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File: Stars n sheeit.jpg (43 KB, 600x600)
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The Eternal Empire has stood for 14 millennia and has endured hundreds of wars, calamities, and rulers of every type. You are the latest and are founding your own dynasty, the 20th in galactic history. Only time will tell if you will lead the Etetnal Empire well.

Who are you?
>The top shareholder of Amasoft Corp. When the treasury went bankrupt, you bought the throne. (+1 Economy)
>A fierce admiral and notorious warhawk. When the emperor grew weak, you overthrew him. (+1 Military)
>The hero of the revolution. When the noble houses betrayed their oaths, you established an enlightened despotism. (+1 Happiness)
>One of billions of normal citizens. When the last dynasty ran out of heirs, you were chosen as a puppet. (+1 Population)
>>
>>5843091
>A fierce admiral

Sociopathically Autistic Warlord quest go
>>
>>5843091
>>A fierce admiral and notorious warhawk. When the emperor grew weak, you overthrew him. (+1 Military)
>>
>>5843091
>The hero of the revolution. When the noble houses betrayed their oaths, you established an enlightened despotism. (+1 Happiness)
Enlightenment go.
>>
>>5843091
>>The hero of the revolution. When the noble houses betrayed their oaths, you established an enlightened despotism. (+1 Happiness)
>>
>>5843091
>A fierce admiral and notorious warhawk. When the emperor grew weak, you overthrew him. (+1 Military)
A starfleet with an empire
>>
Locking the vote here.
>>
>>5843104
>>5843106
>>5843114
>>5843170
>>5843203
You were one of the Empire's lead admirals and led its greatest warfleet. For years you kept pirates and alien raiders at bay, and what thanks did you get? What reward did you receive for all of your hard work? Nothing but a fat, jeweled blob in a crown telling you to patrol another sector.

The rebellion was swift and brutal. In a short eight years, the Empire you spent your life serving was conquered. Now you wear the crown and the armies of half a hundred stars have pledged their fealty to the new dynasty. Now, the hard part begins.

The Head Advisor didn't betray his emperor until the very moment your men stormed the palace. Good. If he did, you would've killed him for disloyalty. He senses a strong leader in you and is happy to be part of new dynasty. You sense a wise servant in him and are happy to take his help. The two of you should make a fine team.

"You have work ahead of you, my liege!"

He shows you The Ledger. This is the most important document in known space.

>The Empire:
>Territory: 3
>Economy: 3
>Military: 4
>Happiness: 3
>Population: 3

The Empire is on shaky footing after the mismanagement of the old dynasty. Its space has receded, its finances have shrunk, and its cities have stagnated. On the upside, its navy is in an acceptable position. Returning the Empire to its old glory will be a careful balancing act.

Shortly after your coronation, you face your first major decision as Emperor!

The naval officers and voidsmen that helped you seize the crown want their slice of the pie.

>The loyal men who stood by and fought for you will be richly rewarded!
>The treasury is a tad slim, so you'll levy a tax on the more stubborn noble houses.
>The economy needs time to recover. Explain that you'll reward them later.
>Forget the riffraff, you're the Emperor now and they'll be happy with what they've got!
>>
>>5843234
Levy a tax, but frame it as punitive. Target nobility that supported the previous emperor and have been slow to bend the knee. Make the taxes burdensome but not so much that it would spark rebellion. State that we're leveling it not because we need money, but to punish those who have gotten in the way of our righteous coup. Give some of the proceeds to our supporters, but keep most of it for the new imperial treasury.
>>
>>5843234
>>5843238
+1
use the money to help stabilize the economy
>>
>>5843234
>>The treasury is a tad slim, so you'll levy a tax on the more stubborn noble houses.
>>
>>5843234
Levy the tax - Septimius Severus rules; "Be harmonious, enrich the soldiers, scorn all others"

My plan is to go on the warpath as soon as we get the excuse. A neat little campaign somewhere, make us look nice and legitimate, distribute the spoils and keep the army happy behind us.
>>
>>5843238
>>5843247
>>5843264
You decide to do some politicking to satisfy your men and stabilize the economy at the same time.

"A bold move, sire!"

>Roll 1d6+0 for selective taxation
>Best of one. Low is bad, high is good. As Admiral, you get +1 to Military rolls you're involved with.
>>
Rolled 6 (1d6)

>>5843270
Here goes nothing
>>
>>5843238
>>5843234
+1
Don't forget we will need go keep our men happy. They will eventually try ask the same question we did if we don't give threm something. This is an idea for when we stabilise the economy:
A retirement scheme with titles, money and other benefits would be a good idea. Of course if you served longer and the more important stuff you did while serving gives you a grander retirement for example:

-10 year contract gets money and for every 10 years longer in service you gain more money.

-For 50 years in service you gain land on newer settled worlds (a reasonable planet not a hellhole)

-100 years gives you the honerary title Centarian and lets your name be displayed on a holograpic screen during parades and the such. You also get granted a living place in the capital.

-every 10 years in the military you get a horizontal stripe tatoed on your fore head just above your right eyebrow.

Just dumping some longer term ideas here.
>>
>>5843277
>Here goes nothing
but went everything
>>
>>5843277
All our men will call their children after us. That's going to be a lot of money.
>>
>>5843282
Seconded, it's important to keep our soldiers happy so we don't get overthrown in the same way we took over
>>
>>5843282
Add to this cash rewards and elevation to nobility for heroic deed (medal of honor level deeds). People of higher rank of course get more money and more valuable/ larger land areas.

Medals don't give you anything afterwards, because people will be granting them to their friends and recieve them back in a hugely corrupt system.
>>
>>5843277
In a brilliant masterstroke of propaganda and intrigue, you plunder the coffers of the last dynasty's supporters and convince everyone it is for their own good! Even better, you publicly reward the captains and soldiers who risked the most and make them known as war heroes! The army now considers you generous yet disciplined leader, and the population firm yet fair. In short, a huge improvement over the previous Emperor!

Everyone wins!

Except for the last dynasty's supporters, but what are they going to do without their fortunes, anyway?

"You're a genius, my liege! That couldn't have possibly gone any better."

You consult The Ledger. You're barely six months into your reign and it's already looking better.

>The Empire:
>Territory: 3
>Economy: 4
>Military: 4
>Happiness: 4
>Population: 3

This success has given you space to breathe and solidify your reign.

"What are your plans, my liege?"

>Invest in the Empire's infrastructure. New space-ports, mines, and factories will serve your goals well.
>Make some reforms to the Empire's military customs. You have a few ideas you'd like to implement.
>Formally purge the last dynasty's supporters! There's a chance this could cause a civil war and have you seen as a tyrant but it might nip future problems in the bud.
>Take the military on a proper campaign! You're in a strong position and can think of several juicy targets.
>Go and find yourself a wife! If you died today, your dynasty would end before it even began!

While you're making plans for the future and consulting star charts, your Head Advisor interrupts you.

"Sire, I'm sorry to bother you, but I don't believe you ever gave me a name to put on documents."

You scratch your chin and think. That is a very good question. You'd better answer it now before the paperwork builds up.

How should you and your dynasty be called?
>>
>>5843313
Forgot the QM in the namefield.
>>
>>5843313
Since we've just emerged from a civil war, I think that it would be best to develop infrastructure. After all, we need weapons and ships if we want to make war.

Also, for a name, I think something intimidating but not too evil sounding would be good. Nothing specific comes to mind
>>
>>5843313
>Formally purge the last dynasty's supporters! There's a chance this could cause a civil war and have you seen as a tyrant but it might nip future problems in the bud.
Let's get this out of the way while the soldiers are happy and we don't have that much infrastructure to blow up anyway.
>>
>>5843370
Also, for a name, I have a few in mind:
>Bogatyr
>Arkan
>Nikefor
>>
>>5843313
>Make some reforms to the Empire's military customs. You have a few ideas you'd like to implement.
After that it will just be infrastructure building and wife finding. Want to do the reform early since we really military to stay loyal.

Name idea: Roland Fabien Accipiter (we throw away our real last name Clemens.)
Dynasty name idea:
Accipiter (hawk in latin)
>>
>>5843313
>Go and find yourself a wife! If you died today, your dynasty would end before it even began!

Alphonse Heinrich : "Astronomican "
>>
>>5843433
>Support
Gotta secure our dynasty
>>
I'm busy so we'll need to wait a couple of more hours before I can update.

Currently, Alphonse Heinrich, nicknamed "Astronomican" for his skill as an admiral, is in the lead for your name.
>>
>>5843324
>>5843370
>>5843376
>>5843385
>>5843433
>>5843536
You are Alphonse Heinrich, nicknamed “Astronomicon” for your finesse in handling fleets in void warfare.

There are many pressing concerns for the Empire. Its infrastructure is underdeveloped, the military hasn’t yet been reformed to your specifications, and there are numerous dissidents leftover from the old Emperor’s favoured noble houses…

But that can wait.

For the moment, you’re concerned about the future of the Heinrich dynasty. If you die suddenly, the Empire will fall into a second civil war and you will have fought for nothing. You need to find yourself a wife. The Head Advisor is visibly relieved by your ambition.

“A commendable goal, my liege! I shall send a missive to the eligible ladies of the Empire immediately!”

It takes very little time, a couple of months, before you have a wide selection of potential spouses. There are many families and women desperate to be a part of the new royal line. You and your trusted Head Advisor narrow down the tens of thousands of applicants to the top handful of genetic health. You review their documents and enclosed audio footage carefully.
>>
>>5843752
Who should become the new Empress?
>Anna Soluton. A young future duchess with fiery red hair, emerald eyes, and a perfection of features cosmetics can’t match. House Soluton is one of the most prestigious noble houses, famed for its work on macro-architecture and starship engines, and marrying them would go very far to legitimize your throne. She has a quick smile and is quite excited by the prospect of marriage, but is nervous about court politics.
“I… I don’t know what to say. I just hope we can be happy together!”

>Rachel Bates. A graceful, dark-complected widow nearing her twilight years. Normally, someone of her age wouldn’t be considered but after her husband died in a tragic lathe accident, she was left a major shareholder of Amasoft Corp and offers it as a dowry. This would be a boost to the Empire’s treasury but there’s a risk her closing window of fertility and six pre-existing children could complicate succession. She’s a heartfelt romantic and desperate for affection, but you would always be her second man.
“My summer years may be behind me but I assure you, this old bat still has quite a bit of spring in her step.”

>Daria Rausch. A blonde-haired and sturdily built young woman that could shoulder and fire a plasma-mortar. Her father, Albin Rausch, fought under you as a courageous general, took several planets, and was one of the first to defect. Marrying into them would greatly please the top-brass of the military, but despite their long, distinguished history of martial service, they’re still a common bloodline and it would greatly annoy most of the noble houses. She’s direct and easygoing, but once strangled a noble dignitary for openly questioning her womanhood at a dinner party.
“Don’t see why we’ve gotta formalize things like this when we can get to makin’ a platoon instead. Can’t wait to see ya.”

>Hannah Nightshayd. A slim, black-haired heiress to House Nightshayd, one of the old dynasty’s closest supporters and infamous for its circle of spymasters. Marrying her would not only extend an olive branch to the previous dynasty’s supporters and calm the tension there, her assets would be yours. She’s blunt about this being a last-ditch effort to stay relevant by her family but insists she was aroused by the details of your career.
“I’ll be honest, my papa and staff are assassins and passing up on me’s going to end badly for one or both of us… but I want you to like me, for me, you know.”

>None of these women are worthy! You’ll continue the search abroad! Maybe there's a potential spouse beyond the Empire's borders?
>>
>>5843755

>>Hannah Nightshayd. A slim, black-haired heiress to House Nightshayd, one of the old dynasty’s closest supporters and infamous for its circle of spymasters. Marrying her would not only extend an olive branch to the previous dynasty’s supporters and calm the tension there, her assets would be yours. She’s blunt about this being a last-ditch effort to stay relevant by her family but insists she was aroused by the details of your career.

Wrangler of nobles and spymaster are very useful to have.
>>
>>5843755
Hmm, let's think about this logically
>Solution
Probably the best all around choice. No major drawbacks, several decent benefits, and a great choice if we intend to keep things calm and seek reconstruction.
>Bates
While the fortune is tempting, the existing children are a major nuisance. History shows we absolutely cannot afford to have so many royal-adjacent people. Out of the question
>Rausch
A good propaganda move for our military and the commoners, and bringing in an outsider with no annoying noble ties to deal with is a good choice. Plus, she's most likely to share our militaristic vision and pass that on to our kids. Great option if we want to head towards an immediate purge of the opposition immediately.
>Nightshayd
We lack an information network, a crucial thing for a royal to have, and Nightshayd could give that to us. We can also use her as an example to get the other old nobility in line. However, bringing an assassin into our household might be dangerous if we intend to purge her former political allies. Best choice if we intend to reconcile with the old nobility.

I think we should probably negotiate non-marriage related reconciliation with the Nightshayds and proceed with Rausch or Solution. We offer to save the Nightshayds from ruin if they agree to serve our family as an information agency: we can tell the populace that they were always on our side, traitors to the former crown and loyal watchdogs of the new empire.
>>
>>5843755
>Rachel Bates
And we could go full Roman and use adoptive succession anyway.
>>
>>5843787
Gimme the assassin
>>
>>5843755
>>5843790
I could get behind this. +1 if we do go full Roman
>>
>>5843755
>Rachel Bates
The money itself doesn't matger as much as having a foothold into the economy. As for her kids, "going roman" is a bad way to put it since the romans had no system of succession. I say we establish a sort of Curriculum Vitae in its original sense, the next in line having to go through other posts(in the military in our case) to be able to be chosen as emperor, this way we ensure that, until corruption really sets in, all of our leaders will be experienced men.

Also
>my papa and staff are assassins and passing up on me’s going to end badly for one or both of us
See this people? This is why we purge the old guard.
>>
>>5843755
>solution
Sounds good
Would like to marry the military daughter if she was not so belligerent
>>
>>5843755

>Daria Rausch. A blonde-haired and sturdily built young woman that could shoulder and fire a plasma-mortar. Her father, Albin Rausch, fought under you as a courageous general, took several planets, and was one of the first to defect. Marrying into them would greatly please the top-brass of the military, but despite their long, distinguished history of martial service, they’re still a common bloodline and it would greatly annoy most of the noble houses. She’s direct and easygoing, but once strangled a noble dignitary for openly questioning her womanhood at a dinner party


Been waiting for one of these to show back up, the planetary governor quest left me thirsting for this type of question
>>
>>5843755
>>Anna Soluton. A young future duchess with fiery red hair, emerald eyes, and a perfection of features cosmetics can’t match. House Soluton is one of the most prestigious noble houses, famed for its work on macro-architecture and starship engines, and marrying them would go very far to legitimize your throne. She has a quick smile and is quite excited by the prospect of marriage, but is nervous about court politics.
Starships you say?
>>
>>5843755
>>Anna Soluton

Sounds like a good option
>>
Locking the vote here. The vote was very close this time...
>>
>>5843755
>Daria Rausch. A blonde-haired and sturdily built young woman that could shoulder and fire a plasma-mortar. Her father, Albin Rausch, fought under you as a courageous general, took several planets, and was one of the first to defect. Marrying into them would greatly please the top-brass of the military, but despite their long, distinguished history of martial service, they’re still a common bloodline and it would greatly annoy most of the noble houses. She’s direct and easygoing, but once strangled a noble dignitary for openly questioning her womanhood at a dinner party.
>>
Rolled 5, 6, 2, 3 = 16 (4d6)

>>5843787
>>5843789
>>5843790
>>5843791
>>5843862
>>5843885
>>5843907
>>5843938
>>5843942
>>5844091
You think long and hard on this choice. Every one of them has merit in their own right but you can only choose one. Your first instinct is to choose Hannah to appease the Nightshayd but on second thought, she was so cavalier about the assassin threat you aren’t sure she would be safe to have in your court. Daria would be an excellent choice but her aggression and lack of noble connections leave her at a loss.

That leaves Rachel and Anna. If you married the Bates, the Empire’s economy would reach new heights and you could lay down a foundation for the future… but if her children tried to claim the throne, the Empire would have no future. By a very narrow process of elimination, that leaves Anna. Though she isn’t as exceptional as the others, her pedigree is impressive and would exalt the Heinrich name.

“A fine choice, sire! I shall inform the Solutons immediately!”

According to reports, she cried tears of joy upon hearing the news. While the reaction of the Solutons was more subdued, you can almost swear the royal staff are now a split-second faster to salute.

You have a traditional military marriage on your flagship. Most of the noble houses attended, with a few notable exceptions, including the Nightshayd. Every one of the Empire’s major military officers was there as well. The wedding was well-received, though most think your motives were political. Anna herself is stunning and you think your Head Advisor was correct. This was a fine choice.

Later that chronological night in the admiral’s quarters, you find it was a fine choice indeed…

“Oh Emperor, this is like a dream come true!”

Come the next (again, chronological because you're in space) morning, you have a decision to make.

>Go on a honeymoon to bond with your wife for a year.
>Attempt to extend an olive branch to the Nightshayd.
>Begin a formal purge of the last dynasty’s supporters.
>Return to the normal administration of the Empire.
>>
>>5844196
>Attempt to extend an olive branch to the Nightshayd.
>>
>>5844196
>Attempt to extend an olive branch to the Nightshayd.
we can't root them out, because we are not strong enough.
>>
>>5844196
>Attempt to extend an olive branch to the Nightshayd

Make a pact to marry one of their scions to the imperial heir, once said heir has proven themselves in the crucible of war of course. The decadence of the previous imperial line shall not come to infest the Heinrich dynasty

Also, if we haven't already, we should come up with our imperial insignia/coat of arms. Something out soldiers would be proud to fly
>>
>>5844198
>>5844200
>>5844201
House Nightshayd is dangerous. You should act swiftly to negate them as a threat to the Empire, and the surest way to defeat them would be to make them your allies.

But how?

>Lavish them in expensive gifts and a generous tax rebate.
>Promise to marry one of their scions to the imperial heir.
>Give them freedom to operate and spread their infiltrators.
>Attempt to negotiate a mutually beneficial arrangement.
>>
>>5844232
>Promise to marry one of their scions to an imperial heir.
Not THE imperial heir, but one of them. (^:
>>
>>5844232
>Promise to marry one of their scions to the imperial heir.

But as the heir apparent must earn that position, their promised must too prove their worthiness to wed them. No shitters in our bloodline
>>
>>5844232
>>Attempt to negotiate a mutually beneficial arrangement.
self serving bastards will be self serving bastards
>>
>>5844201
I like this, we can even formalize this policy. Basically annexing every possible rival house into the imperial throne while also encouraging them not to rebel because they know "there turn" is just a generation away.
>>
>>5844650
Support!

Also this quest is fantastic OP. You do a great job of offering meaningful and interesting choices using concise dialogue.
>>
>>5844243
>>5844268
>>5844344
>>5844650
>>5844652
After your marriage, you send a missive to House Nightshayd commanding an audience of their current patriarch.

Soon, Gerardo Nightshayd, rumoured to be the old dynasty’s Master of Assassins, is sitting across from you at a meeting table. Both of you are surrounded by bodyguards and you’re just as sure you’re talking to a body-double with a two way transmitter on him as he is that your fleet will bombard Nightshayd’s estate to ashes if you were to suffer an accident.

He is displeased by your decision to marry the Soluton over his daughter but you have a mutual understanding. Despite your different methods, there is a certain, professional respect for what each other are capable of.

You explain your terms.

In exchange for House Nightshayd’s support, you promise that you will marry their next scion to the imperial heir. The caveat that the imperial heir won’t be formalized until they’ve proven themselves in battle, and that the scion must meet your standards.

This is essentially a sworn oath to take House Nightshayd into the imperial fold. A very generous proposition, especially toward a former enemy. The only question is how deeply Gerardo supported the old dynasty, the opulent House Vonduul…

There is a deep suspense.

>Roll 1d6+2 for negotiations. +2 [Generous Terms]
>>
>>5844652
I'm glad you're liking the quest this much so far. I want to see if a civ-like quest is possible to keep engaging when most of the fluff and mechanics have been stripped away. Not freeform, but minimalist with nothing left to take away.
>>
Rolled 6 + 2 (1d6 + 2)

>>5844754
>>
>>5844774
Man, our boy astronomican was born for this line of work on space god.
>>
>>5844774
Good lord we're absolutely cracked
>>
>>5844754
Also, what's our general age and physical description? I'd be interested in making a quick sketch of our space emperor
>>
>>5844775
>>5844777
At this point, I suspect the Advisor was right about you being a genius.

>>5844779
I've been imagining the Emperor as a gruff, clean-cut military man. The no-nonsense, professional type that's most comfortable staring at hologram projections and making split-second decisions on the bridge of a battleship. Since he had a long career but is still physically capable, he was somewhere in his mid thirties when the rebellion began and is now in his early forties. Alphonse Heinrich is the most German-sounding name possible so he's probably blonde, blue or gray eyed. He might or might not have some scars as medical technology is advanced but not miraculous in most cases. Before he launched the rebellion the Heinrichs were a very minor noble house so he would've risen through the ranks from a regular pilot.
>>
>>5844774
The suspense thickens as Gerardo stands from his seat, removes his hidden earpiece, and crushes it underfoot. The room is more silent than the void as he falls to his knees and lifts his fist in a violent salute. He shouts with furious passion.

“HAIL to the Emperor! HAIL to the Heinrich line!”

Even you are shocked as he bows his head low.

“After serving that effete slug for decades, stooped under the shame of my House reduced to the attack dog of a rotting palace for centuries, I had begun to think there was no strength left in the noble lineage. You, Alphonse, are strong! I see it in your deeds, taste it in the words you speak!”

“Finally, the Empire is in worthy hands!”

“I am honoured to call you my liege, may you reign Eternal! My blade is yours! So long as I live, Nightshayd shall lay sheathed in your dynasty’s scabbard.”

He stands and wipes the sweat from his forehead.

“Enough pomp and ceremony. I’ll transfer our unabridged databanks to your court terminals the moment I’ve returned. I look forward to a long, fruitful relationship.”

You acknowledge his fealty with a nod.

“I as well.”

>House Nightshayd have become Close Allies to the Heinrich dynasty! Its spy and assassin network is now at your disposal!
>>
>>5844817
You are incredibly pleased with how well your reign has been going. If being Emperor is this easy, you should’ve tried to seize the crown years ago.

You know you can’t rest on your laurels, but the reversal of Nightshayd’s support has taken a huge burden off of your shoulders.

This has given you some breathing room.

>Go on a honeymoon to bond with your wife for a year.
>Throw a grand feast to celebrate an excellent start to your reign.
>Use the Nightshayd to remove lingering Vonduul sympathizers.
>Return to the normal administration of the Empire.
>>
>>5844818
Alright, getting fancy here.

>go on a honeymoon to bond with our wife, but publicize and broadcast portions of it, to deeper entrench ourselves in the hearts and minds of the common people, and invite our favored generals, their kin, and any up and coming officers to share in our matrimonial joy, and hopefully some of our popularity

Now this is too both appease Lady Soluton nee Heinrich, and increase public awareness and happiness, but the broadcasting is actually a gambit yo distract from a series of accidents soon too be fall the old dynasties lingering loyalists

>Use the Nightshayd to remove lingering Vonduul sympathizers
>>
>>5844818
>Throw a grand feast to celebrate an excellent start to your reign.
>>
>>5844779
>>5844801
Noted! Before that, a quick drawing of the queen. Put her in a body suit because I have no clue what she wears
>>
>>5844865
Fan art already? Op, you’re doing well.
>>5844817
>Go on a honeymoon to bond with your wife for a year.
As much as I’d like to support >>5844828, I think we’d be more likely to try diplomacy rather than pull the assassination card (at least at the start). Let’s give the stubborn houses a chance, at least.
>>
>>5844818

>Return to the normal administration of the Empire.

Can't fall into decadence like our predecessor, there's work to be done.
>>
>>5844818
>>5844828
+1
not a full year, that's too long

>>5844865
getting shego vibes
>>
https://youtu.be/VyVuuXUR7Lc

Some Filk that seems fitting for Our boy
>>
>>5844865
>this quest is barely 50 posts in
>it's already gotten fan art
I don't even know what to say. Thank you anon.
>>
>>5844828
>>5844830
>>5844974
>>5844979
>>5845004
You reason that a honeymoon is worth having, but it could be to your advantage. As a propaganda piece for the masses and distraction casting smoke over the Nightshayd's dark work. For now, they'll only target those actively planning sedition. That could change in the future.

It grates on you to spend an entire year without doing anything but the Head Advisor assures you there's a reason for it. Due to the incredible amount of space an Emperor needs to travel and the time they're at work, there's a chance they won't be present for the birth of any one child. The honeymoon ensures an Emperor will be on the same planet and continent as Empress for their firstborn and can attend the birth.

You suppose that's sensible. Many admirals have been known to take their families with them on campaign. Perhaps you could start a trend?

You decide to honeymoon on Licciri, a tropical world terraformed in the past to paradisical specifications. Your reasons for this are several. First, it is frequented by many noble houses and your wife will be familiar with it, helping her anxiety. Second, it is very nearby the Throneworld on Mars, first planet to be terraformed and most able to fill the gap after the fall of the 3rd dynasty and shattering of Earth.

Here, you'll be able to coordinate with royal propagandists and Nightshayd agents without arousing any suspicion. You would've preferred somewhere more rustic yourself, possibly a cabin on a frontier world, but this planet is nice enough. Anna, at least, is delighted.

>Roll 1d6+0 for broadcasting success.
>Roll 1d6+2 for Nightshayd. +1 [Military Skill], +1 [Spy Network]
>>
Rolled 6 (1d6)

>>5845377
rolling for broadcast success

>Due to the incredible amount
title of your sex tape
>>
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>>5845432
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Rolled 3 + 2 (1d6 + 2)

>>5845377
Rolling for nightshayds
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>>5845451
I mean… it’s not BAD by any measure… right?
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>>5845452
You're making us all look mid.
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>>5845432
>>5845451
The first few days are idyllic but the constant pressure of media attendants angers you. After an argument with the lead holo-film producer, you take over the directing yourself.

You have no background in film, no sense of pacing, or scriptwriting, or dramatic tension. By every right, this should've ended in disaster.

Instead, your lack of experience led to a total subversion of the standard for reality film. Instead of an airbrushed and perfect piece of art, you produce a raw and unfiltered stream of your marriage, with all of its romantic ups and very few downs caused by the public demands of your position.

It is a masterwork of holo-film and catches on like wildfire. Billions of families watch you pour your heart into a direct, flawed documentary, and they love it. On top of your previous reputation as a firm but fair ruler, you're now seen as a down-to-earth family man who has to make sacrifices for his Empire, and is happy to do it, no matter the cost.

Anna herself becomes something of a celebrity and her infrequent, shy appearances on holo-film only enhance public perception. Your in-laws in House Soluton are pleased by the prestige and she's fallen head over heels for you. More importantly, she's become pregnant.

While you were managing the broadcast, you coordinated Nightshayd operatives and your most elite shock troopers in total secrecy. The loudest sympathizers of House Vonduul are quietly removed and disenfranchised without a word of your involvement. Everyone with ties to Nightshayd is coopted or executed.

Some paranoid nobles without ties to the Nightshayd may remain, but your reign has been secured.

Anna gives birth to a healthy baby girl with a full head of red hair. Fatherhood feels even heavier than ruling as Emperor. Now, you have a dynasty to look after. Part of you was hoping for a son to call heir, but there's plenty of time.

What will you name your firstborn daughter?

You return to the normal administration of the Empire. Somehow, The Ledger is looking even better than before.

>The Empire:
>Territory: 3
>Economy: 4
>Military: 4
>Happiness: 5
>Population: 3

The people love you, which gives you a lot of political capital if you need to make any unpopular moves. Your Head Advisor is impressed.

"If this continues, sire, you'll be the greatest Emperor in a thousand years!"

That you will.

You need to decide on a direction for the next few years.

>Invest in the Empire's infrastructure. The Solutons will be more than willing to help.
>Make some reforms to the Empire's military customs. This will be easy and well-received by the troops.
>Bring the great noble houses into the fold. A united Empire will be stronger.
>Attempt to formalize diplomatic relations with some of the foreign states and territories. Most of them are incompatible with the Empire, but some may be willing.
>Take the military on a campaign! Your navy is strong and there are plenty of targets.
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>>5845487
I want to assess our military and economic assets: do we have enough to engage in a military campaign without severely hindering the safety and resources of our empire? If so, we should make war, if not, we should focus on infrastructure
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>>5845487
>What will you name your firstborn daughter?
Angelica

>Attempt to formalize diplomatic relations with some of the foreign states and territories. Most of them are incompatible with the Empire, but some may be willing.
internal stability achieved, external stability next
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>>5845521
Your military and economy are both in a healthy state. In the scaling system of The Ledger, 1 is on the brink of total collapse, 2 is weak or impoverished, 3 is struggling, and 4 is roughly average, 5 is better, and 6 or above are in great condition. Before you rebelled the Empire was regressing but you've improved your position in a very short time.

If The Ledger gets imbalanced it can lead to problems. If one gets low, it's bad, but if one gets dramatically higher than the rest, it's good but may have complications. If you launch a campaign and suffer a crushing defeat, it will have consequences but in some situations, sacrifices can be made to prevent heavier losses.
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>>5845487
>Invest in the Empire's infrastructure. The Solutons will be more than willing to help.
Before we can begin the campaign to restore the Empire's borders, we need an industrial complext to support it.
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>>5845487
>Invest in the Empire's infrastructure. The Solutons will be more than willing to help.

Money -> troops -> conquer -> repeat
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>>5845487
>>Invest in the Empire's infrastructure. The Solutons will be more than willing to help.
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>>5845487
Freyja

>Make some reforms to the Empire's military customs. This will be easy and well-received by the troops.
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Rolled 2 (1d2)

>>5845526
>>5845606
These were the only two votes for your daughter's name, so I'll flip a coin between them. 1 Angelica, 2 Freyja.
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Rolled 3, 4, 3, 4 = 14 (4d6)

>>5845521
>>5845526
>>5845554
>>5845568
>>5845586
Conquest is valuable for the resources it gains. If a planet is a barren waste with no strategic or symbolic importance, it isn't worth fighting for.

If your planets have a robust industry, you can exploit resources that otherwise wouldn't be worth the effort. The treasury is useless if it isn't being spent.

You dedicate the next five years to improving the economy. You spend most of them traveling. Hundreds of documents are signed, thousands of hands are shaked, and millions of credits change hands to effect billions of people.

This requires almost all of the liquidity you gained from taxing the nobles. Unfortunately, you have to spend money to make money. Normally, there'd be no guarantee that most of the projects would be finished or that the profits would go to the Empire, but the Soluton name opens many doors and keep the traps shut.

You'll see a profit. Eventually.

Your daughter, Freyja, is growing at a healthy rate. According to her tutors, she has a rare talent for numbers and takes after her mother. Interesting.

You don't have much time to spend at court with all of this business, but you make the time. Your wife grows pregnant again.
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>>5845620
Your wife gives birth to another healthy baby girl, much like the first. A second daughter? You're confident you'll get an heir sooner or later. In any case, you treasure the time you can spend with your family.

Your wife names her Angelica, after her grandmother.

You continue to run the Empire. The Ledger is a bit poorer than it was. Your Head Advisor is as enthusiastic as ever.

>The Empire:
>Territory: 3
>Economy: 3
>Military: 4
>Happiness: 5
>Population: 3

"Only a couple more decades, sire, and your investments will bare fruit! If not, I'll arrange for an audit on those merchants and governors."

You suppose things could be worse. Impatience is a dangerous quality for an admiral to have.

You turn your attention to other affairs.

>Double down on the economy and purchase some stocks. Things will be lean for a while, but it'll pay dividends.
>Get around to those military reforms. The officers and troops under them are the most important part of your Empire.
>Bring the great noble houses into the fold. You are in a good position to negotiate, and this is arguably just a different kind of conquest.
>Attempt diplomacy with the foreigners. Maybe you could work out a trade agreement or alliance.
>Go on a campaign! You've been dealing with paperwork for too long!
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>>5845631
>Get around to those military reforms. The officers and troops under them are the most important part of your Empire.
After this it is war and diplo
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>>5845631
>Get around to those military reforms. The officers and troops under them are the most important part of your Empire.

Lets get ready to rumble.
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>>5845631
>Attempt diplomacy with the foreigners. Maybe you could work out a trade agreement or alliance.
We have achieved a pretty high level of domestic stability and the loyalty of two powerful houses. I think shoring up or local power would be better done by shoring up our economy through trade.

I would go for the economy but I don't know how long those lean times will last, the trade deals will be a even mix between cost and benefit.
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>>5845631
>Get around to those military reforms. The officers and troops under them are the most important part of your Empire.
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>>5845639
>>5845653
>>5845678
>>5845688
Further improving the Empire's economic situation is enticing, but as a former admiral, the military will always be the most important to you.

As Emperor, you have an immense amount of power to make decisions but reforms aren't easy. It isn't enough for edicts to simply be made. They have to reach the Empire and be implemented, and that requires supervision. This will take years but it's important to lay a foundation down for the future.

You have a few ideas but really, anything is possible. The military are devoted to you and the masses love you.

This is a rare chance to sculpt a martial tradition spanning generations.

What reforms do you want to make? These are a few possibilities.

>Implement a retirement scheme rewarding number of decades served and instituting periodic parades.
>Require military officers and soldiers to have a black bar tattooed over their righr eyebrow for every decade at arms.
>Create a new set of medals and rewards for exceptional service in battle. The current system is too arbitary and informal.
>Fly your own Heinrich coat-of-arms. The old Vonduul insignia, an openhanded golden gauntlet on a black field, is gone, but nothing has replaced it.
>Grant the most loyal and competent of your military officers formal nobility, to reward their contributions.
>Make a new uniform and distribute it, to separate your dynasty from the old, now obsolete customs.
>Unify the voidsmen and soldiers instead of keeping them distinct, to centralize power under your dynasty.
>Create a distinct royal guard drawn from your most dedicated and proven men rather than rely on the army directly.

There's no real limit to what you can do to alter the Empire's military organization.
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>>5845708
>Implement a retirement scheme rewarding number of decades served and instituting periodic parades.
>Create a new set of medals and rewards for exceptional service in battle. The current system is too arbitary and informal.
>Grant the most loyal and competent of your military officers formal nobility, to reward their contributions.
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>>5845708
>Implement a retirement scheme rewarding number of decades served and instituting periodic parades.
How many years do people live? 5 decades of service and your family is set for life, including grandchildren.

>Create a new set of medals and rewards for exceptional service in battle. The current system is too arbitary and informal.

>Fly your own Heinrich coat-of-arms. The old Vonduul insignia, an openhanded golden gauntlet on a black field, is gone, but nothing has replaced it.
I've always like this flag, but not everyone does.

>Grant the most loyal and competent of your military officers formal nobility, to reward their contributions.
First to the Rausch, so they can marry into our family.

>Make a new uniform and distribute it, to separate your dynasty from the old, now obsolete customs.


>Create a distinct royal guard drawn from your most dedicated and proven men rather than rely on the army directly.

>Sell off old equipment to private collectors after so many years of service and reinvest into new equipment and armaments
No point in keeping old equipment if the new stuff works better and costs less to maintain. Maybe open a museum for historic prosperity.

>Implement a stricter record keeping and communications system
Have to keep them honest. Spymasters and assassins are one thing, but the military shouldn't have too many secrets. Wouldn't want a rebellion to happen.

>Have noble houses send a least one heir apparent until retirement and a quota of men directly proportional to their relative strength/wealth serve in the military
They probably already do and feel it's an honor to serve the empire, but maybe make it even more official.

>Revise the training programs for bigger, faster, stronger, smarter troops better able to deal with space warfare.
>Open a new military academy eligible to any Empire citizen
Better stock of troops for future campaigns

>Allow more entries for engine systems, ship schematics, and equipment from the private and public sector to earn investment opportunities.
We probably already have dedicated scientists working on equipment, but some guy in his shed always makes the best stuff.

What do you guys think?
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>>5845733
I'll support
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>>5845708
>>5845733
Support this anon's reforms

Just found this quest, it's pretty fun
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>>5845733
Personally I think giving titles to military officers right now is the wrong thing to do. They'd be in conflict with the 'Old Nobility' with long bloodlines, upstarts who only got titles because they sided with us during the rebellion. However, if we begin a reconquest of old Imperial territories, we can install the most competent leaders and bravest fighters as nobility in the recaptured territories instead. It'll soften the blow to the older houses if the newer ones are relegated to border worlds and aren't competing with them in core imperial territory.

We're also running a pretty high Happiness meter right now, so we should levy that and attempt to run some propaganda campaigns to instill a patriotic/nationalistic spirit in the general population to up loyalty to the Empire and increase recruitment across the board. We should also speak with Gerardo about implementing parts of the Nightshayd spy tactics into the miltiary intelligence branch.
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>>5845765
That sounds fair, but give the first five houses to help, as well as Rausch, a core world territory, taken from the former sympathizers of House Vonduul.

Better spies would make it easier to infiltrate other enemies and species' worlds.
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>>5845765
I think we should institute a new, military specific noble rank if one doesn't already exist (equivalent to a knighthood in more conventional feudal systems). Then, those knights can be promoted to higher ranks of nobility based on valor, performance, and loyalty to the imperial throne. However, to appease the old nobility, we keep the territory requirement for nobles beyond knights- if you want a title of count, you need a county to govern
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>>5845708
>>5845733
Support this, but also agreeing with >>5845765 to ignore the nobility part of it (at least for now)
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>>5845765
>>5845825
Nobles care about nobility, soldiers about money and glory.
We should institute a war hero status so it's worthy of respect but not infringing on nobility, though marcher noble titles will certainly be interesting once we get to conquering.
Like the romans did, promise the army the land they conquer for themselves and they will serve with a smile fighting like madmen to fill the greed in their heart.
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Now that House Vonduul has been overthrown, there are five major noble houses. Six, if Nightshayd is counted but they’re very covert and conceal themselves as one of the dozens of minor noble houses. I’ll list them here so you can make more informed decisions.

>House Soluton. Young by the standards of the great lineages, Soluton is immersed in heavy industry, particularly of large-scale construction and sensitive starship components. Some say their founder was the most brilliant man to have been born outside of Earth’s gravity well, but others argue his talents lay in branding, as the Soluton name is nigh-synonymous with quality in and out of the Empire. They are allied to the Heinrich dynasty, and pleasantly surprised by your skilled politicking.

>House Rothsford. A name feared by many, Rothsford holds a controlling share of many planetside companies and a soft monopoly on the rare gas collection necessary for certain key manufacturing procedures. Despite their best efforts, Amasoft Corp remains out of their direct control. They are cautious toward the Heinrich dynasty following the steep taxes for their support of House Vonduul, but have high hopes for future business.

>House Arthen. Noteworthy for its code of honour, Arthen is distinguished for their emphasis on defense-in-depth and the unmatched skill of their pilots. In the whole of their history, they haven’t once betrayed the reigning Emperor. They are belligerent toward the Heinrich dynasty for your rebellion and gave the hardest fighting in the war by a significant margin, but surrendered as soon as the palace was taken and show no sign of continued hostilities.

>House De Croize. Considered to be the beating heart of imperial culture, all manner of artists and researchers are patronized by the De Croize. As the stereotype goes, they’re transgressive toward established norms and on the cutting-edge of deviancy, but they were the first to retaliate against the Xenocult uprising and the last to stop the search when their final core nest was eradicated. They are cautious toward the Heinrich dynasty and wary of potential censorship.

>House Ustong. Little can be said for good or ill of Ustong, as they prioritize light industry, namely the tedium of ore-extracting, mass-agriculture, and astro-pioneering, and engage only occasionally with other noble lines. Notably, they’re the only great House to have reached its position through gradual, planned growth rather than taking it through war or putting an Emperor on the throne. They are neutral toward the Heinrich dynasty and saw no reason to involve themselves in the rebellion for one side or the other.
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>>5845063
I didn't notice this earlier but this is a banger. Reminds me a bit of the Wreck of the Edmund Fitzgerald.

>>5845733
The average lifespan varies widely. Those with access to the medical technology of nobility often push past 120, while most commoners tend to live 60 years, or 80, if in good health on an Earthlike world. Most of the Empire's planets aren't ideal for human habitation but were colonized long ago for their advantageous location, rare resources, or Earthlike gravity and terraformed afterward.

>>5845825
Knighthood exists but over the last handful of dynasties, knights have been relegated to a ceremonial role in preference for commoner mercenaries working under contract and noble-blooded, untitled professionals, like yourself. This is partly to suppress individual ambition, but partly the result of few knights being able to privately supply their own warships and material for muster as power and manufacturing have became increasingly centralized. Most noble Houses do maintain a number of them in their personal retinues.

If you have any questions I would be happy to answer them. I'm very surprised to see the quest get this much engagement, but I'm really enjoying running it.
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>>5846170
>I'm very surprised to see the quest get this much engagement
It’s a good quest, well written in a minimalistic style and really feels like a biography of a space emperor. I’d recommend, though, leaning into the sci-fi aspect of it a little bit more, since it reads like it could be written like a fantasy emperor quest with minimal changes. Not that that’s a bad thing, and if that’s what you were going for then by all means don’t change anything. I’m definitely enjoying either way, keep up the good work.
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>>5846170
In that case, I would like to amend/add to anon's proposal above to make the new warrior nobility knights, sworn to the Emperor and funded by the throne. It will be more acceptable to co-opt an existing ceremonial role for our purposes.
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>>5846170
>The average lifespan varies widely. Those with access to the medical technology of nobility often push past 120
So we can expect Alphonse to have at least another fifty years at the helm before old age forces him to retire. That should hopefully let him lead at least one campaign to restore the Empire's borders. Maybe even see our own children lead their own Battlegroups, though Freyja looks more like she'd fair better as an Administrator if she takes after her Mother's timid and withdrawn nature. Maybe Angelica will be more the more energetic type, perhaps we should devote some time to her as she's growing up to see if she'd make for a good soldier, just in case we don't end up having a son.
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>>5843091
SpeedQM? Is that you?
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>>5845733
Support with
>>5845765
Amendment to making frontier nobles and land grants in conquered territory for veterans.
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>>5846272
There's going to be plenty of sci-fi elements. For now, you've mostly been politicking with noble houses, which is very fantasy-adjacent.

>>5846479
If something doesn't happen, that's most likely. Once Alphonse gets to be in his 80s you'll start to roll to continue your reign if you don't choose to retire.

>>5846494
Sadly, no, but I was heavily inspired by his work.
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This update is huge but mostly fluff, with a few more decisions to make.
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>>5845722
>>5845733
>>5845756
>>5845758
>>5845765
>>5845810
>>5845825
>>5846006
>>5846093
>>5846293
>>5846479
>>5846697
You invest a large amount of thought into reshaping military traditions.

You institute a new retirement scheme rewarding members of the military for decades served, with five offering a generous, multigenerational pension and ten guaranteeing a permanent place of honour, including a home in the capital and a place on the list of names.

There is some concern over the retirement scheme. Should it also apply to soldiers who served the Empire under House Vonduul?

>It will only apply going forward. Your current soldiers will be recognized for their works in other ways.
>It will retroactively apply to the soldiers who fought for your side of the rebellion. Loyalty must be rewarded.
>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.

You implement periodic parades on the major cities of all planets. These are carefully spaced to avoid losing novelty or straining the budget. This should encourage a sense of patriotism in the broader population.

You also implement a series of medals with specific criteria to meet and rewards, either symbolic or financial, to be received upon earning them. Ideally, this will have men fighting harder and earn them more respect for their accomplishments.

The Vonduul coat-of-arms has been cast down. It is only reasonable that you raise up the Heinrich coat-of-arms in its place.

Soon, purple flags with a white-fringed, black cross and fourteen-pointed black sun on a white disc are flying over every imperial garrison. This solidifies the image some have of your dynasty, for better or worse.
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>>5846983
You consider the officers under you who’ve done the most for your cause. There are many of them, tens of thousands, but three stand above and beyond. You consider them now.

>Albin Rausch: A courageous general who was one of the first to defect and seized a full six fortified planets for your dynasty during its eight year rebellion. He’s a fiery orator and bold tactician, but insists on fighting at the front and is quicker to action than words.
>Scott Phillips: A stubborn admiral who managed to hold the fleets of House Arthen at bay during the siege of Mars, suffering ruinous casualties but delaying their advance until the war was won. He has a will of steel and a knack for using tried, tested strategies well, but is often unwilling to compromise.
>Oskar Schafer: A methodical admiral who dismantled a detachment of the imperial armada piecemeal, while losing only a handful of frigates. He’s a thoughtful strategist and unambitious, but insists on plans and plans within plans over improvisation.

All of these men you know well, and of the many who fought, they are the most deserving of proper, noble titles. For now, you grant them and many less incredible but no less dedicated soldiers knighthood. This recognizes their achievements without undermining the noble houses.

If you manage to reconquer some of the Empire’s old territory, you’ll grant them proper, heritable titles and establish their families as lesser, martial houses loyal to your own dynasty. This may annoy entrenched nobility but with their new territories not being part of the Empire’s core, won’t impact their allegiances toward the crown.

Even better, it’s an excellent excuse to wage war!

But such things must wait. You still have reforms to make.

The aesthetic of your new martial forces has yet to be defined. During the reign of House Vonduul, the military uniform consisted of black fatigues with golden trim to symbolize their rule. When you rebelled, you kept the fatigues but removed the trim in a symbolic rejection of the crown.

Currently, you’ve kept them but they were born of rebellion against the established order, and you now are the established order. It is time for change. To look forward, into the future.

What should the new uniform design be? (I’ll try to doodle it, but make no promises for quality.)

So far, the army has been able to meet your security needs but as Emperor, you require redundancy.

You carefully select a core of your most loyal, disciplined, and competent men to serve as a new Royal Guard. They’ll defend your dynasty from all threats, internal and external. A very prestigious position. Your descendants will have to ensure their quality is maintained. You feel the added protection is worth the possible risks.
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>>5846985
You conclude that, as the retirement scheme needs funding and your military needs to be as up-to-date as possible, it makes sense to solve both problems at once. Instead of being mothballed, old equipment is now sold to private collectors, who are for the most part mercenary companies and minor noble houses.

There’s some concern that this could lead to a better-armed rebellion in the future, but this also means any subjects you need to call for muster will be better-armed.

Besides, all munitions and vessels sold will be below the imperial standard. Otherwise, they wouldn’t be sold.

Considering that you seized the crown through a military rebellion, you know exactly how one is coordinated and could have been countered, if the Vonduul weren’t bloated by their own sense of superiority.

You implement a strict record-keeping and communications system. Now, where every piece of war material should be is charted, all strategic discussions between rank officers are scheduled and recorded, and what’s left of the preexisting military intelligence department is expanded, in secret, to keep tabs on possible dissidents.

While you’re implementing these changes, you can’t help but think that planning your own rebellion around them would’ve been a bitch.

The various noble houses all have some military elements, not all loyal to the Empire, and certainly not to your dynasty. That must change. You can’t touch their private retinues without risking a civil war, but you can institute a quota.

From now on, each house, major or minor, must send an heir to enlist as an officer and contribute a number of men equivalent to their size and influence. A slight question arises. Should the soldiers of the noble houses be kept together?

>Yes. You’ll do what you can to group soldiers of the same noble house together, and have heirs commanding their own subjects, if possible. This will make this “tax of men” go over much smoother and take advantage of predetermined loyalties. If the noble houses are kept loyal, their strength will be made your own.
>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
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>>5846987
The current training programs have been in place since before Vonduul took the crown. They’re satisfactory and forged you into the man you are today, but they can be better.

You refine them to emphasize versatile soldiers of mental and physical fitness, rather than focusing on pure athleticism and rote memorization in the lower ranks and instructing officers. You also ensure that every soldier will be drilled on zero-grav combat and boarding operations.

The rebellion lost too many skilled and loyal ground soldiers to confusion that could have been avoided. You will not repeat past mistakes.

Almost all of the facilities for training soldiers are held by the noble houses or mercenary companies. This is not an acceptable status quo. You decide to create a new military academy open to all citizens of the Empire.

If someone can meet the standards of mental and physical health, they are welcome to enlist and fight for the Eternal Empire. Rather than centralize this academy to a single location, you have them built in capitals across the Empire, to ensure that no loyal citizen will miss the opportunity to serve.

You hope that these training revisions and the military academy (name pending, by default the Heinrich Military Academy, nicknamed “Heinrich's School of Hard Knocks”) will lead to a stronger military for future generations of the Heinrich dynasty.

Last, you decide to open the Empire to new innovations. Any designs or schematics may be submitted for review and, if deemed worthwhile, can be invested in to improve the Empire as a whole. This raises another concern. Should macro-architecture and starship designs be relegated to House Soluton?

>Yes. All innovations in these fields will contribute to the wealth of House Soluton, and inventors will be married into the family or employed under them. You will please House Soluton as they are your in-laws. This will slightly increase the influence and loyalty of House Soluton.
>No. All innovations in these fields will be the Empire’s purview first and foremost to be expanded on by the imperial dynasty, for the enrichment of the crown. You will not grant House Soluton any preferential treatment. This will slightly weaken and severely offend House Soluton.

As you’re finishing planning up with these military reforms, there’s some discussion of improving the military more directly.

>Invest the Empire’s funds into building more warships and arming more men. This will reduce your financial liquidity even further but with investments impending, it should be fine. Probably.
>Issue a call for conscription across the Empire to swell your ranks with more combatants. At the moment, your military is an all-volunteer force but there are only so many volunteers before reforms are put into practice.
>Ignore the temptation to weaken the economy or offend the public for a stronger military. Your reforms will be enough. This military won you a rebellion and it will win you more.
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>>5846987
>Yes. You’ll do what you can to group soldiers of the same noble house together, and have heirs commanding their own subjects, if possible. This will make this “tax of men” go over much smoother and take advantage of predetermined loyalties. If the noble houses are kept loyal, their strength will be made your own.
For those who are being levied/taxed into it.
>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
For those who stay on willingly.
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>>5846983
>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.

Remove the fangs of any nobles who would bare them towards house Heinrich

>>5846985
The uniform should be the inverse of our flag, white with purple trim

>>5846987

>Yes. You’ll do what you can to group soldiers of the same noble house together, and have heirs commanding their own subjects, if possible. This will make this “tax of men” go over much smoother and take advantage of predetermined loyalties. If the noble houses are kept loyal, their strength will be made your own.


>>5846988
>Yes. All innovations in these fields will contribute to the wealth of House Soluton, and inventors will be married into the family or employed under them. You will please House Soluton as they are your in-laws. This will slightly increase the influence and loyalty of House Soluton.

>Ignore the temptation to weaken the economy or offend the public for a stronger military. Your reforms will be enough. This military won you a rebellion and it will win you more.
>>
>>5846993
Oh I forgot everything else
>>5846988
>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.
Don't want to disenfranchise good men.

I don't think the generals are a vote, so ignoring them.

>Yes. You’ll do what you can to group soldiers of the same noble house together, and have heirs commanding their own subjects, if possible. This will make this “tax of men” go over much smoother and take advantage of predetermined loyalties. If the noble houses are kept loyal, their strength will be made your own.
For those who are being levied/taxed into it.
>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
For those who stay on willingly.

>Inbetween. Offer everyone the same investments for employ under The Crown, but drop the Solutons a line whenever something pertaining to their purview comes up and give them a chance to hire them on before the crown takes them up.
This way we still give them preferential treatment, but we don't at least LOOK like we are.

>Ignore the temptation to weaken the economy or offend the public for a stronger military. Your reforms will be enough. This military won you a rebellion and it will win you more.
We aren't going on the offensive... yet.
>>
>>5847003
>I don't think the generals are a vote, so ignoring them.
They aren't, I should've been more clear there. They're just the most noteworthy high-ranking officers of the rebellion.
>>
>>5847012
We should name our sons after them, if we have any
>>
>>5846983
>>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.

I say just go with purple trim on the uniforms.

>>5846987
>>Yes. You’ll do what you can to group soldiers of the same noble house together, and have heirs commanding their own subjects, if possible. This will make this “tax of men” go over much smoother and take advantage of predetermined loyalties. If the noble houses are kept loyal, their strength will be made your own.

>>5846988
>>Yes. All innovations in these fields will contribute to the wealth of House Soluton, and inventors will be married into the family or employed under them. You will please House Soluton as they are your in-laws. This will slightly increase the influence and loyalty of House Soluton.
>>
>>5846983
>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.
Soldiers simply followed orders.

>>5846987
>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
fuck factionalism in armies.
>Yes. All innovations in these fields will contribute to the wealth of House Soluton, and inventors will be married into the family or employed under them. You will please House Soluton as they are your in-laws. This will slightly increase the influence and loyalty of House Soluton.
We do have to watch out not to give them too much power.
>Ignore the temptation to weaken the economy or offend the public for a stronger military. Your reforms will be enough. This military won you a rebellion and it will win you more.
No need for conscription yet. Conscription is a good idea during a defensive war.
>>
>>5846983
>It will retroactively apply to the soldiers who fought for your side of the rebellion. Loyalty must be rewarded.
Houses and men made a choice. They chose wrong.

>>5846985
We should definitely promise these three nobility in their lifetime. Their children deserve the best. And I think they should still get a core world territory each after they become nobility.
>>5846996
I like this guy's idea for the uniform, but silver, for a blend of black and white, double breasted suit, 3-5 buttons each side, loose pocketed pants, and white gloves. BIG hats.


>>5846987
>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
In the military, you serve the Empire. On the battlefield, you are one.

>>5846988
>...Heinrich Military Academy, nicknamed “Heinrich's School of Hard Knocks”
lol We should rename it Astronomicon Military Academy, but if it loses the nickname, keep it the same.

>Yes. All innovations in these fields will contribute to the wealth of House Soluton, and inventors will be married into the family or employed under them. You will please House Soluton as they are your in-laws. This will slightly increase the influence and loyalty of House Soluton.
Happy wife, happy life.

>Invest the Empire’s funds into building more warships and arming more men. This will reduce your financial liquidity even further but with investments impending, it should be fine. Probably.
Battletime! We'll win back the money conquering.

Tsk, I just thought of more reforms: no drinking the first year of assignment, harsher penalties for disobedience, no women.
Ah well. Next time.
>>
>>5846983
>It will retroactively apply to every soldier, regardless of their side in the rebellion. All served the Empire.
>>5846987
>>No. You’ll intentionally spread soldiers of the noble houses around into mixed units, and have heirs commanding as few of their own subjects as possible. This will greatly frustrate the noble houses and see a negative impact to cohesion at first, but ensures that any infighting or factionalism isn’t likely to be on noble lines.
>>5846988
>Inbetween. Offer everyone the same investments for employ under The Crown, but drop the Solutons a line whenever something pertaining to their purview comes up and give them a chance to hire them on before the crown takes them up.
Let's compromise with our in-laws on this and not grant them a monopoly on innovation in perpetuity.
>Invest the Empire’s funds into building more warships and arming more men. This will reduce your financial liquidity even further but with investments impending, it should be fine. Probably.
We're about to go conquering, let's make sure this goes as smoothly as everything else has been.

>>5846996
I support anon's idea of white uniforms with purple trim.
>>
>>5847129
>Support
>>
File: Eternal Empire Uniform.png (32 KB, 2000x2000)
32 KB
32 KB PNG
I bid you Private Winston of Patrol Fleet Nine, enjoying shore leave on Gegantu, a luxurious 20% oxygen, 0.96 G frontier world!
>>
Rolled 1 (1d2)

Breaking the tie on military investments.
>1: Ignore the temptation
>2: Invest the Empire's funds
>>
>>5846996
>>5847003
>>5847053
>>5847072
>>5847129
>>5847143
>>5847515
You retroactively apply the retirement scheme to every soldier, including those who served House Vonduul. Many fought out of greed to preserve their unearned positions, but many, if not most, were born on the wrong planet and didn’t have any dissenting voice to the lies that were fed to them. All served the Empire.

As Emperor, they are your subjects and it is your duty to care for them. Some may be undeserving, but you won’t disenfranchise good men.

This is a popular move among the masses, although one that strains your treasury.

You institute a new uniform design: The opposite of your flag, white fatigues with purple trim. Officers have a more complex design, albeit adhering to the same design principles. It is a stark departure from the previous dynasty.

Like before, most soldiers on the ground will wear body armour or camouflage appropriate to the terrain, but aspects of the design remain present.

The quota of heirs and voidsmen from the noble houses will be dispersed throughout the military as widely as possible. Allowing the noble houses to establish factions in the military loyal to them over the Empire is unacceptable. Lack of cohesion can only lead to rebellion.

On the battlefield, the men of the Empire shall fight as one force, under one throne, for one cause.

You’re tempted to make under the table dealings for House Soluton, but decide not to. They are your wife’s family, by law, your family and you will give them the first pick at inventors and schematics of the knowledge they’ve held close to themselves for generations.

You cannot decide whether to invest the dwindling treasury in up-arming your men, so you flip a coin and trust in fate.



Heads. You scowl and stamp your foot, but don’t challenge it. Improvements to the military will need to wait for your reforms and infrastructure to catch up. Perhaps you can do a little campaigning in the meantime...
>>
Rolled 3, 2, 1, 3 = 9 (4d6)

>>5847649
With all of these reforms planned and decisions made, you start the long, boring process of supervising your subordinates as they put them into action.

The construction of the Astronomicon Military Academy begins in earnest. You’re amused to hear the men on the ground almost immediately start calling it Heinrich’s School of Hard Knocks, and don’t censor the nickname.

Over the course of the next five years, the reforms go over quite well. You should be seeing the results of improved training standards in a good decade or so.

The population at large is mildly supportive of your decrees, but you’ve gone even higher in the eyes of your men.

You’re beloved by your troops and respected by most others. There’s a higher likelihood of them killing each other over a misinterpretation of your orders than attempting sedition.

This degree of glorification is a heavy burden to bear.

Back in court, your family has continued to grow.

Your daughter Freyja is patient, clever, and has near-perfect marks from her tutors, but is quiet and shies away from most confrontations. The spitting image of her mother, Anna.

Your daughter Angelica is growing at a healthy rate. Unlike her elder sister, she has a rebellious temperament and demands to know the reason for everything her tutors ask her to do. In that respect, you suppose she takes more after her father.

You haven’t had much time to come home, but you’ve done what you can. They're always happy to see you. Your wife has grown pregnant again. She's surrounded by the best medical care the Empire can provide, but there's always a slight nervousness.
>>
>>5847653
Your wife has given birth to a healthy son! It's impossible to tell what kind of man he'll grow into, but you feel like a changed man. Now, the Empire has an heir.

If he proves worthy to wear the crown.

What will you name your firstborn son?

In time, you're forced to admit to yourself that you've done all that you can for your reforms.

You return to the normal administration of the Empire. It strikes you that you’ve already been Emperor for a decade. It feels like your reign has barely begun. The Ledger is in good condition.

>The Empire:
>Territory: 3
>Economy: 3
>Military: 4
>Happiness: 5
>Population: 3

The treasury was strained by the retirement scheme and founding the Astronomicon Military Academy but by selling off obsolete equipment, you’ve just barely managed to avoid a loss.

“Things are looking up sire! A few more years, and all of your hard work will pay off!”

You hope that your Head Advisor is right.

Your reign won't last forever, but you still have many years to go.

>Bring the great noble houses into the fold. Your decision to institute a quota will have incensed most of them and it may be best to mend bridges.
>Spend some time with your family and be a part of the lives of your children. Besides that, you hate to admit it, but your wife isn't getting any younger and only one heir is a dangerous proposition.
>Formalize relations with some of the Empire's neighbours. There haven't been open hostilities but they likely aren't biased in your favour.
>Take the military on a campaign! Either you'll be victorious and stronger than ever, or your reforms can be tested replacing the fallen!
>>
>>5847662
>What will you name your firstborn son?
A traditional german name: Kai-Uwe

>Formalize relations with some of the Empire's neighbours. There haven't been open hostilities but they likely aren't biased in your favour.

serious name though: Thomas
>>
>>5847662
>Firstborn son's name
Albin Heinrich. Honor the general who threw his cards in with us when we were starting out, and have him be present during the naming.

>Bring the great noble houses into the fold. Your decision to institute a quota will have incensed most of them and it may be best to mend bridges.
>>
>>5847861
Support
>>
>>5847662
>What will you name your firstborn son?
Potential names for male heirs, since we're Alphonse the Turbo Germanic Emperor:
>Friedrich/Fredrik/Frederick
>Gustav/Gustaf
>Karl/Charles
>Erik/Eric
>Valdemar
>Kristian/Christian
>Kristofer/Christoffer/Christopher
>Franz/Francis/Ferdinand
>Wilhelm
>Oscar
>Leopold
>Joseph
>Albert
>Maximillian

Some of the more repeatedly used male names in Prussian, Austrian and Scandinavian royal houses.

>>5847662
>Spend some time with your family and be a part of the lives of your children. Besides that, you hate to admit it, but your wife isn't getting any younger and only one heir is a dangerous proposition.
>Bring the great noble houses into the fold. Your decision to institute a quota will have incensed most of them and it may be best to mend bridges.
Combine these two if possible.
Spend time with Angelica, see if she can develop some tactical acumen by playing chess or war games with her, perhaps, and teach her how to handle herself in a fight. Maybe we can groom her to a life of command if possible and even if she doesn't make the cut for a military life, we'll at least get some experience in parenthood for when we'll begin prepping our son for the throne.

With Houses Soulton and Nightshayd already in our fold, we should invite the other four houses to send their own male scions to the Imperial Palace to spend time with us and our family. We have two daughters that will be of marrying age sooner than we'd like, so this will be an opportunity for each House to put their best foot forward and take the chance to become part of the Imperial Family. I don't know if we should scrutinize them as hard as we will the scion from House Nightshayd, but we shouldn't let any bottom-of-the-barrel dreg join the Imperial Family even if they are from a noble house, though as long as they meet our standards we should let any romance develop naturally.

I don't know if this is enough to placate all the Noble Houses, but it's a start at incorporating them.
>>
>>5847662
>Spend some time with your family and be a part of the lives of your children. Besides that, you hate to admit it, but your wife isn't getting any younger and only one heir is a dangerous proposition.

>Albrecht for the name
>>
>>5847662
>>5847933
Support this combination of actions, abstain on the name.
>>
>>5847933
If we could spend time with our family by meeting other noble houses, that would be great, but it doesn't feel like so much spending time with the family as it does bringing them into the family business.
>>
>>5847852
>>5847861
>>5847902
>>5847933
>>5847976
>>5847981
After much contemplation, you name your firstborn son Albin. Albin Rausch is honoured beyond words.

You decide that bringing the noble houses into the fold is important, but so is your family. This is the beginning of a new dynasty. You cannot afford to take any risks.

For that reason, you'll stay in court for the next decade, to take care of the Heinrich line and do what you can to appease the noble houses.

Your focus will be divided between your work and your family.

Therefore, you can only choose one noble house to reliably sway to your cause. The others you'll have to maintain your current relation toward.

Which of them is the most important to the Empire?

>House Rothsford. Their finances could prove useful to the ruling dynasty.
>House Arthen. They are arguably the noblest, with a deep martial tradition.
>House De Croize. Their intellectuals may be a deceptively valuable asset.
>House Ustong. They aren't flashy, but are foundational to the stability of your reign.
>None. Each is important in its own way, so you'll try to please them all. This is dangerous.

When you aren't discussing business with their dignitaries in your court, you have time to spend with your family. Not only taking the chance to directly raise your children, but also to make more of them. You're glad you married Anna. After dealing with noble politics, seeing her smile is a breath of fresh air.

>Roll 1d4 for potential heirs
>>
Rolled 2 (1d4)

>>5848115
>House Rothsford

The arthen have never betrayed a reigning dynasty, so they're safe to leave at their current relationship, and the ustong are neutral, while the de croiz is cautious like the rothsfords, they're just scared of censorship. The rothsfords fear the tax man, so they'll be harder to ally with later than the de Croize, and the benefit to allying them now would be really good
>>
>>5848115
>>House Rothsford
>>
Rolled 1 (1d4)

>>5848115
>House Ustong. They aren't flashy, but are foundational to the stability of your reign.
>>
>>5848115
How are our current relationships with the various houses? I think that if we already have a stable relationship with Arthen and Rothsford, we might actually want to go with De Croize. Just like how Agustus used various poets as a propaganda machine, if we can swing the same deal we might be able to get away with unpopular reforms and recruit more soldiers if necessary
>>
>>5848224
Every noble house is greatly frustrated by your decision to break their troop tithes and prevent them from building power blocs in the army. Apart from House Nighrshayd, who are pleased by it, as it makes it much easier to disseminate their agents across the Empire.

House Nightshayd are close allies as their current patriarch hated the old dynasty and has a deep respect for your methods. Your promise of a marriage to the imperial heir has largely ensured this positive opinion will outlive him.

House Soluton are allies as your honeymoon propaganda films improved their prestige and you've made concessions toward them. They aren't close allies due to the troop breaking but they are firm supporters.

House Rothsford are cautious, leaning toward belligerent as you've broken their troops but they're less impacted than most, as they rely heavily on mercenaries. They're surprised by your focus on infrastructure and reform, and see you as much more restrained than expected from a rebel warlord.

House Arthen are on the brink of hostile, as they see you as a traitor to your duties and the troop breaking as spitting on their traditions. They see some of the reforms you've made as common sense and have done them in their space for generations, but feel you've taken them too far. They will not openly rebel, but may refuse to militarily cooperate if pushed any farther.

House De Croize remain cautious as you've broken their troops, but they're delighted by your encouraging innovation and moving on from the stagnation under the old dynasty. They have no opinion on the military reforms.

House Ustong is cautious as you've broken their troops and are worried you may be attempting to supplant the great houses, but feel it's not worth the risk of rebellion. They are pleased by your infrastructure and reforms, as they found the excesses of the old dynasty unsustainable.
>>
Rolled 1 (1d4)

>>5848115
>House Rothsford. Their finances could prove useful to the ruling dynasty.
>>
>>5848115
>House Arthen. They are arguably the noblest, with a deep martial tradition.
They are the only one which can threaten us in military term.
They are also as said here: >>5848272
The most hostile towards us and do know shit in military term. we need them also in times of war, because if there is war we need to be able to call upon all houses and a martial house staying home can try to usurp us the same way we did.
>>
Rolled 4 (1d4)

>>5848307
>>5848115
Forgot roll
>>
Rolled 4 (1d4)

>>5848115
>House Arthen
If House Arthen is on the brink of outright hostility we need to focus our efforts on them. While they have never taken up arms against a ruling Dynasty in Imperial History, they're at a point where they are likely to sit out if there was a hypothetical rebellion against us now. They fought us until the end when we overthrew House Vonduul, I want them to fight just as stubbornly for us.
>>
>>5848320
Supporting
>>
>>5848115
>>5848305
I've reconsidered, switch to Arthen
>>
Rolled 3 (1d4)

>>5848335
>>5848329
>>5848320
>>5848307
Supporting. I wanted House Ustong, but we're going to war soon, hopefully, and need Arthen by our side.
>>
>>5848122
>>5848168
>>5848219
>>5848305
>>5848307
>>5848309
>>5848320
>>5848329
>>5848335
>>5848363
The vast treasure vaults and remote gas refineries of House Rothsford are enticing but you think back to the rebellion.

Over two-thirds of the navy turned to back your cause within the first two years, including examples from every noble line, except for House Arthen.

You remember the hellish warfighting on the frontiers of Arthen space, the knights that held on for months of bombardment without resupply, and the constant, vicious pressure they applied to your flanks.

Even today, their coat-of-arms, a red bear's head on a field of white, fills you with caution.

It's safe to say that if House Arthen sat by, you would've won the rebellion in four years with half of the casualties. If Scott hadn't intercepted their crown fleet en-route to the throneworld, willing to lose two gallons of blood for every one of theirs, House Vonduul might yet still reign.

They fought you to the end. Even as enemies, you had a deep respect for their resolve. No amount of credits can match the worth they proved on the battlefield, time and again.

It's decided.

You extend an invitation to welcome the scions of House Arthen into your court. You make it known that none other received this invitation. Against your expectations, a shuttle bearing the most recent branch of their family arrives.

You commence a welcoming feast.

Both of your families mingle, with remarkably little arguing. You notice even their youngest are drilled and disciplined.

As you watch them by the fireplace, you are met by Lughan, the liege of House Arthen and former Grand Admiral under House Vonduul.

He is old and stooped, well into his eighties, but no less imposing than in his prime and looks at you with a disgust no less cold than when your rebellion began.

You reach to shake his hand but he doesn't acknowledge it. For the first time in years, you feel a sense of danger.

"Don't think we saw Emperor Jukka as anything other than what he was. Spoiled. Weak. A stain on Mankind..."

"Yet we were bound by our oaths. Our ancestors swore they would defend the Eternal Empire against all enemies, just as yours did."

"A failure of an Emperor will pass in time. He had no ambitions of conquest, no sweeping designs. He would've died and left the Empire no worse than he found it, but the consequences of your betrayal will remain for centuries."

"Eight-hundred million commoners died for your ambition. Incinerated from orbit, starved in embargoes, shot in the streets. Not one of them bled any less red than you or I."

"What do you have to say for yourself?"

You take a moment to find your thoughts.

>"House Heinrich swore to defend the Empire, not the Emperor."
>"I saw the chance to win eternal glory for House Heinrich, and I took it."
>"Under House Vonduul, humanity would have never reclaimed the stars."
>"If not me, another would have in my place. In the end, I could only trust my own intentions."
>>
>>5848384
>"House Heinrich swore to defend the Empire, not the Emperor."
>"Maybe we lost 800 million in those 8 years, but how many more would we lose by getting fractured and snuffed out by external powers who feed on a rotten corpse.? A few generations more of the old dynasty would have caused that."
>>
>>5848384
>A week crop does not produce resilient seed. The next emperor of the Voldun line would've been of the same breed as his progenitor, if not of a yet fouler strain of degenerate.
>Corruption and decay does not vanish with the death of one men. Under their rule, the emperor I and my ancestors loved and bled our red blood for was suffering
>they had become a disease, and like any disease, treatment must be given less it consume the host
>I simply chose to cure what ailed the eternal empire, instead of allowing its vitality to be drained away until it expired
>or another power put it out of its misery.
>We are not the dominant force, the zenith of galactic life, there are wolves at our doors, waiting for the first sign of weakness
>Heinrich can strengthen the empire where Voldun weakened and debased it
>that is my belief, history may not be so charitable to my memory, but everything I have done and everything I strive to do, is for the good of the empire and her people
>The casualties of our brother war yet weigh heavily upon my mind, more crushing than the crown upon my brow
>but I shall not allow the eight hundred million dead to have perished without purpose or meaning
>I dream of an Era of ascendancy, prosperity and pride to honor their sacrifice
>and I dearly hope house Arthen can to envision this better tomorrow
>I shall waste no time Saber rattling or speaking hollow words, I have stated my reason and intent, and can only hope you understand why I have taken the dark role of usurper
>>
>>5848399
*Under their rule the empire...

Should've spell checked myself
>>
>>5848384
>>"House Heinrich swore to defend the Empire, not the Emperor."
>>
>>5847599
>"House Heinrich swore to defend the Empire, not the Emperor."
Foreign and domestic

>>5848399
>>5848394
Supporting this line of thinking and reasoning.

>A few generations more of the old dynasty would have caused that.
>and can only hope you understand why I have taken the dark role of usurper
Except these parts.
>>
>>5848430
>>5847599
Just noticed this guy. Looking sharp.
>>
>>5848384
>"House Heinrich swore to defend the Empire, not the Emperor."
Support the general gist of anon's reasoning, though not that specific wording
>>
>>5848394
>>5848399
>>5848424
>>5848430
>>5848436
"House Heinrich swore to defend the Empire, not the Emperor."

The Arthen patriarch stiffens with rage, but you continue.

"A week crop does not produce resilient seed. The next Emperor of the Vonduul line would've been of the same breed as his progenitor, if not of a yet fouler breed of degenerate."
"Corruption and decay does not vanish with the death of one man. Under their rule, the Empire I and my ancestors bled our red blood for was suffering."
"They... Their debauchery, had become a disease, and like any disease, treatment must be given lest it consume the host."
"I simply chose to cure what ailed the Eternal Empire, instead of allowing its vitality to be drained away until it expired..."
"Or another power put it out of its misery."

His gaze pierces through you but he does not interrupt.

"Maybe we lost eight-hundred million in those years, but how many more would we lose by getting fractured and snuffed out by external powers, eager to feed on a rotten corpse?"
"We are not the dominant force, the zenith of galactic life. There are wolves at our doors waiting for the first sign of weakness."
"Heinrich can strengthen the Empire where Vonduul weakened and debased it."
"That is my belief. History may not be so charitable to my memory, but everything I have done and everything I strive to do, is for the good of the Empire and her people."

The lord of Arthen interjects.
"Good? Millions dead, billions in disarray is good?"

You steel yourself and shake your head.
"The casualties of our brother war yet weigh heavily upon my mind, more crushing than the crown upon my brow. I shall not allow those eight hundred million dead, whose blood now stains my hands, to have perished without purpose or meaning."
"I dream of an era of ascendancy, prosperity and pride to honour their sacrifice, and I dearly hope House Arthen can envision this better tomorrow."
"In the end, all I wanted is for the Eternal Empire to be strong again."
"I shall waste no more time sabre-rattling or speaking hollow words. I've stated my reason and intent."

Lughan stares you down for a minute, then grunts. "Hmph."

He leaves you standing there in silence. The rest of the feast is pleasantly sparse, with a lack of the formalities most of the older noble lineages insist on.

According to your courtiers, after your discussion Lughan drank himself into a stupor in a rare breach of etiquette and retired to the palace's guest quarters without another word.

The next morning the Arthen shuttle leaves, Lughan onboard, but most of its passengers, the brunt of their household's future, are left behind in the Heinrich dynasty's care.

You aren't sure what to make of this but your strategic instincts tell you that could've gone far worse.
>>
Rolled 4, 6, 2, 4 = 16 (4d6)

>>5848534
Over the next couple of years, your wife continues to bear you children.

It is always a monumentous occasion, even more when you know it shall soon be her last.
>>
Rolled 1, 4, 2, 1 = 8 (4d6)

>>5848537
Your wife has given birth to a third healthy baby girl!

You aren't sure if you should weep with joy or grief.

What do you want to name your thirdborn daughter?

Shortly after, Anna grows pregnant for the fifth time. There has been much rejoicing and friendly teasing among the women of House Soluton.

You're just glad that you're here to help raise your family.
>>
>>5848537
Man, Heinrich the 1st Is fruitful
>>
>>5848541
Your wife is scheduled to give birth to a fourth, healthy baby girl!

Unfortunately, complications arise during the process...

For the first time in a decade, you're genuinely terrified.

>Roll 1d6 for Anna to endure
>>
Rolled 5 (1d6)

>>5848543
You're not dying on me! Not today.Please don't go.
>>
>>5848541
Clodagh Rose Heinrich
>>
>>5848541
>What do you want to name your thirdborn daughter?
Silvia.
>>
>>5848559
Support if the we can name the fourth daughter Clodagh Rose Heinrich
>>
>>5848542
I'm just shocked you've kept rolling daughters on the genetic dice. This is almost certainly going to be the last of Alphonse and Anna's children.

The earlier 1d4 was a Bo1 and I should have specified it. I'll explain the mechanics on dynasty expansion some more.

By default, when an Emperor is working across the Empire, he can visit the Empress often enough for 1 pregnancy, which can result in anywhere from 0 to 3 (unlikely) children, but almost always 1. If the Emperor is away from the Empire, campaigning, exploring, or negotiating, he won't be able to visit home at all.

If an Emperor stays in the imperial court for a decade, he can spend more time with his family, including the Empress, and can help raise his children directly instead of leaving it to the Empress and their tutors. The only downside to this is that the Emperor isn't able to actively reign.

>>5848547
Luckily, nobody was hurt. That could've been a tragedy.
>>
>>5848563
I'm guessing even was girls and odds were boys?

1= no children
2-3= 1 child
4-5= 2 children
6= 3 children
?
>>
>>5848547
You pace the halls outside of Anna's chambers. The nurses tell you that she's having serious complications.

All of the guns in the Empire can't help you now.

You are a tireless wreck for hours, until a servant finds you standing in a corner. She's pulled through. You don't listen to the rest and sprint to see her.

She and the infant both survived, in good health. You are ecstatic. If she'd died...

You don't want to think about the hell you would've wreaked on the core worlds of the first raiders to catch your attention.

You cradle the girl in your arms and hold back tears of gratitude.

What do you want to name your fourthborn daughter?
>>
>>5848578
Clodagh Rose Heinrich
>>
>>5848578
You know, we've been having good rolls this whole quest. Blessed thread.
>>
>>5848578
>What do you want to name your fourthborn daughter?
Marie.
>>
>>5848578
Adelheid
>>
>>5848569
It's a little more complex than that, but not by too much. There's a simple system for genetic inheritance but I won't reveal the exact mechanics yet. I will tell you that the first dice is to determine how well the actual childbirth goes.

>>5848580
Alphone's apparent talent for intrigue caught me by surprise. Hopefully it also translates to external conflict.

The next couple of updates will be of a more minor scale than previous, focused on the Emperor's family instead of the Empire, but will likely have a massive impact on the Empire's future.
>>
>>5848585
I'll support this name
>>
>>5848589
I can't only imagine how historians will describe the beginning of the Heinrich rule. A cunning tax policy, earning the loyalty of dangerous assassins after snubbing their proposal, and then this surprise genius general turned emperor turning his honeymoon into reality tv and the people just fucking eating it up.

Our neighbors will think it's propaganda
>>
>>5848563
>implying we won't have another 10 kids
>>
>>5848783
And only one son
>>
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>>5844865
Gotten kinda distracted with other stuff but here's the sketch. Let me know if I should change anything if/when I finish
>>
>>5848803
My man Alphonse looking like a twig out here. Broader shoulders, manlier chest, more leg muscles! He didn't become Admiral of the largest Imperial Fleet by being scrawny!
>>
>>5848812
I mean, he probably could've. Especially if he spent a lot of time in the void
>>
>>5848803
Really fantastic face, hair, and clothes. Especially the cape and eye scar.
Maybe just a tad bit bigger, to help fill out the clothes.
>>
>>5848812
>>5848817
>>5848834
Yeah these are all fair, you can really tell that I mostly draw girls
>>
>>5848777
>trips = checked
At this point, there's a good chance your descendants won't believe everything went that well for you. The holo-film series, on the other hand, is near-universal in the Empire and will be for the foreseeable future of the Heinrich dynasty.

>>5848783
It's definitely possible.

>>5848784
No, scratch that, probable.

>>5848803
This is excellent and now my mental image. Most of the more martial noble houses demand constant physical training and sparring when older, and dueling is of course rampant. That might be where he got that scar, or it could've been from his rebellion or his career as an admiral beforehand.

The only (legitimately) murderous people I've known were all around 130-160 lbs/59-72 kg so that's not at all incongruent to me but I could definitely see him having a little more muscle mass. Not huge or hulking, but the athleticism you see with a swimmer or male ballet dancer. The most dangerous thing about Alphonse are his strategic mind and willingness to take risks, and his apparent genius at noble intrigue and amateur film.

>>5848817
The Eternal Empire, and most other human factions for the record, have discovered artificial gravity that can be applied to certain materials and mimic the real thing well enough to avoid health issues in the short-term, but can cause wear-and-tear in the joints and a gradual loss of muscle mass in comparison to a natural gravity well. The most popular solution is to have artificial gravity somewhat weaker than natural, around 0.8-0.9 Gs, and to do regular exercise to maintain a healthy physique. This is most of the reason that Alphonse didn't take Anna with him while he was at work.

Normally, assassins would be a problem best solved by keeping his loved ones in a fortified palace staffed with trusted, vetted security, but... Most of the Empire's best are on his payroll. It's in large part to keep up appearances. For many noble houses, the relative lack of luxuries on the ship are a problem but Anna's never been fully comfortable with opulence or being served. She acts almost more like the wife of a successful merchant toward the imperial staff than an Empress.

>>5848897
Nothing to worry about. Any kind of art is awesome and yours is great. I've got a lot of respect for people who can draw. It's impressive but I don't have the talent for it, or the time to invest to get gud without it. At least for now.
>>
Rolled 2 (1d2)

The name for your third daughter is divided between Clodagh Rose and Silvia, because nobody else weighed in it. To move on with the quest and be fair, I'll break the tie at random and lock Adelheid in for your fourth daughter's name.

>1: Clodagh Rose
>2: Silvia
>>
>>5848541
>>5848543
>>5848578
Anna names your thirdborn daughter Silvia, after her mother.

You name your fourthborn daughter Adelheid.

After the incident, you and Anna agree it would best to focus on the children you already have instead of making more.

The next five years are a dramatic departure from your routine. You’ve spent your entire adult life either in the military, leading it to conquer the Eternal Empire, and administrating the dozens of stars you’ve conquered to improve their future infrastructure, both economic and military.

The closest thing you’ve had to a vacation was your brief honeymoon on Licciri, and most of that was spent producing holo-films and coordinating Nightshayd assassins when you weren’t enjoying your time with your wife. Even then, you and Anna were alone.

Now? You have nearly half a dozen children, an Empire that’s been managed, and no distractions. As much as you might find reason to dislike this, you don’t. Being a father fulfills you like only victory in rebellion has before.

You get to know your family. You were always fond of them and affectionate when you could meet, but close proximity awakens familial love and a bond deeper than the abstract awareness of your genetic relation.

Despite her shyness, or perhaps because of it, Freyja turns out to have a real talent for making deals that satisfy both parties. Between this and burgeoning skill at mathematics, you suspect finance could be in her future. As she grows older, you’re increasingly aware that you’ll need to find her a decent husband soon. The thought keeps you awake at night.

You try your best to connect with her, but you have so little in common your conversations tend to break down into her asking about records of your previous battles to be polite. She’s always relieved when they’re over, but you know she means well. On the other hand, she and Anna are practically joined at the hip.

Angelica is the opposite of her elder sister and only gets bolder and louder the more she ages. Luckily, you’re here and can channel her rebellious nature into less disruptive, more competitive ends. You play the types of games the others aren’t interested in together, chess, hex and chit, the rare holo-simulation, and do not go easy on her.

You’re careful not to antagonize your daughter or push her too far, but always show her what mistakes she made. Losing repeatedly is the only way she’ll get any better. It’s how you did. She has a real talent for strategy but lacks patience, all of her best gambits have come from misdirection or early blitzing. Though you never lose, every time you repeat the same game, winning takes slightly longer.
>>
>>5848966
If she received a formal, military education she might one day be able to lead a fleet of her own, but… sending your own daughter into a warzone? You can’t imagine! It might be best to steer her away from this interest in the battlefield, but would that not be a waste of her talents? You try not to dwell on it.

Silvia and Adelheid both start very closely to Freyja and seem to have the same knack for numbers she has, but the similarities end there.

Silvia is rebellious like Angelica but rather than argue with her tutors, prefers to trick or lie to them. This is easily corrected but indicates a scheming mindset.

Adelheid is mostly silent and seems to over-analyze everything. You aren’t sure if that’s good or bad, but she’s the only one of your five children to inherit your blonde hair.

The young scions of Arthen, Arlo and Donagh, are so close you’d assume they were brothers if you hadn’t been told they were cousins. They spend their time sparring or running around outdoors and have as little to do with the members of your House as possible. You suspect that’s more due to the gender ratio and their age than any learned bias. They’ll likely be strong one day, and set to inherit leadership over much of the retinue and territories of House Arthen.

It’s your son, Albin, that concerns you. It’s not that the boy is dimwitted or performing poorly at his tutelage, it’s that he isn’t exceptional. There’s no innate drive or interest in things an Emperor needs to know. He applies himself because he wants to make the rest of the family happy, but he doesn’t seem to care about letters and numbers outside of how they can be applied to zoology.

Reading about animals. Counting different animals. Talking about animals.

This isn’t the heir you’ve envisioned. Anna tells you not to worry as he’s still only a young child but the future of the Empire could be at risk...

You tell him about your space battles with raiders from the blasted expanse, and he asks about how the creatures are on their home planets.

You explain the aliens that fought the Empire in the past and what they’ve done to wrong humanity, and he asks about how they’re different from humans.

You describe the different weapons the Empire has used in the past and he asks about what kind of animals they’ve been used to kill, and how.

You suppose that’s a start. Still, you can’t imagine any young boy showing so little interest in warfare, but this is your boy!

This is a problem!

Worse is that his temperament takes after his mother. He’s nervous and slow to speak among you and close family. But around strangers? He’s silent! This is dangerous for a possible future Emperor! Very dangerous!

What should be done?

>This is likely just a phase. Let him progress naturally.
>Restructure his education to appeal to his interests.
>Send him to boot camp, like your father did for you.
>This is too risky. Try for a second son with Anna.
>>
>>5848968
>This is likely just a phase. Let him progress naturally.
However get him to accompany us on our imperial duties so he can get some first hand experience and maybe improve his confidence.
Also where did his love of Zoology come from? My only guess is autism but I could be wrong.
>>
>>5848968
>This is likely just a phase. Let him progress naturally.
>Get him professional aid in learning about public speaking. (theatre or reciting speeches).
>>
>>5848972
Maybe he just really likes zoology.

Some people just… like things? No need for any medically diagnosed reason.
>>
>>5848968
>Restructure his education to appeal to his interests.
You can lead a horse to water, but you can't make him drink. We have to meet him halfway and apply the lessons in a manner he'll enjoy.
>>
>>5848968
>Restructure his education to appeal to his interests.
It does sound like autism. How difficult would it be to change the succession laws and have one of his elder sisters inherit?
>>
>>5848968
>Restructure his education to appeal to his interests.
>>
>>5849222
As an autist myself: fuck you.
As an autist myself: Yeah, advisory role is indeed something autists are better at. We are on average not the best leaders
>>
>>5849226
Anon, I'm an autist too. It's why the signs looked familiar, my fascination as a kid was dinosaurs. I don't think there's anyone around here who's not at least mildly autistc.
>>
>>5849222
In theory, as Emperor your will is absolute and your decrees are ironclad law. In practice, having an Empress take the throne would disquiet most of the noble houses, enrage some, and risk civil unrest. As Alphonse is revered by the military, loyalty to its dynasty is near-guaranteed for as long as he's in living memory among the men.
>>
Rolled 2 (1d6)

>>5848972
>>5848980
>>5849172
>>5849222
>>5849223
An unconventional problem like this requires an unconventional solution.

You restructure Albin's education to incorporate his interests. Within reason.

Rather than shift the superficial aesthetic of his lessons, you have him taught proper, basic zoology if he does well at his more standard learning. After all, the Empire won't theme itself around beasts to keep his attention.

He becomes more interested in his work, and no longer has to be forced into it.

You enlist the aid of professional speech therapists to run him through a regimen of conversational skills. Albin dreads it but tries for your sake.

It quickly becomes apparent that the child is just naturally anxious, rather than lacking the instinctive fundamentals.

It's too soon to be sure how this will work.

You hope for the best.

>Roll 1d6+1 for Albin's tutelage. +1 (Emperor at Court)
>>
Rolled 2 + 1 (1d6 + 1)

>>5849422
Genius roll, GO!
>>
Rolled 5 + 1 (1d6 + 1)

>>5849422
I believe in our favourite son
>>
Rolled 2 + 1 (1d6 + 1)

>>5849422
He talk good.

>>5849431
lol
>>
>>5849424
He... tries. To his credit, his interests soon expand to include more than animals as he grows, but this fixation remains a core part of his personality.

He's able to have normal conversations with others, as well as read, write, and do mathematics at an above-average level for his age. You would hope so, with the Empire's best tutors instructing him.

Over time, it becomes clear that he has a degree of kindness toward others that would be cause for concern in courtly politics, if you weren't likely going to marry him to a scion of House Nightshayd.

He's chiefly concerned by the plight of commoners and, bizarrely, of the "ignorant, inferior" alien species living without the enlightenment of the Eternal Empire. The boy's expressed an interest in terraforming and xeno-linguistics, neither of which his curriculum has advanced enough to incorporate.

Albin lacks any particular genius or innate ability like his sisters. The boy is ultimately, around average. You aren't sure what this bodes for the future of the Empire.

Five more years pass.

Angelica and her strategic competence continue to grow. You're finally forced to make a difficult choice.

>Have her enrolled into the Academy on Mars. She may not be able to compete with most men physically but what admiral does? She has your military mind and it would be tragedy to squander it.
>Promise to find her a martially-inclined husband. You've grown close to her over these last ten years and don't want to hear about her vessel being depressurized. It might be best to find her a man who can keep up.

Silvia and Adhelheid continue to mature at a healthy rate and are progressing well in their studies. There haven't been any other developments worth mentioning.

Both of the Arthen boys have come closer to your dynasty, particularly Angelica, who teases them relentlessly. They aren't able to find any real common ground with Albin but your son's convinced them that the three of them need to hunt the death-spiders of the Unope moon when they've come of age. That could end poorly but might make a man of them. You have neither vetoed or endorsed the idea.
>>
>>5849510
Your eldest daughter, Freyja, has reached maturity. It pains you to admit it, but your precious girl has grown into a woman in her own right. Nearly the spitting image of Anna at her age. You can't keep her in court any longer without doing a disservice to her and House Heinrich. There are a handful of worthy suitors.

Who should she marry?

>Theo Lochstrum. A stocky man in his early thirties and member of a minor house renowned for its work as mercenaries. Apparently, a rare financial genius who in a decade managed to corner the steel market on his frontier homeworld as well as a quarter of Amasoft Corp's assets in the system, almost from scratch, and made House Soluton a tidy profit in the process. Not ambitious enough to dare reach out to the dynasty, the in-laws brought him to your attention.
>Reuben Schafer. An athletic man who's just reached his twenties, and firstborn son of your admiral, Oskar Schafer. An intelligent tactician, sworn patriot, and result of the Astronomicon Military Academy, he's visited the palace and met her, along with the rest of your dynasty in the past. He's no true nobility but they seem to like each other well enough.
>Myron Rothsford. A formal, dignified, and unfortunately soft man in his late twenties who just so happens to be third in line for the throne of House Rothsford. Like almost all of his line, he has a mind for business and the finer things in life. You met him, once, during your infrastructure building. Your impression of the boy was that he knows his way around a fancy dinner table but would cringe from the recoil of an old kinetics gun.
>Allow her to choose. This takes matters out of your hands and is a very slight breach of the usual custom, but she and your wife will appreciate the thought.
>>
>>5849510
>Have her enrolled into the Academy on Mars. She may not be able to compete with most men physically but what admiral does? She has your military mind and it would be tragedy to squander it.

>Allow her to choose. This takes matters out of your hands and is a very slight breach of the usual custom, but she and your wife will appreciate the thought.

but put in a good word for Reuben. He may be named after a sandwich, but he's good people
>>
>>5849524
Support
I think the sandwich man has a good shot
>>
>>5849524
+1
Btw sorry for the first "bad" roll.
>>
>>5849530
Hey worse comes to worse, Angelica can be our heir. Nightshayd would be overjoyed I imagine
>>
>>5849510
>Promise to find her a martially-inclined husband. You've grown close to her over these last ten years and don't want to hear about her vessel being depressurized. It might be best to find her a man who can keep up.
Someone from Arthen preferably.

>>5849512
>Reuben Schafer. An athletic man who's just reached his twenties, and firstborn son of your admiral, Oskar Schafer. An intelligent tactician, sworn patriot, and result of the Astronomicon Military Academy, he's visited the palace and met her, along with the rest of your dynasty in the past. He's no true nobility but they seem to like each other well enough.
She might end up choosing Myron or Theo.
>>
>>5849524
Support
>>
>>5849222
>>5849226
Freyja or Angelica both seem to be better options for heirs, with Freyja having a slim lead.
And since we are thinking about marriage, we can execute the Nightshayd deal and Ask Freyja if there is anyone in that house she would be down to marry, Nightshayd is so loyal they would go along with whatever we pick, hell she could even pick some relatively low ranked member of their court and then we could promote them to the head of the house after the current leader dies.
>>
>>5849524
+1
>>
>>5849620
You have a point there anon. I favour Angelica personally, but her being the second born in addition to being a woman is a civil war in the making. Empress Freyja, with Angelica as her Grand Admiral and Albin as the chief scientist seems like the best use of all our kids' talents.

The Nightshayd deal complicates things though. If Angelica marries someone then she disqualifies herself from succession. We need to make a choice now, before our elder daughters are both married and Aldin becomes Emperor by default.
>>
>>5849635
Well if Aldin becomes emperor Freyja can be one of his chief advisors. He’s not bad or anything just average so I think he will do fine.
>>
>>5849524
>>5849527
>>5849530
>>5849560
>>5849599
>>5849620
>>5849622
>>5849635
As the Emperor, you can't let Angelica risk her safety but as her father...

You have no choice.

The same ferocity that drove you to lead your fleet to rebel against the Empire, outnumbered twenty-to-one in those first weeks, burns in her heart.

Leaving her to play games and find a husband to live through vicariously would be a betrayal. You have her enrolled in the Astronomicon Military Academy. Not for a medical role, as is common for the daughters of some noble houses, but the path of an admiral.

Your name alone clears any hesitation on the behalf of the faculty. You instruct them to push her like they would any man. Angelica is stoic at the news and immediately begins packing her bags. Just like you were.

Your wife has her misgivings, to say the least, but you know your daughter better than anyone else. She'll make the cut or she won't. It's in her hands, now.

You're about to follow through on Freyja's marriage arrangements, but a sudden, nigh-treacherous thought comes to mind.

Should she be married?

If Freyja was wedded, under the current law, she would join her husband's house. If she wasn't, that would give you the chance to declare her heir to the dynasty, marry her to the Nightshayd's scion, and then...

Declare her Empress instead of leaving your life's work in the hands of Albin.

This is an audacious path.

Dangerous, even.

Is it worth considering?

>Perish the thought! Albin is no prodigal warmaster, but he is your firstborn son, and heir by every right. Betraying him like this, at the very dawn of the 20th dynasty, would be a slap in the face to everything your men have fought for. At the very least, it would spit on the legacy of Albin Rausch.
>Damn tradition! Freyja is no bolder than your son, but she is the eldest child and a brilliant investor. She shall be Empress and Albin will be happier without the responsibility, and if anyone would contest it, your fleet stands ready. There's no predicting the fallout of this.
>>
>>5849660
>Perish the thought! Albin is no prodigal warmaster, but he is your firstborn son, and heir by every right. Betraying him like this, at the very dawn of the 20th dynasty, would be a slap in the face to everything your men have fought for. At the very least, it would spit on the legacy of Albin Rausch.

Angelica shall be his lance, ain't gonna dog our homeboy like that. Rausch was HIM
>>
>>5849660
>Perish the thought! Albin is no prodigal warmaster, but he is your firstborn son, and heir by every right. Betraying him like this, at the very dawn of the 20th dynasty, would be a slap in the face to everything your men have fought for. At the very least, it would spit on the legacy of Albin Rausch.
We can do more changes in the future. Boy will become an above average emperor true, but surounded by very good sisters in advisory role.
>>
>>5849660
>Perish the thought! Albin is no prodigal warmaster, but he is your firstborn son, and heir by every right. Betraying him like this, at the very dawn of the 20th dynasty, would be a slap in the face to everything your men have fought for. At the very least, it would spit on the legacy of Albin Rausch.
Freyja shall be a good right hand woman for Aldin in the future.
>>
>>5849660
>Damn tradition! Freyja is no bolder than your son, but she is the eldest child and a brilliant investor. She shall be Empress and Albin will be happier without the responsibility, and if anyone would contest it, your fleet stands ready. There's no predicting the fallout of this.
She is better than him. If she wasn't a woman, we'd be glad to have her as an heir. New dynasty, new rules.
>>
>>5849660
>Perish the thought! Albin is no prodigal warmaster, but he is your firstborn son, and heir by every right. Betraying him like this, at the very dawn of the 20th dynasty, would be a slap in the face to everything your men have fought for. At the very least, it would spit on the legacy of Albin Rausch.
Frejya is timid so she's unlikely to hold any ambitions that she'd follow through on, and I hope Angelica is happy enough with grinding out promotions in the Navy that she won't do anything rash. If both his sisters stand by him, Albin will be an adequate figurehead with some oddish habbits, backed up by excellent advisors. Stability is a needed for now, we can rock the boat down the line after a few generations when our House have solidified our legitimacy.

The irony that we put the old ruling dynasty on blast for being of poor stock just after we roll the most mediocre heir with noticable autism isn't lost on me.
>>
>>5849694
If Albin is a disaster, I expect the superstitious will begin whispering of "Voldun's dying curse"
>>
>>5849694
>>5849702
Cmon guys Aldin ain't that bad. He may have autism but he can still run the empire smoothly once he takes charge and his older sisters will be good advisors, not to mention his younger sisters when they grow up.

On an unrelated note, do we send a notice to our Nightshayd pals on Aldins hobbies so they can better prepare themselves?
>>
>>5849713
IF. if
>>
>>5849660
>Damn tradition! Freyja is no bolder than your son, but she is the eldest child and a brilliant investor. She shall be Empress and Albin will be happier without the responsibility, and if anyone would contest it, your fleet stands ready. There's no predicting the fallout of this.
I love wildcards.
>>
>>5849664
>>5849669
>>5849676
>>5849681
>>5849694
>>5849732
Perish the thought! Even aside from the insult it would be to your men, Freyja is no more assertive than Albin.

The noble houses would eat her alive.

No, she would be better for the Empire, and likely happier herself, in an advisory role.

You decide to never speak of the decision you almost made to anyone.

In a surprising gesture, you allow Freyja to choose her own husband. She and Anna are delighted!

Your personal preference is for Reuben, despite the culinary connotations of his name. If he's even half the man his father was he would make an excellent husband and you tell Freyja so, but don't attempt to pressure her in any one direction.

Freyja sits in consideration for a week. Finally, she makes her decision.

Theo Lochstrum.

You're stunned by the choice. House Lochstrum is no less floored by their sudden adjacency to the imperial dynasty. Their minor house is primarily characterized by the suicidal recklessness of its mercenaries, and their tendency to massively succeed or fail miserably, with minimal in-between.

According to your sources, when the man himself received the news, he fell to his knees and tore his tailoured suit in half in a fit of apelike passion.

Their wedding was lavish, jointly financed by House Soluton and Theo himself.

After the marriage, they immediately departed Mars for Theo's homeworld, Vidryke. This all takes place in a mere two months.

You're utterly bewildered by her choice. Anna is no less surprised than you are. You can't begin to imagine why she would've chosen him of all suitors, until you receive the news.

The new couple has taken a substantial, low-interest loan from House Soluton and soon after, made a sprawling heap of investments in the frontier.

You realize then what your daughter's plans are. She intends to build a financial empire of her own. With Theo as her face and co-conspirator, and the Heinrich and Soluton names opening doors that Amasoft Corp wouldn't dare to close.

...

It seems that Freyja had a bit of her father's ambition in her after all.

You wish them the best.

>Roll 1d6+1 for Angelica's training. +1 [Military skill]
>Roll 1d6+2 for Freyja's investments. +1 [Financial skill], +1 [House Soluton's backing]

It will be years before the long-term ramifications of your choices here become apparent.
>>
Rolled 6 + 1 (1d6 + 1)

>>5849750
Do not disappoint me daughter

But man, Freya my girl, so proud even if you didn't choose sandwich man. Maybe start including him in the letters we right Angelica
>>
Rolled 2 + 2 (1d6 + 2)

>>5849713
Yeah, we should ask the Nighshayds if they have a cute autistic girl that would like to become Empress.

I hope to god his fascination with animals does not end up with him as a furry

>>5849754
Heh, the luck continues. Hopefully for both daughters

>>5849750
rolling for Angelica
>>
Rolled 5 + 2 (1d6 + 2)

>>5849750
>>5849754
Jezus. Astronomican 2.0.
>>
>>5849754
That'll do Angelica, that'll do. I'll leave Freya to another anon.

Also, had a thought. What do you think about making it tradition that the bodies of Later Heinrich emperor's are given solar burials. Aka we fire them into the fucking sun
>>
>>5849756
>rolling for Angelica
Meant Freyja, should be obvious.

>>5849757
Fuuuuu, should've waited
>>
>>5849756
>>5849757
Still a good roll.
>>
>>5849760
Simple fact can't always roll bs.
Though two 7's would indeed have been crazy.
>>
>>5849750
God, I love Freyja. She used her mind to put the family and herself above her feelings.
>>
>>5849750
proud of our girls
>>5849754
I think the Sandwich man may be a bit too old for Angelica.
>>5849756
I don't think 2 autists is a good idea
>>5849759
I am more partial to the idea that the Skeletons of the Emperors get to be kept around in the throne room like Gargoyles.
>>
>>5849759
Like it more that a capital ship has a small tomb to an emperor. Like a standard bearer.
>>
>>5849775
That'll work for a little while, but eventually there's going to be too many skeletons and it'll start looking a little too french/ 40k

>>5849776
This is pretty cool. Could also make it so the emperor's tomb is placed in an area of his interests, like a Zoo or wild life preserve planet for Albin

Or we could do the tomb on a ship idea, then launch them into the sun when they've become crippled/ unrepairable in battle
>>
>>5849776
A museum ship, former battleship, orbiting Mars to serve as the mausoleum of House Heinrich sounds dope.
>>
>>5849754
>>5849756
Now that your eldest daughters are taken care of, you focus on enjoying your time with your wife while you still can.

Eventually, she reaches menopause. You wish she could've given you a stronger son but you're proud of your daughters and full of hope for the future. Your love for her burns hotter than ever.

Before you know it, you're sixty years old.

Depending on your plans to retire, this is either the midpoint of your reign or the start of your twilight years.

In either case, you're filled with a sense of urgency. As you make your plans for the Empire, there is one last concern. Your heir has reached eleven years of age and has shown only modest improvement.

What will you do with him?

>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.
>Enroll him in the Astronomicon Military Academy. No firstborn son of yours will be a peace-clutching dove!
>Take him with you, to witness the burdens of an Emperor firsthand. If the tutors haven't, you'll teach him yourself!
>>
>>5849787
>>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.

Maybe Angelica can figure out how to use his zoos as a weapon
>>
>>5849787
>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.
Let's do some conquering while we still can and let him rebuilt whatever we break in the process.
>>
>>5849787
>Take him with you, to witness the burdens of an Emperor firsthand. If the tutors haven't, you'll teach him yourself!
>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.
We bring the boy on campaign as a midshipman in our ship. Only for a short(ish) campaign. He can learn a bit about new planets and xenology of the places we (re)conquer.
>>
>>5849787
>Take him with you, to witness the burdens of an Emperor firsthand. If the tutors haven't, you'll teach him yourself!
He is going to be the second Emperor of a new dynasty and we kinda need him capable of keeping the Empire alive before we die.
>>
>>5849787
>>Take him with you, to witness the burdens of an Emperor firsthand. If the tutors haven't, you'll teach him yourself!
At the very least he has to be able play the role of an Emperor until he himself can hand over the rule to his own heir.
>>
>>5849787
>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.
New worlds mean new lands to colonize. We need someone who knows how.

>60 years old
Please, let us go on one campaign before old man control the world sets in. We can't just be remembered as someone who usurped the crown.
>>
>>5849802
>Take him with you, to witness the burdens of an Emperor firsthand. If the tutors haven't, you'll teach him yourself!
Changing to this. He's old enough to know how daddy makes his money.
>>
>>5849802
>Please, let us go on one campaign before old man control the world sets in.
We did get told nobility, with access to rejuvenation tech, can live up to 120 years. I think 80-90 years is a good retirement age for Alphonse, means we have time for one campaign to reclaim some lost Imperial Space. We need to send out some Nightshayd spies to find out what systems are most vulnerable right now.
>>
>>5849820
Can push past 120 my friend. means our guy can become much older.
Currently there are theories that we can live to 150 without immortality tech. I think future humanity may be able to reach this one or go beyond.
>>
>>5849791
>>5849795
>>5849798
>>5849799
>>5849800
>>5849813
You decide to take Albin with you so that he can learn the duties of an Emperor firsthand. The future of the Empire may depend on it.

You return to the normal administration of the Empire.

It strikes you that it's been two decades since you seized the crown. Only thirty years ago, you were just another admiral. Now, the lives of billions are altered by your judgement.

You examine The Ledger and are pleased.

>The Empire:
>Territory: 3
>Economy: 4
>Military: 5
>Happiness: 5
>Population: 3

Over the last decade you've spent raising your family, the construction of new infrastructure has made a return on investment! In time, it will even yield a profit!

Your extensive reforms to the military have yielded a new generation of trained, disciplined volunteers from across the Empire, eager to fight alongside the veteran core of the rebellion!

There was a famine caused by a fertilizer shortage on the fringes that claimed the lives of 50 million of your subjects, but local governors managed to solve the issue before it grew any worse. If anything, the incompetence of their petty rulers has only entrenched the love for the Emperor in the mass's hearts. At the Empire's scale, this has had no noticeable impact on The Ledger.

"Your work has been amazing, sire! The subjects the Empire and its soldiers are eating from the palm of your hand, my liege! In some cases, literally!"

Even if you retired at this moment, you would be remembered well. Yet...

You can't stop now. The ambition to go further burns within.

In the end, Jukka Vonduul will be a footnote in the reign of Alphonse Heinrich!

Or so you hope. You have limited time left.

What is your plan for the next few years?

>Bring the noble houses into the fold. Age is catching up with you, but you're confident you can break them under your dynasty.
>Formalize relations with the Empire's neighbours. Most of them are vultures waiting for a sign of weakness, but there are some that are almost civilized.
>Spend the profits from the infrastructure on building an even larger, stronger military! More ships, more guns, more conquest!
>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
>>
>>5849853
>>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
With this more population and territory.
Need to have some balanced growth. Can't focus on a few points.
>>
>>5849853
>Formalize relations with the Empire's neighbours. Most of them are vultures waiting for a sign of weakness, but there are some that are almost civilized.
Send some diplomats lol, nightshayd agents, gather intel, prepare to conquer those who don't submit peacefully
>>
>>5849853

>>5849856
Switching.to >>5849857
>>
>>5849856
Support
Take what we can and then formalize after we show that we are not weak
>>
>>5849853
>>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
It's time to reverse the territorial decline of the Empire.
>>
>>5849853
>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
Time to stretch our ol' sea legs.
>>
>>5849853
>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
>>
>>5849853
>Take the military on a campaign! The armada is at the strongest it's ever been and you aren't getting any younger!
Time for the admiral to get back in the game
>>
>>5849856
>>5849857
>>5849860
>>5849861
>>5849867
>>5849876
>>5849970
>>5849973
You briefly consider using diplomacy as a pretext to infiltrate the Empire's neighbours with Nightshayd operatives but decide against it.

That would be a sound, passive strategy but you don't want a sound, passive strategy.

You want a loud, active conquest!

To reverse this age of stagnancy and reclaim what is rightfully the Empire's!

To carve the name Alphonse Heinrich into the annals of imperial history, until the sun over Mars burns no more!

You send out the order to amass the bulk of your armada and consider carefully. There are several possible targets.

Which of them will you invade?

>The Reaver Clans. Entirely home-grown pirates are rare in the Empire, but pirates raiding from elsewhere aren't. It's estimated some half of them come from the so-called Reaver Clans. Long ago, an internal calamity forced the Eternal Empire to recede and leave these dozens of bombarded, unsettled rocks, what would later come to be called the barren wastes, to their fate. Over the centuries, countless banished houses, ambitious mercenaries, and cutthroat renegades have fled the Empire to set up their own anarchic fiefdoms here, where they rule over their miserable serfs by any means they can control them. Intermarriage and time have caused most to unite under several, loosely-distinct factions. Their fleets are equivalent to the Empire's overall and can be considered veteran, but are disorganized and prone to infighting.

>The Merchant Holdings. This deceptively prosperous, disjointed band of twenty worlds is an example of how far Corps can go without the enlightened influence of noble houses controlling their worst excesses. In their alliance, broken away from the Empire in a tragic bygone age of passivity, blood means nothing, only wealth, and it has trickled to the top like oil through an anti-grav funnel for countless generations. The Mega-Corps here boast vast fortunes, enough to bribe the Empire's less scrupulous houses and planetary governors to allow their untaxed smugglers through. They are, needless to say, vicious foes of House Rothsford and have no sympathies for the Empire's more reasonable Corps, which work within noble limitations and pay their due taxes. Their fleets are small and few, but consist of elite, battle-hardened mercenaries with the best equipment credits can buy.
>>
>>5850014
>The Federation of Uvarth. Easily the most shameful example of the Empire's weakness, the Federation arose when the resource-rich colony of Uvarth was lost many generations ago, forgot its ancient aristocratic traditions, and in its desperation took up the scourge of democracy. Somehow, their corrupt and bloated bureaucracy has failed to implode over the centuries and expanded to encompass some forty worlds. As the Federation is insistent on spreading the insidious poisons of "universal rights" and "sovereignty of the common man", the Empire has ceased all contact. Their fleet is larger than the Empire's and determined but undergunned and untested in battle.

>The Chavenac Kingdom. Several dynasties ago, House Chavenac grew far too rich and powerful for any one noble lineage, and dared to secede from the Empire. Against the odds, they won the ensuing wars and gave better than they got until the ruling dynasty at the time lost its nerve. Their thirty worlds have existed in isolation for over a millennia now, and have the audacity to view themselves as independent from the Empire. Of the human dissident factions, they are likely the most reasonable, as their disagreement lies merely in the Empire's rule over them rather than the means of rule itself. Their fleets are numerous, strong, and well-drilled with no clear weaknesses, or in other words, at broad parity with the Empire.

>The Lost Reaches. The Eternal Empire has seen countless waves of expansion and regression go by in its eminence. It's tragically impossible that every distant human colony could be accounted for but, as the Empire claims the legacy of Earth, humanity's cradle, every human is a subject in spirit, even if not in person. It is the Empire's duty to venture out of known space and rescue its forgotten peoples from the loneliness and terrors of the outer void. It's impossible to know what resistance the Empire will be met with, if any at all.
>>
>>5850017
>The Zuur'al Republic. The Zuur are an insular desert-dwelling species broadly resembling Earthly stick insects, segmented into two biological castes. The diminutive Zuur'un, who are sterile and serve tirelessly to provide for their nests and the gracile Zuur'al, who are able to reproduce and possess higher abstract reasoning. At the present, Zuur'al preside over a representive democracy where every one of their caste has a theoretically equal vote on every issue, and the Zuur'un are simultaneously treated as chattel lower than even the serfs of the Reaver Clans. Curiously, they see no discrepancy in this and the Zuur'un themselves are dramatically more satisfied by life than their Zuur'al rulers. The Zuur'al find humanity bizarre for its evident lack of caste but are somewhat able to comprehend the noble structure, and have had tense dealings with previous dynasties. They claim roughly thirty worlds and have no apparent territorial ambitions. Their fleets are modest and weak at a glance, but have been devastatingly well-coordinated in past conflicts.

>The Conclave of Vrakaks Clans. The Vrakaks, Vrak singular, are a small, verminous species typified by its brief lifespans, rapid rate of reproduction, instinctive burrowing behaviour, and total lack of consistent focus. As it's a torturous ordeal for a Vrak to spend longer than five minutes contemplating one thing at a time but their multi-tasking capacities are inhuman, they fluctuate from task to task in a constant, chaotic blur. They have almost no societal cohesion outside of a strict deference toward their progenitors, who obey theirs, and so on, culminating in thousands-large family units in a constant competition for food and territory. Only a minority of (usually) volunteer lobotomites capable of hyperfocusing on one specific part of advanced industrial processes for months on end are able to hold their wider "civilization" together. The Vrakaks' excess populations have been known to raid the Empire's frontier from time to time. They inhabit roughly sixty worlds and fluctuate from starving handfuls to teeming swarms on a generational basis, and are currently on the latter end of the cycle. Their fleets are best described as fragile chaff, but to their credit, they do have an enormous amount of chaff.
>>
>>5850017
>The Lost Reaches. The Eternal Empire has seen countless waves of expansion and regression go by in its eminence. It's tragically impossible that every distant human colony could be accounted for but, as the Empire claims the legacy of Earth, humanity's cradle, every human is a subject in spirit, even if not in person. It is the Empire's duty to venture out of known space and rescue its forgotten peoples from the loneliness and terrors of the outer void. It's impossible to know what resistance the Empire will be met with, if any at all.
>>
>>5850019
>The Spool Enthoulian. The Enthoulians are a blubbery, arctic-dwelling species resembling a squat, behemoth toad with a head analogus to a tarantula's. They boast an immense degree of strength and resilience compared to humans but noticeably slower reaction times and thought processes, as they have dozens of nerve clusters rather than a single central brain. The Enthoulians are united under the Spool of Fate, a religion claiming that this is the highest possible reality and that they must work to prevent the titular "spool of fate" in this existence from unraveling to match the hellish cosmic status quo. For the most part, this translates to pacifism and ascetism, but also encompasses ritualistic murder and cannibalism for abstract reasons difficult for the human mind to grasp. They claim roughly twenty worlds with borders that have been static for generations, but have been known to suddenly expand with little warning. Their fleets are small but sturdy and motivated by cold zeal.

>The Kingdom of Mukvir. The Mukvir are a species of mobile, many-flowered and thorny plants that supplement their photosynthesis with meat, which they dissolve into a slurry using a specialized acid innate to them. Their lifestyles consist of day-long periods of stillness broken by minutes of blinding speed, and deviating from this is dangerous to them without a constant source of food. Despite this freakish biology and their rabid territorial impulses, they are eminently reasonable in that they're organized under several genetically-related courts that answer to a single grand bloom. These similarities to the Empire aren't lost on them and they've held cordial relations in the past. More recently, they were a trading partner of House Vonduul and haven't openly reacted to House Heinrich's ascension. They diligently manage some ten worlds, which are each prosperous, if alien, and absurdly fortified. Their fleets are modest, if more numerous than could be expected from their number of planets.

>The Osgus State. The Osgus are an aquatic species of cephelapods that happen to have a remarkably similar psychological profile to humanity, and a firm, cultural conviction of their species' inherent supremacy. Their kind are held under a strange sort of dictatorship that's neither openly elected nor inherited by a distinct lineage, which exercises constant surveillance and control over its citizens, but also coordinates constant public contests of athleticism. These are their foremost form of entertainment and are participated in by every able-bodied member of their society. Relative to humans, they are more intelligent on average but have less empathy. They hold outposts on eighty worlds but only a major presence on thirty, which meet their needs for warm, saltwater oceans. Their fleets are large and competent, with better shields but worse weapons technology than the Empire.

>End of known faction list
>>
>>5850014
>The Merchant Holdings. This deceptively prosperous, disjointed band of twenty worlds is an example of how far Corps can go without the enlightened influence of noble houses controlling their worst excesses. In their alliance, broken away from the Empire in a tragic bygone age of passivity, blood means nothing, only wealth, and it has trickled to the top like oil through an anti-grav funnel for countless generations. The Mega-Corps here boast vast fortunes, enough to bribe the Empire's less scrupulous houses and planetary governors to allow their untaxed smugglers through. They are, needless to say, vicious foes of House Rothsford and have no sympathies for the Empire's more reasonable Corps, which work within noble limitations and pay their due taxes. Their fleets are small and few, but consist of elite, battle-hardened mercenaries with the best equipment credits can buy.
loot the merchant worlds and then use their wealth to finance more wars.
>>
>>5850014
>>The Merchant Holdings
A quick way to raise our standing with House Rothsford, the other house aside from Arthen that are close to hostilities, is to attack their enemies and divy up their spoils. We can expect merc pirates from the Reavers to be swayed to come to their aid, maybe even armadas from the Federation, so we must crush their leadership quickly otherwise this could devolve into a long war of attrition.
>>
>>5850014
>The Merchant Holdings. This deceptively prosperous, disjointed band of twenty worlds is an example of how far Corps can go without the enlightened influence of noble houses controlling their worst excesses. In their alliance, broken away from the Empire in a tragic bygone age of passivity, blood means nothing, only wealth, and it has trickled to the top like oil through an anti-grav funnel for countless generations. The Mega-Corps here boast vast fortunes, enough to bribe the Empire's less scrupulous houses and planetary governors to allow their untaxed smugglers through. They are, needless to say, vicious foes of House Rothsford and have no sympathies for the Empire's more reasonable Corps, which work within noble limitations and pay their due taxes. Their fleets are small and few, but consist of elite, battle-hardened mercenaries with the best equipment credits can buy.

Potentially raises our standing with Rothsford and assuming they are human we'll have an easier time absorbing them than trying to assimilate an alien species.
>>
>>5849635
>Empress Freyja, with Angelica as her Grand Admiral and Albin as the chief scientist seems like the best use of all our kids' talents.
+1 To this.
Integrating their power bases and making them dependant on each other is a key way to head off a civil war.
We use our god tier approval rating to get the military and populace on board with this plan while we are alive. Some mobile houses will be upset, but we have the army and the people on our side, plus two very powerful house with relevant skills.
Then, we use the remaining 50 or so years of our lifespan weaving this triumvirate both into Imperial administration and each other.
By the time we die, the three eldest should be a deeply interwoven alliance that is also so embedded into the Empire, they couldn't be taken out even if people wanted to
>>
>>5849681
+1 for Empress Freyja
>>
>>5849713
Does he even WANT to runt he Empire? It seemed both his desires and talents would be better suited to science, Freyja is the one with political admin skills.

Having an Emperor who has the job because his daddy made him is a recipe for poor rulership.
>>
>>5849787
>Let him pursue his passions. You suppose terraforming and xenology aren't entirely useless.
As I said before, forcing him into a job he doesn't like to isn't suited for is going to make ti worse for everyone involved. You can't have the steller emeproer treat the job like a wagie.

And yes I know I am catch-up voting. It makes me feel involved.
>>
>>5849853
>>Bring the noble houses into the fold. Age is catching up with you, but you're confident you can break them under your dynasty.
These are the only real threats to the Empire at the moment, They need to be put under control.
>>
>>5850058
Caught up

+1

They are one of the most unambiguously evil factions and taking control will give us mass funds
>>
>>5850014
>The Merchant Holdings. This deceptively prosperous, disjointed band of twenty worlds is an example of how far Corps can go without the enlightened influence of noble houses controlling their worst excesses. In their alliance, broken away from the Empire in a tragic bygone age of passivity, blood means nothing, only wealth, and it has trickled to the top like oil through an anti-grav funnel for countless generations. The Mega-Corps here boast vast fortunes, enough to bribe the Empire's less scrupulous houses and planetary governors to allow their untaxed smugglers through. They are, needless to say, vicious foes of House Rothsford and have no sympathies for the Empire's more reasonable Corps, which work within noble limitations and pay their due taxes. Their fleets are small and few, but consist of elite, battle-hardened mercenaries with the best equipment credits can buy.

Like the triumvirate idea, but it should be kept a small group.
>>
>>5850014
>The Reaver Clans. Entirely home-grown pirates are rare in the Empire, but pirates raiding from elsewhere aren't. It's estimated some half of them come from the so-called Reaver Clans. Long ago, an internal calamity forced the Eternal Empire to recede and leave these dozens of bombarded, unsettled rocks, what would later come to be called the barren wastes, to their fate. Over the centuries, countless banished houses, ambitious mercenaries, and cutthroat renegades have fled the Empire to set up their own anarchic fiefdoms here, where they rule over their miserable serfs by any means they can control them. Intermarriage and time have caused most to unite under several, loosely-distinct factions. Their fleets are equivalent to the Empire's overall and can be considered veteran, but are disorganized and prone to infighting.

Getting rid of these guys early should ensure a safe transfer of power to Albin, who might be able to deal with the Merchants with Freyja's assistance.
>>
>>5850014
>>The Merchant Holdings. This deceptively prosperous, disjointed band of twenty worlds is an example of how far Corps can go without the enlightened influence of noble houses controlling their worst excesses. In their alliance, broken away from the Empire in a tragic bygone age of passivity, blood means nothing, only wealth, and it has trickled to the top like oil through an anti-grav funnel for countless generations. The Mega-Corps here boast vast fortunes, enough to bribe the Empire's less scrupulous houses and planetary governors to allow their untaxed smugglers through. They are, needless to say, vicious foes of House Rothsford and have no sympathies for the Empire's more reasonable Corps, which work within noble limitations and pay their due taxes. Their fleets are small and few, but consist of elite, battle-hardened mercenaries with the best equipment credits can buy.
>>
>>5850034
>>5850036
>>5850058
>>5850240
>>5850267
>>5850394
>>5850496
The Merchant Holdings have undermined the Empire’s domestic economy and flouted noblesse oblige for long enough. They must be brought to heel and their assets seized.

You issue the call for war.

House Arthen, House De Croize, and House Ustong do not rally. You are unsurprised.

House Soluton answers the muster with a retinue of its warships under their flagship, the ‘Vaunted Repulsor’, whose shields are said to be nearly impenetrable.

Their coat-of-arms, twin bronze gears surrounding old Earth on a field of white, joins the imperial flag.

House Rothsford answers the muster with a retinue of its warships under their flagship, ‘All That Glitters’, which was constructed from the finest components credits can buy.

Their coat-of-arms, a stylized black eye dripping black tears on a field of gold, joins the imperial flag.

The imperial armada answers the muster with four warfleets under your own flagship, ‘The Emperor’s Judgement’, which shattered the massed turrets of the palace under Vonduul.

There is a fifth warfleet to spare. It must be left behind to ensure the noble houses do not grow overambitious.

The imperial flag soars high and proud! The Empire’s armadas are ready to undertake their first campaign!
>>
>>5850599
Your fleets have rallied at Mars, awaiting orders, but you pace the bridge of your flagship. It’s so similar now to how it was at the moment of your crowning achievement. The only difference is in your officers, who no longer wear black with no trim and don't look at you in determination.

Now, they wear white trimmed in purple, and look at you in awe. Your son Albin, is enthusiastic for the Empire, even if he is unaware of what true warfare entails. You and the tutors drilled him physically, taught him to spar and execute basic tactics, but the higher subtleties of admiralty elude him. Perhaps that will change in time.

You reflect on the ship itself. The day even House Vonduul couldn’t ignore your excellence and declared you admiral leaves a bitter taste in your mouth. Fighting for them at all is your greatest regret but the ship they gave you, ‘The Emperor’s Judgement’, you cherish still.

The name was shameful when you served the Emperor. When you rebelled, it became ironic and you kept it.

It is a vast dreadnought, some eight kilometers long and two wide, with a crew tens of thousands strong. Like all legitimate vessels of the Empire, its construction is sleek and angular, an awe-inspiring monument to human engineering. Such immensity of scale it's a wonder its twin, fusion engines can drive it.

Unlike most, it’s so festooned with heavy cannons, missile launchers, and laser emitters that much of the hull beneath is obscured, but what a hull it is. Thick, overlapping plates fused together and reinforced on a nano scale, supplementing an energy shield that could nearly spite a solar flare.

Of course, if you’re getting hit at all, something has gone wrong.

Void combat takes place over unimaginable distances and much of what a captain does is guesswork. Where an enemy will be. At the same time, you must anticipate the enemy’s actions and position your ship where they won’t expect it. This must be done in minutes, close to an orbital well, seconds.

As an admiral, you must coordinate dozens of ships and delegate the coordination of hundreds more simultaneously.

You find a rare grin coming to your face.

Finally, you’re going to be back in the fray!

You have a thin window to make last minute preparations.

>Invest some of the treasury to hire mercenaries.
>Attempt to rally the retinues of the minor noble houses.
>Conscript some of the local system defense fleets.
>No need! You’ll embark immediately!
>>
>>5850602
>Attempt to rally the retinues of the minor noble houses.
There's honor and glory to be had.
>>
>>5850602
>>Attempt to rally the retinues of the minor noble houses.
>>
What is war good for, anyway? Lots apparently.
>>
>>5850602
>>Attempt to rally the retinues of the minor noble houses.
>>
>>5850627
+1
>>
>>5850602
>Attempt to rally the retinues of the minor noble houses.

Others may act while we are away. Best not strip the local fleets, bring only expeditionary elements.
>>
>>5850602
>Attempt to rally the retinues of the minor noble houses.

Join me for one last sally against corruption, to clean up the rust that tarnishes the brilliance of mankind!

(Man there's enough aliens to make the zoologist trait a real strenght in the future)
>>
>>5850602
>>Attempt to rally the retinues of the minor noble houses.
>>
>>5850602
>Attempt to rally the retinues of the minor noble houses.
>>
>>5850607
>>5850609
>>5850627
>>5850684
>>5850698
>>5850701
>>5850753
>>5850842
You decide to rally the retinues of the minor noble houses.

Each is small and weak compared to the major noble houses, but all together, they could threaten the very Empire!

In truth, their lesser duties and territories form part of its foundation.

You entreat these dozens of bloodlines to join the massed imperial forces!

“Join me for one last sally against corruption, to clean up the rust that tarnishes the brilliance of mankind!”

There's honour and glory to be had!

You wait patiently for their reply.

>Roll 1d6+2 for rallying the minor houses. +1 [Military Career], +1 [Happy Empire].
>>
Rolled 5 + 2 (1d6 + 2)

>>5850887
FOR THE EMPIRE AAAAH
>>
>>5850895
Super nice.
>>
>>5850895
The maintenance of even a single frigate is enough to strain the fortunes of a prosperous planetary merchant. The costs only grow exponentially with the size and tonnage of any vessel.

It is for this reason interplanetary trade is the provenance of the interstellar Corps who hold lucrative monopolies, the noble lineages that can bring the resources of whole continents to bear, and the mercenary charters which demand incredible sums from both.

Even a handful of ships, a mere speedbump against a campaign of this scale, represents an unfathomably huge investment.

Many noble houses claim a pittance of ships, enough to dissuade weaker pirates from striking their territories. Some lack any at all and focus on their planetary holdings. Few are those that can afford to maintain a war fleet, and fewer are those with the motivation.

Which is why you are stunned to see hundreds of ships answer your call. Over half of the Empire’s minor noble houses made a contribution, some even, dedicated to the rebellion or brimming with hatred for House Vonduul, went so far as to bankrupt themselves with immense loans and territorial taxes to bring a small force together.

They’ve risked everything on the strength of House Heinrich.

You shall not disappoint.

The gathered minor noble house retinues are equivalent to two war fleets. There are too many coats-of-arms in array to recount them here.

The final armada totals eight war fleets!

One from House Soluton, sent in recognition of your alliance.
One from House Rothsford, sent in hatred for the Merchant Holdings.
Four from the Imperial Navy, gathered at the Emperor’s decree.
Two from the Minor Houses, rallied out of love for their Emperor.


You waste no more time.

You have said your piece.

Every moment of delay is one more for the rebellious merchants to bolster their forces.

The armada departs immediately.

You plan your campaign strategy.

>Keep the fleets together. You will annihilate all opposition swiftly, at the cost of slowing your conquest and giving the Mega-Corps time to hire mercenaries and reach out to their allies.
>Spread the armada thin. You will strike their key systems simultaneously for the fastest invasion and divide the Mega-Corps’ attention, but risk heavy casualties in each battlefield from lack of support.
>Partition the fleets in half. You will break your armada into two and hit them from each side, for a reasonable balance of force concentration, speed of conquest, and individual danger.
>>
>>5850932
>Partition the fleets in half. You will break your armada into two and hit them from each side, for a reasonable balance of force concentration, speed of conquest, and individual danger.
>>
>>5850932
>Partition the fleets in half. You will break your armada into two and hit them from each side, for a reasonable balance of force concentration, speed of conquest, and individual danger.
We can't split them too thin otherwise their smaller yet better equipped and veteran fleets will win but if we go too slowly they will increase in strength. This is the perfect middle ground.
I also suggest trying to go for divide and conquer strategy as that will probably work best.
>>
>>5850932
There was a slight typo here, I meant interplanetary travel. Ironically enough, most of the mercenary charters aren't very mercantile.
>>
>>5850932
>Partition the fleets in half. You will break your armada into two and hit them from each side, for a reasonable balance of force concentration, speed of conquest, and individual danger.
>>
>>5850932
>Keep the fleets together. You will annihilate all opposition swiftly, at the cost of slowing your conquest and giving the Mega-Corps time to hire mercenaries and reach out to their allies.

Kill them, Johnny. Kill them all.
>>
>>5850937
>>5850949
>>5850979
>>5850981
You choose to partition the armada into two separate forces. Four fleets will go under your direct command and four fleets will go under another, second admiral. While you command your force's invasion of the Merchant Holdings, they will attempt to do the same and succeed or fail by their own merits.

Being the Emperor and most accomplished commander of this armada by a large margin, the choice of who that will be is doubly yours to make.

As the Emperor, your concerns aren't chiefly military. You must also be concerned about politics. Whichever admiral is chosen here will bring glory in victory, or shame in defeat to their bloodline. By extension, this will influence their relations to your dynasty.

Who should lead the second fleet?

>Scott Phillips. A ferocious admiral who would sooner see his entire fleet liquidated than take one step back. A veteran of the rebellion, and one of your class partners during the military drills of your youth.
>Oskar Schafer. A brilliant admiral who prefers a thoroughly planned, cautious approach to unpolished improvisation. A veteran of the rebellion, and a long-time friend of your family.
>Marko Soluton. An untested admiral that hasn't yet commanded a fleet of this scale but has done well in skirmishes and shows excellent promise. House Soluton would appreciate the trust put into their lineage.
>Jonah Rothsford. A ruthless admiral and one of the few martially-inclined members of his bloodline. As you killed his father in the rebellion (in a rather difficult battle), placing your trust in him would be a pleasant surprise to House Rothsford.
>Bruno Lochstrum. An aggressive admiral who clawed his way from the murk to captain a mercenary fleet. This would be a bone to your son in law but also a statement of respect to the minor houses, if one that would annoy their more major peers.

Apart from the other admiral, is there any specific composition of each sub-armada you would prefer? If not, one minor noble fleets will be sent to both, the major noble fleets will be under your own unless you've selected a house admiral, in which case their fleet will be in the other armada, and the imperial fleets will fill in the rest.
>>
>>5851069
>>Jonah Rothsford. A ruthless admiral and one of the few martially-inclined members of his bloodline. As you killed his father in the rebellion (in a rather difficult battle), placing your trust in him would be a pleasant surprise to House Rothsford.
Considering the Rothsfords have a good reason to HATE the merchant folk I think they'd really enjoy being able to be the ones to stick it to em. This is like a dream come true for them. The more personal stakes should ensure that Jonah fights harder and with a tad more loyalty if not satisfaction.
>>
>>5851069
>Jonah Rothsford. A ruthless admiral and one of the few martially-inclined members of his bloodline. As you killed his father in the rebellion (in a rather difficult battle), placing your trust in him would be a pleasant surprise to House Rothsford.

Bruno or Jonah seem like good choices to me, a mix of the aggressive stance I think is necessary in this campaign combined with politics.

We have an opportunity to get into the Rothsfords good graces, and they'll want their place in history dealing with a major thorn in their side. The separation of our fleets also marks a cleaner break from us in terms of whatever happens to them, success or failure, it is all on him.

Though of course the our friends are always good choices. Personally while I think Oskar will avoid getting defeated in detail, I'm worried about him being too slow, or not accounting for the possibility of the merchants bringing in additional mercs/allies earlier than expected, possibly owning to his caution.

Whereas Jonah's ruthlessness or Bruno's aggression may make them split their fleets more for the sake of speed, it could also mean that they concentrate their forces and actively seek a decisive battle, preventing themselves from being acted upon. Though they could also continually hound the enemy if the mercs attempt to disperse to get us to do likewise and thus end up being lured into ambushes, so there's that possible negative outcome

>Composition: Bruno Lochstrum and Scott Phillips accompany Jonah Rothsford with their fleets, the other minor houses fleet goes with them too, caution them against dispersing too much despite our need for speed, instead seek rapid pitched battle with maximum force concentration. The elite mercs will pick them apart otherwise. Emphasize the unity of command under Rothsford, there'll be glory enough for everyone in victory, glory seeking will only make them easy prey. Soluton, and Phillips and all the rest with us.

Thought about sending Schafer with the other fleet to balance out the aggressive personalities with some sage advice, but I don't want command conflicts or arguments, our advice will have to be enough. Our own fleet will have a good skirmisher who can get a chance to blood his crew and an excellent planner with a cautious approach, thus hopefully negating disasters and evening out our results.
>>
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>>5851069

>Jonah Rothsford. A ruthless admiral and one of the few martially-inclined members of his bloodline. As you killed his father in the rebellion (in a rather difficult battle), placing your trust in him would be a pleasant surprise to House Rothsford.

Have some fanart!
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>>5851132
Based and purp-pilled.
>>
>>5851132
Not as many guns as described but i like the sleek streamlined look
The weapons could be hidden by disappearing panels for travel mode.
Truly an indulgence from the vainglorious house Vonduul.


>>5851069
>Jonah Rothsford.

I would also vote for our admiral daughter to participate as an attachee to our fleet and to keep the minor houses under our command, the noble admiral may choose to sacrifice them first causing strife.
>>
>>5851285
+1
>>
>>5851069
Scott and Oskar would be great to prove once more to everyone their respective families worth in becoming nobility, Scott costing the Merchants more than its worth and Oskar knowing the exact amount the Merchants are willing to spend.

>Bruno Lochstrum. An aggressive admiral who clawed his way from the murk to captain a mercenary fleet. This would be a bone to your son in law but also a statement of respect to the minor houses, if one that would annoy their more major peers.
Our daughter picked a Lochstrum, it'll be a boon to the minor houses, and put a check on the major houses. Rothsford already should be grateful we're going after the Merchants first.

Solution, Rothsford, and an Imperial Navy with us.
Both minor houses and two Imperial Navy in the other.
>>
>>5851132
That's awesome. I'm really humbled by how many people seem to be engaging with this quest.
>>
>>5851107
>>5851120
>>5851132
>>5851285
>>5851291
>>5851362
You consider choosing Bruno Lochstrum to please your in-laws and check the major noble houses, but decide against it. The chance to build bridges with House Rothsford (and set the stage for making their finances your dynasty's own) is too much to pass up.

Jonah Rothsford is appointed admiral. The scion is less surprised than you expected and takes it in good humour.

"You have my thanks, Emperor. I'll try to do a bit better than my old man did."

You elect to keep the House Soluton fleet under Marko Soluton and one of the minor house fleets, captained by a certain Archibald Talcaster, a highly component but unexceptional tactician, under your command. You will captain an imperial fleet alongside Oskar Schafer. This should make for an efficient force willing to follow your plans to the letter.

The other minor house fleet, captained by Bruno Lochstrum, will go to the opposite armada. Two imperial fleets, one captained by Scott Phillips, one by Max Buckson, a recent top-graduate from the Astronomicon, will join the House Rothsford fleet under Jonah Rothsford. This should make an aggressive force that won't allow the enemy any relief from pressure.

>Final Armada Compositions
>Armada #1
>Imperial Fleet (Alphonse Heinrich)
>Imperial Fleet (Oskar Schafer)
>Soluton Fleet (Marko Soluton)
>Minor Fleet (Bruno Lochstrum)

>Armada #2
>Rothsford Fleet (Jonah Rothsford)
>Imperial Fleet (Scott Phillips)
>Imperial Fleet (Max Buckson)
>Minor Fleet (Bruno Lochstrum)

You will command the first armada. The second armada under Jonah Rothsford departs from your command, but not your authority. You put them out of your thoughts.

They have their mission and you must trust them to do it to the best of their ability.

You think that you'd like to have Angelica here, to show her how a proper campaign is waged, but alas, she's undergoing drills on Mars and won't be ready for a proper campaign for several more years to come. Albin is here largely to see how an Emperor should delegate and act under pressure. The skills he's learning here are largely more administrative than admiral, though no less vital.

Your armada soon reaches the frontier of the Merchant Holdings.
>>
Rolled 6 - 2 (1d6 - 2)

>>5851413
Even their barrier worlds are richly-appointed, brimming over with gleaming factories and penthouse spires.

The opulence of their core worlds must be disgusting. You rapidly establish void supremacy in the region. The enemy fleets have yet to challenge your approach, though by now, they're aware that you're here.

You decide on a strategy for the planetside campaigns.

>Launch an invasion, then leave. The soldiers of the Empire will seize these worlds or die to their mercenaries, while the fleets move on.
>Bomb key strategic points. This will make the invasion on the ground go much smoother, but will delay the fleet.
>Bombard them to rubble. The campaign will be heavily delayed but even if the fleets are beaten back, the Merchant Holdings will suffer grievous losses.
>Ignore them for now. You won't slow your fleet or risk your men, but the infrastructure of the Merchant Holdings will remain untouched.
>>
>>5850625
When wars go well, they're great for the Empire. When they go well.

>>5851148
>Carlos the Jester, moments before being shunted from an airlock

>>5851415
>that reinforcement roll
It appears that the Empire's fleets will be tested after all. This'll be the last pure choice for a while. I have a simple system for space battles that should be fast and violent, with a light tactical dimension.
>>
>>5851415
>Bomb strategic points and invade
Our goal is to capture their worlds and fold them into our domain. What use would be a razed world to us? If possible, I'd like the spy-ssassins to kill their problematic commanders or sow confusion among their hired mercenaries.
>>
>>5851415
>Bomb key strategic points. This will make the invasion on the ground go much smoother, but will delay the fleet.

We can take their frontier worlds and prepare the fleet to beat back a counterattack.
It will give them time to prepare better defenses but bh then the pincer will have done it's work and we can siege their core worlds at our leisure strangling their commerce and ability to call on reinforcements.

If they ammass mercenaries we can bribe them with the war spoils what we want is territory (for our veterans) and infrastructure.

Small and greedy as they are a prolonged war will be their downfall.
Also If we offer pardons for money their merchantile powerbase will jump on the chance to escape a total loss.
>>
>>5851413
That first minor fleet is under Talcaster, not Lochstrum. My mistake.
>>
>>5851415
>Bomb key strategic points. This will make the invasion on the ground go much smoother, but will delay the fleet.
There's a reason why it's standard practice to establish aerial superiority before invading and occupying. Even if it makes things slower, we should minimize the loss of our men
>>
>>5851415
>Bomb key strategic points. This will make the invasion on the ground go much smoother, but will delay the fleet.
>>
>>5851455
Nightshayd agents will be doing their best to assassinate commanders and spread confusion but they don't have a heavy network in the Merchant Holdings so they'll only have a slight impact on their defenses. If you spent some time doing "diplomacy" with the Merchant Holdings and infiltrated them, they would make the invasion much easier. At the same time, if Nightshayd failed to infiltrate or you failed at diplomacy it would've alerted the Merchant Holdings and likely caused them to build up their defenses, or if you were lucky, try to bribe you into calling off the conquest.
>>
Rolled 1, 1 = 2 (2d2)

>>5851455
>>5851500
>>5851529
>>5851556
You see no reason to risk the lives of loyal men more than necessary.

Leaving these worlds untouched would be folly.

The most tactically sound course of action is to bomb key strategic points to ease ground invasion. You commence immediately.

Under your calculating eye, countless flak batteries, fuel repositories, and military strongholds are incinerated from orbit.

In a matter of months, their most obvious fortifications are reduced to ashes.

You deploy your men.

The imperial fleet's soldiers consist of hardened ex-rebels and eager volunteers drilled from early childhood. They are a dangerous force. Led by Albin Rausch, they are a nightmare.

House Soluton and the minor noble house retinues are a combination of loyal house soldiers and cutthroat mercenaries that have been paid their pound of flesh. They are not to be underestimated.

The glorious ground war commences.

>Roll 1d6+2 for imperial forces. +1 [Famous General], +1 [Military Skill]
>Roll 1d6+1 for imperial forces. +1 [Military Skill]
>Roll 1d6+2 for House Soluton's forces. +1 [House Retinue], +1 [Military Skill]
>Roll 1d6+1 for Minor Noble forces. +1 [Military Skill]

The total must be 12 or higher to succeed.
>>
Rolled 5 + 2 (1d6 + 2)

>>5851573
Easy 5 less go
>>
>>5851574
Oh shit forgot to erase my name, my bad lmao
>>
Rolled 4 + 1 (1d6 + 1)

>>5851573
Rolling second die for Imperial Forces.
>>
>>5851574
My man didn't have to delete his post for that. This was a 6+2 on the die for the Imperial Forces.
>>
>>5851573
>>
>>5851573
Okay try again
>>
Rolled 5 + 2 (1d6 + 2)

>>5851573
>>
>>5851577
rip the bomb roll, kill by shy boi
>>
>>5851597
I just didn't want to come off like I was advertising my own stuff on somebody else's quest lol. The QM can chose whether to use my 6 of one of the two 5s, doesn't matter a ton I think
>>
Rolled 4 + 1 (1d6 + 1)

>>5851573
>>
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>>5851577
No worries. Although, I will admit I've been reading your quest. Pretty fun stuff.

>>5851581
Grabbed it from the archives. Unless someone's specifically said they're rolling for something, I tend to take rolls in sequential order.

This has been an impressive performance by your troops all around. It looks like the invasion will be moving on ahead of schedule.
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>>5851605
Glad you're enjoying it! Also, I've cleaned up the linework for the emperor and bulked him up a bit. Maybe still less than some people would like but I never imagined him as a huge slab of muscle
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>>5851584
>>5851583
>>5851582
Okay have some more fanart as penance for failing my rolls twice.

I'll add some more guns later today but I'm lazy.

>>5851607
Nice lineart!!! Like the stach and cape.
>>
>>5851608
Incredible!~
>>
>>5851608
Wow, that's sick as hell
>>
>>5851576
>>5851574
>>5851578
>>5851584
These planetside mercenaries are fierce men. Cruel by birth and hardened by a life of violence for pay, they are no green conscripts. However, they fight for credits.

The men of the Empire fight for the glory of their House and Emperor! And for pay! They crash into the enemy's few surviving bases like a relativistic meteor.

Suddenly pinned between their sudden, savage momentum and cataclysmic precision bombardment from above, they decide it isn't worth it and throw down their guns.

What you were expecting to be a six month campaign is done in two, with less casualties than anticipated.

One of the less significant imperial generals, Francis Ustong from a distant branch of their house, distinguishes himself by seizing a major starport with only a handful of platoons. House Ustong will doubtlessly reward him for the prestige he's brought their name.

There is a brief discussion of what should be done with the surrendered mercenaries.

>Detain them, to be freed when the war is over. They've fought as a career and surrendered when it became clear they otherwise couldn't retire. You won't hold that against them. Mostly because it would disgruntle the mercenaries in the Empire.
>Hire them with the promise of pillaging their employers. This would lessen the spoils by a slim margin, but their firsthand experience of the core would be useful, and the irony would be delicious.
>Summary execution. It is important to set a brutal example of what happens when anyone fights against the throne on Mars. This firm, merciless stance and rare breach of custom will slightly impress the noble houses.

Once that's over, you prepare to move on with the armada when the fleets of the enemy arrive! You examine the sensor data cautiously...
>>
>>5851669
There are two hostile fleets in the frontier. One Merchant-funded, elite and pristine mercenary fleet. One much rougher, very visibly mercenary fleet, that appears to have been hired on very short notice.

You note three things.

First, your armada should have little trouble scattering them to the void.

Second, this is a fraction of the enemy's projected numbers, which means most of their forces will be engaging Rothsford's armada. You suppose that makes sense, as the Merchant Holdings hold just as much hate in their heart for the Rothsfords.

Third, they are ignoring your hails, which means they're going to be paid an outrageous fortune if they survive. If. They have their work cut out for them.

You dismiss thoughts of political intrigue and focus on the battle at hand...

It's been a long while since you've sat in the captain's chair, so you audibly remind yourself of the basics. More for Albin's sake than anything.
>>
>>5851672
>Mechanics for Naval Combat:
>Every fleet has a certain amount of cohesion, representing the tonnage that fleet holds. For humans, this is 6/6, but if it is a house retinue, an armada's flagship, or holding the Emperor, it gains +2 for each bonus that applies.
>In combat, fleets roll against each other and the amount the higher exceeds the lower roll is applied as damage. For humans, a 1d6 is rolled, but if it's a naval fleet (as opposed to pirates or militia), a house retinue, an armada's flagship, or holding the Emperor, it gains +1 for each bonus that applies.
>Certain bonuses may apply to cohesion or roll on a situational basis. If a fleet reaches 0 or less cohesion, it's destroyed and the admiral leading it is killed in battle. If the Emperor is slain, it will impact the wider Empire.
>Every round, each fleet must engage an enemy fleet. Every fleet engaging the same enemy fleet past the first gains a +1 bonus. For example, three fleets engaging the same enemy would gain a +2 bonus.
>A fleet may choose not to engage and withdraw instead. If a withdrawing fleet is engaged, if it wins, it doesn't damage the enemy fleet but flees. If it loses, it's damaged and stays for the next round. If a fleet flees, it leaves the campaign but survives for the future. If a fleet isn't engaged by the enemy and withdraws, it automatically flees.
>There are three strategies a fleet must choose between when engaging in combat. These are: Charge, Feint, Defend.
>Charge counters Feint, Feint counters Defend, Defend counters Charge.
>If a fleet chooses a strategy that counters its enemy, it gains a +2 bonus to its roll.
>If a fleet chooses the same strategy as its enemy, both fleets suffer halved damage.
>If a fleet chooses a different strategy, the rolls are read as normal.
>>
>>5851674
You consider your loyal armada, strong and glorious. A proud symbol of the renewed Empire's might!

>The Empire's Armada
>Imperial Fleet (Alphonse Heinrich)
>Cohesion: 10/10. Rolls 1d6+3. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill]
>Imperial Fleet (Oskar Schafer)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]
>Soluton Fleet (Marko Soluton)
>Cohesion: 8/8. Rolls 1d6+2. +1 [House Retinue], +1 [Military Skill]
>Minor Fleet (Archibald Talcaster)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]

Arrayed against you are the enemy. Mercenaries to the last, some trained by a charter, some deserters from the old imperial navy. Some of their ships are shining, better armed than even your own, some look like they were taken from a scrapyard before the battle.

It matters not. Each must fall or flee before your gunnery, or they will stab you in the back at the first opportunity.

>Merchant Holdings Armada
>Mercenary Fleet (Three-Fingers Biff)
>Cohesion: 8/8. Rolls 1d6+3. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill]
>Mercenary Fleet (Jimmy "Fatass")
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]

You analyze the sensor data carefully and make several lightning-fast decisions.

How do you want to engage the enemy?
>>
>>5851669
>Detain them, to be freed when the war is over. They've fought as a career and surrendered when it became clear they otherwise couldn't retire. You won't hold that against them. Mostly because it would disgruntle the mercenaries in the Empire.
We can't overlook that the Merchants might still have their hooks in some of them. If we let them fight for us there could be security breaches. And if we execute them all, we will cause the rest of the enemy forces to fight fiercer since the only thing awaitng them if they surrender is death.

>>5851678
>How do you want to engage the enemy?

>Imperial Fleet (Alphonse Heinrich)
>Imperial Fleet (Oskar Schafer)
>Minor Fleet (Archibald Talcaster)
Engage
>Mercenary Fleet (Three-Fingers Biff)

>Soluton Fleet (Marko Soluton)
Engage
>Mercenary Fleet (Jimmy "Fatass")

House Soluton will be given the task of drawing in and locking down the more rag-tag mercenary force while we concentrate our forces and annihilate the 'crème de la crème' fleet.
>>
>>5851692
Seconded. I also say we charge for biff and feint for the fat man
>>
>>5851692
I forgot to mention this but if different fleets engage the same enemy, they can use separate strategies if you deem it's worth doing.

>>5851607
Great work! You've nailed my mental image of the Emperor.

>>5851608
Man, that's just cool.
>>
>>5851692
I'll support this
>>
>>5851692
+1
>>
>>5851725
>>5851692
>I forgot to mention this but if different fleets engage the same enemy, they can use separate strategies if you deem it's worth doing.
In that case I'll add:
>Imperial Fleet (Alphonse Heinrich): Charge
>Imperial Fleet (Oskar Schafer): Feint
>Minor Fleet (Archibald Talcaster): Feint
I expect the enemy fleet, as outnumbered as it is, to be defensive so two of our fleets will Feint to hopefully gain the +2 to their dice. Alphonse himself, already sitting on a neat +3 modifier, can take the risk of the enemy countering his tactic, so he'll Charge. And if the enemy take another tactic than Defense (even though it makes no sense for an outnumbered fleet to Charge in this situation for example), we've not stacked all our fleets on one tactic so we won't have a malus to dice rolls on all of them.

>Soluton Fleet (Marko Soluton): Charge
I don't expect these Mercs to remain passive and picking [Defense], especially with them being outnumbered. They'll most likely try and [Feint] to get around Soluton's defenses and try to knock him out quick and turn to aid their allies.
>>
Rolled 2 (1d2)

>>5851697
>>5851771
There's a slight tie here, so I'll roll to see which strategies are chosen.

>1: Charge against Three-Fingers Biff, Feint against Jimmy "Fatass"
>2: Charge, Feint, Feint against Three-Fingers Biff, Charge against Jimmy "Fatass"
>>
>>5851669
>Detain them, to be freed when the war is over. They've fought as a career and surrendered when it became clear they otherwise couldn't retire. You won't hold that against them. Mostly because it would disgruntle the mercenaries in the Empire.
>>
Rolled 4, 4, 4, 1 = 13 (4d6)

>>5851692
>>5851697
>>5851749
>>5851757
>>5851771
>>5851864
Earlier, you chose to detain the mercenaries. They fought for mere credits, not traitorous ambition. You won't hold this short resistance against them when they were only loyal (within reason) to their employers. Incentivizing your foes to fight to the death would be reckless.

Returning to battle..

You mobilize your imperial fleet to [Charge] Three-Fingers Biff's mercenary fleet!

Oskar's imperial fleet moves to [Feint] Three-Fingers Biff's mercenary fleet!

Archibald's noble fleet moves to [Feint] Three-Fingers Biff's mercenary fleet!

Three-Fingers Biff's mercenary fleet braces to [Defend] against Archibald's noble fleet!

Marko's noble fleet [Charges] Jimmy "Fatass's"' mercenary fleet!

Jimmy "Fatass's" mercenary fleet [Charges] Marko's noble fleet!

The first round of battle commences!

>Roll 1d6+5 for Alphonse's Charge against Biff. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill], +2 [Numerical Advantage], +0 [Strategic Disadvantage (Charge)]

>Roll 1d6+5 for Oskar's Feint against Biff. +1 [Military Skill], +2 [Numerical Advantage], +2 [Strategic Counter (Feint)]

>Roll 1d6+5 for Archibald's Feint against Biff. +1 [Military Skill], +2 [Numerical Advantage], +2 [Strategic Counter (Feint)]

>Roll 1d6+2 for Marko's Charge against Jimmy. +1 [House Retinue], +1 [Military Skill], +0 [Strategic Match]

>The enemy's rolls are, in order-
>1d6+5 for Three-Fingers Biff to Defend against Alphonse's Charge. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +2 [Strategic Counter (Defend)]
>1d6+3 for Three-Fingers Biff to Defend against Oskar's Feint. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +0 [Strategic Disadvantage (Feint)]
>1d6+3 for Three-Fingers Biff to Defend against Archibald's Feint. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +0 [Strategic Disadvantage (Feint)]
>1d6+1 for Jimmy "Fatass" to Charge against Marko's Charge. +1 [Military Skill]
>>
Rolled 4 + 5 (1d6 + 5)

>>5851882
It's showtime.
>>
Rolled 2 + 5 (1d6 + 5)

>>5851882
Surely this will be enough?
>>
Rolled 5 + 5 (1d6 + 5)

>>5851882
>>
Rolled 1 + 2 (1d6 + 2)

>>5851882
>>
Damn, I thought it would hapn't and it did shows
>>
>>5851907
Still beats Jimmy
>>
>>5851938
>Large fleet engagements means the larger fleet gets dunked on harder because the smaller fleet gets to keep his bonus of +5 against the fleets that countered his tactics
I don't know about that one, Chief.
>>
>>5851941
Wait, you're right, I miscalculated the merc's bonus, which should've been a +3 rather than +5, gimme a sec to rewrite.
>>
>>5851882
>>5851885
>>5851887
>>5851891
>>5851901
Your imperial fleet crashes against the mercenary ranks like a tsunami, but they stand as stubborn as any bulwark of Vonduul! Both of your fleets are unscathed.

>Alphonse rolls 9, Biff rolls 9
>Neither fleet loses cohesion

Oskar's imperial fleet executes a masterful gambit but it's something Three-Fingers Biff has seen before, and he counters it on a hunch! Both of their fleets are unscathed.

>Oskar rolls 7, Biff rolls 7
>Neither fleet loses cohesion.

Archibald's noble fleets acts with a coordination that should be impossible from so many separate houses, and catches the mercenaries by surprise! A slew of frigates are shattered! Three-Fingers Biff's fleet is battered!

>Archibald rolls 10, Biff rolls 7
>Biff's fleet loses -3 cohesion

Marko's noble fleet moves slowly, as does Jimmy's, as neither wants to overcommit. Soluton craftsmanship carries the novice admiral and edges out his opposition. Jimmy "Fatass's" mercenary fleet is scratched.

>Marko rolls 3, Jimmy rolls 2
>Jimmy's fleet loses -1 cohesion

The mercenary scum have fought well, but they can't stand against imperial steel.

You analyze the sensor data.

The imperial armada is unscathed, as projected. Ahh, it makes you feel like a young captain skirmishing pirates in the deep void again.

>The Empire's Armada
>Imperial Fleet (Alphonse Heinrich)
>Cohesion: 10/10. Rolls 1d6+3. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill]
>Imperial Fleet (Oskar Schafer)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]
>Soluton Fleet (Marko Soluton)
>Cohesion: 8/8. Rolls 1d6+2. +1 [House Retinue], +1 [Military Skill]
>Minor Fleet (Archibald Talcaster)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]

The mercenaries have been battered but are holding steadfast, so far. Their employer's pockets must be deep indeed...

>Merchant Holdings Armada
>Mercenary Fleet (Three-Fingers Biff)
>Cohesion: 5/8. Rolls 1d6+3. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill]
>Mercenary Fleet (Jimmy "Fatass")
>Cohesion: 5/6. Rolls 1d6+1. +1 [Military Skill]

If this pattern holds, this will be a lucrative campaign indeed.

How should you engage the enemy?
>>
Sorry about that miswrite, I've had a long day at work.

>>5851941
I can't thank you enough for letting me know before the fighting went any further. That was a mistake on my end and not how the strategic bonuses work, as the merc's additional +2 only would've applied to Alphonse, while Oskar and Archibald would've only been at his baseline of +3. I would've had to roll the combat back or retcon when I noticed, and neither would've been fun. Biff's been rolling pretty well so far but he's still being beaten soundly.

Numbers are a significant advantage as they let the more numerous side hedge their bets or go all-in, and gain a bonus that scales with their advantage, but they aren't the only deciding factor factor. The Emperor's fleet would probably beat two average pirates without much trouble, but three would be an actual fight, and four would be something to worry about, and so on.
>>
>>5851953
I think keep the engagement the same but swap up Alphonse to feint and the other two to defend.

And the ship against the fat one to charge again. I am betting on them feinting. I do not know why.
>>
>>5852043
Seconded
>>
>>5851953
>Alphonsie: Charge
>Oskar: Feint
>Archibald: Defend
It’s almost like we can’t lose.
Marko: Defend
I suspect that Fatass might try to go on the offensive again.
>>
>>5851608
what did you make this kino in?
>>
>>5851669
>>Hire them with the promise of pillaging their employers. This would lessen the spoils by a slim margin, but their firsthand experience of the core would be useful, and the irony would be delicious.
>>
>>5851953
Support >>5852043
>>
>>5851953
>Soluton Fleet (Marko Soluton)
>Imperial Fleet (Oskar Schafer)
Charges
>Mercenary Fleet (Jimmy "Fatass")
He's gonna try to feint

>Imperial Fleet (Alphonse Heinrich)
>Minor Fleet (Archibald Talcaster)
Charges
>Mercenary Fleet (Three-Fingers Biff)
He's gonna feint.
>>
Rolled 3, 1, 6, 5 = 15 (4d6)

>>5852043
>>5852046
>>5852050
>>5852082
>>5852092
You move your imperial fleet to [Feint] Three-Fingers Biff's mercenary fleet!

Oskar's imperial fleet moves to [Defend] against Three-Fingers Biff's mercenary fleet!

Archibald's noble fleet moves to [Defend] against Three-Fingers Biff's mercenary fleet!

Marko's noble fleet [Charges] Jimmy "Fatass's" mercenary fleet!

Three-Fingers Biff rushes to [Charge] Archibald's noble fleet!

Jimmy "Fatass" attempts to [Feint] Marko's noble fleet!

>Roll 1d6+5 for Alphonse's Feint against Biff. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill], +2 [Numerical Advantage], +0 [Strategic Disadvantage (Feint)]

>Roll 1d6+5 for Oskar's Defense against Biff. +1 [Military Skill], +2 [Numerical Advantage], +2 [Strategic Counter (Defense)]

>Roll 1d6+5 for Archibald's Defense against Biff. +1 [Military Skill], +2 [Numerical Advantage], +2 [Strategic Counter (Defense)]

>Roll 1d6 for Marko's Charge against Jimmy. +1 [House Retinue], +1 [Military Skill], +2 [Strategic Counter (Charge)]

>The enemy's rolls are, in order-

>1d6+5 for Three-Fingers Biff to Charge against Alphonse's Feint. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +2 [Strategic Counter (Charge)]

>1d6+3 for Three-Fingers Biff to Charge against Oskar's Defense. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +0 [Strategic Disadvantage (Charge)]

>1d6+3 for Three-Fingers Biff to Charge against Archibald's Defense. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +0 [Strategic Disadvantage (Charge)]

>1d6+1 for Jimmy to Feint against Marko's Charge. +1 [Military Skill], +0 [Strategic Disadvantage (Feint)]
>>
I've decided on a change to the mechanics. Now, when a fleet is engaged by multiple fleets, it only does full damage against the fleet it's targeting because its attention and firepower are split. The others receive half damage, or no damage if their strategies match.

It doesn't make sense for multiple fleets engaging a single fleet to be just as risky for each fleet is if they were fighting alone.
>>
>>5852141
That should be as if, but I just back in from work and hurried out an update so we can finish this combat. The mechanics change occurred to me when I was thinking about swarm tactics being only a slight advantage, which seems skewed.
>>
Rolled 3 + 5 (1d6 + 5)

>>5852140
I see 4
>>
Rolled 3 + 5 (1d6 + 5)

>>5852140
>>
>>5852147
Marko's is +4, yep. I forgot to add it to the greentext but I'll be accounting for every bonus or penalty. Even if I forgot to record them in the update, I'm triple-checking for combat rounds.
>>
Rolled 2 + 5 (1d6 + 5)

>>5852140
Archibald cmon I believe
>>
Rolled 5 + 4 (1d6 + 4)

>>5852140
MARKO
>>
>>5852168
Ignore this post, I misread again. Just got off of an 8 hour shift, brain's about at the consistency of a fried egg right now.
>>
>>5852171
kek
>>
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>>5849750
An attempt was made for Freyja. Wearing a silver dress showing off her paraiba tourmaline engagement ring.
>>
>>5852140
>>5852147
>>5852150
>>5852161
>>5852167
You move your frigates and destroyers deftly, seeking to make an opening, and his wild fighters match you so tit-for-tat. Both fleets are unscathed.

>Alphonse rolls 8, Biff rolls 8
>Neither fleet loses cohesion

Three-Fingers Biff throws everything he has into a frenzied charge!

Oskar predicted this, he’s seen it before! He expertly breaks the foe’s momentum and rakes down his side, annihilating dozens of vessels! Three-Fingers Biff’s fleet is gutted!

>Oskar rolls 8, Biff rolls 4
>Biff loses -4 cohesion

At the same time, Archibald is caught by surprise and his uncoordinated force can’t react quickly enough! The minor houses take some losses. Archibald’s fleet is battered!

>Archibald rolls 7, Biff rolls 9
>Archibald loses -2 cohesion

The mercenary’s tricks are wily but House Soluton’s munitions know no lie. Marko finds his courage and rams into the core of Jimmy “Fatass’s” force, breaking them like charcoal in a furnace. Jimmy “Fatass’s” fleet is shattered!

>Marko rolls 9, Jimmy rolls 6
>Jimmy loses -3 cohesion

You analyze the sensor data.

The imperial armada is doing well, though a few minor noble families may come to mourn this day.

>The Empire's Armada
>Imperial Fleet (Alphonse Heinrich)
>Cohesion: 10/10. Rolls 1d6+3. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill]
>Imperial Fleet (Oskar Schafer)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]
>Soluton Fleet (Marko Soluton)
>Cohesion: 8/8. Rolls 1d6+2. +1 [House Retinue], +1 [Military Skill]
>Minor Fleet (Archibald Talcaster)
>Cohesion: 4/6. Rolls 1d6+1. +1 [Military Skill]

The mercenaries are hanging on by a thread. You're an experienced enough admiral to know the fight is far from over.

>Merchant Holdings Armada
>Mercenary Fleet (Three-Fingers Biff)
>Cohesion: 1/8. Rolls 1d6+3. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill]
>Mercenary Fleet (Jimmy "Fatass")
>Cohesion: 2/6. Rolls 1d6+1. +1 [Military Skill]

The battle rages on.

How should you engage the enemy?
>>
>>5852220
>Soluton Fleet (Marko Soluton)
>Imperial Fleet (Oskar Schafer)
Feint
>Mercenary Fleet (Jimmy "Fatass")
He's gonna try to Defend

>Imperial Fleet (Alphonse Heinrich)
>Minor Fleet (Archibald Talcaster)
Charge
>Mercenary Fleet (Three-Fingers Biff)
He's gonna Feint.
>>
>>5852199
That's great, man. You guys keep spoiling me with all of this fan-art, hahaha. I will say, though, Freyja inherited her mom's hair colour but I can definitely see her using some dye, officially as a symbolic gesture of respect for her father, but actually to throw off the more nervous merchants she and her husband are negotiating with by superficially resembling the admiral-turned-Emperor himself. The competition likely couldn't tell the difference. Come to think of it, that makes so much sense and is so underhanded yet harmless I'm going to assume it's canon.

Apart from the honeymoon saga and letting the population know there's been a new birth, so they can rejoice, Alphonse has been very private about his family. As far as anybody knows, Albin is a badass fit to match and exceed his father, and not a niche obsessive with almost no actual skills.
>>
>>5852220
>>5852230
Support.
>>
>>5852230
support
>>
Rolled 4, 1, 1, 4 = 10 (4d6)

>>5852230
>>5852259
>>5852285
You make a shift in tactics.

Marko's noble fleet and Oskar's imperial fleet move to [Feint] Jimmy "Fatass"!

Your imperial fleet and Archibald's noble fleet surge to [Charge] Three-Fingers Biff!

Jimmy "Fatass" makes a last-ditch [Charge] at Marko's noble fleet!

Three-Fingers Biff mounts a desperate [Defense] against your imperial fleet!

>Roll 1d6+4 for Alphonse's Charge against Three-Fingers Biff. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill], +1 [Numerical Advantage], +0 [Strategic Disadvantage (Charge)]

>Roll 1d6+2 for Archibald's Charge against Three-Fingers Biff. +1 [Military Skill], +1 [Numerical Advantage], +0 [Strategic Disadvantage (Defense)]

>Roll 1d6+3 for Marko's Feint against Jimmy. +1 [House Retinue], +1 [Military Skill], +1 [Numerical Advantage], +0 [Strategic Disadvantage (Feint)]

>Roll 1d6+2 for Oskar's Feint against Jimmy. +1 [Military Skill], +1 [Numerical Advantage], +0 [Strategic Disadvantage (Feint)]

>The enemy's rolls are, in order-

>1d6+3 for Jimmy "Fatass" to Charge against Marko. +1 [Military Skill], +2 [Strategic Counter (Charge)]

>1d6+3 for Jimmy "Fatass" to Charge against Oskar. +1 [Military Skill], +2 [Strategic Counter (Charge)]

>1d6+5 for Three-Fingers Biff to Defend against Alphonse's Charge. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +2 [Strategic Counter (Defense)]

>1d6+5 for Three-Fingers Biff to Defend against Archibald's Charge. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill], +2 [Strategic Counter (Defense)]
>>
Rolled 6 + 4 (1d6 + 4)

>>5852347
Damn, sorry guys. I could have sworn that's the way they were going.
>>
Rolled 5 + 2 (1d6 + 2)

>>5852347
>>
Rolled 6 + 3 (1d6 + 3)

>>5852347
>>
Rolled 6 + 2 (1d6 + 2)

>>5852347
This was a pretty one sided sweep
>>
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>>5852351
>>5852363
>>5852372
>>5852402
>>
>>5852347
>>5852351
>>5852363
>>5852372
>>5852402
You burn all thrusters in a bold charge against the mercenary fleet! The handful of ships left try to brace for impact but by laser, missile, and cannon, they are broken into hundreds of pieces. Three-Fingers Biff’s fleet has lost all cohesion!

Three-Fingers Biff’s flagship, the ‘Sucker for Coin’ has been destroyed!

>Alphonse rolls 10, Biff rolls 6
>Biff loses -4 cohesion

Archibald made a valiant assault against the enemy and was pounded in their dying moments, but spared you what could’ve been damage. Archibald’s fleet has been shattered!

>Archibald rolls 7, Biff rolls 9
>Archibald loses -2 cohesion

Jimmy “Fatass” burns all thrusters in a reckless attack against the fleet of House Soluton. Marko predicts his angle of assault and with a clever deceit, utterly dismantles the tattered ruin of his squadron! Jimmy “Fatass’s” fleet has lost all cohesion!

Jimmy “Fatass’s” flagship, the ‘Rat Bastard’ has been destroyed!

>Marko rolls 9, Jimmy rolls 7
>Jimmy loses -2 cohesion

A handful of cowards attempted to flee from their admiral’s last act but Oskar predicted this and intercepts them! They are annihilated to the last man!

>Oskar rolls 8, Jimmy rolls 4
>Jimmy loses -4 cohesion

The 1st battle of the Merchant Holdings has been won!

You analyze the casualties.

The imperial armada is no worse for wear but the minor noble volunteers bore the brunt of their assault. It’s unlikely they could survive another direct engagement.

>The Empire's Armada
>Imperial Fleet (Alphonse Heinrich)
>Cohesion: 10/10. Rolls 1d6+3. +1 [Emperor's Presence], +1 [Armada Flagship], +1 [Military Skill]
>Imperial Fleet (Oskar Schafer)
>Cohesion: 6/6. Rolls 1d6+1. +1 [Military Skill]
>Soluton Fleet (Marko Soluton)
>Cohesion: 8/8. Rolls 1d6+2. +1 [House Retinue], +1 [Military Skill]
>Minor Fleet (Archibald Talcaster)
>Cohesion: 2/6. Rolls 1d6+1. +1 [Military Skill]

The mercenary armada is now no more than another notch on your long list of naval victories. You will not mourn them. They knew the risks of their contract.

>Merchant Holdings Armada
>Mercenary Fleet (Three-Fingers Biff)
>Cohesion: -3/8. Rolls 1d6+3. +1 [Armada Flagship], +1 [Pricey Equipment], +1 [Military Skill]
>Mercenary Fleet (Jimmy "Fatass")
>Cohesion: -4/6. Rolls 1d6+1. +1 [Military Skill]

You turn your attention to the well-being of the armada. The imperial fleets and retinue of House Soluton are in immaculate condition but the minor nobles rallied under Archibald Talcaster are limping at best, shunting atmosphere at worst.

You don’t know how Jonah’s armada has fared and the Merchants may have more forces held in reserve. You must determine what is to be done.

>Send Archibald’s fleet home. The risk of destruction is too great and you will not squander the lives of your subjects.
>Keep Archibald’s fleet in the armada. The minor houses are hungry for glory and who are you to starve them?
>>
>>5852910
I say we give the armada "permission to retreat" so that we can avoid accountability if they're annihilated but allow them to continue as proof of loyalty
>>
>>5852910
>Send Archibald’s fleet home. The risk of destruction is too great and you will not squander the lives of your subjects.
House Heinrich acknowledges the contributions of the minor houses, who laid down their lives to protect their Emperor from harm. Those houses who sacrificed much here today will be rewarded when the Merchants have been utterly defeated.
>>
>>5852910
>>5852927
+1
>>
>>5852910
>Keep Archibald’s fleet in the armada. The minor houses are hungry for glory and who are you to starve them?
Keep them in the armada but spare them further fighting. They can still help with bombing or other tasks with little danger and they'll get to share in the glory of taking the merchant homeworld.
>>
>>5852946

+1 Support!

I think this is a great idea. I think noble houses probably care a lot about symbolic stuff like this, and sending them back early might give the wrong message even if its the most logical course of action.
>>
>>5852916
+1
>>
>>5852910
>>5852934
changing to
>>5852946
>>
>>5852910
Since the fleet is mostly made up of a multitude of indipendents we could develop a new strategy for it.

As Hannibal did at cannae we entice the enemy to strike them first as a perceived weak spot.
They will fold under the pressure and retreat immediately in all directions leaving a far too eager enemy fleet out of position and ready to be destroyed.

It's an all or nothing role but i won't be adverse to allow them to instead remain as pickets on the conquered worlds
Kind of like this anon said:
>>5852916

But not to retreat fully from the theatre
>>
File: 0001-0250.webm (3.58 MB, 1920x1080)
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>>5852910
Here's a rough animation of some ships firing!
>>
>>5853056
Holy shit.
Did not expect high level animations in a minimalism quest.
>>
>>5853056
Holy shit
>>
>>5852946
Support. Being a H&D enjoyer I do have a soft spot for minor houses.

>>5853056
Good work Observer
>>
>>5852916
>>5852927
>>5852934
>>5852946
>>5852955
>>5853031
>>5853032
>>5853034
Archibald’s fleet has suffered too much damage to continue fighting at the forefront but sending them home would rob these humble bloodlines of the glory they deserve.

After all, House Heinrich was once a minor bloodline, but now, it's risen to be the 20th imperial dynasty.

You reach a decision. They will be spared further battle, if possible but will participate in bombing runs and harrying their ground forces. This gesture greatly pleases Archibald, among others.

Now that you’ve pacified the fringe worlds of the Merchant Holdings, you continue on into the core.

There’s a surprisingly low amount of resistance as you scout their innermost shipping lanes.

This means that the Merchants are amassing all that they have for one final gambit, have already committed their forces elsewhere, or lack any forces to commit. You aren’t sure which it could be.

Until you reunite with Jonah Rothsford’s fleet, which greets you near the Merchant core…

Alone. Jonah’s fleet has been reduced to scarcely a quarter of its former splendour and all the warships that remain are some degree of cracked or mutilated, stripped for parts to sustain their journey.

Even the flagship, ‘All That Glitters’ has been scored with blows and lays bent, near-crippled by a fractal of dents and punctures scattered across its hull.

You fear the worst and hail them immediately. Jonah’s voice is filled with the haggard delirium of a man who hasn’t slept for days.

“My LIEGE, let it be known that House Rothsford shall have its DUE!”
>>
>>5853157
You’re filled with a sudden sense of dread.

“Where are the others?”

It’s hard to tell if the voice on the other end of the static is weeping with joy or laughing in despair.

“Ohhh, they’re GONE! So help me wretched fates, I know those men were commoners, but they DIED LIKE KINGS!”

It all goes cold. Your friend, Scott… You push the personal investment from your mind. You are Emperor. There will be time to think when this campaign is done.

“What happened?”

“The insipid Mega-Corps. Those pretenders to noble privilege dare not even fight their own battles BUT their pockets are deep. Oh, sooo deep... Mercenaries. There were hundreds of their savage warships, in excess of a thousand, even. All hardened and vicious. An armada to surpass our own! They caught us on the fringes, just fresh from the ground campaign, and there, we did battle.”

“Oh, they earned their pay. They earned it well. They killed us all. Scott, Bruno, they died a hero’s death. Max held on… bless that boy, he bought me time, precious time, but it wasn’t enough. The curs caught him by the flank. Our retinue was all that remained, clinging by a frayed thread against nigh their full-armada, and then, when all was lost… I found my valour. I fought like a cornered animal!”

“And I killed them! I KILLED THEM ALL! For the honour of House Rothsford! FOR THE EVERLASTING GLORY OF THE ETERNAL EMPIRE! LONG MAY THE THRONE ON MARS REIGN!”

You sit in the captain’s chair, comprehending what he’s saying but not quite fully grasping it.

Encrypted recordings of sensor data are sent…

>https://pastebin.com/Kv2SV9h9

You study the visuals in silence including the death of your close companion, annihilated by overlapping fields of missile fire, and grip the armrest. If it were wooden, it would’ve cracked.

His bloodline remains, survived by three strong sons and one daughter, but he won’t live to see the Phillips name become noble. It hurts even more because you know he wouldn’t have cared. He died like he always wanted. In battle.

If these recordings are true, and they could not have been fabricated, this war is as good as won.

What of the dead?

>They deserve their rest. After this campaign, the Empire will continue and so will you, after an appropriate mourning period.
>They are worthy of respect. Statues will be commissioned, plaques engraved, but they are no higher than any other who’ve died for the noblest of causes.
>They are heroes to humanity. You shall see them honoured across the Empire for their sacrifices in battle, no matter the cost.

But what of the Rothsford admiral?

>Send his fleet home. The noble scion has done enough damage in vainglorious battle.
>Have him rejoin the armada. There’s no time for sentiment, this campaign is still ongoing.
>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
>>
>They are heroes to humanity. You shall see them honoured across the Empire for their sacrifices in battle, no matter the cost.
>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
>>
>>5853160
>They are worthy of respect. Statues will be commissioned, plaques engraved, but they are no higher than any other who’ve died for the noblest of causes.
They deserve respect yes, but not unduly so.

>Have him rejoin the armada. There’s no time for sentiment, this campaign is still ongoing.
>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
Praise his victory, have him rejoin the armada. He will be present for our final victory like the battered remnants of the minor houses.
>>
>>5853173
+1
>>
>>5853160
>>5853169
+1

Jezus that pastebin. It was an even slugfest.
>>
>>5853160
>>They are heroes to humanity. You shall see them honoured across the Empire for their sacrifices in battle, no matter the cost.

>>Have him rejoin the armada. There’s no time for sentiment, this campaign is still ongoing.
>>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
>>
>>5853160
>They are worthy of respect. Statues will be commissioned, plaques engraved, but they are no higher than any other who’ve died for the noblest of causes.
>Have him rejoin the armada. There’s no time for sentiment, this campaign is still ongoing.
>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
Damn, we're going to need to stop by the space dealership after this is all over to reconstruct the navy. We're also going to need to do something for the houses that just had all their ships slagged to make the losses worth it, especially the minors who didn't have much to start with.
>>
>>5853160
>They are worthy of respect. Statues will be commissioned, plaques engraved, but they are no higher than any other who've died fpr the noblest of causes.

>Praise his victory, as it deserves. House Rothsford has more than proven its worth today.
This choice doesn't preclude him linking up with us, does it?
>>
>>5853196
It does not, it's essentially making a formal statement recognizing House Rothsford's contributions. They would gain some of the glory from the conquest of the Merchant Holdings but their opinion of the House Heinrich would increase as well.
>>
Rolled 6 (1d6)

>>5853169
>>5853173
>>5853179
>>5853181
>>5853182
>>5853195
>>5853196
While there were many men who died for the rebellion, these were first to die for the Empire…

You distance yourself from sentimentality.

No, the rebellion under you was the Empire. Their sacrifices will be remembered, their battles studied, but they shall remain that. Sacrifices to reflect on in times of struggle, battles for students to recall in future lessons. No more, no less. To have given their lives for the Empire is the highest of causes.

Jonah Rothsford, on the other hand...

If there was any lingering enmity between House Heinrich and House Rothsford, his admiralty has absolved it. You praise his triumph as the greatest victory of Mankind since the rebellion broke the last redoubt of House Vonduul on Mars!

Proof that the Empire will endure!

That it was one of the only two major space battles since the rebellion was over doesn’t matter too much. Such things are symbolic. The feeling of victory drives most warriors more than the strategic gain ever could. That's what separates those who make the history books from those who write them.

You focus on the campaign…
>>
>>5853217
...I hope this roll is for us, and not the merchants.
>>
>>5853237
QM rolls have been for the other party in all scenarios thus far. I think the faecal matter is about to meet the rotary impeller.
>>
>>5853217
As you near the capital world of the Merchant Holdings, Plutul, and brace yourself to fight a final siege, you catch something on your sensors.

One lone frigate bearing no weapons and making no attempt to conceal its heat signature in the void.

It transmits an unencrypted message to your flagship.

“Representing the interests of the League of Incorporated Holdings™, I, Blake Zakburn, Speaker for the Board of Shareholders, would like to issue a full, unconditional surrender, effective immediately.”

You order your armada to hold their weapons at the ready.

“You’re surrendering, then?”

There’s a brief delay.

“Affirmative. You’ve beaten back our contractors and depleted our wartime budget. Projected odds of success at this juncture are 5.2%. Even if we fought your invasion off, it would take decades to recover from the losses. There’s no reason to keep resisting any further. It’s bad for business.”

You stare at the voice transmitter, deep in thought.

“How can I be sure this isn’t a gambit?”

The Speaker responds with another transmission.

“For one, the codes to remotely shut down our planetary defense grids. For two, the contents of this vessel: Refined nanomaterials, industrial schematics, artisanal handicrafts, and more. Everything the Board thought was worth giving. Tribute, if you will.”

“I sincerely hope you take this gesture into consideration while you decide on the terms of our new relationship… Emperor.”

Huh. It appears the Merchant Holdings have given up without a fight.

How… Frustrating.

You know they’re traders, not fighters, but still, part of you feels like you’ve been robbed of your last hurrah!

How should you handle the Merchant Holdings?

>Generous Terms. Keep the Board as nominally in control of the territory and paying taxes to the Empire, as a vassal-state. This will anger the noble houses but leave the Mega-Corps to work as a counter-balance to their ambitions.
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.
>Partial Liquidation of Assets: Execute the Board and divide the territory, but retain the properties of the now-demoted Corps, to be parceled out to those deemed worthy to receive them.
>Full Liquidation of Assets. Execute the Board and divide the territory up between the new noble houses, while giving the old noble houses just enough to reward their involvement, as planned.
>Classic Looting and Pillaging. Execute the Board and allow the armada to strip the territory clean of anything of remote value. This will enrich the Empire while delighting the noble houses and military, but reduce the territory’s long-term value.
>>
>>5853237
>>5853254
The roll was to see how much longer the Merchant Holdings were willing to keep resisting the war effort. In general, if you aren't in combat, low rolls from your enemies (or for circumstances) are bad and high rolls are good. Earlier, >>5849422, I rolled a 2 to see how the Empire fared while you were preoccupied with raising your family in court. Then I went over the chart I have for the Empire's circumstances to determined what that entailed. If it were a 5, there would've been some bountiful crops instead of a drop in numbers that rendered the Population on The Ledger vulnerable to future damage.
>>
>>5853275
To contrast, their earlier mercenary roll was for combat, as it was an attempt to gather mercenaries at a very short interval. They suffered a -1 penalty for [Caught by Surprise] and -1 penalty for [Multiple Warfronts].
>>
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.

we should not disincentivize surrender by executing those who surrender.
>>
>>5853268
>Full Liquidation of Assets. Retire/imprison for tax evasion/exile the Board and divide the territory up between the new noble houses, while giving the old noble houses just enough to reward their involvement, as planned.
(execution is a bit too far. They gave us unconditional surrender after all.)
>>
>>5853268
>League of Incorporated Holdings™
The fucking trademark lmao

>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.
Is it possible to do this but seize imperial ownership over all of these companies? Not necessarily in the form of a government corporations, but of companies owned by Alphonse Heinrich individually. Meanwhile, we'll hire loyal officials and low nobles who have demonstrated financial and logistical prowess to operate in executive capacities in these reorganized companies?
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>>5853268
>Full Liquidation of Assets. Execute the Board and divide the territory up between the new noble houses, while giving the old noble houses just enough to reward their involvement, as planned.
Obviously all the minors will be rewarded like we promised them, our in laws and the Rothsfords will be getting a good chunk because they were the only ones who participated and of course the military will be getting quite a few titles now. Also money for ourselves.
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>>5853268
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.
If we execute them after surrendering no one will ever surrender again.
>>
These are just the most obvious terms of surrender. You can arrange any terms or combination of them you think is worth doing, as the merchants are at your mercy.

>>5853288
You can do so. Seizing the Corps directly would raise some concern among the noble houses that the Emperor was gaining too much power, but that could be managed. It would also get a large amount of assets for House Heinrich directly. Right now, House Heinrich's only power is that it's the current imperial dynasty. Which is why you were in charge of an imperial fleet rather than a retinue of House Heinrich.
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>>5853268
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.

But allow them the rights for the animated adaptation of their own asskicking. Make sure they get our regal jaw right
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>>5853288
Support
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>>5853268
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.

SO the Merchant holdings are 20 worlds strong I'd say the split of territory should be something like 1 world for Soluton, 2 for Ruthsford, 2 for house Heinrich, 5 to minor houses, 8 to new houses raised from veterans of the rebellion and officers that showed merit during this war and 2 for raising agreeable merchant Councils that will serve as free-ports for all the new corps for a lease of X number of years until a noble house can be raised from their stock as they integrate into proper imperial society.

I'm not 100% on this idea but I thought I'd try and see what others thought,
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>>5853288
Are you suggesting a choam like structure? Companies with majorty noble shareholders and the emperor being the biggest fish in this?
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>>5853268
>Integration of Assets: Spare the Board but strip the Mega-Corps of their powers and territories and reduce them to formal Corps. After they’ve paid their heavy, long overdue taxes.
>>5853313
While Madame Guillotine will have to wait for another day, I would also back the sentiment that the corps do a clean sweep of leadership at the very least (fuckers are traitors to the Empire!), and we seize control if we can. I don't think we should hold them personally, perhaps we could create a vassal house of Heinrich to spin off ownership to so they stay at arm's length from the Emperor himself while still retaining significant influence?

>>5853275
Hmm. I understand, though high rolls always being to the benefit of whoever is being rolled for for the sake of consistency would be preferable, whether it's an enemy or an ally. So if this was a roll on them holding their nerve, a 1 would be a capitulation while a 6 would be "still not paying taxes".
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>>5853268
>Full Liquidation of Assets. Execute the Board and divide the territory up between the new noble houses, while giving the old noble houses just enough to reward their involvement, as planned.

Sparing the board after having the entire armada destroyed might piss off Rothsford and his house by extension. Making new nobility will honor the dead and show the minor houses they aren't just tools to be used by the Empire.
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>>5853332
Meant to link >>5853288 instead of >>5853313
Also clarify the seizing would be done to the corps after they have been cut down to a more manageable size and to reward our allies.
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>>5853268
>Full Liquidation of Assets. Execute the Board and divide the territory up between the new noble houses, while giving the old noble houses just enough to reward their involvement, as planned.
How easy to give up when beaten, My mercy is that your families will not be persecuted and worlds shall not be sacked.

>>5853343
I agree we shouldn't be lenient
Though the minor nobility wouldn't really like us adding more to their ranks, but if it's those who fought with them feelings shouldn't sour so much.

I kind of want to allow Rothsford to orbitally bombard the oligarchy's palace himself.
Or sack it or dismantle it brick by brick.
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>>5853332
That is a good point. I was thinking them having the same roll bracket as a crisis toward the Empire would be a fun way to lean into its self-conviction. The Empire thinks that as it's from and has ties to old Earth, no other polity out there has any legitimacy of rule, or at least over humans, so merchants, pirates, and so on, in conflict or negotiations with the Empire are treated as a crisis rather than a distinct faction of their own from the Empire's perspective.

It is confusing when it's simultaneously worse for you for them to roll high in combat and roll low out of combat, though. Would you guys prefer me to roll for them with high-as-good when the Empire does, or continue with the Empire-centric rolling? Now that I've actually written it down I'm leaning toward the former because it's more legible, but I thought it'd be good to explain the reasoning behind it.
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>>5853285
>>5853286
>>5853288
>>5853289
>>5853294
>>5853298
>>5853313
>>5853332
>>5853343
>>5853347
>>5853423
After witnessing the Board’s cowardice and the death of your friend, Phillips, at the hands of their mercenaries, you’re tempted to crack the opulent palaces of Plutul from orbit.

However, you want to encourage surrender in the future.

In a rare act of mercy, you spare the Board.

The Mega-Corps are dismantled, reduced to their core assets and the resultant lesser Corps are then heaped in overdue taxes.

The notorious Floreds Corp, reckless Lemon Corp, and enterprising Bepis Corp have been cleared to do business within the Empire once the conquered territories have been consolidated.

Against them are the legendary Amasoft Corp, cutthroat Hookware Corp, and mercantile assets of the various noble houses, most notably, House Rothsford, House Soluton, and House Ustong. None of which will be pleased by your decision.

The merchants are not happy with the change of management, but they’re glad to be alive and will remember the Emperor’s leniency in the future.

Your decision frustrates Jonah Rothsford, who wanted to see the hated rivals of his house destroyed utterly.
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>>5853572
Now comes what some consider the finest part of victory...

The spoils!

The Mega-Corps no longer exist in full but their constituent components are no less valuable now than when you began your campaign.

As the sitting Emperor, it is your duty and privilege to decide who should receive them.

There are four major Corp(ses) at your disposal.

Who do you want to give them to? There's nothing preventing from giving multiple to one for compounding results.

>House Heinrich: As the reigning Emperor, you are entitled to enrich your own dynasty. Within reason.
>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>House Arthen: A gift of assets would be an unexpected gesture, but might mend relations.
>House Nightshayd: Giving them the subtler, sensitive bits would assist their operatives.
>House De Croize: The unexpected attention from your dynasty would likely be well-received.
>House Ustong: This would reassure them that you care for their contributions to the Empire.
>House Lochstrum: In practice, this would be discretely slipping them to your daughter, Freyja.
>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
>The Imperial Navy: Not to the admirals, per se, but it would greatly assist the Astronomicon’s operations.
>Amasoft Corp: The monopolistic beast would be ecstatic and grateful to receive formal recognition.
>Hookware Corp: While they aren’t glamorous, they do manufacture most low-end warships.
>The Board: This would enrage your noble allies, but the Corps could become new ones.
>The Masses: Enriching the newly-conquered commoners would endear them to your dynasty.
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>>5853574
1 to rothsford
1 to new houses
1 to minor nobles
1 to the masses
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>>5853574
>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
For answering our call when we needed them most.
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>>5853574
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
For Valor shown in the face of overwhelming odds. The Rothsfords may have first pick so they may take whatever Corp they have the biggest grievance against, for that extra irony.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
For those families who answered the call to arms, indebted and exhausted their holdings for their duty to serve, and paid the ultimate price for the Empire.
>The Masses: Enriching the newly-conquered commoners would endear them to your dynasty.
For decades the Corps have amassed the wealth in their own vaults, discarding the common folk. It is only right that some of that wealth return to them now that they are no more. A happy people is a non-rebellious people.
>The Imperial Navy: Not to the admirals, per se, but it would greatly assist the Astronomicon’s operations.
The Navy lost two whole War Fleets during this expedition. The Imperial fleets defends Imperial Spaces as a whole, and needs the funds to properly rebuild what was lost.

I can see myself trading out the masses for House Soluton if it came down to a tie, though I still think keeping the people happy for these first few years/decades of power transition is better than rewarding House Soluton.
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>>5853574
>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
>The Imperial Navy: Not to the admirals, per se, but it would greatly assist the Astronomicon’s operations.
So that's 10 new planets to the Empire? pretty massive
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>>5853056
I keep getting blown away by you guys. Hopefully Albin's reign is as memorable as Alphonse's has been.
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>>5853574
>>5853584
Support. Those who answer our call to arms get rewarded. Good example to set for our future wars.
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>>5853574
>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.

Supporting this. Loyalty should be rewarded.
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>>5853585
support
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>>5853574
>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
The navy can be rebuilt with money from the tax rates.
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>>5853574
>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
>The Imperial Navy: Not to the admirals, per se, but it would greatly assist the Astronomicon’s operations.
Up the new, and to fund repairs. Also kekked for Bepis.

>>5853473
Again, that makes sense, but is less straightforward from a meta point of view, given rolls are a meta element anyway. Or you could do what NewbQM does and just roll in private on your end to better integrate story and meta-mechanics.
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>>5853574
>>House Soluton: This would please your in-laws and reassure them of your intentions for the future.
>>House Rothsford: While they would prefer their destruction, they would appreciate the irony.
>>The New Houses: This would help the proud House Rausch, Phillips, and Schafer establish themselves.
>>The Minor Houses: The less influential nobles should be well-rewarded for their loyalty in battle.
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>>5853583
>>5853584
>>5853585
>>5853600
>>5853687
>>5853692
>>5853744
>>5853797
>>5853850
>>5853937
You briefly consider easing the transition for the conquered or reinforcing the Astronomicon Military Academy's coffers, but ultimately determine that loyalty is invaluable. Opportunities to bolster the Empire will come in the future.

You can only duly reward those who fought for you once.

The Corps(es) are distributed.

For valour shown in the face of overwhelming odds, House Rothsford is given the first choice of the lot. At Jonah's discretion, several crystal manufacturers and finance infrastructures fall into their silk-gloved grip.

For honouring your alliance and raising the wife you love so deeply, House Soluton is given an exclusive suite of orbital parts and launchers.

For answering the call-to-arms even when so many of them had nothing to give, the Minor Houses are given many resource extraction sites and processing plants.

Lastly, for fighting for the rebellion and risking everything they held dear, the newly appointed bloodlines, House Rausch, House Phillips, and House Schafer are given what remains: the manufacturing industries that make the territory worthwhile to the Empire.

Now comes the matter of the territories themselves and their administration. This would be altogether more boring if these twenty, nearly untouched and prosperous stars didn't expand the Empire by almost half.

Who should govern them?

>The New Houses will receive the stars, just as planned, to catapult them into relevance and ensure their futures.
>The Old Houses, namely Rothsford and Soluton, will be rewarded for their contributions with new territories.
>Most will go to the New Houses but the richest few will go to the Old Houses to appease their ambitions.
>The Minor Houses will be expanded and no doubt hold a newfound appreciation for the reigning dynasty.
>House Heinrich will seize direct administration over the new territory, in a deeply profitable and equally unpopular move.
>The territories will be given to everyone in part, to maintain the current noble status quo.
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>>5854000
>The Minor Houses will be expanded and no doubt hold a newfound appreciation for the reigning dynasty.

They deserve it
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>>5854000
>The territories will be given to everyone in part, to maintain the current noble status quo.
20 planets is a lot, we can parcel them out. Everyone meaning those who contributed. Lion's share to the New Houses, many planets to the Minor Houses, us and the two Major Houses who contributed get one planet each.

Those who refused our call to arms gain nothing.
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>>5854008
Actually I really like this portioning, switching to it
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>>5854008
support
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>>5854008
I'll throw my support here
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>>5854000
>>5854008
I'll support, but with an addendum that we and the two Major houses receive two planets each.
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>>5854008
Support
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>>5853850
That's reasonable. I think I'm going to switch to other faction rolls having the same scale as the Empire and explain which faction is being rolled for when it is, if not what those rolls are for.

Unless your spies have infiltrated them, in which case you'll know everything. That feels like it's the smoothest way of handling things.
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>>5854008
Support this
And with that we have secured the allegiance of the minors and the new and maybe Rothsford
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>>5854008
>>5854012
>>5854025
>>5854056
>>5854084
>>5854088
>>5854138
Loyalty must be rewarded. You distribute the territory amongst all of those who fought for your campaign.

A full half of the conquered planets, most of the fringe and some of the core worlds, go to House Rausch, House Phillip, and House Schafer. In an act of trust, you allow them to decide which of them receives what. House Rausch claims the six remotest, least developed worlds, while House Phillip and House Schafer take two core worlds apiece. In honour of Scott's sacrifice, House Phillip receives the best of the allotment by vote of the other two Houses, despite insisting on an equal distribution.

In a symbolic gesture, House Heinrich claims Plutul. Apart from being one of the richest planets, it was the administrative nerve center of the Merchant Holdings and will serve the Empire well. Currently, House Heinrich holds three worlds, the throneworld of Mars and shattered Earth by dint of the crown, and Plutul. This is on the smaller side for an imperial dynasty but not at all uncommon in history. Some of the Empire's bloodiest civil wars were fought over the ruling House consolidating too much territory for itself.

House Soluton and House Rothsford each receive a rich core world. A jewel for their Houses.

The remaining seven worlds are spread between the Minor Houses who gave the most for the campaign. These are House Lochstrum, who were disproportionately represented among your side's mercenaries as well as your in-laws, House Talcaster, a middling bloodline known for its fusion reactors, House Junger, a poor lineage infamous for its insistence on service in the imperial army, and House Aboze, a small mining clan who went so far as to sell all of their assets to afford a handful of battleships for the campaign. There are more who fought but as their sacrifices were lesser, they receive a lesser reward.

Those who didn't answer the call-to-arms gain nothing, as they deserve.

The Corps(es) have been distributed and the territories governed.

Your choices have demonstrated that House Heinrich goes out of its way to reward loyalty in equal proportion to service, but is not too humble to abstain from taking its own fair share.

This reassures some, just as it concerns others.

The campaign for the Merchant Holdings is over, and has been a victory for the Empire!

It took three years. A swift campaign!
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>>5854146
This campaign will go down in history as the first of the Heinrich dynasty. You hope it is only the first of many victories.

You return to the normal administration of the Empire.

Upon your conquest of the Merchant Holdings, the Empire has grown dramatically. The amount that you've received in tribute and overdue taxes is immense. If you were greedy, you could almost roll in the amount of dough the Empire has to work with.

The billions of newly conquered commoners are unhappy with their annexation but with the Corps preserved, relatively little has changed in their lives. This has left them somewhat less distraught than they otherwise would be. Unfortunately, two imperial fleets were destroyed in the fighting and will likely take many years to recover.

All in all, you would say this has been a tremendous success.

The Ledger certainly seems to indicate so!

>The Empire:
>Territory: 5
>Economy: 7
>Military: 3
>Happiness: 4
>Population: 5

Your Head Advisor is tickled pink.

"You've done marvelously, sire! The Empire is thriving! At this rate, your son is going to have a hard time one-upping you."

You have some good years left in you. Enough to cement your legacy.

>Use the money you've gained to make more, and purchase some stocks. A bit of a gamble, but it could pay off big.
>Invest in improving the infrastructure of the Empire's frontiers. You will, at best, break even but it's building toward the future.
>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
>Arrange for a mercenary charter or two to serve the Empire. Those men fought well, you'd like some to fight for you.
>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
>Focus on improving the standing of House Heinrich. The ruling dynasty should be the equal of no minor house.
>Bring the great noble houses into the fold. You've taken steps in this direction but it may be best to solidify it.
>Get an arrangement with one of the Corps, they aren't noble but merchants behelden to the Empire could be useful.
>Formalize relations with some of the Empire's neighbours. After that expansionist campaign, you should reassure them you can be trusted.
>Take the military on a campaign! You crave the sight of cannons breaking hulls on a holo-projector, and you aren't getting any younger!
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>>5854147
>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
We gotta rebuild and consolidate before we can campaign again
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>>5854147
>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
Standard post-campaign stuff. We've got lots of money now, and can invest in the New Territories to bring them up to Imperial standards, establish Imperial institutions and administration and work on improving their lot versus the Board. Let them know who their real benefactors and overlords are.

Side note, surely the Advisor (who I shall call Igor) must be getting on in years as well.
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>>5854147
>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
What anons said. Rebuild and consolidate.
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>>5854147
>Invest in improving the infrastructure of the Empire's frontiers. You will, at best, break even but it's building toward the future.
>Bring the great noble houses into the fold. You've taken steps in this direction but it may be best to solidify it.

We should contract House Ustong to assist since they prioritize mass-agriculture and astro-pioneering. They grew noble with gradual, planned growth and could do the same for the frontiers.
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>>5854147
>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
>Focus on improving the standing of House Heinrich. The ruling dynasty should be the equal of no minor house.
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>>5854147
>>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
>>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.
>>
>>5854147
>>>Consolidate your recent conquests. These people are paying their taxes, but they aren't yet spiritually subjects of the Empire.
>>>The state of the imperial navy is unacceptable. You must return it to its former glory now, while you still can.

Win the peace, and prepare for the next dustup.
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>>5854168
+1 Support

Also Igor was an advisor whose enthusiasm earned him the right to be cloned and substituted after every coronation ceremony so as to serve every emperor dutifully to his best.
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>>5854156
>>5854168
>>5854183
>>5854187
>>5854226
>>5854259
>>5854268
>>5854323
An Emperor without a strong, loyal navy is at the mercy of the noble houses. You won't see your heir dethroned for the whims of an overambitious fool who sees only that the crown was won in rebellion, and not what the rebellion was fought for.

At the same time, the newly conquered masses have no loyalty toward the Eternal Empire. Their hearts remain devoted to the Merchant Holdings and the Mega-Corps that held them. You must bring their knees to bend toward the throne of Mars, not in fear, but awe.

Both of these are critical.

The imperial armada must be reforged.

The conquered territories must be consolidated.

You can't neglect either task, but as the broken navy is more urgent, you'll focus on it first.

How should you restore the fleet?

>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.
>House Arthen boasts some of the Empire's most impressive shipyards and before the Astronomicon Military Academy, represented a significant portion of the imperial navy. They would never use their shipyards for pay, but for the Emperor's decree and an appropriate gift? The zealots might. Then again, they might spurn you for rebelling against the ruling dynasty in the first place. In any case, a gamble.
>House Nightshayd's spy network is extensive and has fingers in both high and low places. The black market that sees pirates and raiders boasting ships of their own is no mere smuggling ring, but a sprawling maze of treachery at every level of imperial society. If you were so inclined and just so happened to look the other way, Nightshayd could work its magic, place credits in the right pockets, and in a few years' time, see a sturdy, new enough fleet "come out of reserve."
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>>5854533
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.
>Hookware Corp manufactures hundreds of perfectly serviceable, if unimpressive warships and has long sold them to the highest bidder. Including the rebellion, when it was in full swing against the Empire. They are a potential threat just as much as they are a lucrative asset, and will be well-aware of this. It should be simple to buy a fleet on short notice, for cheap.
>Lemon Corp manufactures a number of sensitive electronics subsystems, and without a mercenary navy to equip, their void technicians have been left adrift. In cooperation with imperial shipwrights, you could employ them to begin bootstrapping Corp-template warships in the orbit of Plutul. They would be grateful for the business and with Nightshayd watching over them, you could catch any foul play ahead of time. This would be an audacious move, but it would prove the dynasty's independence from noble ambition.
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>>5854533
>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.

The flag ship shall be named after our wife
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>>5854533
>>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.
For the important ships.

>Hookware Corp manufactures hundreds of perfectly serviceable, if unimpressive warships and has long sold them to the highest bidder. Including the rebellion, when it was in full swing against the Empire. They are a potential threat just as much as they are a lucrative asset, and will be well-aware of this. It should be simple to buy a fleet on short notice, for cheap.
>Lemon Corp manufactures a number of sensitive electronics subsystems, and without a mercenary navy to equip, their void technicians have been left adrift. In cooperation with imperial shipwrights, you could employ them to begin bootstrapping Corp-template warships in the orbit of Plutul. They would be grateful for the business and with Nightshayd watching over them, you could catch any foul play ahead of time. This would be an audacious move, but it would prove the dynasty's independence from noble ambition.
For RIGHT NOW. Lemon Corp can focus on either overhauling the Hookware ship's electrical systems or on upgrading a few for E-war.


>House Nightshayd's spy network is extensive and has fingers in both high and low places. The black market that sees pirates and raiders boasting ships of their own is no mere smuggling ring, but a sprawling maze of treachery at every level of imperial society. If you were so inclined and just so happened to look the other way, Nightshayd could work its magic, place credits in the right pockets, and in a few years' time, see a sturdy, new enough fleet "come out of reserve."
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.
For the future. The former if we they see anything particularly impressive for sale (IE, pirates did something neat and the imperial naval yards just so happen to start pumping that modification out/putting that feature in new ships). The latter for... everything else, really.
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>>5854533
>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.
For the flagship, that shall be named after our wife. Great idea, they'd be happy to make it.
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.
>Lemon Corp manufactures a number of sensitive electronics subsystems, and without a mercenary navy to equip, their void technicians have been left adrift. In cooperation with imperial shipwrights, you could employ them to begin bootstrapping Corp-template warships in the orbit of Plutul. They would be grateful for the business and with Nightshayd watching over them, you could catch any foul play ahead of time. This would be an audacious move, but it would prove the dynasty's independence from noble ambition.
We need an independent source of ships. We can employ these guys to bootsrap our new imperial shipyards in a sort of operation paperclip
>Hookware Corp manufactures hundreds of perfectly serviceable, if unimpressive warships and has long sold them to the highest bidder. Including the rebellion, when it was in full swing against the Empire. They are a potential threat just as much as they are a lucrative asset, and will be well-aware of this. It should be simple to buy a fleet on short notice, for cheap.
Some ships on the cheap to tide us over until our new shipyards start churning our armadas.
>>
>>5854535
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.

A beautiful flower needs time to grow, especially in the cold depths of space.
>>
>>5854533
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.
>Lemon Corp manufactures a number of sensitive electronics subsystems, and without a mercenary navy to equip, their void technicians have been left adrift. In cooperation with imperial shipwrights, you could employ them to begin bootstrapping Corp-template warships in the orbit of Plutul. They would be grateful for the business and with Nightshayd watching over them, you could catch any foul play ahead of time. This would be an audacious move, but it would prove the dynasty's independence from noble ambition.
The Ruling House having no shipyards of its own is unacceptable and a long-term liability. We can contract Lemon (or even fold their shipbuilding division into ourselves or acquire some patents) to kickstart our own in-house shipbuilding program, but it _must_ become our own.

>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.
>Hookware Corp manufactures hundreds of perfectly serviceable, if unimpressive warships and has long sold them to the highest bidder. Including the rebellion, when it was in full swing against the Empire. They are a potential threat just as much as they are a lucrative asset, and will be well-aware of this. It should be simple to buy a fleet on short notice, for cheap.
In the meantime, Hookware shall be responsible for furnishing us mass replacements in the here and now. However, each fleet's grandest and heaviest ships shall receive only the finest from Soluton.
>>
>>5854542
I'll back this up
>>
>>5854533
>The Astronomicon Military Academy has provided a substantial benefit for the navy, but it is not enough. Your ambitions require more than the meager orbital rings of Mars can give. You'll invest an enormous sum into building military infrastructure held under the imperial dynasty, to manufacture fleets of your own. It will take time and relying on this alone will leave your armada without reinforcements.
Long term project for some self sustainability for the Imperial Household.

>House Soluton holds a number of artisans who can forge one ship worth two lesser, and charge ten times the price. As Emperor, you could demand a considerable discount and be within their rights, though they would be annoyed, you need not be concerned. Being the Soluton patriarch's son-in-law, they would be happy to handsculpt a proper imperial fleet, at cost. A proper, imperial cost.
To replenish our losses now. We went from 4 Economy to 7, so we should have some cash to spare. We also took back twenty very profitable worlds, so the Empire's economy will be able to handle the strain of buying a quality armada. As long as we don't push the "mandatory discount" too far it shouldn't ruffle feathers with House Soulton that we're bringing them business.
>>
>>5854540
>>5854542
>>5854543
>>5854546
>>5854552
>>5854566
>>5854691
Your flagship hangs in orbit over one of the most populous border worlds, not quite core, not quite frontier. Of those not directly owned by a noble lineage, it is indisputably the largest.

Tennsey.

It was once an earthlike world, paradisiacal. Some six millennia ago, saturation bombardment campaigns reduced it to jagged rubble. It was abandoned by the higher bloodlines of the time, auctioned off to the highest bidder. One merchant clan, too vulgar and proud to buy or win themselves a title, bought the rock and buried themselves like a tick.

This is the center of Hookware Corp operations in known space and you, a dozen Nightshayd assassins blending in an orderly mob of courtiers, and a platoon of your fiercest Royal Guardsmen are currently visiting their famed pyramid satellite. It is a sprawling megamart catering to the lowest tastes imaginable, greasy food, cheap tools, and cheaper service. You’d find it disgusting if not for your anti-piracy campaigns showing you so much worse.

It’s the only place you could meet the CEO of Hookware Corp to negotiate your terms.

Big Hoss Gus, 453rd of his name. An ugly man in every sense of the word, broad shoulders and cauliflower ears indicate he’s worth paying attention, if not the respect a true noble warrants. His office is overfurnished and repetitive, brimming over with rare, quasi-legal weapons and taxidermied beast corpses. Albin is enraptured by them but you’re more preoccupied with the Corp CEO, and more specifically...

How he never seems to stop talking.
>>
>>5854781
“Emp’rah, SUH! Let me just say, I am-ah HONAH’d to make-ah your acquaintance. You are one MEAN ‘xample of the human genome, and I-ah do mean that in the best-ah ways. Back in the rebellion-ah yours, ya whooped them Vindaloos, n’ ya did it without-ah hestitatin’! No suh, you could’ve sat in the frontier, snooping around, pickin’ off the Impy fleets one by one, but nah, you burned STRAIGHT for the core!”

“Ya beat everyone-ah who came for ya. They joined or they died! Now I-ah, personally, respect that. You’s a man-ah ACTION, none-ah dem empty words. But the kicker here is you did a lotta that with Hookware hardware. Ya did business with my old man, Big Hoss 452nd, ‘fore his heart gave out, bless ‘im, and now, yer here to do business with me. Difference ‘tween now n’ then, though, is that nowadays, you got all the cards. You’re the Emp’rah. What you say goes.”

“Ya’s in control. Problem is, suh, I don’t know-ah what kinda dynasty Heinrich’s is gonna be. It has me worried. You see, we at Hookware Corp are firm-ah believers in the sacred right of every man, merchant, n’ void trawler to own and operate their own reliable space weapons for a reasonable price. Our folks sell-ah to everybody in or out of Eternal Empire space, bless it, now, don’t have to be surprised I’m sayin’ it out loud, we both know tha’s the truth, but we don’t discriminate. Anyone with creds, we’s-ah willin’ to do business. In fact, I’ve already done business with that daughter-ah yours, Freyja, she was a real peach n’ her husband, that Theo fellah, great guy, even greater contract records, but I do digress.”

“Dem Vindaloos? Hated ‘em, they wasn’t shit-ah, but they was easy ta work with. We had ourselves an arrangement-ah. We gave the crown an exclusive discount, n’ in exchange… they didn’t dig too deep into our business-ah. I won’t beat ‘round the bush, Emp'rah. None of that shit, no suh. Tell ya what. We keep that deal, ya stay out of our work long as yer still kickin’ the can, n’ we give you HALF OFF on ALL our ships for the next quarter century. If ya want to swing the big stick, put us in-line, then that’s fine. We’ll budge n’ pay our dues, yes suh, but da ships’ll be full price. Those’re the same terms we gave ol’ Jukka, yessuhree, n’ they’s the same-ah we’ll give you. We at Hookware Corp are nothin’ if we’s not fair.”

“How ‘bout it?”

>Accept the offer. The ships are already cheap, with this you could bring the navy back up to speed in a hurry. So what if he’s selling to scum? You’ve shattered them before, you’ll do it again.
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.

In some way or the other we would end up paying the price anyway so why choose the option which would undermine our authority.
Besides it was the deal they had with the last dinasty so our choice is even clearer

As for the right to bear arms that's for the planetary governors to decide, there's monster spiders on one place ffs!
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.
Nope, no more selling to our enemies.

Holy shit, Freyja is planning to press her claim the moment her old man kicks the bucket. Succession War, here we come!
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.
oh god it's space Rodney
>>
>>5854783
>>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.

Explain it's 1/2 moral duty, and 1/2 knowledge that we'll inevitably end up paying for it with the losses from the pirates.

I gotta appreciate his balls though, saying "Yeah I'll sell to pirates and i'll give you 50% off if you let me." to the EMPEROR.
>>
>>5854783
>>Accept the offer. The ships are already cheap, with this you could bring the navy back up to speed in a hurry. So what if he’s selling to scum? You’ve shattered them before, you’ll do it again.

Crack down or not someone somewhere will do the same and we gain no benefit, further we can embed assets here to monitor who is buying what.

No different than how organized crime tends to used by state apparatuses.
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.

>>5854874
If she can take the throne, then frankly she deserves it.
>>
>>5854783
>Reject. This up-jumped yokel won’t be arming and abetting pirates under your watch. You’re glad to pay the Corp’s full pittance of a price and use House Nightshayd to hold them to their word.
>>
>>5854874
>Holy shit, Freyja is planning to press her claim the moment her old man kicks the bucket. Succession War, here we come!

>Freyja starts her own business
>needs cheap ships to protect her assets from pirates
>buys cheap ships from Hick McGee
Probably not.
>>
>>5854784
>>5854825
>>5854874
>>5854985
>>5855117
>>5855119
>>5855169
>>5855189
“Undermining the crown’s authority is unacceptable. I can’t allow Hookware Corp to continue arming pirates, even for a discount. Any funds I save on buying fleets here the Empire will lose in commerce and battle. You’ll cease immediately or suffer censure.”

Big Hoss Gus 453rd frowns.

“Well, damn-ah. I-ah was hopin’ ya wasn’t gonna say that. Closin’ off good markets n’ strippin’ dem iso-lated nomad communities of their guns… But… fair’s fair. Ya’s Emp’rah, what you say goes. We’ll finish our current contra-”

Your stare intensifies. His forehead starts to sweat, and he dabs it with a handkerchief and corrects himself.

“Why, my-ah SINCEREST apologies suh, it appears I-ah misspoke. We’ll cancel our current contracts n’ let them-ah unlicensed voidsmen know they'll need to find another market for their goods.”

He grins again and laughs, like nothing’s changed.

“Haha, well then, how ‘bout that order-ah yours? Full-price, ya understand suh, we gots to pay-ah our bills.”

You outline your stipulations for a proper war fleet and he listens carefully. Even getting deep into the technical specifications, he doesn’t seem lost. It appears he knows his line of work. The price isn’t ideal but it is, as advertised, affordable.

“Yes suh, we’ll start straight away. It’s a pleasure doin’ business-ah, n’ I do hope you’ll stick around for dinnah.”

For Albin’s sake, you do. The amount of grease was beyond the pale and you don’t think you’ve ever seen that many guns at one table outside of a warfront mess-hall.

You’re glad to depart Tennsey.
>>
>>5855237
>>5855237
Next, you consider royal ship manufacturing facilities. The rings of Mars would be the envy of any minor house and are more than sufficient to maintain a modest imperial fleet during peacetime, but peacetime is far from guaranteed.

You can’t be depleting the treasury every time you’ve suffered losses in a skirmish. Expansion is necessary.

The establishment of true, military-grade shipyards is a vast undertaking. Millions of parts according to exacting standards must be moved across tens of stars.

Supplying and sustaining a proper imperial warmachine means this must be done several times, in key strategic locations. Starting from scratch is going to be a considerable burden on the treasury. However, you won’t need to start from scratch.

Lemon Corp has a vast number of void technicians and under the Merchant Holdings, was the greatest contributor to their mercenary fleets. They are now desperate to find a legal niche for their work. What could be more legal than service to the Emperor?

You note that their philosophy is divergent from the Empire’s own. Where the Empire prefers sleek and angular vessels, the Merchants prized round and smooth ones. For the Empire, munitions and armour are paramount. For the Merchants, engines and cargo space were ideal. Joining their preexisting infrastructure and expertise to the Empire’s would save a great deal of time and funds, but will require an adjustment in the way they think about space warfare.

What should be done with Lemon Corp?

>Don't bother with Lemon Corp. They started as a part of the Merchant Holdings and were technically traitors to the Empire. Even if it would be useful for imperial shipyards, it would be unseemly for the Empire to rely on them.
>Formally seize Lemon Corp’s shipbuilding assets and personnel. This will anger the Corps and almost certainly start quiet, mutinous discussions, but it will be free and more importantly, convenient for the Empire.
>Grant Lemon Corp a license. A considerable amount of their funds came from equipping mercenary fleets, which they’ve been barred from since the conquest. If given carte blanche to continue, they’ll help free of charge, though this will annoy the noble houses and strengthen the mercenaries within the Empire.
>Hire Lemon Corp for the job. Their void technicians have little choice if they want to continue their lifestyles, but they would almost certainly jump at the chance regardless. They have a real passion for warships.
>Purchase Lemon Corp outright. They’re desperate for funds but under the throne of Mars, they need not worry. A fair exchange means a steep, initial price but they should, eventually, recoup a return on investment.
>>
>>5855240
>Hire Lemon Corp for the job. Their void technicians have little choice if they want to continue their lifestyles, but they would almost certainly jump at the chance regardless. They have a real passion for warships.
>>
>>5855240
>Hire Lemon Corp for the job. Their void technicians have little choice if they want to continue their lifestyles, but they would almost certainly jump at the chance regardless. They have a real passion for warships.
>>
>>5855240
>>Hire Lemon Corp for the job. Their void technicians have little choice if they want to continue their lifestyles, but they would almost certainly jump at the chance regardless. They have a real passion for warships.
Make sure they focus more on the civilian-ish ships. Tenders/supply ships, E-war, scouts, exploration ships, maybe even carriers. Stuff that won't necessarily see face to face battle, and where their shipbuilding preferences will be beneficial.
>>
>>5855240
>Purchase Lemon Corp outright. They’re desperate for funds but under the throne of Mars, they need not worry. A fair exchange means a steep, initial price but they should, eventually, recoup a return on investment.
Purchase them, integrate them into our new Imperial shipyards, have them adjust to designing proper imperial ships. They'll accelerate development of the infrastructure we need.
>>
>>5855240
>Purchase Lemon Corp outright. They’re desperate for funds but under the throne of Mars, they need not worry. A fair exchange means a steep, initial price but they should, eventually, recoup a return on investment.

We need men now and in the future to work on the shipyards. They're here now.
>>
>>5855240
>Hire Lemon Corp for the job. Their void technicians have little choice if they want to continue their lifestyles, but they would almost certainly jump at the chance regardless. They have a real passion for warships.

To be reevaluated later, we have to make sure they are adjusting to the specifications required of their new warmaking priority. Audit frequently. A merging of the styles or true innovations can come later, for now our usual style with Lemon Corp electronic internals is enough for the warships. Their usual fare for private commercial or imperial transport ships is also fine. The point is to put off the potentially budget bloating painful transition of styles off until later, just make sure they can meet our standards first.
>>
>>5855245
>>5855257
>>5855259
>>5855267
>>5855272
>>5855274
Lemon Corp could be worth taking into the imperial fold, if not for one reason. You aren’t yet certain if they can meet imperial standards. They’re competent enough at outfitting mercenaries, but the fleets of the throne?

That is a higher class of vessel and requires a higher class of craftsmanship. You’ll give your former foes a chance to prove their worth.

Lemon Corp is employed to assist the Empire in building shipyards worth speaking of. The shipwrights of Mars have the engineers and foundries to produce spaceworthy hulls. Lemon Corp has the technicians and facilities to fill them with hardened electronics.

Together, they’ll combine their expertise to expand shipbuilding operations by an order of magnitude.

None of this will be cheap or quick.

The gains you’ve made in the economy are dwindling but the investments you’ve made are laying down a foundation for the future.

You may not live to see it yourself. Your heir will reap the benefits, and hopefully, his heir’s position will be even better.

Only one major concern for the imperial navy remains.
>>
>>5855377
The artisans of House Soluton. Their craftsmanship is the envy of even the most industrial noble lineages, who they cannot match in sheer scale but surpass utterly on a ship-by-ship basis. They charge a price for the lowest frigates that could bankrupt most prosperous planetary merchants, and their asking charge for true ships of the line is nothing short of cataclysmic. Moreover, they're discerning in their business and won't sell to just anyone. Only the most respectable nobles and wealthiest merchants have any hope of getting their limited attention.

Needless to say, this isn't an issue for the officials of the Empire.

As Emperor, you could demand a discount and be within your rights. House Soluton would grumble and likely look toward rebellion in a future civil war, but they would comply. However, that isn’t necessary. As the son-in-law of House Soluton’s patriarch, the esteemed Grayson Soluton, you’re as good as family and House Soluton makes a point not to overcharge family.

They would be willing to handsculpt a fleet to the best of their ability, solely at the cost of materials and wages of their artisans. Both are enormous and would impact the treasury as much as commissioning Hookware Corp and hiring Lemon Corp already have, but the results? They would be the match of any House retinue, beholden to the Empire alone.

Alternatively, you could merely ask for a gift. A flagship and complement of escorts, worthy to head any armada. Beautifully-proportioned, as lethal and graceful as any blade. A symbol of union between House Heinrich and House Soluton, to be named in honour of your wife, Anna. The patriarch would be touched and willing to do this for free, no matter what your choice, although it would have a negligible impact on the imperial navy as a whole.

You think for some time.

>Commission a fleet from House Soluton. Wealth is useless if it isn’t being spent and it’s only fitting that the Emperor’s fleet should be a cut above the imperial standard.
>Ask for the flagship alone. You’ll have to be content with Hookware Corp’s chaff for now but retaining some of the economy’s surplus will be helpful for consolidation.
>>
>>5855378
>Commission a fleet from House Soluton. Wealth is useless if it isn’t being spent and it’s only fitting that the Emperor’s fleet should be a cut above the imperial standard.
>>
>>5855378
>>5855379
Support
Ask the flagship to be colored red and green with the trim purple, to further honor our wife.
>>
>>5855379
>>5855405
Support both, and name the flagship after our wife too
>>
>>5855378
Support >>5855379 and >>5855405
>>
>>5855378
>>5855379
>>5855405
Yep. Both a fleet and flagship to honour our wife.
>>
>>5855379
Supporting
>>
>>5855378
>>Ask for the flagship alone. You’ll have to be content with Hookware Corp’s chaff for now but retaining some of the economy’s surplus will be helpful for consolidation.

We've already strained our economy, we should reign things in a bit.
>>
>>5855379
>>5855405
>>5855450
>>5855527
>>5855539
>>5855544
>>5855590
You reason that while maintaining a surplus of funds is important, it is ultimately secondary to ensuring the security of your dynasty. You make your commission for House Soluton and their artisans are eager to begin. It will take an estimated decade to reach completion.

Understandable. Each ship consists of many thousands of parts, each one will be handmade to the most microscopic tolerances. They are proud to inform you that a single micrometer’s divergence from the schematics is enough to see a part melted down and reforged. To say nothing of the painstaking care that goes into putting them all together.

For the artisans of House Soluton, their craft is not their work, it is their life and the reason they live. Trained from birth from the most promising second and third sons of their line, few within the Empire can match their skill. None are both willing and able to match their precision.

The flagship ‘Anna’s Hand’ shall be a glorious juggernaut, the very picture of elegance and wrath, as befits the fame of House Soluton!

It shall also take an incredible amount of time to assemble.

Time that you have... though not in abundance.

Now that you’ve done all you can, you move on from naval matters.
>>
>>5855748
The Ledger is not ideal. Everything you’ve gained from the Merchant Holdings has gone into reforging the military and ensuring the ruling dynasty’s independence from external shipwrights in the future.

>The Empire:
>Territory: 5
>Economy: 4
>Military: 3
>Happiness: 4
>Population: 5

A noble cause, if one that will take time to reveal its worth. You consider the state of the Empire and your other, more social ambitions.

Your trusted Head Advisor, Igor, is, as ever, quick to reassure you.

“It’s all coming together, sire! Don’t worry about finances, my liege! Soon, the imperial navy will be the envy of all the Houses! Remember, your infrastructure improvements still haven’t reached their full potential!“

You thank the mild-mannered functionary for his consideration, and contemplate the newly conquered territory.

There are billions of people across twenty worlds. Almost every one of which was indoctrinated against the Empire from birth and only grudgingly submits to your majesty even now. You must bring them to see the worth in dedicated service to the Empire and the pride there is to be found in supporting the grandeur of the noble houses.

Being Emperor, it is your solemn duty.

Even so, this may be your greatest challenge yet.

How should you go about this?

>Alter their curriculum. The masses may be rebellious now but with cautious, subtle, and persistent education of their children, the next generation will be grateful. This will take a decade at least, most likely several generations.
>Full media restructure. Every second of holo-film, simulated paper, and broadcast will be tailoured to emphasize and encourage the core values of the Empire. This is the brute-force option but an artificial shift in public consensus has seldom failed the throne.
>Go on a tour. You will explain the significance of the Empire and how the lives of the masses have improved under your conquest in every major settlement they have. In theory the high-risk, high-reward approach, in practice, you doubt any renegade assassins can match the centuries of refinement that have gone into the agents of House Nightshayd.
>Improve their lives. The Merchants had little care for their workers. You will show them that the Empire values them through improving their living conditions, healthcare, and long-term satisfaction. The most expensive option, this will impact the treasury where the others are only a minor drain, but it ought to work.
>>
>>5855750
>Go on a tour. You will explain the significance of the Empire and how the lives of the masses have improved under your conquest in every major settlement they have. In theory the high-risk, high-reward approach, in practice, you doubt any renegade assassins can match the centuries of refinement that have gone into the agents of House Nightshayd.
We cannot bring our son. Asassination risks. Let our wife teach him about the administration.
>>
>>5855750
>Go on a tour. You will explain the significance of the Empire and how the lives of the masses have improved under your conquest in every major settlement they have. In theory the high-risk, high-reward approach, in practice, you doubt any renegade assassins can match the centuries of refinement that have gone into the agents of House Nightshayd.
Worked last time
>>
>>5855750
>Improve their lives. The Merchants had little care for their workers. You will show them that the Empire values them through improving their living conditions, healthcare, and long-term satisfaction. The most expensive option, this will impact the treasury where the others are only a minor drain, but it ought to work.

Healthy peoples are productive peoples.
>>
>>5855750
>>Improve their lives. The Merchants had little care for their workers. You will show them that the Empire values them through improving their living conditions, healthcare, and long-term satisfaction. The most expensive option, this will impact the treasury where the others are only a minor drain, but it ought to work.
Actions speak louder than words, and we are a man of action!
>>
>>5855750
>Alter their curriculum. The masses may be rebellious now but with cautious, subtle, and persistent education of their children, the next generation will be grateful. This will take a decade at least, most likely several generations.
>Full media restructure. Every second of holo-film, simulated paper, and broadcast will be tailoured to emphasize and encourage the core values of the Empire. This is the brute-force option but an artificial shift in public consensus has seldom failed the throne.
>>
>>5855750
>>Alter their curriculum. The masses may be rebellious now but with cautious, subtle, and persistent education of their children, the next generation will be grateful. This will take a decade at least, most likely several generations.
>>Full media restructure. Every second of holo-film, simulated paper, and broadcast will be tailoured to emphasize and encourage the core values of the Empire. This is the brute-force option but an artificial shift in public consensus has seldom failed the throne.
>>
>>5855812
>>5855823
>>5856124
>>5856330
>>5856440
>>5856649
In the end, you can't decide on a single method.

You are Emperor. None who negotiate from a position of strength should compromise and so you will not, even to yourself.

The conquest of the Merchant Holdings will likely be the most enduring part of your legacy. Therefore, you must spare no expense to ensure its loyalty and prosperity. The treasury will be strained, yes, but devoted subjects are priceless.

You allocate a massive portion of the budget toward not only civilizing the conquered territories, but enriching them. Some of the imperial court may be frustrated or concerned by these expenditures. As reasonable as they may sound on the surface, their quiet, respectful criticisms are unfounded.

Let them voice their worries.

They make no difference. Soon, your project will pay for itself.

You determine that development isn't nearly enough. The Empire needs to see its Emperor. You'll go on tour and explain the necessity of the throne, the reasons the Mega-Corps held them in chains they couldn't see, and how much greater humanity will be now that they've been taken back into the arms of old Earth.

Of course, Albin will be kept surrounded by Nightshayd bodyguards and vetted tutors. It wouldn't do to have a Corporatist fanatic with an I.E.D. end your dynasty just as it begins.

>Roll 1d6+2 for speeches. +1 [Merciful Conquest], +1 [Civic Improvements]
>>
Rolled 1 + 2 (1d6 + 2)

>>5856848
>>
Rolled 4 + 2 (1d6 + 2)

>>5856848
How will we fare?
>>
>>5856850
>>5856850
Unfortunately, in the middle of a speech a Corporatist fanatic with an I.E.D. does attack. Worse, there's an entire organized militia of them! Hundreds strong!

"GIVE ME CREDITS OR GIVE ME DEATH!"

Their half-ton I.E.D. shattered the barrier separating you from the crowd!

They're storming the stage!

Your security has been thrown into disarray!

Most of the Royal Guard have been overwhelmed by the audience!

A handful of Royal Guard are ready to lay down their lives!

Reinforcements are minutes away!

You have a gun in your pocket!

You clear your mind and make a snap decision!

>Talk down the mob!
>Rally the Royal Guard!
>Fight for your life!
>Run at rapid speed!
>>
>>5856867
>Rally the Royal Guard!
+
>Fight for your life!


FINALLY SOME ACTION
>>
>>5856869
>>5856870
+1
>>
>>5856869
>>5856870

+1

We claimed the empire through the barrel of a gun and if we have to die to it, so be it.

Long live the empire !
>>
Rolled 6 (1d6)

>>5856870
>>5856882
>>5856897
You bellow in imperious wrath as you draw your gun from its holster.

The crack of lightning fills the air.

The impending thunder rumbles in your bones.

The thought of escape doesn't once cross your mind.

"LONG LIVE THE EMPIRE!"

>1d6+2 to rally the Royal Guard! +1 [Emperor's Presence], +1 [Military Skill]
>1d6+1 to fight for your life! +1 [Military Skill]

>Rolling 1d6+0 for Corporatist Militia to slay the Emperor! +1 [Ambush], -1 [Amateur Force]
>>
Rolled 3 + 2 (1d6 + 2)

>>5856911
>>
Rolled 1 + 1 (1d6 + 1)

>>5856911
We die as we lived! Long live the new Emperor(?)!
>>
>>5856911
Well, time to crack some planets then.
>>
>>5856946
Now now, the only issue is the elements which inhabit them.
>>
>>5856911
>>5856913
>>5856919
Your voice musters the Royal Guard to fight! They rush to your side to stem the coming tide! There are too many of them!

They fight with fanaticism driven by a lifetime of unskippable advertisements!

You raise your gun and shoot! One! Two! Three! The fourth corpse falls against you and you shove it off!

The fifth rebel grabs your arm! Your knife meets his heart!

The sixth strikes your face! You slash open his belly!

The seventh cracks the side of your head with the stock of his jury-rigged beam emitter!

You collapse!

The mob crashes over you!

You die as you lived, in the heat of battle!

>The Reign of Alphonse Heinrich has come to an end.
>>
>>5856951
>In his 25 years of rule, he overhauled the Empire's infrastructure, reformed the military, forged lasting alliances to House Soluton and House Nightshayd, and eradicated lingering sympathizers to House Vonduul. He conquered the Merchant Holdings, made bold first steps toward expanding imperial shipyards, and attempted to integrate the conquered populations.
>He died at 65 years old, to a hammer wielded by an unknown pro-Corp militant.
>He is survived by the Empress, Anna Heinrich, and their five children, Freyja, Angelica, Albin, Silvia, and Adelheid.

>The Emperor is dead! Long live the Emperor!
>>
>>5856953
You are Anna Heinrich, beloved daughter of Grayson Soluton and wife of Alphonse Heinrich. For little over the last two decades, you have been Empress and have lived in seclusion at the imperial palace on Mars. Mere minutes ago, you received the news that your husband's stage was overrun by an insurgent militia on a core world in the now-conquered Merchant Holdings.

This news has left your heart shattered. Things will never be the same. Still, you must stay strong. To your relief your firstborn son, Albin Heinrich, survived on 'The Emperor's Judgement' in upper orbit and is in no danger, though he has been in deep distress. As he is still a boy and the imperial dynasty has no other able-bodied men, you have become acting Regent.

This is an enormous responsibility, one you were not at all prepared for.

Even so, like all noble daughters, you were trained for such an eventuality. You must assume your duties and save your grief for when the Empire is stable. It's what Alphy would've wanted.

You analyze the situation.

After their failure to protect the Emperor, the Royal Guard went berserk and indiscriminately massacred over eighty-thousand civilians before they restrained themselves on the orders of admiral Oskar Schafer. If not for his cautious influence and the respect they hold him in, it's certain they would've begun the orbital bombardment of urban centers.

House Nightshayd is currently conducting an in-depth investigation of the rubble, civilian survivors, and communications logs of this planet, and all neighbouring planets going back to a decade before the conquest. They are confident they'll find data soon.

The integrated Corps' financial accounts have been suspended, and all former members of the Board and their families imprisoned until evidence exonerating or indicting them can be found.

The various noble houses have yet to release formal statements.

The Eternal Empire is reeling in shock.

You must act.

>Declare a period of mourning across every social strata for the loss of the Emperor.
>Suspend all civilian aid toward the former Merchant Holdings immediately.
>Grant the Royal Guard and imperial armada permission to depopulate the world Alphonse died on.
>Reassure the Empire that Alphonse's legacy will be upheld, and that the dynasty will not sink to the insurgent's level.
>Cede the Regency to your father, Grayson Soluton, so that he can begin sorting things out.
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.
>Reassure the Empire that Alphonse's legacy will be upheld, and that the dynasty will not sink to the insurgent's level.
RIP Alphonse. A badass to the end.
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.
>Suspend all civilian aid toward the former Merchant Holdings immediately.
>Reassure the Empire that Alphonse's legacy will be upheld, and that the dynasty will not sink to the insurgent's level.
Thankfully we were beloved by the people and the army and so I think our wife should be in a safe position
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.
Hatred to Alphonse is hatred to us, and Hell hath no fury...
>Suspend all civilian aid to former Merchant Holdings immediately.
like a woman scorned.
They want credits? Sell the insurgents out.
>>
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>>5856956
Damn, just like that. Fucking tourists, but Alphonse was always hands-on.

>Suspend all civilian aid toward the former Merchant Holdings immediately.
>Grant the Royal Guard and imperial armada permission to depopulate the world Alphonse died on.

Mourning? Those who knew Alphonse will mourn in their own way. Time for the terror of Queen Anna to begin.
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.
>Reassure the Empire that Alphonse's legacy will be upheld, and that the dynasty will not sink to the insurgent's level.
>Place the entire sector on lockdown until every last person involved has been caught and.....handled.
How old is Albin? We need a pastebin to keep track of what's what and who's who.
>>
>>5856956
>>Declare a period of mourning across every social strata for the loss of the Emperor.
>>Suspend all civilian aid toward the former Merchant Holdings immediately.
>>Grant the Royal Guard and imperial armada permission to depopulate the world Alphonse died on.
Fucking TRAITORS
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.
>Suspend all civilian aid toward the former Merchant Holdings immediately.
>>
I just realised, the flagship will be ready a decade after our passing. One last gift from beyond the grave to the woman we loved to death.
>>
>>5856986
Albin is currently 15 years old and has been given a wide degree of instruction on how to manage an Empire.

In theory.

That's a good idea, I'll set up a pastebin of the dynasty's members and their ages, one for the Empire's timeline, and one for the various internal and external factions mentioned so far. I've been keeping plenty of notes but it would be tricky to track most of the specifics without them.
>>
>>5856956
>Declare a period of mourning across every social strata for the loss of the Emperor.

Will this be a shorter turn than 10 years then? Or 10 full years?
Because i can understand that things take time but not all actions should take that long or subsequent crises will take forever to fix, a 5 years turn sounds a bit better.
Maybe put it under a decision to reform the administration?
(I'm thinking of Hoi4 that has focuses of different lenght, from 3days to half a year long, though the timescale is too short for a dynastic quest like this.)
>>
>>5857091
Can Anna still change the succession? The boy is never that interested. He would be a bad fit in hard times like this.
>>
>>5856956
>>Declare a period of mourning across every social strata for the loss of the Emperor.
>Grant the Royal Guard and imperial armada permission to depopulate the world Alphonse died on.
>>
>>5857129
Enough pushing this femoid nonsense
>>
>>5856956
>Reassure the Empire that Alphonse's legacy will be upheld, and that the dynasty will not sink to the insurgent's level.
And make sure we hold the guards who went rogue accountable. We can't let mass civilian slaughter become normalized lest the empire fall apart.
>>
>>5856961
>>5856983
>>5856984
>>5856985
>>5856986
>>5856994
>>5857082
>>5857115
>>5857133
>>5857144
You're filled with the dark conviction only a grieving widow deprived the love of her life can know.

There can be no question.

Emperor Alphonse must be avenged.

However, as much as your heart yearns to see the world of his death reduced to ashes, you know that countless innocent women and children would be caught in the crossfire. You shan't succumb to the tyranny of ages past. Your line must remain a cut above...

...and you will be suspending any and all civilian aid to the former Merchant Holdings, effective immediately. Some considered your husband a warmonger, and he was, but you know the deeper truth. He was a kind soul, the sort of benevolent, unlearned philosopher-king seen once a millennia, and you loved him for that.

In the end, he was too merciful for his own good. Oh, he humbled himself and tried to better the lot of the commoners, and they KILLED him for it!

Filth! Scum! The lowest muck of their misbegotten world!

You hope a hundred of them, nay, a thousand died at his hands...

No, they will not suffer the losses of orbital bombardment but in turn, they will not receive the succor of your late husband's edicts. If even ONE wretched co-conspirator is at risk of having their burdens eased, that is a risk too high for the Empire to take.

As Regent, your word is law. You have the measures of civilian aid repealed before the engines of the imperial messenger have gone cold. Shortly after, you decree a full ban on all non-imperial travel to, from, or between the conquered planets, to be enforced under pain of forfeiture of assets and indefinite confinement until justice has been made.

Further, you declare a period of mourning for Emperor Alphonse in a solemn address to be broadcast to every world under its aegis. Despite the seriousness of the matter, you broke down and wept while recording but opted not to do a second take.

The masses should know the depths of your grief. They, too, should weep, for their glorious Emperor is gone! Never to return...
>>
>>5857144
>And make sure we hold the guards who went rogue accountable. We can't let mass civilian slaughter become normalized lest the empire fall apart.
I'm voting specifically against this write-in. It's disgusting enough to not even reprimand the planet or even allow a period to MOURN FOR YOUR OWN HUSBAND, but to punish the guards for being rightfully angry that their charge died? Unforgivable. I'm extremely glad you don't vote.
>>
>>5857171
A few months pass as you pace the halls of the palace when an official reaches you in a hurry. One of the Nightshayd, a low and honourless house, but your husband admired them, and so you have as well. They've discovered who was responsible for the crime and why their agents failed to anticipate the attempt.

Soon after the conquest, Nightshayd embedded itself in the Corps and remnants of their high-society. Nothing escaped their attention. However, this assassination did not come from high society.

After several prominent merchants failed to give coherent data under enhanced interrogation, Gerardo, who's supposedly taken an oath of vengeance, grew suspicious and shifted focus to the lower classes. Within weeks, they discovered the truth.

Once the mercenaries were defeated and the Mega-Corps surrendered, a radical faction of wage-workers and impoverished speculators calling themselves the Brand Loyalists sprung up and went low to the ground.

While your husband, ever foresightful, preoccupied himself for two years with rebuilding the navy in the wake of his conquest, the Brand Loyalists used this time to spread their dogma and remained beneath Nightshayd's notice.

They managed an almost unprecedented growth in that time and made preparations for petty rebellion.

Under normal circumstances, such a grassroots organization would've utterly failed to impact even their own gravity well.

However, they used the mercantile exchanges of the former Mega-Corps to disperse their cells by working as barely paid employees on their commercial ships and starports. This could've been a slight danger to stability, if not for your husband's speeches.

The Brand Loyalists pivoted direction from rebellion to revenge, on behalf of the disenfranchised Mega-Corps that employed them. If not for their bizarre internal lingo and outward insignificance, Nightshayd would've been able to infiltrate and defuse their attempt at regicide before it began.

If the Brand Loyalists cared about preventing civilian casualties, they wouldn't have detonated an I.E.D. capable of breaching the barrier between Alphonse and the crowd. Even if they failed completely, the blast alone would've killed dozens of innocents and maimed hundreds.

Tragically, their ruthlessness gave them an opening to reach the Emperor, and they exploited it without hesitation.
>>
>>5857175
According to Nightshayd's interrogators, and they are VERY thorough, none of the members of the Board had any awareness of the Brand Loyalists' existence. This atrocity was carried out on their behalf, without their knowledge or consent. That makes them "innocent," after a fashion.

You are so disgusted at their lack of aristocracy and what the money-hungry culture they profited from has caused, you opt to keep them imprisoned. Their accommodations are worthy of any noble's house arrest. Most seem some degree of shocked or mortified, and all are, at least openly, apologetic.

You'll decide on their fates later.

For now, you must remove the Brand Loyalists.

First, what approach should be taken?

>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.
>Loud. The Royal Guard in cooperation with the ground forces of the imperial navy, will begin kicking in doors, shutting down critical infrastructure, and bagging a long list of suspects.
>Indirect. The Corps are driven by greed. You'll ban them from business until every last person deemed even remotely suspicious has been handed in for questioning.
>All of the Above. The Empire's bureaucracy will be put on hold until you've slaked your thirst for vengeance. For Alphonse's sake, not a single one can escape.

Second, what should be done with captured Brand Loyalists?

>Show Mercy. A fair, fast trial followed by a swift, dignified execution is more than they deserve, but it's what they will get.
>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.
>Show Cruelty. They will be tortured with the most agonizing methods possible until expiration, broadcast to the viewing public.
>>
It would be foolish to declare exterminatus without a more established military presence. It's also likely most of the conspirators are off-world anyway and can use such aggressive measures taking place to rally more civilians, hampering efforts at restabilization.
>>
>>5857178
>All of the Above. The Empire's bureaucracy will be put on hold until you've slaked your thirst for vengeance. For Alphonse's sake, not a single one can escape
>Show Cruelty. They will be tortured with the most agonizing methods possible until expiration, broadcast to the viewing public.
Regicide is the most heinous crime. It must be punished severely.
>>
>>5857178
>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.
>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.

A fair punishment, they caused pain and now must repair as much damage as they can.
>>
>>5857178
>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.

A silent net to catch them all, we can then declare who was at fault and what their fate will be.

>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.
And sterilize them all, no future for them.
>>
>>5857208
>>5857178
Also make it a landfill planet of all their brand's trash.
That's what they get.
>>
>>5857086
Indeed. The Solutons kept its construction secret from the Empress to start with, and unanimously chose to continue after Alphonse's death.

>>5857115
Yes, it'll likely be a year per round until this has been resolved. Generally, turns take five years per action with one per turn, and ten years for larger actions. On a military campaign, every turn is equivalent to a year.

>>5857129
In theory, yes. In practice, any shift in succession is going to be controversial. If the various subfactions aren't satisfied and feel they can build a coalition or are furious toward the ruling dynasty, civil war is likely. Civil wars aren't always negative to the ruling dynasty, as they give you the chance to seize the assets of rebels and remove dissident factions. They do tend to wreak havoc on internal stability no matter the outcome. Alphonse managing to stabilize his reign and legitimize House Heinrich as the imperial dynasty so quickly was a masterful feat of statesmanship.
>>
>>5857210
>>5857178
And force the corps to change their brands name.
That will be the punishment for the corporate board, they sowed the propaganda seeds after all.
>>
>>5857178
>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.
>Show Cruelty. They will be tortured with the most agonizing methods possible until expiration, broadcast to the viewing public.
>>
>>5857178
>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.
This stands the best chance of getting as many of them as we can
>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.
>Show Cruelty. They will be tortured with the most agonizing methods possible until expiration, broadcast to the viewing public.
Any leadership figures will be publicly and painfully executed. The remainder packed off to a hole so bad that'll wish that they had been instead.

>>5857212
RE civil war, we really should wait before we might provoke one. Our warfleets and those of our allied houses took a pasting in the Merchants campaign while the dissident houses that did not participate are still at full strength. Once we've manufactured a few in-house doomstacks instead of the ragtag collection we have at present, that may change.

Also side note, should our title be Empress Dowager now?
>>
>>5857178
>>Loud. The Royal Guard in cooperation with the ground forces of the imperial navy, will begin kicking in doors, shutting down critical infrastructure, and bagging a long list of suspects.

>>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.
>>
>>5857225
Right now, you're ruling in the stead of the imperial heir, Albin rather than acting as a permanent head of state, so your current title is Empress Regant. Given that Anna is a widow of the Emperor she would also be an Empress Dowager, but the former is what she's been calling herself to prevent the noble houses from getting uncomfortable.

Formalities aside, Anna has dedicated all of two seconds to thinking about succession since she received the news of who killed Alphonse. The noble houses have been known to hold deep grudges but this is on another scale entirely.
>>
>>5857178
>All of the Above. The Empire's bureaucracy will be put on hold until you've slaked your thirst for vengeance. For Alphonse's sake, not a single one can escape.


>Show Cruelty. They will be tortured with the most agonizing methods possible broadcast to the viewing public.
THEN
>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.

Yeah. NOW we're cooking with fire.
>>
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>>5857208
>>5857210
>>5857213
+1
>>
>>5857178
>Quiet. The agents of Nightshayd and the imperial court will comb through every warehouse, alley, and apartment, until the faintest trace of the Brand Loyalists has been excised from society.
Hopefully Nightshayd will learn from this mistake
>An Ironic Fate. The most inhospitable frontier rock that can be found will be resettled with them, where they'll spend the rest of their lives in backbreaking labour.
also steralization and what >>5857210
>>5857213
said
>>
>>5857213
+1 to everything this anon said this is what happens when the wagies rise up
>>
>>5857178
>>5857225
Support. Let the people see the consequence of those who plot regicide. Those who followed will toil for the rest of their lives.
>>
Rolled 3 - 1 (1d6 - 1)

>>5857196
>>5857205
>>5857208
>>5857210
>>5857213
>>5857220
>>5857225
>>5857240
>>5857296
>>5857300
>>5857305
>>5857370
You are tempted to let the Royal Guard off its leash, to shatter any conception of peace in the conquered territories. It would be cathartic to have their ringleaders tortured and to see an example made on every holo-screen. That would be an appropriate and, by the example House Vonduul set, traditional, retribution for what they’ve done, but it would not be fitting the magnitude of their crime.

No amount of revenge can bring Alphonse from the dead.

You’ll have to settle for making his killers wish they were in his place.

They have stolen your happiness, so you shall take theirs and see it ground to a fine dust for the rest of their miserable lives. The Corps they clung to so viciously shall have their symbols shattered and remade. They will lose everything, their hope, their freedom, their genitals, even, but they will keep their lives for as long as the Empire’s best military surgeons can keep them breaking rock on the most desolate, farthest flung hellhole the imperial cartographers can devise.

For what they have done, it is only fair.

You are bitter...

Oh, so bitter.

>Roll 1d6+2 to uproot the Brand Loyalists. +1 [Orbital Supremacy], +1 [Spy Network]

>Brand Loyalists roll 1d6-1 to escape. -1 [Total Lockdown]
>>
Rolled 5 + 2 (1d6 + 2)

>>5857536
For Alphonse.
>>
>>5857536
>>5857538
There is no escape. No mercy. No redemption.

A few dare try to smuggle themselves through the cargo hold of imperial vessels, but the sensors spy them with ease. Those who took the bait are found the quickest.

Most remain planetside and attempt to blend in the crowds, but the agents of House Nightshayd are persistent and the Corp administration all-too eager to cooperate. These are caught, in ones and twos, or cultish cells of thirty or more, it matters not.

Some dare to make a stand, as though they were fighting for a noble cause and not their own juvenile fixations of individual sovereignty. A few suffer unfortunately swift deaths in the fighting but most are seized. They have the audacity to think their resistance will worsen their punishment, as if they were not already doomed.

A handful surrendered themselves to the authorities in hope of clemency. The fools were thanked and marched right with the rest.

By the time the year is over, just shy of five-hundred thousand have been interrogated and two-thirds of them confirmed as Brand Loyalist affiliates. The operatives are convinced they’ve caught every significant grouping and that only the most paranoid cells and cowardly lone actors could’ve possibly fallen through their grasp.

The Brand Loyalists have been dismantled as a faction.
>>
>>5857553
They’re not dead, no. They won’t languish in obscurity either. There’s an entire new, free holo-channel documenting their new lives in the black mountains of Cradus XVII in exhausting detail. The single most terrible, sparsely inhabited planet that still has a thin oxygen atmosphere. No, it wouldn’t do to have the prisoners sabotaging their gear in an escape attempt. In your mercy, you’ve allowed them their precious brands, heaped in rotting garbage piles everywhere they can see.

The knowledge that the Brand Loyalists are now suffering almost as much as they deserve satisfies you beyond words. Yet you cannot rest. Justice has not yet been rendered.

The integrated Corps must be changed. Alphonse chose to spare them and you’ll honour his wishes, but after what has been done, they cannot endure in their current forms. You think long and hard on their new, future branding. The residents of Cradus XVII will be the first to know the results of your decision.

What should the Corps be renamed? They can’t change their focuses, at least with their preexisting knowledge base and infrastructure, but you can (forcibly) alter the direction they’re taking them.

>Floreds Corp: A versatile business with a focus on chemical manufacture and agricultural processes, most specifically, in pharmaceuticals. They have a deep focus on medicine that treats symptoms rather than the underlying causes.
>Lemon Corp: A technical corporation that prizes itself on the sale of cheap, flashy electronics designed to fall apart over time, and the rare chance to apply their expertise to more substantial, enduring projects than consumer goods.
>Bepis Corp: An entertainment conglomerate that pumps out low-quality action flicks and boasts the Empire’s most popular non-alcoholic beverage behind water. Or so their advertisements claim. Correctly, according to discrete imperial census.
>>
>>5857554
For clarification, these aren't choices, just a list of the integrated Corps and what they're focused on.
>>
>>5857554
I kind of wanted to turn them into tribute names for Alphonse but that would be doing them a favor, no. They must be something new and just as bland.

>have their brand names turned into serial numbers with grey only labels.
>>
>>5857554
>>5857619
Genericgroup
Basicbusiness
Plainproductions
Truly lame names.
>>
>>5857554
>Floreds Corp: A versatile business with a focus on chemical manufacture and agricultural processes, most specifically, in pharmaceuticals. They have a deep focus on medicine that treats symptoms rather than the underlying causes.

Ceiblue Corp: They will now dedicate themselves to curing diseases, rather than the symptoms, with a mix of chemical procedures and proper nutrition guidelines. I.E. Good food goes in, good bodies come out

>Lemon Corp: A technical corporation that prizes itself on the sale of cheap, flashy electronics designed to fall apart over time, and the rare chance to apply their expertise to more substantial, enduring projects than consumer goods.

Cherry Corp: They will now dedicate themselves to making long-lasting, high-end technical consumer goods

>Bepis Corp: An entertainment conglomerate that pumps out low-quality action flicks and boasts the Empire’s most popular non-alcoholic beverage behind water. Or so their advertisements claim. Correctly, according to discrete imperial census.

Loca Corp: They will now dedicate themselves to making high-quality austere cinema and children's programming that educates as well as entertain. The beverage has to now be made of all-natural, healthy ingredients, with no chemically manufactured additives or product used.
>>
>>5857554
>>5857721
Support
>>
>>5857554
This >>5857721

Make sure it is not merely a forced brand change that can be skirted by shifting their primary focus to subsidiaries focusing on their original theme. Directly intervene, make sure they actually live up to the new brand.
>>
>>5857721
I want to add on to it. This is the future. They should each be striving in their own way to better the Empire.

Ceiblue should research new ways to allow plants to grow on the inhospitable worlds and turn dead worlds into huge farms

Cherry should be making jet-packs, flying cars, magline trains, teleportation, really innovate and make life easier for the people.

Loca should be making up new sports, new products and ways to make people happier, like full blown virtual reality rooms!

Alphy spared them because he thought they were worth something. Let's make it a reality.
>>
>>5857721
Support. Perhaps we should install new Boards of our selection to ensure this happens. Either way, this shall be the legacy Alphonse should have been able to see.
>>
>>5857619
>>5857625
>>5857721
>>5857750
>>5857827
>>5857940
>>5857969
You are tempted to strip the Corps of all identity, to reduce them to sterile numbers and featureless, gray logos. That would be a satisfying erasure, yes, but you know that some would cling to the old image out of spite.

They would see the punished Corps and be reminded of their bygone "glory" by its absence. That is unacceptable.

Any attempt to resurrect the old Corps' legacy must be crushed before it can begin. What better way than to bury it under a new, superior identity?

You won't erase the Corps, you will replace them. They'll employ the same people and sell the same products, but the terms of their employment and production will change to serve the Empire over the Corps. Eventually, the Corps of the Merchant Holdings will be reduced to a footnote.

You enact the changes.

Floreds Corp is remade into Ceiblue Corp. It will focus on proper medicine and nutrition guidelines.

Lemon Corp is remade into Cherry Corp. It will focus on durable, efficient consumer electronics.

Bepis Corp is remade into Loca Corp. It will focus on fine cinema, children's education, and all-natural beverage.

Almost all of the Board are quietly enraged by what they see as a dramatic overreach of your authority as Empress Regant, but they hold their tongues and make a sincere effort to cooperate. Good. If they had tried to refuse outright, you would've cut them out.

That the Board lives at all is more mercy than they deserve. However, it's what Alphonse wanted and you will respect his wishes.

A new committee is formed and tasked with monitoring their output to ensure it matches new imperial standards. You're tempted to extend these limitations to Amasoft Corp and Hookware Corp but recognize this would strain the political capital Alphonse's death gave to the snapping point. Besides, they weren't responsible for the Merchant Holdings.

You rest content, now that your husband Alphonse has been truly avenged.
>>
>>5857988
Albin has still yet to reach maturity so you must continue your unasked-for reign.

During the overhaul of the integrated Corps, you receive news of your daughter, Freyja.

Over the last decade, she and her husband have established a new Corp!

Zephyr Corp is a frontier business focused on mining ores and forging alloys to sell to heavy industries and shipyards across the Empire. Through clever business decisions and the backing of House Soluton, they've managed to muscle-in on House Ustong.

In a rare feat of cooperation, Amasoft Corp and House Ustong applied pressure to oust Zephyr Corp. Between Freyja's willingness to break even for as long as necessary and Hookware Corp's unexpected support of their cheaper foundries, their attempts at a hostile takeover end in failure.

Zephyr Corp's rise to prominence has slightly strengthened House Soluton and heavily strengthened House Lochstrum, while slightly weakening House Ustong. If House Lochstrum gets much more influence, they could be considered a new, major house.

You're incredibly proud of what your daughter has accomplished. You only wish Alphonse were here to see her work. Apart from that, you're delighted to hear that you're a grandmother. They may not be in line for the throne on Mars, but little Henry and Anni certainly have a place in your heart.
>>
>>5857989
Meanwhile, your daughter Angelica has gone above and beyond to prove herself as worthy of military service. Though the instructors had their misgivings, Angelica not only turned out to be a strategic prodigy, but passed most of her physical exams at an above-average score! They're already calling her Alphonse reborn and recommending she take command of a fleet at an almost unprecedented twenty-one years of age.

An impressive achievement, made bittersweet by her father's inability to attend her graduation. Seeing the little girl he moved pieces on a board with prove herself capable of orchestrating warships would've brought a smile to Alphonse's face. You're certain of it.

It only deepens your grief.

You must think of the dynasty. You love Albin to pieces but he has no real talent for war, and none of her sisters can match hers. If Angelica were to die in the battlefield or spend too long campaigning, there's a chance that her genes, Alphonse's genes, would be lost to future generations of House Heinrich. As Empress Regant, it's your duty to determine the path her future will take.

What should be done?

>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
>You'll find Angelica a proper husband. She'll live like you have for the next decade or so, and hopefully have several warlike children for the future. Once her childbearing years are behind her, she can go campaigning. At least that's what you tell yourself, in truth, you aren't sure you can bear the thought of losing another part of your family.
>>
>>5857991
>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
We must let our little bird fly. We can't coop her up in a cage to wither.
>>
>>5857989
>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
Keeping her in a cage would be an insult to Al's wishes and a huge loss to the Empire. Besides, the navy likely won't be on campaign for some years yet.
>>
>>5857991
>Keep her on the military career track of command, but let her earn her rank like Alphonse wanted.

I imagine it'll be some time before the next war, there will be slow years where she can choose to take a husband if she so chooses of her own volition. As for her career path, well Alphonse did want her treated like any other man, and for her to earn her place. No need to jump to admiral before she's had the appropriate experience. One can command a fleet without commanding a whole task force like an admiral, she can work her way through the ranks, she'll be commanding multiple vessels as a commodore or whatever the appropriate rank is in our system soon enough with her talent anyways. I'm sure the rank of admiral will soon follow.
>>
>>5857991
>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
We won’t be campaigning for awhile so she can get married during that time.

Other than Albin who I am sure is distraught after watching his dad get hammered do we know what the other kids are feeling? Especially the younger girls?
>>
>>5858064
>watching his dad get hammered
I'm sure that makes him extra enthused to take up the crown, so he can suffer the same fate.
>>
>>5857991
>You'll find Angelica a proper husband. She'll live like you have for the next decade or so, and hopefully have several warlike children for the future. Once her childbearing years are behind her, she can go campaigning. At least that's what you tell yourself, in truth, you aren't sure you can bear the thought of losing another part of your family.
Anna is a mother and woman, first and foremost. She would want her daughter to have children of her own. Also, the Heinrich line must not die.
>>
>Keep her on the military career track of command, but let her earn her rank like Alphonse wanted.
>>
>>5857991
>Keep her on the military track of command, but let her earn her rank like Alphonse wanted.
Foisting such a huge responsibility on her so soon would only increase the odds for her demise.
>>
>>5858089
It does not seem others share the same sentiments. I'll change my vote to
>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
The faster she learns, the better she'll be.
>>
>>5858003
Actually
>Keep her on the military career track of command, but let her earn her rank like Alphonse wanted.
While I trust that she'd make a great admiral, she should start a bit smaller. Let her cut her teeth as a wing commander or a commodore with an accelerated promotion path, since spending too long at a low rank would be a waste of her talents. In the next few years, we can run some big wargames far more representative of real warfare than any academy training to see how she does.
>>
>>5857991
>Angelica will be promoted to admiral. She'll campaign like her father did so many years ago, and with luck, become a veteran of the navy and asset to Albin's reign. If she does settle down, it will be later, and of her own accord to a man of her own choosing. It hurts, but this is likely what he would've wanted.
It would be a colossal blunder to do otherwise, they're calling her Alphonse reborn. She graduated at Twenty One. We rolled a literal Great Person tier military genius, we will be screwed if we don't have her skills applies.
>>
>>5858212
If write ins are allowed change my vote to let her earn her rank naturally without auto promotion.

Otherwise admiral path
>>
>>5858064
Albin's thought process was similar to his mother's, and he's now more melancholy and wary of the commoners. He agreed with and was satisfied by Anna's approach to suppressing the Brand Loyalists and its execution, but feels like making Cradus XVII a garbage dump was a step too far. Despite its only preexisting ecosystem being artificially-induced lichens and algae primed to produce and sustain a breathable atmosphere, he feels nature is inherently respectable.

Neither of Alphonse's daughters had as close a bond to him as their elder siblings, but they did love him. Silvia was more angry than sad at the news and thinks they should've been tortured. Adelheid was saddened but thinks that the Emperor exposing himself to give speeches was a mistake in the first place. Unlike the others, she feels a swift execution would've been enough to render justice and pities the garrison that has to watch over them.
>>
>>5857991
>>You'll find Angelica a proper husband. She'll live like you have for the next decade or so, and hopefully have several warlike children for the future. Once her childbearing years are behind her, she can go campaigning. At least that's what you tell yourself, in truth, you aren't sure you can bear the thought of losing another part of your family.
>>
>>5857991
>>5857996
I switch to having her earn her rank naturally. Nepotism is unbecoming.
>>
>>5857996
>>5858003
>>5858006
>>5858064
>>5858157
>>5858173
>>5858182
>>5858211
>>5858212
>>5858213
You can't abandon Alphonse's wishes. Angelica will have her military career, and it will be a career. If she wants to lead a fleet, she will earn the privilege, just as she earned the right to serve in the navy.

That's what every other admiral has done and you won't be breaking that precedent to allow your daughter an advantage. She'll be a commodore at the head of a squadron of warships and if she is worthy of admiralty, she'll prove it on her own merits.

You suspect your daughter is more ecstatic to hear the news than she would've been to be declared admiral.

"I won't let you down, mother. I'll prove to those reprobate, regicidal traitor scum that Alphonse's genius didn't die with him!"

She departs with your blessing. You hope she satisfies her ambition and quits to find a nice husband, but you know her better than that. The fire in her eyes is the spitting image of Alphy's. You can already see it in your mind. She'll make admiral in record time and be first on the front come the Empire's next campaign...

Ohhh, why couldn't she have been born a boy!?
>>
>>5858243
You lament what could've been. Alas, there's no changing the past.

Soon enough, the fateful day approaches, when Albin will reach manhood and in all likelihood, take the crown.

There's only one pressing concern.

Years ago, Albin struck up a brief friendship with the scions of House Arthen, Arlo and Donagh. Over the years, while your son's been trained for leadership when he can be taken away from his holo-documentaries, both of the others have trained themselves into the chivalrous, restrained killing machines that exemplify their bloodline. Gradually, their interests and opportunities to meet naturally diverged.

If not for Albin's curiosities, that would've been the end of it.

Unfortunately, Albin convinced both of the boys that the best way to prove their manhood would be to hunt the death-spiders of the Unope moon. The notoriously swift and vicious, man-killing death-spiders of the Unope moon, which are the reason the forsaken jungle's largest and only human settlement has a terrestial forcefield.

His heart is dead-set on it and to hear from House Arthen, their elders are quite fond of the idea. He pleads with you for permission to go and prove his worth in battle to his future House Nightshayd fiance. Your heart is torn.

You hoped that he would forget about this notion in time or that Alphonse would take matters out of your hands, but fate is cruel and has given you the final decision.

Should Albin be allowed to hunt the death-spiders of the Unope moon?

>...Yes. This would improve relations with House Arthen and technically, prove his worth in battle without having to declare a war. The death-spiders are dangerous but so are those Arthen boys, besides, Albin knows how to handle a gun and has spent months studying their habits. It should be fine. Probably.
>Absolutely Not. The death-spiders of Unope are considered a credible threat to armoured military vehicles and the few smuggling attempts have ended in the horrible death of every fool involved. You will not allow Alphonse's only son to risk his life on something so frivolous.
>>
>>5858246

>Yes.

BUT with a caveat. Some royal guard and select members of House Arthen retinue will accompany them at an appropriate distance. They will not intervene or interfere with the hunt UNLESS the hunters are about to die. So maiming ? Wounding ? Hell, even starving if they skipped on supplies will be all for them to bare. We shall allow them their risks and rush of the hunt, but they are all important figures for the Empire.
>>
>>5858246
>...Yes. This would improve relations with House Arthen and technically, prove his worth in battle without having to declare a war. The death-spiders are dangerous but so are those Arthen boys, besides, Albin knows how to handle a gun and has spent months studying their habits. It should be fine. Probably.
House Arthen knows the risks, they wouldn't sent its heirs alone to die. They must have a reasonable chance of success. And it's the perfect opportunity for Albin. He has studied these spiders, he knows their habits and weaknesses. He can direct the Arthen boys, the best-trained killing machines of the empire, to success and acclaim, prove his worth to anyone who doubts him including us, kek and impress House Arthen enough to make it as loyal to the throne as the House of his mother and his future wife.
>>
>>5858246
>Absolutely Not. The death-spiders of Unope are considered a credible threat to armoured military vehicles and the few smuggling attempts have ended in the horrible death of every fool involved. You will not allow Alphonse's only son to risk his life on something so frivolous.
>>
>>5858246
>Yes, but he has to publicly declare one of his sisters his heir in case he dies.

I want to respect his autonomy, it's his life to risk. but we don't want to risk a civil war if he dies in the field.
>>
>>5858326
I think that being the empress regent should Albin die it's up to Anna to choose a heir, though it would be hard to avoid having fools rising up for themselves and starting a civil war.

>>5858246
>Absolutely Not. The death-spiders of Unope are considered a credible threat to armoured military vehicles and the few smuggling attempts have ended in the horrible death of every fool involved. You will not allow Alphonse's only son to risk his life on something so frivolous.

I kind of want to allow him but this moment is too fragile for risks, his father died on a human-friendly world, if he wants to do such an expedition he must do so when truly ready for it.
After years of studying the beasts and without the folly of youth.
He's like 16 by now!
Sorry honey but mom says no to the deathspiders.
>>
>>5858377
Yes but this empire seems unfortunately patirachal and OP says the Houses would be a bit uncomfortable with it. I think the Heir apparent himself naming a successor would go over better with the the normal houses than what our enemies could spin as women seizing power.
>>
>>5858377
oh right I forgot he is a minor.

change the my vote to no death spider hunt.

I am

>>5858326
>>
>>5858246
>>...Yes. This would improve relations with House Arthen and technically, prove his worth in battle without having to declare a war. The death-spiders are dangerous but so are those Arthen boys, besides, Albin knows how to handle a gun and has spent months studying their habits. It should be fine. Probably.
>>
>>5851608
I know this art style, good to have you with us qm.
>>
>>5858246
No, we can't risk losing another family member, it would make us look incompetant at best.
>>
>>5858246
>>5858255
+1
>>
>>5853092
>Being a H&D enjoyer

For House and Dominion!

What a quest - loved that we bought an entire planet. The cabin on the homeworld was sick too
>>
>>5858255
Supporting this

Great quest so far
>>
>>5858255
>>5858258
>>5858289
>>5858377
>>5858433
>>5858464
>>5858642
>>5858797
>>5858866
The boy is barely seventeen, and he wants to go off and hunt death-spiders? Damn it all. You won't allow it, you tell him. It's too dangerous... the Empire's future depends on his staying alive... there's no actual reason to choose Unope of all places... the Nightshayd besides Gerardo and his clique really don't care if he's proven in battle... the paralytic venom has no known antidote...

You give him a thousand and one reasons, and yet he persists. He's filled with a bold determination you've never seen in him. You're wracked with grief to see his father in him. You know that if you refuse him this, he won't blame you but he'll regret it for the rest of his days. Slowly, you start to rationalize it. He's read a lot about the death-spiders... Alphonse was fighting pirates at his age... he's of strong, noble stock...

In the end, you yield and allow it, with two conditions. First, he and Arthen will be escorted by a detachment of the Royal Guard and House Arthen's finest, to intervene if they're at imminent risk of death. Second, he must tell you who should hold the crown in the event that the unthinkable comes to pass.

The boy barely even has to think. "The obvious answer's Angelica. Freyja's busy with Zephyr Corp and the others are too young but... I really can go?"

You resist the very, very sound and reasonable temptation to reject him. "...Yes. You really can go. Just please, be careful."

"Don't worry mom, I'll steer clear from the utricating membrane. It can cause necrosis and I've already told Arlo and Donagh all about it."

You try not to think about what he just said. "Come back safely, boy. That's all I ask of you."

"Ahh, we'll be fine. Our biggest problem's going to be figuring out how to taxidermy an exoskeleton."

He starts rambling about death-spider anatomy and how he thinks a charged laser gun should sear through their joints. You nod along and delay his departure for as long as possible with inane questions which you don't care about, and a lack of interest he doesn't notice. You can't delay him forever. Eventually, he leaves to join with a shuttle. His life is in his own, and the Royal Guard's, hands now.

>Roll 1d6+2 to hunt the death-spiders of Unope. +1 [Zoological Knowledge], +1 [Martial Tradition]
>>
Rolled 5 + 2 (1d6 + 2)

>>5859107
inb4 another 1 and the empire goes to hell
>>
>>5859108
He had it in him after all. All hail Emperor Aldin, long may he reign!
>>
>>5859108
Aldin has proven that even with autism he is still a Heinrich
>>
>>5859108
You are worried sick and… not for the first time since the incident… you drink until you can stop thinking about giant, gnarled spiders sucking the lifeblood from your boy in some sweltering hellhole.

It’s a month before you get back the news.

It turns out your worries were entirely unfounded!

According to the report, Albin knew exactly what to do at every point and not only kept pace with the local guides, but surpassed their technical knowledge. The pheromone-laced bait he set out lured a half-dozen death-spiders into a cleared field, where they were able to gun them down without fanfare.

The boys didn’t stop there and went out into the deep jungle, where they tracked and killed a half-dozen more at various ranges. In particular, Donagh is quite proud to have beheaded one.

The Royal Guard and House Arthen insisted they should leave, but their charges snuck out during the night and couldn’t be found for two nerve-wracking days. On the second evening, an emergency signal was broadcast and their escort scrambled to reach it, to find some twenty death-spider corpses heaped in a burnpile and three noble scions acting like shirtless barbarians. Supposedly, the only reason they asked for help was that they’d run out of ammunition.

The messenger assures you that they were duly reprimanded for their actions but knowing the types of men that volunteer for the Royal Guard and reach prominence in House Arthen… You have your doubts.

In any event, your boy has survived! More than that, he’s proven himself in battle and formed a lifelong bond with the heirs of House Arthen! His only regret is that the death-spiders decayed too quickly in the jungle humidity to be preserved.

Once he returns, Albin claims he was never in any danger but you don’t release him for a good hour. You then scold him relentlessly but he takes it in stride. You suppose that while he isn’t a master admiral like his father, he may make a worthy Emperor yet.

Another year passes and Albin has come of age! Now, at eighteen years, he’s old enough to legally take the crown. However, there is some leeway here. Of the teenagers that have ruled the Eternal Empire in the past, only a handful were acceptable rulers.

What should you do?

>Abdicate and allow Albin to seize the throne, as is his birthright. The Emperor is dead, long live the Emperor!
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
>Declare yourself Empress Dowager and rule in perpetuity! Albin isn’t capable of the overwhelming responsibility.
>>
>>5859133
>More than that, he’s proven himself in battle

Please tell me his retinue got done footage of the hunt? This would make great propaganda!

>What should you do?
Ask Albin if he is ready to take the throne or if he needs a year or two to prepare.

We will act according to his wishes - but he cannot opt out of becoming Emperor, it is his birthright.
>>
>>5859133
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
I think he still needs to grow up some more. His 21st birthday, perhaps?
>>
>>5859139
>Please tell me his retinue got done footage of the hunt?
At numerous angles, in high-fidelity. Albin thinks that he's ready but he could also use a few more years to learn valuable skills.
>>
>>5859133
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
With Albin taking increasingly more responsibility every year until he becomes Emperor in full.
>>
>>5859142
On this basis, I’ll vote for:
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.

He can use the years until his 21st to prepare while we organise a grand coronation.

He should also be introduced to his future wife.
>>
>>5859133
>>5859146

+1
>>
>>5859133
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.

Let him study statecraft a bit longer, maybe get a degree or take up a vocation, have him sit in on decisions that need to be made, etc. In 4 or 5 years he can take the throne. Earlier or a bit later at his discretion.
>>
>>5859149
+1
>>
>>5859133
>Abdicate and allow Albin to seize the throne, as is his birthright. The Emperor is dead, long live the Emperor!
>>
>>5859133
>>Abdicate and allow Albin to seize the throne, as is his birthright. The Emperor is dead, long live the Emperor!
>>
>>5859133
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
He should at least go to college
>>
>>5859133
>Abdicate and allow Albin to seize the throne, as is his birthright. The Emperor is dead, long live the Emperor!
But only if he really thinks he’s ready.
>>
>>5859133
Tell him to prepare for his first act in advance while we rule for a few years more preparing the field, we want his first big splash to succeed as best it can.
(It's gonna be alien research and diplomacy all the way isn't it? I'm ready)
>>
>>5859149
+1
>>
>>5859133
>>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
>>
>>5859133
>Abdicate and allow Albin to seize the throne, as is his birthright. The Emperor is dead, long live the Emperor!

I mean, we can still offer our services to him as a councillor and Advisor.
>>
I'm still working on that pastebin and was very busy yesterday, so there weren't any more updates than the one. I'm about to go to sleep now, and will probably be updating in the next 8-12 hours, but I finished outlining the Empire's internal factions and figured there's no reason not to post them.

>Major Noble Houses:
>https://pastebin.com/f3F9CFiT

>Minor Noble Houses:
>https://pastebin.com/tv0nLdAd

>Noteworthy Corps
>https://pastebin.com/8fp9vhHx

The dynastic ages (and timeline of events so far) will be a little while later.
>>
>>5859133
>Rule as Empress Regant for another few years, so that he can more adequately prepare himself for the throne.
>>5859146
+1
>>
>>5859149
>>5859259
Yeah, let him have a say in this.
>>
>>5859140
>>5859144
>>5859146
>>5859147
>>5859149
>>5859173
>>5859177
>>5859229
>>5859253
>>5859259
>>5859367
>>5859401
>>5859405
>>5859520
>>5859678
You determine that while he has proven himself in battle, he is still only a boy. His future reign shall be unexpectedly soon and long. He's going to need time to prepare.

However, he is still the heir and if he truly wishes to assume the crown, you have little right to stop him. You ask him if he's ready to become Emperor.

"Dad taught me everything I need to know about running an Empire, but I never had the time to really learn under him. Once I'm Emperor, I'll be too busy to study without neglecting my duties. Can I have a few more years?"

You're relieved and give him your blessing. He throws himself into his studies, with a pointed focus on Xenology.

You return to the normal administration of the Empire.

Little has changed on The Ledger from the latter years of the Empire. In time, Alphonse's military improvements will become apparent.

>The Empire:
>Territory: 5
>Economy: 4
>Military: 3
>Happiness: 4
>Population: 5

Your husband's, well, your trusted Head Advisor... Igor, his name is, you think, is saddened by the circumstances.

"The loss of your husband was a blow to the Empire. I mourn even today. Rest assured my lady, his legacy will live on and yours as well! You have time to carve your name into the annals of imperial history, to be more than Alphonse's vengeful wife!"

You suppose he is right. Now that the Brand Loyalists have been punished and Albin is hard at work, you have time to pursue what you care about. Your own passions. The entire Eternal Empire is at your beck and call.

What should you do?

>Expand the Empire's Resources Committee. It will become a proper faction in its own right, able to check the excesses of the Corps where the Empire cannot.
>Take Mega-Corps' cue and start advertising to masses. Their methods were able to spark an insurgency wholecloth, they would make incredibly potent propaganda for an actual cause.
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
>Sponsor superior craftsmanship and a return of artisinal Guilds. Economy of scale has taken all art out of industry, yet few care because few can afford to. This is a tragedy that cannot stand.
>Help Zephyr Corp corner the market. Your daughter's bloodline will back the throne more than the others ever would, and this brief Regency is a chance to show bias without impacting the dynasty proper.
>Funnel some of the Empire's funds into supporting House Soluton. They raised you and are the noblest of houses, expanding their operations would be a boon to us all.
>>
>>5860006
>>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
>>
>>5860006
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
We should also sneak in the Nightshayd operatives into the other factions. Also meet our nightshsyd daughter in law
>>
>>5860006
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.

Just common sense DESU.
>>
>>5860006
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
Unique opportunity to push for equality. I actually don't want to meet the nightsayd daughter in law yet, a spymaster waifu will be a hell of a distraction for an autist who is supposed to study. His wedding should be the first act of his reign, following the example of his dad.
>>
>>5860006
>Sponsor superior craftsmanship and a return of artisinal Guilds. Economy of scale has taken all art out of industry, yet few care because few can afford to. This is a tragedy that cannot stand.


>>5860010
>>5860015
>>5860018
>>5860022
What the fuck? Way to overthrow the entire empire assholes.
>>
>>5860006
>>Sponsor superior craftsmanship and a return of artisinal Guilds. Economy of scale has taken all art out of industry, yet few care because few can afford to. This is a tragedy that cannot stand.

If we want women to be equal then we do it SLOWLY. Do it bit by bit.
>>
>>5860091
Supporting this.

Some minor gender equality measures are a good idea, but whole scale cultural reform from the top with no mass movement by the common people sounds like a bad idea, especially in a society of entrenched patriarchal privilege.
>>
>>5860091
>>5860183
>Support
>>
>>5860006
>Expand the Empire's Resources Committee. It will become a proper faction in its own right, able to check the excesses of the Corps where the Empire cannot.

The corps must be thoroughly checked so that the status quo remains so into the future. The introduction of new corps that haven't fully integrated culturally requires balancing out with the formal oversight of an empowered institution rather than a temporary ad hoc committee that may not last beyond our regency, I think.

Though I'm fine with most of these options, except embezzling funds to endear us to our old family. Affordable art, woman's rights, an update to our propaganda doctrines, and helping an ally and family member grow strong are all worthy uses of our time.
>>
>>5860006
>>Sponsor superior craftsmanship and a return of artisinal Guilds. Economy of scale has taken all art out of industry, yet few care because few can afford to. This is a tragedy that cannot stand.

>>5860010
>>5860015
>>5860018
>>5860022

t. retards
>>
>>5860006
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
Earning the gratidude of 50% of the population is great but some people are too blind or stupid to see that
>>
>>5860243
I mean yeah that's good, but it might be a bit too quick considering how patriarchical this society is. Could help to go slower about it.
>>
>>5860006
>For too long, the concerns of the fairer sex have been tertiary to the crown. The noble houses are entrenched in their ways, but women ought to be rendered equal under common law.
>>
>>5860295
I kinda assumed that the choice meant we would be taking a while with it
>>
>>5860295
I imagine that "too quick" or not will only factor in as a malus on a d6 roll rather than guaranteeing a failure or anything. We aren't forcing anyone to make a cultural leap in terms of how they manage their households (well aside from stuff like inheritance laws or what workplace sectors now have to be open to women that weren't previously), if they wanna be traditional, then they still can. We're just making them even under the law. Depending on the nature of the patriarchy in our society it could even have economic benefits if it goes well.

That being said, I don't think we should make the reforms because of 'gratitude' or something fickle like that. The gratitude can easily be countered by the anger of any traditionalists who may take issue with this if the roll goes poorly. There could very well be social issues and noncompliance with the laws. I think if you are voting for the reforms regarding woman then it should boil down to either moral reasons or the economic effects you think will follow on from a more open and fair society.

Personally, I just hate corpos. All my homies hate corpos.
>>
I'm going to lock the vote here and start writing a blend of everything so the thread isn't derailed too far. Lots of back-and-forth for this one, and I'm a bit surprised by how intense it's been but I love the discussion this quest gets. I've written and rewritten the update twice now, hahaha. That, and I'm a little paranoid about samefagging.

>>5860295
It's basically late-medieval feudalism In Space, because that's a great deal of the inspiration for the noble houses system. There's a huge lack of social mobility for women, but that's true for everyone and it's predominantly men that are conscripted to fight alien horrors from the void and men from other noble houses.
>>
>>5860010
>>5860015
>>5860018
>>5860022
>>5860089
>>5860091
>>5860183
>>5860190
>>5860195
>>5860222
You are in a rare position to benefit billions of mothers and daughters across the Empire. There may never be another Empress in power under this dynasty. You can't forsake this chance, but at the same time, you know you can't overreach your bounds.

There have been a handful of Empresses in the past who've caused whole bloodlines to forswear women's sovereignty. Comparatively, they were little worse than tyrannical Emperors but their relative rarity and the iron-fisted control of noblemen over the public consensus has led to what you feel is a hypocritical and unfair stigma.

How many men wouldn't cling to absolute power if they managed to seize it in a matriarchal state? How many in such a position, once secured, would restrain their innermost excesses? For that matter, how many do? House Vonduul, notorious for its decadence, was ruled by men, for men, from start-to-finish. Men who led the Empire to the brink of ruin before your future husband Alphonse, a living legend and man amongst men, stood in rebellion and eradicated their line.

As far as you're concerned, their manliness or in the former's case, the lack thereof, had nothing to do with their triumphs and failings. Your belief is that the capacity for deviance and weakness is inherent to humanity and must be excised for the welfare of the species, no matter the sex.

The Brand Loyalists, so pathetic they were driven to murder the Emperor, their beloved Emperor whose express aim was to help them, by hollow symbology whose makers could not care less for them, have only soldified this conviction in your mind.

The dependence on outdated cultural norms is a crutch that must be cast off.

Assets that could be critical to the ruling dynasty are languishing in learned helplessness, when they could be contributing to the memory of old Earth.

The noble houses cling to their banners as if it were their manhood that makes them noble, and not what they have done in service of a higher cause.

Both are ignorant and feeble, blinded by their own delusion.

Beneath the throne on Mars, there are neither men nor women, only subjects- those who obey, and those who dissent.
>>
>>5860361
A new tradition must emerge, one of gratitude in service to the Eternal Empire, regardless of one's sex. The vying for control between men and women is a distraction from the problems eating away at the core of the Empire. Those honourless misers scheming their way into fortune and the spoiled milksops coasting on unearned inheritance are both termites gnawing at the feet of the throne.

If you had them removed, more would replace them in time. No, you must eradicate the mindset that leads to their shameful taint. The mindless consumerism in the masses, the entitled laziness in the nobility, and the descent to meet the lowest denominator by those unscrupulous vendors profiting from their lack of will to Empire are each poisons that must be cleansed.

What better antidote than art? What panacea against decadent rot could be more profound than diligence in creating something beautiful? Being a daughter of House Soluton, the answer could not be clearer to you. Rather than the vapid haute couture of House De Croize, you'll enrich the few common artisans who haven't sacrificed their craft to the ease of commercialism, and set a shining example of what can and should be done to the wider Empire.

As a noble woman, you have long suffocated under the broad perception that your sex are, as individuals, innately less capable. Convincing the noble families otherwise would be the work of generations, so you will not bother. Instead you'll aim lower, toward the masses. Many may be content in domesticity, but many are not, and you'll give them the chance to prove that they can do more.

Under your decree, the distinctions between the common men and women of the Empire are removed. Flowery language is pruned to make ambiguities clear, traditionally common-blooded positions in the lower rungs of the imperial bureaucracy are opened to both sexes, and explicit bias, everywhere it can be found, is excised without exception.

The common women of the Empire can now hold property in their own name, file civic lawsuits against other commoners, and pursue a formal education, should they possess the means. In theory. In practice, the old ways will endure for generations but now, the same opportunities are, at least legally, open to commoner girls as boys. You won't push for mass upheaval or the lowering of standards, military or otherwise. That the path can be walked at all is enough.

As your goal is equality under the law, they are also stripped of certain long-standing protections.

Violent male criminals will now suffer the same steep punishment regardless of their victim's sex, rather than have it worsened should their victim happen to be female. Likewise, the favour courts in the past have shown toward women concerning certain familial disputes and nonviolent criminal cases is discouraged. If women are capable and worthy of standing on their own, they do not require the protection of men to do it.
>>
>>5860243
>>5860297

>1 post by this id

Faggots
>>
>>5860363
In the end, there are only nobles and their own house laws, and those commoners who are privileged to serve them and the Empire. The division of sex serves only to limit the tools of the court. In any event, the sexes will divide themselves as they always have. Some of the noblemen are bound to protest. To them, you point to your daughters Freyja and Angelica as sterling proof that good stock isn't limited by its feminity.

You reach out to those few artisans known for the merit of their handicrafts, rather than noble blood or Corp backing. Through the imperial treasury and your own endorsement, they are gathered together and allowed to work without worry for how they'll fund their meager lifestyles. Where the Corps churn out a hundred examples of mediocrity, you envision the Guilds will sculpt one worth a thousand lesser.

House Soluton is pleased to see their philosophy of craft propounded to the people, and give their full support.

You hope that the artisans' grateful toil and public exposure to their superior products will lead to a shift in the Empire's culture of exchange.

You can only hope.

The outcome here will be the legacy you alone can claim, without any other.

>Roll 1d6+0 for equality under the law. +1 [Alphonse Reborn], -1 [Deep Traditions]
>Roll 1d6+1 for the establishment of artisinal Guilds. +1 [House Soluton's backing]
>>
Rolled 6 (1d6)

>>5860366
This roll will be a one.
>>
First they kept pushing for revotes to get an empress rather than an emperor, now it would appear they've resorted to samefagging to push a femoid agenda.

Pitiful.
>>
Rolled 6 (1d6)

>>5860366
>>
>>5860371
Can I use this for the second roll?

>Roll 1d6+1 for the establishment of artisinal Guilds. +1 [House Soluton's backing]

I really, really hate the equality option. Though, to be fair, it had been a one, I would not have changed it.
>>
Cope and seethe incels
>>
>>5860371
>>5860373
>>5860374
Oh, well, nevermind. Egg on my face.

>>5860373
It's always the same faggots doing the same shit in other threads, ruining the quests, and the site as a whole. You would think for all their preaching of safe spaces and respecting other cultures they would fuck off and not push their own agendas where it's not wanted.
>>
>>5860375
Case and point.
>incel
What a dumbass. No one's involuntarily celibate, retard. Celibacy is a choice.
>>
>>5860375
Hardly, it is you who will cope and seethe at the premature death of this quest due to your own actions.

Honestly, I'm surprised one of you hasn't been advocating for the creation of a discord for the quest.
>>
>>5860363
>Likewise, the favour courts in the past have shown toward women concerning certain familial disputes and nonviolent criminal cases is discouraged. If women are capable and worthy of standing on their own, they do not require the protection of men to do it.
Maybe in a fantasy (space)land we really can achieve equality in action instead of just word.
>>
>>5860371
>>5860373
Nice rolls boys

Either way: stop acting like retards this is a basket weaving forum, no one cares
>>
>>5860365
I generally lean toward counting 1 post ID votes as around half the weight of a multi-post ID, especially on contentious votes. I like to think most are legitimate mobile posters because I regularly post on mobile and my ID changes constantly, but sometimes I'm hesitant about it.

>>5860371
>>5860373
>double 6s
>again
How the hell do you keep doing this? That's outrageous.

Rolls aside, I've been trying to avoid veering into real-world politics because nobody who spends a day busting their ass at work wants to hop onto /qst/ and see that the b latest saturday night live hot-button issues have taken over the space civ thread they've been reading. I just want to run an engaging, verisimilitudinous quest with dynastic intrigue playing out over the course of generations. Pushing real agendas doesn't make sense to me when you all could be pushing space agendas.
>>
>>5860089
>>5860222
lmao. Cope and seethe morons.
>>
>>5860400
It’s just the luck of the Heinrich

Just wait till Albins reign when he starts rolling consecutive 1’s
>>
>>5860379
>>5860388
Look at these losers crying and throwing a tantrum because a single vote didn't go their way to the point where they are cheering for bad rolls and wishing for this quest's death and tell me again who ruins quests?
>>
>>5860406
To play devilled avocado I'm experiencing minor whiplash from being a dutiful widow/mother to becoming a suffragette, this was no less severe a choice as counting on Albin to be Jim Corbett. The discontent is understandable, ill-wishing aside.
>>
>>5860400
Just that good.

That's fair and that's what I want to participate in.
>>
>>5860415
Alright Mr. Avocado, I'll humor you. I don't want to veer too much into rl so I'll keep it brief and this will be my last post on the subject. The earliest feminists and suffragists were dutiful wives and mothers seeking equal rights and treatment. There is no contradiction here. It wasn't until the third wave of feminism that it veered into the bad stereotypical things this site loves to make fun of.
>>
>>5860431
>The earliest feminists and suffragists were dutiful wives and mothers
[x] Doubt.
The earliest ones were first and foremost jews, followed by spinsters, widows, and young girls.

>>5860428
>>5860400
To follow-up, the same people who voted for that also had the same votes that directly led to Alphonses demise, so I would have been against almost anything they chose, really.
>>
>>5860400
>double 6s
>again

Our dynasty is blessed by divine providence!
>>
...What the fuck is the big deal about pushing for equal rights under the law for commoners. Its fucking moronic to handicap ourselves by limiting the rights of half of humanity.
>>
>>5860400
"Women as equals? What's going to be next? xenos rights?"
-a clueless noble just before Albin takes the throne and turns multiculturalism into law.

Xenos will and MUST be part of the human empire, they will be assimilated, caught and bought. Not a single species will be left alone, Albin will scour the galaxy for the strangest, weirdest, ugliest creatures god put in the darkest corner and make them all citizens.
>>
>>5860400
>I generally lean toward counting 1 post ID votes as around half the weight of a multi-post ID, especially on contentious votes. I like to think most are legitimate mobile posters because I regularly post on mobile and my ID changes constantly, but sometimes I'm hesitant about it.

Like I said, a handful kept on about wanting a revote for an empress, all of a sudden there comes a couple of 1pbtids when it comes to womens sufferage? Whatever, enjoy your samefag quest.
>>
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>>5860371
>>5860373
mfw the double sixes land.

Is it too late to proclaim Anna as Empress for Life? lol

I joke of course, but damn if she isn't a recognized as a patron of the arts and worthy of the epithet of Lawmaker then no one is.
>>
>>5860445
Alphonesekino is back on the menu
>>
>>5860371
>>5860373
Your soft-spoken words, of potential productivity wasted, of unison amongst the sons and daughters of old Earth against the void, and of dignity in service outliving any one citizen alone, strike a chord in the Empire.

The reforms are implemented, rendering commoners as one body under the law of the throne. This invigorates the masses and reassures them that despite their differences, their contributions are equally valued by the Empire. Many of the Merchant Holdings are relieved and lose some of their misgivings toward aristocratic rule.

Rather than grow outraged at this breach of tradition, the noble houses go no farther than grumbles. An overwhelming majority of them are directed toward you instead of the Heinrich line as a whole, but your position is secure and you pay them little heed.

Not much changes. Almost every man is still working or looking for work to sustain their loved ones, and an overwhelming majority of women are still family-oriented due to the harsh reality of strict noble taxes and living on less than habitable planets, but the ideas surrounding the sexes have changed.

Now, if a girl chooses the pursuit of a career in service to the Empire over early motherhood, she's free to make the attempt and succeed or fail on her own merits. Many will fail, likely even most, but that's how it has always been for men. The freedom of choice is now theirs, to rejoice and lament.
>>
>>5860718
Despite your doubts that meticulous artisans can compete with the mass-manufacture of the Corps, they find incredible success. It turns out there is a ravenous market amongst the nobility for finer things that wasn't either willing or able to meet the exorbitant prices of the more artistically-inclined major houses.

The Guilds are rapidly drowned in commissions, fulfilling one only to receive three more in its place, but they do not crumble to the pressure. Nay, they rise to the occasion. Apprentices are trained and contracts are sealed; wood is carved, stone is chiseled, and metal is forged. Sheer industrial output is forsaken to ensure that what is made falls nothing short of immaculate, sacrificing neither form or function.

They prove that fine handiwork is worth the time and effort, and make manyfold your initial investment in record time. Most of the excess profits are given back to the throne in gratitude.

Two Guilds have a meteoric rise to prominence. Guild Artem, focused on producing artwork of all forms, sustained by wealthy patronage and noble donations, and Guild Malleator, focused on crafting tools and equipment as reliable as they are beautiful, catering to clientele across every strata of society.

Both Guilds seize a rapid niche in the market, and with their explosive popularity and the backing of the throne, cannot be budged. As they're here to stay, the Corps' products soon gain an unenviable reputation as cheap and inferior.

Between financial strain and pressure from the Empire's Resources Committee, this leads to something of a creative renaissance in the Corps sprung from necessity. In an effort to retain their relevance and avoid being seen as the second choice of anyone with the means to buy better, they're forced to up their game. This in turn leads to finer products at a lower price on the customer's end, simultaneously lowering their influence and benefiting the Empire.

You are the architect of both, and in the ages to come, will be seen as one of, if not the greatest daughters House Soluton has produced in its long history. That's little comfort to you, as you are a woman of House Heinrich at heart.

You'd see old Earth shattered twice just to hold Alphonse's hand again.

On the day Albin reaches his age of coronation, you hand over the crown with a heavy heart and hope for the future.

>The Reign of Anna Heinrich has come to an end.
>>
>>5860720
>In her 6 years of rule, she reduced the Brand Loyalists to shivering eunuchs on an iceball turned landfill, forcibly rebranded the integrated Corps, rendered both sexes of commoners equal under the law, and sponsored the return of artisanal Guilds.
>She abdicated at 54 years old, to allow the imperial heir and her firstborn son Albin to seize the throne.
>She has retired to the imperial palace on Mars, to spend more time with her extended family.

>The Emperor is dead! Long live the Emperor!
>>
>>5860722
You are Albin Heinrich, firstborn son of Alphonse Heinrich and heir to the Eternal Empire. In mere minutes, you will be crowned in front of an audience of billions.

As the militant spokesman rouses the crowd with a speech of duty to mankind and peace through force, your thoughts are elsewhere. Your face is stoic, your back is straight, you are very the picture of a martial scion poised to seize the Empire by the reins. You’re paying attention to the words, yes, the gibber-gabber they all insist on so that you don't embarrass your family, but your head is somewhere in the stars.

You have plans. Big plans. The Empire must reign Eternal. It is not enough that the throne on Mars sits high over the masses of Mankind. The alien must be made to submit! There are billions of life-forms out there, born from evolutionary circumstances utterly distinct from old Earth, with biologies that have no analogue in traditional human ecospheres. They are disgusting, bizarre, fascinating, and they are, each and every one of them, LOST without the guiding hand of Man!

The feckless blight of mob rule has come to dominate even the most divergent psychologies. It takes different shape from species to species, but in every iteration the repugnant form, the underlying structure, that of chaos pulled in countless directions, remains and rears its ugly head! For intelligent life to reach its true potential, it must be shown the singular path! It must be gathered into one state, driven to one cause! That state needs a single, guiding hand. One who sees them for the loyal subjects they could be, no matter their hideous visage. You have no choice in this.

If you don’t save the alien from itself, who will?
>>
>>5860724
You are prepared to enlighten the inhuman, by reason or by force. Any despot could subjugate another species, the most shortsighted could eradicate them entirely, but it takes humble erudition to understand that which defies all preconceptions, and imperial pride to bring them to heel in a way that they understand! As the son of Emperor Alphonse, you hold both in abundance. The cosmos has placed you in position to be Emperor for a reason. The burden is on you to bring that which has no grasp of old Earth under its majesty, to enjoin their lesser worlds to its Eternal legacy, and make every species that much greater for it.

Soon, you’ll have your chance. You will not be denied.

There is one species in particular, a neighbour to the Empire that you’ve studied in detail.

Their language, their customs. All so disparate from our own, but there are such subtle similarities beneath.

You believe they have very real potential. They might be a good place to start.

>The Zuur’al. Such a strange species, so readily grasping the need for aristocracy, then rejecting nobility! You must make them see that the truth of “caste” is more than the vagaries of biology, it is the mark of bearing, of blood and honour earned in sacrifice!
>The Vrakaks. These pitiful beasts are victims of their own shortsightedness. They must be taken into the fold as menial labourers, so that they can be freed the burden of upholding an interstellar society they aren’t mentally equipped to maintain!
>The Enthoulian. So imposing their brawn, so intriguing their decentralized neurology. So tragic their faith and insistence on theocracy. You must show them that they can build a better future for their kind beneath a more tangible object of reverence: the throne!
>The Mukvir. If Mankind has a peer among the stars, it is these plants. How ironic it is, that the most fundamentally alien species would have reached a refined understanding, one worthy of respect, all of their own. How much greater you could both be, if only you cooperated!
>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!
>>
>>5860729
>The Enthoulian. So imposing their brawn, so intriguing their decentralized neurology. So tragic their faith and insistence on theocracy. You must show them that they can build a better future for their kind beneath a more tangible object of reverence: the throne!

It is humanity’s BURDEN to uphold the mantle of civilisation and ensure than the Xeno lives a productive life.

Our wise paternal hand shall guide them.
>>
>>5860729
>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!
So we just need to overthrow a government? Can’t be that hard.
>>
>>5860729
>The Mukvir
This will be the easiest to work with without an expensive war
>>
>>5860729
>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!

Lol, this is gonna be fun.
>>
>>5860729
>The Mukvir. If Mankind has a peer among the stars, it is these plants. How ironic it is, that the most fundamentally alien species would have reached a refined understanding, one worthy of respect, all of their own. How much greater you could both be, if only you cooperated!


Call us Albin the Gardener, cause we're gonna plant some seeds
>>
>>5860729

>The Mukvir. If Mankind has a peer among the stars, it is these plants. How ironic it is, that the most fundamentally alien species would have reached a refined understanding, one worthy of respect, all of their own. How much greater you could both be, if only you cooperated!
>>
>Write in
Cataoulge the species already within the empire including extinct ones. No need for more wars. Yet. We should build up the empire a bit more before heading out in conquest, and build a few more fleets.
>>
>>5860729
>>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!
Love me whales
>>
>>5860729
>>5860835
+1
Lets not start any wars this early
>>
>>5860729
>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!

I'm torn but I'll leave our fellow royalists out of my decision for now.
>>
>>5860729
>The Mukvir. If Mankind has a peer among the stars, it is these plants. How ironic it is, that the most fundamentally alien species would have reached a refined understanding, one worthy of respect, all of their own. How much greater you could both be, if only you cooperated!
Don't actually start the war before the fleets dad commissioned and the flagship we know nothing about are ready
>>
>>5860729
>The Vrakaks. These pitiful beasts are victims of their own shortsightedness. They must be taken into the fold as menial labourers, so that they can be freed the burden of upholding an interstellar society they aren’t mentally equipped to maintain!
>>
>>5860729
>The Zuur’al. Such a strange species, so readily grasping the need for aristocracy, then rejecting nobility! You must make them see that the truth of “caste” is more than the vagaries of biology, it is the mark of bearing, of blood and honour earned in sacrifice!
>>
>>5860729
This is a rather unfortunate choice in a way. As a description of who we admire as having real potential, I think the Mukvir or Osgus make the most sense, though the Zuur'al do as well I suppose. But in terms of who to actually annex I'd rather pick on the Zuur'al or Vrakaks than any of the others, particularly as we know how the combat mechanics work now. Chewing through hordes of chaff with maluses or low bonuses seems easier than fighting the 'large and competent' fleets of the Osgus or taking the absurdly fortified world of the Mukvir.

Question QM, do we have to annex this choice or can is diplomacy and alliance viable for this personal ambition? Because if making friends is fine then I'd choose the Mukvir given their similarities to us and the fact that our empire's have had friendly relations in the past, if not our ruling houses. But if we have to attempt to annex whoever we vote for then I'd vote for the Zuur'al as a compromise between who I think we can reasonably take in a fight and who makes sense for Albin to think 'they have real potential'.

>The Mukvir. If Mankind has a peer among the stars, it is these plants. How ironic it is, that the most fundamentally alien species would have reached a refined understanding, one worthy of respect, all of their own. How much greater you could both be, if only you cooperated!
>>
>>5861400
Typos/mistakes: "do we have to annex this choice or is diplomacy and allying ourselves viable for this personal ambition?" or maybe I meant to say "can we engage in diplomacy" rather than what I wrote.

Also, for real guys, look up the original descriptions of the various external factions. It seems like the Mukvir and the Osgus would be a real tough fight. Maybe good to fight for glory, but a bad move strategically.
>>
>>5860729
>The Zuur'al. Such a strange species, so readily grasping the need for aristocracy, then rejecting nobility! You must make them see that the truth of "caste" is more than the vagaries of biology, it is the mark of bearing, of blood and honour earned in sacrifice!
One coup away from thinking our way.

https://www.youtube.com/watch?v=8jNsenxtC54
The other species may not recognize us as supreme protectors just yet, but they will.

>>5861411
I have to agree that if the Mukvir are so similar to us then they may share our ambitions as well, they would be the most difficult to subjugate by far.
>>
>>5860729
>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!
They already have some of their population living in different regions.
>>
>>5860729
>The Zuur’al. Such a strange species, so readily grasping the need for aristocracy, then rejecting nobility! You must make them see that the truth of “caste” is more than the vagaries of biology, it is the mark of bearing, of blood and honour earned in sacrifice!
>>
>>5861400
Yeah the Mukvir will be easiest to diplomacy which i why I suggest them. Hell we could even try to marry the noble houses together next generation
>>
>>5861576
>marry the noble houses together
I don't think hybrids are viable here
>>
I've been busy today but I'll be updating in a few more hours.

>>5861400
You don't have to annex them or act toward the aliens yet. You could make an attempt at diplomacy, alliance, or conquest, etc., or focus on building up the Empire. The results of Alphonse's infrastructural investments and fleet expenditures, barring the shipyards, will be overlapping in the next 5 years. The Hookware fleet would've come much sooner but the embargo on the Brand Loyalists slowed construction somewhat. This choice here is which species Albin has been studying the last few years and wants to, at some point, start reaching toward the alien with.
>>
>>5861594
I'm sure there's a certain Ascension Perk that could solve that problem
>>
>>5860729
>diplomance The Zuur’al

Ok, hear me out
These insects have some tech, possibly psychic, which lets them perfectly coordinate starfleets to make them stronger.
And they are not expansionists nor isolationists and their society is close to ours
If we could get them to lend us this technology in exchange for friendship and protection then our fleets would get a massive bonus against our next target!

The Vrakaks instead are probably next on the list depending on when their cycle ends and their numbers die off and they become vulnerable to subjugation.
>>
>>5861647
That was on the Vonduul focus tree, we chose the Heinrich path and fell for the "tour the high unrest place and meet the people" decision trap.

Now we gotta wait for the age of discovery and explore the last frontier where the ancients hid their archeotech bimboification ray.
>>
>>5861594
...?

You want to impregnate a plant? Or is your idea for symbolic 'marriage' with no actual offspring inheriting the throne, instead going the adoption/bastard route?

>>5861596
Ah, okay. Well I'll keep my vote the same then, the Mukvir seem like good allies.
>>
>>5861778
Anon, he wants to marry and impregnate a plant
I’m sure future science can do that
>>
>>5861778
>You want to impregnate a plant?
He is the Whoreax, he dicks down the trees.
>>
You are now imagining your normally chatty plantwife being oddly quiet during the months leading up to flowering season.
>>
>>5860729
>>The Osgus. These cephalopods are remarkably familiar to old Earth taxonomy and from a mental perspective, practically already human. All you need to do is break them of their juvenile conception of autocracy. State without nobility is scarcely more coherent than anarchy!
>>
>>5860736
>>5860758
>>5860770
>>5860804
>>5860813
>>5860818
>>5860835
>>5860917
>>5860937
>>5861023
>>5861066
>>5861087
>>5861188
>>5861400
>>5861489
>>5861507
>>5861523
>>5861652
>>5861882
Where most of your genetic kin mistake the supremacy of the Empire for the superiority of Mankind, you have a more nuanced perspective. You are keenly aware of humanity’s strengths, its innate sense of balance and split-second projectile adjustments are rare among intelligent life, but you do not mistake these for human invulnerability. The alien species in the wider galaxy each have their own abilities, governed by their own natural preference for those who share their evolutionary origins. You believe that such a sense of community, of a greater whole, is universal to intelligent spacefaring life.

As Emperor, you must shatter these flawed societies and seize the pieces to render the Eternal Empire stronger. This will be a tremendous undertaking. The instinctual revulsion most humans have toward the fundamentally alien is present in the noble houses themselves. This fear isn’t only of the body, but of the distant and unknowable mind. Subjugating any alien species inevitably requires that its psychology be understood and accommodated, so that it can be held in check and leveraged for the greater good of the Empire. Most known alien species, including even the elegant Mukvir, are too far out there for human citizens to accept.

Most.

The Osgus are akin to Mankind in every way that matters. Yes, they’re aquatic cephalopods that lack empathy and are bound by the belief all other species are inferior… but their psyche profiles are eerily human. The impact of this cannot be exaggerated. They’re driven by the same emotions in the same syntax, in nearly the same contexts. By interspecies standards, you’re practically already speaking the same language. You’ve studied theirs thoroughly.

Your lack of a beak means a bizarre accent, but with their lack of lips, the imperial lexicon will be awkward for them as well. The Osgus have a fearsome armada and lesser empire in their own right. Direct military overtures are a gamble, but if you can get through to them diplomatically, if you can show your fellow Man that the alien need not be alien to us, reaching other species should come much easier.
>>
>>5861942
You’re snapped out of your musings on the Osgus sport of hoop-toss when the speaker starts to make the final proclamation.

“THUS! Humanity shall endure ETERNAL in the memory of old Earth, under one EMPIRE!”

You step forward and kneel toward the imperial throne, as he continues.

“With the AUTHORITY vested in these hands by ANCIENT WISDOM, this voice declares a NEW EMPEROR!”

You bow your head as he retrieves the crown. Your heart skips a beat as he places its heavy weight on your brow.

“EMPEROR ALBIN HEINRICH, SECOND OF HIS BLOOD!”

The zeal in his voice is as deafening as it is humbling.

“ALL HAIL! HAIL to the Emperor! HAIL to the Heinrich line!”

The crowd of nobles and dignitaries echo his words.

“Arise, EMPEROR, and assume the THRONE!”

You stand and march the short distance. On a rational level, you know that this is only a gaudy chair, and not a particularly comfortable one at that. On a deeper level, you know that it means infinitely more. You turn and lower yourself onto the throne. The crowd, now your subjects, watch in silence. The speaker concludes the ceremony.

“The Emperor is dead! Long live the Emperor!”

Just like that, the deed is done.

You are now responsible for securing the livelihood of tens of billions.

It's a lot to wrap your head around.
>>
>>5861945
Your duties begin the morning afterward. You don’t want to wait when there’s work to be done.

Finally, you have the chance to gaze upon The Ledger. The Empire is in good condition everywhere except for the navy, which is scheduled to improve shortly. You’re also aware that your father’s infrastructural improvements will be yielding a net profit soon.

For any regrets they may have had, your parents have left you in a strong position.

>The Empire:
>Territory: 5
>Economy: 5
>Military: 3
>Happiness: 5
>Population: 5

Your trusted Head Advisor Igor, who’s remarkably spry for his age, is ecstatic.

“The Empire awaits your guidance, my liege! I am confident that your ambitions, whatever they may be, will lead to a new era!”

If perhaps not one of peace.

What will be your first act as Emperor?

>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
>Give some funds to subsidize Zephyr Corp so that it can corner a larger market share. This’ll allow House Lochstrum to reach new heights and gain a valuable ally for the throne. It might also turn a profit, even if it will frustrate some the major houses and the other Corps.
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations as it is remade to match the sensibilities of your bloodline.
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. The biodiversity of your territories must be preserved.
>>
>>5861946

>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
Time to get wife
>>
>>5861946
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations as it is remade to match the sensibilities of your bloodline.
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.

We need to ask the wife before renovations, that's just common sense
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
It is tradition for every newly crowned Heinrich Emperor get married before doing anything else.
>>
>>5861946
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. The biodiversity of your territories must be preserved.
Its in character
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.

With how long turns typically take, we ought to do this as soon as possible. Get to babymaking you two!
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
>>
>>5861946
>>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. The biodiversity of your territories must be preserved.
>>
>>5861946
>Give some funds to subsidize Zephyr Corp so that it can corner a larger market share. This’ll allow House Lochstrum to reach new heights and gain a valuable ally for the throne. It might also turn a profit, even if it will frustrate some the major houses and the other Corps.
>>
>>5861946
>House Nightshayd has been very secretive about your fiance over the last several years. Supposedly, she just completed the last of her trials and is now ready to be married. Mom’s been pestering you, you should really formalize things instead of keeping your families waiting any longer.
Trials huh?
>>
>>5862196
With what happened to the previous emperor i bet she can subdue a crowd of thousands using only one singular chopstick.
>>
>>5862218
I imagine Nightshayd is taking their failure to protect Alphonse very hard, so the notion of an Empress who can also act as a highly lethal personal bodyguard for the Emperor is not far fetched at all.
Maybe we could recruit our maidstaff from them
>>
>>5862225
>Implying the majority of the palace staff isn't already Nightsayd agents in deep cover.
>>
Rolled 3, 5, 5, 3 = 16 (4d6)

>>5861950
>>5861955
>>5861963
>>5861973
>>5862027
>>5862041
>>5862046
>>5862099
>>5862136
>>5862156
>>5862196
The Empire's natural spaces are at risk. Every day humanity spreads farther and fragile, unique ecosystems are strained to support them. You need to preserve the wilds so that future generations can enjoy them outside of holo-film documentaries.

Unfortunately, you are head of the Heinrich dynasty as well as Emperor and have a duty to both. You inform House Nightshayd that you're prepared to fulfill the deal Alphonse made decades ago. They're overjoyed and you're quickly introduced to your fiance, who has apparently already smuggled herself into the outer wings of the imperial palace. Huh.

It's impressive that she got past the Royal Guard but somehow, you suspect House Nightshayd wasn't trying too hard to keep her out.

>Clara Nightshayd: The spitting image of her mother Hannah Nightshayd, she would've made a promising future spymaster if not for this bethrothal. She's spent the nineteen years of her life in their House's customary training to be an assassin and is quite paranoid. To prove herself worthy of marriage to Gerardo, she infiltrated a smuggling ring selling pre-rebranding Corp products and poisoned their leadership over the course of six months, without assistance. The Nightshayd warn you that she's unprofessional and not fond of the wider nobility.
"This has been a long time coming, but... I'll level with you, I'm a lot less worried about your safety after seeing that spider footage. That eight-part snare was SICK."

You aren't sure how to feel about getting married so you start talking to her about the different poisons from creatures on the frontier. She surprises you with her knowledge and it isn't long before you're talking about stalking techniques.

The puzzle pieces don't fit, but they do match.

Unlike Alphonse's wedding to Anna, your marriage is very low-key. Only a few hundred nobles are invited and you barely decorate the palace foyer. The wedding alarmed most of the nobles invited, some of whom started sweating or refused to eat the cake. Most of these details are lost on you.

Now House Heinrich and Nightshayd are formally bound in marriage. It takes you some time to wrap your head around the implications but Clara helps you through the motions. It's a lot to take in.

"...I really wasn't expecting you to be the smuggling type."

Come the next morning, you have a decision to make.

>Go on a honeymoon with your wife for a year, like your dad did, sans the publicity.
>Bring her on a year-long tour to see the less dangerous ecosystems in the territories.
>Start renovating the imperial palace with her input.
>Return to the normal administration of the Empire.
>>
>>5862284
>Go on a honeymoon with your wife for a year, like your dad did, sans the publicity.
Make it a tradition and get an heir ASAP
>>
>>5862287
+1
>>
>>5862284
>Go on a honeymoon with your wife for a year, like your dad did, sans the publicity.
Everything better be here when we come back.
Dissidents beware, lest the Empress pay you a personal visit.
>>
>>5862284
>Return to the normal administration of the Empire.
>>
>>5862284
>Go on a honeymoon with your wife for a year, like your dad did, sans the publicity.
Coronation-marriage-honey moon are fine and well established Heinrich traditions
>>
>>5862284
>>Bring her on a year-long tour to see the less dangerous ecosystems in the territories.
>>
>>5862284
>>5862298
>Go on a honeymoon with your wife for a year, like your dad did, sans the publicity.
>Bring her on a year-long tour to see the less dangerous ecosystems in the territories.
After some thought, I'm gonna change to going on a honeymoon to see some ecosystems. She'll appreciate the excitement and the natural poisons and the scouting and the stalking and the predators more than a cushy resort planet, and so would we.
>>
>>5862287
Supporting this
>>
>>5862284
Support >>5862313
>>
>>5862284
>Bring her on a year-long tour to see the less dangerous ecosystems in the territories.

Maybe some of the local architecture and nature will inspire is on the palatial renovations because that's my #2
>>
>>5862313
Hell yeah, year-long planet-hopping safari (and other things besides). Might be difficult if she gets gregnant though.
>>
Rolled 5, 6, 6, 4 = 21 (4d6)

>>5862287
>>5862290
>>5862295
>>5862296
>>5862298
>>5862305
>>5862313
>>5862330
>>5862331
>>5862349
>>5862357
You decide you should go on a honeymoon. You aren't your father and she's not your mother. Licciri's ecosphere is soft and manicured, its diversions safe and marketable. The planet would excite neither of you. You could choose another world, but why choose just one?

You take Clara on an expedition to see the Empire. Not its cities and starports, but the wilderness. As an assassin, hunting is different from what she's used to, yet familiar. She takes to it like a fish to water. Over the next year, the two of you stalk and kill dozens of beasts across as many environments. Most of them invasive species, the remainder sustainable.

You explain everything about them to her but she's more interested in where to shoot them than the specifics of their anatomy. Once she gets pregnant, things slow down into sightseeing.

Clara gives birth to a healthy baby girl in an RV out in the fringe tundra of Aoturn IV, thousands of leagues from the nearest major city. Being a father is significant. You wonder if you're going to have the luck of Alphonse when it comes to sons.

What will you name your firstborn daughter?

There's some time left on your honeymoon, so once she's recovered, you take your family to go see the waterfalls on Greavis, one of the smaller core worlds.

You enjoy this time together, even if neither of you can get away from the Royal Guard or covert Nightshayd bodyguards.
>>
>>5862396
Early in the next year, your wife gives birth to a second healthy baby girl, much like the first. Your mother jokes that by this pattern, the third's going to be your heir. You aren't sure if that's funny or not.

What will you name your secondborn daughter?

The improvements to the Empire's navy and economy haven't reached fruition yet. They will arrive, soon.

What should you do?

>Take after your father's example and spend some time with your family. You need to produce an heir, for the dynasty's sake.
>Give some funds to subsidize Zephyr Corp so that it can corner a larger market share. This’ll allow House Lochstrum to reach new heights and gain a valuable ally for the throne. It might also turn a profit, and with House Nightshayd's influence, frustration from the Corps isn't much of a problem.
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.
>>
>>5862398
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
>>
>>5862398
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.
The palace can wait, all these poor defenseless creatures can't!

I love the prompts QM, great way of differentiating Aldin from his father.
>>
>>5862398
>>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
Man this house DUSTY

These are a lot of good rolls. Are they for children? "bad seed" my ass.
>>
>>5862398
>>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
>>
>>5862398
>>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.
A sustainable empire is a healthy empire.
>>
>>5862396
Firstborn should be named Anna, after our mother
Secondborn should be named Erica, because that is what random name generator told me
>>5862398
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.
the people will thank us when they get to see Elephants in their cities
>>5862408
Albins oldest sister has made a new major house and Angelica is Alphonse's reborn, only time will tell how the younger ones will turn out so it's safe to say the seed is strong, just unlucky.
Speaking of which, do we have to arrange our younger sisters marriages now?
>>
>>5862398
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.

Eh, there will be time for a son soon, the important thing is that we have a child at all. Nature waits, but not forever.
>>
>>5862403
Albin and Alphonse are very different men with very different ideas of what's important for the Empire, so their default prompts vary. I've tried to differentiate the fluff text between the various rulers depending on their perspectives. Alphonse's was terse and militaristic, Anna was depressed over his assassination, and now Albin is obsessive and rambling.

>>5862408
They are, and you've rolled very well. Just no eligible heirs.

>>5862426
You will very soon, yes. I'll be getting that dynastic pastebin fairly soon.
>>
>>5862398
First girl: Chanda

>>5862398
Second girl: Latifa
>Take after your father's example and spend some time with your family. You need to produce an heir, for the dynasty's sake.
>>
>>5862426
I support these names
>>
>>5862473
Fuck, I want these names.
>>
>>5862473
The names are ok, we could also give them second names that reference particularly amazing species of animals.
It's usually used for flowers but there has to be a sci-fi species that sounds cool enough.
(My cousins have flowers as unofficial second names)


>>5862398
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
The palace will truly be impregnable
(As Albin's wife is right now)
>>
>>5862486
Samefag
>>
>>5862508
Or like just invent something something fantasy animal by distorting animal species names in other languages.
Something like:
Alondra
Corvina
Gryphina
Nautiline
Gattina
Orsaline
Coneglia
Civetta
Fagiana
>>
>>5862508
>The names are ok, we could also give them second names that reference particularly amazing species of animals.
>It's usually used for flowers but there has to be a sci-fi species that sounds cool enough.
>(My cousins have flowers as unofficial second names)
+1

>>5862473
Changing to
>House Heinrich’s accommodations are unsuitable, the imperial palace was seized directly from House Vonduul and the gilded decor has seen minimal changes since. You will oversee renovations, and spend some time with your wife over the year it'll take.
>>
>>5862514
>>5862516
+1
>>
>>5862473
I really don't want these Indian names out of nowhere for our germanic dynasty.
>>
>>5862508
Forgot to respond to this, yes second names referencing exotic species would be great
>>
>>5862398
>>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.
>>
>>5862398
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.

>First : Aurelia
>Second : Lydia
>>
>>5862398
>The Empire’s natural spaces are entirely unprotected. Their exploitation isn’t a pressing issue from an imperial perspective, but countless species, every one of them unique, are at imminent risk of extinction. Your honeymoon has only increased your conviction that the status quo needs to change.

Seconding the exotic animal theme naming for our kids
>>
>>5862755
I'll support these names
>>
>>5862755
+1
>>
>>5862398
>Take after your father's example and spend some time with your family. You need to produce an heir, for the dynasty's sake

Secure the line of succession
>>
>>5862398
Support >>5862755

Though I'm fine with exotic animal names as well.
>>
>>5862473
>>5862508
+1
>>
>>5862755
I support these names. Feels good.
>>
>>5862486
>>5863132
Samefag
>>
>>5862755
Supporting
>>
I got distracted yesterday/today so I didn't post an update, but I will be soon.
>>
>>5863968
All good. We’ll all still be here when you get back.
>>
>>5862400
>>5862403
>>5862408
>>5862418
>>5862425
>>5862426
>>5862440
>>5862473
>>5862474
>>5862508
>>5862514
>>5862516
>>5862517
>>5862537
>>5862606
>>5862755
>>5862756
>>5862768
>>5862966
>>5862970
>>5863109
>>5863141
>>5863581
You name your firstborn daughter Aurelia and your secondborn daughter Lydia. You consider giving them secondary names referencing natural flora, but can't decide on the specifics. Back to the Empire...

You can't ignore that the natural spaces of the territories are entirely unprotected! The needs of the palace may be pressing, but the continued threat to irreplaceable ecosystems of the Empire is urgent!

You must act!

How should you safeguard the ecosystem?

>Expand the Empire's Resources Committee and task them with curtailing excessive pollution from the uncontrolled industries of the Corps and minor noble houses.
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.
>Implement a new set of ecological taxes to gently pressure unsustainable practices. Mass urban sprawl and the stripmining of inhabited worlds are unacceptable.
>Resort to propagandizing the masses. If the people believe that the natural beauty of the galaxy is worth passing on to their descendents, they will be less inclined to squander it.
>>
>>5864352
Aside from this matter of great import, your mother is insistent that you need to find a worthy suitor for your sister, Silvia. Over the last several years, she's developed a vindictive and manipulative personality, to the extent some quietly consider her to have a snake's tongue. She's loyal to the family at least, and hasn't gone as far as murder. The lady simply enjoys spreading terrible rumours and turning her subordinates against each other. It's concerning, but doubtful this will pose a serious problem.

Who should she marry?

>Francis De Croize. The third son of a second cousin to their head family, far from influence. A rather typical example of his lineage, ignoring politics to focus on his career of sculpture for twenty years and counting without note. This would gain House Heinrich nothing but perhaps prevent any mishaps.
>Eligius Durannes. A self-professed "corsair" who's spent some forty years skirmishing with reavers. House Durannes is a minor, militaristic lineage that boasts its own petty shipyard and a loathsome independent streak. He offers the pitiful bulk of his warchest and in a trite show of symbolism, his sword.
>Donagh Arthen. Your close friend and a classic example of his house's discipline, who's spent six hours per day training for the last two decades. He's not a true heir of Arthen but his family is prestigious in their bloodline and has produced fine commanders in the past. It's questionable how Silvia will take to Arthen's lifestyle but this would be an olive branch.
>This is too awkward to worry about! Silvia is your sister, for crying out loud! You should've never been thrust into this position to start with... uhh... you'll have your mother decide. Yeah! That's right, she ought to know what's best for the family and for Silvia... and for that matter, Adelheid! You want to hear no more of this sibling suitor nonsense.
>>
>>5864352
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.
>Donagh Arthen. Your close friend and a classic example of his house's discipline, who's spent six hours per day training for the last two decades. He's not a true heir of Arthen but his family is prestigious in their bloodline and has produced fine commanders in the past. It's questionable how Silvia will take to Arthen's lifestyle but this would be an olive branch.
Full faith in Silvia
>>
>>5864002
I appreciate that. Nothing too major, just helping my mother run some errands, she had some minor skin cancer removed the day yesterday and can't lift anything for the next week so I figured I'd pitch in on my day off. I also started playing Zorbus and what I'd planned to be one hour of that turned into six. A very unexpectedly good roguelike, lots of fun but a sinkhole of time dilation.

I'm hesitant to do this as I myself am a predominately mobile poster, but I think I will be ignoring 1 post by this ID votes going forward. I'd like to say that nobody has been samefagging but I can't confirm that anybody hasn't, and if anyone has, that would invalidate the legitimacy of the vote. I'm also going to start posting with a trip to verify it's me, even when my IP's shifted. If you're also a mobile poster and I ignored a perfectly legitimate vote from (You) last update, I'm very sorry about that. Trips damage the anonymity that's the entire reason for imageboards existing and I don't think there's any call to ask for them, so I won't. Just as long as there's an explanation/context for a vote or some engagement aside from +1 or Support, they're fine, because most samefags don't bother. I'll take it on a case-by-case basis, I'm just paranoid about potential vote-rigging, is all.
>>
>>5864352
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.
>>5864353
>Let Silvia and Adelheid choose for themselves
Dad led the eldest sister choose. We should do the same for the younger ones.
>>
>>5864386
>Why is the Emperor doing his job?!
>>
>>5864386
Why so mad anon?
>>
>>5864352
>Expand the Empire's Resources Committee and task them with curtailing excessive pollution from the uncontrolled industries of the Corps and minor noble houses.
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.

Both of these

>Eligius Durannes. A self-professed "corsair" who's spent some forty years skirmishing with reavers. House Durannes is a minor, militaristic lineage that boasts its own petty shipyard and a loathsome independent streak. He offers the pitiful bulk of his warchest and in a trite show of symbolism, his sword.

An ambitious man and a shrewd woman, I think they’d go far. He could become the leader of our anti-piracy vanguard
>>
>>5864352
>Expand the Empire's Resources Committee and task them with curtailing excessive pollution from the uncontrolled industries of the Corps and minor noble houses.

With a few reserves particularly in places we think are most vulnerable / interesting to be expanded upon as protections become more robust.

>>5864353
Have her meet with Arthen, if they are agreeable then they can marry. If there is no spark than
>Let Silvia and Adelheid choose for themselves

Political marriages are prudent and good for the empire but a failed marriage would damage relations when our grasp on the empire is still tenuous.
>>
>>5864352
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.

>>5864353
>Donagh Arthen. Your close friend and a classic example of his house's discipline, who's spent six hours per day training for the last two decades. He's not a true heir of Arthen but his family is prestigious in their bloodline and has produced fine commanders in the past. It's questionable how Silvia will take to Arthen's lifestyle but this would be an olive branch
>>
>>5864352
>Implement a new set of ecological taxes to gently pressure unsustainable practices. Mass urban sprawl and the stripmining of inhabited worlds are unacceptable.
>>
>>5864352
>Expand the Empire's Resources Committee and task them with curtailing excessive pollution from the uncontrolled industries of the Corps and minor noble houses.
>Create new preserves on each planet where the wilderness is to be retained in perpetuity. These will extend to artificial template ecosystems as well, as the foremost goal is to benefit the population of the Empire.

Honestly all of these are worthwhile things to implement. I just don't want to risk doing them all at once and end up upsetting the nobles too badly.

>>5864353
>Let her choose for herself.

Well, she can be manipulative to the benefit of House Heinrich. We'll just have to trust in family.

Honestly, marrying her to a politically active family could go either way. She could waste her words causing trouble for us and weakening our reputation and that of everyone she comes across with her rumourmongering, or she could turn out to be a dark social savant. Who knows how it'll go?

If I had to guess, I'd imagine she'd get along with Durannes, just a hunch. We'll see.

>>5864386
This is just bizarre and nonsensical. Not all commoners are responsible for Alphonse's death. Anna already saw to the Brand Loyalist's destruction. Albin's primary concern that began this whole choice is the environment and all the species therein, not helping the masses. This is for the ecosystem first, the people second.
>>
>>5864705
>This is for the ecosystem first, the people second.
>as the foremost goal is to benefit the population of the Empire.

It's in the wording of the choice which proves you are wrong.
It doesn't matter that the choice is saying they are creating preserves first, because it goes on to say the chief reasoning for the decision is primarily for the benefit of the population of the Empire.
This goes against both Albin's and his mother's characterization of being distrustful of commoners. It's why I was so pissed off these fucking retards decided to go the suffrage route, BECAUSE IT BENEFITS THE FUCKING COMMONERS THAT KILLED ALPHONSE.
I know it's hard for retards on here to understand nuance and gravitas, to lack empathy, and not be able to understand another person's point of view, but I would hope to God All-Mighty these stupid freaks could at least actually read the very first thread of the quest, have basic reading comprehension, and pretend to know what the fuck is going.

>>5862041
kek
Nice joke, faggot.
>>
>>5864734
Idiot, the one who killed Alphonse is the merchant nation's consumerists. Our empire's commonfolk is what Alphonse fought to liberate, you dum dum, you wanna waste his efforts like that?
You're like the guy who tripped on a cracked pavement and now wish for total curb death.
>>
>>5864807
I yearn for the certainty of a concrete kiss.
>>
>>5864352
>Expand the Empire's Resources Committee and task them with curtailing excessive pollution from the uncontrolled industries of the Corps and minor noble houses.

>>5864353
>Let her choose
>>
>>5864734
In retrospect, the wording to "benefit the population of the Empire" was ambiguous, "to enlighten the population of the Empire on the beauty of nature" would've been more accurate, but the two are one and the same for Albin. Alphonse's death at the hands of commoners (albeit an insurgent militia that's been uprooted) caused Albin to develop a much more authoritarian mindset than he otherwise was going to. He views the masses as an ignorant and unpredictable danger to themselves and others, in need of firm guidance.
>>
Rolled 1, 4, 1, 3 = 9 (4d6)

Don't mind me, forgot to account for this earlier.
>>
>>5864362
>>5864378
>>5864386
>>5864407
>>5864471
>>5864575
>>5864697
>>5864705
>>5864857
You determine that the chiefest reason for the masses’ despoilation of natural beauty, unique across the cosmos, is a deep and abiding ignorance.

House Vonduul and the Merchant Holdings ruled over their respective territories for centuries. They wallowed in decadent filth and it trickled, seeping from top to bottom in a sick perversion of noblesse oblige. Such degradation of the human spirit cannot be removed in a mere two decades, no matter how great your father was.

Where the rulers have changed, the masses which sought to emulate them, even subconsciously, have stayed the same.

They’re lost to the same materialism as their forebears. No matter what measures you take to safeguard the Empire’s natural resources, so much more precious than steel to you, the commoners will reject them out of hand. This is not out of insubordination, merely a lack of understanding. They fail to see the merit in subtle varieties of grass and birds, of clear water and unstained horizons.

This is because they have been blinded. As Emperor, you must make them open their eyes. You’ll do this subtly.

At your decree, each planet in the Empire receives a portion of land which is to remain untouched by mass urbanization or industry. The purpose of these preserves is twofold. On the first part, they’ll retain some aspect of nature, no matter how far civilization has progressed on a given planet. On the second part, their existence will show the masses how different things could be. These aren’t inaccessible to the people. Rather, they are limited. The people, those among them of a like mind to your own, can camp and wander. In some terrain, even hunt or fish invasive species.

Then when they are done or have overstayed their welcome, they’ll return to their lives. In the frontier, these preserves are more symbolic than anything, but in the core? They are a stark rejection of urbanity, one small sliver of Mankind’s ancestral heritage. Under this alone, it’ll be generations before a change in the masses’ perspective occurs, if at all, but it is a start.
>>
>>5864882
No good. Hopefully not for us.
>>
>>5864899
Likewise, you consider the Empire’s Resources Committee. Initially founded by your mother to oversee the Corps, which they’ve done a decent job of in these last few years, you choose to expand them to ensure these preserves remain unsullied by the future. On its own, this is a minor task. All they need is to patrol and monitor the territories, reprimanding first-time offenders and arresting those with the audacity to repeat their crimes, but they are capable of more.

While the major houses can’t be touched without risk, the impact of the Corps and minor nobles is no less severe in magnitude. If the Empire’s Resources Committee was given a portion of the treasury, they could arm themselves and enforce imperial sovereignty over its lands, just as the army does over its people, not directly, but through the implication of force. Those who would disrespect nature might risk your disapproval, but would they have cause to fear it?

You aren't yet certain.

Should you give the ERC a more sizable budget?

>Yes. This would let them arm themselves and form a fleet of their own. They would become a new, distinct faction opposed to both the Corps and the noble bloodlines, but sworn to the ruling dynasty. Even better, the throne’s separation from their ranks would grant a degree of plausible deniability for their actions.
>No. Though the thought of having an anti-consumerist paramilitary is tempting, allowing them enough force to be a possible contender during a Civil War is too far. Apart from overreaching in the sight of the aristocracy, it would be difficult to guarantee they’ll remain true to their purpose over the centuries.
>>
>>5864903
>Yes. This would let them arm themselves and form a fleet of their own. They would become a new, distinct faction opposed to both the Corps and the noble bloodlines, but sworn to the ruling dynasty. Even better, the throne’s separation from their ranks would grant a degree of plausible deniability for their actions
ENVIRONMENTALIST PARAMILITARY
>>
>>5864903
>Yes. This would let them arm themselves and form a fleet of their own. They would become a new, distinct faction opposed to both the Corps and the noble bloodlines, but sworn to the ruling dynasty. Even better, the throne’s separation from their ranks would grant a degree of plausible deniability for their actions.
LUDD WILLS IT!
>>
>>5864903
>Yes. This would let them arm themselves and form a fleet of their own. They would become a new, distinct faction opposed to both the Corps and the noble bloodlines, but sworn to the ruling dynasty. Even better, the throne’s separation from their ranks would grant a degree of plausible deniability for their actions.

Just one point of off the treasury's worth, at most. No more. Let them have a little bite to them, enforce our new laws on the worst offenders, deter deliberate defiance, add risk to the equation for anyone who thinks our words are just words and not an enforceable reality.

We do have to be careful about empowering this new committee too much, lest they become both too powerful and too legitimate an institution. Theoretically future emperors and empresses could cease to be absolute monarchs if we let said hypothetical future committee enforce laws on even the higher nobility or worse royalty. A future ruler may come across a situation which makes a sudden policy shift necessary, where we have to break the laws on pollution or land use to deal with a sudden population explosion or refugee crisis or where we need industry to kick into high gear to deal with some threat.

If we need to deal with some other issue involving checking the corps/nobility or the populace/aliens in the future then we should make another organization to deal with that specific type of issue or just deal with it ourselves rather than putting all our eggs in this one basket.
>>
>>5864905
>>5864926
>>5864929
You choose to better fund the Empire’s Resources Committee, and increase their powers to enforce imperial decree. Within reason.

They promptly invest most of it into building their own fortified, hidden facilities and commissioning a war-fleet from Hookware Corp. Said fleet is likely to be cheap and made up of either rundown or shoddy vessels, but a war-fleet is a war-fleet.

This will instill in the Empire’s subjects a firm awareness that flouting imperial law has consequences. The remainder of the ERC’s newfound budget goes into a variety of low-risk stocks to maintain their projected expenses without the throne’s direct involvement.

Good. It wouldn’t do to have a persistent drain on the treasury.

All that remains is to see how your improvements, both to the Empire’s territories and its interests, are received.

It'll take five more years to see things pan out, but your reign is likely to be long indeed.

>Roll 1d6+0 for success of the nature preserves.
>Roll 1d6+0 for reaction to the upgunned ERC.
>>
Rolled 5 (1d6)

>>5864952
>>
>>5864952
Haven't rolled in ever so here goes nothing...
>>
Rolled 3 (1d6)

>>5864952
Hmmm....
>>
Rolled 4 (1d6)

>>5864952
>>
>>5864807
Pukimak
>>
>>5864929
Herse an idea, allow the nobility of good standing and repute to interpret within guidelines to enforce the laws in their own domains and holdings, saving cost and manpower, while not stepping on nobles toes and territory, property and authority.
>>
Rolled 6 (1d6)

>>5864952
Dunno if you need anymore rolls, but you can have another.
>>
>>5864985
>>5865049
You're pleased to find the preserves aren't scorned by the population at large. Some of the governors and administrators are annoyed by the loss of territory, but as it was taken from imperial land, they have no basis to protest.

This causes a small subculture of outdoorsmen to emerge among the masses. They have little impact but the hobby seems to be growing by the year. Perhaps in a few generations, it'll be a significant passtime for the Empire. More importantly, the masses now view the preserves as the Empire's and, among those dignified, insightful few commoners who put loyalty above all and thus are truly worthy of enlightened rule, worthy of respect.

The Empire's Resources Committee raises a great deal of alarm among the less substantial merchants and aristocrats. As it should, it is an institution to be feared. Its regular inspections and a handful of public arrests cause the minor nobles to grow wary, but most of their distaste is oriented toward the ERC rather than the throne itself.

You hope that in time, even the major houses will come to kneel before imperial authority. Knees bent in awestruck reverence rather than political convenience.

If you cannot win their admiration, you are content to earn their fear.

Aside from setting up nature preserves in the Empire and determining the boundaries of the ERC, you handle the issue of your sister Silvia’s courtship. More specifically, you tell your family that it isn’t your problem and she and Adelheid can choose for themselves, like Freyja did and Angelica will. Your mother and Silvia are both pleased.

Sometime later, you learn that she chose to wed Eligius Durannes, of all people. A near-independent voidsman who seems to spend less time in the Empire than out of it? Feh. You’re sure that will go well.

Once Adelheid comes of age, she chooses to wed Zachariah Rothsford, second son of the famed admiral Jonah Rothsford. Supposedly, he's the timid but sentimental sort. You don't handle crowds well either, you can relate. At least he's of decent stock. You hope they'll be happy together.

The starports and factories your father invested the treasury in so long ago have yielded fine returns. It isn't a world, or rather, Empire-changing amount but it recoups the losses put toward establishing the ERC. Unless there's a sudden windfall, their current taxes ought to have reached an equilibrium with the bureaucracy.

Besides that, Hookware Corp has contributed a warfleet to the imperial navy exactly as specified in their contract. It is an array of perfectly serviceable, though unimpressive ships. You're certain the bloodthirsty void analysts who've substituted charts and screens for tooth and claw will find a use for them.
>>
>>5865320
The technicians of Cherry Corp and shipwrights of Mars are hard at work. In another decade, they should be pumping out their first true vessels. You're eager to see their work.

To your dynasty's surprise, House Soluton comes forth with a magnificent fleet. You knew your father had commissioned some ships from them so you're unsurprised, but the vessel at its heart takes your breath away.

'Anna's Hand' is a sleek behemoth, every inch of her pristine crimson and emerald hull radiating barely subdued destruction. It is a dreadnought among dreadnoughts, which is said to handle better than most corvettes. This ship alone could humble a pirate squadron.

You are stricken silent by its majesty.

According to House Soluton, this was a gift for Anna, your mother, to be forged by direct imperial decree. On seeing it, she wept inconsolably and couldn't be shaken from her grief. It appears that your father's love reached her even from beyond the grave.

That makes you feel worse that he's dead but this ship, no less glorious than it is gargantuan, will live on. The rest of the fleet is nothing short of excellent as well. You remind yourself that Hookware Corp can churn out three to match it in half the time, but what a fleet it is.

Where should it be assigned?

>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
>>
>>5865323
>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
What better asset to be the dynasty's big stick? Though we may need to be wary of others feeling like we have too much power in the future.
>>
>>5865323
>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.

It's not a parade ship, it's the pride of the fleet and will uphold the reputation of the empire.
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
A gift from a loving husband to a wife, from a father-in-law to his daughter. This is separate from Imperial business. It's personal and will be inherited by their descendants simply because they are their descendants

House Heinrich IS the throne, there's no real difference between the two options, but let's not tell anyone that.
>>
>>5865341
Changing to
>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.

It shall be our sword and shield
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
We seem like the sentimental sort.
>>
>>5865323
>To House Heinrich. It shall be the fist of the throne, held by your lineage, for the strength of your lineage alone.
>>
>>5865323
>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.
>>
>>5865327
>>5865355
>>5865356
>>5865362
>>5865397
>>5865406
>>5865417
>>5865431
>>5865469
You reason that as it was a gift to your mother, from your father and grandfather, it ought to stay in the family. Apart from this, the Empire's navy is strong enough, but what of the dynasty? The Heinrichs have no-one backing them over all else but the Royal Guard and loyalists in the navy. If there was an uprising from the masses or subversion of the noble houses, you would be doomed without a fight.

This fleet changes things. You give the command, noted by the noble houses. None begrudge you this. Every lineage that can afford them has its own warfleet.

House Heinrich now has its own retinue! An elite fleet led by 'Anna's Hand', it will serve without risk of betrayal. It is separate from the Empire's navy, as it is first and foremost House Heinrich's navy.

Over the last five years, your daughters Aurelia and Lydia have grown well.

Aurelia has shown herself to be intelligent for her age, with a talent for puzzles. She shares much of her mother's disposition toward authority, that is to say, she doesn't agree with it unless the reasoning behind things is explained to her.

Lydia on the other hand is brilliant and has a deep, yet wide sense of curiosity. She almost reminds you of your younger self, but has none of your earlier shyness. You're confident she'll go on to do great things in the future.
>>
>>5865522
>>5864882
In a tragic incident, Clara suffers a stillbirth. The fetus was projected to be viable but experienced complications in the third trimester. She would’ve been born a girl.

You're at a loss for how to feel.

When it happened, you were signing documents at Titan's bi-annual orbital symposium. You dropped everything and returned to Mars the moment the news was broken to you. Over the tense, two day flight back, you weren't able to get a moment of sleep.

You found her morose and clinging to herself in a courtyard. You tried to console her, but there are no words for this. You attempt to tell yourself that, rationally, this happens to a certain percentage of mammalian births but in the end, you can't reason away the gnawing pit in your stomach.

You haven't experienced a sense of loss of this magnitude since you caught the footage of your father's death. Clara says things will get better but her tone of voice and body language are despondent. This isn't a crisis of the Empire, but it is for your family.

What should you do?

>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.
>Declare a period of mourning for the loss of an imperial daughter. This would widely publicize the circumstances, for better or worse.
>Return to the normal administration of the Empire. You're saddened by this but the Empire needs your guidance.

There's another, minor concern for the imperial record.

Will you name your thirdborn daughter? Or leave her be?
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.
We can't just ignore this and we can't make everyone mourn so this is a good middle ground. I also say we name her though I leave it to other anons for that.

>You attempt to tell yourself that, rationally, this happens to a certain percentage of mammalian births
I genuinely thought Albin said this to his wife and I couldn't stop laughing
>>
>>5865524
>Return to the normal administration of the Empire. You're saddened by this but the Empire needs your guidance.

>leave her be
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.
Gotta be there for each other.

>>5865532
Dunno, I thought about Alphonsine, but then we make that a cursed name. I want to name her though, if someone thinks of something good.
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.

Incorporate a lot of natural spaces into the new palace.
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.

>Civetta
>>
>>5865524
>Declare a period of mourning for the loss of an imperial daughter. This would widely publicize the circumstances, for better or worse.

>Leave her be
>>
>>5865524
>Return to the normal administration of the Empire. You're saddened by this but the Empire needs your guidance.
>No name
>>
>>5864903
>No
ACAB
>>
>>5865786
Update the thread anon
>>
>>5865323
>To the Imperial Navy. It shall be at the forefront of the Empire's campaigns, an anchor on which the entire armada will rest.
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.
>>
>>5865524
>>Return to the normal administration of the Empire. You're saddened by this but the Empire needs your guidance.
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.

Family is vital

Maybe get mum and our sisters to help out during the year in providing emotional support

>Leave her be
>>
>>5865524
>Stay in the palace for a year to comfort her. You'll distract yourselves overseeing renovations.
Poor taste or not, we need a son. The fact is, we have nobody who can take over if we don’t have a son, and fast. We aren’t getting any younger.
>>
QM, what are the rules on female accession as they stand? Are they de jure ineligible to inherit the throne, or are they theoretically able to inherit but get bumped down the priority list in favour of men and would severely upset a lot of traditionalists?

>captcha: 2TWAT
Indeed
>>
>>5865532
>>5865552
>>5865567
>>5865597
>>5865718
>>5865744
>>5865775
>>5865792
>>5866360
>>5866422
>>5866581
The Empire is in good condition. It can wait.

It must.

Clara needs you now, and it is your duty, as her husband, to be here for her. Besides that, you personally, beneath all obligations, want to help her through this.

Your marriage may have been arranged by authorities beyond either of your control, but in your time with your wife, you’ve grown fond of her. Irrationally so. If you were forced to choose between the preservation of Clara's happiness and an entire biosphere, unique in the known universe, you would hesitate.

You can say that about no-one else.

You and your wife will mourn your daughter, but you will leave be. She'll go unnamed, according to the Nightshayd tradition.

Such wounds take time to heal, and you will abide as long as it takes.
>>
>>5866618
Even so, you are the head of your dynasty and spending time with your wife is no excuse to ignore your filial duties. Sitting here, surrounded by the opulent legacy of House Vonduul, you know just how to combine them both.

The imperial palace was constructed to the specifications of a dynasty of which all traces were eradicated from the Empire, and for good reason. All that remains of their influence in the current court is their taste for crass extravagance. It grates on you, as it always has, but now, you’re in a position to see this last piece of their lineage’s lifeblood poured out onto the flagstones.

What should the palace’s redesign be?

>Elegant. It isn’t Vonduul’s love for finery that was flawed, it was their complete lack of refinement. Rather than excite the imagination with hints of grandeur, they plastered it on every surface, so much so it lost all impact. You will replace gem-studded gold with smooth marble, and fractal embroidery with plain silks.
>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
>Minimalist. For over a dozen dynasties, the ruling family has been clutching to the luxury their position affords them. This extends to all things, from their lifestyles to their expectations, but in the span of history, it has inevitably led to soft and weak heirs. You will take after Arthen and remake your living quarters to a place of sparse stone and hard floors. So much the better to temper your sons.
>Rugged. You have a deep appreciation for nature. There’s no call to impose your will alone, but it’s only fitting that the imperial palace take after certain cues. There’ll be timber in lieu of artificial materials, courtyards left to grow into a tamed wild, and simulated sunlight shining through windows instead of electric lights.
>Grim. Nightshayd may have a macabre sense of aesthetic, but it is certainly distinctive. The Royal residence shall be rendered foreboding and inscrutable, all in dark shades, hallways so lit and acoustics so angled that visitors can’t be sure if their own shadows aren’t stalking them. Plenty of secret entrances and tunnels, but unlike those the palace has always had, a few of these would be obvious to make an impression.
>>
>>5866605
In the event that the Emperor has no sons, an unmarried daughter is theoretically able to inherit under her own name. If she were to marry a nobleman, this would then leave the Empress's reign in some question as there are historical precedents both for past Empresses relinquishing and holding power after marrying. Some civil wars have been fought over the issue of an Empress assuming the crown but in most of these, tensions were exacerbated by preexisting conditions or belligerents.

If the Emperor's line is completely incapable of producing an heir, the throne may go to an older relative, usually an uncle but in rare cases, a retired former Emperor. Failing that, it may be passed to a cousin branch of the ruling dynasty or to another, trusted noble house that's intermarried with theirs in the past. Once the lines of succession get murky and there's nobody on the throne to arbitrate between factional disagreements, civil war is almost guaranteed.
>>
>>5866619
>Elegant. It isn’t Vonduul’s love for finery that was flawed, it was their complete lack of refinement. Rather than excite the imagination with hints of grandeur, they plastered it on every surface, so much so it lost all impact. You will replace gem-studded gold with smooth marble, and fractal embroidery with plain silks.

>>5866622
If at some point we don't have sons then just declare Aurelia our heir and force everyone to acknowledge it or die.
>>
>>5866619
>>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
Live by the sword, die by the sword, decorate by the sword. Besides, we all know that a strong foundation holds the strongest of houses, and what stronger foundation is there than that our Humanity's superior and glorious history?
>>
>>5866619
>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
Albin should write a book about the space revolution and it’s consequences
>>
>>5866619
>Rugged. You have a deep appreciation for nature. There’s no call to impose your will alone, but it’s only fitting that the imperial palace take after certain cues. There’ll be timber in lieu of artificial materials, courtyards left to grow into a tamed wild, and simulated sunlight shining through windows instead of electric lights.

I think this fits most with Albin, though Classic or Minimalist both fit with our family's martial roots and going with Grim can certainly date the palace's renovation to Albin's reign, giving it a sense of history to later rulers.
>>
>>5866619
>Rugged. You have a deep appreciation for nature. There’s no call to impose your will alone, but it’s only fitting that the imperial palace take after certain cues. There’ll be timber in lieu of artificial materials, courtyards left to grow into a tamed wild, and simulated sunlight shining through windows instead of electric lights.
>>
>>5866619
>Rugged. You have a deep appreciation for nature. There’s no call to impose your will alone, but it’s only fitting that the imperial palace take after certain cues. There’ll be timber in lieu of artificial materials, courtyards left to grow into a tamed wild, and simulated sunlight shining through windows instead of electric lights.
>Grim. Nightshayd may have a macabre sense of aesthetic, but it is certainly distinctive. The Royal residence shall be rendered foreboding and inscrutable, all in dark shades, hallways so lit and acoustics so angled that visitors can’t be sure if their own shadows aren’t stalking them. Plenty of secret entrances and tunnels, but unlike those the palace has always had, a few of these would be obvious to make an impression
Combine the two. Natural light lets natural shadows accumulate. Nature isn't just flowers, but also thorns and vines and bushes that could hide anything. Our wife is here and she needs the distraction too, let her help.
>>
>>5866619
>Elegant. It isn’t Vonduul’s love for finery that was flawed, it was their complete lack of refinement. Rather than excite the imagination with hints of grandeur, they plastered it on every surface, so much so it lost all impact. You will replace gem-studded gold with smooth marble, and fractal embroidery with plain silks.

But i won't be opposed to having some rooms of a different decor, like a rugged study room for Albin or a Grim greenhouse inner garden of dark colored flora.
>>
>>5866619
>>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
>>
>>5866619
>>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
>>
>>5866619
>Rugged. You have a deep appreciation for nature. There’s no call to impose your will alone, but it’s only fitting that the imperial palace take after certain cues. There’ll be timber in lieu of artificial materials, courtyards left to grow into a tamed wild, and simulated sunlight shining through windows instead of electric lights.
>>
>>5866619
>Minimalist. For over a dozen dynasties, the ruling family has been clutching to the luxury their position affords them. This extends to all things, from their lifestyles to their expectations, but in the span of history, it has inevitably led to soft and weak heirs. You will take after Arthen and remake your living quarters to a place of sparse stone and hard floors. So much the better to temper your sons.

>>5866605
>>5866630
This is why the other players quit. You stupid cocksucking faggots never quit pushing this retarded agenda.

Eat shit and get AIDS, faggots, cause you're already cancer.
>>
>>5866619
>Classic. The Empire, for all its magnificence, has been so quick to forget its roots. Everywhere one looks sit screens and holo-projectors, buttons and gizmos. These will be removed wherever possible and minimized where not, and in their place a panoply of tapestries, weapons, and armours will be mounted. All archaic, all an unforgettable reminder that the hearth came before the engine.
While the notion of an eco-palace is amusing, I don't think rewilding the palace complex will go down well with just about anyone else.

>>5866880
Merely a question of idle curiosity, Angry Anon. I must say you are something of a lolcow to watch have a meltdown every time someone vaguely alludes at women.
>>
>>5866895
Be silent! Keep your forked tongue behind your teeth. I have not passed through fire and death to bandy crooked words with a witless worm!
>>
>Elegant. It isn’t Vonduul’s love for finery that was flawed, it was their complete lack of refinement. Rather than excite the imagination with hints of grandeur, they plastered it on every surface, so much so it lost all impact. You will replace gem-studded gold with smooth marble, and fractal embroidery with plain silks
>>
>>5866619
>Elegant. It isn’t Vonduul’s love for finery that was flawed, it was their complete lack of refinement. Rather than excite the imagination with hints of grandeur, they plastered it on every surface, so much so it lost all impact. You will replace gem-studded gold with smooth marble, and fractal embroidery with plain silks.
Add some classical artistry to inspire, please.

>>5866918
He's kinda right, your going a bit overboard.
>>
>>5866630
>>5866632
>>5866659
>>5866662
>>5866664
>>5866758
>>5866774
>>5866776
>>5866782
>>5866861
>>5866880
>>5866895
>>5866924
You opt to redesign the palace with a classical motif. Some would call it primitive, even barbaric. You would agree. Severance from the decadent modernity that's suffused so much of the nobility will only make House Heinrich stronger. Besides, it's pleasing to the eye and distinctly imperial in parts, yet cozy in others. That's all that's really needed.

This takes one year. Your wife moves on from past grief. It will never be the same, but with your help, it can be different in a way that's not so bad.

You return to the normal administration of the Empire.

The Ledger is in excellent condition. You note that despite your investment in the ERC, your father's infrastructural improvements have prevented a net loss to the Empire's finances.

>The Empire:
>Territory: 5
>Economy: 5
>Military: 4
>Happiness: 5
>Population: 5

You note that as House Heinrich now has assets of its own, these are also listed.

>House Heinrich:
>1 Retinue Fleet

Your family's trusted Head Advisor is solemn, but as exuberant as ever.

"Your daughter have been stillborn, my liege, but billions still look to you as father of the Empire! You'll entrench your majesty's reign as the greatest yet, I'm sure of it!"

You appreciate the sentiment.

What should you do?

>Spend some time with your family and be a part of their lives. Clara is 26 and won't be able to have an heir forever.
>Give some funds to subsidize Zephyr Corp so that it can corner a larger market share. It has done well enough under Freyja's management, but it could do better.
>Purchase some stocks in Amasoft Corp under the Heinrich name. It isn't enough that the dynasty has a fleet, it should also have a fortune of its own.
>Invest in improving the infrastructure of the frontier. Now that the preserves have been put into place, you can build to the future without worry for how it might impact vulnerable ecologies.
>Hire a mercenary charter or two to serve the Empire on a long-term basis. They're scum but they're also competent and, unlike shipyards, quick to arrive.
>Attempt to establish diplomatic relations with the Osgus. You are confident that with your knowledge of their culture, you can set up a mutual arrangement.
>>
>>5866998
I noticed this vote and accounted for it, but somehow forgot to link it.
>>
>>5867026
>Invest in improving the infrastructure of the frontier. Now that the preserves have been put into place, you can build to the future without worry for how it might impact vulnerable ecologies.
We must expand
>>
>>5867026
>Invest in improving the infrastructure of the frontier. Now that the preserves have been put into place, you can build to the future without worry for how it might impact vulnerable ecologies.
>>
>>5867026
>Spend some time with your family and be a part of their lives. Clara is 26 and won't be able to have an heir forever.
>>
>>5867026
>Spend some time with your family and be a part of their lives. Clara is 26 and won't be able to have an heir forever.
>>
>>5867026
>Spend some time with your family and be a part of their lives. Clara is 26 and won't be able to have an heir forever.
Heir
>>
>>5867026
>Spend some time with your family and be a part of their lives. Clara is 26 and won't be able to have an heir forever.
We do really need to make sure we have an heir.
>>
>>5867026
>Give some funds to subsidize Zephyr Corp so that it can corner a larger market share. It has done well enough under Freyja's management, but it could do better.

>>5866998
Fuck off then if you don't like it. It's what you cunts have been doing.
>>
>>5867161
Why are you still here if you hate every other player and rant and rave with every post of yours?
>>
>>5867174
Because fuck you, that's why.
>>
Rolled 4 (1d6)

>>5867042
>>5867061
>>5867062
>>5867078
>>5867079
>>5867133
>>5867161
If you don't have an heir to pass the crown to, the dynasty will be imperiled no matter what you do. Your father Alphonse spent a decade with his family and sired you. You'll attempt to do the same.

Clara, Aurelia, and Lydia are all happy you aren't letting yourself be dragged away from home for months on-end. The Royal Guard are also happy you aren't trekking uncharted wilderness on the fringes of the Empire. You aren't happy about pausing your duties, but you are happy that they're happy.

You suppose that will have to be enough.

>Roll 1d4 for potential heirs.
>>
Rolled 3 (1d4)

>>5867250
>>
Rolled 4, 1, 2, 6 = 13 (4d6)

>>5867253
Your relationship with your wife deepens and after so long, you decide to try for an heir again. Soon, she grows pregnant. Both of you wait with baited breath.
>>
Rolled 5, 5, 5, 3 = 18 (4d6)

>>5867257
To your relief, she gives birth to a healthy baby boy! None other than your heir! Unless something goes wrong, that is.

What will you name your firstborn son?

As he begins to mature, the imperial dynasty continues to grow.
>>
>>5867259
>What will you name your firstborn son?
Otto

Also, what are these numbers you're rolling for in both these posts? Or is that spoilers?
>>
Rolled 4, 6, 2, 5 = 17 (4d6)

>>5867259
Your wife gives birth to a healthy baby girl! You aren't sure if you should be filled with delight or despair. In any case, she's the spitting image of her mother's birth photos.

What will you name your fourthborn daughter?

You've already sired an heir, but Clara is jokingly insistent that House Nightshayd makes good on its investment. Time passes...
>>
>>5867261
Your wife gives birth to yet another healthy baby girl! This is the fifth, or fourth, if not counting the tragedy.

What will you name your fifthborn daughter?

Between your father's family and your own, you suspect future historians will consider the early Heinrich bloodline to be under some kind of curse.

No matter the circumstances, you'll do your best to raise them to an imperial standard.
>>
>>5867260
I'm rolling for the genetics of each child. Both parents have a part in this, including by extension their parents, but there's also a random element. Every man and woman in the family has their own set of genes that influence the likelihood of their offspring having certain traits or talents. It's a simple system but the Empire isn't advanced enough to determine the specifics, let alone to genetically tailour toward exact criteria. The first roll is for the success of the actual childbirth, with low as bad and high as good while the second roll is for the child's gender, while the other rolls are much more nuanced, although a 1 is generally bad and a 6 is generally great.
>>
>>5867259
I will support Otto for the sons name
>>5867261
Erica once again
>>5867262
Anna once again

I am not original with names
>>
>>5867261
Ina
>>5867262
Anna, after our mother

>>5867268
This mfer really be doing punnett squares. Seems like the first d6 is a general how-good-is-it, the second is 1-3 boy, 4-6 girl.
>>
>>5867259
>>5867260
>>5867283
I like Otto, Erica and Anna for names
>>
>>5867283
I'm down with supporting these names.
>>
>>5867259
Support >>5867283

I think we can afford to turn back to the administration of the empire after this. Diplomacy and another round of either investment or reforms for the next two turns sound good, just so we have the future prepped. Preferably we'd not wage war until our factories are online.
>>
>>5867259
Tyrone

>>5867261
Chanda

>>5867262
Latifa
>>
>>5867697
+1
Albin likes exotic and alien species. Just makes sense he would give his kids weird names.
>>
>>5867697
Support
>>
>>5867697
Supporting only due to the passion this anon has displayed all thread and the names not being the wurst. ;^]
>>
>>5867725
>>5867726
>>5867729
What did anon mean by this?
>>
>>5867741
It means the quest has acquired its first troll
>>
>>5867283
>>5867286
>>5867311
>>5867345
>>5867413
Following a gut-feeling, you name your firstborn son Otto.

Clara names your fourthborn daughter Erica, after the aunt who first taught her how to apply an antidote to poison.

You name your fifthborn daughter Anna, after your mother.

Now you’re a proud father of five. Aurelia, Lydia, Otto, Erica, and Anna. Six, counting the one who isn’t with you now, and who you could not bear to name.

Your youngest children begin to grow and you are here to see it happen.

Erica is much like Aurelia, almost a bit too clever, with a firm independent streak. The resemblance to your wife in the two of them is almost uncanny.

Anna is quiet and doesn’t like strangers, much like yourself. She seems bright enough but prefers playing outside to boardgames. You greatly approve.
>>
>>5867773
Otto on the other hand, is unique among your children. Unlike his sisters, he doesn’t care about learning new things, matching puzzles together, or going outside. It worries you a little. It’s not that he doesn’t obey, no, he’s an exceptionally well-behaved child…

It’s that he wants to fight. He’s always wanting to roughhouse with you and the palace staff, even his siblings before he was taught that they weren’t to be wrestled with. On the occasions that no-one was willing, he’s even tried to wrestle with the Royal Guard or dare them to fight him. None ever took him up on the offer, of course, but he’s quite insistent about it.

You thought he might have a military mind like his grandfather, your father, but that doesn’t seem to be the case. He finds starships boring and space combat lacks any interest for him. Naval warfare isn’t his forte, but physical confrontation? Obstacles, hide and seek, tag, or anything else, he loves it, and the specifics seem to mean little, as long as there’s some competition. He takes to losing well but he loves winning, almost too much.

Clara confides in you late one night, when all the children are asleep. “I think our boy’s a killer. I’ve seen it before and I'm seeing it now. Y’know, he’s still so young… we could have him trained, indulge those impulses a little.”

You frown. “That’s not what my dad did with me. We traveled together, on ‘The Emperor’s Judgement’, and he taught me how to-”

She interrupts, one of the handful of people in the Empire who could do this without risk of execution. “You aren’t your dad, Alby, and Otto isn’t you. Think about what’s best for the boy, will you?”

You sigh and run a hand through your hair. “I will. I promise.”

She kisses your forehead. “Please.”

What should be done with Otto?

>Send him to the Astronomicon Academy. It might not be the type of violence he’s interested in, but it’s what’s best for the Empire.
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.
>Ignore his inclinations. You’ll do what your father did for you, even if it hurts to be wearing your father's boots, and teach him what it is to be an Emperor firsthand.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
He'll make a fine agent, and can find his own renown this way. Emperor? Not so much. Mayhaps we should keep opening those genetic lootboxes.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.

He's going to be emperor, can't have him skulking around in the shadows. Well, it might be useful for courtly intrigues or surviving such, but better to have some actually militarily useful skills. His skill set can be as a general, duelist and warrior.

It'd also be good to extend an olive branch to Arthen beyond Albin's friendship with the brothers, maybe Otto can marry an Arthen bride as well. Rebuild that trust and bring the house typically renowned for its loyalty to the throne into the fold.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.
Boost our relationship with Arthen but also train our son to be a model warrior and not a straight up violent retard
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.

Beginning of knightly traditions?
>>
>>5867775
>>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.
Bold and brash, bump to Arthen relations. I blame drinking.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.

I might have wanted to make him a swole emperor fit to rule but a knight is good too.
We already have Angelica as an admiral for the dinasty he doesn't have to be good at space combat.

Also i don't like the idea of sending him to be an assassin and the suspicious rapid fire identical votes for it really alienated the idea for me.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Ignore his inclinations. You’ll do what your father did for you, even if it hurts to be wearing your father's boots, and teach him what it is to be an Emperor firsthand.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775

>>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.

Let us become a swole stoic.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.
>>
>>5867775

>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
If Nightshayd has seen this befofre the should know how to direct these impulses in a healthy and productive manner
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
>>
>>5867775
>Have him trained under House Nightshayd. Over several grueling years of trial and deception, they’ll make an assassin par excellence out of him.
They know better than anyone how to turn rage into a useful and subtle weapon
>>
>>5868349
But he demonstrably isn't the angry sort, just a boy lookin fer a gud krumpin'.
>>
>>5867775
>Have him trained under House Arthen. There’s no habits to break down yet, so their tutors will have all the time there is to build him up into an exemplar warrior.

He is not an assassin, he is a martial knight

Honour and glory will be his core guides, not deception and skullduggery
>>
>>5867775
>Have him train under house Arthen
He wants to test his mettle? Then let him do so with the satisfaction of honor. Into the crucible a hothead, out a tempered steel.
>>
Rolled 2 (1d2)

I was going to lock the vote here so I could update when I wake up again, but I see you guys have gotten a two-way tie. Impressive.

I figure the only fair way to break it's a coin toss.

>1: Nightshayd
>2: Arthen

Apologies for the recent lack of updates, I've just been a bit busy.
>>
>>5868482
It is awwright qm, the juletide is upcoming.
>>
>>5867782
>>5867783
>>5867784
>>5867789
>>5867802
>>5867848
>>5867907
>>5867923
>>5867936
>>5867942
>>5867949
>>5867994
>>5868012
>>5868043
>>5868116
>>5868192
>>5868245
>>5868264
>>5868349
>>5868370
>>5868391
You think of sending him to House Nightshayd to become an assassin not only able to defend his court, but infiltrate others. Your wife reassures you that her family has made deadly results from far lesser stock.

Then you think of sending him to House Arthen, to be trained into a knight worth any five common men, many more in regalia. Your friends would take good care of the boy and moreover, be humbled by the gesture.

Neither would make the mistake of coddling him.

In the end you can't choose between the two, so you trust the cosmos to determine. You take out a coin in view of your trusted Head Advisor, Igor, whose witness can hold you to the result. Heads, Nightshayd. Tails, Arthen. You take a deep breath and flip it.

Tails.

So it's settled. Otto will go to House Arthen. The boy is just as ecstatic as you expected. Once he returns, he'll have a firm understanding of what it means to serve the Empire in battle. Hopefully, they'll have taken care of his hunger for battle too.

You continue raising your family. Aurelia and Erica prove clever, while Anna's appreciation for the outdoors takes after your own.

It quickly becomes clear that Lydia is exceptional, even by imperial standards. She's nothing short of a genius. Every day she learns a little more, and the fundamentals of literacy and arithmetic came so easily that the tutors have some difficulty preparing lessons that can challenge her while staying in the bounds of the curriculum. After a few months, they forgo the curriculum entirely and teach the girl at her own, rapid pace.

By the time she's grown, she's likely to hold a multidisciplinary expertise. As her father and the Emperor, you could influence the course of her studies. Lydia herself doesn't seem to have any bias.

Which two fields should she focus on?

>Finance
>Politics
>Starships
>Planetology
>Industry
>Propaganda
>It would be best for her to focus on one field in specific.
>None, you'll let her choose for herself.

Meanwhile, your sister Angelica has managed to make admiral and married Raphiel Phillips, a notable captain too reckless and bloodthirsty to rise in the ranks. They've had three children together, two daughters and one son. With luck, House Phillips will produce some sterling admirals in the future.
>>
>>5868758
>Planetology
>Industry
>>
>>5868758
A decade has gone by. It has been twenty years since Lemon Corp was hired by your father and now, Cherry Corp has finished its work. The first fleet has been manufactured! Corp technicians did their best to meet your expectations but their pre-existing knowledge-base forced them to make certain concessions.

Their design is heavily adjacent to the imperial mainstream, with some key differences.

The warships have a vast internal energy supply, fueling redundant engines, overlapping shields, and fewer but larger weapon batteries. Their armour is thinner in some parts, sacrificing some endurance for modularity and ease of repair. The streamlined design requires roughly two-thirds the crew of mainline vessels and minor amenities, such as private bunks, have been removed to make room for denser coils. Prior to imperial inspection, each was painted a garish shade of cherry red.

Overall, the ships are notably faster and cheaper than the baseline, but less resilient in prolonged engagements. These differences are minor on the strategic scale but represent a substantial change for individual admirals. The Corp is confident that the new facilities can produce one more fleet like it per twenty years at negligible cost, though they're equipped to produce a wide variety of possible designs.
>>
>>5868761
The Corp experts were eager to cooperate and the shipwrights of Mars have learned a great deal on electronic subsystems from them. As such, they are no longer strictly necessary.

What is your decree as Emperor?

>Purchase Cherry Corp. You're impressed by their work and reason they can do much enrich and empower the throne under the auspices of your dynasty. Between Cherry Corp and Zephyr Corp, this would leave a sizeable portion of the Corps linked to the crown.
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.
>License Cherry Corp. They've cooperated at every step and shown enthusiasm in service. In light of that, you'll grant them formal permission to make and sell their own warships. Besides endearing Cherry Corp to House Heinrich, this will undercut Hookware Corp's business.
>Let Cherry Corp's contract expire. The Empire no longer has need of Corp technicians in any capacity. If their mercantile shipwrights wish to remain employed, they can submit to the noble houses or Hookware Corp.
>Fire Cherry Corp. You are frankly insulted they thought this design was worth your time. You'll disbar them immediately and ban them from further meddling with imperial warships of any kind.
>Plunder Cherry Corp. You are enraged by their lack of aristocratic propriety and deem them worthy of eradication. Their coffers will be looted, their executives executed, their engineers imprisoned. None will escape your wrath. This will alarm the other factions of the Empire, but that means little in the face of justice.
>>
>>5868758
>Politics
>Propaganda

They go together. Moreover, this is more so just to have the traits 'out there' in the wild, since she'll be marrying into another house and technically not be a part of our house even if we are close. A future Heinrich can marry her descendants once they are outside the inappropriate degree of consanguinity. If she proves loyal to House Heinrich above all, then even better, we need a propagandist and I'm not sure we've ever even had a proper politician in the family even once.
>>
>>5868764
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.

It's good work honestly. I'm satisfied at least. Don't want to give the corps or nobles a fright, lets just retain their exclusive services for now. No selling the designs of our imperial navy to private buyers (mostly pirates, if we are going off Hookware).
>>
>>5868768
>no politicians in the family
I guess we found why the heinrich have been so successful after all

>>5868758
>Industry
>Planetology

I kind of leaned towards finance but that's a hoax just as much as politics.
real money and respect are made from inventions and knowledge not manipulations.

>>5868764
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.
A good step forward merits the chance to keep them on the path to success.
>>
>>5868758
>Planetology
>Industry

How can we industrialise worlds without hurting their environment… maybe she’ll be a boon to orbital industries?

>>5868761
>Keep Cherry Corp hired.

The design is okay - it needs field testing and iteration. Change the dam colour too
>>
>>5868764
>Keep cherry Corp hired
>>
>>5868758
>Politics
>Industry
>>5868764
>Purchase Cherry Corp. You're impressed by their work and reason they can do much enrich and empower the throne under the auspices of your dynasty. Between Cherry Corp and Zephyr Corp, this would leave a sizeable portion of the Corps linked to the crown.
Personal ship manufacturers will be great
>>
>>5868758
>Industry
>Politics

>>5868764
>>Purchase Cherry Corp. You're impressed by their work and reason they can do much enrich and empower the throne under the auspices of your dynasty. Between Cherry Corp and Zephyr Corp, this would leave a sizeable portion of the Corps linked to the crown.
>>
>>5868758
>None, you'll let her choose for herself.

>>5868764
>License Cherry Corp. They've cooperated at every step and shown enthusiasm in service. In light of that, you'll grant them formal permission to make and sell their own warships. Besides endearing Cherry Corp to House Heinrich, this will undercut Hookware Corp's business.
>>
>>5868758
>Planetology
>Industry
>>5868764
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.
>>
>>5868758
>Politics
>Planetology

>>5868764
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.
>>
>Keep Cherry Corp hired. They've adapted a centuries-spanning tradition to match a completely different doctrine in mere decades. It isn't perfect but such a feat is worthy of token respect. They'll continue to maintain the royal shipyards and iterate on their design.
>>
>>5868759
>>5868768
>>5868772
>>5868775
>>5868776
>>5868778
>>5868781
>>5868785
>>5868787
>>5868788
>>5868790
>>5868816
You decide to guide Lydia's studies toward the fields of industry and planetology. Who knows? In the years to come, she might find a synthesis between the two.

You aren't awestruck by Cherry Corp's work but you are glad that they're done. Your father saw a measure of worth in them, and you see no reason not to let them continue. For now, they'll remain under the throne's employ.

The demands of the task will keep their shipbuilding division too busy to make political moves, while simultaneously pleasing the shareholders and ensuring their expertise is exclusive to the Empire. The cost to continue their contract is sparse compared to the funds they dump into the economy keeping the shipyards operational. It evens out. You do, of course, have the fleet repainted in imperial naval colours.

It's brought to your attention that over the last decade, the Empire's Resources Committee has not only kept would-be industrialists in check, it's also received numerous donations from the upper crust. Due to your diligence in selecting those who share your views to head the organization, they've maintained full transparency and have used these unexpected funds to expand their operations. At this rate, its resources may equal a major house in another half a century. You aren't concerned. They've been doing good work.

You return to the normal administration of the Empire.

The contents of The Ledger are humbling. The progress your dynasty has made in less than half a century is nothing short of miraculous. Most of that is due to the savvy of Alphonse. Historians will be studying the brilliance of his early reign for centuries yet.

>The Empire:
>Territory: 5
>Economy: 5
>Military: 5
>Happiness: 5
>Population: 5

House Heinrich isn't doing poorly either. It's poor for an imperial dynasty, yes, but it also enjoys a stable position and loyal navy. Not every past dynasty could claim both.

>House Heinrich:
>1 Retinue Fleet

Your trusted Head Advisor is jubilant.

"The galaxy is your oyster, my liege!"

Overconfidence is a slow and insidious killer, but you are inclined to agree.

What should you do?

>Subsidize Zephyr Corp.
>Invest in frontier infrastructure.
>Enrich House Heinrich.
>Support the artisinal Guilds.
>Hire a mercenary charter.
>Attempt diplomacy with the Osgus.
>>
>>5868902
>Attempt diplomacy with the Osgus.
It is time
>>
>>5868902
>Attempt diplomacy with the Osgus.
>>
>>5868902
>Attempt diplomacy with the Osgus.
We are a xenos knowledgable. We are the best guy for the job.
>>
>>5868902
>Attempt diplomacy with the Osgus.
kinda wanna go to war soon
Maybe we should send nightshayd guys to the reaver clans to weaken them up for eventual conquest in the future
>>
>>5868909
>>5868910
>>5868914
>>5868917
In the first years of your reign, you've secured an heir to the throne and ensured that your father's shipbuilding efforts were not in vain. The time has come to ensure your own legacy. You turn your attention to the alien.

The Osgus.

Located to the Empire's northwest, their state has held a simmering belligerence toward your own ever since its discovery. They've waged wars against past dynasties, invading the frontier just as often as they were invaded themselves. Mankind never managed to conquer and subjugate them for long, as they sunk to the depths of their seas and the artificial, fortified reefs there. The inverse is also true, as the human masses would never let themselves be shackled under another species.

The cephelapods are peculiar. They claim that their species is superior and that it is their right to claim the stars, but rather than exploit allegedly "inferior" species, as would be sensible, they exile them from their own planets. The Osgus conception of supremacy is to rule alone. To them, it is rule alone that matters. They view nobility as obsolete and are pledged to a single, monolithic state that holds sway over every aspect of their lives. It is unenlightened tyranny on a scale that humanity cannot imagine, and they can't imagine themselves without.

You recognize them as lost. Without the distinction of nobility, every member of their species is as a commoner, and thus, they have no-one to be inspired by or to aspire towards. Only the state. They work as they are told to work, they play as they are told to play, and they believe as they are told to believe. The Osgus exist in a prison of their own making, as they have for millennia. You must free them from themselves.

Their elongated brains could be so much more in service of old Earth, so much wiser beneath noble guidance! You only have to help them realize this, or force them to. The Osgus have a substantial armada. You would not confront them head-on unless you had no other choice. Fortunately, you've studied every aspect of their species and society extensively. If anyone has an idea of how to talk to the Osgus, it's you.
>>
>>5868963
The Osgus and the Empire are currently at a tense peace, so they'll at least be willing to hear you out.

How should you approach this?

>Offer them a military alliance. The Osgus know that the Empire's fleets are numerous, and likely think they're much more united than they really are. You'll point to the madness of the Federation of Uvarth and the feral warmongering of the Vrakaks to justify the need.
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>Attempt to have a cultural exchange. You are aware that the Empire holds most aliens in contempt or fear and that the feeling is mutual. This is unlikely to work but there's always a chance. You'll hold onto the hope their current ruler is as open-minded as you are.
>Pitch them the idea of an interspecies sports league. Neither the Empire or the Osgus like aliens but both have a healthy competitive spark and traditional team-based games. You'll merge both into a new sport that humans and Osgus can play at broadly the same proficiency, and propose that it be broadcast among your respective kinds as propaganda and entertainment all-in-one.
>>
>>5868965
Don't worry, QM. He'll vote here in a bit.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
out of all the options, this is probably the best to start off with
>>
>>5868758
>None, you'll let her choose for herself.
I'm just gonna point out that I think we should change the Imperial Succession to something akin to the Mexica or Indonesian thrones where the successor is chosen from the royal family but isn't specifically the firstborn male..

Three times now we have had royal children who have incredible stats that we don't have the option to make emperor due to the current succession rules.

Due to how the children generation system works this will keep happening. I think it is a missed opportunity for us to be able to rull a god tier character but be locked out of making them the leader.
>>
>>5868965
>Attempt to have a cultural exchange. You are aware that the Empire holds most aliens in contempt or fear and that the feeling is mutual. This is unlikely to work but there's always a chance. You'll hold onto the hope their current ruler is as open-minded as you are.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
Trust must be built from the bottom, and there's no better

>>5868999
Bit late on the vote there anon. As was discussed earlier in the thread, we can in theory do that but choosing one of our more competent daughters as successor would go down like one hell of a cup of cold sick and should not be attempted unless we're fully sure we can deal with the immense political fallout. If we had any other sons to choose from it would be less dangerous, but we don't.
>>
>>5869012
You are right, which was why the best time to do it would have been under Alphonse's literal god tier approval rating and military hegemony and the second best was under Empress Soluton's high rolls. The issue is the longer we wait, the more likely it is we luck into an Emperor who doesn't have the esteem factor.
I think the moment we have the political goodwill we should cash it in to change the succession rules. It is an investment that will pay off within literally one generation, we just need to keep pumping out kids until we roll a metaphorical genetic nat 20 or close to it, then make that high roller our heir
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>>
>>5869071
We might have been able to do that under Alphonse, but in that stage we were still in the process of trying to consolidate political support. While we had the unconditional support of the Imperial military, as a dynasty we were still new, weak and did not have many entrenched connections and alliances, we had enemies who would have jumped on the bandwagon and may not have been able to avoid a (second) civil war (popular opinion is all well and good, but the nobility has its own ideas) which would have been the last thing we needed. Perhaps it would have been something to do later in Alphonse's rein, but the balance of power got tipped away from us given the bloody nose we got in the Merchant War and we didn't live long enough to come back to the idea later when it may have been more doable.
>>
>>5869087
I think the peak time to pull such a move would have been directly after the Merchant War and right before the march where we got killed, though we could have pulled it off before the merchant war to. Remember we only went on that war because we had basically "won" all internal affairs for the most part.
I think if we have a similar big win under the current regime we should cash it in on changing succession because that one has the highest long term upside potential
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>>5869090
It would have been a hugely risky move to do after the Merchant War. While it did help us consolidate political and popular support, our Imperial and allied naval assets got severely battered in the process (we lost more than half of everything we went in with) while our enemy houses were still sitting untouched. If they had decided to take the opportunity to move on us, I'm not sure we could have won though I'm not sure on how the stack up militarily.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>>
>>5868965
It seems he's made his choice.
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>>5868965
>Pitch them the idea of an interspecies sports league. Neither the Empire or the Osgus like aliens but both have a healthy competitive spark and traditional team-based games. You'll merge both into a new sport that humans and Osgus can play at broadly the same proficiency, and propose that it be broadcast among your respective kinds as propaganda and entertainment all-in-one.
Intergalactic racing
>>
>>5868965
>Attempt to have a cultural exchange. You are aware that the Empire holds most aliens in contempt or fear and that the feeling is mutual. This is unlikely to work but there's always a chance. You'll hold onto the hope their current ruler is as open-minded as you are.
Just need to tap into a little bit of Heinrich luck.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>Attempt to have a cultural exchange. You are aware that the Empire holds most aliens in contempt or fear and that the feeling is mutual. This is unlikely to work but there's always a chance. You'll hold onto the hope their current ruler is as open-minded as you are
Trade leads to cultural exchange.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.

>>5869090
>>5869098
Weighing in on this discussion I think the best time for a move like that would be when our House is in a stronger position. Assuming that we are contested politically and militarily, it stands to reason that we ought to first strengthen our house retinues and help the houses allied to us reach major house status first. We cannot rely on a god roll to get us through such a play peacefully, a failure there would mean civil war, where the strength of the imperial navy as a whole won't matter so much as our individual retinues and allies. Though our decision to break up the recruits from each house into mixed units may save us there, so long as the military as a whole retains a close relationship with the imperial house.

That is not to say any attempt at a cultural transformation or inheritance law change is doomed and it is either attempt to put a 2nd son/any daughter on the throne and hope we roll good or do absolutely nothing. We can try and improve our propaganda, slowly improve the legal equality of the sexes (if that is the chief concern rather than specifically focusing on inheritance laws), or vote for a write-in to talk to various house allies/others we haven't talked to yet to try and persuade them to support an inheritance law change and thereby gauge the support for such a notion before outright declaring it.
>>
>>5869325
Agreed. While we're hardly weak at the moment, we and our allies need to be in an unassailable political and military position before making a move like that and some cultural nudges on top of what Anna started wouldn't go amiss. Of course, it could all be moot if Otto eventually becomes good emperor material.

The point about how much we want to telegraph any change like that is interesting. We have a choice here, we could only inform our own assets and close allies in order to keep it under wraps so we can catch our opponents flat-footed if we think it'll help force them to back down or make handling them easier, or we can try and negotiate to reduce opposition in the first place. We'll see regarding that at a later date.

QM, what's the precedent with this kind of thing? Have emperors attempted to make this kind of succession-breaking change (whether in favour of a daughter or a son) before, and how did it turn out for them? And has there ever been an empress ascend to the throne outside of marriage, for that matter?
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
Appeals to the greed of both sides.
Supremacist as they are it's the only hook i think they'll take easily.
Also maybe a non-aggression pact?
License them a colony of an ocean world? But that may give pretext to war...


A thing anons aren't considering is that the 'bad' candidate can abdicate if needed.
Though mechanically there aren't differences for an emperor candidate upbringing compared to their siblings nor apparent bonuses to governance.

If you really want to change heirs we could call upon the major noble houses and have them deliberate if a change of heir is needed so if they say yes we choose a new heir and if they say no they can't grumble afterwards.
>>
>>5868902
>Invest in frontier infrastructure.

>>5868965
>Pitch them the idea of an interspecies sports league. Neither the Empire or the Osgus like aliens but both have a healthy competitive spark and traditional team-based games. You'll merge both into a new sport that humans and Osgus can play at broadly the same proficiency, and propose that it be broadcast among your respective kinds as propaganda and entertainment all-in-one.

>>5869335
>>5869325
>>5869090
>>5869352
Embarrassing.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>>
>>5869325
We can also piggyback off the Commoner Title 9 Law the Empress passed that got a max roll value.
>>
>>5868965
>Try to establish a trade agreement. The Empire has many surface goods that are rare or inaccessible to the Osgus, and they have many deep sea goods that are the same. You'll demonstrate that opening your borders to commerce would bring a tidy profit to both star nations.
>Pitch them the idea of an interspecies sports league. Neither the Empire or the Osgus like aliens but both have a healthy competitive spark and traditional team-based games. You'll merge both into a new sport that humans and Osgus can play at broadly the same proficiency, and propose that it be broadcast among your respective kinds as propaganda and entertainment all-in-one.
We can discuss both
>>
>>5868980
>>5869003
>>5869012
>>5869075
>>5869120
>>5869210
>>5869284
>>5869289
>>5869325
>>5869352
>>5869354
>>5869383
>>5869517
The exchange of goods and services for mutual benefit is the bedrock of civilization. It's been organized under dozens of systems and contexts in human history but the core, that of exploiting supply and demand for profit, has stayed the same.

You believe that this exchange is universal to human-adjacent psychologies. As the Osgus' form of consciousness mirrors Mankind's own, it stands to reason they engage in trade. Through your studies, you're aware that a number of state-owned vendors supplement their planned economy, and more importantly, know exactly how they could be leveraged for the Empire's gain.

It's best to start slowly. You send their current tyrant, or 'Slurm', a message proposing you allow your respective merchants to do business with each other, so that you can tax them. Using your knowledge of their language and callous mindset, you couch it in terms of unused potential, in a tone that suggests this is an offhand, spur of the moment idea rather than a true, diplomatic overture. There are many more things you want to do but the Osgus are frustratingly insular and you don't want to overreach and risk their refusal.

All that's left now is to wait.

>Roll 1d6+1 for trade. +1 [Knowledge (Osgus)]
>>
Rolled 3 + 1 (1d6 + 1)

>>5870277
>>
>>5870279
To your delight, the Slurm agrees and formalizes commerce between both nations. Soon, a lively trade is happening on your respective borders, through specific checkpoints.

Unfortunately, the Empire's Corps are hesitant to pivot toward nonhuman markets and most of the Osgus wares are bizarre and useless for human consumption. This causes a rather subdued end result. The treasury doesn't see an impact and most of the Empire still mistrusts the Osgus, but relations with the Osgus state have noticeably improved. Previously, there was silence. Now, the Slurm has sent you a pearl in a chest and message wishing your egg-creche well.

As you've studied the Osgus, you know this is only a bureaucratic formality but it is an acknowledgement. There's a chance you could push further.

What should you do?

>Encourage the Corps to open themselves to an Osgus customer base.
>Suggest an equitable cultural exchange, now that commerce is underway.
>Go back to the notion of an interspecies sports league, the Osgus are obsessed with games.
>Propagandize the masses of the Empire to view non-noble aliens as equivalent to themselves in worth.
>Try to befriend the Slurm himself more directly, now that you have an in.
>Let the status quo continue, you don't want to push too far, too fast.
>>
>>5870302
>Try to befriend the Slurm himself more directly, now that you have an in.

Underwater hunting trip? They like sports, and hunting is the noblest sport of all
>>
>>5870302
>Encourage the Corps to open themselves to an Osgus customer base.
>Go back to the notion of an interspecies sports league, the Osgus are obsessed with games.

We need not trade in kind or in finished goods. The uselessness of Osgus wares can be sidestepped, procure raw materials instead where there is superior supply, the Osgus can eventually learn to do likewise. As for the corps, some encouragement from the emperor should be enough, there's profit to be had, they just need to study this new untapped customer base. If they fail, well, it's their loss.
>>
>>5870302
>Propagandize the masses of the Empire to view non-noble aliens as equivalent to themselves in worth.
Are you not entertained? Is this not why you are here?
>>
>>5870302
>Encourage the Corps to open themselves to an Osgus customer base.
I think the Corps will be very useful going forward here by allowing us to keep affairs at arm's length.

I think the next step after this - if it goes well - would be to see if we can get them to allow the Corps to establish a presence of some description on Osgus outpost worlds. They have a lot of underdeveloped worlds and I imagine the landmasses on even their developed worlds are largely empty, so Corps in the resource and manufacturing businesses could have a field day - under the watchful eye of the ERC, of course. And in return, we could invite whatever equivalent they have (state agencies?) to do the same on suitable fringe ocean worlds of ours. But this will need to start very small and requires more trust to be built first.

How able are the Osgus to be out of the water anyway? Do they exclusively live in oceans and their ships are flying water tanks or something, or can they live out of water and have a terrestrial presence? If it's the former, I don't see any possible point of commonality when it comes to sports unless they like water polo. Or how they developed a spacefaring civilisation, for that matter.
>>
>>5870302
>Encourage the Corps to open themselves to an Osgus customer base.
>Go back to the notion of an interspecies sports league, the Osgus are obsessed with games.
>>
>>5870329
The Osgus are semi-amphibious and can survive on land for short periods of time, two hours if the air is dry but as much as six hours if it's humid. If they're equipped, they can last indefinitely but it's uncomfortable, on par with a human in an atmospheric suit. They have an incredible resistance toward pressure but can't withstand abyssal depths unaided and if unexperienced, are usually uncoordinated without the weight of the ocean around them.

According to your studies, they evolved sapience as the unpredictable tides of their homeworld applied selection pressure for intelligence to their reef-hunting ancestors. Most of their civilization is oriented around vast deep sea residences built to bunker-like tolerances, while the brunt of their industry is in the shallows. Some surface cities are maintained but these are invariably on resource deposits too large to ignore or situated by the coast to get water to the former.

Their ships are dry but feature some locked, submerged sections for rest and recreation. Historical human combatants claim they're terrible to board as the air is pressurized and humid. Presumably, Osgus mariners have the opposite complaints. From a combat perspective, the Osgus are stronger than humans overall but weaker in each individual limb and less resilient and agile (out of water). Mankind and Osgus have had difficulty using technology designed for the other species, as they require more or fewer limbs with different digits to operate properly.

Historically, the Osgus have thought of humanity as irrational and violent, where Mankind considers the Osgus ruthless and arrogant. Both find each other distasteful but much more comprehensible than other species, as they have the same emotional wavelength, general life-cycle, and broad conception of self. Relations between the species haven't been formalized since before House Vonduul, so this could be considered to be starting fresh.
>>
>>5870302
>Go back to the notion of an interspecies sports league, the Osgus are obsessed with games.
>>
>>5870302
>Go back to the notion of an interspecies sports league, the Osgus are obsessed with games.
>>
>>5870307
>>5870308
>>5870326
>>5870329
>>5870332
>>5870386
>>5870396
You decide that a multi-pronged approach would be best. The Corps have reservations toward taking advantage of potentially billions of Osgus customers, and the new basis for positive Man-Osgus relations is entirely commercialized. Both of these represent a limit on bringing the cephelapods into the imperial fold in the long-term.

Fortunately, the path to removing them is simple enough. First, you'll encourage the Corps to do business among the Osgus by temporarily lowering the tax on exports. This makes the risk of the unknown much more appealing and ideally, make you, the Emperor, seem generous rather than overbearing.

If the Corps fail to turn a profit, it'll be their own fault. If the Corps succeed, the volume of sales will equal the previous tax revenue and incentivize the Corps to keep doing business once the taxes return to their standard rate. Or so you hope.

Second, you and the Empire's foremost experts will put together a new sport designed to give no distinct advantage to either species. Once that's done, you'll present it to the Slurm and suggest your respective species pour their mutual aggression into an interspecies sports league.

The noble houses tend to value athleticism and most commoners are physically fit by merit of their work. As a consequence, while sports aren't a cultural emphasis of the Empire, they are a habitual passtime for a large portion of the population. Most sports leagues don't go beyond local regions, rarely coming to encompass their planet of origin, and there's little-to-no regulation or standardization of the practice.

Ogsus on the other tentacle, take things dramatically farther. Fitness and competition are seen as inseparable and fundamental parts of pure Osgus identity and are emphasized constantly. By their state propaganda, the purest expression of both is in war, but the second best is sport. Every capable member of their society is expected to play something regularly, and numerous organizations across a wide spectrum of games have a position of prominence in their state.

The species lacks any sophistication in holo-entertainment and what little they do grasp of the technology is used primarily to broadcast sports. Talented Osgus athletes are some of the most respected members of their culture and are allowed a range of personal freedom few others can claim. They're so seemingly fond of sports you aren't sure if it's the result of lifelong indoctrination or a quirk in their biology. Either way, it's something you can take advantage of... with a careful hand.

>Roll 1d6+1 for Corp expansion into alien markets. +1 [Knowledge (Osgus)]
>Roll 1d6+2 for interspecies sports league. +1 [Knowledge (Osgus)], +1 [Leaning into Alien Fixation]
>>
Rolled 5 (1d6)

>>5870501
Sports
>>
Rolled 3 + 1 (1d6 + 1)

>>5870501
>>
Rolled 5 + 1 (1d6 + 1)

>>5870501
Hoping for a neutral roll.
>>
Rolled 6 + 2 (1d6 + 2)

>>5870501
Do I do the +2 roll or what?
>>
File: Y'all ready for this.jpg (59 KB, 474x711)
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59 KB JPG
>>5870520
>>5870501
Hell yeah brother.
>>
The comment on sports in the Empire makes me want to establish some official standardised Imperial sports leagues at home at all levels from regional to Empire-wide. I bet the commoners would love it, it gives the Empire just that little bit more grassroots social unity, we can revive some of Earth's lost ancient sporting traditions in the process and we'd make a mint on broadcasting it. But this sounds like something Otto would like to do moreso than Albin.
>>
>>5870505
>>5870506
The Corp focus veers toward raw materials, both buying and selling. The Osgus vendors reciprocate in kind. Before long, both merchants are able to access otherwise prohibitively expensive resources for cheap, and both see their industry benefit. This does little for the treasury but the disposition to the throne of those who profited most, Amasoft Corp and Ceiblue Corp, improves. As has their influence in the Empire, for better or worse.

Your idea of a sport, Jumpcrawl, a sort of aggressive variant of water polo, stickball, and capture the flag taking place in a half-submerged, half-surfaced maze, is a smash hit among the aliens. The Slurm was very enthusiastic about the concept, so you think, it's difficult to parse their emotions without eyebrows, and instantly signed it into approval. The Osgus had a similar reaction and to your awareness, caused brief civil strife as they tried to find teams to compete.

The human response was much more subdued but some noble sons considered the novelty interesting enough, and there's no shortage of commoners willing to volunteer for a chance at improving their standing. You were able to put together a decent amount of players, chosen for their lung capacity, reaction speed, and swimming performance.

The Interspecies Sports League, or ISL for short, had an excellent first season. Rather than show a clear leaning toward one species or another, each species' teams won a roughly proportional amount of games with only a moderate amount of casualties. You find the interest is lopsided, as many of the Osgus become obsessed with the game but for Mankind at large, it's just another holo-channel.

Competing against humanity, paradoxically, has given the Osgus a new appreciation for the Empire. Their state has sent diplomats to most of the major houses and the formerly constant patrols from their warships on your border have become an uncommon sight. Relations between both species are at an all-time high, which is to say, they're slightly better than neutral.

The last five years of work have put you in an excellent position to push toward enlightening the aliens.

How should you do it?

>Propose a military alliance to join the strength of your fleets together. This may help if there's a war, but more importantly, it will give Nightshayd an opening to gather critical data on their defenses.
>Attempt a cultural exchange to subtly inform them of the need for aristocracy. Now that the ISL is in full swing, many of the Osgus are open to learning more about humanity.
>Expand the economy and interlink both. The Empire's frontier oceans will be opened to their algae farmers and coral tenders, while the Osgus' outer lands will be opened to the Empire's miners and manufacturers.
>There's no need to change the status quo yet. If you go too far, too fast, they may shut down future attempts at diplomacy.
>>
>>5870532
Hey, hurry up with your decision so I can vote already.
>>
>>5870532
>>Attempt a cultural exchange to subtly inform them of the need for aristocracy. Now that the ISL is in full swing, many of the Osgus are open to learning more about humanity.
Seems the most useful.
>>
>>5870532
>Attempt a cultural exchange to subtly inform them of the need for aristocracy. Now that the ISL is in full swing, many of the Osgus are open to learning more about humanity.
>>
>>5870532
>Expand the economy and interlink both. The Empire's frontier oceans will be opened to their algae farmers and coral tenders, while the Osgus' outer lands will be opened to the Empire's miners and manufacturers.
>>
>>5870532
>Propose a military alliance to join the strength of your fleets together. This may help if there's a war, but more importantly, it will give Nightshayd an opening to gather critical data on their defenses.

I'm open to a non-aggression or defensive pact too.
Just to have them not interfere while we turn to bash someone elses head in.
And a declaration that we will not bother them will go a long way with such an isolationist species.
Let them experience humans at their speed.
>>
>>5870532
>Attempt a cultural exchange to subtly inform them of the need for aristocracy. Now that the ISL is in full swing, many of the Osgus are open to learning more about humanity.
>>
>>5870532
>There's no need to change the status quo yet. If you go too far, too fast, they may shut down future attempts at diplomacy.
>>
>>5870532
>Propose a military alliance to join the strength of your fleets together. This may help if there's a war, but more importantly, it will give Nightshayd an opening to gather critical data on their defenses.


Oh, so you want to attempt a cultural exchange?
>>
>>5870532
>Attempt a cultural exchange to subtly inform them of the need for aristocracy. Now that the ISL is in full swing, many of the Osgus are open to learning more about humanity.
>>
>>5870532
>There's no need to change the status quo yet. If you go too far, too fast, they may shut down future attempts at diplomacy.
Let's not rush to things.
>>
>>5870532
>There's no need to change the status quo yet. If you go too far, too fast, they may shut down future attempts at diplomacy.
Just let it develop for now. We'll be back at this soon - if something goes wrong later, it'll likely do less damage to a relationship that's had some time to establish itself rather than a new one.
>>
>>5870553
>>5870578
>>5870585
>>5870635
>>5870643
>>5870988
>>5871132
>>5871135
>>5871147
>>5871151
Now that the Osgus have opened their markets and stadiums to Mankind, they are ready to open their minds. The value of aristocracy is self-evident, so much so you doubt any rational sapient that wasn't blinded by self-interest could contradict it. You merely need to introduce the idea to them.

Not what they already know of the noble houses through past struggles, but your own explanation. You'll enlighten them on the nature of rule- that authority is insufficient on its own, and pedigree and legacy enjoined together are nothing less than essential to the well-being of state. Apart from that, you'll educate them on humanity itself. Your culture, your psychology, your history, all inseparable from the glory of old Earth.

Less lofty things as well. Trends and slang, outmoded superstitions and regional dialects. Different models of consumer good and their contexts, even. Plenty concerning a variety of sports but also other, distinctly human passtimes. The holo-flicks are most notable, but there are other, archaic entertainment formats that see use even today.

Altogether, you will endeavour to give them a picture of Mankind as it is. You hope they'll do the same. A shared understanding is the first step toward peaceably subjugating their kind under the Empire.

>Roll 1d6+1 for cultural exchange. +1 [Knowledge (Osgus)]
>>
Rolled 5 + 1 (1d6 + 1)

>>5871208
>>
Rolled 6 + 1 (1d6 + 1)

>>5871208
>>
>>5871215
>>5871216
The Heinrichs cannot stop winning!
>>
>>5871231
Bit late there buddy.

>>5871233
It is our destiny to rule the stars, and all therein! Hail Heinrich!
>>
Rolled 2 + 1 (1d6 + 1)

>>5871208
>>
>>5871215
The cultural exchange goes better than you dared to hope. The Slurm accepts your offer with glee and reciprocates with a voluminous dossier and several spokesquids of their own. The entire ordeal takes months, but you learn much.

The Osgus are a carnivorous species that subsist on a wide variety of fish, eels, and semi-gelatinous clumps that don't have a counterpart on Earth. They tend algae to sustain their diet and have, wherever possible, methodically domesticated their own environments. Unlike humans, they have a dull sense of taste and tend to prefer texture over flavour. Most consume small polished stones to ease the digestive process.

The Osgus are alarmingly intelligent, with a bell-curve 20% higher than humanity's average. However, the part of their brain governing empathy is underdeveloped and most could be considered mildly psychopathic by the Empire's standards. This translates to a broad anti-authority sentiment and much higher likelihood of criminal activity. While violent crime is a problem, embezzlement, hacking, and fraud are nearly ubiquitous. All anti-social behaviour is punished severely when caught, but getting away with it despite everpresent surveillance is seen as respectable as it is contemptible. Their justice system has no prison equivalent, those found guilty are mutilated or executed.

They are slimmer and shorter than humans on average, but continue to grow throughout their lifespan. In the final quarter of their first century, they are typically larger and most of their armed forces consist of elderly individuals. They don't grow decrepit with age, rather, their brain begins to atrophy and after some one-hundred and fifty years, regresses to an animalistic savagery that shows no signs of its former sapience. In ideal conditions, Osgus life expectancy could be as high as three centuries, but most are euthanized as the decline starts to set in. Fugitives aren't unheard of, but most volunteer themselves long before they become incapable of concealing their decline. Much of their culture revolves around this phenomenon.
>>
>>5871303
The Osgus reproduce slowly, roughly once per twenty years, and pair-bond for life. They raise their egg-hatched offspring obsessively for their first ten years, then hand them over to state-run facilities. These educate and indoctrinate young Osgus and sort them into their eventual career over ten more years in a strict, meritocratic set of exams covering their physical, mental, and learned capabilities.

At graduation, they are entered into a strict hierarchy where each individual is assigned an objective value, but movement up and down the social ladder is trivial provided a higher-ranking Osgus sees fit to promote or demote a subordinate. This extends all the way up to the Slurm himself. Obedience is seen as a virtue that's difficult to reach, much like temperance among certain subsets of Mankind, and is highly prized.

For an Osgus to become the Slurm, they must achieve a perfect score in their exams and defeat all other perfect potential Slurm in a multi-layered tournament. The Slurm, who must be male, as the original Slurm was, is forbidden to take a mate as they are symbolically married to the state. This lifelong solitude causes them some psychological anguish but enduring it is viewed as proof of worthiness. Upon reaching a century of age, the previous Slurm is executed by the upcoming Slurm in an extravagant public celebration that is viewed by many as the apex of Slurmdom.

The Osgus homeworld, Ogu, remains intact and is the core of their civilization. Its coordinates are a mystery as the Osgus follow a number of obsfucating protocols, much like the Empire does for Earth. According to the Osgus, their history began when the first ruler, Slurm, after whom the position is named, conquered Ogu during their iron age and restructured their society into a single, global state carefully designed to set the Osgus against each other. This is made somewhat less impressive by the fact that Ogu is less than half the size of Earth, but shares most of its density.

This internal hostility is seen as a net positive, as the Osgus are convinced they would descend into anarchy without overarching tyranny. Supposedly, their endless competition is what drove them into the stars and resulted in the (self-proclaimed) utopia they are today. From an outside perspective, it appears their state is held together by distrust of their fellow squid as much as it is any patriotism. This goes so far that the state keeps most of their population in artificial habitats at depths they can't survive unassisted as a means of holding control.
>>
>>5871304
In more miscellaneous data, the Osgus are fond of sports but also have a penchant for puzzles. They don't keep pets and lack any sense of cuteness, but do grasp their own distinct, if strange, ideal of aesthetics and fought a fierce civil war to remove what the Empire would call Brutalist architecture from their civilization. Dance and sculpture are considered the highest art forms, with all else held as derivative. They have a deep taboo of cannibalism outside of funerary rites, where it's mandatory.

The Osgus scholars have found human culture to be relatively fascinating, despite their initial misgivings. In particular, the concept of nobility as a whole is novel to them as they never experienced a true feudal period. They've drawn certain parallels between their mental atrophy and humanity's decline with age and were somewhat surprised by the revelation that the overwhelming majority of human infantry volunteer within their first thirty-five years. Human family structures are a distinct curiosity as well, as the idea of having siblings, grandparents, or extended relatives as a whole is largely foreign to them.

Following this cultural exchange, the Osgus have learned a similar amount about Mankind as a whole. Rather than reject your species out of tentacle, they've begun to view your species as potential associates to their state and, though not equal, valuable in your own right. A first in their history. Your relations can now be considered friendly.

All due to your own conviction that they, too, can be subjects of the Empire. You're truly humbled.

What should be done?

>Expand and interlink your respective economies. Both nations will benefit from having areas useless to their own kind taken advantage of and taxed.
>Join together into a military alliance. This would obligate the Empire to assist the Osgus if needed, but the inverse is likewise true, and would leave you a considerable naval power.
>Help their Slurm put his own aristocracy together and supplant the need for exams. This would guarantee a vicious civil war but with the Empire's backing, the odds aren't insurmountable.
>Nothing, keep to the current status quo. The Osgus have been shown the path to enlightened rule. If they desire more, they'll reach out to you at their own pace and you don't want to risk stressing your political capital on the homefront.
>>
>>5871306
>Expand and interlink your respective economies. Both nations will benefit from having areas useless to their own kind taken advantage of and taxed.
>>
>>5871303
>>5871304
>>5871306
Nice lore. Let's see what he does with it.
>>
Fascinating. You may want to write up the next update now OP and I'll vote after 4 more to save time.
>>
>>5871310
What I'm really interested in is that they don't just basically fall apart and die after boning like octopuses do. Which is really the only thing holding those clever little, but delicious, bastards back, though their regression does seem to be informed by that fun little tidbit, but of a wholly cerebral in nature and divorced from their breeding cycle. Which is one hell of a fortunate evolutionary adaptation for intelligent Cephalopods to have
>>
>>5871306
>Nothing, keep to the current status quo. The Osgus have been shown the path to enlightened rule. If they desire more, they'll reach out to you at their own pace and you don't want to risk stressing your political capital on the homefront.
>>
>>5871306
>Expand and interlink your respective economies. Both nations will benefit from having areas useless to their own kind taken advantage of and taxed.

>In ideal conditions, Osgus life expectancy could be as high as three centuries. Let's hope their medical tech doesn't improve too much.
>>
>>5871331
Yeah but you missed the part where they devolve into mindless beasts halfway through that lifespan, and will euthanize themselves when the signs of that mental atrophy first appear
>>
>>5871332
>>5871331
No, didn't miss.
If they can something about the devolution, they will be even more scary.
>>
>>5871306
>Join together into a military alliance. This would obligate the Empire to assist the Osgus if needed, but the inverse is likewise true, and would leave you a considerable naval power.

Interlocking economies could be done later, but not before they accept aristocracy, As it is now they would become overnight the strongest corporation in the empire and be a challenge to the rule of the emperor.
Aristocracy would fragment their power structure into more maneageable pieces
>>
>>5871335
Ah, well I think that's unlike since it'd require future magic bullshit tech to prevent, I feel. If they could, say, map out the biological process that causes the atrophy of the mind, and then chemically stem or entirely halt it, then yeah that'd be an issue, but from what we know of their culture and psychology, I think they'd be disgusted by any procedure to do so, since so much of it revolves around their whole turning into violent stupid squid monsters at the half way point of their wet lives
>>
>>5871306
All right. He made his decision.

>Help their Slurm put his own aristocracy together and supplant the need for exams. This would guarantee a vicious civil war but with the Empire's backing, the odds aren't insurmountable.

Don't insult my intelligence.
>>
>>5871344
Is there any reason in particular you vote opposite of one anon, when it has no effect on the outcome of the quest since usually you're the only one voting that way, or else one of the few doing so? I get it is spite, but surely there are more efficient ways of spitting in someone's eye than just walking in the opposite direction of them before being dragged along like a dog on the leash to the vet
>>
>>5871306
>Expand and interlink your respective economies. Both nations will benefit from having areas useless to their own kind taken advantage of and taxed.
Slowly draw them into the Imperial orbit. The deeper economic ties get, the more pragmatism may win out in the relationship, but they will likely require a long period of slow cultural change before they can be fully integrated.
>>
>>5871306
>Expand and interlink your respective economies. Both nations will benefit from having areas useless to their own kind taken advantage of and taxed.
>>
>>5871306
>Join together into a military alliance. This would obligate the Empire to assist the Osgus if needed, but the inverse is likewise true, and would leave you a considerable naval power.
With an entire second Naval Nation behind us we should be functional impossible to overthrow. which means we can make future internal actions without fear of reprisal or coups.
>>
>>5871306
>Nothing, keep to the current status quo. The Osgus have been shown the path to enlightened rule. If they desire more, they'll reach out to you at their own pace and you don't want to risk stressing your political capital on the homefront.
We made massive strides in a short amount of time, it’s fine to calm down a bit
>>5871372
I enjoy schizo anon though
>>
>>5871372
Calm down OP, it's not a big deal.
>>
>>5871306
>Help their Slurm put his own aristocracy together and supplant the need for exams. This would guarantee a vicious civil war but with the Empire's backing, the odds aren't insurmountable.

The obvious answer
>>
>>5871379
Stop being brain damaged by internet hate culture, it's beginning to get outmoded.

>>5871306
>Keep current status quo
Hmm, I wonder if monarchy is even possible, with their bio-psychology? Monarchy requires loyalty, which means requiring high empathy. Since the Osgus doesn't have much empathy and tend to be anti-authoritarian when the boot isn't pressed hard, and combined with their lack of a family structure, I am beginning to doubt if they can enact a monarchy that lasts longer than the first monarch.
>>
>>5871306
>Help their Slurm put his own aristocracy together and supplant the need for exams. This would guarantee a vicious civil war but with the Empire's backing, the odds aren't insurmountable.
>>
>>5871306
>Join together into a military alliance. This would obligate the Empire to assist the Osgus if needed, but the inverse is likewise true, and would leave you a considerable naval power.
Developing aristocracy should be the last step. We need to have as much control to get the best odds.
>>
>>5871411
I don't think we should impose on their governmental structurings, mostly cause I enjoy there to be some diversity in how intergalactic empires are ran. If we do assimilate them fully, we can always just fold the title of Slurm into that of the emperor and just shave of the whole cannibalism deal, whilst establishing a new title, which is effectively the old office of Slurm but under imperial authority and more importantly the Heinrich emperor. Ya know, if we don't just wanna befriend them and leave them as their own power
>>
>>5871306
>Join together into a military alliance. This would obligate the Empire to assist the Osgus if needed, but the inverse is likewise true, and would leave you a considerable naval power.
>>
>>5871415
Leaving them as a vassal satellite state that sorta does its own thing but is closely integrated with and ultimately subordinate to the Empire does sound like an attractive option. It's dubious how far they are actually compatible with the feudal way of doing business, and having them as autonomous branch of the Empire opens up long term options to see if we are able to bring them closer to our philosophy over time, if their psychology can even do that - if not, it might just be the best option for a lasting status quo.
>>
>>5871436
You took the words from my hands, amigo. It pays to remember they don't have human minds, even if they're the closest out of all the known alien races to us, and as you pointed out, their psyches just might not be equipped to practices feudalism, even space feudalism. And if they are capable of understanding and following it, it'd still be a right pain in the ass to change them over from their current form of government considering it is the one they've been under since their version of the fucking iron age. Toppling age old traditions hastily rarely benefits the society beneath them. So I agree, if they can come to our way of thinking, it needs to be a slow, calculated process rather than shoving them into it carelessly/ impatiently

I am, however, as previously stated, that it'd be better to just slowly steal away the slurm title and leave everything else more or less as is, expect for their leader being our subordinate and making it clear no one but the Heinrich emperor can be slurm so they don't try any shenanigans
>>
>>5871306
>Nothing, keep to the current status quo. The Osgus have been shown the path to enlightened rule. If they desire more, they'll reach out to you at their own pace and you don't want to risk stressing your political capital on the homefront.
We gotta slow down before we hit any bumps in the road.
>>
>>5871444
Indeed, best case scenario is that the transition to Imperial subject feels slow and natural enough that nobody really notices and/or cares about the gradual erosion of sovereignty. Getting them to accept a xeno as Slurm might be a hard sell though, especially if they haven't gone through the traditional selection process themselves - perhaps it would be better to gradually make report more and more to us through a web of obligations and duties like a good feudal leader rather than usurp the position in its entirety.

Also, Clara, come here. We require even more children. Preferably a second son.
>>
>>5871306
>Nothing, keep to the current status quo. The Osgus have been shown the path to enlightened rule. If they desire more, they'll reach out to you at their own pace and you don't want to risk stressing your political capital on the homefront.
It's fine for now, with their focus on breeding and raising the young, we just need some time for the idea that a parent shouldn't give his children to the state to become more popular, if it does.

>>5871399
His relentless seethe is pretty funny.

>>5871491
>if they haven't gone through the traditional selection process themselves
Perhaps a great-great grandkid will win the competition and unite the two races legitimately.

>Clara, come here
Seconded!
>>
>>5871518
It would be hilarious if The Osgus join the empire due to the outcome of a sci fi soccer match
>>
>>5871530
I suspect the contest is more bloody than simply space polo.

Wait a second, the next Emperor is currently being trained to become the best warrior humanity has to offer. Depending on this Slurm's age, he might get to compete fairly soon.
>>
>>5871531
It hasn't been elaborated what exactly this "tournament" involves. Physical skill could only be a part of it, it might even involve a spelling bee round for all we know.
>>
>>5871533
It might even been one of those shit ass PVP DnD tournaments that used to be all the rage back in the day
>>
>>5871308
>>5871329
>>5871331
>>5871340
>>5871344
>>5871363
>>5871367
>>5871369
>>5871378
>>5871396
>>5871404
>>5871406
>>5871411
>>5871430
>>5871480
>>5871518
You've made tremendous strides in a mere five years of diplomacy. Your imperial will yearns to push for true assimilation of their species, but you must remain aware of the realities of your situation. An overwhelming majority of the nobility hates or fears the alien, an attitude that is matched by the masses below them.

The mere fact that you've managed to open markets and establish the ISL is an enormous step forward. That you pulled off a mutual and earnest cultural exchange is an achievement of Earth-shattering magnitude. You must be "reasonable," or rather, restrained in reaching for the alien, as is comfortable for your close-minded subjects. As the years go by and the Jumpcrawl matches become a regular spectacle for the people, perhaps then you could become more familiar with the Osgus.

For now, you don't dare. Fortunately, there's plenty else to accomplish. You're only 43 years of age and have decades of reign ahead of you! Soon, your children will come of age. That's a concerning thought, but you have a lot more to be concerned about.

What should you do?

>Subsidize Zephyr Corp. A show of bias will annoy the entrenched Corps and Houses, just as it will elevate House Lochstrum to a serious force at your side.
>Invest in frontier infrastructure. This would reduce the Empire's treasury by a fair margin with little chance of return, but it will better your successor's position.
>Enrich House Heinrich. You personally are more than content with the imperial throne and powers thereof, but some whisper that your lineage is one of paupers, which will not do.
>Support the artisinal guilds. The legacy of old Earth is invaluable and one of its greatest facets is culture, so much so it could be argued that commissioning art is a form of noblesse oblige.
>Hire a mercenary charter. Dad would've never done something like this while the imperial navy was strong, but having an extra fleet backing the throne couldn't hurt.
>Learn about the Mukvir. As bizarre as these plantlike aliens are, by some aspect of their psyche, they realized the most sensible means of governance all on their own.
>Improve relations with the noble houses. Mom insists that it's important for the Empire and though you don't see much point, you acknowledge that respecting your own blood is a good son's duty.
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.
>>
Rolled 2, 6, 2, 5 = 15 (4d6)

>>5871491
>>5871518
This reminds me that I forgot to roll for the dynasty during the last five year turn, which I'll rule as Albin being too distracted by the Osgus to realize that Clara became with child while he was away.
>>
Rolled 2 (1d2)

>>5871580
While you were preoccupied with bringing the Osgus into the fold, Clara became pregnant! To nobody's surprise, she's given birth to another healthy, baby girl!

What will you name your sixthborn daughter?

The imperial physicians assure you that there's nothing abnormal about the Heinrich genome and the last couple of generations have simply been a statistical outlier. That doesn't make your mother and Clara's teasing cackles any easier to endure.

Your beloved wife has gotten almost as old as you are...
>>
>>5871585
But she's still yet to hit menopause. This is unsurprising, as the scions of House Nightshayd have been known to age gracefully. You wonder, then, if there's any chance that House Heinrich could have a second son. You don't dare contemplate it aloud for fear you'll deepen the curse by doing so, which you reassure yourself isn't real. There is no curse. There never was a curse.
>>
>>5871578
>>Improve relations with the noble houses. Mom insists that it's important for the Empire and though you don't see much point, you acknowledge that respecting your own blood is a good son's duty.

>>5871585
Flavia
>>
>>5871578
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.
Time to seed the wife's agents everywhere.

>>5871580
>Clara became with child while he was away.
Err, maybe you'd like to reword this boss?

>>5871585
Emilia

>>5871590
Silly superstition, there's no curse. We just have to keep trying, frequently and vigorously.
>>
>>5871593
>Err, maybe you'd like to reword this boss?
Good point. She became with child while he was in the palace to adjust paperwork for Osgus diplomacy.

For a solid half a decade, the Emperor lived and breathed all things squid. Some of the court silently questioned his sanity but now that the Osgus, and their considerable fleets, are friendly toward the Empire, they've been left to assume Alphonse's political genius has lived on.
>>
>>5871578
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.
Perhaps we can give them the same treatment as we did the Osgus, bringing them back into the fold peacefully.

>>5871585
>>5871590
Dammit, woman. Gib more genetic lootboxes.
>>
>>5871578
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.

While more xenos would be nice i feel the nobles and other humans would expect humans to be next, we can play it off as a courtesy of sorts, perhaps to the noble house who seceded and fill them with spies paving the way for future conquest.

Then i want to try for the insectoids, their coordination bonus would make our fleet invincible!
Which would be a fantastic gift for our military minded heir.
>>
>>5871578
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far
>>
>>5871578
>Invest in frontier infrastructure. This would reduce the Empire's treasury by a fair margin with little chance of return, but it will better your successor's position.

The best time to a plant a tree...

I recall Zephyr and Lochstrum are based out of the frontier, investing in the outer reaches of our empire is both investing in the future and also a good way of subtly helping out Freyja without showing obvious bias and taking a relations penalty with the corps and major houses. The Reavers and Vrakaks add some risk to the investment, but Lochstrum is a family of mercenaries and will have good reason to protect our borders when they are benefiting from the infrastructure being built, and if they do attack, well, I was looking for a war with these losers anyways.
>>
>>5871578
>Invest in frontier infrastructure. This would reduce the Empire's treasury by a fair margin with little chance of return, but it will better your successor's position.

>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.

Both of these
>>
>>5871578
>Invest in frontier infrastructure. This would reduce the Empire's treasury by a fair margin with little chance of return, but it will better your successor's position.

>>5871585
>Emilia
>>
>>5871578
>Enrich House Heinrich. You personally are more than content with the imperial throne and powers thereof, but some whisper that your lineage is one of paupers, which will not do.
>>
>>5871404
Loyalty is a strong virtue in their culture for a similar reason why avoiding lust or gluttony or sloth is in human cultures, because it fights base instincts. Perhaps some type of monastic order could be encouraged?
>>
>>5871436
It might be possible to set up a personal union by having the Emperor or imperial heirs compete in the Slurm competition.
>>
>>5871585
Oh and
>What will you name your sixthborn daughter?
Elise
>>
>>5871578
>Make diplomatic overtures to other humans. Your neighbours have seen your involvement with the Osgus and would be unsurprised by emissaries, which is precisely why Nightshayd would go far.

>>5871585
Erika
>>
>>5872155
>Erika
I wonder if they'd name a marching song after her.
>>
Rolled 4 (1d6)

>>5871591
>>5871593
>>5871612
>>5871629
>>5871665
>>5871709
>>5871768
>>5871846
>>5872059
>>5872085
>>5872155
>>5872223
The Empire cannot remain stagnant. Like any healthy living organism, it must continue to grow if it is to thrive. The navy is resilient but you're no grand admiral and don't want to risk unnecessary losses.

Several human offshoots remain stubbornly convinced that they, contrary to the will of the graceful noble lineages who allowed their ancestors to prosper, have a right to independence. They are driven by inefficient and unnatural dogma or make no pretense of their intention to loot and murder. The Empire must bring its own into the fold if it is to have any hope of subjugating the alien.

Fortunately, House Nightshayd are masters of their craft and you are more than willing to turn a blind eye to their means of resolving complications. You're confident that the traitors to old Earth have seen your newfound relations with the Osgus. They won't be surprised at diplomacy from an Emperor as open-minded as you are. The perception of your benevolence, while true, is also a critical weakness you can bend to your advantage.

So you shall.

Which faction should you reach out to?

>The Reaver Clans. Barbarous scum whose only redeeming quality is their sense of honesty and familial loyalty. Relations between them and the Empire are best described as mutually frothing in hatred, but if you're willing to talk to aliens, in theory, you should be willing to talk to anyone. It's likely only a matter of time before they attempt another of their raids.
>The Federation of Uvarth. These fools are so fixated on the most putrid and puerile blend of ideologies imaginable, they actually think that a direct, mass democracy is in any way workable. While they inspire disgust in you, they are still human and you have a duty to enlighten them. In the past, they've been insistent on spreading their vulgar philosophy to the ignorant masses, so this will require a careful touch.
>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.
>The Corps of the Empire. The merchants are under the thumb of the ERC and Hookware Corp is far too close-knit to subvert, but Amasoft Corp has no such external supervision or intrinsic protection. They've long claimed a monopoly on commoner trade and industry, and though they may be weaker now, they're still an economic hegemon. You'll force them to suit the interests of the throne, or see them dismantled from the inside out.
>>
>>5872919
>The Reaver Clans. Barbarous scum whose only redeeming quality is their sense of honesty and familial loyalty. Relations between them and the Empire are best described as mutually frothing in hatred, but if you're willing to talk to aliens, in theory, you should be willing to talk to anyone. It's likely only a matter of time before they attempt another of their raids.
>>
>>5871593
>>5871846
>>5872155
>>5872223
There's a tie on naming your sixth daughter. I'll give you some more time to decide on it before I roll to determine which name is it. The dice are cruel, but they are also fair. My apologies for the radio silence. I'm off on fridays and usually really busy, especially now that the holidays are coming up, but I really should've made a post or something along those lines.
>>
>>5872919
>The Reaver Clans. Barbarous scum whose only redeeming quality is their sense of honesty and familial loyalty. Relations between them and the Empire are best described as mutually frothing in hatred, but if you're willing to talk to aliens, in theory, you should be willing to talk to anyone. It's likely only a matter of time before they attempt another of their raids.
Divide and conquer.
>>
>>5872919
>>The Reaver Clans. Barbarous scum whose only redeeming quality is their sense of honesty and familial loyalty. Relations between them and the Empire are best described as mutually frothing in hatred, but if you're willing to talk to aliens, in theory, you should be willing to talk to anyone. It's likely only a matter of time before they attempt another of their raids.
>>
>>5872919
>>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.
>>
>>5872919
>The Federation of Uvarth. These fools are so fixated on the most putrid and puerile blend of ideologies imaginable, they actually think that a direct, mass democracy is in any way workable. While they inspire disgust in you, they are still human and you have a duty to enlighten them. In the past, they've been insistent on spreading their vulgar philosophy to the ignorant masses, so this will require a careful touch
>>
>>5872919
>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.
This seems like the simplest option.
>>
>>5872919
>>>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.

I can't see any chance of peacefully integrating the Federation, likely to be attached to democratic ideals. The Reavers are also literal pirates, and any interaction will be at gunpoint. The corps aren't that important right now after Albert made an object lesson of the Holdings. The Kingdom, though... that holds promise.
>>
>>5872919
>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.

>>5872921
I'm fine with switching to Erika to resolve this, we can name the next girl Emilia
>>
>>5872919
>The Chavenac Kingdom. If any human traitor state can claim legitimacy, it is the Chavenac, and their house and the Empire have long held a polite silence. Perhaps it's time to make a change. You reason that infiltration will be difficult but getting an audience and making progress somewhat trivial, provided you're willing to make concessions.
>send spies and infiltrators into the reaver's clans, if not to prepare for an invasion at least to have some warning about their next attacks.


I really don't think the pirates have anything worthwhile for diplomacy, and even attempting to do so would be just demeaning for the Heinrich dinasty. We will have to infiltrate them the old fashioned way.
The kingdom meanwhile may be worth diplomancing right since the beef they had was with the old dinasty.
We'll have to see what they want..
>>
>>5873246
Albin will deal with the pirates.
>"Surrender and submit for incarceration/reintegration. This is not an offer, comply or die."
>>
>>5872920
>>5872946
>>5872952
>>5872960
>>5872985
>>5873007
>>5873012
>>5873155
>>5873246
>>5873285
The thought of negotiating with the Reaver Clans is an affront to your aristocratic sensibilities, and utterly unacceptable for the image of House Heinrich. At the same time, you can't ignore the potential threat they pose. The obvious solution is to divide the efforts of House Nightshayd between each of your rivals. A daunting task, but Clara is more than certain they'll rise to the occasion.

Unfortunately, this partitioning of operatives and the heightened need for subtlety means they can only attempt to infiltrate one of the Reaver Clans. There are dozens of petty gangs and families that aren't worth mentioning, all heavily allied to one of the four major clans, or subjugated by force-of-arms. These four are the cornerstone of their bloody, farcical society. If these are undermined, you're confident the entire heap of rats will turn on itself in short order.
>>
>>5873310
Which should House Nightshayd's infiltrators target?

>Clan Firehawk. The boldest of the clans, and the only one to consistently match the imperial navy blow-for-blow. Unique among the Reavers, they hold a strict code forbidding most warcrimes and funnel a large portion of their loot back into their serfs. They've been known to embrace disgraced nobles and if rumours are to be believed, count almost as many mercenaries as pirates in their number. Their own wealth is poor but they're well-liked by the other clans and lean on their support, in exchange for their own assistance. They could arguably be called the Reaver Clans' version of House Arthen, but they are and remain merciless freebooters who'd sell their own mother for a chance to crack the palatial vault.
>Clan Yellabones. The oldest of the clans, with legible roots going as far back as a millennia, though they swear up and down that they were founded during the Oort Cloud expansion. If true, this would mean they predate the Empire in its current form. Despite their middling, even weak position in the Reaver Clans, they boast of a frontier-spirit and "dozens of colonies beyond known space." Regardless of the veracity of these claims, their age has granted them considerable respect and most major raids are put together by their elders.
>Clan Skullstacker. The most brutal of the clans, named after their founder stacked a pyramid of skulls visible from orbit (in what was once a prosperous colony) to win a bet. They are notoriously vicious, to the point of keeping a casualty scoreboard and broadcasting their torturous execution of captives whose ransoms aren't paid. Even the other clans dislike them, but they have a great deal of weight, owing to an outsized involvement in the sale of contraband in the Empire and a spy network to rival House Nightshayd. Theirs is focused on criminal rifraff and has little overlap or relevance to the concerns of the court, though there have been brutal shadow wars in the past.
>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.
>>
>>5873311
The other target of your attention is, of course, none other than House Chavenac, now at the head of its own Kingdom. The circumstances that led to their secession are hazy, as you aren't highly learned on ancient imperial history, but the gist of it is that the then-ruling dynasty sought to disenfranchise the noble houses and centralize all power around the throne. An admirable cause, but they were far too heavy-handed in their approach.

House Chavenac was famed for its shipyards and industry, both a rival to Mars, and targeted. Instead of submitting to imperial censure and having their assets confiscated, they opted to rebel and led several minor houses with them. Their patriarch, Lionel Chavenac, was a rare military genius and broke the superior imperial navy three times before the Eternal Empire chose to cut its losses. House Chavenac most likely would've merged with the Empire again over time, but Lionel was no less savvy at manipulating a court than he was at captaining a dreadnought.

Under his hypocritical scheming, the defector houses were played against each other, gradually dismantled as sovereign entities, and married into House Chavenac in such a way as to form a sustainable genepool and centralize all assets beneath his lineage. Once his power was unquestioned Lionel crowned himself King, which led to the current status quo. As far as you're aware, their current leader, King Gustav Chavenac, is a clever statesman and focused on maintaining their isolationist policy.

House Chavenac has maintained a deep distrust toward the Empire. They have a substantial, loyal navy and ample fortifications, enough that they could fight the Empire's armadas in their entirety and have a decent, if slim chance at survival. Against the imperial navy alone, it's estimated they're at broad parity. Luckily, they aren't directly hostile and are certainly open to negotiations.

The only problem is that they likely believe you intend to infiltrate them and assimilate their assets into the Empire... which is, in fact, exactly what you do intend to do. This will require some caution.
>>
Rolled 5, 1, 4, 6 = 16 (4d6)

>>5873312
How should you approach the Chavenac Kingdom?

>Offer them recognition as a legitimate interstellar state. This is a huge step that will shock the noble houses and possibly set a ghastly precedent, but it will reassure House Chavenac. You can then begin normalizing relations through formal dignitaries and their sneaky Nightshayd assistants.
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
>Propose their heir take one of your daughter's hands in marriage. Though this wouldn't be a formal recognition of the Chavenac Kingdom, it would enjoin your bloodlines and leave you, at least dutifully, somewhat beholden to one another. It's likely this would frustrate the Empire's nobles but it would also give House Heinrich a woman, and her retinue of Nightshayd servants, on the inside.
>Threaten them outright. The Empire has become much stronger in these last few decades alone, swiftly enough that the Chavenac Kingdom has noticed. You'll leverage implied force to make them submit to an imperial, Nightshayd, audit for forbidden artifacts. This is unlikely to work and would lead to a war on a failure, but it's an excellent pretext for an invasion.
>>
>>5873313
>Offer them recognition as a legitimate interstellar state. This is a huge step that will shock the noble houses and possibly set a ghastly precedent, but it will reassure House Chavenac. You can then begin normalizing relations through formal dignitaries and their sneaky Nightshayd assistants.
No need fighting a war when not necessary , especially when we can do covert regime change.
>>
>>5873311
>Clan Firehawk. The boldest of the clans, and the only one to consistently match the imperial navy blow-for-blow. Unique among the Reavers, they hold a strict code forbidding most warcrimes and funnel a large portion of their loot back into their serfs. They've been known to embrace disgraced nobles and if rumours are to be believed, count almost as many mercenaries as pirates in their number. Their own wealth is poor but they're well-liked by the other clans and lean on their support, in exchange for their own assistance. They could arguably be called the Reaver Clans' version of House Arthen, but they are and remain merciless freebooters who'd sell their own mother for a chance to crack the palatial vault.

>>5873313
>Threaten them outright. The Empire has become much stronger in these last few decades alone, swiftly enough that the Chavenac Kingdom has noticed. You'll leverage implied force to make them submit to an imperial, Nightshayd, audit for forbidden artifacts. This is unlikely to work and would lead to a war on a failure, but it's an excellent pretext for an invasion.
>>
>>5873311
>Clan Firehawk. The boldest of the clans, and the only one to consistently match the imperial navy blow-for-blow. Unique among the Reavers, they hold a strict code forbidding most warcrimes and funnel a large portion of their loot back into their serfs. They've been known to embrace disgraced nobles and if rumours are to be believed, count almost as many mercenaries as pirates in their number. Their own wealth is poor but they're well-liked by the other clans and lean on their support, in exchange for their own assistance. They could arguably be called the Reaver Clans' version of House Arthen, but they are and remain merciless freebooters who'd sell their own mother for a chance to crack the palatial vault.
This guys are the real power and most dangerous
>>5873313
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
I refuse to recognize these traitors but going to war right away is retarded since we are also dealing with the clans at the same time. Once we take care of the clans we can pivot towards dealing with the kingdom but until then we can make some shekels.
>>
>>5873311
>Clan Firehawk. The boldest of the clans, and the only one to consistently match the imperial navy blow-for-blow. Unique among the Reavers, they hold a strict code forbidding most warcrimes and funnel a large portion of their loot back into their serfs. They've been known to embrace disgraced nobles and if rumours are to be believed, count almost as many mercenaries as pirates in their number. Their own wealth is poor but they're well-liked by the other clans and lean on their support, in exchange for their own assistance. They could arguably be called the Reaver Clans' version of House Arthen, but they are and remain merciless freebooters who'd sell their own mother for a chance to crack the palatial vault.
>>5873312
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
This one has no negatives.
>>
>>5873311
>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.
Do something untoward towards them we hamstring the pirates' naval industries and ability to keep up with losses, attrition and maintenance. A longer term approach, perhaps.

>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
Kick the can a bit here. I also want to maybe warn that if we try and subsume either them or the Osgus, the other side might twig that we might want to do the same to them. Even more than usual for Chavenac, anyway.
>>
>>5873388
Support!
>>
>>5873311
>Clan Skullstacker. The most brutal of the clans, named after their founder stacked a pyramid of skulls visible from orbit (in what was once a prosperous colony) to win a bet. They are notoriously vicious, to the point of keeping a casualty scoreboard and broadcasting their torturous execution of captives whose ransoms aren't paid. Even the other clans dislike them, but they have a great deal of weight, owing to an outsized involvement in the sale of contraband in the Empire and a spy network to rival House Nightshayd. Theirs is focused on criminal rifraff and has little overlap or relevance to the concerns of the court, though there have been brutal shadow wars in the past.
Plunge them into civil war

>>5873313
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
>>
>>5873388
I'll support this, tying the reavers down by sabotage of their industry and the kingdom with a thawing of the economy.
All for the next emperor to be more free to bash skulls without interference.
We need to get to the insect next though because Albin isn't getting any younger and we need their coordination bonus.

I wonder if then we should just start a war since we have Angelica still in command and have Otto be a general before he takes the throne, i feel he's chomping at the bit to get conquering, give him the title of Lord solar and send him on a crusade against the democrats.
>>
>>5873311
>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.

>>5873313
>Threaten them outright. The Empire has become much stronger in these last few decades alone, swiftly enough that the Chavenac Kingdom has noticed. You'll leverage implied force to make them submit to an imperial, Nightshayd, audit for forbidden artifacts. This is unlikely to work and would lead to a war on a failure, but it's an excellent pretext for an invasion.
>>
>>5873311
>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.
>>5873313
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.
>>
>>5873311
>Clan Skullstacker. The most brutal of the clans, named after their founder stacked a pyramid of skulls visible from orbit (in what was once a prosperous colony) to win a bet. They are notoriously vicious, to the point of keeping a casualty scoreboard and broadcasting their torturous execution of captives whose ransoms aren't paid. Even the other clans dislike them, but they have a great deal of weight, owing to an outsized involvement in the sale of contraband in the Empire and a spy network to rival House Nightshayd. Theirs is focused on criminal rifraff and has little overlap or relevance to the concerns of the court, though there have been brutal shadow wars in the past.

Blind them to the invasion.

>>5873313
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.

Open the door to back door diplomacy, and make our economy some money.
>>
>>5873311
>>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.
>>
>>5873311
>Clan Yellabones. The oldest of the clans, with legible roots going as far back as a millennia, though they swear up and down that they were founded during the Oort Cloud expansion. If true, this would mean they predate the Empire in its current form. Despite their middling, even weak position in the Reaver Clans, they boast of a frontier-spirit and "dozens of colonies beyond known space." Regardless of the veracity of these claims, their age has granted them considerable respect and most major raids are put together by their elders.
>Threaten them outright. The Empire has become much stronger in these last few decades alone, swiftly enough that the Chavenac Kingdom has noticed. You'll leverage implied force to make them submit to an imperial, Nightshayd, audit for forbidden artifacts. This is unlikely to work and would lead to a war on a failure, but it's an excellent pretext for an invasion.
>>
>>5873311
>Clan Matador. The most rebellious of the clans, and the only one contending for true statehood without the need for raiding. Before Alphonse's reign, manufacturing of Reaver ships was roughly split between Hookware Corp and Matador's foundries. Now, a vast majority of the responsibility is theirs and while they've struggled to make ends meet, their influence has skyrocketed. They are distinctly the only clan that was preplanned rather than circumstantial, put together by a band of renegade mercenaries and ambitious scholars surrounding a core of noble cast-offs. Their vision is a crude, tribalistic chiefdom with rule determined by strength of limb, will, and mind. They've already enacted this in their own few stars but currently lack the resources and unity to force the other clans to yield.

Either sabotage their industry with infiltrators or peal them away with promises of amnesty and legitimacy if only they will sell out their brethren.

Gotta watch out for the Skullstacker counter espionage work though. Yellabones talk of colonies also interests me, perhaps they truly are hiding their strength in the Lost Reaches, or maybe they are just idle boasts.

>>5873313
>Allow the Empire's merchants to conduct business with theirs. This won't be done directly, you'll issue licenses for trading with "peaceful foreign humans" in vague enough language the Corps can exploit it. Besides likely opening them to Nightshayd subversion, there's a decent chance it could improve the economy.

Perhaps a mild yet expected option by their own intelligence assets, but I don't wanna be beholden to them, nor recognize them as legitimate at the cost of our own stability. Honestly, threatening them is also a good option, maybe we slip our agents in, maybe not, but the prompt directly recognizes our newly regained strength. We do have some good admirals just waiting around for the next grand campaign and depending on how the roll goes we may have some necessary preliminary intelligence just before we begin. Still, better the safer option first, war can come later.
>>
>>5873311
>Clan Matador.
Perhaps the tribalistic chiefdom with rule determined by strength of limb, will, and mind will work with Otto's nature
>>5873313
>Allow the Empire's merchants to conduct business with theirs.
>>
>>5873934
>>5873313
forgot
>Propose their heir take one of your daughter's hands in marriage. Though this wouldn't be a formal recognition of the Chavenac Kingdom, it would enjoin your bloodlines and leave you, at least dutifully, somewhat beholden to one another. It's likely this would frustrate the Empire's nobles but it would also give House Heinrich a woman, and her retinue of Nightshayd servants, on the inside.
>>
>>5873313
Merry Christmas, QM !btT653GUa2!
>>
>>5874212
Merry Christmas, everybody! I hope you've all been warm and happy, wherever you are. I've been slammed the last couple of days, but updates'll be resuming tomorrow. I've really enjoyed running this quest so far and can't wait to see where things go next.
>>
>>5874433
Thanks qm. Merry Christmas!
>>
Clan Firehawk
>>
>>5873316
>>5873331
>>5873366
>>5873382
>>5873388
>>5873457
>>5873463
>>5873504
>>5873554
>>5873622
>>5873825
>>5873934
>>5873955
>>5874018
>>5874022
>>5874024
>>5874970
The Reaver Clans are a stain on old Earth’s legacy and more than that, pose a threat to the Empire’s shipping lanes. They must be broken in turn but as House Nightshayd’s assets are limited, you must be discerning. Clan Firehawk’s pretenses of martial honour sicken you but Clan Matador is the greater threat by far. If left unchallenged their shipbuilding operations and by extension, their influence, will only continue to grow. Certain unwitting smugglers will be allowed to live, and by extension, Nightshayd saboteurs will trickle into their starports and drydocks.

The Chavenac Kingdom’s continued independence is an affront to the Eternal Empire. This renegade house must be brought to heel so that it no longer serves as an example. Unfortunately, their armada is substantial and this bid for secession has held on so long for a reason. Moreover, they are paranoid and brimming with hostility for the dynasties on Mars. An idea strikes you. If caution is critical, why not remove all personal risk and take the chance to bring in some credits as well? The Corps will serve your purposes and never be the wiser, as Nightshayd agents slip into their outlying colonies.

House Nightshayd approves of your scheme and commences operations immediately.

All that’s left is to wait.

>Roll 1d6+1 to infiltrate the Reaver Clans. +1 [Spy Network]
>Roll 1d6-1 for the Corps to turn a profit. -1 [Noble Paranoia]
>Roll 1d6+1 to infiltrate the Chavenac Kingdom. +1 [Spy Network]
>>
Rolled 3 + 1 (1d6 + 1)

>>5875185
Just caught up, nice quest QM. Fast paced but still really compelling.
>>
Rolled 5 - 1 (1d6 - 1)

>>5875185
>Roll 1d6-1 for the Corps to turn a profit. -1 [Noble Paranoia]
>>
Rolled 1 + 1 (1d6 + 1)

>>5875185
>Roll 1d6+1 to infiltrate the Chavenac Kingdom. +1 [Spy Network]
>>
>>5875197
Well, shit.
>>
>>5875196
>>5875197
Wait so what happened?
Did the corps sold out the spies for profit?
>>
>>5875197
Oh no
>>
>>5875189
>>5875196
>>5875197
>>5873313
As Nightshayd begins the long, slow process of infiltration, you’re left to deal with the affairs of your family. More specifically, of rejoicing, because Clara has given birth to a healthy baby boy!

What will you name your secondborn son?

Now, if anything happens to Otto, you can rest assured that the Empire will endure under a second heir!

You’ve been quite distracted from your loved ones recently. Your sixthborn daughter, named Erika, with a “k,” unlike her older sister Erica, with a “c,” has grown and shown an interest in art. Likely due to the Soluton roots in her father’s side.
>>
>>5875270
Much more worrying, your oldest daughters, Aurelia and Lydia, have come of age. Your mother and Clara are ferociously insistent you need to find them worthy suitors before you go off on another tangent. You grudgingly yield, as you may be Emperor over tens of billions of souls, but you dare not risk their wrath.

Who should Aurelia marry?

>Irving Rothsford. A rather typical example of his house, scrawny and greedy, with one exception. He holds a deep love for the outmoded sport of basketball, and has tried (and largely failed) to revive it in their territories.
>Gus the 455th. The spitting image of his grandfather, buck-toothed and corpulent, with an uncanny bulk. Normally, you’d reject such a proposal outright, (from a commoner, no less!) but he’s lovestruck, in line to take control of Hookware Corp, and has promised a fleet for her hand.
>Adam Ustong. Firstborn son of the famed Francis Ustong and taking after his father, dense except when it matters most. House Ustong has little love lost for House Heinrich and relations have only been strained of late. Perhaps this would help to mend the circumstances.
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

Who should Lydia marry?

>Edgar De Croize. One of the house’s prominent bachelors, a disheveled madman well into his fifties. Supposedly, he’s spent his entire life immersed in the study of robotics, to some acclaim. His proposal was sent as a formality, and only then because he could be dragged from his work for the ten minutes it took to pen.
>Hudson Talcaster. A kindhearted and humble scion, and the heir of his house, no less. The man has tried to improve conditions for the masses but lacks the clout to institute his policies. It’s almost certain he considers his duty to the people over the Empire, but such a high-profile marriage would bind much of Talcaster’s assets to the throne.
>Marcus Soluton. A sturdy captain who refused a promotion to admiral, as he felt too loyal to his crew to abandon them. He’s from a distant, cousin branch of House Soluton, but of Soluton nonetheless. Your daughter has considerable potential and wedding her to a son of Soluton would keep the results in-house, as it were.
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
>>
>>5875271
>Adam Ustong. Firstborn son of the famed Francis Ustong and taking after his father, dense except when it matters most. House Ustong has little love lost for House Heinrich and relations have only been strained of late. Perhaps this would help to mend the circumstances.

>Hudson Talcaster. A kindhearted and humble scion, and the heir of his house, no less. The man has tried to improve conditions for the masses but lacks the clout to institute his policies. It’s almost certain he considers his duty to the people over the Empire, but such a high-profile marriage would bind much of Talcaster’s assets to the throne.
>>
>>5875271
All of these, while having political benefits, are bad matches for making a family. All except:
>Hudson Talcaster. A kindhearted and humble scion, and the heir of his house, no less. The man has tried to improve conditions for the masses but lacks the clout to institute his policies. It’s almost certain he considers his duty to the people over the Empire, but such a high-profile marriage would bind much of Talcaster’s assets to the throne.
>Marcus Soluton. A sturdy captain who refused a promotion to admiral, as he felt too loyal to his crew to abandon them. He’s from a distant, cousin branch of House Soluton, but of Soluton nonetheless. Your daughter has considerable potential and wedding her to a son of Soluton would keep the results in-house, as it were.
Ultimately, as their father, we want them to live their best lives. We can give our input (see above) but we won't decide for them.
>>
>>5875270
As for the name of the boy, Karl is my choice.
>>
>>5875271
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

Meh, she's intelligent and good at puzzles, she can make a better choice than us.

>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

I'm curious to see where her curiosity leads her.
>>
Wait, Lydia is our genius child. Damn, whoever gets her hand in marriage is getting a great deal. Though, given her affinities, I think she'll choose Soluton or Talcaster, but hey, maybe her curiosity gives her an affection for the mad artist type.
>>
>>5875271
>Gus the 455th. The spitting image of his grandfather, buck-toothed and corpulent, with an uncanny bulk. Normally, you’d reject such a proposal outright, (from a commoner, no less!) but he’s lovestruck, in line to take control of Hookware Corp, and has promised a fleet for her hand.

>Marcus Soluton. A sturdy captain who refused a promotion to admiral, as he felt too loyal to his crew to abandon them. He’s from a distant, cousin branch of House Soluton, but of Soluton nonetheless. Your daughter has considerable potential and wedding her to a son of Soluton would keep the results in-house, as it were.
>>
>>5875270
Tyrone

>>5875271
>Irving Rothsford. A rather typical example of his house, scrawny and greedy, with one exception. He holds a deep love for the outmoded sport of basketball, and has tried (and largely failed) to revive it in their territories.

>Edgar De Croize. One of the house’s prominent bachelors, a disheveled madman well into his fifties. Supposedly, he’s spent his entire life immersed in the study of robotics, to some acclaim. His proposal was sent as a formality, and only then because he could be dragged from his work for the ten minutes it took to pen.
>>
>>5875270
James

>>5875271
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

>Hudson Talcaster. A kindhearted and humble scion, and the heir of his house, no less. The man has tried to improve conditions for the masses but lacks the clout to institute his policies. It’s almost certain he considers his duty to the people over the Empire, but such a high-profile marriage would bind much of Talcaster’s assets to the throne.
>>
>>5875270
Forgot name, Karl is fine.
>>
>>5875271
>>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

>>5875600
Seconding Karl
>>
>>5875271
>Let her choose
for both
It's a House Heinrich imperial tradition at this point and in character for the current emperor
>>
>>5875271
>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.

>Let her choose for herself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
This can quickly become a Heinrich dynasty tradition, and I think I’d like that. Makes it easier for us, anyway.
>>
>>5875270
Karl works.
>Karl
>>
>>5875271
>Adam Ustong. Firstborn son of the famed Francis Ustong and taking after his father, dense except when it matters most. House Ustong has little love lost for House Heinrich and relations have only been strained of late. Perhaps this would help to mend the circumstances.

The political benefits are clear

>Edgar De Croize. One of the house’s prominent bachelors, a disheveled madman well into his fifties. Supposedly, he’s spent his entire life immersed in the study of robotics, to some acclaim. His proposal was sent as a formality, and only then because he could be dragged from his work for the ten minutes it took to pen.

Our daughter is a genius, this will give her life a meaningful project.

Better than a man who puts his loyalty to the people above loyalty to the Throne!
>>
>>5875274
>>5875276
>>5875298
>>5875327
>>5875423
>>5875434
>>5875503
>>5875600
>>5875645
>>5875664
>>5875670
>>5875672
>>5875700
You choose to name your secondborn son Karl.

You opt to let your daughters choose for themselves. The decision to do so weighs heavy on your mind but there is a precedent and they're both smart enough. You're confident they'll be fine.

Aurelia chooses to wed Adam Ustong. This was a shrewd political move and cools some of the tension between your houses. They seem like they'll be happy together.

Lydia chooses to wed Edgar De Croize. To the surprise of the court, they got along famously. In the time since their marriage, she's only left the workshop for food. A concerning affair but it's out of your hands, now.

Time goes by.

Your wife has reached menopause but remains as lively as ever and to your awareness, is quite involved in Nightshayd's domestic operations.

You receive news that the Conclave of Vrakaks Clans has begun skirmishing on the borders of the Federation of Uvarth. Needless to say, this is a positive development for the Empire. Your intelligence aparatus isn't widespread enough to verify if this will progress into a full-blown war or if so, who the likely winner will be.
>>
>>5875769
Otto has returned from his training under House Arthen, at 18 years of age! He's almost unrecognizable. His physique has been tempered and his skills honed to near the zenith of his genetic potential. A lofty summit indeed. By the Arthen records, he's an exceptional leader of men but his true talents lie in close-quarters butchery, where he is a prodigy.

He's lost a bare minimum of sparring matches and even more, won a handful of traditionally lopsided bouts carefully designed to humble talented up-and-comers. Despite this success and his nominal status as the imperial heir, his ego has remained a complete non-issue. The only problem is that the boy is too eager to kill and showed neither hesitation nor any disruption of usual emotions during the traditional trials, where a scion of Arthen must, among other tasks, execute several criminals in symbolic single combat.

This isn't uncommon and your friend Arlo is convinced it's a good sign for the future. In any case, though he is ineligible for knighthood (as he is royalty, and House Arthen lacks the authority to knight him), Otto has thoroughly embraced House Arthen's ideals of chivalry, discipline, and noblesse oblige. This will doubtlessly impact his future reign. However, you have many years left of rule and he's still approaching his prime. It would be a waste to let him languish.

What should Otto do?

>He'll join the imperial army and serve as an officer in the ranks. With his skill and family connections, a promotion to general is almost inevitable, but earning it would do him some good.
>He'll continue to refine his skill in battle, until he's an exemplar of human violence. It's questionable how much good this would do for a future Emperor but having a champion of your own bloodline could impress the nobility.
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
>He'll freely travel the Empire and gain valuable experience. This will almost certainly see him fighting criminal syndicates and hunting obscure predators at the head of a Royal Guard retinue, but he'll hopefully be well-rounded by the end of his adventures.
>>
>>5875773
>>He'll continue to refine his skill in battle, until he's an exemplar of human violence. It's questionable how much good this would do for a future Emperor but having a champion of your own bloodline could impress the nobility.
WAR
>>
>>5875773
>>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
If he's good then we can let him go wanderin' for a while.
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
And to build a bond as well, as a father should. Should he perform adequately for heir than he can start a military career or go adventuring.
>>
>>5875773
>>He'll continue to refine his skill in battle, until he's an exemplar of human violence. It's questionable how much good this would do for a future Emperor but having a champion of your own bloodline could impress the nobility.
>>
>>5875773
>>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.

Spend time with our son.
>>
>>5875773
>>He'll join the imperial army and serve as an officer in the ranks. With his skill and family connections, a promotion to general is almost inevitable, but earning it would do him some good.
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
Man needs to know how to rule, also bonding
>>
>>5875773
>He'll join the imperial army and serve as an officer in the ranks. With his skill and family connections, a promotion to general is almost inevitable, but earning it would do him some good.
>>
>>5875773
>>He'll freely travel the Empire and gain valuable experience. This will almost certainly see him fighting criminal syndicates and hunting obscure predators at the head of a Royal Guard retinue, but he'll hopefully be well-rounded by the end of his adventures.

Or

>>He'll join the imperial army and serve as an officer in the ranks. With his skill and family connections, a promotion to general is almost inevitable, but earning it would do him some good.

I want to chose the first iption because he will learn how to handle urban Warfare and give him a reputation of dealing with the criminal elements of the empire givinging him a good reputation.
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
He can meet his little brother.
>>
>>5875773
>>He'll freely travel the Empire and gain valuable experience. This will almost certainly see him fighting criminal syndicates and hunting obscure predators at the head of a Royal Guard retinue, but he'll hopefully be well-rounded by the end of his adventures.

i think otto is gonna have his own take on space warfare smaller fast and highly armoured ships that ram into other ships and borrow in like a tick so bloody boarding actions can be performed
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
He is dancing at a knife's edge. Some time spent with you will help him personally and learning statecraft will aid in him developing beyond his violence fetish
>>
>>5876113
Nah he'll just give his ship a sword and an afterburner. The efficiency of an enemy in combat is drastically reduced if you cut them in half, after all.
>>
>>5875773
>He'll freely travel the Empire and gain valuable experience. This will almost certainly see him fighting criminal syndicates and hunting obscure predators at the head of a Royal Guard retinue, but he'll hopefully be well-rounded by the end of his adventures.
>>
>>5875773
>He'll stay with you and learn the Heinrich approach to statecraft. Of course, it hasn't been formalized outside of a vague pragmatism, but you ought to spend some time with the boy.
Emperors still need to rule and not only fight.
>>
>>5875773
>Let him choose for himself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
>>
>>5876175
Politics are just fighting with words to get what you want. If you win hard enough the other guy might even kill himself.
>>
>>5875795
>>5875803
>>5875814
>>5875846
>>5875854
>>5875881
>>5875931
>>5875954
>>5876090
>>5876112
>>5876113
>>5876136
>>5876137
>>5876160
>>5876175
>>5876285
You have the boy stay with you. It's important that he learn that the duties of an Emperor must not be bound by sentiment. You would've preferred to spend your life trekking the wilderness, but you are the imperial heir, thus you must rule. Otto is no different.

He seems deeply frustrated by your decision but does not complain. In time, he'll understand that this was necessary. You have him alongside you at functions and regularly explain the reasoning behind everything you do as Emperor. He asks few questions but pays rapt attention.

Time goes by. Your son Karl superficially takes after your father's personality but has been quite manipulative toward his tutors. He appears to have an inborn talent for lying. You suppose that would make him an excellent politician or seneschal someday.
>>
>>5876364
You receive news of the Nightshayd infiltrators!

Operations went reasonably well in Clan Matador. Some of their most critical starports have been seeded with agents and the pirates are none the wiser. They've yet to achieve full subversion but are in an excellent position to enact imperial will.

What should they do?

>Embed critical components with high-yield explosives and assassinate their most prominent shipwrights. Clan Matador's shipbuilding capacity must be shattered.
>Find or make blackmail on key personnel and ingratiate themselves with dissident elements of their "society." Clan Matador will be turned against itself.
>Lay low for now, continue to spread the spy network, and keep an eye on further developments. Clan Matador still retains a number of untouched assets, a problem that must be solved.

You receive news of the Chavenac Kingdom from the Nightshayd agents themselves. More specifically, shipped back to you in an unmarked cargo vessel. According to them, House Chavenac's paranoia turned out to be far deeper than anticipated. Every member of their nobility and everyone of any substance undergo regular gene-scans for specific, ancestral markers. Almost all of the Nightshayd agents who didn't escape failed, and the few who passed weren't able to hold up their alibis under scrutiny.

They were interrogated and gave up nothing but their presence after the Corps opened to trade confirmed King Gustav's suspicions. Rather than execute the agents outright, he forced them to swear by their house's honour they would never again show themselves in Chavenac space and had them deported at gunpoint. Fortunately, House Nightshayd takes pride in a lack of honour and are unmoved by these forced oaths. Still, this debacle and their heightened paranoia represent a very real obstacle for future operations.

The Corps are allowed to continue trading with the Kingdom, as House Chavenac didn't divulge that anything had happened at all. Trade is now, however, conducted through intermediaries on a barren moon which are constantly monitored and gene-scanned. As frustrating as this is, this new market, along with the Osgus trading, has caused a notable improvement in the economy. In a financial respect, this has been a success.

What should be done?

>Try to subvert those who are already in the Chavenac gene-records. This will be difficult at best but it's the most obvious path forward.
>Attempt to brute-force spy operations. Relying on stealth alone is audacious, to say the least, but would circumvent the gene-scans.
>Declare open war on the Chavenac Kingdom. It's clear that spies will have extreme difficulty with subtlety, but their continued sovereignty is an insult to the Empire.
>Ignore the Chavenac Kingdom for now. They were respectful enough to return Nightshayd's scions and not use it for a propaganda piece. Best to ignore them until the imperial fleet is stronger.
>>
>>5876365
>Find or make blackmail on key personnel and ingratiate themselves with dissident elements of their "society." Clan Matador will be turned against itself.
Civil war works.
>Ignore the Chavenac Kingdom for now. They were respectful enough to return Nightshayd's scions and not use it for a propaganda piece. Best to ignore them until the imperial fleet is stronger.
We failed on this front. Simple as.
>>
>>5876365
>Lay low for now, continue to spread the spy network, and keep an eye on further developments. Clan Matador still retains a number of untouched assets, a problem that must be solved.
The spies should aim to become Clan Matador, to subvert it instead of destroying it.

>Infiltrate lower levels of Chavenac society. Learn from past Nightshayd mistakes, the assassination of your father proves that such infiltration can still bring big results.
Unique write in that I think will do us well.

All this should be done while we further build up our navy.
>>
>>5876365
>Find or make blackmail on key personnel and ingratiate themselves with dissident elements of their "society." Clan Matador will be turned against itself.

Fleets take time to build, they won't be pumping out a whole new fleet in the midst of an invasion when ours inevitably comes, so there is no point blowing up the infrastructure that we'll be inheriting.

>Try to subvert those who are already in the Chavenac gene-records. This will be difficult at best but it's the most obvious path forward.

One step at a time. Nightshayd are good at what they do, but everyone makes mistakes. Give them time to work their magic.
>>
>>5876365
>Lay low for now, continue to spread the spy network, and keep an eye on further developments. Clan Matador still retains a number of untouched assets, a problem that must be solved.

Got one chance to do it right.


>Infiltrate lower levels of Chavenac society. Learn from past Nightshayd mistakes, the assassination of your father proves that such infiltration can still bring big results.

Can't get in from the top, get in from the bottom.
>>
>>5876365
>Lay low for now, continue to spread the spy network, and keep an eye on further developments. Clan Matador still retains a number of untouched assets, a problem that must be solved.
Bring them down in one fell swoop

>Ignore the Chavenac Kingdom for now. They were respectful enough to return Nightshayd's scions and not use it for a propaganda piece. Best to ignore them until the imperial fleet is stronger.
>>
>>5875773
>Let him choose for himself. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
>>
>>5876386
A little late there anon.
>>
>>5876365
>Embed critical components with high-yield explosives and assassinate their most prominent shipwrights. Clan Matador's shipbuilding capacity must be shattered.

>Declare open war on the Chavenac Kingdom. It's clear that spies will have extreme difficulty with subtlety, but their continued sovereignty is an insult to the Empire.
>>
>>5876365
>Embed critical components with high-yield explosives and assassinate their most prominent shipwrights. Clan Matador's shipbuilding capacity must be shattered.

>Declare open war on the Chavenac Kingdom. It's clear that spies will have extreme difficulty with subtlety, but their continued sovereignty is an insult to the Empire.
>>
>>5876365
>Embed critical components with high-yield explosives and assassinate their most prominent shipwrights. Clan Matador's shipbuilding capacity must be shattered.
Blame it on another clan too for maximum carnage
>Infiltrate lower levels of Chavenac society. Learn from past Nightshayd mistakes, the assassination of your father proves that such infiltration can still bring big results.
Interesting, let’s see how it goes
>>
>>5876383
Supporting
>>
Rolled 6 (1d6)

>>5876369
>>5876373
>>5876375
>>5876383
>>5876384
>>5876390
>>5876391
>>5876399
>>5876432
You determine that sabotaging Clan Matador isn't yet worth the risk. The spy network will continue to spread in a bid to get an ear behind every door and an eye on every screen. This will take time, but the Empire is Eternal.

The failure to infiltrate House Chavenac is unfortunate but failures are inevitable. That's a fact of life. The only thing to do is try again, at a different angle. You take after the Brand Loyalist's nauseous example. Nightshayd will target the masses and bring them into the fold. With luck, the Chavenac Kingdom will be unaware.

You return to the normal administration of the Empire.

You find the contents of The Ledger most delightful. In particular, you now have a surplus of funds and no pressing concerns.

>The Empire:
>Territory: 5
>Economy: 6
>Military: 5
>Happiness: 5
>Population: 5

Your trusted head advisor is ecstatic.

"The Empire is prospering under your guidance, my liege! If this continues, archivists will call this a golden age!"

You're quite inclined to agree. At only 47 years old, you are young and spry for an Emperor.

What should you do?

>Subsidize Zephyr Corp. The economy has been doing well, perhaps your sister could push it to thriving.
>Enrich House Heinrich. It's a minor concern for you but if the dynasty lost popular support, it would be in a precarious position.
>Support the Artisinal Guilds. The nascent culture of refined crafts warrants the endorsement of the throne.
>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.
>Hire a Mercenary Charter. This could lend the imperial navy an edge if war is declared.
>Learn about the Mukvir. You doubt future Emperors will be as openminded.
>Improve relations with the noble houses. Apart from wide support of the minor houses and the backing of House Soluton and House Nightshayd, House Heinrich is isolated.
>Expand relations with the Osgus State. The cephelapods have been profitable and reasonable, more cooperation will only strengthen you both.

Beyond the borders of the Empire, the skirmishing between the Conclave of Vrakaks Clans and Federation of Uvarth continues...
>>
>>5876504
>Learn about the Mukvir. You doubt future Emperors will be as openminded.
>>
>>5876504
To your delight, both sides are embittered and the conflict has erupted into a full-blown interstellar war! This will almost certainly leave the loser devastated and the winner weakened by the effort. Doubtless a future opportunity for the Empire, but currently too violent to intervene without backlash.

Some of the courtiers have a betting pool on who they think will win. Nothing substantial, mere hundreds of thousands of credits. Still, as Emperor, you have a stipend numbering in the millions that you seldom spend. On the imperial scale, this is the merest of pittances. Any gambling here is more for the fun of it than anything.

Do you want to join in on the betting?

>Yes, you'll put your money on the Vrakaks. You think their teeming numbers and feral tenacity will win the day.
>Yes, you'll put your money on the Federation. You think their human superiority will counter their inefficient rule enough to seize victory.
>Yes, you'll put your money on a mutual draw. You think both sides are too evenly matched for either to pull ahead.
>No, you'll keep your money to yourself. This gambling business is silly and beneath your concern.
>>
>>5876504
>Invest in Zephyr Corp. The economy has been doing well, perhaps your sister could push it to thriving.
>Invest in frontier infrastructure and development. Far from profitable, but it sets the stage for further improvements.
Former has more immediate returns while the latter will take some time but will both empower and please the dynasties loyal to us.
>>5876512
>Yes, you'll put your money on the Federation. You think their human superiority will counter their inefficient rule enough to seize victory.
I bet they will win the war but I believe their victory will be pyrrhic.
>>
>>5876512
>Learn about the Mukvir. You doubt future Emperors will be as openminded.
>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.
Infrastructure for future expansions.
>No, you'll keep your money to yourself. This gambling business is silly and beneath your concern
No gambling.
>>
>>5876504
>Expand relations with the Osgus State. The cephelapods have been profitable and reasonable, more cooperation will only strengthen you both.
>>5876512
>Yes, you'll put your money on a mutual draw. You think both sides are too evenly matched for either to pull ahead.
>>
>>5876504
>Learn about the Mukvir. You doubt future Emperors will be as openminded.
>Invest in frontier infrastructure and development. Far from profitable, but it sets the stage for further improvements.

>No, you'll keep your money to yourself. This gambling business is silly and beneath your concern.
>>
>>5876504
>>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.
>No, you'll keep your money to yourself. This gambling business is silly and beneath your concern.
>>
>>5876504
>Expand relations with the Osgus State. The cephelapods have been profitable and reasonable, more cooperation will only strengthen you both.
>Learn about the Mukvir. You doubt future Emperors will be as openminded.
Sonny can do the domestic stuff in his reign if we don’t get around to it, but I want to get as much alien diplomacy done as possible. Who knows, maybe the kid will pick something up about the xenos.
>>5876512
>Yes, you'll put your money on the Federation. You think their human superiority will counter their inefficient rule enough to seize victory.
>>
>>5876504
>Subsidize Zephyr Corp. The economy has been doing well, perhaps your sister could push it to thriving.
>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.

With Ustong placated with an imperial bride, now is the time to risk offending them by shoring up a sure ally, pushing Zephyr corp to radical heights and with it House Lochsrum. Similarly, investing in the frontier is not only an investment in the aforementioned, but securing the empire's future, and part of our own legacy should we perish in an untimely war (a concern now that other states are beginning to become embroiled in war themselves).

>>5876512
>Yes, you'll put your money on the Vrakaks. You think their teeming numbers and feral tenacity will win the day.

Going by the naval rules, it would seem humanity would have an advantage, even untested as the Federation is. However, I think the numbers may be worth a bonus on their own, plus each fleet of Vrakaks could choose a different strategy for the +2 bonus, thus making sure at least some number of fleets do get superior rolls. Hence why I think the Vrakaks will emerge victorious, though I am loath to admit that humans could possibly lose to aliens.
>>
>>5876693
I hope you mean invest in Zephyr instead of subsidizing. I'd prefer getting returns to doing a handout.

Also, the description of the Vrakaks here >>5850019 makes me seriously doubt their strategic, operational and tactical capabilities. How would you be able to conceive of, let alone become adept in, the complexeties of warfare with such a short attention span? Don't think those hyper fixared lobotomites would help much either.
>>
>>5876504
>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.
>Learn about the Mukvir. You doubt future Emperors will be as openminded.

Both of these - a state and a personal task, so to speak

>Yes, you'll put your money on the Vrakaks. You think their teeming numbers and feral tenacity will win the day.
Bet on attrition warfare
>>
>>5876504
>Enrich House Heinrich. It's a minor concern for you but if the dynasty lost popular support, it would be in a precarious position.

>>5876512
>Yes, you'll put your money on the Vrakaks. You think their teeming numbers and feral tenacity will win the day.
>>
>>5876512
>>5876516
I'll switch to
>No, you'll keep your money to yourself. This gambling business is silly and beneath your concern
if it breaks a tie.
>>
>>5876504
>Support the Artisinal Guilds. The nascent culture of refined crafts warrants the endorsement of the throne.
>Yes, you'll put your money on a mutual draw. You think both sides are too evenly matched for either to pull ahead.
>>
>>5876504
>Support the Artisinal Guilds. The nascent culture of refined crafts warrants the endorsement of the throne.
>Yes, you'll put your money on a mutual draw. You think both sides are too evenly matched for either to pull ahead.
>>
>>5876504
>Invest in frontier infrastructure. Far from profitable, but it sets the stage for further improvements.
Best time to do it because we a have a surplus and it will only make us richer in the long run
>Improve relations with the noble houses. Apart from wide support of the minor houses and the backing of House Soluton and House Nightshayd, House Heinrich is isolated.
Imperial unity is of paramount importance
>Yes, you'll put your money on the Vrakaks. You think their teeming numbers and feral tenacity will win the day.
Should have sent spies into the federation too damn
>>
>>5876516
>>5876524
>>5876557
>>5876637
>>5876685
>>5876689
>>5876693
>>5876720
>>5876795
>>5876803
>>5876812
>>5876822
>>5877017
Your personal take on the conflict is that it will end in a draw. Humanity is inherently superior and the Federation of Uvarth has a substantial fleet, but that fleet is untested and bound by the inefficiencies mob rule, where the Vrakaks are numerous and if swarming, largely unconcerned with their own lives.

Your public take on the conflict is that you have no stance. While the prospect of gambling is tempting, you won’t sully the office of Emperor by stooping to the courtiers’ depths. The throne is much larger than any one man, after all.

Zephyr Corp and the Artisanal Guilds are both worthy investments but you deem them of secondary interest. Much more urgent is the frontier, which is able to contribute little more than masses of men and raw resources to the Empire. These regions must be made profitable for the future, even if it must come at a temporary loss.

You are also fascinated with the Mukvir and wish to understand them on a deeper level. They are of an entirely alien consciousness (little more than vegetables!) and yet… More than any other species Mankind has encountered, they understand the importance of aristocracy. They hold an imperial court of their own and wisely compartmentalized power between several factions, rather than heap it beneath a singular state with no obligation to the heritage of its species. This may be a quirk of their psychology or a simple cultural twist, but you must know! You cannot bear to remain in ignorance any longer!

You’ll dedicate yourself to the study of the Mukvir. Dividing your focus will make all of this frontier business take a little longer, not in absolute terms, merely that the necessary documents are signed slower, but that is a small price to pay. The legacy of old Earth cannot remain above Mankind alone, it must subjugate all lesser species! In dutiful service to the Empire, the histories of the alien will be exalted higher than they ever could have lifted them on their own!

But before then…

You must busy yourself with politics.

>Roll 1d6+0 for frontier investments.
This is to determine immediate returns or more likely, losses to the treasury. The infrastructure will advance regardless of the results.
>>
There is likewise a minor dilemma. Your daughters aren’t getting any younger and soon, they too, will need to find worthwhile suitors.

Should you wash your hands of this altogether?

>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
>>
Rolled 1 (1d6)

>>5877325
Here goes nothing.

>>5877326
>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
Whenever there is no pressing need for an arranged one, the choice should be up to them.
>>
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6 KB
6 KB JPG
>>5877333
>1
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
The emperor still decides.
>>
>>5877326
>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by
While we may have fairly consistently left it to the girls, staying out of the process altogether is inadvisible and we may need to intervene more directly in the future. That said, we should limit our role to influencing rather than assigning.

>>5877333
the fuck we buildin, Berlin Brandenburg Spaceport?

Bring me the Imperial auditors, heads are going to roll (possibly literally) if we find incompetence or corruption at work here
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.

I enjoy political marriages in fiction
>>
>>5877326
>>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
>>
>>5877333
>Here goes nothing.
... in every sense of the word.

>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
While Heinrichs are not helicopter parents, they should no less be privy to their children's affairs.
>>
>>5877326
>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>>
>>5877326
>>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
only reason we haven't been heavy handed in this is because men have been the primary heirs this is actually the first time we had 2 boys so we let younger brother choose his own woman
>>
>>5877466
we may let*
>>
>>5877326
>Let your wife choose for you. You allowed it for your sisters and your father did, when he was alive. Nobody would begrudge you for allowing it again, and besides, it would take the decision out of your hands.
>>
>>5877326
>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>>
>>5877326
>>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.
But we will keep doing it
>>
>>5877326
>No. It’s important that you, as Emperor, have a hand in ensuring the future of your dynasty. You’ll likely let most choose but you can’t let exceptional opportunities pass the lineage by.

It is an exercise of trust that the emperor let the daughter decide despite tradition, and so much more meaningful in granting the emperor's blessing to the newlywed.
>>
Any other quest and I’d be inclined to call samefaggotry, but since getting lots of votes is… weirdly common on this one, I guess I’d just take it as a sight that this is a really popular quest. You should be proud, QM.
>>
>>5878018
I don't think. Therefore I amn't.
>>
>>5878018
It’s a mystery
>>
>>5877326
>Yes. Formalize the daughters of House Heinrich choosing their own husbands as a tradition. This won’t impact arranged marriages for political purposes, given that it would outrage the court and you met your wife Clara through one.
>>
>>5877333
>>5877346
>>5877347
>>5877353
>>5877363
>>5877368
>>5877426
>>5877442
>>5877447
>>5877466
>>5877468
>>5877475
>>5877550
>>5877687
>>5877727
>>5878606
You decide that it's best to retain the final say in your daughters' suitors. As much as you love them, it won't do to see some glib-tongue ingrate take advantage of their affection and drag House Heinrich's name through the mud. You continue your duties as Emperor.

The investments in frontier infrastructure go smoothly. Too smoothly, in that they swiftly get away from the throne's grip and spiral out of control. Part of the problem is that you're too distracted by the studying the Mukvir to seek good deals, part is that complying with your own environmental regulations adds an unexpected overhead, and part is that the primary applicable merchants, Amasoft Corp and House Ustong, take the chance to milk the treasury for everything it's worth, within reason. None of this is helped by the fact that the Corps were forcibly upended in living memory and are preoccupied with accessing foreign markets.

It is a multi-pronged issue that leaves affairs dramatically costlier than they otherwise would have been. Soon, the construction is underway but you are frustrated. It's going to cost the Empire as much as it could recoup in a short-term profit, even after proper manufacturing is possible. The economy is still in fine condition but as Emperor, you wonder if there might not be a way to mitigate the impact.

What should you do?

>Accept the loss. Improving the frontier wasn't about the potential for profit. This simply means it's going to be a generation or two before the treasury sees returns, but this was always bigger than any one man.
>Raise taxes on the Corps. More pointedly, those which don't adhere to the ERC's regulations. This will punish Amasoft Corp (and Hookware Corp) without alienating the former Merchant Holdings assets.
>Demand tribute from House Ustong. The noble lineage has been stubborn and uncooperative in the past. Indeed, more fought for House Vonduul than House Heinrich.
>Raise taxes and demand tribute, both. This will be impossible to sugarcoat and leave the Corps and Houses convinced of your greed. It will also, however, get the treasury back in shape in a hurry.
>>
>>5878696
>Accept the loss. Improving the frontier wasn't about the potential for profit. This simply means it's going to be a generation or two before the treasury sees returns, but this was always bigger than any one man.

So we had a cost overrun, oh well. At least we didn't let infrastructure lag and kick the can down the road. We'll have to wait for surplus before we try something new, but luckily we are just starting to begin diplomatic negotiations with the Mukvir, a successful trade deal will salve this burn.

I'd be fine with taxing the corps if our house had more power by its lonesome rather than relying on the imperial throne and the obeisance of all the others. As things stand, pissing off the corp with near monopoly on everything (until recently) sounds like a bad idea.
>>
>>5878696
>>Demand tribute from House Ustong. The noble lineage has been stubborn and uncooperative in the past. Indeed, more fought for House Vonduul than House Heinrich.
>>
>>5878696
>Do an audit of the people involved, "show me the man and I'll show you the crime" as they say. Use these "violations" as justification for the pursuit of as much compensation as reasonably possible. It will probably not be enough but it should help.
Think this is better than just letting it go or punishing the involved without giving a "just" reason.
>>
>>5878696
>>Do an audit of the people involved, "show me the man and I'll show you the crime" as they say. Use these "violations" as justification for the pursuit of as much compensation as reasonably possible. It will probably not be enough but it should help.

Pursuing justice publicly is always a good idea.
>>
>>5878696
I'll switch to support >>5878705

I don't think it'll help, they milked us 'within reason', whatever that means. May as well try though.
>>
>>5878710
They may not have violated the law in this matter but like I said "Show me the man and I'll show you the crime". I seriously doubt none of these powerful people have done nothing illegal that can't be used against them. In effect, we're renegotiating with them so they give us the good deal we should've gotten but we still get to keep the upholding the law optics.
>>
>>5878712
The missus' domestic Nightshayd operations will also finally have an opportunity to make a difference.
>>
>>5878705
I will give this support as it seems like a better way to sugarcoat what we are doing
>>
>>5878712
Maybe, Ustong does sustainable growth though, so unless they are breaking labour regulations or have some other skeletons in their closet, I dunno. Nightshayd already purged the vast majority of Vonduul loyalists, so there's that.

>>5878713
Still, this is true. This renegotiation with blackmail should be their bread and butter.
>>
>>5878698
>>5878699
>>5878705
>>5878708
>>5878710
Every single transaction you oversaw, from the grandest assembly line to the smallest rivet, was sold at 20%-30% over the standard market rate. Some even dared to sell their wares and expertise for as much as 40% higher. This degree of extortion is ruinous against mere traders. Against the Emperor himself? It's tantamount to treason!

You need to seize the excess funds. The masses are ignorant of the costs involved in their new infrastructure but the merchants know fully well how much you've spent. If you do not take action, they'll know that House Heinrich can be taken advantage of. Something must be done sooner rather than later. Still, your hands as Emperor are tied. Outside of the throne, House Heinrich is weak and half of the major houses barely tolerate your rule.

If you overreach, it could be cassus belli for an uprising you can't afford. You must maintain the pretext of impartiality. Fortunately, the agents of House Nightshayd have spent many generations meticulously embedding themselves into every major faction of the Empire. If anyone can find dirt to justify due compensation for this insult to your authority, it's them. An exhaustively thorough audit of Amasoft Corp, House Ustong, and some minor nobles to act as a screen commences post-haste.

>Roll 1d6+1 for audit. +1 [Spy Network].
>>
Rolled 5 (1d6)

>>5878723
>Inb4 1 again.
>>
>>5878724
Oh, thank God!
>>
>>5878724
Eager to atone for their past failings, Nightshayd's agents ruthlessly comb through the historical archives, communication logs, and day-to-day lifestyles of everyone who's anyone in Amasoft Corp and House Ustong. Not a trace of data escapes them. Every detail, no matter how slight, is analyzed from dozens of angles to find the tiniest discrepancies.

House Ustong is remarkably clean. Aside from a tendency of their elders to grow gluttonous upon retirement and a string of murders overambitious commoners in their territory, there's nothing that can be used against them. Neither are worthy of censure.

Amasoft Corp on the other hand has been linked to numerous black market operations involved in producing knockoffs of the bygone forbidden brands. Naturally, they were clever enough to do this through intermediaries whose loyalties can't be conclusively proven, but Nightshayd is attentive enough that you can be certain. These are only a small portion of their overall profits catering to a niche market. More than enough to justify punitive action.

Those clearly involved in the forbidden brand manufacturing are immediately arrested, castrated, and sent to Cradus XVII, where they join the remaining Brand Loyalists in their woes. A loud, public spectacle is made of this and Amasoft Corp is not mentioned by name. Most of Amasoft Corp's higher-ups were either unaware of the trade or exceptionally skilled at covering their tracks. Those who were both aware and incompetent are summarily dealt with, barring a handful who smelled blood on the wind and escaped.

The next time they're alone, the remaining executives are visited and told, in no uncertain terms, where they stand. Shortly after, the court receives a donation to its treasury and more written apologies than your desk can store. This bribe amounts to half of what you'd lost paying exorbitant rates. As the vast majority of remaining executives weren't involved and going further would risk controversy, you opt to give the Corp clemency, for now.

The economy is back on track! Even better, House Heinrich's reputation remains intact.
>>
>>5878762
However, two of your younger daughters have come of age and are in dire need of suitors. You must drag yourself from your studies to review them. Clara insists on it.

Who should Erica marry?

>Gabriel Rothsford. A grossly overweight young man in his early 20s, spoiled by a life of luxury. Nonetheless, he's close to the core of his bloodline and could open doors if House Heinrich tried to do any business with them.
>Tyler Arthen. A broad-shouldered man in his mid 20s who had incredible potential, before a pirate's laser left him crippled and reliant on a suite of inefficient prosthetics. He's taken the loss well and has become a de-facto diplomat for his house.
>Viktor Rausch. An enormous, loud bruiser in his early 30s who's spent every year since he left the Astronomicon Academy as close to the frontlines as possible. In short, a very typical example of his bloodline.
>Let her choose. None of these stand out to you as exceptional.

Who should Anna marry?

>Claude De Croize: An exceptionally gifted poet and philosopher in his mid 30s, who's already penned a seminal work on the benefits of exploiting the Osgus, 'Squid or Quib'. You've read the book and found it quite insightful but he's from an offshoot line and has little else going for him.
>Fulberto Nightshayd. A vicious and fanatically patriotic assassin who's only begun to slow down in his early 50s. Of commoner birth, he was formally adopted for excellent service and played a key part in the downfall of the Brand Loyalists.
>Jackson Soluton. A gentleman in his early 20s, who's managed one of the Soluton construction subdivisions quite competently so far. He's known to be charismatic and something of a romantic, but he is a second cousin to your daughter.
>Let her choose. None of these stand out to you as exceptional.
>>
>>5878764
Erica
>Let her choose. None of these stand out to you as exceptional.

Anna
>Let her choose. None of these stand out to you as exceptional.

Erica is clever and Anna is outdoorsy like us, if I recall correctly.

While I'd like to reward Fulberto or any of the houses who fought alongside Alphonse in the war for the throne, I'm fine with letting the girls choose this time. We aren't desperate for connections.
>>
>>5878764
>Tyler Arthen. A broad-shouldered man in his mid 20s who had incredible potential, before a pirate's laser left him crippled and reliant on a suite of inefficient prosthetics. He's taken the loss well and has become a de-facto diplomat for his house.
We did choose to not make choosing a tradition so lets do this just to be safe lest anyone calls us out, and besides this is a good match.
>Jackson Soluton. A gentleman in his early 20s, who's managed one of the Soluton construction subdivisions quite competently so far. He's known to be charismatic and something of a romantic, but he is a second cousin to your daughter.
I want the Solutons absolutely loyal to us as they are the only major house we are allies with
>>
>>5878764
Erica
>Let her choose. None of these stand out to you as exceptional.
Anna
>Let her choose. None of these stand out to you as exceptional.
I just don’t see any reason to choose.
>>
>>5878777
Nightshayd are also allies. Also nice trips.
>>
>>5878787
we are currently married to a Nightshayd
>>
>>5878764
>Let her choose. None of these stand out to you as exceptional.
I'd veto Gabriel Rothsford though. We don't want a manchild in our family, however good his pedigree might be.

>Let her choose. None of these stand out to you as exceptional
Were it not for the fact that we already have a daughter married to a Soluton, I could be persuaded to go for Jackson.
>>
>>5878777
Supporting
>>
>>5878764
>Let her choose. None of these stand out to you as exceptional.
>Let her choose. None of these stand out to you as exceptional.
>>
>>5878764
>Gabriel Rothsford. A grossly overweight young man in his early 20s, spoiled by a life of luxury. Nonetheless, he's close to the core of his bloodline and could open doors if House Heinrich tried to do any business with them.

>Fulberto Nightshayd. A vicious and fanatically patriotic assassin who's only begun to slow down in his early 50s. Of commoner birth, he was formally adopted for excellent service and played a key part in the downfall of the Brand Loyalists.
>>
Remember not to inbredificatizonate our children.
>>
>>5878931
A second cousin is nowhere near enough to significantly increase risk to the progeny. Speaking of which, anybody have a family tree? I'd try to make one in Crusader Kings if my PC wasn't busted.

On a completely different note, happy new year everybody!
>>
>>5878939
It is only a matter of time.
>>
>>5878764
>>Let her choose. None of these stand out to you as exceptional.
>>Let her choose. None of these stand out to you as exceptional.
>>
>Let her choose
>Let her choose
>>
>>5878773
>>5878777
>>5878785
>>5878804
>>5878827
>>5878839
>>5878916
>>5878988
Erica chooses to marry Tyler Arthen. Despite his broken body, he remains a son of Arthen. You are confident his genes are of an excellent quality. They ought to get along well enough.

Anna chooses to marry Jackson Soluton. A fine choice. There's the slight concern of their relation but they'd have to repeat this for generations to have an impact. Surely.

Your studies of the Mukvir continue. Unlike the Osgus, the relations they held to previous dynasties leave the particulars of their society less opaque.

The Mukvir are a flowering, plantlike species that subsist primarily on photosynthesis. In an odd quirk of their biology, they spend a supermajority of their time in a latent vegetable condition that isn't analogous to sleep, but better thought of as a sort of perpetual, conscious hibernation. While resting, their higher consciousness and its caloric demands are suppressed. In the event they experience external stimuli or go several cycles without disturbance, they return to their full intelligence in an instant and commence the hunt or relocate to a more suitable area.

They evolved on the equatorial band of Ukkuv, a hot, humid planet dominated by plantlife as an ambush predator. Using one of their dozen sinewy tendrils, they embed themselves in the uppermost branches of the tree canopy, where the most sunlight reaches, splay the rest about their body, and lay in wait. When one of the skull-sized insects or foraging frugivores of their ecosystem come nearby, the vibrations awaken the Mukvir. It bursts into action, snapping tendrils around its prey in a violent embrace, impaling them via thorns and breaking their limbs, and usually, frame.
>>
>>5879500
After a minute of thrashing, it releases a corrosive acid that reduces their meat to a slurry in moments, which is then drank using a proboscis straw, and moves nearby to wait for stragglers. Their favoured prey organism is a type of three-limbed brachiating mammal that instinctively climbs higher when threatened. They evolved sapience as a result of their reproductive cycle. Unlike most terrestial plants, the Mukvir have three distinct sexes, typified by a prevelance of flowers, thorns, and in the last case, neither.

The flowers produce genetic material which thorns then incubate into seeds. The third, the scant, facilitates the transfer of pollen and scattering of seeds, as Ukkuv has minimal wind. Both flowers and thorns are incapable of prolonged mobility as their metabolic processes demand more calories than their limited vegetable metabolisms can provide without ready access to meat. The scant is able to move for far longer, as they're considerably smaller and have less demanding nutritional needs. As the scant are less capable of feeding themselves but vital for reproduction, thorns gradually evolved the behaviour of clinging to surplus corpses for the scant to subsist on.

This rendered the scant largely free from the need to ambush for themselves and gave an incentive to move more often in search of thorns. Over time, scant began to prune dull flowers and avoid fertilizing brittle or unproductive thorns. Such visceral gardening eventually gave rise to the spark of intelligence, and yielding to the scant, as they control the flow of reproduction. Thorns are the most common of the three and focus on gathering as many resources for the pollen-carriers as possible. Scant are the next most and aside from carrying genetic material, are involved in the vast majority of intellectual affairs. Flowers are the rarest and preoccupied with maintaining their health and displaying their petals, to avoid being pruned and have the highest chance of pollination.

Over millennia, the scant organized themselves into cliques and monopolized the control of flowers. The thorns became a laborious undercaste propping up the scant for pollen. Conflict between cliques led to innovation and inevitably, civilization. In time, the most merciless and cunning cliques came to encompass their rivals and resulted in the court phenomenon. Quite similar to Mankind's noble houses, the Mukvir courts each leverage some aspect of society to maintain control of the thorns.
>>
>>5879502
Unlike Mankind's title of Emperor, the Mukvir title of Grand Bloom is symbolic and serves as a source of legitimacy for the scant advisors. In the history of humanity, eunuchs gathering authority beyond their station have been a considerable problem for the noble dynasties which employed them. The Eternal Empire has long outmoded the practice but studying the Mukvir, it strikes you that a class of greedy eunuchs is inherent to their xenobiology.

Beyond their bizarre sexes, the Mukvir are dangerous. A typical thorn is one and a half the bulk of a man, doubled if the tendrils are included. When aware, they have fourfold faster reactions and can move at twice the speed, both climbing and sprinting. Each of their tendrils is strong enough to anchor the whole of their bulk to a tree limb yet dexterous enough to serve as a manipulator, and menacing with barbed, iron-hard thorns.

The Mukvir's gangly, tangled physiology has few targets, none within simple reach, and their regenerative capabilities in the days to follow a confrontation, if well-fed, are on par with any other weed. The acid which they can spew at an instant's notice is precise and lethal to exposed skin. Even their senses, of vibration, colour, and scent are dramatically superior to our own. Close combat with their kind is reckless even for a gifted swordsman.

Fortunately, they fall short of us in two critical ways. They lack endurance and marksmanship. At capacity, a thorn can function for six hours before they need to digest a meal, while if under duress, a human can pull through for as long as forty-eight. Due to their predation strategy, their hand-eye, or tendril-eye, coordination is poor and they have little vision outside of their tendril's reach. This makes most of them bad shots and their best mediocre but is less of a disadvantage than you'd think, as almost all of them wear glasses to enhance their long-distance vision.

Psychologically, the Mukvir are dissonant from Mankind. The concept of two being joined in marriage and raising a family of their own is alien to them. They have no sense of boredom or impatience, as they're content to sit in place for weeks on end, and the emotions of anger and happiness are the same feeling- mukva- which is experienced during an ambush or throughout the long process of pollination. Even advanced meal preparation is utterly absent from their culture due to their near-lack of taste and the acid negating the need.
>>
>>5879510
Their lifespans are at rough parity, with most Mukvir living to their eighties, but flowers are typically pruned by the end of their thirtieth year. The Mukvir, particularly the scants, are clever and adroit thinkers who are capable of keeping track of dozens of separate individuals and the relations between them. They understand exchange for mutual profit and are more than capable of trade, but as in their evolutionary past, they'll always demand as much as they can take. Their territorialism is rabid to the degree that humans would consider it unhinged and trespassing is held as a more serious crime than murder.

Concerning the Kingdom of Mukvir itself, (or "Kingdom" as it's the closest human equivalent to their politics, given that the Grand Bloom is sitting figurehead and the throne is nominally hereditary) three major courts hold dominance over the dozens that comprise their society.

Thoussant Court, which manufactures their orbital turrets and war barges, Vyunk Court, which balances their livestock and ecology, and Mukvun Court, which keeps track of genetic records and coordinates pollen distribution between most important individuals. Of the three, Mukvun is the most influential by far and controls the current Grand Bloom.

The Mukvir previously had congenial relations with House Vonduul but neglected to send an armada to back Jukka's reign. In the decades since House Heinrich rose to prominence, they've neglected to initiate diplomacy, for good or ill. Perhaps they would be willing to resume trade, or more. Perhaps they would spurn you outright. There's no way to be sure but now you can make an educated attempt.
>>
>>5879511
You receive breaking news that the war between the Conclave of Vrakaks Clans and the Federation of Uvarth has come to an end!

Despite their distinct numerical disadvantage and lack of veterancy in their naval fleets, the Federation managed to beat back their invasion! This victory came at a close margin after a decade and six months of pitched combat, with tens of millions of casualties!

Both sides lost hundreds of ships and many of the Federation's barrier worlds lay in ruins. The remnants of the federal navy are sparse, but they are battle-tested. The Vrakaks were reduced to a fraction of what they had when they began, and will likely take a generation to recover. Meanwhile, the Empire is the strongest it's been since the beginning of House Heinrich's dynastic reign.

In particular, the expanded shipyards have manufactured a new fully-fledged fleet, as per Cherry Corp's design!

The kind of opportunity that comes once in a reign beckons.

What should you do?

>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
>Invade the Conclave of Vrakaks Clans! It's time that these teeming vermin are ended as a threat to the Empire!
>Extort the Federation of Uvarth! They are at the Empire's mercy, and will pay an Empire's ransom if they don't wish to receive its wrath! >Intimidate the Conclave of Vrakaks Clans! You'll bombard a moon until they give you something! Unfortunately, you don't have a sophisticated enough understanding of the Vrakaks to demand anything more nuanced from them.
>Leave them to their own devices. The Empire has more important things to do than occupy the shattered ruin of democracy made reality or vie with fleabitten savages.
>>
>>5879514
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
Send the muster call! Some reconquest is in order. I hope our sister will have as much success as our father did.
>>
>>5879514
>Leave them to their own devices. The Empire has more important things to do than occupy the shattered ruin of democracy made reality or vie with fleabitten savages.
>>
>>5879514
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
>>
>>5879514
>Invade the Conclave of Vrakaks Clans! It's time that these teeming vermin are ended as a threat to the Empire!
these people are literally at the weakest and we have spies embedded in them, this would be the easiest conquest
>>
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
Should have done some major wargames beforehand to bring the newbies up to scratch.. Ah well.

Also, I think now would be a good time to activate the infiltrators in the Matador shipyards to put the kibosh on any fleet rebuilding for now.
>>
>>5879533
>>5879535
Guys... how would we have infiltrated the xenos' society with human spies? You're both confusing the Reaver Clans with the Vrakaks.
>>
>>5879544
fock I did. Seen one space clan, seen them all.
>>
>>5879544
OOOoooo you are correct
>>5879548
basically this
>>5879514
>>5879533
changing vote to
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
>>
>>5879514
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
Democracy is negotiable.
>>
>>5879514
>Invade the Federation of Uvarth! It's time that the rebellious worlds of Mankind be brought back under old Earth!
>>
>>5879519
>>5879521
>>5879527
>>5879535
>>5879558
>>5879582
>>5879606
The Federation of Uvarth is a stain on the legacy of Mankind. For generations, these spurious rabble rousers have had the audacity to render the Empire's rightful clay little better than a state of anarchy! They will never be weaker than they are today, not as long as you draw breath. The shame they've brought to the memory of old Earth must be extinguished.

You issue the call for war.

House Rothsford, House De Croize, and House Ustong do not rally. You are unsurprised.

House Arthen does not rally. Lughan is ancient but yet breathes, and his bitterness to the new dynasty burns still. Alas, Arthen's loyalty to its elders outweighs the willigness of its scions to fight on the throne's behalf. You are disappointed.

House Soluton answers the muster with a retinue of its warships under their flagship, the ‘Vaunted Repulsor’, whose shields are said to be nearly impenetrable.

Their coat-of-arms, twin bronze gears surrounding old Earth on a field of white, joins the imperial flag.

The imperial armada answers the muster with five warfleets under the imperial flagship, ‘The Emperor’s Judgement’, which shattered the massed turrets of the palace under Vonduul.

There is a sixth warfleet to spare. It must be left behind to ensure the noble houses do not grow overambitious.

The imperial flag soars high and proud! The Empire's armadas are ready to undertake their second campaign!

However, you are not your father. Emperor Alphonse was fierce and decisive, of a military bearing and pride to seize the initiative! Emperor Albin is, above all else, a naturalist and scholar, quiet and contemplative.
>>
>>5879661
You do not know how to captain a ship, nor do you care to try. Before you launch this campaign, you must take many things into consideration.

Which admiral should head the armada?

>Seamus Arthen. A scion of House Arthen and younger brother of Arlo, sent to the Astronomicon Academy in compliance with imperial edict, and rapidly risen through the ranks as a matter of courtesy. He's a capable captain but desperate to prove he's of more worth than his name alone.
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
>Eligius Durannes. Your brother-in-law, a stooped and haggard corsair who's yet to lose his edge. He leveraged his connection to the dynasty to gain an air of legitimacy, and rose swiftly through the ranks. Supposedly, he and Silvia are wrapped around each other's fingers and have a delightful, storybook marriage. Figures.
>Harold. A nameless commoner from a barren moon who proved himself a rarely talented naval commander at the Astronomicon Academy. Normally, you would frown on a non-noble reaching such heights (by a mere forty years of age, no less!) but he's by all accounts quite humble and wants to prove himself worthy of adoption into a noble house. Already, several are interested.
>Oskar II, Schafer. The young son and spitting image of his father, the legendary Oskar Schafer. He's already shown great promise dealing with minor raiders and wants to serve the throne the only way he knows how.
>>
>>5879663
Should the imperial armada leave a second fleet behind to safeguard against noble ambition?

>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Which admiral should be left behind?)
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.

Should House Heinrich's private retinue embark on the campaign?

>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. It is the only personal asset of House Heinrich, if it were destroyed, your dynasty would be destitute.

Should you embark on the campaign in a symbolic gesture?

>Yes. The presence of their rightful Emperor will motivate the navy to fight that much harder! (Which fleet should you board?)
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.

Should you ask the Osgus to participate?

>Yes. The squids should be eager to crush the scourge of democracy as any proper noble, and if the Empire wins, their assistance will improve the attitude toward their species.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.

Lastly, what last minute preparations should the Empire make?

>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
>Conscript system defense fleets. This will leave some of the frontier vulnerable for subpar fodder, but every gun counts.
>None. The Imperial Navy is more than strong enough on its own.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
With Schafer as Second in command. These seem to be the most proven commanders, could serve in other leadership positions.

>>5879664
>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Which admiral should be left behind?)
Eligius Durannes.

>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.

>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.

>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.

>None. The Imperial Navy is more than strong enough on its own.

How many fleets does the republic still have btw?
>>
>>5879668
>How many fleets does the republic still have btw?
The Empire's spy network hasn't infiltrated the Federation yet so you can't be certain, but it's most likely 2-4, almost definitely having already suffered some damage. You aren't sure that they don't have additional, non-state allied forces but if there are any, it's doubtful they're in any way comparable to the Imperial Navy.
>>
>>5879668
Also I think instead of going ourselves we should ask our son if he wants to go. We wouldn't because we are just a naturalist statesman but he is of a much more martial disposition. Perhaps he could also learn to love combat in space as much as he does on the ground.

Should you allow your heir to embark on the campaign in a symbolic gesture?
>Yes. The presence of their rightful Emperor will motivate the navy to fight that much harder! (Which fleet should he board?) House Heinrich's
>>
>>5879674
Forgot to edit the prompt to say "their rightful Prince".

>>5879673
Good, also I'll amend >>5879668 to use
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
if we win this we could probably turn those new noble houses (Alphonses war buddies in particular) into major houses alongside the other minors which will create a VERY solid backbone for us.
Also fuck the rest of the majors those fence-sitting bastards
>>
>>5879510
>Even advanced meal preparation is utterly absent from their culture due to their near-lack of taste and the acid negating the need.
I wonder if they'd like meat boiled to the point it is nearly jelly, then massively spiced and seasoned? Then they shouldn't need to break it down with acids due to being basically melting already.
>>
No more votes? I hope we still get one more update.

>>5879706
I'll support you if you add the mercenaries and my suggestion to Otto to your vote.
>>
>>5879664

>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
Send our son to serve under Angelica to participate in the campaign.
>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Which admiral should be left behind?)
Eligius Durannes
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
>>
>>5879777
fair, the mercs are cheap and Otto needs experience and to be battle-tested as this is a family classic
>>5879664
also add
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>Let Otto Embark on the campaign to build prestige and experience
>>
So how's this war going to work if we're not coming along? Are we going to switch to SisterCam or is it going to be a background thing we hear about from periodic status updates?
>>
>>5879663
>Harold. A nameless commoner from a barren moon who proved himself a rarely talented naval commander at the Astronomicon Academy. Normally, you would frown on a non-noble reaching such heights (by a mere forty years of age, no less!) but he's by all accounts quite humble and wants to prove himself worthy of adoption into a noble house. Already, several are interested.

>>5879664
>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Which admiral should be left behind?)
Oskar II, Schafer
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>Yes. The presence of their rightful Emperor will motivate the navy to fight that much harder! (Which fleet should you board?)
Harold's.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>None. The Imperial Navy is more than strong enough on its own.
>>
>>5879674
You can absolutely send your son on the campaign if you don't go yourself. This would provide the usual +1 bonus for [Emperor's Presence] or rather, +1 [Imperial Heir's Presence], but naturally risk the life of your heir. If you had the Emperor and his heir in the same armada, these bonuses wouldn't stack as the Emperor would take precedence but it's possible if you're willing to risk their lives.

>>5879711
Possibly so. There's very little Human-held research on Mukvir dietary habits or taste portfolio.

>>5879777
I think I'm going to archive and start thread #2 once you've all planned out the war effort. That way we can start off the next on campaign and get straight into the action.

>>5879837
It'll be a perspective switch to your leader of choice while Albin manages the Empire for the duration of the war. It'd be a shame if you gathered an armada together for a campaign just to have it resolved by a simple 1d6.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
>>5879664
>yes Eligius Durannes
>yes
>yes (i dont care which)
>yes
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.

>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Eligius Durannes)

Angelica can show off her skill, Eligius can (probably) be trusted to guard the homespace given our relations. I imagine if we rally the minor houses Oskar will want to tag along.

>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.

>Send the imperial heir, Otto onboard the Anna's Hand

>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.

When a military alliance is formally created and perhaps in a defensive war or war against aliens, but all of humanity should be united under the empire, not foreign aliens.

>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.

We should have money to spare even after the frontier investment. We'll have to split the planets between us, the major and minor houses, but such was the case last time. If anything it is an opportunity to enrich our allies. Remember, Uvarth has forty worlds to be split up amongst the empire, there is plenty to go around.

Don't get greedy, the feddies are weakened, but they have depth and veteran fleets now. They may even produce new ships before the campaign is over, or hire mercenaries. The strength of our fleet and the fate of forty worlds brimming with humanity is at stake, not to mention the Chavs could intervene on their side or the Reavers could raid us.
>>
>>5879860
>Possibly so. There's very little Human-held research on Mukvir dietary habits or taste portfolio.
There's an idea for improving relations then perhaps. Cooking for the flytraps. As they've never been big on cooking the finer arts are probably lost on them. Including some of the unusual and creative ways humanity has learned to make food not only tastier but healthier and long-lasting. Damn, the plants might even like surstromming, borderline inedible for the average person might actually have some FLAVOR for the plants with no taste buds. Just gotta hammer their sense of smell.

They probably don't cook with open flames either. Which means barbecue and smoked foods are probably off of the table. They have abandoned the old ways in search of the most energy efficient and safe methods of cooking. Minimal input. I'll guess something like solar-harnessing heat-dishes to roast things. They likely never got into boiling due to just soaking up water as their planty needs dictate, and boiling water would thus seem wasteful for cooking. What a strange and interesting set of conditions they must have been under. Cooking with minimal input from the "chef", only waiting for the point at which the energy and caloric value is the highest from cooking and preparing. Sparing nothing for anything except the simplest of dishes save perhaps for their preserved foods.

I hope they at least have sugar. It's like the most calorie dense thing out there. Despite being unbelievably unhealthy for humans, it probably isn't for them. Questions to ask them later if the chance arises.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
Dad reborn
>>5879664
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>Yes. The presence of their rightful Emperor will motivate the navy to fight that much harder! (Which fleet should you board?)
Retinue fleet.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
The federation may have no fleet but they may have cash.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
Minor houses need to expand to counteract the major houses. Let's say they could become middling houses.
>>
>>5879995
Also am supporting the bringing of the heir.
Though her should be part of the ground forces and not the naval ones.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.

>>5879664
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>Conscript system defense fleets. This will leave some of the frontier vulnerable for subpar fodder, but every gun counts.
>>
>>5880064
+send the heir
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.
>>5879664
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.
But our son and heir should go instead.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
>>
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>>5879860
Oh, I didn't literally mean doing it as we would any other thing, I meant more in the style of just doing all the rounds of combat in the background and having decisions be made and rolled for according to the characters of the admirals rather than decided on by the players while we made Empire-related decisions as normal. But I'd much rather SisterCam because war is cool.


Makes me think, we definitely need to film this all over and have camera crews following the fleet around because a good space war would make for excellent TV (and propaganda). Imagine a reality TV show set on a starship of the fleet as it navigates the war (theme: https://www.youtube.com/watch?v=QFcBWZWwwAM), or elsewhere the system defence and patrol fleets starring in COPS-in-space (theme: https://www.youtube.com/watch?v=B5q3kbAgS3w).
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.

>>5879663
>No. The Federation of Uvarth is stubborn and the Empire will need every ship it can muster.
>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.
>No. You aren't an admiral and would be putting your life in peril for mere propaganda purposes.
But our son and heir should go instead.
>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.
>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
>>
>>5879663
>Angelica Heinrich. Your elder sister, who you suspect Alphonse fervently wished had been born a boy instead of a girl. In her long career, she has become an accomplished tactician and is eager to strike her name into history. More than anything, she wants to do your family's legacy proud.

Send our son to serve under Angelica to participate in the campaign.

>Yes. The Federation of Uvarth is weak and House Heinrich is isolated. It's only sensible. (Which admiral should be left behind?)
Eligius Durannes

>Yes. It is fitting that your mother live to see the flagship 'Anna's Hand' strike the enemies of the Empire.

>Yes. The presence of their rightful Emperor will motivate the navy to fight that much harder! (Which fleet should you board?)
Anna’s Hand

>No. Besides having to make certain concessions to the Osgus, sharing some of the glory with aliens will anger many of the naval officers.

>Hire a mercenary charter. A paltry investment, yes, but every cutthroat fleet under the throne is one less the federals can try to employ.
We have the money

>Rally the minor noble houses. They'll expect a hefty reward or you'll risk losing political capital, but they are worth having.
>>
>>5879663
>>5879664
>>5880492
+1. If the flagship blows up it certainly won’t be our problem.
>>
>>5879668
>>5879674
>>5879680
>>5879706
>>5879777
>>5879825
>>5879830
>>5879845
>>5879942
>>5879982
>>5879995
>>5880064
>>5880067
>>5880235
>>5880265
>>5880492
You determine that the most suitable candidate for high admiralty is none other than your sister, Angelica. This is partly through her track record, partly through familial sentiment. If you chose someone else to launch the Empire’s second campaign and he were here to see it, your father would’ve been disappointed.

“Finally, a chance to crush dissidents with my own two hands! I know this was a hard choice to make, Alby. I won’t let you down.”

You hope not. As the vast majority of the noble houses opted to withhold their forces and you’re already set to outnumber the Federation by a vast margin, you deem it reasonable to leave a second warfleet behind as insurance. The decision for which is simple. Eligius Durannes will join the garrison force. The old man takes it in stride, because of course he does.

“Dontcha worry Emperor, I’ll keep those pirate bastahds at bay. Say, you oughta come visitcha nephews n’ nieces someday.”

Eh, perhaps. You never were too close to Silvia but she’s still your sister. Back on the campaign, you determine that it would be a shame for House Heinrich’s retinue to sit out the first campaign since its inception. Besides, it would do your mother good in her old age to see her namesake crushing the foe.

House Heinrich answers the muster with a retinue of its warships under their flagship, ‘Anna’s Hand’, the very image of elegance and wrath.

They fly the imperial flag high!

This leaves the Imperial Navy at a most advantageous position, but you’re confident you can stack the deck further. For one, while you have no inclination to risk your life for a symbolic gesture, your son and heir, Otto Heinrich, is of a ferocious disposition and would be ecstatic to embark against the enemy. The presence of the imperial heir should invigorate your forces and please your son. He’ll board ‘Anna’s Hand’, as is suitable. He seems somewhat happy with your choice.

“...”
“Thank you, father.”

You briefly consider asking the Osgus for their assistance but determine that with the condition the Federation is in, it would be a sign of weakness. It would also irritate your most core supporters. Perhaps in the future your species can cooperate. For now, their tentacles are unnecessary.
>>
>>5880577
The minor houses served the Eternal Empire with distinction in the previous conflict. You see no reason not to ask them to pledge their blades again. At best, this would give you leverage to exalt those most loyal to House Heinrich and strengthen your dynasty’s position. At worst, they will be destroyed in lieu of the Imperial Navy.

Before you make the call, you determine that there is one last possibility. Outside of the Imperial Navy and House Retinues, mercenaries make up some half of the voidborne forces that remain in the Empire. They run the gamut from the lowest gutter scum to elite, disciplined warriors who could threaten even the ranks of the Imperial Navy. Due to your father’s policy of selling outmoded equipment, they are loaded for bear indeed. You’ve always found hired guns distasteful but most of the nobility and merchantry hold their presence to be indispensable.

Mercenaries represent a blank slate, a disposable asset to be bought and sent to fight and die instead of your own men and vessels. If mercenaries should lose, all that’s gone is the fortune spent on them. If mercenaries should win, they’ll take their payment and move onto the next contract. Anything else is to risk being declared renegade and hunted to the very edges of the Empire. You despise mercenaries, yes, but you know that they can be useful at times.

In particular, the current treasury is substantial and you have need of more cannon fodder. There are a handful of mercenary fleets that are worth mentioning. None of these would strain the treasury for a single excursion but they’re likely to ask for heftier pay or a piece of the plunder if your side wins. You’ll worry about crossing that bridge when you get to it.

Which of them should you hire?

>”Iron Slab” Chukka. An enormous man with an enormous appetite, nicknamed for his freakish musculature and stubborn temperament. His past career consists of escorting merchant ships throughout the frontier and unlike most, his skills are self-taught.
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
>”Ol’ Hornswoggle”. A gaunt wretch that scratches himself constantly, somewhat infamous for his twin penchants of paranoia and misdirecting the enemy. His past career is, worryingly, a mystery to the agents of House Nightshayd.
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
The safest bet and most likely to serve his purpose as distraction/meatshield.
>>
>>5880578
I am tempted however to get Hornswoggle by himself since I thought of a plan to misdirect the republicans.

We would split the fleet like last time but hide one half and use the other half as bait for an attempt to defeat in detail.
>>
>>5880578
>Brett Jensen.
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.

Solid choice
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
Let’s hope these feds are all bark and no bite
>>
>>5880578
>>”Ol’ Hornswoggle”. A gaunt wretch that scratches himself constantly, somewhat infamous for his twin penchants of paranoia and misdirecting the enemy. His past career is, worryingly, a mystery to the agents of House Nightshayd.
>>
>>5880578
>>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
>>
>>5880578
>”Iron Slab” Chukka. An enormous man with an enormous appetite, nicknamed for his freakish musculature and stubborn temperament. His past career consists of escorting merchant ships throughout the frontier and unlike most, his skills are self-taught.
>>
>>5880578
>Brett Jensen. An older voidsman who retired after two tours of duty in the Imperial Navy to fight for his minor house, and keeps up discipline. His past career consists of defensive operations against pirates with more losses than wins, but he has a knack for bouncing back.
>>
>>5880578
>”Ol’ Hornswoggle”. A gaunt wretch that scratches himself constantly, somewhat infamous for his twin penchants of paranoia and misdirecting the enemy. His past career is, worryingly, a mystery to the agents of House Nightshayd.
>>
Rolled 3 + 1 (1d6 + 1)

>>5880585
>>5880591
>>5880630
>>5880632
>>5880633
>>5880635
>>5880764
>>5880769
>>5880777
>>5880859
>>5880934
>>5881052
You determine that Brett Jensen is the best choice, due to his military background and past experiences. His track record may have been a result of factors beyond his control, it may simply be that he's incompetent. If the former, he should perform well enough to earn his pay. If the latter, he should be no threat if he attempts to double-cross you. The mercenary is grateful to be hired.

"Credits well-spent, my liege. I solemnly swear you'll be getting your money's worth."

Brett Jensen answers the muster with a motley warfleet under his flagship, 'Gratitude Counts'. It has only won one in three battles, but its captain has survived losing two.

You turn your attention to the minor noble houses. Unlike the major houses, they lack the funds to field their own armadas and those with naval talent among them must join the Imperial Navy or sign on to a mercenary charter. To fight as an independent force, they must pool their strength together at great cost. Much like they did in the Empire's first campaign.

>Roll 1d6+1 for rallying the minor houses. +1 [Happy Empire].

>The Federation of Uvarth is rolling to see if they get any advance warning of the invasion. As their navy has been ravaged, they are likely suspicious of their neighbours but they may trust the status quo of inter-human peace to continue. +1 [Position of Weakness].
>>
Rolled 3 + 1 (1d6 + 1)

>>5881320
>>
Rolled 2 (1d6)

>>5881320
>>5881323
Was just about to roll.
>>
>>5881324
Well, we're lucky I rolled before you then.
>>
>>5881320
>>5881323
The minor nobles take time to respond to your call. It has been decades since the last campaign and those who fought were richly rewarded for their efforts, true, but they've had little time to lick their wounds. Moreover, you lack your father's legendary reputation as a military genius and the man who shattered House Vonduul, once and for all.

Still, you are that man's son and you are their rightful Emperor. The minor houses remember the contributions of House Heinrich and those who can spare ships send what they can. It is precious little, but it is there.

You must not forget their loyalty in the Empire's time of need.

The gathered minor noble house retinues are equivalent to one warfleet. There are too many coats-of-arms in array to recount them here.

They are gathered under Carsten Phillips and his flagship 'In Service, Strength', said to have been partly forged from the wreckage of his uncle, Scott Phillip's vessel.

The final armada totals eight war fleets! The same as the Empire's first campaign! Surely, an auspicious sign!

One from House Soluton, sent in recognition of your alliance.
One from House Heinrich, sent in hunger for noble glory.
One from the Mercenary Charters, purchased in credits.
Four from the Imperial Navy, gathered at the Emperor's decree.
One from the Minor Houses, rallied out of love for their Emperor.

Truly, an armada worthy of an Empire. The campaign is in good hands and you'll concern yourself with it no more.

Without further ado, you send them to the Federation of Uvarth. You are confident you'll hear of victory on the solar winds, soon. In the meantime, you don't intend to sit idle.

What should you do while the armada is afield?

>Deepen relations with the Osgus. This may improve the chances of altering their society toward a nobler, higher purpose. In any case, it'll ease future developments.
>Initiate diplomacy with the Mukvir. The plants' aristocratic sensibilities are such you have no doubt things will go well. What shape superior relations will take is uncertain, but sure to be profitable, barring a pitfall born of navigating alien psychology.
>Study another, third alien species. Quite the low-risk investment, but there's less to be gained swiftly as well. (Which species should you study?)
>Subsidize Zephyr Corp and help it rise to prominence, frustration of the factions be damned. Your sister won't be around forever and a stronger House Lochstrum could prove worthwhile allies yet.
>Subsidize the Empire's Resources Committee to ensure that they're strong enough to face the future. After all, Emperors to come may be less environmentally cautious and they are a critical check on the excesses of the nobility.
>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry.
>>
>>5882161
>Initiate diplomacy with the Mukvir. The plants' aristocratic sensibilities are such you have no doubt things will go well. What shape superior relations will take is uncertain, but sure to be profitable, barring a pitfall born of navigating alien psychology.
>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry.
>>
>>5882161
>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry
Mhhhh navy
>>
>>5882161
>>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry.
>>
>>5882161
>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry.

Very prudent give that we’re at war
>>
>>5882161
>Study another, third alien species. Quite the low-risk investment, but there's less to be gained swiftly as well. (Which species should you study?)
The Epols
>>
>>5882161
>>5882166
Support
>>
>>5882161
>Subsidize the Imperial shipyards to ease the production process. While you are confident in the Imperial Navy, you may need to replace a fleet in a hurry.
Oversee the construction of a great new shipyard. Make sure we don't overspend again like last time, dot the i's and cross the t's.
>>
>>5882166
>>5882168
>>5882184
>>5882189
>>5882198
>>5882214
>>5882240
Though you hold a deep curiosity for the Mukvir, the needs of the Empire must come first. The shipwrights of Mars and Cherry Corp technicians have done admirable work, but the pace is too slow to meaningfully reduce the risk of crisis. That isn't their fault. There's only so much that can be done with the resources at hand but if they have more, they should see commensurate improvement.

So, you shall give them more. Not enough to enhance the scale of operations even further, which would be a blow to the economy and threaten the noble houses and non-imperial shipyards, but enough to accelerate it. Rather than twenty years, they're confident they can manage in half, possibly even sooner. Excellent. All they need is for you to wield your authority as Emperor to have the parts transferred and fill out the paperwork. The mountains upon mountains of parts and paperwork. You have several long, dull years ahead of you. Anything for the Empire. Everything for the Empire.

Hail to the Emperor! Hail to the Heinrich line! Long may they reign!

>End of Thread #1
>>
>>5882245
Hail to the QM! Hail to this quest! Long may they run!

New thread today, tomorrow?
>>
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That's it for thread #1. I'll be archiving this thread once I'm off of work, in about another six more hours, and posting thread #2 early next week. I would like to switch over immediately but my schnauzer's due to have her first litter of puppies, also schnauzers, in the next couple of days, and I need to monitor her to make sure there aren't any complications. Pic related. The poor girl is about to explode.

I've had a blast running this quest so far. Thank you for participating and I'm glad to see you're liking it as much as you have been. It's very humbling to see this level of feedback as a QM. I will admit, I am stunned at how lucky you've been. I was fully expecting there to be a crisis or civil war by now, but it seems like the Heinrichs are built different.
>>
>>5882249
DOGGO! I was hoping for some action but you do what you gotta do.

I really like this quest, it hits the same spot that fisherman quest did. Quick but snappy.
>>
>>5882248
Most likely tuesday, next week. That's my day off of work and I'd like to get deep into the naval combat for the Empire to seize the Federation, or, as is also possible, be beaten back against the odds. The biggest problem you're likely to face is that the Federation's territory is so massive and anti-authoritarian that conquering it without overextending will take some doing.
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>>5882251
Likewise. Here's the daddy, if you're curious. Great dog but he's staying with a family member until the puppies are about 2-3 weeks old, to avoid stressing either of them out. I'm hoping they'll all be fine and I'm sure they will, but I still figure it's best to keep an eye on things until she has it all figured out.
>>
Here's the archive!

>https://suptg.thisisnotatrueending.com/qstarchive/2024/5843091/

That just about wraps up this thread, then. If any of you have any questions about the setting, characters, or mechanics, feel free to ask! This thread'll probably sit on the board for another week and I'm always happy to answer.
>>
>>5882527
How old is Anna now? Also, what kind of rate is tech advancing at? Moore’s Law but for spaceships?
>>
>>5882527
Unrelated, but someone requested a review of this quest in the /qtg/ and the anon who did it had nice things to say. You can search the quest name and find it pretty quickly.
>>
>>5882527
Can we get a little blurb on how all our daughters/sisters are doing?
>>
>>5882766
could you link it please? I want to read it
>>
>>5882527
New thread later today?
>>
>>5882527
What is the reason for the silence? Has the QM curse struck again?
>>
>>5886670
Real life happens. Hopefully temporarily, in this case.
>>
>>5886701
Of course, the problem is the silence not the lack of updates. A little blurb of "no update today" would be enough, maybe DC:Henchman has me too paranoid though.
>>
>>5886710
>>5882527
>That just about wraps up this thread, then.
He literally told us that the posts are done, now is just questions time. My guy. Please.
>>
>>5886722
I don't think you really read what I said.
>>
>>5886729
You're correct and I apologize.
>>
My apologies for the radio silence, everybody. Nothing bad happened and the puppies' birth went smoothly but I got distracted and thought it was monday when it was tuesday, as I took the day off to be sure the dog didn't stress-eat her litter in the first few days of birth, but that didn't happen and it's been smooth-sailing on that front.

>>5882611
Anna is currently 57 years old and in excellent athletic condition for her age. She's eager to participate in a true campaign before she's become too old to strive against the enemies of the Empire. The fact that Alphonse was 65 years of age at death isn't lost on her.

Technology has largely stagnated under the caution of the last few dynasties that slowly declined into a reflexive mistrust of entirely new ideas. This isn't helped by the fact that Mankind still hasn't discovered cheap, readily available superconductors and has reached a limit in how far conventional transistors can be miniaturized, on the scale of nanometers. Most innovation is finding new iterations building on eras of previous progress, which isn't helped by Mankind's broad technological superiority over its neighbours. Upending the status quo would be a difficult and expensive but worthwhile endeavour.

>>5882794
Certainly so!

Concerning your sisters...

Freyja is currently a matriarch of House Lochstrum and has had eleven children. She's primarily focused on Zephyr Corp outlives her and her husband Bruno's financial genius, though several of her sons are promising.

Angelica is doing well in House Phillips, with a small family of three and a happy marriage with her bloodthirsty husband, Raphiel. By imperial tradition, someone marrying the ruling dynasty can opt to abandon their previous name for theirs, which Raphiel did in a show of respect for his uncle Scott Phillips' service to Alphonse.

Silvia has had a delightful marriage with Eligius Durannes and surprisingly enough, has stayed out of trouble so far. She's a mother of six and suspected to have become more loyal to House Durannes than House Heinrich, which is acceptable, as she's technically no longer a part of House Heinrich and isn't in a position or motivation to do any damage.

Adelheid hasn't been seen much since her marriage with Zachariah Rothsford. You're vaguely aware that she's had around four children and maintains a great amount of privacy in the Rothsford court.
>>
>>5886946
Concerning your children...

Aurelia has had a fine relationship with Adam Ustong, as far as political marriages go. She's had five happy, healthy children and has taken up the ancient art of ice-sculpting to pass the time.

Lydia, to the best of your very, very extensive knowledge, has not stopped studying for as much as a day. You aren't sure if they've had any children yet, or if they even plan to. Taking into account Edgar De Croize's eccentricities, this may be either a good or a bad thing for the Empire, or Mankind as a whole.

Otto is still frustrated by your decision to have him stay in court, but is glad that he's being sent on a campaign. He's almost certainly going to request that he be sent to participate in a ground invasion at some point but that's ultimately in Angelica's hands to determine.

Erica has had a pleasant marriage with Tyler Arthen and has become a fixture in their court. Unfortunately, they've only had one child so far, due to an apparent lack of virility caused by extensive burns. However, their son is quickly growing into an athletic sportsman and savvy tactician who may yet go far in the Astronomicon.

Anna has become a slight fixture in the Soluton court and has improved the House's disposition toward you, specifically. Between raising their family of three, she and Jackson Soluton spend a great amount of time on philanthropy toward the masses.

Erika is growing quickly and has shown something of a passion for heraldic embroidery. She isn't noteworthy aside from that, but you'll likely need to help find her a husband once this war is over.

Carl continues to misdirect the palace servants and has shown a fondness for practical gags, of the bucket full of water over a doorstop variety. At one point, he convinced a butler to give up drinking off-work after eavesdropping on his moping, and to try to mend things with his wife. Nightshayd agents say this was successful and Carl was pleased, but didn't develop any saviour complex in the coming days.

>>5882766
That's very humbling to see. I'm glad they liked my quest as much as they did.

>>5883857
I'll try to dig up the link for it, it's in one of the previous /qtg/s.

>>5886298
>>5886670
There was no QM curse, I just got sidetracked by everything that's going on IRL for a hot minute. I should've said something sooner but I didn't realize that the thread hadn't slid yet! In any case, thread #2 will be coming tomorrow, most likely later in the afternoon but not necessarily.
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>>5886947
Good to see you’re still alive, but you’ve gotta show pictures of the puppies now.
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>>5883857
Here it is >>5881557

>>5887056
I can't believe I forgot to actually post a pic. She had four for her first litter, three males and one female. All very fat and energetic. One of them slipped out legs first before I could react to it being born the wrong direction and she handled it like a champ.
>>
>>5887182
They will forge a great dynasty. Got any names for em?



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