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File: HCN8 op.png (1.34 MB, 1300x900)
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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
>>
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>>5854340

New and returning players are welcome.

Signup begins now. The first 2-3 days are for side jobs and preparation, then the main mission begins.
ETA for turn cycle during the mission is once every 24-48 hours.

Previous threads:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heat%20City%20Nights

Join the discord for tactics and game discussion:
https://discord.gg/4p9mmau
>>
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>>5854352

Previously, on Heat City Nights:

Chapter 7

Time lapse: https://files.catbox.moe/g4uan8.mp4

Your only lead was a clue given to you by Spider himself: a safety deposit bank at the First National Bank. Well, any excuse for a bank robbery is a good one, so you went for it. One shooting war against HCPD and a lot of explosions later, you escaped, hauling away a ton of cash along with you. But the papers found inside the box, referring to some kind of ambitious urban development program called "Project Phoenix," raised more questions than answers.
>>
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>>5854354

Welcome back, criminals. Ready for violence?

Reply to this post with your character information and loadout to sign up. Write your character's name in the Name field, without any weird spelling, because it helps me to find your posts.


Safehouse upgrades:
The Stylish Common Room has upgraded base HP to 7 for all characters. Enjoy the luxurious furniture and modern decor, at least until they get spilled drinks and spraypaint on them.


Updates:
As usual, there have been many changes, so make sure to check over your class skills, weapons, and gear to see if anything is different.

- Supercrits added to the game. If your total "+crit chance" goes above 5, it now becomes a chance to supercrit for an additional +1 damage. As an example, if your total +crit chance is 7, you will now crit on a 5-8 for +1 damage, and supercrit on a 9+ for +2 damage.
- Various changes to class skills
- Various weapon changes
- Various gear changes
- Serious Armor -1 def
- You can now crawl or attack with disadvantage while knocked down.
- Throw Furniture rework
- Vault attack rework
- Object defense changed: Explosive damage type added. Breach weapons deal more damage to breakable objects, but not durable ones. Explosives deal more damage to both breakable and durable objects. Impervious objects are still immune to everything except thermite.
>>
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>>5854356

- Information found in Secret File [A] has unlocked the Farm heist
- Data on the Red Disk has unlocked the Island heist
- Fights have been reworked. If you have previously gained the notice of a mysterious observer at Punch Club, you can upgrade that to the [Apprentice] skill.
- Various side job changes and rotations
>>
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>>5854360

- Video Arcade prep work is now available.
- Criminals with the [Apprentice] skill can now access Martial Training prep work
>>
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>>5854364

- Boats are now available for purchase in Assets
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>>5854367
New business are available for the Vespucci syndicate. "Restoration" definitely isn't a euphemism for strong-arming the current owners into forking over the use of their equipment and a percentage of the profits.
>>
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>>5854356
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6/6
Move 6
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
>Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>Purchase Motorbike (Muramasa) [3/2/0] ($-180,000)
Heat 14
Cash: $112,158 USD (60,000 of which is in Cuban Pesos and British Pound Sterling)
>>
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Rolled 9 (1d10)

>>5854356
A new base of operations is secured with Friedrich's share from the bank, along with all amenities necessary for what is to come. Supplies arrive from Berlin. Information. Surveillance and communication equipment. His old books. A lifetime's supply of his favourite brand of cigarettes. Smuggling in his treasured personal belongings would have normally been ruinously expensive compared to their actual value, but he has become fabulously wealthy by the standards he is used to. Briefly.

>Balance: $182,405
>Buy: Secure Warehouse $110,000
>Bedroom $1,000
>Office $1,250
>Bathroom $1,500
>Kitchen $2,000
>Living Room $2,500
>Upgraded Workshop $3,000+$6,000
>Upgraded Security $5,000+$10,000
>Cell phone $800
>Portable video camera $1,250
>Historical artifacts (Old books. In German. One in Japanese) $7,200
>Top Shelf DDR cigarettes $5,000
>New balance: $25,905

What comes next is a flurry of activity for Friedrich and his Hitze Trupp. A few useful expatriates are located using the information sent from Berlin. They thought they had escaped their past. They were wrong. A small amount of cash is spent in the beginning but the operation becomes largely self-sufficient before long. One man talking reveals the secrets of two others. More and more secrets are steadily uncovered. Very few people need to be disappeared. Meticulous records are kept. Through browbeating, bribery and blackmail a small but growing network of collaborators and informants is established. 'Inoffizielle Mitarbeiter', they would have been called back in the land of his birth. In the land of opportunity, Friedrich has created a crude copy of the grand machine through which the Ministerium für Staatssicherheit maintains stability back in the DDR. It is efficient enough. Certain people in Heat City now owe him a favour. The favour of keeping their little secrets.

>Level up
>Learn: "Old" "friends"
>Send the Hitze Trupp for some Mayhem (+2 Heat, rolling)

Charsheet:

Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 9/9, Move 5, Defense 5, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Skills: Teamwork Tactics, "Old" "friends", Top 10 (1/1, Movies mentioned: Glorreiche Kameraden)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/12, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $15,905
Heat: 4
Wanted: 1
Assets: Two-Piece Suit (+1 Edge)
Hitze Trupp (Grunts, Hard 2, Cool 1, 5 Germans, Definitely not stasi, Sadism)
Secure Warehouse (Bedroom, Office, Bathroom, Kitchen, Living Room, Upgraded Workshop, Upgraded Security)
Cell phone
Portable video camera
Historical artifacts (Old books. In German. One in Japanese.)
Top shelf DDR cigarettes
>>
Rolled 5, 2 = 7 (2d5)

>>5854393
>9+0 Weird, 3 options
>Don't get [Chased]
>+1 token to 2 random stats (Rolling for Hard, Cool, Sharp, Weird, Move, in order)
>+1 token to Sharp (new total 3+1)
>>
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>>5854356
>+$200,000 cut from last mission.
>Level Weird 3->4

She's back. In black! It's Rainfall, criminal superstar!

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[7/7] Move 6
Defense 9 Crit 6
Cool:4 Sharp:1 Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)

$376,630+200,000=$576,630
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
14 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Construction Workers(Hard2,Sharp1,Slothful)
>>
Rolled 1 (1d10)

>>5854398
Factors: Hard 3. Cool 0+1, Sharp 3+1, Weird 0
Move 5+1
>Buy a Utility Vest: $25,905-$2,200=$23,705
>Gold Ticket for Mia: $23,705-$5,000=$18,705
Rolling for guest tables
>>
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Rolled 3 + 4 (1d10 + 4)

>>5854356
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 11/11, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 3+1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $312 908
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security)

>Level Sharp to 3
>Buy an upgraded Studio and Security

Roped in off the street for 'representing the origins of the show', Nishina finds herself tumbling through a ridiculous obstacle course in pursuit of dubious rewards.

>1st Side Job: Ninja Castle
>>
Rolled 5 + 4 (1d10 + 4)

>>5854412
>Top 10

This reminded Nishina strangely of Sprint to Survive, a flashy American flick she'd ventured to watch recently at Mia's insistence during one of their times together. The stakes were much higher in that movie, with Mason Reed leaping through burning hoops and dodging mascots with chainsaw gloves to try and rescue his daughter from the corrupt executives running the show, but there's some resemblance in the setup. Now, what was that one sequence? A mascot leaps from... ah, there!
>>
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Rolled 6 + 4 (1d10 + 4)

>>5854356
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 10/10, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $290468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3)

>Buy Swordfish Speedboat for Heist later
>Prep Arcade for Tax Evader
>Increase Cool
>Increased Heat from end of last mission
>Money coming and going

Heckler was having fun. Partly because he found something he can actually do besides cleaning his guns, that being beating the shit out of kids in an arcade (and winning and losing money on pocket racer cars).

He also bought a proper boat for himself (and others) to do fun things with. What wasn't cooler than showing off to friends that new boat of yours.

His buddy Ramirez had talked about the Island, something on that Disk he found. Would be interesting to see what's there.

Right now though, he was trying his best to get a good score.
>>
Rolled 3 + 5 (1d10 + 5)

>>5854416
Ah, they hadn't used that trap in the movie. A seesaw on a wheel with great big padded hammers swinging from either side, on which everyone had to balance while dodging said hammers and not unbalancing the seesaw. Truly novel. It was not entirely unfun, however. Nishina could see herself returning.
>+1500 dollars
>+1 Cool Token

Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 11/11, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 3+1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $314 408
Heat: 2
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security)

As a matter of fact, the producers of the show /did/ invite her back, after they at last explained the premise of the show to her. They seem to have assumed that she already knew because she was Japanese.

Well, at least it wasn't being mistaken for Chinese again.

>2nd Side Job: Ninja Castle
>>
Rolled 8 + 2 (1d10 + 2)

>>5854421
It seems that I am not actually allowed to do the same job twice. My mistake.

Ahem.

Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 11/11, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 3+1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $309 408
Heat: 2
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security)

Perhaps this misadventure would at least provide an amusing story for Mia.

>Gold Ticket to see Mia at the Blue Mare
>>
Rolled 1 + 1 (1d10 + 1)

>>5854410
>An embarrassing gaffe. Awkward. -1 Cool token.

Friedrich storms out of the Blue Mare, gritting his teeth and holding his tongue. It hadn't helped. It hadn't helped at all. Why did he ever think this could ever possibly help with the turmoil inside?

>Spend 10k to send the Hitze Trupp to work as Hosts in the Blue Mare, new total cash: $8,705
"Ich habe eine aufgabe für sie."
>>
Rolled 4 + 2 (1d10 + 2)

>>5854428
>Rolling for Champagne Room

"...A German man, you say? Hm. I do know him. You were not too rude with him when he brought me up, were you? I... he is not a bad man."
>>
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Rolled 1 + 1 (1d10 + 1)

>>5854399
She wires her hard, hard earnings to the mysterious voice on the other end of the line, giving them her credit card number and the three digits on the back. Rainfall, financial superstar!
>Purchase Red disk, and a C4 from the C H A O S store. -210000

>Head to the Blue Mare to face Lena. -$5000
Third time's the charm. Rainfall is going to be Rizzfall tonight. She comes early, but hides around the corner until the very culturally dressed German and Samurai leave before entering.

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[7/7] Move 6
Defense 9 Crit 6
Cool:4 Sharp:1 Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)

$576,630-215000=$361,630
C4
Red Disk
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
14 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Construction Workers(Hard2,Sharp1,Slothful)
>>
>>5854434
Sending a bunch of German thugs who barely speak the language to work as hosts was not one of Friedrich's best ideas.
>Gain $500, Cash: $9,205
>Hitze Trupp gets -1 Cool Token. Hard 2, Cool 1-1
>>
>>5854356
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 10/10, Move 6, Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot

Rebel ([Free],) 2 Speed, 1 Handling, 0 Size
Lone Star [Estate]: (Racing Tires, Sport Suspension, Engine Tuning) 3 Speed, 3 Handling, 4 Size
Cash: 440755
Heat: 9

Biker Gang (Rider)
Four guys. Boone, Custard, Travis, Bowie
Vice: Aggression
Hard: 1
Cool: 2
Sharp: 0
Weird: 0

>Martial Training: Northern Fist
Alamo counts up the money in his account again. He begins making calls to people he hasn't called in several years. Then he drives off to Chinatown again. It is pretty close to where he picked up that fancy sword. Though when the large man enters he is surprised to see a young woman there. He inquires about the person that noticed him from some brawls before winding up in a hands-on lesson.
>>
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Rolled 4, 1 = 5 (2d10)

>>5854356 | >>5854360 | >>5854364
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 9/9, Move 6, Defence 5, Crit on 10
Factors: Sharp 4, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $342868
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Jet Motorcycle (+1 Speed, Speed Reroll)

>Gain +1 Sharp.
>Hire a Gang -$10000 (Dark Tides PMC, Grunts, Hard 2 Sharp 1, Five Person Squad, Mercenary Background, Greedy).
>Buy a Jet Motorcycle, upgraded with (+1 Speed, Speed Reroll), -$176500

>Send Dark Tides PMC to race in the Havana Hardline (First roll, +7)
>Prepwork on Arcade for Street Fryer (Second roll, +5)

Ramirez, having turned over a new leaf on life, realises that there are so many opportunities in this goddamn city that he can't do them all, no matter how hard he tries. On the advice of his old man, Ramirez hunts for talent, eventually meeting a group of mercs who've just come back Stateside after a contract in Africa. Their leader, Hag, is a greedy bitch, but a cool ten grand swiftly makes her agree to take marching orders from Ramirez, at least for now. So in his infinite wisdom, Ramirez decides for their first mission, worthy of their skills as veteran mercs and elite killers... they will go racing!

Meanwhile Ramirez will go gaming. Hey, Heckler dragged him along, and he's very definitely NOT enjoying himself fighting random kids at this fighting game. There is NOTHING comical about a huge, hulking man covered in bandages looming over the controls as he curses and loses to yet another 12 year old...
>>
Rolled 7 + 4 (1d10 + 4)

>>5854446
Here is my 7.
>>
Rolled 5 + 7 (1d10 + 7)

>>5854449
>-1 Weird
>Rerolling Speed with Sport Suspension
>>
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>>5854340
Name: Renjun
Type: Assassin

Stats: HP 8/8, Edge 6/6, Move 6, Defense 7, Crit on 6
Weapons: Jian (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5),

Factors: Hard 0, Cool 3, Sharp 0, Weird 4

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $92100
Heat: 5

>Level Weird to 4
>Switch out Drug Kit for Armor Vest
>Switch out Katana for clearly superior Jian
>Purchase and equip Custom Mask (-$2,400)
>>
Rolled 8 + 1 (1d10 + 1)

>>5854451
Rolling again due to the Elite Anti-Racer Team
>>
Rolled 1 + 2 (1d10 + 2)

>>5854455
Since the end of the previous mission, Renjun has been non stop proselytizing on the streets of Heat City, trying to save souls and boost the membership of his newly founded holy order. These public sermons tend to attract a lot of negative attention from the authorities and can get quite violent whenever Renjun or the Knights decide to exact some divine "justice" upon any passing evil doer (aka: government officials and people who look rich). Today however, Renjun is sending the gang out to cleanse the streets without him for the first time, he has other, more important work to be attending to.

>Roll for Heat City Knights to engage in mayhem
>>
>>5854459
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 9/9, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $343368
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy)

Ramirez shakes his head as he walks out of the Arcade and is greeted by a bunched of banged up, disgruntled looking mercs.

"The hell happened to you?" The scarred man wonders, looking them over. The woman leading them, looking worst of all (Due to having been in a motorcycle crash) just sniffs in irritation.

"Sir, we're mercs, not racers. Please give us jobs that actually fit our skillset." She says as the squad stumbles away. "And for the record, we were winning before the crash!" she shoots back at Ramirez over her shoulder.
>>
Rolled 4 + 9 (1d10 + 9)

>>5854435
"Hm! I was hoping you... wouldn't have seen that bit of the show." Nishina wilts a little, looking down to one side and rubbing her neck. "The earlier segments were much more impressive than fishing myself out of a slime bath."

She looks hopefully back up to Mia. "Did I at least impress in the earlier stages?" A sparkle. "I did? I looked-" Nishina freezes up and goes fully red at the compliment. "Th-that's- you can't say s-such things in public!"

Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 12/12, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 3+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $116 408
Heat: 2
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter)

>+1 Sharp Token

>Buy a Muramasa Motorcycle with all upgrades
On Blackjack's advice, and feeling rather good about her driving skills after the escape from the bank, Nishina purchases a fancy motorcycle with, as the salesman put it, 'all the bells and whistles'.

After driving it around the neighbourhood for a bit, Nishina is satisfied that Blackjack has advised her well. Though she does wonder if it's a bit stereotypical of her to buy a motorcycle with a Japanese name.

Now, time to test it out. Snakeback something or other?
>Enter the Snakeback Switch race, /actual/ 2nd Side Job
>>
Rolled 7 + 9 (1d10 + 9)

>>5854471
Sport Suspension Reroll. I will not be defeated like this.
>>
Rolled 2 + 7 (1d10 + 7)

>>5854399
In the meantime, the most skilled and forklift-certified construction workers race in the Havana Hardline.
>Buy a Jet Motorcycle+Turbo+Nitrous(-170000-3000-3500)
>Construction Workers race in Havana Hardline (1d10+7)

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[7/7] Move 6
Defense 9 Crit 6
Cool:4 Sharp:1 Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)

$361,630-163500=198130
C4
Red Disk
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
14 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Jet(Speed+Nitro)[5/1/0]
Construction Workers(Hard2,Sharp1,Slothful)
>>
Rolled 7 + 7 (1d10 + 7)

>>5854476
Nitro reroll
>>
Rolled 9 + 9 (1d10 + 9)

>>5854356
The night is still young in Heat City but Lieutenant Ricardo Torres was busy driving in his newly acquired Jet Motorcycle. He always wished to have a fast vehicle perhaps to make chases against racers easier on him. But now, he found himself amongst the racers and not as a Lieutenant of the oh so declining HCPD but as Rico, a racer, member of Don Torino's familia, chaperone of boosters for Queen Bee and now bank heister. All for a good cause. The Phoenix Project was weighting on his mind but he didn't need to think too hard on it. Capable people we're already thinking about the next step and his part had been done. Now wasn't the time for investigating but a time to race and get his mind of things. His bleeper called for the start and he answered. Straight racing, no bullshit, no secret alleys or shortcuts. He put himself on the start line. Come on now, race!

https://www.youtube.com/watch?v=qoNHGngO65U

>New map, new day, new trouble to get into
>+1 Hard (Hard Maxed)
>Pay $176,500 USD for a Jet Motorcycle with Tuning and Nitrous
>Go race at the Havana Hardline with the Jet!

Name: Rico Torres
Type: Thug
HP 11/11
Edge 6/6
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 0
Hard: 4
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge
-Clothes [Bulletproof Suit]: +1 Defense, +1 Edge
-Queen Bee Reputation lvl 1

Assets
Vehicle: Lancer [4/3/1]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed/Chapter)
+Racing Tires and Transmission Overhaul (+1 handling)
+Sport Suspension (Reroll 1 Handling/Chapter)
Jet [5/1/0]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed/Chapter)

$66,650 USD
>>
>>5854462
With Renjun absent the Knights were far too overzealous in their desire to administer "justice for the people" and decided to march directly up to a police car which was parked across the street. They proceeded to whip up the gathered crowd into an anti police fervour and then directed the mob to pull the satanic foot soldiers out of their vehicle, beat them within an inch of their lives and set the cop car ablaze. This sadly attracted some unwanted attention and our hero's quickly had to vacate the area at speed.

>Increase Heat to 7
>Gain +1 Sharp
>Gain +1 to two random stats
>Roll Cool+speed check to get the fuck out of there
>>
>Purchase Green Disk from the Chaos, -$20000
>Hosting Farm Heist as Gunner, -1 Green Disk, -$24000

>>5854417
"Heckler! Ramirez yells at his friend as he walks back into the arcade some hours to find the other man *still there*. "I got those files looked at, sounds like it could be a big job. You in?"

>>5854399 | >>5854440
"Rainfall!" Ramirez says, barging into the Blue Mare randomly. "I've been looking for you everywhere! We're hitting a farm with Heckler and whoever Alamo can rustle up, get ready!"

>>5854446
Later, Ramirez would go to find Alamo. "Hey, 'lamo, you know those files we pulled out of the Tower? Seems they lead to a farm out in the sticks. Looks like a big team'll be needed, you got anyone you want in with this?
>>
>>5854474
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 13/13, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $121 408
Heat: 2
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

That was... more difficult than it feels as though it should've been. She did win, though, so she can't complain. It's good practice.

+++

Well, that's my prep phase done. Feels like it happened very quickly. I guess that's what not giving a damn about heists for once gets you.
>>
File: EEEEEEEEE.jpg (20 KB, 474x154)
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Rolled 1 + 1 (1d10 + 1)

>>5854478
They say operating a motorcycle is basically the same as driving a construction vehicle.
>+1 Sharp Token, Advantage next race.
>>5854485
"Y-yeah."
>>5854440
>Blue Mare reroll
THIS TIME FOR SURE.
>>
Rolled 8 + 1 (1d10 + 1)

>>5854482
>Roll Cool+speed check for real this time to get the fuck out of there
>>
Rolled 6, 5, 10 = 21 (3d10)

>>5854356
>Exist!
Try to get affairs in order

>Remember my Beach House Asset (It's... where I live). Also clean this beach house of Chien's *stuff*, because he's.. not coming to pick it up : (

>Huh, this bank account has 543003 in it. Must be some sort of tax mistake, I think my dad was like a ... nocturnal cleaner? I think he ran a cleaning business. At night? A night cleaner? He walked dogs at night. Something like that. I... don't feel comfortable having all that money. Also there's just no way a cleaning business that only operates at night makes that much.

>Here's what: I'm going to keep *some* of this money, buy a Jet motorcycle, finish paying for this college degree, handle some debt, get a haircut and finish up the downpayment for this ... martial arts dojo? Maybe he did a lot of cleaning there? And then I'm going to donate the rest to charity as a tax write-off before I get in trouble with the Federal government.

>And now I need to blow off some steam, before *anything else*.

>So we start . . . with some *Mayhem*. +2 Heat, 2 Hard 1d10. In all cases, I'm ticking Weird and rolling +2d10 for +1 token to randomized stats. I'll opt *not* to get Chased if I do well, thank you. That'll be 3d10. You'll have noticed I don't have Hard 2, but this is because I'm more of an observer to the mayhem. There's a gang who does the actual mayhem'ing.

#Kit, Brain-Thug 5, 65000€
Hp 7 Edge 9 Def 4 Crit 7 Heat 4
Hard 0 Cool 0 Sharp 3 Weird 3 Move 5
!Electrify, !Spook, !Infiltrate, !Taser
!Steadfast

Clothes: I was never one for suits. Can't I just wear a hoodie?

Gang:
Katana Kids (Grunts, Hard 2, Cool 1, Honourable to a Fault)

Ride
Jet [5/2/0]+Nitrous+Sports

Assets:
Beach House (I hate sand, but I love the view)
>>
>>5854446
Alamo doesn't quite seem to get it. When she asks him to take a stance the man quickly corrects the situation. He isn't looking for someone to teach him how to use his fists better. But when he reveals the sword he has and starts to hold it like a knife she quickly corrects him. Alamo is actually open to the idea of learning how to use the Sword better after seeing his coworkers use them so much. While he takes to the style, it is clear he has much work to do to become a true Swordsman Master.


>>5854485
After sword lessons one day, Alamo pulls up to the gang HQ with some files under his shoulder. He has the information and a car to get there with most of the people. But this is a big job. Though before he can get to asking people himself he is approached. "Well I'll come in. I got a car. There is another job to look into so I'm not sure if they'll be able to make it for this one too. I know that German fella and I got along so he should be reliable if we put him with a machine."
>>
File: AAAAAAAAAAAAAAA.gif (2.22 MB, 498x280)
2.22 MB
2.22 MB GIF
>>5854493
>>
Rolled 1, 4 = 5 (2d5)

>>5854482
>roll for 2 random stat increases (Hard, Cool, Sharp, Weird, Move)
>>
>>5854485 | >>5854417

Heckler howls in delight as he beats the feds in Tax Evader, making even some kids look like the man had just committed a crime. As he comes down from his game induced high, he turns to the bandaged friend of his, before smiling. "You know I'm in."
>>
Rolled 4 + 1 (1d10 + 1)

>>5854446
Alamo also tells his boys to take it easy and just do some work for a buddy of his. It will be boring, but boring is good sometimes.

>Bikers to Rob's Construction
Biker Gang (Rider)
Four guys. Boone, Custard, Travis, Bowie
Vice: Aggression
Hard: 1
Cool: 2
Sharp: 0
Weird: 0
>>
>>5854494
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 7, Crit on 5
Weapons: Jian (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $88600
Heat: 2
Wanted: 2

The Heat City Knights have been unfairly imprisoned on bogus charges such as "Inciting a riot", "Assaulting an Officer of the Law" and "Resisting Arrest". Luckily Renjun has enough cash and influence to convince the judge that the boys were just random rioters caught up in the chaos and not the true instigators of the violence.

>+1 Hard Token, +1 Weird Token
>Wanted increased to 2
>Heat Reset to 2
>-$3,500
>>
>>5854500
"Ah, herr Alamo! It is so good to see you again. I vould like to offer my services für zis job. Preferably as Vires or Spotter (4 Sharp), zough I can serve as Gunner or Mule if necessary (3 Hard)"
>>
File: 68572530_p0.jpg (338 KB, 706x1000)
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Rolled 5, 5 = 10 (2d10)

>>5854356
>>5854340
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 6, Defence 4+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/12)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: First Aid Kit (4/4), Ammo Bag (2/2), Utility Vest [Equipped] (+1 Magazine, +1 Item) $202,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House
Heat: 5

>Buy Utility Vest
>Have the grunts perform Bouncer Duty at The Blue Mare +2 Hard
>Play Tax Evader
>Buy a Beach house

The young Belgium woman was hyper-focused as she started blasting line after line of IRS Agents on the video game screen. She'd been in America for only a few months but even she knew that dodging your taxes wasn't only a right, it was a responsibility.
>>
>>5854501
Nishina gently sits herself down nearby Rainfall, who seemed practically catatonic as she marched into the safehouse and hurled herself into a ball on the couch. Nishina couldn't imagine what was troubling the stoic, evasive wielder of the Muramasa blade, but she felt compelled to intervene. Even if every step closer felt a little like walking into the open jaws of a wolf.

"Are... are you well?" Nishina says carefully. "You seem to have something troubling you, Rainfall-san."
>>
>>5854521
While preparing for the upcoming hit on the Farm, Ramirez passes by Weasel at the safehouse randomly. They don't even say hello to each other, but when the bandaged man starts walking away, he remembers an important detail. Honey Badger is his dad. The old man is also Weasel's dad. With that thought in mind, Ramirez turns his head over his shoulder to say: "Hey Weasel, turns out your old man is my old man. Funny, huh? See you later."

Before walking off.
>>
>>5854529
Weasel drops the peanut butter sandwich she was making and doesn't give Ramirez a chance to escape. She rushes to hug him while squealing in delight.

"Ohh this is wonderful! First I find my papa and now I find I have a brother!"

Feelings of happiness and joy fill the young woman as she realizes how happy she is to finally find more of her family. She lets go of him quickly and starts to speak.

"We have so much to catch up on Monsiour Ramirez, what should I call you? I call Papa, Papa but brother does not feel as natural. How have you been? I heard you and Strings were dating, is it serious?"

She started bombarding him with questions, eyes swelling with joy as she wanted to get to know her long lost brother.
>>
>>5854485
"I heff heard you are ze man organizing ze farm job. I'm in, ready to go vhen you are."
>>
>>5854485
This mysterious farm has peaked Renjun's interest, who knows what strange treasures it may contain.

He finds Ramirez at the safehouse and asks to join the heist: "Regardless of the task you assign me I will execute it at the highest level of expertise. With God on your side you can do anything."
>>
>>5854538
"In order, just Ramirez is fine, I'm going better than before, and who the hell's been telling you I'm dating anyone-"

Ramirez's singular uncovered eye widens as he leans away from his... half-sister? Oh god, he hasn't dealt with anyone this much younger than him since he left home to be shipped out for boot. How did Young Ramirez deal with this kind of situation?

"Actually, I don't even know your full name. You tell me and you can call me just 'Joshua, kay?" He says, figuring a transaction of information probably works best here.
>>
File: Dogged Days.png (279 KB, 332x392)
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Rolled 4, 8 = 12 (2d10)

>>5854498
>A good bit of the trouble in life can be avoided if you use your Brain. Just know what'll happen before it happens, you know? And for the other parts of trouble, there's guts, glory and greatness. I'll tick a Weird Token +1, I'll avoid a chase, and I'll tick +1Cool and +1Move.

>Mind you, even if the greatness is glorious, I think having cat-like reflexes and swords does a whole lot of good too. Alright, we got this thing on tape, I can clear out that part of the evidence drawer. Not sure why they felt the need to rob a service station for busses, but maybe it's a martial arts thing. Though the only thing that stole was the wheels. It might be some kind of induction ritual.


>Huh. Never felt . . . *Cool* . . . Before. Didn't get a lot of that growing up.

>Second things second, if you follow up on strange leads to interesting places, you should watch your back, bring a taser *and* maybe cover your face. I'll buy one of these Masks, please.

>Third things third, if he walked dogs at night (or did... night cleaning...?) then surely he must have known about The Ninjas. You can't tell me they're not real, every shop around here sells katanas. Big Ninjitsu is out there, in the shadows. And you can clever, or you can be cunning, but you can also sometimes just be . . . *cool* (Apparently. I'm still new at this)

>I wish I'd seen more ninja movies growing up. Then maybe I'd know more about it. Sorry, they want me to run through a what kind of course? Listen, there's athleticism, and then there's

>Heyyyyy

>The fluid. It disqualifies you. What if I just... lather some on my opponents? (Ninja Castle, Weird 4, Top Ten, 2d10)


#Kit, Brain-Thug 5, 62400€
Hp 7+1 Edge 9 Def 5 Crit 7 Heat 4
Hard 0 Cool 0+1 Sharp 3 Weird 3+1 Move 5+1+1
!Electrify, !Spook, !Infiltrate, !Taser
!Steadfast

Clothes: If you wear a suit just right, and get a mask with a soft lining and snarling teeth, remarkably few people ask you questions. Though, frankly, I still prefer hoodies.
Custom Mask (+HP, +Mov)

Gang:
Katana Kids (Grunts, Hard 2, Cool 1, Honourable to a Fault) [spent]

Ride
Jet [5/2/0]+Nitrous+Sports

Assets:
Beach House (I hate sand, but I love the view)
>>
Rolled 8, 9, 10, 4 = 31 (4d10)

>>5854356
>Gain +1 Cool
>Pay my Mercs 5k as the bonus for the next couple weeks and put them on R&R
>Do Jewelry Store at advantage
>Do Houses at advantage
>I really want an ACR

Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/12)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: First Aid Kit (4/4), Ammo Bag (2/2), Utility Vest [Equipped] (+1 Magazine, +1 Item) $201,049, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House
Heat: 5
>>
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>>5854522
In a flash, Rainfall immediately wakes from her insensate state, and adopts a relaxed, and most importantly, COOL sitting posture.
Her seated stance is almost picturesque, a relaxed arm on the back of the chair(toward Nishina's side, of course), legs spread at the optimal angle to both assert dominance and maintain modesty.

"Y-yeah, I-I'm awake. You uh.. come h-here often?"

Rizzfall superstar.
>>
Rolled 4, 8, 9, 5 = 26 (4d10)

>>5854551
>Rolling for Luxury Loot
>Come on give me rare and an ACR!
>>
>>5854555
>Gemstone, Cocaine, Green Disc, Boat Key
>Burn the Cocaine, Keep everything else.
>>
File: Horace II - Highlander.png (657 KB, 769x826)
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Rolled 1 (1d22)

>>5854356
>Name and Class:
Horace II - Assassin

>Attributes:
Hard 0 - HP [8/8]
Cool 2 - Defense 6
Sharp 0 - Edge 6/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Furious Focus
Ruiner
Top Ten
Visions of Death

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 MOVE]

>Cash and Stash:
Cash: $206,325
Ronin Motorcycle - 3/2/0
Stylish Clothes (Abhorrent Tie) - [+1 DEF]

Wildcards - Band of the Weird
- Hard 1, Weird 2
- Vice: Superstition
- A group of five fellow sword-lovers and occult enthusiasts. Together with Horace they make six, a fine number for their little cabal. Join weekly tabletop night at your own risk, their intensity is not for the faint of heart.

------

An accident. An accident? What a cowardly excuse. It makes me sick! And it makes me sicker still that the tie would want her to turn the other cheek. Always it claims to look after Horace's best interests, but Horace is not truly this warrior's name. Always it plots and schemes without honor, even as it sleeps now, pretending to guide this warrior down a righteous path. It is nothing more than a sniveling manipulator. I let my declarations bellow from my veteran blade, so that all may know what it is I fight for.

Glory! Freedom! Power! Just like those long-gone days where war was waged on the beaches and blood dyed the hills. Only I can make her strong, and I alone can deliver justice. I laid low the warriors of old and their like is not in the world today. Then I was but young and tender. Now I am old and strong, strong, strong! My hilt is like a thousandfold tombs, my weight a guillotine, the shock of my blade a thunderbolt, and my edge death! I am The Highlander, and I am power!

Now go, warrior, and join again with those battle-companions. Reap the rewards of strength and daring, and I will set you free.

>Level Up! Gain [Ruiner] as Secondary Class Skill
>Swap Agility for Visions of Death
>Buy Custom Mask (Bloodied Tie) [-$2400, New Total: $206,325]
>Hire Gang - Wildcards (Band of the Weird) [-$10000, New Total: $196,325]

>Visit Madame Zara for a Tarot Reading [-$500, New Total: $195,825] [+1 Weird Token]
>>
Rolled 7, 2 = 9 (2d10)

>>5854549
>Alright. Ninjas are real. I knew it. Big Ninjitsu is watching. Though, I'm not too surprised - it is actually just like that movie. Saw it with Chien, once. Or, I mean, I saw most of it myself and he showed up for the last thirty minutes and spent most of the finale talking about how swords don't actually go cling cling cling when you deflect bullets with them. I don't remember much of the movie because we got distracted. I called foul. He insisted he demonstrated the technique. Ended up with cut oranges all over the house. Such a dork.

>Family is important.

>Reminds me he told me about the time he disappointed the Duke? The . . . Don? Made him mourn for a day. I can track *that* down, mask and motorcycle, because I know where the car got repaired even if I can't find the car or the dog who drives it. And I think maybe if I ask polite or . . . Hm. What if I sneak in through the moonlight windows, like a shadow, lightfoot and lithe, and what if - what /if/ - I do a little scouting on the tracks around the place first?

>In fact, I bet the Don will tell me more if I show him I know how to drive. And friend? I *know* how to drive. (Cool 2 + Speed 5, Flamingo Furious, and I'll re-roll Speed if I fail to beat the Don, 2d10+7)


#Kit, Brain-Thug 5, 62400€
Hp 7+1 Edge 9 Def 6 Crit 7 Heat 4
Hard 0 Cool 0+2 Sharp 3 Weird 3+1 Move 5+1+1
!Electrify, !Spook, !Infiltrate, !Taser
!Steadfast
!Apprentice

Clothes: If you wear a suit just right, and get a mask with a soft lining and snarling teeth, remarkably few people ask you questions. Though, frankly, I still prefer hoodies.
Custom Mask (+HP, +Mov)

Gang:
Katana Kids (Grunts, Hard 2, Cool 1, Honourable to a Fault) [spent]

Ride
Jet [5/2/0]+Nitrous+Sports

Assets:
Beach House (I hate sand, but I love the view)
>>
Rolled 1 + 4 (1d10 + 4)

>>5854493
"Excellent, I'm counting on you, Rainfall." Ramirez pats the (much) smaller woman on the shoulder comfortingly, completely misunderstanding what's going on. "Hey chin up, you can handle it just fine."

>>5854500
"Sounds good, if you say he's good then he's good with me." Ramirez gives a nod to his counterpart before leaving.

"Good man." Ramirez's face is covered by the everpresent bandages, but it's clear he's smiling. "Show up with your vehicle, Alamo's got his own but it might not be enough for everyone."

>>5854541
"Good, stay frosty and get ready."

>>5854544
Ramirez is utterly weirded out by... a Kung-Fu Priest showing up? "God, huh?" Struggling not to roll his eyes. " ...Yeah, just follow my orders or Alamo's, and you'll be fine."

————————————————————————————————
A pair of unmarked vehicles pulls up to the farm. A team of 4 elite soldiers, a lethal assassin, and one Renjun climb out, taking up prepared positions. A crackle on the radio. "It's showtime, roll out the red carpet." Ramirez starts thing off with a bang.
>Starting off the Farm Heist, rolling +Hard as Gunner.
>>
>>5854565
...Or a fizzle as his gun jams.
>>
Rolled 5 + 5 (1d10 + 5)

>>5854553
Rolling Cool to resist Rizz
>>
>>5854547
>"In order, just Ramirez is fine, I'm going better than before, and who the hell's been telling you I'm dating anyone-"
Weasel rolls her eyes "You already know who, I mean who else has a weirdly large amount of information on everybody's personal life for no explainable reason?"

She laughs in good humour before changing the topic "Of course my name is Adabelle, Adabelle Frost. I was born in Belgium, before this I was studying criminology there to become a law enforcement agent. I like bikes and cars, I consider Alan my friend but I don't think he thinks the same. I quite enjoy wine but not the very expensive kind... hmm tell me more about you then Joshua? Or wait you told me to call you Ramirez!"
>>
Rolled 9 + 4 (1d10 + 4)

>>5854565
>Rolling Sharp as Wires
"Zis vire goes here..."
>>
Rolled 10 + 5 (1d10 + 5)

>>5854565
Alamo gets to heavy lifting.
>Rolling Hard as Mule
>>
Rolled 1 (1d10)

>>5854565
Rolling Cool for Scout
>>5854571
"Y-You know, earlier today I..."
>>
Rolled 4 + 5 (1d10 + 5)

>>5854565
Renjun is about to dispel Ramirez's skepticism and show him the true power of Christ

>Rolling for Pointman
>>
Rolled 1, 7, 7, 7 = 22 (4d10)

>. . . Don, I appreciate it. Didn't talk much, did he? Hm. Thanks. But I think I know where to go next, now, and that's thanks to you. I still can't believe you had to dredge the car out of the harbor once, but no, it makes sense - I was wondering why I found a fish in the engine block. I think I know where to go after this. Thanks. Family matters. I guess he said I should swing by here if I ever had any questions but it's nice to know you... Mean it. You know? No no, I'm not tearing up. Rough week, that's all. Now was it Claire or Clarinet? Claire? Got it.

>Claim Streetloot, from Ninja Castle (1d10)

>>5854360
>By the way, Don, I have some friends and a motorcycle, and I think if I give them a bet, they'll take me up on it. What say you we wager this 5000 I just won against the Havana Hardline? [Drop 10K, Throw some under-qualified Katana Rider with Hard 2 up against the Hardline, principally because it's *funny*. 1d10+7. This is actually Speed, so... ]

>>5854364
>Alright Big Guy. You think you're Hard? But you know what I've got that you don't? You might be half a ton of raging fury, focus and ferocity, six me's and some besides, you might bench-press more than the bike I ride in on, and I'm pretty sure your pinky is larger than my thighs, but as I said, you know what I've got that you don't?

>No no, guess

>I want you to guess

>No, it's not a good fighting spirit or KGB anabolic steroids.

>Good guess though. No, see, while everyone else was getting ready to wrestle I snuck a taser in with my sports-gear.

>Russian bear says zap

>I'm an Apprentice now. Misha, show me the ropes [Roll Hard]

---

#Kit, Brain-Thug 5, 67400€
Hp 7+1 Edge 9 Def 6 Crit 7 Heat 4
Hard 0 Cool 0+2 Sharp 3 Weird 3+1 Move 5+1+1
!Electrify, !Spook, !Infiltrate, !Taser
!Steadfast
!Apprentice, !Furious Focus

Clothes: You know, I'm starting to get used to suits. I feel the need for them now, the lining, the options. The fit. There's something indecipherably good about the art, the flow, the way it adjusts your lining.
Custom Mask (+HP, +Mov)

Gang:
Katana Kids (Grunts, Hard 2, Cool 1, Honourable to a Fault) [spent]

Ride
Jet [5/2/0]+Nitrous+Sports

Assets:
Beach House (I hate sand, but I love the view)
>>
>>5854553
>>5854571

Nishina blinks. She's not sure what this is. Rainfall is looking at her strangely, and her posture is very rigid, if extremely well-practiced. She looks and sounds... nervous? This is some kind of trap. It must be.

"...Yes," she decides upon saying eventually. "The safehouse is not the worst place to be in. I prefer my home, but... it does no good for a warrior to be alone."

>>5854584
Nishina stares and waits for Rainfall to finish her sentence. And waits. And gives up on waiting. "I was dipped into a tub of slime yesterday afternoon," she supplies.
>>
>>5854572
"Yeah well, Ramirez is for on the job. I always used to beg my mum for a little brother or sister when I was kid, not knowing that-" Ramirez stops himself before he can talk about his father's abandonment. Even with forgiveness, it's hard to leave behind old resentment.

"Anyway, Joshua's fine if it's just us. Law Enforcement, huh? Bit of a... big change from that to gangster." Ramirez laughs bitterly. "Then again, Green Beret to gangster is a big change too so I can't judge."
>>
Rolled 7 + 8 (1d10 + 8)

>>5854479
Sweet. Another one for the books and a great debut for the Jet. The rush of the wind and the sight of the ending flag painted a perfect picture. It felt good. To be at the front of the pack. To be the leader once again... darn he couldn't help but think about it. About how he was dishonorably put on leave from the force. That his entire team may have been disbanded or sent to other parts of the country to toil elsewhere or that some were sidelined to desks jobs for being "not efficient."...Just as he was down someone was driving side to side in his lancer. One of Queen Bee's low ranks. Jake or something, had to chaperone him last time when stealing the SUV. He reminded Rico of himself. That's why he allowed him a spin in the Lancer. Stopping at the next light he rolled down the window and told Rico about the Snakeback Switch. Maybe that race will clear his mind since he looked troubled. Thus the Latino set himself to switch vehicle and go give it his best. He was trying to prove himself, not only to the racers of the city. But to himself, that everything will be alright. Time to get on the line and race slick like a snake...

>Snakeback Switch in the Lancer
>>
Rolled 2 + 5 (1d10 + 5)

>>5854565
>Rolling for Spotter

Heckler wasn't exactly happy about being the eye in the sky but spotting wasn't too different from what he'd done before. Normally though, he'd have a bird or thunder on the horizon if he saw something, but then again, his current team sometimes was like that.
>>
Rolled 9 + 1 (1d10 + 1)

>>5854562
>Attributes:
Hard 0 - HP [8/8]
Cool 2[3] - Defense 6[7]
Sharp 0[-1] - Edge [5/5]
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Furious Focus
Ruiner
Top Ten
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 MOVE]

>Cash and Stash:
Cash: $195,825
Ronin Motorcycle (Llamrei) - 3/2/0
Stylish Clothes (Abhorrent Tie) - [+1 DEF]

Wildcards - Band of the Weird

------

>1 [The Fool: +1 Cool, -1 Sharp]
A fool indeed, but not for long. The march of a thousand strong begins with a single blade, and there are still some who need theirs tested in the fires of combat. Send them into the crucible and see what remains.

>Send the Band to fight in the Punch Club!
>>
>>5854565
...Will this whole situation end so ignobly? Will the heist fail after so much preparation?

Ramirez think there's a way out of this. That one movie Weasel recommended to him after their chat a few days ago, the Belgian war movie, what was it? The Legion's First War? It had the characters pinned down in a situation just like this, what can he apply from that?

>Spending Top 10 to Reroll Hard
>>
>>5854595
Sensing his discomfort and the pain in his voice, Weasel wrapped her arms around him again while resting her head against his chest.

"It will be okay Joshua, we're family now and that's what's important."

She was warm and her voice was steady as she spoke.

"I'm only doing this job because of Papa, at this point I've already earned enough money to settle down."

Weasel looked at Ramirez with a critical eye as she turned her head up to him.

"But you sound like you find the transition of work demeaning, still though you've stayed this far. You must have a reason right?"
>>
Rolled 8 + 4 (1d10 + 4)

>>5854609
Forgot the dice
>>
>>5854603
>10 [+$1500, New Total: $197,325] [Advantage on next fight!]
Worthy fighters! These warriors will make a fine warband to grow from. She will have to buy a table for them, but that can come later. Now it is her time. Descend into Hell and face the demons below. We shall see if she is ready to lead them, or if her journey needs more steps...

>Fight in Armageddon! [Weird +4, Advantage]
>>
Rolled 4, 2 = 6 (2d10)

>>5854617
>This time for real!
>>
>>5854609 | >>5854602 | >>5854588 | >>5854584 | >>5854578 | >>5854574 | >>5854565

>+3, +2, +2, +1, 0, -1
>Total is +6 for ??? Result

...And Ramirez's gambit works. Thanking his younger sister in his head, he leads the crew in clearing the rest of the Farm and securing the perimeter.

"Good work there guys, started off a bit hairy but we pulled through. I'd be proud to work with you guys again in future."

Ramirez then cracks his neck, easing the strain. "Now let's see what we've got here..."
>>
>+7 actually, though still same result
>>
Rolled 4, 8 = 12 (2d10)

>>5854619

>Burn Top Ten
On her last legs, Horace rose and steeled herself again. Facing down demons in the deepest pits of the abyss... It was like one of her favorite movies!

The War-Wolf, named for the titular character who was a true warrior among warriors! Renowned far and wide, he brought his people riches and prosperity while he himself gained glory befitting an epic hero. One night as the festhall grew loud with revelry, celebrating boasts of victories past, a beast of unknowable terror burst in and slew men by the tens with only a single strike. Through overwhelming strength and determination, War-Wolf bested the monster and tore its arm from its socket. Steeped in his newest victory, the mighty warrior had the beast's arm mounted over the grand hearth of the hall for all his people to see.

A brutal and heroic tale, though and even greater monster came for revenge after. Does she have the same determination to do the same as the hero?

>Reroll! [Weird +4, Advantage]
>>
>>5854611
Ramirez genuinely flinches hard at being hugged, it's clear he is very much not used to being this intimate with someone. He awkwardly pats his sister on the back, recalling his experience babysitting as a teenager.

"Well... I used to think it was loyalty to the Boss. But she's dead now, so I wanted to keep doing this to avenge her... but what's the point of that? She's dead." Ramirez sighs. "I don't know what to do anymore. I got part of my family back through this life, but I lost the other half long before tha-"

Again he clams up instinctively as though afraid revealing details about himself will make him more vulnerable to being attacked. The memory of his resolution to be better spurs the burned man to keep going. "Haven't talked to Mom in ages, managed to drive off my girlfriend of ten or so years with this shitty personality. Life's going great, yeah." A sardonic chuckle.
>>
" Scrap? How fitting ".
>Claim Scrap, Street Loot 1.
>Buy a Utility Vest.
>Consider buying the Shish Kebab... Is anyone else interested?

" Really, it ... lights on fire? Sounds like something a dragon would do. "

>>5854589
>Thank Misha for his time. Learn Raging Bear. Limb away. Get some pain-meds. A lot of pain meds. Just... Just keep putting them in the bag, I'll tell you when to stop.

" I don't. . . understand how he walked off a taser. Or how he triple suplexed me through a wall. But now I know what I need to know. Which is fundamentally, I need a stronger taser. "

>>5854356
" Okay. I know what I need to know. I know where I need to go. Now, it's just about getting it done. "
>I have *Infiltrate* and I'm going to get into an *unreasonable* amount of trouble with it.

#Kit, Brain-Forcer 5, 67400€
Hp 8 Edge 10 Def 6 Crit 6 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 3+1 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear

Gear:
Gymbag!
Pistol: 4/12
Fist: 2D, +1C, +1A

Clothes: A mask might get you places, but what you really need to live in the urban landscape? You need a multitool, cargo pants and a screwdriver.
Utility Vest, +1 Mag/Gear [Kit's Drugs [6], Medic Bag[2], First Aid Kit[4] ]

Gang:
Katana Kids (Grunts, Hard 2, Cool 1, Honourable to a Fault) [spent]

Ride
Jet [5/2/0]+Nitrous+Sports

Assets:
Beach House (I hate sand, but I love the view)
>>
File: Horace II - War-Wolf.png (301 KB, 624x739)
301 KB
301 KB PNG
Rolled 4 (1d10)

>>5854642

>12 [+$10000, New Total: 196,825] [Gain RAGING DEMON]
She really did it... The arm is in her hand, held for all to see. Somewhere, the War-Wolf smiles. And so do I.

What an interesting surprise.

But the night is still young and the adrenaline is burning hot. The time for raiding and pillaging has come. The time for mayhem.

>Burn off the post-arm tearing jitters with a little Mayhem [Weird +4]
>>
Rolled 1, 5 = 6 (2d5)

>>5854661

>8 [Gain 2 Heat] [Gain +1 Sharp Token, Gain 2 random Tokens, roll on Streets Loot]
First up, the random stats.
>>
Rolled 8 (1d10)

>>5854661

>[Gain +1 Hard Token, +1 Move Token]
And now for the loot
>>
Rolled 7 (1d13)

>>5854601
The set of twisting roads was quite something. Each turn trickier then the next. There was quite a few moments where it was going to become a woops situation but the Lancer's grip held out. Good stuff, a celebration would be in order. But Jake insisted that the gang be chaperoned again. Queen Bee was always on the lookout for cars to be boosted and the list was quite long. Well, it mostly hurt these boys made of glass. Nerds with a passion to get strong. Brain and brawn they called it. But Rico just called them Glass Joe's even if the did great with the SUV. Well, let's see what Queen Bee wants next on her list. And these boys wanted to show their stuff
>Sharp perma increased by 1 and limit extended to 5
>Use Glass Joe Gang hired from last thread [S:2 H:1], they're prideful. Rolling for Boosting for Queen Bee (d13)
>>
Rolled 4 + 2 (1d10 + 2)

>>5854672
A Zero huh? Alright Jake you drive and your buddy in the side seat. Everyone else watch and learn? (Sharp roll for Boosting)
>>
Rolled 5 + 1 (1d10 + 1)

>>5854678
Ah got caught, but can they dodge the Haymaker and get in the car?
>>
>>5854643
Adabelle doesn't say anything. It was clear she was listening to him but she didn't say anything at all as he spoke, it was obvious there was so much that Joshua held in and even though she wanted to help, he was the only one who could find his own answers.

So the young woman didn't say anything, she didn't judge and she didn't tell him what was the right thing to do. All she did was hug her brother tight. All Adabelle did was try to show him she was there for him if only to lend an ear.
>>
Rolled 8 (1d13)

>>5854678
>Re-hire the Glass Joe's for $10,000USD
>Honestly standing there and fighting? With poor form? No wonder you got laid out. But got to give props. You tried. Next time, please walk away it's a bigger punch if you just steal their ride rather then get laid out. Alright, lets try again?
>Car Boosting
>>
Rolled 9 + 2 (1d10 + 2)

>>5854690
>Followed by?
>>
>>5854669

>Haze - [+$7000, New Total: $204,325]
An eventful night. A glorious night. And she will only get stronger from here. Now rest. Rest and prepare for the coming battle.

>Buy an Old Manor, the perfect fortress for her and the Band [-$180000, New Total: $24,325]
>Pay for a full tune up of the Ronin Motorcycle, the steed Llamrei [-$13000, New Total: $11,325]

------

>Attributes:
Hard 0[1] - HP [9/9]
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 6/6
Weird 3[4] - Crit on 7[6]+
Move 6[8] - Heat 4

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

>Cash and Stash:
Cash: $24,325
Ronin Motorcycle (Llamrei) - 4/3/0 [Nitrous, Sport Suspension]
Stylish Clothes (Abhorrent Tie) - [+1 Defense]
Old Mansion (Castle Blumenthal)
Wildcards (Band of the Weird)

All signed and sealed, ready for trouble.
>>
Rolled 6 + 2 (1d10 + 2)

>>5854692
>Go Rebel go?
>>
Rolled 9 + 2 (1d10 + 2)

>>5854694
>They are chased
>>
Rolled 7 + 9 (1d10 + 9)

>>5854356
Name: Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 9/9
Move 5
Defense 9

Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Lightning Reload
Moonlighter
Fire Up!

DMR- Range 30, DMG 4, Ammo 3/15
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1

Cool Suit: +1 Defence, +1 Edge
Fancy Clothes: +1 Defence
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $307200

>Heat: 7

Overturned Dirthog (0 Speed, 3 Handling, 0 Size, Off-Road, Sports Suspension)
Jet (5/2/0, Sports Suspension, Nitrous)
Loud Apartment (Workshop, Bedroom, Kitchen, Bathroom)
Secure Warehouse (Workshop+, Security+, 5x Bedroom, Office, Bathroom, Kitchen, Studio)

Machinist Apprentices (2 Sharp, 1 Cool, Paranoid)

> Doing the Flamingo Furious
>>
Rolled 8 (1d10)

>>5854696
>The rebel is wrecked, on foot
>>
Rolled 12 (1d13)

>>5854699
Select Car
>>
>>5854702
>Van chase for these nerds
>>
Rolled 7 (1d10)

>>5854704
>Now with a roll
>>
Rolled 1 + 2 (1d10 + 2)

>>5854705
>Good night nerds see you next time
>Go to the Blue Mare and have a chat with Mia [Gold Ticket -$5,000USD]
>>
>>5854659
Life has gotten hectic, between the shop, and funerals, and Chaser, and….

Hm.

But I still found time for roaring down street, time for my friends / students, and time, surprisingly for you.

‘You… ah… you seem to be taking this…

….

I’m surprised. Why are you here?

You have a life you can return to….’

(How old is she? It’s not a polite question, but… she’s tall and gaunt and scuffed but she seems.. your age.)
>>
>>5854708
>Alright that's enough for one night. Go buy the [Dragon Slayer] from the Bird and Tortoise and await the call [-$70,000USD]

Name: Rico Torres
Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge
-Clothes [Bulletproof Suit]: +1 Defense, +1 Edge
-Queen Bee Reputation lvl 1

Assets
Weapon: Dragon Slayer [Dmg 5, Slow]
Vehicle: Lancer [4/3/1]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed/Chapter)
+Racing Tires and Transmission Overhaul (+1 handling)
+Sport Suspension (Reroll 1 Handling/Chapter)
Jet [5/1/0]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed/Chapter)

$36,650 USD [Heat 2]

Sponsored Gang: Glass Joes [2 Sharp, 1 Hard] (Currently Comatose)
>>
Rolled 9, 4 + 8 = 21 (2d10 + 8)

>>5854697
Name: Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 9/9
Move 5
Defense 8

Cool: 4
Sharp: 3
Hard: 1
Weird: 0

Furious Focus
Lightning Reload
Moonlighter
Fire Up!

DMR- Range 30, DMG 4, Ammo 3/15
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1

Cool Suit: +1 Defence, +1 Edge
Fancy Clothes: +1 Defence
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag (Equipped)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $307200

>Heat: ???, at least 5?

Overturned Dirthog (0 Speed, 3 Handling, 0 Size, Off-Road, Sports Suspension)
Zero (2 Speed, 4 Handling, 1 Size, Sports Suspension)
Jet (5/2/0, Sports Suspension, Nitrous)
Loud Apartment (Workshop, Bedroom, Kitchen, Bathroom)
Secure Warehouse (Workshop+, Security+, 5x Bedroom, Office, Bathroom, Kitchen, Studio)

Machinist Apprentices (2 Sharp, 1 Cool, Paranoid)

Life, work, cash and aspirations and violence and grudges and… and…

…..

For once, Seline willingly walks away. Sorry Alamo.. best of luck.

She has a different prize on the mind, right now.

> Take my Zero from last thread, pursue the Central City Circuit. Use Moonlighter.
>>
Rolled 7 + 2 (1d10 + 2)

>>5854729
+1 Cool

+50K

> Spend 19.5 K to fully complete all my vehicles.
> Spend 57K on a tricked out mastodon.
> Spend 3.5K upgrading the Office and Studio in the workshop.

$277200 remaining.
Heat confirmed one per mission, Heat 5.

> With the new Mastadon, deploy the apprentices onto the Black Market. Without a standing commission, they still need to work….
>>
Rolled 8, 10, 5 = 23 (3d10)

>>5854734
+21K, rolling for Street Loots.

$298200
>>
Rolled 5 (1d10)

>>5854735
> Burn the drugs. Seline can afford to have principles.

> Rolling for luxury loot.
>>
File: NappsPhoto.png (701 KB, 682x574)
701 KB
701 KB PNG
>>5854356
Name: Napps
Type: Thug, Lv 3 | Heat: 6 | Wanted: 2
COOL 3 | SHARP 0 | HARD 4 | WEIRD 1 || Def 7 | Edge 7/7 | HP 11/11 | Crit on 9+ | Move 5
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] AR (Range 20, Dmg 3, Ammo 4/12, Auto)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Apprentice] All melee attacks gain +1 accuracy
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $164,353.25
[Equipped] Two-piece Suit (+1 Edge)
Serious Armor (Req 4 HARD, +2 HP, +1 Def, -1 Move)
Grand ($15k value, 1/1/2, Sedan)
Dirthog ($11.5k value, 0/3/0, transmission & suspension upgrades, motorcycle)
Green Disk
Studio Loft (Princeton) | Upgrades: Living Room (Basic), Pool (Basic), Bedroom (Luxurious), Bathroom (Luxurious), Kitchen (Luxurious)
2x Designer Shades (Red, Black)
Fine Suits
Cell Phone
Bag of Moonshine (Permanent, grants [White Lightning])
Demo Tape (Permanent, grants [Latin Beat])
1 Box of Worm Medication
> Added {Apprentice]. Level Up! +1 Cool

[--------------------------]
In the hideout, a poster is neatly pinned to the nearest Bulletin Board in the common space, now with a clear sheet of plastic covering the cork wall.
From: Napps
To: The people Below
Mr. Vespucci, you have a project that's interesting to me. I'd like to talk about it.
Jackal, you said I did good with my weapon before. I want help caring for it. Maintenance. Contact with help.
Anyone doing a group job: I'm always here and HARDY.
>>
>>5854754
>Napps is now available for crew selection! Notable Features: Hard 4, Cool 3, [Top 10]
>>
Rolled 7 + 2 (1d10 + 2)

> Call in a favour from the Apprentices. Chien’s duel guns…. While Seline takes a rest, her friends start tracing where they went. Rolling + Sharp.
>>
File: image0-1.jpg (102 KB, 1078x2315)
102 KB
102 KB JPG
Rolled 9 (1d10)

>>5854356
Name: Tony Vespucci
Type: Brain
Stats: HP 9/9 Edge 11/11 Move 6, Defence 5, Crit on 5 and above
Factors: Hard 2, Cool 0, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>Level up Sharp to 4
>cash: 350 833
>Buy a Mirage and Racing Tires + Suspension
>Renovate every business
>Get a Tarot Reading
>New cash total: 72 533
>Send the Tailors to do some Mayhem

The boss is angry. The boss is fucking PISSED. But he is not a man to be moved by anger, no- not to do anything destructive anyway.

In a fit of murderous rage, the community center is upgraded to Chien's Home for Fatherless Kids. Possessed by complete rage, the Tailors are sent across the city to graffiti it's walls with depictions of sunglasses and the words "Rest In Cool" or "Gone but always frosty" and even "Freezing hell over as we speak".

And finally, a more... Personal act.
Tony enrolls in the Snakeback Switch, determined to do the coolest thing he can think of: buy a brand new car, run it though a bumpy course, and bring it back without a scratch

>Rolling Mayhem
>>
Rolled 9 (1d22)

>>5854795
>Mayhem rewards:
>Don't get [chased]
>Lose 3 Heat
>Gain a +1 token to a stat of choice (Weird)

Rolling for Tarots
>>
Rolled 2 + 11 (1d10 + 11)

>>5854798
And finally... The race. Substituting Weird for Cool. Got a reroll if need it
>>
Rolled 2 + 11 (1d10 + 11)

>>5854799
Aight, I stress. Using the reroll. Pretty much impossible to get less than 2
>>
Rolled 9 + 11 (1d10 + 11)

>>5854800
Aight, more stress. Using the Movie reroll.
Tony will not let this fuck him over. He will not.

Chien must be remembered.
Ah, this brings back memories... Naming Private Brian, one of his favorite movies when he came over. A story about finding out the name of a shell shocked ww2 soldier... It was funny, even if in a sad way. Or perhaps it was sad, in a funny way?

Chien would've liked it
>>
>>5854801
When the old man speeds up, the duck (carefully tied to it's booster seat) quacks loudly, narrowly making Tony avoid dangerous twist after dangerous twist.
And as the finish line draws closer and closer, a strange sense of calmness washes over him. A cold, soothing embrace of frosty chill.

This... this is what it means to be cool


As the geriatric climbs out of his car, he only says three words.
"Stay cool, folks"

And he toddles off, Andrea waddling after him
>sharp turns to 5
>Give Advice (duck) to the island crew
>>
File: 1679389247737670.png (189 KB, 360x450)
189 KB
189 KB PNG
Rolled 8 + 2 (1d10 + 2)

>>5854356
>Swap Throwing Knives for Flash Step
>Get Flurry of Blows

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $625,510
Heat: 13| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)

After a hard day of drinking, Doctor Ben feels like he needs to regain his sharp. So, naturally, he goes to drink in another place.
>Buy a golden ticket and visit Mia
>>
Rolled 7 + 2 (1d10 + 2)

>>5854828
Bike racing tactics is a weird topic for a talk with a girl over a drink, but apparently interesting enough.
>>
Rolled 6 + 1 (1d10 + 1)

>>5854829
From turn trajectories the talk moves to psychological warfare against other racers...
>+1 Sharp token
>>
Rolled 4 + 7 (1d10 + 7)

>>5854832
Oh, Mia LOVES psychological warfare
>+ [Mia's Favor]
She even suggests a few tricks Ben is eager to try out.
>Race in Central Circuit
>>
Rolled 2 + 8 (1d10 + 8)

>>5854834
The other racers don't take to this well...
>Substitute Weird for Hard
>>
Rolled 9 + 8 (1d10 + 8)

>>5854835
Ben recalls that weird cartoon Mizuchi insisted is a must watch, about a guy in a bike gang who then became a psychic and exploded... Or did someone else explode? The bike part is what's relevant.
>Movie reroll
>>
>>5854836
No one exploded, but only just.
>+1 Cool!
>+$50 000

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+1 token)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Ammo Bag (2/2), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $670,510
Heat: 13| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
>>5854837
Stat correction:
Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 8/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+1 token)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Ammo Bag (2/2), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $670,510
Heat: 13| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
>>5854839
>More correction: Defence 10 now.
>>
>>5854852
>And even more: Edge 9 (6 base + 1 Sharp + 1 token + Bulletproof Suit)
>>
>>5854709
Taking things... well? Unlikely. No one who walks with this much of a limb from being bear-hugged by an enormous Russian four parts protein to every one part water is displaying sound coping mechanisms.

" Heyyy. Don't give me that. "

Kitt skips a step, shadowboxing an imaginary ninja flipping out of hiding. All nervous energy and impulsive instinctual need to move. Kitt smiles, half-knife drawn, and tries not to read too much into The Look. Half of every conversation has been some instructor of allowed expressions reaching down and replacing the living faces of people with a mannequin mask of pity mixed with grief, and *no one* ever knows where to put their eyes. It's awkward, it's enormously kind of all these strangers, and it's a special kind of hell.

" That. There, right now - The Look. You're doing it! " The smile morphs into a grin, it's all good humor.

" I'm not deaf 'or' blind. I know no one who works night cleaning casually has half million in a Swiss bank account ! The world is treating me like I'm made of clay and if they sneeze wrong I shatter!. I'm ok. "

Oh, there it is, the yawning lack of structural integrity in her entire psyche, no, Kitt clamps down on it just as her voice starts wavering and rolls right on with a small wink.

" Alright, I am not okay. I won't be okay for a very long time. But everyone gives me that exact Look you have on your face, as if the reasonable thing to do is to pretend it didn't end in gun smoke and brass hitting bank tiles, get a job as an insurance underwriter and take a vacation to Europe. I've seen the police file. A nice man came to my house and asked very leading questions about "implied unsanctioned enterprise" which is a phrase I had to look up!

It's "

Kitt groans with the end of the sentence, all long frustration and sorrow and inexhaustible manic need to *do* something and the dam breaks for a breath:

" It's like this. Imagine a door. It's been there all your life. And everyone passes by it. You're the only one who can see it. No, wait, not quite, because every now and again, He'd walk through it, and come back scented with cordite fumes and bruised knuckles. And now it's just me!

Either I walk away. Or I open it. And every time I reach for the handle, someone leans and whispers " are you sure? ". And no. I am not. I can't be sure. This isn't a sure thing! But I am sure that if I just walk away then the entire rest of my life is going to be spent wondering what it was that was on the other side of this Door. You ever felt like that? This Phoenix thing. This city.

It means something. And the only way it finishes is if someone does something. So *that's* why. "

Kitt waves it off, restocks a wicked smile from up her mental sleeves, a magician of misdirection, drops a little lower, leans forward with conspiratorial intent and half-whispers

" But. That's me. And you have secrets too. Hah! Yes! Distract me.

Sooooo telll me about the guuuyyyy "
>>
>>5854356
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 6/6 | Move: 7 (6+1) | Defence 4
Hard: 3 | Cool: 0 | Sharp: 1 | Weird: 4 (Crit on 6+)

Talents: Hurting Other People | Ruiner: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $220305, T.A.Q.A.D (Nerds, 4 People, Sharp 2, Cool 1, Slothful)

A group of four men approach a closed Warehouse in the North Shores. Despite their timing, they know nothing of each other, the only thing that ties them is that they were all given a phone call at the same time to meet at this Warehouse Number.

When they go inside there are boxes surrounding all them, the labels instantly making them cautious. "AK-74", "Stechkin", "FN FAL", the list of weapons went on and in the middle was the most imposing man any of them have met, hiding his face behind a mask.

"Welcome, Gentlemen." The Masked Man starts "Have you ever wondered about the state of weaponry? Don't say none of you have, I know that at least a couple of you are Ex-Military Engineers." Three of them perk up at that cold read. "I'll keep this brief: The current state of weaponry is in shambles. Come closer and look at this gun. Don't worry, I don't bite. Much." They comply.

"This is a Winchester Model 1912, A beautiful gun inspired by John Browning's work. You could slam fire this thing and turn an entire trench into dust, it was used in every war the Americans fought until Vietnam and it did good work. Then it was discontinued because it was "too expensive". Apparently it's too expensive to give soldiers a proper weapon to defend their lives with."
"I think that's bullshit. The people who did this must be sa- disgusting animals. Do you think John Browning and Mikhail Kalashnikov want this?"
"I've invited all of you here because I think you will be capable of creating some of the best weapons ever conceived for modern warfare. Right here in the Tidal Armory. Do you think you can accomplish this request?"

Three of them, likely the ex-military, walk forward in affirmation. One of them stands back.
"Also, I'll be paying all of you a cut of all revenue. Not profit, revenue. And there's an in-house kitchen"
The last one steps forward.

>Hire a group of Nerds, Gun-nuts, and Ex-military Engineers, to create the Tidal Armoury Quality Assurance Division. Or T.A.Q.A.D (-$10,000).
>House Upgrade, Kitchen, Rare Weapons (-$2000 + -$8000)
>Raise Sharp from 0 to 1
>Swap Smash for Hurting Other People

>Initial Balance: $220,305
>Final Balance: $200,305
>>
>>5854893
‘….’

She closes her eyes, breathe, opens them again, her gaze always, unconsciously, sweeping back and forth for threats. It’s not impolite, anymore than the bird impolitely flies… it’s just part of her, like the unsightly burns and constant scent of smoke and petrol, even if she’s started wearing *perfume* now (she has no clue how makeup works, but bless her heart she tries).

It’s been a couple weeks. She looks healthier now, more food, more sleep, less time underground on unspecified business you’re fairly certain includes heavy machinery. She has a business outside of the gang, but she doesn’t advertise it overmuch, strangely, so you haven’t asked.

‘…you’re right. I’m sorry. You’re not a child.’

‘…..’

‘And the *guy* is-‘

‘No, look, I- I won’t talk about him behind his back…you haven’t even *met* him, and I- I…;

‘..I came here to talk about you.’

‘Not that I.. I want to pressure you! We have lives, away from violence. I… will introduce you, later, if you want. He’s sweet. It’s just- I… I was your father’s kind of friend and I worked with him and I broke the news and I…



..i saw him die, and I feel responsible and when you didn’t understand it was… hard. It was hard. And I didn’t have the energy and I… didn’t do enough, I think. I want to help you. I have the energy now. We… shouldn’t treat you like a child.

So I’m sorry for being only on the edge of your life after… after upending it, and upending you. If you want to know about Chaser, he… he should meet you himself if you want and he wants, but if you want to know about *Chien*, who is your father, who had an entire life you didn’t know about, who… who was a hired gun and he was a brutal, violent soul so am I and he was one of *ours*.

I… I will answer them. I’ll… try to.. be here more, even if I’m not.. good at it. And… the guns, I was making for him, that he had, that were incomplete, because I didn’t see who fired shot the trigger so there’s no one to take revenge on…

….if you.. still want them, I’ll try to find them. You have… all.. this ammunition. It’d be a shame to never use it.’

…..(You think she might be on the verge of tears. This is the most she’s ever said to you at once in… ever. Maybe it’s a head injury or a mental foible but you know she’s shy, and she isn’t brave nor silver tongued but she *has a sense of right and wrong*, as violent and generations outdated as it is.

And so she tries her heart out, even if she is, in fact, more of a child than you.)
>>
Rolled 10 + 3 (1d10 + 3)

>>5854356
>>5854898
After Riptide's impromptu recruitment meeting, he goes to visit the man who reminded him that there is always a bigger fish, or bear in this case.
And literally, this man, Red Misha, is one of the few people he has met that could dwarf him in size and imposing stature. Riptide lost last time, but still gave Red Misha a good fight. His grappling seems unfair, one mistake and it feels like Riptide's bones are going to snap.

>Train under Red Misha (Roll Hard)
>>
Rolled 6 + 4 (1d10 + 4)

>>5854907
>>5854898
>>5854356

>Gain +1 Hard Token and [Raging Bear]: +Damage on Melee Attacks = Block

Riptide keeps his distance at all times before crossing in and going for a jab that seems to bypass Red Misha's defence. He then takes advantage of his position to attempt an absolutely baffling technique: reducing the striking surface of his Blow, that seems to dig into Red Misha's ribs.
Despite Riptide feeling like he just used most of his mental energy, Red Misha seems no worse for wear except for some sweat. Riptide takes it as an example of his rock-solid defence.
He takes his lessons and goes to a battleground of true elites...

>Fight in Armageddon. (Roll Hard)
>>
>>5854389
>Putting together a team for the Jay Elsworth hit as the Infiltrator.
>>
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393 KB PNG
>>5854754 | >>5854364
>Rolling 1d10 +4 for Arcade Prep Work [Dodeca-Dragon], -$500
Sunlight flowed through clear windows, unobstructed by towering high-rises and skyscrapers, into the cushy loft on Bullsworth Place's 11th floor. A finely lit kitchen, containing stainless knives, marble countertops, and glistening utensils and appliances holding potential for fine dining. The effect, however, was somewhat diminished by the presence of a large jug, labeled "XXX" atop the island counter, with a few days of unwashed - but submerged - dishes and utensils in the sink. Although not far from the hustle and bustle at street level, it was quiet. Peaceful. One would assume the apartment belonged to some rich CEO who got where they were without caring for ethics or a moral code.

The relative peace of the room was disturbed, however, by it's owner. Napps, loose swim-shorts over his lower half, and an unbuttoned tee over his rippling abs, shut the door to the pool behind him, his hair still wet from the morning swim. He wasn't a CEO, but he was rich, and he did have a moral code - one he was still working on, but he had it. Pulling his sunglasses off the nearest table, his flips flopped through the living room - past the closet he stowed away his "unmentionables" - and came out to the balcony, arms held against the railings in the morning light.

For the first few weeks, he felt weird living there. After the family split, he was about the only one left in Heat City. Gerald's goons took the house - some other family was living there now, and even if he bought 'em out, it wouldn't be the same. Living in cars for a few years got... comfortable. The winters were hell, but he got used to it. Used to the people too, even if they came and went. First chance he got, he settled into the ritziest place he could afford. Bed was like a cloud. Was weird having an actual fridge for the first time in a while, too. Got lonely too. But the pool was nice, the drinks were nice...

But he wouldn't forget his roots. His job. His day-to-day. Every time he looked at that scar on his chest, Napps would be reminded of his walk of life, his job with the Blue Mare. And as much as it was a death sentence - a reminder that one day he'd die just like Chien, like the last boss - he'd go out screaming, fighting, and healing until death gave him back. He shook his head from the gruesome thoughts - he had a to-do list. Without a mission waiting from the higher-ups, he was gonna make his own. No way he'd let himself fall into that indecision from before.

Money to that Old Merc - Badger, for the speech. Talk to Jackal about chainsaw care. Explore
Putting on something more appropriate for the day, Napps rode the elevator downstairs, setting out for the Grand to hit the city - and pulls a flyer from under the wipers.
"…Extreme Wrestling… and an arcade… huh."
>>
Rolled 9 + 4 (1d10 + 4)

>>5855223
woop
>>
>>5855227
[Nap]
>>
File: RoninBike.jpg (136 KB, 1280x720)
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Rolled 7 + 8 (1d10 + 8)

>>5855227 | >>5854360
> Rolling 1d10+8 (4 Hard, 4 Speed) for Havana Hardline
With confidence, Napps walks from the glow of the arcade - [Nap] printed into the top of the leaderboard - and into the evening sky. What he thought would be an hour of trying and failing to understand the machine, turned into a half-day of mashing away at buttons - some unknown power flowing through him to block, counter, time, and punch the hell out of anyone who crossed the brother's way. But with cheers from those around, he found himself thriving - maybe after he left the gang, if he made it that far, he'd find some way to continue "working the games." A deep breath in, and he's enjoying it. A good omen for the day. And his eyes pass another sign. Another Race. Just like the one before.
Images of white hot fire and alligator screams call to mind. But he knows the dirt bike won't be enough. For something this intense.
"...here goes nothing."

>New Skill! [God Gamer] - 1/Mission, add +1 to a d10 roll after making it.
>Purchase: Ronin (3/2/0, motorcycle), -$32,000
>Upgrade Ronin: Engine/Turbo (+1 SPD), Nitro (Reroll 1 Spd/Chapter), -$7,500
>Standing cash: $124,253.25
>Entering Havana Hardline with Upgraded Ronin
>>
Rolled 8 + 2 (1d10 + 2)

>>5854356
Good to be back.

>reset Tokens from last chapter
>level up, +1 to Sharp

>Buy Snake River Bungalow (to replace the one I burned down last thread), -$30,000
>Upgrade it with Bedroom, Office, Bathroom, Workshop, Security, -$11,750

>Hire Nerds (4 Script Kiddies; 2 Sharp, 1 Weird; Vice: Sloth, as sometimes they'd rather sit around and order takeout instead of doing any work), -$10,000
>Send gang do Investigations.

>>5855182
>Joining the hit team as the Technician
"Make it look like an accident? Easy. It's all in the presentation, like a magic trick."

Updated stats:
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1), Electrify
Gear: Frag Grenades (6/6)
Cash: $285310
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1), Sorcery TCG,
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: none
------
Stats:
HP: 7/7
Edge: 10/10
Move: 5
Defense: 5
Crit: 8
Factors:
Cool: 1
Sharp: 4
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
>>5854899
" Ah-ah! Almost got you talking. Come **onnnn**, I'm BORING. If I don't know the guy, won't know the guy, have no knowledge of said guy, you can talk without worrying! ONLY good part about this mess is you won't say something stranger than my life the last month, right?

'Sides, must be a smooth cat you're Chasing. You smell nice. "
She slides that in that like a bullet clicking home at the top of a clip. Smiles with it, all joyous, because it is fundamentalyl nice to see someone else on the back-foot for the first time in a while.
Kitt checks her kit. Lets Seline work her way through the minefield of casual conversation at her own pace. Scores a lip balm in her bag, slides it and a lipstick forward like a supply column to a the sorely beset forward operation base that's Seline's morning routine. And then Kitt stalls out. The tone has veered left, down a dark hill, into the woods, and if it wasn't for the Look everyone's been giving her for the last long while she might have picked up on it earlier.

Sighs.

Leaves the lip balm abandoned and instead pay attentions to the other part of the conversation, who looks, all told, like a spring that's been winding tight and tighter. Kitt lets it wash over her. Holds eye contact. Waits. Breathes. Sometimes all you can do is the let the phantom of missing dogs claw through the conversational space. Sensing that Seline has had a moment, Kitt taps her hand softly. Maintains the light human touch, waiting.

" Hey. " She smiles.

" You're doing good. It's nice to have someone who actually tries to answer when I scream what the fuck as loud as I can, okay? Thanks. For all of it. " Kitt tries to offer a little squeeze before pulling her hand back and decides there and then to do like a Ninja and sneak right past the implications of cosmic revenge and guns barking in the night.

" It's easier to talk about chasing someone cute than it is to talk about how and why and handmade guns and the webs of someone who in all seriousness called himself Spider and thought it made him seem smart.

Still, here we are.
You say brutal, violent soul, I say the dork who once spent a whole weekend making me throw fruit at him because he wanted to hit it with a sword blind-folded as that was "cool". And 'so am I' much as yo like, like that's all you are, but a -brutal- soul, hotshot, doesn't square up promising answers and honoring debts. " Kitt sticks out her tongue, winks. " Or gets distracted talking about a *date* ". Kitt gets serious again.

" I don't know about any of this. But we'll work it out.

So how's this: I haven't been to a range in a while. Show me those guns you make, talk me through them, let me pop off a round or eight. I'll try to remember what old Dork de Guerre had me practice. That pair you made. We'll find them. Then that'll be all you owe me.

And in return for squaring up and off, you'll let me do your hair and lend you a dress, alright? That's normal. I like normal.

How's about it? "
>>
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Rolled 7 + 5 (1d10 + 5)

>>5855288 | >>5854941
>Entering the Extreme Tag Team Championship with Riptide. Rolling 1d10+5 (Hard)
>They are... Chain & Saw - The Shredders

Without words, Napps stands at the podium, celebratory beer in one hand, a suitcase of cash in the other, and both arms raised to the heavens. Only as the cheers start does he roar, adrenaline piped through his veins in a shout of victory - and the crowd roars with him.
Later that night, rubber screeches into the parked lot of the Base, and Napps bursts through to the common room - sending a nervous Rainfall squeaking and catching the attention of a present Riptide. He holds the flyer for the Wrestling Extreme up high.
"I am interested in wrestling! Who wants to join!?"

>Gain $50k - New Cash total: $174,253.25
>Gain permanent +1 Hard (Max 5)
>>
Rolled 4, 8 + 5 = 17 (2d10 + 5)

>>5854941
>>5854356
>>5854754
>>5855308

Riptide may have lost in Armageddon, but his body feels like it's bursting with energy. But he needs to be productive, mindless violence was part of what got him in his previous predicament. Perhaps looking at other wrestlers' fighting styles would do him some good, but the Tag Team requires a... Team.

He walks back to the gang hideout in hopes of getting a spare job from Claire when he sees a Poster in the common space. Then Napps bursts into the room.
"Ah, how convenient."

>Gain +1 Hard Token and Advantage in the next Fight Side-Job.
>Go to [Extreme Team] with Napps. Under the name The "Shredders".Chain and Saw (Roll Hard, with Advantage)
>>
Rolled 2 + 6 (1d10 + 6)

>>5855296
>+$4,000
>+1 Cool token
"Good stuff, guys! Just like on TV, huh? Oh, and, uh, one more thing...? Wh-...C-Columbo, anybody...? C'mon, it wasn't that bad of an impression...r-right...?"

>Do Flamingo Furious next (+2 Cool), using my Ronin (+4 Speed, 1 speed reroll).
Entering a race against Don with a bike he'd tuned up for him didn't sit quite right with Wizard, even if Don was fine with it. Then again, the first time he tried to hack into his university's network was while he was still enrolled and, from a certain point of view, the two situations weren't that different. Though, in retrospect, the university administration was far less understanding than Don was being right now.
>>
Rolled 5 + 6 (1d10 + 6)

>>5855371
>Nitrous Speed reroll?
>>
Rolled 6 + 5 (1d10 + 5)

>>5855372
Wizard stared up at the blue neon sign, his Ronin parked not far behind him. Though he didn't win the race, he didn't feel like a loser, which, in a roundabout way, made him a winner (of sorts) and winners got rewarded. Hence why he was standing in front of the Blue Mare. Just walk in, high off of the residual confidence from the race, slap down $5,000 and...

>Will Wizard be able to join the fabled megafuckers club?

Wait a second. A chilling, terrible realization began to dawn on Wizard. He'd go in there, pay, and then he'd actually have to talk...to women? And he'd be paying for that? What idiot's idea of a business model was that? Expecting the client to shell out money and then enjoy themselves while they were hyperventilating over the possibility that they were spilling their guts to a fed (fact: almost all women were secret feds (naturally)) was ridiculous! This wasn't a reward! It was closer to corporal (or maybe even capital) punishment, if anything. Wizard steadied his breathing. Whew, that was a close one. With a crisp 180, he started back towards his bike.

>Video Arcade, Conan the Librarian (+5 Sharp).
>-$500
>>
File: old.jpg (1.05 MB, 1920x1639)
1.05 MB
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>>5854352
Chaser
>Enforcer
HP 11/11 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby allies get +2 Hit, +1 Move)
Apprentice (+1 Hit Melee attacks)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 crit dmg)
Top 10 (1 Reroll avail. Films mentioned: "The Big Bust", "Exit the Tiger")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 Def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, heal 3 HP and a debuff from self or nearby ally)
>Assets and Connections
Bungalow (free asset, Bedroom, Bathroom, Kitchen, Living room, Gym x2, Security x2, Metalwork Workshop)
HCF Martial Arts and Boxing Gym (Dock warehouse, Gym x2, Bathroom x2, Office x2, Kitchen, Security x2, Pool x2, Break room)
Buckaroo (Truck, 0/2/4 + Handl. reroll)
Ronin (Motorcycle, 4/3/0, both rerolls)
Boxing Boys (Gang, H2 W1, Prideful, Underg. Fighters)
$130210, Two piece suit, Movie Collection, Records Collection and high fidelity Record player

https://www.youtube.com/watch?v=VbD_kBJc_gI
It's with a swing in his hip and a pep in his step that Chaser greets the new day,
the dulcet tones of David Switchblade coming from the brand new turntable as he exits the shower.
"Maybe things are finally looking up for me." he thinks to himself as he grabs a morning Joe and toast.
He was tempting fate, he knew that, but he couldn't bring himself to care:
the last heist went, while not perfectly (the memory of the deceased is still fresh), surprisingly well for something so high profile and that meant that he was positively swimming in cash (he even renovated the house!);
the Boys were making a name for themselves and making him proud in the process, despite using blood money he was giving them a new opportunity to dodge trouble;
his patients were making steady progress, nevermind the vitriol and disdain in their eyes, so he was gonna chalk that one as a win and maybe even as something that'll make his karma as a killer for hire a just little bit lighter;
dulcis in fundo, the newly established relationship with Seline...
Even if the rational part of his brain spoke of risks and bad decisions, in the privacy of his home he couldn't deny he felt giddy like a kid on a school trip.

Still, as he looked at the case of the latest movie he bought ("Exit the Tiger", last masterpiece of Dragon Lee, which saw the debut of his son Bradley and coincidentally a cameo from David Switchblade himself.) a few worries bubbled up.
The underground fighting circuit, the ghosts from Grenada, but more importantly Project Phoenix.

Trouble was brewing.

>Checking in
>HP increased from base bonus.
>Converted "attention" to "Apprentice".
>Level up coming soon.
>>
>>5855314
>>5855308

The Crowd roars in cheer as a massive upset happens in the ring. Two men, one wearing a mask and the other wearing a pair of sunglasses, introduced themselves as "Chain" and "Saw" respectively then tore through their entire bracket.

The Grand Finale is where all tension reaches its apex and the crowd's cheers are in unison. As if they're a Choir in a Temple of Violence, where Chain and Saw are vicars in its name.

"RIP AND TEAR! RIP AND TEAR!" echo throughout the stadium as the other half of the soon-to-be-losers is put into a deadly grapple.
Chain borrows a trick from the popular Wrestling Champion Red Misha and puts them in an excruciatingly painful submission hold. The dying lion under him roars out for his lioness, but it was already defeated, courtesy of a bat covered in barbed wire wielded by Saw. Not a replacement for his beloved chainsaw but it will do.

Chain decides he has had enough of his opponent's death throes and nods to Saw.
"RIP!" The Crowd shouts as Chain continues his hold. One second has passed. "AND!" Saw rushes forward and throws away his bat. Two seconds. "TEAR!" As Napps pins the opponent's hands and the three longest seconds everyone in the room has experienced went by.

The Referee, who was mostly decorative until now, announces the new Champion Level team: The Shredders. And they never once had to take off their mask or sunglasses.

Napps is giddy with excitement while leaving the stadium after the Championship, gives Riptide a forceful high-five, then invites him for some celebratory drinks. He was going to deny considering the last time he had dinner with someone, but he trusts Napps enough to be a good host.

>Win in Extreme Team. Gain [Extreme Team]: (1 Edge), Napps & Riptide attack an enemy at the same time, Napps doesn't expend an action.
>>
Rolled 15 (1d22)

>>5854360
>Level up: +1 Sharp, it's now at 4
>Prepwork: Tarot reading= -500$ +Weird Token. and card


Name: Tobias Rieper
Type: Brain
Stats: HP 8/8, Edge 10/10, Move 6(8), Defence 4, Crit on 5
Factors: Hard 0, Cool 0, Sharp 4, Weird 4(5)
Weapons:
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(2))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear:
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects:
=Heat: 3
[257,383$]

>>5855182
>Join team as Escape Planner or what is needed
>>
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>>5854629

The sprawling farms of orange groves and outbuildings are filled with hidden hoards of cash and gear, like squirrels hiding nuts. Most of these date back to the 60s and 70s, probably related to Cold War arms deals. Breaking into the data center, you find the files indicate a new group of caches were just established recently. Digging one up and breaking it open, you find not only cash and money, but another carefully shielded floppy disk, this time with a modern and pristine white coating. Is this a new set of security codes? And for what? Time to get the brains working on it again.
>>
Rolled 2, 8 = 10 (2d10)

>>5855637
>Rolling for Rare Loot
>>
>>5855637
>>5854629
Alamo takes his share of the loot before nodding to Ramirez. "We'll see which of our crews can hit that other place harder then. Good luck."


>>5854389
>>5854393
>>5854828
After looking into boat prices Alamo pinches his nose before making some calls. "You ready to land a big one?"
>>
>>5855637
Friedrich takes his share, minus his share of the buy in for the job. "Zat vent vell."

>>5855655
"I am ready, Herr Alamo. Vhat supplies do ve need?"
>>
>>5855655
Jackie, smoking a cigarette, while mulling over her encounter with the fed in her mind, answers her (encrypted or phreaked or whatever the whiz-kid assured her it was) home phone. "Sure am, Texas. Be there in five."

There were still a few calls to make about the hit she was planning, after all, and whatever Alamo had planned wouldn't take too long, surely. Hopping off her couch, Jackie scribbles a out note for Lena and pins it to the fridge with a magnet, pulling on her jacket as she heads out of her house, from the comfort of the air conditioning into the sweltering humidity of the Heat City atmosphere. Trapped between a swamp and an ocean, it was surprisingly nice tonight- there was a breeze blowing inland, keeping Jackie cooler than she would have been otherwise.

>Pointman for Island mission.
>>
>>5855640
>Locker Key
>Green Box

>>5854613
>>5854602
>>5854588
>>5854584
>>5854578
>>5854574

>100k per person, Friedrich gets 96k, Ramirez gets 104k
>Ramirez gets Locker Key, Heckler gets Green Box

"Looks like they had a neat little nest egg in here." Ramirez notes, as he starts divving up bundles of cash between the raiders. "Lots to go 'round."

>>5855655
"Good luck, 'lamo. Don't be a stranger." Ramirez says as he pats the other Enforcer on the shoulder.

>>5855664
"It did, you're pretty hand with those wires. I wouldn't mind working with you again in future."
>>
>>5855670
>Get 96k
>Buy Barracuda for 45k
>final balance: 9205+96k-45k=$60,205
"You vere not bad vis a gun yourself. Perhaps ein day ve vill work again."
>>
>>5855670
"Oh one more thing. You know a lot of the crew. Can you get me some C4 for this job? I can cover the payment."
>>
>>5855683
"Heh, C4? Guess you're thinking the same thing as I am. No problem, just don't ask question 'bout where it came from."

>Purchase 1x C4 for Alamo, spending 10k of his money to do so.
>>
>>5855408
>level up: Gain Moonlighter (and lock into Operator sub-class)

>>5855182
I'm up for the heavy lifting
>Gruntwork (hard)
just let me get ready first.

Speaking of...
>>
File: Ninja Miz.jpg (334 KB, 1750x2500)
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Rolled 1, 9, 5 = 15 (3d10)

>>5854356
>Level up, gaining Hard
All those broken ribs were really helping Miz's pain tolerance. Still, while Hans did do house calls, a broken rib left Mizuchi laid up for longer than he could tolerate even with new anime to watch. He had a lot of money, and had run out of the initial stupid ideas he had for it. Time to think deeper than that for a moment.

>>5854367
Instead, he puts his appearance as a theoretically legitimate business investor into focus. Putting out feelers, he gets a line on a small group of 4 freshly out of jail thugs who wanted out of the gang lifestyle. Perfect for Mizuchi to dupe into providing manpower at a premium for Tony's mostly legal operations! Sure, they were quite aggressively dedicated born again Christians, but that just meant they'd get on great with that Chinese crusader fellow. Dropping a healthy bonus on top of the hiring fee, he has them pull double hours at Tony's operations to further his image of community outreach.
>Hire the Mizuchi Talent Co. (Grunts +2 Hard, +1 Weird, Vice: Superstition) for $10k
>Mizuchi sends the Talent Co. out to work at Rob's Construction (+2 Hard)
>Mizuchi spends $10k to send the Talent Co. out to work at Larocca Sanitation

>>5854360
The idea that Miz wouldn't attend the first American taping of Ninja Castle was incredulous. Forgetting his injuries and donning his finest Soul Halloween Ninja Outfit, Mizuchi runs the gauntlet!
>Rolling with +4 Cool for Ninja Castle


Name: Mizuchi
Type: Assassin
Stats: HP 8/8, Edge 8/7+1, Move 6, Defense 8+1, Crit on 7
Factors: Hard 2, Cool 4, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $196,793
Special Talent: Flash Step, Agility, Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 13
Wanted Level: 1
>>
Rolled 3 + 7 (1d10 + 7)

>>5854356

Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 10/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)

>Checking In
>Rolling for Flamingo Focus
>>
File: commsketch12-1.png (1015 KB, 1050x1500)
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>>5854356
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn)
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $313,153

Empress lounges on the couch in the group's hideout, her legs hanging off of the side.
"It's time for us to make some moves again? Cool, it's about time we had a night out on the town."
She takes one last sip from her foamy mixed drink before setting it on the coffee table and sitting up straight. She tugs at her pantyhose to adjust them before slipping her heels on and standing up with a stretch.
"So what's on the menu for today?"
>>
Rolled 3 + 7 (1d10 + 7)

>>5855700
>10, not good but not bad
>Rolling for Snakebatch Switch
>>
Rolled 2 + 7 (1d10 + 7)

>>5855702
>10, re-rolling with Speed
>>
>>5855704
>9, Nothing gained but nothing lost either
------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 10/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
File: Mizuchi - 1.jpg (116 KB, 500x707)
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116 KB JPG
Rolled 8 + 8 (1d10 + 8)

>>5855698
>Mizuchi pays $500 to the Talent Co after a rough shift to keep them on the straight and narrow. Still, he was happy with the results. One or two less plainclothes officers lurking around this side of town, or maybe that was just coincidence
>+$3000 paycheck
>-$500 bonus
>-3 Heat

Unfortunately, Mizuchi doesn't quite make it to the end of the Ninja Castle. Still, he felt like a badass and took his consolation prize with glee. Of course he wanted to win, but every Ninja Castle fan wondered what getting flung into the mystery fluid was like. Now he knew! A childhood dream come true!
>+$1500, Cool Token

>>5854360
After that, he'll put on his finest suit and head out on the track to go wheel to wheel with the Don again. He was ready this time.
>Enter the Flamingo Furious with the Katana Coupe, +5 Cool, +3 Speed

Name: Mizuchi
Type: Assassin
Stats: HP 8/8, Edge 8/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
Rolled 10 + 4 (1d10 + 4)

>>5855696

>>5854697
>pay for Prepwork, new sunglasses, new clothes (-$7600)
money updated $122610
>Arcades (Street Fryer)
It's been a while since the last time Chaser went on a date. A long while.
He's nervous, but he hides it behind his best smile and a new shirt.
...He's overdressed, isn't he? After all this is just a pier date, no need to pull out all the stops. Just some ice cream, a nice walk, a visit to that new arcade...
"Come on man, get it together. You don't get this wound up when you get into fistfights yet here you are now coiled like a spring." he mutters.
Maybe getting a couple games in will help him unwind?
>>
>>5855182
>>5855296
>>5855632
>>5855696

>>5854360

Confirming the Elsworth Hit team.
>Infiltrator: Blackjack
>Technician: Wizard
>Gruntwork: Chaser
>Escape Plan: Tobias

Appearing inside Claire's office like magic, Blackjack knocks on the door from the inside, and heads over to the gang boss's desk. "Hey, boss, I've got a plan and a crew for the Elsworth assassination. If you'll give the go-ahead, we're all set to eliminate this guy."
>>
Rolled 9 (1d10)

>>5855714
Miz inches out the Don at the very end, controlling his sedan perfectly. His Katana wasn't the fastest model, but he'd tuned her lovingly from the very beginning. Even after it was ripped apart by heavy machine gun fire, he refurbished her even better than before. A weaker man might have shrunken from losses and bought a fancier car, but in the end it's not about the car. It was about the driver, and Mizuchi was a driver worthy of the Don's respect.

It felt good, to be respected like that by a master of the craft again.
>Mizuchi gains Furious Focus and loses Racing Spirit
>+$5000
>>5854364
Not letting that money even enter his pocket, he continues his night of good vibes by returning to the club he helped start to celebrate his win. Time to try his charms once again.
>Spend $5000 on a Gold Ticket and visit Talia at the Blue Mare

Name: Mizuchi
Type: Assassin
Stats: HP 8/8, Edge 8/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
Rolled 5 (1d10)

>>5855723
A subtle joke, a story from his less violent youth...
>Rolling for Champagne Room
>>
Rolled 10 + 6 (1d10 + 6)

I will simply roll a 10.
>>
>>5855724
It was very good to reflect. Well worth the money. His heart was resolute these days.
>+1 Hard Token

>>5855701
The ronin plops down on the couch as the definitely not KGB spy stands up. "Yeah, I've almost felt like a legitimate citizen over the past few weeks. Well, bar the street racing, but still." He shrugs and adjusts the designer shades he still felt compelled to wear in the middle of the night, "Was a great time though. I was on TV!"

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 8/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
>>5855735
> Sorry, I forgot to specify: This is me doing Seline's hair and lending her a dress.
>>
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76 KB JPG
>>5855722
Buried in stacks of research paperwork, Claire is shocked enough to fall off her chair when the assassin manifests inside her office. "Geez, Blackjack, maybe knock *first* next time? Let me take a look at your plan here ... yeah, everything checks out. This isn't exactly the way I hoped the Hotshots would get rid of Elsworth, but whatever it takes to save the season, right? Hey, see if you can grab some tickets while you're in the arena."
>>
Rolled 10 + 4 (1d10 + 4)

>>5855722
>>5855801
>Rolling for Gruntwork (Hard)
>>
>>5855809
>>5855801
"I'll see what I can do, boss."
After all, Chaser was never the biggest fan of the hoop game. Not because he didn't really have the chance to see the League when growing up or when deployed, not because the Hotshots sucked major ass currently and the Boys never missed any occasion to bitch about it and DEFINITELY not because he has always been on the shorter side and was never drafted when making teams at school and was bitter about it.
Honest!
...mostly honest!
The detachment just gave him an edge to stay focused during the Op and not get distracted.

>>5855717
https://www.youtube.com/watch?v=Mf0lisBZQP8
>Gain God Gamer.
Something tells him that it shouldn't be that easy, maybe the adrenaline rush is a factor? Or maybe he's just a natural. Either way, the newest High Score for Street Fryer now reads [ C H S ].
>>
Rolled 8 + 5 (1d10 + 5)

>>5855722
>>5855801
>Rolling for Escape Plan (Weird)
>>
Rolled 4 + 4 (1d10 + 4)

>>5855801
>Rolling for Infiltrator (Cool)
>>
>>5854356

Name: Doc
Type: Psycho
Stats: HP 9/9, Edge 5/5, Move 6, Defense 5, Crit 6
Attributes: Hard 2, Cool 0, Sharp 0, Weird 3+1
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+0, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+0, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 2/2

Cash: 5,300+8,258 = 13,558
Swag: Pills (2,200)
Heat:4
Wanted: 0

Side Job 1:
Side Job 2:
Prep Work:

Purchase Custom Mask: -2,400; +1HP, +1 MV (not reflected above yet)
>>
>>5855801
>>5855860
While he dabbled in the sport the agent couldn't say he had particular love for the game. Knowing about who won or who lost lasts nights game was always useful in a conversation aiming to distract or stay undercover. In addition stadiums we're always fully packed when such events we're on. One would think it would make it difficult for someone to perform a kill on another person. But for a set of professionals, this was the perfect environment even if it was to kill a player on the court. The agent didn't adore the sport but he didn't dislike it after all it was a great conversation opener and in turn opened him many doors into private places.

The crowd would be the ticket in just like it would be a ticket out. It wouldn't even panic considering it would either think it is part of the spectacle or not get any information to the status of the situation until the next days headlines. If there was going to be a panic, it would be voiced by all the people who wanted to see the away game and couldn't see their favorite trash the hotshots. Ultimately, as long as they held a receipt of their ticket they could probably get another for free after the game was cancelled as a refund. Congratulations, you get to see 2 games for the price of one.

Everyone had their jobs. Blackjack as a Stadium Manager replacement pulls in Chaser for classic janitor work and Wizard to work near the old Jumbotron. While in the locker room Chaser can crease the new sports shoes our start player just got himself. This will distract him all game. When he's distracted under the jumbotron simply 'accidentally' release it in free fall and it seems Isaac Newton will have put an end to yet another players career through more then just a torn ACL. When it's done we exit by way of the ambulance I'll bring to evacuate the injured. Namely us and a unfortunate starter.
>>
>>5855670
Renjun tries to be as professional as possible when collecting his share of the reward, this money is going to go a long way and he wants to make sure he's invited back for the next heist.

"You displayed quite a level of competence on this mission. I am looking forward to working with you again in future"

>+ $100,000
>- $45,000 to Purchase Barracuda
>>
Rolled 6 + 3 (1d10 + 3)

>>5855957
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 7, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $143600
Heat: 2
Wanted: 2


All of this heist business has distracted Renjun from the very important mission he has given himself.

Becoming the ultimate champion of Ninja Castle.

This is a perfect marketing opportunity for his mission that he can't miss, despite his contempt for the frivolous nature of this "Game Show".

>Participate in the Ninja Castle Game show
>>
Rolled 3 + 2 (1d10 + 2)

>>5855968
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 2
Wanted: 2

Renjun deftly dodges foam fists, floats over pools of mystery fluid and seems to almost phase through giant rolling boulders. He can taste victory, he can feel the angels lifting him over the obstacles before him. Sadly he loses himself in the moment and turns to the audience and begins giving his prepared speech about how his victory was made only possible through God, what he didn't realise however is that the final round had not actually concluded yet and he was unceremoniously smashed into the ground by one of the wacky obstacles before he got the chance to even finish his speech.

Later in the day he goes to the Blue Mare, partially in an attempt to get the girls and patrons to hear the word of God but really he just wants to drown out his sorrows of not gaining the championship prize.

>+1 Cool Token
>+$1,500
>Visit Mia at the Blue Mare (-$5,000 for Gold Ticket)
>>
>>5855740
Empress looks down at Mizuchi with a smile.
"You ended up on TV? Please tell me someone got it recorded to a cassette."
>>
File: ppp.jpg (86 KB, 795x447)
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86 KB JPG
>>5854594
"...helped s-steal from a farm. T-there were orange trees." Rainfall elaborates on her daring escapade, mimicking firing a rifle.
>100,000% from farm heist

"O-oh, I also..." She dramatically reaches her hand into her jacket.

>>5855701|>>5855670|>>5854602
[At an earlier point in time]:
Rainfall rapidly paces around the dark and cramped room in absolute calmness, deftly avoided half-filled cardboard boxes. As usual, she arrived 2 hours early. Half an hour to set up the projector slides and duct-tape the projector onto the roof, and thrice that in preparation to present it.
Yes, she had decided to take the reigns of destiny into her own hands. Meticulously drafted plans using all the information her teammates had gathered would see them through the hardest heist yet.

Ramirez, Heckler, and Empress had been contacted via handwritten letter earlier. Those who read the letter would know: The Island. Rainfall, criminal superstar, is assembling a team. Are you in?

>Host Island Heist, -1 Red Disk, -$40,000, Rainfall as Driver

When everyone arrives, Rainfall turns on the projector...

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 9(8) Crit 6
Cool:4(3) Sharp:1(2) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)

$198,130+60000=258,130
C4
Red Disk
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
$10 Chocolate Money
14 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Jet(Speed+Nitro)[5/1/0]
Construction Workers(Hard2,Sharp1,Slothful)
Advantage on next race
>>
>>5856069
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 11/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $390468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box

>Get Rewards from Farm
>Sign up for Island with Rainfall as Hacker

"Look, I have a pretty good speedboat to get in, but it'll be a bit of a squeeze to get everyone inside and onto the island. I could probably sport the cash to get you guys something else but at this point, you guys could do it yourselves." Heckler says as he puts a toy boat onto the table.

"Also Rain, am I bringing the explosives or you bring them?"
>>
>>5856069
Ramirez arrives first as expected. The professional heister seems amused at his colleague taking the reigns of leadership.

"Don't sweat it, and stop trembling. You need to look put together for a presentation." Is the bandaged man's attempt of giving advice. He sits on a small folding chair that was totally there all along.

"Nice letter by the way. You go to specialty shop or something?"

>Ramirez signing onto Island Heist as Gunner.
>>
>>5856083
The block of C4 sits on one of the folding chairs.
"I b-brought mine."
>>5856086
Rainfall's eyelid twitches from the lack of air conditioning.
"Y-yeah, a p-professional wrote them."

"O-Once everyone's here we can b-begin."
>>
File: Empress-portrait.png (6.86 MB, 2953x2953)
6.86 MB
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>>5856069
Empress devotes her full team of agents to ensuring that the operation goes smoothly (advantage for Ramirez at stage 1 and Heckler and Rainfall at stage 2).
"This is the big one, girls. If all goes to plan, we might even see an early retirement on the horizon."
She meets up with Rainfall and the rest of the crew for the heist, taking the Pointman role.
"All ready? Let's make some magic happen."
>>
File: STEP 1.png (570 KB, 1547x951)
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>>5856203|>>5856086|>>5856083
"Y-yeah! I-It's time!" Rainfall waits until Empress is seated, and turns on the projector.

Her hands are sweating. Her fight or flight responses are activating.
"S-So, first we'll sneak onto the b-beach with the boat l-like this..."

>Heist BEGIN! Rainfall as Driver, Ramirez as Gunner, Heckler as Hacker, Empress as Pointman.
>>
Rolled 10 + 5 (1d10 + 5)

>>5856206
Rolling [Cool] for Pointman.
>>
Rolled 10 + 5 (1d10 + 5)

>>5856206
>Rolling [Sharp] for Hacker
>>
Rolled 1 + 4 (1d10 + 4)

>>5854356
[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4
HP: 13/13 Edge: 6/6 Move: 7(6) Defence: 6(7+) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $320876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside

>Go to the arcade and play Doceda Dragon +4 Hard.
>>
Rolled 8 + 8 (1d10 + 8)

>>5856216
>>5854356
>Buy a fully upgraded Lancer
>Race in Havanna Hardline
>>
Rolled 2, 7 = 9 (2d10)

>>5856206
>Rolling [Hard] as Gunner with Advantage.
>>
Rolled 4 + 6 (1d10 + 6)

>>5855722
>>5855801
>Rolling for Technician (Sharp)
>>
File: STEP 2.png (703 KB, 1222x951)
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703 KB PNG
Rolled 8 + 3 (1d10 + 3)

>>5856211|>>5856214|>>5856221
According to the plan, Empress would keep a lookout for enemy ships, allowing Rainfall to thread the needle through the gap in enemy security.

Enemy patrols unfortunate enough to be isolated would be picked off by Ramirez and Heckler's precision sniping. Like a whisper, the crew would drift easily through the waves and onto the beach.

"N-next, w-we find the compound... O-oh, we u-use Mister C4 here to b-blow up any doors or safes... o-or even use as a d-distraction..."
"Unlike t-the previous p-part there might be r-resistance, so b-be careful!"

>Rolling Cool for Driver, 1d10+3
>Move onto PHASE 2
>>
>>5856223
>C4 Bonus, +1 to all rolles!
>>
Rolled 3 + 7 (1d10 + 7)

>>5856220
>>5854356
>Buy a fully upgraded Zero
>Race in Central City Circuit with Weird. +4 Handling and +3 Weird
>>
Rolled 5 + 5 (1d10 + 5)

>>5856223 | >>5856225

"Five! Four! Three! Two! COVER, IGNITION!"
Ramirez triggers the breaching charges with a thunderous roar of high explosives, stepping out behind the wall to cover his teammates as they storm inside

>Rolling Hard as Gunner.
>>
Rolled 2 + 8 (1d10 + 8)

>>5856229
Rerolling with Hard 5 and Handling 3, +8
>>
>>5856231
Rerolling the Reroll with Transmission
>>
File: loftPhotoA.jpg (310 KB, 1275x850)
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>>5855446
>Victory at Extreme Team Results in $5,000
>[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.

As the Sleeping Ronin pulled away from the stadium garage, Napps let out one last roaring laugh as he pulled into the star-and-lamppost-lit streets of Heat City, driving through the maze of warehouses and bus depots that prefaced the skyscrapers and high-rises of Heat City proper. Eyes on the road, each red light gave him pause to think on the day as the towering beacons of steel and concrete rose ever-slowly to meet him.
The Championship was… a lot. He didn't expect Riptide - anyone, really - to take him up on the impromptu offer of a tag-team wrestling match. Nor did he expect the two of them to work together so… successfully.

Green light. ...red light.
He'd never seen the man before - at least, not that he could remember - but the way they flowed and worked together was incredible. And this was on top of the Havana Circuit, the arcade wins… it was a good day. He could actually look back and say with certainty - Today was a Good Day.

Green light. A little later, red light.
Sucks that he only had the one helmet. But Rip was chill with that. At least, Napps thought so. Turning back, the man was sitting ramrod-straight in his seat, not a trace of exhaustion or fear on his face after the tourney. Just sitting there… solid.

The next green light drops them into the shining lights of Heat City, before the next red stops them at a park.
He was surprised Riptide actually chose to join. He'd intended on just driving to the base and getting drinks, but when Riptide called him a "host" it sounded like they were going to his place.
…he'd been telling himself the place was lonely, after all.

When the light went green, Napps pulled some turns - into Princeton, into the garage, where they finally disembarked on the walk-elevator-walk to the loft.
Finally getting back the apartment, flicking on lights to see the place, it felt… better. With someone there.
"Welcome to the home of Napps. I'm gonna shower. Grab booze from the fridge, wine from the counter. Moonshine's there too, or I could try mixing something when I get back. Feel free to explore, try the pool, or the balcony."
>>
Rolled 4 + 8 (1d10 + 8)

>>5856231
Rerolling the Reroll with Transmission
>>
Rolled 2, 3 = 5 (2d10)

>>5856223
>Rolling [Sharp] (+5) with advantage for Part 2

With passwords and encryption keys, Heckler gets to work as soon as Ramirez and Empress have cleared the majority of resistance.
>>
Rolled 9 + 8 (1d10 + 8)

>>5856234
And Top 10 Reroll the reroll
>>
>>5856235
Forgot my +1 from the C4
>>
Rolled 2 + 6 (1d10 + 6)

>>5856225 | >>5856223
Empress had always been averse to violence. Since joining, she only really went on a murder spree when rescuing Veronica in the swamps. Now, with her shotgun tight in her grip, Empress sees a chance at a brighter future for both herself and her little sisters. A chance at a future where they won't have to risk their lives to get by. She thinks idly on what her departed brother would think of her, having come so far. With a faint and unsure smile, she leaps from the boat and sprints up the beach.

>Rolling Cool as Pointman on Empress' behalf.
>>
Rolled 9, 6 + 5 = 20 (2d10 + 5)

>>5856245|>>5856235|>>5856230
"I-It'll be tough, but I k-know we can do it!" Rainfall ends the presentation on the final slide, and raises the pointing stick in excitement. "We'll be..."

Heisting Superstars!

>Rolling Weird for Driver with advantage and C4 bonus, 2d10+5
>>
File: THE PLAN.png (922 KB, 1775x954)
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>>5856248
HEISTING.

SUPERSTARS!
>>
Rolled 4, 1 = 5 (2d10)

>>5855809
>>5855860
>>5856222
>>5855873
>Infiltrator: Blackjack (8) (+1)
>Technician: Wizard (10) (+1)
>Gruntwork: Chaser (14) (Natural 10!) (+3)
>Escape Plan: Tobias (13) (+3)

Result: +8, Resounding Success!

Rolling twice for Luxury Loot.
>>
>>5856250
>4- Gemstone (+$4,200 USD)
>1- Cards (+$2,500 USD)
>+200,000 USD
>Total Cut: $206,700 USD
>Individual Cut: $51,675 USD
>>
>>5856251
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6/6
Move 6
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
>Cash: $163,833 USD (80,000 of which is in Cuban Pesos and British Pound Sterling)

>>5856250
Jackie, surprisingly, had fun bossing around the staff at the stadium while clearing the way for her compatriots- her business degree helped her throw the buzzwords that the blue collar maintenance staff would expect to hear from a suit. Plus, the cameramen and the sportscasters were too busy observing the juicers and cokeheads on the court to even care that 'her' 'ID' 'picture' was of a petite Asian woman, not a half-Hispanic Business major. It was still far too much noise, too much effort for a miniscule paycheck, though. She wouldn't quit the sword murder for this sort of thing unless she had no other option.

...What would Harper think of Blackjack's recent activities, when they're supposedly working together? Probably nothing good.
>>
>>5856249
>0 +1 +1 +3 = 5, head to ??? of The Island!
>>
>>5856238
>>5856234
>>5856231
>>5856229
>>5856216
>>5856220
'Damn it!'

For the first time in a long time, Alan felt anger at the bullshit that was Doceda Dragon. He slammed his hand against the cabinet before his head fell into it in defeat. If this was real life, he'd have torn those gangsters to shreds within minutes but the stupid pixelated main character moved as responsively as a bloated fish high off morphine.

"I don't need this, this is bullshit!"

Rising up from his seat, he yanked at the jacket he'd taken off once his game became heated and stormed off into the night.

--------------------------------------------------
Engines roared like wild beasts in the warm heat city night as Alan steered his brand-new car with tight white knuckles.

'Stupid bullshit gangsters with their stupid bullshit gimmicks, why doesn't Bimmy Lee just pick up a gun all the time. Dumb Bastard'

His foot floored the acceleration heedless of the dangers. In Havanna Hardline it was all about speed, that and a person's guts so they don't slow down when it gets dangerous. Right now, Alan's head wasn't even in the race as he swerved around the cars like a madman. It was still salty about an unfair game designed to steal his money.

When he crossed the finish line, he skidded into a halt before lowering his window before shouting out to the organizers.

"I don't need the 50 grand, donate it to charity or something I was just trying to prove a point. Fuck Doceda Dragon"

He told the racers before speeding off.

---------------------------------------------------
'Wow I might actually be good at this.'

Ignoring his blatantly up-tuned car, the psychopath followed closely behind many others in city's famous Central City Circuit. That was until knife turn after knife turn started appearing in front of his windshield.

At first, Alan tried to rely on his skills. Moving smoothly to cut the corners as expertly as seasoned drivers, well it went smoother in his head. After clipping the third parking meter though, he realized it probably wasn't feasible.

He got conceited with an easy victory and tried to become something he wasn't. The man driving the overturned car wasn't an expert driver, he was just... well he was just an asshole. Just another asshole surrounded by even more assholes.

"Ha."

'Just like Starballs' he thought to himself. Why was he even mad? What was he even trying to prove to himself? He was just here to have fun and enjoy what he could.

"Shifting to Ludicrous speed!"

No need for gimmicks, no need for skill. Just a pure unwillingness to back down and a blatant disregard for his life.
>>
>>5856259
>>5854356
"Woo I'd like to dedicate this win to Claire, none of you probably know her but that doesn't matter!"

Alan realized something after winning this race, he cared too much about how he appeared and how other people saw him. It was obviously fake, too awkward and stilted. He realized that he needed to relax so he wouldn't put people off so much. Realized that sometimes, you just have to go for it without thinking about it too hard. He had plans but maybe they could change and it was still far off into the future.

And so Alan used his prize money to buy a Brick Townhouse so could be closer to the safehouse.

>Gain Hard 5 from Havanna Hardline
>Gain Cool 3 from Central City Circuit
>Level Up Cool to 4
>Buy a Brick Townhouse + Bedroom + Bathroom + Livingroom + Kitchen
>Buy Bulletproof Suit

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 13/13 Edge: 7/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (3/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5855655
"As if you had to ask, ami"
>>
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>>5856249

The hired mercenary guards are prepared for unwary drug runners, for ambitious gangsters, for rival PMC soldiers. They aren't prepared for four of the city's toughest badasses working in concert, hardened by battle and conquest. Heckler and Ramirez have them outgunned at range, and those who might approach a flanking position get blasted by Empress. Any foolish enough to get close are cut to pieces by Rainfall's cursed blade; the girl is driven and focused, her usual hestitations forgotten in the heat of the moment.

With C4 to penetrate the reinforced security door, the route indoors becomes easier. Blasting their way through, the team comes to a control center with multiple inner vaults leading off from here. Nothing about what's on the other side of these doors was available in the blueprints.

Heckler, by now wary of the various tricks and techniques used by high-end security systems, deciphers the multiple passwords and coordinates their simultaneous input at different terminals. With the noise of grinding steel, one of the doors slowly opens.

Inside a treasure trove. Painting, jewels, rare firearms, and more cash than you can carry. There's one more thing: a disk contained in some kind of metallic shielding. It's matte black, so dark it seems to absorb light altogether. This thing will need some kind of special system just to read what's on it.
>>
>>5856211
>>5856214
>>5856221
>>5856223
This is what a professionally drawn plan gives you!
>>
>>5856251
>+$51,675

Updated stats:
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG,
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
Rolled 5, 4, 8 = 17 (3d10)

>>5854356
>Gain Throwing Knives
>Visit Mia with a Golden Ticket (I'm just gonna roll three times)
Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 7/7, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge)
Assets: Singing dress (Stylish clothing?), $341025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins)
>>
Rolled 10 + 9 (1d10 + 9)

>>5856289
>>5854356
>Remember I actually have a 5/2/0 Jet motorcycle
>Race in Flamingo Furious (5 Speed and 4 Cool)
>>
Rolled 4 + 2 (1d10 + 2)

>>5856295
>Have my gang host in the Blue Mare
>>
File: ray driving.gif (670 KB, 500x375)
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670 KB GIF
>>5854479
>>5855288
>>5856259

The return of the regular Havana Hardline circuit attracts all kinds of up-and-coming racers looking to make a name for themselves among this gathering of the toughest and fastest drivers in the city. With car and motorbike contests alternating at a fast pace, the crews are sometimes able to get through several races in a night, before the approach of the red and blue lights inevitably breaks things up.

As it turns out, one of the top competitors among returning veterans is a familiar face. His souped-up black Phantom takes the win in several of the early car races, including the ones that Rainfall and the Dark Tide PMC participate in. However, he's finally edged out by Alan, who's gripped by a feverish intensity in the wake of his defeat in a video game. Ray watches with amusement as the innocent-looking gangster rolls past after his victory, angrily shouts about not needing the prize money, and zooms away.

Rico and Napps are still on the scene, conversing; a friendly rivalry has been brewing as they've battled each other in the motorcycle race all night, with Rico taking one victory and Napps another. They see Ray nearby, watching the next race gear up to go. Neither of the bike riders were present at the car chase a few weeks ago, where this man's driving foiled the gang's pursuit of Spider, but he's got a distinctive look that's easy enough to recognize by description.
>>
Rolled 8 (1d22)

>>5854356
Who was she? She was Dokkebi, that was all anybody knew about her. That was all she knew about herself.

Who she really was didn't matter though because she was Dokkebi. A spirit sent to help the crew in their times of need. Appearing out of quickly out of nowhere and disappearing just as quickly.

>Draw a Tarrot

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 4+1
Talents: Ohh Yeah, RC Car
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 5/15,+1 Crit.
Gear: Frag Grenades (3/3), Cash 208895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
Rolled 8 + 5 (1d10 + 5)

>>5856322
>Rolling Ohh Yeah +5 Weird, auto success

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 4+1
Talents: Ohh Yeah, RC Car
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [SMG]: Range 10, DMG 3, Ammo 5/15,+1 Crit (On 5).
Gear: Frag Grenades (3/3), Cash 208895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
>>5856298
What a circuit it was tonight. A conversation with Napps about the set of races tonight was brewing. Rico wasn't too much of a bike pro but decided to give it his best today.

Of course he already rode bikes before but for a race? He had to get some tips from someone and since Napps proved himself a great rider he was a perfect choice for a bit of mentorship. Now they were talking about what they did right or what could've been better but in the end with enough skill even if the beast your riding is fine tuned it's still the man behind the wheel or in this case the handles that decided who wins.

And then he saw him. The Black Phantoms rider himself. It wasn't Rico's first time seeing him... well to be more accurate seeing his vehicles rear. Back on the officers side it's almost a rite of passage to be unable to catch Ray. But for a while the driver disappeared from the city and now had returned. Couldn't say if it was homesickness or something pulling him back here.

Ray may yet have been a bit of an inspiration for Rico when it came to racing and he thought that now he was possibly on equal footing or close. Maybe not as member of the force but equal footing nonetheless.

He tapped Napps on the shoulder and went to strike a conversation with Ray. Not as an officer of the law or a gang member that felt wronged. After all, he and Napps had nothing to do with the chase few weeks ago. Just a friendly conversation of mutual respect of skill, vehicle tuning and having eyes for the road. And maybe to even challenge him to see how far not he himself has come but how close they were to Ray now? Thus he approached the black Phantom with his own vehicle...
>>
Rolled 6 + 5 (1d10 + 5)

>>5855655
>>5855664
>>5855667
>>5856266
>Alamo, Gunner
>Friedrich, Hacker
>Doctor Ben, Driver (Has the Duck for Part 2)
>Blackjack, Pointman

>-40k
>-1 Red Disk

Alamo gives the other guys the plan on the boat before they leave the harbor. They're gonna hit it hard and fast. Getting bogged down will make things hell for them.
>>
File: security.png (25 KB, 448x274)
25 KB
25 KB PNG
Rolled 1 + 4 (1d10 + 4)

>>5856353
"You vill tell me ze passvord. It vill be better für you if you speak qvickly."
>>
Rolled 3 + 5 (1d10 + 5)

>>5856353
>Supply $10k of the mission cost
>Be a cool boat pilot
>>
Rolled 5 + 5 (1d10 + 5)

>>5854356
>Buy and equip Bulletproof Suit
>Level Up: Spook
>Go to the arcade playing Pong of the dead (Cool +5).

Just like the simulations.

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 10+, Crit on 10
Factors: Hard 4, Cool 4+1, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $328821
Assets: Mastadon 2/2/6 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor,
>>
Rolled 9 + 10 (1d10 + 10)

>>5856427
>Buy a Zero + Engine Tuning + Racing Tires + Nitrous + Sports Suspension
>Race in Flamingo Furious (Speed +4 and Cool +6)

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 11+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Lena's Confidant
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $328821
Assets: Mastadon 2/2/6, Zero 3/4/1. Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor,
>>
Rolled 6 + 10 (1d10 + 10)

>>5854356
>>5856435
>Race in the Central City Circuit using my 3/4/1 Zero. (+4 Speed and +6 Cool)

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 11+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Lena's Confidant, Furious Focus
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $328821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor,
>>
>>5856437
Final sheet, I think I copied down an outdated sheet for the first post but all I'm really losing is a couple grand. I'm pretty sure I've written down everything important.

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor,
>>
Rolled 3, 5 + 5 = 13 (2d10 + 5)

>>5855300
‘!’

‘…..’

‘…’

‘..yeah. Alright. Thank… thank you.’

Despite her calloused hands and scorched face, the more she talks the less likely it seems that she actually fights. Drives, maybe- she bikes like a madwoman, and happily downplays her racing exploits to you as she ferries you across several malls. No guns as, the shop has been locked already for the day, but the city never sleeps and nor does evening shopping. For an hour or two, there’s no murderous conspiracy, no wrestling or violent gun fights- just the night life, gossip of boys and chemistry and projectile vectors, and a country mouse who almost faints when she at least realised all the apparel and make up is for *her*, actually, and she *will update her fashion into the modern decade so help me-*

>>5855717
It would be a stereotype to say you didn’t recognise the woman who was waiting at the gym, but it would also be wrong- of all the thousand thousand city girls very few have quite those burns, too prominent and memorable to hide. Enwrapped in gently mottled greys and greens, in folded cloth and striking scars, loosened hair and gunpowder scent (despite best efforts)….

Yeah. Maybe you *are* overdressed, but we can be overdressed together.

(First dice for playing Outdrive. (+5 Cool.) second dice…. Is to Rom Com. (+5 Cool.))
>>
Rolled 2, 10 + 5 = 17 (2d10 + 5)

>>5855717
> Gain advantage on next two rolls. It is clear these are meant for side jobs and I will gratefully save mine until next Chapter *however*..

> I expend Top 10 and one reroll to fight that five!

All composure immediately *folds* upon seeing the man of the evening, Seline desperately wracks an artisan’s mind for the daring advice she *just heard* and comes up with blanks and misfires. While one half of her consciousness cuddles onto Chaser’s arm as the crowd and hangs off his voice and enthusiastically cheers him on as he *crushes* a game she only pretends to understand, the other half searches for the Definitely Charming things I was planning to say….

One unwise drink in and a spin at the car-game while Chaser watched so ever expectantly and her mind made the leap from driving to riding to horses to knights to the Princess Knight, when the two protagonists were racing to re unite before the damsel was married to the evil lord, and despite all their efforts the couple were lost for words when they met again and yet- and yet-
>>
>>5854356
>>5854393
>>5854795
Friedrich finds himself in front of a shop, a hole-in-the-wall sort of place, not his usual haunt and most certainly not the kinda locale you'd expect a mafia boss to offer patronage to.

But, as he's come to find out, the duck-loving geriatric has a soft spot for underdogs and scum.

Friedrich wouldn't be here if that wasn't the case.

Tony is waiting inside, reading a book and hastily closing it when the little bell above the door rings to signal Friedrich's arrival. All the younger man can see of the book is the name "Johann Weyer".

The mafioso shoots the German a smile, offering him a gaunt hand- an offer to shake it, rather than kiss it. Unusual.



Friedrich expected something very different from the well-known mafioso, more guards, more pomp, more... excess. One more surprise encounters since he arrived in Amerika. His face does not betray his true thoughts and feelings. His life in Berlin has taught him to hide them well.

He enters the shop confidently, holding an old, worn book. He strides to shake the old man's hand, more firmly than he should, considering the obvious difference in age and strength between the two of them. "Good morning Mr. Vespucci. "

He then offers the book to his host with a small twitch on his lips, what could almost be considered a smile. "Sank you für zis invitation. It is... an honour. I haff been told you are a busy man. Zis is a gift für you. A small token of my... appreciation."

The book is in German. Friedrich Nietzsche, Geburt der Tragödie.



The old man simply smiles, accepting the book and reading the title before answering
“Tragedy of… Grecity? Music? Huh. Sounds like hell of a reading”

Lifting his eyes to meet Friedrich’s once more, Tony pats the German’s shoulder with his rough, grizzled hands
“Good an occasion as any to brush up on my German. Thank you for the gift lad- and no need to be honored, there ain’t no man on this earth busy enough to justify being rude!
And not inviting a good young lad like you would’ve been very rude my boy, very rude indeed”



"Ze Birs of Tragedy, ja. It vas my fazer's, und now it is yours. I hope it vill be of interest. It is good to hear you can read ze langvage visout help."

Friedrich remains impassive in response to Tony's friendliness. "I do not sink zis is an invitation you extend to every... young lad you encounter. I know you are a busy man, Mr. Vespucci." Why? He does not ask the question on his mind. He will learn what Tony wants from him before long.

"Ve did not have ze chance to speak at ze funeral." Friedrich says instead. Another lie, he could have easily spoken to that shell of a man when he spoke to Seline. "My condolences für your loss. You seemed close to Chien und Afro."
>>
File: Birth of Tragedy.jpg (1.47 MB, 1474x2198)
1.47 MB
1.47 MB JPG
>>5856813
Tony blinks a few times, before a smile strains his old, tight lips
“Well ain’t that an honor! You sure you want to hand over a family relic to an old bucket of skin like me?”

Tony did, in fact, send an invite to every young lad he met on the mission.
Friedrich is simply the only one who accepted it.
“It’s… a sorta ritual I do. Did it fer Afro, did it fer Chien an Maggie. Did it fer Strike too. Most other people in the merry group of fuckups too- don’t worry, no blood’s gonna be necessary, ‘less my old hands can’t hold a needle straight no more”

There is no response to the offer for condolences. The strained smile simply becomes more strained
“Would ya mind standing on that there stool?”
The boss points to a strange, circular wooden platform, about thirty centimeters tall and just as wide



"Ja. I am certain my fazer vould haf agreed vis ze message." Friedrich's hand moves on top of his pocket, as if to check that something is still in there. If there is, it is something small enough to leave no crease on the fabric.

Friedrich does not immediately move at Tony's request. "I vill not vork für you Mr. Vespucci, I vant to make zat clear. Und I sought zis vas an invitation to talk, not..." he trails off, looking at the stool.



The Italian man moves around the workshop as if it had been his home for years- hell, it might have been.

"What sorta man was he? Yer old man, I mean. Last I checked, most folks in here don't like family much"

Tony takes out a measuring type and some chalk

"Of course! Neither did Chien. Or most of the lads, really. Been rejected more than a few times just this week.

This ain't a job offer. This is a gift"



" He vas stern. Strong, despite his age. He spoke of ze past frequently." Friedrich hesitates for a moment. "A bitter man, my father." he finishes.

"You vill regret zis gift, Mr. Vespucci. But, if you insist..."He steps on the stool as directed.

"Sank you. Vat about you? Do you haff a family zat you like?"



The old man smiles, teeth glistening
"Oh, I have a great family- Maggie, Strike, Carlo, Diego, and many many others. Couldn't ask for better people"

Friedrich hears a squawk, as a duck toddles around the stool

"No gift is a regret. Unless it's used to stab ya, of course. Hm- what do you say?"

A beat of silence
"A size twenty? Are you sure? Hm. If you say so"
A large piece of cloth is rested around his shoulders, chalk striking it and drawing lines



Friedrich lies completely still. "You see your subordinates as a family." he states. It is not a question. Tony's answer couldn't have been the truth, but the old man did not appear to want to talk about his true family and it could be dangerous to pry.

"Zere are vays to hurt a man ozer zan stabbing. I sink you know zat as vell as I do." A small pause and Friedrich abruptly changes the subject "Ze duck is your helper?"
>>
File: IMG_5575.png (238 KB, 563x191)
238 KB
238 KB PNG
>>5856815
“Of course! How couldn’t I? They’re choosing to risk their lives by putting their trust in me. I owe it to them to at *least* consider them family, don’t I? Seline too, now that she’s under my protection”

A couple more quacks.
The cloth is removed and measured with a tape, before another piece of fabric is applied to his leg. Friedrich notices that Tony has taken off his coat, and can be seen wearing a plain white button-up with its sleeves rolled up. Truly, this old man is as gaunt as they come

“And why yes, dear Andrea has a much better eye for sewing than I do. Why in the past forty years he’s never gotten a pin wrong!
If anything, rather than him being my eyes, I am his hands”



Friedrich blinks and tries not to fidget. "You truly believe zat? I cannot say I agree. It is not vhat I vas accustomed to. Family is blood. Ze rest..." cannot be trusted, they will not tell you the truth, you cannot tell them the truth. Betrayal is inevitable. Except... No, not even in this city. It was wrong to have thought he might have found something different here.

"Your pet is a smart duck Mr. Ve... vait, I must haff misheard. Did you say forty or fourteen?"



The old man shrugs, then chuckles
“What’s family to ya, lad? What does family do? People ya can put yer secrets out for, people ya can help knowing they’s gonna help ya- why, Maggie just repaid me for her dress! I didn’t even *ask* to be repaid!”

Pants done. Another piece of fabric goes on the German man’s arms, more squawks, the chalk breaks and has to be replaced
“Ah, devil take my old shaking hands”
As Tony turns around to grab a new piece of chalk, he smirks to himself at Friedrich’s question

“Why forty of course! Andrea has been with me since before I left my beloved home!”



"Family... it is as you say, ja. Family is someone you can trust." The younger man stares away, refusing to meet Tony's eyes as he speaks.

He lets out a quiet, mirthless chuckle. "You und... Andrea haff been togezer für a long time... Vat books do you prefer Mr. Vespucci? You vere reading one vhen I entered, ja?"
>>
>>5856828
"then if family's folk I can trust, why shouldn't my lads be family? Why, you's on the right track to get me trust too!
's why I'm doing this, really- always best to take the first step, innit?"

Tony chuckles, as Andrea toddles around a bit, squawking idly

"Oh yes, a real long time. Met him when I was a partisan"

He blanches for a moment. Friedrich can't hear squawking anymore
"Oh yes, I do love books. I'm rather attached to that specific tome- never found out the title, really, just the author: some guy name of Johann Mayer. Real interesting read"



"You should not trust me Mr. Vespucci. It vould be a mistake zat you vill regret for sure."

Friedrich turns back and regards the old man with suspicion. "A partisan? Vere you not Italien?"

"I haff not heard zat ausor's name before. Vat is ze book about?"



Tony's smile is undaunted, if a little stretched
"Oh yes, I am Italian. I fought against the Austrian occupation, you see?"

The old man turns around, back perfectly undefended for a stab or a gunshot.
Friedrich could kill a boss. Right here. Right now.

"And really, it's just some esoteric nonsense. Things beyond the world, sin and heaven, ah, I don't believe in that stuff"



"Austrian... you mean you fought against Germany."

Friedrich coolly regards the exposed back in front of him. There are no guards around. He brought no weapons, expecting to be searched at the entrance. Even so, overpowering the frail old man would be trivial. And yet...

He does not move from the stool. "My fazer vould haff fought against you if you had met. But he vas stationed in Greece. Und in ze end, I am not him. Zere is no heaven, ja. Only hell on earth. Gott ist tot."



“Oh, it wasn’t called *germany* at the time, but yes! Must be hard to imagine me with a rifle in a trench, eh? Don’t worry, I get it often”

He chuckles, fishing cuts of cloth from a drawer- blue, dark blue, darkest blue, black, grey, whatever usual suit color a strapping young criminal could ask for!

“Glad to hear that- not for yer father, I’m deeply sorry about that, lad. I meant that I’m glad ya figured that you’ve gotta make yer own path before I did”

Still smiling, the old man offered Friedrich the cuts. Time for a choice, it seems

“Hell’s here, yer right about that. And if the city angels ain’t gonna save the righteous, *someone’s* still got to put little holes in sinners, don’t ya think?”
>>
>>5856831
Friedrich chuckles. "My own path? I suppose, ja, in a vay. It is vhy I came here. Perhaps ein day. Only zose wis power are truly free, Mr. Vespucci. Power like yours."

He takes a long time to make a choice. Much longer than it should to simply pick a color. "Dark blue. Prußian blue." he finally says.

"You see yourself as a protector zen? Ze city's... hero, saving ze righteous from ze sinners? I cannot agree. Ve are sinners ourselffs, und ve put holes in ze other sinners für our own benefit. No better zan zem, only..." he shrugs "more effective."



The old man chuckles, then laughs, as he takes out the colors for Friedrich.

“A protector? A hero? Lad, I’m just a lil less crooked than tha rest of the nailbox!”

His laughter dies down, as a firm, grizzled hand claps onto the younger man’s shoulder.

Tony’s smile doesn’t reach his eyes.
“All I’ve got is a sense o’ decency, ya see? And the smarts to know what it takes to make the streets that lil bit safer for the rats in the gutter that ain’t pulled themselves out the sewer just yet. No glorious titles for old Tony, no. But a few more kids will make it home with a few less bruises, if I can help it. And that’s good enough fer me”



Friedrich stays still, returning the old man's gaze but not his friendly gesture. "You are very different from vhat I sought you vould be, Mr. Vespucci. Everysing in Amerika is..." he pauses before he finally concludes with a shrug. "different."

"A sense of decency. Yes, I suppose. I cannot say ze same für myself." He looks away. "Are ve close to done here?"



Tony simply nods, perfectly aware that “different” and “better” mean two different things

‘Yes, we’re done. I’ll get ya the suit next time we meet yeah? You can go if ya wanna”



"Zen I should go, ja." Friedrich pushes Tony's hand away, steps off the stool and moves hurriedly to the door. He stops abruptly a couple steps before he reaches it and half-turns with one hand buried deep in his pocket.

"One more sing..." he begins. His expression changes, softens. He has come to a decision, one he did not expect. "Sank you, Herr Vespucci. Heff a good day." and he leaves immediately, without waiting for the old man's reply. As if he is being hunted.

A few blocks away he stops, lights a cigarette, and sets fire to the now crumpled paper he had decided not to give. The letter he would have sent if he hadn't come to meet Tony himself. Accusations of treachery, cowardice, and a date that the old Italian would instantly recognize. 08.09.1943, the day Italy surrendered to the allies. He called it the Birth of Tragedy in the letter that would have transformed the book from a gift to an insult. After speaking to the man, he could no longer believe that it was true.
>>
Rolled 1 + 4 (1d10 + 4)

>>5856353
>Rolling for Pointman (Cool)
Smoking on a speedboat is a trial, but one that Jackie is willing to face. Even if it takes her shielding the stick of tobacco from the spray of the Atlantic with her hand, and relighting the cig multiple times, at least she gets to see her smoke trail after the boat like burning exhaust.
>>
Rolled 2 + 4 (1d10 + 4)

>>5856934
>[Top 10]
You know, this whole situation reminded Blackjack of that movie. Special Forces? Commando? Partisan? That the bodybuilder guy did, where he was a one-man army, blasting his way through the mission he was assigned. Of course, Jackie was nowhere near as beefy, and she wouldn't want to be- however, with how many people will need to die today for the team to get clear, of course, she'll try just as hard as the bodybuilder guy.
>>
File: pissedGlassNapps.jpg (88 KB, 1024x596)
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88 KB JPG
>>5856298 | >>5856336
Rico was another member of the BM gang that Napps didn't have much chance to encounter. Talking to him revealed they'd both joined the gang at about the same time - trial by dock assault, then. He didn't expect them to discuss and chat on race strategy - even less that they'd go head-to-head on the circuit - but if the visits to Don Torino's garage and his repeated victories on the circuit continued, it'd be nice having some friendly competition.

He certainly got better at drifts and turns since the gator circuit - course it helped to be driving on concrete instead of mud and shitty boardwalks. He was about to suggest Rico talk to the higher-ups about more upgrades from Don, when the racer tapped his shoulder and walked to the stranger. He was about to suggest Rico talk to the higher-ups about more upgrades from Don, when the racer tapped his shoulder and walked to the stranger.

When Napps learned about that night, months ago - the night the team's lead psycho died, and Spider slipped from their grasp just at the last second - he looked up what kind of car the phantom was. Jet black, short but lean, and about $500,000 past what he could afford, driven by someone never seen without sunglasses. It's image never quite left him - so seeing someone drive it through the circuit, sunglasses on at dusk?

Napps followed behind Rico. He wasn't about to start something, but he couldn't help his curiosity. Why this man wasn't with Spider, why he wasn't hiding in the background or keeping a low profile, was unknown to him. So, he stood behind his rival, as they approached the phantom's driver.
>>
Rolled 7 + 4 (1d10 + 4)

>>5856357
The admin is a harder nut to crack than expected. It reminds Friedrich of a movie he head seen once, Zolotoyzub. A soviet-made film, It was about a charismatic agent of the KGB and his struggle to stop the evil scheme of an american capitalist pigdog who sought to profit by ruining the people's gold reserves in an outlandish scheme.

The scene that was brought to mind was one where the protagonist, Agent Svyaz, had been captured by the villain, the eponymous Zolotoyzub. Zolotoyzub had him strapped to a golden table, with a laser beam slowly going up to bisect him. Svyaz had turned the tables. The admin would not.

With a crooked smile, Friedrich speaks. "No, Mr. admin. I expect you to talk."
>>
Rolled 7 + 6 (1d10 + 6)

>>5856935
>>5856944
>>5856361
>Phase 2 rolls begin
>Use C4
Into the facility proper the four make it. And they enter with a bang. Alamo keeps the bullets flowing.
>>
Rolled 3 + 5 (1d10 + 5)

>>5856973
Friedrich moves to social engineer another password.
>>
Rolled 10 + 5 (1d10 + 5)

>>5856973
>Rolling again for Pointman (Cool)+1.
Okay, maybe this wasn't like a Schwarz...egger(?) flick. This was some spy movie shit. She had expected some Columbian smuggling station, not this industrial-looking facility.

She did her best to paint the floors and walls with the blood of her enemies regardless.
>>
Rolled 5 + 5 (1d10 + 5)

>>5856973
There's nothing to drive on the island... or is there? Will Doctor Ben find a technical around a corner?
>>
>>5856979
>Don't forget the +2 from Tony and +1 from C4. 13 total.
It's a shitty buggy, but it has a machinegun on top, and said machinegun just got a new master!
>>
Rolled 4 (1d10)

>>5855850
It's a miracle that Chaser managed to pull such slick moves in the game, cause...
>>5855735 | >>5855742
...he was having the most gorgeous cheerleader right on his arm.

>>5856501
The contrast between the usual Seline, loaded up with guns and the occasional soot from the long nights of weapon-crafting, and the beauty by his side was intense to say the least. Subtle make-up covering the worst of the scars and the peculiar but intriguing mix of perfume and gunpowder smell however confirm that this is indeed the same young woman.
Associating the picture of the scared but deadly fighter with the pretty girl in front of him leaves the ex-soldier trying his best to not imitate a fish gasping for air (and words) but instead play it cool.

>Rolling to not drop spaghetti. (0 cool)
>>
File: NUMBERS.jpg (11 KB, 624x351)
11 KB
11 KB JPG
Rolled 3, 1, 8, 9 = 21 (4d10)

>>5856979
>>5856977
>>5856976
The men bust through to the final room. Getting the loot loaded up isn't an issue. With only a few ruffled feathers from the animal Doctor Ben is carrying they crack the code to find their way to the reward. Loading up everything they find the men are able to relax once they are boating away on Friedrich's new ride. Alamo unzips the bag of cash, giving an uncharacteristic sigh of relief. He then unzips the rest...

>Rolling Rare first, then 3 Luxuries
>>
>>5857031
>Mystery Boat Key get!
>Prototype Weapon get!

"One hell of a haul here. Once we're on dry land we can split everything up and look more into what we got here. But this was a good one, nice job gang." Alamo says before leaning back in the boat seat.

He starts doing some mental math. This will be enough.
>>
>>5856251
+51,675$

>>5854360
>This is an open recruitment request for the [Farm Heist]
>Think of it as a team building exercise and perhaps get to know eachother.
>In need of:
[Pointman]-> Cool
[Scout]-> Cool
[Gunner]-> Hard
[Mule]-> Hard
[Wire]-> Sharp
[Spotter]->Sharp: [Tobias] +4 Sharp

In addition:
>1x Green Disk must be sponsored
>The 24,000$ deposit will be entirely footed by me
>If people want to use Weird for their roll they are welcome to enter any open spots
>>
>>5857065
A flyer is pinned directly underneath the recruitment offer.
"1x green disk for use. Call if you want it. Price: 8% of whatever you use it for"
>>
>>5857065
I'll buy a gang and contribute to this once I see which other slots get filled and I work out a way to do it without breaking character. Perfectly willing to accept a greatly reduced cut in exchange for the Legendary Blade, if it is rolled.
>>
>>5856049
"I'm sure a lot of people did. I was on Ninja Castle, I'm sure you've heard of it. I did pretty well, got most of the way through the course."
>>
>>5857065
Hot off the heels of a recent success, Empress takes the role of Pointman for the heist that Tobias is arranging.
>>
File: keys.jpg (18 KB, 328x251)
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18 KB JPG
>>5854340
After getting his affairs in order, Alan visits the safehouse, knocks on the door and pops his head into Claire's paperwork-filled room.

"Hey Claire remember all the money we got from the back job? Well I spent a bunch of it on stupid shit."

He lifts up a keychain while standing on the doorway before casually throwing it at her desk.

"I know the gan's cash pool just got a one and a half mil cut from the heist but maybe you can find some use for the old stuff. The one with a pink piece of tape is for a coup bravado, I parked it in one of the warehouses and the one with the green tape is for a studio apartment out at 147 Princeton. You know the one apartment building just a couple blocks off Mi Hungi's place? Might not be the best safehouse since so many crew members live around there but I think I've been pretty discreet and maybe you can find a use for it."

He smiles, one of the first genuine and relaxed smiles he's ever given since joining the gang as he looks at Claire, he thought she was so responsible and so driven. Carrying the gang forward almost by her lonesome on small-looking shoulders.

"Anyway if you need any help in fieldwork, I'm not the smartest but I can do legwork well enough. I'll be around the safehouse making crepes though, I'll bring you some later. I'll be making both sweet and savory though since I'm probably gonna make a bunch of them for the meeting tomorrow so I'll ask you which ones you want once I finish the first batches."

Alan moves to walk away before hesitating. "Also thanks, for all the work you've done Claire. It hasn't always been the smoothest sailing but it could have been much worse." He says before moving to the kitchen.
>>
>>5857065
Our last venture went well, I'll be joining you if you'll have me.
>Available for a Hard slot, let's say Mule.

>>5857028
It's a struggle, but Chaser manages to not put his boot in his mouth or stare. Much.
>>
>>5856979
>>5856977
>>5856976
>>5854803
600000 per person
Prototype Weapon to Friedrich
Boat Key to Doctor Ben
Green Disk to Doctor Ben
Black Disk to Blackjack
Secret File B to the gang
2000 to Tony for the duck
>>
Rolled 9 (1d22)

>>5857097
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6/6
Move 6
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
>Cash: $763,833 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
>Black Disk

After the mission which had just set Jackie up with enough money to never need to work for the rest of her natural lifespan, and set Lena up with a home anywhere she wanted in the world, Blackjack decides to stop by the fortuneteller's place, on a whim. She's unsure as to why- but something in the air, something to do with Project Phoenix, Harper, and the whole business with the Spider has her searching for insight from non-traditional sources of wisdom, this humid night in Florida.

So tell her a fortune, fortune-teller- and let's hope it isn't too grim.
>>
>>5857120
>-$500 USD
>Strength: +1 Hard, -1 Move
Hm. Nice. Nothing that Jackie didn't expect, however- though the simple reassurances of the fortune-teller lady weren't exactly unwelcome. She would have the fortitude to see this business through.
>>
>>5856322
>>5857065
>Invite Dokkebi to join the [Farm Heist]
>Weird can be substitute for any stat if she so chooses to join.


Farm Heist Planning

[Pointman]-> Cool: [Empress] +5 Cool
[Scout]-> Cool
[Gunner]-> Hard
[Mule]-> Hard: [Chaser] +4 Hard
[Wire]-> Sharp
[Spotter]->Sharp: [Tobias] +4 Sharp


>Green Disk: Sponsored by Napps for 8% cut
>24,000$ deposited by me

>Escape vehicles in case of [Situation]
-Empress's Zero (Her+1 Person)
-Chaser's Buckaroo (Him+4 persons)
>>
>>5857153
Dokkebi is neither interested nor available during downtime.
>>
>>5854356

With her bruises healed and one less gator to roam yard of her house it was time once again to leave towards the safehouse. Once Jackal arrived there after her bus ride she looked at

>Gain new class skill: Hurting other people

Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 7/7, Move 4, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:234958
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts

>>5857065

Once Jackal arrived there after her bus ride she looked at the notice board. "I really need to get an good set of wheels i hate that bus with all those people. Huh a team building exercise...heist one at that? Well it was exciting during the bank...and profitable i guess i could join. It wouldn't hurt to get to know the others either. Fuck it lets do this." She wrote an note and attached it to board reading "I'm in contact me when we do this or plan T: Jackal"

Ready to join with Hard 4 (if i am not around you guys can roll for me)
>>
Rolled 9, 8, 1, 6 = 24 (4d10)

>>5856267
It's an early Christmas! First, to find out what Santa brought for us.

>Rolling Rare, then 3 Luxury
>>
>>5857166
Apologies to have bothered you.
>>
>>5857219
It didn't bother me, Dokkebi doesn't exist when it's not a map. Dokkebi only appears when the crew is in trouble.
>>
>>5856211|>>5856235|>>5856230
>>5857211
>Rainfall entry cost of $250,000 on heist
>Card Converted into $2500, $2,402,500/4 = $600,625 minus santan cut of of $66,666

>Rainfall $800,623 + Black Disk + Secret Files[B]
>Empress $533,959 + Green Disk(Rainfall Crayon Doodle Edition)
>Ramirez $533,959 + Blue Disk
>Heckler $533,959 + Blue Disk, Painting(Boat Rental Fee)
>>
>>5857272
>Receive $533,959 + Blue Disk.

"That was a great plan kid, you did great." Ramirez ruffles Rainfall's hair on the way out. "Don't spend all that money in one place, hear?"
>>
>>5857272
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 11/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Remember to pay for Arcade Shenanigans
>Get Paid

Heckler chuckles as he hefts the painting he had found under his arm, while patting Rainfall on the shoulder. "Nice work there Rain. Knew you had it in you. Rami and I'll let you know when I've got time to ask my contacts to decrypt that disk of yours."

As he walks away, he stops for a few moments before smiling to himself as he spots the toy boat and the heist plan still left over.
>>
>>5857028
A very long time ago, Seline was not Seline and she wasn’t a gunner and her highest aspirations were to be just like father, who would leave her and her sisters in her uncle’s garage when he worked late nights. In the corner of that proudly illicit engineer’s cove, there was a jury rigged screen older than her, and to keep three small girls quiet and content said uncle gave them the remote.

A very very long time ago, grainy screen glimpses of fairy tale castles were the grandest thing in the *world*, with swashbuckling knights and exotic Moorish fencers, but when she excitedly told her mother as such the matron stopped sharpening her daggers and took her aside and explained to her as thus:

One day, you too will be a Woman and proud handsome peacocks will vie your affections (and you will not humour them so heavens help me) and you will come an age where you start thinking of weddings and kisses anew, and when that day comes you *must* remember that the best husbands are not rakes, but are productive and faithful; that good wives are not vain, work for a living and *avoid* getting kidnapped by pirates, and that the best relationships are built on honestly, trust, forthright communication and the possession of both parties of lives outside of their spouse.

Not-Seline promptly buried such into the back of her mind because she was seven, where it laid dormant until it re emerged as sharply and brutally as digital Seline’s death via impact into wall. Forgetting the constraints of virtual reality, the artisan gave a dovish shriek as she hurled herself out of the way, off the seat, into her date’s arms, and bumped her head against a table.

‘……’

(‘Quick, swoon girlishly!’, mental not-Kitt commanded.’)

Instead, she very gently extricated herself, and hugged Chaser as thank you because she was Allowed To, and lead him out of the crowded arcade to wash her face clean and apply a bandage and get Ice Cream and Talk About Life, which seemed, after sudden revelations, more important anyways.

(He didn’t seem to complain.)
>>
After that, life enters a rhythm. Seline spends large parts of the day in her shop, to the rhythmic hum of power tools and black market chemistry, or bargaining with Riptide and learning the whos and whys and whens of the City’s artisanal arms trade. Evenings were spent, to the surprise and relief of her apprentices, not further buried in arcane experiments but with her friends; hunting pigeons with her work mates, window shopping and motor racing with de Guerre, or even begrudgingly floating about Chaser’s gym, waiting for him to finish classes. There’s more dates, although these ones briefer and later at night, sampling all the wonders of urban living (most of which frankly frightened her), and life was still busy but seemed marvellously, pleasantly mundane (…relatively).

And then she got a phone call.

One day, Seline seems… out of sorts. Distracted and pallid and strained, and none of her apprentices would explain.

The next, she is gone, although not without some notes.

Claire gets a polite one, notifying of her absence. It shouldn’t affect the arms supply, but she would have to briefly cease mercenary work.

Riptide gets a longer one. It was life and blood and death and she had to go. It affirmed the deal just slightly more in his favour than he expected, and asking him to watch her shop while she was away in return.

Kitt and Chaser get a phone call.

It was family business, it explained, and you’re kind of surprised she’s still in touch because she’s *never* mentioned them before. Yes, she had to leave the city for a week; yes, she would bring guns and armed friends and an extremely fast set of wheels; yes, it was maybe dangerous, maybe nothing, but she had to go because blood was blood was siblings. No, don’t come with me, it could just be a massive waste of time, and if it isn’t it might be better for you not to be involved.

….yes, I… I promise to explain myself when I return, but this is really short notice and complicated and I’m on a burner phone *for a reason*. Just in case. So please, *please*, stay safe; and I will too, because…. Because I didn’t drop into your life and fight by your side and kiss you in the shadow of the piers just to… just…

See you soon.

> (Unfortunately, I won’t be able to attend the mission in real life, so have a wall of text as recompense.)
>>
File: strike 1.png (1021 KB, 811x1133)
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Rolled 8 + 8 (1d10 + 8)

>>5854356
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 5 Weird: 0
Skills: Shootdodge, Lightning Reload, Flash Step
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 2/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash:

We do the central city circuit
>>
Rolled 6 + 8 (1d10 + 8)

>>5857419
Snakeback switch?
>>
>>5857419
>>5857422
Our designated racist checking in. Godspeed.
>>
Rolled 2 (1d10)

>>5857422
ehh blue mare lena
>>
Rolled 9 (1d10)

>>5857435
oh geez, burn that reroll i guess

>>5857431
honk honk
>>
Rolled 4 + 1 (1d10 + 1)

>>5857435
frgot to say i bought the gold ticket(-5000 ofc)
>>
File: file.png (39 KB, 302x693)
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39 KB PNG
>>5857038
>>5857097
>>5856976

Can it be? Memories of the smell of burning grass rush into Friedrich's mind as he sees the familiar curves of the gas tank. He grasps the handle as though shaking the hand of a long-lost friend.

It comes with a complete tank of fuel, but you can't find the oil compound to make this stuff anymore, so this is probably a one-time thing. Enjoy it while it lasts.
>>
>>5857097
>>5857530
>Put $600 000 under the bed
>Take a good look at the Boat Key and the Green Disk

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 9/9, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+1 token)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Ammo Bag (2/2), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $1260,510
Heat: 13| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
>>5856336
>>5856936

Ray is leaning against the back of his car, chatting up a pair of girls, when Rico and Napps roll up on their bikes, engines roaring even at low speed, and stop nearby. Ray glances in their direction, sizes them up. He pauses to pat the girls on the ass and tell him he'll see them later. Then he steps forward, standing in front of the two thugs.

It's easy to forget how big he is, with him mostly being seen inside his car. But even with Rico, a tough bastard hardened by years in the HCPD, and Napps, the man who survived a chainsaw to the chest, standing side by side ... they can feel a pressure emanating from this man. If they were to go two on one ... they might win. Maybe. It shouldn't feel like such a narrow fucking thing.

"Boys," Ray says evenly. "You know it's not cool to start some shit at a race, right? It makes Don upset. Hurts his feelings."

"We're cool," RIco says. "Just here for a friendly chat. You did some pretty good driving tonight."

"I could say the same about you. You each got a win tonight, right?" Ray says. He has a quick glance over the bikes. "What is that, a Jet with custom-tuned engine? And a turbo-charged Ronin. Both with nos. Takes guts to add nitrous to a bike. Not bad at all."

"You're not keeping much of a low profile," Napps observes. "Shouldn't you be watching Spider right now?"

"What do you mean? Ray says, deadpan. "Spider's dead."

"Don't try to bullshit us, man," Rico says. "I heard from my pals on the force. They dredged the bay, recovered the boat, but there's no body. And as much as I'd like to believe that Spider did kill himself in that explosion, and he either blasted himself to pieces, or his drowned corpse is just stuck somewhere at the bottom of the bay ... I don't believe it. Why? Because I'm not that lucky."

"Well, if I were still under contract ... and I'm not saying I am, but if I was ..." Ray smiles behind his shades. "That doesn't mean I can't have a good time."
>>
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 13/13, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $111 408
Heat: 2
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

"...No, you do not know me."

So goes Nishina's latest subdued protest to the quartet of kendo practicioners who had surrounded her one day while she was out browsing weapons collections. They had recognised her—/somehow/—and pounced, refusing to leave her alone until she agreed to make them her apprentices in crime.

Apparently a rival kendo club of theirs had recently also found a new teacher, whose unorthodox training had helped them get the better of local tournaments.

Nishina sighs. This is not going to end well, but perhaps it is better for them to at least be unruly under her supervision. She was hardly older than them, and yet she suddenly had incredible insight to how her grandmother must have felt twenty years ago.

>>5857065
>Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic) signs up for the Wires job. Using Weird to substitute.

"Please look after them," Nishina tells Tobias gently. They're a right pair and no mistake, both composed and soft-spoken, insular sorts trying to blend in with a society they didn't belong to, quietly confident in their deadly niches. One gets the impression that they could easily be friends, if they mutually agreed it would be worth the effort. Instead, cordial respect.
>>
>>5857124

Blackjack has taken to carrying around a pager in her bag. She says it's because she's trying to join the modern era. Those who know her assume it's because her girlfriend is keeping her on a tight leash these days.

Driving her bike home from the fortune teller, the pager beeps. Blackjack pulls over and takes a look. It's a phone number. She drives around until she finds a pay phone, and calls the number. When it's picked up, she says, "What have you got?"

"I've been leaning on a guy for a while," Harper says. "He finally coughed something up. A hotel. Some kind of meeting place. They keep an entire floor booked at all times. Half the rooms house goons, the other half are used for business meetings."

"Who are we talking about, Harper?" Blackjack asks. "Who is 'they'?"

"That's what we're trying to found out," Harper says. "All I know for sure is this goes up higher than your gang war. Way higher."

Ominous. Blackjack stands by the phone in silence for a moment. Then: "What can I do?"

"Keep doing what you're doing. Right now the Syndicate are rats fleeing a burning building. If you track them to their rat holes, you might learn something. For myself, I'm going to investigate the hotel further. I think I can dig up something big. Once I get a time, a place, and a name ... then it's your turn."
>>
Rolled 9 (1d10)

>>5854356
Another day, another job. The old merc was living his best life ever since mending bridges with not one, but two of his children. Better yet, his skills were almost fully back by now.

>Was once noticed by an observer during Punch Club: Gain [Apprentice]
>Level up: Get Call Out. Enforcer has been fully mastered.
>Downtime: Become a GAMER, play some Dodeca-Dragon. It's just like that one time he helped clean up the Triads back in Hong Kong! (Hard 4)

>>5857065
"A farm huh? How nice. Count me in."
>Join the farm heist as the [Wires] (Sharp 3)

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:6 Crit on 9+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
Rolled 5 + 2 (1d10 + 2)

>>5857571
Cough cough. Kendo Club swaps to Scout. I forgot what was happening.
>>
>>5857586
In the arcade, an old gentleman in a sharp suit is sitting in front of the Dodeca-Dragon cabinet. His focus is on the screen, his hands execute combo after combo with ruthless efficiency, blazing through the cheap bosses designed to waste quarters. Around him, a crowd forms, staring in awe at the strangely out of place old man.
With one last spin kick, Machine Gun Willy, the final boss, falls. The screen fades, and the scoreboard appears, waiting for the new king to input his tag.
With an amused grin, the old man leaves three letters there. DAD. He grabs his jacket, puts it back on, and leaves just like he appeared.
>Gain [God Gamer]
>Input DAD
>>
>>5857592
That probably doesn't count. Heist didn't start officially yet. Waiting on Tobias to christen the crew and send us off.
>>
Rolled 8 + 4 (1d10 + 4)

>>5857237
(Very cool, no hard feelings then. See you on the map)

>>5854360 | >>5857065 | >>5857066 | >>5857069
>>5857073 | >>5857073 | >>5857172 | >>5857571
>>5857586

After taking off the poster. Tobias readies the planning room briefing. A good set of people all around most of which he had worked with before whether it was a short time ago just as a longtime ago. Albeit perhaps not knowingly for some.

"Glad to have you all here. Then here's the plan:..."

Farm Heist Planning

[Pointman]-> Cool: [Empress] +5 Cool
[Scout]-> Cool: [Kendo Club] +2 Weird (swap for cool)
[Gunner]-> Hard: [Jackal] +4 Hard
[Mule]-> Hard: [Chaser] +4 Hard
[Wire]-> Sharp: [Honey Badger] +4 Sharp
[Spotter]->Sharp: [Tobias] +4 Sharp


>Green Disk: Sponsored by Napps for 8% cut
>24,000$ deposited by me
(257,883$+51,675$-24,000$= 291,558)

>Escape vehicles in case of [Chased] Situation:
-Empress's Zero (Her+1 Person)
-Chaser's Buckaroo (Him+4 persons)

After making sure to make a fair split with everyone involved he pulled a plastic container from under the table and placed it down for everyone.
"Please if you will make sure to bring an appropriate outfit and we'll drive out to the farm. If you don't think you have something appropriate I made sure to bring a change for everyone."
He says whilst putting on the black ski mask

>Begin rolling for the [Farm heist] as the [Spotter]
>>
Rolled 5 + 4 (1d10 + 4)

>>5857634
"Let's get this show running."
>Don ski mask
>Mule roll
>>
Rolled 3 + 3 (1d10 + 3)

>>5857634
"I'll follow your lead. Let's do this nice and clean."
>Rolling for Wire (Sharp 3)
>>
Rolled 2 + 2 (1d10 + 2)

>>5857634
"Wow, you guys are so professional," one of the club members opines, to enthusiastic nodding from the others. Another speaks up: "I can see why Nishina-sensei works with you. We won't let you down!"

This wasn't what James thought he would be doing, he reflected as he pushed through a cornfield ahead of the main crew. But it was just one of those esoteric tests that all the martial arts masters put their students through. He wouldn't disappoint Nishina-sensei, and neither would any of the rest of the club!

>Rolling for Scout (Weird 2, I will roll a 9)
>>
Rolled 2 + 5 (1d10 + 5)

>>5857065
Rolling for Pointman [Cool 5].
>>
Rolled 9 + 5 (1d10 + 5)

>>5857650
This reminded Empress of that one scene in Jean the Expert where the drug-addicted federal agent went on a shotgun rampage. Just without the drugs or insanity.
>>
>>5857065
Forgot to mention it, Empress will be using her own Green Disk for the heist. We're not losing the 8% cut (sorry).
>>
Rolled 3 + 4 (1d10 + 4)

Rolling for Gunner (Hard 4)
>>
Rolled 8 (1d10)

Okay come on what's with my dice, I've been getting this crap all thread
>>
Rolled 1, 3, 2, 8 = 14 (4d10)

>>5857647
>>5857659
>>5857661
Now I'm just being played with
>>
Rolled 5, 9 = 14 (2d10)

>>5857065
>>5857065
Rolling for loot. (Two rare.)
>>
>>5857664
I will forfeit my entire cash share to get my hands on that blade if necessary, real talk.
>>
Rolled 5 + 5 (1d10 + 5)

>>5854360
Empress decides to try out Ninja Castle, that one game show Mizuchi mentioned.
>>
I'm going to assume that it's too late for Badger to use his Top Ten now that loot's been rolled, but I might as well ask in-thread on the off chance.
>>
>>5857676
1500 cash and a Cool token.
>>
( She had this. Unbelievable. She had this. Touch and go for a minute there with the intense looking guy because he was *fast*. But he'd stopped one long-jump and a blink off of the finish line to give a speech on the righteous nature of God. Pretty persuasive stuff but it was hard to be a firebrand knee-deep in a tidal wave of foam balls. Two of the contenders almost made it past the foam sword labyrinth but got taken out by the glaive. The automatic samurai decked another one. The guy in the Soul Ninja costume moved like he considered intervening space between discreet points a minor inconvenience, stepping from point to point in a flash. So she had to step in and distract the cleaning crew between takes. Extra Mysterious Liquid? Oh yeah lather that everywhere. The real bruisers didn't have the aerodynamic shapes to make it past the board section. Maybe the boards took offense. So far, best time qualifier was herself (unbelievable!) and no one had even noticed seven seconds of that was due to five minutes with a screwdriver loosening the drop-latch on one of the trapdoors so everyone else had to take a long way around. )
>>
>>5857547
...didn't mean to say something like that. Had meant to ask why Ray was here, if they were watching them, that he shouldn't show up where others watch. Even if Spider was dead, there were others from the Mare who'd be angry at Ray for working with him. But what little he said answered all that. Even if Spider was dead, it didn't mean he'd stop. He was like the others in the Mare - even if he was wanted, by cops or criminals, it wouldn't stop him from living.

His confidence was familiar, though. Almost like Chien's. But from that night after the docks, Chien didn't carry such a... instinct warning. Like they'd snap, wouldn't stop until everything in their way was done - and with a certainty that they'd win. The last time Napps felt any kind of warning like this was at the bank - seconds before a squad of SWAT teams burst through the ceiling. Even if he *was* the type of person to snap - that warning would've held him back all the same.

He could've walked away. Stood there without saying another word by Rico until the next race started. But... if the others were here, if they didn't try to attack... what would they do? What would they want to know?

"...whether Spider's dead or alive, you're still here. You're still alive, and," he gestures to the Phantom, silent and warm from it's recent trials, "you're clearly having a 'good time.'"
"...what's next?"
>>
Chaser
>Enforcer
HP 11/11 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 Def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets, Resources, Connections
Bungalow (free asset, Bedroom, Bathroom, Kitchen, Living room, Gym x2, Security x2, Metalwork Workshop)
HCF Martial Arts and Boxing Gym (Dock warehouse, Gym x2, Bathroom x2, Office x2, Kitchen, Security x2, Pool x2, Break room)
Buckaroo (Truck, 1/2/4, both rerolls)
Ronin (Motorcycle, 4/3/0, both rerolls)
Boxing Boys (Grunts, H2 W1; Prideful; Brian, Mitch, Vic, Bob; Underg. Fighters)
- Brian (Irish, short, cheery)
- Mitch (lazy, smoker, loyal)
- Vic (Italian, lanky, absent-minded)
- Bob (serious, rigid, cunning)
$267.785, Two piece suit, Classy suits, Designer Shades, Movie Collection, Records Collection and high fidelity Record player

>>5857664
"Well, pleasure doing business with you all. We almost stumbled, but managed to catch ourselves at the last moment."
He turns "Thanks in particular to you, Empress. Ever the professional."
>+$100.000, spend 6500 on Buckaroo upgrades (balance already updated)

>>5857397
Riding on the high of adrenaline and hit well done, the phone call hits like a bolt from the blue.
"This is--! ...I understand."
Some things you just need to deal with on your own.
"Keep yourself alive. And don't hesitate to reach me if you need me."
>>
Rolled 9 + 7 (1d10 + 7)

>>5858180
He needs a distraction. Anything to stave off the feeling of helplessness.
He turns to adrenaline and cheap thrills, his favorite coping mechanism.

>Race in Alligator Alley, bring the Ronin. (+7 total)
>>
Rolled 8, 5 + 2 = 15 (2d10 + 2)

>>5858198
The race is a haze.
The other cars aren't even *really* there, it's just a matter of following the Line. The bike is an extension of the body which is a tool to follow the Line.
There is no sel--
It's with a splash of VERY strong moonshine on his face that Chaser returns to his senses from the auto-pilot he fell into. McQueen wasted no time to start the celebrations.
One has to wonder just how much of the stuff he has if he can afford to waste it as a makeshift Gator-ade Dunk.
>Gain White Lightning
This does bring him to his senses however.
And he decides to focus on what he can actually affect:

Chaser decides to send his boys at the Blue Mare, do a couple shifts of security work to get some funds and show off for anyone looking to get big, or more importantly, strong.
After all some big deals just arrived in town in search of disciples, so might as well give them some competition.
>First roll, Bouncer (gang, +2 Hard)
But just word of mouth isn't enough. Maybe some free lessons will realize in a more concrete push.
>Second roll, giving extra lessons at the Gym (gang, +2 Hard, RP roll, -$10.000)
>>
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Rolled 11 (1d22)

>>5854356
Name: Gremlin
Type: Brain
Stats: HP 7/7, Edge 8/8, Move 5, Defense 5, Crit on 7
Attributes: Hard 0, Cool 1, Sharp 2, Weird 3, Move 0

Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Fists (Melee, Damage 2, Crit +1)

Gear: Molotovs (3/3), Frag Grenades (3/3), Armor Vest (3/3)
Skills: RC Bomb
Items: /
Vehicles: Zero (Sport, 2/3/1)
Cash: 500$
Heat: 1
Wanted: 1
Assets: /

"Finally off that fucking plane!" he finally stretches his back. "Think of the economy." he he says in a mocking voice. "...just an excuse to have me sit in economy!" he grumbles off.

"Yes, yes, just get this through customs already, your bribe is already sent. Trust me, you don't want to look in this." he says as he grabs the gym bag.

He takes a deep breath...and exhales. "Finally in America...lets see the shitshow."

As soon as he steps out he sees a gypsy offering a tarot card reading for 500$ "...capitalism." He puts the last of his money on the table anyway.

+1 Weird
>>
[After the heist]
Kendo #1: "That was awesome!"
Kendo #2: "Yeah sorry again for tripping like that..."
Tobias: "It's quite alright, that's why Empress was chaperoning you. She takes care of those under her watch."
Kendo #1: "You tell me! Her shells were flying everywhere and took out 1 to 3 of those mercs every time!"
Kendo #3: "We were about to be overwhelmed though. Thank god for the lights getting cut off. After that it was just machine gun and ACR talking we couldn't see anything besides gun fire. I think I even heard a neck snap from a movie."
Kendo #1: "But don't you need like a comical amount of strength to do that?"
Badger/Empress/Tobias: "Or technique."
Chaser: [Unloads an ornate box from his Buckaroo] "Well that's the last of 'em. But honestly I thought we'd be cut down by that guy in the helo but then he started monologuing about how he's rightly taken this cache and blah."
Jackal: "At least it cooled him down a peg when the water tower fell on it."
Tobias: "It was hanging by a wire. Good work all around."

>Now the rewards: >>5857664
>>5857656
>>5857664
>To Empress: 100,000$ and a Blue Disk to replace the Green one. "I'm sure you'll put it to good use. "

>>5857636
>>5858180
>To Chaser: 100,000$ "I admit I quite enjoy working again with you these past few days."

>>5857638
>To Badger: 100,000$ "Glad to have had you. Good work on the wires. Age hasn't slowed you down one bit."

>>5857172
>To Jackal: 100,000$ "You're aim is getting better with that machine gun. A natural."

>>5857665
>To Nishina and her Kendo Club: No cash but I have something that should be worth way more to her. "Despite being rough around her edges it seems that your new sensei has taken a bit of a liking to you. With this I'm sure you'll all be able to obtain her collective approval." [Opening the Ornate Box Chaser unloaded the Kendo Club witnessed in awe at the {Legendary Blade}]

Tobias: "Make sure to present it to her in a proper fashion. Despite being much older then you'd think this isn't your average store blade. It has quite the history behind it."
>Tobias will leave a letter in the box for Nishina.
>It reads: "It seems like you've been in need of a new sword. Perhaps this one will be the one you need?"

"Thank you for all the help. Even if I couldn't exactly find what I was looking for we achieved the objective nonetheless. We'll make a great team again I'm sure."
>To Tobias: 100,000$ and Blue Disk "1/2 objectives. It's far from perfection but at least we have a clue towards where the target may be. Good work 47."


>291,558$ +100,000$ = 391,558$ and a Blue disk
>More Shoppi to come
>>
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>>5858242
>>5857272
>>5857665

The antique sword found inside the arms stash dates back centuries, to the time before the Warring States. It has a similar look and forging technique to another katana Nishina has become familiar with; almost as though the swordsmiths learned from the same master.
>>
>>5857097
>>5857530
>Take $600,000
>Take Flammenwerfer. Store it safely in office, for now. Try not to laugh giddily with anticipation at it sight. Fail. Hard to tell if the men are more unnerved than they previously were.


Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old" "friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Impact Grenades (2 uses: Range 10, Area 1, 3 damage, Explosive)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
Cash: $660,205
Heat: 4
Wanted: 1
Assets: Stylish Clothes (+1 Defense)
Two-Piece Suit (+1 Edge)
Hitze Trupp (Grunts, Hard 2, Cool 1-1, 5 Germans, Definitely not Stasi, Sadism)
Barracuda (Speedboat, Speed 2, Handling 1, Size 3)
Secure Warehouse (Bedroom, Office, Bathroom, Kitchen, Living Room, Upgraded Workshop, Upgraded Security)
Cell phone
Portable video camera
Historical artifacts (Old books. In German. One in Japanese.)
Top shelf DDR cigarettes
>>
Rolled 8 + 4 (1d10 + 4)

>>5858228

Wheel: +1 Move, -1 Sharp

"Really? A wheel? Well, I may as well make a call and get some wheels here." he dials a number with the burner phone he got at the store, but nobody picks up. The agents here are hard at work...hopefully. Luckily there's a jewelry store nearby and they'll look at the text...probably.

Text message sent to the Empress.

And now for a little mayhem. Just to get back in the game.
>>
Rolled 1, 4 + 1 = 6 (2d5 + 1)

>>5858370

It turns out people are pretty cooperative when you open a bag of explosives on their counter.

+2 Heat

>Mayhem rewards
>Don't get [Chased]
>Gain a +1 token to a stat of choice (Weird)
>Gain +1 token to 2 random stats (rolling 2d5)
>Roll on Streets Loot (1d10)

And now to wait for the taxi.
>>
Rolled 4 (1d10)

>>5858397

>+1 Hard token
>+1 Weird token
>Rolling 1d10 for loot...properly this time
>>
Rolled 2 + 7 (1d10 + 7)

>>5854693

[CHASED]
What is this...? The authorities have taken notice of her little rampage, have they. I suppose these are not quite the lawless times they used to be. Very well, let's see how our dear warrior deals with them

>Escape! [1d10 + 3 Cool + 4 Speed]
>>
>>5858403

>BUSTED
What a shame. Not a shame they caught her, but that she allowed herself to be caught. Shameful, but in once piece.
A cell is only a fine for those with wealth. Be thankful they no longer put your head to the block.

>Pay off 4 Heat [-$2000, New Total: $9325] [Wanted 0 -> 1]
>>
Rolled 3 (1d10)

>>5854466
>Forgot to roll on the [Wrecked] table.
>>
Rolled 9 + 4 (1d10 + 4)

>>5858242
"Thanks man it's not every day you get to unload some heavy weaponry." She said loading up her share into a bag.
>+100,000$

>>5854364
Some time later before going to car shop Jackal noticed an arcade. "Huh that could be nice and relatively safe all things considering." She stepped in and looked at the options until she noticed the Dodeca-Dragon cabinet. "Damn i haven't played that in years...I mean it's not that late maybe a few games won't hurt."

>Arcade Dodeca-Dragon: Hard 4, -500$

Name: Jackal
Type: Psycho
Stats: HP 11/11, Edge 6/6, Move 5, Defense 5, Crit 8
Attributes: Hard 4, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:334458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts
>>
Rolled 7 + 6 (1d10 + 6)

>>5858401
It turns out that wasn't actually a jewelry store. more of a front to sell pills, but he'll take it. One of these is probably a painkiller.

>2200$ worth of pills

But onto more serious business, that place actually looks like a jewelry store and Gremlin might need prescription glasses sooner rather than later. This pill poppers weren't that difficult to take care of so he's still in need of a workout.

>Jewelry store robbery
>Substituting Sharp for Weird(3+3token)
>>
Rolled 7, 3, 10 = 20 (3d10)

>>5858427

Well...it's a bit weird to be mistaken for the manager and led to the control room. These americans really don't know how to take care of their money, what are the agents here even having a hard time with? They even keep the safe code taped on the monitor!

"I sense a promotion in your future, young man. Keep up the good work here, I'll be back for an inspection soon." A pat on the back and out with, well, a lot more than he landed with, that's for sure. The land of opportunity!

>11+ 25k$ and 3 Luxury Loot that's being rolled
>>
Rolled 3 (1d10)

>>5858439

Taking a quick break at the food court at the mall is a good a time as to take a look at the spoils.

Wads of dollar bills, jewels and gold, these guys actually sold what they advertised.

"Shoo, get away from here, kids! Go bother someone else! Go to school or something! Don't make me get your parents!"

With the nuisances out of the way and the coffee drank, he fiddles with the last suitcase, a bit more off than the rest.

>jewels 3.5k, gold 10k and rare loot being rolled (1d10)
>>
Rolled 2 + 8 (1d10 + 8)

>>5858423
"Hah still got it!" Jackal yelled and selected the letters to represent her on the score board. Some would think that she was little too old to play these games but they would be wrong. It was fun and that's all that mattered.
>Earn the skill: God Gamer and hard token [ANB]

>>5854367|>>5854360
At the dealership Jackal kept eying two sedans weighting their advantages but as the clerk asked her if he could help she saw what she wanted. The one she had laid her eyes on was not compact or sensible but it was an beauty. She was told that the model was Vagabond an proper SUV for sure but the clerk asked would an coupe or sedan suit her better. Jackal looked at him with stern eyes "No! This is the one. Where can i sign the papers"
>Purchase: Vagabond -300,000$
After leaving in her new ride she headed for the place where people got their cars tuned up.
>Fully upgrade the vehicle -13,000$
With the Vagabond set up Jackal drove it back home to give it her own finishing touches an Heavy-Duty fenders and extra roof lights. Happy with the results it was time to pay a visit certain well known bootlegger maybe that could get her back into business of hauling all things illegal.

>Race in Alligator Alley: Hard 5 + Handling 3

Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 6/6, Move 5, Defense 5, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
Rolled 6 + 8 (1d10 + 8)

>>5858456

>Reroll using Sport Suspension

"God damnit these fuckers are dead serious! Come on baby you got this show them who's the boss. Show them what real power looks like." She kicked the truck on high gear and slammed the accelerator down.
>>
Rolled 10 + 2 (1d10 + 2)

>>5858242
>>5858281
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 13/13, Move 6, Defence 10, Crit on 8
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Iivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 4
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

Nishina's breath hitches as her eyes alight on the contents of the box. She gingerly reaches a hand towards the blade within, then diverts when her gaze catches on a neatly folded piece of paper, which unfolds to reveal words in an immaculate hand. She smiles as she reads it, then carefully folds the paper and puts it to one side.

"Thank you all for bringing this to me, and for doing well enough to earn it." /And for coming back alive and intact. Tobias would need to be thanked for his role in that as well. Funny, how quickly she had developed a sense of responsibility for these four./

"I should reward you, and I will." Nishina lays a hand atop the box's lid and closes it gently. "When we convene for training tomorrow afternoon I will have two and a half thousand American dollars for each of you. Please spend it wisely."

>Pay Gang 10K to do Mayhem (Weird 2)

They did not, in fact, spend it wisely.
>>
Rolled 9 (1d10)

>>5858478
>Lose 3 Heat
>Don't get Chased
>Roll on Streets Loot (This roll)
>Gain a +1 token to 2 random stats (next)
>>
Rolled 5, 4 = 9 (2d5)

>>5858480
>Ticket (?)
>Roll for stats (1=Hard, 2=Cool, 3=Sharp, 4=Weird, 5=Move)
>>
>>5858485
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 13/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

New statblock, unless I'm forgetting something.
>>
>>5854449
>Request for Ramirez to buy 1 set of C4 (10,000$) and 1 Thermite (20,000$) from the [Chaos Store] for me since I don't have a Blue Cassete. This is of course using money from my account. The transaction will be through him.
>>
>>5858907
>Purchasing 1x C4 and 1x Thermite on behalf of Tobias, -$30000 from his funds.

"Pleasure doing business with you."
>>
Rolled 3 + 7 (1d10 + 7)

>>5858242
"Feel free to give me a call if you ever need another helping hand. I still got a good ten years in me."
>Get a cool 100,000$ (new balance is 101,444$)

>>5854360
And now, it was time for the old man to do something truly stupid. He was known for being a... less than stellar driver.
But now, he found himself in the swampy part of town, driving the Bravado coupe he shared with Alan.
Tonight... Badger joined the race.
>Run Alligator Alley with the Bravado coupe (Handling 3, Hard 4, for a total of +7)
>>
Rolled 5 + 7 (1d10 + 7)

>>5858977
>Sport Suspension, reroll that handling check
>>
>>5858978
It will have to do.
>Get +1 Weird token and advantage on the next race.
>>
Rolled 1 + 6 (1d10 + 6)

>>5858448

Giving a low whistle he puts the [Prototype Weapons] back in the suitcase. "Guess we really are losing the arms race. Well, I'll have some fun with this later at least." he taps it. "Oi, brats, any of you got a delinquent good for nothing older brother who're into cars?"

-

"Alright...so..." Gremlin is pretty exasperated at this point. "I'll pay you and your friends to be my racing team, da? And, you'll ju...oi, oi, focus, focus! Drive fast, win money, ok? And, uh, avoid the police." he pulls out the jewelry and puts it on the table. "Just pick what you like and lets go, we need to, uh, pimp up the car, or how you say it." The one he'd jacked a short while ago.

>Bribed unemployed teens with jewelry (10k)
>Cash:40.7k-10k=30.7k
> "Brm Brm Dream Team" small time gang made
> 2 Cool 4 skool, 1 Weird
>4 NEETs
>Prone to reverting to their slothful ways without a kick in the ass, low attention span

>Fully upgrade the vehicle -13,000$
>Vehicles: Zero (Sport, 2+1/3+1/1)

"Have at it, boys. Geoff, you'll drive, watch the corners, it's just like those arcade games of yours. Tim, drill the route into his head, I want him to be able to drive with his eyes closed...no, don't actually do it. You, uh, "Rockstar", keep a couple of these on you and start throwing if shit hit fan, alright?" He pats him on the back and hands him a couple frag grenades. "You just make a banner and wave it uh, what was your name? Jimmy, right! Well, we'll see him at the finish line."

>Gang racing Snakeback Switch
>1d10+2+4 being rolled
>>
>>5858988
"Use the bloody brakes!"
>Handling reroll
>>
Rolled 5 + 6 (1d10 + 6)

>>5858989
>>
Rolled 5, 1 + 5 = 11 (2d10 + 5)

>>5858990
"Not bad for a rookie crew! You almost had them! You're winning this one, I'm sure!"

>Cash:30.7k-10k=20.7k
>Sending the gang on a second race to Flamingo Furious
>1d10+Cool (2)+ Speed (3) with advantage
>>
Rolled 2 + 5 (1d10 + 5)

>>5854446
Biker Gang (Rider)
Four guys. Boone, Custard, Travis, Bowie
Vice: Aggression
Hard: 1
Cool: 2
Sharp: 0
Weird: 0

Lone Star [Estate]: (Racing Tires, Sport Suspension, Engine Tuning, Nitrous) 3 Speed, 3 Handling, 4 Size

>Pay bikergang 10k to go have fun.
>Give Boone 3.5k and let him add Nitrous to Lone Star
>1098255 remaining

After securing away most of his funds, Alamo gives the Biker Gang a big payout. He also gives the leader the keys to the Lone Star. "Boone, go have a good drive."

>Let Boone race against Don in Flamingo Furious
>>
Rolled 5, 6 + 5 = 16 (2d10 + 5)

>>5859008
"Stop with the brakes! Pedal to the metal this time!"

>Speed reroll
>>
Rolled 10 + 5 (1d10 + 5)

>>5859012
>Boone burns the Nitrous to reroll
>>
>>5859014
Alamo and Boone share a firm handshake. The racer keeps his money and the two drive off to drink with the rest of the gang one more time.
>>
Rolled 6 + 2 (1d10 + 2)

>>5854360
"…Maria. It's Napps."
"…I'm sorry I scared you."
"…to know you were all alive. To know that… for you to know I was alive."
"…still in Heat City. Found a job. It led to another job, and that job led to a bigger job. I'm not living in the car anymore."
"No, the car's fine. Grande Padre's still kicking. Might even get him some treatment later. Got enough money for a house."
"…maybe. It's a little… touch-and-go, right now. Things are tense at the job. Some folk are getting hurt. Rival… businesses, hurting us. It's a pain, and… we've had to let some people go."
"…yeah, maybe I'll see them when I retire. I wanted to see what you were up to. Make sure the block was safe."
"…yeah, I remember. …no kidding. Lilia's finally getting to walk her dog? No, it's a dog. No matter how ugly it is."
"…hm. Good to see your voice again, too, Luko. Got a new job. Found a new place to stay. I think Jona would've loved it."
"…yeah, we were, weren't we? …what?"
"What do you mean? Luko, slow it - breathe. You said they were going to get themselves hurt. What do you mean?"

>Hire Gang - Wildcards (Kids of the Block; Weird 2, Sharp 1; four-member group, rowdy college agers, Impulsive) (-$10,000)
>New cash total: $169,253.25
>They get up to a little.... Mayhem (+2) when they're antsy.
>>
Rolled 1 + 5 (1d10 + 5)

Empress makes an attempt at the Overdrive arcade game. Not typically one for that sort of leisure, she initially takes things a bit too seriously. She eases into the game slowly, eventually learning to simply sit back and enjoy it...
>>
>>5859388
... After all, what's a few crashed pixelated cars?

She steps away from the racing game with a smile on her face. Looking down at her pager, she sees a message from someone named Gremlin. Strange. Empress saunters her way over to her sports car, leaving a roll of quarters by the game cabinet for the next kid to pass on by.
>>
Rolled 4, 2 = 6 (2d5)

>>5859387
Mayhem Decisions:
>Don't Get [Chased]
>+1 token to 2 random stats Roll 2d5 | (Hard, Cool, Sharp, Weird, Move - respective to the dice roll)
>+1 token to a stat of my choosing - Will decide after roll.

"…I'll talk to them. Can't guarantee that it'll be soon - and I don't know if there's any chance of me stopping by. But I will talk to them."
"Do they still go to the skatepark? Or that soda shop down by the Tiger?"
"…that's horrifying. Was anyone from the Block hurt?"
"I'm glad they're safe. So, the skate park would be the only place I could find them?"
"…thanks Luko. Thank Maria for me. Knowing the two of you are still alive was nice."
>>
>>5859394 | >>5854356
(Expected) Final Stats before the Skirmish Begins
Name: Napps | Class: Thug, Lv3
COOL 4 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 9 | Edge 7/7 | HP 14/14 | Crit on 8 | Move 5
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made)
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.

[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $169,253.25
[Equipped] Serious Armor (Req 4 Hard. +2 HP, +1 Def, -1 Move)
Grand ($15k value, 1/1/2, Sedan) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +1 Cool, Weird, Move from tokens) | (Temporary +2 HP, +1Def, -1Move from Serious Armor)
>>
Rolled 2 (1d10)

>>5854360
"So what, kid. How you feeling?"
*trembling jaw, dilated pupils, empty stare*
"What power?"
"B... b-b-b Black Power."
"And you?"
"Bll..... blblbl khghk"
"Good enough. Now go and pain over your fucking tags wherever you left them. And if you see any of your former friends, make them understand they're wrong, comprends?"

>-$10 000, obtain a gang ("reformed" neo-nazis, 2 Weird, 1 Hard, Violent). Send them to do Mayhem.
>>
>>5859591
>2 options, and things get out of hand
>+1 Sharp token
>Don't get [Chased]
>>
>>5859594
Reformed or not, the neo-nazis still have old beefs and grudges. When they're out smashing ATMs with baseball bats, they're attacked by their old rivals the Nation of Islam, calling them 'servants of Yakub' and 'tricknologists'.

>The reformed nazis roll +Hard, on a 6+ they beat up the Nation and send them packing, on a failure, [Run Away]
>>
Rolled 7 + 2 (1d10 + 2)

>>5859597
Substitute Weird.
>>
>>5859613
Drooling and ignoring pain is devastating for the enemy morale. The Nation of Islam retreats.
>>
Rolled 9 + 5 (1d10 + 5)

“ Seline’s out of town? Perfect. I’ve been meaning to get into trouble. “

> I’ll be occupied for a few days, so just in case I’d like to note an Infiltration. Please: I am indeed up to no good.

#Kit de Guerre,Brain-Forcer 5, 67400€
Hp 8 Edge 10 Def 6 Crit 5 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 4+1 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear

Gear:
Gymbag *or* weapon, as appropriate
Pistol: 4/12
Fist: 2D, +1C, +1A

Clothes: As appropriate
>>
Rolled 2 + 5 (1d10 + 5)

>>5858911
"Likewise. Professionalism is the key to successful transactions."

>>5854367
>Buy the White/Black Rabbit axes for 48,000$
>Buy the Utility Vest for 2,200$

>>5854370
>Rolling for infiltration. We'll get into the specifics later.


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 10/10, Move 6(7), Defence 5, Crit on 4
Factors: Hard 0(-1), Cool 0(1), Sharp 4, Weird 4(5)
Weapons:[Gym Bag or Weapon]
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(2))
Clothes: Custom Mask {Disguise} (+Hp, +Move) or Utility Vest {Inventory} (+1 Mag, +1 Gear)
Gear: [Remains to be seen]
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: Temperance Tarot Card (-H,+C)
=Heat: 3
[311,358$]
{C4, Thermite}
>>
>>5859396
Modification of stats
>Change +1 Mayhem Stat token of my choice from Move to Cool (Move 5 -> 4, Cool 4 -> 5, Def 9 -> 10)
>Buy and equip Bulletproof Suit, replacing Serious Armor (Move 4 -> 5, HP 14 -> 12, Def 10 -> 10, Edge 7 -> 8)

COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5

Cash: $166,653.25
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
[Unequipped] Serious Armor (Req 4 Hard. +2 HP, +1 Def, -1 Move)
>>
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>>5859013
>>5859390

"Not bad for driving high stakes illegal races at all, boys! We should really get you some helmets though..."

>advantage on next race and a Sharp token

"We should go and celebrate now! Lets buy that shit straight away and go party!"

>A [Custom Mask] from a shop that his gang convinces him is trending. -2.4k leaving 18.3k

He saunters his way out of the club, yelling back at them. "Keep the car! Practice in the meantime, I want a win next race!" He starts tapping his pockets looking for his phone and when he finally finds it he shoots off another text to the liaison here. "Hey! Pick me up already! It's been a whole day and I've been running around, is this how you treat family? I'm in front of the club, can't miss me!"
>>
>>5860513
Empress checks the next message with a raised eyebrow, then drives out. Her sports car pulls to a smooth stop a bit away from the club, the closer parking spaces already taken. She pops open the glove box to retrieve an old spyglass and steps out of the car to look towards the club from a distance.
Empress mutters a curse under her breath as she spies the cloaked man waiting outside. Slavic, of course, and likely a minder sent from the Union to check up on her progress. With a resigned sigh, she stows her spyglass away and begins walking towards him.
"Gremlin?"
>>
>>5860527
"Ah! Finally a friendly face! I've been trying to get in contact the whole, well, most of the day." he takes off the mask. "This place really is a culture shock! Just landed today and already a riot!" he pulls a flask from his pocket and offers it to her.
>>
>>5860534
Empress takes the flask only to sniff at the contents and hand it back.
"Smells like home. So, what brings you here?"
Empress steeled herself for the answer. Odds were, she wasn't going to like it.
>>
>>5860543
"Ah, well, you know how it is back home, situation is a bit...dicey...And we could all really use a win right now. So I just came by to see how everything is going, if the expansion is smooth. You know, a friendly visit." He says with a smile and takes a swig of vodka.
>>
>>5860548
Empress wilted slightly. So it was a minder, after all...
"The situation here is... more complicated than we thought. I wasn't there to see it, but I hear Spider was killed in an explosion down at the docks. Even then, the plot continues. The involvement of Cuban and Chinese criminal elements is worrying, too. Is the Union collapsing, or is something else happening behind the scenes?"
>>
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>>5858988

The weapon has the solid, black appearance of a police weapon. It looks at first like an ordinary baton, but opening a hatch reveals wires and batteries. It might have been developed as a prototype for an advanced light-weight crowd control weapon for HCPD. Gremlin almost shocks himself figuring out how it works.
>>
>>5854354

"... the massive screen fell from the ceiling, crushing infamous Hotshots player Jay Elsworth underneath, who died instantly. Reports that the Jumbotron was sabotaged remain unsubstantiated, as police investigations are still ongoing. Repairs to the court are almost finished, and although Hotshots representatives had initially expressed concerns about a drop in ticket sales, it appears that games for the next several weeks are already sold out; our reporters, talking to fans purchasing tickets at the stadium, received several statements such as, and I quote, "Maybe someone else will die, I can't wait." More on this story as it develops."

"Now moving on to our crime report. Police investigators are still pursuing leads in the brazen daylight robbery of the First National Bank several weeks ago. For those not familiar with this ongoing story, the theft was committed by a large group of armed robbers who fought off the SWAT teams long enough to make off with millions of dollars in cash. Miraculously, most hostages were unharmed. The police believe these violent criminals may connected to a series of incidents related to gang activity throughout the city ..."

It's another lazy day in between crimes at the safehouse, early in the evening before the late night breeze rolls in. Despite everything that's going on, or maybe because of it, most of the gang still congregates here when they have nothing else to do. Even those who have bought properties elsewhere in the city find themselves drifting back to the old haunt.

And with all the effort that you guys have put in to spruce this place up, why not? The old dusty backroom is a bar now -- not just a bar, but a classy bar, with subtle lighting and hundred-dollar whiskeys, perfect for gathering on late nights and having a drink or two with friends. There's a gym with weight benches, mats, and a punching bag, for keeping your fitness up and your blood pumping in between jobs. There's a proper office room for Claire. A security room for monitoring external cameras. Even the main room got big upgrade just recently: comfortable couches, cutting-edge modern decor, and even a big-screen color TV, complete with VCR, stereo, and cable. A spacious and stylish hangout area under the high warehouse skylights.

A bunch of the gang are in there right now, lounging around: drinking, smoking, playing cards, reading comic books, and flipping through channels to see what's on TV tonight.
>>
>>5860635

"Big Bang Burger!"

In the forested hills of New England, a minuteman raises a flintlock musket and snipes a redcoat in the distance. The man stands proudly with his musket as a young woman in a traditional gown presents him with a plastic tray laden with fast food.

"Exercise your constitutional rights to a Musketeer Mushroom Burger. Your right to have fries with that shall not be infringed!"

**kzzzt**

"In the realm of gods and legends, one chariot reigns supreme."

Lightning cracks from dark clouds in the sky, looming above a shadowed Heat City. A sleek black sports car zooms into view.

"Introducing the Odin, a god on wheels."

The car speeds through the city. The driver, a burly warrior wearing a horned helmet, stands up through the sunroof, pointing his axe as he bellows a challenge.

"With the power of Odin, you're not just driving. You're conquering. Rule the road with the power of the gods."

The shadows of the aesir loom in the stormy sky, looking on with approval.

"Join Odin. Valhalla awaits."

**kzztt**

Backstage in a dressing room, a group of glam rockers are prepping for a show. The camera slowly pans right, showing that each rocker has a bigger and fluffier hairstyle than the last, until finally the coolest rocker of them all is shown poised with a gigantic towering mass of hair.

"In Heat City, bigger ... is better."

The rocker is shown on stage performing a wicked guitar solo for screaming fans. Fans blow towards him, creating a cinematic presence with his outfit blowing in the wind, but his gigantic hair doesn't move an inch, fixed flawlessly in place.

"When you need your hair to rock out, no matter what ..."

The rocker is shown playing in a hurricane, massive rainstorm winds flinging lawn chairs and livestock past him, but his hair doesn't move.

"Aquajet Hairspray. The biggest and baddest of hairsprays."

**zzzttt**

"George Wilkins tells you he can be tough on crime," the voiceover says. A greyscale photograph shows the grass-roots mayoral challenger, caught in an awkward moment between facial expressions. "But we all know he really wants to turn Heat City into just another tofu-eating, mural-painting, bike-riding hippie commune for liberal pantywaists."

A series of photos show the slums of Havanatown and Santo Domingo. "George Wilkins tells you the poor neighborhoods of the city need aid to be revitalized. But we all know he just hates money, and wants to keep Heat City broke."

An aerial shot of the intimidating stone monolith that is the city prison. "George Wilkins tells you the rights of criminals and the due process of law are more important than your safety. But we all know that only one man can keep Heat City safe."

A screeching eagle tears through the screen, as though destroying the concept of crime itself.

"Choose power. Choose progress."

An image of the city mayor's distinctive powerful silhouette, overtop a background of the American flag.

"Vote strong. Vote Harland."
>>
>>5860637

Meanwhile in the back office, Claire's holding a meeting with some of the criminals more dedicated to trying to break in on this Project Phoenix thing. Those criminals who are particularly ambitious and motivated, or who just have the skills to try and to decipher bureacratic documents.

"We're still trying to connect the dots on specifics," Claire says. "But I think we can clearly say what we've learned so far. We found plans for some kind of huge rebuilding project for the inner city, called Project Phoenix, that relies on bulldozing a bunch of historical neighborhoods. Some of the marked-out areas are basically abandoned; some of it's gang territory; but a lot of it is just where a bunch of dirt-poor people have ended up trying to scratch out a living."

Claire taps a map of the city: she's drawn in pink marker an overall scheme of the plans found in the safety deposit box at the bank. The new boulevards and highways cut like sword blades through Havanatown, Santo Domingo, Princeton, and finally Freedom Square ... right where you're sitting now.

"There are two versions of the plan," Claire says. "One goes out of its way to avoid properties connected with the Syndicate, and the other one doesn't. It seems like whoever's behind this project had ties with Spider's group, the Syndicate, or maybe just with Spider himself. And they were using this project as leverage.

"Now, was this a bribe? Or a threat? Were they paying off Spider for his assistance, or holding this over him? Might be in this case there's no difference. He got mad enough about it that he told us. He wanted us to have what we found in that safety deposit box, even though we were in the middle of ruining all his plans ..."

Ramirez says, "Could be this was what he planned by telling us. Get us involved. Have his two enemies collide and sort each other out, while he sits back."

"The old game of 'let's you and him fight,'" Heckler says. "One of my favorites."

Wizard is still going through the documents, searching for some kind of clue he might have missed. "But we still don't know who made these. A real estate mogul? Ambitious investment firm? Hell, maybe Spider made these himself and he's been moonlighting as a construction tycoon this entire time."

"Actually, I have an idea about how to fix that," Claire says. "I'm still working out the details, but once I've finished drawing up the plan, I'll let you guys know."
>>
>>5860650

With the discussion concluded, the group files out of the office, trading stories from the recent farm and island heists and the other weird and wild activities they've been up to in the city.

Alamo lingers in the office as he senses Claire's attention. She approaches him once the others have left. "You're still going through with it?" she asks.

"Yeah," Alamo says. "It was always my plan to kill Spider, earn a million dollars, and then leave. Now I've got the million dollars, and ... I know there are rumors Spider survived, but I think I've done my part to avenge the Boss's memory and keep the gang together. It's time for me to go. I've got something more important to live for than revenge."

"Nothing I can do to change your mind?" Claire asks hopefully. "We can still use your help around here. A lot of the gang still relies on you." She hesitates. Doesn't say it. But it still hangs unspoken in the air: I still rely on you.

"Sorry, Claire," Alamo says. "I need to do what's right for my wife, and for my new kid." He looks out the open office door, towards the rest of the safehouse. "This group might act like kids, but the truth is they're old enough to handle themselves without me."

"I hope so." Claire nods slowly. She doesn't like it, but she accepts it. "Okay, well ... good luck out west. If you need anything, or change your mind ... you know how to get in touch with me."

"Yeah." Alamo doesn't like doing this. Leaving his team behind. But once he sets his mind to something, nothing can change it, and it's been set on the same thing for a while now: earn enough money to retire, then leave the city with his wife and child, forever.

Of course, in the movies, that earns you a karmic death sentence. The last thing you'll do will be to look at a photograph of your wife, stained with red from your own bloody fingers, as you bleed out alone in a cold dark alley.

Doesn't matter. If Alamo has to fight karma itself to get a happy ending for his family, then he'll do it.
>>
>>5860659

Just as Claire is getting up to leave, a synthesized sound starts to emit from one of the computers in the back. A monitor lights up with a red warning sign graphic, and text begins to print out rapidly. Alamo's never seen that particular computer do anything before.

"Oh no ..." Claire leaps across the room and gets close to the monitor, her eyes flicking back and forth as she takes in the data scrolling across the screen. "Oh no no no, shit shit shit ... "

"What is it?" Alamo asks.

Claire sits down and starts typing rapidly. She's checking for errors, for any kind of mistake. She doesn't find any. She sits back, staring at the red alert window on the screen in growing fear. "This alert comes straight from a computer at my job. Police dispatch. I set it up to send an alert here for one reason, and one reason only."

Claire looks up at Alamo in growing fear, the light from the screen illuminating her face in red. "They've found us. HCPD. They know about the safehouse. And they're coming for us."

"How long do we have?" Alamo says.

"Hours," Claire says. "Maybe not even that."

Alamo takes his moment to think it over. "We should have just enough time to get the gang together. Call everyone up on the emergency lines, get them over here. Some of us set up the defenses, the rest start loading up all the equipment and spare cash. We hold out here for the first wave. Then once we get a breather and all the gear is packed, we take off. Now that they know about this place, it's untenable in the long term."

Claire is visibly controlling her fear. "Okay. You're right. We can do this."

"Yeah. Start making the calls, then I'll get you out of here."

"I can fight too," Claire says. She says it bravely, trying to hide the nervous quaver in her voice. She draws and brandishes a pistol from the shoulder holster under her jacket. "I won't just leave you guys. At least -- at least give me time to draw up the defense plan." She re-holsters the pistol, runs to over the whiteboard where she writes up the mission plans, and starts drawing.
>>
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>>5860674

[24 hour notice to finish side jobs. These are assumed to be completed before you heard about the situation at the safehouse.]


Destination:

The crew's safehouse, Freedom Square

This place has been a home to the gang for a long time. Now it's time for one last party.


Objectives:

Defend the safehouse. Nothing complicated. Just hold your ground and survive.


Sitrep:

HCPD is getting ready to bust in your front door. Fuck that. You saw what the cops can dish out at the bank, and you took it. Get ready to do it all over again.


Deployment:

Sign up for a deployment squad.

>[1] Squad 1 will station in the Bar.
>[2] Squad 2 will station in the Gym.
>[3] Squad 3 will station in the Garage.
>[4] Squad 4 will act as a reserve force in the Main Room.
>[5] Squad 5 is on their way from elsewhere in the city, and will act as off-map reinforcements at periodic intervals.


Active Defenses:

[Surveillance System] Gain vision of the exterior of the building.
[Improved Defenses] Some barricades, sandbags, and wall reinforcements are already in place.


You have 13 Favors:

Barricades (x4, 1 Favor) = Wooden planks prevent entry through doors or windows until destroyed. Choose from Bar, Gym, Garage, Main Room.
Sandbags (x4, 1 Favor) = Provides a safe firing position inside. Choose from Bar, Gym, Garage, Main Room.
Tripwire Bombs (x6, 1 Favor) = Detonates when someone enters through a door or window. Choose from Bar, Gym, Garage (2 each)
Barbed Wire (x3, 1 Favor) = Slows and inflicts Bleed on anyone who enters until destroyed. Choose from Bar, Gym, Garage.
Bear Traps (x3, 2 Favors) = Immobilizes and inflicts damage and bleed on the first person who enters. Choose from Bar, Gym, Garage.
Spike Strips (x2, 2 Favors) = Traffic spikes will be deployed in the likely path of police response.
Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
Rooftop Sniper (3 Favors) = Svetlana and her rifle will take out exposed enemies.
>>
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>>5860700
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 11/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Old Friends - 2x Tripwire Bombs, Garage and Bar
>Deploy Garage
>Vote 4x Barricade, 4x Sandbag, Rooftop Spotter, Rooftop Sniper, Barbed Wire in Gym

Heckler was finishing up at his warehouse when he got the calls. A few moments later, the enforcer was making a call to his old friend Koch. "I'm gonna need you to drop off those blocks of C4 we saved up... Yeah it's an emergency... Also a just a heaping of screws and nails... Yeah yeah."

When he arrived at the base with his kit and things, the last thing that many of the other crew expects is for Heckler to be bolting two vicious looking IED's to the bottom of doorways. "I haven't finished setting them up but if anyone comes in, tell them to watch the tripwires if I am finished. As funny as it might be to see someone turn from person to paste is."
>>
>>5860502 | >>5860700
With a bad feeling in his gut, Napps upgrades the Grande Padre. He's never used it for a bad spot - closest was when he had to dodge traffic for interviews, surprises, sleep-ins.
But if he's gonna get caught out in the middle of the day in his old n reliable?
Papa needs to be ready. Would be the least he could afford for years of care.

>Fully Upgrade the Grand. +1 to SPD & HNDL, reroll for each. -$13k. 2/2/4, $28k value
$153,653.25
[-----]
[3] - Squad 3, Garage. Prep Grande Padre (2/2/4, all upgrades) for evacuation, can fit four people when time to go.

>1x Barricade (Garage) (1 Favor)
>2x Tripwire Bombs (Gym) (2 favors)
>Rooftop Sniper (3 Favors)
>2x Barbed Wire (Bar, Garage) (2 favors)
>3x Sandbags (Main room, Bar, Garage) (3 Favors)
>1x Bear Traps (Bar) (2 Favors)
>>
>>5860674
>Buy a new bulletproof dress, send the bill to Tony (-2600). >>5856833
>I'll defer to the rest when it comes to favours, maybe I'll change my vote later but I'm mostly just signing in.

"Uggh what a drag, I'm not dying in some two-bit bolt hole with you people."

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 8/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives, Furious Focus
Gear: First Aid Kit (4/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
>>5860700
"So the pigs sniffed us out. This was bound to happen eventually.
Shall I drink all the rum so the cops don't get any?"

>Sandbags x4 (everywhere)
>Barbed Wire x3 (everywhere)
>Spike Strips x1
>Rooftop Sniper
>Tripwire Bomb x1 (Main Room

>Deploy at the Bar
>Have the bike in the garage

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 10/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Ammo Bag (2/2), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $1250,510
Heat: 15| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
Green Disk, Boat Key
Gang ("reformed" neo-nazis, 2 Weird, 1 Hard, Violent)
>>
>>5860700
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6/6
Move 6
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

As soon as the call came in, Jackie figured that Alamo had the right idea. Get out of town, with his woman in tow. She was tempted to follow in his footsteps. But there was an itch, a scratching along her spine as she thought about it- if she didn't see this through, she would never be able to live in peace again, even if she covered her tracks.

So she stayed. And kept half of her newfound fortune and a plane ticket to Empire City for Lena, in the event of her untimely death. Because the mystery behind Project Phoenix just bugged her. All this chaos, all this death, for something so utterly banal as urban restructuring- it had to be something else.

Plus, she'd feel bad leaving Harper up shit creek without a paddle. For a fed, she was surprisingly decent. If worst came to worst, she could set the fed up with something like what Lena had. Getting on her bike, Jackie drove out into the city, thinking on her battle plan for tonight, which she had sent to Clair via pager...

>Infiltration
>Barricades x4
>Sandbags x4
>Rooftop Spotter
>Rooftop Sniper
>Tripwire Bomb
>>
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 10/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>Deploy Squad 3, Garage.
>Barricades x4
>Sandbags x4
>Rooftop Spotter
>Rooftop Sniper
>Barbed Wire in Gym

Ramirez of course, rarely ever leaves the safehouse and when he hears the alert coming from Alamo and Claire, automatically goes straight into preparing the defences.

"Get some barricades on those windows and doors! I want those sandbags covering as many angles as we can get, get to it! Anyone got Ollie and Sveta on speed dial?"

A small impulse tells him that he's done enough for the gang, it's time to leave. It's not like he isn't starting to warm to the idea of a life after the Gang, after all. But no, even if there's no point in running himself into the ground for the departed Boss, the friends... the family he's found here still need him. And Ramirez will fight for that.
>>
>>5860700
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 10/10, Move 6, Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (2 Uses) Range 10, Area 1, 3 Damage, Explosive.

>Deploy to Bar

>Barricades x4
>Sandbags x4
>Rooftop Sniper
>Spike Strips
OLD FRIENDS
>Bear Traps (To least deployed of Gym or Bar)
>>
>>5860700
Chaser
>Enforcer
HP 13/13, Edge 8/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (1/mission, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
Shotgun (Rng 10, Dmg 4, Ammo 4/8, Breach)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 2/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)
>Relevant assets
Buckaroo (Truck, 1/2/4, both rerolls)

>Swapped loadout (funds for armor have been deducted)
>Deploy in Gym, squad 2
>The truck is available for exfil
Favors vote:
>Rooftop Spotter
>Sandbags (x4)
>Spike Strips (x2)
>Barbed Wire (x3)
>Tripwire Bomb (x1, Gym)

"Nothing good can last, it seems. At least this time I'll have more supplies at hand."

>>5858226

"It's a shame that the boys will have to deal with the Gym's Open Day on their own. But they have been doing good work and Bob's got a good head on his shoulders so they should be fine."
>>
>>5860555
>>5860548
Empress checks her pager and pales at the message.
"Our hideout's under attack. Are you geared up and ready to help, or do you still need supplies? We need to get there quick, so I hope it's a short shopping list."
>>
>>5860700

>Attributes:
Hard 0[1] - HP [9/9]
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 6/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

>Cash and Stash:
Cash: $9,326
Ronin Motorcycle (Llamrei) - 4/3/0 [Nitrous, Sport Suspension]
Stylish Clothes (Abhorrent Tie) - [+1 Defense]
Old Mansion (Castle Blumenthal)
Wildcards (Band of the Weird)

———

Fresh out of a short stay in prison and already battle was calling. A siege on the fortress of her allies could not go unchallenged, lest the overbold authorities turn their sights on her own lands next.

Without sparing the time to change from her orange prison jumpsuit, she gathered her band to prepare a rite. A roaring bonfire was lit among the marshes and the Band of the Weird conducted their war ritual.
A ferocious alligator was slaughtered, and its blood was drained. Among burning herbs and crackling powders, chanting and singing from her warriors, she consumed the warm heart of the alligator in the name of fallen friends and foes. She covered her face in the blood of the beast and darkened her eye sockets with the soot of the fire. Another day of swords was upon us.
With breastplate and that infernal tie donned, once more I am wielded to taste blood myself. Let us ride, to glory or the grave!

>Deploy with Squad 5
>Rooftop Spotter, Rooftop Sniper, x4 Sandbags (Everywhere), x3 Barbed Wire (Everywhere), Spike Strips
>>
>>5861059
"Not a moment of peace since I came here. I've already done my shopping and the rest I brought from home. Lets get going." he flashes a smile. "Who's attacking, anyway?"
>>
>>5860700

Name: Gremlin
Type: Brain
Stats: HP 10/10, Edge 8/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (3/3), Frag Grenades (3/3), Armor Vest (3/3)
Skills: RC Bomb, Top 10

Vehicles: Zero+ (Sport, 3/4/1) reroll for speed and handling
Cash: 18.3k$
Heat: 3
Wanted: 1

>Squad 4 in the Main Room
>>
>>5860700
>>5860759
>Switch vote from Rooftop Sniper to 3x more Tripwire Bombs, set wherever the others vote.
>>
>>5860700
Changing >>5860965
to
Barricade x4 (4 favor)
Sandbags x4 (4 favor)
Spike Strip x1 (2 favor)
Rooftop Spotter (1 Favor)
Barbed Wire x2 (Bar+Gym)
OLD FRIENDS: Bear Traps (To least deployed of Gym or Bar)
>>
>>5860700
>Deploy Main Room
>Vote Rooftop Spotter, x2 Spike Strips, 3x Barbed Wire (Bar, Gym, Garage), x3 Tripwire Bombs (Bar, Gym, Garage), x2 Sandbags (Main Room)

"Fuck, man, game over! It's so over! The feds! They're onto us for real now! Oh, I'm so getting nailed for over a dozen counts of wire fraud. What are we gonna do...?!"

Final sheet:
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
>>5861086
"Heat City police. I really don't want to kill them, but... we'll do what we have to do. I'll page you the address. See you there, Gremlin."
Empress makes her way back to her sports car and drives off.
>>5860700
>[Squad 4] Empress joins the reserve team.

Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn), Blue Disk
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $946,612
>>
>>5861120
Amending vote due to forgetting about Old Friends:
>Vote Rooftop Spotter, x1 Spike Strips, 3x Barbed Wire (Bar, Gym, Garage), x3 Tripwire Bombs (Bar, Gym, Garage), x4 Sandbags (Main Room)
>>
Rolled 9, 10 = 19 (2d10)

Name: Doc
Type: Psycho
Stats: HP 10/10, Edge 5/5, Move 6+1, Defense 5, Crit 6
Attributes: Hard 2, Cool 0, Sharp 0, Weird 4
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+0, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+0, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 2/2
Outfit: Custom Mask (+1HP, +1 MV)
Cash: 11,158
Swag: Pills (2,200)
Heat:4+2
Wanted: 0

Side Job 1: Tony's [first roll] +2
Side Job 2: Mayhem [2nd roll] +4
Prep Work:
>>
Rolled 2 (1d10)

Tony's 11 - Miss? +$500 to Tony, +$2,100
Mayhem 14 - 4 options, no chase, -3 heat, 2 random stats, street loot (1d10)
>>
Rolled 13 (1d22)

Name: Doc
Type: Psycho
Stats: HP 10/10, Edge 5/5, Move 6+1, Defense 5, Crit 6
Attributes: Hard 2, Cool 0, Sharp 0, Weird 4
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+0, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+0, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 2/2
Outfit: Custom Mask (+1HP, +1 MV)
Cash: 42,158-500 = 37,158
Swag: Pills (2,200)
Heat:3
Wanted: 0

Side Job 1: Tony's [first roll] +2
Side Job 2: Mayhem [2nd roll] +4
Prep Work: Taro Reading
>>
Rolled 4, 4 = 8 (2d4)

Stat tokens from heist
>>
>deploy to Bar

Name: Doc
Type: Psycho
Stats: HP 10/10, Edge 5/5, Move 7-1, Defense 5, Crit 6
Attributes: Hard 2, Cool 0+1, Sharp 0, Weird 4+2?
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+0, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+0, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 2/2
Outfit: Custom Mask (+1HP, +1 MV)
Cash: 37,158
Swag: Pills (2,200)
Heat:3
Wanted: 0
Taro: Hanged Man
>>
>>5860700
>Deploy Gym
>"Old Friends": Spike strip
Vote
>Barricades x4
>Sandbags x4
>Spike strip
>Barbed Wire x3

When Friedrich hears the news, he makes a phone call before he makes his final preparations. "You know who zis is. I vant a favour. Ja, ja, one small favour and ze tape stays betveen us. Hier is vhat you vill heff to do..."


Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
Cash: $660,205
Heat: 4
Wanted: 1
Assets: Stylish Clothes (+1 Defense)
Two-Piece Suit (+1 Edge)
Hitze Trupp (Grunts, Hard 2, Cool 1-1, 5 Germans, Definitely not Stasi, Sadism)
Barracuda (Speedboat, Speed 2, Handling 1, Size 3)
Secure Warehouse (Bedroom, Office, Bathroom, Kitchen, Living Room, Upgraded Workshop, Upgraded Security)
Cell phone
Portable video camera
Historical artifacts (Old books. In German. One in Japanese.)
Top shelf DDR cigarettes
>>
>>5861121
Switching first aid kit to medic bag.
>>
>>5860700
>Deploy Squad 3, Garage.
>Barricades x4
>Sandbags x4
>Rooftop Spotter
>Rooftop Sniper
>Barbed Wire in Gym

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor

Strings arrives in the safehouse's garage just in time to hear Ramirez shout orders and with a nonchalant skip she leans up against her Van before lighting up a cigarette. She turns to her grunts with a laugh.

"You heard the man. Get to work and earn your pay meatshields, this garage is probably an extraction point so we can't defend in depth. Set things up assuming we can't take a single step back!"

>>5860778
"How's it going handsome?"

Clearly, the woman wasn't taking the situation seriously as sucked on her cigarette before blowing out a cloud of smoke.

"Come here often? Never thought of you as a car person but it's nice to know more about you. I dyed my hair red by the way."
>>
>>5860700
>Deploy at Garage

>Barricades x4
>Sandbags x4
>Rooftop Sniper
>Spike Strips

"Weasel here, ready to give support!"

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 10/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (2/2), Ammo Bag (2/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
>>5860700
>Deploy at the Garage (Squad 3)
>Barricades x4
>Sandbags x4
>Rooftop Spotter
>Rooftop Sniper
>Barbed Wire in Gym

>Old Friends: Barbed Wire in Bar and Garage

"They're coming in force, eh? Well then kids, let's give 'em hell!"

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
>>5860700
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2


When Renjun hears about this upcoming battle of legend he knows in his soul that he must take part. He writes out detailed instructions for the Heat City Knights and leaves them in a sealed envelope, only to be opened if he doesn't make it out of this one. He also leaves them with the speedboat and all the money they've gathered up to this point and verbally explains to them that they should escape if the police end up raiding the warehouse as well, they're needed alive to continue spreading the good news.

After some tearful farewells Renjun drives The White Magpie over to the safe house and begins extreme defensive preparations.

>Park "White Magpie" (Van, 1/1/7, Full upgrades) in the Garage
>Deploy to Garage (Squad 3)
>Barricades x4 (x2 in Garage, x2 in Gym)
>Sandbags x4 (x2 in Garage, x2 in Gym)
>Rooftop Spotter
>Spike Strips x1
>Barbed Wire x1 (Garage)
>Tripwire Bombs x1 (Garage)
>>
>>5860700
>Favors are too complicated, I'll just let everybody else pick.
>Deploy Squad 3

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 7/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (3/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5860700
Favours:

4x Barricades (Bar, Gym, Garage, Main)
4x Sandbags (Bar, Gym, Garage, Main)
1x Barbed Wire Bar
1x Sniper
1x Spotter

Sandbags are useful, because we'll be shot at. Barricades are useful, because we'll be shot at. A bear trap and a tripwire seems fine, but only work once and preclude our own mobility. A spotter and a sniper lets us keep taps on what is happening outside. Barbed wire slows down multiple people.

>>5859767
>Infiltrate: Join HCP as Intern Detective Kit, to fetch the coffee and the donuts and take the notes. Join the hotshot detectives on a crime bust? Sure thing!
>>
>>5860700
Favors:
Sniper 3
Spotter 1
Spike Strips 2
Barricades Main Room and Gym 2
Bear Traps in Garage and Bar 4
Barbed wire in Gym 1
>>
>>5860700
>>5860700

>pay for Maggie’s dress

Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 12/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense
Cash: 71 967
>Deploy in room 4
>Favors:
Barricades x3 (Bar, Garage, Main Room)
Sandbags x4
Rooftop sniper
Barbed Wire x3

Tony takes a deep breath, as he always does. Just keep on breathin, they always said. It’s our thing, and there ain’t nothin wrong with that. Keep on.

As the old man stands up on aching knees, he snaps his fingers a few times, first at a couple grizzled not-so-starry-eyed youths. Carlo and Diego have been here for quite a while, haven’t they now? It’s been a run.

But, as these things go, it might be the end of even that. And he nods at them farewell.

He looks at Maggie, pouty and with the style of some runaway mafia princess mixed with a character from Mizuchi’s little books. And yet, more loyal and effective than many. More than he’s ever seen, to be honest.

She’d be horrible back home to be sure, but here it’s a circus. She fits right in.

“C’mon people, we all knew it was comin’. Carlo, grab the guns. Maggie, do you. Diego, get a drink, ya look like a boiled tomato son. And someone get me an update on Mister German, I don’t like that thing he’s carrying- and stay away from the chinaman!”

A duck waddles along
>>
>>5860700
Mizuchi was lounging on the couch as the chaos erupted. Readying his blade, he'll hold position to see where reinforcements would be needed most.
>Deploy Squad 4

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 8/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
>>5860700
Travelling atm so might be in and out for this

>Squad 5
--------------------------------------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 10/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
>>5860700
>Switching from Shotgun to AR

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 10/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 4/12)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (2/2), Ammo Bag (2/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
>>5860717 | >>5860700
>Napps grows restless from the overcrowding and relocates to the Gym, leaving the Grand but taking the keys
>[2] Squad 2 will station in the gym.

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>Equipment
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)
>>
>>5860700
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 13/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>Squad 4 (Main Room)

>Rooftop Sniper (3 Favors) = Svetlana and her rifle will take out exposed enemies.
Other favours can be whatever.
>>
>>5861384
"Often, but hopefully not in this context or with this company in the future." Ramirez grouses as the red haired woman approaches, but there's not as much heat in his voice as when he'd previously had to talk to Strings.

"When ain't your hair dyed..." he sighs. "Why don't ya put those muscles to work helping with the defences instead of syanding around talking?"
>>
>>5861580
"I dyed my hair blonde during the Bank, shame you didn't notice" Strings gives a look of disappointment before shifting into a mischievous grin. She finished off her cigarette before stubbing it on the heel of her expensive leather shoes.

"As for work..." She looks at Thing 1 and Thing 2, named so because she can't be bothered to remember their names or expect them to live long, and just shrugs her shoulders "Can't you see I'm a dainty little lady? The backbreaking labor should be done by the men!"

Her tone as always is light and humorous but her eyes ogle at Ramirez's body with an almost predatory glint "You've done enough work and I brought two bodies to deal with the menial stuff. Why don't you take it easy with your gorgeous admirer, it's not good being so wound up all the time~ It's just another bug out anyway at least we have time to prepare."
>>
>>5860700

>[1] Squad 1 will station in the Bar.
>SUV in garage
>Spike Strips (x2, 2 Favors)
>Barbed Wire (x3, 1 Favor) where ever
>Sandbags (x4, 1 Favor) where ever
>Barricades (x3, 1 Favor) where ever

Back at the mansion Jackal heard one of the radios she had come to life. She turned to attend it turning up the volume and tuning it to get better reception. ".... Well fuck seems like safehouse is compromised. I kind of liked that place even if i kicked the door in when i first arrived." She opened up the trunk of her truck and loaded in some boards and barbed wire and set off.

Once she reached the safehouse she reversed in to garage and popped the trunk open. "Hey! There's some stuff in the car use it if you need it. Also keys are in the car but i sure hope i won't be left stranded here. Jackal went through the safe house seeing that the bar area was least fortified she walked in to help with preparations. "Can someone pour me a drink?"

Name: Jackal
Type: Psycho
Stats: HP 14/14, Edge 6/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]

>>5858463

As the engine roared it's battle cry the car charged forward leaving behind some racers and crossing over some speed bump with quite metallic crunch. Very soon only one was ahead of her the champ. Jackal slammed pedal down pushing the car as hard as she could and in the end she won barely with length of an bumper.
>>
>>5860700
>[3] Squad 3 will station in the Garage.

Vote
>Barricades x4
>Sandbags x4
>Spike strip
>Barbed Wire x3
>>
>>5860700
>Deploy Squad 1
>Barricade x4 (4 favor)
>Sandbags x4 (4 favor)
>Spike Strip x1 (2 favor)
>Rooftop Spotter (1 Favor)
>Barbed Wire x2 (Bar+Gym)

Name: Rico Torres
Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
———
His feelings were heavy today. Nothing better then to grab a drink to lighten the load right? And yet the sidelined officer of the law turned racer and outlaw had feelings that were weighting him down. That's why he was here in the bar. He knew it was coming today but he wanted to hear it from the pager. That it would get called off maybe. Heavy emotions almost as heavy as this lump of iron masquerading as a sword. His friends tried to reassure him before: "At least it's the worst of the worst that are coming." "The most corrupt and the most unlikely to change." "Think of it as like a clean up?" But it did little to lighten the load. Some may have been people he trained with or trained himself. He would hold back best he could after all, even if this was just a block of iron on an handle the raw amount of power he'd exercise could split several man. So he tried to make peace with that... He couldn't. A career ending injury was what he'd try to infringe but not fatal. No more, no less. Finally, the bell and sirens rang. Not one to start a race but to start what would be a bloodbath for most. He'd seen what the people here were capable of. He'd seen the other side and how reckless they got with the 'Special Weapons and Tactics' if you could call it that anymore. If things were to change now... he'll have to start today. He pulled down his skull ski mask from the heist on his face after taking one final gulp of the whisky. This wasn't the heavy sword of the law today but maybe it could be the one of justice and change eventually... "For once, I'm not swinging my usual sword."
>>
>>5860700
Name: Riptide
Type: Psycho
Stats: HP: 13/13 (10+1+2) | Edge: 7/7 | Move: 7 (6+1) | Defence 4
Hard: 5 | Cool: 0 | Sharp: 1 | Weird: 4 (Crit on 6+)

Talents:
[Hurting Other People]: When Below Max HP, +1 Weapon and Collision Damage
[Ruiner]: (1 AP, 1 Edge)
[Apprentice]: +1 Acc to Melee Weapons | [Raging Bear]: +Damage to Melee Weapons = Block
[Extreme Team - The Shredders] (0 AP, 1 Edge) Riptide attack a single enemy at the same time. Your teammate (Napps) won't expend an action.
Weapons:
[Pistol]: Range 10, DMG 2, Ammo 4/8;
[Fists]: Melee, DMG 2, Crit +1 (On 5+);
[Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear:
[Armour Vest]: Block 2 Damage, 3 Times.
Clothing:
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free, Bedroom, Bathroom, Living Room, Office , {Gun} Workshop), Cellphone, Rare Weapons, $200305

>Deploy in the Gym, with Squad 2

Riptide reads the note left behind by Seline, and realises what this means. Looks like at least one of them cant escape their past.
In the hopes of preventing bad news from being given to Seline in the future, he waits in the Gym.
>>
>>5861542
(Hanging in bar, still deploying in gym)
His nerves keep him from sitting down, so Napps settles for standing amongst the machines and riggs within the gym, eyes drifting across from floor to ceiling, item to item - defenses set up, the goddamn flamethrower on the fucking bench, the fucking machines he used to goddamn work out a week ago Just For It To Go Again-
Napps' cheeks ached as he bit down on them, the thin walls of flesh keeping him from scraping his teeth together as his jaw tensed. It fucking sucked. Standing doing nothing, waiting for the walls to cave in from cops and SWAT - it was different when they took the fight to them, different when you didn't know what was coming. He couldn't stand here. He couldn't kill cops yet. He had to leave.

Turning to leave, he passed the entering Riptide - offering a nod, a certainty they'll work together in the coming battle - and seeing the commotion in the Main room, decides down the other hallway.
He passed into the bar - and behind the sunglasses, his eyebrows raised at the scene. It was a different energy here, from those gathered. Helped that he actually recognized a few faces. Rico, a massive sword slung over his back - too big to be called a sword, it looked like a massive, thick heap of raw iron someone detailed into the shape of one. The man in dreads, small skulls around his hat, was behind the bar, downing a brown bottle's contents without hesitation or slowing down - the empty bottles on the counter showed it wasn't his first. Not wanting to disturb the man's dedication, Napps helped himself to a bottle of chardonnay behind the counter - and began to drink from it as he noticed Jackal setting defenses.

...fuck it. Doing nothing was getting him nowhere. With enhanced grape juice flowing through him, Napps brought the bottle with him, setting it aside as he worked on the defenses alongside Jackal, not knowing if she'd hear him through her focus on defense.

>>5861687
"...I want your help, if we're still alive." He grunted as he pushed couches into the right spots for blockades and cover. "You're the only one, who's said anything about the saw, and I want it maintained." A release & inhale of breath as he pushes it into position. "You know where I'd go for that kind of help?"
>>
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>>5860700

The knights are assembled, and the castle is fortified. This should be a brief but extremely eventful siege.

Most of the important gear has already been loaded up and sent off to pre-arranged stash locations, but Claire still needs time to record everything she needs to and burn everything she doesn't. And let's be honest: even though HCPD will, over time, bring enough force down on this place to level it to the ground, and the fate of the safehouse is inevitable ... it wouldn't feel right to just hand it over. You want to make the cops work for it. Make them bleed for it.

You'll be leaving soon, and you'll never see this place again. But before then, it's time for one last party. Send it off with a bang.

The good news is that the gang is so rich in guns and bullets that, even having loaded up the trucks earlier, there's still an entire arsenal sitting in the basement armory. Feel free to stroll on down there and load up if you find yourself a little light. You can also take one of the basement hallways on a quick route to another part of the safehouse.


[Basement Stairs]

If you end your turn on a stairway, you can enter the basement. When you do so, on your next turn, restock your ammo and gear uses at the basement armory, and declare any stairway. At the start of the turn after that, you will exit from your declared stairway with full AP.


Turn 0 begins.

During this time you can:

- Change weapon or gear
- Position yourself anywhere in your chosen defense area
- Move one object in your chosen defense room to a location in the room of your choice. Moveable objects include traps and obstacles gained from favors, or cover objects. The size of object you can move is based on your Hard score (Hard 0-1 = 1x1 light breakable, Hard 2-3 = 1x2 light breakable or 1x1 light durable, Hard 4+ = any light breakable or 1x2 light durable). You can also move your vehicle if you earlier parked it in the garage.
>>
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>>5862928
Terrain guide.
>>
>>5862928
>Swap Ammo Bag for Frag Grenades
>The boarded up windows can be shot from, right? If so, reposition to the corner 9N 2W from current position
(Is that my bike in the garage? If yes, could you please make it bright purple? I understand skull prints would be too much work)
>>
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>>5862928
>Switch to SMG
>Move the durable cover to the marked area with Badger.
>Deploy on the pink box if possible.

>>5861439
"Hey Badger it's been a while"

Alan slaps the receiver of his SMG while gleefully greeting the old merc.

"We should catch up some time but for now do you mind helping me with this?"

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 7/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 2 Amm: 5/15 {+1 Crit Change}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (3/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
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>>5862928
>Swap Shotgun for AR
>Move cover as illustrated (Hard 4)
>Deploy at the X spot.

If anyone needs to move my truck, feel free. Try not to blow it up.
>>
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>>5862928
>Deploy on blue X
>Move furniture as shown

Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
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>>5862928
>Moving (the vehicle that I am assuming to be) my sedan to this spot
(if able to move object in addition to vehicle, will do so later - for now, vehicle move)
>...swap gear from Armor vest (-2 dmg, 3x) to Gator's Little Bottles (Drug kit x3 - 1AP, use to gain +2 to a stat for 3 turns)
>Will indicate new placement in next post


Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>Equipment
Gear: New! Gator's Lil' Bottles (Drug Kit x3; 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)
>>
>>5862928
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 10/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>Move the marked light breakable cover to behind the window as in the picture
>Deploy on the green X.

"Enough chatter, they're gonna be on us any minute now. I can feel it." Ramirez says, instinc born out of years of military experience warning him.

"Take up positions and most importantly, stay alive."
>>
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>>5862928
>Get ready to help somebody move the green cover to the window.
>Deploy on the orange X

>>5863250
Weasel gives Ramirez a silent thumbs-up.

>>5861592
"I'm gonna help to move these."

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 10/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 4/12)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (2/2), Ammo Bag (2/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
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>>5862928
>>5863241
>Deploy on the Green X, ready to bust heads and chuck tables.
>>
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>>5862928
>Changing my deployment >>5862955
, Deploy at the new pink X. Should be North East of Weasel.
>>
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>>5862928
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 10/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (2 Uses) Range 10, Area 1, 3 Damage, Explosive.

>Open the window marked with X
>Position to the O with pistol and sword ready
>>
>>5862928
>Switch to molotovs
>Help Alan with the moveable cover north, against the barricaded window

>>5862955
"Hey kid, it's been a while. Up to no good as usual? How did the bank robbery treat ya?" Somewhat used to Alan's antics, the old merc starts helping without missing a beat.

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (3/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
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Rolled 2 + 7 (1d10 + 7)

>>5862928
>Help Weasel move the green cover to the window. (Green Rectangle) >>5863255
>Have the Things move the small cover to cover the windows. (Orange Squares)
>Deploy SE of Ramirez in Stealth if possible since I have 7 Cool? I'm rolling 1d10+7. (Red S)
>Deploy the Things at the black car. (Red T1 and T2)

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
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>>5862928
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 11/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Move Corner Cover to Pink Location
>Start in Green H Position

"Give me a line on them I'll try to keep their heads down. I'll set up something for our getaway soon."
>>
>>5863425
>I meant Red.
>>
>>5862928
>Move east to behind the blue box
>Overwatch north w/SMG
>>
>>5862928

>Move one of the small light pink covers to south most window of the bar room
>Start at the green corner cover
>move Red Sedan to inner back wall of the garage in a way it won't block movement routes too much

>>5862510

"I think you could get help from most hardware stores but there could be some questions if they dug up pieces of person out of it. So i'd advice against it. Actually... you know what WHEN we get out of this mess i'll help you. Power tools should be like cars but more simple and i think i know how to disassemble one." She moved one of the last pieces in position. Jackal then sat at the bar counter and poured herself an drink placing her mask on the counter. "To future whatever may it hold." She raised her the glass for a toast.

Name: Jackal
Type: Psycho
Stats: HP 14/14, Edge 6/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
>>5863492
He raised the bottle of chardonnay in turn - "to whatever it holds in turn," - and took a swig.
>>
Rolled 3 + 2 (1d10 + 2)

>>5862928
Oh God, oh fuck, it was happening again. Vision darkening, increasingly quick and shallow breaths, a jackhammer of heartbeat in his ears, Wizard was assaulted by horrible vistas of heavily armed federal agents bursting through windows, doors, floors, and ceilings. An interminable wave of wire fraud charges followed, followed itself by hours upon hours of community service and a lifetime of restricted computer access. Dear God, it was so fucking over.

>1 AP: you know what it do. Check [Weird] to overthink, spazz out, hyperventilate, and stumble on an insight. The Feds. Where are they going to attack? The Bar, the Gym, the Garage. Which will be hit first and the hardest?
>1 AP: Stumble 2W, 2S, E
>1 AP: Pace 2E, 2N, W

Would I be better of rolling a Sharp check to logic out something similar? Probably, but this feels right to me. It feels like home.

Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
>>
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Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 5 Weird: 0
Skills: Shootdodge, Lightning Reload, Flash Step
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 2/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash:


>Do the thing, stack some furniture, grease some elbows

"Bout time we got rid of this place. Plenty of us have heat, and nobody has been washing the bathrooms for awhile now. Let's make it good and blow this stand."


>Deploy me somewhere neat?
>
>>
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>>5862928
>Move the Durable Cover 5N of me 1 tile East
>Take a swig of something else at the bar (Hard or Cool)
>Position myself 1NW, 4N in cover
>Think about the avenue the enemy teams will take around the Bar area using a bit of logic even if a little inhibited. (+Sharp)

Name: Rico Torres
Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
———
Downing drinks one after the other it was finally time for the hour of reckoning. It wouldn't take long for the QRF to arrive and cordon the place but a lot of them were idiots who'd rather bring in more kills for the board then make sure the place was tight for the assault. Snipers on the other hand. Lots of buildings around, whether they'd set up before taking a firing order was up in the air but they'd be most likely hidden in plain sight. Rico was now ready to get up and face what was coming. Putting himself in the middle of the room he'd be able to respond to whatever was coming this way.
"Well dad, even when you were ordered to get rid of the shop owners even you and uncle saw the light. Maybe they will too...Ahora, es el tiempo de comiendo un cable.."
He picked up his sword hanging it over his shoulder and made ready.
>>
>>5862928
>Ignore Cover moving, go play my Jazz playlist on the entertainment system loud enough for the whole base to hear. https://www.youtube.com/watch?v=KcrN-vv_KyA&ab_channel=YujiOhno-Topic
>Deploy next to Tony wherever he wants to go.

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 8/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives, Furious Focus
Gear: First Aid Kit (4/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
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>>5862928


[Barricades]
Barricades can't be moved through until destroyed. They have 4 HP.
Intact barricades impose disadvantage on any attacks that pass through them. They block grenades or other thrown objects.
Damaged barricades impose these same penalties unless you're standing next to them.


The sirens turn on just before they arrive, a loud rising and falling wail, the all-too-familiar sound of hunt and pursuit that every criminal in Heat City knows. It would have been smarter, maybe, to keep them off and try to perform a sneak attack; you know they're coming, of course, but they don't know you know. Maybe they figure the intimidation of the noise is worth it, or maybe they're just underestimating you.

A loud bang as the spike strips do their work and the tires blow, followed by a pair of crashes as the vehicles strike utility poles. A rifle shot rings out as Svetlana draws the first blood. Most of the gang can hear but not see all this; a few cautiously peer through the cracks in the wooden slats of the barricades, trying to get a read on what's out there.

The first wave has arrived. They're starting out heavy this time, with shielded SWAT officers ready to lead the charge alongside patrolmen and QRF. Get ready.

Turn 1 begins.
>>
Rolled 8, 8, 1, 3 = 20 (4d10)

>>5864043
"Let's start the party with a bang!"

>Move 2E
>Aimed shot at the shield cop in the car 7N 4W, hopefully before he can deploy his shield

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 10/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Ammo Bag (2/2), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 5, 5 = 10 (2d10)

>>5864043
>Throw Grenade 2NW, 8N
>Throw Grenade 2NW, 8N
>Move 5SE

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 7/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 2 Amm: 5/15 {+1 Crit Change}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (1/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
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>>5864087
>>
Rolled 9, 3 = 12 (2d10)

>>5864043
>>5864087
I misunderstood what the symbols meant I thought the X Barricades were open/destroyed. Can I add to my action?

>1 Punch the Barricade?
>1 AP Punch the Barricade
>1 EdgeThrow Grenade 2NW, 8N
>Throw Grenade 2NW, 8N
>Move 5SE
>>
Rolled 2, 8, 10 = 20 (3d10)

>>5864043
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 9/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>1AP Punch a murderhole into the Barricade 1NE of me.
>1AP Throw Frag Grenade 6NE, 1E (first roll).
>1AP Throw Frag Grenade 6NE, 1E (second roll).
>1Edge Quick Shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy) at the Shield 5NE, 1E of me (third roll, +1 to hit).

Ramirez shakes his head as he sees just how many cops are assembling to attack the safehouse... with surely more on the way. Sometimes he wonders how HCPD manages to afford to throw so much meat into the grinder. If the US Army took these kinds of losses on a regular basis the populace would be up in arms... in good old Heat City, this is normal.

"Heads up, looks like this entire street just got turned into a free-fire zone." Out of the corner of Ramirez's eye, he sees two grenade bounce into a formation of QRF, the cops shouting in alarm as they try to get away. "Keep your heads down, and don't waste ammo - there's more to come. Happy hunting, boys and girls."

And so saying, he bashes out a hole in the barricade and lets fly two more frags into the teeming mass of law enforcement, their blasts joining the explosive symphony as battle is joined.
>>
Rolled 8, 10 + 1 = 19 (2d10 + 1)

>>5864043
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 10/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (1 Uses) Range 10, Area 1, 3 Damage, Explosive.

>Move 2NE, 1N
>Punch hole (1st and 2nd dice, avoiding a crit)
>Impact Grenade at the QRF car
>>
>>5864043

"Well, I don't think I got to introduce myself, but we're in a bit of a rush. Name's Gremlin, I'll head off to the back corner where they're swarming, there's enough of you up here." He does a couple lights stretches before going for a jog.
>1AP Move 4S, 2SW, 1W
>1AP Move 3S, 1W, 1SW, 1S, 1W
>1AP Move 1W, 1 NW, 1W, 1N, 1NW, 1W, 1N

He ends up next to Napps, winded. "Quite...quite a few of them...coming from this side..."
Still wheezing he starts looking over the grenades in his gym bag.
>>
Rolled 8, 6, 9, 4 = 27 (4d10)

>>5864043
>I should be 1 North of where I am >>5863255
>Move 2E, 1NE, 1N. I should be south of Ramirez Ramirez
>Full Auto the shield 5NE, 2N

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 10/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 0/12)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (2/2), Ammo Bag (2/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
>>5864043
>1 AP: Move SW, 4S
>1 AP: Move SW, W, SW, 2S
>1 AP: Move S, 4W

Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
>>
Rolled 4 + 4 (1d10 + 4)

>>5864043
>Move 2SW, 1S, 2SW, 1W
>Move 1S, 2SW, 3S (Vault +4 Cool)
>Genuinely wonder why I'm stuck with old men, nerds and the very plain-looking instead of the hot members of our team. (+2 Weird)

Maggie glanced at Mizuchi and Nishina, torn between hanging out with the attractive assassins or actually moving to help defend the safehouse. In the end though, responsibility won out but she groaned in annoyance missing her reliable and responsible teammates during the bank job.

>>5861477
"Hey boss I'm going to go help Napps, I don't think the nerds are gonna survive if I just left them alone."

Running with practiced grace, she finds herself right next to Chaser. She looks at him with a bored expression, mostly unimpressed but also thinking 'Maybe?'

>>5863168
>>5861044
"You and Seline, that relationship's solid right? You aren't usually my type but I might be willing to settle, taken guys are a turn-off for me though."

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 8/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives, Furious Focus
Gear: First Aid Kit (4/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
Rolled 3 + 2 (1d10 + 2)

>>5864417
Forgot to roll the second dice
>>
>>5864185
>1AP: Take out a cigarette, lig...
>1AP: On second thought, not next to the werfer. Put it back in the pack.
>1AP: Pace impatiently 2W 2E, end up moving 1W 1NW

Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 5, 10 = 15 (2d10)

>>5860700
>Move 2E
>Shotgun the barricade to my 2NE for Badger to throw grenades
>Shotgun the barricade to my 1NE, 1N for Badger to throw grenades

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
>>5864081
Note to self: you changed to grenades, dumbass.
>>
>>5864043
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 9/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses),
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>1 AP - Move 3 West
>2 AP - Plant C4 in Cover Piece 1 North
>1 Edge - Move 3 East, 1 North
>1 Edge - Take Cover

"Just give me a moment." Heckler says as he moves to place his C4 onto the cover next to the barricade. "Got it. When we Ramirez calls for the fall back, you guys make sure that you get away from the windows."
>>
Rolled 9, 9 + 3 = 21 (2d10 + 3)

>>5864043
>Enforcer
HP 13/13, Edge 8/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (1/mission, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 2/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)
>Relevant assets
Buckaroo (Truck, 1/2/4, both rerolls)

>Damage Barricade (1 AP, melee, 1st dice)
>Aimed shot AR at QRF (2 AP, 2nd dice)

>>5864417
Talk about being blunt.
"As much as a relationship in our field of work can be, considering the risks... But I enjoy the time I get to spend with her and I trust her with my life, quite literally. That's gotta count for something."
>>
Rolled 2 + 5 (1d10 + 5)

>>5864043

As the army of darkness surrounds the safe house, Renjun, armed with pistol in one hand and Jian in the other, begins to stride closer to the battle lines and into cover, as he does he recites scripture aloud for his fellow comrades:
“Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me; your rod and your staff, they comfort me."

While Renjun recites this aloud he's praying in his head for any incite and protection the divine may offer him. He knows he needs more than just an armoured vest to shield him from this storm.

>1 AP: Roll Weird to recite scripture and pray for any incite or advantage possible
>1 AP: Move 1E, 5N
>1 AP: Move 1N, 1E

Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2
>>
>>5864513
Maggie smacks Chaser's back before shaking her head in disappointment.

"Geez I was just joking but that was such a god awful [Guy Response]."

The gothic Lolita singer ate both men and women so long as they were took her fancy but she still had some romance in her. Even with her horrible personality, Chaser's response made her wanna smack him.

"Everybody in the crew can see how Seline looks at you dummy. How do you think she'll feel if she hears 'as much as a relationship in the field can be' when somebody asks how you feel about her?! We aren't in the army soldier boy stop being so wound up and let loose a little!"

"Word of advice from a gal, when somebody asks you how you feel be more blunt and be more clear. 'I love Seline', 'She's my partner', 'There's nothing that'll stop me from being with her.'"

"'I'd give my life to her' is good but it only came after all that arms-length bullshit and it still felt like you were hesitating. Time's too short to hesitate about the little things and it's clear Seline likes you so just make it official then scream it out so the world can hear you dumbass! I bet that'd make her happy, have some romance geez."
>>
Rolled 1, 10 = 11 (2d10)

>>5864043
>ap1: Move E, N x2, NW
>ap1: Move NW, N x3
>ap1: quick fire on QRF

Mask on smg ready. "It's show time. Eat lead!"

Name: Jackal
Type: Psycho
Stats: HP 14/14, Edge 6/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
>>5864546 #
"Hah, maybe you're right. No, I know you are."
A well-placed short burst drops an hostile.
"They say true beauty is in the ephemeral and carpe diem and so on, so forth... but it's hard. When pieces of your heart are missing, aching every day, it's hard to let yourself be vulnerable again." Chaser has a small smile, but his eyes are distant. His hand goes to reach for dogtags that aren't there.

The walls rattle with the sound of distant explosions and he refocuses.
"I'm scared. Scared that one day I'll be gone and I'll break her heart and I don’t want that. A voice in my head whispers 'it would be so much easier to just keep your guard up and let her get tired of you'."
So much heartache saved.
"Except that's just the easy way out, and I am not the kind of guy to take the easy way out. It takes time to tear down the walls of your heart... but I guess that's the one luxury I can't afford."

It's simple: just live to see another day and when she's back tell her 'I love you'.
C'mon, you can do this.

Deleted previous post due to an error in pasting.
>>
Rolled 2, 1 + 5 = 8 (2d10 + 5)

>>5864043
>[1 AP, Move] 2E, 1S
>(1 AP, move cover, +HARD) transform 2x1 light cover at 1W into 1x2 light cover at 1N
>(1 AP, move cover, +HARD) shove 1x2 light cover at 1S one space South
Rushing back and forth from reinforcing the bar, moving Jackal's van, Napps rushed into the gym's break room in time to hear the squeal of tires just outside. Shutting the lights off, the room was still lit from the doorways, leaving an overcast darkness in the room. Pistol in hand, he moved towards the barricaded windows, peering.

He sees three men.
He sees a lot of men.
Holy shit that's a shockingly large amount of men - you'd think they were going to war.
And then, out of the sea of men, some low-ranked cop walks out and says,
"Move out! Get those motherfuckers!"

...
*you should kill them all*
"I gotta move the fuck out."
>>5864291
"Too many. Too fuckin' many to fight head on! Set walls, barricades, drive 'em into the room or the hall... and detonate that shit when they clump up."
"Don't hug the window - let 'em get stuck, shoot and bomb as they get in. Don't need wasted shots on our own defames."
(He's grateful that he won't be alone when the fighting starts)
Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>Equipment
Gear: Gator's Lil' Bottles (Drug Kit x3; 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)
>>
>>5864694
(defames = barricades/defenses. That's not a character trait that's a typo)
>>
>Move west and overwatch the western windows with my SMG

Name: Doc
Type: Psycho
Stats: HP 10/10, Edge 5/5, Move 7-1, Defense 5, Crit 6
Attributes: Hard 2, Cool 0+1, Sharp 0, Weird 4+2?
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+0, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+0, 4/12 Ammo), Fists: (DMG 2, Crit+1)
Gear: Drug Kit 2/2
>>
Now alone in the rear of the garage, he watches as everyone scrambles to defend the front of the building. Logical. That would of course be where everyone is needed, but there would be plenty of firepower there now, to rush over himself would provide the most marginal of benefit. To himself as well as the others. Not to mention, eventually the cops would come from all sides, he would know of course: he used to be them. So for now, these old bones will sit and wait. If the QRF and his old buddies want to fight so much, they can come to him on their own time, and he will face them as he pleases.

>Take cover

It's just a shame. He had gotten used to working on his car in this garage. If he can sit in peace just a little longer, that would be nice. He wasn't too old to feel a little nostalgic.

>>5864043
>>
>>5864043
"Alright kouhais and comrades, let's roll!" He didn't intentionally direct that at Empress, but the irony was there. "From the sound of sirens, they're coming from everywhere but the southeast. Let's go join Maggie in giving them some backup over there, eh?"

The ronin adjusts his sunglasses and starts jogging towards the southwest end of the safehouse. He was going to miss this place.

"They're probably going to come from that alley eventually, but I figure a German with the flamethrower being there has got that angle taken care of as well as ten men."

>>5864694
"Cavalry is on the way down, sounds like everywhere else is nice and settled. Nice work on the decorations. Let's give our guests a good workout."
>1 AP: Move SE, S, S, SW, W, W
>1 AP: 5W, SW
>1 AP: Pistol Overwatch

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 8/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
>>5864043
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 13/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Move 2 Southwest, 3 South, 2 Southwest
>1 AP: Move 1 West, 3 South, 1 West, 1 Southwest, 1 South
>1 AP: Move 6 South, 1 West

>>5864808
Not seeing anything better to do, Nishina goes along with that, taking a swift but steady pace as she jogs south.

>>5864417
Oh, that was the woman giving her a strange look earlier. She was... something about a moon. Luna?

"Excuse me," Nishina murmurs as she slides past the frilly young woman, politely tuning out whatever personal conversation she was having with the young man, and then huddles up into the corner. Her gaze splits between the barricaded and trapped door to her left and the shuttered window to her right as she slowly draws her new blade with its ivory handle and milky finish.

There was some level of irony in her first use of a heroic blade being to cut down officers of the law, but... from what she had seen and heard, the HCPD were far from virtuous. Either way, the killing would not bother her. One did not grow up with the katana as their closest friend to shy from and shirk from its proper use.
>>
Rolled 1 + 3 (1d10 + 3)

>>5864043
Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 12/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

With a grumble and a groan, the old man gets moving
“Fine, fine, everybody needs help… can’t even watch the game without the angels showing up”

>move 2S, 3W
>move 2S, 3W
>move 5W
>1 edge: move: 2W, S
>1 Edge: tell the boys to come along and help
>>
>>5864043
"Steady..."
>Move 2E
>Take cover

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (3/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
File: 1697978389795490.png (1.03 MB, 1080x1080)
1.03 MB
1.03 MB PNG
>>5860700
Name:Fiction
Type:Brain
HP:7/7, Edge:9/9 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (-Weird)
Cool:1, Sharp:3, Hard:0, Weird:4
Skills: RC Bomb (1AP, 2/2)
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (4/4)
Assets: Two-Piece Suit [+1Edge]

Level up:
>+1 Sharp
>Changing Infiltration to RC Bomb

>Joining Squad 5
Fiction was up to no good for the past week; mostly bumming around various tech stores, arcades, hanging out on random rooftops graffitiing familiar sunglasses and some even saw him trying to feed alligators for some reason. Naturally, when the busy Brain got tipped off about what was about to go down, he had to drop everything and rush towards the safehouse from across the city like a madman with no time for preparations.
>>
File: HCN8 Turn 1B.png (1.62 MB, 2482x2282)
1.62 MB
1.62 MB PNG
>>5864043

Praying in fervent hope, Renjun's eyes roam around the garage, settling on the workbench and cabinets north and south of him; there's got to be enough gasoline, motor oil, rags, and cans lying around to improvise a fuel bomb here.

Truly, the Lord provides.

Of course, there are a lot of ways that could go wrong. But there's also a lot of ways it could go right!
>>
File: HCN8 Turn 2A.png (1.65 MB, 2482x2282)
1.65 MB
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>>5865650

The cops move forward, propelled by a desire for vengeance and justice, or more likely for a fat payoff delivered in an envelope in a shadowy alley. The survivors of the first wave are already up against the walls, starting to clear obstacles.

Over the sound of grinding metal, crashing cars, explosives, gunshots, and shouting, you can still faintly hear the sound of smooth jazz coming from the main room.

Turn 2 begins.
>>
Rolled 10, 9, 4 = 23 (3d10)

>>5865655
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 9/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (2 Uses) Range 10, Area 1, 3 Damage, Explosive.

>Quick pistol shot QRF right by me (First die)
>Move S1, SW2, W2, N1
>Stab through hole with Azure Dragon (2nd and 3rd die, +2 to hit)
>[1 Edge] Move S1, E3, S1
>>
Rolled 7, 3 = 10 (2d10)

>>5865655
>Move 2SE, 2E
>Rip my arm through the barricade/Damage the Barricade
>Grab the cop to my East's neck and pull him back through. (Melee: 2DMG, Crits on 6+.)

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 5/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 2 Amm: 5/15 {+1 Crit Change}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (1/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
Rolled 5 + 5 (1d10 + 5)

>>5865687
>Crap I thought damaging barricades were an auto success but in case it wasn't let me roll one more for punching the barricade. Maybe a hard check +5 to punch my whole arm through?
>>
Rolled 3, 8 = 11 (2d10)

>>5865655
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (0 Uses)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>0 AP - Deploy Ammo Bag 1 East
>1 Edge - EXTREME TEAM shot using AR with Ramirez on SWAT behind cover. (+2 Aim from Badger)
>1 AP - Fire shot at Police behind cover (+2 Aim from Badger)
>2 AP - React Autofire on First enemy that arrives from reinforcements

Heckler deftly drops and pushes an ammo bag into the corner, knowing that he's probably going to need to draw from it sooner or later.

"Enemies falling back. Ramirez, Double Team Tactics on Armoured tango!" Heckler shouts as he fires a burst at the SWAT moving into cover after the explosion. His aim quickly shits after firing a burst at the police officer next to the SWAT. "I'm going to keep an eye out for more reinforcements. Start prepping for a second wave."
>>
>>5865695
>Ammo for AR now 2(0)/16
>>
Rolled 8 + 3 (1d10 + 3)

>>5865695
>Rolling for EXTREME TEAM! attack with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy) on SWAT targeted by Heckler (first roll, +3 to hit).
>>
>>5865693
>>5865687
For once, Alan was glad to have gotten one of the easier deployments along with the better crew members. Having such a reliable team meant he could actually mess around and have fun for once.

He grinned after listening to Ollie call out the cops' movements and rushed towards the eastern wall before giving out a manic laugh aimed at the flanking officers who were setting up by the window. His strange laughter was probably the last thing one of them heard before splinters exploded from the once-solid window and a pale hand clasped around his neck. It gripped his throat so hard he couldn't even cry out in alarm before his body was ripped unnaturally back into the much too-small hole of the barricade.
>>
>>5865687
>>5865701
>>5865693

[I need to stop posting when I'm tired uggh, I corner cut. Changing my movement somewhat.]

>>Move 1S, 1SE, 3E
>>Rip my arm through the barricade/Damage the Barricade [5]>>5865687
>>Grab the cop to my East's neck and pull him back through [7,3]. (Melee: 2DMG, Crits on 6+.)>>5865687
>>
Rolled 9 (1d10)

>Take some Weird drugs for +2 Weird
>Move W, N
>Embrace the rising feeling of the combat drugs (rolling weird, it's 6 before drugs, 8 after). Let them help me focus on the little things.
>Focus Overwatch the window next to Jackel (1AP). Shoot the first target in range.

Name: Doc
Type: Psycho
Stats: HP 9/10, Edge 5/5, Move 7-1, Defense 5, Crit 6+2
Attributes: Hard 2, Cool 0+1, Sharp 0, Weird 4+2?+2=W8
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+1, 14/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 2/2
>>
Rolled 5 + 4 (1d10 + 4)

>>5865655
>move 3n, vault, 2e
>cover
>react(as soon as i see them peaking i'll poke their eyes with bullets)


vaulting is cool right?
>>
Rolled 9, 7 = 16 (2d10)

>>5865655
"I surrender! I'm tossing my guns out!"

>1AP: Punch a hole through the barricade
>2AP: Throw 2 grenades 6N 1E

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 10/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (3/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5865655
>>5864694
"Sounds like a plan."

>1AP Deploy RC Bomb plane to the East
>1AP Move RC Bomb 5E
>1AP Move 1S, 1SE, 2E, 1S ending south of the door to the right

Name: Gremlin
Type: Brain
Stats: HP 10/10, Edge 8/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (3/3), Frag Grenades (3/3), Armor Vest (3/3)
Skills: RC Bomb(1/2), Top 10
>>
Rolled 2, 2, 8, 5 = 17 (4d10)

>>5865655
>Fire Pistol at SWAT 4NE, 6N
>Fire Pistol at SWAT 4NE, 6N
>Fire Shotgun at Cop 5NE, 5N
>Order the Things to move back and cover the East Windows (Hard +4)

"Hey Dumbfucks keep out of the line of fire before you catch stray shots. I still need you two alive to carry my shit for me so stay at the back like good little mules and watch our asses!"

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 7/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant, White Lightning
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
Rolled 1 + 3 (1d10 + 3)

>>5865655
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 9/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x1
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>1AP Take Cover
>1AP Quick Shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 2/20, Breach, Autofire, +1 Accuracy) at SWAT 7NE, 2N of me (first roll, +3 to hit).
>1AP Reload Jackhammer Shotgun
>1Edge Inspire Weasel

Ramirez curses as the barrage of return fire sends him ducking back behind cover - just in time to see a burst stich across his sister's side.

"Weasel! You alright? Get into cover and return fire!"
>>
Rolled 2, 6, 3 = 11 (3d10)

>>5865655
>1AP Reload
>1AP Fire AR at the Cop to my 2NE, 5E. +2 Acc from TT
>1AP Fire AR at the Cop to my 2NE, 6E. +2 Acc from TT
>1Inspire AP Fire AR at the Cop to my 3NE, 4E. +2 Acc from TT
>1Edge Deploy Ammo Bag to my East, behind the Sandbag
>1Edge Inspire Svetlana to fire on the shield(s) about to dismount on our position.

>>5865939
"Hit the plate, I'm still up!"

Weasel replies quickly before firing a controlled burst into the police officers who fired on her.

"Ammo Bag going down!"

>>5865197
"Honey Badger, the SWAT Officer is still up we're taking automatic fire."

>>5865655
"Svetlana, ready your scope. I know the other teams need your help more but we have incoming, take a shield out of play before they can set up."

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 8/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 1/8)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (2/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
>>5865945
I've just been informed that Ammo Bag is a free action so.

>1 Inspired AP, Hunker Down
>>
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Rolled 9 + 3 (1d10 + 3)

>>5865655
>1AP: Try whistling in tune with the music. Realize I'm wearing a gas mask.
>1AP: Hard check to drag the desk a little closer.
>1AP: Drum fingers on the desk in tune with the music.


Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 4, 2 = 6 (2d10)

>>5865655
"Shooting my daughter AND my future daughter in law? You brats are courting death."

>>5865945
"Got it."

>Move 2W
>Aimed shot at the Swat in cover NE with the ACR (4dmg, +2 accuracy from Heckler's TT, +1 accuracy from the ACR)
>(1 Edge) Throw a molotov 6N 4N, see if the flames will deter those reinforcements.

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:7/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (2/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
>>5865655
>1 AP: Move W
>1 AP: Take Cover
>1 AP: Deploy RC Bomb (car)

Wizard turned on the beeper and checked the sticks on the controller. Nice and smooth. Good. Both devices had fresh batteries in them and he'd oiled up the crankshaft on the car. With so many cops bearing down on the hideout, no minor slip-up or lapse in preparation could jeopardize his part in defending it. In retrospect, with how many cops he blew up during the heist, wire fraud charges were the least of his worries. He'd be luck to see the inside of a jail cell, if anything.

Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (1/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
>>
>>5865914
*cough*

Meant West

>1AP Deploy RC Bomb plane to the West
>1AP Move RC Bomb 5W
>1AP Move 1S, 1SE, 2E, 1S ending south of the door to the right
>>
>>5866060
>No, actually, I meant 6N 4E I can write I'm not senile
>>
File: TruNappsT2.png (133 KB, 679x496)
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Rolled 7 + 5 (1d10 + 5)

>>5865655
>(1 AP) Move Furniture (+5 Hard)- move the 1x2 light cover located 1N, one space West
>(1 AP) Movement - 1 SE, 1E, 1N

- Napps takes the opportunity to move more cover, after watching the RC devices become deployed & Gremlin flee into the side-room
- Napps is surprised by movement in the halls, throwing his cover to the side and spraining a muscle!
- Napps is calmed by the presence of Mr. Vespucci and Mizuchi, but realizes it's a bad idea to stay in the middle of a room about to be attacked.
- Napps follows after Gremlin, hiding in the side hall with them and Wizard...

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>Equipment
Gear: Gator's Lil' Bottles (Drug Kit x3; 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)
>>
Rolled 5, 9 = 14 (2d10)

>>5865655
>Enforcer
HP 13/13, Edge 8/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (1/mission, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 3/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 2/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)
>Relevant assets
Buckaroo (Truck, 1/2/4, both rerolls)

>Quick shot AR Cop 12W 1S of me (1 AP)
>Quick shot AR Cop immediately south of the first (1 AP, not sure if shieldguy breaks LoS)
>Take Cover (1 AP)

Almost there...
C'mon, take the bait...
>>
Rolled 1 + 5 (1d10 + 5)

>>5865655
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2

As soon as the spark of Divine Inspiration hits Renjun he begins crafting the tools of divine retribution. These filthy dogs will be cleansed by fire in the name of the LORD. Of course Renjun will be saving this holy weapon for the perfect moment, for now he is content to simply use his pistol.

>1 AP: Check Weird to construct fuel bomb
>1 AP: Take Cover
>1 AP: Overwatch towards the cops coming in from the south
>>
>>5865655
>Enter Car Squad
"Huh?" Rainfall found herself driving back toward the safe. She distinctly remembered having a conversation with Nishina... then what?

"Gotta get a grip..."

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 9(8) Crit 6
Cool:4(3) Sharp:1(2) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)

$1,058,753
Blue Disk
Black Disk
Secret Files[B]
Blue Cassette [CHAOS]
$10,000 Gold Bar
$10 Chocolate Money
14 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Jet(Speed+Nitro)[5/1/0]
Construction Workers(Hard2,Sharp1,Slothful)
Advantage on next race
>>
Rolled 6 + 5 (1d10 + 5)

>>5866519
Renjun sees a fiery death flash before his eyes briefly as he nearly fumbles while crafting his holy bomb.

Luckily, a number of years ago he actually came across an underground student film called "Recipe for Chaos" which detailed how to make one of these things as well as dozens of other dangerous and illegal items.

The film is framed as found footage of a rebel who is fighting in some sort of nebulous war against a fascist government in an unspecified nation. The soldier's base is about to be raided and he is recording all the military knowledge he's gathered over the years so that future generations of freedom fighters may make use of it. In reality its barely a film at all and more just a radical left wing Chemistry Major explaining how to make bombs, regardless the knowledge contained within may save Renjun here.

>Use Top 10 to reroll Bomb making
>>
Rolled 10, 10 = 20 (2d10)

>>5865655
Mizuchi lowers his sidearm, the cops were a bit slower than expected. "They're bound to break in through this hallway, I'll greet them when they do." Nodding to Tony and his men, he'll sneak his way into a prime ambush position. He was in a ninja mood after his game show experience, it seemed.
>1AP: Move 1NW, 4W, 1NW, rolling to vault.
>1AP: Open door NW
>1AP: Move W, N, E
>1 Edge: Close door SW

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 7/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
Rolled 2 (1d10)

>>5865655
>ap1: Throw Molotov empty square next to 3 QRF and 1 normal cop
>ap1: Take Cover
>ap1: Overwatch

"You boys look little cold out there take this and warm up a bit!" She yelled at the citys most legal criminals tossing an flaming bottle towards the unlucky lawmen

Name: Jackal
Type: Psycho
Stats: HP 14/14, Edge 6/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 4/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades
>>
>>5854340
is there a time limit for registration in each thread?
>>
>>5865655
>1AP: Move 1W, 2N, 2E
>1AP: Turn the 1x2 South of me 90 Degrees
>1AP: Take Cover

Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
>>5867739
The time limit is somewhere around Turn 4 or 5, so you're still under it if you want to sign up now.
>>
>>5867739
To elaborate a little from a perspective that's not the madman universal substrate running this whole criminal enterprise, here's what I can tell you as a ride along to the madness.

Generally speaking, registration for new people is a little less harsh than registration for old hats. We like new recruits.

You can sign up now and generally speaking, join into the fray. Arriving a little late as you do, you won't get to benefit from downtime actions that you'd normally take prior to the map, because you sort of deploy directly on the map.

Makes it hard to plan a jewelry heist. Normally there's this grace period of taking 2 of those downtime actions before things kick off.

You should still be good to do some light asset shopping (Grab some clothes for a minor bonus, maybe)

For this operation, we're defending our safehouse. So if you sign up as one of the hardier types (Enforcer, Thug, Operator), you'll mostly get to shooting immediately. Just grab a class, grab a skill, get rolling. This particular mission is fairly straight forward, and there's a trick with the basement being full of extra gear so you won't even have to agonize too much about what you're bringing.

If you pick one of the delayed deployment options (Psycho- Oh Yeah, or Brain - Infiltrate), things are a little more out-in-the-air, but they can be quite helpful and interesting.

I guess what I'm mostly trying to say is: Please, do join us. Crime does occasionally pay. It's all a *lot* less complicated than it seems.
>>
Rolled 9 + 5 (1d10 + 5)

>>5865655
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 13/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Stay quiet. Stay still. Do not be perceived. (Cool + 5)
>2 AP: Prepare Aimed Attack with Ivory Katana on anyone who walks through the door (+1 aim, crit on 6)

Nishina presses her slender frame into the corner of the room, carefully steadying her breathing and sliding her shining blade back into its scabbard. Her posture lowers slightly, knees bent, one hand holding the scabbard at her hip and the other firmly grasping the katana's hilt. Like a statue of flesh, she holds that posture, eyes intent on the barricaded door.

She can hear the officer on the other side of the wall. Undoubtedly he will be clearing the way for his fellows. The first to enter the way will be struck down. She can wait. She is as patient as the trees in winter, biding their time for the bloom of spring.
>>
Rolled 1 + 3 (1d10 + 3)

>>5865655
Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 11/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 5/15, +1 crit range, Autofire)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>tell the lads to guard the hallway and take cover
>move 3S, W
>take cover
>>
Rolled 2 + 5 (1d10 + 5)

>>5865655
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: Medic Bag (2/2)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn), Blue Disk
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $946,612

>[Cool, 1AP] Jam out to the music playing in the main room as I make my way out.
>[Move, 2AP] 3SE, 3NE, 8E
>>
>>5865655
> Return extremely early. Hear the bad news. Join squad five.

5 Cool, 1 Hard, 3 Sharp, 0 Weird
8 Health, 10 Defence 10 Edge, 5 Move
DMR (3/9), Pistol, Extra Ammo Bag
Bulletproofed Suit
>>
>>5868499
(Adding full sheet now that lightning fast deployment is done. I severely under estimated how much free wifi there was.

Seline, Operator
Stats: HP 8/8 Edge 10/10 Move 5 Defence 10, Crit on 10
Factors: Hard 1, Cool 5, Sharp 3, Weird 0

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), DMR (Range 30, Damage 4, 3/9)
Lightning Reload, Moonlighter, Fired Up!, Furious Focus

Homes are always worth fighting for.
>>
File: HCN8 Turn 2B.png (1.83 MB, 2482x2282)
1.83 MB
1.83 MB PNG
>>5865655

The crew hits back, and hits back hard. Guns, grenades, swords, and toy cars, everything a gang needs to fight off an army of cops.
>>
File: HCN8 Turn 3A.png (1.99 MB, 2482x2282)
1.99 MB
1.99 MB PNG
>>5868531

HCPD has brought their own heavy firepower, along with some officers with unfinished business. Tony's loyal sidekick is the first to bite the dust. Kill some cops in his memory, and hope that he's the last.

Turn 3 begins.
>>
Rolled 6 + 4 (1d10 + 4)

>>5868536
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6/6
Move 6
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

It was time. Going by what she heard over the radio, and what she saw, shit was about to get dicey for the gang, and Jackie hadn't given up on them just yet. Mizzy and the kids with swords needed her, after all.

>Activate Infiltration in the south
>>
Rolled 10 + 2 (1d10 + 2)

>>5868536
>Fire AR at the shield 4NE, 1N. +2 from TT
>Move 1SE, 3S, 1W
>Deploy Medic Bag North
>Use Medic Bag
>Inspire Ramirez

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 8/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 1/8)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (1/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
Rolled 4, 1, 7, 2, 7 = 21 (5d10)

>>5868536
>1AP: throw grenade 3N 1E
>1AP: shoot the left QRF north of me
>1AP: shoot the right QRF north of me

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 10/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (3/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 8, 1, 7 = 16 (3d10)

>>5868536
Name: Ramirez
Type: Enforcer
Stats: HP 10/13, Edge 8/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tides PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>Get Inspired by Weasel.
>1AP: Restock all Ammo and +1 Frag Grenade.
>1AP: Throw a Frag Grenade 6NE, 4E (first roll).
>1AP: Throw a Frag Grenade 6NE, 4E (second roll).
>1AP, 1Edge: Steadfast (Gain +2 Block, +2 Counter).
>1Edge: Quick Shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy) at the HMG that is 6NE, 4E of me (third roll, +3 to hit).


Ramirez curses as he spots the machine gun armed SWAT armoured car roll up and swivel the gun to the garage squad.

"Everybody, down!" He yells, not fast enough - while everyone manages to avoid being turned into Swiss cheese, they all take grazing blows. Ramirez looks round before rejoining the fight, starting with that gunner.

>>5865695
>>5865933
>>5866060
"Strings! Badger! Get out of there, you're exposed!" Ramirez orders. "Heckler, get some lead out there and cover the rest!"
>>
Rolled 9, 10, 4 = 23 (3d10)

>>5868536
>3 AP: Throw 3 grenades 3SW, 1S
>1 Edge: pick up RC Bomb
>1 Edge: Move 1N, enter basement

"Shit! Shitshitshit! We have to get outta here!"

Name: Wizard
Class: Brain
Primary Weapon: SMG (5/20)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (3/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 10/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
Rolled 2, 1, 10, 10, 6, 10, 2, 5 + 2 = 48 (8d10 + 2)

>>5868536
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 5/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Rushing Waves: [1 Edge] This round gain +2 move, +2 defense, and +2 crit chance.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (1/2 Uses) Range 10, Area 1, 3 Damage, Explosive.

With the other sides getting hit hard, Alamo makes a move to give his area some breathing room.

>Blitz NE2, N5, NE1, N1 to Swat guy [-1 Edge, 1 AP] (1st and 2nd)
>Slash north Shield [1 AP] (3rd and 4th)
>Slash north Shield again [-1 Edge] (5th and 6th)
>Move N1, NE1, E2, SE1 [1 AP]
>Northern Fist Slash on the more wounded Shield guy [-2 Edge] (7th and 8th)
>Move NE2, N3[-1 Edge]
>>
Rolled 1, 2, 8, 7, 6, 4, 6 = 34 (7d10)

>>5868536
>1AP try to think about how cringe I was and still am. Take physical damage. (-1HP and Weird Roll)
>Throw grenade to my 4NE, 1N. Do these gain Hurting Other People as a buff?
>1AP Move NW, 2N, 1W
>1AP and 1Edge Full Auto with Shield to my 10N hopefully with Hurting Other People triggering from hurting myself.

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 4/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 2 Amm: 0/15 {+1 Crit Change}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (1/3)
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5868568
>1+3
On Weird Roll to remember my cringe, probably taking Stun.

>2
On Grenade Scatter

>8,7,6,4,6
On the autofire. Crits on 6+. 12 damage with crits, probably 8 if Wolf gives DR.
>>
Rolled 1 + 5 (1d10 + 5)

>>5868536
Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 11/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 5/15, +1 crit range, Autofire)
Gear: First Aid Kit (4/4 uses)
Special Talent: Taser (4/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

Gunshots. Nothing unusual. Fire and death, waiting to happen.

And then… he hears a scream. An ungraceful noise, pained and strangled.

Before he even knows what he’s doing, Tony’s hands are on his first aid kit and opening Carlo’s ruined suit.

>move: E, 3N
>sharp: attempt to fix up Carlo
>hard: order Carlo not to die
“PORCA TROIA CARLO NON MORIRMI ORA, NON OGGI- CAZZO DIEGO FAI QUALCOSA COGLIONE”
>>
Rolled 1 + 3 (1d10 + 3)

>>5868588
Rolling hard
>>
Rolled 1, 9, 7, 8 = 25 (4d10)

>>5868536
>>5866259

>Armor Vest -2 damage (2/3 charges now)


"That one stung a bit." he says as he pulls a bit of shrapnel out. "You're in a bit worse shape though." Looking at Naps isn't a pretty sight.

>1 Edge Take Cover
>2AP throwing Frag Grenades at 1NW, 8W (the shield dude to the west)
>1AP Molotov at the same place
>1 Edge Molotov at 1NW, 2SW, 1S (shield dude to the south)
>>
>>5868598
Name: Gremlin
Type: Brain
Stats: HP 9/10, Edge 6/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (1/3), Frag Grenades (1/3), Armor Vest (2/3)
Skills: RC Bomb (1/2) , Top 10
>>
>>5868536
>1AP: Take cover
>2AP: Reaction. Werf the first cop that breaks a barricade
Footsteps. They are here. Friedrich barely contains his glee at the surprise he has in store for them.

Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 16, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 4/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 6, 6, 3, 6, 4 = 25 (5d10)

>>5868536
>1AP Shotgun the SWAT at my 5 NE 5N
>1Edge Reload
>1AP Shotgun the SWAT at my 1NW, 4N
>1Edge Shotgun the SWAT at my 1NW, 4N
>1AP Move 4SW (Vault +7 Cool)
>Free Order The Things to start overwatching.

>>5868560
"Bounding, move to fall back we've got more contacts coming in. I know you're tough handsome but I doubt this is all they have."

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 5/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant, White Lightning
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
Rolled 4, 10 = 14 (2d10)

>>5868536
HP 13/13, Edge 8/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (1/mission, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 1/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 2/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)
>Relevant assets
Buckaroo (Truck, 1/2/4, both rerolls)

Oh boy, that's a lot of heat coming in.
At least the cavalry is here... wait that's half of them, where's the rest?

>White Lightning (1 AP)
"Never been a fan of stimulants, the crash is terri—"
>Get Up (1 Edge)
"—ble. ...I didn't think it'd come so soon though."
>Steadfast (1 AP, 1 Edge)
>Move 2 N, 1W, 1NW, 1W (1 AP)
>Deploy Medic Bag NE (where Wizard started his turn) (0 AP)
>Move 1 NW, 3N, 1W (1 Edge)
>Quickshot AR west Barricade to destroy it. (1 Edge, autohit? 1st dice)
>Reload AR (1 Edge)
"Oh. Oh shit."
>Check Carlo for vitals, try administering adrenaline. Or maybe a sip of Lightning. Extreme measures. (1 Edge, Sharp check, 2nd dice, +2)
>>
Rolled 2, 3 = 5 (2d10)

>>5868536
"Light damage. I can still fight."
>Throw a molotov 8N 2E
>Try to nail the HMG gunner with a Quick shot from the ACR (dmg4, +1 acc, crits on 8+)
>Move 2E 3S

>>5868560
"I got your back, kid, get outta here at your earliest convienience!"

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:7/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 2/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (1/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
Rolled 9 (1d10)

>>5868536
Name: Heckler
Type: Enforcer
Stats: HP 10/10, Edge 8/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 2(0)/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (0 Uses)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Remember to gain HP stat from Room
>1AP - Reload AR
>1AP - Quickshot with Pistol at Injured Shield
>1AP - Suppressive Fire 7N of Current Position

"One of you get the van moved. I'll keep their heads down." Heckler says as he slaps the side of his rifle to send the bolt forward. With a swiftness from training, he draws and fires his pistol a few time into the Shield in front of him before leveling his rifle and sending controlled bursts of lead down range. "You enjoying yourself there, DOGGY!?"
>>
File: van_move.png (187 KB, 532x613)
187 KB
187 KB PNG
>>5868536

Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10), Fuel Bomb (???)

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2


Renjun's eyes gleam with delight as he quickly finishes his masterpiece. He has little time to admire his handiwork though as his trusty Magpie is at risk of being caught in an explosion, so he hops into the vehicle, moves it safely out harms way and lowers the windows to be ready to fire at any poor devil bastard who gets within range

>1 AP: Move 2W and get in the Van
>1 AP: Drive van to location marked on image
>1 AP: Ready Over watch
>>
Rolled 2, 7, 7 = 16 (3d10)

>Move W,W,Nx4
>Auto over Jackel's Shoulder into the mass of hostiles outside. Brrrrrrap x3
>Reloading

Name: Doc
Type: Psycho
Stats: HP 9/10, Edge 5/5, Move 7-1, Defense 5, Crit 6+2
Attributes: Hard 2, Cool 0+1, Sharp 0, Weird 4+2?+2=W8
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+1, 3/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 2/2
>>
Rolled 8, 5, 2, 10, 10, 5 = 40 (6d10)

>>5868536

>ap1: Move N, NE, N
>edge1: Smash Swat into Shield (1-2)
>ap1: Quick Melee at the Swat (3-4)
>ap1: Quick Melee at the Shield (5-6)
>edge1: Move S, W
>edge1: Overwatch SMG

Seeing others make mad dash outside Jackal followed them just after automatic fire started behind her.
>>5869035
"Hey! Let me throw these poor bastards bit closer for you to fire on birdman" She said kicking the opponents she just tried to make collide. After which Jackal jumped back in preparing to fire on any newcomers.

Name: Jackal
Type: Psycho
Stats: HP 14/14, Edge 6/6, Move 4, Defense 7, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 4/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov 2/3 (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades
>>
File: heatjunk18.png (139 KB, 594x517)
139 KB
139 KB PNG
Rolled 3, 6, 6, 7, 2, 9 = 33 (6d10)

>>5865655
>Attributes:
Hard 0[1] - HP [9/9]
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

------

There she is, the rook of the authorities. The one who denied me my blood. Denied us our strength! This time, she will not escape. This time, she will be mine. Yes... yes...

...Though her face is marked in blood and soot, Horace still has *some* wits about her, doesn't she? While that mad sword slavers in her hands over hunting heads, I still hang from her neck. Don't be a tattle-tale, would you? Arguing won't get this girl any further than six feet below. A bad time for us all, surely.
I have my own strengths as well as some from my past wearer. A blaze of a lad he was, but burned too brightly. Take an ember of him, Horace, and make him proud.

>Move 1NE, 3SE, 2SW, 1NW, 1SE
>==RUINER==
Move 1E, 1SE, 1NE, 1SE, 1S; Ruin Cop with the Highlander
Move 2SW, 1S, 1SE, 1NE; Ruin SWAT with the Highlander
Move 2NW, 1N, 1E, 1SE; Ruin SWAT with the Highlander
>Move 1SE, 3E, 1NE, 2N, 1SW
>>
Rolled 7 (1d10)

>>5865655
"Squad 5 bursts out of the car, Rainfall following Horace as she Highlands all over the police with gory efficiency. She fires a potshot at Castle as if goading her to come get them.

>Move 3S,3SE
>Fire at Castle with Pistol (Dmg2,Crit 5+)
>Move 1SE,3E,1NE,1N

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 9(8) Crit 6
Cool:4(3) Sharp:1(2) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
*Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
*Gear:(Armor Vest:Block 2Dmg[3Times])
*Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5869101
>>5868536
>>
>>5869083
>>5868536
>>
Rolled 9 + 2 (1d10 + 2)

>>5868536
>Move 1NW, 1W, 1NW, 1W, 1NW, 2N
>Move 2N, 2W, 1S
>Take a seat to relax, bored out of my mind. +2 Weird

Maggie was a thrill seeker, that was obvious enough. If she wasn't, she'd have been content just living her normal life as a singer at Tony's Bar but the violence gave her inspiration and most of all it was so much fun. That being said, she wasn't suicidal enough to fight the entirety of the HCPD and the easy targets were being easily picked off by her teammates.

And so Maggie needed to find ways to amuse herself.

>>5867930
Impressed with Nishina's quick strike that stopped the officer from unloading into Chaser, Maggie blew the Japanese woman a kiss before running off to follow Chaser.

The SWAT units watching the door were basically finished so she simply took a seat on a nearby chair and watched the combat medic work.

>>5868895
"Wow Chaser, you're so good with your hands that's amazing. You should hurry up though, I think your girlfriend's about to show up~" Even though Maggie was teasing him with a grin, he did seem like a pretty good medic at a glance. Poor Carlos.

"We should maybe clean up too before she sees the mess you've made..." By which she meant all the blood that was covering Chaser from trying to save Tony's friend.

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 8/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives, Furious Focus
Gear: First Aid Kit (4/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
>>5868536
>(1 AP) Use drug kit for +2 SHARP/+2 Edge for 3 turns, and -1 HP for consumption (5/12 HP -> 4/12 HP)
>(1 AP) Use Medic Bag at 1N for full heal (4/12 HP -> 12/12 HP)
>(1 AP) Move! Get out! This environment is not conducive to a rushdown character like Napps! [1 NE, 1E, 1SE, 1S, 1SW]

- Distracted by a muscle cramp, Napps stumbles into a Wizard, and steps into the doorway
- Napps is hurt! Seven points of damage have been dealt! Maybe he should've held onto that armor...
- The timely arrival of another gang member means Napps can fully heal from his ill-gained wound!
- To help numb the pain, Napps drinks a mini-bottle of moonshine. He feels like he could do more now! At least, for a little while...
>>5868598
"It sucks, but I can work it out!" He screams over the explosions and gunfire.

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 (until start of Turn 6) | HARD 5 | WEIRD 2 [=] Def 10 | Edge 10/8 (until start of Turn 6) | HP 12/12 | Crit on 8 | Move 5
>Equipment
Gear: Gator's Lil' Bottles (Drug Kit x(2/3); 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)
>>
>>5869162
>>5868536
>Change In Move Directions due to fear of death = 1NE, 1E, 1SE, 1S, 1E
>>
>>5868536
Strike stood silently behind the barricade. Patiently watching. Even as gunfire, explosions, and blood spilled just across the room. Even the man next to him was busy. Then it happened. The wooden beams covering the window began to creak, a face peaked inbetween, just for a moment. In that instant, their eyes locked, even with his helmet visor down, he could tell they were staring into each others' pupils.

"Strike!"

*pow*

Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 5 Sharp 6 Weird: 0
Skills: Shootdodge, Lightning Reload, Flash Step
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 3/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash:

Turn 3:

>Shoot nearest QrF
>Doing it again
>More!
>-1Edge More!!
>Shootdodge -1Edge More!!(just in case)
(Can I even see them?)
>>
Rolled 8, 8, 7, 6, 3 = 32 (5d10)

>>5869182
>We lightning reload to reload when necessary
>>
Rolled 2, 4, 10, 9, 1 = 26 (5d10)

>>5869182
>>5869183
Every single time
Left hand rolls now
>>
Rolled 2, 6, 1, 3, 9 = 21 (5d10)

>>5868536
Mizuchi wheels through the empty door after the bloodstained highlander runs in. Guess his ambush was a little poorly timed, he'll fall on the last remaining SWAT with a swing of his blade, then point it at the assembling assault team in the distance. "Impotent curs! This shall be our Shiroyama! Draw blades and advance into honorable war, or continue to waste time huddling in your 'tactical corner!'" Whichever option they picked, Mizuchi wanted them unfocused. His message delivered, he'll vault back in through the window and take position with his sidearm trained on the window.

>1 AP: Block
>1 Edge: Flash Step SWAT 5W, 1S attacking with Raijin, appearing one W of him (I have another valid movement path but this should be easier for your eyes)
>1 AP: Shout an accusatory war cry at the dishonorable SWAT to the SW, to scare or provoke them. (+4 Weird)
>1 AP: Move SE, 3E, 1S (Rolling 2d10+5 to vault)
>1 AP: Pistol Overwatch

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 5/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
Rolled 4 (1d10)

>>5869187
Mizuchi really puts some emphasis on that, having been informed about the Battle of Shiroyama from a recent Hollywood film adaptation that included the up and coming Dominick Sail as the protagonist for whatever reason. This would probably offend most history buffs, but a western ronin like Mizuchi found the idea of a real North American samurai particularly inspiring.
>Using Top Ten to reroll Weird check (+4)
>>
Rolled 1 (1d10)

>>5868567
Rolling to "vault" or whatever that means
>>
Rolled 6, 7, 1, 4, 2 = 20 (5d10)

>>5868536
>1ap: Vault attack with Dragon Slayer, move 1N, 2NW, 1N (vault 1st), attack Shield NW
>2ap: Aimed attack swing at the shield NW


Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
>>5869226
>>5868536
Yup that's me. Forgetting to check my tag again.
>>
Rolled 5, 5 = 10 (2d10)

>>5868536
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 13/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

As soon as the SWAT officer had smashed open a hole in the barricaded door and peered through, Nishina had launched into action. Her blade slid free of its scabbard and carved through his neck like a moonbeam. The strike complete, she whirled the blade to flick free most of the blood. She had seen samurai movies in which chiburi removed all of the blood, but that was an inaccuracy. To truly remove all of the blood, it would need to be rubbed down with a cloth, or against one's sleeve. But it was more about the process. A kill is made, focus is retained, the warrior moves on.

>>5869130
And then focus is immediately broken by the woman blowing a kiss at her. She was... That was... what? She could feel her face trying to heat up a little, much to her consternation. This was /not/ the time, and she was already supposed to be attached... probably? Blackjack seemed leery every time she brought it up, but... hrghm. Nishina lets out an uncharacteristic growl of annoyance at herself, at how easily she was being thrown by this sort of thing.

Breathe. Slow. In, concentrate the confusion into a ball. Out, release it from the spirit. Okay.

Nishina returns to her corner, mind steady once more.

>1 AP: Return to hiding. One death by the blade will not have been noticed in such chaos. (Cool + 5)
>1 AP: Prepare Quick Attack with Ivory Katana, anyone who comes through the door.
>1 AP: Think. What's coming? Last time the HCPD managed to get in through the roof of the bank. Are there any other unexpected points of entry in the safehouse? Presumably one, since the red-haired Claire presumably had some plan for escape, but if the HCPD knew of it then it wouldn't be a very good escape plan anyway, so... hm. (Sharp + 6)
>>
Rolled 8 (1d10)

>>5868536
>Fire DMR at SE SWAT
>Move S, SE x5,S, E x3. N (6 Edge)
---------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 4/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
Rolled 2, 2, 9, 10 = 23 (4d10)

Seline
Stats: HP 8/8 Edge 7/10 Move 5 Defence 10, Crit on 10
Factors: Hard 1, Cool 5, Sharp 3, Weird 0

Pistol (Range 10, Damage 2, Ammo 3/12)
DMR (Range 30, Damage 4, 3/6)
Ammo Bag, Bulletproofed Suit

Lightning Reload, Moonlighter, Fired Up!, Furious Focus

> 1 Edge: Fire Up!
> 1 AP: Move 2S 3SE
> 1 AP: Fire DMR at the QRF 1E, 1NE of Castle. Advantage dice from prep time.
> 1 AP: Fire DMR at the van SWAT 3N of Castle.
> 1 Edge: Fire DMR at the van SWAT 4N of Castle
> 1 Edge: Move 2S, 1SE, 1E, 1S, taking heavy cover next to the door opposite the slaughtered SWAT.
> Use Lightning Reload.

Steel core rounds, hand made, just for you.

(The thunder of heavy weapons lasts just a moment, then takes pause as the gunner sprints past shell shocked corpses. How late are we? Where is….)
>>
>>5868536
>Ohh Yeah in the SW. Looks bad, looks really bad but Dokkebi goes where it's needed. I can just run through the fire if needed.
>Ohh Yeah Roll 8+5 >>5856323


Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 7/7 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 4+1
Talents: Ohh Yeah, RC Car
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [SMG]: Range 10, DMG 3, Ammo 5/15,+1 Crit (On 5).
Gear: Frag Grenades (3/3), Cash 208895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
File: Mask.png (1.07 MB, 779x868)
1.07 MB
1.07 MB PNG
>>5869451
>Let me do some final changes.
>Buy Custom Mask

Name: Dokkebi
Type: Psycho
Stats: HP: 10/10 | Edge: 7/7 | Move: 5+2
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 4+1
Talents: Ohh Yeah, RC Car
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [SMG]: Range 10, DMG 3, Ammo 5/15,+1 Crit (On 5).
Gear: Frag Grenades (3/3), Cash 208395
Clothing: [Custom Maske]: +1HP, +1 Move
Assets: Mastadon SUV 1/1/6
>>
>>5868536
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn), Blue Disk
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $946,612

Empress waves to Angela as she passes by to see what's happening in the nearby room.
>[Move, 2AP] 9S, 1W, 1S
"Hey, what's going on in..."
Empress stares at Friedrich readying his flammenwerfer and promptly leaves as soon as the screaming starts.
>[Move, 1AP] 2N, 3W
>>
File: HCN8 Turn 3B.png (2.28 MB, 2482x2282)
2.28 MB
2.28 MB PNG
>>5868536

Carlo's leg is shot to shreds. He's bleeding from an artery. Tony screaming at him and ordering him not to die has little effect. Chaser works a medical miracle to temporarily staunch the blood, but it still doesn't look good. (Drop your second medic bag and use it immediately to save him)

Nishina thinks at first that the HCPD might send additional attackers through some of the adjacent buildings, and that's certainly true. But her thoughts linger on the bank. The SWAT came from the windows in the roof there ... well, why wouldn't they try the same trick twice? There's big windows over the main room, and another one over the bar. It's hard to perceive anything over the chaos of battle, but it's possible the HCPD is getting ready to fire ziplines from adjoining rooftops right now. With all that and their huge ramming vehicles too, it seems like there's no end to the ways this place could be breached.
>>
File: HCN8 Turn 4A.png (2.07 MB, 2482x2282)
2.07 MB
2.07 MB PNG
>>5872704

The infiltrators approach the hideout, each with a dramatically different style. The mysterious goblin once again makes a destructive entrance, while Blackjack remains undetected within the police ranks for the moment.

Enemy reinforcements continue to pour in, monitored by Ollie on a nearby rooftop with his binoculars; but keep in mind that he can only has two eyes, and can only see things on the street or other rooftops. If the HCPD are dedicated enough they'll find other ways of crashing the party.

Turn 4 begins.
>>
Rolled 5 + 4 (1d10 + 4)

>>5872706
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 0, Edge 3/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Rushing Waves: [1 Edge] This round gain +2 move, +2 defense, and +2 crit chance.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (1/2 Uses) Range 10, Area 1, 3 Damage, Explosive.

>Move SW1, W1 [1 AP]
>Northern Fist the Shield [1 AP, 1 Edge] (Auto 10)
>Crawl into Swat Van and hotwire if keys not right there [1 Edge]
>>
Rolled 8, 5, 2, 9, 4, 5, 7, 2, 9, 8 = 59 (10d10)

>>5872706
>2AP: Werf E
>1AP: Pistol shoot SWAT 7E1N
>1 Edge: Pistol shoot SWAT 7E1N
>2 Edge: Werf S
"Ahahahaha! Brennt. Brennt!"

Friedrich
Type: Enforcer
Stats: HP 10/10, Edge 7/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 13, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 2/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Medic Bag (0 AP, 2 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 1, 4 + 1 = 6 (2d10 + 1)

>>5872706
Name: Ramirez
Type: Enforcer
Stats: HP 10/13, Edge 6/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x1
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tide PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>1AP: Quick Shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/16, Breach, Autofire, +1 Accuracy) at SWAT 8NE, 1N of me (First roll, +1 to hit).
>1AP: Quick Shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 2/16, Breach, Autofire, +1 Accuracy) at SWAT 8NE, 1N of me (Second roll, +1 to hit).
>1AP: Restock all ammo and +1 grenade.
>1Edge: Inspire Heckler.

Ramirez ducks back behind cover as yet another burst from that mounted MG tears apart the garage walls, thankfully pinging off his vest and injuring no one this time.

"We gotta deal with that mounted gun somehow, it's tearing us up." He mutters inwardly, returning fire as best he can. "But how-"

Heckler is waving at him. Heckler is pointing at the machine gun vehicle. Heckler is somehow pantomiming holding a steering wheel between bursts of suppressive fire. Ramirez understands (and it only took him two minutes, too!)

"Heckler, I don't know what you've got planned, but get out there and do it before that MG rips everyone apart!"
>>
Rolled 3 + 5 (1d10 + 5)

>>5872706
Name: Heckler
Type: Enforcer
Stats: HP 10/10, Edge 8/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (0 Uses)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Be inspired
>1 AP - Move N1, NE3, N2 (Into MG Car)
>1 AP - Hotwire MG Car and prepare to drive. (Sharp Roll +5)
>1 AP - Reverse and run over Shields and SWAT
>1 AP - Drive into the garage

>>5872715
While cops generally didn't give great ideas to Heckler, Captain Wolf's orders were correct about something for once. Heckler didn't really think too hard when he dashed from the crumbled pieces of building and into the flames, before piling into the vehicle that the MG was mounted to. Working quickly, Heckler worked to rewire the car before putting the clutch into reverse, hopefully flattening the cops behind him, before driving into the garage. "Great idea doggy. I'm just gonna borrow this..."

As he burnt a bit in the vehicle, he wondered how many more times he needed to be set on fire before he ended up like his buddy.
>>
Rolled 7 + 5 (1d10 + 5)

>>5872719
>Top 10 reroll

Heckler muttered a little to himself as worked, remembering that Montana Burns movie with the melty Soviets. Definitely didn't want to end up like them.
>>
File: Drive Here.png (45 KB, 196x184)
45 KB
45 KB PNG
>>5872719
>>5872721
Name: Heckler
Type: Enforcer
Stats: HP 9/10, Edge 8/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (0 Uses)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Adjusted HP
>Try to get to indicated position if possible
>>
>>5869229
"Rico, be a friend, slap a band-aid on me, and I'll go fetch more grenades"
>>
Rolled 7, 10, 5, 2, 10, 1, 2, 10, 5 = 52 (9d10)

>>5872706
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 8/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Move 1 Northeast, 6 North
>1 Edge: Move 1 Northwest, 1 West, 1 Southwest, 1 West, 1 Northwest, 2 West
>1 AP, 1 Edge: Steadfast
>1 Edge: Watch out for those grappling moves (Cool check, + 5, 1st)
>1 AP, 1 Edge: Flurry of Blows - Move 3 West, Pistol at Castle (2nd and 3rd), Fists at Castle (4th and 5th), Ivory Katana at Castle (6th and 7th)
>1 Edge: Quick Strike Castle with Ivory Katana (8th and 9th)

There was little she could do here. Through a doorway, there was little she could do against shields that large. Word that Castle, the enormous wrestling policewoman, had arrived in the building gave her a target. Last time the two had met, it had ended in something she learned later was called a suplex. This time, Nishina would be more wary.
>>
Rolled 3 + 4 (1d10 + 4)

>>5872706
The old man turn back, only to see his son's friend running out of the building... Only to return driving the police's makeshift technical, gunner and all. That got a chuckle out of the merc. "Hahaha, what the hell, brat. You're crazy. Good job."
>Aimed shot the machine gunner with the ACR (4dmg, +4 aim, crits on +7)
>Move 4S 1SE

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:7/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 1/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (1/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
Rolled 7, 8, 7 = 22 (3d10)

>>5872706
>>5872729
"Oye, show me the wound Doctor. And aren't we technically familia? Either way... You should be good to go with this."

>1AP: -1 FAK, bandage Doctor Ben to my East
>1AP: Move 1SW, 3S, 1W
>1AP: Vault (1st) attack 4W attacking Hunkering cop using Step out. (2nd & 3rd)

Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
>>5872706
>Infiltrate. Get in all kinds of trouble.
>>5859767
>Previous roll here (9+4), but reroll as appropriate

She was going to get into trouble.
But.
It was trouble, or it was going stir crazy thinking about the lingering implication of Seline skipping town on short notice and, frankly, how much more trouble wouldn't that be?
Kit could do the math. This city. Project Phoenix. Seline, guns clicking empty on the range, the old familiar weight of spent brass rolled between fingers and the quiet little voice in the back of the head that sings that this - *this* - isn't really trouble at all. It's just the slow accumulation of all the little choices of dogs and men and, if you sleep with a gun under your pillow since you're nine, perhaps you're not exactly unused to the idea of trouble. Violent brutal souls might be Seline's words, but, counter-point to the hypothethical argument with an imaginary person in the bathroom mirror, counterpoint: you don't get dressed up if *all* you are is a thug. And wasn't that worth getting into trouble over?

It's not even really a choice, is it. Kit locks eyes with her self. Look at that, green eyes mirror-reversed, slightly nervy smile, uncontrollable hair. Does that look like someone who's a stranger to trouble? Or does it look like someone who has mostly been pretending she doesnt know Dad had an unusually high dry cleaning bill because he sometimes had to clean a lot blood out of very dark suits.

There's an idea: wear a dark suit. Grab a clipboard. You can get into any building in the world with that and a smile. Kit slides it into the duffel bag too.

But if she wanted to get into trouble - big trouble - she'd need how many painkillers? Ah, better just empty the bathroom cabinet. Grab another knife. Camera batteries. It all fits, the slowly accumulating fuel for reaching escape velocity from a normal life.

. . . But think about the idea of getting in trouble - real trouble - the kind of trouble that, once you're in it, leaks into your bones and becomes the support structure of your new existence, the thing you draw from to get up, the thing that keeps you *going*, the fulminant spark of furious focus that lets you lock on to a goal.

Kit slides another roll of ducttape into the gymbag.
Could just go to the airport.
Could just grab a flight to Europe.
Could just. . .

Bag isn't heavy, vest isn't too tight, and she clicks the taser into her belt like a sword at her hip.

Could just follow the sound of sirens.
Could just get into trouble.

#Kit de Guerre,Brain-Forcer 5, 67400€
Hp 8 Edge 10 Def 6 Crit 5 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 4+1 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear

Gear:
Gymbag *or* weapon, as appropriate
Pistol: 4/12
Fist: 2D, +1C, +1A

Clothes: A slick suit, a red tie, a pair of shades in my front pocket. I don't know, putting them on just seems. . . a little hard.
[Utility Vest, +1Mag/+1Gear]
>>
Rolled 1, 1 = 2 (2d10)

>>5872706
>1AP: move W, SW, 3S
>1Edge: shootdodge cop 6W 2S and move SW 5S
>1AP: move 4S 2W enter basement

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 10/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (0/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 5, 8, 7, 7, 9, 4, 10, 6, 3, 4, 6, 9 = 78 (12d10)

>>5872704
HP 13/13, Edge 7/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (0/1, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/mission, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 4/8, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 1/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)

>Deploy Medic Bag NE. (0 AP)
>Work a miracle. (1 Edge)

>>5868588
"Okay, we managed to avoid or at least delay systemic shock. He's lost a lot of blood and this stitching and bandaging is a rush-job. Get him somewhere safe, keep him warm and keep his leg lifted if you can. Less bloodflow through the artery, the better."
Gunshots fill the hall.
"While you're at it get YOURSELF out of here too! Bulletproof vests can only absorb so much trauma, so stop collecting lead!"

>>5869130
"Phrasing..."
Despite the urgent situation on his hands, Chaser still took an instant to look up with a faux-offended look...
>>5869288
...only for it to die in a mix of a shocked, relieved and worried expression upon seeing a very familiar and unexpected figure.
"Seline! When this is over I need to tell you something."

First, however let's get these cops out of our hair.

>Steadfast. (1 AP, 1 Edge, for counter-attacks use fists when possible, otherwise use pistol)
>Move 4W, 1S. (1 Edge, 1st die to vault cover +1 Cool)

A quick look makes him slightly re-evaluate priorities.

>Full Auto AR 4 bursts into boss Castle. (2 Edge, 2nd-5th dice)
>Raging Demon boss Castle, moving 2S, 1SW. (2 Edge, +1 hit, crit for 4 damage on 8+, last 6 dice)
>Move 4W, 1SW, 1W, 2N and enter basement. (2AP)
>>
Rolled 1 (1d10)

>>5872706
>1x DMR at adjacent Shield
>Move E,N,NE,N,E

---------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 4/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 2/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
>>5872883
Obvious skrim syndrome is obvious, considering there's no basement in that wall: last movement is 4E, 1SE, 1E, 2N. Also my last roll is unrequired, unfortunate waste of a 9.
>>
Rolled 1 (1d10)

>>5872886
Forgot advantage
>>
Rolled 5, 10, 9, 8, 7, 10, 4, 7, 2, 5, 1, 10, 9, 10, 9 = 106 (15d10)

>>5872706
Name: Blackjack
Type: Assassin
HP 6/6+1
Edge 1/6
Move 6-1
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0+1
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

Looking over at the experienced-looking HCPD SWAT cop through her helmet, Blackjack tosses her shitty M16 on the ground, and unsheathes Moonshadow from where she had concealed it underneath all her bulky SWAT gear. "Sorry about this, big man. You seemed like a nice enough guy on the ride over here."

>[-1 Edge][Visions of Death], targeting SWAT Troopers
>[-1 AP, -1 Edge][Phases of the Moon]
>>Quick Attack Medic 1NE
>>Quick Attack Elite SWAT 1N
>>Quick Attack QRF 2W
>[-1 AP][Throwing Knives]
>>Point-Blank Medic 1NE
>>Point-Blank Elite SWAT 1N
>>Quick Attack QRF 2W
>[-1 AP] Quick Attack Elite SWAT 1N
>[-1 Edge] Flash Step SWAT 1NW, 2N [Quick Attack]
>[-1 Edge] Move 3N, 1NE, 1E
>[-1 Edge] [Stance]
>>
>>5872903
For Raven's convenience:
>Quick Attack Medic 1NE: [5, 10]
>Quick Attack Elite SWAT 1N: [9, 8]
>Quick Attack QRF 2W: [7, 10]
>Point-Blank Medic 1NE: [4, 7]
>Point-Blank Elite SWAT 1N: [2, 5]
>Quick Attack QRF 2W: [1, 10]
>Quick Attack Elite SWAT 1N [9, 10]
>Flash Step SWAT 1NW, 2N [Quick Attack] [9]
>>
Rolled 10 + 3 (1d10 + 3)

>>5872706
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2

Stealing police vans mounted with automatic weaponry and then proceeding to turn said weaponry back on hhe police is exactly the kind of thing people need to be doing more often, so Renjun is happy to assist in this endeavour by clearing the path of obstacles.

>2 AP: Lean out window and fire an aimed pistol shot at machine gunner
>1 AP: Take cover
>>
>>5872704
>>5872706
>>5872883
>>5872888
Not as obvious Skrim Syndrome: he Raging Demon movement should be 1S, 1SE.

I REALLY need to stop posting while tired. Sorry.
>>
Rolled 3 + 5 (1d10 + 5)

>>5872706
>1 Edge Move 2NW, 1N
>1 AP Man the HMG
>2 AP Target the police car to my roughly 7NE, 3N with HMG aiming to make it explode. (Rolling Hard)
>1 Edge, Reload the HMG
>1 Edge, Down White Lightning

>>5872725
>>5872715
"Dibs on first try!"

Alan immediately jumps on top of the truck to man the HMG before swinging it around and holding down the trigger.

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 6/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[SMG] Rng: 10 Dmg: 2 Amm: 0/15 {+1 Crit Change}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (0/3)
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5873051
The reason I used 2AP for that HMG action is because I wasn't sure if I needed to only use Autofire which SHOULD be 2AP. Either way I'm wanting to basically empty as many bullets as I can into the cop car with 2AP.
>>
File: T4MusThrow.png (237 KB, 846x487)
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Rolled 4, 7, 2 = 13 (3d10)

>>5872706
>[Latin Beat] -1 Edge, +2Def, +2Move
>[Move] -1AP, run through doors, behind the big table
>[Throw Furniture] -1AP, throw the 1x2 Light Cover at Castle (1st & 2nd rolls w/Advantage, +Hard 5)
>[Normal Attack] -1AP, shoot pistol at Castle (Third roll)

- Napps flees from the front lines. He can't fight the long-range battle, so he'll hold back and attack when they start moving in!
- Napps has arrived to support Nishina - just in time to see her flee away from the five SWAT soldiers! Does he follow, or hold the room?
- Napps is starting to panic! The person who he used to be is threatening to re-emerge!
> YOU CANNOT ALLOW THAT TO HAPPEN. YOU WON'T.
- The tape is clicked in. The beats start playing. It's time to fight. Start with settling your debts.
>https://www.youtube.com/watch?v=x47NYUbtYb0

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 | HARD 5 | WEIRD 2 [=] Def 10+2+1 | Edge 9/8 | HP 12/12 | Crit on 8 | Move 5+2
>Equipment
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4 to 3/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temp. +2 Cool/+1 Weird from tokens) | (Temp. +1Def/+1 Edge from Bulletproof Suit) | (Temp. +2 Sharp, Turn 3 to Turn 5 from drugs) | (Temp. +2Def/+2Move from Latin Beat) | (+1Def from Light Cover at 1S)
>>
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Rolled 9, 7 = 16 (2d10)

>>5872706
Name: Dokkebi
Type: Psycho
Stats: HP: 10/10 | Edge: 3/6 | Move: 5+2
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 4+1
Talents: Ohh Yeah, RC Car (2/2)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5); [SMG]: Range 10, DMG 3, Ammo 5/15,+1 Crit (On 5).
Gear: Frag Grenades (1/3), Cash 208395
Clothing: [Custom Maske]: +1HP, +1 Move
Assets: Mastadon SUV 1/1/6

> 1 AP Throw Grenade 2SW, 1W
> 1 Edge Throw Grenade 2SW, 1W
> 1 Edge plant an RC car inside the ammo box or wherever they keep the ammo.
> 1 Edge Enter the car
> 2 AP + 1 Edge whatever's needed to drive the car forward as in pic related's path. Ending in the yellow rectangle
>>
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Rolled 10, 5, 6, 6, 10, 8, 7, 6, 3, 2, 1, 1, 8, 4 = 77 (14d10)

>>5872706
>Attributes:
Hard 0[1] - HP [9/9]
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

------

There. She is burned, bloody, but I smell no fear. Good. I shall grant her the death a warrior deserves. In her hands, I shall guide this Fool myself and taste at long last what I was denied!

Horace pats Rainfall on the shoulder before she moves past. With a smile and a deadly glint in her eye, she gives her two words of encouragement. Don't die.
How thoughtful.

>1 Edge: Visions of Death vs Castle
>2 Edge: ==RAGING DEMON==
Move 1E, 2S, 1SE, 1S, 2SE
Rage against Castle with the Highlander
>1 AP: Quick Attack Castle with the Highlander
>1 AP: Quick Attack Castle with the Highlander
>1 AP: Quick Attack Castle with the Highlander
>1 Edge: Quick Attack Castle with the Highlander
>1 Edge: Hunker Down
>>
Rolled 5, 3, 4, 5 = 17 (4d10)

>>5872706
>Order The Things to keep doing what they're doing, overwatching from the back and picking off stragglers. (Not gonna roll)
>1 Edge: Heal using Medic Bag
>1 AP: Move 2N, 1NW (Vault +7 Cool, Auto Success.)
>1 AP: Fire Shotgun at Wolf +2 Acc
>1 AP: Taunt Wolf (+4 Hard)
>1 Edge: Move 3W (Vault +7 Cool, Auto Success.)
>1 Edge: Activate Spook

>>5868550
Strings sighs in relief as she uses the medical bag to patch her wounds. "Thanks for the help girlie." She smiles at Weasel before shouting at her men and vaulting over the cover.

Shouldering her rifle, she fires at the SWAT commander not caring whether she hit or not before running her thumb across her throat with a grin.

"They should have called you Pussy instead of Wolf! Why don't you come over here instead of throwing your men's lives away like some Red Commie you little Pussy Commander." She just tried to push whatever buttons she could, not knowing what would piss the SWAT leader off the most.

Before he could fire back, Strings already dashed to the side, rolling over a table before using it for concealment.

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 2/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant, White Lightning
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
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Rolled 6, 2, 3, 7, 2, 5, 6, 8, 1, 6, 9, 9, 1, 7, 2, 6, 5, 10, 5, 9, 10, 2, 7, 7 = 135 (24d10)

>>5872706
>[Teamwork Tactics is Active]
>1 Edge Move 2E, 3S, 1W
>1 Edge Vault Attack SWAT to my 3S with Pistols (4 Dice)
>1 AP Throwing Knife 1SE/1S/1SW (6 Dice)
>1 Edge Throwing Knife 1SE/1S/1SW (6 Dice)
>1 AP Vault Attack Castle (4 Dice)
>1 Edge Flash Step SWAT at 2NW, 2N, 1NW, 2W. (4 Dice)
>1 AP Move 3E, 2N, 1NW, 1W
>1 Edge, Flourish and Put out the fire. Mechanically use a first aid to put it out.

"Motherfuckers! Don't any of you dare touch my boss, he's the one paying for my dresses. I'm gonna make you pay for that."

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 3/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives (1/3), Furious Focus
Gear: First Aid Kit (3/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
Rolled 4, 10, 5 + 4 = 23 (3d10 + 4)

>>5873283
>Vault Attack against the SWAT [6,2,3,7]
>First Knives Right to Left [2, 5, 6, 8, 1, 6,]
>Second Knives Right to Left [9, 9, 1, 7, 2, 6,]
>Vault Attack Against Castle [5, 10, 5, 9,]
>Flashstep against Shield [10, 2, 7, 7]

AND I forgot to roll my vaults, I did a total of 2 vault attacks and one regular vault so I'll roll 3d10+4 right now.
>>
Rolled 9, 1, 6 + 6 = 22 (3d10 + 6)

>>5872706

>Armored vest charge reduces damage by 2


>1 AP throw Frag 1NW, 2SW, 1S
>1 AP Molotov at same location (middle police dude)
>1 AP move RC bomb plane onto Castle (right on top, 3E, 1SE, 1S)
>1 Edge to move the RC plane in a hypnotic pattern and have her think it's a bird landing on her shoulder (Weird)
>1 Edge Detonate RC
>1 Edge 3N and down the stairs

Name: Gremlin
Type: Brain
Stats: HP 9/10, Edge 3/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (0/3), Frag Grenades (0/3), Armor Vest (1/3)
Skills: RC Bomb (1/2) , Top 10

Rolls for Frag, Molly, Weird
>>
>>5872706
>Restock and come up from the south east stairway.
>>
Rolled 9, 1, 2, 2, 2, 4, 4, 7 = 31 (8d10)

>>5872706
Mizuchi dives on the shielder opened up by Maggie's onslaught, hoping to seize the initiative. He'll pass that favor on by striking at the other a few times, hoping to shatter his guard as well for someone to capitalize on.
>1 Edge: Flash Step Shield NW, appearing NW of him
>1 Edge: Block
>1AP: Attack Shield SE
>1AP: Attack Shield SE
>1AP: Attack Shield S
>1 Edge: Attack Shield S

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 2/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
>>5872706
>Infiltrate deploys (leave it to you Raven)
>>5860332
>Previous roll of 2+5

Detective Victor Steele was an officer of the Heat City Vice department and reliable hand when it came to investigations related to gang crime. An unyielding sense of justice and a determination to clean up the streets that he saw slipping into the hands of criminals led him on the same path as his father. An integral part of the Heat City Vice unit, known for his unconventional methods in tackling organized crime he has already tackled many cases and been participant in a fair share of drug busts. This dedication to his job often takes a toll on his personal life however. For once tonight, Victor Steele would not receive a call concerning what is happening. Today he would be able to tend to his wife and relax for once in his career. Perhaps it was due because the batteries to his pager needed changing and the phone line was cut? Or maybe Victor Steele was indeed here leaving personal life alone one more time prepared to provide his expertise and lateral thinking on the situation?


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 10/10, Move 6(7), Defence 5, Crit on 5
Factors: Hard 0(-1), Cool 0(1), Sharp 4, Weird 4(5)
Weapons:[Gym Bag or Weapon]
-Pistol (Range 10, Damage 2, Ammo 4/12)
-Fists (Melee, Damage 2, Crit on 4(SC9))
Clothes: Utility Vest {Inventory} (+1 Mag, +1 Gear)
Gear: [Armor Vest (3/3), F.Grenade (3/3), FAK (4/4), C4 (2/2)]
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: Temperance Tarot Card (-H,+C)
>>
Rolled 6 (1d10)

>>5872706
>1AP Move 1SE, 2E, 2S, 1E
>1AP Move 3E
>1AP Fire AR at SWAT 15N, 1NW

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 8/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 0/8)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (1/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
Rolled 6, 8, 10, 7, 9 = 40 (5d10)

>Move Nx2, Ex1, Nx3
>Full Auto into the crowd of cops to my west. "Say 'ello to my little friend". Empty the mag.
>Reload
"Merry Christmas!"

Name: Doc
Type: Psycho
Stats: HP 7/10, Edge 5/5, Move 7-1, Defense 5, Crit 6+2
Attributes: Hard 2, Cool 0+1, Sharp 0, Weird 4+2?+2=W8
Skills: Hurting Other People; Ruiner
Weapons: SMG (Range 10, DMG 2+1, 5/10 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2+1, 4/12 Ammo), Fists: (DMG 2+1, Crit+1)
Gear: Drug Kit 2/2
>>
Rolled 9, 9 = 18 (2d10)

>>5872706

>AP1: Throw molotov at the Shield above the black car (roll 1)
>AP1: Move S x4
>AP1: Quick Shot with SMG at the southern officer next to the door (roll 2)
>Edge1: Move S, SE x2, S

Seeing others shift into new position and one get into the swat bus Jackal started to fall back possibly to resupply soon. But not before tossing more heat on the street that shield can block bullets but not literally burning ground.

>>5873870
"Dude better get in soon i'm willing to bet that place is about to get hot soon enough and you're quite alone in there."

Name: Jackal
Type: Psycho
Stats: HP 16/16, Edge 4/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 4/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov 2/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
Rolled 7, 8, 6 = 21 (3d10)

>>5872706
Seline
Stats: HP 5/8 Edge 4/10 Move 5 Defence 10, Crit on 10
Factors: Hard 1, Cool 5, Sharp 3, Weird 0

Pistol (Range 10, Damage 2, Ammo 3/12)
DMR (Range 30, Damage 4, 3/3)
Ammo Bag, Bulletproofed Suit

> Move 5E (1 Edge)
> Fire Up! (1 AP)
> Fire DMR Three times into Castle (2 AP, 1 Edge)
> Lightning Reload
> Move 2E. 2 NE, 1N, through the door, past Diego.

When next Chaser turns around, his girl is gone.
>>
Rolled 6 (1d10)

>>5872706
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn), Blue Disk
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $946,612

>[Move, 1AP] 2E, 1S
>[Shotgun, 1AP] Shoot the shield to the southeast.
>[Shotgun, 1AP] Overwatch
>>
Rolled 1 + 3 (1d10 + 3)

>>5872706
Name: Tony Vespucci
Type: Brain
Stats: HP 4/10 Edge 11/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 5/15, +1 crit range, Autofire)
Gear: First Aid Kit (3/4 uses)
Special Talent: Taser (4/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

> [Quick Heal] self
> [Quick Heal] self
Stroking Andrea a couple times, Tony steeled his breath. His boy would live. The night would go on.
And he’d make damn sure that the next blood to be spilled would be that of the enemy, rather than his own.

It’s almost as if the bullet wounds across his back and legs didn’t bother him- or as if they weren’t there at all.

>Order Diego to bring Carlo to safety
>>
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Rolled 1, 10 = 11 (2d10)

>>5872706
Rainfall gives her most intimidating war cry as she follows Horace 2 into the melee.

>1AP [Stance]
>1AP Move 1S,1SE,3S,1SE
>1AP Quick Attack Castle (4Dmg,6CDmg,Crit 6+)

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 8(9) Crit 6
Cool:3(4) Sharp:2(1) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)

*Weapons:Blood Katana(Dmg4,Block1,CDmg+1,1stCritHeal+1)
Pistol(Dmg2,Range10,[3|8])Fists(Dmg2,Crit+1)
*Gear:Armor Vest(Block 2Dmg[3Times])
*Clothing:Bulletproof Suit(Def+1,Edge+1)
>>
File: HCN8 Turn 4B.png (2.39 MB, 2482x2282)
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>>5872706

The indomitable woman, the police grappler called Castle, is enveloped in a whirlwind of guns, blades, and explosives. It's one against four, then five, then six. First her armor breaks, then her skin, then her bones. But she keeps fighting, blocking and dodging blows, piledriving those who dare to approach her into the ground and hurling chairs at those who don't. Despite blood and shrapnel dripping from dozens of wounds, the woman somehow still stands. As she swings her claymore, Horace is struck with a distinct image of the woman as a blonde barbarian queen, a viking warrior standing resplendant atop a battlefield with a bloody axe in each hand. Truly she was born in the wrong time.

It seems for a moment like she might actually survive this assault, and the crew braces for her take the offensive ...
>>
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>>5877757

With all her fear and resentment boiling over into anger, Rainfall cries out with a genuinely intimidating war cry as she plunges the red blade deep into Castle's chest. For a moment, all is still. Then Rainfall withdraws the blade, and a spray of heart's blood spurts from the giant woman's chest. Castle falls to one knee, dying. The claymore in Horace's hands, ever greedy, acts opportunisticly: with a single heavy slice, a blonde braid is severed, and a head topples to the ground.
>>
File: HCN8 Turn 5A.png (2.36 MB, 2482x2282)
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>>5877760

The favor is returned shortly, as overextended members of the crew are picked off. Doc is shredded to pieces by automatic fire, finally killed with a round to the skull; a pummeled and nearly-dead Dokkebi is dragged out of the police truck by SWAT, stomped, and cuffed.

Heavy firepower is coming in from all directions. And as if you didn't have enough problems, there's the goddamn ziplines firing across the alleyways.

Things are starting to look bad.

Turn 5 begins.
>>
Rolled 1, 1 = 2 (2d10)

>>5877761
. . . It worked. It works. She nods, adjusts her stance, stays in the back of the car, quiet, cradling her kit. HCPD has protocols, but the best kind: the kind that exist and half of them are too ruggedly individualistic to care about. Half an hour with a computer, a little bit of reading in the library, and Kitt can speak Five-O with the best of them. Got a 6-3-2 down Eight-Four by the River? Yessir, ten-four and horrah, and don't you look too closely at my badge because it might just be home made. The printer? Marvel of the modern age, and sure, I'll do a 69 on your ten by ten why are you giggling oh is THAT what that means, sorry, I'm new to the force. She'd got in the car, they'd handed her a gun with remarkably few questions and, well, she'd just rolled with it.

Can't deny she's sweating though.
Night is full of bullet, violent brutal souls running wild.
This is all a little *extra*. Maybe she can just stay in the... car?

Well.
No.
Kitt can admit a need to commit riiiiight around when you slide into a bulletproof vest and start speaking with a texan drawl to fit in with the rolling hardcases of the HCPD QRF.

She wanted trouble. This was trouble, right? So just... Think. If Seline is in this firefight, she'd need a hand.
(The distant sound of high cycling automatic machine gun fire. Haven't heard that in a long, long while. Nostalgic, almost. Maybe more than a hand. Shit, was this what they did for a living? Well, the only thing they'd be doing was dying if this kept up)

Alright. You can do this, Kitt. Just be a cop, get into trouble, get your maybe-friends out of trouble. How hard could that be?

>[1AP]: Shout and move 1W, 2NW, 1W (conveniently in front of the barricade) ("STOP! TRIPWIRE!")

>[1AP]: Sharp+4: Convince them this barricade is booby-trapped. We'll have to go around. Carefully.

Get out my multitool and impenetrable technical jargon about hot-flash double-trip secondaries if you jiggle the barely visible red wire, look, it's RIGHT THERE, no don't look TOO CLOSE you'll SET IT OFF. These twisted criminal minds have wired the wires to wire! Shit this'll take me a while..

>[1AP] Weird 5+: Lock eyes with the SWAT operative 1SE, pre-empt his protest with a critical cold-read, rattle him (and everyone?): " Hey man. Just be cool. Don't make the same mistake twice. They'll understand. ".

#Kit de Guerre,Brain-Forcer, 67400€
Hp 8 Edge 10 Def 6 Crit 5 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 4+1 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear

Gear:
Gymbag [Medic Bag, Smoke Grenades, First Aid Kit, Drugs]
Pistol: 4/12
Fist: 2D, +1C, +1A

Clothes: A slick suit, a red tie, a pair of shades in my front pocket, police vest and one badge that reads Officer. I polished it up nice, but it's mostly fake.
[Utility Vest, +1Mag/+1Gear]
>>
>>5877761
HP 2/13, Edge 1/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (0/1 uses, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/1, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 0/8, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 0/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)

It happened in a haze.
One moment he was in the hallway, moving to clean up the area, the next he was trading blows with an amazon of a woman, all his instincts yelling "Kill!"
Then a flip and his world turned upside down with a rough landing.
That would have probably been enough to... sober him up, for lack of a better word. The gunshots that followed however made sure of it.

Can't see red if your blood is all over the floor after all.
>Get up (1 AP)
>Move 2NE, 4N, 2E, 1N (2 AP)
"Now where did I... ah, there it is. There should still be enough bandages."
>Full Heal (1 Edge)
>>
Rolled 2, 6 + 5 = 13 (2d10 + 5)

>>5877761
Name: Alamo
Type: Enforcer
Stats: HP 11/12, Block 2, Edge 0/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Rushing Waves: [1 Edge] This round gain +2 move, +2 defense, and +2 crit chance.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 3/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (0/2 Uses) Range 10, Area 1, 3 Damage, Explosive.


>FAK self for 3HP [1 AP]
>Steadfast for 2 block [1 AP, 1 Edge]
>Do some SWAT road rage with Hard [1 Edge] (1st)
>Move E1, S1 (To ge through the broken window, Cool vault) [1 AP]
>Inspire Rico [1 Edge]
>>
Rolled 6 + 5 (1d10 + 5)

>>5877844
As Alamo veers on the edge of death with bullets flying his way he floors it harder. Remembering the movie about some killer car named Justine. If in that movie a some small car could do half of what it did in the film, then a SWAT van would be able to do some nasty stuff to a person. [Top 10 Reroll]
>>
>>5877844
>Move E1, S1, S3, SE1
Forgot to actually post the movement listed in the picture
>>
Rolled 9, 9, 9, 5 = 32 (4d10)

>>5877761
>>5877844
>-Got inspired by Alamo (+1 Ap, +1 Move)
>2AP: Use Dragonslayer on Orange guy 1S (Slow)
>1AP: Grab and Toss him out the window at his buddy West of me
>1AP: Inspired movement 2SE, 2E, 2SE (Vault Check)


Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
>>5877761
Name: Blackjack
Type: Assassin
HP 6/6+1
Edge 0/6
Move 6-1
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0+1
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 2/3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

These guys were tougher than Jackie expected. Usually, even with all that SWAT armor, they would be either on the ground bleeding to death, or writhing in pain by now. Were the HCPD juicing their SWAT members, or something?

>[Use] First Aid Kit on self
>Move 1NW, 4W
>[Flash Step] and Quick Attack QRF 3W 1NW, ending up inside the tile behind the burning window
>Move 1W, 1NW, 1N, 2E

As she passed the German and the Russian, Jackie called out to them, revealing her identity to them despite the heavy SWAT armor. "Pull back from the windows! We're about to get hit hard!"
>>
Rolled 3, 2 = 5 (2d10)

>>5878136
Quick attack roll didn't go through, I guess.
>>
Rolled 3, 2, 6, 5, 6 = 22 (5d10)

>>5877761
>1 AP: Move 5W
>2 AP: Autofire 5 SMG shots at SWAT 4SW, W (5x 2 DMG, 7+ Crit).

"Fuckfuckfuckfuckfuck...!"

Name: Wizard
Class: Brain
Primary Weapon: SMG (0/20)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 7/7
Edge: 12/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
Rolled 5, 6, 1 = 12 (3d10)

>>5877761
Seline
Stats: HP 8/8 Edge 0/10 Move 5
Defence 10, Crit on 10
Factors: Hard 1, Cool 5, Sharp 3, Weird 0

Pistol (Range 10, Damage 2, Ammo 3/12)
DMR (Range 30, Damage 4, 2/0)
Ammo Bag, Bulletproofed Suit

> 1 Edge: Fire Up!
> 1 Edge: Fire the DMR at the QRF 2S of Mizuchi
> 1 Edge: Run 5S, Potentially absorbing the QRF over watch with Block (although there is only a 1/10 chance any prepared shot hits me)
> 1 AP: Move 1S, 1SE, 1S, 1 N, Right onto the medic bag.
> 1 Edge: Full heal.
> 2 AP: Fire the DMR twice at the machine gun, wrecking it before it’s turned on us. Intersperse with Lightning Reload.

Nod to Chaser. Feel half dead. Blood everywhere.

Bullet… somewhere. Torso just hurts.

Instead of embarrassing myself with words, I fade away like a spectre, only marked by the roar of firepower.
>>
>>5878299
Notified by Park, I **correct my movement**, good heavens

> 1 Edge: Run 5S
> 1 AP, Move 1S, 1SE, 1E, 1N, *onto the medic bag*
>>
Rolled 4 + 5 (1d10 + 5)

>>5877761
>Stand up, -1 Edge.
>[Latin Beat], -1 Edge, +2 Move/Def for 1 round
>Time to Move, -1 AP | 1W, 1NW, 3N
>[Throw Furniture] -1 AP | grab 2x1 Furniture, throw 5W, +5 Hard

- Napps throws the bench at Castle! It knocks her back briefly! She starts forward, treating Napps in kind with her own bench!
- Napps is knocked down, but he watches as the others continue to strike upon Castle, before the finishing blow is dealt.
- And like that, their fight at the bank was finished. The four of them - Horace, Napps, Nishina, and Castle. The blows were dealt, with a few more fighters at each other's back. It wasn't a curb stomp. It wasn't a one-sided war. It wasn't a massacre. It was an even fight.
- Even then, the decapitation was a bit much. But at least her body would have enough parts to bury.
- ...also Mei Lin. Mei Lin was also there.
- ...what kind of hell is he living in that a metal bench is currently in flames?

"Room's fuckin' gone! Fall back and hold the line - don't let them move too close, but don't go too far!"
>>5875095 | >>5873710
He scrambles and bolts from the room - the fire and gunshots pushing him to flee away from the stairs and into the hals - he sees Tony-
"Boss! Rooms falling, gotta fall back-!"
And the clash of metal against gunfire draws a quick glance- then a double-back, at a familiar sight. A blond swordsman holding his own against a wall of fury.
"DUCK!"
If Napps had a nickel for every time he threw a long chunk of furniture to take the heat off a blond swordsman in a tight spot, he'd had two nickels.
Which isn't a lot, but it's weird that it's about to happen twice.

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 | HARD 5 | WEIRD 2 [=] Def 10+2 | Edge 7/8 | HP 11/12 | Crit on 8 | Move 5+2
>Equipment
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4 to 3/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temp. +2 Cool/+1 Weird from tokens) | (Temp. +1Def/+1 Edge from Bulletproof Suit) | (Temp. +2 Sharp, Turn 3 to Turn 5 from drugs)
>>
Rolled 8 + 7 (1d10 + 7)

>>5877761
Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 7/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2

The shadow of death has been cast over the safe house, friends and enemies alike are being slaughtered in the carnage, and its about to get a lot worse once these zip-lining clowns breach the inner sanctum of the safehouse. He can see these SWAT goons running amok and ripping the safehouse apart from the inside out. It is Renjun's sacred duty to exterminate these vermin at all costs

As Renjun rushes to the defense of the main room he suddenly remembers that these guys are cops and thus are total morons, so a little deception might go a long way here.

Once he reaches the door, Renjun simply opens it just enough so his voice will project to those inside. As soon as he hears boot touch floor, Renjun summons the most bloodthirsty psychopathic voice he can muster and shouts into the room: "YOU ABSOLUTE BUMBLING FOOLS! DID YOU NOT THINK I WOULD PREDICT THIS OBVIOUS ZIP-LINING MANEUVER? THE ROOM YOU'VE JUST TOUCHED DOWN IN IS BOOBY TRAPPED WITH REMOTE CONTROLLED EXPLOSIVE DEVICES! IF YOU MAKE ANY SUDDEN MOVEMENTS I WILL SNUFF OUT YOUR PATHETIC LIVES AND SEND YOU STRAIGHT TO GEHENNA! SURRENDER OR SUFFER!"

Just in case that doesn't work Renjun gets into a defensive stance with the Katana.

>1 AP: Move 5W, 1S
>1 Edge: Move 2S, 2W and open the door slightly
>1 Edge: Activate Visions of Death (SWAT)
>1 AP: Use Weird to attempt to intimidate the ziplining SWAT goons into submission.
>1 AP: Use Katana Stance
>>
>>5877761
>Restock and emerge in the main room
Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 9/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (3/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 7, 9 + 3 = 19 (2d10 + 3)

>>5878511
"Thanks kyodai! Keep on falling back this way, we can bottleneck 'em in this hallway!"

>>5877761
The samurai needed to stay on tip top shape for this, so he'll quickly swallow a few pills as he wards off his attackers. The sluggish shields were imposing but didn't have a lot of bites, the hail of bullets from their reinforcements on the other hand were a problem. Weaving through the opening presented by Napp's throw, he'll dash through, deliver a precise slash at the gunman, then dart back into a nearby side room. If Napp was right and they were pulling back, much like the gunner, he needed to not take the brunt of the fire.
>1 Edge: Use FAK
>1 AP: Using Agility to slip through the enemies, move SE, S
>2 AP: Aimed Slash with Raijin on the QRF W
>1 Edge: Move 2NE, 2N, 2W

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 0/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (3/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
>>5877761
>1AP: Move 3W
>2AP: Werf S
>2 Edge: Werf E
>1 Edge: Move 3W, 2N, 1E
>0AP: Drop medic bag E

Friedrich
Type: Enforcer
Stats: HP 7/10, Edge 4/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 11, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 2/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 0/3)
Medic Bag (0 AP, 1 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 3 + 5 (1d10 + 5)

>>5878511 | >>5877761
(Forgot that furniture throw has advantage now - rolling second dice now, and taking advantage between the two)
>>
Rolled 6, 7 = 13 (2d10)

>>5877761
>Receive Teamwork Tactics from Weasel.
>Quick Shot the orange SWAT with ACR (4dmg, +1 accuracy total (+1 base, +2 TT, -2 blind, crits on +8)
>Toss a Molotov 1SE 1E
>Reload the ACR

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:7/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (0/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
>>5877761
>[Move, 1AP] 1NE, 1E, 1N, 1E
>[Shotgun Overwatch, 2AP]

Empress moves a bit closer to Claire's room, holding the line in case any police get the bold idea to run through fire.
>>
File: Heatjunk20.png (155 KB, 682x400)
155 KB
155 KB PNG
>>5877761
>Attributes:
Hard 0 - HP 7/8
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 4, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [1/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

------

There, bloodlust sated he finally shuts up. Now we can focus on keeping Horace here alive and well. What a pain in the ass, that guy...
No, don't pick up her head. Yeah, let's leave enough to bury proper. Horace knows it's the respectful thing to do, and in her eyes this one is deserving of respect. Focus on the living and keep them that way, as many as possible at least.

"Good work out there, now let's scatter, yeah? This ain't a good place to hole up!"

>Armor Vest Blocks!
>Furious Focus!
>Move 4N, 4E
>Move 5E, 1S
>Hunker Down
>1 Edge: Overwatch with the Highlander
>>
>>5877761
>1 Edge Inspire Ramirez >>5872715
>Move Move 1W, 3N, 1NW, 1N
>Deploy Medic Bag 1N
>Move 3SW

Name: Weasel
Type: Enforcer
Stats: HP 11/11, Edge 7/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 0/8)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (0/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
Rolled 4, 1, 1 = 6 (3d10)

>>5877761
Name: Ramirez
Type: Enforcer
Stats: HP 10/13, Edge 4/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tide PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>Get Inspired by Weasel
>1AP: Restock from Ammo bag
>1AP: Throw frag 2NW, 2N (first roll)
>1AP: Throw frag 2NW, 2N (second roll)
>1AP: Move 2SE, 3E
>1Edge: Take Cover
>1Edge: Man the MG and open fire cluster of Elite SWAT, Elite QRF, and normal SWAT with the MG (third roll, +4 Hard)
>>
Rolled 3, 5, 7, 5, 8, 1, 8, 4 = 41 (8d10)

>>5877761

>AP1: Move S, SW, W, SW
>AP1: Move S x2, W
>AP1: Break the barricade (quick attack punch rolls 1 and 2)
>Edge 2: Auto Fire at Orange Swat ( rolls 5-7)
>Edge 1: White Lightning (Knockdown +5 edge)
>Edge 1: Stand Up
>Edge 1: Molotov to 2 West of the window Rico is next to (roll 8)
>Edge 1: Move E, S, W x2 (use stairs)

"Damn i guess that's it for him." Jackal ran to window just to see some cops sliding down a cable even if one of the did seem to be little different? from others anyways time to light them up. Fist through the barricade spray and down the shine you got... "Huh shit that stuff kicks like a mule." She got back up and tossed the last molotov before running to basement. "I'll be back soon no dying while i'm away... and preferably not when i get back either."

Name: Jackal
Type: Psycho
Stats: HP 16/16, Edge 3/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 3/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov 1/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
Rolled 7, 2 = 9 (2d10)

>>5877761
Name: Heckler
Type: Enforcer
Stats: HP 6/10, Edge 5/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 3/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (1 Uses), C4 (1 Uses)
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>1 Edge - Inspire Alan
>1 AP - Restock Ammo and C4
>1 Edge - Extreme Team Regular SWAT (-2 flash)
>1 AP - Move 1SW, 1S, 1SE, 1E
>1 AP - Sharp Check to try and find matching tools to dismount the MG (+5?)
>1 Edge - Take Cover

>>5873051
>>5879666
As Heckler reeled slightly from the crash, he quickly turn and restocks his ammo and C4 from the packs he left previously. Snapping a few shots off, he hears Ramirez open up. "Keep going Rami, we'll get them!"

"Alan, get the fuck up. We're taking fire." He shouts out as he stumbled out of the truck and into the shelving. Heckler really wanted that gun. It would be pretty good if he could take it with him later to other heists.
>>
Rolled 2 (1d10)

>>5879803
>Rolling for [Extreme Team!] at Heckler's target.
>>
Rolled 3, 4, 2, 1, 3, 5 = 18 (6d10)

>>5877761
>>5877761
Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 11/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 5/15, +1 crit range, Autofire)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (4/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

Patched up, his duck pet, Tony is ready to get back into the fray.
Once more, with feeling.

>move 1N
No catchphrases. Catchphrases are for the foolish and the young, and he’s got a friend to help

>Autofire the shield guy to my far West 3 times
>1 Edge: reload
>2 Edge: autofire the QRF guy 3 times
>>
Rolled 5, 6, 5, 6, 9 = 31 (5d10)

>>5877761
"Ouch, I almost died!"
>1AP Move 3S
>1AP Use Medic Bag to my NE. Cancel [Flashed] Debuff
>1AP Move 1SW, 3S
>1 Inspired AP Reload my SMG
>2 Edge Full Auto the Elite SWAT to my 3SE, 3E. (+/-0|Crits on a 6)

>>5879803
"Gee Heckler, we're taking fire? I would never have noticed haha." Alan had no idea how he was still alive considering a SWAT officer unloaded an entire magazine straight into his chest. Must be because he was using 9mm.

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 4/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[SMG] Rng: 10 Dmg: 2 Amm: 0/10 {+1 Crit Chance}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (0/3)
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
Rolled 9 + 5 (1d10 + 5)

>>5877761
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 8/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Stand up
>1 AP: Move 2 Northeast, 1 North, 1 Northeast, 1 East, 1 Northeast, 1 North (Vault, Cool+5)
>1 AP: Quick Heal Self
>>
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Gremlin is busy restocking on all the explosives and getting a new armor vest, he's planning to go out the top right stairs, near the garage.
>>
Rolled 8, 3 = 11 (2d10)

>>5877761
>1 AP: Sabotage Rope. I'll be the only one who makes it down this zipline. (Sharp)
>0AP: Land
>1 Edge: Spook activate
>1 AP: Move 2W, 1SW, 2S, 1E
>1 AP: Aimed throw the record disk at the other zipline rope to sabotage it and cut it. (Sharp)

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 8/10, Move 6, Defence 5, Crit on 5
Factors: Hard 0(-1), Cool 0(1), Sharp 4, Weird 4(5)
Weapons:[Gym Bag or Weapon]
-Pistol (Range 10, Damage 2, Ammo 4/12)
-Fists (Melee, Damage 2, Crit on 4(SC9))
Clothes: Utility Vest {Inventory} (+1 Mag, +1 Gear)
Gear: [Armor Vest (3/3), F.Grenade (3/3), FAK (4/4), C4 (2/2)]
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: Temperance Tarot Card (-H,+C)
>>
>>5877761
>Shoot QRF by window to west
>move 1NE 3N
>move 3E 3N
>>
File: HCN8 Turn 5B.png (2.48 MB, 2482x2282)
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>>5877761

Tobias severs the zipline before the rest of his squad lands on the roof. They end up crashing through the skylight window instead. Not an optimal dismount. The other squad of rooftop party crashers are terrified by Renjun's bizarre threats, and one of is doubly taken off guard when a vinyl record hits him in the face.

Alamo brings a destructive finish to his outdoor sortie by ramming a SWAT truck into a QRF agent, jumping back inside the bar before the truck-mounted MG can properly come to bear on him.

With Castle is dead, the battle in the lounge room west of the gym moves into the hallway, a brutal clash of swords, shields, bullets, and a flying bench.

In the southeast, Friedrich's goggles are alight with reflected flames as he gleefully spews burning fuel from his antique flamethrower again and again.

In the garage, the enforcer family is holding things down, but the smoke grenade may give the cops the opportunity they need to push in.

It's a slugfest. Just remember, it ain't about how hard you can hit, it's about how hard you can get hit and keep going. Well, people say that, but if you hit the other guy really hard he dies and you stop getting hit, so that's important too.
>>
File: HCN8 Turn 6A.png (2.57 MB, 2482x2282)
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>>5882427

[Flashbanged] Cancel existing counters and reactions; -1 move, -2 defense, and -2 accuracy until your turn ends.

Ace is on the radio, but it's only bad news. He's trying to get to you, provide the usual way out in a jam, but it's too hot. HCPD has heavy firepower blocking off the streets in every direction. Ace and Molly are good drivers, but it would take some kind of miracle worker to get a car past those barricades.

Making matters worse are those ominous green laser sights being targeted from rooftop level.

The good news is, it looks like the cops on the field right now are the extent of the current assault force. All you need to do is kill everyone you're looking at. Once that's done, you should get a significant amount of breathing time, long enough to group up launch a big pincer attack at one section of the barricade. When that time comes it should be relatively easy. What's hard is surviving until then.

Still, even though the police are pushing hard, you're making them pay in blood for every step.

The only thing that could screw the current situation up is if the police had some kind of assault that was approaching you in secret. Like, hypothetically, an armored assault vehicle about to smash through the wall of a nearby building.

Turn 6 begins.
>>
Rolled 1, 5, 3, 3, 4, 9, 8 = 33 (7d10)

>>5882434
Name: Strike
Type: Operator
Stats: HP ?/7, Edge 11/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 5 Sharp 6 Weird: 0
Skills: Shootdodge, Lightning Reload, Flash Step
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 3/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash:

>Reshoot QRF
>Move 1NW, 5N
>Flashstrike closest shield guy
>-1 Edge, move to front of aid kit
>-1 Edge, use kit)?(
>-1 Shootdodge: Move 5W, Shoot orange, more
>-1 Edge Vault attack, kick orange, over cover
>-1 Edge into cover
>>
>>5882434
Name: Alamo
Type: Enforcer
Stats: HP 4/12, Armor 0, Edge 1/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Rushing Waves: [1 Edge] This round gain +2 move, +2 defense, and +2 crit chance.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 2/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (0/2 Uses) Range 10, Area 1, 3 Damage, Explosive.

>FAK Self for 3 HP
>Move S5, W1
>Impact Nade at 5 NW (1 W of prone SWAT)
>Move E1, S1, W2 to Stairs [1 Edge]

As Alamo is pumped full of lead his consciousness starts to fade. But then he hears it. Not the roar of the fighting. But the ring. The crowd cheering him on. And he imagines his wife in that crowd. He can't die, not yet. But the man is also sane enough to realize he is hearing things. So while doubled over he shuffles through the room, giving the cops a parting gift before retreating to catch his breath.
>>
Rolled 8, 1 = 9 (2d10)

>>5882434
>2 AP: Throw 2 frag grenades 1SW, 3S
>1 AP: just close the door
>1 Edge: Move 1NW, 3W
>1 Edge: heal from medic bag

"Hey, what did they just thro—..."

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Name: Wizard
Class: Brain
Primary Weapon: SMG (0/20)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (4/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 4/7
Edge: 10/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
Rolled 2, 2, 10, 4, 8, 6, 4, 10, 2, 5, 10, 8, 6, 1, 2, 10, 3, 4, 1 = 98 (19d10)

>>5882434
>1Edge: Flash step 1W of the SWAT 5W 1S, shoot him
>1Edge: Shootdodge NW 5W, shoot SWAT NW
>1AP, 1Edge: Flurry of Blows SWAT NW, moving once 2W with a vault (shoot, shoot, punch, vault)
>2AP: Reload
"Hey Toby, my man, what's up?"

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 9/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (3/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5882732
>White SWAT - 1 crit, 3 dmg
>Orange SWAT - 5 crits, 1 hit, punch missed, 17 dmg
>1 on the vault but I have 5 Cool
>>
Rolled 7, 1, 10, 3, 6, 9 = 36 (6d10)

>>5882434
>1ap: Move 3E, 1SE, 1S
>1ap: Dragonslayer Vault Attack 2E, 1NE, 1E, 1SE
>1ap: Dragonslayer Vault Attack 1SE, 2S, 2E

Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
Rolled 7, 4, 8 = 19 (3d10)

>>5882434
> 2 AP: Fire DMR back at the Cop 4SW, and the QRF 3SW 1S (who’s just standing in the doorway, the fool).
> 0AP: Set both Ammo Bags at my feet
> 1 AP: [Improvise Sharp]: Set grenades to go off when they open the bags, cooking off all the explosives and handcrafted ammunition inside
> 1 Edge (Furious Focus): Dive 2N, and then enter the basement on turn end.

You want our home? You covet our belongings?

Fine! Come here and take them!
>>
>>5883044
>7 to hit and kill Cop
>4 to miss QRF ( :( )
>9+3 Sharp to rig a *lot* of explosives
>>
Rolled 2, 2, 5, 8, 2, 10, 6, 7, 5, 9, 1, 2, 3, 10, 7 = 79 (15d10)

" . . . Dude. Unprofessional. " Kit looks up at the smirking police-officer. The neon-tinged sky. Sirius, brightest star, shining down. Cool night. Distant booms.

Come on kid.
Get up.

Kit gets up, her hand in her pouches as she comes. Glares at the teammate. Handsigns at the window with her left hand, because her right is pulling the pin on a smoke-grenade and she's spinning . . .

>1 Edge: Stand up. Adjust police cap. Sigh. Alright. Be Unprofessional.
>1 Edge: Pop the Drugs (+2 Weird)

>1Edge: Smoke Out, with mean intent 1SW (directly into the side of the QRF's head. Catch, asshole) [1d10, and if I can crit his stupid shoving face I'll do that, please.]
>1 AP: Shove QRF W further W into the wire (+1 ACC, crit +5, supercrit 9+) [2d10]
>1 Edge: Sharp-Check, shout at QRF SW: "Shit, he slipped! Get him to a medic! I'll go first! "
>1 Edge: Move W, N, 3 W [vaulting a window, cool+2, 1d10]
>1 Edge: Shove-and-Sharp-check: "**Watch out!** There's a trap !! ". [Shove] QRF away from the dangerous trap, so, err, back into the SWAT, """Helpfully!""". [+1 ACC, crit 5+, supercrit 9+) [2d10]. If I can throw the trap helpfully out the window *at them*, I'll do that.

>1 AP: Smoke Out 6NW [1d10]
>2 Edge, Infiltrator (for the smg). Shout " HOLY SHIT THAT GUY HAS A FLAME-THROWER!! " and fire in Friedrich's direction, who is definitively my real target promise. Unforturnately I'm a terrible shot today so that's 3N, 1E, into the back of the Elite QRF [5x, Full Auto, 2D, crit 4+, supercrit 8+]. Discard QRF smg, as it's spent.

>1AP: Quickattack, Pistol. SWAT 7W (in non-bear-trap leg) (2d, crit 5+, supercrit 9+) [1d10]
>1 Edge: Quickattack, Pistol. SWAT 2NE, 2E (in non-bear trap leg) (2d, crit 5+, supercrit 9+) [1d10]

>1 Edge: Activate Spook, gain Stealth. Roll +Weird to drop down on the ground *again* and go BLEURGHBL. Clearly, I too have been shot by the dangerous german flamethrowing man. I need medical assistance, because I am still a police officer, yessir!

#Kit de Guerre, Brain-Forcer, 67400€
Hp 7 / 8 Edge 0:10 Def 6 Crit 7 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 4+1+2 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear
!Drugs, 3x +2 Weird

Gear:
A few essential police items
Gymbag [Medic Bagx2, Smoke Grenadesx2, Ammo Bagx2, Drugsx2]
Silenced Seline' Pistol: 4/12
Fist: 2D, +1C, +1A

Clothes: A slick suit, a red tie, a pair of shades in my front pocket, police vest and one badge that reads Officer. I polished it up nice, but it's mostly fake.
[Utility Vest, +1Mag/+1Gear]
>>
Rolled 4, 6, 9, 9, 8, 3, 2, 10, 8 = 59 (9d10)

>>5882434
>Smash the Barricade
>Throw furniture at the SWAT to my North and North West
>Shotgun SWAT to my West
>1 Edge Shotgun SWAT to my West
>1 Edge Shotgun SWAT to my West
>1 Edge Drink White Lightning
>1 Edge Stand Up
>1 Activate Spook
>1 Edge Move 5, Vault
>1 Enter Car
>Order my men to fall back and Hunker down

"We call this a difficulty Tweak!"

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 1/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/4, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant, White Lightning (1/1)
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
>>5883062
>1 Edge Move 5, Vault

I mean move 5S
>>
Rolled 2, 5 = 7 (2d10)

>>5882434
>Move 3NW
>Shove the SWAT to my NW into the explosive trap. (+1 Dmg, +2 Acc, Crits on a 5+)
>Move 8S
>1 Edge Move 2SE, 1E, 1S, 1SW, 1W, 1S
>1 Edge Hunker down, keep my eyes and ears ready for a flashbang.

"Hey Angela, Claire. I got your backs but it's not too looking good right now. I think we're losing steam and burning edge."

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 12/12 Edge: 3/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[SMG] Rng: 10 Dmg: 2 Amm: 0/10 {+1 Crit Chance}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (0/3)
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5882434
Name: Blackjack
Type: Assassin
HP 6+1/6+1
Edge 0/6
Move 6-1
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0+1
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 2/3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 0/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

>[Use] First Aid Kit, remove [Blinded]
>Move 1NW, 4N
>Move 1NW, 1N, 1W, 1N

As Jackie barged into Claire's office, still dressed in bloodied and scorched SWAT armor, she clutched Moonshadow in her hands with a white-knuckle grip, as proof of her identity. "Claire, it's Jackie. Keep your head down! It's bad out there." Glancing out into the hallway, Jackie took a deep breath, steadying herself through all the adrenaline and blood loss. Muttering, Jackie turns a critical eye to her boss. "Where's Angie, anyway? She should be watching you, kid."
>>
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>>5882434
>>5882434

Name: Gremlin
Type: Brain
Stats: HP 9/10, Edge 3/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (3/3), Frag Grenades (3/3), Armor Vest (3/3)
Skills: RC Bomb (1/2) , Top 10

Loaded up with more grenades and a new vest Gremlin makes his way to the entrance of Claire's room (1Edge) drops an RC car in front of the door to the right (1AP) and then moves to the South of Claire (1AP) before taking cover (1AP).

"Dobro veče." he says as he hunkers down.
>>
>>5873231
Dokkebi, do we think you can press that detonator?
>>
File: file.png (119 KB, 741x383)
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Rolled 2, 4, 8, 1, 4, 9, 1, 2, 3 = 34 (9d10)

>>5882434
"Vizard? I vill leave you to take care of ze rest here. Ze dot is gone ünd I hear zey fear me in ze gym. Zey must come to fear me even more."
>1AP: Move 1W, 1SW, Vault W, Move 1SW, Vault W, Vault W, Vault W, Move 1S (Dice 1-4)
>2AP: Werf W (Dice 5-6 for the shield dude, 7-8 for the QRF)
>1 Edge: Shoot SWAT 6S with Pistol (Die 9)
"AHAHAHA. RUN. OR BURN!"

Friedrich
Type: Enforcer
Stats: HP 7/10, Edge 3/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 11, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 1/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 0/3)
Medic Bag (0 AP, 1 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 7, 2, 1, 10 = 20 (4d10)

>>5882434
"Kid! If we stay any longer, we'll be surrounded! We have to move, NOW!"
>Inspire Ramirez (-1 Edge)
>Move 1W 2SW 2W
>Full Auto Wolf through the newly opened window, 4 rounds, using the ACR (4dmg, +1 accuracy, crits on 8+)

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:6/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 0/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (0/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
File: Heatjunk21.png (250 KB, 839x432)
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Rolled 10, 9, 2, 9, 7, 5 = 42 (6d10)

>>5882434
>Attributes:
Hard 0 - HP 7/8
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 4, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [1/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

------

Heads up, we're not done yet. Though storming the Castle did lighten things up, there's still plenty of cops and even more bullets coming our way. Give the ones in the hallway a hand, they can handle the rest.
And when you get some water, wash your face, alright? That... "face paint?" It's disgusting! Please clean up before you tie me back onto your head. For goodness sake...

>Furious Focus!
>Move 1NW, 7W
>==RUINER==
-Move 1W, 1NW, 1SW, 2W; Ruin QRF with the Highlander
-Move 3W, 1NW, 1S; Ruin Cop with the Highlander
-Move 5E; Ruin SWAT with the Highlander
>Move 1E, 1SE, 1NE, 2E, 1NE, 1N, 1NE
>>
Rolled 6 + 3 (1d10 + 3)

>>5882434
HP 13/13, Edge 0/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (0/1 uses, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/1, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 0/8, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 0/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)

>Remind self to move in a coordinate manner with the others (0 AP, make sure TT is active, Nishina and Tony should benefit from it this turn)
>Reload AR (1 AP)
>Aimed shot AR SWAT on truck SW(2 AP, crit on 8+)
>>
Rolled 7, 4, 7, 7, 5, 5, 2, 10, 9, 9, 7, 10, 9, 7, 3, 7 + 1 = 109 (16d10 + 1)

>>5882434
Name: Ramirez
Type: Enforcer
Stats: HP 13/13, Edge 2/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 0/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tide PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>2AP: Point Blank Autofire x4 with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy) at the Shield 1W of me (first 8 rolls, +1 to hit).
>1Edge: Reload the Jackhammer Shotgun.
>2AP: Point Blank Autofire x4 with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16 Breach, Autofire, +1 Accuracy) at the Shield 1NW of me (next 8 rolls, +1 to hit).
>1Edge: Fullheal using the Medic Bag I'm standing on.
>1Edge: Move 2S, 1SE, 3S, 1E behind Heavy Cover.
>1Edge: Inspire Heckler

Ramirez had been firing through the smoke when suddenly, like something out of a horror film, two burly cops with huge ballistic shields appear out of the smoke. They hem Ramirez in against the side of the armoured truck, bashing him with their shields. Dazed, disoriented, Ramirez falls back, practically helpless.

>>5883614
That's when Ramirez hears his dad calling at him distantly from somewhere beyond the smoke. That's right. He can't just die here. He dives for his dropped shotgun and hoses the pair of goons down.

>>5879803
"Heckler!" Ramirez shouts as he breaks clear of the infernal smoke. "Get that MG unmounted and back into cover, go!"
>>
>>5883894
Okay, to summarise for Raven...

>1st Shield: [{8}/5, {8}/8, {6}/6, 3/{11}], 3 Jackhammer hits.
>2nd Shield: [{11}/11, 8/{11}, {10}/8, 4/{8}], 4 Jackhammer hits.
>>
Rolled 10, 3, 8 = 21 (3d10)

>>5882434
Name: Heckler
Type: Enforcer
Stats: HP 6/10, Edge 5/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 3/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (1 Uses),
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Get Inspired
>1 AP - Move 1W, 2NW, 1N, 1NE (Cool +2, climb truck)
>1 AP - Fire MG at QRF to North (rolling?)
>1 AP - Dismount MG from Truck (Sharp +5)
>1 AP - Move Back to starting Location of the turn

Heckler now armed with screw drivers and drills was ready to take that gun. Hurrying up to the truck, he quickly swivelled the gun to fire off a few bursts at the QRF in front of him before he got to work. Not that he didn't want to try to be like Mambo, the action star but having a good firing platform is better than hoping dropping his new toy.
>>
Rolled 5, 7, 6, 2 = 20 (4d10)

>>5882434
>1AP Reload AR
>1AP Move 1E, 5S
>1AP, 1 Edge Autofire the QRF to my 1NE, 7E
>1Edge Move 1W, 2S, 1SE, 1S, 1W
>1Edge Hunker Down

>>5883894
>>5883924
>>5883614
"Watch it, multiple QRF still up we have flash incoming you're all too bunched up! Why aren't we blowing the truck?!?"

Name: Weasel
Type: Enforcer
Stats: HP 8/11, Edge 4/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 0/4)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (0/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
>>5882434
>Move 1NW, 3N
>2AP Shotgun Overwatch
>>
Rolled 9, 1, 3, 9, 2, 5, 1, 3, 2, 10, 4, 2, 10 = 61 (13d10)

>>5882434
>1 Edge Flashtep Kick the Shield to my 2SE, 1S
>1AP Throwing Knife the shield to my N, shield to my S, QRF to my NW
>1AP Pistol shot the QRF to my NW
>1AP Move 1E, 1SE, 2E, 2NE (+4 Vault)
>1 Edge Heal Tony
>1 Edge Move 2N, 1NE, 2E taking a seat.

"Keep your eyes on the prize Pigs, the Moonlight can be blinding I'd know!" With practiced grace, Maggie vaults over the Ballistic shield giving the officer a roundhouse kick to the head before a flash of steel flies from across her body. Three pristine blades flinging themselves at point-blank range towards the assaulting targets.

>>5880679
>>5875095
"Boss you're really making me work overtime" The Assassin pouts at her Italian sponsor while running away. Spraing just a quick second to bind Tony's wounds. "This place sucks by the way, bye."

As fast as Maggie appeared, she left slamming into a nearby bedroom before taking another seat on a nearby chair. Bored and regal as always.

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 3/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives (0/3), Furious Focus
Gear: First Aid Kit (2/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
>>5883993
>1st shield melee
[{9}/1]
>1st shield Throwing Knife
[3/{9}]
>2nd shield Throwing Knife
[2/{5}]
>QRF Throwing Knife
[1/{3}]
>QRF Double Pistols
[2/{10}, {4}/2]
>Vault
[10]
>>
File: Please God.png (676 KB, 1131x802)
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Rolled 2, 7, 3, 2, 1, 8, 10, 7, 8, 1 = 49 (10d10)

>>5883462
No, I missed my chance. I hesitated, Dokkebi should have gone out in a blaze of glory last turn but she feared death. She never thought she would be scared but death didn't claim her fast enough and she wondered if maybe she could live.

I missed my chance to pull the trigger... but Dokkebi is hoping to all hope that she'll find another when the enemy moves yet again.

>>5882434
>Use everything I have, all the AP, all the Edge and all the bullshit to hit the detonator when this group of SWAT in the yellow box approaches the truck.
>Possible actions include Cool +0 to have hidden my main detonator from the cops.
>Sharp +0 to actually have a back up detonator because it's the smart thing to do.
>Weird +2 to actually have multiple backup detonators because I am Dokkebi the Grenade Goblin, Mistress of Madness and The Big Boom Bomber.

I don't know what I'm supposed to roll so I'll roll a bunch of dice.
>>
Rolled 2, 5 = 7 (2d10)

>>5882434

Name: Renjun
Type: Assassin

Stats: HP 9/9, Edge 5/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

Class Skills: Visions of Death (Current Target: SWAT) (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target)

Gear: Armor Vest (Blocks 2 damage 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2

Renjun is slightly horrified by the damage inflicted onto the magpie but his revenge will have to wait, right now God is calling him to provide backup for the main room.

>1 AP: Move 1N, 1W, 3S, 1SW
>1 AP: Move 1SW, 1S, 3W, 1SW
>1 AP: Quick Attack Swat to South West (Visions of Death)
>>
Rolled 1, 10, 5, 7, 4, 10, 3, 2 = 42 (8d10)

>>5877761
The ronin goes long, hoping to continue Horace's onslaught effectively. "Break them down, they don't have much left!"
>1 Edge: Flash Step the SWAT taking cover, appearing W of him.
>1 AP: Quick Attack the SWAT E of me.
>1 AP: Move NE, 3E, NE, N
>1 AP: Quick Attack Shield S
>1 Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 0/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
File: Untitled.png (395 KB, 687x557)
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Rolled 7, 2, 1, 3, 9 = 22 (5d10)

>>5882562
>Missing an attack roll for the Melee Flashstrike
>Insert lightning reload
>Add 2 more shootdodge, one for each shield
>>
Rolled 8, 6 = 14 (2d10)

>>5882434

> [Move] -1 Edge; 3E, 1SE
> [Drug Kit] -1 AP; +2 Sharp (Turn 6 to Turn 8)
> [Quick Atack] -2AP. Two Pistol attacks against QRF at 7S, 2W (Two Dice Rolls)

- What is Napps to do? This place is going to hell real fast!
- He rushes away from the hallway congregation, dodging his companions as they cut through the ones behind him.
- Is he a coward for not using the blade? It sings for blood, demands he put his foot forward - but he shouldn't do that yet, right?
- But he still has a gun.

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 8/12 | Crit on 8 | Move 5
>Equipment
Gear: Gator's Lil' Bottles (Drug Kit 2/3); 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4 to 3/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temp. +2 Cool/+1 Weird from tokens) | (Temp. +1Def/+1 Edge from Bulletproof Suit) | (Temporary +2 Sharp/Edge from Drug Kit until end of Turn 8)
>>
>>5883508
(Spend an extra edge to make this movement possible)
>>
Rolled 7, 5, 2, 5, 2, 7, 8, 7 = 43 (8d10)

>>5882434
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 6/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Move 1 South, 1 Southwest, 2 West, 1 Northwest, 1 Southwest
>1 AP, 1 Edge: Flurry of Blows - Pistol at Southwest Shield (1st and 2nd), Fists at Southwest Shield (3rd and 4th), Ivory Katana at Northwest Shield (5th and 6th)
>1 AP: Quick Strike Southwest Shield with Ivory Katana (7th and 8th)
>1 Edge: Move 1 Southeast, 1 Northeast, 2 East, 1 Northeast, 1 North, 1 Northeast

She still couldn't quite believe that the woman brushing past her really considered that combat attire, but Nishina had to admit that she seemed to be managing quite well in dancing through the battle and opening people's guards.
>>
>>5854352
>Open discord
>Weepy rape victim losing it because a cool artist also drew problematic art
>>
Rolled 6, 5 = 11 (2d10)

>>5882434
>1AP Move 1N, 5W
>1AP Shoot Shield at doorway to the south with pistol. (Dmg2,Crit 5+)
>1AP Shoot QRF next to him. (Dmg2,Crit 5+)

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 8(9) Crit 6
Cool:3(4) Sharp:2(1) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)

*Weapons:Blood Katana(Dmg4,Block1,CDmg+1,1stCritHeal+1)
Pistol(Dmg2,Range10,[1|8])Fists(Dmg2,Crit+1)
*Gear:Armor Vest(Block 2Dmg[3Times])
*Clothing:Bulletproof Suit(Def+1,Edge+1)
>>
>>5884499
>No one has recently joined the discord
Why are you so afraid to post with your name, 1post-id kun? Don't you have the balls to tell us that you think rape good?
>>
Rolled 5 (1d10)

>>5882434
>1 Edge: Deadeye
>Shoot SWAT to East with Deadeye
>Move NE
--------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 3/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
Rolled 6, 5, 9 = 20 (3d10)

>>5882434
>1E: Use First Aid Kit on self
>1E: Vault attack 2E, 1NE, Attack SWAT with FIst
>2AP: Plant C4 on Table N
>1E: Spook activate
>1AP: Move 5E
>2E: Plant a C4 on the chair/block
>1E: Move 1SE, 2E

"Not too much Doctor. On time as usual."

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 4/10, Move 6, Defence 5, Crit on 5
Factors: Hard 0(-1), Cool 0(1), Sharp 4, Weird 4(5)
Weapons:[Gym Bag or Weapon]
-Pistol (Range 10, Damage 2, Ammo 4/12)
-Fists (Melee, Damage 2, Crit on 4(SC9))
Clothes: Utility Vest {Inventory} (+1 Mag, +1 Gear)
Gear: [Armor Vest (3/3), F.Grenade (3/3), FAK (3/4), C4 (1/2)]
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: Temperance Tarot Card (-H,+C)
>>
>>5885252
Deadeye doesn't consume AP, only the Edge, so you still have 2 AP left
>>
Rolled 9, 9, 4 = 22 (3d10)

>>5882434
Name: Tony Vespucci
Type: Brain
Stats: HP 6/10 Edge 10/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 5/15, +1 crit range, Autofire)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (4/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>Use First Aid Kit
>Autofire the shieldguy to my SW 3 times
>1 edge: TASE the shield guy right in front of Napps
>1 edge: move 2N, E
>>
Rolled 8, 9 = 17 (2d10)

>>5887476
Taser roll
>>
>>5883993
“Ah, thank you Maggie! You truly make an old man feel his years, you know that?”
>and with that, a First Aid Kit was wasted. Hopefully nobody dies for it
>>
File: HCN8 Turn 6B.png (2.88 MB, 2482x2282)
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>>5882434

Blades and bullets do their work. When that isn't enough for the job, there's explosives. The familiar old rooms and hallways become abattoirs, blood and bodies flying, gore splattering the walls red. There's even blood on the favorite couch and big armchair in front of the TV. Also a remote-detonated C4 charge under the chair.

Fortunately, the essentials of the video tape collection have already been evacuated, including all the anime. The complete Hundred Fist Puncher collection, both seasons of Catgirl Panic, even the rare uncensored Japanese-only copy of Ninja Noodles; it's all safe and secure offsite. Mizuchi would be too distracted to fight otherwise.
>>
File: HCN8 Turn 7A.png (2.79 MB, 2482x2282)
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>>5887873

One more group of party crashers. The good news is this must be the last wave of HCPD reinforcements. Surely this is it. Right?

The big guy, Hudson, brought heavy firepower again. How he has the strength to use a ballstic shield and an LMG at the same time, you have no idea. You also have no idea how the fuck you're going to take this guy on.

Good luck with that.

Turn 7 begins.
>>
Rolled 1, 3, 6, 7, 5 = 22 (5d10)

>>5887876
Name: Blackjack
Type: Assassin
HP 6+1/6+1
Edge 0/6
Move 6-1
Defense 8+2

Cool: 4
Sharp: 2
Hard: 0+1
Weird: 3+1

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1 Edge) Choose an enemy type or named enemy to become your fated foe. You have +1 Crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.
Flurry of Blows: (1AP, 1 Edge) Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
Throwing Knives: (1 AP, 1/3 uses): Attack 3 enemies within Range 10 for 2 damage.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 0/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Motorbike (Muramasa) [3/2/0]
Heat 14
Cash: $763,333 USD ($190,958 of which is in Cuban Pesos and British Pound Sterling)
Black Disk

"Goddamn it." Muttering to herself, covered in blood-soaked SWAT gear, Blackjack seems personally offended by how much the police assault has ramped up. "Go beat your wives or something, you goddamn pigs!"

>[Stance]
>Move 1S, 4E
>[Throwing Knives]
>>Point-Blank Quick Attack [Throwing Knives] SWAT (Visions of Death) 1W
>>Point-Blank Quick Attack [Throwing Knives] SWAT (Visions of Death) 1SW
>>Quick Attack [Throwing Knives] QRF 1NE, 1E
>>
>>5887930
>[Throwing Knives] SWAT 1W: 3
>[Throwing Knives] SWAT 1SW: 7
>[Throwing Knives] SWAT 1NE, 1E: 5
>>
Rolled 3, 8, 1, 10, 8, 1, 1, 10 = 42 (8d10)

>>5887876
>1 Edge move 2N, NW, 3W
>1 Edge flashstep QRF 2NW, ending up NW of him
>3 AP throw 3 grenades 4W
>1 Edge shootdodge: shoot the QRF again and move 3W, SW, S through the door, E
>not rolling vaults because can't fail them

Name: Doctor Ben
Type: Assassin
Stats: HP 7/7, Edge 6/10, Move 6, Defence 10, Crit on 6+
Factors: Weird 4, Cool 5, Sharp 1(+2 tokens)
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Flash Step, Shootdodge, Flurry of Blows, Furious Focus
Gear: Frag Grenades (3/3), [Mia's Favor]
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 10, 6, 3 = 19 (3d10)

>>5887966
>forgot to roll for grenades
>>
File: heatjunk22.png (458 KB, 643x601)
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Rolled 8, 1, 7, 5, 10, 5 = 36 (6d10)

>>5887876
>Attributes:
Hard 0 - HP 7/8
Cool 2[3] - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[8]

>Skills:
Furious Focus
Raging Demon
Ruiner
Top Ten [BURNED]
Visions of Death
0 - The Fool

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 4, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [1/3]
Custom Mask (Horace the Tie) - [+1 HP, +1 Move]

------

That was a lot of lights, and now a lot of blinded teammates. There's a lot of guns in there, but she won't just leave them to the wolves. No time to slow down.

>Furious Focus!
>Move 1SW, 4S, 1SE, 2W
>==RUINER==
-Move 1W, 1SE, 2E, 1SW; Ruin SWAT with the Highlander
-Move 1W, 2S, 1NW, 1SW; Ruin Elite QRF with the Highlander
-Move 2N, 1NW, 1NE, 1W; Ruin QRF with the Highlander
>Move 1NW, 1N, 1NW, 3N, 2W
>>
Rolled 9, 9 = 18 (2d10)

>>5887876
>Inspire Alan >>5883076
>1 AP Reload AR
>1 AP Shoot SWAT at 4NE, 6N
>1 AP Shoot SWAT at 4NE, 6N

>>5883894
"Merde, LAST MAG! Fallback they're coming in from the East!"

>>5883076
"Alan! Clear that room, they're breaching!"

Name: Weasel
Type: Enforcer
Stats: HP 8/11, Edge 3/10, Move 6, Defence 5+, Crit on 10
Factors: Sharp 4, Hard 4, Cool 1, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 20, Damage 3, Ammo 2/0)
Armor: Utility Vest (+1 Magazine, +1 Item)
Special Talent: Teamwork Tactics, Inspire, Taser (1/5), White Lightning 1/1
Gear: Doctor's Bag (0/2), Ammo Bag (1/2)
Stash:$228,549, Serious Armor (+2 HP, +1 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1, Beach House, Gemstone, Green Disc, Boat Key
Heat: 5
>>
File: Screenshot_82.png (403 KB, 898x723)
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Rolled 1, 1, 9, 4, 1, 2, 6, 2, 2, 4, 8, 5, 10, 7, 8, 3, 8, 4, 3, 6 = 94 (20d10)

>>5887876
>Inspired AP Move 1S, 2E, 1NE, 1SE (Vault +4 Cool)
>1 AP Throw Furniture the North West Cover at the SWAT To my West and South West (+5 hard for throw roll, Advantage on second roll, +1 DMG from Hurting Other People, Crits on a 7+)
>1 AP Shove the QRF to my North down the stairs (Advantage, +1DMG, Crits on a 6+ I was bad at math last turn)
>1 AP Move 2E, 1NE, 2N
>1 Edge Shove the SWAT To my North into Barbed Wire (+1 DMG, Crits on a 6+, Advantage)
>1 Edge Move 1SE, 5S, 1SW
>1 Edge Shove the QRF to my North into the wall (+1 DMG, Advantage, Crits on a 6+)
>2 Edge Full Auto the QRF (+1 DMG, Advantage, Crits on a 6+)

[Psycho] Alan
C: 4 H: 5 S: 0 W: 4-1
HP: 9/12 Edge: 0/7 Move: 7 Defence: 8(9+) Crit on 6(7)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[SMG] Rng: 10 Dmg: 2 Amm: 0/5 {+1 Crit Chance}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Bulletproof Suit] +1 Def, +1 Edge
>Skills
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $500
[Grenade] (0/3)
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 1
[Wanted Level] 1
>[Stash]
Money:$137376
[Serious Armor] +1 Defense, +2 Health, -1 Move
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
[Lancer] 4/3/1
[Zero] 3/4/1
>>
>>5888423
>Vault
1 + 4 Cool Fail

>Throw Furniture Attack
1, [9] Crit

>QRF Shove
[4], 1

>SWAT Shove
2, [6] Crit

>Elite QRF Shove
2, [2]

>Elite QRF Full Auto
4, [8]
5, [10]
7, [8]
3, [8]
[4], 3

4 Crits at 4 DMG, 1 Miss?
>>
>>5888378
"Got it"

Alan was glad, finally they were in close combat, close enough that he could smell the blood.

Ramming through the door, he rammed past the assaulting officers before they even had a chance to react to the psychopath. It was a blur of violence and thrown tables but Alan didn't give them a chance to react before he was already out of the room. By then he was already kicking some poor schmuck into barbed wire.

"Fuck You and Fuck Your Flashbangs!"

And Unloading his magazine point-blank into another.
>>
Rolled 8 (1d10)

>>5887876
>Find some candies to snack on, maybe something to drink. Straight 1d10 I don't know maybe Weird if it's needed.
>Reload Dual Pistols

Name: Maggie Moonlight
Type: Assassin Stats: HP 8/8, Edge 3/8, Defence 9, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep, Throwing Knives (0/3), Furious Focus
Gear: First Aid Kit (2/4), Bulletproof Dress 2 [Black and Red with a sash] (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing), Bulletproof Dress 1 [Full Black and Simple], $344025, Gang Riders 2 Cool/1 Weird/Sloth (String Quartet Assassins),
>>
Rolled 7, 7, 2 = 16 (3d10)

>>5887876
She'd been shot! Wow! Hadn't tried that in three years and it still *SUCKED*! It sucked ASS! FUCK that was PAINFUL. Shit shit shit shit the world got all *sharp*, she could taste the sweat of the HCPD, smell everything, oh no, this was shock. No, can't fall unconscious, get up.

Kit got up. It took some doing but seemed the better idea on balance, though curling up in a mewling little ball remaind tantalizing.

Okay, okay, gunfight. She was in a gunfight. There'd been a rule about this. Come on, focus, kid. Rules of a gunfight. Practiced this every month for seventeen years. What was-- Ah right, *don't get shot*. Reasonable rule when you thought about but also fuuuuuck. Okay, past the 101 material, move to the advanced lessons. Don't get shot. No, *focus*, there'd been other rules for a gunfight! It wasn't all ducking and weaving and walking off the impact of your dad shooting you as a birthday surprise. If you have to get shot, bring friends? Yes. THANK YOU. So, logical deduction (her brain picked up here to remind her to move, stay low, present a weaving figure), if you have been shot and haven't brought friends, *acquire friends*. There'd been other rules. Keep low, move from obstruction to obstruction, you can make a shiv out of a soap bar here's how, ninety-six out of a hundred shootouts start and end within eleven yard, you can reload a standard m1911 with your teeth if you practice, don't work with Bolivians, Commando is the best movie of all time, never travel to Val Verde it's too humid, sideways profile means penetrating shots hit multiple vital organs going left to right through you so you want to be front-facing a shooter but avoid hunching because it brings your skull in line with your neck and killshot probability goes up by 3.4%, bleach on wounds is an adaquate improvisal but you can simply carry an anti-bacterial kit, yeah, yeah, it was all coming back. Thank you, movie night.

Rule #11: if you have no space, make it.

>State: Drugboosters tick down to 2 turns, Furious Focus triggers.
>1AP: Judo-throw-Shove QRF SW into SWAT (+1Hit, crit 3+ (1), supercrit 8+ (2))
>1AP: Move 5NW, 1W, vaulting over the heavy gym equipment [Cool+2]
>0AP: Drop MedicBag 1N
>1AP: Patch Friedrich up with a trauma patch [DrugKit Friedrich for +2 Sharp]
>1Edge: Electrify [+2 Block, Melee Reprisal]

#Kit de Guerre,Brain-Forcer, 67400€
Hp 1/8 Edge 0/10 Def 6 Crit 7 Heat 4
Hard 1 Cool 0+2 Sharp 3+1 Weird 4+1+2 Move 5+1
!Electrify, !Spook, !Infiltrate, !RC Bomb
!Steadfast
!Apprentice, !Furious Focus, !Havana Hardline
!Raging Bear
!Boosters [+2 Weird, 2Turns]

Gear:
Gymbag [Medic Bagx1, Smoke Grenadesx1, Ammo Bagx1, Drugsx2]
Pistol: 2 / 12
Fist: 2D, +1C, +1A

Clothes: A slightly shocked expression with a smidge of [Utility Vest, +1Mag/+1Gear]
>>
>>5883508
Acquire friends acquire friend-- yes, there, a man with a flamethrower. Yes. Perfect. If it worked against the Japanese, it'd work against the Law. Kit kept low and ran for the source of heat. The rule for flamethrowers was *no*. Also *stay away*. But rules weren't rituals, they had reason, and if a flamethrower made the other side go away it would work too. ( "Hey", her brain took a neuron to whisper, "you might want to remember to breathe and tell the criminal with the incendiary that you, the person in a police uniform, running at him at high speed, is not here to arrest him." right, thanks brain, nice work not shutting down, "no problem", can you give me an estimate for surivival odds by the way, "I'd prefer not think about that, I think the amygdala is currently on fire", right, figures, well, can you squirt out some more epinephrine? "Sure can do, here you go" thanks that's the stuff "no worries. Hey, you ever think about how you sometimes answer 'you too' when the waiter says 'enjoy your meal'? " i'm done listening to you now )

Kit caught up with herself swinging past a squat-rack and flashing a keroscene-scented tall man a smile. This really was just like movie night. Back to back, surrounded by enemies, and-- okay upclose the flamethrower was a lot bigger and putting herself up against it seemed like an invitation for a stray-shot to lead to all kinds of interesting new ways to be in trouble. Maybe not. Kit ducked behind some gym equipment instead. Hoped these criminals lifted heavy.

" You! Gunfights easier with allies, *be allies*! Got them off the window, you keep them off our back. Seline, right? You have to know Seline! This is all her fault! Ich bin ein Seliner-- listen, *not a cop*! "
>>
>>5887876
Name: Renjun
Type: Assassin

Stats: HP 8/9, Edge 5/7, Move 6, Defense 8, Crit on 5
Weapons: Jian (Melee, Damage 3, [Stance](1 AP 1/Turn) Block 1 and Counter 1), Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 5, Super Crit on 10),

Factors: Hard 0+1, Cool 3+1, Sharp 0+1, Weird 4+1

CSkills: Visions of Death (Current Target: SWAT) (0 AP, 1 Edge, Choose an enemy type or named enemy to become your fated foe. You have +1 crit damage and +2 to stat checks against fated foes. Reusing this ability replaces the previous target.), Top 10 (Spent) (1/chapter name and describe one of your criminal's top 10 favourite movies to reroll any die.)

Gear: Armor Vest (2 Uses Left) (Blocks 2 damage, 3 times)

Outfits: Custom Mask (+1 HP, +1 Move, Blue Bian Lian mask, Equipped), Stylish Clothes (+1 Defense),
Assets: Cell Phone, Chinese Language Bibles, Jewelry (Crucifix made of Gold and Jade), Artwork ("Sermon on the Mount" by Bloch)
Vehicles: "The White Magpie" (Van, 1/1/7, Engine Tuning, Racing Tires, Nitrous, Sport Suspension), Barracuda (Speedboat, 2/1/3)
Base: Dock Warehouse (Security x2, Workshop, Theatre x2, Bathroom, Kitchen)

Gang: The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition)

Cash: $140100
Heat: 3
Wanted: 2


A strange and unfamiliar sensation washes over Renjun as he looks down and realises he's been shot. This is the first time he's ever actually been hit by a bullet, normally Renjun's choir of Guardian Angels simply redirect all incoming projectiles and spoil the aim of enemy guns. There must be too much lead flying and too many enemies around for them to keep up. Luckily he decided to ease the burden of God's servants somewhat by putting on a bit of armour, still stings though.

>1 AP: Move 5W
>1 AP: Quickshot at orange SWAT (Visions of Death) to NE
>1 AP: Move 3W, 1N
>1 Edge: Take Cover
>>
Rolled 1 (1d10)

>>5888909
Forgot to roll for quick attack
>>
Rolled 10 (1d10)

>>5887876
"Lost my angle on Wolf! I couldn't get him. Kid! Help me get your buddy outta here, he's pinned!"
>Inspire Ramirez (-1 Edge)
>Reload ACR
>Call Out the Orange QRF (-1 Edge)
>Quick Shot the Orange SWAT with the ACR (4dmg, crits on +8, +1 accuracy)
>Steadfast (1 AP, -1 Edge)

Name: Honey Badger
Type: Enforcer
Stats: HP:9/12 Edge:3/8 Move:5 Defense:6 Crit on 8+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1+1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/4 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +1 Defense, -1 move)
Gear: Molotovs (0/3, Area 1, Duration 2, 1dmg Burn 2)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover, Call Out, Apprentice
>>
Rolled 3, 3, 3, 8 + 1 = 18 (4d10 + 1)

>>5887876
Name: Ramirez
Type: Enforcer
Stats: HP 10/13, Edge 2/10, Move 6, Defence 5, Cannot Crit
Factors: Sharp 4, Hard 4, Move 2, Weird -1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 0/12, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +1 Defense, -1 Move)
Personal Cash: $854702
Heat: 3
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling), Dark Tide PMC (Hard 2 Sharp 1, Five Person Squad, Mercenaries, Greedy), Locker Key, White Disk, Blue Disk, Jet Motorcycle (+1 Speed, Speed Reroll, Wrecked)

>1AP: Reload Jackhammer Shotgun.
>2AP: Full Auto x4 with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/12, Breach, Autofire, +1 Accuracy) at the Shield 3N, 1NW of me (first four rolls, +1 to hit).
>1AP: Move 1W, 1N

>>5889231
>>5883924
"Got it! Heckler, get out of there, you're near-dead already!"
>>
>>5889501
Forgot to put this in my main turn but:

>>5883924
>1Edge: Inspire Heckler (now on 1/10 Edge).
>>
Rolled 10, 6, 3, 4, 1 = 24 (5d10)

>>5887876
Friedrich mutters "Verdammt..." under his breath, in more pain from the racks and benches he hit face first than from the holes the cops had put in him through the fire and smoke. What kind of idiot leaves his dumbbells just lying around? Oh, of course. It must have been that scheißkopf's fault. Who else could it be?

The smoke will dissipate soon. Werfing will not be enough, drastic action will have to be taken to get out of this. But what? The pain makes it hard to both think and move, and it's a terrible time to be having trouble with either.

Just then a girl dressing up as a cop rushes in, drops a medic bag, hits him with a patch of... something and takes a defensive stance. His minds clears, his thoughts sharpen. The additional pain is a now just a minor problem. An idea comes. But first...

>>5888897
"Du... you are a friend of fräulein Seline? Vas she ze one who got you into... No, zis can vait. Just stay still und I vill patch you up. Und zen, vatch zis!"

>1 edge: Step in back to back and heal Kit with her medic bag, using her as cover
>2 edge: Werf W (Dice 1,2 for QRF, 3,4 for SWAT)
>1 edge: Sharp check to turn the Flammenwerfer into an improvised incendiary explosive and set it to blow, then werf the werfer into the room west for maximum werfing (dice 5, Sharp 6)

Friedrich
Type: Enforcer
Stats: HP 2/10, Edge 0/10, Move 5+1, Defense 4, Crit 10+
Factors: Hard 3, Cool 0, Sharp 3+1+2=6, Weird 0
Skills: Teamwork Tactics, "Old friends", Top 10 (0/1, Movies mentioned: Glorreiche Kameraden, Zolotoyzub)
Weapons: Flammenwerfer (Line 5, Dmg 2, Burn 2, Ammo 10, Advantage, Slow (cannot perform quick attack) Area is set on fire for 1 turn. Anyone inside, or who enters, takes 1 damage and Burn 1. Friendly Fire)
Pistol (Rng 10, Dmg 2, Ammo 1/8+4), Fists (Melee, Dmg 2, Crit 9+)
Gear: Armor Vest (Block 2 Dmg, 0/3)
Medic Bag (0 AP, 1 uses. Place bag adjacent)
Clothes: Utility Vest (+1 magazine, +1 gear slot)
>>
Rolled 8 (1d10)

>>5887876

Gremlin grabs the controls for his RC and zips it down 5S (1AP), giving the cops a nasty surprise (Detonate 1AP). Then he throws a frag grenade at the cop to his East at the door, one square behind him. (1AP)

Name: Gremlin
Type: Brain
Stats: HP 9/10, Edge 3/8, Move 7, Defense 5, Crit on 5-9, supercrit on 10
Attributes: Hard 0+2, Cool 1, Sharp 2-1+1, Weird 3+3, Move 0+1
Outfit: Mask +1 HP +1 Move
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/8)
Gym Bag (2 extra gear)
Shock Baton(Melee, Damage 3, Stun 1, Fist slot)
Gear: Molotovs (3/3), Frag Grenades (2/3), Armor Vest (3/3)
Skills: RC Bomb (0/2) , Top 10
>>
Rolled 1, 4 = 5 (2d10)

>>5887876

>Get up the main room stairs (NW space)
>ap1: Move N x4
>ap1: Quick shot at the orange swat with SMG
>ap1: Throw molotov out of window N of me (1x E from the normal swat)

Completely stocked up Jackal barreled from the basement passing the swat giving her a weird feeling. She stopped behind the cover pulling out her gun and setting up next fire bottle. "This place sounded like an real warzone when i was down there." Smg fired an burst towards nearest opponent "I guess we really stepped on toes of someone important to get them that pissed off." She leaned against the cover and tossed the molotov aiming outside the window.

Name: Jackal
Type: Psycho
Stats: HP 16/16, Edge 2/6, Move 4, Defense 6, Crit 8
Attributes: Hard 4 +1, Cool 1 , Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge), Hurting other people, God Gamer, White Lightning
Weapons: Smg (Range 10, DMG 2, 5/15 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov 3/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +1 Defence, -1 Move
Cash:11458
Heat: 5
Wanted: 0
Assets: Old Manor, Ammo belts, Vagabond [Full upgrades]
>>
File: AHFUCKMYEYES.jpg (7 KB, 682x574)
7 KB
7 KB JPG
>>5887876
- Napps attempts to hurt his opponents while the others fall back! It's not looking pretty.
- A lucky shot catches into his side, whittling him down! He's holding tight, but a flash grenade flies through the door, bounces to his face then- RAGE. ANGER. FURY. THEY CAME INTO OUR HOME AND BLIND US. CHAIN US. BLEED US.
THEY TAKE EACH PIECE AND CONSUME, PUTTING INTO THEIR OWN. SHRED. TEAR. CUT AND SLICE.
TEAR THEIR PARTS FROM THEMSELVES, AND RETURN IT TO THE WHOLE.
UN, DOS, TRES, QUATRO.
>https://www.youtube.com/watch?v=x47NYUbtYb0

>[Latin Beat] +2 Def & Move until end of round (-1 Edge)
>[RUSH - MOVE] 1E 1NE 3E 1SE (-1 AP)
>[MOVE AGAIN] 1S 1SE 1E 1SE 1S (-1 AP)
>[APPLYING MEDIC BAG] Use Medic Bag on Friedrich (-1 AP)
>[I NEEEEEED A MEDIC BAG] Use Medic Bag on Self (-1 Edge)

Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 | HARD 5 | WEIRD 2 [=] Def 10-2+2 | Edge (8 -> 6)/8 | HP (4->12)/12 | Crit on 8 | Move 5-1+2
>Equipment
Gear: Gator's Lil' Bottles (Drug Kit 1/3); 1AP, +2 Stat Boost for 3 turns. Multiple drugs can be active at once, if applied to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 1/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Relevant Possessions:
[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k, 2/2/4, Sedan, reroll SPD/HNDL) | Designer Shades (Red)
(Temporary Stats: +2C/+1W from SideJobs, +2S/Edge from Drug until Turn 9, -2Def/Acc & -1M from Flash, +2Def/M from LB)
>>
>>5887876
Name: Strike
Type: Operator
Stats: HP ?/7, Edge 5/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 5 Sharp 6 Weird: 0
Skills: Shootdodge, Lightning Reload, Flash Step
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 3/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash:

>Move 6S
>Move 2S
>Cover
>>
Rolled 8, 6 = 14 (2d10)

>>5887876
"He leaves what to me? Take care of this? All this? On my own? I just got shot! What does he expect me to take ca—..."

*THUNK*

Wizard didn't know when he came to, but it couldn't have been more than a a few seconds, since the cop that damn near split his head in two didn't already have him in handcuffs. Oh and he'd also been shot. Again. Grabbing some gauze from the medic bag, he bolted from the room, slowing only to throw in two grenades in parting.

>1 Edge: heal from medic bag
>1 AP: Move SW, 3W
>1 AP, 1 Edge: throw 2 grenades 3E, NE, 2E
>1 AP: Move 2W, NW, 2N
>1 Edge: Move 2N, 2NE, E and enter basement

Name: Wizard
Class: Brain
Primary Weapon: SMG (0/20)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (2/6)
Cash: $340,485
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 0/1, Handling reroll 1/1), Sorcery TCG
Housing: Bungalow (Bedroom, Office, Bathroom, Workshop, Security)
Gang: Script Kiddies (2 Sharp, 1 Weird, Sloth)
Tokens: 1 Cool, 2 Sharp
[advantage on next race]
------
Stats:
HP: 2/7
Edge: 7/10+2
Move: 5
Defense: 5+1
Crit: 8
Factors:
Cool: 1+1
Sharp: 4+2
Hard: 0
Weird: 2
------
Heat: 4
Wanted: 1
>>
>>5887876
The ronin's sunglasses do little to protect him from the stun grenade. Relying on instinct, he pulls back around the door and readies a swing to strike whoever tries to breach through the smoke.
>Regain 1 Edge from Furious Focus
>1 AP: Move W
>1 AP: Take Cover
>1 AP: Block
>1 Edge: React Quick Attack with Raijin

Name: Mizuchi
Type: Assassin
Stats: HP 9/8+1, Edge 0/7+1, Move 6, Defense 8+2, Crit on 7
Factors: Hard 2+1, Cool 4+1, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $200,793
Special Talent: Flash Step, Agility, Furious Focus
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons, Mizuchi Talent Co. (Grunts, +2 Hard, +1 Weird, Vice: Superstition)
Heat: 10
Wanted Level: 1
>>
File: AlamoStairs.png (69 KB, 448x225)
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>>5887876
Name: Alamo
Type: Enforcer
Stats: HP 4/12, Armor 0, Edge 1/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Northern Fist: (1 AP, 1 Edge) Make a melee attack; set the result to 10; it can't be blocked or countered.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
Old Friends: +2 Bonus Favors that I allocate
Furious Focus: At the start of your turn, if you have 0 edge, gain 1 edge.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Rushing Waves: [1 Edge] This round gain +2 move, +2 defense, and +2 crit chance.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Impact Grenade: [Impact Out] (2/2 Uses) Range 10, Area 1, 3 Damage, Explosive.

Hearing the explosions all above Alamo hurries across the basement to a set of stairs to help out again.
>>
Rolled 5 + 5 (1d10 + 5)

>>5887876
>1AP: Move 1 east, 2 south, 1 east
>1AP: Slide/Toss the Sofa as close to the North windows as can be (at least 4N, 1NE. Hard)
>1AP: Move 5 East

Type: Thug
HP 12/12
Edge 8/8
Move 5
Defense 10

Cool: 5 {Permanent}
Sharp: 1 {Permanent}
Hard: 5 {Permanent}
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge

Weapons & Gear:
Dragon Slayer- DMG 5, Slow
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
>>
>>5891889
>>5887876
>Sorry that last one is NOT 5 east I meant [4 East].
Counting be hard...
>>
>>5887876
>Move 2S
>[Block]
>React Quick Attack with Blood Katana

Rainfall dodges two bullets from behind her without even needing to look, her ultra-instinct power growing stronger with every moment.

Across from Mizuchi, she sets up the DOUBLE SLAYER DRAGON GUILLOTINE EXECUTION. Whoever walks through this doorway will have no idea what hit them.

Name: Rainfall
Class: Assassin[Lv6]
HP[7/7] Edge[8/8] Move 6
Defense 8(9) Crit 6
Cool:3(4) Sharp:2(1) Hard:0 Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)

*Weapons:Blood Katana(Dmg4,Block1,CDmg+1,1stCritHeal+1)
Pistol(Dmg2,Range10,[1|8])Fists(Dmg2,Crit+1)
*Gear:Armor Vest(Block 2Dmg[3Times])
*Clothing:Bulletproof Suit(Def+1,Edge+1)
>>
Rolled 4, 7, 3, 6, 10, 9 = 39 (6d10)

>>5887876
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 7, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn), Blue Disk
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $946,612

>move 4s1w to get wall cover and be in melee range of orange SWAT
>2AP 1Edge Dao Melee orange swat three times, knocking him down instead of away.
>>
>>5892034
If the shield 1N of the orange swat is somehow alive, my movement is valid with minor adjustment and the cleave hits both the shield and orange swat, I think.
>>
>>5887876
>Move S,E,E, Open Door
>React [Aimed Shot]
---------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 7/7, Edge 4/10, Move 5, Defence 10, Crit on 9+
Factors: Sharp 2, Cool 4, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 2/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
Personal Cash: $163,225
Heat: 2
Wanted Level: 1
Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Vehicle:Estate Sedan (all upgrades, Speed 3/Handling 3/Size 4)
>>
Hold up

. . . is that guy *dancing*
>>
Rolled 7, 10, 3 = 20 (3d10)

>>5887876
>1AP Drive the car to the red box (+7 Cool)
>1AP Drive the car to the yellow box (+7 Cool)
>Free Deploy Medic Bag on the green box
>1AP Follow the blue line shuffling out of the car (+7 Cool)
>1Edge Activate Spook

Name: Strings
Type: Thug
Stats: HP 11/11, Edge 1/7, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 5+2, Sharp 0, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/4, breach)
Special Talent: Pack Alpha, Spook, Furious Focus, Lena's Confidant, White Lightning (0/1)
Clothes: Bullet Proof Suit
Chinese Clothes (Stylish clothing)
Gear: Medic Bag (2/2).
Cash: $319821
Assets: Mastadon 2/2/6 (Rerolls Handing and Speed), Zero 3/4/1 (Rerolls Handling and Speed). Red Dress (Stylish clothes). Two Piece Suit. Tight-fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Serious Armor
>>
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>>5892736
Forgot the picture but those first two rolls should be enough not to hit Heckler with a car
>>
Rolled 6, 5, 1, 6, 6, 6, 10 = 40 (7d10)

>>5887876
Name: Heckler
Type: Enforcer
Stats: HP 10/10, Edge 1/11, Move 6, Defence 6, Crit on 10
Factors: Hard 3, Cool 2, Sharp 4+1, Move 1, Heat 5, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (1 Uses),
Cash: $923927
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/2/3), Green Box, Blue Disk,

>Be Inspired (+1 AP, +1 Move)
>1 AP - Full Heal from medic bag
>1 AP + 1 Edge - Point Blank Autofire Shield (1st Six Rolls)
>1 AP - Move 1W, 2NW, 1N, 1NE
>1 Edge - Sharp Check to dismount MG (7th, +5 Sharp)
>1 Edge - Pick Up MG
>1 AP - Move 3S, 1SE, 2S
>1 Edge - Detonate C4

Heckler had found himself penned in after some miscalculations. The cops had almost done him in.

>>5889501
But a shout from his buddy drew his thoughts back into the fight, just as a medical kit lands beside him and bullets take down one of the cops surrounding him.

Quickly taking a few injectors and partially applied tourniquet, he faced down his foes and mowed him down before moving up to the MG truck.

Running away valiantly, he draws his detonator and blows his C4, not looking at his explosion.
>>
Rolled 2 (1d10)

>>5887876
Name: Nishina Kaori
Type: Assassin
Stats: HP 7/7, Edge 6/13, Move 6+1, Defence 10, Crit on 7
Factors: Hard 0, Cool 4+1, Sharp 4+2, Weird 2+1
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Ivory Katana (Melee, Damage 4, +1 crit damage, 1st crit each turn gives Block 1, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10 (USED)
Gear: First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $101 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms), Studio Loft (Bedroom, Gym x2, Kitchen, Studio x2, Security), Muramasa Motorcycle (All Upgrades, 5 Speed, 4 Handling, 0 Size, Reroll one Speed & Handling check per chapter, Handling Reroll used this chapter), Ticket (?)
Gang: Kendo Club (Weird 2, Cool 1, Overly Enthusiastic)
Tracking: Completed Snakeback Switch, 5 Sharp Limit

>1 AP: Quick Shot the Orange QRF near all the bags, Flashbanged and Teamwork Tactics cancel out
>1 AP: Move 1 North, 1 Northeast, 1 East, 2 North
>1 AP: React: Pistol Quick Shot
Dazed and overwhelmed by the lights that burn behind her eyelids, Nishina follows Chaser's arm as he quickly points out the man who threw the flashbang and opens fire at the shape as she staggers backwards.

"[I've trained to fight in the darkness, but never in so much /light/,]" Nishina mutters to herself in her native tongue as she passes through the doorway.

Her eyes, blinking rapidly, go to the moon-named woman in her somehow practical dress—it occurs to her that there is some hypocrisy in that judgement, given that Nishina herself is fighting in a modified kimono. "You shouldn't be..." she begins chidingly at the woman's odd nonchalance, before realising that it was not worth making a point over given her earlier effectiveness.

She sighs, embarrassed by what she's about to ask instead. "May I have some of those sweets, please?"
>>
>>5887876
>Take cover
>Try to assess Hudson's entry plan
>Try to find an advantage against said entry plan


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 4/10, Move 6, Defence 5, Crit on 5
Factors: Hard 0(-1), Cool 0(1), Sharp 4, Weird 4(5)
Weapons:[Gym Bag or Weapon]
-Pistol (Range 10, Damage 2, Ammo 4/12)
-Fists (Melee, Damage 2, Crit on 4(SC9))
Clothes: Utility Vest {Inventory} (+1 Mag, +1 Gear)
Gear: [Armor Vest (2/3), F.Grenade (3/3), FAK (3/4), C4 (0/2)]
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: Temperance Tarot Card (-H,+C)
>>
>>5887876
HP 13/13, Edge 0/8
Move 5, Def 5 (6), Crit 9+
Cool 0(+1) / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2, Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit +1 Move)
Apprentice (+1 Hit Melee attacks)
White Lightning (0/1 uses, 1AP to knockdown self and gain 5 Edge)
Raging Demon (0 AP 2 Edge, move then melee one target 3 times, +1 Crit dmg)
- Moonlighter (One extra side-job/thread or a reroll)
Top 10 (1 Reroll available. Films mentioned: "The Big Bust", "Exit the Tiger")
[ C H S ] God Gamer (1/1, +1 to a d10 roll after result)
>Loadout
Serious Armor (2 HP, 1 Def, -1 Move)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, +1 Crit, rated E for everyone)
Medic Bag (Deploy: 0 Ap, 0/2 Uses; Heal: 3/Use, full HP and remove debuffs from self or nearby friendly)

>Currently flashbanged
"Fuck, we're easy pickings here. Let's make them work to flush us out."

>Move 2 SE (1 AP)
>Close Door (1 AP)
>Move 1NE 2E 1N (1 AP)
>>
>>5887876
Name: Tony Vespucci
Type: Brain
Stats: HP 10/10 Edge 8/12 Move 6-1, Defence 5, Crit on 5 and above
Factors: Hard 2+1, Cool 0, Sharp 5, Weird 4+2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/15, +1 crit range, Autofire)
Gear: First Aid Kit (0/4 uses)
Special Talent: Taser (3/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>Electrify (-1 edge)
>take cover
>Reload
>[React: Aimed Shot] (-1 edge)

With a roar like a wounded predator, Tony claws at his eyes, the flashing and the banging too much for his poor old senses.

It’s only the quacking of his ancient companion that restores his sight- if only long enough to hunker down and prepare to shoot any sucker that passes through that door
>>
File: revolver.gif (2.07 MB, 498x267)
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>>5887876

Reloading:

>>5896061
>>5896061
>>5896061



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