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PRELUDE - They watched the stillness
Of slaughtered stars, and gave sacrifice
In Lightless Fire loomed engines
From a depthless siege of thoughts, illuminated
In the woven vault of heaven, and when
They leapt into the silent ravage of sky -
The Abyss fell upon them.
>>
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The Cassiterides
Formally known as the Cassiterides Overdensity, this enormous stellar stream spanning 10 kiloparsecs beyond the galactic plane across multiple disputed interstellar jurisdictions and conflict zones is believed to be a remnant of a former dwarf galaxy after collision with the Milky Way, and resides at similar galactocentric distance to other known entities such as the Virgo overdensity, the Hercules-Aquila cloud, the Eridanus-Phoenix structure and the Monocerous Ring, with which it may be kinematically associated. The metallicity dispersion and enriched chemical abundance of planetary worlds within Lindblad resonance of the Cassiterides provides a direct glimpse into the tidal forces of the oldest systems inhabiting the fossilised remnants of stellar structures formed by protogalaxies deep within the early universe.
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Haemolymph
The synthesis of this miraculous postmortal elixir bestowing cryoprotectant and longevity-enhancing senostatic properties has enabled humanity to transcend biological limitations in microgravity, outlasting barotrauma, thaw amnesia, the degenerative musculoskeletal effects of bone reabsorption and cosmic radiation weakened immune systems amongst many other ordeals of interstellar space.
The exact composition of Haemolymph is unknown, though the liquid tincture is believed to comprise of programmable stimulus-responsive hydrogels, whilst Haemolymph derivatives exist in many forms, from a clear crystalline raw spiked form to a translucent faintly blue/blood-red birefringent fluid suspension. Perhaps in recognition of its experimental origins in trehalose, a common and vulgar name for the highly addictive pleasure-arousal precursor compounds of Haemolymph is cocoon sugar.

CARA-PACE
Cryoprotectant Activated Reconfigurable Assisted Personal Adaptive Combat Exoskeleton
Mechanical counterpressure skintight space suit, with Haemolymph autoinjector. The most advanced exoskeletal support systems for extravehicular activity no longer need to conform to human morphology, and are capable of detaching, displacing and reconfiguring human limbs and rearranging organs within the protected interior of the carapace frame.
>>
MIGHT
Basic attribute for combat. Used to annex star sectors, and determines defense rating of patrols, ship combat etc. Higher Might creates an aura of intimidation and command, encouraging greater respect amongst militaristic / warmaking factions. Might influences courage / morale in conventional combat.
Excessive points in Might above certain thresholds can result in your faction being automatically designated as a noncivilian combatant, being attacked without warning when entering contested / blockaded regions

MIGHT ASSETS
01 Blockade Fleet
02 Counterintel
03 Deepstrike Lander / Dropships
04 Drone Fleet
05 Elite Infantry
06 Expeditionary Reconnaissance Force
07 Extended Theatre Operations
08 Gravtank Formation / Heavy Drop Assets
09 Guerilla Rebellion
10 Imperial Legion
11 Logistics Network
12 Militia Units
13 Mutual Defense Pact
14 Orbital Weapon
15 Penal Colony
16 Planetary Defenses
17 Strike Fleet
18 Supply Cache / Hardened Fallback
19 War Mechs
20 Zealots
>>
PROSPERITY
Represents commercial capability and social status, influence, independent of any monetary reserves currently held. Required for dealmaking and negotiation; many lower status factions voluntarily pander to you to ingratiate themselves. Prosperity may influence the types of individuals you meet - higher levels result in encounters with more powerful decisionmakers versus underlings. It also affects the status of contacts you can call upon and their sphere of influence. Higher Prosperity draws the unwelcome attention of charlatans, slavers, pirates and raiders etc

PROSPERITY ASSETS
01 Art Foundation
02 Bank Assets
03 Charity Event
04 Commodity Brokers
05 Franchise
06 Freighter Contracts
07 Hostile Takeover
08 Lawyers
09 Lobbyists
10 Local Investments
11 Marketing Campaign
12 Mercenaries
13 Monopoly
14 Museum
15 Philanthropic Initiative
16 Security Personnel
17 Seductress
18 Surveyors
19 Sycophants
20 Venture Capital
>>
INDUSTRY
Engineering and building capability, manufacturing upgrade maintenance and repair, as well as corporate organisation and employee management. Industry can be used to construct new weapons, utility subsystems, vessels, outposts, orbital infrastructure etc. Industry modifies the commercial viability of theoretical research / determines route to market.
It is alleged that heavy industrial overexploitation, from orbital space debris to irradiated contaminants and toxic pollutants, has been the cause of unrest, uprisings and the emergence of a fanatical neopagan Rewilder faction on many worlds (QM: Space Druids)

INDUSTRY ASSETS
01 Advertising Campaign
02 Agronomic Harvesters
03 Arcology
04 Deep Space Mining / Refinery
05 Employee Stock Options Plan
06 Executive Life Coaching / Headhunters (HR Division)
07 Forensic Audit Accountants / Due Diligence
08 Hype Cult Influencer Fandom
09 Industrial Relations / Union Representatives
10 Investor Relations
11 Management Consultants
12 Manufacturing Facility
13 Pleasure Domes / Corporate Hospitality, Recreation
14 Public Relations Department
15 R&D Department
16 Retail Distribution Network
17 Salvage Fleet
18 Shipping Combine
19 Shipyards
20 Transit Network
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KNOWLEDGE
Underpins theoretical, scientific and cultural research capabilities. Some advanced weapons systems require telemetry and sensor recon data to enable accurate targeting. Knowledge can also be used to facilitate archaeological or anthropological investigation, or to research sociopolitical forms of governance. Knowledge influences morale when encountering unnatural phenomena.
High Knowledge can lead to antagonistic persecution from superstitious counter-enlightenment factions or feudal / inquisitional investigations / religious zealots, renegade cults etc

KNOWLEDGE ASSETS
01 Astronavigation Academy
02 Ballistic Weapons Laboratory
03 Biobank / Bioenhancement Symbiont Repository
04 Cybernetic Automation / Machine Ensoulment
05 Ectogenesis / Artificial Womb
06 Ekistic Design / Megacity Planning
07 Ethical Research Committee
08 Exocortex / Advanced Brain Machine Interface
09 Human Intent Engineering / Hypercognition
10 Infomorph Telepresence
11 Large Synchrotron Collider
12 Life Extension Institute / Postmortal Precision Medicine
13 Metamaterial Composites
14 Neutrino Observatory
15 Postcolonial Gender Studies
16 Swarm Robotics
17 Synthetic Telepathy
18 Terraforming / Planetary Ecosynthesis
19 University Endowment
20 Xenoarchaeology
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DENIABLE ASSETS
Anyone can acquire these - provided you are willing to pay.
Setting aside all compunction of loyalty purchased by the highest bidder - or betrayer - it is best not to be seen or caught anywhere near them...

DENIABLE ASSETS
01 Assassins
02 Blackmail
03 Blacksite Interrogation
04 Blockade Runners
05 Conspiracy Theorists
06 Counterintrusion Network
07 Covert Shipping / Smugglers
08 Cracked Communications
09 Cyberninjas
10 False Front
11 Honeypot Network
12 Panopticon
13 Propagandists
14 Saboteurs
15 Safehouse Hideout
16 Seditionists
17 Space Pirates
18 Stealth Tech
19 Treachery / Turncoat Informants
20 Vuln Database / Zeroday Exploit
>>
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STAR MAP

01 AND ANDROMEDA CHAINED MAIDEN
02 ANT ANTLIA AIR PUMP
03 APS APUS BIRD OF PARADISE
04 AQR AQUARIUS WATER BEARER
05 AQL AQUILA EAGLE
06 ARA ARA ALTAR
07 ARI ARIES RAM
08 AUR AURIGA CHARIOTEER
09 BOO BOOTES HERDSMAN
10 CAE CAELUM GRAVING TOOL
11 CAM CAMELOPARDALIS GIRAFFE
12 CNC CANCER CRAB
13 CVN CANES VENATICI HUNTING DOGS
14 CMA CANIS MAJOR BIG DOG
15 CMI CANIS MINOR LITTLE DOG
16 CAP CAPRICORNUS SEA GOAT
17 CAR CARINA KEEL OF ARGONAUTS' SHIP
18 CAS CASSIOPEIA QUEEN OF ETHIOPIA
19 CEN CENTAURUS CENTAUR
20 CEP CEPHEUS KING OF ETHIOPIA
21 CET CETUS SEA MONSTER (WHALE)
22 CHA CHAMAELEON CHAMELEON
23 CIR CIRCINUS COMPASSES
24 COL COLUMBA DOVE
25 COM COMA BERENICES BERENICE'S HAIR
26 CRA CORONA AUSTRALIS SOUTHERN CROWN
27 CRB CORONA BOREALIS NORTHERN CROWN
28 CRV CORVUS CROW
29 CRT CRATER CUP
30 CRU CRUX CROSS (SOUTHERN)
31 CYG CYGNUS SWAN
32 DEL DELPHINUS PORPOISE
33 DOR DORADO SWORDFISH
34 DRA DRACO DRAGON
35 EQU EQUULEUS LITTLE HORSE
36 ERI ERIDANUS RIVER
37 FOR FORNAX FURNACE
38 GEM GEMINI TWINS
39 GRU GRUS CRANE
40 HER HERCULES SON OF ZEUS
41 HOR HOROLOGIUM CLOCK
42 HYA HYDRA SEA SERPENT
43 HYI HYDRUS WATER SNAKE
44 IND INDUS INDIAN
45 LAC LACERTA LIZARD
46 LEO LEO LION
47 LMI LEO MINOR LITTLE LION
48 LEP LEPUS HARE
49 LIB LIBRA BALANCE
50 LUP LUPUS WOLF
51 LYN LYNX LYNX
52 LYR LYRA LYRE OR HARP
53 MEN MENSA TABLE MOUNTAIN
54 MIC MICROSCOPIUM MICROSCOPE
55 MON MONOCEROS UNICORN
56 MUS MUSCA FLY
57 NOR NORMA CARPENTER'S LEVEL
58 OCT OCTANS OCTANT
59 OPH OPHIUCHUS HOLDER OF SERPENT
60 ORI ORION ORION, THE HUNTER
61 PAV PAVO PEACOCK
62 PEG PEGASUS PEGASUS, THE WINGED HORSE
63 PER PERSEUS PERSEUS, HERO WHO SAVED ANDROMEDA
64 PHE PHOENIX PHOENIX
65 PIC PICTOR EASEL
66 PSC PISCES FISHES
67 PSA PISCIS AUSTRINUS SOUTHERN FISH
68 PUP PUPPIS STERN OF THE ARGONAUTS' SHIP
69 PYX PYXIS COMPASS ON THE ARGONAUTS' SHIP
70 RET RETICULUM NET
71 SGE SAGITTA ARROW
72 SGR SAGITTARIUS ARCHER
73 SCO SCORPIUS SCORPION
74 SCL SCULPTOR SCULPTOR'S TOOLS
75 SCT SCUTUM SHIELD
76 SER SERPENS SERPENT
77 SEX SEXTANS SEXTANT
78 TAU TAURUS BULL
79 TEL TELESCOPIUM TELESCOPE
80 TRI TRIANGULUM TRIANGLE
81 TRA TRIANGULUM AUSTRALE SOUTHERN TRIANGLE
82 TUC TUCANA TOUCAN
83 UMA URSA MAJOR BIG BEAR
84 UMI URSA MINOR LITTLE BEAR
85 VEL VELA SAIL OF THE ARGONAUTS' SHIP
86 VIR VIRGO VIRGIN
87 VOL VOLANS FLYING FISH
88 VUL VULPECULA FOX

89-100 VOIDBORN
you may choose your own starting sector
>>
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HOW TO PLAY
Fast Faction Creation
roll 6d100, GM automatically creates your faction, assets, starting Homeworld and faction goal

DETAILED FACTION CREATION
roll 4d100
1/ The 1st 1d100 represents your Homeworld star sector (see constellation table). If you roll 89-00, you may choose whichever star sector you prefer, or start as Voidborn (space nomad).

2/ The 2nd represents 100+1d100 ISD (computational wealth currency, required for general trade resources and construction)
If you chose Voidborn above, you begin only with 1d100 ISD

3/ The 3rd represents 100+1d100 Haemolymph (space blood-surrogate, required for travel / trade / some research)
Voidborn begins with 200+1d100 Haemolymph, and can move 2 sectors per turn

4/ Allocate 10 points between MIGHT PROSPERITY INDUSTRY KNOWLEDGE
If you wish, an attribute can be set to zero.

5/ Select 1 starting asset of your choice; it is recommended that you select this asset in a category to reflect your highest attribute. This chosen asset begins situated upon your Homeworld. Finally, the remaining 4th 1d100 will randomly determine another asset already in your possession.

6/ Give your space faction a name! You can also provide any other desired background details! Eg corporation, political, religious or militaristic faction etc.
Please also choose a preliminary faction goal from the following

i. Military Conquest - capturing military assets / objectives whilst following rules of engagement. It may or may not involve killing - sometimes deterrence is enough. Annex, patrol or defend a star sector
ii. Colonisation - establish a colony on a planet, either known territory or uninhabited
iii. Commercial Expansion - open a new trade route or take a product to market
iv. Scientific Discovery - make a theoretical breakthrough, or discover a planet
v. Planetary Seizure - capture an existing planet
vi. Expand Influence - gain a base of influence on a new planet. Requires transporting assets to new destinations.
vii. Peaceful Reign - resist attacking anything for four turns (QM: surely it cannot be this easy?!)
viii. Woe To The Vanquished - kill something... can involve marauder raids or general indiscriminate murderous destruction / devastation
ix. Stealth Infiltration - embed a deniable asset on a planet without being discovered
x. Wealth Of Worlds - just buy a lot of things
>>
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FIRST TURN:
You can do anything! Please roll as many 1d100s as your actions and assets you have available. In general, I will prioritise the first most immediate action (in case of exceptional interrupt / ambush situations etc)
In general, you can access the following ABCDE choices.

ACQUIRE - buy a thing. For instance, if you rolled an asset during step 5/ that you did not want, you could try to sell or exchange it. You can also buy some other asset (or suggest some capability not listed...) ACQUIRE relies upon PROSPERITY as a basic stat. Assets can be acquired anywhere on the map...

BUILD - using your INDUSTRY, you can attempt to construct an asset (or even some capability not listed).

CONQUER - look we just want to blow up starships and space stations and things. Use MIGHT to annex sectors and claim them as your own. You need appropriate combat, military or deniable assets to conduct these operations.

DISCOVER - use KNOWLEDGE to research some technology; these projects can be sold or traded (though some have more viability than others).

EXPLORE - if you possess a starship in an available sector, you can attempt to identify prospective habitable planets - a high KNOWLEDGE attribute and appropriate scientific vessel will greatly aid in this endeavour. Just the planetary data alone would be highly valuable, to say not the least of the colonisation possibilities...

Each turn you can move/drift ONE adjacent sector; Voidborn origin

QM: you do not need to restrict yourself to these guidelines - feel free to give anything a try!
>>
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PLANETARY EXPLORATION
>roll 6d100
QM: for simplicity, I have adapted a very simplified Hertzsprung Russell stellar distribution.

For the purposes of this game, I will just say that G and K stars are habitable; if you roll one of these, you get a fairly pleasant planet. Some of the other stars mostly emit lethal and horrifying doses of radiation... or are surrounded by barren husks of dead rock. The oldest stars may conceal some unusual discoveries - And if only there were some technological means to bring more planets into the habitable zones of stars...

If you possess a dedicated Scientific Research Vessel, you can choose whether you are the first to discover the planet (completely uninhabited, you can name the planet after yourself yay) or otherwise (colonist outposts / existing infrastructure, this might be good if you need repairs, trade or bad if they are hostile / unwelcoming).

SPECTRAL TYPE (this is temperature)
00 O blue
01 B blue white
02 A white
03-06 F white
07-15 G yellow
16-29 K orange
30-98 M red
99 Exotic Star / Stellar Remnant

SPECTRAL TYPE subclass (effectively a decimal point between the temperature classifications above)
00 0 hottest
01 1
02 2
...
09 9 coolest
etc

LUMINOSITY CLASS
00 I supergiant
01 II bright giant
02 III giant
03 IV subgiant
04-94 V Main Sequence
95-00 wd white dwarf

(Sol is G2V)

Civilisational / Biome Tables
(only for G, K star worlds)
00-09 AGRONOMIC can also be aeroponic or aquaculture etc
10-19 INDUSTRIAL heavy manufacturing
20-29 MINING resource extraction, can also be asteroid
30-39 PLEASURE paradise sanctuary / garden refuge
40-49 TRADE administration or ecumenopolis
50-59 SHRINE pilgrimage planet
60-69 FORTRESS sentinel, stronghold world; heavily militarised
70-79 PENAL COLONY incarceration
80-89 TOMB war grave, relic vaults
90-99 DEATH toxic uninhabitable or shattered planets

00-09 ATOLL coral island lagoon
10-19 DESERT arid
20-29 FOREST temperate broadleaf/deciduous
30-39 JUNGLE tropical / monsoon / rainforest
40-49 MOUNTAIN xeric shrubland
50-59 SAVANNAH
60-69 STEPPE grasslands
70-79 TUNDRA
80-89 ICE arctic
90-99 LAVA ashen or barren

00-20 PRIMITIVE / FERAL paleolithic, fire control, Stone Age
21-40 BRONZE AGE chariot, agrarian / animal domestication
41-50 IRON AGE Feudal, Black Powder, arquebus
51-60 DISCOVERY / ENLIGHTENMENT Renaissance Era, cannon, galleon
61-70 INDUSTRIAL Steam, Coal, Ironclad
71-80 ATOMIC fission, spacefaring, drones and cyber
81-95 EXOSOLAR superluminal, translight spike drive, gravitics, posthuman engineering
96-99 RELIC Stellar Engineering, time control, dimensional travel, technosorcery / magic
>>
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What Came Before...

(4 BILLION Years Ago???) Star empire founded by bloodline of the Eoarchaean Dynasty

Discovery of The Cassiterides, abundant and fertile mineral-rich worlds spanning an enormous stellar stream
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Robotic generation ships carry human embryos into space, colonisation of the Monocerous Ring
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(circa 21989) Ashington Onsensu develops principles behind the first hypercorporation, establishing algorithmically governed interstellar commerce through the system of Lex Mercatoria
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Beginnings of The Isonomy, which rapidly expands to 50 star systems and 500 hypercorporations

Invention of Haemolymph and the CARAPACE harness; humanity overcomes the ordeals of space
>>
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THEN...
22007.7 The CRASH, a mysterious and unattributable act of sabotage, said to be perpetrated by violent orbital fanatics in a coordinated uprising, escalates into a catastrophic sequence of events culminating in the release of kinetic bombardment and complete planetary devastation.
>>
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During the Crash, nearly all records of stellar cartography, atlases of planetary colonies and exploration are either lost or destroyed on an intergalactic scale, precipitating a technological dark age.
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The Eoarchaean Dynasty escapes to distant stars, upon an armada of continent-sized shattered tectonic relic vessels, named The Splinters Of The Earth. They are never seen again.
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SOON...
Destination: Ensifera Station
(Gate To The Cassiterides)
Klemperer Orbital Carrier Ship, awaiting lift at space tether

You see at berth - (first come first serve...!)
>>
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>MINING RIG
1 Might
0 Prosperity
2 Knowledge
7 Industry
Equipped with a formidable array of dragline and bucket wheel excavators, drills and grinders for shattering lithic discontinuities and multiple conveyor bridge crawler dredging tracks for strip mining asteroids. This bright yellow mining vessel is capable of removing overburden at 34600 cubic metres per hour. A sturdy construction enables it to survive ramming a hostile vessel, but it carries no other armament. An empty forward mount reveals an absent mining laser, perhaps sold when this vessel's previous owner succumbed to financial difficulties during the last commodities downcycle. Includes some salvage drones for recovering loose ore and cargo retrieval.
>>
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>EXPEDITIONARY RESEARCH VESSEL
0 Might
1 Prosperity
7 Knowledge
2 Industry
This pristine white scientific vessel is equipped with suite of long range telemetry and sensors as well as some basic construction facilities for experimental prototypes. Includes differential absorption and full waveform cloud aerosol LIDAR, phased array synthetic aperture radars, Doppler orbitography integrated radiopositioning and a polychromatic imaging camera for identifying prospective habitable planets. Powerful topographic laser altimeter and communications system mounted forward upon a long lance-like spar at the prow, but carries no armament. Includes a modest shuttle craft.

There appear to be other ships in the lower berth stardock rings of the Klemperer Orbital Carrier Ship. To the right you see many inbound and outgoing vessels, mostly freight and salvage class farhaulers.

...NOW:

>Enter the cantina
>Investigate a lower starport docking ring

Attempt to (roll 1d100)
>acquire / trade something
>build / construct something
>conquer / attack something
>discover / research something
>explore this star sector

>Use one of your assets to do something else... (write-in)
>>
Rolled 11, 24, 17, 36, 51, 21 = 160 (6d100)

Souv this is a phenomenal concept but I need more handholding since I’m a dummy.

Is this a multiplayer quest? I’m submitting my dice+6d100 jic
>>
Rolled 97, 58, 1, 14 = 170 (4d100)

>>5817915
Wait is this still on the table? Please be patient our autism isn't as strong as yours.

Name Othrigen
Might 2
Prosperity 2
Industry 2
Knowledge 4
Xenoarchaeology
Scientific Discovery
Calling Bootes sector.
>>5818104
Anyone is welcome to control my faction.
>>
Rolled 15 (1d100)

>>5817941
>>5818114
>Enter the cantina
Resarch better space travel.
>>
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>>5818104
>Rolled 11, 24, 17, 36, 51, 21 = 160 (6d100)
QM: No worries!

Let me walk you through this, I will keep the faction generation open for a while if any other anons want to join and give it a try.

So the first roll 11, is the
11 CAM CAMELOPARDALIS GIRAFFE
Constellation. This is your Homeworld / Base Of Influence.
You possess 124 = 100 + 24 ISD (Interstellar Denomination, space money)
You possess 117 = 100 + 17 Haemolymph (space blood-surrogate, used for travel trade research and some other things)

Since you opted for autogeneration random rolls vs selecting your own starting asset, I do this
01-20 MIGHT Assets
21-40 PROSPERITY Assets
41-60 INDUSTRY Assets
61-80 KNOWLEDGE Assets
81-00 DENIABLE Assets

So you get
36: (Prosperity)
16 Security Personnel - basically a bodyguard

51: (Industry)
11 Management Consultants
lol, this is terrifying

For the final roll, faction goal, I will just use the 1st digit of your result 2 (21)
So this is the second faction goal,
ii. COLONISATION - establish a base of influence on a planet (either as yet unidentified or existing foothold)

So it sounds like your (as yet unnamed) faction has sent a Management Consultant to investigate opportunities for colonisation upon the Klemperer Orbital ship at dock on the space elevator, whilst your (paranoid?) faction leader is at home in Cameleopardis Constellation surrounded by Security Personnel bodyguards. What is going on here...? Have they been threatened somehow? hehe

If you are happy with this setup, I can proceed and invent some faction background (name etc). Let me know if you have more questions, and what you would like to do 1st turn...
>>
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>>5818114
>>5818114
Rolled 97, 58, 1, 14 = 170 (4d100)
OTHRIGEN Scientific Corporation
Might 2
Prosperity 2
Industry 2
Knowledge 4

ISD: 158
Haemolymph: 101

Homeworld: (you rolled 97, so you get this!)
09 BOO BOOTES HERDSMAN
>>
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>>5818114
>>5818210
>>5818491
Asset: Xenoarchaeological Research Institute
Arcturus K2III
Long derided as dead-end speculative pseudoscience with no commercial viability, Dr Elizabeth Marlowe has somehow managed through sheer force of will and charisma to defend a tenuous commercial funding grant by justifying interdisciplinary research in astrobiology for the detection of remote biosignatures and habitable environments on distant exoplanets. She is regarded as a distinguished academic authority in her field if xenoarchaeology... if only she wasn't the only one.
>>
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>>5818114
>>5818491
>>5818492
Asset: rolled 14 (Might)
14 Orbital Weapon
oh my god. Why does a research department have this lol. You can write in something or I can invent some explanation, up to you what form it takes eg laser, missiles, or kinetic bombardment etc. Perhaps xenoarchaeology is controversial (the religious authorities are very aggressively human-centric) and some orbital ion cannon is needed to encourage any religious fanatics to stay away from their research?
>>
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Rolled 77 (1d88)

>>5818114
>>5818210
OTHRIGEN Faction Goal:
Scientific Discovery (make a research breakthrough, or discover a planet)
>>5818210
Researching better space travel
Progress 19% = 15 + 4 (roll under this next time to progress...)
You learn of a rumour that a deep space mining corporation subsidiary, HOHLRAUM Heavy Industries, has uncovered a mysterious drifting megastructure during excavations in the ??? sector (QM: see my roll result of this post)
>>
>>5818494
It's why the Booties are interested in xenoarchaeology. An ancient artifact dug up but it seems so modern?
>>
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HOHLRAUM Heavy Industries
Concerned primarily with mining and extractive industries, as well as a small advanced high energy physics division. They operate extensive fleets of VLCC ULCC (Very Large and Ultra Large Cargo Carriers) tankers and industrial plants, refineries etc.
>>
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>Rolled 77
>77 SEX SEXTANS SEXTANT
This bodes well

HOHLRAUM Heavy Industries investigates unknown drifting megastructure at SEXTANS

Travel Advisory:
Isonomy Patrol Fleet declares interdiction over sector 60: ORI ; no civilian travel permitted

Klemperer Orbital (zodiac liner) offers transit at 10 ISD / sector along the following route:

Total Cost: ISD 30
BOT-VIR-LEO-SEX
Bootes to Sextans

Total Cost: ISD 45 (=15+2*10)
CAM-UMA-LEO-SEX
Camelopardalis to Sextans
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>>5818635
QM: You can pay Klemperer Orbital the respective cost in ISD to investigate the mysterious unnamed drifting SEX HULK lol in Sextans (think of Klemperer Orbital like the Dune Heighliner, it is a massive transit carrier ship that instantly transports you to the destination) or you can move to it yourself in three turns (using which spaceship?
>>5817939
>>5817941
but maybe others will have gotten to it by then...) or you can just ignore it completely

>Travel to SEXTANS
>Investigate the mysterious drifting megastructure claimed by HOHLRAUM Heavy Industries
>Pay Klemperer Orbital Transit Cost
>Travel yourself (arrive in 3 turns)
>Mining Rig
>Expeditionary Research Vessel

>Ignore this, do something else
>>
>>5818210
At the cantina, you see it is mostly deserted except for two figures - one of them appears to be a very excited female technician or researcher of sorts. She is gesturing dramatically at a more lethargic and dull-eyed man, who seems to be a stardock loader or cargo supervisor of some sort:
>>
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EXCITED TECHNICAL RESEARCHER
- ... and finally, the long range survey data has revealed SO MANY potential habitable candidates... there are in fact far too many star systems for us even to know where to begin! If only I could get a meeting with Mr Hunter Vandenburg, I am sure if he saw this data he would immediately approve increased funding...
>>
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BORED CARGO SUPERVISOR
- Well, the strange thing is, there is a Vandenburg registered shuttle docked right now in the berth below us. It looks so luxurious and expensive! I wonder who is on it? I do not think Mr Vandenberg flies commercial, he probably does not have much time on his hands nowadays with all the allegations of budgeting irregularities at Vandenburg Aerospace. The Vertigo Pact consortium is being harangued everyday by activists and vulture funds, short-sellers with the most lurid allegations...
>>
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...And there is a lot of very heavily armed security circulating around on that level, but they don't seem to know what to do with themselves...
>>
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EXCITED RESEARCHER
- I know! Maybe if I presented some sort of... actionable research summary! Like just the key findings of the star system data... I think Mr Vandenberg would be really interested! His security will see the incredible value of this, they will definitely allow me through...!

>Use asset MANAGEMENT CONSULTANT: Let me have a look at that data... what you clearly need is a PIE CHART... and some infographics and BULLET POINTS... (use management consultants to take the complex star system colonisation data and make it into some sort of corporate-looking strategy pie chart. You can also algorithmically generate generic looking decorative stock footage of generic looking professional people pointing and smiling and looking very corporate and visionary and decisive. Because it is the future, the pie chart is probably a hologram)
>roll 1d100

>Use asset SECURITY PERSONNEL: excuse me, madam, I am afraid I am going to have to confiscate that data. Under security directive blah... (commence long exposition about how space piracy presents a security risk and this data could be used to harbour dangerous criminal extremists and fugitives in far-flung systems)
>roll 1d100

>This data is INCREDIBLY VALUABLE. You must steal it at any cost
>Just use your security personnel to beat up this researcher and take her stupid star system data.
(QM: no roll required)

>(Attempt to use KNOWLEDGE) maybe what you need to do is examine the star systems and sort by trace elements... you should look for star systems with unusually high levels of
>...um, water?
>organic compounds
>oxygen
>hydrogen
>helium
>nitrogen
>iron
>silicon
>calcium
>molybdenum
>titanium
>vanadium
>phosphorous
>gold
>uranium
>...something else?

>Perhaps you have already bought some deniable asset nearby? Select an appropriate asset from the DENIABLE ASSETS table (there will be a cost in ISD, you discover this only afterwards) For instance, you could attempt to hack and transfer a copy of her data, or threaten her with some blackmail into giving it to you
>roll 1d100
>>
Vertigo Pact
slogan "Higher. Better. Stronger."
Large hypercorporation consortium comprising orbital construction, planetary engineering and assorted defense contracting. Principle interests include space elevators and remote outpost infrastruture engineering / construction as well as light shuttlecraft (civilian and defense). Vandenberg Aerospace is affiliated with the Vertigo Pact, though tensions have been strained between its CEO, Hunter Vandenberg, and his mother who still owns the controlling vote over the majority of family shareholdings.

>>5818496
>can the orbital weapons be pretech archaeological relics?
QM: I am fine with this, it is sort of Homeworld Deserts Of Kharak feel hehe. But I thought you might want them to be ACTIVE orbital defense weapons under your control and useable. It is up to you...
>Orbital weapons are mysterious archaeological civilisational relics, dug up in a remote research excavation, inactive
>Orbital weapons are... actual weapons. Live defense platform currently protecting Bootes sector / OTHRIGEN Arcturus Xenoarchaeological Research Facility
>>
Rolled 67, 47, 34, 58 = 206 (4d100)

Hello Souv, I want to make a faction that's a chill hub for adventurers preventing others from attacking it through both influence and basic military might if that's okay. A free sector, so to speak. Also I hope you provide more 2d qt girls for me to cherish like my wife the Odalisque from the previous quest (not in her bloated angel form though). I hope that's not too much to ask for.

Am I right to assume we control a planet in the sector we start in?

>>5817915
Detailed faction creation:
>Name: Independent Friends Alliance
>MIght 3
>Prosperity 3
>Industry 2
>Knowledge 2
>09 Cyberninjas
This is the only correct choice. They are to keep us safe, of course, we won't tactically kill those who oppose us on foreign worlds. unless?..
>ix. Stealth Infiltration - embed a deniable asset on a planet without being discovered
Hoping for ara ara altar sector for onee energy.
>>
Rolled 16, 64 = 80 (2d100)

Should I make a trip? Since my id may change, it may help identify that I am, indeed, an Independent Friends Alliance player.
>>5817941
I claim
>EXPEDITIONARY RESEARCH VESSEL
if I understood it right and it's up for grabs.
>BUILD 17 Strike Fleet asset to protect our homeworld
Is it possible for my agent (I assume it is an agent since from your other posts >>5818490 I see the faction leader must be on the homeworld) to interact with the people in the cantina >>5818646 or are these interactions locked only to the Othrigen anon now?
>>
>>5818689
Lady Mariko, Patroness of the Ara Ara Bar
Independent Friends Alliance
Dokuritsu yujin domei
(Yes, she is a ninja)

Might 3
Prosperity 3
Industry 2
Knowledge 2

ISD: 147
Haemolymph: 134
>>
>>5818689
>>5818809
Homeworld:
67 PSA PISCIS AUSTRINUS SOUTHERN FISH
HD 207832 G5V star, planet Samaya
>>
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>>5818689
>>5818809
>>5818812
The Ara Ara Bar operates at the edge of the Non-Coercion Zone, a massive urban megalopolis and shipping nexus that intersects the demarcation between systems controlled by the Isonomy and the frontier markets held by the Saevasque Concord. It is commonly perceived as a den of iniquity harbouring fugitives, corsairs, thieves and spies, including the mysterious underworld Kuromaku Kaigi organisation, alleged to maintain affiliations with the highest echelons of the planetary government. Someday the feared and long-awaited Isonomy enforcement cleanup of this district will arrive... but it has not happened yet...
>>
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Lady Mariko has a somewhat downcast expression on her face nowadays, as much of her entertainment district clientele has been lost to OpenWAIFU (Working Artificial Intelligence For Users) a closed source proprietary leisure and interactive media recreational suite maintained by Paracosm Corporation through perpetual license and secure ORIFICE (Operator-Robot Interface Functional Intrusion Countermeasure Encryption) protocol DRM suite. A lot of OpenWAIFU hype-cult obsessives claim that the advanced generative performance capabilities of this virtual entertainment suite are far superior to what real women can offer.
>>
>>5818689
Asset:
09 Cyberninjas
So I actually imagine that underneath they look a bit like this, but they can be resheathed in various human skin appearance configurations, male or female (or robot)

Asset:
EXPEDITIONARY RESEARCH VESSEL
Yes, you were the first to claim it, so it is yours! IFA owns this vessel.
>>5817941

I hope Othrigen Scientific is not too angry hehe at missing out, do not worry there are a lot of ships in this game... Maybe the Independent Friends Alliance can lease this research vessel to them.

As you may have guessed (given how terrible everyone's stats are at the beginning)
with this ship your stats become

Might 3 = 3 +0
Prosperity 4 = 3 +1
Industry 4 = 2 +2
Knowledge 9 = 2 +7
>>
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>>5818689
>>5818701
>>5818822
You can operate at the cantina (the ship is docked there). Just assume that there is some cyberninja lurking around in disguise. Maybe the cantina serves sushi, sliced by suspiciously sharp knives!

Asset: rolled 58 (41-60 INDUSTRY Assets)
18 Shipping Combine
This actually makes sense, I will invoke all the neon-drenched Hong Kong Bladerunner Neuromancer Chiba City / Tokyo Bay vaguely Asian cyberpunk look stereotypes hehe. Perhaps it is where Lady Mariko obtained her wealth from originally?

>BUILD 17 Strike Fleet asset to protect our homeworld
rolled 16 +4 =20% complete (roll under this next time to progress)

So I think there are two ways to do this. You can absolutely build a strike fleet outright, it will look very militaristic and intimidating, and likely incur A LOT of attention... However a faster way might be to attempt to discreetly convert your existing asset (Shipping Combine) into a Strike Fleet. They will not be as fully effective as built corvettes and frigates and destroyers and things, but it will be a lot faster to convert them - all you need is to find some weapons and mount them onto your existing mercantile fleet. Now where might you find someone who knows about restricted cargoes?

>(progress 20%) just build an actual strike fleet. If anyone questions it... well, you have cyberninjas...
>(expedite construction) attempt to arm and convert your existing asset Shipping Combine into a Strike Fleet (I will probably call this Auxiliary Cruisers or Armed Merchant Cruisers). You just need to find some naval weapons, even plans or blueprints would do... if only there were some cargoes of defense subsystems lying around somewhere. But they would likely be heavily guarded...
>attempt to negotiate and buy outright some ship defense systems (roll 1d100)

>Trip names for factions
QM: yes please, everyone can either invent NPC names for themselves (if you think mine are too cringe lol) or use their faction names, it will help me scan throught the replies faster! Thank you!
>>
>>5818491
>>5818492
>>5818496
QM: Oh, I suppose I should also provide a picture for the Arcturus Xenoarchaeology Research Insitute owned by Othrigen Scientific Corporation in Bootes.

The way I imagine this is that they conduct a lot of excavations / dig sites / stonework and are an extremely austere and serious academic institution, they have a lot of very old-fashioned sculptures and stone edifices - but to date, they have not discovered anything, all their exotic exhibition artifacts are human. So a lot of Brutalist architecture looking vestibules and vaulted entrance hallways hehe. This pic related is how I imagine it (QM: if you have something different in mind, please let me know I will try to change the aesthetic - everyone is also very welcome to upload their own ideas!)
>>
>>5818664
>Orbital weapons are... actual weapons. Live defense platform currently protecting Bootes sector / OTHRIGEN Arcturus Xenoarchaeological Research Facility
Actually a Radiant silvergun reference.
>>5818855
Work on better space travel again.
>>
>>5819061
Would you like me to lease you the research vessel for the time of your research? Since you seem to focus on science & knowledge. In exchange I'd like the results of your current research.
>>5818809
>yuujin
I'm learning Japanese recently and didn't know this word for "friend", apparently it's more formal than "tomodachi", so I guess it fits for the official name of a faction.
>>5818822
I envisioned them with more human parts, like heavily augmented cyborgs. The mc from Katana Zero has this "samurai working for a corp on suicide missions" feel but he's not cybernetic unfortunately. Maybe a better comparison would be Adam Jensen from Deus Ex but I haven't played these games.
>>5818824
>This actually makes sense, I will invoke all the neon-drenched Hong Kong Bladerunner Neuromancer Chiba City / Tokyo Bay vaguely Asian cyberpunk look stereotypes hehe.
YES. Cyberpunk is our style, though it may be a bit too dystopian... We'll make it work. Friendship prevails!

Does attaching weapons on merchant ships mean IFA would still have shipping capabilities? It would be best not to lose the Shipping Combine or retain at least some of its power.
>(I will probably call this Auxiliary Cruisers or Armed Merchant Cruisers)
That would be rad. Military + trade power in one asset, then?

As for my faction leader, I guess it could be an enigmatic seasoned adventurer at rest known simply as "Friend". He just got tired of all the bullshit from superpowers and wants to create a safe hub. I hope this kind of character is okay.
>>5818646
Is it possible to use cyberninja software to hack her uhhh... smartphones and laptops are probably in the past, what devices does she carry the data on? Or simply infiltrate whatever place she's staying at and steal the hard drives?
>>
>>5819061
The Othrigen Arcturus Research Institute bravely perseveres against the relentless physics of the Tsiolkovsky equation, experimenting with all manner of advanced magnetohydrodynamic drives and innovative plasma impulse engines.

This is actually quite difficult, because being trained as xenoarchaeologists they are really more familiar with digging and using spades. Fortunately, because this is the future, hypercomputers can effectively run all these simulations, you just ask them, they do everything.

Your researchers quickly see the difficulty inherent in space travel - with the benefit of advanced future engineering, it is actually not too difficult to make an engine that will accelerate to inconceivable velocity. The main issue is that this will kill all the passengers. You feel that your space program needs more adjacent technologies...
>>
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Perhaps you could try the following:

>(roll 1d100)

>You need to find some means to increase the biological dose tolerance of Haemolymph, modify or mutate the human metabolism so that it can endure ever more inhuman and brutal g-force per unit mass. You need to conduct some experiments into the maximum tolerated dose with some volunteers... human volunteers. But where will you find these?
>buy an asset, eg marketing campaign... advertise innocently for some willing participants. They will presumably require encouragement through remuneration.
(QM: if you choose this, decide how much budget in ISD / space money you wish to allocate to the marketing campaign to recruit unwitting participants in these disturbing mutagen pharmaceutical drug trials. Hint: more money allocated = greater chance of success hehe. R&D is really hard!)
>You have heard that some space pirates specialise in... slaves. Often refugees fleeing conflict zones or future shocked dazed inhabitants of low-tech / primitive colonised worlds or cultures that have reverted during the technological dark age after the Crash. You could just buy these test specimens...
(QM: ONLY if you choose this, there is no roll. The outcome is entirely decided by what you pay...)
>>
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>Haemolymph is actually the wrong solution, and you do not want your space passengers to end up looking like a demonic jelly being (QM: this picture >>5817895 ) In truth, flesh is just a meaty substrate for consciousness. What you need is some means to reliably virtualise the entirety of the human mind, so that it can be transported as digital memory upon faster starships. Then on the other end, you can decant these memories into some cloned or readily prepared corporeal clone-surrogates. If successful, this method might not require any spaceships at all! Maybe humans can just be downloaded to a destination! Hopefully the brain scanning process does not kill any volunteers, or drive them psychotic etc.
(QM: you feel this avenue is far more convoluted, but might ultimately yield better results. The first step would also require some volunteers willing to undergo this deep connectome neural tractography scanning procedure. Decide how much budget in ISD you need as above, and roll 1d100)

>This problem is actually already solved. How do Klemperer Orbital accomplish it? How come they have a near-monopoly on all the transit routes, and charge exorbitant prices for instantaneous travel and arrival at all these stellar destinations? What technology are they using? You should perhaps get your hands on it...
QM: choose to purchase any asset or deniable asset and try and get a glimpse of Klemperer Orbital's superior space technology. For instance, you could try and hack into their corporate R&D division, or pay one of their employees as an informant to leak some secrets to you... You could attempt to hire lawyers to argue that their patents infringe on your research and try and coerce them in court into disclosing some of their corporate secrets. There is always the option of hiring some heavily armed mercenaries to break into Klemperer Orbital and steal all their data.

QM: In most instances, please allocate an amount of ISD for the proposed research endeavour, and roll 1d100. Needless to say, more budget increases chance of success
>>
>>5819121
>The Friend
I like this, it is very mysterious! Maybe the background is... he has no known portrait or facial identification; as part of his retirement he saw all his records destroyed and erased. He could be anyone...!
>>
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>>5819121
>Does attaching weapons on merchant ships retain shipping capabilities / preserve merchant cargo capacity etc.
QM: Yes it does. For instance, you could transport (a few) large tanks or mechs inside the cargo holds of your armed merchant fleet; the strike fleet cannot do this (it is why there is a separate heavy dropship asset). The strike fleet also takes a very long time to construct (without a dedicated shipyard) and is highly likely to stray from ITAR (Interstellar Trafficking in Arms Regulations)... incurring a lot of undesirable attention.
>>
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The tradeoff however is that the armed merchant fleet is outclassed by the pure military strike taskforce, which has dedicated interceptors corvettes frigates destroyers carriers battlecruisers etc. The merchant fleet is just cargo ships with guns and autoturrets welded to them - you do not need a shipyard to do this, I just assume a shipping combine operates some maintenance repair and modest refitting facilities. Against pirates you may be about evenly matched... though some are said to operate captured military vessels with scavenged and rebuilt parts...

What is required are the defense weapins systems or more precisely the blueprints, software ie design templates, fire control subroutines etc. You think if you can secure something like this, or outright purchase it (via some underground / black matket arms trade channels) you can rapidly convert the Shipping Combine into an armed fleet.
>>
>>5819121
>Cyberninja hacking, stealing etc
So the cyberninja can do a bit of hacking, but the asset for this is the vuln database / zeroday exploit etc (think of it like that Nuke Virus from Deus Ex Human Revolution that autohacks the nodes in the computer network minigame). I think because you are linked to the science Expeditionary Research Vessel, you can access some of its hypercomputing power, I will let you give it a try with very low probability...

QM: Because it contains a repository of resource rich and potentially habitable systems, this incredibly valuable star system data effectively counts as TWO Assets:

DENIABLE ASSET
15 Safehouse Hideout (effectively, a safe planet that is not present on any other records elsewhere, or known to any authorities)
AND...
MIGHT ASSET
18 Supply Cache / Hardened Fallback (ie, a planet with abundant wealth of resources for resupply / recovery, unknown to anyone else)

>roll 1d100, attempt dangerous hacking procedure with cyberninja
...
00-09 You leave no trace at all as you effortlessly download an exact copy of the highly lucrative and valuable stellar systems data

10-19 You manage to copy most of it, but the data seems corrupted. If anyone checks the integrity of the original database, they will know you accessed it

20-49 You tentatively probe the encryption protocols. Nope. Best leave

50-95 You got it... just a simple matter of buffer overflow and breaking the address space layout randomisation through carefully timed observation of side channel attacks! You are a hacking cybergenius! You stand up in exhilaration and triumphantly declare I AM INVINCIBLE!!! and... nope. Software intrusion detection subroutines alert every security and enforcement agent in your vicinity as to your exact current location

96-99 It is actually even worse. The intrusion detection subroutines wirelessly melt your brain
(QM: asset eliminated)

>Do not attempt to hack the star data; it is far too dangerous. Try and shadow the researcher girl and see where she leads... (attempt to steal the data)

>It is not worth it. Ignore all this and do something else
QM: you can also attempt some of the choices continued from here
>>5818646
eg start a scientific conversation about trace elements in stars, try and guess etc.
>>
Rolled 63 (1d100)

>>5819121
We welcome the ship and would be happy to share our knowledge. The Friend sector has been a wonderful idea for this dark universe.

>>5819190
Ask the Penal Colony if any of the death row inmates can be used for our experiments.
>>
Rolled 51, 5, 99, 82 = 237 (4d100)

>>5817915
Lets give this a try
>>
Rolled 79, 54, 35 = 168 (3d100)

>>5818822
I wanted to say that wow, our stats are abysmal if one scientific vessel can boost them this much. Is it a 0-100 system or is there no cap at all? Also shouldn't our other assets increase our stats by this system? Like my Shipping Combine = + to Industry?
>>5820118
Anon, you have to provide faction info if you're going for detailed. I'm happy there's more players joining us! Hope you're not too intimidated by Souv's posts lol.
>>5818824
>>5819413
Okay, let's go with this plan.
>(expedite construction) attempt to arm and convert your existing asset Shipping Combine into a Strike Fleet (I will probably call this Auxiliary Cruisers or Armed Merchant Cruisers). You just need to find some naval weapons, even plans or blueprints would do... if only there were some cargoes of defense subsystems lying around somewhere. But they would likely be heavily guarded...

ACTION:
>Gather rumours about which companies (states?) specialize in defence subsystems so we can possibly steal their blueprints or production. Possibly use the space truckers info network from our Shipping Combine.

>>5818646
>>5819433
Yeah, let's try peaceful resolution first.
>(Attempt to use KNOWLEDGE) maybe what you need to do is examine the star systems and sort by trace elements... you should look for star systems with unusually high levels of
>organic compounds
Life exists = organic compounds = habitable. It's simple.

>>5819189
ACTION:
>Lease the EXPEDITIONARY RESEARCH VESSEL to the Othrigen Scientific Corporation for the duration of their research into better ftl travel in exchange for its results as agreed here >>5819121, >>5820096

Not sure how many dice to roll, giving the vessel probably doesn't require a roll so I'll do one for every other action.
>>
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>>5820118
>>5820118
QM: Welcome! Very happy to welcome new players, and encouraged to see what factions you invent! As a quick summary reminder, to create a new starting faction please do the following:
>roll 4d100
>Invent a faction name, and choose a faction goal >>5817915
>Allocate 10 points between
MIGHT >>5817898
PROSPERITY >>5817901
INDUSTRY >>5817903
KNOWLEDGE >>5817905
Please also choose ONE asset from the lists of 20 assets above.
(optional) you can also specify some background details eg look and feel of your faction, political military corporate etc otherwise I might invent some and it could be grimdark / cringe, hehe

That is basically it! I will continue on with the story for the time being and give some of the other anons a chance to catch up, hyperspace is so vast I hope communications have not gotten lost hehe, but don't be shy if you find any of this too confusing!

At the end of this turn I will provide a summary of what is happening so far across all player factions and goal progress etc.

So if there are any other prospective players or onlookers out there who seem overwhelmed by everything, look out for the turn summary, which will summarise the background of player actions!

Now to continue...
>>
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>>5820096
OTHRIGEN SCIENTIFIC Corporation - Arcturus Xenoarchaeological Research Institute / Sector 09, Bootes
>look for potential candidates in a penal colony to support experimental space program research

You identify the following TWO opportunities near your sector:
>>
"Ramasun" core Civic Correctional Facility

A former transport freighter converted into an Ergastulum-class Prison Barge. Aside from a handful of asteroids and blasted war-torn deathworld detention facilities, most planets are far too valuable to be used for incarceration; for a start, the resource-poor and below-subsistence level worlds would require far too much in food, maintenance and upkeep from supply fleets to even remain worthwhile. Many prisoners are instead confined within drifting and battered derelict hulks, or neglected and disused barges such as this.
>>
Baron Sleng, commander of the Ramasun
With his mottled and radiation-scarred face, gashed by a cruel cicatrice twisting across his burnt features, the Baron almost resembles some fugitive or space pirate himself - a matter which he affirms with relish; for it turns out that the Ramasun is run by former pirates who betrayed and then imprisoned their own. The detention facility has expanded since then to the extent that it has become distinctly overcrowded.
>>
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(Glancing around, you see rows upon rows of contorted figures in paroxysms of stimulated agony-ecstasy, their hands scrabbling like talons raking the vacant air, as brutal black-visored guards patrol menacingly below)

Baron Sleng provides a virtual tour of the facility, as he makes his proposal:

-Well, what did you expect? Some blasted wilderness with chain gangs breaking rocks? Pah! Here the prisoners are put to work - in fact, one of our best clients, Paracosm Corporation, makes extensive use of the spare cerebral capacity of our prisoners in categorising, labelling and training their various virtual intelligence models. This is probably why the datasets in their hyperscale multitenancy cloud compute clusters are so accurate! Because who wouldn't trust a horde of demented ultraviolent miscreants and psychotic murderers to accurately tag thousands upon thousands of (pseudo) anonymous sensitive datasets hour upon hour, day upon day with no rest or reprieve? But you say you need... non-psychotic "volunteers", I see. Pah! You will have to pay, of course...

QM: For the one-off cost of 50+1d100 ISD, Baron Sleng will let you avail yourself of his prison barge, the Ramasun, and place himself at your disposal. As a former pirate, Baron Sleng also possesses useful knowledge of sectors and systems where corsairs are mostly likely to conduct marauding raids and their predations, though he himself would most likely be killed on sight by any pirates given his past act of betrayal.

You would effectively gain this as an asset. You notice also that this prison barge is heavily armoured and possesses many batteries of autoturrets (QM: imagine a CIWS or those autotargeting chainguns from The Expanse) ... a few of which could probably be spared, detached and put to use elsewhere...
>>
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Cislunar Church, "The Family"
With a long lineage and founding dating to its establishment by wealthy accelerationist benefactors circa 21954.5, the central teaching of the Cislunar Church is that gravity is a form of sin or demon, the Adversary and Fiend that led to the Downfall of humanity.

Commonly known for the bizarre spectacle of their mass wedding celebrations and elaborate orgiastic yet solemn ceremonies, the Cislunar Church attempts to encourage all humans to escape the weight of their planetary sins, participating in a great stellar transmigration of souls known as the Transition; the aim of the Cislunar Church is to cast aside rock and land, establishing all of humanity in orbital rings and space habitats in zero-G, free from the nefarious gravitic attractions and temptations of the Adversary.

The hieroconfessors of the Cislunar Church are comprised of two internal factions, a gentler Cislunarian sect as well as radical Cislunarite sympathisers, who promulgate a more apocalyptic vision of the nefarious intergalactic machinations of the evil Archfiend, Gravity - such firebrands and fanatics are often derided by the derogatory appellation of "Loonies". In the annals of the Cislunar Family, they often commemorate the martyrdom of their president, who was assassinated circa 22022.7

...
To your surprise, you are contacted by a woman swathed in voluminous robes of immaculate white, and a curious shroud-like wimple headress. You can perceive entoptic cascades of light, serene chimes of orisons and curling plumes of votive incense behind her.
>>
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On board her ring-ship vessel, she introduces herself as Lady Mayari of the Cislunarian Church:

-Our Family has observed your research with great interest; we wish to aid you. All who yearn to escape the burdensome weight of sin that corrupts those who dwell within the grasping reach of that fiendish planetary beguiler, Gravity, are worthy of our support. The ancients spoke of an ever-hungering, ever-devouring Universe, whose rapacious appetite and avarice only ever expanded, until it was eventually torn asunder by this great celestial demon. I sense that you, too, seek to join us upon our great voyage into freedom and peace, to join our transmigration, our great Transition! We willingly offer our devotees to your noble endeavour.
>>
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QM: Lady Mayari offers you the services of her ring ship and will provide willing volunteers from amongst the disciples of the Cislunar Church. However, she respectfully requests that you permit the Cislunarites to promulgate their faith within your sector, and especially amongst the scientists and researchers within the Arcturus Xenoarchaeology Research Institute. If you consent to this, she will provide you with everything for free.

QM: consent to the proposal of
>Baron Sleng and his prison barge the Ramasun: roll 1d100 + 50 (cost in ISD). You can have your choice amongst his prisoners. The Baron, who appears to be motivated mostly by mercenary proclivities, will place himself and his crew at your disposal.

>Lady Mayari and her ring ship, the Cislunar Church: providing you permit her to preach the teachings of Cislunarian theological doctrine, the evils of the demon Gravity, the weight of planetary sin and the redemptive hope offered by Transition, she will offer her services entirely for free

>roll 1d100
Use the "volunteers" to experimentally research:

>advancement in Haemolymph: try to improve the tolerance of space passengers to ever increasing doses of this postmortal serum. Success would enable any spaceships to manoeuvre at inhuman velocities and accelerate beyond

>advanced neural connectome tractography: try to achieve a breakthrough in scanning and virtualising consciousness. You believe this may represent the first step in travelling without the need of a starship at all.

>All of these choices are horrifying. You are beginning to wish you chose the Knowledge Asset "Ethical Research Committee". Stubbornly persist in trying to continue your space program experiments independently and entirely on your own.
QM: because the Independent Friends Alliance kindly offered to lease the science spaceship, the Expeditionary Research Vessel, to you here
>>5817941
>>5820411
You share use of this vessel and Othrigen Corporation key attribute is boosted to
KNOWLEDGE 4+7=11.
You must now roll under 30%=19 (previous progress %) +11 to succeed
>>
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>>5820411
INDEPENDENT FRIENDS ALLIANCE
Samaya City, planet Samaya / Sector 67 PISCIS AUSTRINUS
upgrading Shipping Combine into Armed Merchant Cruiser fleet (20% progress)
and
Asset: Unknown CYBERNINJA attempting to secure invaluable STAR DATA at Klemperer Orbital Carrier Ship, docked at space tether embarcation at the gateway to Monoceros Ring (Sector 55) >>5817938

>reply, ORGANIC COMPOUNDS
Clara, >>5818642 the excited technical researcher, pauses a moment, her brow furrowing in perplexity...
-hmmm... how do you know? I am not too sure... Methane is an organic compound, right? So maybe planets with methane are inhabitable? Like those gas giants with the crushing atmospheres? hmmm. I heard once some joke about the meaning of life being 42. But then I thought about it... stellar nucleosynthesis carbon-oxygen, magnesium-silicon ratios, but also how molybdenum, of which the molybdate ion is soluble in water, used by cyanobacteria in nitrogen fixation - without this nitrogenase enzyme there would be no proteins, as eukaryotic life cannot fix nitrogen by themselves. Perhaps molybdenum, which ultimately comes from the stars, was the limiting factor for life... and its atomic number is 42, making it an unusual and rare high atomic metal which is essential for key biological processes! But nonetheless (Clara smiles happily again) ... you spoke so convincingly, I believe you! It is probably right! I will put it in my report recommendation! Mr Vandenberg is going to be so pleased to see this!

Your eyes have slightly glazed over in befuddlement by this point, but as your mind wanders and refocuses, Clara's the Researcher's rambling suddenly makes you aware of a connection... didn't someone mention there is a Vandenberg executive shuttle docked below at this station right now? Vandenberg... of the Vertigo Pact, a defense group? There is probably so much armament and confidential weaponry data on it somewhere - or at the very least, that executive shuttle should provide the means to access it...?
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(conversation between three very bored Vandenberg private security guards at the star dock
>>5818644
below - somehow your CYBERNINJA enhanced senses / augmentations overhears this...)

AGILE GUARD (in haunted, nervously anxious pitched voice...)
... so you know it is bad luck, right? Stay away from those creepy drifting ships in deep space. They usually put out a distress call, a beacon or prerecorded transponder, sometimes it is a hologram of a vulnerable scared woman or desperate damsel or something. You are my only hope, blah blah. A distress call? Bait - nine times out of ten... BAIT! Pirates! Or slavers. Or torture-pirate slavers. Also cannibals. And that one time when it isn't? Well I heard this story, I swear it is true. They say there is this ship... it is really big, no like really REALLY MASSIVE... and everyone on it is dead. And when you see it... after you see it... the entire planetary system you are in gets wiped out. Utterly annihilated! Just gone! Stay away from the ghostly evil DEATH SHIP!
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HEAVY ARMOUR GUARD (in sceptical cynical voice...)
- So you are saying, this massive colossal death ship, it kills everyone, right? Destroys all the planets and leaves nothing remaining? So if it kills everyone, how do we know it exists? Like, how do the witnesses stay alive to repeat and tell this tale?

AGILE GUARD (panicking...)
-...I- look, I- I am just telling you it is true... there is this massive death ship, it heralds utter destruction, I ... look, it would be better if you just listened! And believed me!
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RECON GUARD (rising consternation)
- Shut up! Shut up and take a look at this. These secure CRM-114 communications of ours have been acting up recently. You see they are preprogrammed for security. There is only a set number of commands, they apparently cannot be altered or even tampered with physically. But my headset display is really strange. The preset command, PROTECT HVT, has just changed to ELIMINATE HVT. So are we supposed to protect or take out whoever is boarding this shuttle? I feel like... this difference probably matters?!

HEAVY ARMOUR GUARD
- So... just call back to base, ask HQ to reconfirm. Get them to retransmit and verify that the orders have changed.

RECON GUARD
- But that is precisely the problem! These incredibly secure tamper resistant CRM-114 communications are all one-way! They just broadcast orders and directives, there is no means to communicate back!

HEAVY ARMOUR GUARD (with sigh of resignation)
- Well the orders are probably correct then. At least this should be fast and easy - (he racks his gun, electronic whine of energising submunitions)

>There is undoubtedly defense systems data on the Vandenberg shuttle. You should move to the stardock position below and investigate

>Did your cyberninja even bring any weapons? Maybe the situation is far too dangerous... this is probably your last chance to pilfer the STAR DATA from Clara the researcher in the cantina, right now... act fast and hopefully whatever chaos is about to be unleashed below might cover your escape.

>something else...?

QM: after all of these choices, I will end this turn and show you the various conclusions! I will also provide a faction goal / progress summary, show results of various research programs and upgrades etc. Thank you!
>>
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>>5820714
QM: oh, I forgot to mention - the Ramasun converted incarceration ship has these attributes

PRISON BARGE
8 Might
0 Prosperity
0 Knowledge
2 Industry

It is armed primarily with many overlapping batteries of autoturrets, a few of which could be detached without affecting its combat prowess. The same turrets are capable of launching barrages of short-range missiles (SRMs) but none are currently equipped on this vessel.
>>
QM: just an addendum and general advice in terms of supporting clarification, some of the anon questions here:
>>5820411
>is it capped 0-100 system? Why don't assets add to my stats vs ships etc
So I intend this game not to be too mechanically rules heavy, I was going to adapt Stars Without Number (from which this is inspired) but the faction turn ruleset is insanely long lol there are different rules for each asset and unit. The way I see it is the assets are like very specific "skills" eg a large synchrotron collider adds to Knowledge, but only in regards to situations with particle physics etc it probably does not directly help with biomedical or spaceflight rocketry. So I am taking this into account with various modifiers. Do not let the assets constrict your choices too much, if you want to use an asset in an unconventional way mention it and you probably get a bonus! In general the success likelihood ultimately will not ever exceed 85-90% and in some situations if you try something very clever there will be no roll at all.

In contrast the ships are more general purpose, they have hypercomputers, living quarters, potentially weapons racks / mini-barracks (for armed vessels etc). So if you owned a vessel with higher MIGHT, you would expect any human assets you assigned to it would be able to access better handguns / rifles a WAR MECH?? etc. Similarly, a vessel with higher PROSPERITY would appear more luxurious with entertainment / hospitality quarters, it would likely be more prestigious and impress any counterparty with dealmaking / trade etc (it might also lead to encounters with more pleasant/friendly NPCs). So this is basically the outline of my thinking, it is not too mechanically strict, if you want to try something outrageous or insane, just go ahead and do it - don't let the modifiers and rules inhibit you too much!

I would also mention that I notice no-one has actually spent any SPACE MONEY lol. I too suffer from the videogame minmaxer hoard everything syndrome, but don't forget, you can try and buy assets at any time to help you out... maybe that could make some rolls easier... I might let you use it as a sort of storytelling device (ie spend ISD... "I had this prepared earlier" etc) There will be ample opportunities to recoup expenditures. Your ISD / space funds can even be negative... with some interesting consequences (evil QM laugh muahahaha)
>>
>>5820741
>something else...?
>In quick words, convince Clara the researcher that there is danger: "The Vandenberg corp is unreliable. They don't hesitate to kill those that displease them. I have received information their soldiers are going to do exactly that in the bay below..." *shooting begins* "See! We have to escape for your safety!"
>Evacuate the researcher using cyberninja parkour and offer her employment with IFA instead + transfer data to us
A CUNNING PLAN, I hope it succeeds.
>>5820856
How do we earn space funds?
>>
Rolled 99 (1d100)

>>5820725
>Baron Sleng and his prison barge the Ramasun: roll 1d100 + 50 (cost in ISD). You can have your choice amongst his prisoners. The Baron, who appears to be motivated mostly by mercenary proclivities, will place himself and his crew at your disposal.
>>
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>How to obtain income?
QM: Well, the easiest way might be... to charge Othrigen Scientific Corporation billings for some amount for the shared use of your Expeditionary Research Vessel, hehe. But I hear they may be having some liquidity issues after a very expensive purchase recently...! >>5820908

Another way, as anyone who has played spaceship games or 4x inevitably knows... it probably begins with gathering resources and mining a few asteroids. If only you had the means to do this somehow, ponders the cyberninja, as you flee the Klemperer Orbital carrier ship with a terrified Clara The Researcher in tow... she probably believes she is being kidnapped, abducted! Oh well, sometimes the best approach as a cyberninja is to run away and explain afterwards. At least you secured the valuable STAR DATA... but were you detected whilst doing so? And which star sector will you be heading to now, given that you have fled the fastest source of travel (the Klemperer carrier ship you just left?)

QM: incidentally, to the Othrigen Scientific anon here >>5820908
Baron Sleng cackles with maniacal delight as you consent to hire his savage and disreputable prison barge for the exorbitant sum of 149=99+50 ISD... you can just about afford this onerous outlay, leaving you with 9 ISD in available funds left. Othrigen Scientific is now taking on the appearance of a formidable militaristic force, with your Orbital Cannon(!) and disturbing armoured autoturret gunship converted Prison Barge, hehe.

Please could you indicate which experimental procedure you would like to try with your new "volunteer" candidates, and also roll 1d100

>roll 1d100
>Haemolymph dose tolerance increase procedure
>Neural scanning advanced connectome tractography procedure

(QM: from here) >>5820725

QM: I also decided it was probably a bit unfair not to offer the cyberninja some preset weapons beforehand (I was hoping you might offer to buy some / proffer some suggestions yourself, hehe) so here is a selection (see below).

QM: After these choices I will end this turn for now and introduce a new scenario. I will also provide the goal progress summary. If there are any final decisions you want to finish up for your faction, please include them...
>>
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Shirasaya
Swift, Inconspicuous, Deathblow: Iaijutsu
1 or 2-handed
This is just an ordinary tsuba-less sword, with a stippled digital-pattern grip and scabbard - the only advantage being that this weapon is completely inconspicuous. (QM: mechanically for the purpose of the game, whilst the sword remains sheathed NPCs assume you are just carrying a fashionable crutch or walking stick). It is unlikely to be effective against armoured or robotic / exoskeleton equipped opponents, unless a particular weakness or exposed unarmoured vulnerability is found. When drawn from concealment or ambush in a single decisive diagonal slash it is likely to herald the instant end of an unsuspecting target, but once the element of surprise is forfeited, it is probably better to turn and run.
>>
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Shock Kanabo (Telescopic Baton)
Intimidate, Electrocute, (vs synthetics) Single Use EMP, Loud, Conspicuous (arcing electric sparks), Blunt
1-handed collapsible electroshock weapon, commonly carried by law enforcement. The less-than lethal single-use charge delivered by this baton can override and incapacitate biomechanically augmented or heavily synthetic opponents, including exoskeleton operators.
>>
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Small Calibre Civilian Pistol
Short Range, Loud, Concealable, Accurate, Fast Reload, Mobile, Rapid Fire, Low Recoil
5/5 9mm
1-handed
This common firearm at least pretends to conform to restrictive firearms regulations concerning ammunition and magazine size in Samaya City, even if these regulations are completely disregarded by delinquent street gangs. It is fairly small and easy to carry and draw, even when fired and tilted sideways in a bravado Cartel gunslinger pose.
>>
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Drone Sword
Single Use, Armour Piercing, High Velocity Penetrator, Autonomous Targeting, Steerable, Loitering Munition, Conspicuous, (in flight) Annoying Buzzing Sound, (on impact) VERY LOUD
1-handed
An unusual weapon to the streets of Samaya City, similar to a more advanced adaptation of a ballistic knife. Whilst it can be used as an ordinary sword, the blade is detachable and operates as a steered single-use remotely piloted high velocity loitering kinetic knife. The drone blade is equipped with some primitive kill/seek autonomous targeting algorithms, though it can be jammed with electronic countermeasures or decoys. Once detached, the hilt of the drone sword is useless though it can be re-armed if a replenishment blade munition is found.
>>
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QM: I don't really have any good concept art for my imagined idea of the drone sword blade-missile in flight, but I imagine it resembles something a bit like this, akin to a steerable self-destructing cutting version of one of those helicopter drones
>>
>>5821036
>>5821040
>>5821044
>>5821046
>>5821048
If it is possible to pick multiple weapons, then in order from most to least priority:
>Shirasaya
>Shock Kanabo
>Small Calibre Civilian Pistol
Drone Sword seems like too much power and loudness for one shot, Shock Kanabo looks better to me in that regard. It's better to shock and run from heavily armed opponents, evasion and stealth is cyberninja's specialty from what I imagine.
>>
>>5821036
>(I was hoping you might offer to buy some / proffer some suggestions yourself, hehe)
If I may suggest something as an alternative to the Shock Kanabo, then could my ninja have EMP shurikens or something in that vein? Basically something concealable like the Shirasaya and Pistol, but also capable of shocking armoured foes?
>>
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>>5821180
>Can I have electroshock shurikens?
QM: you can, but you must try to research it! You have access already to typical ordinary metal throwing stars, they are not very powerful though.

I think electroshock stun throwables can be available fairly quickly as you compel Clara the technical researcher to work on this whilst she sobs pitifully at her plight at being shockingly kidnapped by cyberninjas. The shurikens themselves probably could not contain enough charge to actually destroy any robotic things, merely stun them. They would also be LOUD and conspicuously visible once thrown as they emit electric arcs and sparks when discharging and may set things on fire, hehe.
>>
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>>5821180
>>5821667
(QM: as your KNOWLEDGE is 2+7 = 9, I will just invent these probabilities and give you the following chance of attempting it...)
>roll 1d100
00-79 You develop Electroshock Shurikens! (They function as described above)
80-94 At this stage it just is not possible to miniaturise the electroshock capability. Ordinary metal throwing stars will just have to do.
95-99 An experimental overvolt mishap causes an unpleasant accident... (asset DEGRADED, cannot be deployed next turn)
>>
Rolled 2 (1d100)

>>5821668
Surely it won't explode in our faces, right?..
>>
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>>5821792
>>
End Of TURN 1
Summary:
>>
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OTHRIGEN Scientific Research Corporation
attempting to achieve a SCIENTIFIC BREAKTHROUGH in its SPACE PROGRAM, by performing research experiments on "volunteer" space passenger candidates
progress: 19%
next threshold: roll under 30% (19+11 knowledge)

10 Might = 2 +0 +8
3 Prosperity = 2 +1 +0
6 Industry = 2 +2 +2
11 Knowledge = 4 +7 +0

Assets
09 BOO BOOTES - Homeworld
(Knowledge) 20 Xenoarchaeology - Arcturus Xenoarchaeology Research Institute (AXRI)
>>5818855

(Might) 14 Orbital Weapon - protecting AXRI above
>>5818494

Fleet
EXPEDITIONARY RESEARCH VESSEL
leased at no cost?? from Independent Friends Alliance
>>5817941
Othrigen promises IFA to share any research advancements
location: 55 MON MONOCEROS

PRISON BARGE, "Ramasun"
contracted former pirate BARON SLENG
>>5820714
paid ISD 149 >>5820908
armed with autoturrets >>5820752
location: 09 BOO BOOTES

Current ISD remaining: 9
Haemolymph: 101
>>
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INDEPENDENT FRIENDS ALLIANCE (IFA)
seeks to STEALTH INFILTRATE a planet by embedding a DENIABLE ASSET. Using its CYBERNINJAS the Alliance secured incredibly valuable habitable planets STAR SYSTEM DATA by rescuing/abducting a RESEARCH TECHNICIAN, Clara. The cyberninjas managed to convince Clara to use her research skills to develop some ELECTROSHOCK SHURIKEN to add to their arsenal.

The Alliance is also attempting to construct a strike fleet of ARMED MERCHANT CRUISERS by clandestinely converting its SHIPPING COMBINE with armaments to protect its homeworld, Samaya / Sector 67 PISCIS AUSTRINUS

Unfortunately, the cyberninjas did not manage to secure any armaments from the Vandenberg Executive Shuttle, as they ran away using cyberninja parkour.

progress: 20%
next threshold: roll under 20% to progress (last roll here >>5818824 ).

3 Might 3 +0
4 Prosperity 3 +1
4 Industry 2 +2
9 Knowledge 2 +7

Assets
67 PISCIS AUSTRINUS - Samaya City, Planet Samaya - Homeworld
>>5818812
>>5818814
(Industry) 18 Shipping Combine - in process of being converted to Armed Merchant Cruisers

(Deniable) 09 Cyberninjas, with equipment options
Shirasaya (stealth sword) >>5821040
Shock Kanabo (single use EMP baton) >>5821044
Small Calibre Civilian Pistol 5/5 >>5821046
Drone Sword (single use self-steering knife missile) >>5821048
Electroshock Shuriken (stun only throwable) >>5821667

Valuable Habitable Planetary Zone Star System Data >>5819433
potentially both
(Deniable) 15 Safehouse Hideout ie a safe planet unknown to authorities, and
(Might) 18 Supply Cache / Hardened Fallback superabundant resource planet

(Industry) Research Technician, Clara
QM: this can be developed into 15 R&D Department or alternatively a Knowledge asset. On her own currently as an Industry asset, she can make small equipment upgrades but not huge scientific or theoretical breakthroughs.

Fleet
EXPEDITIONARY RESEARCH VESSEL
leased at no cost?? to Independent Friends Alliance
>>5817941
Othrigen has promised IFA to share any research advancements
location: 55 MON MONOCEROS

Current ISD: 147
Haemolymph: 134
>>
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Rolled 6, 2 = 8 (2d6)

QM ACTIONS (I get TWO)
1 Unknown propagandists spread rumours that Othrigen Scientific Corporation is performing unethical prisoner experimentation! Who did this?? Who spread the rumours?

2 Distress call logged from HOHLRAUM Heavy Industries in sector 77 SEX (hehe) SEXTANS >>5818634 >>5818495 >>5818638

3 A rumour circulates amongst space pirates that the Ramasun, the ship commanded by the traitor Baron Sleng, was seen in the vicinity of Arcturus

4 Isonomy Directorate Of Defense Trade Controls traces anomalous cargo shipping traffic to Samaya City, planet Samaya, in apparent violation of ITAR (Interstellar Trafficking in Arms Regulation)

5 Paracosm Corporation automated Customer Experience Management receives an urgent inquiry regarding the security of their tamper-proof mission critical communications platform >>5820741

6 Vandenberg Aerospace automated employee surveillance platform detects an anomaly in the meeting attendance and performance reviews of Research Technician Clara Clark. As a precautionary measure, her security access credentials are revoked awaiting HR team investigation
>>
>>5822084
QM: ok, unfortunately 6 above is rather inconvenient for the Independent Friends Alliance. What this means is that Clara the Technical Researcher is locked out of her access privileges for the valuable STAR DATA you recovered - the data is still there but encrypted.

Furthermore, should Vandenberg Aerospace discover that she has absconded with their incredibly important and proprietary corporate star colonisation planetary data, they will probably just remote delete / wipe it all (and her, and anyone caught sheltering her). So I can see a few avenues as to how to deal with this situation:

>You can just sell the (now encrypted) star system data to someone. You probably will not receive much value for it, but some hacker collective will probably give you a token value for it out of curiosity. This also has the added benefit of just taking the heist proceeds out of your hands - Vandenberg Aerospace will probably just blame them and hunt them down afterwards as they investigate / cleanup the trail behind their missing employee. Find any nearby planet, starport or orbital station to offload this data payload fast

>You want to crack and recover this encrypted data yourself. If only you had access to a huge amount of computing power... say, a barge full of incarcerated prisoners with their minds and cerebral capacity being forcibly used as a human brain-machine cloud compute cluster...?? Maybe just make them try ALL THE PASSWORDS one at a time, in the ultimate dictionary attack?

>You could take the data back to Samaya... there must be someone on your homeplanet who could help. But will Vandenberg Aerospace eventually trace their missing employee back to your star system?
QM: the transit cost from Monoceros back to Samaya is
MON-HYA-LIB-OPH-SGR-CAP-PSA, ISD 65

>You could just upload and release all the encrypted data to the entire galaxy for free, see what happens

>Something else? You could purchase another asset to try to deal with this. For instance, attempt to bribe or pay an informant within Vandenberg Aerospace for their security credentials to access the star data, etc.
>>
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>>5822084
QM: There is also the Hohlraum Heavy Industries distress signal emanating from sector 77 / Sextans. All you know at this stage is one of their heavy mining vehicles has gone astray investigating an enormous megastructure; you would need to get closer to hear/see the distress message... To investigate this yourself, the cost is

Total Cost: ISD 30
BOT-VIR-LEO-SEX
Bootes to Sextans
(for Othrigen)

Total Cost: ISD 70
PSA-CAP-SGR-OPH-LIB-VIR-LEO-SEX
Piscis Austrinus to Sextans
(for Independent Friends Alliance)

You could also try hiring some asset or contracting someone in the vicinity to answer the distress call, it might be cheaper. (QM: you can pick from the asset tables for an appropriate team) But if they discover anything worthwhile, they may keep it for themselves...

>Investigate the distress call yourself (pay transport cost in ISD). Imagine... if it was you stranded alone out there in the darkness... wouldn't you want someone to help...?
>Contract someone in the vicinity to do it (pick a new asset, which one?) You probably need to negotiate some terms with them
>Ignore the Hohlraum distress beacon, they have probably all run out of oxygen anyway by now

QM: You can write in what you would like to do / any other additional preliminary plans. Meanwhile, I will prepare the new scenarios for TURN 2...
>>
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Location: Samaya City Shipping Combine, Orbital Dockyard
(Sector 67 PSA, Piscis Austrinus)

Several ORBITAL DOCKWORKERS in exosuits who appear to be welding several large metal sections and armatures together; they are being supervised by a DOCK OVERSEER - from behind his bulky astronaut reflective visor, he has a moustache, so he must be very important. One of the dock workers is delicately operating a MANNED MANOEUVRING UNIT with thrusters and boosters for untethered extravehicular activity; upon this unit is attached a large, extensible ROBOTIC CRANE WELDING ARM. Another dispirited worker, a woman in an orange space suit, appears to be remonstrating and grumbling with the Moustache Overseer:
>>
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REBELLIOUS ORANGE ORBITAL WORKER
-(hiss and crackle of voice communication radio) ... what... what do you mean, no toilet breaks? Are we just expected to... pee inside these suits? That cannot be hygienic?! And we are now expected to take on all this extra work, without even getting paid more??
>>
(The ROBOTIC CRANE OPERATOR twiddles some controls, and shakes his welding arm menacingly in agreement with her)
>>
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MOUSTACHE OVERSEER
-No toilet breaks! Get back to work! You have your maximum absorbency garments, space underpants - enjoy the warmth! I am in fact urinating right now. And I have seen the designs for these Armed Merchant Freighters, they had better hold up, or else you will all answer for it!

REBELLIOUS WORKER
-... but... this is so unfair! We do all this work already, loading and unloading all of the space cargo, and now you take away all our rest breaks because someone ordered this rushed maintenance and upgrade program? And how are we even supposed to complete these armament upgrades on schedule, when the weaponry has not even arrived? I bet this is not even legal. I bet the Isonomy would want to hear about whoever has ordered this private militarised space fleet! Whoever wants it must be really really evil, to exploit hardworking honest people like us. They are probably evil criminal underworld elements, engaged in kidnapping and theft of sorts, to steal our wages and pay like this! They are probably, like some cyberninja crime syndicate or something. Or private equity. I am not taking this any more! I am not even tightening a single screw or bolt until I get some answers! And I demand fair compensation!

(The ROBOTIC CRANE OPERATOR twiddles his controls again, and the robot arm forms an emphatic middle finger at the Overseer in a lewd gesture)

MOUSTACHE OVERSEER
-You will get all back to work, right now - or I'll see to it that you get a taste of the "fresh air" outside...You should all be grateful. You have job security, gainful employment, a purpose in life! That is much better than what the overcrowded and impoverished masses in the slums of Samaya City are getting. And we could actually have you all replaced with robots. You should be grateful you even have these jobs! These Armed Merchant Cruisers will be delivered, as promised, on schedule, and without your complaints and moaning! That is all!
>>
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>er... how to handle this situation? Maybe you should make an example of one of these workers. Fire one of them...
>The rebellious Orange Spacesuit lady, she is the instigator
>The Robotic Crane Operator
>The Moustache Overseer. But who will control and maintain discipline amongst the rebellious dockworkers afterwards?

>You should terminate one of these employees... permanently. They might leak secrets of your fleet construction to unwelcome authorities. Next time the shift ends, throw one of them out the airlock:
>The rebellious Orange Spacesuit lady
>The Robotic Crane Operator
>Throw the Overseer out of the airlock, he must be perverted to enjoy spacesuit urination

>Acquiesce and agree to a pay rise for all the Shipping Combine Orbital Dockworkers. After all, they are taking on all this extra work which they probably should not even be doing. How much will you offer?
>10 ISD
>50 ISD
>100 ISD
>some other amount...?

>Fire all these dock workers and hire a robotic workforce instead. Across the entirety of the massive orbital shipping combine stardocks, this costs 50+1d100 ISD

>Something else...? You could try some other negotiation tactic, or hire some other asset.
>>
Rolled 81 (1d100)

>>5821036
>Haemolymph dose tolerance increase procedure
>>5821792
The true enemy, awful rolls.
>>
>>5822296
>Something else? You could purchase another asset to try to deal with this. For instance, attempt to bribe or pay an informant within Vandenberg Aerospace for their security credentials to access the star data, etc.
>Contact a hacker group (something like DENIABLE ASSETS 20 Vuln Database / Zeroday Exploit) to hire their help in decrypting the data

>>5822297
>Contract someone in the vicinity to do it (pick a new asset, which one?) You probably need to negotiate some terms with them
>Invoke Friend's BACKGROUND to contact a SPACE ADVENTURER group (probably MIGHT 06 Expeditionary Reconnaissance Force) to do our work for us

>>5822367
>Whoever wants it must be really really evil, to exploit hardworking honest people like us. They are probably evil criminal underworld elements, engaged in kidnapping and theft of sorts, to steal our wages and pay like this! They are probably, like some cyberninja crime syndicate or something.
fugg :DDD
We wanted to be a FRIENDLY sector but turned out to be a crime syndicate. The irony... We'll try our best to recover though!
>Make sure there's toilet breaks and tolerable working conditions (though keep the extra hours)
>Explain it is for the safety of the IFA
>Acquiesce and agree to a pay rise for all the Shipping Combine Orbital Dockworkers. After all, they are taking on all this extra work which they probably should not even be doing. How much will you offer?
>30 ISD
>>5822388
That was a good roll though... It's roll under.
>>
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>>5822388
>Rolled 81 (1d100)
Catastrophe has struck... THE EXPERIMENT has FAILED!!
You must now roll on the terrifying UNEXPECTED CONSEQUENCES table...

In real life, around 90% of all clinical trials fail, around half of which typically as a result of lack of efficacy. If only that were the case in these experimental procedures...

1/ Firstly, you must choose an amount of Haemolymph. This can be any amount from 1-101 (the maximum amount you possess). It represents the dose you administered to the TEST PATIENT

2/ now roll 1d100, and add the dose you chose from above to the result...

UNEXPECTED CONSEQUENCES
20, or LESS: well, you invented a method of faster travel... travel to the afterlife, that is. The TEST PATIENT spasms uncontrollably, shrieking in agony and shaking and frothing in the mouth as their bloodshot eyes swivel in panic and horror. The dose seemed... quite mild? Maybe they had some unexpected allergic reaction or something?

21-40 The TEST PATIENT gibbers and soils themselves. End of experiment

41-65 You should probably really sedate these patients beforehand. But in any case, it does not matter here. There is no visible change in the TEST SUBJECT. Nothing happens

66 You feel an itching sensation in your scalp... perhaps it is just a trick of the light, but the shadows seem to elongate towards the TEST PATIENT, as they stare vacantly at you... almost as if they know your thoughts...

67-80 It doesn't work, but as a side effect you see that the TEST patient seems calmer, their mood and wellbeing greatly improved. (QM: you appear to have created some form of MEDICAL STIMPAK. It could be developed and researched further into an IFAK - fast acting military Individual First Aid Kit. This would be a very valuable commercial product)

81-90 It did not work, but you notice the TEST PATIENT instead of being revolted, craves and begs for more. Have you just created an even more addictive pleasure-precursor for COCOON SUGAR? Space drugs...?

91-99 The TEST PATIENT gnashes their teeth and spittle flies in your face. Straining against their bonds and restraints, you see their sinews and muscles pulled taut, as they scream and snarl at you in uncontrolled fury. Have you created some ultraviolent pain-inhibiting BERSERK STIMULANT COMBAT DRUGS?

100, or MORE: The TEST PATIENT breaks free of their restraints, and rampages amok through the Arcturus Xenoarchaeological Research Institute, slaughtering anyone in their path with their bare hands
(QM: I probably need some extra time to prepare a special battlemap if you roll this one...)

>pick a number between 1-101 (Haemolymph you possess)
>roll 1d100, and add this to the number chosen above

You realise there might be a viable market for berserk drug-infused psychotic killing murder-patients
>Deliberately overdose the patient, by injecting them with all the Haemolymph you possess (101). Sit back and observe the results of this new "experiment"
>>
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Rolled 72, 37, 46 = 155 (3d100)

>>5822416
The REBELLIOUS ORANGE DOCK PROTEST WORKER lady considers your request...

I will try to roll under this after these modifiers
+20 offer toilet breaks
+30 pay rise
+10 used friendly approach / did not reprimand or threaten workers
+5 appeal to solidarity with IFA (QM: this might be unwise if the roll fails... she knows now that it was the shipping combine itself commissioning the armed fleet)
+4 influence bonus from your PROSPERITY (as a persuade stat)

-15 keep perverted supervisor
-10 insist on longer working hours

So I will try and roll under 44 = 69-25 for you... The additional d100 rolls are for this table here, if it fails...

(this table only if the 1st d100 roll fails)
01-70 The Orbital Dockworkers reject your paltry pay increase. They go on strike until you offer them 30+1d100 ISD and make many more outrageous demands

71-90 In addition to the above, the MILITANT PROTEST LADY (orange orbital dock worker) now hires lawyers and alleges gender discrimination and inhumane working conditions. She attempts to publicly expose the unequal and degrading treatment of female employees by the IFA Shipping Combine. (QM: I bet you had that postcolonial gender studies asset now...) She attempts to sue for
2x (30+1d100)

91-100 The majority of the Orbital Dockworkers accept thr pay deal and grumble. However, an anonymous whistleblower files a tipoff report against the IFA Shipping Combine at the Isonomy Directorate Of Defense Trade Controls
>>
>>5822501
Rolled 72, 37, 46 = 155 (3d100)
QM: ok so the roll FAILED 72>44, but it is not too bad. The Shipping Combine Orbital Dockworkers go on strike (rolled 37<70) and demand 76 ISD = 30+46 in a wage hike instead.

>Accept this offer, pay them 76
>Something else...?

>This protest might evaporate entirely if a certain... accident befell its instigator, this militant labour rights orange astronaut lady. Perhaps you could arrange for that to happen...
QM: unfortunately your cyberninjas are currently in Monoceros Sector escorting Clara the Technician, and searching for some hacker collective to decrypt the indecipherable STAR DATA... but there are all sorts of criminal elements in Samaya City eager to help with the task. Choose an asset do deal with this "accident"
>>
Rolled 75 (1d100)

>>5822473
51.
>>
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>>5823095
Rolled 75 (1d100) +51
=126 > 100
THE EXPERIMENT HAS FAILED
YOU HAVE UNLEASHED TEST SUBJECT 126
also known as Scarlett. Her scalp, which had been shaved bald prior to the administration of surgical cerebral electrodes for monitoring of postsynaptic potential and intracranial electroencephalography - her bald head has somehow now sprouted pink hair, which is matted with strands of Haemolymph and cerebrospinal fluid. Beneath the diaphanous and translucent material of her medical gown, the wet sheen of blood shadows the quivering and panting movements of her chest, the fluttering heat-smear of sweat across her breasts, knees pressed against the hard floor in the ache and release of nakedness. She has broken free. You have heard of unguiculation - the art of using the nails as clawing instruments of passion to enhance the act of love. She has torn one scientist apart with her bare hands, crushed the head of another lifeless researcher in her armpit. She punches through the protective and hardened biohazard glass visor of a third laboratory worker - whose nostrils are irresistibly filled with the pungent and captivating scent of sweetness... he glimpses a vision of ecstasy, of caresses and the parting kiss of sleek rouge lips and untamed desire, the palpitating core of her mound... before glass shards and a fist punches through the other side of his skull.
>>
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Is she... somehow feeding on the Haemolymph monitoring synaptic electrodes... her inhuman speed... have you created some form of BIOAMPLIFIER?
>>
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Perhaps if you can reach the electroencephalogram machine, calibrate and attune the neurosignal, moderate the dose of Haemolymph... you could create some form of CONTROL COLLAR... but how to do this...?
>>
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>Fire an ELECTROSHOCK PISTOL at Scarlett, TEST SUBJECT 126. Will this subdue her?
>>
(Terrified and panicking BIOHAZARD RESEARCHER, as alarm sirens scream and emergency lights submerge the corridors in strobed pulses of red)
er... we... we can still salvage this! The experiment can still be saved! Er... we must enact...
>>
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>Containment Protocol 1: release some form of sedative gas. Attempt to anaesthetise TEST SUBJECT 126

>Containment Protocol 2: flood the research institute with inert, immobilising hydrogel. Perhaps the ejaculation - I mean, ejection of viscous and adhesive strands of obstructing white foam-glue can preserve this valuable combat specimen

>Containment Protocol 3: attempt to incinerate TEST SUBJECT 126 by activating emergency beam combination for a distributed gain fibre laser array

>This is it!! This is your SCIENTIFIC BREAKTHROUGH... the one you have been waiting for... a CURE FOR BALDNESS! Glance down with scientific curiosity at her pubic region, and inquire: So, you know when you sprouted all that pink hair and everything... would you mind if I just - you know, take a look, down there... it is for science...

>Just lockdown all the chambers, connecting passageways and doors, slam down all the reinforced barrier gates whilst you work out how to handle the situation. Perhaps if she murder rampages around for a bit, TEST SUBJECT 126 will eventually calm down. It might also be useful to record footage of the experimental deaths of the scientific institute researchers, for marketing purposes later

>Contact your ally, Baron Sleng: the former pirate must have experience handling many prison riots and violent outbreaks. His team of cruel and sadistic wardens will know how to deal with TEST SUBJECT 126, and be able to overpower her. Maybe also keep the research cameras running... for marketing demonstration purposes

>Containment Protocol X: finally, it has come to this: it is what it was designed for all along. Fire the ORBITAL WEAPON at Arcturus Xenoarchaeological Research Facility
>>
>>5822522
>Accept this offer, pay them 76
Painful, but acceptable. Let's try to be fair.
>>
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>>5823300
INDEPENDENT FRIENDS ALLIANCE
Current ISD: 71 = 147-76

As you shake hands with Maxine,
>>5822361
the militant labour protest astronaut lady, she nods in punctilious manner, and acknowledges your concession with grudging admiration:
>I... we never imagined that you would just agree to our demands. And also treat us with respect. I see now that the Independent Friends Alliance truly lives up to its name - you are a friend of the Shipping Combine, all our workers, and a friend of the people of Samaya City. If only this planet had more like you, willing to listen, perhaps there would not be so much poverty and misery, so much overcrowding and degradation in the slums. We promise we will work as hard as we can, to complete your ARMED MERCHANT FLEET on schedule. But we still need those weapons... once you find plans for armament I will personally see the task done! We will protect Samaya City together!
>>
>>5822416
Calling upon your experience as a space adventurer, you remember an EXPEDITIONARY RECONAISSANCE FORCE squad commander named Lars Lothbrok. He is a giant of a man, though he possesses a disproportionately small yet very handsome head and chiselled features. When you contact him, Lars laughs heartily and proclaims
- Ah, so gut too see you again, mine vriend! Ah so gut you contact the Lars, ja? Not contact the Raufoss, or the Chernaya, or the others, I think they is being dead, ja? So ja, we, we is speaking of the Lars, the Lars we know of this, how do you say, this skeppsraet, you is needing of the Lars, we is finding this skeppsraet, the Lars we (he makes a chopping motion with a massive hand) (makes onomatopoeic swishing slicing noises, followed by a series of popping percussive mouth bursts, as if in imitation of a laser fusillade) ...everyone, ja. The Lars is already doing this, it already is done!
>>
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When you emphasise that this is a rescue mission - the mission is to investigate the distress signal of the Hohlraum mining ship,
>>5818495
>>5818634
>>5818635
>>5818638
Lars is very puzzled:
- But the Lars, the Lars is not the space ambulance? Ambulance, space hospital is for the woman - space nurse, ja. The Lars is not woman? When there is the (he puffs out the cheeks of his small yet handsome head, and makes an implosion sucking noise as if a grenade had been detonated) ...when there is this, you find the Lars. Not this for the space nurse, the space woman. Lars see this many times, it is not pretty. It floats, ja, in we say bubble of intestines; no gravity, not pretty.

Advise Lars as to how his EXPEDITIONARY RECONAISSANCE FORCE should set the rules of engagement for this mission
>Kill everything that moves. If you encounter salvagers, space pirates, rival space mercenaries - kill them all. (Lars and his team will be highly aggressive, they will seek to hunt down and eliminate every target, firing first with no mercy)
>Emphasise that this is a rescue mission. If there are survivors, you must help them, and leave no-one vulnerable behind - even if your own team must sacrifice their own lives to do so. (Lars will try and find survivors)
>If this mysterious megastructure in Sextans sector 77 is as massive and as dangerous as you believe, this may just be a preliminary reconnaissance / intel gathering mission. You should take a quick look around, collect any evidence or clues as to what happened, report back and get out. The priority is to protect his own team members - they should all try to get out alive and survive. (Lars will try and find information)
>As Lars is an old acquaintance of yours from your background, there is no need to pay him upfront. However, you feel it is often courteous amongst space mercenaries to grant salvage rights. Lars and his team are welcome to loot everything they can, and if they manage to bring anything back to spare, perhaps you can earn a cut too. Any maybe there will be ship weapons, or salvageable components... aren't you in desperate need of these for your ARMED MERCHANT CRUISER upgrade? (Lars will try and find items)

Advise Lars and his team on the loadout for this mission:
>>
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KINETIC ASSAULT WEAPON
Shortrange, Loud, Burst/Rapid Fire, Suppressing Fire, Wide FOV AutoTargeting,
Inaccurate, Quick Reload, Mobile

A compact ballistic firearm with fast automatic target acquisition, integrated smart tracking, a high cyclic rate and a massive volume of suppressing fire. It excels at close to mid range engagements against multiple targets, but lack of precision would fare poorly against hostiles at long range - or, for instance, in high pressure hostage situations where single shot lethal placement is required.
>>
LASER CARBINE
Midrange, Silent, Accurate, Incendiary, Blinding, Attenuating, Overheat, Fragile

Fibre laser punch beam and collimator. This weapon is uncommon in civilian or urban engagements, because firing a laser in the absence of protective eyewear or specialised combat helms can blind everyone in the vicinity. The military grade laser has good effect on any single target, human, organic, synthetic, exoarmour or even war mechs. Whilst some specifications permit variable yields, this laser is calibrated to melt everything. In environments with a lot of debris (eg sandstorms, or occasionally even some smoke-filled urban battlegrounds) flecks and ghost image backscatter can attenuating laser targeting, causing beam distortion. Continuous wave mode operation of the diode head can also lead to thermal bloom.

QM: as before, you can attempt to describe a futuristic weapon of your own, eg pistol, shotgun, sniper rifle, DMR, smg etc, grenade launcher, rail gun, hehe. I will see if I have any appropriate pictures...
>>
Rolled 31, 53, 6, 66 = 156 (4d100)

>>5817915
Test.
>>
>>5823503
Wait, actually, are there still open slots for this?
>>
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>>5823503
>>5823506
Of course, anon! Please follow the instructions in the HOW TO PLAY section at the beginning of this thread,
>>5817915
or the repeated summary here. >>5820506

As you have rolled 4d100, you need to provide a faction name (feel free to use this as a trip code name) allocate 10 points between the attributes Might/Prosperity/Industry/Knowldege, choose any 1 asset from the Might, Prosperity, Industry, Knowledge or Deniable Asset tables, and choose 1 faction goal from here.
>>5817915

From your starting roll,
Rolled 31, 53, 6, 66
Your homeworld star sector would be
31 CYG CYGNUS SWAN (this is a really pretty one!)
You possess 153 ISD (space money)
You possess 106 Haemolymph (space blood, it has various uses)
The random asset you get would be
(Knowledge) 06 Ekistic Design / Megacity Planning
(it is a bit like space architecture or urban planning... you could use it to build space colonies or space stations etc)
-so don't choose this one again! Do not worry, if you do not like this asset/ability, the very first thing you can do or try is to exchange/sell it, hehe

Thank you! And here also is a toy astronaut balloon, yay
>>
>>5823518
>you could use it to build space colonies or space stations etc
That's a lot more flexible than I originally thought it would be, interesting.

Besides that, thinking of a pseudo-religious megacorp really focused on managing humans, some absurd mix of utopianists and corpocratocrats.

>Name: Archonal Grid Systems
>Might 0
>Prosperity 1
>Industry 8
>Knowledge 1
>03 Arcology
>VI. Expand Influence
>>
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>>5823503
>>5823518
>>5823538
Archonal Grid Systems
0 Might
1 Prosperity
8 Industry
1 Knowledge

ISD: 153
Haemolymph: 106

Starting Assets
(Industry) 03 Arcology
(Knowledge) 06 Ekistic Design / Megacity Planning

Goal
VI. Expand Influence - gain a base of influence on a new planet

Homeworld
31 CYG CYGNUS SWAN

QM: And that is it, well done! Here is your starting sector. As mentioned here,
>>5817918
you can do or try anything you want! Please feel free to
>write in ideas
but they can generally begin along the lines of Acquire (buy something) Build, Conquer (annex territory or fight someone), Discover (research a technology) or Explore (move to a new sector, look for planets). If there are technologies you want to invent or research that are not listed (eg from 4X or space strategy videogames etc) please mention them and I will give it a try!

I see Archonal appears to be a very infrastructure and engineering driven corporation, hehe. The utopian /religious angle is quite interesting, it reminds me of how IBM used to make employees sing a corporate hymn.
https://www.ibm.com/ibm/history/multimedia/everonward_trans.html
Maybe Archonal has one too! And I should inform you, Archonal already has some competitors in the space construction domain, hehe. Both Klemperer Orbital and Vertigo Pact manufacture and compete in your markets...
>>5818664
Based upon your preliminary ideas and aims, I will try and invent some scenarios for Archonal Grid Systems - standby...
>>
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Archonal Grid Systems
Tyndareus Station, near Maratea
Kepler 67, G9V
Cygnus Sector

QM: Maybe Archonal is a series of ever-vigilant waystations or outposts in deep space (hence, The Grid?) Instead of looking like the conventional rotating drum or centrifugal concentric ring design, they have a looming, gothic flying buttress type architecture, like a cathedral
(If you have a different aesthetic in mind, please let me know, and I will change it! Or feel free to upload your own inspiration pictures and designs!)
>>
>>5823417
Great! We're on good terms now.
>>5823426
>If this mysterious megastructure in Sextans sector 77 is as massive and as dangerous as you believe, this may just be a preliminary reconnaissance / intel gathering mission. You should take a quick look around, collect any evidence or clues as to what happened, report back and get out. The priority is to protect his own team members - they should all try to get out alive and survive. (Lars will try and find information)
This is their purpose as a RECONAISSANCE force. But
>Priority is determining what happened, but if he finds any survivors along the way and it's not a risk to the success of the entire mission, help them.
>>5823431
>Some type of railgun maybe? Something with a balance between precision and power, and also usable in rescue situations. A well-balanced firearm.
If I may pick several tools, then
>An assortment of grenades: emp, smoke, blinding - for various situations
>Hardware interfacing tools for tech specialists. Basically a toolkit to repair and access terminals and various electronics. The logs may be valuable.
>Field medikits
I'm willing to spend some money on this upfront for equipment, but I'd need to know the hacker group cost that my ninjas are looking for before I commit. We're short on ISD after the dock workers' strike and hackers are, frankly, a priority.
>>
>>5823282
>Containment Protocol 2: flood the research institute with inert, immobilising hydrogel. Perhaps the ejaculation - I mean, ejection of viscous and adhesive strands of obstructing white foam-glue can preserve this valuable combat specimen
>>
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>>5823538
>>5823555
>>5823596
ARCHONAL GRID SYSTEMS

.EMCON INTERRUPT
.await Tyndareus Station Hyperrelay Encrypted Protocol
.standby to initiate rollout sequence
.authentication confirmed
TS Actual This is Deneb-1...
Final Approach Path received, Destination Set
Manoeuvring to designated coordinates
.initiating Lissajous transfer...
.horocycle complete
.clearance to approach...

.EMCON INTERRUPT
callsign Deneb this is TS actual. Interrogative: can you confirm the number of passengers in transit on board, over?

TS actual: Deneb-1 should be just an automated courier craft, over
>>
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(Your station detects a large group of biosignatures on board... the number is indeterminate, but sizeable - a small crowd... or a boarding party...? A raid?)

>Give clearance to approach. This is a routine automated drone courier, a delivery craft. It is probably nothing. Perhaps it is transporting some livestock? Or animals? It would be unusual, but not unprecedented.

>Give clearance to approach, but perhaps prepare some security on arrival...
QM: you do not yet have this asset, so you will have to hire one (temporarily). The cost is 50 ISD.

>(Cost as above) You need to board this craft in space, before it even approaches the station. Send some asset (which one?) to do this

>Blast this craft apart in outer space. There, problem solved. What sort of weapons do you possess on this station again?

>Something else...? Write-in

QM: pic related is the Cygnus Wall nebula; there are lots of pretty space pictures of Cygnus, yay! Maybe a good industry for the sector would be space tourism, hehe
>>
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>>5823647
OTHRIGEN SCIENTIFIC Arcturus Xenoarchaeology Research Institute, Bootes
>Containment Protocol 2: flood the research institute with inert, immobilising hydrogel
QM: This is a good approach! If you wish, you may actually declare your OBJECTIVE COMPLETED - through the unintended yet seredipitous process of mishap and scientific discovery, you have indeed achieved a SCIENTIFIC BREAKTHROUGH... just not the one you intended. You now possess the following assets:

>PROTOTYPE COMBAT SPECIMEN, or Test Patient 126, formerly known as Scarlett. She is a naked girl immobilised in viscous hydrogel. She actually appears calmer now, but she remains undoubtedly very angry and potentially violent. The combat specimen appears to possess extraordinary speed and inhuman reflexes with an inclination towards human dismemberment. There would doubtless be many a military consortium that would be willing to pay to replicate your experimental technique. Perhaps you could even try and manufacture more... assemble an army? And just what are the limits and nature of her power...?

>DISTURBING EXPERIMENTAL MURDER-COMBAT VIDEO FOOTAGE
Fortunately enough even the evisceration of Othrigen research employees has been put to good use. This serves as confirmation and validation of your test subject capabilities. You could use it to market your combat specimen to interested buyers. Alternatively, there are certain entertainment aggro-domes on less scrupulous worlds where many salivating and bloodthirsty audiences would fight each other (both virtually... and physically) to experience the horrifying thrill of viewing it

>declare a SCIENTIFIC BREAKTHROUGH
(QM: you may choose a new asset! You also gain 10 points to distribute amongst your attributes of Might, Prosperity, Industry, Knowledge. You should also choose a new FACTION GOAL)

>Hold off for now. The real reward is to break the Klemperer Orbital transit near monopoly, and dominate space travel

>try and find a military consortium to offload your PROTOTYPE COMBAT SPECIMEN. How might you do this?

>perform more experiments on your PROTOTYPE COMBAT SPECIMEN. What are her capabilities? Can she survive lasers? How about hard vacuum? How intelligent is she? Does she respond to commands? QM: write-in any particular tests you would like to devise

>This human experimentation is terribly cruel. You should release Scarlett. She has suffered enough already under the hands of Baron Sleng of the prison ship Ramasun. And now you...

>Release Scarlett upon some nearby planet, but secretly embed some tracking / surveillance devices and continue recording

>You should try and monetise the murder footage. Sell it to some aggro-dome virtual entertainment studio
>roll 1d100 (ISD gain)

>Didn't you promise to share your findings with the Independent Friends Alliance? Perhaps you should consult them regarding the ethics of your research experiments. It might reflect badly if someone found out what you were up to...
>>
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>>5823613
INDEPENDENT FRIENDS ALLIANCE
>grenades, toolkit hardware interface kit etc.
This is all very reasonable, and likely to be possessed by any Expeditionary Force. The one issue is medkits - this is basically Haemolymph, the postmortal space blood-surrogate. You could offer to supply them some, and improve their chances of survival... The current amount you possess is 134.
>(optional) supply Lars and his expeditionary team with Haemolymph...
>25
>50
>100
>Some other amount?

>spend money upfront for guns etc...
There is actually no need for this as (due to your low MIGHT stats hehe) the Expeditionary Force is considerably better armed than even you are! If you had better Might you could provide them with say some Assault Frigates or Destroyer escort, a carrier or battlecruiser... sadly we are still at the stage of waiting to construct the Armed Merchant Cruiser fleet lol. Your cyberninjas might actually be of some slight help in stealth though I am not too sure how effective they would be in deep space hehe, besides, they are still engaged trying to contact hacker collectives (I promise I will get to this)

>Railgun, precision
So in my imagination (I know it is different in various videogames) the railgun is more akin to a rocket launcher, because of the insane blast and spallation of debris... the infamous naval railgun demonstration video on youtube
https://m.youtube.com/watch?v=O2QqOvFMG_A
etc. the description tags and conceptualisation of the rail driver from one of my past game settings is this:

RAIL DRIVER
Long Range, Deafening, Armour Piercing, Explosive, Insane Recoil, Backblast, Slow Reload, Bulky

Two stage hypervelocity single salvo electromagnetic cannon, with internal preloading of a fin-stabilised high density sabot penetrator. Point this at anything to send it to the afterlife. Bystanders should avoid the area.

So it is more useful for shooting at war mechs and armour and things. If you want precision, you probably just want some form of DMR designated marksman rifle etc. In Stars Without Number I think the rifles are commonly mag rifles, ie magnetic slug throwers. In Lancer they are called Linacs or linear accelerators I believe. So you can have some variant of this technology in DMR form, they would likely be accurate single shot placement but poor at suppression, up to you. I would also mention that pistols SMGs, shotguns are also situationally very viable (there is a compact / mobility descriptor tag as well as one-handed - think confined spaceship ventilation ducts...)
>equip the squad mainly for precision (eg DMR) but sacrifice fire volume / suppression
>equip the squad for sheer destructive firepower (railguns etc). If there are indeed hostages or survivors, you can recover pieces of them later

So I will let you decide this. Lars and his team will travel to the sector 77 spaceship... you will probably hear of them only in next turn, hehe.

And now for the promised hacker collectives...
>>
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QM: Your scientific ship, the Expeditionary Research Vessel, has drifted from Monoceros to Hydra (see the map here) >>5817913 The reason this occurs is that the incredibly intelligent hypercomputer on the ship has determined that because you are dispatching an Expeditionary Reconnaissance Force to Sextans, it might be a good idea to move to Hydra this turn and then Sextans next turn, so that you can communicate, converge and to some extent remote observe / mission control Lars and his team from afar, ie give directions in real time. The on board ship hypercomputer is so good at anticipating human need, almost as if there were some miniature human being or gamesmaster powering it, not a QM horrified that no anons are actually using space travel in his badly designed user-untested space game nooo. But it is probably just the spaceship hypercomputer's superior machine cognition.

In Hydra sector, you approach Bellemek Station - a lawless orbital outpost and infamous bazaar for nefarious and unscrupulous dealings.

From afar, the hammered wreckage and hulks of blasted ships and salvage appear agglomerated like the lobes of an enormous and pestilent brain. You cannot imagine anyone living in such insalubrious squalor, but perhaps the commotion and chaos makes it easier to hide. You have heard of some ships that patrol space armed with nothing more than raw compute power - by constantly remaining on the move, they evade the laws regulations and predations of interstellar dominion, Isonomy or Saevasque or any other master. They recognise no authority here or anywhere else... you wonder if this might make it difficult to hold them to any promise. And there is another difficulty: the very nature of their underworld dealings means they do not accept interstellar denomination, ISD or Isono, as they call it here on Bellemek. What use is money? Was it created by the state as a means of enforcing an obligation, an obedience, a need? Payments create the illusion of motion and possession, when all that occurs is the transfer and reassignment of bank promises between themselves. How much scarcity would be revealed as a trick of control, if money were to disappear?
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A hegemonic power, imperium in all but name, arisen from the shattered remnants of the throne world of Old Lotan enshrouded amidst young protostars and slave nebulae encircling the dark firmament of Serpentarius / Ophiuchi Rho.

The ISONOMY

A symbol of kataskopocracy inherited from an ancient cradle world, the Pentacle - Five transcended rulers, who oversee a confederation of Fifty Stars; Five-Hundredfold dynastic hypercorporations and autonomous warguild syndicates, who together venerate the ancient strictures of Lex Mercatoria, the virtues of Maximinimalism, Virtualism and Utilitarianism. Embittered by the cataclysmic unravelling of the Gothograe Empire after The Crash, the Isonomy have cast aside baroque ornamentation and the feudal heraldry of their beginnings, promising instead that All Are Equal Beneath The Stars - though inevitably, from time to time the memory of some ancestral condescensions are inadvertently revived. Through the goetic usury of Cadurcinus, impenetrable stronghold of merchant sorcerors, The Isonomy maintain Unification: the exertion of seigniorage, extraction of tithes and technosorcery over the entire dominion of intergalactic commerce, under the authority and auspices of the rites of The Apportionment - a form of differential technological development that intends to preserve progress of Highborn exosolar cultures alongside Lowborn planetary fiefdoms.

Even amongst the exalted and postmortal recipients of Haemolymph, the most expensive memory longevity and senostatic age-enhancing treatment regimen, few can remember the origins of strife and sundering, the galactic treachery and uprising that preceded The Crash. The emergence of the Iddhi - feared because they needed no starfaring vessels to surpass the infinite reaches of the Great Dark Sky - appearing miraculously upon world after world as if reborn. Perhaps the unseen handwork of Isonomy agents prefer suppression over rememberance.

Of the many deviations harshly condemned under the dominion of the Isonomy, where imagination has long been algorithmically automated by machines, the most abhorrent death-crime is reserved for those accused of being able to dream.
>>
On Bellemek they trade in gifts and favours and also dreams. They have found through a sybaritic surfeit of debauchery and intoxication that the fastest means to superior dreams is Cocoon Sugar...
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Glitch Boy
- You want hack? I hack. Gimme, I do for free. Like your mum! I joke. But also true, I do her. Let me see. This easy! We backdoor this in sleep. But no sleep, because doing your mum. I joke, your mum ugly. But where you from? You smell weird. From space? How do you pee? In space, the pee, it go everywhere. I try once. Like your mum! Just once, she ugly. Ok gimme I hack now.
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Magenta
- This looks like trouble (she twitches uncontrollably). I can tell from the metadata - Vandenberg. And the defense group too, at that. Where did you find this? I am going to need payment upfront, and only the best, pure uncut Sugar. (She convulses briefly again). There is something odd about this data. It just doesn't look right. Look, I don't want any heat, ok? So how about some of that Sugar, upfront?

>Hire Glitch Boy to crack the Star Data

>Hire Magenta to decrypt the data
>Confess to Magenta that you do not actually have any Cocoon Sugar, at all
>Offer something else to the hackers. But what can you trade with them?

>Tell the hackers everything about how you came across the data and what you think is on it - all the circumstances with Clara the Technical Researcher, the strange conversation you overheard amongst private security and how their supposedly unhackable communications glitched, how Clara was locked out by Vandenberg Aerospace too. Tell them everything
>Tell them nothing

>Something else?
>>
Rolled 29 (1d100)

>>5817939
Have anyone not claimed this Rig? If so, claiming that.

>>5823555
Going to build this as a precaution against those competitors. What kind of stuff can I do with my Arcology and Ekistic Planning?
>BUILD 04 Drone Fleet

>>5823596
I kinda like that aesthetic, swarms of small stations in the oort cloud and the arcology at the center of Archonal is that singular mothership parked in Kepler's sole planet, which I'm assuming is Maratea?

Maybe Archonal used to have a really bad overpopulation crisis in that arcology and they thought that printing out these stations in the deep would net them some profit while kicking out enough people so they don't have to pay the costs of a ballooning infrastructure and welfare in the arcology itself.

The religious angle enters the picture when the company responded to these vast populace nearly completely isolated in their existence by just offering them a religion to believe into, that they're a cog in a great machine etc. At some point, the haulers between the swarm and station got converted and began proselytizing in the arcology itself, resulting in the present state of Archonal being a church operating under the veneers of capital and converting their stations into halfway holy monasteries where they must do their divine duty to consult the computer and maintain the relays on it, or something like that.

>>5823685
>Give clearance to approach. This is a routine automated drone courier, a delivery craft. It is probably nothing. Perhaps it is transporting some livestock? Or animals? It would be unusual, but not unprecedented.
I'm sure this is just a harmless bot fulfilling its task.
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>>5820118
>>5820506
This is me

51, 5, 99, 82

The Emerald Dawn Conclave

Disease, pollution, corruption, poverty and abuse are abundant across the galaxy with the suffering of humanity reaching never before seen heights. From the veterans of the imperial legion under Legate Strakos a new way has been formed, a rebirth of the galaxy into a utopia based upon a more moderate militaristic Rewilder ideals.

MIGHT 4
PROSPERITY 2
INDUSTRY 3
KNOWLEDGE 1

51 LYN LYNX LYNX

Assets:
Imperial Legion
Blackmail

Goal: Military Conquest - capturing military assets / objectives whilst following rules of engagement

ISD: 105
HM: 199
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>>5824004
ARCHONAL GRID SYSTEMS
>the haulers between the swarm and station got converted
>worship arcology itself
This story is incredible, I really like it!! You practically wrote the story for me hehe.
I wonder if you have ever read the Isaac Asimov story called Reason,
https://en.m.wikipedia.org/wiki/Reason_(short_story)
if you search it you can find the first link as a pdf of the full story, it is about 10 pages long but the wikipedia summary is pretty good. It is about maintenance robots on a remote energy beaming station, who eventually turn their machine programming into a form of religious worship.

Would you like your faction to be... machine people? Or heavily robotic? My setting is mostly human only, but heavily cyberpunk/biomechanical augmented synthetic people exist. I think also biomeld or symbiont type robots exist, ie they resemble look and feel entirely like humans in organic tissues etc, but they were actually engineered. Anyway, it is up to you!

ARCHONAL GRID SYSTEMS claims the MINING RIG
First come first serve! It is yours! Your stats are now
1 Might 0 +1
1 Prosperity 1 +0
15 Industry 8 +7
3 Knowledge 1+2

The MINING RIG is currently quite far away in sector 55 Monoceros.
If you want to move this back to Cygnus instantly, the cost is
MON-HYA-LIB-OPH-LYR-CYG, 50 = 5 hops x10 ISD
Alternatively, you could leave it or even send it to HYA / Hydra sector, maybe see what the anon there is doing, hehe (this story) >>5823883

>What kind of stuff can I do with my Arcology and Ekistic Planning...?
Anything you want! I will make it appropriately difficult, of course (hehe)
Bear in mind if you want to "level up" you need to complete your Faction Goal: gain a base of influence on a new planet (it can be inhabited already, or uninhabited). So maybe you need to discover or find one...

In my game setting as conceived originally, also vaguely following the Stars Without Number and Traveller style tech levels, the sort of stellar engineering tier of technology was lost (called pretech in SwN).

The reason why my invented faction the Isonomy >>5823886 (they issue the space money, ISD) are so dominant in this, my game setting, is because they alone achieved Kardashev dominance
https://en.m.wikipedia.org/wiki/Kardashev_scale
over other factions.

But do not let this stop you! Perhaps Archonal Grid possesses much better technology than even the Isonomy... they just forgot how to use it. Maybe when you are "researching" you are actually recovering or remembering...

Rolled 29 (1d100)
>construct drone fleet etc
wow, perhaps reflecting the engineering prowess of Archonal Grid, you have achieved 44% (29 +15 Industry) progress in this in 1 turn! Next turn, roll under 44 to progress! I imagine this like those drone frigates in Homeworld 1999 (not sure if you have played that videogame) Alternatively, you could take this as a sort of tech upgrade; maybe all ships you build are actually robot drones, with no people on them...
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>>5823682
>>5823685
>>5824004
>ARCHONAL gives APPROACH CLEARANCE
On board the routine automated courier drone ship to Tyndareus Station, you discover a dishevelled and unkempt band of stowaways.

They are clad in primitive rags and coarse animal hides - you wonder if they are survivors or refugees from some feral planet, that reverted back to savagery during the dark age of the Crash
>>5817930
>>5817933
Many of these trembling and shuddering stowaways appear to be suffering from hypoxia and assorted sickness associated with the cramped deprivations of space travel.

Their leader steps forth amongst them and describes his plight:
- I am Morfran of the Gorsedd. Our homeworld was devastated by cataclysm, a terrible ecological catastrophe. It is no more. We ask merely for shelter, and we will move on if we are unwelcome. But some amongst us are suffering...

>Excellent, free space money first turn. Sell them to slavers (roll 1d100, gain ISD). Also, maybe confiscate that shiny courier delivery ship too...

>Offer them medical assistance (donate Haemolymph. You have max 106 - how much to give?)
>You don't trust this Morfran at all. There is a strange tattoo branded on one of his hands - it resembles some sort of branched comet or Star Tree. Perhaps they are fugitives or criminals... Turn this Morfran and his ragtag band of beggars away.
>Ask Morfran more about this cataclysm on his homeworld. What was the cause of it?

>Agree and let Morfran and his stowaways stay on your station
>Agree and let them stay, but insist that they must work and earn their keep. But what sort of contribution can these primitive space outcasts provide? (QM: you can write in what sort of task you might employ them in...)

>Something else?
>>
Rolled 2 (1d100)

>>5823704
Share the findings with Friend and see what their thoughts on it are. Seems dangerous. need more testing.

Commercial Expansion
5 to Knowledge.
2 to Might.
1 to Prosperity.
1 to Industry.
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>>5824048
EMERALD DAWN CONCLAVE
This background summary is excellent, very exciting! Thank you for writing such a well-organised faction summary, and providing a picture too! I can almost hear the Killzone 1 intro Scholar Visari speech and music hehe. And maybe finally we get some SPACE FEUDALISM conquest yay, I am so desperate lol I am surprised no anon has immediately leapt into this so far.

So I am interested in seeing what you have in mind for the technology level of your faction - the picture you generated makes it seem fairly futuristic. Emerald Dawn is a very cool name, it sounds a bit mystical like Golden Dawn to me hehe. Because you rolled Blackmail as the random asset, maybe the faction might possess a lot of spies...? What form do you imagine it taking?
>>
>>5824048
And I am also very intrigued by the background of this Legate Strakos. Maybe his origin tale, perhaps he actually came from a feudal / technobarbarian world - he was some sort of space gladiator or pit fighter, who managed to battle-harden his companions with future weaponry and armaments into a formidable combat legion, ready for conquest. (lol it is like Ridley Scott Gladiator film in reverse... also those crusaders from Raised By Wolves) The only issue is you need to find some spaceships to get started...
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So in my setting, the former Gothograe Empire
(briefly mentioned here >>5823886 )
resembled this. The inspiration comes from Gothograecia (Byzantine empire area that had Greek-speaking barbarian goth descendants) I am fascinated by the idea of a culture that paradoxically united barbarians and refined / decadent civilisation in one. Perhaps the Imperial Legion has a similar look... (QM: if you have ideas for a different aesthetic, feel free to ignore me lol and upload or create your own! Also if you want to suggest some of your film / videogame influences or inspirations for the Imperial Legion, I can look around and see if I have anything!)

By the time our current game setting is taking place, the Gothograe throne worlds are all lost and gone - the Isonomy has taken over. The last heir of the Pretannic Worlds, a child-king named Searlas III, abdicated peacefully and accepted vassalage under the Isonomy.
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So here is a proposed look for the Imperial Legion - let me know if you have a different aesthetic in mind, eg more modern / tactical, something like Killzone or brighter like COD Infinite Warfare, more futuristic / mystical eg Destiny videogame or less grimdark (I apologise lol my default is always grimdark cringedark). I want ideally all of the space factions to look and feel a bit different, but a mix is also ok, as we can always say they absorbed / conquered / assimilated other cultures or just hired some auxiliaries or foreign forces etc.

Standby as I prepare some random opening narrative scenario for EMERALD DAWN CONCLAVE and its IMPERIAL LEGION...
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>>5824249
>>5824245
>>5824243

A former proud servant of the Gothograe Empire Legate Strakos was uplifted from the fighting pits of his techno-barbarian homeworld from which the Imperial Legion drew many of its recruits. Over the ages he would fight across the galaxy in the service of the Empire and would fight in it's long bloody decline. It is from the disgraced and disheartened remnants legions that he would forge together the Emerald Dawn.

While the force may have once been equipped with the most modern of cutting edge weapons the lack of imperial backing has resulted in them purchasing outdated equipment, cobbling together their own out of scavenged pieces and raiding for more advanced pieces. As for the Blackmail it represents the willingness of the Legate to use clandestine means to pursue his goals and compromising material gathered on former nobility of Gothograe.
>>
>>5824179
>Reason
Huh, accidentally invoked that. It does give a similar feeling I think. The solipsism that QT developed probably won't happen that often to the Archonal swarms because they'll need to visit the arcology once in a while for the specialized services there, but I can see people starting to deify the corporate overlords that sent them there. Add some form of degradation during the Crash or the more regular form of mechanization replacing the CEOs and the Board with hypercomputers running on Lex Mercatoria and you get the mystical force these people are serving. Feels a bit unoriginal but the flavor will come as the game progresses, probably.

As for the people, the original Archonal would've definitely tried cutting even more costs by heavily augmenting this people to operate their stations better and make numbers go up, sacrificing the comforts of being a fleshy being to hopefully minimize their needs and also population growth. After the conversion, I think it would be along the lines of "If you serve this duty, you must be augmented this way." Like, their equivalent of a monk's robe and shaved head is an integrated exosuit and a man-machine interface.

Would a route of Monoceros-Gemini-Lynx-Camelopardalis-Draco-Cygnus for the ship to travel through be possible? I don't know if the ship can act while travelling but I don't want to be involved with acts against Klemper and would like to see what's Green Dawn going to do. And I think I'll take the what I think is a carrier swarm? route. Archonal has probably placed some theological weight on spacefarers as a job with their role in proselytizing.

>>5824218
Hm.

>Ask Morfran more about this cataclysm on his homeworld. What was the cause of it and where is it?
>Question some of the Gorsedd to make sure Morfran isn't lying to us.
If it's a weapon, we'll need it. If it's recoverable, we'll want it.

>Offer them medical assistance (20? I don't know how to accrue Haemolymph so if that number's way too high for some refugees, shifting it to 6 and below.)
>Attempt to proselytize our faith to these wayward souls.
The only use I can think of these people is probably as a MIGHT asset, maybe zealots.

>Ask of them their delivery ship and instructions to command it for indefinite shelter rights here.
>-If they do not accede, haggle a price in ISD.
The other valuable in this event, something to do cargo hauling in our local sector.
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>>5824048
>>5824243
>>5824260
>>5824261
EMERALD DAWN CONCLAVE
Alsciaukat, "The Thorn" / K4III
Lynx Sector

A ship cut from the darkness of the sky has fallen into the sea. The shape of an arrowhead, carved from fire - a flash so bright that talons of illumination pull sight from the eyes, streaking lightning trails and misshapen viscera of vapour and fumes across the whirl and lamentation of wind.
>>
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At your side, Korchun Deathless - an old companion and guide - gazes upon this sight impassively. He intones:
-We are very far from home, Legatus. There were the days long gone when this world was one of many clasped in the clenched fist of conflict. But there is nothing for us here, not even the most brazen trade ships deign to visit this planet. No armaments, and no ancient wonders of old. The people of this land have forgotten the stars, they have fallen to barbarism (you notice a faint curl of derision upon the lips of Korchun, your savage and warlike companion) and they know nothing of war, or the old Arks and sky-dromonds that could torch a battlefleet with daggers of light hurled across the Void.
>>
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I know of a hill fort, not far from here, where our legion might rest and regather our thoughts. They are a rustic but welcoming people, who know only the idyll of seasons and harvest. We could reach them, before the long night descends.

>Consent to Korchun's proposal, move to the hill fort. All that will remain of the starship will be a smouldering crater blasted along the coast - if it has not already sunken beneath the waves.

>Command that the men and the Legion immediately make for the starship downed at sea. Maybe you can reach it before anyone else does...

>If this world once witnessed many battles and conquests from space, perhaps there could still be caches of abandoned armaments scattered around. Try and find a vantage point, and search for them.

>Something else...?

(QM: thank you also for this cool background lore and picture! >>5824261 I really like it!)
>>
>>5824221
>>5824221
OTHRIGEN SCIENTIFIC CORPORATION
Arcturus Xenoarchaeology Research Institute
QM: ok, thank you for the upgrade stats and new goal! Having levelled up and achieved your Othrigen starting faction goal, I will wait for a communication from the Independent Friends Alliance anon before returning to your story.

Oh... I just realised here you only allocated 9 points from your level up...
>>5824221 (5+2+1+1 = 9)
You actually have 1 remaining! Where shall it go?

12 Might = 2 +0 +8 +2
4 Prosperity = 2 +1 +0 +1
7 Industry = 2 +2 +2 +1
16 Knowledge = 4 +7 +0 +5
1 POINT REMAINING

Also, if at any point I miss out anyone, please COMPLAIN LOUDLY lol the intertwining strands may cause me to make some mistakes, I now apologise in advance for if and when I get confused over anything lol.

I intend to respond to the player actions in order of the text post replies. My feeling is that OTHRIGEN and INDEPENDENT FRIENDS ALLIANCE are both close to being nearly done with major actions for THIS TURN, as you have both achieved (or are near achieving) the objectives with the various encounters.

So after concluding the hacker situation on Bellemek with the IFA Alliance, I will switch to the new player anon factions ARCHONAL GRID SYSTEMS and EMERALD DAWN CONCLAVE and catch up with them for a bit...

At the end of this turn (basically when you resolve one of the encounters etc) I will try and write a summary of all the factions and goals and what was achieved. If I make any mistakes or miss anything, please shout out. Thank you!
>>
>>5823743
>(optional) supply Lars and his expeditionary team with Haemolymph...
>50
I see your point regarding railguns' precision. Guess we'll opt for a combo of pistols and DMRs.
>equip the squad mainly for precision (eg DMR) but sacrifice fire volume / suppression
>>5823883
Thank you, Expeditionary Research Vessel, your service is very valuable.
>>5823891
>Tell the hackers everything about how you came across the data and what you think is on it - all the circumstances with Clara the Technical Researcher, the strange conversation you overheard amongst private security and how their supposedly unhackable communications glitched, how Clara was locked out by Vandenberg Aerospace too. Tell them everything
>Just don't mention we're from Independent Friends Alliance
They probably know something about the comms hack at least.
>Offer something else to the hackers. But what can you trade with them?
>On Bellemek they trade in gifts and FAVOURS and also dreams.
>If Bellemek trades in favours, we can offer a favour. Not all desirable data is available to be hacked from the networks, some remains on isolated hard drives. Our cyberninjas could infiltrate the physical storage, obtain and deliver valuable data that the hackers cannot obtain with their cyberattacks. Other missions involving ninjas are also possible.
>>
>>5824342
>>5824221
>COMMUNICATION FROM INDEPENDENT FRIENDS ALLIANCE TO OTHRIGEN SCIENTIFIC CORPORATION REGARDING EXPERIMENT RESULTS:
>In spite of what they may say about Samaya City being a den of crime including slave trade, we do not approve of UNWILLING human experimentation. Still, what's done is done, and ultimately, it is Othrigen's decision what methods to use in their research.
>IFA is not interested in combat drugs. What originally was discussed was acceleration of space travel, so that is what we expect in return for our lease of the vessel.
>If Haemolymph supersoldier research is to continue, we would advise to work towards control over experimental soldiers rather than more power. Perhaps a sedative substance could be researched that would dampen the psychological effects while maintaining physical power enhancement.
>>
>>5824218
Also holy shit, are these SPACE DRUIDS??
I remember the Gorsedd rite from ODALISQUE where we would bury weapons and sacrifice objects to know the future, will we be able to divine the future if we find the planet the space druids are from and perform the ritual there? Are they trying to plant trees everywhere too to restore the forests?
>>5824249
>Searlas abdication
The references really started flowing in these last few posts, huh.
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>>5824359
>Tell the hackers everything
>Do not mention your identity as Independent Friends Alliance
As you finish your retelling, Glitch Boy ponders thoughtfully
-Ok I explain. Thought is pattern, ok? Data is pattern. So data is like thought. Get big heap of data - data begin to think! Data think for itself! You know who I think of right now? You guess? Your mum. So ugly. Ok I stop think about her now.

Magenta adds,
-It's like when you think of a thing, and then an advert for it appears. Maybe they are listening, watching (she sniffs and inhales and shudders) I don't know. Maybe it is just your mind, your memory - you remember when it lines up and matches, but not the hundred thousand other times when it doesn't. There are probably not that many unique or different thoughts, a machine could permutate through them all... or maybe they really are listening (she twitches nervously and scratches her arms) So I wonder what this data was thinking of and what it heard when the strange events happened...

Glitch Boy is looking through and inspecting the encrypted STAR DATA
- Ok this weird. There stars here. And here. And here... Not here. Hey it funny! It named SEX Sector! Like the sex I do with your mu-
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(Magenta interrupts him and shuffles through the data; she whistles appreciatively)
-This is actually clever. It is like another steganographic layer hidden beneath the original encryption - if you weren't looking carefully, you crack the first layer and think you got it, found all the expensive paydata. But there is this obscured and virtualised protection domain, a ring -1 privilege layer beneath the kernel. I think if we access it, we might break the overall data... I wonder what was Vandenberg Aerospace doing with this?
>>
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QM: the hackers will accept your offer of CYBERNINJA services - they may call upon it at some later date. You have a feeling that your attempt to hide your identity of being unaffiliated with Samaya City and Independent Friends Alliance was unsuccessful (QM: this is because, as of now, you are basically the only cyberninjas I have imagined in the Universe. And if they can crack advanced encryption they have no difficulty tracing your identity hehe)

QM: So I think this is the final major decision-choice for the Independent Friends Alliance for this turn, I will reveal the outcome in the end of turn summary. There is no roll for this.

>Choose Glitch Boy to decrypt the data;
>Choose Magenta to decrypt the data;

AND...

>Decrypt the surface layer:
this is the STAR DATA originally mentioned by Clara the Researcher; incredibly valuable corporate plans of habitable worlds and colonisation opportunities intended for Vandenberg Aerospace. The raw data is worth 500 ISD, or alternatively enough to instantly complete your ARMED MERCHANT CRUISERS and also leave around 200 ISD to spare. It also functions (gameplay wise) as a one-off use of TWO ASSETS Safe House and Supply Cache (this means, you can pick any sector once, and have a permanent planet there with abundant natural resources, and no-one else knows of it).

OR...
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>Decrypt the hidden layer
If you do this, you irrevocably erase the surface star data above. Glitch Boy and Magenta seemed to hint that there was some sort of... conscious, thinking data held in there, that was "listening". Did it cause the strange events with Vandenberg security at the beginning of the game? What could it contain...?

>Something else...?

QM: also I really enjoyed this! >>5824364 Very interested to see if Othrigen shares IFA ethical and friendly research principles, hehe

>>5824372
hehe, we shall soon see...
>>
ARCHONAL GRID
Tyndareus Station / Cygnus Sector
>>5823596
QM: ok, got it they are human but have adopted some form of machine implant to signify conversion and adherence to "The Grid". Maybe this Archon or Grid so worthy of veneration and devotional corporate hymn rites was the city AI or arcology management infrastructure / federated learning machine consciousness hehe
>>
As to the look of the arcology, there can be several options. The easiest is perhaps the traditional white utopia ringworld look, I do like this
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We already have Samaya City, planet of cyberninjas and every neon neuromancer stereotype conceivable hehe, but it could be that Archonal Grid has fallen into a different dystopia, sort of Brazilian favela type have vs have-not inequality.

Maybe there is a beautiful white ringworld arcology, but the bulk of the population are not judged "worthy" or virtuous enough to deserve it - hence the power of the religious priest caste. Maybe it looks like this...
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I also think you mentioned an overpopulation crisis, what I want is for every faction to have a slightly different look and maybe a different era or flavour of sci fi. So if
-Othrigen is near future / tactical corporate and a bit like Tom Clancy / The Expanse;
-Independent Friends Alliance is CYBERNINJA neon blade runner etc;
-Emerald Dawn is the sword and planet era IMPERIAL LEGION and me resisting turning it into 40k as hard as I can;
-Then Archonal could also draw from the wonderful 70s era sci-fi look, Moebius Jodorowsky (unmade) Dune and Chris Foss artwork which also inspired Homeworld etc. So then I guess the overcrowding looks like this lol
>>
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Sevastian Lir, Congregant-Director Of The Holy Grid

And in terms of the sacerdotal caste, the exalted technician-congregants who administer to THE HOLY GRID (whatever it is, the theological mystery is far too impenetrable for humans to contemplate) perhaps they might resemble this. Look, he is even holding it, he is holding The HOLY GRID, wow

>>5824322
A few other comments before I move back into the scenario:
>a route of Monoceros-Gemini-Lynx-Camelopardalis-Draco-Cygnus
This is indeed possible and also Klemperer Orbital did not mention a minor thing hehe. So you see the map here
>>5817913
is an equirectangular projection, I use it because it makes it feel like a board game. But in real life, it is obviously a 3d volume, RA DEC DIST points projected on a sphere and the stars which are next to each other (on the 2d chart) could be (and in fact are) hundreds of light years apart. There is also the case that the chart wraps horizontally (ie the right hand side links back to the left... imagine the 2d chart rolled and taped together inside a cylinder). So maybe sometimes it might be faster to move off the right hand side and back onto the left... this may be too much to handle though hehe. The only non traversable sector under interdiction by the Isonomy at the time being is mentioned here >>5818635

>carrier swarm route, but with human spacefarers
excellent, I will see if I can find some pictures of this hehe

>offer 20 Haemolymph for asset (Might) 20 Zealots etc
Normally it would be a bit more expensive, but in this scenario of desperate sickened stowaway refugees (?) and given your explicitly created theological arcology background, I think you can have it! So let me prepare the scenario response, and we will see how it plays out...
>>
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Rolled 35 (1d100)

>>5824322
>Question some of the Gorsedd to make sure Morfran isn't lying to us
Firstly, let us see if Morfran was indeed telling the truth of what befell his planet (?)
Here is a random cataclysm table I made and mentioned back on qtg

DEVASTATING CATACLYSM List

01-05 FLOOD
06-10 MARINE POLLUTION, eutrophication
11-15 TECTONIC quakes, volcanicity
16-25 DESERTIFICATION, soil erosion, famine, drought / species extinction

26-35 PANDEMIC plague, pestilence and infestation

36-65 WAR, religious / ideological persecution, civil war, invasion

66 A DEMON PORTAL!! Space demons!!! aarrgghh

67-80 UPRISING / REBELLION Economic collapse

81-90 DEMOGRAPHICS Gerontocracy, genetic deterioration

91-95 TECHNOSINGULARITY machine sentience, cybernetic revolt
96-97 NANOMACHINES nanopocalypse
98-99 FUTURE SHOCK mass psychosis/hysteria, psychic awakening

100 METEORS or Solar Flare / Magnetosphere
>>
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Something about the desperation in the eyes of the coughing and wheezing crowd of stowaways as they scrabble towards the miraculous postmortal medicine you offer - the blood-surrogate, Haemolymph - tells you that what Morfran told you was not the truth. He alone stands aloof, and refuses the Haemolymph that you so generously give.

A wide-eyed child, carried upon the shoulders of a girl who looks accusingly at Morfran, yet keeps a guilty silence. But the child lisps:
-But... Brother Morfran, I thought you told us the Elders said not to lie...
>>
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You see now clearly that the branded comet, or Star Tree, upon the palm of Morfran is the mark of the radical neopagan Rewilder sect.
>>
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The tendons of his neck twist and contort, as Morfran mouths in fury:
-Silence! SILENCE!! You have all polluted yourselves, in your weakness! This, THIS...!! (he dramatically sweeps his arms and scythes them through the air) this technology is what sickens you! The drugs, the industry, the foul smog that pollutes your minds and chokes your will. You have forgotten what it truly means to live and die, through the use of these unnatural elixirs. It is commanded in all faiths that one should not disfigure the soul. You think these cheap tricks of science have brought you closer to the divine, to outlast the natural passage of life unto death. Yet all they do is take you further from what is sacred and eternal, the fear that makes us human. If you cannot die, you cannot fear or love or care! And that is why, on world after world, planet upon planet, the trees die instead. Their roots and their light crushed by these (Morfran spits the word) ARCOLOGIES...! But in the end, they always fail. For the trees have always outlived men...

>Not only have you gained ZEALOTS, they are probably all diseased so now you have plaguebearers of Nurgle. Try to persuade your new Haemolymph drug addicted converts to affix a single biomechanical horn to their forehead, as you complete your kitbash (QM: nooo everything I write turns into 40k)

You look uneasily at the crowd of stowaways administering Haemolymph autoinjectors. The blood-surrogate cures everything, right? Unless they carry some new virulence, some contamination bred upon a festering jungle plague world...
>Tell the stowaways they must leave. (Lose the zealots) You cannot risk contaminating your arcology, with all this overcrowding
>Keep the zealots, but quarantine them for a bit
>You have zealots now. You sense this Morfran is trouble. Command them to throw him out the airlock (QM: they will obey this)
>Tell Morfran he must leave

>Attempt to remonstrate with Morfran: if you hate arcologies so much, why did you come here? Isn't it a bit ungrateful to behave like this, when I have offered you only kindness?
>Point at the courier drone: did you steal / hijack that craft? Who does it belong to?

>Something else...?
>>
Rolled 46, 72 = 118 (2d100)

>>5824327
Legion: Command that the men and the Legion immediately make for the starship downed at sea. Maybe you can reach it before anyone else does...

"A gift from the gods, a plethora of materials and tech from the beyond falling right in our laps. We shall not spit in their faces, onwards men we shall take what is rightfully ours and spill the blood of all who deny it!"

Blackmail: While the majority of the legion heads out the few frumentarii loyal to the Emerald Dawn shall head out to mingle with the populace of the world, seeking information about the ancient ruins that litter this once war torn world.
>>
>>5824424
>>5824425
>Choose Magenta to decrypt the data;
>Something else...?
Can we just
>Decrypt surface layer
>Copy it into another data holder
>Decrypt hidden layer, destroying the original drive's surface layer, but leaving us with the copy?
>>
>>5824342
1 to prosperity.
Research ran away from us in unexpected ways. Space travel may be continued but breakthroughs are hard to achieve.
>>
>>5824502
Also Souv, are you sleeping, eating, etc. enough? You've been posting massive updates with at most 6 hour intervals for the past 32 hours or so. Your update volume is somewhat scary lol.
>>
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>>5824552
As you are preparing to depart for the wreck site, you receive a report from your spies - the Frumentarii have already adapted to the coarse garb and crude accoutrements of this world, in order to remain inconspicuous to the common notice of the populace.
>>
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They report that beyond the hill fort of woodcutters and farmers there is some sort of opulent palace that rises into the clouds. The revellers contained within, who appear Highborn, concern themselves merely with wanton rites and libations to Osirantinous, apparently a pleasure-deity of sorts here amongst the nobles, even as they exact harsh demands of tribute from those who toil in the fields around the hill fort below. It seems it pleases the Highborn from time to time to coax the hill fort dwellers into their pleasure palace and to compel them to participate in various bouts and spectacles for their diversion and sport, as they are anointed with wine and pelted with mockery and jeering laughter.
>>
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The Frumentarii report no sightings of weapon caches on the ground, yet the unusual and vertiginous heights of construction that this pleasure palace itself commands over the surrounding terrain suggests to you that the architecture must once have been of offworld origin.
>>
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The dwellers of the hill fort live in fear of their dissolute Highborn betters above, yet they seem to reserve even greater fear for one they know and name as Belesama, the Pale / (Bright, Shining) Lady. They seem to recall with a dim awareness of a time when she stalked their land and demanded some form of sacrifice from them; those that were taken by her were never seen again.
>>
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The Frumentarii recount to you the words of one old woman, Shaunna of the hill fort village, hunched with the plodding burdens of the land, her face weathered with the years - drudgery that has hardened her eyes to withered wells of bitterness. She mutters:
- When you see the skies aflame it is best to run. That is how they get you... my little daughter took no heed of the tales and warnings. Now, she is lost forever. I shall never forget her name. Poor Scarlett...
>>
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QM: The Legion moves towards the downed starship (it takes a little time to reach the coast). Your parting orders to the Frumentarii were...
>Scout ahead to the shores, and regroup with the Legion as we arrive
>Infiltrate this pleasure palace of nobles. Perhaps they have some secrets that can be uncovered? And the height of their palace tower will offer the best vantage of the land. It is strange how the Pale Lady leaves them untouched...
>You have a feeling you know the nature of what this Pale / Shining Lady who "demands sacrifice" might be seeking upon this world. The Frumentarii should find favourable terrain, and prepare an ambush should she arrive...
>Command the Frumentarii: return to the village and kill them all. The Legion leaves no witnesses where it walks (QM: no roll for this, they are pretty defenceless)
>Something else? If you want, you can write in some indication of what types of weapons the Legion might carry. Perhaps to blend in with the natives here, they are using lower tech weapons, but they probably possess a few "offworld surprises" too. I have a few ideas, hehe...
>>
>>5824575
>>5824585
Thank you for the welfare concern, kind anon! As mentioned, I used to be a VAMPIRE SORCEROR (investment manager) The secret goal of all roleplaying games is to actually melt the brain of the dungeonmaster, this is when you know you have won. But yes, I will feed now, yay. Also probably next turn I will need some time inventing FOUR new faction scenarios all at once lol, so give me a bit of time to come up with those!

I think perhaps this currently is the maximum amount of player capacity, the intertwining threads already are becoming a bit unmanageable. I also like it too when the anons make deals or talk amongst yourselves in character, I like it when people help other players out in the world hehe (Secret corporate faction space game trick... have you heard of M&A?) Feel free to add or create your own space lore; don't worry about contradicting my grimdark cringe lol the universe and space is so big it is probably happening somewhere, so make it your own!

And as mentioned, don't feel shy about suggestions or ideas, we can try and debate ways to fit it within the parameters of the world or the feel of the setting. It is just a make believe game, if it is cool and vaguely fits, you should have it!

>Can I just copy and paste the hacker data and decrypt it later to have both
well I suppose we shall find out in the end of turn summary...

>>5824579
Thank you, I must remember to add this to the end of turn summary.
>>
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>>5824689
>Infiltrate this pleasure palace of nobles. Perhaps they have some secrets that can be uncovered? And the height of their palace tower will offer the best vantage of the land. It is strange how the Pale Lady leaves them untouched...

All carry with them their nanoblades, standard equipment of the old imperial legion that can slice through even the strongest material they have upon a backwater world such as this. Beyond that various holdout pistols, grenades and assassination tools can be found hidden with the cloaks of the Frumentarii with no two men truly carrying the same equipment.
>>
Test again?
>>
For the arcology, I think I'll go for this >>5824448 look. It offers a reason on why they think the Grid is divine, because I don't think any man can grasp the size of the sprawl and manage it.

>>5824461
Didn't you know you could go the other way around, but Monoceros is closer to Cygnus by going west, so not doing that atm.
>Send the Mining Rig to Gemini.

>>5824502
No reasoning with fanatics, I don't think Earth-like environments are originally common in the galaxy anyway.
>Tell the zealots to take Morfran into custody. He must be misled and we must question him to know what diseased his mind.
>Investigate the courier's logs and firmware to ascertain the origin of this ship. Repaint its exterior and renovate its interior if it's trouble.
>Consult the zealots on what should be done with Morfran. Was he a good man before this?

For the zealots themselves, some caution probably. Don't know if the Haemolymph will integrate the disease into their bodies.
>Quarantine the zealots and routinely take samples of their blood. Free them once we think they're healthy or the majority of them is dissatisfied.
>Attempt to identify the pathogen within them and see if it goes inert or dies as time goes on. See if we can get a stable population of the thing. Do it with the highest BSL in mind.
>Question the zealots further on their actual origins and history as they know it.
>>
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>>5824759
EMERALD DAWN LEGION
LEGATE STRAKOS

When you finally arrive near the coastal shore, you are dismayed to find almost no trace of the wreckage. There is the discernible scent of smoke and burning metal in the air, but without the Frumentarii at your side, it would be hard to pinpoint the precise location; you feel it could very well be nearby, but perhaps it has been submerged beneath the sea already...

Yet to your surprise, you see upon the beach the immense bulk of an intact spaceship - it resembles a heavy dropship or large transatmospheric shuttle of some form. It hangs suspended upon the wet sands, as if a white cliff had been sheared from the land as seagulls circle around it in disbelief.

You can see two prominent figures amongst a crowd in heated argument near this dropship. The first, an unusual-looking offworlder woman who appears rather out of her element on this planet, is stridently berating the assembled gathering:
>>
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LYNN ROSETTE, Vice President of Klemperer Orbital Planetary Hosting Experiences
-...and you know very well that I possess full and complete plenipotentiary authority over this planet, I am putting an end to this RIGHT NOW... you know very well that under the last reorg plan of Rosette Group (a division of the Klemperer Orbital corporate family) this world has been designated for recreational vacations and tourism, as part of our planetary homestay experience delivery strategy, our guests want only the most authentic and immersive journeys connecting with indigenous communities... so there will be NO MORE of these so-called "freelance marketplace contracting" slave raids of yours, you will adhere to the original provisions of the security agreement, you are NOT PERMITTED to plunder these denizens - our corporate property - under the guise of precautionary safekeeping or preemptive defense... and I want you to call off this "Pale Lady" right now, don't think we are unaware of what you are up to... you are fortunate that this "orbital accident" was merely a Vertigo Pact monitor droneship...

The other individual - whom you notice is surrounded by an uncouth cohort of armed bodyguards - is attired in decadent, purple robes. A sickly sweet incense wafts from him as his arms sway in graceful, placating gestures, as if he were orchestrating a symphony of lulled savages:
>>
HASDRUBAL, QARTHADAST SLAVER EMISSARY
(his voice has an unctuous and soothing quality, yet the tone of his disturbing voice is at great variance to the intent of his words. From his two-horned helm and mask of iron, you perceive he too is an offworlder, perhaps from a Nabataean planet such as Dhu Qarnayn. The slaver's bodyguards appear equipped with only primitive weaponry, cruelly curved and hooked swords)
(Hasdrubal susurrates:)
-By the fragrant attar of the desert rose, you mistake my meaning... This planet is named As-sawkat in our old tongue, the Thorn in the paw of the Lion, (al-Mabsutah) Mabsuthat. It greatly pleases my masters in New Qarthadast to remind you that this planet was never conquered by your Isonomy, or even their Gothograec vassals before them either. When the Gothograec empire betrayed their legions and withdrew to the oblivion of their pleasure palaces, the safekeeping of their abandoned armaments fell upon us - as you have yourself cited. You should understand that by "relocating" these local denizens on your behalf, Qarthadast is in truth helping to protect your commercial endeavour... for if those armaments were ever to fall into the hands of these primitive planetary dwellers, I fear your offworld guests would soon come to a regretful end in their journey...

At the sight of the slaver emissary, your old companion and advisor Korchun curses:
- That is a mukarrib, Legatus: one of the priest-rulers of New Qarthadast and the Nabataean Empire. They are a great and ancient power. Gothograec fought them many times, even vanquished and broke their tribes, yet somehow the mukarrib outlasted them... to kill their envoy here would be to invite great retribution from Qarthadast, to break the longstanding peace...

>There is no need for a battle here. Using the cover of coastal rocks, you can circle round and vault onto the dropship from cliff ledges above. Seize the dropship and leave this backward planet

>You have one opportunity here for an ambush attack. Command your legion to kill everyone. They will most likely be dead before they can even respond to what is happening

>Now is the time to introduce the true meaning of "Emerald Dawn": draw a PLASMA CANNON and melt the face of
>Lynn Rosette, Klemperer Orbital VP
>Hasdrubal, the Slaver
with a searing green plasma blast that would quench the fire of a thousand suns
>Kill them both and say to the (deceased) slaver's bodyguards: today you join the legion... the Conclave Of The EMERALD DAWN...join, or die!

>Ask Hasdrubal: why do you say that the Gothograec empire betrayed the Legion?
>Ask Lynn: so, you are trying to turn this planet into some form of historical cosplay space airbnb, very clever. I can help...
(QM: dialogue forfeits opportunity for an ambush)

>Something else...
>>
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Maybe the plasma cannon looks a bit like this. I have an idea that the Imperial Legion armament aesthetics should resemble heavy weapons from Quake 3 arena or Unreal Tournament (don't mention warhammer 40k, must not mention 40k) so none of the tactical milsim attachments or Tom Clancy pretension hehe.
>>
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>>5824759
Nanoblades are very cool. How about an ELECTRO GLADIUS space sword, maybe they look a bit like this. I actually prefer the more celtic looking pugio type shapes though
>>
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Here is a look for the legionarii... I wish I had this picture for when I did my last vaguely Victorian/Edwardian/World War 1 setting game, hehe. You can imagine the bolt action guns shoot lasers or something (must not mention 40k lasguns or laslocks)
>>
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>>5825109
ARCHONAL GRID SYSTEMS
>Send the Mining Rig to Gemini
This is fine, there is no cost, and so next turn you can drift into Lynx, if you want to scout out / group up with the Emerald Dawn Conclave!

As you enter Gemini, we finally have the opportunity to engage in my PLANET DISCOVERY minigame...
>>5817919
The idea is you
>roll 6d100
and for simplicity (because a similar GURPS space section is 30 pages of orbital mechanics modelling axial tilt) what happens is that I just say if you find a G, K star, you get a vaguely habitable zone comfortable planet orbiting it. If you find an M star, there is probably some dead ice world but uninhabitable without appropriate technology. If you get the younger stars there may be a dose of radiation... but also some chance for strange artifacts and phenomena, hehe. The oldest stars and stellar remnants have the best chance for relic technologies, these are very hard to roll and find though. In terms of mining, older stars are better (ie longer lifespan more mature stellar nucleosynthesis - better chance of high atomic number heavy elements within vicinity of the star, I hope that is correct lol)

As you are not in the science spaceship the EXPEDITIONARY RESEARCH VESSEL, if you find a planet there is a chance it is already inhabited or even hostile. (QM: I will make some rolls). If it is some feral world, you could just attempt to construct an orbital outpost of some form and carry on mining or developing it whilst the cavemen grunt and point at the appearance of a new and unusual star in the sky. However if it is a high tech and hostile world, you may be attacked...

It is also possible to just survey the planet, and sell the obtained data for ISD. The mining vessel can do this but the science ship is probably overall better with more sensors etc, so you might not get paid as much as you potentially could achieve.

>Explore Gemini sector
>roll 6d100

If you find anything, you intend to...
>annex this sector, claim it for the Archon and The HOLY GRID!
>construct orbital outpost (must claim sector first to do this)
>mine ore

>just collect data, sell exploration probe survey for funds
>something else...?
>>
Rolled 24, 35, 99, 40, 47, 77 = 322 (6d100)

>>5825593
Rollin
>>
>>5825617
That's.. a formerly K-class White Dwarf with a mountainous trading civ on atomic tech?
>>
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>>5825109
>Quarantine zealots with high biosafety precautions etc
>Question the zealots (former disciples / followers of Morfran, the Rewilder space druid)
You instruct acolytes of the ARCHONAL GRID to don positive pressure biohazard suits, decontaminate microorganisms and filter all particles down to 10 nanometres for maximum biocontainment.

After a period of careful testing and observation, you do not believe the zealots are infected with anything that cannot be managed with doses of Haemolymph - however, you believe that it may require further future doses to keep the contagion under control. It does not appear possible at this stage to utterly eradicate the disease afflicting them without subjecting the Zealots to such a lethal dose that would kill them outright. If only there were some research institute or testing facility with extensive experimental data available on the effects of a high Haemolymph intake regimen upon humans...???

When you question your zealots, the former disciples of Morfran the Rewilder, you learn that they appear to have been recruited from scattered followings amongst the impoverished of many different industrial worlds. In fact, very few of them have even actually seen a "Tree" before, or even know what a Tree actually is. Many of them believe the Tree to be a form of comet. The former disciples appear to have all been recruited from heavy industrial or polluted waste-worlds, and so were easily susceptible to his redemptive preachings. Morfran spoke of the sacred Tree as granting peace, an end to bloodshed, pestilence and war - with the advanced science granted to you by the Holy Grid, you recognise his mythology as in fact a form of phytoremediation - using bioengineered metallophyte plant accumulators or a form of rhizofiltration silviculture to leach, stabilise and drain pollutants such as pesticides, explosives or industrial chemicals from the land. However, the pattern of recruitment from industrial worlds, in particular munition manufacturing worlds, seem to suggest to you that Morfran was very interested in procuring weapons... not reversing their effects. Some of the zealots also recall a certain "Cythraul", said to be a herald of the Tree told to them by the Rewilder Morfran, which could be used to produce some form of bizarre miraculous fruit, known as the Usufruct.

>I don't think Earth-like environments are common in the galaxy etc...
Taking heed of your point, Congregant-Director Sevastian Lir
>>5824461
attempts to refute the furious rantings and denunciations of the Rewilder space druid Morfran:
-It seems to me, druid, that you possess a distorted sense of what Nature truly is... by mass a neutron star is far greater than the mass combined of all the trees you have ever seen. Which is more natural, the Tree or the Neutron Star?
>>
Morfran screams
-You know nothing of what a Tree truly is! Do not speak of the Trees, of the Fruit of their Sacred Womb... you profane their Beauty with your very breath! And you have all condemned yourselves with your polluted minds to the very depths of torment and-
(Morfran lapses into a sullen silence. He will say no more)
>>
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Congregant-Director Sevastian Lir advises guardedly:
-If I may, great Archon, Most Benevolent Vertex Of The First Lattice Of The Holy Grid... it may be better to put this one to work than to question. Our hydroponic and aeroponic facilities have long suffered many faults and defects due to the pressures placed upon them from a famished and overcrowded population. Perhaps the skills of this Morfran could be put to use nurturing these "Trees" as it were, in our agronomic systems... as opposed to being incarcerated in lingering hate and idleness? Of course, should you prefer - there is another means to learn all that he knows, the means of the Conversion...

>Permit Morfran to tend to the trees and hydroponics of your artificial farms. Being near Nature may calm him.

>Use implants to forcibly convert Morfran to the Holy Grid. If he resists it may kill him or leave him a lobotomised husk. At least you will be freed from his environmentalist rantings

>The Usufruct... it sounds familiar. Is it not a portion of Lex Mercatoria, the algorithmic code that governs and powers the Isonomy? Are the Trees... decision trees? Morfran will not speak, but is there some way to learn this secret?

>You have learnt enough. It is time to return Morfran to the vastness of Nature - (order Zealots to throw him out the airlock)

>Something else...?
>>
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>>5825109
QM: oh I noticed you mentioned you wanted to repaint the courier drone ship,
>>5823682
here you go hehe, this is just another variant version of this concept art I found. When you check the firmware logs, you find it is difficult to discern from precisely where Morfran stole or hijacked this drone ship; as a delivery vessel it has frequented just about every destination and sector you know of... perhaps a hacker could trace it better. The design of the ship suggests it was built in an Isonomy Shipyard, but it could conceivably have been owned by any major hypercorporation such as Vertigo Pact or Klemperer Orbital (assets are commonly leased and re-transferred, collateralised and re-hypothecated amongst hypercorporations with alarming frequency).

>>5825617
>>5825621
Let me prepare something for the planet you found... standby...
>>
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>>5825658
Ok, so I know Souv uses names with significance, I googled Cythraul and
>the space druids are literal devil worshippers
>>
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>>5825617
>>5825621
>>5825666
>Rolled 24, 35, 99, 40, 47, 77
>99 roll, aaarrghhhh
QM: ok I have just realised, I have messed up this table lol. A white dwarf has no Morgan-Keenan MK type spectral and luminosity classification, like the G2V of Sol our sun in the main sequence; a white dwarf would just be denoted wd, D or VII. I unfortunately read all my astrophysics from wikipedia lol, someone who knows actual physics should probably correct me argh

But the good news for you is somehow, amazingly, you have rolled the two best options lol.

This roll is so ridiculous you broke my flawed Hertzsprung-Russell Star table. I thought I was being really clever vaguely adapting the star distributions matching them to real life, making them relatively rare lol. Anyway, you can either pick:
>K star (the 24, 35... 40,47, 77 roll) we will just call this V main sequence as this will be a habitable planet with the parameters you describe; mountainous xeric biome, trade or administrative bureaucratic type ecumenopolis, and approximately our age (atomic etc, internet, space shuttle / rocket) type civilisation. If you choose this, I will make a roll afterwards to determine if they are friendly / neutral hostile. With current Archonal Grid Systems level of spacefaring / arcology megastructure technology, they will assume you are alien gods lol. You can also name the planet!

>white dwarf - absent the science ship, I think you can sell the data of this for 2d100 ISD space money. Alternatively, you could choose a KNOWLEDGE asset (some relic technology) If you can think of an appropriate unlisted one from 4X strategy games etc I am open to accommodating it

(Pic related) Here is a picture I found of the tech web from Sid Meier Beyond Earth (I have not played this videogame) you may have to zoom in lol, but you could choose or adapt something along these lines.

So I will let you ponder this whilst I desperately try and find planet pictures hehe
>Choose and name your new planet in the K star system, or:
>gain 2d100 ISD
>pick or invent some KNOWLEDGE asset

An example of a K star in Gemini with a planet would be Pollux b, Thestias
https://en.m.wikipedia.org/wiki/Pollux_b
(please someone who knows astronomy correct me if I am wrong arghh)
>>
Ok the roll the Archon Grid anon did has made me realise the Planetary Exploration table
>>5817919
is actually broken. The reason why is because I tried to adapt some incompatible categories and probabilities to make them more playable and fun and hence broke all the physics.

From now on,
>roll 6d100 for planetary exploration,
but if you get a white dwarf 95-00 in the 3rd roll, it overrides the previous two rolls.

Basically a result 95-00 in the third column, and ignore all the rest. My apologies I overlooked this, I do not know astrophysics

Because Archon anon made me realise I messed up the table I will give them the choice
>>5825701
this time, but from now onwards a white dwarf overrides a planet discovery etc.

I hope this fixes the table, my apologies argh
>>
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>>5825482
>Circle around using the coastal rocks and ambush the gathering, we will seek to take both Lynn Rosette and Hasdrubal prison. It would be a good warm up for the legionnaires to battle these slave soldiers and their primitive arms.

"This will be our first world, these Vultures would turn it into a source for chattel and debauchery.
>>
>>5825664
>If only there were some research institute or testing facility with extensive experimental data available on the effects of a high Haemolymph intake regimen upon humans...???
If only I knew who that is. Curing them wholly of the contagion is good, but I think having this dependency for the near future is better. Their faith should be tested before that.

>No plague planet
I hate Morfran.

>>5825662
>speak of the Trees, of the Fruit of their Sacred Womb
I really want to engage in a dialogue with them just because of this line, but I suspect Morfran isn't a theologian.

>>5825664
>Permit Morfran to tend to the trees and hydroponics in a section of your artificial farms. Being near Nature may calm him.
If I had Panopticon, I would surveil what he's laying down, but as is, lessening the damage he can inflict is better. Thank you Congregant-Director for the moderation.

>>5825666
Ominous with the Usufruct, still useful enough for local hauling.
>>
>>5825701
Picking the White Dwarf, I think I'll take the improbability as the K Star civilization existing and subsequently eaten by the star post-observation, like Schrodinger's cat.

>>5825738
Which segue into the KNOWLEDGE asset. If that physics-breaking table did happen in the universe, would something like Probability Mechanics (https://alphacentauri.fandom.com/wiki/Probability_Mechanics) be appropriate? If it didn't, then probably Astrodynamics in the Beyond Earth thing, or because this is a Mining Rig with not enough sensors to actually discover the previous two theories, 13 Metamaterial Composites is probably reachable?

>>5825593
Though, I definitely don't want to claim this. It's a bit faraway from my actual holdings. So,
>Mine ore?
>>
>>5825835
>If only I knew who that is.
Hint: they may be more alike to you in some ways than you may expect.
>>
>>5825873
/s
>>
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>>5825875
I should've realized. Now this thread is stained by reddit lingo. We're doomed!
souv i'm sorry for posting anime in your thread please don't hate me
>>
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>>5825772
>Circle around to the sea rocks and ambush, attempt to take both prisoner etc
You can definitely try this with the following modifiers, please

>roll 1d100

+30 ambush
+30 flanking
+4 MIGHT
+20 opponents distracted / arguing
+5 inspiring speech "This will be our first world...!" etc

-15 seawater / rocky terrain
>>
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>>5825864
>>5825772
>>5826050
>Would something like Probability Mechanics from Sid Meier Alpha Centauri be appropriate?

Gazing into the HARIOLATION GRID recovered from the ancient cinders of a WHITE DWARF star, the Archon of the Grid receives a strange vision of a battle upon a distant shore...

00-74
The entrails of his bodyguards stain the sands with the crimson foam of the tides, as the slaver and the offworld woman kneel before your feet

75-80
You slay his guards and capture the woman, but the treacherous emissary of Qarthadast flees along the shore into a deep sea cavern

81-86
You capture the slaver, but the woman escapes onto her spacecraft and ascends into the sky

87-90
You capture the slaver, but you realise that the woman is formed from a pillar of projected light, and vanishes... what trickery is this?

91-95
Your men stumble as they stagger against the surge of the rising tide. Korchun wards you from a mortal blow, and dies

96-99
Before the throne of the Priest-King of Qarthadast, the triumphant Emissary Hasdrubal presents his grisly trophy: "Behold - we have cut down the Legion, and brought it to its End!"
>>
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>>5825835
>tempted to engage space druid in further conversation
Unfortunately, I imagine most of the trees within the Archonal Grid probably resemble this algae photobioreactor; at least they are nice and square and fit into a grid
https://worldbiomarketinsights.com/a-liquid-tree-scientists-in-serbia-make-incredible-innovation/

>Panopticon, surveillance etc
I think Sevastian, the Congregant Director, will take note of this and can order to have the Rewilder Morfran secretly watched as he tends to the arcology gardens and agronomic facilities (obviously, a Panopticon would be a bit more comprehensive in coverage)

>>5825905
please no more anime, I am very scared noooooo

>>5825864
>Mine ore
I took a cursory look at the elements around a white dwarf, they are like the cinders of burnt out stars, so they may contain trace elements of shattered planets but the bulk is going to be just hydrogen helium carbon. Maybe there is a bit of lithium somewhere but not too much to be recoverable in a commercially viable manner. Nonetheless there must always be a lot of asteroid debris swirling around somewhere in space, so you can fill your cargo hold with:
>>
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HIGH IRON CHONDRITES
Fe-Ni nickel iron, kamacite and taenites with some silicon in pretty lamellar octahedrite crystal patterns. Ironically they would probably be most valuable on the type of planet which you just declined to choose and annex lol ie an industrial / trading type world, similar tech to our own atomic age with the capability to extract and make use of these ores. But depending upon the type of tech / inhabited worlds you find, you probably can still sell them for something. I would say the ore cargo load could give you a +10 build progress base addition in construction (this cannot be applied to your 44% complete drone fleet as it is at Cygnus, but if you build something from the mining platform, you can add this bonus)

...
I think that mostly concludes this turn; once I receive the 1d100 roll from the Legate of the Emerald Conclave, I will write the summaries and show the conclusions of the decisions, and then move onto the next turn. Give me a bit of time to prepare it lol as it is four scenarios all at once hehe

If you have any final actions, plans or discussions you wish to take for your faction, please write in now
>>
Rolled 81 (1d100)

>>5826050
>>
END Of TURN: 2
SUMMARY:
>>
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Turn 2: OTHRIGEN Scientific Research Corporation
Achieved an unexpected research breakthrough by developing a Prototype Combat Specimen, Test Subject 126, a naked and violent girl infused with a high dose of Haemolymph
>>5823274
who rampaged and murdered many research institute employees, with accompanying disturbing surveillance footage of the result. Contained the naked prototype by release of white immobilising glue-foam.
>>5823704
In communication with the Independent Friends Alliance,
>>5824579
Othrigen conceded their space program had stalled, and that they were now exploring commercial viability from their research endeavours

OTHRIGEN Scientific levelled up!
NEW FACTION GOAL:
Commercial Expansion

12 Might = 4 +0 +8
5 Prosperity = 4 +1 +0
7 Industry = 3 +2 +2
16 Knowledge = 9 +7 +0

Assets
09 BOO BOOTES - Homeworld
(Knowledge) 20 Xenoarchaeology - Arcturus Xenoarchaeology Research Institute (AXRI)
>>5818855 #
>>5823282

(Might) 14 Orbital Weapon - protecting AXRI above
>>5818494 #

(Might, or ???) PROTOTYPE COMBAT SPECIMEN - Test Subject 126
>>5823274
QM: because you successfully immobilised the prototype, the former pirate / Prison Warden Baron Sleng can help you secure these assets
HAEMOLYMPH BIOAMPLIFIER >>5823275 and
CONTROL COLLAR >>5823276 , but you are unsure as to their reliability. You can assume they are affixed to the Test Subject

(Prosperity or Industry) DISTURBING EXPERIMENTAL MURDER-RESEARCH FOOTAGE video of slaughtered AXRI employees. Can be used for future marketing of a combat prototype, or alternatively, sold as virtual entertainment to an aggro-dome

Fleet
EXPEDITIONARY RESEARCH VESSEL
location: 42 HYA HYDRA Bellemek Station orbital hacker collective;
moving to Sextans
leased at no cost?? from Independent Friends Alliance
>>5817941 #
Othrigen promises IFA to share any research advancements
>>5823883

PRISON BARGE, "Ramasun"
location: 09 BOO BOOTES
contracted former pirate BARON SLENG
>>5820714 #
paid ISD 149 >>5820908 #
armed with autoturrets >>5820752 #


Current ISD remaining: 9
Haemolymph: 50 = 101 - 51 >>5823095
>>
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Turn 2: INDEPENDENT FRIENDS ALLIANCE (IFA)
seeks to STEALTH INFILTRATE a planet by embedding a DENIABLE ASSET.
The Alliance is attempting to convert its SHIPPING COMBINE into a strike fleet of ARMED MERCHANT CRUISERS; it resolved a potentially dangerous industrial dispute in the orbital docks above Samaya by an appeal to common interests, toilet breaks and a generous pay rise of 76 ISD, earning the respect of Maxine,
>>5823417
a militant labour protest leader who now no longer needs to urinate in her own spacesuit,
>>5822361
although she remains employed under the attentions of a possibly perverted Moustache Overseer
>>5822364

The Alliance then called upon an old friend from their adventuring days, the handsome but small-headed Expeditionary Reconnaissance Force leader Lars Lothbrok, >>5823421
to lead a team to investigate the distress call signal from Hohlraum at a mysterious unknown megastructure in the Sextans Sector.
>>5818634
>>5818635
The Alliance advised Lars to equip for precision, range and single shot accuracy with DMRs, >>5823743 >>5824359
trading off against raw firepower, suppression and the ability to engage multiple targets; to ensure they brought grenades and engineering / log-retrieval interface toolkits; the rules of engagement were set to prioritise information gathering over aggression, to rescue survivors if found but not at the cost of self-survival. Lars was supplied with 50 Haemolymph for medical recovery.

Finally, the Alliance science vessel >>5817941 arrived at Bellemek in Hydra Sector
>>5823883 , a station that does not accept trade in Isonomy currency, or ISD
with CYBERNINJAS and Clara the Technical Researcher >>5818642 attempting to decrypt incredibly valuable STAR DATA obtained from Vandenberg Aerospace, of the Vertigo Pact. The cyberninjas told the hackers of all the circumstances of data retrieval, and tried to disguise their affiliation with Samaya City and the Friend. They offered the promise of future cyberninja services.
>>5824359
After hurling endless abuse and crude insults directed at the mother of the cyberninjas, the hacker Glitch Boy
>>5823889
discovered hidden layers of data beneath the already valuable star colonisation plan; Glitch Boy believed at some level the data became self-aware, capable of thinking for itself. The Alliance could not provide Magenta with addictive Cocoon Sugar,
>>5823891
but nonetheless selected her to attempt a complete data decryption.
>>
3 Might 3 +0
4 Prosperity 3 +1
4 Industry 2 +2
9 Knowledge 2 +7

Assets
67 PISCIS AUSTRINUS - Samaya City, Planet Samaya - Homeworld
>>5818812
>>5818814
(Industry) 18 Shipping Combine - in process of being converted to Armed Merchant Cruisers, by Maxine and a perverted Moustache Overseer

(Deniable) 09 Cyberninjas, with equipment options
Shirasaya (stealth sword) >>5821040
Shock Kanabo (single use EMP baton) >>5821044
Small Calibre Civilian Pistol 5/5 >>5821046
Drone Sword (single use self-steering knife missile) >>5821048
Electroshock Shuriken (stun only throwable) >>5821667

(Industry) Research Technician, Clara
can be developed into 15 R&D Department or a Knowledge asset.
On her own currently Clara can improvise small equipment upgrades, but not scientific or theoretical breakthroughs.

Decrypted STAR DATA
(special) permanent HIDDEN PLANET counts as
(Deniable) 15 Safehouse Hideout - undiscovered location known only by you
(Might) 18 Supply Cache - abundant raw materials for resupply
can emplace ONCE in any chosen star sector

QM: I will deal with the hidden data layer and 500 ISD monetary reward next turn, there may be an unexpected development hehe)

Fleet
EXPEDITIONARY RESEARCH VESSEL
location: 42 HYA HYDRA Bellemek Station orbital hacker collective;
moving to Sextans
>>5817941
>>5824364
Othrigen has promised IFA to share any research advancements
IFA disapproves of unwilling human scientific experimentation
IFA does not want combat drugs
IFA expects space program / space travel acceleration from Othrigen
IFA proposes research into some effective sedative upon combat specimen

Current ISD: 71 = 147-76 >>5823417
Haemolymph: 84 = 134-50 >>5824359
>>
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TURN 2: ARCHONAL GRID SYSTEMS
GOAL: Expand Influence - gain a base of influence on a new planet
Archonal Grid is building a DRONE FLEET (44% Progress)

The Holy Grid granted refuge to feral stowaways discovered upon an automated courier drone, >>5823685
offering them medicine to recover from contagion and space sickness. The stowaways were quickly swayed to the cause of the Holy Grid becoming ZEALOTS
>>5824322 >>5824461
either due to revelation or the addictive dependency of Haemolymph - all except for one, a defiant and enraged Rewilder space druid named Morfran,
>>5824218 >>5824500
branded with a Star Tree / comet on one hand, who had gathered these desperate followers for the purpose of seeking some mysterious "Fruit" from a "Tree Womb".
>>5825658 >>5825662
In a further act of benevolence, the Archon granted Morfran the opportunity to redeem and calm himself in the nurturing surroundings of the arcology gardens and agronomic facilities, revealing wisdom despite the many temptations of airlock defenestration offered by the QM.

Archonal Grid also retained and repainted the drone delivery ship, but found little evidence in the logs of its transit history, though cybernetic expertise might uncover more.

Whilst operating a MINING RIG in Gemini, the Archon temporarily unmade the laws of physics and the universe, which was hastily reassembled by the QM in a botched manner. >>5825738
Within the smouldering cinders of a WHITE DWARF star, the mining rig discovered a mysterious HARIOLATION GRID a relic that appeared to grant probabilistic visions of faraway events yet to come. Not content with the mere discovery of this prophetic treasure, the mining platfrom also collected some HIGH IRON CHONDRITES as well, filling its cargo hold.

1 Might 0 +1
1 Prosperity 1 +0
15 Industry 8 +7
3 Knowledge 1+2

Starting Assets
Homeworld: 31 CYG CYGNUS Tyndareus Station near Maratea,
(Industry) 03 Arcology
>>5823596
>>5824448
(Knowledge) 06 Ekistic Design / Megacity Planning

(Might) 20 Zealots - gave 20 Haemolymph in medicine; suppressed contagion, but dependency on further Haemolymph dose

(Knowledge) Hariolation Grid - discovered artifact from White Dwarf Star

Fleet
MINING RIG
location: 38 GEM GEMINI discovered White Dwarf binary WD J0651+2844
moving to 51 LYN LYNX
cargo hold filled with HIGH IRON CHONDRITES >>5826102
can sell for varying amount, or +10 to build progress from mining platform
>>5817939
>>5817939

AUTOMATED COURIER DRONE (repainted)
location: 31 CYG CYGNUS Tyndareus Station
>>5825666

ISD: 153
Haemolymph: 86 = 106 - 20 >>5824461
>>
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TURN 2: EMERALD DAWN CONCLAVE
Goal: Military Conquest - capturing military assets / objectives whilst following rules of engagement
- Partially achieved (5/10)... captured Qarthadast Emissary
The veteran military commander, Legate Strakos >>5824048 >>5824261 rose from the fighting pits of a technobarbarian world to lead the remnants of the Imperial Legion. >>5825772 >>5825530 >>5824260
On Alsciaukat / As-sawkat, >>5824324
a primitive planet known as the Thorn In The Lion's Paw, the Legatus commanded his loyal Frumentarii >>5824681 to infiltrate both the Highborn and Lowborn populace in pursuit of a fallen starship, discovering turmoil as Rosette Group, a division of Klemperer Orbital sought to transform the planet into a form of recreational pleasure resort, in conflict with the Emissary of Qarthadast, who wished to raid and enslave the native population under the pretense of safeguarding a legacy weapons cache. The Legate was also made aware of a mysterious entity known as the Pale Lady, greatly feared by the Lowborn of the world. >>5824685 In a pitched battle the Legate adhered to military discipline choosing to capture rather than massacre, flanking and ambushing the enemy, and brought the slaver Emissary Hasdrubal to his knees, whilst the offworlder woman Lynn Rosette managed to reach her starship and escape.
>>5826050
>>5826056
>>5826126

You have gained 5 ATTRIBUTE POINTS for victory in this battle
>(please allocate 5 points remaining below...)

4 Might
2 Prosperity
3 Industry
1 Knowledge

Assets:
Location 51 LYN LYNX Alsciaukat, "The Thorn" / K4III

(Might) 10 Imperial Legion
-includes Frumentarii, spies and masters of infiltration and disguise, armed with Nanoblades, grenades, holdout pistols and assassination tools. The legion also has access to a form of electro gladius >>5825522 (QM: don't say power sword) and plasma cannon >>5825517

(Deniable) 02 Blackmail
-discovered that Qarthadast has deviated from the terms of its security treaty / safeguarding legacy weapons caches, and is raiding and harvesting the local planetary population for slaves instead
-discovered that Lynn Rosette, VP of Klemperer Orbital Rosette Group, has badly mismanaged the Planetary Hosting Experiences reorganisation strategy. She may also be attempting to cover up the sabotage / shootdown of a Vertigo Pact monitoring drone ship

ISD: 105
Haemolymph: 199
>>
If someone finds I made a mistake or left something out, I shall weep
>>
ok, standby as I prepare the new scenarios...
>>
>>5826860
Thank you for the summary, mr Souvarine, awaiting scenarios ardently.
>>5826849
Can my Shipping Combine be used while it is only partially converted? Like attaching the mounts for weapons and continuing its use while we secure weaponry itself or blueprints for it? I was thinking of earning some space money by accepting commercial contracts to transport goods. While it has been delayed due to our friendly relationship, eventual payment to Lars is of concern. I don't really want to sell the star data I just obtained, that would deny IFA the valuable Supply Cache and Safehouse Hideout assets. Also it could possibly bring about a conflict with Vandenberg Aerospace if they learn it was our cyberninjas that stole it by tracing it from the eventual buyer.
>>
>>5826924
ok just to clarify, you don't need to worry because you definitely get the special asset (Hidden Planet ie Supply Cache and Hideout etc) what that represents is just one star system planet that you hold back and keep for yourself after deciding what to do with the star data.

As for conflict with Vandenberg... hehe it is probably inevitable but it may take them a very very long time to discover the perpetrators because space is quite big hehe (they also have to move and catch you). So the choice is really whether you want
>500 ISD, or
>instant completion of armed merchant cruisers + 200 ISD left
you get the special Hidden Planet asset either way afterwards, as already confirmed in the summary.

Also (QM hint) remember how your faction goal level up is to deploy a deniable asset on a planet? You could just drop your new hideout in any sector, move to it and get a one-off level up right now. But maybe you want to save it for when it is really needed... (commence agonising minmax item hoarding videogame strategy argh nooo)
>>
Ok anons, writing those insane summaries was quite fatiguing lol. Let me just provide two of the scenarios today, I will generate the remainder tomorrow when imagination has recharged. Please be patient, my apologies hehe. So here are just the two I can think of for the time being...
>>
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>>5826858
EMERALD DAWN CONCLAVE
Alsciaukat, "The Thorn" / K4III
Lynx Sector

(The aftermath of the battle on the shore... surrounded by the corpses of the slain bodyguards of the Slaver Emissary Hasdrubal. Scorch tracks along the sands have blackened to glass, the heat trail of engines, from where the Offworlder Woman Lynn fled on her Rosette Group starship. In the distance, the towering shadow of the Legate as he interrogates the Emissary Hasdrubal. Yet before us... two disgruntled legion soldiers...)
>>
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THRAX (shaking his head, in a sneering disbelief)
- I am telling you, he has lost it. He has gone soft. We had them. We had the ship. It was in our grasp... he just had to give the order to fire and we would have cut them all down. We would be the ones flying out of this backward dump of a planet - the back-end rump of a midden is the best way of putting it. Not that offworld painted harlot. And instead, we are stuck here...
>>
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GALBA(hushed and conspiratorial tone, looking very nervous and worried. He appears to have taken a glancing blow to the head, seeping blood)
- Keep your voice down, you mule! Do you want us both sent to crurifracture (QM: crurifragium, execution by breaking of the legs) for this mutiny? I like myself alive as it is... and the Legate kept us all alive. Which is more than can be said for the Empire in the old days...
>>
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THRAX (vehement now, rising anger)
- But that's just it! What Empire? Where is the Empire? All I see is a bunch of beggars on a beach nursing their wounds. There is no Empire, we fought for nothing! Left us with nothing. And I am not the only one who thinks like this... The problem with the Legate is he does not question. He does not question anything. It was probably what made him such a loyal, effective instrument for the old Empire. He gets his orders, he obeys, he commands; and that was all there was to it. But there is no need to follow the rules now. There is no honour. We could be the ones raiding here, making a killing for ourselves...! That hill fort, back by the woods - completely undefended. We could have just taken it for ourselves...

GALBA (incredulous)
-What is this? What is this?? One battle, and now you think are a bigger man than the Legate? You know better than him? Strakos, the pit fighter champion who carved a path through a thousand corpses to stand by the side of the Sempiternal Throne...

THRAX (spits in contempt)
- The old Empire is where it started. I blame that moon Church, those Cislunarians and their deviant ways. Nutrient bars and the aggro-dome, virtual circuses and pleasure palaces. All these conveniences... they made men soft. Then when the Isonomy came, they just gave up! There wasn't even a battle, they just accepted vassalage... and then, the most killing the Empire ever did was of their own, the few who stood and fought for the old ways against the Isonomy... all dead now. Except for him (Thrax gestures at the distant shadow of the Legate) - it makes you think, just what did he do to earn all those spies of his...

GALBA (slowly, but with an unwilling sense of acceptance)
- This... it cannot be true. The Legate would never kill his own. He alone has kept us all safe... held us together... he would never... never...

THRAX (with a sense of triumph)
- I am telling you, it is going to happen. He has done it before. He is going to send us all to our deaths. Unless someone does something about it...
>>
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Later, after their report and as the questioning of the Qarthadast Emissary concludes... this entire exchange is passed onto you, in thoughtcipher upon a scytale, by your loyal spies the Frumentarii.

>Well he prophesied it, prophesy always possessed a self-fulfilling tendency. Time to practice the crurifracture... (deliver Galba and Thrax to agony; execute them as mutinous traitors to the Legion)

>Execute Galba and Thrax and also make the Slaver Emissary Hasdrubal bear witness to their agony. It might intimidate him into revealing some secret, such as the locations of these weapons caches, if you show him what the Legion is capable of doing

>Ignore this for the time being, and try to conclude the interrogation of Hasdrubal: but will he even answer anything truthfully?
(QM: you can write in questions for Hasdrubal)

>Arrange for some quiet accident or mishap to befall Galba and Thrax. Those coastal rock pools look quite deep and treacherous... a false step, a drowning - and all is solved

>Thrax is correct. You should promote him to centurion, and permit him to pillage the defenceless villagers of the hill fort. It might improve morale

>Tell Thrax he is free to leave the Legion and go his own way, taking anyone he wishes with him. QM: you lose -1 Might, but this is the price of unwavering loyalty. No-one in the Legion will question you after this...?

>Something else...?

QM: please also remember to allocate your 5 ATTRIBUTE POINTS from capturing Hasdrubal, to your various Might Prosperity Industry Knowledge totals etc, thank you!
>>
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>>5826847
>>5826849
INDEPENDENT FRIENDS ALLIANCE
Bellemek Station orbital hacker collective
Hydra Sector

Glitch Boy is extremely angry and jealous that you have chosen Magenta over him to perform the data decryption:
-Why you choose her? Why her? Because she girl? Me best hacker! Me top hacker! Best top number 1 mutha- hacker, I do all the mum! Look I show you. Big Sister think she top hacker. Wrong! I find her secret folder. Secret folder has secret picture! Big naked muscle man! Very big very naked, but he have small head. I no know who he is. But he do big fashion sex, big fashion top sexy model number 1, but then he go be big space man. I crack Big Sister password it easy. I spell for you, L-A-R-S. Funny picture! Big sister also have this secret folder. I think secret idol folder. She often look it before shower. I show you. Me top hacker do your mum!
>>
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Magenta is sweating and shaking... you can see the strain in her face as she struggles with the second task you set her - attempting to override the protocol that auto-deletes the hidden data layer, having already accessed and delivered the original star data to you. Gritting her teeth - you can see her biting her tongue...
- who... who made this... it doesn't... even... look... human... what is this...?? what is... I-I... n-need... that... Sugar... th-the S-Sugar...
>>
At the most crucial moment, a sudden holo-popup suddenly appears and fills the hacker abode with bright seizure-inducing strobe images. It appears to feature horrifying animations of beings with pointy tiny dented noses triangular faces and enormous eyes. >>5825905

They must be aliens. The holo-scene appears to depict a disturbing event in a bio-laboratory of some description, where a murderous abomination has escaped and has commenced slaughtering and mutilating everyone.

-I am so close, I ...
Magenta looks askance briefly at this superimposed holographic murder-distraction; suddenly, her whole body begins trembling, shaking; foam froths from her lips and the wires and interface cables clamped to her head shudder and hiss with flashing sparks. She collapses limp onto the ground.

Glitch Boy is horrified. He actually stops speaking, the abrupt cessation of his mum prattle shocks you with an interval of silence.

Then Glitch Boy yells accusingly:
-You kill Big Sister! You fix her! Fix her now! Give Big Sister Sugar now!

>You already got the most out of the paydata - the ISD and the hideout planet. You can leave now, cyberninja parkour time

>The most important thing is to secure a copy of this laboratory footage. Who leaked it...?

>Confess that you do not have any Cocoon Sugar

>Stab Glitch Boy through the head with a CYBERNINJA sword

>Can you buy Cocoon Sugar here? From the decrypted star colonisation plan paydata, you now feel quite affluent...But they do not accept Isono, ISD the Isonomy space money... how will you trade for it?

>Something else...?

QM: please also decide if you want
>500 ISD,
OR
>instant completion of armed merchant cruisers + 200 ISD left
Thank you!
>>
Rolled 33, 37, 73, 68, 24, 80, 16, 21 = 352 (8d88)

I guess I should also roll my QM actions from the last turn

TURN 2: QM ACTIONS

QM: I get 4 actions, 1 for each player. If any of my rolls overlap, the action is effectively lost (becomes a fumbled roll on my part).

So if I roll eg 02, 07..., I only get the 1 action in the 01-11 range etc.

First 4d88 rolls are actions; subsequent 4d88 contingent rolls for if I need star sectors

I roll 8d88:

01-11 Isonomy blockades 1 sector
12-22 Vertigo Pact colonises 1 sector
23-33 Rewilder Rebellion uprising in 1 sector
34-44 Cislunarite Propaganda influence in 1 sector
45-55 Isonomy Signals Directorate intercepts fragmentary garbled message referring to "Haemolymph ... supersoldier research..."
56-66 Bellemek comes under assault at full strength
67-77 The Mining Rig is blasted by a white dwarf pulsar burst emission as it tries to leave the system
78-88 The Pale Lady commences a planetary assault in Lynx
>>
>>5827144
>Rolled 33, 37, 73, 68, 24, 80, 16, 21
ok, so it seems I only get 2 actions out of the total possible 4. I will bear this in mind when writing the other two faction scenarios tomorrow... please be patient, thank you!

>rolled 33, 37 (fumbled)
34-44 Cislunarite Propaganda influence in 1 sector
the sector is the first d88 roll after the initial 4, ie
24 COL COLUMBA
2 down below Monoceros. So probably does not affect anyone too much.

>73, 68 (fumbled)
67-77 The Mining Rig is blasted by a white dwarf pulsar burst emission as it tries to leave the system
Oh no... Archonal Grid Systems get some radiation... fortunately, it can probably be fixed with wondrous Haemolymph hehe (probably)
>>
>>5827154
33 is Rewilder rebellion, though.
I'll respond to the scenario later, I have an idea, but thought I should mention this since you'll probably need it earlier than I can post tomorrow.
>>
>>5827168
ah well spotted IFA Friend anon!

If any anons have ideas for what they would like to do please do let me know in advance and I will work around it.

I do have some scenarios prepared already for Archonal Grid and also Othrigen, just need to gather some resources and pictures and things though.

So as the IFA Friend anon mentioned, it should be

>33
23-33 Rewilder Rebellion uprising in 1 sector
24 COL COLUMBA

>37
34-44 Cislunarite Propaganda influence in 1 sector
80 TRI TRIANGULUM
important - NOT Triangulum Australe hehe
From memory that is near Andromeda it was rolled when I tested my table originally in the qtg. So none of these sectors are too close to the areas of interest for the time being.

Do the anons actually think the summaries are worthwhile? We can just try using disparate ctrl+f on the thread instead

I actually spent far too much time on the summaries argh I could have used that time to prepare the scenarios for today nooo
>>
>>5827192
Need ISD get a asteroid to mine? Or something to get my Space dollars up.
>>
Rolled 82 (1d100)

>>5827192
>Do the anons actually think the summaries are worthwhile? We can just try using disparate ctrl+f on the thread instead
It's useful, but I could go with a post just
denoting the start of a new turn if you think you're spending too much time on it.
>>
>>5827231
hehe don't worry about space funds... I am sure something will turn up. R&D is very expensive! You could also attempt to secure a loan from a Friendly fellow corporation, I hear some are in a better cashflow situation...

>>5827235
hello anon, which player are you? The Archonal Grid anon? And what was the 1d100 roll for?
>>
>>5826843
Madison Mirage
Interstellar Investor Magazine
- So pleased to meet you, Dr Elizabeth Marlowe!
>>5818492
May I call you Liz? Lizzy? Marl? Marley? I am so happy you agreed to our profile of 40 Under 40 Promising Women Profile Interview! (Madison's virtual telepresence infomorph gatecrashes into your corporate conference) It is so inspiring to see a woman at the head of a scientific institution! And so young too! I want to hear all about you! What inspired you to move into the field of ... (Miss Mirage frowns a little, as her eyes flick through an invisible and out-of-frame holo feed) ...the field of... xenoarchaeology? What has inspired you to ascend to the heights of this field, becoming such a titan of research expertise? Do you have any inspirational words for young women? How do you maintain a healthy work-life balance? How does xenoarchaeology contribute to what many investors are now calling, The Passion Economy? And at IIM (Interstellar Investor Magazine) the word on the street is that AXRI (Arcturus Xenoarchaeology Research Institute) has been experiencing a funding shortfall. Is this true? Will you be pivoting to a new research strategy? What are the milestones for your current research strategy? What sort of return on investment should investors expect in the field of xenoarchaeology? Do you offer a tour of your laboratory? May I see?

>Well, Miss Mirage, I would just love to answer all these questions in detail, but I am actually 41. So I am not eligible. Goodbye! (Kick Madison Mirage from the conference call)
>I am actually 441. This is what Haemolymph does with space travel in the future.
>It is just a holographic infomorph telepresence, but you should fire your orbital cannon at it
>Baron Sleng, I have a mission for you: find and kill that woman.

>With a flourish, declare: today we at AXRI unveil the future! Behold, the future of interstellar defense! (unveil naked shackled pink hair girl)
>Show the Interstellar Investor Magazine journalist interviewer Madison Mirage your Combat Prototype Specimen, Test Subject 126
>Reveal the experimental research murder footage to Madison Mirage

>Spend 8 hours patiently responding to Madison Mirage's incessant barrage of questions, whilst making excuses and obfuscating the truth of your experimental results and funding situation. The inquisitive and intrusive journalist Miss Mirage will leave your tour suspicious but with enough material to keep her relarively satisfied. This experience is so exhausting, you lose -10 Haemolymph afterwards, as you self administer a dose to prevent yourself from losing the will to live
>>
>>5827292
QM: as mentioned, it is possible for ISD to enter negative territory. If you need to hire any assets eg PR, Investor Relations, etc. on a temporary basis to achieve an objective, the cost as before is 50+1d100
>>
>>5827287
Archon anon, and that dice was for drone fleet, I think.
>>
>>5827292
>Spend 8 hours patiently responding to Madison Mirage's incessant barrage of questions, whilst making excuses and obfuscating the truth of your experimental results and funding situation. The inquisitive and intrusive journalist Miss Mirage will leave your tour suspicious but with enough material to keep her relarively satisfied. This experience is so exhausting, you lose -10 Haemolymph afterwards, as you self administer a dose to prevent yourself from losing the will to live
>>
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>>5827328
ARCHONAL GRID SYTEMS
Tyndareus Station, near Maratea, Cygnus Sector
>rolled 82 > 44
Ok - you hit a snag in your construction of a DRONE FLEET, and I think I know why... it is because you do not possess (Knowledge) 16 Swarm Robotics!

There is a simple solution at hand. You could quickly disassemble the COURIER DRONE, reverse engineer it and incorporate its proprietary technology... but you are not sure where it came from or to whom it belongs. This would destroy the courier drone, but grant you completion of the DRONE FLEET next turn.
>>
Yet you know that under Lex Mercatoria and the doctrine of Differential Development,
>>5823886
the Isonomy strictly limits and constrains the distribution of tech - to the extent that many planets remain feral and primitive enclaves on the edge of famine. The Isonomy claims this is to maintain galactic Unity, to prevent the turmoil and arms race that would ensue if every primitive planet / colony suddenly acquired civilisation-threatening tier armaments, and challenged the rules-based order. Drone advancement would be one such technology...

You could legitimately purchase some version of drones either openly or in a clandestine manner, from an available nearby star system or trader.
>>
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So here are the options:

>disassemble and reverse engineer the courier drone: you lose the ship but you are guaranteed DRONE FLEET completion next turn.
You wonder if this may leave you vulnerable to accusations of intellectual property violation later... but perhaps by then you can just dispatch your shiny new drone fleet to disassemble them

>send some emissary to purchase / bid for access to drone technology openly at an exhibition or consortium gathering of hypercorporation buyers.
This is a slower, but legitimate route. The Isonomy would not challenge this. The bid process may be long and convoluted. There is the drawback that rival commercial entities will be aware and compete against you. It is potentially quite expensive. You think you would be best advised to hire a lot of accompanying support (QM: consider appropriate assets you might need...) to scrutinise any offered contract... It may also be advisable to project an appearance of tremendous wealth and stature, to communicate the merit of your bid. It is also very important to send an appropriate delegation on your side... of sufficient rank to seem that this is a serious undertaking and consideration, but not so high ranking that it appears you are desperate for access etc. They should also possess the technical expertise to evaluate the capability provided. What sort of functionary within Archonal Grid Systems might oversee this...? (QM: happy for you to invent an NPC etc)
of course, there is the option to
>dispatch ZEALOTS

>covertly purchase drone fleet tech via black market traders
This is fast and surprisingly cheaper route, and if done correctly cannot be traced back to you, as the trader acts as an intermediary for technologies unauthorised by the Isonomy. To others it will appear that the tech was legitimately sanctioned and developed, but it may carry its own complications... as the black market traders may demand some form of unusual recompense. You strongly suspect it involves bribes paid towards various bureaucratic entities involved in technology approval.

QM: meanwhile... let us also see how our favourite space druid is getting along...
>>
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(Morfran looks like this now in a decontaminant suit whilst tending the arcology vertical farms, this picture here >>5826853 )

So I think what has happened to Morfran the Rewilder after the Archon benevolently consented to confine him into tending the arcology gardens, hydroponics aeroponic vertical farms etc... Morfran has become restless and frustrated. If you had harshly interrogated him, thrown him out the airlock... the sight of his martyrdom might have stirred some residual feelings of sympathy for him amongst his previous followers, as of now your loyal, dedicated Haemolymph addicted ZEALOTS.

But your relatively lenient and merciful treatment of him has resulted in Morfran being completely and utterly abandoned and forgotten by them... the Zealots also gawk at the wondrous technological marvels furnished by your Holy Grid arcology, and now recognise the folly of ever being swayed by whatever Morfran was trying to offer them - they will never go back to his Rewilder teachings.

So Morfran is just neglected and listless and alone. A part of him wants to sabotage the arcology, poison the food supply or oxygen recycling systems... but doing so would involve killing and harming the plants, damaging the environment, which would go against Rewilder beliefs. He secretly wants to do this, and see the arcology sabotaged, fail and collapse as he predicted... yet he is too cowardly to do so and hates himself for it. So he just aimlessly waters the plants and monitors various biosensor readings, feeling dejected and frustrated.

Until one day, Morfran receives a visitor...
>>
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Space Cadet Cassidy Carmen
(She has ventured here into the isolated arcology vertical gardens for privacy. Cassidy appears to be having some sort of emotional breakdown, sobbing as she speaks to an out-of-frame holo message recipient...)
- I don't believe this... how could you be so cruel... I... first I hear I have lost my place in the space program, because they have re-assigned it, something about a drone fleet replacing all the pilots... and now this?? You are breaking up with me? How could you do this to me? After I supported you when you were having all those difficulties... You just - just leave me like this? You don't even have the courage to tell me in person, but send a pre-recorded pre-generated virtual holopresence instead? Is it someone else? Have you been seeing someone else? All those long absences whilst I trained for the cadet program... was it worth it, seeing me like this?? I cannot believe you would do this to me... I hate you! I hate this place! This stupid Holy Grid! I hope it all burns down...!

>(as Morfran) Excellent, this is a sign from the Trees. Set fire to the arcology gardens
>(as Morfran) after she has calmed down... give Cassidy a flower
>(as Morfran) just watch her shyly, from a distance
>(as Cassidy) ...this is actually a test. You have actually been sent here to observe Morfran and test him for any inclination to sabotage or subversive Rewilder tendencies. Oops don't say this out loud. But to do this, you must try to bait him into an action that causes actual serious harm and threatens the arcology... what could that be?
>(As Cassidy) you are actually in emotional distress, at losing your space cadet position to the drone fleet and also being jilted by one you thought was your one kindred soul companion. Just cry and stamp your foot on a flower
>er... how to respond to this... something else...?
>>
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>>5827691
>>5827693
QM: Here is the seen in the arcology garden / hydroponic vertical farms.

As an added incentive, if you do manage as Cadet Cassidy Carmen to provoke Morfran into an actual act of Rewilder sabotage / serious damage, you gain her as an asset

(Prosperity) 17 Seductress - Cassidy Carmen

for free! I await whatever shall arise with great anticipation, tee hee hee
>>
>>5827706
oops, I meant "scene" here, and not "seen" lol. All this mischief is just too exciting
>>
>>5826847
Can I retroactively
>Fire the Moustached Overseer for harsh treatment
as well, please?
Also is it possible to develop Maxine the protest lady into INDUSTRY 09 Industrial Relations / Union Representatives?
>>5827142
ANIME STRIKES AGAIN
I actually wanted to recommend you an anime film, was interested in hearing your opinion on it. It seemed pretty tame thematically and visually to me, no ultraviolence or degenerate shit. It's called Millenium Actress. It's the best stuff I've watched in a long while. Admittedly, I mostly watch anime though. You can respond in qtg if you'd like, you just seemed more active here lol.

Back to the turn itself,
>Ask Glitch Boy to continue the hacking process with Magenta (or instead of her) to ensure no space data is lost due to her being out of action.
>Can you buy Cocoon Sugar here? From the decrypted star colonisation plan paydata, you now feel quite affluent...But they do not accept Isono, ISD the Isonomy space money... how will you trade for it?
>Buy Cocoon Sugar by exchanging part of cyberninja weapons for it

Regarding ISD from data, I want to sell it to various little corps and space states with good reputations interested in colonization (since the data contains habitable worlds) to sponsor their efforts. Make space a more diverse (this is a horrifying word nowadays, I meant variety rather than lgbt culture war kind lol) place, right now it seems everything is controlled by Isonomy.

Would this be possible? Would this require a time investment on Friend's part to investigate the companies' and states' reputations? Would this lead to lesser gains? etc.

I will write more later, but for now I go back to sleep, sorry.
>>
>>5827629
>disassemble and reverse engineer the courier drone: you lose the ship but you are guaranteed DRONE FLEET completion next turn.
If the worst comes to pass, I can hire lawyers.

>What sort of functionary within Archonal Grid Systems might oversee this...?
Though for this, it would've been someone in charge of a sector of the Arcology's machines, like a Mechanist Principal of Section 3 and 116.

>>5827693
>(as Morfran) Excellent, this is a sign from the Trees. Set fire to the arcology gardens
>(As Cassidy) you are actually in emotional distress, at losing your space cadet position to the drone fleet and also being jilted by one you thought was your one kindred soul companion. Just cry and stamp your foot on a flower
I don't dislike getting another asset, but don't know what I'll do with them beyond selling their services to someone else and more curious on seeing what this ex-space program would do. Poor Mechanist Principal would have to get someone to fix the gardens though.

Beyond that,
>Move the Mining Grid from Gemini to Lynx
Can it do that while irradiated? Its next course of action if it's uninterrupted and noticed the activity in Alsciaukat would be descend to the Thorn and look for people with Haemolymphs.

>Construct 15 R&D Department
Don't know if I can do this while building the Drone Fleet as well, but if I can, this is to explain where I got that drone tech.
>>
>>5827800
>*BUILD 15 R&D Department
>>
QM: ok, I just want to offer a few ideas and also to generally respond to some topics and questions raised by anons.

So I think a lot of anons have questions about how to get money, how to build things etc. My intention with the game is not to restrict anons in terms of what you want to imagine, anything is possible.

So for instance, if you do not have the specific asset University or Space Academy, it does not necessarily mean there are absolutely no universities whatsoever lol or space academies on your homeworld planet or space station, it may just mean they are fairly minor or not tremendously renowned etc.

Conversely, if you have the asset University, it means you have one of the best and leading universities in the galaxy etc, if you have the asset Shipyard, you have one of the best and biggest most famous Shipyards, building the highest end capital ships in the galaxy etc.

Another thing I wanted to do was try to merge or create a hybrid game setting between ttrpg and 4X strategy games. (This was probably unwise, I have only played about 3 games in this genre lol) So I think in RTS and 4X games, there is this idea of an optimal build order. So for example in Ascendancy, if you try to start with the automated factory on a planet, it is going to take 100 turns to complete lol. It is better to start with some rubbish peasant agrifarms, then factory, then power station then upgrade to automation etc.

So using an example for this anon,
>>5827800
>>5827801
I think you can absolutely immediately build R&D department, but it is not really the construction element that is difficult, it is hiring the people. So the route might be instead something like

(Industry) 06 Headhunters, recruitment, or
(Knowledge) 19 University Endowment etc. But how would you get the word out? Maybe you need an
(Industry) 01 Advertising Campaign, but that then makes you also want an
(Industry) 14 Public Relations Department etc.

But maybe instead of building everything yourself... you could hire the services of some... desperate research institute that needs money? (hint hint) >>5827231
>>5826843
>>
So the idea with the assets was to try and encourage these sort of improvised build order chains. I don't know if this is a good idea lol, but anyway it was just something I wanted to experiment with in my setting.

>QM discovers in actual playtesting all his game systems are broken noooooo

Probably the fastest way to get an R&D department is this lady Clara >>5818642 maybe there is some trade or agreement that can be made, hehe. I think she got kidnapped by some cyberninjas though

And also I reiterate again, do not be afraid to go negative ISD. The idea that you can complete an R&D project with no external funding or borrowing is somewhat unrealistic hehe. You can go wild and spend as much space money as you want... I will let you know when you are on the verge of banking meltdown (muahahaha)

So hopefully that might give anons some ideas... I will answer all the other questions too specific to the various posts, but as promised I am still trying to take the responses in chronological order, so let us leap into OTHRIGEN SCIENTIFIC and see what came of their funding situation...
>>
>>5827800
(also, I feel obliged to inform you that the Isonomy has very good lawyers. They look like this)
>>
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>>5827231
>>5827427
>>5827292
>Spend 8 hours answering Interstellar Investor magazine journalist Madison Mirage endless barrage of annoying questions etc
OTHRIGEN Haemolymph: 40 = 50 -10

Ms Mirage arches an exqusite eyebrow as she finally - finally?? nears the conclusion of this exhausting interview.

You have a feeling you responded perhaps to some sharded persona of her consciousness - her infomorph is perhaps simultaneously conducting thousands of interviews in parallel, across dozens of planets, colonies and orbital stations, as she compiles biographies and profiles of the various executives and thought leaders of numerous interstellar organisations.

The holographic presence of Madison Mirage moves to rise, in an illusion of human warmth and courtesy, and contentedly murmurs her farewell:
-Well Dr Marlowe - I think I can speak on behalf of Interstellar Investor when I say that we truly appreciate the time you have given us today, and all the insights you have shared.
>>
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And indeed, we would be very delighted to welcome you to a hypercorporation event we are organising - one that brings together all manner of enterprising and pioneering visionaries such as yourself.

We call it the Interstellar Investor Symposium, and it is a conference that is this time being hosted on the desert planet of Dhul Qarnayn. The Qarthadast have graciously agreed as hosts to provide the most beautiful and luxurious facilities.

In fact, given the ... uniqueness of your research, into this... xenoarchaeology, it would be my privilege to extend to you an offer to take to the podium, perhaps give an opening address? There will be many interested donors and hypercorporation sponsors at our conference event... I think many enthusiastic partners who would be willing to support your research institute and bring its funding to an altogether transformative level. Here are my contact details. You will accept, of course? And one parting question... Am I correct in registering the presence of a ... converted correctional freighter, a prison transport, the Ramasun, here in-system on Arcturus? Is that not captained by a former pirate? What was his name again? Does Othrigen Scientific / AXRI have any dealings with him? What is the relationship there exactly?

>hesitantly say... I ... don't know what you mean, Ms Mirage (kick her out of the virtual conference)
>respond, well, he basically brings in prisoners and people so that we can perform experiments on them. Like this naked pink haired girl, look...
>QM: there is no escaping this question. How do you respond? (write-in)

>Accept Madison Mirage and the Interstellar Investor Symposium invitation, to give an opening speech on the desert planet of Dhul Qarnayn. All expenses and hospitality for this trip is already paid for by Interstellar Investor
>Decline the offer. Unless you can provide a convincing reason, Madison Mirage will become very suspicious...

>Why yes, Baron Sleng of the Ramasun is an excellent friend of mine; I hope to introduce him to you soon...(order Baron Sleng and his ex-pirates to hunt down and murder this journalist woman)
>>
>>5827723
>Can I fire the perverted Moustache Overseer now?
Yes you can, the perverted Moustache Overseer will wet himself slightly in his spacesuit but there is not much he can do for now. If only you did it earlier it might have saved some ISD in labour negotiations... But if you do this, Maxine will be delighted, you definitely gain an asset Industrial Union. You think Maxine will likely contain and manage labour disputes on the orbital dockyards of your planet, but at the cost of higher wages and increased bargaining demands. You think in the future construction purchases on Samaya and general ISD outlays for Independent Friends Alliance may become slightly more expensive as living standards improve.

>the unmentionable horror of anime
I have heard of this director, he did Paprika right? That and Perfect Blue are on my watch list, I will probably look into your recommendation too someday, thank you! I have seen high tier things like Akira or Nausicaa or Ghost In the Shell, Ninja Scroll etc but I am usually appropriately horrified afterwards

>general objective to create a more independent sector of space, faction not controlled by the Isonomy
Yes, this is definitely possible! In fact, Bellemek station, the hacker collective where you are currently, is a very good starting point. You know that the power of the Isonomy has many elements - they control the space money, Interstellar Denomination/ISD or Isono as the hackers at Bellemek call it. The Isonomy also control the use and approval of technology through various sanctions, directives and bureaucratic organisations. Effectively they can blockade sectors of space with warfleets and prevent people from travelling into or out of them, keeping planets as undeveloped barbarian worlds - a bit like the one the Legate is currently stuck on. Finally they control the structure of hypercorporations through algorithmic protocols known as Lex Mercatoria... Morfran and his Trees, or Usufruct / bizarre magic fruit may have something to do with this. A starting point might be if you could somehow construct your own space money... if you can find a way to trade without using ISD. To some extent you already achieved this, by making a promise to the hackers for cyberninja services etc. But if you were to truly invent your own space currency, it would have to operate on an interstellar scale... perhaps those disturbing usurer-sorcerors on the Isonomy held world of Cadurcinus know something of this... >>5823886 you could try to travel there...

>Buy Cocoon Sugar by exchanging part of cyberninja weapons for it
QM: unbelievably I actually had not thought of this, I actually had something else planned lol. But this is genius and actually quite obvious lol, so let us see how it goes...
>>
Rolled 35 (1d100)

>>5827856
>desperate research institute that needs money?
I originally thought that the AGS wouldn't know about them, but with this excerpt, that makes a lot more sense.
>Conversely, if you have the asset University, it means you have one of the best and leading universities in the galaxy etc, if you have the asset Shipyard, you have one of the best and biggest most famous Shipyards, building the highest end capital ships in the galaxy etc.

Still, can I immediately just contact them? I would ask if Othrigen can research 08 Exocortex / Advanced Brain Machine Interface for 1d100+20 ISD and transfer it afterwards.

>>5827800
>>5827801

Replacing that BUILD RND with a
>BUILD 12 Manufacturing Facility
to progress on the spreading influence.
>>
>>5827231
>>5827961
ok, as an addendum, following this offer
>>5827961
from Archonal Grid Systems, OTHRIGEN SCIENTIFIC has a lot of funding options for its research institute on Arcturus.

To summarise: you can choose 1, all, or any combination of these

>contract arrangement with Archonal Grid to research Exocortex / Brain Machine Interface
I have a feeling this is going to go exceptionally well, given the track record of OTHRIGEN with its "space program"

>an offer from Interstellar Investor magazine journalist to give an opening podium speech at a luxurious symposium in Dhul Qarnayn. All expenses paid, it is very lavish. You think this will put you in touch with a very large audience of wealthy hypercorporation sponsors. You have a feeling Ms Madison Mirage will become very suspicious if you decline her blackmail - ahem, I mean, offer

I think Baron Sleng
>>5820716
might also step forward and provide a few funding ideas. On the Ramasun, sometimes in addition to hijacking and renting out the inmates cerebral / cortical processing power, the wardens also liked to wager and gamble against the inmates in various pit fights. Perhaps you could encourage the Baron to revive this practice...or even broadcast and televise the virtual spectacle live for an aggro-dome. The ISD monetary gain from this would not be very large, but it might provide an interim source of immediate bridge financing to tide you over, or as you explore the other two options above. So
>broadcast prison pit incarceration deathmatch, gambling optional

QM: as a vague benchmark, the cost of an asset is about 100 ISD (for ISD, think million USD). This varies depending on rarity, the tech level of the star system and also level of desperation / need lol. Think also the typical expenses line of a S&P500 company, eg in the hundreds of millions etc. Hiring an asset might be 50+1d100 (Othrigen got a bad deal with Baron Sleng. But at least he is happy) you do not own the asset, they may have their own agenda, but generally they will do as you command. Ships may begin at 300 ISD (eg 300m, think a luxury superyacht in real life) but most are more expensive - this is because ships are akin to general purpose command platforms, they can mount weapons and also manufacture and explore etc (imagine them like the Mothership / banana ship from Homeworld 1999 hehe) However, the biggest capital ships probably need to be manufactured in a dedicated orbital Shipyard.
>>
>>5827800
QM: Also, I would say to the Archon, that if you choose
>disassemble and reverse engineer the courier drone: you lose the ship but you are guaranteed DRONE FLEET completion next turn.
You get the drone fleet, but NOT the technology (Swarm Robotics) etc. What happens is you sort of disassemble and repurpose the various components of the automated drone, enough to give you some hint as to the manufacture of this drone fleet but not enough to entirely replicate the tech or translate it for future use. This is why the long and arduous official route of bidding for the tech and sending a representative / delegation to the Isonomy etc is so expensive, difficult but also be justified. Does that seem fair...?
>>
>hint as to the manufacture of this drone fleet but not enough to entirely replicate the tech or translate it for future use.
It's fair. I would contract that research out to Othrigen or another institute if I want to, but I don't think I should dig into more robotic solutions considering what consequences that brings, the space cadet being the exemplar there.
>>
>>5827902
Fuck, I realized I mentioned I would write more but disappeared >>5827723. I was wondering why the updates weren't coming, is that why? Are you waiting for my actions? If that is so, then another wild idea I had is
>Ask Glitch Boy to retrieve images of Lars and demonstrate them to Magenta
Maybe that'll give her a necessary boost. And also
>Invoke Friend's BACKGRO- jk it is already basically a cheat, I will use it sparingly to be fair
>Probe the black market for weapons blueprints to purchase
I don't want to sacrifice 300 ISD to complete cruisers, I hope to do it cheaper, if for more time consumed.
Sorry again for the late reply, I thought I would write a megapost commenting on everything and inputting additional actions once you would post further scenario developments for IFA.
>>
>>5827902
>firing the Moustache Overseer
Yes, let's do it.
>I have heard of this director, he did Paprika right?
Yes, it's Satoshi Kon, he is quite famous if you dive even a little bit deeper into this kind of medium. Paprika will probably horrify you indeed lol, it has lots of strange dreamlike scenes (the film is basically about dreams anyway). Millenium Actress is comparatively tamer.

Also I understand if Akira would scare you, the ending with the fleshscape unsettled me as well. GitS and Ninja Scroll I didn't watch, Nausicaa seemed pretty bright to me, though the Ohms could be scary I suppose.

Please do write in the qtg once you watch them! I will be watching the thread for your posts.
>A starting point might be if you could somehow construct your own space money...
That is not something I thought of, but it makes sense. Where is Cadurcinus located on the map? I think this may take quite a while, I want to make a detour to Lynx to discover my fellow player Legate Strakos and establish communications, maybe propose an alliance. Also Clara needs to be delivered to Samaya for us to begin advancing towards various Knowledge assets.
>>5827192
>Do the anons actually think the summaries are worthwhile? We can just try using disparate ctrl+f on the thread instead
>I actually spent far too much time on the summaries argh I could have used that time to prepare the scenarios for today nooo
Also forgot to reply to this, they are good to have, but I don't depend on them too much if you want to abandon them.
>>
>>5827723
In his desperate fury at seeing Magenta lying senseless and paralysed upon the vomit-strewn floor, Glitch Boy yells in rage with tears in his eyes:
- Me no hack for you! You kill Big Sister! You choose me no her, this no happen...! You kill Big Sister you pay! You fix her! You no have Sugar? I take you to Baby Face man! He have small muscle body, very big head. He big danger man! He best chopper man in city. You mess with Baby Face, he chop you up! Chop chop chop! Me best top hacker number 1, he top chopper do your mum!
>>
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As you meander through Bellemek, the sodden neon glow of streets strewn with refuse and waste, the lambent flicker of dim diode lighting, the dew of artificial rain condensation slick against a warped sheen of plastic sheeting and strands of fibretronic textiles, holographic advertising dancing upon rising pillars of photoluminescent mist; ghost-light that seems to almost reconfigure reality, you see the machines embedded in all the people and surroundings. You think at times it almost seems as if it is the machines that have decided to gather and move and meet, transact and haggle; to argue and act and pretend to love, having moved the flesh around only as a means of conveyance, or as bystanding spectators. No-one around you seems to take much notice, or afford even the slightest attention to you.

A part of you thinks - there is no need to be here. You already have almost everything you need - and you are very far from home... If you died here, would anyone notice or care? The hackers appear very lost in themselves, and their own virtual worlds. You also look around with some concern at the insalubrious and filthy surroundings, in a state of utter ruin and disrepair. Bellemek prides and treasures its independence from the Isonomy, but if this is the cost - you are unsure as to whether the sacrifice and the sundering was worth it.
>>
Isonomy Patrol Frigate
- In Sextans sector 77

As you approach an alleyway ahead, you receive a sudden relayed message from Lars Lothbrok, the Expeditionary Reconnaissance Force Leader... >>5823421
- ... is this on, ja? (Lars appears as an enormous chin) How about now, ja? (he raises the camera to a cavernous nostril. The entire screen is a giant nostril, with what you suspect is immaculately trimmed and scented nose hair) Ja this is the Lars, mine vriend! We speak of the Lars he wish you well! Ja, the Lars arrive near this, how you say, skeppsraet, ja, the Lars see big problem. (You think whenever Lars references himself, he actually alludes to his combat recon team) What? (The Lars is briefly speaking to someone off the screen. The giant nostril dims for a moment, as if a hand covers the camera) What - what? Switch to hologram mode? Ja, the Lars not so good with the camera, the Lars more on the other side, ja? Sometimes the Lars relive the old days, the Lars use the, how you say, the gun camera? Like photoshoot, ja? Aim at the face for the thermal imaging? It takes a good picture ja, but is dangerous. But yes the problem. Well the Lars cannot find this skeppsraet, no ship no megastructure, nothing. Instead the Lars find Isonomy ship, many many guns. The Lars negotiate with them now, they are not blockading, but they just sit there. The Lars think maybe they are too searching, search for the skeppsraet, ja. But do not worry, mine vriend! The Lars knows a few or so in the Isonomy, from the days back when (you cannot see anything that is happening, but there is the imitation of the high-pitched shriek of an incoming heatseeking warhead, followed by the thudding of raking gunfire as burbled by someone making bizarre mouth noises) ... ja. So sit tight, it is already done, the Lars is doing it! Ok the Lars switch it off now. It is off now ja? How about now? Ok now? ja? what about -

(optional)
>um... Lars... back before you joined the Expeditionary Reconnaissance Force... were you a "fashion" model? Or some other sort of, um, model? This girl here had some strange pictures... (QM: this is a prerecorded message. There won't be an immediate reply)
>try and send back to Lars some new orders or rules of engagement. He will receive the communication with a delay in his star system.
>something else...? Is there some way of detecting or finding the lost starship?
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When you reach the alleyway, you can see it forms a T-junction shape as a large crowd of passersby come and go weaving through the stalls and hanging wires like rivulets of a parting stream. Glitch Boy is looking around, becoming desperate:
- I no see him! He should be here! Baby Face! He keep word! Where he go? Baby Face no hide! No hide from top hacker or do your mum!

>see if you can spot this "Baby Face" in the crowded alleyways of Bellemek
>decide carefully which cyberninja weapon would be the best for trading
>Shirasaya (stealth sword)
>>5821040
>Shock Kanabo (single use EMP baton)
>>5821044
>Small Calibre Civilian Pistol 5/5
>>5821046
>Drone Sword (single use self-steering knife missile)
>>5821048
>Electroshock Shuriken (stun only throwable)
>>5821667
QM: don't worry, you will not lose this weapon. This just represents one sample of the many you possess in your cyberninja arsenal

QM: I am also quite interested in your cyberninja's appearance (it may become important). Is he/she fully biomechanical, or just resembles a human being? eg the pictures here
>>5818824
>>5821668
>>5818809
>>5818822
etc
>>
>>5828066
>>5828084
Don't worry, I didn't miss you out hehe! I was just trying to clarify some of the ideas and rules I had in my mind.
>Fire Moustache Overseer
ok, this is confirmed. You gain an asset
09 Industrial Relations / Union - Maxine (Shipping Combine Labour Representative)
on Samaya City

>Do not sacrifice 300 ISD to fast complete cruisers
>Probe the black market for weapons blueprints to purchase
Ok - understood. The main issue then is that you need to find armaments. You think Maxine / Shipping Combine Union can very quickly complete the design, if you secure some ship weapons (if only... there were some planet with a trove of legacy weapons caches...) If you find blueprints etc that is also enough, it does not have to be actual weapons

>Deliver Clara to Samaya City
>Travel to Lynx
You can do this very quickly if you use Klemperer Orbital to fast travel. It is generally 10 ISD / sector (the price changes sometimes but generally it is this). You arrive instantly. Sending Clara from Bellemek 42 HYA to 67 PSA would cost
HYA-LIB-OPH-SGR-CAP-PSA , 50 ISD
I wonder where Clara is, we forgot about her for a while...

>Ask Glitch Boy to retrieve images of Lars and demonstrate them to Magenta
I like it hehe... we shall see what happens!

Ok, I shall now return to the Archon of the Holy Grid...standby...
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>>5827126

>Force Galba to perform the crurifracture upon Thrax infront of the Slaver Emissary, he will speak our suffer the same pathetic fate.

"Do you think you could speak against me? Do you think you could plot in the shadows against you brothers? You will have redemption Galba in the blood of this traitor."

>Ask Hasdrubal about the weapon caches
>Ask Hasdrubal about the Pale Lady


Upgrades:

6 Might
4 Prosperity
4 Industry
1 Knowledge
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>>5827800
>>5827691
>>5827693
>>5827706
>Morfran sets fire to the arcology gardens
>Cadet Cassidy genuine breakup, career distress, NOT agent provocateur / inciting agent etc.
forfeit asset opportunity: (Prosperity) 17 Seductress

In the quickening of a few heartbeats, Cadet Cassidy Carmen comes to regret her blasphemy upon the Holy Grid, her profane utterance calling for retributive conflagrations; long has Morfran been imbruted by solitude and treacherous longings - with a few quick gestures, he turns the reflectors of the aeroponic grow-lights, fans the ventilation to the highest; chokes the wetness of the nutrient mist, by snapping the release lever in two; until all that is needed is for a few stray sparks to ignite dry parched dust and the roar of the great column of helical fans to whirl them towards the growing towers. An explosion, and a rain of hot flame ignites across the green and reaching vines.

Cadet Carmen gasps in horror. The arcology begins to automatically seal the entrance to this section, as a great burden of intumescent barriers and compartment closures slowly descends, accompanied by the scream and throb of many wailing alarms and sirens. The garden has filled with choking black smoke and a whirlwind of burning embers.

Morfran watches the terror on Cadet Carmen's face - in her panic, she turns and runs the wrong way - it is easy to get lost and disorientated amidst the maze of burning vertical farm grow-towers - runs straight into a dead-end sealed biosensor monitoring chamber.

Cadet Carmen screams as a huge beam warps and collapses, aflame, blocking her only exit. Amidst the tangle of jutting girders, dense smoke strangles her surroundings in billowing blackness.

>Cackle maniacally, waving a burning uprooted branch: the Trees! The Trees shall outlive Men! AHAHahaHaaarghhh...(coughing, choking smoke)
>Run for the fire barrier door before it descends. There is still time - if you run and dive under it, without stopping
>Leap through the fire heroically, and boldly proclaim: Come with me if you want to live! I mean come! Not that sort of come... I- I guess? (But if you try to save her... won't the fire barrier have already descended, sealing you both in...?) Attempt to carry out the barely conscious Space Cadet Cassidy Carmen, as sweat stings your eyes and flames blister your skin
>Scrabble frantically at the wet nutrient mist release lever - why did you have to break it? Is it too late now? (QM: in the far future, the advanced technology of water sprinklers has been forgotten)
>(As Congregant-Director Sevastian Lir) sigh contentedly, as you eat a delectable chocolate truffle - you must swallow it slowly, for the melting taste of the ganache, the sweetness of the confection (muted alert warning spasms unnoticed in distant background, next to ARCOLOGY EMERGENCY FIRE SUPPRESSION red button)
>Something else...?
>>
>>5828161
I will respond to this and all other scenarios tomorrow, sleeping now. Thank you!
>>
>>5828329
>in her panic, she turns and runs the wrong way
That's unfortunate. The flight is a pretty normal response in this situation but I hoped she could've done more, be a bit more exceptional.

>Scrabble frantically at the wet nutrient mist release lever - why did you have to break it? Is it too late now?
Still not that bad though. I'm praying that Morfran's actions will result in a casualty just so he can see the price of his faith. But,

>(As Congregant-Director Sevastian Lir) be interrupted in the midst of your occasional chocolate truffle binging (It's not an addiction, mind you.) by a very loud tri-hourly reminder to check on the rewilder's monitors. You called the (very drowsy) monitor currently on shift and told them to check on the rewilder. With that done, you turn down the reminder's volume ("Didn't I do this before?") and get back to your truffles.
That should hopefully prevent a scenario where Morfran escapes into the depths of Arcology, very bad outcome that.
>>
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>>5828104
Surely Lars knows what he's doing! Just
>"Be wary around the Isonomy people. They may conceal what they truly know of the megastructure or lead you into a trap. They may be of help as well, but be on your guard."
>>5828107
There he is, I think (picrel). That's a baby face, right?
Since he's a "chopper" I think the shirasaya - the sword - would be best for trade.
>Shirasaya (stealth sword)
>I am also quite interested in your cyberninja's appearance (it may become important). Is he/she fully biomechanical, or just resembles a human being?
They are a heavily cybernetically augmented human. Biological head and brain, reinforced nerves for faster reaction times, lightly armoured (possibly cybernetically enhanced as well) torso to protect from some of the weaker weaponry and dampen the impact of heavier stuff (melee mostly), cybernetic limbs for greater power and flexibility. Let's go with a girl ninja wearing inconspicuous clothes offering free movement.

One piece of lore I was thinking of was how the ninjas are trained in the dojo. I think there's this man, he can be an NPC, an excellent fighter that trains these ninjas. He takes the impoverished, possibly heavily indebted people, the rejects of life, and helps them resolve their problems in exchange for a long-term contract for cyberninja training and operations. This is done forcibly as a form of "rescue". He's an old acquaintance of Friend, and while the leader of the IFA disapproves of forcibly conscripting these people, he begrudgingly accepts such measures to improve their lives - the ninja contracts are lengthy, but not lifelong. I have not thought of a backstory for this cyberninja leader yet, I'll leave it to you (please don't make it too grimdark lol insert some hope).
>>5828102
Also this is really cool and atmospheric. I wonder what identity does the ninja herself have? Perhaps she had a dream someday, but crossed the wrong people (there are plenty of criminals on Samaya, I imagine), and they crushed her life, but the dojo master sheltered her? It is tempting to make her too relatable for myself lol and make her dream of becoming a mangaka, but let's see... Maybe a spaceship captain? Explorer? Does she have that inner curiosity that was delighted when she found herself aboard the Research Vessel we obtained? Hmm...
>>
>>5827902
Also after inspecting your reply again, I feel like you answered the last part of the question about the Isonomy subversion but didn't answer the selling data to little corps thing. I was thinking maybe after investigating which corporations and states have good reputations, I could sell the data to them at a discount (say, for a total of 400 ISD instead of 500) but make it a condition that they have to establish colonies in the near future and govern them under fair and FRIENDLY lol principles or something like that. Or sign a general partnership and mutual assistance treaty with the IFA. Basically something to establish friendly relations/support base for us across space and promote interstellar development independent of the Isonomy.
>>5818816
Also OpenWAIFU (it's not open at all, it is closed source) is an interesting prospect, could I negotiate it's purchase?
>>5828134
I was thinking about other lore and I came up with a faction that possibly hoards Haemolymph. Perhaps they're the Cocoon Sugar makers, or, instead, a big corporation controlling medicine across the galaxy? Some laboratory interested in life superextension? Just a few ideas I had.
>>
>>5827890
>hesitantly say... I ... don't know what you mean, Ms Mirage (kick her out of the virtual conference)
Accept Madison Mirage and the Interstellar Investor Symposium invitation, to give an opening speech on the desert planet of Dhul Qarnayn.
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>>5828161
>Force Galba to perform the crurifracture upon Thrax before the Slaver Emissary Hasdrubal

When the hammering finally ends, Korchun Deathless addresses the gathered Legion on your behalf:
>>
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-We have seen Victory today. We have killed the enemy and captured the Emissary of Qarthadast. But we are not raiders, savages, thieves. We have DISCIPLINE! We are the LEGION!

(The gathered infantry echoes with bellowing shouts of LEGION! LEGION! As Korchun continues... )

Those that do not have discipline are broken -
(Korchun gestures at something resembling a hanging meat sack behind him, with dangling strips of frayed flesh and ropes of meat, and two prominent protruding lengths of shattered bone. Out of sight, the soldier Galba's hand shakes as the reddened hammer he clasps finally clatters to the ground. He is helped away from the sight of the mangled meat ribbons by two soldiers. Turning back, Korchun resumes...)

We must hold fast and stay together. Follow the Legatus! The Legatus is Discipline. He has delivered the Legion victory today - this is but the first of many to come. We shall bring a new Dawn to many worlds... we are the Legion! (Once more, his words are drowned out by the shouts of LEGION! LEGION! ... )
>>
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If the Emissary of Qarthadast is cowed by the sight of the gruesome demise of the conspirator soldier Thrax, he gives no indication of it behind his iron mask. Instead, Hasdrubal hisses a question of his own - yet you think that because he bargains, he has been reduced to weakness:
-I know what you are, sahir... The ancients of Qarthadast thought we had destroyed the last of you long ago. It must have taken great cunning, to have outlived all those dead and gone -

QM: a weird idea I had (no need for you to accept this, it can work either way)
>The Legate is actually possessed by some psychic force. What other people see as his spies - the Frumentarii are in fact psychic premonitions and manifestations of his mind. That is how he knows all their innermost hidden secrets, blackmail...
>The spies are real, Hasdrubal is just goading him by calling him a demon etc
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The iron mask of Hasdrubal rasps:
-New Qarthadast is not that which came before...You may see us as slavers, but that is because we were once Enslaved outselves. We know of no other way. Amongst us, any slave can rise to become a master, just as I did... Not so with the Isonomy. They claim all are equal before them - why then do they hoard their Great Art and learnings, and keep worlds rich and poor apart? And I see their wealth runs in aged dynasties - not made or taken by might, but with the disdainful decrepitude of inheritance.
>>
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You seek the unravelling of things; my masters in Dhul Qarnayn can aid you! We are not enemies - it was not us who abandoned your Legion and scattered them as ashes before the stellar winds. Did not the general of the forgotten days embrace his former foe, the Volsci, and fight alongside them to besiege his betrayers? The Isonomy is strong and vast, but the span of the Astral Sea is greater still...! I have a ship, the Atargatis - she can bring you to the armaments that you seek. But first, you must destroy this Offworlder Woman... she cannot be permitted to send tidings of what our presence has wrought upon this planet. No trace of her or her ship must remain - it must be as if she had never been...
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QM: Hasdrubal is true to his word. He leads you to where he believes the Offworlder Woman and her starship descended. It appears to be a forest clearing, surrounding a mysterious iron ring sunken into the loamy soil, obscured and hidden amidst green ferns and mossy fronds. You can see the white dropship nearby, in a landing encircled by the crushed and scorched stumps of sapling trees. The rusted metal ring is being examined by heavily armed exoskeleton soldiers. One of them adjusts his headset, as he confirms
-We are on site, Ms Rosette. Preparing to breach...

Hasdrubal urges you insistently:
-I give you my word that Qarthadast shall furnish you with whatever armaments you desire... but you must promise not to open that iron ring. The Pale Lady, she - behind the iron ring are only ghosts and regret. Many horrors were unleashed in the Dark Age. Do not let them haunt the stars again!

(QM: feel free to embellish upon what weapons or tactics you might use...)
>Attack the armoured exoskeleton soldiers attempting to breach the ring
>You are not certain exactly what weapons are on board the dropship, but if it opens fire in this forest clearing you doubt a few ferns and splintered tree trunks will provide any defence. Order your men to breach the dropship instead. If you coukd seize it, the firepower might give you a decisive edge. Perhaps Ms Rosette Of Klemperer Orbital herself is within?
>Despite their intimidating appearance, the exoskeleton soldiers do not appear to have secured the perimeter in their haste to access this iron ring. You could create a distraction, a diversion... send a handful of men to draw away their fire. You feel whoever led this battalion must be prepared to take heavy losses.
>Let the Klemperer Orbital soldiers open the ring. Maybe when they are distracted by whatever is within, you can kill them
>Stride forth, hauling the prisoner Hasdrubal before you, and demand the offworlder woman reveal herself. Perhaps you can bargain with her?
>Something else...
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>>5828659
>>5828659
QM: ok so I can see a few opportunities for developing this situation, it is up to you to decide!

Cadet Carmen's first instinct might be to draw her LASER PISTOL, only to realise it would not be very helpful unless she wanted to start even more fires. But perhaps it could melt through some panelling?
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>>5828659
Maybe near Morfran there is some orange panel containing a CARGO LOADER EXOSKELETON - he could use it to rescue the Space Cadet girl if he wanted.
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>>5828659
>>5828329
>>5829067
>>5829068
But what probably exists in the vertical farm arcology gardens might be a ROBOTIC CRANE ARM for stacking and loading the grow trays of plants. Maybe there is a control for it in the dead-end biosensor monitor room; Space Cadet Cassidy Carmen could use it to clear the heaped debris of burning girders.

The burning conflagration has probably spread even more by now, and is completely blocking the exit. But I can see two imaginative ideas:

The first, of course, is that every arcology must feature an EMERGENCY ESCAPE POD. Probably embarassingly, there is barely enough room for more than one person... Morfran will discover this when he has to squeeze in very close next to Carmen, her hot cheeks flushed against his throat, as he discovers her incredibly soft and lithe... oh (explosions, alarms, fire) as the pod jettisons. Maybe within the enclosed space, Morfran and Cassidy Carmen rub against each other a bit afterwards.

Alternatively, maybe instead of an escape pod there are merely EMERGENCY EXOSUITS instead. So time for a little spacewalk around the exterior of the arcology... I am actually not sure what the fire should look like. If there is vacuum, venting atmosphere, but say there is gravity because the arcology is spinning... does the fire look normal or like the microgravity spherical bubble fire? Or should the fire just extinguish completely and immediately as the oxygen vents? I don't know if anyone has actually depicted a scene like this in a film.

You could roll for this or choose between the scenarios yourself... I don't mind!

>roll 3d100

00-39 Morfran and Space Cadet Cassidy Carmen both escape together.
40-49 Morfran and Cassidy both escape, but separately
50-59 Morfran escapes; Cassidy gets out too, but is horribly burned and disfigured
60-69 Cassidy escapes; Morfran is burned and disfigured
70-79 Cassidy lives; Morfran dies
80-89 Morfran lives; Cassidy dies
90-99 Both Morfran and Space Cadet Cassidy Carmen burn to death

00-33 Robot Arm
34-66 Cargo Loader Exoskeleton
67-99 Robot Arm and Cargo Loader Exoskeleton

00-33 Smashing through panelling
34-66 Emergency Escape Pod
67-99 External Space Walk with Exosuits
>>
Rolled 17, 3, 9 = 29 (3d100)

>>5829070
Let's see what happens..
>>
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>>5827961
(changed from build R&D to manufacturing facility)
>BUILD 12 Manufacturing Facility
>Rolled 35 (1d100)
QM: ok, the progress of this is 50% = 35 + 15 Industry

If you were to build the manufacturing facility on your MINING RIG, you would get 60% completion (from the +10 from your iron ore cargo load raw materials etc) Any item manufactured though would obviously only appear on the star sector where the Mining Rig is located (or alternatively, within the Mining Rig itself, if this is conceivable)
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>>5827800
>Move the Mining Grid from Gemini to Lynx
This occurs as you mentioned it last turn, we assume the hypercomputer on the ship programmed and locked the destination in.

With the radiation, I think I will give you a choice because the complete random roll was a bit harsh. So there are two scenarios:

EITHER
>(take a risk) roll 1d100 against Haemolymph
(your current total is 86);
less than or equal to 86, that is the amount you need to just cure the mining crew;
greater than 86 the dose is too high even for magic space medicine, the Mining Rig drifts in space...

OR
>We can say that the asset is DEGRADED,
maybe the crew avoided the dose because of magic space blood, but the radiation damaged the sensor array or some other ship component. You need to set down somewhere in Lynx and try and find repairs. To save rolling a new planet, I will just use the one you already generated with your amazing universe physics rulebreaking roll hehe. So a planet
>>5825701
>mountainous xeric biome, trade or administrative bureaucratic type ecumenopolis, and approximately our age (atomic etc, internet, space shuttle / rocket) type civilisation
You can decide if they are
>a first contact type colony (ie humans from the lost Dark Age who have never seen starfaring before) they will think you are alien gods or something, or
>just a space colony human trading outpost, they know about starfarers etc but do not really possess the tech to venture into interstellar space themselves.

I will then make some rolls to determine friendliness / hostility and likelihood they possess resources for the repairs you need.

(pic related is bow shock from an actual pulsar, in the Orion Nebula!)
>>
>>5829070
I think the fire would die the moment an airlock opens to cold vacuum, as the air would probably quickly vents away?

>>5829080
Though the outcome that happens is presumably Cadet Carmen clearing the burning girders then weakening a panel with the pistol then smashing it open with a crane arm.

The weird part here is that Morfran also escapes with Carmen. Maybe he ran over and alerted Carmen to the Crane Controls?

Maybe, Morfran manages to cover-up his arson because I don't really see cameras in that room map and bonds together with Carmen over this?
>>
>>5829097
Hm, it's tempting to build that on the Mining Rig itself. Even more so, with
>>5829100
>DEGRADED status

I'd go for
>just a space colony human trading outpost, they know about starfarers etc but do not really possess the tech to venture into interstellar space themselves.

The Rig's move will probably depend on the resources and relations here.
>>
>>5829112
What I imagine happened here would be something like the Mining Rig having a lot more empty space in it than it should, fate similar to the empty laser mount, the previous owner having emptied a lot of what they filled the ship with to not fall into deep red.

Keeping the thing open to vacuum to not have to manage that part's oxygen supply screwed them over a bit when the flare hit, some exposed parts of the ship's machinery within melted and setting off a chain reaction in whatever proprietary system this ship is running on.

The AGS crew there then started trying to make a Manufactory within the ship to replace the damaged parts but hadn't have enough resources to finish it in space.
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>>5828898
ok, well done you spotted him! Now firstly, I am trying to find a good portrait picture for your cybernetic ninja girl hehe. Unbelievably, I have not collected many pictures of ninjas. But I think you could have something like this pic related if you want something understated (ie inconspicuous clothes)
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>>5828898
alternatively, something like this for your ninja girl, if you want more robot
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>>5828898
>>5828900
>sell star colony data for slight discount eg 400 ISD, but only to deserving / kind corporations and factions so that they can expand independent of the Isonomy
This is a really good idea! I would be interested to know what these fair and compassionate principles are. Do they involve slavery? Because it sounded like the old martial arts master with his coercive "rescue" might comprise a form of slavery... In real life, there was of course the movement for ESG and Sustainable / Socially Responsible Investing hehe, I never really believed in it or participated though plenty of others did. It sounds a bit like something the Isonomy might do, muahahaha (I am sorry I am so grimdark)

But I will of course let you do this, and because you altruistically chose to give a discount to these kindhearted organisations, I will try perhaps and reflect it... You can gain 400 ISD, yay

>Haemolymph hoarding faction, or pharma corporation
I actually have not thought too much about where it comes from. Open to various suggestions and ideas. I feel like just saying ALIENS is the easiest route, perhaps too easy, it could of course be more mundane like you mentioned eg some pharma corporation.

One thing I did think about is because in the Isonomy held worlds, it is illegal to dream. The background to this is because their corporations are all algorithmic, it is like chatGPT or other LLMs or the generative AI image makers when they produce artifacts and nonfactual errors or hallucinations (ie forbidden to dream etc) So the background thinking I had was because the currency was meant to be a sort of computational spaceship "fuel", dreaming would be illegal under the Isonomy. Perhaps that is where the scarcity of the currency comes from, unusual dreams

Originally, I was just going to have one in-game monetary unit, ie Isono / ISD (Isono means sin I think in Zulu, South African language) Then I watched a lot of the Expanse, where the spaceship cockpits have a special seat that injects drugs into people to survive the flip and burn high-g forces. In the TV series they just call it "juice".

I was inspired by this, and decided to give this idea a different name with some scientific inspirations - so I looked into animals that can survive freezing, including insects etc which have blood named haemolymph. Cocoon sugar is the name of trehalose, that actual chemical substance. So if you have not seen The Expanse, this is what I am imagining and thinking of with Haemolymph and also where my worldbuilding comes from and the background to it.
>>
>>5828900
>attempt to acquire OpenWAIFU
You can of course do this using asset (Prosperity) Hostile Takeover, or the secret Prosperity asset, Investment Bankers. Which gives me an idea...
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>>5828107
>>5828898
You follow Baby Face as he weaves through the crowd, until you eventually arrive at a section that resembles a cross between a night market and a virtual aggro-dome arcade. The stalls here are almost vacant, with only the pulsing lights and glowing rhythms of luminous virtual enticements beckoning to the humid emptiness between them.

Beneath a massive diode display advertising BEST LOVE DROIDS 4 U, Baby Face turns suddenly and says
-Why are you following me, Glitch Boy? What do you want? And those dolls you brought me - they don't work. They won't love me at all. There must be something wrong with their cathexis templates, or their adoration response semantics. Maybe your bypass solution for Paracosm's OpenWAIFU security protocol was not as successful as you thought...!

Glitch Boy yells accusingly:
-Me top hacker! That not hack, that just you! You ugly, even robot doll no like you. Robot doll not as good as mum. Now give Sugar! Big Sister Pink Face need Sugar!
>>
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But as you are about to hand over your weapon to complete the transaction, from the corner of your eye you see a murderous glint and arc of unsheathed blades...
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QM: you have been ambushed by unknown sword-wielding assailants! Ninjas! They appear to be led by a masked leader in blue. You should
>escape back down to the previous crowded street, try to shake them off
>attempt to overturn one of the virtual arcades, obstruct their sword blows

>draw your own sword and attack
>(roll 1d100)
>the nearest ninja
>the blue leader
>attempt an eviscerating iaijutsu slash and instantly cut down whoever is in front of you

>just shoot them, with a gun
(roll 5d100) >>5821046


>something else? (If an attack, roll 1d100)
>>
>>5828937
>>5829104
>>5829112
>>5829122
Thank you for these ideas, I will respond to these and all the other scenarios tomorrow! Sleeping now, hehe
>>
Rolled 78, 10, 13, 25 = 126 (4d100)

Finally 4chan is back up and I can post in my favourite space kino thread.
>>5829209
I like this one more.
>>5829233
>This is a really good idea! I would be interested to know what these fair and compassionate principles are. Do they involve slavery? Because it sounded like the old martial arts master with his coercive "rescue" might comprise a form of slavery...
Fuck, you're right actually. The idea behind the cyberninja operation was to make something that would benefit the people in a unfortunate situation, but not make it voluntary to insert some negative side into it. Because iirc the ninjas irl were a force that forfeited their independence in life in fully devoted service to their clan with harsh training and dangerous operations. Since I imagined few people would willingly accept this proposal with no way out, I made it, first, temporary, if lengthy, and second, involuntary, but somewhat beneficial to reflect the altruistic principles behind the IFA. Maybe the clan offers revenge against those criminals etc. that made the lives of people "recruited" by the martial arts masters fail in the first place? Perhaps this is not a good trade-off, and I have, indeed, created just another elite slave soldier group... Why does it always turn out like this?..
>It sounds a bit like something the Isonomy might do, muahahaha
>tfw I'm just creating another Isonomy
it's over...

As for the lore behind Haemolymph, I know of its original meaning as the blood of insects, but the other worldbuilding and how you came up with it is quite interesting, thank you for sharing it! Though I don't precisely understand why dreaming is illegal still... Is it because it introduces errors into a perfect system created by the Isonomy leaders?

>Open to various suggestions and ideas. I feel like just saying ALIENS is the easiest route, perhaps too easy, it could of course be more mundane like you mentioned eg some pharma corporation.
I'd argue for combining the ideas and making Haemolymph produced by pharma corporations but it is based on alien technology. Perhaps the xenoarchaeologists base their belief there are aliens on this discovery? I am sorry, I just like variety in races so I end up trying to insert aliens everywhere, even into your human-only setting.

I would be interested in hearing what the other anons think of this idea.
>>5829325
>throw a flurry of stunning shurikens at the ninjas
How many does the ninja have?
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>>5828937
You feel a sense of trepidation as you embark upon the ring ship that will take you to Dhul Qarnayn. Travel often makes you feel uneasy, as if the flesh had been flung ahead, and the soul had been left behind.
>>
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Dhul Qarnayn is not a beautiful planet. The Qarthadast are said to be former slaves who overthrew their masters - it is widely believed they possess great wonders of planetary ecosynthesis, the secrets of shaping worlds; alterations of terrain and climate the ancients called terraforming, adjusting even the patterns of coronal winds and geomagnetic storms, of taming space weather itself; yet for some reason, the Qarthadast have chosen to terraform every planet they encounter into barren desert - even lush and verdant oasis worlds are reduced to seas of silt and parched dunes.

Perhaps it is as the Qarthadast believe: only in desolation can one find paradise.
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At the gate of Wakhan, the reception for arriving guests is imposing and sumptuous in its splendour.
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The delegations and attendees congregate and intermingle at an enormous circular edifice called The Caravansary.
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You witness in the flagrant play of ostentation and coquetry the triumph of generational wealth, the confidence of dynastic riches and the promises of unlimited money.
>>
Alone in the blank recesses of your mind, you rehearse the speech you are to deliver...

>You intend to deliver an uplifting speech, with few specifics, appealing to timeless values and abstractions. You want to inspire the audience, make sure they remember you, and improve recognition and recall of your personal brand. The title of your speech is - Xenoarchaeology And The Passion Economy: The Future Of Interstellar Growth

>You ultimately need to sell defense systems, and establish a market where one does not currently exist. You should outline a specific threat environment, and present yourself as offering the solution. The title of your speech is - Frontiers Of Order And Competition: Xenoarchaeology And The Pacing Threat

>You should deliver a long and detailed lecture of your scientific research, an in-depth, rigorous exposition of academic advancements with no concession afforded to the intellectual comprehension of the listening audience. The title of your speech is - Catalytic Synthesis Of Polyribonucleic Acids On Supernatant Prebiotic Cryptocrystalline Silicate Incubations Within The Eoarchaean Earth

>(panicking, complete mental breakdown) You literally cannot think of anything. What even is xenoarchaeology? Have you wasted your life? You have nothing to show this audience... just stammer something like... We uh, must... go forwards, not backwards; upwards, not forwards? Always twirling, twirling... twirling towards Freedom...

>This planet will provide the best oppprtunity for a live demonstration, an experiment... have Baron Sleng on his ship the Ramasun follow you here, and release the Prototype Combat Specimen at the conference to observe the results

>Did you know that the security at many investment events is utterly nonexistent... Come to think of it, you haven't even seen any warfleets at all in the vicinity. Command Baron Sleng and his ex-pirates to seize and annex this planet, alongside everything and everyone on it. This perhaps serves as a better demonstration of interstellar investing than any conference speech could provide.

>Something else...?
>>
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>>5829112
>>5829122
>just a space colony human trading outpost, they know about starfarers etc but do not really possess the tech to venture into interstellar space themselves

QM: ok, so the slightly irradiated and damaged Mining Rig limps into Lynx system, I will just call the mountain planet Mabsuthat, it is in the same star system as the planet that the Legate is currently stuck on.

So it is a human planet with technology approximately our current level, except they do know and are familiar with interstellar spacefaring visitors, but cannot venture very far into the stars themselves. The planet looks as if someone had implemented terraforming halfway, and then decided to give up before completing it - so there is atmosphere but the soil quality is very poor. The human outpost population here perhaps is not very big, I had a think about the architecture. The standard sci fi thing is IT IS MADE OF SPACE CRATES, CRATE CITY to show space colony etc. I think there probably is that, but also their buildings are quite squat and rugged looking, with the appearance of a mountaineering retreat or a series of rhombic and low-lying polygonal block slab type structures. My visual reference is perhaps something like this the Gouter Hut
https://en.m.wikipedia.org/wiki/Go%C3%BBter_Hut
as an idea of what their somewhat ugly buildings look like, so we can call the colony Bionnassay.

When your starship makes planetfall and lands (maybe it just hangs there, levitating in mid-air) it is a big event, everyone gathers to gawk at it, children hide behind their mothers and are frightened, the men look upon your MASSIVE STARSHIP with unease as they cannot really do anything about it. Your starship is quite possibly the size of a mountain if not slightly bigger. In fact... if this were an invasion fleet...
>>
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In terms of trade, they will take the iron chondrites, but it is not really very scarce for them. I think you would gain unfortunately only 1d100 ISD. They are probably more interested in say some of the machinery (you have levitating pallets and loaders - imagine if someone on Earth right now gave you a flying forklift truck or excavator) and they would be very excited if you gave them say a mining shuttle. The tech they really need is anything agricultural, so ironically the hydroponic or aeroponic gardens that Morfran just set fire to etc. I imagine you have some of this on a smaller scale somewhere on the Mining Rig, which you could share with them. You are not entirely sure what Isonomy regulation is on any of these tech transfers... in general it is all discouraged.

So I think the roll is this (these modifiers first)

Help the Bionnassay Mountain colony:
>trade iron chondrites (+5, gain 1d100 ISD)
>give them some flying loaders (+10)
>give them a mining shuttle (+20)
>show them your spacecraft hydroponics / aeroponics (+30)

>give them nothing, transfer no technology knowledge at all (-20)
>Attempt to promulgate the religion of the Holy Grid amongst them (-10)

QM: you can give them everything, ie +60. Or some combination of the above

>roll 1d100
you add +1 for Prosperity (it is sort of an influence / status roll)

DISPOSITION
40, or LESS The colonists cannot really hurt you with their crude and improvised weapons, but even mining explosives hurled against the hull of your ship can inhibit your ability to carry out repairs. Those also hurl abuse and many hateful words, which perhaps hurt your feelings. Unfortunately, the Mining Rig remains irradiated / damaged (with a few additional dents on the hull)

41-59 You carry out repairs, but the resources of this planet are not enough to adequately fix the ship entirely. You need to land on another planet to fully fix all systems (QM: ie 1/2 repaired)

60 or HIGHER smiling local children throw flowers over you as they sing and offer garlands, after which your gleaming starship soars into the night sky above; the blessed arrival of their benefactors will be remembered by this colony for many generations to come

>Annex this planet and enslave the entirety of the colony population
(QM: this option allows you to fully complete repairs, no roll. MuahaHAHA)
>>
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>>5829104
QM: ok, returning to our favourite space druid and space cadet girl, I think the dice have ensured that it is Cadet Cassidy Carmen who rescues herself! No damsel in distress! So maybe you are right, it is Morfran who shouts the instructions for the robot arm to her, but Carmen herself manipulates the controls to lift the burning girders; then she blasts the wall panel with her laser pistol, and beckons for Morfran to join her and crawl through. The space is extremely tight, Cassidy goes first, Morfran's eyes can only see the wiggling motions of her behind and the swell and curving creases of her fetching space cadet uniform trousers as they scrabble through the constrictive tunnel. The space druid is very embarrassed and tries to imagine other things like trees. Finally, they emerge coughing and choking and covered in grease and soot on the other side. The fire still burns behind them, but the smoke and even wailing alarms have receded into the distance. Space Cadet Cassidy Carmen's uniform is ruined, and her hair is very frazzled; perhaps Morfran tries to adjust it for her, but she slaps him away. Morfran is ok because he was actually in decontaminant gear / mask and overalls already from working alone in the vertical farm. Now you get to roll this: (QM - or you can choose from the options too, I do not mind!)

00-49 Cassidy Carmen saw everything Morfran did. She knows he set fire deliberately to the arcology vertical farm. Denizens of the Holy Grid will starve for this... (QM: should she shoot him with her laser gun?)
50-79 Cassidy was too upset from her breakup hologram phone call to even notice. Perhaps she blames herself, and her moment of blasphemy?
80-99 Cassidy Carmen is a little curious as to what Morfran looks like behind his decontaminant mask. Perhaps he is handsome? She steals a shy glance at him every now and then

I also think it is highly likely they are now lost. It is up to you (I don't know how you are imagining the arcology) but the way I think of it is there is probably some sort of massive subsurface warren of infrastructure / utility tunnels, maybe this is only used by machines or say maintenance repair robots etc, no humans ordinarily come down here. So it might be pretty labyrinthine and impossible to navigate. I don't know if the grid implants you mentioned before might give some automap or location pathfinding ability though. Maybe it is even a bit more authoritarian, and there are sections of the arcology designated as off limits to certain social strata or technical castes etc, and they have strayed where they are not meant to go. An even more grimdark option (look I am so cringedark) is to go full Necromunda, maybe the Holy Grid arcology is SO MASSIVE there is like a hidden city of splinter denizens or some schism sect cultists of the Grid who have been lurking here all along. So up to you!
>>
>>5829040
>Bring forth the plasma cannon and lay waste to the dropship, we shall pick through the survivors after and force the now stranded exoskeleton soldiers to surrender

>The Legate is actually possessed by some psychic force. What other people see as his spies - the Frumentarii are in fact psychic premonitions and manifestations of his mind. That is how he knows all their innermost hidden secrets, blackmail...
>The spies are real, Hasdrubal is just goading him by calling him a demon etc

Why not abit of both?
>>
>>5829946
>(panicking, complete mental breakdown) You literally cannot think of anything. What even is xenoarchaeology? Have you wasted your life? You have nothing to show this audience... just stammer something like... We uh, must... go forwards, not backwards; upwards, not forwards? Always twirling, twirling... twirling towards Freedom...
>>
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>>5829895
QM: I actually also preferred the first one, this >>5829209 just in my testing on the free virtual tabletop software I use, it came out a little dark and hard to see. I changed it over and we will see how she looks.

>Rolled 78, 10, 13, 25
ok so your might is 3, I think the difficulty of these Ninjas not exceptionally hard, they are perhaps (roll under) base 50+3 the leader might be 40+3.

So apart from the first ninja, you shred all the others with your lightning fast electroshock kurumaken (wheel shuriken) throw! The ambush ninjas actually ignite and catch fire when your shuriken embed into them, as they spasm against the jolting surge of electricity; afterwards, you see neon ripples in the pools of artificial rain as their corpses slump and steam a little in the recycled humid station air of Bellemek.

After that, the remaining Ninja turns to flee and run.
>>
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At this point, Glitch Boy unveils a bizarre robotic drone that resembles some sort of tentacle squid with a drill attachment.
>>
Glitch Boy hurls this ICEpick Drone at the last fleeing ninja; the whirring squid tentacles fasten onto his face as the spinning drill lowers very slowly and patiently onto his skull. It eventually punctures through bone as the drone victim limbs shudder and convulse violently in death.

QM: The webm related is something I found on the marketing website of BRINC Lemur 2 drones, I think they are just quadrotors (maybe?) and they are currently used by the New York Police dept. What I liked is they have a glassbreaker saw attachment and they can apparently open doors as well. So the Robot Hacking Squid drone I imagine is a bit like this.
>>
Baby Face is very impressed, he actually sheathes his weapon of choice which appears to be a massive nine-ringed cutting sword of some form. Baby Face examines one of the still smoking corpses and observes:
-no implants or electronics. Perhaps Kuromaku Kaigi... or Alt-Men, biosynths. Biologically reprogrammed, we can't hack them here. They are sometimes used as infiltrators, or to settle vendettas. Is it something you have done? Have you offended someone?
>>
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Baby Face in his gratitude will offer you Cocoon Sugar, enough to revive Magenta. But there is a snag... she breathes normally, but her eyelids flicker and she does not seem able to speak or even appear aware of her surroundings. You think it is because her mind is still entrapped in the cyberspace of the hidden STAR DATA. To fully restore her memories and brain functions, you must identify the hologram sequence that caused her to flatline and pass out... (QM: this one >>5827142 ...maybe I just really liked the bit in Johnnny Mnemonic when Keanu Reeves decrypts his own memory from the cartoon image code sequence)

>You must name the HORRIFYING ANIME to restore Magenta's memory

After that, Glitch Boy uncovers the hidden data layer, the data which he believes has begun to think for itself...
>>
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It seems to depict some form of star constellation, yet there are no annotations or markings of any kind. The hidden data appears to show a ruined and shattered planet located deep within this constellation.
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Accompanying this map is another, which appears to be some ancient engraving or star chart of some form...

>1 牛 Cowherder
>2 鬼 Demon
>3 參 Gathering Of Three
>4 軫 Chariot
>5 女 Weaver Girl
>6 井 Well Of Stars
>7 心 Astral Heart
>8 觜 Turtle Beak

QM: It is a FIENDISH PUZZLE, tee hee hee. But anyway, having decrypted the star data, I turn it over to you. What would you like to do? You can explore more of Bellemek Station, or leave this sector and do something else... You could roll for / search for planets to colonise (and maybe finally infiltrate one to level up your cyberninja and complete your faction goal lol) etc. You could also try locating some weapons blueprints, either on Bellemek, or a new planet / star sector (Baby Face can try and help you find some contacts, no matter where you choose)
>>
>>5830145
>>5830156
QM: ok, thank you very much for your replies, I will reply to these scenarios tomorrow; good night!
>>
Rolled 42 + 30 (1d100 + 30)

>>5829895
>Haemolymph produced by pharma corporations but it is based on alien technology.
The narrative has the space for it. Space humanity is really old and capable of suffering separate cycles of progression and regression under the tyranny of distances and aliens absolutely could have existed at some point and meddled with humanity. What aliens could be can also just be really strange forms of humanities operating on a really different paradigm and ideas regarding reality, due to how much time has passed in this setting allowing the divergence of a lot of stuff from regular humans. Considering Othrigen's Xenoarcheology, involving aliens within the story seems good.

>>5829989
I actually want to rush that Manufacturing Facility on the rig so,
>Spend Iron Chondrites on the Manufacturing Facility

For the trade itself, I'll keep my biggest card off the table for now.
>give them some flying loaders (+10)
>give them a mining shuttle (+20)

Thinking of the next actions for the Rig depending on their response.
>>
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Rolled 66 (1d100)

>>5830115
I've been thinking of it as like a mass of metal floating over Kepler 67-B inspired of by this >>5823596. Image above is probably how I imagine it is now, with >>5824448
directly open to vacuum. Maybe it started off with whatever ship, maybe some kind of generation ship, being brought by the pre-AGS corporate entity to Kepler and decisively turned into a station to mine the below's gas, because keeping it floating and flying was costing them too much to continue. Stack several more of those ships, unrelated migration, and their board falling on that sunk-cost fallacy resulting in a bankruptcy and Archonal being formed.

The sublayers of the Arcology absolutely exists, with empty spaces inherited from decommed ships or sections being the greatest contributor of that lot. Pre-Grid AGS turned a whole bunch of these areas into robot-only spaces because it's cheaper, Post-Grid AGS kept some of those unassigned areas livable but followed the Grid's malignancies and introduced bizarre or harmful designs to the place.

Grid implants could theoretically guide someone here, but I'll take the path that it wouldn't be something you can do without learning how to specifically ask that query and interpret the Grid's responses.

As for enclaves, they have the possibility to exist, but unless they're a strain of the Rewilders or anti-Grid, AGS thinks of them as people that they need to shepherd and manage as part of their duty to their station and the Grid.

For Morfran and Cassidy, I'll let the dice dictate their story.
>>
>>5830654
>Good Relations
Hmm, would something like
>Offer access to the hydroponics in exchange for permitting the placement of a facility of the AGS within the planet
be possible? I'm thinking of just moving the Manufactory currently being built on the rig here so the thing actually has a decent supply of stuff and demand now and in the future.

>>5830662
>Self Loathing
Probably for the best, as those other paths lead to a loss. They might get lost as that stews but the Congregant would notice and have his men find them in some hours or days.
>>
My new IP is rangebanned and phoneposting is unreliable. I may be unresponsive for a while. Can I do my turn later retroactively? I have a write-up about the puzzle and other actions ready on my PC but due to some difficulties cannot post it from here.
>>
>>5831067
No worries! We can keep cyberninja girl on hold for a moment, whenever you are ready!
>>
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>>5830145
QM: ok, so the intent is to target the dropship and attempt to force some sort of morale break on the soldiers on the ground afterwards. I see you also envision the plasma cannon as some form of artillery or deployable turret hehe, as opposed to a hand weapon.
>>
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>>5829040
>>5830145
>>5831146
So I imagine this battle as beginning from fairly far away. With no warning, the side of the dropship suddenly ruptures in a blinding green detonation leaving purple chromatic flarings of after-images and a glowing puncture wound of molten metal slag at its side. I think your first hit probably has no chance of missing, the dropship is quite visible and a prominent target.

The soldiers will attempt to crouch and take cover around the rusted iron ring but there is really very little cover around, just trees. They probably fire back blindly scything the undergrowth and foliage with the whipcrack hiss-snap of fire incoming in your vague general direction, but the forest is a maze of stalking shadows and interposing tree columns - they offer a little camouflage / line of sight obstruction, but probably not much cover.

+30 ambush
+20 opponents distracted (attempting to open the reinforced iron ring mound)
+10 suppression / blast explosion from plasma cannon
+6 MIGHT ( >>5828161 )

so roll UNDER 66

I think another direct hit with the plasma cannon would torch the dropship utterly (ie enough to kill the pilot or critical engines. It may or may not explode). The dropship now turns and tries to orientate its autocannons at you. I think it probably has SRMs (short range missiles) as well, but you are within the arming distance - so they probably cannot be used on you, just chainguns. This dropship has difficulty firing at close infantry targets whilst landed, it is meant to engage from afar and also down at ground targets etc.

QM: please
>roll 1d100

If you wish, you could try to take some of the following actions for more bonuses, but they might include some other unknown drawbacks as well. You can take the actions in combination (ie crawl followed by a charge etc)

>(+10) drop prone: order the legion to crawl through the foliage whilst firing back. This will impede your mobility if the dropship fires back at you

>(-5) disperse, wide formation; order your men to spread out as they assault the position. It will reduce your supression but minimise casualties and possibly confuse the enemy as to your position

>(-10) two-prong pincer assault: divide your forces and attempt an overlapping enfilade or crossfire at the enemy. If this succeeds you think you will kill them all with no losses. The risk is the first element will be cut down before you can move the second element to support.

>(+15) death charge: order a relentless full-strength assault and overwhelm the enemy. You think this has a high likelihood of success but is near guaranteed to incur casualties

>something else?
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>>5831149
As he sees you eyeing the mysterious mound encircled by the reinforced iron ring, near the crouching enemy force, Hasdrubal the Emissary will warn hastily:
- Remember our promise, Legatus! You must ensure that the Gate is not opened! This one we can the Iron Gate of Mandeb - the Gate of Grief. There is nothing of worth within - only lamentation. Remember our promise, and you will receive from Qarthadast your reward...

QM: you may of course
>aim the plasma cannon at the mound and Iron Ring of Mandeb, the Gate Of Grief; fire and breach the gate (no roll)
>>
>>5830156
The nervousness and anxiety overwhelms you. In your mind you can almost see them now, the parade of grotesque, haughty and contemptuous Highborn faces, attired in the garish panoply of formal ceremonial dress from across a thousand worlds and a thousand disparate dynastic lineages, their faces all united in gloating at the stuttering and hesitant incoherence of your speech.

All at once, they turn their faces together in unison, in meretricious mirror-like motions that reflect a shared gloating pleasure at your utterly public and unconcealable mortification.

Then, in a rising chorus of snorts and guffaws, whispered insinuations and disparagements: the assembled audience laughs at you.
>>
Or this is what you imagine, as you slap cold water against the reddened shame of your face as you hide yourself in a corporate bathroom. Did you really just deliver that speech? Was it really as bad as you imagined? There is a nagging itch against your neckline collar and you wonder if you have broken out in some form of psychosomatic rash in embarrassment. Cold perspiration mottles your brow.
>>
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And then you hear voices outside - one deferential and meek, another imperious, dissatisfied:
>>
>>5818664
Josephine Vandenberg
- So what you are telling me is you have failed. I hire you for results, not these excuses! There is some secret she is hiding. This is about control, this is about my family. This could not have all been a coincidence. Find me something! And if you can't find anything - make it up! I suppose you should at least be able to do that... Or you could take a less... discreet approach. You have more than enough funds -
>>
Madison Mirage
>>5827292
- (in a meek tone of voice) Yes, Mrs Vandenberg. I'll get back to it, right away...

>(Loudly flush the toilet, walk out humming a jaunty tune)
>Oh hello again Madison, do you have any questions for me today?
>Oh, are you Josephine Vandenberg? I heard you are super rich, an ultra, Ultra High Net Worth Individual. Could I please have some money?
>Mrs Vandenberg, would you like to invest in what we at OTHRIGEN are calling, The Future Of Interstellar Defense? (Show her pictures of a naked pink haired girl, your experiment)
>...And how is your son these days, Mrs Vandenberg?
>(Continue hiding in the toilet, eavesdropping. But will you miss the occasion to deliver your speech? Did you actually say all those words, or just imagine it...?)
>Something else...?
>>
Rolled 75 (1d100)

>>5831149
>+10 suppression / blast explosion from plasma cannon
>>
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>>5831338
>(+10) drop prone: order the legion to crawl through the foliage whilst firing back. This will impede your mobility if the dropship fires back at you

Sorry this is the +10 I meant to copy and paste, that was fucking close
>>
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>>5831338
>>5831342
wow, this was indeed very close! You just manage it hehe, rolling 75< 76 = 66+10

I will respond tomorrow to your scenario, but I need to finalise and understand the situation for Archonal Grid first...!

(...)
So I think this roll
>Rolled 42 + 30 (1d100 + 30)

72 = 42 + 30 means you fully win over the mountain colony of Bionnassay, they adore you and also help you to fully repair your Mining spaceship. It was a good thing you chose to give them so much of your technology, otherwise the roll would not have made it!

This roll, >>5830662
>Rolled 66 (1d100)

gives you potentially
66 + 15 (Industry) +10 (Iron Chondrites) = 91% completion on a Manufacturing Facility. You can construct it on this planet or within the Mining Rig, it could even be something like one of those land carrier style (Homeworld Deserts Of Kharak etc) factories on tank tracks that rolls on and rolls off etc. or moves around (I am hunting for good concept pictures of these things hehe)

I think though the main issue with manufacturing is power, power supply.

On the ship you would have no issues, but if you were to construct it on this planet they probably could not use the manufacturing facilities without your ship's power - or alternatively, they would not be able to build any tech beyond their atomic-era / vaguely our real life current contemporary tier of technology. (ie it looks like pic related) To upgrade their tech to exosolar-tier would take probably the resources of a dedicated colony ship.

So I think I will let you choose this before I go and hunt for some pictures and construct the scenario:

>just fly away, the colony is very happy with what you have given them and your ship is fully repaired (QM: what next, where to?)

>construct manufacturing module within Mining Rig (91% completion)
I leave it up to you what form this takes. It could be a land vehicle or even a smaller dedicated manufacturing ship etc

>construct fixed manufacturing facility on this planet
If your ship flies away afterwards, I think the mountain colony outpost is still stuck on atomic tier technology absent the power provision from your starship
>>
For reference the tech tiers are mentioned at the end here. >>5817919

As you may have seen, most of the planets are not that advanced, they are barely above feudal level >>5831289 I imagine the more primitive planets may have value for livestock and things like rare animals. Just imagine, the interstellar space peacock trade...

So maybe as Archonal Grid you want to hunt for a better tech planet to settle down upon?
>>
>>5831439
Would constructing it on this planet fulfill the Expand Influence goal and how pricy are those colony ships? Also, from >>5827961, I'm assuming AGS is building one manufactory in Tyndareus and one more in Bionassay?

>>5831456
Not too specced into doing diplomacy with peer planets so maybe for a later time.
>>
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>>5831887
Ah I see, you are attempting a sort of "doux commerce" stealth colonisation hehe. It is ok, we can definitely say you help the mountain colony set up some factories and things - but the key issue is they cannot manufacture anything advanced without your starship and its power generation capabilities.
>>
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The way I see the assets is they are a bit like civilisational-wide abilities, a bit like skills in a normal rpg eg you have points in lockpicking etc. So you are upgrading manufacturing as Archonal Grid this will give your civilisation permanent +10 build progress on construction related rolls.

But the mountain planet colony is stuck on a lower tier technology, upgrading it would take a lot - I will say a colony ship is 300 + 100 for each asset, so to bring your civilisation level manufacturing to this planet would then be at least 400 ISD. I imagine they would then also have access to any base level capabilities of your arcology and Archonal Grid Systems etc.
>>
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I think as you are discussing all this with the colony leader, I will call him Dr Kaspar Bionnassay; he has a rugged, bearded look with the complexion of a mountaineer.

Kaspar is probably a descendant of some of the original colony founders, he will also mention the following:
-There is an unusual structure located deep within the mountain. We have left it alone, as we cannot comprehend its purpose. Perhaps in your starfaring journeys you have witnessed something like this before, and can enlighten us? Is it dangerous?
>>
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The structures consist of hundreds of long cylindrical cores sunken deep into the mountain bedrock. The hollow cylinders are filled with some sort of fluid and their interior is covered in these golden, metallic reflective dome-like hemispheres.

From the look of its construction, these deep cores appear quite old, but you cannot ascertain its technological origin, or whether it was built before or after The Crash. The domes themselves appear inert.

>Exclaim in horror: This is... an ALIEN WEAPON! I have seen this film before, some sort of birthing chamber filled with eggs! Flee this planet! You must all cast aside your homes, drop everything! The Grid shall provide refuge! (QM: you can enslave / convert them later, take the mountain colonists away with you on your ship)
>Touch one of the golden dome orbs (QM: acclaimed film director Ridley Scott wants you to do this)
>Leave the hollow core cylinder structures alone; admit to the colonists you are just as baffled as they are, and have never seen anything like this before
>The structures could be dangerous. You should destroy them, grind them up and crush them with your mining machinery
>Something else...? If you recognise these deep core dome cylinder things, write in
>>
>>5831300
>Oh hello again Madison, do you have any questions for me today?
>>
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>>5831980
(Just in case you need to visualise the exterior of these deep cylindrical core shafts, your spaceship sensors probably detect something like this, drilled deep beneath the surface and below the mountain)
>>
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Ok, new IP, interface online, inputting actions now.
>>5829895
I remembered I had commented a lot on the ninja lore but didn't actually outline the principles of colonization. I think some regular stuff like fair working conditions, equality before law and equal opportunities for professional growth should be there, though I suppose on initial stages it may be required that colonists fill whatever roles are needed. And generally it depends on if the colony is a mining outpost or a full-fledged city-ship. Healthcare should also be decent and accessible to everyone. idk what else.
>>5830156
Based roleplaying self-saboteur. I aspire to be like you and reject advantages in favour of genuineness. Not to mention it lead to conspiracy reveal >>5831294 >>5831300.
>>5830177
>You must name the HORRIFYING ANIME to restore Magenta's memory
With the help of the psionic anime-finding consciousness-engine I identify the anime as Elfen Lied. (thank you, SauceNAO)
Also lmao at what you watch, of course you'll be horrified if you watch horror, Souv, srsly.
>>
>>5830178
>>5830181
I am not sure if this is a choice but
>3 參 Gathering Of Three
>Orion
I checked, these are Chinese constellations. The one in >>5830178 is Gathering of Three, which corresponds to Orion for Greeks/Europeans. I should probably go there after I deal with the blueprint issue. Perhaps by then Isonomy will unblockade it. Though there is the possibility they're investigating precisely what the data is about...

For other actions
>Check up on Clara. Is she okay? She didn't hijack the Vessel while we were on Bellemek, right?
>Ask Baby Face for help in searching for weapons blueprints, also save his contacts for possible further dealings
>Move the Expeditionary Research Vessel to CNC CANCER and discover a new star system (rolling for this and praying for someone we can infiltrate)
>>
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>>5831149
>>5831165
>>5831338
>>5831342
QM: ok, so returning quickly back to the Legate, your quick tactical decision for the prone/crawl bonus means that the Legion manage to overwhelm the Klemperer Orbital soldiers before they can identify your position and target you! The success means your second plasma cannon shot impacts and cuts the white dropship in two; the pilots are all killed probably by the overpressure and hot gases venting from the molten glowing wreck of the hull.

When you enter the remains of the frontal dropship section, you unfortunately do not find any trace of Ms Lynn Rosette. You have a feeling she was not on board. And as you try and makes sense of some of the onboard sensors and ship readings, your men probably see what looks like lightning flashes in the sky above, except it leaves illuminated bruises, the ugly weal of an orbital battle above the planet.
>>
What you can make of the wrecked dropship display readings is that two large capital ships are engaging in an exchange in the space above Alsciaukat, this planet that you are stuck on in Lynx sector.
>>
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After the shootdown of a monitoring drone and now the loss of communications with this shuttle, Klemperer Orbital has decided enough is enough, and perhaps issues an ultimatum to the Qarthadast ship to leave the system. This warning is ignored by the Qarthadast, and consequently a preliminary exchange of fire arises. Neither of these ships are purposefully outfitted for all-out battle, but their armaments are still very capable of devastation. I think Klemperer Orbital begins just by sending some probing drones or interceptors, trying to ascertain the limits of the Qarthadast ship systems, in an attempt to gain spectrum dominance over the electronic warfare domain. The Qarthadast probably shoot these down, so this is what you are seeing set the skies alight in the heavens above.
>>
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You quickly notice that the SRM (short range missiles) of this dropship appear to retain some functionality. You think probably two of these missiles could still be launched from the controls into orbit with some effect. Whilst unlikely to completely destroy one of these capital ships, maybe you could scare them off?

Hasdrubal, the Qarthadast Emissary urges:
-Do it, Legatus! End them, so that we can leave this accursed planet! You have my word that you will receive your due reward...!

QM: please roll 1d100. You think the missiles can autolock and target

>Fire both missiles at the Qarthadast ship. Just to annoy Hasdrubal
>Fire both missiles at the Klemperer Orbital ship
>Launch one at each ship in orbit above
>Fire a missile, but deliberately miss as a warning

>attempt to broadcast a message to Klemperer Orbital or the Qarthadast, or both...

>Leave the missile launch controls alone

>Something else?
>>
>>5831977
>400 ISD
That's.. a long way to go.

But,
>the key issue is they cannot manufacture anything advanced without your starship and its power generation capabilities.
still worth it, maybe I should commission someone to design a mobile reactor ship.

>>5831980
Uhhhhh,
>Touch one of the golden dome orbs (QM: acclaimed film director Ridley Scott wants you to do this)
I'm going to continue tempting fate.
>>
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>>5832004
You thought your face was red, from rehearsing your embarrassing speech in your mind... but the face of the annoying inquisitive journalist, Madison Mirage,
>>5827292
has choked into a shade of bright purple.

What she wants do is run into the toilet... except, you are standing there, having just emerged from the corporate bathroom, and are blocking her path. Madison Mirage turns and tries to flee down a corridor. As she runs Madison trips on one of her high heels and falls flat on her face. After mewling a bit, she gets up as if nothing happened, and limps away.

Mrs Vandenberg maintains an utterly serious and oblivious composure, as if nothing noteworthy had just occurred:
-Excuse me, I do not know who you are. I have a very important meeting. Hmph!

As she glides away haughtily, as if borne upon a palanquin of the abasement of others, you catch a glimpse of another executive coming to meet her down the corridor... (QM: pic related)

This other woman, dressed in a lurid coat of plastic-shaded red, seems to be speaking to herself - or at least momentarily. The executive seems to be gesturing and looking at a copy of herself, almost identical in every way; then the copy disappears.

She greets Mrs Vandenberg, and says
- How wonderful it is to see you again, Josephine! You are looking so well! This way please. I believe we have a certain situation, developing near Lynx Sector...

>Try and eavesdrop on the conversation. But how? You cannot just stand outside the soundproofed conference room doors... Maybe try climbing outside and around the balcony?

>If you eavesdrop on this meeting, you will actually miss your keynote conference speech. How will you find any sponsors then? This entire trip will have been wasted...
QM: you can choose one of the three titles, for real this time! Alternatively, feel free to improvise a speech of your own
>Xenoarchaeology And The Passion Economy: The Future Of Interstellar Growth
>Frontiers Of Order And Competition: Xenoarchaeology And The Pacing Threat
>Catalytic Synthesis Of Polyribonucleic Acids On Supernatant Prebiotic Cryptocrystalline Silicate Incubations Within The Eoarchaean Earth

(QM: if you choose any of these, you miss your keynote speech...)
>This entire conference is such a bore. People only come to these for the free food. Try and look around for free investment conference food.

>Wander around the conference and sit down and listen to another speaker. What topic or theme do you choose?
QM: the way this works is you may choose any ONE asset from the list of Might, Prosperity, Industry, Knowledge and even (surprisingly) the Deniable ones hehe. You then attend an event on that topic. The majority of topics obviously fall under the PROSPERITY and INDUSTRY categories, you think the best chance of fulfilling your faction goal is to choose and listen to one of the most boring topic sessions under these sections. But you never know whom you might meet...

>Something else?
>>
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>>5830178
>>5830181

>>5832208
>>5832209
QM: oh my god I don't believe it, you somehow solved this puzzle! I am so amazed lol, I commend your true genius and dedication. Yes, hehe, it is indeed Orion, and it is indeed the Gathering Of Three Stars, in fact, if you look at the oldest oracle bone script of this character, many believe it is a drawing of the stars in that constellation, including a depiction of Orion's Belt or girdle. And I began the game with a hint hehe, it is the first sector the Isonomy takes. Maybe it is just because I like the videogame Master Of Orion 2 yay
>>
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Having solved this puzzle, the strange star data transforms yet again. This time round, it does not seem to be a puzzle, but instead appears to depict a series of unmarked confluences and curvatures.

The revelation of these strange patterns fills your mind with the wonders of Kaluza-Klein theory and you feel a sudden surge of confidence in your ability to traverse the vast expanse of interstellar space.

INDEPENDENT FRIENDS ALLIANCE
gains the ability to move up to 3 star sectors per turn!
You also gain ONE SINGLE USE of an instant starburst into ANY SECTOR
(bear in mind, if you travel far, it could be a long journey back...)

QM - important: moves must be measured along an adjoining sector (ie line border) not a diagonal corner move.
eg Cancer (x,y on the map approx RA 9h, DEC +30deg) to Lynx is 1 move. But Cancer to Leo Minor (diagonal corner) would fall under 2 moves: either CAN-LEO-LMI or CAN-LYN-LMI etc

As you study this new pattern of star data and the revelations it provides, you note of interest a particular cluster at (x,y) RA 20h, DEC +30deg. Many of the glowing and most prominent arcs of emissions appear to converge in this region. To whom does this mysterious emission source belong? What could be located there?
>>
>>5827142
>>5832208
>The horrifying unmentionable shame of ANIME
QM: you also got this one right! I was disappointed I assumed 4chan experts would instantly know it hehe. But yes this is an extremely shameful and shocking obscenity I had the misfortune of watching only one episode of it once (someone at university showed it to me in my unknowing innocence nooooo a long time ago) ever since I have hated and also been very afraid of anime, anime is very scary

QM: I would be interested if you have a good name for your cyberninja girl, my generic name was Mariko, I just invented it, but happy to change it if you want another. The only ninja games I really know of are maybe the Tenchu ninjas (I completed the xbox game) and also of course soul calibur with Taki etc, and Samurai Shodown (though I played the blue iaijutsu man, not the ninjas). Oh I suppose also Ninja Gaiden, but that is not really a traditional ninja. So up to you if you want to personify her further with a name.

So yes, having identified the hologram sequence featuring the disturbing laboratory footage, that paralysed and incapacitated Magenta the Hacker girl, you manage to revive and restore her with a combination of Cocoon Sugar and also her various memory backups. Magenta's eyelids flutter open, and she appears initially confused as to where she is, whispering in bewilderment:
-Lars? Is that you...? I knew you would come to me, save me! I just knew...
But it is only Glitch Boy projecting a nude male pinup hologram at her face.

Glitch Boy is very relieved that you saved his Big Sister Pink Face, so he will stop insulting your mum (very briefly). Instead, Glitch Boy says sulkily:
-This feel very wrong. I find top hacker forum 4 Khan, it discuss this. With video. Many many white muscle nude man, want to get with pink cyber girl. It called Pink Fever. This wrong! You make bad mum! When you do a sex, you 3d print baby wrong colour! Bad mum!
>>
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There is a moment of awkward silence.

It lasts a very long time...

Finally, Baby Face thanks you for your intervention in the ninja battle. He will try to investigate the source of these mysterious bioprogrammed ninjas, who appear unhackable with no cybernetic augmentations. He also promises to trace some weapons for your ship construction. Baby Face says that Bellemek operates a fleet of hacker ships and have many contacts - if you mention his name they will aid you if they can.

You try and discuss your philosophy and Principles, and compare them to the ethos of the hackers on Bellemek Station. If they are truly hackers, why don't they offer their services for free, available equally to everyone?
>>
Baby Face explains,
- Making people free and equal is what the Isonomy does. Some people believe that when technology was first given to us, it was meant to be free, available to everyone. They said that information wants to be free. Others said that the free technology was a trick. It was something called "commoditising the complements" or the Desert and Oasis strategy; what they did was create first an extremely valuable thing: imagine an Oasis in a Desert; but then to safeguard the valuable and profitable thing, you scorch away the profitability of all the products and markets near to it, by making them "free". This means nobody can ever take the oasis from you, because they cannot cross the Desert of the "free" that surrounds it. We think something like this led to the creation of the first hypercorporations... they created these Deserts and desolate wildernesses to fill people with a sense of Need. I don't think anything free really exists. To truly own a thing, you have to be able to destroy it; that was the meaning of the algorithm they called the Usufruct... Anyway, none of this really matters. Bellemek is what it is, and we hope other worlds will leave us alone.
>>
>>5832209
>>5832208
QM (unless I missed it somewhere) did you
>roll 6d100
For a star system / search for a planet?
The rules are here
>>5817919
with my hastily applied botched fix here
>>5825738
ie a roll of 95-00 in the third column overrides all other rolls etc.

Also, if you wish to use your new ability to move up to three sectors, feel free to situate your planet in another sector.

As you are in the science ship / Expeditionary Research Vessel, your special ability is you can decide if any discovered planet is completely uninhabited (ie you are the first to discover it!) or not.

QM: also, Clara the technical researcher is fine, she is just relaxing on the science ship. The reason is because originally the GM planned for another scenario but then anime happened and derailed it. So Clara was not a part of any of this. I think Clara also really hates anime.
>>
>>5832208
>>5832209
Finally (before I forget and move onto Archonal Grid...) don't forget your faction goal, which is to stealth infiltrate a planet. Remember you have the one-off Safe Planet option from decrypting the first star data layer, this
>>5827047
So if you want to use this, you can drop this hideout into any reachable sector, fly and land there, and get (just this time) an instant level up

Alternatively, you can save it for an emergency, but that just leads to unsatisfying videogame item hoarding

>roll 6d100 for star system exploration, with a chance for a planet or quite possibly radiation or other things hehe
QM: if you choose this, please indicate whether you want the planet to be inhabited or uninhabited (science ship Expeditionary Reconnaissance Vessel exploration ability)

>use the Safe Hideout Planet one-time level up
QM: please indicate any reachable sector within 3 adjoining constellations to place this planet. It is an automatically abundant Gaia type world and will be unknown to all other factions. Also
>allocate 10 points between Might, Prosperity, Industry, Knowledge

ok... now I move onto Archonal Grid Systems...
>>
Ok, thank you everyone for your contributions and ideas today! I will take a rest and respond to all scenarios tomorrow, hehe. Good night!
>>
Rolled 37, 4, 49, 46, 21, 73 = 230 (6d100)

>>5832404
It wasn't really that hard, you basically instantly get that it's some sort of constellation by the names and star map attached and then it's just a matter of crosschecking with the image. Your Odalisque location puzzle was much harder (and I didn't solve it in the end lol).
>>5832407
NICE, faster travel is great
>(x,y) RA 20h, DEC +30deg
What the FUCK is this? I don't understand, could I request a translation into normal language?
Is it somewhere in Sagitta? Aquila? Vulpecula? I checked star chart, I don't understand whether the degrees shift with the red line and if they do, by how much.
>>5832410
I will think of a name for her tomorrow, want to sleep now as well.
>>5832416
https://www.youtube.com/watch?v=W21wobX_85U
This is some deep philosophy.
Guess we'll just have to "irrigate the Desert" by making the Valuable Thing that hypercorporations coddle so much widespread and capable of being produced by many.
>>5832429
>>5832441
Yes, I forgot to roll, I input the dice when I attempted to post initially from the rangeban but forgot to roll them when I copied the posts under new IP.
>Jump to Lynx sector
>Inhabited planet if the dice roll right
>>
>>5832546
Ah, shit, it's a red star, uninhabitable. Shame.
>>
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>>5831980
>>5832265
As you examine the mysterious sunken chambers filled with liquid and hundreds of hemispherical golden dome pods, a part of you wonders: maybe there should be some sort of scientific institute, dedicated to researching mysterious ancient artefacts of mysterious indeterminate origin...?

Like an archaeological institute, for the unknown. Maybe you could call it... an archaeo-xenology institute? You doubt such an institute could ever exist, and if it did, their scientists probably could never get enough funding to do anything useful. Certainly they would never have discovered anything like an actual alien, or some new form of humanity, a human-alien hybrid.

Lacking access to this hypothetical imaginary advanced research institute, you sigh and reluctantly turn to the only form of scientific exploration and expertise you possess: your hand.

With outstretched and grasping fingers, you slowly reach out to the unknown golden pods. You also think it would be very wise to lower your face so that it is extremely close to the surface of the bulbous, slightly egg-shaped convex dome surface of the pod. Just so that you can see it better. As your fingers make contact with the pod it occurs to you that if something were to suddenly explode and burst out of the pod, attempting to affix itself to your face, this would be the optimal position for it to leap out and do so. Your current posture and stance would afford you very little time to react if something were to violently thrust out from the pods and clamp itself horrifyingly over your eyes and mouth. Something that had the patience to lie in wait, dormant and unresponsive, biding its time and waiting for a colony of potential hosts on the surface to grow and multiply, waiting and waiting until just the right moment when an offworld spaceship appeared, a means for it to finally spread beyond this planet and infect the stars beyond... If it struck too early it would kill off its living hosts on the surface above and quickly die out on a dead and empty rock. But having waited so long, perhaps now is finally the time?
>>
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>>5830115
As Morfran and Cassidy wander through the ancient and disused labyrinthine subsurface tunnel depths of the Grid at Tyndareus Station, they suddenly approach a branching section.

On the right hand side, Morfran and Cassidy can hear voices. During their hours of stumbling through utility and maintenance tunnels, they can feel their heads growing lighter than their bodies and feet... they must be approaching near the edge of the station, where the spin of the artificial gravity generated by the centrifugal force of rotation causes a sense of dizziness whilst their feet and lower limbs feel burdened with heavy weight. The voices emanating from this direction are accompanied by noises of heavy machinery, hammering and welding. There seems to be an abrupt pause in the drilling sounds, as if during a rest break:
>>
(UNKNOWN CONSTRUCTION WORKER)
- You know the saying, right? Civilisation is only three missed meals from anarchy. Well, I just heard from a friend of mine, they were doing some repair work over near the vertical farms. All of a sudden, they are surrounded by heavily armed station security, guns drawn and everything. They are commanded to drop all their tools, everything they are doing and to immediately evacuate the premises. No explanation given! Just drop it all and leave! It must have been some kind of emergency, for them to send so much security. My friend said that just before he got out, he thought he heard alarms and saw smoke! He thinks there might have been a fire at the aeroponic grow towers... maybe someone sabotaged it...
>>
(UNKNOWN CONSTRUCTION COMPANION)
- So what? Look, I just want to get paid. We are almost done with building these Drone Frigates. So what if there has been a fire at the farms, let someone else clean it up! Someone else can deal with it. These jobs are so difficult to come by nowadays, with everyone fighting for them after all the layoffs at space cadet training. Why should it matter to me?
>>
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(FIRST CONSTRUCTION WORKER)
- You just don't get it, do you?! No vertical farms means NO FOOD. There is already enough discontent as it is with unemployed, hot-headed armed space cadets everywhere. When they hear there is not enough food to go round, this station is done... Everyone is going to start killing each other! I need to find a way to get out of this station, get on some ship and ditch this Grid...
>>
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Following the echoing voices on the Right Hand Path, Morfran and Cassidy see a large cylindrical chamber pit. It looks very old and disused. The curving sides of the cylinder appear studded with hundreds upon hundreds of golden dome orbs, pods clinging to the walls like staring protruding eyes.
>>5831980
The pit could perhaps be traversed by climbing down to the bottom, and clinging to the golden orbs as handholds, before climbing back out again at the other side. They can see light streaming from a tiny gap on the other side... perhaps this leads to the ship construction yards?
>>
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Cassidy mentions:
-Those golden dome pod orb things... They remind me of Digital Optical Modules. DOMs. They never let us use the laser weapon pods in live cadet training, only simulations...
>>
(Morfran thinks to himself: DOM? The Trees... has he heard of this somewhere before? In the ancient days, didn't the first starfarers use enormous generation ships carrying embryos nurtured by robots to reach hyperspace?)
>>5817925
>>
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On the left hand side, the passage descends even deeper into a nested vertical maze of colossal geometric proportions.
>>
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Cassidy thinks she recognises it - like some sort of old dilapidated docking bay. Maybe there is a forgotten drone unit, or even a ship down here... but the air feels stale and cold. The gravity feels particularly odd and disorientating in this section, as if the station had upended itself. There is a storage unit with antiquated exosuits nearby.

>Take Right Hand Passage
>>5833136
>Try and call out: Help! Help! We are trapped down here! (But will the construction workers hear you?)
>Climb down the pit using the golden pods as handholds; reach the other side and try to squeeze through the small opening
>Prise one of the golden orb pods / DOMs out of a crevice, hold it up closely to your face and examine it

>Take Left Hand Passage
>>5833141
>Climb down into the vertical maze
>Put on an Exosuit. Maybe also... help Cassidy with her, erm, suit fittings. You know, it has to fit snugly and securely around her chest and everything

>Something else?
>>
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INDEPENDENT FRIENDS ALLIANCE

Isonomy Destroyer Class Deep Space Operations Vessel
exiting Leo / on approach Leo Minor
>>5828104

As you enter Lynx system, you receive another sudden transmission:

(Sound of pestering and shooing noises, flustered complaints)
-(muffled voice from oblique direction) ...there is no need, ja, the Lars know how to do it now (a large hologram image opens of what appears to be a bulging section of spacesuit. The hologram definition refocuses, increasing in resolution, to reveal a section of spacesuit torso and crotch) Hello my vriend, this is the Lars he is wishing you well! The Lars bring very good news! You remember last time the Lars did not find any megastructure, any lost spaceship, this make the Lars feel sad like he is failure, or that time when second most famous fashion model Olaf say with jealousy the Lars have small tiny head. And also instead of great mission success the Lars find not skeppsraet, but Isonomy big gun threatening space ship, ja. So the Lars is thinking, how does the Lars make this Isonomy ship leave, ja. Because cannot search properly for missing ship when target laser aimed at head, ja. And the Lars remember, even small head can contain very large brain, ja! Is possible! So the Lars realise, to escape Isonomy ship, ja, must play clever trick! Like disguise! The Lars must be pretending to be not the Lars! This very difficult, because the Lars have special distinctive face, very handsome, known throughout the galaxy, ja. So the Lars send Isonomy ship special message, special changed communication message, it say the Lars not the Lars, but instead, important high-ranking official, name completely invented like a fake, the Lars claim to be Narses Sextus Vaginagoth, Great Dynast Of The Chuntian Empire that spans the Milky Cervix, ja. And at first this Isonomy ship does not transmit anything. It just energise the rail cannon and make the Lars sad again, ja, because imagine handsome face obliterated into space dust, very very small. But then, Isonomy ship suddenly turns around - and leave! The Lars trace exit vector drive burn signature, it seem like it head for Lynx system! This prove the Lars clever plan definitely work! The Lars think its ship drive very old, very slow. This Isonomy always fighting the last war, ja - big battlefleet, means not upgrade many centuries, ja? Unless Isonomy upgrade ship drive with special secret engine, the Lars call this Diocotron Instability Engine (DIE), it special magnetoplasmadynamic thrust (the message hologram crotch image shakes and blurs, as a pumping motion is imitated) too experimental for use during past space war, but some say use special advanced Quantum Mechanics intervention theory, we call this QM Intervention, ja! So when Isonomy spaceship leave for Lynx sector, the Lars feel happy again, great relief ja! Absolutely no problem for anyone at all any more! This is the good news! (...)
>>
>>5832546
>>5832553
-Oh, Be A Fine Girl, Kiss Me...
lisps Clara in a sing-song voice. Has she finally cracked? Has all the time alone in deep space with a cyberninja girl >>5829209
caused Clara to lose all her sanity? Is Clara a lesbian? >>5818642

Tell Me - Lost River OST / Johnny Jewel
https://m.youtube.com/watch?v=Kycje9D5F4Q

>Rolled 37, 4, 49, 46, 21, 73
M4V, Red Dwarf

-No, silly! ...
Clara replies, as she scrolls rapidly through the Expeditionary Research Vessel sensor arrays,
-It is just a mnemonic to remember the stars. We have found a red dwarf, like Gliese 402 in Leo - a very dim, faint old star in the Main Sequence, barely massive enough to sustain hydrogen fusion. They have very long stellar lifespans as they burn so slowly, and tend to have high metallicity enriched in minerals (QM: in astronomy, a metal is anything heavier than hydrogen or helium) so if there are any planets in the vicinity they would be good for mining.
>>
You know, with the right technology, it might be feasible to live here, but usually no-one pays attention to these ice worlds, barren as they are. But what's this...?

Clara suddenly pushes her face closer to the volumetric light display, showing contours of trajectories and gravity wells.
>>
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-There is a station here, orbiting a dead ice planet...
Clara whispers in astonishment,
-It must be unregistered. I have not seen anything in the charts or records denoting it. And it is transmitting a message...
>>
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(frightened young woman's voice)
...please help us... our supplies are... very low... they are going to ... us soon... please help... please...

(The message terminates with a chime and a standard Isonomy signoff)

FUNCTION IS VIRTUE
PURPOSE THROUGH PROGRESS
FROM THE MANY HAVE BECOME ONE

We Are The Isonomy.
We Are Human.
We Have Come To Free Humanity.
>>
Clara frowns as she notices:
- The ice planet, there is something very unusual about it. I think there is some cryovolcanic activity. It shoots massive plumes of methane, water, carbon dioxide ice into space - maybe these ice geysers have damaged the station! (Clara points at a false colour two screen sensor hologram image). Look, these cryovolcano eruptions... They'll be safe on board our ship - we can help them!
>>
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Clara is very moved and distressed. She insists tearfully, listening to the woman's voice on the distress transmission as she replays it over and over again:
-We have to help them! Help her! She sounds so alone and afraid... Maybe they are refugees. Or scientists! Look, I am plotting a course to the station now! Imagine a rubber sheet, stretched taut, with a cannonball set in the middle and a heavy bullet near it. The cannonball pulls down the sheet, making a big distorted curved pit dent, and the bullet makes a smaller dimple next to it... but near where the cannonball crater dent and the bullet dimple ridges meet, are some stable points, these are the Lagrange points at 60degrees ahead and behind it, the trojans. They form an equiangular triangle, see. I am scanning them now.

Move to Lagrangian
>L1
>L2
>L3
>L4
>L5

Maybe if you hide behind the malevolent looking red dwarf star, your starship will remain undetected?
>Try to plot a trajectory that keeps the ship hidden behind the star. Will this stealth approach work and make you undetectable?

>Tell Clara: I don't like this. It sounds like a trap. We're leaving

>Ask Clara: won't the librations of that space stations erratic orbit bring it directly into those cryolava eruption plumes? Why would anyone place an orbital station like that?

>Ask Clara: is that... debris there? At the trojan point? What is that - another ship?

>Something else...?
>>
>>5832546
So I thought for a while and checked wikipedia for names. I like "Miki".
>>5833289
>Ask Clara: won't the librations of that space stations erratic orbit bring it directly into those cryolava eruption plumes? Why would anyone place an orbital station like that?
>Ask Clara: is that... debris there? At the trojan point? What is that - another ship?
>>
>>5833375
It is me, of course.
>>
Rolled 98 (1d100)

>>5832256
>Launch one at each ship in orbit above

"This planet is a forge, it is a rebirth. We were left here for a reason."
>>
>>5832280
>Xenoarchaeology And The Passion Economy: The Future Of Interstellar Growth
Do the speech.
>>
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>>5833289
>>5833375
>>5833379
>Why would anyone place an orbital station in the path of cryovolcano geysers? etc
Clara furrows her brow:
-I...I don't know! We really don't have time for these questions, that poor woman... she might be asphyxiating... Maybe the station is some sort of ice refinery? Or a scientific outpost observing the planet? It could be that tidal forces exerted by the red dwarf star have subjected it to erratic viscoelastic deformation, core-mantle dissipative coupling, or some precession or unforeseen librations arose in the instability of the planet's axial tilt... it could be many things! But we should hurry, they could be dying in there! She sounded really helpless -

As you scan the L5 Lagrangian point, the trailing trojan (QM: prograde orbital rotation here is counterclockwise), you do indeed detect a debris field. There is a signature that does appear to be a ship.
>>
Clara says excitedly:
-Another ship?! Maybe they can help! We will rescue everyone together!

>This is absolutely a trap. What did those guards say about distress signals again? You should leave this system right now. Your ship doesn't even have any weapons.

>Ask Clara: the high power communication laser on this scientific ship... can you convert it into some form of improvised weapon? Recalibrate its settings, perhaps?
QM: if you attempt this, you believe there is a chance the comm laser could overload and damage the ship. Roll under 69 = 60 +9 (Knowledge)
>roll 1d100 to attempt to recalibrate and overload the comm laser into an improvised directed energy weapon

>The ship at L5 might have weapons on board, or something you could salvage. Don't you need some components, fire control subroutines for your Armed Merchant Freighter construction completion? Move there and investigate

Move to
>L1
>L2
>L3
>L4
>L5

>Attempt to hide the ship's trajectory behind the star. Does this work as a method of concealment?

>Move immediately to the orbital station, enter and investigate the source of the distress signal. This is an emergency, every moment counts with this rescue.
>>
>>5833401
>>5833451
Thank you for these replies! I will respond to these and all other scenarios tomorrow; sleeping now, good night!
>>
Remember when you just eliminated those ninjas, supposedly unhackable biosynthetic "Alt-men"... What a strange coincidence, indeed. hehe

Nov 14 2023 - this link here
>>5830174


November 17, 2023
https://openai.com/blog/openai-announces-leadership-transition
>The board of directors of OpenAI, Inc...today announced that Sam Altman will depart as CEO and leave the board of directors.
>>
>>5833501
>The ship at L5 might have weapons on board, or something you could salvage. Don't you need some components, fire control subroutines for your Armed Merchant Freighter construction completion? Move there and investigate
inb4 space pirates
Also these astronomical terms are insane to me, my ESL ass can't understand middle school mathematics, not to mention all this.
>>5832546
>>5832407
So I'm pretty sure (x,y) RA 20h, DEC +30deg is between Vulpecula and Cygnus, is that right? Is it possible to determine in which sector exactly for later travel?
>>
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>>5832256
>>5833401
EMERALD DAWN CONCLAVE
-LEGATE STRAKOS
>Launch one missile at each ship in orbit above etc
>Rolled 98 (1d100)
QM: unfortunately, in a roll under 1d100, this is as close to total failure as possible nooooo argh

As the Legate prepares the vertical launch of two solid fuel high-thrust missiles soaring into the sky along blinding parabolic arcs of fire, I think he experiences a strange flashback...

The Legate is in some sort of spaceship,
>>5833501
surrounded by armed soldiers, except this time they seem to be outfitted in more futuristic tactical gear as opposed to the primitive and semi-scavenged technobarbarian attire of the forest / iron ring Gate Of Mandeb battle.

There is an electronic chime, and the Legate gestures at a floating hologram display that materialises near his hand. There are numerous hovering red sigils and glyphs, the scrolling data of various high-level encryption protocols, authentication and verification confirmations for clearance. And then the screen clears into very simple line sequence of text:

+TOP SECRET+
DIOCOTRON ENGINE INTEGRATION PROJECT (Project DEI)
AREA Of INTEREST - Lynx Sector
ENEMY FORCES - n/a negligible, civilian only
MISSION OPORD Full and complete termination
>>
Attached to these secret mission orders is a supporting video file. It features a woman scientist, who appears to be recording some sort or research or scientific experimental log;

Dr KAREN KANSEL (she appears feverish, fatigued but still shivering with excitement and barely suppressed nervous energy)
-We did it... this is the breakthrough we have been waiting for! This marks only the beginning... Who would have thought that these experimental investigations into nonuniform propagation of tripolar vorticity formation in magnetohydrodynamic helicity would produce such a phenomenal instance of inverse energy cascades!! With the diocotron - the DEI Project - we have finally found a means to link all the disparate worlds back together...imagine - the entire universe united again, just like how ancient starfarers and explorers must have experienced our common heritage before The Crash... We must share our findings with the wider scientific community - this opens up boundless realms of possibility and discovery... travel through space - and time...

The recording ends as the mission OPORD instructions FULL AND COMPLETE TERMINATION appear again, illuminated in flashing red over the hologram video.

>You completed the mission (terminated all participants in the Diocotron project)
>You refused the order to kill civilian researchers and scientists
>You terminated the project, but perhaps some survivors escaped
>The mission objective was not completed due to an unforeseen event...
>>
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>>5832256
>>5833401
Meanwhile, at the ruins of the now wrecked and smouldering dropship, the missile launch has failed and I think it is probably because your plasma cannon blast shockwaves have severely damaged the guidance on the SRMs. So maybe the roll is this:

00-49 The missiles veer off into the sky and explode harmlessly in a pretty pyrotechnics display
50-69 The missiles veer off and strike the hill fort, blasting it into a crater
70-79 The missiles reach orbit but are shot down by the two capital ship point defense CIWS guns. They send drones to investigate the source of the launch
80-89 As above, but the capital ships send gunships to investigate the launch
90-98 The capital ships respond with devastating orbital bombardment upon their best estimate of the launch site - your position
99 The damaged missiles arm and detonate within the wrecked dropship launcher. Right next to the Legion, the Legate and his men

>roll 1d100

(QM: assuming you survive... hehe, if you have any next actions or ideas, you can also write-in)
>>
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>>5832280
OTHRIGEN SCIENTIFIC
Dr ELIZABETH MARLOWE
-Dhul Qarnayn, Interstellar Investor Symposium
>>5833451
>Deliver speech:
>Xenoarchaeology And The Passion Economy: The Future Of Interstellar Growth
After your hidden corporate bathroom toilet nervous breakdown, you are not certain you know the meaning or purpose of anything anymore... yet it led to some unexpected good fortune. First of all, you humiliated the annoying reporter Madison Mirage - that was almost worth the price of a panic attack on its own! - but secondly, you learnt that there is something mysterious occurring in Lynx Sector that involves Vertigo Pact / Vandenberg Aerospace and the fearsome matriarch Josephine Vandenberg herself.

Yet it would be far too suspicious if you were to deviate from your ordinary routine... if you leapt straight in and tried to spy or eavesdrop further upon Josephine Vandenberg. Certainly, if you missed the delivery of your own keynote speech, questions would be raised and doubtlessly enough conference security teams would start searching for your whereabouts.

So you resolve to deliver this speech... but is it not utterly meaningless? What is the Passion Economy? What has it got to do with xenoarchaeology? Is your entire science a failure, because you have not even discovered any aliens? After decades of research and dedication, you have discovered and learnt nothing at all?

On the podium stage, you stand before thousands of expectant delegates and investors. With a slight wince of annoyance, you notice many of them are actually noisily eating, cramming their faces with mouthfuls of canapes and other gourmet hors d'oeuvre cuisine. Your stomach grumbles enviously. Yet this bodes well in your favour, they will be too distracted by a general sense of gastronomic contentedness to pay close attention or scrutiny to your words. So you begin:

-To know Passion is to know your own Self, your own Being. Yet to know your own Self, you must also know the Other; you must know what you are not. Xenoarchaeology is the study of the Other. It is the study of all that is possible beyond the memory and experience of Humanity.

In the deepest ocean hydrothermal vents we find the chrysomallon squamiferum, the volcano snail, with an exoskeletal shell of iron sulphides and armoured scales of mineral sclerites. Even in the most extreme environments, of acidity, salinity, radiation and heat, life can endure with Passion. By studying fossils of ancient geological eras, or the microscopic beginnings of life in the Eoarchaean Age - long before the collective memory of human history, before even atmospheric oxygen - we can expand the endurance of mankind beyond human imagination. We are expanding the conditions of Life, we are expanding Passion! Even in the deepest biome and the most remote and inhospitable biosphere, our science shows us that Life can endure with Passion...
>>
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QM: and so the speech continues like this whilst the guest audience continues loudly munching on various corporate hospitality snacks. Now the roll is this shown below. First, the modifiers

+20 calmed self after panic attack / nervous breakdown
+10 rehearsed speech (in toilet)
+20 ego boost from humiliating the annoying journalist Madison Mirage
+5 audience happily eating conference food
+5 generally upbeat optimistic inspirational theme

0 Might modifier (did not choose defense systems speech / spread fear over a military threat etc)
+5 Prosperity
+7 Industry
+16 Knowledge

-10 No PR consultant
-15 No makeover / stunning outfit (this option available only after hiring PR)

so the total is roll UNDER 63 (QM: note that a roll of 100 is denoted as 00)

>roll 1d100

00-62 The audience breaks out into uproarious and jubilant applause as you conclude your speech; your eloquence and powers of oration have moved many of them to tears
63-69 The audience applauds politely, and quickly move on to another session in search of more appetisers and conference food
70-79 Halfway through your speech, an infuriating attendee by the name of the Vicomte Varin de Sou interrupts and heckles you with a perplexing cry of HAVE YOU FOUND ANY ALIENS? SHOW US YOUR XENO BREASTS? before getting up and storming off. This greatly upsets you
80-89 The Bellemek Orbital Collective decide to hack into the conference and display an enormous pair of holographic mammary glands above your head for the entire duration of the speech. You are entirely oblivious to the gigantic digital udders dangling just out of sight above your head, but the tittering whispers of the audience unnerve you
90-99 Activists from Rewilder Rebellion jump onto the stage loudly screaming protests and slogans. One of them howls: THIS IS FOR THE SLAUGHTER OF THE TREES and throws red paint all over your face
>>
>>5833125
>You doubt such an institute could ever exist, and if it did, their scientists probably could never get enough funding to do anything useful.
Still waiting on that new generation MMI contract.
>With outstretched and grasping fingers, you slowly reach out to the unknown golden pods.
Clearly, this is a continuation to the Mining Rig being an Interstellar copy with some book knocking time.

>>5833132
>the layoffs at space cadet training
Man, that decision to save on lives really commodified lives.

>>5833140
>>5833142
>Climb down the pit using the golden pods as handholds; reach the other side and try to squeeze through the small opening
>Prise one of the golden orb pods / DOMs out of a crevice, hold it up closely to your face and examine it
The Grid says that now is the time to grasp orbs.
>>
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>>5833501
>>5834251
As you approach the debris field at L5, you confirm the presence of a ship, or rather, two pieces of it. The vessel has the appearance of an armoured military transport of some form, and you feel almost certain that you could salvage some weapons systems from it. As the ship is blown open to hard vacuum, you decide to investigate with one of your scientific drones first.
>>
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You see that these military starships are designed with modularity and redundancy in mind - with a principle of resilience, so that if one compartment is blown open to vacuum, remaining and surviving subsystems should continue to function independently to ensure some minimum functionality can be restored with impromptu sealing repairs or lowering bulkheads partitions.

The drifting carcass of this ship, however, has been cut in half.

QM: Here are the various modifiers
+10 (default base bonus from using scientific exploration drone)
> (+4) Industry modifier (only if Miki the cyberninja enters)
> (+20) Clara the Researcher enters and accompanies drone
> (+10) Success in some restoration of power

QM: here are various difficulty thresholds
>(70 or MORE) Attempt to examine the ship for residual power, reroute power to inner compartments. You think it would be a good idea to perform this first, though there is a risk of a sudden power surge.
>(80 or MORE) Attempt to access ship hypercomputer or flight logs
>(90 or MORE) Attempt to search the debris and wreckage for actual armaments
>(100 or MORE) Attempt to retrieve fire control subroutines from ship computer (QM: this is equivalent to securing a weapons blueprint)

Each operation costs -10 Haemolymph per person (in vacuum within exosuit) you also feel the need to maintain a precautionary reserve. Using only the drone requires no Haemolymph... but if it breaks down or encounters difficulty, who will repair it?

Your current Haemolymph is 84 >>5826849

>Send in the scientific drone (+10)
>Send in Clara (+20)
>Send in Miki the cyberninja (+4)
>Send in drone, Clara and Miki (+34)

>roll 1d100 for EACH operation performed

>Something else? (QM: unless it is extremely complicated, cost is -10 Haemolymph)

QM: the science ship Expeditionary Research Vessel can function autonomously without crew on board, so do not worry about sending both Clara and Miki the cyberninja etc.
>>
>>5834251
>RA DEC DIST coordinates
yes, you got it right! Originally this game was going to feature a capability where you could travel anywhere just by providing two stars a source and target destination, and computing the distance (it requires spherical trigonometry) but I decided to leave it out. If I were more confident with astrophysics I would want to make a hard physics setting similar to a videogame called Children Of The Dead Earth (have not played this, but watched a lot of it). Anyway I think wolfram alpha has a star distance calculator

https://www.wolframalpha.com/widgets/view.jsp?id=1ece06643e87f3c4d90813af5ee12223#:%7E:text=Wolfram%7CAlpha%20Widgets%3A%20%22The,two%20stars%22%20%2D%20Free%20Astronomy%20Widget

To the anons if you are not aware, the map at >>5817913
has an x axis in hours RA right ascension
and y axis in degrees (+ve up -ve down) DEC declination.
(Apologies the font is extremely small, but this is the best map I could find)
The x-axis is in hours because it is like a circle the earth's equator, with 24h being 360 degrees 1 day a complete turn etc. It makes sense if you imagine the equirectangular projection as a cylinder with the left edge and right edge joined together etc wrapping a sphere. That is also why the constellations look strange and distorted at the top of the map (they get stretched or crushed like the cylinder wrapping paper being crushed down onto the sphere etc)

The feature you noticed is called the Cygnus loop (QM: also, that map is from NICER mission, Neutron star Interior Composition Explorer on the International Space Station)
https://svs.gsfc.nasa.gov/13214/

The confluence you found is probably located very close to Tyndareus Station... We will see what Archonal Grid finds lurking in those ancient station depths, hehe

>>5834618
Thank you very much for your reply Archon anon, I will respond tomorrow! I actually have not seen Interstellar I am still watching the Expanse on season 5 now, it is really good. I think it is possible you and IFA anon both get your finally long awaited faction ships next turn (if the IFA space salvage operation goes well... hehe) so I will upload some ship pictures tomorrow and let you choose, feel free to upload some ship inspiration designs yourself too though I cannot promise the virtual tabletop software can import them (it has weird resolution / aspect ratio and brightness issues). The ship miniatures are hard to find / make, because most ships are just grey dark metal on black etc.
>>
Rolled 9 (1d100)

>>5834433
>You refused the order to kill civilian researchers and scientists
>>
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>>5835568
With the missiles exploding uselessly in the air Legate Strakos smiles at the overt destruction flying above their heads. Dragging along Hasdrubal the Legion will depart into the forests heading towards the Citadel of the Pleasure Nobles. The Legion would begin its conquest of this world with this stronghold the frumentarii have prepared!

While the Legion begins to move the few frumentarii not involved will begin to interrogate Hasdrubal about the Pale Lady and any of the Pleasure nobles to prepare an ambush for this creature.
>>
Rolled 17, 99, 62 = 178 (3d100)

>>5834753
>(70 or MORE) Attempt to examine the ship for residual power, reroute power to inner compartments. You think it would be a good idea to perform this first, though there is a risk of a sudden power surge.
>(80 or MORE) Attempt to access ship hypercomputer or flight logs
>(90 or MORE) Attempt to search the debris and wreckage for actual armaments

>Send in the scientific drone (+10)
>Send in Clara (+20)

We're already set on getting the blueprints from our search by Friend with Babyface's assistance. Sending in 2 people would be too costly in terms of Haemolymph, and the bonus from Miki is negligible. Praying for good rolls.
>>
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QM: ok, as mentioned, this turn Archonal Grid and IFA both get their long awaited ships, I think just looking here >>5835822 (the third roll 92=62+30) will just about succeed, you can scan it and send it to Bellemek who will transfer the design back IFA /Samaya City Combine docks etc, so as promised here are some ship ideas. I have a folder of about 1000 starships lol but the main issue is not necessarily all of them look very good when they get squashed and horribly compressed by the virtual tabletop software argh. Anyway before I get back to the story scenario with Archonal Grid etc, let me show some proposed ship designs, if you have your own ideas or think mine are ugly lol please upload your own or alternatively just look at my ugly miniature but use your imagination to conceive of something prettier hehe
>>
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Ok so for the Drone Frigate, I had the idea of something that looks inspired by Homeworld 1999, and crucially it needs to have lots of pods and things on it to suggest drone launch lol. So maybe something like this design, I like the stripe block wedge look (this is the 1970s Chris Foss scifi ship thing but some people do not like it) so this would be one possible idea for Archonal Grid drone frigate. For the drones, I might just use the repainted drone ship look from here, >>5825666 you probably can launch 100 of these, for obvious reasons I will not be using 100 miniatures but say 3-4 maybe to just indicate some general position etc.
>>
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Alternatively you can also have something cleaner like this, it has pod sections and things but doesn't look very militaristic though. But this might make sense if Archonal Grid reverse engineered the drone tech from the captured delivery drone, adapting / repurposing just industrial ship modules
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If you want an industrial militaristic wedge ship lol then there is something like this, I feel it would work in a sort of Ridley Scott Nostromo type visual setting
>>
For Independent Friends Alliance and their Armed Merchant Cruisers converted from the Shipping Combine, I have a specific look in mind hehe. Maybe what happened is that they just had to weld three merchant ships together and nail some guns around it. And so the end product is this lol. If you think this is ugly please complain to the militant feminist labour collective shipping representative muahahaha. But I would say this design has the benefit of being easily seen and identifiable against a dark background
>>
Anyway, for Archonal Grid and Independent Friends Alliance, feel free to choose one of the ship designs from
>>5835856
>>5835857
>>5835859
>>5835862
Alternatively you can upload you own and I will see if I can crop the image, or loudly complain that all of my proposed ships are hideous, in which case I will try and go back to my 1000 picture folder and find some different better-looking ones.

Ok, now let us return to Archonal Grid and whatever has befallen space druid and space cadet girl...
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>>5833125
>>5834618
Disappointingly, when you grasp the orb and squeeze it expectantly, you do not feel any tremendous sense of joyous release, elation or discovery. It resembles exactly what Cassidy described: some sort of glassy digital optical module, perhaps a sensor or communication device. Perhaps if you took this orb relic to a scientist, they would know better. Maybe even some sort of research institute...?

QM: you gain a Mysterious Golden Orb, Digital Optical Module, or DOM. It feels like it is made of glass, metal and ancient electronics. They look somewhat similar to
>>5833139 and >>5831980
Thinking back to the large and deep structure of the cylindrical pit shafts in which you encountered hundreds of these relics, you guess that they likely date from before the Crash, but the technology does not appear tremendously advanced, though the purpose seems unfathomable to you.
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>>5828659
Captain Tyndareus - Station Command

(A dimly lit section of Archonal Grid Systems Tyndareus Station... a nervous looking Sevastian Lir
>>5824461
is pacing back and forth, wringing his hands in near panic. In front of him stands an imposing man in military combat armour, a black reflective ballistic visor raised over his emotionless face)

SEVASTIAN LIR
-Ca-captain? Is that you? We-we may have a... difficult situation here, do you understand me? Holy Grid preserve us, we must not let the Archon find out... That fire, it... it destroyed the entire aeroponics facility, and about a third of our food storage reserves! It wasn't my fault, you understand me? My decision had nothing to do with it... It was clearly the work of these - these Rewilder extremists...!

CAPTAIN TYNDAREUS
-I understand, Congregant-Director.

SEVASTIAN LIR
-We-we need to root them out. No survivors, do you understand? Anyone caught with these Rewilder extremists must be given no quarter, shown no mercy. Have your men hunt them down and eliminate them! All of them!

CAPTAIN TYNDAREUS
-Yes Congregant-Director. No survivors. Understood, sir.

(Sevastian Lir turns to leave and is momentarily confused by Captain Tyndareus, who is still stood in the exact same position, and has not moved at all.)

SEVASTIAN LIR
-Well? What are you waiting for? Get on with it!

CAPTAIN TYNDAREUS
-You... you have a piece of chocolate truffle on your face, sir.
>>
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QM: ok so Cassidy and Morfran climb down and then over the pit of mysterious orbs, there is no roll for this it is an obstacle but not particularly perilous if they do it slowly and carefully. As they squeeze through the tiny gap of light on the other side, they can see the following scene (pic related)

They are clearly now in the construction bay where they previously heard the construction worker conversation during the rest break. But now, no construction workers are to be found at all.

Instead, at the opposite side of a vertiginous chasm drop of machinery and robotic crane arms, Cassidy can see someone she recognises: Captain Tyndareus, the security commander of this station. He is gesturing and talking to some armed tactical personnel:

(UNKNOWN TACTICAL SECURITY OPERATOR)
-We have all the levels on lockdown, sir. The saboteurs will be found. There is no getting past us, sir.

CAPTAIN TYNDAREUS
-It is imperative that no one enters this area. These drone frigates have just been completed, and a lot of work has gone into them. And tell your men to watch their fire. Scan all sectors and clean aimed shots only.

(UNKNOWN SECURITY)
-On it, sir.

Cassidy and Morfran are perched on a small ledge opposite station security - who have not seen them yet.

>Well, maybe now is a good time to test out those drones... try and climb onto a gantry and into one of the drone frigates. Maybe release a few as a distraction?
QM: I am not sure how you imagine it, but I am thinking of the ship as a carrier for autonomous drones. If you want the entire ship to be autonomous (ie no human crew) that is fine too, you can assume Cassidy accesses some initial ship calibration controls or something

>Wave at Captain Tyndareus - over here, captain! Help us! We just escaped a fire...!

>Fire a laser pistol at the tactical station security (roll 1d100)

>Throw your newly retrieved Mysterious Orb in a direction opposite the one you are facing, hoping it makes as much noise and clattering as possible, then climb along a crane and try and reach the opposite side

>Something else?
>>
>>5835568
>>5835587
>rolled 9
QM: wow, this is a very cool sci-fi castle picture! As you mentioned, the missiles launch but fail and explode midair halfway along the vertical climb trajectory, because they were too badly damaged by your previous plasma gun blasts. I don't think Hasdrubal possesses any inkling that you tried to target the Qarthadast ship, he just assumes you fired them now as a distraction or something. You think the missiles are a bit of a double edged sword - on the one hand, whoever is in the palace knows that someone is coming, but on the other, they might get lost scouring the forest and woods trying to circle around to the launch site of the missiles, which provides you with a distraction. You are also pretty certain that this pleasure palace is some form of planetary starport or means of ascending the gravity well; you think if you capture it, and somehow destroy / persuade those two orbiting capital ships to depart, you will have effectively annexed this entire planet, given the primitive state of the remaining native population.

From what Hasdrubal tells you of this "Pale Lady", all you can gather is that she sounds like any other recruited space mercenary, marauder or pirate, who also participates occasionally in harrowing slave raids against the local population. It seems she is searching for something across the planets. You are not entirely sure why the natives fear her so much, and have attached so much superstitious belief and terror to her appellation. From the various stories it appears she is likely to possess heavy biomechanical or cybernetic augmentations, but Hasdrubal does not know much more beyond this.
>>
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Hasdrubal also tells you a little more of the background of Qarthadast - they overthrew their former masters who were called the Nazirites - Hasdrubal depicts them as being a far more barbaric and cruel enslaver race, but you are not sure if there is in truth a great deal of difference between either of them. Apparently Qarthadast did this by slowly altering the climate over many generations until it eventually precipitated an ecological collapse that led to widespread revolt and uprising against their former masters, who had grown soft and decadent as they acclimatised to luxurious and verdant fertile paradise worlds. Ever since that uprising, New Qarthadast now prefers to terraform all their planets into harsh deserts, to ensure that they will never succumb to weakness, and that the same fate cannot ever befall them. You also sense that Hasdrubal held something back from his tale - the power of ecosynthesis or planetary transformation could not have been so easily obtained by former slaves. Did they strike some form of bargain for this power?

QM: for destroying the dropship and surviving the forest battle, you gain +5 attribute points! Please allocate them between Might, Prosperity, Industry, Knowledge. I will use a digit sum from the roll here >>5831338 as a sort of 2d10 haemolymph cost
>Rolled 75 (1d100)
ie 7+5 = 12, and as that roll was a success, the legion took very superficial injuries from the firefight, which costs 12 Haemolymph to treat and recover from. All the enemy guards are eradicated during the course of the battle.

>>5828161
EMERALD DAWN CONCLAVE current:
6 Might
4 Prosperity
4 Industry
1 Knowledge

5 POINTS REMAINING
ISD: 105
Haemolymph: 187 = 199 - 12
>>
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Ahead you see two approaches to the palace: the first is a steep mountain path following along a winding and serpentine cliffside climb. You feel that this path is quite exposed, but it is the shortest and most direct assault route. You also anticipate that along this path there is likely to be some form of chokepoint before the palace entrance. However, this curving mountain path also affords you the means of an ambush, if you can reach the bend before any of the palace defense rushing down to investigate the missile launch
>>
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Your spies the Frumentarii also suggest the possibility of a second path - there is a cave entrance near the base of the mountain. They believe it may possibly lead to a concealed exit within the palace servant quarters, though they have little information as to the internal layout of this cave, or any potential opposition. If you choose this stealth approach, you believe it best to use the Frumentarii alone.

Choose the assault route and
>roll 1d100

>Cliffside Path
>send the Legion
>send the Frumentarii to prepare an ambush near the bend first

>Cave Path
>send the Legion
>send ONLY the Frumentarii to infiltrate the cave entrance

>Something else? If there are any other preparations you need to make or assets you would like to acquire, write-in. The cost of an asset is 50+1d100 ISD
>>
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Rolled 43 (1d100)

>>5836145
>Cliffside Path
With great alacrity the Legion would surge forward attempting to take position at the mountain bend preparing to ambush the Palace Guard. Even if they did not reach the point before the guard they would surge forward overwhelming the defenders. The gates of the fortress would be cracked open with the plasma cannon or open by the Frumentarii infiltrators.

>Cave Path
The Frumentarii will head through the cave entrance while the legion begins the upper assault. With their previous infiltration of the area they will recruit servants as guides promising them wealth and prosperity in the new order.

EMERALD DAWN CONCLAVE current:
11 Might
4 Prosperity
4 Industry
1 Knowledge
>>
Rolled 3 (1d100)

>>5834561
>>
>>5834753
>>5835822
End of Turn 3: INDEPENDENT FRIENDS ALLIANCE
3 Might 3 +0
4 Prosperity 3 +1
4 Industry 2 +2
9 Knowledge 2 +7

Current ISD: 471 = 71 + 400 (star data decrypt and sale according to IFA Friendly Principles)
Haemolymph: 54 = 84 - 30 (3 actions by Clara in exosuit / 10 per action)

Moves up to 3 star sectors per turn
1 free starburst (single use one-way travel to any sector)
1 safe planet (single use; assets Safe House and Supply Cache)
(Industry) 09 Industrial Relations / Union - Maxine (Shipping Combine Labour Representative)
(Industry) Research Technician, Clara
(Deniable) 09 Cyberninjas including Miki
Bellemek Orbital Collective contacts: Baby Face, Glitch Boy, Magenta
You are being hunted by: unknown mysterious biosynth ninjas
You called upon Lars to investigate the missing Hohlraum Mining Ship

Fleet
Armed Merchant Cruisers - converted Shipping Combine; in Samaya City, Piscis Austrinus
Expeditionary Research Vessel - in red dwarf star system, Lynx
sharing agreement with Othrigen Scientific on this vessel (leased for free?)

QM: that was a quick summary, but we are not done yet...
Of the 3 rolls here, only the first failed. So we will see what happens to that one in a moment, hehe. I think initially astronaut Clara (she looks like pic related in a spacesuit) thinks the power restoration worked. Amazingly and unbelievably somehow, red emergency backup lights activate across the broken spaceship, and even the ship hypercomputer activates and conveys flight records.
>>
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When Clara accesses the ship computer, she observes initially that the ship appears to have been on course for the Diocotron Station
>>5833282
>>5833498
but perhaps after closer scrutiny, she notices that there is some unexplained mismatch gap in the time records. Enough to have flown out of this system and back to the present debris L5 location. She also sees this wrecked ship military sensor telemetry detected a drive signature at L3, with dirty burning chromium trace elements in its reactor.
>>
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You can retrieve ship armaments from this wreck, scan them and send them to Bellemek who will convert them into workable blueprints for final assembly back in Samaya City. The ship has a lot of standard autoturrets, similar to >>5820752 those gun batteries on Baron Sleng's Ramasun ship. You think you could detach and salvage a few of these and even mount them on the Expeditionary Research Vessel the science ship. But there is also something more... There is actually a rail cannon on this ship - standard for a military vessel. You are unsure as to whether it is damaged, and even in the best working condition, your science ship cannot use rail cannon and you think it might be too difficult to mount on even your Armed Merchant Cruisers without a lot of modification and expertise, as they lack the hull strength and power requirements. But this is undoubtedly an extremely valuable find... in fact, if you had some form of merchant salvage vessel, even just the coordinates of this wreck would be worth selling.
>>
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I think as you are pondering this... the power surge occurs...(oh no, the failed roll!)

>roll 1d100 (QM: you can also write-in any ideas or a plan afterwards. Remember that actions in space cost -10 Haemolymph per person)

00-47 The power surge overloads the science drone, shorting it out. The drone arms lock and trap Clara in her exosuit against the wall.
48-59 The drone arms entangle themselves and trap Clara against the wall, but also pierce a small puncture in her breathing apparatus, causing oxygen to slowly leak out
60-79 Not only is Clara trapped and entangled in the drone arms, leaking oxygen, but simultaneously a warning appears from the science ship hypercomputer that an unknown vessel is rapidly approaching your location
80-89 Clara is trapped and entangled in by the science drone, as the hypercomputer warns that the Expeditionary Research Vessel has been target locked
90-98 Clara is instantly electrocuted by the power surge. Her corpse drifts into darkness as space pirates converge on your location
99 The power surge overloads the wrecked ship engine core, causing an explosion

>well, you mostly got what you needed. Abandon Clara and leave this area as quickly as possible

>something else...?
>>
>>5836244
>>5836291
Thank you for these replies! I will respond tomorrow!

I do also think the Emerald Dawn Conclave Imperial Legion is perhaps due a visual upgrade, I have been scouring images hehe, here are some from Planetside 2 legion armour (I have never played any of these videogames) maybe the legion retrieve some better outfits or trophies after the last battle, hehe.

Ok if I manage to roll under this >>5836244 then the palace guards may beat you to the cliffside ambush point. I will give you both Might and Knowledge bonus (from spy intel etc)

So I need to roll UNDER 31 = 43 - 11 - 1 to arrive faster.

Let us see what happens tomorrow!
>>
Rolled 63 (1d100)

>>5836354
>>
Rolled 82 (1d100)

>>5836313
Alright, don't fail me, dice.
>>
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>>5837015
Well, it could be worse.
>>
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>>5835862
>>5835866
Yes, I like this kind of rigged makeshift ship aesthetic.
As I was looking through my image folders to see if I have any images in a similar vein, I didn't find any, but stumbled across this (picrel). I think this is how an average hacking club on Bellemek looks lol.
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>>5836244
>>5836354
>>5836358
>>5836142
>>5836145
QM: ok lol, my roll failed 63 > 31 and could not meet the difficulty threshold you set, so you definitely arrive at the cliffside ambush point ahead of the palace forces. So from your vantage you can see more of what is ahead:

Past the mountain bend there is indeed a chokepoint - a narrow bridge that leads to the palace. You observe that the undersides of the cliff are not entirely sheer - it would be possible for a determined party to scale partially down the cliffside lying hidden in wait perched upon a ledge, just beneath the bridge, and thereby manoeuvring behind an unsuspecting enemy after they had made the crossing. However you feel this would be a very dangerous strategy.
>>
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QM: so you arrive first and can deploy. I think you have these units in order of battle

Light skirmishers (grey / white units)
Heavy assault infantry (red / black armoured units)
Plasma cannon
Korchun Deathless, technobarbarian
Legate Strakos

So you can choose any combination of these sites to prepare:

>Ledge ambush (beneath bridge)
>Cliffside bend ambush
>Cliffside main path

You have a feeling that if you were to simply set up the plasma cannon facing the main mountain path, it would demolish anything approaching. However, if it were to misfire (QM: ie failed roll) it may take a while to recharge to battle readiness...

Please decide which units lead the ambush and which are the main force. You can also attempt other tactics, eg a distraction that runs back to lead the enemy into a main assault etc. Afterwards, please
>roll 5d100
>>
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Elsewhere, your spies emerge from the cave onto an outcropping near the servant quarters of the palace. You see near the kitchen area a bizarre sight - there is a decadent looking Highborn nobleman, surrounded by the iridescent plumage of many indolent peacocks languidly parading their tail-feathers; this nobleman appears to be attempting to entice a servant girl into something:

Wulfrun, the Serving Girl
-I... I am not sure I want to, my lord... it - I just don't think it would be right...
>>
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Lord Narses
-Nonsense! Everyone should try it! How would you know, unless you tried? There is a first time for everyone. I promise, it will be a delicious experience. A most exquisite pleasure. The only means of vanquishing temptation is to surrender to it. The sight of a delectable young thing such as you will be a pleasure in itself! And in sooth, you will want it even more afterwards. Come on, give it a try!
>>
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Wulfrun
-But... I... I have chores, my lord - and I - I should be getting back to the village...

Lord Narses
-Come on, there will be ample time for that later. Ah, the sweetness of innocence! Just open your pretty mouth... just a little taste... a little taste of Sugar...

>kill everyone here and hide the bodies. No witnesses. Then make your way to the entrance and try and open the palace gates
>knock over some kindling into the hearth, start a fire in the kitchen
>ignore this entire scene, try and stealth past the nobleman and servant girl. You think the arrogant peacocks will make this rather difficult (roll 1d100)
>there are large crystalline heaps of Cocoon Sugar here, carefully measured out in various doses and portions. You could slightly and imperceptibly alter the concentration of one of these, so that when the serving girl overdoses, perhaps you could use the distraction to then slip past?
>just wait and stay where you are, perhaps this lord will tire of this serving girl, and leave his dalliance in the serving quarters after a while
>something else...?
>>
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>>5834561
>>5836291
Almost before the concluding remarks of your speech have landed upon the audience, the entire auditorium reverberates with rapturous applause, as simultaneous accolades inundate and saturate a blizzard of virtual feeds:
-Dr Elizabeth Marlowe, a true technological visionary... OTHRIGEN is the foundation leading progress towards multiplanetary consciousness for humanity... Xenoarchaeology is now being described as the greatest scientific advancement since the invention of advertising...

>>5818816
Several delegates walk out of OpenWAIFU's latest product demonstration - a conference session that had been running concurrent to yours, in which OpenWAIFU had hoped to showcase their latest model upgrade, the User Responsive Enhanced Transhuman Robotic Application (URETHRA). These conference attendees now join the crowd of excited onlookers and publicity telepresences clamouring for your attention.

QM: looking over my notes I actually missed 1 negative, there should have been another -10 penalty to the roll for not including a Q&A session / taking interactive audience questions etc (so should have been roll under 53 not 63). Nonetheless your roll resulted in a speech that was so amazing, none of this matters!

You are bombarded with endless barrages of invitations, interviews and glamorous celebrity appearances. Everyone and anyone, from drone journalists and spokespersons, hypercorporation liaison personnel, fashion designers, abstract artists and art curators, advertisers, futurists, CEOs and investors beg and implore you for a mere moment of your precious time. You have been anointed in the intoxicating fountain of stardom. You gain the special asset...

STARDOM CULT (combination of)
(INDUSTRY) 08 Hype Cult Influencer Fandom
and
(PROSPERITY) 19 Sycophants

it could be developed into
Prosperity: 11 Marketing Campaign,
Industry: 14 Public Relations Department
and interestingly also
Might: 20 Zealots

(You think this asset STARDOM CULT can greatly enhance your persuasion and influence capabilities.)

...as xenoarchaeology becomes the hottest new thing, except no-one knows what xenoarchaeology actually is.
>>
Decide your next steps:

>All this publicity is terrifying. You need to return to your favourite secret place to hide from the PR people chasing you - hide and calm down. (Run into the toilet)

>Now is the time to secure funding for OTHRIGEN Scientific and the Arcturus Xenoarchaeology Research Institute. Convene a meeting with cornerstone financial sponsors and try to persuade them to take AXRI public in an IPO (QM: roll 1d100)

>Your stardom cult has soared whilst the former hottest thing, Paracosm and their affiliated OpenWAIFU virtual intelligence division has waned. You should acquire them! And thinking of your secret Prototype Combat Specimen... maybe their virtual intelligence technology could be used to make a simulation of Test Subject 126... for training or further experimentation?

>The biggest impediment to commercialisation of the Prototype Combat Specimen is her tremendous capacity for uncontrollable murderous violence. Perhaps if you were to confine her within some form of large mechanical exoskeleton - like a living sarcophagus with robotic limbs - you could test her capabilities further, but with a more robust mechanical safety fallback. Using your newfound celebrity, try and reach out to another commercial entity to explore this venture

>You should upgrade the Research Institute building itself - and maybe establish further joint institutes to encourage research collaboration. Gain improved experimental facilities and recruit more research personnel (without mentioning associated dismemberment risks)

>Something else...?
QM: having finished your speech, you also retain the options from here
>>5832280
>attempt to find conference food
>attempt to eavesdrop on Josephine Vandenberg (how?)
>listen to another session speech at the conference (QM: remember to choose an asset as a topic)
>>
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>>5837030
wow, this image makes me really nostalgic! I think I can see the Counterstrike 1.6 maybe Dust 2 map? with those distinctive site A ramp crates on his PC screen there, wow. I wish videogames had stayed like this lol

>>5837015
>>5837021
Ok, so as you rolled 82, you get an urgent warning alarm from your ship hypercomputer indicating a weapons lock on your ship of some form. Having retrieved the ship logs and reactivated the telemetry sensors on this ship, you have a strong suspicion that the hostile ship is located somewhere near L3, but you have no indication what weapon it is targeting you with.

I think a few options race through your mind:

>Miki the cyberninja enters the wreck in an exosuit, attempts to free Clara
roll 1d100. I think this is a difficult roll, because cyberninjas do not have much expertise in microgravity. This is an engineering task using Industry, so you get a +4 bonus. Clara attempts to assist you with +20 bonus, even whilst trapped. So roll under 24. This action costs -20 Haemolymph. If it fails, the Haemolymph is still lost

>Horrible drastic solution: cut off Clara's arm. There is no roll, but this action initially still costs -10 Haemolymph (Miki still enters in exosuit). Exosuits are self-sealing and will enable you to immediately extricate Clara, though you anticipate there is likely going to be another Haemolymph cost to heal this later (if Clara doesn't immediately perish from shock...) If she survives, maybe you can find her a robot arm later (commence secret plan to turn Clara into a cyberninja) Clara is effectively incapacitated afterwards (cannot access any research / tech bonuses from her expertise etc)

>Use your emergency starburst to hyperspace in your Armed Merchant Cruisers all the way from Samaya City / Piscis Austrinus
What this does is buys you some more time to carefully evaluate the situation. You think if you can manage to intimidate or scare off whoever target locked you, then maybe you can gradually work at extricating Clara from the broken science drone. Roll 1d100 for this option

>Alternatively, spend 240 ISD to instantly hyperspace the Armed Merchant Cruisers above to Lynx via Klemperer Orbital
Because they operate surge pricing for emergencies, they intend to profit from your desperation, by 3x pricing to 30 / sector
PSA-CAP-SGR-OPH-LIB-VIR-LEO-LMI-LYN Roll 1d100 after choosing this option

>This situation is too dangerous. You already got mostly everything you needed from this wreck. Abandon Clara and flee this cursed star system... roll for another?

>Something else...?
>>
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Rolled 68, 85, 39, 7, 53 = 252 (5d100)

>>5837173
>Cliffside main path
Heavy Assault Infantry
>Ledge Ambush
Skirmishers

"We already have the element of surprise, these pathetic Palace Guards crumple under our assault. The skirmishers will assault from below after the heavy infantry have engaged cementing their doom."
>>
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>>5837182
>kill everyone here and hide the bodies. No witnesses. Then make your way to the entrance and try and open the palace gates

"A sacrifice to the altar, we will mourn for this girl but her soul will be remembered forever as a martyr. This man however has earned his death here.
>>
Rolled 3 (1d100)

>>5837338
>Use your emergency starburst to hyperspace in your Armed Merchant Cruisers all the way from Samaya City / Piscis Austrinus
Dire times call for drastic measures. I want to save Clara and Miki. Time to expend our resources instead of hoarding them.
>>
>>5837425
>>5837425
QM: ok, firstly let me see what opposition the palace is mounting. You get the Might bonus from Emerald Dawn Conclave on this one (+11) I will roll 1d100

00-11 The palace defence is very demoralised. They are barely capable of putting up much resistance, abandoning their posts and equipment and fleeing and surrendering at the first opportunity.
12-19 The palace defence morale is high and they are motivated to fight to the last man
20-49 Palace defence is assisted by offworld security: Klemperer Orbital and Vertigo Pact. The offworld security possess drones and cybernetic combat units
(In addition to the above...)
50-69 They possess a stalk tank
70-89 They possess a war mech
90-99 They possess a gunship
>>
Rolled 97 (1d100)

>>5838153
>>
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Rolled 26 (1d100)

>>5838153
>>5838155
QM: ok, so I think the light skirmishers are all tucked stealthily into the cliffside ledge, waiting and hoping to ambush the enemy as they cross over the narrow bridge... and they get an unpleasant shock! All of a sudden, loose rocks, pebbles and grit are shaken loose from mountainside scree by a roaring downdraft as a buzzing rush of drones pass overhead, accompanied by the screaming engines of a gunship!

So this cliff and the escarpement is quite narrow and constricted, the gunship is probably flying very low and fast through it - probably on course to investigate those two stray missiles you launched earlier. Maybe if you stay still it just passes over you, it is not actively scanning for anything this close to the palace.

I don't think you need any particular special weapons to fire at it, if you ordered the skirmishers to break their ambush right now and fire a massed volley into the cockpit you might take it down... first I will see if I can roll under your first difficulty (68, from here >>5837425 ) to see if the drones and gunship even respond as they rush past...
So I need to roll under 57 = 68 - 11 for them to turn and take notice...
>>
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>>5838186
ok, well the gunship definitely notices the skirmisher ambush! However, it is flying fast and it has a very large turning radius. I think what you see is the gunship flying laterally and rushing past overhead your light skirmishers, as it veers off past them and then slowly curves and tries to bank around and turn back, swerving its gun pods on to target them. Meanwhile the drones will come to a fast stop and attempt to engage the skirmishers. So I think you have many options here:

>stay in position, hold the line:
QM: this locks the difficulties for me into the sequence of rolls from your original plan, ie the results here >>5837425 ie I must roll under these to inflict damage on the legion. You will get bonuses or penalties as the circumstances change or evolve

>priority is to take down this gunship;
if the skirmishers all get up from cover and fire a massive volley as the gunship is vulnerable and swerves to curve back through this narrow cliff gorge, there is a chance the sheer volume of bullets will just blast through the cockpit and kill the pilot. Holding position, the difficulty will be set by your second roll less might ie 85-11 =74, if I roll under this the skirmishers get targeted and strafed; if I roll over, the gunship pilot is riddled with bullets by the skirmishers and killed.

>change the plan:
QM: this discards the roll results here. >>5837425 No plan survives contact with the enemy...

>roll 2d100
>skirmishers should fall back
You think this will let you avoid fire from the gunship, but you will take fire from the drones
>Heavy assault infantry should advance; they are not in range of the gunship, but perhaps they can take down the drones?
>Fire plasma cannon at gunship: it is not really designed for anti-air, but there is nothing stopping you from doing this as the gunship has to move close within the constricted confines of the mountain pass cliffs to strafe your skirmishers. There is a risk of friendly fire (plasma blast radius splash is fairly large)

>roll 2d100
>Heavy assault infantry advances and charges past all this, ignoring the situation: you need to breach the palace. The light skirmishers will be pinned down distracting these drone swarms and gunship whilst the assault force storms ahead.
>Frumentarii should attempt to open the palace gate
>Frumentarii should find and assassinate whoever is providing command and control for the gunship, relaying communications, etc

>something else...?
>>
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>>5838105
>rolled 3
QM: this does it! 3 < 24, even despite her cyberninja clumsiness in microgravity, Miki somehow frees Clara from the entanglement of the short-circuited science drone from the power surge, Miki probably uses her sword to prise the ensnarement of mechanical limbs and actuators apart. Perhaps she has now become a SPACE NINJA? The operation costs -10 Haemolymph, but now you can both escape, back to the science ship!

INDEPENDENT FRIENDS ALLIANCE
Haemolymph: 44 = 54 -10 >>5836294

QM: If you wish, Clara and Miki can now salvage the RAIL CANNON together.
>>5836307
This costs a further -20 Haemolymph. Currently, none of your ships are really configured to use this powerful weapon, but you could also just hold onto it or sell it. But maybe you want to get back to the safety of the science ship as soon as possible...

>Stay on the wreck, salvage rail cannon and then leave ( -20 Haemolymph )
>Escape back to the Expeditionary Research Vessel as quickly as possible, get out of the void (no cost)
>sabotage / overload the wrecked military ship engine: there is no roll for this, but it costs a total of -30 Haemolymph (Clara does it on her own before escaping together with Miki). What this does is essentially convert the wreck site at L5 into a colossal fusion bomb. Your ships then need to leave L5 quickly, and if another ship approaches it, the unstable wreck is likely to detonate and obliterate them.
>>
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Rolled 95 (1d100)

>>5833289
>>5838105
>Use emergency starburst
QM: ok, using your single use transcendent knowledge of interstellar rifts and confluences that you gleaned from decrypting the mysterious sentient and self-aware STAR DATA, your fleet of Armed Merchant Cruisers instantly traverse the immense reach of the tenebrous void and arrive near your science ship, the Expeditionary Research Vessel. Now I shall roll and see what faction lurks at L3

00-39 Qarthadast Renegades
40-69 Isonomy Unheeders
70-99 Saevasque Concord
>>
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The ship that approaches with its thin, spindle-like construction appears almost far too graceful for a mere pirate vessel - you can see it is adorned with an elegant form of lightsail.
>>
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Saevasque Concord
The ship broadcasts its insignia of allegiance, which resembles an interlocking starburst pattern of suns and moons, either eclipsing or in ascendance to each other.
>>
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This is the emblem of the Saevasque Concord - you are not sure what this ship is doing here having strayed so far from the demilitarised Non-Coercion Zone. You remember hearing on Bellemek of ships that carry pure computational weapons, data pirates - trawling deep space for beam transmissions, ship drive signatures or harvesting emission spectra for use in commercial warfare or electronic attack.

>Hail the Saevasque ship
>Angrily ask why you have been target locked
>Ask why their vessel is so far from Saevasque territory
>Ask the Saevasque why their insignia emphasises the Eclipse

>Ultimatum: demand the Saevasque leave this red dwarf star system now - you discovered it, it should be yours to keep (roll 1d100)

>Warn/frighten the Saevasque: inform the ship that you possess intelligence that Isonomy patrol vessels are approaching the Lynx sector. Will this make them leave?
>>5833274

>Attempt deception: Behold: I am the First Scion of His Most Exalted and Fearsome Galactic Majesty (FGM) Narses Sextus Vaginagoth, Great Dynast of The Chuntian Empire; a star-realm that spans the Milky Cervix and whose great battlefleets reach deep into the unspeakable depths of the Black Hole that swallows the Heavens. May A Thousand Stars Be Dimmed Before Him, May Ten Thousand Suns Be Quenched In His Presence! The Radiant Glory of His Fearsome Galactic Majesty (FGM) shall not countenance the impecunious impropriety of your presence... (roll 1d100)

>With the powerful telemetry of your science ship acting as a recon vessel, you feel that your Armed Merchant Cruisers might get this single chance to make an unexpected yet extraordinarily well-targeted attack. With no warning, open fire with your Armed Merchant Cruisers autoturrets on the Saevasque ship as it approaches (roll 1d100)

>The Saevasque ship target locked you but did not open fire. Maybe you can just leave? (exit this star system. Roll 6d100 for another?)

>Something else...
>>
Rolled 90 (1d100)

>>5837231
>Now is the time to secure funding for OTHRIGEN Scientific and the Arcturus Xenoarchaeology Research Institute. Convene a meeting with cornerstone financial sponsors and try to persuade them to take AXRI public in an IPO
>>
>>5838303
>Stay on the wreck, salvage rail cannon and then leave ( -20 Haemolymph )
Yes, we will loot EVERYTHING. It all circles back to loot in Souvarine's games.
>>5838357
>Hail the Saevasque ship
>POLITELY ask why you have been target locked
>>
>>5839168
Forgot the trip again. It's me.
>>
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>>5838372
After interminable meandering through labyrinthine corridors filled with bizarre corporate art collections - you see what appear to be tribal weapons, arrayed spearheads or lances, displayed as totemic currency; an abstract expressionist splotch painting flanked by two pillars of ivory tusks? - you eventually arrive at a conference room, decorated in a similar style of bland inoffensive expensiveness.

The colour of everything is indescribably strange - not exactly white or sterile, for that would be too clean, clinical and unwelcoming; not exactly grey, for that would be too conformist and mechanical; but not shades of cream either, because these colours make everything appear tasteless and inedible.
>>
NERVOUS CORPORATE ASSISTANT
-We... we are just preparing the room now, Miss- I mean, Dr Marlowe. Please wait here. May I get you anything? A coffee, perhaps? Tea? Or water? Still or sparkling?

After perfunctorily listening to your answer, the nervous assistant hurriedly leaves.

You never understood this obsession with sparkling water. Who drinks this? Why does it exist? Why would any individual introduce these bizarre sparkling substances, these foreign elements, into your precious bodily fluids? Perhaps this is just what occurs at corporate meetings and conferences.

The room you are in is not actually empty. You are trying to anticipate in your mind what questions these investors may ask of you - with some weariness and resignation, your previous ordeal of the journalist interrogation is recalled to your benumbed thoughts - when you notice two other occupants within this meeting room.
>>
FRUSTRATED INTERVIEWEE WOMAN
-...I mean, how intrusive will these psychometric evaluations get? I am not sure my life has so many anecdotes to survive this retelling... I can only think of so many times I "worked in a team", or "overcame a difficult challenge" or "demonstrated integrity in the face of adversity..." I wish someone could just tell me the answers they are looking for... maybe it is all just an excuse, you know?Just to whittle down the numbers? Winnow through the applications, I heard they have thousands of applicants for every one of these openings...
>>
INTROSPECTIVE MALE INTERVIEWEE
-Life is filled with more moments of non-being than being. Most of this snarl of time and sensation cannot be spoken. Just trying to be inside, to remember... there does not always have to be a story. This moment has no before or after -

INTERVIEWEE WOMAN
-That's it! I have it! I succeeded at overcoming a difficult challenge whilst leading a team with integrity by "being in the moment!" That must be the answer! I am SO going to get hired for this internship now!

(optional)
>grab one of the internship interview candidates, scream at them: NOOOOO! YOU MUST FLEE! RUN! Run for your lives! Do not sell your soul! You will never get it back... not for all the money in the world! Run, and become poets or philsophers or a gardener or something! Do not sell your soul lest you be stained with a lifetime of regret!
>Respond: would you like to join our new internship program at Othrigen Scientific? I hear we have some vacancies newly open in the research department... (Hire interns and create recruitment program, -5 ISD)
>Respond: how about a real internship where you are paid in experience? (As above, but unpaid internship, 0 ISD cost)
>Respond flippantly: You can always just lie; pretend to be someone you are not. Corporate meetings are just like a roleplaying game.
>Say something else to the interns...?
>>
When you are finally ushered into the boardroom by the nervous corporate attendant, you are surprised to discover that instead of a packed chamber crammed with inquisitive potential investors, there is only one.

In contrast to the grand pretensions of the corporate artwork and the myriad bizarre installations from the corridors outside, this room is adorned with only one small obscure painting.

It appears to be very old, set in a cracked and gnarled wooden frame, and likewise depicts an aged, bearded man, some mad and forgotten prophet of ancient tales, a hermit in robes sat contemplatively beside a tame lion.

As you approach, through some trick of light the colours of the painting seem to invert, and reveal an abstract, flaming explosion, a starburst of some form.

Then the colours coalesce and the image combines back again to the placid termperament of the old man sat beside his tame lion, once more just as calm and serene as before.
>>
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Hunter Vandenberg
-Please, take a seat, Dr Marlowe. I heard your speech earlier on passion. It was very inspiring. This is a painting from our ancient cradle world - before its destruction. On one side, the taming of the savage beast by man. On the other - fire and darkness, the violence that brings the wrath of heaven. What separates one side from the other, might you ask?
>>5817930
>>
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(Hunter Vandenberg leans forward)

I speak for the Vertigo Pact, Dr Marlowe. We know what you have - we must possess it. We can provide you with funding, in return for a supermajority voting interest. And I can provide access, all the resources you need to continue with whatever hobby research passion project you desire; all in return for control. Think of us as a guiding force, a benevolent counsel, that you can draw and rely upon. Let us help you.

>Join the Vertigo Pact: Thank you, Mr Vandenberg, for this most generous offer. I look forward to our continuing partnership.

>Demand with angry paranoia: how... how do you know all this? Have you been spying on me?

>Distract: I met your mother, Josephine Vandenberg. She seems nice. Do you two get along? Do you speak for the Vertigo Pact, or does your mother?

>Negotiate: how about - instead of you obtaining supervoting shares, say, we set up like this non-profit entity, that oversees a for-profit commercial entity, but its profits are capped, just for external-facing ethical reasons, and you get a perpetual license and rights over the capped for-profit entity research and everything, but the nonprofit oversight entity oversees its governance with ultimate control? This will work well and satisfy everyone, right?

>Respond: is this... some sort of corporate shakedown? What happens if I refuse?

>Respond: this is a very interesting boardroom arrangement you have here, Mr Vandenberg. I see your conference room meeting table is shaped like a large V, for Vandenberg, I presume. Very powerful. Did you know it also resembles the parted legs of a crotch, with you sat approximately where the ballsack would be located? Except I don't see any testicles, no- no balls anywhere here at all.

>Refuse the offer: No thank you, Mr Vandenberg. Othrigen Scientific intends to maintain its independence. We will pursue out scientific research on our own. (IPO as an independent company)

>Something else...?
>>
Test.
>>
>>5835857
I really like this design over the more militaristic ones. The ship's shape is pretty unique and I'll hazard that those drones are launched from the separately produced hangar boxes being gripped on the sides.

>>5835914
Is this installation also constructed by the architects of our Holiest Grid? Perhaps, this module is storing some kind of image of the Grid itself?
>Store the Mysterious Golden Orb within the Mining Rig for safekeeping and eventual transit.
>Attempt to use the Hariolation Grid to figure out what the Grid is hinting by "research institute"
>Inform the Bionassay Doctor on the harmless nature of these data modules.

>>5835922
Going to feed this thread to Captain Earth and see what happens.
>Wave at Captain Tyndareus - over here, captain! Help us! We just escaped a fire...!
>>
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INDEPENDENT FRIENDS ALLIANCE gains
SALVAGED RAIL CANNON (currently unuseable)
Haemolymph: 24 = 44 -20
>>5839168
>>5838303
>>
>>5839509
(an incessant warning chime alerts you from the ship's hypercomputer, indicating dangerously low Haemolymph reserves)
>>
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>>5838357
>>5839168
Kenglu, of the Saevasque Concord
-Your ship is of Isonomy manufacture, yet I do not think you are of that faction. You seem to know something of the stars... Here in the Ascended Sea the endless dark takes more than the light gives, as far as the Eclipse that fell upon our kind for ten thousand years before the Decolonisation Wars. The death-throes of those burning worlds have yet to reach us even as the light echoes writhe in their distant and radiant misery. You know of their great lie, no? The great lie of the Isonomy? The lie that is the truth of their tyranny. Are you a believer in the isotropy of space?

>Why, this is undeniable. The laws of physics are everywhere the same. Hydrogen in the most distant galaxy conforms to the same behaviour as hydrogen within the nearest star. The values of the universal constants, the permittivity and permeability of free space, are immutable, as is the reciprocal of the square root of their product, the speed of light itself. You may not like the Isonomy, but their belief in the isotropy of space is sacrosanct and inviolate.

>There is no universal law. Mankind has never unified even the most basic understandings - why do they have one law for the sizes great and vast, the movement of the planets and the stars, the colossal mass and heat and reach of light, and yet another law for the small and infinitesimal, the imperceptible particles of that very same light and force and mass? We know of no universal law. This is the lie behind the Isonomy. They claim their algorithm is based upon universal physical law - and they cannot reconcile why their laws differ between those who are Great and those who are Small.

>(if only you had some... postcolonial gender studies Knowledge asset...?) Reply: we must decolonise mathematics! Tensor calculus is a form of slavery, burdened by the timeless legacy of oppression and power hierarchies. Whenever you perform matrix multiplication or compute a hyperdeterminant, it is like you have amputated a woman's womb.

>Say simply, I do not know.

>Gawk at Kenglu and say: are you... an alien? ooohhh.... ah... No really, are you an alien?

>Reply: whether or not there is a universal law or order, Mankind should unify against the vast reach of the dark

>Reply: if the Isonomy did not exist, the alternatives would be far worse.

>Reply: this is one Universe amongst many. Mankind is the measure of this universe, and its rules are made by men.

>Reply: why don't you just explain what you are doing here? This is my star system, I found it first, you know.

>Something else...?
>>
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Rolled 91 (1d100)

>>5839233
>Wave at Captain Tyndareus
QM: lol well I suppose I have to roll this first; we'll find out what happens tomorrow...

00-39 The person to whom Space Cadet Cassidy Carmen was speaking to in her holomessage was actually Captain Tyndareus, who broke up with her. He feels pangs of remorse over what he did, and orders his men to hold fire before questioning her with a gentle and sympathetic approach
40-59 Captain Tyndareus does not really know Cassidy Carmen all that well. Yet he recognises her uniform and orders his men to hold fire before questioning her in a suspicious and accusatory tone
60-79 Station security unload suppressing fire in a wild and undisciplined manner, but Captain Tyndareus orders a temporary halt as he attempts to assess the situation and bring them under control
80-99 Space Cadet Cassidy Carmen's plea for help is greeted by a hail of bullets from station security
>>
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Rolled 71 (1d100)

>>5835922
>>5839551
>>5839233
wow, it is almost as if my picture predicted the roll hehe
Unfortunately I don't think Archonal Grid Systems has invested a great amount in Might or combat training for its space cadets. Station security probably just open fire with standard kinetic armaments, assault rifles but for SPACE:

00-39 Morfran pulls back Cassidy Carmen just in time, as a hammering rain of bullet impacts slams against construction bay girders and machinery, dispersing showers of sparks and debris through the air as if sandpapered by heat and gunsmoke

40-49 Both Morfran and Cassidy dive for cover, but in doing so they lose balance and topple into the chasm beneath the construction bay, plummeting into darkness

50-59 Morfran is grazed by bullet ricochets (light wounds)

60-69 Cassidy is lightly wounded

70-79 Morfran is scythed down and struck by several rounds; he is bleeding and mortally wounded

80-89 Cassidy is mortally wounded

90-99 Two precise aimed shots puncture the skulls of these fugitive traitors to the Holy Grid, as their bodies slump and tumble into the construction chasm beneath them
SPACE DRUID MORFRAN the Rewilder is KILLED
SPACE CADET CASSIDY CARMEN is KILLED
>>
QM: oh no, is this the end for space druid Morfran? The unfortunate Rewilder stands at first in shock, shuddering as the burst of bullets jolt through him, then staggers and collapses against the ledge wall soundlessly, his mouth opening and closing in utter helplessness and disbelief as he stares at his own seeping blood. How does space cadet Cassidy Carmen respond to this?

>Shocked at the callous horror of this coldblooded execution, Cassidy curses the Holy Grid and braces herself as she grips her laser pistol and fires back again and again at the ruthless station tactical security guards in revenge (roll 1d100)

>Tears streaming down her face, Cassidy attempts to crawl and drag the shredded and unconscious mass of Morfran towards the drone frigate medical bay

>Her laser pistol is useless against these guards, surrounded as she is on all sides. Maybe Cassidy needs to enter into a nearby DRONE FRIGATE and turn its autoturrets onto them

>Kill these guards and the Grid will just dispatch more and more reinforcements until she is eventually overwhelmed. Cassidy should leap into the construction chasm, but as she falls retask one of the drone frigates to intercept and catch her afterwards. It will appear as if she fell and plummeted to her death, but secretly she will have made her escape from this vile Grid station long before she is discovered.

>At this very moment, a crowd of angry Grid denizens break in, demanding to know why they have been placed into lockdown with an imposition of rationing of food supplies

>Defying the order for "no survivors" from Congregant Director Sevastian Lir, Captain Tyndareus commands instead that Cassidy Carmen be captured alive for further questioning

>Something else...?
>>
>>5839516
>Say simply, I do not know.
>Reply: why don't you just explain what you are doing here? This is my star system, I found it first, you know.
>Reply: Also you didn't explain the target lock. Were we deemed a threat to you?
>>
>>5840139
Again forgetting my trip, can't quite remember to check it.
>>
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>>5839233
>Attempt to use the Hariolation Grid
>Store the Mysterious Golden Orb within the Mining Rig for safekeeping
>Inform the mountain colony of Bionnassay that the orbs appear to be harmless

QM: ok so the Hariolation Grid probably looks like this, some sort of abstract lattice of dancing lights that you found in the amazing white dwarf system you rolled hehe, the cinders of a burnt out dead star. It is perhaps some form of ancient divination device. And as you gaze into this relic, it brings you a series of visions:
>>
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The first appears to show you a sight you have already seen,
>>5831980
the deep pit cylindrical shafts studded with the strange golden orbs like eyes. Except here in this vision, the shafts appear to be open to the night sky, as if they were communing with the stars themselves...
>>
The deep sunken cylindrical cores converge into a colossal temple altar of some form, that you cannot help noticing resembles an engorged and ravenously pulsating brain cortex. Bundles upon bundles of fibres and filaments protrude from the glowing and bulbous thalamic folds of this structure, which seems to heave and quiver as if alive.
>>
Contained within the altar is some form of cadastre or atlas of the stars, some map of hyperspace illuminated in rippling contours of numinous sensation and lustrous passions. You can see a complex interconnected topology that branches and interweaves in a manner that appears to defy any human comprehension of dimensionality.
>>
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You see a vision of a shattered planet, with its molten core and flayed mantle exposed to the Void, as tendrils of fire arc and convulse through the fissures of broken continents. There appear to be small ships - mere pinpricks of illumination - that are hauling away these shattered slivers of landmass upon tethers of unseen force, leaving a trail of vapour and broken rock like a dismembered volcanic carcass. Yet even as you stare at this nightmarish hallucination of a mutilated planet, something about it seems very wrong... but then the vision ends. >>5817930
>>
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QM: Doctor Kaspar Bionnassay has perhaps been studying the artefacts with his own independent team of colony scientists too. He pulls you aside and mentions conspiratorially:
We believe these deep cores are perhaps some ancient and primitive form of Neutrino Observatory. Neutrinos possess very little mass, and can penetrate through solid matter with almost minimal interference. All starship engines emit them, with distinct signatures of neutrino oscillation between a mixture of electron, tau and muon patterns as a function of distance travelled and neutrino energy. The Isonomy are said to possess vast fleets of undetectable warships, taskforces such as the Stealth Hypersurface Assault Groups (SHAG) an armada that remains concealed in hyperspace ready to emerge and strike upon planets at a moment's notice with no given warning. Yet a neutrino observatory would be able to trace, track and reveal them... Perhaps this warrants further investigation...

>Explain to Doctor Kaspar Bionnassay of the mountain colony: ok so I just blacked out a moment there and had some sort of vision: there is this mega Star Brain, maybe it is all the stars together as an awakened consciousness, this Temple Of The Star Brain(?) probably destroyed Earth(??), literally ripped all its continents apart and flayed its rock crust skin. But I think these orbs are pretty harmless and safe! Don't worry, you will all be fine.
>>5831979

>With a deadened look, say: We are doomed. DOOMED! AAAaarrRRGgghhnnghh... hhngh

>Sternly forbid Dr Kaspar Bionnassay and the mountain colony scientists from researching the orbs further. Warn them if nothing else, the Isonomy will not tolerate this breach of their strict laws of interstellar technology dissemination and differential development, as stipulated in Lex Mercatoria. If they are discovered, the Isonomy will likely invade and annihilate their planet resulting in utter extirpation of colony inhabitants
(QM: pic related)

>Threaten Dr Kaspar Bionnassay: that on behalf of the Isonomy you will personally glass his planet with DRONE FRIGATES if you discover he ever violates this promise, and is ever tempted to research these planet dismembering star brain orb altar things any further

>Ask the mountain colony to develop a Neutrino Observatory. Maybe the ability to commune with the stars might become useful. You could send messages to other planets, end the isolation of your population...

>Perhaps these neutrino experiments could be used to develop an advanced Particle Weapons Laboratory instead? How about a gamma ray laser, is that possible?

>You want the Isonomy stealth tech. Being able to lurk in hyperspace and firing undetectable weapons sounds pretty powerful. Is there some way for this neutrino research to discover it?

>Something else...?
>>
Rolled 86 (1d100)

>>5840138
>Shocked at the callous horror of this coldblooded execution, Cassidy curses the Holy Grid and braces herself as she grips her laser pistol and fires back again and again at the ruthless station tactical security guards in revenge

If Tyndareus doesn't survive this, he doesn't deserve the name. The Rewilder's value plummets on all those outcomes, sadly.
>>
>>5840179
>Ask the mountain colony to develop a Neutrino Observatory. Maybe the ability to commune with the stars might become useful. You could send messages to other planets, end the isolation of your population...

The star brain altar and planetcracking is very ominous, but if I can talk stars into participating with the Grid, it's worth it.
>>
>>5839219
>Respond: would you like to join our new internship program at Othrigen Scientific? I hear we have some vacancies newly open in the research department... (Hire interns and create recruitment program, -5 ISD)
>>5839226
>Refuse the offer: No thank you, Mr Vandenberg. Othrigen Scientific intends to maintain its independence. We will pursue out scientific research on our own. (IPO as an independent company)
>>
>>5839516
>>5840139
When you admit to Kenglu that you do not understand his bizarre philosophy, the starfarer relents and softens a little:
-None shall be amerced for sins not their own. We are but the shadows of those that came before... (Kenglu shakes his head mournfully) I have seen the moths and fire-worms aglow by cinders in dim twilight, brighter than the world that bears them. I have seen the end of light by Laniakea and the horizon's edge. The night that watches both worm and world, beings past and the shadows still to come - what must it think of them? These are the questions of foreknowledge and fate and will. We of the Saevasque Concord know that the answers will not be found in the Great Dark Sky. They will be found only upon the world that was our home - Earth.
>>
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Since the great eclipse, we have sought it. We believe it can be rebuilt. Earth's location is lost to us - yet all our humble charts and measures revolve around it, from the advanced torquetum of our astronavigation to the parallactic computation of our star-shaded volvelles. Earth is the symbol that will unify mankind. Not for all the riches of scattered stars or the sunken treasures lost to the deep void. Only when we return to our origin will the Universe be truly known to us.
>>
Reply:
>I am sorry but I am pretty sure you are an alien. I think it is the weird blue glowy skin and everything. And I am afraid if you do find Earth, or whatever pieces of it are drifting around, you are going to be fairly disappointed.

>So you are some sort of stellar cartographers or trader / explorers? Er... could I have some Haemolymph please...? You know, the magic space blood that stops us from asphyxiating and also muscle atrophy and radiation as well as horrifically absorbing our own bone calcium and everything. Do you happen to have any to spare? (QM: attempt to trade with Kenglu. What can you offer?)

>Demand tithe: This is my star system, I found it. The cost to traverse it is... (QM: demand an amount of Haemolymph from Kenglu of the Saevasque in return for entering your sector. Roll 1d100)

>So you despise the Isonomy for believing in a Universal Law, making everything the same - but you also want all humanity to return and rebuild Earth? Isn't that a bit naive? For a start I am not sure everyone can fit on one planet - and the last time they tried, well it seemed like it ended in explosions and cataclysmic devastation?

>I am not sure where Earth is, but I can offer this to help your journey... (share the STAR DATA you decrypted, and enable Kenglu of the Saevasque to travel through the mysterious rifts and confluences of hyperspace)

>(accusingly) You claim to be collecting star data to find this so-called Earth - but you could just be trawling all this data for other purposes. Perhaps you are pirates after all...! And I definitely do not want demented blue alien people poking around near whatever this Earth place could be. (Destroy the Saevasque - open fire with the Armed Merchant Cruiser fleet autoturrets. Roll 1d100)

>I will join you on your Great Journey to find and rebuild Earth, our home. (Join the Saevasque Concord)

>Something else...?
>>
QM: Just to clarify, if you choose the Demand Tithe option: you must first state a number 1-100 in terms of amount of Haemolymph demanded. Then
>roll 1d100
and a successful outcome occurs if you roll under
(100 - tithe amount + 4)
the Prosperity modifier for Independent Friends Alliance, as this is an influence / persuade status type action.
>>
Rolled 32 (1d100)

>>5840202
>fire back with laser pistol etc
QM: ok Archon anon, I have to say, the probability looks increasingly grim for Space Cadet Cassidy Carmen. I believe the base attribute for Might is just 1. Maybe the Laser Pistol (I imagine this as a fairly rare, special weapon) gives her a bit of an edge, say +10. Maybe they are shooting at her across the construction bay chasm
>>5835922
at an awkward angle, she can take cover behind the girders and struts and robotic crane pillars or something (+10)

Captain Tyndareus and his men only need to roll under the difficulty 65 = 86 - 10 -10 - 1 set by your roll here >>5840202 to take Carmen out

00-19 KILLED - Cassidy Carmen gasps as she is shredded by an unrelenting whirlwind of assault rifle bullets.

20-49 SEVERELY WOUNDED - Ribbons of blood blossom and plume from exit wounds puncturing her tattered space cadet uniform

50-65 DAZED / Light wounds - Carmen is bleeding and traumatised by covering fire as she curls into a ball against the ledge, whilst shrapnel and debris explode from gunfire all around her

66-79 Station security cower as the space cadet hurls bright collimated punch-beams in their direction. One stray laser blast pierces and cauterises a guard's jawbone

80-99 With unerring reckoning, Cassidy Carmen rises, aims and shoots Captain Tydareus through the head. The security guards fall back in disarray and leaderless panic
>>
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oh no... it was not to be! I believe the doomed romance of the space druid and space cadet girl has come to an untimely end...
>>
It is like one of those "Your Life And Adventure Ends Here..." moments in the old game books. Cassidy Carmen had the worst day. Lost space cadet placement, emotional breakup with life partner, nearly set on fire by demented ecoterrorist, finally shot to death by own station security. Oh well.
>>
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Meanwhile, at the Bionnassay mountain colony, I think you can definitely set up a Neutrino Observatory and attempt to commune with the stars. It actually does not really require much building, as you just repair and reactivate the old cylindrical orb pit deep cores.

I think the mountain colony is super delighted at what you have accomplished for them, not only generously sharing technology, but reinvigorating and imbuing them with a new sense of purpose and scientific discovery. And I also believe this alongside your construction of manufacturing facilities accomplishes your FACTION GOAL as you have definitely gained influence on a new planet - Mabsuthat in the Lynx Sector!
>>5826853
>>5829988

So you get to allocate 10 points between various attributes!

ARCHONAL GRID SYSTEMS
1 Might 0 +1
1 Prosperity 1 +0
15 Industry 8 +7
3 Knowledge 1+2
10 POINTS REMAINING

Whilst the Neutrino Observatory is being repaired, you can also choose a new faction goal, >>5817915
or roll 6d100 for a new star system / planet etc. As there a 3 factions all present in Lynx, with fairly heavily armed and capable ships, maybe the Legate stranded without a starship on a planet there could use some help pushing out Klemperer Orbital / Qarthadast capital ships in orbit above his planet... >>5834433 or you could leave them to it, hehe.
>>
>>5840475
I wouldn't have known that the Drone Fleet created some tensions without them, so I pray their wayward souls will join the eternal Grid in their deaths.

>>5840516
>+10 INDUSTRY

I might go for more Expand Influence or Commercial Expansion to go with the Industry, but what's the roll 6d100 option? My original plans on Lynx was to arm the Legion at As'sawkat or offer them transit to someplace nicer in exchange for Haemolymphs and I still want to help the Legion in some way, but how would the Mining Rig fare against the capitals?

Would assets like Space Pirates or Mercenaries help?
>>
>>5840418
>"Thank you for sharing your philosophy. Finding Earth is a noble goal, and may be among many we pursue, but we won't join you as subordinates, we will find our own way. We do not know how you intend to rule our home once you discover it. For now, there are more pressing matters. There's a ruined station in this system transmitting a distress call. It is best to rescue whoever is on it. We have already dwelt too long. We would appreciate if you assisted us with Haemolymph for this mission."
>Regardless of Haemolymph received, move to the station and begin the rescue operation.
>>
>>5839214
>>5839217
>>5839219
>>5840325
>create PAID internship / recruitment program -5 ISD
OTHRIGEN ISD: 4 = 9 - 5 >>5826843

>IPO as an independent company
QM: ok, Hunter Vandenberg of the Vertigo Pact is incensed and infuriated that OTHRIGEN Scientific has spurned his takeover attempt, we shall see his response shortly.

Despite having an enterprise to sales multiple of INFINITY, because Othrigen Scientific actually is a pre-revenue research institute with no actual product, the company debuts across various interstellar bourses and trading exchanges under the catchy ticker ORGI because it sounds like, well, an orgy or sex rampage. This alone contributes immensely to the corporate brand and intangible assets for its valuation. Now you must decide the following - first, some modifiers:

0 Might (no modifier; not categorised within defense industry)
+5 Prosperity
+7 Industry
+16 Knowledge

+5 Interns assisting with laborious pitch decks and tedious investor presentations, that will be left unread and mostly get used as decorative / absorbent cutlery food plate mats at various investor lunches
+5 meme ORGI ticker attracts attention of sex-crazed day traders
+20 (from special asset STARDOM CULT) insane market hype mania over xenoarchaeology as the new hottest thing, even though no-one knows what it is

optional:
>(+20) hire investment bankers: the initial fee is 150 ISD and they demand 5% of IPO proceeds. If something goes wrong, you can blame them. They also provide price stabilisation by underwriting the offer (see greenshoe option below)
>(+5) hire PR firm: their initial fee is 50 ISD
>(-5) hire lawyers: they actually slow down the process with legalistic scrutiny and endless due diligence, but will make you feel less likely to be pursued by irate investors if anything goes wrong. Cost is 50 ISD
>(-5) greenshoe over-allotment clause: will enable price stabilisation on the first day of trading, as brokers purchase a portion of the initial block of securities offered. If the IPO is a success, it increases the gain further by 1.15x If the IPO is a failure, your costs are reduced to 0.85x the incurred loss
>(-5) favoured allocations: make special promises to third parties that you will guarantee them allocated blocks of shares at discount in exchange for various future favours. This is actually illegal but happens all the time anyway
>(+10) market manipulation: engage in blatantly illegal laddering or pump-and-dump tactics to hype up the value of your stock day one. If anyone finds out later, you could bribe the regulators, for instance by offering their children placements on your lucrative internship program


-5 mysterious negative PR campaign from unknown sources, alleging nefarious doings at Othrigen Scientific Arcturus Xenoarchaeology Research Institute
-5 no actual revenues, product or business model
>>
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So your base modifier (ignoring the optional choices) is

+48 = 5+7+16+5+5+20 -5-5

The roll is then this:

79, or LESS a fat-fingered trading error by a distracted and careless broker results in committed funds being transferred out of your custodian account - funds you do not even have. You owe your (roll result +modifiers) * (higher digit of roll result) in ISD to exchange counterparties

80-89 The IPO is a disaster, ORGI stock tanks (roll result 1st digit + 2nd digit) % on the first day of trading. Othrigen is bombarded with investor lawsuits and allegations of wrongdoing. Investment bankers self-defenestrate in despair

90-99 The IPO is priced too close to investor demand. The stock opens flat and interest subsides. Many investors are dissatisfied and complain about Othrigen's integrity and competence.

100-149 The IPO is a modest success. The stock opens up (roll result digit sum) % and investors are all satsified and congratulate and commend Othrigen management. You gain 50 ISD * (roll result digit SUM) in funds

150 or MORE The mania for Othrigen knows no bounds. The stock opens up 10*(roll result digit sum) % in initial trading. You gain 100 ISD * (roll result digit PRODUCT) in funds. Afterwards, investment bankers, traders and market participants host a lavish orgy in celebration of ORGI market debut, featuring scantily clad erotic dancers tossing dwarfs at a spinning human dartboard.
https://nypost.com/2006/12/05/partys-over-jefferies-fined-10m/

>roll 1d100 (base modifier +48)
>hire investment bankers (+20, -150 ISD, 5% IPO proceeds)
>hire PR firm (+5, -50 ISD)
>hire lawyers (-5, -50 ISD, protect against litigation / irate investors)
>greenshoe over allotment clause (-5)
>favoured allocations (-5, gain future favours, illegal)
>market manipulation (+10, illegal)

>something else...?

QM: pic related is the best cyberfuture depiction I can find for what investment bankers do
>>
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>>5840762
>wayward souls joining the Eternal Grid in death
noooo I am trying to resist the warhammer 40k as hard as I can, I see you have created the Eldar craftworld wraithbone circuit. And I refuse to spell Eldar according to the new Games Workshop setting overhaul, I will never ever accept whatever updates they did to the original codex lore
>>
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>>5826853
>>5840762
>"joining the Grid"
I wonder if the actual fate within the Grid for Morfran and Cassidy is to be recycled into space mushrooms (given desperate arcology food shortage) or perhaps gruesomely dismantled for biosynthetic parts, hehe. Pic related, oh no

Anyway, Archonal Grid attributes are now
1 Might 0 +1
1 Prosperity 1 +0
25 Industry 18 +7
3 Knowledge 1+2
>>
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So the 6d100 roll would be rolling for a new star system / potential planet on the table here >>5817919 (This obviously requires leaving the mountain colony). It can be either within Lynx or another adjacent star sector in the neighbourhood.

>Arming the Legion in As-sawkat / Alsciaukat
You can definitely do this with manufacturing, both using just the Mining Rig itself and any supporting facilities constructed on your mountain colony planet. The mountain colony actually possesses large amounts of mining explosives etc. What weapons do you have in mind? So I think most small arms, artillery is all feasible. I think exosuits also possible, as well as light drones (ie approx. up to man-sized. If you wanted some mini dog-sized disturbing Boston Dynamics style dog gun-drones lol you can build these and this would not require any roll). Heavier armaments like tanks, large mechs or VTOLs or large fixed-wing type drones etc however would probably require an Industry roll. Missiles depending on type probably also require an Industry roll. Lasers are unfortunately probably a bit beyond the tech capability of this planet, they might be able to make somewhat weak small-arms lasers (ie versus infantry) that would be bulky and not very portable but not really anything that could incinerate armoured vehicles or starships

>Mining Rig vs capital ship
A direct fight would probably result in a massacre hehe, but your Mining Rig does possess one advantage - you have a huge cargo hold (probably bigger than dropships themselves, you could transport many of them!) The Qarthadast and Klemperer ships can carry some shuttles and drones but these are more in dedicated fixed bays. So you could attempt a stealth supply drop to the legion and Emerald Dawn Conclave...

Alternatively, given that Captain Tyndareus has successfully secured the drone frigate construction area by executing the traitors to the Grid (tearful sobs...) you could hyperspace in your drone fleet directly to As-sawkat/ Lynx from Cygnus (the irony of using Klemperer Orbital to warp in to attack their own ship...) The cost would be

CYG-LYR-BOO-UMA-LYN, ISD: 40

(Klemperer Orbital has no idea as to your intention in this sector)
Archonal Grid current ISD: 153
>>
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Your drone fleet cannot fight both Qarthadast and Klemperer Orbital at once, but you have the advantage of surprise and them being distracted and engaging each other. To overmatch them would probably require one other warship alongside your Drone Fleet.

Your drone fleet is very strong against interceptors and gunships; depending on the type of missile, it can also intercept and destroy some lower speed / low manoeuvrability missiles. You also feel confident that because of the dedicated nature of your drone fleet, your drones outmatch rival drones launched from nonspecialised warships.

Drones are useless versus beam weapons, fast missiles and railguns; they also fare poorly at very short range versus autoturrets (other than by suicidally flying into them as a kamikaze distraction). You are also aware that because of their heavily interlinked network command and control, drones present a large attack surface for cyberwarfare and intrusion, due to the enormous amount of data generated by the individual combat nodes, quadratic scaling with Metcalfe's Law as n*(n-1)/2 data links are generated per drone connected to the others in the swarm.
>>
QM: so I think there are a few options here

Change Faction Goal to
>Military Conquest: the objective could be to deliver supplies to the Emerald Dawn Conclave. This could be attempted with the Mining Rig on its own, in a stealth mission. A very brave thing to attempt would be to
>use the Mining Rig as a boarding shuttle to convey Emerald Dawn into one of the capital ships
>Qarthadast
>Klemperer Orbital
>Woe To The Vanquished: this is far easier to achieve, if you just destroy anything it can be considered done. You could for example attempt to wreak havoc upon one or both of the capital ships interceptors, and then just beat a hasty retreat lol
>Some other goal...?

>manufacture light arms (QM: please indicate what these are)
>manufacture heavy arms (roll 1d100 please also write-in what these resemble)

>Hyperspace in the Drone Fleet from Cygnus / Tyndareus Station, cost 40 ISD
>Set war doctrine and command intent for drone fleet:

>Command By Negation: the drones operate autonomously and feed a continuous stream of their movements back to Grid command, using their own initiative to execute orders unless they receive a negative countermand order. You only issue commands as to what they must NOT do. The advantage is that the drones can respond faster on their own initiative to a changing battle situation. The drawback is that this intent generates a tremendously large volume of data which may confuse understanding of the battlespace, as well as attempts at cyberwarfare intrusion

>Kill Chain: using a methodology of F2T2EA, the drones will delegate amongst themselves forward control tasks of the Find, Fix, Track, Target, Engage, Assess combat cycle. The advantage of this approach is higher targeting accuracy, drawbacks include a lower overall combat power (as a portion of drones dedicated to recon and target acquisition)

>Effects Based Operations (EBO): the drones will not attempt direct force-on-force engagement of the enemy, but will seek instead to identify some decisive enemy weakness, action or weighted combination of actions that achieve surprising and unexpected force multiplier effects. The main drawback to this is that the drones may be utterly destroyed before the decisive action can ever be achieved.

>Force concentration: the drones attempt to overwhelm the enemy with a direct massed strike. This is a simple and highly aggressive attrition tactic, but may be vulnerable to manoeuvre or baited traps from the enemy

>A2AD anti access area denial: a defensive approach whereby the drones will swarm and overrun a spatial volume, destroying anything that encroaches upon it. Can be used to pin down an opponent, but the drone defense will degrade over time under massed enemy fire

>Something else...?
>>
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>>5841341
>>5823685
QM: also, I decided that maybe the Archon Grid should have a more advanced look for their Drone Frigate actual dispersed attack drones, because just using this picture
>>5825666 does not really convey the terrifying drone threat hehe

Perhaps they should resemble dropped points of light with swarming hives and tendrils of disassembly strike craft hehe. So something like this pic related has been constructed outside Tyndareus station...

>you have created drone WASP TENTACLE SPACE HENTAI grey goo tendrils, ooohh...
>>
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>>5840762
>assets like space pirates, mercenaries etc...
QM: my apologies I forgot to reply to this one. You can definitely hire any asset you want here, the cost is 50+1d100 ISD. I think Baron Sleng on his disturbing prison ship Ramasun at Othrigen Scientific is sitting pretty idle too, maybe someone can persuade them to contribute...
>>5820714
>>5820716
You can also hire outright military assets, but they still need a ship or some form of conveyance, breaching assault craft to board a capital ship. The Mining Rig can actually serve in this capacity as it can withstand ramming an enemy ship, but it may not be ideal. You could attempt to modify some mining loaders or shuttles to serve as an improvised breaching craft

>hire some appropriate Might / deniable asset (write-in) cost is 50+1d100
>modify mining shuttle as improvised breaching assault craft (roll 1d100)
>>
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QM: and come to think of it, Archonal Grid does possess an attack force already, the former rewilder cohort of Morfran, who have now become fanatical Grid ZEALOTS. Their combat prowess may not be as proficient, but they make up for it with haemolymph addicted fury! Now I am trying to imagine what they may look like...

So a proposed strike plan might be:
>fill drone fleet with ZEALOTS, hyperspace the drone frigates to Lynx cost 40 ISD (you anticipate a Haemolymph cost later for the Zealots too...)
>transfer Zealots to improvised breaching assault craft from mining shuttle (roll 1d100)
>select drone fleet attack plan, commence assault on
>Qarthadast Ship
>Klemperer Orbital Ship
>both, simulataneously (you feel survival likelihood of this is suboptimal)
QM: set drone frigate attack tactics from here
>>5841341
>meanwhile, Mining Rig delivers armaments to Emerald Dawn whilst capital ships distracted etc.

So there are a lot of possibilities, I leave it up to you!
>>
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Rolled 27 (1d100)

>>5841111
QM: ok, I think Kenglu of the Saevasque will listen to your situation with patience and a little sympathy, but he is undecided 50:50 as to whether your goal will aid in his great mission of rediscovering the location of Earth. After conversing with him for some while at length, you do not feel that the Saevasque are really aliens, despite their strange appearance - they are perhaps just exceptionally far-travelled humans after all, who have adapted to the Void in a different way. I will give you a small bonus +10 for the persuasion attempt, above your influence / Prosperity bonus of +4, on top of the evenly split 50% chance. Please see my 1d100 roll in this post to see if you receive any Haemolymph or not...

00-64 Kenglu of the Saevasque offers you the roll result in Haemolymph to replenish your reserves, and aid your rescue mission
65-99 Kenglu does not believe your rescue attempt will aid humanity in restoring their home; the Saevasque offer you nothing as they depart the system upon their lightsail starship.

Regarding the Diocotron Station itself - as you approach it, you observe the following phenomena:
>>5833498
The station is orbiting a dead ice planet on an erratic orbit, which results in it periodically being blasted by enormous plumes of ice / methane / CO2 vapour emanating from cryovolcanoes on the planet crust. (QM: for a real world example see Enceladus, a moon of Saturn).
>>
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>>5839509
>>5841558
INDEPENDENT FRIENDS ALLIANCE
Haemolymph: 51 = 24+27

There appear to be two approaches to Diocotron Station:
- the spinward (counterclockwise) direction, appears to be guarded by bristling banks of rocket turrets. This strikes you as unusual for a scientific research outpost. Your Armed Merchant Cruiser ship guns actually outrange these weapons - you could probably blast them apart from great distance... but at risk of cutting the station apart entirely. If you were to attempt to target and lock the defense turrets separately and with precision, minimising damage to the station structure, this would necessitate bringing your ship within range of the station defense rockets...
>>
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- the trailward (clockwise) approach of this station is actually not an entrance, but appears to have had some sort of hole or breach blasted into it. This side of the station does not appear to have any defenses, but is entirely open to the void. You think entering this unguarded breach could require significant reserves of haemolymph, but you have no means of knowing what obstructions or perils await inside.

You can also see the station is constructed from several standard and familiar modular sections. Please see the options below:

Enter via the guarded spinward approach:
>Blast the defense guns with your Armed Merchant Cruisers from afar (roll 1d100)
>Manoeuvre closer, and try to minimise station damage whilst destroying the defense turrets (roll 1d100)

Enter via the unguarded trailwards approach (hard vacuum)
>Scientific drone (another one...)
>Clara (at least -10 Haemolymph cost / action)
>Miki the cyberninja (-10 etc)

Once inside, search the station module
>Docking Bay (Interior)
>Cantina
>Crew quarters
>Research area (UNKNOWN)
>Test area (UNKNOWN)
>Administration
>Data Storage / Server Facility
>Supply Warehouse

QM: there is also the option to leave this star system, and coordinate or support Archonal Grid in their mission to support the Legate on Alsciaukat, hehe
>abandon this star system
>join with Archonal Grid and attack
>Qarthadast
>Klemperer Orbital
ships above Alsciaukat in Lynx

>Something else...?
>>
Rolled 88 (1d100)

>>5841563
Sorry for the absence.
>Manoeuvre closer, and try to minimise station damage whilst destroying the defense turrets (roll 1d100)
This is a rescue mission, after all. Praying for a good roll.
Once inside, search the station module
>Scan the station with the Scientific Vessel to determine where the survivors are. Head there bearing arms.
>If that's impossible, Crew quarters.
>>
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>>5843018
>mfw it's usually roll under
it's so over
>>
Rolled 1 (1d100)

>>5841563
>Manoeuvre closer, and try to minimise station damage whilst destroying the defense turrets (roll 1d100)
>Scientific drone (another one...)
>Data Storage / Server Facility
>>
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Rolled 33 (1d100)

>>5841558
>>5841562
>>5841563
>>5843018
>Rolled 88 (1d100)
>manoeuvre closer, destroy turrets
>Scan the station with the Scientific Vessel
QM: I will give you the IFA Might +3 and Knowledge +9 on this roll, as you attempt to use the science ship telemetry sensors to aid targeting of the Armed Merchant Cruiser guns. The modifier difficulty of the outcome is then set by your roll 76 = 88 - 3 - 9

00-19 Salvoes of detonating submunition payloads burst in conical cloud patterns within the vicinity of the orbital station turrets guarding the docking bay. The entire station disintegrates into glowing fragments spiralling into the gravity well of the planet, as it burns up with atmospheric ablation in uncontrolled descent through the shock layer

20-49 Debris from frangible rounds and the annular blast pattern of continuous rod warheads shatters station life support and oxygen. Blackness and vacuum pours in

50-69 You destroy the rocket turrets, but the station dock and berthing mechanisms are ruined. You will need to attempt manual entry through hard vacuum into the station

70-75 A stray rocket arcs through CIWS fire and impacts against the Armed Merchant Cruiser Hull

76 The erratic trajectory of a station defense rocket slams against the viewing bay of the Expeditionary Research Vessel

77-99 Your precise manipulation of signal returns from reflector beam waveguides of the Cassegrain antenna, swivelling upon its altazimuth mount, accurately guides precision targeting of armour-piercing sabot rounds from batteries of networked multi-gun emplacements on target, with support from electro-optical tracking and programmed fuse burst as the rounds exit the gunbarrels
>>
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>>5843018
>>5843026
>>5843867
QM: I am very sorry Independent Friends Alliance anon, but it appears the rescue attempt for Diocotron station failed! The difficulty set by this unlucky roll >>5843018 was insurmountable, despite your best efforts with the scientific scanning and research vessel support...

Clara sobs tearfully as she watches the tragically inaccurate turret gunfire barrage fragment and obliterate all of the life support on the now airless and destabilised orbital station.
>>
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All that is left is a drifting husk, that will sooner or later be reclaimed by gravity and the icy talons of a lifeless and dead planet. Perhaps Miki the cyberninja hugs and comforts Clara a little, at least she saved her from losing an arm. At least they still have the consolation of each other...
>>
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QM: So as we are coming close to the image limit of this thread, I might end the gameplay here for the time being and take a bit of a rest, hehe. I will stay in the thread for a while and answer questions. Maybe some day I will return to this setting with a COSMOGONY sequel and better ruleset and easier starting faction creation, hehe.

My aim in this quest was to create a gameplay hybrid of 4X videogames and rpgs, one where you could play as individuals on a planet but also as a faction building starships or constructing infrastructure and researching technologies etc. I also tried to embed as much science as possible / as I could copy from wikipedia, hehe.

I reckon that I probably should have made more out of the starting assets, perhaps given players a complete free choice instead of making it random, same with the starting location.

I think also I need to revise perhaps the build mechanic, on a text forum everything takes so long lol, people never really got to make full use of all their spaceships and technologies. We probably only managed about 4 turns of this game lol in 350 replies.

I did think about making it 1 reply = 1 turn, but that could lead to ridiculous situations where in the span of walking from 1 room to another, an entire spaceship fleet gets built etc. so I tried to make it more encounter / discretion based, but this dragged out the build mechanic perhaps too long.

One other thing I did with the virtual tabletop battlemaps is I actually increased the character scale to 2 units from 1 to improve visibility. I found in my past game settings that strictly using 1:1 scale did not really matter very much as anons did not really use the terrain features or map layout, so I just focused on bigger versions of portrait faces to make them appear easier to see.

The game is inspired by

Stars Without Number - the starting assets are from this, but I added a lot of my own
The Expanse
Revelation Space
Homeworld (1999) - this is a big influence

Dune
Foundation's Edge
Master Of Orion II
Fragile Allegiance (1996)
Ascendancy (1995)
Star Traders: Frontiers
Dead Space
Halo: Reach

I am also very interested in feedback, so if there are any improvements or criticisms / stupid unfair rules I made lol, or ideas you have for the setting, please let me know! Thank you!
>>
Some real world inspirations for the various game scenarios:
-I was amused to see that the anon missed the missile launch here
>>5833401
>>5834433
You have to read the press release very carefully to realise something went wrong:
https://www.vandenberg.spaceforce.mil/News/Article-Display/Article/3575640/minuteman-iii-test-provides-vital-data-before-termination/
https://www.reuters.com/world/us/us-air-force-blows-up-minuteman-iii-test-flight-after-post-launch-anomaly-2023-11-01/
If you look carefully at the pictures I use for that missile launch, they are slightly edited versions of the actual trajectory of Vandenberg launch missiles, hehe >>5834433

Vandenberg / Vertigo Pact is named after not the airforce base, but the Vandenberg Coalition, you may know of it if you are familiar with Elliott Abrams of Iran Contra. The opening intro for that faction was actually more inspired by some unrelated financial news regarding port infrastructure for Adani Group

I named the Gate Of Mandeb
(2023 Nov 15)
>>5831165
after this
https://www.eia.gov/todayinenergy/detail.php?id=41073
It may explain why there has been a lot of war in Yemen, hehe. I thought it might be worth exploring space piracy as I expected a resurgence of real world piracy, lo and behold (2023 Nov 19)
https://apnews.com/article/israel-houthi-rebels-hijacked-ship-red-sea-dc9b6448690bcf5c70a0baf7c7c34b09
and bizarrely, this ship has the appropriately sci-fi name "Galaxy Leader"

Qarthadast is of course the New City of Carthage, I actually got this name from Homeworld videogames. Hasdrubal was Hannibal's brother, but the reference is perhaps instead to this:
https://en.m.wikipedia.org/wiki/Hannibal_Directive
>>
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One random coincidence that arose is when the anon rolled the Lynx system, I just made up some planets based on the actual stars Mabsuthat / Alsciaukat etc. The Thorn In The Lion's Paw was derived from the arabic names for those stars (I think Lynx is pretty close to the Leo constellation) but I did not expect that to coincide with the strange imagery of the meteor / St Jerome painting by Durer - I actually had that image prepared long beforehand, completely random that it should fit in with the Lynx starting system. You can see the front side of that painting here
https://en.m.wikipedia.org/wiki/St._Jerome_in_the_Wilderness_(D%C3%BCrer)

The Star Tree / comet thing references an old sci fi idea I believe called a Dyson Tree, which is a hypothetical deep biome, ie postulating if a tree could survive and grow deep within a comet.

For the Isonomy I was inspired by reading some random White House press releases alluding metonymically to the most senior outward facing levels of the Pentagon as the E-Ring (E-Ring is also the name of a location in Saturn's rings).
https://www.defense.gov/News/Speeches/Speech/Article/3578046/remarks-by-deputy-secretary-of-defense-kathleen-h-hicks-on-the-state-of-ai-in-t/
This survives in some of the imagery around the number five and the Pentacle etc in the faction description.

The Saevasque Concord was inspired from a passage on Sisyphus by Lucretius De Rerum Natura: Sisyphus in vita quoque nobis ante oculos est, qui petere a populo fasces saevasque secures imbibit et semper victus tristisque recedit. I don't understand Latin, so I have no idea what this means. Saevasque however is perhaps only the Isonomy appellation for them; amongst themselves, the faction likely has a different name.
>>
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The opening description of Haemolymph being infused by programmable hydrogels is inspired by this scientific paper I read
https://www.nature.com/articles/s41467-023-41874-7
>Stimuli-responsive hydrogels have garnered significant attention as a versatile class of soft actuators. Introducing anisotropic properties, and shape-change programmability to responsive hydrogels promises a host of opportunities in the development of soft robots

I tried very hard not to use the naughty n word (nanomachines), a lot of sci-fi just defaults to this. Similarly, the scientific speech on Eoarchaean pre-biotic crystal silicates is also based on an actual astrobiology paper (the scientific paper researched the Hadean not Eoarchaean era, but I just thought Eoarchaean sounds cooler from a deep geological time prespective).

I actually originally envisaged the game being set in a huge stellar stream (see pic related) to explain how some phenomena might overlap several constellation star sectors etc. Afterwards I realised that according to the latest astrophysics research, the Monoceros Ring may not actually be a stellar stream after all, just a warped irregular stellar overdensity of the galaxy disc. However, I kept it in, because I like the name and also it reminded me of a cool spaceship gun called the Monoceros Cannon from a videogame, Project Sylpheed
>>
>>5843026
>>5841558
>>5843873
>>5843875
>>5843882
I mentioned on a past qtg thread
https://archived.moe/qst/thread/5737556/#5740387

my official music theme for this COSMOGONY setting is from Titanfall 2, I really like this intro piece:

Titanfall 2 OST Main Theme, BT-7274
https://m.youtube.com/watch?v=pJU7kWTdAj4

(and here is another mini playlist)

Metroid (1986) Title Theme synth remake by Luminist
https://m.youtube.com/watch?v=Q6fceLfjB4s

Vivaldi : Sinfonia a 4 in si minore RV 169 'al Santo Sepolcro
1) Adagio molto
Berliner Philarmoniker, Herbert von Karajan
https://m.youtube.com/watch?v=Psn16zksQx8

...and I thought I might add one final music choice for the setting, given the ending hehe.

Everyone associates space with synths and ambient electronica etc, I do like that genre, but maybe you want something a bit more unusual.

Hence this might be the end credits song that plays as Clara and the cyberninja hug each other, watching the rescue fail and the space station's devastation:

WINDSWEPT Johnny Jewel
https://m.youtube.com/watch?v=ei49RhqNXns
(If nothing else, the album cover has a picture of a very attractive corset lady, yay)
>>
>>5843882
>>5843995
>>5843997
>>5844023
>>5844045
Thanks for running. Somehow got around to writing this only now, I enjoyed the quest immensely and hope you return to it someday - we still haven't really even begun taking down the Isonomy or anything of that kind - the greatest projects that would yield us a feeling of victory. Overall, I thought you realized that civ quests are a big time investment and, with high probability, a long-running thing. Though I also knew of your tendency to run quests contained in one thread, so I kind of expected an abrupt stop once the image limit is reached.

One of the most interesting parts for me was trying to somehow fit the FRIENDLY principles of IFA into the realpolitik merciless world of deep space. Especially considering we were employing cyberninja slave soldiers lol. I enjoyed all storylines except maybe Cassidy Carmen + Morfran one, it felt like it dragged on for too long without any specific result that could possibly come out of it, I think. It was great building connections and watching the lore grow, even though the universe felt a bit barren for corps, organizations and other stuff, perhaps this was due to the fact that the quest ran for a short time and you didn't have the opportunities to introduce many of them.

>WINDSWEPT
This is great, thanks for sharing the track.

If you're willing to reveal it, what would I find at the position in Cygnus identified from the star data? The one somewhere near Tyndareus station or something like that? What kind of storyline was that?
>>
>>5851257
Thank you very much for playing! I ended the quest because I think 3/4 players dropped out unfortunately hehe, not just because of the image limit. I was hoping for a bit more coordination amongst players but it is difficult to organise interactions or faction agreements though with varying timezones. For instance I was wondering if any heroic players would attempt the noblebright quest Return Scarlett To Her Home Planet / Reunite Scarlett With Her Grieving Mother hehe: >>5823274 >>5824686

So at Tyndareus, and also at the mysterious massive Eoarchaean ship at Sextans, I had planned for a hidden theme of Finding The Location Of Earth. There was going to be a reveal at the end where it turns out Earth was never destroyed - it is still out there, all pristine and uninhabited, reclaimed by Nature etc. I thought it would be a bit different from the standard sci-fi thing of interstellar expansion / exosolar conquest etc if it became about abandoning the stars and returning back to Earth (though this actually has been done before, Asimov Foundation's Edge ends with this, though in his story Earth is a grim radioactive wasteland). The shattered planet might have been a myth created by the Isonomy to maintain their interstellar dominion etc. and to keep worlds primitive and separated. There might also have been some more clues if the player anon chose to give the scientific speech on the Eoarchaean era etc.
>>
>>5851257
I wasn't entirely sure what the anon was trying to do with Morfran and Cassidy Carmen (I chose her deliberately cringe name lol because I was thinking of that pilot Carmen from the Verhoeven film Starship Troopers, hehe) If the faction could demonstrate that they found a way to control or subdue Rewilders, (ie integrate them peacefully into a highly technoindustrial society) that in itself would have been incredibly valuable. I am not sure if the anon was just interested in experimenting and creating chaos (I do this sometimes in 4x games hehe, just wreck things to see what happens) but in my games UNRELENTING DEATH always exists hehe. I did try to give a fugitive getaway option near the end (just jump into the drone ship and escape...!!) but not sure why the anon did not take it. That said I think the faction is fine overall, there is probably a bit of famine on the station from the burnt hydroponics, but that probably helps reduce the overcrowding lol. In fact that player did really well building out their fleet and also the mountain colony planet etc.

>Corporations etc
A big mistake I made, ironically I actually even anticipated it lol, I had this prepared random table of faction / corporation names, that you could roll to autogenerate. But in the end I did not include it because I actually was not entirely happy with the names, and I could only get one part of it down to 150 which was a bit awkward to roll (I wanted every column to be 1d100). So I decided to omit the random faction name generator, I left it out in its imperfect / incomplete yet workable form. So maybe that table should have been included for faster faction generation. Incidentally, Vertigo Pact is an example of a name I generated just by rolling on the table.
>>
>>5851481
I planned to interact with others a bit, e.g. enlisting the Emerald Dawn Conclave as a military force in support of the IFA, or employing the services of Othrigen to research for me, but I simply didn't contact them yet for that to be possible in the case of Emerald Dawn, and for Othrigen, I simply forgot by the time I obtained money, and they seemed to be making progress towards obtaining assets without my help anyway.

>finding Earth
Yes, I guessed that would be the end objective. Perhaps if you return to this one day, I could eventually find it...

I would also be interested in hearing what the other players thought of the quest.



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