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A long time ago, in a galaxy far, far away...

STAR WARS
AGAINST THE REPUBLIC

For the first time in a millennium, the specter of war hangs over the decadent GALACTIC REPUBLIC. Centuries of complacency and corruption have opened a divide between the worlds of the CORE and OUTER RIM.

Tens of thousands of worlds and dozens of sectors have declared their intentions to leave the Republic, led by the charismatic COUNT DOOKU.

It is into this tense Galaxy a young JEDI KNIGHT returns from a disastrous expedition into the UNKNOWN REGIONS. Having seen the worst of the Republic, and the horrors that lie beyond its borders, and having been shown kindness by one long expelled from the JEDI ORDER, only the future holds the answer to what path the harsh words of the JEDI COUNCIL will send him down...

=====

Welcome to Star Wars: Against the Republic. This quest will, as the name implies, take place during the Clone Wars. This quest will be basically entirely Legends (i.e. from the old EU) with very little if anything taken from the canon outside the movies. Yes, this includes the 2008 The Clone Wars cartoon, which is impossible to fit into the Legends continuity. Darth Maul is dead, barring anything unforeseen, Anakin Skywalker will remain a Padawan until the middle of the war, Mandalore is CIS-aligned and is not a pacifist monarchy, Nightsisters are a minority on Dathomir which as minimal contact with the Galaxy at large, Asajj Ventress is a Rattataki, and General Grievous is both a master strategist and a serious personal threat, etc.

Outside of large-scale battles (fleet action, planetary invasion, that sort of thing), very few dice will be rolled, in favor of a more system that's more oriented towards narrative and a skill system than RNG.

I'll try to get out a few updates tonight, but the pace will slow down over the week, and possibly pick back up over the weekend. With how long /qst/ threads last, we should probably reach a good stopping point in the story (and post count) before we hit page 10, and certainly before we hit page 11.

Feel free to ask questions and clarifications below. With that out of the way, let's get started.
>>
-Coruscant-
-3 Weeks Before the Battle of Geonosis-

“You will relinquish her saber for interment with the rites of a Padawan, and your request for posthumous knighting is denied,” the stern voice of Mace Windu, despite its flat tone, feels like a condemnation. His next words almost confirm it, as if the Jedi Council, your own Master included, believe you to be entirely self-serving, “This Council will not grant you the rank of Master.”

Your tongue feels like a desiccated Exogorth wedged between the floor and roof of your mouth, but still you manage to speak. “That is not my request. All I wish is for the Council to acknowledge that Rynon fell in service of the Order.”

“Your grief is apparent, and understandable,” Eeth Koth, ever gentle, cuts in. “But you cannot see past your internal turmoil.”

Oppo Rancisis shifts in his seat, his reptilian nature making the action noisy, though you suspect that is on purpose. “Also clear to this Council, young Knight, is your presumption. Indeed, you should not expect to be granted the privilege of another Padawan anytime soon.” Master Windu nods along, his eyes still being fixed on you giving him an air of disdain. Master Yoda nods as well, though his body language is far more empathetic, his wide eyes closed.

“Apprentice,” Coleman Trebor, your own former Master, is as gentle in tone as Eeth Koth, though being a Vurk means that his words are deeper with less inflection. “You have our sympathies, but your insistence on this matter is concerning,” the Diplomat’s long head shakes in resignation. “Please, now that you are back in the Temple, take more time to detach yourself. To meditate and regain your focus.”

“Yes, you have been afforded a week of rest,” Mace Windu adds, his tone nearly as flat as before. It seems the rest of the High Council has allowed Masters Windu, Koth, Rancisis, and Trebor to handle what feels increasingly like a hearing.
>>
Again, Rancisis deems it his duty to inform you of the bad news. “After which you will return to service under the Council of Reconciliation,” a part of you wonders if being deaf to self-righteousness is a requirement to join the High Council.

“Apologies, Master Rancisis,” the old Thisspiasian Master must have misspoke, “but I have worked under the Council of Reassignment since becoming a Knight.” It’s true, all Jedi Explorers, for how few there are, serve (somewhat paradoxically) under the Council of Reassignment, along with the Service Corps. You never wanted to follow in your Master’s footsteps as a diplomat, Jedi Diplomats are forced to deal with the rot eating away at the heart of the Republic. Worse, they are forced to enable that rot; smiling and shaking hands with slavers and crimelords as their vile business is conducted right under the nose of the Order and Republic. You’d seen enough of that at your Master’s side, spent enough time in the courts of the Hutts and Black Sun’s Vigos, watched enough corrupt officials lie through their teeth, and been witness to enough rotten (if legal) deals.

“Be that as it may,” this time, Eeth Koth is the one who preempts Rancisis, likely in an attempt to diffuse the tension rather than add to it, “we are reaching a critical juncture in the Separatist Crisis, as I’m sure you know.” You do know, ever since making it back to civilized space it’s dominated the news, especially after… coming into property on the edge of the Outer Rim. “It is regrettable, but the Republic and the Order need as many diplomats as possible.”

“Yes yes,” Rancisis deems it his place to take charge of the discussion again, you miss the presence of the other senior members of the Council, the conciliatory Yarael Poof and the wizened Yaddle were valuable counterweights to such members of the august body as Oppo Rancisis and Mace Windu. Your gaze does not drift to Master Trebor, though you know the consummate diplomat is more focused on keeping the will of the Council unanimous rather than trying to understand you. “We have all been forced to make sacrifices, these are troubled times.”

“And you have had long enough to contemplate the past, use the next seven days to contemplate the future, and refocus on the present,” Master Windu says with an air of finality, settling back into his seat.

For the first time since you arrived in the High Council Chamber, the Grand Master of the Order, Yoda, addresses you. “In dire straits, the Republic is. In high regard, by Master Trebor, you are held. A great diplomat, this Council knows you can be, knows that you are.”

You almost wonder if it was rehearsed. That Master Yoda would set you up, raise your hopes and your prospects of a future with the Order, only for your own former Master to dash it all away, and reassure you that hardening your heart in advance was the correct decision.
>>
“The Council of Reconciliation has already assigned you a mission, Apprentice,” Master Trebor cracks the thin skein of hope that had begun to cool your discontent before shattering it. “Unless you wish it, you will not even have to visit them. You will be heading a diplomatic mission to Hollastin, along with a delegation from the Savareen Sector, it is likely there will be a delegation from Baktoid Automata there, perhaps on behalf of the Separatists.” Your former Master again shakes his head, though you know that this time, it is not on your behalf, but on the state of the Republic he can’t acknowledge as moribund. “That, however, is unclear as so much else is now.”

Master Yoda nods his head sagely, but refrains from speaking again.

“Hollastin? With a Senatorial delegation from the Savareen sector?” You cannot believe this, the Council is sending you into the heart of Hutt Space, with a gaggle of Rodians, to make a deal with the t’landa Til! You cannot believe this, it—

“I believe we are done here,” Mace Windu states forcefully, his face unchanging. Perhaps he senses the shift in the tumult that is your mind, or perhaps he simply wishes to subject another Jedi to undeserved castigation. “You will retrieve Rynon Valta’s lightsaber for internment, and you will report for your mission within a week’s time. Dismissed.”
>>
>Bow, thank the Council for their time and consideration, and leave. Leave the Temple, leave Coruscant, leave the Republic. Don’t speak to anyone, not other Jedi, not the workers in the Temple, nobody. You have no place here anymore.

>Bow, thank the Council for their time and consideration, and leave. Spend some time doing as the Council suggested, meditating on the present and the future. But you will not return your Padawan’s lightsaber, nor will you undertake the mission. No, you will abscond in the night, before you are due to depart.

>Bow, but do not say anything else. You will leave today. Before they come to take your Padawan’s lightsaber. You will find other Jedi to talk to, closer in age and experience to you, or with differing viewpoints to the Council, but you will still go. Perhaps the Will of the Force will bring you back to the Order, but for now, it is guiding you away from the Republic.

>Leave without a bow, without a word. You will make your grievances known to whoever you encounter as you depart. The shortsightedness and pomposity of the Council have become untenable, and the relationship with the foundering Republic far too close, but it seems the only ones who can see that are yourself and— Perhaps that is where you will go. To the Separatists, to Master Dooku.

>Snap at the Council. You will not reiterate your points, you will simply spit back what they had heaped upon you before leaving. At worst you’ll be censured and confined to the Temple, but that’s fine, you will be off of Coruscant within the hour, but not before sharing your opinions with more than the Council.

>Snap at the Council, how can they be so blind as to send envoys to the Hutts? Chancellor Palpatine was supposed to cut out the corruption in the Republic, but now the Judicial Corps are being sent to make deals with the Hutts so that they may be used as a cudgel against worlds that feel neglected or forgotten by the Republic, and the Jedi Order is cosigning that. You refuse to be a part of this system anymore.

>Rebuke the Council, Masters Windu, Rancisis, and Trebor specifically. The Order’s and, more specifically, the Council’s dogmatism and its deference to the Republic are slowly strangling it. If the Jedi were to listen to the people, to listen to the Force, instead of listening to the Republic, perhaps their vision wouldn’t be clouded, and perhaps a half-million systems wouldn’t be drafting documents of secession. Storm out afterwards. Like Master Windu said, you were done here.
>>
>Bow, thank the Council for their time and consideration, and leave. Leave the Temple, leave Coruscant, leave the Republic. Don’t speak to anyone, not other Jedi, not the workers in the Temple, nobody. You have no place here anymore.
>>
>>5853077

>Bow, but do not say anything else. You will leave today. Before they come to take your Padawan’s lightsaber. You will find other Jedi to talk to, closer in age and experience to you, or with differing viewpoints to the Council, but you will still go. Perhaps the Will of the Force will bring you back to the Order, but for now, it is guiding you away from the Republic.

Their vision is clouded, distorted, but the Jedi still do have hearts, even if it is buried under dogma. It’s regrettable.
>>
>>5853077
>Leave without a bow, without a word. You will make your grievances known to whoever you encounter as you depart. The shortsightedness and pomposity of the Council have become untenable, and the relationship with the foundering Republic far too close, but it seems the only ones who can see that are yourself and— Perhaps that is where you will go. To the Separatists, to Master Dooku

Fuck em all
>>
>>5853077
>Rebuke the Council, Masters Windu, Rancisis, and Trebor specifically. The Order’s and, more specifically, the Council’s dogmatism and its deference to the Republic are slowly strangling it. If the Jedi were to listen to the people, to listen to the Force, instead of listening to the Republic, perhaps their vision wouldn’t be clouded, and perhaps a half-million systems wouldn’t be drafting documents of secession. Storm out afterwards. Like Master Windu said, you were done here.
Fuck em all indeed
>>
I don’t care for dooku either, to be honest. He went in the complete opposite direction of the Jedi. So bitter and weary that he resorted to creating grief and misery wherever he stepped. We’re against the republic, but the confederacy can go suck it as well. That’s what I’m aiming for with my vote at least.
>>
>>5853077
>Leave without a bow, without a word. You will make your grievances known to whoever you encounter as you depart. The shortsightedness and pomposity of the Council have become untenable, and the relationship with the foundering Republic far too close, but it seems the only ones who can see that are yourself and— Perhaps that is where you will go. To the Separatists, to Master Dooku
Long live the CIS!
>>
>>5853077
>Snap at the Council, how can they be so blind as to send envoys to the Hutts? Chancellor Palpatine was supposed to cut out the corruption in the Republic, but now the Judicial Corps are being sent to make deals with the Hutts so that they may be used as a cudgel against worlds that feel neglected or forgotten by the Republic, and the Jedi Order is cosigning that. You refuse to be a part of this system anymore.
>>
Might also be good to use our seven days free of any duties to plan some more and prepare before we depart immediately.
>>
>>5853077
Quick question QM, will we be forced to join the Confederacy? Or will our Jedi be able to do his own thing? I want to know what you intend for this quest beyond being against the Republic.
>>
>>5853077
An interesting concept, should be good. Got that mild Revan / exile returning vibe to it.
>Bow, but do not say anything else. You will leave today. Before they come to take your Padawan’s lightsaber. You will find other Jedi to talk to, closer in age and experience to you, or with differing viewpoints to the Council, but you will still go. Perhaps the Will of the Force will bring you back to the Order, but for now, it is guiding you away from the Republic.

I'm not sure about the phrasing but the gist of it is, hold tongue and prepare exit. Even if nobody agrees, I feel like it would be realistic to talk to jedi of your own generation. And make some copies from the jedi library if we are about to gtfo...

Though it would be extremely satisfying to call them out
>>
>>5853112
No, I intend for this to be a Confederate Quest. I know there have been a few, but they never took off and they never showed the upper levels of the Separatists. I will add that from an outside perspective, especially before Geonosis, Dooku seemed like someone for those who had grievances with the Republic to rally behind, nobody in the Order even really suspected him of going over to the Dark Side. A lot of Separatists outside of the corporate sphere even saw him as someone able to cow the megacorporations where the Republic couldn't, at least the ones that were aligned to the cause before Geonosis.
>>
>>5853077
>>Snap at the Council. You will not reiterate your points, you will simply spit back what they had heaped upon you before leaving. At worst you’ll be censured and confined to the Temple, but that’s fine, you will be off of Coruscant within the hour, but not before sharing your opinions with more than the Council.
>>
>>5853077

>Bow, but do not say anything else. You will leave today. Before they come to take your Padawan’s lightsaber. You will find other Jedi to talk to, closer in age and experience to you, or with differing viewpoints to the Council, but you will still go. Perhaps the Will of the Force will bring you back to the Order, but for now, it is guiding you away from the Republic.
>>
I'm curious as to what we encountered in the unknown regions & how our Padawan died, though I presume we'll find out in due course.

The Chad Idealist Dooku vs The Virgin Status-Quo Windu
>>
>>5853081
Respectfully leave without a word.

>>5853084
>>5853120
>>5853140
Be respectful but leave quickly.

>>5853088
>>5853098
Leave the Jedi without a word, it's not like they would listen anyway.

>>5853089
It doesn't matter if the council doesn't listen, they need to be told that they're wrong regardless.

>>5853100
It's not that the Council is wrong, it's the Republic, the whole system. Leave, one Knight isn't enough to fix such a deep-seated rot.

>>5853135
I'm out of order? You're out of order! Really though, they are, and that's not your problem anymore.

The vote is close, I think I'll give it another 15 minutes to see if it moves, otherwise we'll keep going.
>>
>>5853077

>Bow, but do not say anything else. You will leave today. Before they come to take your Padawan’s lightsaber. You will find other Jedi to talk to, closer in age and experience to you, or with differing viewpoints to the Council, but you will still go. Perhaps the Will of the Force will bring you back to the Order, but for now, it is guiding you away from the Republic.


Don’t give em any satisfaction
>>
>>5853164
>>5853140
>>5853120
>>5853084
Voting is closed, writing.
>>
I guess we're going down the 'light' route while still getting tempted back into the 'good guys faction'. Oh well, hope we can at least lead some droids and collaborate with the CIS.
>>
>>5853171

I’ll be pushing to go renegade with a droid division as soon as we have the chance, I’m not going down with Dooku
>>
>>5853171
We’re going to be part of the CIS, no doubt about that, per QM’s words. That said, becoming a dark side lackey is out of question in my books. Hopefully we can’t rally our own sub faction in the confederacy.
>>
>>5853174
>not wanting to replace Dooku and guide the glorious Trade Federation to victory

>>5853176
The Dark Side may be bad, but the Force can be just as corrupt sometimes. I don't want to just submit to the other side of the spectrum with high-ground moralfagging if you get my drift.
>>
>>5853215
Per George Lucas’ ideas, the Force is a force for good, while the Dark Side is a corruption of it. There is a moral high ground to it, but I don’t see why that’s bad. The Jedi Order isn’t bad because they’re using the “light side” they’re bad because they’ve lost sight of their purpose. That’s why our Jedi is leaving the order. Not because “force bad”. You catch my drift?
>>
>>5853227
George Lucas is a hack and doesn't even own the series anymore, that's the drift I catch, you catch my drift?
On a meta level I've learned the hard way that moralfagging is a huge quest killer that leads to pretentiousness and passive aggressiveness.
Have you heard about the tragedy of the Trojan War Quest? I thought not. It's not a quest the players would tell you.
>>
>>5853227
The Force is evil. Kreia was right.
>>
>>5853300
Quite frankly I don’t care if some other quest failed because of “morals”. Besides, this is a Star Wars quest. Morality is inextricably entertwined with it. You’re just self-inserting your own biases into this quest. Calling Lucas a hack is also just a brain dead take. No one cares about the opinion of some rando on 4chan.
>>
>>5853355

>You’re just self-inserting your own biases into this quest.

Anon, i am a neutral party in this debate, but it is quite clear that you are also strongly biased here, and you are also a “rando on 4chan”.
>>
>>5853362
Everyone has biases, but I’m not the one bringing in an entirely unrelated subject (another quest about an entirely different setting) to support my argument. The success of Star Wars I think says more than I ever could about George being a “hack”.
>>
>>5853300
The death of Trojan War Quest had nothing to do with "moralfagging" anyway, and everything to do with shitty mechanics and a shitty build that doomed the protagonist to constant, unrelenting failure.
>>
>>5853066
>Yes, this includes the 2008 The Clone Wars cartoon, which is impossible to fit into the Legends continuity. Darth Maul is dead, barring anything unforeseen, Anakin Skywalker will remain a Padawan until the middle of the war, Mandalore is CIS-aligned and is not a pacifist monarchy, Nightsisters are a minority on Dathomir which as minimal contact with the Galaxy at large, Asajj Ventress is a Rattataki, and General Grievous is both a master strategist and a serious personal threat
My brother. A Clone Wars quest not immediately dominated by Filonishit is a rare and precious thing.
>>
Mouth set in a hard line, you simply bow to the Council before turning on your heels and walking out. It seems that Master Trebor expects you to say more, and Master Gallia watches you curiously, but aside from the glimpse you get when turning around, and seeing the various Masters in your peripheral vision, that’s all you can see.

It seems that you were with the Council for longer than they had intended, as there are three Jedi waiting in the atrium that leads out of the High Council Chambers. Master Agen Kolar, one of the Order’s preeminent guardians and on the short list of Masters in consideration to join the Council; you had once hoped he would take notice of you in the Apprentice Tournament, when you were still an Initiate in the Temple. With him is his new apprentice, a human teenager; you don’t know his name, but he’s in a lotus position next to his master, trying his best to meditate, despite the distraction that is the third Jedi in the room. The third you do recognize, a pale-faced Bpfasshi knight only a few years older than you, Mira Al-Zaj, former apprentice to the famous battlemaster Sora Bulq. The pale-skinned near-human does cut a striking figure, but she’s doing her best to meditate standing, still, you can sense her unease as you pass into the lift that leads down into the rest of the Temple. Likely a failed mission.

You try not to reflect on yourself at that thought, and nearly fail. No doubt the Council, both the High Council and the Council of Reassignment see your years-long mission into the Unknown Regions as a failure, especially with the death— with what happened before you turned back and reached— before you turned back and blazed an ill-judged route through the Deep Core. While parts of your journey will remain off of the Order’s records, the explanation you got as to why one should not attempt a departure from or a return to civilized space via the Metellos Trade Route has already been submitted to the Archives.

Pinching the bridge of your nose, you step out of the lift, head straight out, and turn right. Bearing left would have brought you to the Temple’s main entrance, along the southern wall; but the largest hangar, where your Incom A-19 Duskseer exploration ship is docked, is at the juncture of the northern and western walls, near the base of the Tower of First Knowledge.

Older Masters and their young Padawans, you doubt many of the latter can remember the Yinchorri Uprising, are all you pass by in the outer halls of the Temple, along with the sundry civilian workers. It’s not that any of them are beneath notice, or that their perspectives wouldn’t have value, but after such an interaction with the Council, your own Master included, you would only really feel comfortable venting to someone closer in age to you, preferably with similar experiences.

Luckily, or perhaps unluckily, heading towards you, you espy…
>>
>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.

>Obi-Wan Kenobi and his apprentice, Anakin Skywalker. Kenobi came into a Padawan learner practically before he himself was a Knight, when Skywalker was thrust upon him after his own Master’s death. Kenobi is straight-laced and a far more typical Jedi than his late Master, Qui-Gon Jinn was, but his nearly twenty year old Padawan, Anakin Skywalker, already has a reputation as a maverick. Something that entering the Order as late as he did not help with.

> Garen Muln, a near-contemporary of yours, though following him is his master, famous Jedi Ace Clee Rhara. Muln is good-natured and jocular, though he can be a bit of a hothead, perhaps that’s what makes him such an effective starfighter pilot, though it’s also what likely why it took so long for him to be knighted. Master Rhara, despite being in her fifties and despite recently running afoul of the Republic’s dreaded bureaucracy, has always been level headed and open minded.

>Knight Aure and her apprentice, a slip of a girl you don’t recognize. Aure is another Jedi diplomat, though her radical attitude and oftimes borderline-unsanctioned methods have gotten her in trouble more than once with the Council of Reconciliation. You’d seen her Padawan before, though never worked with her, she’s probably five years younger than you, and would be getting ready for her trials under a more traditional Master. Aure was a strange one, you figure you may have gotten along, though because of her nature, she was never given missions as important as the ones you went on with Master Trebor.

>Aayla Secura, who you can remember being brought into the Temple. You can’t say you’re the biggest fan of her Master, but Aayla, especially after her trial on Kiffex and her knighting shortly before your own, has given you a certain appreciation of the Twi’Lek. Despite the… eccentricities of both Quinlan Vos and Master Tholme, Secura herself is a well-rounded Knight who only rarely operates in the Shadows. It might be that she won’t understand your problems with the Council, having been rehabilitated by Plo Koon and Adi Gallia, but her brush with the Dark Side may give her a deeper understanding.
>>
>>5853441

>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.

Maybe a useful person to talk to and fellow member of the “Oops I killed my padawan” club
>>
>>5853441
>Knight Aure and her apprentice, a slip of a girl you don’t recognize. Aure is another Jedi diplomat, though her radical attitude and oftimes borderline-unsanctioned methods have gotten her in trouble more than once with the Council of Reconciliation. You’d seen her Padawan before, though never worked with her, she’s probably five years younger than you, and would be getting ready for her trials under a more traditional Master. Aure was a strange one, you figure you may have gotten along, though because of her nature, she was never given missions as important as the ones you went on with Master Trebor.
>>
>>5853441
>>Knight Aure and her apprentice, a slip of a girl you don’t recognize. Aure is another Jedi diplomat, though her radical attitude and oftimes borderline-unsanctioned methods have gotten her in trouble more than once with the Council of Reconciliation. You’d seen her Padawan before, though never worked with her, she’s probably five years younger than you, and would be getting ready for her trials under a more traditional Master. Aure was a strange one, you figure you may have gotten along, though because of her nature, she was never given missions as important as the ones you went on with Master Trebor.
>>
>>5853441
>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.
Admittedly at least half of why I'm voting for this is that she's a fun character who's massively underutilized because Satine Kryze barged into her narrative role like the Kool-Aid man.
>>
>>5853441
>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.

I think our Jedi will relate best to someone who lost their padawan as well.
>>
>>5853441
>Knight Aure and her apprentice, a slip of a girl you don’t recognize. Aure is another Jedi diplomat, though her radical attitude and oftimes borderline-unsanctioned methods have gotten her in trouble more than once with the Council of Reconciliation. You’d seen her Padawan before, though never worked with her, she’s probably five years younger than you, and would be getting ready for her trials under a more traditional Master. Aure was a strange one, you figure you may have gotten along, though because of her nature, she was never given missions as important as the ones you went on with Master Trebor.
>>
That too longer than expected. Oops I forgot my name. Holy fuck third time's the charm.
>>5853387
My tism is hating Filonislop.
>>5853355
>>5853325
>>5853300
>>5853227
George had some bad takes on the Force, but Avellone's take on the Force is genuinely braindead. That's all I'll say about that for now. Well besides the TCW/Canon take on the Force is the absolute worst and Troy Denning helped Hidalgo lube up Star Wars so that Disney could rape it.
>>5853444
I meant to rephrase that but ended up wiki-crawling for other stuff, fuck. Tachi's padawan isn't the one who died, he left the Order after one of his friends got killed on that botched mission. Her apprentice was Ferrus Olin, a name you might recognize if you were a young reader in the early 2000s.
>>
>>5853457
Well that's fair. I'm just glad you don't see Lucas' or Avellone's definitions about things like the Force as the absolute truth.
I'm looking forward to what you're gonna do with the setting QM!
>>
>>5853441
>Knight Aure and her apprentice, a slip of a girl you don’t recognize. Aure is another Jedi diplomat, though her radical attitude and oftimes borderline-unsanctioned methods have gotten her in trouble more than once with the Council of Reconciliation. You’d seen her Padawan before, though never worked with her, she’s probably five years younger than you, and would be getting ready for her trials under a more traditional Master. Aure was a strange one, you figure you may have gotten along, though because of her nature, she was never given missions as important as the ones you went on with Master Trebor.
>>
>>5853441
>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.
>>
>Siri Tachi, six years your senior, lost her Padawan last year on a mission to the long-abandoned Sith tomb-world of Korriban. Like you, she’s the former apprentice of a High Councillor, in her case, Adi Gallia. Tachi is patient and calculating, and most often uses the diplomatic training afforded to her by Master Gallia in the role of a spy; though she’s known to have a passionate streak, evidenced by her chosen lightsaber form of Djem So.
>>
>>5853458
The force has been portrayed so inconsistently that arguing over which interpretation is "right" is a fool's errand. It was vaguely defined "go-with-the-flow" New Age mumbo jumbo space magic, and hundreds of different writers took it in a thousand different directions. The best thing a writer can do at this point is to just decide what kind of interpretation they like best, then stick to it. Or keep it vague.
>>
>>5853441
>>Knight Aure
Seems more likely to not get uppity about our views on the council's leadership.
>>
>>5853444
>>5853451
>>5853453
>>5853469
>>5853474
Siri Tachi.

>>5853447
>>5853449
>>5853454
>>5853463
>>5853487
O̶C̶ ̶D̶o̶n̶u̶t̶ ̶S̶t̶e̶e̶l̶ Aure and Kristen Corrho.

That was way closer than I expected. I agree that Siri is underutilized and underappreciated, but any of these would have been interesting. Surprised nobody voted for Aayla.

Aaaand as I was typing that it tied. Gonna give it 15 minutes for a tiebreaker.
>>
Rolled 2 (1d2)

The very same original characters from SW: Interregnum Qst? Based crossover, & I also appreciate a fellow man of culture (who shits on Filoni Wars).

I'll vote via the Will of the Force.

1 Siri Tachi
2 Aure
>>
Is there a reason why some people dislike the clone wars series by Filoni? I personally think it was pretty good, all things considered, but I’m curious about other people’s thoughts. I’ll admit I haven’t payed too much attention to it’s reception.
>>
>>5853498
>Aayla
Fine character but I'm sick of the tailheads.
>>5853515
It was basically the test run for Disney canon. Barged in, retconned and/or deleted large swathes of existing material, usually for the worse. Essentially replaced several fun characters with its OCs, engaged in some bizarre characterization choices with others. Introduced Filoni's obsession Ahsoka, ushering in an age of cringe Togruta waifus to go alongside the cringe Twilek waifus. It's extremely popular, especially since it brought so many kids in who are now adults and most of the people buttblasted about it (like me) have left the fandom many years ago at this point.
>>5853507
I take back everything I've ever said bad about Avellone, the force is evil.
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>>5853521
Ah, gotcha. That’s fair enough honestly. I am one of those kids who became adults, unsurprisingly, so that explains the difference in perception.
>>
>>5853447
>>5853449
>>5853454
>>5853463
>>5853487
>>5853507
Well, that's the vote decided. Writing, though I'm not sure it'll be out tonight. If it's not, expect it tomorrow afternoon.
>>5853521
That's a good way to sum it up succinctly.
>>5853523
If you read some of the comics (not the Disney compilations, those are out of order and add in TCW comics), and watch the 2003 Clone Wars microseries. I would also suggest reading Labyrinth of Evil.
>>
>>5853521
LMAO
Well said, it also introduced inhibitor chips which cheapened the entire narrative of the clone army, turned Grievous into a Saturday morning cartoon villain, reduced the impact of Dooku, & threw in random fanfiction-esque bits such as Mortis that are impossible to reconcile with the rest of the universe. Not to mention changing the bounty hunters from TESB from a group of ruthless killers to a dysfunctional yet happy family, which also did away with their established backstories.
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>>5853528
I remember reading a couple of those pre-Disney comics when I was very young, but i hardly Remember them now. Still, thanks for the recommendations. I’ll check em out.
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>>5853531
>such as Mortis that are impossible to reconcile with the rest of the universe
Oh you poor, ignorant anon. Mortis connects very well with Legacy of the Force and Crucible...
>Not to mention changing the bounty hunters from TESB from a group of ruthless killers to a dysfunctional yet happy family, which also did away with their established backstories.
And made them all worse than and bow to the worst mary sue in the entire franchise.
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>>5853535
Also check out Yoda: Dark Rendezvous.
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>>5853481
Well said anon. The Force and the Dark Side shouldn't be seen through the lenses of either George, Avellone, or Filoni.
I'm inclined to agree with the other anon. Kreia was right.

>>5853528
>watch the 2003 Clone Wars microseries
I kneel.

>>5853535
The 2003 Clone Wars series is true kino and much better than the more recent interpretations in my opinion, you won't regret watching it.
>>
>>5853536
In those cases the deity in question was locked away amongst an array of black holes & such in ancient times to prevent its release & the devastation it would cause the galaxy. It had to be defeated by multiple of the strongest Force wielders of the era coming together to battle it on a metaphysical level. Contrast that with Filoniwars in which Anakin just straight up stabs one with his lightsaber.
>>
>>5853733
Well said.
QM, did you read the recent Qst that fizzled out, Shadows of Order 66? It plays up Dooku's noble nature & intentions somewhat subtly, but ultimately went nowhere. Might be worth a skim for inspiration.
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>>5853793
I haven't read Shadows of Order 66. Is it worth reading? I'm hesitant since it died.
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>>5853844
Nothing spectacular due to an overabundance of caution among anons, but it seemed to be building towards something & the QM gave choices actual consequences.
>>
>>5853528
>2003 Clone Wars
I will now read your quest.
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>>5853531
>turned Grievous into a Saturday morning cartoon villain
I'm still mad about this one.
>>
Hey folks, not dead, just not done with the update in the time I had after work. Close though, it should be out before midnight cause I'm busy tonight.

>>5853733
>The Force and the Dark Side shouldn't be seen through the lenses of either George, Avellone, or Filoni. I'm inclined to agree with the other anon. Kreia was right.
I hate to break it to you I don't lol, but Avellone was the one who wrote Kreia.
>The 2003 Clone Wars series is true kino
It's 2 hours long and Anakin has an actual character arc, unlike 2008's seven seasons.

>>5853789
Yeah. Legacy of the Force is still dogshit though, and Luke is supposed to have the same potential as Anakin (but realized) so either Anakin should have got clowned on by the Father or Luke should have dabbed on Abeloth worse than he did to her avatar. But that's enough about that, let's stick to talking about the good parts of Star Wars.

>>5853793
I started it but something about it just didn't really grab me. Maybe it was how easily the MC evaded Order 66. Palpatine would have any property ever owned by Dooku on lockdown immediately. Dooku's castle on Vjun, for example, became Vader's.
>>
>>5854143
Like Clankers say : Roger roger

To the good parts..... i recon you like the clone legions more has faceless warriors than the differences/personality.
The 501st had gained a small flavor with the battlefront journal. Otherwise it was the whos, that did operation knightfall when the III film was out.
Something easier though.
What kind of war droids you like the most ? Tri fighters are pretty cool for me.
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>>5854143
No worries QM.
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>>5854211
>operation knightfall
kino
>>
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>>5854143
>I hate to break it to you I don't lol, but Avellone was the one who wrote Kreia.
Avellone was based??? Kreita bros, how can we cope?

>>5854211
>Like Clankers say : Roger roger
>>
>>5853498
>Interregnum Reference
Holy based
>>
“Taen-Qyl Tarrag, finally back from the Unknown Regions,” the older Knight greets you with a half grin, her Padawan bowing deeper than she should to a Knight. “I figured that Master Trebor would stick you back under the Council of Reconciliation. It’ll be nice to have someone who can put the screws to the Seps.”

Your tongue runs over the back of your teeth before you address her, she didn’t even notice the emptiness at your side where your Padawan should be. “Unfortunately, that isn’t what the Council had in mind,” your tone is clipped, but more even than it was with the Council. “They’re sending me to Hollastin, in Hutt Space. After that—” you have no intention of staying long enough to even be sent to Hollastin, but for all Aure’s fieriness, you know her devotion to the Order wouldn’t let her not inform the Council of your intentions “—they likely plan for me to stay with the Hutts even longer, or to send me to a posting on Sy Myrth or Alliga.” Both planets possess Separatists leanings and lead considerable coalitions, and both hold long-standing grudges against the Republic that you’d dealt with when you were still an apprentice. Murkhana and Felucia may be lost to the Senate, but they still believe they can stem the tide with the more independent worlds. You know that’s not true.

“Master,” the human girl, brown haired and blue eyed, says in a tone that makes it sound like she’s tugging on her master’s sleeve. Despite all her evident discipline, the Force rolls off of her, strong but gentle. You don’t doubt that she can conceal her connection when she wants to, but there’s no reason to do that in the Temple.

At her Padawan’s prodding, Aure’s eyes lock onto the hole at your side, feeling the hole in your connection to the Force, for the first time. “Oh, your apprentice, are—”

“She,” Aure’s Padawan corrects, “the near-human girl, I’m sorry master Tarrag, I only met her once.” Even though she’s human and has a calmer demeanor, there is something about the Padawan that reminds you of Rynon.

“It’s fine,” you tell the girl, holding up a hand, “she was—” you search for the right word, only to come up short “—lost, in the Unknown Regions.” You shake your head, “It would take me too long to explain what happened, and I haven’t entered it into the Archives yet.” It’s not technically a lie, so Aure doesn’t pick up on your intention to not enter your experiences (or route) in the Unknown Regions in the archives, though you catch her apprentice’s nose scrunching up before her expression reverts to a neutral one.

>(1/4)
>>
“I’m- I’m sorry to hear that, Taen-Qyl, I truly am,” the Zabrak’s eyes dart to the human girl at her side, clearly thinking about losing her own apprentice. “But the Council is right, the Republic needs all the diplomats it can get, and no one’s better at that than a Jedi. Maybe you can talk to your Master about getting reassigned.”

You resist the urge to roll your eyes and scoff, “The Council’s decision is final,” you simply state instead. “Besides, I did spend a lot of time in the rougher parts of the Galaxy when I was Master Trebor’s apprentice,” you’re loathe to admit it, but, “I do understand why the Masters would chose to send someone like me over a Shadow like Master Tholme.” You shake your head again, harder this time, and let some of your emotions seep out into the Force, “I understand, but that doesn’t make it right. To use the t’landa Til as a means to get the Hutts to step in and deal with the worlds on the Rim? The Republic shouldn’t need that, and the Jedi shouldn’t be enabling that.”

“It’s our duty to keep the Republic together,” Aure doesn’t try to suppress her own scoff, “the Order’s always had to get its hands dirty, going all the way back to Palawa.”

“The Great Schisms were internal, and it was the Jedi who advocated for scrubbing Korriban and Ziost clean of sentient life,” you head off that unpleasant reality, matching the more experienced Knight’s knowledge of the Order’s history thanks to many long days spent studying while Master Trebor negotiated sensitive deals. “But it’s just that, they were internal. The Jedi refused to be part of the Pius Dea Crusades.”

“The Jedi also led the Republic during the Dark Age, probably saved it from the Sith,” Aure counters, though unwittingly makes your own point for you.

“Exactly, the Jedi led the Republic, the Republic didn’t lead the Jedi. The mistake Tarsus Valorum—” you have to specify, as his descendant and fellow Supreme Chancellor Finis Valorum, made a great many lesser mistakes “—made was making the Jedi another arm of the Republic. And doing away with the military. Tell me Aure, do you think that ten thousand Jedi, fifteen if you include the Service Corps, will be enough to stand up to the Trade Federation and Commerce Guild together?”

The other Knight looks at you with mild shock, as her apprentice’s own gaze flits between her master and yourself. “You’ve been doing some reading after getting back to civilized space. So you have to know that the Rim Faction is trying to push through a bill to centralize command of the Sector Defense Forces. That would surely be enough.”

>(2/4)
>>
“Not enough to stand against the bulk of the Rims, backed by the might of the Techno Union and Banking Clan as well, if the predictions on the holonet are true,” she shrugs in response to that, a minor concession. “Besides, the Core will never agree to giving up its own defense, even worlds like Eriadu and Ord Mantell are too independent, they don’t want Coruscant telling them where to send their men and ships.”

“So what’s your point?” Her arms are crossed now, her tone more standoffish. “We all swear an oath to the Republic when we’re made Knights, and we’re all made to follow the will of the Council.”

You nod in response, “Exactly, the will of the Council. The Council who follows the will of the Republic, not the will of the Force.”

“Now you sound like old Master Jinn,” Aure says, rolling her eyes.

“Master Jinn?” Her Padawan inquires, interrupting for the first time.

Aure waves the question down, “He died on Naboo, almost never visited the Temple.” A wistful look passes over her face before it resets into her natural resting face, largely neutral but somewhat displeased. “He was respected, but he was a renegade, only listened to the Council when he wanted to. I looked up to him.”

“But master Aure, you—”

“Nope,” the Zabrak shakes her head before fixing her Padawan with a look that instantly quiets her, “I know what you’re going to say Kristen, and it’s different. Masters are afforded a lot more freedom than Knights, especially when they’re…” she trails off, rolling one hand around as if to inform her apprentice by insinuation.

“Especially when they’re as close to members of the Council as Master Qui-Gon was,” you finish for the other Knight. “A senior to some of them, even.”

“Right,” Aure nods, in agreement, clearly uncomfortable.

“But master Tarrag, you said you were Master Trebor’s apprentice, that must mean something to the Council of Reconciliation?” The Padawan, Kristen asks.

This time, you can’t stop the corner of your mouth from twitching, though you quickly still it.

The other Knight is the one who answers the seemingly-innocent question, “That’s not quite how it works. Especially when you’re stubborn and prideful.”

>(3/4)
>>
That one makes your eyes narrow. It was a criticism Master Trebor was sparing with, though when he brought it up he always meant it, and it was always after something serious had happened. The last time you were chastised in that particular way it was about selecting a Padawan so soon after you had become a Knight yourself. But Rynon had been in need of a master, and you could feel the Force calling you together. Not only that, but your circumstances had been similar; though she had placed a close second in her Apprentice Tournament and you were the victor in your year, neither of you were seriously considered by the Masters everyone wanted to apprentice under, high placers with strong connections to the Force who found themselves facing a future in the AgriCorps. Master Trebor, as it turned out, and to Aure’s point, did take you as a Padawan to temper you, but even at the time he was the preeminent practitioner of Soresu, the third form of lightsaber combat. But nobody had stepped forward for the near-human girl, who would not have seen another tournament, the event being so close to her birthday.

She wouldn’t have been content in the AgriCorps, shunted off among genuine failures and those who had been mistakenly taken in by the Order, their connection to the Force too weak to ever have a chance of knighthood.

Snapping out of the tumult of thoughts swirling in your head, you jab back at Aure. “Maybe you have a point, but tell me, Aure; have you ever been to the real fringes of the Galaxy?”

“Of course I—”

You hold up a finger, which is surprisingly enough to silence her, “Not Ryloth or Rodia or the Corporate Sector. The semi-independent worlds on the edges of Hutt Space, the poor worlds past the Moddell Sector, the Centrality.”

“We were on the same diplomatic mission to the Centrality,” she counters, annoyance building in her tone. “It was the last mission I took on my own before picking up Kristen here.”

“So you know that Qui-Gon Jinn wouldn’t have, what was it you said? ‘Put the screws to them’, right?”

Aure’s mouth opens and closes, and Kristen looks between you and her, eyes wide in surprise that her master has been shut up. From what you know of the Consular, that’s likely not a common occurrence. Finally, she, though you can tell her frustration has peaked, “He would’ve solved their problems, kept them in the Republic.”

“From the sound of it, Master Dooku is solving their problems,” you fold your arms, sensing that the conversation is at an end.

The Zabrak clicks her tongue, “I guess you could say that, if you were off in the Unknown Regions through the whole crisis. But no, look into what Count Dooku is doing, and who he’s working with.” With that, she turns from you and continues on her way. Kristen, to her credit, bows before hurriedly following her master.

>(4/4)
>>
Even before you returned to the Republic, after the chance encounter on long-forgotten Lehon, you began to be aware of the unfolding Separatist Crisis, and you learned more on the last leg of your journey, before returning to Coruscant. Without knowing that, and ignorant of the nature and extent of your… issues with the Republic, Aure can’t realize that you intend to follow up on her facetious advice.

>Depart the Temple, you’ve heard enough from both the Jedi Council and someone who is close to a peer. Return to your new home on the Rim and take Aure’s advice, and take a much closer look at the Separatist movement.

>Enter the Archives before you leave. You may or may not encounter other Jedi there, but you want to look into records relating to both the Separatists and the Unknown Regions. The latter of which you’ll have to subject to… alterations.

>Maybe hoping that a like-minded individual would bump into you out of sheer happenstance was a mistake, and it’s been a while since you sparred with a live opponent. Visit the training hall before departing,

>Visit the Room of a Thousand Fountains, perhaps for the last time. Sit and meditate, and let the Force guide you. Maybe you’ll come across somebody more level headed to share your views with.

>(5/4)

I was super sore last night when I got home, couldn't really focus on writing.
>>
>>5855398
>Depart the Temple, you’ve heard enough from both the Jedi Council and someone who is close to a peer. Return to your new home on the Rim and take Aure’s advice, and take a much closer look at the Separatist movement.
>>
>>5855398
>Enter the Archives before you leave. You may or may not encounter other Jedi there, but you want to look into records relating to both the Separatists and the Unknown Regions. The latter of which you’ll have to subject to… alterations.

We went to Lehon? Very interesting. Probably best to pull a Kamino then.
>>
>>5855398

>Depart the Temple, you’ve heard enough from both the Jedi Council and someone who is close to a peer. Return to your new home on the Rim and take Aure’s advice, and take a much closer look at the Separatist movement.

We've wasted enough time as it is and our emotions can flare up, best not risk it and leave now while we are still calm.
>>
>>5855398
>Depart the Temple, you’ve heard enough from both the Jedi Council and someone who is close to a peer. Return to your new home on the Rim and take Aure’s advice, and take a much closer look at the Separatist movement.
>>
>>5855398
>Depart the Temple, you’ve heard enough from both the Jedi Council and someone who is close to a peer. Return to your new home on the Rim and take Aure’s advice, and take a much closer look at the Separatist movement.
We probably won't find many sympathizers amongst the Jedi and talking to mind-readers when you plan to betray them is a bad idea. Maybe, if we can, try to stock up on stuff we may need.
>>
>>5855398

>Enter the Archives before you leave. You may or may not encounter other Jedi there, but you want to look into records relating to both the Separatists and the Unknown Regions. The latter of which you’ll have to subject to… alterations.

This seems prudent
>>
>>5855398
>Enter the Archives before you leave. You may or may not encounter other Jedi there, but you want to look into records relating to both the Separatists and the Unknown Regions. The latter of which you’ll have to subject to… alterations.
>>
>>5855412
>>5855430
>>5855436
>>5855442
Leave

>>5855413
>>5855449
>>5855469
Correct the record.
Just FYI: You didn't include Lehon in the brief you already submitted, and you have no intention of uploading the return leg of your journey.

Another close one, but it seems you know where you're not wanted. I'm shit with names and titles, especially for main characters and stories, I hope you like the one I went with.
>>
>>5855398
>>Enter the Archives before you leave. You may or may not encounter other Jedi there, but you want to look into records relating to both the Separatists and the Unknown Regions. The latter of which you’ll have to subject to… alterations.
>>
>>5855398
>Maybe hoping that a like-minded individual would bump into you out of sheer happenstance was a mistake, and it’s been a while since you sparred with a live opponent. Visit the training hall before departing,
>>
>>5855552
>>5855560
Sorry gents, pool's closed.
>>
I´m all for leading some spec.ops droid squad, I guess the most impact we make in the first year of the war the better off the CIS will be.
>>
The only other encounters you have in the temple are short and genial, either a respectful nod and greeting, quick and kind condolences. Either you’re doing a worse job at concealing your emotions than you were when you first entered the Temple (which, actually, is rather likely) or word has gotten out of the Council’s reprimand and your failure in the Unknown Regions. It doesn’t matter though, not anymore. While you trust in the Force to return you to the Order, you know that that won’t happen unless the status quo between Jedi and Republic changes, and that can only happen with a major paradigm shift. As a student of history, you know that such changes are rarely painless, rather they’re long, and almost always bloody.

The Temple’s largest hangar, expanded in the wake of the Stark Hyperspace War, Yinchorri Crisis, and Blockade of Naboo, is an impressive sight. Eight levels protected by shutters and connected by lifts and stairs have been built into a recess on the Temple Ziggurat’s northwestern corner. The bottom two levels jut out the furthest, and, along with the topmost, smallest level, have entrances on both the northern and western walls.

While some of the hangars, the ones on the spires and closer to the Temple’s “ground” level especially, are rarely used and are optimal for solitary meditation, the main hangar is always a hive of activity. The sixth level, the third lowest, is where Jedi dock their larger personal starships. Shadow’s Sojourners, transports and freighters used by Knights and Masters who often take on irregular missions which require them to transport others, couriers officially operated by the Republic’s Diplomatic Corps but unofficially left for Jedi in need of fast, high-performance ships bearing official markings and codes, and scout ships used by the nowadays rare Jedi Explorer like yourself are what can be found on this level. Despite the size and role of these ships, the sixth level is rarely crowded, thanks to the busy nature of their owners.

>(1/4)
>>
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The Heart of the Mists, your own A-19 Duskseeker Long-Range Scoutship, sits to the western side of the hangar, untouched by all but the crew who had guided it in. Despite being several decades old, the Incom Corporation scoutship is in extremely good shape, any damage done on your expedition having been repaired before your return to Coruscant. The name hadn’t been your choice, you were content to keep its previous name, but when Rynon first saw it, and when you told it where you had purchased it (the Inner Rim agri-world of Taanab, at the junction of the Perlemian Trade Route and Lorrell Run) she insisted on the name it carries now. It wasn’t until you had departed Cerea on the last leg of your journey through civilized space before reaching Bakura at the edge of Wild Space that your Padawan had told you of her first memories, of the shimmering Transitory Mists of the Hapes Cluster. They were fuzzy though, and her only other formative memories were at the Jedi Temple; still, you were happy that she could remember a time before she was taken in by the Order, you couldn’t. It did raise a question you knew that she didn’t have the answer to, because while your apprentice was near-human, she definitely wasn’t a Hapan.

The A-19 is a relatively unpopular long-range scoutship, first introduced by the Incom Corporation around forty years ago. Its 21 meter body is long and thin, with a long box wing ensconcing the rear third of the fuselage, a bulbous cockpit with curved windows to allow the pilot a panoramic view, and a sensor suite borne on a finned hump just behind the cockpit. The production model came with a single chin-mounted laser cannon, but the Heart of the Mists’s had been removed before you came into it, replaced with a pair of laser cannons on either side of the hull, just under the shroud, and a swivel-mounted missile rack on the belly, which can fire forward or rear. It’s hard not being proud of the vessel that carried you into and out of the Unknown Regions, after all, what happened there wasn’t the ship’s fault.

>(2/4)
>>
Thoughts of the Council and your fallen Padawan occupy your mind as you go through the motions of starting your ship and warming it up. The only reaction you get from the gaggle of workers and handful of Jedi in the hangar is movement out of the path of your ship, one of the workers even gives you a wave and indicates the northern shutter is open more than wide enough for the Heart to pass through.

Nobody moves to stop you until the Heart’s repulsorlifts are already activated, and the ship is taxiing through the hangar doors. You ignore the motion below, the patrol craft which perpetually circle the Temple and Senate Districts, and the hails from the Temple behind you, and direct the Heart into orbit.

Once past Coruscant’s orbital defenses, you enter a series of jumps, certain that you won’t be tracked, but unwilling to take the chance. Once the cockpit has dimmed to shut out the visual cacophony of hyperspace, you give yourself into introspection.

>(3/4)
>>
-Jerne-
-Ten Days Before the Battle of Geonosis-

Jerne is a dead world between hyperlanes on the edge of one of the largest voids in the known Galaxy. The native sentients were extinct before the New Sith Wars, and the later colonists, seeking economic freedom from the Republic, had destroyed the planet’s fragile ecosystem with runaway industry and uncontrolled culls of the native wildlife. Because of their independent nature, the colonists hadn’t even introduced species which had gone feral and colonized the planet after the environmental collapse, rather they had used the planet until it became a sparse dustball, the only living things on its surface being a sprawling, soft and leafy plant which covered large swathes of the surface, a hard and horny fungus which parasitizes the plant, and small, six-legged rodents which feed on the fungus.

Yet you never wondered why your recent benefactor had chosen the world to settle on. Land claims were cheap on Jerne, legally sold by the Commerce Guild and handled on the nearby industrial world of Ciutric. Not only that, but it was hidden, out of the way, and not legally part of the Republic, despite theoretically being within the sprawling Kanz Sector. The perfect place for someone who would want to remain hidden from not only the Jedi and the Republic, but their enemies as well.


The compound on Jerne consists of a low building of golden adobe brick sealed with a glossy, resinous clear coat, with a landing pad more than large enough for the Heart off to one side, several smaller buildings which act as (as yet unused) guest houses, storage, and cover for the subterranean storage of the more sensitive materials, communications array, and shield generator, and a yard of short, non-native grasses and bushes that serve to contrast up the world’s bleak atmosphere. The compound is completely surrounded by a several-meter high wall of the same material, which is itself edged on both sides by a thicket of hardy brambles.

The view of Yernu, Jerne’s single, pale sun, setting from the main building’s third floor study is a sight you have not yet tired of. There is something simple about the nearly-monochromatic panorama of the desert and distant buttes disappearing into shadow as the yellow disc disappears below the horizon.

“Master Tarrag,” the accented, tinny voice of the compound's steward, a chrome-plated 3D-4X Administrative Droid, addresses you as it shuffles into the room. You set down the sweet cup of Onderonian malt you had been nursing and rise to turn away from the sunset to regard the droid. “It seems your inquiry has been answered, I have received…”

>(4/4)
>>
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.

>An invitation to Innovation’s Reach, the massive skyhook/spaceport which services the Techno Union’s homeworld of Skako. While the Techno Union and the Banking Clan have yet to officially back the Separatist movement the way the Trade Federation and Commerce Guild have, the leanings of all of the megacorporations are clear. While still guilty of some crimes, the Techno Union is relatively clean for a megacorporation, and with them being on the fence you may find something in common with them.

>A formal offer to attend a contract discussion on Murkhana, at the headquarters of the Corporate Alliance. While you had not intended the feelers you sent out to yield that result, it was nonetheless one you intended to follow up on. Though you’re certain that contract work for the Corporate Alliance would be less than scrupulous.

>A private missive from Gib Soth-Sar, an undersecretary for the Body Calculus, the ruling council of Yag’Dhul, the Givin homeworld and one of the most prominent Separatist worlds independent of the megacorporations. The Givin are almost monolithically logic-driven, so visiting them might give you the clearest perspective on the Separatists.

>“This…” the droid hands you a datapad after unplugging it from one of the ports in the back of its head. It’s a rather poorly written invitation to a showcase at MandalMotors, a starship and heavy weapons manufacturer based on Mandalore. The gist of the missive is that someone in management, as well as a group of… civil? Leaders of Mandalore want to meet with someone similarly skeptical of the Republic, but without ties to Dooku. It makes sense from the Mandalorian perspective, given the former Jedi Master’s history with them.

>(5/4)
Probably the last update for tonight, feels like it kind of spiraled.
>>
>>5855940
>>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
I want to meet Him.
>>
>>5855941
>An invitation to Innovation’s Reach, the massive skyhook/spaceport which services the Techno Union’s homeworld of Skako. While the Techno Union and the Banking Clan have yet to officially back the Separatist movement the way the Trade Federation and Commerce Guild have, the leanings of all of the megacorporations are clear. While still guilty of some crimes, the Techno Union is relatively clean for a megacorporation, and with them being on the fence you may find something in common with them.
Tough choice, might change my vote later.
>>
>>5855941
>“This…”
...is the way?
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.

M’count
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.

How can I pass up the oppertunity for a chat with this man.
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
Watch as it's Archduke Poggle and not Dooku lol. But honestly I'll be happy with basically anything that isn't Mandos for the ten thousandth time.
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
Tbh I'd love to do some Dueling
>>
>>5855997
That would be a great fake-out kek
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
My Count!
>>
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>>5856004
quest voters don't realize they're gonna be Schwoggled by the Poggle
>>
>>5856041
Listen if we get schwoggled then it'd be funny. Poggle the GOAT.

>The existence of a Poggle the Lesser implies the existence of a far greater being...
>>
>>5856041
>Poggle with the swagger
>>
>>5855941
>>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
>>
>>5855941>An invitation to Innovation’s Reach, the massive skyhook/spaceport which services the Techno Union’s homeworld of Skako. While the Techno Union and the Banking Clan have yet to officially back the Separatist movement the way the Trade Federation and Commerce Guild have, the leanings of all of the megacorporations are clear. While still guilty of some crimes, the Techno Union is relatively clean for a megacorporation, and with them being on the fence you may find something in common with them.
yo my fellow techno union bros
>>
>>5855941

>A private missive from Gib Soth-Sar, an undersecretary for the Body Calculus, the ruling council of Yag’Dhul, the Givin homeworld and one of the most prominent Separatist worlds independent of the megacorporations. The Givin are almost monolithically logic-driven, so visiting them might give you the clearest perspective on the Separatists.

Its becoming clear that my Star Wars lore knowledge is weak compared to the others present
>>
Rolled 2 (1d2)

>>5856313
I thought I was savvy too, but some of these are beyond me.

QM, what species are we?

Once again, the Force will decide my vote.
1: HIM
2: Givins
>>
>>5855941
>>“This…” the droid hands you a datapad after unplugging it from one of the ports in the back of its head. It’s a rather poorly written invitation to a showcase at MandalMotors, a starship and heavy weapons manufacturer based on Mandalore. The gist of the missive is that someone in management, as well as a group of… civil? Leaders of Mandalore want to meet with someone similarly skeptical of the Republic, but without ties to Dooku. It makes sense from the Mandalorian perspective, given the former Jedi Master’s history with them.
Mandalorians are based.
>>
>>5855941
>>“This…” the droid hands you a datapad after unplugging it from one of the ports in the back of its head. It’s a rather poorly written invitation to a showcase at MandalMotors, a starship and heavy weapons manufacturer based on Mandalore. The gist of the missive is that someone in management, as well as a group of… civil? Leaders of Mandalore want to meet with someone similarly skeptical of the Republic, but without ties to Dooku. It makes sense from the Mandalorian perspective, given the former Jedi Master’s history with them.

Listen, I'm all onboard with chatting up the big D himself, but let's build up to it yea? Besides I'd love to see some based, proper, mandalorians.
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
Let's talk to a visitor before we head off
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
>>
>>5855947
>>5855994
>>5855995
>>5855997
>>5856000
>>5856008
>>5856242
>>5856745
>>5856778
Meeting with the honored Archduke Poggle the Lesser of Geonosis, who else would it be? No really though it is actually Dooku.

>>5855961
>>5856304
Don't ask me why but I've always thought the Skakoans were neat.

>>5855983
>>5856617
>>5856623
>This...
Counts as your vote. And don't worry if you're tired/skeptical of the Mandalorians, my depiction of them will be more in-line with EU sources that predate/ignore Traviss' contributions, even if some of her work will be present. Republic Commando wasn't all bad, after all.

>>5856313
>>5856601
It's time to own the Loyalists with FACTS and (mathematically sound) LOGIC. The Givin are also pretty cool; did you know that they sided with the "evil" faction basically every single time? Really makes you think.

And don't worry if you don't have an autistic knowledge of Star Wars, you won't need it to enjoy/play the quest. All shall be exposited. And feel free to ask questions or for clarification if you have to, especially for the deep cuts.

Also Poggle is called the Lesser because he's a low-caste Geonosian who led a revolt against the old system. Because not all insects are eusocial, especially ones that develop spaceflight.
>>
Post ate my trip. Also voting's closed.
>>
>>5856795
>And don't worry if you're tired/skeptical of the Mandalorians, my depiction of them will be more in-line with EU sources that predate/ignore Traviss' contributions, even if some of her work will be present. Republic Commando wasn't all bad, after all.
I have 0 knowledge about EU. So I'm in for an surprise either way.
>>
>>5856795
>don't worry if you're tired/skeptical of the Mandalorians, my depiction of them will be more in-line with EU sources that predate/ignore Traviss' contributions, even if some of her work will be present.
Rapidly approaching the point where I need to check if I'm a schizo and voting in my own quest.
>>
>>5856795
I never knew the origins of Poggle's title, I thought it was the bug equivalent of having a Pliny the elder vrs Pliny the younger
>>
>>5856601
>QM, what species are we?
Meant to answer this too. Human because I'm a m̶a̶s̶s̶i̶v̶e̶,̶ ̶C̶O̶M̶P̶N̶O̶R̶-̶s̶u̶p̶p̶o̶r̶t̶i̶n̶g̶ ̶h̶u̶m̶a̶n̶ ̶s̶u̶p̶r̶e̶m̶a̶c̶i̶s̶t̶ boring racist.

>>5856814
Kek. Well either way it's nice to be able to give like-minded people the Star Wars content they've been starved of for so long. Especially now that all the TCWbots have been forced to eat shit over and over.
>>
>>5856805
A surprise to be sure, but a welcome one.
>>
>>5856834
I think you mean basado y HuManocentrist-pilled.
>>
>>5856795
>And don't worry if you're tired/skeptical of the Mandalorians, my depiction of them will be more in-line with EU sources that predate/ignore Traviss' contributions, even if some of her work will be present. Republic Commando wasn't all bad, after all.

I thought the Republic Commando was pretty good
>>
>>5856879
There was a book series released alongside it. Started off alright but increasingly became about the author's dislike of Jedi and desperate desire to be swept off her feet by a soldierman and turned into a rural tradwife. Seriously, the commando-ing part of the books got increasingly little focus, replaced with cringe Sue Mandos and various women getting to live out that fantasy.
>>
>>5855941
>A landing notice, the sender of which was thoughtful enough to post, but not thoughtful enough to wait for a response. A small personal transport of Huppla Pasa Tisc make has landed a short distance outside of the compound, with hardly any warning. You feel honored that the owner of that ship would choose to visit you personally, if it is who you suspect.
>>
>>5856995
Ah I knew the book series existed but I never read it only heard about the mando lore it added.
>>
“Fourex, go to the front gate, I’ll…” you roll your tongue along the roof of your mouth considering how best to meet the man at the forefront of the Separatist movement, one of the most renowned Jedi Masters in the history of the Order, “I’ll stay here, in the study.” You might as well, the small library isn’t ready to receive guests and has too many questionable relics held within, and the dining room would be barren with just a single guest, not to mention you have no food prepared. Greeting the Count in the entryway would just appear desperate.

The droid is scarcely gone for three minutes before you feel a presence in the doorway. Feel meaning more than just noticing how the light or air changes when the droid enters the room, which is still there, but there’s a ripple in the Force as well. Even before you turn to face the door, you can see by the shadow that the new arrival is at least 20 centimeters taller than the droid steward.

Though he’s shaded by the brighter lights of the hallway leading into the study, Master Dooku is instantly recognizable, likely to anybody in the known Galaxy. The Separatist leader cuts an imposing figure, close to two meters in height and unbent by age, despite having recently turned 80, and dressed in a fine outfit of blacks and browns covered by a silver-clasped cape of deep burgundy. Even after leaving the Order, he keeps the curved lightsaber he’s known for clipped to the left side of his belt.

“Taen-Qyl Tarrag. You should consider yourself lucky,” the Count’s baritone carries authority even while speaking relatively casually, “I receive many entreaties, requesting an audience with me on Serenno.” You give the former Master a shallow bow, but remain silent. “I rarely find myself on my homeworld these days,” he continues, making his way into the study and its proper lighting. “But perhaps I should not speak of luck to one so freshly free of the Order,” he gives you a knowing grin, before seemingly giving you permission to speak for the first time, “tell me, Tarrag, what was it that finally opened your eyes?”

“Master Dooku—” you begin, but the Separatist leader shakes his head.

“Like you, I left the Order, that title is no longer one I claim,” his tone is flat, not a hint of nostalgia or wistfulness in it.

>(1/3)
>>
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It appears the Separatist leader’s separation from the Order is more final than your own. “The Council, they see everything through a dogmatic lens, and ignore the reality of what goes on in the Galaxy. And it’s not just them, most of the Order are content to remain the Republic’s dogs. I saw enough of the Republic’s underbelly when I was a Padawan, I was not going to help the Senate convince the Hutts to quell Separatist sympathies along the Rim for them.”

The elder statesman chuckles, sensing your buried shame, “What you did was not cowardly. You know what talks with the Hutts look like, especially from a position of weakness. Do you think, had I known what would happen on Galidraan, that I would have led twenty of my fellow Jedi against the Supercommandos?”

It’s a salient point, “That, that is true. Thank you, Count.”

That gets you another smile, though it’s one without warmth. “Tell me, Tarrag, where do you see yourself in the Separatist movement?” Before you can ask for time to consider, the Count holds up a hand, “I am expected on Muunilinst, your answer cannot wait.”

“What positions does the Separatist movement have for me?”

The Count turns his palm up, as if he’s offering you a place with the Separatists, “For a Jedi Knight such as yourself, I can see many futures with the Confederacy. One trained as a diplomat, a warrior, and a commander, and seasoned as the former two as well as an explorer would do well as a general.” Preempting your (admittedly weak) objections, Dooku continues, “conflict with the Republic cannot be avoided, be it tomorrow or in a decade, the Senate cannot stomach its dear, tax-paying citizens declaring their worlds independent, and it will not change its ways. Even ignoring that, many systems with Separatist leanings are in the Outer Rim, and require much stricter policing than the Republic was willing to commit to. Naturally, you would have more than just military authority should you accept a command. If you are simply skeptical of the Republic, and wish to see more of the Separatist cause before truly committing, a contract between yourself and one of our corporate associates could be drawn up, with similar powers, albeit outside of any direct command structures, naturally this would be more fragile.” Dooku regards the pair of lightsabers on the table next to your chair, your own and your Padawan’s, before continuing. “Or, I have been…” the Count mulls for a moment, “assembling several like-minded individuals, strong in the Force. All of them have grievances with the Republic, and a Jedi would be a most valuable addition.”

>(2/3) forgot the image in the first post
>>
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.

>Take up the offer of a Contract. The choice of sponsor will be yours, though there are only two or three you would realistically consider. While you believe that the Count can keep the megacorporations in line, being legally beholden to any of them might raise the same issues as you had with the Republic. But the contract could always be traded in for a more concrete place in the Separatist cause.

>Dooku is gathering together those strong in the Force, without the Jedi Order knowing? That certainly seems like a threat to the Order, but it is intriguing. You will accept a spot among these… Acolytes? Acolytes seems like a fitting name.

>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.

Don't ask me how this took all night.
>>
>>5857418
>>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
Fortune favours the bold. And further more, perhaps Lord Tyranus would appreciate an opportunity to fight, instead of speak.
>>
>Suggest a central role in laying the groundwork for a new jedi order, in which autonomy, reason, & justice are the central tenets. (Fifth Great Schism)
>>
>>5857418
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.

We will show him our worth through martial skill plus the old man likely needs the exercise
>>
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
>>
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
>>
>>5857418
>Dooku is gathering together those strong in the Force, without the Jedi Order knowing? That certainly seems like a threat to the Order, but it is intriguing. You will accept a spot among these… Acolytes? Acolytes seems like a fitting name.
>>
>>5857430
>This sounds promising.

Maybe a natural progression from this:
>>5857418
>>Dooku is gathering together those strong in the Force, without the Jedi Order knowing? That certainly seems like a threat to the Order, but it is intriguing. You will accept a spot among these… Acolytes? Acolytes seems like a fitting name.
>>
>>5857430
+1
>>
>>5857418
>>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age
>>
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
>>
>>5857418

>Dooku is gathering together those strong in the Force, without the Jedi Order knowing? That certainly seems like a threat to the Order, but it is intriguing. You will accept a spot among these… Acolytes? Acolytes seems like a fitting name.

Would be perfectly okay if we fell to the dark side a lil bit
>>
>>5857560
Nah dude. Miss me with that dark jedi kush. And don't even try to bring around that gray jedi reefer. 100% genuine light side dank despite being surrounded by all the wibbley wobblies and partakers of the small corruptions. We should be like a shining diamond stuck in the mire.

Now let's go kill an entire orphanage because they've got a few kids destined to be super evil and stuff. We're the good guy I promise.
>>
>>5857418
>>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
We will not be a corporate lapdog.
>>
>>5857418
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
Gotta risk it for the biscuit.
>>
>>5857585
I had a similar idea, a lotus in the mud type of deal.
While he's not a Jedi anymore, he's still Taen-Qyl. People don't just flip from Light to Dark at the drop of a hat like the Order seems to think they do.
>>
robots under our command yes....
>>
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>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
Give me a droid army.
>>
>>5857418
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
>>
>>5857418
>>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age

Give me waaaarghh
>>
>>5857430
+1
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.

I dunno if abandoning one hierarchical order for another is the best option. Let us be free, we seem to value freedom and not having to deal with masters and councils.
let the fall to the dark side take some time, let it build and be satisfying if it does come. Or let us remain a genuinely good person trying to inspire the rest to be better.
>>
>>5857808

Maybe we could start a non-idiotic light side force user sect?
>>
>>5857813
That seems like quite the stretch.
And certainly nothing we can do without some serious pull with basically everyone.
>>
>>5857813
>>5857813
Eh i doubt it, at least not anytime soon. Our boy has some experience but he is not qualified for a task of that size and he has not much reason for do so, because he would naturally ask Dooku to take such role.
We are about to enter a war that the galaxy couldn't even imagine after so much peace.
The small conflicts and skirmishes it had seen in this centuries, or even the actual wars in the unknown regions are nothing in comparison.

A lot of hate, fear and rage are going to naturally develop through the force. With the subtle influence of Dooku, having some dark side wouldn't be strange.
>>
>>5857416
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
Oh shit, an interesting SW quest. This seems like the best option of creating our own power base in the Confederacy to actually bring on change and oppose the megacorporations and other nefarious forces. Then again, it seems we will simply confirm the Council's suspicion that we were power hungry as we took on a leading role the second it was offered kek
>>
>>5857418
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
It's retarded to do this, we're some guy and Dooku is an absolute top tier duelist. Even the "just one hit" thing means basically nothing because most lightsaber duels are over after one clean hit regardless. But I want to see it anyway.
>>
>>5857418
>>Dooku is gathering together those strong in the Force, without the Jedi Order knowing? That certainly seems like a threat to the Order, but it is intriguing. You will accept a spot among these… Acolytes? Acolytes seems like a fitting name.

Switching my vote for this. My ID changed yet again, for some godawful reason, so I don’t know which one I voted for beyond choosing the Duel option.
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.

>Don't ask me how this took all night.
I'd imagine that writing a character like Dooku must be hard as shit
>>
>>5857985
did a damn solid job of it tho
>>
>>5857425
>>5857436
>>5857440
>>5857515
>>5857600
>>5857620
>>5857762
>>5857975
>Now I'm not a betting man, but I once heard Master Giiett say that a Jedi could make one hell of a living as a gambler
Not sure how safe of a bet wagering your future against the skills of one of the greatest l̶i̶v̶i̶n̶g lightsaber duelists of all time is, however. But it's your future to bet.

>>5857430
>>5857467
>>5857495
>>5857792
This is a bit too much for the moment, you're still just a Jedi Knight and you're only in your 20s. Just for comparison's sake, the only one Dooku trusted to cause a schism in the Order was Sora Bulq, another famous and venerable Master.

>>5857443
>>5857497
>>5857692
>>5857781
>>5857791
>>5857808
>>5857974
>>5857985
A Jedi... general? What a novel idea! Better copyright it.

>>5857454
>>5857467
>>5857560
>>5857982
Time to join up with the Dark Acolytes! Did I say Dark? I just meant Acolytes, just a gaggle of Force sensitives who have chosen to follow Count Dooku. They do wear a lot of black though.

If this vote was any more tied it would be in the market square of a Phrygian stronghold. I'll leave it open for a bit more because it is tied and it is not open for write-ins.
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.

This seems like the best option. Power, influence and reputation, as opposed to getting in some order that will be even worse than the one we just deserted or working for some corpo.
>>
>>5858044
Fuck I was late.
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
>>
>>5858038
It's not an unsafe bet, it's Trusting In The Will Of The Force™
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>>5858038
>They do wear a lot of black though.

>Taen showing up wearing drag browns and beige to the meeting of everyone wearing their goth chic
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>>5858073
>"Careful now with those strong emotions, the dark side of the force is bad!"
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>>5857418
>>Take up the offer of a Contract. The choice of sponsor will be yours, though there are only two or three you would realistically consider. While you believe that the Count can keep the megacorporations in line, being legally beholden to any of them might raise the same issues as you had with the Republic. But the contract could always be traded in for a more concrete place in the Separatist cause.
I for one am fine with being a corporate stooge.
>>
>>5858073
>>5858076
>Taen is the one suburban dad at the punk/goth concert
>And somehow, despite being dressed like the embodiment of the "Man", he gets along famously with everyone there, even the living embodiment of teenage angst/ rebellion
>>
>>5858044
>>5858053
And that's the vote, don't worry about crossing blades with Dooku, I'm sure you'll have the chance to spar with him in the future. And uh, if you want to interact with the Dark Acolytes there can be chances for that to, Sev'rance could be interesting, even if she's kind of a sadistic bitch.
Mass reply incoming.
>>
>>5857418
>Stake your place among the Separatists in a duel. If you can get off one clean hit on the old Jedi Master, you’ll accept the offer of a command, but with more autonomy. If not, you’ll join his other Acolytes, in whatever position is chosen for you.
>>
>>5858154
Looks like I was too late lmao
>>
>>5858076
>>5858137
>"Woah buddy was that LIGHTNING? That's really cool but maybe slow down. You wouldn't want to fry your eyes out would ya? Next time you should just stab him in the heart, it's way more instantaneously lethal."
>>
>>5858158
>have you ever heard of Trakata? Now that's a real lightsaber form for real combat scenarios *Sip*
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>>5858152
>Sev'rance
Neat.
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>>5858158
Kek
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>>5858170
The funniest thing I can think of is that the Acolytes mistake Taen's restrained measure and advocating for him putting on a front because he's actually a truly unhinged killer and he's just practicing for fitting in with polite society so he can get close to butcher people without raising alarm. Making him seem like the most insidious and dangerous person in the room. Aside from the raw MAN energy that Dooku exudes at all times.
>>
>>5858224
>>5858224
>Taen goes quiet during an important meeting
>Dooku's acolytes think he's plotting how to murder the business magnate they're meeting with whose been double dealing
>he actually just became bored with the political bullshit and started wondering about dinner plans while tuning out most of the convo
>including the overt threats the acolytes have been giving to the magnate
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>>5858236
>"He can even hide his connection to the dark side with a mask of brilliant light? I can sense no anger or hate within him, only tranquility. This man is a master assassin."
>meanwhile taen is trying to remember the name of a holobook he read a while ago
>>
>>5857418
>Accept the Command, it sounds like the simplest of the options laid out before you, and, despite the amount of oversight, also appears to have the least strings attached. While you’re not a strategist, because of your diplomatic training and research you did before and while on your expedition into the Unknown Regions, you do possess more military knowledge than most Jedi, especially ones your age.
>>
>>5858252
>"Have you seen him stare at the two Acolytes bickering? He cut off their foolish arguments with nothing but a cool gaze and deafening silence. Terrifying..."
>i got lost in my thoughts about playing boardgames with Grievous, what the hell were those two talking about, oh god, I didn't follow up and now i'm just staring, how akward...
>>
>>5858268
> RepublicJedi gets scared, shaken to their core and thinks Taen is toying with them cause they escaped a fight with him where he flicked his tongue across his teeth mid Saber clash
>Taen didn't even realize the other Jedi was trying to kill him, and did the tongue thing cause he noticed they had a piece of lettuce stuck to their teeth and he thought it'd be rude to vocally point it out to them
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>>5858158
>Next time you should just stab him in the heart, it's way more instantaneously lethal."
I now know our preferred method of assassination.
>put on a wide grin
>go for a handshake
>wait for them to walk up
>Force shimmy the lightsaber in our sleeve into our hand
>ignite it and instantly put a hole in their heart before they can react
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>>5858555
Honestly, that isn't a half bad idea. If we pick up some rapier fencing Makashi from Dooku we could even work it into a lunging thrust even from a fair distance away from the target. Juice it with some extra speed and you literally have a Stinger from Devil May Cry or some shit.

Sudden assaults are badass.
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>>5858560
You know that trope where two dudes are fighting and one of them casually starts walking forwards before instantly zipping right in front of the other?
I wanna do that and make somebody shit their pants.
>>
>>5858565
I am quite a fan of the
>teleports in front of you into chokeslam combo

It'd be awesome to surprise one of the acolytes with less mastery of the Force by being able to utilize it without as many tells as a dark side user has thank you light side for being slightly less tumultuous when in use. Just instantly dash within hugging distance and watch them trip over themselves to make distance while Taen stands there menacingly. We'll see how everything turns out. I am looking forward to the future.
>>
Deciding to follow your instincts and take the simplest, safest path, you answer after a few moments’ consideration. “A place in the normal command structure is more than enough for me,” you inform the Count, who takes your answer in stride, “I don’t think the Force would bring me into another group so soon after leaving the Order anyway.”

“I see,” a very slight smile crosses the former Jedi’s face as he strokes his beard, “a sensible decision. Though you should consider where the Force is leading you before following, many adherents to the Living Force have been swept away by its current.” While, like most Jedi, you aren’t don’t strictly believe in the Living Force, the High Council’s perceived disregard of it has given you an appreciation of some of those adherents. “You will be contacted soon,” your visitor interrupts your thoughts, “the Separatist cause is in need of able commanders, especially now.” As he goes to leave, Dooku reaches into one of his trouser pockets and withdraws something small enough to fit in his loosely closed fist. “A gift, should you choose to accept it,” he sets it down on one of the study’s shelves with a soft clink, before turning with a swish of his cape and disappearing with hardly a sound.

The Count’s ‘gift’, which you inspect when the dim engines of his ship fade into the sky, is a jagged red lightsaber crystal, precariously balanced on one of its pointed faces.
>>
Vote for both [A] and [B] or [B] and [C]. Every option is dual-phase, even if not specified.

[A]
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.

>[A2] Accept the Count’s gift. While the choice of red is concerning, it is a direct statement that you stand opposed to the Republic.

[B]
>[B1] Ever since you first constructed it while on one of your first missions with Master Trebor, which saw you sent to Mygeeto, your lightsaber has contained the same set of crystals. Indigo and magenta crystals which work together to form a blade of deep purple. While it isn’t the traditional blue, the color signifies your choice of Guardian as the Jedi path. The weapon is based on your Master’s, and as such is a large weapon for a human, while the width of the hilt is standard, it’s more than three hands long with a weighted secondary battery along the bottom third.
(Jedi Guardians are focused on the physical and combat aspects of the Order and the Force, while still willing and able to use the Force in combat, it is not generally how they chose to fight. Because of their greater focus on combat, it’s often one of the first things a Guardian will go to when in a rough spot.)
>>
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
(Jedi Sentinels tread the middle ground between Guardians and Consulars, while the (ironically) most well known sub-path of the Sentinel is the Shadow, most Sentinels are more of a blend of the other two disciplines. Sentinels make use of a wider variety of equipment than Guardians or Consulars, and trend towards more balanced styles of combat, utilizing their lightsaber and the Force with similar levels of prowess.)

>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.
(Jedi Consulars focus on both the more mundane as well as the more esoteric aspects of the Force. While many serve as simple diplomats and archivists, others are healers, or researchers into the deeper mysteries of the Force. Conflict is the typical Consular’s last option, and in combat they tend to focus more on using the Force than using their lightsabers.)

>[C] Though you have only used it in running through katas to keep yourself sharp, ever since leaving Lehon, your Padawan’s lightsaber is the one that’s filled your hand. Though, you do feel a pang in your heart every time you see the ice-blue blade emerge from its emitter. The weapon is small in your hands, as Rynon perfered a one-handed stance, though that does make focusing on using the Force easier while wielding the blade. Replace the crystal inside the blade with the Count’s gift, and replace your own lightsaber with your Padawan’s.

No Jar’Kai, I hate Jar’Kai.
Also somehow this one was even worse, go figure. Probably not going to set a trend though, should be smoother after this.
>>
>>5858618
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
>[C] Though you have only used it in running through katas to keep yourself sharp, ever since leaving Lehon, your Padawan’s lightsaber is the one that’s filled your hand. Though, you do feel a pang in your heart every time you see the ice-blue blade emerge from its emitter. The weapon is small in your hands, as Rynon perfered a one-handed stance, though that does make focusing on using the Force easier while wielding the blade. Replace the crystal inside the blade with the Count’s gift, and replace your own lightsaber with your Padawan’s.

Am I voting for B and C right?
>>
>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.

>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
>>
>>5858615
>>[A1] Don’t replace your lightsaber crystal with the red one
I like you, Dooku, but our lightsaber is ours. It is rude to spurn a gift, especially one such as this. We should keep it safe and in a decent place. Perhaps we will have need of it some day. For now though, it is a fantastic thing and should be honored as such.

>>5858618
>>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna
I feel like since Taen already had been regularly sent on the shitty "out there diplomacy" missions, he'd have to be a fair blend between talk no jutsu and SMASH. Can't be caught in a bad neighborhood with just kind words, and you can't talk to the boss of said hood with just your gat. It just makes sense to me. Even though guardians are my favorite. Hit things first, don't think, yeah.

>No Jar’Kai, I hate Jar’Kai.
What, you don't like being like one of the every single other notable character that uses a lightsaber in the past ten years? Understandable. Sir Christopher Lee's smoothness in the prequels truly sold me on solo-saber-supremacy.
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>>5858615
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.

>[C] Though you have only used it in running through katas to keep yourself sharp, ever since leaving Lehon, your Padawan’s lightsaber is the one that’s filled your hand. Though, you do feel a pang in your heart every time you see the ice-blue blade emerge from its emitter. The weapon is small in your hands, as Rynon perfered a one-handed stance, though that does make focusing on using the Force easier while wielding the blade. Replace the crystal inside the blade with the Count’s gift, and replace your own lightsaber with your Padawan’s.

Dual wield city bitch.

Taen will be one of the few good boys wielding an artificial crystal.

But keep our original crystal
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>>5858634
Also, while we may not be able to go the basic bitch path of dual wielding every other force user seems to use

We can still use our padawan's light saber to shank motherfuckers in blade locks if we're too honorable to use Trakata, and having a spare lightsaber is always handy
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>>5858615
>[A1]
>[B2]
While I don't want to replace our crystal with Dooku's gift, I don't want to throw it away either. Surely there's something we can do with a synthetic crystal besides stick it in a saber.
Following established conventions in crystal usage is for pussies anyways. Let's think outside of the box and fuck with our peers and enemies alike.
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>>5858635
>if we're too honorable to use Trakata
Does using a dual phase mechanism to make your saber 3 times as long during a clash count as Trakata?
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>>5858648
What we should really do is apply longsword concepts to our style in a clash. Specifically angling while in a bind to leverage your weapon into touching your opponent. While this is only really useful for draw cuts or thrusts in real life (which don't work with how lightsabers are so sticky with each other, you can't slide them along each other at all) contact burns would be extremely dangerous if not fatal. And all you have to do is tilt your blade just right. Or break their posture. Use the Force to fling something at the back of their knee mid-struggle. Yes, quite clever.

Too bad it's never so simple or easy. Sounds cool, but never feasible for some reason or another. Like "balance". Alas.
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>>5858618
>[A1]
>[B2]
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>>5858655
>contact burns would be extremely dangerous if not fatal
Imagine lighting somebody's big ass robe on fire during a clash and they don't realize it till they smell the smoke. I'd be laughing.
On that note, I suggest we keep our robes in storage and opt for a proper Officer's Uniform. If we're going to lead, we gotta look the part.
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>>5858662
Robes are quite useful for concealing things, though. But I agree. Our garb should be as unobtrusive as possible. I wonder if we should get some armor. Sure it probably won't stop a concerted assault or a lightsaber, but it might help with shrapnel and blast waves. Or just getting thrown against a wall. Or are those unfun and autistic details to think about?

All of Obi-Wan's fits are iconic. I can't help but like them.
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>>5858666
>Robes are quite useful for concealing things, though. But I agree.
You have a point, but I'd argue you could achieve much of the same with a good jacket or trench coat. While that may not be unobtrusive, that type of outerwear is still easy to throw off at a moment's notice and is very much less prone to getting lit on fire or snagged on all manner of things.
And as far as armor goes, I wouldn't be opposed to a low-profile flak vest or breast plate we could slip under our uniform. If shit gets real though, you best believe I'd be slipping on some proper armor.
This is probably never gonna happen, but if we ever get the chance to score a suit of beskar'gam, I'm gonna go for it. Too good to pass up.
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>>5858670
>you could achieve much of the same with a good jacket or trench coat.
Very true. And it doesn't come with the risk of getting snagged by a train passing by.
The only problem with that is dealing with the guy inside of it. And the extreme prejudice he's gonna give to a jedi kek
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>>5858673
"Repossessing" a set of armor is definitely an option, but why not go for the raw materials? If we have the facilities to build armies of droids, surely they'd be able work enough Beskar to outfit a single man.
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>>5858615
>>[A2] Accept the Count’s gift. While the choice of red is concerning, it is a direct statement that you stand opposed to the Republic.
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
Yes make that statement..... i just think is cool honestly
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>>5858615
>[A2]
That gift most certainly isn't one, it's a test. The count made it clear that he has renounced the Order and wants to see if we capable of doing the same, publicly and permanently.

>[B2]
We won a lightsabre tournament, but our master was a diplomat. This seems a reasonable merging of the two.
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>>5858666
Armor starts appearing again across the galaxy during the clone wars among force users.
Though some don't use it for their own reasons (like personal image [Dooku doesn't need it when is whole role is being a top political figure, Master tactician, and great duelist and force user], comfort, feel like not needing it and so on), there is a general return. Light, medium, heavy, partial, combined with some clothing or not etc....

Jedi and Sith, very much expect direct combat, so there is a tendency of wearing it among them.


>>5858662
They generally tend to just drop the mantle dark brown part of the robes prior to combat, because its mostly for comfort. It offers nothing else

The separatists seem to give a lot of freedom/personalization to their important commanders on how to look (usually they are expected to have some of the CIS colors like blue and white, and symbols), they could be covered head to toe in battle plate or be in clothing.
Minor commanders have a more standardized clothing
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>>5858676
That army of Druids would probably be cheaper.
Also we did kinda snub the Mandalorians, but before and grabbing a command rather then a contract with, say, Mandal Motors
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>>5858676
We could do a personal order is not impossible. We will be given a decent amount of resources, assets, fleet and troops at our disposal anyway.
The rest? Easy peasy.
Taking body measures, easy. Designing and building armor for an humanoid, easy. Like it would take time if we weren't humanoid.

Though i think Beskar is not so used around even for the people that could get it with cash, for several reasons. It must have some negatives, probably because it takes time to mine, make and replace in case of great battle damage if i had to guess.
When instead you can have high quality plasteel and durasteel far faster likely with cash. And war doesn't wait around so is sensible.
>>
Personally i would prefer our personal war equipment (we can have a lot of clothing for political and diplomatic reasons too, the separatist have a fresh new political scene to enter for us), to be either made by Skakoans for that grey very clean industrial style (B2 are top notch) or by Geonosians for that copper and gold aristocratic style which is very very good looking.
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>>5858768
Oh yea, there is going to be a lot of politicking attached to a command.
Just getting the various corpos to supply us instead of others will be an ongoing challenge.
And in so how we dress is going to be a message, it's going to show off alliances and leanings within the overall separatist movement
>>
>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.
>>5858618
>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.
>>
>>5858779
Its natural with how fresh the confederacy is, commanders, generals and admirals are fundamental for ensure the existance and victory of the CIS. So we are going, to be important quite soon has a commander. A young jedi willingly joining the CIS before the war starts, and believing in their cause is perfect for propaganda already.

Yes there will be a lot of games there, i cant wait.
True, how we look in and out of the battlefield can send clear and direct messages to anyone we talk with.
I think I will go for one of the two i mentioned, they are very good races. Neimodians aren't bad either, but they are the main corpo usually shown around, Skaokoans and Geonosians deserve some exploration and space which can be done in this quest.
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>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.

>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.

Cool lightsabre check
Now we need to get cool armour.
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>>5858618
>[B2]
>[C]
Though I'd prefer not to dual wield.

What is Jar'Kai?
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>>5858827
Dual wielding sabers style

The trakata I keep mentioning is a lightsaber form where you turn your lightsaber on and off mid swing, which makes it incredibly useful in fighting other lightsaber wielders and makes it considered cheap unfair bullshit by both the Jedi AND the sith cause like fighting game players, they never tried to adapt to it and instead whined until it was banned.

It isn't actually banned, by either side, but they look down on it, for being weak coward shit or for being unsporting.

In a life or death scenario, cause jedi and sith are stupid
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>>5858615
>>5858618

>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.

I don't think we're quite ready to go red lightsaber.

>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.

I think Consulars are under-played on /qst/
>>
>B2
The balance between diplomacy, Force, & dueling makes sense based on our backstory thus far; consular training, trusting the Will of the Force, + placing high in our temple tourney bracket. Makes sense for all of these to lead us to a "greyer" path, a heterodox one away from the Council's views. Thematically an orange & purple saber showcase this as well, not that color should necessarily correlate to outlook. We need to have a diverse skillset as well to truly be a Sentinel, which piloting & tactics will somewhat account for.

>C
I like the single saber focus, but there's nothing wrong with having a backup. In this case both sabers will have two crystals, allowing for both to have dual-phase functionality. Blue + Red making Purple in our Padawan's saber, serving as a symbol of our grievances with the formal Jedi Order & hesitant, yet clear commitment to the Separatist cause.

I'd like to get some focus on the lesser known Mega-Xeno-Ethno-Corps as well, plus the other warriors of the galaxy: Echani Sunguard, Iridorian Berserkers (Iridonian was a typo/conflation I believe), Seryugi Dervishes, Kajain'sa'Nikto Morgukai, etc. Some Morgukai or Sunguard armor would be absolutely siiiick, maybe even a suit from the Gank Killers. Perhaps even some ancient Revanchist/Jedi Crusader Armor, or a recreation thereof.
>>
>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
My argument is that we still haven't done the leap to the Dark Side. We're a man who has seen the depth of the Council willinges to let Republic corruption slide, but we are still swept up by the promise of a better future, where the stubborness of the Council and the machinations of the lobbies won't hamper the good of the people.

But maybe, when we see who we truly serve and if they succeed in convincing us, maybe then we will change the crystals. Also, orange lightsabers are cool.
>>
>>5858615
>[A2]
Throwing away a gift from one of the most important men in the Separatist movement is petty and unwise.
>]B2]
I just think this one looks cool.
>>
>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.
>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.

Green is classic for a reason, and damn near every Star Wars quest I've been part of goes for yellow.
>>
>>5858885
Neither option is throwing it away, A2 is just the one of immediately switching out the crystal in our own lightsaber for the red one.
>>
>>5858615
A2
B2

If we replace just one of the orange crystals, does the blade become a sort of reddish orange? More attractive color than bright orange anyway.

Also KOTOR's rpg class-based lightsaber color coding is bad and gay.
>>
>>5858615
>>[A2] Accept the Count’s gift. While the choice of red is concerning, it is a direct statement that you stand opposed to the Republic.
>[B2] The fiery orange crystals in your lightsaber were gifted to you on Rinn after you helped Master Trebor resolve a mining rights dispute in favor of the Tintinna, the inhabitants of the fringe world. While not wielding the Sentinel’s traditional yellow blade, that is nonetheless the discipline you chose. Your weapon is possesses a long pommel and emitter shroud, as well as nonstandard grips, and is a far cry from that of your Master, though it is slightly longer than typical of a Jedi of standard size.
>>
>>5859000
I am very curious if this includes quests which treat lightsaber color as entirely separate from speciality (like literally everything pre-KOTOR). Yellow is an ugly lightsaber color, but when it's paired with the "actually be decent at everything you'd expect a Jedi to be decent at, rather than a sword autist or a Force autist" rpg class, it's obviously going to win more often than not. Force autist route only ever wins if you're playing a darksider, because they at least have a bunch of well known sorcery type shit. On the light end it basically requires blind trust in QM's creativity in what's typically a very early vote.
>>
>>5858618
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.
>>5858618
>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.

Luv’ me green lightsabers. Simple as. A shame we can’t dual wield the Christmas lightsabers.
>>
>>5858615
>[A1] Don’t replace your lightsaber crystal with the red one. While you will keep it, as it may have historical significance and it seems unwise to throw away something given to you by Count Dooku, red lightsabers do have a certain connotation to them.
>>5858618
>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.

Hope we can still keep our padawan's saber for sentimental and practical reasons
>>
>>5859003
Ah I read the last part of A1 wrong, my bad.
>>
>>5858626
>>5858634
>>5858827
>>5858864
>[B2]
>[C]
>You trained as a Sentinel, but decided to use your apprentice's saber after her death. You'll use the red crystal in that weapon going forward, and wear it at your side in place of your original saber.

>>5858630
>>5858632
>>5858646
>>5858656
>>5858821
>>5858875
>[A1]
>[B2]
>You trained as a Sentinel, and still use the orange-bladed weapon you constructed in your youth. Though you won't dispose of the red crystal gifted to you by Count Dooku, it won't be replacing your saber's original crystal.

>>5858740
>>5858747
>>5858885
>>5859022
>>5859025
>[A2]
>[B2]
>You trained as a Sentinel, and still use the orange-bladed weapon you constructed in your youth. You'll accept the Count's gift, and replace the original crystal array with the red one, to show your opposition to the Republic.

>>5858786
>>5858839
>>5859000
>>5859076
>>5859095
>[A1]
>[B3]
>You trained as a Consular, and still use the green-bladed weapon you constructed when you were 13. While you're not going to get rid of the crystal gifted to you by the Count, you're not ready to commit to such a drastic change just yet.

The combinations are pretty close, but A1 and B2 independently have a pretty clear majority. I'm going to leave it open for another hour or so in case anyone changes their mind or trickles in.

Sorry Consular bros, it could've been fun but I get why people want to play Sentinels. I tried to give some nonstandard lightsaber color options based on other quests, which is why blue and yellow didn't show up (and of course silver was off the table, when has a white/silver lightsaber ever not looked like total shit?), but I was surprised to see that quests almost never have the option to have a green saber, and if they do it's never been voted for.

I know tying lightsaber color to discipline is overdone, but it's simpler than having 2 different votes. Maybe I should have left this till after the esoteric power vote, but we'll cross that bridge when we get there.

Also none of these options are dual wielding. I never liked dual wielding when it game to lightsabers (with a few exceptions) but Canon has ran it into the dirt. Taen is also going to be a snob about being above dual wielding, deal with it.
>>
>>5859196
>when has a white/silver lightsaber ever not looked like total shit?)
When it was turned off and you're describing the hilt.
>>
>>5859196
Duel wielding is gay, I'm glad it's been banned. It's a shame that using our padawan's saber wasn't more popular. I like her death and it's effect on Taen being the flashpoint for him leaving the order, it has nice symbolism.
>>
>>5859196
Sentinel and not replacing your lightsaber crystal wins. Update at some point tonight, possibly daytime tomorrow when I get done doing IRL things.
>>
>>5858618
>[B3] The heart of your lightsaber is an ancient, forest green kunda stone. It was part of an ancient cache that Master Trebor had come into possession of, and he gave you the crystal shortly after you became his apprentice. Your weapon, despite appearing to be constructed for a two-handed grip, is weighted for a one-handed grip, the added length is both for extra leverage as well as to provide enough space for a dual-phase mechanism. Green is the traditional color of the Jedi Consular, your chosen path.
(Jedi Consulars focus on both the more mundane as well as the more esoteric aspects of the Force. While many serve as simple diplomats and archivists, others are healers, or researchers into the deeper mysteries of the Force. Conflict is the typical Consular’s last option, and in combat they tend to focus more on using the Force than using their lightsabers.)

>[C] Though you have only used it in running through katas to keep yourself sharp, ever since leaving Lehon, your Padawan’s lightsaber is the one that’s filled your hand. Though, you do feel a pang in your heart every time you see the ice-blue blade emerge from its emitter. The weapon is small in your hands, as Rynon perfered a one-handed stance, though that does make focusing on using the Force easier while wielding the blade. Replace the crystal inside the blade with the Count’s gift, and replace your own lightsaber with your Padawan’s.
>>
>>5859304
Sadly, your vote has come in too late.
>>
>>5859325
I work Niggah, I vote when I can.
>>
>>5859336
>I work Niggah
I thought slavery was illegal in the republic?
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>>5859206
It's not like we're throwing it out. Plenty of room for it to come into play as a backup or something used in an especially fitting moment. Though the shitpost part of my brain is instantly jumping to "Senator Armstrong! My lightsaber is a tool of justice... but this isn't my lightsaber."
>>
>>5859472
Kek and fair enough, maybe in the future.
>>
>>5859206
It kinda is, or at the very least violently overdone. But hey, for all the consular voters I'm willing to bet we're going to be leaning in that direction in the end simply because having a job (leading an army) where very few problems can actually be solved with a lightsaber will force creativity upon us.
>>
Force Creativity you say? New ability unlocked.

In all seriousness though, what do you think the most core abilities are from which everything else is an extension or advanced application of? I'm thinking telepathy, telekinesis, & alter.
>>
>>5860023
>what do you think the most core abilities are from which everything else is an extension or advanced application of?
I know this is a very boring answer, but...
>https://starwars.fandom.com/wiki/Force_power/Legends
>>
Just popping in to say I'm not dead, just was a little busy and bad with my time management today. Update tomorrow, with the last vote of this sort of kind of chargen.
>>
>>5860611
Sounds a lot like what a corpse being puppeted by a sith would say.
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>>5860631
There are no more sith you silly.
the Order wiped them all out ages ago

>>5860611
much obliged
>>
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>>5860658
>There are no more sith you silly.
You're right, I'm just making up fantasies in my head again. Whoops. But I guess that's a good thing. At least we know that the Acolytes we're primed to meet are just misinformed and need to practice their self control a little and aren't some sinister faction that doesn't exist any more. Ah the egg is upon my face.
>>
>>5860667
For real though, a red lightsaber and bend towards the Dark Side make you as much of a Sith as a brown robe and a stick up your ass makes you a Jedi.
>>
>>5860676
The stick definitely is what makes you a jedi.
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>>5860702
>The stick definitely is what makes you a jedi.
No, it's what makes you a member of the High Council.
>>
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>>5860706
Fair
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>>5860706
>>
>>5860706
KEK

I don't think Control, Sense, & Alter really work to describe the most innate usages of the Force, official lore or not. Seems more like:
Telepathy- empathy, mind trick, stealth, mind probe, precognition, battle meditation, force bond, sense, sight, psychometry/force echoes, foresight/visions, etc.
Telekinesis- push, pull, throw, levitate, choke/grip/crush, morichro, drain, slow/stasis, repulse/bubble, etc.
Alter- strength, speed, heal, tutaminis, lightning, flame, force weapon, etc.
>>
>>5860706
Hehe
>>
>>5860706
Based
>>
The crimson crystal is placed into a lockbox fetched for you by 3D-4X, which is then placed into the compound’s underground archives. You’re not sure if you’re going to use the crystal in your lightsaber, but it would be most unwise to dispose of a gift from the former Jedi Master.

Two days later, the compound receives a message via narrow-band transmission not from Ciutric IV, but from the shipbuilding world of Ord Trasi, on the opposite end of the Veragi Trade Route. The information packet it contains is long and in-depth, highly confidential information that was and could only be sent over a confidential channel. You spend the next three days poring over the contents of the missive, familiarizing yourself with the protocol, organizations, and operations you’ll need to know.

Part of the instructions in the message are to be present on the Banking Clan stronghold of Mygeeto a week for your command assignment, and Jerne is less than a day’s travel from Mygeeto, so you choose to spend the day before your departure meditating.

While meditation and self-reflection are valuable tools of a Jedi not questioning their entire life and their place in the Galaxy, when one’s mind is clouded and stormy, they can have the opposite effect. And in your case, they do.

>(1/6)
>>
As soon as you close your eyes, flashes of your voyage through the Unknown Regions play themselves across your memory. The early months in the sparse and tangled hyperlanes of Wild Space and the Unknown Regions beyond the Western Reaches, full of misplaced hope but also frustrations come first, instead of last, as they usually do. After that, the weeks of travel through uninhabited systems, along pointless hyperlanes you may have been the first to travel down; the wonder of ringed gas giants and protoplanetary disks quickly fading into a bland milieu as time ticked on. The moment the Heart of the Mists jumped into a system settled by the Ssi-ruuk, and the chill that passed through the small scout ship when it did stands out to you; though even then you knew you couldn’t turn back, somehow both you and your Padawan knew that you had long since passed into their territory. Several jumps later, when the reptilians finally took notice of your presence in their territory. The Heart could travel through hyperspace faster than any of their strange, outdated ships, but was massively outgunned by their capital ships and far less agile than their diminutive droid fighters, which you would some come to realize were not truly droids. The humiliation and fear at being captured by the aliens, after you and Rynon had cut down as many as you were able to. Tapping into the Force more deeply than you ever had before to escape captivity after losing track of time, the Ssi-ruuk (rightly) viewed you as a threat, but they had no such apprehensions toward your Padawan. Grim as it is to admit, feeling her suffering through the Force strengthened your own connection and resolve, it let you focus while shutting out the suffering of the thousands of other sentients that you were able to feel on the world. When you were able to escape, not a single one of the aliens survived, it was a sealed military base on a moon orbiting a planet the reptilians were using to harvest their sentient livestock, which made the task an easy one to accomplish, especially after you retrieved your lightsaber.
>>
Vote for an A option and a B option.

Both before and after reclaiming your weapon, you…
>[A1] Used your natural proclivity towards Mind Tricks to perform Illusions to trick the Ssi-Ruuk into fighting one another and missing you with their strange weapons you couldn’t deflect with your lightsaber. Your new-found ability to create potent Illusions with the Force also assisted in your ultimate return to the Republic, as you were able to escape from a Vagaari trap before making the final jump into the fringes of known space.

>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.

>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.

>[A4] Used your rare ability to see Shatterpoints to pick the Ssi-ruuk apart, and make a ruin of their base while you were at it. While you’ve always been able to see the critical points in the Force, they were almost always unclear before venturing into the Unknown Regions, and you were only successful in manipulating them once. However, your new understanding of the ability was a great help in your subsequent future travels.

>(3/6)
>>
Once reunited with your saber, you used your exceptional skill with Niman coupled with your secondary specialization of…
>[B1] Makashi, the Contention Form. Makashi is the least popular of the seven forms of lightsaber combat taught in the Jedi Temple, as its focus on lightsaber combat and lack of blaster deflection training rendered it somewhat obsolete in the wake of the Ruusan Reformation. However, the Moderation Form is able to fill in many of the weaknesses of Makashi, and Makashi is able to fill in many of the weaknesses with Niman. The forms also compliment one another in that both have an emphasis on one-handed bladework.

>[B2] Soresu, the Resilience Form. Soresu is, in this era of blaster combat, the most commonly used of the seven forms of lightsaber combat within the Jedi Order, after Niman itself. Though the latter is used by most Jedi in a foolish show of complacency, even basic Soresu has many practical applications, thanks to its development being a response to the proliferation of energy weapons. Many of the lesser practitioners of Niman in the Order find themselves lacking in a practical form of defense, and Soresu is able to fill in those gaps. While you have no such deficiency, the integration of your Master’s favored form makes your defense exceptionally sturdy and fluid.

>[B3] Ataru, the Aggression Form. Ataru is somewhat paradoxically named, as despite its reputation for aggression, it has historically been favored by the Jedi Order rather than their enemies. Despite its lack of affiliation with the Dark Side, Ataru’s reputation is more than earned, as it is offense-oriented, dynamic, and acrobatic. Fallen to the wayside for centuries, Ataru has seen a renaissance in the past few decades thanks to its use by a number of famous Jedi Masters, and the number of Jedi who use it rival Form V. While the Aggression Form and the Moderation Form would seem to be at odds with one another, they actually compliment one another rather well; Ataru’s doctrine of the entire body being a weapon is useful in creating windows for both the rather relaxed bladework of Niman, and the two styles both encourage the use of the Force in combat.

>[B4] Shien, the Perseverance Form. Shien was developed alongside Ataru as an answer to the purely defensive nature of Soresu, while the Aggression Form is a purely offensive discipline that is relatively weak to multiple blaster-wielding opponents, the Perseverance Form is a defense-oriented style which conversely finds its weakness in one-on-one melee combat. While both Niman and Shien are dextrous forms, the motions of Form V are clipped and frenetic in comparison. Shien’s complementation of Form VI is rather limited, while it does provide an advantage in combat against blaster-wielding opponents and groups, and Niman’s encouragement of using the Force in battle meshes well with Form V, its lack of an answer for duelists is shared by standard Niman.

>(4/5)
>>
>[B5] Djem So, the Strength Form. Djem So is the barely-younger twin of Shien, developed at roughly the same time by a group of Knights and Masters who were frustrated by the Perseverance Form’s relative weakness in lightsaber combat. Djem So is the most strength-based form, commonly referred to as the Way of the Krayt Dragon because of its emphasis on a quick, powerful offense. Djem So is more offensive than Shien, though like its twin, it favors a defensive opening flowing into a strong counterattack. Djem So is geared towards lightsaber-wielding opponents, similar to Makashi or Ataru, though it does not share those form’s weakness towards blaster-wielding opponents. It is, however, less effective against groups of opponents than Soresu or Shien. While the philosophies of Djem So and Niman seem at odds, they can actually be complementary, as few who wield a lightsaber will wield it with the strength of Form V while weaving in the Force offensive of Form VI.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

Again, my tism has gotten in the way so Taen’s primary form is locked in at Niman, mostly because I feel that it’s massively underutilized, especially the single-blade variant. And I know it was the most common in the Order at the time, but nobody outside of Cin Drallig could actually use it on the battlefield, and that guy stayed cooped up in the temple 24/7. Also the Temple doesn’t teach Juyo (normally), and Shii-Cho and Niman seem mutually exclusive; you’re either using one of the other four (again, not Juyo with Shii-Cho) forms with Shii-Cho movements, or you’re incorporating one of Forms II-V into Niman.

>(5/5 I can't do math)
>>
Motherfucker I forgot all of the images hold on. The votes just wiped my mind entirely.
>>5861742
Heart of the Mists' voyage.
>>
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>>5861744
A Ssi-ruu.
>>
>>5861745
Force Powers.
>>
>>5861745
>>5861749


>[A4] Used your rare ability to see Shatterpoints to pick the Ssi-ruuk apart, and make a ruin of their base while you were at it. While you’ve always been able to see the critical points in the Force, they were almost always unclear before venturing into the Unknown Regions, and you were only successful in manipulating them once. However, your new understanding of the ability was a great help in your subsequent future travels.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
>>
>>5861749

>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.


>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

Niman is a form that’s good if you put the proper effort into making it the focus of your lightsaber play. Exar Kun and Krayt exemplify that well. Force lightning because it’s UNLIMITED POWER. Like it’s the obvious choice.
>>
>>5861749
>[A4] Shatterpoint.
Just because seeing weaknesses through the force sounds like something that might come in handy for a tactician/commander.
>[B4] Shien
Because it sounds like our main form will be plenty useful in a duel and we don't want to get gunned down in the coming war like the chumps who got order 66'd.
>>
>>5861745

>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.

Picking this in the hopes we can eventually start draining raw Force sensitivity from Dark Jedi and yet also avoid becoming Darth Vacuum from Kotor.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

I like the idea of distorting Niman into something unique, maybe we can eventually develop our weirdo version into something badass
>>
>>5861745
>>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.
>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
>>
>>5861749
>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.

Good old force lightning.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

I am curious to see where we can take this.
>>
>>5861764
>Exar Kun and Krayt exemplify that well
I always found it ironic that the Aggression Form is pretty much unused by Dark Siders while all of the best users of the Moderation Form are some of the worst Sith Lords in history.

>>5860706
Kek. Plo Koon and Ki-Adi-Mundi are alright. Shaak Ti can be cool. Kit and Obi-Wan aren't on the Council yet, but uhhh, Evan Piell has his moments, even if most of them come from Coruscant Nights. A very, very weird series that we will now never bring up again.

>>5860658
>There are no more sith you silly.
The Order acknowledges the existence of the Sith but they don't talk about that fact. They know that Maul was just the Apprentice, but know nothing beyond that.

>>5858787
>I think I will go for one of the two i mentioned, they are very good races. Neimodians aren't bad either, but they are the main corpo usually shown around, Skaokoans and Geonosians deserve some exploration and space which can be done in this quest.
Not sure if Geonosians will be a corpo option. They can be politicked with and Poggle is on the Council but they really just seem to be a work force for the IGBC, Techno Union, and Trade Federation. Neimoidians are pretty scummy though. Probably between Gossam and Muun in terms of scumminess.

>>5858756
>Also we did kinda snub the Mandalorians
Sorry if that wasn't clear, you didn't snub anybody, the vote retroactively decided who you reached out to, so you reached out to Dooku instead of MandalMotors or the Techno Union.

That's probably mass enough of a mass reply. On the topic of clothes though, a vote for the style Taen goes with is definitely possible, don't worry about that. I like the aesthetic of all gray Jedi robes, but going full officer and only ever addressing Jedi as General/Commander would be fun to write.
>>
>>5861745
>>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.
DRAIN GANG
>>5861749
>>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
I AM NI-MAN
>>
>>5861745
>>[A4] Used your rare ability to see Shatterpoints to pick the Ssi-ruuk apart
Knowing where to hit and sometimes when is bretty gud.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form
As much as I want to stick with professional stabby Makashi or TWO HANDS Djem So, I have to defer to the late Bruce Lee. Be like water, my friend. Even if I think it's less cool.
>>
Illusions & Drain are very tempting, especially as a field commander, but Shatterpoint could let us crit our fellow Jedi instantly, perhaps even non-lethally.
>A4
Can't go wrong with either style of Form V, or Makashi, but Ataru will give us the maneuverability to choose our battlefields to an extent & counter other Jedi's acrobatics. Then again, few have been trained in Makashi for quite a while, so it holds an inherent edge....
>B1 (Roger, Roger)
Damn, so it's sounding like our Padawan became Enteched, what a horrible fate.
>>
>>5861745
>[A4] Shatterpoint
>[B6] More Niman
Let nobody say we weren't Jedi material.
>>
>>5861789
Does a lightsaber count as a Bladee?
>>
>>5861745
>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.
>>5861749
>[B1] Makashi, the Contention Form. Makashi is the least popular of the seven forms of lightsaber combat taught in the Jedi Temple, as its focus on lightsaber combat and lack of blaster deflection training rendered it somewhat obsolete in the wake of the Ruusan Reformation. However, the Moderation Form is able to fill in many of the weaknesses of Makashi, and Makashi is able to fill in many of the weaknesses with Niman. The forms also compliment one another in that both have an emphasis on one-handed bladework.

I love the classic lightning/makashi combo
>>
>>5861745
>>[A2] Force Drain.
>[B6] More Niman.
>>
>>5861745
>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.


Badass


>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

Cause it reminds me of Kuroki from kengan. Mastery of the basics and foundationals makes you a beast
>>
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>>5861829
>tfw you're trying to grow a beard and a random hobo passes by
>>
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>>5861829
>Kuroki-Maxxing
Well now Taen needs to grow a respectable beard, or roughly equivalent mustache.
>>
>>5861745
>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.

Tutaminis is how you don't die from being surrounded by blasters.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
>>
>>5861866
>Tutaminis is how you don't die from being surrounded by blasters.
You don't die from being surrounded by blaster by not getting surrounded in the first place.
>>
>>5861749
>[A4]
>[B6]
Was hoping for Makashi but it doesn't look like that has much traction
>>
>>5861745
>[A4]
Evil force magics are interesting, but I'm curious about what this entails.

>[B6]
It can be a a workout, or something truly scary.
Let's be scary.
>>
>>5861839
>What Anakin sees when he duels Taen

it fits because both Anakin and Rei are massive simps

>>5861844
I agree wholeheartedly
>>
>>5861880
>rei uses a style that is geared primarily for speed and offense
>ani uses a style that is geared primarily for speed and offense
>rei has a rich waifu who likes him inexplicably
>ani has a rich waifu who likes him inexplicably
Uh oh. Bad news for the Chosen One.
Anakin would still wind up dumpstering us though. Plot armor.
>>
>>5861886
People said that about Kuroki to, that'd break on plot armor. Then he obliterated the Rival, Final boss, and the Protagonist.
>>
>>5861889
The only problem is Anakin has true plot armor. Like he has to survive and do all the goofy shit. I'd much rather err on the side of caution and assume that even if we can beat Ani we can't defeat him. We're not gonna be the guy to put him in the gimp suit.
>>
>>5861745
>>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

>>5861742
>narrow-band transmission
YOOOO, NAVTEX IN SPACE?!??
>>
>>5861745
A1- Illusion

B3- Ataru
>>
>>5861749
>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.
very cool

>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.

While i would have go for something defensive anti blaster because is tactically sensible (clones are not to be fuck with), more niman is an interesting choice. maybe we can pick other forms later.

>>5861784
>Not sure if Geonosians will be a corpo option.
okay makes sense

>On the topic of clothes though, a vote for the style Taen goes with is definitely possible, don't worry about that.
also okay, though will it be a choice of only clothes in general or also considering armor for battle due to possible war on the horizon ....?
>>
>>5861867
Not getting surrounded is the ideal, yes. A great many Jedi over the course of this war will fail to maintain the ideal and die for it, we shouldn't presume that our MC's going to be special and b able to avoid every instance of getting flanked.
>>
>>5862077
Perhaps if we act more like a general and less like a glory chasing madman the odds of us ending up surrounded will be decidedly reduced.
The Jedi tend to fall into the issue of believing the troops under their command are able to keep up with them, and that leadership means leading the charge.
>>
>>5862080
Hey a lot of the jedi's problems could have been solved with more grenades.
>>
>>5862077
>we shouldn't presume that our MC's going to be special and be able to avoid every instance of getting flanked.
Fair enough, everybody gets caught with their pants down sometimes. That said, I don't think Force Lighting is inherently necessary to survive those scenarios.
Our preferred form already assumes we'll be making good usage of our other Force powers in combat, to say nothing else of supplementary equipment.
There's all manner of emitters, projectors, blasters, and explosives we'll have access to. Might as well make use of them as best we can.
>>5862080
Indeed. We're an Officer damn it, gotta try and act like it at the very least.
>>
>>5861745
>[A3] Reached a deeper understanding of your natural talent with Tutaminis, Force Absorb, and you were able to project energy from your hands to fry the aliens in droves. While many in the Order would split hairs and refer to the ability as Electrical Judgment, you had no such pretensions, and knew it for what it was when you first utilized it. Force Lightning. Though you did make inquiries into Electrical Judgment when you returned to the Temple.
>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
>>
>>5862091
Not to mention knives, blades, grenades, needles, injectors, stone balls, lead pipes and random pieces of scenery that be used in so many creative ways other then "chuck at enemy".
Looking at we might not be a force autist but between Nimen, sentinel and using one handed grips there is a very distinct leaning towards force powers isn't there?

>>5861745
Mr gm sir, would you mind if I after this little thought change my previous vote (>>5861874)
To
>[A2] [B6]
Instead to reflect this?
>>
>>5861745
>[A2] Turned your innate and exceptional ability to Heal with the Force outward after observing the reptilians’ own alien technology. While it is often said that Force Drain is an intoxicating power, it didn’t feel that way when you were using it, just invigorating as you sapped the life from the Ssi-ruuk, giving them a taste of what they inflict on other sentients. Naturally, you did not report on this ability to the Council.
>>5861749
>[B6] More Niman. Niman is the Moderation Form, also called the Way of the Ysalamiri or the Diplomat’s Form. While many who use Niman are Consulars and diplomats who rarely see or seek out direct combat and who merely use their sabers as a fallback, Niman, in theory, has none of the weaknesses of the other forms. However, the strengths of Form VI, more so than any of the other styles of lightsaber combat, rely heavily on the user. While you do utilize the Force in combat as dictated by the doctrines of Niman, you took great pains in your training to integrate powerful physical attacks, domineering saber techniques, and tight defensive maneuvers into the highly malleable form. While what you use can be identified as Niman, most duelists, even those at a slightly higher level than you, would be confounded by the intricacies of your form.
>>
>>5862180
>>5862165
>>5862002
>>5861829
>>5861821
>>5861789
>>5861772
>>5861766
>[A2]
>[B6]
Force Drain+Niman2

>>5862115
>>5861947
>>5861866
>>5861818
>>5861776
>>5861764
>[A3]
>[B6]
Force Lightning+Niman2

>>5861999
>[A1]
>[B3]
Force Illusion+Ataru

>>5861873
>>5861807
>>5861795
>>5861792
>>5861759
>[A4]
>[B6]
Shatterpoint+Niman2

>>5861765
>[A4]
>[B4]
Shatterpoint+Shien

So I'm not closing the vote yet because I'm gonna be pretty busy tonight, but while it's pretty clear the doubling down on Niman is going to win; it should be noted that Shatterpoint can't be learned. Probably, the only instance of it being learned comes from Legacy of the Force: Invincible and Betrayal, so we're probably just going to ignore that.
>>
>>5862321

Then I change my vote to:

>Shatterpoint+Niman2

Instead of

>>5861766
>>
>>5862321
>>5861818
Should be B1 Not that it will matter. So we'll be able to learn the other force powers hypothetically?
>>
>>5862328
Probably but we're not gonna be able to learn having a talent for mind tricks/energy things or force based healing.
All of em offer exclusive bits, not just shatter
>>
>>5862328
Oh sorry about that. And it's possible, but as the vote says they're all based on another power that you'd have to develop further first. Healing for Drain, Tutaminis/Absorb for Lightning, and Mind Trick for Illusion. I don't think there will be a mechanic for alignment but as you can imagine cultivating a Healing ability isn't the easiest thing if you lean too Dark.
>>
>>5862360
Cool, I was a bit worried we would be locked out of the other choices.
>>5861818
Switching from [A3] to
>[A4]
>>
>>5862321
I bet Starkiller could learn it.
>>
>>5862513
If any vidya M*** S** could pull that off it would be Revan.

>>5862361
>>5862325
Looks like Force Drain+Niman is still winning. Also 4chan ate my neat superscript as well as my previous post, sad.

I'm tired and sore again so expect a post and then an update tomorrow afternoon/night.
>>
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>can get one of the rarer abilities
>notably the same one windu has
>so we can act as a sort of foil to him
>nah let's heal good
Yeah, alright.
>>
>>5862321
If it's still going I'll also change my vote from [A3] to
>[A4]
Lighting would've been fun tho. But I like this more after some thought lmao. Hope we can still get it in the future.
>>
>>5862824
First of all they should be tied (?)
Second it's Windu, and palpatine and luke and kreia etc. Basically all of the popular characters. About as unique as force lightning among the sith
>>
>>5862886
Palpatine and Luke don't count as far as I'm concerned. Just because they get literally everything and to the absurd degree. Like fuck outta here with that black hole throwing, lightning storming in the void of space shit. And Kreia is dead.

I want to have it solely to stick it in Windu's craw for being the way he is.
>>
>>5862888
I can respect that.
I don't mind either but the healing is nice because of how tragic it becomes, we would have been such a fantastic jedi... and they threw us away over dogma and pissing on our dead padawan
>>
>>5862890
That is a very good take for a narrative point of view. I would have gone for healing/drain if shatterpoint wasn't an option.
Unless the evil eye disintegration vision was an option. That one is just too hilarious to ever pass up.
>>
>>5862893
That shit is wild, & goes to show that much more creative uses could be found for the Force, especially the Dark Side. I personally despise how every single Sith & untrained darksider uses lightning. Takes away the significance IMO, like if everyone went around using Force Choke all the time like Vader.
>>
>>5862321
>[A4]
>[B6]

Being able to see the critical moments of a big battle and use them to defeat the enemy sounds fucking mandatory for a jedi general among the separatists, the fact it can not be learned makes it even more valuable.
>>
>>5862893
The.... Whatnot?!

>>5863017
I happily second that. Overuse doesn't make things better, just takes away from when it was something impressive.
>>
>>5863017
>Force "say goodbye to your kneecaps" leg folding

>>5863035
There's a dark side ability called "Deadly Sight" or something. Where you can incinerate/disintegrate people or make them suffer pain just by looking at them really hard. Obviously the higher end is to turn people to dust, and the lower end is to make them feel like someone is stabbing them all over. It is not a very good technique because it's strenuous as fuck. But considering that it's just an instant OW button and all you need is to see them for it to work, it's rad.
>>
>>5863176
>There's a dark side ability called "Deadly Sight" or something. Where you can incinerate/disintegrate people or make them suffer pain just by looking at them really hard. Obviously the higher end is to turn people to dust, and the lower end is to make them feel like someone is stabbing them all over. It is not a very good technique because it's strenuous as fuck. But considering that it's just an instant OW button and all you need is to see them for it to work, it's rad.
Are you talking about Dark Transfer? It's a super niche power that's dark leaning but isn't inherently dark side; the only one who developed it natural was Cade Skywalker. It works through maintained contact, not a look.
>>
>>5863190
https://starwars.fandom.com/wiki/Deadly_Sight
It deserves a more dignified name. Might as well call it Stink Eye.
>>
>>5863190
Nah I me-
>>5863196
Yeah this kek. It's just so obscure. Absolutely no one uses it.
>>
>>5862321
Alright this is getting out of hand. Either that or I'm worse at math than I thought.

Niman clearly wins and Force Drain and Shatterpoint are either tied or a vote off from one another, so I'm calling a two hour runoff vote. For transparency's sake, these two are probably the best options, and either would be interesting to write so if it looks like I'm trying to get one or the other to win, I'm not, it's just a combination of bad IRL timing for me and a close (but not contentious, thanks for that) vote. After this week can skip forward a little and get into the Clone Wars proper.

>[1] Your natural talent for Force Healing allowed you to unlock Force Drain when you witnessed the twisted Ssi-Ruuvi practice of Entechment. Both Force Healing and Force Drain can be learned, though the former is favored by Light Siders and the latter by Dark Siders, and a natural inclination towards Healing does make the development of both skills easier.

>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity. Shatterpoint is a very rare ability that cannot (typically) be learned, and as such does not favor either side of the Force.

>>5863196
Wow. I like Dark Forces but that is RPG sourcebook level dumb.
>>
>>5863253
>>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity

>Wow. I like Dark Forces but that is RPG sourcebook level dumb.
That's why I like it. It's so goofy. Literal if looks could kill hours.
>>
>>5863253
>[2]
>>
>>5863253
>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity. Shatterpoint is a very rare ability that cannot (typically) be learned, and as such does not favor either side of the Force.
>>
I already voted for it (& Makashi ;( ) but I'll double down:
>[2]
>>
>>5863253
>>[1] Your natural talent for Force Healing allowed you to unlock Force Drain when you witnessed the twisted Ssi-Ruuvi practice of Entechment. Both Force Healing and Force Drain can be learned, though the former is favored by Light Siders and the latter by Dark Siders, and a natural inclination towards Healing does make the development of both skills easier.
>>
>>5863253

>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity. Shatterpoint is a very rare ability that cannot (typically) be learned, and as such does not favor either side of the Force.

I like shatter better than draining.
>>
>>5863253
>>[2]
Sticking with Shatterpoint. I maintain it'll be better for a tactician to have than healing. Even if the narrative is better if we had the latter. I'm a sucker for minmaxing.
>>
>>5863324
It also strikes me as odd for a commander of likely almost exclusively droids to have healing powers.
>>
>>5863253
>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity. Shatterpoint is a very rare ability that cannot (typically) be learned, and as such does not favor either side of the Force.
>>
>>5863361
Wouldnt be to hard to find people to recruit.

Could be funny to become the separatist version of Kota.
>>
>>5863253
>>[2] Your innate ability to see Shatterpoints was fully realized when you discovered how to manipulate them with the Force when you escaped the Ssi-Ruuk's captivity. Shatterpoint is a very rare ability that cannot (typically) be learned, and as such does not favor either side of the Force.
I am DRAIN GANG but it's pretty clear Shatterpoint is winning
>>
>>5863253
>[2]
Would've liked to have lightning too kek
>>
>>5863256
>>5863265
>>5863270
>>5863282
>>5863322
>>5863324
>>5863365
>>5863387
>>5863389
Shatterpoint.

>>5863314
Heal/Absorb.

>>5863381
>Could be funny to become the separatist version of Kota.
You can guess how Taen would feel about Kota, specifically how he was treated by the Order at large. Though for his backstory to make sense I would/will/have add(ed) a wandering Knight who trained him from a young age before dying a la Ky Narec to Asajj Ventress, Sharad Hett to A'Sharad Hett, or N'Kata Del Gormo to Yoda. Still doesn't completely excuse his circumstances or the hypocrisy but it makes it a little less awful at least.

>>5863389
Like I said lightning can still be learned, probably independently of tutaminis but it's not going to be quick or easy to convince Dooku to instruct you in it.

Sorry for the messiness of that vote, but from here on out it's wartime. Just because of the closeness and probably just this once, I'm going to give Taen some training in Healing, as a treat.
>>
>>5863407
>Like I said lightning can still be learned, probably independently of tutaminis but it's not going to be quick or easy to convince Dooku to instruct you in it.
Sweet.
>>
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>>5863407
>Just because of the closeness and probably just this once, I'm going to give Taen some training in Healing, as a treat.
>>
>>5863253
>so if it looks like I'm trying to get one or the other to win, I'm no
Nice disclaimer after shilling shatterpoint so effectively
>>
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>>5863407
>Kota
He's ballin'. A real G, if you would.
>I'm going to give Taen some training in Healing, as a treat.
Thanks, you didn't have to.
>>
>>5863407
>You can guess how Taen would feel about Kota, specifically how he was treated by the Order at large.

nah I couldn't please elaborate.
>>
>>5863017
Even something as widespread
as Telekinesis doesn't get near as much play as it should.
Remember that one Sith who's control was so precise he could instakill most bipeds by giving them an aneurysm? That shit is like the top of the iceberg to me.
>>
>>5863407
And the shatterpoints take it in a surprise coup! Well done lads.


>I'm going to give Taen some training in Healing, as a treat.
So we get the tragic aspect, we get the reason for why a diplomat would take a lightsabre tournament winning padawan and steer him away from combat training. Now that is sweet, much obliged Whills.

Looking forward to whatevers next
>>
My issue with shatterpoint is that while it sounds cool, in practice I've never seen it written in a way that's interesting. Aside from maybe in the novel Shatterpoint itself. I think partially because it's not a clearly-delineated and at-will ability, which means it's not a tool in players' toolbox which they can choose to use, occasionally in interesting or clever ways. Instead it's just a way for the QM to hint that certain shit is important, or the right choice, or to act as deus ex machina or narrative rails. Perhaps this will be the first ever quest to do it differently, here's hoping.
>>
>>5863906
I'm of the opinion that the "right" choice isn't always the "correct" choice. If that makes sense. But you really should have mentioned that earlier kek
>>
>>5863906
So let's try to define it within the confines of Taen.
Now I know bugger all what a shatterpoint is, some flavour of clairvoyance?
Some buggery about seeing, and presumably snipping, the strands of fate?
Or just literally knowing weaknesses or where to plant a bomb in order to make things fall over?
>>
>>5863946
A Shatterpoint is something like a fault line. If you can perceive it, you can potentially direct energy/force (THE Force even) into it and cause it to "shatter", hence the name.
In the physical sense, this entails finding minute flaws in objects and acting upon them to make them fracture. This even extends to things like old wounds and other bodily weaknesses, though I'm not sure I'd recommend trying this in the heat of battle.
In the metaphysical sense, they're more like critical junctures in spacetime, where "striking" them via action could cause events to veer wildly off course. Given their nature, these ones don't stick around for long. They also tend to appear more often around significant (or potentially significant) figures.
>TL;DR: Shatterpoint manipulation can result in anything from exploding indestructible materials to damn near steering the course of history.
>>
>>5864011
Alright, so there are active ways of using this. I can work with that. Can one induce these points?

So for example, if someone is pointing a normal blaster at us can we make it fall apart or explode rather then trying to yank it out of their hand?

If we were fighting someone, could we fracture a bone with insignificant pressure or force applied to it (say a small rock flying into their leg, or a light kick?)

Taking it further, is a lightly damaged spaceship vulnerable to us, or direction from us? Would a hastily constructed one be?
There is a lot one can do if its the ability to feel and understand physical flaws in things.

More spiritually... its a glimpse of the future?
X is about to happen, but if Y then Z instead? Yea that is more in the qm hands but it also sound like it'd be a way to guide a battle while in meditation.
Lay out a plan and then give new instructions to prevent the things that would make it go awry?
>>
>>5864017
I'm not the QM, so I can't give definitive answers for any of those questions...
But they are good questions.
>>
>>5864040
What about a lightsabre? If there are any flaws in the crystal etc could we make it flicker, weaken or even short out for a short period?

What about clothing? Removing some sith chicks top might be funny, but someone's shoes falling apart at the wrong time could prove decisive
>>
Interesting ideas, anon. It could also reveal where an enemy force's line is weakest to be broken through, or where the command center is of an entrenched foe.
>>
>>5864166

Presumably we’d start with physical shatter points before moving into the metaphysical realm but who knows.

Seems like there’s a significant hunger for good Jedi quests on /qtg/ though, look at how many posts this thread has collected versus actual updates
>>
>>5864166
I can keep going.
How about communication? Radio signals and the like are riddled with static and distortions.

Honestly at this point I'd almost be disappointed if qm doesnt just throw his hands into the air and say something like "with time many things are possible, things some would even consider...unnatural" and leave it at that

What a horrid existence that entails tho. Imagine everything you see, everyone you meet and all you can see is how to tear it all down, how to dismantle and destroy instead of the beauty life can show you. Poor sod.
>>
>>5864205
This might just be the best exploration of Shatterpoint thus far, & we haven't even actively used it yet.
>>
>>5864205
IIRC, Shatterpoint can also let you see, in addition to physical stress points, a sort of causal stress point. You can literally see if someone's going to be important in the future; not what exactly it is they're going to do, but a rough estimate of how far-ranging the ripples of what they'll do would be.
>>
As a youngling, the ability to see shatterpoints terrified you, made you aware that you were different. It helped you develop the skill of masking your emotions earlier than most, but children’s emotions are treacherous, the fact that you were hiding something was easily sussed out by the Masters instructing your Youngling Clan, and you quickly crumbled under the gentle prodding of Master Yoda. Still, it took a long time before you were ever instructed in the observation of Shatterpoints, and all Master Trebor’s instruction was mostly theoretical, as he was unable to see the faults in objects. He was, however, able to grant you insight into seeing the faults in the intangible; shatterpoints which exist between people and even organizations. Like all shatterpoints, however, you still have to concentrate to observe those that exist in the bonds between people and especially hard to see those that exist within the causal threads of the universe.

Before encountering the Ssi-Ruuk, manipulating all but the most trivial of physical shatterpoints was the limit of your abilities, but something about your time in captivity caused the ability to blossom. Although you have found that you’ve had to concentrate harder to see and interact with the focal points not just since returning to the Republic, but from your time in Vagaari space and on Lehon as well.

Perhaps it had been as easy to sense Rynon as it was because of the number of connections the Ssi-Ruuk had unknowingly attached to her, or perhaps it was simply the master-apprentice bond so many Jedi naturally form over the course of their instruction, but finding your Padawan at the center of the alien base with as relieving as it was devastating. The near-human teen was not enteched, as you had feared, rather the aliens had used your apprentice’s natural empathy and ability to connect with other beings to soothe the sentient cattle which the reptilians use to power their technology. The captivity and near-constant bombardment with suffering and negative emotions had quickly weakened your Padawan, and her recalcitrance in doing the aliens’ bidding caused them to mistreat her, hastening her decline. It was a small blessing that she passed into the Force while the Heart traversed hyperspace, burning rimward to throw off Ssi-Ruuvi pursuit.
>>
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Site won't let me delete the post even after it ate my image. >>5864428
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-Hyperspace along the Veragi Trade Route-
-Two Weeks After the Battle of Geonosis-

“Sir,” the tinny voice of an OOM pilot droid breaks up the monotony of the tapping of its fellow droids at their consoles as the Separatist task force barrels through hyperspace toward its target, “static defenses of Anx Minor are confirmed, Golan Defense SpaceGun platforms have been towed in from Gravlex Med, Kesmere, and Kesmere Minor, for a total of five defense platforms in orbit. Two in polar orbit, two in geostationary orbit above the inhabited zone, one in high orbit above the ocean opposite that continent.”

“What about the Republic fleet?” You ask, observing the graphic of Anx Minor’s static defenses on your own console.

“Deployment unknown and composition unclear, sir,” the droid answers in what could pass for a downcast tone. “High Gravity Empress, Anx Space’s Maelstrom-class battlecruiser is confirmed not present.”

There was a report on the Republic fleet charged with the defense of the dozen or so systems of Anx Space, a subsector of space and the only part of the New Territories past Ord Cantrell to have remained part of the Republic, which you received before departing with your first material command on your first campaign.

Vote for an A, B, and C option.

[A] Flagship Vote (for the Anx Space Campaign):
>[A1] Longest Haul- Lucrehulk-class battlecarrier.

>[A2] Defiant Star- Recusant-class light cruiser.

>[A3] Pride of Gwori- Munificent-class heavy frigate.

>(4/5)
>>
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[B] Deployment Vote for Anx Minor
>[B1] Mass the task force above the southern hemisphere of Anx Minor, where the population is concentrated and where the bulk of the Republic’s defenses will likely be. Use the combined fire of the fleet to punch through the Republic fleet and deploy ground forces as quickly.

>[B2] Deploy the task force above Anx Minor’s equator, a neutral position, though one where the firing arcs of all four of the Golans in orbit about the planet will line up against the task force. Optimal for redeployment.

>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.

>[B4] Spread the task force out along the meridian of Anx Minor, with each wing clustered around a Lucrehulk. Depending on the deployment of the Republic forces, this could either make the offensive far easier, or draw out and complicate things.

>[B5] Write-in (more like a draw-in, actually. Draw or describe the deployment of ships you want using a map of Anx Minor and its defenses that I’ll post without circles, as well as the Separatist task force for the invasion of Anx Space.)

Note: DH Omni Supply Ships are just that, supply ships, they are meant as rear-line final defenses or to supply a planetary occupation force, they will not be available for deployment.

[C] Fashion Vote (because you asked for it):
>[C1] Traditional Jedi robes in dark grays. A way to show your adherence to the idea of the Jedi, but your departure from the Order. A strange sight amongst Confederate command.

>[C2] Finery in military styles. Something similar to Count Dooku’s style, though less expensive; an allusion to a desire for the Galaxy to be helmed by those who could best steer it.

>[C3] A more rugged, though still military look. Less of a statement and more just easy to wear, though it may speak towards an unconscious mercenary attitude.

>[C4] Simply the uniform of a Separatist of your rank. A statement that you are just another being discontent with the Republic, though the lightsaber at your hip speaks to a deeper motive.

>[C5] Write-in (describe a style or even get specific, just keep in mind the setting Taen’s role. Come up with a rationale for it if you want.)
>>
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>(6/5): Republic Anx Space Fleet
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>>5864434
>(7/5): Anx Minor without circles if you want to write-in.
>>
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>>5864434
>(7.5/5): Anx Minor without circles if you want to do a planning write-in.
>>
>>5864434
>[A2] Defiant Star- Recusant-class light cruiser.
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
>[C2] Finery in military styles. Something similar to Count Dooku’s style, though less expensive; an allusion to a desire for the Galaxy to be helmed by those who could best steer it.

A nice middle of the road flagship that doesn't lock us in to any specific tactics. Deploying in a lightly defended region will let us assess the situation when dropping out of hyperspace without being shot. Finally I like Dooku's look and considering we both left the order for similar reasons it makes sense that we would look similar, forming a sort of fashion statement for disaffected Jedi.
>>
>>5864433
>>[A1] Longest Haul- Lucrehulk-class battlecarrier.
For our own protection.
>[B2] Deploy the task force above Anx Minor’s equator, a neutral position, though one where the firing arcs of all four of the Golans in orbit about the planet will line up against the task force. Optimal for redeployment.
We can hopefully make them surrender from here with a show of force. If not, move in on the one that's isolated over the ocean so we can take out the others.
>[C1] Traditional Jedi robes in dark grays. A way to show your adherence to the idea of the Jedi, but your departure from the Order. A strange sight amongst Confederate command.
>[C5] Write-in
As above, but with appropriate rank insignia.
>>
>>5864434
>>[A3] Pride of Gwori- Munificent-class heavy frigate.
These things are cool. And punchy for their tonnage.


>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
Deploying at an oblique angle actually lets us fire at the flanking defense platforms with impunity since it doesn't risk hitting the planet on a miss. Stationary targets in space are generally speaking a bad idea. We'd force the republic fleet to screen the platforms or they'd get hammered to death.

>[C4] Simply the uniform of a Separatist of your rank. A statement that you are just another being discontent with the Republic, though the lightsaber at your hip speaks to a deeper motive.
Crisp, clean, and clear. But could we add some plasteel gauntlets? Leaning more toward the Japanese style that protects the back of the hand but does not cover the fingers. To keep manual dexterity high while keeping our wrists safe(r). No one wants a cut off right hand after all. And they just look cool. And let you backhand things better. A baller move.
>>
>>5864433
>A2
>B3
>C3
I am smooth-brained so I'm simply going with my gut for deployment
>>
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>>5864449
>Leaning more toward the Japanese style that protects the back of the hand but does not cover the fingers.
So similar to what Clone Wars Obi-Wan used? I could get behind that.
Even if we don't get armor just yet I'd like to float the suggestion of heat-blued steel with brass/bronze trim for it's color scheme.
>>
>>5864434
>[A2] Defiant Star- Recusant-class light cruiser.
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere
Certainly not B2 or B4, the former for being an awful tactical approach, and the latter similarly if they have any significant presence here. Defeating them in detail is ideal when we have limited intelligence, thus we should strike in force at their weakest point (or failing that, at least not everywhere at once).
>[C1] Traditional Jedi robes in dark grays.
I like this for the message it sends, though I’m also partial to C2 for looking cool and C3 for being practical.
>>
>>5864433
>>5864434
>[A1]
The bigger the better.
>[B2]
We can chose our tactics after we know our enemy and his position.
>[C4]
We are a separatist general now, let's not lie to either ourselves or anyone else.
>>
>>5864453
Yeah pretty much. I completely forgot he wore those and not actual articulated gauntlets. It's a cool look.
>heat-blued steel with brass/bronze trim for it's color scheme.
Also a great color scheme. Deep blues with shocks of orange-adjacent brass is striking.
>>
>>5864433
>[A2] Defiant Star- Recusant-class light cruiser.
I like those spindly things
>>5864434
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
Land troops, begin ground invasion, force them to respond
>[C1] Traditional Jedi robes in dark grays. A way to show your adherence to the idea of the Jedi, but your departure from the Order. A strange sight amongst Confederate command.
>[C5] Write-in (describe a style or even get specific, just keep in mind the setting Taen’s role. Come up with a rationale for it if you want.)
>As above, but with appropriate rank insignia.
>>
>>5864433
>[A1]
>[B3]
>[C4]
>>
>>5864433
>>5864434

>[A3] Pride of Gwori- Munificent-class heavy frigate.

Agility in a chaotic battlefield is a good thing.

>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.

Gaining a foothold in the north is probably a superior option.

>[C4] Simply the uniform of a Separatist of your rank. A statement that you are just another being discontent with the Republic, though the lightsaber at your hip speaks to a deeper motive.

Let's not draw attention or be pretentious. I haven't gotten the sense that we have a dramatic personal problem with the Republic itself - on the contrary, our beef is really with the Jedi Order (or even more specfically, the Jedi Council)
>>
>>5864433
>>[A2] Defiant Star- Recusant-class light cruiser.
See if Dooku can slip us a Providence as an upgrade later.
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
>[C1] Traditional Jedi robes in dark grays. A way to show your adherence to the idea of the Jedi, but your departure from the Order. A strange sight amongst Confederate command.
Also cool with the addition of some bits of piecemeal armor and a rank insignia.
>>
>>5864433
>[A2]
>[B3]
>[C1]
>>
>>5864480
>Providence
Providences aren't fielded yet. Similarly, the Republic doesn't have Venators yet, the heaviest ships in use by the regular Republic Navy right now are Acclamators, but several Republic sectors have battlecruisers or even dreadnoughts, the latter of which the Separatists don't have an answer to.

>>5864476
>I haven't gotten the sense that we have a dramatic personal problem with the Republic itself - on the contrary, our beef is really with the Jedi Order (or even more specfically, the Jedi Council)
Part of your problem is that the Order and Council follow the Republic too closely. You definitely have problems with the Republic.

>>5864262
>>5864215
>>5864205
>>5864179
I hope the update explained it well enough, but I do want to add that, while they're powerful and useful, shatterpoints don't actually come with any sort of precognition. It's my reading of Kreia (though I haven't played KOTOR II all the way through in a very long time) that a big part of her fall, and even her break with Revan, was that she developed an obsession with personal culpability on account of her ability to see shatterpoints and her fixation with the future, and trying to connect the two.
Also you usually have to be looking for him and there may be some way of masking them.
Not sure how you would use the Force to disrupt radio waves.

>>5863906
>Perhaps this will be the first ever quest to do it differently, here's hoping.
I've never seen a quest that used them before.
>>
>>5864489
If you can use the force to cause lightning, I'd bet you can produce radio waves, and I'd also bet you can make enough radio waves to jam communications.

Or in a more roundabout sense, perhaps finding which enemy transmissions to jam and which to let through to maximize confusion?
>>
>>5864434
>[A1]
Crush them with an overwhelming strike.
>[B2]
Let's remain nimble, the force should help us avoid trouble and keep us where we need to be.
>[C1]
We are here to make a statement.
>>
>>5864434
>[A2] Defiant Star- Recusant-class light cruiser.
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
>[C2] Finery in military styles. Something similar to Count Dooku’s style, though less expensive; an allusion to a desire for the Galaxy to be helmed by those who could best steer it.

Lets go!
>>
>>5864433
>[A1]
>[B1]
>[C1]
>>
>>5864433
>[A1] Longest Haul- Lucrehulk-class battlecarrier.
>[B4] Spread the task force out along the meridian of Anx Minor, with each wing clustered around a Lucrehulk. Depending on the deployment of the Republic forces, this could either make the offensive far easier, or draw out and complicate things.
>[C4] Simply the uniform of a Separatist of your rank. A statement that you are just another being discontent with the Republic, though the lightsaber at your hip speaks to a deeper motive.
>>
>>5864433
>[A1] Longest Haul- Lucrehulk-class battlecarrier.

>>5864434
>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.

>[C4] Simply the uniform of a Separatist of your rank. A statement that you are just another being discontent with the Republic, though the lightsaber at your hip speaks to a deeper motive.
>>
>>5864433
>>[A2] Defiant Star- Recusant-class light cruiser.
Based fleet, nice choices of flagships

>>5864434
>>[B3] Deploy the task force in the vicinity of Anx Minor’s less populated northern hemisphere, where it’s unlikely the Republic has concentrated their forces. With a split focus you can use your frigates and destroyers to screen the Lucrehulk carrying the invasion force while the others destroy the northerly Golans.
Unexpected, separatists are usually very aggressive in taking their objectives. It might give time for the rep armies on ground to prepare though

>[C5] Write-in (describe a style or even get specific, just keep in mind the setting Taen’s role. Come up with a rationale for it if you want.)
We are an ex jedi, and new commander of the CIS. We are completely different than most CIS commanders, and by leaving the order and Republic so soon near the war, we will not be unknown.

- A dark grey mantle on us, shorter than traditional jedi ones and very easy to detach from our back, with a silver pin for place it on the clothing we are wearing. Our last physical connection to the order beside the lightsaber, now modified in to something new.
- A separarist commander uniform of dark blue decorated by a few entertwined lines of bronze and silver. Made by the most durable fine clothing on the market reinforced by hard leathers, and clearly modified for combat with no intention of being problematic and allowing maximum freedom of movement. The style of it should be very refined and high quality affordable to us, but completely military and industrial in nature.
- Lastly a few thin durasteel and plasteel plates that can be placed on top of our uniform with straps, in key vital points across the body.

The confederacy white symbol will be present in different sizes on mantle (larger), uniform (smaller) and the plates (fit on one of the plates). Our uniform will of course have rank and other insignia.
The message that should be sent is of a jedi that has become a commander of the CIS out of his own choice, and has taken this role fully. A warrior of the force enters the battlefield, and he enters for fight and lead the confederate cause, from his commander position.

With us we should always bring one of those small holo projectors and maybe comms headgear if needed.
>>
>>5864433
>>5864434
>[A1]
>[B3]
>[C4]
>>
>>5864441
>>5864585
I'll switch to this version of clothing, I like the detail and mix.
>[C5]
>>
>>5864476
>>5864585

I’ll also switch my fashion vote to this anon’s autistically detailed description
>>
>>5864449
>>5864585
I, too, will bandwagon onto this borderline Everything Bagel fashion choice.
>>
>>5864585
Anon's outfit works for me
>>
>>5864585
>>5864549
I will switch to this autistic guys clothing scheme, but nothing else.
>>
>>5864631
Shit, I'm >>5864480, didn't realize my ID would change.
>>
>>5864434
>[A1]
>[B2]
>[C1]

Our boy is still a Jedi, even if he’s left the Coruscant Jedi. They shouldn’t be allowed to hold that monopoly.
>>
>>5864434
>A1
>B4
>C4

But I can accept a cape.
>>
>>5864441
>>5864450
>>5864456
>>5864461
>>5864480
>>5864487
>>5864543
>>5864585
>Recusant

>>5864446
>>5864457
>>5864472
>>5864509
>>5864549
>>5864551
>>5864552
>>5864609
>>5864640
>Lucrehulk

>>5864449
>>5864476
>Munificent

>>5864446
>>5864457
>>5864509
>>5864640
>Deploy above the equator for maximum flexibility.

>>5864441
>>5864449
>>5864450
>>5864456
>>5864461
>>5864472
>>5864476
>>5864480
>>5864487
>>5864543
>>5864552
>>5864585
>>5864609
>Deploy above the northern latitudes to get boots on the ground as fast as possible.

>>5864549
>Deploy above the southern latitudes to crush the Republic's forces in orbit before deploying the invasion force.

>>5864551
>>5864649
>Spread the task force out with the intention of disabling Anx Minor's static defenses.

>>5864446
>>5864461
>Jedi robes+insignia

>>5864450
>Rugged military style

>>5864456
>>5864487
>>5864509
>>5864640
>Jedi robes

>>5864457
>>5864472
>>5864551
>>5864552
>>5864609
>>5864649
>Separatist uniform

>>5864543
>Military finery

>>5864585
>>5864621
>>5864624
>>5864626
>>5864631
>>5864632
>Fancy Confederate uniform + Jedi outerwear sounds like

Lucrehulk narrowly wins the flagship vote, deploying above the northern hemisphere so the invasion force can land as quickly as possible wins the deployment vote, and the fashion vote is extremely close. It sounds like a combination of robes and the uniform would be accepted, so that's what I'll go with.

The vote's effectively closed, but if there's a consensus on the outfit/clarifications anyone wants to make go ahead, the update probably won't be out tonight.
>>
>>5864673
>Lucrehulk narrowly wins the flagship vote
Dang ol big slow target is what it is M HM.
>>
>>5864708
Small and fast is for the fighter jocks, we love our giant death donut!
>>
>>5864712
Well none of the options we had were "fast" per se. They just weren't slow kek. I like the Munificent because it's basically a tube of guns and it can holds some pretty robust comm equipment and a strike complement. It's a workhorse style which I like more than BIG BOY. As much as I like big boy ships.

And before anyone says something about "jack of all, master of none" that's exactly what Taen's Niman build is.
>>
>>5864715
Technically wouldn't he be a master of the jack of all trades lightsaber form?
>>
>>5864716
Sure. A master of a master of none. He can certainly stab less better than a master of stabbing and jump more worse than a master of flipping. Truly it is the best build of not being the best build at anything specific. Ya cheeky goof. kek
>>
>>5864433
>3 Lucrehulks and 18 frigates.
Fucking hell, someones put in a good word for our first command. Wish we'd been there for the meet'n'brief. That is one hell of a fleet to give an untested new recruit of unsure loyalty and ability.

As for how to disrupt radios with the force, I don't know. I have no idea about the limits of these shatterpoints, only that flaws and imperfections seem to be the point of focus.

And because it would be one beautiful villain reveal scene.
>Clones are engaged with clankers, battle is going well.
>headsets begin crackling, before communications are cut. Must be some jamming, weird but there's a battle to be fought.
>Seppie officer spotted in the distance, clones take aim and... nothing. The blasters stop working as the tide of B1s close in.
>Whooom, see/hear our lightsaber activate and...
>Cut to after action report of clone commanders explaining to their general how pieces of their frontlines go dark one by one as the droids break through.
>>
>>5865051
This would be really cool
>>
>>5865051
I think something happened on the Battle of Geonosis, as the update shows that this takes 2 weeks after. We probably changed the tide of the battle or impressed the Command enough to give us a sizeable fleet.
>>
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Oh yeah, RIP Master Trebor. You were pretty cool for a Jew.
>>
>>5865076
>>
>>5864708
Boy I tell you hwat, I've got unlimited propane! BWAHAHAHA
>>5864719
Well said, we can even deflect almost as deflectily as a deflection devotee, & swing our saber like a bat not quite as well as a very strong saber-batter.
>>5865076
Maybe the real jews were the friends we made along the way, namely Muuns & Neimodians. Not to mention the Chinamen (Gossams).
QM, can we combine Fashion-Anon's outfit with Fingerless-Gloves-Anon's gauntlet?
As for Shatterpoint disrupting comms, perhaps it can show the precise location where a jammer could be best deployed, or lead us to the source of said jammers being used against us.
>>
>>5865144
>swing our saber like a bat not quite as well as a very strong saber-batter.
It'd be funny if Taen started stealing moves from sports and other sources to further refine his personal style. What sports are there in the Galaxy at this time anyways?
>Maybe the real jews were the friends we made along the way, namely Muuns & Neimodians
I always associated the Nemoidians with Japanese businessmen personally.
>>
>>5865153
I think Lucas intended as much, especially with their flat-faces, but I've never considered their IRL analogues to be nearly as dishonorabru & malicious as the Neimodians are.
>>
>>5865172
>but I've never considered their IRL analogues to be nearly as dishonorabru & malicious as the Neimodians are.
I don't buy that shit about honor the Japanese spout for a second. Reaks of overcompensation, especially after the last World War.
Oddly enough, talking about WW2 wraps it right back around to Star Wars.
>>
>>5865153
>It'd be funny if Taen started stealing moves from sports and other sources to further refine his personal style. What sports are there in the Galaxy at this time anyways?
Pffft. Imagine hitting a Jedi with a wrestling move mid-saber duel. It's genius, they'll never see it coming!
I would definitely assign two droids to commentator duty. "GENERAL TAEN WITH THE PLASTEEL CHAIR!"
>>
>>5865073
I was pretty surprised to see we flat-out timeskipped past the opening of the war, even if our guy probably wouldn't have been present there.
>>
>>5865174
I like star wars.
What I don't like is that the defence fleet included a massive fuckoff Battleships.
We don't have any of those, nor any guns suited to bringing one down.
Not exactly thrilled about our position being reduced to "throw bombers at it until leaves". Especially not with how many escorts there are, and defence stations as both of those imply an ample stream of PD, and I'd prefer to have those strike craft alive for CAS over the ground battles.
>>
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>>5865153
Gravball is sort of cool, basically low-gravity full-contact basketball with hoverboots, where players bounce off walls and use one another to redirect mid flight. Not that great for combat techniques, but doubtless good for knowing how to move effectively when artificial grav fails, or thinking in 3 dimensions of movement (latter is probably why Soontir Fel was team captain at the Academy — obvious prodigy in 3d thinking)

Shockboxing is also based because it's boxing but with electrified gauntlets, which is mainstream entertainment because Star Wars people are all varying degrees of bloodsport enjoyer apparently.
>>
>>5865185
>meanwhile during the onboarding and outfitting of the Longest Haul...
>"Greetings Commander, you have 144 unread messages on your personal terminal!"
>"Thank you Helmsman, dismissed."
>"..."
>"As I expected, what a mes-"
>"WHAT DO YOU MEAN MASTER TREBOR WAS SHOT TO DEATH BY SOME MERCENARY?!"
>>
>>5865194
Actually, that might be useful. Shockboxing, that is. Slam someone in the kidney with an electro-punch and they are NOT going to be able to fight back for the next few seconds.
>>
>>5865196
I'll admit, most Jedi probably don't expect to be tazed while having their ribs shattered. Having some shockmitts as a backup or surprise weapon might be worth looking into.
>>
>>5865195
Hey now it's possible he survived due to the effects of years training a quest protagchad! Perhaps the other Coleman died, fucking Kcaj.
>>
>>5864673
Excellent Muahahaha
GLORY TO THE CONFEDERATE STYLE !

>>5865051
Indeed, i like that they have give us this fleet and army.

>>5865076
Rip

>>5865144
I wouldn't be against a combination.
>>
Oh NOW it deletes my post. What the fuck?

If you're reading the archive or haven't been following I hope you look here because the following goes between these posts
>>5864427
>>5864430
Before you wiped the computers of the Ssi-Ruuvi base, you stole a number hyperspace coordinates and hyperspace routes in the Unknown Regions, though you only made use of the latter after managing to reach the lost world of Lehon through a series of risky blind and roughly calculated jumps. It actually took nearly a month plying the hyperspace routes before you reached the homeworld of the archaic Infinite Empire, an impressively blue marble orbited by two small, icy moons. Arriving at the Abo system was not the end of your tribulations in space, as the first four planetary orbits, as well as the space between them and Abo, the sun, is essentially a giant shoal. Remnants of battles forgotten to history and those only remembered by historians litter the lifeless solar system, much of the detritus is covered in dust and ice, indistinguishable from natural comets and asteroids, but many others were still naked durasteel, though none of it had any paint, all of that long scoured away by microbolide strikes or bleached by millenia of exposure to bright yellow Abo.

You built Rynon’s pyre out of the stunted tropical trees of the island where you had landed. But after you lit the fire, another presence made itself known. Now, shaking yourself out of a worthless meditation and another painful round of introspection, you can’t help but wonder if that meeting wasn’t the Force’s way of giving you a premonition of your treatment by the Jedi upon your return.

The voyage to Mygeeto is spent sleeping rather than meditating. Paradoxically, your sleep has been mercifully bereft of dreams of the past.
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>>5865144
>Boy I tell you hwat, I've got unlimited propane! BWAHAHAHA
>Three hundred thousand tanks of propane, with a million more on the way. Those charcoal burning clankers never stood a chance.

>>5865182
Unironically using the Force to pull a chair into the back of someone's head would kill me.

>>5865194
>Not that great for combat techniques, but doubtless good for knowing how to move effectively when artificial grav fails, or thinking in 3 dimensions of movement
>mfw

>>5865352
RIP bozo out-skilled by a wonky automatic system. Owned. That sucks ass dude.
>>
>>5865371
>Unironically using the Force to pull a chair into the back of someone's head would kill me.
>Taen meets Windu later in the Clone Wars
>"Master Windu! As high-strung as ever. You really should kick back and relax! Here, why don't you *take a seat*."

>Picrel
Force-powered wrestling is all the reason I need to pursue having Taen bulk the hell up.
>>
>>5865375
>"Why does a Jedi need to lift weights? Why pursue physical strength when you can just use the Force?"
>"I am going to powerbomb a Clone Commando when he tries to grapple me."
Taen really has a lot of work cut out for him. He's gotta get swole, and grow a beard. Next he'll be getting a PhD so he can throw things in a mathematically perfect manner. Fun fact though, space combat at long range is all just math. Vectors are your friend.
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The task force jumps into the gravity well of Anx Minor above the northern hemisphere, where it’s predicted that the planet’s defenses will be the weakest. The opposite side of the planet is even more lightly defended, though deploying the ground forces over the ocean would have left them defenseless against the Republic’s own ground forces, which are safely behind the shielded southeastern quadrant of the planet. Fighting on the ground will be more intense after landing in the northern hemisphere, though it will be on much more even ground, and the faster deployment should tip the scales back into your favor.

In space, the situation is different. With Anx Space’s battlecruiser not being present, nothing in the Republic fleet comes close to the tonnage of your fleet’s three Lucrehulks. Otherwise, the task force has twice as many destroyer-class vessels than the defenders, though Acclamator assault ships are more well suited to battling ships of their size than the Munificent heavy frigates which serve a similar role in the Confederate Navy.

As soon as the last of the Munificents and Fantails, which serve as the rearguard, finish jumping into the system, you give the order for the forwardmost Munificents and Hardcell-class pickets to open fire with their ion armaments into the Golan SpaceGuns suspended in space above Anx Minor’s north pole. Hardcells are small, relatively fast transports fielded by the Techno Union converted to serve as anti-starfighter pickets thanks to their point defense lasers’ omnidirectional range, as well as their outsized missile capacity.

The Golan’s lights quickly wink out under the ion bombardment, even as it scrambles what the fleet’s sensors pick up as two squadrons of Z-95 Headhunters. Likely mercenaries or Antarian rangers, as the Republic’s chosen starfighter is the lightly-armed and nimble V-19 Torrent. The three Dreadnaught-class cruisers flanking the defense platform also disgorge their fighters, the aforementioned V-19s, likely flown by Clone pilots. The heavy guns at the prow of the lead Recusant quickly destroy one of the northern Golan’s screening Carrack-class frigates along with the opening ion salvo.

>(1/3)
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Your flagship, Longest Haul, is the rearmost of the task force’s three Lucrehulk battlecarriers, and is positioned to the portside of the Bountiful, the battlecarrier bearing the invasion forces for the three Kesamere systems. Longest Haul itself is underloaded, carrying only a token force of B1 and B2 battle droids meant for a hypothetical invasion of Shusugaunt, a backwater world that’s been under Republic interdict for centuries. You believe that it’s more likely that the squat namesake species of the world will take up arms for the Confederacy, should its forces present themselves as liberators. The third Lucrehulk, Glit Cauldron, carries the largest invasion force of the three, as Anx Minor, despite its name, is the world on which the Anx Space campaign hinges.

Despite Gravlax Med being the home of the Anx species as well as the seat of the Raioballo sector’s senator, it sits at the dead end of its own hyperlane, and shares its token defense force with the rest of its subsector. Anx Minor is the link between Gravlax Med, the three Kesmeres, and the Galaxy at large; by seizing the primary Anx colony, the only possible threat within the Separatist bulwark of the New Territories will be snuffed out.

Shortly after the initial ion barrage, Bountiful opens fire above the plane of Glit Cauldron, along with the third battlecarrier’s escorts filling the space around the polar SpaceGun with plasma, though most of the shots go wide into the void or land glancing blows on the station’s own escorts.

The equatorial Golans are quicker to react than the station above the north pole, and, along with their escorts and patrolling starfighters, rip into the Hardcell screen along the formation’s port side, destroying the small escort in a fireball visible from your Lucrehulk’s bridge.

Return fire from your wing of the Separatist fleet quickly destroys both a Carrack and Dreadnaught flanking the northerly of the geostationary SpaceGuns, even as another Dreadnaught is able to concentrate its fire into another Hardcell, destroying it. The enemy fighters quickly run into swarms of Vulture droids launched from Longest Haul as well as its escorting Recusants, filling the space between the fleets with streaks of plasma and balls of flames.

>(2/3)
>>
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.

>[2] Concentrate fire on equatorial Golans and their escorts to destroy them and rob the Republic from as much ground support as possible. This will back the Longest Haul and its wing against the planet to screen against the Republic’s southern forces, though those ships will be able to join the battle before the second Golan can be disabled.

>[3] Swing your wing of the task force around to flank the northerly equatorial Golan and its escorts, providing a screen against the Republic’s forces over Anx Minor’s south pole that are quickly scrambling to reposition in response to your task force’s arrival in orbit.

>[4] Tighten the task force’s formation even further and swing the whole thing north to go on the defensive, though it will give the Republic the chance to regroup as well, it will move you out of the firing line of three of the defense platforms, forcing the already-dark Golan into an unwinnable situation and giving Glit Cauldron a chance to disgorge its forces even as the battle rages.

>[5] Write-in (please be clear/detailed).

>(3/3)
>>
>>5865449

>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.

Get our boys on the ground pronto.

I could be totally wrong here, but decisive action on our part will force the orbital defenders to split into two fronts if they want to contest the landing, and we have superior craft given our battlecarriers. Basically, orbital divide and conquer.

If we succeed, we also put our landing force in great positioning for rapid victory against unprepared defenders
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>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible.
>>
>>5865449
>>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.
>>
>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.
>>
>>5865449
>>[3] Swing your wing of the task force around to flank the northerly equatorial Golan and its escorts, providing a screen against the Republic’s forces over Anx Minor’s south pole that are quickly scrambling to reposition in response to your task force’s arrival in orbit.
Isolate the elements while in turn shielding against being flanked. Sounds alright to me.
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>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.
Secure landing site asap, get out of the field of fire of the other Golans. The Republic will have to either go on the offensive with vastly inferior forces or concede the landing entirely.
>>
>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.

The naval war is all but finished with how pitiful their numbers are. The Landing is the bigger issue.
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>>5865449
>>[1]
Blitzkrieg time.
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>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.

Lets go!
>>
>>5865449
>[1] Concentrate fire on the polar Golan and its escorts and move the Bountiful into a polar position along with its escorts in a screening formation to expedite the invasion as much as possible. Longest Haul and its wing will swing north along with the Munificents and Fantails making up the rearguard, essentially creating a box around the invasion force.
>>
>>5865449
>[2] Concentrate fire on equatorial Golans and their escorts to destroy them and rob the Republic from as much ground support as possible. This will back the Longest Haul and its wing against the planet to screen against the Republic’s southern forces, though those ships will be able to join the battle before the second Golan can be disabled.
>>
>>5865453
>>5865465
>>5865478
>>5865487
>>5865514
>>5865531
>>5865565
>>5865573
Double down on pushing the offensive.

>>5865496
Split your forces to force the Republic to split their forces.

>>5865596
Grind down the Republic's forces to give your ground invasion some breathing room.

Called.
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>>5865602
I'm curious, got any plans for Sev'rance Tann, bossman? Craving some blussy rn.
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>>5865174
I came to the realization that the Geonosians are stand-ins for the Soviets considering their insectile hive-mind society combined with their caste-revolution (thanks QM for letting us know about Poggle the Lesser.) I can only assume that the Skakoans are Germans based on their engineering focus above everyone else, & industrial inspired look.
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>>5865671
...are we the baddies?
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>>5865673
Nah man, from my point of view the Jedi are silly.
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>>5865671
With Nemoideans naturally being the Japanese, the seps really are an axis of evil.
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>>5865602
Decisive offensive let's destroy their fleet and golans before any reinforcements arrive

>>5865673
The CIS have a lot of megacorps but they have also a ton of indipendent planets and colonies. The Republic does also have some megacorps completely on their side just more Core located.
Both sides have their share of bad people (kaminoans haven't exactly a great rep and neither have many morals....)
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>>5865881
Agreed. If the enemy tries to hold their position rather then contesting the landing we can be certain that reinforcements are on the way, in which case we must push as hard as we can before they arrive... And with how things stand we should be able to do so without any significant losses
Thank you for the rundown of the ships Whills and please continue to do so.
>>
What mega-corps stayed loyal to the Republic rather than playing both sides or throwing in with Seps? Kuat Driveyards & Sienar Systems?
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>>5866005
Rothana Heavy Engineering, though admittedly that one might not count due to being a Kuat subsidiary, Slayn & Korpil (who build the V-19s), Cygnus Spaceworks (they only became closely linked to Sienar after the Clone Wars), Incom and Subpro both built Z-95s and ARC-170s, and Blastech was making all the infantry weapons the clones had.

It's not exactly a small list.
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>>5866031
Think you forgot the senate, or would that also be a subsidiary?
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>>5866041
KEK, well-said.
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>>5866041
Hahaha
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>>5865638
She's only around for five-ish weeks after Geonosis so... maybe? If somehow you manage to save her, she would be another good commander for the Seps but she's also probably just going to get her teeth kicked in by General Grievous the same way Ventress and Durge did so he can officially be Supreme Commander. You might also end up getting an early look at Grievous before his public reveal.

>>5865881
>kaminoans haven't exactly a great rep and neither have many morals....
Despite what The Clone Wars would tell you they literally told the Republic to send mortally wounded Clones back to Kamino where they would be euthanized so they could be used as "spare parts" or even just raw material for the next generation of troopers. Pretty sure when Spaarti production gets going it's even worse.

>>5865947
>Thank you for the rundown of the ships Whills and please continue to do so.
Glad you liked it, I wasn't sure if it was too much or not enough.

>>5866005
This anon >>5866031 does provide a good answer, but to clarify further:
Subpro seemingly has less to do with the ARC-170s than Incom, as they also built the NovaSword fighter for the CIS. So they were double dealing at least. There's several smaller (still enormous) corporations that sided with the Republic, mostly in the Core and Colonies. But even human-dominated corporations like Xucphra and Zaltin (which will become the Bacta Cartel under the Empire) side with the CIS.

Actually I'll post the map of the political situation in the Galaxy now, that counts as content.
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>>5866260
What's up with the Neutral Sectors? Also shouldn't the CSA just be the Corporate Alliance at this point pre-Empire?
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>>5866267
>What's up with the Neutral Sectors?
If you mean why aren't there any, it's because that quickly changed and even the most "neutral" of sectors or worlds was still aligned with one or the other. If you mean those differently shaded blobs inside the Republic, those are the Allied Sectors.
>Also shouldn't the CSA just be the Corporate Alliance at this point pre-Empire?
The Corporate Sector Authority is completely separate from the Corporate Alliance. Confusing, I know.
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>>5866260
Ah we are that up there. We are taking out a small problem there not bad not bad.
>>
With the Anx sector conquered perhaps all the Veragi Trade Route could be united, offered to join the CIS. Is a dozen or so systems up north directly of us it wouldn't be bad.
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>>5866260
>lhwekk
Get outta here!

>>5866302
I'd rather link the hyperspace lanes between the northern and southern bits of the CIS and preferably without having to dip into Hutt space and inevitably get fleeced and blackmailed by them along the way. But getting more people on our side is nice too. Too bad the Gree are so lame now. Even if we could convince them to give us tech, most of it can't be used cause no one knows how it works.

Taking Kashyyyk would make some travel a bit faster for us but we can get around it with the lanes right now. But if we went from Antar over to Exodeen and then down to Denon we could go to either Rhommamool or Chardaan/Babbaddod and link the two rough halves of the CIS without utilizing Hutt space. Albeit there would be big bottlenecks and harsh front line fighting. Chardaan especially. But Exodeen and Denon both are going to be problems with that plan as well.

Alternatively if we DO want to put up with the Hutts, we only need to take the Gamor Run or skirt along Bothan space and take Dressel and Lannik. Then we can ferry along the outskirts of Hutt space. But damn is that gonna be a pain in the ass.

Getting from Talcene to Lantilles then down to Kashyyyk would also give a more direct and speedy route between some spaces. The CIS has all the bad hyperlanes. Sucks to suck I guess.
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>>5866260
>If somehow you manage to save her, she would be another good commander for the Seps but she's also probably just going to get her teeth kicked in by General Grievous the same way Ventress and Durge did so he can officially be Supreme Commander.
Just give us the opportunity
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>>5866334
Not a bad idea.
Perhaps we could just send diplomats up north and see what can be done.

Yeah it would be fundamental but is quite risky, right there is filled by a lot of all the harsh fighting. Kashyyyk will be a tough nut to crack, the Republic cannot allow anyone to take it. Though ensuring to cut it out would make it ours perhaps.

Alternatively we could concentrate on eliminating the other three republic regions up north, we would eliminate more annoying problems for the CIS (like we are doing right now, this ensures the CIS doesn't need to think of fronts behind them, and they aren't too difficult to win since no republic reinforcements will arrive), and giving them only two fronts a potentia one against the Corporate Sector Authority if the CIS doesn't use diplomacy, and the south one against the Republic.
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>>5866397
Getting rid of the pockets is good too. However form that may take. I'd prefer them to surrender because it's faster but you do what you gotta. Also what is with that little battle in the middle of nowhere above the Salin Corridor? They fighting over Yavin or something?
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>>5866260
>Despite what The Clone Wars would tell you they literally told the Republic to send mortally wounded Clones back to Kamino where they would be euthanized so they could be used as "spare parts" or even just raw material for the next generation of troopers.
Messed up but necessary given the sheer numbers involved to be honest. Gotta feed those embryos somehow.

>>5866415
>Also what is with that little battle in the middle of nowhere above the Salin Corridor?
Could just be a minor space skirmish since - as you said - it's in the middle of nowhere. Hell, it might not even be Seps vs Reps necessarily. Could be either side pirates or something.
>>
>>5866667
>Could be either side pirates
Ugh, that should read 'either side *against* pirates'.
>>
So I don't know if we're involved in high level strategy, probably not, but looking at that map I do agree with the anons looking at Kashyyyk. The bloody wookies control a chokepoint that cut us off from a significant pocket in the south, as well as a smaller pocket around Cato Neimoidia only cut off by Quellor.

But it also seems that, reasonably enough, high command wants to secure the rear and close pockets of our own after the republics surprise attack.
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>>5866722
Thing about Kashyyk is that the Republic WILL have placed heavy defenses on it, given it's importance. And I rather doubt we have the reputation or standing to be given command of a force strong enough to take the planet.
All in all I rather doubt that an invasion on Kashyyk will happen anytime soon, unless we somehow manage to convince Dooku to pull strings.
>>
>>5866732
Reasonable, but the system is kind of crucial and also very vulnerable. We have it blockaded on one side by Umbara, which really needs to be reinforced, and on the other side Uyter. A single system and Kashyyk won't be able to receive reinforcements and as far as we know the Republic doesn't have a navy.

Cut off supply and reinforcements until a large enough sledgehammer of Lucrehulks can be gathered at Uyter or Balamak. We don't need the planet, just the orbit.
>>
>>5866732
While it would certainly speed things up, there is a hyperlane on the border of Hutt space that we can use to get around. It just creates a bottleneck, takes probably twice as long, and it's right next to cartel "lands" so I would expect plenty of pirates and ne'er-do-wells. Those damn wookies always causing problems.

Another quick and easy one to open a pocket is to take Dac. Get rid of those fish heads that hold it. That's probably one of the easier "investments" in terms of cost/reward. And then Quellor like anon suggested.

>>5866737
That is a good point. What good did the Maginot do for the French when the Germans just went around it? It'd be easier to encircle than to take. And it would be harder to dislodge us from Uyter than it would be to repel us from Kashyyyk. But I would expect a vicious retribution when they try.
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>>5866737
>>5866742
>We don't need the planet, just the orbit.
Hmm. So if I'm following the logic here correctly, we could sidestep capturing Kashyyk entirely by:
>Taking Uyter to cut off/slow down any Republic reinforcements from the Trellen and Perlemian trade routes
>If necessary, take Quas Killam and Torn Station to cut away any Republic resistance (either after or concurrently to the Uyter invasion)
Smart plays here, yes. But again, getting any of this happen is the first hurdle. We're rather hobbled by our relative lack of reputation and standing and personally I'd rather not end up owing Dooku too many/large favors.

Also, I don't suppose there's an interactive map of the SW galaxy available? Frankly, finding specific planets and routes on a pic that large and dense is a bit of a challenge.
>>
>>5866749
>Frankly, finding specific planets and routes on a pic that large and dense is a bit of a challenge.
It's a bloody headache is what it is.

But we don't have to owe Dooku direct favors or anything like that. We live in an (actual) democracy!
If we wanted to politic this, after or during our current campaign there are few things and natural allies we can appeal to.

The first is very simple: We write a report/open letter to Dooku, whoever is in nominal command of the separatist forces and the Congress.

Reasonable we could reach out to the Umbarans, who would likely support us due to not being cut of and encircled, and the Neimodians due to Kashyyk opening a route to Quellor and securing Cato Neimodia. Which is currently stranded, blockaded, cut off and generally in a damnably precarious position.

Which means we might get the weight of the entire Trade Federation backing up our plan, and so might their money, ships, droids and anyone who might want the TF to owe them a favour.

It would absolutely help if we secure an impressive win to back us up, but if you wanna dive into the politics I got you mate.
>>
>>5866749
>>5866752
Bless you anons for actually jumping into and making some preliminary plan. Is cool.
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>>5866415
I know I know. We will do whats needed. Be pushing south or cleaning up the other small republic regions up north.

It could be, even if i am not sure what some of the stuff on the map means.

>>5866722
>>5866732
I think given our role, and who approached us, we have already some measure of power and influence. Not enough to push immediately for Kashyyyk right now, but we have some no doubt.

And it will only grow with any victories we gain, and what we do in politics if we approach them.

>>5866737
Depends what they build on the world, could be annoying if they put down some cannons for shot from the planet while the CIS stay in orbit.
An invasion of such a place though might not be for the best either, the wookies have a strong sense of martial culture and really dont like to be pushed around. I would consider a diplomatic approach but the order made a good relationship with the world, Yoda personally knows more than one of their chiefs i think. Perhaps placing them in an internal crisis of sort, for create a divide and then give our weight for support one side.


>>5866752
>reach out to the Umbarans
An intriguing idea, i doubt they like their current position. A very bad one really.
Of course they would no doubt offer to supply us if we aid them directly.
>>
Agh, fuck. I think my might have changed, I'm >>5866749
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>>5866855
Ah, nevermind. 4chan removed my Thread Watcher the (You)s from post links, sure had me fooled

>>5866843
>Umbarans
An entire campaign in itself to be certain. There's at least three planets that would need to be taken (Virujansi, Ambria and Odneron) to reinforce Umbara. Maybe Ithull too, but I'd give that one low priority since it's not on the hyperlane itself.
>>
>>5866857
Definetly. Something to consider, otherwise i am considering pushing in the galactic north after we clean up the other small reoublic regions. A push for Ord Mantell for be specific, see if we can put some heat on the reps there and get some gains.
>>
Ok, why the fuck is Seoul, South Korea a planet? Also, there was a New Alderaan before they got rid of the old one? And another thing, why are Desevro & some other Tionese Cluster planets aligned against the Separatists while Tion itself is with us?

I like the planning going on thus far. Once we've mopped up Anx Minor & the rest of the operational region, we should see if we can gather the forces necessary to take Kashyyyk I agree, but if it isn't viable just yet we could try to mop up the Tionese dissenters, Dac & its neighbors, or that other large sector in the North. There are a few Seppy planets in the core that are definitely keeping the pressure off of the other fronts since Coruscant would be quick to react to threats so close to them, but if we could somehow reinforce them or offer some sort of support directly to Alsakan I'm sure we could get Coruscant 2 if you will & all their allies to flip. It just doesn't make sense for them now since they're cut off from allies. No way to bring our fleet to bare anywhere near the Core right now; we could possibly smuggle droid fighters into the systems to help them fend off the Judicial Fleets. Allying with the Five Syndicates & pirates would be distasteful though.
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>>5866749
You don't really need to be on the war council to share your thoughts with your commanders. Unless they're stuffy dicknoses. Which thankfully Dooku is not.

>>5866989
>Also, there was a New Alderaan before they got rid of the old one?
There's also a New York and the regular York in our world. Orleans and New Orleans. Happens all the time. South Korea is also a fantasy land so it makes sense to have it here. Alongside StewJon.
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>>5867008
That StewJon shit pisses me off. Qui-Gon Jinn is stated to be from Coruscant, & OB1 has the same naming convention going on, so he should be as well. It was pretty funny, but George Lucas shouldn't be naming planets after talking head cuckolds.
>>
>>5866302
>>5866397
You can freely travel along the northern section of the Veragi Trade Route, it's just not colored because the systems there weren't part of the Republic pre-crisis and they're pretty much all either dead systems or relatively worthless backwaters.

>>5866395
I think I have an idea of how to do this.

>>5866415
>Also what is with that little battle in the middle of nowhere above the Salin Corridor? They fighting over Yavin or something?
It's the Battle of Atraken, which will go on for close to a year. This map is really comprehensive so I have no idea why Atraken isn't on it.

>>5866749
>Also, I don't suppose there's an interactive map of the SW galaxy available?
http://www.swgalaxymap.com/
This one is really good. The search function has been broken for a long time though.

>>5866752
>But we don't have to owe Dooku direct favors or anything like that. We live in an (actual) democracy!
Lmao no you don't. The only time the Separatist Parliament ever appeared was in TCW. Which, fun fact related to that by the way, that line about "Heroes on Both Sides" in the ROTS crawl wasn't about bureaucrats.

>>5866989
>why the fuck is Seoul, South Korea a planet
It's from the original Marvel run of comics. Something I urge everybody into Star Wars to ignore completely.
>Also, there was a New Alderaan before they got rid of the old one?
No this map is just comprehensive, I guess to ~25ABY.
>offer some sort of support directly to Alsakan
Alsakan sentiment was neutered (by Corellia) before the New Sith Wars, which didn't help.

>>5867023
>Qui-Gon Jinn is stated to be from Coruscant
Qui-Gon's home planet is never named, but LeibowitzJon is extremely gay, I agree. IIRC another, earlier source lists him as being from Coruscant but another, even earlier source has him recounting early memories on a planet that can't be Coruscant.

Also regarding Kashyyyk, it will be a VERY tough nut to crack, and the entire system, not just the orbit, would have to be controlled, or at least interdicted. Dac would be bloody to seize, but not as hard to hold given its position. Also I'm pretty sure Onderon was only ever in the Republic/never specified to not be in the Republic during the Clone Wars before TCW because it was pretty irrelevant at that point. If anyone finds a source unrelated to the cartoon that says it is Separatist I can change that, along with any other errors if there are any.

Also also I'm busy-ish this weekend but I should still be able to update tonight and probably tomorrow.
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>>5867116
Thanks for the info QM, looking forward to an update.
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>>5867008
Funnily enough, there have been at least two New Yorks. The first was on the western coast of the Black Sea, on land the Byzantine Emperor bequeathed to the Varangian Guard, who by that point were mostly Anglo-Saxons who spoke English.
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>>5867223
That's interesting as fuck dude, got any more lore? NYC was originally called New Amsterdam since it was settled primarily by the Dutch.
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>>5867252
Speaking of New Amsterdam; the first pavement on Wall Street was the literal foundations of the massive cordon wall the Dutch had built to keep the city safe, which the British tore down on conquering it.
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>>5867023
Y-Y-Y-YOU JUST DON'T UNDERSTAND HIS ARTISTIC VISION! kek

I agree though. It's good for a joke, not as a real serious thing.

>>5867116
We should invent the death star and use it on Kashyyyk. What say the other senators in this thread?

>>5867290
That's also neat trivia. History is fucking cool.

Now for the really fun part, we've been thinking of OUR moves, now let's think of THEIR moves. If I had to wager a guess they're either going to focus on the "bottom" half first or they'll try to go along either the Perlemian Route or the Hydian Way(? From Harloen up to the CSA) to further divide our supply lines. Their time for lightning and deep striking should be mostly over by now. So they should be moving on to regular warfare now that the lines have been drawn in the sand so to speak. To say nothing of cleaning our pockets in their territory, which only a couple we even have the potential to save.

The other big thing I'd expect them to try is to push out from Kashyyyk if we don't contest them quick enough. Them getting to Randon or Terr'Skiar creates a sizable pocket for them to press on. Alternatively they push out from Uyter and take Bimmisaari.

It'd also be a pain if they moved up and took Agamar, forcing us to use the Veragi Route and extending the time necessary to get around up there.
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>>5867392
>What say the other senators in this thread?
Furthermore, I consider that Kashyyyk must be destroyed.
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>>5867392
>We should invent the death star and use it on Kashyyyk. What say the other senators in this thread?
I agree, no question about it.
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>>5867392
>"Kashyyyk, should have been destroyed! Every wookie-man, wookie-woman, and wookie-child, many years ago!"
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>>5867392

I also support the destruction of Kashyyyk, it’s just Tree Nam
>>
Absolutely based direction these posts have taken.

Kashyyyk delenda est
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>>5867472
It's Tree Nam except the VC are bears with anti-tank crossbows and the bugs got imported from Australia.
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>>5867392
Well they already attacked Geonosis, so the forces are in the galactic south and I would expect them to continue causing havoc down there as it is a much less unified section, and in so more vulnerable, then the galactic north.

After that places like Neimodia/Cato Neimodia/Umbara ,Castell and Adari. Small pockets in the centre of the Republic.... Which we could connect to if Kashyyyk falls.

Once those have been secured I'd image them pushing for Raxus as it is our capitol.

As for Mon CalaDac, yea, if that would be a very valuable shipyard to sieze if we could have the Quarren prepared to take over the yards and begin production.
The main problem I see is quite frankly I don't know if the various megacorps that are the power blocks within the CIS would want to spare resources in order to effectively create a new player, a massive shipyard consortium, in our ranks. Especially when their holdings and trade routes are under strain and attack. That would just dilute their own influence, and their naval contributions.

Help me out please, you who actually know the lore here. What groups who are not cut off from the galactic north could supply the Quarren with the raw materials needed to fire up the Mon Cala shipyards?

Because if that is the route we wanna go, those are the people we need to talk to. The ones who stand to make a massive profit off the trade a shipyard like that needs to function.
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>>5867823
I don't know off the top of my head any substantial mining groups the operate primarily in the top. I think the vast majority of the raw resources were coming from Mustafar and Dorvalla. Both in the bottom. And Dorvalla ain't having a good time right now. I would assume however that even though the namesake or super rich places might be cut off, we still have access to plenty of raw materials in either half of our territory. There's just a lot of planets to go around. But if we're talking about resources, Obredaan has some dudes on it who can make some discount cortosis that we might want to sweep down and liberate.

We'll just have to rely on Dooku to bully the upper echelon of the CIS to do what needs to be done. The corps might be greedy but they aren't stupid. Victory and fighting each other monetarily afterwards is better than defeat and being dissolved and assimilated by the Republic.

Of course I don't know the lore particularly well. I only know that there are more than B-1s and B-2s. Even though B-1s are the coolest. BX and BL (even though it's a pretty lazy reskin but with bigger numbers type deal) series are rad. And the goofy ass "what if we make it badass" B-3s are still pretty cool. But the justice droids and A-series are neat too. And we can't forget the IG-series.
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>>5867392
Lol
Memes aside i think breaking somehow the social unity of Kashyyyk might be for the best. Creating two factions.
Because frankly if untouched they would just remain their own block allied to jedi and republic. Super weapon development is usually not that fast even here.
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>>5867890
I hear you, but how would that help?

I don't see neither the need nor the point in a ground invasion of Kashyyyk. It doesn't give us any large facilities to support the war effort, nor any industry, nor any massive guns that would disrupt travel throughout the system.

If we simply ("simply") sieze space superiority and then talk to the Wookies along the lines of "We stay up there, and you stay down here. Everyones happy, deal?" Because the only value I see in that system is the system itself, the hyperspace lanes and the travel they enable.
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>>5867964

Support this, unless we think of something good enough to offer the Wookiee so that they fight for us
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>>5867967
We could grant them total autonomy within their own system, free even from the smallest of governing oversight, with the only caveat being their hyperlane must remain open. And formally recognizing their claim on Alaris. Maybe even granting them another planet to do with as they please.

The biggest problem is they wanted to do a toll thing on the Trade Federation and the CIS didn't like that and they butted heads and fought. So there's bad blood. As well as the CIS not wanting the Wookies to have Alaris. Which took them over a decade to actually convince the Senate to let them colonize the place.

So basically we'd have to undo the negative sentiment already present, and appease them by cutting through red tape for another world they may find fitting. And wookies are particularly stubborn and remember things. Thankfully the Wookies themselves stay out of the war up until close to the end IIRC. And I think Grievous fucks it up somehow which makes the sasquatches side with the Pubbies instead. So we have to either speed it up or stop Grievous from being a dipshit. Until then it'll mostly just be fighting in void with little ground action.

But anon is correct. We don't need Kashyyyk. We need the speedy route above it.
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>>5868445
Counteridea, use the wookies like an mercenary army and promise them worlds/cities/regions they conquer for us (ofc, we would select these worlds as worlds that they can live on comfortbly + worlds that we don't really care about, think the Chechens and Mariupol).
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>>5868507
Would they have any cause to be interested in conquests, though? Maybe of Trandosha, but that would mostly be for guaranteeing their own security, and that could just as well be asking the Separatists to drop droids on top of them until they can't show to hunt on Kashyyk anymore.
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>>5868445
Idk then why the CIS jumped in, both in space and land battles in Kashyyyk during the 3 film ?
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>>5868707
Because Le Senate is tugging on the OTL CIS' strings to make them pull as many dumb moves and war crimes as possible, so the galaxy will breathe a sigh of relief at anything that would put an end to them.
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>>5868707
>>5868717
Wot 'e sed. This whole war is a shadow-op by a frail, weak, old and totally harmless man.
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Hey guys just popping in to let you know I'll probably update later tonight if I didn't just fuck my hands up by plunging them into boiling water :^).
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>>5868717
>>5868725
Roger Roger that

>>5868752
Keep your hands safe
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>>5868752
My advice? Don't do that.
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>>5868752
The curse comes QM
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>>5868752
Ding dong QM, the Curse is upon ye.
>>
Also, in honor of Star 'Nam

https://www.youtube.com/watch?v=urxub-jZluo
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Sustained bombardment from Glit Cauldron and her escorts renders the northern SpaceGun dark, forcing the station’s own escort to turn and flee beyond the curve of Anx Minor. Even before the opening salvos have fizzled out, sensors show the Republic’s southerly forces burning northward at close to full sublight speed.

At nearly the same time, you order Longest Haul’s wing about, bringing the ships to face the equatorial Golans and the approaching Republic ships; while Bountiful and her escorts turn in the same direction, and a token few of your ships turn towards the most likely hyperspace vector from Gravlex Med.

The Republic fleet quickly repositions in line with Anx Minor’s equator, burning as fast as they can with their shields up. Longest Haul and her escorts open fire on the nearest Golan long before the enemy is in position. Though all of the ships surrounding the defense satellite, save an unlucky Carrack, are able to position themselves in opposition to your own arm of the fleet, and are quickly reinforced from a safer distance by an Acclamator, a Dreadnaught, and a pair of Carracks from the other equatorial Golan.

Glit Cauldron wheels on Anx Minor, slowly descending until its docking claws nearly brush the planet’s atmosphere. With forces opposing it neutralized or fled, the battlecarrier begins deploying its payload of nearly half a million battle droids, more than enough to take control of almost any planet in the Outer Rim. Several Munificents and their picketing Hardcells turn with Glit Cauldron, providing bursts of fire against the sparse swarms of starfighters which decided to stay and retard the deployment. A single Munificent and Recusant, along with several Hardcells, send parting shots at the northernmost Golan’s fleeing escorts, remaining in that orientation in case Republic reinforcements drop into the system from one of the Kesmeres.

Several tense minutes pass with only token exchanges of fire between Longest Haul’s section and the pair of Acclamators and their escorts which have placed themselves just within the envelop of Anx Minor’s atmosphere in an attempt to scatter incoming fire. It does work, the lead Acclamator only takes several glancing blows. However, the ships’ own counterfire is similarly rendered largely ineffective.

>(1/2)
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The same OOM pilot droid which briefed you before the task force jumped out of hyperspace turns from its console as the bulk of the Republic fleet comes into effective firing range. “Sir!” Its whiny voice is filled with as much alarm as its vocabulator can summon, “we’ve detected a ship coming out of hyperspace, vector matching Gravlax Med, battlecruiser class! It’s the High Gravity Empress!”

Another droid scrambles to open a visual channel with one of the Fantails on outer edge of Longest Haul’s section, letting everyone on the carrier’s spacious bridge observe the oversized warship jump into the system.

The flagship (and only ship larger than a frigate fielded by) of Anx Space’s meager defense force is an aging Maelstrom-class battlecruiser. While the Maelstrom-class is several hundred meters longer than the Lucrehulks that the task force centers on, the battlecarriers are significantly more massive thanks to the width of their cargo rings. However, the power output of the two ships is similar, with the dedicated warship edging out the converted cargo vessels thanks to the massive reactor which creates a hump at the convergence of its twin hulls. The delta hull of the Maelstrom similarly gives it an advantage over the Separatists’ annular battlecarriers, as it’s able to line up most of its guns along its central axis, though the split prow and reactor bulge prevent it from being as effective as the Acclamators. Tonnage aside, the Lucrehulk-class’s advantages are its cargo capacity and the slightly higher output of its shields.

High Gravity Empress immediately opens fire after entering the system, the output of her turbolasers still deadly despite her age. Three Hardcells practically evaporate under the hail of plasma. They’re quickly joined by the Munificent which had the misfortune of being the closest ship to High Gravity Empress when it jumped into the system, which cracks in half along its spine before exploding, struck by several extremely lucky shots from the battlecruiser.

Unworried by the other rearguard Munificents and Hardcells which are quickly falling back, the Maelstrom summarily opens fire on Longest Haul’s engines. The feed from the Fantail cuts out as the lightly-shielded (and even more lightly-armored) frigate, along with another of its number, burns away from Anx Minor’s orbit. You don’t bother to contact the fleeing frigates, opting to retain the Sluisi-produced ships for future operations than risk losing them. There’s also the matter of preserving your own flagship.

Longest Haul shudders as the Republic battlecruiser’s first salvo slams into its engines, the shields flashing red on the display in front of one of the Neimoidian crewmen, who diverts shielding from the hauler’s arms to guard protect the ship’s rear.

>(2/3)
>>
>Order the Bountiful and her wing about to enter a gunnery duel with the battlecruiser. While this will put Longest Haul’s section at a numerical disadvantage against the Republic forces, it should serve to overwhelm the battlecruiser, even if it means the loss of more frigates and destroyers to it.

>Pull Longest Haul and her escorts back towards Anx Minor, using the planet to shield the ships from the Republic’s defenders as well as using the ships themselves to blunt any fire directed at the invasion force. Settle in for, fittingly, the long haul.

>Order Glit Cauldron to stop deploying troops and come about to aid Bountiful and her section in firing on the battlecruiser, this will require the already-deployed troops to entrench, and will likely draw out the ground engagement, but will put pressure on the High Gravity Empress.

>Allow Longest Haul to draw the battlecruiser’s fire while its escorting Munificents and Hardcells, along with those of Bountiful repeat the same ion bombardment strategy in an attempt to bring down the battlecruiser’s shields, and which point the Recusants and Lucrehulks will attempt to disable it.

>Write-in (please include a plan).

>(3/3)
>>
>Allow Longest Haul to draw the battlecruiser’s fire while its escorting Munificents and Hardcells, along with those of Bountiful repeat the same ion bombardment strategy in an attempt to bring down the battlecruiser’s shields, and which point the Recusants and Lucrehulks will attempt to disable it.
Could we yeet one of our damaged ships to the Battlecruiser ?
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>>5869721
>Pull Longest Haul and her escorts back towards Anx Minor, using the planet to shield the ships from the Republic’s defenders as well as using the ships themselves to blunt any fire directed at the invasion force. Settle in for, fittingly, the long haul.
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>>5869721
>Order Gilt Cauldron to stop deploying, and to move forward to blunt the republic forces from flanking while Longest Haul turns to engage High Gravity Empress with Bountiful
Ah flanking. Love it on your side, hate it on theirs. Let's use overwhelming force to delete this gal as quickly as possible. Even if the droids on the ground are destroyed they are the most easily replaceable thing we have. Whoever holds space takes the ground. Especially as isolated as this area is. It'll be faster to respond to the big lady jumping in with the two already close than it would be for the lucrehulk dumping planetside to swing over that distance.
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>>5869721

>Order Glit Cauldron to stop deploying troops and come about to aid Bountiful and her section in firing on the battlecruiser, this will require the already-deployed troops to entrench, and will likely draw out the ground engagement, but will put pressure on the High Gravity Empress.

By putting droids on the ground, we’ve already achieved our goal of disrupting their orbital defenses and forcing them to call in the flagship. Now’s the time we crack the battle cruiser.

The droids can hopefully dig into their landing zone and sit there with minimal casualties until we can deploy the rest
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>>5869721
>Allow Longest Haul to draw the battlecruiser’s fire while its escorting Munificents and Hardcells, along with those of Bountiful repeat the same ion bombardment strategy in an attempt to bring down the battlecruiser’s shields, and which point the Recusants and Lucrehulks will attempt to disable it.
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>>5869721
>>5869724
Supporting. Based kamikaze tactics.
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>>5869749
+1
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>>5869721
>(Write-in): Divert the Glit Cauldron's complement of Munificents to maneuver behind your primary battle line and move to encircle the High Gravity Empress while the Bountiful advances on the battlecruiser to draw away fire from Longest Haul.

We've got the main defense fleet on lock, so the planetary landing should be able to survive with just Hardcells as escort space-side.
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>>5869721
>Allow Longest Haul to draw the battlecruiser’s fire while its escorting Munificents and Hardcells, along with those of Bountiful repeat the same ion bombardment strategy in an attempt to bring down the battlecruiser’s shields, and which point the Recusants and Lucrehulks will attempt to disable it.
>>
My thought process was the Munificents can cut off retreat for the flagship and then put the hurt on it with their turbolasers and ion cannons. And if High Gravity Empress turns to try and deal with them, that gives the Bountiful and all the Munificents facing it at other angles free reign to shoot it in the aft.
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>>5869793
We technically have it in a pincer already. Of course the only way to effectively use it against that type of hull is to get in front of and behind it. Just like classical naval broadside warfare. Kinda the good and bad thing about Lucrehulks. They are very hard to engage in a bad spot but at the same time they don't have any sweet spots.

Freight haulers should never become warships. Unless you're a pirate of course.
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>>5869793

This isn’t a bad plan but I’d rather risk droids on the ground rather than our fleet, if that makes any sense
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>>5869772
+1
>>
I don't feel like starting writing now because I just have a feeling this next one is going to be longer, so I'll leave this till tomorrow afternoon.

I do want to ask though, are the battle scenes alright? It feels like they could be impersonal or dry when I'm writing them, but it's hard to gauge being the writer.

>>5869721
>Could we yeet one of our damaged ships to the Battlecruiser ?
I'm not surprised someone thought of this but I am surprised it was the first response to the vote.
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>>5869886
To be fair these are space combat and more specifically space command scenes. If it were in a ship maneuver or fighter battle it would have to be written differently. This is perfectly serviceable and impersonal enough to fit with the idea of watching a screen and making a choice.

Even if it was a more "gounded" and personal conflict like a duel it would work, just be a little dry. But when writing something like that you'll probably naturally put more personal inflection in it because it flows better that way.

It's still evocative and paints a picture of what's happening with flair. If someone were to draw it or film it you'd know exactly what to put and how to storyboard it. That's the way I usually think about it.
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Alright, let's take stock of what's happening here.
There are now two enemy sections.
One of smaller ships, well suited to engage things in their sizerange and fighters, which are ready to punce on out Lucrehulk the moment we shift to much towards the Empress. That would be bad.

And the Empress, a big old bruiser that rips our smaller ships apart in moments and threaten our three Lucres... But it hasn't launched any fighters, and none of the ones in orbit could reasonably have reached it yet, and it is an older ship...

Do we carry Vultures? Starfighters?
Hell I'd take small shuttles filled with explosives or battledroids. Anything that doesn't rely on our converted cargo haulers lining up and trading gunfire with a battleship

I'd happily make a more detailed suggestion this afternoon but in short:
>Lighter ships attack/counter the defence fleet and keep them from interfering while
>Lucrehulks draw the Empress fire and launch strike craft, shuttles, boarding craft, whatever we have before she receives reinforcements or scrambles her own fighter contingent
>>
>>5869886
I think your style fits really well here, it certainly isn't dry as you have enough descriptions worked in among the information, which is conveyed very well.

But I can see how the same wide angle (does that make sense?) approach wouldn't work in a more personal scenario
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>>5869909
As far as I am aware, the Munificent and Lucrehulks should be carrying strike complements in the form of vulture droids. And if nothing else the Lucrehulks do have fantastic shields. The problem we'd have is focusing them if we don't screen the Pubbie ships. And while a Maelstrom can have a strike complement of its own, a Lucrehulk can have over 1000 vulture droids in it to a Maelstrom's hundred or so. A Munificent has around 50 vultures IIRC. The Maelstrom class is very much a big gun toter, less a mobile battlefleet.

We should absolutely be drowning it in vultures despite the amount of point defense a ship of that size inevitably has. If we wanted to slug it out with one of our Lucrehulk's it would grind us down. Two could definitely stall it. Having a thousand fighters target its weapon systems while we hammer its shields in a frontal arc would be a decent play.

That is why I want to use our planetside Lucre to interpose itself between us and the Pubbie fleet so we can focus on whittling this big lady down. Right now it's the only credible threat to our Lucrehulks while the rest of our fleet is still intact.
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>>5869721
>>Allow Longest Haul to draw the battlecruiser’s fire while its escorting Munificents and Hardcells, along with those of Bountiful repeat the same ion bombardment strategy in an attempt to bring down the battlecruiser’s shields, and which point the Recusants and Lucrehulks will attempt to disable it.

>>5869920
>A Munificent has around 50 vultures IIRC
Wiki says 12 to 36 depending on the configuration. They're not great motherships, especially for expendable swarmcraft like Vultures. Lucrehulks and the variant C-9979s (and the Providence-class when they eventually debut) are gonna be the main CIS carriers.
>>
>>5869972
>Wiki says 12 to 36 depending on the configuration
Word? Which wiki you got?

>They're not great motherships, especially for expendable swarmcraft like Vultures. Lucrehulks and the variant C-9979s (and the Providence-class when they eventually debut) are gonna be the main CIS carriers.
Naturally. The Munificent is after all not truly designed to be a carrier.

That got me thinking though if it would be worth it to try and disable and capture any Pubbie ships. They are very stylish if nothing else.
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>>5869920
>
That is why I want to use our planetside Lucre to interpose itself between us and the Pubbie fleet so we can focus on whittling this big lady down.

Very reasonable, but id prefer if we used the Munificents, Recusants, hardcells etc to do that. Mostly just to get them away from the Empress. We have plenty to ward off the acclimators and dreadnoughts without a Lucrehulk, but anything but our big lads will melt in front of their maelstrom. I'm not at all opposed to dragging the third hulk into it, but I'd rather chuck it towards the Empress
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>>5869980
>Word? Which wiki you got?
Just the wook, the source itself is the Age of Rebellion sourcebook Lead by Example.

>That got me thinking though if it would be worth it to try and disable and capture any Pubbie ships.
Maybe to more fully scrap. Though I do wonder, you'd think that it'd be standard protocol to designate ships that've gone missing (read: "possibly captured") as destroyed to avoid people using them to sneak past blockades and the like. Clearly the Skywalkers and their supporting cast always manage to come by ships that are destined to slip through the cracks of naval bureaucracy.

>They are very stylish if nothing else.
Don't worry, both sides already share the best-looking warship in the galaxy; the Dreadnought-class Heavy Cruiser.
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>>5869993
I see it more as wanting to spend the absolute LEAST amount of time splitting our flagship's shields from frontal and rear fire. Pound for pound their fleet is slightly better than ours the Lucrehulks not included. And the immediacy of forcing their closest ships to pull back or die from a Lucrehulk engaging them would be nice. We'd have to use our entire fleet to stalemate theirs while the Lucrehulks engage the Maelstrom. And while we wait for the Gilt Cauldron to swing over to help with the Maelstrom our Longest Haul is going to have to keep its shields up from the front and back until the smaller ships reposition and engage.

Even a ship with as many guns as the Maelstrom can only effectively engage so many targets simultaneously, and now that it's lost the shock element our "lighter" ships should be able to properly maneuver to evade some of the shots. Unfortunately, all of our ships are lumbering barring the Fantails and maybe the Hardcells so long as they are in void and not atmo. But the Hardcells are really not great for ship combat. Not that I'm saying we should screen the Maelstrom with them, just use them in tandem with the two Lucres. While the other Lucre runs defense with its complement. Combined arms are always superior.

Granted, just raw dogging the Maelstrom with all three Lucrehulks would absolutely overwhelm it. Refits though they may be, numbers advantage will always be relevant. Ultimately what's important is we take the Maelstrom off of the field. The rest of the fleet cannot significantly threaten ours without it. And they have very foolishly used it as a lone flanker, bereft of screening support. It would get chewed the fuck up by missiles and torpedoes if Lucres actually fielded them.

>>5869998
Ah that explains it. I never read any of the sourcebooks for any of the media.

>a lack of proper database updating causes tons of problems for the faction that uses an extreme amount of automation
Pottery, really.

>dreadnought
It do be having those Homeworld vibes, and Homeworld has the best vibes. But I have to admit I love the look of the Acclamator. I think they look better than the Venators and Star Destroyers. Though I wish all of them didn't have those elevated bridges, they just look a little goofy. Breaks the profile up too much. But they'd all look flash with a splash of blue paint.
>>
>>5869721
>>Order Glit Cauldron to stop deploying troops and come about to aid Bountiful and her section in firing on the battlecruiser, this will require the already-deployed troops to entrench, and will likely draw out the ground engagement, but will put pressure on the High Gravity Empress.
>>
>>5870004
I agree with not wanting our Haul to be sandwiched between the orbital fleet and the Empress... But the best way to solve that is to push them away from us, and their eight acclamators wouldn't stand against twelve or so Munificents and the four Recusants. Certainly not enough to push through them and attack us instead.
Let them screen us *before* they go in for the attack and properly threaten us, which they can (and imo will) do before another slow, plodding, lucrehulk can maneuver to intercept.

Hell, put our Hauls guns on them too, it's not like were going to wear down the Empress shields anytime soon. Let the bombers do their work, fly in shuttles full of B1's with blowtorches, breaching charges and pickaxes if we have any.

Anything but a fair fight which favours the Battleships. We can neutralise the big ship as long as we keep her isolated, but to do that we must react quicker then what a lucrehulk is capable of doing
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>>5869721
>Write-in (please include a plan).
>All lighter non-Lucrehulk vessels other then the ones to our "south" (Orange 2) move to engage the very close enemy ships (orange 1) alongside the guns of our *Longest Haul*
This is to get the vulnerable vessels away from the *Empress* and take some weight off our ship, as well as to create a buffer.

Once Orange 1 has been defeated or driven off the remaining ships will join with Orange 2 and maintain said buffer between our Lucrehulks and the republic fleet.

>The Glit Cauldron stop deploying troops and come to aid the Bountiful, in firing on the *Empress* all available strike craft from all three Lucrehulks are to swarm the *Empress*

>Fantails and Hardcells will have to suffice for maintaining anti-starfighter fire until the *Empress* is brought down, crippled, or becomes vulnerable to being boarded and swarmed by droids
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>>5870187
+1
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>>5870033
The Lucrehulk isn't going to be the only thing contesting the other fleet. And the Acclamators aren't the only thing to worry about. Their Dreadnoughts are perfectly capable of fighting our Munificents despite being slightly undergunned comparatively. I think we'd take more losses trying to screen with only our "destroyers". And if we have only two lucrehulks fighting the Maelstrom it runs a very real risk of dangerously hobbling one of them if it keeps them both in the same shield arc where it can focus. And if we have only fighters and bombers harassing it that'll take a long time for them to effectively disable it while it continues to slam us with its big guns.

It'd be better in my eyes to turn and face it to have it flanked in a wider arc with the two Lucres and let a few Munificents swing even wider to throw some missiles at the Empress' ass. We're still going to be spitting at the enemy fleet with the Longest Haul as it turns, just owing to the fact that the guns won't all be able to point at the Empress due to hull shape and distribution.

What the Empress is gonna try to do is probably push left to force us into a dual engagement with the rest of the Pubbie fleet. If we don't start to push back against the Maelstrom hard immediately it'll probably begin to work its way over to its support element. I doubt they are going to take this slow, that other fleet is going to be moving forward hard to connect and get us in a pincer. If we use too much of our support element to screen they'll get chewed up. The Munificents and Recusants in particular have disproportionately large guns that work well on bigger slower targets. They'll work fine on the Acclamators if they forget to dodge but everything else can outmaneuver them with less issue.
>>
>>5870271
It's kinda interesting how we both agree on exactly what the enemy is going to do, charge in with the orbital fleet to take advantage of the Maelstroms arrival, but differ entirely on how to deal with it.

In in end we simply disagree, I think the Empress is going to chew up our screens worse then the Acclamators and Dreadnoughts are and I think it's shields are strong enough that I'd rather point guns towards things we can destroy comparatively quickly rather then trying to chew through it while it and the fleet chews through us.
I also don't know if maneuvers and flanking are really options since we don't have much time, nor particularly fast or maneuverable ships.
But I do enjoy the discussion.
>>
>>5870289
kek yeah. Two men see the tide recede, one gets in his car to drive off and the other starts running for the hills. They'll both survive, the question is just how wet they'll be after the wave slinks back into the sea.

That is why I want to split its shielding and weapons fire between two Lucrehulks. The more strain we put its reactors and generators under the weaker it'll be overall. And give it targets that it wants to shoot at instead. A Lucrehulk is an infinitely more tempting target than the lesser ships around it. I'm banking on the Maelstrom tunnel visioning. The fact that it hasn't sustained fire on the smaller ships and has dedicated fire towards the Longest Haul fills me with confidence.

We really do need to get some faster ships under our command. And in general. Big and strong is great but only when you have something speedy to back it up with. Sadly fighters and bombers can only punch so far up before they're largely ineffective.

Thankfully though, because the Maelstrom did park itself in the single worst possible place for it to be, we do have it threatened in about 70 degrees. No matter what we do the Bountiful to swing to the far end of the Empress while they engage. If the Empress does turn to join the defense fleet it'll just be presenting its ass to the Bountiful at that point. The Maelstrom is pretty slow too, being an old bird and big to boot.
>>
>tfw two anons have a very mild and extremely civil disagreement
https://www.youtube.com/watch?v=faoDlV3YlFE
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>>5870187
Support
>>
I'll switch my vote here
>>5869972
To support >>5870187

Always a sucker for an illustrated plan.
>>
>>5869721
>>5869760
I'll also change my vote to support >>5870187
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>>5870187
This seems like a solid plan. 1+
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>>5870033
>>5870271
>>5870309
Tallying up the vote now. Just wanted to say that the CIS (and the Republic, actually) are kind of short on bombers right now, especially in their regular forces. Vulture droids only have concussion missiles and the only bombers the CIS typically fields are the Commerce Guild Bomber (from Galactic Battlegrounds and which I was going to call the Longhorn because I mistakenly thought it was from the Corporate Alliance), which does have a high capacity but is very slow and somewhat inaccurate; and the Trade Federation Droid Bomber (from Jedi Starfighter and which I'm using the common fan name, the Condor Droid Bomber, for), which is relatively light and is also somewhat inaccurate. Even though it's a TCW thing, you will get the Hyena Bomber eventually, probably around the same time the Providences start rolling out.

Speaking of shipyards, actually, to go back to an earlier post with concerns, the Quarren already run a large consortium, the Free Dac Volunteers Engineering Corps, which is a member of the Separatist Council under the Quarren Isolation League. Standardized ship and droid production are probably two of the few things the Separatists can actually come to a consensus on because it's a military matter.
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>>5870475
Dang ol' early war teething problems I tell ya h'wat. How techie is Taen, anyway? He's not a genius on droids and engineering of any kind, is he? I'd love to be able to bully Baktoid into making improved frames of his own design for Taen's personal use. But that does raise the question of what Taen has an interest in on the side of doing Jedi things, if anything. He enjoys reading at least.
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>>5870187
>>5870227
>>5870331
>>5870373
>>5870402
Bring the smaller ships to bear against the defending fleet and mass the Lucrehulks' fire on the new arrival. Use the pickets and screens against the enemy starfighters.

>>5870019
>>5869768
>>5869749
>>5869733
Order the other Lucrehulks about to draw the battlecruiser's fire and trade shots with it while the Longest Haul keeps Anx Minor's defenders pinned down.

>>5869848
>>5869772
Use Gilt Cauldron's escorts to flank the High Gravity Empress and either split her fire, her shield coverage, or both.

>>5869777
>>5869757
>>5869724
Allow Longest Haul to keep absorbing the battlecruiser's fire while attempting the same ion bombardment strategy that was so effective against the defense stations.

>>5869730
Go on the defensive now that the planet's static defenders are gone.

It's close, but unless I missed a changed vote, the write-in wins.

>>5870478
>How techie is Taen, anyway?
He's no Anakin Skywalker, but he can upkeep and maintain a personal starship over a long period.
>But that does raise the question of what Taen has an interest in on the side of doing Jedi things, if anything. He enjoys reading at least.
Hmm, I'll do a downtime vote at some point. He does like to read/study, and though he isn't a fight autist or anything, he used to spend a lot of time training, especially as someone trying to truly master Niman, the form which theoretically takes the longest to truly master. Besides Vapaad maybe, but that's unclear. He did place highly or even win the apprentice tournament every time he entered, after all. I won't call it a matter of pride but, well...
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>>5870502
Good ol' Vapaad. The "I'm totally okay with this RAGING FIRE all around and inside of me" form. It's totally not a path to many abilities some would call unnatural. It's not pride to want to be the best. It's pride to think you are.
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>>5870478
>I'd love to be able to bully Baktoid into making improved frames of his own design for Taen's personal use.
I feel like if Taen was some droidcraft savant he'd have been chilling in the Order's Technical Division with Kazdan Paratus instead of rubbing elbows with the Ssi-Ruuk. Though I think a few IG-100 bodyguards/sparring partners would be neat. Dooku has some, Grievous has some, it's the fashionable accessory for saber-wielding CIS executives.

>>5870502
>he used to spend a lot of time training, especially as someone trying to truly master Niman, the form which theoretically takes the longest to truly master
I believe Cin Drallig stated somewhere that it takes a decade of training to be considered a Niman master? Totally not a fight autist though.
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>>5870514
>>5870512
Oh yeah you would be able to order a new line of droids if you really wanted to, forgot to add that. You'd have to pay for it though. Baktoid, Holowan, the Colicoid Creation Nest, whatever I decide to call the Pollux Poi company because the A-series being over 4000 years old is retarded and the source for that isn't a reliable one, any of the other Separatist or neutral droid manufacturers would have varying levels of availability/cost.
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>>5870514
>I feel like if Taen was some droidcraft savant he'd have been chilling in the Order's Technical Division with Kazdan Paratus instead of rubbing elbows with the Ssi-Ruuk.
Fair enough. Though sometimes people get placed based on what is most necessary at the time in spite of personal aptitudes.

>Though I think a few IG-100 bodyguards/sparring partners would be neat.
IG's are dope. You know what's even doper? The EG series. Fat chance of getting one of those though.

>>5870521
A nice handwave for the A-series is that they are based on a 4000 year old schematic, updated to modern design philosophy and hardware. Or just say they aren't kek. Much simpler if you want to wholly discard that detail. It's not like it's actually important.

But awesome. Now to figure out where we're gonna make some cheese. Or how to bully and haggle the merchants to give us a good deal.
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>>5870475
Good hyena bombers
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>>5870529
>The EG series. Fat chance of getting one of those though.
I thought you meant the fucking gonk droid model until I remembered the Jedi killer bot lmao.
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>>5870691
Who says those have to be different things? A sufficiently large gonk droid is a PERFECT disguise!
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>>5870691
I did mean the gonk droid. The best droids in the entire IP par NONE. We just can't afford its glory. A shame. EG-6 baby, put some RESPECT on that designation. The number of very unfortunate naming conventions that happen in Star Wars is honestly hilarious. You try to make some intimidating thing and BAM it's also the name of a fuzzy wumpkin from some literal garbage heap planet. It's great.
>>
Supposing Taen did draw up his own specs for a droid order, what would you guys want him to ask for? Simply making regular B-series droids more robust? A whole new specialist type frame? A new (semi)autonomous multipurpose walker/vehicle akin to Vulture/Hyenas? If we do get Baktoid to run the order we can call them B/T-series (Baktoid and Taen, naturally). The weird spider thing is a VT as far as I am concerned. Just so we can have this.

If we wanted it to be humanoid in design the aesthetic I'd go for is a "gaunt" Corinthian helmet. Just eyes and the vague outline of facial features without them being present. And extend that philosophy to the rest of it. The vague shape of a man, robust but clear of any real features. Alternatively, a barbute, but with a very intense stare, as an impression.

Pipe dream of course. We aren't going to last long enough to have fun with our own personal droid A-team. Grievous is gonna throw a fit when we show we're competent. But it's fun to think about.
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>>5870713
>Grievous is gonna throw a fit when we show we're competent
Why would he do that? I think that another competent commander that is neither a businessman nor a roided-out bundle of nervous tissue would be welcome to him.
Also my brain is dry as a bone tonight, not sure if I can plug out the update and the tactical insert in time.
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>>5870695
One thermal detonator magged to the casing of an EG-6 could kill any Jedi sufficiently close enough. Their power plant goes up like dry tinder iirc. Should send a memo to Poggle about that...

>>5870697
I believe there's the EG-series Jedi Killers, the EG-6 Gonk model, an EG labor droid line, and an EG-7 blaster pistol. Probably missing some others. Clearly, should Taen find himself in a position to commission a new kind of droid, its model should be the EG-Something.

>>5870758
He'd still hate Taen because he is/was a Jedi, no?
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>>5870758
Because we're a Jedi. If we were just a stupid Jedi he'd only care insofar as to when he can surreptitiously remove us and collect our saber. But us being actually good at our job? That makes it harder for him since we would be missed. And that would be irritating.

Unless I'm wildly misinterpreting his hatred for Jedi. I thought he backstabbed a couple on his side when he could.

>>5870761
What we need to do is find a droid manufacturer named Ted. So we can have TT droids. TaenTed droids. What a knee slapper. I think technically the gonk droids are a different company than the EG-6, but it's literally a Chinese Knockoff sort of deal, they're basically the same.

Actually is it pronounced Tayn or Tine? Or Tah-en?
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>>5870770
>Actually is it pronounced Tayn or Tine? Or Tah-en?
I've been saying Tayn. Fully pronounced "Tayn Kil Tarr-ag," surname like the herb, or the city, just without the last syllable.
>>5870761
>He'd still hate Taen because he is/was a Jedi, no?
>I thought he backstabbed a couple on his side when he could.
I skimmed his wiki page and I couldn't find anything like that. I also don't remember him doing anything like that, even in those weird video games that came out between Episode II and III.
You'll see how he feels eventually, maybe you'll even have the chance to voice your shared dissatisfaction with how the Jedi handled the Huk War, or have the chance to prove yourself as a commander before you meet him. Not being a Dark Acolyte will probably help.
>>5870529
>The EG series. Fat chance of getting one of those though.
Definitely not going to happen, I hadn't even heard of that droid model until now. Not only is it from a TCW game, it's from DS shovelware that contradicts its already contradictory source material.
Phlut made some solid droids though.
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>>5870810
>maybe you'll even have the chance to voice your shared dissatisfaction with how the Jedi handled the Huk War
Real "telling a black man you'd have voted to elect Obama for a third term" vibes lmao. Is it common knowledge Grievous is Qymaen jai Sheelal? Or Kaleesh flat-out?
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>>5870818
>Is it common knowledge Grievous is Qymaen jai Sheelal? Or Kaleesh flat-out?
No, but he'll know what you did before Knighthood. Maybe he already knows. I should stop replying, people might metagame.
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>>5870810
>I've been saying Tayn
That's how I have been too. Thanks, boss.

>I skimmed his wiki page and I couldn't find anything like that. I also don't remember him doing anything like that, even in those weird video games that came out between Episode II and III.
Huh. Wonder where I got that idea from then. But he still does hate Jedi and the Republic. But not necessarily Force users. I suppose us abandoning the Order and Republic would at least stop him from giving us the evil eye. I am interested to see how his mixed feelings will play out. Jedi are the reason he's in that can after all. And having brain surgery done on him doesn't help with his temper.

>Definitely not going to happen, I hadn't even heard of that droid model until now. Not only is it from a TCW game, it's from DS shovelware that contradicts its already contradictory source material.
But bro, it looks so cool bro. Bro. Understandable.

>>5870823
Honestly I wouldn't worry too much about metagaming. Most people know better. And plenty just completely forget details outside of what is presented in an update. A little funny really. But by the time we get to meet the Coughing Can we'll probably be talking about how best to turn the entirety of Kamino's ocean into genuine piss.
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>>5870713
A pilot droid to pilot things. Competently
We have a carrier group without a strike package, and there are entire industries dedicated to starfighter/bomber construction that we, as if now, cannot engage with due to not having pilots to crew them. Nor could we use captured, stolen or salvaged craft and if both sides lack strike craft then we need everyone we can get.
Or fill the Lucrehulk with missiles, so many missiles, and convert hangar bays into launch platforms.

As for the free Dac engineers squid IRA lads... that does make Mon CalaDac a far more interesting prospect. There are people willing and capable to man the shipyard, potential insurgents to support us and political weight to push the necessary resources in that direction.

Yes, yes, I think contacting the FDEC and setting something in motion may be more worthwhile then the Kashyyyk campaign. Especially if we can also talk down the Mon cala about re privatisation after the war is over
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>>5870913
>A pilot droid to pilot things. Competently
For a moment I though "Why not just wire a control unit into the cockpit of captured starfighters" then I considered having an actual pilot that could hop out and do other stuff like perimeter guarding, infiltration, or just plain maintenance would be pretty useful despite taking up more space. A combination technician/pilot isn't a half bad idea. The pilot pattern B1s do tend to be quite shit not only at flying, but even walking.

>turning a lucrehulk into a missile boat
That would be a LOT of ordinance. In the metric of millions of tons, in fact. Depending on how much is left after conversion and stocking for general operation. Sweet lord though that would turn void into a fucking touhou simulator. It's also something you couldn't convince me to crew at gunpoint kek

>secure the squidoid shipyards before DROID ATTACK ON THE WOOKIES-ing
As antsy as I am about making sure Kashyyyk doesn't become a headache, we really can leave it to the others to pull at least some weight. I'm most concerned about helping Nemoidia and the southern "hemisphere" out than anything. We'll have to see how the battle lines change after this sortie we're on. But I can definitely see the value in bullying the cephaloheads into actually working for us properly. It is a big and fancy operation they have tucked away up there.
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>>5870713
I kinda like the idea of making a paratrooper/jetpacktrooper like combat droid. Built in jetpack on the back with some small thrusters for allow even more rapid dodging on arms and legs, a general humanoid design for make it highly mobile and agile, for weapons built in rapid firing blasters that are switchable, to built in vibroblades in case of melee. One for each arm. For armor something light i think or enough armor while not being an issue to speed and agility.
I would call it something like Assault Jet Droid, a poor name likely.

The role of it, something for fill the counter role of clone jetpack troopers, currently until B2 with integrated jet packs and heavy armor arrive there isn't much. And i think they fill another role, which is coming in later for support an assault but they cannot start it since, too heavy. This ones i imagine instead they do the assaults, and since they aren't limited by biological needs, i think clone jetpack troopers will have to fight against a very dangerous enemy and other clones will need to keep an eye for this bastards too. Enough squads of this things could be a threat to jedi padawans and knights, so that helps too.
>>
Though i think we might be able to have enough cash for do more than one design, if we want to. Depends on our rank and power probably.
I was also thinking of making a scout starfighter droid that can use his own hyperdrive like a X wing, a fast and nimble thing that drops, in scans, and goes goodbye a moment later.

>>5870913
An interesting idea, and there are corporations and industries that make starfighters and other vehicles without droid control units in the CIS.
I think the reason we aren't filled to the brim in strikercraft is probably just for the orders given, and being rapidly sent to the battlefield here.

In regard to captured, stolen, salvaged vehicles while using them isn't bad, i am not sure how logistically viable it would be to use them. Maybe in small formations, mostly because you never know how many you totally destroy them, how many are going to be taken for look in to them, how many for salvage materials and so on. Nevermind the different problems of space and so on.
>>
It'd be nice to be able to make use of captured TX-130 Sabres as fast attack/outrider formations in ground combat.

Seriously, the things can go at 200-320kph, why would you even bother with speederbikes?
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>>5870935
>That would be a LOT of ordinance
Yes
>In the metric of millions of tons, in fact.
Yes
>Sweet lord though that would turn void into a fucking touhou simulator
Yes!
> It's also something you couldn't convince me to crew at gunpoint kek
*waves hand* "you will crew the powder keg, it is perfectly safe"
But yea, a pilot/maintainance droid could indeed be useful if droid fighter production doesn't kick in hard.

>>5870952
Neat. Very neat.

>>5870957
>think the reason we aren't filled to the brim in strikercraft is probably just for the orders given
Well that and Qm flat out saying that we don't have enough craft, nor any particularly nasty ones, >>5870475

We have more capacity then we can fill, and a niche more or less unfulfilled.
I am curious about these Condors tho.
Light means fast, bomber means still mean and inaccurate doesn't really matter against large targets and/or in large numbers... and since our current fleet has three bloody Lucrehulks numbers is the one thing we can field
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>>5871061
thanks
Currently for droid pilots/vehicles crews the B1s do the role. They are used mostly with the STAPs (speeders) and the AATs (tanks). But we can see B1 in many other roles, like general crew and assistants in CIS spaceships or CIS bases. Has pilots they aren't that good honestly.

At the moment B1s in the field should be equipped with either :
E-5 blasters (standard infantry)
E-5C blasters (heavy weapon)
E-5S blasters (snipers)
E-60R (rocket launchers)
Radiation cannons (anti organics, usually rare, very war criminal)

B2s should be already equipped with :
Standard B2 (wrists blasters and wrist rockets)
B2-HA variant (wrist blaster and arm cannon)
B2-ACM variant (a wrist blaster with more firepower than standard)
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>>5870952
Don't necessarily even have to design and build that from scratch, honestly. To me, everything you described sounds like very viable modifications to a Commando Droid.
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>>5871047
I don't think we're gonna be capturing Republic war materiel for standard, line use. We aren't the Rebellion, it's not like the CIS doesn't have the means of manufacturing their own shit. We have (or will soon have) MAFs and GATs, the latter of which is explicitly stated to be the CIS' TX-130 counterpart. Otherwise there's the Separatist Heavy Speeder that was, while experimental, even faster.
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>>5871166
Perhaps. It certainly fits the frame and has a good armored design while not being heavy. But it would need modifications, the commandos are made for stealth actions and this is a "jet assault" role. When it present it self we can see about it.
The reason i am saying this is that there might be other corpos more fitted for the job than the one making commando droids, though we could push them for a collaboration on making a droid together for the best result possible.
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>>5871193
>>5871166
Maybe something like a "Heavy Commando" modification/model? Built on the same frame (maybe reinforced), but heavier armor/bigger motors+ a jetpack?
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>>5871196
Eh i will keep my idea, with this it just lose its purpose. I don't want an heavy commando or a commando, i want something that can do the role i described.
If i wanted what you said, i would just go for B2 jet troopers when they arrive.
>>
An heavy commando would fit the role of a heavy commando not a jet trooper.
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>>5871193
>>5871198
I think it's more a question of programming so I'm not sure what the problem is. The commando droid frame would need very little modifications since it's already built to be more agile than the B1 series, so it could very easily be adapted to jet assault role.
So yeah, modify the commando frame and completely redo the software and programming. Hell, modified Commando Drone could be a proof-of-concept that could pave the way for an entirely new series of battle droid.
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>>5870952
I believe there are in fact B1 modification models that do fly. But they hover more than fly and they use a repulsor to fly instead of a jetpack. Which makes them not as quick and easier to shoot down, also worthless if they aren't in gravity. Less shock assault jet troops and more aerial harassment units. And we could certainly use more rapid response and speed shock units. Especially ones that aren't cursed B1s and prone to having so many drawbacks and weak spots. I think they were called Air Attack? Air Assault? Something with Air in it. If we made something with jet packs we could even use them as boarders in space which is a funny image.

>>5871061
You know I think I will crew the powder keg. It seems perfectly safe.

>>5871096
To be fair though, B1s are just godawful at everything they do. It's by design. Even if we wanted to create a "step between" model of B1s to BXs or B2s by making a better frame without so many weakspots and only marginal durability improvements but focus all the effort on giving them actual functioning droid brains and not just toasters in their heads that'd go a long way. Obviously not as immediately useful as making specialist droids that can most efficiently do whatever they are designed for, but hey, it fits with Taen's whole shtick of just being good at the basics.

>>5871178
They have cool stuff though. I want it. I want to drive it like I stole it. Because I did.
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>>5871061
>I am curious about these Condors tho.
Like I said they don't have a large ordinance capacity and even though they're light they're fragile. The CIS also fields Belbullab bombers and Sabaoth Hex Bombers.
>>5870913
>As for the free Dac engineers squid IRA lads... that does make Mon CalaDac a far more interesting prospect. There are people willing and capable to man the shipyard, potential insurgents to support us and political weight to push the necessary resources in that direction.
>Yes, yes, I think contacting the FDEC and setting something in motion may be more worthwhile then the Kashyyyk campaign. Especially if we can also talk down the Mon cala about re privatisation after the war is over
I think you misunderstood, Free Dac Volunteer Engineering is already part of the CIS.
>>5871166
>>5871193
>>5871196
>>5871204
>>5871213
>all this talk of BX Commando Droids
>when they don't make a single appearance outside of TCW
>and they only exist because the show had already turned Magnaguards into useless jobbers
lol, lmao, the only way Commando Droids appear is if you decide to order them via write-in, which, fair warning, will probably be rejected. There are a bunch of B1 variants that already serve in the role and tough, multipurpose, multirange droids that are ostensibly better than the average Clone Trooper already exist in the form of A-series assassin droids and IG Lancers.
>>5871279
>Something with Air in it
It's literally just Air Battle Droid. I forgot about these things though, it's one of the weird ROTS game droids. They'll show up at some point, not sure when though considering B2 Jump/Jet Droids exist.
>whole shtick of just being good at the basics
You know Shii-Cho is the basic lightsaber form, right? IIRC all younglings study form I and some of forms III, IV, and V; more passive Jedi pick form VI to upkeep their skills without too much practice cutting into their time. Taen picked form VI to be the best at it also he didn't want to specialize in Form III like his Master after being a more aggressive duelist as an initiate. Also he didn't like the ways he saw Form VI being used.
Huh, I haven't thought too much about it but Taen and Ventress might get along too well.

>>5870187
Something like this anon?
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>>5871348
Bloody gorgeous bossman. Or you know, Roger Roger
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>>5871348
>No Commando Droids
Sadge but understandable
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>>5871348
>Sabaoth Hex Bombers
Sabaoth Squadron has bitchin' ships, glad they're around.
>Spoiler 2
I mean, as much as she gets along well with anyone. I don't see that relationship as friendly per se, but there'd definitely be mutual respect, with pity from Taen and some feelings of trust from her. Again, as with Grievous, not being an Acolyte helps us out. Less of a feeling of rivalry.
>>
>>5871348
It's because BX's look pretty cool. IG hundos look cool too but they're pretty big comparatively. Aren't they actually even bigger than B2s? Come to think of it, BX droids look like downsized and less leggy KX series. Which if it weren't for the grandpa-pants-wearing look the KX series have, they'd be pretty unsettling and intimidating.

>air battle droid
Man they could have named them something cool like "Sky Fighters" or "Cloud Slicers". Instead they get such a plain name. Sasuga, CIS.

>shii-cho
No one wants to use the Succ-hole form maaaaaannnnn. Besides, I'd argue form six requires more mastery of the basics than the actual foundational form. Simply because it actually applies them more. Form 1 isn't great with blaster fire. It's better at disarming than most. It inherently uses less Force shenanigans since it's so straightforward. It IS the basics, sure, but Niman uses more of all the concepts of Jedi combat than the rudimentary approach Shii-cho does. This is naturally my headcanon, which makes it vastly superior to any counterarguement.

>spoiler
As long as she doesn't hit on us. Icky cooties.
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>>5871413
>Form 1 isn't great with blaster fire.
>The form used to teach Jedi how to first use their lightsaber isn't good at blast deflection
>The form all younglings use against training remotes isn't good at blast deflection
I think you're getting Shii-Cho confused with Makashi. The former's weakness is against single opponents and the latter, Shii-Cho is up there with Shien and Soresu when it comes to taking on enemies with blasters.

Combat-wise, Shii-Cho is flowing, linear, and methodical, like a simpler, less demanding Ataru or a farmer scything down wheat, though as performed by a combat master (like Kit "Fist Her" Fisto) it can be hard to maintain control. Where Niman has a tool for every occasion, Shii-Cho is something to fall back on when everything else is insufficient.
I understand (you)r personal headcanon trumps all, but I'm a formautist and must offer my unsolicited correction/two cents.
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>>5871458
Nah Shii-cho and Makashi are similar, Makashi takes the dueling aspect to the extreme. Shii-cho is actually pretty good at fighting groups whereas Makashi is not. Shii-cho's disarming came from a mindset thing where they thought it was EXTRA cool to not kill people to win. More elegant. Makashi's disarming comes from the fact that attacking the hands is really smart and easier than going for the face to instantly kill. So both forms do have an inherent interest in disarming, though for different reasons.

The reason why it struggles with blaster fire is more in regards to volume of fire. The form itself is relatively static but not defensively keyed which makes it less capable against massed fire despite the form itself being great for massed combat. I did mean "not great" and not "bad". It's perfectly serviceable in small scale blaster deflection.

REEEEEEEEEEEE Debate is the basis upon which understanding and civility is built.
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>>5871348
More droids....
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>>5871473
We should get a GONK droid as our personal servant. I actually have no idea what GONKs do, despite knowing me some old EU lore. Like hilariously its earliest parts were, since I as a had had the privilege of reading the Jedi Prince series. Which I am pretty sure was quietly pushed into the corner as what is now called legends found its footing and the tone of starwars as a whole
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>>5871476
They recharge battery-powered machinery. They're literally just a walking battery, but I suppose you could remove a lot of the "battery" and fill it with interesting things.
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>>5871479
Could always use them as a spare lightsaber transport, have em shit out the saber like R2 did that one
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>>5871479
It's not JUST a battery. It's a walking reactor. That is just as dangerous as it sounds and also why they are about as armored as a tank despite being knee height.
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>>5871471
>Shii-cho's disarming came from a mindset thing where they thought it was EXTRA cool to not kill people to win. More elegant. Makashi's disarming comes from the fact that attacking the hands is really smart and easier than going for the face to instantly kill.
I'm not entirely sure if this is true, I think it was in The Cestus Deception where Fisto said that he had to restrain himself in order to *merely* disarm his opponents, rather than killing them outright. Remember, Shii-Cho was originally used in combat with physical swords where Makashi was specifically an evolution for the purposes of lightsaber-on-lightsaber combat. The opposing philosophies between the two aren't pacifist disarmament and instagibbing, but between flowing, sweeping forms and precise, economical movement. A Shii-Cho user will try to bat a weapon out of their opponent's hand where a Makashi user will just go for the sun djem contact zone and destroy the weapon. Recall, before lopping off his arm Dooku disabled one of Anakin's borrowed lightsabers.
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>>5871485
GONK nuclear kamikaze strats?
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>>5871493
>I think it was in The Cestus Deception where Fisto said that he had to restrain himself in order to *merely* disarm his opponents, rather than killing them outright
Part of this is also that to truly use Shii-Cho, one must immerse themselves in the flow of the Force, similarly to Form VII. Though the risks are less falling to the Dark Side and more losing oneself.

>>5871476
>the Jedi Prince series. Which I am pretty sure was quietly pushed into the corner as what is now called legends
The good news is that Legends ignored it. The bad news is is that the plot of the Sequels is basically Jedi Prince, Legacy of the Force, and Dark Empire all frankensteined together.
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>>5871500
YEP! if Legends continued from Jedi Prince, instead of Thrawn, it would've been...different to be sure, Dark greetings, Leia Sex/killbot and Sheev's bastard mutant pacifist son and his sniveling imposter and all.

But its enjoyable, despite being fucking ridiculous in the best and worst ways. But what stands out the most to me was the whale torture from one of the earlier Jedi prince novels.
>>
>>5871476
>>5871500
This is a controversial take on my part, but Jedi Prince is unfairly maligned. It was an early readers book aimed at very young children. People who bitched about it always came across as ridiculous, it's like complaint that the book "Star Wars Episode I: I Am a Pilot by Anakin Skywalker" doesn't capture Anakin's proper authorial voice or something. Junior Jedi Knights is also pretty goofy but doesn't catch nearly as much heat.

For all that I shit on Autist G. Peña, he did a decent job integrating Jedi Prince into EU canon, establishing that the broad strokes of it happened but the books were essentially a bedtime-story version of it as far as details are concerned.
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>>5871493
Yeah Shii-cho was made before lightsabers, however once lightsabers became the norm for Jedi and early weapons they faced were completely unable to defend against lightsabers because they'd be destroyed, specifically Jedi started to focus more on taking enemy weapons away instead of killing their enemy, because gud boi points. Jedi fence sitters were absolutely the pacifist type way back when.

You're also using examples of genuine masters of their forms and exemplars beside, of course Kit Fisto had to hold back, the guy's a fucking unit kek, it's a good example but a bad one at the same time if that makes sense.

I think what we have is a difference in understanding. You can see Form 1 in every other form, and the reasons why other forms came into being. Why were the defensive forms invented? Because Form 1 couldn't address the specific needs of the time. Why were the even more aggressive forms invented? Same reason. There are inherent draw backs to Sarlaac style, hence all the other forms being made. With Form Six existing because there are so many forms and practicing enough of them regularly to utilize them all is untenable makes it the real master of the basics in spite of it not being the basic style just makes sense to my straight-line mind. You're seeing the absolute truth of the individual forms. You're not wrong.

>>5871494
Don't hurt the lil guys man. NOOOOOO They'd probably go off like a thermal detonator if nothing else.
>>
If we could have a pet GONK I'd be happy : )

Also has anyone given much thought ot annihilator droids? A quick wiki skim says they are beefier droidekas, and as we know droidekas are all Jedi's one weakness.
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>>5871524
Nah man, droidekas are cool as shit. I fucking love droidekas and want one as a pet.
>>
Form-Autists/Not-Weeb Kensai, I beseech you, tell me if this interpretation for my homebrew RPG system is at all accurate to the nature of the forms. Very much a WIP, and I'm trying to flesh out the Sith, NJO, & Imperial Knight styles too at some point. I've got the Form listed, then the "Styles" of the Forms, with the focus of the Form, then the actions the Form gives bonuses to with a plus sign, then the actions the Form gives maluses to after the minus sign. It looks succint in my notes but probably jumbled once I post it:

Traditional/Classical (Jedi):
Form I (Fundamentals/Basics/No-Focus; +/-0)
-Shii-Cho (Efficient Strikes/+Deflect, Block; -Parry, Feint)
Form II (Dex-Focus/+Dex, Parry, Disarm, Feint; -Deflect)
-Makashi (Dueling/+Riposte, Trip; -Str)
Form III (Defense-Focus/+Block, Deflect, Parry; -Attack)
-Soresu (Blast-Deflection)
Form IV (Agility-Focus/+Agil, Multistrike, Dodge; -Block)
-Ataru (Acrobatic/+Attack)
-Sokan (Environmental/+Dodge, Trip)
Form V (Strength-Focus/+Str, Parry; -Feint)
-Shien Style (Defense; +Block)
-Djem So Style (Offense; +Attack)
Form VI (Balance-Focus; +Deflect, Attack, Force-Use)
-Niman Style (Saber+Force/+Block; -Parry)
-Jar'Kai Style (Dual-Blade/+Multistrike; -Str, Force-Use)
Form VII (Speed-Focus/+Attack, Multistrike; -Block)
-Juyo Style (Ferocity/+Multistrike; -Parry, Trip)
-Juyo-Kos Style (Flowstate/+Parry, Dodge; -Force-Use)
-Vaapad Style (Judo Redirect/+Disarm, Riposte; -Feint)
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>>5871520
>specifically Jedi started to focus more on taking enemy weapons away instead of killing their enemy, because gud boi points.
Shii-Cho was the basis and Makashi was the offensive, melee development, we're in agreement there. But Soresu isn't a form with depriving an enemy their weapon as core technique, it's there to outlast, though any given user can choose to disarm their opponent after they've exhausted them. But that isn't a tenant of the style. It's Shii-Cho blast deflection developed into its own art. The ability of a Jedi to disarm their opponents was established with Forms I-II and Forms III-VII don't exist because of a mindset like that.

>You're also using examples of genuine masters of their forms and exemplars beside... it's a good example but a bad one at the same time if that makes sense.
I am, I will admit. But our sources on how characters who are just "ok" at dueling fight is somewhat lacking. Guys like Dass Jennir aren't that common as protagonists. But I think they're good examples because they offer a look at the quintessential mindset and techniques of their form.

>Why were the defensive forms invented? Because Form 1 couldn't address the specific needs of the time. Why were the even more aggressive forms invented? Same reason.
I don't think it's accurate to attribute the existence of the next 5 forms all to Shii-Cho being what it is. It was insufficient for lightsaber combat, so we get Makashi, which is also a counter to it. But it was Makashi that was deemed insufficient for defense when blasters became ubiquitous, so Soresu was developed from Shii-Cho's original defensive katas. Forms II-VI didn't all spring up at once when lightsabers were invented, it was a slow development over centuries (or millennia). You can read Ataru's popularity during the Great Mando Chimpout of 3964 BBY as being a result of it's creation to deal with fuckers on jetpacks. Does that mean Shii-Cho was lacking in it's ability to bat people out of the air? I guess, but so was every other form.

>You're not wrong.
Neither are you, I think you're grasping what your average Jedi would think at this point in their history, as a result of their decay. Both approaches are valid.
>>
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My brain is still fried for whatever reason, but I should be able to double up tomorrow.

Here's Taen's lightsaber hilt, I hope that makes up for it, even just a little.
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>>5871732
>The ability of a Jedi to disarm their opponents was established with Forms I-II and Forms III-VII don't exist because of a mindset like that.
I didn't mean to imply that. Form 3 came from a need for a stronger defense in the face of blaster proliferation. Every form has at least some parts of Form 1. Not necessarily all of them, but at least some of them. Certain parts are discarded as they aren't required for what the new form is being designed to do. All the way up until you get Form 7 which is just the FUCK IT WE BALL form. If any prior form could address the needs discovered over time, they wouldn't have made a new one to cover it, they'd have just fallen back to a reliable and tested method. Hence why I think Shii-cho isn't really great against blasters. If it were they wouldn't have needed to come up with Form 3. I'm ping-ponging because that's kinda what one would naturally do.

>our sources on how characters who are just "ok" at dueling fight is somewhat lacking.
That is very true. They don't write stories about the average.

>Forms II-VI didn't all spring up at once when lightsabers were invented, it was a slow development over centuries (or millennia).
Naturally. It's all a building process. Like being in the garage with your toolkit. You've got the wrenches out already, so you try to use them but realize you're gonna need your hammer because if you hit any harder with your wrench you might crack the thing. Now you're got your hammer and your wrenches but now you need a wedge because you can't hammer something out of the way, but you also can't use your wrench to pry it away either. Each time you need a new tool it's because the tools you have are insufficient for the job.

Necessity is the mother of invention as they say. If we didn't 'need' a new whatsit we wouldn't make new ones. So if a new form has to come about it certainly would mean that for whatever the new form is trying to do, the old forms were not up to snuff. I think only Forms 5 and 6 actually buck the trend. 5 because it's basically just someone fence sitting and unwilling to switch their style. 6 being that it was a concerted effort to take the lessons of prior forms and properly codify them. And as one might expect, trying to take all of the good things and stuff them together really isn't that useful unless you put a truly inordinate amount of time into practicing.

Oh and Form 7. That one was just Jedi on crack. And depending on which source you ask, is just as old as Form 1. Which doesn't really make sense but hey. Canon is an extremely confusing thing when they constantly change it.

>>5871759
Yooooo is that a fuckin' KEYCHAIN ANCHORING POINT Hell yeah we're putting that bitch on a lanyard.
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>>5871759
A cool glowing sword and it can double as an ice cream scoop in a pinch, with that shroud. Nice!
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>>5871348
So Condors ought to be available in relatively large numbers, on a relatively short notice given that they're droids?

Those Belbullabs are sexy too, and techno union designs. Not droids so doesn't interfere with other commands getting their droid fighters but they require pilots. We have B1s. And I wouldn't give a relatively expensive craft to something only mildly more intelligent then my fridge.

Thank you, I certainly think we should get some high end craft in the midst of the vulture swarms and those would fit.
We'd just need proper pilots, or droids, to use them.
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>>5871916
I was wondering if we couldn't snipe one of Ventress' nifty sail ships if we got along well enough with her.
The Belbullabs are pretty nice. Alternatively, a Porax would be cool. So many options, so little money. Alas we are a poor space monk laser wizard. Oh wait we recently got promoted to space monk laser wizard corpo general, huzzah, a paycheck.
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>>5871279
>I believe there are in fact B1 modification models that do fly
yeah but they are quite bad in the role, and we could use something better good we agree on that.

That they are, i do wonder if the corpos would ever want to implement more general upgrades in the B1s in the CIS. Their main benefit is numbers, cheap and easy to repair and maintain but minimizing more their problems wouldn't be bad at all for the war.

>>5871476
There are likely a lot of Gonks around our fleet already. They are more there for be batteries moving around, a free recharge for other droids essentially. I wouldn't be surprised if one was ready on the Long Haul bridge. Same for a droideka immediate response security squad.
Speaking of personal servants were is our administrator droid ?

>>5871916
If they are, i wouldn't mind buying a few hundreds wings of them. Having bombers is always good. Even if they are not fast and they are a bit bad, if the Condor can do the bomber job is good enough. Maybe a small turret can be added for kill republic fighters.

Belbullabs or Porax i wouldn't mind getting some wings of those. Be with putting inside them a future design of a better droid pilot/technician, or from starting to enlist and train pilots in the CIS military. Of course we get one of them has our own personal fighter. About that, can the Longest Haul be modified in the future since it's our flagship ?
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>>5871933
Pretty sure hers is a geonosian design, but let her have something special.
She has a fighter, we have a battleship.

>>5871951
Yepp, no B1 is setting foot in any starfighter without a serious software, and preferably hardware, upgrade.
Which would probably be cheaper and easier than setting up starfighter academies and waiting 6+months for them to bear fruit.
Now if some of the constituents have recruits... but then they'd need a constant stream of reinforcements and replacements. I don't know if the CIS has that kind of infrastructure set up. Its worth a shot, certainly, but in the end a B1PT (pilot/technician) model may prove more realistic.

As for the flagship refits, we'll, if we had the clout to do so and the ship suffered enough damage to warrant an extended stay in dock I don't see why not.
Industry isn't exactly lacking here
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>>5871966
i know i know though, i was even considering recruiting already professionals. There is no lack of them if we consider more than one "type" of professional pilot (mercenaries for example). I would prefer to have the new droid ready soon but development can take time and experience is never a bad thing in war, and even with software upgrades a B1 would be still nothing exceptional in a starfighter. Sure ready sooner, but not great in comparison to a new specialized pilot droid or an experienced pilot.
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>>5871974
I mean if one wanted to be annoyingly reasonable here a run of modified B1 would be useful, not just for us, but as a basis for a followup as the team would have built a knowledge basis for pilot droids and feedback can be more accurately given about what the requirements are and where the droid needs (vast) improvements. Giving us a better workflow then "Build droid that pilot gud from scratch"
And then the chassis can be further modified, there's nothing wrong with the b1 body for piloting a ship and it would significantly cheapen and hasten the finished product then having to build whole new, dedicated, factories just for us
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>>5871855
Kek, utensil functionality is what we need
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>>5871692
Ok so to breakdown what I posted here into something digestible, please correct me if I'm wrong:

Form 1/Shii-Cho doesn't do much in the way of bonuses and maluses, but gives a slight boost to deflecting (blaster bolts/projectiles) and blocking (melee/saber), while giving a slight debuff to parrying and feinting due to it's simple economy of movement.

Form II/Makashi grants an edge to ripostes, tripping foes (due to duelist footwork), parying, disarming, & feinting; the style relies upon dexterity primarily. It is rather poor for deflecting & due to a one-handed focus detracts from any advantages of the user in physical strength.

Form III/Soresu focuses almost entirely upon tight movements closer to the body, with little attention given to extending the stance out to an appreciable attack position. Thus bonuses to block, deflect, & parry, but a malus to attacking in general.

Form IV/Ataru relies upon agility (body movement rather than reflex in my own proto-system), & gives an advantage to dodging, acrobatic attacks, & multi-striking, but the mobile nature of it & lack of a rooted stance detracts from the effectiveness of blocking. The Sokan style or discipline within the form focuses less on attack and more on tripping & outmaneuvering foes on rough terrain.
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>>5871692
Form V focuses on strength, maximizing leverage & lending itself to parries, but reducing the effectiveness of feints due to a full commitment to each strike. The Shien style is more defensive, and lends itself to bulwarking one's blocks against physical strikes, while Djem So is offensive and generally relies upon battering foes with said strength.

Form VI/Niman attempts to achieve a true balance as opposed to the simple fundamentals of Form I, thus deflecting, attacking, & incorporating Force-abilities into combat. It is not as specialized or aggressive as Forms II & V, thus a reduction in ability to parry compared to those. The Jar'Kai style largely is connected to Niman, even inspiring the form in its infancy via the variability inherent when using each hand for a separate weapon/purpose. Dual-blades provide a greater multi-strike capability, but subtract from the strength of each individual strike & block, as well as pre-occupying both hands thus diminishing the capability of using Force-abilities mid-fight. Using a saber & melee weapon or blaster/projectile would also be a sort of "style" of Niman.
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>>5871692
Form VII/Juyo is all about speed, attacking relentlessly, leaning into multistrikes but slightly neglecting blocking, parrying, & footwork. Juyo-Kos style (from SWTOR; briefly mentioned) is said to be a more complete form from a Jedi who was said to be in a sort of flow-state from my extrapolation, thus relying more upon reflexive parries and dodges, but not usually incorporating additional Force-abilities since the mind & body are already tapped into the Force a great deal. The Vaapad style when cutting through the mumbo-jumbo sounds to me akin to the Judo of lightsaber dueling, redirecting foes' momentum against them. Thus a focus on disarming and ripostes, but a weakness in performing feints which would remove said contact between sabers & lose out on the foes' own energy output.

Thank you for coming to my Ted-Talk, remember to buy Yogurt™ Dolls.
>>
>>5872002
>>5872009
>>5872017
Roger Roger.


But which one stabs most good and dies least bad?
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>>5872025
A good blaster at your side?
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>>5871966
>She has a fighter, we have a battleship.
I mean Grievous gets to be the big head honcho. He still has a personal fighter. Everyone needs something small to get away on when the good guys inevitably start blowing their main ship up, right?
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>>5872144
Having a fighter is cool
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>>5872148
I'm a sucker for starships. Though I suppose we do have one in the form of the Heart of the Mists, but she's not built for combat. I would be very cross with anyone who shoots at her.
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>>5872025
Form V is generally a good form for attacking while not sacrificing too much defense.

But in the end, any Jedi/Sith that's worth a damn will also modify their preferred form heavily to their own tastes/needs. Sometimes to the extent that it's arguable that they each have a unique style in itself.
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>>5872152
Yeah
I think we can keep the heart of mists for diplo and going down planets, rather than space combat. A fighter is just better for it.
>>
Anyone disagree with my assessments of the Forms? I tried to balance them out for RPG purposes & since there would need to be an inherent weakness in a form to necessitate the creation of another.
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>>5872811
Yes, the RPG is bad and you should feel bad. You don't need to give something an inhert weakness or anything of that matter. Theres a reason some were used during times and it wasn't because just of a balancing reason.
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>>5872835
I do appreciate criticism, it's all very much WIP
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Update when?
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>>5873041
Lament, for God has left us.
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>>5873266
This is so sad. R2, play "Despacito".
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>>5873396
Roger Roger I mean, eh, Beep-boop
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>>5873266
Roger roger Soda
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I am holding out hope, but it seems we may need a Qst Hijacker among the likes of the Noble QM Lesches. What would one find as QM? Only what you take with you.
>>
It hasn't even been three days of radio silence, calm down people.

Just been sick/busy with the holidays. Turns out my brain wasn't just fried, had a little cold or something, just a malaise that kept my from really focusing.

The good news is I'm not really traveling this holiday so besides this the pace should resume soon, sorry about that.
>>
Get well soon QM, & Happy Yule!
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>>5873802
Dang ol' Get Well Soon Mang. And Murry Mistchras.
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>>5873802
Mwrry christmas and roger roger
>>
I'd love to get some BLX droids and uparmor and juice their brains to be faster to make them into combat models, but I am relatively certain they aren't out yet, and won't be until the CIS are destroyed and Palpatine is entrenched. However, the hilarious little Pit Droids exist so we should have a couple of them. Just for funsies.

Also the engine system for TIE fighters already exists. Which is kind of cool. Even if we won't be using it since obviously none of our ships on our side use that design. And none of the Republic ships of the time use it either IIRC.
>>
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Orders are immediately sent to Gilt Cauldron to cease deployment and turn about to reinforce Longest Haul and Bountiful against the newly-arrived battlecruiser. After that, the remaining Fantails pull back to screen the Lucrehulks against any enemy fighters and flanking fire, and Gilt Cauldron’s section scrambles to redeploy itself in opposition to the incoming Republic forces. Bountiful’s section similarly pulls back to meet the Republic Forces and screen Longest Haul against the bulk of the Republic fleet.

While Recusant-class light cruisers are far from maneuverable, they’re surprisingly capable of moving in a straight line at sublight on account of their relatively high output-to-displacement ratio and their outsized engines. The vast majority of fighters fielded by both the Separatists and the Republic are unshielded, so the presence of the light cruisers, combined with the hoard of Vulture droids already buzzing around the battlecarriers is more than enough to keep the Republic’s own swarm of (piloted) fighters and fighter-bombers away from your Lucrehulk’s newly opened flank.

It takes the far more numerous Munificents slightly longer to join the Recusants in their new place on the line of battle, Hardcells in tow. The pickets can easily outpace and outmaneuver both of the destroyer classes in your fleet, but their relative vulnerability and their outsized anti-starfighter capabilities both give them more than enough reasons to stick close to the Munificents. Their cover now in place, the Fantails at the back of the new line spread out and move in to protect themselves, both from the Republic fleet as well as the lone battlecruiser facing down your carriers.

Longest Haul shudders violently as fire from the Maelstrom rakes its sides, shields weakened due to the ship repositioning itself. Thankfully, as the battlecarrier squares itself off against the enemy warship, the latter turns to a more oblique angle. This is to concentrate both its fire and shields against Bountiful, which sits under High Gravity Empress’s plane. Similarly to the Republic’s new Acclamators, most of the older Maelstrom-class’s guns are on its dorsal side, towards the rear section of its long delta hull, meaning it has to awkwardly maneuver to be able to keep its shields and firing arcs lined up with the three Lucrehulks. To the Captain (or, more likely, Commodore or Rear Admiral) of High Gravity Empress’s credit, even as the ship repositions, she begins to slowly reverse, starting to make its way towards the rest of the Republic fleet.

>(1/?)
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>>5876014
Looks like we maneuvered well so far. Once we smash their capital ship, the rest should fall in short order.
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>>5876271
The only problem is going to be trying to cut the Empress off with our Lucrehulks alone. It's probably faster. And the Haul is the only one that really has the chance to do it, which would put it right back into a sandwich again. Or kill it faster than it can reposition.
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>>5876014
Come on Lucrehulks put down that old beast ! For the Confederacy !
>>
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In the Republic’s haste to regroup, one of their Carracks is caught out by your Vultures as it tries to maneuver behind the disabled Golan SpaceGun, before being caught in a hail of missiles from your Hardcells that break its back. Another Carrack is consumed by a fireball, its crew not even given the chance to evacuate when the prow gun of a Recusant punches directly through its shields and rips into its reactor.

The trade off is nearly equal, as concentrated fire from an Acclamator and a swarm of V-19 Torrents disgorging their missiles destroys one of the Hardcells to Longest Haul’s rear, while another Hardcell crumbles under a full frontal assault from an opposing Dreadnaught.

After trading casualties, the battle becomes more static, despite the starfighters buzzing and turbolasers flying around the dozens of warships, and the warships themselves still maneuvering to find better positions to give and receive fire from. With the combined fire from three Lucrehulks hammering her, High Gravity Empress angles downward, allowing its concentrated dorsal shields to deflect the majority of the incoming turbolaser fire. The blooming patterns on the massive KDY vessel’s shields turn from blue to amber under the sustained battering.


>(2/3) the rest will be out tonight.
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>>5876580
Looks like they're gonna get us partially enveloped here in a minute. Gonna want to push up alongside the planet to drive them back and present a more uniform line and rotate to better engage. Just need to not present our flanks too much. Our frontal firepower is superior to theirs, but they have better engagement to the flanks of their vessels due to design philosophy. At least in regards to our non Lucre ships. So let's keep them from getting around us as much as is possible.
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The Munificents, Recusants, and Hardcells along Longest Haul’s flank tighten their formation to more effectively concentrate their collective powerful frontal armament against the Republic fleet. In a surprisingly level-headed move, the enemy force divides into two smaller sections, one closer to Anx Minor and one further away, both less bunched up than your own ships are. Despite this, another Carrack succumbs to fire from a pair of Munificents, and yet another is caught up in a massive chain reaction that results from the main battery of an Acclamator striking a flight of Condor fighter-bombers dangerously close to the smaller ship while its shields are weakened. A pair of Dreadnaughts on opposite sides of the Republic lines are almost simultaneously speared through and through by the main guns of your Recusants.

Despite losing several of their smaller vessels, the Republic’s Acclamators remain relatively intact. Early intelligence and after action reports say that the assault ships are crewed almost entirely by Clones, with at least the captain and first officer chosen from among the Republic’s small judiciary and the various (and varying in size) Sector Defense Fleets. These facts would explain the more orderly conduct of the delta-hulled ships, and the more panicked flying you’ve seen from especially the enemy Carracks, which are doubtlessly captained by ill-prepared junior officers. Still, the assault ship closest to Anx Minor has sustained some damage, and the portmost vessel of the further wing has begun to engage in a losing gunnery duel against your fleet’s forwardmost Recusant.

A whisper from the Force causes you to turn your head to the overhead monitor currently occupied with the (relatively) calm area of the battle directly to your flagship’s port. It’s good that you looked at that moment, as as soon as your eyes are on the monitor, the Fantail picketing Longest Haul’s side is struck by an errant shot from High Gravity Empress’s main battery. The heavy turbolaser shot instantly gouges a sixty-meter hole in the hull of the frigate’s stern, completely ignoring the smaller ship’s shield, which was concentrated against frontal fire, and vaporizing the engine underneath. The frigate, out of control and moving on momentum alone, violently swings into the nearest ship, a Munificent occupied with the Republic ships engaging it, and sheers into the destroyer’s hyperdrive fin and the section of hull below, exploding with a shockwave when its failing shields make contact with the fuel lines underneath the shattered armor.

The glow of the Munificent’s engines cuts out as soon as its fuel lines are severed, though miraculously, when the fireball that was the Fantail clears, the destroyer has not been ripped in half, likely a result of its well-shielded aft. Still, one of its wings is drifting off into the void, and it has ceased firing.

>(3/4)
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>>5876634
Oof, we're still giving more than we're getting though so not too bad.
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>>5876639
Also note those Pubbie ships the flew around the planet have finally actually made it back toward the battle. Very amusing. Our furthest Lucre is lagging behind though. Which isn't good. And moreover that battlecruiser is absolutely going to reconnect. And our Lucrehulk isn't fast enough to hull shock it. Though we wouldn't want to considering how precarious of a situation that would put us in.
>>
>Direct Longest Haul and Bountiful to flank High Gravity Empress as she attempts to connect to the Republic fleet. You may pay in Munificents, but the loss of a few of those is much less impactful to the Separatists war effort than the loss of a battlecruiser will be to the Republic.

>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.

>Let the High Gravity Empress join up with the rest of the Republic ships, but direct all hands aboard the damaged Munificent (Mygeetan Row), after giving the droid crew orders to send the crippled vessel into the battlecruiser’s engines.

>Order the section of ships behind Longest Haul to push into the Republic section opposite them, seizing the space planetside and allowing your forces to outflank the other Republic fleet. This will likely result in heavy losses, but will put you in a stronger position.

>Write-in (please include a plan)

>(4/4)
Sorry for the week's wait folks, and thanks for your patience. We should be wrapping up this space battle soon-ish, I think.
>>
>>5876661

>Direct Longest Haul and Bountiful to flank High Gravity Empress as she attempts to connect to the Republic fleet. You may pay in Munificents, but the loss of a few of those is much less impactful to the Separatists war effort than the loss of a battlecruiser will be to the Republic.

I say we close for the kill here
>>
>>5876661
>Direct Longest Haul and Bountiful to flank High Gravity Empress as she attempts to connect to the Republic fleet. You may pay in Munificents, but the loss of a few of those is much less impactful to the Separatists war effort than the loss of a battlecruiser will be to the Republic.


Logistics and numbers wise, We win the war. They can't replace entire big ships in any such ability yet or shouldn't.
>>
>>5876661
>>Direct Longest Haul and Bountiful to flank High Gravity Empress as she attempts to connect to the Republic fleet. You may pay in Munificents, but the loss of a few of those is much less impactful to the Separatists war effort than the loss of a battlecruiser will be to the Republic.
>>
>>5876661
>>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.
Could we also order the Glit Cauldron to divert and assault the Pubbie lines while the smaller ships change target? Right now it's lagging behind and it has to weave shots between other ships to hit the Empress, it's not being used effectively in the situation it's in. I figure it'd be a faster response that way and more than make up for thinning the lines with it's sheer mass of guns.
>>
>>5876661
>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.

We've already seen that our Lucrehulks are not able to meaningfully stop the Empress from rejoining; they're too slow and their firepower isn't enough to compensate for that. We need to use something fast enough to exploit the blind spots and gaps in shield coverage that have been mentioned in the previous updates, and our smaller ships are it.
>>
>>5876661
>>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.
I'd also vote to turn the Gilt Cauldron around and either return to landing our droids or to swing around and hit the Defense Fleet's portmost ships. Not getting in range of the left-mid Golan, but maybe hanging over the largest brown splotch on Anx Minor. We're in a decently good spot regardless, HGE aside, the fruits of the Munificents' labors with their dual heavy turbolasers and the one our Recusants have at their prow should be apparent pretty soon.
>>
>>5876661
>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.
>>
>>5876661
>>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.
>>
>>5876661
>>Direct Longest Haul and Bountiful to flank High Gravity Empress as she attempts to connect to the Republic fleet. You may pay in Munificents, but the loss of a few of those is much less impactful to the Separatists war effort than the loss of a battlecruiser will be to the Republic.
>direct all hands aboard the damaged Munificent (Mygeetan Row), after giving the droid crew orders to send the crippled vessel into the battlecruiser’s engines.
Take that ship down. That's the one thing the Republic will find the most difficult to replace in this battle. A planet can be retaken at a later time, but as a ship grows larger it takes exponentially more for it to be replaced, to speak nothing of the personnel on board. Crush that ship, and make any that tries to save it pay dearly.
>>
>>5876661
>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.

>direct all hands aboard the damaged Munificent (Mygeetan Row), after giving the droid crew orders to send the crippled vessel into the battlecruiser’s engines.

I am astonished that with three lucres we didn't have enough strike craft to spare, but I guess the CIS was rather unprepared as well.
But now we're all in, if we give up the chase we wasted all that fire... so throw what we have at the old monster and hope it's plenty enough
>>
>>5877021
While I do agree with you that taking it out is imperative, they'd fold the moment the thing became combat ineffective and probably bug out or surrender. I think you should be wary of sunk-cost fallacy or whatever they call it in the future. We should be wary not to tunnel vision. Victory can come in many forms. Though yeah right now the easiest way is to sink the lady.
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>>5876661
>Order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.
>>
>>5877026
I hear you and agree.
This is kind of the exact scenario I wanted to avoid, slugging it out with a ship designed for this exact kind of battle.
But if we don't have the fighters to spare nor the bombers it's not like we have to many options.
On the very bright side we are in a winning (?) stalemate with her and the rest of their fleet stopped in its tracks... with that planetside group at a horrid risk of being rolled up, even just from the *Cauldron* firing what guns she can while trying to catch up with the *Empress*
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>>5876634
Uhmm not good the Munificents, Hardcells and Fantails north haven't properly engage the republic fleet there. They need to move and engange now, maybe try a flank from up north.
Gilt Cauldron i am not sure will reach us in time, Bountilful is almost ready for battle at least alongside Long Haul.
Might be best to send Gilt Cauldron against the north section of the republic fleet like other anons suggested, should kill them faster.
This battle might not wrap up soon at all, if we cant put a dent in those acclamators and in the old beast south. Best we don't lose any of the Lucrehulks, the Munificents, Hardcells and Fantails can be repaired and gained easily, their losses justified without issues too.
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>>5877126
>>5877021
>But if we don't have the fighters to spare nor the bombers
>we didn't have enough strike craft to spare
I've said it before but all of the CIS' bombers are really shitty, right now Hardcells are sort of a stopgap in that they can lay down missile fire of similar yield to heavy/medium bombers, but the Condor droid bomber is very lightly armed and the Commerce Guild Bomber/Longhorn is extremely slow and mostly used in ground combat.
>>5877159
Fantails are decently fast to repair but they're not quick to rebuild because they come out of Sluis Van.
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>>5877228
I'm not being prissy mate, war has an annoying habit of not doing what you want, nor giving you the tools you'd like.

Rather have you do that then give us everything we could ever want.
That said, out of nothing but innocent and idle curiosity...
Did they ever make very large, say suited for anti-battleship scale, buzzdroids? Perhaps?
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>>5876667
>>5876683
>>5876690
>>5876966
Flank the Empress while using Munificents to screen the movement of your carriers.

>>5876704
>>5876741
>>5876764
>>5876784
>>5876840
>>5877021
>>5877086
Use the Lucrehulks to keep the battlecruiser occupied while your screens overload its shields with an ion bombardment.

Vote called for the latter, quick clarification vote incoming.

>>5877238
>Did they ever make very large, say suited for anti-battleship scale, buzzdroids? Perhaps?
Those landing ships from the battle of Kamino in TCW I guess, but those aren't going to appear. I'm sure there's something like that in SWTOR because it's retarded and doesn't understand that shouldn't be a thing because unlike what the internet will tell you, tech does progress in Star Wars. Also maybe Rebel limpet ships? I can't think of anything like that in Legends from this era though.
>>
>You're going to order the Recusants and Hardcells that are able to disengage from the Republic fleet to concentrate missile and ion fire against the High Gravity Empress before she’s able to connect with the rest of the Republic forces, while maintaining pressure from the Lucrehulks that are already firing on her.

But while that happens do you want to direct Mygeetan Row's droid crew to ram High Gravity Empress?

>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.

>No, order the crew to evacuate and order the droid crew to position the ship

>Yes, ram the battlecruiser's engines in an attempt to leave it dead in the void.

>Yes, ram the battlecruiser's spine in an attempt to strike the reactors and completely disable it.
>>
>>5877255
>>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.
No reason to not help our ground units.
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>>5877255
>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.
>>
>>5877255
>>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.
>>
>>5877238
>Did they ever make very large, say suited for anti-battleship scale, buzzdroids? Perhaps?
I think at that scale they figured boarders accomplished the same thing, without requiring a new droid model. That being said, a boarder-variant of the B2 might be worth investing in. Something with a big shield and flame projectors, perhaps.

>>5877255
>>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.
They need all the help they can get. Speaking of CIS army forces though, any plans to include the Separatist's organic soldiery in this quest, bossman? I feel they're way too frequently neglected.
>>
>>5877327
>Speaking of CIS army forces though, any plans to include the Separatist's organic soldiery in this quest
Yeah, there's going to be a personal unit/bodyguard/retinue vote at some point soon-ish where organics will be an option. That aside, Neimoidian Irregulars, Gossam Commandos, Koorivar Fusiliers, Mandalorian Protectors, etc will all be ground "units". Though this action is making me reconsider how in-depth large-scale combat will be.

Give the vote like another 45-ish minutes, even though it's unanimous so far.
>>
>>5877375
Fascinating post images of them if possible when the votes arrive. I don't mind to search them, but seeing them in quest is also cool. If you want/agree of course.

I was imagining big battles and also the inevitable star wars close and personal section of fighting. Star wars is kind of built like that too mostly : first Space battle, second Land battle and lastly close and personal combat (with elites troops around you).
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>>5877255

>Yes, ram the battlecruiser's engines in an attempt to leave it dead in the void.

I honestly think capturing a battlecruiser would be pretty based
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>>5877255
>>Yes, ram the battlecruiser's engines in an attempt to leave it dead in the void.
>>
>>5877255
>No, order the damaged ship to retreat to reinforce the forces already landing on Anx Minor.
>>
>>5877260
>>5877279
>>5877309
>>5877327
>>5877432
Reinforce the landers.

>>5877386
>>5877422
Attempt to cripple High Gravity Empress.

Vote called, writing.
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>>5877375
Good thing the Mando boys are always being dragged to and fro otherwise you know anons would be hard steering toward them at every opportunity. For various reasons. Everyone likes the Mandalorians. Except the Jedi in a war or two a long long time ago of course.

If you want to scale back the big operations and simplify them for everything except the more pivotal battles for brevity's sake that's fine. I'm personally miffed at the awful micro anons have put in on the poor Glit Cauldron. Girl has been moving like a headless chicken this whole battle.
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>>5877640
I'd say she did her job well enough.
We didn't deploy right into the teeth of the enemy guns, so some delays won't hurt us to badly.
We also have very slow ships that the enemy didn't need to engage with unless they wanted us to, and we don't know if reinforcements are scrambled from the other systems, and the landing forced their hand. Solid enough.
And now she can help with the hostile fleet before going back to dumping c9979's.
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>>5877768
She still got stuck wasting a ton of time repeatedly redeploying. I don't think it matters what exactly a ship is doing as long as they are actually doing something. And getting stuck flying back and forth just isn't it for such a slow ship. Was it bad? Eh, only a little. But could it be better? Absolutely.

The more effective we are the less losses we take. Turning a decisive victory into a crushing one. Or a pyrrhic victory into just an expensive one. Can't win a war if you're slowly bleeding yourself all the way to the conclusion after all. A conclusion I plan on being our total victory. Surely there is no unexpected shadowy schemes going on that might subvert this whole kerfluffle.
>>
I have the strangest feeling the do you want to ram the enemy capital ship option being brought up twice is entirely because we have the fracture point power and Anon's just threw away our chance to kill that enemy capital ship in a decisive way.
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>>5877782
I feel like sending a ship with crippled engines into a ramming maneuver probably isn't the best way to decisively do anything to its target aside from chipping its paint ,if it can catch it/get there without being shot down at all.
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>>5877774
It's not so bad, we'd be wasting a lot more time running all over the place if we hadn't compelled the republic to come fight us, and imagine if that Maelstrom had jumped into a scattered fleet? Nasty thought that
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>>5877782
Ramming the Maelstrom with a single ship trying to get around it would just wind up with a turret or two targeting it and vaporizing the ship before it made it all the way around. The Mygeetan Row is half dead already, it's not going to survive trying to make a long flank on its own like that. If it were already in position and marked as a non-threat that we could spring as a trap it'd probably work. Unfortunately it's not and we'd be driving it past the enemy fleet and next to the battlecruiser with no distraction or support. Chances of success, very low.

>>5877945
They were already compelled to fight us. It was either that or retreat through a ton of Seppie territory or get blockaded in a single system until they starved. Or surrender. But you know how clones are. They really don't like doing that. They had to break this fleet here to have a chance to make a break for it, or hold out long enough for Pubbie reinforcements to push up.
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>>5877953
The Mygeetan Row will return home ....
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>>5877990
We're all making it home, boyos. Preach.
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>>5878016
No droid left behind
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Small correction, it's going to be Munificents using their ion armament against the Empress, Recusants don't have heavy ion cannons.
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>>5878110
A simple misunderstanding detected, you gotta give us ten trillion droido-bucks to make up for it. This is a nearly unforgivable offense.
>>
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Several Munificents and as many Hardcells as can be spared come about at your order, massing their ion cannons and missiles against the High Gravity Empress as the larger, less maneuverable warship continues its ponderous retreat towards its own lines. Seeing this, Bountiful’s captain takes advantage of the heightened pressure on battlecruiser, redirecting power from his ship’s guns and shields and into its engines, granting the ship a slightly less sluggish pace in its advance. Longest Haul is unable to do the same, her position closer to the flank forcing her to keep her shields up, lest the enemy Acclamators see an opening.

Even after being locked in a gunnery duel for so long against your Lucrehulks, the old battlecruiser’s shields prove to be stronger than the (similarly old) Golan SpaceGuns’ shields. They hold up for several minutes under the sustained ion barrage, all while Republic starfighters able to slip through the front line harass your destroyers and pickets with strafing torpedo runs. Fortunately, High Gravity Empress’s starboard aft shields finally break under the combined ion and turbolaser fire, allowing Longest Haul and Bountiful to tear open a hundred-meter fissure in the battlecruiser’s hull.

Though the shields quickly shimmer back into being, they’re too late to prevent not only a barrage of heavy turbolaser shots from slipping through, but also several missiles launched by savvy Hardcell captains who were able to read the failing shields better than even the battlecruiser’s own crew. Though the turbolasers do inflict heavy structural damage, something about the corvette-class missiles slipping through that hull damage causes High Gravity Empress to shudder violently. The great old ship almost bucks in the void, the lights on her bridge winking out for a moment, before going still and resuming her course to the Republic lines with more haste than before. Curiously, she only trades a few parting shots with Longest Haul, evidently choosing to dedicate reactor power to her engines and shields over her guns.
>>
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At the same time as the tide of battle between the Lucrehulks and Maelstrom finally shifts in your favor, the Republic line planetside begins to break down. First, the prow guns of several Munificents and a slower-firing Recusant rip through the thick frontal armor of the Acclamator nearest Anx Minor, finally destroying one of the delta-hulled assault ships. The explosion is distant on the monitor transmitting that section of the battle, beamed in from the engaging Recusant, but it’s clear that the nearly-bisected ship is already caught in the planet’s gravity well, doomed to crash somewhere on the surface. At the same time, the combined fire of Hardcells from several angles breaks the back of a Dreadnaught, scattering its accompanying fighters and similarly sending it slowly tumbling towards Anx Minor’s atmosphere.

In the aftermath of the battlecruiser’s retreat, your line reforms itself, concentrating ships and fire against the Republic formation further from the planet. Longest Haul’s small and medium batteries are dedicated to this purpose as well, with her larger batteries sending parting shots after High Gravity Empress, which is now in full retreat. Bountiful pulls back towards Anx Minor, turning faster thanks to her shields being at lower intensity, and adds her guns to the fight against the Republic fleet.

Another Acclamator, also a part of the planetside formation, is destroyed by one of your Recusants, the light cruiser’s turbolasers catching the assault ship’s jutting rear fin, as well as one of its engines. The Republic vessel spins awkwardly, before its other engines are filled with turbolaser fire from the rest of that section of the fleet, coring the ship when its reactor buckles and bursts under the massed fire.

The censors indicating High Gravity Empress is jumping to hyperspace engenders a bittersweet feeling. On one hand, it’s an admission that the Republic has lost this system, and the rest of Anx Space, especially as the battlecruiser’s vector indicates that it is not jumping back to Gravlax Med. On the other hand, your fleet had been unable to destroy the larger warship, even while you had it outnumbered. Your losses in regards to Hardcells have also been relatively high, though after action reports throughout the war already indicate this is normal, when the pickets are opposing larger warships.

>(2/3, votes in the next post, which will be in the morning because I'm quite tired. This is the end of the space battle, in the future I suspect they'll be more like 5 turns).
>>
>>5878479
Not a great end result in the end at least is somewhat damaged, and this republic sector is surrounded by Confederacy territory
>>
>>5878598

Not a bad outcome for our MCs first real command, I agree
>>
>>5878598
>>5878607
First things first my friends.
I haven't read a thing about the remaining ships retreating, or even falling back. So far only the Empress. They're covering her escape, I think it's only fair to oblige them and order a general advance?

But yea, either way we've learnt a few things and haven't gotten our first command entire crippled! A good start indeed!
>>
>>5878607
Especially considering Taen has like 0 previous experience as a Naval commander. Bro was a deep space scout and melee combat hobbyist who was given command of a battlegroup.
>>
An additional Hardcell is destroyed when it makes the mistake of cresting the curve of Anx Minor, putting it into the firing arc of the remaining equatorial Golan. It’s traded for a pair of Carracks and a Dreadnaught. The cruiser and one of the frigates are torn apart courtesy of a full battery of fire from Bountiful, while the other Carrack is destroyed by Vulture droids swarming its bridge with their complement of missiles. Shortly thereafter, Longest Haul’s own turbolasers destroy another Dreadnaught and cripple another Carrack, which is then brought down by fire from a Munificent.

The Republic forces begin to pull back to Anx Minor’s south pole as Gilt Cauldron settles back into position to continue deploying its invasion force. An Acclamator and a Dreadnaught seemingly ignore the Republic’s general retreat order, the former charging your line and the latter spooling up its hyperdrives while remaining in place to absorb fire from your fleet.

“Sir,” a yellow-painted OOM command droid gets your attention from the rapidly-resolving naval action, “our ground forces are reporting heavy resistance. The enemy general is personally leading the defense.” That piques your interest, “They’re reporting it’s a Jedi.”

Few other generals would lead from the front in this age of blasters and high-explosive munitions, especially against a force of droids. Your own presence on the ground would serve to counter the Jedi, and driving them off or… defeating them would secure a breakthrough quicker than simply landing your forces and attempting a breakout. Then again, if the overall commander of the enemy is distracted, you may be able to bring down the planetary shields from space, given complete superiority once the Republic fleet has been destroyed and driven off.

>(3/4, this vote is a lot of words)
>>
Vote for ONE A option, and if you vote for A1, vote for EITHER one B, OR one C option.

>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[A2] Stay in space, pursue the Republic fleet around the planet and disable the additional Golans. Once that’s done, lay as much fire on the planetary shields as you can. Doing this means that Anx Minor will have to be rebuilt to some extent after being captured, rather than simply occupied.

>(4/6)
>>
If you voted for A1, vote for either B or C, and then an additional clarified option in either B or C. If you voted for A2, this choice will be presented later.

>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.

>[B1] B2 Super Battle Droids. While they are the standard heavy infantry of the Confederacy, B2’s more aggressive programming and sturdy build make them well-suited towards bodyguard duty.

>[B2] Droidekas. Far more expensive than Super Battle Droids, Droidekas are extremely powerful and extremely durable droids that serve a role between heavy infantry and light artillery in the regular Separatist forces. Though they can’t speak Basic, the shielded droids are more intelligent than one might initially believe.

>[B3] A-series Assassin Droids. A relative rarity that the Confederacy does not yet produce on their own, they have to be bought by individual commanders, though they are worth the price. The A-series possesses an inbuilt medium laser cannon as well as retractable arm blades, and is able to wield other weapons if needed.

>[B4] IG-57 Lancer Combat Droids. Despite their name, the IG Lancer is not solely a dedicated cavalry unit, though that is where it excels, they are also heavily armored, possess several redundant systems, and are capable combatants in both melee and ranged combat, though they are relatively slow on their feet.

>[B5] Write-in (be reasonable, use something from Legends, and don’t make me regret allowing a write-in here. Magnaguards are not yet available, Old Republic Era HK droids are not an option for a reason.)
>>
>[C] Your retinue consists of hired organics. It is relatively common among the Separatists to use mercenary soldiers, even among those members of the movement who are afforded protection of organic regulars from their own organizations.

>[C1] Salissian Privateers. The Salissians are humans from a system on the very edge of the Galaxy, outside of Republic Space though now part of the CIS. Though not technically mercenaries, the relative quiet of their area of space has led their military to sell its services first to the Corporate Alliance, and now, more formally, to the Confederacy itself. Though not specialized in any particular area, the Salissians are rather numerous, and trained in a variety of areas. They are also relatively inexpensive.

>[C2] Iotran Guard. A primitive species, the Iotrans are a relatively squat, sharp-toothed mammalian species that are often employed by the IGBC as security and enforcers, often as something of a status symbol in place of droids. That being said, not all Iotrans are in service of the IGBC, but most of their military are for hire, as their reputation keeps Iotra itself safe, even on the border of Hutt Space. Iotrans don’t come particularly cheap, but they are consummate professionals, and excel in the area of security.

>[C3] Iridonian Freelancers. Despite Iridonia remaining in the Republic, many Zabraks have found themselves in Separatist service, largely as members of mercenary companies. The Freelancers are one of these mercenary companies, and are almost entirely made up of Zabraks, the hardy species native to harsh Iridonia. Zabraks excel in military settings, with their innate strength, stamina, and pain tolerance giving them an edge over many other humanoid species, though they have a well-earned reputation for stubbornness and fits of rage.

>[C4] Gank Killers. Few species maintain reputations gained from a single act committed five thousand years ago, but the Ganks are one of those species. All Ganks in the wider Galaxy are cyborgs, and almost all of those cyborgs serve as mercenaries. The enigmatic, masked, and almost always silent species are feared by many for their penchant for battle and their passion for violence. Still, they follow orders well, and their intimidation factor and prowess in battle make them worth the steep price tag.

>[C5] Mandalorian Mercenaries. Former members of the disgraced Death Watch, the Jaro’Kara Ver’verd’e (Doom-Fated Company in Basic), are rather cheap for Mandalorian mercenaries, owing to their… mindset. Never shedding their armor, the dwindling mercenary company fights with the ferocity of a cornered Nexu, and will, as their name suggests, always fight to the death, in fact, they seek their deaths. That is, perhaps, a trait ill-suited to bodyguards, but their vigor does much to offset that.

>[C6] Write-in (be reasonable, draw from Legends, and don’t make me regret allowing a write-in here. You can’t have the Sun Guard.)
>>
>>5878753

>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[C5] Mandalorian Mercenaries. Former members of the disgraced Death Watch, the Jaro’Kara Ver’verd’e (Doom-Fated Company in Basic), are rather cheap for Mandalorian mercenaries, owing to their… mindset. Never shedding their armor, the dwindling mercenary company fights with the ferocity of a cornered Nexu, and will, as their name suggests, always fight to the death, in fact, they seek their deaths. That is, perhaps, a trait ill-suited to bodyguards, but their vigor does much to offset that.

Hopefully we can eventually help the Mandos with their deathwish issue
>>
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>>5878754
Droid References.
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>>5878770
Fuck, these should be B1-4. Dammit.

>>5878756
And organics references, even if the Salissians are a generic merc picture. I also forgot about the Mistryl Shadow Guard because their existence is very confusing, so if you really want to have them feel free to write them in.
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>>5878753
>>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.
If it weren't for having to level a quarter of the planet I'd pick to just bombard them. It's a waste of effort and resources.

>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.

>[B1] B2 Super Battle Droids. While they are the standard heavy infantry of the Confederacy, B2’s more aggressive programming and sturdy build make them well-suited towards bodyguard duty.
They can fly a little, they can shoot, and they can easily be replaced. They'll suffice until some cooler models enter production. They also have the meanest right hook of anything presented.
>>
>>5878753

>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[C3] Iridonian Freelancers. Despite Iridonia remaining in the Republic, many Zabraks have found themselves in Separatist service, largely as members of mercenary companies. The Freelancers are one of these mercenary companies, and are almost entirely made up of Zabraks, the hardy species native to harsh Iridonia. Zabraks excel in military settings, with their innate strength, stamina, and pain tolerance giving them an edge over many other humanoid species, though they have a well-earned reputation for stubbornness and fits of rage.

I’d like some somewhat normal people for bodyguards, and having some Zabrak mercenaries who can think and fight well seems good. Most droids are kinda stupid after all. This is a balanced choice in my eyes.
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.
>[C] Your retinue consists of hired organics. It is relatively common among the Separatists to use mercenary soldiers, even among those members of the movement who are afforded protection of organic regulars from their own organizations.
>[C6] (Write-in) T'doshok Braves. The Trandoshan culture, so emphasizing glory in combat and violence, has had a strong association with mercenaries for much of galactic history. Your personal company signed on with the CIS with the express hope of matching their skills against Jedi. Thankfully, your nature as their commander means that striking at you outside of sparring matches would be deceitful and cowardly, not earning them any of their coveted jagganath points, and thus permitting you a retinue especially skilled in stealth, wilderness survival and tracking, while their natural regeneration has ensured the Braves maintain an outsized pool of hardened veterans. As well, the traditional chalon swords they carry as sidearms and wield with great skill have benefited from being reinforced with cores of Phrik alloy.

Get ourselves a bunch of dudes crazy enough to go toe to toe against Jedi.

Though, since our current bombers are stated to be specialized for planetary combat, couldn't we just airstrike the Jedi general?
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>>5878754
>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.
>[B1] B2 Super Battle Droids. While they are the standard heavy infantry of the Confederacy, B2’s more aggressive programming and sturdy build make them well-suited towards bodyguard duty.
I'm tempted by the Droidekas not gonna lie.
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[C] Your retinue consists of hired organics. It is relatively common among the Separatists to use mercenary soldiers, even among those members of the movement who are afforded protection of organic regulars from their own organizations.
>[C1] Salissian Privateers. The Salissians are humans from a system on the very edge of the Galaxy, outside of Republic Space though now part of the CIS. Though not technically mercenaries, the relative quiet of their area of space has led their military to sell its services first to the Corporate Alliance, and now, more formally, to the Confederacy itself. Though not specialized in any particular area, the Salissians are rather numerous, and trained in a variety of areas. They are also relatively inexpensive.
Ganks are tempting, I do like the idea of irregular cyborg monsters bodyguarding a well-dressed normal dude. With the Salissians, I think that we get the group with the most potential for improvement. They're also normal people, and as such serve as a reminder of why we chose to join the CIS. I might've written in Gand Findsmen as well, but figured they might not be kosher as they're Force Sensitive. Seems a bit OP/donut steel.

>>5878780
>They can fly a little
Stock B2's don't fly, brother. That's a variant.

>>5878825
>Get ourselves a bunch of dudes crazy enough to go toe to toe against Jedi.
Suicidal Mandalorians are right there anon. And with the added bonus of not having hemipenes.
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[B2] Droidekas. Far more expensive than Super Battle Droids, Droidekas are extremely powerful and extremely durable droids that serve a role between heavy infantry and light artillery in the regular Separatist forces. Though they can’t speak Basic, the shielded droids are more intelligent than one might initially believe.
Way too cool to pass up and extremely capable to boot.
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>>5878825
The Trandoshans would be cool. But they have scales. You know how Taen feels about scales. Though I would dispute that earning points in a cowardly way would be invalid. Instead that easy prey is not worth a point. All that matters is you kill something worth killing. You don't get to be a badass by stomping infants. But having a dude fall into your spike-pit trap, totally okay.

>>5878844
>Stock B2's don't fly, brother. That's a variant.
I thought they flew down in that arena that Padme, Obi and Anakin were rescued from in the prequels. Huh. Dang ol Mandela effect.

As for the Findsmen, they don't really do a bunch of Force stuff so I personally wouldn't see a problem with it. It's mostly just relegated to getting high and seeing things. And who wouldn't want to get a Gand a proper name? What a character arc that'd be for the little buggoid.
>>
Rolled 1 (1d2)

>>5878753
>>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

Die comes up 1
>[B2] Droidekas

Die comes up 2
>[C5] Mandalorian Mercenaries
>>
>>5878850
Killing a dude by having them fall into a spike pit trap you made is cunning. Shanking them after saying you'd have their back is cowardly. That's what I was going for when I wrote 'deceitful and cowardly'.

>>5878844
I'm bored of Mandos, though. Because everyone always goes for Mandos when Mandos are available. As well, it'd be nice to have Trandoshans in SW not be antagonists to the MC, which is a role they've been pigeonholed into in the universe almost as hard as Rodians have.
>>
>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.
>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.
>[B4] IG-57 Lancer Combat Droids. Despite their name, the IG Lancer is not solely a dedicated cavalry unit, though that is where it excels, they are also heavily armored, possess several redundant systems, and are capable combatants in both melee and ranged combat, though they are relatively slow on their feet.
The lancers were so badass in that speeder-Calvary charge in ‘03 Clone Wars.
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>>5878852
>Shanking them after saying you'd have their back is cowardly.
Sure, but the point system as far as I am aware only really cares that 1) you're killing something and 2) it's at least something that could kill you back. I'm not particularly well versed in it though so if you know something I don't that'd explain our differing opinions. I don't mind your idea, I just hadn't heard it before in reference to the jobber-not points.

I, too, would prefer less Mando screen time. Unless it's us getting some kit from them. They have the best toys. Alternatively, why can't we ever have non-human mandos? It's not like their culture doesn't accept other aliens. Xenophobes getting in charge of the Mando'a-tell-ya-what.
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>>5878753
>[A2]
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>>5878753
>[A1] Might as well even the odds.
>[B2] Even Jedi run from Droidekas.

(As much as I liked the Trandoshan write-in I think destroyer droids are too cool to pass up. Also yeah, past trauma with certain scalies might be off-putting for Taen. Idk how species-est he might me though.)
>>
>>5878753
>[A2]
we should just Bombard the jedi's position with concentrated ship grade weaponry.
>>
>>5878754
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

But let's try and talk him down before the inevitable "You are a traitor, I am the good guy therefor you must be laser-stabbed!" shall we?

>[B1] B2 Super Battle Droids. While they are the standard heavy infantry of the Confederacy, B2’s more aggressive programming and sturdy build make them well-suited towards bodyguard duty.
Simple, straight forwards. We were called up on short notice, without any powerbase or influence beyond being a Jedi, it fits.
And I'm a silly bastard who'd quite fancy building a relationship or some kind of connection with people before creating a more permanent personal guard/army.
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>>5878969
>And I'm a silly bastard who'd quite fancy building a relationship or some kind of connection with people before creating a more permanent personal guard/army.
Taen's Taskforce/Terribles when? That is a fun idea though. Gathering strays and interesting individuals of talent. Making a ramshackle A-Team of our own. It's also a nice spitting-on for the sheer number of literal clone retinues that are employed on the Republic side despite having countless different species all with varied talents to draw upon. My really silly bad idea is letting our B2s go without memory wipes and get out of control personalities. There's bound to be at least one of them that winds up super cool. Surely.
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>>5878972
Not just your random assortment of people, tho that'd be nice.
I just don't see any connection between Taen and mandalorians, pirates, mercenaries and cutthroats and would say that he'd probably not fancy working with them.
Now if, for example, the banking clan or baktoid tried to make us one of "theirs" with fancy bodyguards?
Or if we did sieze Mon Cala&Dac and the squids wanted us to have an honour guard after that etc etc.
There's just so much possible storytelling in things like this
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>>5878756
>[A1]
Because anons can't resist a good boss fight.
>No Sun Guard
Only a Sith deals in absolutes!
The Iridonians are tempting, but besides Iridorians (confusingly different) and the Sun Guard, I've been wanting to see the other big warrior space-race explored for awhile, the infamous:
>[C4] Gank Killers
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

Tough choice. I like both droids and mercs, a lot. Damn they are so cool.

>[C] Your retinue consists of hired organics. It is relatively common among the Separatists to use mercenary soldiers, even among those members of the movement who are afforded protection of organic regulars from their own organizations.
>[C2] Iotran Guard. A primitive species, the Iotrans are a relatively squat, sharp-toothed mammalian species that are often employed by the IGBC as security and enforcers, often as something of a status symbol in place of droids. That being said, not all Iotrans are in service of the IGBC, but most of their military are for hire, as their reputation keeps Iotra itself safe, even on the border of Hutt Space. Iotrans don’t come particularly cheap, but they are consummate professionals, and excel in the area of security.
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>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.

>[B2] Droidekas. Far more expensive than Super Battle Droids, Droidekas are extremely powerful and extremely durable droids that serve a role between heavy infantry and light artillery in the regular Separatist forces. Though they can’t speak Basic, the shielded droids are more intelligent than one might initially believe.
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>>5879165
That works too. Having someone pull up and say "I got some boys for you, bud. They'll get your back." is a pretty nice feeling. I can also imagine some crazy droid designer working for one of the companies saying they designed something for us out of their own pocket. Which would also be pretty cool. There's a lot of ways it could go.
>>
>>5878753
>[A1] You’ll land on Anx Minor to help force the contested landing by meeting the Jedi General on the ground, accompanied by your personal escort.

>[B] Your retinue is droids, as is typical of Separatist commanders. Though more specialized droids have to be paid for out of pocket, their upkeep is seen to alongside that of the typical droid forces.

>[B2] Droidekas. Far more expensive than Super Battle Droids, Droidekas are extremely powerful and extremely durable droids that serve a role between heavy infantry and light artillery in the regular Separatist forces. Though they can’t speak Basic, the shielded droids are more intelligent than one might initially believe.
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>>5879165
>I just don't see any connection between Taen and mandalorians, pirates, mercenaries and cutthroats
I think the idea is that connections will be formed as they spend more time with each other over the course of the war. At the very least, he's more likely to be able to make connections with the organics rather than combat droids.
>and would say that he'd probably not fancy working with them.
Fair, I see Jedi sentiment causing him to dislike the Mandos (mutually, and though with room for development) and the Gank (probably for longer). S'why I'm voting for the Salissians, though melee-incapable terrain-challenged doughnut droids seem to be winning :P.

Assembling groups of skilled individuals piecemeal is sorta what Dooku does in over the course of the war, though not centralized around the idea of a personal bodyguard cadre. You've got the Dark Acolytes on one hand and people like Shonn Volta, Durge, and Spar on the other. Jango and Grievous too, in a way.
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>>5879398
We should get a chadra-fan. As a mascot.
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>>5878757
>>5878780
>>5878823
>>5878825
>>5878830
>>5878844
>>5878845
>>5878851
>>5878853
>>5878958
>>5878969
>>5879174
>>5879292
>>5879332
>>5879374
[A1]
Land on Anx Minor.

>>5878757
[C5]
Suicidal Mando Mercs.

>>5878780
>>5878830
>>5878969
[B1]
Super Battle Droids

>>5878823
[C3]
Zabrak Mercs.

>>5878825
[C6]
Trandoshan Mercs.

>>5878844
[C1]
Human "Contractors"

>>5878845
>>5878851
>>5878958
>>5879332
>>5879374
[B2]
Destroyer Droids.

>>5878853
[B4]
IG Lancer Droids.

>>5878893
>>5878968
[A2]
Break the planet's shields, using the landing force as a diversion.

>>5879174
[C4]
Gank Cyborgs.

>>5879292
[C2]
Iotran Soldiers.

Vote called, writing. In retrospect I would have done the Shadow Guard instead of the Mandos but I only thought of them after I hit post and their lore is an absolute mess. >>5878844 You could have written in Gand Findsmen, though you'd only get like, two of them.
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>>5879416
Roly-poly time. Though they aren't my favorite, they're still cool. Did you know they have a thin spot in the shield directly above their heads? And they also can't aim too far up. What a tragic combination of qualities. Though we're going to be using the W-series, correct? They have a really bad shield generator. Or are we going to have the older P-series? The really good droidekas won't be in production until a couple years after Geonosis.
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>>5879427

Hopefully we’ll be able to customize the droids after a while?
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>>5879427
What do you mean, The ones during Naboo were great and a Droideka is a jetti killer no matter the model.
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>>5879427
I can second that.
But they are a nice, very nice, "until later" kind of thing.
I mean at the end of the day they're small tanks. And small tanks are bleeding dangerous.
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>>5879448
Not much customizing you can do on a droideka. Their design is just so weird and specific, changing too many parts might make other bits not work, like the rolling function. And they're way too slow to want to lose that, so changing their limbs or joints might stop them from collapsing properly, so can't fix their range of motion too much. They're absolutely fucking fantastic in what they're designed for, kind of really not great at anything else.

>>5879451
I did say "really good". The P-series is great. The Q-series is just better. The W-series either can't shoot it's super juiced guns with the shield up or it has to use a weaker version of the shield to fire at the same time. The W-series is what we should have at the time of Geonosis. The guns will obliterate anything short of a tank but they're glass cannons, compared to the other models. Their armor isn't even a fourth as sturdy as their shields are.

>>5879452
I for one can't wait to have a droideka roll over a fool. While playing a specific song from Ludacris, of course. Another fun fact, droidekas can't use their shields if they are knocked over. It shorts them out. Hopefully a jedi isn't clever enough to trip them through their shields. If he has time before getting blasted I mean.
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>>5879455
>>5879452
>>5879448
>>5879416
I hope we can slap a voice thing on our boys, Be funny to hear how sassy the Droideka's would be or how weird they are.
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>>5879464
>inb4 they call all living creatures "fleshlings" and screech incoherently at birds flying above them
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>>5879467
Idk why but I always assumed they are more like cats.
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>>5879469
I can see it. Having a shield would certainly lend to a disaffected attitude much like cats have.
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>>5879464
Oh please, gods, no.
Turning one of the primary antagonists, the B1s, of the clone wars into quirky jar-jars is and was a horrid choice.
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>>5879467
>”REEEEEEEE!”
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>>5879476
I don't mind the B1s being a little goofy so long as they are treated as an actual threat and get to be droids instead of comic relief. It contrasts pretty well with later models of droid being really scary. The B2s slapping the B1s around. The IG series looming over them. As long as you don't go full Jar-Jar, it's not too bad.

One of my favorite moments was when a clone tried to punch a B1 and hurt his hand because it's a solid chunk of metal in the shape of a skull, what else would happen?
https://www.youtube.com/watch?v=jwCWImjfYEE
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>>5879482
that fucking moment of the b1 being like "This shiney really did just... Alright, Blast'em."
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>>5879427
>Did you know they have a thin spot in the shield directly above their heads?
Is this not from the Lego games? I always thought this game from the Lego games.

>Or are we going to have the older P-series?
I was thinking of the P-series honestly. The shield dropping nerf is dumb even if you can handwave it away as being cheaper to produce, though the Q-series coming out so quickly kind of throws a wrench into that idea.

>>5879464
Of course they're weird, they were made by the Colicoids. Even ignoring what TOR did to that species because every bug species needs to eat garbage and have hive queens hurr durr, they're still odd little dudes. If you gave Vulture Droids vocabulators they'd probably be even weirder, considering who and what Xi Char is. Though I would note that the P-series are less intelligent and independent than the W-series, so maybe the latter would make a better cadre.

>>5879482
ROTS B1s are fine, what TCW B1s became isn't. I think that's reasonable, even if I prefer their TPM/AOTC voice.
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>>5879639
Colicoids made some of the coolest stuff. Wish we got to see more of them.

Also totally agree the B1 voices were cooler when they were less whiny. Though I do prefer them with personality rather than the bland way they acted in TPM.
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>>5879639
>Is this not from the Lego games? I always thought this game from the Lego games.
I think it came from a magazine, actually. Though I could be wrong.

>The shield dropping nerf is dumb even if you can handwave it away as being cheaper to produce,
I think the reason given by official sources is that they gave it way stronger guns but didn't give it a better power source. Which no matter how you slice it is quite silly. You've got a droid whose selling point is the literal space ship shield it wears and you make it so it can't use it. Very silly.

>even if I prefer their TPM/AOTC voice.
The extra nasal in the newer voices can be a bit grating, won't lie. I like B1s most when they're doing black humor and dry sarcasm. It just feels right with a mass produced battle bot destined to get destroyed by a ten year old with a gun. I think what hurts the B1 image the most is when they're portrayed as genuinely stupid instead of just slow. Droids in general tend to be slow witted excepting ones built to very particular specifications. But they should never be just plain dumb.

>>5879658
Colicoids freak me out. What strange things lie in their literally alien minds?
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>>5879639
Pre-TCW B1s were menacing even if they were just mooks. Hell some of them like OOM-9 were extremely competent if given the right circumstances and support.
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>>5879639
So what your saying is, We can in-fact give our droids vocabulators but its gonna be a weird time for all those. Neat.

Are the Colicoids the one who love trading in raw meats or was that the other ones?

I hate how childish they made most of the droids. When they were all to some extent hyper lethal in the grand scale of things.
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>>5880006
You mean like strapping a dial up modem to its back and linking it to a lucrehulk shaped computer? Or are we talking about something else here? But yes, I much prefer them to be dangerous rather then bumbling, scared, incompetent, whiny and occasionally ironic.
Same with the Tactical droids iirc, they were basically the most mustache twirling mustache twirlers I've ever seen.

Make them a bit daft, sure. Cheap and mass produced, all good.
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>>5880310
>We can in-fact give our droids vocabulators but its gonna be a weird time for all those
Eh, not immediately.

>Are the Colicoids the one who love trading in raw meats
I don't think that's them, I know what you're talking about but I can't remember the species name right now.

>>5880351
>they were basically the most mustache twirling mustache twirlers I've ever seen
I'm still split on Tac/SuperTac droids, they'll probably show up because they are an interesting concept and should provide a tactical edge for the Separatists, especially in the mid war where things are getting more and more even; but they certainly won't be commanding entire fleets/ground invasions or even mid-sized ships. Maybe smaller ones but my jury is still out on that.

Rant spoilered for a more ergonomic thread:
Having a Tactical Droid command the defense of Sullust with like three Munificents was a joke. I know retards like to recommend Ventress episodes of TCW but is there a single one where the plot doesn't get sucked into a black hole of contrived stupidity.
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>>5880358
Not that I remember, but they all kinda blend together for me.
But yea, there are a lot of neat concepts but half of it's also "Good guys can't lose", one half is "Bad guys can't win" with a third half of "everyone's an bloody idiot"

The thing I never understood, and I might be wrong here, but the Venator was made to be a carrier. Right. And it doesn't carry a whole lot of gun, right?
And they always send their carriers into gun duels with the gun ships, preferably multiple ones. And win. That always bothered me.
Venator =/= Imperial star destroyer, but that's how they were shown.
No fighters, no pd, all gun all day.
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>>5880366
>Venator =/= Imperial star destroyer, but that's how they were shown.
That's because Victories and Imperators never showed up in the war. I might be wrong and the larger Providence/Recusant might be from an ROTS-adjacent reference book but if they're not they were in TCW as a replacement for the Bulwark I and II, so neither side had the dedicated brawlers they were supposed to have. Which is a shame because IIRC the Bulwark II has never been properly depicted, even though the I and III both have.

Weirdly the Providence's fighter capacity has never been established but it has a lot more guns and torpedoes than the Venator does, still I'd say the Venator has more fighters which evens it out a bit more, but in a gunnery duel the Providence is better. I don't have a problem with the Venator being the Republic's main workhorse, since it does serve as both a carrier and a battleship, and in the latter capacity it is superior to anything short of a Providence or Recusant Heavy Cruiser. Also, even though the CIS doesn't really have an answer to the Republic's (handful of) battlecruisers and dreadnoughts, but (eventually) the Republic doesn't really have anything in its regular forces capable of matching a Lucrehulk or Bulwark II, except maybe the Tector.
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>>5880380
>Weirdly the Providence's fighter capacity has never been established
Canon says there's room for 240, but who knows if that was a number thrown out with the larger 2k variant in mind. It's still less than a Venator's standard compliment of 420 though, so it's in-line with your thinking.
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>>5880366
The Venator was a bizarre Battlecarrier, where it was made to be both a dedicated carrier, but also carry battleship guns. The bigger problem with how it's used is that all but two of the big turrets of a Venator are clearly intended to broadside, and when deploying fighters pretty much the entire fore deck opens up, presenting a massive weak point.

So how are Venators always shown in combat? Why, with the bow always pointed towards the enemy fleet, of course! So only two of the twin turbolaser turrets can fire, and any shot that connects is either hitting the hangar bay or the two towers! Genius!
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>>5880425
>So how are Venators always shown in combat? Why, with the bow always pointed towards the enemy fleet, of course!
Well, they're pretty much exclusively shown broadsiding at the Battle of Coruscant. But you know, TCW was respectful of Lucas' work.
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>>5880425
I mean, that makes sense tho. If you can build a ship that does both jobs well, then do it.
Didn't know the turrets were supposed to be battleship guns tho, been reading up to not be entirely clueless and things just says "it has X turbolasers" which is pretty far from helpful.
Munificents and Recusants also have a bloody big fuckoff gun as the prow, no?
Also yes. Yes that is silly. But I like the ww1 style cutouts the turrets sit in on the superstructure. It does look nice.

>>5880380
> Recusant Heavy Cruiser
A whatnow? I thought those were destroyers? Which I assume means big-mean-guns instead of "Shoots many small guns at the bloody french torpedo boats"
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>>5880447
For some stupid reason, things get named one thing and classified as another in Star Wars. The Recusant is a cruiser class vessel despite being called a "light" destroyer. Likewise the Acclamator is called an assault ship or military transport despite also being a cruiser class vessel. It happens a lot. I think they cleaned it up later with other ships but early on they mucked it up pretty bad.
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>>5880447
>A whatnow?
They are but the bigger ones are heavy cruisers, I think. The cruiser designation is really unclear and used for basically anything larger than a frigate in Star Wars. I guess you could also call the big one a heavy destroyer. IC I've been using Light Destroyer for the Recusant and Heavy Frigate for the Munificent, but the former could also be a cruiser and the latter could also be a light cruiser. Hardcells could even be called gunboats, at a stretch.

>>5880504
Pretty much this, the Imperials are clear about it, Empire loves their damn lists after all.

Alright I checked it and apparently the system in use before the Clone Wars classified everything above 600 meters as a cruiser, which explains a lot. Still doesn't make much sense to call Munificents a class of frigate though, unless the IGBC only ordered them that way to trick the Republic a la Japan skirting the London Naval Treaty. Might just start calling Recusants Heavy Cruisers and Munificents Light Destroyers, based on Anaxes which is coming into use. Though that only sounds right from an OOC perspective and not an IC perspective, considering cruisers are larger than destroyers IRL, where in Star Wars destroyers are larger. Maybe it still makes sense given Recusants have less guns, but those guns are a lot bigger, or maybe I should stick to the frigate designation for the Munificents, because that way Providences will be the only destroyers (Bulwark Is should be classed as destroyers, but they're only ever called battleships, and will only show up at earliest ~20 months into the war), and give every class a more unique classification. Idk, let me know your thoughts and I'll stop distracting myself.
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>>5880447
Technically, the actual size has no bearing whether something is a cruiser or destroyer or anything else. A destroyer is defined as being a fast and maneuverable ship that can escort carrier battlegroups and convoys while defending them from a variety of threats, whereas a cruiser is a ship that is fast at cruising speed and has the internal stores of supplies and fuel to be deployed for long enough periods to both defend its nation's 'coasts' and threaten the enemy's.

So it isn't strictly impossible to build a destroyer that could also classify as a cruiser. It's more down to cost and engineering reasons that it isn't done (you need a lot of escorts, and it's easier to make a smaller ship very fast and maneuverable).
>>
i feel like seeing more of the colicoids could be really interesting and they never really looked into, and all of their droid designs are good but I wonder if the scorponek annihilator is canon and if it is I hope it not the stupid showcase it had in book of Boba Fett
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>>5880569
>t I wonder if the scorponek annihilator is canon
Yeah it's originally from Legends.

>>5880537
>Technically, the actual size has no bearing whether something is a cruiser or destroyer or anything else
Not true in Star Wars where it's basically just size, maybe tonnage, and maybe reactor output.
>>
Four destroyer droids, formally droidekas, are already aboard the Sheathipede shuttle prepared for your landing. The droids were expensive, being the older P-series with updated firmware, rather than the newer, upgunned W-series. You chose them, despite the cost (steep, though not unreasonable considering the funds you’d come into since returning to the civilized galaxy) despite their lighter armament and relative unintelligence compared to the newer model because of their ability to keep their shields up while firing their inbuilt guns.

The Sheathipede shuttle, like the Lucrehulk it’s aboard, is originally a Trade Federation vessel, and like the Droidekas aboard it, is a Haor Chall design. Has a plus sign-shaped profile, with a rounded cockpit at the fore, and a high fin, which houses its hyperdrive and communications suite, to its rear, and sits on four insectile legs when it’s landed. While you prefer to travel aboard the Heart of the Mists, which is certainly faster and slightly more well-shielded, the shuttle is more maneuverable in the tight quarters of space battles, and its three laser cannons have more range of motion than your explorer’s own armament, it also presents a smaller profile.

The shuttle’s pilot is, like most shuttle and transport pilots in Separatist service, an OOM pilot droid; as is the gunner which sits beside it. Neither droid rises to salute you when you enter the cockpit, as you ordered them to stop that behavior to better expedite launches. Your choice of personal unit necessitated the reinstallation of a specialized rack for droidekas in the cabin, which decreased the available seating space, but that’s not a particular problem for you, as the shuttle class is meant for orbital and in-system transit.

Exiting Longest Haul’s immense hangar arms is the only harrowing part of the journey from the converted freighter into the planet’s atmosphere, as the battle is quickly moving away from the northern hemisphere. Before departing, you handed overall command of the fleet to the Bountiful’s captain, a terse and professional Koorivar who you gather was previously a fusilier by his extensive scarring and cybernetics. You trust him with cleaning up the Republic’s forces in space, given his experience as a commander for both the Corporate Alliance and Trade Federation prior to the outbreak of the war. You keep an eye on the battle via datapad, only looking away when the telltale shudder of atmospheric entry shakes the shuttle. High in the atmosphere, the steady stream of C-9979 landing craft from Gilt Cauldron is all there is, but as you descend, the I-shaped ships are joined in the air by swarming Vulture droids and the occasional bold V-19 Torrent, attempting to score missile hits on the transports’ engines.

>(1/?, posting this now to get something out, sorry about another wait. The rest should be out tomorrow afternoon.)
>>
>>5880863
How many times did you get distracted checking the random shit getting talked about in thread? My guess is six. I also randomly got recommended on pootube https://www.youtube.com/watch?v=kSPqKXnasKk
A video about droids used by the CIS. The guy doesn't source anything, naturally, and probably half of the stuff would be relegated to non-quest-canon for us but he does cover most of the bases pretty well. I despise the HK-77s. Who the fuck wants an HK model that has no hands for throwing grenades or setting traps? Sub-par pieces of machinery paraded as something great. Assessment: Inferior design undeserving of the namesake series, master.

Might be worth a watch for people who don't want to look stuff up blindly and would prefer a name to start with.
>>
The landing zone itself isn’t as hotly contested as you’d assumed from the command droid’s reports, shield generators and prefabs already in place from the first wave of C-9979s to touch down from space. The pilot droid circles the base, lower than the Vulture droids repelling V-19s Z-95 Headhunters outside of the reach of the shield.

“Sir, Republic forces are approximately fifty kilometers out, operating from a previously unknown fortification. Scans and reports show shields, gun emplacements, and extensive hangars. Several landing ships were scuttled to provide an advanced foothold, most of our deployed forces are already there, more troops and armor are in transit from the landing zone,” the gunner OOM tells you after tapping on its console, “our bombers are unable to advance in this direction because of enemy cover.”

“Take us in behind the crashed ships, keep the shuttle parked under the wreckage and keep the engines ready,” breathing deeply, you tap into the Force, “I won’t be needed for long on the ground.”

The landing zone under the shade of the upper wings of a crashed C-9979 transport is clear of any soldiers aside from your squad of droidekas, the scrap of several B1 battle droids scattered about, and three clone troopers lying motionless on the loamy soil. You’d seen the Republics’ Clones in preliminary reports, as well as the footage from the Battle of Geonosis, when you had finally steeled yourself to watch it, but this is your first time seeing them in person. In their plastoid armor and lifeless as they are alongside the wreckage of their droid enemies, they could be mistaken for droids. Some cold part of you think that they are, in a way, similar to the Confederacy’s automata soldiers, bred only to kill and to die, with little thought given to their individuality from the Kaminoans who bred them, as far as you’ve been told.

Emerging from beneath the crashed landing craft’s severed fore wing, you finally get a proper look at the battle. One of the four downed C-9979 is blocking your view of the eastern edge of the fighting, though you can see another transport’s wings sticking out above it, and unlike the one your shuttle parked behind, fighters are making strafing runs over that third transport. The fourth crashed into the bunker, its wings buckling and warping from inertia, but in the process giving your droids the opportunity to breach the fortified shield generator from its westernmost hangar, simultaneously preventing any launches from the same. The lander’s aft wing is similarly propped up against one of the forification’s walls, but with a gap separating it from the next hangar over, one long enough to stop B1s and B2s from jumping over, or from Crab or Tri-Droids from otherwise crossing over.

>(2/?, rest of the post tomorrow for sure™)
>>
>>5881766
Z-95's already were out during this time?
>>
>>5882106
Yeah. The Z-95 was out some time before the clones wars. And I believe also before the battle of Naboo even. I don't remember specifics though.
>>
The somewhat short distance between the transport sheltering your shuttle and the transport half-propped up against the bunker’s wall only has a few squads of B1s trading fire with clones taking cover in ordinance craters, with the occasional flyover from a V-19 or a Vulture droid attempting to strafe the enemy troops. The crashed C-9979, along with granting your troops an ingress, also destroyed most of the Republic’s ground level artillery, leaving this sector of the contested landing operation an almost pure infantry battle.

Squads of B1s and B2s, even several droidekas and a handful of crab and tri-droids have made their way up the makeshift ramp and into the hangar, likely having been the cargo of the crashed lander and using their relative imperviousness to G-force and trauma to breach the fortification before the Republic troops inside could properly react. Thanks to the angle, you’re able to see the fierce exchange of red and blue blaster fire ongoing in the far hanger. But you and your droidekas don’t head for that wing, instead making a break for the far wing, the one with the gap between itself and the second hangar.

The B1s facing down the clone troopers sheltering in the various craters on the field between the two C-9979s don’t take notice of you sprinting to close the gap, droidekas rolling in tow; and the clones they’re engaged with don’t have the luxury of being distracted. You reach the other crashed ship in short order, only ducking a few stray shots, mostly from your own droids.

With the aid of the Force, the several hundred meter sprint up the steeply inclined wing is easy, and your cadre of spinning droids lose very little speed on their way up. Still, you do have to help one clear the gap when you leap from the C-9979 and into the fort’s hangar. After landing, you quickly turn and reach out with the Force, grasping the still-coiled droid as you begin to see it falling short. It noisily crashes into the floor of the hangar but quickly rights itself, joining the three other destroyers in deployment around you. The hangar is about seventy meters wide, with only two venerable Theta-class shuttles parked in line along the far wall and various LAAT parts piled in the back, likely abandoned when all of those transports were scrambled to meet your invading forces. The blast doors on the wall opposite hangar’s magnetic containment field are conspicuously open, and the sixth sense afforded to you by your connection to the Force lets you know that that is not by negligence.

Your droidekas activate their shields at your command mere moments before two squads of clone troopers pour in from either side of the encircling hall behind the open blast doors. Your destroyer droids ready their guns with a series of clicks as the clones level their own, long blasters at you. Unlike both sets of soldiers, you refrain from drawing your weapon, your hand hovering over your lightsaber.

>(3/4)
>>
The Force once again rewards you for its trust in it, though if you had drawn your lightsaber you knew the clones’ odds against four droidekas and a Jedi Knight were poor, it would have been disadvantageous to be surprised by what comes through the blast door next. A Trandoshan, nearly two meters tall and dressed in traditional tan and brown Jedi robes under a dark gray cloak, its hood bunched around the alien’s neck. Even with the robes, you can tell by the reptile’s build that she’s female.

“The Forssse did not missslead me, I ssssee,” she speaks, inclining her head. It’s not a gesture of respect or even acknowledgement towards you, but an almost prayerful gesture to the Force.

You raise an eyebrow, as the Raioballo Sector’s Jedi Watchman remains a human male, who by all reports from Separatist intelligence in the sector answered the Order’s call to arms, but did not return to Coruscant. Strangely, this Trandoshan seems familiar to you, as if she also has some ties to the Council, perhaps your paths briefly intersected on a mission long ago, when you first became a Padawan.

“Ssstep assside, traitor,” the Trandoshan says, igniting her lightsaber and leveling it at you, “allow my forsssesss to leave the planet and the Anksss will not trouble you further.”

“We both know that isn’t true,” you counter, boldly stepping ahead of the droidekas. “The sector’s Watchman is still in Anx Space, and the Anx aren’t going to just abandon the Republic. You think that I would leave a sword hanging over Muunilinst and Mygeeto?”

“Knight Grey isss not in Anksss Ssspace,” the Jedi tells you, before her lips curl into a sneer. “But I am sssurprisssed,” she grasps her lightsaber in both hands, lifting it up and across her body. A classic Djem So opening stance. “I did not think a coward like you would passsss on an opportunity to avoid fighting a true Jedi.”

Again, your hand goes to your lightsaber, but that’s the only indication you give that the Jedi’s words have moved you at all. They haven’t, at least not enough that you would show it in your body language, “No, you’re afraid,” you counter after a few tense moments. Her hands tighten around her lightsaber, but she makes no other movements. “By now you’ve heard that your forces were routed in space, and a quarter million more battle droids will be landing on the planet. How many clones do you have? Fifty thousand, thirty?” You figure that it’s less, several of the Headhunters you saw on your flight in were marked with Antarian Ranger livery, and a number of the Carracks in space had emblems from various Sector Defense Fleet.

>(4/5)
>>
>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.

>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.

>Order the droidekas forward while you advance. Between their shields and your lightsaber, the clones’ blasters will have little effect, and close in is better for you to engage the Jedi as well as to prevent the clones from lobbing explosives, or using any more powerful ordinance they may have.

>Write-in (What? Have a plan.)
>>
>>5882570
>>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.
Either we win and reap the benefits or we lose and get put through the Count's Form II boot camp. Win-win imo.
>>
>>5882570
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
>>
>>5882570
>>Propose that you can still prevent needless loss of life.
This but just offer to let her troops leave as she initially proposed should she win. Otherwise they must surrender. No need to offer her the planet.
>>
>>5882609
Supporting this.
>>
>>5882570
>>5882609
>Second
But surely we'd allow her to surrender as well?
Even if she did call us a traitor and a coward. I can see how Taen might be a bit miffed but she is still a jedi and we're still the good guy.

I don't think she'l go through with it, for some reason the good guys honour their agreements less then the bad guys in star wars but it is a fair one.
She wins, they get to leave. We win, they lay down their arms.
>>
>>5882570
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
>>
>>5882570
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
>>
>>5882570
>Order the droidekas forward while you advance. Between their shields and your lightsaber, the clones’ blasters will have little effect, and close in is better for you to engage the Jedi as well as to prevent the clones from lobbing explosives, or using any more powerful ordinance they may have.
>>
>>5882609
+1
>>
>>5882609
>>5882610
>>5882681
>>5882838
This is getting vetoed. There's no way you're letting 2+ legions worth of Clones escape when their only ways of getting back to Republic space are through Ord Trasi, Muunilinst, and Mygeeto.
>>
>>5882570

>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.

Not only is this badass but it’s tactically superior as well!
>>
>>5882854
>>5882854
>GM thinks we can't win one little lightsabre duel
>GM thinks it's our fault the clones don't have a route home, nor any space ships to take them there

But may I ask why? It feels a lot more in character to give them a chance to surrender then just killing people who've lost, and know they've already lost. And jedi/sith basically confuse lightsabers with honour so it makes sense.

But if you insist, i'd be happy to have my vote switched to
>>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.
instead as it shares the sentiment and tries to avoid killing people. Clones... Droids.. Close enough! And hopefully the jedi as well.
We could just cut off her hands right, star wars writers always have a fetish for cutting off hands.
>>
>>5882854
>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.


Switching to this, though again I don’t see how letting those legions of clones go is somehow more sensible than staking the whole ass planet of the duel.
>>
>>5882869
>t feels a lot more in character to give them a chance to surrender then just killing people who've lost
Maybe I misread it, but saying that you'll let the Clones go seems like an admission that you would lose and is a massive tactical blunder. Either way, you're not going to be gassing all of the Clones you capture. It also just seems like agreeing with what she proposed, but with a duel, which is pretty much the same as the existing choice but worse.
>>
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>>5882868
Lmao
>>5882869
>>5882875
Because it's a massive tactical blunder and fails to consider the fact that we're fighting a war, not just a battle for this planet. Letting the clones go back to the Republic is stupid because they have no way back that isn't through major CIS worlds. Ord Trasi is a major shipyard, Muunilist is the homeworld of a major allied faction, and Mygeeto is one of that same faction's most valuable holdings. Letting the enemy just jump into those systems is unacceptable, our droidekas should've killed us for treason if we offered that.
>>
>>5882876
Maybe I did?
I read it as "If we win, you all surrender. The planet is ours."
"If we lose, you leave/are escorted somewhere else (since their fleet left) and the planet is ours"

Which is similar, but different, in that we claim the battle is already won and the planet is ours no matter what.
>>
>>5882570
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
>>
>>5882570
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
What? Don't want to surrender? Are you stupid? Get blasted then. Y'all already know she's gonna book it at first opportunity. We should be ready to use the Force to fling any nades the Clones toss away from us.
>>
>>5882576
Putting everything over a duel seems not smart whatif every jedi start asking the same thing ? Like we aren't even someone to a master level. What then lol.

We have arrived down here for win the battle faster, not for have a possibility to lose it. Do we even know if shes the only jedi here ? More often than not they are at least two of them, a general and a commander.

>>5882877
Also because we would be giving back to the Republic two full trained legions of gene enhanced clones with the DNA of one of the best galactic fighters in the galaxy right now. That they will redeploy were they need them. Absolutely unacceptable for the Confederacy caused which we have decide to completely and fully help in this war. Even our type of clothing has change for reflect that.
>>
>>5882876

Stick to your guns QM - if you show weakness now, the moralfags will never ever let up
>>
>>5882909
Definitely agree with that.
Stick to a ruling, otherwise the entire quest is going to be second guessing and arguing with everything.
I'm happy that the other anons also just acquiesced to Whills and moved on.
>>
>>5882909
The moral thing to do is ensure a total defeat of the Republic here and bring a victory to the CIS, this clones shouldn't be allowed to remain or leave. Death or surrender are the only options for the republic. The CIS worlds believe in us, one of their newest commanders and heroes being given a proper fleet and army, so we must pay that faith back.

We also follow our own morale code, whatever the jedi order thinks is of no consequence anymore for us. They can remain being the servants of the corrupted Senate and lead armies of slaves that have nothing, while we actually make meaningful changes to the galaxy with robots that can be repurposed for many roles after the war.
FOR THE WHITE AND BLUE.
>>
>>5882927
Well when the QM pops in with a "That's dumb, here's why" and everything he says is valid, it's kind of hard to argue with.
>>
>>5882934
This is the internet. This 4chan for fucks sake.
Do you think that is going to stop *anyone*?
>>
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>>5882932
>Clones
-Age quickly, basically child soldiers that'll be senile in a decade after the war
-Given the illusion of free will, are actually brainwashed slaves
-Aberrations are culled or shuffled off to do tasks they will see as punishment for simply being born wrong
+cool accents
+cool armor

>Droids
-not very good at doing things they weren't explicitly designed for in general
+malfunctions/mechanical errors can be corrected in an afternoon with little loss of value
+can be updated and altered for adjacent roles with little effort
+don't poop
+in a thousand years there will probably still be a few kicking around being useful albeit very quirky
+they can sing happy birthday in perfect unison at any given time

>>5882940
Considering this is one of the more civil boards and has a generally higher brain cell count? Yes.
>>
>>5882570
> >Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.
It’stimetoduel.mp4
>>
>>5882569
>>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.
We're a general, we shouldn't gamble the fate of entire planets on one duel. We still get to fight her this way.
>>
>>5882576
>>5882868
>>5882971
>>5882869
>>5882875
It's time to Duel

>>5882599
>>5882762
>>5882780
>>5882899
>>5882901
>>5883007
Fuck it, you have Droidekas for a reason.

>>5882799
Demonstrate to the Jedi that she shouldn't have assumed she was the one was negotiating from a position of strength.

Called, looks like you're just going to play it as straight as possible.

I'm really not sure why you think that I think Taen would lose a duel in this situation or that he's not a capable swordsman. I'm in the camp that holds the Prequel era as the height of the (Old) Jedi Order, especially in terms of dueling, and he's one of the only ones who focused on Niman and applying it in combat, and his Master was the Soresu guy before Obi-Wan was, along with being a renowned combatant, despite being most famous as a diplomat.
>>
>>5882570
>Step back and order the droidekas to open fire. They’ll be able to cut down the clones, those which don’t immediately take cover, while you deal with the Jedi. Whether or not she’s willing to surrender in that case, you will have to see.

Death to the rouge order!.
>>
>>5882570
>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.
Please surrender- more blood need not be spilt over this world.
>>
>>5882570
>>Propose that you can still prevent needless loss of life. If this Jedi is so confident in her ability to defeat you, why not stake the fate of the planet on a duel? One on one, you against her.

Letting the droidekas go ahead is such a clone wars cartoon villain move.
>>
>>5883141
>>5883222
The vote has been called for hours.
>>
>>5883245
I would like to vote again. To ask her if regular skin creme works for her.
>>
>>5883260
Lol
>>
The activation of your lightsaber acts as a signal for your droidekas to open fire as you step back behind the shields of the first two. The Trandoshan Jedi’s pale green blade deflects several shots from the droids at the same time you deflect several shots from her clone troopers. Still, the droid’s armaments are a lot more powerful than the clone’s, and your opponent quickly takes cover behind the thick hangar walls alongside the blast doors. Most of the clones quickly join her, but only after five of them fall to the rapidfire guns of your droids, including one whose head is twisted a hundred and eighty degrees a direct hit on the helmet, three more who go down after one shot to the chest each, and the last who’s violently thrown into the wall behind the door by a full salvo.

A series of beeps and clicks are audible once the droidekas stop firing and begin marching forward. As the blast doors begin to rumble shut, you reach out, grasping at the faint faults in the mechanism behind the armored walls. With less effort than you would need to force the doors to remain open, though still with some exertion, you destroy the mechanism that drives them shut, bursting electronic lines and pulling gears out of alignment with the Force.

“General Lissarkh, we have to fall back to the main redoubt!” One of the clones yells to the Jedi while two others peak around the corners and lob grenades towards you. One of them pulls back fast enough to avoid being gunned down by your droids, but the other is too slow, and falls backwards with a scream when the light cannon strikes him in the shoulder. The haste of the throws causes one grenade to go wide, where it detonates under one of the shuttles. You deflect the other with the Force, its arc

“No, we’ll reinforsssse the wesssstern hangar,” you hear the Jedi say as you close in.

“Sir, we would be pincered! Crab droids have infiltrated the west hanger, our men are already retreating,” the same clone, you assume, explains.

>(1/2)
>>
“Fine! We go back to the citadel, Ussssk Ssssquad,” the slow walking speed of the droids accompanying you means that you while you can hear the Jedi and her troops planning, staying with them means you can’t stop them from moving out at her order. “Go ahead and conduct a sssssafe retreat from the wesssstern bay, Ssssquad Vev, with me!”

Immediately after giving the order, the Jedi General must call on the Force, as with a deafening shriek one of the blast doors laboriously makes its way into its closed position. Once that’s done, boots pound off in both directions, but not before what must be every clone trooper left drops their thermal detonators to roll across the floor and into your formation, which has finally reached the blast doors.

The enemy general’s attempt at blocking you off proves to be a boon, as you’re able to harmlessly sweep the grenades aside and behind the door, though the blast wave ruffles your hair and clothes. The hall beyond the blast door is essentially a t-junction, with the wall opposite the hanger being very slightly convex, indicating the fortification’s round, spaced construction. You can’t see blast doors in either direction.

>Head right, after the Jedi General and what sounds like the headquarters for this fort, possibly where the whole response to your invasion is being coordinated.

>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
>>
>>5884398
>>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
Trapping yourself with nowhere to run? Have fun with that. Now let's stop them from shooting our droids.
>>
>>5884398
>>Head right, after the Jedi General and what sounds like the headquarters for this fort, possibly where the whole response to your invasion is being coordinated.
Cut off the head and the body dies.
>>
>>5884398
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
Pincer the defenders, grab the rest of our army, go kill a general
>>
>>5884398
>Head right, after the Jedi General and what sounds like the headquarters for this fort, possibly where the whole response to your invasion is being coordinated.

>I didn't think you had the guts to fight a true jedi, but since you do.... Run Awaaaay!
Bloody Jedi...

But hey, he used the shatterpoint thingy! Neat as neat can be.
>>
>>5884398
>>Head right, after the Jedi General and what sounds like the headquarters for this fort, possibly where the whole response to your invasion is being coordinated.
>>
>>5884398

>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.

Pincer attack seems smart.
>>
>>5884398
>>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
Destroy them, the jedi and her squad are moving away
>>
>>5884398
>Head right, after the Jedi General and what sounds like the headquarters for this fort, possibly where the whole response to your invasion is being coordinated.
>>
>>5884398
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.

Millions must die.
>>
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
With how loudly they where communicating the other option is probably a trap; let's go support our clanker's and deal with Lissarkh afterwards. These new captcha's are dogshit desu. Total Cloudflare death
>>
>>5884817
>>5884398
>>
>>5884398
>>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
>>
>>5884398
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
They're not getting off the planet anyhow, we can deal with the jedi later after we've properly cleaned up and consolidated.
>>
>>5884398
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
We need results, not glory.
>>
>>5884398
>Head left with your squad to soften up the opposition arrayed against the droids breaching the western hangar.
>>
>>5883046
It's "rogue," rouge is French for "red."
There's some tomfuckery going on here with the Jedi Watchman and the Jedi Lizard; he could possibly be bringing in reinforcements in-system.
>Head left
>>
>>5884428
>>5884475
>>5884571
>>5884598
>>5884622
>>5884817
>>5884873
>>5884987
>>5884998
>>5885007
>>5885024
>Left

>>5884445
>>5884487
>>5884525
>>5884618
>Right

Calling the vote here, going left kind of ran away with it over the course of the day. Let's see if that was the right call. Been busy all day and still kind of am so update tomorrow probably, then the battle and thread should wrap up around the same time after a few more.
>>
>>5885063
Roger Roger general.
Take rest when you need it !
>>
Pointing left with your orange blade, the droidekas accompanying you drop their shields and fold up to better keep up with your faster pace. You come up on ‘Usk Squad’ quickly, as rolling droidekas and one calling upon the aid of the Force are far faster than the fit but relatively mundane clones.

“Sarge! The enemy general is after us!” One of the clones in plain white armor shouts to a clone whose helmet and arms are detailed in olive as you close in on them.

The drab-accented clone’s head swivels, and he makes three of the others stop with a hand gesture, the remaining five troopers continuing to rush down the hallway. The instant the Clone Sergeant’s blaster rifle is leveled at you, you extend your hand and slam him into the ceiling of the hallway, at the same time deflecting the other clones’ blaster fire with a flick of your lightsaber. One of the bolts is deflected back through the visor of the clone that fired it, while the other two go wide. None of the clones remain standing for more than 10 seconds though, as one of the droidekas deploys itself and opens fire with its light cannons, tearing into the other two troopers as well as the sergeant, who was unable to rise after you let him fall to the floor.

In short order you arrive at the next blast door, which is flanked on either side by eight clones, from both the squad that retreated from you as well as a number of troopers from the battle resolving itself in the hangar. A wrecked crab droid, felled by a rocket based on how torn apart its armor is, blocks this door from closing, one of its huge forearms wedged into the groove of the door itself.

“Enemy j-” another clone in olive-painted armor starts, before a droideka blasts his head into the wall behind him with a single shot.

Only a few clones can afford to turn their attention from the ongoing fight to the new one. Most of a company of clones remains standing in the center of the hangar, shielded from the majority of incoming fire from the mass of B2 super battle droids that’s overtaken the far half of the hangar by two damaged V-19s that were likely thrown into that position by the C-9979’s collision with the fortification. Scattered all about the hangar are bodies of clone troopers in various states of dismemberment, with a disproportionate number of heavy troopers who were cut down in the initial droid assault. More than several heavier droids are disabled across the space’s floor as well, crab droids with armor deeply rent by rockets and tri-droids with their peduncles severed or the weak spots under their heads struck by a lucky blaster shot, along with droidekas either knocked down by explosives or shot apart after their shields were overloaded by concentrated fire. The clones by the door are doing their best to provide covering fire for troopers to sprint across the poorly-covered middle ground as part of their fighting retreat.

>(1/4)
>>
Unfortunately for those clones at the door, you enter their midst as your droidekas open fire on them, making swift work of the clones on the left side of the door. The clones pinned in the hangar take notice of their loss of support, and some turn to fire down the hallway at you. All you have to do is take cover behind the wall and let your droidekas, which lumber to your side, and cut down the clones. Though the droids alone are less efficient than your earlier combined assault.

The sustained fire doesn’t give you many opportunities to peak around the corner and deflect blaster bolts back at your enemies, and you don’t order your droidekas forward lest one be lost to that massed fire. Slowly, the clones’ fire dwindles as the B2s marching forward drowns out the sound of their blasters, and you spring out of cover with your escort.

As the other droid force closes in on the clones, its tri-droids are able to fire down on the troopers over the tops of the disabled starfighters with their rapid-firing blasters. At the same time you disrupt the clone switch a powerful shove through the Force that even shakes the V-19 directly across from you, and crab droids and droidekas quickly rush the cluster’s flank and begin firing into them, felling clones by the dozen.

Though your white-armored foes are lacking in individuality, and even though their lockstep, monotone way of fighting equates them to your droids in more ways than one, you’re still able to feel them in the Force, and that does make them alive. And watching living beings, even ones born to die, being cut down in front of you still doesn’t sit quite right with you, enemy soldiers or not.

The remaining clones manage to squeeze into the newly-opened space between starfighters and shelter behind the less-damaged fighter pinned to the wall, which is still outside the firing arc of the droids which entered via the downed C-9979 but relatively open to your droidekas.

You stop the destroyer droids from resuming their bombardment of the enemy troopers when a klaxon goes off. The rest of the droids, when they see your hand in the air, halt their advance as well.

“Attention all troops!” A voice, male and at least humanoid, but not a clone, pierces the air via loudspeaker after the klaxon stops ringing. “Retreat to the redoubt if possible, if not, evacuate via escape pod! The tramlink to Varamd has been severed, bottle them up here if you are unable to escape.” With that, the intercom crackles off and is replaced once again by the blaring alarm.

>(2/3 because math is hard)
>>
File: crab and tri droids.png (1.05 MB, 1000x1400)
1.05 MB
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If there was a tramlink that’s now severed, it follows that was an underground construction leading to the southern population centers, and that the Jedi General fled to an even more defensible position far to the south. A position that’s not unreachable save by contested landings or, while not slow, still contested overland travel. Meaning that what could have been a quick decapitation of the defense of the sector by eliminating its command has now become an at least several day long slog. One where the Jedi may have slipped through your fingers, in a worst case scenario to return to the Republic.

>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.

>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.

>Allow your forces here to mop up the shield generator, and return to space. While the Jedi may have avoided you on the ground, she won’t be escaping from this battle. As regretful as it may be, you’ll have to bombard Anx Minor from orbit to ensure it’s pacification, meaning the industrial world of Sinsang will have to serve as Confederacy’s base in Anx Space.

Oops this picture was supposed to be on the last one.
>>
>>5888692
>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
>>
>>5888692
>>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
>>
>>5888692
>>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
We must try and keep the momentum. The last thing we need here is to get caught up.
>>
>>5888692
>>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.
>>
>>5888692
>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.
>>
>>5888692
Man, the moral fiber of this lizard is so lacking it's appalling. Not only does she run, she hides behind civilians hoping we won't just glass the city to stop her. She doesn't even have the good nature to just give up to guarantee the least loss of life possible. Some "protector of the republic" she is.

As an aside, what moron builds a hidden tunnel from a military facility straight to a civilian population center? That's just begging for infiltrators and dissidents to shanghai and attack with.

>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
As long as the planet is blockaded she shouldn't be able to escape. We'll have a minute to find her while we make sure no one is gonna suicide bomb a command center or something. If she is already gone then oh well. Just proves the pubbies only have a talent for retreating.
>>
>>5888792
We'll just have to set a trap for them next time for when they retreat, and make sure to make an effort to run down the assets that are difficult to replace (the battlecruiser, the general, etc.)
>>
>>5888809
I often forget how silly and tropey Star Wars is. A bunker like this would never have a direct line to an unsecured location, since it's a proper military installation and not just an evacuation bunker. You don't put AA guns on something that is just there for people to hide in until they can leave after all. But in a universe where everything has to be fancy, yeah. My goof there. I will continue to huff at the Empress getting away. We totally could have gotten it. I'm right, I know I am, not crazy. REEEEEE.
>>
>>5888692
>>5888692
>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
"To all clones of the GAR present here in this base, I am the Confederacy General Taen-Qyl Tarrag. Your fleet is no more and your army is not going to last long here. Drop all your weapons on the ground alongside ammunition, and abandon your "defensive position" in single lines of five men. You will be all taken as prisoners of war by my droids, and be guarded. And no, I have no intention to execute you or let you die by starvation or other methods."
"Your officers will be interrogated, of course. Decide quickly, clones, I might be clement but I do not waste time."

Order a few swarms of vulture droids to be ready to remain on standby to intercept Jedi or Republic spacecraft trying to get out of the world. The clones will need to be placed somewhere where they are easy to guard, and leave them in clothes. I am not sure if their officers here know something useful, possibly ?

Beyond that begin preparations for the next phases of our invasion here, we have broken the Republic in this region of the world and changed the outcome of the battles here quite quickly. Which is good, the CIS high command might want an update soon on the situation here and knowing this will please them on top of knowing that while the Empress escaped it's now damaged and without any place to receive repairs :)
>>
>>5888692

>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.

Well, we wanted the planet more than killing our Jedi enemy anyways, not a bad outcome here
>>
>>5888692
>>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.
>>
>>5888692
>>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.
>>
>>5888692
>>Eliminate the Republic forces here and push forward with your troops while you’re on the ground. Call down more support from the Recusants and Munificents in orbit to soften up the Republic’s defenses, as well as using Hardcells for fire support. Even if you don’t capture the enemy general, you will see the planet captured quickly.
momentum is everything, bombarding the planet will meant the loss of infrastructure and moving prisoners can be done when the planet is ours, Clones will not consider surrender if there is even one Jedi in the planet imo
>>
>>5888692
>>Offer the remaining Republic forces clemency in exchange for them standing down, after that rejoin your fleet and oversee the larger operations of the conquest of Anx Minor, and the rest of the sector, after this planet is pacified.
Presuming "Clemency" means that we imprison them, not that we let them go.
>>
>>5888692
>Eliminate...
Clemency is useless for clones, they aren't ordinary conscripts who value their lives more than the war.
Bombardment would mean a pyrrhic victory. We need everything of value from the planet, especially a manufacturing base.
>>
>>5888701
>>5888706
>>5888741
>>5888792
>>5888879
>>5889346
Let the Republic forces surrender themselves into your custody, then conquer the sector while Gilt Cauldron's forces mop up here.

>>5888742
>>5888748
>>5888896
>>5888925
>>5889129
>>5889335
>>5889420
Ensure that Anx Minor is taken for the Confederacy and that resistance will be minimal.

Voting is closed.
>>
uhm yes conquest of Anx..... i love how our droideka follows us around very speedy
>>
>>5889498
yo ?
>>
>>5892838
You're entirely right anon, it has been three days!
We're allowed to panic now!
>>
>>5892882
No, let's trust in the force.
>>
>>5892886
>>5892882
>>5892838
I just haven't been satisfied with what I'm writing when I've been able to write. The next update will probably in wrap up the thread, expect it tomorrow or Thursday, probably tomorrow. Sorry for leaving you out of the loop.
>>
>>5893658
Perfection isn't real.
>>
>>5893658
I think the writing has been great so far
>>
>>5893658
its good for me what you made so far, still take your time.
>>
Rolled 6, 14, 6 = 26 (3d20)

This roll isn't super duper important.
>>
>>5895283
I can't believe Taen is dead
>>
A gesture is all that’s needed for the collected droids to rush the huddled clones and riddle them with massed blaster fire. After the remainder of the clone company is traded for a mere four super battle droids, you retrieve your bulky cylinder of a high-powered comlink from one of your pockets.

“All droids currently engaging the shield generator, standing orders remain,” a moment of hesitation that the machines wouldn’t notice passes quickly, “treat Republic forces as hostile, even after deactivating the shield.” A flick of your thumb switches the channel to that the wider invasion force is on, “The Republic’s forward position has been captured. All droids hold or return to transports for redeployment forward, the shield will be deactivated within ten minutes.” Another flick and you’re on the outside channel, connected to your fleet. There’s another pause before you begin speaking, though this time it’s thanks to the foreign nature of dry military vocabulary on your tongue, rather than any hesitation in giving an order. “Bountiful, dispatch five Munificents and two Recusants when able, direct them to provide fire support to the invasion force when it advances. Dispatch any available Hardcells to support the forward push immediately. Adjust fire for the planetary shield as necessary, damage to tertiary and secondary industrial positions is acceptable.”

The remaining resistance in the shield bunker is dogged but token. The few clones left fight to the bitter end, but ultimately are unable to inflict anything more than the most minor of losses to your droids, and nothing more valuable than a B2 is lost in the remainder of the fight. When you finally enter the control room, you see confirmation of your suspicion that the Antarian Rangers are assisting in the defense of Anx Space, as several of the bodies strewn about the room are clad in their signature leather coats. Bringing down the shield is as simple as toggling a rather large breaker switch, after which you have a squad of OOM command droids begin working on getting the hacking into the various consoles and establishing a link to your fleet.

>(1/3)
>>
-Longest Haul, Shusugaunt Orbit-
-Four Days After the Battle of Anx Minor-

“And the Jedi has eluded the occupation forces?” Count Dooku, in the form of a life-sized hologram, asks from the projector at the center of the commander’s ready room. The whirring and clicking coming in through the speakers tells you that the Count is on Raxus Prime, a junk planet that, for reasons unknown to you, has become a Separatist fortress world rivaling Geonosis.

“Yes, Count,” you admit plainly. “Mygeetan Row’s repairs are coming along well, Sinsang is proving to be the prize of Anx Space.”

“Chairman Hill was pleased with its capture,” the Count agrees, though from his tone you can tell that he isn’t done with his line of questioning regarding the Jedi General, “the Banking Clan’s shipwrights report that the conversion of the yards will be complete within the month.”

“The presence of Anx collaborators was a surprise, to be sure,” you inform the Count, making sure your desire to put off discussing the Jedi’s escape isn’t too obvious, “but a welcome one.”

The Count’s hologram, arms crossed, nods, “The Shusugaunt are overeager for revenge. The desire is understandable, but it would complicate our position in the greater Raioballo Sector.”

“Even with the resistance, Anx Minor and Sinsang provide a more stable powerbase for the sector than Dantooine alone, or even Dantooine and Suhsugaunt,” you provide further context.

“The resistance,” the Count repeats with the intonation of a sneer, though his face remains static, “is funded and aided by the Anx, though they do not partake in it themselves?”

You nod, “Yes, Count.” At the press of a button a smaller holoprojector lens shows an image of Anx Minor, areas of resistance highlighted in red. “The Jedi has not been reported, but the Rangers who were unable to evacuate have been instructing and leading the offworld workers in acts of sabotage and ambushes against the occupying droid patrols.”

“The assumption that B1s would be enough to occupy the planet has proven foolish,” the Count adds, referring to the projections spat out by the supercomputer on Mygeeto before you departed with your fleet. “Thankfully, the Kesmeres are proven far more accepting of Confederate rule,” after looking at something outside of the field of his own holocamera, he turns his attention back to you, waving a hand to dismiss the projection of Anx Minor. “The Myto Spur has been mined completely?” You nod in response to the Count’s question, knowing that he has more to say. “Yet the battlecruiser your fleet faced above Anx Minor hasn’t been reported, even by my spies within the Republic Navy.”

“It’s likely been redeployed to the Core Worlds,” you reason, “with the rest of the Republic’s heaviest vessels.”

>(2/3, with fixed formatting)
>>
“Or,” the Count’s tone is cold and harsh, more than enough to snap you to complete attention, “it is being refitted for the defense of Ord Mantell and the Celanon Spur.” A reasonable assertion, one that makes enough sense you have to question whether or not the elder Master is lying to you about not knowing where the High Gravity Empress disappeared to. “You should know that you did well in your first command, one ship’s escape or the disappearance of a Jedi General do not a failed campaign make,” the Count’s tone is more conciliatory now, the clarification helping to assuage your worries. “However, a joint command would serve both you and our mutual interests well, I think,” you nod again, keeping your head bowed. It’s reasonable, you will still serve in a leadership capacity, but having a second, or even being second to a higher-ranked commander (one who isn’t a member of the Separatist Council, you figure), will provide a military perspective that you are still somewhat lacking in. “Command of your task force will be delegated for redeployment to repel the Republic’s probing attacks at Harloen on the Hydian Way.”

“Yes, Count Dooku,” you answer after a pause, understanding clear in your voice. The captain of the Bountiful is likely to be chosen, as that stretch of the Hydian Way falls outside of any megacorporation’s influence, so merit will have more sway than politics.

“The post you will be filling is quite the distance away from Shusugaunt,” the Count continues after another long beat. “General Tann is in danger of becoming cornered in Bothan Space, her information network may be compromised and her current force is not strong enough to move against Bothawui, much less Manda and Rishi. For reasons I am certain General Tann will relay to you, an evacuation of her current position is similarly untenable.” At that, you raise your head slightly, eyeing the hologram, though the Count continues in the same manner, not acknowledging the movement. “I trust, my young friend, that the two of you will be able to resolve the situation in a satisfactory manner.”

“Thank you Count,” you say with a deeper bow before rising to the holotable’s interface, sensing the end of the call, “I will not fail you.”

At that, the Count smiles. It’s a warm, grandfatherly expression, but even through the vast void of space between you, the weight of his gaze fills your veins with ice. “I know, you won’t,” even after the hologram disappears, his last words still echo through the ready room.

>(3/3)
>>
And that's the end of thread one. Thanks for sticking with it and sorry that it came down to the wire. Going to be completely honest and let you know that there might be a couple weeks (at least) until the next thread, both to make sure I have the time to run and and because I kind of feel like I need to detox from Star Wars.

Don't ask me why but while running this I've been exposed to more of the bad side of SW than I usually am; and I don't mean Canon, I mean the Legacy Era. And not the good controversial take, I know part set 110 years after the NJO, I mean the part where LucasFilms let three and a half retards without a brain cell between them run the universe into the dirt until Lucas sold the rights. I still haven't read Millennium Falcon, maybe that will be the diamond in the rough. I'll also take other SW media recommendations though at this point, I've probably already consoomed whatever you can throw at me.

Hope you all enjoyed! The thread'll be here for a while longer if there's anything anyone wants to say/ask too.
>>
Epic last update. Looking forward to more when next you bless us
>>
>>5895714
I'll be real, I have not partaken of any media outside of a handful of games and the mainline films + rogue one and the Tartakosky Clone Wars series. Absolutely all of my information and knowledge comes second hand from a friend of mine who would gush very very hard about Star Wars. I wish I could recommend you something niche but I got nothing.
>>
>>5895714
It was a great thread as well as last update.
I hope you have a good one until the next thread.
>>
>>5895714

Great work, QM - I’ll be waiting
>>
>>5866260
Thanks for running, this map was a nice detail and actually high-res enough to read. I agree about the Krayt Legacy-era being up there in quality. Bane, Plagueis, Bounty Hunter the vidja, & the Jango Fett Dark Horse comic included in it as concept art are my recommendations.
>>
That said, I can't find Harloen on the map or the wookiee. Is it an original planet?
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>>5895714
Thank you WhillsQM for making this thread. It's been fun, I'll be looking forward to the next one!
>>
And we're archived: https://suptg.thisisnotatrueending.com/qstarchive/2024/5853066/

>>5896173
It's on the wiki, but on the map it's on the Hydian Way to the right of Bandomere, near where the Mandalorian Road branches off.
>>
>>5895714
Very good thank you.

>>5895696
I cant help but think Dooku is thinking that he might have a wildcard for change things, and place them again towards his own plans and not the ones of a certain someone.

Eitherway we did good, the resistance on Anx will need to be dealt with but it will only last so long they are cut out and by increasing security and offering more work in the sector, population loyalty should increase. Overall good, more industries and the shipyard helping the CIS war effort. Our relation with the Count grows stronger, it was a great outcome and losses aren't too heavy. We will be able to resupply and reinforce at full strength along the way, repair any vessels of our fleet and probably add something else before reaching the new war theatre. On top of that Taen, can do different things before seeing battle again and encounter General Tann. Like training, reading (maybe more wars lessons both naval and on land), learning, establishing relation with a corp (droid projects), politicking and so on.
>>
>>5895714
Was a great thread, I’m looking forward to the next battle and I’m curious to see what you’ll do with General Tann.

I’ll also voice a controversial take and tell you to read Dark Empire. I think it’s genuinely a fun story and the art is intense. Other than that, a safe bet to check out would be Shadows of the Empire, and you might like the Dark Forces novellas/audio-books too.
>>
>>5896535
I think Dooku was hoping for more, but satisfied with what he got. Our performance was mediocre but with no real failings. It shows competence even if it doesn't show excellence. Which given the sheer number of inept bureaucrats there tend to be in place of real military men at this time, is a very nice thing for him. He doesn't like people who can't get shit done, and more importantly those who won't get shit done with their own two hands.

I for one am going to bitterly laugh when the next time Taen encounters a jedi, the jedi flees again. And Taen makes a habit of somehow not getting into duels but securing victory all the same, much to his exasperation. "Does my breath stink? Why does no one want to fight me? The Order really is full of politicians playing as protectors."

I also understand that my ideas are silly.



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