them up their sleeve, even when they offer cold coins to hotheads and firebrands and promise a new kind of gang and a way to kill the world's ills.

The Professionals are good, but they're not ghosts. If you act, you're acted upon. If no one admits soldiers stalk the streets then listen for something else. Of all the vanadian companies setting up in the city these days in their gold-rush to exploit a new market, which one is bringing in extra clerks, at night, from heavy ships? Perhaps . . . One that ships to Ratport?

Oh, easy. Same company that took that contract to refurbish some of the lost urban landscape in the Eastern slums. The Twin Shores Consortium, fresh out of the distant Vanadian capital. They're a construction and mining company, lots of engineers and tool specialists. They've been taking meetings with Rinik. They would be. The Slicerats supplies a lot of their local labour pool. And the meetings? They're attended by quiet, stoic clerks who stand oh so very straight.

And there it is - something so rare as a conspiracy.

Rinik's moving up in the world. But he pays good coin to keep it quiet, buying the Wind. Coin he gets because a Vanadian merchant-group is providing vast funds in exchange for local guides, willing hands and contacts. Rebuilding the city, bit by bit. Humanitarian work, really.

Rinik's been busy.
He has been meeting with Senators, and Cestipherion and Luperni representatives. And this Twin Shores consortium too. What's a Rat do to arrange a high meeting with a merchant magnate? Some say he's interested in running for office, making friends in high places. Coin buys a political campaign. Would a merchant-magnate from a distant republic be interested in donating to the cause of a local politican? Perhaps one who will, in turn, allow a few non-standard imports, perhaps offer some advice on matters of literature? Ensure a steady flow of government contracts, for years to come.

Little rats, gnawing at the wall.

>Everyone can claim 3 Bits and 14 Coins, from sharing information with the Red Market.
>We have a lead for a new dance - [Twin Shores Consortium]
>>
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Almost walked right into it. The Associate adjust their plans. The Vanadian Veteran ... smiles. The odds getting worse makes her more excited.

The Slicerats and the Grey Manor isn't a fortified outpost in hostile territory where the Slicerats plot nefarious deeds.

It's the pearl-citadel around which Rinik and his rats are constructing a whole new township.

That's what the work-crews and entreprenuel spirit is for, is *about*. We can't cut off their supplies, because they're being supplied in part by every little worker showing up to lay a brick. All they have to do to get a barrel of water is to walk to a work-site and talk to foreman. Maybe that's why there' so few of them at the Grey Manor itself, why Rinik feels comfortable holdings meeting with that soft-spoken distant delegate that Mistil mentioned. They've made a shield out of the city itself.

Alright, rethink this Dance.

We know our friends are held hostage inside the Manor, and now we know why: you get in, they raise the alarm, and the trap slams shut. Slicerats embedded within the various work-crews slowly cleaning out this place and building a brighter tomorrow draw knifes and construction tools and form a cordon.

But anything worth doing this for implies something here is valuable. We have a woman on the inside, so she can delay the alarm. If it gets raised, so long as Mistil still holds Slicerat Authority, she can keep the crews at bay.

--

We test their responsiveness, and now we know what to watch for. Cardinal Sin causes a commotion. You hear they're raising the price of grain? Again? In THIS day and AGE?

A single Greyrat eventually emerges, sends a withering glare at the ruckus, and the angry argument about the price of grain that Cardinal masterfully started shuts off in the sudden loss of nerve. Something about his eyes. Man' seen things.

But we're not watching the Grey-Rat. Flashpan has her spyglass. Sweeps it across the work-site across the road, where everyone continues undisturbed. Except for the three men busy securing the foundations for what will be a quite nice apartment block, sometime in the future. They watch the exchange and keep sharp tools close. When the commotion dies down, they return to work. Spotters then. But now we know.

One of the Associates suddenly grins and slams a heavy fist on the table, an idea, but he jars Flashpan's drink with his sudden movement and his good humour dies in muttered apologies. One of the other former soldiers start edging for the exit. She's specific about her water. It's a bad idea to touch her drinks. The air clears when Level finds a new canteen and we can all breathe a sigh of relief. Flashpan diplomatically snips the fuse on the skycracker she lit.

The Raincatchers sketches the idea:

This isn't a siege.
It's a River Raid.

A small fast team hits the primary target then extracts.
The reserves keep the path out open.
Move fast, don't get bogged down, then get out.
>>
>>5890477
But where will the Masks find a team of well-trained, coordinated individuals with enough nerve to reliable keep an extraction vector open and then retreat in good order? Three-fourths of most combat casualties occur on the retreat, faked withdrawals so often turn into the real thing. You'd need some sort of capable proficient person, and they'd need to have the lay of the land, tools and maybe feel a certain loyalty to the idea of the nation and the prevention of horrors by ambitious men, but you just don't think you can find any of those at this hour--

Oh

. . . Oh.

...
...
..... shit, fine, but you're paying extra


--

We're warmed up. It's time.

Dance the Green, to rescue friends and help the world.

In order:
Infiltrate the Grey Manor
Find and rescue our kidnapped friends
Find evidence or information that implicates the Slicerats in a Nefarious Conspiracy
Embarass Rinik and his Slicerats
Get out alive

--
Getter get ready.

>>5890477
We *start* on the District Layer, in Interception, in the Stakeout. Then we move from there to the Manor.

You've got two options for approach once you reach the Grey Manor:

Gatecrasher]. Right in through the front door. Glorious, but dangerous.
>+1 Glory, first in, Slicerats likely surprised but there'll be a lot of them.

Sandsnake. Flashpan has spent enough time with her spyglass to plot out most approaches to the manor and has a few tricks ready. You'll need to be nimble, but it might allow you to get around the outside and in somewhere clever.

>Take your deployment at any time, and roll Move on deployment to try and come in over the wall along the perimeter. You get a free Influence roll as part of this, to try and do some mild clever trick on the way in. You might draw extra attention.

Secondly
The Veteran's Association will try to run Interception, but any Mask who helps with that is appreciated. You can fairly fluidly and freely move back and forth from the Manor to the larger district (just get to a wall and out or in), and we might need to be a little nimble here. It's also possible that there are interesting sights to see in the district. All these new buildings and empty old ones hide things.

If you'd like to start Intercepting, simply declare this. There's been a few adjustments to how this works, in that it now principally works exactly the same as elsewhere.

Because of this scale, Agility and AP isn't individually spent to move on the Interception map. It's not so much about how fast you are, but about shortcuts, direction and navigation.

So to move, you plot a course and roll Move to arrive without incident. You do this once a turn. Each tile past your natural Agility starts inducing more and more penalties.

Because we called in the Veteran's Assocation, we benefit from Smuggler's Byways, and we can also take 1 free Intercept scale move at some point during a turn. That is, shift one tile for free.
>>
>>5890515
Otherwise, treat the Interception as you would treat a normal turn.

1 AP to take skill action, to alter the environment, to use your senses, to know and understand.

3 AP to attempt an attack on an identified target.

You can take Risks, improvising a penalty to try and get some minor boon.

Unfortunately, the precise way in which you beat down someone doesn't maybe matter so much at this scale - so techniques and fancy things rarely apply out here. Each style action is really a series of exchanges of blows, so don't worry too much about modifying it with any clever tricks (Although feel free to try?). Much the same as last time.

To attack a target you have to be near it, which is why you'd need to plot a course and move to get there. Since you can only move once a turn (And take that one Smuggler bonus step), you might need to coordinate a little. By the nature of the slightly larger scale, if you're engaging a group of antagonists they'll likely retaliate (you move to attack them, then unless you contrive to avoid it somehow, they'll definitively harm you)

Conveniently, you have a Guard.

Inconveniently, because you can't spend Agility on the Interception layer, you'll quickly realize you can't restore your Guard particularly easily. It's an abstraction, really. Any kind of damage you'd take in a street-fight with 3-4 Slicerats isn't the stuff you shrug off.

But if you cannot then neither can they. And if you inflict a wound via interception, you reduce the strength of the entity you're attacking. Inflict enough wounds and they break apart and flee, give up, or lose their nerve. Other avenues work just as well.

This is concievably terribly confusing, but not to worry, we'll start the next proper Thread with a reminder.

For now just ensure your gear is correct, your Mask is right and you're ready . . . To dance !
>>
>>5890429
"..."
>?
>>
>>5890515
> Gatecrasher

Equipped with…

> A belt of moth dream satchels
> A belt of brightfire grenades
>>
>>5890515
>Equip Nero's Stimulant, Blue Variant Pouch
>Equip Clickers
>Equip Vanadian Fighting Mittens
I know, I know. "Take those off right now, those are awful." I know. But humor me for a second. No one will take me seriously. Normally I rather like being taken seriously, as I image most other people do. However, in this particular circumstance, I do believe we want the alarm to *not* be raised for as long as possible. If wearing these mittens makes them not take me seriously, then doesn't it follow that they are less likely to raise the alarm on my account? Secondly, reduced effect from reputation. I like being able to pull weight with my name as much as anybody else, but after last mission, my reputation, like that of many of the other masks, isn't doing so hot. It's at a crispy -3. Surely a reduced effect from a negative reputation can only be a good thing, right? Fewer negative consequences! And then of course you get the combat buffs the mittens provide. So really, all I'm seeing is upside upside upside for this clownware.

>Sandsnake
>>
>>5890515
> Sandsnake.
The various subterranean complexes spanning the underbelly of the desolate district mentioned by the Veteran Association's siegebreakers piques Riv's interest.
Quite the convenient option for approach, and if it indeed connects to the grey manor then perhaps a little too convenient.
To Riv's ear, these tunnels sound precisely like the sort of opaque locale that would play host to fascinating and decidedly clandestine developments - and a generous infestation of rodents.

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 8/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14 => 15]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[ 178 => 192 Coldcoin]
[0 => 3 Bits]
[1 Purple... thing?]
[1 Free College Resonance Interaction Conjuration Emitter]
==Contacts==
Legion Quartermaster Contact - 9
==Other==
[-4 Reputation]
[1 Rat Mark]
[1 Hygean Mark]
[1 => 0 Inspiration]
[1 Maskmyth]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
>>
>>5890515
>Take the Gatecrasher route

>Kit: Boots, Clickers, Vaulting Pole

#Mock
==Core==
Guard 13/13
AP 6 Agility 5 RP 1
-Status: 1 Aggression
-Status: Alive
==Array==
Health 4/4 Psyche 2/2 Grit 3/3
Reaction 9 Focus 8/8
==Skills==
Sense 12, Understand 10, Influence 10, Move 15
==Style==
Brawling 14
-!Creative Use Encouraged: Unpenalized improvisation
-!Wear My Kicking Boots: Gain +GRIT damage against prone targets or on drop attacks
-!Knuckledancer: Build or drop 1 Aggression/Cunning per major attack
-!Urbane Soul: Fade into the background for 3AP, most enemies aren't aggressive unless you provoke them or they win a Sense vs. Style roll-off
==Mask==
Mothdiver Mask {2 STAIN, 4 RATMARK}
-+1 Hit and Effect on high-diving style moves
-Recover 1 Focus when landing a diving attack
-Punches are boring...
-+Mothmask effects
-Carving: [+1 Diving, +2 PHASE II]
==Kit==
Model 73 Boots
-Weight 1
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
Type 17-D-A "Clickers"
-Weight 0.5
-+1 Health Threshold
-Breakable
Vaulting Pole
-Jumping bonus
==Contacts==
The Red Markets 8
Outlander Contact 8
>>
>>5890515
Is it still possible to spend Bits and Maskmyth at this stage? A carving to Throw would be nice…
>>
>>5890515
>Gatecrasher. How is that even a question?

#Tier (Level)
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 Psyche 12 Grit 13 Focus 12/12
Reaction 9 Dmg 1d6
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
!Creative Use Encouraged
!Wear My Kicking Boots
!Knuckledancer
==Mask==
Mothdiver mask
!Maskmark: Swordhunter
!Carving #1: +1 hit on diving attacks.
!Carving #2: +1 on Influence rolls for shouting attack names.
==Contacts==
The Red Markets 7
Vanadian Expeditionary Veteran 8
==Kit==
Model 73 Boots - 1
Brightflashes - 1
Clicker - 0.5
Carapace - 0.5
==Stuff==
3 Bits
37 cold Coins
0 Reputation
0 Maskmyth
==And Things==
A bed with a house (and living space and medical facilities)
a dog (I love him)
grand food for a week (!!!)
>>
>>5890515
>Take Type 17-D Mail Shirt
>Take Type 17-D-A "Clickers"
>Take Carapace-Thorns (If there aren't 4 other people who want one)

>Gatecrasher

#Amicus
==Core==
Guard 11/11
AP 6 Agility 3 RP 1
Status: All well
Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 12
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
!A Field of Ash: +1 AP cost on a Style action, damage type becomes Pain. This has… interactions if you also opt to be Impolite.
==Mask==
Sunkissed Armor
!Twice burned, never shy: Once a turn, deliver an engagement attack
!Legio, advance!: Take 1 Pain to perform an influence roll with +1 aoe. When you Power Through, you treat it like an influence roll as well.
!Paradeground Performance: Self Control 12 to avoid Operating By The Book which forces you to obey the Laws, in all their plentiful excess.
!Resonant: … Stained with attention from distant things.
!Sunlit Sigilsteel: Roll against Focus to generate Fire on touch. +1Armor. Flexible.
!Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
!Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Maskmyth
4 Reputation
3 Bits
73 Cold Coins
==Kit==
Total weight: 6.5 (-1)
Model 73 Boots
Type 17-D Mail Shirt (-2)
Type 17-D-A "Clickers"
Carapace-Thorns
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
The Red Markets - 8
Veteran's Association - 8
Eightfingers - ?
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus and Waxworm, 50 Cold Coins Floating (?)]
>>
>>5891032
They say money changes hands as easy as breathing. Which is a longer way of saying: "yes".
>>
>>5879376
He quite liked the carpets. Stain resistant? Wonderful. Sometimes people spill all sorts of things. Wine. Food. Blood. You're a good kid.

>>5879556
The best rat-traps money can buy and a vaulting pole besides. You could trigger the traps at distance, for fun, but it's better to leave those things at home because the rats have been following you. The rats (not the slice kind, the ratty kind) watch you with their black-green eyes, from the avenues, from the rooftops, from the gutters.

But the vaulting pole is quite nice - you can find a reinforced one, light and collapsible. As with all Knickknacks, you can carry it and pull it out at need. When you pull it out, it does take up hands. If you back it away again, it becomes part of your kit (in this case, slung to your back).

>[Reinforced Performer's Vaulting Pole]

Refreshing yourself on Knickknacks, they're tools you build as part of your Maskmythos. This specific one is a good tool, with long reach. So it would give you +1 to most things related to jumping, vaulting and moving. And performing! You can also try improvised used - it spins something fierce, and being long, it's useful for poking at things from a safe distance. You pull it into hand with 1 AP, and stow it as well.

Because it's customised, it does not slow you down.

>>5879619
In a sense, all shoes are running shoes if you try hard enough. But you might want soft inlays and reinforced heels and a little extra knitting on the sides, to hold them together, against wind and weather.

[Good Boots]
the finest thing a wanderer can own

This Knickknack is a little special, because you can hardly pull boots from your pockets and expect much utility. You simply. . . wear them. Wearing good boots gives a natural bonus to kicks (of course), protects your feet (naturally) and prevents slipping on loose ground (it's a bonus to the move-check!). Do they let you sprint? Yes, they let you sprint. They're rather like the standard model 73 boot, excepting that they're well-made and thus don't clank hobnails on cobblestone and so much softer.

>>5879637
A fair few friendly faces and twenty more besides after that. Pyther has always welcomed Outlanders, each a story soul to join the great city. Work for many hands. These days, more so - the city rebuilds, the Legion recruits, the noble-cartels hire. It's said a young man with little dreams can walk in off of the grass steppes and if he's quick and kind and cunning, maybe he'll even get to own a pair of socks.

Imagine that. A whole city, with enough socks for everyone. And it doesn't even stop there - he could own multiple pairs, if he really put his mind to it. Send some extra back home. Commision more. In a city full of stuff, everyone can be a deep pocket. The Uthani Family Banners rejoice, and have a fair amount of work for a willing hand, and only eighty percent of it is questionably legal!

>Gain an Outlander favour
>>
>>5879849
A clutch of cutters, a bundle of blades, a excess of edges, why yes, you could. Well. Not the one dirk, unless you wanted to turn one dirk into a selection of novelty dinner knives for picking up cheese (they do that, in this city, sometimes. Apparently it's "cultured" but the cheese isn't even goat, so who's the real barbarians?)

A [Sleeve of Sharps] is a knickknack, and you can acquire one by simply not selling all the blades you took from the Slicerats. It'd let you pull out a small sharp with 1 AP. Or, naturally, fling one as a quick influence action. Quite useful for cutting rope, lockpicking, cheese stabbing, sawing through a latch, frightening off a slicerat or slicking a purse.

As for escalation. . . Why sass yourself? The only stand worth taking is a principled one. Anyone who engages in a fight should at least ask if it's worth dying for. Rinik thinks his plans are. Are they?

We know Rinik's ploys aren't the usual ward-crime stuff. Is it better than it used to be? Maybe. Maybe not.

Otis Steeleye used to be the Ward Boss. You only ever get a few, and no one's seen Slick Sumi for a while. Otis ran pensions, he handled affairs, he made people feel better. Some say he was opting for a Senatorial post. He'd have gotten it too. People liked Otis. Then Rinik's Slicerats grew from a group to a gang to a grand ratpack, and swallowed Otis' territory and then Otis himself. And maybe that's a worse outcome than Otis reign, but it's also as Mistil says - things used to be . . . more fractured. There were more groups. The Shimmergrass cartels, the Roofrunners, darker things. Remember the Taking Hunger, and the Staindreams? Used to be the worst kind of animist would kidnap you and steal your dreams. Otis tried, but Otis didn't have the knives to make everyone fall in line. So they paid respect to Otis, but they didn't obey him. And Steeleye had the long-view, he made them follow rules but left them to themselves and they'd all see the benefit that cooperation brings. Figured he didn't need to push things, because he'd transform the city in a decade or two and they could all see the better path. But there were Red work in the Market, if you knew where to look. These days, The Market doesn't do that because Otis did slowly teach them better.

But it's easy to confuse the long view with inaction. Rinik has an eye on his prize too, but he didn't take the slow route. All those other little gangs and clans?

The Slicerats cut them down to size bit by bit. Shimmergrass Cartels pay protection to Rinik now.
Roof runners share their take. You fear the Slicerats, but at least all they take is your money.

But this peace is bought at blade-edge. Perhaps Rinik already escalated things, and the few years of quiet we've enjoyed has been the point in the fight where everyone sits around and sharpens their blades. Easy to confuse for peace.

But all that said - a better tomorrow must be possible. Is it worth dying for?
>>
>>5891104
Hurrah!

We should all have a few bits now, although most of us have not quite enough to spend. So…

Will any generous Mask spot me one Bit? I’ll repay you immediately, post mission.

I just like rolling against 13, you see.
>>
>>5890872
but you look so SILLY -- think about your flair, woman, your grace, your STYLE! Is not having your fingers broken really worth the loss your Name suffers?! Ahhhh fiiineeeee.

But as for pratical concerns, while you're correct on the rest a small adjustment to the way you think other people think about you. A negative reputation isn't solely negative. It's sensible: infamy is fame's wilder cousin, and if you want someone to backdown or back off or get off your back, well, sometimes a negative reputation helps. You'd be more frightening.

So for intimidation and other such things, that -3 does actually "help" you - it applies to those who would stand up to you. Although you are correct that its mostly an negative consequence. People tend to react badly to things they fear.

>>5890878
Which reminds. You asked earlier, Riv, so as you're scrabbling down there in the dark lit by the lantern and finding novel new species of underground snake, let's elaborate.

A Contact's reaction is modified by your Reputation. Most reactions are. But a negative reputation mostly means the help they can provide is reduced, because it's hard to get grander things in motion if every time they mention who it is intended for they hit a wall of other people's horror. If you need a shipment, having to slip it by a Watcher patrol is harder if they're on your trail. You might ask for a crate of bandages and get instead a pouch.

But a negative reputation does not, on its own, make it impossible to acquire aid or utilize contacts.

Conversely, a positive reputation makes some things easier to acquire but don't, on its own, make contacts capable of plugging the Voidstar.
>>
Rolled 6, 5, 1, 1, 5, 3 = 21 (6d6)

>>5890429
>Get claimed
>>5883858
>Acquire Type 17-D-A "Clickers"
>Acquire Fractured Wasphives (interesting...)
>>5890515
>Sandsnake (move-12)
>Deploy in a deep fog (or smoke) to sneak my way in(roll influence-10)


#Crashthunder
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health (14) Psyche 12 Grit 13 Focus (11)
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands-12
Crashthunder-??
==Plain Headband==
Swordhunter
==Contacts==
The Red Market -7
==Item==
Bonk-Ken #1
Bonk-Ken #2 (Holstered)
"Clickers" (+1HP, Breakable)
Fractured Wasphives
>>
>>5890515
If I’m going to find Waxworm, I need to start thinking like him.

>Mark mask up to Grand Flame for -3 SC
>Mark Swordhunter
>Take Clickers
>Take Thorn Carapace
>Take Cracked Tear
>Spend 17 bits and 100 (?) cold coins on something to help with garnering the Icon’s attention.
>Gatecrash

#Brittlebird
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 13 Psyche 12 Grit 12 Focus 12
Reaction 9 Dmg 1d6
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Kalcimiri Glassfist 12
==Mask==
Stainwood(+Weird)
-2 Maskstains
-1x Maskmyth
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
- 80 cold coins
- 0 bits
>>
>>5891116
Of course. I'll lend you one of those I recently came into. They're of little use to me anyway.
>>
Rolled 1, 1, 2 = 4 (3d6)

>>5891177
Thank you, sir!

> Spend 13 Bits and a Maskmyth to create a grenadier’s carving, to commemorate my strange fortunes- and, hopefully, future talents.

I may be a thief and pillager, but I shan’t forget my friends.
>>
>>5891193
….

Huh.

A +1 to Throwing is already very good

But do critical downtime actions… do things?

Or do they just look really cool?
>>
>>5891193
>+1 Iconic Carving

Grenadier's Parabolics
+1 to Throws
Mitigates penalties from throwing unusual objects up size 1, adds to effect per dice, let's unusual objects inflict effects.

Spend 1 Focus on a throw to set a specific sublocation.


Most humans are size 1, so you'll find it quite easy to throw chairs, tables, shields, crates, branches, knives, darts, playing cards, bottles, dice, coins, small amulets, ropes. . .

A sublocation is any smaller part of a thing you're targetting.
>>
>>5890515
>Add A Little Spark, A Small Pyre, and A Grand Flame onto the mask. -3 SC
>Grab Clickers and a Brightflash Bandolier
>Gatecrash Front Door, +1 Glory

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12(13)
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12

!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
!Twister: In grapple, 1 agility to move someone or reduce Grapple strength 2.

!Nightblood: 1d6DMG, +3REA in shadow.
!Eat the Light: VS Focus for shadow favor.
==Mask==
Plain
A Grand Flame(-3SC)
2 Maskmyth
-4 Rep
==Contacts==
Red Markets-8
==Inventory==
Near-Pristine Suntendril(-1Foc)(Wgt.5)
Wire-Fang(Traverse+1,Length4,Str13Pull)(Wgt1)
Brightflash Bandolier(6/6,Smoke+Shock,)(Wgt1)
Clickers(HP+1)(Wgt.5)
26 Bits
310 Cold Coins
Gruel + Room
>>
>Book-keeping

>>5890878
The "purple thing" is a pouch of slightly charred moth-dust, which did not ignite as Lagomorpheus tied it to the end of his bokken and swung it around. It seems to have congealed on the inside of the pouch, half melted granules flaking light into rainbows. It seems heat ruins denatures some essential component of the moths dream.

>>5891057
Glory to the first Legio over the wall, and all their pensions paid out to the third man.

>>5891077
There is not, and it fits your arm rather well though because your arms are as they are would you mind telling us which one you strap the Carapace to? It folds fairly readily and won't get in the way unless deployed, but there might be some ... Interest in understanding hand you then don't have access to, as easily.

>>5891116
It's the most fortunate of all numbers, so why would one not?

>>5891143
You can thrawl the markets for the detritus of of distant dreams, cast-off by things we don't understand. In the doing, you can spend a fortune. Behold the marvels of your new treasure hoard!

A half-cracked opal, always a little too cold to touch. A fluttering banner promised to hail from a defeated Faithful company, still singed with the breath of their pyromantic support and therefore a sign of the sun's favour, sure. A necklace of carefully arranged birdbones that whistle in the wind. Two pottery shards glazed with subtle green like rolling grasslands and a serpentie suggestion of old script across their surface. A dagger that once stabbed a shadow and now kills dreams if you keep it under your pillow, your coins back if you have a nightmare, sirree, a book scribbled by a poet in a neat steady hand with words that mean nothing, a set of auspecious acorns each slightly larger than the last, a scarf from a traveller who once saw the moon fall to the earth, a blunt blade with sand-scoring on the hilt wrestled from Kepeki's March by a wastewanderer, sets of ingenous puzzle boxes made by the fine hands of the craftsman, each a mystery meant to bring the attention of Mysteries, a set of fine dinning equipment the salesman SWORE was once used in a service ceremony by a great Archtheurge, five spent odd little casings round and neat and with faint mechanical menace that a veteran sells you and swears up and down comes from nothing less than the place they call Chirni where it is said a company of sapper-engineers once built a fals Icon to which they could pray for power, you find a ring worn by a Unitist cultist once and wrestled from her by her own brother in a scrap of fraticide, a claw from a bear that was born under a baleful darkness from the Voidstar and now holds a sheen of iron in the keratine and is sharper than such a thing should be, you find not one, not two, not even three, but EIGHT genuine skulls pulled from the Aranski's Folly and polished to a blue sheen as all such things are more glass than bone, a set of needles in strange silver sold by a woman who smiles too much...
>>
>>5892049
>>5891143
the mottled carapace piece cast off from a spitescorp that if you leave it outside the door of your worst enemy will draw the attention of voracious things (promise or some of your money back!), a set of candles in subdue colours the flame of which burns blazing blue, a hairpin lovingly wrought by delighted hands to give to a favored daughter who died too early and the stain of loss is in every feather on the hummingbird that tips the hairpin off, a shorn piece of a map that leads to an old city the name of which is unpronoucable, a statue-piece from distant Rikovol that they swear still bears the luck of the Vulpes who stole it, a rusted musket taken as a victory trophy in a distant battle against a Reikan princeling and so obviously good luck, that's implied, that's clear, that's true, it's only seven decades old you can use it as a mantle-piece, there are books - there are SO many books - on herbal remedies, medical remedies, brewing methods, stances, meditations, rituals, movements, thoughts, something we can't call prayer but is and something we will call prayer but isn't, and the excercises in them promise everything from good health to fine wealth to stealth from enemies to how to make a citadel of your mind from which no fact you've ever learned escaped and if you'd like the advanced versions they can be yours for five easy payments of ten coins for the next five months and then you too will know how to write a letter in response to a lover who does give you the attention you so obviously deserve, there is a seller of absolutely one-hundred percent promised true Leviathan bones hewn from the wine-dark seas by monster-hunter marines in the depths of the cold night and will if you boil a SOUP from it taste somewhat like chicken but they are DEFINITIVELY not chicken bones I promise and if you eat this soup (best served with bread, a little salt) you will be sure that no sickness shall find you for all of your days. A set of pens that once write a diplomatic missive. A feather from a pyrecrow, tinged with silver. A nice shiny rock. A cracked hand-mirror. A play banned for indecency by the Theurges. A manual for identifying the five ways the Sun shines on your path. Six jars containing the last breaths of a dying loyal man.

In Pyther, the Icon's infuse all things and so the salesman swear up and down and up again. Did you know that odd people in distant corners sometimes put on Masks carved to represent ideals and do acts that they hope call out to the cosmos above and bring the attention of things to bless their deeds? Oh, I see from your stance that perhaps you do. Would you like to buy a branch mishapen by hot humid winds to have a faintly amusing shape and also; it makes a good scratching stick, please, it surely is blessed by spirits and sprites and spritelings!


Money well spent, maskmate.

With so many clearly blessed charms and tokens, you must draw the attention of . . . everything.
>>
>>5890515
#Lady Gradegras
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 14 Psyche 12 Grit 12
Reaction 9 (-12) Focus 12

HP: 4
Armor: 9
==Skills==
Sense 10, Understand 10, Influence 13, Move 10 (-12)

==Style==
Legionlock 10
!Pack Tactics (seemed like the simplest one)
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)

==Mask==
Legion Fullhelmet (+Honour)
Seductive War-Swirls (+1 on Seduction(Influence) rolls)

==Mine Noble Gear==
Model 73 Boots
3xType 17-D-A Mail Shirt “Rustling Wind”
Type 17-D-A “Clickers”
Bonk-ken

==Mine Most Gracious Possessions==
81 gold coins
A cool ass greatsword

==Contacts==
Vanadian Expeditionary Veteran

>Gatecrasher- it is time for a full frontal assault

Lady Gradegras steps to the entrance with all the pomp and virtue of a woman with more metal on her than a cooking pot shop.

Unfortunately for any slicerat that was hoping for a standard, reasonable fight, it doesn’t seem to make her curves look any less absurd, or her ridiculous delusions any less powerful

“HARK, EVILDOERS!” She roars through her helmet
“AVAST THY MASTERS AND SURRENDER THY ARMS, AND YER MERIDIANS MAY BE SPARED FROM MINE HANDS!”

Internally, she is quite disappointed that none of the guards appear at first sight to be beautiful maidens
>>
>>5892056
>>5892049
A knuckleduster once used by Grand Martinos to fight off forty men over one long gruelling night, and the chipped teeth of ten of them in a little jar and IF THAT is not GOOD LUCK in a brawl then what could possibly be? You find a thing too big to be a ring but too small to be anything else, a band in the shape of a snake that seems to always grow larger as you run your fingers around the ring, there is a man down a street that leads nowhere behind four stalls that sell nothing anyone could possibly want in a small hovel down a stairway of stone that still somehow creaks behind a curtain so old and stained with the unknowable fluids of a mismanaged life that it forms a barrier-wall and that man pulls a knife on you and spits every word he says out with so much malice it could curdle milk and once you survive the verbal assault and get to the bartering he checks twice to make promise that you are neither Watcher, Theurge, some foreign spy or worst of all a support of the Green chariot team, and ONCE he has done all that and checked one time, he pulls from the darkness a small cube of reflective metal that he sets on the dirty table. Nothing of any interest happens after. He sells it to you for four coins and a loaf of bread. There are poems written in Far Sareth, Grand and Distant, and although they do look suspeciously like children's nursery rhymes rewritten in bad meter the promise by the trader is that they are definitively are Kalcmiri Facet Poetry, though, later, in correspondence, the Glass Knight informs you
Facet Poetry has been out of style for a hundred and thirty-three years and besides no Kalcmiri poem ever references flowers on sand dunes because its considered bad luck. Poetry is a flowers. Flowers don't grow on sand dunes, you only find the spikey marram grass that eats boots, and though you may find yourself discouraged you but need to take one long lingering look around the treasures that now fill every nook and cranny of your living space to feel that you are the richest man in all the city, for truly, you are bathed in the attention of distant things.

Behold, a cape that wards off arrows! A carpet that if you visualize your heartfelt desire while kneeling on, Aiopti herself will lead your dreams to you! A little teapot in milimeter thin stamped steel that somehow makes all water boiled in it taste vaguely of almonds.

Such treasures!

One day the tiny cube surprises you by slamming into the ceilling at sufficiently high speeds to cause your landlord to remark that it's about time you moved on to other places. Pfh, these days, no one respects a reliquary.

. . . Yes, you will be paying for the new ceiling plaster.
No. You're. . . not getting the deposit back. Your cube went through his plumping.


+A Collection Of Charms
>This is knickknack in the most clear and true sense of the word. Pull a charm out with 1 AP and a roll of 3d6.
>>
>>5892069
Truly, my collection is the envy of the city. Waxworm will be proud of this investment, and surely The Mask will appreciate having this collection to draw upon.

Slicerats beware, beware my Panoply of Iconographic Attention!
>>
>>5892049
I will strap the carapace to my left, fleshy arm. I need my right arm free, as I am right-handed. That's the reason I used it to grab Mistil.
>>
"Oh, I didn't know you were into herbalism". Looks at one of the concoctions. "Oh, half these plants are extinct. Historical botonny? What do you think of the efforts to reestablish the Pytherii Rainbow Sleeker?"
>>
>>5892214
I'm a bit of a dabbler - I do this and that. While I wouldn't say I'm especially interested in any of these treasures plumbed from the depths of our fair city, I'm expressly interested in the things interested in my things.

That is to say, I've heard it whisper-told that the oils of that very sleeker attract the wandering gaze of The Other when ingested. Or at least they did, before that unfortunate extinction business. Not that I would trust such rumors, but you sometimes hear strange tales about them turning up in the most unlikely places, or people.
>>
File: Traditional Greeting.png (515 KB, 880x986)
515 KB
515 KB PNG
Sometimes the traditional greetings are the most proper ones
>>
>>5897857

Time to dance, maskmates.
>>
>Join the party and crash the gate



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