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File: underhunters.jpg (3.31 MB, 8566x5000)
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>In the 40th millennium, the God Emperor of Mankind sits astride His Throne on Terra, shackled in torment as He lights an inferno in the immaterium, fueled by a thousand psyker’s souls consigned to oblivion each day. Across the galaxy, quintillions of men and women struggle, suffer, and take their stand in His Name against the numberless horrors that threaten to destroy them from within and without. They are the Imperium of Man, their hearts filled with relentless hate, and over millions of bloodstained battlefields, they and theirs return the hostility inflicted on them tenfold. It is not the 40th millennium, and this is not their story.

>This is the story of another species, risen to prominence on an alien rock that never has and never will know the nurturing warmth of Sol. They are Xenos, as far from the genetic legacy of Terra as the east is from the west. To the Imperium: Other, Anathema, an INSULT to Mankind’s existence that cannot and must not be allowed to endure. To themselves, they are the only thing they can truly count on in a galaxy gone mad. In time, the Great Crusade of Mankind will discover their existence and in a crucible of fire and fury, their right to be will be earned or it will be extinguished.

In time… First, they have to continue their evolution.

The gestalt minds of deviance yet unknown have put under their scrutiny the species that is referred as the Under Hunter, a resident of The Crack.
20 million square terran kilometers. Upon an average depth of roughly 20 terran kilometers. Tears and rifts in all directions.
Some passage narrows as a Bolt, other wide enough for a Cruiser to land if a fool was to attempt such a feat. Some places are bathed from the mirrored light reflected on the iced walls covered in Rock Ivy, the other illuminated by the eerie light coming from the bio-luminescent Light Moss.
The Under Hunter is a species of furry omnivore - with a favor for meat - hunting in packs. Despite not being the most dangerous Crack delver - privilege of the mighty Fourbeak, the Under Hunter is, by all other metric, the far more successful one.


Previous thread : https://suptg.thisisnotatrueending.com/qstarchive/2023/5810133/

Character sheet and related : https://pastebin.com/u/DragonfagQM/1/MrLajUfE


Let me focus the gaze of the gestalt toward the frozen hell forming the iced rims of the crack : a Kilometer-high vertical, smooth and barren ice cliff. Creature falling in The Crack are far from an unusual sight. Yet, today, a particularly dedicated Under Hunter is clawing her way up.
What is driving this Under Hunter out of the Crack ?

>Curiosity
>Desperation
>>
TLDR of Under Hunter biology :
>100 for muscles
>99 for Immunity
>99 for Ritualized Dominance tribe structure
>97 for digestion improvement
>96 for Ears
>93 for Bones
>91 for Eggs + Dorsal pouch
>90 for Pain sense
>90 for Fur
>>
>>5861224
>Desperation
A female fleeing a fight gone wrong methinks
>>
>>5861224
>Desperation

not enough food. new food needs to be found
>>
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>>5861224
>Curiosity

>a particularly dedicated Under Hunter is clawing her way up.
Poor fool, she has no idea what she is doing.
>>
>>5861224
>Desperation

The most powerfull of motivators

Very quick upload after the art got sent . I welcome everyone to the outside. (Also enjoy my doodle for the intro image) im excited about whats to come for the underhunters
>>
>>5861224
>Curiosity
all space fairing civilisations need curiosity
>>
>>5861224
>Desperation

Overpopulation is a hell of a motivator
>>
>>5861224
>Desperation
>Curiosity
https://youtu.be/zWH_9VRWn8Y?feature=shared
>>
>>5861254
the drawing looks good. the perspective with the Under Hunter might be a bit off with how its leaning. or i might just have misinterpreted the perspective.
>>
>>5861323
I apreciate critique. I thought i did pretty well but id like to hear more about my issue with perspective. Like perhaps where your having issue with. I know i struggled a little with the front legs they might be too big. (Or it might look a little funky with the back claw hidden beneath the ice sheet) i know also underhunters generally have funky ass face anatomy cause we dont currently have any form of tissue protecting teeth from the outside world. Which honestly think maybe we should work on this thread know we have regen but ehh. Might be usefull.

But anyway critique is apreciated if you wanna point out where cause i always wanna improve my art
>>
>>5861338
to me the Underhunter looks like they are lying on their belly or something similar when the background implies to me that the rocky bits are not on the same level as the ice.

so for me it kinda looks like the Underhunter is training their core muscles and lift up their backside while only being secured to the ground with their front legs.

but i might just be a dumbass who misinterpreted how the escape from the Crack is being conveyed here.
>>
>>
>>5861463
Desperation!
Madness?
>>
>>5861506
I don't get if this is a vote, a write in, or a reaction to the tally status.
>>
>>5861509
Call it a vote, and a write it.
>>
>>5861254
Good job

>>5861224
>Desperation


Storage post update

- Longer and thicker fur, better combat, survival and better resistance for temperatures.
- Hardening and thickening further the skin under our fur. Better combat, survival and better resistance for temperatures.
- Long strong prehensile tail/s, for additional weapon and movement. Also for socializing and carry little ones.
- Whiskers for another sense. Self-explanatory
- Familiar Care Behaviour in Brain, social animal that show affection, care and attention to his kin and offsprings.
- Observation Behaviour in Brain, the Under Hunters begin to observe their surroundings, preys and predators for understand what they are going to do next. Cubs learn faster from adults
- Nest Behaviour in Brain, we start making nests this would decrease risk for little ones.
- Heart! Far better movement, can't be traditional
- Lungs ! Far better breathing, can't be traditional
- Reflexes, great combat improvement and general survival
- Sixth Sense, safe psyker upgrade for suddenly sense incoming dangers
- Poison, combat and digestion
- Liquid and solid waste division, easier time
- Vocal cords, self-explanatory
- Longer improved legs, for running and jumping
- Fur colors and patterns changes for indicate properly males and females, alongside their ages (cub, young, adult, old)
- Acid, ranged combat. Helps digestion
- Insulative skin, temperatures balancing
- Armored Eyelids, self-explanatory
- Electro sense, sensing energy/electricity
- Cat Eye improvement, self-explanatory
- Armored Long Nose, self-explanatory
- Multi tasking brain refinement, self-explanatory
- Tusks, combat and social
>>
>>5861604
Additional psyker ideas (beside the last one, i was thinking this would be good for later)

- Mind Barrier Maker Organ, a psyker organ for use psyker energies for create a natural rudimental mental barrier
- Navigator Eye, a new eye for the Under Hunters
- Psyker Canals, a long psyker organ for distribute inside and out of the Under Hunters body psyker energies
- Balance Tree, a psyker organ built behind the Under Hunters brain allows the Under Hunters to have a natural stronger and better control of psyker energies
- Dream Shield, a psyker organ surrounding the Under Hunters brain, makes them naturally of stronger minds and less influenced in their dreams
- Mana Pool, a psyker organ for accumulate and hold naturally larger quantities of psyker energies
- Psyker Aura Maker, a psyker organ that allows the Under Hunter to naturally extend their own psyker energy across their bodies for strengthen themselves
- Witch Shade, a psyker organ that allows the Under Hunters to minimize their psyker presence ans make it seem smaller
- Protective Internal Membrane, a protective mebrane now surrounds all Under Hunters organs and muscles
>>
>>5861224
Curiousity
>>
>>5861224

>Desperation
>>
>>5861224
>Curiousity
Any good star faring species needs curiosity
>>
>>5861224
Curiosity
>>
>Tally status

Desperation got a small lead; I'll keep it open for a couple more hours.
>>
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>>5861231
>>5861243
>>5861247
>>5861254
>>5861263
>>5861267
>>5861284
>>5861284
>>5861506
>>5861604
>>5861645
>>5861648
>>5861735
>>5861780


>Desperation
Three pack gathered, and planned an attack on a particularly big and strong Fourbeak. With the sheer number, and great positionning of the better pouncers, the Under Hunters were getting the upper hand.
Until the fearsome beast turned into three weaker ones.
With the Unter decimated ten times over, one young female chose to try the way up as an out instead of staying for slaughter.
Thinking quickly, this young one, mateless, grabbed three eggs around - eggs that smelled the best for her.
>Pheromone evolution consequence : the egg picked are from different gene lines, as far as possible from your one and each other.

She then setted her sight up for the climb.
She barely made it. Still, she made it - stud-like talons, strong enough for her to coil and bounce up, she crawled up the frozen rim with around three undred vertical hops. The night starry sky glance on her with several moons, in an uncanny alignment.
On her last legs, she difficultly pull herself up on the ridge. Her empty stomach is growling, her lard layer almost depleted, the heat generated by the relentless effort slowly peeled away from the strong toundra winds, she will have to keep going forward.
She is standing on the Frozen Steppes, a mostly-horizontal environment made of snow dunes, shifting with the winds. Not much creatures on sight - although said sight is more adapted to color-rich environment of the crack instead of long sight attempting to spot a smudge in a desert.
On her right, an immense snow storm is brewing.
On her left, some mountain peaks are tearing through the snow cover, reaching incredible heights.

Now, where should she go?
>Deep in the snow dunes
>Despite instinct yelling to get far from it, in the snow storm itself
>Toward the mountains
>>
>>5862128
>Toward the mountains
Strikes me as the most familiar landscape of the three. And mountains will usually have rock formation that protects against harsh winds, so that's a plus.
>>
>>5862128

>Toward the mountains

This makes the most sense, I think
>>
>>5862128
>Toward the mountains
>>
>>5862128
>Toward the mountains
Would be a great place for our climbing abilities
(Also since dragon qm dosnt usually mind namefagging for reconizability. Less confusion on my end with multi threads and frequent location changes.)

Oh thats fun though my little design having a character arc of her own. I honestly didnt expect to see you drawing her. Since the arts are usually generations apart.
>>
>>5862128
>>Toward the mountains
>>
>>5862128
>>Toward the mountains
>>
In case it's not clear : we will have 4-10 post of world exploring directly with that specific Under Hunter, then evolution will resume based on the insight you will get from living first hand the Under Hunter life.
>>
>>5862956
Neat, also, interesting to think how scent-based attraction determination will influence our civilization. Perfumes are already incredibly effective on humans and we're arguably less olfactory than visual, so god knows what effect chemistry will have on the mating habits of our people.
>>
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>>5862134
>>5862152
>>5862160
>>5862185
>>5862227
>>5862498
>>5863181

The unnamed Under Hunter weights her options. Vertical environment are, after all, familiar. The snow storm was instantly scoffed at. Our protagonist trails amidst the frozen snow dunes - sinking at half length, and struggling to make progress with its weight and biology poorly adapted to the landscape.

Shivering under the cold, the belly unbelievably empty, it's time to hunt...
>I'll take 3d100
>>
Rolled 65 (1d100)

>>5863199
first roll
>>
Rolled 4 (1d100)

>>5863199

To boldly go, etc etc
>>
Rolled 50 (1d100)

>>5863199
>>
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>>5863201
>>5863202
>>5863203

>65
Climbing the mountain with much more ease than the snowy trail, the Under Hunter eye something its eyes and nose register as close to the Rock Ivy and Light Moss. Well, vegetables are not the favored meal of this Under Hunter - nor any sane member of the species tree in the last millions of years - but this will have to do. Shivering in the cold under the winds sweeping between the peaks, she gets ready to pounce down - when meat presents itself. Legs shorter on one side thant the other, crescent-shape horn, this is the first interraction between an Under Hunter and a Lunar Dahu
>Carnivore + Muscle : 100 + Pounce Biology

The huntress jumps at the unsuspecting prey, which accelerates, leaving the claw scraching at the armor plate in the rear

>Unknown species feature discovered : armored rear

The Under Hunter press on, claw at a leg, pounces again, taking down the larger creature just under the liana collection taking the shape of a tree. Temperature rise extremely. This is also the first interraction between an Under Hunter and a Stove Grove
>Fat layer depleted and no evolution to resist heat : that does not go very well for our protagonist.

It hurts, on the left flank. The creature fastly steps out of the danger zone, grabbing the prey on its teeth and pulling it away. Eating mouthfuls, her first concern went away, at the cost of a wound. Now is time to rest. The wind blows too cold here on the snowy peaks; you will have to find a shelter.

==================================

>Rolling minigame : Engagement rewarding edition
Each anon can roll once. Each anon choose a dice side among 1d10, 1d6, or 1d4).
When rolling, you have to call "Plus" or "Minus". The total gets computed. The goal of the players is to reach exactly 100.

If you reach 100 and several players remain, success level will improve if you can get away from 100 then back to 100. Careful to not finish away from the coveted 100.

This is a shameless ploy to drive engagement to everyone, in particular lurkers, as well as letting anons outside of my timezone a garantee to roll.
>>
Rolled 4 (1d10)

>>5863271
Plus!

This looks sick. Nice redux Dragonfag
>>
Rolled 6 (1d10)

>>5863271
+
>>
>>5863272
Catching up? Welcolm aboard
Makes yourself confortable, feel free to get familiar with species sheet pastebin or skim through thread 1.

I told you I wasn't bailing on you guys, let's fucking go
>>
Rolled 8 (1d10)

>>5863271

A Stove Grove. Fascinating. One day we will tame you.
>>
>>5863288

Total at 18, oh, and I was going up, obviously.
>>
>>5863288
I put a fair amount of thought on that ecosystem, I really like the Stove Grove as an autotroph
>>
Rolled 2 (1d10)

>>5863271
Plus!
>>
Rolled 5 (1d10)

>>5863271

Plus!
>>
>>5863327

Total at 25.
>>
Rolled 2 (1d10)

>>5863271
Plus
>>
>>5863271
Plus

>>5862956
I imagined yeah
>>
Rolled 8 (1d10)

>>5863271
>>
35


I ll know what to vote first for evolutions, more fur and more durable skin probably copy and paste the ones i left up. We aren't really tough in combat, strong sure. Beside helps against cold.
>>
>>5863427
DESU, I was thinking more redesigning our feet to be bigger so we don't sink into snow as easily - since that's a major issue with moving fast. We were ""okay"" so long as our fat layer wasn't depleted. One thing we could do is look to add natural anti-freeze to our blood/cells so we can avoid hypothermia-induced cell-death / necrosis. That way even if we do get too cold, so long as we can crawl somewhere warmer to recover, we won't get crippled.

Frankly, so long as we can somewhat survive on the surface, we'll expand out from here - hopefully towards a warmer equator, more pessimistically, it'd be terrible to find out we are in the tropics of our planet and everything is going to be even colder.
>>
Rolled 6 (1d10)

>>5863271
+
>>
Rolled 9 (1d10)

>>5863271
plus
>>
>>5863844

50 Total
>>
Rolled 10 (1d10)

>>5863271
Plus
>>
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>>5863475
You're on the Northern side of the Crack, so it is as cold as it will be.
>>
>>5863876
More exactly, you emerged on the right arm of the crack that touches mountains.
>>
>>5863876
>>5863877
Good to know, also, great to know if we go just a little south we'll hit not-totally-frozen land!

>PP0RK
I see Capatcha, we need better/more fat reserves...that or tusks...
>>
Rolled 9 (1d10)

>>5863271
Plus
>>
>>5863887

69 nice
>>
>>5863475
Not bad ideas. But i am probably going with what i said because it would also help in combat, making it more difficult to be wounded.

>>5863876
Nice
>>
Rolled 9 (1d10)

>>5863271
plus
>>
>>5863950
total 78
>>
Rolled 9 (1d10)

>>5863271
+
>>
Rolled 7 (1d10)

>>5863271
+
>>
>>5864077
total 94
>>
Plus
>>
dice+d10

Plus
>>
Plus
>>
>>5864146

My friend, you must type “dice+1dX” in the options field
>>
Rolled 10 (1d10)

>>
>>5864155
104, next needs to be minus
>>
>>5864203
Remember, you can roll a d10, d6, or d4.
>>
Rolled 4 (1d6)

>>5863271
Minus
>>
>>5864214

Ding ding ding, we're at 100.
>>
>>5864222
No one panick. No one touch the dice.

EVERYTHING IS UNDER CONTROL

*nervous sweating*
>>
>>5864224
You sure?
'cause if enough people are around, you'll get long-term rewards if you manage to fuck up th 100, then get back to it.
A dif of 5 or more to 100 is probably lethal to this Under Hunter, a dif of 1 is a small potential danger
>>
>>5864241
Also, it remains open for around 5 hours
>>
>>5864241
Hmm right now the 100 is good enough right. Doesnt evolution usualy go for good enough?

Not that i can influence this anymore. Used up my one roll
>>
>>5864246
100 means it's going to be fine for the protagonist of this little out of crack adventure.
Away and back in means it's going to be fine thanks to a mutation the protagonist have, that might get passed to offspring
>>
>>5864267
i don't think we have enough anons to get off 100 and get back on. honestly i'm waiting for some asshole to troll by going +or-10
>>
I still haven't used mine
>>
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>>5863272
>>5863275
>>5863288
>>5863317
>>5863327
>>5863368
>>5863424
>>5863825
>>5863844
>>5863868
>>5863887
>>5863950
>>5863956
>>5864077
>>5864155
>>5864214
>>5864426

>100/100 : success!

The night - and part of the day is spent in the safety from both what's lurking out and the 90 terran degrees (Celsius) cold winds ready to tear your precious heat away. The alcove in the mountain peak appear to be safe, your belly is full to the brim, you fell in catatonic rest.

>Minor regeneration : your burn starts to heal.

Different instincts are pulling their weight. Which one does this Under Hunter follows?
>Wander around your cave, and further away, to familiarize with the environment
>Return to the Stove Grove, in the hope to find another Lunar Dahu to hunt and pull it back to your cave
>Stay safe until hunger drives you out again
>Write-in
>>
>>5864505
>Wander around your cave, and further away, to familiarize with the environment

Meet the neighbors! And eat them!
>>
>>5864505
>Wander around your cave, and further away, to familiarize with the environment

>90 terran degrees (Celsius) cold winds
uh... you mean *minus* 90 degrees I imagine?
>>
>>5864505

>Stay safe until hunger drives you out again

Hunker down and heal up
>>
>>5864505
>>Wander around your cave, and further away, to familiarize with the environment
>>
>>5864505
>>Wander around your cave, and further away, to familiarize with the environment
whiskers soon yeah, we need to improve fur and skin in toughness
>>
>>5864523
Don't bring your bullshit Terran nonsense here. This is Under Hunter territory.
>>
>>5864505
>Wander around your cave, and further away, to familiarize with the environment
>>
>>5864505
>Wander around your cave, and further away, to familiarize with the environment
>>
>>5864505
>Wander around your cave, and further away, to familiarize with the environment

wow... no one fucked with the result?
>>
>>5864505
Wander around your cave, and further away, to familiarize with the environment

Did you mean -90 terran degrees (Celsius) cold winds? 90 degrees Celsuis is almost boiling
>>
>>5864523
>>5864821
the minus was implied by the formulation "90 degrees cold", like writer's license
>>
[We have a landslide win. Will likely not be able to update today, tomorrow might be complicated too.
Feel free to write-in stuff to look for, how you think the MC is feeling, and spitball name ideas for said MC]
>>
>>5864840
>Feel free to write-in stuff to look for,
Stove Grove in a depression / ravine or other such area where the wind'll hit us less since it'll let us, for the first time in our species history, be warm which ought to cut down on our calorie-consumption / make keeping our eggs warm enough much easier (Stove Grove egg-nurseries someday as a mutation?).

>how you think the MC is feeling,
Confused and scared - sound isn't echoing like it should outside of the little cave she's found and there is the howling of the wind that chills her to the bone too - yet also...excited is possibly a bit too intelligent of an emotion but she'd surely recognize that her latest prey seemed to offer little resistance and the weird thing which hurt her (burning being a utterly alien sensation and occurrence to a UnderHunter) was comfortable to be around if she didn't linger too close - bar the howling wind of course.

>and spitball name ideas for said MC]
Well, she's got black skin, is great at jumping and is a single mother of 3 all to different fathers - the answer is obvious. More seriously, she's either Lucy (referencing either Lucifer or LUCA, the Last Universal Common Ancestor), Eve (biblical like Lucifer) or Amelia (referencing Amelia Airheart).
>>
>>5864840

Write-In more of those weird things that burn when coming too close. that is probably where more prey will be. then also some form of shelter. there should be rifts big enough to offer shelter from the wind in this terrain. maybe even some form of plantlife that could be consumed in a pinch.

Feelings....

yeah not good with those. probably still aching somewhat from the overheating and maybe a certain amount of anger at the world for having such stupidly hot things in it.

>>5865044
name. lets go with Lucy. both options make me feel equally fuzzy.
>>
>>5864840
>Write in
Seeing for the first time flying animals
Seeing many plants

Alone probably and very cautious around unknown stuff, protective of the eggs.

Fluffy
>>
OK.
I'll take 3d100. BO3.
Threshold for success :
45 (instead of 50 thanks to 1 particular write-in)/65(instead of 65 thanks to another particular write-in)/97(thanks to 3 players making a hard commit to those write-in)
>>
Rolled 35 (1d100)

>>5865527
>>
Rolled 90 (1d100)

>>5865527
>>
Rolled 69 (1d100)

>>
So I couldn't write yesterday nor this morning. Will have a shot in roughly 6 hours.

With that pretty 90, you won't have the super duper mystery box but still can get a few more than what's been bargained for so far.
Meaning :
>Write-up on what do/look up/try still open
>You can leave consequence free from disastrous choices
>I'll pick a few of them for the update
>>
>>5865989
Like what we have we already written but better ?
>>
>>5865989
>Write in
A system of cavern were some gaysers have formed and create a warmer place. The wind and snow still enters from a series of holes, but its far warmer here than outside and more plants grow, multiple small animals seem present too.
>>
>>5866021
>Making our species adapt to an extremely unique and uncompetitive environment
Anon pls, that's a curse
>>
>>5866024
Wouldn't it be better for our eggs ?
I also said wind and snow still enters. This is supposed to be beneficial. If our eggs just die of cold, then this whole thing is kind of dumb. Beside in the crack cavens it was still cold but without the glacial wind

I can understand your position, but it doesn't mean we can't also go out anymore. I suggest you write something on your own, perhaps you have a better idea.
>>
>>5865989
>Write in
>A series of caverns connected with the outside mountains and valleys, opened up by many large holes from above that can be climbed. Ice, wind and snow still enter but there is spaces that don't let them arrive in great mass where creatures can find some measure of warmth and protection from the cold and wind.


>>5866024
This should satisfy you i think, even if is frankly more detrimental.
Small animals and more plants would have not feed us much anyway, they were a snack for adults under hunters and something for aid young under hunters in hunting. Geysers provided warmth but also a death sentence
Has far i am concern if we don't pass the mini adventure we don't win, and for me it seems obvious that a place for eggs needs to be found. We are locked from evolving until this mini adventure ends, and a new pack not being born seems the clear death. Under Hunters eggs were in the Crack, they need a similar or better place otherwise they die.
>>
>>5865989
>write-in
a cavern system filled with glowing organic crystals that let out a steady form of warp radiation. it seems some animals here have already adapted to use these crystals.
>>
>>5864521
>Seeing for the first time flying animals
>>5864523
>>5864553
>>5864555
>>5864557
>>5864562
>>5864591
>>5864704
>>5864806
>>5864821
>>5865044
>>5865215
>>5865293
>>5865528
>>5865542
>>5865551
>>5866021
>>5866300
>>
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>90
After the harsh night, sun rise and the temperatures with it, turning from too cold for survival into too cold for comfort, then survivable.
It's time to roam and learn more about the direct environment. Nothing stands out much - Stove Groves sparkled here and there, with Lunar Dahu under their shelter. You also hear distant loud rumbles that sent shiver down your spines.
>Seeing for the first time flying animals
Instincts drive you to watch above and below - a necessary drive for a species with a few thousand millenaries of existence in the crack, letting you spot moving shapes in the far, far distant ice above.
Nothing interests (You) much.
That is, until you reach a low peak with a peculiar geological structure inside.
A Stove Grove throning in a boulder-heavy caldera, on the top of a Cracked Pillar. This, with the numerous fails and cracks, alongside the open ceiling, let it be just the right temperature - similar to the coldest part of the Crack in the outer rim of the caldera, hotter near the center.
You also make a couple delicious discoveries : living in the pillar, a burrowing herbivore - the gestalt warp hivemind will come to label it the Holey Moley feeding on an equally delicious autotroph (tought feat!), the root of the purple things that grows in the hot grasp of the Grove Trove, the Fire Fern
With a belly fuller, a couple more sources of calories and a shelter upgraded with an included pantry, your situation is less and less precarious.

You take the time to settle down as the egg finally hatches - your nose indicate the red one is a female, while the blue and green one are males. You're no longer a Packless leader, but very much a Pack Leader. A small one, but still a Pack.
Under Hunter don't typically separate from eggs or younglings - they follow you at the most of their capacities, with frequent pocket-hoping.
>Consequences of previous drive : Exploration
Still, things are to be discovered about this environment. The thing you will seek out the most in the next few days will be...
>Lunar Dahu
>Holey Moley
>Stove Grove
>Fire Fern
>The shapes in the ice-above
>The source of the rumbles
>>
>>5866320

>Holey Moley

Hopefully we don’t drive it into extinction immediately
>>
Sorry for the tad longer delay.
The write-in have been noted, might steal >>5866300 for a later environment (Ackchually everything in the present ecosystem have already been planned but future might hold some of the new thingies proposed)

>>5866042
The eggs were not left unattended, for now they were almost exclusively carried in the dorsal pocket.
>>
>>5866320
>>Lunar Dahu
>>
>>5866320
>The source of the rumbles
>>
>>5866320
>Lunar Dahu
>>
>>5866320
>The source of the rumbles
>>
So, further thoughts on previous evolution ideas now that we've seen at least a bit of what the surface has to offer? One idea I can is definitely more viable was insulation skin, since that could let us get closer to Stove Groves, potentially letting us stage ambushes from within the zone of heat or retreat there if there is a Apex Predator on the surface with us.
>>
>>5866780
We are easy to wound, fur and skin need to toughen up. I think i will still go for most of the evolutions i have suggested simply because they are very very useful
>>
Mayne a dedicated freezing organ to disperse cooling liquid in the body. We could even evolve it into a weapon via freezing "spit" or "poison" claws.
>>
Yeah, I let the ones that didn't vote lay their input a bit more before proceeding.

>>5866780
>>5866905
>>5866917

That's exactly the kind of discussion I wanted the point of view, not omniscient adventure perspective to bring up.
>>
>>5866922
In regard to our girl, is nice to see the animal explore around. The under hunters are still primitive animals really, but the interactions they have are quite fun. Glad it has now a pack, being alone is quite dangerous and also sad.
>>
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>>5866946
Indeed.
Also, the eggs might have been color coded conveniently
>>
>>5866956
Hahaha they reminded me of something sitting there in the back.
The starters under hunters...... perhaps in the future they will be related to the first sapient Under Huntera tribes. Who knows
>>
>>5866320
>The source of the rumbles

Sorry been a little tired and busy . Heres a vote
>>
Let's go for the Rumbling.
>Taking 3d100. Higher is better.
>>
Rolled 86 (1d100)

>>5867000
ere we go
>>
Rolled 36 (1d100)

>>5867000
>>
Rolled 16 (1d100)

>>5867000

Let’s roll bb
>>
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>>5867039
>>5867044
>>5867048

Belly full, territory well in hand, (You) decide to investigate the source of that mysterious rumbling noise. There were several ways to handle this matter. Ambushing it, hunting it, or just sit and watch. You choose the latter. This proves to be the solution best suited to keep all your limbs attached to your body, including your head.

The Rumbling is a noise made by the formidable species known as the Glacier Drifter. Leaving large marks on its wake, you spectate first hand the Apex of the frozen peak, the Glacier Drifter
This creature simingly made of a bunch of ice blocks linked together is massive - bigger than everything living that you know of. A naggling feeling tugs on the gestalt's mind. A partial knowledge, a flash of something bigger living in the Snow Storm

That is bad enough - all strong and nimble you are, you're not sure you'll make it ahead on a physical confrontations. And that's when it starts materializing Ice Shards sent to stab at a Lunar Dahu.

>Quest Timed Event : Mystery box hidden in the picture!
>>
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>>5867098
Damn that thing is long, yeah we are getting whiskers and a better nose soon. And the sixth sense.
I have rotate a bit the image and changed it with some effects.

I am guessing is probably something related with the composition. Or no.
>>
>>5867098
>Quest Timed Event : Mystery box hidden in the picture!
Could be the aurora in the background or the purple dots on the distant mountains or the fact that those mountains are green?
>>
>>5867098

I mean, seems like this is a warp beast and not a true animal, right?
>>
>>5867180
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
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>>5867177

"Let me tell you, fur.
- Nah, we need to nudge them toward rocket punch
- Bigger and Nastier! WIth proper blood to flow!
- More cunning is better.
- I, for one, would prefer acid spray...
- Hang on, guys. See those aurora? A Warp Storm is coming... Here's our chance.

>The aurora were, indeed, the signs of a growing warpstone over the last few updates.
The gestalt mind is shivering in anticipation. What should the Under Hunter known as Luci get from this event?

>Take the Fern ability to metabolize light under strong heat
>Take the Stove Grove stone-drilling roots
>Take the Holey Moley Digging claws and limbs
>Take the Lunar Dahu thicker, thermal-safe hide
>Take a part of the Glacier Drifter Psyker power
>>
>>5867203

>Take the Lunar Dahu thicker, thermal-safe hide

I feel like taking the psyker trait this early is a trap option
>>
>>5867203
>Take the Holey Moley Digging claws and limbs

The "and limbs" implies to me we'd end up with another pair of limbs. If not-

>Take the Lunar Dahu thicker, thermal-safe hide

Because screw letting the warp / chaos gods have any hand in our psyker development. That is just asking to become the next Rak'ghol.
>>
>>5867220
"Implies"
It didn't before your post, it now does.
>>5867220
Trap options and chaos god
No trap there. Just a fast road of development and perks of living of an almost-hellhole
>>
>>5867203
>Take a part of the Glacier Drifter Psyker power
Why would we live on a warp rich hellhole if not to get psyker powers eventually? Getting them from a warpstorm seems appropriate.
>>
>>5867203
>Take a part of the Glacier Drifter Psyker power
Praise tzeentch
>>
>>5867203
>>Take the Holey Moley Digging claws and limbs
You see, I want to earn our psychic power later, when we have a bigger brain and all (or at least most) of our biological needs are solved. If we get it too early we'll start evolving psychic solutions to physical problems and then shit's going to get bad real fast. Build the foundation before covering the house in decorations, you know?
>>
>>5867203
>>Take the Lunar Dahu thicker, thermal-safe hide
>>
>>5867203
>Take the Holey Moley Digging claws and limbs
>>
>>5867346
That's a valid point; but full disclosure : that's also the perfect way to get out of the evolution phase without Psyker Powers
>>
>>5867657
Humanity ended up with psyker powers and they didn't even live in a warp-ridden shithole, I'm mostly confident we'll be fine.

Besides; Extra arms.
>>
>>5867203
>Take a part of the Glacier Drifter Psyker power

early development should help with stabilizing the powers to make them safe to use and not have the same happen as humanity.
>>
Rolled 2 (1d2)

>>5867203
>1 = digging claws and limbs
>2 = Psyker power
>>
>>5867227
I don't trust that fast road the more you write of it, sounds like becoming sentient too fast. Which I would heavily dislike, because i don't want it to end with how we look right now.

>>5867657
I don't think the evolution phase ends anytime soon, unless you want the quest to end the creature part very very soon.

Which i don't see the point since we need to form the race properly.
>>
>>5867916
>I don't think the evolution phase end anytime soon

It's not done yet, sure. But it might not be as long as you seem to believe
>>
Yeah, I mean we presently seem roughly wolf-esque in intelligence. It's not impossible to say that if we develop some basic tool use / more advanced problem solving, we're gonna start rubbing up against the divide between "smart animal" and "human-level thinking". Crows manage it and they're damn crows.

What we can do is avoid improvements involving our neurology as much as possible. Sensory improvements won't be a problem, the distributed nature of our brain means the knock-on gains to our intelligence should be fairly low, but giving ourselves - say - perfect memory could cause us to leap over the divide (although our short lifespans at present limit our ability to really become truly intelligent like humans can / are - we live for, what, 400~ local days before cancer/cell-death failures cripple us entirely?). In theory so long as we don't resolve that, we could remain below the threshold for any sorts of civilized society due to most individuals not having enough time to actually learn to use their brain like that.
>>
>>5867207
Does it work both ways so perfect isolation would be great for temperature regulation with the goal of becoming void safe
>>
>>5867203

>Take the Fern ability to metabolize light under strong heat
>>
>Mid-tally status

Yeah, most important vote of the adventure; that mean it'll remain open a bit more
>>
>>5868158
>Be me
>Be retarded
>Picrel
>>
>>5867203
Rocket Punch. However we get rocket punch, I want to get rocket punch. I think that is Psyker power?
>>
>>5868267
None of the current option offer rocket punch. To get one, I think the best road would be :
>Improve Regen to regrow organs or limbs. You're one moderate success away/two partial development away.
At this point, you'll have a vote to reactivate the ancient rocket punch genes lying dormant in the under hunter.

Regarding current vote, holey moley will let you pack more limbs to rocket punch away, while glacier drifter will give you psyker-enhanced punches (Rayman Style rocket punch psycher Under Hunter enabled)
>>
>>5867983
Okay, when would you want to end this stage ? In this thread ? Or the next ? You are far more active than the previous Qm on interacting and influencing with your own preferences the quest creature, so knowing your desire would help us in making a priority of any choices. I am already discarding fur color because of this alongside other minor things.
How long will the mini adventure last ? Thats also important to know.

>>5868004

It depends, it probably is like that for most cases. Though i think behaviors should be out of becoming more intelligent.
>>
>>5868497
>Mini-adventure
Depends on your pick, but 1-3 update will tie it up
>End of creature stage
Up to you. Sooner will be better in term of difficulty to build your civilization stage. I picture something like 1 to 5 threads of evolution,with frequent mini-adventures because I liked doing that, but only if the players loved it too
>>
>>5868498
Not sure what you mean, the eggs have hatched and so the risk is no more and we have a pack. We are basically set for on our end.
I already voted on it, and i would prefer if they remain mini adventures instead of prolonging for too much and eating thread time.
Soon will be only good if they are actually built enough, if they are ill fitted they will not stand up.
It seems you wanted it to end it sooner from what you said before, either this thread or the next.
"It's not done yet, sure. But it might not be as long as you seem to believe"
>>
Locking the Glacier Drifter Psycher power steal.
I'll need a last Bo3d100 for the adventure.
>>
Rolled 98 (1d100)

>>5868571
I'm sure we will roll very well for the psyker mutation and everything will be fine
>>
Rolled 34 (1d100)

>>5868571

>>5868572
damn. now we just roll a multiple and suddenly a Chaos God favors our entire species.
>>
Rolled 81 (1d100)

>>5868571
>>
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>>5868572
>>5868585
>>5868590

Driven on a strange impulse, our protagonistic Under Hunter pack starts to stalk the Apex Psyker, then nimbly jumps on the back of the Glacier Drifter when reality starts to bleed and blend.
A confusing undescriptable amount of time later, the pack hops away and quickly retreat to the caldera it claimed, taking with it the ability to copy the Cryogenic mystical ability of the Frozen Peak's titan.

In the following days, the pack still struggling with the new power that's inside will meet the local predator cousin of the Ivy Glider, equivalent in the food chain of the Under Hunter, the Meaty Glider, embedding the scavenger of the frozen peak, the Glider Crawler
>Muscle(100)
A mighty pounce later, the pack eats well today. This victory is the first of many : excluding the Stove Grove field of heat, nothing in the Frozen Peaks can seriously threaten an Under Hunter.

The status of Apex of the Frozen Peaks is seriously challenged by the present pack of Under Hunter, which newfound Psyker power seriously negate the favored way of attack of the Glacier Drifter, as well as the structural integrity of the sentient warp-ice thing.
Things won't get better for them with more and more Under Hunter finding a way to the surface.

In a couple weeks, the pack member grow toward sexual maturity, giving their first testicle to the Matriarch, giving life to a few new members.
>Solution to inbreeding : Ritualized Dominance tribe structure (99)
The pack is in a well-enough position to actively look for other packs in order to trade male and eggs. That mean take the hard road through the frozen rim once again.

>Ice-based Psyker Power : 98
The road turns not-so-hard (and cryoformed as well as consolidated over the generations) with the ability to simply grow temporary plateforms with Ice Shield or permanent ones with Shape Ice.
The pack succesfully mingles with other - the now Psyker-enabled Luci wins all of her duel, getting back up with a pack three time the size and children dispatched all around.

>Under Hunter achieved Apex Status in the Frozen Peaks ecosystem
Congratulation. On the plus side, this mean your species wont wipe out even if you roll a 1 for evolution coupled with a 1 in environment. You have succesfully saved the game. On the "meh" side, the new environment provides little evolution pressure.

>Consequences of the deathmatch gauntlet that is The Crack
However, even with your newfound Psyker Power, the mighty Fourbeak remains stronger for now.

Time starts to flow once again way faster were the Gestalt observes. The gestalt shall now answer a question they relatively feel was not asked for a long time :
>How should the Under Hunter evolve?
>>
>Adventure consequences :
Because you chose "Desperation", Under Hunter's creative thinking a at the top of their game when being Underdogs in a life-or-death situation.
Because you chose "Exploration", Under Hunter will have a drive to know about nearby terrain and local species (or population) as the first thing when confronted to a new environment.

>Glacier Drifter Psyker power steal :
21% of Under Hunter are Dabbling Psyker ability (at least one spell)
4% of Under Hunter are Minor Psyker (at least 2 spells)
62% of Under Hunter are Adequate Psyker

Psyker branch : Cryomancy
Psyker spells known :
Shape Ice
Ice Shield
Ice Shards
>>
>>5868634
Cryomancy? Nice. Not quite as useful as being able to generate heat given our enviroment but hopefully the two are psychically similar enough for us to invent/develop the capacity down the line. Similarly, we're under low evolutionary pressure but only because we're not at risk of dying out - progress?

>How should the Under Hunter evolve?
First thing that comes to mind is we should probably fix our exposed nose since it getting damaged is probably one of the few remaining "easy" ways for us to die up on the surface, since random accidents could lead to an infection and such.

Alternatively, we should focus on developing our hearing so we can communicate over longer distances, to enable us to more easily hunt and explore the surface.

>>5868635
>Those numbers
95% of our population are some kind of psyker. Nice.
>>
>>5868634
>How should the Under Hunter evolve
improve eyesight with colorsight and general improvements to the eye to increase resolution and accuracy. maybe we already have color vision but i am not sure. still general increase is probably pretty helpful
>>
>>5868642
Crymoancy.

Oftentimes a noticeable drop in temperature is a result of psyker backlash. and with such strong psychic powers even at this early stage i would be surprised if we couldnt find a way to invert that to either cook opponents while keeping ourselves cool.

just imagine these monstrosities stalking through a spacehulk melting opponents into the structure while being covered in a constantly regenerating Armor made from Ice.
>>
>>5868657

Support
>>
>>5868657
+1
Might as well, as I recall our eyesight is pretty bad, and now that we are in more open spaces the ability to see far and clearly will come in very handy.
>>
>>5868634
>Longer and thicker fur, better combat, survival and better resistance for temperatures.
its time
>>
>>5868657
our eyes are quite primitive so yep, they also lack eyelids.

>>5868642
our nose is much the same has the eyes, having a longer and more tough one would be useful.
Whiskers would also help us
>>
And for communicate over long distances i think vocal cords would help us, clicking with the fangs doesn't work that well in open spaces.
>>
>Tally status before me hitting the sack

Did you guys enjoyed that mini-adventure thing? Or do you feel it took too much focus away from the heart of the quest, evolution?
>>
>>5868881
>Be me
>still as retarded as I was yesterday (>>5868158)
At least i should crop better now
>>
>>5868881
I was not a sold on it.
I like the broad, overarching focus the quest has had so far and this felt like an unwelcome diversion from that.
I would be exaggerating if I said that I disliked it, but I can safely say that that was because it was short. You could have skipped it and it would have been all the same to me.
But those are just my two cents.
>>
>>5868881
I think it was a nice change of pace in some ways, and the greater detail of focusing in on a single life helps make how our Underhunters live clearer. Plus, it's a good taste of what any civilisation stage might be like.
>>
>>5868881

I liked it, personally
>>
>>5868635
>Improve eyes
>>
>>5868881
once i a blue summer it can be quite the nice refresher. though going from galactic timescale to maybe a couple hundred days and then back is a bit of a shock.

though i agree that it should not be any longer or the thread will get bogged down hard.
>>
>>5868905
Yeah this was ultimately one of the most important common ancestors of the Hunter specie: the first psychically capable member and the mother of all psychers. It ended abruptly, but it makes sense since she just obtained the power to fully shape her environment so nothing could threaten her
>>
>>5868884
I’m team fluffy fur, more fur means less weakness to the cold, means it will push Under-Hunters fighting one another to either rely less on psycher powers to solve all problems or delve even more into their powers to overcome this resistance to the frost.
Why would Under-Hunter fight Under-Hunter? Because until other species become psychic or more intelligent, we will slowly run out of challenges
>>
>>5869279
>the first psychically capable member and the mother of all psychers
GEoU (God-Empress of Underhunterkind).
>>
>>5869283
I think it will be inevitable that they fight eachother. The good thing is that more packs migrate out of the crack, and that Luci daughters will probably migrate around the world with their own packs.
If that is done, the Under Hunters have less risks of extinction has a animal species because they spread.

Them fighting eachother helps their development, and it will be essential for the future tribes and civilizations.
>>
>support >>5868657
>>
Looks like farsight is winning.

I'll take
>2d100 for Under Hunter Mutation
>1d100 for Diversity

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species not currently under evolutionar pressure, with a write-in on the chosen mutation

This is an attempt to let you evolve some of the cool thing in the crack and out of it.
>>
Rolled 26 (1d100)

>>
Rolled 60 (1d100)

>>5869592
>>
Rolled 65 (1d100)

>>5869592
Oh hey i get to roll

Diversity roll (if i end up late ill give a mutation after
>>
Rolled 22 (1d100)

>>5869592
Holey Moley

digestion of minerals to incorporate into claws and teeth for better defense and offense.
>>
>>5869592

dice+1d100

Stove Grove
In order to protect its seeds from the frost and animals, a mutation to the pods has occurred. The seedpods heat up and inflate with gas, before rupturing, shooting up a steaming seed, meant to melt the frost and keep animals at bay as it sinks into the ground and takes root.
>>
Rolled 37 (1d100)

>>5869680
>>
Rolled 99 (1d100)

>>5869592
Glacier Drifter
>unlock pyrokinetic powers.
>>
>>5869873
well it looks like their is a new top dog on the mountain
>>
>>5869874
Well isn’t the Drifter under evolutionary pressure because of the Underhunter taking its spot as Apex?
>>
>>5869976
if so he probably shouldn't have used the words "under evolutionary pressure" because evolution doesn't stop all species are under pressure the only difference is how much.

but if that is the case
> The fourbeaks now form bonded pairs and will hunt and care for offspring together.
>>
The Psyker Vote for glacier was completely valid.

>Fourbeak write it
Would have veto it anyway as Fourbeak are Fatal asexuals - once they grew enough, the tentacles split becoming 3 new individuals
>>
Rolled 4 (1d100)

Of course I'm missing that one
>>
>>5870433
so does the glacier vote still count
>>
>Eyesight : Partial development
The Under Hunter's eye now sports a primitive lens, as well as a proto-cornea in the form of a tissue a handful cell wide protecting the inside of the eye. The now-closed cavity is filled with a simple vitreous humor.
This allow better far away vision as well as very close range vision. The intermediary spot is still blurry, but the ears and nose can pick up the sensory load quite easily.
The already astute Under Hunter is more and more aware of its environment.
>Synergy with Sensory Pre-Filter
This recent development even allows your species to capitalize on its four-eye recouping to get a sense of distance (of course, of not-blurry things)

The emergence of the Under Hunter put the ecosystem of the Frozen Peaks under tremendous stress. Species did what they do best : adapt.
>Holey Moley mutation : Partial development
First, the Holey Moley are partially digesting metal, and incorporating them in their claws. For now, only traces are found in said claws, providing little to no advantage barring foundation for later augments.

>Stove Grove mutation : Partial development
Second, the Stove Grove grain-pods, eaten whole by the Lunar Dahu, evolve another way to generate heat - that, by a peculiar twist, ends up benefitting more the Lunar Dahu than the Stove Grove, allowing them to rectally eject a gas-propelled fire-coated pod as self-defense.

>Glacier Drifter mutation : overwhelmingly positive
The Glacier Drifter, struggling in the competition, developed Pyromancy in addition to their Cryomancy

The position of Apex of the Frozen peak is challenged - a challenge the Under Hunter seems to be losing.

>Environment : 4
A series of volcanic eruption somewhere in the planet burst clouds and clouds of ash in the sky, over the course of the last Eons. Ice sheets creeps lower and lower toward the Equator each year, tuning the planet's albedo down and down in a vicious circle
This creates lower temperatures, that most species accommodate quite well - barring a certain Ovipare. The Under Hunter is still doing quite well - but the Ice Rim doubled in size, making the journey more hazardous (mostly in term of having a wide enough fat layer to resist the whole trip).

The situation is turning precarious - your species is close to losing the road allowing it to live as a single gene pool, meaning chances of branching apart and becoming direct competitors.

>How should the Under Hunter evolve?
>>
A/N : Sorry folks, didn't have any drawing juice and didn't wanted to delay the update one day
>>
>>5870493
> Evolve a secondary insular layer of fur (like a husky)
>>
>>5870493
>Longer and thicker fur, better combat, survival and better resistance for temperatures.
>>
>>5870493

>maximize fluffyness
>>
>>5870494
>Evolve a secondary insular layer of fur (like a husky)
>>
>>5870493
supporting >>5870744
fur doesnt require that much maintanance compared to fat reserves and can be shorn off or shed when it gets too hot.
>>
>>5870538
If it wasn't clear i dont want "fluffy" here, i want more fur for better resist cold but fur that also is capable to aid the Under Hunters in defending themselves. Not something that easily gets shredded.
>>
Rolled 80 (1d100)

>>5870503
>>5870538
>>5870744
>>5870842
>>5870876
>Fur winning by a landslide
Yeah, let's do that.

>2d100 for Under Hunter Mutation
>1d100 for Diversity
>2d100 for Scissor Hunter
I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species currently under evolutionar pressure, with a write-in on the chosen mutation The "not under" was a mistake on my side last time
>>
A/N : I will most probably slow the rhythm over the course of the next week-and-a-half; Real life is a harsh possessive mistress at that time in the calendar
I love every second of said abuse don't worry
>>
Rolled 48 (1d100)

>>5871397
>>
Rolled 7 (1d100)

>>
Rolled 44 (1d100)

>>5871397
>>
Rolled 35 (1d100)

>>5871397
first scissor hunter roll
>>
Rolled 5 (1d100)

>>5871397
Snip snip
>>
Rolled 46 (1d100)

>>5871397
>Stove Grove
>>
Rolled 5 (1d100)

>>5871397

> Ivy Gliders develop pyrokinesis to create their own updrafts and aid their flight
>>
>>5871457
That's an unplanned mutation.

Still missing :
>A write-in describing what the Stove Grove is attempting here >>5871819
>One roll with a write-in for one species

Also, haven't seen such a shitty roll string in a while.
>>
Rolled 11 (1d100)

>>5871397
lightmoss evolves a mild toxin to make things feeding on it nauseous and throw up whatever they have eaten before and uses that as fertilizer or its just left alone
>>
>>5871888
plottwist. Lightmoss produces alcohol. animals love it due to it getting them absolutely smashed
>>
>Still need 1d100 random mutation efficiency
>>
Rolled 93 (1d100)

>>5871958
they call me the calamity
>>
>>5868634
starting to have a ass and hips it looks like?
>>
>>5871973
That 93 will have long-term repercussions and I don't want to just impose it. So do y'all prefer :
>Telekinesis
>Regeneration
>Evolving ears into trump-like manipulators
for this evo?
>>
>>5872024
>Telekinesis

barriers against incoming fire and projectiles as well as melee weapons.... god its hard to choose.
>>
>>5872024
Opposable thumbs are for dorks

> Telekinesis
>>
>>5872024
>>Telekinesis
guess we will become tribes and civilizations of jedi/siths
>>
>>5872024
>>Regeneration
I'd rather have survivability at the moment, as well as not evolve without hands. Sounds like a bad idea to be unable to grab things without using your psychic powers, especially in the future when the warp becomes dangerous to use.
>>
>>5872036
See, this anon raises an important point since we're going to be fighting blanks at some point, but there's another one to consider - if we evolve TK, how much more secure does our position as Apex of the food chain become? I worry it'll neuter our ability to evolve even more than we've already seen. Regeneration would still leave us at risk of dying in a confrontation, even if we can recover from it. Not sure what to vote for, both TK and regen are great - evolving our ears like that could be great too, but is far more mundane.
>>
>>5872092
Shit, I didn't even think of TK neutering our ability to evolve. We're already the apex predator out on the surface, but if we evolve Telekinesis then we'll likely end up in a 4-beak/Tripod situation where we can only really evolve in response to our prey evolving.

Also I wasn't considering blanks, I was considering the Perils of The Warp. Trying to pick up the TV remote or something and then a demon showing up. Birth of Slannesh is already going to fuck our planet and possible proto-civilization, I'd rather be able to minimize that with robust physical capabilities (hands, at least as strong as a human but preferably much stronger, resistance to diseases/toxins and ability to at least ATTEMPT to eat plants, etc.) before we go into having good psyker powers.

Really, the best psyker power would be biomancy because that lets our civilized form tweak anything that we missed in the evolution stage.
>>
>>5872036
Our paws are our hands, we just have to evolve in to being bipedal chads. If we have the time for evolve enough, i would like to fill more of the basic evolutions we lack. But if it's impossible i will try and push for some psyker organs, at least.
i will be disappointed if we don't change much.

>>5872092

i think it balances it because the glacial gliders have fire magic, and yeah is essentially made for that, it creates less reason to evolve. That's because we haven't evolve our fur to be much protective, even with high regen a lethal wound is a lethal wound anyway.
>>
>>5872110
>Plant eating
You already can supplement your diet with plants. This can be improved and refined toward better omnivorism, but still.
For now, 3 votes for TK and 1 vote for Regen
>>
>>5872024

>Regeneration

Hopefully this gives us increased lifespan as well
>>
>>5872124
I disagree that it balances - because what we have here is a arms race of just offensive means. All that matters in that case is who sees the other first, who can dodge more reliably and who fires from greater range. Regeneration is arguably a greater counter to the development of psychokinesis specifically because of the nature of thermal wounds - either you die instantly (as in within 5-15 minutes of thermal shock / organ damage) or you die to infection. Nothing is going to save you in the former case, you are dead when you are hit even if you are walking around but in the latter regeneration can save you if you manage to dodge or something.

Note: technically speaking thicker fat or other "armoring" measures against a heat-based attack would possibly save you but I'm assuming the PK is powerful enough that short of us developing some fancy mutations it is still going to give severe wounds when/if it properly connects. Wounds that you'd need good regeneration or good luck to survive.


There's also the point of this giving increased lifespan, but also another few no one has discussed - this will decrease childhood death, reduce the strain of high gravity on our joints, reduce the number of cripples from hunting wounds that a pack must/might be sustaining and reduce the risk of breeding-fights since greater wounds are survivable / not crippling. Which means not only a more stable population but a more dynamic one that can sustain greater internal competition.
>>
>>5872290
Psykers powers are all quite murderous and telekinesis doesn't seem something slow or that brings little pain.

Our fur is not much protective in the sense, it doesn't really protect even from mundane attacks. So a lethal attack kills, whatever the source of it. We never put much in the fur, neither in the skin under said fur. For an apex predator we are fairly easy to wound at the moment.

This said I do consider a better regen than what we have now useful. Its not a bad thing if it wins at the moment.


>>5868881
It was okay, but keep it mini.
>>
>>5872024
Regeneration
>>
>>5872325
>Psykers powers are all quite murderous and telekinesis doesn't seem something slow or that brings little pain.
Not my point. My point is we already have a big enough gun to kill a Glacier Glider reliably enough that we are securely the Apex Predator around here. A bigger gun doesn't do much to improve our performance because we already had the capability to kill them reliably and fairly safely. Honestly, if you wanted a psyker power that'd be useful, precognition or illusions - former letting us detect their attacks before they occur, latter letting us misdirect the attacks.


Our fur isn't protective yes but our fur isn't relevant particularly to what I was saying - for one thing, our fat is a extremely efficient and natural protection against thermal-attacks because water (note, I am admittedly assuming we are primarily made of water) has a high energy per degree of heat change. Improving our fur is good but thickening our fat or skin or developing a natural evaporation-cooling oil for us to sweat/produce would work too.

My point is that unless their attacks kill 100% of the time, there will be wounded UnderHunters who can benefit from improved regeneration enabling them to walk off wounds that would otherwise kill or cripple. To say nothing of all the other benefits listed - there's also the point we've still got an exposed nose for example which regeneration would let us survive losing or possibly even recover from.
>>
>>5872024
>Regeneration
>>
>>5872350
have you seen what Telekinetic Powers can do? They are really good at creating barriers we can use for protection and creating cover.


i can see your point for regeneration. we can still evolve that naturally as we are not that far away from it anyway.
>>
>Current status
>>
3 trunks that are actual ears is cool, but what if someone screams into our hands or crawls inside? But if you have regeneration you can rip your compromised limbs or organs off and just grow them back later.
I’m big telekinesis fan, but I’d rather we dedicate ourselves to our cryokinesis a bit more.
So my vote is for regeneration
>>
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>Under Hunter : 48 - partial developement
The Under Hunter's fur thickens and densify, making them a bit more protected from cold and aggression. In the grand scheme of things, however, this improvement is quite minor and doesn't seems to effect much the global ecosystem's balance.

>Scissor Unter : 35 - moderately negative
The Scissor Unter tries to improve its fat layer to survive more easily the dreaded cold. However, this mainly result in marbling its muscles with fat, making it the tastier prey of the Under Hunter.
This marbling also somehow slow down the spoiling of its meat by the microorganism nearby (that are not thriving due to the cold).

>Ivy Gliders : 5 - extremely negative
Some Ivy Gliders evolved minor pyrokinetic prowess. However, they came with that innovation with several conflicting brain-structure. In a few generation, every Ivy Glider becomes Pyrokinetic - with only one innate spell known, self-combustion.
Their number plummets.

>Lightmoss : 11 - moderately negative
The lightmoss evolved toxins to prevent it from getting grazed. However, the toxins acts as light psychotrops for Under Hunter, which start increasing the share of Light Moss in their diet for the recreative use; this in turn seems to help them sustain the strain of their Psyker Powers.

>Regeneration : 93
But the most important change in the few last years is the improvement of Regeneration in the Under Hunter.
Coupled with the past's investment in the matter, the three-ear fluffy pouncer can recover from most non lethal wound - including the regrowth of lost limbs and most organs, providing enough nutrients are available.
A few wound remains fatal : decapitation, or losing half the digestive track in a freak accident for example, but even brain injury can be recovered from - with the caveat of lost memories, skills, and learnt behavior.
This recovery also takes time, but neither the limb loss or deep burn consequences are too dangerous for the Under Hunter.
Last, Males testicles are now regrowing without limit, lifting a hard reproductive barrier for the Under Hunter.
However, the new regeneration does little-to-nothing for the lifespan of the Under Hunter. At least, they die with an often healthier body, but senescence is still a major issue

Issues :
- Cell degradation due to a lack of telomeres (400 days)
- Risk of population split because of the environmental widening of the Ice Rim
- Predation from Four-Beaks
- Dangerous confrontation with Glacier Drifter
- Fragile nose is quite exposed
>>
Something echoes in the warp.

All the Under Hunter share a dream. A dream involving somehow a strange, alien, two-hear, two-eyes bipedal with partial fur creature clad in a red shell.

The Gestalt mind turns into frenzy.
>Christmas event!
All anon roll 1d100, alongside a write-in for next evolution by replying directly to this post
Next update, I'll pick the highest roll, and will roll myself to chose one upgrade randomly among what's write-in.
You can't all write-in the same thing. For example, if someone wants "More psyker power", every other will be banned to pick psyker options. This is to force you guys to be specific and creative.
>100 are jokers. That mean the anon rolling 100 will be auto-picked, and excluded from the rolling.
>>
Rolled 56 (1d100)

>>5872732
evolution to a bipedal stance for fast,consistent movement over longer distances.
>>
Rolled 5 (1d20)

>>5872732

Near-Immortality! A freak mutation in a single matriarch leads to a vastly extended lifespan in herself and her descendants!
>>
Rolled 12 (1d100)

>>5872749

Oops I meant to roll a d100
>>
Rolled 7 (1d100)

>>5872730
Add telomeres to the dna

(If this breaks the double up rule due to imortality vote. I also would be fine with creating protective covering to the nose and possibly splitting it to two nostrils
>>
Rolled 69 (1d100)

>>5872732
- Balance Tree, a psyker organ built behind the Under Hunters brain allows the Under Hunters to have a natural stronger and better control of psyker energies
>>
The will of the list must be done.....
>>
Rolled 94 (1d100)

>>5872595
Barriers are great - against physical objects. I'm not sure TK would provide barriers against psyker attacks, that if anything seems like it'd be a baseline ability of psykers.

>>5872732
Hibernation.
>>
>>5872847
Dice gods apparently decided we must have hibernation.

Which probbably would have nice synergy with fat
>>
>>5872847
No...
>>
>>5872124
Sure we have paws, but they're not prehensile. We can't use them AS hands (IE, to grab things), last I checked.
>>
Rolled 88 (1d100)

>>5872732
Stonger bones!
>>
Rolled 62 (1d100)

>>5872732
Grow arms, while remaining quadrupedal to better distribute weight
>>
Rolled 49 (1d100)

>>5872732
Far more bendable joints and spine. An Under-Hunter can now run backwards while bending their spine like a folded sausage and popping their four knees inwards/outwards, with no feeling of pain, loss of efficiency or added strain on the cartilage or muscle. Their joints are far harder to dislocate or snap from a sudden twist
>>
Rolled 23 (1d100)

>>5872732
>grow thumbs and the ability to rotate the wrist
>>
Rolled 100 (1d100)

A mutation in the chest led to the apparition of a new organ; the "psychic heart". This heart allow exchange of information between the soul and the body; allowing Under Hunter to better undertand how their action affect the Warp and the Warp affect the physical.
>>
Nat 100!
>>
>>5873551
Well at least is a nice enough psyker organ.
>>
>>5873551
Congratulations on the Nat100.
I think the "extra punch" provided by the Nat 100 would allow the Under Hunter to planeshift to the warp and back. Would you like it or not at all? As the 100-roller, you can completely veto that proposition
>>
>>5873568

>turn ourselves into a warp snack at a moments notice

Honestly not sure if we should take your bargain, I’d prefer some sort of psyker-dampening function where the Under Hunters can tamp down all psyker activity if needed
>>
>>5873568

Yep I would like it.
For now it's pretty useful since the chaos gods ain't awake yet.
>>
>>5873569
thing is there is the Croatalid or something. a Crocodile like creature that uses psy powers to just jump from planet to planet. they appear to be doing fine. even in the darkness of the 40th millenium

>>5873551
also very interesting mutation idea.
>>
>>5873568
:(
Oh well. Done and dusted.
>>
Well, with that development, it seems somewhat inevitable we're going to expand off-planet at some point fairly early. Because lets face it, we don't need oxygen and are adapted to high gravity / low temperatures - so long as the world we arrive on has sufficient shielding from radiation (or we wear lead armour) and isn't actively toxic we can at the very least stand around there, even if we can't find something to eat. Also has interesting implications for our civilisation's development if walls aren't actually able to stop people sneaking in and shit.

Obviously, this assumes that this method of transitioning is relatively quick, navigable, stable and safe - but even if it isn't, we could unironically end up with a pre-space-age diaspora.
>>
>>5873630
I think it will end up being chaotic with small groups or isolated under hunters just going away, so immediately more than early. Not great at all for under hunters civilizations development in the future (is a good way for obliterate any cohesion of any civilizations that will be born, and create tons of tons of small groups, since warping away can be always done by anyone), but good for spread them essentially everywhere.

I really dont want the evolution phase to be done here but it look like building us is going to be out of the picture really soon.
>>
Merry xmas!
>>
all the Anons and QM. have a nice christmas time.

i mean Sanguinala or something
>>
Merry Christmas y'all.
Update in roughly 24hours, rolls and write in still open (will roll among no-100 for the 94 mutation)
>>
So turns out the curse stroke.
Am currently under what appear to be Nurgle's gift of gastroenterite. Update postpone without proper time estimate
>>
Rolled 9 (1d9)

>>5872734
>>5872749
>>5872814
>>5872841
>>5872847
>>5872863
>>5872868
>>5873057
>>5873253

Rollin' to see which mutation...
>>
>>5875486
we now have hands for gripping stuff...like ice and eggs and food....and other Under-Hunters if we need to hold on to one another
>>
>>5875630
and enemies. if they are big enough to be climbed on top of. or to drag them to somewhere safer for consumption.
>>
>>5875636
Matriarch wrestling matches for the biggest male harem, imagine
>>
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Once again, the Gestalt Mind directly manifested. What should have took a hundred thousand years happened in a mere ten, and the Under Hunter now sports differences.

>Flexible wrists and opposable thumbs : 94
First, the Front limbs of the Under Hunter present now a more flexible wrist and opposable thumbs. Although they will prove invaluable in the future, this development have little impact right now - except better grasp when climbing with the newfound claw prehension.

>Psyker Heart : 100
The Under Hunter developped a new organ, the Psyker Heart.
A boon as formidable as its strong muscular system, it allows your species to see and understand the warp at an instinctive level. Psyker power of the Under Hunter are decupled - including opening to every branch of Psykermancy for your species, and the unique ability to counter-psyke.
The warp is so close for the Under Hunter that it can casually steps sideways inside. Not suffering from the lack of breathable air, or the cold temperature of the parallel dimension, this allows really fast travel.

>Picked Desperation over Curiosity
However, the lack of a driving need to go where nobody went previously prevents your species to fragment in a myriad of colony all around the planet and the system for now.
>Picked Wander over Stockpile and Staying safe.
This doesn't mean the Warp immediate perimeter shouldn't be known, walked, and mastered. The place is dangerous, but well-known to your kind. The delver (all different) are fought if weaker, avoided else.
Daemons are turning into your main predators - what could a Fourbeak do against a strong psyker? Yes, it can bash it really hard; which happens still quite often, but is a minor problem relatively to the situation a dozen year prior.

>Because of the recent picks and development, the evolution phasis might approach its end sooner than later.

Issues :
- Cell degradation due to a lack of telomeres (400 days)
- Predation during Warp-travel
- Fragile nose is quite exposed
- Predation from Four-Beaks


"Societal issue" (will stop evolution phasis once all are resolved)
>Communication : half a step away with a better sound-making organ or telepathy
>Manipulation : half a step away with either other limbs to free thumbs-arms up or bipedism
>Cooperation : Reached with Tribe Structure
>Sentience : Under Hunter are seriously lacking in the intellectual domain for now.

>How should the Under Hunter evolve?
>>
>>5875719
Telomeres should extend our life before the phase ends so lets do it. Dont want short lived people
>>
>>5875719
Recess the nose a bit. It's that one tube sticking out of the front, right? I'd rather get the minor problem that will in no way make an advance towards the civilization stage out of the way sooner than later.
>>
>>5875725
The tubes the ear. The pink things the nose.

(And the 4 things around the nose are the eyes)
>>
>>5875719
>Once again, the Gestalt Mind directly manifested. What should have took a hundred thousand years happened in a mere ten, and the Under Hunter now sports differences.
Just checking, we got hibernation too right?

>Manipulation : half a step away with either other limbs to free thumbs-arms up or bipedism
I say six legs is where it is at. Additional limbs providing stability on the move, carrying capacity, melee potential and it'd mean we're gonna be even better at climbing.


>>5875725
Backing this since we should get it out of the way ASAP.
>>
>>5875719
Yeah we must not resolve them immediately, we are not ready and not cool for sapiency. It must be opposed at all costs. Always trying to push unfinished things, fucking annoying.

>Reflexes, great combat improvement and general survival
The will of the list. After that i am thinking sixth sense and then whiskers.
Then making sure our fur and skin are a bit tougher. After that vocal cords and eyelids. Then we finish with the rest and add more psyker organs


>>5875725
The nose is the pink thing, the tubes are the ears. The nose should be reinforced and developed further that's about it.

>>5875742
No we only got two things out of this.
>>
Though we could use other physical evolutions too... further improved eyes, longer and stronger legs (for also run and jump, since it seems we can only pounce and walk now), tusks and poison if we want additional physical combat. And different behaviours for our brains and so on. Telomeres for our life span definetly, and we should probably check our general stamina (how long we can go without food if we are near humans is almost good enough).

I certainly want to pack up multiple psyker organs and bipedal stance at the end.
>>
>>5875836
>No we only got two things out of this.
Except I'm not sure that's how the rules QM laid out work (>>5872732). We get any 100s, the highest roll beyond those AND the QMs choice. We rolled a 100, so it is impossible for us to only have two things. We should from what I can see have the Psyker Heart, Hibernation and the Thumbs/Wrists.
>>
>>5875836
>We must not resolve immediately
The design goal is to put you guys under pression with a timer preventing you to create an UberUnderHunter that would make the rest of the game less interesting in my opinion as you have a lot of good rolls for the species so far, thus evolutionnal warfare is, IMO, less of a challenge.
If you get to the point of getting your species unmatched by anything on any point, how would the rest of the game be of any interest?

>>5875972
Sorry if it was not clear, but the game was about applying the highest roll to one random mutation in the write-ins, with 100 being jokers. So no hibernation
>>
>>5875719
>six legs
>>
>>5876044
I have to ask, why mention 100s being jokers if, by default, they'd be the highest and therefore the one chosen?
>>
>>5875719

> Telomeres

I have to wonder what an alternative approach to telomeres might be though
>>
Thoughts on evolving 'Phase' claws next turn, that can travel through the warp to bypass armor and defences?
>>
>>5875719
telomeres

seriously. longer lived people would be useful. more able to practice.

Living after death and reincarnating with knowledge sounds cool until you realize how that fucked over the Eldar in the end.
>>
>>5875719
>evolve telomeres
>>
>>5876053
That was meaning (as it happened) that 100 roll will be auto-picked and applied to the write in, while leaving the game open for the other anons
>>
>>5876044
Well we start has a minor race (which is a massive negative in 40k), one of the unknowns footnotes that got exterminated by companies of space marines (not their entire legions) that had most of the time 0 issues and negligible losses in exterminating minor races, with the difference : that we can decide their path and how they evolve. All the major players have so many bonuses stack one on top of the other that every advantage that can be gathered should be done for a minor alien race, they all are the UberUberUberUber race in frankly more than one way and 40k is kind about that too and their negatives mostly don't come in to play with minor races.
I don't think it would make us too unmatched the fight ahead is not in our favor by quest design, and when crusade fleets arrive aliens civilizations even the bigger ones just tend to do a last stand and die.
I get what you mean, to not be a hoarder but is hard not to want the best for the under hunters.
>>
>>5876077
could be awaken hibernation. where the body freezes and sleeps, slowing down entropy, but the mind/soul wanders and learns in a simulacrum/the warp. In a sense, like the Matrix, but you don't age. Problem is, the under-hunter is too dumb to benefit from it, it could 'study' psyker powers, but, without a smart enough brain it would take way to long and our society isn't currently built to deal with and take care of sleepers
>>
>>5876245
>Sleeper must awaken
Sorry, if you wanted to play Dune 40k, your relevant species died last thread
>>
Looks like it's a win for
>Telomeres

I'll take
>2d100 Under Hunter Mutation
>1d100 Diversity (poor rolls will go toward "checking the list" faster)
>2d100 for Meaty Fatty

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
As a reminder, Scissor Hunter are overhunted for their delicious meat, and Ivy Glider are spontaneously combusting, making both the species on risk to close or far extinction
>>
Rolled 43 (1d100)

>>
Rolled 90 (1d100)

>>5876447

I must make amends Ivy Glider

> The Ivy Glider develops a heat immunity spell
>>
Rolled 48 (1d100)

UnderHunter roll
>>
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>>5876465
Congratulations on saving them (and maybe wasting a lasting lifespawn roll on the Under Hunter)

Corollary : picrel
>>
Rolled 26 (1d100)

>>5876447
>>
>>5876473

But now we have dragons!
>>
Rolled 35 (1d100)

>>5876447
>>
Rolled 20 (1d100)

>>5876447
scissor hunters start spawning faster and take less time to develop to sexual maturity.
>>
Rolled 9 (1d100)

>>5876447
Come on UH, not super cancer
>>
>>5876468
>>5876525
Under Hunter :partial development
>>5876852
Diversity : detrimental development of a species

I still miss a fatty roll in addition to >>5877024
As well as 1 write in
>>
Rolled 65 (1d100)

>>5877324
>>5876447

alright here is the meaty fatty then.
>>
>>5877024
This one was the UH development roll, I did not roll it in time
>>
Either way, with the (relatively) low player count due to holidays, I'll take the 9 for Meaty Fatty.

Still needing a write-in for an other species, even if you already did this turn I'll take it, don't be shy
>>
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Rolled 44 (1d100)

>>5877767
>>5876447

Holey Moley

increase metalic content of the body for more defense.
>>
Over the last eons, the Under Hunter's lifespan tremndously increased - thanks to a new chromosomic advance, telomeres.
This telomeres act as bumber in cell division, stabilising strongly chromosomes, delaying the still present cell degradation. In addition, the chromosomic change made the infancy phasis of the Under Hunter longer, making the average adult Under Hunter quite bigger - half a meter long.

Meanwhile, Ivy Glider developped a whole collection of biological changes including different enzymes, fat distribution and composition, and a peculiar leather. All those can be summarized in one effect : a strong heat immunity capacity.

Scissor hunter are popping kids one and a half time faster, offseting a little bit their dwindling numbers. Not enough; the big delicacy is still menaced.

Meaty Fatty claws changed - nothing significant for now; but maybe the foundation for something dangerous in the future?

Finally, Holey Moley progressed in their metal incorporation to include a bit of mineral in their fur. This increase their physical resistance - but in a world with so many pyrokinetics, rods of conductive matter incorporated on a body might not be the best of developments.

Issues :
- Cell degradation due to exhausted telomeres (656 days)
- Predation during Warp-travel
- Fragile nose is quite exposed
- Predation from Four-Beaks


"Societal issue" (will stop evolution phasis once all are resolved)
>Communication : half a step away with a better sound-making organ or telepathy
>Manipulation : half a step away with either other limbs to free thumbs-arms up or bipedism
>Cooperation : Reached with Tribe Structure
>Sentience : Under Hunter are seriously lacking in the intellectual domain for now.

Now, for the first time in this new year,
>How should the Under Hunter evolve?
>>
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>Be me
>Draw poor art for the update
>Forgot to put it in the first update of 2024

Happy new year to all faggots, autists, schizo and retards in the thread. If some normies are lost this deep, happy new year to them too.
>>
>>5879378

>Increased size

Basically, we should become bigger and nastier to remove fourbeaks as a predator
>>
>>5879378
we are on a pretty high gravity planet right. then we will probably become more stocky than much larger i would guess. until we can develop telekinesis strong and instinctual enough to supplement.

for now lets improve upon our bodystructure. get an additional set of legs to allow for better grip on all surfaces and somewhat free the front limbs for manipulation of objects.
>>
>>5879378
> Develop the ability to regenerate or replace damaged telomeres
>>
>>5879399
+1
>>
>>5879399
+1
>>
>>5879378

> Develop a bitchin nose spike horn covering

Telomeres? BORING! MORE RAMMING! MORE SPIKES!
>>
>>5879543
Support if the nose becomes better at being a nose too
>>
>>5879378
>>5879392 +1
>>
>>5879378
>>Reflexes, great combat improvement and general survival
>>
>>5879392
More mass is more weight that needs more mass people always go in the opposite direction it's a evolutionary trap.
Being lighter when you can is more energy efficient just need a nice middle point.
>>5879543
+Support
Dont want to slow evolution down fast generations means fast replacement means fast evolution we are darwinism maxing..... also helps prevent over population and we have so much to fix like our genitals or getting basic things down like glands or a immune system or organic temperature and moisture regulation like technically liquid water could probably kill us making our cells implode or explode.

Also nose horn MAJOR stepping stone for better ears nose and skull structure
>>
>Tally status

I missed that ability very much those past days
>>
>>5879543
nose horn helmet nose horn helmet
+1
>>
>>5879543
Based, Support.

If i've already voted change it to this because I don't remember if I've already voted
>>
>>5880327
You don't seem to have already voted.

I can really feel the impact of the end of holidays with voter numbers rising again.
>>
Rolled 3 (1d100)

I'll take the Nose Armor win

I'll take
>2d100 Under Hunter Mutation
>1d100 Diversity (poor rolls will go toward "checking the list" faster)
>2d100 for Meaty Fatty

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
>>
Rolled 86 (1d100)

>>5880442

NOOOOOSE
>>
Rolled 57 (1d100)

>>5880442
hmm.... but my hexapod people. fine. We will have a nose horn. can be integrated into society later.
>>
Rolled 67 (1d100)

>>5880442
diversity
>>
Rolled 81 (1d100)

>>5880442
Gugahgah
>>
>>5880489
MEAT PREVALES
>>
>>5880065
>immune system
We have that but we lack other stuff yeah. Like eyelids and better eyes.
>>
Rolled 75 (1d100)

>>5880442
>>
Rolled 38 (1d100)

ScissorHunters gain poisonous flesh.
>>
Rolled 69 (1d100)

>>5880442
>>
>>5881362
that require a write in mate.
>>
Still needing :
>Two write-in plus 1d100
I won't accept a post-roll write-in to this >>5881362 for fairness sake
>>
Rolled 9 (1d100)

>>5880442
The ability to for a brief period increase their own temperature by several 100 degrees when feeling threatened
>>
Rolled 68 (1d100)

>>5880442
stove groves grow more efficently, taking less time till full maturity and first seed dispersal.
>>
>>5881987
Alright, who is supposed to be self immolating?
>>
>>5882044
obviously the glacier drifter growing scared of having their souls stolen by Under Hunters.
>>
Got attacked by a nasty case of real life obligations :
Working on my slideshow for my phd defense, in addition to my non phd-related job, is cutting deeply in my available time
Update when I can, but this have to come first.
>>
>>5882216
*thumbs up*
>>
>>5882216

Good luck, QM. I only have a masters and have deep respect for the unfortunate souls who are tortured through the doctoral process..
>>
>>5882044
Seems like I forgot to add that I meant the stove grove. Oh well
>>
>>5882216
The dreaded real life rears its ugly head. Best of luck with that.

kick their ass and get that title dude.
>>
>>5882561
Too late. I locked it for the moss.
>>
>>5882605
can the moss become sticky as well? Make it living Napalm?
>>
>>5882624
inbefore humanity uses this moss as the basis to create phosphex
>>
>>5882216
Changing your name to DrDragonfagQM when?
>>
>>5882605
Yeah makes sense, I messed up and someone else rolled for grove as well
>>
Rolled 9 (1d100)

>>5880442
for the tree
>insulation bubble
a insulated membrane around the ground to keep the temperatur hot and even creating a sort of future mini biome
>>
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>Under hunter mutation : 86
The once-frail Under Hunter nose developped into what could only be described as a Bitchin nose spike horn covering

>Environment : 3 - Moss mutation : 9
Light Moss now spontaneously combust when threatened. Threat are mainly defined as aggressivity or hunger in the vicinity.
>Past success of Light Moss - they layer most of the bottom of the Crack
This turns the environment into a frozen hell which floor have a nasty tendancy to turn into lava. The species suffering the most of this sudden change are Crawlers - primarily walking in the bottom of the crack - and Scissor Hunter - too big to climb and delving the bottom of the Crack too.
Crawlers are slightly menaced; Scissor Hunters are once again endangered.
Thanks to cryokinetiks, Under Hunter can mitigate a bit the overwhelming heat. That makes them slightly less miserable when they are in the bottom of the crack.
>>
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>Scissor Hunter : 39 (vs 99 for Immunity/97 for digestion of Under Hunter)
Despite newfound toxins in their flesh, the Scissor Hunter are having a tought time.
The toxins does not deter the slightest the Under Hunter. When dying for the so-overpresent high temperature, their delicious flesh remains perfectly edible for anyone nearby, decreasing the mutation impact on scavengers and Fourbeaks, smart enough to stress the moss into grilling the meat.

Meanwhile, on the surface, Stove grove are getting better at reproducing, leading to more of them on the peaks. They're still confined to that specific mountain range, with most of the ecosystem.

Issues :

- Cell degradation due to exhausted telomeres (656 days)
- Predation during Warp-travel
- There is fire everywhere
- Predation from Four-Beaks


>How should the Under Hunter evolve?
>>
>>5883623
> There is fire everywhere
Amazing.
> Develop the ability to suppress our warp presence to travel undetected past warp predators
>>
>>5883623
>Fire everywhere
Blergh
>Six Sense, for sense incoming dangers and threaths and avoid them or prepare against them
>>
>>5883623
> Develop the ability to regenerate or replace damaged telomeres
>>
>>5883949
+1
>>
>>5883949

Also supporting, our lifespan is still way too short
>>
>>5883623
>>5883949
And another +1
>>
>>5883623
+1 to lifespan extension found here >>5883949
>>
>>5883696
support short lifespan means faster mutations and evolutions
>>
Rolled 13 (1d100)

I'll take

>2d100 Under Hunter Mutation
>1d100 Diversity (poor rolls will go toward "checking the list" faster)
>2d100 for Meaty Fatty

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
>>
>>5884902
THe additional 2d100 are for Fourbeaks; sorry
>>
Rolled 13 (1d100)

>>5884902
>>
Rolled 26 (1d100)

>>5884902
>>
Rolled 6 (1d100)

>>5884902
>>
Rolled 89 (1d100)

>>5884902
>>
Rolled 49 (1d100)

>>5884902
>>
Rolled 42 (1d100)

ScissorHunters corpses explode upon death due to new chemical reactions.
>>
Rolled 1 (1d100)

>>5884902
>bright moss will now upon combustion send spores in every direction that will form new patches of bright moss
>>
>>5885671
R.I.P Bright moss. your colourful species will be missed
>>
>>5885672

On the plus side things should cool off during the ecosystem collapse?
>>
There's still one species you have to atrociously fuck up.
>>
Rolled 90 (1d100)

>>5886158

Here you go
>>
>>5886193
This require a write in.
>>
Rolled 15 (1d100)

>>5886193
>>5886196

How about...the Lunar Dau develops a short range teleport?
>>
>>5886196

Dragon, could we get a brief list of all existing species?
>>
>>5886258
Will do in next update.
>>
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>Under Hunter mutation : Moderately negative :
Telomeres have a bit of regeneration, pushing the upper age limit even further. However, older Under Hunter will have more chances of deformed kids

>Diversity : List-checking
One of such mutation created a new organ that became predominent among Under Hunter : an inflatable throat-pouch, allowing for sound creation, modulated with tong and teeth-clicking.
Over the course of the next generations, communication evolve in a broad way, partly thanks to the telomere change leading to more mutation, thus more exploration of possibilities.

>Fourbeaks : develop metallic Heat Vents as a surprisingly efficient mechanism to bear with the inferno (that is calming down)

>Scissor Hunter : 42
RIP mammoth-cattle. If in the future xenopaleonthologist study the species, they'd hardly know if its tendencies to explode was beneficial or detrimental to its survival.

>Light moss : 1
Spores are actually Napalm-like clouds that hurt more the species than do good.
On the verge of extinction; ecosystem of The Crack is one step away from toppling.

>Lunar Dahu : 15
Lunar Dahu developped short-range teleport. Sadly, this extreme mesure is often a last resort as it result in them

>How should the Under Hunter evolve?
>>
>>5886258
The Crack :

Autotroph :
Rock Ivy - Vine colony. Can feed on ligh moss glow. Some are poisonous
Light Moss - Warp-connected moss laying what natural light can't reach. Tendancy to burst in flames. Deeply endangered (and will bring down the ecosystem with it)

Herbivores :
Ivy glider
Moss Crawler (Starting severely lacking food)

Omnivore
Ivy Fatty - clawed Crab-spider losing legs when getting fat. Opportunistic Carnivore, mostly Herbivore.

Carnivore
Meaty Fatty
Fourbeaks

Scavenger
Depth Crawlers

Frozen Peaks :
Autotroph :
Stove Grove - Trees that defends themself from the harsh environment and most predator using a heat field.
Fire Ferns - smaller plant-like organisms that thrive in the heat of the Stove Grove. Potato-like Roots nutrient heavy.

Herbivores :
Lunar Dahu - Deer-like species, with Crescent-shaped horns.
Holey Moley - small, burrowing creatures that live beneath the snow or rocky surfaces. These creatures feed on the tubular roots of the Fire Fern

Carnivore :
Meaty Glider - bigger Ivy Glider wolf thing
Symbiotic scavenger : Glider Crawler
Glacier Drifter - Psyker ice-snake with Hot'n'cold affinities


Here you go.
>>
>>5886520
what are our current issues?
>>
>>5886522
Thanks! Good to see the whole biosphere.

>>5886520
> Heat Absorption: Draw small amounts of energy from extreme temperatures such as the stove grove, or burning moss.
>>
>>5886796
Issues :
- Malformation prevalent in the population
- Cell degradation due to exhausted telomeres (823 days)
- Starvation due to biosphere on the verge of collapsing
- Predation during Warp-travel
- Predation from Four-Beaks

"Societal issue" (will stop evolution phasis once all are resolved)
>Communication : Reached with vocal pouch
>Manipulation : half a step away with either other limbs to free thumbs-arms up or bipedism
>Cooperation : Reached with Tribe Structure
>Sentience : Under Hunter are seriously lacking in the intellectual domain for now.
>>
>>5886520
> Develop the ability that once an Under hunter reaches the end of their natural life (old age) they will undergo a process where they revert to their juvenile stage (like the Immortal jellyfish)
>>
>>5886520
>Six Sense, for sense incoming dangers and threaths and avoid them or prepare against them

I genuinely don't understand why there have been constantly written more and more suicidal write-in s for the other species and us. Spare me the excuses like "evolution", because this is getting a tad too obvious to see (if trying to burn the major plant species in a glacial world wasn't one already).
>>
>>5886980
Neither do I.
However, even the trashiest write-in coupled with a good roll wouldn't have fucked up a species.
Also, the windows for those write-in are quite large and does not exclude anons that rolled early so by all mean, feel free to use that as an opportunity to tune the biosphere to your benefits by turning something in the perfect cattle-species for example
>>
>>5886989
Can't always be there
Hahaha what could have a good stock teleports away from danger now, so they might just be hunted.
To be fair i don't think is likely to matter anyway, i don't see the under hunters develop any united civilizations thanks to the in-built "bye" warp button. More a constant greek póleis stage at best, worst wandering clans and tribes.
>>
>>5887011
>I don't see the under hunters develop any united civilizations thanks to the in-built "bye" warp button.

That is moderated by your choices in adventure : new territory are getting into mainly because of a lack of choice and your species propention to patrol a perimeter around what they consider home
>>
>>5886925
We could maybe save the moss by attempting to form a symbiotic relationship between it and a carnivore/omnivore/autotroph? Where the moss grows on the other being and only combusts key areas to protect the host or only when the host dies to deter predators from hunting it
>>
>>5887101
This is a legit choice.
You can for example use that to attempt save the moss 2 time :
>1 change in the moss
>1 change in the Moss Crawler
>>
>>5886520
reduce reproductive drive in older members of the species and turn them more into mentor figures using our communication and cooperation abilities.
>>
>>5886980
because naturally evolving phosphex = funny

or something.
>>
>>5887155
honest answer
>>
>>5887193
to be honest i didnt expect people to start messing with the Autotrophs which are the very basis of the foodweb.
>>
>>5886980
in my defence, I tried to fix it you know turn it into an advantage. I just rolled like shit
>>
>>5887263

Let's try for warp roots that they can regrow from this turn. Give them a phoenix effect. Then maybe make their spores heat resistant and carry on the heat updraft.
>>
Guys?
>>
>>5888170
Can my six sense vote be counted ?
Probably for the discussion about what to do for avoid that the major plant species burn

>>5887224
fair

>>5887263
kay
>>
>>5888170
I'll switch to evolving menopause to get things moving.
>>
>>5888182
Of course.
>>5888222
Well, I plan to let it open a few more hours to let everyone express themself but if it has not progressed tomorrow I'll use this as a tiebreaker
>>
>>5888261

A hundred thousand years from now elderly Under Hunters will curse this moment! Mahaha!
>>
>>5888266
they can curse as much as they want. just gotta invent psychic rejuvenation techniques....

or better not. dont wanna end up like the eldar. final death is a blessing in this world
>>
>>5888170
Rejuvination for me funnier if it means you basically become your own child if we evolve some way to intake genetic code or skipping generations by hibernating in the future
>>
>Tied between Rejunevation and menopausis
>>
>>5888846
Go go menopause stop the spread of deformation
>>
>>5888846

I'll also do menopause, it's a good idea for civilization stability tbqh
>>
Rolled 24 (1d100)

Locking menopauses (and andropauses)

>2d100 Under Hunter Mutation
>1d100 Diversity (poor rolls will go toward "checking the list" faster)
>2d100 for Meaty Glider

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
>>
Rolled 92 (1d100)

>>5889073
alright Dice Gods.... please something alright this time
>>
>>5889084
that is more than alright. damn.
>>
Rolled 63 (1d100)

>>5889073

Diversity roll
>>
Rolled 4 (1d100)

>>5889073
> MEAT
>>
>>5889073
deformity and mutation is progress its the testing lab of evolution live was never about the fittest it was about just surviving being good enough to reproduce let itself sort itself out let the weak die on there own and revolutionary mutations spread and focus on mutating ways around it or along with it instead of just ignoring it
>>
Rolled 99 (1d100)

>>5889073
>>
Rolled 19 (1d100)

>>5889073
>>
Rolled 73 (1d100)

>>5889073

Alright light moss. It's your chance! Gooooooo!

> Light Moss develops Warp Roots, becoming able to regrow and draw nutrition from the Warp
>>
>>5889392
so this is another result for the Under Hunter Mutation. This is awesome.

>>5889492
and the meaty fatty doesnt have much in the way of luck this time.
>>
uwu what is this
>>
>>5889790
It's the Meaty Glider this time.
Are you trying to speedrun the extinction of my species guys?
>>
>>5889820
nah. sorry. i misread which species is getting the next chance to die out. :\

Sorry
>>
Rolled 25 (1d100)

>>5889669
The thing is still burning our glacial world. The fact they burn and kill everything is the problem. We don't get an ecosystem if everything dies.
We need to build an ecosystem for the Under Hunters to be able to live in, and for their future civilizations to thrive. Not much food, even worse conditions and everything unedible/deadly don't allow that.

>>5886522
>Write-in, the Rock Ivy become capable to feed themselves on heat and on Light Moss by intertwin themselves with it. Rock Ivy when they have an excess of food grow some edible berries with seeds.
>>
Another roll guys
>>
Rolled 64 (1d100)

>>5889073
Stove Groves seed pods are flung further away and start smelling delicious with a nutrient rich paste while the seeds themselves grow more resilient allowing them to pass through a digestive system and be pooped out with new fertilizer at a hopefully far away location.
>>
>>5889945
I think you're being a little ambitious there with...
>flung further
one
>start smelling delicious
two
>nutrient rich paste
three
>seeds grow more resilient
Four adaptations at once!
>>
>>5889960
fine. how about simply making them more resilient with being nutrient rich? that should be more doable?
>>
>>5889961
I dunno. I'm just another anon. Only issue is really that having 4 different adaptations at once is 4 different points of failure (and beyond that, in these games typically evolving more at once means a harder roll).
>>
>>5889945
>>5889961
It looks good for me. Useful too, we can keep it in mind next rolls for build them
>>
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>Under Hunter mutation : Menopause/Andropause
Over the next hundred of thousands of year, Under Hunter evolved a new, lifespan-extending ability : older members of the species sexual organs will wither and shrink, triggering a chain of behavioral changes.
The older Under Hunter will step down if they're matriarch; they will be the one more likely to carry the eggs or tend to the young. If food is lacking, they'll make themself eat last. If the pack is attacked, they'll stay behind or will limp away, taking the menace of the younger, healthier Under Hunter.
Moreover, they have a crucial role in educating the youngs.

>Light moss : 73 + Global diversity improvement
The Light Moss is recovering from its burning tendancies : using roots embedded in the immaterium, a burnt patch of moss can regrow on the same spot if healthy enough.
Light moss regrow as patches all around.
Of course, that matter of fact crank up the heat (and the lethality) of the Crack once again. But such is the cost of having autotroph to supply the foodchain from the bottom.

>Rock Ivy : 25 - partial development
The rock Ivy is withstanding better the heat. This development is not as impressive as metabolizing it (yet), but this cement its place as the most successful autotroph of the Crack.

>Stove Grove : 64 - moderately positive
The Stove Grove seeds are now coated in a small fruit. This lead into an accrued consumption from the Lunar Dahu, the Holey Moley and the Under Hunter, spreading the Stove grove further and farther

>Meaty Glider : 19 - moderately negative
Meanwhile, the highest species on the crack is attempting something on the Warp department. Said thing backfires, and mark them as a beacon for everything with a warp sight, increasing their predation from both known ecosystem and unknown warp delvers.
Their numbers plumet; the species is on the verge of collapsing.

>How should the Under Hunter evolve?
>>
>>5891376
>improve upon cryokinesis powers to be able to redirect temperatures in general to protect from sudden explosive Light moss attacks and be able to feed upon the moss with less risk.
>>
>>5891376

> Heat Absorption powers
>>
>>5891376
> Regenerative telomeres to greatly expand Life spans
>>
>>5891376
>Six Sense, for sense incoming dangers and threaths and avoid them or prepare against them

Remember to fix Light Moss and improve Rock Ivy. Need food and not being burned.
>>
>>5891619
Eh, if the Light Moss is recovering I'd give it a turn or two to stabilize. Any given dice roll could extinct it at the moment.
>>
>>5891376
Invisibility to warp sense
>>
>>5891392
>>5891422
>>5891515
>>5891619
>>5891898

Perfectly balanced.
>>
>>5892773
Alright, Alright, switch heat absorption to Six Sense. Let's get this show on the road.
>>
Rolled 42 (1d100)

Locking Sixth sense.

>2d100 Under Hunter Mutation
>1d100 Diversity (poor rolls will go toward "checking the list" faster)
>2d100 for Meaty Glider

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
>>
Rolled 38 (1d100)

>>5892831
>>
Rolled 31 (1d100)

>>5892831
>>
more rollss !!!!
>>
Rolled 9 (1d100)

>>5892831
diversity
>>
Rolled 85 (1d100)

>>5892831
Stove Grove fruit offer more nutritional value while the tree itself starts tasting awful
>>
Rolled 32 (1d100)

>>5892831
Holey Moleys are now able to immaginize more food that they aren't going to eat in their small bodies. This allows them to avoid famine when food is lacking and feed the younger offsprings.
>>
Rolled 70 (1d100)

>>5892831
The Holey Moley's digging limbs can now split in two allowing the creature to scoop-up and store excavated dirt. The "pouch" is viscous and wet inside. (the plan is that they start using the wet dirt for building bigger burrows maybe even above ground, obviously will introduce such instincts on a future roll if it all goes ok)
>>
Rolled 79 (1d100)

>>5892831
Come on Meaty Glider, change the world!

>>5893087
Damn, beat me to it. I think my idea is more interesting but only if you would allow me
>>
>>5893095
shit I forgot I technically already rolled, so I should've left someone else do the meaty glider
>>
>>5893095
No sy I like my idea for them more.
>>
>>5893092
Rejecting this
>>5893095
accepting this

Need 1 roll Meaty glider and 1 roll other species.
>>
Rolled 35 (1d100)

>>5892831

Meaty Glider. if double rolls are acceptable after about a day.
>>
>>5894010
Yes, double roll accepted.
>>
Rolled 53 (1d100)

>>5894008
Rock Ivy

A new plant can grow from uneaten cuttings
>>
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>Sixth sense : 38 (moderately negative)
The Under Hunter evolved a Sixth Sense in the form of a new warp-related organ, the Warp Eye. However, it only works properly at a deeply calm state; triggering around 75% false positive and truly detecting 10% of threats.
This result in the usual Under Hunter being a bit paranoid - damaging the links of trust among a pack.

>Diversity : 9
However that last change had an unexpected side effect : it profoundly changed the brain structure of the Under Hunter. Frequent activation of the six sense at a young age acts as brain stimulation, letting the gray matter of the Under Hunter reach its true potential.
>Sentience unlocked.

>Stove Grove Fruit : 85
The Stove Grove fruit gustatory quality increase sharply, while the tree itself turns bitter. The nutrient-packed fruit surround the pod, which then burst in fire upon touching the ground after digestion, thawing the mud and burying in the soil

>Holey Moley stockpiles : 32
The Holey Moley have the habit to create food caches, stockpile they come back to when founding a trove of found.
They are now more mobile. Stockpile themself leads into a boon for vegetal life : forgotten, the fruits grows and plant have one more way to disperse.

>Meaty Glider Blanks: 79
One in a thousand Meaty Glider is born a Blank, an individual which sole existence negates warp effect. Those rare individual usually ends taking the head of a pack, leading to further dispersion of Blank genes among Meaty Gliders.

>Rock Ivy cutting : 53
The Rock Ivy can completely regrow from half a leaf, in presence of water and light.

We are fastly approaching the end of the Evo phasis : you only lack half manipulation, which will happen on next diversity roll of less than Fifty.

Now, for maybe one of the last time...
>How should the Under Hunter evolve?
>>
>>5894815
Acid spit
>>
>>5894815
>The underhunters become bipeds and also grow further in height and width

I thought we were seriously lacking in the brain department ... so long other basic evolutions :(
>>
>>5894849

>Diversity : 9
However that last change had an unexpected side effect : it profoundly changed the brain structure of the Under Hunter. Frequent activation of the six sense at a young age acts as brain stimulation, letting the gray matter of the Under Hunter reach its true potential.
>Sentience unlocked.
>>
>>5894854
i did read it, but you previously written seriously. Which i thought it would need more.
It didn't, you got what you wished.

Since is probably the last roll can we decide what's the diversity roll for ? We lack, eyelids and eyelash so i would like to get those for our eyes. Is something quite useful.
>>
>>5894859
>can we decide what's the diversity roll for?
Not really. The scale is :
1-50 : end of Evolution
51 - 70 : Unplanned mutation
71-90 : favorable mutation for you for something in the ecosystem
90 + : a freebie evolution.
>>
>>5894859
>Which i thought it would need more.
As is, smarts are not a strength for the Under Hunter. You reached threshold but your species might not be known for strong spiritualism and engineering prowess
>>
>>5894866
it was more a request. Your rules though. Don't consider it anymore

>>5894869
yes i expected that, it was a shit diversity roll more problems than help overall. This said it got me thinking, since there is unfortunately a last diversity roll that will make us look badly probably for the rest of the game (just personal preferences sorry), i think i will change my vote.
While i like a certain aesthetic being dumber than other sentient species is not something i like at all. I consider them dumb, and those two things you just mentioned are important for civilizations in 40k to reach if they can't do them.... kinda of goners.

>>5894849
>>5894815
>The brain of the Underhunters grow far larger than in the past and with two cerebellums now attached to it.
>>
>>5894889
Good call. Bipedalism would have been the end of the Evo phases too
>>
>>5894896
Excellent. And good.
>>
>>5894815
support for >>5894889
bigger BRAINS
>>
>>5894889
I am not sure if Bigger central cortex with two cerebellums are truly the idea shape a sapient organ should have, but we have nothing to compare it to so...+1
>>
Rolled 30 (1d100)

Looks like we have a Big Brain win.

>2d100 Under Hunter Mutation
>1d100 Diversity (Less than fifty will trigger Bipedism and launch the next phasis)
>2d100 for Moss Crawler

I'm rolling environment. In addition,
>three anon can roll 1d100 for a not yet selected species, including a write-in on what they evolve
>>
Rolled 4 (1d100)

>>5896115
Today i am the Diversity.
>>
>>5896146
at least i didnt roll for the mutation
>>
Rolled 54 (1d100)

>>5896115
>>
Rolled 98 (1d100)

>>5896115
>Lunar Dahu develop tougher insides that can handle the heat of stove groves and light moss
>>
Rolled 29 (1d100)

>>5896115
>>
Rolled 10 (1d100)

>>5896115
second moss crawler roll
>>
Alright. Under Hunter got a 54 for the brains; i need

>1 moss crawler roll in addition to >>5896837
>2 write-in.

Double-roll allowed for write-in (except for >>5896195)
>>
Rolled 24 (1d100)

>>5896115
alright lets see if we can screw the moss crawler
>>
Rolled 74 (1d100)

>>5896115
Rock Ivy combinations with Glow moss become more stable and less likely to burn up with limited grazing.
>>
Rolled 16 (1d100)

>>5896115
Ivy Fatty grows a tail for store food
>>
Alright everybody.
Am working on next (last) update and the follow-up.

Full disclosure : I'm defending this week; meaning am still busy. Plus, I haven't completely chosen next part format - expect something really different from what we have done previously.
This might be an high-investment thread for players (think squirmish style); Update window will be around 48 hours

You can reserve a spot right now by claiming a nametag and a trip..
>>
>>5898722
so it has come to this. back to namefagging. This time with Validation.
>>
>>5898726
(Hello BadBack. It's been a while. How's life going?)
>>
>>5898792
i have been here for a while. just didnt namefag.

lives been going good. my back pain is a lot more tolerable now.
>>
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>>5896146
>>5896174
>>5896195
>>5896369
>>5896837
>>5897180
>>5898571
>>5898720

>Lunar Dahu : Tougher insides - 98
Lunar Dahu are now able to ingest insanely hot things without trouble, which proves to synergize quite well with their tough insulating outer layer.
The Lunar Dahu proves itself virtually invulnerable to Hot'n'cold - even stockpiling, despite all laws of biology but according to Warp Logic, reserves of "hot" and "cold" to negate certain threats to their life.

>Ivy Fatty : Food-holding tail
Due to unlucky twist of fate, the Ivy Fatty developed a tail-like structure packed in nutrients. However, said structure lacks protection from the shell.
In less than a hundred generations, this change becomes prevalent in the population. And then it backfires :
The bottom of Ivy Fatty became the home of a parasitic Rock Ivy, turning into the first herbivore-eating autotroph of the planet.

>Rock Ivy : Symbiotisme with Light Moss
Meanwhile, another strand of Ivy became fireproof. Deep inside the leaf, Light Moss spores are embedded; allowing patches a second way to grow back on a given spot, as well as a new mean of dispersion by digestive means.
Soon, the Crack got is peculiar warp-light back everywhere - immaterium lighting even farthest, furthest and deepest than before.

>Moss crawler :
The Moss Crawler exude a sweet, nutricious, delicious thick substance on their back to feed their youth. This spectacularly backfires as the smell and taste turns into predator bait and trap - without the mean to deal with said predators.
In particular, Under Hunters like to lick and suck them; extracting out all nutrient of the moss crawler, leaving them dry hulks.


>Under Hunter : Bipedism and Brain development
However, the Under Hunter found a way to get out of the Evolutionary Rat Race.
Though the exact story on how the other ecosystems get conquered by the sapient Xeno is another story for another time.
End of the Evolution Phasis
>>
Allright fellas; we're done with that part of the game.
Let's get ready for deeply uncharted territory.

Did you enjoyed this part of the game? I tried to give more rooms to other species in that thread. However, the bulk of changes in each updates, combined to the dreaded Personnal Life, as well as the rising complexity of the species, made drawing each updates more and more complex.

We're going for something wildly different next thread.
I'll need to finish putting together the system and creating ressources. It might take a couple of weeks.

>Any questions or feedback?
>>
>>5899070
i liked that we could see the other species developing and the ecosystem changing. nearly collapsing and finally somewhat stabilizing

So is next time creating factions of different tribes and finally nations?

a world map to conqueor?

creating different a genus for when they branch out into more hospitable lands?
>>
>>5899089

>So is next time creating factions of different tribes and finally nations?
Redacted

>a world map to conqueor?
Redacted

>creating different a genus for when they branch out into more hospitable lands?
Redacted, but this might or might not have a link with the poor Diversity roll at the end of first thread that I promised would come back to cause trouble
>>
>>5898722
Uh



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