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Disclaimer : I am not the OG QM. Just attempting a Redo of a quest I loved in the past.

https://suptg.thisisnotatrueending.com/qstarchive/2022/5394100/

>In the 40th millennium, the God Emperor of Mankind sits astride His Throne on Terra, shackled in torment as He lights an inferno in the immaterium, fueled by a thousand psyker’s souls consigned to oblivion each day. Across the galaxy, quintillions of men and women struggle, suffer, and take their stand in His Name against the numberless horrors that threaten to destroy them from within and without. They are the Imperium of Man, their hearts filled with relentless hate, and over millions of bloodstained battlefields, they and theirs return the hostility inflicted on them tenfold. It is not the 40th millennium, and this is not their story.

>This is the story of another species, risen to prominence on an alien rock that never has and never will know the nurturing warmth of Sol. They are Xenos, as far from the genetic legacy of Terra as the east is from the west. To the Imperium: Other, Anathema, an INSULT to Mankind’s existence that cannot and must not be allowed to endure. To themselves, they are the only thing they can truly count on in a galaxy gone mad. In time, the Great Crusade of Mankind will discover their existence and in a crucible of fire and fury, their right to be will be earned or it will be extinguished.

In time… First, they have to evolve and before we can get into that, you’ll need to decide on their evolutionary context. The choices to follow are simple but fundamental and will shape every aspect of their eventual physiology. Choose one per category and the vote will be tallied after roughly 24-36 hours, barring a clear supermajority.
>>
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>Sun Radiation
There are few species that can claim to have evolved without the light of a star and yours is not one of them. Almost more important than any other factor is how much radiation it’s outputting. How rough was your cradle?

>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Gentle: The blue sun is pale and merciful, giving your homeworld a much welcome relief from the usual pain. Complex evolution will be much easier, at the cost of a lower tolerance for radiation and increased difficulty adapting to the predations of foreign stars.

>2/9
>>
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>Planetary Size
One day your species will look back on its homeworld but whether those memories are fond or painful mean nothing to evolution. Far more relevant is the raw weight of its gravity well. How big is your planet?

>Tiny: Your homeworld is a fifth the size of Terra and has an extremely low gravity. This means initial spaceflight and adjusting to zero-G environments will be trivial for your species but they are certain to be weak and fragile without evolutionary effort.
>Small: Your homeworld is half the size of Terra and has somewhat low gravity. This is a middle-ground between the lighter side of the scale and statistically, most spacefaring species are likely to have evolved under similar circumstances.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.

>3/9
>>
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>Planetary Moons
It’s easy to mistake for an aesthetic detail, a motif of art or to hold at its surface value, a resource to exploit when spaceflight has been achieved, but the moons of a planet are a major contributor to the eventual shape its lifeforms may take. How many moons does your planet have?

>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer.
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
>Two Moons: Your homeworld has two small moons. One is always in the sky and nights are in a regular twilight. If there’s water, the tides will be wild and unpredictable.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

>4/9
>>
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>Planetary Heat
Another critical factor of the sun is how near your species’ homeworld is to its embrace. This has a profound effect on every part of its ecosystem and plays a part in what planets and colonial preparation your species will need in the future. How hot is your planet?

>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.

>5/9
>>
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>Planetary Moisture
Almost every biological lifeform requires water in some capacity and yours is no different. Its rarity or abundance will play an enormous role in their evolution and in its priorities. How wet is your homeworld?

>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.

>6/9
>>
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>Planetary Terrain
The tectonic activity of your homeworld has a significant effect on an evolutionary timescale but its most obvious impact is in the terrain it generates. This may vary over time but will always stay near to its baseline. How rough is your homeworld’s surface?

>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.

>7/9
>>
>>5810134
>Average
>Large
>Many moons
>reasonable
>Aquatic
>>
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>Warp Density
Behind the material reality is another, where physical law is meaningless and whim and will alone reigns supreme. Occasionally, they overlap and in some rare planets, the line between them is blurred. How much of the Warp is in your homeworld?

>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena.
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

>8/9
>>
Now that that’s out of the way, let me explain the premise of this quest. This is a multi-stage evolution and civ quest hybrid set in what will eventually become the 40k galaxy, where, instead of being a part of any major faction, (You) are one of the many, many footnote alien species in a pitched struggle to survive in a galaxy tailor-made to eradicate their race. Unlike them, however, you have the opportunity to guide your evolution from their most distant ancestors to sapience, and then to unify their species under a single culture from the neolithic to the space age by any means possible, and then take a precious window of time to spread, advance, and exploit neighboring star systems before the Great Crusade arrives. From then on, escalating waves of the worst the Imperium can bring to bear will attempt to destroy everything that you’ve built and slaughter your species so utterly that its name is unknown outside of classified Inquisition lore. If a stable population of your species can survive until the Great Crusade ends, you’ll win the quest. If you lose, you’ll lose everything.

End of copy paste of OG thread.
Let's run this and crash the hope and dreams of our blobs gloriously one more time
>>
>>5810148
>Jagged
>Warp saturation

Got a bit excited
>>
>>5810134
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>5810136
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks
>>5810139
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>>5810141
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>>5810143
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>>5810146
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>>5810149
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.

The great desert where the sun never sets
>>
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>>5810134
>>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>5810136
>>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>>5810139
>>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>>5810141
>>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>>5810143
>>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>>5810149
>>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

GREAT DESERT - COLOSSAL WARP EDITION

lets get this shit QM
>>
>>5810158
FUCK I forgot
>>5810146
>>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.

JAGGED GIANT WARP DESERT SHITHOLE
>>
>>5810158
>>5810161
I offer you a deal, change the jagged to flat and I'll support it being huge and warpy.
I have no reason other then thinking that a desert planet should be flat
>>
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We have no emergency whatsoever as the vote will remain open for around a day.

>>5810163
Counterpoint : picrel
>>
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>>5810170
But look at what a flat one could be! Almost makes one want to build a huge mothership and go on a space adventure after discovering an ancient mural
>>
>>5810134
>>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>5810136
>>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>>5810139
>>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>>5810141
>>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>>5810143
>>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>>5810149
>>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>5810146
>>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.

This can only breed the toughest and coolest of Xenos species
>>
>>5810134
We're so back

>>5810134
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
Fuck radiation

>>5810136
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
Fuck supergravity

>>5810139
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
Chaotic tides are for chads

>>5810141
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
Tropicalbros rise up

>>5810143
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
Aquaticbros rise up

>>5810146
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
Elevation is based

>>5810149
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
The warp is based
>>
>>5810134
>>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>5810136
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>>5810139
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
>>5810141
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>>5810143
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>>5810146
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
>>5810149
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
Psy-Radioactive chuds, rise up
>>5810150
>End of copy paste of OG thread.
was this done before ? or was it one of those abandoned threads
>>
>>5810198
>was this done before ? or was it one of those abandoned threads
Yes to both
https://suptg.thisisnotatrueending.com/qstarchive/2022/5394100/
>>
>>5810134
>Harsh
>>5810136
>Huge
>>5810139
>Many Moons
>>5810141
>Arid
>>5810143
>Arid
>>5810146
>Jagged
>>5810149
>Warp Saturation
Giant magic death xenos.
>>
>>5810141
>>5810213
>Boiling
>>
>>5810134
>>Average
>>Large
>>Many Moons
>>Reasonable
>>Arid
>>Flat
>>Warp Exposure
This time. This time it will be different.
>>
>>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative
>>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

>>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures
>>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>>
>Harsh
>Large
>Many Moons
>Frigid
>Balanced
>Balanced
>Warp Exposure
>>
>>5810134
>Harsh
>>5810136
>Huge
>>5810139
>Many Moons
>>5810141
>Boiling
>>5810143
>>Arid
>>5810146
>>Flat
>>5810149
>>Warp Saturation

I am very happy to see someone pick up the mantle of this quest, it was fucking great.
>>
>>5810134

>Harsh
>Large
>Many Moons
>Boiling
>Arid
>Jagged
>Warp Saturated

Sort of a magicky, desert cliffs hellscape.
>>
>>5810150
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>Two Moons: Your homeworld has two small moons. One is always in the sky and nights are in a regular twilight. If there’s water, the tides will be wild and unpredictable.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena
>>
>>5810407
Missed one my bad
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>>
>>5810133
Best of luck on this OP, i believe that you can see this though to the end, anyways-
>>5810134
>Gentle: The blue sun is pale and merciful, giving your homeworld a much welcome relief from the usual pain. Complex evolution will be much easier, at the cost of a lower tolerance for radiation and increased difficulty adapting to the predations of foreign stars.
>>5810136
>Tiny: Your homeworld is a fifth the size of Terra and has an extremely low gravity. This means initial spaceflight and adjusting to zero-G environments will be trivial for your species but they are certain to be weak and fragile without evolutionary effort.
>>5810139
>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer
>>5810141
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>>5810143
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>>5810146
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>>5810149
>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena.

Complete opposite of last quests voting choices, let’s become a race of sentient slime people and conquer the universe with levels of tech that hasn’t been seen since the age of iron, magic is for pussies.
>>
>>5810149
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
LET'S RUN IT BACK FLOUNDERBROS
>>
>>5810518
You know what? Switching to this.
>>
>>5810149
>>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.

I wish for death, flounderbros!
>>
>>5810134
>Average
>>5810136
>Small>>5810139
>>5810139
>Two Moons:
>>5810141
>Boiling
>>5810143
>Balanced
>>5810146
>Jagged

Good to see a variation of this quest again
>>
>>5810520
>>5810608
>>5810610
You three are missing the "moisture" setting.
>>
>>5810133
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
>>5810666
>>5810610

>>5810143
>Balanced
>>
>>5810134
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.

Just like in the good ol' days.

>>5810136
>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.

>>5810139
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

>>5810141
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.

>>5810143
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.

>>5810146
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.

>>5810149
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
>>5810757
Turns out i messed up and your misssing setting is warp not moisture
>>
>>5810149
Can we have high=good dice this time? That always annoyed me in the original quest.
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.

>Huge: Your homeworld is five times the size of Terra and has crushing gravity. Conventional spaceflight is effectively impossible and the sheer pressure they’re used to will make the void a nightmare, and if they want to move with any efficiency, their evolution will have to be very stubborn or creative.

>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.

>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.

>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.

>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.

>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
>>5810762
>>5810610
>>5810149
>Warp Saturation
>>
>>5810762
Basically the same things anyways.
>>
Calling it a stop for this vote.
Writing.
>>
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>>5811012
>Absolute hellhole of scorching radiation and unlivable temperatures AGAIN
>But this time also without ANY water
WHY
>>
>>5811014
Guess the caves and night time are our only chances now
>>
>>5811014
The GRIND never ends
>>
>>5811016

We can always just crash an ice-moon into our planet later to become water-rich anon
>>
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>An eternity away from Sol, a bloodred star which has no name in earthly tongue lays, a swollen tumor on the cosmos, throbbing with malice. Caught in thrall of its orbit are five satellites, a scorched rock near the sun, two gas giants far away, and two in the goldilocks zone.
The first one is a large, calm planet, with a thick atmosphere shielding from dangerous radiations. Ample amount of water, a pleasant surface temperature. But by a cruel twist of fate, no life emerged on this haven.
Let our eyes turn to the second one : closer to the star, this one is on the limit of acceptable pressure for the precious fluid of life, water. The strong gravity crushed the weaker rocks into a fine dust, covering most of the cracks and caves, leaving only the highest peaks emerging through the sand ocean.

>This planet is inimical to higher life as Terran scholars know it, by no right should it be any more than another dead rock in billions, and yet… Life has found a way. In the cauldron of a Geyser, amino acids piled on each other just the right way for a self-replicating structure. Its primitive genome shredded and its remains decayed without a trace in the span of just under ten Terran minutes. Against the odds, it managed to reproduce just before dying without note and its offspring did the same, setting a pattern for millions of years to come. Now, numberless generations later, among the thirsty, dessicated, sickly and burnt wretches clinging to momentary existence, a species with true evolutionary potential has emerged.

>Your species.

Before you can evolve in earnest, you’ll need to determine which species is yours. To do that, you’ll make three more simple choices and in the doing, narrow infinite possibilities to a lone certainty. After roughly 12-24 hours, your gauntlet of evolutionary strife will begin.

Also, let's put the concern of the fine fellow >>5810774
Do you prefer :
>High is good for the roller
or
>High is bad for the roller
regarding rolls?

>1/4
>>
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>Species Mobility :
The sheer WEIGHT of your homeworld is a permanent shackle on the nonexistent neck of every one of its children. Quick, effortless movement is a novelty that won’t be seen for a very, very long time but there are a few that dare to skitter upon the rough grains of the sea of sand. How much of its lifespan does your species spend on the move?

>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>Sedentary: Your species is completely inert, latching as it can and waiting. This is a cautious strategy that grants them a large degree of mass and stability against the sand tides, though it comes at a cost. Most strategies of consumption require patience and creativity.
>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus.
>>
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>Species Reproduction
Self-propagation is so fundamental to life that many scholars, Terran or otherwise, don’t consider organisms that can’t reproduce on their own to be truly alive. Perhaps they are right. There are many, many methods but they can be sorted into four separate categories. Which does your species rely on?

>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.
>Plurisexual : With 10 starting sexes, your species will rarely run in the case of incompatibility, making spore clouds a valid strategy. This approach cover more ground, but makes younglings extremely vulnerable because of the low amount of biological ressources spent.
>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent.
>Fatal Asexual Reproduction: Your species reproduces by consuming a large amount of nutrients and dividing into several offspring, killing their parent in the process but having a much swifter period of weakness. This is the fastest method of reproduction and can rebuild populations very quickly, though it suffers from the same near-stagnancy as the above with weaker younglings.

>3/4
>>
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>Species Diet
For any organism to grow, it is a requirement that it takes in nutrients. Where those come from and how they’re taken is much more variable. How does your species eat?

>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.
>Herbivore: Your species consumes autotrophs to further process the nutrients they’ve already generated. This strategy is consistent but can be risky between adaptations in the food source and in predators.
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>Scavenger: Your species consumes the carcasses of dead organisms to subsist on what scraps remain before microorganisms can finish the job. This strategy is low-risk with some reward and a massive amount of competition.

>4/4
>>
>>5811051

>no preference regarding rolls

>Sedentary: Your species is completely inert, latching as it can and waiting. This is a cautious strategy that grants them a large degree of mass and stability against the sand tides, though it comes at a cost. Most strategies of consumption require patience and creativity.

>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent.

>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.

Gotta start somewhere, let’s begin with a “sand polyp” or “desert barnacle” approach. We can focus our efforts on better metabolism and such before evolving into terrorcrabs like the Chaos Gods demand
>>
>>5811048
I don't mind either way, so long as it's consistent.

>>5811051
>Sedentary
>>5811053
>Benign Asexual Reproduction
>>5811060
>Autotroph

I say we try something different this time, I'm thinking cactus build.
We can always evolve legs and/or death lasers later.
>>
>>5811048
>>High is good for the roller
>>Sedentary
The sarlacc calls to me
>>Bisexual
Hardmode is a go
>>Carnivore

I have no clue how sarlacc would get to sentience, but fuck it.
The most bullshit option would be to pick multi-phase generatinal lifestyle like jellyfish did and force QM to run for basically 2 animals at once. But I'm not that cruel
>>
>>5811048
>High is good for the roller
>>5811051
>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>>5811053
>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.
>>5811060
>Scavenger: Your species consumes the carcasses of dead organisms to subsist on what scraps remain before microorganisms can finish the job. This strategy is low-risk with some reward and a massive amount of competition.
Let's evolve to eat the competition
>>
>>5811048
>High is good for the roller
>>5811051
>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>>5811053
>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.
>>5811060
>>Carnivore

We will be top-dog from day 1. I will accept nothing less! The chaos gods require powerful servants, and we will provide…
>>
>>5811048
High is good for the roller
>>5811051
>Ambulatory
>>5811053
Plurisexual
>>5811060
Carnivore
>>
>>5811102
Come on, we don't HAVE to bow to warp fucks. We'll just have to deal with them
>>
>>5811161
Yeah, we don’t? But I’d like to? This is a choice based entirely on flavour, lmao. Daemons and evil gods are cool bro.
>>
>>5811048
Holy kino

>>5811060
>Sedentary: Your species is completely inert, latching as it can and waiting. This is a cautious strategy that grants them a large degree of mass and stability against the sand tides, though it comes at a cost. Most strategies of consumption require patience and creativity.

>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent.

>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.

Immobile plantmaxxing with zero water will be an interesting challenge. If we do this we should not be telepath mind-controllers. That's too easy.
>>
>>5811048
>No preference
>Ambulatory
>Plurisexual
>Carnivore
>>
>>5811048
>High is good for the roller

>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus

>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.

>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>>
>>5811051
> Multiphasic
Mobile young, rooted adults
>Benign Asexual Reproduction
Take root, become a living den to protect the younglings
>Autotroph
Plenty of sun.

> Big dice good
Just to avoid confusion, I don't care otherwise.
>>
>>5811368
> Multiphasic
>Benign Asexual Reproduction
>Autotroph

Prefer roll high

(
>>
Here's the current Tally status.
Still open for ~9/10 hours
>>
>>5811396
Remarkably tied up. I guess the big question is Plants or Predators.

Plants feel like a safer option, being at the bottom of the food chain protects us from ecological collapse, since we depend on the sun for survival and nothing else. The entire food chain except us can die, and we'd be ok. And from the bottom we're in a position to manipulate the entire ecology.

On the other manipulator though as predators we're pushing for the tools we need for long term space age survival from the very beginning. Intelligence, manipulation, social behaviors, combat. And ideally we'd push toward apex predator status, letting us adjust the ecosystem from the top down. Of course hitting apex status is no small feat.
>>
>>5811478
The biggest problem with plants is the lack of dynamism. A plant can't move or fight or think because a plant doesn't need to move, or fight, or think. So it has no need to evolve in that direction and there's no pressure for sapience.
>>
>>5811543
I've been trying to imagine how tf a plant would evolve any form of sentience even in very soft sci-fi and I'm drawing a blank. I mean it's in the options, so OG QM clearly thought it was possible. But brains need a lot of energy, and autotrophs operate on very little energy. And what good would a brain be to a plant? It's not like it can react to all that information the brain would process.

Help me out with ideas, plant-anons, what's the plan?
>>
>>5811543
>>5811553

Warp hive mind? Predatory plants? Parasitism? We can move down some pretty weird evolutionary pathways given the heavy warp exposure.

If we become poisonous desert plant/barnacles we can move in different directions
>>
>>5811553
We don't need to have a specific brain structure. I was thinking we could evolve a venus flytrap type strategy and then spread neural functions across a bunch of smaller bundles, like insects. Predators are cool too. Plants are hard but easy at the same time.
>>
>>5811048
>High is good for the roller
>Sedentary: Your species is completely inert, latching as it can and waiting. This is a cautious strategy that grants them a large degree of mass and stability against the sand tides, though it comes at a cost. Most strategies of consumption require patience and creativity.
>Benign Asexual Reproduction: Your species reproduces by gestating their offspring and releasing them when they’re capable of surviving on their own. This is dependable but the gestation period can leave their parent vulnerable. Normally, these offspring are nigh-identical clones of their parent.
>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.
Hivemind time
>>5811553
>what good would a brain be to a plant?
https://en.m.wikipedia.org/wiki/Mycorrhizal_network

>what's the plan?
Gaia-Hivemind Warp colonization, I want to Oxygenate the Chaos Gods
https://en.m.wikipedia.org/wiki/Great_Oxidation_Event
>it is believed that oxygen acted as a poison and wiped out much of anaerobic life, creating an extinction event
>This wiped out over 90% of life on earth.
>>
>>5811594
>https://en.m.wikipedia.org/wiki/Mycorrhizal_network
That is not brain-related at all.
Saturating atmosphere with oxygen is obviosly useless agains anything warp related, but I'm gonna assume it's a joke.
Okay, plant anons have no idea, got it.
>>
>>5811012
c'mon anons, I get the radiation and psyker shit but why stack basically the rest of the options against us ?
>>5811048
>High is good for the roller
>>5811051
>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>>5811053
>Bisexual
>>5811060
>Autotroph: Your species is on the bottom of the food chain, in that it relies on its environment alone to survive. This strategy is extremely stable and inefficient for growth if unrefined.
>>
>>5811607
I think he wants to distribute consciousness across thousands of individuals instead of having it be isolated and bootstrap a hivemind to influence the chaos gods in our favor. That would probably just make a tiny chaos god for us. The Warp is FUBAR'd.
>>
>>5811607
>That is not brain-related at all.
>a network in which plants communicate(infochemicals) and share nutrients doesn't resemble and can't become a brain analogue

>Saturating atmosphere with oxygen is obviosly useless agains anything warp related
Think harder mate, if animals can live in the Warp, what's to say we can't evolve that too? And if we can live in the warp, what's stoping us from influencing it, be it through our own god or something else, something less humane?
>>5811612
>to influence the chaos gods in our favor.
>make a tiny chaos god for us.
Thinks less human! Why would a planet sized-biocomputer end up with it's own anthropomorphized deity? We would probably be anathema to the chaos gods.
>>
>>5811048
>>High is good for the roller
>>5811051
>>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>>5811053
>>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.
>>5811060
>>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>>
>>5810666
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>>
>>5811553
> The Plan
Parasitism was big on my list. Hijack some other critters digestive track and body to fuel our brain needs, and develop a better brain to better manage our hosts.
>>
>>5811060
>Amubulatory
>Bisexual
>Scavenger
We can spec into eating living things later, using our ironclad digestive system to help bridge the gap.
>>
>>5811048
>High is good for the roller

>>5811051
>Multi-Phasic: Your species is a rarity, with multiple phases of its lifespan, one nomadic, one rooted. This is the best of both worlds in the immediate scale but on an evolutionary timespan, there are multiple points of failure and developing each phase will split your focus.

>>5811053
>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.

>>5811060
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.
>>
>>5811048
>>High is good for the roller
>Sedentary
>Benign Asexual Reproduction
>Carnivore
>>
>>5811641
Also i don't care about the roll type
>>
Last chance for anyone to change their mind (please backlink previous vote) and for latecomer to vote.

Current winning phenotype is an Ambulatory Bisexual Carnivore
>>
>>5811879
I'm >>5811688

I'll change to Ambulatory and Bisexual.
>>
>>5811879
Ambulatory Bisexual Carnivore is good. I'll change my vote from >>5811170 to support it.
>>
>>5811048
>High is good for the roller
>>5811051
>Ambulatory : Your species never settles down and is always moving. This is a risky strategy that leaves them at the mercy of the sand tides and exposed to predators. At the same time, they are less likely to go hungry for lack of feeding opportunities.
>>5811053
>Bisexual : Split the population between pipette and crucible, the former giving genetic material to the later, and those specialized roles can perform the dangerous matter of reproduction easier. However, this is the hardest in term of finding compatible mates.
>>5811060
>Carnivore: Your species consumes herbivores to further process the nutrients they’ve already processed. This strategy is dangerous but has a high-reward in intake and in selection pressure.

man i love this, the first quest was so good crack on wheels.
Too bad we didn't even get to the tribal stage there.
>>
>>5811584
i like to imagine either a locust like alien or scarab like. They are just cool insects to use for this.
Tough and strong like a brute, quick and smart like an elite. Damn nightmare to fight on top of psionic abilities.
>>
Though i have to admit scorpion or spider like could be very cool. Fennec, vulture or gila like ain't bad too.
Lot of kino animal deserts
>>
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Your species is the Skipper Skittler. Of the current food chain, it is the least effective of the major predators, small, clumsy, and fragile by the standards of an already small, clumsy, and fragile ecosystem but that is precisely why it has true evolutionary potential. If the Skipper Skittler doesn’t evolve and reach efficiency in its niche, its population will decline and eventually go extinct. The Skipper Skittlers must take great strides to improve because the Skipper Skittlers have no choice. Of course, the Skipper Skittler can’t choose to start with, it doesn’t even have a brain. That’s where (You) come in, to guide the Skipper Skittler’s evolution to excel, dominate its ecosystem, and eventually… reach for the stars. But first, you have to look carefully between the shifting dunes.

The Skipper Skittler is a pale, boneless blob the size of a Terran tennis ball with three major body parts. It has a mouth, a pair of stubby limbs], and a stomach. The mouth is toothless, the limbs are feeble, and the stomach is inefficient. The Skipper Skittler spends its days crawling its belly against the rough sand to propel itself aimlessly. The rim of the Skipper Skittler's mouth, has several sensitive nerve endings that can detect wether the Skittler is facing sand or something else. If that's something else, the Skipper Skittler will latch its mouth on it, force it into its stomach, where it can be dissolved into nutrients to sustain the Skipper Skittler.
>>
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Other species delve in the immediate environment of the Skipper Skittler.
Our protagonist species' favored source of food is the bulky Spin Catcher. The Spin Catcher is twice the size of the Skipper Skittler and is slightly more complex. A Spin Catcher has a toothy mouth, a stomach, and unlike the Skipper Skittler, really low mobility.
Waiting where the whims of the sand tide puts it, its open mouth wait for a Spinroot. The Spinroots, first big species that colonized the planet, is a tree-like being that scions are sent romaing under the whims of the winds and the sand tide. The Spin Catcher main success is of course due to luck : being heavier, the temporary stable points it sits on inevitably attract a lone spinroot, which nutrients and moisture can sustain the Herbivore.

The lucky Skipper Skittler can stumble upon the fat and wet Spin Catcher, and feast on it for 10 local days, roughly 5 Terran ones. The unlucky one will get crushed by the Spin Catcher mouth, killing the prey becoming hunter by poisoning it with indigestible nutrients.
The Skipper Skittler has no way to store surplus nutrients or recognize regular feeding grounds. It is blind, mindless, and driven completely by impulse. For now, sheer luck have allowed the species to emerge.
>>
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The Skipper Skittler's primary competition, is the mighty Mawchain.
A fanged head, using tremor sense to locate prey and ramp toward it. A tad slower than the fast Spinroot, it seldolmely poison itself by choking on the harder body of the Autotroph. After feasting upon the waddling Skipper Skittler or following a nearby Spinroot to the waiting Spin Catcher, the Mawchain use excess protein to build its descendants.
Chaining behind the main head, they contribute to the locomotion in a dormant state until the main head's death. Then, they activate : attacking the head's killer, or simply feasting on their progenitor, they all disperse on the new stockpile to find new preys.
The only way a Skipper Skittler have be seen winning the confrontation is meeting a Mawchain lone newborn from the side or the read as the Mawchain's fangs are mightier than the weak chew of the Skipper Skittler.
>>
esides the Skipper Skittler's prey and its competitors, the environment itself poses an extreme challenge to its survival.
The sand tides, pulled and push by the myriad of moons, burrows its fair share of beings. The abrasive sand itself grate the weak skins of the planet's delver, leaving wounds. Wounds leaking. Bringing the next major probleme : moisture.
Skipper Skittler's weak bodies have no efficient way of retaining water, and dessication is the most common cause of death on the plannet, shared with all the poor delvers.
Would a Skipper Skittler's feed itself enough to keep moisture, while avoiding both the mighty Mawchains and the choking Spinroots, the lurking species will die under roughly 64 terran days (or 118 locals) of the inevitable cancer provoked by the harsh sun, aggravated by the constant irritation of the rough sand.
>>
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One advantage the Skipper Skittler's has is its method of reproduction. Unlike many species, Skipper Skittler's have two distinct sexes, the Spitter and the Swallower.
When two Skipper Skittler waddle on each other, their mouth meat and a few specialized tactile cell triggers. This ensue that Skipper Skittlers does not canibalize each other, split upon incompatibility, or mate when they can.
Mouth against mouth, the spitter release a few big, moist gametes, that the swallower fertilize. Held in a crude pouch for 32 local days, or 16 Terrans, until they grow enough to burst through the poach and waddle their merry way into almost certain death.
These newborns Skipper Skittlers are a fifth the size of their parents and most don't survive the 21 terran day it takes to grow and reproduce on their own.

A handful do, and this continues the species. There are a couple of problems with the Flounder Feeder’s method of reproduction. First is the low occurence of meeting, only happening by sheer luck.
Second is due to the crude pouch’s location at the roof of the swallower's mouth, it is occasionally ruptured too early by the flesh of a Spin catcher getting consumed.
Even with its problems, the Skipper Skittler's method of reproduction works and isn’t an urgent issue. All in all, the Skipper Skittler suffers a miserable existence but is not burdened with a consciousness that can understand it.

Here comes the first, long waited vote :
>How should the Skipper Skittler evolve?
>>
>>5812099
>There are a couple of problems with the Flounder Feeder’s method of reproduction.
Kek. Copy pasting error spotted.
>>How should the Skipper Skittler evolve?
>Harder skin, for better water retention and less skin grating. Would also made our "jaws" a little harder, even without teeth. God knows where we get any water in the first place in this hell. At least flounder feeder lived in the ocean.
Immobile herbivore, mobile plants. What a bizzare hellscape. Qm, what's the status on caves and mountains? We did went for jagged world after all

Rise and grind mr. Skittler, rise and grind.
>>
>>5812111
>Formatting error
>Missed one Feeder

Sudoku time I guess.

>Mobile plant
More exactly Multi-phasic.
>Status on cave and mountains
No spoils. Right now, the Skipper Skittler lives in the "Sand Ocean" biome. The Jagged aspect + multiple moons mean crushing moving sand dunes. No Skipper Skittler have set a stubby unaware (alive) limb on other biomes, but they exist.
>>
>>5812111
I'll support harder skin. We need to quench our thirst.
>>
>>5812099
>>5812111
>>5812121
Harder skin makes sense
>>
>>5812099
>evolve a chitinous shell

This seems perfect desu. If that isn’t possible at this current stage, then I’ll support:

>harder skin
>>
>>5812099
Grow mandibles for catch and cut preys
>>
>Sensory Organ

Be it basic eyes or enhanced feelers the increased ability to both detect threats and prey could prove invaluable to the early success of this creature.
>>
General Ideas

Harder skin
Chitinous shell
Internal Membrane for keep water in
heart/s
brain/s
eye/s (armored)
ear/s (armored)
nose/s (armored)
Stomach (possibly multiple upgrades with a recycle organ while keeping some level of waste. Shit is important to the environment)
Claws for burrow and dig through the sand + combat
Horns : combat
Poison : combat/digestion
Process of developing long legs : fast moving, less heat contact with ground and higher elevation for intercept food and shelter when we have eyes/ears/nose. possible jumps in future
Process of developing short legs : short and far tougher, less movement, potential of reclining them and use a "ball" like movement idea. Need more brain.
tail : combat, stability, movement etc..
>>
Actually now that I think about it the conditions of the sand sea aren’t conducive to visual or any other traditional means of sensing. Why not evolve psychic sensory organs enabling our creature to detect the little soul motes of the other creatures in the sand sea
>>
>>5812164
How about some way to suck the moisture out of our prey?
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>>5812168
Something like a beak then, for pierce and eat. Is a direction but i like the mandibles for cut up and eat.
>>
>>5812165
you need a brain first really is the bare minimum for start those kind of organs.
>>
also
>has several sensitive nerve endings that can detect wether the Skittler is facing sand or something else.
it seems capable of sensing stuff just need development really
>>
>>5812099
Evolve more rudimentary limbs/protrusions to help the skitter drag itself thorough the sand and act as sensory organs
>>
>>5812173
>it seems capable of sensing stuff
I assume it's touch only.
>>5812168
Based. We shall steal their precious fluids.
>>
>>5812192
yeah just one sensory organ at the start, better than nothing.
The "creature" part of the game means we need to fully develop it in all aspects we want, for make it the apex predator of the world. After it has become sapient we pass at the next stage. Right now millions of years will pass then less and less until we arrive at the space age.
>>
and the Maw Chain uses a tremor sense so it does seem to work. we should copy it
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>>5812192
>Based. We shall steal their precious fluids.
Moist Vampires build? Moist Vampires build

>>5812221
>and the Maw Chain uses a tremor sense so it does seem to work. we should copy it
Maybe, or maybe we can try and exploit it once we become strong enough to take them. Maybe the Skitters could develop a way to communicate by vibration, attract any lone Chainmaw and make the skitter basically gang on it to get them together with the offsprings
>>
>>5812236
could be an idea
>>
There's a lot of interresting discussion.
Here's my current interpretation of the tally.
If you wish to change your vote, please backlink and explicitely type "Changing from "Evo1" to "Evo2"

No emergency, keeping the first evo vote open long enough for everybody to chime in.
>>
>>5812099
Joining the skin crew on this need it to be tougher
>>
>>5812252

Also joining skin crew - if we can’t go directly to a chitonous smell, maybe we can go with a leathery hide?

Also by developing chitin/hide we can start developing some basic radiation resistance.

We don’t have to become the most lethal predator immediately, we just have to generate some big population numbers to ensure that we won’t go extinct at the drop of a hat
>>
>>5812280
You can go toward chitonous shell. This will provide defense toward predators and maybe sand, versus the skin that provide better moisture preserve and maybe sand protection.
>>
>>5812280
i recon skin would be still under our shell if we develop it. We are a evolving and a shell is pretty useful for general survival here.
For me the skin and shell can go hand in hand
>>
>>5812288
Develop a shell in our belly, so we can use it as a board to skate through the sand.
And Skin at the top to get moisture
>>
>>5812291
not convinced, thinking about how it would look i dislike it too.
i prefer to have a natural armor above and the skin under, just need to vote one now and then the other.
>>
>>5812252
change from my previous vote
to
harder skin
>>5812152
>>
>>5812280
My biggest concern with a shell is heat retention. The Skipper Skittlers need a way to cool down but sweating is suicidal so we'll have to be creative. I think lower body temperature is the best solution here. Normally a desert would be freezing at night and that would be suicide but this one is boiling so we can get away with it unless there's major climate change.
>>
>>5812099
> Improve skin for better moisture retention and protection from sand

Water retention seems like a priority to me. My next priority would be some kind of sensory organ, to both find Spin Catchers and avoid the Mawchain. Tremor sense is a possibility, as is some kind of photoreceptor. Plenty of light and open space to work with after all.

Long term...tunneling with tremor sense? Underground would protect us from the heat and the radiation, but we'll probably burn a lot of calories digging around.
>>
>>5812305
If we develop good enough senses for tracking the day-night cycle (which as a multicellular organism we already ought to have) we could just become a nocturnal creature that burrows under the sand during the day.
>>
>>5812305
With claws we could burrow and dig for avoid too much heat
>>
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Rolled 75 (1d100)

You choose to evolve a new organ for the humble Skittler Skipper, a layer of skin to keep water in and sand out.

To explain the mechanics of evolution, it is done in two phases. The consequence phase, where I explain how your latest evolution has fared and the shorter development phase, where I ask for rolls for your newest evolution. When you attempt to evolve a new trait or improve an already present evolution, you roll three 1d100.
>The first 1d100 is to determine the success of your evolution, higher is better, on a sliding scale:
a 1 is crippling, 2-9 is overwhelmingly negative, 10-19 is moderately negative, 20-60 is a partial development, 61-89 is moderately positive, and 90-99 is overwhelmingly positive, and 100 is game-changing.

The scale is tilted toward positive outcomes because failures usually fail to reproduce and this applies to your species as a whole.
If you attempt to evolve too much too quickly, this scale will temporarily shift toward the negative as the harsh sun punishes you for innovation.

>The second 1d100 is to determine your species’ genetic drift from radiation, again, higher is better, on a sliding scale:
1-20 is negligible, 21-40 is mild, 41-60 is an unplanned mutation, 61-80 is a new, offshoot competitor species, and 81-100 is an overall population decline.
If your species grows more resilient toward radiation or finds a method of preserving its genome, this scale will change, and high results aren’t always negative in certain contexts.

>The third, final 1d100 is to determine the success of your deadliest competitors in their own evolution.
Unlike your species, you want to roll low here, and the same scale is applied, though you won’t be aware of what their attempted evolution is until you see it in action.

In addition to the 1d100s you will be rolling, for every development phase, I will be rolling a 1d100 for the environment. This is a much narrower scale and higher is better for (You).
1 is a mass extinction event. 2-10 is a negative change that harms your species. 11-89 means no change. 90-99 is a positive change for the better; 1 is an extreme positive change that leaves your species in a highly advantageous position.
This will continue until your species has evolved to sapience or has fallen to extinction. As a predator, you will need to be cunning and ruthless to not only survive, but thrive.

Now… Let us begin. Give me three 1d100s. Last one is for Mawchain. Don't hog dice.
>>
Rolled 9 (1d100)

>>5812488
Skinmaxxing
>>
>>5812490
Fuck
>>
Rolled 12 (1d100)

>>5812488
Big money, please
>>
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>>5812490
>>5812494
>>
Rolled 81 (1d100)

>>5812488
>inb4 our competition get's a nat 100
It'd be really funny for the grind anons
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>>5812510
kek, but you like it don't you grind anons ?
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This quest is as cursed as the last one holy fucking shit
>>
>>5812514
I mean, you guys maxxing on the enviromental harm didn't help
>>
>>5812514

Being driven to near-extinction is part of the fun!
>>
>>5812488
>The second 1d100 is to determine your species’ genetic drift from radiation, again, higher is better, on a sliding scale
I think you forgot to change it again while copy pasting. This one is "lower is better" for us.
Also here
>1 is an extreme positive change that leaves your species in a highly advantageous position
should be a 100 instead. I know you can't change it now, I just thought you can miss it when copypasting in the future.

>>5812521
Radiation was actually really nice to us this turn. No effect, we got a 12

>>5812288
>>5812294
>>5812295
bro, I beg you, compress your thoughts into 1 post if possible. No need to push for 1000 replies too soon
>>
>>5812490
>>5812494
>>5812510
Shiiiiiit

We have our work cut out for us.
>>
>>5812526
Watch us evolve a skincloak that causes heatstroke or some shit. This evolutionary chain's gonna be gnarly.
>>
>>5812514
Nah
>>
>>5812521
It wouldn't feel like home otherwise.
>>
>>5812529
Indeed, failed the copy paste.
Correct wording is : 1-20 is an overall population decline, 21-40 is a new offshoot competitor species, 41-60 is an unplanned mutation, 61-80 is mild and 81-100 is negligible.

As you all voted for "low is bad" no freebies.
>>
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Amidst the sand tides, a Skittler Skipper dies under the harsh sun.
The skipper display the current main phenotype of the species : a layer of specialized cell, creating a boundary between the outside and the inside.
However, what could have been a phenomenous adaptation toward a better future for the Skittler-Skipperkind turned into a curse : the skin is oily, leaking away precious fluids.
Although it protect againt grating from the sand and makes the Skittler Skipper more slippery - a couple ancestor owed a least-short lease on life after escaping fangs of Mawchain thanks to that mutation, a combination of unlucky cancers, failure to reproduces, and being easier preys for Mawchains extinguished dry skins and turned Oily-skin into the base phenotype.
Dessication is now the cause of death of over half of the Skittler Skippers. The species' numbers are tumbling down : Extinction is already nearby for that peculiar specy that attempted to crawl in the living hell your gaze lies upon.
>>
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While the Skittler Skipper fumbled on this unforgiving world, the Mawchain ascertained its place as the apex predator of the sand tides.
The previously-smooth skined queue of hungry maws now sports several hard ridges. Those ridges act as a better layer of defense, that only other Mawchain's fang are able to pierce for now.
This means that even when a Skittler Skipper attacks a lone Mawchain small offspring, the Apex have enough time to turn around and turn the tables, winning the confrontation at the cost of a minor wound.

>How should the Skipper Skittler evolve?
>>
>>5812544
>Claws so it can dig and hide under the sand
>>
>>5812544
A layer of dry skin over the oily skin to make the Skittler Skipper release oil when attacked but retain moisture when intact
>>
>>5812543
Oily skin isn't bad. Our biggest problem is a lack of moisture...

>>5812549
I support this. If we have multiple layers of skin we can evolve adaptions to trap sweat inside to cool us down without losing any moisture. A biological stillsuit.
>>
>>5812540
Ah, so the radiation fucked us, it's just not mentioned in the update. Wooo, tumors.
>>5812544
I'll back this one >>5812549
because "just keep adding skin layers, eventually it'll work" is kind of funny
>>
>>5812549
+1
>>
>>5812544
>after 1/3 of our lifespan our legs will detach so we can either consume them or use it as bait
check this out
>>
>>5812544
>Postpharyngeal gut with voids/pores ideal for water absorption.
>>
>>5812549
>+1
>>
>>5812544
>>Claws so it can dig and hide under the sand
>>
>>5812543
More limbs!
>>
>>5812549

Supporting!

Maybe we can eventually make the oil poisonous?
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>>5812544
For god’s sake, get a shell on that oily skin. Job’s done.

>Chitinous Shell
>>
>>5812549
>support
>>
>>5812549
Support
>>
>>5812544
>>5812549
+1 support this
>>5812586
I like this idea and we should keep it in mind for the future
>>
>>5812566
The radiation fucked you by giving an overall population decline, meaning you're already on the verge of extinction.

Looks like we have a winnnig option already.
>>
Rolled 69 (1d100)

You choose to evolve the Skittler Skipper's disastrous, moisture draining external skin layers, doubling down on the strategy that left you in such a precarious position.
Thanks to smart write-in capitalizing on the failure, a 20+ on mutation roll is sufficient to stop leaking wildly water and stabilize population decline

>Rolling for environment.
Taking 3 rolls of 1d100 :
>1st is mutation,
>2nd is deviation
>3rd is Spin catchers evolution

Due to the wildly unchallenged position of the Mawchain, the species does not suffer enough evolutionary pression to advance.
>>
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Forgot picrel
>>
Rolled 11 (1d100)

>>5812970
Hopefully our uncanny ability to come back from the brink of death has followed us too
>>
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Rolled 4 (1d100)

>>5812970
>>5812977
Thats gonna be a very short quest lol.
>>
Rolled 73 (1d100)

>>5812970
>>
hahaha
>>
And that's a wrap, everyone. Thanks for playing, quest over.
Such is the nature of the grind I suppose. We knew what we were signing up for.
>>
>>5812977
>>5812980
>Shit evolution
>Population decline
So...
Anyone wanna try an autotroph this time?
>>
>>5812989
Yeah sure. Cordyceps larp could be fun
>>
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>Under the harsh sun of the hellscape that could have been the cradle to a starfaring species, the last of the Skittler Skippers dries under the unforgiving sun.

Alright. Two possibilities.
>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
>Change planets
>>
>>5812995
>>Change planets
new choice time
>>
>>5812995
>>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
Let's see if plant gaming is any fun
>>
>>5812995
>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
Eh, why not.
We've barely been on here anyway
>>
>>5813002
>>5813004
Based multiple personality disorder anon
>>
>>5813006
Everyone forgets to take their meds every once in a while, come on.
>>
>>5812995
>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
>>
>Change Planets
>>
>>5812995
>>Change planets
>>
>>5812995

>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape

I want to try plantmode
>>
>>5812995
>Change planets
>>
>Change planets

Yeah, I’m over the idea of this planet. Don’t find the autotroph appealing at all.
>>
>change Planets
You need immense luck to survive and evolve on a hellscape. We do not have such luck. You can get just as creative and alien on a more benign option. Maybe we go for a more arctic environment.
>>
>>5813060
Yeah, honestly I’d like to fiddle around with the evolutions, and have some leeway in the weird shit we can get up to. We don’t get that on hellscape version 2.
>>
>>5812995
>>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
>>
>>5813060
The main reason people go for the harder choices, is for getting out of it a far superior alien race once the creature stage is done. More or less everyone is thinking already about what happens once we reach space and then later with the incoming encounter with the imperium during the great crusade.
Ultimately this type of quest is not really for even arrive at the end of all stages, is for fun. Its fun to play and there is a ton of possible ideas for other aliens if you fail one run.

In regard to how much benign it is, it depends. Definitely less random and destructive psyker changes, evolution changes, rad changes or world changes.
But there is far more creatures competition, biomes would be richer in life.
>>
>>5813060
>>5813062
I mean better planet will still be hard. Not because of the environment, but because of much more fierce competition. QM will probably have to come up with way more than 4 species too.
>>
>>5813110
>>5813113
On balance : a not-as-harsh environment could grant you a mechanic change in the form of "best of" rolls instead of single roll. The scales will slide, but you should consistently not get as much in trouble.
This will have a cost in the future stage. If you reach them.
>>
>>5813117
i remember a similar thing from the original quest. One of the tradeoffs was likely getting targeted first by other aliens invasions/raids during civilization and space stage, due to having a good homeworld (but that can also happens with warp predators or demons if they find your creature and decide you are a good meal in the harsh worlds). Like i said though i don't think this quest is meant for arrive at the end, it was build to be difficult either way and very hard at the end. You need a great amount of good rolls.
But is more likely to early lose has a creature or face a great disaster you can't resolve and lose, than arrive at space age. Thats why is fun for me though
>>
>>5813117
Cool. Not sure about "cost", more like "no boon" maybe? If we go for literally earth, I expect our dudes to end up very average compared to humans. Same gravity would mean same muscle density, right?
I still wanna play "hellworld plant that learns mind control" though
>>
>>5813133

Well the other advantage of playing plantmode is that we could alter the actual atmosphere this way and reduce some of environmental penalties.

Like if we start producing huge amounts of sulfur dioxide, this would create a global cooling effect.

Or if we end up creating a global “sand forest” maybe we can suck enough CO2 out of the atmosphere, etc
>>
>>5812995
>Change Planets
I say we go for the exact opposite. Gentle sun, tiny planet, no moon, freezing temperature, flat terrain, warp isolated. Let's make a nightmare terror species DESPITE our planet, not because of it.
>>
>>5813142
Pretty sure animal evolution is MUCH faster than plant evolution, so it's not like we could ever react to the situation. The fauna would instead react to us. We make the planet colder? Animals already evolving fur. And such. I'd expect barring a super high roll it would be hard to blindside the much more reactive animal biosphere with an evolution of a plant. We shall see if plant wins.
>>
>>5812995
>Change planets

please no massive Radiation shithole. Maybe a bit gentler climate. Could still be a total nightmare species despite that
>>
>>5813142
We can also develop gene editing and cybernetics once we reach space if our species end up being too much of a push over to survive the grim darkness of the far future
>>
>>5813148
very true
if they are very martial one of the disaster events would be nuclear war likely
>>
>>5812995
>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape

The fastest end. Tbh i havnt been able to roll cause i wake up after the rolling time

Wonder if id get the same results as i did in the original version though. Cause that might actually be helpfull
(The person who got several disasterous 100s) or if my luck would just invert?
>>
>>5812995
>change Planets
A slightly less deadly planet is all we need
>>
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>>5812995
I'm back to drawing cancer tumors on weird animals, kek. Here, have a slightly more dramatic "game over"
>>
>>5813180
This is really appreciated. Great art.
>>
>>5813180
damn. looking good.
>>
>>5812995
>Change planets
>>
>>5813180
based
>>
>>5812995
>Quest Over
>Pic
Shit, I guess I gotta put on my big boy pants now.

>Change planets
Ok, I hate to say this as much as the next Anon, the dice are basically completely stacked against us here. And that’s not EXACTLY the most fun to play.
>>
>>5813239
Not really. On pure 1d100 dice aren't stacked in our favor, but neither do they stacked against us. Just got unlucky.
>>
All these anons forgetting the unforgettable adventure of the first quest. feelsbadman
>>
>>5813270
It was unforgettable because the Flounders refused to die even when everything went to shit. You can't replicate that kind of grit with just any old deathworld
>>
>>5812995
>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
Hivemind bros
>>
Looks like a tendency is rising...
>>
>>5813392
It's like a rollercoaster
>>
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>>5813392
>back to planet voting
Oh, come on. We've even been promised a different biome
>>
>>5813392
Just get a large world with an average star and we're golden
>>
>>5813397
Don't worry, I'll write up the concept of the creatures you haven't seen.
>>
>>5812995
>>Run a sedentary Benign Asexual Autotroph on another biome of that hellscape
>>
>>5813409
Yeah oretty mich just this. Desthworlds are nice and all to breed very very hardy stock. But getting off of them is a literal knightmare. And one bad roll will murder the entire fucking ecosystem
>>
>>5812977
>>5812980
>>5812982
grind anons get fucked, hahaha
>>5812995
>Change planets
now let's get an actual planet
>>
>>5813110
look I get making the sun harsher and having a lot of psych shit but anons just made every option hard for us so there isn't even fun in playing like that
>>
>>5813397
look anon at least we gotta make more options managable than just going full grind
>>
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Allright, we're 12/8 for Mulligan.

Here's what you missed in the sweet little "Geyser" ecosystem :
The autotroph was the Geyser Gorger. A plant that get all the water it can from sporadic geyser eruptions. An herbivore spider-like thing could crawl the Geyser's wall, but only downward (gravity is hard), laying eggs on the bottom that hatch on the heat of the stream that propel them up.

You would have been on a harsh timer as the sand in the geyser was building up.

Now vote for
>Heat
>Planet Size
>Moons
>Heat
>Moisture
>Terrain
>Warp Density

(You) all know the drill
>>
>>5813521
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
>Warp Exposure: Your homeworld is average among living planets, with a faint but constant pressure from the Warp. Your species will evolve in a predominately material context and psychic phenomena will likely be too rare to have a major effect on its evolution.
Earth 2: Earth Harder
>>
>>5813521
Star
>Gentle
Planet Size
>Large
Moons
>Two Moons
Heat
>Frigid
Moisture
>Balanced
Terrain
>Balanced
Warp Density
>Warp Exposure
>>
>>5813521
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>Many Moons: Your homeworld has numerous tiny moons. Some are always in the sky and reflect the sun for constant, blinding brightness. If there’s water, the tides will be frenzied and chaotic.
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
>Jagged: Your homeworld’s surface is rent with crags and caves, mountains far higher and gorges far deeper than can be found on Terra. Its elevation is inconsistent and your species will need to compensate.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
Reasonable difficulty
>>
>>5813521
>Average
>Huge
>Many Moons
>Frigid
>Balanced
>Jagged
>Warp Saturation
Since Extreme Death World(tm) didn't work out this time I guess we might as well try something a little more forgiving.
>>
>>5813521
Sun
>Harsh: The red sun is ancient and cruel, bathing your homeworld in constant radiation. Complex evolution will be difficult but in return, your species will have an extreme tolerance for radiation and later, much greater ease of adapting to hostile stellar and atmospheric conditions.
Size
>Middle: Your homeworld is roughly the size of Terra and has a gravity that would be tolerable for human life. This is near the upper limit for easy spaceflight and has no major drawbacks.
Moon
>One Moon: Your homeworld has one large moon. It goes through regular phases and night illumination is familiar to Terran life. If there’s water, the tides will be strong and stable.
Heat
>Reasonable: Your homeworld is in the goldilocks zone of its sun and has an average temperature. It may vary from era to era but your species won’t need to worry much about extreme temperatures.
Moisture
>Balanced: Your homeworld has a moderate amount of water, with several continents and a regular rain cycle. Its density may vary from region to region but overall it’s equivalent to Terra and won’t have an extreme effect on the evolution of your species.
Terrain
>Balanced: Your homeworld’s surface is average, with some rugged lands and some flat lands, all within conventional expectations. Its elevation fluctuates within reason and your species won’t be overly pressured by it throughout its evolution.
Warp Density
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
>>
>>5813510
>isn't even fun in playing like that
well, that's completely wrong, we played like that already and it was tons of fun, so naturally it was chosen again.
>>5813521
>>Average
>>Large
>>Many Moons
>>Reasonable
>>Arid
>>Flat
>>Warp Exposure
THE FLAT ROCK WASTELAND(tm)
and no warp. fuck warp
>>
>>5813542

Supporting
>>
>>5813521
>Gentle: The blue sun is pale and merciful, giving your homeworld a much welcome relief from the usual pain. Complex evolution will be much easier, at the cost of a lower tolerance for radiation and increased difficulty adapting to the predations of foreign stars.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>Warp Saturation: Your homeworld is a rarity, where the Warp and realspace freely mingle and intermix. Your species will evolve under constant exposure to psychic phenomena and this will inevitably have an overwhelming effect on its evolution.
Gentle sun means we can mutate at our leisure and combination of cold and dry means we'll have to be smart to survive.
>>
>>5813521
>Gentle
>Tiny
>No Moons
>Reasonable
>Aquatic
>Flat
>Warp Isolated


I liked the slime idea that one guy mentioned earlier in this thread. Weak bodies, but… the potential is there. I think this combo is the most fitting for slime-bros. I’d like to see what the other side of the spectrum will be.
>>
>>5813270
Nah
I loved them. But frankly there is so many options to pick and choose, so why not see what we can do next.
Beside we were very lucky with rolls and we picked good evolutions for increase survival, lifespan and more.
>>
>>5813521
>Average: The yellow sun is bright and energetic, much akin to Sol. This is the default for life, with no upsides or downsides on its own.
>Large: Your homeworld is twice the size of Terra and has strong gravity. This makes initial spaceflight vastly more difficult for your species but a higher strength and hardiness to carry their own weight can be expected.
>Two Moons: Your homeworld has two small moons. One is always in the sky and nights are in a regular twilight. If there’s water, the tides will be wild and unpredictable.
>Frigid: Your homeworld is extremely far from its sun and freezing cold. Moisture is usually frozen and evaporates slowly. Your species will need to evolve for very low temperatures.
>Aquatic: Your homeworld has an extreme amount of water, with its land consisting of rare, small islands. It can be classified as an ocean world and it’s likely your species will spend most, if not all of its evolutionary lifespan below the waves.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena
>>
i still remember making sure they had good dental and body hygiene. And also making them social animals early on
>>
>>5813521
Sad day, with a little effort we could've overcome the initial hurdles. Once we got a few mutated spin off species going we'd have been fine.

Support >>5813542
>>
Intermediary tally status

Looks like you guys don't want to be concerned with water issues anymore. Can't figure out why.
>>
>>5813521
>Gentle: The blue sun is pale and merciful, giving your homeworld a much welcome relief from the usual pain. Complex evolution will be much easier, at the cost of a lower tolerance for radiation and increased difficulty adapting to the predations of foreign stars.
>Tiny: Your homeworld is a fifth the size of Terra and has an extremely low gravity. This means initial spaceflight and adjusting to zero-G environments will be trivial for your species but they are certain to be weak and fragile without evolutionary effort.
>No Moons: Your homeworld has no moon. Only the stars lie above and nights will be dominated by abyssal darkness. If there’s water, the tides will be far calmer
>Boiling: Your homeworld is extremely close to its sun and scorching hot. Moisture is always near the boiling point and evaporates quickly. Your species will need to evolve for very high temperatures.
>Arid: Your homeworld has almost no water, with most of its reserves being underground or in scattered lakes. Most of its terrain is some variation of desert and your species will need to evolve to handle an extreme scarcity of water.
>Flat: Your homeworld’s surface is smooth, with almost unnaturally calm tectonics and no significant mountains or shifts in altitude. Its elevation is constant and your species will need to capitalize on it.
>Warp Isolated: Your homeworld is like most barren rocks, completely separate from the immaterium. Your species will evolve in a purely material existence and their Warp signature, their souls, will be dim and unable to produce psychic phenomena.

Mecha slime time in now baby! Let's show those Tau what a real fucking giant robot looks like.
>>
>>5813521
>>5813624
>Star - Harsh
>Planet Size - Huge
>Moons - Many
>Heat - Frigid
>Moisture - Aquatic
>Terrain - Jagged
>Warp Density - Saturated
>>
>>5813521
>Star - Harsh
>Planet Size - Huge
>Moons - Many
>Heat - Frigid
>Moisture - Aquatic
>Terrain - Jagged
>Warp Density - Saturated

Warp is best
>>
>>5813521
>You would have been on a harsh timer as the sand in the geyser was building up.
hey dragonfag did you have any ideas on how the sand build-up could have been overcome? My immediate guess is to invest in leaving lol, either that or developing some sort of sand-swimming to live through it
>>
>>5813705
Developing a spore/seed spreading mechanism by air would've been the method
>>
>>5813705
Maybe super deep root structures and tall stalks? We keep our roots where it's weight, and spawn new shoots from there. Finding new homes... probably tricky.
>>
>>5813544
Support
>>
>>5813521
Heat:
>Average
Planet size:
>huge
Moons:
>Many
Moisture:
>balanced
Terrian:
>Jagged
Warp:
>Warp Saturation
>>
hey QM when we get to space can the world we just changed from be one of the ones we can come across and colonize (with extreme effort)
>>
>>5813521
Star
>Average
Planet Size
>Large
Moons
>One Moon
Heat
>Frigid
Moisture
>Balanced
Terrain
>Balanced
Warp Density
>Warp Saturation
>>
>Average
>Large
>One moon
>Frigid
>Aquatic
>Balanced
>Warp Isolated
>>
>>5813681
Support
>>
>>5813544
>Sun Radiation: Harsh
>Planetary Size: Large
>Planetary Moons: One Moon
>Planetary Heat: Reasonable
>Planetary Moisture: Balanced
>Planetary Terrain: Jagged
>Warp Density: Warp Exposure
>>
>>5813705
>>5813712
it would have been a possibility, albeit gravity would not have made versatile pollen a good way to multiply.
It would have required innovation, I was thinking of maybe boring seeds that could infiltrate in the subterranean water network of the Geyser Chain
>>
Having to fight the great crusade and then this happens at the end will be really satisfying
https://youtu.be/-0Se57MuiL8?si=GnwqAnJ1ocOVNsmh
>>
>>5814138
Well, before that we could meet DAOT era humanity. Depends on when we'll get to spaace. If ever. Kind of irrelevant for now.

Actually, thinking about it now, since you guys wanna live on the warp-soaked planet so much, the birth of slaanesh and the age of strife start in 25th millenium are going to hit us MUCH harder than humans. Humans only got their warp travel cut off and their psykers posessed by demons, but if every single of our guys is gonna be a psyker to some degree, then the birthday party of prince of pleasure is gonna be FUN for us.
>>
>>5814149
that is assuming the entire species has not been corrupted by the great Enemy at that point already. because afterwards it will be even worse. not to mention before all that the Enslaver Plague and the Wars in Heaven.
>>
>>5814149
Nah i don't think you understand or read. We will not come in contact with DAOT or ancient eldars. Read the premise.
This is all about facing the great crusade at the end and that means we reach space right when the dark age of technology ends
>>
Essentially we are one of the footnote exterminated minor alien species. This time though we can change the outcome.
>>
>>5814175
>that means we reach space right when the dark age of technology ends
It never says anywhere we reach space at exactly 25M. Actually, reaching space probably has something to do with planet's gravity, it says so in the planet gen.
Anyways, this argumanet is pointless, as we never ever reched the civ stage. We haven't even got close. Shelf it for now.
>>
>>5814187

No lol ? Read here
>>5810150
And here
>>5810133
>In time, the Great Crusade of Mankind will discover their existence and in a crucible of fire and fury, their right to be will be earned or it will be extinguished.
Is pretty clear we aren't going to be an ancient powerful race. We are underdogs.
>>
Now being immediatly enslaved/destroyed by a chaos god, that doesn't make sense. Pick more warp is higher risk not you have no chances.
If it happens is either multiple bad rolls or our choice like becoming full on hedonistics or bloodthirsty savages. If it doesn't happen it will be for good rolls and our choice like becoming a disciplined noble honorable civilization.
>>
File: NewWorld.png (14 KB, 600x600)
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Let our gaze wander to another planet.
A gentler star, with a warm, yellow radiance, veiled in the waltz of the celestial spheres.
Our interest lies on the fourth world out of six, after a couple interlocked unlivably hot rocks, and an atmosphere-less albeit ideally placed marble; before two gas giant.
Now, let's just hope this world's dweller will be luckier than the already forgotten Skittler Skipper.

Time to vote for
All informations : >>5811051 >>5811053 >>5811060

>Mobility
>Reproduction
>Diet
>Preferred Biome (Equatorial Ocean, Continental Steppes, The Crack)
>>
>>5814210
>Multi-Phasic
>Plurisexual
>Scavenger
>Continental Steppes
>>
>>5814210
>Ambulatory
>Bisexual
>Scavenger
Fuck it, hyena gaming
>The Crack

QM, what's this planet stats? The size and warp specifically, can't tell those form the pic
>>
>>5814210
>Ambulatory
>Bisexual
>Scavenger(opportunistic carnivore)
>central steppes
>>
>>5814210

>ambulatory
>bisexual
>carnivore
>the crack

Basically let’s rush to sapience ASAP
>>
>>5814210
>Multi-Phasic
>Plurisexual
>Scavenger
>Equatorial Ocean
>>
>>5814210
> Multi-phasic
> Bisexual
> Herbivore
> Steppes

Eating plants, give no fucks.
>>
>>5814210
>ambulatory
>bisexual
>carnivore
>continental steppes
Looks comfy
>>
>>5814219
Sure thing
>>
>>5814210
>Ambulatory
>Plurisexual
>Scavenger

The Crack
>>
>>5814245
Huh. Didn't expect steppes to be a thing at all with jagged terrain. I guess those are some really fucked up steppes. Cool
>>
>>5814210
>ambulatory
>bisexual
>carnivore
>continental steppes
>>
>>5814251
Probably long gorges left by glaciers crisscrossing the land and providing water to the surounding eco systems. Probably not very flat bit still being steppes with some trees and brushwork in the future
>>
>>5814245

Cool, let’s become horribly strong, psychic ice crabs.
>>
>>5814210
>Multi-Phasic
>Plurisexual
>Carnivore
>Continental Steppes
Multi-Phasic and Plurisexual are both cool but I'm not married to either.
>>
>>5814210
>Multi-Phasic
>Bisexual
>carnivore
>Continental Steppes
>>
>>5814270
Changing to
>the Crack
>>
>Ambulatory
>Bisexual
>Scavenger
>Continental Steppes
>>
>>5814210
>Sedentary
>Plurisexual
>Autotroph
>Continental Steppes
>>
>>5814210
>Multi-Phasic
>Bisexual
>Carnivore
>The Crack
>>
Usual "Current Tally Status" post.
>>
>>5814210
>Ambulatory
>Bisexual
>Scavenger
>The Crack
>>
>>5814483
Good to know
>>
>>5814210
>Ambulatory
>Bisexual
>Carnivore
>Equatorial Ocean
>>
>>5814485
+1
The crack seems like an interesting start
>>
>>5814458
Support
>>
>>5814210
>Ambulatory
>Bisexual
>Carnivore
>The Crack
>>
>>5814210
>Ambulatory
>Bisexual
>Carnivore
>The Crack
>>
>>5814210
>Ambulatory
>Bisexual
>Carnivore
>The Crack
>>
File: TheCrack.png (61 KB, 600x600)
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20 million square terran kilometers. Upon an average depth of roughly 20 terran kilometers. Tears and rifts in all directions. The Crack, as the collective hivemind of observers labeled the geological anomaly.
Some passage narrows as a Bolt, other wide enough for a Cruiser to land if a fool was to attempt such a feat. Some places have forever been submerged in darkness, other are bathed from the mirrored light reflected on the iced walls.
Most of the species, barring two, are evolving in a vertical world. The basis of the ecosystem is the Rock Ivy, a Vine feeding on the sunlight permeating on the walls. Two species feast on the Ivy's leaves : the Ivy Fatty, a wall-crawler losing it legs upon fattening, and the Ivy Glider, with remarkable wall-jumping ability.
>>
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The apex predator is the Tripod. A menacing creature sporting three tentacles used for locomotion and hunt. The tentacles are strong enough to rip in pieces any member of the ecosystem and feed the top Traffic-cone
>>
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ravity is still an harsh mistress. Those who plummet to their demise and those whom plummet after end in the same place : the belly of the Depth Crawlers, smelling the carrion with their nose slits.
More interestingly, they are your species main source of food.
Your species is the Tennis Ball sized Under Hunter. It is made of a mouth, a stomach, four limbs and one ear. Wandering in the depth toward the impact of the fallen, it then gobble up whole the Depth Crawlers.
Their sexual reproduction exploit the same mechanism : on death, a male Under Hunter will expel their Crawler-sized testicle, making ample noise. This attract another Under Hunter that gobbles the genetic material. If the gobbler happen to be a female, magic happens and a four to six Under Hunter will gestate, before being thrown up by the proud mother.

Life is easier here under the gentler Yellow star, especially so deep. As such, almost no cancerous tumour plague the Under Hunters. Still, they suffer a certain amount of issues.
First, they struggle to keep heat in. Hypothermia is the leading cause of death for the Under Hunters, but this is offset for lucky hunters.
Less lucky hunters usually are so because of a lack of poor vertical mobility, getting them stuck. Another source of failure is the hunter's relatively poor senses : they can walk past a carrion because they reach it before the Depth Crawlers, missing easy meals.
Their small mouth and gobbing-based feeding render them unable to eat anything bigger than the Depth Crawlers, like aforementioned easily missed carrions. This also result on the death of all Hunter engaging into a confrontation with Tripods and even Ivy Fatties.
The old age limit of the species is 60 days (local days duration happen to roughly match Terran), mostly because of undigested waste. This natural death is among the rarest causes of demise for the Under Hunter.

This is a new species that felled under the gaze of the Hivemind. May fate be in its favor.

How should the Under Hunter evolve?
>>
>Develop basic eyes

Eyes will enable the depth hunters to more easily identify food as well as to stay in the better lit areas to help maintain body heat.
>>
>>5814995
>Develop a fatty subdermal skin layer
Carrion feeders need to be able to store irregular food drops, the species needs better protection from the elements, ez choice
>>
>>5814995
Male Under Hunters should evolve a regenerating testicle, so they can vomit more than once in their lifetime. That's our biggest bottleneck.
>>
>>5815013
+1
>>5815019
Doing this after the fat would be the next big step.
>>
>>5814995
Extra fatty subdermal tissue. For temperature isolation and longer storage abilities.

We will also need to be able to expell waste in the future. Something for later
>>
>>5815013
Support
>>
>>5815013

Seems smart, supporting
>>
>>5815013
+1
>>
>>5815013
>+1
Back to skinmaxxing. After we should do the regenerating testicle. Perhaps we could develop some form of echolocation as an extra sense given our habitat in the deep parts of the Crack? It would work in low light and we already have an ear.
>>
>>5815109
The Under Hunters probably need an anus before they can consider increasing reproductive quantity
>>
>>5815118
We need more mobility, senses and a way to eat bigger carrion before worrying about the excrement. No need to extend their old age if they rarely reach it.
>>
>>5814995

> BLUBBER TIME
>>
>>5815013
>+1
>>
>>5815109
Personally I think we should go for a sensory improvement instead of a reproductive one. Find prey, avoid predators, find mates once we have regenerating testes.
>>
>>5814995
>develop a basic eye located between the ear and the mouth
>>
>>5815232
I'm in on developing an eye spot after the fat
>>
>>5815234
We could develop a prehensile tube for the ear to connect to, so we can move it to hear in any direction. Right now a better ear would be better. Basic eye is good but it's too dark to rely on all the time.
>>
>>5815243
what if we start to glow in the dark
>>
>>5815243
Infrared vision would work...
>>
>>5815013
>Develop a fatty subdermal skin layer
>>
>>5814995
>Develop a fatty subdermal skin layer
>>
>>5815013
>Blubbermaxxing again
Gring. Grind never changes. We shall become the (carnivorous) walruses under hunters were always meant to be.
Also, damn we're far down on the food chain. Carnivors who feed on carnivors.
>>
>>5815243
>Prehensile ear
wtf based we should sense-maxx
>>5815265
Bioluminescence is based and because no one has eyes we could definitely abuse it
>>
>>5814995
>develop a basic nose
>>
>>5815404
I was thinking like a biological sonar dish. Who needs echolocation anyway? If we don't need its sensitivity we could just fold it against ourselves.
>>
>>5815265
Ooh that could work. Maybe have a light-oriented language?

>>5815271
I think we should hyperfocus any adaptations we have, then branch out instead of spreading it thin.
>>
>>5815119
a prolonged mouth filled with razor sharp fangs and aided by a strong jaw.
claws like scythes aided by strong muscles
a tail like spear aided by strong muscles
And horns if you like to charge an enemy or just gore him in general

>>5815411
we have to develop them, and the creature stage is the longest part for define them.
>>
>>5815411
>hyperfocus
Maybe to a degree, but history has proven time and again that hyperspecialising into any particular niche inevitably leads to unadaptability in crises.

Now mind you I am not totally disagreeing with you, just suggesting some moderation lest our little tennis ball ends up in an unfortunate position
>>
>>5815411
>I think we should hyperfocus any adaptations we have
Nah, after we get our basic stuff to "passable" level, it's gonna be prime time to become a bag of tricks. Bioluminescence, branching into eating carrion, getting into climbing. Gluing rocks to oneself for armor(not a shitpost, crabs do that). Maybe achieve simbiosis with the three-headed predator thingy and carry it on our back, idk.
We're on easy mode now, right? Or at least "easier" mode. Time to have fun.
Only bad environment things that could fuck us up are probably warp stroms and cold snaps.
>>
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Rolled 56 (1d100)

You choose to evolve a layer of Lard for the Under Hunter. I'll need 4 roll of 1d100

>The success of evolution is now determined by Best of 2 1d100.
a 1 is crippling, 2-24 is overwhelmingly negative, 25-44 is moderately negative, 45-69 is a partial development, 70-89 is moderately positive, and 90-99 is overwhelmingly positive, and 100 is game-changing.
Exception : a 1 is a crit fail if the other dice is 2-44. Else, rolling 1 doesn't matter.

>3rd 1d100 is a Diversity roll. The more hospitable environment, althought still far from a paradise, allows other species to rise more easily.
1-20 is a threat : a change in another species detrimental to you, or a competitor getting an offshot.
21-40 is a self offshot competing species.
41-60 is an unplanned mutation
61-80 is a favorable biosphere general condition allowing your species to thrive (or mitigate their loss)
81-100 is a change in another species beneficial to you : more preys for predators, a digestive system change allowing dispersion of an autotroph's seeds...

>The fourth, final 1d100 is to determine the success of your deadliest competitors in their own evolution.
Unlike your species, you want to roll low here. The applied scale is the one for 1d100. You won’t be aware of what their attempted evolution is until you see it in action.

My current roll, for environment changes, still follow the same rules as stated in >>5812488


Now, the struggle begins. Last roll is for Ivy Fatties.
>>
Rolled 75 (1d100)

>>5815493
I guess like in your other games you would like only one d100 roll per player?
>>
Rolled 89 (1d100)

>>5815493
>>
Rolled 49 (1d100)

>>5815493
We are so back
>>
>>5815496
>>5815499
Ok, with Bo2 we can start coming up with more elaborate and complex mutations, it's way more forgiving.
Now we just have to pray some asshole animal doesn't evolve psychic powers before us
>>
Rolled 13 (1d100)

>>5815500
Unplanned mutation mechanism : 1 roll in the 1d100 scale to see how it goes...
>>
Rolled 73 (1d100)

>>5815493
>Bo2
Yeah the radiation was always the most deadly part of the previous quest, this should go far smoother.
Unless the competition starts getting ideas of course. Speaking of which, shouldn't it be Bo2 for them too?
>>
>>5815521
>shouldn't it be Bo2 for them too?
Hey, fair point actually. Environment is easier on everyone, so competition is more dangerous
>>
>>5815527

This does seem fair for the competition, they should have the same mutation rate that we do (at least to start?)
>>
>>5815546
Allright, sounds fair.
>1 more roll for competitors
>>
Rolled 51 (1d100)

>>5815548
>>
>>5815550
Woo partial development.
Actually, how are Ivy Fatties our deadliest competitor? How do they kill/starve us?
Also, what does Ivy Fatty do upon losing legs? Fall? Stay on the wall forever?
>>
>>5815553
>Deadliest competitor
Tripods does not suffer any evolutionary pressure as is, cemented as Apex. Ivy Fatty are multiphasic that generate some adhesive mucus that tape them on the wall (and allow the little ones to move around). Upon eating too much of the nearby Ivy, they lose weight and adherence, and plummet.
The small size of the creatures means that some falls are survivable despite the gravity. A Under Hunter and Depth crawler attracted by the noise will often lose the confrontation due to the Ivy Fatty claws.
>>
>>5815557
>Gravity-based layered vertical ecosystem
Cool
>>
File: ABetterStart.png (8 KB, 1200x600)
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>In the darkness of a meter-wide rift in the bottom of the crack, a Under Hunter is still walking despite an empty stomach.
>A distant thump is heard. Adjusting its trajectory, the Under Hunter wobbles toward the Depth Crawler feast awaiting it in a place where no Under Hunter set a short limb before.

>Moderately positive development : Lard
The digestion system of the Under Hunter improved, now able to metabolise nutrient into a few millimeter thick lard layer, isolating the crack critter against the cold, and improving time one can survive between two meals.
This lead to the expansion of the Under Hunter into new hunting grounds through dark tunnels, previously death traps of starvation.
Still, an hungry Under Hunter will burn all its fat, leaving it once again at the mercy of Hypothermia's cold white fingers.

>Unplanned negative mutation : Ear membrane fragility
However, the low rate of successful sexual encounter means that a Under Hunter is already lucky to gestate once in its life, more likely when young and more mobile thanks to little waste build up in the stomach.
This mean a new genotype slipped up the genepool : a thinner ear membrane, a tad more sensible but mostly more fragile. Collision against walls, or particularly strong wind blows can tear the Ear, making the Under Hunter stop in place until it starves to death.
The old age limit of the species regressed : virtually no Under Hunter have an intact ear membrane after 45 days, making them starve at 50.

>Competitor evolution : Path to omnivorism
The Ivy Fatty can now stuff its fat mouth when winning a confrontation against Depth Crawlers or Under Hunter. It still can't survive on an exclusive carnivore diet, but the longer longevity means more incidents involving clawing of our little depth scuttler.

Current identified issues :
Issues :
- little success in hunt and meeting other species member
- Ear membrane prone to tear (45 days, current old age timer is 50)
- Struggle to keep heat in when starved
- Can get stuck because of poor Vertical mobility
- Predation from Tripods
- Dying fom confrontation with Ivy Fatties

>How should the Under Hunter evolve?
>>
>>5815576
The Ear recesses and grows a small cone around it, hopefully protecting it and allowing it to hear more easily; solving two problems at once.
>>
>>5815576
>a prolonged mouth filled with razor sharp fangs and aided by a strong jaw.
>>
>>5815576
> Grow more ears, leading to redundancy and more precise hearing.
>>
>>5815576

>How should the Under Hunter evolve?

Grow a second ear-stalk for redundancy and to improve hunting ability!
>>
>>5815576
>>5815578 +1
>>
>>5815576
>Stronger, more agile legs.
Makes us less likely to get stuck, and more likely to run away from dangerous encounters.
>>
>>5815576
There's also the issue of small mouth and undigested waste, but those are lower priority.

>Give them eyes
>>
>>5815585
I was thinking about a swim bladder on that front. Why climb when we could swim?
>>
>>5815588
Because we don't live in water?
>>
>>5815588
>Why climb when we could swim?
...I'm pretty sure we are not underwater.
...we aren't right?
>>
>>5815588
We aren't underwater, I don't think
>>5815586
We are in a cave with very little light
>>
>>5815578
>+1
Maybe we can get echolocation if we develop it enough.
>>
>>5815591
>>5815592
Oh shit, I've got flounder feeder on the brain.
>>
>>5815592
I thought we were in a very deep ravine instead of a cave.
But if that's the case, then this would be better >>5815578 then eyes
Also, I swear there was a vote for smaller ears, but I can't find it
>>
>>5815588

Although an air bladder could be interesting to produce lift ala a hot air balloon and escape danger. Would probably make us very fragile though
>>
>>5815595
eh, potato-potahto, either way it's so dark that the ivy has to grow on the walls to catch the tiny amount of light that peeks through, and WE are at the very bottom.
>>
>>5815596
That probably would work great on a tiny planet, but we live in an average one, so we would need to spend a lot of resources to get an internal air balloon.
But it could be an idea for when we become stable enough that we can afford to experiment.
>>
>>5815597
Gotta get some climbing/fighting claws and start going up!
>>
>>5815586
i mean we keep being mostly killed during fights with our foes. It would help.

>>5815595
i made a vote on a basic nose before.

>>5815585
good idea
>>
>>5815599
>but we live in an average one,
Large, actually
>>5814245
Which makes it even less likely.
For mobility, it's either strong legs, or maybe adhesive pads, or both.
Gliding could work, as the Ivy Glider does already, but we live mostly at the bottom so that is not going to be useful.
>>
>>5815608
You are right, I confused star size with planet size
>>5815585
>>5815605
Those two are good ideas, but I think we should invest on senses and/or spatial awareness before upgrading our mobility, otherwise our dudes will be very prone falling.
>>
>>5815592
>>5815595
Truth is inbetween. The crack is a collection of jagged terrain, some of it open air, some of it cave network. Light is irregular. Parts of it are dim, other are darks, and some are bright thanks to ice acting as mirror
>>
Here's a plan that I think we should follow to deal with our current problems

>little success in hunt and meeting other species member
>>A lack of poor vertical mobility
>>Relatively poor senses
>Ear membrane prone to tear (45 days, current old age timer is 50)
>Undigested waste (Previous old age limit is 60 days). This natural death is among the rarest causes of demise
>Struggle to keep heat in when starved
- Can get stuck because of poor Vertical mobility
>Their small mouth and gobbing-based feeding render them unable to eat anything bigger than the Depth Crawlers
>Predation from Tripods
>Dying from confrontation with Ivy Fatties

Right now we do the ear cone. If it works out, we solve both the senses and the tear issue.
Next we invest in mobility with limbs/claws, which could also give us an edge in combat.
Then we evolve better mouths, to eat bigger carrion and upgrade our combat
And finally we solve the digestive issue.

And we also need to add some fur to solve the starved-hypotermia issue, and add that suggestion of that anon of regenerating testicles so they can reproduce without dying. Probably should do the latter before we give then an anus, since it would greatly extend their life span, which likely drop the reproduction rate.

And of course, there might be some bad mutations and evolution from other creatures along the way that we would need to counter.
>>
>>5815620
So eyes could still be useful for us.
>>5815624
Forgot to delete the second mention of poor mobility
>>
>>5815576
+1 >>5815578
>>
>>5815624

the thing with limbs and claws is that the claws could also be used to tear apart food into smaller chunks if we make them durable enough.
>>
>>5815578
This is good. Prehensile sonar would be cool once we've solved our other issues. Doesn't matter how mobile we are if we can't find food.
>>
>>5815576
>>5815585
Support
>>
>develop eyes
>>
>Usual mid-vote tally
>>
>>5815576
>Develop eyes
>>
>>5815708
Ehh I'll switch from
> More Ears
to
> Cone Ears
even though More is obviously better.
>>
>>5815624
>>5815729
Hear me out. Whiskers. We get a prehensile sonar dish for precise echolocation and sensory filaments dispersed from our skin for maximum noise perception. After we're mobile and can shit and reproduce more than once.
>>
>>5815748

This is a pretty good idea in general.
>>
>>5815748
Auditory information is very good, but I am of the opinion that we need a sense of smell asap to recover drops we don't hear/accurately determine the species/sex of approaching animals.
>>
>>5815748
fat space cats.. are they the future?
>>
>>5815748
Could work, put that on our long term plans.
Another thing we could do is become an omnivore, being a scavenger is already a good step, we only need to start eating the plants and animals before they die.
>>
>>5815748
And they're adorable! The imperium would never obliterate cute waddle cats would they?
>>
>>5815748
>>5815756
Ultimately, the best answer is to get both. I would push for eyesight too, but if we live in dark ass caves it is not ideal.
Though if light is irregular, it might be worth it to get vision later anyway, as it will help a lot later when we explore different biomes.
But arguably a strong sense of smell and hearing/echolocation might be good enough, with maybe vision to fill in the gaps.
>>
>>5815761
Being omnivore is always pretty good. But we need to be able to deal with the ones that prey on us be in defense or offense.
After that is a question of creating a social brain and additional upgrades
>>
>>5815769
That might change, i recon the world is bigger outside than in the caves.
>>
>>5815769
The more senses the better.
>>5815771
Being social is great, it helped the FF a lot.
>>
>>5815783
One day we will each grab a tripod leg and pull for glory.
>>
>>5815761
You are a carnivore feeding on scavenger, not a scavenger.
Because of how close you were to becoming one, I tried to set up occasional scavenging as an "easy" option.
>>
>>5815838
Lmao I missed that
>>
>>5815838
You might want to post the results of a vote before an update, because this is the 3rd time I see some sort of misunderstanding.
Makes it easier to follow anyhow.
>>
>>5815842
Fair point. I wasn't posting "final tally" to avoid clutter, will do.
>>
>>5815838
so we are a carnivore feeding on carrion not a pure scavenger... okay that means we will need a very strong immun system for the future for when diseases become a bigger threat to more complex organisms.
>>
>>5815756
>>5815769
Sense of smell is preferable to sight because smell leads us to corpses where our prey is. Sight isn't always useful but we need to get it.

>>5815761
>>5815838
We should dip into carrion feeding to supplement. Superior immune system or stomach system first?

>>5815767
>The Imperium
Oh god we're evolving to fight the Imperium. The great crusade will murder our entire species if we aren't evolutionary freaks.
>>
>>5815838
I see, so that makes the jump to eating plants harder.
>>
>>5815867
The stomach probably fiest. Right now we dont seem to have too much of a problem with disease. That is gonna get more prevelant the longer they live but for now its probably fine
>>
>>5815576
>Cone Ears
>>
>>5815576
>>How should the Under Hunter evolve?
Get an asshole. Start shitting.
>>
>>5815865
You are a Carnivore hunting carrion eater. You don't eat carrion directly.
>>
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You choose to evolve an Ear cone for the Under Hunter

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Tripods
>>
Rolled 29 (1d100)

>>5816305
Not sure how ear cone helps with membrane fragility, but fuck it
>>
Rolled 7 (1d100)

>>5816305
>>
Rolled 60 (1d100)

>>5816305

Diversity roll
>>
Rolled 61 (1d100)

>>5816305
Jesus you people
>>
>>5816309
>You're entitled the "Random mutation" extra 1d100 roll
>>
Rolled 9 (1d100)

>>5816311

Maybe we’ll get saved by the random mutation table here.

>>5816309

This is me obviously
>>
Rolled 93 (1d100)

>>5816311
>>
>>5816312

I don’t feel so good evo-bros. Hopefully we can survive.
>>
Rolled 13 (1d100)

And I'm missing the environmental one.

My quest and cursed roll. Name a more iconic duo
>>
>>5816312
>Maybe we’ll get saved by the random mutation table here.
>Rolled 9 (1d100)
oh boy
>>5816316
QM, competitors get the worst of 2? Because lower=better for them? So it's 61? Is their scale reversed?
>>
>>5816306
>>5816307
>Moderately negative ear mutation
>Overwhelmingly negative random mutation
I love the struggle
>>
>>5816320
STRUGGLE GRIND SHINE THREE STAGES OF A REAL ONE
>>
>>5816319
higher = better for them too. You want to roll low on them.
>>
>>5816326
Oh shit, they got the 93? Holy mother of tentacle mosters, we are doomed
>>
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>A Under hunter roams the depth. A distant "thud", which could have been heard by its ancestor, is missed because of the awkwardly up-pointed new earshape. She won't eat tonight.

The Under Hunter developed an Ear Cone. However, it points up, worsening the hearing of the creature.
This impacts both reproduction and hunt success. Current Under Hunter starves more than their ancestor, and miss more easily testicles.
Still, it accomplish a fairly good job protecting the ear membrane from tear - the species' old age issue becomes, once again, stomach bursting from undigested waste.

Fate being a cruel tormentor, the average size of a Under Hunter litter decreased from 5 to 3. Reproduction was already a bad point for the species, this turns the offspring rate into very concerning.

Last, the Tripod evolved an advanced nerve ganglion. The apex is on the path to more advanced behavior, the first of which is slamming tentacles on the ground to bait Under Hunter for an easy meal.

The situation is precarious. The Under Hunter numbers are tumbling, essentially because of low reproductive success.

>How should the Under Hunter evolve?
>>
>>5816335
why being pointed up is a bad thing for listening ? i know our mutation got fucked, but this sounds like something positive

>develop stronger legs
this should improve our mobility enough. man the worst part is getting bad rolls while our opposition get's the good ones.
>>
>>5816335
>A prolonged mouth filled with strong, long, razor sharp fangs
time to make them pay.

>>5816340
it's probably because it wasn't done well has a sensory organ by the biological evolution process (rolled bad), it is likely deformed and the cone probably creates a problem and protects badly.
Rolled low, we don't make the rules.
>>
>>5816335
>fix the ear.

>Develop a primitive form of echo location
>>
>>5816335
Fix hearing
>>
>>5816340
Several issues with up-facing ear. Mostly, it doesn't listen where you need.
>Poor vertical mobility
You can ear things happening above, but can't much reach it. Thus, Under Hunter headbutt walls.
>What interest your species happens on ground
The thud of falling species is better detected with an horizontal hear. So is the sound of a distant Depth Crawler legs.
>>
>>5816335
Fuck me, tripods are getting smarter
>>How should the Under Hunter evolve
Downwards-pointing whiskers. Detect ground vibrations. Should help with impact detection, and maybe even separating tripod bait from actual movement.

>>5816372
Anon, you got the right spirit, but echolocation is
1) very hard
and most importantly
2) requires the ability make ultrasonic noises. We can't actually do that. Our boy Under Hunter doesn't even have vocal cords
>>5816390
QM, you could put those in the updates. More explanation is always good, this quest is about dealing with clearly defined problems after all. You could have updates be more rare, but also more detailed. After all, I'm pretty sure the pace is what killed the OG QM
>>
>>5816390
so we would simply need to develop two ears at the side without those cones. Seems simple enough.
>>
>>5816335

>develop a primitive nose

Guys, guys - we need to smell!

1) locates food
2) locates breeding partners
3) will prevent testicle eating mistakes
4) help us avoid the Tripods (who probably stink)

We can do whiskers next (and then fix ears later) but smelling is critical.
>>
>>5816335
Changing from >>5816374
To support >>5816409
Instead
>>
>>5816335
>>5816409 +1
>>
>>5816409
Support
>>
>>5816335
>>5816409
+1 for smell sense
>>
>>5816335

> Adjust the ear cone to optimize for hearing events around us, not above us.

> Grow additional ears to hear with more fidelity and in more directions

Failing to correct the ear leaves us distracted by errant sounds. And hey, might as well take advantage of that best of two and try for the double evolution.
>>
>>5816409
We need to detect the smelly smell that smells. +1.
>>
Habitual mid-tally status
>>
>>5816335
Nose
>>
>>5816409
+1
Took the words right out of my mouth
>>
>>5816630
+1
Lets go nose gang
>>
>>5816611
I really appreciate the tallyposting QM. It clarifies things.
>>
I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Depth Crawlers
>>
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Forgot Picrel
>>
Rolled 34 (1d100)

>>5817191
THE NOSE KNOWS!
RAAAAAAAAAAAGH!
>>
Rolled 36 (1d100)

>>5817191
>>
>>5817194
>>5817198
A W A K E N
D E A T H !
>>
Rolled 42 (1d100)

>>5817191
diversity
>>
>>5817205
Wow, who could have predict? Another random mutation.
>You are entitled 1 Roll of 1d100
>>
Rolled 17 (1d100)

>>5817215

Khornes Rage sustain us.
>>
>>5817224
fucking bastard.
>>
Rolled 68 (1d100)

>Rolling environment

Still missing 2dice for competition
>>
Rolled 3 (1d100)

>>5817191
here comes the nat 100
>>
Rolled 85 (1d100)

>>5817235
>>5817191

another roll if that is okay. for you wanting to continue
>>
>>5817247
>>5817250

fuck i hoped it would be another low roll. unless QM does not accept my new roll because i already rolled twice.
>>
>>5817251
It happens
>>
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Rolled 52 (1d100)

As we can clearly see, Bo2 doesn't help if the universe wants you dead
>>5817235
in case it's 1 roll per person
>>
>>5817296
For what it's worth, the Bo2 makes no difference since the scale got changed.
With the scale here >>5812488 anything above a 20 was at least partial development, while with the scale here >>5815493 we need a 45 at least for partial development. It comes down to about 20% chance of getting a negative development either way.
...Not sure why it was changed in the first place
>>
>>5817309
Huh. That's true. Wonder why QM changed the scale
>>
>>5817309
What an odd change, I imagine that if anything the scale would have gotten easier since this is a gentler planet.
>>
>>5817309
>>5817311
>>5817317
Glad you're asking.
Here's the probability scale detail...
My reasonning was that last system was quite good. New scale is decreasing the amount of "Handicapping" and "partial progress" for two many time "Really good" and "Critically good" progress.

I liked the previous system and wanted to give you better odds, although still reflecting the harsh environment chosen (large, frigid, jagged)
>>
>>5817339

Thanks for explanation QM, seems reasonable to me
>>
>>5817339
I suck at maths so I'll take your word for it, like I did with the previous anon
>>
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>>5817194
>>5817198
>>
>>5817339
>although still reflecting the harsh environment chosen (large, frigid, jagged)
Should that really be reflected in our odds to evolve correctly, though? As it is, we have just as much of a chance of getting a negative mutation as on a irradiated planet.
It makes sense for the sun's radiation to affect our odds to evolve correctly, since extreme radiation fucks with genetics, but none of the other factors do any of that, they only force species to evolve in a certain direction.
For example, living in a large world means you have to evolve stronger legs to locomote properly while a species on another world would not need to bother, and could get fancy shit like intelligence instead.
If our world is harsh it should mean environmental rolls fuck us more often and we have more traits that need to be finely honed before we can guarantee our survival, not that we have a harder time getting there. The fact that we can evolve somewhat without worry would be offset by the fact that our competition does the same.

I have no intention of dying on this hill, though. You clearly put thought into this so I will leave it to you. I'm simply not sure the mechanics are the best way to represent our situation. Maybe it's just me.
>>
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>Nose mutation
The Under Hunter developped a Nose. This half-spherical protuberance can smell both flesh, live or in putrefaction, and testicles.
The latter smell horrendous to male while delightful to female, improving a fair bit reproductive success. A few new hunt success can be credited to the new organ.
However, the Nose leads to more doomed fate than prosperous : First, it leads toward live delvers.
Ivy gliders are not a matter. Ivy Fatty and Tripods are. Second, and most critical, is choice paralysis.
The so-basic neural ganglion of the Under Hunter wired signals from both the ear and the nose the same way.
Two contradicting information lead our poor depth dweller to freeze under the burden of stimuli, leading in turn to missing too many meals.

>Random mutation
A second mutation integrated in the Under Hunter DNA by chance alone.
A particular female was born with a frailer leg junction. Baited and caught by a Tripod, the limb ripped, allowing the female to limp toward a nearby fall.
She proceed to birth not a single litter, like most member of her race, but, for the first time of the Under Hunter life, two litter, dying in the process.
The female gonade, fragilized by a first birthgiving, can't resist a second one.
This is a byproduct of last bad mutation
This result in removable limb in all Under Hunters. However, as the critters lack any pain perception (at least they're not aware of the hardship of their life), this mainly is useless for now and just result in limbs lost over crack and fissure over time.

>Depth Crawler evolution
The Depth Crawler evolved longer mandibles, better tearing flesh. This allow them to fight back the wounded Ivy Fatty - still no match for the healthy ones.
More critical for the Under Hunter, they can now fight back getting swallowed whole. Using the serrated mandible, they now (although still rarely) crawl back from the Under Hunter stomach.

All this, in addition to previously existing problem, crashed the Under Hunter into an extinction-menacing low.

Here is the current Issue list, prioritized :
- Low reproduction rate
- Choice paralysis
- Predation from Tripods
- Struggle to keep heat in when starved
- Occasionally losing against Depth Crawlers
- Miss some sounds because of ear placement
- Dying fom confrontation with Ivy Fatties
- Can get stuck because of poor Vertical mobility
- no waste ejection (60 days)
- Ear membrane prone to tear
- Rupture of female's gonades upon second gestation

>How should the Under Hunter evolve?
>>
>>5817476
>upgraded ability to choose
>strengthen female reproductive organs so they can birth multiple times.
>>
>>5817476
>More robust reproductive system, more offspring per litter
When at risk of dying out, just outbreed any attempts at extinction. Our litter size got gimped last time, might as well fix that too if we can.
>>
>>5817339
That makes complete sense. We've just had bad luck.

>>5817476
That's brutal.
>Evolve more sophisticated brain
We should shoot for a primitive fear response.
>>
>>5817489
>>5817496

Supporting, we need numbers ASAP
>>
>>5817476
Overhaul our reproductive system, make it so it doesn't require either parent to die
>>
>>5817506
Have you some "mechanical" proposition allowing that?
>>
>>5817517
I'll change my vote from >>5817498 to support breeding. My suggestion is that we give males a regenerating testicle so they can reproduce more than once. It doesn't matter if females die after their second litter as long as they've had their first but males are barely able to reproduce.
>>
>>5817517
Can you give me a reminder how it works currently?
All I remember is that they smell the corpses of the male, and now the female becomes infertile giving birth to two litters, but I don't know the exact method.
But maybe some pheromones so the females look for males while they are still alive, and change from litters to triplets, which hopefully should avoid the gonades rupturing and let them have more children in the long run.
>>
>>5817517

>uterus becomes rubbery and flexible, able to recover from the mechanical process of delivery

What about this QM?
>>
>>5817524
Upon death, the male vomit their testicle, making a lot of noise. This (and the smell) attract female, which gobbles it up. It then transfer the gametes in the Uterus, which product 2 to 4 crawler-sized Under Hunter which are vomitted.
>>
>>5817546
Alright, let's make it so the males will call and emit the smell before they die, and instead of vomiting the testicle, they vomit a paste containing the gametes.
And then let's have the female have 1 to 2 instead of 2 to 4, so they gonad doesn't tear
>>
>>5817517
I'll switch from >>5817523 to support >>5817527 because stronger wombs are important. Lowering our litter sizes right now would be dangerous. The Under Hunter is too inefficient to risk it.
>>
>>5817527
>>5817612
Perfectly fine.
Those suggestions are mostly for flavour and inspiration when drawing/writing Even though i've got ideas on my own, as I feel it's making the creature more the players and less "mine"
>>
>>5817476
>Get an ass, put out that waste
Ugly
I had hoped to give them some cool mouths with fangs. Meh
>>
>>5817712
Hope is not lost, snoutyfanganon, now that snacks snack back on you
>>
>>5817476
>- Ear membrane prone to tear
didn't the we fix that with the mutation that made our hearing bad ?
>>5817489
supporting
if we have another bad roll, we dead next turn. I propose that from now on op roll for the enemies, since it's clearl that our luck only happens in the second 2d100 :)
>>
>>5817778
It's low on the list, but it's still an issue on a few of the few lucky to reach old age
>From now on Op roll for the enemeies
Rejected. It's funnier when you guys are doing it
>>
Also
>Usual "tally status" post
>>
I have an idea to solve our nose situation. Scent glands. Like the muntjac deer has, just pop out to smell things if there isn't any noise then go back inside. Basically seal off our sense of scent when we don't need it.
>>
>>5817476
>>How should the Under Hunter evolve?
Get better at sorting stimuli, bigger brain essentially.

The list of problems is so intimidating, I like it
>>
>>5817476
Gonna join those saying improve the brain for scent tracking
>>
>>5817476
> Develop a proper priority for stimuli, smells over sounds. (Big brain camp)
>>
>>5817476
>Develop a rubbery uterus better suited to birthing multiple litters.

Numbers game baby
>>
Final tally
>>
>You choose to improve the Under Hunter reproductive system, with a rubbery flexible uterus and maybe better testicles.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Ivy Fatty
>>
Rolled 46 (1d100)

>>5818514
>>
Rolled 78 (1d100)

>>5818514
should work but i've fucked it before lol
>>
>>5818537
bam my man. finally something seems to work here.
>>
Rolled 12 (1d100)

>>5818514
dIvErSiTy
>>
Rolled 64 (1d100)

>>5818539
I'm glad that we have finally had a decent roll for our development.
>>5818514
in the interest of getting things done I will roll again if that's okay? if not then feel free to ignore
>>
Rolled 52 (1d100)

>>5818514
>>
And the environment...
>>
Rolled 72 (1d100)

>>5818565
Dammit
>>
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Over the last thousands of year, Under Hunters almost got whipped off existence.
Their number thinning and thinning, the predators and the preys adapting faster than it, fate seemed to enclose them in the sands of oblivion like so many species.
Until a couple fortuitous changes to their reproductive system, that is.
Males have now 2 full-grown testicles at each time; 2 testicle seeds. The greatest innovation is that one is expelled when a young adult is well fed, instead of only death. The process remains taxing. If seeds remain, they will grow into a replacement testicle.
The grown testicles in the body are still expelled upon death.
Females Birth-pouch is more supple and rubbery, no longer tearing up on second birth-giving, nor (based on the 3 occurences) third birth-giving.
Number slowly rose since, from an all-time low of 95 individuals to a short-time maximum of 224. Still shy in regards of the ten of thousands that roamed the crack at the time of the evolution of the lard, still menaced, but most importantly still around.

However, two new threats emerged in the same timeframe : First, the Meaty Fatties.
An ambush predator squashing into cracks and waiting for its tactile hair upon claws to trigger. Not as deadly as Tripods, which can easily sneak on their new prey with their tentacles, they remain a new menace on your spec
Less important to your immediate survival, the Ivy Fatty started evolving a hard shell, protecting how-so-little from the tentacles of Tripods. The shell is frail in between the harder ridge. A couple youth Ivy Fatty can credit their survival of Meaty Fatty encounters to the shell.

Current Issue list (prioritized) :
- Choice paralysis
- Predation from Tripods
- Predation from Meaty Fatties
- Struggle to keep heat in when starved
- Quite low survivability of youth because of predation
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
- Can get stuck because of poor Vertical mobility
- no waste ejection (60 days)
- Ear membrane prone to tear


>How should the Under Hunter evolve?
>>
A/N : more than 2 testicles ejection by a living male remains extremely rare because of the short-liveness due to predation.
>>
>>5818623
make mouth more flexible and grow fangs within to serve as defense and destroy prey before injesting it.
>>
>>5818623
>Evolve a dual synaptic track so that information from the senses can be separetly processed before reaching the neuronal core.

Basically, instead of having the sensory inputs both conflicting at the 'brain', we have two separate tracks (one for each sense) that can semi-process the information before it is recieved
>>
>>5818627

Supporting - a better brain will hopefully help us avoid dangers.
>>
>>5818623
> Evolve a ring of long whiskers around the body (with neural priority) to detect nearly predators and prey

Trying to sort multiple problems at once here. We've got multiple problems that come from essentially bumbling into the wrong thing, so hopefully we can confront all of them at once by becoming blob cats.
>>
>>5818623
>a short-time maximum of 224
Jesus christ, dragonfag, those are extinction numbers. I think dipping below 2500 is endangered by today's standarts.
>>How should the Under Hunter evolve?
Get better at sorting stimuli, bigger brain essentially

>>5818709
IF we're doing whiskers, I'd point them to the ground to detect vibrations. Because if we're actually touching the predator with whiskers it's probably already too late.
But you are right on the fact that we gotta start solving multiple issues in one evo, because look at this list. It'd take forever to go 1 by 1. Better stimuli sorting should help with predation too, because our little guy would know when to bail.

Man, crack's ecosystem is a fucking deathmatch. It's 1 autotroph to 1 herbivore to 4 carnivores
>>
>>5818731
> fucking deathmatch
If we ever get some breathing room maybe we should take up scavenging.
>>
>>5818731
>Jesus christ, dragonfag, those are extinction numbers. I think dipping below 2500 is endangered by today's standarts.
That's the idea. Your number are slowly crawling up, your neck is not out of the non-existant-yet-on-this-planet deep pile of shit
>>
>>5818627
+1
Or at least some sort of better decision making apparatus.
Ideally I would vote for better legs so we can escape predators better, but I doubt that would help if we get confused from smelling two things at once.
After this we will need something to that effect though.
>>
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>>5818731
>>5818737
>Fucking Deathmatch
And you invoqued a picture in my mind while I had nothing better to do

Don't worry, more Carnivore awaits in the Steppes.
>>
>>5818623
>>5818627
This
>>
>>5818773
>Oh god, it's 5 depth crawlers carrying a steel chair!
>>
>>5818623
>A prolonged mouth filled with strong, long, razor sharp fangs
Kill kill kill them alll !!!!!!!!!! Bite, tear and devour !
>>
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>>5818795
Oh gahd, he can't not ear you, the Tripod have no ears!
>>
>>5818811
Quick! Break it down, Sexy Style!
>>
>>5818731
You don't need to go 1 by 1 for some. Combat ones are all of this :
- Predation from Tripods
- Predation from Meaty Fatties
- Quite low survivability of youth because of predation
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
And that means you just need combat evolutions be offensive or defensive. This animals are all still not truly complex and we could be far more than them.
For example :

(Mouth already said)
Strong, sharp long claws like scythes a
A long prehensile tail with a razor sharp spear tip at the end
Three Pointy curved tough horns
Little spikes across our body for defense

For name some. Anything else like an improved brain (pack behaviour), hearts and what not further helps. Strong legs and arms can also help in combat too.
>>
>>5818623
We need to improve our combat, while it is lower priority then the choice paralysis, it solves 4 to 5 problems at the same time
So I'm going to vote for
>Evolve a quick acting poison/paralyzing agent that the Under Hunters can quickly inject in case of danger
>>
>>5818837
we need a way to inject it before we can do that. how about some fangs or a stinger tail added in there?
>>
>>5818838
I was thinking spines. It's a warhammer staple
>>
>>5818841
well, first we have to make
1) spines
2) glands that make any sort of liquid
3) hollow spines that can serve as an injection method

Most poison glands IRL are repurposed saliva/sweat/mucus glands. Gotta have the groundwork before going there. At the very least we gotta have a stinger/teeth/spines first, like >>5818838 said
>>
>>5818849
Fine, I'll change to fangs.
But I still think that getting some kind o poison would be great in the future, it would let us hit above our weight
>>
>>5818627
>Support
>>
>>5818860
please dont forget that poisons are proteins. they are expensive to produce and maintain. so when we want to go there we will have to really go into it to make it worth it.
>>
>>5818623
Joining fangs
>>
>>5818627
Support, we're in dire need of being able to discern what things are.
>>
>Usual mid-tally status
>>
>>5818627
This is genius. Supporting.
>>
>>5818938
I'll switch from whiskers to the dual nerve scheme. Weapons would be nice, but I don't see us beating the tripods or fatties with just one evolution
>>
>>5818989

Once we have some brainpower we can work on venomous fangs/spines and perhaps our little scavenger can become a horrible venomous pack hunting weasel abomination
>>
>>5818996
Just becoming poisonous would be helpful, if a tripod can only eat one of us before dying that's a win. Then we can segue into spines or fangs, and pack tactics.
>>
>>5819003
I also wanted to go for pack tactics eventually.
Just a bunch of these white balls swarming someone, biting them with venom and them tearing them to pieces.
>>
>>5818996
>>5819003
>>5819010
Pack tactics + fangs & poison is definitely a good combo to aim for.
I would argue we should pick up stronger legs first though, as it would help us survive long enough to evolve said fang + poison + pack mentality. Helps us run away now, helps us run shit down later.
>>
>>5819018
Would also help with climbing on whatever they want to bite them
>>
>>5819018
how about instead of poison we develop acid to help pre digest our food and hit two birds with one stone.
>>
>>5818623
>Evolve a dual synaptic track so that information from the senses can be separetly processed before reaching the neuronal core.
>>
Rolled 79 (1d100)

You elected to evolve the brain of the Under Hunter by separing synaptic track and pre-process them.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Meaty Fatties

Current roll is for the environment
>>
Rolled 47 (1d100)

>>5820136
B I G

B R A I N

AAAAAAAAAAAAAGH!
>>
Rolled 73 (1d100)

>>5820136
Let’s gooooooo
>>
Rolled 90 (1d100)

>>5820136
rollin
>>
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Rolled 29 (1d100)

>>5820136
>>
Rolled 66 (1d100)

>>5820136
>>
>"brains" go well
>biosphere roll a 90
We THRIVE brothers
>>
>>5820312
>81-100 is a change in another species beneficial to you : more preys for predators, a digestive system change allowing dispersion of an autotroph's seeds...

This may very well mean another step away from extinction. Rolly-polly bros, we are SO back...
>>
>>5820368
So... population boom for Autotrophs and Prey species?
>>
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>An Under Hunter is attracted by the slamming of a Tripod. However, Depth Crawlers are gathering around the remains of another Under Hunter that was preyed upon earlier.
>Using its newfound sensory understanding capabilities, the Under Hunter choose to chase and eat the Depth Crawler. This leads him away from the now asleep Tripod. The sound of another organism splatting down drive our little protagonist toward safety.

The Under Hunter evolved two new bulbs on its Neural Ganglion, in addition to an increased amount of nervous fibers in the ear and nose.
This make the Under Hunter more receptive to stimuli, and able to prioritize. In particular, they can recognize up to 4 sounds and 3 smells at the same time. The Ear is now able to tell the Hunder Unter if a sound heard comes from a Depth Crawler, which takes the highest priority.
However, the awkward ear shape pointing up only let the Under Hunter detect a Depth Crawler if it's right in front of it.

Meanwhile, the Meaty Fatty improved their sensitive whiskers. They can detect nearby steps without needing an unfortuneous prey to directly walk on the tactile hairs. This makes the ambush predator slightly more deadly to everyone barring Tripods.

But the most drastic change to the environment is the appearance of the Light Moss, an explosion of color in the previously dull floor surface of The Crack
Growing exclusively where sunlight doesn't reach, this moss line horizontal surfaces. It doesn't appear to require water, or nutrient. It provides edible biomass, and is bioluminescent. By all acount, it shouldn't be there.
Yet, here it is, providing color to the blind ecosystem of the crack, but most importantly a new food source to Ivy Gliders and Ivy Fatties. Both species are far more common in the depth, meaning an explosion of dying biomass for Depth Crawler to feed on, and for Under Hunter to hunt.
In particular, life have now conquered previously untouched dark rifts, meaning new dying grounds for creature, and thus new hunting grounds for Under Hunters.
Of course, the amount of predation of the Under Hunter also rises, but your better neural system, your better reproduction system and the wide amount of life makes your species' numbers exploding.
Extinction risk is far away. Still, you're the second-least deadly species of the ecosystem, just under the humble Ivy Glider.

List of Under Hunter issues :
- Predation from Tripods
- Predation from Meaty Fatties
- Quite low survivability of youth
- Nose and Ear can lead right to stronger predators
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
- Can get stuck because of poor Vertical mobility
- Akward Ear shape leads to missing preys
- no waste ejection (60 days)
- Struggle to keep heat in when starved
- Ear membrane prone to tear

>How should the Under Hunter evove?
>>
>>5820431
>Evolve the ability to 'tuck' the legs into our mass to roll away from opponents. This could be achieved via a strengthening of the muscular fibres of the legs allowing for them to be pulled into the body, alongside either a streamlining of the leg shape or the creation of a divot inside the centre-mass.

You guys ever seen droidekas rolling? It's like that, except it's a fat tennisball.
>>
>>5820431
Grow talons to allow for more secure stance and faster movement as well as weapons to hunt and defend with
>>
>>5820431


>develop a waste ejection system via GI tract and anus

This is probably the biggest population barrier right now
>>
>>5820431
I dread what meaty fatties could become. Thise fuckers are getting too good at their ambush job
>By all acount, it shouldn't be there.
warp moss, LETS GO

>How should the Under Hunter evove?
>Get stomach-contracting muscles to barf out the waste with some amount of pressure.
Ok, hear me out bros. Idea is, we projectile-vomit into the faces of predators when in danger. Can be further evolved by making our stomach acid really really unpleasant for the skin/straight up poisonous. Also obviosly helps with waste accumulation.

>>5820453
join me waste ejection brother
>>
>>5820453
>Biggest population barrier
>9th issue on the list

Anon, I...
>>
>>5820431
>A prolonged mouth filled with strong, long, razor sharp fangs
Hello ! hahaha wow we can't still kill things !
>>
>>5820502
>>5820445

Hey maybe we should do claws first. Those could also help with mobility for the future as well as functioning like weapons..

It helps with mobility and survivability. Then next i would like to get longer limbs so we can move better and faster
>>
>>5820431
>>5820450 +1
>>
>mf wants to have "strong long super powerful razor sharp teeth" despite the fact that our guy can't even grow anything hard out of it's body.
At least it's a viable direction to pursue lol.
QM, do we at least have bones?
>>
>>5820520
>On bones
Nothing have bones yet. Same, you're not having lungs for now, meaning you don't rely on Oxygen.

Adding lungs/trad cardiovascular system will be an huge boon for muscle outputs, but will add the "breathing" dependency upon the species, and require a bit more calories.
Adding bones will make longer, stronger limbs possible and might add some "armor" benefiting combat, at the price of fractures and less flexibility. Current Under Hunter can blob its way through some cracks it won't be able to with bones.
>>
>>5820526
>Nothing have bones yet
By the warp gods, yeah, our blob can't even generate ANY hard tissue period. Jumping to "razor sharp teeth" is a bit of a stretch
>>
>>5820527
>can't generate any tissue
False, you can generate fatty tissue and muscles.
Regarding bones, you'll have to start somewhere. There will be place for improve, Jaw+Fangs have multiple points that can go wrong (and will have problems on their own under a 90+ roll), but is as good place to start as any.
>>
>>5820543
>can't even generate ANY >>>>hard<<<< tissue
quoted as
>can't generate any tissue
Dragonfag, I..
I know it's a start, I said it's a viable direction
>>
>>5820431
Poison
>>
>>5820546
>Pointing out my Illiteracy
I kneel. Time to commit sudoku.
>>
>>5820520
we literally are growing new things all the time. Omg it's just a description of course it would be basic fangs.
>>
>>5820526
Well chitinous claws should be doable?
>>
>>5820515
you know what ? i already had in mind to have claws so i am fine with supporting your vote. Might has well work together for get something we like.

>>5820502
i change my vote here
to support this one
>>5820450
here
>>5820431
>>
>>5820431
> Develop a poison filled gland in our detatchable limbs. When a predator snatches the limb it dies and can no longer hunt our people.

This is the quickest win for reducing the number of predators IMO. And we can transition it towards venomous claws of some sort.
>>
>>5820431
>Stronger, more agile legs
Helps us locomote in our highly vertical environment, allowing us to better run from the three legged fucks and catching prey. Fangs and whatever else can come after, increase speed stat first.
>>5820445
I don't like this idea. We don't live in an ecosystem flat enough for that to work, we would just roll off a cliff. Might as well glide or climb at that point.
>>5820450
Not a bad plan, but a claw is not so useful if you don't have the limbs to use them with. Cart before the horse type scenario, if you ask me.

>It doesn't appear to require water, or nutrient.
>By all acount, it shouldn't be there.
My, how convenient! Surely nothing to worry about.
>>
>>5820573
>Chitinous claw
Yes. Keratine too.
>>
>Usual Mid-tally vote

First vote so sparse.
>>
>>5820431
Now that their is light
>Develop primitive eyes
After all a predator can't hurt you if you avoid it
>>
>>5820670
well matters little what it is made off. only that it works.

sounds good.

>>5820693
light wont help us much right now. creating eyes will probably take quite a while and we will need more brainpower to sort through those stimuli as well. maybe something more immediatly useful?
>>
>>5820431
>>5820693
Support

>>5820698
While our species is flourishing is the exact time to boldly stride down a long-term evo path.
>>
>>5820698
>light wont help us much right now
not an eye anon, but sight will *kind of* help. The Crack is super diverse as far as environments go, so some places are caves where eyes would be useless, but some places are under the open sky. Our current strategy seems to be "avoid all danger instead of fighting it", which is prefectly valid. Works out great for lots of animals. So having more senses should help with it. Might as well spec further into stealth and senses. Become the crack ghost
>>
>>5820450
Support. I wanna get ahead on the skeleton soon too, but being able to move better is important.
>>
>>5820431
Claws gang
>>
Quick question on Talon Gang / Claw Gang :

Talon Gang :
>>5820450
>>5820517
>>5820577
>>5820753

Claw gang :
>>5820573
>>5820766

You guys are aiming for the same thing, right? Can I fuse you in the excel or they are defjnitely NotTheSame™?
If NotTheSame™, I'll need Claw Gang members to write about the difference regarding >>5820450
>>
>>5820768
I think they are the same thing, since the difference is that one is on mammals and the other on birds. And these are aliens.
>>
>>5820768
As far as i'm concerned, they basically are. We're both looking for something we can use to grip the ground with better and use for fighting, no?.
>>
>>5820768
doesnt matter to me. we both want some kind of sharp implement that grows out of the Xenos limbs. Call it Claw. Call it talon. i think we both mean the same
>>
>>5820768
Dosnt matter to me they are basically the same. I am aiming for defenses so general fine whichever way it goes if they are different
>>
>>5820768
Yes.
>>5820772
Yes

Make them cool. Combat!!!
>>
>>5820769
>>5820772
>>5820777
>>5820782
>>5820787
And just like that a lead is emerging
RIP SnoutyfangAnon
>>
>>5820517
>>5820768

I'm in the talon and claw=same camp
>>
>>5820431
Our species's only source of food are the Depth Crawlers which every other carnivore is already eating. Since Tripods are powerful and both of the Fatties are too robust to hunt consistently, I think we should look down instead of up and adopt scavenging behavior. Right now I'll support talons so we can maul and tenderize Depth Crawlers. I would prefer fangs but talons are in the lead. We can evolve both when we're stable.
>>
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Rolled 68 (1d100)

>You elected to evolve claws, talon, or whatever hard appendage to fix on your short, removable limbs for combat and/or mobility.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Depth Crawlers

Switching a bit roll call time to allow everyone to join the bone-rattling fun
>>
Rolled 4 (1d100)

>>5820813
>>
Rolled 19 (1d100)

>>5820813
Evolution, don't fail us now.
>>
Rolled 31 (1d100)

>>5820813
Grumble grumble should've been poisonous
>>
Rolled 22 (1d100)

>>5820813

>>5820823
that would have been as bad as these rolls now.
>>
I love fangs.
>>
>>5820825
Liesss everyone knows the dice show favorites
>>
Rolled 49 (1d100)

>>5820813
>>5820819
>>5820822
>>5820823
>>5820825
Shit, let’s hope our rivais remains in the shit as well, kek
>>
>>5820832
well... they dont grow much at least... and no one really likes what is going on right now.

wait isnt a 31 an unplanned mutation?
>>
>>5820836
Offshot actually.
>>
>>5820837
Save file unlocked! Quick get bigger than them and eat them too!
>>
Trust in the combat upgrades send them energy.
This type of quest is filled with bad rolls
>>
Man, fuck combat upgrades. Gotta stack utility, movement and awareness
>>
>>5820845
No fuck that. And boooh too for good measure.
Half the list of problems needs combat.
Glory to combat evolutions !
>>
>>5820845
>>5820846
We need to start carrionmaxxing. There's a whole niche where our only competition is our primary food source.
>>
>>5820845
A carnivore that can't kill it's prey is an interesting concept I guess
>>
>>5820851
Our prey is a tiny crab thingy. We have to beat those and maybe the herbivores if we branch out. There's not really any reason in attempting to fist fight the local apex predators.
>>
>>5820855
We occasionally lose to them though. So if we get unlucky and they get a combat upgrade, our species will lose it's food source
>>
>>5820848
We need some combat upgrades, claws is the only thing we got so far. We need to stop the costant killing of our species or at least halt it a bit.

omnivorous is also good.
>>
>>5820857
Well maybe we can kinda start integrating plants into out diet? Become omnivore? Shouldnt be impossible. Especially with the Warp Moss that has come and grown everywhere
>>
>>5820860
>>5820863
Expanding our diet is a great option, but it probably will take a while.
But out of 11 of our problems, 4 or 5 are related to getting our ass kicked, and our combat upgrades keep failing, like most of our evolutions.
>>
>>5820868
sadly yeah. next turn we should try fixing the claws up with new glands and maybe an improved internal support system for the legs?

could try to start a skeleton to increase mobility and durability in battle?
>>
>>5820431
Support >>5820450
>>
>>5820868
>But out of 11 of our problems, 4 or 5 are related to getting our ass kicked
This is what a lot of people seem to misunderstand. The top ones "Predation from Tripods" and "Predation from Meaty Fatties" aren't fixable by a couple small combat bonuses. Both of theose fuckers are like 3-5 times our size. To remove those problems we must evolve to avoid them. Better senses to see them coming are an option. Better mobility to run away might be an option. Becoming poisonous as a deterrent is an option.
No fox tries to 1v1 a fucking grizzly bear and we shouldn't either.
>>
>>5820875
But a fox also doesn't lose a 1v1 to a chicken when it enter the coop
>>
>>5820869
>>5820875
Cover ourselves in spikes so that eating us is a death sentence? Could up that with poison later.
>>
>>5820881
That was what I originally wanted to do with poison
>>
>>5820868
Its all about good rolls. This type of quest doesn't get many of them.
Regardless this is the longest stage for our alien creature, so in theory we should be able to make something good and correct all errors. Even if we roll many times like crap.
Too many errors accumulate and we are done for. We need to be straight up better than normal humans at the end of this. The stage will probably last the most threads.


>>5820875
We have only one combat evolution. They would help more if we also grow and get pack behavior with our brain.
And if we can hunt more chances are we can better grow in size.
Not to mention that combat evolutions also help with other stuff. Fangs or any mouth improvement would help us for digestion incredibly, claws can be used for climbing and so on.
>>
>>5820880
That's why I want us to scavenge so we don't go extinct while we're evolving combat stuff.

>>5820881
>spikes
We could use them to climb too and as weapons... I have an idea. We evolve strong limbs and spiked body so we can slam into things.
>>
>>5820890
Turn ourselves into a flail? I'm not sure it would work for us here at the Crack, since a miss would lead to a fatal fall.
But if we were in the steppes, I would vote for that in a heartbeat
>>
>let’s evolve an unstoppable killer alien in the 40K universe to fuck up the Great Crusade.
>only just barely surviving as an alien slugmouse

This is the Emperor’s doing, I’m sure of it.
>>
>>5820893
>We survive the crusade not because the humans can't kill us, but because we're too pitiable to bother killing
>>
Also the mandibles of the Flonder Feeders helped them incredibly. So combat evolutions are useful.

>>5820891
Spikes could still help us, combined with some natural armor and poison/acid it would be a great defense.

>>5820893
We will get there, we will be the unstoppable killer alien.
>>
>>5820851
Yeah man, those defenseless humans and Eldar and pre-C'tan Necrons and Tau sure are pathetic with their absence of natural weaponry
>>
>>5820906
I mean...they have the ability to make and use tools and so by definition can kill their prey. We're beginning to struggle to be able to kill ours and are occasionally dying to them. Better nip this issue in the bud before trying to branch out.

>>5820870
I really should've refreshed before posting.
>>
>>5820891
That is a good point. Maybe if we evolved claws for better traction to stop us from going over cliff edges it would be good. I still think prehensile ear would be worth it. It would turn our deformed ear cone into a strength.

>>5820906
They are, and we're going to kick their asses
>>
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Finished training and eating, writing and drawing.
Someone asked for a meme of my other quest that I feel bear some relevance

TLDR : bad rolls are not a skill issue on your side, but part of my passive as a QM
>>
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>Mutation result : Overwhelming negative
The Under Hunter evolved talons on its short limbs.
Those claws, made of Keratin, are hard and sharp, dangerous enough for every member of the Crack to be wary of it if they know what's good for them, as it can inflict serious wound to the soft flesh of every delver, even at the softer segment of the hard shell of the Ivy Fatty.
Barring one small, petty, but oh so important detail : the limb holding them usually tear away before the target.
The talons are hard and durable enough to act as climbing studs. Under Hunters that attempt this previously unheard acrobatic stunt leave their climbing gear behind.
The talons are sharp enough to tear the flesh into munchable bite, opening the opportunity to fight back or feed on carrion. Opportunity almost always turning into the target literally pulling your leg.
The aggravated limb loss turns into its own issue : most Under Hunter turns into limbless blobs around 45 days, unable to move anymore.

In the meantime, two unrelated events featuring as main protagonist Depth Crawlers impact the Rift's ecosystem.
The first one is concerning the Depth Crawlers themself :
>Depth Crawlers mutation : Partial development
The little scavenger develop their own channel of communication using pheromones. However, the smaller Crack dwellers are not a social species yet and most time the pheromones disperse without any Crawler leveraging the information.
Still, this is a first step toward unification of the small ones against the bigger, tougher, meaner species.

The second one is an oddity. One particular Under Hunter swallowed a Depth Crawler while pregnant. The species' close DNA mixed, resulting in a litter of newborns without talons, and with Crawler Mandibles - scaled to an Hunter.
Those Scissor Hunter, with the double advantage of keeping their limbs AND better weapon, able to feed on carrion, seems more adapted to the Crack than the main branch. Scissor Hunter also wins most confrontation between themself and Under Hunter.
The silver lining is that young Scissor Hunter are almost indiscernable to Depth Crawler, providing occasional sustenance to the Under Hunter. However, the opposite is true too.
The changes in the Under Hunter and the new competition filling the same Niche but better is quite disastrous to the Under Hunter, sending their number tumbling - reduced to one third of their recently reached maximum - while the Scissor Hunter grow rapidly, already outnumbering their cousins.

>(1/2)
>>
List of Issues :
- Predation from Tripods
- Predation from Meaty Fatties
- Quite low survivability of youth
- Too many limb loss to move (45 days)
- Nose and Ear can lead right to stronger predators
- Dying fom confrontation with Scissor Hunter
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
- Can get stuck because of poor Vertical mobility
- Akward Ear shape leads to missing preys
- no waste ejection (60 days)
- Struggle to keep heat in when starved
- Ear membrane prone to tear


>How should the Under Hunter evolve?
>(2/2)
>>
>>5821072
Strengthen our limbs
That will solve two problems at the same time, unless the dice cuck us again. Which will happen.
>>
>>5821074

Supporting, this solves a lot of our problems at the same time
>>
>>5821072
>Stronger, sturdier legs
>a.k.a legs that don't fucking pop off at the next aggressive breeze
Maybe our claws will actually be of use then.
Jeez, the Under Hunter is doing it's best but man it's gotta be the butt of every joke in The Crack at this point.
>>
>>5820989
We will prevail! Or be pounded into dust by the weight of time.

>>5821074
This, stronger limbs are critical. It would be cool if we could keep the detachment but it's not worth it. After this we should get into scavenging with strong stomach acid.
>>
>>5821072
>>5821074
>Add muscle, strengthen leg joints
Sweet, the first offshoot that's better than the originals
>>
>>5821088
>+1
>>
>>5821072
>develop primitive eyes that can tell the difference between light and dark
did people forget the thriving glowing Light Moss
>>
>>5821125
No, I want eyes but these clawfags doomed our species to inevitable quadriplegic status
>>
>>5821129
If we got eyes wit that bad roll we also would have got bad shit anon.
I don't get why people get pissed at the options when it's all the dice in the end.
>>
>>5821068
Stronger legs
>>
>>5821135
I'm opposed to natural weaponry in general
>>
>>5821160
Fiar enough, that makes it understandable
>>
>>5821072
>Stronger sturdier legs
See that a better mouth is useful. Fangs gang will return.
>>
>>5821160
>>5821164
I want to get an intricate multi-brain and evolve stable psychic powers before someone else does
>>
>>5821072
>Stronger legs
>>
>>5821072
Fucking lol

> Strengthen our limbs

I have to wonder how poison would have failed? The gland leaks and slowly poisons us as well?
>>
>>5821555
>You develop a damaging chemical!
>The Tripods treat it like hot sauce!
>>
>>5821072
support >>5821074

>>5821184
you know that brains are bloody expensive to both produce and maintain?

>>5821555
probably the toxins would not be properly contained and easily poison the hunters... and then the smell makes others avoid the carrion but for ourselves.
>>
>>5821129
>Inevitable quadriplegic status
Ackchyually, it would be trunk-man. Trunk-alien. You got it.

Status report. Yeah, looks like a no-brainer...
>>
Rolled 33 (1d100)

>You elected to improve the Under Hunter legs, in particular its resistance to being pulled away.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Depth Crawlers
>>
>3rd time the charm
>>
Rolled 45 (1d100)

>>5821757
>>
Rolled 62 (1d100)

>>5821757
DARWIIIIIN
>>
Rolled 62 (1d100)

>>5821757
Aaaaaaaagh
>>
Rolled 29 (1d100)

>>5821757
>>
Rolled 95 (1d100)

>>5821757
Oh hey i finnally managed to roll
>>
>>5821781
and this was a terrible idea apparently my high rolls from the predacessor are back
>>
>>5821781
Why the fuck are our rivals so much better than us
>>
>>5821781
I bet it's dem pheromones. We'll need to get creative if we want to not go extinct.
>>
>>5821777
Well good news this is a favorable biosphere condition so that with the okay roll in our evo means we wont take too bad a hit. A hit sure but not the worst
>>
>>5821781
>Hey guys our limbs are a little better now!
>Also under hunters are now a warp hivemind, cope and seethe
It's honestly amazing how everyone in the crack is cooler than our guy. Even an offshoot of our guy.
>>
>>5821796
Yeah, we'll get by.

>>5821798
Lol, lmao, even. Scavenging is critical at this juncture.
>>
>>5821798
At night, I fell asleep laughing thinking how things would have gone if you chose to keep the low = good ruling.
>>
>>5821809
We would get the opposite rolls, duh
>>5821808
Maybe. Maybe it's time to go full stealth and just never fight anyone ever
>>
>>5821809
We strayed from tradition, that is why we are failing!
>>
>>5821820
We failed even while establishing those traditions.

The dice just hate these little cute.... taloned... things
>>
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>An Under Hunter rest on the top of a short ledge, a few time its size. The four-limbed male just set its stubbly leg where no other Hunter did before.

The Under Hunter legs are now stronger and pop less easily, allowing the Crack delver to capitalize better on its new Talon for fighting and climbing.
Your species can now properly capitalize on its Talons, and is no longer the weaker fighter of the ecosystem - dubious privilege of the Ivy Glider - and is on par with its Scissor Hunter cousin in term of fighting power.
However, the newfound mobility leads to its own subset of problem - problem finding its root in the unlucky awkward ear shape mutation.
The Under Hunter can now track the source of upward-coming noise, upward noise which is the most commonly heard with the up-pointing ear. This is not a good thing as they will often climb to new predator, herbivore they can't hunt, or plummet to their death on higher climbs.
However, this oppens the prospect of gobbling young Ivy and Meaty Fatties.

>Depth Crawler : 95
On their side, the Depth Crawlers doubled down on their pheromone range, as well as their neural ganglion, developing a previously unseen in the Crack social instinct.
In particular, they have now "Mating" and "Danger" pheromones, making them gang up on aggressors. Depth Crawlers scored win against every species - even Tripod, although only against freshly split pseudopod.

>Favorable Environment condition
The bio-luminescence provided by the light moss turned into a reliable source of light for the Rock Ivy, now colonizing even more vertical surfaces. In turn, more Herbivore are grazing, meaning Depth Crawlers are more sparsely spread, preventing them to ganging up too much on Under Hunters and Scissor Hunters

The aforementioned factors turn the current collapse of Under Hunter's number into a slow trickle down. If nothing is done, extinction might become a risk once again but your precious species not in immediate risk.

Current Issue list :
- Predation from Tripods
- Predation from Meaty Fatties
- Quite low survivability of youth
- Akward Ear shape leads to missing preys
- Akward Ear shape leads to climbing to exhaustion
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
- Nose and Ear can lead right to stronger predators
- Sometime losing confrontation with Scissor Hunter
- no waste ejection (60 days)
- Relatively bad Vertical mobility
- Struggle to keep heat in when starved
- Ear membrane prone to tear


>How should the Under Hunter evolve?
>>
>>5821906
Move the ear to the side of the head
>>
>>5821906
>Reinforce and fix the frontal ear, in addition create two similar on our sides.
There done and dusted.
>>
>>5821923
*similar ears
forgot
>>
>>5821906
Support >>5821923
>>
>>5821906
>Strengthen muscles surrounding the ear so that it can be angled towards noise, alongside creating a dish with various angles inside the ear to magnify the noises.

Basically instead of creating more, we try and turn this one into a radar dish that can be aimed to magnify anything heard.

I disagree with >>5821923 at this stage as I feel like fixing and adding more is too ambitious and likely to result in failure, though I agree that more ears in future is necessary.
>>
>>5821906
>>5821923
Support, go big and let's get this ear thing settled.

Then we claw max all the way to the top.
>>
>>5821944
support
>>
>>5821923

Supporting
>>
>>5821923
Just 2 would be enough, but sure. Most animals actually have 2 ears so they can determine the direction of sound by comparing how strong it is for each ear.
I honestly have no clue how the hell we were doing direction hearing up to this point, but good job us.
Carrion feeding would be a good next project.
>>5821906
Qm, considering the list of problems(tm). Do we really lose to Depth Crawlers more often than Scissor Hunters? How badass are those little guys? Or it's higher on the problem list because we mainly hunt Depth Crawlers and therefore confront them way more often?

IIRC we only "lose" to Depth Crawlers because they poke us with their jaws after being swallowed. Maybe we should evolve a behaviour of killing our pray with claws before swallowing
>>
>>5821906
Support >>5821923
>>
Fangs gang will return.
>>
>>5822001
>Do we really lose to Depth Crawlers more often than Scissor Hunters
Yes. It's because of two factors.
>Swallowing whole the little carrion eaters, that sometime struggle free by tearing Under Hunter from the inside
>Munching a Depth Crawler, which summons other nearby that flock on you like The Legend Of Zelda's Cuccos
>>
>Tally status
>>
>>5821906
>>5821923
Support
>>
>>5821923
Support
>>
>>5821944
I'll support this, as this is a critical first step toward a prehensile ear.
>>
If our ears go well we might want to consider getting simple vocal cords to let us turn the tide on pack tactics. We attack a crawler, it calls for backup, then we call for backup and the whole pack eats well. Maybe even down a tripod or two.
>>
>>5822339
a better brain would be good for pack behavior. Maybe something smaller, we need to become stronger before them.
>>
>>5821906

>support >>5821944
>>
Ok; the tally is still really close.
I'd like to update in the next few hours as Real Life will take its toll in the next few days; lurkers and buyer-remorse
>>
>>5821923
>support
>>
>>5821923
+1
>>
>You elected to fix the ear position, as well as growing several more.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Scissor Hunter
>>
Rolled 80 (1d100)

>>5822432
>>
Rolled 96 (1d100)

>>5822432
>>
Rolled 93 (1d100)

>>5822432
I'm saving this ear
>>
Rolled 44 (1d100)

>>5822432
>>
>>5822436
>>5822437
>>5822438
Only good things for us
>>
Rolled 67 (1d100)

>>5822432
>>
>>5822436
>>5822437
>>5822438
>>5822439
>>5822442
Damn, this was a good round.
Competitor nearly got a negative evo too, that would have been perfect.
I guess we won't have to worry about poor senses for a while then.
>>
>>5822432
Also dragon ya forgot your enviorment roll
Honestly though kinda worried after all the good it might end up terrible and we get mass extinction
>>
>>5822436
>>5822437
>>5822438
TOTAL
UNDER
HUNTER
VICTORY
>>
>>5822404
It's all good man. There's no pressure.
>>
>>5822455
EARS! EARS! EARS!

Now the big question is how to exact our revenge on every tasty morsel in the Crack? Longer limbs? Sharper claws? Big pointy teeth?
>>
>>5822436
>>5822437
>>5822438
>>
>>5822459
My plan:
>get stronger stomach
>start scavenging
>get means of shitting
>get stronger limbs
These ears give us some breathing room. I say we invest it in food security.
>>
>>5822459
Since our largest issue is still predation, I think our best bet is better legs. When dealing with predators, our two options are flight or fight, and it would take a long time before we evolve enough to take on tripods, being able to run away is simpler. And that shit will help us later as well, so it's hardly a waste.
>>
>>5822459
>get into carrion eating
>arrive at every falling ivy fatty first because of superior hearing
>immense profit
alternatively
>get better at climbing/running
>hear the tripods coming from a mile away
>avoid them with perfect precision
>never have to confront giant monsters again
>immense profit

>>5822432
you forgot the environment roll
>>
Rolled 40 (1d100)

>>5822453
Fair point
>>
>>5822472
Longer stronger limbs would do us a lot of good, yeah. Could be a good time for a general size increase as well, just bulk up a bit over the competition.
>>
>>5822474
Whew, not a mass extinction
>>
>>5822459
Teeth is food because ot could let us eat things bigger then we can swallow and improve digestion.
>>
>>5822481
I think teeth is best but we could also go with a proboscis that spits acid on food and slurps it. We need maximum nutrition for maximum brain matter for maximum psychic power.
>>
>>5822459
FANGS GANG STRAIGHT OUT OF THE CRACK !
>>
But really a bit of everything

Fangs
Tail, another weapon and can be useful for movement
More muscles
Eyes, for yet another sense
Whiskers, for more sense
Reflexes, for evasion
Brain, familial care, back behaviour and so on.
An harder skin or natural chitin wouldn't be bad either. Same for a tongue for cleaning, a longer gestation period for small ones, and an ass.
Heart too.
>>
>>5822498
Also some fur to not freeze while hungry
>>
>>5822499
True
>>
>>5822499
Make it extra shaggy so we choke the tripods to death on the way down.
>>
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>Under Hunter mutation : 96

Over the past timespan, the Under Hunter evolved its ear. Its ears.
There are now 3 of them; the cone grew into a tube opening on a slightly larger pinna. The tube zig-zag, displaying the legacy of the previously bad mutation. This add even more protection to the membrane as an effect, ensuring the occasional stone or ice shard falling and piercing it becomes an odity and not a too-common occurence.
Finally, a few weak muscles allow a little bit of movement, allowing angling toward a distance sound.
This tremendous changes, coupled with the neural lobe able to treat all this information that grew slightly to accomodate the new inputs, make the Under Hunter able to find the nearby Crawlers way better.

>Diversity roll
Crawlers because a new cousin of the Depth Crawler joined the ecosystem : the Moss Crawler. Moss crawler's mandible are fit for grazing their namesake and not anymore stabbing Hunters. This new food source is a boon for your species (and all the other predators, but this ain't about them.)

Speaking of other predator, the Scissor Hunter worked its way toward waste ejection by adding a gut to its digestive track.
Capitalizing in its ability to cut food with its mandible, thus avoiding eating the Crawler's hard to digest mandibles, smaller pieces are forwarded in the track to allow better nutrient extraction.
This improves the species old age limit, which is now due to limb loss, as well as their size - the Scissor Hunter are becoming slightly bigger than their cousins. This is turn makes predation of young Sissor Hunters harder.

Your Issue List reduced thanks to your impressing mutation, which also removed entries from the undisclosed issue list.

Issues :
- Predation from Tripods
- Predation from Meaty Fatties
- Quite low survivability of youth
- Occasionally losing against Depth Crawlers
- Dying fom confrontation with Ivy Fatties
- Nose and Ear can lead right to stronger predators
- Sometime losing confrontation with Scissor Hunter
- no waste ejection (60 days)
- Relatively bad Vertical mobility
- Struggle to keep heat in when starved

>How should the Under Hunter evolve?
>>
>>5822529
>Longer, stronger legs
Easier to run away, easier to hunt stuff down, better mobility. Multiple birds with one stone.
Heck, probably gives better leverage when wielding our claws too.
>>
>>5822533

Supporting. After this, we should work on developing a way to excrete waste. I know everyone wants to be a super lethal space weasel but we gotta have the fundamentals in place too
>>
>>5822529
finally, some breathing room
>>How should the Under Hunter evolve?
Internal skeleton. Start with a spine

Before bulking in size or growing longer legs I'd rather secure ourselves against the gravity of this world
>>
>>5822533
>>5822537
Legs are good, waste disposal is even better. I'll support stronger limbs.
>>
>>5822529
>>5822533
Support. Bigger better limbs make us better fighters, movers and climbers.
>>
>>5822529
>>5822538
Support. We need to start improving the internals- muscles, blood circulation, digestion, and skeleton.
>>
>>5822529
>Fangs
Bite in to our prey and foe flesh. And digest better.
Hard since i also like better legs, but having the basic starting mouth is a big no no for me.
>>
Nobody's suggesting regrowable limbs for fulguro-punch purpose build. Sad.
>>
>>5822529
Agreeing with longer stronger legs. Keep improving them so we can do more damage
>>
>>5822544
Regen limbs is critical but we can't do that without dem nutrients and poop chute
>>
>>5822538
>+1
good idea
>>
>>5822529
Teeth to munch on things
>>
>>5822529
>>5822538
+1 skelemaxxing
>>
>>5822538
Support.
I'd say it's very likely that our bones make it possible that we kill our predators when they eat us.
>>
>>5822538
The more I think of it, the more sense a skeleton makes. I'm going to switch my vote to support it.
>>
>>5822545
Switching to skeleton desu
>>
>>5822544
I kind of wanted regenerating poison limb traps but we have gone the way of the claw.
>>
>>5822529
support >>5822538

but we will have to think about a digestive system soon.
>>
>>5822529
Skeleton gang
>>
>Tally status
>>
>>5822529
> Skeleton
>>
>>5823087
I am deeply amused a tennis ball sized blob is developing a spine. Hopefully our vertebrae get stuck in a tripods throat on the way down.
>>
>>5823091
You raise a good point that the other animals are going to have to evolve a better digestive system to consume our bones properly.

Though desu it would be cartilage atm I don't see it being immediately fully calcified bone
>>
>>5822533
support
>>
>You choose to evolve bones for the Under Hunter internal framework.

I'll need 5 roll of 1d100.
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Meaty Fatty
>>
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Rolled 51 (1d100)

>>5823551
>The Grind Never Ends
>>
Rolled 20 (1d100)

>>5823551
for once i am early.
>>
Rolled 44 (1d100)

>>5823551
>>
Rolled 15 (1d100)

>>5823556
>>5823557
Welp, I guess we got cartilage
>>5823551
go go gadget mass extinction!
>>
Rolled 39 (1d100)

>>5823551
Hnnnnnnng. Mutate us Tzeentch, you stingy bastard!
>>
>>5823559
Sweet, unplanned mutation
>>
Rolled 18 (1d100)

>>5823559
Unplanned mutation time! Woohoo!
>One more 1d100

I'll roll for environment
>>
>>5823561
>>5823556
What's this? We rolled higher than the competition for once? Madness!
>>
Rolled 14 (1d100)

>>5823565
I'm feeling lucky
>>
>>5823565
>moderately negative environmental roll
Aww shit, evolutionary pressure
>>
>>5823568
Narrator: He was not.
>>
>>5823568
By the ruinous powere
>>
>>5823569
it's above 11, it does nothing
>>
>>5823575
My bad, I was looking at the evolution odds instead
>>
>Partial development
>Bad unplanned mutation
Could be worse.
At least our competitors are eating shit too.
>>
Fangs
>>
>>5823586
Mutations are basically free evolution cycles. Even the bad ones are a foundation for good ones if we can survive long enough.

>>5823659
Teeth are a priority for me but we need a skeletal jaw to go with it.
>>
>>5823730
We will see.
Do they ? Scissor Hunters dont seem to have a need with their mandibles.
I wouldn't mind of course can be of help.
Until then i will say Fangs gang time to time
>>
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>In the strangely illuminated depth of The Crack, an 2-limbs Under Hunter stands victorious besides a slain Ivy Fatty. After an unsuccessful attack ripping on inner cartilage, the Under Hunter stroke true with one of its limb. However, with no way of eating the deceased Omnivore, the Under Hunter will remain hungry this afternoon.
Two Mutations blessed the Under Hunter on the last cycle.
>Mutation : partial development
The first one is a cartilage plate. Just under the layer of fat, it roughly covers the upper-back half of the creature. This thin layer of mineralized flesh provides very minor protection to your species - less than the weak shell of Ivy Fatties but still provides protection and durability in traumatic events such as fall and fights.

>Random Mutation (moderately bad):
The second one is the ability to propel their limbs onward. A special muscle allow the limb to detach and reach foes at high velocity. This is marginally effective and cripples the Under Hunter.

Still, the combination of those two mutation grants the Under Hunter minor achievements : Scissor Hunter are more likely to lose to them, Depth Crawers pact tactics are less efficient on the back of the Under Hunter, Ivy Fatties are occasionally defeated, and an Under Hunter even scored a victory against a Meaty Fatty.

>Meat Fatty mutation :
Said Meaty Fatty was presenting the same issue plaguing most of its species nowaday : the creation of a light-sensitive spot, over-stimulated by the Light Moss permanent color flashing, distracts a little bit the ambush predator.

Issues :
- Predation from Tripods
- Predation from Meaty Fatties
- Too many limb loss to move (44 days)
- Occasionally losing against Depth Crawlers
- Quite low survivability of youth
- Nose and Ear can lead right to stronger predators
- Often losing confrontation with Ivy Fatties
- no waste ejection (60 days)
- Relatively bad Vertical mobility
- Rarely losing confrontation with Scissor Hunter
- Struggle to keep heat in when starved

>How should the Under Hunter evolve?
>>
A/N : shorter update with smaller drawing this time.
I prefer consistency in post schedule over longer updates; hope it's ok for you.
>>
>>5823821
Regeneration
>>
>>5823821
>Evolve regenerative stem cells in limbs to be able to regrow them over time
Hail Mary

>>5823823
I prefer update regularity over length as well
>>
>>5823821
>cartilage plate
Huh. That's not what I had in mind when I wanted a spine. This wasn't meant for defence, it was for better ability to bear it's own weght. Okay then

Damn, qm, you REALLy want us to regen limbs. Well, if you say so
>>How should the Under Hunter evolve?
Limb regen

>>5823829
it's not a hail mary, qm said he wanted them here >>5822544
>>
>>5823821
Projectile limbs are huge. What we need is to merge our front limbs' claws into a dense, sharp spike so we can have natural projectiles. We would need to evolve more limbs to make it efficient but that can wait. We still need teeth and an anus and a stronger stomach so we can scavenge.

>>5823823
This quest's consistency has been very impressive.

>>5823829
I'll support this. Regenerative stem cells would be huge, even if they're extremely likely to cause huge amounts of cancer.
>>
>>5823821
>Stronger, longer legs that actually stay the hell attached
I really don't like detachable limbs. Regenerating whole limbs takes a ton of time and nutrients, we could evolve a plethora of more effective fighting methods that don't actively cripple us. And this is assuming we actually roll well on regeneration, because without it is useless.

Also, and I cannot stress this enough, it is lame as hell. Please literally anything else.
>>
>>5823812
If we get fangs we can have our jaw jutting out so that we can bite down without getting our sensory organs at close range to the target. That's the biggest limit humans have to biting things in combat. Our teeth can't get in range without putting our nose and eyes at risk. Making our ear tubes prehensile would also be useful but it isn't remotely important since they have wide coverage and if one is torn off we're probably already dead anyway.

>>5823831
I'm not very surprised. Our nerves aren't very complicated and we're a lot smaller than a spine would need to hold us up.
>>
>>5823840
I don't care for projectile limbs myself, but regeneration will be great for when we start investing in improving the intelligence and lifespan of individual Under Hunters. Plus, limb regen is cool. Maybe we could even evolve a tail so we can use the abandon-the-tail escape tactic
>>
>>5823840
Support. Launchable spikes? Cool. Launch and returnable arms? Wack but cool. Launchable, irreplaceable arms? Crippling in the long term, especially considering we can't see and don't have the brains to triangulate a target.
>>
>>5823845
Limb regen IS very cool, no arguments there.
As for limb projectiles, if it was a tail or stinger then fair enough but this is just straight up our legs that we use to walk. I want to nip this in the bud before it gets any worse.
I say we can get regen when we aren't falling apart like Ikea furniture.
>>5823848
Launchable spikes could be nice too, I guess.
>>
>>5823821
Regen it is
>>
>>5823853
Also, I want to earn our way to survival and sentience and not take the Qm's gimme
>>
>>5823840
>>5823848
I agree. Projectile limbs are an extremely reckless, inefficient, and suicidal strategy that we're unable to even aim. Regen is a stopgap at best and likely to fuck us over but stem cells could be super useful long-term. I'm just worried about the short-term. If we continue on the projectile limb route I think we should evolve more limbs so we aren't crippled by losing one or two. Ideally we would have 8-12 limbs so we can have some regenerating at any time and can climb like mad. The thing we're doing is just bad, though. Maybe we evolve them into specialized grappling spikes and make stronger, sturdier limbs to support us? So an Under Hunter can launch a limb attached by a spool of cartilaginous rope, the limb snatches down with its claws, and then retract it to rip out meat and bring it back into mouth. Useful for climbing too. Just complicated as fuck to evolve and gimmicky. Different limbs for different purposes. It all means nothing if we can't feed ourselves and scavenge food.
>>
>>5823821
>take advantage of the light moss and develop some eyes.
>>
>>5823829
>backing
>>
>>5823840

Supporting - it’s much more energy efficient to keep limbs attached
>>
>>5823840
>support
what do you guys think of developing acid to spit. both as a means of defence and to help predigest food.
>>
>>5823821
>>5823840
Please stop crippling yourself for food Under-Hunter
>>
>>5823918
fuck I didn't even say I support it. I support the anti-cripple initiative. Unfuck the legs, make them stronger, make them longer.
>>
>>5823914
I like it a lot. Fangs are useful but acid fills the same niche.

>>5823840
I'm >>5823836 and after a lot of time thinking on it, I'm going to switch to support stronger limbs. The reasons for this are
>regeneration is risky to develop and our species is already at risk
>limbs take a lot of time and nutrients to regrow, and our species is short-lived and has limited digestive efficiency
>specialized grappling hook forelimbs will be better when they have a shoulder that can hold our weight
I think my grappling hook idea is stupid but it could be gnarly for our rocky terrain and urban and zero-g combat millions of years from now. Spike projectiles are a good middle-ground for when we have eyes and a nerve bundle for calculating trajectories.
>>
>>5823821

How about a compromise option?

> Segment the limbs of the Under Hunter into a long inner segment and short outer segment. The outer segment is a launchable claw, while the inner limb is a sturdy, firmly attached limb.

This way we take advantage of our unexpected mutation, but don't delimb ourselves. And we can make the rocket punches regenerate and be venomous at a later date, or focus on other things. And regenerating a small limb segment with a claw is much easier than the whole limb.
>>
>>5823939
That sounds complicated. If we evolve out the detachable limbs we'll still have it dormant in our genome. Natural projectiles are cool but nutrition and waste disposal are urgent. We don't even have shit right now. The Under Hunter needs to take care of its shit.
>>
>>5823821
Switching from this >>5823831
to this >>5823840
>>
>>5823840
Support strength
Damn we shoot our full arms

>>5823841
Could be an idea.
Fangs
>>
>>5823831
>This wasn't meant for defence, it was for better ability to bear it's own weght. Okay then
Partial development. For now it's only used as minor internal armor but you'll be able to build upon it

>QM said he wanted
It was a bit of troll. And was pretty low on creative juice yesterday. No ragrets though.
>>
>Tally status

Author note : In the spirit of the previous quest, I'd like bad mutation to still stay apparent one way or the other in the species. For example the bad ear shape is still present even if straightened. On the other hand I don't want to force my jank on you : it's your species, not mine.
So the middle ground is it's possible to actually reverse a mutation but it's easier to build upon it. I'll reflect that in roll thresholds if this is still the winning option.
>>
>>5824225
I'm all for building on it myself by adjusting to rocket claws instead of rocket arms, but alas we seem to be walking down dull street.
>>
>>5824234
Rocket Grappling is also a discussed, valid option with a small tether that can pull back the limp in place.
>>
>>5824227
Tbf it was possible in the former to reverse a bad mutaion (an offshoot had managed straightening the back as the best example) but in light of this would like to vote for the segmented idea and moving launching to the claws (something that in the future would me more easily regenable )
>>
>>5824234
Im all for this
>>
>>5824237
Like i said. Possible. Not easy.
>>
>>5824227
i mean even in the old quest we were able to undue bad mutations like those 3 turns we spent straightening our spines. it eventually worked we just keep getting shit rolls
>>
>>5824227
>For example the bad ear shape is still present even if straightened
Could you indicate them still has problems then ? Don't remove if it just keeps killing us.
Like others said we were able to reverse things in the past.

Rocket arms while cool are suicidal at this point, we are barely managing to get our things together right now.
>>
>>5823821
Support >>5823840
To move you need limbs. To stay healthy you need to eat. To eat you need to move.

We need to keep our legs. Also longer legs equals more distance to stab enemy with and less risk to us
>>
>>5824272
Not causing problem, but the frontal ear goes up then face, showing the evolutionary path. You capitalized well on it
>>
>>5824227
Losing limbs when they are gripped in someone's jaws to escape is fine(lisard tail works after all), but rocket fists are a bit too avant garde for my tastes
>>
>>5824310
gotcha....
>>
>>5824382

We could always convert to “very strong punching action” like the mantis shrimp?
>>
>>5824402
spring load those natural missiles and find pack behavior to bring down even the biggest threats from afar.

then develop natural gunpowder and inject explosive acids into opponent hundreds of meters away. We officically become a Deathworld with something like that.
>>
>>5824456

"What's special about this world?"
"It developed trench warfare before sapience."
>>
>>5824505
"Sir there is no sapient live on this planet"

"Then how are they bombarding our ships with Plasma Fire?"

"Well you see. They put ALL their points into natural weapons and killer instinct"
>>
>>5824505
>>5824524
If the tyranids can make organs on par with bolters, I don't see why we can't. Who needs supply chains when you can metabolize corpses?
>>
It's time for the first heavy controversial decision of the quest.

Here's the current Tally status. As I said here >>5824227 completely aborting past mutation will have a cost in term of DC. The vote is really split among two main camps. I feel it would be really bad-faith of me to call it from one said or the other right here and now in regard to the voter's current split. Also I'm at risk of bad counting with IP switch and whatnot.

So I'll relaunch that vote in a simplified version here. Next mutation will...
>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
>Capitalize on the removable limb (author discretion, depending on the roll)

Sorry for the delay, but fairness really matter to me, especially on such a divisive subject.
>>
>>5824546
>Capitalize on the removable limb (author discretion, depending on the roll)
>>
>>5824546
>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger

i didnt vote again above since i voted earlier today from my phone.
>>
>>5824546
>Capitalize on the removable limb (author discretion, depending on the roll)
Hmm... we aren't capable of shitting, can't digest efficiently, and pure carnivores focused on our senses. Now, we've begun instinctively launching our limbs as projectiles that we lack the eyes to aim. Regen is nutritional suicide, segmented limbs is debilitating instead of crippling, poison is as likely to kill as our targets, and grappling hook is the purest form of retardation but it would be cool.

I'll put my vote toward a crude tether that can retract once launched so we can launch and retain our limbs. This is an early step toward grappling hook and will give us room to evolve the fundamentals. We need shit, we need teeth, and we need a better stomach. Besides that, we need lungs, an appendix for a reinforced immune system, and an endo-skeleton. Another reason I suggest a grappling hook is that it will help us navigate rocky terrain.
>>
>>5824546
>No fucking limb throwing. Removable limbs can stay as an escape option
I don't wanna rocket punch. I don't wanna erase the entire detachment mechanism either
>>
>>5824567
This is a better idea than erasing it outright. Detachable limbs are cool it's just that we're detaching them for a slight tactical advantage at the cost of crippling ourselves. I'll change my vote from >>5824556 to support this. We don't have enough nutrition to afford regen. My IP changed but I am >>5824542.

We also lack muscle mass and are on a high-gravity planet so the limbs aren't getting thrown very hard. If we double down on it we're fucked when our prey evolve shells.
>>
>>5824546
>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
As I said, terrible feature that needs to go ASAP.

>completely aborting past mutation will have a cost in term of DC
I don't see why, given that, as others have pointed out, the previous quest did not give us penalties for going pack on previous bad mutation, and adhering to the spirit of the previous quest is your stated reason for doing this.

>>5824567
I can respect this, as rocket punch is what I have beef with, but I will point out that losing a whole limb to escape is a pretty bad adaptation as well. Losing a limb is a crippling loss, having better limbs to escape whole in the first place is far better.
Maybe not mutually exclusive traits, but I doubt limbs that can be detached are structurally as solid as ones that cannot.
>>
>>5824546

>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger

We gotta rectify
>>
>>5824546
>Capitalize on the removable limb (author discretion, depending on the roll)
>>
>>5824546
>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
I want regen, but concede that the Under Hunters don't have the caloric intake to justify it yet. I don't want rocket arms, so I'll save my regen push for later.

>Eliminating the mutation will have a cost in terms of DC
Y tho? It's a bad mutation, if anything it should be easier to remove because of its adaptive disvalue
>>
>About regen's caloric intake

The Under Hunter is well fed those days.
Between Depth Crawler, Moss Crawler, young Scissor Hunter (and occasional young Under Hunter) your species doesn't lack preys; especially with the boom of general population due to Moss appearance. Starvation is a really minor issue, killing few of your species member. Still missing easy meals on carrion and killed predator, but it's not like you have any kind of "shelter" behavior when well feed yet
>>
>>5824609
We're doing decent on calories now but growth is extremely expensive and evolving organs will make it even more expensive. Starvation isn't a pressing issue at the moment but our food security is dependent on our environment staying the same. Once we have a nutritional surplus and waste disposal, we can afford to get creative with adaptations.
>>
>>5824609
>your species doesn't lack preys
Yeah, okay, but how is an Under Hunter that is missing it's legs supposed to reach any of the calories it needs to grow it's legs back?
We have a lard layer, sure, but I doubt that is enough to regenerate an entire limb and stave off starvation that entire time.
Regenerating an entire limb while the Under Hunter cannot get anymore food is way too much of a stretch, that would require some seriously advanced metabolic processes and we don't even have an ass yet, much less an efficient digestive system.
>>
>>5824619
You have blob-like flesh for now not conditionned by tissue, or bones, or even skin. So the regen can work by shifting white flesh around.
>>
>>5824623
That implies we're already made of stem cells. Holy shit, are the Under Hunters perpetual fetuses? I'm at a total loss for how we can feed or protect ourselves without limbs. As long as we have the rocket limbs, any encounter with a predator or noisy prey is death. It's not sustainable. We've got to, got to, got to be able to take a shit. That's foundational to any kind of organ complexity.
>>
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>>5824623
>no tissue
Man, that's really weird. No animal that got to crawl on land on earth was as underdeveloped as everyone in the crack. I understand that you aren't a biology nerd, but some things on this planet are bizarre. Like how the entire ecosystem of terrestrial animals has no internal nor external skeletons. Or how the most badass thing in the entire crack is using tentacles on land for locomotion. Which doesn't work even in earth's gravity, and this place is much worse in that regard.
I suppose we're on space-fantasy rules, so it's fine. The quest is moving forwards.

Anyway, I also realised what earth animal we are. A round predator with a toothless mouth, designed to gulp the smaller prey whole. We're a frog lol.
>>
>>5824623
...How would that even work?
I'm no biologist but these are our legs we are talking about. We are not a unicellular organism, legs NEED either muscles or ligaments of some kind to move, that cannot just be conjured out of random body parts.
Besides, we have been stated to have muscles, even in the latest update
>A special muscle allow the limb to detach
so we clearly have some basic bodily makeup that should theoretically be respected.
I believe some bugs move their legs by increasing the pressure of the blood in their legs making them unfurl like a party blower, but even that needs a solid exoskeleton.
I understand that arguing about realism is not a great idea when we are in a 40k warhammer quest and I doubt anyone here is a serious biology nerd anyway, but there has got to be some sort of basic consistency otherwise we have no basis with which to even determine how to evolve.
I mean, shit, can't we just evolve a jetpack? Or how to eat rock only? Or not need to eat in the first place? All of those would be pretty great.
>>
>>5824642
We are on a warp rock.... eating stuff that eats warp stuff...

Pretty sure biology and physics are more of a suggestion.

However i would guess that there is some sort of basic cartilage structure here dor the muscles to work off of
>>
>>5824637
Very cool artwork dude

Those tripods kinda look like Elder Things.
Are we creating Mythos creatures? With the Warp influence that might just become possible.

Become shoggoth. Devour planet
>>
>>5824637
>We're a frog
At last, it's all clear to me. I'm in awe. All we need is an amphibian life-cycle and an audible means of attracting mates.
>>
>>5824637
We are the true heirs of the old ones
>>
>>5824609
>>5824623
QM, I think they just don't want the cool evolution and are making up excuses. So I doubt the truth would change their mind.
>>
>>5824637
Amazing art as always
>>
>>5824642

>I mean, shit, can't we just evolve a jetpack?
Yes.
>Or how to eat rock only?
No.
>Or not need to eat in the first place?
Maybe. The warp is a pathway to many abilities some consider to be unnatural.

As another said, the cute little 'nids can basically finger-gun through space marines armor. You can turn your originally bunny inspired critter into a shogoth, a spacefrog, Kirby or whatever you want.
>>
>>5824675
I suppose it is in your hands at the end of the day, biology be damned.
Probably better that way.
bunnies are basically mammal frogs at the end of the day
>>
>>5824546
>>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
>>
>>5824637
Man that look based. Great job again!

>>5824546
>>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
I don't fully dislike the idea but is a problem for us so early. Losing limbs with our competitions is a bit scary.
And bad rolls can be brutal.

Maybe shooting spikes though....
Also.
Fangs.
>>
>>5824707
Now that we know this kind of thing is possible we could definitely evolve some kind of projectile spike later, made out of keratin or the like. Maybe it could even be chemically powered, if we configure our digestive system to do bombardier beetle shenanigans
>>
>>5824546
>Capitalize on the removable limb (author discretion, depending on the roll)
>>
>>5824707

We could always combine mantis shrimp punching with hardened quills - horrifying combo
>>
>>5824546
>>Attempt to erase the genetic error that is removable limbs, also making limbs longer and stronger
If we lose our limbs (especially for little to no gain), we die. If we die, we can't reproduce. If we can't reproduce, we lose.
>>
>>5824546
>Capitalize on the removable limb (author discretion, depending on the roll)

The road is forward! To grappling hooks! To rock punches! To impaling a tripod at three hundred meters and watching him twist while our neurotoxin melts his brain!
>>
>>5824546
>>Capitalize on the removable limb (author discretion, depending on the roll)
might as well
>>
>You choose to attempt erasing the genetic mistake that was rocket punching, while making your legs longer and stronger.

>I'll need 5 roll of 1d100
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Meaty Fatty

Scale applied :

>Aborting a mutation scale :
a 1 is crippling, 2-24 is overwhelmingly negative, 25-44 is moderately negative, 45-64 remains latent, 65-74 is partial development, 75-89 is moderately positive, and 90-99 is overwhelmingly positive, and 100 is game-changing.
>>
Rolled 65 (1d100)

>>5825351
nat 100, go!
>>
>>5825351
dice+d100
Well as long as I don’t roll a 1
>>
Rolled 86 (1d100)

>>5825351
C'MON LIMBS!
>>
>>5825363
Even a 1 right now wouldn't have been a crit fail.
>>
Rolled 65 (1d100)

>>5825351
so far, so good
>>
Rolled 18 (1d100)

>>5825351
rolllssss guy rollsss
>>
Rolled 39 (1d100)

>>5825351
>>
Rolled 99 (1d100)

Missing that one.

Writing and drawing.
>>
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Environment says our legs are okay.
I actually wonder what kind of shit can happen in those rolls.
>Invasive visitors expanding from other biomes
>it's gotten even colder, the balls males leave around for reproduction freeze before females can find them(It's a miracle this system even works in the first place. Like, no one finds and eats them just laying around? Do they not freeze?)
>it's gotten even colder and most of the water sources have frozen. Get something to crack the ice so you can drink without relying on rare streams
>local warp storm, reality is collapsing
>global earthquakes, the crack is collapsing

Funny enough I can't come up with any good ones. Let's see what dragonfag cooks up
>>
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>Around the middle of The Crack, an Under Hunter is climbing upward. Nearby, an Ivy Fatty missed it. This is the highest point reached by one of your species' representative.

The limbs of the Under Hunter evolved, leveraging a few of the past evolution. The strong, packed Rocket Punch muscles changed function - who would have thought that your species' member not crippling themselves would had an edge on reproduction? And became a shoulder.
The limbs also pack a little bit of cartilage, helping to support correctly the Under Hunter weight. The shoulder is still removable upon heavy strain, letting the Under Hunter survive confrontations.
The longer limbs also do wonder for heat preservation - not drawing your belly close to the cold, cold ground tend to do that.


Meanwhile, the Meaty Fatty eyespot evolved. More of them, with sensory priority over tactile sens, it suffers for much delay because of the small brain of the predator..
However, the thriving number of species in the crack allows Meaty fatty to keep getting fed enough to endanger the species.

>Globally positive Biosphere + 99 Environment :
Speeking of the thriving number of species, the explosion of food sources let the number of Under Hunter rise to a new maximum. The larger population pool let a new mutation appear : Talons have now their own set of weak muscle, allowing angling and improving the species climbing ability in addition to the shoulder.


Issues :
- Predation from Tripods
- Occasionally losing against Depth Crawlers
- Quite low survivability of youth
- no waste ejection (60 days)
- Predation from Meaty Fatties
- Nose and Ear can lead right to stronger predators
- No pain sense to capitalize on removable limbs
- Sometimes losing confrontation with Ivy Fatties
- Rarely losing confrontation with Scissor Hunter
- Relatively low Vertical mobility

>How should the Under Hunter evolve?
>>
>>5825563
Pack instincts
it would help with the young, and let us gank up on depth crawlers and tripods.
>>
>>5825563
Since its getting higher on our priority list. Improve digestive system. And get an ass

As it proved with our cousins it will also help our size increase with living longer and thus help us with other situations as well if we get a high roll

(I wanna be fangs gang i really do. But also this is helpfull)
>>
>>5825589
+1
Getting an ass was something we would have to do eventually, might as well get it out of the way since we are doing pretty good at the moment
>>
>>5825563
Aww, no environment change to the better from 99. Still, free evo is nice.

>>How should the Under Hunter evolve?
Learn to kill things before eating them. Might as well also learn to operate our new cool claws better, proper slashing motions, etc. Behavioral update mostly, with few muscle optimisations

That should fix the "Occasionally losing against Depth Crawlers" which is our second highest problem. Remember, they "win" because they poke our stomach from inside after getting swallowed. Killing them before eating should be good. They also sometimes win because they are many, but learning how to swipe with claws should help with gank fights. We still hold a significant size advantage
>>
>>5825563
+1 >>5825597
this is a bigger problem than the digestive system. we can do that next round i would say.
>>
>>5825597
Teeth could help with that, because it would let our little guys chew.
>>
>>5825613
True, but we just got muscles to move each claw independently. Those are almost fingers. Might as well get better at motorics while getting a bunch of behavioral updates to go with it.
>>
>>5825563
Fangs.
>>
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>>5825584
I'll change to fangs/teeth
>>
>>5825563

> Pack instincts
Maybe we instinctively follow the sound of our claws on the ground? I figure pack instincts solves a solid seven problems on our list.
>>
>>5825589
FANG GANG STRAIGHT OUT OF THE CRAAAAAAAAACK !
>>
>>5825637
Shit, I changed because I thought anons wouldn't vote for it.
Might change back alter depending where the votes go.
>>
>>5825640
I'll be honest, I just really want to rip a tripod limb from limb. Those fuckers are marked for extinction. Fangs are alright too, heaven knows the fang gang have waited for it.
>>
>>5825563
>>5825589
Supporting anal
>>
>>5825589

Supporting, we HAVE to learn how to shit guys
>>
>>5822498
Storage post with a bit of everything.
Pack behaviour.
Fur.
Bones and bone armor
>>
>>5825597
Don't spoil the incoming surprise.
>>
>>5825563
>Teeth
>>
>Mid-Tally status
>>
>>5825681
>>5825637
Switching from Gang Gang to Fang Gang to combat the menace of the Ass Gang.

TRIPODS MUST DIE.
>>
>>5825589
+1
To getting an ass
>>
>>5825597
>>5825609
I think you too are going to Choose a side.
Teeth to chew the depth crawlers so they don't kill us from the inside out, or shitting
>>
>>5825597
Support. If we become dangerous enough from actually TRYING to kill things, it'll take the following issues off;

- Predation from Tripods (maybe)
- Occasionally losing against Depth Crawlers
- Quite low survivability of youth (still low but being able to fight makes it better)
- Predation from Meaty Fatties
- Nose and Ear can lead right to stronger predators (if we can fight most of the predators this turns into a positive)
- Sometimes losing confrontation with Ivy Fatties
- Rarely losing confrontation with Scissor Hunter
>>
>>5825720
No thanks, I like my vote just fine
>>5825740
I'd say you're being overly optimistic. Tripods are very big and won't be deterred by some fansy slashing. In nature high CON lets you just walk over things. Pack tactics AFTER killer instinct would be the way to kill bigger things(tripods, meaty fatties), but I'm kind of uninteresed in big game hunting(with meaty fatties you can just go around them anyway).
I just wanna dab on our actual prey/competition. So Ivy fatties, Depth crawlers, Scissor hunters
>>
>>5825720
teeth would also be okay for me. just make sure you learn to chew unless you wanna choke to death on a meal.
>>
>>5825754
That's why I put a "maybe" on the end there
>>
>>5825563
>Get a poop chute
>>
I'd like to close that vote soon;
20 minutes for lurkers or buyer remorse
>>
>>5826031
>You elected to evolve a waste removal mechanism for the Under Hunter

Special turn rules :
>2d100 for Under Hunter
>2d100 for Ivy Fatty
>Surprise incoming
>>
Rolled 69 (1d100)

>>5826065
>>
>>5826068
One off from positive hopefully someone can do better
>>
Rolled 88 (1d100)

>>5826065
>surprise incoming
OH N-
>>
Rolled 89 (1d100)

>>5826065
>>
Rolled 5 (1d100)

>>5826065
No please.
>>
Rolled 96 (1d100)

>>5826065
>>
>>5826118
Im glad we didnt have an enviorment roll else this woulda been hell for us
>>
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>The Under Hunter evolved a simple waste ejection mechanism...
>While the Ivy Fatty multiple eye spots finally turns out fine...

>But all of that is occulted by the current event : a Warp Storm!

All the inhabitant of the Crack is wipped together in a Warp Storm, a reason-defying event where the genetic capital of all species is mixed around.
This is a weak way to make other species advance without micromanaging them to death, while keeping coherence in the ecosystem and evolution.

All the delver are benefitting from the storm...

>Each player choose 2 evolution they like in other species. They will get integrated for free in the Under Hunter genome.
>>
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>Wrong pic
>>
>>5826148
Eye spots and the more advanced gut
>>
>>5826148
>Steal the Ivy fatty's eyes
>steal the Light moss's Bioluminescence.
>>
>>5826148
>Eye spots
>Pack-instinct of Depth Crawlers
>>
>>5826148
Pack instincts and Teeth/fangs
>>
>>5826148
I have actually two perfect ones

>Meaty Fatty sensitive whiskers. They can detect nearby steps without needing an unfortuneous prey to directly walk on the tactile hairs. This makes the ambush predator slightly more deadly to everyone barring Tripods.
Excellent to have for us
>Steal the Ivy fatty's eyes
Also excellent to have for us.
Both of this are well developed organs of this species. Too useful to not have.

Next we do pack tactics and fangs
>>
>>5826149
Lol
>>
>>5826162
I misinterpreted the prompt
>>5826159
So I'll support this instead
>>
>>5826148
Support >>5826195
>>
>>5826148
Man, Tzeentch is having a field day, huh?
Some fucker is gonna copy our ass, I can just feel it. Or our ears, most likely
>>5826159
+1 supporting this.
Pack instinct is something we would need eventually so plagiarising that is a good way to cheat the exam, and eyes will be useful too, no doubt
>>
>>5826159
+1
>>
>>5826162
Support

Then fang gang and the gang gang are now one gang!
>>
>>5826148
>>5826195
+1 supporting senses squared
>>
>>5826159
Support
>>
>>5826148
+1 to>>5826148
>>
>>5826232
Fucking tripods are gonna steal our ass so they can shit on us.
>>
>>5826148
Supporting >>5826159
>>
>>5826296
There is no fang to steal sadly.
I'll let you change your vote accordingly
>>
>>5826439
You misstag and +1 the drawing-including post
>>
>Tally Status

The dreaded Personal Life is taking its toll this weekend; I'll try to update tomorrow evening but no guarantees. Maybe Monday If I don't make it, rest assured I'll communicate either way.

Also didn't expected such an eyespot domination.
>>
>>5826561
damn... teaches me to post hen i am still half asleep.

>>5826148
hey. i wanted to support >>5826159
>>
>>5826564
True true
Thats nice thanks
>>
>>5826159

Supporting.

Does this mean that we are about to reach the other creatures how to breed faster and how to shit?
>>
>>5826736
Pack behaviour essentially mean we become a bit like wolves, and start the road of social animals
>>
>>5826148
>>steal the Light moss's Bioluminescence.
>Pack-instinct of Depth Crawlers
>>
i think next we should develop the ability to spit acid. imagine a bunch of Under Hunter surrounding a Tripods spiting acid at it from multiple directions. like yellow crazy ants
>>
>>5827557
It'll be a while for that anon, not that I don't think that is pretty cool. We assumedly only have very basic mouth muscles, and no saliva yet either.
>>
>>5827557
Fangs.....
>>
Wonder which our parts are gonna get stolen
>>
Locking; writing
>>
>>5828198
Still good.
>>
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>This is the new Under Hunter. Like it or not, this is what peak Crack biology looks like.

>Eye Spots :
This cup-shape light-receptive bundle of cell allows a Crack delver to discriminate brightness - or a sudden lack of said brightness, indicator of a moving shape.
This innovation automatically merged with the existing Under Hunter brain, coming with its own Pre-Sensor, allowing the Under Hunter to immediately capitalize on the newly merged sense.
>Pack instinct :
This new hard-wired behavior comes with a bigger brain. However, this innovation remains latent as there is no way to properly communicate among Under Hunter - no Pheromones, Light Signals or sound-Making organs are found on the Under Hunter.

Issues :
- Predation from Tripods
- Occasionally losing against Depth Crawlers
- Predation from Meaty Fatties
- Nose and Ear can lead right to stronger predators
- Quite low survivability of youth
- No pain sense to capitalize on removable limbs
- Too many limb loss to move (138 days)
- Sometimes losing confrontation with Ivy Fatties
- Rarely losing confrontation with Scissor Hunter
- Relatively low Vertical mobility

>How should the Under Hunter evolve?
>>
>>5828244
Teeth.
The clicks of the fangs will let us communicate
>>
>>5828244
>Evolve ability to discern sequences of taps as signals, including the Tripod's tapping baits
>>
>>5828245

Supporting, this is pretty smart
>>
>>5828245
Smart, I'll support this. After that we should evolve a proper stomach and waste disposal.
>>
>>5828245
+1
We need teeth anyway, so this is a good idea.
We could communicate by tapping our claws on the ground too, but teeth clicking sounds like a better alternative.
>>
>>5828244
support for teeth/fangs. >>5828245
>>
>>5828244
Teeth/fang gang. now that the ass is done lets do it. Also for making noise as others have said
>>
>>5828260
Also we have waste disposal just look at the image that was the last thing we evolved. Though improving our digestive system to get more nutrients is good though. Just wanted to remind we got an ass before the warp incident
>>
>>5828244
FANGSSSSSSSSSSSSSSSS
>>
>>5828321
Here what i think would help us in the road for survival and supremacy:
- Strengthening further our bodies for remove limb loss. Stronger muscles should help further movement and combat too.
- Bones!
- Hardening our skin/Armoring it up. Better combat, survival and better resistance for temperatures.
- Fur for cold, additional small protection since is a new layer above our skin and self explanatory
- Prehensile tail/s, for additional weapon/s and movement. Also for socializing.
- Whiskers for another sense. Self-explanatory, help us in general and make us better at hunting/survival.
- Long Tongue great for mouth/dental cleaning, combined with creating a brain with familiar care behaviour also means cleaning other Under Hunters.
- Female Gestation Period, decrease risk for little ones. They are more ready.
- Familiar Care Behaviour in Brain, this mean becoming more of a social animal that show affection, care and attention to his kin and offsprings. Combined with tongue is quite useful, for example.
- Nest Behaviour in Brain, we start making nests this would decrease risk for little ones.
- Heart!
>>
>>5828244
>Claws stolen
>2 of the 3 ears stolen
Can't have shit in the crack
Also "No pain sense" is gotta be bullshit. Even single cell organisms can tell when they are damaged to react properly.
>>
>>5828244
Support >>5828245
>>
>>5828244
>>5828245
supporting
>>
>>5828244
>>5828245 +1
>>
>>5828442
It's not stolen, just not drawn in the inside anatomic view.
>>
>Mid-Tally status
>>
>>5828816
I vote
> FANG GANG
>>
>>5828816
For once the fangs make a compelling argument. Clicking our teeth is the easiest form of pack coordination we could make
I vote for the fangs
>>
>>5828245
Support
>>
fangs.....
>>
You elected to develop some Fangs (and teeth-clicking) for the Under Hunter

>2d100 for Under Hunter
>1d100 diversity
>2d100 for Scissor Hunter
>>
Rolled 87 (1d100)

>>5829082
>>
Rolled 65 (1d100)

>>5829082
>>
Rolled 49 (1d100)

>>5829082
>>
>>5829087
Ooo unplanned mutation
>>
>>5829087
>>5829090
Roll for your unplanned mutation by replying to this post
>>
Rolled 16 (1d100)

>>5829082

I think we need rolls for scissor hunter still?
>>
Rolled 54 (1d100)

>>5829091
Here ya go if its fine i roll for it
>>
>>5829092
We do need one more
>>
Rolled 66 (1d100)

>>5829082
>>
FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGSSSSSSSSSSSSS !!!!!!
>>
>>5829105

FANG GANG 4 LIFE!!11!!!!!1! WHOOT WHOOT!
>>
>>5829105
Fang Gang is no longer the heirs of phasing!
>>
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>Deep in the crack, an Under Hunter wander in the depth. Its warp-inherited eye-spots trigger upon a distance cut of the moss' light. Too big for a Crawler.
>The Hunter clicks its fangs. Screeching teeth on each other, in a creak that a terran would verbalize as "IKE". The pack behind turns away from the danger.

>Further away, Depth crawlers are grazing on a fallen Fatty. The pack is eating well today - fangs killing the little scavenger, avoiding them crawling out of the Hunters.


In addition to the Warp-given boons, the Under Hunter evolved Fangs. This ensure the death of the Crawler falling as preys, and allowed the Under Hunters to communicate with basic signals.
The Under Hunter does not yet have the instinct to feed on, or hunt, other species, but this matter is only one behavioral step away.
All those changes secure the comfortable position of the Under Hunter - winner of the recent shuffle, your species' packs wins almost all confrontations.
Almost. The Tripod's reign is still unchallenged. Scissor Hunter size - that even increased recently, in addition to the bigger Brain stolen from the Tripod and the more efficient digestive tracks makes them the second most challenging foe; while the Meaty Fatty often miss ambushes at the low cost of one limb, as the assaulted hunter is noticed by its peers.

Last, one minor recent change happened : a leathery hide now coats the Under Hunter. Not doing anything on its own for now, it have potential to bear fur, scales, feathers or thicker leathery hide.


Issues :
- Predation from Tripods
- No pain sense to capitalize on removable limbs
- Too many limb loss to move (156 days)
- Sometimes losing confrontation with Scissor Hunter
- Rarely losing confrontations from Meaty Fatties
- Relatively low Vertical mobility
- Colon tear from hard parts, mainly mandibles

>How should the Under Hunter evolve?
>>
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>2nd pic
>>
>>5829377
>Improve spine
Let's get ready to develop that brain bros
>>
>>5829377

>Poison glands in hands/feet/ends of limbs

Basically so that anyone who eats a limb is poisoned.

This will pair well with pack hunting
>>
>>5829377
>>5829382
I like this, but I'm gonna go further and say
>venomous claws
The glands will be in the leg/foot, so they get poisoned if they eat it, but is also useful offensively.
Not sure if that's distinct enough to count as a different vote.
>>
>>5829377
Regeneration
>>
>>5829382
>>5829385
I really want to return to poison gang, but I think being able to regrow our limbs would solve both of the problems of it being tore apart.
And we also have to invest in killer instinct after this.
>>
>>5829390
>being able to regrow our limbs would solve both of the problems of it being tore apart.
If it was just for the purposes of mitigating limb loss, you are entirely correct, however I mostly want poisoned fangs for offense. The fact that it makes losing limbs a pain for others is just a bonus for me.
>>
>>5829377
- Whiskers for another sense. Self-explanatory, help us in general and make us better at hunting/survival.
>>
>>5829377
>develop the ability to spit acid for defence and hunting. (i'm assuming we already have stomach acid to digest food)
>>
>>5829377
KILLER INSTINCT
With pack hunting+claws and fangs, we will be basically unstoppable.
As well, QM has confirmed it's only one step away.
>>
>>5829377
Instincts to hunt other larger creatures with pack behavior.

Seeing as this was mentioned i think we sould do it cause more food sources
>>
>>5829377
>>5829381
Switch me to
>Killer instinct
>>
>>5829377
>KILLER INSTINCT
Gang Gang
>>
>>5829377
>Killer instinct
>>
>>5829377
>Killer Instinct
KILL! KILL! KILL! Later on, we can evolve a section of our brain for combat drugs like adrenaline. I want us to get a larger jaw so our sensory organs aren't exposed.
>>
>>5829377
> Killer Instinct!

Time to send a horse head to the tripod leader. We coming.
>>
>>5829469
I would like for us to evolve some organ analogues for our guy, given his current setup is pretty basic. No advanced digestive system, no kidneys or glands of any sort, no liver or anything. To be fair though I don't think disease has ever been mentioned in this or the OG quest, but still...
>>
>>5829574
We evolve an immune system in the OG for some reason. It did go terribly off the rails mind you.

Some digestion organs wouldn't go amiss. That mass extinction is coming...
>>
>>5829574
>I don't think disease has ever been mentioned in this

And there's a good reason.
>>
>>5829823
because it's to early and nothing survives over a year
>>
>>5829377
A digestive system
>>
>>5829381

>Tally status
>>
Rolled 71 (1d100)

>>5829866
>You elected to develop a Killer instinct.
As this one was merely a step away, it will succeed. However, such a novelty on a warp-laced rock might attract some... Unwanted attention.

>1d100 for how that attention turns out
>1d100 diversity
>2d100 for Meaty Fatty, that felled hard in the pecking order

Rolling environment
>>
Rolled 85 (1d100)

>>5830001
>>
>>5829574
There was Autoimmune disease which was a major issue for a bit.
>>
Rolled 12 (1d100)

>>5830001
>>
Rolled 55, 75 = 130 (2d100)

>>5830001
>>
Rolled 9 (1d100)

>>5830001
>>
>>5830001

It's nice to know the chaos gods have time for even the little guys.
>>
>>5830025
Khorne cares not from whence the blood flows...


wait a second do we have a blood equivalent?
>>
>>5830051
Anon, we could not possibly lack some equivalent of blood
>>
Rolled 68 (1d100)

>>5830001
>>
>>5830025
Kek
Regardless we need to make a stronger and tougher body. Limb loss needs to be avoided
>>
>>5828432
I am interested in completing this full list personally
>>5829574
>>
And becoming omnivores
>>
Sorry folks; day have been longer than expected.
No update tonight, will do my best to provide it before tomorrow's workday.
>>
File: Turn13.png (119 KB, 1200x600)
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>The Under Hunters are gathering around a Scissor Hunter. No crawlers in sight. Still, the Pack will eat tonight.
>A specific pattern of teeth click and grind - sounding like UTALA - trigger the attack. The bigger, fatter organism is overwhelm, tore by the fangs and talons

>Deep in the immaterium, something feels right, yet it also feels wrong at the same time. The attack makes ichor, containing nutrient, spill - that feels right. But the new champion of the yet-to-be defined entity presents a major drawback. Where is it skull?
>This question backlash into reality. All new Under Hunter are born different, with a new cartilage plate.

In addition to the KILLER INSTINCT, allowing Under Hunter to attack enemies, they develop a primitive head with its own cartilage plate under the whim of something that is not yet known as Khorne.

>Diversity roll : Tripod Offshot
However, a new species rose, challenged, and overcome the Tripod as Apex : its cousin, the FourBeak, develop a structure on its mouth and tentacle able to tear flesh even better.

That's not the only bad news : the Meaty Fatty claws are now bigger and harder, able to tear flesh and cartilage plate alike. The fight among an Under Hunter pack and a Meaty Fatty are in consequence harder to win - this is the ecosystem's hardest fight to guess the winner.

Still, things are not too bad for the Under Hunter - starvation extremely rare, pack able to defend offspring and themself, reducing crippling limb loss. A new cause of mortality emerged : colon tearing.
This issue is alleviated by teeth, but some of the harder parts eaten by the Under Hunter like crawler's mandible sometime destroy the waste expelling - rarely stomach - wall. This is the new old age limit for the Under Hunters.

Issues :
- Predation from Four-Beaks
- Predation from Tripods
- No pain sense to capitalize on removable limbs
- Sometimes losing confrontations from Meaty Fatties
- Sometimes losing confrontation with Scissor Hunter
- Relatively low Vertical mobility
- Colon tear from hard parts, mainly mandibles (169 days)
- Too many limb loss to move (187 days)


How should the Under Hunter evolve?
>>
>>5830853
>SPINE CONNECTING TO SKULL
>>
>>5830853

> Internal grinding teeth (molars or prototeeth)

Better protection for the guts, and it'll improve our nutrition intake to boot by grinding food into easier to digest bits. And with better grinders we'll be able to chomp up some plants if we need to.

MASS EXTINCTION is coming brothers. We must be vigilant.
>>
>>5830853
>Strengthening further our body for become stronger and further remove limb loss. A stronger body should help further movement and combat too.
Stronk
>>
>>5830853

>Development of tongue to help maneuver food and prevent consumption of hard materials.

Basically, keep the dangerous stuff out of our GI tract
>>
>>5830853
>>5830866 +1
>>
Gents,.what are thoughts on trying for a lean wildcat style body? Lengthen the body, strengthen the legs, develop a prowl and pounce strategy.
>>
>>5830863
We need to digest our food. Better stomach is paramount.

>>5830886
That sounds like a killer plan. We need more limbs.
>>
>>5830896
Could invest in stronger stomach acids I suppose to try and soften and break down the shell bits before they get to the colon. Smashy teeth or manipulator tongue seems like a faster easier win though.
>>
>>5830858
>+1
>>
>>5830896
Turn into Displacer Beast. Develop tentacles and extra limbs

>>5830853
Support >>5830866
>>
>>5830853
Regeneration
>>
>>5830853
>Develop acid spit as a means of defense and for hunting
>>
>>5830853
Joining improved digestion suggestions.
>>
>>5830866
Support.
This can also help lead to saliva later, which can lead to either acidic spit or poison like y'all keep asking for.
>>
>>5830886
Nah, I wanna be the defense gigachad of the planet. We're already shaping up for it with the bones and randomly evolved skin, not to mention how people are pushing for regen.
>>
>>5831122
More like this guy?

>>5830853
>>5830863
I'll switch from Molars to Tongue. Should be handy for grooming if/when parasites happen
>>
>>5831134
Yeah. Look at that guy, nobody's taking his skull, not even Khorne.
>>
>>5831134
sort of, though i am thinking to give it fur and make it more muscular. And taller
>>
>>5831122
The creature stage doesn't end in one thread, so we could have Under Hunters in tough natural armor, strong muscles underneath and powerful legs running and jumping around the caverns of the Crack, for then fall on their preys and enemies in packs.
>>
>Votes are spread all over the place
I don't believe licking is getting much competition.

>I'll need 5 roll of 1d100
>Bo2 for your evolution
>1 Diversity roll
>Bo2 for Tripod
>>
Rolled 83 (1d100)

>>5831356
Our hour will come skeletonbros
>>
Rolled 4 (1d100)

>>5831356
We have reached a point where we are in a good spot and there are less painfully necessary evolutions to pick, so everyone is just throwing their hat in the ring.
Nothing a little near-extinction won't fix later, I'm sure.
>>
Rolled 85 (1d100)

>>5831362
Yeah, let me check if environment is still playing nice.

>>5817309
See? I knew what I was doing with balance all along!
>>
Rolled 51 (1d100)

>>5831356
>>
>>5831380
Sweet, another unplanned mutation that's going to bomb
>>
Rolled 42 (1d100)

>>5831356
>>
>>5831380
You're free to roll the "unplanned mutation"
>>
>>5831370
>See? I knew what I was doing with balance all along!
You know, I agree.
I am still not sure poor evolutions are the best way to do it, but the quest wouldn't feel the same without it, and that would be a terrible shame. I have been convinced.

Our luck has been really good lately. When was the last time we didn't have 80+ on an evolution?
>>
Rolled 11 (1d100)

>>5831380
lets try it out
>>
Rolled 90 (1d100)

>>5831387
Here you go boss
>>
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>>5831416
That's a perfect roll for what I had in mind. Time for an in-turn vote because it will shape heavily how the future Under Hunter will look like

>Due to evolutionary pressure, the Under Hunter's basic skin evolved. Structure specialized into...

>Feather
>Fur
>Spikes
>Scales
>Hard Shell
>Thick, hairless leather

This is halfway through a cosmetic and a practical choice. You won't get in trouble for picking any of these options (I don't want to read about Muh Realism scales doom us in cold)

>Of which color?
Purely esthetical choice.
>>
>>5831435
>Fur
>White
We must turn into a killer rabbit, like QM intended
>>
>>5831435
>Scales(kinda like fish scales more like chainmail than real scales)
>Color: Grey
>>
>>5831435
>Fur
A classic. Helps to blunt cuts, blows and the cold all at once. Also makes us fluffy, which is crucial for any self respecting giga death aliens.
>blue
I am not really picky to be honest... Might as well.
Maybe different colours could exist at once, like with cats and bunnies?
>>
>>5831435
Fur makes sense for frozen terrain and matches the arctic predator aesthetic. I vote for fur, with a range from white to blue.
>>
>>5831450
My IP changes constantly but I've been lurking for a while.
>>
>>5831435
>Feather
Flight when?

>We could have stolen the gliders mutation
FUCK
>>
>>5831435
>>5831453
Also,
>Reddish-orange
>>
>>5831435
>Spikes
>White and black
We'll become practically inedible. Tripods and fourbeaks will likely be unable to handle a throat full of PAIN. If they're densely packed enough, they can even act as armor.
As well, we can evolve it down into fur later if needed, or grow fur inbetween the spikes later.
>>
>>5831435
>>Fur
>>Colour: Vermillion
>>
>>5831435
>Hard Shell
>>
>>5831452
It's ok; I haven't seen blatant samefagging so far so no need to link back or trip or other mechanisms
To be honest, I'm glad being decent enough a QM to retain the fleeting attention of dozen to twenty autists for 20 days
>>
>>5831435
Feathers
>>
>>5831435

>fur
>white

We can always develop ecosystem-appropriate coloration later on
>>
>>5831435
>>Fur
>White
>>
>>5831435
>>Thick, hairless leather
>Reddish Rust colored.
>>
>Intermediary Tally status
>>
>>5831579
IMO reddish-orange and reddish rust are the same thing
>>
>>5831579
White to blue is not bad uhmm
>>
>>5831435
>Fur
>White
>>
>>5831579
Reddish-rust, orange red and vermillion are pretty much the same colour according to wikipedia
>>5831604
what this anon said
>>
>>5831579
I also think the white to blue should be merged with the white. Maybe even the white and black?
Having multiple colorations would be better anyway
>>
>>5831666
I meant multiple types of coloration
>>
>>5831666
I just don't want to be solid white.
>>
>>5831673
Maybe we could make it so they can be solid white, have black (or gray) dots and spot, and go from from white to blue.
And add some red orange too, so we can have gingers around
>>
>>5831579

> Feathers
> Vermillion

I demand style!
>>
>>5831508
Oh also +

Rust/reddish orange . I agree they should be combined so witchever. Alongside my feather vote
>>
>>5831435
>Hard Shell
>Grey
>>
>>5831435
>Fur
>dark green and white
>>
>>5831435
>>Hard Shell
>>reddish red orange copper vermillion
>>
>Vote Status
>>
Not enough stamina left to write and update tonight. Will retry that tomorrow evening.
>>
>>5832070
I like dark green and white
>>
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The Crack is once again offering its favor to the Under Hunter

First, the tongue. This bundle of muscle and flesh leverage the advanced sensor brain structures to capitalize on the primitive tastebuds and tactile capacities of the new organ.
This is the perfect organ to weed out harder parts such as rocks, shell parts or mandibles.

Second, the fur. An explosion of diversity in the Under Hunter population, with solid color, strips, spots. Some are still white, other ginger or vermillion. Other color - black, grey, green, blue - are rarer, but still exist.

Meanwhile, the Tripod are still menacing, despite their last poor evolution : a shell, weaker than the weak one of the Ivy Fatty.
Looks like The Crack is not a place suited to shells.
This particular one is too weak for efficient protection and detrimental to movement. Tripod's number are falling more and more, cementing the Fourbeak position as Apex. Don't worry too much for the Tripod : he can still eat everything else.

Issues :
- Predation from Four-Beaks
- Predation from Tripods
- No pain sense to capitalize on removable limbs
- Sometimes losing confrontations from Meaty Fatties
- Sometimes losing confrontation with Scissor Hunter
- Relatively low Vertical mobility
- Too many limb loss to move (187 days)
>>
>>5833589
Poison
>>
>>5833589
>Lengthen and narrow spine, connect to skull-plate
Seriously, it's time to improve the musculo-skeletal system to the Under Hunter can learn to climb well
>>
>>5833602

Supporting! Time for us to become packhunting cliff weasels
>>
>>5833602
+1 but uh. We should probbably make the skeleton more than just cartiledge first. So general improvement of skeleton connecting it and strengthening it
>>
>>5833615
Irl the notochord (which is not bony) predated development of the vertebral column
>>
>>5833589
>Strengthening further our bodies for remove limb loss. A stronger body and muscles should help further movement and combat too.
Stronk!!!!!!!!
MIGHT
>>
>>5833589

> Strengthen the rear legs to enable both deadly POUNCE attacks, quick jumps out of danger and better vertical movement.
>>
>>5833602
+1
Lets get it out of the way
>>
>>5833589
Supporting >>5833602
>>
>>5833589
+1 >>5833602
>>
>>5833589
>>5833602 +1
>>
>Tally status
>>
I think we're around mid-thread life.
Time for feedback.
>How do you like the thread so far? Do you feel some of the OG quest pleasure?
>How about art and text? You prefer longer updates with simpler art, shorter updates with better art, longer updates with better art?

I'm trying to keep consistency in updates in the best of my capacities.
Blogpost time : i'm juggling with the end of my phd, my martial art training, and my new job. Doing my best to remain consistent though.
>>
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>Bonus drawing
>>
>>5834328
Yes i do enjoy it
We have many basics to fill and improve, and the planet is also less murderous than the Flonder Feeders one. So that helps. I think we can arrive at the end of the creature stage with a complex, cool looking, strong alien sentient race. Superior to average humans.
If it can be cool like a Sangheili i will be satisfied (if not cooler)
The third, preferably. Its not always possible though with rl. The current pace is also satisfying but it might be difficult to keep up, so don't go insane because of it.

If you need to leave or pause, say it and say if you return. Any communication is appreciated.
You seem occupied so I would say third or first option, first is more practical and can be 1 update every 2-3 days. Third is better looking.

>>5834330
Nice
A few questions:
What colors tend to be male and female Under Hunters currently ?
There is a tendency for dominant galactic wide species to be humanoid and bipedal, similarities could provide bonus to diplomacy/social with other alien species, in the far future and laste stage the space one?
Going to post a list of updated stuff if you don't mind
>>
>>5834330
The under hunters are oddly cute, in a scary way.
>>
>>5834376
>Color and gender
No correlation so far. This can be an evolution with social/sexual consequences.
>Diplomacy/Sociability with other alien
We're playing 40k. Who do you want to socialize with. 'Nids? Orks? Would bipedism humanoidism will make the inquisition more open to welcome you in the Empire? If you believe so, you can push the evolution this way.
>>
>>5834388
Interesting. Definetly something to do.

Kek i know i know, but saying that doesn't change that diplomacy was used and remains a tool even in the modern setting. The first two no.
But other minor races, humans civilizations that aren't the imperium and exodite/craftworld eldars ? That are all game. Allies and vassals can be useful.
>>
- Strengthening further our bodies for remove limb loss. Stronger muscles will help further movement and combat too.
- Hardening and thickening further the skin under our fur. Better combat, survival and better resistance for temperatures.
- Long strong prehensile tail/s, for additional weapon and movement. Also for socializing and carry little ones.
- Whiskers for another sense. Self-explanatory, help us in general and make us better at hunting/survival.
- Female Gestation Period, decrease risk for little ones. They are more ready.
- Familiar Care Behaviour in Brain, social animal that show affection, care and attention to his kin and offsprings.
- Observation Behaviour in Brain, the Under Hunters begin to observe their surroundings, preys and predators for understand what they are going to do next.
- Nest Behaviour in Brain, we start making nests this would decrease risk for little ones.
- Heart! Far better movement
- Lungs ! Far better breathing
- Stomach, create a powerful stomach for proper digestion.
- Saliva, digestion help.
- New small inside teeths, digestion help
- Reflexes, combat and general survival
- Sixth Sense, safe psyker upgrade for suddenly sense incoming dangers
- Poison, combat and digestion
- Spikes, combat
- Liquid and solid waste division, easier time
- Omnivore, increase survival and expand diet
- Fat reserves, increase survival a good combo with regeneration
- Regeneration, consuming but useful (ensure to have a strong body first)
- Vocal cords, sounds
- Pheromones, lot of stuff. Easier to find other under hunters
- Better legs, for run and jump
>>
>>5834401
Don't forget jetpacks
>>
And I still want that rocket punch
>>
>>5834328
i would follow what >>5834376
said.

general pace is okay. and dont tire/ burn yourself out.

and Communication is king in places such as this.

>>5834395
you do make a point for diplomacy.... maybe we could do some psychic fuckery to make people see us as harmless and well meaning choosing to ignore or underestimate the species.

though if we wanna try that we will probably have to change the third ear.

maybe. just maybe it could become a Navigator esque mutation allowing for psychic maneuvering instead of being reliant on sound
>>
>>5834463
Eh idk i like the third ear is unique i would prefer to keep it.
I do have in mind to expand our brain and get more than one psyker organ when we are more solid though.

Perhaps something for influence their mind we will become strong on the psyker side. More about making us look great and mighty.
>>
>>5834328

What is it about QMing that seems to call specifically to people with too much on their plate?
>>
>>5834518

It takes time, effort and disciple to run a quest, so there’s probably a filtering effect.

NEETs by definition have way more time but are probably unlikely to have the drive to keep a quest running
>>
>>5834518
Ive done too many failed quests to count because of this >_<

I really like writing but also i dont have time for consistency
>>
>You elected to improve the skeletal structure of the Under Hunter, starting with a spine.
You know the drill.
>2d100 Under Hunter
>1d100 Diversity
>2d100 Tripod
>>
Rolled 43 (1d100)

>>5834664
W
>>
Rolled 88 (1d100)

>>5834664

Here you go
>>
Rolled 74 (1d100)

>>5834664
>>
Rolled 42 (1d100)

>>5834664
First tripod roll
>>
Rolled 85 (1d100)

>>5834673
KHORNE
>>5834664
here
>>
>>5834388
Well the imperium was apparently open to making some alien races protectorates/(I'm assuming) tribunal vassals during the great crusade.
>>
>>5834673
>>5834689
Khorne wants us to have skulls. He must be pleased with our killer instinct.
>>
>>5834697
he actually gave skulls already, up here
>>5830853
>>
Rolled 12 (1d100)

Hey, i forgot the environment roll
>>
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>Spine : 88
The Under Hunter cartilage plate separated in two : half of it remains a Posterior plate, for rear protection. Other half turns into a string of cartilage spheres, bundled with muscles.
This development changes the shape of the Under Hunter into a slightly more elongated creature, increasing its mobility, and allowing them to grow slightly .


>Harsher Environment + good diversity : 74
A few volcanic explosion released ash in the atmosphere, dropping the temperature a couple degrees with the more limited sunlight. This affects marginally The Crack with its eldritch light, but the higher strata bear a tad more life, with cascading effect down the rift.
The lack of food adding selective pressure, associated to the large pool of Under Hunter and the sexual mechanism allowing a successful male to reproduce four time more than an unsuccessful one, resulted into a minor improvement of the Eye of the Under Hunter.
The eye cup became deeper, closing into a flesh-made pinpoint chamber, improving the image resolution perceived by the crack delver. This change, linked to the patterned fur and the social brain, improved the pack coherence and inter-individual links among Under Hunters.

>Tripod : 85
The Tripod's weak shell turned into full fledged, thick articulated armored shell.
Sturdy enough to sustain even a Fourbeak's assault, the Apex position is claimed once again by the historically seldomely contested champion.

Issues :
- Predation from Tripods
- Predation from Four-Beaks
- No pain sense to capitalize on removable limbs
- Sometimes losing confrontations from Meaty Fatties
- Sometimes losing confrontation with Scissor Hunter
- Too many limb loss to move (187 days)
- Relatively low Vertical mobility

>How should the Under Hunter evolve?
>>
>>5835727
improve feedbacksystem for a sort of Pain Sense and improvement of reaction times with reflexes.
>>
>>5835727

Develop rib cage and rudimentary limb bones, I want to solve the limb loss issue
>>
>>5835727
>>5835765
Support
>>
>>5835727
>>5835750 +1
>>
>>5835727
>Develop acid spit for defense and to soften up pray
>>
>>5835727
>Strengthening further our bodies for remove limb loss. A stronger body and muscles should help further movement and combat too.
UNDER HUNTER MIGHT
>>
>>5835727

> Bio-Electric shock organ to stun prey and deter predators

Let's stop losing fights to the scissor hunters and meaty fatties, and develop a tool for driving off tripods.
>>
>>5835765
+1
>>
>Tally status
>>
>>5835750
+1
>>
are people just voting to keep a tie in there?

>>5836270
hey QM. i feel like there is someone trying to force a tie or something.

>>5835727
so to make sure there wont be one.

in case of a tie please disregard >>5835750
i am also perfectly happy with >>5835765
>>
>>5836304
Well, most of IP have a good amount of post under their belly; It's hard not to mess up samefagging on multi-IP (although not impossible) no suspicion of samefagging on my side so far.
But as it's been raised...

Could you two 1PBTID backlink? >>5835765
>>5835858

Once again, better safe than sorry and most of you have been madly respecting so far.
>>
>>5836314
>>5835858
>>5834666
>>5833602
All me
>>
>>5835765
Support. Keep the BONE ZONE going
>>
>>5836314

Not sure if I can, sorry. I was mobileposting at the time IIRC

>>5835765

This is me, testing
>>
>>5836330
>>5836326
As I thought, no samefagging in sight.
Hope (You) >>5836304 are more at ease anon
>>
>>5836345
i am. just found the posting weird. That just after a tie had been resolved it was back again.

>>5836330
>>5836326
i am sorry of having suspected you Anons.
>>
>>5835727
Regeneration
I'm on phoneposting right now, but I think it's easy to know who I am
>>
Something for anons to consider - if we develop pheromones we could hijack the Depth Crawlers into a lesser/symbiotic species. There’s nothing else using pheromones in this environment if I’ve read right.

It’d likely start with mirroring their mating/danger signals. The mating signal to ambush them, and the danger signal to steer them away from danger (and let our species know they need to bring a bigger pack). We’d need a separate mating signal to avoid confusion, of course. The step after that would be develop the KILLER INSTINCT smell to help us all coordinate on killing things.

Khorne should appreciate pressganging another species into bloodlust, right?
>>
For now, Bone Gang is leading.

1 hour for the 1person team to try influence this turn's result; else we'll proceed
>>
Locking in bone upgrade
>2d100 under hunter
>1d100 Diversity (with a twist regarding scale)
>2d100 Fourbeak
>>
Rolled 51 (1d100)

>>5837008
>>
Rolled 93 (1d100)

>>5837008
>>
Rolled 19 (1d100)

>>5837008
Stopped reading for some time, was busy. You guys aren't extinct yet, so that's good
>>
Rolled 83 (1d100)

>Be me
>Miss environment dice
Everytime.
>>
Rolled 98 (1d100)

>>5837008
>>
Rolled 96 (1d100)

>>5837008
>>
>>5837014
Well we have a full proper skeleton now with overwhelmingly possitive but. It seems the fourbeak also got an overwhelmingly positive result
>>
>>5834388
There were a lot of human factions and minor xenos before the Great Crusade made mashed potatoes of their collective assholes. Evolving for diplomacy is a bad idea but the Tau do lots of diplomacy and that's why they have so many client races. Gunboat diplomacy is best diplomacy. Big Brain is KING.

>>5836551
>inb4 we counter psykers by seething hard enough to suppress their powers
>>
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>In the eerie light of The Crack, an Under Hunter pack is roaming between two cliffs, at around a fourth of the planet's gaping wound height.
>All hell broke lose when an ambushing Fourbeak let itself drop from above, in the midst of the pack. Some Under hunter are splitted in two by the beast's might. A couple tumble down, going to feed the Crawlers.
>A small Under Hunter flees. The Fourbeak's mighty limb snaps toward its rear, grasping a leg. It will remain in its tentacle's beak as the small furry creature limps upward, leveraging its better mobility.

>Limb bones and rib cage
Not only some ribs armor the side of the Under Hunter, but its whole internal cartilage made a step forward. An harder tissue, giving anchor to the muscles, supporting the flesh of the Under Hunter.
This bone system allows the Under Hunter to exert more strength, holds it in rest position, and comes with a free limb articulation for even more mobility.
The cat sized creature have now real potential for more growth.

>Environmental Threat :
Such growth might be desirable, with the surge in size of the three most efficient predator of the Under Hunter : Both Tripods, Fourbeaks and Meaty Fatty grew enough to dwarf the humble Under Hunter, despite gravity, thanks to the overwhelming amount of food available after the end of last volcanic episode.

>Fourbeak mutation :
Speaking of the fourbeak, they took the next step to climb the death gauntlet dangerosity ladder.
The namesake beaks have harden tremendously, to the point of being able to crush even rocks - rocks which contain metals, that are metabolized by the Fourbeak. With beaks strong enough to pierce the hard shell of the tripod, the limb-removal mechanism is a godsend for the Under Hunter.
The strength developed in addition to the new bone structure is enough to win some confrontation harmless instead of arm-less. This, in turn, reveal another weakness of your species : Fangs of the older Under Hunter get frailer, and break.

Issues :
- Predation from Tripods
- Predation from Four-Beaks
- No pain sense to capitalize on removable limbs
- Sometimes losing confrontations from Meaty Fatties
- Sometimes losing confrontation with Scissor Hunter
- Too many limb loss to move (201 days)
- Fang erosion (202 days)
- Still not mobile enough to leave the Crack

>How should the Under Hunter evolve?
>>
>>5838106
>Grow bigger and more muscular
We just upgraded our skeleton, better capitalize on it. Makes us harder to kill, faster, and more dangerous.
>>
>>5838106
- Strengthening further our bodies for remove limb loss. Stronger muscles will help further movement and combat too.
MIGHT MIGHT MIGHT
>>
>>5838110
>For remove limb loss

You more or less won't get rid of "lizard-tail" limbs for now based on the previous votes. You can alleviate it by being stronger, but if the limb needs to snap, it will be cleanly and without much consequences for the Under Hunter
>>
>>5838106
+1 to >>5838109

We eill have to see if maybe we can start to metabolize metals to improve our skeleton and fangs
>>
>>5838106
where the fuck are the jaws?
>>
>>5838106
>Regeneration
The limbs are like a lizard-tail, so let's make them grow back as well
>>
>>5838163
And it might mitigate the fang erosion and the pain sense too.
>>
>>5838159
Not drawn because I forget.
>>
>>5838165
could always have a jaw stuck as just a hole where the teeth are prehensile or can move back and forth
>>
>>5838106
>Poison glands under the skin, coating our fur in toxins
We have fur, may as well take advantage of its increased surface area. We can kill things even if we’re dead, and when we get around to using tools we can use our own poisons as a coating.
>>
>>5838109

Supporting, maybe we can grow our way out of the limb loss problem
>>
>>5838106
>>5838194
Support.

Poison is a good move, a Tripod and a Fourbeak kill dozens of times in their life, with poison we can make it just once.
>>
>>5838197
well it atleast allows us to remove caught limbs without bleeding a compartmetnalized organ system would be decent distributing some problems perhaps some of those cinching muscles in our circulatory system to stop bleedings
>>
>>5838197
>>5838205
Yes, the limb loss problem is more a "getting your ass handed to you by the hyperpredators" kind of problem
>>
>>5838123
:(

>>5838110
i'll change to support this one MUSCLES
>>5838109
>>5838106
>>
>>5838106
>>5838109 +1
>>
>>5838106
>>5838109
Support. We have claws and jaws, muscles will take us to the next level of lethality and mobility
>>
>>5838106
>acid spit
i'll keep voting for it until it wins.
>>
>>5838109
+1

Time to grow
>>
>Intermediary vote status
>>
Rolled 73 (1d100)

You elected to bulk up the Under Hunter

>2d100 Under Hunter
>1d100 Diversity
>2d100 Tripod
>>
Rolled 100 (1d100)

>>5839147
>>
HELLL YEAHHH HELLL YEAH
KABOOM
the road to become a great alien race has begun.....
>>
Rolled 60 (1d100)

>>5839147

>>5839151
fucking game changer... can we have double crit?
>>
>>5839151

Holy shit, we are JACKED
>>
>>5839176
Roll my friend roll.

We got diversity to face and an enemy that never sleeps
>>
Rolled 43 (1d100)

>>5839147

>>5839151
And here I was, worried about bulking up in a high gravity planet.
HAHAHAHAHAHAAHAHHAHAHA
>>
Rolled 37 (1d100)

>>5839147
>>
>>5839195
You know what this one means? Unplanned mutation!

Roll your d100
>>
Rolled 57 (1d100)

>>5839201
Here goes nothing
>>
>>5839147
and one more for the Tripod
>>
Rolled 1 (1d100)

>>5839147
forgot the roll.
>>
>>5839241
time for the tripods to meet the same fate as those cool two-headed things from the OG quest
>>
>>5839203
>>5839246
You rolled 12 too high for a crit-fail of Tripod.
They aren't mugged to death yet
>>
>>5839246

Better than death by becoming a circle eh?
>>
>>5839151
POWER
>>
MIGHT MIGHT MIGHT
>>
>>5839371
>>5839284
we have become cat. Destroyer of Aliens
>>
>>5839373
Almost there.... whiskers, longer improved legs for jumps and runs, a tail, vocal cords, organs.....
>>
>>5834401
Storage post
>>
>>5838106
We will have to toughen up our fangs and claws, make them stronger, sharper.
Ah also we need to make the color difference for our fur for male and females.
>>
>>5839373
Space Lions?
>>
>>5839471
A mane for our males wouldn't be bad. Lions are cool
>>
>>5839537
And a mane would keep our necks safe. Heck, why not extra thick hair everywhere important we can get away with? It might not protect us from something like the 4-beaks, but even with them it'll mean we get crushed rather than cut in half.
>>
>>5839151
>crit success for muscle mass
>after we evolved killer instinct
>and mutated a skull
HMMMMM.... Yeah, this couldn't have possibly gone any better. Those muscles are going to need fuel. That means we need a heart and lungs. Maximum blood flow for maximum bloodshed. If we can't maul a naked space marine by the end of our evolution we have failed.
>>
>>5839561
I was thinking more for aesthetic reason, and for differences between males/females. But thats also a good idea. Also nothing stops us from making our fur more protective or making the skin under our fur tougher and thicker.
Mammaries would be a good idea for females, useful for grow little ones faster and stronger.
>>
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https://www.youtube.com/watch?v=R3m6-U89Fxs

Hi
I'm your Quest Master (uh-huh)
And have I got news for you (you better listen)
Get ready, all you lonely anons
And leave those sorrows at home (alright)

Violence is rising (hm, rising)
The moss's getting is glow (glowie, anons?)
According to all sources (what sources now?)
The crack's the place to go (we better hurry up)

'Cause tonight for the first time (first time)
Just about half-past ten (half-past ten)
For the first time in history
Under Hunter kill tripods

They kill Tripods, hallelujah
They kill Tripods, how odd.
They're out to kill, they're letting themself get
Absolutely soaking wet

They kill Tripods, hallelujah
They kill Tripods, how odd.
Young, old, dark and scary
Rough and tough and strong and mean

God bless RNJesus
He's a gamer boy, too
Hhe took off to heaven
And he did what he had to do
He fiddled every bit
And rearranged the numbers
So that each and every anon
Could find his perfect roll

They kill Tripods, hallelujah
They kill Tripods, how odd.
They kill Tripods, hallelujah
They kill Tripods, how odd.

I feel stormy weather moving in
About to begin (about to begin)
Hear the thunder
Don't you lose your head
Rip off the roof and stay in bed (rip off the roof and stay in bed)

God bless RNJesus
He's a gamer boy, too
Hhe took off to heaven
And he did what he had to do
He fiddled every bit
And rearranged the numbers
So that each and every anon
Could find his perfect roll

Violence is rising (hm, rising)
The moss's getting is glow (glowie, anons?)
According to all sources (what sources now?)
The crack's the place to go (we better hurry up)

'Cause tonight for the first time (first time)
Just about half-past ten (half-past ten)
For the first time in history
Under Hunter kill tripods

They kill Tripods(whoo!), hallelujah
They kill Tripods, how odd.
They kill Tripods, hallelujah
They kill Tripods, how odd.

They kill Tripods, hallelujah
They kill Tripods, how odd.
They kill Tripods, hallelujah (whoa-whoa-whoa)
How odd (they kill Tripods)
>>
>Mutation : 100
The Under Hunter evolved a insanely strong and dense muscular system.
With the abundance of food, the protein and calorie intake is not an issue - although the digestive system could use some more improvement, starvation from a lack of food source remains anecdotal.
This new development allowed the Under Hunter to bulk up, improved both its mobility and fighting prowess. Your species is on the verge of prodding its ears outside of the Crack, blocked by the mirror-like ice covered kilometer-high barren cliff at the top of the rift.
As a direct consequence, the three-legged Under Hunter is turning into the rare sight instead of each pack displaying a few cripples. The current death timer of Under Hunter comes from the Keratine fang erosion, leading to less efficient eating and slow starvation from biological timer.

>Random mutation : partial development
In addition to the muscle, bone system of the Under Hunter improved slightly, with the ability to mend when broken given time, food and rest. Fractures are no longer the crippling, slow death sentence they once were - another rare cause of death is no concern.

>Tripod :
Meanwhile, the Tripod developped a blood-like, dark ichor for better muscle efficiency. Too little. It does not allow the armored predator to keep up with the Fourbeak, and the Tripod is now evenly matched with the average healthy pack of Under Hunter.
Their numbers starts dwindling.

Issues :
- Predation from Four-Beaks
- No pain sense to capitalize on removable limbs
- Coin-flip confrontations with Tripods
- Fang erosion (202 days)
- Still not mobile enough to leave the Crack


>How should the Under Hunter evolve?
>>
>>5840024
Start creating a cardio vascular system for more efficient nutrient and oxygen distribution together with starting to create lings. We probably have to start both of those together if we wann get anywhere useful with this

>>5840022
How long did it take you to come up with this?
>>
>>5840034
Surprisingly short time, and it shows as I should have worked on rhymes better.
>>
>>5840034
>+1
Big heart now that we have plenty of food, then a better digestion to optimize our nutrition, then we go out of the Crack.
>>
>>5840024
>- Long strong prehensile tail, for additional weapon and movement. Also for socializing and carry little ones.
tail moment

>>5840022
MIGHT MIGHT MIGHT MIGHT MIGHT
>>
>>5840064
Going out is not an immediate concern, we should ensure our fangs are tougher. And that we get the pain sense, organs and other useful things. Like smaller teeths, saliva, vocal cords, stomach, being omnivore.
Our legs should also improve for be able for run and jump, since outside is cold steppes. Having fat reserves wouldn't be bad either.
>>
>>5840024

> Regenerating teeth, like a shark

Under.Hunters deserve a birthday.
>>
>>5840024
R E G E N E R A T I O N
>>
Khorne really is blessing these little dudes, a lot of bones, muscle and good old fashioned ultraviolence.
Almost makes me want to support the blood vote, but then I would break my regeneration every turn streak. And if it ever wins, I'll return to poison.
>>
>>5840024
>Regeneration
Heals wound, and maybe grow teeth back too? Sounds like a good idea
>>
>>5840034

Supporting, continue buffing our physical prowess
>>
>>5840024
>Tougher fangs
>>
>>5840034
+1
>>
>>5840024
>Regen (teeth first, soft tissue if we get lucky)
>>
I already feel this one will be hard to arbitrate.

However, with how I'm picturing things, I'd say I can lump harder teeth with regen anons.
>>
>>5840024
Regen! And...remember the rocket fist?
>>
>>5840034
I support the heart/lungs

regeneration is more effective with a more fast metabolism
>>
>>5840224
Damn, regen is never going to win.
The rare chance we managed to get enough votes it was split.
>>
>>5840024
>>5840224
I can back regen to simplify it further.
>>
>>5840024
>>5840208
I'll swap to pure regen
>>
>>5840263
Sure thing, but i'll appreciate a backlink
>>5840264
Regen teeth into global or global overall will be automerged, the exact flavor will depend of the majority option.
>>
>>5838194
>>5837086
>>5838194
>>5840263
I didn’t vote yet this round if that’s what you were thinking. I can backlink my old posts if it matters?
>>
>>5840276
I thought you wanted to change a vote; don't bother
>>
>>5840078
Funny thing : it's mine tomorrow
>>
>>5840282
Happy pre-birthday Dragonfag!
>>
>>5840224
I feel like harder fangs is different. This is just regenerating the current level of toughness in the Under Hunter fangs.

also.
FANGS GANG FANGS GANG FANGS GANG
>>
Storage post updated
- Longer and thicker fur, increased protection even better temperature resistance
- Hardening and thickening further the skin under our fur. Better combat, survival and better resistance for temperatures.
- Long strong prehensile tail/s, for additional weapon and movement. Also for socializing and carry little ones.
- Whiskers for another sense. Self-explanatory, help us in general and make us better at hunting/survival.
- Female Gestation Period, decrease risk for little ones. They are more ready.
- Familiar Care Behaviour in Brain, social animal that show affection, care and attention to his kin and offsprings.
- Observation Behaviour in Brain, the Under Hunters begin to observe their surroundings, preys and predators for understand what they are going to do next.
- Nest Behaviour in Brain, we start making nests this would decrease risk for little ones.
- Heart! Far better movement
- Lungs ! Far better breathing
- Stomach, create a powerful stomach for proper digestion.
- Saliva, digestion help.
- New small inside teeths, digestion help
- Reflexes, great combat improvement and general survival
- Sixth Sense, safe psyker upgrade for suddenly sense incoming dangers
- Poison, combat and digestion
- Spikes, combat
- Liquid and solid waste division, easier time
- Omnivore, increase survival and expand diet
- Fat reserves, increase survival a good combo with regeneration
- Vocal cords, sounds
- Pheromones, lot of stuff. Easier to find other under hunters
- Longer improved legs, for running and jumping
- Fur colors and patterns changes for indicate properly males and females, alongside their ages (cub, young, adult, old)
- Acid, ranged combat. Helps digestion
- Mammaries, new difference in females helps the growth of little ones.
- Manes, new difference in males, neck protection +++ cool factor
- Pain Sense, taste the pain. Very useful.
- Blood, great for improve our movement

>>5840034
We actually do one thing at a time, we can get one evolution after the other. We aren't going to not have them, we need to create an entire alien race so we have plenty of time. The creature stage is the most important stage and the longest.
>>
>>5840312
Is that a formal vote?
The "harder fang" can be rationalize as part of regen gang with for example a Keratin layer that can shed and regrow
>>
>>5840320
Also, surprised you drop the "prehensile ear" for "prehensile tail" track despite the longer ears with muscles
>>
>>5840323
No, i just wanted to say my piece. I will vote for tougher fangs next vote just waiting now

>>5840324
I am not prehensile ear anon, i am a fang gang member.
>>
Btw thanks for picking up this quest. I loved the Flonder Feeders, and i have to say i also love the Under Hunters.


>>5840320
Ah forgot to say but observation would also help little ones in learning faster survival and hunting. So very useful.
>>
>>5840371
Do Under Hunters even have memory at this point?
>>
>>5840377
A bit of sense memory. The investment in sensor brain parts as well as instincts allow them to know if kill or not kill on a glance/smell/noise but not much in long term memory
>>
>>5840377
We should probably get a bigger, better brain as soon.
>>
>>5840385
Want to point out digestive improvement before this. Please. It was just pointed out in the recent post we are starting to have high caloric need and the brain just continues to increase that.

(The heart will hopefully help a little bit but personally i think improving digestion before we focus on anything else high calorie cause while its not an issue right now. It seems it will become an issue

Especially if we roll a low enviorment roll/mass extinction then the plentifull food. Goes and the digestion may help it go the extra mile

Not currently voting for digestion my vote for heart remains the same just. Wanted to put out my thoughts on some of the other issues
>>
>>5840397
Developing sleep patterns, improving blubber, developing ambush behaviors, learning to scavenger could all be good disaster prep.
>>
>>5840034
+1 to cardio. Maximum bloodflow for maximum bloodshed.

>>5840320
I agree with most of these but I still think biological sonar ears are cool. Combine them with echolocation from clicking fangs and we will be lethal. There are a couple of other things we need for our final evolution.
>additional limbs
>thicker leathery hide
>wide-color vision
>long intestinal tract
>adaptable immune system
Do we want to go for sexual dimorphism or keep them even? We'll need as many fighters and workers as possible to fight the Imperium but is it better to have both sexes fight or have one be nurturing?
>>
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>>5840422
>>
>>5840034
why just make a pair of lungs when we can create alot of breathing fold fractals and spiracles to breath with
>>
>>5840437
Kek silly fella


>>5840431
Humans can nurture and fight. We will be even better than them. I ll say some, but not fully i want some differences, but female Under Hunters should still remain a death threath. I wouldn't want them to be easy targets or not being able to fight and do war at all.
These evolutions upgrades should be enough for females for now.
>>
>>5840431
> Do we want to go for sexual dimorphism or keep them even? We'll need as many fighters and workers as possible to fight the Imperium but is it better to have both sexes fight or have one be nurturing?

Could always have a sex change mechanism where our population can shift to handle imbalances.
>>
>>5840024
>develop acid spit for defence and to soften up meat so our teeth last longer.
>>
Rolled 69 (1d100)

You elected to give the Under Hunter regenerative capacities.
>2d100 Under Hunter
>1d100 Diversity
>2d100 Tripod (things are not great for them right now)
>>
Rolled 68 (1d100)

>>5841027
>>
Rolled 72 (1d100)

lright so regen won... next time we should improve digestive Efficiency then to make sure we can afford that caloric expenditure.
>>
Rolled 8 (1d100)

>>5841027
>>
Rolled 90 (1d100)

>>5841027
>>
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>>5841050
>>5841054
>90 for tripods (so far)
>8 for diversity

Oh, you're not liking where this is going and I've been planning and holding back especially for a time like this
>>
>>5841058
i switch my opinion... we are gonna need a better immune system.
>>
>>5841058
Guuhhhhhhhhhhhhhhhhhh tad annoying
>>
Rolled 10 (1d100)

>>5841027
well last roll for Tripod. could become much worse still
>>
>>5841073

Time to invent bathing, grooming, and aggressive immune responses.
>>
>>5841058
>Under Hunters, species of Khorne
>Tripods, species of Nurgle
>proxy chaos war
Well that's one way to spice shit up, fuck me.
Back to the GRID, boys.
>>
>>5841334
>>5841311
we will have to learn how to create natural radiation weaponry to scoure the fucking rocks clean in the future now that the putrid touch of Nurgle is upon us.
>>
>>5841350
We need to learn how to breath fire. That should purge the nurgle sickness
>>
>>5841356
Acid might be a better choice.
We are on a frozen world, so fire would be harder to pull off, while acid would give us a similar effect with less hassle. Could even double as helping with digestion.
Alternative, both. Or acid that is on fire.
>>
>>5841334
i do hope it's something small, we are just prehistoric dumb animals
>>
>>5841366
Both could work, start with acid since it's probably would be easier, and then we can upgrade it later down the line.
>>
>>5841350
>>5841356
>>5841366
Gentlemen, you seem to be missing one crucial element, Lightning
https://en.m.wikipedia.org/wiki/Developmental_bioelectricity
Think for a moment, we can use it for regeneration, to combat pathogens, and even as a natural weapon. We can be Thunderlions
>>
>>5841395
Thunder
Thunder!
Thundercats!

>>5841377
>>5841356
well. then it should probably come out from somewhere else than our face... so should we get a tail with specialized glands?
>>
>>5841400
A tail would also help us with mobility
>>
>>5841334
>Under Hunter, species of Khorne
Not quite.
First, Khorne does not exist yet.
Second, getting directly under a Ruinous Power direct influence will require a vote on its own

Also, blogpost time :
I'm 29 today, going out for the occasion, no update for you boys.
>>
>>5841424
I was exaggerating, of course.

Happy Birthday! Hope you have a pleasant day.
>>
>>5841424
Happy birthday QM! Have a great night.
>>
>>5841424
Happy birthday
>>
>>5841424
well happy birthday and good for you enjoying the day you made another step towards your inevitable live goal
>>
>>5841424
Happy bday
>>
>>5841350
>>5841356
How about acid
>>
I like the combat evolution ideas but I don't think we or our world will be under attack/influence by chaos soon.
Its not our time yet to be demon slayers. We are far from finishing to build the Under Hunters.

>>5841512
Acid and poison should be less complex. Fire probably requires a specialized organ likely same for electricity.
Guess we will get that omnivore diet and the stomach sooner, since we will need to eat more. An better legs for be faster
>>
>>5841512
look acid is a very very two edged sword. same with poisons.

better do what >>5841520
suggests and start getting into that more robust internal structure to support the production of such complex protein bonds and structures.

as for acid itself.... we would need a very specialized organ just to store it.
>>
>>5841533
Acid would be great for digestion, so we could evolve an stomach, and then add an acid blast specailization
>>
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>>5841535
Actually, here's an idea on how it could work.
If the UH ever need to use the acid, the valve to the stomach closes while the muscles contract, spewing it forwards.
While in normal circumstances, it just dumps it into the stomach. The separation is so the UH won't need to vomit a previous meal to throw acid
>>
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The Under Hunter developped some minor regenerative capacities : strain muscles are regrowing, as well as smaller flesh wound. They still lack major organ or bone regrowth, which are a small evolutionary step away.
They can now regrow strained and tore muscles. Most important, the structure of teeth and claws have changed - a mix of bones and Keratin, which can regrow, solving the toothless Under Hunter issue.
The current old-age timer of the Under Hunter now comes from chromosomal degradation, turning splitting cells into Cancer - this already partially alleviated by your last evolution, turning the Under Hunter into the longer lived species of the Crack : 268 days, twelve days under a local year.

The Tripod evolved poison barbs along their chitinous armour. those sharp and efficient toxin injector numb the stinged creatures, deeply aggravating the dangerosity of the Tripod.
Their confrontations are once again one-sided against Under Hunter packs, and a coin-flip against their Fourbeak cousins.

This newfound development echoed in the Immaterium as an undetermined force of decay and rot feels things are not quite right. It acts, propelling a change that will help coalesce its essence.
The poison of the Tripod is a favored ground for the microorganisms that cleans up what scavengers don't. This results in an explosion of biodiversity - on the smaller scale.
Wounds now have a nasty tendency toward infection.
The silver lining is that removable limbs go out cleanly enough upon fight to prevent infection. Still, the Under Hunter are not yet intelligent enough to ask a pack member to pull an infected limb away - better three legs than death.

Issues :
- Predation from Four-Beaks
- Mostly losing confrontations with Tripods
- Infection
- Cell degradation (268 days)
- No pain sense to capitalize on removable limbs
- Still not mobile enough to leave the Crack


>How should the Under Hunter evolve?
>>
>>5842659
Well, if that isn't our cue then nothing is
>Immune system
>>
>>5842659
Develop pain.
>>
>>5842659
Further Regen! Reclaim the lost Rocket Fist with regrowable replacement fists!
>>
>>5842668
Pain sense would also help with the infection, since the UH could remove the infected limb to stop it from hurting.
>>
>>5842659
Immune system
>>
>>5842659
immune system. should also help with cancer since they can detect the damaged cells and help destroy them.

also hopefully there will be more biodiversity in the future for everyone. not just nurgles favored parts.
>>
>>5842659
>immune system
>>
>>5842667

Supporting.

Being the most durable on both a physical and immune level can only help us
>>
>>5842659
Immune system
>>
>>5842659
>>Immune system
Should help. But pain sense would be also useful.
I will have my list completed
We aren't tough enough for fight tripods, our skin and fur need to better
>>
>>5842659
> Immune System
Might be able to get this to handle venoms, infection and cancer all at once if we're lucky.

If we develop a brain capable of setting traps do you think a certain warp entity might be pleased with us?
>>
>>5842750
+1
>>
Rolled 60 (1d100)

No much point letting this running further.

You elected to improve the Under Hunter Immunity
>2d100 Under Hunter
>1d100 Diversity
>2d100 Fourbeak
>>
Rolled 99 (1d100)

>>5843217
>>
Rolled 50 (1d100)

>>5843217
>>5843219
Based
>>
Rolled 72 (1d100)

>>5843217
>>
Rolled 70 (1d100)

>>5843217
>>
Rolled 44 (1d100)

>>5843217
Total Fourbeak Death
>>
How does the standard Fourbeak/tripod encounter go right now? Do they drop down from above? We need some kind of clever counter measure for these menaces.
>>
Love how even when the rolls happen at a reasonable time for me i somehow still manage to miss them

(For the record check a couple hours ago. Like 4 or 5 XD i just didnt aknowledge the fact i missed it again)

Honestly though im surprised we keep rolling high these days. One of these days we are going to crash and burn for the first time in ages. Whelp cancers gotten pushed back and we got a STRONG immune system
>>
>>5843644
Im gonna enjoy mass extinction rolling when one comes. Ill probbably actually have an opportunity

Hows that even gonna be handled. Is every anon just gonna do two rolls for a creature
>>
>>5843647

I'd highly recommend something QM side and highly streamlined. Extinction events broken the previous QM with the sheer amount of work he was putting into them.
>>
>>5843644
Deeply sorry to read that - especially when I'm voluntarily shifting roll call around my 16 hours of waking time to give each anon a chance of rolling...
>>5843647
What about, maybe, me not rolling Mass Extinction events?
>>
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>>5843802
just fudge the rolls. nothing bad could possibly happen because of that
>>
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>Mutation : 99
The Under Hunter developped a strongly efficient immune system : the new aggressions find answers quickly with Lymphocytes and Phagocytes, with a random process assembling proteins meaning that there are always lymphocyte matching a new pathogen.
They reproduce tremendously fast when pathogens are detected, making the Under Hunter at the very least extremely resistant to external pathogens.
Most mutated cells are also detected - and cleansed before causing too much turmoil. This drastically increase the lifespan of the Under Hunter, now with an expected old age death at 400 days - a bit under one and a half local year.
Old age timer is coming from multiple organic malfunction - telomere expanded, the Under Hunter just die of old age, mainly in there sleep, in a sweet and painless way - even if they don't feel pain.

>Diversity : 72
Most species adapt quite well to the new threat : more precisely, the new pressure favors more diversity in the moss and ivy, and herbivores. Meanwhile, the Meaty Fatty struggle more with the new flesh-eating microscopical menace, as well as the Fourbeaks.
This result in a bit less competition while not hurting too much the preys of the Under Hunter, by far the most represented predator of the crack : there are more Under Hunter packs than Meaty Fatties, Tripods and Fourbeak cumulated.

>Fourbeaks : Moderately positive mutation
Said Fourbeaks chose a bold strategy : adding a layer between their flesh and the environment, to ward of infection, keep heat inside and protect them better.
After Shells and fur, Feathers emerge in the depth of the crack.

Issues :
- Predation from Four-Beaks
- Mostly losing confrontations with Tripods
- Cell degradation due to a lack of telomeres (400 days)
- No pain sense to capitalize on removable limbs
- Still not mobile enough to leave the Crack


>How should the Under Hunter evolve?
>>
>>5844155
Pain sense
>>
>>5844155
cardio vascular system should improve everything from immune system by improving response times to allowing for more efficient energy transport.
>>
>>5844155
>greater intelligence
We are in a good spot without lacking food, so this feels like a good time.
>>
>>5844155
Supporting >>5844180. It should reduce our predation issue and pet us capitalize on the removable limbs further even without pain sense.
>>
>>5844155
>Improve eyes and visual processing
>>
>>5844155
Heart/lungs lays the groundwork for future improvements. It's like having railway lines for your body to carry your internal resources instead of your body carrying it by foot
>>
>>5844155

> Pain Sense

THE PAIN TRAIN HAS COME TO THE CRACK!
>>
>>5844155
>Digestive system
>>
>>5844155
Okay i know yall say we got good food. But i wanna go with an earlier discussion of better digestion. To avoid the issues with high calorie usage

Else this may very quickly backfire. With any given low roll (ours or enviorment and diversity

I know i may get out voted but i wanted to put my thoughts here
>>
>>5844155
>Pain Sense
We lack a lot of things. Like a stomach
>>
>>5844227
We have a stomach. Its just a really bad one
>>
>>5844222

Disaster prep is definitely something we should consider. My priority list at the moment is something like Pain Sense -> Pouncing for mobility and hunting -> Disaster Prep like blubber, hibernation, omnivore
>>
>>5844155
>Pain sense
Having an advanced nervous system is key to our survival
>>
>>5844222
I'll vote for a better stomach next update, if we succeed. And if I remember to
>>
>intermediary status
>>
>>5844155
>>5844490
I'll swap >>5844192 to
>Big Brain
>>
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Also, I feel you're rolling too well since too long.
Hereby, I officially use a Dark Quest Master Curse to ensure your next roll suck.

This, of course, is for the sake of making the quest entertaining.
>>
>>5844533
In that case, I'm voting to
>Evolve nothing lmao
>>
>>5844490
Pst there should be two votes for digestion i guess mine wasnt clear. But i see two
>>
>>5844550
Duly noted
>>5844546
So I'll count that as "Sabotage vote"
Roll well : you successfully sabotaged yourself
Roll bad : you failed to advance the species and suffer drawback
Roll average : you partially sabotaged yourself

Is that okay with you?
>>
>>5844554
I thought the lmao and the fact I didn't say I was changing my vote made it obvious I was joking my man
>>
>>5844558
I wasn"t 100% sure so i engaged myself in a little bit of trolling too
>>
>>5844490
>Biggest Brain
NEVER PAIN.
>>
>>5844565
Fair, sarcasm is hard to convey through text
>>
>>5844155
Digestion!
>>
>>5844532
>>5844567

NERRRDS!
>>
>>5844155
>big brain time
>>
Rolled 30 (1d100)

>You elected to improve the global Intelligence of the Under Hunter
Due to the closeness of both voter and themes, both might happen
>2d100 Under Hunter
>1d100 Diversity
>2d100 Tripods
>>
Rolled 42 (1d100)

>>5845010
>>
Rolled 53 (1d100)

>>5845010
>>
Rolled 39 (1d100)

>>5845010

For diversity
>>
>>5845029
Congratulation! You opened the new mystery box option!
>"Entertaining" mutation
>>
Rolled 27 (1d100)

>>5845010
>>
>>5844533
Okay sure.
But i feel like you can give us something back. Like the same treatment for our rivals, seems fair to me.
Because when we start rolling badly we risk to die and if we roll even more worse we go extinct and there is no saving botton there. We just die and have to restart from 0 or play with a species we had little presence in creating, and we don't argue about either option we shut it and continue.
>>
>>5845062
>When we start rolling badly we risk to die and if we roll even more worse we go extinct and there is no saving botton there.

With the amazing string of rolls, you will have to roll fairly bad a great amount of time in a row.

Right now, some species are leaning toward "menaced", in particular the Meaty Fatty.
Situation is quite dire for the Tripods which haven't made a frank recovery from their last rought spot.

Also, your heavy investment into internal (bones, regen, first fat layer, muscles, immunity...) coupled with the past few amazing rolls have not fully revealed their (positive) consequences so far.
RIght now there are a bit too many species to manage so the offshot don't have the same appeal. For the Under Hunter to be menaced, it will need something like a 1 in environment coupled with a less-than-twenty mutation - situation that would at the same time wipe out a bit of the competition away.
>>
>>5845062
Also, don't you want to roll for Tripods?
>>
Rolled 26 (1d100)

>>5845010
i will do the second roll for the Tripods.

>>5845029
dude. you wanna roll for mutation or are you leaving that to someone else?
>>
Rolled 51 (1d100)

>>5845036
Well since yall missing a roll and im awake
>>
>>5845259
It was not required - as a lower tier to random mutation, this development will actively push the Under Hunter in a new direction that aims to make the game more difficult - akin to the "rocket punch" one.
>>
>>5845282
Oh whoops. Well alright.
>>
>>5845282
I wonder if we will lean into this one instead of just voting to make it go away.
>>
>>5845309

> The Under Hunter evolved a mechanism to rapidly propel itself on flaming flatulence!

> The Under Hunter evolved hibernation! It just doesn't pick when or where!

> The Under Hunter develops a marsupial pouch for its young! Unfortunately they tend to go flying out while attacking prey.
>>
>>5845309
we will see what it will bring us and if it can be integrated. the removable limbs for their part have been toned down a lot so it helps more than it hurts without limiting the damage they can do.
>>
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>Mutation :
The Under Hunter brain evolved further. However, the development were not meaningful on those last timeframe. This result in a simple development of long-term memory, necessary to build on greater intellectual prowess

>Entertaining mutation :
As a twist of sexual selection - and the oddity of males being the limiting factor of reproduction, some of the females became possessive of the males. This lead to Matriarchal packs, when a female surround herself by several subservient males.
This lead into a smaller growth of the Under Hunter population - almost reaching the sustainable maximum of The Crack.
Moreover, the most successful (read bigger, meaner and smarter) females are typically the ones succeeding assembling packs and reproducing, increasing the Sexual Selection.
That also mean the lone Under Hunter Female becomes a common sight - and an easier prey.

>Tripod mutation
Luckily for the said lone Under Hunter, the Tripod predation recede as their digestive system, by an odd twist, worsen. A wider gut leads to worse nutriment retention. Tripods numbers plummet.

Issues :
- Predation from Four-Beaks
- Cell degradation due to a lack of telomeres (400 days)
- No pain sense to capitalize on removable limbs
- Mostly losing confrontations with the rare Tripods
- Still not mobile enough to leave the Crack
- Sucks to be a young female Under Hunter

>How should the Under Hunter evolve?
>>
>>5846206
It occurs to me that we haven't improved our reproductive system this whole quest
>Develop direct insemination and associated organs
Leaving piles of sperm everywhere is calorically wasteful and somewhat nasty
>>
>>5846206
>pain
>>
>>5846206
Supporting >>5846211
Yeah stuff is kinda wasteful
>>
>>5846206
P A I N
>>
>>5846206
Pain sense
>>
>>5846206

>Stronger limbs and limb skeleton

It's time to leave the Crack, lads.
>>
>>5846594
Sidenote if your curious why when im so adament on digestion. Cause i know im not gonna win at this point. So lets just find out why we need better digestion the hard way why dont we. (Besides pain sense probbably isnt calorie heavy so its not the worst thing you can do)
>>
>>5846629
If you want, I can vote for the stomach update.
I did promise I would if I didn't forget. and I did forget
>>
>>5846206

> Strength limbs for better jumps/pounces

It's time to leave the Crack.

>>5846211
Psh, we're leaving testicals, not heaps of sperm, and we only do it when we're either dying or around females. The nutrition usually isn't wasted, it just goes to our matriarchal overlords.
>>
>>5846380
Actually, instead of asking, I'll just do it
>Improve digestion with a more efficient stomach
>>
>>5846629

Sorry mate, but digestion just doesn't solve an existing problem, which is basically the point of evolution. If we make it out of the Crack we might be in a low calorie environment that encourages that need though.
>>
>>5846206
P A I N! Give us sweet P A I N!

>>5846629
We NEED better digestion but pain sense is critical for self-preservation.
>>
>>5846594
Actually i am gonna go back to digestion gotta keep pushing it
>>
>>5846206
Alright will switch from >>5846337
To give us a pain sense.

Id probably changed since i am on phone
>>
>>5846714
i'll vote for this with the hope it will lead to spiting acid.
>Improve digestion with a more efficient stomach
>>
>>5846206
>Stronger limbs and limb skeleton
>>
>Tally status
>>
>>5847079
DIGESTION! CONSUME!
>>
>>5847079

I will change from Pounce to

> Pain Sense
>>
>You elected to evolve the Under Hunter ability to feel Pain.

>2d100 Under Hunter
>1d100 Diversity
>2d100 Tripod (Endangered)
>>
Rolled 90 (1d100)

>>5848088
GRRARARG
>>
Rolled 1 (1d100)

>>5848088

>>5848091
damn. seems like the dicegods really want to torture the Under Hunter. in the future at least.
>>
Rolled 49 (1d100)

>>5848088
Time to get a nat 100
>>
Rolled 53 (1d100)

>>5848088

Tripod? More like tryhard amiright?
>>
>>5848096
Unplanned mutation! roll your additional 1d100 by replying to this post
>>
Rolled 41 (1d100)

>>5848088
>>
Rolled 8 (1d100)

>>5848103
Time to spin that roulette wheel… let’s see what we get.
>>
>>5848095
i am SO happy that it is a best of two....


even if the mutation is pretty bad
>>
>>5848137
Ackchually the other roll have to be at least "moderately good" for the 1 to not critfail.
>>
>>5848158
At the very least we are lucky this crit fail isn't for evolving something vital like brains, reintroduction or hearts. This is probably going to cripple our hunting, but those other 3 could be way worse
>>
>>5848158
so your saying the 90 for Evolution is enough? Or not enough?
>>
>>5848165
This is not a crit fail. Your species have an overwhelming positive development of Pain sense.

>>5848124
This is an overwhelming negative development.
I'll have to find inspiration.
>>
>>5848173
I understand, you are talking about the mutation, not the evolution.
I got confused because that was the roll that the anon was replying to.
>>
>>5848173
A second head that always fights for control, double the brain double the chaos influence and not always from the same god
>>
>>5848244
I'm hoping for a derpy tripping hazard tail myself
>>
>This quest
Our species might not have survived extinction but I'm glad to see our QM and the concept did! I've caught up recently and am impressed at both how badly and how well things are going. One thing I think would be extremely useful to develop given our environment (and any post-evolution era stuff) would be the ability to hibernate. In our current environment, it would enable packs of Under Hunters to survive during scarce prey - especially with pack-behaviours to support it like "shifts" of guarding/scouting between pack members to maintain awareness without everyone having to burn calories.

Another good idea, heat vision. We're in a ultra-cool environment and we know in at least the case of our species we're warm-blooded (longer legs reducing heat loss) so if nothing else it would help with identifying each other - but it would also help identify prey (and potential heat sources for nesting sites). Also obvious thing improving mobility / strength to finally escape the crags seems like a really important thing. If we exist in two distinct biomes, a mass extinction or serious problem in one is not a automatic death sentence for the species as a whole.

One final point - one of the listed main causes of death for young Under Hunters is death in youth. A simple solution to this would be having them latch onto adults / their mother (could even go the route of developing "milk" or the ability to regurgitate food like the OG species had) to stay safe and even conserve energy.
>>
>>5848794
It's specifically young (presumably adolescent) females, who are kicked out by their older, larger counterparts to protect their harem of males.
>>
>>5848801
True...alright I can see a simple solution to this - delayed sexual maturity until complete physical maturation. Combine that with "adolescents" feeling a natural urge towards isolation / being away from their mother and they should seperate away without conflict while still providing maximum protection. That or we make the whole species a bit bigger and thus the young grow larger too.
>>
>>5848819

Was thinking we could have young females adopt more of a stealth/scavenger lifestyle where they mostly stay out of sight and trouble.
>>
>>5848873
Stealth runs into the problem that our main predator are generally ambushers - our senses rely on movement / noise for the most part to detect at any distance, with scent/smell being closer range. Given that fact, I'm not sure how well they'd be able to avoid threats.

Frankly, just improving our senses would enable young to more effectively avoid threats. Even something as simple as developing our visual or auditory processing cortex to enable "distancing" as well as directional sensing would make us a bit less easily caught. Alternatively, we could develop a poison - doesn't have to be lethal, just something that makes eating us not worth it, like causing severe digestive problems. That'd make our young less worthwhile targets, at least until some predator improves their digestion to just break down our defence.

Another idea would be further improvements to our climbing / movement and having our young avoid predators by sticking to high places they probably can't climb / reach.
>>
>>5848904

Yeh, I've been trying to get us to pick up poison for ages, but there seems to be a biology 101 checklist people want to speedrun first.
>>
>>5848904
whiskers and sixth sense would further help in avoiding being attack in ambushes

>>5848912
nothing wrong with that. It also include poison.
>>
>>5848173
Could tie the pain sense to our immune system, causing it to go into overdrive when hurt. To the point it becomes an auto-immune disease if we’re both infected and hurt, which would be pretty common.

>>5848794
I could see hibernation being an issue without other evolutions first. first. Our pack behavior is focused around our killer instinct, not to defend our group. We’d need further intelligence or social cohesion first, or some form of defense that can come into play during hibernation. Our blood changes to a poison when we’re fat and don’t have reliable food sources, triggering hibernation (due to reduced carrying efficiency) and discouraging predators from eating us, then changes back when fat levels fall below a threshold? Would cause problems much later since long rest periods means we get less done against the Imperium.

Infrared vision seems generically useful. It’d be best if we placed it as an under layer to our existing vision. Visual light receptors first followed by infrared receptors with the expectation the infrared will penetrate the visual receptors. Lets us get the benefit of both without making additional eyes or needing to shift spectrums! Might need an intelligence improvement to go with it if we use this suggestion, we’d have dual-vision going on all the time.

>>5848912
Poison would have diminished returns now that immune systems have been developed. Still not a bad idea but we should flavor it more uniquely. Maybe get Slaneesh’s favor by making a “pleasurable” poison? Stun the enemy by flooding their system with chemicals that promote relaxation, lethargy, “happiness” (whatever is closest to it for creatures of our level) so they become easier prey/breed less since they’re “hooked” on our poison. Tie it to our genetic material and it’ll even encourage breeding while giving younger females a greater chance of stealing harem males away since the bigger ones will be blissed-out more often.

Suddenly the cats are a laid-back species unless they aren’t having sex regularly, then the killer instinct kicks in. Should be worth a laugh when we build a civilization.
>>
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>A young Under Hunter female wanders alone in a rift of the Crack. Feeling distressed and let down, she rythmically clacks her teeth, lacking a more advanced way of expressing her emotions.
"No one knows what it's like, to be the bad one, to be the sad one, behind blue fur
No one knows what it's like, to be hated, to be fated, to live in a blur
But my dreams they aren't as empty as my conscience seems to be
I have hours only lonely; My packmate is vengeance, they'll fear me
No one knows what it's like To feel these feelings
Like I do, And I blame you
No one bites back as hard On their anger
None of my pain and woe Can show through
But my dreams they aren't as empty as my conscience seems to be
I have hours only lonely; My packmate is vengeance, they'll fear me
No one knows what it's like, to be the bad one, to be the sad one, behind blue fur"

>Pain sense
The Under Hunter developped a whole new sub-net in their neural system : a Pain Sense, coming in a bundle with the opposite pleasure sense, alongside tactile sensor and proprioception all around the Under Hunter.
In particular, the Ear cones and the Tongue got an incredible tactile density and resolution.
This new sense synergize plentily with several past evolution - the social parts of the brain and memory lead to free advantages in the form of Emotional pain, Joy, and Empathy.

>Random mutation :
The pack structure and matriarchy lead to another example of sexual selection, as a Tribalistic antagonistic behavior rises.
An Us vs Them mentality soon becomes dominant, leading to pack fighting packs in contrast to the previous packs occasionally mingling and mixing.
For the first time in the frozen rocks, species kill each other for reason other than feeding or self-defense.
This leads to dramatically higher odds of inbreeding
>This will have direct consequences in the rolling scale of the Under Hunter :
New scale is 1 is crippling, 2-34 is overwhelmingly negative, 35-54 is moderately negative, 55-74 is a partial development, 75-89 is moderately positive, and 90-99 is overwhelmingly positive, and 100 is game-changing.
Moreover, the Under Hunter packs fighting have an heavy toll : their number divise by four, giving breathing rooms to most of the herbivores and omnivores. Under Hunter are no longer the most represented species of the Crack - the crown is disputed among Gliders and the two species of Crawlers.
Your species is not endangered, but the plummet in number is concerning.

>Tripod
Meanwhile, the Tripod got a partial development.
Too little, too late. Under the weight of the competition, and before the Under Hunter's population melt, they are not efficient enough to compete.
Slowly, steadily, they disappear from the Crack's ecosystem.

Issues :
- Under Hunter fighting Under Hunter
- Predation from Four-Beaks
- Cell degradation due to a lack of telomeres (400 days)
- Inbreeding
- Still not mobile enough to leave the Crack
- Sucks to be a young female Under Hunter
>>
>How should the Under Hunter evolve?
>>
>>5849341
>grow tusks that can be used for duelling and penetrating larger enemies like Four beak armor.
>reform pack behaviors for a more ritualized form of combat when two packs meet and only their matriarchs fight it out until one has wrestled the other to the ground or otherwise defeated her.

less underhunter deaths due to infighting should hopefully be the result of that.
>>
>>5849341
That new scale is horrendous, we have to weed out inbreeding ASAP.
>Evolve natural aversion to mates that are too close genetically
>Increase pheromone system complexity, allowing Under Hunters to be able to sniff out suitable mates.
Ideally, since the best mates will be from other tribes, they will be less likely to kill them and more likely to integrate them, or mingle harmlessly. We can iron out the kinks after.
>>
>>5849377
>That new scale is horrendous
Glad you're liking it.
>>
>>5849339
>>5849377
+1. I want to improve vision, but improving pheromones and smell is good too.
>>
>>5849377
+1

Another turn no improved digestion cause we need to prioritize this first >_>
>>
Quick question : any of you fine lads are mobile user? Do you suffer from lag due to the thread contents?
Feel free to say so - this is the rare case where a second thread before page 10 is not a luxury
>>
>>5849395
Threads generally become unusable after ~1800 posts or so
>t. regular mobilefag
>>
>>5849395
well i am over the day. but no real problem for me. if my internet connection is that bad then it probably wont load a new thread anyway.
>>
>>5849341
that other anons >>5849377
suggestion is better than my hairbrained idea.
>>
>>5849377

Supporting
>>
>>5840320
Storage post !!!
>>
>>5849377
Supporting this one. If nothing else, a bit of inter-pack competition should avoid the under-hunters literally eating all their prey and collapsing the food chain.
>>
>>5849377
Support.

We might need to improve the males, we will eventually want females to be able to carry Under Hunter cubs. So yeah
>>
>>5849433
Why make the female carry the cub instead of those useless-except-for-testicle-spitting males?
>>
>>5849436
because those males are supposed to hunt so the female can have her hedonistic lifestyle?
>>
>>5849450
What this fella said
>>5849436
Also because I want it.
>>
>>5849453
also so we can create the unholy union of Khorne and Slaanesh that both are too Tsundere to admit to.
>>
>>5849450
>Are supposed to hunt
This remains to be voted.
>Hedonistic lifestyle
If you're going Lion Pride, the Lion does not take care of the cubs

>>5849453
>Because I want it
The most valid reason so far
>>
>>5849436
>>5849450
I was thinking we could just evolve to lay eggs.
Female hunts and lays eggs, males look after eggs and young ones. EZ
>>
>>5849460
This is a surprisingly good idea that could solve some long-term issues you're not even aware of yet
>>
>>5849464
Well now I'm curious. Guess we will find out.
>>
>>5849460
furry little catlike critters that hatch from eggs.....

that does sound original. might make some problems with developing higher intelligence but could be workable.
>>
>>5849477
This is what I love with the OG quest and I'm trying to reproduce : we will have something truly alien by the end of it. Alien that makes sense, at least in space fantasy. Alien with quirks and scars coming from their evolution.
>>
>>5849362

Support. Pheromone lovers stink! Tusk life!
>>
>>5849458
And in addition to that i want both males and females Under Hunters to be cool. This is because it would be badass, and because it gives more variety later on if they aren't handicapped in doing certain stuff
>>
>>5849457
Tbh i am kind of tempted to see what we can make with our own native religions. Chaos tend to dominate the civilizations it touches, closing all other options.
>>
>>5849341
Deny the gifts of excess being offered? Never! Evolve support for inbreeding. Beat the elves at Slaanesh worship before they've even started!
>>
>Tally status
>>
>support >>5849377
>>
One thing we could look into developing which might be useful would be the ability for the male gamete to survive awhile before a female has to consume it. Combine it with them having a particular scent and maybe we could get around the whole "incest" problem by basically being able to breed-at-a-distance and between packs without alpha females meeting. It'd also have the benefit for "single" / haremless females being able to breed. Dunno, could be a useful idea and a neat quirk.
>>
>>5850159
>Male egg
>>
>>5850173
I mean it's the slightly less cursed of two ideas I had the other was to give the male gamete movement.

AKA
>Walking Sperm
>>
>>5850180
>Going out of their way to become multi-phasic
>>
>>5850180
>>Walking Sperm
wtf I love little sperm with legs
>>
>>5850187
Clearly it's the start of our transformation into not!Tyrranids.

>DXDANY
Glad you find it funny too Capatcha
>>
Rolled 85 (1d100)

You elected to solution the inbreeding by complexifying innate pheromones system
>2d100 Under Hunter
>1d100 Diversity
>2d100 Scissor Hunter
>>
Rolled 60 (1d100)

>>5850305
>>
Rolled 22 (1d100)

>>5850305
>>
Rolled 32 (1d100)

>>5850305
>>
Rolled 55 (1d100)

>>5850305
>>
Rolled 100 (1d100)

>>5850305
>>
>>5850400
Scissor Hunters have had enough of everyone's shit, it seems.
>>
>>5850400
Whelp. Thats not fun sissor hunters having a game changing mutation. Gonna take the tripods place now

And we got partial development which is okay but our pop will continue to plumet likely
>>
>>5850414
Evolve legs, escape the Crack!
>>
>>5850414
Less take the tripods place and more ascend to the Under Hunter's former heights I imagine
>>
>>5850472
Revolve Rocket Punch, fly out of the crack!
>>
Just to let you know I have done the update outline but won't have time to draw it tonight and tomorrow morning
I'm the sparring partner of a friend for his 4th Dan
>>
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>Mutation : Partial development
The Under Hunter developed basic pheromones, mainly to induce stronger attraction to a mate genetically farther away.
Now, when pack fights, the surviving matriarch will gobble first some testicles from a slain male, before gorging (and wasting) on the ones of the other males and those of her fallen pack members.
This does not completely solve the inbreeding issue, but is a step in the right direction. The natality remains low, too low to sustain the current population level which further shrinks. The amount of Under Hunter alive becomes concerning.
>Scale restored, but you're on thin ice regarding inbreeding debuff

>"Interesting" mutation
Turns out the various species of crawlers can smell very well the Under Hunter sexual pheromones - and take that as danger signal, scuttling away. However, they can't outrun and outmaneuver the Under Hunter strong and nimble body.

>Scissor Hunter :
The Scissor hunter, thriving in the recent climate thanks to an heavy reduction in predator with the disappearance of Tripods and the plummetting number of Under Hunters, grew and then grew some more, reaching the size of a well-fed Earthan pig.
Its bulk and mighty blade turns it into a fearsome creature, challenging the Fourbeak as current Apex. The Under Hunter is a decent match against the delicious nutritive blob of flesh, muscle and fat - or more precisely, the Under Hunter of the past would have been a decent match.
However, the smaller packs size due to the recent development inder their ability to challenge the new Big Shot of The Crack.

Issues :
- Under Hunter fighting Under Hunter
- Predation from Four-Beaks
- Predation from Scissor Hunter
- Low natality
- Cell degradation due to a lack of telomeres (400 days)
- Still not mobile enough to leave the Crack
- Sucks to be a young female Under Hunter

>How should the Under Hunter evolve?
>>
>>5851178
> make infighting between packs more ritualized with fewer injuries and fatalities by behavioral adaption to rather maim than kill so the damaged party has to retreat and recover somewhere else.
>>
>>5851178
>Improved and longer legs, for run and jump
Okay time to leave the Crack.
>>
>>5851280
Support.

We definitely need to cut down on the brutal infighting. How about females "duel" and the winner gets their pick of males from the loser? Should ease up on both self slaughter and improve our sexual fitness.
>>
>>5851343
that could help. i didnt want to go too deep into it since in the end its down to a diceroll. and if that goes badly we might have to change some things. better if things arent too deeply ingrained.
>>
I'd make specific note of one thing
>before gorging (and wasting)
A simple solution to the above, females now have a "hunger" that can actually be sated for male gametes. This way they won't pointlessly consume useful reproductive material - hell, under ideal circumstances it could even lead to females having a "max" harem size naturally and thus the formation of larger multiple-harem social groups. Alternatively, develop a breeding season. By minimising the times of year that conflict can occur we can avoid at least some pointless bloodshed.

>>5851343
One idea would be adding vocal cords / speech to the Under Hunter. This would have obvious benefits for hunting and such but more importantly would allow for mating behaviours like "singing" competitions between females - or at the very least might allow for a female to vocalise submission and thus avoid being killed in a fight some of the time.

Plus the obvious point that we're going to probably want to develop this sort of social capacity eventually, two birds with one stone and all that.
>>
>>5849339
funny song
>>
>>5849477
I mean, If brain get too big for egg, make bigger egg. Thats what the crow did and now it has clans and distinct "languages"/ciphers that only some crows of the same clan can understand. Egg-based birth don't make you dumb
>>
>>5851280
>>5851343
Support
>>
>Supporting >>5851280
>>
>>5851343
>>5851348
More writing about ideas in update have, can and will influence the content of such update, so please feel free to lay out your ideas completely
>>
>>5851382
Glad you're liking it. Might do more when I feel inspired so, or if you deserve it
>>
>>5851466
alright. so for >>5851280
i was thinking that we have a way to produce noise so we develop a way to communicate simple ideas such as submission and dominance as well as the concept of sparing an opponent if they submit after a clear sign of superiority. and the instinct to let those members of once species that have submitted leave with little harm and only some loss of Harem members.
>>
>>5851468
You already have a budding teeth-clicking language with a few concept-words, so that is actually quite an easy update from this point
>>
>>5851178
>>5851343 +1
>>
>Tally status
>>
>>5851178

>>5851343 +1
>>
>>5851681
Gonna add my hat into the ring for ritualistic dueling !
>>
>>5851474
>>5851468
Let's take care not to become sentient TOO early. When you become sentient your evolution crawls to a halt.
>>
>>5851935
Agreed, we should definitely avoid developing our brain too much more in terms of raw processing power - sensory and other specialised bits are fine, but social and intellectual stuff should be held back for now.

Also, do we plan on trying to pick up omnivorousness? I ask because it's got obvious benefits for any eventual civilization stage and shorter-term would possibly help stabilize our population (more of the caves would be habitable, more packs per square km of caves, etc).
>>
>>5852136
That'll hopefully come with better digestion, as right now the closest we are to herbivory is eating one that's still got plants in its belly.
>>
Rolled 73 (1d100)

>You elected to evolve a new behavior for the Under Hunter's pack, ritualizing fight and displays of Dominance.

Let's go.
>2d100 Under Hunter
>1d100 Diversity
>2d100 Ivy Fatty
>>
Rolled 1 (1d100)

>>5852498
crossing fingers/claws.
>>
>>5852503
fuck....
>>
Rolled 99 (1d100)

>>5852498
p-please
>>
>>5852525
Thank god
>>
>>5852503
>>5852525
Should I really said it?
>>
>>5852136
Sure.
With the Flonder Feeders we evolved for it didn't come out on his own.
>>
Rolled 73 (1d100)

>>5852498
>>
>>5852525
jesse maria and joseph. Thank you. Thank you for making sure its not a catastrophe.
>>
Rolled 69 (1d100)

>>5852498
>>
Rolled 47 (1d100)

>>5852498

Me: We haven't eaten all the Ivy Fatties?
>>
>>5852787
Excellent environment rolls + Lotka–Volterra equations
>>
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>Behavior evolution : ritualized dominance
The Matriarch now doesn't resolve every encounter with huntericide conflicts. The norm, when two pack meat, is to gather in a circle around the Matriarch fighting each other.
The most likely outcome is the weaker one showing submission, letting the stronger one getting her pick of males. Usually, a winning matriarch will give out one of her son to the defeated one and pilfer only a handful males, instead of annihilating the pack.
Of course, accident still happen - a violent matriarch, a relentless weake one that does not submit. Still, they're rare.
A few new teeth-clicking words can be heard in the depth of the Crac: Surrend, Kill, Join, Pack-leader, Pack-Under-leader, Mate, Undermate, Youngling, Packless leader

This lead to bigger packs - with several female, hierarchised with a stronger Matriarch, as well as subservient ones.
The males are a common ressource to the females - an available testicle will be reserved to the Matriarch, that will sniff it and accept or decline (already gravid or testicle belonging to a son or cousin) - before passing it down on the pecking order.
When pack meets, duel is not the only outcome - when a Fourbeak, or Scissor Hunter is known to roam nearby, the ritual comes in the form of a common great hunt - the matriarch or one of her favored mate who score the kill is seen as the most dominant one.
Scissor Hunter great hunt are often successful. Fourbeak great hunt are seldomly so. Still, this era shows, for the first time, Under Hunter ability to do so with a gathering of 3 packs, a total of 10 matriarch involved, and a total population around 50 Under Hunter.

Under Hunter young females can now depart the clan in the company of an older, testicle-less male - still better and safer than alone.

Those recent development do wonder to the Under Hunter population, which recovers, raises sharply, and reach the plateau of what the Crack can currently sustain - the answer of how much is it being quite a lot, with Ivy now able to grow thanks to the moss' eerie light.

>Meaty fatty : partial development
The Meaty fatty have hardened claw, using them to attack the ground to enlarge the rifts hiding them. This is still an awkward digging implement but have to be watched closely. This allow them to find better hiding cracks, as well as growing a bit fatter.

Issues :
- Cell degradation due to a lack of telomeres (400 days)
- Predation from Four-Beaks
- Predation from Scissor Hunter
- Still not mobile enough to leave the Crack
- Fragile nose is quite exposed
- Quite low natality
- Sucks to be a young female Under Hunter


>How should the Under Hunter evolve?
>>
>>5853659
>Female Gestation Period, decrease risk for little ones. They are more ready.
>Have the males grow larger for be more effective predators
>>
>>5853670
You should be aware that a "traditional" increase in gestational period will net a decrease in population as the male is currently the limiting factor. However, you can use other strategies (eggs? male poach?) to instead improve the reproduction.
>>
>>5853671
I know already. This said i will not have that stuff, i frankly will oppose it and i don't like it.
I instead, will have the benefit that they will be more ready and developed cubs. If its supported.
>>
Sometimes people don't want what you want. I will likely lose on this, but it doesn't matter i will oppose it regardless.
>>
>>5853673
Of course. I try to abstain as much as possible to push for what I would want in the Under Hunter. Still, this is important for me to disclose what would be the hidden implications of some rolls.
>>
>>5853659
>Adhesive pads at the end of legs
There is only so much we can do in a highly vertical environment with agility alone, I would think. Evolving multiple mechanisms for vertical mobility is a good idea, I think. It would also be our escape ticket out of the Crack.
>>
>>5853659
Recover Rocket Punch for movement.
>>
>>5853659
> Mobility

Preferably in the form of Pouncing rear legs for big hops and deadly ambushes, but I'm good with whatever gets us out of the Crack.
>>
>>5853767

Supporting, time to conquer the overworld
>>
>>5853659
Support for >>5853767
Mobility. Preferably more agile legs better suited for long climbs and endurance. Endurance after all is king if you plan to travel long distances
>>
>>5853671
>Male poach?
Do you mean pouch? Because I'mma be honest, it'd be hilarious - "These are our females and our males(female)" as a species, since both carry young as they gestate.

>>5853724
Adhesive I question since it might not work so well what with the extreme cold - we might have better luck with something along the line of "barbs" or "cleats" on our feet. That or we could try for an extra pair of legs or modifying our claws towards grasping / digging so we can make footholds and such.


Also, with the increased pack-size and complexity, I think we could probably sustain hibernation as a idea much more successfully now - since we've multiple harems and multiple females under a single alpha, wakefulness could be cycled between them fairly easily.
>>
>>5853659
>develop acid spit for defence and hunting (also to make the meat softer so our teeth last longer)
>>
>>5853659
Im putting my vote back to digestion improvement. Since we still need it
>>
>>5853861
Is your vote a formal one for hibernation?

Disclaimer : not sure I will have time to update tomorrow/the day after.
Also, I am feeling a fair bit of attrition those days - maybe linked to burgersgiving and burgersfriday. I feel my update rate might be a bit too high for like half the playerbase, so it might be an occasion to catch up.
If some people stopped voting for one reason or the other and turned into lurker, could you raise your voice once more so that I'm certain the publish rhythm isn't burning people out?
>>
>>5853659
>Male Under Hunters evolve to grow new testicles from scratch if provided with genetic material from another donor as a base, mixing it slightly with their own as they regrow their testicles.
Not as useful if it came from another male, but since we have testicle-less males traveling with females and the females likely expel genetic material when they throw up (it’s how they spit out babies after all) it’s a way for young females to a) have reproductive success if kicked out with a “neutered” male assuming they can care for it long enough and b) have their genetic material circulate into a pack if they’re under a matriarch. It also keeps long-living males from being a possible source of inbreeding later on.

Plus I’m interested in seeing how QM would write the social impacts of this behavior since I don’t know of any animal where it exists. Would matriarchs build “nurseries” where males go to recover when completely spent while young females nurse them back to health? Would they keep the current behavior of kicking out young females with eunuch males, letting them create new packs if the pair can survive long enough? There’s more ways it can go.
>>
>>5853659
>>5853767
I'll swap my vote to this
Because bunnies

>>5853861
>Adhesive I question since it might not work so well what with the extreme cold
I think that for the most part biology is something of a suggestion at this point.
But I do think that adhesion a fairly unimaginative solution to the problem. I just don't know if pure strength & agility is enough to go up walls vertically. But hey, nothing says we can't try. Goats borderline do it. And we succeed, we will be forever known as the madmen who survived in a vertical, high gravity environment by jumping hard enough.
>>
>>5853861
>>Adhesive question
like >>5853999 said (nice trips btw) with the added point that :
>Cold adhesive already exist as displayed by the Fatties
>It will all, in the end, depend of the roll
>H2G2 got a concept that with a big enough universe no need for factories as somewhere something will have evolved the way you need.
>>
>>5853659
im going jump
>>
>>5853659
>Adhesive pads at the end of legs
>>
>>5853988
>Is your vote a formal one for hibernation?
No, put me down for pouncing thighs - good for hunting, good for escaping predators, good for climbing. Sooner we can get out of the depths, the sooner we can start expanding over this planet and adapting to the fullest range of our potential.

>I feel my update rate might be a bit too high for like half the playerbase, so it might be an occasion to catch up.
DESU, players complaining about a QM posting too fast sounds unbelievable.
>>
>>5853988
Sorry I haven't been voting. I've been on holiday so I have been spending more time with my partner while she's still in the country, and less time reading quests. I think you should be impressed with what you have done and take pride in creating it personally, and if you yourself need a break feel free to take one. We all appreciate you and what you have done bringing back a great quest.
>>
>>5854877
>Giving a priority to important things over the silly space rabbit-cat
That's reasonably the best choice mate.
>you should be impressed with what you have done and take pride in creating it personally
I've just stolen a concept. Pretty sure other (who are better at biology) could have done better, and if anyone wants to run a parallel thing i would play the hell out of that quest.
>If you need a break feel free to take one
I'm not burning myself out. I promise.
>We all appreciate you and what you have done bringing back a great quest
And I love you too, anon.
>>
>>5824637
Fanart anon, are you still around?
I'd love to commission you something for next thread opener, would you agree?
>>
>>5855597
If their not i could do some ^_^ if ya want i can send an example here. I got some decent art skills
>>
>>5855705
Or maybe add a discord to get in touch or somethin. But if ya need a backup for this kinda thing im around
>>
>>5855731
Of course!
I have a burner email i setted up for another quest :
anonkaedeanon@gmail.com
>>
>You elected to evolve the Under Hunter rear legs, hoping to shape it into deadly pounces capabilities.

>2d100 Under Hunter
>1d100 Diversity
>2d100 Meaty Fatty
>>
Rolled 69 (1d100)

>>5856269
>>
Rolled 8 (1d100)

>>5856269
>>
Rolled 32 (1d100)

>>5856269
Diverse questions arise about the success of this evolution
>>
>>5856334
Feel free to voice them.
>>
>>5856269
>>
Rolled 61 (1d100)

>>5856269
I did roll not dice baka
>>
>>5853724
>>5853861
why bother with adhesives when you can use static cling and friction using shaping of "fur" or scales like a lizard
>>
>>5856363
Static cling doesn't scale up well - just like surface-tension for water-walking - there's a reason you don't see anything bigger than small insects abusing it so heavily. What could work, and I already had suggested, was barbs on our claws to act like pitons or cleats - digging into whatever we walk / climb on, providing better grip. Would also work somewhat well as weapons and potentially tools too. Of course, another idea is we should develop like flying squirrels with flaps of skin we can spread out to let us basically jump-glide-jump our way up and out of these canyons. It'd probably look retarded, but if it works, it works.

Oh, also, might want to give our UnderHunters marsupial-esque pouches for young. Not sure if it would be massively helpful but it might reduce energy expenditure by sharing body heat / movement and reduce the risk of them getting snatched by a predator. Alternatively giving young UnderHunters a natural urge to "hug" the backs of elders. One large benefit of these ideas is it'd mean a pack could climb out of the canyons, whenever we get that ability, without having to leave behind / wait until their young mature enough strength to climb themselves.
>>
>>5856403
you forget the common basilisk (a.k.a Jesus lizard)
>>
Still lacking one roll guys
>>
Rolled 53 (1d100)

>>5856269
>>
>>5856428
Fair, point is it at best would be an aid to climbing / gripping, but it is not going to be strong enough to seriously support our weight on its own. Maybe if we had hollow bones and gravity was lower, but that ain't the case. One thing we could do to try and side-step the issue of going "up" is instead going "out" - there must be a shallow path out of the crevices or at least an area where the walls aren't as high, but it could be anywhere in the maze of caves and canyons. We'd need to improve our ability to wander and survive without food significantly to have any real hope of finding such a thing.
>>
>>5856337
i was trying to be clever with the way i was rolling for diversity. the dice did not like what i did.
>>
>>5856446

We're filling the Crack to capacity that this point, I'd assume if there was a way out we'd have found it by now. Now tunneling out... that's an idea. Big angry digging claws.
>>
>>5856498
develop biologcal nanites. Create Drill mouth that can be formed and redrawn at will. become Gurren Lagan in space fight the empire with Willpower and the sheer force of evolution itself.
>>
>>5856498
True, but we are carnivorous - it's entirely possible that the route out is scarce for prey and barely has any plantlife (hence the lack of prey). Yet as it stands, the simplest and most reliable way out is up - by whatever method.

Also yeah digging claws would be good, admittedly we're presumably talking about rock rather than dirt or clay, so any digging would be slow to progress. On the other hand, if we can dig even small alcoves relatively high up, they'd make good nesting sites for young out of the way of predators + ambush positions for hunting.
>>
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>Bounce evolution :
Supported by their strong muscular structure and efficient bones, the Under Hunter rear limbs bulked up, allowing them to coil and exert mighty jumps - roughly 4 to 5 time their height as well as length.
This is all the more impressive based on the lack of an oxygen-based blood system.
>Due to the past choices and rolls, the Under Hunter will be locked out of traditional Cardiovascular + lung systems. This mean, among other things, that Oxygen, or lack of thereof, is not and won't be a concern for your species.

>Diversity roll :
This is a secret tool that will help us later.

>Meaty fatty :
The meaty fatty officially became really good at digging rocks with new, specialized, drilling claws. This only allow them to improve their housing condition due to the glue-like substance secreted by the adult member of the two-phasic species.

The Under Hunter is now technically able to leave the Crack. By a matter of fate, it didn't happened yet. This will have to wait for next thread opening.
It's up to the eyeless watcher gazing down on them throught the Warp to make sure that the first to do so will be properly prepared for what's waiting...

>Thread archived. Under Hunter situation locked as the most succesful Crack delver, even if they almost exclusively lose confrontations against Fourbeaks.
>Next thread will be a bit different. While this one is alive, let's do a few more turns to tune better the Under Hunter to the harshness of the world above. Expect the next thread close to this one's drop.
>I hereby solemnly swear I'm not pulling an OG XenoQM move by dropping the quest right at this point, unless the Curse strikes hard.


>How should the Under Hunter evolve?
>>
>>5856721
If we don't need O2, what DO we need? I'd always assumed we needed oxygen but were absorbing it through the environment somehow.
>>
>>5856729
Food and water, with digestive system tuned toward carnivorism.
>>
>>5856721
>Improved digestion system

I'm kinda surprised we haven't had evo branches for any creatures yet
>>
>>5856721
>How should the Under Hunter evolve?

improve the digestive system by increasing length and therefore resource extraction. Minimize waste
>>
>>5856742
well i think there is the scissor hunter that is an offshoot of the main species...
>>
>>5856742
I explicitely stopped them at some point - all the important OG species got one (Scissor Hunter for Under Hunter, Fourbeaks for Tripods, Meaty Fatty for Ivy Fatties, Moss Crawlers for Depth Crawlers) and no one looked like they wanted to die so I didn't wanted to clutter too much my crunch on the side.
>>
>>5856721
Well, seeing as you said locked out of a TRADITIONAL cardiovascular system and the only thing we need is food and water...

>A sort of pseudo-circulatory system that, rather than carrying blood, carries nutrient-rich ichor throughout the body so every cell is properly fed.
>>
>>5856721
> Digestion improvements

Longer, more thorough, and pump up our blubber for the long road ahead.
>>
>>5856721
>Improved digestive system
Intestines, for instance.

>We don't breathe
That... is pretty great in terms of it being one less thing to worry about environment wise, but we are probably gonna have to evolve another way to gather energy.
...or just eat a lot, I guess. Maybe warp fuckery somehow?
>>
>>5856759
no need to breath Air. Just breath in pure corruption through your mind. literally living off of thoughts and prayers in the future.
>>
>>5856721
Improved digestion (putting on top to make sure im not missed)

Oh hey update yeah joining improved digestion. Also glad i got the back legs kinda right in my sketchies which i sent ya already anyway
>>
>>5856721
Regeneration+.
>>
>>5856760
I like it.
Surely there is no way that that goes wrong somehow.
>>
>>5856843
absolutely nothing could go wrong....

aside from
The War in Heaven
The Enslaver Plague
War in Heaven 2 Electric Boogaloo
Birth of She who Thirsts


anything else mayor i am missing here?
>>
>>5856874
Not yet Khorne deciding he want's more of our blood equivalent to flow
>>
>>5856874
Accidentally breathing too hard and whoops, you are on fire / turned-inside-out / a clown now.
>>
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Gonna just send this here cause i did a few sketches before i was happy with what im working on for the QM >:D this ones unrelated to said commision was just getting a feel for underhunter anatomy
>>
Looks like "Biology 101" gang is leading again
>>
>>5856987

I don't generally like the checklist approach, but especially heading into the unknown, digestion is a pretty safe bet.
>>
>>5856721
>Whiskers, WTF ?! WHISKERS !?!?
Whiskers yo Whiskers yo, better get more fur, some vocal cords, omnivore and fat too for out there. Definetly reflexes, sixth sense and something for the little ones, that can help.

>>5856992
This is the creature stage, building the Under Hunters is what needs to be done. And that means we need to build them in detail, and evolve them. Lists can help keep some focus.
>>
>>5857093
Speaking of which, a few possible evolutions we might want long-term:

1) Insulative scales/skin. Goal being to reduce the amount of heat we lose to our surroundings, making life on this frozen rock a bit easier - counterbalance with a "active cooling" / mating display that exposes thin flaps of non-insulated skin. Reason for developing this second feature is we're probably going to need it if we ever want to live on hotter planets without active-cooling for colonies and stuff. Plus it'd probably look neat as a threat display too. Also useful for space travel, if our skin basically works as a highly insulated suit, given we don't need to breathe, it means our crews would be surprisingly capable of surviving decompression.

2) 2nd eyelid. Goal of this to protect our eyes since the surface ought to have snow or ice storms as well as wind-chill that could seriously damage them. Would provide synergy with the first as regards "suitless" space work since it'd eliminate another weakpoint (flashboiling / freezing of eye fluid).

3) Magneto/Electro-sense. Obvious navigational utility but also useful for hunting. May cause issues with industrialisation however but I'm not 100% on that.

4) Cat's eyes. Low-light vision is really obvious in its benefits both presently and long-term.

5) Multi-tasking. Developing proper parallel processing of information / thought (as opposed to the human brain - it just switches back and forth very rapidly, splitting focus), at first with an eye to being able to track and react to multiple distinct sounds / senses at the same time and then later more complex thought too. Obvious advantages for awareness, study and complex thought.
>>
>>5857200
We could do what the trilobites did and have a case of calcite over our eyes for protection
>>
>>5856721
>acid spit
>>
>>5857200
You already evolved a GPU-like sensor filter brain that parallelized input from signals.
You might need a first eyelid before a second one. Also, for now, the most "at risk" organ is the nose which is fragile, unique and exposed.
>>
>Over the course of time and with the accrued selection, a few more changes embedded themself in the Under Hunter biology.

>2 anon roll 1d100
>>
Rolled 32 (1d100)

>>5857521
>>
Rolled 97 (1d100)

>>5857521
>>
>>5857368
That'd be good, but would create problems regarding surgery probably.

>>5857519
...Oh well, good to know our neurology is literally already on its way to supporting my goal. As for needing a first eyelid, yes, this is very true. Kinda forgot we don't have them yet. And yeah, I want to fix the nose but it's a matter of priorities.
>>
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Over the course of time and with the accrued selection, a few more changes embedded themself in the Under Hunter biology.
>First of them is the digestive track of the Under Hunter.
The Under Hunter's digestive system improved widely in efficiency. The Under Hunter is now able to extract sustenance from vegetal biomass in addition to flesh, as well as extracting a greater deal of nutrient from a given meal.
This have quite a few consequences on quite a few existing structures.

>Synergy with Fangs
a new set of blocky, grindy teeth appear deeper in the maw of the Under Hunter. They help break and grind tougher elements that found their way toward the Under Hunter's stomach.

>Synergy with tongue
The tongue is now salivating. This lubricate the food and start breaking it down - a few of the newfound microbiotal diversity liked quite much the Under Hunter as an environment, starting creating such synergies by producing enzymes.

>Adaptation due to the peculiar reproductive system of the Under Hunter
The saliva also help lubricating testicles down and throwing up babies as well as testicles. The stomach itself splitted in two poaches.

>Synergy with Muscles
The first stomachal poach, layered in saliva, exploit the efficient Under Hunter muscles to knead the bolus, allowing further degradation from the previously enzymes.

The food then proceed toward a second stomachal poach, where it is mixed with a weak acid generated by a new specialized organ, before proceeding to the gut.

>Synergy with previous gut changes
With a longer track - and previous digestive steps - energy, proteins and nutrients are way more easily extracted into the white ichor bathing the Under Hunter insides.

>Synergy with Blubber
Of course, the excess of energy and nutrient is safely stored in the blubber layer.

>Synergy with pain/pleasure
However, the Under Hunter also have reflexes of hunger/satiation to avoid getting too fat while still maintaining an healthy amount of blubber. The Under Hunter also have selected craving for what its biology requires at the exact moment.


>What else changed in the Under Hunter biology?
>>
>>5857602
>Female Gestation Period, decrease risk for little ones. They are more ready.
>Have the males grow larger for be more effective predators
nice that we gained all of that
>>
>>5857670
It was quite a good roll synergizing well with quite a few past good roll/choices.
Also, I don't want the thread to finish on a 10-turn grind toward optimizing liver
>>
>>5857672
yeah
>>
>>5857602

> Nesting and Resting to conserve heat and energy.

Start taking advantage of the nooks the Meat Fatties are digging out and use them as places to rest, maybe even pad them out with falling ivy leaves and lost bits of our fur.
>>
>>5857602
support for >>5857670

if only 1 out of 10 of the population can actually fight and are critical for creating more Under Hunters we will need to make sure that the other 9 will also be able to fight to reduce the risk of losing reproductive capacity.
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>>5857602
>Evolve egg laying
We discussed it earlier, and this seems like as good a time as any.
Gives males something to do, while females would have reduced gestation period, making them less of a weak link reproductively.
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>>5857798
+1
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>>5857818
Huh. ID changed for the record this is the anon working on some art posted a sketch yesterday. Not a new player (or trying samefag).
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>>5857796
The male can fight. Quite well. It's just that female get bigger and meaner - a bit like gender-flipped Lions
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>>5857602
Regeneration +. I want to get rocket fist back and travel by punching.
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>>5857798
I eggry. Egg laying will carry multiple advantages outside of the Crag. Question is...how will our eggs be? Soft leather shell or hard shell? Soft Shells are easy to break out of for newborns, either with teeth or claws, they can also be stretched as the fetus grows inside. Hard shells can better protect the egg and depending on the material used, can prevent spoiling or heat death. There is also no risk of deforming the fetus with a hard shell (since when a hard shelled egg caves in or collapses the fetus dies)
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>>5857602
>acid spit
and
>Evolve egg laying
>>
Not a vote, but we should evolve our claws to be hollow and break off in our enemies to bleed them out.
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>The second change involves tuning of the reproductive method

I'll take 2d100
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Rolled 91 (1d100)

>>5858641
>>
You guys can't keep winning like this with the freebies I'm throwing you.
>>
Rolled 90 (1d100)

>>5858641
Man, the dice gods really do like the Under Hunter, huh? I'm not complaining.
If anything, this makes for a funny contrast between this and the previous quest.
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>>5858714
>>5858802
>90,91

I don't want to be too divisive. My main idea for the update involve hard shell Egg-laying with male caring for them by carrying them on their back; feel free to spitball how you would see it.
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>>5858807
Sounds good to me.
What I imagined was simply laying the eggs somewhere, maybe in a nest/burrow and having males watch over them. But back carrying works too.
I guess we might need to learn how to dig before burrows become an option though.
No preference vis-à-vis hard/soft shell.
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>>5858807
>feel free to spitball how you would see it
A increase in litter size would be good also - having pairs of offspring rather than individuals would, roughly, double our natality (the increased calorie requirement would mean less pregnancies overall potentially, but maybe we could have the second only develop if there is a sufficient surplus of nutrition?) as well as meaning that a single mother can produce more kids making our population a bit more resilient to depopulation.

As for hard-shell eggs, they seem a decent idea but one problem I see is the cold enviroment means externally carried or deposited eggs would need to be quite thick to avoid the infant freezing as it develops. Even nesting might be insufficient. I therefore doubt the idea of males caring for eggs by carrying them on their back. What might work better is, as I suggested previously, a marsupial pouch for carrying of eggs since it would keep them surrounded by warm flesh and doesn't have to be gendered as a trait.
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>>5858807
I dont get it.

And I don't see how carrying them on the back (one reason i wanted the tail or tails) works, since its not quite safe there up there. Not yet at least, with more fur it might be.
Maybe a marsupial pouch for carrying eggs but it feels like asking for a freebie, same for tail/s.
Frankly i am fine with it, so lets keep going. Otherwise follow one of the anons suggestion.
>>
With the males being smaller and weaker they would probably carry less eggs. It probably depends on just how many eggs are made, and if they want to pass them around to carry.
>>
I mean one alternative is we avoid going down a "hard" shell route and instead develop our eggs into a more advanced version of frog spawn, specifically with an eye towards them being able to take nutrition in and expel waste - the idea being to side-step the developmental limitations of a egg or pregnancy in terms of physical development by allowing the egg to act as a expandable organism itself. Don't know for certain it would work or be worth it or anything, but it would be quite interesting.
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Actually just go for what you wanted Dragon.
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>>5858844

>>5858817
Litter size is at 3-4 at the moment
>Freebie
You already have reproductive system working, that you're improving with an overwhelmingly positive success. It can easily synergize with your 90 for fur for creating a pouch on the back with such a roll; manipulative tail would be too much of a freebie in my opinion.
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>>5858883
Go for Marsupial pouch then on both males and females Under Hunters, it has my approval if we can get it. It also would be better to have it in both genders so our cubs can be carried to safety in all situations. A fourbeak could come in and slaughter a whole pack, i don't care if the survivor is male or female those eggs need to be picked and place to safety.
//////
Storage post update
- Longer and thicker fur, better combat, survival and better resistance for temperatures.
- Hardening and thickening further the skin under our fur. Better combat, survival and better resistance for temperatures.
- Long strong prehensile tail/s, for additional weapon and movement. Also for socializing and carry little ones.
- Whiskers for another sense. Self-explanatory
- Familiar Care Behaviour in Brain, social animal that show affection, care and attention to his kin and offsprings.
- Observation Behaviour in Brain, the Under Hunters begin to observe their surroundings, preys and predators for understand what they are going to do next. Cubs learn faster from adults
- Nest Behaviour in Brain, we start making nests this would decrease risk for little ones.
- Heart! Far better movement, can't be traditional
- Lungs ! Far better breathing, can't be traditional
- Reflexes, great combat improvement and general survival
- Sixth Sense, safe psyker upgrade for suddenly sense incoming dangers
- Poison, combat and digestion
- Liquid and solid waste division, easier time
- Vocal cords, self-explanatory
- Pheromones, lot of stuff. Easier to find other under hunters
- Longer improved legs, for running and jumping
- Fur colors and patterns changes for indicate properly males and females, alongside their ages (cub, young, adult, old)
- Acid, ranged combat. Helps digestion
- Insulative skin, temperatures balancing
- Armored Eyelids, self-explanatory
- Electro sense, sensing energy/electricity
- Cat Eye improvement, self-explanatory
- Armored Long Nose, self-explanatory
- Multi tasking brain refinement, self-explanatory
- Tusks, combat and social
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>>5858883
And since is overwhelmingly positive would that mean the family jewels of the Under Hunters males aren't lost anymore ?
Not losing them would be kind of great for the species, if they can just deposit the sperm it might be better.
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>>5858902
>Testicles gameplay
This would have required its own vote (partial development), a good advance in regeneration or a 100 right now
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>>5858969
So we need more regen.
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>>5858969
okay
armored balls and penis then on the list next time
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The reproduction capabilities of the Under Hunter evolved : they are now using thick-shell eggs. The moist throat, thanks to recent digestive changes, makes for easier testicle-gobbling, testicle spitting, and egg laying.
Females hold up 3 to 6 eggs at a given point, with hard shells. Fecondation occurs merely in hours.
The proud mother-to-be will then spit out eggs, that members of the pack put in a dorsal pocket, gestating in roughtly 10 days. Depending on the size of the Under Hunter, it can carry between one and four such eggs - and younglings, allowing a smoother life for the first week while the newborn is growing.

How the Under Hunter should evolve will no longer be solely dependant of the situation and ecosystem of The Crack. But this is a story for another time.
>>
And that wrap it for this thread.

TLDR of Under Hunter biology :
>100 for muscles
>99 for Immunity
>99 for Ritualized Dominance tribe structure
>97 for digestion improvement
>96 for Ears
>93 for Bones
>91 for Eggs + Dorsal pouch
>90 for Pain sense
>90 for Fur

I hope all of you enjoyed it; I don't know when I'll start next thread.
Time for Q/A and feedback if you're interested in that. I hope you enjoyed my necromancy of the Quest.
>What did you liked in the Redux?
>What could I have done better?
>What's your favorite species barring Under Hunter
>Was the Quest too crunchy?
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>>5859258
Okay:D
What did you like ?
I like how this actually seemed to call back to the original original in how it was handled (NOT THE 40K original. idk if you know but there was a predacessor. im pretty sure its lost to the sands of time. >_> but there was one very similar in concept to the older 40k. didn't have art but had the same "set up world and species . do enviorment roll do. but only had one species roll and gave us the other species progress via the enviorment update.. i dont think it was ever archived so i cannot provide proof but when i saw the other 40k I HAD GOTTEN REALLY EXCITED.

but the original original was also killed first thread :( but anyway your style really reminded me of them and it made me very happy

What could you have done better?

if im honest. i liked the old threads diversity rolls. i mean i like your too but. the way they allowed more benificial mutations to randomized species was really helpfull. also gave opportunity for plants to evolve. WHICH honestly wanna say maybe you should next thread. idk about completly copying the diversity rolls but this is something to consider because them being completly static with only competitors to us evolving was a little problematic personally for the ecosystem development while their way kinda solved it

Favorite species : the rainbow ivy XD

Was the quest too crunchy?

yes? it feels like your kinda rushing it. which the 40k original qm was liike oh we gonna have like a max of 400 turns or something. which maybe not expect that but we are 20 turns in and you are kinda rushing it. i wouldn't be like GO 400 TURNS. but also development seems jittery at times.

also not sure i liked how you handled the one crit 100. cause. as pointed out in the original thread its game changing. it will effect all your rolls going forward. which it did. but also i feel like it didn't have the impact we should've expected. like i see we have much more impact in the overwhelmingly possitive things than we have of the one 100 we got.

anyway i hope this helps in development of the quest. i love it sso far overall just there are definitly things that could be improved and things that are done amazing

anyway ima go back to doing my thing with the art just thought id drop this in here
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>>5859258
Thanks for running QM
>What did you liked in the Redux?
The consistency with which you ran was impressive. I personally don't really expect QM's to be that punctual so long as communicate somewhat and/or they don't just vanish into the aether. But on this front I was very pleased.
It's also clear you are putting effort into the quest, both fluff and mechanics wise and it shows. It has been quite fun to play so far. Makes me look forward to when we escape The Crack, or start messing with the Warp more heavily, or go to space.
Also you draw better than the original QM. Admittedly that is a low bar, but hey, credit given where credit is due.
>What could I have done better?
I will say that the main thing I noticed is that the biosphere gets a lot less attention. Some updates its been just straight up ignored, which is a shame. I feel like some species barely get mentioned, especially autotrophs. OG quest I always felt like we had an ear to the ground regarding the rest of the gang, which was nice.
Anything else that comes to mind is mostly minor nit-picks, nothing really worth mentioning.
>What's your favorite species barring Under Hunter
Tripods and their descendants the Four-beaks have been a strong presence, they are fun to have around. Gives us a nice target to work up to. (read: violently dismember) Honourable mentions to the Light Moss, which has made nearly every update picture since their appearance look like a damn rainbow.
>Was the Quest too crunchy?
Not at all.
Unless I am misunderstand what you mean by "crunchy" here.
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>>5859258
>What did you liked in the Redux?
Good range of species in terms of behavior/build, environments are interesting, updates are fast and frequent, you answer Anon questions too which is great.

>What could I have done better?
Slightly more evolution of our neighboring species - not so much in the sense of direct improvement as the occasional "branch" species. Possibly even having a branching species of our UnderHunters as happened in the OG. I do agree with >>5859291 that we are progressing quite quickly but that could in part be down to our (as you mention in your post as the TLDR) pretty perfect rolls and is only really a problem if we are skipping over fun choices / details or if Anons are mostly interested in the evo-game stage.

I'd also agree with >>5859321 that this quest has had less focus on the biosphere but part of that might be rolls or personal preference on your part. I know that I quite enjoyed the previous QM throwing a new species in here or there, from other biomes or as I mentioned earlier branching evolutions. It made the world less predictable and forced us to react to changes which were harder to see coming.

>What's your favorite species barring Under Hunter
The autotroph we almost started playing as seemed quite interesting and the apex predators of this ecosystem aren't bad either.

>Was the Quest too crunchy?
I'm not sure you are using that word like I would - the quest hasn't got hard stats or complex calculations for outcomes, it's definitely not too crunchy.
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File: Gliders.png (56 KB, 800x800)
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>MFW nobody cites the gliders as their favorite
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>>5859291
Duly noted for plant life "staticism".
Will try to work on that point.

>The development seems jittery at times
Care to elaborate? I am not a native english speaker, so I feel i miss a bit of the nuance

>Muscle 100
Trust me, you will see more on that later.

Thanks for the overwhelmingly positive feedback.
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>>5859321
>Consistency
I'm not a great writer. I'm not a great artist. But there's one thing I'm good at, and that's dedication.
>Effort
I'm trying to bring a smile in my fellow /qst dwellers.
>You draw better than OG QM
Not certain about this, still taking the compliment; tried to emulate their style but it spun quite quickly into my own thing.
With the complexifying biology, it's getting harder and harder to draw, which is why there are oversimplifications.
>Biosphere
This is quite hard to deal with consistently - there are at least 9 species running around the crack right now. Still, I'll do my best in the future to include more or them.
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>>5859351
I feel most of my answer would be redundant with >>5859652 and >>5859657

I'm glad you're liking environment - I did my best to make them interresting.
Originally, I planned for the Crack to have Oasis in the form of "Mirror halls" which reflected a great deal of sunlight, even focusing it, in some "rooms" in the great geological structure. Sight would have been important to locate them for eat and preys feeding on the Ivy, but detrimental due to the heavy amount of reflexion involved. They never made it into the spotlight as the Moss, and ability of Ivy to feed on its light, didn't turned them into the planned choke points of interrest.

With how The Crack is structured, you have met other species in the form of tasty splats on a rock a couple kilometer under the rift's edge.
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>>5859258
Good.
We have much to do in front of us i have thought about some other psykers upgrades beside the Sixth Sense. But my priority remains finishing that list for the most.


>Like
I liked that you talked with us quite frequently, you put effort on this and you posted quite a lot. And i am fairly sure you will give us a message in advance if you have something to do in RL, or something else. The style is good and while i didn't agree on all evolutions, i like the Under Hunters. I can also understand you wanting to have a say on how they are made, behave or look. The warpstorm event was a nice touch and the crack was interesting for biome. I didn't particulary like the bad event thing, but its your game and if you use it only when is justified i will be fine with it.

>better
Perhaps more events, more stuff related to planet and someone pointed out plants. The previous QM mentioned time to time how much time was passing between evolutions, it was mostly million of years.
Overall this is already all quite good, the pace maybe slowly it a bit. We will be here anyway for quite a while for build our alien creature, the creature stage will be very long. I have no doubt about it, it might be the longest stage even.
Then tribal and civilization stage before space, i imagine. And they will likely have other mechanics instead of simple evolutions.

>Favourite
Fourbeaks they are very cool, i hope Under Hunters tribes will hunt them down in the future.

>Crunchy
Not too much to me. I think is okay for crunch, it seemed easy enough understand. Perhaps an explanation of all rules in the first post of next thread, if you want and a pastebin with what exactly the Under Hunters have right now might be good.
>>
New thread :

>>5861224



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