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Welcome to the greatest city in the wide world, softsoul. You’ll fit right in - or find yourself flowing down the river.

You are a Mask(ed vigilante) hired on the the Red Market Whisper Trade to fulfill the needs for extrajudicial arbitration. Or put differently - sometimes, someone needs someone else to beat someone third up and you step in to provide the particulars.

Come on, softsoul.
Put on the Mask.
Wrap your hands.
Make a mark on the grand old city. So much is going wrong around here, someone will have to do something about it. It might just have to be you.
>>
In difference to a new, harrowing way of doing things, long desperate cries have persuaded the old scribe to try something . . . different.

>https://docs.google.com/document/d/1K9lcYnZSULKKQoWbbnTvlbbdhtTvEPsRchdaFDb-yWs/edit?usp=sharing

So now instead of hammering you with the artistic design sensibilities of a blind stoat, we're trying [I]plainer text[/I]. Personally I think it's a fad that won't catch on, but who am I to say but the universal clockwork mechanism?

So peruse the information up and over, and as usual, expect half to be lies and half to be misinterpretation of lies. You should ask questions. It builds character.

But for now, exist. Tell us a little about yourself, maskmate. We have to ask these questions, see.

#Marketmoniker
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
>roll 2d3 and pick 1 to use as your Guard
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 12
>bump 1 by +1
==Skills==
Sense 10, Understand 10, Influence 10, Move 10
>bump 2 by +2 or 1 by +3
==Style==
1x of Brawling 14, Shatterhands 12, Knot-tying 12, Vanadian Boxing 12, Legionlock 10, Taking Arts 12
>You're going to want to read the rules for these, but if you're not that interested, simply consider them different ways of introducing faces to fists.
==Mask==
1 out of
Plain
Hawkmask (+Glory)
Red Droplet (+Violence)
Wrackwood (+Weird)
Legion Fullhelmet (+Honour)

>There's a discord for skirmishy stuff
> https://discord.gg/aqs46KGZ

>There's some other threads, if you're interested. Though they aren't required reading
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F
>>
Rolled 3, 2 = 5 (2d3)

>>5841470
“Ah…are you the right people?

I’ve lost and lost and lost my way in the winding streets and narrow visions… all is wished to do is take my place. You… you are the ones who need the fighters?’

> Rolling for Guard.
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 12
Sense 12 Understand 12 Influence 10 Move 10
Taking Arts (12)
Plain Mask
>>
>>5841470
>>5841483

#Fourth Dusk
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 12
>bump 1 by +1
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask

‘Yes.. yes! I have found it, I have found you!’

‘…now.. what will you seize of me? What will we seize of others?’

(Eager, over-young, susurrus at a hundred strides a second).
>>
Rolled 2, 2 = 4 (2d3)

>>5841470
#Riv
==Core==
Guard 10+?
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
> Plain
>>
>>5841514
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
> [Health 2] :: [Psyche 2] :: [Grit 2]
> [Reaction 10] :: [Focus 12]
==Skills==
> [Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
> [Brawling 14]
==Mask==
> [Plain]

*Finger guns*
>>
Rolled 2, 3 = 5 (2d3)

>>5841470
I am...
>Guard roll
>>
>>5841470
>>5841516
AN EMISSARY OF HELL SPIDER-MAN
>Here's the resume

==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
>>
File: Abnegation.jpg (30 KB, 564x648)
30 KB
30 KB JPG
Rolled 1, 2 = 3 (2d3)

>>5841470
#Abnegation
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
>roll 2d3 and pick 1 to use as your Guard
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 12, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
==Mask==
Plain
>>
Rolled 2, 2 = 4 (2d3)

>>5841470
Another contract already? Slip need help getting his “precious item” or is this something else?
>>
Ah, well, if it isn't a sea of plain faces in plainer masks. That's alright - sometimes all good stories start with a blank protagonist to project yourself unto, yes?

>>5841487
>Discard 2, 1st

>Gain an Outlander Contact - 8
she talks less, she smiles more, and she always seems to know a little too much about who somewhere is willing to buy what for which price, which, frankly is disconcerting in someone who considers bathing a decadent marker of too much civilization

>>5841515
>Discard 2, 2nd

>Gain an Legion Quartermaster Contact - 8
A thousand boots, model 33-2
A thousand swords, model Fidelis-2-3
A thousand scrips, class b ration, extra salt
you need a crate of chainmail dropped off of a wagon? Okay. Well. There's a processing fee.


>>5841518
>discard 2, 3rd

>Gain a Vanadian Trade Correspondent Contact - 8
[I]From distant shore to distan shore, the trading houses shall provide - berth, barrack or bribe. And what's all that got to do with the price of lumber in the Reiklands, friend? Only everything and any thing - price of lumber sets the cost of infrastructure, which is how we get a kickback, and that's how you get a leg up on the competition, and ain't it just just so?

---

Fine gaggle of fierce fighters here, or, at least, one of the prior words probably applies. Listen, Slip here has a problem and your job is to provide the solution to this sad state of affairs. You see...
>>
>>5841556
#Sal
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
Rolled 2, 2 = 4 (2d3)

>>5841470
> we're allowed to pick, so I pick the lowest

#The Hook Alley Butcher
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
>>
Ah, now we're getting somewhere.

>>5841553
>Discard 1, 4th

>Gain an Animist Associate - 8
Just a dash of courage and all the twitchy anxiety of someone who died too young, a little touch of will, and you too can slice away parts of your soul for the gift that will keep on giving. But just. . . Don't ask where he goes the bodies from, okay? Trade secret.

>>5841561
>Old Hand - Set guard to 14.

---

Well, now that we're all mostly motley gathered let's wag tongues for a minute. Here's what Slip requires:

Arson, accidents and a little luck along the way.

You know the Slicerats, I presume? They infest the city. Ever since they outed Otis Steeleye some ways back and clawed their way out of the streets to the high reaches of the alleys and rooftops they've been a sore in the city.

Used to be a local street gang had a sense of decency. Some sliver of sheer sense, not to go mucking about with knifework or the more blatant kinds of assault, but the Slicerats don't play by the old rulebook. Gets them a certain credit, with a certain kind of soul - and so they get a certain kind of recruit, but, friend, you can guess what sort of street-scum is apt to like calling themselves rats and see about slicing parts of other people up for their own gain.

Well. The Watchers aren't wont to do anything about it, the Legion is busy with all its little wars and prayer hasn't helped anyone in this city in decades or more.

So we're going to have to solve this rat infestation ourselves.

Here in Razorwind the alleys are long and you can hear the wind scream, but it's also the first staging points for many a little import business. Legal or . . . Not so much. Word on the street is the Slicerats have a shipment lying about in the basement of an old building somewhere around here.

You can put two and three together and five, can't you, maskmate?

We're going to pay them a visit.
We're going to make them pay the tariff for importing drugs and what might be worse into our fair city.
And we're going to make their merchandise the cloud's business.

Watchers might too bribed, too careless or too ignorant to take note of the rats chewing in the wood, but they're still duty bound to respond a fire in the slums.

So, really, in a sense, we're just making sure the Watchers get a message about where the crooks of the city might be, aren't we? It's practically our civic duty!

Any questions?
>>
>>5841574
We don't mind if we acquire some of their stuff for ourselves do we? Take it as a bonus. Finders keepers. Also, how are we lighting it up today? Liquid Courage, Flashfire or the more manual approach?
>>
>>5841564
Ah, of course they'd send a boxer. You know that's not a fighting style, right? It's an addiction to concussions is what it is. Two men enter, two men leave, but one of them has to be dragged out because he's leaking teeth everywhere. It's not a fighting art, it's BARELY fighting! Icons and Eyes, fella!

Well you're as welcome as anyone I suppose; the density of your skull might have taken a sharp habituation from the sheer weight of fists flowing your way.

>Discard 2, 5th

>Gain an Wrackwaster Contact - 8
[I]They say the Wrack blows in like dust and dreams from the spot on the maps where Sareth used to be, a city all scooped out of the earth like Vanadians scoop their iced-cream. Wouldn't believe it myself, but you hear the rumours. And imagine the kind of character who goes seeking for such distant city streets, somewhere beyond the sand and the sun. They're the kind of people apt to be able to find anything, at any price, and stuff you didn't even imagine could exist too.
>>
Now, Razorwind is old territory. Some say older than the city. The alleys here go on forever. But we've narrowed it down a step and a dance - have a look at your map... Remember what they about X.

Here's tonight's issue: The Slicerats have this part of town tossed up good, little ratking despots and what's worse. If we stick around too long before we light the fuse, they'll rally around.

Most of the big boys and slick ladies and other deadlier stranger things are off, being entertained by tonight's games. There's some special celebratory event the Luperni is paying for, so it's an all expenses paid fanfare for the city. Finish up here quick and we can catch the races.

But still, if they send a runner, someone's going to figure getting into a fight is more fun than watching one, and come a-sprinting. Better not be too tawdy, alright?

So, make your way to the warehouse, check it's the right basement so we don't go causing spots of arson, and then see about finding some way to light it up. Get creative, I know you have it in you. Slip might be able to give a hand too if she's around.

>>5841581
What falls off a wagon isn't for me to say - just keep in the brain bank that most of the stuff you want to put in the bank has to be carried there, which means either holding it in your hands, stuffing it in your belt or having a likely pocket. Too much sheer splendor in the spoils department and you've weighed yourself down too much for any daring rooftop escapade.

That's all to say yes: grab it if you want it, but you're responsible for it too!

[Loading...]
>>
>>5841574
"Step 1) Walk in."
"Step 2) Flatten rats."
"Step 3) Draw in the Watcher's."
"Step 4) Leave before they arrive."
"As easy as sin."
>>
Rolled 1, 1 = 2 (2d3)

>>5841591
Taking the higher on guard.

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
==Mask==
Wrackwood (+Weird)
>>
>>5841611
You know what? Those 1s are a good sign. I don't want either, you can have them both.
>>
File: Razorwind 1-1.jpg (3.78 MB, 3760x3407)
3.78 MB
3.78 MB JPG
Turn 1-1

Alright, gotten your bearings? Found your footwork? It doesn't look like there's any Slicerats roused and ready just yet, so this should all be fine time to remind yourselves of the basics. Spread out a little, saunter and recon, mingle, such as it is.

Alright, let's recap:

You have Agility, Action Points (AP) and Reaction Pool/Points/Powers/Prowess/Proficiency. Take your pick, it hardly matters.

Your Agility is spent on moving. Usually 1 tile per 1 Agility. You can also spend it on moving, which is 1 Agility for a roll against your Move in an attempt to do some fanciful gymnastics. Thats sometimes better than going all the way around, over, under and through. If you spend more Agility on this, your skill increases - you don't make multiple rolls. IF you've got a habitual hankering for fancy footwork, you can also try to combine this grace with fighting. Some kicks are just more dramatic when done with a high jump. What that means is that you can try to combine this agile movement with your more normal actions, but obviously, if you flop the footwork, it's going to be a right pain.

Otherwise, spend agility to add +1 to a physical action.

That brings us to ACTION POINTS. You have 6. To do a small minor action is 1. That includes movement, so you can spend both AP and Agility to move. Otherwise its any tiny thing. Pick something up, do a skill roll, talk with game mechanical intent, open a door, push a lever, grab something from your belt, stow something in your belt, so on and so forth.

For 3 AP you're doing a Major Action - that's something that matters to you. Principally, that means throwing down, using your Style. You can also try to do other things, but you don't much know how yet, so it's not so important.

There's a universal truth, which is that MORE AP on the SAME ACTION is BETTER - it raises your target numbers a chunk, 1:1. If you're a practiced Shatterhand, you'll start salivating at how that means your margin bonus plays in when you deliver that 6 AP+3 Agility High Kick and strike out at 12+6 skill. Yes. But of course that's then all you're doing.

This is a matter generally of personal opinion, and there's no best way about it. Sometimes you want to attack twice (3 AP then 3 AP), sometimes you want to attack once really well (3 AP + 3AP as skill boost).

You have skills base wise, because you do know how to fight - 12 is roughly 75%, 14 is roughly 90%. But you do also take penalties, problems and issues. And techniques especially can eat a lot of your skill, so that's where AP comes in handy.

Finally, there's REACTION. Pick one, it's what you do when the world reaches out to punch you.

Dodge rolls your Reaction, +3 if you can retreat.
Parry rolls your Style, easier with a free hand.
>Shatterhands can retreat when parrying, +3 skill
Block rolls your Style and gives you sheer absorption factor.

There's a bunch of peculiarities here that you'll learn with time and training.
>>
Rolled 2, 1 = 3 (2d3)

>>5841470
(Rolling before I post the rest.)
>>
>>5841470
#Mock
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask Or, is it Hawkmask...?
>>
Rolled 3, 2 = 5 (2d3)

>>5841574
I was here too! The whole time!
>>
Rolled 2, 1 = 3 (2d3)

>>5841470
>>
>>5841601
Frankly couldn't be half a step easier, could it.

>>5841611
>>5841613
Oh, I can have both can I? That is remarkably generous - and you're tonights first perceptive soul.

>Discard Both, 6th
>Gain a Kalcimiri Glass Knight contact - 8

[I]One blade. One suit of armor. Good hair. Fine look. Excellent dress sense. Horse optional. Quests done, maidens and lads rescued, leviathans slain, windmills toppled, tyrannies fought at negotiable prices. Daring rescue missions in the dead of night against nefarious forces never extra and if you can write a song about it, you get 10% off. But fella? Watch the armor. That stuff is expensive.[/i]

>Discard 2nd, 1st
>Gain Technique. Taking Arts, 12...

!Shadowtheft: [1 AP and Dodge Reaction]
Dodge *behind* someone instead of *away* from them - and steal 1 of their Guard, while you're at.

>This pairs well with overwatching a standard Taking to rifle through their pockets, as it is fundamentally easier to steal something when you're behind someone.

Feel free to ACT from ANY KNOWN MASK.
>>
>>5841629
>>5841620
HONK
#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
>>
>>5841470
>>5841621
>>5841625
(Probably should've linked the rolling post along with the actual sheet post, oops.)
>>
>>5841625
Mothhawkmask. Hawkmothmask. Howmuchmask?

Questions, questions, friend.

>Discard 1, 7th
>Gain a Outlander Contact - 8
she talks less, she smiles more, and she always seems to know a little too much about who somewhere is willing to buy what for which price, which, frankly is disconcerting in someone who considers bathing a decadent marker of too much civilization. Sometimes horse thieves do make excellent friends, and certainly if you need to find a supply of arrows, a good drink or know a fine place to lay low for a year or three if you've gotten yourself in a spat with the authorities. [/I]

Feel free to act from any known Mask.

>>5841629
>>5841632
I hardly need to tell either of you two the same, do I? I'm apt to go hoarse repeating myself if I have to keep saying you can act from any known Mask, and how will I ever talk about tonight's narrative if I do?
>>
Rolled 2, 2, 3 = 7 (3d6)

>>5841620
>1Agi: Move to 5
>1Agi+4ap: Climb up to the roof
>1Agi+2AP: Sneak atop the roof and move 4-4

"Let us move with haste!"

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 6, 4, 2, 3, 2, 1, 3, 4, 4, 6, 3, 2, 5, 4, 4, 2 = 55 (16d6)

>>5841620

> MOVE: Sprint x4. East, around the far side of the hedge maze (?) and down
> ACT: Keep eyes out for lurking gangsters. Sense-12+2?
> REACT: Stop if I spot anyone

#The Hook Alley Butcher
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
>>
Rolled 4, 4, 1 = 9 (3d6)

>>5841620
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
> [Health 2] :: [Psyche 2] :: [Grit 2]
> [Reaction 10] :: [Focus 12]
==Skills==
> [Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
> [Brawling 14]
==Mask==
> [Plain]
==Contacts==
> Legion Quartermaster Contact - 8

(6AP) : Riv rolls his shoulders and sinks into a runner stance. Inhales once, twice, then explodes into a bolt of motion - sprinting at the wall to [4]x2. At the last moment the brawler kicks off the ground and bounds onto the wall. Exploiting his forward momentum he scrambles up the sheer surface, hooks a leg over the roof ledge then hauls himself over. [Move12+3AP](?)
>>
>>5841632
I choose the Lower

>>5841470
#Pugiliste (Red Droplet)
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
Self Control 12
==Contacts==
Red Market 7
>>
>>5841620
>Gain stuff
>Act from Mav
>Move 2SE S
>Crawl into the bush
>Skulk
>>
Hang a breath

I got so excited smiling at the new soon-to-be-broken-faces I forgot to tell you all how to run about the whole place.

Listen, you see this COMPASS?

You're presume to be in the middle of it, at the dot. And you can tell the direction you want to move by telling the number.

So 1 is up and 4 is down and 33 is 2xSE.

The compass never reorients with your facing (imagine how horrible that would be), but instead refers to the world itself. So 1 is always 1.

If you're inclined to it, you can also write NE or SE or SW or whatnot, but the sheer issue that the following happens sometimes

>NENNENENNNE

And you might think that's easy to understand because you wrote the damn thing, but the universe is apt to steer your meat carcass into a pit if they have to check 10 of these things in the time limit we allot ourselves to find out where you are. Now something like

>212 212

Same thing, less digits, easier to parse. Oh, and for good decorums sake, if you are moving, please do split your movement blocks up into chunks of 3, as demonstrated. Thing is we have to check a lot of these and we hate to make you fall off of a cliff because we had to debug 12132231421232 and forgot to carry a crucial 1 somewhere.

Finally, if you have to move VERY FAR, you can - optionally - opt to instead give references in terms of someone else.

Eg

>2 of Slip (9 spaces)

is the same as

>222 333 444

But might be easier to write, if you're moving further, and less prone to minor scribal mistakes.

Facing
Yes. It's going to matter.

The line on a unit indicates where they're facing. Attacks from the back are harder to defend against. And prepared actions have to give a facing. If you're clever, put your back to a wall.

You can set your facing after any large action by just noting it

>Haymaker the Slicerat 2, then face 5 and taunt him by inviting him to punch me in the back of the head

That might not be so clever but this:

>1 Agility: Gymnastically vault over the countertop and face 1
>RP: BLOCK

Is going to save your life if a lot of mean thugs are squaring of to the north of you and you want to make sure your Block is in the right direction.

>As a quality of life feature, sometimes the universe will give you the best available facing if you forget to specify but this is ENTIRELY up to the whims of remembering to do so, and if you haven't been clear about it, you might just take a shoe to the back of the head too. Sorry.
>>
Rolled 1, 2 = 3 (2d3)

>>5841462
#Tier
==Core==
Guard 10+?
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Hawkmask

Let's see that guard now. Is this the sort of build that gets one killed in the streets? I won't know until tomorrow, when I properly read up on the rules, so there's no use fretting about that now, is there?
>>
>>5841671
Discard 1

#Tier
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Hawkmask
>>
They tell me it's not Mav, it's *man. I like his naming sense!
>>
>>5841671
I wouldn't worry either way, because getting killed in the streets is how everyone is going to end up one day or another. There's a certain kind of inevitability to every Mask Story, you know? You can only punch the odds so long...

>>5841625
Discard 1, 8th
A thousand boots, model 33-2
A thousand swords, model Fidelis-2-3
A thousand scrips, class b ration, extra salt
you need a crate of chainmail dropped off of a wagon? Okay. Well. There's a processing fee.

A thousand Flashfires in a crate down by the pier, delivery by midnight? Well, fine, but you owe me a whiskey.

Wonderful how the State can find a way to reward those among us blessed with a fascinating with columns of numbers. If you ever need something tabulated and tallied, this man is your man.



>>5841675
Discard 1, 9th
>Gain a Vanadian Expeditionary Veteran - 8
Field Marshal Aranski's expedition to the deeper deserts is a feat so cloaked in hearsay and half made, half mad rumor that sieving the truth from the trash is the favorite pastime of every pub-goer in six countries. This woman doesn't cheer when they come up with another outrageous theory. This woman shrugs, smiles or shudders.

This woman *was there*, and some things, you just don't forget.

If you ask nice, maybe she'll tell you.
If you ask nicer, maybe she'll spare you the more harrowing kind of detail.


>>5841643
Discard 2, 10th
From distant shore to distan shore, the trading houses shall provide - berth, barrack or bribe. And what's all that got to do with the price of lumber in the Reiklands, friend? Only everything and any thing - price of lumber sets the cost of infrastructure, which is how we get a kickback, and that's how you get a leg up on the competition, and ain't it just just so?

Listen, we don't own the press and we certainly don't own the papers that the press presses - but let's just say we have an equitable relationship with the paper pushers and an appreciation for the Truth. No, no, don't call it a business conspiracy or a cartel - it's a working relationship. You need eight men in an untraceable carriage and eight crossbows and sixty-four type seven bolts? Well, I need a little something too. You and I, friend? You and I will *go places*
>>
Rolled 3, 2, 3, 3, 8, 10 = 29 (6d10)

>>5841553
#Abnegation
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8

Abnegation seems to be barely listening, just wrapping up... her hands? His? They've hardly made a sound ever since arriving, and while they're of slight build that doesn't necessarily mean much. Their clothing is a little too shapeless to gauge them that way, either.

The grunt that issues forth as they hurl themselves up a wall is fairly feminine though.

>>5841620

>2 AP: Move 54
>1 Agility + 2 AP: Scramble up the wall onto the roof. (Move 12 + 2)
>2 Agility + 1 AP: Move 555
>2 AP: I wonder if there's a skylight or high-up window or opening of some kind I could leap down into the marked building from. That would be convenient for everyone but the Rats, and they don't really deserve convenience. (Spot 10 + 1)
>>
Rolled 5, 3, 4, 1, 6, 4 = 23 (6d6)

>>5841704
Excuse me, it's come to my attention that this system is 3d6 and I went for d10s out of sheer reflex. Let's try that again.
>>
Rolled 3, 4, 5, 5, 4, 4 = 25 (6d6)

>>5841620
Surely such a menagerie of streetwise bravos as ours will fare well here. Could that be blood already staining our fair streets?

>Deploy from Spiderman
>3Agi, Move 311
>3AP, Understand, Slicerats - who runs this show and how many should we expect at this sort of operation? What kind of armaments?
>3AP, Sense, scan the stall. Grab me something that could be useful in a pinch.
>Face 1.
>1RP Dodge

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
==Contact==
Kalcimiri Glass Knight - 8
>>
>>5841706
344, not 311. Stupid number directionals.
>>
>>5841620
>-Spawning on 4th Dusk
>-Stance: Aggress (i have no idea if this is how stances are supposed to work, i don't think it's really mentioned in the rules doc how you're meant to "activate" them)
>{1RP} Reaction: Parry
>{3 Agility, 2AP} Move 333 244
>{3AP, Brawling 14} Overwatch 3-ways: Uppercut the first fool to come around the corner [-2ACC, +1DMG (Uppercut), +1DMG (Aggression)]

#Mock
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: 1 Aggression
-Status: Alive
==Array==
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
Outlander Contact 8
>>
>>5841714
(Movement should be {3 Agility, 3AP} since i'm moving 6 tiles, oops. Remember to proofread when you make big changes to your planned actions, kids.)
>>
>>5841620
>3 Agil, 4 AP: Move 232 344 4
>2 AP: Act Natural. Just some other sauntering masked rat.
>>
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You know the issue with boxers are? Beyond their lack of style they have no patience. Good at taking a punch - which is an asset when you sprint face first into a wall, as Butcher here demonstrates - but there's deplorable lack of style about the whole affair. You slug it out and the one who stays standing is the one who wins. Where's the panache?

--

With new eyes up high we get a good overview of the alleys and twisting streets. Looks like the Slicerats are gathering in front of their building down south a-ways. Looks like we've got the right one, as far as it matters. But there's rather a few more of them than expected and they don't all look like they've studied footwork by seeing how long they can stay standing while drunk. Hm. Let's. . . hold a sec, get a lay of the land.

---

Abgnetation demonstrates roof scaling technique with grace and winsome mystery - Spiders, Man! just climbs. Somewhat like his namesake. Listen, buddy, you know when you pick a mask name it's meant to have panache? Charm? Grace? A little touch of laugh about it, for the sake of the story? The Butcher instills fear! Abnegation? A little monk-like, but what client wouldn't WANT to hire they who put themselves last and thus by implicit implication the job first? Mock? Well, mock your enemies! Slip? Well, hard to catch. And so it goes. When you call yourself Spiders, Man, you give all of us a collective bad rep. Okay? I'm just letting you. They're laughing at you out there. In the vast rumor web of the city oh I see what you did there. Okay maybe it's not as bad as all that.

--

Klaunn gets first hand acquainted with scratchy thorn thistle, more weed than good park plant material, but luckily they have the Grit to resist the annoying thorn-pricks.

--

Everyone take a second, let's just go through the footwork...

[ WORLD PHASE, please hold ]
>>
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>>5841768
(How'd I end up there?)
>>
>>5841768
I'll kill the bastard that left that fruit peel there.
>>
Have a look at this here Slice-Rat squaring off with Abnegation and the other rooftop ravagers.

They're AWARE of us, and so, they've taken a Fighting Stance. That activates their guard. If you compare to the Rats over by the park that Butcher spotted, you can see their names and some of their stats, but they don't have a guard number. That's because they're not ready for a fight just yet. If you can get the drop on your foes, taking them first-punch is miles easier.

Those looking to throw down generally have 4 states:

UNAWARE - they're just lounging about. These guys need to spend 3 AP to take a fighting stance and get their head in the game - and they don't really defend.
SUSPICIOUS - Their guard is up, but they don't know where you are or quite what's going on. Their guard is usually half its value, they won't defend against back attacks, and they won't respond because they still need to spend 3 AP to take a fighting stance.

AWARE - they're ready for a fight and their Guard is up and they know they're in a fight.

MOTIVATED - That's if they're aware of us, and there's a leader nearby to inspire them. MOTIVATED foes are . . . So much worse in every imaginable way. Preferably, don't engage with them at all, if you can avoid. They're apt to be all kinds of tricky.

--

Well, what else do we Understand from seeing this rat with their feet planted to fight us?

We see their GUARD - it's in white by.
We see their HEALTH - it's the red circles
We see their GRIT - it's the purple squares.

Guard is what you need to deplete to beat them proper. When attacked, people roll their guard to defend - if successful, the attack does 1 damage. So you can figure out right quick that getting into a 4 on 1 fight is rough, even if you're skilled.

Their Health is 2 here - they take about 2 wounds before they turn into mewling messes on the floor. Remember that every multiple of health is 1 wound, so you'll need to do 2 damage to inflict 1 wound on this Slicerat. That might not seem so much, but if their guard is up and every successful guard sets damage to 1... You can see how if they're keeping their guard up, they're a hard nut to crack.

You might take a moment to glean that you will be too !

GRIT is sort of like wounds, but for all the other stuff than direct death avoidance. If you grapple someone, they take penalties if you get way more than their grit, if you shove them, you get better effect, if you push them around.

Finally, these rats appear to be DODGING. That's the little arrow. It looks like everyone FAILED THEIR UNDERSTAND CHECKS and so we don't know what precise level these Slicerats are dodging at, but at least you know they're about to try some footwork if you don't trip them up somehow.

You don't *ALWAYS* know *EVERYTHING* but Understanding does help rather a lot.
>>
>>5841779
Probably a rat. Bet he was a right awful clown too. Imagine it. Assault, battery, theft, drug smuggling, being a public menace AND littering. Is there nothing sacred?

--

Let's take a second to use this boxer as an instruction in something rather crucial.

Butcher is pretty fast, good legwork, and he did manage to recover himself after he dinged off of a wall.

Still, he took some damage. Because his guard was up, it was only guard damage though - you'll notice his guard is down by 3.

It takes 1 Agility to restore 1 Guard, up to your maximum. If you're right dead cunning, you'll see how there's a *bit* of a tension between restoring your guard mid-fight and *escaping a fight* that's going poorly.

Sometimes, you want to just go all out and catch your breath later. Sometimes, you want to trust in your dodging, parrying, friends, or other smart tricks. Sometimes, you want to re-centre yourself and bring your posture and poise back in line.

This is where PAIN comes in. No one's suffering any right now, but PAIN makes it harder to restore your GUARD. More on that... when it comes up.

Ahem, anyway.
--

Waxworm
The SLICERATS are numerous as their namesake and as can be inferred, they have a preference for knives. Cutters, cleavers, stabbers, slashers, slicers, you name it, they've got it. They're apt to try and pull one and shank a man, if they feel they can get away with it. Right unsporting. No honor in putting steel in someone's lung.

If they're not equipped for a raid though, they might not draw steel - so they'll make do with fists and what lays about the environment.

They're BRAWLERS, by intuition and by inclination. You rarely have to worry about FANCY FOOTWORK or anything but the old dodge-dodge-punch.

If they're MOTIVATED they do sometimes throw out the elbow drops or the more violent type of haymaker.

One unfortunate tendency of the Slicerats is that they're seldom alone. They GROUP UP, moving in packs. When GROUPED, they move as one entity, act as one entity, but each member of the group will add +1 skill to their one particular action. More about that if it comes up - although word to the wise, maskmate? Don't let them form into a rat pack.

---
Mock
You're wearing a Mothmask, Mock. You don't have to use a stance or think about or not think about it. Aggression just. . . Happens. Your Status is always aggression 1, and if it'd be any lower, it's aggression 1 the moment your turn starts. So you can try cooling your heels but there's a certain energy to the championship contenders that can't be contained.

Now as for what aggression does, it means your attacks always inflict that much guard damage, at minimum, if successful - and that much damage, at minimum, if it'd damage at all. Since succesful Guards set damage to 1, that means aggression pays massive dividends quickly. You'll hit, they'll Guard, your damage becomes 1.. and then aggression bumps it up by its value because you're JUST THAT AGGRESSIVE
>>
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Abnegation spots a convenient alley window. Looks like we can get in that way, if we can clear the rooftops.

A few of the Rats seem ... somewhat confused by Butcher head-planting into a wall. Listen, okay, if that's some kind of advanced boxer technique then I don't want to hear it. You can't tell me you lot skulls so dense you can headbutt buildings and somehow come out the victor.

--

You're doing excellent. And remember, we're on the clock here, so better get on with it !

Keep in mind those rats on the rooftop know we're coming and have their Guards up; they're a little harder than their UNAWARE fellows everywhere else!

Muck 'em, maskmates!

>MASK TURN
>>
>>5841675
>>5841671
>>5841663
Alright you two - pick a Mask and act from there. You know the drill!

As for you, Pugiliste

>Gain an Animist Associate - 8
Just a dash of courage and all the twitchy anxiety of someone who died too young, a little touch of will, and you too can slice away parts of your soul for the gift that will keep on giving. But just. . . Don't ask where he goes the bodies from, okay? Trade secret.

The House of the Bonded pay you for the bones you bring to them, dense with memories and other, odder things. The Bonejackers need money. The economic incentives of this particular arrangement are hard to understate. There IS such a thing as crimes no one should commit, and this friend of yours swear he'd never do such a thing - but if you happen to have a body lying about the Red Rats haven't gotten to, and you have no need for . . . well. . .
>>
>>5841776
The universe is mocking you. I wouldn't take it personal, personally.
>>
Rolled 6, 6, 2, 6, 2, 4 = 26 (6d6)

>>5841811
Your banana? YOUR BANANA?!

> Sheer Bloody Determination
> MOVE: 54
> ACT: 5AP 2 Focus Wind up x3, punch (skill+1)
> Move 44
> ACT: 4AP: Punch (skill+1)
> Check Violence

#The Hook Alley Butcher
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
>>
Rolled 4, 3, 1, 4, 4, 2 = 18 (6d6)

>>5841811
You have made a powerful enemy today, thistle!
>Crawl through thistle 1NE
>3AP: Grab whoever's in that hex by the legs and drag into the bush
>3AP: Beat them up in the bush
>-Kicking boots, Knuckledancer
>Stance: Aggress
>Block

#Klaunn
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
>>
My brain is going to sleep. Command me while I slumber, voices!
(This is a botting request)
>>
Rolled 2, 1, 4, 6, 2, 5 = 20 (6d6)

>>5841811
A small donation, friend? It'll go to a worthy cause.

>3Agi, Move 44 and leap off the stall to reach the Rat('s pockets)
>3AP, Run his pockets while I'm airborne.
>3AP, on the way down hit him with the ol' Vulpes Toetwister to apply disorient.
>RP, Dodge on landing
>>
>>5841837
The stats. Those are needed, I'm sure.

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
==Contact==
Kalcimiri Glass Knight - 8
>>
Rolled 3, 6, 5, 3, 5, 5, 1, 2, 3 = 33 (9d6)

>>5841811
>{1RP} Reaction: Parry
>{1 Agility, Move 12} Clamber over the stall 4
>{2? Agility} Move up to the rat that's 33 of the stall
>{3AP, Brawling 14} Kick him right in the ribs [-2ACC, +2DMG (Kick), +1DMG (Aggression)] (Total: 12)
>-Knuckledancer: +1 Aggression
>{3AP, Brawling 14} If he still stands, kick him again. [-2ACC, +2DMG (Kick), +2DMG (Aggression)] (Total: 12)
>-Knuckledancer: +1 Aggression

#Mock
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: 1 Aggression
-Status: Alive
==Array==
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5841840
They help ! If they’re not clear, sometimes it’s harder to figure out what happens.

>>5841844
Ack, market stalls !
>>
Rolled 3, 1, 5, 3, 5, 6 = 23 (6d6)

>>5841811
>2 Agil, 2 AP: Run up the wall at 4
>1 Agil, 4 AP: Grab the rat by the leg and bring him down with me, giving him an unpleasant reorientation with solid ground while I attempt to land on my feet.

#Sal
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
>>5841856
Also
>1 RP: Parry
>>
Rolled 3, 6, 1 = 10 (3d6)

>>5841768
"Do take note that I don't like spiders. If you know someone who does tell him he's being stupid."

>>5841811
"Now let's get to work..."
>3Agi+2ap: Move 5-6-5-5-5
>4ap: !Mine now: Take the dodge away from Rat direction 4. Its mine and always was mine
>1RP: Parry

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 4, 2, 5, 2, 6, 5, 1, 2, 2 = 29 (9d6)

>>5841811
>Spawn on Abnegation
>1 RP: Block
>3 Agi: Move 544
>1 AP: Offhander Rat at 3 with Grit
>2 AP: Attack Rat at 3
>3 AP: Attack Rat at 4

"I have been here all along."

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
>I choose not to roll
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
==Contacts==
The Red Markets - 7
>>
>>5841858
"I take it someone's never seen a real spider. If you'd ever seen a Rikovol Hunting Malichnid you would know they are some of the most majestic and beautiful creatures out there. Friend of mine finally came into possession of one himself recently, and he's never been happier, I tell you what. Hired fighter's best friend, you'll never go hungry again - and not just because the charmer catches all your food for you!"
>>
Rolled 2, 3, 5, 1, 3, 6 = 20 (6d6)

>>5841811
#Pugiliste (Red Droplet)
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>Deploy on Abnegation
>React: Parry
>1 AP: Move 544
>3 AP: Shove Slicerat 4 of me.
>2 AP: Grapple Slicerat 3 of me.
>>
Oh my vast and baleful starts you mettlesome meddlesome masked men and whatnot, that was passably fast and no two bones about it. Let's see how we get on, shall we?

[ Turn updating... ]
>>
>>5841822
Alright soft soul that was a good hit, that was some real bareknuckle brawling, dare I even say bareknuckle boxing. It might not have style but even I can't crimp comment or cringe when it cracks someone's jaw that hard - but be a mite bit careful there, you're letting your MASK get AWAY with you!

Self Control
Sometimes, you get caught up in a mood. Or a story. Or a mythology.

Self control rolls keep you grounded - and if not, well, then rather not.

You can opt to fail a self control if you have a mask that imparts such a roll, as Butcher just did, but failing voluntarily means surrendering to the little voices we all have on the inside. . .

And then Interesting Things Happen during World Updates.
>>
>>5841833
Klaunn, do be aware that while you're a hardcore hardcase hardheaded hell raiser, there's such a thing as casual disregard for the stinging nettles of nature. We'd have to hose you down post-brawl if you got yourself too stuck up with the thorn thistles, even when you're as gritty as you are.

Try not to ... dive into the those bushes.

They shouldn't even be this big. It's actually a public danger. I think the Grey Committee hasn't been sending the gardeners out here as often as the public infrastructure tax spending should buy the public, these thornthistles can put a child to bed for hours crying. Okay, okay, you... muscle your way right through them. That's... that's pretty badass, no lie, no slight, if anyone had seen it they'd be right proper shocked but the only witness is a bunch of masked brawlers who might not admit that you're so very hard and one very unconcious slice-rat.
>>
>>5841844
no one saw this.
I promise.
No one's mocking you.
NO REALLY, YOU'RE DOING GREAT.
>>
Rolled 1, 9, 5 = 15 (3d10)

>>5841811
#Abnegation
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8

Not in the least bit fazed by having two Legion men emerge from under their robes, Abnegation springs forward

>1 Agility: Move 4
>2 Agility, 6 AP: Leaping spinning flying bicycle kick. Or some other ludicrous combination of words that puts boot to skull. (Shatterhands 12 + 5)
>>
Rolled 3, 4, 4 = 11 (3d6)

>>5841880
I have once again rolled d10s. I really need to get out of the habit of doing that. Fucking muscle memory, man.
>>
>>5841866
Nice joke. Odds are your friend was already eaten by those "exotic spiders" and whoever as been contacting you is the guy who watched it happen and feels guilty about it. Very funny, almost got me laughing behind this mask.
>>
Rolled 1, 3 = 4 (2d3)

#Lagomorpheus
==Core==
Guard 10+2d3k1
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 9+1 Focus 12
==Skills==
Sense 10+2, Understand 10, Influence 10, Move 10+2
==Style==
Vulpes Taking Arts 12
==Mask==
The story of you. See these long ears? See these big teeth? No, I'm not a wolf and I'm not a fox. Whatever made you think that? [Plain] I guess.
>>
>>5841858
Hold on to that. The market for intangible defined footwork and the ability to dodge responsibility is booming, you can make good Bits selling this to hucksters who'd rather not do an honest days work in their lives

(You stole 2 of his Dodge, but unfortunately your Parry then overrides a Dodge attempt because you only have 1 RP)
>>
>>5841880
I should probably also specify a Parry reaction. And that I'm attacking the Rat 44 of me. Sorry, still getting used to this.
>>
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>>5841883
"Oh, I assure you, it is no joke. They even got to meet the esteemed Professor Makoti! No one except clueless dockhands really get eaten by their own Malichnids nowadays. My friend knows what he's doing, I have no worries."
>>
>>5841860
No. Nope. Nooooo. Dial it down, Amicus. Dial it down about 66% solid bloody percent. This is NOT the River Wars! There's rules, goodness gracious.
>>
>>5841897
"Oops?"
>>
>>5841867
Ah, a pugilist who knows how to clinch. Pay attention here, this will be very relevant very soon.

I'll repeat it when I get there, and I'll update the technique manual now you've had the guts to try - but let's briefly tell you what's happening here.

You Grappled
The Rat Guarded
But your grab still works - damage just sets to 1.
Green is an on-going grapple.

The Rat is grappled - and to break free, it has to either spend AP equal to your grapple value, try to roll its way out using some sort of Style, or tough it out.

Grappling counts AS A PENALTY too, so do note that little Unfair Fighter feature of the Legionlock system. Stacking a grapple and then bringing on the hurt is how you take them to town (And then outside town, in the cementery, if you're feeling Impolite).

If you knew a FOLLOWUP or other move, you could use the Grapple for interesting things, but at least you're assured that your enemy is unlikely to dash away as quickly. If your hold as *better*, they'd take penalties (because their Grit is 2, and your Grapple is 1, they're not taking penalties yet).

As you can easily imagine, this makes landing a good hit on someone and getting a proper hold QUITE useful in melee - the penalties you deliver benefits your entire team.

Of course, if a ... pack of rats... all decide to grapple you... and each does 1... and you get buried in 8 rats. . . and someone brings a knife . . .

Look just don't have that happen.

Once you LAND A GRAPPLE, you can use the first of very, VERY many techniques.

THROW
Rq: Grapple

Your attack tries to deal damage *and* moves your target for every multiple of Grit. Collisions (naturally) cause their own kinds of problems. Grapple Penalties sets minimum damage.

If anyone was a Pytherii Knottier, I'd now be talking about the Ropelash but let's not go there just yet, we've barely begun.
>>
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>Butcher goes wild and knocks out 2 Pups - 8 damage blow through for 5 effective, then 6 damage against an Unaware target. Spent an extra point of Focus to make the first attack hit.
>-3 Focus (9 / 12)
>Self Control Failure, rating 6.
>+1 Aggression... and... oh boy.
--
>Waxwom reaches for a jump and pilfers a bent knife, but sticks the landing.
--
>Klaunn bursts through the thistles and grabs someone's ankles. Then their waist. Then their head. Then the boot come-- oh. wow. moving on.
--
>Mock is full of fury and focus, but stumbles over a stall and consequently flops a kick. They trip, but manage to move check to save themselves from a tumble down the ledge - and the follow-up kick is quite solid indeed!
--
>Spiders, Man dashes across the rooftops and fakes out a Rat. And steals 2 of his dodge, for a passable defense - but then he also Parries, which because of his RP of 1 means the Parry supercedes the dodge. But good footwork, there.
--
>Sal introduces a Rat to a Ledge
--
>Spiders, Man steals someone's dodge (2) but overrides it with their own parry
--
>Amicus introduces someone to the Popper. It does NOT have a fancy name. We do not dignify it with a fancy name. It does not deserve one. It is far, far too unpleasant for that. His target goes down with a critical hit followed by a critical health failure, and can now look forward to 8-12 months of physical recuperation.
--
>Pugliste grabs a man and holds him quite steady, which turns out to be really useful because . . .
--
>Abnegation shouts a KIYAA and performs one of the Seven Kicks that it is said we are not allowed to say out loud, but I've transposed an approximation of its dread name. Abgnegations target WOULD actually guard against this, unbelievably, but rather fortunately, Pugliste gives it a light tug due to the Grab and that penalizes the Rat just enough that the kick lands dead on and Abnegation can somersault to land on their feet.
>Show off.
--
>Lagomorpheous joins us. Hiya.
--

That was a rather impressive amount of force right there, masked menaces. I think we've given the Slicerats a mild incentive to consider their criminal activities.

Unfortunately, now that we've made our presence known and taken our their vanguard they're apt to respond in ratty retaliation - once warned and forewarned, foes tend to get harder to take out.

STICK TOGETHER - it's a right poor time to be ganged up on seven on one, and I hear the faint sense of mild crime in the distance. Sure sign more Rats are going to be flooding in, and our night is about to get hectic right quick. Keep your wits about you, it'd be a shame to ruin such fine footwork by ending the night facedown in an alley, bleeding to death.

[ WORLD PHASE, please hold... ]
>>
File: Razorwind 3-1.jpg (2.34 MB, 3760x3407)
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Mock gets a very astute physics teacher who tutors them in the dangers of gravity. Remember, Masks, ledges are not your friend - while it's a devil of a time to punch, kick, stab or hit the properly prepared fighter, most any fool with the guts to try it can do a BODYSHOVE - they're hard to parry, block AND dodge because they're just hurling their entire body right at you. And then most like off the ledge and down the well you go.

--

Wait, hold up a snap second, Mock, what's that they're doing over there...

[2/3]
>>
I don't believe it. I can't believe it. I refuse to believe it. Nononononono. This isn't happening. The can't be happening.

Okay so I know Slip wants us to burn down their warehouse, which, fine, fine fine fine, we'll do - we'll do - we're professionals, there's such a thing as living up to client specification and it's good community service besides BUT YOU HEAR ME MASKMATES

BLOODY EVERY VOID-LIGHT NIGHTTOUCHED SON OF A GHOUL ONE OF THOSE SONS OF BOXERS.

ALL OF THEM.

AND THROW THEIR CURSED LEATHER MITTENS RIGHT IN THE WAREHOUSE FIRE

I AM NOT HAVING THIS

NOT IN OUR CITY

THERE IS SUCH A THING AS NATIONAL PRIDE.


--

Butcher
Looks like you took out some frustration on that downed Rat - he won't be waking up for anything short of a long, long while. That let you get some Focus back, and the consequences was contained. Clever. Good planning.

Self Control failures won't always work out so well - they're apt to cause chaos in high stress situations, and lead to consequences down the line. But I must say: well handled.

Hey, did you... get some more blood on your mask?

What's that about?

>+1 Maskstain.

Uhh... I... I don't know what that does. You should ... Hm well I guess maybe get some more? Or less? Something's probably going to happen either way.

--

Okay, we have the lay of the land now. Rat-Wind? This place is RAZORWIND, it's a proud old part of town! Look, they even sponsored those statues from the 638 Minor Border Skirmish with that Vanadian Republic, you won't find better people anywhere. The Slicerats are ruining the place.

But hm.

Why.. is it only slice rats? Yeah, I know I said a lot of them are the Luperni Games and they are, but you'd expect a leader or a boss or someone around here. Rinik the Rat Rajah isn't going to just leave his whole crew unsupervised. No, I know what that means, Maskmates.

It means we haven't found their boss yet.

Careful. Means the local Ratking is still around here somewhere. Well, get clever for now. Maybe have a look through that window. Maybe. . . Someone go help Mock a slight? That looks like well above the usual amount of fighters.

>MASK PHASE
>GM to rest for now. Turn in ... 6-8 hours?
>THANKS FOR PLAYING!!
>>
Rolled 2, 1, 4 = 7 (3d6)

>>5841956
>RP: Parry
>3 Agility + 4 AP: Move 3323333
>2 AP + 1 Focus: Push Rat off the ledge, try to aim for the other rat below


#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 11/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
==Contacts==
The Red Markets - 7
>>
>>5841956
>>5841950
For the architecturally attentive, it should be pointed out that it appears that's a rat-affiliated building serving as a warehouse, then a park down to the southeast and a sort of ... sandy fighting area that they're currently practicing

b o x i n g

in.

That cheeky alley window opens into the the building itself, but unfortunately right at the threshold it's utterly cloaked in darkness and you have no ability to perceive the inside of buildings. It's the Masks, you see. They make you blind to interiors. So you never need to worry about them.

okay you got me maskmate, they don't. You might even have . . . to go inside. But looking INSIDE is hard from the OUTSIDE - there is a shutter there. So unless someone IS brave enough to climb inside, you won't know what's IN THERE.
>>
Rolled 1, 5, 1 = 7 (3d6)

>>5841956
‘!!!!!!’

> 3 Agility, 4 AP: Move 3344443
> 2 AP, 2 Focus: Flying kick! (Targeted 33)
> RP: Parry

#Fourth Dusk
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 3, 1, 6 = 10 (3d6)

>>5841956
>2 Agil: Run 33
>1 Agil, 6 AP: Use my momentum to ram the rat off of the ledge, then face the rat on the roof (roughly 5-6)
>1 RP: Dodge - *away from the ledge*
>>
Rolled 3, 5, 6, 4, 3, 3 = 24 (6d6)

>>5841956
#Pugiliste (Red Droplet)
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

The Masked Pugilist sees the next mark, across from him. All he needs is a good jump...

>1AGI, 1AP: Move 34
>2AGI: Jump Across the Gap, 44
>5AP: [Sense] Scan the Slicerat South for any easy takedowns.
>>
Rolled 4, 3, 3, 1, 3, 6 = 20 (6d6)

>>5841956
#Abnegation
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8

Abnegation's eye twitches as they look at the window. Their fists clench tight and start to shake. Then all at once the tension releases with a firm nod. They take a few steps to the left, measure their steps, then... oh... oh no, that can't be a good idea.

>1 Agility: Move 2
>1 Agility, 3 AP: Dropkick through the window (Move 12 + 1)
>1 Agility, 3 AP: Land in a roll, springboard off their hands to kick whoever looks most kickable in the room, assuming there is anyone. If not, whatever object looks most kickable. If it's totally empty, fuck it, Abnegation knows the Wind Shattering Leg Punch, they can just kick the air.
>Reaction: Parry, backstepping if possible
>>
Rolled 2, 5, 2, 3, 3, 2 = 17 (6d6)

>>5841956
Might not be able to chew food proper for the rest of his life, but he'll live, eh? What did he expect, joining the Slicers. At least I didn't push him off a damn building.

> MOVE...quietly?: 33
> ACT: Wait for the rats to pass then hop down
> SHEER DETERMINATION: +3 Guard?

#The Hook Alley Butcher
==Core==
Guard 9/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+1 Maskstain
>>
>>5842012
That's not fighting you're just standing there! You're just STANDING THERE!! Where's the footwork!? Where's the GRACE?! Boxing isn't a style of combat it's volunteer torture! You can't tell me this is ALLOWED

You can't just add to your Guard with AP by being deter-- oh he can. That's . . . That's how that works? That's *intentional*? It *rewards* just *standing*? It directly makes it easier for a Boxer to recover their guard, at a vastly higher rate than any other fighter? While still fighting? That's such rank foolishness - where's the sheer love of the fight if all he's doing is taking a punch and not sitting down?!

Butcher, so help me the vast and caring Icons, you better learn to kick or we're going to have a problem. Vanadian Boxing?! What is this city *coming to* even the RATS are doing it.
>>
Rolled 4, 5, 4, 4, 2, 6, 2, 6, 1 = 34 (9d6)

>>5841956
Can you feel it? The celestial maw yawns, the lidless gaze lingers, the time to act is now! I must not stumble...

>Succumb to the mask. The fantasy. The Icons watch, and so I must perform.
>2Agi, move 34
>1Agi+2FOC, kick off the stand, in my haste buying precious seconds. (Mov14)
>3AP, !Pocketpilfer. Spend those seconds. Look deep, look personal. What pocket holds his heart, his mind, his soul? What can I take from this ill-favored puppet, not long for this world? What can I use NOW? (TakingArts12)
>1FOC, equip bent knife.
>3AP, give the knife a little kiss before boomeranging the weapon into the SE group. A well worn implement, now well loved. (???)
>RP, dodge (away from the damned ledge)

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 9/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
==Contact==
Kalcimiri Glass Knight - 8
>>
Rolled 1, 6, 5 = 12 (3d6)

>>5841956
>{1RP} Parry
>{2 Agility} Move 66
>{1 Agility, Move 12} Climb up the statue to get up the wall 2
>{6AP, Brawling 14} Overwatch 4: If anyone tries to climb up the wall to follow me, Kick 'em back down. [+3ACC (AP) | -2ACC, +2DMG (Kick) | +1DMG (Aggression)] (Total: 15)
>-Knuckledancer: +1 Aggression (assuming something triggers my kick)

#Mock
==Core==
Guard 4/12
AP 6 Agility 3 RP 1
-Status: 1 Aggression
-Status: Alive
==Array==
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 2, 4, 2, 3, 5, 1, 3, 1, 2 = 23 (9d6)

>>5841956
>1AG: Hippity-Hop (12) to the 4 over the gap [dice 1-3]
>2AG: Bounce to the 4,3
>1AP: Wall Hang Parkour Hop (12) to leap through the broken window to the 4,4 [dice 4-6]
>2AP: React (10) Move to the nearest lootable inside the room. If I don't need 2AP, roll the extra AP into the next action (the Vulpes Special). I didn't roll the react b/c not sure how that works.
>3AP: Opportunistically tactically acquire whatever is lying around. If whoever's inside hasn't taken up arms yet, acquiring their weapons would work. [dice 7-9]

It's dangerous to go alone. I'll come with you.

#Lagomorpheus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>>
Rolled 3, 2 = 5 (2d3)

>>5841956
"I used to be a well-known acrobat, you know. But then they stopped caring. They stopped caring who I was until I put on the mask."

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
>>
>>5841956
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
> [Health 2] :: [Psyche 2] :: [Grit 2]
> [Reaction 10] :: [Focus 12]
==Skills==
> [Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
> [Brawling 14]
==Mask==
> [Plain]
==Contacts==
> Legion Quartermaster Contact - 8

(4AP) - Get a running start then leap [4]x2 clearing the gap and landing on the other building's roof. (Move-12+1)
(2AP) - Move [3]x2.
(1RP) - Prepare a dodge.
>>
Rolled 3, 6, 4 = 13 (3d6)

>>5842194
>>
Rolled 4, 2, 6, 4, 5, 3 = 24 (6d6)

>>5841950
BUSH and BASH are almost the same, and as I'm the king of bashes, so am I the almost king of bushes! Obey me, bush!

>>5842095
*Welcoming honk*

>3Ag, Move 3S, Move check to burst through the thistle once more
>6AP Dropkick Rat SE off the wall, taking advantage of reach
>Block
>Aggress

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
>>
Rolled 5, 5, 4, 5, 3, 2 = 24 (6d6)

>>5841950
>Agi3+3ap: Move 433, Hang off the ledge and jump inside the [Cheeky Alley Window] (Landing it proper)
>3ap: Overwatch !Pocket Pilfer direction 4
>1reaction: Parry

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
>>5842428
"Kindred beings, we are."
>>
[ Turn about 33% done - minor reality matters interceding]
>>
Rolled 3, 2 = 5 (2d3)

>>5841956
"Sorry! I am late again Ri...Leone at your service and ready to brawl." Masked woman run to the scene with her silk gauntlets ready at hand.

# Rion 'Leone'
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2, Psyche 2, Grit 2,
Reaction 10, Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)
>>
(Well, bad time to go to sleep I guess. Feel free to bot me.)
>>
>>5842023
Oh maskmate
Oh

the story has you by its hooks now. Mortal plans is what happens until mythology gets in the way[/I]

When you *GIVE IN*, you should probably pick a right and true time to do so. Right at the VERY START of your turn?

Well.

Certainly gives the Mask a Field Day, doesn't it?
>>
>>5842567
I had ideas, but surely the mask has better! We get to see what the wrack wants.
>>
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>>5842575
>Amicus Shoulderchecks a Rat off of a roof, the poor target automatically fails his Guard as it comes in from an unaware flank. He lands on his buddy below. They both take 4 Stun, so their agility is quite hampered on their coming turn. Amicus also remembers LEGION, ADVANCE applies to the Legionlock System - when Pushing/Shoving, any straight movement directly before sets the minimum damage (in this case, 4).

>4th Dusk performs a high flying kick that sends a rat off and down a ledge and into the blessed land of distant dreams (3dmg vs failed guard, pushed 3, fall)

>Pugiliste tries to dance across a gap. Oh, the Rats haven't been maintaining the building facade- OUCH. Pugiliste takes a tumble and loses some guard along with taking 2 STUN - Which is lost AGILITY on your coming turn! Aw!

>Abnegation crashes through a window in a shower of glass and tiling - but what's inside? Find out . . . SOON!

>The Butcher . . . waits patiently (self control pass)

>Waxworm gives into the voices

>Mock climbs a statue and ... doesn't dive off of it in a glorious elbow drop. (Self control pass)

>Lagomorpheous bunny hops off of the map and into a different scene, joining Abnegation!

>Klaunn bursts through a thistle - and takes 1 Stun from the scratchy thorns and itchy stuff. Good thing you've got so much grit, or that would have been much worse!

>We're joined by a Circus

>Riv performs a sweet jump over an alley

>Spiders, Man exits the scene and joins Lagomorpheus and Abnegation on the INSIDE

>We're joined by Leone - say hi Leone!

>Slip puts on the Ragdancer Mask, sprints to keep up and opts to use Influence to Inspire!

--

The inside of this warehouse is dusty, old and misbegotten - and crates are piled in neat rows in juxtaposition with the state of gentle urban decay. Sharp corners, well-hammered nails and a faint chemical tang to the whole affair. This . . . isn't shimmer grass smuggling, it's not some Vanadian tobacco, this thing is ... odd. The shadows, are they wavering? Hm...

--

Those Rats looks like they're about to practice their USELESS BOXING on LIVE TARGETS, that is, US. Good thing Boxing isn't even a combat art! Let alone a fighting style! Let alone some sort of national past time or sport. Okay so The Butcher did just cold knock out two rats with no effort, but that's because they're a right thinking citydweveller and a patriot besides. Even patriots can do wonderful deeds when using foreign fighting ... tricks.

But I'm still not going to accept the utility of boxing. You just *stand there*. COME ON.

[ WORLD PHASE ]
>>
waitwaitwaitwoooahmaybe

maybe those Vanadians are ON to something
>>
>>5842608
No they're not and I resent you implying otherwise
>>
>>5842608
Command what the fuck are you talking about.
>>
... This warehouse is dark, and the air is dusty. On the table Lagomorpheous spots a pair of blades and a long silk wrap, oddly deep with the shadows, as if the light gently bends away from it. It's hazy in here - I don't mean with the dust, I mean, with your minds eye, your senses, the room seems larger on the inside than it actually is, as if the dimensions are uncertain but that can't be how architecture works. Stone is famously stern stuff, it doesn't shift - you're breathing in some kind of hallucinogenic ! That's what's causing this!

Lagomorpheus reaches for paired blades but stops just short as some SENSE tells them that... tells them what, exactly? That the blades are booby trapped? No. Nothing of the sort. Just that . . . picking those up seems unwise. They appear to be bonded steel. Rare stuff. Artifice of the House of the Bonded, it's steel with a twist of an animists intent wrapped within the steel in the forging. It's steel that knows what its purpose is. Those blades were made for quiet work in quiet hours. Putting them to hand at all would be... some sort of crime. It radiates from them, palpably.

Whatever it is the Rats are importing they have loads of the stuff. Look at the floor. It's scratched and rent with other crates, and older flakes of dried up . . . scales? Dust? Pollen-powder? Hard to tell.

But it means this isn't the first shipment that's passed through here. But I haven't heard rumours of the Slicerats peddling anything particularly new. They're not the types to hold on to a drug of any use on the streets all by themselves, and they aren't really habitual users.

That's a mystery then, isn't it? If they've had multiple shipments, where did they all go? What are they all for?

Well, more rats could be hiding in the shadows. Watch your corners. Find some way to light this place on fire.

[ WORLD PHASE, patience... ]
>>
>>5842608
They are ON to getting their dONgs stomped ON for their cONsiderable wrONgs!
hONk!
>>
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Butcher is spotted and the rats form into a RATPACK, flinging stones and curses his way. This is one of their tricks - they'll act as a single unit, but for every participating member they get +1 to their relevant skills! That's a right stomping. Split them up, intimidate a few of them out, or try to break up their formation somehow, otherwise they'll swarm you with team-work.

Luckily they haven't thought to draw knives yet, or they'd do you their namesake - some rats to grab you and hold you, some rats to slice you. Bad stuff, Maskmate. Bad stuff.

--

A valiant Slicerat spots Amicus and sprints to clock him clean on the helmet, spurred on by an ally shouting Influencing Encouragement - and the hit lands right through the guard. But the Rat regrets it more than Amicus, hard hats hurt.

--

Slip offers words of MOTIVATION - encouragement turns the tide of most conflicts, right? MOTIVATION works as AGILITY that gets spent when you use it. But it increases your grit rating too - how's that for inspiring? You all have 1, this time!

--

The SLUG RATS have formed a veritable battle line of furious fists, slapping their gloves together, glaring, spitting on the ground. One of them scampers to the roof!

--

We're being flanked from behind - that Rat that slunk out earlier has found a fair few friends!

--

One of the more brave ones tries to clamber up the ledge but Mock kicks them right back down and again and that particular Rat doesn't seem like they'll be any sort of trouble soon. Good work, Mock! But note that your AGGRESSIVENESS is also EATING into your GUARD - you Knuckledanced to 2, so while your strikes will hammer someone home, they leave you fairly exposed.

Of course it's a well known fact of life around this city that interesting things happen when certain status effects reach 3. Something to do with six sided dice and probabilities and universal functions, don't ask me, I'm no scholar, but apparently that's when things start to really take effect... So... you could push a little further. . .

--

Square off! We're INSIDE the WAREHOUSE!

--

Waxworm (???) wanders off and plucks some of Butcher's work off of the ground and the sunlight skies high above shine just a little brighter for just a moment. Looks like you've accrued a EMPYREAL BOON, from the fair Icon of our grand city. Used to be the Theurges would chant its name and bring its attention to the high and the low, but we don't hold so much with that sort of thing these days. They tried to burn the city to the ground some years back, and really, that does a number on your appreciation for their civic sensibilities. Still, you'll find the Theurges of the Empyreal Flame most anywhere. They man the charitable orphanages, the soup kitchens, the hospitals, the way stations, the post offices, the tax offices, the harbor offices, the churches, chapels and temples, the government apartment blocks for the homeless, the plague homes...

[ MASK PHASE ]
>>
>>5842650
Waxworm
Anyway, charitable missions aside (which fine, okay, maybe buys them the ONE attempt at burning us all in a giant pyre, it wasn't all of them anyway, apparently it was all to do with some high level theophilosophical discussion about the nature of the soul and the sun, look, your average street Theurge is really just a man or woman in a robe doing their best to make the world a nicer place and we should all appreciate the effort where was I)

oh right

EMPYREAL BOONS.

It wards of Terror.
It holds the Dark at Bay.
It knits your bones together and seals your wounds and fils your spirit

Which is all to say that it provides a lot of Courage and Succour and Motivation. Which would be very convenient if you were presently terrified or wounded, but as neither bit seems to be the case, you might simply want to use the Boon for the other and final thing the grand sun provides.

Snap your fingers.
Make a spark.

Because the Other and Final Thing that the Great Eye will always, ever, provide is FIRE and that some surplus.

Spend a Boon by rolling against Focus to invoke it. That IS an action. That's Courage, Succor, Motivation

... or Fire.

For the Empyreal. The first three quite benefits your friends (or yourself, supposedly) but the latter ... Well. You're not *immune* to fire, now are you.

Fill things with it and they burn. You get your Margin in fire d6, so it's good for causing the odd flare-up. Though it should be said that it's not so much "conjure fire" as it is "command fire", so if find yourself staring down a wildfire and you ask it politely, you control it this way too. But you are no Theurge and will never be one, so most likely trying to do one of their Grand Tricks is going to simply hurt everyone around you.

Stick with the basics.
>>
Rolled 2, 1, 6, 4, 2, 4 = 19 (6d6)

>>5842650
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

(1AGI) - Move [4]x1.
(3AP) - Square-up and feint a jab at [4] targetting the Slicerat's head (Brawling-14)
(2AGI) - Spryly strafe around Slicerat to [5]x1.
(3AP) - Sweep the priviously targetted Slice-rat off their feet with a low kick. (Brawling-14)
(1RP) - Prepare a dodge.
>>
Rolled 5, 4, 6, 1, 5, 5 = 26 (6d6)

>>5842650
#Abnegation
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8

>3 Agility: Move 222, face 3
>4 AP: Surely Abnegation knows a guy who knows a guy who could provide something to reliably start a fire that'd burn down a building. A firebomb, maybe, or a tube of alchemical gel that superheats after a few moments' contact with the air. Or something more bog standard and less liable to pose an immense risk if it's on your person while you're leaping across rooftops. Red Markets contact invocation, please and thank you. I'm not using it yet, though. (+1 from the extra AP, not sure if it applies to the reaction roll or the contact skill roll or both.)
>1 AP: Say, what's actually in these crates? Let's crack one open so we can have a looksee.
>Reaction: Parry, backstep if possible

Abnegation freezes in the middle of snapping off a kick at empty air, pulling back as they recognise their own enjoyment. Instead they busy themselves with fishing around in the deep, hidden reaches of their robes for a firestarting knick-knack that they'd picked up earlier in preparation, opening and peering into a crate along the way.

"...We should open up that door before we start any fires, I think. Getting trapped in a burning building isn't part of our civic duty."

Hum. That voice certainly sounded like a woman's. Let's try out calling Abnegation a she and see if she dissents.

...

No complaints so far.

Ah, that's right, she can't hear the narration. Skill issue. Oh well, it's still looking like a safe assumption that Abnegation is a woman. Whatever that's worth.
>>
Rolled 2, 2, 1, 5, 2, 6 = 18 (6d6)

>>5842650
My heart beats true, the flame burns within my very breast! Witness me!

>2Agi, move 44
>1Agi2FOC, leap into the Rats, slingshotting off the statue as I fall (Mov14)
>6AP, use my generated momentum to perform the Reikan Twisting Top - disorient the group, turn them against one another! (TakingArts14)
>1FOC,1RP, Activate Shadowtheft and Dodge. No room in this mass of Rats, but certainly room behind them!
>Succumb to the mask. Bask in the warmth. Hold their attention. Worm your way into their favor.

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 9/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
-1 Empyreal Boon
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
>>
Rolled 5, 5, 4 = 14 (3d6)

>>5842650
It's treason, bush! Your judgement will come soon.

>1Ag: Negate Stun
>2Ag, 3AP: Move 565 55, check to clamber up to the roof
>3AP: overwatch punch facing S
>Aggress, Block.

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
>>
Rolled 4, 5, 3 = 12 (3d6)

>>5842650
>1agi: Move 5
>3ap: Understand and figure out what cloak this is and who's it may be...The blades are bonded but not the cloak right? Surely that means I COULD TAKE IT
>1ap: If I can take the cloak, take it. If not. It'll get it's time to be taken
>2agi+2ap: Slide over in between table and boxes to open the door.
>1rp: parry
Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 4, 1, 6, 6, 6, 1 = 24 (6d6)

>>5842650
>RP: Parry
>3 Agility: Move 644
>3 AP: Legio Advance! the gloved rat off the roof and on his friends
>1 Motivation (thanks Slip): Move 3
>3 AP: Kidneypunch the rat to my 1

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 11/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
==Contacts==
The Red Markets - 7
>>
>>5842650

> 1 Agility: Move 5
> 1 Agility, 1 Focus: Leap 5, 4, Grab the overhanging Ledge.
> 1 Agility, 2 Focus, 3 AP: Swing of, leap 444, soaring punch onto the Boxer! (Aimed downwards, at 4)
> 3 AP: Steal their boxing gloves post impact (Pocketpilfer). Pillage their stance.
RP: Block (Just like they do)

Deep breath, deep breaths, don’t do anything unwise-

‘A A A A A H-‘

#Fourth Dusk
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 7/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
>>5842650
(Oh hey I actually managed to wake up before another turn happened. And all it took was about 3 hours of sleep! yaaay.)
>{3 Agility, 1 Motivation} Restore 4 Guard
>{1RP} Reaction: Parry
>{6AP, Brawling 14} Overwatch 4: Get ready to Kick someone down the ledge again. [+3ACC (AP) | -2ACC, +2DMG (Kick) | +2DMG (Aggression)] (Total: 15)
>Knuckledancer: +1 Aggression if Overwatch is triggered (What's the worst that could happen? :))

#Mock
==Core==
Guard 3/12
AP 6 Agility 3 RP 1
-Status: 2 Aggression, 1 Motivation
-Status: Alive
==Array==
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 2, 6, 6 = 14 (3d6)

>>5842650
#Pugiliste (Red Droplet)
==Core==
Guard 6
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>1 AGI, 1AP: Move 44
>1AP: Open the door
>4AP: [Understand] Look around the room what's the stuff in here?
>>
Rolled 2, 6, 5, 3, 4, 3 = 23 (6d6)

>2 AGI, 1 AP - Move 5,4 and pick the McGuffin up from the table to my SW.
>3 AP - Disassemble the crate to my SE and transform it into a sword holder [10?, dice 1-3]. I'm thinking just two or three slats of wood nailed together with space for the blades. A wooden holster/flower-box if you will.
>2AP - Slot the swords into the sword holder, being careful not to pick up or touch the swords with my hands. [dice 4-6, use if needed]

These big fangs seem dangerous. Better not leave them in the hands of the Mice. Grab the silk strand to form a bandolier ... oops. What about my ears? No, no, they aren't prehensile and these aren't earrings. Too heavy. I'd need ears of steel to adopt so sharp a look.

The Great Denier was busy opening boxes and starting a fire. The Spider Man was looking to wear a shadowy symbiote. Good for them. Every Spider Person ought to engage in symbiotism at least once.

But oh yes, that round thing on the table. That was marked by the X yes? Better pocket that. Now, did I bring the rope or manacles to restrain bad guys? Can't remember. I can be so hare-brained sometimes. But I do see wood right in front of me. Let's just kick off a few of these boards, sandwich them around the very valuable blades, and there we go. A way to hold the blades without them holding on to my soul.

Memory of Uncle Rabbit ~ "Join the Horde they said. See the World they said. Tear the throats out of Rebel Knights they said. But they didn't tell you about the horned wizards. No. They didn't tell you about the Thermal Imaging Matrices. How do you hide from those? They didn't tell you about the hand grenades or the death from the sky or the rainbows in the dark. No kid, don't listen to their siren song. Don't go burrowing into dark holes in the earth to root out evil. Don't go to foreign battlefields to horde on evil wizards. You stay here in the City kid. Get rich and make lots of bunnies. That's the Way". ~ End of Memory

#Lagomorpheus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>>
Rolled 3, 4, 6 = 13 (3d6)

>>5842650
"Yeah, this guy's got the right idea! Hey, c'mon! Yeah, you, all bloody and scary! A couple 'a rat pups got you scared?! Let's fucking gooooo!"

>Deploy on Waxworm (for a running start)
>3 Agility + 1 (or 2?) Focus: 44 and jump off the ledge 34
>6 AP, Brawling 14, Improvise: dropkick into the RATPACK after Waxworm with the intent of breaking it up (stomping one of them real good is a bonus)
>Knuckledancer: +1 Aggression from the above
>1 RP: Parry (since I'm about to be neck deep in rats)

Missed out on quite a bit, but I'm finally caught up. Good heavens, would you look at the time! Why, it's time to get killed in the streets.

(I think the only bit that needs a roll here is the dropkick, but I might be wrong. Either way, here goes)

#Tier
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
Rolled 6, 1, 6, 6, 4, 4 = 27 (6d6)

>>5842650
>1 Agil: Move 4
>1 Agil: Slide down the slope 4
>2 Agil: Sprint at the Rat in the 5 ish direction that is facing away from me
>6 AP: Use my momentum to kick the rat into his fellows 5, then face nearest rat
>1 RP: Parry

#Sal
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
Rolled 6, 2, 2, 4, 2, 5, 1, 5, 6 = 33 (9d6)

>>5842650
Call me an artless barbarian, huh, when this lot is just kicking them iff rooftops. That's all they're fucking doing. Then when they try to do some fancy shit spin kick shit they MISS.

Waxworm just jumped down into three of them, spun around on one foot and He Didn't Even Hit One.
> MOVE: 2Agi hop down, using the statues head as a handy breakfall (14)
> ACT: Just punch the rats? (12)
> ACT: Just punch again, it's really easy? Hello? (wind up agility, 12, damage+1)
> REACT: Parry
>>
>>5842718
You missed a tooth, but don't worry, I'll make you some more.
>>
>>5842749
Unbelievable! He just stood there! And took it! I hate boxing! I hate boxing SO MUCH

( The Slug Rat plants its feet and passes a Guard check, and then a Grit-check to resist being moved )
>>
>>5842917
>>5842915
Yeah okay fine, I grant that a lot of the high flying triple vault kick off a wall to kick off a man to kick a head is a little extravagant. Maybe your basic focus on proper footwork and a good, resolute guard has SOME merit. I will grudgingly accept that Waxworm just did a BOMBASTIC double flip off of an old war memorial, landed, failed to do any impact what-so-ever on the tightly packed group of rats, spat on the face of the Icon that was looking right at them and asking him to pick up some loose teeth AND is now on fire.

And okay, okay, rated against that, the fact that you're about to one-two punch two human beings right into next week might be a point in favor of boxing. A small one. A point so small I have to concentrate to see it. You guys *don't even kick*. YOU DON'T.
EVEN.
KICK.

What the Void good is taking out 4 people without breaking a sweat if you don't at least, you know... kick a little.
>>
>>5842875
Pry a crate apart? With your bare hands? There's NAILS in that, what are you, some sort of Vanadian sapper with a multitool and a disregard for sound engineering principles? Ufh. You consider doing it for a bit but that would just be the worst. And you'd spill moth dream everywhere. And hurt your hands.

Luckily, you can easily improvise a useful carry-all with your belt, some deft finger-work, and a strip of cloth you tear from your shirt. Easy does it, and a Vulpes makes do.

Yeah, get rich and make a lot of bunnies and monies in the big city, and to do that, stay alive and avoid dealing with pyromancers on battlefields, Watcher patrols, *vanadians in general*, don't hold with boxing and - word to the wise - don't put your paws directly on Bonded Steel that isn't bonded to you.

[I]which is why you slide it into this belt, real careful, and let the sheaths prevent them from touching you[/i].

You know, Lago, I think your uncle Rabbit was a smart one. Grand Theft Sword. Wow.

First Spear Aurelius used to run patrols through the streets, hunting for stuff like this, in the brief, bad few weeks after the Pyre. When the City was still racked with smoke and distant screams and no one knew what for or why. The Rebus and the Watchers got their stuff together, the Grey Committee and the Senatorial Commissions in general got their stuff together - for once - and issued an Edict.

Weapons of War go to the Watchers.

It's simple, isn't it? Easy to remember. Rolls right off the tongue. Joke is they acquired so much material in those few weeks that we need never fear running out of plowshares ever again. And these days, it takes a smuggling network and a dream to source a bloody crossbow round these streets. It's why the Slicerats like knives so much.

Even the Senators knew they'd have trouble on their hands if they told people to give up cheese by giving up cheese knives. Some things you just can't make the public accept.

But lookit YOU.

You've got a pair of genuine contraband Bonded Blades strapped to your back. Sword Hunter Lagomorpheus, and ain't that a kind of Title that'll make a Mask worth a story or three?

>MaskMark
>+[Sword Hunter]
Roll Sense to sniff out nearby weaponry.

( A lot of Slice Rats carry knives... and what's worse )
>>
Rolled 3, 4, 5 = 12 (3d6)

>>5842650
"Hi everybody! Oh that's quite a crew time to bolt"

# Rion 'Leone'
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2, Psyche 2, Grit 2,
Reaction 10, Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>agi 3 ap1: Move 4444 (check to jump onto roof using this brown thingy as stepping stone)
>ap 2: try to sense if rat pack will try to get up here.
>ap 3 rp1: attack if rats in rear try climbing
>>
>>5842962
Correction

>rp: parry
>>
Rolled 1, 1, 4, 4, 1, 5 = 16 (6d6)

>2AGi: Move 22
>3AP: Influence Mock, get his guard up
>3AP: Influence Leone, provide some punch pointers.
>1AGI: Face 1
>>
File: Razorwind 4-2.jpg (2.24 MB, 3760x3407)
2.24 MB
2.24 MB JPG
Now we're having ourselves a real scrap.

Amicus is rebuffed on the roof as the Slugrat refuses to fall, but the kidney punch takes one Rat out cold and colder. He won't get up again, for a while - Riv had swept him off his feet and that provided all the opening Amicus needed for a perfect flank.

4th Dusk fair bounces off of a ledge and roof and lands a suckers punch, and is swiftly followed by Sal in support - one rat is wounded something sore and the Slug Rat facing Dusk is somewhat . . . perplexed by what's going on here, exactly. He just got these gloves. Are they some kind of hot commodity?

Butcher and Tier drop down following Waxworm, who appears to be in some gibbering state on the ground, twitching and rolling, beset by ghostly flames. It's Icon Stuff, you're best better off not worrying about it at all - but the gaggle of rat packs are clobbered, punched and beaten... but they hold strong ! That was some awe-inspiring guard work! Fortunately, your fists were so aggressive their Guard is almost torn asunder and now you just need to do the same to them before they do it to you !

[ WORLD PHASE ]
>>
Abgnetation finds a crate full of MOTHDREAM, a hallocinogenic from the far Uthani steppes. That's where the Vulpes roam, but it's not the only Banner on those grasslands. You don't hear a lot about the other in the City, because the Watcher and the Legion both made distant stern effort to keep it that way in ages past. The Uthani Banners were and are and will be again a scourge on civilized men.

Pugiliste ponders as some others steal various bits and sundry and finally. . . yes. . . it does make sense . . .

[I]This is Mothdream. Chemical concoctions by distant shaman-alchemists of the Uthani, that alters how one sees oneself in the world, with the world, by the world. It is used in rituals of Denial.

Abnegation can fair sense it, although perhaps the type of ritual the Uthani prefer is not their particular brand of self denial.

This drug is not recreational. Its brings no joy.

This drug . . . Is a weapon. The Slicerats have brought it by the crate and by the container and they intend to USE IT somehow, on someone, somewhen and we can glean, by some why. The distant Rat Rajah Rinik, who outed Otis Steeleye and became the face and fist of this city's grand underworld, what sort of scheme has he dreamed up that requires an abundance of dust that one breathes in only and purely to forget that one is a persona at all?

The fluttering Moths - that's the Banner so famed for this stuff - they use it in ritualistic practice to forget their sense of self such that they may forget all the ills of the body, and never itch nor blink nor stutter nor feel a pang of hunger or a stubbed toe and so, in the shadows and the half-light hours, remain still as stone and quiet as moonlight. [/i]

We should burn all this, because whatever we have found here is no simple economic scheme. This is . . .

oh snap, Maskmates
This is probably political, of some sort or another.

If Rinik the Rat could make people forget somehow, maybe he could . . . Recruit them better? Bleach their personality from their lived lives? Brainwash his endless ratlings? No. All of that is too crude and too cruel and, make no bones about the competence of the Watchers, they do actually respond to threats of a grand enough nature and they have an institutional habit of the most tremendous sort of overzealous overkill. Any rat in any tavern make a joke about how they're about to poison the city, they'd all be strung up by the gates an hour later.

Say what you want about our city Watchers. But, erhh, maybe say it quietly where they can't hear, because they're frightening folk.

So if not gain and not for some criminal turf war or grand attempt at poisoning half a district, why all this?

We'll figure this out. But now: Torch the damned lot and let the fire help us all forget it was ever here.

[ WORLD PHASE ]
>>
They're on to us in earnest now! Look at those fists. If this wasn't boxing it'd almost be a cool fight, but because it's ... .. they're.. they're SLUG RATS, people, they're SLUGGING IT OUT. They're just --

Look! Look! 4th Dusk is adopting their stance and squalid footwork and they're just STANDING there, trading blows! They get hammered! Then They resist. Adjust their posture a little. Block slug block slug block slug THAT'S NOT FIGHTING THAT'S JUST PUNCHING EACH OTHER REAL HARD. Where's the nobility of spirit!?

>4th Dusk takes a one-two and a one-two and blocks and Guards against all of it.

Amicus up on the roof gets the right side of a haymaker and the left side of a mobile Slug Rat who tic-tacs up a statue to deliver a bellringer to the back of Amicus metal mask - and that one actually gets through

>Amiucs takes 2 Guard damage

Riv rolls right under it and away from it, dodging a second blow besides, but gets lightly tapped by a Rat coming in flank-a-wise - and Riv, your smooth dodged spoiled Klaunn's counter-attack! That happens sometimes, don't worry about it, just get those rats off of the roof!

--

Butcher and Tier end up back to back, the stoic gaze of a Border Skirmish Veteran looking over their shoulder, as the Rat Pack rains blows down on them. But Butcher is a boxer and ... you know the drill by now... he just.. he just kinda.. parries and stands there and... there's not even a one-liner... they're just trading blows, pop pop kapow, didn't do much, shrug it off, and back in the fight.

Backed up like this, footwork is no good, but those parries and Guards kept you well-safe through the storm, and look, the Rats here aggression have left them WIDE open! Remember that damage twice a Guard blows clean through it, they'll never see it coming. Take 'em OUT

--

Waxworm rolls around chanting on the floor, beset by ghostly light and ethereal burns and his own personal sunbeam, and then he seizures out, finally, and is, at last utterly still, fairly beaten out.

>Waxworm takes 2 wounds, fails a Health check, goes unconscious. Someone get him back on his feet by shaking him awake, please. Maybe you brought smelling salts or some such?

>Waxworm's mask does seem to . .. is that a light patina of ash?
>+1 Maskstain

--

From behind, a gaggle of new contenders pour in through the path that Klaunn ripped in the thistles earlier. Leone sees to the first and the others are slowed down by their commanding position, but we're rather flanked by the lot now. They look like they know their business, too. Must be fresh faces from the Luperni games, all inspired by seeing someone else not get taken out in one clean hit.

--

Slip wait.

that's Mothdream.

If we burn it and they put out the fire, all of this will have been wasted pugilism. Start the sparks now, and then we need to stick around to make sure it takes. Whatever Rinik wants those crates for is nothing we want him to be able to carry out.
>MASK PHASE
>>
File: Razorwind 5-1.jpg (2.26 MB, 3760x3407)
2.26 MB
2.26 MB JPG
Slip So that means...

We light the crates. Do it now or soon.

And then we're going to need to keep these Slicerats from putting out the sparks somehow. Think of it like a fire brigade, and then flip it over in your head. Plant your feet and hold the street, because we'll be here a little longer than I thought we would.

> Well, that's how it goes sometimes
> Once you get the fire going, expect the rats to come running many and fast.
> Maybe clear out this lot before you light the fire - or get it done early and then hold down for the stampede.

( Oh, and if you all hurry quite a bit, perhaps we can do a second turn today? )
>>
Rolled 5, 1, 5, 2, 4, 4, 5, 1, 6 = 33 (9d6)

>>5843111
Hey kids! Who wants a balloon?
>5AP: grapple Rat SW
>1AP + 7 Focus: tie and twist the Rat like a balloon animal
>1 Focus: Induce coulrophobia in the opposition (Influence)
>Aggress
>Block

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
>>
Rolled 1, 1, 4 = 6 (3d6)

>>5843111
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (1AGI) Recover 1 Guard.
> (2 AGI, 6AP,1FOC) Face splitting in a grin equal parts unhinged and elated, Riv once more drops into a runner's stance - flexes their calves, rolls their shoulders, tempers their nerves - then launches [4]wards at a full pelt sprint. The instant that back of the Rat immediately in front of them subsumes the majority of the brawler's vision they kick off the slick tiles of the roof - catching the unaware thug in a flying, full-body spear tackle which, if the momentum can punch through, is on a magnificent trajectory with the equally unsuspecting rat [4]ward of them, and then beyond that - the promise of dragging his new pals along for a long drop punctuated by a sudden stop. It's all just too perfect, Riv can barely restrain the urge to fire off a witty one-liner - but no, no, nothing will spoil this moment.
>>
Rolled 1, 4, 5, 6, 5, 6 = 27 (6d6)

>>5843105
"Heh, what do you know, you guys ain't half-bad. Watch this! You punks still don't know a thing about *real* fighting!"

>1 Agi: recover 1 Guard
>1 Agi: clamber up the statue
>3 AP + 1 Agi, Brawling 14, Improvise: elbow drop RATPACK from statue
>Knuckledancer: +1 Aggression
>3 AP, Brawling 14: get to swangin' and bangin (just punch rats)
>Knuckledancer: -1 Aggression (I can use this twice per turn, right?)
>1 RP: Parry (just in case I'm still neck deep in rats)

#Tier
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
Rolled 5, 5, 1, 1, 1, 5 = 18 (6d6)

>>5843111
"Oh no, you are NOT summoning a rat king little mouseling. YOU - out of my way!"

>1 Agil, 3 AP: Push my way past the rat at 5
>2 Agil, 3 AP, 1 Focus: Run 555 655 (Chasing the fleeing rat)
>5 Focus: Deck the snitching rat, face 2
>1 RP: Parry

#Sal
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 6/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
>>5843111
>{3 Agility} Restore 3 Guard
>{3AP, 3 FOCUS} Move 23 23 23
>{0AP} Succumb to the story. Let my mask run wild!
>-Do you hear that? GLORY is calling.

#Mock
==Core==
Guard 9/12
AP 6 Agility 3 RP 1
-Status: 2 Aggression
-Status: Alive
==Array==
Health 3 Psyche 2 Grit 2
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5843155
Good work! I think that shut them up but good.
>>
Rolled 3, 3, 3, 5, 6, 3, 4, 2, 5 = 34 (9d6)

>>5843111
>1ap: Pocket some Mothdream
>3agi+1ap: Move 544-4
>3ap: Attempt to grapple the Rat running away.
>1ap: Attempt to follow up by !Pocketpilfering him
>1rp: ready block?

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
>>5843111
>>5843187
>I meant to ready block in the direction of the Boxer wannabe's with the body of the fleeing slicer.
>>
>3AGI, 1AP - Move 2,2,2 // Move 1
>3AP - Slide a crate to block the door to my 2. Grit 12? [didn't roll. Feel free to roll if these are heavy enough to require exertion]
>2AP - Sniff out more weapons along the way. I get that I'm surrounded by weapons grade dust and in a room full of hallucinogenic dust, but I'm also greedy. Use 1 focus if this is a major action. [dice 1-3, base sense 12]

Gotta go fast. Is that a hedgehog thing? No, no. Hedgehogs are slow waddling creatures who stop moving and ball up in the face of danger. Why would they be fast? Well, time to block off this entrance so that no one would be able to break in and stop a fire.

#Lagomorpheus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12?
>>
Rolled 6, 6, 4 = 16 (3d6)

Dice for sniffing out weapons
>>
Rolled 5, 1, 3, 2, 4, 4, 4, 4, 3, 3, 4, 3 = 40 (12d6)

>>5843111
>2 Agility: Restore 2 Guard
>1 AP: Move 5
>1 Agility: Use the statue to get down and end up 43, on the same hex as that Slug Rat that was fighting Sal (1st roll, Move)
>1 AP: Offhander, momentum from above, push that Slug Rat to the ground (2nd roll, Grit)
>2 AP: Hit this Rat (3rd roll)
>2 AP: Hit nearest Rat that is still conscious. (Should be the same one, or the one engaged with 4th) (4th roll)

>0 AP: Let the mask in control. What does the Law say about this? (Restore 1 Focus)

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
==Contacts==
The Red Markets - 7
>>
Rolled 1, 1, 5 = 7 (3d6)

>>5843111
#Pugiliste (Red Droplet)
==Core==
Guard 6
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>2AGI: Leave the building
>1AGI, 2AP: Move 444
>4AP [Offhander]: Use Grit to try a trick on the Slicerat's head
>>
Rolled 5, 5, 4, 4, 4, 1 = 23 (6d6)

>>5843150
That's not how you punch things.
>>5843111
> Sheer Determination
> ACT: 5AP 1Agility Clock the first rat. (+2 damage, +1 hit)
> ACT: 4AP 2Focus Right hook, smack the other. (+2 damage)
> MOVE: 55

#The Hook Alley Butcher
==Core==
Guard 9/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+1 Maskstain
>>
>>5843258
Spend another focus, make that hit! -3 total
>>
Rolled 1, 6, 5, 1, 6, 1 = 20 (6d6)

>>5843111
"Ooooh bad luck but we'll see if you do actually get me." Throw a punch at roof rat. Leone turns at confused rats in hedge maze. "I am right here and soon there!"

# Rion 'Leone'
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12, Psyche 12, Grit 2,
Reaction 10, Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>2 ap: Attack roof rat next to me with punch right between eyes
>1 agi 4 ap: Jump and dive kick closest rat in hedge maze entrance (!Serpent’s Precept: -2 to skill, roll damage twice)
>react: parry
>>
Rolled 6, 6, 2, 3, 4, 4 = 25 (6d6)

> 2 Agility: Raise Guard to 13.
> 3 AP: Steal the gloves of the Slugrat in my tile, again.
> 3 AP: Do it again. If I succeed the first time, bewilder them instead.
> 1 Agility: Move 2.
Reaction Point: Block

‘One, two, one, two, shoulders and arms and straight punches… *steal their rhythms*’

#Fourth Dusk
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 7/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
>>5843111
#Abnegation
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 11/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

Hm. Abnegation's, err, abnegation had been mostly mental techniques and self-discipline so far. Detachment of identity, denial of wants and desires, giving up the material attachments of a lived life. Mothdream was used by the Banners for a somewhat similar practice. Abnegation didn't know their methods of self-denial, but the mind was not a linear pathway. Yes, this was an opportunity for a revelation.

>4 AP, 1 Focus: Scoop up a handful of Mothdream and ingest it in whatever way one does so. View the self from the outside. Seek a new perspective on its desires and its connections, to the world and to itself. This is A Good Idea™. (Understand 10 + 4)
>2 AP, 1 Focus: Carefully reach out with an outsider's hand to those connections, all those little anchors and pathways. Feel for the ones that do not belong, and tug them free. This is Also A Good Idea™. (Influence the other person named Abnegation 12 + 2)
>3 Agility: Move 555 through the haze of a clear mind.
>>
Rolled 3, 6, 3, 6, 3, 5 = 26 (6d6)

>>5843730
Rolls please
>>
>>5843235
Ah, tricky.

> Technique Manual updated.
>>
Rolled 6, 4, 1, 1, 1, 6 = 19 (6d6)

>>5843111
>3AP Grab the rat(chokehold or something) at 2, moving into his hex (vs 12)
>Drag him 444
>3AP Throw him at the slug rat 5

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
>>5843603
I don't know what kind of crime this is, Fourth Dusk.

I just know it's some kind of crime

Take those leather mittens off. You're going to end up slugging it out street style if you don't, and I don't consider "slugging" a positive thing. No, stop putting your heads up in a perfectly boring guard position that adequately covers your frontals and leaves you in a good position to deliver a cold-right when someone's overexposed. Stop that. Stop that right now! It's so BORINGLY technical! It's all... effective! Do what Mock is about to do, do a triple somersault off of a ledge! Blindfolded! COME ON

>These gloves they... feel so sweaty yet... they fit so well...

>You've Stolen An Item!
>With something to hand, Taking Arts no longer *just* deals Disorient - spend +1Agility on your attacks to *use* the thing you've stolen as you do your stuff.

>In the case of the boxing gloves, it seems they deliver punches pretty well - they up your damage to 1d3 Stun on use and looks like they'd allow some pretty punchy improvisation
>>
File: Razorwind 5-2.jpg (2.52 MB, 3760x3407)
2.52 MB
2.52 MB JPG
Rats can't fly - as Circus demonstrates by hacking one off of a roof. But these SLUGRATS are far worse than their peers, something in those cursed leather mittens and overbearing focus on competent footwork coupled with an unerring decision to always, always, always just STAND THERE AND GUARD means they simply just... don't... go down!

RIV body-checks two, but they square off, plant their feet and throw him aside! Amicus lands a blow on one, twice, and he grunts and curses and bears it. Woozy. In pain. Heavily compromised by wounds but somehow still up!

( Then 4th Dusk steals the mittens off of his hands and he sort of takes that as permission to begin keeling over sideways from shock )

--

Good handle Maskmates, that runner was shouting for their local boss. Maybe he's in a cafe nearby, enjoying some vintage wine or some-such, and he hasn't heard the ruckus. If we can KEEP THEM FROM RUNNING OFF like that, shooting and hollering, we have to deal with so much less of them in the long run!

--

Tier and Butcher tag-team a trio and then the shadows above ... darken...

okay fine Butcher that was pretty good but it's .. It's just punching, okay? It's not even stylish. There's nothing about that technically impressive right hook that was actually impressive.

Now you see Leone? He spin-kicked off of a building and unto someone's head then stepped off of it to to move further ! That's marvelous!

[ WORLD PHASE ]
>>
Abnegation experiences rapid onset ego death and oneness with the universe and a slackening of the slow constant need of their own desires, the endless small bombardments of the physical body's reliance on such trifles as heat and hunger and humidity to keep the humors in check.

Unrestrained, unchained, unbothered, unbound - is this what it's like to experience true freedom? Perhaps

but deny yourself too much, friend, and you'll find you've denied yourself right out of personal autonomy. That's a problem the Moths contend with. It's all good to be no one's slave and nothings plaything, but if you are just no thing at all... well... what are you then, exactly?

>Abnegation wanders a haze, fully aware of every little ping of their own autonomic nervous system but simultaneously able to ignore every insistent reflexive urge
>Abnegation enters TOTAL MANUAL CONTROL MODE

>Lose Agility, Lose Action, Lose Reaction (for now, they're just 0)
>Your Focus is 13 (was it lower? How lucky!)

>You have 13 Focus to spend each turn to ... exist. Move? That's 1 Focus. Act? That's 3 Focus. React? That's 3 Focus. Your Focus is now... all of your Agility and Action and Reaction.
>Remember to Breathe! That's ... important!

>This will hopefully wear off soon, because it's sort of a drag to remember, but simultaneously the ability to have precise control over every facet of your own existence... what a joy!
>>
Lagomorpheus blocks a door. Nothing else of nothing is sensed, perceived, noticed or sniffed out. Nothing of note at all.

Not one thing at all.

Nothing.


Well.

Okay maybe that was the slow soft slick of a knife being drawn from a sheath SOMEWHERE IN THIS VERY ROOM, but other than that...
>>
It's quiet in here. Somehow. . . too quiet.

then!! on the other side of a door!! A THUMP! A shout! a voice raised !! RATS! They flee away from the door, now that Lago has blocked it ! in the distant, a window crashes !!

[ WORLD PHASE ]
>>
File: Razorwind 6-1.jpg (2.42 MB, 3760x3407)
2.42 MB
2.42 MB JPG
With shouts and hollers, the Rats pour from their warehouse. Blocking that door has forced them to seek alternative means of escaping the building, and look, they're out of breath and confused. Good thinking Lago. And now the building is empty too, so we'll face no more from the direction!

--

The slugs rats slug it out and I refuse to dignify their punching and grunting with florid descriptions, okay? It's just... it's just violence. There's no poetry here. Look, one of them clocks Fourth Dusk and Fourth Dusk reacts with a counter-block and takes a step back and that's that.

Amicus takes a ringsider ringer to helmet and shrugs it off!

Up top, Riv is subject to a fusillade of fierce fist-- no, no *said* no poetry. He gets punched. Okay? Riv gets punched. And it's a hard one too.

Mock jumps off of a ledge, eyes closed, back to the enemy, and performs the MOTHDIVER SUPREME, an elbow drop so dangerous we're not supposed to be as enthused with it as we are (but it does look *glorious*). Unfortunately his target is unconscious on the ground and he slams into the bricks instead of a resisting human, which hurts something fierce.

--

Riv! Mock!
You've been WOUNDED! You took damage in excess of your Health Resistance, and now the pain is coming for you, the bones are bruised, the skin is broken. this kind of stuff is *real* damage - note the X in your Health Circles. You take -1 to every skill you try when you're Wounded because of the sheer *pain*

( boxers can... grit their teeth with 1 AP and ignore all this )

If you take more Wounds, the pain gets worse - and eventually you have to roll to stay on your feet. That's what's knocking out all these RATS, they're taking severe punishment and dropping like flies.

You can take a major 3 ap action to *roll Focus* and *power through*. If you succeed, you can ignore some wound penalties until something sets them off again.

Medical attention is needed to fix your wounds. And that sort of thing simply never happens during a brawl. Sorry Maskmates, those wounds are here to stay, but at least you can power through the pain and they won't penalize you so much.

Some TYPES of wounds change things a little. But since nothing exciting happened, no one but that rat (we all know who) is down an arm. Yet.

Enough wounds... kill you. But you gotta suffer at least enough that it equals your base health score (which for most fierce maskmates is 12), so you've got some ways to go before you'll join the Quiet Choir.

You'll likely tap out long, long before something sends you off to the final place for fierce fighters.

--

While we're on the harrowing subject, that display Klaunn made with the ... bones... of the.. arm... - it made the nearby Rats shudder in FEAR and TERROR - that's the **BLACK** X on their HUD. TERROR, much like Wounds, add -1 to everything someone does. You can see why it's useful to inflict it
>>
Speaking of tapping out. Waxworm was overcome by his wounds - he's mewling on the ground, after the seizure and the fire. Butcher is right by him. Butcher, you can Tap Him In. The immortal gesture of help-me-out-here is slapping your hands on their hands.

See, Waxworm? He's not dead, but he's going to feel this in the morning.

You can get DOWNED ALLIES *back on their feet* with an action as well, which will get them going.

It doesn't take a roll, you just shake them a little and tell them to refocus. Tap them in.

Unfortunately, those same allies are going to start their turn immediately *but* with AP lost to the wounds. So we can see that Waxworm can rejoin us in the land of the conscious if someone gets him to his feet, but he'd be down 2 AP because he has 2 wounds. And then he'd take -2 to everything on account of the pain.

This - and in many other places - is where FOCUS shines. Because you can spend Focus to get +hit. So you can also see how you can easily spend it to blow right through human limits of pain, endurance and torture. If you get an adrenaline high going - knocking down foes, recovering Focus, spending it to keep going - you can bust heads till we run out of heads.

... and then your pain and problems will catch up to you. But that's FUTURE YOUS problem!

( Also a reminder that spending Focus doesn't deplete your actual Focus attribute, okay, you just have that amount of Focus to spend. Call them Focus Points if it helps )

... oh one last thing.

Some foes can tap in fallen friends of theirs. You'll know who.

And if you try to Tap In a downed ally *right* besides an active enemy, they might opt immediately to take a swing at you. People "protect" their reach against someone spending 50% of their turn getting someone else back on their feet. High-diving into a hostile formation *just* to get someone back up?

Yeah you can do it, Maskhero, but it's dangerous business. Same for you, if you stand guard over a downed gaggle of goons.

NOW TAKE A TURN!
>>
Rolled 6, 4, 2, 1, 5, 5 = 23 (6d6)

>>5843913
"Pssst, interested in learning some high-falutin' acrobatics?"
>3AP+2Agi Grab slug rat 3 (vs 12, +2 Agility)
>3AP+1Agi Throw the slug rat into the slug rat at 4 (vs 12, +1 Agility)

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
Rolled 3, 2, 4 = 9 (3d6)

>>5843915
>3AP: improvise to combine grappling and looting by means of picking the Rat up by his feet and shaking him violently until he's out of consciousness and pocket contents
>3AP: drop him off the roof
>3Ag: move 555
>Block
>Knuckledance + Agg

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 10/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
>>
Rolled 6, 6, 6, 6, 3, 5, 6, 5, 2 = 45 (9d6)

>>5843913
#Riv
==Core==
Guard 10+2
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (1AGI) Move [3]x1
> (3AP) Throw a feint haymaker at the Slugrat at [4]. (Brawling14 - Wound1).
> (0AP) Knuckdancer: +1 Cunning
> (3AP) Feint a mid-kick towards the slugrat at [3] (Brawling14 - Wound1).
> (0AP) Knuckdancer: +1 Cunning
> (1 AGI) Leap [5]x1
> (3FOC) Feint rushing jab to the ribs against the Slugrat at [3]. (Brawling14 - Wound1).
> (0AP) Knuckdancer: +1 Cunning
> (1AGI) Backstep [6]x1
> (1RP) Prepare a dodge.
>>
Rolled 4, 1, 6 = 11 (3d6)

>>5843915
#Abnegation
==Core==
Guard 12
AP 0 Agility 0 RP 0
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

Hm.

HM.

Now this IS interesting. What a liberating feeling. This is the ideal mind that philosophers speak of, isn't it? Aware of their urges, yet in perfect control of them. Conscious of what is happening to them, but able to dictate their own actions unchecked by those stimuli.

How fascinating.

Oh yes, there it goes now, Abnegation needs to breathe. What a strange feeling that is. Normally it's an effort of will to continue to hold one's breath. But now they can just... choose not to breathe. There is that sucking feeling of not having enough air, but it doesn't trigger any kind of bodily reaction.

Marvellous. Breathing is important, though. Oh yes, as is burning this building down.

"I feel spectacular," Abnegation tells their maskmate Lagomorpheus in an unwavering monotone. "I've never been more at ease than I am right now. I am the master of myself. I am now going to set this building on fire, please leave behind me."

They turn and stride out, unstoppering a flashfire vial that mysteriously vanished in the strange LAYERS of vision TRIGGERED by the hallucinogenic dust as they walk. As they pass through the door, they pitch it into a pile of crates on the other side of the building to Lagomorpheus.

>1 Focus: Breathe
>4 Focus: Move 565 5
>2 Focus: Unstopper Flashfire Vial, throw it 443 of Lagomorpheus' current position
>3 Focus: Ooh, more rats. Jumpkick the rat 11 of me. (Shatterhands 12 - 2 from kicking)
>3 Focus: Parry, backstepping if possible
>>
Rolled 1, 6, 4, 6, 3, 4 = 24 (6d6)

>>5843915
"Yeah now you get the spirit of it can't you feel the tempo rising?"

# Rion 'Leone'

==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>3 ap: Attack the closest rat with combo of multiple jabs ending in palm strike.
>3 ap, 1 agi: Roll forward and launch an !kick while springing up against the rat behind my target.
>2 agi: Move 32 facing the alley where door got slammed open
>react: parry
>>
Rolled 1, 5, 3, 6, 4, 3 = 22 (6d6)

>>5843915
Get up. We need a warehouse burnt and you're the match.
> 1AP/1Agi Regain Focus (+2)/Guard (+1)
> ACT: Tap in Waxworm
> TALK: Is that a *duel* down there, mothmasks? (Influence+1)
> MOVE: Sprint West (Move+1)
> REACT: [Dodge] the wall this time

#The Hook Alley Butcher
==Core==
Guard 11/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 11/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+2 Maskstain
>>
Rolled 1, 3, 5 = 9 (3d6)

>>5843913
>3 Agility: Restore 3 Guard
>6 AP: Restrain that man!
>1 AP: Block?

"Cease resisting!"

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
==Contacts==
The Red Markets - 7
>>
Rolled 5, 1, 1, 2, 3, 3 = 15 (6d6)

>>5843915
>>5843954
I'm awake, I'm awake! Did it work, was the Reikan Twisting Top incredible?

I choose to believe it was. I was witnessed. Unfortunately, I have been found wanting - I am without boons and blessing. The flame has died.

(Point of note, if I'm ever about to miss a turn just succumb to the mask. That guy knows what he's doing.)

>4AP, Power Through! The Dream cannot end here.
>3Agi, 344
>3FOC, Pocketpilfer that duelist. I seem to be in a blindspot, so make it sneakylike?
>RP, Dodge back the way I came.
>Succumb to the Mask. I must make amends for failing to count teeth.

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Two wounds
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 6/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
-1 Maskstain
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
>>
Rolled 3, 5, 1 = 9 (3d6)

>>5843915
>1 AP: Regain 1 Focus (KO'd a rat last turn)
>5 AP: Try to Understand (12). We keep busting up these rats but none of us have figured out how to start a fire. Think on how that might be accomplished. Also face 1.
>1 RP: Parry

#Sal
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 6/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
>>5843954
Void and wrack, I do think it IS a duel. That looks like no less than a wrackworne leviathan pretender and a very brave bravo from Kalcmir. Doubt her rapier is much good against scaled skin; she’s patently outmatched. How honourless to step into a fight with a weapon your opponent can’t scratch. What’s going on here, we reckon?
>>
>>5843981
It is a pity, we do have to be alacritous about our arson. It seems Abnegation is on the task, but it will take some time for the fire to spread proper. Let's think now... volatile chemicals, wood, some nails..

Ah! Of course!
The crates! they're all nailed shut and secure. We can use the metal to strike a spark. Pry lose some rock or stone or something heavy, then strike the nail repeatedly. It might spark off, because it's soaked with Mothdream. Just don't breathe the smoke.

And if it does NOT spark off, the nail might get so hot it can ignite something, like some nearby wood shavings and some bits of cloth. Should be fair quick to manage, if not a little finicky.

>You've got it!
>Maskmates, it looks like we can try to SPARK those crates by Influencing them as a 3 AP action!
>It just takes a while, which is to say, it looks like we have to get enough Margin on the collective attempts to do so, unless we take a shortcut somehow.
>>
Rolled 2, 5, 6 = 13 (3d6)

>>5843915
>3 Agi: regain 3 Guard
>1 AP: Move 5
>3 AP, Understand 12: just what's going in that garden between those two?

#Tier
==Core==
Guard 8/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
>>5843918
I think we've finally find a counter to these boxing bastards, Circus! Show them the SHOW! These guys they're so focused on PUNCHING they don't know the first thing about sticking up for yourself in a proper fistfight. Everyone knows a proper fistfight is three parts punching to one part kicking to one part getting someone in a good hold!

Look, he's defenseless and on the ground! It looks like these fellas. . . aren't any better at grappling than the common Slicerat !!

>Circus hits for 6 Grapple, 3 stun
>Then flips the Slug Rat on his head, into his friend - treating him like a projectile. That Slug Rat Guards, but is still moved. The flung slug-rat ends up Prone, with a further 2 Stun, in a lock.
>Because he doesn't get thrown FAR, Pytheri Naval Knots know a few tricks to tie things properly... and simply shifts the hold! He's still grappled!


>For those keeping score at home, that's a total of -3 agility, -1 AP, -3 to all actions *and* a fairly compromised guard.
>And Circus, your !Tie In A Knot means the penalty they're taking (-3) is skill bonus you're receiving (+3).
>>
Rolled 1, 6, 1, 4, 5, 6 = 23 (6d6)

> 1 Agility, 3 AP: Test out my gloves in the rat Amicus us grappling. Easy prey!
> Reaction: Block. Yes, I’m understanding….
> 1 Focus, 2 Agility, 3 AP: But this other Rat, he is far away. Keep up the gloves, *while* striking him with a push-kick- right into the bush! Box, *and* kick!

#Fourth Dusk
==Core==
Guard 11/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 7/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
>>5844081
woah woah woah woah woah stop hold up stop

box and kick? what the Void and Wrack and woe? That.. that doesn't happen.
>>
It’s legit, chief. They… they call it “Kicking Boxing”
>>
>>5844100
No way. That's not real. That can't be real. That would imply that boxing might sometimes be a legitimate street style. You're telling me.. boxers kick? They...

sorry I think I'm going to need Dusk there to demonstrate, I don't understand this at all. Boxers don't kick. That's... that's not what-- kicking boxing?

Really? Boxing with kicks?

Wait so... Like... a sort of style that focuses on having really grounded defensives but then uses the rapid snap footwork to throw their opponent off balance *and* does that while maintaining full spectrum control with their hands? That's almost stylish. You can't tell me the Vanadians invented that.
>>
>>5844103
They did, maskmaster. They use it in some kind of sapper or engineering corps of theirs. Apparently it’s easier to snapkick quick in close quarters if your hand are occupied with a weapon. Sees a lot of use in trenches.

It’s a whole deal, apparently. I mean don’t go be taking my word for it now, but apparently these trench kickers - trenchers if you will - they get up to all sorts of high speed low drag footwork. And sometimes use their hands.
>>
>>5844107
huh]

I mean. I still hate it. But.
Hm.
Boxing. But with kicks? So they all just do that, then? That's almost exciting.

I mean not so exciting I'm not going to grump about it but almost sort of fresh.
>>
>>5844103
>>5844107

Vanadian?

No it’s mine I stole the punches I can use them how *I* want to. When you steal a knife is it stuck to your hands? Does it weld to your soul, make you a knife-dusk, redefine your very nature?

…no, that is absurd. It is a *tool*. *I* am the master of these gloves, and I’ll kick if I want to!

Punch kick punch block!
>>
Rolled 2, 4, 5, 5, 4, 1, 2, 2, 3 = 28 (9d6)

>>5844115
So you stole the punches but now you’re kicking? That don’t make two jabs of sense, quickhands.

Anyway:

>1 Agi: Step 5
>3 AP, 2Agi: Grab that Rat from behind
>3 AP: Choke him out
>3Focus: Boot him at his friend 433
>>
Rolled 1, 3, 6, 3, 6, 5 = 24 (6d6)

>>5843913
>Move 116
>3ap: Distract the slug rat and his friends by telling them "hey aren't you that guy who was saying that boxing...wasn't a real fighting art? Why are you with a boxer now??"
>3ap: Pocket Moth Dream throw at slug rat
>1rp: Dodge


Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
File: Razorwind 6-2.jpg (2.43 MB, 3760x3407)
2.43 MB
2.43 MB JPG
>>5844115
Okay. Okay if you... if you actually kick while wearing those ridiculous leather mittens then maybe there's some value to this whole idea of good technique and effective footwork.

--

But you gotta work on it, Fourth Dusk. Now look at Abnegation there, that's a kick. A door right off its hinges and at someone else, bouncing off by sheer cosmic accident and whipping a third in the face? Now that's *kicking*

You... sort of made that guy adjust his stance a little. These Slug Rats are so infuriatingly good at just *standing there*. It's incredible. You'd almost think they have some kind of special skill where the roll Grit to resist movement or something.

Amicus spends 6 Ap and opts to be Impolite with Legionlock. The Slug Rat jabs out. Amicus . . . grabs his hands and demonstrates how the bone strength tolerance of your average pinky is a lot less than people think it is.

--

Abnegation's thrown a vial of flashfire - it'll take and turn this warehouse into a bonfire. Fantastic work. Still, it'll be slow and smokey. Don't breathe in the fumes !

--

It appears a duel is being fought for honor or glory or some sort of ideal, and one lone brave bravo is pledging sword and footwork against the mountains as a Leviathan-tinged scale heart from the deeper Wrackwastes stands there, feet planted, swinging fists like an avalanche down against the bravo, who, in lieu of being able to put their rapier through any soft tissue (it appears the Scalehearts skin is mostly stone) opts to roll and weave and wait for an opening.

Then Waxworm.. tries to --

... Waxworm, a pair of duelists aren't distracted by fighting each other. They're looking at the battle space to make sure that no one gets hurt. Was your plan to put your hands directly in the pockets of a person mid dodge and hope they wouldn't notice? Well they've noticed now. That's fine. Interrupting a duel is a little poor form but just don't say anything odd and we can let them get back settling their grievances by murdering each other

ah

well

that works too.

[ WORLD PHASE ]
>>
Rolled 4, 4, 2, 5, 2, 6 = 23 (6d6)

>>5844148
Uncouth

>2Agi: Step 6
>3Ap: Grab 1
>3Ap: Apply pressure.
>>
Bones like rotten wood this one.
>>
>>5844174
>>5844158
Little much, don't you think? Maybe he wanted something? Do you *have* to cripple everyone in your life so they match your self esteem?
>>
[I]He's winding up for a haymaker! He has room to move in! DUSK, WATCH OU--[/i]

woah

. . . Woahhh. That... Boxing does that? is that what all the technical footwork is about? So you can retaliate if they over-extend-- wow. Okay. That's... well it's still not cool but... uhm..
>>
The Flashfire Vial that Abnegation throw goes off with a soft woos and the flames seek fuel, converting chemical concoction to the Empyreals embrace at speed. The wood is soaked with the volatile product of the Moth Banners. The smoke billows, thick and stained with purple.

Breathing that seems bad.

Clear out of here afore things get worse - but don't let the Slicerats step foot inside before the fire spreads a little further, or they're apt to fight it. They could still isolate the flames from the rest of their strange merchandise.
>>
File: Razorwind 7-1.jpg (2.47 MB, 3760x3407)
2.47 MB
2.47 MB JPG
The Slicerats pull aside the Stall near Leone and Slip, and pour into the pair. Leone's footwork keeps them at bay, but these look motivated. With a push, they separate Slip and Leone.

Another examplar of Shatterhands movement is over by the warehouse as Abnegation casually voids two attacks and sidesteps a kick with such slim margins that it beggars belief, and then flows back. One final shouting contender lands a push because a billow of Mothbreath tinged smoke obscures his incoming fist, but although it lands, Abnegation is only gently reminded of the physicality of the world. Their Status HUD turns back on, and that is all.

Spiders, Man?! is slugged clean in the face though. Just... Just right there. RIGHT on the nose. Aw.
>Spider Man takes 1 Wound! -1 When you're in such pain! Although... that smoke that's pouring from the building? Maybe you could Breathe Some In with a quick single AP and that might help?

--

Fourth Dusk pulls off an almost unbelievably impressive technically perfect counter-jab into a haymaker and it's so good it just for a fractional second makes it seem as if Boxing is a proper Fighting Style.

Amicus applies just enough pressure to his squabbling foe that the boxer starts tapping out, rapidly. Justice serviced, and he won't even feel this in the morning once his nerves start working again.
>+1 Maskstain

Up on the roof, Riv is beset by dodges away while Klaunn is gently tapped on the back of the mask - and showing showmanship, Circus remains on top of their target, who tries every trick in the Boxer's Book to get out of the grapple.

It's one trick.
He tries one trick.
He tries to punch his way out.
It doesn't work.

--

The FIRE is SPREADING in the WAREHOUSE, but we can't let them get through the DOORS, people! They'll fight it out still, it's not voracious enough *yet*.

PLANT YOUR FEET
HOLD THE STREET

--

Pugliste and Sal... what... was that?

Wait, void star, Pugliste ! You're bleeding !!

SOMEONE HERE HAS A KNIFE!

> MASK PHASE
>>
It looks like that Scaleheart with the glare at the world steps so gingerly you'd think he fears breaking something important has turned Waxworms arm-bones into some sort of soup.

Waxworm is far too damaged to continue in this state - get him on his feet and ... get him out of here. He needs a chemicae medic and some serious help.

>WaxWorm has suffered a Critical Wound. Those are worse than your average wounds.
>Your... arm no longer works. Most of your bones in the whole left side, really.
>>
Rolled 2, 3, 2, 3, 6, 3 = 19 (6d6)

>>5844236
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 5/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (3AGI) Recover 3 guard.
> (3AP+3Focus) Locate a loose tile in the roofing then pry it out. [Sense12(?)+3Focus-1Wound]
> (3AP) Hurl the extracted tile at the Slugrat at [4,5]. [Brawling14(?)-1Wound]
> (1RP) Prepare to dodge either [2]wards or [3]wards
>>
Rolled 4, 2, 6 = 12 (3d6)

>>5844236
‘…you are good. Very good.

Thank you.’

> 1 Agility: Raise Guard to 13.
> 1 Agility, 6 AP: Steal his technique. *Return the favour*.
> 1 Agility: Move [6]
> Reaction: *Parry*, with newfound skills.

#Fourth Dusk
==Core==
Guard 11/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 7/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 4, 4, 5 = 13 (3d6)

>1AP - Don't Breathe
>1AP - Scoop up some mothdream
>3AGI - Move 6,5,6
>3AP - Leap through the window, moving 6,5,6
>1AP, 4 Focus [12?+2=14?] - Throw the mothdream at the slicerats and tell them to surrender. [dice 1-3]
>0AP - Allow myself to breathe again.

Lagomorpheus scooped up some purple dust, and hopped out through the window. "Hold it punks. You're surrounded. Settle down and surrender before someone loses their arms". Lagomorpheus threw the gathered purple powder at the thugs. It wasn't exactly pocket sand, but sometimes a Lagomorph had to make due.

#Lagomorpheus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 8/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12?
>>
Rolled 6, 6, 5, 2, 5, 1 = 25 (6d6)

>>5844236
>1 AP: Look around for hidden enemies (Sense 12)
>2 Agility: Move 23
>5 AP: Do the same thing to the rat on my 5 as I just did to the other one
>1 RP: Block

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+1 Maskstain
==Contacts==
The Red Markets - 7
>>
Rolled 4, 2, 3, 2, 6, 6, 6, 5, 1, 5, 4, 1 = 45 (12d6)

>>5844236
>3agi: recover guard
>3focus: !Mine now! Take sluggers aggression
>3ap: Strike at Slugrat (confuse him! disorient!)
>3ap: Slugger! !Here take this (my wounds)
>1rp: Parry
>1focus: Here. Mothdream in your face. Big disgrace
>3focus: !Pilfer the slugger


Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 5/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 5, 5, 3 = 13 (3d6)

>>5844236
Getting involved in someone else's fight was right unsporting, especially if it's a duel for honor. One does not gain glory by slinking away with it like some sneakthief. No, that's not where glory lies. It lies in finishing off indisposed opponents in the most spectacular way possible!

>2 AP: Move 66
>3 AP + 1 AP + 3 Agi, Brawling 14+4, Improvise, Wear My Kicking Boots (I don't actually have to kick for this, hopefully): give this rat the people's elbow
>Knuckledancer: add +1 Aggression
>1 RP: Parry (just in case I end up elbow-deep in rats)

#Tier
==Core==
Guard 11/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
Rolled 1, 5, 2, 6, 1, 6 = 21 (6d6)

>>5844241
>3AP + 2Focus: Grab the Rat's hands
>3AP: Maskbutt him repeatedly, honking each time
>Aggression up
>SEE WHAT HAPPENS
>Block
>>
>>5844287
#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 10/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Loot==
Some coins
2-3 bits
>>
File: 1680513358126811.png (173 KB, 351x371)
173 KB
173 KB PNG
Rolled 2, 4, 5, 6, 6, 1 = 24 (6d6)

>>5844236
>{1RP} Parry
>{3AP, Focus 12} Power through
>{3 Agility} Move 665
>{3AP, Brawling 14} Kick the rat while he's down. No funny business this time, just kick him. [-2ACC, +2DMG (Kick) | +2DMG (Aggression) | +2DMG (Kicking Boots, 2 Grit)] (Total: 12)
>-Knuckledancer: +1 Aggression

(P.S. What's that orange star next to my aggression? Also, I wasn't aware we could spend AP to recover Guard. I was under the impression it was only Agility that allowed it.)

#Mock
==Core==
Guard 12/12
AP 6 Agility 3 RP 1
-Status: 2 Aggression, 1 ???
-Status: 1 Wound
==Array==
Health 2/3 Psyche 2 Grit 2
Reaction 9 Focus 9?/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
File: SneakyBugger.png (75 KB, 509x377)
75 KB
75 KB PNG
Rolled 5, 1, 2 = 8 (3d6)

>>5844236
"WOah woah woah, that was a close one. Where'd that come fr- ah. My friend, if you want to play at being a ninja, maybe avoid the sand pit next time, and your footfalls won't betray you. Now, into the Empyreans light with you."


>3 Agil: Move 332
>1 AP: Move 3
>5 AP: Slug the sneaky bastard
>1 RP: Parry
>>
Rolled 6, 5, 4, 3, 5, 6 = 29 (6d6)

>>5844445
Wait a breath --- Sal! Pugiliste! He's been making those footprints since at least a turn ago! He's been here this whole time!

That sly skulker snuck out of the warehouse when we opened the doors for him!

Whomp him something good! He's one of them there MOTHS! That has to be at least as bad as a Vulpes Deep Pocket, those avaricious takers of things.

Quick, Slip, any insight?
>>
>>5844454
beats me, maskmaster. I don't get a lot of thoughts about boys in bananas swirling knives around. All I can say for sure and certain is that it's a sight good thing that Lagomorpheus took those blades, or I bet Pugliste would have been cut up something way worse than this.

That, and I know Moths are expensive. When they say Contract Bid, they mean Bid. You'd need to have the Theurges own treasury to afford more than one of these flutterwings, so we shouldn't have to fear more than just the one fighter.

But they're canny. Even if Sal tries to slug him, I bet you us that Moth has some kind of trick to avoid being taken out by a single punch. Probably dodge as all gets.

Maybe trick him out, somehow ? Make it harder for him to move?
>>
>>5844458
Jokes on him, dodge is a SCAM. Think you have quick feet, good odds? Face meet FIST!
>>
Rolled 5, 6, 6, 6, 5, 6, 2, 2, 5 = 43 (9d6)

>>5844236
#Pugiliste (Red Droplet)
==Core==
Guard 0
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 1 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>1RP: Parry
>2FP: Recover Guard
>3AGI: Move 661
>4AP: Try a Trick with my legs on the Slug Rat, use Reaction
>2(3) AP: Attack Slug Rat
>>
>>5844540
Maybe... maybe just have a lie down, maskmate. Sleep it off.
>>
Rolled 2, 6, 6, 6, 5, 6, 1, 3, 6 = 41 (9d6)

>>5844236
"Damn running out of space. This is little crude but it'll have to do. Let's dance little mice!"

# Rion 'Leone'

==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>3 ap: Shove the rat in front of me
>3 ap: Round house kick the rat closest rat i didn't shove
>2 agi: Move 22 face rat pack
>3 focus: Trick: Dare the rats to attack [call them mice] (influence 10) taunt
>>
Rolled 1, 3, 4, 5, 6, 5, 6, 6, 2, 4, 3, 1, 2, 3, 1, 1, 3, 2, 5, 4 = 67 (20d6)

(Test rolling. Need to get rid of these cursed dice.)
>>
>>5844561
(...I think I accidentally threw out the *lucky* dice instead.)
>>
>>5844553
>react: parry
>>
>>5844553
> 656 on the Kick
> again with the spin kicks

If he's falling off, can I catch him?
>>
>>5844630
Yes - it's a natural part of teamwork, and no harder to do than an Influence Skill roll. I do it... more than I have to... with the more glory seeking sort of friend.
>>
Rolled 2, 6, 4, 4, 6, 4 = 26 (6d6)

>>5844236
#Abnegation
==Core==
Guard 12
AP 0 Agility 0 RP 0
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

"Pain is delusion," Abnegation monotones, "a chain of the world to keep you tethered to it. I will one day slip free." Their head bows slightly. "But not today. Today I wrap the chain tight about you."

>5 Focus: PUNCH RAT 1 OF ABNEGATION
>5 Focus: KICK RAT 11 OF ABNEGATION
>3 Focus: Parry, backstep if possible
>Surely I can go a whole turn without breathing, just once, as a treat
>>
Rolled 2, 2, 4 = 8 (3d6)

>>5844236
"Okay, rrat, it's time to test what you've learned."

>3AGI Drag the rat 556
>2AP Drag rat 66
>4AP+3Focus Jump onto the rat 6, using held rat as a cushion. (Improvise 2 cushioning?) (Vs 12+1AP+3FOC+grapple bonus)
>Reaction:Block with the rat's body.

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
Rolled 4, 4, 6, 5, 2, 2 = 23 (6d6)

>>5844678
Surely. What is your lungs yearning for the sweet rush of air but the chain that ties you? Forego breathing.

Be free.

Forego it too long and be free permanently.

>>5844236
Maskmate! That’s not how you kick! Here! *This* is a kick!

>3Agi: Ragdance (+3 AoE)
>3Ap: Scuffle with the rats 4. (-2, go for the legs)
>3Ap: Leone! Watch out! ( Influence Guard, +2 )
>3FOC: Slip-Step to Leone
>1Rp: Parry.
>>
Abnegation clocks a rat and sends them stumbling - apparently full autonomic awareness makes it hard to coordinate an entire proprioceptive response to being checked on your balancing skills.

One stumbles into the other, but Abnegation is distracted by sudden chaos behind them and doesn't quite land the kick.

Hey, what's that above?
>>
It's CIRUS! WITH A CAPTIVE SLUG-RAT! OH THE HUMANITYYYYY

Huh, not very aerodynamic that one. He just sorta flopped on top of everyone else and forced them to try to work out how their legs work when attacked by sudden flying bodies. Apparently your brain-stem normally just coordinates all?

Sounds hard.
>>
File: Razorwind 7-2.jpg (2.26 MB, 3760x3407)
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Punch! Kick! Stumble only about four times! Very high flying dramatics, true spirit of the pugilist! None of that boring technically grounded stuff, wonderful work mask mates. It's not a real fight until you spin yourself dizzy off of a ledge!

I'd like to see some boxer do THAT!
--

Sal, Fourth Dusk, Amicus - that ONE! That's no normal Slicerat, it has the placid expression of an entity at peace with the world and what is a Slicerat but a conniving criminal with an infatuation with knives and taking other people's stuff? And not in the Vulpes way, they leave a mess, those Slicerats.

No, this one... Knows how to move. Duck. Weave. Their impenetrable state of total bodily awareness and denial of all need makes them exceptionally hard to understand! Looks like no-one can even really get a read on their stance at all!

--

Spiders, Man! and Pugiliste go down in a tangled sprawl!

Mock decides to go down on purpose by performing the crowd-pleasing TWIN MOTH WING.

You're *all* prone, either how, either-way. You take some severe penalties when grounded like this (-2, that IS quite severe). Spend an action or 3 Agility to stand back up!

Legionlock is the kind of skillset that sort of expects you to crawl eight miles in the mud while taking artillery fire and being bombarded with arrows while carrying a letter to the legate and your best friend, unconscious, slung over one shoulder, one arm broken, one knee shattered, with forty kilogram of expensive equipment strapped all over and a helmet that just won't stop chafing and you should be able to do all this on an empty stomach in the rain uphill both ways and then crawl back for seconds

point is, LEGIONLOCK ignores all penalties for being floored.

Shatterhands relies on a lot of wonderful footwork - that's MILES harder when floored!

[ WORLD PHASE]
>>
... THAT SLUG RAT

he's just standing there. that's the most pristine example of true boxing I have ever seen. he's realized he has full autonomic nerve control for one brief beautiful moment and he has transcended the need to do anything but simply guard at such a level as to beggar the mind

I hate boxing so much

careful! if he critical Guards, it's bad for you!
>>
File: Razorwind 8-1.jpg (2.08 MB, 3760x3407)
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The Mothrat... It moves with the quiet tenacity of a knife seeking a throat!

She flings a small piece of steel at Fourth Dusk, who bats it aside reflexively and in the same movement, she kicks a cloud of sand at Sal and follows up with a harrowing cut that Sal twists aside from in the last moment - and then she's already moving, rolling with the back-swing, coming up with twin cuts at Amicus and Leone! Amicus heavy helmet and stout defense soaks it, and all that's rattled is his Guard - but Leone is off balance and -- LEONE!!!

>Leone has 4 wounds.
>Leone . . . Passes a Grit check. Leone is still on his feet! Leone powers through.
>Your wound penalty is *-2*!

And then, a RAIN of RATS from above! They attack! They kick! They try to elbow drop, and we stop them, and one of them lands, comes up slugging, and the Hook Alley Butcher does something very simple with his hands, parries, counters, and the Rat simply stumbles backwards and sits down-

--

Mock, Spidersman, Pugiliste are all prone. Spend 3 Agility or a Major Action to spring to your feet!

--

Maskmates, the warehouse is heating up. At least half of it is the Empyreal's army now, all heat and voracity, and our job here is partly done. But those Slice-Rats moaning and groaning on the roof. Get them off before the building collapses and they're consigned to the fire with their drug shipment.

But you don't have to be gentle about it, maskmates. There's a virtuous way of vigilantism, and a very marked line in what the Red Market offers. You know what you get when you start adding a corpse tally to your contracts? You get higher pay, sure, and better premiums, this I grant, and you also get problems. And sooner or later, the Watchers arrive, with questions. You don't cal them mercynaries for nothing, you know?

Still. Let's you and all agree that the Slicerats don't entirely deserve the full measure of soft handling hands!

>Arson Accomplished. +1 Maskstain, group.
>MASK PHASE

--
>overview:
>Pugiliste, Spidersman, Mock. PRONE. 3 Agility or 3 AP to stand up, otherwise -2 to everything. Legionlock ignores penalties.
>you can obviously crawl just fine on the floor, if you'd rather not stand.
>Someone might try to spring to their feet with a 1 agility move roll, but do note that the penalties play into that also! Ufh!

>Leone, wounded! He Shrugs It Off and stays on his feet! NO GUARD! -2 from PAIN!

>Waxworm is flung like a rag doll!

>Abnegation is in Full Manual Breathing Mode still, but you can fill the chains of the world rattling back, slow and sure. It will wear off... soon. Maybe end of this turn. Maybe next? Who can say.
>>
[I]you feel it in your BONES don't you, softsoul? The sheer NEED for VIOLENCE.[/i]

On a 3d6, states above 2 are possible to hit with a roll. This means they enter "perception", and start altering things a little.

You roll against Focus, or you find yourself being a little more... Aggressive, than perhaps intended. Self Control starts suffering. So it goes.

( Every state above 3 is -1 to relevant rolls. So 3 aggression requires rolling, and 4 aggression rolls Focus at -1. So on, so on )

But given your high Focus and your stern control, you can also ride the red wave. Landing a blow that is *guaranteed* to do at least 4 damage to someone's Guard when all is said or done (or their body, at that) is monstrous levels of sheer violence. It causes mere mortals to break before you. And how cares that this also depletes your own Guard in the doing? If your *defences* and *Style* is competent enough, you can plant your feet and take on the Icon-damned, Void-touched world.

To hurt you, they need to lay hands ON you. So why not just . . . never ever give them the *chance*, hardhands?

But now that you've GONE ABOVE AND BEYOND, you also realize...

That the Technique Manual is being updated!

FINISHING MOVE
If the world is an anvil, what are your hands but the hammer blows?

Spend 3 Aggression or Cunning to pay for 1 attack.
Resets your counter.
Deals full damage against Guard.
Turn ending.
>>
Rolled 2, 2, 2 = 6 (3d6)

>>5845334
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 0/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (2AGI) Prance [2]x2 across the roof. Square up against the Slight(?)rat. As wispy streams of smoke seep from beneath the tiles beneath their feet, Riv flashes the rat a cocky grin.
"Howdy pal. Hope you found the climb up spiritually fulfilling, cause I'm afraid you're going on an express trip straight back down."
> (1AGI+6AP+5FOC+1RP) When the rat attacks, Riv dodges around the thug's blows and slips behind the rat's guard. Aiming to end up in extreme close quarters the newcomer - invading their personal space to a distressing degree.
>>
Rolled 5, 4, 2 = 11 (3d6)

>>5845334
What?!? So many attacks, and so much movement! How is it possible? Does he have 9 agility? 12 AP? Is he dumping all of his focus in that one turn? In any case, he’s too dangerous to leave conscious, he needs to go down!

>1 AP: Grab a handful of sand
>3 Agil: Move 222
>2 AP: Move 11
>3 AP: (Wait for an ally to occupy the space 2 of me first, then:) Throw the sand in the ninja wannabe’s face!
>1 RP: Parry
>>
Rolled 2, 4, 1, 3, 6, 2, 3, 5, 6 = 32 (9d6)

>>5845334
FATHER
I
CRAVE
THE QUESTION
THE ANSWER TO WHICH
IS
YES

>1AP: Grab the Rat at my feet
>3Ag: Move 332
>3AP: Throw the Rat at the Mothrat
>1AP: Feel the flow of violence. Know the best single way to dodge the falling body. The Moth will take it. I will know where she is because I know where she won't be. The violence will bring us together. (Roll not sure what to predict the Moth's dodge)
>1AP + 4 Focus: Jump-drop-fall-kick the Moth in the head.
>3Aggression: Finish her!
>Block
>Knuckleduster Aggression up

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 8/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Loot==
Some coins
2-3 bits
>>
>>5845351
DO YOU NOT SEE THE LONG CHAINS WRAPPED AROUND YOUR CONSCIENCE SOFT SOUL

THEY ARE CONTROLLING YOUR EVERY ACTION! THEY PULLED LIGHT FROM THE HIGH HEAVENS AND LEFT SCAR TISSUE IN PLACE OF CLOUDS AND FROM THE SEEPING WOUND THE LITTLE SPRITELINGS SEEP IN AND THEY ARE

IN

US

TO BE FREE OF TYRANNY ONE MUST FIRST BREAK THE CHAIN THE TYRANT HAS FORGED IN THE MIND


FREE OF THE FLESH
AND
FREE OF THE SOUUULLLLLLL
>>
Rolled 5, 5, 2, 2, 6, 4 = 24 (6d6)

>>5845334
#Abnegation
==Core==
Guard 11/12
AP 0 Agility 0 RP 0
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

Abnegation extends a finger to point towards the guarding slugrat.

"To spend the gift of freedom focused exclusively on one task to the exclusion of all else is a waste of that gift. It is also unsound tactically. And- please excuse this body."

Abnegation pauses their monotone rant to suck in a sharp gasp of breath that whistles through their mask and teeth. Yes, that's better. The lungs must be heard eventually. Such is the responsibility of imperfect freedom.

"And in making this mistake, you reaffirm your bindings to the world's imperfection. You are either too ignorant to see or too cowardly to act, both damning characteristics. At least this mind attempts resistance."

They turn to Pugiliste and Spiders, Man!, helping them out of the dirt. "Rise, maskmates. Chain him in your arms, then chain him in anguish, 'less a better idea occurs to you. His blind devotion to defence from striking leaves him open to grittier arts."

>1 Focus: BREATHE
>2 Focus: Denounce the Slugrat and his feebleminded ways. Who even knows what this is trying to accomplish. (Influence 12 + 1)
>6 Focus: Haul Pugiliste and Spiders, Man! to their feet.
>2 Focus: Motivate Pugiliste and Spiders, Man! (Influence 12 + 1)
>2 Focus: Move 16, Face 4
>>
Rolled 1, 4, 2, 4, 4, 5 = 20 (6d6)

>>5845334
>2 Agility: Restore 2 Guard
>1 Agility: Move 1
>3 AP+5 Focus: Hit the mothrat good (Pack tactics means +6 on the roll)
>3 AP+5 Focus: Hit him good, again (Ditto)

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 2/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+1 Maskstain
==Contacts==
The Red Markets - 7
>>
Rolled 2, 2, 2, 5, 6, 6 = 23 (6d6)

>>5845334
> ACT: Trick Agility on the cornered rat. No room for footwork. Boxing+3
> ACT x2: Punch him twice, 3 Focus
> REACT: Block

#The Hook Alley Butcher
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 7/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+3Maskstain
>>
Rolled 6, 5, 6 = 17 (3d6)

>>5845428
And one more punch
>>
>>5845429
Being around these wood masks is bad fucking luck.
(That was the dice for the second punch, I'm not spending focus)
>>
>>5845376
"Be they steel or sorrow or starlight, shackles yield to many keys dreamdreg. Destruction is the least among them. Defy the concept of restraint itself and assume the shape of water."
"Here, allow me to demonstrate."
>>
Rolled 5, 1, 5, 3, 6, 1, 3, 4, 5 = 33 (9d6)

>>5845334

‘!!!!!!!!’

> 3 Agility : Move 221. Step into their personal space. Make her uncomfortable.
> 1 Focus: Time this as do not to get into my ally’s path.
> 6 AP, 6 Focus: *Punch the moth up close hard, fast and thrice.*

#Fourth Dusk at
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12 (Brawling Gloves)
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 3, 5, 1, 1, 2, 5 = 17 (6d6)

>>5845334
>{3 FOCUS} Stand up
>{3AP, 2 Agility, Brawling 14} Kick one of the rats to my 66 [+2ACC (Agility) | +2DMG, -2ACC (Kick) | Min. 3DMG, -3 GUARD (Aggression)] (Total: 13)
>-Knuckledancer: +1 Cunning
>{3AP, 1 Agility, Brawling 14} Kick the same rat again [+1ACC (Agility) | +2DMG, -2ACC (Kick) | Min. 3DMG, -3 GUARD (Aggression) | -1DMG, +1GUARD] (Total: 13)
>-Knuckledancer: +1 Cunning
>{1RP} Parry

#Mock
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: 3 Aggression, 2 GLORY, Prone
-Status: 1 Bruise
==Array==
Health 2/3 Psyche 2 Grit 2
Reaction 9 Focus 9?/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask {1 STAIN}
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 5, 1, 3, 6, 1, 2 = 18 (6d6)

>>5845334
"Nice catch dude. Wait....ouch shit that hurt. Damn."

# Rion 'Leone'

==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>3 ap: attack the normal rat next to me with elbow strike
>3 ap: attack the moth rat with palm strike
>react: parry
>>
Rolled 5, 6, 5 = 16 (3d6)

>3AP: Leone, GET UP
>3AP: Come on, shake it off! (Influence Wounds, Leone)
>RP: Slipdodge
>>
Rolled 2, 5, 2, 1, 1, 2 = 13 (6d6)

>>5845334
"Ah, right on cue. Your ranks were getting a little too thin for my liking. Square up!"

>3 AP+2 Agility+1 Focus, Improvise (-2 for +2 damage), Brawling 14+2+1-2: Throatpunch the rat to my 6 (not the one that Mock kicked, the other one)
>Knuckledancer: Build +1 Aggression
>3 AP+1 Agility+1 Focus, Improvise (-1 for prone? Take one more focus and use the one already being added to buy it if that's not enough), Brawling 14+1+1-1: Knee stomp the same rat
>Knuckledancer: Drop 1 Aggression
>RP: Dodge (Reaction 10+3)

#Tier
==Core==
Guard 9/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 10/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
File: Razorwind 8-2.jpg (2.11 MB, 3760x3407)
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surprise lightning action!

Leone goes down to friendly fire, but this only means that Butcher's streak of vicious violence continues perfectly !

Fourth Dusk rolls into a cloud of sand and punches and slaps and boxing-glove clips a shadow stepping away with a deft move!

Klaunn mistime a jump! Abnegation cause a Slug Rat to experience the only other thing all boxers fear before a grapple: doubt! The building burns!

Riv squares off against a SliceRat Who Has Seen Too Much!

Mock displays cunning brutality! Tier is brutally cunning! Sal employs the oldest trick in the book!

[ WORLD PHASE ]
>>
Rolled 1, 2, 3, 5, 5, 5 = 21 (6d6)

>>5845334
>-Accept to be raised up by Abnegation
>1AP: Ready the vial of [Slapcrete
>1agi: Move 3
>3AP: Toss the slapcrete at the feet of super conscious guarding slug rat
>2agi: Move 33
>2Ap+1fcs: Give my wound to the statue
"Try this on for a size!"

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: wounded 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 4/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
>1rp parry
>>
And good riddance too. Someone, throw those things in the fire and lets get on with our day. Boxing is not and never will be a fighting art, and I do not care for how well Butcher has laid low every challenge he has faced tonight.

Kicking Boxing I might gradually accept. With protest. And there *better* be a lot of kicking in it too.

[ WORLD PHASE ]
>>
>>5845439
Water is no shape and thus is water unrestrained by the coercive forces that the Other attempts to imprint upon it, the great cooling, the Eternal Flow, it is said that in the depths below the Leviathan Straits are lands we cannot comprehend ruled by monarchs more titanic than the vast reaches of the Pytherii political sphere I am water I am wind I am shapeless chainless changeless unbound I do not seek perfection for I am not flawed I do not seek becoming for I am all that I need to be I am at peace with my own flaws and in flaws I find peace for what are not but the duties we choose to uphold and the chains we wrap around our own souls

i am free of the soul
i am free of the flesh
i am

that is all
>>
File: Razorwind 9-1.jpg (1.97 MB, 3760x3407)
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There! There!. You hear that woos, the soft whiffle-pop, the slow groan of timber? The fire has it now, the Empyreal's Embrace. The High Eye will *feast*

--

The stern Slicerat facing down Butcher pushes to his feet, squares his guard, brings ups hands, fakes a jab in competent style that Butcher voids and then - a shadow passes, a foot on his shoulder, knocking him to the ground again as it pushes of and off and higher and steps on the war memorial of Firewatcher Ikotovo of the 17th Legion, looking a little long-faced and weather-worn. The Shadow rolls across the roof-top, grabs a groaning and nigh unconscious Slicerat as it does and hurls it below before springing to its feet and flinging steel at Circus - but comes up just short, mis-aligned because of the sheer movement. And then, ducking into the smoke, the Moth-Rat... Disappears! ! !

Klaunn was not so lucky. That stung!

Sal, Fourth Dusk and Amicus shake off the Slicerat. With the three of them, it's no great impediment, although Fourth Dusk did take the worst of it - and standing on top of another Slice Rat that Klaunn had thrown down earlier made it no easier.

Look, okay, I'll grab that the excessive focus that boxing has on proper guarded stance and footwork might have helped you out here, Dusk. I grant that maybe it being such a technically defensive art allows it some small modicum of competence in denying the worlds various ills. Shrugging off a falling body will standing on top of another body *is* ... mildly impressive, I guess.

--

A slice rat facing down Mock, Tier, Slip, Leone (woozily on their feet again) throws a quick kick but it's a distraction that they use to spin around and try to scrabble up the wall. Out of breath from Tier's throat-punch, it takes them two tries, and they come to a half-wheezing miniature pause a few steps away from the ledge itself. Just... just need a second... just gotta.. phew...

--

I think...

I think we may be in the clear?

Look aorund. Scan the ground. Any more of those moth-cloaked and purple-stained placid gentlemen and ladies of the discerning blade? I want Abnegation on our team, not as a way of life.

Spiders, Man?! and Pugiliste, steady over there.

I think... I think we got it?

Oh - wait!

Circus! Sense Crit! There! On the roof! In the smoke! It's TRYING TO GET AWAY!

[MASK PHASE]
>>
Rolled 3, 1, 3, 1, 4, 6 = 18 (6d6)

>>5845649
>{4AP} Move 6656
>{1AGI, Move 12} Climb up the statue and onto the roof!
>{2AGI, 2AP} Move 5566
>{ALL OF THE FOCUS} Grapple the mothrat!
>{0AP} Succumb to the mask... There's only one option here.

#Mock
==Core==
Guard 5/12
AP 6 Agility 3 RP 1
-Status: 3 Aggression, 2 Cunning, 2 GLORY
-Status: 1 Bruise
==Array==
Health 2/3 Psyche 2 Grit 2
Reaction 9 Focus 6?/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask {1 STAIN}
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5845351
Some Focus unspent - see turn.

>>5845354
Knuckleduster is a lot of things, but it sadly does not trigger on Blocking (Not very aggressive, all told). Some focus unspent. 9/12.

>>5845423
You feel for *certain* that the drugs will wear off at the end of THIS turn.

>>5845424
Some focus unspent - 7/12

>>5845539
Next time, try to avoid standing in smoke in sand on top of a fallen body. It helps !

>>5845565
Leone, Butcher can **REALLY** hit, wow. Slip pulled you to your feet, so you're good to go, but that one was a skullrattler.

-Status: OUCH
-Status: -2 from wounds, 3 bruises.

It seems the Wrackwood, stained by your own sweat, tears and blood have granted you a boon. A critical failure from someone else that hits you? That seems to count.

Khorkis, Resplendent Advancer of Great Works Through Bloodied Hands, or, as some call it, the worm that devours the hearts of men with glory.

You can use this Boon with a Focus roll. It rewards tenacity, conviction, courage, self-sacrifice and devotion. Which might seem rather vague, but what is a dream but an unstoppable force given direction? They say belief and Fatih can both move mountains, but it's the dream of hills to become mountains in the first place.

To spend a boon, take an action and invoke it. It helps to invoke it for a purpose the Icon *appreciates*, or they're won't to do much grand good. On the other hand, if you do something that rewards their keen attention to you, the world will resonate with the thrum of their presence.

In this case, conviction, ambition, devotion, self-sacrifice... Or, as some might put it, *Glory Seeking*? The Boon will likely help you pull off something *grand*, or help someone else do something glorious.

>>5845589
Work on your public speaking, Slip.

>>5845625
Didn't see you there, Spiders, Man. Grand apologies. But as a Statue is an unliving thing and you are not an animist you appear unable to make it accept the truth that it is in fact capable of being wounded at all.

Strange. There was a moment there where it looked like that almost worked. I wonder if that means it's possible. It would take an an animist.

Are all Vulpes so close to the Mesh that they can, with a twist and a push, change the world? No, it's... a way of life, a martial art, a style of thing-taking and stuff-stealing and pocket-pilfering, it's not animism. Is it? . . . Is it? Hm.

I mean. If it *was* some sort of animism, you'd need a Link to establish the Boundary Impermance between you and it, and allow the twin mixing of sympathies and the flow of signature, some established way of Influencing the specific thing, some way to, you know, mix influences. To influence it, somehow. Yeah, if you could find a way to influence it to have a Link with you, maybe you're just enough of a hedge animist that the Taking Arts could work? But I don't know how you'd influence something to link with you.
>>
Rolled 5, 1, 3, 2, 3, 4, 5, 5, 4 = 32 (9d6)

>>5845649
>1Ap: Breathe in some of that Moth dream (but remember to breathe normally) to alleviate/deny wound
>3agi+1ap+1FCS: Do some sick moves to get up the building and face EL POLILLA
>1rp: dodge
>3ap: Attempt to !Mine Now EL POLILLA'S ability to dodge
>3fcous: Throw Slapcrete at EL POLILLAS FEET
>1AP+1fcs: Get ready for something REALLY BAD TO HAPPEN (Sense Check. Get ready to jump)

"LOOK HERE. I KNOW THIS IS SUPER IMPORTANT TO YOU BUT I'M GOING TO HAVE TO ASK YOU TO COME DOWN WITH US."

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: wounded 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 5-5=0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 6, 6, 5, 1, 3, 1 = 22 (6d6)

>>5845649
>3 AP: Move 656
>1 Agi+4 Focus, Move 12+4: Scramble up the statue and get on that roof
>2 Agi+1 AP: Move 665
>1 AP+all of the focus, Brawling 14+6: hit the rat with TWIN MOTHWING FINAL DROPKICK
>0 AP: mothmask...take the wheel

#Tier
==Core==
Guard 2/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 10/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
Rolled 5, 3, 1, 4, 4, 2, 1, 3, 3, 3, 3, 1 = 33 (12d6)

>>5845649
>3 Agility +2 focus: Move 11 and use the statue to climb to the roof (Move 10+2)
>1 Focus: Hold my breath, this smoke has to be illegal
>3 AP: Move 656 to the mothrat's back
>2 AP: Kidney punch
>1 AP 1 Focus: Kidney punch
>3 Focus: Grab the mothman and jump off the burning roof

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+2 Maskstain
==Contacts==
The Red Markets - 7
>>
Rolled 4, 2, 1, 6, 6, 4, 3, 1, 4 = 31 (9d6)

>>5845649
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 0/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

>(3AP, 1AGI) Riv sharply jerks his grip, pulling the rooftile he is dangling by free and sliding down the wall.
> (3AP, 1AGI) Riv allows the ceaseless pull of gravity flow through him as he descends. Feet bracing and knee buckling as his feet strike the ground, Riv feels the ebb of momentum that he knew would follow. The masked brawler allows the jolt of force rebound through his body without resistance, carrying to his left shoulder - guided by a thoughtful angling of a limb, and honed by a complimentary flex of musculature. The inertia of the landing is transferred into a swing of an arm, a flick of a wrist, propelling a roof tile through the air in a whip-like flourish. The shard of ceramic whistles through the air, wildly spiraling on a collision course not with the SightRat, but with the tree limb upon which they perched.
> (3FOC, 1AGI, 1RP) Arm hanging slack, back bowed, legs bent, eyes clear and focused on the transiently transcendent Rat. Riv's purges their of tension, empty all intent from their mind, reshaping themselves into a receptive conduit of force. He waits swaying gently, keenly poised to turn the SlightRat's incoming counterstroke aside through a passive redirection rather than an traditional riposte.
>>
Rolled 5, 1, 3, 6, 3, 6, 6, 6, 5 = 41 (9d6)

>1AP - Make sure these swords are securely tied in their sheathes so that no Moth can liberate them and use them for untoward deeds.
>1Agi - Hop SE (3) onto the building. [Dice 1-3, (Move = 12)]
>2Agi - Bounce 3,3 across the roof
>5 Focus, 5 AP - Acquire (modified 19) that Moth's knife, [strike]from the front, in broad daylight[strike] from the side under a purple moth-haze. They are using it unsafely in an unsafe manner in an unsafe place.
>AP - Bravely, Bravely Run away. To the 6,6 hopping off the roof. Try not to stab myself on the way down. [dice 7-9]

It's not brave if there's no chance of failure. Propbos baby, here be a bunny bouncing to your beat.

#Lagomorpheus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 0/12 Womp Womp
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12?
1 Stain. Stained with what?
>>
Those last two moves were my last 2 focus. I just got excited and mistyped.
>>
Oh, and it's Probos, not Propbos.
>>
Rolled 1, 1, 5 = 7 (3d6)

>>5845649
> SHEER DETERMINATION: Hit. Him. Boxing+2, Damage+5. 5 Focus
> ACT?: Still conscious, somehow? How about another, all Focus
> MOVE: 2323
> ACT: Tap in Wax Worm... again.

#The Hook Alley Butcher
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 5/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+3 Maskstain
>>
>>5843978
Sodding damn building's on fire. it's time to go. Climb on, you're not getting up that wall with a broken arm by yourself.
>>
Rolled 3, 5, 6 = 14 (3d6)

>>5845649
"Stupid moth thinks he's hot shit because the universe thought it'd be cool to create a guy that can't be touched and hops around everywhere like a grasshopper. Gonna murder the next one I find I think, teach the lot a lesson in humility. No way am I jumping on a burning building to try to grab that bar of soap though."

>3 Agil: Move 112
>6 AP: Climb up the incline. If any AP remains, move in the 1/6 direction.
>>
>>5845789
They're almost as infuriating as boxers !
>>
Rolled 5, 6, 6 = 17 (3d6)

>>5845649
"Huh what how when? Now my jaw also hurts." She stops for a moment and looks at the downed rat and kicks. "Ok i'll take a little breather for now."

# Rion 'Leone'

==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: OUCH
-Status: -2 from wounds, 3 bruises.
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12

==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)

==Mask==
Wrackwood (+Weird)

>6 ap: Just kick the prone rat
>3 agi: recover focus
>react: parry
>>
Rolled 3, 3, 4, 1, 6, 1 = 18 (6d6)

>>5845649
EEEEEEEEYA!

Right, I'm awake. I AM awake. That didn't work out quite as I expected. Give me a moment here, Butch - I want to take a gander at these mighty warriors.

>3AP+2AGI Power Through. A little pop, and maybe this arm will - ah, no. Definitely not.
>1AGI, move 4. I would say put on an act, look beaten and broken but we're already there. Give a friendly wave.
>1AP+2FOC, Understand, watch the duel and perform stylistic analysis. Who has a weaker guard? Look for openings to rush in there, snag a valuable when the guard drops.
>RP: Dodge. It hasn't worked yet, but luckily nobody close is in fighting shape.

#Waxworm
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: Oh void why?
-Status: Two wounds (Serious) Two breaks? (very not good)
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 4/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
>>
Rolled 2, 3, 3, 1, 1, 2 = 12 (6d6)

>>5845649
> 3 Agility: Move 222
> 3 AP: Climb 1, 2. Rolling Move (10+1)
> 3 AP: kick the Rat with 4 Guard.

#Fourth Dusk
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12 (Brawling Gloves)
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
>>5845866
>Reaction Point: Block

(The Rat with 4 Guard should be 2 x2 of me after my climbing.)
>>
Rolled 6, 1, 4, 4, 3, 6 = 24 (6d6)

>>5845649
"I've seen a few DISAPPEARING ACTS in my day! How about you change your career to COOKED HUMAN PRETZEL FIRE EATER."

>2AGI: Move 23
>3AP+1AG+2FOC: Weave into the mothrat's personal space and tightly secure their arms. (vs 12+3)
>3AP: Slam them into the ground facefirst against the burning part of the rooftop. (vs 12+grapple bonus)
>Reaction:Apply pressure to their limbs to hinder their attack.

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 9/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
>>5845649
*muffled honks of HATE*
>3AP: get out of the thistle
>3Ag: restore Guard
>3AP: pocket the knife that hit me

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 5/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Loot==
Some coins
2-3 bits
>>
Rolled 3, 3, 3, 4, 1, 2 = 16 (6d6)

>>5845649
#Abnegation
==Core==
Guard 11/12
AP 0 Agility 0 RP 0
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

>1 Focus: Move 3
>3 Focus: Clamber up to the roof, then hold on to the ledge. Build power in the arms and the legs and the core, then channel it all for the sole purpose of propelling this body up into a majestic arc that comes down straight on the grappled Moth. (Move 12 + 2)
>9 Focus: Serpent's Precept, Piercing. A kick named Spear of the Startreader, aimed at the Moth. (Shatterhands 12 - 4 + 6)
>>
>>5845866
Told ya, maskmaster. Kicking Boxing. It's a whole thing. You just gotta get into the Vanadian spirit!

>Technique Manual update with the first Advanced Technique!

> *Snap Kick* !

SNAP KICK
Rq: Punch or grapple on last action OR a successful Block during World Phase.
Effect: -1 AP discount on a kick. Can’t improve +Hit past -2 (it's snappy, see, but imprecise)

> Naturally, everyone who isn't otherwise limited can attempt uncovered advanced techniques.
>>
>>5845649
#Pugiliste (Red Droplet)
==Core==
Guard 7
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 1/2 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>Reaction: Parry
>1AGI: Move 2
>2AGI: Climb up the wall to the roof.
>6AP: Taunt: "Hey you scruffy toilet paper weaing Voildbrain! Try me!"
>>
Rolled 2, 3, 6, 1, 6, 6 = 24 (6d6)

>>5847108
(Shit, the rolls)
>>
File: Razorwind 9-2.jpg (2.34 MB, 3760x3407)
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What is this? She fights like nothing I have ever seen, or heard about - it's like something form the War of 638, those damned mask-wearing Vandians, their trencher corps. The ... anathema ...

Look! Lago tries for her knife but she twists its and rakes it across his palm, and he begins bleeding!
>+1 Wound, Lago

Tier is flung off of the roof as she twists her stance!

Mock gets his hands on her but only scraps and half-cloth! When Circus closes in to close up the act, a slam follows and even the slam though it fair pops an arm stops her not at all, the bone hanging limb on the shoulder and she takes it all with the same enlightened acceptance a pair of lovers share vulnerabilities. Can she not.. feel pain? Is she not tired?

Amicus tries to dive off of the roof and she rolls in a spin and -- do something, she still has an arm and a knife and what is this the human body can't sustain this kind of abuse! Nooception is not a curse by the Icons above, it's your flesh and blood and fragile bone telling you to put a break on the madness. If you disregard the flares of fierce pain, all you disregard is the slow accumulation of your own *death*

How is she still standing?!

[ WORLD PHASE ]
>>
Rolled 3, 3, 6, 6, 6, 5, 3, 2, 5, 5, 5, 4 = 53 (12d6)

Sightrat

>xF: Back-Kick Shove Slicerat 2 down 3 [3d6]
>xF: Step 6
>xF: Shove Maskmate 6 up 1 [3d6]
>xF: Step up, 1, mark-stab
>xF: Jump 222 [3d6]
>x!F: Sprint 2/3
>xF: Remember my corporeal exisance
>xF: Remember to Breathe
>xF: Remember I have a heart
>xF: Resist the crash [3d6]
>>
do you
think
the icons wish to crawl here because in the other there are no chains

we are defined by the things we use to bind ourselves
[/I]

>Fourth Dusk gets hit at a series of perfect angles and takes a stumble and then a tumble!
>>
Abnegation falls like stars once did
>>
Let go of your grip now, Mock? In your moment of TRIUMPH?

That would be no thing of Glory at all-------------

your last conscious thought is that all moths who fly too close to the campfire burn
>>
>>5847348
>Rolled 17 on shove
>It shoves him 2-3 tiles
aint no way chief
>>
>>5847358
That was the back-kick, rolled a 12
>>
Abnegation kicks off of the Mothrats shoulders and lands on their feet and -- woah --- whup -- yeah -- there's the comedown.

Your autonomous nervous system quietly spools back on, like a friend paying you a long-overdue visit. Wow, you made a mess of your kidneys. Here, let me just get working on your blood sugar filtration. You know you need to Blink? It's this whole process.

>Abnegation is back to the more mundane form of self denial.
>>
Something brushes Sal's knee ever so lightly, like a soft breeze, a gentle summer wind, a ...

. . .was that a crack?
>>
The Empyreal's Embrace has the warehouse now.
Our job is ... as complete a job as has ever been.

In our fair and grand city, sparks find their home and blossom into wildfires more often than not. It's a curious thing, how well loved our wide streets are of the distant Eye, and we, it's favorite sunbaked children.

Pyther was ever the home to bonfires grand and courage grander, each little citizen a light, a spark, a flame in the dark!

Though, okay, admittedly, it also means we've learned to build most of our grand buildings out of stone and brick and double-reinforced clay and if you think the Watchers are good at their job you should see the Urban Raincatcher Patrols. You think you're good with a bucket brigade?

Oh, spark. You've never seen the like.


Our job here is complete. Our task... assured. Rinik, ravenous rat recidivist, will not be using this shipment of Mothdream for anything but fuel for the rage in the bitter little stone he calls a heart.

Glorious work, Maskmates.
>>
File: Razorwind 10-1.jpg (2.1 MB, 3760x3407)
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But after the fight, oh friend, after the fight come the bruises and the clicking of the bone and the unwrapping of your hand wraps and the slow, sure tally - more of us than them? Glory, grand deeds, or grim accounting?

Tonight...

Tonight is of the former. Fifteen masks enter.

Thirty-and-some Slicerats, show the beat and tossed to the street and rendered into groaning, moaning miserable meat. Two on one and out the victor, head high and heart singing? Khorkis loves to see, and so does the Red Market. Never a better kind of job than one with awful odds done exceptionally well.

But now, the after-shock.

Those Slicerats on the ground, near the warehouse. Some of them will pull themselves from their positions, staggering, to hopefully learn better ways. Some of them are too wounded to stand.

And on the high burning roof, choked with smoke one should not breathe and touched by ash one should not be exposed to, is a Mothrat with a footprint on their fine face *and a friend of ours*.

Well.
Maskmates.

What'll it be?

The Red Market pays for extrajudicial justice and the intersection of your will to do with someone' will to ask, backed by coin, cunning and all the weight of reputation.

>Aftershock Phase. No active hostiles - RP converts to 3 AP, as you need not "react" to enemies.
>If worried about danger, Reaction as a skill-roll or a Prepared action is quite useful (And that's only 1 AP!). Yeah, sorry, Maskmate, you might be good, but you're not "parrying a falling wall" good.
>Guard remains relevant, against environmental dangers.
>What'll... be?

[AFTERSHOCK PHASE.]

( If you contrive to end in a melee nonetheless, you can turn a Reaction on with 1 AP )
>>
You should know...

. . . That Fire hurts, and Smoke hurts, as does breathing in parts ash, parts drugs, parts packaging crate, parts burning straw, parts old lead paint.

But it does not hurt you *instantly*. If you end your turn - or pass through - the flames or the smoke, the universe tries to punch you with a a rating between 3 and 20. You get to resist a little, with your Grit and your Guard. Otherwise, it's margin'd misery and worse things.

The Fire is still not entirely through the roof, so it looks like the fire is only about rating 9 to 12. the smoke is pretty dense and low-lying, because of all the chemical oddity. Simply hold your breath. The real trouble is that it might be swirling or dense if you try something advanced inside it, and thus, some unpredictable skill penalties could occur.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>5847400
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 0/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (1AGI) Casually waltz [1]x1. Stand over the incapacitated SightRat.
> (1RP) Prepare a redirection parry.
> (6AP) Inspect the status of the SightRat. (Sense12+3AP)
*Riv shrugs sympathetically and offers a commiseratory smirk.*
'Tough luck pal, though on the other hand: I DID warn you.'
> (2 AGI) Move [2]x1, [1]x1.
>>
Rolled 2, 5, 1 = 8 (3d6)

>>5847400
Hey, I saw some rats emerge from this building here. Wonder if there's anything valuable inside. Wonder if there's anything flammable to help this inferno along.

>3 Agil: Move 656
>3 AP: Move 565
>3 AP: Look inside this building for valuables.
>>
>>5847400
>>5847436
I forgot we had 9 AP

>Spend 2 more AP to enter the building proper before searching, then add the 1 leftover AP to the Search action.
>>
>3AGI - Move 5,4,4
>1AP - Acquire poor lost abandoned gloves
>1AP - Acquire poor lost abandoned Door
>1AP - Move 1
>5ish AP - Acquire the 3 poor abandoned light blue bags of organs. Load them onto my new door-travois.
>Rest of AP - Drag my loot off the map. This would be easier with someone to help me carry it. I'm willing to split the loot on the door.

Lagomorpheus decided to take a moment to look at the shiny new blade, but found only empty hands. Well, empty hands were more versatile than full ones anyway. Time to get back to acquiring gross income.

#Lagomorpheus
==Core==
Guard 13 <- untested?
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 0/12 Womp Womp
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
>+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12?
1 Stain. Stained with what?
+ Gross Loot (1 set abandoned boxing gloves, 1 abandoned door, 3 abandoned slice-rats)
>>
Rolled 4, 6, 2, 3, 5, 2 = 22 (6d6)

>>5847400
>-I need to not be standing here.
>-I need to not be standing here.
>-I need to not be standing here.
>-I need...
>{3FOC} ...to STAND (Phase II) (6 + 3 = 9)

>{1AP} Hold my breath.
>{3AP} Grab the moth.
>{1AGI, Move 12} Jump off the roof 1.
>{2AGI, 5AP} Move as close to the left edge as I can get, leaving entirely if I can.

#Mock
==Core==
Guard 0/12
AP 6(+3) Agility 3 RP 1(-1)
-Status: 3? Aggression, 2? Cunning, 2? GLORY
-Status: 6 Wounds, Burning, K.O.
==Array==
Health -3/3 Psyche 2 Grit 2
Reaction 9 Focus 3/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask {1 STAIN}
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
>>5847465
(Darn, missed the phase 2 roll. Disregard the rest of my actions since I'm still knocked the fuck out.)
>>
>>5847469
In light of this, what would the AP cost be for picking up someone's unconscious body so you can carry them away?
>>
>>5847400
>3 Agility + 1 AP: Move 6655
>1 AP: Take a deep breath away from the smoke, then hold breath again
>2 AP: Move 24
>6AP: Help Lago carry the wounded to safety on his makeshift stretcher

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+2 Maskstain
==Contacts==
The Red Markets - 7
>>
>>5847542
(I accidentally spent 1 more AP than I should, last act should be 5 AP)
>>
Rolled 5, 5, 5, 1, 6, 6 = 28 (6d6)

>>5847400
That's not our fight, friend. He'd rip the your lungs out if you tried, besides. Coming or what?

> MOVE: Get climbing once Wax Worm hops on (move+4) The Easy Way
> REACT: grab him if he tries to get killed again instead. The Hard Way (boxing+2) 2 Focus
> ACT: Wasn't there... Something else though?
...
> Tap Contact, Wrackwaster 8. Dead drop. 6AP. Oh Well, It Was Probably Nothing

#The Hook Alley Butcher
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 7/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Red Droplet (+Violence)
+3Maskstain
>>
Rolled 4, 1, 5 = 10 (3d6)

>>5847400
>1AP Recover Focus
>3AP+3AGI Do a sick jump 111 across to the other rooftop. (vs Move 12)
>3AP Clamber 123 off the rooftop.

#The Circus
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 7/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
>>5847580
>2AP+3AGI
instead of 3AP
>>
>>5847580
>3AP+2AGI
>2AP+1AGI to move off rooftop
instead
>>
(I need to go to sleep. Tag me in and bot me out, or just drag me out - just don't leave me hanging, please.)
>>
Rolled 1, 4, 3, 3, 5, 1, 2, 4, 6 = 29 (9d6)

>>5847400
>>5847564
Butcher, I have to do it. Look at that matchup and tell me it's a proper duel. I need to help her because it's the right thing to do. I believe in Waxworm, and I think you should too.

>1AP activate reactions. Dodge.
>3AP DODGE BETTER
>3AGI+1AP, move 4444
>4AP Pocketpilfer. Nab something that he NEEDS. Scalehearts have a, er, scale right? Or is it a wrackstone?
>3WP Disorient the man
>3WP Disorient the man
>Succumb to the mask. All the stops. Waxworm needs to make GOOD CHOICES!

#Waxworm
==Core==
Guard 2/10
AP 6 Agility 3 RP 1
-Status: Oh void why?
-Status: One wound (-1), Seven bruises (ouch), Shattered Arm (-1 Parry, -2 Grapple, +1Critfail)
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 0/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Wrackwood (+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
>>
>>5847400

> 1 AP: Pull myself up [6]
> 3 Agility, 1 AP: Move [666, 5]
> 1 AP: Take hold of the downed Sightrat.
> 3 AP: Drag them [323]
> 3 AP: Take their things. It’s only fair.

#Fourth Dusk
==Core==
Guard 6/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12 (Brawling Gloves)
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 2, 1, 4 = 7 (3d6)

>>5847400
>3AP: Get up
>3agi+1ap: Move 333 2
>3ap: !Pocket pilfer the bodies
>2ap: pull the bodies out of the smoke to 33


Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: wounded 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 5-5=0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
>>5847492
Simply 1, and a shoulder to carry your burdens on.
>>
Rolled 6, 2, 6 = 14 (3d6)

>>5847770
Why thank you.

>>5847400
#Abnegation
==Core==
Guard 7/12
AP 9 Agility 3 RP 0
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 12/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

>2 Agility: Move 23
>2 AP: Pick up the Moth and Mock (Moth and Mock sounds like a band name)
>1 Agility, 5 AP: Leap 16 (Move 12 + 5 - ? because I /am/ carrying two people)
>2 AP: Move 66

"This mind regrets that you were also hit," Abnegation says quietly as she hoists Mock onto her shoulders beside the Moth. "Perhaps this is why some Shatterhands practicioners prefer to call out their attacks."
>>
>>5847772
Also it channels their Kiyaaaacks, which I think is the Rikovian term for the noise whistling foot hitting a board makes
>>
>>5847400
(Botting for Tier, as their IP got banned.)
>{1AP} Hold breath.
>{2AGI, 4+AP} Move 656 565, leaving the map.

#Tier
==Core==
Guard 2/12
AP 6(+3) Agility 3(-1) RP 1(-1)
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 10/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothmask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
>>
This Sight-Rat will see nothing for a long while. The chains of the world are firmly wrapped around their limbs, but the stoutness with which they bear their pained state is strange.

Perhaps if you imbibe too deep of the Mothdream, in an uncontrolled dosage, parts of yourself flutter away on soft wings and never become yours again?

This Rat has traded away their ability to feel pain at all.

It's. . . odd.

Rinik is a cunning type. We would know if he had at his command a legion of sense-dulled, perfection pushing Slicerats. He would rule not just the knife trade but the City, wouldn't he? An army that remembers neither fear nor hunger nor falling is less an army and more the ace up your sleeve in any condition. The Legion wishes they could condition their troops half this hard.

But maybe the consequences are also as we see before us. The Slicerat has ripped the chains of their own sense of self clean off of their frame, and their constitution suffers. Can the mind truly recall every instinctual twitch of fibre and pulse of heart? Of kidney, liver, lung and blood?

Is there such a thing as too much freedom?

Maybe Rinik does not rule the City because all his perfect little perfect rats forget that he is their leader, that walls hurt and that limits that confine also mark out the limits one can live within.

That may be the truth of all this, Riv. Rinik has access to Mothdream, but he does not have access to Moth Banner trainers, the ones who guide the little flittering insect that is consciousness through the vast night that true freedom brings. Without them, all he has is a stock-pile of a dust that burns purple, chokes the air and forces you to concentrate to recall the faces of old friends.

Hm. Such a thing...

What would that be worth to an animist, do you think? Gentle abrasion of the self, without all the cutting and murmuring and messing about with Iconography?
>>
The inside of this warehouse is choke-thick with fumes and soon to be hallway filled with fire. Sal sweeps his eye across the tables and counters and chairs. The rats abandoned their work to flee, and in doing so, it looks like they dropped their tools and various bits. But this place is still pretty bare - a rat-scavenged hole more than hidden treasury.

It might be possible to brave it, if they have something hidden deeper within, but the building has trapped much of the smoke and soon: the fire.
>>
Rolled 6, 6, 4 = 16 (3d6)

Butcher hoists Waxworm up over a shoulder and begins the ascent, but Waxworm struggles and twists and tears his own wounds open in the doing.

Ah, such willingness to damage oneself. What delectable meals offered.

Waxworm acquires a Hygean Boon, from the Healer who Harms, the Changing Stain, she of grand long designs and cold malign intent.

Roll against Focus to spend such a boon and -- oh -- a critical absence of self control, yes, I see, you have spent it already. I understand. I shan't belabor the point then.
>>
Fourth Dusk swings off of a ledge, with grace, and grabs the Sightrat (still marvelously unconscious), then pulls them back, way away from the choking fumes and stinging chemicals.

You know you bounce them on a rock - it happens by sheer accident - and you know in their state the pain must be eyewatering and yet she says not one thing

But you do find...

A nice Ratwhisker, good and sharp and well-cared for, 4 Bits besides and a stubbed, half-worn ticket to the Luperni Games (economy seats, all week).

.... why is the blood dripping from her shoulder-wound in slow rivulets increasing in their gush? Is she running.... out of blood?
>>
Being a doctor is back-breaking work. Spiders, Man!? uncovers 4 bits collective, and this one on the left, the skinny one, he had a vial of [Heartflush], every marching soldiers favorite friend and hated nemesis. It promotes a certain rapidity of response.

It get awkward when you tackle civilians because you mistake their pocketbook for a weapon.

Heartflush, x4 Dose
Pop the lid (1AP) then feed it to a target. They get 1 + 1d6 Stimulation next turn and half that in Focus immediately.

Each dose is +1d6 to this roll, +1 minimum gained.

At the end of the next turn, make a Psyche check at a penalty of effect strength.
>>
>>5847772
Almost made, but the smoke made the last bit a right trap of careful footwork and groaning roof-tiles. You go down in a sprawl of Slice Rats, moth rats, Mock and the faint realization that you didn't even have to think about trying to balance your own inner ear. It just happened. Score for one automaticity. You wouldn't even have made it this far if you had needed to concentrate so hard to remember to exist!
>>
File: Razorwind 11-1.jpg (2.15 MB, 3760x3407)
2.15 MB
2.15 MB JPG
With some grunting effort, sweat and the chill stains of sudden cold between the licks of high heat, Maskmates filter out of the area, into the city proper, into the afternoon hours. The fire brigades will be here soon, and a hundred Slice Rats, to harass and harry, and there are grander, better, far more worthier places to be

Eyes wide with true sight and a prayer on stained lips, Waxworm fails a Focus roll to use a boon (16 vs 5) and for a brief second long slender limbs from the Painspinner dance across the peripheral vision of everyone in the vicinity, leaving after-images of ghost light and a headache like the growth of new teeth coming in.
>>
Rolled 1, 5, 3 = 9 (3d6)

And what is pain but the molting of your new skin, and wounds the mark of a new form?

Aching, moaning, groaning, shuddering, Slicerats and Slugrats find their wounds converging, fading to Bruises and Pain.

Butcher and Fourth Dusk, less wounded, battered and half-struggling, find their senses simply alight with the tang of sensation, all a-nerved, a jingled, a fresh, a-flame.

Waxworm rolls Focus to resist 99 points of resonating Hygean Invocation feedback.
>>
Waxworm takes 90 resonating feedback and turns into various interesting types of novel organic mist.
>>
File: RATWIND 1-1.jpg (1.96 MB, 3760x3407)
1.96 MB
1.96 MB JPG
ugh my h-head... ugh...

... !

GEEEETT 'EEEMMMM


---

A score of Slice Rats find their feet again, assume a guard position, again, and start laying about with fist, feet and various flavors of pained expressions.

Hygean is exceptionally generous in all her many guises, isn't she? She transplants your experiences into whole new novel sensations.

Looks like all these Rats have plenty of bruises, and a fair amount of pain, but not a wound among them.

---

The heavy smoke from the warehouse streams to the sky. Ratforcements will arrive soon.

... Although, in a sense, perhaps they already have?

>MASK PHASE
>>
>>5848030
(Question, has our RP gone back to functioning as normal, or do we still have 9AP?)
>>
… are we fighting again?? Uh?! Why are you all GLOWING

Why ISN’T The Slug Rat glowing??

Square up and off, people, it’s time to hightail it like the Night is at your feet !

> Fight ! Fight ! Fight !
> Reactions back on, AP at 6
>>
… wait is that… Waxworms Mask. It was made of wood. That’s organic material. Hygeaic doctors swear she finds whatever she has for pleasure in that!

Is it… growing legs?

It’s growing legs isn’t it.

That’s a leg.

Why does it always come back to spiders in this place.

Get it in a BAG if you can, but it looks like it— yeah, very sharp legs.
>>
Rolled 3, 1, 2, 4, 2, 4 = 16 (6d6)

>>5848030
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 0/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (2AGI) Move [1]x2.
> (3AP) Search the downed Rat for anything interesting (interesting is also a secret synonym for valuable). (Sense12)
> (1AGI) Move [1]x1
*Distant ambience of Waxworm's vaporization*
"..."
"Huh, that was certainly a 'festive' noise. Well... as the upstanding citizen that I am it would be direly irresponsible to not check it out - *unconscionably* so."
> (3AP) Sprint towards the boxes to the far east. (Move12).
> (1RP) Avoid tripping.
>>
Rolled 4, 6, 2, 2, 6, 2 = 22 (6d6)

>>5848030
>Hold breath
>3Ag, 1F: move 11 22
>Have the smoke cover my approach
>6AP: attack the rats 2 and 3 of me by bonking their heads together
>Aggress
>Parry

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 5/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Loot==
Some coins
2-3 bits
Knife (1d3 bleed)
>>
Rolled 2, 1, 5 = 8 (3d6)

>>5848030
A mere droplet no more
> Recover 1 Focus
> REACT: Block (+2 from agility)
> ACT: Floor that one 3 of me (+2 damage)
> MOVE: Onto his spot
>>
>>5848030
>Move 232
>3AP Move 211
>3AP Move 16
>It's leavin' time.

#The Circus
==Core==
Guard 4/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 7/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
==Contacts==
Red Markets-7
>>
>>5848030
>>5848064

>6AP Move 111 on my newfound mask legs and attach to my new host. The KO’d Slicerat will do.
>This Wax is good, I just need to Worm my way in…

#Waxworm
==Core==
Guard 0/10
AP 6 Agility 3 RP 1
-Status: Wormless Wax? Waxless Worm?
-Status: Uncertain existence
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 0/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
==Mask==
Waxwood (+Weird)
-2 Maskstains?
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
>>
>>5848030
>>Use all AP to exfil

Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: wounded 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 5-5=0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
Rolled 4, 6, 3, 5, 3, 6 = 27 (6d6)

>>5848030

‘……’

>3 Agility: Recover 3 Guard
>4 AP: Bodyslam the Rat [5] of me off the ledge.
>2 AP: Snap Kick Rat [6, 2] of me, before they can get up.
Reaction Point: Block

Really, really hoping guard taker takes effect….

Rea
#Fourth Dusk
==Core==
Guard 6/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12 (Brawling Gloves)
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 3, 5, 2 = 10 (3d6)

>>5847927
Just my luck, a bunch of junk. There are more coming, and outside sounds like more of a scuffle, this is very dangerous. But dang, there’s got to be something good in here, right?

>2 Agil: Recover Guard
>1 AP: Cover my mouth and nose, try to limit breathing.
>1 Agil, 2 AP: Move 611
>3 AP: look around deeper in the room for anything valuable.
>1 RP: Dodge
>>
>>5848030
#Abnegation
==Core==
Guard 7/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 10/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Plain
===Contacts===
The Red Markets - 7 - USED THIS OUTING
Animist Associate - 8

>3 AP: Stand up
>3 AP: Tag in Mock
>2 Focus: Pick up the Moth and one of the downed rats, just in case the building goes kaput even here
>3 Agility: Move 665, escape off the left of the map
>>
>>5848030
(Experimental turn. Be prepared to tell me this isn't how it works.)
>-Get tapped in. Suffer -6AP from my Wounds.
>{1RP} Convert RP to AP. (+3AP)
>{1AP} Stand up.
>{1AP} Grab the remaining rat.
>{2AGI} Move 656 and leave.
(If I'm not allowed to do this, then I guess I'll just sit this turn out.)

#Mock
==Core==
Guard 0/12
AP 6(-6) Agility 3 RP 1
-Status: 3 Aggression, 2 Cunning, 2 GLORY
-Status: 6 Wounds, K.O., Prone
==Array==
Health 0/3 Psyche 2 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Mothmask {1 STAIN}
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
Rolled 4, 3, 2, 4, 3, 5 = 21 (6d6)

>6AP - Search for the rope/manacles/bindings that my Red Market contacts gave me to tie up the captive rats. [7+3=10]

Lagomorpheous finally had time to look for the rope and manacles with which to immobilize these rats. Better than having to keep whacking them every little while.

#Lagomorpheus
==Core==
Guard 13 <- untested?
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 0/12 Womp Womp
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Vulpes Taking Arts 12
==Contacts==
The Red Markets 7
?The Family?
==Mask==
[Plain] w/big ears
>+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12?
1 Stain. Stained with what?
+ Gross Loot (1 set abandoned boxing gloves, 1 abandoned door, 3 abandoned slice-rats)
>>
>>5848030

"It was fun fighting with you all but me and Slip here have to slip away for now."

# Rion 'Leone'
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: OUCH
-Status: -2 from wounds, 3 bruises.
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Wrackwood (+Weird)

>2agi: Weave past these pummeled rats (Move 66 to ledge) show of that Rikovian style legwork.
>1ap, 1agi: Cross this ledge in swift fashion (11)
>5ap: Move into hedge maze (61111)
>>
>>5848030
>Redeploy

"Leave no mask behind!"

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+2 Maskstain
==Contacts==
The Red Markets - 7
>>
>>5849272
Oh, a real mask*mate*, is it? Hot tip, hotfeet, if you want to make it to a place where you can rescue anyone on time to pull them from the paws of these rats, you should get moving!

Act from Riv's position if you feel you must, but I ought to tell you even I'm starting to find this whole affair a little less sensible than I'd love to like!

But hey

that's what heroics are for, ye?
>>
Rolled 4, 2, 5, 1, 4, 5, 2, 6, 5 = 34 (9d6)

>>5848030
>Get out of Riv's pocket
>3 Agility: Move 433
>2ap: Punch the standing rat to my 4
>2ap: Punch prone rat to my 2
>2ap: Punch the other prone rat to my 2
>1RP: Block
Hang in there Dusk. You'll not fall today.

>>5849305
Just my duty ma'am. Can't just stand in the sidelines and watch a maskmate get overwhelmed.

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+2 Maskstain
==Contacts==
The Red Markets - 7
>>
Looks like Sal is finding the Flame game we interrupted. Ufh, one of those rats had a winning hand. Two Empyreals in Morning' Glory? You don't get that much gold in all the Glimmervelts, friend, that's a rare draw!

The rest of this ramshackle room is all bunk beds and worse, chairs, a collection of knives... Ah, but there, on the far work-station, for sharpening their tools and testing their chemicals, that looks to be a courier's backpack.

Probabl a delivery of the very product we came here to burn, ready for transport to who knows who and where. Interesting.

And ... is that a sewed up Laughing Animant? That's cute. You're not actually supposed to make those, but everyone does. I mean, it's not a crime? But the Theurges keep saying that it laughs at your misfortune and its inviting in the beasts of the cold dark.

Most people just think it keeps bad dreams at bay, sometimes.

Pretty thick smoke in here too, Sal. I think you need to find a way out sometime soon.
>>
File: RATWIND 1-2.jpg (1.84 MB, 3760x3407)
1.84 MB
1.84 MB JPG
Abnegation and Mock aid some concussed rats off of the warm and getting warmer rooftrees, heading for the streets around the place. Duck into a side-way, keep low - you can hear the ruckus starting now, the shouts, the screams, always so it goes

first the spark, then the flame, then the smoke, then the *panick*, and Razorwind has had many a test of the old hue and cry. Somewhere, you hear the scrapes of buckets and the hollering of citizens. They know how it goes.

Say what you will about the civic spirit of our fair grand city, and yes, it's sometimes rather lacking, but on a few points we all agree - and one of those is the basic fact of fire. We feed it many a thing, but never the City.

-

Fourth Dusk lands a body-shove and flicks out their leg in a snap kick, but I don't buy that Boxers can kick for one second because the poor angle of the prone slice-rat makes Fourth Dusks' boot glide off of their chest and then the poor fighter tumbles backwards, trying to right themselves, suspending over the void below - it's all this gentle particulate mist of blood and gunk and worse, stranger things, it makes it a right problem to land a punch - and then, there, gravity takes hold, Fourth Dusk will fall like the rat into the waiting packs below and right on top of Leone who will go down in a sprawl and then Slips will be forced to face odds of seven to one which never ends well for anyone but Swordsaint Sato or Merkelo, the Seventh Greatest Swordsman in the world, or, of course, the Legion, but they'd probably consider seven to one poor odds (they don't get worried much about anything less than fifteen to one, on principle).

Well, that's it Maskmates, gravity wins this bout. We're done for.

... !!!

With a stomping clonk of heavy armor, out of breath, sweating from the exertion, Amicus comes sprinting down the parkway and fair lunges forward --- almost misses -- fingers touching -- - claps a hand around Fourth Dusk's wrist, right at the pivotal point before this all becomes a question less of gymnastics and more of physics vectors.

--

Leone scampers away, Butcher plants his feet, and wait, what's this, that punch, Butcher - that was more than just fine, that was almost good, and the Slicerat took it right to the face and he looks dazed as all out but he's not... going down... He's mewling in sad, miserable pain but he's still on his feet, still standing, unconsciousness or debilitating pain neither enough to force him to fall over.

Hygean influence. You feel so much less pain when mercifully unconscious.

It doesn't seem like she'll let these Slicerats experience the just falling over into the dark behind their own eyelids just yet. Why would she? She's getting such a feast of interesting flavors.

Platespinner. Painspinner. Is it any wonder we mostly curse the name of the Healer who Harms?

[ WORLD PHASE ]
>>
Rolled 5, 6, 6, 2, 6, 6, 4, 4, 5 = 44 (9d6)

>>5849692
I think this is starting to be a bad place to be, no laughing matter at all !

>3AP: Grab rat to my right, Klaunn just got him off his feet
>3AP: throw him at these two besides me
>2Agi: Grab Fourth Dusks Hand, it’s conveniently hanging over the ledge, get out of here
>1Agi: Move-check to help Klaunn up
>>
The Butcher... he's just...
>>
Is he just . . . He just... standing there and...
>>
[I]taking it[/i]?

He's just standing there and taking it.

Boxers, man. Sheer bloody determination and an unreasonable concussion tolerance.
>>
File: Ratwind 2-1.jpg (1.98 MB, 3760x3407)
1.98 MB
1.98 MB JPG
help a girl out, will you

--

those rats, half drunk on pain and the natural endorphin rush of hormones in overdrive lay into Butcher, into Klaunn, try for Slip, who ducks left, weaves right, and throws one over her shoulder - and he simply *grabs on* as she moves and kicks up and off the ledge. Fourth Dusk goes taut, pulled in either direction from Amicus steel-vice hold on one hand and Slips grabbing the other - - but Slips isn't quite alone. The Rats grab and scramble and try to latch onto whatever is available within reach... !

They're pulling with all their might, but they're half dazed from sheer pain and horrid, torrid shock of their nerves singing them a symphony of all ways to feel exultant bodily sensation. Amicus just. .. barely.. manages to dig into the cobblestone and refuse to get pulled out over the ledge


[ MASK PHASE ]
[ We should... really be leaving ]
>>
>>5848408
Sal, you can maybe try to get out through that window (or somewhere else). Don't be too dissuaded by the fact that breaking through it seems hard - you can't really "miss" a stationary object under normal conditions.

But trying to beat it apart is a mugs game. Pry it off the wall or something. You can Influence (or Style) your way through it by attempting to manipulate it. You only need to beat its DR in Margin that way (2, in this case) rather than break it apart with your bare hands. Though, if you want to try that way...

Well, maybe be a Shatterhand. They're unreasonably good at beating up boards.
>>
Rolled 4, 3, 1 = 8 (3d6)

>>5849651
Ah shit.

>3 Agil: Move 323
>2 AP: Move 22
>1 AP: Grab the Courier Bag
>3 AP: Move 556
>4 Focus: Move 554 3
>1 Focus: Sprint East

#Sal
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 2/12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet
>>
Rolled 3, 6, 5, 6, 1, 4 = 25 (6d6)

>>5849786
>6AP: PULL
>3 Agility: If I've pulled everyone up, run before that waxspider gets us!
Grrrrrarrgh!

#Amicus
==Core==
Guard 10
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 10
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+2 Maskstain
==Contacts==
The Red Markets - 7
>>
>>5849804
Yeah but with the amount of energy and time I would need to spend to break or pry open the window I would already be out the door by just running. What hooligans actually boards there windows around here? I don't remember any hurricanes passing through here. If they really wanted discretion, curtains would do just fine and for cheaper! Ugh, rats.
>>
>>5849806
Also
>1 RP: Parry
>>
>>5849812
>>5849815
Good thinking, though mind the smoke !
>>
>>5849786
> 3 AP: Pocketpilfer the Rat’s *grip*. Let her go! *Let her go!*
> 3 AP: With my stolen leverage, help Amicus *pull*.
> 3 Agility: Follow Amicus away from the spider monster.
> 0 AP: Call out to Slip to come with us.
> 0 AP: Be very grateful to Amicus.
> Reaction: Dodge (I don’t think that can be blocked….)

#Fourth Dusk
==Core==
Guard 6/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 3 Grit 2
Reaction 9 Focus 0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 12 (Brawling Gloves)
Plain Mask
==Contacts==
Outlander (8)
Red Market (7)
>>
Rolled 1, 3, 5, 1, 4, 2 = 16 (6d6)

>>5849943

Rolls…..
>>
Rolled 4, 5, 3 = 12 (3d6)

>>5849786
>6AP+3AGI: Steal the window and exfil? I'm sure someone will buy it...or maybe we'll use it idk (Taking Arts 12)
>1rp: Stay safe out there.


Spider-Man
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: wounded 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 5-5=0/12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 12
==Mask==
Plain
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
#Riv
==Core==
Guard 10/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 10] :: [Focus 0/12]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 12]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Contacts==
Legion Quartermaster Contact - 8

> (3AGI+3AP) Slowly Jog [3]x2, [4]x3, [5]x1.
"Huh... Neato."
> (3AP) Riv snatches up the Wrackwood animant by the edges of the thorax, mindful to keep the entity's violently twitching limbs pointing away from his body.
"Hey there lil' fella! How bout you come with me and I'll treat you to a nice warm cup of sugar water or wood varnish for the trouble?"
> (1RP) Prepare a dodge.
>>
Rolled 4, 2, 6, 1, 3, 6, 5, 5, 5, 4, 5, 6 = 52 (12d6)

>>5849786
(there is no way this turn works)

> ACT: 3AP Trick the Boxers Guard
> ACT: 3AP Shove him into his friends (spend 2 focus, add 2 hit. Add 3 grit to damage)
> MOVE: 1Agility, Evade (spend 1 focus, add 1 hit)
> MOVE: 1Agility, 1Focus. Move 32
> MOVE: 1Agility. Up the statue (again), over the edge (again) (spend 1 focus, add 1 hit)
> REACT: Dodge
> If any Focus goes unspent, add to Guard

#The Hook Alley Butcher
==Core==
Guard X/12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 5/12
==Skills==
Sense 10, Understand 10, Influence 10, Move 13
==Style==
Vanadian Boxing 12
==Mask==
Drenched Red? (+Violence?)
+3?Maskstain
>>
>>5850040
See you all in the afterlife.
>>
>>5849786
>All AP. All Ag. All Focus: disengage, run south through the smoke keeping one hand on the thistle wall as a guide to not get lost in the smoke, and leave the map with all haste
>Don't breathe in the smoke

#Klaunn
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 9 Focus 5/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Loot==
Some coins
2-3 bits
Knife (1d3 bleed)
>>
>>5849786

"I have arrived."

# Rion 'Leone'
==Core==
Guard 13
AP 6 Agility 3 RP 1
-Status: OUCH
-Status: -2 from wounds, 3 bruises.
==Array=
Health 2 Psyche 2 Grit 2
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 10, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
==Mask==
Wrackwood (+Weird)

>3agi: Move 111
>3ap: Move 561 facing 4
>3ap: Overwatch punch if rat comes to range
>react: parry
>>
Riv? Riv be careful. Riv that thing is all instinctual predation and a need for new sensation, I don't think--- Riv?

RIV
>>
RIV

RIV IT'S TRYING TO INTEGRATE INTO YOUR SYMPATHETIC NERVOUS SYSTEM

RIV !! STOP FEELING THINGS, IT FEEDS ON THAT
>>
>>5851205
>>5851207
Told them about the Spiders. Friendly my ass.
>>
File: Ratwind 3-1.jpg (1.87 MB, 3760x3407)
1.87 MB
1.87 MB JPG
Rolled 4, 3, 3, 4, 5, 5, 6, 2, 2, 1, 2, 6 = 43 (12d6)

Leone escapes!
Butcher manages a shove, and the Slug Rat is in *just* enough pain that he stumbles backwards, slipping into his friend, and then he twists his angle as he goes down on a critical move failure!
Amicus plants his feet and pulls and his spine sings with the sheer effort as the Rats fight to grab everyone down, and then Fourth Dusk does something desperately complicated with their hands and adds their strength as well -- almost-- there--

Riv can't stop feeling things

[ WORLD PHASE ]

Klaunn, you're almost free! That gaggle of rats spotted you! Quick, make a Move check!

>Interception! Move 11

--

Slips
>3Ap: headbutt Slicerat 4
>3Ap: Kneestrike Slicerat 4
>3Agi: Roll move to get *out* of here*, thank you, I have places to be
>>
HE'S DOING A RUNNER. GET 'EM, BOYS!

>Against move 11, these interceptors get 1 margin.
>Klaunn: Beat them in a standard, unmodified move check or take as many wounds as you fail by, as they pummel you proper before you escape
>>
>>5851220
Time to go, people. Time to go very much indeed - looks like that final desperate knee-strike broke their hold and we're free to flee. They've all gone and tangled their whiskers and tails in a painful pile
>>
You know the old adage, yeah?

Falling over the finish line still finishes fine

Good demonstration.
>>
Rolled 2, 3, 6 = 11 (3d6)

>>5851222
>>
File: Ratwind 3-2.jpg (1.88 MB, 3760x3407)
1.88 MB
1.88 MB JPG
Well, that was a all a little more hair-raising than we might have thought it could get. Good work, Maskmates, though.

the warehouse of the Slicerats burn with purple tinged flame. Rinik's contraband is consigned for sure and certain to the Empyreal's embrace. In the smoke-choke streets the Slicerats groan and moan, too tangled in their own arms and legs to offer proper pursuit. The building crumbles into sparks and detritus, stained with foreign chemicals. The Urban Raincatcher patrols will arrive soon, with buckets, batons and badges, to investigate this breach of the peace.

They'll find a score of cross and concussed Slicerats and the embers of Rinik's dreams, and no matter how many of them he has bribe and coerced and corrupted, even a man as cunning as Rinik cannot contain the stain of this defeat. Most of these crew will find themselves before a Judge before long, and it'll take a lawyer some fine talking to get them out of community service, penal time or what's worse, for a score of minor and major crimes.

Perhaps an anonymous woman, maskless and inconspicuous, will find time to deliver a package of evident evidence to the right address, a few extra tangles in the case.

And what about you?

You can flee, break into the afternoon, fade into the city itself, ever welcoming and grand, to rid yourself of smoke-stained clothes in an odd alley, and then - gently - pry the Mask off of your face. Breathe clear and true. And walk back into your normal life, assured that you've done some grand good tonight...


[ ... ]
>>
What an interesting feeling it is, to have both hands and legs and eyes by which to see and lungs with which to laugh and teeth with which to smile and eyes by which one can see and taste oh no that's the tongue tiiihii there are some many little chemical receptors and photoreceptors and nerve signals and neurons and what a wonderful amalgamation of chemical constraints the neuronal synaptic transmissions are !

Am I not all that I am because I am bound by the flesh? Ah, but the Flesh is not a prison, nor a chain, soft-soul. The Flesh is where you house yourself, and thus, it is the no confine! It is a Fortress!

Some ... Might even say the body is a temple.

One might wonder what strange deities one would worship in such a temple, and what curious things such divinities would demand of their high priests.
>>
==Masquerade Ball Finished==

Wonderful work, maskmates !

Now let's leave this place, before the Raincatchers and the Rats come to brawling proper and we get tangled in the the throwdown between our distant authorities and Rinik's underfoot empire.

--

All surviving maskmates... advance a little:

Base Contract Pay:

+12 Bits
+125 cold Coins.
+1 Reputation
+1 Maskmyth

Core
If your Guard is less than 15, bump it by +1
AP, Agility and RP does not and cannot increase this way.

Array
Increase any array stat by +1
Health, Psyche and Grit cap at 4
Reaction and Focus cap at 16

Style and Skills
Accrue 1 Style point or two Skillpoints. Bump up a skill or a Style.

Masks
Unclocked the following Maskmarks
Maskmarks either add -1 to Self Control.

>Ash and Smoke
Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.

>Swordhunter
Roll vs Sense to sniff out nearby weapons.
+1 base effect against armed opponents.
( It should be noted that awareness makes for easier defenses )

Kit and Bits
Stolen a bag full of Mothdream
Acquired some small knives
Acquired some long, flowing Cloth

A few curious masks.

We'll see about fashioning the stuff into something useful you can bring in your limited pockets for the next Ball, how about that?

We'll have a bit more here later.
>>
Downtime and Destressing

Find the right the friend, find the right contact, talk, lay low, get your bones all fixed and your bruises all healed. And remember to take care of your True Face, because if you wear a mask too long, it'll be so much harder to take off...

You can sell off any Wounds to the Alley animists. It's a bit of a buyer's market, because frankly, we get a lot of that sort of stuff around here. So you'll only get about 1 Bit per Wound

You can sell of any other interesting conditions you suffer to the same Animists, because the Red Market does brisk trade in the more curious forms of condition and experience. For such rare artifice, the going rate is 2 bits per. Grand and greater! For the truly rarified Condition, we might even go to 3 bits - by the only thing that might be that is Glory and particularly broken sorts of bones.

Of course, doing this is going to leave you rather drained and with a pounding headache, but such is the business of the Essential Trade, and if we hadn't that, we'd be just another little city on the edge of a coast and not the greatest empire in the world, so maybe it's a small price to pay. Some water and some bedrest will cure you right up, sure and sure.

But other than the base business of economics, feel free to chat, take a while, work out your vices, recover some energy, and perhaps . . .

You have some comments? Desires? Thoughts? Questions?

Oh, you might wonder what good Bits serves: Why, they're the most valued currency in all the wide world, friend. All the little things you need for Barter and Bargain! Maybe just hold on to those for now.
>>
>>5851246
(So do we get one of /each/ category (i.e. +1 guard, and +1 array stat, and +1 style, etc.) or do we pick one to raise?)
>>
>>5851232
'Ha! Certainly didn't see that coming... what a wily little critter. Am I to understand that my body has been usurped, or is this more of a roommate situation?'
'In either case I'm going to go with the flow and see what opportunities this new mode of existence provides, though it would be preferable to know what circumstances I'm starting from.'
(Is Riv still a playable character that is eligible for progression (>>5851246), or has he become an NPC?)
>>
>>5851247

Two questions, Command…

A.

Is this a valid Improvement?

Guard 13 -> 14
Health 2 -> 3
Taking Arts 12 -> 13

No conditions to sell (surprisingly!)

Gain 12 Bits, 125 Gold Coins, 1 Reputation & Maskmyth, a pair of Boxing Gloves

B. If one wished to study a new fighting style, to mix it with their old one, how would they do it?

C. I still don’t fully understand Psyche, though, and what triggers ‘Psyche’ damage.

D. Additonally, how do we unlock more… ‘moves’, for our fighting styles, like Snap Kick or the advanced Style arts? And would it be possible to combine them moves from multiple Styles, if we studied diligently?

(Comment wise- I really enjoyed the game! It felt a lot like we were high flying vigilantes, right up until Waxworm violently exploded and ate Riv. I assume that’s part of the experience, though.

I liked how the guard system worked, making everyone more resilient than they seemed, but also indicating when unspoken rules are broken and damage became *lethal*. The mechanics are still confusing despite being literally written, but much more parseable.

What Masks and Maskstains are, and what they do beyond drive you to make poor choices in return for buffs, does feel… very arcane, though. I seem to have much more reason to care for tangible martial arts than maskstains, and yet I feel I’m missing something.)
>>
If you're the peculiar sort, it should be noted we updated the Technique Manual with some... advanced.. footwork.

Expect this to adjust a little, but it should work for now.
>>
>>5851246
Is "bump up a skill or a style" separate from the accrued style/skill points?
>>
>>5851247
(If we choose to learn a second Style, do we automatically learn that Style's passive techniques as well? And do those techniques apply only when actively using the style, or do they always apply? Like, if I had Shatterhands and learnt Taking Arts, would I be able to use Mine Now/Take This with Shatterhand's 1d6+Margin damage?
>>
>>5851262
No! Sorry, Command tangled that one. A point bumps up a rating by +1, or a skill by +2

Trust Command to slip in a brainrattler at the end. Leave it to the rest of us to fix.

>>5851263
Mixed Martial Arts is Vanadian *heresy* and I thank you not to consider it.
>>
>>5851246
May I sell my existing Style, and get a new one? If so, can I save my Style and Skills increase for this new skill? If I can't, does that increase make my Style sell more valuable if I apply the increase to my Style?

Is the damage to my Grit something I can sell to the Red Markets or does that just recover?
>>
>>5851246
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8
===Things===
12 Bits
125 cold coins
1 Reputation
1 Maskmyth

>>5851266
Strangely enough, this mind does trust Command.
So, who wants pizza?
>>
>>5851272
Eh, no one is much interested in Pain around here. Any half competent animist can get as much as they need with a hammer, you know?

It’s one bit for the lot, no haggling.
>>
>>5851246
>+1 Guard
>+1 Health
>+2 Move (and +1 Agility)

>Sell 6 Wounds for 6 Bits

#Mock
==Core==
Guard 13(+13)/13(+1)
AP 6 Agility 4(+1) RP 1
-Status: 3 Aggression, 2 Cunning, 2 GLORY
-Status: Alive?(-6 Wounds)
==Array==
Health 4/4(+1) Psyche 2 Grit 2
Reaction 9 Focus 12(+12)/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14(+2)
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothmask {1 STAIN}
==Contacts==
The Red Markets 7
Outlander Contact 8
==Stuff==
18(+6) Bits
125 Coins
1 Reputation
1 Maskmyth
>>
>Raise Guard to 14. Pfff, as if anyone would every try to hit a rabbit.

>Raise Move to 14, which incidentally raises Agi to 4 (min of Move-12 or 3). Run Rabbit Run.

>Try to sell those bonded blades to the appropriate people. Where they'll end up killing monsters instead of in the hands of mercenary assassins. Get a no-name receipt for the taxes. Turn over the receipt and a tax witholding to the Family accountant. Pay the 10% tithe to the Family banner. Divide the rest among the mask-group-pot in accordance with the terms of the vigilante contract.

>Turn over 1 bit and 13 gold coins to the Family. Death and/or Taxes baby.

>Turn over the 3 bound mice to the right people. If no one reputable in the red markets wants them, I don't know. I don't want to sell them to a back-alley chop shop. Do the authorities reward Masks who turn in prisoners for questioning?

>Offer the stolen boxing gloves to the other mercenaries on the way. Vulpes travel light, why burden myself with possessions that I don't want to use. Better to buy some good will with them instead. (Boxing gloves go to the first claimant who will actually wear them. If no takers, then I'll give them to the Family).

>Buy a thief-staff. I would like to be able to pole vault and bop field mice on the head. Maybe talk to the Family about the best ways to use one or pay bits for a Staff Skill?

>Buy some thin rope. For high altitude work and tying up bad guys.

>Find an appropriate spot to start building a Fortress for our Auxilia Corpus. Start construction with my door.

>Consider my Mask. I'd like to improve movement capabilities. Running or Hopping. Alternatively, rabbits are known for Biting, even if they are more scratchers in reality, so sharp teeth would be OK. Can my Mask Mark improve my existing weaponsense? What does that stain look like?

#Lagomorpheus
==Core==
Guard 13+1 <- untested
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12/12 - Yay for Naps.
==Skills==
Sense 12, Understand 10, Influence 10, Move 12+2 (agi 4 unlocked)
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12? - 1 (SH) = 11
1 Stain. Stained with what?
==Contacts==
The Red Markets (7)
? Unassigned ? The Family ? (?)

+ Gross Loot (1 set abandoned boxing gloves, 1 abandoned door, 3 abandoned slice-rats)
Payout - 12 Bits, 125 Gold Coins, 1 Reputation, 1 Maskmyth.
>>
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. . . At best, then, a minor setback.

I hardly think the total loss of half a million worth of merchandise is "minor" in any sense of the word. You promised your people could handle the task at hand. If we wanted this done by actual we would have dipped into your vaunted "Red" Market and hired the first gaggle of inane, mask-wearing fools to take a bid for a contract.

I take you appreciate the patience I am showing here, letting you talk your past this egregious mismanagement.


Pfh. You think that's how it works around here?
Mercenaries are the same in every country and on every continent. They get paid to provide solutions to problems. We're paying you to provide a solution to a problem. And you have not been living up to your promises, rat-man. If we need to, we'll put our men on it and then end this whole farce.
And do entertain me in your piss poor accent: you think your so called professionals can do better?
The difference between a fucking mercenary and a paid fucking professional is that professionals have pride, a trait you and all your scurry-rats sorely lack! I am going to have to *report* this, you understand? My fucking supervisor is going to be *livid* and I'm going to have to tell them YOU and YOUR idiot rats lost *half a million* crowns worth of merchandise to a bunch of *dreamers* in *MASKS*. Do you have any idea what that looks like on my *fucking* performance record?
Ease, ease, clank heart. This is... a minor setback. I understand the loss is tangibly material, but I will simply take it on me to pay the difference. You can tell your distant paymasters that the stain of this loss will be covered in total and in full by my and mine. And we will have the ones responsible chased and hung from the Gates as an treat.
I doubt you can deliver. If it was so Void-taintedly easy, we would not be having this conversation in the stained ashes of your last shipment, now would we?

You know what this city is?
>>
A stain on my performance record. But at least your beer is good.
This city is a testament to three centuries of foolishness.
That's not very patriotic of you, rat-man
Patriotism and your pride is for people who haven't had star-mad, void-touched pyromancers inhale smoke and ash for all their lives and let their senses become so dulled by staring at the sun that they think hurling you and yours, fist, family and friends, each and all, straight into the maw of Eye.
Pfh. You know that's a myth, right? The Free College ran the calculations. To move a planetary object you need a level of energy that any practitioner simply cannot produce on their own. There's no "engine" anyone can even feasibly make that --
CRASH
I wasn't done. Don't interrupt me, clankheart. I know more about those things than any one of your wretched little book-readers and archive-stealers.

This *city* is three centuries of fools, in charge of fools, giving orders to fools. The Theurges? The Senate?! The high and mighty Legion and all their straight-laced, straight-spiced legal precedents? It's fools and idealists, all the way up. I give my grudging respects to the Rebus because at the very least you can rely on them to do their damn jobs, but if you have to get tangible evidence than a group of star-mad star-gazers are five minutes away from consigning us all to the eternal fire *before* you arrest them then I think you need your *head examined*.

The Theurges didn't burn the city, but they had the right idea. This whole place deserves to be a pyre, because it's all a void-damned icon to the monumental failure of everyones genius ideas. But seeing as we can't burn it, we'll have to do the next best thing and simply make it all right.

That's all very moving, but I fail to see how it makes my report to my supervisor any less awkward
Because, clankheart, you and your supervisors want the same thing I want.

And together, you and I? We're going to change this city, for once. The Theurgic Council haven't the sway the throw their weight around, the Legion is all but spent and drowned in distant River wars and you think the Senate can hold a void-damned referendum without eight miles of paperwork and a few hundred stamps by at least fifty committees? They can't, clankheart. Trust me.

This city is due for a shake-up.


. . . Do you practice that in front of the mirror, or...

Here's what you're going to do. You're going to report back to your supervisor that I am sorry for the loss of his shipment, but I need four times that, this time, next month.
. . . ! W-what?! But--
>>
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("crash")
>>
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Interrupt me again and I am going to ship you back to your void-touched country in a jar. Four times this much, next month, on time. We're going to pay for it. You know I have the money. In fact I will double the price simply so you stop complaining like a rat.

And then, clankheart, you're going to go shopping for me, you're going tell your supervisors that I need more of blackened powder, more instructors, more gloves, and certainly more of your oh-so-fine merchandise.

B-but there's import regulations, export legalities, I c-can't just deliver a crate of Mordenkani to the port, the Watchers would--
DO I CARE ABOUT AURELIUS AND HIS WATCHERS? I DO NOT. The Ports are *ours*. The clerks? OURS. And I have enough *friends* in Cestipherion that you can deliver as many void-tinged rifles straight to their warehouses as you want and not. one. soul. will ask any stupid little questions. So you are going to do exactly as I tell you, you are going to stop complaining, and you are going to treat the loss of half a million crowns worth of drugs precisely like I am.

As a minor setback on the long, wonderful road towards a great and glorious future. Frankly, clank-heart, I think it's a very, very small price to pay.

My supervisors won't appreciate this

Your supervisors, clankheart, is going to love it. I'm their new favorite man in Pyther. I'm their rat in the walls. They wanted a seat in the Senate and a pipeline to sell their merchandise?

Why stop there, clanker? I'm going to give them a city. They're going to give youa promotion for the bright wonderful idea you're presenting them.


You... you're crazy. Don't you people have laws against this kind of thing? T-they tell us not to touch the statues. Isn't it a Raven crime?

It is a Hound crime, friend, for a violation of loyalty and breaking of a bond. The Watchers would arrest you and hang you from the high gates for twelve days and twelve nights for defacing a storied hero. You spit on the statues of our fair city, you spit on the ashes of the bonfire that warmed you in the night.

But you see: I do not care about the Hounds, or the Ravens, or even the Rat and the bones they scurry to demand as theirs.. For neither and none of them can touch me. My Slicerats *run* this city. And I have all the right friends in all the right places because I ripped out old Steeleye eye and ever since, little clank-man, I've been seeing exactly how the world really works.

So get to it.

We're on a schedule
>>
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Very well then. I... I'll report to my supervisor. But I'm going to be sarcastic about it.

I'd expect no less from a Vanadian, now would I? Your military is famous for its lackadaisical approach to regulations.

Just as yours is famous for getting their ass kicked when they step over the border

Pfh. You defeated one legion one time in one skirmish. Don't let it go to your head, clanker. You haven't seen the things I've seen.

What makes you so void-damned special, Rinik?

You know that Engine that can't be built with plans that can't be made?

I've seen it, little clanker. I was there.


I've had quite enough old myths for one day. Fireteam, move out. We've got... reports to write.
>>
>>5851247
> +1 Psyche (Waxworm painting me red with gore)
> +1 Boxing (Many rats got punched)
These advancements make sense to me.
I appreciated the detail of all the teeth going everywhere, tis a shame Wax screwed up the mission to collect them. That would have been fun.
Do you have to fail self control rolls to gain statuses like aggression or cunning? I was trying my best to play aggro after the first but I never got another point. Even 5 focus on that one guy didn't get one. Then it went away and I'm not sure why. Did the spider eat it?
How much maskstain was getting absolutely drenched in blood worth? I don't think its ever coming out.
Why are my allies so unreliable?
What style was Slip using? It didn't look like shatterhands
WHO IS KEN
WHO IS GREEN, WHO IS RED

Thanks for running! Poor Waxworm. With all of his wounds and his broken arm, he would have made out like a king. Selling injuries is a novel idea.
>>
>>5851389
As if this is the end of Waxworm, no this is just the beginning! I’ll be back next map to fail every dodge and inexplicably explode. Your mask will never be clean again.
>>
>>5851246

>Guard +1, 14 -> 15
>Health +1, 2 -> 3
>Brawl +1, 14 -> 15
>Sell pain, +1 Bit

>See about delivering the courier bag to the right place to make it rather difficult to exonerate the Slicerats
>Search out a contact

Say, what does a street fighter that uses naught for weapons and armor but their fists and feet use Bits for anyways? Also, what happens with the Core stat upgrade when I already have 15 Guard? Would I get any compensation or is that part of the reward just wasted?

#Sal
==Core==
Guard 15
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
==Mask==
Red Droplet

13 Bits
125 cold Coins
1 Reputation
1 Maskmyth
>>
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Rolled 3, 5, 2, 5, 1, 1 = 17 (6d6)

>>5851249
They're split into categories because you apply the thing in each category to the thing.

>>5851250
It seems your body has been... commandeered.. by something... and you are no longer in control. Let's hope you wake up with a screaming headache at some point and not, as might be presumed, get inconvenienced by some sort of accident.

Sorry, can't be known.

>>5851252
It is, yes.

B: You wouldn't. Vanadian Mixed Martial Arts is heresy.

C: Scary things, frightening things, Influence checks to spook, intimidate, control, charm or confuse, sudden shocks. Psyche is for one's psyche. Nothing tonight has been particularly harrowing, other than the last bit, which you all resisted like champions. It is significantly worse for everyone who experiences frightening events. When Klaunn bends someones bones, you can see that the Slicerats on the roof take Terror - and thus, get compromised in what they can do and how they would act.

D: It seems there are strange and often arbitrary conditions attached to a Masquerade that results in things being revealed. It seems you must simply try things.

D+: Vanadian Mixed Martial Arts is heresy. That said, techniques that are not specifically locked to a fighting style seems to be able to be used by any. So, Snap Kicks, for instances, are available to all styles.

E: They drive poor choices in return for interesting force multipliers.

>>5851263
Vanadian Mixed Martial Arts is heresy. Stop trying it.

>>5851262
No, the Scribes just need to be punched. You spend 1 point to bump one thing by one. To be painfully technical, the system actual treats the memories of this Ball as "Inspiration", and one Inspiration allows one to increase one stat, style or skill by 1. The follow-the-dots method is specified in this thread because it's faster.

>>5851272
Nothing here appears to mention anything as advanced as "selling a style". So you appear to be asking questions for which there are no answers yet!

>>5851281
Me!

>>5851336
Your Blades, Bound Mice and Various Other Sundry is accounted for in the totaled mission payout, but thank you for diligence. We have . . . reached out . . . to the relevant friends and contacts in the Whisper Markets and it seems someone had use for a few Slicerats they could ask some questions off.

And don't worry, Maskmate, the Red Market is not - despite Vanadian horror stories - a market for mere murder. Not a hair on their heads or shred of their personalities will be harmed. But it is oh so very useful to oh so many people to ask a few questions of the kind of low-rate thugs that might know a thing or two. Information isn't worth its weight in gold, because there simply isn't enough gold in the world to pay for the kind of thing that can move mountains and shake empires.

As for your accursed gloves... well, we'll see about those.
>>
>>5851389
No, you don't have to fail self control rolls first. Brawlers can shift their footwork innately with attacks. For everyone else, it requires Influence, either of someone else or yourself. You can psyche yourself up as well as calm yourself down.

Violence also makes you more aggressive once you fail control of yourself, or give into the Mask - it's part of what violence is. But simple success at calibrated attacks, that's not enough.

It went away because you got hammered rather badly and your stance got broken up. There's a roll involved, and if you get knocked about too much, you lose your natural aggression in favor of the faint feeling of an oncoming concussion. That's why the Mothmask sets your aggression to 1, at all times and always, such that even if you foul up your footwork, you still end up aggressive.

The drenching is worth quite a lot, but you'll simply have to wait a little...

Your allies appear to somehow be caught up in delusions of neither glory nor of grandeur but somehow they convinced themselves about half-way through that they could control themselves when they take action to specifically let go fo all self control and let the random chaotic nature of the world take over. That, I think, is merely on them.

Slip... Are you going to comment?

Ken is our lookout! He helped Slip earlier find the warehouse.

Colours don't have personality, your question is for poets I'm afraid.

And yeah, Waxworm would have made out like a gold clad magnate. Too bad him and Riv are lost.

>>5851449
Good pay for good work. Worry not at all, you mercenary, you get compensated quite well for services rendered. And if it is not to your liking, you are well able to simply not take the invitation to the Ball. So no, no "reward" is wasted. How is it a reward to learn how to fight better, any-chance. That just seems to be your skill improving.

As for bits and other such things - while Coins buy you all the little detritus and interesting joy you need in your True Face life, Bits is what you use to barter, it's all the things worth really getting into the trading spirit for.
>>
Rare Finds and Bricabrac
You can haggle out amongst yourselves what interesting things to bring along at some other Ball.

Sal's courier bag fetched for quite a few coins (how else do we get a staggering 125?) and the few doses left might be worth... carrying. Abnegation can attest to their quality, and it does wonders to take away pain for a short duration.

If things are limited, they're limited.
If there's many of something, you can assume we have enough.

Feel free to note such sundries as might be interesting under your ==things==. Generally, these things are too small or easily carried to warrant worrying about pocket space. You all wear a mask, and you can tie a pouch to a belt easily enough.

Masks with a ... changed story... accrue first-serve basis to those who wear it already, but if they are disinterested, feel free to pass it up. You can diplomance your way through that one.
>>
>>5851389
Sure, I can comment - I'm a Tattercloak. You wouldn't know it, it's a very obscure style of fisticuffs. I had this old teacher show me, owed me a favor. Said she used to teach people who fight with blades and lantern lights against shadows that come alive, but I'm not sure I buy it. Sound a little far-fetched. What I can tell you is she was good at... thinking orthogonally.

Any two bit Brawler can learn to use their fists and feet, but I had a tutor teach me a little about all the rest of the sharp and soft bits a human carries around. It's all just a matter of angles, you know? You end up punching around your target, in all the space they don't occupy but will soon. And they try to hit you in all the space you used to be in.

I know this cool trick to light my hands on fire with an oil-rag and throw a right mean left hook, I bet I can show you that one!

>And Slip could, indeed, show you that one - because it's Ash and Smoke.
>>
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>>5851520
... if you two need hospital services, there's a open service down on Eagleend. Can I kindly ask you to stop laying about here?

The washer woman nervously glancing out of the alley over there told me yous were a bunched of washed up corpses, but I see you're breathing fine and thus I'm going to have to ask you to move along, you're spooking the morning folks what-whom just want to soap some underthings and grab a bath.

Come on, up you go. And stop staring at me like you've seen a Crassus come again -- Oi, why are you covered in stains and smell like you've been in a burning building? Did you two spend all night in a drug den? I don't much care for that fashion.

I swear by the Eye, you addled ashstains get more burnt every day. You'd think those damn Slicerats were selling stuff that ate part of your heads every time.

You know, I don't much care what you huff and puff and swallow down in your own time, but when you start scaring morning-folk it becomes a Peace business, you hear? Come on, get moving or I'm going to fine you.

Go find a Theurge and get the Eye's benediction. Your sparks are dulled by the dope smoke! You're losing your light, people. Get! Get or so help me the Empyreal itself I will use the butt of this spear.
>>
>>5851530
"Blegh... oof. And a fine how-do-you-do to you too officer. Frozen hells, feels like someone tied me to a weathervane in the midst of a tempest. Ah... slivers of memory are starting to trickle back, bit by bit. Yeah, maybe not my finest moment, through having all my important bits still attached is a nice silver lining."
"Oi Wax. You need a hand getting up? You seem to be short one."
>>
>>5851530
>>5851246
>>5851247
Oh, there you two are. Hm. Sorry, contracts already paid out. You'll have to take it up with someone else, we all thought you were rather dead, so everything is cleared and clean our end.

>You... died. Surely you did. You were barely two pieces of meat held together with hope and a long tendril of pain leading back to a corporeal existence.
>Maybe you had the services of an exceptional doctor? Hm. Strange. You should think about it but--- somehow--- the memory is all a little vague, stained with smoke and dust and a knife chopping down, again again again.

--
Riv, Waxworm
Medical Marvels
You can take a standard advancement.

You're paid 75 cold coins, 6 Bits. No reputation. No mask myth. You were dead, who'd believe you did anything impressive? Getting murdered on the job does not inspire confidence in your capacity to survive other, stranger types of Ball.

You lose -1 Focus. You cannot quite shake the feeling that you don't fit in your own body.

+[Rat Mark], for participating crimes against the flesh.

+[Hygean Mark], for exposure to medical practices best undisclosed
>>
>>5851550
Alright, that's fair enough.
However, what does 'a standard advancement' entail?
> Just Core?
> Core and Array?
> Core, Array, and Style/Skill?
> Some other fourth combination I didn't mention?
>>
>>5851547
>succumb to the ma-
>where’s my mask?

“Riv, I still have my head! And my arm? I exploded, I did. Is this new Wax or a new Worm? Time will tell…”
>>
>>5851651
"Riiight. Not for nothing, but you seem pretty un-detonated from where I'm standing pal. Though, supposing that you did, maybe don't go yapping about it publicly. Certain folks have quite a sour opinion to the notion of deadmen walking; fancy themselves enforcers of something or other and abhor grand violations of biological conventions."
>>
perhaps you'd like to accept our invitation to the next Ball, at a place of our choosing, at a time of our devising, where we expect the participants to be eager to Dance the Red. Among the guest-list we find:

A bevy of curious Rats
A gaggle of craven Slicerats
A low-born Reikan with Grand Ideas
A flickering Lantern and the woman who needs it refuelled
An Uninvited Guest
A Sudden Surprise
And on the horizon, a distant storm, always coming rapidly... closer.
>>
>>5851246
"Well guys going to bounce. Take care until next time!"
Just like that Spider-Man disappeared into the city. Returning to it's web of information and intrigue. Disappearing to let place to Petrus a man with a dream of doing good with a little bad.

[Maskquerade Result]
>Gain 12 bits (now 16 bits), 125 cold Coins (we'll check on this later), 1 Reputation, 1 Maskmyth
>+1 Guard (now 14), +1 React (now 11), +1 Taking Arts (now 13)

>>5851247
>Sell my 1 and only wound to the Alley animists (17 bits)
>Maybe have a talk with a {Vanadian Trade Correspondent} about this cool window I acquired. It's not exactly all lumber but maybe it's interesting to them? I'm looking for something that could help me produce and fire this stuff [Vial of Slapcrete] to get me places and even to disarm or incapacitate opponents. Think you can hook me up with something?
>Discuss this over some Kalcimirian tea? just to relax Petrus a bit. He knows his boss Aurelius will have a bunch of work when he gets on the scene of the fire and thats STRESSING. Maybe Aurelius would like some Kalcimirian tea to relax a bit. This is what a field assistant does right? Help the big workers have more relaxing time investigating and all the snuff.
>Comments: The plot thickens
>Desires: Man I sure want to be better at this schtick but I think I did pretty well? I still strive to do even better though! And I'll need help!
>Thoughts: I sure hope I don't lose tracks while we do this.
>Questions: So remind me, what is the Masquerade? Who even is in charge of organizing it? Why is a bit obvious but maybe it's not entirely altruistic in Razorwind nothing is completely altruistic...

>>5851495
>Take back the newly acquired [Whispercloth] I really like it.

>>5851718
>Accept invitation
Dear me, sounds like a dance for Spider-Man.

Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 8
The Red Markets - 7
>>
>>5851550

> [-1 Focus]
> [+1 Rat Mark]
> [+1 Hygean Mark]
> [+75 Coldcoin]
> [+6 Bits]

> [Guard 12 => 13]
> [Reaction: 10 => 11]
> [Move: 12 =>14]
Please yell if I did anything wrong.


#Riv
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[75 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
>>
>>5851718
> Accept invitation
>>
>>5851798
No, it rather appears that all is well !

>>5851793
The Mask Balls are organized by the Red Market, through Open or Closed contracts, where ... interested clients wishing to organize a Masquerade let slip the details to the proprietors of the Red Market, the whisper traders, the you-know-who, with details specified and payment held in bank accounts inaccessible. The Whispertraders then prepare the invitations, to either let the Masks who wish to attend show themselves, or perhaps, sometimes, if certain expertise is required, they invite the Mask directly.

They considers themselves performers of a vital service. Is it all altruism? Perhaps not. Vast amounts of money or favors do change hands. But is it all selfish?

Friend, a society could not function of armed marauders murdered men in broad daylight. The Red Markets, for all the horror stories, do vet their contracts. There are such a thing as ... Etiquette. There are Balls we do not invite to and there are kind of Dance we do not do.

But if you do not void those fine guidelines, then, yes, many things are allowed and allowable. Still, as all Masks who attend a Ball must submit to the details to do so and have their Maskmoniker irrevocably associated with this event through all time, one finds that most Masks guard their reputation rather fiercely and seldom accept invitations to events that stain their bodies with too soul-scaring work. Clients who offer such find participants had to acquire.

Now, is this to say that none can be found? Alas not. There are some willing to do slight evil for slighter gain. But does it imply that most Maskmates find that their work takes on a glimmer of the old ideals, a tinge of Justice, a dollop of Truth, just a slightly blush of Hope?

Yes.

Of course, there are always alternative means to hire talent for. task.Old cold coin rents you plenty of loyalty from companies, outfits, units and bands of adventurers. But that's all ... mercenary work. The Masquerade is many things, but it's nothing so crass as simple mercenary effort.
>>
>>5851472
Oh, you do? Excellent. Perhaps we can make an event of it. Anyone else?

Please do not be put off by this body staring at you as you eat, it's just practice.

>>5851495
This mind is not good at perfect bodily control? This mind will /become/ good at perfect bodily control.
>>
>>5851918
It is a worthwhile, laudable goal, but better, grander generals than all the Legion's finest have fought a battle against the urge to scratch themselves when they itch and lost. So it is. So it will continue to be. But we strive for much improvement.

--

Here, perhaps while we wait for odder, stranger things to occur, for stars to align, for sparks to roar into wildfire flames and all such other wonders, maybe you'd like to ... stretch your legs.

I'm sure there's other things that will come up soon - I hear tell that a proper masquerade always starts with a with a little bit of cunning slight and careful preparation.

But maybe all that will be for other times? You could save some bits and coin if you like - the chance will come up again when we're invited to dance again.
>>
>>5851247
(Question, would Aggression and Cunning be statuses that go for 2 Bits, or only 1?)
>>
>>5851951
I take it Features must be purchased at the same time your quarters are? Also, do all of these Coin purchases have mechanical effect or are they just flavor? Do we need to keep track of the food we are eating?
>>
>>5851336
Oh, and *now* we can finally answer this, more proper than before.

A Thief-Staff and some Rope both turn out to be what we might term Knickknacks in this particular dance of masks and mysteries. They're also things that a contact will help you source later - you'll see how, and it will be thrilling.

As for Maskstains, they are a little almost myths and marks, not quite there yet. With a set of 3, they form into a Maskmyth, proper - which you use to Carve a new set of symbols and garner some grand benefit. There's a secret, tricky use, but it's not quite useful to know it just yet.

>>5851976
Both are in such abundant supply around here that it's worth less than a little bit, I'm afraid. Cunning and aggression and aggressively cunning and cunningly aggressive - how else would you describe our grand, glorious city?

>>5851986
I'm sure you can convince some hard-working mason to knock down a wall and install some new fangled pipes and other such, if you discover the need later. Expansions are all the rage these days, isn't it? Though I think it's a little unbecoming, if you ask me. Used to be you just grew up in the block you grew up in. Not all these dreams of owning your own garden must be corrupting the youth. Or maybe not.

Incidentally that's apparently not on offer. Must mean it remains but a dream, even to the rich.

Anyway, naturally, if you own a someplace, you can simply try to install a feature later. Perhaps you renovate.

And one would hope you keep track of all the food you eat, soft-soul, but there's scant need to enumerate it. But it can be useful to have ... perspective... for just how fast and how far you can throw your coins away on wonderful meals and interesting experiences. Let alone if you try to bribe someone, you now know precisely how much to offer.

As for mechanical effects, I don't think I see gearlocks or clockwork on the listings, so maybe not so many mechanical effects. Do these things play out in strange, unpredictable ways, such that a cultured patron of the arts is more likely to encounter good fortune when dealing with a theatre troupe? Well, it's always thus - but you cannot predict it, and the world will never tell you until it happens due to an improbable series of coincidences. So perhaps just treat these with the spirited ability to ... let loose for a bit, buy some wine, enjoy a rapier lesson. Such things.

If down the line, something interesting occurs because of it? Well, perhaps it'll be, well, interesting.
>>
>>5852000
Nice. Does this adding Features later also apply to "A Convenient Location"? That seems something a bit more difficult to add to a house or apartment than a new room. Perhaps it would just involve selling the place and buying a new one?

What does "Discreet Security" entail? Private men in suits? A gated community? Some of those fancy schmancy "security systems"?

Do I have any avenue to gaining a contact besides the base "Red Markets - 7" contact that everyone has?
>>
>Spend 25 Cold Coins joining the Messenger's Guild. The Lagomorphs have long been used to deliver a message.

>Spend 30 Cold Coins acquiring an exceptional set of sewing tools, including a fine needle (maybe a nice CuAg alloy? I hear those are popular nowadays, although for some reason I feel like putting a little Fe and some Ni in there would help. Some NiFeCu. Hmmm, Did it need a hair of Ti for that low weight-low drag? CuTiNiFe? Eh, I'm not metallurgist. It's just got to stitch things together after all) and some thread.

>Put up 25 Cold Coins and 1 Ash Stained Door towards a communal fortress.

>Put 11 bits and 11 coins in a bundle for now. Need to think about how to spend it. A Staff? - No, I'll find one or make one. A sling? Don't know how to use one, but they are easy to make. An Enhanced Mask? Maybe. A flourish for luck? It's not just for murder after all. But no. My rabbit feet are lucky by virtue of not being where they aren't supposed to be. Do I want to hire a spy to tell me the location of the master of Rats? No. Someone else will do it and pay us better. No point killing the golden goose. What about this ?Outis? fellow that the old timers talk about? Hmm. Better to sleep on it and see what dreams come to me.

>1 Bit and 13 Cold Coins already set aside for taxes and tribute.
21 Cold Coins Remain. If one of my maskmates needs a little to make ends meet I'll share. If not, I suppose that's going to gruel.

#Lagomorpheus
==Core==
Guard 14 <- untested
AP 6 Agility 3 RP 1
-Status: All well?
-Status: Alive
==Array=
Health 12 (2) Psyche 12 (2) Grit 12 (2)
Reaction 10 Focus 12/12 - Yay for Naps.
==Skills==
Sense 12, Understand 10, Influence 10, Move 14 (agi 4 unlocked)
==Style==
Vulpes Taking Arts 12
==Mask==
[Plain] w/big ears
+[Sword Hunter]: Roll Sense to sniff out nearby weaponry
Self Control 12? - 1 (SH) = 11
1 Stain. Stained with what?
1 Maskmyth (what to do? Speed? Jumping? Stealing Weapons? Harassing Moths?).
1 Reputation
==Contacts==
The Red Markets (7)
? Unassigned ? The Family ? (?)
==Things==
Gross Loot (1 set abandoned boxing gloves)
Mothdream Pouches
+Exceptional sewing kit
>>
>Continue being destitute
>>
Rolled 2, 3, 3 = 8 (3d6)

>>5851951
125 Cold Coins, Ratwhisker, Luperni Games Tickets, 16 Bits

> A Good Bed. A door that locks, and Privacy.
+ An Easy Way Out
+ Physical Security
(50 Coins)

Correspondence with Distant Family (20 Coins, for Exceptional Quality)
A Tailored Set of Comfortable and Resilient Clothes (30 Coins, Exceptional Quality).

15 Bits, 15 Coins: A Flourish
> Gentle tears of bloodstain red, as if preempting injury.

10 Coins, 1 Bit, Ratwhisker (?), Vanadian Mitts
> Enjoy the Luperni Games (?)
>>
>>5852464
Asceticism is, as they say, ass. Wouldn’t you rather some clinking coin and grand marvels for a month or two?

Well, if you’re dedicated to wandering the path of the world denying teetotaler, perhaps you and Abnegation can arrange some sort of deal.

In such a case, it’s not exactly unknown? Who would you like me to donate your spoils and toils too…

A local Ward, to help the needy and the low?

The Empyrean Emissaries, to pay for the healthcare and ministration of the world?

The Universities, to help with fee-deferrals for anyone taking their administration examinations? Surely, the starving students appreciate the aid.

Perhaps you’ve some other goal?

>>5852010
It would involve moving, yes. A mason can do much but they can’t brick a road that cannot exist.

Security? A little of A, a little of B, a dash of C, just a touch of D for Diligent local Watchers and neighbors who know to note the apperance of mysterious roof bound assassins. You get what you pay for, whether that’s the friendly faces of the local Ward leaders quiet attention so no small timer tests your doors or the presence of a long-term contract to watch your weeds. You can specify the details, surely - you’re the buyer. In either case, they have skill 11, more if exceptional, rather more if outstanding.

As for contacts and allies, you do - but let it aside for now. See, consider that tonight started at the high point of festivities. Usually we’d have a little Warm Up, for all the preparation and planning that one desires to do. Contacts are more useful then and there, including making some new faces your new friends. For now, you’re simply advantaged in the guard department and simultaneously in sore need of socializing a little. Win some, lose some.
>>
Rolled 1, 4, 1 = 6 (3d6)

> By request of Command, rolling vs Understand 12 to comprehend the Luperni Games.
>>
>>5851246
>Guard 12 + 1
>Grit 2 + 1
>Brawling 14 + 1

>+12 Bits
>+125 cold Coins
>+1 Reputation, Maskmyth

>>5851247
>Sell 4 Aggression for 4 bits, +4 Bits

>>5851495
>Take Mothdiver Mask. After all, it is my mask. It was made for me.

>>5851718
>Accept invitation.

>>5851951
I'll navigate this at a later date.

#Tier
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Brawling 15
!Creative Use Encouraged (Unpenalized improvisation)
!Wear My Kicking Boots (Damage gets +GRIT against prone targets)
!Knuckledancer: Build +1 or drop 1 Aggression / Cunning per major attack.
==Mask==
Mothdiver Mask
==Contacts==
The Red Markets - 7
Vanadian Expeditionary Veteran - 8
==Stuff==
16 Bits
125 cold Coins
1 Reputation
1 Maskmyth
>>
Rolled 6, 3, 2 = 11 (3d6)

>>5851951
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array==
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
==Contacts==
Red Market 7
Animist Associate 8

>10 Gold Coins: Get a Bed and quarters of Exceptoinal Quality
>30 Gold Coins: Get a Gym of Exceptional Quality
>60 Gold Coins: Get Workshop for creating weaponry of Exceptional Quality

>11 Bits: Find a Seller for Flourishes
>>
Rolled 1, 6, 5 = 12 (3d6)

>>5851495
>Take Mothdiver Mask (Hadn't thought to note it until now, but I probably should.)

>>5851951
Shopping List:
>3 weeks' worth of bland food (-3c) [122c]
>A bed to rest in, and the house it's in (-50c) [72c]
>A bedroom (-15c) [57c]
>A place to practice, in peace (-45c) [12c]

>A carving to further improve my diving prowess (-12b, -12c, -1myth) [6b, 0c, 0myth]

#Mock
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: 3 Aggression, 2 Cunning, 2 GLORY
-Status: Alive
==Array==
Health 4/4 Psyche 2 Grit 2
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
==Contacts==
The Red Markets 7
Outlander Contact 8
==Currencies==
18 Bits
125 Coins
1 Reputation
1 Maskmyth
>>
>>5852554
I'm poor, not an ascetic.
I'll keep my spoils, thank you very much.
>>
>>5851951
> Spend 15 Coldcoin to acquire the [A Good Bed, A Door That Locks, And Privacy] Sundry, at standard quality.
> Spend 50 Coldcoin to modify the prior Sundry with the [Easy Way Out] feature, at outstanding quality.
> Spend 1 Coldcoin to acquire the [Bland Food For A Week] Sundry, at standard quality.

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[75 => 9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
>>
>>5852578
==Core==
Guard 12
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array==
Health 2 Psyche 2 Grit 3
Reaction 10 Focus 12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Red Droplet (+Violence)
!Red Rivers: Dmg rolls of 1 are rerolled.
Self Control 12
Unsullied Flourish: Gain +1 Crit Rating. Can be expended to recover wounds.
==Contacts==
Red Market 7
Animist Associate 8
==Assets==
[A Bed and Quarters (Exceptional)], [Weapon Workshop (Exceptional)], [Gym (Exceptional)]

Correction: Spend 11 Gold Coins as well on a Flourish
Flourish: A cosmetic crack one the mask, as if it were struck by lightning.
Also:
>2 Gold Coins: Get Exceptional Bland food for a Week.

Remaining Liquid Assets:
12 Gold Coins
1 Bit
>>
Rolled 5, 4, 5 = 14 (3d6)

>>5851246
>Clarify the precise amounts of "Some coins and 2-3 bits" previously looted
>Sell off my wound
>Bump Grit
>Bump Move by 2
>Spend 14 bits and 14 coins to purchase a mask flourish: a red sphere, like a drop of blood, in the place where the nose would be
>Spend 15 coins on a proper room

#Klaunn
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 4
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Brawling 14
==Mask==
Red Droplet (+Violence)
==Contact==
Vanadian Trade Correspondent
==Possessions==
Some coins
1-2 bits
Knife (1d3 bleed)
96 Coins
1 Reputation
1 Maskmyth
>>
File: Hounds and Houses.jpg (229 KB, 999x924)
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>>5852596
Mhmh. And you can barely taste the sawdust in your bare barley.

>>5852585
Oh, your spendthrift discipline is due to grand plans not a lack of desire. Worthy of respect, softsoul, you're not in some retreat from the worlds many interesting perils and puzzles, you're a future speculative investor, simply gathering liquid assets !

>>5852582
But the artist needs must know: what does the carving or symbol look like? It's rather hard to depict it if one does specify it. But, much joy - this is exactly the kind of thing a Carving can do.

>>5852573
but what about micro-fluctuations in the price of Reikan lumber that influences the local availability and demand of common goods which results in a supply cascade that alters the price landscape?! You must bargain now or you face bargaining later at mildly altered prices! The calamity!

Well, whether it's half a coin or six-tenths of one is hardly material or germane. Perhaps it won't be so bad.

>>5852561
The Luperni?

To call them a family is to understate their size and to call them a mere mercantile operation is to misdescribe their reach. The House Luperni is part of the Noble Cartels, those grand almost-nations enclaves that cluster around our fair city.

Perhaps in a distant place, you'd describe them as a corporation, but we're not so crass and they're not so craven. They have social obligations. They have charitable works. They offer scholarships. The product of Luperni factories fill our stores, their masons carve our streets and their clerks man our distant supply stations, trained and true. If you buy a cup and it breaks and the marker's mark is Luperni, well, you know where to go and who to direct your complaints at. They're metalwrights and miner lords, artificers and researchers and producers of things.

The Noble Cartels are not nobility. Cestipherion holds sway over seaways and supply lines, and half the agricultural products someone eats is from one of their fields. Luperni produces unparalleled amounts of the mundane cruft and stuff of life. High and mighty Fideleion has had eight out of ten government infrastructure projects in their portfolio for the last thirty years.

They're not a mere guild, nor a single clan, or something so curiously Reikan as a singular bloodline declaring their nobility by virtue of an intertwined family tree, no siree, the Noble Cartels of Pyther are that very best institution in all the whole wide world:

They're enterprises anyone can enter, of a hundred hundred hands coming together to make light work of all the world.

Yes, admittedly, they sometimes compete and yes admittedly perhaps the Luperni have an egregious amount of standing swords and willing strikers, but their business interests are so vast and reach so far they need the manpower for securing their sites, surely so, yes?

As for the Games, in all their grandiose expenditure, they're how the Cartels keep score in their little private games.
>>
File: Hounds and Houses 2.png (2.53 MB, 1826x860)
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Rolled (0d3)

>>5852607
Fairer and fair. It looks like...

>>5852609
. . . By putting on massive games for the rest of us. Every year, the contract is offered for bid on who will bear the expenses of entertainment for the coming year. As you can imagine there's rather a lot of prestige involved, and this year, it was Luperni who won (in a surprise bid, some way. There's rumors they wanted to dissuade attention away from a series of unfortunate events, but who can say?)

Weeks of dances, excitement, revelry, excess, a little too much branding, what the Vanadians' called "applied marketing" and what the rest of us call "free food in the streets", and all the marvels under the Eye on display to curious onlookers. And most at Luperni expense.

Brings the city together, you know? Makes the Reds and the Greens a little less restless about who wins a chariot race because they know that either way they win something, even if it's simply pies and armbands. Gives the rest of us something grand to appreciate. And let's not be too shy about admitting it, if you burn a kingdoms worth in coin to put on grand shows, you're going to get your name on people's lips and that means Prestige and Reputation and they would not be Noble Cartels if they did not engage in the greatest game of all: That of getting to the very top of the pile by pointing out how much grander they are than everyone else.

Cestipherion, those grain magnates, ran the Games for the last eight years running, so it's nice to see some changes in the line-up.
>>
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>>5852609
>But the artist needs must know: what does the carving or symbol look like?
(I'll be totally honest, I have no idea, I didn't think about it whatsoever. My guess is probably worse than yours, so... Surprise me?)
>>
Rolled 3, 6, 2 = 11 (3d6)

>>5851951
#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 14/14
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 12
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8
===Things===
0 Bits
8 cold coins
1 Reputation
1 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus]

Rejiggering my advances a bit and deducting coin for the following.

>Spending 12 Bits & 12 Cold Coins on a Carving for Stormspin. Let's say the pattern's the one on the mask in the image I posted for Abnegation when I first signed up. If that's not acceptable, make it a tornado-y spiral that looks curiously as though it's meant to be viewed from above.

>80 Cold Coins on [A Library, For Personal Perusal] and [A Place To Practice, In Peace]

>>5852225
>Put up 25 Cold Coins towards making the communal home [A Bed To Rest In, And The House It's In]
>>
>>5851951

> A rented room with convenient rooftop access 15$ (escape route)
> A bribe of just the right officia 45$ (to make sure certain people are sprung from prison):
> Seven likeminded blokes that want to stick it to the Rats $35
> And my old lieutenant, Eightfingers (Street Tactics 14) $14
> He was the thinker, I just punch things
> 16$ 12b leftover
>>
>>5852623
>0d3
That's why I'm saving coin
You never know when fate turns against you
>>
>>5851951
Cold Coin purchases:
>50: A Bed to rest in, and the House its in
>>25: A Convenient location
>>25: Physical Security
>>15: A Bedroom
>1: Bland food for a week
Remaining: 9 Coins, 13 Bits
>>
>>5851718
>Accept invitation
>>
>>5852623
How much would a colorful wig cost, to go with the mask?
>>
>>5851951
Let me know if I messed up.

>-1 Focus. The Wax melts…
>+1 Rat Mark. It’s not a crime if nobody knows… right?
>+1 Hygean Mark. A blessing, from our Red Lady!
>+1 Guard. As if a Worm has need of such…
>-1 Inspiration, +1 Reaction
>-1 Inspiration, gain !Mug The Future

>25 CC towards the communal fortress. I live with Lagomorpheus and Abnegation now.
>30 CC on exceptional tools for a fishing pole and tacklebox
>15 CC on a kitchen. We eat well.
>Claim the stainwood mask, as I am a walking calamity
>Worm my way into the next Masquerade, invitation or no

#Waxworm
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All good. Honest.
-Status: Alive?
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
File: Ratport.png (1 MB, 806x978)
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Some ways out and up the coast we find one of the near shanties that's near a town, a place less its own little village and more a far flung appendix to the grand city of the Flame - and in this place, tossed by salt and with the quiet industry of a fishing village, a warehouse nominally owned by the grand Noble Cartel Cestipherion we find a warehouse where the labourers all think alike and the deliveries all come alike.

They call this place Ratport, as a joke, an overgrown, plank-infested, scrap-and-make-do-can-do attitude riddled little cyst on the coast that's growing and has grown since Rinik start his slow bid for underworld empire. If you need something in the grand city of Pyther, you can find it on the Red Market, this is true. Market's stall with goods from a thousand places and commerce tinged and touched by a thousand traders, but all these goods have to come from somewhere. And The Watchers take their time in part because of what they do - they check, they label, they Watch.

But if perhaps one needed a delivery in the dead of night to circumvent the majority of protocols and skirt the skirts of legal inspection, one might need, like a rat gnawing a hole in the wall, a little port, all to ones own...
>>
File: Warmup - Ratpor 1A.png (1.19 MB, 1414x1072)
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Warm Up
----
Every good dance starts with a warm-up. You have some choices to make.

First, is the manner of your particular approach. They're enumerated in green.You pick one, as that counts as your deployment. Either right through the front-door, or some particular trick that requires some extra effort but has the potential for dividends paid later.

Second, is any optional activities you attempt on your way in - you can do this no matter what your approach is, and they're enumerated in blue. Indicate this but don't roll it. We wouldn't want to spoil the surprise, would we?

For any given approach or target, the total margin is what matters - so if someone fouls up magnificently, perhaps someone else can aid them.

If you spend time carefully working up a plan, Foresight accrues on a team-wide basis. Anyone can tick one in later to roll 3 times and pick the best of a given set or a few other interesting things, plans and contacts depending.

Despite listing all that first, it's probably the last thing you want to do because once you make the choice, it's locked in and you're off. So have some patience and commit when you're ready.

>>5852769
Much more importantly, is all the clever, careful plotting that goes into preparing for a scrap proper. While your approach sets you up, now is where we take a step back, take a breath, and rely on your contacts and other other sundries that might be handy and other tricks you can rely on (Butcher appears to have made some friends, and those certainly can try a given Task)

You can reach out to a contact both here, in the Warm Up, and later, in the thick off it, so using one now doesn't exhaust it for later. If you opt to not overburden your friends with requests, you do get a bonus to a contacts Reaction roll later (So the help they provide then is much likelier to be much better).

What's relevant is that Contacts are rolled to help you set plans in motion, alter the conditions of the terrain, prepare caches of small items, or help you work towards kit and tools you might feel you need. It's nice to have a network.

So work out a plot, plan a little, and if you think you have a good idea, tag in a Contact to help provide something. Multiple contacts can work together on the same task, if you ask one and it fails. The skill rating is modified a little by the nature of the task itself.

Finally, you shouldn't be a slouch yourself either. Consider this kind of Warm Up a sort of "broad-time" phase. You get 1 general action yourself as well, which is basically one broader skill or style roll to try and do *something*. You'll get better at this with time.

==General Requests==
relevant contact skill is modified by the oddity of the request
+4: Quick, easy, simple
+3: Two out of the above
+2: One out of the above
+1: You opt to spend your action to help, pass an understand check
>>
>>5851718
>>5852769
>>5852797
So that everyone here is on the same page, here's the invitation, and here's the briefing. No, I ain't surprised half of you lost it already, its the way of things on the streets, you get used to it. We're /dancing the red/ that means lots of violence, everyone's favourite. The rest'll be gobbledygook until after the posting's done. The Market loves doing that, builds suspense. For who, who fucking knows, its not like anyones Watching except the sodding Conners.

We're destroying another shipment, someway somehow. After your great work on the last warehouse, he'll have done things differently this time. Alchemical Foam, Fire Tamers on hand. More guards inside the warehouse, that's for fucking certain, and the shipment is probably dispersed all over so you can't destroy it all at once.

If I had to guess, its those pink boxes. He's got canoes and pull carts and runner canisters all lined up, see, ready to squirrel all this shite away all over the city. You'd have to torch the whole roachshitting lot to catch your shipment, this time tomorrow. Call your favors in, get things that can destroy, quickly, and's hard to stop. That's what I'd do.

> Eightfingers assists with The Plan. Street Tactics 14

If you can pull the heat inland, make em think that's the only angle you're using, all motheaten-brain like. Then Butcher here, or one of the rest of you, can sneak in with some of the boys and dump all that lot at the docks into the drink, under darkness. That'd be half the job done.
>>
>>5852730
The only cost is never being taken seriously in this town again. So...

Free, presumably.
>>
>>5852953
They will take seriously my balloon art!
Though the wig could look, maybe, a bit more threatening? (Also 4 colors is somewhat too colorful)
>>
>>5852797
Would we roll for our Approach right now in the Warm Up?
>>
>>5852797
My plan is to appear suddenly from a container seemingly too small for me somewhere in the enemy rear. Preferably next to one of the cranes. I think this would be
>Develop a plan
>Be clever
>>
>>5853023
It is, precisely so.

And to avoid accidentally spoiling the future, we note down your choice you roll it on the turn when you intend to trigger it. You won't know how your clever trick goes until the moment you try to pull it off.

>Klaunn, Clever.

What you can do, if you'd like, is to check your Understanding now, because that's an optional task that you're doing ahead of the big moment. It's easier to coordinate those if we know they go.

Marvelous how it seems the instructions tell you do to do the exact opposite.

>>5852999
Generally not, you'd roll it on the moment you trigger it - as it tells us how well it went.
>>
Rolled 1, 5, 4 = 10 (3d6)

>>5851246
>+1 Guard (10->11)
>+1 Health (2->3)
>+1 Legionlock (10->11)

>Gain Ash and Smoke Maskmark
The contraband must burn.

>Gain Swordhunter Maskmark
Had enough of these. No more.

>>5851247
>You have some comments?
Thanks for running, you madman. I loved it.
>Desires?
A few. No, I will not elaborate.
>Thoughts?
Heroism doesn't pay.
>Questions?
I have regretted not rolling for guard or contacts at chargen. Can I do it now and immediately give you both dice for whatever they're worth?

>>5851281
I could go for some pizza

>>5851718
Accept the invitation.

>>5851951
>25 Coins for membership to The Association
>10 Coins for Correspondence with distant friends made during the war
>45 Coins for a Memento of a dream choked in blood
>12 bits, 12 coins, 1 Maskmyth for a carving. A bonus when helping a friend in danger.

>>5852225
>25 Coins to the Communal Home. Not sure what's missing or who'll be staying there, but I'm used to not living alone.

>>5852554
I would like to donate
>My 8 last coins to the Empyrean Emissaries, to pay for the healthcare and ministration of the world?

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
-Ash and Smoke (Roll vs Influence to add Frie or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
-Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
2 Maskstain
1 Reputation
==Contacts==
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
>>
Rolled 4, 4, 4 = 12 (3d6)

>>5853035
Let's try to understand (vs 10)
>>
>>5852797
>(green) Run Interception
>(blue) Search out a contact that can either aid our approach, provide some hands, or provide some demolition materials
>>
>>5853036
We'll take your dice as the price to pay to reach old friends. Contacts are rather the spirit of things.

>Gain a Veteran's Association Contact - 8
You either drown in the Rivers
or choke on the ash,
because it falls like rain and blots the Eye
but if at last you muster out
and make your way through darkness and doubt
remember the ken of the Association:

No one who gave so much should die alone


Besides, softsoul. Heroism always pays. That is: the heroes are the ones who do the paying.

As for your donation, the Emissaries thank you kindly and lightly, and assure you your coin will go to the thing that anyone and everyone needs - the basic supplies of life. It's easy to forget, given the scale of the Luperni games, but in this far-flung city, at this hour, at this moment, even now, little lights flicker out, alone and cold and tossed by be the wind of circumstance. Sometimes, all they need is a little fuel or momentary shelter.

>+1 Reputation (Temp)

>>5853060
While demolitions are rather too much to bring to most festivities, and not a scant bit illegal too, in the grand sense, the national security sense, the we have some questions about where you were last night and anyone you've interacted with over the last six months sense, it's still possible to arrange something. Alchemicals of all sorts flow through the city. We invented the art.

In any case, you should decide what sort of friends you have. Now might be a reasonable time to do so.

A Legion Quartermaster (8), known partially for graft and partially for a darling ability to deliver unmarked crates of boots and other requirements at almost no cost save a favor, some other time.

A Vanadian Trade Correspondent (8), who can get hands and materials and everything else, but it always comes at a cost.

Or just the Red Market, wise and distributed. You aren't really looking for anything specific, either way. What is "some hands" but 3-30 knifemen not exactly known for asking too many questions? Spreading the word is easy enough, but you're making a cardinal mistake - you're asking for eight different things in the same breath. Try one.

--
>Interception
Sal

>Clever
Klaunn
>>
>>5853159
I think it would be useful to get to know
>A Legion Quartermaster (8)
some, I'm sure we will have an amicable and mutually beneficial relationship.

While I'm at it, can I ask a favor at this time, or is it too soon, having just met?
Also, it strikes me that a contact level of 8 seems rather low and rather likely to produce undesirable results if I'm interpreting this correctly. Am I wrong?
>>
>>5853159
>>5853170
Now that I mention it, I've got an idea. Can I get a reverse favor? Or, in other words, can I ask if my contact has a favor they would like me to do in exchange for, perhaps, a higher contact rating?
>>
>>5852797
> Green, Be clever. [Roll Move].
> Blue, Develop a plan. [Roll Understand]
> Reach out to Legion Quartermaster Contact. 'Say, you wouldn't happen to have one of those spiffy dashsystem dealies available to loan out wouldja? My current circumstances demand a mite more alacrity than traditional pavement pounding can supply you see.' Spend general action to help my contact see the request through. [Roll Understand]

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[75 => 9 Coldcoin]
[8 Bits]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
>>
>>5853159
Thanks Command. A generous exchange, it's wonderful to reconnect with old friends. Just in time too!

The Emissaries have my thanks for their work. In a perfect world, no little light would go out in the darkness for lack of friends.

A small question: Why "softsoul"? What's the meaning of the word?

And what about my mask carving? Is the effect appropriate and works as intended?

>>5852797
>Run interception. Ask my friends in the Association to help.

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
-Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
-Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
-Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
-Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
-Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Contacts==
Veteran's Association Contact - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
>>
Rolled 4, 1, 2, 5, 3, 1 = 16 (6d6)

>>5851718
Accepting the invitation. Not sure if I need to do this, but others are so I will just in case.

#Abnegation
==Core==
Guard 13/13
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 9 Focus 13/13
==Skills==
Sense 10, Understand 10, Influence 12, Move 12
==Style==
Shatterhands 13
!One Against: All parry penalties are halved. You can retreat with a parry as well, +3 if so.
!Legwork: Harsh penalties in a grapple or when off balance, dangerous techniques, kicking has less consequences
!Serpent’s Precept: -2 to skill, roll damage twice or make it Piercing (which really hurts)
!Stormspin: Roll Style, add margin to next kick
==Mask==
Plain
===Contacts===
The Red Markets - 7
Animist Associate - 8
===Things===
0 Bits
8 cold coins
1 Reputation
0 Maskmyth
[A Library, For Personal Perusal]
[A Place To Practice, In Peace]
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus and Amicus, 25 Cold Coins Floating (?)]
Carving, +1 to Stormspin

Rejiggered advances again, realised that Style levels are important.


>>5853036
This mind does not have the cold coin for a full day's worth of pizza any longer, but it is likely possible for eight cold coins to still purchase a substantial quantity of pizza. This mind believes that Slip Sensibly has also agreed to partake of pizza.

>>5852797
>Run Interception (1st-3rd, Influence 12)
>Influence Patrol 4

Not really sure what an Animist Associate can actually do for me, so unless someone comes up with an idea I'll likely just sit on it and the Red Markets. As for the general action...

>Use Mothdream to achieve a state of total conscious self-control. Small amounts, Abnegation does not think detaching in entirety is a good idea. Practice keeping the body regulated. Last time several internal bodily processes were out of balance by the time the effect had worn off. It had few practical implications for the job, but that may not always be the case. And in any case, Abnegation is not interested in Mothdream for purely job-practical reasons. (4th-6th, Understand? 10)
>>
Rolled 1, 2, 4, 5, 6, 3 = 21 (6d6)

>>5852797
> Accepting the Invitation

Going through A (the front gate).
Rolling Understand to estimate what, exactly, will be waiting for us there. (First set of dice)

Rolling Outlander Contact to acquire a smoke bomb or flash grenade, to stun and stagger a crowd of foes. (+3- Quick, Simple, second set of dice).

And, of course, bringing my Boxing Mitts!

(Freshly Cleaned, of course.)
>>
>>5852797

>Accept the Invitation to the Ball.

>Prep some pouches of mothdream. Prepare to go in hot through the front door and cause a ruckus (option A).

>Develop a plan of approach (10) +2 Foresight - My plan is to throw things into the eyes of the Rats and generally cause a ruckus when going through the front door. That should pull the bulk of the Rats to the front and allow the hidden deploys a change to either raid unmolested or pick off high impact targets.

>Ask the Red Market (7) if there are any Messages in the Zone which need to be delivered.

>Ask the ?Family? (?) if they have any Messages what need deliverin' in the Zone. If any of these Messages need special tools to be delivered properly, ask to borrow those tools.

>General Action - Deliver messages in the Zone and try to scout it out along the way.
>>
>>5853170
Now would be the time, because it's now you have the need. As for offering something for something, being willing to take on an Inconvenience runs the gamut from +1 to +4 (to your targets) in exchange for . . . An Inconvenience of approximately equivalent value. You can offer this as you like.

You can also thrown in some Bits, some information, some coin, interesting information, because what friend doesn't work harder when motivated? That's more up in the air, but, usefully, if your request falls through your incentives don't "disappear".

>>5853211
Because it's what you are and what you have, a soft soul, ripe for the plucking and the changing. You can become what you yearn to be, as opposed to all those hardliners who are more set in their ways. Bound by the flesh, yes, but free in the place that matters: the soul.

>Front
Fourth Dusk
Lagomorpheus

>Interception
Sal
Amicus
Abnegation

>Clever
Klaunn
Riv

>Influence:
Abnegation, Patrol 4 [-2]

>Foresight Margin Accrued
11

[Masks: 7]

---
[Warm Up Phase...]
>>
>>5853446
(Whoops.

Understanding is 12, Outlander Contact is 8 (+3))
>>
>>5852797
>Go right through the front! (+1 GLORY)
>...A plan? I'm gonna dropkick some guys. Is that enough of a plan? (Forego a plan. All guts, all glory, but not a drop of foresight...)
>>
>>5853691
Well, if you feel more comfortable in the rush of things, friend, then may the Moths guide your hand.

>>5853690
Much obliged, obliging friend. It does make it marvelous miles easier if the scribes don't have to stare, bog-eyed, at how a number became a number. Simply noting down what you use for what makes the entire universe run smoother on better greased tracks.
>>
Rolled 4, 1, 2 = 7 (3d6)

>>5851951
>Sell Aggression to Alley Animist +1 Bits (18 Bits)
>Spend 2 Coins for exceptional Bland food for a week
>Spend 30 for an Exceptional Good bed, door that locks and privacy
>Spend 15 on a bedroom
>Spend 10 on a easy way out
>Spend 30 on a workshop

>Put on a sweet Scarf I got that one time for the outing

>Spend 9 Bits on Vanadian Trade Correspondant for a Meeting (8-->9)
>Spend 9 Bits on acquiring a Hookshot and Hookshot training Vanadians had hookshots right? (roll?)

>>5852797
>B: Be clever
>Develop a plan of approach


Spider-Man
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: Alive
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
==Style==
Taking Arts 13
==Mask==
Plain
==Things==
[Whispercloth] +1 Dodge, +1 Grapple reach
[Vial of Slapcrete] Sticky...maybe useful for the future of...web slingers?? Maybe someone could help with this
4x[Heartflush Dose]
==Contacts==
Vanadian Trade Correspondent - 9
The Red Markets - 7
>>
Rolled 3, 1, 4 = 8 (3d6)

>>5853060
>>5852797
>>5853159
You know, the advertisement on the tin isn't such a bad idea. I think I'll take him up on that.

>Requisition some boots for all the maskmates. Good for keeping us mobile, kicking down doors, and sundry creative uses. Take on an inconvenience (+2) to facilitate this.
(Should be +4 or +3 for quick, easy, and simple, or at least quick and simple if requisitioning this number of boots isn't "easy")
>>
>>5853743
(Using my Legion Quartermaster (8) Contact of course)
>>
Rolled 3, 1, 6, 1, 1, 6, 3, 5, 1 = 27 (9d6)

>>5852797
Dice for cooking, contact, and then influence.

>General Action: Catch some fish with my exceptional fishing gear, cook it up in the communal kitchen for my flat mates. An army marches on its stomach.
>Call up my Glass Knight friend, have him loan me a PROPER knightly weapon and instruct me on its usage. Surely he trains me on the regular, this is just a refresher course!
>Support Abnegation in influencing Patrol 4. Wrack all over the remnants of that patrol.
>Deploy AT THE GATES!

#Waxworm
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All good. Honest.
-Status: Alive?
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)

-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
Rolled 1, 3, 2, 4, 1, 3 = 14 (6d6)

>>5852797
>Ask my Associates to help me intercept some rats (First roll, should be quick and simple but not necessarily easy, 1st roll vs 11)
>Spend some time volunteering for the Empyrean Emissaries. Try to find out what's the word on the street about the rats, their plans and their merchandise. If nothing else I will have helped some flickering lights. (2nd roll, Influence 12)

>>5853743
Ohhh, genuine Legion boots! How nostalgic. Much appreciated Sal
>>
File: Kit - Ratport1.png (390 KB, 1338x910)
390 KB
390 KB PNG
>>5853186
Dash systems? At this hour? In this economy? In this city? Apologies, friend, but demand is fierce and the supply is limited. Vanadian Gearlock systems are expensive ever since the Defense Council closed the borders, they're redirecting most of their production to internal needs, and the latest batch of House Luperni models were delayed due to an incident with Dr. Bel Phegor, the overseer of their research line. But you're in luck, perhaps an alternative can be arranged...?

>>5853446
Brightlights, flash fires and all the chemical accoutrements of the arts of artifice and trickery. That sort of stuff? Easy to acquire, easier to source, and if the Chemicaes are too busy to take an order perhaps you didn't know this, but you can get the same result at half the cost if you use horse blood in -- Okay okay, they'll stop talking if you stop asking.

>>5853703
Ehhhhhh it fell off the back of a caravel, don't ask too many questions.

>>5853743
If there's one thing we have, it's boots, Sal. Boots and biscuits and curiously, eight thousand model seven-two-LD full helmets, wolf style, flat-topped. Recalled because the metal alloy turns out to be mixed poorly, so the helmet gets brittle with heat. Oh, you want boots?

Here. Last and best boots you'll ever own.

>>5853768
Had you ten years, a thousand training dummies, four squires and no obligations, he feels he could still not show you how to use a sword with anything resembling competence enough that he would let you leave his sight with one, unsupervised. A sword is a separator of things. It one of the only tools forged by human hands that has no purpose other than to end others. In the distant Rikovols, they say that some things are worth dying for and draw their blades only when they wish to test that oath. This perhaps is admirable.

But in Kalcmir, the first sword was forged and you're apt to get yourself cut up something fierce if you go waving one about like you have the first thing approaching a clue on how to use one.

---
Slide a piece of Kit into your pockets, down your back, your belt. Tools have Weight. Once you breach your Grit multiples, you take -1 to Reaction and Movechecks and further every multiple hence.

>Front
Fourth Dusk
Lagomorpheus
Waxworm

>Interception
Sal
Amicus
Abnegation

>Clever
Klaunn
Riv
Spiders Man

>Influence:
Abnegation, Patrol 4 [-2]
Waxworm, Patrol 4 [-1]

>Foresight Margin Accrued
14

[Masks: 8]
>>
>>5853859
>Take a pair of boots, need that extra oomph on my dropkicks
(Also, you forgot to mark me down as taking the front door.)

#Mock
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: 3 Aggression, 2 Cunning, 3 GLORY
-Status: Alive
==Array==
Health 4/4 Psyche 2 Grit 2
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 10, Move 14
==Style==
Brawling 14
-!Creative Use Encouraged, !Wear My Kicking Boots, !Knuckledancer
==Mask==
Mothdiver Mask {1 STAIN}
-+1 Hit and Effect on high-diving style moves.
-Recover 1 Focus when landing a diving attack.
-Punches are boring...
-+Mothmask effects
-Carving: +1 Hit when diving
==Kit==
Model 73 Boots
-1 Weight
-+1 Raw Damage on kicks
-Feet protection
-*Clonk Clonk Clonk*
==Contacts==
The Red Markets 7
Outlander Contact 8
>>
File: Ratport Warmup 2A.png (1.08 MB, 1292x1012)
1.08 MB
1.08 MB PNG
Looks like we can draw some of that [4] Group away from the relevant warehouse, lead them on a merry chase, then loop around.

That'll buy us some time for the big night.

Eightfingers is right that it's unlikely that Rinik won't have expanded the security around his shipment, fire foam, alchemical, patrols. This perimeter net of prowling Slicerats is one thing that marks that out clear as the sun. Once the fighting kicks off, you can expect the Patrols to travel roughly 1 tile a turn, plus minus, and arrive with their measured strength directly to the brawl.

Luckily, someone has to alarm them first, so if you keep the Slicerats from getting the word out, whistling for help or sending a runner, or whichever else, then the patrols might not be coming our way. It doesn't look like they have a given pattern, so unless I miss my guess, they'll wander 1d6 randomly at the start of World Phase and if we're quick, they won't be a bother in the slightest.

--

Our approaches are about set.
Our contacts are about tapped.

A few more words are coming in. It seems the Slicerats are frequent users of the soup kitchens that Amicus finds himself helping out at. Not in the guise of a Slicerat, no gang bands, they leave the knives, but it's the vibe and the feel of their beady eyes and almost instinctual bullying off of those in need. The Theurge Acolytes on duty don't like them much, have not liked them much in a long while, but there's a mystery here: if Rinik pays his boys and girls so well (and he does) and they can take what they want in violence and woe (and they do) then why would any Slicerat deign to hustle up free slop at a soup kitchen? Why do they mingle with the low and the lowly?

[...]
>>
>>5853859
"Ah, magnificent. Your resourcefulness never fails to impress. I'll take half a dozen."
> Acquire 6 Luperni Jaegerhound FCS fuel cells

#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[75 => 9 Coldcoin]
[8 Bits]
[6 Luperni Jaegerhound FCS fuel cells (Wgt: 1.98)]]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)
>>
File: Warmup - Ratport 2A.png (1.13 MB, 1344x1032)
1.13 MB
1.13 MB PNG
>>5853786
>>5852883
>>5853348
Eightfingers and Butcher's Blokes and some of the more practical members of the Association think they can work out a few ways to slow down some of the fleeter rats. Carts and wagons in the slim streets of the city, a quick hit and run in a blind alley, such things. They're still working on it. Gaming it out, wondering, staring down at a crumbled map and moving pieces with concentrated distant looks in their eyes.

And then, Abnegation, pondering, in the kitchen, staring at cold slices of bread and pondering about their friends, fighting the urge to blink, fighting the urge to sleep, fighting the urge to take a bite of the savory meal, finds a thought...

If, as Amicus reports, the Empyreal Emissaries find themselves serving charitable care to the Slicerats could it be that it is not simply because the scurrying lowlives are so habitually kleptomaniac that they must steal free blankets? There has to be some sort of limit to the larceny, even for a rat.

Mothdream, when carefully administered, dulls the need for sleep and the urges of breath and low, constant churn of your digestive tracks. One can look at the delicious remnants from the planning session that litter the communal kitchen and feel nothing at all.

And what if one offered that to all the mingled, mewling throng that flocks to the Flame for warmth and succor? Bread will kill the hunger pangs but Mothdream will kill the Hunger. Even now, in now dosage, with practiced breath and an expanding awareness of the limits of their own physical form and all the possibilities do, Abnegation remains chain to the thought of tomorrow. One needs a meal, yes? One needs to sleep, at some point.

But if hope was lost in a war, or taken by the night, or fortune turned foul in some trade dispute, if all the little slings of world conspired to knock one down from one's perch, then perhaps the hope of never worrying about such things becomes an enticement.

Imagine the . . . Sales pitch. Accept the bread and blankets and bunkbeds of the hard working Theurgic Acolytes and their flame-mad masters, who, it is whispered, did try to burn us all for some divine favor or accept an armband, a knife, a place in the pack and the end to all your hunger, sleepless nights and insistent bodily sensations.

Small wonder Rinik has such a plague of rats at his beck and call. No whispered tales of Rinik or the Slicerats selling Mothdream or kicking up a turf war with the Shimmergrass gangs. They're in in entirely different lines of business.

Because Rinik and the Slice Rats aren't selling Mothdream at all. They're giving it away for free.

[Warmup Phase 2]
>Our contacts are mostly spent
>Our plans are mostly in motion

>All that remains is final adjustments, checking our kit, marking our masks, preparing for a dance
>Every Mask gets 1 general broad-time downtime action.
>>
Rolled 3, 4, 3 = 10 (3d6)

>>5853875
#Riv
==Core==
Guard 13/13
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
[Health 2] :: [Psyche 2] :: [Grit 2]
[Reaction 11] :: [Focus 11/11]
==Skills==
[Sense 12] :: [Understand 10] :: [Influence 10] :: [Move 14]
==Style==
[Brawling 14]
==Mask==
[Plain]
==Inventory==
[75 => 9 Coldcoin]
[8 Bits]
[6 => 5 Luperni Jaegerhound FCS fuel cells (Wgt: 1.65)]]
==Contacts==
Legion Quartermaster Contact - 8
==Other==
[1 Rat Mark]
[1 Hygean Mark]
==Lifestyle==
[A Good Bed, A Door That Locks, And Privacy] (Standard)
+ [An Easy Way Out] (Outstanding)
[Bland Food For A Week] (Standard)

> Riv activates one of his fuel-cells in a controlled environment, experimenting with using the device so as to form a clearer idea of how it functions and what he can realistically do with the force it generates. (-1 Luperni Jaegerhound FCS fuel cells)
>>
>>5853875
>Equip Model 73 Boots
>Practice lighting things on fire (in a controlled environment). I’d like to be able to more consistently get thing’s burning quicker. (I would like to improve my usage of the Spark action learned last map)
>>
>>5853875
Maybe one day I'll be as dashing and dangerous as a Glass Knight.

>General Action: Sit and fish by the water, real inconspicuous like. Keep an eye on the sorts of unsavory fellows going in and out of the docks. Anyone especially dangerous looking?
>Equip bonkstick
>Equip brightflash bandolier

#Waxworm
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All good. Honest.
-Status: Alive?
==Array=
Health 2 Psyche 2 Grit 2
Reaction 11 Focus 11
==Skills==
Sense 10, Understand 12, Influence 10, Move 12
==Style==
Taking Arts 12
!Shadowtheft: [1 AP and Dodge Reaction] - Dodge behind, steal 1 guard
!Mug The Future: Steal AP from your future self. Start next turn with that much Stun.
==Mask==
Stainwood(+Weird)
-2 Maskstains
==Contact==
The Red Markets - 7
Kalcimiri Glass Knight - 8
==Pockets==
-Bent Long Knife
-Bonk-ken
-Brightflash Bandolier
-Exceptional Fishing Gear
-Cold Coins x5
-Bits x6
==Other==
-Rat Mark x1
-Hygean Mark x1
>>
>>5853859
Dr. Bel Phagor? Do you perhaps mean Dr. Dr Bel, Ph, Ag, Or? I know he has an unusual name, but you can’t just mash it all together. It doesn’t even work that way if you try, the Ph is silent.
>>
>>5853924
Ah, slight correction, only the H is silent, but the point still stands. You give people the wrong impression by inaccurately and callously mashing names together into one word. A man of his standing deserves some respect, no?
>>
Rolled 6, 4, 3 = 13 (3d6)

>>5853859
>Take a pair of boots, a brightflash bandolier, a set of wire-fangs, and three fuel cells

>>5853875
>They say you can find anything in the Red Markets. Ask my contacts there if they can find me a proper suit of armour, like the one I used to have. (Definitely quick, probably simple, no idea how easy it is. Rolling against 10?)
What Rinik is doing is despicable. Dreams and needs hurt, but they are important. They're what drive us forward. What remains when they are gone?

#Amicus
==Core==
Guard 11
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 12, Understand 10, Influence 12, Move 10
==Style==
Legionlock 11
!Unfair Fighter: Adds ½ of any penalty your target is suffering that you’re not also suffering as +hit/+effect.
!Offhander: 1 AP to roll against Grit or Reaction to try a Trick (which penalizes targets)
!Pack Tactics: Get a 1 AP discount on major attack actions if target is fighting an ally of yours.
==Mask==
Legion Fullhelmet (+Honour)
+Ash and Smoke (Roll vs Influence to add Fire or Smoke to next action *or* inflict it on the environment. +1 per Focus spent.)
+Swordhunter (Roll vs Sense to sniff out nearby weapons. +1 base effect against armed opponents.)
-Carving (A bonus when helping a friend in danger.)
2 Maskstain
1 Reputation
+1 Reputation (Temp)
==Kit==
Total weight: 4
Model 73 Boots
Wire-Fangs
Brightflash Bandolier 6/6
Jaegerhound Fuel Cell System Fuel Cell x3
==Contacts==
Veteran's Association - 8
The Red Markets - 7
==Things==
Association Membership
Correspondence with distant friends made during the war
Memento of a dream choked in blood
[A Bed To Rest In, And The House It's In - COMMUNAL with Lagomorpheus, Abnegation and Waxworm, 50 Cold Coins Floating (?)]
>>
Rolled 1, 2, 4 = 7 (3d6)

>>5853875
Eight said he wants someone to lead the boys in while others make a big stink at the gates, but I don't see three masks making a stink big enough for thirty.

> Butcher volunteers for the front door
> He'll take two flash bandoliers
> Until then, he'll watch Eightfingers work and offer really, really obvious observations (Understanding 10)
>>
>>5853859
>Take wire-fangs, bandolier and 3 fuel cells
>>
>>5853875
> Equip a Bandolier of Flashfire

#Fourth Dusk
==Core==
Guard 14
AP 6 Agility 3 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 3 Grit 2
Reaction 9 Focus 12
==Skills==
Sense 12, Understand 12, Influence 10, Move 10
Taking Arts 13
Plain Mask (Flourish)
==Equipment==
Vanadian Fighting Mitts
Flashfire Bandolier (6/6)
>>
>>5853859
>Take the last set of Wire-Fangs
(Gotta do this before they're all gone)
>>
>>5853965
>>5853875
>Sew our friend Amicus a carrier vest. Then all they have to do is find some plates to go in it. Not sure how "proper" it is, but it's some sort of armor.
>>5853859
>>5853768
Waxworm, would you mind if I took one of those Bonk-Ken? To bonk rats. And play Don Quixote. If not, that's ok. I'll throw grenades and cause havoc or something instead. I can only promise that I will make self control rolls when I bonk with it (because of my mask) and also that I will not treat it as a sword (because it's not a sword). I may also use it for things other than Bonk!.
>>
>>5854294
Help yourself. I hadn't considered wielding two, for my mentor was loathe to see me wielding even one!
>>
>>5851246
>Health to 3, Move to 14

#The Circus
==Core==
Guard 15/15
AP 6 Agility 4 RP 1
-Status: All well
-Status: Alive
==Array=
Health 3 Psyche 2 Grit 3
Reaction 9 Focus 12/12
==Skills==
Sense 10, Understand 10, Influence 12, Move 14
==Style==
Knot-tying 12
!Painpoints: Stun Dmg Base
!Jointlock: 2x Grapple effect
!Tie in a Knot: Grapple penalty as +hit on followup
==Mask==
Plain
1 Reputation
1 Maskmyth
==Contacts==
Red Markets-7
==Inventory==
12 Bits
125 Cold Coins
>>
>>5854294
Waitwaitwait, Bunpunch enthusiast over there.

You're . . . Going to mark your Mask with the vow of the Swordhunter. Declare wide to the world that you intend to use no steel by your own thoughts and no tool but your own hands, all that, grand and storied and writ clear as day on your Maskmoniker, your contract marks and held high on your own face.

And then[/i| the first thing you'll do is strap yourself down with alchemical devices and grab a wooden practice sword?
>>
>>5853965
Space in your head for something or someone else to fill your hopes and dreams with their ambitions.

>>5853924
>>5853927
Last I heard he was still working on the Or, but very few distinguished souls get that sort of degree. That's the man, Sal, good ear. Tussle in the Luperni Library a few months ago. Apparently a Reikan Narrative Event got a little out of hand. I hear they're somewhat like our Masquerades, only, you know, drunk and the audience is part of it instead of off-limits and instead of symbols and masks they use "roles" and have these things called safe words, but also, that part makes sense, because no Reikan can take a proper punch. Dr. Bel is still riding high on the idea that he'll revolutionize gearlocks, though it's odd that the Luperni are so invested in the projects. They don't lack of personal paramilitaries of the professional sort, sure, but imagine outfitting each and all with a boost dash system. Logistics nightmare. A striker consumes multiple cells for every hour of operation. You'd beggar yourself paying.

>>5853880
It seems if you plug it into something, it releases the pent up energy at a slow rate - the environment won't be too reactive, but 1 Force is still enough to push things, move things, warm things up. It adds this enhancement to all actions once per action. Attach one to yourself and you'll find physical activity boosted. Well, if you had a wire-system or Bondsteel arms or mechanical artifice. Since you don't, it'll mostly go nowhere. But you could warm things up? Maybe You can hold it in your hand and jump, maybe, or treat it the world's most dangerous pair of knuckledusters (dangerous to your hands. You don't want to be holding it when it breaks). You can adjust the release rate handily, if you had something bigger you needed to power.

You probably want the explosive release.

Turn the safety override off (1 AP, readying the cell) then throw it. Upon impact with a sufficiently hard surface, the chemicals will mix all at once and flash-convert to empty air and loud noise and the roar of mountains breaking. The direct target and most things inside 4-8 tiles are subject to the cascade shockwave. It releases 4d6 *all at once*, dividing by 3 per tile, far more in closed confines.


>>5853978
Thanks, that was very helpful, the way you suggested not losing a fight and getting them while their guard is down. Well.

No, that last one. That... Actually is helpful, something fierce, for why not get them when their guard is down? The Slicerats cling to the neighborhood. It's theirs. We need simply plant a knifeman in any cafe they think they're safe in and take that safety. . . Away.

>Front
Mock
Fourth Dusk
Lagomorpheus
Waxworm
Butcher

>Interception
Sal
Amicus
Abnegation

>Clever
Klaunn
Riv
Spiders Man

>Influence:
Abnegation, Patrol 4 [-2]
Waxworm, Patrol 4 [-1]

>Foresight Margin Accrued
14

[Masks:11]
>>
>>5856108
That sounds like the thing I want. Sod these bandoliers, someone get the paint.
>>
>>5856108

The Mask chose me. Soul intention self-manifesting sans act of hand. I can promise you Skip that I will not use this Bonk-ken as a sword. Maybe as a Bonk, but not as a -ken. And these alchemical devices. Do you think that they violate the shared collective sigil of Sword Hunter? I'm not well cultured in this symbiology. I wouldn't want to Bunsai in opposition to ages of culture and tradition. That might reflect badly on the family it might. Wouldn't want to cast shade on the family reputation by oath-breaking. Oh, and what are your favorite color and shirt dimensions?
>>
>>5857114
Liar. You can bend it every which way you like, liar, but it doesn’t make you, liar, any less of a liar, liar. I’m neither going to be distracted, liar, by shirts, liar, or any other questions, liar.
>>
Call me a liar will you? Then hear my oath lawful keeper of oaths: I shall not use this bonk-ken as a sword.

>Swear Oath not to use Bonk-ken as a sword.
>>
>>5857572
Eat your pizza, Slip.
>>
>>5858215
You are not making an oath. You are lying.

You are a liar. You lie. So the thing from your mouth is noise, neither true now or true later, and to call it an oath is to lie again. Liar.

Of course liars cannot swear oaths, liar. An oath is a promise kept and a bargain held, liar, and you do neither. You can do neither, liar. You lie. What would you know about honoring anything? How would anyone expect you to keep something so simple as a promise to other people when you can barely keep a promise to your own face? Liar.

I am not calling you anything. I am stating the fact of your existence.

Liar.


>>5858288
Thanks for this. It is nice to have food when the city is so heated.
>>
>>5856108
Wait, Slip, are alchemical devices really against the spirit of the Swordhunter oath? I'd better give them back if so.

>>5858288
>>5858300
Pizza!
>>
Skip, do you know the story of the first Swordhunter? If so, would you share it?
>>
(Uh...)
(Why'd it get so quiet? Did the quest die?)
>>
>>5862364
(Nah, Command's just taking a break for now since there's a bunch of other skirmishes going on right now and he didn't want to clog things up too much.)
>>
>>5862365
Damn skirmish traffic jams! *honk honk*
>>
Rolled 4, 4, 1 = 9 (3d6)

>>5858300
>Punch the skirmish traffic jam
>>
Rolled 2, 4, 1 = 7 (3d6)

>>5864761
The skirmish traffic jam rolls to defend
>>
Rolled 3, 1, 5 = 9 (3d6)

>>5864761
>>5864918
Obligatory world event roll, nothing to worry about™
>>
(Welp, looks like Command's back at it again, sooner than expected.)
>>5868076
>>5868076
>>5868076



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