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File: Lady Knight Quest.jpg (802 KB, 1500x1165)
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You are a Lady Knight.

Your noble visage inspires the commons to work harder in the fields as you pass, and fight harder in the battles against the vile monsters, and wretched imperial dogs who dare to intrude up your borders.

For your many deeds of valor, you have been entrusted by the king with a fief large enough to support a troop of forty men-at-arms. This comes with the expectation that you keep the king's peace in the kingdom, assist the church in cleansing the lands of heretic and monster, and rally your men to arms when the call of war sounds.

Right now, you have clad yourself in full harness and taken half of your men-at-arms upon a mission most vital. Fifteen men and five women who have all been trained in a mix of spell, sword, and pike. What mission is it?

>Goblin suppression in the low caves
>Scouting an orc encampment for subjugation
>Putting down an armed rebellion against the king's law
>Storming the tower of a heretic sorcerer
>Purging a cult to the Dark One.
>A retributive attack against the Imperial Dogs who raided a border village.

>Image Source: https://twitter.com/shirouYu/status/1692874502739554590
>>
>>5805575
>Purging a cult to the Dark One.
Time to purge
>>
>>5805575
>Purging a cult to the Dark One.
Does our lady knight like to read ?
>>
>>5805575
>>Storming the tower of a heretic sorcerer

Magic loot is the best loot.
>>
>>5805575
>Purging a cult to the Dark One.
>>
>I Just Love Lady Knights as tripcode
This is insanely based, I pray you don't drop the quest.
>>5805575
>Storming the tower of a heretic sorcerer
Some magicks are not meant to be wielded.
>>
>>5805575
>Scouting an orc encampment for subjugation
>>
>>5805575
all of these plots look good so I'll abstain from voting.
However, my respect to your refined taste OP.
>>
>>5805575
>>Putting down an armed rebellion against the king's law
>>
File: Man-At-Arms.jpg (275 KB, 1109x2591)
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This day, the church has called upon your holy sword to smite the heresy that has infested the land. A cult to the Dark One has taken root in the unclaimed mountain lands that sit between the your beloved Daffodil Kingdom and its perennial foe: the Empire of Roses. In normal circumstances, both Kingdom and Empire would overlook the mountain folk and leave them to their pagan ways, misguided as they are.

A folk god is one matter. The sacrifice of goats to a mountain spirit of dubious existence is a largely harmless endeavor. Indeed, official church doctrine is that such tutelary spirits are a manifestation of the Thousand-Faced Lord of Light, just as light can be divided into many colors when shone through a prism. It is an ignorant practice, perhaps, but sanctioned by the church.

A person should not be punished because the only light they've seen is red or blue.

In comparison, worship of the Dark One is a heresy most foul. He promises power to his priests and followers, and makes them all into his slaves. The thought of worshipping at a Black Altar must hold some appeal to the weary, the desperate, and the foolish, for all the sinful promises the Dark One makes his faithful.

But you have seen how such cults turn out. Priests may reign over mortals, but even they must serve at the foot of foul demons, and the congregated masses are made into things that are less than slaves. Degraded, violated, and brainwashed into the service of demon and monster. Humiliating themselves at the foot of the likes of orcs and goblins.

The very thought disgusts you. Which is why you are willing to work with a force that, in other circumstances, you would detest the order of working with. Who are they?

>Imperial dogs that the church has called alongside you. You will fly under the Banner of the Light.
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>A certain noble lord with whom you cannot get along with at all.
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
>>5805963
>>A certain noble lord with whom you cannot get along with at all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
Also, just in case, I'd like to vote to attach blades to our arm and leg armor so that we can't be restrained by any tentacles.
>>
Rolled 1 (1d4)

>>5805963
Let the die decide…
>>
>>5805984
>>5805984

>Imperial dogs that the church has called alongside you. You will fly under the Banner of the Light.

>>5805979
Haha
Wait… this not that kind of story is it…?
>>
>>5805985
I'm voting so that it won't be.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.

>>5805985
We will find out shortly I suspect.
>>
>>5805963
>>A certain noble lord with whom you cannot get along with at all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
Religion is a prism, after all.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
Always a good idea to have the local gods/spirits/what have you on our side!
>>
>>A certain noble lord with whom you cannot get along with at all
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.

Though an edgy boi would be kino.
>>
>>5806262
Oh shit you're right. Changing my vote to
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.

Though priestess is my next choice.
>>
>>5805963
I'll also switch from >>5806262 to
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
Tempted to change this one to noble lord if there's a tie.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>>A pagan priestess of the mountain folk, who first identified this rot and beseeched the church for aid.
>>
>>5805963
>The shadow of the Daffodil Kingdom, an evil that you sorely wish was not necessary.
>>
A small village at the foot of the mountains serves as the meeting place for the forces that will be involved in the purge.

Humble and quaint, it looks little different than the thorpes that litter your fief. A small gathering of hardly twenty thatch-roofed cottages with plastered-white walls, the only thing missing is the sign of the sacred prism hanging from the doors. In their place are strange pagan things carved in old runes whose meanings have been long forgotten, feathers hanging from polished stone.

They do not roil with the malice of the Dark One, but all the same, they are off-putting and alien to you. This is not the first time you will have worked with pagans before, nor shall it be the last. The Daffodil Kingdom protects their freedom to practice their faith, though proselytization is restricted. Yet those men were sworn to the Daffodil Throne, and they bore their loyalty to the King ahead of their faith in strange gods.

Here, the pagan folk swear neither to the Daffodil Throne nor to the Seat of the Crowned Rosette. No banner of a lord flies above the greathouse of their chieftain. The only sign that unifies them are the rune-carved stones, whose only unifying feature are the three feathers hanging from them, and the three teardops that encircle the outer edge.

As your men make their camp, you ride to the chieftain's greathouse with your squire and second in tow.

"Trev, go back to the camp, and warn the men to mind their tongues," you tell your squire when you see what banner joins your own outside the greathouse. Bright flowers upon dark backgrounds have been a standard long in vogue in the Land of Daffodils, but a violently magenta notanthus in bloom upon black means...

"The King is taking this quite seriously," your second, Boric, finishes your thought.

"Indeed, Boric..." you say. Now you know why no one told you whose men your own would be supplementing. You intended to remove your armor to meet with the priestess and the lord in charge of this expedition, but now... only your helm folds back into the onyx-gold choker about your neck. "Trev, tell them to double the watch as well. It seems the King's pet heretics shall be joining us on this endeavor."

"H-Heretics...?" Trevor stumbles on his feet as he stammers out the word, forgetting himself for a moment. The boy finds his lost manners as soon as he recovers from his near-tumble. "Y-Yes, of course, Dame Louise! I'll tell the men right away... mind their manners, double the watch."

You shake your head with a fond smile as he scampers back to camp. More grimly, your eyes turn towards the banner. Trust the King to be mad enough to send heretics to kill heretics. But what, then, is your real purpose here?

>To provide support for them, just as ordered.
>To inspire them to leave behind their heretical ways with your courage and grace.
>To keep a keen eye upon them, and note down anything suspicious.
>To be the leash that ensures these heretics do not step out of line.
>>
>>5806628
>To provide support for them, just as ordered.
>To keep a keen eye upon them, and note down anything suspicious.
>>
>>5806628
>>5806647
+1
>>
>>5806628
>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>To provide support for them, just as ordered.
>To keep a keen eye upon them, and note down anything suspicious.
>>
>>5806628
>>To inspire them to leave behind their heretical ways with your courage and grace.
>>
>>5806628
>You intended to remove your armor to meet with the priestess and the lord in charge of this expedition, but now... only your helm folds back into the onyx-gold choker about your neck.

Can you explain what this means? What am I supposed to be visualizing here. The helm folds back around our choker? Like on a sci Fi way or something?
>>
>>5806628
>To provide support for them, just as ordered
we do have a job to do, but on top of that

>To inspire them by giving the mission and the cause our best
Kingdom has reasons to keep them around, and we will do our best to represent the creed we and it both stand for.
>>
File: The Priestess.jpg (1.03 MB, 2297x4096)
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Heretics or not, they are the King's men. Though their methods tarnish their honor, the loyalty of the Order of the Imaginary Color to crown and country stands beyond reproach. The King's orders told you to support the forces that have gathered here in purging the heretics, so you will carry out your duty with honor and grace.

Though you will keep note of things. It would not do for them to go beyond the bounds of the proscriptions the King has allowed them in their duties.

Stepping into the greathouse, you can see that the entry hall has turned into a warroom. An elderly man in humble - but well made - robes who must be the town chief stands in one corner trying his best not to be intimidated by the others in the you. You suspect him familiar with the woman in the red white garb of a pagan girl-shaman, whose pendant marks her as of the same faith the village keeps. It is the other two that his eyes dart too with some nerve.

A man and a woman, both blindfolded with a black cloth. Two magenta lights peak through the blindfold where their eyes ought to be. Like you, they wear a bodysuit of black armorsilk that clings to their forms. Yours is marked with gold runes, the sacred prism beneath your navel and your personal coat of arms on shoulder and thigh. Eldritch symbols scrawled in magenta writhe upon theirs, as if they were alive, glowing with heretical power, and in place of the sacred prism they have the notanthus.

The folding plate nexus worn about their necks is tighter than your own, and three times as thick. Plain and iron, like a collar, a medallion hangs from it bearing the crest of the daffodil.

"Dame Louise le Blanc..." the man drawls, not looking up from the maps. "I did not realize we would be receiving such auspicious reinforcements. I hope you're not here to spoil our fun. I claim first rights to any prisoners taken, we need human sacrifices to- ow."

The blindfolded woman raps the man on the ear. "Please forgive Sir Damien, Dame Louise. His sense of humor is..."

As she struggles for a word, the priestess interjects. "Disgusting, yes. Now, can we please get back on task?"

The tension in the room lifts as you join them at the table. Introductions are shared. The Chief is a man by the name of Rodrim, though he has little to contribute other than a neutral enough ground for people to meet upon. He is more scholar than warrior, a rarity in these parts of the world. The priestess is named Natasha, and she keeps faith to some river spirit that apparently brought her the ill news from upstream.

The King's pet heretics are Damien and Fiona, and you are not particularly eager to ask after their glowing eyes. Their scouts have already located one of the cult's strongholds...
>A village upon the banks of the river.
>An abandoned town built around the ruins of an old wizard's tower
>A cave complex that they've doubt can be reliably smoked out
>The ruins of a castle at the center of a lake.
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
>>5807163
>>An abandoned town built around the ruins of an old wizard's tower
No doubt eager to repeat whatever folly the former proprietor had committed that would leave the town in such dismal state...
>>
>>5807076
The sci-fi way would not be wrong. Folding plate is a magic item in D&D, and in this world it's the common way for knights and men-at-arms with full harness to wear their armor. Complete with skin tight bodysuit underneath (the OP pic is canon for how MC-chan looks).
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>>5807163
>>An abandoned town built around the ruins of an old wizard's tower
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
Fucking wizards and their lack of sense of right and wrong
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>>5807168
Are tactical heels mandatory for men too?
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
>>5807185
It is not without precedent. Bonus points for it making either the heretic dude or our second look like Raiden.
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>>5807163
>The ruins of a castle at the center of a lake.
>>
>>5807163
>>A cave complex that they've doubt can be reliably smoked out
>>
>>5807163
>An abandoned town built around the ruins of an old wizard's tower
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
File: F9DciYUboAAnNHC.png (253 KB, 593x916)
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>>5807163
>>
>>5807163
>The ruins of a castle at the center of a lake.
>>
File: Restored Town and Tower.jpg (2.12 MB, 3509x2481)
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The map on the table details the stronghold of the cultists from a bird's eye view. Truth be told, it not as illuminated as maps of the Daffodil Kingdom and its neighbors may be, nor as intricately detailed as some models of the world. But where it lacks in flourish, it makes up for in the precision of its scale. Careful attention has been placed upon the differences in elevation as well, to inform your approach.

"How recent is this map?" you look to Natasha, whose gaze points towards the heretics. With their eyes hidden but for the magenta light flickering behind their blindfolds, you cannot read their expressions. Yet you get the feel they're both quite amused at something. "If this was from the village at its height..."

"The Order put this together over the past week," Damien says. "We can vouch for their veracity."

"You did not alert them to your presence?" you look to the ridge leading up to the hand-shaped tower upon the cliff. "If they sacrifice the village and hole up in the tower, they could draw this out into a siege. Which would take time we may not have... and levies better spent defending the border."

With a cliff facing the lake... depending on how deep its catacombs go, and how much supplies they've prepared, they could hold out there for years. Especially if they've some underground cavern that connects with the lake for fish and fresh water. You are not eager to sacrifice your men at arms to storm a sorcerer's tower, least of all one as ominous as a great hand grasping for the sky.

"We did not," Damien says with a placating hand. With a smirk, he says a few words you wish he didn't. "Should the Light shine upon us, you will have an opportunity for those decisive battles you love to force, oh Maid of Charlemont."

You scowl at the epithet. Boric's fists clench. Wisely, he does not reach for his sword when Fiona scoffs.

The color has drained from both Rodrim and Natasha's faces, who both look like they just learned that they were in the presence of a greater demon called by the Dark One's priests. Of the many epithets you have earned... that battle in your foolish, over-zealous youth is the one you like the least. Even if those deeds raised your family from men-at-arms to knights.

"You're the Butcher of Alans?" Nathasha finally asks, swallowing the urge to vomit. "The mad-dog girl who slaughtered a thousand men on the plains of Getea, clad only in the blood of her enemies? Whose body is said to be carved with a two hundred and seventy three curses against the Old Gods and their followers? Wed to her lance alone, mother of da-?"

"Silence!" Boric slams his fist upon the table. Natasha winces and obeys. "I will not listen to some pagan wildling besmirch my lady's name. This is an outrage, why is this girl even here?"

"Because the river is Blue, and Blue is one of the Light's seven children," Fiona speaks for the priestess, a fair point. "The blessings she can conjure are vital to our plans, Boric, son of Jan."
>>
Tension has returned to the room in a way you cannot abide. Damien is far too satisfied with the chaos his words have sewn. Chief Rodrim looks ready to call an evacuation of the village for the demon in their midst. Fiona's cold logic does little to stave the rage boiling in Boric's blood. The poor girl shaman Natasha... she has the same fear on her face that you felt when the men of Alans descended upon that lonely outpost in Charlemont. You much preferred the peace and rapport that had been shared not a minute ago.

You toss a glowering look at Damien. He returns it with an unapologetic shrug, the lights of his eyes glittering with amusement.

Natasha was right. This man's sense of humor is truly disgusting. But what can you do? (Roll 1d20)
>Damien, not the girl-shaman, is the one who dishonored you here. You will have your satisfaction from him.
>Call out Damien on his nonsense and demand to know why he seeks to drive a wedge between you and this goodly folk.
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>Tell Boric to settle down. You would like to know how it is the pagans see you.
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
>>
Rolled 17 (1d20)

>>5807761
>>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
>>5807761
>>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
Backstory time.
>>5807766
Nice roll, let's fucking go!
>>
>>5807761
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
>>5807777
Uh, what are those quads?
>>5807584
Wait, holy smokes, is that why you were asking what you needed to visualize?! You absolute legend, thank you, I'm honored.
>>
Rolled 17 (1d20)

>>5807584
Nice.

>>5807761
>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool.
>>
Rolled 3 (1d20)

>>5807761
>>Take Boric by the shoulder. His actions will not ease the pagans' fear of your presence. Return to camp and let things cool
>>
Rolled 14 (1d20)

>>5807761
>Tell Boric to settle down. You would like to know how it is the pagans see you.
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
It’s nice that Boric feels strongly, but he needs to learn to temper his responses, especially when the outrage is product of misunderstanding or downright manipulation…
>>
Rolled 5 (1d20)

>>5807761
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807761
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807584
>When your fan art is so good people don't think it's a fan art and ignore it
>>
>>5807584
It's not an image that turned up on any reverse search that I made. Is this genuine quest art for this quest?
>>
File: Rickard.jpg (300 KB, 1710x1211)
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Diplomacy 33 vs DC 20

"Calm yourself, Boric," your voice cuts through the tension before the room can erupt in shouting and alarm. Ever dutiful, Boric deflates, looking at you in askance. Your eyes lock upon the instigator of all this anger, whose faint smile does not some much as quiver. "No one in this room is our enemy. Save your rage for the battle against the heretics."

"If that is your will, my Lady," Boric does not sound happy. Like many of your men-at-arms, he does not take affronts to your honor and reputation kindly. A trait you can appreciate, but can also lead to situations like today.

"Do tell me that you mean the Dark One's followers, Dame Louise," Damien asks, a sly look upon his face.

If his voice did not sound so satisfied at your reaction, you might have answered him. Instead, you turn to the more sensible of the King's heretics and say, "Fiona, I believe it best that we adjourn for tonight and regroup in the morning. The journey has been long and tempers are high, and I would like to give our pagan friends time to process things."

"Agreed," Fiona says before Damien can complain about how you ignored him. He gives her a look like a petulant child, that she ignores, rolling up the map. "Damien and I are put up in the inn, should you have need for us. Let us break our fast together on the morrow, when we've all had the opportunity to sleep on matters."

"I look forward to it." Standing from the table, you turn an offer your hand to the Chieftain, and then the Priestess. They both hesitate to take it for a moment, with a look that's not quite certain that you won't rip the arm they offer off. "Thank you for your hospitality, Chief Rodrim. Have a good evening, Natasha."

The priestess and the chieftain stare after you as you and Boric take your leave. You're not quite sure which one of them says "O-Of course, you too..."

Camp sits just outside the village, keeping a respectful distance from the homes and fields of the mountain folk. The tents have been pitched in a fallow field left to clover and offered by the yeoman who tends to it. Six great tents encircle a fire pit where the campfire has been lit, and the servants among your camp followers have put on a stew.

The largest two to serve as barracks for the men-at-arms. The next largest pair house the camp followers, whose job is to attend to your band's needs upon the road. The most ornate, from which your standard flies, serves double duty as quarters for you and your retinue, as well as command. The last is a pavilion to serve as the mess.

You sup with your men-at-arms, letting some of their more bawdy jokes that fly around go beneath your notice. It reminds you of the camp talk in your youth, though you as the freshest face in the camp oft found yourself as the subject matter.

Which was not a bad thing. Admiration from men can be nice, even when it's crude.

As the evening grows old, a young boy with a wooden sword approaches the camp.
>>
>>5807971
He has a mop of fluffy gold hair and bright blue eyes filled with courage. A white smock that goes past his britches is tied off with a bright yellow sash, and he wears a scarf that matches it. A smile plays on your lips at how serious the face of this... he cannot be older than eight or ten, and he has that look of childish seriousness that stirs nostalgia in the heart. Anyone would quite pleased to have a younger brother as adorable as him.

The men let him into the camp with amusement in their eyes, and you sense not a whiff of magic upon him, so truly there is no worry. He approaches your table, where you play a game of chess with one of your men, Karl... who honestly is giving you a thrashing that you're happy to lay to the side.

"Are you the mean Alans lady who made big sis cry?" The young boy puffs up his chest in a manner most adorable, brandishing his toy sword. "If you are, I'm gonna make you say you're sorry!"
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>If he wants to make you say you're sorry... he needs to defeat you... in chess! Apologize to Karl for interrupting the game, but relations with the locals and all.
>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>>
>>5807761
>You recognize the fear in the girl's eyes. It is your own, when you were but a few years younger than her. Tell them of the girl whose armor broke before her spirit, and who raised the Banner of the Light atop the corpse of a Pagan King.
>Inform the chieftain and the shaman that you have no ill will towards them or their people. Your mighty rage has but one target here: the Dark One and his followers.
>>
>>5807972
>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>Ruffle his fluffy hair and apologize for scaring his sister.
I was too late
>>
>>5807972
>>Praise his courage, but turn the boy away with a poke to his forehead and a note that it's far too early for him to try such things.
>>
>>5807972
>Praise his courage
>but, young knight, you still have much to learn. Not only in learning how to pick your fights, but in discerning who your real enemy is.
>Ruffle his hair and apologize for scaring his sister
>>
>>5807972
>>Ruffle his fluffy hair and apologize for scaring his sister.
>>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
New squire acquired
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807584
Argh hot bitch my one weakness
>>
>>5807972
>If he wants to make you say you're sorry... he needs to defeat you... in chess! Apologize to Karl for interrupting the game, but relations with the locals and all.
Hit him with the Fried Liver
>>
>>5807991
>New squire acquired
Real giga Stacy move to make, from the perspective of Natasha.
>Walks into your war room
>Gets outed as the monster from some old war
>Quells her right hand's anger
>Makes your younger brother her squire
>Refuses to elaborate further
>Leaves (on campaign)
>>5807584
>No reverse image results
>Day 3 fanart
OP you better not abandon this quest.
>>5807972
>>Ruffle his fluffy hair and apologize for scaring his sister.
>>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807584
Wait, this actual fanart?
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.
>>
>>5807972
>Give him the satisfaction of an "honor duel", and use it as an opportunity to teach the boy a few things about swinging a sword.

then
>Ruffle his fluffy hair and apologize for scaring his sister.
afterwards
>>
>>5807972
Supporting >>5808168
I think it would be better thematically to playfight for a little bit, then after we’re satisfied he learned something throw the duel and apologize, as opposed to apologizing and then asking to duel anyway.
>>
>>5808172
Agreed. Spar first, headpats later. Oneshota in the pastebins once we make him our squire and he inevitable has a crush on us.
>>
>>5808024
Yep, seems so
>>
>>5807972
>Ruffle his fluffy hair and apologize for scaring his sister.
>>
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"Is that right?" you ask the boy. When he nods quite vigorously, you give a not-at-all apologetic look to Karl for what you are about to say. Your man-at-arms can read your intent quite well, and answers it with an irritating smile. "I am sorry, Karl, it looks like our match has to be cut short. Quite important matters of honor and all. It would not be right to let bad blood hang between us and the locals."

"I understand, Dame Louise," Karl says with a twinkling smirk. "Perhaps we can continue another day."

"Perhaps," you say. He no doubt will talk you into another game eventually. Karl loves the game so, with victories in almost every tourney to be found in the Duchy. You wave him off, and, look to the boy, affecting a playful seriousness to your words. "Now, we must needs get you ready for our duel, noble warrior of the mountain folk."

"I'm more than ready! Raaaaah!" the boy rushes at you. But all it takes to halt him is a hand ruffling his fluffy head. He pouts and whines, "C'moooooon..."

"Now, now, it's important a warrior wear armor." You chide. The scars from the butchery at Charlemont have faded with time and healing, but they remain enough of a reminder. When your father's armor failed you, the only protection you had was your faith in the Lord of Light. That and your rage saw you through the battle, but barely so. "And a duel of honor must be fair. Right now I am too heavily armored... and you are armored far too lightly."

"..." the boy looks a bit ashamed. "But I don't have any armor..."

You fluff his head enough to make him pout for a different reason. Satisfied he's no longer sulking, you tell him, "By all rights, a child should have no need for armor. Today, though, you're a little man defending his precious sister, so I think arrangements can be made. Trev!"

Squire Trevor comes to your side. He was only a few years older than this boy when the Duke gave him to you as squire; now, he's almost ready to receive his knighting. If he does well upon this campaign, then perhaps when you return to the Dukal seat. "Yes, Dame Louise?"

"Help this little man find a brigadine in his size," you tell him. Mouthing the words 'for sparring', you continue. "A helmet as well. There is a matter of honor to be settled and he needs appropriate harness."

Amusement plays in your squires eyes. "Of course, Dame Louise. What's your name little man?"

"Rickard, son of Bjorn!" the boy's eyes light up as Trev leads him to the luggage. One of his old sparring brigadines should do nicely for little Rickard, if it's still among his things. "What's your name, mister?"

"I am Trevor, son of Martin, of House Goldenbell." Trevor gives a grunt of effort as his scoops the boy up, much to the little man's annoyance. "Squire to Dame Louise le Blanc, who has many epithets that you can ask her about, I'm certain."

"The mean Alans lady?" Rickard asks.

"Oh, quite mean," Trev says something that you'll have words about later. "But the best teacher I've had..."
>>
>>5808623
While the boy goes off to get his harness, you retract your folding plate back into the gold-onyx choker that hangs about your neck. The undersuit you wear beneath it provides all the protection that you will need. A finer craft than the standard issue, the Duke had it woven upon you behalf by his personal armorer. Your sigil is stitched into the shoulder and the thigh, while the prism of the Lord of Light rests beneath your navel. Many people say that your armorsilk looks quite fetching upon you, but you're certain it's just hollow flattery of the Maid of Charlemont.

After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?

Those unhappy thoughts stew as you prepare an ring for your spare with little Rickard. They flee when the boy waddles out from the baggage train with an old brigadine that's ever-so-slightly larger than it should be. Clearly unused to the armor, but determination radiating from him like a ray of sunshine. The helmet, at least, is a good fit. Honestly, that's more important than the armor by far. Children are heartier creatures than most think, but a blow to an unprotected head is a terrible thing no matter the age.

You want an opportunity to teach the boy a thing or two, as he's shown quite the heart this evening. Throwing the fight would dishonor him, and disappoint the camp followers, men-at-arms, and even a few villagers who have come to watch the child's play. He needs something attainable to reach for in this little duel, for a child with such scant experience and training.

>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>You shall not fight, only dodge. A bell shall hang from the straps upon your armorsilk; should he grasp it, he grasps his victory.
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
>>
>>5808625
>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>>
>>5808625
>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
There's some tomboy and tall lady lovers out there, you'll find them in due time
>>
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>>5808625
>>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
The first and most important rule of fighting, try not to get hit.

>>5808642
I'm just surprised she is eye level with me. That is a very large woman. Usually when people wanna say "tall lady" they hit up like a 6'1" or 2"
>>
>>5808652
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
"DODGE."
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
Best defence is a good offence.
>>
>>5808625
>>You will fight with your left hand only, unarmed. If he can avoid being forced from the ring for two turnings of an egg clock, victory is his.
>>
>>5808625
>You will fight with your left hand only, unarmed.
>>
>>5808625
No games, something in between these two I think
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.

Also > 6' 6 in height, holy shit we are HUGE. Do we tower over everything or are all the knights gients? Valkyrie blood or something?
>>
>>5808625
>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
You can't even imagine, Dame Louise.
Also why are you wearing heels with this height?

>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall teach the boy the meaning of defense. You will hold back only in the strength of you blow. Should he catch your sword even lightly, he wins; should he give up, he has lost.
Defence is likely the most important thing we could impress on the young lad.
>>
>>5808625
>>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.


>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
Notion that there may be ladies that would actually feel this way inflicts pain on my soul.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.

>After all, what man would want a towering giantess of a woman, half a foot over six with a body scarred from many battles?
She has no idea
>>
I need to leave earlier than usual for work this morning, so the usually update will be delayed.
>>5808652
Yes, she is meant to be a very tall woman. She stands like a banner unto herself upon the battlefield.
>>5808713
You are five inches taller than Boric, and four inches taller than Trevor. Both of them are considered tall men, though not as tall as your father, who is not quite seven feet tall. Your mother is also taller than most women at 5'11'' (one of the few women not completely intimidated by your father's height).

Some people definitely think there's something supernatural with your father's bloodline, as they've been all on the north side of six foot six for as long as the family has been men-at-arms. The results of the battle of Charlemont only solidified those rumors, with many believing that your family has the blood of angels running through your veins.

Very few people could survive the wounds you took in that battle. Fewer girls of fourteen could survive them, or slay as many men as you did on that day. The Light's grace certainly played a part in that, but the Light's grace can only go so far.

(As a note, Louise eventually got chewed out for lying about her age to the men who came to call your father to arms. He was out on a hunting trip, mother was in town, and you were 5'10'' so they didn't question it.)

>>5808733
They were part of the armor that her family's liege gave her as a reward for her deeds during the invasion by the Alans Tribe, so she couldn't exactly say no. She's since gotten used to them and doesn't really think about it.

>>5808748
>>5808811
She definitely has a height complex, and sometimes wishes that she was as short and cute as her mother. She also is rather oblivious to men's attentions sometimes. For instance, she thought the bawdy jokes her comrades made of her when she was the newest recruit were just mocking her (when in fact, several of them were a sort of "Hahaha... but maybe...")
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>>You shall only parry and dodge his sword swings. His objective shall be to land a solid blow anywhere upon your body, when he does so, victory is his.
>>
>>5808625
>You shall not fight, only dodge. A bell shall hang from the straps upon your armorsilk; should he grasp it, he grasps his victory.
>>
>>5808817
>(As a note, Louise eventually got chewed out for lying about her age to the men who came to call your father to arms. He was out on a hunting trip, mother was in town, and you were 5'10'' so they didn't question it.)
zam, we're the buff mulan
>>
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Relevant
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>>5809257
what's the context ? is there an amazon-like is goblin slayer ?
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>>5805575
You will never be a real knight.
>>
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>>5809291
There are one amazon there, but he is talking with Female Knight

She want that not-Guts see her as a woman but is not sure how, or if is risking the relationship is wise. And she choose to ask what to do to the most autistic man on that side of the world.

Female Knight can be... Weird.
>>
>>5808849
>>5808950
>>5809095
>>5809153
>>5809257
>>5809291
>>5809342
>>5809402
God has a lot of power in this world, which appear in practical ways. I can prove this to you, but youll have to do exactly what i tell you to do! Follow my instructions exactly, or else youll be left behind.

1. Go to your grocery store
2. Find the chocolate pop tarts. At the back of the shelf exists a single box which has 666 in the barcode number
3. Thats it!

I believe he does this because it tells us all we need to know about him. Think about how its possible, what type of mechanisms does god use to achieve this.
>>
>>5809412
Forget God, what's a pop tart
>>
>>5809422
Download some torrents which have a filesize of 666mb. He makes them himself, youll see what i mean.
>>
>>5809424
God makes pop tarts?
>>
The Holder of the Pop Tart

Go to any grocery store in your city. Ask to the first cashier you see a question: "Should Pop Tarts be consumed?"

If he or she try to hide a smile, you have find the right place.

Under the frightened and panicked gazes of workers and passersby, strip naked in the fruit section. Once this is done, go to the Pop Tarts section.

Security guards may show up, or customers may try to stop you. Don't hesitate to use lethal force to push them aside. You don't want to know where you'll end up if they stop you.

Once you reach the Pop Tarts section, look for the one with 666 on its barcode.

Once you find it, open it up over your head. You will feel like a layer of oil begins to cover every pore of your body.

Now you are the Holder of the Pop Tart. It's utter sweetness wasn't mean to be so bitter.
>>
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One of the camp-followers, a older maid whom you know lords more imperiously over the camp laundry than the Duke over his duchy, clasps her hands on the young boy's shoulders. This is not the first time you have seen the woman smile, but it's a rare sight that you get to see. Without a hint of her usual iron in her voice, she asks, "Do you remember what Squire Trevor told you to say, Rickard?"

"Uh-huh!" Rickard nods vigorously. The maid gives him a gentle push across the rope circle you've set upon the clover and the grass. He raises his wooden sword in a salute and declares, "I'm Rickard, son of Bjorn! I've come to ch... I've come for an honor duel! You've strik... uh... I forgot... but you made my big sister cry! Should I be vic... should I win, I would have you apol... you gotta say that you're sorry!"

You try not to let your amusement at the way the young boy stumbles over some of larger words show upon your face.

Fortunately, you have a lot of practice, turning your smile into a grim mask.

"You are a brave soul, to seek out those you believe have wronged your sister." You put on your commander's voice as you speak with the boy, the same voice you use when handing down orders from on high to your men-at-arms. Pulling yourself to your full height, you stand firm and rigid. "It is an honorable cause. I, Dame Louise le Blanc, accept your challenge. In turn, I propose the terms of our duel be thus:"

You hold up your hand, curling your fingers to the form of the second meditative prayer. A mote of light floats from the tip of your index and middle fingers, raised high and rigid while the others make a circle with your thumb. Rickard's eyes follow the mote in awe as it darts about to the ground, carving a small circle in the dirt around your feet. It is a simple orison, a variant of the Dancing Light, and one that you have great affinity for.

"Should my feet touch the ground outside this circle, or should you land a solid blow upon my person with your sword, the victory is yours," you tell the boy. His eyes still search for the mote that has burnt itself out carving the circle. "I shall only parry and dodge. My victory shall come if you wear yourself out trying, or should you declare that you give up. Are these terms acceptable, Rickard, son of Bjorn?"

He blinks, the gears turning about in his head. With a small pout, he says, "That's unfair, though. If you can't move..."

"Then the gulf that separates us is suddenly but a long and careful jump across," you tell him. When he tilts his head in confusion, you say, "This duel shall be a test of your will, Rickard, son of Bjorn. How long are you willing to reach for the unattainable for the chance to dry your big sister's tears, I wonder?"

Rickard huffs, the grin of a clueless boychild crossing his face as the confidence of ignorance lights in his eyes. "There's no way! Just you watch, I'll win this easy. I accept your terms, Dame Louise le Blanc!"

With those words, Rickard rushes at you.
>>
>>5809571
The boy has valor and the boy has vigor, but what he most certainly does not have is experience and technique. Seeing him flail his wooden sword about without an iota of control, or any form beyond what he loosely copied from seeing older men spar... is this what your father saw, when he put a practice sword in your hand for the first time and said "Come at me, Lou."? He waves it like a bat, or - better said - like a boy playing at swordsman with his friends, banging on a pot-lid shield more to make noise than to fight.

Constrained to the circle, it is actually a challenge to keep his blade off you, at least at first. Not for how quick he is, nor certainly how strong, but for the truth behind beginner's luck. One who knows nothing of what they are doing can often be more dangerous than someone who at least knows a little bit about what to do. Not because they have some hidden talent, but because in their ignorance they are unpredictable.

A lesser sword would have let one slip through your guard, constrained in your footwork as you are.

It takes effort, but every wild swing he makes is followed by the sound of wood clacking against wood. The clacks become a rhythm to your ears, and soon enough you understand the pattern the boy strikes in. A single cut practiced a thousand times is better than a thousand practiced once... but worse than ten practiced a hundred times.

In the chaos of the battlefield, repetition is a sin that can be forgiven. In the ring of a duel, repetition is death. For if someone has the calm eye to read you, they suddenly control the fight.

The boy repeats himself too much, and wastes far too much motion doing it. Now that you understand what your eyes see, you hardly need think how to respond to his blows. Your sword arm moves on its own to catch his wooden blade, while your mind considers how to punish his bad habits. He only needed ask for an apology and you would have given it freely, so you hope to teach him something or another.

When he repeats his swings too much, you cut his sword from his grip and send it spinning into the dirt.

When his swings get too wild, you let him overextend and take a tumble.

When he wastes motion, you thwack at his hand, making him drop his sword.

He learns from these lessons slowly as he goes. More importantly, he refuses to give up. Even as the sun begins to creep its way past the horizon, as he's panting from the unfamiliar weight of his practice brigandine, he does not whine and declare defeat. He growls in frustration and shouts in annoyance when nothing seems to work, but he keeps at it. Trying different things, some of which you nearly miss before they've pierced your guard.

Your men and camp-followers who've gathered to watch the duel cheer the little man on, of course. He's taken such an admirable attitude towards protecting his sister, you would not have it any other way. Such behavior ought to be nurtured in all children, be they pagan or faithful.
>>
>>5809572
Inevitability catches up with you before the sun dips too low.

A storm of fury clad in red and white rolls into the camp like thunder and the howling winds, her golden hair trailing like a banner. Though you tower above her by easily a foot and a half, you understand why the men-at-arms posted at the watch let her blow right through them. Even you cannot help but be a little intimidated as she flows right through the gather cloud and marches straight past the border of the dueling ring.

Indeed, the commotion she kicks up distracts you just long enough that you feel the thump of a wooden sword striking against your thigh.

"What are you doing with my brother, you... you..." Natasha grabs her little brother and stares at your in apprehension and just a bit of fear. Both of those soon get overwritten by shock and embarrassment as her eyes wander your body. They linger on certain places where you occasionally feel the gazes of men linger long enough that it becomes less flattering, and more unpleasant. "W-W-W-W-W-W-W-W-W-W-W-Wha-"

An expression of pleasant neutrality forces its way upon your face as you come to the conclusion that this shrine maiden Natasha may be one of those bothersome sorts. They existed in the women's barracks, when you were but a man-at-arms, their hands just as grabby as any womanizer's. To put it politely: a woman's woman.

Not that there's anything wrong with that.

"Big Sis, I did it!" Rodrick nuzzles his way free from his sister's stiff arms. With a triumphant pose, he raises his wooden sword aloft. "I beat the mean Alans lady in a duel! That means she's gotta say she's sorry for making you sad!"

"You did... what...?" A hundred jumbled emotions play upon Natasha's face as she looks down at her little brother with eyes as wide as saucers. Then her head snaps back to you with an accusatory glare. Her brother's voice must have reset whatever thoughts tumbling about inside her mind that left her stuttering. "And you! Just what is that scandalous outfit that you're wearing? Is it some common practice now, that the lowlanders' lady knights make a habit of dressing themselves as ladies of the night?"

>Ignore that last bit with grace, and tell her of her brother's valor.
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>Ignore that last bit with grace, and tell her of your concerns about the Order of the Imaginary Color.
>Ah. Not only is she that sort, but she's in denial and blaming her attractions upon those she's attracted to. Assure her that neither you nor the Light judge her, but firmly affirm that you have no interest in girls or women.
>>
>>5809573
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5807584
Question for the artist if they're still around: is it alright if I use this as an account avatar for a notifications account and a forum (QQ/SB)?
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
>>
She called us a whore but she's the one leering like she's shopping for meat. What a silly woman.
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
bratty pristess, leering on us... correction will come
>>
>>5809573
If we can do >write ins : apologize for making her sad, you lost the duel after all. Then retire from the affaire, seek no conflict. The priestess will apologize on her own later, or she won't.

If no write in, then just:
>Ignore that last bit with grace, and tell her of her brother's valor.

>>5809578
Sure, it's a gift for you after all.
>>
>>5809606
Oh right, we mustn’t forget to fulfill our obligation and apologize.
>>
>>5809606
Thank you! And write ins are always acceptable, I've just found that they rarely get used or gain traction.
>>5809609
Do not worry, Louise is a woman of her word, and will apologize in the next post no matter which option is selected.
>>5809583
>>5809598
Natasha is less leering, and more shocked at the bodysuit and was doubletaking to make sure she wasn't seeing things. Armorsilks are as recent an invention as gonnes, and the highlanders are quite unused to them.
>>
>>5809573
>>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Tell her of her brother's valor
>Tell one of the knights to remove his armor to prove it's the standard knight equipment (but actually to scandalize the priestess even more)
>>
>>5809617
I reject that. She was leering. Lalalalalala can't hear you.
>>
>>5809573
>>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>Little Rodrick looks like he wants to speak. Insist that she hear him out
>>
>>5809573
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>
>>5809573
>Tell her of her brother's valor
>Tell one of the knights to remove his armor to prove it's the standard knight equipment (but actually to scandalize the priestess even more)
>>
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>>5809573
>>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
>>Little Rodrick looks like he wants to speak. Insist that she hear him out

>"Maybe I will take him as a squire."
>Lesboknight cucked by his little bro
>>
>>5809573
>Ignore that last bit with grace, and tell her of her brother's valor.
>Gracefully and sincerely explain that she is quite mistaken about your armorsilks.
Right so yeah. No need to be an ass about things.
>>
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>>5809779
>lesbo cucked by little bro
>>
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"I won the honorable duel!" Little Rodrick chirps with excitement, eager to explain the course of the night to her sister. He bounces up and down, wiggling excitably out of her arms every time she tries to pull him close. "Mister Squire Trevor was super cool and nice and let me wear his old brig... uh... his pagey armor, cuz I had to wear armor to challenge the Alans lady. He told me what I had to say to formalmalize it, and then the Alans lady went:"

In a most adorable fashion, his excitement flattens into the very picture of childish seriousness. He puffs up his chest, and does his best to mimic your contralto voice, "'This is a test of your will, Rickard son of Bjorn. Cuz of the big golf between us... if you can hit me even once while I'm defending, you win. How long will you reach for untamable?'"

The excitement roiling underneath Rodrick's expression quickly boils back up to the surface. He makes a show of swinging his practice sword, "Then we dueled for a looooooooong time cuz she's REALLY good at hitting my sword away. How'd she get so good at that, anyways? Girls never wanna play swords... but that's not important! After a long, long time, I won! And now she's gotta say she's sorry."

Natasha stares down at her little brother as he spins the tale most excellently in that delightful and childish way.

A twinkling smile crosses your face at the boy's antics. You could have said things more succinctly, but you gave him some space so that you could ponder how best to avoid sending the wrong signals to Natasha. Many times before, that sort of woman has taken your chivalrous behavior as overtures towards them that you did not mean to make. Such situations always end in frustration for every party involved.

After she finishes processing her brother's words, Natasha fluffs his golden head. Her gaze towards you is no longer a glare, nor a lustful leer, but rather suspicion. "What has my foolish little brother demanded you apologize for, lady Louise?"

The expression of neutrality forces its way upon your face once more. That sort of woman always calls you by 'lady', if they even bother with a title in the first place.

"Your younger brother quite bravely marched into my camp, and demanded an apology for the distress that my presence caused you during our meeting in the war room," you explain to her with a carefully measured tone. Motioning with hand to the wooden swords, you continue, "And he has shown determination and valor enough to have earned it.

"I cannot, and will not apologize for my deeds upon the fields of Charlemont," your eyes narrow as you speak. The boy earned an apology to his sister, but these words are between adults... or, well, an adult and a maiden on the cusp of womanhood. "But I should have been more forthright with my identity, as those deeds do carry some amount of infamy with them. For that, and the distress that it has caused you, I apologize."
>>
>>5809901
Natasha's eyes narrow, as if looking at a man-eating lion who has offers its mane to be stroked. "Very well. Your apology is accepted. Let us continue with our plans on the morrow."

"Hooray!" Rickard gives a bright eyed cheer. "Now you can be friends!"

Natasha does not answer that. She only pulls her brother in close, still having her suspicions of the men who have marched into the Highlands under your banner. He gaze drifts across the camp, and then back to you. Once more, you force a serene expression as you feel her eyes trace your body, lingering most especially where the armorsilk has been molded to conform to the contours of your breasts. Her face turns red as she studies the flattering cut, and the details of lace that form the borders between your torso and your limbs.

"I-I would ask one thing more before I take my leave, lady Louise," Natasha says with a trembling voice. She waits for your answer. You give it with a nod, hoping only that she doesn't ask for something ridiculous, as that sort of women too often ask of you.

With a deep breath, Natasha steadies her voice and asks, "Just what were your intentions, wearing such a lascivious outfit in front of my younger brother?" Roll 1d20
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
>>
Rolled 8 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
No need to bully them especially after the boy fit so chipper.
>>
Rolled 18 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>>
>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.

She's not wrong lol, I mean if none of the boys are walking around in pure armour silk then what are we doing. It would be funny if we develop a complex about it.
>>
>>5809902
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>>
Rolled 17 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
Again. No need to be an ass to the girl that is going to be our guide tommorow. Although we REALLY should have a talk with her about the fact that she is in denial about being a lesbian. That shit is bad for a person.
>>
Rolled 6 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>
Rolled 2 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them

Ball it

>This shota is mine now
>>
>>5809902
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
Squire acquired
>>
>>5809902
>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>As above, but give her a proper explanation after you provoke the reaction.
>>
Rolled 6 (1d20)

>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them
>>
Rolled 20 (1d20)

>>5809902
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
I wanna get him as our Page.
>>
>>5809951
kek hope I didn't just waste a 20
>>
Rolled 18 (1d20)

>>5809951
>>5809955
Lol

Lets to keep rolling then
>>
>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>As above, but give her a proper explanation after you provoke the reaction.
>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.
>>5809908
I think was for the duel or something, so that it was fair?
>>
>>5810049
You need to link your vote to this post bro >>5809902
>>
>>5807584
Ahh, the RatQM delivers. Good start
>>
Rolled 3 (1d20)

>>5809902
>Explain armorsilks to Natasha... and acknowledge that you suppose they are considered quite flattering.
>>
I still can't believe we got such killer fanart for the quest already.
>>
>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them
Don't know if we're supposed to all roll or not.
>>
Rolled 6 (1d20)

>>5810207
I'll roll just in case.
>>
>>5810207
Wait is the first part of the vote needed? Since both parts are saying it's the same as the top one.
Well I'll keep my vote as is just to be safe.
>>
>>5810226
The difference is whether you want to to a power move and mark yourself as a top dog or be a coward.

And if you wanna to get a shota as a squire too.
>>
>>5809902
>>A visual demonstration seems necessary. Have Trevor step over and collapse his folding plate to show her.
>A practical demonstration seems necessary. Have Rodrick step over to you and strike you as hard as he can.
Declaring a random boy a page would be quite an affront in feudal society, he has his own lord, and Louise is not that lord
>>
>>5809902
>>This could be fun. Have Rodrick step over to you as if you wanted a demonstration... and then put your hands on the boy's shoulders and declare your intent to make him a Page who will assist you and Trevor.
>>As above, but give her a proper explanation after you provoke the reaction.
>>As above, but also have Trevor show off his armorsilks, as Natasha seems weak to them.

This is too funny to no try it

>>5810525
B-but the MEMES anon!
>>
>>5810549
personally I don't want to take this innocent boy as my squire on the eve of bloody battle
>>
>>5810557
What, don't want to have to deliver the mangled corpse of a child to his next of kin? Or the village he hails from when the rest of his family also died in the action?

Very respectable, actually. Brave kids die. Willful kids die. Stubborn kids die. And this kid is hitting the triple whammy. He's basically a walking death flag. Let's not sign his death warrant.
>>
Diplomacy 24 vs DC 25

The thought crosses your mind to tease Natasha about how you intend to lay your claim upon her little brother... as an addition to your retinue. Levity upon the eve of battle can do wonders for morale, and with Trevor on the verge of knighthood you will need a new squire. The boy has certainly shown that he has heart. If the good first impression lasts through the campaign to purge the cultists, you may speak to the village chief on this matter before returning to your homeland.

Two things stop you from proceeding with this merry prank.

His status as a lordless highlander complicates matters. Homely and charming as this village may be, it belongs to a nation that is no nation and a people who have no lords or kings. Errant Knights have taken squires from the highland folk before, many of whom have risen to become great heroes of the kingdom. Taking Rickard as a page would not be without precedent.

Your oaths to the Duke leave you with much less freedom to choose your retinue than such men, however. Many people of influence would seek to send their sons and tomboyish daughters to serve you as squire, and you've no doubt the Duke has already assembled such a list for the moment young Trevor is knighted.

Page would be a far easier ask, and more appropriate to his age. Declaring that desire now, however... no, it is not the right time. His family and his chieftain must be consulted, and then you must petition the Duke for his permission to bring a highlander into your retinue.

Also, you feat it will antagonize Natasha more than amuse her. Something you wish to avoid, so close to the start of what will certainly be a bloody campaign.

"Ah, well, I retracted my harness to keep our equipment on an even footing, Natasha," you tell her. When she arches an eyebrow in suspicion, you continue with your explanation that, "An honor duel is not so honorable when one side has the advantage in equipment. Folding plate does far more than protect, it lends the strength and endurance of steel to those who wear it."

"Is it then the fashion in the lowlands, for lady knights to prance about in something that clings like a second skin beneath their armor?" Natasha asks you. She's gone as far as to try to cover her brother's eyes, though you cannot understand why.

"Not just women, but men as well," you inform her. She perks up at your words... and deflates just as swiftly as if she remembered something sour. "Armorsilks are an improvement upon the gambeson that is as protective as brigandine... and thus, suitable for Rodrick's duel."

"Whatever you say, lady Louise." Natasha sounds like she doesn't believe you. Before you can broker further argument, she curtseys, and pulls her brother away. "I am afraid that it is well past Rodrick's bedtime now. Thank you for your tolerance of my brother's intrusion upon your camp this evening. Say goodnight, Rodrick."

"Good night!" Rodrick waves as he's carried off.
>>
>>5810602
You watch the two of them return to the village with your arms crossed beneath your breasts. Beneath the light of the full moon, winding path that leads up from the field to the village on the hill provides no trouble to them. The cries of wolves in the mountains are distant things. They howl their prayers to the Lord of Light as they always have and always well, hoping they might reach his estate upon the moon. In many ways, your mind empties... yet in many other ways it is filled with contemplation.

Boric joins you in your reverie with two mugs of camomile, one of which his passes to you. Where as you simply watch the girl-shaman leave, he struggles to keep his hostility towards Natasha from his face. After taking a sip of tea, you say, "That could have gone worse. The highland folk are a strange people... for all that we are similar, I still feel like I'm stepping on a foot every now and then."

"Bah, they're not all that strange," Boric insists. When you look at him in askance, he shrugs and explains, "Girl just needs to learn a bit of respect, is all. The queen could march into camp in all her naked beauty, and not a single one of us would treat her with any less respect."

You snort in amusement. "Don't let Her Majesty hear you say that, or else she might get some strange ideas."

"Wouldn't dream of it, Dame Louise."

You and Boric exchange old jokes for as long as the tea in your mugs lasts. The moon is higher than you would have liked it to be when you at last retire for the evening. Hopefully tomorrow, Sir Damien will not see fit to disrupt the war room with errant barbs and his disgusting sense of humor.

Tonight, you dream of... Roll 1d100

On the morrow, you will wear...
>Your armor and armorsilks, just as you did to yesterday's meeting.
>The clothes you wear when the Duke calls you to a strategy meeting.
>The clothes you prefer to wear to court.
>The dress your mother had tailored for your on your twenty-fourth birthday.
>(Wear your armorsilks beneath whatever you are wearing.)
>>
Rolled 82 (1d100)

>>5810603
>>The dress your mother had tailored for your on your twenty-fourth birthday.
No Squire? Sad! We must kidnap him
>>
Rolled 54 (1d100)

>>5810603
>>Your armor and armorsilks, just as you did to yesterday's meeting.
I mean, duh? Why the hell wouldn't you wear armor when it is so convenient? If I could have a bulletproof vest that fit inside a wristwatch I'd be keeping that shit on me 24/7. Not like it's a formal event.
>>
>>5810612
I should note that you will always be "wearing" the armor in the sense of wearing its choker form. It's whether or not it will be worn openly (as in, per the OP image) or if it will be kept in accessory form and you wear something else.
>>5810606
Do not do this.
>>
>>5810613
We'll ask very nicely then!
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 40 (1d100)

>>5810615
>>
>>5810603
>>The clothes you prefer to wear to court.
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting
Why pretend we're something else
>>
File: medieval-tunic1-30.jpg (83 KB, 500x750)
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>>5810603
>(Wear your armorsilks beneath whatever you are wearing)
How about a nice tunic over the armour silk. Nice and fashionable
>>
Rolled 53 (1d100)

>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.
For that last roll, did you pick the best one ? and what did you add up to it ?
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.
>>
Come on people, it's a chance to dress differently!
>>
>>5810603
>>The clothes you wear when the Duke calls you to a strategy meeting.
Dammit guys it could've been funny.
>>
>>5810603
>The clothes you wear when the Duke calls you to a strategy meeting.
>(Wear your armorsilks beneath whatever you are wearing.)
How old are we?
>>
Rolled 69 (1d100)

>>5810603
>>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
>>5810603
>The clothes you wear when the Duke calls you to a strategy meeting.

>8, 18, 17 rolls (assuming bo3)
Where'd the 24 come from?
>>
>>5810603
>Your armor and armorsilks, just as you did to yesterday's meeting.

>>5810867
Previous roll, we rolled a 17 and ended up with a 33. This time, we rolled an 8 and got a 24.

It seems that this is bo1, and we have a bonus of +16 on diplomacy.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>(Wear your armorsilks beneath whatever you are wearing.)
>>
Rolled 44 (1d100)

>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 4, 9, 4, 7, 10, 7, 6 = 47 (7d10)

Morning update is going to be a character sheet today so that you guys have a better understanding of what she can do. Rolling her HP, any rolls below a 5 become a 5.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
Rolled 57 (1d100)

>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.
>>
File: Hilde, Camp Artificer.jpg (1.38 MB, 3541x2508)
1.38 MB
1.38 MB JPG
Louise le Blanc
Female Human Knight 8
LG Medium Humanoid
Init +3; Senses Perception +18, Darkvision

Defense
AC
27, touch 20, flat-footed 24
CMD 31
HP 91 (8d10+32)
Fort +12, Ref +7, Will +10

Offense
Speed
30ft
Melee Tephres +16 (2d6+11 Piercing, 2d6 Radiant), Charge +18 (4d6+22 Piercing, 2d6 Radiant)
Magic Holy Blast +11 (4d6 Radiant, 4d8 Radiant vs Undead or Demons), Holy Blast [Spell Point] +11 (8d6 Radiant, 8d8 Radiant vs Undead or Demons)
Spell Attack Tephres +16 (2d6+11 Piercing, 6d6 Radiant, 2d6+4d8 Radiant vs Undead or Demons)

Statistics
STR
24, CON 18, DEX 16, INT 12, WIS 14, CHA 20
Base Attack +8, CMB +16
Honor 6/6 (0 Stains)
Traits Athletic, Bred for War
Skills Acrobatics +15, Appraise +12 Climb +19, Intimidate +16, Nobility[1] +16, Perception +18, Profession (Soldier) +13 Ride +14, Survival +13, Swim +19
Languages Daffodil, Highland, Rose

[1]Thanks to her Courtly Manners class ability, Louise uses her Nobility skill whenever she would roll Diplomacy, Religion, or Sense Motive

Class abilities
Courage: When effected by fear, add +2 to all penalized rolls. If this matches or exceeds the penalty, act normally (though you are still under the effect for further interactions).
Honorbound: Knightly Code of Conduct. Stain Honor (Reduce Max Honor) for violations, cannot spend Honor if you become Honorless (Zero Max Honor).
Valorous Strike: Gain Valorous Strike as a Bonus Feat
Favors: Receive favors that you display on your person, gaining abilities based upon who bequeathed them. Stain Honor if one is destroyed. (Currently Held: 3)
Great Honor: Gain Great Honor as a bonus talent.
Order of the Wand (Adept): Gain Cantrips as a bonus feat, a casting tradition, and the ability to take magic talents as a low caster. Treat one sphere as if you were a high caster. Spend honor as spell points. Gain 1 bonus magic talent. Use Kn. Nobility for Kn. Religion checks.
Virtue (Least): Regain honor based upon your Virtue.
Courtly Manners: Use Kn. Nobility for Diplomacy and Sense Motive checks.
Gentry (Fief): You have a small estate, and are the feudal lord of a Hamlet. Your common folk are always friendly, and are helpful if you have at least 1 honor remaining. If you become Honorless, your common folk become neutral, and some may become unfriendly or hostile.
>>
>>5811249
Feats
Athletic[H]: Roll twice and take the better result on all climb and swim checks.
Valorous Strike[C]: As an attack action, activate a Valor Talent
Orisons[C]: Perform minor magical effects
True Rage: Gain both the Temp HP and the benefits of an Adrenaline Talent while Berserking.
Heroic Resolve: Expend focus to suppress a condition effecting you for a scene.
Spell Attack: As an attack action, activate a Strike Spell Talent
Through the Long Night: Heroic Resolve now lasts for a number of scenes equal to your Charisma modifier.

Talents
Adept Adventurer: Advantage from flanking persists for entire post.
Armor Training: Proficiency with Heavy Armor.
Berserker: Penalize AC to gain Temp HP. Batter creatures as an attack action, expend focus to deal a large amount of bonus damage.
Chivalry[C]: Gain Honor. Rally allies as a [Valor] talent. Spend 1 honor to improve effect, or improve Diplomacy result as a [Beseech] talent. Stain Honor if you lie when using this talent.
Clarion of Battle: Spend 1 honor as a [Valor] talent to increase allied attack rolls for a scene.
Daffodil Training: Weapon proficiencies of the Daffodil Kingdom. Includes Gonnes.
Expanded Divination: You can detect alignment, the presence of Outsiders, and the presence of Undead by smell.
Expanded Leadership: Gain a second simple Cohort (Trev)
Executioner: [Adrenaline] While Berserking, gain advantage on the first attack roll each round.
Followers: Gain a cadre of loyal camp followers who tend to your needs.
Great Honor[C]: Increase maximum honor by 1.
Hands of a Healer: Spend 1 honor to [Beseech] a higher power to heal touched creature.
Holy Blast: Ranged spell attack deals Radiant Damage to enemy, increases against Undead and Demons. Spend 1 honor to deal increased damage.
Holy Strike: Channel your holy blast through a wielded weapon to deal weapon damage + Holy Blast damage on a successful attack.
Knight's Blast[C]: Spend 1 honor to charge in an L shaped line, dealing Holy Blast damage to all creatures adjacent or in the path of your charge.
Leadership: Gain a simple Cohort (Boric)
My Kingdom for a Horse: You can spend 1 honor to [Beseech] a friendly noble for good, sturdy mounts for yourself and your companions. Stain Honor if any of the mounts die before you can return them.
Right of Hospitality: As long as you have 1 honor, you are protected by guest right as both host and guest. If you break Guest Right, deal extra damage and enemies are flatfooted for a number of scenes equal to your charisma modifier, but you become Honorless.
Sense Divination: You can detect magic through smell if you concentrate.
Squad: Gain a troop of loyal men-at-arms
>>
>>5811253
Notable Equipment
Armorsilks: A convenient, skin tight under-armor considered to be the modern gambeson. Knights often wear them alone about town as a demonstration of their status. Yours is black and gold, with a fashionable lace-trimmed lighter section about your torso.
Courtly Education: The education the Duke insisted you receive upon being knighted by the King for your valor at Charlemont grants you a +4 enhancement bonus to your Intelligence, Wisdom, and Charisma.
Owl Lenses: A set of lenses built into your greathelm. While your helm is deployed, you have Darkvision for as far as you can see, and receive a +5 competence bonus on Perception Checks.
Goldsteel Folding Plate: A choker worn about the neck that contains your enchanted harness, and allows you to deploy it as a full round action. The armor itself is +1 Goldsteel Plate Armor that has been further enchanted to provide a +4 enhancement bonus to your Strength, Dexterity, and Constitution.
Ring of the Holy Light: A ring granted to you by Church upon your knighthood. It confers the protection of the Holy Light, providing a +2 deflection bonus, a +2 natural armor bonus, and a +2 resistance bonus to your saving throws. It also halve all necrotic and unholy damage taken.
Tephres: The lance with which you were rewarded when the King knighted you. The weapon is a +1 Holy Goldsteel Great Lance that deals double damage upon a charge.
>>
>>5811254
With all that, I need you all to Select a Virtue, and what sort of favors you currently carry with you.

Virtues (Select 1)
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.
>Justice: Restore 1 honor whenever you uncover evidence of evil, or fairly settle a dispute between two parties.
>Mercy: Restore 1 honor whenever you provide aid to a wounded creature or grant quarter to a surrendering foe.
>Generosity: Restore 1 honor whenever you perform the Aid Another action, or give alms to the poor.
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.
>Hope: Restore 1 honor the first time each round that a worth opponent misses you, or by giving a rousing speech.

2nd Level Favors (Select 2)
>Craftsman's Favor: As long as you have 1 honor, use Nobility in place of a single craft skill. Spend 1 honor to craft a week's worth of goods in a single day.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.
>Yeoman's Favor: As long as you have 1 honor, never take damage from forced marches or hard labor. Spend 1 honor to remove fatigue, or 2 honor to remove exhaustion.

7th Level Favors (Select 1)
>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>Kamui's Favor: As long as you have 1 honor, halve all incoming electric damage. Spend 1 honor to negate an instance of electric damage.
>Salamander's Favor: As long as you have 1 honor, halve all incoming fire damage. Spend 1 honor to negate an instance of fire damage.
>Slime's Favor: As long as you have 1 honor, halve all incoming acid damage. Spend 1 honor to negate an instance of acid damage.
>Undine's Favor: As long as you have 1 honor, halve all incoming cold damage. Spend 1 honor to negate an instance of cold damage.
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5810603
>The dress your mother had tailored for your on your twenty-fourth birthday.

>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
In character.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
I have a very strong feeling this one in specific will come in handy eventually.
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
Potential to fly and walk on water? Sweet.
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.

Nobility + Unicorn seems like a good combo. We can tank for others, then heal back.
>>
>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.


>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Protection maxxing
>>
>>5811256
I hope to goodness you aren't intending to run actual DnD combat in a quest format.
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.
I think this goes well with our origin story.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256
>>5811294
Just noticed it's two 2nd level favours, not one. Adding:
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.
>>
>>5811256
Virtue: Nobility
2nd level Favors: Lord's Favor, Gentleman's Favor
7th level Favor: Unicorn's Favor

>>5811249
>>5811253
These stats and feat descriptions look familiar, are they based on Pathfinder?
>>
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
I think it fits the characterization so far
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
Mind control sucks
>Mentor's Favor: As long as you have 1 honor, use Nobility to Aid Another on all skills. Spend 1 honor to increase the bonus to your Charisma modifier.
Seems very useful
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Could work great with our berserker ability
>>
Just found this Quest out, interesting promise and well-written so far.

>>5811256
>Nobility: Restore 1 honor whenever you protect an ally or innocent creature from harm.

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811256

>Faith

>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811447
Yes (Knight is a homebrew class I'm working on), though to reassure >>5811416, this is more to inform you guys of Louise's general abilities than to do things round by round.
>>5811271
>>5811456
Speaking of in character, the implication of everyone going for Gentleman's Favor (genderswapped from Maiden's Favor to match Louise's preferences) is that Louise is just completely oblivious to the affections of someone. Which, ah, fits.
>>5810710
You are around 27 years old, as the Daffodil Kingdom counts such things.
>>5809951
>>5810838
Banking these for End of Thread bonuses.
>>
>>5811500
I was wondering what the story behind favours would be fluffwise.

Especially when it came to the supernatural favours, like the Slime's. There's sapient friendly slimes?

Anyway, good luck, Gentleman...
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP).
>Lord's Favor: As long as you have 1 honor, rush to protect an ally (50% to take the blow for them). Spend 1 honor to increase chance to 100%.

>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
>>
>>5811500
>though to reassure >>5811416, this is more to inform you guys of Louise's general abilities than to do things round by round.
Thank GOD. Doing DnD in a 4chan format is utterly disastrous.
>>5811256
>Faith: Restore 1 honor by spending a moment in prayer, or when you destroy the heretical.
The prayer thing is WAY easier to do than the others and we are a VERY devout character from the looks of it.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.
Mind Control is a bad thing.
>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.
HP GET seems good for us. We are probably gonna spend a LOT of time fighting evils n SHEEEEEEEEEEEEEEIT.
>Unicorn's Favor: As long as you have 1 honor, gain fast healing 1. Spend 1 honor to increase this to Regeneration equal to your Charisma modifier for 1 minute per class level.
Fast Healing is better than walk on water and ALL of the specific resistances suck.
>>
>>5811558
What's neat about temp HP from a move action means you can just sit there and get the shit beat out of you while constantly reapplying it. The true BRICKWALL route.
>>
>>5811456
Changing from
>Mentor's Favor
to
>Familial Favor
>>5811500
Godspeed gentleman
>>
Virtue
>Faith
Favors
>Family
>Gentleman
>FAIRIES
Let's go!
>>
>>5811254
Is our education factored into our base stats at >>5811249, or does it add on?
What are average human stats?
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

2nd lvl
>Craftsman's Favor: As long as you have 1 honor, use Nobility in place of a single craft skill. Spend 1 honor to craft a week's worth of goods in a single day.
>Gentleman's Favor: As long as you have 1 honor, you cannot take complex actions while under mind control as you resist. Spend 1 honor to reroll a failed save against charm/compulsion.

7th lvl
>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811256
>Courage: Restore 1 honor whenever you fell a worthy foe in honorable combat or stand up for the meek.

>Familial Favor: As long as you have 1 honor, spend a move action to gain temp HP equal to your Charisma Modifier for 1 round (stacks with other temp HP). Spend 1 honor to increase it to 4d8 + your class level, and increase the duration to 1 hour.

>Faery's Favor: As long as you have 1 honor, gain the ability to walk on water. Spend 1 honor to gain the ability to fly at twice your base speed.
>>
>>5811756
>What are average human stats?
He's using Pathfinder stats as an example, which are based on D&D. For the STR/DEX/etc. main stats, the human average is 10 across the board (standard adventurers tend to have 14-18 in their 'pump stats' and 10-12 in their 'dump stats'), and the way the bonuses work is for each multiple of 2 higher than 10 you get a bonus on any action directly related to that main stat. Since Louise's STR is a whopping 24, she'd get +7 to any STR-related check (though in most instances higher because of other stacking bonuses).

>Is our education factored into our base stats
Regrettably I can't speak to that. Both the education and folding plate (power-armor) are counted as equipment and give a "+4 enhancement bonus" to every main stat when taken together, but the difference is you can take power-armor off whereas an educational background isn't so simple. I would guess at least the power-armor stacks onto the base stats.
>>
File: Dress and Bonnet.jpg (570 KB, 1030x1014)
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That night, you dream of pleasant days. Before the Alans brought their war, before the carnage of Charlemont, and well before you even dreamed up the idea to take your father's place when the garrison came calling.

The rolling hills of green pasture and the scattered lemon trees. When not away upon campaign, your father herded heads of beef to keep his way. When you got big enough, he put you in charge of wrangling the bulls into their pens, in part to get you used to the weight of maille one wore to catch an errant horn. All things were training in their own way, a chance to prepare yourself for future troubles, for that's how your old man sees the world.

You do not dream of bulls, however, but of the lemons and the clover. Running through fallow fields with the other children. None could beat you in a race, be it across a field or up the great lisbon tree that stood like a tower on a hill overlooking all the fields. Especially not across the lake, for few were brave enough to strip down for a swim, and fewer still knew how to do anything more than avoid drowning.

All those friends are now wed, with only few exception. You made a strange Maid of Honor for your dearest friend Elian, towering over her groom. Astrid, Gilbert, and Nolan too, all of them married before you reached twenty-two, and none to whom they expected, when you all talked of such things in the big lisbon's shade.

Only you and René remain bachelor and bachelorette.

You doubt he remembers the silly promise you both made. You doubt he remembers you. He left to learn the deeper arts of his craft in Sal Khemia not long after you left to fight the Alans horde. You knew his plans and he knew yours, and you both promised to wait until the other returned. While you have come and gone from Olsvale many times, he remains in his desert city... if he remains alive at all.

You wake up clutching upon a keepsake of his. One of his creations, life born of chalk that shall never wither, for its alien nature to this world. A pure-white daffodil you wear as a rosette, most often pinned to your capelet. Unmoving as stone to the touch, and hard as steel, it is more an ornament than a flower.

But it still breathes, still moves to drink the sunlight. René's craft bordered on the heretical at times, without ever crossing that line, but nothing that loves the sun so can be evil as some preachers say.

It joins you in your morning prayers, and then upon the brim of your bonnet. Today you wish to show some faith in your hosts, to make them feel at ease in the knowledge that you trust them not to break the guest right. They invited your forces into their village to deal with a wider threat, so reminders of yesterday's squabble over your presence - and, indeed, such open armament - would only worsen tensions.
>>
>>5811872
Instead of armor, you wear a dress your mother had tailored for you as a present for your 24th birthday. Something you could wear to court, but also casually about town without attracting too much attention.

The woolspun dress's color is a deep and rich purple, far more rugged and dark than the dyes reserved for royalty, yet still worthy of some modest prestige to the careful eye. The blouse is trimmed with white lace, and so too is the hem of its long and flowing skirt. The gigot sleeves end right above your elbow, tied off with a red bow. White gloves run from your hands to meet them, leaving only a small gap of your creamy flesh exposed to the air.

You pack your long, blonde hair into a bun beneath your bonnet, sill rather amazed that it can all fit beneath the velvet cap. Only a pair of side locks that you tie into a set of soft, bow-capped braids remain unbound - them, and the bangs that habitually fall over your right eye. In its ribbon goes René's daffodil.

"Rare to see you in a dress, Dame Louise," Boric greets you on your way out of the camp. He tosses you a warm bun from the bakers. "A bit too brave for my liking, to be frank. The locals would be fine enough, if they knew a bit more of respect, but the King's heretics..."

"Demand contingencies, yes," you say through a mouthful of breakfast. The bun is quite good, Marianna's specialty. It hides a boiled egg wrapped in a blanket of bacon and cheese at its heart, making it quite satisfying indeed. "That's why..."

You tap the black-gold choker about your neck.

A dress is quite convenient. The breastplate will cover the blouse without ripping it, and the armored leggings will slip neatly beneath the skirt. It will miss the gap between them that your armorsilks would usually cover, but should the Heretics or the locals try something, your vitals are what will be of the most concern.

"Well, let us hope it does not come to that," Boric says, still a bit uneasy in your choice of attire. "Hopefully, all that will be discussed today is battleplans for that Tower of the Hand..."

What plans do you intend to push for? Roll 1d20
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
>You do not trust that graveyard. Necromancers could be using it. Best to secure it first and then sweep the rest of the stronghold.
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword.
>>
>>5811843
>>5811756
The attributes listed in the character sheet include all enhancement bonuses. I'm not super concerned about the differences cause by her being in the equipment, as she's still hilariously strong without the armor. That will probably be fluffed as her being capable of some rather impressive feats of strength outside her armor, while in her armor those feats will be magnified.

For example: Out of armor, lift a boulder with great effort. In armor, throw that same boulder a good ways.
>>
Rolled 1 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
Rolled 15 (1d20)

>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 6 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 4 (1d20)

>>5811874
>>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword
>>
Rolled 4 (1d20)

>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
>The tower will hold the Black Texts and the worst of their rituals. It must be dealt with by reliable forces, and swiftly.
>>
>>5811874
Can we approach and secure graveyard undetected?
Rescuing captives should take priority buy it would also be good to preemptively deny cultist the dead as a resource.
>>
Rolled 11 (1d20)

>>5811874
>>You do not trust that graveyard. Necromancers could be using it. Best to secure it first and then sweep the rest of the stronghold.
>>
Rolled 6 (1d20)

>>5811874
>There is a good use for Heretic Magic that you can think of. Whilst your men sweep the village, they should use their heretical arts to bring down the tower.
>>
Rolled 14 (1d20)

>>5811874
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
>>5811884
This is going to hurt
>>
>>5811884
Going to burn the banked 20 to negate this 1, so we can take >>5811891 in its place.
>>
>>5812272
Hope the 69 will be used appropriately and most strategically
>>
Rolled 7 (1d20)

>>5811874
>Of greatest importance is the liberation of the town, and the freeing of the Highlander's kin. They called you for aid, after all.
Though with this said, I don’t think there’s anything stopping us from splitting our task force to deal with multiple issues at once.
>>
Rolled 11 (1d20)

>>5811874
>>This entire village must be purged. March with fury and fire to cleanse the village. The Highlanders can free any of their kin, but should they be tainted by the Dark One's touch, they are to be put to the sword.
>>
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Diplomacy 31 vs. DC 20

Chief Rodrim looks more relaxed than yesterday when he lets you into his home. That neither you nor Boric wear open steel this morning likely has something to do with it. The older man gives Boric's armorsilks a strange look. From the look on his face, you suspect that the man has never seen the great triumphs of the King's khemists. At least, not without some form of armor covering it.

In the war room, Sir Damien nurses a cup of tea in his gauntleted hands, his lips curling into a smile as you enter the room. Dame Fiona barely notices you enter, as she pours over the map in thought, carefully placing little soldiers upon it and then evaluating them.

Natasha sits on another side of the round table, with someone new looming behind her. A man with fiery red hair and a long flowing beard, with a stripe of bright blue warpaint down one side of his face. If you remember your studies of the Highlander Tribes, its meaning is 'valor', and it may only be worn by the tribal champion. Different from the warpaint of your youth, where you and the other girls among the garrison would paint black daffodils under one eye as a sign of solidarity.

You nod in respect at the priestess and her champion.

The champion appraises you for a moment, and Boric as well, before returning a grim nod.

Natasha boggles at you as you take your seat. She rubs her eyes, as if she does not believe what they are telling her, and then stares at you again. When her eyes drift to Boric, they nearly pop out of her head, before settling into a very strange expression. Different than Chief Rodrim's, for where his was filled with suspicion, hers is defined by the very wide and cattish smile that has spread across her face.

"Lady Louise, I think I've gained a new appreciation for those... you call them armorsilks?" She leans back and looks up at her champion with bright and star filled eyes. "Eren, do you think the lowlanders would s- bwagh!"

The champion, Eren, raised his hand and cut off her words by conjuring a ball of clear, cold water and dumping it on her head. "Down girl."

Natasha pouts, conjuring up a warm summer wind to dry herself off. As she works on that, her champion looks at you, and then to Damien. "I've mustered forty good men from the land, strong sons, and a handful of daughters who fight better than their brothers. They think we'll be marching on the Roslands, given your banner's a friend, Dame Louise."

"Best they think that for now," you tell him with a nod that he returns. "What say you of their capabilities."

"They've courage and they can follow orders well enough," Eren looks down at the map with a frown. "We've good maille and steel, and each of them has killed goblin and orc before, so I've faith in their ability to clear the town of any monster those bastards conjured up. That tower, though, would be a problem for them."
>>
>>5812323
He seems a bit reluctant to continue, as it would mean speaking ill of his men. "These are farmers and ranchers turned warriors, not soldiers. I don't think they've the discipline to form ranks, charge through, and take it."

You nod. The men the Highlanders offer are somewhere between peasant levies and men-at-arms, then. Not the professional soldiers of the latter, but from the sound of things they're far better equipped than the former. You steel a few of the figures resting upon the side, taking 15 of them and making two formations. One coming from the Southwest, the other from the North East.

"Here is what I propose, then," you tell them. Eren looks to the map. Natasha leans in, still drying her hair. Fiona pulls back, nodding as you moving the two formations against the defenses that she's placed. "Our men at arms will strike from the northeast, by the graveyard, to break up any necromancy. We sound the horn, draw their forces... and then strike through the woods for the tower before they've time to shore its defenses."

Then you move the pieces representing Eren's warriors. "Your men then sweep up from the southwest. If a raid is where your men are strongest, then treat this like a raid. Hit any defenders who fell for the bait in the flank, take the village and burn anything that reeks of the Dark One's taint."

"A sound plan," Eren says. His eyes move to Damien and Fiona, "But what of you two? What shall be your place in this battle?"

Damien sits up straight, taking a piece and adding it to your forces. "Someone needs to make sure Dame Louise doesn't burn all of the books she finds. Some of them might well be harmless, or at least could serve as a trail to the greater puppet master. I shall offer her forces my assistance."

Fiona looks at Damien for a moment, before nodding. Looking to Eren, she says, "Your forces shall have mine, then." Roll 1d20 and 1d100
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>No. Fiona the sensible one. She'd have better judgment than he would on what should and should not burn.
>What of the other forces brought by the Imaginary Color?
>Perhaps another plan should be examined (Write in a new plan)
>>
Rolled 20 (1d20)

>>5812325
>>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 93 (1d100)

>>5812329
>>
>>5812323
I see Eren is played by elf Karl Urban.
>>
>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.

I would say Fiona is the more dangerous one, but I think this would make better reading
>>
Rolled 34, 85 = 119 (2d100)

Just divide the first roll by 5 for the d20
>>
Rolled 6 (1d20)

>>5812325
>>That is acceptable.

If I were paranoid I would be at this point concerned that Damien is attracting our suspicions on purpose to draw them away from Fiona. But perhaps I'm just being unfair to both chuunis. In any case we can't watch over them both at the same time, and if our kingdom is worth anything, we should not need to. There will be enough heretics on the other side to worry about our allies.
>>
Rolled 21 (1d100)

>>5812325
and for the fun of it, the other roll...

Good luck, Rene, may your childhood darling be reunited with you on good terms and in good time.
>>
>>5812325
>>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 19 (1d20)

>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 16 (1d100)

>>
Natasha is annoying. Chief's cool though.
>>
>>5812325
>What of the other forces brought by the Imaginary Color?
>>
Rolled 82 (1d100)

>>5812325
>>What of the other forces brought by the Imaginary Color?
>>
Rolled 17 (1d20)

>>5812325
>>
Rolled 46 (1d100)

>>5812325
>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
Rolled 74 (1d100)

>Good. You want Damien where you can keep an eye on him. Fiona has sense enough that you don't feel too worried.
>>
File: Orc.jpg (65 KB, 564x564)
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Diplomacy 36 vs DC 20

"Good," you nod at Damien's request. Sanctioned by the King or not, both of these heretics concern you, and of the two Damien concerns you more by far. No doubt he wishes to amuse himself with your reactions to his heresy... a desire you've no mind in indulging, if it means he stays where you can see him. "Fiona, what can you speak to of the enemy's forces? They've surely goblin an orc, but what other devilry lies in their camp?"

She gestures at four groups of figures that have been clustered together. "These four areas here have been dug out, and made into breeding pits for the greenskins."

You make an dark face at hearing such unpleasant that news. With a cult to the Dark One, that practically worship his creations as angels sent from on high, it might have been inevitable. Still, you hoped that you had arrived before they began such vulgar rites of heresy. The madness inherent to those places, the cravings left behind in its victims... it is the purest form of the Dark One's taint.

Which must be burnt out, root and stem.

The others' react just as you do. Natasha's face turns to ashen pale, while Eren behind her grips her chair so tightly that his knuckles turn bone white. Even Damien's smile slides off his face, finding no joy in such matters - a shocking turn that raises him ever so slightly in your estimation. Only Chief Rodrim's calm does not break.

"All the more importance to move swiftly, and save those whom we can." The old man rumbles. He looks at Natasha, who shrinks under her gaze. "Natasha, it will fall to you to cleanse them, as the Maiden of Fair Springs. It may be best that you stay back and prepare the temple for the rites of purification."

"But what about Ast-" Natasha cuts off as Eren lays his hands upon her shoulder. Staring up at his grim expression, she stammers out, "E-Eren...?"

"Nat, you need to be here and be ready so that you can save her stupid arse," Eren rumbles, his face a stone mask. "I'll bring my little sister back safe... or do what's needs doing."

"All the more reason for us to act swiftly," you tell them both. You do not give Natasha nor Eren a pitying glance, but one assuring that you'll do everything in your power to get his sister - and, if you've read her right, her lover - back to them. "The longer those pits remain uncleansed, the more orcs will need killing... and less of your tribesmen will be able to be saved. Fiona, how many?"

"Less than I would expect. The breeding pits must be fresh." Fiona's words let Eren slump his shoulders in relief, while Natasha lets out a breath she was holding for a bit too long. "No more than a dozen orcs, two dozen goblins. Two black rites of summoning would produce such numbers."

"Aye, four breeding pits are enough to make a legion in a month's time," Damien offers. His hands play with one of the figurines Fiona set up to represent the orcs. "In a week's time, with pits even half full... twelve will become a hundred."
>>
>>5812796
"Then let us slaughter them like the swine they are, before they've the chance to multiply," Eren growls with hatred burning in his eyes. You recognize that rage, alien but familiar, and nod as he storms towards the door. Before he leaves, in the shadow of the door, he turns back. "I shall ready the men. We march at noon for that the Tower of the Hand. I pray you lowlanders will be ready to join us."

As the door closes, the Chieftain sighs. "Let us make this quick, then. Natasha, go get Anders to escort you back to the mountain. You have your duty there."

"But grandfather-" Natasha complains.

"No buts," he says.

"Boric, you escort her as well," you tell your second. His breath hitches like he's about to complain, but you shut him down. "Two guards are far better than one. I know not of the river's rituals, but if Natasha can cleanse the Taint even half as well as the Church of Light, then it's imperative that she prepare to receive the captives."

Unsaid is the need to ensure that she makes it to the mountain. When the Dark One is afoot, it pays to be cautious. As Boric escorts Natasha out, you turn to Fiona. "Is there anything else."

"Be wary of the graveyard," Fiona says. "There was a barrier there that kept my scouts-"

"You need not lie to me of scouts that don't exist," you raise a hand to cut her off. Boric did not need to know about this, but he may have already guessed as you did. Damien's lips curl into a smile, while Fiona pouts at having been found out. "The barrier kept your familiars out, and you could not see through their eyes any longer. Heretical magic, but hardly the most heretical magic."

"Well, if you get found out, it's either the gallows or the Order," Fiona grumbles. Understating the dangers in casting your soul so far, and why such things are heresy. That makes Damien... hum, you cannot say, but he would have to be skilled at barriers to keep his partner clean from demonic possession. "The point is that the graveyard is going to be a problem. It's too well protected for something so far from the tower"
>We'll smash through it and raze it to the ground
>We'll avoid it. The Tower of the Hand is our top priority.
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>We shall leave that in Damien's capable hands.
>Another plan (Write in)

Natural 20 Effect: Damien especially seems more on task now, though his humor will still remain rotten to the core.
The d100 event did not occur this update, and will occur next update.
>>
Rolled 17 (1d20)

>>5812800
>We'll smash through it and raze it to the ground
>>
Rolled 14 (1d20)

>>5812800
>>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.

we may be spreading ourselves thin, but I think our characters main concern would be saving civilians
>>
>>5812800
>We'll smash through it and raze it to the ground
>>
>>5812800
Let’s make that call when we see what’s behind that barrier. Ideally we’d be able to leave Boric to secure the location and rush the tower but we can’t afford to leave ourselves open if whatever is taking place in the graveyard would warrant immediate response.

That said we must also consider that the graveyard may be set up specifically to stall us, especially if the cultists are aware of the scouting attempts…
>>
>>5812800
>We'll smash through it and raze it to the ground
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
Rolled 11 (1d20)

>>5812800
>We'll smash through it and raze it to the ground
>>
Got a later start than I would have liked this morning, so it doesn't look like I have time for the morning update. Today may be a wash for updates due to the Holiday.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>>5812894
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
Agreed.

Especially if that Nat 20 effect means Damien will cooperate more, I say that this is the best option. I assume Boric is our Cohort. Cohorts are typically only 2 levels behind the PC, and he might even have a PC class.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
I think we can get along with Damien for today. JUST today thou.
>>
>>5812800
>>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.
>>
>>5812800
>We'll split our forces. Boric can smash the graveyard, while Damien and I can deal with the Tower.

>>5813042
In the mean time, can you post what the court and strategy dress looks like?
>>
>>5813042
Hey QM, can you say what options won the virtues and favors?
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>>5813450
My notes from the tally I took before writing yesterday had Faith winning Virtue, Gentleman and Lord winning the Level 2 Favors, and Unicorn winning the Level 7 favor. Backstory wise, she's probably had the Unicorn favor for longer than she's been Level 7 (I'm thinking she received it in the aftermath of Charlemont. There's probably an entire novel worth of stuff revolving around that).
>>5813432
Sure!
Court Clothes: When she must attend court for social occasions that she cannot where the dress her mother had made for her, or her knightly garb worn when called by the duke, she prefers to wear the simplest dress allowed. Which, unfortunately, is never as simple or comfy as she would like. Most functions she can get away with wearing her knightly garb, but several, she cannot.

Usually, she wears a sky-blue dress with a popped collar and somewhat low cut, with gigot sleeves that have thick gold stripes and continue on to her wrists after tightening up. The dress reaches down to her ankles, and has stripes of gold lace. With it, she wears a small, proper hat with a bright white plume that signifies her status as having never wed (nominally 'known a man', but even non-virgins will wear a white plume before marriage).

Like her boots, her shoes are heeled, adding an extra inch to her height.
Strategy Meetings: These largely depends on who is attending. Should the duke simply be calling his knights together to discuss matters of the duchy (typically one such meeting each season), she will wear her armorsilks alone, as is the fashion for knights on the realm's business.

Should he be calling her to attend a meeting where he has gathered all landed nobles who directly report to him, she would wear a high-collared sky blue sleeveless doublet with golden trim. It is stitched with her sigil in gold on her right side and a pattern of daffodils on the left. Beneath the doublet, a burgundy shirt with sleeves that puff out greatly at the shoulder and tighten around the wrists. The sleeves are striped lengthwise in a blue that matches the doublet.

Unlike the menfolk who would wear puffed pants and a codpiece, she wears pants closely tailored to her figure, like her doublet. Rather than two-toned and matching the color of the sleeves as men wear, hers match her doublet - sky blue, trimmed with a gold thread, with a pattern of daffodils on the right side and her sigil upon the left. A belt that matches her boots ties the pants off.

Her boots are brown leather, and have her zodiac symbol (the World Tortoise) stamped on the sides.

On her head, she would wear a big, floppy seestern hat with alternating skyblue-and-gold wedges with three great white plumes.

Also: I have a twitter now. I don't know how often I'll use it, but you can follow me here: https://twitter.com/LadyKnightLover

(also, lmao, this is going on to a second post, basically an update of itself...)
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>>5813626
>>5813118
Boric is a Spheres of Might Cohort (full details here if you want the crunch that will only ever really be used as a guideline: http://spheresofpower.wikidot.com/leadership#toc4), so he's not quite on the same power level as the PC-types of the world. Right now, there are 4 people who would have PC builds that you've met: Damien, Fiona, Natasha, and Eren.

As I don't know what Boric exactly does just yet, let's put his focus to a vote!
>Barrage sphere, master of putting a fuckton of arrows in the air
>Brute sphere, master of giving his foes a batterin'
>Boxing sphere, master of the COUNTER
>Dual-Wielding sphere, master of the Shield Bash
>Duelist sphere, master of Elden Ring's bleed damage spam
>Fencing sphere, the filthy casual who keeps parrying
>Gladiator sphere, master of buffing friends and demoralizing foes
>Guardian sphere, master of the "YOU SHALL NOT PASS" maneuver
>Lancer sphere, master of the pokey boys
>Shield sphere, master of protecting nearby friends from damage
>Sniper sphere, master of shooting people from far away with his gonne.
>Warleader sphere, master of WISDOM and TACTICS (but really it's kinda mid)

(Note, his equipment will probably be equal to or slightly better than yours, because his dad - a friend of the Duke's and someone on that level of society - bought him 'the good stuff')
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>>5813627
>Boxing sphere, master of the COUNTER
I see Boric's energy
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>>5813627
>>Lancer sphere, master of the pokey boys
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>>5813627
>>Duelist sphere, master of Elden Ring's bleed damage spam
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>>5813627
>>Boxing sphere, master of the COUNTER
he feels like this much more than the others, though maybe that's a result of banter being a counter-heavy convo strat
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>>5813627
>Gladiator sphere, master of buffing friends and demoralizing foes
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>>5813627
>Boxing sphere, master of the COUNTER
I heard no bell
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>>5813627
>Dual-Wielding sphere, master of the Shield Bash
Shield bash you say?
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>>5813626
About how tough is the average orc/gobbo? The image >>5812796 makes orcs look like monsters that are significantly stronger than humans but probably unable to wield weapons and armor as a downside. And I'm guessing the "breeding pits" are a "Goblin Slayer" reference.
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>>5813627
>Gladiator sphere, master of buffing friends and demoralizing foes
makes sense, for one so protective of us and quick to call out our rivals and accusers.
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Event Roll of 93: Providence

Your plans have been made.

In all likelihood, they will not survive contact with the enemy. They rarely ever do. You need only think back to the planned defense of Karl's Pass and the bloody fields of Charlemont to understand how quickly they collapse in the chaos of battle. All the same, there is wisdom in outlining your strategy for purging the taint has taken root within the village surrounding the Tower of the Hand.

Eren and his warriors shall sweep the village. A quick, broad stroke of a sword to cleave through the flesh of the greenskin swine. Orcs are hale and hearty beasts of muscle and sinew that no man can hope to beat in a battle of strength. Demons summoned from the Black Pit, what they lack is human wit. Their inability to think beyond breeding and their next meal shall be their bane.

The open nature of the village shall work against the goblins as well. They fare poorly without overwhelming numbers or the tight and winding corridor of cave and tunnel. You trust Eren's men to deal with them swiftly in the streets and fields. Should they hide in the ruins, they know well enough to set them ablaze instead of follow.

The tribesmen are not soldiers as your men-at-arms, but they are hunters. They know well enough the value of a methodical approach of slash and burn tactics.

Your men at arms will strike the hard targets fast and heavy. The graveyard protected by the barrier will be your first target to break, cutting down any heretics you find there in the name of the Lord of Light. You shall reevaluate once you arrive, but your current thought is to leave Boric there with half your forces to secure it once the defenses fall and the barrie shatters.

Then, you will take the King's pet heretic Damien along with the remainder of your men to break the Tower of the Hand. Light willing, the horn of battle will draw out what fighting men the cultists have stationed at the village entrance... and allow Eren's force to cut them down from behind.

That is the ideal situation.

You ponder your plans as you change out of your dress and into your armorsilks. With a brush against your choker, you look to the mirror and remind yourself why you wear your armor into battle as it unfurls. If schemes alone could win you the day, then you would have no need for the goldsteel that girdles you now.

All will not go well, all will not be ideal.

As your plans fall apart in the chaos of the melee, you need steel to shield your body just as you need Faith to shield your mind. Faith in your lance to strike true and not break upon the flesh of pigs or the maille of tainted men. Faith in your comrades to stand strong beside you. Faith in the Lord of Light to guide you in making sense of the chaos and finding his order to it.

You breathe deeply.

The curtain of your tent is flung open, letting in the light of day. You feel Boric's presence before you hear him say, "The men are ready to march, Dame Louise."
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>>5813928
"Glad you could make it," Eren sounds pleased to see you and your men upon the field, though his face remains a grim mask. He rides up on a grey stallion, siding up next to your white mare. He eyes your men-at-arms, twenty men and women clad in steel. "How quick can your folk march in that harness? My best hunters think we can make it to the south-west forest in four hours time, well before dusk. Will we need to weight?"

"If our harness slowed us down, we would have taken another three days to arrive," you tell Eren. He grimaces, knowing that by then the first brood of orcs and goblins would have been born from the pits. "We will circle to the north east on the northern road. Wait no more than five hours for the horn; if you do not hear it then, then it is likely they have ambushed us on the road."

"Well, that just means less of them to defend when we come to burn them out." A violent smile graces Eren's lips, his blue eyes blazing like his fiery hair. You cannot help but return it in kind. "Fair Springs keep you and yours refreshed upon your march, Maid of Charlemont."

He reaches out a hand, and you grasp it firmly. "And may the Lord's Light guide you and your men to victory, Eren."

"Hah! Now that's a lowlander prayer I can drink to," Eren shakes your hand, and then circles about, calling to his warriors. "Alright, huntsmen! We march single file, low to the ground. If those green pig-loving bastards send themselves a flight of ravens to watch for us, I want them seeing the tracks of one man, you hear me?"

As the highland warriors head down the south road, your men-at-arms take to the north in a similar formation. Magics like Fiona's prospered among the Dark One's servants, for they had no care what damage done to their souls, what possessions they left their bodies open to. Only demons possessed the bodies of men who flung their souls about, for the Lord of Light decreed man's free will to his angels. In lands tainted by the Dark One's presence, any and every beast could be the eyes of his servants.

Possession carries a foul scent on the wind no matter how much the caster tries to disguise it. Fiona reeked of flinging her soul about, that's how you knew she flung her soul about into her "scouts". Had she or Damien the scent of demons upon them, you would have driven your lance through their hearts, and damn the consequences.

Though he rides right behind you in the march, you cannot tell what heresy Damien reeks of. The scent of magic you can pick out, for sure, but it is not the taint of demons nor the rot of the dead. It cannot hurt to ask, "So Damien, what heresy did you commit to be sentenced to the Imaginary Colors?"

The man laughs from beneath his hood. He wear a tattered black robe over his harness, long bereft of its sleeves, and marked with a rough likeness of the notanthus flower in magenta. "I'll have you know, Dame Louise, that unlike many of my brothers and sisters, I am free of any crime."
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>>5813929
"Bullshit," Boric huffs from behind the man. "Of you and Fiona, I'd name you the greater heretic by far."

"You do act more as I'd expect from your order than she," you admit. For some reason, this sets the man alight with laughter. "From your manner, I'd half expect you to be a pornographer and charlatan atop your status as a heretical sorcerer."

"Well, I wouldn't call it pornography..." Though you cannot see his face, you can feel his eyes twinkling in the dark. Then, of course, he goes and says something that nearly sends you from your saddle in shock. "It certainly isn't my fault that you fill out your armorsilks so well, Dame Louise. I know it's the culture in our homeland for knights to go about in them, but to our poor hosts... they're unused to such displays of a lady knight's ample stature."

"Quite knave, or I might have your tongue," you growl, righting yourself on your mare. Your face aflame and your ears a burning red.

"Might?" Boric growls. "With your permission, Dame Louise, I shall take it now in the name of restoring peace and decorum to our march."

"Denied," you shoot Boric down. You can hear your second deflate as the heretic sorcerer doesn't bother suppressing his giggles. "Unfortunately, it needs remain where it is for the time being. Whatever brand of heresy the King keeps him alive for is too great an asset on this mission."

"I told you, I'm not a heretic!" Damien complains. Then he catches himself, and says. "Well, I wasn't a heretic when I joined the Order certainly - I volunteered to expand the scope of my studies without running afoul of the law. As I've never actually been formally accused of heresy, nor taken and tried before the Court of Light, I am not a Lightless Heretic."

Boric hums for a moment, before saying. "I don't think that's how that works..."

"It's not," you tell him.

Before the heretic, pervert, and apparent pornographer (who has drawn indecent pictures of you no less) named Damien can come up with some new witty retort, Trev rushes towards you from his position at the front of the column. The fields have begun to thicken into forest, and the men at the front of the column have just entered the path in the woods.

"Dame Louise!" he shouts, running up to your mare. His youthful face is tinged with green. "Dame Louise... there's... there's something you need to see at the front of the column. It's... it's not a pretty sight, Dame Louise."

Leaving your position at the center, you ride up to the front, and are met with a grizzly sight.
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>>5813930
A girl no older than fifteen has been crucified upon the first tree in the woods that could support her. Beaten and naked, you do not need to look to indecent places and see what leaks between her thighs to know what happened to her, and what sort of creatures did it. Her fiery red hair is a tattered mess, bruises about her eyes. A savage wound that oozes black is cut beneath her navel. The brand of the Dark One sealing it shut. A sign hangs from chains about her neck, covering her breasts.

In a jagged and broken scrawl that could have only be written by orc hands, reads the words: "She rejected the seed of her masters, and has paid the price."

But her wound still oozes, and her chest still rises ever so faintly with each breath. You bark an order to your men at arms, but they've already moved to do it. "Cut her down!"

At some point as you stared at the sight with righteous fury burning in your veins, Damien rode up alongside and swore in some foreign tongue. From somewhere or with some spell, he conjures a mat and blanket for the men to place the girl, who sputters and coughs and weakly shakes at the touch of others. Without a thought, you dismount from your mare, and drop to your knees before the girl and pray.

You are no church scholar who studies the magics that the Lord of Light grants unto the faithful. To you, such things have always been instinctual. You simple empty your heart of everything but your Faith in His will, and beseech him for his aid. Opening your heart and soul as a conduit for the Light, that it may work His miracles through you.

Faith has never failed you before.

It does not fail you hear. The Light flows through you, and into the girl, and you see as her wounds are undone. Her bruises fade, the cuts upon her body are sewn together, and her breathing becomes deeper and steadier. The only wound that does not fully heal is the one beneath her navel.

You let out a breath you did not know you held as her blue eyes flutter open - as eerily familiar as her fiery red hair. She softens as she sees herself in the company of her human kin, and then lets herself take some sorely needed rest.

Roll 2d20
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>Send Trevor and one of the lasses to the Village with this survivor, Rodrim ought know what to do. With the horses, they must make haste.
>Send Trevor and one of the lasses to your camp with this survivor, for the Church's medicine is her best bet. With the horses, they must make haste.
>It is best that she remain with your group for now. A safe place can be prepared once the church ruins are taken and held, but you cannot spare the men to send her back.

Providence: You found Astrid in a state where she could be saved, before striking the village, and not pregnant with darkspawn.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Rolled 3, 15 = 18 (2d20)

>>5813932
>>
Rolled 7 (1d20)

>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
so thanks to the high roll we found her before she got "cursed". I assume a regular positive roll would be finding her alive and pregnant with darkspawn then ?
also is it 1d20 by 2 separate people or 1 roll both ?
>>
Rolled 11, 20 = 31 (2d20)

>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5813932
>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Rolled 1, 13 = 14 (2d20)

>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
Yeah, that update last night cost me the ability to update this morning.
>>5813965
There were a couple of levels, this was the second best. An "auspicious" event would have found her in much better shape and probably without her having needed to stab her womb as a "fuck you" to the Orcs. The step down from this, she probably would have been in greater need of the rite of cleansing, and then the step down from that she would have been pregnant.

We'll do 1 roll both because that gives you the better result this time around.
>>5814020
Banking the for end of thread bonuses or Nat 1 negation.
>>5813762
Gobbos are fodder that are only dangerous when they have overwhelming numbers or tight, confined spaces to fight in.

In terms of raw strength, an orc probably has the strength of three to five men (without enchanted harness), depending upon how big they are. Louise and her father are probably the rare humans who can boast to be as physically strong as an orc without enhancements. Louise is an even match to the average orc in terms of raw strength, and a bit more nimble but a bit less hearty.

Stats wise, before Enhancements:
>Orc Boss: 24+ STR
>Dad in Prime: 22 STR
>Louise/Average Orc: 20 STR
>Boric/Trevor/Eren/Dad Now: 18 STR
>Average Man-at-Arms/Warrior: 16 STR
>Average Human Male (Levies): 14 STR
>Average Human Female: 10 STR

So yeah, Orcs are definitely scary, but they're not insurmountable foes by any stretch. They're also INT 5, WIS 6 on average, so... smarter than animals, but not by much. An equal force of humans and orcs, expect the humans to give them the run around if they have the initiative. Though a force of orcs can be scary to an unsuspecting village or county, and if allowed to grow into an army they can be dangerous to even a Duchy.
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>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
Might as well put Natasha to work.
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>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
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>>5814173
Have you decided what the brand of the Dark One looks like?
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>>5814327
Like a hentai womb tattoo
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>>5814387

Lewd
>>
Rolled 9, 14 = 23 (2d20)

>>5813932
>>Send Trevor and one of the lasses to the Shrine of Fair Springs with this survivor for the rite of cleansing. With the horses, they must make haste.
>>
>>5814387
>>5814391
>Barbarian, but not TOO barbarian
>Gets womb brand
>Carves out her womb, presumably with an improvised tool
>Gets saved by Paladins
>Is going to get carried to healing by a handsome squire two years older than her
It's like watching the backstory of the edgy-but-soft-inside love interest in a fantasy series play out. I'm rooting for Trev.
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>>5814444
She already has a girlfriend, so I guess it depends on if she's bi or gay, and how committed she and Natasha are.
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>>5814452
I thought our character only thought that because she thinks Natasha is a lesbian, because of what she said about the armorsilk
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>>5814452
But per the GM
>>5809617
Natasha's not gay, she was just scandalized by our armorsilks and the fact that we were - to her - prancing around next to nude infant of her little brother. Like her "leers" were a doubletake that we read too much into because we have experience dealing with thirsty lesbians and just assumed.
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>>5814456
>>5814459
Huh, missed that. Well, good luck Trevor! Louise needs to get a hobby to take her mind off her frustrated preoccupations, it seems
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>>5814464
One day René will return and she will be happy
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>>5814173
>spoiler
damn, the girl is hardcore. hope we can see her more.
>>5814387
funny, but I expected something more towards a terror sigil (not that both can't be done).
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>>5814327
>>5814658
The mark of the Dark One has a very simple foundation of four overlapping circles that form a flower, at the center of which is a symbol known as the Nameless One's Eye. The full symbol (as shown on the right) is also known as the Black Primrose.

The outer circles are often wrapped in thorns or spikes of iron as a factor of intimidation, and if constructed properly (as the one upon Astrid was) the Eye will always blacken in the sclera while its red iris glows. Many people believe the Dark One can see through these marks, as peepholes from the prison in which the Lord of Light sealed him. This ceases when they are defaced (as the one upon Astrid was by her actions), though the continue to writhe with evil power for some time afterwards.

Each circle upon it represents one of the Four Great Depravities: Domination, Depravation Degradation, and Destruction. Traditionally, the top circle is Domination, the bottom circle is Depravation, the left circle is Domination, and the right circle is Destruction. Though so long as Domination and Depravation only overlap within the Eye, the position matters not.

The four instersection sections represent the Great Woes - two born of the World (Depravation), and two born of Man (Domination). The Worldly Woes are Disease and Famine, while Woes of Man are Debauchery and Unjust War (if someone has a better term for that which isn't just "invasion", please let me know).

Post will be later tonight!
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>>5814692
Warmongering? Bloodlust?
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>>5814707
Warmongering is probably Unjust War. Bloodlust may fall under that or Debauchery. Just my guess.
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>>5814692
Note to self, don't let Louise get a dog.
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>>5814724
>Note to self, don't let Louise get a dog.
Pet great ape instead, got it.
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>>5814692
warmongering perhaps ? tyranny could be used but that's more expansive.
>>5814724
>Note to self, don't let Louise get a dog.
nigga she's a pious woman, chillex
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>>5814810
>great ape
Anon, I...
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>>5814884
Yes I am trying explicitly to get animals with tiny dicks around us to minimize the rape potential. What were you expecting? What you think I was going to ask for a pet barnacle? You degenerate.
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>>5814895
We're playing a highly-religious giantess, so even though she's heavily repressed and has some... Funny ideas... We can probably just commit to not fucking animals.
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>>5814898
I mean most women wouldn't fuck an animal, orcs don't seem to care though. I doubt dark lord jizz juiced up beasts care either.
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>>5814895
Pet rock
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>>5814902
Golem familiar LET'S GO
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Heal 5 vs DC 25. Fail to identify the girl's condition.
Initiative 18 vs DC 11

Black ichor continues to seep from the wound beneath her navel. Taking clean bandages from Boric, you wrap the wound and hide the accursed brand. That no hellish light peaks from the mark of the Dark One's Eye is no reason to leave it bare to the world. The Light's providence has led her from the brink of death. Now, she needs better medicine than you can provide if she wishes to live the rest of her life free from the Dark One's taint.

From the way she gouged the unholy symbol from her flesh, you suspect she does.

Unfortunately, that black ichor is not born of her body's rejection of the foul brand.

It comes from the mark itself. Four interlocking circles, overlapping to form a likeness of the Dark One's eye, the outer rings wrapped in spiked chains that almost form a pair of wings. You expect to find such a mark upon every cultist, every victim of the cult, steeping their blood with tainted ichor until it drives them mad.

You know not how much of it now oozes from the wound, and how much circulates through her veins. Less than you feared more than you would hope, from how the veins around the brand have begun to darken and turn black.

Once the bandages are wrapped and tight, you cover the girl with the blanket and pick her off the ground.

"Trev!" You call for your squire. He swiftly attends you, the reins to your mare in hand and the white horse shortly behind him. "I am tasking you to ensure this girl is brought safely to the pagans' shrine upon the mountain. We have not time to bring her to the Hospitaliers, so I pray that their Rite of Cleansing is sufficient to clean her of the taint."

Trevor nods. He mounts the saddle your horse somewhat awkwardly, for Dawn is near as large as a stallion. As you hand him the swaddled girl, he hesitates to ask, "What if their rites are not enough to cure her?"

"A knight must make his own decisions, Trev," you say with a clap to his shoulder. Uncertainty fills his eyes, something a knight needs not show so openly. If he wishes to kneel before the king and receive honors, well... "I trust you will remember the seven virtues, and act accordingly. Now, Boric! Lend Leana your horse. Two riders are better than one on these roads, but I cannot spare both you and Trevor."

"Of course, Dame Louise." Boric dismounts and passes the reins of his mount to Leana.

One of the younger men at arms and a skilled spellslinger, she is a mousy young woman with brown hair a few shades lighter than Trevor's. As she scurries into the saddle of Boric's horse, you approach them both. Boric leans into you, whispering, "That's a heavy burden that you've just put on Trev's shoulders, if I may be frank."

"Aye, but it's one he's ready for," you whisper back to him. "Plus, I'm not above sending a bit of insurance with him."
>>
>>5815081
Before Leana can be off with Trevor, you hold her back a moment and pass a quiet little order to her as... support for your squire's success. Nothing that would besmirch Trevor's honor, for you have every faith he will do the right thing, but every Lord has their advisors. "If things go wrong and that fountain ritual fails to cleanse the girl... make sure Trevor consults with Natasha before he does anything rash. Even in the worst case, you may be able to make it to the nearest Hospitalier before the girl is too far gone."

Leana puffs up upon receiving your orders, her face flushed with happiness. Giving you a brief salute, she assures you that, "Y-Your will be done, Lady Louise! I won't fail you."

Then she squeezes the sides of Boric's horse with her thighs, and trots off after Trevor. You wave the two of them off with an expression of forced serenity on your face. Sensing your discomfort as certainly as a wolf smells blood, Damien steers his horse to your side and asks the obvious question.

"Since when were you a Lady, Dame Louise?" There's laughter in Damien's voice. It's buried deep, the question almost genuine, but you can feel it in his tone.

"If I'm a Lady, then you're no heretic, Damien," you tell him.

"I see!" Damien gives you a deep flourish of a bow. "My congratulations to you, then. What did the good Duke elevate you to for you service? From your service record, I would say that you have earned a bit more than a Baronette. Full Baroness, at the least, I'd assume - you deserve no less!"

You walk away before he even moves past his congratulations, though the pest insists on following you back to your position at the center of the column. He belongs there too, so you cannot just shoo him away. Instead you pointedly ignore him, shouting orders to your men-at-arms. "Form up, men! We've a deadline to catch. Let's not keep our barbarian friends waiting!"
>>
>>5815083
===

Two hours march through the woods, and you make it to your position with time to spare, half-an-hour prior to the deadline. You see no smoke and hear no sounds of battle in the distance, so Eren and his raiders must have taken their positions, ready for your horn.

Your men-at-arms stick to the cover of the forest, behind the thick of trees that separates the woods from the clearing around the graveyard. A fog lays thick in the air. It reeks of magic, though if the dead wait within it, their masters have done well to disguise their wretched scent. What scents you do catch are those of orc and goblin, a reeking scent like swine on a hot summer's day that wafts from the direction of the church.

A burnt out steeple looms over the graveyard. The enemy does not notice your presence, so you plan to seize the initiative by... Roll 1d20
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>Have your spellcasters drop conflagrations upon the church, finishing the job that wildfires failed at... and roasting the inhabitants alive.
>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>(Write in a different plan)
>>
>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 15 (1d20)

>>5815084
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>>
>>5814724
>>5814810
>>5814884
>>5814895
>>5814898
>>5814901
Beg pardon what in the goddamn? Where did this tangent come from? I... I would assume that these things would not happen, references to certain genres notwithstanding, this isn't a smut quest (beyond a bit of verbal fanservice talking up how hot the hot people are).

Anything that happens with Louise will fade to black for privacy, and anything that happens to the victim girls will most involve describing the aftermath (as happened with Astrid)
>>
>>5815128
I think it's because of the meme about white women fucking dogs. But I have no idea why mention it now and not before.
Can we still have a little pet golem?
>>
>>5815128
because it's funny
>>
>>5815128
lol idk Knights I was just making the classic white women joke. You better watch out for that one anon though.
>>
Rolled 13 (1d20)

>>5815084
>>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>>
Rolled 3 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 2 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>5815128
someone made a classic white woman/dog joke but I dunno why one anon made it even worse
>>
>>5815128
I only wanted to debunk the ape-rape meme. I wouldn't mind a pet dog or golem, and promise not to fuck either Well, maybe the golem, depends if they're nice
>>
>>5815173
Yes, but responding to the post on the dark sigil with it made me wonder "Wait, did I imply that here somewhere"?

Also, in theme with all of the words starting with D, gonna change "Unjust war" to 'Discord' and Famine to 'Desolation'. Not quite the same meanings, but allows them to be a bit more broad and gets the point across. Discord having anarchic, struggles-for-dominance implications, desolation being what happens to the land that in turn causes famine (and can have other meanings).
>>
>>5815210
So the dark Lord gives a lot of Ds. Got it.
>>
>>5815213
He has 8 to be exact.
>>
>>5815210
I think the jokey shitposting, probably not serious thinking went:
>womb tattoo/symbol, lonely white woman, animal-looking rape-orcs
>hentai womb tattoos and 'you just know' dog meme
>better keep our lonely white woman protag away from animals, hahaha
I don't think anybody suspects you are writing "that kind" of quest, except the one anon in the /qtg/.
>>
And I suppose since his title is Dark Lord, he is also a D himself.
>>
>>5815218
It's always the /qtg/.
>>
>>5815210
what so you're saying the Dark Lord is pic rel ?
>>
Rolled 10 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
Rolled 18 (1d20)

>>5815084
>>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
>>
Rolled 6 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
As good time as any for him to show his worth I guess…

>>5815128
Thank you.
>>
Rolled 6 (1d20)

>>5815084
>You brought a heretic, make use of him. What heresies can Damien weave against your enemies to give you every advantage?
>>
>>5815084
>>Drop to armorsilks and move in stealth, like hunters. Not your specialty, but reliable against Orc and Goblin, and cautious against the fog.
>>
I overslept this morning, but we'll have an update tonight.
>>
>Sound the horn and break your way through. Whatever tricks the fog hides shall be crushed under the weight of steel.
Everyone be like "oh let's let the heretic do his heresy". Nah bro fuck that, RIP AND TEAR

RIP AND TEAR ORC GUTS.
>>
>>5815128
I never thought that this is THAT kind of quest but I do think Louise needs to get laid because she desperately needs it.
>>
>>5815128
>victim girls
I see you, QM.
Patrician taste.
>>
>>5815757
>I see you, QM.
anon I think that was just a coincidence
>>
Diplomacy 31 vs DC 30. Careful wording and command of the situation avoids Damien and Boric coming to blows.

"So, Damien," you look to the heretic at your side. The King trusts the Order of the Imaginary Color. You trust the King's judgment, even more than your own. Therefore, you suppose you trust this devil-you-know enough to call him comrade-in-arms, but not a hair's breadth further than that. "What heresies can you conjure to aid our men in the battle to come?"

"I thought you'd never ask!" Damien sounds excited. Throwing back his hood, he unties the bindings about his eyes.

When the blindfold falls, you feel a pressure weighing down on you. As if the air suddenly became a thousand times heavier, like the crushing depths of the ocean. On instinct, you draw the light into your body, making you the only one of your men not forced to the ground by this overbearing weight. Even so, you feel the pressure upon your knees and spine, as though ten-thousand bars of iron were just placed upon your back.

"What treason is this?" hisses Boric. The curtain of his blonde hair covers his face as he struggles to stand, his head bowed by the tremendous weight upon you. "What devil have you conjured, Damien?"

You do not ask questions. Though it weighs heavy at your side, your Faith in the Lord of Light gives you strength enough to raise your lance to level with Damien's throat. Your voice is quiet, but carries will enough to demand that he, "Undo your spell, warlock. Lest you be mistaken for the Dark One's get."

Your eyes meet his.

You see them for the first time, burning with the light of a color that does not exist. One cannot find the shade 'magenta' when one breaks light into its components with a prism. It is a heretical thing, and in his eyes, you can see the faint lines of a flower dancing and shifting, the circles forming new blooms as they move in a chaotic pattern.

"I am no friend to the Lightless, Dame Louise," Damien raises his hands in supplication, but the spell does not fade. He looks to your men at arms with a frown. "No more than this is a spell."

"Explain." you demand.

"When I unseal these eyes of mine... there is a threshold one must exceed to withstand them," Damien explains, his hands still raised, his ever-present smirk twisted into a serious frown. He tells you that, "Your man Boric is on the cusp of meeting it. Just a little more and he'll be there. While you... well, I had no doubt that the Maid of Charlemont would not be knelt by the Lord of Wisdom's gift."

You lower your lance, but only just. Boric rises to his feet, but hunched over as he is, he would be of no help if you wished to fight Damien. You choose to trust in the King's judgment for now, and ask, "What need had you to unseal them? Sorcery needs no special eyes, last I checked."

"That's obvious, Dame Louise," Boric spits. "This Lightless bastard means to feed your men to the orcs, and give the women over to the goblins."
>>
>>5816270
"Now, Boric," Damien's magenta eyes come alight with mirth. "If I wanted to do that... I would not have cast a zone of silence about us just now."

"Do tread carefully, Damien," you warn him. For emphasis, you channel the Lord's Radiance into your lance, a reminder to all who can sense such things that he is not the only practitioner of the mystic arts among you. He winces, his special eyes no doubt seeing a blinding light invisible to ordinary senses. "I trust the King's judgment, but that trust must go both ways. An explanation, if you would."

"Sorcery beyond sorcery, Dame Louise," Damien says that as if it explained anything. "These are the Lord of Wisdom's very own eyes, and with them I can see the threads of magic as they're woven. The barrier that troubled Fiona so... she can only see as her pets do, but as I see the world such things can easily unravel."

He pulls a pair of daggers from their scabbards upon his belt. No, not daggers - not entirely - but rather oversized knitting needles whose hooks smell strange and twisted to your senses. "This is your command, Dame Louise, so I shall ask you - what sort of quilt would you have me weave?" Roll 1d20 on behalf of Damien, then 1d100
>Have him undo the barrier
>Have him weave an exception into the barrier for your men-at-arms.
>Have him undo the fog that has covered the graveyard.
>Have him weave the ability to see through the fog into your men-at-arms.
>Have him weave fortifications into the magic items your men-at-arms carry
>(Write In)
>>
Rolled 18 (1d20)

>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
Kinda necessary.
>>
Rolled 76 (1d100)

>>5816270
>You see them for the first time, burning with the light of a color that does not exist. One cannot find the shade 'magenta' when one breaks light into its components with a prism.
I was gonna make a joke about the first part, but the 2nd one was neat.
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
>>
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
>>
Rolled 52, 70 = 122 (2d100)

>>5816271
>Have him undo the barrier
We are not the only people in this assault.
>>
Rolled 3 (1d20)

>>5816271
>>Have him undo the barrier
>>
Rolled 98 (1d100)

>>5816367
>>
>>5816271
>Have him weave an exception into the barrier for your men-at-arms.
Undoing it may alert the enemy
>Have him weave the ability to see through the fog into your men-at-arms.
>>
>>5816271
Ask him about the fog and the barrier.
Dispelling the barrier seems a natural choice but I’m a bit worried it’s also meant to keep something in and not just ourselves out, and the fog might have more ominous function to just obscuring Skellies digging up… not that this were not a problem already.
>>
Rolled 20 (1d100)

>>5816271
>Have him undo the barrier
>Have him weave the ability to see through the fog into your men-at-arms.
>>
Rolled 15 (1d20)

>>
>>5816381
Agreed
+1 to this, though if we have to choose, fogsight. Though really it depends on what the barrier will do. Better for us to see and them to know we're there then both of us being blind. But if it hurts us or keeps us out, then the barrier needs to go/an exception be made.
>>
>>5816271
>Have him undo the barrier
>Have him undo the fog that has covered the graveyard.
>>
>>5816271
>>Have him undo the barrier
>>Have him undo the fog that has covered the graveyard.
>>
I feel like we (the players) have less information here than the characters in the story do. What exactly do barriers do? Has Louise fought against the Dark Lord's servants in the past? Are some of their tactics known? Would there be reason to suspect the fog would do more than just reduce visibility? My speculation is the cultists power is less about brute force and more about debuffing their enemies to stop them from fighting back effectively. Unsure of how to make an informed decision.
>>
Rolled 12 (1d20)

>>5816271
>Have him weave fortifications into the magic items your men-at-arms carry
>>
Rolled 49 (1d100)

>>5817067
>>
Damien's Spellcraft 39 vs DC 35

"I would not have you weave, but unravel," you tell him. With the time that has passed, the subtleties of the barrier's scent have made themselves apparent. It is a necromantic thing, a trap laid for those who understood the dangers posed by the graveyard, but had no means to sense the presence of magic. It produces a withering that would turn even the heartiest of men to ash, if exposed to it for too long. "Can your heresies undo this barrier?"

"Can a duck float across a pond?" Damien asks you in turn. With a flourish, he takes his hooked daggers and cuts at the air. "A curse woven to this size would take half a dozen of the King's finest siege-breakers half a day's work to crack. Luckily, you have me."

Boric coughs, finally able to raise his head - if only just. "Luckier still that the darkspawn haven't felt the heaviness in the air and swarmed us all."

Your men at arms groan in agreement with Boric.

With crossed arms about your stomach, you stare intently at Damien's work. With each pick of his hooks, a flash of magenta fills the air with a light that ought not be. The scent of necromancy fades, bit by bit, still hanging over the graveyard like a curtain of dread and death. Boric's point is well made, and you tell Damien such, "Do work quickly. However useful those eyes may be, Boric is right - subtle, they are not."

"I am almost done, Dame Louise," the heretic assures you. A few more picks, and a gust of fresh air disturbs the stagnant magic. "You ought ready you horn. If the Lord of Wisdom's blessing is unsubtle, then the collapse of the barrier will be like the ringing of the hour's bell. They will not know where we come from, but there will be no doubt of our arrival."

You nod at him, and turn to your men. Boric's hand is already upon his sword, and the others have begun to drag themselves up against the terrible weight of... you will not call it 'divine presence'. A terrible heresy. "Be ready to be on your feet, men. Damien, seal those eyes the moment the barrier comes down. As soon as the defenses break, we sound the horn, and..." Roll 1d20
>Strike the ruined church and eliminate their forces here.
>Storm the graveyard and destroy whatever that fog hides.
>Barrel through and straight on to the tower, eyes on the objective.
>Advance, burning everything in our path. No mercy spared for the Lightless.
>Make for the nearest pit to save who we can, and put down who we can't.
>(Write in)
>>
>>5817103
>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
Rolled 14 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here
>>
Rolled 10 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here.
>>
Rolled 20 (1d20)

>>5817103
>>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
>>5817103
>Strike the ruined church and eliminate their forces here.
It seems the graveyard might be just a bait in a trap.
>>
Rolled 16 (1d20)

>>5817103
>Strike the ruined church and eliminate their forces here.
That’s next to the graveyard? I reckon cleaning out whatever blasphemy they are carrying out there should go a way of purifying the are?
>>
>>5817238
>are?
area
>>
Rolled 3 (1d20)

>>5817103
>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
>>5817103
>Storm the graveyard and destroy whatever that fog hides.
>>
>>5817103
>>Advance, burning everything in our path. No mercy spared for the Lightless.
>>
30 General Combat Roll

As you give your men-at-arms their orders, Damien finishes his work. You can smell the air clear itself of necromancy's rot as the barrier falls away before you see any signs of it. The odorous flavor of magic drifts away upon the gentle breeze, dispersed as its foundations no long hold it place.

The hooks of Damien's daggers, catching upon invisible threads of mana, flash with the color of unnatural things as the heretic pulls at one final thread. Smiling all the while, it is as though he has forgotten how those heretical eyes of his have laid out your men-at-arms. When he pulls apart that last woven thread of the barrier's foundation, you come to understand what he meant when he said that its unraveling would be unsubtle.

The flashing color-that-is-not travels from his dagger-hooks at lightspeed, flashing into existence a web of threads that dome the church and graveyard with bands of magenta light. For a moment, the web lies still, frozen in an instant of time that seems to stretch into eternity.

Then, like a tent that suddenly found its supports removed, the web collapses and deflates. The threads of light that shine with a color which cannot be found in the light of the sun and the stars flicker and fade, one by one.

"It is done," Damien announces. With a flourish of his daggers, he returns them to their place on his belt. When he turns back to you, the sealing cloth covers his eyes once more, the weight of their presence evaporating as swiftly as spilt water in the desert. "Though I do believe the whole camp knows of our presence now."

"Good," you say. Damien's lips thin at that, uneager for the fighting to come. Your eyes go to Boric and your men-at-arms, as they return to their feet. "Boric, sound the horn and let our highlander friends know that we've arrived."

"Aye, madame." With those words, Boric takes the horn from his belt and blows.

BWAAAAAAAAAAAH. BWAAAAAAAAAAAH. BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.

Three blasts of the horn, two short and one long. A cry well known among the Daffodil Kingdom and the Empire of Roses as the universal call to battle. Though you only told them to expect the sounding of the horn, even the Highlanders should recognize it for what it is. It is the sound that announces the cleansing of this village, and the scouring clean of the Tower that this cultist has made its home.

A shiver of excitement runs down your spine when you hear the enemy's response. It is not the panicked shouting of cultists that still have some shred of human dignity left in them. There are no shouts of men that have realized the gravity of their heresies and the consequences that have come for them. Here and now, there will be no men and women who willingly branded themselves with the Black Primrose and the Dark One's eye throwing themselves down and begging for the Light's Mercy.
>>
>>5817526
For what you hear in the wake of the horn's last echo is not the shouts of men, but the bleating squeals of furious hogs. The battle cries of wretched beasts summoned from hell's pit: orc and goblin.

"Form ranks!" Boric barks to your men-at-arms. "Spearhead formation, lances to the front and casters to the rear! Madame, who shall have the honor this day, of being the tip of the spear?"

With the weight of Damien's heresy lifted from their shoulders, they move into the formation your second ordered, forming a tight triangle around you and Boric from which their lances stick out like the quills of a porcupine. Well, if the quills were each half again as long as a man's height, and capped with a steel blade twenty inches long and as broad as your hand.

As they fall into place, you contemplate the answer to Boric's question. The tip of the spear bears the weight of the most danger, but carries with it the greatest honor in battle. It is not a position that you can give out lightly, nor one that you could fairly claim for yourself or Boric without grumbles of dissatisfaction from the men and women. It is a reward for your men-at-arms, important for their morale.

Yet you cannot take too long, or else the enemy will gather their strength. Quickly - and, you hope, fairly - you come to a decision that you pray shall please your men-at-arms. "Alex of Woodhall, there are none here who would question your piety and Faith in the Lord of Light. Against the heresies we face this day, I call you to be tip of the spear."

A young man steps forward and into the front of the formation, holding his lance with pride. Only a scant few years older than the age you claimed be when the King's men called for levies against the Alans horde, he is young and strong, and most of all he is faithful. Boric nods at your decision, and the rest of the men-at-arms approve enough.

Though as always, a few hotheads grumble their disappointment that you did not select them

Such things can never be avoided.

"Advance to the church!" The formation settled, you call an order to your men-at-arms. Brushing your finger against your collar, your helm folds out and gives your voice a metallic ring. "Casters, fire freely. Remember that what we face today are demonic beasts and wretches that possess not even the shred of human dignity held by Imperial Dogs. There shall be no mercy spared for the Lightless! Let every blasphemy they have made be turned to ash beneath our fury."

"Glory to the first man who kills themself an orc!" Boric follows up your words. "Honor to the first to crush a goblin's skull beneath their boots!"

"AROOH! AROOH!" With each shout, you men-at-arms slam the butt of their lances into the ground.
>>
>>5817528
Then, like an unrelenting tide of steel, they march from the treeline into the chaos that stirs in the shadow of the ruined church. They do not charge wildly as half-trained barbarians would, their march is methodical, designed to shatter formations of Rosland Dog-Soldiers. Or, in this case, to grind their way through the waves of green swine that await them in the fields.

A dozen orcs and more goblins than you wish to count turn to the trees as your men emerge, staring at your formation with unnatural, alien aliens. Square pupils burn like bright red coals against the pools of black that make up their sclera.

The orcs look like great tusked boars that have been painted painted green, and learned to stand on two legs. Few among them wear any sort of armor, most preferring to cover themselves with rags, or to leave themselves bare except for a loincloth. Those that do wear armor, wear its mockery, crude iron strapped to their body with leather, covering little more than their pot-bellies. In their hands, they carry black iron weapons that look more like a butcher's tools than sword or axe.

The goblins have the look of furless rats about them. Like the orcs, their skin has been dyed an ashen green. Their noses squat and their teeth long and sharp, they wear ragged hoods over their floppy ears. None of them wield any sort of armor, though their weapons have a more sophisticated look to them than those of the orcs.

It does them little good.

Brute strength and inhuman cruelty cannot win the day against human wisdom and superior equipment. Goblin weapons are easily turned by the shape and superior steel of the folding plate worn by your men. Orc weapons may have had the brutish strength of their wielders to dent - or even pierce - your men-at-arms' plate, but the swine die before they can get a proper swing.

Those orcs that charge skewer themselves upon the lances of your men. Those who do not charge find themselves pierced by a barrage of magic missiles coming from your rearguards. What few who manage to make it through the line of lances are cut down by you and Boric. For all he looks the part of an elegant duelist and swordsman, your second is swift and brutal with his halberd's counter-blows.

Every strike you make is filled with the Light's radiance. Those orcs who make it far enough that it is your lance they die upon do not leave even their corpse behind. Their bodies turn to ash.
>>
>>5817531
The formation leaves behind a trail of orc-swine corpses and the trampled bodies of goblins as it thrusts towards the church. Not a single one of your men-at-arms has yet to take more than a few bruises, superficial wounds. Even Alex at the tip of the spear, whose armor has been covered in the slime of orc and goblin gore, looks little worse for wear. Roll 1d100 and 1d20
>Enter the church through the main door. Damn subtlety.
>Have Alex kick the main door open and have your casters torch the interior.
>Smash out the fire-burnt walls and flank whoever is there.
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>
Rolled 46 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>
Rolled 20 (1d20)

>>5817534
>>5817535
>>
Rolled 9 (1d20)

>>5817534
>>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)

>Smash out the fire-burnt walls and flank whoever is there.
>>
Rolled 89 (1d100)

>>5817534
>>5817535
>>5817536
>>
Rolled 2 (1d20)

>>5817534
>Smash out the fire-burnt walls and flank whoever is there.
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)
>>
>>5817157
>>5816437
Banking for End of Thread rewards or Nat 1 negation.
You guys have 3 banked Nat 20s and 1 banked 69/77/100.
So everyone is on the same page: Cursed d100 rolls are 1, 13, and 66. Blessed d100 rolls are 100, 77, and 69.
>>
>>5817534
>Enter the church through the main door. Damn subtlety.
Survivors may be here.
>>
Rolled 9 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>Enter the church through the main door. Damn subtlety.
>>
Rolled 40 (1d100)

>>5817534
>Consult with Damien if he has any heresies that can view the interior. (Roll an extra 1d100)
>>5817555
69 is blessed ? thought it would be a joke roll
>>
Rolled 18 (1d20)

>>5817534
>Leverage your special divinatory senses for undead, demonic presence, and evil to see what is inside first. (Roll an extra 1d20)

>>5817749
69 would be used to help her get laid
>>
>>5817749
>>5817762
It's based on the tradition of my home TTRPG group. A 69 and a 100 on an event roll always result in "extra good" things happening, while a 1 or a 13 are always extremely cursed.
>>
Rolled 100 (1d100)

>>5817534
>>Smash out the fire-burnt walls and flank whoever is there.
>>
>>5818007
Lmao, second time I rolled 100 today. Only this time it's good.
>>
File: Annette armorsilks.png (1.34 MB, 1154x1920)
1.34 MB
1.34 MB PNG
Ally's Perception 31 vs. DC 25

You eye the double doors leading into the ruins with suspicion. The timber and iron look too fresh for the crumbling, burnt-out masonry of the once-hallowed structure. Black tar and ground cinnabar paint a crude depiction of the Black Primrose upon the simple wooden face, almost inviting the faithful to smash it down. Your nose can pick up the faintest whiff of brimstone, of magic tinged with flame and ash.

Gut instinct warns against smashing straight through, not without knowing what lay on the other side. It could be just as easily be a trap of explosive runes as it could be the flickering light of an everflame dancing in a golden dish. When dealing with heretics, one cannot be too cautious.

You nee a greater divination than your own, if you wish to see what lay on the other side.

Raising your hand, your men fall still and quiet. The only noise that fills the air are the soft incantations of your casters, and the cracks of thunder as their spells seek out goblins that have taken flight. All the orcs lie dead from spell or spear, and thus far no reinforcements have joined them.

"Damien, what heresies can you conjure that might show us what lay within the chapel?" You whisper above the silence, keeping your voice low. When he does not respond, you turn your head to where he ought to be. "If you cannot perform, then-"

Your words fall short when you see no robed knight among your formation.

"Boric," you turn to your second with narrowed eyes. "Where is Damien?"

"He never joined the formation, Dame Louise," Boric informs you. He cannot see it beneath your helm - and perhaps that is for the best - but your face contorts into a rather unflattering expression at his words. Your silence speaks with all the volume that he needs to hear your frustration with him. "I thought you knew when you called the advance, madame."

A reminder that he is not beholden to your command, let alone that of a humble man-at-arms such as Boric, hangs unspoken in the air. You want to hiss in frustration, but you keep it back to just a quiet sigh.

"I saw Sir Damien slip into the fog," whispers one of your men-at-arms. You recognize her as Annette, a woman's woman stout and hearty, and but two inches shorter than Boric. Most importantly, one of the few women's women who accepts your preferences for what they are. When you look in her direction, she continues with, "It was right as the horn sounded. He was whispering something about finding some toys to play with."

Boric snaps to her. He does not sound mad, simply disappointed, when he asks, "Why did you say nothing of this?"

Annette throws a hand up in surrender to her superior officer, "I'm sorry! I was afraid the heretic would turn me into a newt!"

"A sanctioned sorcerer would do no such thing," You assure her with a gentle voice, implicitly forgiving her slipup. "That spell is heretical. Wait, Oh..."
>>
>>5818379
Annette nods quite vigorously. "Yes, madame. Oh..."

That breaks the axel on the wagon of your plans quite thoroughly... and makes you wonder if the King's heretics have some other motive here than helping the Highlanders savage a mutual enemy. No, it should have been obvious that they had another motivation from the beginning. The destruction of the Dark One's cults was simply so desirable on its face that you did not question their presence as hard as you should have.

You had a plan if Damien had no divinations up his sleeve. A more roundabout approach to breaking and entering into the Church. That plan expected, but did not need Damien to be among your men for this assault. It does not sit too well, though, knowing that heretic is somewhere you cannot keep an eye on him.
>Enter the foggy graveyard with your men and search for Damien.
>Continue with your backup plan without knowing where Damien is.
>Set the church ablaze and move on to the tower. That is where the truly worrying materials should be.
>(Write in)

Natural 20 Bonus: Annette heard Damien mention something about "finding toys", his motivation for ditching you.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
let's finish this, we'll get him after so we can assault the tower.
>>
>>5818383
>>Continue with your backup plan without knowing where Damien is.

I just KNOW this is where they are keeping the (female) survivars. I just know a church to the god of light is the unresistable location for demons to do their sacrelige. Although I also wonder if burning them to death is the kinder outcome for the prisoners.

Either way, I feel like the mc is the type that would try and save survivors first.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
It’s unfortunate but we do have priorities. At least he should not be working to our detriment.
>>
>>5818383
>>Set the church ablaze and move on to the tower. That is where the truly worrying materials should be.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
>Enter the foggy graveyard with your men and search for Damien.
>>
Rolled 10 (1d20)

...I forgot to call for a d20 roll.
>>
>>5818383
>Continue with your backup plan without knowing where Damien is.
>>
>>5818383
Can I get a quick rundown on what Damien looks like in your head OP.
>>
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>>5818931
>>5818946
Absolutely cursed. Don't think you can hide those from me (fortunately, I did the roll, it's a 10, and the double 1 will not penalize you).

>>5818967
Damien would be a man in his early thirties with sharp, pointed features. A bit of stubble because he doesn't often shave, very faint hint of a mustache. His hair is only beginning to go grey, and he keeps it in a low, loose pony tail that reaches halfway down his back. Lanky but well-muscled, about as tall as Boric and Trevor (so shorter than Louise by most of a head).

His armorsilks are black like your own, and have several magenta runes stitched into them in a pattern that glows slightly. The Imaginary Flower stitched upon the breast. One inch heels on his boots. His folding plate's compressed form is like an iron slave collar.

At all times, he wears a blindfold that lets out two pinpricks of magenta light where his eyes should be.

His armor is not as elegant as Louise's. There is very little in the way of detailing, and its finish almost deliberately avoids allowing the steel to shine. It is rough and bulky, but not overtly spiked or anything like that. Over it, he wears a long, sleeveless black robe. On its breast, the Imaginary Flower. On its back, in stitching that imitates his handwriting, a set of runes that supposedly spells out the True Name of the Lord of Wisdom.
>>
>>5818978
What's Louise's bust size?
>>
>>5819013
Well I assume that depends on how big the stone was they used to chisel it out of.
>>
>>5819013
Asking the REAL questions now
>>
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Initiative 13 vs DC 12

Damien's mischief can wait for now. He has his priorities and you have yours. His may come from a so-called Knightly Order composed in its entirely of pardoned heretics, but ultimately they answer to the King. Damien's sorceries put you ill at ease and you trust him only half as far as you can throw him, but it is not your place to question the King's judgment.

If the one who sits upon the Daffodil Throne trusts Damien, then you suppose you can at least trust that his work shall not hinder the efforts to scour this village clean of the Dark One's taint.

"This way," you whisper through your helm. Some murmurs of confusion follow as you guide around the front and to the sides of the old church. There, the masonry that stands is old and crumbling, as its timbers groan under the weight of ages and neglect. This warrants the explanation that, "The doors reek of evocation. The enemy wishes for us to charge in blindly. I would not give them what they want, when we can make our own door. Martin, I believe you are carrying Hilde's Knockers?"

For some reason, Martin makes a choking sound while some of the other men-at-arms chuckle. For some reason, Vaast offers assurance that, "We've all handled Hilde's knockers at one point or another, Madame."

"Aye, even I've had a chance to handle her knockers," Annette says with an oddly proud tone in her voice. A few of the men whistle and make odd comments about that being 'nice' when she declares, "Best I've ever had, if I had to say. She's always willing to take feedback and experiment."

You're quite glad to hear that Hilde's been quite diligent in improving her skill in the arts as a khemist. The duke sent her to your fief to advise you in all natural philosophies, but she always specialized in artifice. When she first arrived in your household, she knew less of the khemical than you absorbed from Rene, so very long ago...

But that is not the point right now. The responsibility for carrying specialized equipment changes up with each campaign, to ensure that all of your men-at-arms have experience in each role. Still, you're quite sure that the papers for this assignment say, "Martin is the one holding onto the Knockers today, yes?"

For some reason, that makes your men chuckle all the more. Even Boric lets out a snort of laughter, though he quiets up when you turn your head towards him in confusion. What is it that they find so funny?

After a moment, Martin speaks up, "Aye, madame. I've... uh... got the Knockers. How many should we need?"

You rap a steel-clad knuckle against the masonry. A light and hollow sound returns, a testament to the wear that ages, neglect, and fire have brought upon the once hallowed structure. "Hmmm... with the state of the masonry, I would say one should suffice. Hilde's Knockers are quite large when they explode, wouldn't you say?"
>>
>>5819079
"A-Aye, madame," Martin says. He quickly busies himself with his rucksack in search of where the knockers have been packed away. When he pulls one free, he tells everyone to, "Everyone stand clear. Knocker's out, getting ready to prime. Thirty seconds, Dame Louise?"

"Aye, thirty seconds will do," you confirm.

The Knocker Martin pulled out has the look of a brick wrapped in paper, with several clockwork mechanisms on its surface that regulate the time of its detonation. Beneath the paper, a wooden box carved with runes of protection holds within it a sticky khemical substance that miners have used to blast tunnels in the bedrock for centuries. A dial on one side allows a time to be set until detonation, and one can peel away the paper from the opposite end to allow a man-at-arms to easily place it upon any structure.

Hilde invented the device not five years ago, and has improved it little by little with each iteration. She was not the first person to think of using khemical blast jelly against fortifications, but her creation made its use swift, easy, and reliable. Before, one needed to protect a team of sappers as they carefully applied the substance and lit a fuse.

Now, Martin need only peel away a layer of paper, place it upon the crumbling masonry, and turn a nob to set the time.

Your men turn away from the wall once Martin places the device. He sets the timer for thirty seconds, and then rushes to rejoin the men in formation. Silence hangs in the air for a moment, allowing you to contemplate the butchery your men have partaken in this day. There is something tremendously satisfying, seeing the corpses of swine orc and the broken skulls of goblins that were trampled underfoot which litter the field.

Then Boric breaks the silence with a quiet word, meant for you alone, and not the men-at-arms, "Dame Louise, you know that the men were talking about Miss Hilde's b-"

Whatever his last word was meant to be, the explosion of Hilde's Knocker cuts him off with the roar of thunder, the signal that there is no time left to make small talk. The Knocker did its job, blowing a hole through the ancient masonry some three men across. Dust hangs where stone and brick once stood, having crumble like a castle made of sand.

As the tip of spear, Alex leads the charge through the broken wall with his lance in hand. The other men-at-arms follow swiftly behind him, eager to tear apart whatever blasphemies the cultists have enacted within the Lord's home. The sound of steel piercing the greenskins' flesh fill the air, soon followed by thunderous arcs of lightning and flame. Stunned by the explosive entry, the orcs and goblins can do little except squeal in agony as they draw their dying breath.

As you and Boric follow the men inside, the sound of battle comes to a close. Not for a lack of foes to slaughter. There are orc and goblin aplenty among the ruined pews of the church, half have whom have already met in the opening of the volley.
>>
>>5819080
A man in a mud-brown robe stares at your men-at-arms from his place before the once consecrated Altar. Stitched into his hood, you can see the mark of the Dark One's Eye, marking him as one of his Black Priests. Tied to the altar is a child who cannot be any older than young Rodrick, seven or eight years old at most. Other children sit around the altar with weary eyes and gaunt faces. Guarding them are a group of goblins, lined up to ensure that none of them leave their positions on the floor.

Each of them has one of the children in their arms, showing off the cruel iron knives that are held to the hostages' throats. One of the boys has a defiant glare in his eyes. Two of the girls hold each other's hands, only for the goblins to rip the two apart from one another. The last of the hostage children has a dead look in his eyes.

Each of the boys bear a brand of the Black Primrose upon their brow.

You would rather not think of where these monsters branded the girls.

"Ah-ah-ah..." the black priest chides. His voice is light, almost feminine but not quite that. The finger he raises up is as dark as his soul, crowned with a blood-red nail sharpened to a dagger point. "You should not be here, pawns of the Usurper. After all, I don't think you'd like my goblin friends to send these poor children to an early grave, would you?" Roll 1d20 and 1d100
>How long have these children born the brands. If they've been corrupted, fully... this could be a ruse to play at your heartstrings. (Roll an extra 1d20)
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
>(Write In)
>>
Rolled 4 (1d20)

>>5819082
>>How long have these children born the brands. If they've been corrupted, fully... this could be a ruse to play at your heartstrings. (Roll an extra 1d20)
>>
>>5819082
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>>
Rolled 86 (1d100)

>>5819082
>>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
I need the answer to the bust question QM.
>>
Rolled 8 (1d20)

>>5819082
>>
>>5819082
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
Rolled 16 (1d20)

>>5819082
>>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)

even if the children have been corrupted we still owe it to them to try and save them, at the same time this scum obviously can't be trusted.

I guess knight's blast is not quick enough to use here?
>>
Rolled 2, 2, 6, 1 = 11 (4d6)

>>5819110
or am I reading it wrong and this is a vote to retroactively have the knight blast as the opening move as soon as we got in, then I guess I'll go with that?
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
>>5819099
well there's the OP image as indication, no?
>>
Rolled 1, 4, 6, 6 = 17 (4d6)

>>5819079
wait, is knocker a name for a kind of bomb ? when I searched for it, I got result for those things on old doors to make noise
>>5819082
>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
let's save them
>>
>>5819082
>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
>>
Rolled 5, 8, 2, 7, 8, 2, 7, 6 = 45 (8d8)

>>5819120
>>
>>5819116
I need CONFIRMATION anon
>>
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>>5819013
>>5819099
The OP image is about as busty as I'd say Dame Louise is. So probably somewhere between C and D?
Here's the height comparison, if you want it. Note that this doesn't include proportions (Hilde, for example, is probably the bustiest woman of the lot by a wide margin)
>>5819110
Knight's Blast is one of the options you can choose to just "No. None of this" against the goblins should it succeed. You arrived in after your men killed half the orcs, as the guy was saying "Wait, we have hostages, stop!" This would be your immediate response to the situation.

Basically, think of one of those action movie room clearing scenes, where the soldiers bust in and fuck up whoever's inside, and then in strolls the person with Main Character Energy after them. But instead of gunshots, stabbing and spells, and the guy has hostages so they couldn't fully clean up.
>>5819120
Alright, so the use of the name "Knocker" here comes from the name "Door Knocker", yeah. Put the door knocker on the wall, create the door! That's what Hilde named them for.

Your men-at-arms were having a giggle, because you called them Hilde's Knockers, and Hilde's knockers are... well, you can look at the image posted of her earlier. They're beeg.
>>
>>5819082
>>You have no time for this. What goblin friends could he be speaking of? Your Knight's Blast killed them all. (Roll 4d6 and 8d8)
>>
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>>5819152
well the point of dynamic entry is to not end up in hostage situation so...

OH YEAH!
>>
>>5819152
>That's what Hilde named them for.
thanks. and it seems she's also the town's bicicle
>>
>>5819244
She's the finest steed in your fief, because she really knows how to get ridden.
>>5819175
Yeah, the trick for that was an Auspicious Event with the "where Damien?" roll. The best point of entry would have been behind the shrine. Hostage gobbos would have been the first to die. You guys were one (uno) (1) off from him showing up right as you asked after him.
>>
>>5819152
We should be wearing something revealing and emphasizing certain parts in the victory celebration when this is over.
>>
>>5819269
Say no more, senpai
>>
>>5819082
>Stall for time. Keep attention on yourself, Boric can bring the men into a better position to deal with this. (Roll an extra 1d20)
>>
>>5819082
>>Offer yourself as Hostage in place of the children. This is bait, but is it bait that the Black Priest can resist chomping down on?
They can do what they wish with our body, but they cannot have our heart.

More realistically, kids get out and then we RIP AND TEAR.
>>
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>>5819625
Thanks again, drawanon. Damien is looking nice.
>>
>>5818967
>>5819625
>>5818978
Drawnanon, holy shit, you are a legend. Love how the magenta is standing out against the greyscale.
>>
>>5819625
Wait, this is more fanart? It's so well draw that I thought it was just a relevant image you found
But on hindsight, the style does look similar to this one >>5807584
>>
>>5819625
Damien looking stylish
>>
>>5819703
It's Sojourner.
>>
>>5819815
wait, it's really him ? nice
>>
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Goblin Reflex Save 6 vs DC 19
Each Goblin takes 45 Damage! The last goblin takes 73 Damage!


Your expression hides behind the golden steel of your helm. A good thing, for you would not want the heretic in the pulpit to mistake the tears that have begun to stream down your face for sorrow. It is not sorrow that wells up from your heart at the sight of these inhuman beasts who crawled out of the black pits to trample the soil that man is heir too. No, these are the same tears you cried at Charlemont, the tears your father cried in many battles before them.

You cry tears born of the rage that your blood is heir to.

Your mind empties. You do not forget the men-at-arms at your back, nor the children at your front. But it is all so distant now, further away than you could imagine. The blood in your veins sings with a greater will than your own, the Lord of Light's own indignation coursing through your veins with every beat of your heart. How dare these little blasphemous things lay their hands upon His children?

You embrace His rage, allowing His will to envelop your heart and guide your lance as it has in so many battles before. As the Light flows through you, you become an instrument of his wrath.

"In the shadow of Chaeloni did Chloé say to Kilian..." Your voice thunders through the chapel hall, echoing with your Lord's will. The goblins drop their knives and clench their ears, as if your words had pierced them like an awl. "'I have seen the lightless depths and the terror of the endless night. But in my journey, I had no fear of evil. For the Lord of Light walked with me through the dark, and held the shades at bay..."

"The Usurper has no power here!" The heretic hisses in anger. You can vaguely hear the sound of battle rejoining behind you, but like the heretics voice it feels so very distant. "Useless goblins... In the memory of the name forgotten, I command you: Return to your senses and butcher the Usurper's get!"

The goblins stop clenching their ears at his command. Their bodies jerk unnaturally, like a marionette in unskilled hands, rising and twisting. Their veins pump with black blood that darkens their skin to a deep forest green, their muscles swelling with unnatural power.

Unfortunately, it is already too late for them.

By the will of the Lord of Light, you rush past them at lightspeed, scooping up the children as you go. In the wake of your footsteps, lances of light burst from the ground, which impale the damnable creatures upon the manifestation of your Lord's Wrath. You skid to a halt on the far side of the cathedral, two children under each arm.

The girls both have stars in their eyes... and so too does the boy who wore a defiant glare proudly upon his face. The last of them still has a dead look in his eyes, his expression barely changing.

Perhaps, that is because he sees the state of the melee in the chapel.
>>
>>5820034
"Ahahaha, I did it!" The Black Priest laughs like a madmen as he observes the fruit of his spell. "Behold and despair, whore of the Usurper! A century's research born fruit... the transmutation of Orcs and Goblins into their superior kinsmen..."

The goblins you just slew were not the only ones who became swollen with dark powers at his command. In the chapel hall, the orcs have become great and terrible things, with darker skin and eyes that glow red with the dark one's power. The goblins have swollen up as well, as their brothers had intended too, becoming near as tall as man and decidedly more muscular. High Orcs and Hobgoblins... both of which could be a problem.

Your men are being pushed back. None of them have fallen, yet, but these beasts have more strength than the common orc... and from the sudden improvement of their tactics, more cunning. They will not so easily die upon a wall of lances, commanded by mindless instinct to breed and slaughter.

"Slaughter the men!" the Black Priest commands to his minions. "Drag the women to the breeding pits! In our Lord's Forgotten Name, I command you...!" Roll 1d20 and 1d100
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>Rejoin your men and help them slay these new pests that have cropped up. With your aid, they should be able to turn the slow retreat into a methodical advance.
>Let the Lord of Light guide you to victory. Empty your head of everything but your faith, and become the instrument of his Wrath. (Roll an additional 1d100)
>(Write In)
>>
Rolled 10 (1d20)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 25 (1d100)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
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>>5820046
>>5820055
>>
>>5820060
Not great, not great. Perhaps The Lord of Light is the real answer to this problem, which means going Berserk if its anything like her famous battle.
>>
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 87 (1d100)

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
Maybe utter some inspiring words that would also convey command to fight defensively, we’ll be relieving them soon.
>>
>work of 100 years
>finalized the very minute we set foot in the corrupted church
That guy sure is a procrastinator
>>
Rolled 17 (1d20)

>>5820036
>>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 5 (1d100)

>>5820036
>>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5819815
He should stick to making excellent fanart rather than running a quest

>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
>>5820036
>Kill the damned priest first. If that knowledge gets out, it might spread to other cults of the Dark One... which would not be good.
>>
Rolled 69 (1d100)

>>5820036
>>Let the Lord of Light guide you to victory. Empty your head of everything but your faith, and become the instrument of his Wrath. (Roll an additional 1d100)
>>
>>5820633
The Lord of Light rewards his faithful followers
>>
>>5820212
Maybe this is the first time he used it in the field?
>>5820633
+1 just for the 69 roll, let's go.
>>
>>5820055
Changing my support to>>5820633
Lord of Light demands a very showy berserk Louise. She loses more armorsilks this way.
>>
>>5820633
+1
>>
>>5820633
Supporting the dice gods guidance
>>
>>5820036
Changing from >>5820265
To >>5820633
>>
I think that if we change the vote, QM will use the 87 (because that would be the second, extra 1d100) and just save the 69 to counter critfails.
So don't change just because I got a crit. Unless it's because it's a sign from the dice gods Lord of Light
>>
No one gets to hear the Black Priest's final order.

Not you. Not the horde of abominations he has conjured and bred in the shadowed vales of the highland mountains. Not your men, who slowly but surely are being pushed back to the breach in the southern wall. Most certainly not the children, who should not have been exposed to this blasphemy in the first place.

He has fallen deathly silent. After all, it is rather difficult for a man to speak when his chest has been run through by the blade of sword-lance that is as broad as your father's hand. Its golden steel pierces through his robe and the maille he wears beneath as though it were not there at all, sprouting from his back like the bud of a golden flower. Only the guard where the blade meets the haft keeps him from falling forward... or charging through like a stuck boar.

"Foolish knight..." the black priest coughs, spitting out blood. "N-Now n-nothing can h-h-hold back th-"

You care nothing for his words, and have no time for them. Letting the Light of the Lord surge through your body, the blade of your lance flashes white and fills his body with a scourging holy light. It scours away the impurities of his soul, that whatever is left may be fit to join the Chorus of the Afterlife.

From how the Light of the Lord cracks through his skin and turns his body to ash... you suspect that dreadfully little will make it to the choir invisible. Perhaps a few specs from his youth.

"Madame, we have a problem!" Boric shouts to you from behind the wall of lances. "We're killing these bastards, but they're getting back up! What devilry of Black Pit this that heretic conjure?"

You take a second look at the horde, whose rage has been concentrated upon the wall of men-at-arms. The high-orcs and hobgoblins fall one by one, but their corpses reek with the foul miasma of necromancy. You cannot say how long it takes, but you can see the black mists swirl and the demonic creatures shamble back onto their feet. Weaker, rotting, but even if they fall again they will only rise back up.

"The sort the King won't pardon!" you shout back to him.

A number of hobgoblins stray from the pack when they hear your voice, charging at you and the children. You impale one upon your lance, and crush the skull its companion with a gauntleted fist that held fast to the Light of the Lord. Both of them turn to ash, as does the last one who thought he might take a wider path around you. A broad stroke of your sword-lance took its head, its blessed nature returning the undead beast to dust.

"Blessed weapons can put them down!" you call to Boric. He already turns to one of the rearguard, who begins to dig through their bags. Still, best to give the order, and fill your men-at-arms with certainty. "Anoint as many lances as you can with holy water! I will-" Roll 1d20 and 1d100
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)
>Join the fray! (RIP AND TEAR)
>Protect the children!
>(Write in)
>>
>>5821620
For mechanics of this post:

Killing the priest just barely edged out embracing the light. (7 to 6 holy smokes)
DC on your attacks was 20, so the 10 was more than enough with your attack bonus.
25 buffed the Orcs and Goblins a bit with their Regenerative Necromancy, but it was not a catastrophically powerful effect.
>>
Rolled 15 (1d20)

>>5821620
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)

>>5821631
Thanks for clarifying, QM.
>>
Rolled 44 (1d100)

>>5821620
>>
>>5821620
>Protect the children!
Outside is not exactly safe either, especially if the heretics death unleashed more devilry... maybe have the kids huddle in some secured corner so we can rejoin our men?
>>
Rolled 8 (1d100)

>>5821620
>Protect the children!
>>
Rolled 13 (1d20)

>>5821620
>Rejoin you soon! (Help the kids escape, then focus on aiding your men)
>>
Rolled 35 (1d100)

>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5821620
>Protect the children!
>>
>>5821620
>Protect the children!
Once we deal with the undead orcs we can send some other men at arms with the kids. Too much more to personally do to leave.
>>
Rolled 20 (1d20)

>>5821620
>Join the fray! (RIP AND TEAR)
They can't hurt the children if they are DEAD
>>
>>5822124
The Lord of Light once again tell us that violence is the answer
>>
>>5822127
You mean it's the question.
>>
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>>5822135
And the answer is YES
>>
>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5821620
>>Join the fray! (RIP AND TEAR)
The Lord of Light wants Louise to be bathed in blood and her armorsilks ripped apart and we must obey
>>
Rolled 98 (1d100)

>>5822124
DEUS VULT
PURGE THE UNCLEAN!
>>
>>5822311
...
>>5822136
Yes. Yes it is. DEUS VULT. PURGE THE LIGHTLESS HEATHENS FROM THIS WORLD.
>>
>>5820633
>>5822124
>>5822311
Three times is a clear enough message. They must be cleansed with extreme prejudice.
>>5822312
You forgot to vote actually vote by the way
>>
>>5821620
>Join the fray! (RIP AND TEAR)
>>
Rolled 12 (1d20)

>>5821620
>>Join the fray! (RIP AND TEAR)
>>
>>5820633
>>5822124
Banking for End of Thread rewards or Nat 1 negation.
You guys have 4 banked Nat 20s and 2 banked 69/77/100.
>>
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31 for General Combat

Barking your orders to your men-at-arms attracts unwanted attention. Two more of the twisted, necrotic hobgoblins charge towards the pulpit with weapons of crude iron in hand. Two more piles of ash scatter upon the floor as the Light of the Lord cleanses them from this world.

On the southern wall, Boric leads well his fellow men at arms. They moved like well oiled clockwork, first anointing the spears of the back row, applying the holy water like oil in swift and efficient motions with a soaked cloth. As thrusts from the second line return the slain orcs and goblins to dust, the spears of the front row are anointed in turn.

The blessing from such an anointment is temporary and weak compared to the blessings held by a blade like your Tephres, but it does its job in ensuring that the darkspawn cannot get back up.

Yet though they now put down even orc and goblin for good, the scales do not tip as they should. Ground they lost gets regained just barely, with every orc and goblin they slay getting replaced by another that crawls up from the pews. Is there a hole there, leading to some breeding pit or a catacomb filled with the Dark One's get?

The stragglers from the main force that foolishly charge you and the children die swiftly upon your lance. Yet even they are swiftly replaced, turning this battle into a game of numbers. Will your men-at-arms run out of stamina before the darkspawn run out of bodies?

That is a question which you would rather not find the answer to.

The calculus runs swiftly in your head and you come to a realization with a grimace. The priest and the hostages may have been a trap. Your men can hold a position and defend against even powerful monsters quite well, but the tactics in which they've been need a hammer for their anvil. In larger engagements, that would be an allied force specializing in offensive tactics.

In smaller engagements, in situations like this, you would play the role of the hammer. Yet here you are locked down in a role that your men would be more suited towards: protecting the huddled and shivering mass of children that the Black Priest intended as a sacrifice.

You cannot allow them to come to harm. The Light demands the protection of children, for they are innocent and carry with them the promise of the next generation. Yet you find yourself caught in a paradox, guarding them in a way that will inevitably result in your failure to guard them. The seemingly inexhaustible supply of orcs and goblins... even if they do not overwhelm your men, one of them might get past your guard through sheer bad luck.

The next goblin who leaps from the fray is not so lucky. He quickly find your lance to piercing through its neck. The children shy away from the ash that falls, tucking themselves into the far corner. Shrinking up against the wall, away from the fighting...

That gives you an idea.
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>>5823101
"Children, I need you to be brave for a moment," you tell them. You borrow your mother's voice as you speak, trying to invoke how she could sound at once compassionate and commanding when she spoke. The children stare at you with wide eyes as you punch a goblin with such force that it is sent flying, before the Light turns it to dust. "In a moment, I'm going to have my men make a gap to the exit. I need all of you to hug the wall, and get there as fast as you can."

"But what about the monsters...?" a tearful girl asks.

An orc charges and dies upon your sword-lance. With a swift motion, your rip the blade from its flesh, the blessed nature of your weapon causing the beast to fall into ash. With a grin behind your helm, you promise her, "I promise none of them will get past me. Now... breathe deep..."

Two hobgoblins are foolish enough to think that they can catch you off-guard while you speak with the children. You hear them charging before you hear a girl yelp. They get in too close for your sword-lance, but you make good use of your armor. Their crude iron cannot hope to pierce good steel without striking a gap, and when you catch the weapon on the slope of your plate, the blades shatter.

Before the hobgoblins even know the blades are gone, you grab one in each hand by the skull, and crush them with your gauntlets. The children gasp in shock, with one of the boys making a rather excited sound while another yelps in fright.

"And then... breathe out..." you kick your sword-lance back into your hands from its place on the ground. "Are you ready, kids?"

Without a word, they nod.

"Boric, make a gap!" You call to your second in command. He looks up from the bloody work of his spear - another high-orc falling permanently still - and though you cannot see his expression, you can tell he's baffled by your command. Then, he catches sight of the children slowly making their way forward, and understanding dawns on his face. "We get the kids out of here, and I can get into the fray!"

Some of his waning vigor returns to him as he barks his commands, "You heard the Dame, men! What sort of sorry soldiers of the Sorreland would we be if we can't take a bloody yard from these lightless bastards!"

The formation lurches forwards, pushing back the tide of orcs, crushing gobs and hobs underneath their steel sabatons. First an inch, then a foot, then far enough that you nod to the children and they begin to rush to the corner. Two of the tallest boys in the back carry the girl who had been laid out on the altar.

You put yourself between them and the horde. Like lightning your lance flickers at every orc and goblin that gets close, letting nothing through.

"For king and country!" Boric shouts, and is joined by many.

"For the Light!" roars Alex, joined by many more.

"For Hilde's knockers!" shouts Annette.

"..." Last of the frontlines, Martin hesitates for a moment before his battle cry agrees, "Aye, for Hilde's knockers!"
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>>5823102
You do not know what is so funny about explosives that it has your men erupting into berserker-laughter as they push forward and hold the line. Your mind is other places. Not empty, not fully, not yet, but as more of the darkspawn attempt to pour around and into the gap your men have made, the more you must focus upon cutting them down.

Your lance and fists are a wall that protects the children, that protects your men as they receive them one by one. The children rush into the gap, pulled back by the rearguard should the stumble and fall, while the vanguards refuse to budge beneath the horde's weight.

At last, the two tall lads make it clear with the sacrifice. All of them frightened, but unharmed.

The weight of their lives is lifted from your shoulders. You feel quite light, knowing that your ever-reliable men-at-arms will be protecting them now. Defending and holding was never your strong suit, for you are the wrath of the Lord of Light, not his mercy nor protection. Now that they are safe, safe as they can be in this den of heresy... you can cut loose. Roll 1d20 and 1d100

Choose one:
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

Choose one:
>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 7 (1d20)

>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
Rolled 94 (1d100)

>>5823103
FOr Hilde's bazoongas indeed
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823103
>>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
>>
Rolled 2 (1d20)

>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 11 (1d20)

>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.
>>
>>5823303
>>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
Actually, I'll vote for
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
Rolled 13 (1d20)

>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
It is time
>>
Rolled 56 (1d100)

>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
DO IT. God wills it, DEUS VULT!
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>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.
>Your mind fills with prayer. The Light pours into your body as it did then. You shall become the instrument of His wrath.
>>
>>5823103
>>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.
This isn't the ultimate goal here, we still have to clear the tower. Don't get too distracted or pulled in
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>>5823103
>Work with your men, using the wisdom and tactics that you've practiced. They are the anvil - and you, the hammer.

>Your mind focuses. Your body reacts while you think of your next move. Fight with wisdom.

Still got the Tower after this fight ya know.
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>>5805575
How do you like this op? How do I get closer to "The Vision (tm)? Skinner? More armour? Face more mature? More laces? What about house sigils? Should I just be trying to get closer to the op image?

This is just how I see it in my head.
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>>5823103
>Tell your men to fall back and focus on keeping the children safe from any that get past you. You will handle these wretches.
>Your mind empties. Your blood boils with the rage of your ancestors. Rip and tear, until it is done.

>>5823740
Bigger boobs imo
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>>5823740
Looks great
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>>5823740
Needs more muscle and booba
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>>5823740
Booba's alright, but more muscles are surely needed.
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>>5823740
Perfect. Just needs a view from behind, and with legs.
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>>5823740
And also what's up with her right armpit?
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>>5823740
You guys spoil me, you absolute legends.

Since you asked for feedback: Body proportions are pretty much perfect, the only thing I could imagine her having a bit more of is muscle, though not by much. This is DEFINITELY the way an artist would paint her (emphasizing her femininity and beauty)

For her outfit... I pictured her choker being a bit thicker - thick enough to have a line of onyx/black down the middle, and a black diamond at the center.

Speaking from our point of view as we look at her (so, when I say left and right, I mean the sides of the image) she should probably have a gold thighband on her right thigh which has a bit of skindentation and a knife holstered on it.

On her left thigh and right shoulder, she should have her sigil, which should be a shield with a golden border, one half gold and the other half black, with pic related in the center and colored so that it's gold where the shield is black, and black where the shield is gold.

There should also be a golden, inverted triangle where a womb tattoo would go, with a beam of white light going in, and a seven-colored ROYGBIV rainbow coming out the other side. Gotta haver her holy symbol and the artifex who made it was a man of culture.

I actually love the idea of her being kind of goth and wearing black nail polish and lipstick. If you want to be extra fancy, she'd definitely paint pic related (the not!Fleur-de-Lys that is also on her sigil) on one of her cheeks in black before going into battle.

Anyways, you are an absolute legend, this is already phenomenal, you spoil me so much...
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>>5823740
very good, thank you friend
>>5823849
>"tummy" holy symbol
nice
>I actually love the idea of her being kind of goth and wearing black nail polish and lipstick
neat
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>>5823740
Really great art. Do a full body pic if possible and give her larger knockers if you will.
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All tension falls away from your body. The stance you hardly knew you held - coiled and defensive, ready to spring into desperate action - unwinds into a loose and nature posture. Your muscles relax and uncoil themselves. Your grip upon the goldsteel sword-lance in your hands loosens until it is just tight enough to control the weapon and nothing more. You barely feel the weight of your armor; in fact, it almost feels that without it, you might just float away.

All useless things in your mind get fed to a flickering, pure-white flame that burns away all thought and worry until all that remains is the steady candlelight. You know your place in the dance that shall soon begin quite well. Thoughts, fears, worries, and even words... none of them are needed, and can be fed into that kindling light.

You need no words, but the words of the Lord.

You need not worry, for His Light shall embrace you.

You need not fear, for He stands beside you in all things.

You need not think, for He shall take your hands in His own, and guide you in the bloody work to be done this day.

Not a single useless thought remains in your head. What fills your heart is not the savage rage to which your blood is heir to, but a stillness and supreme calm that can only be felt by surrendering yourself to a higher power. You surrender to the Lord of Light in body, mind, and soul. Your very will becomes a prayer that sings His praises. Your very heart becomes the vessel of His boundless compassion for humanity. Your every muscle becomes the instrument of His supreme wrath.

"Oh how they knew His wrath was mighty from the works of His faithful!" You raise your voice in prayer to the LIGHT, and dance upon the strings the LORD has sent to guide you. Faith burns brightly in your eyes, upon your armor, through the blade of the sword-lance that returns so many lightless creatures to the ash from whence they came. "For in his name they ripped and tore apart the twisted, malformed children of the night, the lightless things that did not belong among the world of men!"

Your ears are death to all but the prayer upon your lips. Your eyes are blind to all but the incandescent glory of the LORD. Your heart is empty but for your faith in the LIGHT, a confident knowledge that reaches beyond the trust that He shall lead your blade to victory, and ne'er lead you astray.

For the LORD of the LIGHT knows your limits far better than you ever could. He knows every technique you have mastered, every spell that you have committed to memory, and His Wisdom exceeds your own in how they might be best applied.

In His omniscience, no enemy can hide from him. None of their secrets shall be left unspilled.
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>>5824194
Like a maiden upon the bridal bed, you surrender everything you have to Him: mind, body, and soul. In return the LORD of the LIGHT embraces you, and fills you with His boundless love. When your mind is finally emptied of everything but your Faith, when your heart knows nothing but his presence, when your lips speak nothing but the praises of his holy name, you can feel Him.

You can feel His Wrath. You can feel His Love. You can feel His hands upon your own, the strings with which He guides His faithful puppet, whom has surrendered to His greater will.

But that is not the truth in full. For though you have surrendered everything you have to the LORD of the LIGHT, you are no mere marionette. The strings by which He leads you sword hand are not the chains of slave. The human will cannot be collared or bent, only corrupted by maleficent forces through temptation and sin. Even the LORD of the LIGHT obeys this fundamental law.

Those strings with which the LORD guides you are His reward for your deep devotion, which pleases Him. Few have the courage and the faith to surrender themselves so utterly to His will as you do, to leave everything they are and everything they have to His hands alone. For the Faith you put in Him, He rewards you with his wisdom.

The LORD of the LIGHT knows your heart, your purpose, and your purity. Every gentle tug is a guide towards your victory, and you have never second guessed His Plan.

The final stanza of your prayer calls as His guidance lifts away. The Lord of Light leaves you feeling empty and cold, but satisfied as you pray, "Thus did the lightless beasts come to know the terror of the dawn!"

Your senses return to you as you breathe deeply, in and out.

They return to find you once again left in an alluring pose by the Lord of Light. You find yourself dropped to both knees atop the desecrated altar, leaning far back with your plate-clad chest thrust out. Your arms are held high above your head, holding your sword-lance to pierce the skull of an orc that turned to ash only moments ago.

With precision born of practice, you recover yourself from the pose and slip off of the altar. It would not due for a painter to catch you like that, as they had at Charlemont. They could sketch another study, and that would then become the basis for so many paintings that turn your ears red whenever you see them.

"Oh Lord of Light, though thy trials may be infinite in mystery, I shall endure them justly..." you mumble out a quick prayer that is certainly not a complaint.
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>>5824198
You know not why He leaves you in such poses when you call upon His guidance in battle, simply that He does. It is not your place, as His humble servant, to question such things. You shall endure every trial He gives you with patience. Perhaps some day, it shall teach you an important lesson.

"Boric! How fare the men?" You call out to your second, partially to take your mind off such matters.

"We've been in worse shape," Boric assures you. As with everything in this ruined church, your men-at-arms are covered in a thin layer of ash from all the orcs and goblins that have been slaughtered. "A few minor bruises, but Chevvie's been tending to them."

"Aye!" Alex calls out an agreement. Chevelle - a woman with rosy hair and complexion and the best healer among your rearguards - stands behind him, her hands glowing with the blessing of the Light. His wounds slowly patch themselves up beneath her care. "Biggest complaint is you killing all the big fish, Madame!"

Chevvie smacks him gently upon the head. "That's for the best, and you know it! Hmph, boneheaded front liners..."

You do not contradict her, as you well know that in Chevvie's opinion, you are the most boneheaded of them all. Instead, you turn back to Boric and ask, "And the children?"

Boric gives you a thumbs up. "All's calm, and the kids are fi-"

A crash to the east cuts Boric off. Something kicked open the barricaded double-doors, throwing up a cloud of fine ash into the air. Both of you jump to the ready as you see a shadow specked with two dots of a sinister looking light shamble forward.

"Fear not, Dame Louise!" Neither you nor Boric lower your weapons when you hear a familiar voice call out. "You can stand relieved, for your reinforcements have... oh!"

Emerging from the cloud of ash is the missing Knight of the Imaginary Colors, whose presence could have made this whole ordeal much easier. Damien's face quickly moves from surprise to an bright smile, saying, "Oh, I did not expect you to be done with those already! Color me impressed, Dame Louise. When I felt that many in the field... well, I figured it was best I steal some reinforcements from the enemy." Roll 1d20
>Question how one manages to steal reinforcements from the enemy.
>Chew him out for not telling you that he "felt" a large number of enemies.
>Ask him to please tell you the next time he decides he needs to go run off.
>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
>(Write In)
>>
Rolled 20 (1d20)

>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
When I felt that many in the field... well, I figured it was best I steal some
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Rolled 14 (1d20)

>>5824200
>Question how one manages to steal reinforcements from the enemy.
>>
>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
Stealing reinforcements... he subverted some risen dead, didn't he? Ask him to put them to rest, he did well to deny them to the enemy, though. As abhorrent as the practice is, at least these dead were spared of being abused to fight the faithful.

Also dayum that was an intimate religious experience. Looks like Louise will have to ask herself if she even allows herself touched by a mortal man. Maybe if it's as devout faithful as her.
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Rolled 14 (1d20)

>>5824200
>Ask him to please tell you the next time he decides he needs to go run off.
>>5824217
considering her thought near the begining, she wants a man to be her proper husband
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Rolled 13 (1d20)

>>5824200
>>Ask him to please tell you the next time he decides he needs to go run off.
>>
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>>5824200
>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
Chew him out LATER, silent treatment NOW

>>5823849
I changed some of the things, others will have to wait future drawings.

>>5823749
>>5823804
>>5823903
I thought I over did it with her Booba
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>>5824200
>>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
>>
>>5824200
>Chew him out for not telling you that he "felt" a large number of enemies.
>Ask him to please tell you the next time he decides he needs to go run off.
>>
>>5824217
Yeah, he [Assumed Direct Control] over the skelly's in the graveyard's fog, which 100% were going to become a pain in the butt if they weren't dealt with somehow. He was set to run in to help you guys against the High Orcs and Hobgoblins on a sufficiently high d100 roll, but since that didn't it wound up taking him longer than he hoped.

Lord of Light: [Leaves Louise in an exotic dancer position every time she lets him guide her]
Louise: Oh, Lord of Light, your trials are many and infinite, but as your humble servant I shall endure...
Lord of Light: Woman I am TRYING to help you attract a man! Did you not read my first and greatest demand of humanity?
Lord of Light: Be fruitful and multiply NOW, you damn 27 year old virgin!
Louise: Huh, I suddenly really miss Rene for some reason...
Lord of Light: AAAAAAAAAAAAAAAAAAAAAAAAA

I may retcon this later to be tamer because I dreamt it up while I was very tired, so don't assume it's canon until what the embarrassing portrait is described in story. But there's an infamous "Fields of Charlemont" picture that pictures her in a rather auspicious/enticing position, her armor and armorsilks in tatters (so, basically naked except for the holy symbol she was wearing for luck) and her spear rammed through a man's chest as she looks up to the sky with a look of religious ecstasy.

Yes I am horny for paladin babes.

>>5824282
That's amazing, you rock, anon! Everything looks really good here. Do you mind if I use this (with the title in the white space) as an OP Image for threads in the future?

I may try to sketch out some details on the items some people are wearing over the weekend. A certain centurii chan adjacent post came up on my feed this morning and I have been inspired for the womb holy-symbol: https://twitter.com/Cugu00/status/1721631399193559182
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>>5824397
oh I forgot to attach the image of the pose she landed in this time around
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>>5824397
Sorry Lord of Light, but I'll always vote to hold on for Rene. The childhood friend will win!
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>>5824397
Wasn't she like 14 at Charlemont?
Also at this point I think the issue isn't that men aren't attracted to her. Lord of Light is sus.
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>>5824397
It's good to know our deity is such a bro!
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>>5824397
Keep poisoning her brain Lord
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>>5824414
> Wasn't she like 14 at Charlemont?
She was 14… out of 10!
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>>5824397
Shouldn't the 69s push her towards men?
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>>5824200
>>Ask him to please tell you the next time he decides he needs to go run off.
>>
>>5824399
I imagined it a little bit different, but noice
>>5824478
That’s the secret bonus
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>>5824200
>>No, you're not giving him your attention. Turn to Boric and begin planning out the assault on the Tower.
Ahem.

Fuck heretics. All my men-at-arms hate heretics.

Damien is alright though.
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>>5824513
>Fuck heretics.
Rather not, thanks.
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>>5824611
We are going to romance this dude and you are going to like it
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>>5824624
Peak romance
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>>5824628
Why would you do this?
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>>5824644
because funny
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>>5824478
No, but one of the boon options might be a bit "sus" because of them.

>>5824611
>>5824624
These are both valid options (nothing will be on screen, even if Rene shows up, this is not a romance or smut quest).

>>5824628
b r u h

>>5824414
>>5824455
Yeah, I forgot about that. As it turns out, 40 hours of consciousness interrupted only by a half-hour long nap causes you to forget a few things, especially when you're half-salivating over images of regal paladin babes in skin-tight bodysuits.

Also, looking it up, I was actually very wrong about what age Jeanne d'Arc was when she picked up her banner like a crazy person and charged into battle unarmed. Her age at Charlemont was meant to be a reference to Jeanne (who was 17, not 14).

I will put this to a quick vote:
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>She was 17 when recruited, 18 at Charlemont, most portraits depicts her in armor, but the original did not (and she would like to burn it)
>She was 14 when recruited, 15 at Charlemont, portraits depicts her in armor (including the original).
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, most portraits depicts her in armor, but the original did not (and she would like to burn it)
>>
>>5824716
>>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude. (she would like to burn them but there are way too many copies and she has pretty much accepted it)
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824725
+1 to this lmao.
>>
>>5824718
I also would be ok with
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original).
I'm also fine with it being nude and her wanting to burn them.
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude. (she would like to burn them but there are way too many copies and she has pretty much accepted it)
>>
>>5824716
>She was 14 when recruited, 15 at Charlemont, portraits depicts her in armor (including the original).
>>
>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
a bit of cute & funny to sweeten the quest
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>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
I mean, no wonder she'd be upset.
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits depicts her in armor (including the original)
Let’s not go entirely overboard shall we
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>>5824716
>She was 17 when recruited, 18 at Charlemont, portraits were and are drawn nude.
>>
>>5824839
Considering most votes are for all portraits being nude I think it’s already overboard
>>
>>5824716
>She was 14 when recruited, 15 at Charlemont, most portraits depict her in armor, but the original did not (and she would like to burn it)
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>>5824716
>She was 14 when recruited, 15 at Charlemont, portraits were and are drawn nude.
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>>5824919
This entire quest is HORNI bait. Who cares?
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>>5824919
Checking the vote, most are actually a variant of her wearing armor (and realigning with Jeanne d'Arc as originally intended handily won the age at Charlemont). With the number of people who want the nudes being close to the number of people who want Armor, we'll have that idea go:
>Most depictions are in armor, including the one touted as the "original". The original - which was a bit too accurate and a bit too loving in its detail - exists in a private gallery somewhere, and she would truly love to see it burned.
>>
>>5825017
Sounds good to me boss
>>
why was she painted in the newd, I don't get it.
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>>5825025
Apparently it's because the armor was all torn up after she berseker'd her way through the enemy army
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>>5825017
alright OP.
>>5825025
we got the moniker of butcher because the battle of charlemont was a meat grinder and it was explained before that we our armor didn't resist it and we only had straps in the end.
>>
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Dropping some lore tonight because I spent way too long working on a full and proper design for the "Crest of the Holy Light" that the Duke's Master Artificer stitched into a very cultured spot upon Louise's armorsilks.

The Crest of the Holy Light
A chivalric sigil that can only be worn with permission from the Church of Light. To obtain permission, a knight's liege lord must request it from a bishop, archbishop, cardinal, or the Pope herself. There must be no question of the Knight's faith in the Lord of Light, and the Knight must be capable of performing one of the Light's miracles: typically the Rite of Healing, or the Holy Smite. Permission can be denied for any reason, and can be revoked should the recipient be later found guilty of Heresy, Blasphemy, or Treason.

The penalty for wearing the sigil without permission can go as high as excommunication, depending on the severity of the fraud committed. Most frequently, a Great Penance is given to be overseen jointly by their local priest and lord. The knight must sell half of all luxury goods they possess - by value - and give the sum as alms to the poor. Then for a year and a day, the knight and their family must not wear fine clothing, openly display their wealth, consume delicacies, or imbibe in alcohol or other substances.

Lastly, for that duration, the Knight must work the church's land like a common laborer for two days out of every week. They must not derelict in their duties for this duration.


The Seven Virtuous Colors
The seven bands of color into which pure light splits across its journey through a prism represent the seven greater virtues to which all goodly wyfs and weirs are held. When a knight is given a moniker that includes one of these colors, it is meant to invoke that virtue; typically meaning that they embody it. Though there are some cases where the moniker is ironic. The Seven Virtuous Colors are as follows:

>The Red of Courage
>The Orange of Mercy
>The Yellow of Generosity
>The Green of Faith
>The Blue of Justice
>The Indigo of Nobility
>The Violet of Hope

Only those who have performed an exceptional deeds that embody all seven of the Virtuous Colors are given the moniker "the White".

The Fee le Blanc
A five thousand acre fee centered around the village of Liliendorf, which serves as the seat of Louise le Blanc's fief. Roughly one thousand people live on her fief, with about three hundred living within or near the village, while the remaining are scattered across small thorpes. As the Grand Duchy of Sonnenblume forbids the practice of serfdom, all farmers are commoners; though they can choose to pay their taxes from their crop, instead of coin.

All forty of her men-at-arms live in or near the village. Those who do not live within the village have a modest estate on the village outskirts. Her Fee sits in the foothills, and borders a great woodland. Her nearest foreign neighbors are the Highlanders.
>>
>>5825262
You do have a castle. It is not a particularly large castle, being more a stone house with a tower attached to it at the top of a motte that can see most of the fief unobstructed. The bailey makes up the heart of the town, and is where the townspeople would evacuate too in the case of most raids, sieges, and monster attacks. You can, in theory, fit everyone in your fief within the bailey walls, but it would not be comfortable nor sanitary.

Your men-at-arms currently march at half strength, having brought the platoon that answers to Boric. A second platoon answers to your third-in-command - a stern faced spellslinger named Olanna. Each platoons is organized into three lines: a Frontline of Seven, a Backline of Seven, and a Rearguard of Five.

All lines are trained in the use of lance and sword, with the Frontlines being the strongest and heartiest who can wield greatshield with their pikes in one hand. The Backline makes use of crossbows for ranged volleys, and carry smaller shields than the Frontliners for use in Diamond Formations; crossbows are slowly being phased out for gonnes (normally a levy's weapon) as the technology improves. The Rearguard consists of spellcasters, two of whom are dedicated artillery, two of whom are dedicated supports, and one of whom is a dedicated healer.

The standard kit consists of armorsilks, folding plate, a sword-lance, an arming sword, a knife, and equipment for their role. Alchemicals depend on what Hilde can whip up for you, but you're generally well supplied in terms of elemental bottles, healing flasks, and holy water.

Named Characters in Your Current Platoon
>Platoon Commander: Boric
>Front Line: Alex, Annette, Martin
>Rearguard: Leana (Artillery), Chevelle

There are a number of things that could be the primary export of your Fee, but I will leave that up to you guys:
>Crops. Producing an abundance of grain and vegetables, you lands rarely suffer from the rigors of famine.
>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
>Metals. A clan of stonesingers loyal to the duke ships their ores to your village for processing, giving you access to some of the best metals.
>Medicines. Several medicinal herbs grow abundantly in the soil of these foothills. An abundance of medicine leads to a healthier populace.
>Ceramics. Your land has good mud. Great mud, even. Some of the best ceramics in the kingdom can be found there, and bricks are cheap for their quality.
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material.
>(Write in)
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>>5825017
Nooooooo QM, full nude depictions had a good lead actually

>>5825264
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material
>>
>>5825264
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material.
>>
>>5825262
>a bishop, archbishop, cardinal, or the Pope herself.
so men and women can hold positions of power in the church ? interesting.
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>>5825264
>>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
>>
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>>5825264
>(Write in) Cognac
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>>5825315
You get that from milking almonds or do you fish it out of the sea?
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>>5825317
Grapes, it's French brandy basically
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>>5825264
>Cognac
Anything not produced in our fief is just bedbug-smelling wine.
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>>5825017
Alright, but does the original depict her covered in wounds and blood, as she should've been if her armor didn't hold?
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>>5825264
>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
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>>5825017
Nude clearly won though

>>5825264
>Meat and Dairy. Your yeoman have organized into ranches, with large herds of cattle... making revenues abundant.
One day the dairy won't be the only thing milked in her fief
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>>5825287
>>5825558
It was tied actually
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>>5825588
Try counting again
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>>5824745
Wait, there's this one too, since he put a +1 instead of voting. So nude won by 1 vote.

But the QM's decision was a middle ground because the result were so close, so I doubt it would change much.
>>
I suppose a change to the middle ground from armor winning and nude being close to nude winning and armor being close could be that all paintings are with Louise in armor, but the armor is heavily torn, while there's an original with her naked somewhere, instead of ll paintings being armored wit an original with it torn
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>>5825025
As anons said, her armor failed before her will to fight did. When the King's army came to relieve the garrison at Charlemont, she was one of a very small number of survivors they found in the field. They found her naked, scarred, and surrounded by a circle of dead Alansmen. She was straddling a fallen general with her lance through his chest, her back arched and her head lifted to the sky. A ray of sunlight piercing through the clouds like a spotlight upon her, and bright wildflowers bloomed upon the bloodsoaked circle around her where the light touched it the grass.

The chronicler that General Hermann brought with him thought it an impactful sight, so he made a quick study of it to be turned into the center of a painting commemorating the battle. When they realized that she was not deceased, the plan changed to a portrait commemorating the hero of the day who slew the enemy general and sent the Alansmen running.

Her reaction to seeing the first draft of the portrait was fainting. They decided to go with a draft that added (flattering, highly propagandistic) armor to her. When she commented later about being glad they redid it and got rid of the original, she learned that it was sold at a private auction with the funds going to war relief.
>>5825287
As anon said here >>5825598 armor v nude was really close (I miscounted last knight and found armor leading by 1), so I went with the middle option and erred on the side of keeping a tighter leash on the horny while still allowing it some slack.
>>5825294
Yes. As with Knights and Nobles, both men and women can be ordained ministers. There is a tendency for priests to preside over ministries (local churches), while priestesses preside over shrines (holy sites that don't necessarily have a ministry), but this is not a hard and fast rule.

There are some things going on with the King and the Pope (and the Empress of Roses as well) in the background where they've been around for longer than one would expect.
>>5825376
Yes and no. Both takes on the portrait were very much designed to be a propaganda piece. While her wounds had already healed over by the grace of the Light when they found her, it did leave her body riddled with scars. The artist depicted those scars as quite faint, and also made the choice to exaggerate her femininity in a number of ways (facial structure, proportions, etc.).

After fainting upon seeing the first draft, she decried the piece as pornography, though it should be noted that under both secular and religious law, it is not. Despite the nudity and the rather provocative pose she held whilst driving her lance through the fallen general, only depictions of congress and acts preparing for congress are classified as pornography under secular and religious law.

Louise knows this because she tried (and failed) to get it burned as pornography (and she has a habit of calling things pornography that are just risque).
>>
>>5825684
Last question: with the retcon, is Louise older now, or the battle of Charlemont more recent?
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>>5825703
10 years vs 13 years is not so big a difference that I'm concerned about the stuff that gets lost because most of that timeline isn't detailed out. Twenty Seven is an age I like for her right now.
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>>5825264
>Write-in: Charcoal. While the forests of your fief are somewhat lacking in hardwood specimens, the fast-growing trees and ready river access ensures the great ironworks of the kingdom are always sated with sacks of le Blanc charcoal.

Charcoal burning was one of the major industries prior to coal mining, and also a very time-intensive one.
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>>5826203
Charcoal is very hard to transport though, it crumbles. That's why charcoal-using industries went to the charcoal-producing locations and not vice versa.
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>>5825264
>Cognac
>>
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Diplomacy 36 vs DC 20

You and your men fall silent for a moment, the air in the church going as still as the glassy waters of Lake Lilien on a windless day. Boric and the men-at-arms tense up and wait for an explosion. If any one of the soldiers under your command had done as Damien had done, a raised voice would have been the least of their concerns. You have little tolerance for folk who abandon their positions.

In the days of your grandfather, the sentence for slipping out of formation without permission would be twenty lashes. Those were relaxed in your father's day, though not for lack of discipline. Philosophers claimed the rod and lash ineffective means for keeping stable order, and the men who put those philosophies to practice found even greater success with alternate means.

You have found success in keeping order among your men-at-arms by making them do pushups as a penance.

Of course, you cannot just demand Damien drop and give you fifty. The purge of this village is messy affair because it involves three forces with completely separate chains of command. Eren and his warriors have only a loose hierarchy and do not truly answer to anyone. You answer to the Grand Duke of Sonnenblume as one of his sworn knights. Damien answers to the Grand Master of the Order of the Imaginary Colors.

While both you and Damien are ultimately sworn to the service of the Daffodil Throne, your places in the Kingdom's hierarchy are on completely separate branches. In truth, he has no more obligation to tell you what he's doing and where he's going than you have to him.

Still, you feel the need to inform him that, "It would be helpful if you could keep me informed, next time you decide to run off into the fog. Otherwise, you might get mistaken for an apostate in mist, and end up on the wrong end of an ally's blade."

Boric doubletakes at what you say, and quickly tries to follow things up with, "What madame means to say-"

"-Is that she's quite concerned for my wellbeing, hah!" Damien lets out a bark of laughter. The magenta flames that peak through his blindfold twinkle with merriment. With a wave, he dismisses Boric's concern and says, "I'll keep that in mind. It'd be a shame to ruin my boyish good looks with a smiting or three..."

Your lips curl into a thin smile at his response. Fiona spoke the truth when she told you of Damien's rotten sense of humor, but you don't mind playing into it if it means continued cooperation. "So... where are these reinforcements you mentioned? We found some children... did you find their parents?"

For some reason, Damien finds your question awfully amusing. "Grandparents, maybe? A bit older than that?"

A frown crosses your face that gets mirrored by Boric. You share a look with him, before telling Damien that, "We're in the midst of a purge, Damien. It's good you rescued hostages, but we can't-"
>>
>>5826518
"No, no, no, that's not what I-" Damien cuts you off. He still wears a smile that looks like he's laughing at some joke only he understands. Looking over his shoulder, he almost trips over himself in shock. With an accusing finger, he points to the door and shouts, "Hey! Hey! Where did you lot get to? I told you that we needed to back up the Lady Knight! Oh, you probably can't even hear me, can you..."

Stepping closer to Damien, you follow his gaze to the door and ask, "Sir Damien, who is it that you're talking t-"

"Dame Louise! Boric!" You hear Annette call you from outside the church. Her voice is tinged with concern. Damien perks right back up when she calls out that, "There's something I think you need to see! Um... I don't know what to make of it though..."

"Aha!" Damien darts off to the hole that the door knocker made in the wall. "That's where they've gotten themselves off too, those old coots. Of course they would..."

You look at Boric, who can only shrug. Quick on your feet, you chase after Damien, out of the breach and into the yard.

The scene that greets you is like one of those festive paintings for the Soulsmarch, now brought to life by the work of some maddened sorcerer.

Skeletons.

You see that the yard is filled with dozens of animated skeletons whose empty eye sockets flicker in shadow with points of magenta light. The stench of necromancy fills the air, but its inherent rot is subdued and earth, more like the scent of a bog or marsh than a field of decaying corpses. Normally this would be an intimidating sight, something that would see you drawing your weapon for a hard battle.

Indeed, that is your first instinct. Your weapon flies to your hand, and you've charged halfway towards the legion of bones before you hear a sound far more melodious than their rattling.

The children are laughing.

Then you take a second glance at the scene and realize that these skeletons clearly have no interesting in battle. Again it reminds you of the paintings of Soulsmarch. The skeletons, bleached white and pure, revel with the children. Some juggle their bones. Some use their ribs as xylophones. Others dance and rattle. Still more have made a sports team, kicking around one of their skulls like a ball in a game against the kids.

Even the boy with dead eyes seems to have regained a little light, when confronted with the festive dead. If nothing else did, that alone convinced you that whatever this was... it certainly was not a bad thing.

As you stare on at the games the dead play with the children, Damien tries to play the lantern bearer. Unfortunately for him, he has no green glowing lantern to call the souls of the faith. The hooked tips of his ceremonial daggers glow in that heretical, false color of Magenta. He waves them like a pair of torches, trying to get their attention.
>>
>>5826519
"Hey! Hey! Heeeeeeeeeeey!" Damien calls, but the skeletons seem to rather pointedly ignore him. "You lot - yes, I am talking to you! What in the blazes are you all doing!? Now's not the time to be rattling about, you bags of bones! We have work to do, the big scary tower. You know the one, shaped like a hand? No? No bells being rung? I suppose I ought to expect that, with your hollow skulls..."

One of the skeletons throws a bone at Damien, which clanks off his armor and falls to the ground. Angry rattling follows, and Damien slumps down with a sigh. "Okay, you're right, that was rude of me..." Roll 1d20
>Ask Damien what devilry he's cooked up here, and why.
>Draw your sword-lance at Damine. You are not asking what this is, you are demanding it.
>This is Damiens mess. The skeletons seem harmless, and as long as they remain so, you'll watch him clean it up.
>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>Write In.

The Natural 20 resulted in Damien's attitude shifting from Neutral to Cordial.
>>
Rolled 20 (1d20)

>>5826521
>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
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>>5826569
Very nice
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>>5826521
>>Ask Damien what devilry he's cooked up here, and why.

>>5826569
It's destiny. The saint and the heretic.
>>
Rolled 27 (1d100)

>>5825264
>Ceramics. Your land has good mud. Great mud, even. Some of the best ceramics in the kingdom can be found there, and bricks are cheap for their quality.
Finished and refined items are much better exports than raw materials, being less vulnerable to a new source appearing. Alas Ceramics never had a shot.
>Lumber. The forest that separates your fee from the Highlands holds abundant, high quality lumber. More than just fetching a good price, it's an excellent construction material.
If approval voting is allowed then it's what I'd prefer of the votes that have traction.
>>5826521
>>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
>>5826579
Indeed it is
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>>5826521
>Ask Damien what devilry he's cooked up here, and why.
>This is Damiens mess. The skeletons seem harmless, and as long as they remain so, you'll watch him clean it up.
>>
>>5826521
>Draw your sword-lance at Damine. You are not asking what this is, you are demanding it.
>>
Rolled 2 (1d100)

>>5826521
>>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
Rolled 80 (1d100)

>>5826521
>>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
Rolled 67 (1d100)

>>5826521
>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
>>5826521
>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try.
>>
Rolled 100 (1d100)

>>5826521
>>Fine. Okay. If this is the Festival of Soulsmarch, then Damien is clearly not cut out to play the part of lantern bearer. Perhaps you can try. (Roll 1d100)
>>
>>5826967
>>5826569
>>
>>5826581
Ah, that vote has already closed. By my tally, meat/dairy and cognac are tied, and honestly I don't see a reason why it can't be both of them. Your fee is probably a bit bigger than initially stated to support as many people as it does give than ranching is even less population dense than farming. I'm going to keep the population the same as stated, though, you've responsibility for 1000 souls (give-or-take), forty of whom are men-at-arms.

I've got a few ideas for why it's bigger beyond the "man-at-arms did a great service to the nation and shall be suitably rewarded." Probably have that tie in with the current mission, reclaiming lands that were taken by the wilderness and dealing with the highland folk.

Spending the first post today to resolve this, so you know your estate and can take the first opportunity to spend some of your banked rolls.

Industry
Upon your Fee, a majority of the land is dedicated to raising beef and dairy cattle. The largest of these herds is the herd that your family has been keeping for nearly five hundred years, currently tended to by your father and your younger brother (who has only just turned 20). Your family primarily keeps beef cattle, though they've a smaller herd roughly a third of the size of their primary that is used for dairy.

An amusing statistic came up in the last tax season, where the mayor of Liliendorf happily reported to you that for the first time in a thousand years, their were 10 heads of cattle for every human in the village and the surrounding area.

The village's primary industry revolves around processing the cattle. Aside from producing large quantities of dried beef, salted beef, and sausages, the craftsmen of Liliendorf produce goods of bone and leather than find their way to the rest of the Kingdom... and even to the Highlands and Roslands. Leather clothes, good boots and gloves, belts, and many more things come from the workshops of the Leatherman's Guild.

Since Hilde arrived in town, a small industry arose for processing the bones of the cattle into suitable parts for magical implements. This began after she hired a few youths to make parts for her workshop that she found too bothersome to make herself, and has quickly become a staple industry of the village. Primarily, the bones get processed into inexpensive focuses and (more lucratively) reagents for Earth Magic, with which cattle are aligned.

Liliendorf cheese has a rather strong flavor that you've grown quite accustomed to over the years. It is exported to some success, though it is not as lucrative a business as beef, leather, and bone.
>>
>>5826984
There are several influential guilds that affect the policies of Liliendorf's governance. You represent the Grand Duke and the Crown, and have the highest authority in your Fee. The office of the mayor deals with most local affairs, with a portion of taxes set aside for their operations. The Cattleman's Guild is the most influential of the guilds in town, though the Leatherman's Guild is not far behind them. Other guilds of note are the Bonewrights, the Cheesemakers, the Welldiggers, the Brewers, and the Planters.

Perhaps the most lucrative industry lives in the hills as they transition to the Highlands, where a vineyard grow grapes for wine. This is not the end of the process, though, as the wine is then further refined into brandy that gets exported far and wide. (Choose as many as you want)
>3 Banked Rolls: this is a private endeavor between you and Hilde, in cooperation with the Brewers and Planters. The growing and brewing is done on your personal estate.
>1 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => Best in County => Best in Duchy => Best in Kingdom => World's Finest
>3 Banked Rolls: This is the first distilled wine to break into the market.
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>1 Banked Roll: The King of Daffodils loves this stuff.
>1 Banked Roll: The Empress of Roses loves this stuff.
>1 Banked Roll: This has made it all the way to the Lotus Court, the Jasmine Hall, and the Cherrywood Palace. They LOVE this stuff.

Thanks to this gentleman here: >>5826967
You now have Seven banked rolls to spend on this.
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>>5826984
>Your fee is probably a bit bigger than initially stated to support as many people as it does give than ranching is even less population dense than farming.
Maybe we produce little, but it is of very high quality and reputation, like our cognac?

>>5826986
>1 Banked Roll: The King of Daffodils loves this stuff.
>1 Banked Roll: The Empress of Roses loves this stuff.
>1 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => Best in County => Best in Duchy => Best in Kingdom
5 baked rolls to be the best around!
>>
>>5826986
>1 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => Best in County => Best in Duchy => Best in Kingdom => World's Finest
Just 1. Saving it for personal stuff
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>>5826986
>2 Best in Duchy
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>1 Banked Roll: The King of Daffodils loves this stuff.
The duke took a liking to the stuff, and shared it with with the king. It's now a Daffodil court sensation, even though it's not the best of the kingdom.
>>
>>5826986
>2 Best in Duchy
>>
>>5826986
>1 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => Best in County => Best in Duchy => Best in Kingdom => World's Finest
3

>3 Banked Rolls: this is a private endeavor between you and Hilde, in cooperation with the Brewers and Planters. The growing and brewing is done on your personal estate.

>1 Banked Roll: This has made it all the way to the Lotus Court, the Jasmine Hall, and the Cherrywood Palace. They LOVE this stuff.
>>
>>5826986
>3 Banked Rolls: this is a private endeavor between you and Hilde, in cooperation with the Brewers and Planters. The growing and brewing is done on your personal estate.
Spend 3 rolls.
>1 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => Best in County => Best in Duchy => Best in Kingdom => World's Finest
Spend 2 rolls (Best in Duchy)
>1 Banked Roll: The King of Daffodils loves this stuff.
Spend 1 roll.
>1 Banked Roll: This has made it all the way to the Lotus Court, the Jasmine Hall, and the Cherrywood Palace. They LOVE this stuff.
Spend 1 roll. Rose whore can go fuck herself NO EXPORTS TO THE EMPIRE.
>>
>>5826986
>1 Banked Roll.Increase quality.Go from Good => Best in County
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>1 Banked Roll: The King of Daffodils loves this stuff.
3 is fine
>>
>>5826986
>Best in Duchy
>1 Banked Roll: The King of Daffodils loves this stuff.
Why the fuck would you spend more than 3 rolls? Do you want to have no defense against crits?
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>>5827147
Do you want to have no defense against accusations of SUBPAR COGNAC? Priorities, anon!
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>>5827147
We can always get more rolls to bank anon. THIS is a source of permanent income that will benefit us greatly in future. Dont pull a Phoenix Down and waste these rolls.
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>>5827147
I'll offer a deal, if you change to the duke loving the stuff, I'll remove the king from my vote.
That way we both only spend 3
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>>5827150
>Dont pull a Phoenix Down
a what ?
>>
>>5827156
He means don't take a resource in the game that would be really useful now and hoard it until the end-game, never using it even when it would be useful for fear of not having it later. People do that with potions and revival items in JRPGs pretty often.
>>
>>5826986
If there's no consensus, I'll change my vote
>>5827083
to
>>5827129
and speed up the voting process.
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>>5827129
I kneel, and also +1
>>
>>5827151
Fine
>Best in Duchy
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>>
>>5827169
A deal is a deal

>>5826993
Changing to
>2 Banked Roll: Best in Duchy
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>>
>>5826986
>3: Best in Kingdom
>1: This has made it all the way to the Lotus Court, the Jasmine Hall, and the Cherrywood Palace. They LOVE this stuff.
>>
>>5826986
>2 Banked Roll: Best in Duchy
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>>
>>5827158
i see your point. well, I'm willing to spend up to 5 points then, making the quality 'Best in Kingdom' and banking 2 rolls for safety. >>5827151 deal ?
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>>5827196
Of course, I forgot to actually count instead of just linking the votes

Here's a tally so far

Votes - 10
>>5826991
>>5826992
>>5827061
>>5827129
>>5827138
>>5827159
>>5827166
>>5827169
>>5827181
>>5827184

Rolls used

1 - 1
>>5826992

2 - 1
>>5827061

3 - 4
>>5827138
>>5827169
>>5827181
>>5827191

4 - 1
>>5827184

6 (or 7?)- 1
>>5826991

7 - 3
>>5827129
>>5827159
>>5827166

Quality

County - 2
>>5826992
>>5827138

Duchy - 7
>>5827061
>>5827129
>>5827159
>>5827166
>>5827169
>>5827181
>>5827191

Kingdom - 1
>>5827184

World - 1
>>5826991

Exports

The duke - 4
>>5827138
>>5827169
>>5827181
>>5827191

The king - 5
>>5826991
>>5827129
>>5827138
>>5827159
>>5827166

The empress - 1
>>5826991

The court - 4
>>5827129
>>5827159
>>5827166
>>5827184

Private - 1
>>5827129

>>5826991 said to spend 5, which would make it spending 7, but the prompt said we could spend up to 4. So I'm unsure how to count his
>>
>>5827201
Private would be 3 votes.

>>5827129
>>5827159
>>5827166
>>
>>5827199
I will counter with QM saying that this is our first opportunity to spend this banked rolls, so I believe we will have other things we can use it for other then just negating crit fails.
Being the best in duchy and having our direct liege, the duke, liking it, will both increase our influence and our income, while not spending too much right now.
And it could explain why we have Lord's favor as a boon on our character.
>>
>>5827202
Oh yes, I missed that. Thanks
>>
>>5826986
>2 Banked Roll: Best in Duchy
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>>
>>5826986
>>3 Banked Rolls: this is a private endeavor between you and Hilde, in cooperation with the Brewers and Planters. The growing and brewing is done on your personal estate.
>>4 Banked Roll: Increase quality. Can spend up to 4 time to go from Good => World's Finest
No balls, all in.
>>
>>5827199
Deal.

>>5827201
I proposed spending 1 point on the King, 1 on the Empress, and 3 to go from "Good" to "Best in Kingdom"
>>
>>5827299
>Giving Roslanders ANYTHING other than steel.
PATHETIC!
>>
>>5827299
nice then. making an update on my vote, from>>5827138 to:
>3 Banked Roll.Increase quality.Go from Good => Best in County => Best in Duchy => Best in Kingdom
>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>1 Banked Roll: The King of Daffodils loves this stuff.
>>
>>5827303
Make them pay exorbitant premiums. Defeat them in trade! Humble them in cultural exports! Wololo!
>>
>>5827299
If you are going to spend two points on export, then put it on the duke and king, since they are our lieges.
It should give us more influence then involving filthy imperials.
>>
>>5827353
Having an in with a rival nation could be useful later though.
>>
Shame that what tied with cognac wasn't farming, since that would make the most sense to combine the two.
But I had voted for Meat and Dairy because Louse's family were herders, so I thought it was the most fitting, so I had to vote for it.
>>
>>5827360
That's a job for a diplomat, not what I see as Louise's type.
>>
>>5827360
Louise is a fanatical zealot. She doesn't give a shit about the ins and outs of diplomacy.
>>
>>5827377
>>5827379
Never know what might come in handy. I'm keeping my vote as-is.
>>
>>5827382
>Never know what might come in handy.
Yes I do. Penises. Ain't you never pleasured a man before? And then you get pregnant. Which is why you're supposed to wear gloves. Ask any preacher, man.
>>
>>5826986
>>3 Banked Roll.Increase quality.Go from Good => Best in County => Best in Duchy => Best in Kingdom
>>1 Banked Roll: The Duke of Sonnenblume loves this stuff.
>>1 Banked Roll: The King of Daffodils loves this stuff.
>>
>>5827419
wtf anon ?
>>5827449
nice
>>
>>5827454
>wtf anon ?
Do I need to explain it to you or are you just expressing shock?
>>
>>5827460
yes, because you just said it outta nowhere
>>
>>5827506
"Handy" (or "handie") is a way to reference a handjob. Or to stimulate genitals with one's hand(s). "Come" (alternatively spelled "cum") is a colloquialism for ejaculating/ejaculation. Ergo a penis may come in handy, though to be more proper one may say "a handy". However for the purposes of the joke I opted to take the statement as is.

The joke being a puritanical misinterpretation juxtaposed with particular slang and alternative language. It is meant to be amusing in an absurd manner. Thank you for coming to my ted talk. Why the fuck do you need something so simple explained to you? You don't take everything here seriously do ya? Come on, anon.
>>
>>5827521
I knew the come thing, but didn't know handy had that meaning as well
>>
>>5827540
My mans' dry spell is infinite. Dayum. My condolences anon. I apologize for my harshness.
>>
>>5827541
>My mans' dry spell is infinite. Dayum.
it has more to do with me being an esl than it has with me being a virgin, anon
>>
>>5827547
>
>>
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Does not look like I will be able to complete the post tonight, I'll be working at that first thing tomorrow morning. I will close the vote on your Fee's Brandy Industry with a spending 5 banked rolls (seven and 3 were the major blocs) to make it:
>Best in the Duchy
>Favored by the Duke
>Liked by the King
>Known to nations quite far away, and well enjoyed by those who can afford to import it.

Like the bonewright industry that has come to thrive in Liliendorf, the Brandy industry entered your Fee thanks to a certain unkempt woman. While polishing her skills as a khemist, she goofed around and used some of her equipment to distill a bottle of the local wine that she received from one of her paramours. She tried the results and saw that it was good. To avoid the need to make it herself, she showed it off to the vineyard and taught them the process of distilling.

Unfortunately, it's become rather difficult to get your hands on a bottle of their wine before they distill it...


>>5827377
Louise would hate the Empress of the Rose. Not just because "Damn Imperial Dogs keep stealing our shit (that we stole from them after they stole it from us, repeat ad nauseum)", but because the Empress' personality would just rub her the wrong way. The woman very much likes to poke and prod at people who interest her to see how they react, and she would find Louise a very interesting target with her chivalry and faith.

To sum it up... views on honor:
>Damien: Honor is a wonderful tool that helps us all get along.
>Louise: Honor is the courtesy we spare for the stranger, the innocent, and those foes who act in kind.
>The King of Daffodils: Honor is the chains of morality that keep from becoming as bad as the Demons.
>The Empress of Roses: Honor is for losers who don't have what it takes to do what's necessary to win.

Anyways, for tonight, I'll throw in one more thing on your lands to vote on: the Geography of the Town.
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital
>It is in the foothills, its back to the cliffs that lead up to the highland plateaus.
>It is on an island in the Nymphaea. Extremely defensible, but the bailey and town are sometimes prone to flooding during spring.
>(Write in)
>>
>>5827625
>It is in the foothills, its back to the cliffs that lead up to the highland plateaus.
>>
>>5827625
>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital
>>
Machiavelian Empress has my interest. What's her age and is she married ?
>>5827625
>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital
>>
>>5827625
>>It is in the foothills, its back to the cliffs that lead up to the highland plateaus.
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital.
This allows us better export routes. ESPECIALLY if the Capital is by the sea.
>The Cognac decision.
A fair enough compromise but i really do hope that the favors from the King and the Duke make up for the lack of direct income from this stuff.
>>
>>5827625
>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
>>It is on the banks of the Nymphaea, a good sized river come down from the highlands that eventually reaches the capital
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
>>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege.
>>
>>5827625
Here's a question. Does the Lake connect to the River? If so ill change my vote to that. I just want the good trade flow out of this.
>>
>>5827625
>It is on the shores of Lake Lilien, giving it an ample supply of water and fish even during siege
>>
General Religion 36

"Someone fetch me a lantern!" you bark to your men-at-arms.

As if your voice had broken a spell, the uncertain stillness shatters and your men-at-arms begin to scurry to obey you. Some spill into the church in hopes of finding a lantern among the ruins that just needs a bit of oil. Others go to the fence about the grave yard, where lights in cages of wrought iron hang over the entrances, a ways beyond their reach. They mill about with one another, devising some plan to get it down.

Martin digs through his rucksack with some help from Annette. Those two find the lanterns he had packed away much quicker than the men-at-arms by the graveyard could reach the lantern above the gate.

They had made a pyramid of sorts, with two people each supporting one of the legs of the tallest among them. The children get treated to an amusing sight of a man in armor wobbling and off balance, pawing for a grip upon the lantern.

While your men-at-arms scurry for a lantern, you head for the edge of the forest. The fallen leaves that crunch beneath your feet hide away the target of your own search beneath the blanket of autumn. Boric follows shortly behind you, a look of bewilderment upon his face.

"Madame, why do you need a lantern of all things," he asks.

As he watches you eyes, you scan the foot of each tree for something suitable for your purposes. Without turning your gaze back to him, you ask: "Boric, what are the three categories of undead?"

"Three categories?" Boric sounds a bit confused at that thought. "I'm afraid I only know of two, madame. There's the sort that spring up when the dead are not given proper rites, and seek to haunt whatever killed them. Then there's the sort that heretics make, by stuffing a human corpse with the soul of a demon. Both of them need an exorcist to put down, or else someone who can wield the Holy Light."

You nod at him. Good answers for both, as you would expect from your second in command. You cannot blame him for knowing not of the third, for it is rare to see such necromancy outside of the Marshes of Azalea. You explain that, "There is a third sort, Boric. Like the first, it involves the spirits of the dead... and like the second, they only arise at the hands of a necromancer."

"You think that heretic has enslaved the souls of the dead?" Boric hisses at the thought. You can see the anger in his blue eyes as his grip tightens upon his sword-lance.

"No," you assure him. Had you thought that the case, you would be having words with Damien. To interfere with a soul as it returns to Light is among the greatest of heresies against the Lord of Light. One not so easily forgiven, even with the King's protection. "If that were the case, he needn't plead with them for cooperation. I believe he just made an offer that the ancestors of this place accepted."
>>
>>5828331
Boric's eyes narrow, his arms crossed. After a moment of contemplation, he nods in acceptance of your words, saying that, "I suppose it's not interference with the dead if it's just an offer accepted. But how can you be sure of all this?"

"The smell of it, it's not the first two sorts necromancy," you tell him. Boric knows well of your ability to taste the magic in the air by way of your sense of smell. Indeed, you taught him the basics of how to do it himself, though his nose is not yet as keen as yours by half. Still, he looks reassured as you continue to explain that, "It's the rot of a bog or a marsh, rather than the rancid stench of a corpse ridden battlefield. I've smelled it twice before, both times a soul who willingly accepted the offer of the necromancer."

"I've not heard these stories of yours before, madame," Boric says. Now less concerned about the skeletons, he keeps his eyes peeled for the approach of orcs. You can hear the sound of ongoing battle to the southwest, as Eren's men engage in the village. "When have you consorted with necromancers?"

"Once when I was a girl," you tell him without a second thought. Aha, you've found what you need - a nice, sturdy looking stick. Drawing your knife from its scabbard upon your thigh, you get to work whittling it down, in a pattern half-remembered from your childhood. "My friend Rene... he had lost his favorite dog just a month before the Soulsmarch Festival. As a bit of a prank, he broke into the festival committee's plans and rearranged the whole thing into a formation."

Boric has an expression on his face that you recognize all too well - the sort he gets when holding back tears. The man loves his dogs quite dearly. He gets like this every time he separates from his pack, or when one of them passes. After a deep breath, he asks you, "Did the formation call his dog's soul back into its skeleton?"

"Not just his dog," you say with a chuckle. There's merriment in your eyes as you remember how chaotic that festival became. "Every pet that had passed in the last decade returned back as a skeleton, full of affection for their masters. Suffice it to say, the good Father of our congregation was not happy..."

"I can imagine..." Boric shakes his head in amusement. "And the other time?"

You suppose you can share that tale. Though it was his work, and quiet at the time, the Duke did not swear you to secrecy afterwards, "About a six months after Charle-"

Martin rushes in to interrupt your tale before you can really get it started with a declaration that, "Madame! We found a lantern!"

"Also, uh, some of the men took a tumble..." Annette seems hesitant to report that bit, scratching nervously at the back of her neck. When you give her a quizzical gaze, she quickly admits that, "The guys trying to get the lantern at the gate fell down. No injuries to report, unless their pride counts?"

"No, I don't think it does," you tell her.
>>
>>5828332
"Though I do think this might merit a training exercise..." Boric says with an evil look in his eyes. Annette and Martin both shiver beneath his gazes. "Madame, once we get home, would you authorize some time for remedial athletics for the men?"

"Granted," you say without a second thought. Annette and Martin turn pale at your words. "Perhaps a bit of jogging around Liliendorf? I think the masons would appreciate if you could trample the earth along the route of the stone walls that are in the works..."

"Won't do much good for climbing and balance..." Boric says. "I was thinking using the old Motte for a rappelling exercise..."

While you and Boric go back and forth on ever more torturous ideas for remedial training, you take the lantern from the pair. Iron wrought, you can tell that it's the work of the blacksmith Johannes. Few other smiths would shape such detailed flowers on the cage of a lantern meant to be used in the fields by soldiers. Inside of it is a chunk of cured and bleached bull's horn set in iron, carved most intricately that it can resonate with mana. With the appropriate twist of mana, that will give off the green light you need to guide the dead.

After all, you've done this once before. The pets Rene called back needed to be guided to holy ground so that the good father could lay them to rest once more. As the village shrine maiden then, it fell to you to bear the lantern and lead them off.

This is just more of the same. Though you may have an opportunity here, to direct these undead spirits to one last great deed, before they return to the Light. (Roll 1d100)
>They should be given the opportunity to save this village. Send them to reinforce Eren.
>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.
>You should not be tempted. Though the Azalean way of necromancy is sanctioned, even though they merely seized an opportunity Damien gave them, these folk should not have had their rest disturbed.

Natural 20 benefit: The failure chance of your plan to control them was reduced to only occurring on a Natural 1 of the 1d100 rolled for that post.
>>
Rolled 20 (1d100)

>>5828333
>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.
>>
>>5828333
>>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>>
Rolled 40 (1d100)

>>
I hope the next rolls are 60, 80 and 100.
>>
>>5828333
>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.
>>
>>5828333
>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
Eren's men will think these are enemies, and I don't want to leave the children without an (human) eye on them
>>
Rolled 76 (1d100)

>>5828333
>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>>5828362
you've got a point, anon
>>
Rolled 97 (1d100)

>>5828333
>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>>
Rolled 6 (1d100)

>>5828333
>You should not be tempted. Though the Azalean way of necromancy is sanctioned, even though they merely seized an opportunity Damien gave them, these folk should not have had their rest disturbed
>>
Rolled 83 (1d100)

>>5828333
>>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>>
>>5828333
>>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.
>>
Rolled 3 (1d100)

>>5828333
>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.

And a die-roll to see if there's a blessing or curse at work
>>
Rolled 79 (1d100)

>>5828333
>They should be given the opportunity to protect what is most precious to them. Leave them here to protect the children.
>>
Rolled 12 (1d100)

>>5828333
>They should be given the opportunity to take vengeance against those who have desecrated their home. Those who dared defile their corpses with the presence of demons, before Damien freed them. To the tower!
>>
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20 on the D100 vs DC2. No incidents in assuming control of the skeletons!

You affix the lantern at the end of the staff that you've carved, hooking its thin wire bail into a notch carved to cling to it snugly. It comes alight with the curl of your fingers into the shape of a candle's flame, a quiet orison upon your lips. It flickers to life with a glow the color of a candle's flame, an orange that has been kissed with white. Against the light of the afternoon sun, it is a dim thing, but you do not need the flame to be bright.

With a silent prayer spoken in your heart, you curl your fingers into the fourth of seven letter in the Lord of Light's name. The color of the glowing bone begins to shift from warm to cool, passing through the yellow of the golden sun and coming to settle at the middle color: green.

It is the Color of Faith. It is the balancing point between the extremes of red and violet, at the center of the visible spectrum. According to the doctrine preached by the Church of Light, it stands above the other Seven Virtuous Colors in its supreme importance.

For without Faith in the Lord of Light or one of his Thousand Faces, even the most pure-hearted soul can only live a life of heresy.

In the absence of green light, the purest white light would instead shine with a color that does not exist. A delusion created by the human mind, as it struggles to comprehend the absence of green: that little heresy named magenta.

The lantern sways gently upon its bail as you raise the staff on high. Unlike the lantern-bearing rod you used for the Last Parade each Soulsmarch in your youth, there are no silver rings set upon the wire holding up the lantern to jingle like bells with every step. With the staff held in both hands, and the lantern held on high, you approach the festival of bones... and Damien's continued attempts to wrangle them.

"Aaaaaaaaaand this way, lads!" Damien uses his hooked daggers like the batons of a watchman directing traffic. With sweeping, exaggerate motions, he tries to scoop them all up and point them towards the Tower. "Come on, I said this way, people, this way..."

One of the skeletons rattles at him with such contempt that Boric can't help but snort in laughter. You try to maintain a bit more decorum than that, but all the courtly grace in the world cannot keep your lips from curling into a smile.

"Oh come on, now the stick-in-the-mud is laughing at me..." Damien slumps over with great exaggeration, earning himself a few rattling chuckles from the skeletons that are listening to him. With a sigh of long suffering, he gets back up tries to reason with them, saying, "Look, I know you're all glad to see the kids, but I also know that those pretty skulls of yours ain't empty. You've got to remember the contract we made, aren't you all obligated to follow it if you want to stay around?"
>>
>>5829757

"Damien..." you start to say something, but get a finger pointed at your face for your trouble.

"Not now, Dame Louise." For the first time since meeting him, you hear genuine irritation enter Damien's voice. It seems that the problems of the disobedient dead have got him rather vexed. "I am handling this situation, I just need to work out a few kinks in the spellwork. Necromancy isn't exactly my strong suit, but the weave looks right... oh, but the devil is in the details, isn't it? Maybe if I take a closer look with the divine gaze..."

"Before you do that..." you start. Damien's hand freezes, halfway to the ties at the back of his head. "I would advise that you recall the Cantos of Tacita."

"No...?" Damien looks at you with incredulity written plainly on his face. "Do you expect me to have memorized- no, of course you would. But what does scripture have to do with Necromancy? This is an Azalean art, older than any of the Cantos or the Orsum by several centuries..."

"As expected of a heretic," you nod, now certain you've found the gap in his knowledge. When Damien scoffs, as if memorizing scripture isn't a perfectly legitimate hobby, you decide not to recite the verse yourself. Instead, you turn to Boric, so that he can demonstrate how much one ought to know. "Boric, what says the Cantos of Tacita, Chapter 17, verses 22 to 24."

"Tacita 17:22-24?" Boric rolls the chapter and verse over in his mouth, frowning a bit as he tries to pull it from his memory. "Oof, that's a tricky one. Been a while since I've read the cantos, give me a moment..."

"Time is burning..." Damien points out. "I probably could have rewoven the spell to bring the dead back into line already, if you'd just let me-"

"No," you shake the staff in your hand at Damien, admonishing him. He gives it a look as if he's just noticed it now, eyeing the lantern on it with suspicion.

"Wait a moment, what is that for..." Damien's gaze fixates on the staff, the pink flames behind his blindfold flickering in curiosity. His brow scrunches up as the wheels in his mind turn about, until they land upon an answer. With a hollow laugh, he asks if, "You made a Soulsmarch prop? Hah! I'd have taken you for the sort who'd consider the whole festival an affront against the Light. You mean to lead them merrily on the Last March? No, no, reweaving the bindings upon the skeletons will-"

"Do nothing to stop their revelry," you tell him. He scoffs, but you ignore him and look to Boric. "Boric, the verses, if you will."

"Sorry, madame, I think I remember the gist of them," Boric says. Part of you is disappointed that your second does not know it by memory. The other part understands. He married young, and surely the comfort of one's spouse makes more appealing company than the Lectio Lucis by lanternlight. "Ahem, I might be paraphrasing a bit, but..."
>>
>>5829760

[Tacita 17:22-24] Foolish is the tyrant who thinks to crush man's will. I have made my little children as the thousand waters of the sea, and they shall never be slaves. In this way, they shall never be slaves, for no collar forged of the hammer or the spell - or even spoken by the LORD - can ever truly chain them.

Damien frowns at Boric's recitation. The magenta flames behind the blindfold flicker with his troubled expression as he thinks aloud that, "Yes, I know that spells of compulsion never work upon humans. But... no, the Azalean necromancies call willing human souls, yes, but should they not be bound by the contract to fulfill their purpose? If they were not still willing to do as they were called to do, the spell would end..."

You slam the butt of your staff against the ground, causing the lantern to rattle. With a smile hidden by your helm, you say that, "They just need a reminder, is all."

Damien thinks things over for a moment. With only a hint of reluctance, he nods. "Well, if you want to play like it's Soulsmarch, I suppose it can't make things worse."

He then taps the side of his blindfold. "If this doesn't work, though, I'm resorting to Plan A."

"Noted."

Raising up the lantern high, you cast your mind back to your days as the altar girl, and the ceremonial duties you attended to each Soulsmarch. When Rene's prank got out of hand, it was the Last Parade that called the spirits of all the pets passed-on to follow you to the chapel, where the good father sent them back to the afterlife. That begins with moving the lantern in wide, arcing circles, showing to the reveling spirits that you carry with you the Light of Faith.

Unlike Damien's pleas for them to do what he says, this catches the gaze of the skeletons. One by one they stop their play, giving the children a final pat upon their heads before shambling towards you.

Boric looks wary of the dead. His grip holds fast upon his sword-lance, ready to skewer any one of the skeletons that moves funny. Damien's eyebrows raise up with enough surprise that they break free of the blindfold covering them.

They nearly fly off his face when you begin to sing.

Oh hear me spirits of the dead
who long for their good rest.
Thy revelry comes to its end
upon this night so blessed.

The march, the march, draws ever near.
Thy souls shall soon move on!
So join this fleeting last parade
and sing this humble song...
>>
>>5829761
Never before have you been more glad to wear a helm. You can feel the gazes of your men-at-arms upon you while your poor singing voice butchers the marching cant of the last parade. Choir never suited you. In fact, you would say you cannot carry a tune in a bucket. Still, someone needs to sing the cant, or else the restless dead will not follow you.

Yet red faced and embarrassed as you are, rattles of approval from the skeletons fills the air. As one, they begin to march in place, their many footsteps footstep providing a drum beat to the marching tune. Their bony voices sing wordlessly along.

And of course, some of your men-at-arms join them, louses they all are.

You do not let your embarrassment stop your work, however. With a swish and a flourish of your staff, you bring the lantern to bear in the direction of the tower. As you turn, you mouth a brief order to Boric...
>Take the children into the church with a quarter of the men, and hold there.
>Take the children into the church with half the men, and hold there.
>Take a quarter of the men and escort the children back to the village.
>Take half the men and escort the children back to the village.
>Take a quarter of the men, try to contact Eren and coordinate on what to do with survivors.
>Take half the men, try to contact Eren and coordinate on what to do with survivors.
>(Write in)
>>
>>5829762
>Take a quarter of the men and escort the children back to the village.
>>
>>5829762
>Take the children into the church with a quarter of the men, and hold there.
>>
>>5829762
>Take the children into the church with a quarter of the men, and hold there.
>>
>>5829762
>Take the children into the church with a quarter of the men, and hold there.
A nice, fortified location with defenders. I HOPE the village itself is safe... But you never know.
>>
>>5829762
>>Take a quarter of the men and escort the children back to the village.
>>
>>5829762
>Take the children into the church with a quarter of the men, and hold there.
>>
>>5829826
+1 to this
Plus, if Eren presses on to the church, they'll be able to coordinate with one another. Boric is capable enough to make decisions on his own.
>>
>>5829762
>Take the children into the church with a quarter of the men, and hold there.
>>
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At your word, Boric pulls five of the men-at-arms away from their formation to help wrangle the children back into the church. It is not the most defensible position you've tasked Boric with defending before, but its stout stone walls should suffice against an unsophisticated horde of orcs and goblins, milling about without leadership from their master. Once the children are inside, the men-at-arms get to work, piling stones into the hole left in the wall by Hilde's door-knocker.

He has the horn as well, should the situation change. You know the signals by heart. If your father hadn't done a good enough job drilling them into you as a child, your dill master took care of it once you ran off to join the army in your father's stead.

Leaving the church behind, the Undead follow you through the forest. Silent as the grave, the only sound they make upon their last parade is the crunch of the leaves beneath their skeletal feet. They march on with a slow, lumbering gate, every footstep heavy with the weight of inevitability. For though they follow the Light of Faith that shines in the green glow of your lantern, they are each of them as durable as the zombies that you fought within the church.

Undead do not die easily. Only Holy Water and the Light can put them down for good.

Your men-at-arms march in lockstep with them, through the brush that covers the forest floor. Whatever nerves they must feel at walking within the tireless dead are dispersed by the knowledge that you walk at the head of this bone-filled column. No expression escapes from the mask of their helms, but you have seen the grim faces as they march to war before.

"You've done this before, haven't you?" Damien asks, though you suspect he already knows the answer.

"I was an altar girl," you tell him. With every step forward, you sway the staff that holds the lantern back and forth, in perfect rhythm with every foot-fall that crunches the leaves. "I led the Last Parade every Soulsmarch, it was one of my dutires to the church."

Damien shakes his head in the negative. "No, I mean you've led the undead around like this before, haven't you?"

"Let us leave the interviews for another time, Damien," you tell him. A thin smile crosses your face as his twists into a a most delightful look of frustration. The sort of face you like to see made by seedy merchant, petty bureaucrats, heretical sorcerers, and other unseemly folk who think they can pull the wool over your eyes. "We have more important matters to attend to, now."

As you speak, you breach the edge of the woodlands and step into the early evening sun. The light of the day has only just begun to wane, the sun beginning to dip beneath the treeline on its way to a proper dusk. To the south you can hear the sound of battle, with the acrid scent of smoke and burning flesh carrying on the wind.

Before you stands the Tower of the Hand.
>>
>>5830230
A forearm shaped from stone and mortar, it juts out from the earth and reaches a hundred feet into the air, casting a great shadow towards the eastern forests. The massive hand that crowns the top of the tower grasps desperately at the final rays of the sun. The whole place reeks of abjuration, and you can see a shimmer in the air where its barrier has divided the interior from the exterior.

An ordinary barrier, nothing like the necrotic rot. Behind the shimmering walls you can see a troop of greenskins with wicked, inhuman grins that split their faces in two with a line of sharpened teeth and heavy tusks. Their eyes bubble like black pitch, with burning red rectangles at the center.

Crudely armed and hardly armored, you can tell that something has them on a leash. Without human guidance, they would have poured out from behind the barrier and attacked the moment they saw you.

Even restrained, the roar, howl, and snap. Swinging their axes and beating their chests, they dare you to approach... Roll 1d20 and 1d100
>Send in the skeletons to swarm over the greenskins. Once they've worn them down, lead your men-at-arms in a glorious charge.
>Send in the skeletons as a distraction. While the greenskins deal with them, your men-at-arms will circle around and breach the tower.
>Move against them as one solid unit, taking advantage of the skeletons as shields for your men-at-arms' high attack power. Break the front door wide open with an assault that shatters their defenses.
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>Write in.

Enemy Forces: 15 Orcs, 30 Goblins.
Your Forces: 15 men-at-arms in full harness (6 front liners, 6 second liners, 3 rearguard/mages), 30 skeletons, 2 Knights.
>>
>>5830233
>Move against them as one solid unit, taking advantage of the skeletons as shields for your men-at-arms' high attack power. Break the front door wide open with an assault that shatters their defenses.
No scouts to fire arrows? How can we be a proper local lady without them?
>>
Rolled 1 (1d20)

>>5830233
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>>
Rolled 24 (1d100)

>>5830233
Forgot to roll
>>5830238
I'm so glad that the group that wanted to use all of our banked rolls didn't get their way.
>>
>>5830240
There's always next time.
>>
Rolled 16 (1d20)

>>5830233
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates
>>
>>5830233
>rder Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>>
>>5830233
These orcs and gobbos don’t have the same buffs as the ones in the church got?
>>
Rolled 82 (1d100)

>>5830233
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>>
Rolled 19 (1d100)

>>5830233
>>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates
>>
Rolled 14 (1d20)

>>5830233
>Move against them as one solid unit, taking advantage of the skeletons as shields for your men-at-arms' high attack power. Break the front door wide open with an assault that shatters their defenses.
>>5830240
those were a minority
>>
>>5830237
You do have the second liners with Crossbows, and the rearguard can sling spells if you want to do some ranged attacks. But odds are that the barrier will deflect arrows fired in, and unfortunately you're not so much a local lord as a Knight of elevated status.

Your Fee is closer to the size of a Baronetcy than an ordinary Fee to provide for the unit you command, and you are part of the Duke's Office in his formal military rather than following the ordinary chain of command. It's not irregular for a Knight to answer directly to a Duke, but it's not ordinary either.

Normally in setting it goes
Man-at-Arms/Squire => Knight => Baronet => Baron => Viscount/Count => Earl => Duke/Marquis/Archduke => The King

With Viscounts being "Nobles with territory too big for a Baron, but too small for a proper Count", Archdukes/Grand Dukes being "Duchies that were once kingdoms in their own right", and Marquis being "Dukes of border territories that are not Archdukes".

This is not a hard and fast rule, as there are cases where the line gets skipped for various reasons. You are one of those cases, answering directly to the Grand Duke of Sonnenblume and ultimately responsible for the forces of a Baronetcy (which is typically 30-50 men). No "Hundreds of men-at-arms" until you're a Baron, and really not until you're a Count (who will have anywhere between 800 and 1600 men-at-arms at their beck and call).

For "Average Force of Men-at-Arms One Commands":
Knight: 8
Baronet: 40
Baron: 240
Count: 1200
Earl: 4800
Duke: 20,000+
King: 200,000+

This number only includes men-at-arms, who are defined as common folk who are paid a salary of at least one ounce silver each day to maintain their service weapons and full harness, and attend drills at least once per month. Your men-at-arms are paid a fair bit more than that and are subsidized by the Duke. He likes to deploy you to problem regions (which is much more frequent use than the "maintain war readiness and defend your region" expected of ordinary men-at-arms).

Peasant levies are explicitly not counted. Nor are the reliquary artifice that the King, Archdukes, and Grand Dukes have in their back pocket for emergencies.
>>5830268
They are not High Orcs and Hobgoblins, and you do not smell the stench of Necromancy upon them, so that is unlikely!
>>
Rolled 4 (1d20)

>>5830233
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>>
Rolled 22 (1d100)

>>5830233
>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates
>>
>>5830233
>Send in the skeletons as a distraction. While the greenskins deal with them, your men-at-arms will circle around and breach the tower.
>>
Rolled 70 (1d100)

>>5831109
+1 to this.
Let the monsters fight the monsters. I'm hesitant to split our forces further.

Also it feels like this is a LOT more than Fiona scouted. What the heck was her intel?
>>
Rolled 20 (1d20)

>>5830233
>>Order Annette to lead the men-at-arms in following the Skeletons into battle, and pull as many of the heretics forces from the tower as she can. You and Damien will sneak in the side and open up the gates.
>>
>>5831118
Given that "twelve can become a hundred" in a week with orcs and goblins, I suppose they could have produced another couple dozen since the scouting mission.
>>
>>5829757
>the fourth of seven letter in the Lord of Light's name
I've got my eye on you ROY. get louise her sweetheart back home NOW
>>
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28 General Command Prowess from Annette! The Troops fight well!
The 1d100 results shall be deferred to the next post

With one hand, you drive the staff bearing the green lit lantern into the dirt, pushing it through the soil and cobble that lay beneath it until it is well and firmly lodged in there.

"Annette, this battle shall be yours to command," you call out to the commander of your front line. Annette stiffens in shock at the order, nodding dumbly. To the rest of the men-at-arms, you say, "Don't give her a hard time now, lads! You've all an important job to do. On my signal, you're to charge in with the skeletons, pull as many of those lightless blackhearts into the field as you can, and slaughter them all. Annette, I trust you can keep this rowdy lot on task?"

With a vigorous nod and her wits returning, Annette answers, "Aye, madame! Does this mean I can tell Rory to stop staring at my arse?"

"He better be keeping an eye on the enemy and not the pretty view." You give a chiding look to a certain member of the rearguard alongside your words. The men-at-arms all give a chuckle as Rory shrinks in embarrassment. As one more bit of motivation, you inform them that, "There will be a bottle of the good brandy from my personal collection going to whichever one of you slays the most greenskins tonight. So do keep count."

"Yes, Madame!" the men-at-arms say as one. If there is one thing you can trust to motivate your soldiers more than anything, it's the promise of good alcohol.

"Necromancer and lover of alcohol?" Damien's teasing voice comes up alongside you. "My oh my, that's two more vices than I thought the Maid of Charlemont capable of."

Damien's helmet has lifted up from the collar along his folding plate, a frog helm whose eye slit gives off a gentle magenta light. Stamped into one side of the "chin" of the helm is the notanthus, while the other is home to the lantern you presume is his personal seal.

"There is no scripture that forbids alcohol, Damien," you tell him. He would no doubt pounce on any excuse for why you have such an extensive collection of fine liquor in your cabinet, even if most of the bottles remain unopened. Half of them were from Hilde passing along gifts from the distillery that sits near the edge of your territory. "And there is scripture that gives us guidance in shepherding spirits that do not yet wish to move on to the afterlife."

"Oh?" Damien asks.

"This may shock you, but if you want the dead to cooperate, all you need to do is..." You lean into him conspiratorially, and whisper, "Earn their cooperation, just like anyone else."

As he thinks upon your words, you draw yourself to your full height. There's some cooperation that you need to earn from the parade of skeletons that you've just led into the battlefield.
>>
>>5831727
"Honored dead of ye goodly pagan tribes, you see that the enemy of all mankind stands before us here," you call out to the skeletons. One by one, they raise their skulls up high, their eyes burning with heretical magenta light, to listen to your words. "They've taken your old homes, defiled your monuments. They would make slaves of your sons, force your daughters to bear their foul get into the world. If those facts do not stir a righteous fury in your heart, then I would ask that you remember your contracts with the good Sir Damien."

Damien doubletakes when you call him 'good sir', his eyebrows nearly jumping off of his face. You pay him little heed, drawing your goldsteel sword-lance. It catches the light of the evening sun, glimmering with the flickering flame of the ever-approaching dusk. "He called you here to help him cull these lightless curs. I assume you lot wouldn't have answered 'less you had the guts to do it. What say you?"

Your words earn a snort of derision from the swine-faced orcs that wait behind the barrier and the crudes palisades set up to break apart a charge. More than one of the disgusting things cast a lustful eye toward you when he hears the voice of a woman. Saliva spills around their bony tusks as their heads fill with imaginings of bawdy cruelties within which you star.

You care nothing for their reactions. Not even an ounce of disgust fills your heart. The only dead men whose opinions you care to hear are those who've followed you from the chapel.

And they approve. A loud, rattling roar calls out at the foot of the tower, the screech of bone on bone and the stomping of bony feet against the packed earth road that leads to the gate. A cold smile crosses your face as you give them the only order they need, "Then tear the lightless limb from limb, until not a single wretched monster remains among the living or the undead."

As if your words cut the leashes holding them back, the skeletons rush forward like a storm of bones carried by the howling summer winds. They crash into the barricades with unrelenting fury, clawed hands rending apart wood and flesh and sinew and leaving not behind but choking gore.

Blows from the orcs' crude iron axes easily scatter the bones, but that does not mean death for the skeletons. In moments, the broken ones pull themselves back together, little worse for wear. They climb atop the larger beasts, pulling them down to the ground, where claw and tooth can rend and gnash at orc and goblin alike.

Your men-at-arms are fast behind them. Where the skeletons move as a wave, they become an insurmountable wall of steel that collides with the maddened bones and the raging flesh of the greenskins. Annette keeps the formation well and tight, moving methodically across the field to impale any orc that gets too close.
>>
>>5831729
As the formation of men-at-arms breaches the barrier, crossbow bolts spring from goblin flesh. Sword-lances dig into the meat of orcs, ripping through the plates of crude iron armor they wear and turning their chests into gory viscera. Iron axes shatter upon steel shields, leaving their wielders vulnerable for the second line to skewer the orcs and leave them corpses upon the field.

Yet a stream of green flesh continues to pour from the tower, reinforcing their demonic brethren upon the field.

All according to your plan. Roll 1d20
>Sneak with Damien to the side of the tower and climb to the nearest window.
>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
>A root cellar sits on one side. See if you can enter the tower through it.
>Fiona spoke of a hidden entrance down by the shore that the tower overlooks. Try entering through it there?
>(Write In)
>>
Rolled 19 (1d20)

>>5831730
>Sneak with Damien to the side of the tower and climb to the nearest window.
>>
>>5831730
>Fiona spoke of a hidden entrance down by the shore that the tower overlooks. Try entering through it there?
Seems good.
>>
Rolled 6 (1d20)

>>5831730
SHEEEEEEIT. Forgot mine dicen rollen.
>>
Rolled 18 (1d20)

>>5831730
>Fiona spoke of a hidden entrance down by the shore that the tower overlooks. Try entering through it there?
Hidden passage time
>>
>>5831727
bruh just discovered this is a holostar. so rory is female-looking ?
>>
Rolled 11 (1d20)

>>5831730
>Fiona spoke of a hidden entrance down by the shore that the tower overlooks. Try entering through it there?
>>
Rolled 2 (1d20)

>>5831730
>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
>>
>>5831730
>Fiona spoke of a hidden entrance down by the shore that the tower overlooks. Try entering through it there?
>>
Rolled 3 (1d20)

>>5831730
and dice
>>
Rolled 8 (1d20)

>>5831730
>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
>>
Rolled 7 (1d20)

>>5831730
>Sneak with Damien to the side of the tower and climb to the nearest window.
>>
Rolled 17 (1d20)

>>5832128
>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
So what's the general tech level of this society, OP? It seems a little all over the place with the bodysuit armor, the sci-fi/superhero style plate armor, medieval weapons but also high explosives, distilled wine sounding like its a new thing...
>>
>>5832262
It seems to just be about on the level of late Renaissance, with magitech seeming to just make better versions of mundane technology. And the Knockers aren't necessarily using high explosives; petards could manage even more destruction power against a gate despite being blackpowder shaped charges. The real amazing advancement is in the reliability and portability of the explosive device itself.
>>
Rolled 15 (1d20)

>>5831730
>>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
>>
>>5831788
Rory is on the younger side of your men-at-arms at 19, and also has a bit of a baby-face. He's pretty enough that he's made some women's women and lady's men question their preferences (Annette included). But ultimately that picture is just a vague reference.
>>5832262
Anon more or less has it here >>5832307

Mundane technology is in the Late Renaissance (15th-16th) and even Early Modern (17th-18th) for most things, given a not-insignificant boosts by those who have studied the works of Sal Khemia's scholars. Magitech also improves things across the board in terms of reliability and durability; with defense remaining largely superior to offense at this stage.

Louise's armor is bullet proof from gonnes, and while she would not like it, while wearing it she could probably survive a shot from a cannon (though it might take her out of the fight and she'd probably need medical attention).

Magitech varies wildly in its availability and depending ordered the society is. Generally, the Daffodil and the Roslands have relatively wide available of magitech, while the Highlands and other wild regions have less. Sal Khemia has the most advanced stuff, but they're tiny and tend to stay out of everyone else's business.

There's also some matters of the King, any Grand/Arch Dukes, the Empress and her Prefects, and those in similar roles. They have some magitech that is sanctioned heresy, but still has the pope giving them the stink eye.

In terms of how the population is divvied up in the Daffodil Kingdom, for every 100 people:
>70 are farmers/fishers/ranchers/homesteaders who cultivate food and participate in cottage industries
>15 are dedicated tradesmen in an industry that processes raw materials (smiths, plumbers, carpenters, pharmacists, brewers, handymen, etc.)
>6 are heavy laborers (infrastructure, mining, construction)
>4 are involved with the movement of goods (merchants, teamsters, dockhands, shopkeeps, clerks, etc.)
>2 are educated laborers (accountants, doctors, architects, etc
>2 are military, paramilitary, or police (knights, men-at-arms, town guards)
>1 are nobles, their Households (servants, retainers), the leisure class, and the arts.

Oh, and indoor plumbing exists and is relatively widespread. We're gonna go with one of the Tradesmen/noble household staff being slime ranchers who tend to herds of slimes that purify wastewater in the sewage systems.
>>
>>5832419
>Rory is on the younger side of your men-at-arms at 19, and also has a bit of a baby-face. He's pretty enough that he's made some women's women and lady's men question their preferences (Annette included). But ultimately that picture is just a vague reference.
Alright, thanks for answering

>Oh, and indoor plumbing exists and is relatively widespread.
namaste
>>
>>5832419
Cute little guys
>>
Rolled 9 (1d20)

>>5831730
>You nabbed yourself one of Hilde's Knockers. Blow up a hole in the side of the tower.
>>
Rolled 7 (1d20)

Vote is closed. Knocking on the wall has won, though just by a hair's breadth. Do not worry about this die roll.
>>
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Appraise 31 vs DC 30 to set the Knocker in the right place.

Through the visor of his froghead helm, Damien admires the well-practiced slaughter of orc and goblinkind by your men. Their work is artful, precise, and meticulous. Especially when you compare it against the carnage of the skeletons, who fight like barbarians absent formation with tooth and claw, tearing at the greenskins like madmen drunk with battle fervor. Blood runs across the ground like rainwater in a storm, while gore falls like sleet and hail as the skeletons rip their prey apart.

You cannot spare you men-at-arms more than a glance, though what you see is worthy of commendation. The longer the enemy fights at the gate, the more time their commanders have to assess the situation and realize that you and Damien do not fight among them. Which is why you make quick work of fishing through Martin's knapsack for something necessary to your plans.

"So what's the plan for the two of us?" Damien asks. When he peels his covered eyes from the battle and spots what you've drawn from the bag, he has his answer. "Oh. We're going around back then."

"Aye," you say. In your gauntleted hands, you hold a wooden box the size of a large brick. Both faces wrapped in an khemically treated paper that makes sticky things slide right off it. Inside of it, three pounds of blast jelly set to go off with the spark from a cheap tin wind up timer set up on the back. "We go around the back, blow a hole in the wall, and burn everything inside."

Tucking the bomb away on the side of your own pack, you rush off towards the brush. Behind you, Damien moves to catch up with you, calling out, "Except the books, right?"

"Especially the books!" you tell him with a hollow chuckle. "I will not abide leaving a single page of apostasy unburnt, lest some aspiring witch take inspiration from it."

"At least let me make certain it's apostasy before you start breaking out the torches," Damien complains, still lagging a short ways behind you.

You both keep to the brush as you circle the tower, keeping as low as you can with your massive physique. A challenge, considering that you stand head-and-shoulders above most men. Stealth was not in the Light's plan for you, but with Annette and the Skeletons pulling the swine-faced defenders forward, you manage to pass beneath their notice. Or rather, there are neither orc nor goblin there to keep watch for your gold-clad figure peaking out from the bushes.
>>
>>5832771
When you reach the undefended walls of the tower, you can finally slow down. While you gently knock for a hollow place to put Hilde's knocker, Damien catches his breath. With a wave at the exquisitely detailed forearm shape of the towers, whose veins still protrude after all these ages, he says that, "Mirantis built this tower thousands of years ago. Half the library here might be writ in the black speech of the Nameless, but the other half will be histories! Memoires! Don't be so indiscriminate with the torch, please."

"No promises are made," you tell him with a grim, determined voice.

You have your opinions that you keep to yourself. What is worthy of the past, made it to the present, and everything else is best left forgotten lest some lightless heretic dig it up and use it to torment their fellow man. In their greed for knowledge and its tremendous power, too many people forget that often times, the ancients destroyed their works and sealed away their wisdom for a purpose.

"There could be lost scriptures there," Damien tries to bargain with you as you set up the door knocker. He gets far too close to your face for your comfort, and far too desperate in his tone. "Old words of Miranti prophets and their enlightened! Surely a woman of faith, such as yourself, can see the merits in reserving the flame for that which deserves it."

He makes the same point that others make during the book burnings that occur when a den of apostasy is raided and sacked. A worthy point, made by a man who clearly values wisdom, understanding, and enlightenment. A point you can truly respect, and did not expect to hear coming from the mouth of a heretic, sanctioned or otherwise.

But it fails in one key test.

Without originals to compare them to, he cannot guarantee that the apostates did not make heretical alterations to the texts.

"No promises are made," you tell him once more. With a smooth motion, you crank back the winding key one full rotation, and the clock begins to tick down. "Sixty seconds until this blows, you should step back."

Retreating to a safer distance, you relax your body in your armor. Clench too hard when blasting jelly goes off, and you can wind up with shattered teeth or a tongue you've bit clean through. Of course, it's hard to relax as Damien scurries after you. You can feel the gears in his head turning as he tries to think of something - anything - he could give you to change your mind.
>>
>>5832773
"Alright, fine," Damien huffs in annoyance, as if your obstinance has forced his hand. "You leave me with no choice. I have in my possession the full collection of the Canticle of Hyperion. Fully illuminated, and untouched by the censorious hand of Popess Jennifer XIV, the Apostate. Lost for twelve hundred years and put back together with no small amount of effort. Though it pains me, it is yours to do with as you please if you would let me spare some books from the flame."

Of all the things you expected this heretic to bargain with, scripture destroyed by one of the most treacherous apostates in history was not one of them. You only have a moment to answer before the door knocker goes off.
>His resolve is admirable. He can keep the Canticles, but you expect he treat the books in the tower with the same careful eye.
>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
>You know of a monastery that would welcome such a reliquary tome to its collection. Send it there.
>"No promises are made."

The previous d100 roll and the d20 I rolled will occur in the next post, I swear.
>>
>>5832774
>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
Nice
>>
Rolled 13 (1d20)

>>5832774
>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
>>
>>5832774
>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
Vindication of Arazlam Durai
>>
>>5832774
>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
>>
>>5832774
>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
I hope we don't meet any spiked dudes.
>>
>>5832774
>>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
>>
>>5832774
>>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>>
>>5832774
>>Such a treasure belongs in a museum, not a personal collection. He should approach the Church and the Ministry of Culture to determine its new home.
>>
>>5832774
>>His resolve is admirable. He can keep the Canticles, but you expect he treat the books in the tower with the same careful eye.
>>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
Come on guys, let's not deprive the man of his property. He worked hard to put that collection together...
>>
>>5832774
>>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>>
>>5832774
I’ll agree with
>>5833426
He can have his original back once the first copy is ready
>>
>>5833426
+1
>>
>>5833426
Supporting. We dont need to be a dick.
>>
>>5833426
+1this. Inspite of being a heretic, he's not that bad of a guy.
>>
>>5832774
>>His resolve is admirable. He can keep the Canticles, but you expect he treat the books in the tower with the same careful eye.
>>Send it to a printing press for them to copy and release... once it is verified. Such a treasure should be spread among the masses. (Second Highest is what happens after the print run)
>>
>>5832774
>>"No promises are made."
No. Heresy. Allowed.
>>
File: Sword Lance.jpg (61 KB, 659x1600)
61 KB
61 KB JPG
Enemy Grapple of 31 meets your CMD
Through The Long Night suppresses the effects of the Lesser Daemon's aura

In truth it makes your blood seethe, your body quiver. The rage that's boiled in your family's blood nearly spills over at the thought of a sacred text being held hostage for the safety of texts that could be heresy or worse, apostasy. Such a treasure, scriptures stolen from the faithful by the Whore of Abaddon... it should be enshrined! Venerated! Put in a place where all the faithful can make a pilgrimage to see such sacred relics, the Lord's truth that survived the purges of that lightless traitor.

Your grip on your sword lance tightens. Damien takes a step back, perhaps realizing the threat that his words amounted to. But the heretic should have thought before he spoke so carelessly.

And you need to think before you act so carelessly.

You see the words written in light within your mind's eye, or perhaps you only imagine them. With a deep breath, you slam the lid shut on the rage that threatened to turn you into a mindless beast. The last thing you need while you're breaking a tower is to attack your lone compatriot in the field over a misunderstanding. There is light in every faithful heart, even the heart of an delusional heretic whose magenta magic smells every bit as false as the color of his glowing eyes.

Damien's judgement of the texts cannot be so bad, if he managed to assemble a true copy of the lost Canticles. Nor is there truly a crime in keeping such a rare text in one's own collection. Perhaps a moral conundrum, when such things should spread far and wide, but a printer can solve that problem more easily than a museum. Though you'd need to find a shop of greater scale than Hilde's-

CRATHROOM!

The thunderous roar of the door knock cuts off your train of thought. Tossing Damien a look of reassurance, you tell him, "We'll speak of the Canticles later. After we deliver the unburnt books to the Brothers of the Illuminated Principle."

"Really?" He looks at you in shock, the magenta flames flickering beneath his blindfold.

Or rather, he looks at where you were. You have already rushed off towards the breach in the Tower wall, wasting no more time than you had to in settling the matter. If there's books he wishes to spare, you will spare them long enough for the most devout keepers of the Lord of Light's Law to determine if they can truly be spared the flame.

Your lips curl into a smile when you hear the irritation in his voice when he complains, "Wait, no, that lot will just take their time burning them!"

Neither a word nor look can be spared for Damien's complaints. The details and petitions can be sorted out later, for now there is work to be done. Your eyes focus straight ahead and into the dark of the tower's lowest floor, as you charge forth with bladed tip of your sword-lance forward.
>>
>>5834231
The owlsight lenses built into your helm let you see the horror that lies within the tower before you take a single step inside. They pierce the darkness with a ruby-red shroud, gathering all of the light inside and painting a picture in a hundred thousand shades of red.

The floor writhes with a carpet of pulsating flesh that reeks of blood and other more disgusting things, sinewy tendrils slithering about the ground like snakes. The walls have been painted with a similar meaty texture, as if you had stepped into the intestines of a titanic beast, covered in cilia that leak with a viscous slime. Civilians can be seen hanging among the cilia, their limbs bound in flesh and their bodies covered in tattered rags that barely preserve any semblance of modesty.

On their faces you see expressions of madness and horror, twisted pain, and bottomless pleasure. Their tongues loll out like those of panting dogs. The wordless noises they make fill the air with such a sound that you cannot tell if you've stepped into a brothel, or an asylum. Upon the brows of the men, beneath the navels of the women, sits the mark of the Black Primrose that has been branded into their flesh.

And on each mark, the Dark One's eye blazes with black flame, and a hellish pupil of red.

Beneath the gazes of near a dozen cursed marks, you storm through the breach with your sword-lance forward, its blade shining with the white light of the moon. You do not rush to cut the civilians down, nor score the accursed marks upon their flesh in hopes of salvaging their souls.

No, crushing the carpet of flesh beneath your steel sabatons, you charge towards the center of the room where lay the clearest threat of them all.

At the beating heart of this prison of demonic flesh sits a mound of flesh in the vague shape of an altar. From it core grows a single horn in the shape of a spiral, like the tooth of a narwhal that has become twisted and perverse. A greater demon than any orc or goblin could ever become. A foe that needs die swiftly, before its foul miasma can wear down at the armor of your faith.

"Return to ash, daemon horrificus!" you snarl at the heart of the monster that has infested this chamber.
>>
>>5834232
But the blade of your sword lance stops mere inches away from the writhing mass at the flesh chamber's heart. Though your steel sabatons tore through the flesh upon the ground with ease, one of the cilia upon the ceiling lashed out and wrapped about your waist, pulling you back with all of its might. It strains so hard that it nearly snaps, but one of its brothers comes to its aid.

The demon hardly has you pinned, but it's slowly pulling you away from your target. If you cannot get free quickly, the horn will writhe its way out of reach, and more tentacles will come to stand in your way. Roll 1d20
>Give your lance a mighty throw, and pierce its heart now! Roll 4d6 and 8d8
>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
>You did not come here alone. Call for Damien to cast some spell to pierce the demon's heart. Roll 1d100
>You did not come here alone. Call for Damien to clear your way of tentacles with some spell of his. Roll 1d100.
>This is a wash. Deploy the blades upon your armor for anti-tentacle tactics, and focus on getting the civilians out first. The beast can die later. Roll 2d8.
>(Write In)
>>
Rolled 91 (1d100)

>>5834234
>You did not come here alone. Call for Damien to clear your way of tentacles with some spell of his. Roll 1d100.
the kill is ours
>>
Rolled 2 (1d20)

>>5834234
>>5834245
>>
>>5834234
>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
I knew we'd need the blades!
>>
>>5834285
roll, my dude
>>
Rolled 14 (1d100)

>>5834285
>>
Rolled 40 (1d100)

>>5834234
>>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
>>
Rolled 2, 3, 3, 5 = 13 (4d6)

>>5834234
>Give your lance a mighty throw, and pierce its heart now! Roll 4d6 and 8d8
>>
Rolled 2, 6, 3, 6 = 17 (4d6)

>>5834234
>Give your lance a mighty throw, and pierce its heart now! Roll 4d6 and 8d8
>>
Rolled 3, 4, 8, 6, 2, 2, 7, 2 = 34 (8d8)

>>5834440
>>
Rolled 2, 3, 2, 6 = 13 (4d6)

>>5834234
>>Give your lance a mighty throw, and pierce its heart now! Roll 4d6 and 8d8
>>
Rolled 3, 7, 3, 7, 8, 8, 4, 8 = 48 (8d8)

>>5834595
>>
Rolled 90 (1d100)

>>5834234
>You did not come here alone. Call for Damien to cast some spell to pierce the demon's heart. Roll 1d100
>>
Rolled 96 (1d100)

>>5834234
>>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
>>
>>5834234
>>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
If we knew Damien better, I'd be down for getting his support, but he only knows our abilities by way of reputation, and we hardly know what he can do. I suspect that if we're a paladin, he's a straight up wizard in Full Plate, but who knows what spells he has access to.
>>
Rolled 67 (1d100)

>>5834234
>>Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
>>
Rolled 62 (1d100)

>>5834234
> Cleave apart the tentacles here with your sword-lance, and cut your way to where-ever it hides! Roll 1d100
I’d hate for the “core” to actually be a fake out and then get tentacle.com’d after throwing the spear away.
>>
General Combat Roll of 18
Through the Long Night continues to suppress the maddening effects of the demon.

With a clench of your fist, you activate the mechanism to extend the blades hidden upon the shins and forearms of your armor.

They fold out into broad and brutal things, more like hatchets than a sword. It is not so important that they cut, as much as they give you a better option for close combat than your sword-lance alone. Good enough for the brawl and grapple of the melee when you have not time to draw the long knife holstered upon your thigh. With one, two, and three broad and hacking swings of your left arm behind you, you cleave apart the tentacle about your waist.

A hellish scream fills the air as you whirl about, ripping and tearing the flesh of this greater demon apart. High pitched and whining, it sounds almost like the scraping of nails upon the chalkboard. The noise surrounds you as the wounded tentacle wildly about, writhing in pain before it falls limp to the floor. Ichor black as midnight and thick as honey oozes out from the wound, glittering with the unlight of long dead stars, and the all consuming shadow of hell.

Steam rises from those places where it splashes upon your armor, scalding like the touch of boiling pitch. The khemical treatment of your armorsilks shield you from the worst of the heat, but it is all the more reason for you to end this swiftly. If you take too long, the demon's blood will bake you like your mother's brisket.

"Ice spells, if you have them!" you caution Damien. In your focus upon the demon's core, you lost track of him behind you. The sound of crackling lightning and flashes of magenta that shine through even the rubine filter of your Owl's Lens assure you that he at least remains upon his feet. "This is a demon born of shadow and flame. With winter's grasp, it shall recede!"

"Duly noted!" Damien calls back.

With a flash of all-consuming magenta light, a wave of cold air rushes at your back. It pushes against the intense heat that radiates from the Demon's Horn. Droplets of water coalesce in the air around points of magenta-colored flakes of starlight that drift upon the wind. Where the cold spreads and brings winter's chill, they crystalize and become a flurry of snow that saps the heat and withers demonic flesh. In the heat, the droplets evaporate before they can truly gather - and close to the horn, the droplets boil instantly to steam.

Your back guarded by the chill of winter, you move forward with the certainty of steel, like the grim harbinger of winter as snow flurries at your back. Though your eyes remain locked upon the retreating tumor that holds the demon's horn, you do not charge in recklessly. Every step you take is deliberate, every swing of your sword-lance an efficient cut through the flesh of the demon's tentacles.
>>
>>5835430
They come at you from every angle in their attempt to lock and pin you down. You dance through the tangled bramble of tentacles with subtle and deliberate motions, weaving your way through their grasping flesh as though it were not there. Your sword lance cuts them like a machete where they are thickest, and when they manage to get through your guard you hack them to pieces with the blades upon your forearms.

Those that try to grasp your legs find your footwork too nimble to touch. The ones that do not get stomped upon by goldsteel sabatons cut themselves upon the blades upon your shins.

Yet though the tendrils have yet to find a proper grasp upon you, beneath the protective shell of your harness you've begun to pant and sweat harder than you should be. You have not exerted yourself too far, but with every cut of the demon's tendrils, every time you hack them apart you expose yourself to more of the boiling ichor that is the demon's blood. It is only with winter's chill behind you that you have not been cooked alive, the flurry of snow soaking up a share of the hellfire's heat.

Still, your tenacity sees your through the hellish heat left by the butchery it took to reach the corner where the demon's core hides. Standing before the tumor that holds the demon's horn, you raise your sword-lance high, ready to drive it down into the flesh of the cornered beast.

Filling your heart with the Light of the Lord, you command it thus: "Be purifi-"

CLANG!

An ugly sound fills the air as you throw yourself to the side. Before you can strike the final blow, the tumor begins to glow with a hellish black unlight, sucking in even the soft glow that filled the dark chamber and becoming pitch black beneath your Owl's Lens.

The horn shoots out from it like the bullet of a gonne, your last second of motion catching it with your pauldron instead of the gorget about your neck. All the same, it strikes with such ferocity that it leave a gash of melted goldsteel upon your pauldron as it deflects into the wall. The flesh catches the horn, the tumor reforming around it, swelling and bubbling back to its full size.

Yet that is not the worst of it. The horn left behind a present in its trail, a rope of flesh that wraps around your gorget. Though it lifts you into the air by your neck, it does not have the strength to crush goldsteel. Perhaps it does not need it, though, for it leaks the searing ichor directly onto the metal of your armor. Even if your armorsilks can shield your flesh from the worst of that heat, it could just cut through gorget and then choke the life out of you.
>>
>>5835434
The other tendrils move in tandem with the horn. They rip your sword-lance from your hands, and bind your limbs at your shoulders and thighs. Perhaps this was the Greater Demon's plan the whole time, for even with the blades upon your shins and forearms, you cannot so easily cut at the things which bind you.

But will you allow yourself to remain at this thing's mercy? You think not. Roll 1d20
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the tentacles that bind you! (Roll 8d8)
>Pray to the Lord of Light for health and vigor... and then pull yourself free by your own hands. (Roll 4d6)
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
>Shatter your focus, let your blood boil and go berserk. Take the highest rolls for the chosen option (including the d20 roll). However, you best not miss, because this will end Through the Long Night's protection against the demon's effects once the post is over.
>(Write in)

Providence: Damien switched to a blizzard spell that was super effective in weakening the greater demon, allowing you to avoid get overwhelmed before you got to the horn/core.
>>
Rolled 32 (1d100)

>>5835440
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
>>
Rolled 9 (1d20)

>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)
Bruh really thought this would work outside the japanese books damien reads
>>
Rolled 4, 4, 8, 4, 8, 5, 1, 1 = 35 (8d8)

>>5835487
rolling for smite
>>
>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)
>>
Rolled 3, 5, 3, 1 = 12 (4d6)

>>5835440
>Pray to the Lord of Light for health and vigor... and then pull yourself free by your own hands. (Roll 4d6)
>>
Rolled 55 (1d100)

>>5835440
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
>>
>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the tentacles that bind you! (Roll 8d8)
>>
Rolled 7, 8, 1, 4, 7, 5, 2, 7 = 41 (8d8)

>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the tentacles that bind you! (Roll 8d8)
LETS GOOOOOOOOOOOOOOO!!!
>>
Rolled 8, 1, 5, 3, 7, 2, 2, 2 = 30 (8d8)

>>5835440
>>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)

begone foul presence
>>
Rolled 2, 4, 6, 6, 2, 4, 2, 3 = 29 (8d8)

>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)
>>
Rolled 18 (1d20)

>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the tentacles that bind you! (Roll 8d8)
Tentacle-monster has given Damien plenty of inspiration for his next drawing I imagine. A purely descriptive rendering of Dame Louise’s valiant struggle against the unwholesome forces of corruption, of course.
>>
Rolled 7 (1d100)

>>5835440
>>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
Killing demons is a team sport, this is probably less risky than trying it ourself.
>>5836150
Drawanons, PLEASE.
>>
Rolled 2 (1d100)

>>5835440
>It should not have left your hands unbound. You can still invoke the prayer of smiting, Holy Blast... upon the Core! (Roll 8d8)
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
Why not both?
>>
Rolled 78 (1d100)

>>5835440
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
>>
Rolled 1 (1d20)

>>5835440
>Now is not the time for pride or foolishness. You do not fight this thing alone, and you have its attention. Single Damien to finish it NOW. (Roll 1d100)
>>
>>5836150
>Tentacle-monster has given Damien plenty of inspiration for his next drawing I imagine. A purely descriptive rendering of Dame Louise’s valiant struggle against the unwholesome forces of corruption, of course.
anon...
>>
File: The Dress.png (691 KB, 919x1134)
691 KB
691 KB PNG
20 vs Touch AC of 9
35 Radiant Damage

Oh, but wouldn't it be easier if you just gave in~?

The world around you seems to freeze in place as a sweet voice whispers temptation into your ear. The scalding tar stops oozing from the tentacles. The flurry of snow conjured by Damien's sorcery freezes in its dance through the air. Your fingers cannot move, your voice does not come to your throat, and even you gaze has locked in place to glare at the demon's lonesome horn.

In one ear the voice carries the gentle lilt of a mother's lullaby coaxing her child to sleep. In the other ear it reminds you of nothing less than the voiceless passion that escapes your lips during private fits of winter's loneliness, the sounds you make when - in your weakness - you comfort yourself to dreams of old promises at last fulfilled. Loving and depraved, its sweetness is a lie that hides a sharp acid that would melt the hearts of men a dissolve even the strongest wills into a slurry of hypnotized obedience.

Had you even a passing interest in women, you know you would have fallen head over heels. As it is, those sweet words seep into your heart and wrench at its strings like a mad fiddler drowning beneath the waves.

You want to vomit. You need to protect the innocent flower that whispers into your ear. You hate her with every fiber of your being, for you know that she is the conjurer of the evil that spills forth from this desecrated tower.

If you could move, you would shudder as you feel a warm pair of embrace you from behind, passing through your armor as though it were not there. An ample bosom presses against your back, disgustingly soft as the arms squeeze you tightly. The hands do not wander anywhere inappropriate, they do not grope or paw at places you'd rather not have touched. Yet you can feel in your gut the greasy lie that covers this show of platonic intimacy.

Every word she says, every action she takes - no matter how innocent - oozes with depravity.

It's lonely, isn't it? the voice whispers again. Being put on such a pedestal, where everyone reveres you without knowing who you really are. Leading men into battle, but never being able to walk among them. Never knowing their joys and sorrows, letting your own feelings wither on the vine as you put up a cold front. The mask of the perfect lady knight is heavy, isn't it?

An image flashes before your eyes. You stand alone in the hall of Castle Sonnenblume, apart from all the men and women who stand off to the side. A dress fit for a princess adorns you, flowing blue silk and white-gold lace in the shape of a field of daffodils. As if you were an actress upon the stage, a limelight shines down upon you, illuminating your figure and turning everyone else into smirking shadows that whisper cruelties, admirations, and judgment.
>>
>>5836850
Speaking of you as though you were an object. An idol to be admired in the moment, and then put aside.

But that's not how things are.

You would not be the first that burden has broken, so... The voice hitches. The mask of sweetness falls away like a cloak discarded, revealing a hideous, sickening, lurid sense of excitement. So let it fall down! Let the pedestal be kicked away, abandon the burdens of faith and false morality, the shackles of the usurper that rest upon your soul. All your worries shall be lifted away, and you will know a greater love than any that false god can give you!

But that's not right. None of what this wicked voice has shown you is the truth. It is true that you have never known the comfort that a man can give a woman, all for the sake of a promise that may never be fulfilled. It is even more true that you abjure the playful intimacy that can be found among women's women.

Yet all the same, that picture is a lie. Though you may sit at its head, you eat and drink at the same table as your men-at-arms and the rest of your household. You sing the same songs on the march, and when the drink flows perhaps a bit too freely they end up just as bawdy. Though while the men sing the praises of a cow's ample udders, you join Hilde and the other girls in singing the praises of girthy roosters.

In truth, you're still not quite certain what those roosters represent, but you know it's something to do with the men's more interesting bits. Hilde refuses to explain.

The more you think about it, the more the image cracks beneath the weight of truth. Though your role in the Duke's Court is special, it is not unique enough to set you apart from your peers. Though you sit at the head of the table in your fee, you are never lonely when you are surrounded by friends. Though you have put off the comfort of a husband, it is only so that the promise you made ten years ago will be all the sweeter once it has been fulfilled.

And though that dress is in your favorite colors... you would never wear it to court unless you had too. You much prefer the fashion of the landsknechte.

All you need is say the word, the sweet voice tries to coax you. She wants you to fall, to invite the control of her fell master into your body. For a human will can only be subverted when the host is willing, a compulsion only works on those who desire to be compelled. Submit to our nameless lord, and every burden you have ever known shall melt away beneath the joys his Herald shall bring you...
>>
>>5836852
"I submit..." you say the words she wants to hear, but when she feels your intent, all of her sweetness evaporates and she hisses in anger. The illusion of frozen time cracks beneath the weight of your faith in the Lord of Light, the weight of His Truth. "...only to one Lord. And He would not have such an abomination as his herald!"

You... the sweet voice hisses. Then it notices the curl in your fingers, as your right hand takes the shape of a letter. The first letter of the Lord of Light's name. You can hear the voice screech, KILL HER! KILL HER NOW!

But it is too late. Light surges past your fingertips, the prayer of exorcism already complete. "Be purified."

The greater demon burns in holy fire. The world turns white, and your senses fade to darkness. Select an Intermission:
>Driven from her Tower, the Witch of Depravity plays with her dolls.
>The Scion of Heaven's Wisdom does battle with an evil witch.
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Blind to the world around her, the zealous knight returns to her feet (Skip Intermission).

You have leveled up. You may select one of the following talents:
>Absolute Determination: Roll with advantage against Mind Affecting effects while Berserking.
>Augury: You can spend one honor to sniff out the repercussions of your actions in the immediate future, if they will bring weal, woe, neither, or both with 80% accuracy
>Holy Aura: You can spend one honor to emit an aura that will damage evil creatures that get too close to you.
>Talented: Your cohorts each gain a bonus talent related to their skillset.
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.

You have reached level 9. You may select one of the following feats:
>Deep Focus: Gain a second Martial Focus.
>Extra Talent: Gain the second highest voted talent as a bonus talent.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
>Whirlwind Spell Attack: When using Spell Attack, you can attack all creatures within your reach.
>>
>>5836853
>Driven from her Tower, the Witch of Depravity plays with her dolls.
>Absolute Determination: Roll with advantage against Mind Affecting effects while Berserking.
>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
So far we've sort of stomped, so I'm less concerned with combat minmaxing that further developing our character and gaining some utility.
>>
>>5836850
it's alright, Louise, we all have our moments of weakness to our urges
>>5836853
>Driven from her Tower, the Witch of Depravity plays with her dolls.
I'm curious about the dommy mommy witch
>Holy Aura: You can spend one honor to emit an aura that will damage evil creatures that get too close to you.

>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
>>
>>5836853
>>The Scion of Heaven's Wisdom does battle with an evil witch.

>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
This is actually fucking insane as a free passive. Giving all our buds a free reroll to resist mind affecting statuses? Bonkers.

>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
Given she uses a sword-lance and no shield, this seems apt.
>>
>>5836853
>Blind to the world around her, the zealous knight returns to her feet (Skip Intermission).
>Talented: Your cohorts each gain a bonus talent related to their skillset.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
>Whirlwind Spell Attack: When using Spell Attack, you can attack all creatures within your reach.
>>
>>5836853
>Blind to the world around her, the zealous knight returns to her feet (Skip Intermission).

>Augury: You can spend one honor to sniff out the repercussions of your actions in the immediate future, if they will bring weal, woe, neither, or both with 80% accuracy

>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Holy Aura: You can spend one honor to emit an aura that will damage evil creatures that get too close to you.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
>>5836853
>Driven from her Tower, the Witch of Depravity plays with her dolls.
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
>Extra Talent: Gain the second highest voted talent as a bonus talent.
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
René must win the Lousebowl
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
>>
>>5836853
>Driven from her Tower, the Witch of Depravity plays with her dolls.
>Holy Aura: You can spend one honor to emit an aura that will damage evil creatures that get too close to you.
>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
>>
>>5837127
I copied the wrong thing, this is my vote for talent
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
>Giant: Increase your Strength Score by your Base Attack Bonus for Strength Checks and Carry Weight, count as Large for Carry Weight.
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Talented: Your cohorts each gain a bonus talent related to their skillset.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
>>5836862
>So far we've sort of stomped, so I'm less concerned with combat minmaxing that further developing our character and gaining some utility.
I would not say that you stomped here. Won? Yes. Got the tar beaten out of you by the Greater Demon and are basically at <10 HP right now? Also yes.

Splitting up to clear the tower was the right decision, as your men-at-arms would have been driven mad by the Demon's Aura that Through the Long Night tanked. Not alienating Damien also helped you, but was not 100% necessary. He bears no love for the Witch of Depravity, but he trusted you enough to let you advance without him while he did some things in the background that made it easier for him to drive her off when she showed herself.
>>5836875
>it's alright, Louise, we all have our moments of weakness to our urges
She certainly takes such matters very seriously. It's not a sin (chastity is not one of the Seven Virtues, though "keeping to one" is the expectation), exactly, but she does see it as a personal failing when she gives into the temptation.
>>5836875
>I'm curious about the dommy mommy witch
She is my attempt to introduce an antagonist beyond the immediate tower and cult activity. If this tower is the base of a witch's coven, then she is the coven's head.
>>5837127
>René must win the Lousebowl
There are four real competitors so far
>Young, bright eyed, well mannered and eager to learn: Squire Trevor
>The ever reliable middle aged man who is still quite handsome and offers wisdom and council: Boric
>The playful and somewhat sadistic badboy who spit on social norms while still respecting her: Damien
>The childhood friend who fell off the face of the earth, who carries the weight of a ten year promise: René
Yes, Louise is in an otomegame situation. Yes, I intend to throw in more contenders for the Louisebowl. It will be up to you guys to figure out who is most worthy of her hand when the time comes.
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Holy Aura: You can spend one honor to emit an aura that will damage evil creatures that get too close to you.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
Why aren't you voting for the AoE, anons?
>>
>>5837446
>It's not a sin (chastity is not one of the Seven Virtues, though "keeping to one" is the expectation), exactly
so masturbation and premarital sex, as long as you aren't a public bike, are ok ? that explains why Hilde's infamy isn't that great.
>>5836852
>Though while the men sing the praises of a cow's ample udders, you join Hilde and the other girls in singing the praises of girthy roosters.
>In truth, you're still not quite certain what those roosters represent, but you know it's something to do with the men's more interesting bits. Hilde refuses to explain.
Alright, the knocker thing made sense but how come Louise doesn't get this ? even if she had a sheltered upbringing she should've known the basic slangs for sex stuff considering she's a travelled adult.
>>
>>5837474
Don't like the verbiage. "you can attack all creatures withing reach". Not "all enemies" but "all creatures". Rather not friendly fire.
>>
>>5837474
Because I think that Giant fits Louise's backstory more.
>>
>>5837474
Firstly, because Giant seems more fitting.

Secondly, because hurting and possibly killing an evil creature through sheer proximity isn't as narratively satisfying as goring them like a pig on our holy lance.
>>
>>5837474
I already did.
>>
>>5836853
>Who ventured to Sal Khemia at last earns the right to call himself a Student.
>Heraldry: Allies who see you have advantage on saves against Mind Affecting effects.
>Furious Focus: No penalty for Power Attacking when wielding a weapon in two hands (Damage increases by 9)
>>
File: She's kind of like this.jpg (124 KB, 850x1347)
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A man sits in butterfly upon the surface of the water. Blood red hair falls from his head in a waterfall of gentle curls, shrouding his face in a veil of crimson strands. His skin reflects the color of the pale moon that looms behind him, hanging from a starry sky painted in a thousand colors. His cupped hands hang between his legs as his elbows rest upon his knees, his thumbs arching together to complete the façade of a circle with his forefingers. His steely violet eyes contemplate the still water that seeps between his intertwined fingers, or perhaps they contemplate nothing at all.

Nothing exists here, save for the sky and the water.

And, of course, the man.

The glassy water expands into eternity, as still and unmoving as the foundations of the cosmos. Not a single puff of wind brings ripples to the surface, nor does a single splash of water bring live to the motionless and tranquil waters. Even the gentle breathing of the man does not disturb the perfection of the tranquil mirror that reflects the lies of the sky above him.

Beautiful and lovely, in many ways that sky represents the sum of human understanding, with all its limitations and biases. The stars scatter unnaturally in patterns pleasing to human aesthetics, flowing in ways that catch the eye more than they reflect the underlying natural laws. The moon hangs in place, a hundred times larger than it should have been. It dominates the night sky, just as humans perceive it to.

But these lies are not what the man contemplates, as he stares into the starry waters.

In truth, he has long since forgotten, having emptied his mind of every useless thought and feeling that would cloud his ability to understand. No, it is not right to say that he forgot it, but rather that he set it aside for a later time. In the here and now it is not what he contemplates that truly matters. The act of contemplation is itself the goal here, for it is thought that proves the existence of the self. Without that proof of himself, who would he truly be? What could he truly accomplish?

Some might say that he would be nothing more than a nameless, naked man whose only accomplishment is getting his arse wet after learning to balance upon the surface of the water. A rank amateur in the higher arts of khemistry, who does not even deserve to be called a student of the science. A man who will never achieve the enlightenment of his magnum opus and transmute himself beyond putrid coals.

Others might say that at least the memories others have of him would prove his existence. But then he would be reduced to the water beneath him, a mirror that reflects the lies and approximations humans create to understand what they cannot truly know.

No one can truly know another person. That effort is futility itself.
>>
>>5837893
Yet with communication, humans at least can attempt to help perfect the approximations everyone else creates of them. Words are a beautiful tool, and after a hundred years of contemplating nothing, the man's dry voice croaks something out.

"I am [][][][]."

A drop of water splashes. The sound of falling dew breaks a silence that has lasted for ten and a half thousand years, or perhaps only a handful of minutes. The ripples break apart the lies. The truth is shown. It was never the water that reflected the sky, but rather the sky that reflected the stars that shone beneath the water. The ripples gather and the surface becomes unstill, the painting swirling in its thousand colors and turning into a light that blinds...

A man sits in butterfly upon a soft velvet cushion. Blood red hair falls from his head in a waterfall of gentle curls, shrouding his face in a veil of crimson strands. His skin is fairer than the oiled, naked bodies of the Sal Khemian dancing girls, who make sweet sounds and cling to his wiry frame. His cupped hands hang between his legs as his elbows rest upon his knees, protecting a certain prize from greedy hands. His thumbs arch together to complete the façade of a circle with his forefingers.

His steely violet eyes contemplate the smoke that fills the room. It trails like a serpent dancing in the air, far more interesting to him than the soft and tender flesh of the whores that rub against him.

"[][][][]," one coos his name into his ear. "Haven't you spent enough time meditating?"

"Yeah, [][][][]!" Another chirps with girlish joy. "You've worked hard enough, let us pamper you."

"Come on, [][][][]..." a third moans with barely disguised need, the scent of her heat filling the air. "Can't you feel how wet I am? Take responsibility..."

"[][][][]..."

"[][][][]!"

"[][][][]~"

"[][][][]."

To many men, the attentions of a single woman even half as attractive as any one of this educated Sal Khemian prostitutes would have been too tempting to turn down. The affections of seven at once, each of them moaning like a bitch in heat and speaking his name so sweetly would have defeated even the most stalwart of hearts. Even a man's man with no interest in women would have been hard pressed to resist such a tempting offer.

Yet the man showed no interest in them. He wore his heart around his neck, upon a silver chain. Half of an amulet in the shape of the sun, the other half worn by the only woman he cared for. The symbol of their promise to one another, when he went south to learn, and she went east to war.

A shapely dancing girl might ply a lesser man, but he cared nothing for-

"René," a soft voice calls to the man. His concentration shatters, and all the things he put aside flood back into his mind. "Come to bed, my love, it's getting late."
>>
>>5837897
The smoke has lifted and the whores have gone away. When he looks back, he sees the face that has been burnt into his memory since the day he left the quiet village of his home. She wears nothing but a sheer white dress, so thin that the moonlight pouring through the window teases at the buxom curves of her body. She towers over him at six inches past six feet tall, her blue eyes glittering and her lips curved into a soft smile. Her golden hair falls down her back, tied into a long, loose braid that brushes at her knee.

For a moment, René almost breaks into tears at seeing her. But as realization strikes him, that sorrowful joy twists into a cold and icy rage. His voice seething, he tells her, "Whatever conjured spirit you may be, I would advise that you keep my love's voice out of your filthy mouth.

"René, what has gotten into y-" the apparition starts to speak. When René raises his hand like a gonne, his fingers poised to snap, it suddenly stops. The expression on the facsimile's face becomes dead and lifeless, and with her voice it tells him that, "You cannot hope to complete the Great Work while still weighed down by worldly attachments. If you love her, embrace her. But if you seek to master the highest arts of Khemistry, then-"

René snaps his fingers, and the illusion cracks like glass. The false Louise stares at him in shock. "What did you do?"

"You speak of the Great Work, and yet you forgot its first step," René taunts the apparition as fragments of the false world begin to fall and shatter upon the floor. "The Calcination makes us more of who we are, it magnifies the self into something greater. What is the self, but our every thought and emotion, as we communicate them to the world around us. And I believe that I told you rather plainly: keep her voice out of your mouth."

As the world returns to focus, René can hear someone clapping.

When he turns to the sound, he can see a youthful woman sitting upon an ornate throne. Her skin is pale and flawless, covered in clothes of plain white silk of a style that was ancient a thousand years ago, at least. Hair the color of straw falls from her head, and her dark eyes glimmer with a hint of emerald light. Her feet are bare of any cover, but are soft and clearly well cared for.

René had seen this woman once before, ten years ago, when he applied to become a student of Sal Khemia's most ancient arts. Then, as now, he could not tell her age. She looks like a woman who just barely graduated from girlhood... or perhaps an old crone who simply aged quite well.
>>
>>5837899
"Congratulations," she drawls with the voice of a proud granny. "You have the honor of being the first student in fifty years to successfully purge himself of the filth that would leave your soul rotting and decomposing until your death. Most nigredo end up exhausting themselves in an orgy with the succubi, you know? If they have the patience to make it past the lake."

René appraises the woman before nodding. "May I call myself a student of Khemistry now?"

The woman grins with a smile that holds far too many teeth. "You may call yourself my student, René."

End intermission
>You get back on your feet moments after the Demon was killed. There's work to be done.
>You pass out and wake up to Damien shaking you.
>You pass out and wake up to Boric shaking you.
>You passed out and wake up back at the camp.
>(Write In)
>>
>>5837902
>You pass out and wake up to Damien shaking you.
man, René is such a dude. Those 2 gotta marry soon.
>>
>>5837902
It's not really a harem when best husbando is so apparent.
>You get back on your feet moments after the Demon was killed. There's work to be done.
>>
>>5837899
>You get back on your feet moments after the Demon was killed. There's work to be done.
Godspeed mah boi
>>
>>5837902
>You pass out and wake up to Damien shaking you
>>
>>5837902
>You get back on your feet moments after the Demon was killed. There's work to be done.
>>
>>5837902
>You pass out and wake up to Damien shaking you.
>>
>>5837902
>You get back on your feet moments after the Demon was killed. There's work to be done.
Based René is on a league all of his own
>>
>>5837902
>You pass out and wake up to Boric shaking you.
>>
>>5837902
>You get back on your feet moments after the Demon was killed. There's work to be done.
>>
>>5837902
>You pass out and wake up to Damien shaking you
>>
>>5837902
>>You pass out and wake up to Damien shaking you.
I'm down for rene, but I'm even more down for a competition
>>
>>5837476
>so masturbation and premarital sex, as long as you aren't a public bike, are ok ? that explains why Hilde's infamy isn't that great.
Okay is a stretch. Such things are discouraged, culturally speaking, but you won't get stoned for being a womanizer or a slut for doing it. The general expectation is that if your partner is showing a baby bump and you're not married, then you better be making plans to get before the altar real fast.
>Alright, the knocker thing made sense but how come Louise doesn't get this ? even if she had a sheltered upbringing she should've known the basic slangs for sex stuff considering she's a travelled adult.
Honestly? Because I thought it would be funnier if she wasn't really paying attention to that stuff.
>>5837921
>>5837970
>>5838144
>>5838343
I'm glad people seem to have liked this part, I felt it was a bit rushed, and also somewhat out of place for this point.
>>5838343
I will probably be including the tail end of what went down between Damien and the Witch. With a note that if he didn't drive her off, Louise would probably be on her way to joining the Witch's collection. (She has a fetish for corrupting Lady Knights)
>>
>>5837902
>You pass out and wake up to Damien shaking you.
>>
>>5838431
>Honestly? Because I thought it would be funnier if she wasn't really paying attention to that stuff.
There's a point where being too oblivious about these things come off as dumb instead of funny.
>>
>>5838431
>(She has a fetish for corrupting Lady Knights)
Medea-san ?
>>
>>5837902
>You pass out and wake up to Damien shaking you.
>>
>>5838431
>With a note that if he didn't drive her off, Louise would probably be on her way to joining the Witch's collection. (She has a fetish for corrupting Lady Knights)
Dangerously based, hopefully she's also a fan of ryona.
>>
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The demon's core does not accept the light of purification peacefully. When the rays of the Lord's judgment pierce through the pulsating tumor of flesh, it writhes in agony and fills the air with an unholy screech. Like steel ripping apart, or an iron nail scratching against a chalkboard, the noise it makes in its dying breath is the sound of hell itself.

Then all falls silent.

For a fleeting instant, the only sounds that can be heard are the faint song of wind and the sizzle of melting snowflakes as they fall upon the demon's superheated flesh. The tentacles that bind your limps fall limp, their pores no longer seeping with liquid hellfire in an attempt to peel away your armor. For a handful of heartbeats, everything is peaceful and serene.

But the greater demon refuses to be purified quietly. The only warning you receive is a brief flicker of hellish black flame that pierces through its rotting flesh. In the blink of an eye, that unlight expands and consumes the greater demon, ripping apart its body in a violent explosion of blood, ichor, and gore. Its explosion rips your body from the limp, burning tentacles, and flings you across the room with such force that you leave a crater in the wall.

You barely feel the impact. The heat of the black ichor, your wounds, the battering you received as you cut your way through the tentacles... your mind is already dead to pain, or else it already would have shut down.

In fact, you can feel it again. That lightness in your head as you slide down the dent you've left in the wall, it reminds you of how you felt when the butchery at Charlemont finally came to an end. Before pain can catch up with you, your mind floats off and away into that sleepy realm of dreams, fleeing from the punishment your body is due.

You have to wonder how long you'll be out for this time. You slept for a week with your sword-lance impaling the Apostate King's heart. Will you be afforded such rest this time around? You can only hope that your dreams will not be so sweet this time, that your heart breaks when you wake from them.

Your vision blurs. The last thing you see before it goes dark is a pair of dainty bare feet skipping towards you, a set of boots moving to block their way, accompanied by the butt of a cane.

===

Pasture spreads out for as far as the eye can see, beneath the hill where grows the big lisbon tree. A scene as old as the nearby villages plays out beneath it, the current generation rhyming with that of their grandparents. A group of children frolic in the shade, doing as the children do. Which is to say, they go about their terribly serious business in blissful ignorance of just how trivial those concerns really are.

But if it is not trivial to them, is it truly tivial?
>>
>>5838905
The innkeep's daughter, Elian, weaves herself a crown of flowers. Later, you know that she will demand to play the Princess, and you shall be her ever-loyal knight. No doubt René will get roped in to play court wizard, while Astrid, Gilbert, and Nolan will revel in their roles as villainous goons come to kidnap her. But her crown is only halfway finished, and knowing how particular she gets about her flowers, it will take her until sunset to weave the rest.

Astrid stands between Gilbert and Nolan, her pale eyes twinkling in delight. The two boys are roughhousing over her again, and she has just the sort of rotten personality that loves goading them into fights. She'll grow out of it eventually... actually, no, that's a lie. When last you saw her, she still took delight in playing the devil on her gentle giant of a husband's shoulder and stirring up jealousy in his heart, though he at least is wiser to the ruse.

Though you'd argue that hoisting the small woman over his shoulder and carrying her home for "punishment" is no punishment to her at all.

You content yourself with René's lap as your pillow, as you take a well deserved rest after a hard training session with your father. René contents himself with your broad forehead as a rest for the Khemistry tome that he pilfered from the Library. It is called "The Khemistry of Calcification", written by some man or woman with an unpronounceable Sal Khemian name.


"-ou tricky ferret. You hid your prese-"

"-esire to fight the Witch of Depravity. Not fairly, anywa-"

"René, did you say something?" you ask when you hear voices on the wind.

"Nope," René answers as succinctly as usual. Though he turns the page of his tome, you can feel his eyes shift to Gilbert and Nolan. Astrid, the little vixen, has somehow coaxed them into wrestling in the dirt and the mud for her amusement again. You don't know why they never learn, it must be a boy thing. "Those two have been shouting battle cries for a while, though. Maybe you heard them?"

"Maybe..." you say, though your voice drips with uncertainty. Really, whatever words that carry on the wind probably don't matter. Your mind has already wandered to other, more present things.

René lifts his book from your forehead, looking down at you in askance. You try not to give him a look that's too needy, but evidently you've clearly failed at that. With a fond sigh, he snaps the tome shut and stores it away gently in his leather rucksack before giving you want you really want. You close your eyes and smile quite happily as he runs his hands through your hair, as he always does.

"Try listening to the words a bit closer, then," René offers the obvious advice. When your eyes snap open into a withering look, he makes a placating gesture. "No, I mean... do the same thing that you do when you sniff out magic, but apply it to your ears instead of your nose."
>>
>>5838907
"I don't think magic works that way, René," you tell him.

"Magic works however we need it to work, Louise," he tells you.


"-ose eyes of yours are-"

"Not a Great Work. Not truly. But allow me to sho-"

You look up at René with wonder in your eyes. His advice worked, just as it always does. Though why does he wear an expression more grim than your own? "I could hear them!"

"And what did they say?" he asks you. Why do his eyes look so solemn now?

"I don't know, I don't really understand what they're saying..." You dig into the recesses of your memory, but here and now you are simply the daughter of a man-at-arms, not the Maid of Charlemont. What reason would you have to understand the exchange between a heretic and an apostate? "Something about a Great Work, and Witch of Depravity, and a collection..."

"Then you need to go back." René says something that you don't understand. Then he does something entirely unexpected... and plants a kiss upon your brow! Your face turns red all the way to the ears at such a daring move. You barely pay attention when he says some rather confusing words, "I am but chalk, these protections will not hold against a true philosopher, but-"

"René," you cut him off mid rant, your confusion plain on your face. "What are you saying? Chalk? Protections? Philosophers?"

René looks at you, stunned. Emotions flash through his violet eyes before they settle on acceptance. "Oh... I thought I managed to succeed this time. But all I've managed is to make my dreams a bit more lucid this time... well, progress is progress!"

You do not really know what to make of his words.

Suddenly, both you and he are as you were the last time you saw one another, the young man and woman who made a certain promise before you went off to war. René floats up, and places his hands firmly upon your shoulders. "I know you're not really her, but I promise you this, Louise: once I've unraveled this mystery, you will find me in your dreams."

You give him a light chuckle. "But you're always in my dreams."

"Ow!" It looks like your words have pierced René straight through the heart. He keels over with a dumb grin on his face, clutching at his chest with exaggerated movements. "That's not fair at all. In fact, I think I shall take my revenge now."

You don't know what he's going to do until he does it. Floating above you, he cups your face in his hands... and plants a kiss upon your lips.
>>
>>5838908
===

Your vision returns, and so too does all of the pain that you left behind when your mind fled your body for the realm of waking dreams. Battered, bruised, and not quite broken, you are little more than a crumpled pile of half-melted plate sitting upon the floor. Though all the same, the dream you had left you with a big, goofy smile that refuses to leave your face.

"You-" Damien stomps over to you, utterly bewildered at your expression. He looks far worse for wear, just as battered as you are. The most prominent damage, however, is the gaping hole in his armor where the left breast used to be, easily the size of your head - if not larger! "You don't happen to be one of those masochist Lady Knights you find in the bodice rippers, are you? Because if you are, I'm afraid I just drove off the opportunity of a lifetime..." (Roll 4d6)
>What are you even on about, Damien?
>No. What's going on? How long was I out?
>I'm going to ignore that, and you're going to avoid insinuating that again if you want any books making it to the Brothers.
>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
>Eh. They could have done what they wanted to with my body, but I doubt they could take my heart. Now lets go burn some books.
>(Write In)
>>
Rolled 6, 5, 4, 6 = 21 (4d6)

>>5838910
>What are you even on about, Damien?
>>
>>5838910
>I'm going to ignore that, and you're going to avoid insinuating that again if you want any books making it to the Brothers.
>Now, what's going on? How long was I out?
>>
Rolled 1, 4, 1, 5 = 11 (4d6)

>>5838910
>>What are you even on about, Damien?
>>
Rolled 1, 1, 6, 5 = 13 (4d6)

>>5838910
>"You don't happen to be one of those masochist Lady Knights you find in the bodice rippers, are you?
wait, I remember seeing this fictional series before. so it's you indeed. when will our hydromencer dirty mage return ?
>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
>>
>>5838910
>No. What's going on? How long was I out?

>>5838954
Bodice ripper is not that unique a phrase is it?
>>
>>5838908
BEST
BOY

>>5838910
>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
>>
>>5838910
>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
>>
>>5838910
>I'm going to ignore that, and you're going to avoid insinuating that again if you want any books making it to the Brothers.
>(Write In)
>"I just had a dream about old memories, of someone I love."
>>
>>5839021
There’s only one QM that used this as the name of a lewd book series.
>>
>>5839276
That's a common expression, anon.
>>
>>5839306
is it ? didn't know that. and I've only seen it being used by one QM on this board.
>>
>>5838910
>>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
>>
Rolled 3, 6, 5, 3 = 17 (4d6)

>>5838910
>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
Depravity = Depravation? Did we encounter the first of the Dark Lord's Four Heavenly Kings?
Though in this context Infernal or Abyssal Kings may be more appropriate.
>>
>>5838448
I see. I'll dial that down a little going forwards fun.
>>5838644
Well, she's called the Witch of Depravity for a reason, anon. She's not the Witch of Cuddly Vanilla though she does only lend out her "collection" for the sole purpose of procreation. The Greater Demon you killed was one such child.

Probably the big tag she's forced on her collection, besides corruption, is personality excretion. Though I'm not sure if she wears their souls as jewelry, adorns their bodies with the souls so that they have to watch every depravity they're subjected to, or their souls join her collection of "marital aids" as a higher form of torment.
>>5839313
It's a fairly common euphemism in Burgerland for romance novels, and it makes romance authors seethe because they want to pretend that Fifty Shades of Grey was the best selling romance of the century because it was high art. Rather than, you know, appealing to a broad common denominator of what women as a demographic actually enjoy.
>>5839439
Ahahahaha, I just realized that I misspelled that part of the Black Primrose. It should be "Deprivation" not "Depravation" - to Deprive a person of something (typically done by the world's limitations of resources).

The Witch of Depravity certainly would like to think that she's one of the Nameless' most faithful, and she's certainly one of the more successful (in the open). She would follow on the path of Debauchery, which is where the two Great Depravities of Degradation and Domination overlap.
>>
>>5839451
>Probably the big tag she's forced on her collection, besides corruption, is

What about setting the souls up on an array so they can all sense the others and what is happening to them, but not themselves? Get some good psychological torment from the uncertainty of whether or not they're only being made to watch...
>>
Ya'll need Jesus.
>>
>>5838910
>No. What's going on? How long was I out?
>>
>>5839501
I'll try to grow my hair out for you then, sir.
>>
>>5839501
explain
>>
>>5839451
>It should be "Deprivation" not "Depravation"
alright, now it makes sense as to why it + destruction = famine
>>
>>5838910
>>I had a nice dream was all. Now what was it you said about a... Witch of Depravity?
One small bit of feedback, but in this first thread you've recalled Charlemont quite a bit, to a slightly intrusive degree. it's a formative experience of Louise's, to be sure, but it's hardly her only one (theoretically) so it showing up so much in her internal dialogue makes it more visible that she's a written character with a designated formative experience
>>
>>5839501
Thank you for caring m8
>>
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You return Damien's bewilderment with a bewildered look of you own. Masochist? Bodice rippers? Opportunity of a lifetime? The gears in your head are running overtime as you attempt to parse and process what the man just asked you. As you do, you raise a silent prayer unto the heavens for strength, patience, and perhaps most importantly good health and healing.

The Lord of Light responds to your prayers as He always does. His light fills you with its soothing warmth, the most grievous of your injuries stitching themselves back together.

It's enough that you can stagger back onto your feet. Nowhere near as good as new, but at least you no longer feel like you'll pass out again at any moment. As you stand up, you answer him that, "No, I just had a good dream is all. Saw a face I haven't seen in a good long while..."

"Old flame?" Damien offers a guess as to what you saw.

The smirk on his face is particularly irritating. Still, you concede after a moment's pause that it was indeed an "Old flame. Actually, no, current flame. I've kept my promise to him, I've no reason to doubt that he's kept his promise to me in our time apart."

"Other than the fact that he's a man," Damien says. When you throw him a withering look, he holds up his hands and asks, "What? As a member of that sex, I can assure you that we have a bit of trouble keeping it in our pants. Little guy says go, and well..."

He shrugs.

You scoff. "Heretic and a man-whore? I see you're an even better catch than I thought."

Puffing up with pride, Damien gives a light chuckle as he tells you that, "What can I say? Women love a man who knows how to play the game, as it were. Especially when he has the mysterious bad boy appeal. Be wary, Dame Louise, lest you find yourself the next target of my boundless charms~"

Crossing your arms, you throw him a very unimpressed look, "Really, Sir Damien?"

"Hmmm... well, maybe not," Damien says. He scratches at the stubble on his chin, putting more thought into the matter than you wish he would. "No offense meant, but I've only ever seen virgins have a stick that big shoved up their... but the Maid of Charlemont has a lover hiding out somewhere, this is truly some delicious gossip you've given me to ponder..."

You are rather thankful that he has turned the other way, looking off through a hole blown through the wall that's let some sunlight in. Otherwise he would have seen the redness of your face, that stretched from your cheeks to your ears. A lover you may have - if René is still alive - but you remain as maidenly as the day you first flowered, untouched by any comforting hand save for your own.

Even Hilde, who likes to get handsy with everyone in the baths, keeps things above the belt.

With a cough, you try to pull your conversation back to the rails of business, asking, "What of the captives? Were any of them... salvageable?"
>>
>>5839850
"I put down the ones who weren't myself," Damien says with a bitter voice. You can hear his distaste for that grim necessity, and nod along with it. Of all the butchery that comes with rooting out a cult of the Dark One, the need to put civilians too far gone in their corruption to the sword is the worst of it all. The note of laughter in his words that follow is all the more off-putting for it. "As for the rest, I scarred the Black Primrose. The men are largely fine, though they'll be out for a while. As for the women, well... alas, they were about as impregnable as this Tower."

You wince in distaste, knowing what he's about to say. How can those flames behind his eyepatch twinkle like that?

"Which is to say, they're all quite pregnant," Damien completes the pun without a hint of shame. He twirls his cane about his wrist for one full circle, before tapping it on the ground. The laughter leaves his voice as he tells that it's, "With something a bit worse than a greenskin, I'm afraid to say. They'll need Fiona's tender care before we send them off to that girlchild who calls herself a priestess."

"Understood," you tell him.

You look back towards the hole that the knocker left in the tower's wall, and see the victims laid out in neat little rows. Damien had courtesy enough to cover each of them with a blanket after cutting them from the wall. Of the dozens that you saw after bursting forth, only nine remain among the living. The rest, he must have turned to ash.

That begs the question though: How long had these people been here? How long had the apostate worshippers of the Dark One been amassing their forces in secret, under the noses of the Highland Tribes? How many more would you find when you scoured the catacombs and the tower? Not just the victims, or those who have been turned to darkness - how many orcs and goblins did they scurry away?

How many did they manage to transform into their higher variants? But the question that niggles at the back of your mind the most is a name that you're not quite certain you dreamed up. Before getting to any of those questions, you have to ask Damien, "Who is the Witch of Depravity?"

Damien visibly stumbles at the question, nearly tripping over his feet. Pulling himself back together, he answers you with a tap to the fist-sized hole in his armor, "The psychotic bitch who did this to me after I politely told her that her fondness of Lady Knights did not, in fact, entitle her to taking you home and turning you into a life-sized doll to play Princess-in-the-Castle with."

You open your mouth to say something, and then snap it close rather loudly when you realize that you're at a loss for words. In the end, you can only really say, "Huh... thank you for that."
>>
>>5839851
Damien waves off your thanks, poking at some of the residual flesh left behind by the demon with his cane, before it finishes turning into dust. "You're very welcome. Though I should warn you that she has you in your sights now, so I would advise you keep your men-at-arms close at hand, if you wish to avoid a fate worse than death."
>What is that fate?
>How do you know so much about her?
>Do you think she was the one behind this cult?
>(Write In)

Before you have a chance to ask another question, a squadron of bloodied and battered greenskins retreat into the room from the carnage. Seeing but two battered knights and the prisoners there, their swine-like faces twist into cruel smiles. Roll 1d20 and 1d100
>Focus on defending the prisoners.
>Focus on slaying the orcs as swiftly as possible.
>These small fry seem like a great way to vent your stress. Take joy in the most cathartic slaughter of a purge.
>Give Damien a weary look and ask if he can deal with this rabble.
>(Write in)
>>
>>5839852
>Do you think she was the one behind this cult?
>Focus on defending the prisoners.
>>
Rolled 1 (1d20)

>>5839852
>How do you know so much about her?
>Focus on defending the prisoners.
>>
>>5839852
>Do you think she was the one behind this cult?
>Focus on defending the prisoners.
>>
Rolled 27 (1d100)

>>5839852
>How much do you know of her and what we can expect from her?
>Focus on defending the prisoners.

>>5839864
oh fuck
>>
Rolled 10 (1d20)

>>5839852
>How do you know so much about her?

>Focus on defending the prisoners.
>>5839859
>>5839873
why haven't you rolled as well ?
>>
Rolled 12 (1d100)

>>5839852
>How do you know so much about her?
>Do you think she was the one behind this cult?

>Focus on slaying the orcs as swiftly as possible.
I don't think they will target the prisoners when there's danger in the room.
>>
Rolled 71 (1d100)

>>5839852
>>Focus on defending the prisoners.
>How much do you know of her and what we can expect from her?
louise seems quite tired judging by the rolls...
>>
>>5839852
>What is that fate?
>These small fry seem like a great way to vent your stress. Take joy in the most cathartic slaughter of a purge
>>
Rolled 32 (1d100)

>>5840051
>>
Rolled 19 (1d20)

>>5839852
>How do you know so much about her?
>Focus on defending the prisoners.
>>
>>5839632
I will keep that feedback in mind going forward. I won't lie, I've been using Charlemont and her relationship with Rene as the guiding lights for keeping her character consistent. I should probably get a more fully fleshed out backstory prepared for her, but I feel like that would be a novel unto itself.
>>5839876
Don't worry, you still have two banked 20s to cancel out natural 1s. Though this one does remove one of them.

(People shouldn't forget to put rolls with their votes even if earlier people rolled well or poorly, because good rolls after the fact can provide a buffer against cursed rolls. I will probably put this in the OP when Thread 2 comes around)
>>
Rolled 76 (1d100)

>>5839852
>Do you think she was the one behind this cult?
>Focus on slaying the orcs as swiftly as possible.
>>
>>5840489
I'm specially confused by people who don't even roll when they're early
>>
>>5840529
My guess is force of habit of rolling bo3 after the QM calls for rolls, instead of doing it while voting
>>
Rolled 4 (1d20)

>>5839852
>How do you know so much about her?
>Focus on defending the prisoners.
>>
Rolled 36 (1d100)

>>5839852
>>
Rolled 18 (1d20)

>>5840529
>>5839852
I'm not even gonna vote but I'll roll. Canst thou interpret mine superior mind?

People see the 1 and give up. It's a trained response.
>>
File: Alt Outfit Louise.jpg (330 KB, 960x1440)
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General Combat Roll of 27

Not for the first time this day, you thank your helm for shielding your expressions from sight as your eyes narrow. Damien's words stir up the grime settled at the bottom of the pitcher that is your rapport with him: the fact that he is and remains a heretic. Your faith in the King's judgment of him as sanctioned does not waver, but all the same you still feel the need to ask him, "How did you come to know so much about this witch?"

If your question surprises him this time, he does not stumble as he did a moment before. In fact, it does not so much as give him pause, while he checks upon the prisoners' health. "When one has been in the King's service for so many years as I, one ends up reading several things that are kept from the public eye."

"Ah," you say with a nod of understanding. Medicine is not your forte, so you keep lookout for any intruders while Damien goes about his work. "So her existence is a state secret."

"No, but the details certainly are," Damien explains. "In truth, I'm afraid I know very little... beyond the fact that we were both very lucky that she was not here in person. Not truly..."

As he speaks, he inspects the eyes of each captive one by one, checking diligently for signs of black sclera. The whites of the eyes are the first place to show signs of the Dark One's corruption on the human body, and also the last place to be fully corrupted. It shows how far the taint has progressed inside of them, and should their sclera become fully darkened, they are beyond saving even with the Church's medicine.

Better to put them down than let them mutate into some horrific abomination of the Dark One's design.

Happily, it seems that none of the remaining captives are so far gone that drops of holy water into the eyes will not at least forestall the progression of their taint. Once you see what he's doing, you take out your own flask and get to work administering the treatment. Simple, easy work that amounts to only a few steps past the most basic field medicine your father taught you.

Mindless enough that it lets you think things over, the gears in your head chewing through Damien's words as you ponder all that has happened. After a moment, you tell him that, "You seemed to know enough about what fate she had in store for me..."

You realize after you say it that it sounds like an accusation. He looks up at you with a neutral expression on his face, before answering you with a shrug, saying that, "If you move in the right circles, you get to know her by reputation. Unfortunately for you, you have the right blend of strength, chivalry, and feminine charm to land right in her strike zone."

"Eugh..." you make a wordless noise of disgust, and shudder so hard that your armor rattles. "I'll be taking your advice then, and keeping the men close at hand."
>>
>>5840886
"Don't worry, Princess," Damien affects an embellished tone of voice that you find almost as disgusting as the idea of being taken home by the Witch of Depravity. You seriously hope he does not think it's charming. "I shall protect you from the predations of the Evil Witch, or else my name isn't Sir Damien of the Order of-"

He hacks and sputters out a laughing cough, a disgusting grin splitting his face ear-to-ear. Fortunately, his voice returns to its normal diction once he's done. "Sorry, sorry, I could not keep that up for another second, I think I'd have died of laughter."

"No need to apologize," you tell him with a flat gaze of disgust. The shameless man does not so much as flinch, let alone wither in shame. "Fiona was correct in her assessment of your humor."

"It's the best wit she's ever known?" Damien offers with a hint of amusement in his voice, the disgusting grin still present and accounted for.

"It's disgusting. Absolutely disgusting." You say that, but the disturbing smile on his face doesn't deflate.

"Ooh, that's nice. Say that again so I can sear it into my memory." Damien says something confusing, but you have absolutely no doubt at this point that it's also distasteful. When he catches you silent look of bewildered disgust, he explains that, "There's a lot of men out there who would adore getting a good tongue lashing from a woman of your stature. I, for one, could take it or leave it, but I certainly understand its value."

"I didn't know they let pigs into the King's service, Sir Damien," you scoff. Though you don't quite get what he's talking about, you are quite sure it's even more distasteful than those bawdy songs Hilde pulls you into when you're drunk.

"Well, I do my best to fit in with the humans, glamer magics and all of that," Damien rolls along with your words like a troupe performer. It's almost enough to make you snort with laughter. Then he points off to the front of the tower. "Unlike some gentlemen, who think they can barge in on us unannounced."

He meets your eyes with the specs of flame behind his blindfold. You sigh, picking up your sword lance, telling him that, "I'll go greet them at the door."
>>
>>5840887
As Damien predicted, a group of Orcs tries to creep through the double doors at the main entrance of this room, just in time for you to greet them with thirty inches of razor-sharp goldsteel. They are a sad and sorry bunch of swine-like creatures - beaten, battered, and retreating from the front line. As weary as the battle has left you, they are even wearier, their clumsy movements leaving openings that make for their quick and brutal deaths.

No mercy is spared for the demon-kind.

It seems that with their deaths, the cult has exhausted themselves of orcs and goblins. At least, their numbers within the tower are severely diminished. If any of the stupid, brutish creatures remain, they do not seem content to charge down from their perch to attack your men-at-arms. (Roll 1d100)
>Open the doors for your men-at-arms, and let them race eachother to the top of the tower.
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>Open the doors for your men-at-arms, and have them guard the prisoners while you and Damien clear to the top of the tower.
>Leave things closed for now, while you and Damien clear the tower.
>(Write In)
>>
>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
Not just the orc men, but the orc women and orc children too!
>>
Rolled 74 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
Rolled 93 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor
>>
Rolled 17 (1d100)

>>5840887
man, Damien is such a coomer and that's considering we mellowed him with 2 nat 20s. I'd not be surprised if the dude's into pegging.
>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
>>5840906
>Damien I never pegged you fo-
>would you like to?
>what?
>>
Rolled 52 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
>>5840923
a conversation that I could see happening
>>
>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
Rolled 66 (1d100)

>>5840889
>>
Rolled 75 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
Rolled 75 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor
>>
Rolled 35 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor.
>>
>>5840536
>>5840563
I see, I see, definitely something to include in the first post for next thread, then.
>>5840906
>>5840923
If he's coming off as a full on coomer I've probably ladled his "rotten humor" on too heavy for where he should be falling. He's meant to come off as a womanizer/ladies man with a dark sense of humor more than anything else.

The exchange there, for example. would more likely be something along the lines of:
>Damien, I never pegged you fo-
>Not my cup of tea.
>What?
>But, if you're interested in experimenting, I know someone who would be more than happy to-
>Disgusting.
>But you don't even know what it is!
>When you take that tone, I don't need to.
>>
Rolled 32 (1d100)

>>5840889
>Open the doors for your men-at-arms, and begin methodically clearing every floor

>>5841766
I think it would be funnier if Louise gives wittier answers
>>
>>5841946
INT is our dump stat.
>>
>>5841968
12 is still above average.
>>
>>5841984
When I say our, I don't mean Louise lmao
>>
Rolled 15 (1d20)

Just rolling to see if anyone gets lucky.
>>
>>5842048
what do you mean ?
>>
>>5841987
Kek.
>>
You kick the corpse of the last orc from your sword-lance with more effort than it should have taken. The butchery of the day, the heat of the greater demon's ichor, the sight of the men and women brutalized by what you can only hope was the sole object of the cult's worship, all of it has left you sore and weary. Yet there is no time for weakness here. The time for tears and prayers will come when the men and women responsible for these atrocities have turned to ash.

Still, you can at least afford yourself a moment's pause to quench your thirst.

You are not fool enough to remove your helm upon the battlefield, but there is a little switch that allows the panels of the visor to fold back. They retract like shutters on a set of wooden blinds. Your eyes are left covered by the red rubies of the Owl's Lenses, but your mouth is freed enough to take a long swig from your canteen. The cool relief that rushes through your veins feels almost as good as the healing granted to you by the Lord of Light.

With a roll of your neck, you are ready to proceed. Marching forwards to the front of the tower, you pass by a kitchen filled with human remains and an empty mess with bloodstained tables. Your blood boils at the sight, the rage your family is heir to bubbling ever closer to the surface, but you manage to hold it back.

In the foyer, you can see the doors have been barred. Crude barricades have been thrown up by scattered, panicked goblins who hide behind them, clutching misshapen iron spears to their breast. Such weapons could never hope to penetrate steel. The only weapon that would have a chance at piercing armor is the falchion held by one of the most obese swine-orcs that you have ever seen.

He waits at the side of the door with his weapon at the ready, no doubt hoping to flank any intruders that manage to break it down. His corpulent body has become a pincushion of crossbow bolts, though none have stuck him in the vitals.

He and the goblins turn when they hear your boots stamp against the tower's stone floor.

"BUHIIIIIIIIII!" the orc squeals his warcry and raises his falchion, ready for battle. His goblin brothers have much less courage, for they know their weapons cannot do much against one who is fully clad in steel.

You do not let the orc make another move. With a mighty hurl, you throw your sword-lance with such strength that it pierces him clean through his iron armor and pins him to the castle walls. As the lights die from his eyes, you advance on the goblins. The clank of metal striking metal rings through the foyer, followed by the crunch of bone beneath steel boot.

With one dead by your bare hands, you take the thing it called a spear and use it to slay his brothers. The barricades cannot defend them from an enemy that attacked from behind, so they are easily dealt with. A few upon the second floor dare shoot you with arrows. They clank uselessly off your armor, but are an annoyance...
>>
>>5842147
The spears are poorly balanced, ill suited for throwing, especially as they duck behind barricades that could deflect the weapon.

The arrows are mostly harmless, bouncing off your armor with nary a scratch. Still, the sound of them is irritating, and one of the goblins might get lucky and strike one of your joints. Thinking quickly, you do the first thing that comes to mind and pull the door's bar from its hinges. It's as thick, girthy, and heavy as any caber you ever tossed, and you've tossed many cabers in your day.

"Hup!" you throw the bar with enough force that it shatters the railing and crushes the goblin archers beneath their own barricades. They barely even have time to give a scream before their bones crunch and gore splatters, leaving blood dripping from the balcony.

Satisfied with your work, you dust your hands of and hide a giddy grin beneath your helm. "And father said that was a silly sport with no practical applications, hah!"

With the foyer cleared, you throw the double doors open.

Outside you see a field of corpses. The remains of lesser demons - orcs and goblins - litter the grass in the shade of the hand-shaped tower, and their blood soaks the ground and paints it with a vile dark color. Around the prickly, porcupine-like pillbox of your men-at-arms, the corpses pile highest, until they become a small mountain that would have served as a barricade of its own.

A number of those corpses are the skeletons you wrangled into fighting alongside your men-at-arms. Their bones have been stained with the blood of orcs and goblins, and they dance in macabre celebration. Some of them have even taken to throwing around the head of an orc as if it were a ball.

A sport that your men-at-arms watch with wary fascination.

"Door's open, wyfs and weirs!" you call to the formation, and with a wave you beckon them forward. "Bone boys, secure the perimeter and let none baring the Dark One's mark through! The rest of you lot, get in here! We've a tower to gut."

In a swift and orderly fashion, your men at arms rush towards the tower, two by two with Anette alone taking up the rear. They quickly take up positions in the foyer, eying the barricades on the second level with only a modest amount of suspicion. The only break in discipline they've had is one of the rearguard - Natalia, a support caster - breaking from formation to give one of the skeletons a hug. She quickly returns to her place, but it's still surprising to see they've warmed up to the undead so soon.

You personally find them rather cute, but you know your since of aesthetics has always been odd.

When you look at Annette in askance, the woman grimaces and whispers to you that, "Orc managed to slip from behind and pulled her from formation. Had her pinned down. We'd have gotten to her before it could break open her armor, easy, but that little fella went absolutely berserk. Jumped on the bastard and turned him into bacon with those bony claws of his."
>>
>>5842149
You nod, your helm hiding your grim expression. With a quiet voice, you tell her, "Don't blame yourself. We're fighting at less than half strength here, and that was my decision. I'll make sure she gets what she needs."

Annette loosens up at bit at your words, and with a slight shudder says, "Aye, madame."

With that out of the way, you turn to the rest of the men-at-arms, and give them their commands. "Alright, my good wyfs and weirs, we'll be doing this by the book. Retract the hafts of your lances, these quarters are going to be tighter than armorsilks on a cold day. Alex, you're first through the doors, make sure your lenses are on. Jacques, you're on flare duty! The moment a door's opened, I want the room lit up like the midsummer sun - without fire magic."

"Permission to speak, madame?" Jacques, the youngest of your mages, asks. When you grant it, he says, "Madame, the Codex Militarum advises the use fireball as the flare spell when clearing rooms in heretical and apostate outposts. We'll be able to torch them and all of their heretical texts in one stroke. Do I have your permission to follow the Codex, madame?"

"Smart question, Jacques," you say. It's a bit of an exaggeration, but there's no need to puncture the boy's ego when he's still learning. You have no problem explaining, as you don't want your men-at-arms getting torch happy with the libraries. "Under normal circumstances, the Codex has the best advice. However, you need to remember two things:

"First, the Codex is a guide, not a book of law. After all, it's first rule is: 'Use best judgment'. Second..." You wave your hand down the hallway, and as if he was waiting for your cue, Damien steps out of the shadows. "We have an expert on the difference between what heresy is truly dangerous and must be destroyed, and what can be used to better know our enemies."

Damien smiles at your words, before saying that, "There's a third category as well. This tower is old enough that it may have some histories thought lost, and the King is quite interested in their recovery."

At the mention of the King's name, the men-at-arms nod amongst themselves. Before you head up and begin clearing the tower though, Annette reminds you that there's one last thing you need to go over. "Madame, before we begin, what are our rules of engagement if we encounter human cultists?" (Roll 1d20 + 1d100)
>Kill them all. We've no need to spare any of these heretics. (Lowest DC)
>Show quarter to any who surrender. Their information could be useful, and their souls could be saved. (Low DC)
>Kill the rabble unless they surrender, but we want to take at least one of the leaders. Their information could be valuable. (Mid DC)
>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>They do not get to die here, as martyrs. Take them alive so that examples can be made of them after questioning. (Highest DC)
>>
Rolled 20 (1d20)

>>5842152
>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>>
Rolled 73 (1d100)

>>5842161
>>
Rolled 15 (1d20)

>>5842149
>wyfs and weirs
what do these words mean exactly ?
>>5842152
>Kill the rabble unless they surrender, but we want to take at least one of the leaders. Their information could be valuable. (Mid DC)
>>5842161
holy roll, anon
>>
Rolled 81 (1d100)

>>5842173
>>
Rolled 7 (1d20)

>>5842152
>Kill the rabble unless they surrender, but we want to take at least one of the leaders. Their information could be valuable. (Mid DC)
>>
Rolled 85 (1d100)

>>5842152
>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>>
Rolled 24 (1d100)

>>5842152
>>Kill them all. We've no need to spare any of these heretics. (Lowest DC)
>>
Rolled 9 (1d20)

>>5842152
>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>>
Rolled 11 (1d20)

>>5842152
>>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>>
Rolled 1 (1d100)

>>5842641
>>
>>5842152
>Kill them all. We've no need to spare any of these heretics. (Lowest DC)

>>5842642
Good thing it won't count
>>
>>5842173
>what do these words mean exactly ?
'Ladies and gentlemen', I think. 'Wyf' is an old English word equivalent to 'married woman' or 'wife'. Weir I'm... less certain on.
>>
>>5842893
Weir is a man.
Old English had "man" just mean a human. Female human was "wyfman", male human "weirman". Later the meanings changed, but the traces remained in the word "werewolf"
>>
>>5842906
Ah, makes sense! I must be slipping, didn't even think of the weir/were connection.
>>
>>5842908
The ware/where connection?
>>
>>5842893
>>5842906
thanks anons
>>
Rolled 93 (1d100)

>Kill the rabble unless they surrender, but we want to take all of the leaders. A gift for the Department of Interrogations. (High DC)
>>
Rolled 37 (1d100)

>>5842152
>>Kill the rabble unless they surrender, but we want to take at least one of the leaders. Their information could be valuable. (Mid DC)
>>
>>5840489
>I won't lie, I've been using Charlemont and her relationship with Rene as the guiding lights for keeping her character consistent. I should probably get a more fully fleshed out backstory prepared for her, but I feel like that would be a novel unto itself.
it's a good approach, it just needs a little more expansion. something like a list of her other achievements, even if less important than her Big One, would be useful for you and help prevent overuse of any one. like, maybe whatever she did the first time she was a commander, vs Charlemont's being her first big battle period, or her first major achievements as an administrator or something. or more relevantly to the mention that made me speak up, maybe the punishing training her father put her through when she insisted on becoming a knight or when she got back from Charlemont would be another time in her life when she would have been tired to the bone. activities that flesh out different aspects of her character or of those around her (since we know very little about her father, in the case of my examples), in addition to the baseline you've already established
>>
>>5843538
>>5840489
Alternatively, our actions in this quest could be a good way to flesh her out. Give us some significant characterization-establishing moments?
>>
After giving the men-at-arms your orders, clearing the tower proceeds smoothly.

In fact, it proceeds so smoothly that you have to wonder if the prize hasn't already slipped through your grasp. Damien drove off the Witch of Depravity's specter, but who knows what orders she gave her minions after you slew the Greater Demon. So while your men-at-arms neatly and efficiently put the last holdouts of the cult to the sword, the feeling that you will miss something continues to tickle the back of your mind.

"Breach!" Alex calls when he kicks open the next door.

As Alex rushes into the room with his tower shield forward, Jacques flings the light of a solthunder spell into the center of the room. The ear protection in your helms reduce its deafening crack of thunder to a loud bang, its blinding radiance to a bright flash that illuminates the candlelit chamber as if it were open to the noonday sun. The rest of your men-at-arms pour in behind Alex, and deal with the cultists with far more honor than they deserve.

Those who draw weapons learn the taste of thirty inches of good keen steel as the men run them through with their swords. The hafts of the sword lances reduced to hilts, your men-at-arms fight in these tight quarters more like the legionaires of Hortum than the modern tercio. Shields forward, they sweep through the room with their blades and leave only corpses in their wake.

Well, save for the rare few who throw away their weapons and surrender. They get pushed to the side by the stampede of armored men for the back line to process. Their arms and legs are shackled, their mouths are gagged, and burlap sacks are placed over their heads. Each of the sacks are marked with an old symbol in the runic script of Hortum that means "sinner".

"You made the right choice," you tell the cultists who surrender. They look at you with fear in their eyes before you slip the sacks over their heads yourself. "Consider this the first step upon your road to redemption. You will be given the chance to cleanse yourself of the sins you have committed. Should you approach that chance with an honest heart, the Lord of Light may offer his forgiveness."

The Lord of Light demands his servants make a reasonable effort to redeem all sinners, no matter how lost they be. You doubt any of them will take the chance the church shall give them, but if even one of them does... that is a good thing, is it not?

You're not so sure.

After all, they chose to enslave themselves to the darkness. Unlike the slaves they took, these cultists branded themselves with the Black Primrose willingly. The women among them made the decision to debase themselves with the seed of hellspawn and bear the vile progeny of demonkind into the world. Why should they be allowed a second chance, when their actions have ruined so many lives.

You already know the answer, of course. It is written into the fifth book of the Lectio Lucis, the Blue Tome of Justice.
>>
>>5843623
[Themis 3:10] Thou shalt not mistake revenge for justice. Revenge feeds upon itself until the serpent has swallowed its own head, and all that awaits its perpetrators is oblivion. The hands of justice are those of a wise gardener who rips out the weed of evil, and nurtures sick plants back to health.

It will do you and your men-at-arms little good to slay those who might be redeemed. For those few who chose not the path of apostate martyrdom, you will leave their fates in the hands of men better suited than you to sorting weeds from withering plants. They number less than a dozen souls, bound and weaponless. The greater dishonor would be to execute them in the field, when they could be so easily marched to the nearest diocese to be held until their trials.

Besides, if the souls of those taken captive by the cult yearn for the blood of their captors, it has been spilled aplenty. Eleven cultists were spared the blade through surrender. Six times that number flung themselves at your men with reckless abandon to be butchered by spell and sword.

They charged without any armor but their faith. Only a scant few of them had better weapons than the orcs and goblins. Most charged with stiletto daggers in hopes of piercing at a joint or jamming it through a visor. Some had swords of good, artificed steel, but most who had something more than a knife held weapons little better than the Orcs.

The most dangerous man had a fine warpick that shattered Alex's shield, ripping the reinforced wood apart with a single mighty blow. He traded that blow for his life, and now his weapon hangs from Alex's belt as a trophy.

With that man dead, the purge of the tower which has taken nearly two hours approaches its end. Only the chamber at the top of the tower remains. From what information the prisoners have divulged, the leaders of the cult wait for you there... provided that they have not conjured some heretical spell to help them flee. Unless they climbed down from the fingers, you have your doubts.

Teleportation magic exists, but it is expensive and requires a work of magical artifice the size of a stadium to move even a small volume of people. The highest form of demon are whispered to have the ability to teleport at will, but most agree what they do is a form of astral projection, rather than true teleportation magic.

You're not eager to test that theory, though. If anyone could summon those highest demons, you suspect that the Witch of Calamity can.
>>
>>5843624
"Madame!" Alex cuts off your train of thought. He and the others have been talking over something while you were deep in thought. Puffing himself up, the young man - little more than a boy - declares that, "I know my shield has been broken, but the enemy has shown few weapons that could pierce good steel armor. I am willing to carry the risk of death, so please allow me to continue acting as the tip of the spear." Roll 1d20 and 1d100
>Denied. The risk does not rest upon yourself alone, but upon the entire battalion. Your life is not worth glory. Martin, take the front.
>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>Granted. Do not charge in like a shield bearer, though. Crack the door; Jacques, your spell shall go first, to blind the enemy to Alex's charge.
>Granted. Natalia! It seems like Alex wishes to go a bit recklessly. What spells can you cast that shall make him a juggernaut for this final charge?
>(Write in)
Naturally 20 effect: No injuries during the room clearing. Miniboss that would have seriously injured Alex (and potentially more) was defeated at the expense of Alex's shield
Alex has obtained an Adamantine War Pick of Sundering.
>>
Rolled 5 (1d20)

>>5843625
>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>>
Rolled 4 (1d20)

>>5843652
>>
Rolled 4 (1d100)

>>5843658
>>5843652
>>
Rolled 91 (1d100)

>>5843625
>Granted. Do not charge in like a shield bearer, though. Crack the door; Jacques, your spell shall go first, to blind the enemy to Alex's charge.
Glad to see our boy got out unscathed thanks to our roll and now we end this.
>>
>>5843625
>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>>
Rolled 18 (1d20)

>>5843661
>>
Rolled 46 (1d100)

>>5843625
>>5843661
>>
Rolled 15, 9 = 24 (2d20)

>>5843662
>>5843625
>>
Rolled 18 (1d20)

>>5843625
>>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>>
Rolled 80 (1d100)

>>5843676
>>
Rolled 88 (1d100)

>>5843625
>>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>>
>>5841946
Hum, maybe. She has the CHA for it, even if she doesn't necessarily have the INT for it, as anons said.
>>5842054
Any time I roll, it's typically because something I didn't plan for when laying out the votes occurred, and I need to give the enemy a roll to see if they succeed. In this case it was seeing if the goblin arrows managed to find a gap in your armor.

Because that's where people generally attacked, an armored contingent wasn't invincible by any means, but being clad in steel basically made you a walking tank. Thus why the people who wore heavy armor generally got captured more frequency than killed, and ransomed back to their home with their armor. You needed either very heavy weaponry (which wasn't always available and wouldn't ALWAYS pierce), or very precise weaponry (which required you to grapple) to kill someone in full plate.

Yes, even boobplate (which exists in setting, but is rare and considered rather gaudy, roughly the female equivalent of a giant dick-shaped codpiece). Suboptimal shaping of the armor does not suddenly mean people will aim for between the tits (where there's still good hardened steel in the way) in place of the gaps (where a stiletto might get through, or a heavy weapon would most easily pierce).
>>5842173
As these anons have said
>>5842893
>>5842906
It's an old English thing for male and female people. In setting, they still use the neutral "man", with wyfman for women and weirman for men. Weir and wyf being common shortening of those words, falling somewhere between "lads and lasses" and "ladies and gentlemen" in terms of formality.
>>5843538
>>5843548
I will keep both of these in mind.

As a note, a no point did Louise "insist" on becoming a knight. Her family has been men-at-arms for centuries, and she was raised to take that role in her father's stead as the eldest child in her family by far. She was granted knighthood by the King himself for her deeds at Charlemont, and the Grand Duke built her a castle and gave her lands near the border equivalent to a small barony or a large baronetcy to support a full platoon of men-at-arms.
>>5843661
Well, uhhhhhhhhhh >>5843652 >>5843658 >>5843660
Tonight's post is going to be interesting to say the least. (Still encouraging people to roll to build back the bank of 20s/100s for end of Thread Rewards).
>>
Rolled 20 (1d20)

>>5843625
>Is there anyone here who will lend their brother-in-arms their shield, that he may fulfill his final duty of the day? (Roll an extra d20)
>>
Rolled 26 (1d100)

>>5844064
Just caught up, decent thread so far op. The writing style has been enjoyable thus far.
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Rolled 13 (1d100)

>>5843625
>Granted. Do not charge in like a shield bearer, though. Crack the door; Jacques, your spell shall go first, to blind the enemy to Alex's charge.
>>
File: Justinia the Arbiter.jpg (641 KB, 2935x3729)
641 KB
641 KB JPG
General combat roll of 22
Diplomacy of 21 vs DC 20 on your men-at-arms

Your immediate instinct is to tell him no. There is a reason why the Codex Militarum advises that the first man-at-arms through the door always carries a tower shield when clearing the rooms of a castle. When assaulting a fortified position, that man-at-arms will almost certainly need something to catch arrows, crossbow bolts, and spells slung at him. If you catch the enemy unawares, there may still be someone with a loaded crossbow, or a quick witted caster with a spell at the ready.

This final position will most certainly be fortified. There is no doubt in your mind that every remaining goblin archer, every cultist with spell or crossbow, all of them will be ready to loose the moment the doors are flung open.

Yet morale is high. This entire day, your men-at-arms have taken no wounds that the rearguard's magic could not heal. Every room they successfully cleared of cultists has been a victory not yet celebrated. Every victory brought with it a surge of confidence that brought your men as a whole to a very precarious summit. The next step taken could be total victory... or it could just as easily send your contingent careening down the cliff to defeat.

In many ways this high morale is good, but Alex at least has let his confidence cloud his caution. You suspect that he is not the only member of your contingent. Here and now, every swells with confidence, and you need to drag yourself away from being swept up in it as well.

Were Boric here, his natural pessimism would temper the morale to a keen edge, but you have always been an optimist who believes the Lord of Light will illuminate the way. Caution is something that your father had to beat into in the years since you came back from the war - in the sparring ring, in the management of your fee's finances, and most of all on the chessboard.

Father would probably be proud that your first instinct was to tell Alex no.

He would also understand the decision you finally make. Caution is something that Alex needs to learn as well, that's one of the reasons why you named him tip of the spear. Nothing teaches caution like getting knocked flat on your ass in a role where everyone behind you is ready to pull you back and provide first aid. The cultist with the heavy pick nearly taught him that lesson, but trading a shield for a tough kill is still more of a victory than a defeat.

"Do you hear that men?" you call to the group at your back. "Our tip of the spear still stands strong and hearty, but the most important tool of his work was shattered by a worthy foe. Is there anyone here who will lend their brother-in-arms a shield, that he may fulfill his final duty of the day?"

"Madame, I do not need a shield, these cultists-" Alex starts a complaint, but you cut him off with a look that makes him wither.
>>
>>5844915
"Will have saved their most devious and mighty tricks for this final room," you tell him. He slowly nods as you direct your gaze to the double doors. Hewn of solid oak, the ornate mithral engravings of a pair of clasped hands upon its face has been defaced by a crude, burnt in sigil of the Black Primrose. The Dark One's Eye is not alight, but has been painted in with black and red ichor. "I smell no enchantments upon the door, but even so. Here of all places, it is most important that you do not go in underequipped."

"But then I will be robbing someone else of the front line's glory," Alex softly complains.

Was that his reasoning? How foolish. Should all go well, you will be commending him for his work with one hand... and with the other sentencing him to a hundred laps around Liliendorf in full harness for letting such a childish thought run through his head during battle. That is a mercy, compared to what your father would have had you do if you talked nonsense about glory. When you ran laps as punishment, he made you carry one of the calves on your back, in addition to your harness.

Before you can open your mouth to berate him on his nonsense, Annette steps forward and practically shoves her shield into his arms. "Relax, Alex, there will be time for glory later. Save it for when we've got our feet up around the fire, a tankard in one hand, and if we're lucky... a pretty highlander lass in the other."

With a flick of her wrist, she extends the hilt of her sword lance back into a haft, to join the second line in stabbing over the shoulders of the men in front.

Everyone then moves into position. Upon the stairs, the men-at-arms can only fit in two-by-two, with Jacques squeezed in directly behind Alex, between him and the shield carriers. Alex tests the door and finds it not just locked, but barred on the other side. Martin passes forward a knocker from his rucksack, which leaves one of the four you brought on this excursion unused. You have no complaints for the expense, given the advantage has allowed your men-at-arms to make here battered but battle ready.

Alex gingerly sets the explosive device on the door, right where the bar should be. Even if it's iron rather than wood, the explosive force should rip the thing from its hinges and break the door down. Winding the clockwork up, he declares, "Knocker's primed for thirty seconds."

Your men tense up like coiled springs, ready to go the moment they hear the explosion. Annette looks up at you with a twinkle in her eye, and says, "All glory to Hilde's great, big, explosive tits, aye madame?"

You blink at the apparent non-sequitur. The clockwork of your brain works in overtime, trying to parse just what it is that Annette meant by that. After a pause far longer than it should have actually taken for you to figure it out, you let out a noise of realization. "Oh, so that's what your all were-"

CRAKATHROOM!
>>
>>5844917
The roar of the explosive's detonation fills the hall and shatters the doors and the cracks the bar that lay behind it. It's a shame that the artful engravings had to be destroyed, and it would have been a far greater shame if the Black Primrose did not already deface them. Perhaps one day, should the tower be restored, fragments can be pieced back together and the doors remade.

Today, however, Alex and your men-at-arms rush through the ruined door with a cry of, "BREACH!"

As Alex runs in with Annette's shield forward, Jacques completes the incantation of his spell and lobs a bolt of thunder and light into the settling cloud of dust. However, unlike every time before, the explosive crack that blows the dust away, and the blinding sunlight that should have dazed the enemy do not come.

Instead, a flash of darkest midnight cleaves the spell and the dust in two, the wind of its passage blowing the dust away in swirl of chaotic wind. Faster than anyone can react, a lance of that same lightless color pierces through Alex's shoulder, and slowly lifts him from the ground. To his credit, he does not give out any noise of pain, beyond a quiet hiss.

Though that may be from the unbearable pressure that now emanates from the room. You can feel it in your bones, the room before you is filled with an evil whose power exceeds that of the greater demon by far. Its presence is enough to make your men-at-arms stumble in their charge, just as Damien's so-called "divine gaze" brought them to their knees.

Even you feel like you move through molasses as you step through the threshold of the doorway. Your voice catching in your throat before you can bark any orders.

"Your valor is admirable, boy," a deep voice thunders through the room, speaking to Alex. "To charge fearlessly into the unknown as the tip of the spear. Armed with nothing but a sword and a pick. Yes, clad in castle forged steel, holding a stout and mighty shield... but knowing that the dangers posed by the Church of the Nameless Lord are unknowable..."

You hear the speaker take a deep breath. "Yet I smell no fear from you, boy. Magnificent. As a former knight, let me tell you this: You should be proud. If your liege cannot see your worth after this day, seek me out, and I shall give you an honored place among my warriors."

The man's words thoroughly infuriate you, enough that you are able to find your missing voice. With a voice that hisses with fury, you declare that, "You would do well to cease your attempts at poaching one of my most promising men-at-arms, knave."
>>
>>5844918
"AHAHAHAHAHAHA! You serve a more worthy liege than I thought, boy," the knight barks with a voice filled with laughter. With a flick of the dark lance, Alex is flung through the room and crashes into the wall. Battered, perhaps a bit broken, but still breathing at least. "My Lady called you a damsel in need of a true knight to save her, but no mere damsel could stand beneath the weight of my power, let alone speak. Truly, the Nameless Lord has blessed this day..."

"Tch," you give a wordless noise of distaste for the Dark One's blessings. "The lightless bring only curses to the world. For the Dark One cannot create, he can only only pervert what the Lord of Light and humanity have created."

"That may be true," the former knight admits. That puts you on guard, for usually the depraved cultists of the Dark One would froth at the mouth before agreeing with Church Doctrine. "The Usurper's strength is itself a form of justice, however-"

The smooth and deep voice of the former knight is interrupted by a shrill-sounding woman. "What are you doing? That slave of the Usurper and her cronies slaughtered our subordinates. Stop talking with her and kill her already!"

"You weaklings called for my aid," the former knight reminds them with a chiding tone. The fog of dust has still not dispersed, though you can see the silhouettes of four people, one of whom carries something massive on his back. "I am here only because my Lady asked me to protect you three. That protection need not involve the deaths of these honorable, courageous, and strong folk if I do not wish it to. After all, in my opinion..."

You can see the silhouette's grin through the cloud of dust, shining bright and blue.

"Their butchery of those pathetic worms you called your brothers is justice itself." The figure throws his arms wide open, and his head back in ecstasy. You know not what expression is on his face, but you are certain that it is nothing pleasant. "There is no greater form of justice than the mighty trampling the weak. The Orc and the Goblin is mighty enough to trample the field tillers and the meager huntsmen, but you pathetic lot could not keep them on a leash. You could not build your strength, you had to flaunt it before you were ready."

The grin returns to the silhouette, crueler still as it berates the cultists. "Or were you thinking with your cocks and cunts, so desperate to watch and take part in the spoils due to the strong?"

That gets one of the other cultists to step towards the silhouette, a man's voice shouting for him to, "Remember who you serve! It is our Nameless Lord, and we are his voi-"

The voice is silenced when the dark lance pierce's the figure's shoulder. Unlike Alex, the cultist screams in agony as the former knight lifts him into the air. "And you would do well to remember that if it was not for my Lady's wishes, I would have slaughtered you! Have you worms forgotten that I am-"
>>
>>5844920
With a whirl, the former knight sends the cultist flying across the room. The body strikes a plush chair and collapses unconscious in it, still alive, but only just.

The force of the slash disperses the cloud of dust, and for the first time you get a good look at what you are facing in the room, as your men-at-arms struggle to stand. Behind a throne shaped like a hand, two figures in brown robes cower from the former knight. One of them is tall and broad, while the other is short, voluptuous, and heavily pregnant with hellspawn. Both of them wear a simple brass medallion around their necks, which bears the Black Primrose.

Upon each medallion, the Dark One's eye blazes with a fire that absorbs all light around it. The hellish red pupil seems to have locked upon you and your men. Though with what intent or purpose, you cannot say.

In front of them stands the former knight.

She is not what you expected at all. Her body does not match her deep and smooth masculine voice, it is as if she was possessed by some demon from the deepest abyss. Her head is crowned with a mop of blue hair so dark and rich that it is almost black. Her ruby eyes have a thick black ring around the iris, the flickers like a candle's flame.

Over what at first glance appears to be black armorsilks, she wears a long and flowing white coat stitched with ornate patterns, whose coattails trail behind her like a banner. Upon second glance, her armorsilks are not armorsilks at all. Rather, they are a tightly woven suit comprised of countless writhing black cilia that come together to form a living, full body gambeson that wraps around her every curve like a perfectly fitted glove.

On each of her fingers, you can see a sharp steel cap, like a clawed gauntlet without the gauntlet. About her neck a nexus of folding plate armor in the form of a blue ribbon is tied off with a bow around a sapphire brooch. Beneath her navel rests a silver rendition of the Black Primose, with the Dark One's Eye encrusted with obsidian and ruby.

Yet other than the heretical imagery, the outfit she wears would not stand out in the Grand Duke's court.

What would stand out is the weapon slung over her shoulder on a strap of leather that has been dyed with a vibrant blue. It is a gonne with bayonet that has been scaled to a size that no ordinary human would be able to carry. No, it would be better to say that it is not a gonne in the first place, but rather a field cannon that has been absurdly dressed as a weapon meant to be swung about like the gonnes carried by the King's Royal Musketeers.

The bayonet is as large as an executioner's blade. The cannon has a bore no less than eight inches wide. It is an absurd thing, and yet she carries it as if it does not weigh her down at all. Even you, who can easily lift a fully grown cow, would have trouble lifting that much iron.

[Justinia, the Arbiter]
Third of the Seven Knights of Depravity
>>
>>5844921
"-and don't you worms forget that!" She finishes her introduction just as you finish processing what you have seen. Her voice is still deep, rich, and manly. Though it's possible she's using some form of modulation through her folding plate, you have your doubts that it is anything but her natural voice. "Now, who is it that has brought such great justice to these cowards standing behind me?"

"Dame Louise le Blanc," you introduce yourself. "And her contingent of men-at-arms."

"Splendid!" Justinia seems pleased by your answer. "I smell no lies from you. Which leaves me inclined to... yes. I am obligated to protect the cowardly swine who stand behind me on the orders of my liege. As a knight, I am certain you understand such things."

"In truth, I am surprised to see a servant of the Dark One have any semblance of honor," you tell her. Whatever respect you may have for the woman, it does not stop you from extending the hilt of your sword-lance to a haft, and falling into a ready stance.

"Oh, we're not all so bad..." she says with a grin. You don't trust it, it's too wide and full of too many teeth. "Even as a former knight who has been sullied in mind, body, and soul... honor is a pleasing thing, is it not? So let us act with honor... and let me test this rare woman who stands before me wearing the Crest of the Holy Light. The rare person able to withstand the heavy weight of my strength without dropping to her knees..."

"It is clear to me that you would win any duel..." you tell her nothing but the truth. That absurd thing on her back, the sheer strength of her presence... you might be able to scratch her once, but even that would be a hard fought victory.

You very sorely wish Damien did not stay behind in the libraries to sort through all of the books he treasures.

"I would not expect you to," Justinia says quite simply. "Even with all of your men-at-arms, fighting as one in perfect tandem... you would die. But such a one-sided fight does not interest me, no. I wish to judge you against a ruler at the appropriate scale, so..."

She lets the absurd weapon off of her shoulder with a heavy thunk against the old wooden floorboards. Then she falls into a stance with one hand behind her back, the other one beckoning your forward with an iron claw. "This should do. I shall use one hand, no magic tricks like that lance. You..."

Her smiles widens. "Show me everything you can do..." Roll 1d20
>Give yourself to the rage and the light, and fight without thinking.
>Follow your father's teachings and wield your rage as a keen sword against her.
>Focus on using your environment to your advantage, to keep her off guard and try to get a hit in.
>Fight defensively and try to survive the battle for as long as you can.
>Remember why you are here. Your liege wills those cultists dead. They are your target, not Justinia.
>(Write In)
>>
>>5844922
Oh, and one more thing you may want to do as a + vote
>Expend your martial focus to activate Executioner, and take the high roll for the next scene.
>>
Rolled 2 (1d20)

>>5844922
>Follow your father's teachings and wield your rage as a keen sword against her.
holy moly, an evil sexy and womb-tattooed knight with a deep voice. this really is our Sam fight.
>>
>>5844922
>Remember why you are here. Your liege wills those cultists dead. They are your target, not Justinia.
But try and make it seem accidental. Like we dodge a strike and just so happen to step on a cultist's head.
>Expend your martial focus to activate Executioner, and take the high roll for the next scene.
>>
Rolled 3 (1d20)

>>5844922
>>Focus on using your environment to your advantage, to keep her off guard and try to get a hit in.
>>
Rolled 7 (1d20)

>>5845050
>>
>>5844922
>Follow your father's teachings and wield your rage as a keen sword against her.

Do we have another knocker?
Can we set it to explode and toss it to the ground below her. We can have the floor fall in on her.
>>
Rolled 1 (1d20)

>>5845137
>>
>>5844065
Thanks, Anon! Feedback is always welcome.
>>5844936
Yes. Womb tattoos and other navel ornamentation are considered fashionable among women in setting. Most elaborate formal dresses will at least have a winged brooch down there, and the more daring fashions will have navel windows.

Also, Justinia's voice is more than just a deep contralto. Louise has a deep contralto for her voice, this is something far deeper than that. Think Mana from Drakengard or N2 from Nier: Automata, in how their voices do not match their bodies at all.
>>5845050
This will require a secondary roll to bluff (if you guys choose to use Executioner, that will use the second highest roll).
>>5845137
You do have one more knocker among your equipment. However, it is currently in Martin's bag, and Justinia's terrifying presence has paralyzed your men-at-arms with Fear. It's a "no save, just Shaken and Paralyze" effect for creatures with 5 or fewer hit dice, and your squad has effectively 3 HD per person.

Boric would be Shaken and Staggered on a failed save; you would be too, but because your Courage bonus exceeds the penalty of the fear effect, you ignore it (though you are still considered to be under the fear effect for any abilities that interact with fear).
>>
Rolled 9 (1d20)

>>5844922
>Fight defensively and try to survive the battle for as long as you can.
>>
Rolled 10 (1d20)

>>5844922
>Focus on using your environment to your advantage, to keep her off guard and try to get a hit in.
>Expend your martial focus to activate Executioner, and take the high roll for the next scene.
>>
>>5844922
>>Focus on using your environment to your advantage, to keep her off guard and try to get a hit in.
>Expend your martial focus to activate Executioner, and take the high roll for the next scene.
>>
Rolled 12 (1d20)

>>5845239
whoops forgot to roll
>>
Rolled 16 (1d20)

>>5844922
>>Remember why you are here. Your liege wills those cultists dead. They are your target, not Justinia.
>>
Rolled 7 (1d20)

>>5844922
>Give yourself to the rage and the light, and fight without thinking.
>>
>>5845180
Here's a feedback. The entire battle has gotten too long and it's getting tiring.
>>
>>5845330
>A big battle
For you.
>>
Rolled 20 (1d20)

>>5844922
>Follow your father's teachings and wield your rage as a keen sword against her.
>Expend your martial focus to activate Executioner, and take the high roll for the next scene.
The classic "You're utterly outmatched, but I'll go easy on you because it'd be boring otherwise" method to dial down the encounter's CR.

>>5844921
>[Justinia, the Arbiter]
>Third of the Seven Knights of Depravity
So, uhh... how tall is Justinia?

>>5845350
Being fair to >>5845330, the pacing DID seem to reach a natural climax when the tentacle-monster was killed. The new girl has potential, but I have to wonder why she just waited in the last room like a jack-in-the-box when Damien chased off her boss's shadow/familiar thing. The random mooks definitely have reason to complain if she was stationed here this whole time, could have mopped the floor with everyone with (at most) moderate effort, and didn't do anything because her policy is to do the bare minimum to comply with her boss's orders.
>>
>>5845401
I mean the big monster was probably the biggest threat here, but I doubt the guys at the top of the tower weren't summoning a demon or some last resort since we took our time getting to them. So we probably had that one last encounter either way.
Also if we chose to have boric or someone else wake us up, the battle probably would have been over by then.
>>
>>5845180
>Think Mana from Drakengard or N2 from Nier: Automata
the 1st one sounds like a possessed child and the other one(s) sound like a regular male voice. So you're going for a buttwitch/dr. gf then ? interesting.
>>
>>5845401
The new girl has potential, but I have to wonder why she just waited in the last room like a jack-in-the-box when Damien chased off her boss's shadow/familiar thing. The random mooks definitely have reason to complain
my understanding is that she doens't care about the lesser cultists dying and possibly even gets off to the idea of us butchering them. who knows, she could also be fucked in the head in other ways
>>
>>5845330
>Here's a feedback. The entire battle has gotten too long and it's getting tiring.
As anon has pointed out, there was an opportunity to skip to the end, but people did not choose it.
>>5845401
>The classic "You're utterly outmatched, but I'll go easy on you because it'd be boring otherwise" method to dial down the encounter's CR.
It's a classic trope for a reason.
>>5845401
>So, uhh... how tall is Justinia?
Tall enough that you mistook her partially obscured silhouette for a man, so probably 5'10 or 5'11. She's not the Big One among the Knights of Depravity. That one is taller than even you due to giantsblood.
>>5845401
>Being fair to (anon), the pacing DID seem to reach a natural climax when the tentacle-monster was killed. The new girl has potential, but I have to wonder why she just waited in the last room like a jack-in-the-box when Damien chased off her boss's shadow/familiar thing. The random mooks definitely have reason to complain if she was stationed here this whole time, could have mopped the floor with everyone with (at most) moderate effort, and didn't do anything because her policy is to do the bare minimum to comply with her boss's orders.
Watsonian: They cultists were arrogant, and only called for help when they saw you reach the last floor before them with no signs of slowing down. Justinia got teleported in, but has orders to protect those three in particular and sees no reason to extend that protection to anyone else.
Doylist: You guys rolled a Disastrous Encounter on the encounter table for that. Basically a Nat 1 on the D20 bad (but not Nat 1 on the d100 bad). I used it as an opportunity to introduce the long term foes for the quest, the evil organization.
Were I to rewrite this which I probably will on QQ at some point I would probably break things up a bit. Order would probably have been:
>Greater Demon and cultists in the Church.
>Kids locked in the basement as potential sacrifices
>Meet up with Eren after the Church
>More injuries from the church fight
>Longer Siege to try and find an ingress point while waiting for more knockers to get made
>Pick guy gets a full scene to hype him up before getting steamroller as comic relief.
>Climactic fight with Justinia
I'm already uncertain if Damien really chased her shade off, or if she just decided to leave, as that might have fucked with the power scaling a bit.
>>5845414
Had you rolled above a 30 on the encounter for that post, there wouldn't have even been a last hurrah, just storming in and taking them out. Absolutely correct on the other options being the "skip to end" buttons.
>>5845435
I don't know what Buttwitch is, but it's definitely supposed to come off as another entity speaking through her.
>>
>>5845535
>I'm already uncertain if Damien really chased her shade off, or if she just decided to leave, as that might have fucked with the power scaling a bit.
I mean, it's just a projected clone with a fraction of her power, dunno why the powerscale would be off from that

>I don't know what Buttwitch is
https://www.youtube.com/watch?v=iXCbLfXjA2c
btw did she get the "special" treament from the witch of depravity ?
>>
>>5845535
>I'm already uncertain if Damien really chased her shade off, or if she just decided to leave, as that might have fucked with the power scaling a bit.
Her just deciding to leave would've been just dumb.The "introduce a cool antagonist but have them just leave for no reason because otherwise they'd steamroll the heroes" is a trope I wholeheartedly hate.
Fuck you Falcom in particular
>>
>>5844922
>Remember why you are here. Your liege wills those cultists dead. They are your target, not Justinia.
>>
Rolled 5 (1d20)

>>5845684
>>
I have no idea why my id changed mid post lol
>>
>>5845535
>Justinia got teleported in
Ah, that's what I overlooked. Louise's internal monologue greatly downplayed the possibility of the enemy teleporting reinforcements in, and I put a bit too much stock in our less-than 100% reliable narrator.
>I'm already uncertain if Damien really chased her shade off, or if she just decided to leave, as that might have fucked with the power scaling a bit.
As other anons have indicated, I wouldn't consider it jobbing on the witch's part if her shade was weak enough for Damien to defeat it with serious difficulty. Maybe the attack that killed the tentacle-monster purified the area and weakened her magic a little?
>>
General Combat Roll of 37

"You will regret taking me so lightly, Justinia," you tell your opponent. Words you have no business saying, not when she handles such an absurd weapon with the ease of a child swinging around a featherlight toy. Still, even if every instinct in your body screams at you to get as far away from this woman as possible, you need to put a brave face on for your men.

If you were to run away, then who would protect them from this monster?

"Will I, now...?" Justinia's masculine voice holds a mocking tone as a vile grin splits her beautiful face in two. "Are you sure you can say that, when your hands are trembling?"

"You're right, they are," you admit. It's not just your hands that quiver around the haft of your lance. Your entire body shivers as if you've been dumped naked into the icy waters of the Frozen Sea. Taking a deep breath, you force your body to relax and your heart to still. A false smile crosses your face as you explain that, "You're a strong opponent, after all. This opportunity is hard to come by, so forgive me if I'm a little excited."

"Good answer!" She barks with a laugh, throwing her head back.

That moment where her eyes are off of you is a splendid gift. You would be remiss if you did not take it. Kicking off the the hardwood floor with enough force to crack the surface boards, you explode towards Justinia with all of your speed. The Light of the Lord surges through your body and into your sword-lance, giving the blade a golden white glow as holy power writhes within it. With a mighty, meteoric thrust, you stab at the fallen knight, aiming to end things here and now.

CLANG!

That ugly and hideous noise rings through the air like an untuned and discordant bell, announcing your failure to run the woman through. You did not draw blood, you did not even cut a single one of the wriggling tentacles that embrace her body in a lurid mockery of a knight's armorsilks.

No, Justinia caught your mighty thrust with a flick of her iron talons and a perfect match of your force.

"Is this the justice that you brought to their little pet?" Justinia asks, looking at the blade of your sword-lance curiously. After a moment, she flicks it aside, and then slashes at the air. The force behind that casual swipe holds such power that it would have rent your armor asunder, if you did not leap back. Even so, the fastenings of your cloak snap free from the pressure in the air, causing the blue cloth to fall away.

"It's the justice I will bring to you as well," you hiss. Justinia is not an opponent that you can fight against in a blind rage, not unless you wanted to die quickly. No, you need to do as your father taught you, and use the rage to strengthen your body, and focus your mind into the keen blade of an executioner.

"I look forward to it," Justinia drawls. Her right hand is still behind her back, her left hand beckoning you forward.

You take that as an invitation, and rush back in.
>>
>>5846109
If you could not end the fight in a single blow, then you will try for a victory born of a thousand cuts. Staying at the edge of your weapon's reach, you harry Justinia with a barrage of short, swift, powerful thrusts. You avoid overcommitting to any single blow. No two jabs aim for the same spot on her body. The goal here is to flood her defenses with as many thrusts and stabs as you can make in as short a time as possible, with the hope that at least one of them can break through.

CLANG

CLANG

CLANG

Yet as fast as you can thrust your sword lance, with more blows thrown every second than the human eye can track, Justinia catches them with her iron talons and flicks your weapon away. Her speed in parrying is as absurd as the weapon she has set down. Not a single glancing blow manages to get through her guard, not a single writhing tentacle clinging to her body gets nicked, not a single shallow cut draws a drop of blood.

To say nothing of her counter swipes that come as fast as lightning. A flick of her finger rips away your left pauldron. Another sends your helm careening into the air. One by one, segments of your armor get peeled away from you, until the futility of this method of attack gets hammered home.

You dart backwards, build some distance.

Justinia chooses not to close the gap. Instead, she ambles back and forth infront of the two cultists who stand tall and proud in her shadow. Though they mistake her strength for their own, you certainly are not in a position to humble them.

"Stop toying with the bitch and kill her already!" The one with a visibly swollen belly orders Justinia. She freezes up immediately when the Arbiter's crimson and black glare pins her to the floor. With a quiet voice, she squeezes out a soft, "Please...?" from her throat.

"And why should I listen to a weakling like you, huh?" Justinia makes a broad gesture with her left hand. "You are in no danger right now, and I - at least - am having fun. Are you having fun, Louise?"

"Not particularly," you growl.

"Well, I suppose the one who is defeated rarely does," Justinia gives a half-hearted shrug as she turns back to the cultists. "Now, if the peanut gallery will be quiet, we can bring this fight to its grand finale!"

You shift into a different stance. Wider, more powerful, meant for swings of the sword lance rather than thrusts. It's a wild gambit that might not even work, but it's the only thing you can think of that has even a slight chance of bringing you victory. Though may the Lord of Light forgive you for what you are about to do. "You're right, let's end this!"

Your body surges with the Light of the Lord, and your sword-lance writhes with divine power. Striding forward, you make a wide swing at Justinia's side, so blatantly telegraphed that she knocks it away without a thought.

Just as planned.

"Too easy!" She complains, parrying another wide open slash. "What happened to your fire, Louise!"
>>
>>5846112
With every slash you make, you lose another piece of armor from her punitive counter-blows. You gorget goes flying through the air as she cuts it clean off of your neck. The she rends apart your fauld and tassets, making them fall away like an unfastened skirt. Your plackart is rent asunder, then your cuisses and couters, until all that remains of your folding plate is the nexus, the gauntlets, and the grieves.

Justinia even goes so far as to dig a bit deeper than she had to when she flicks away your breastplate. The cut digs into your armorsilks, cutting through the alchemically hardened liquid like shears through silk to leave you with a neckline that would make a whore blush. The fabric hardens up before your breasts spill out, and the faintest hint of a golden tuft of hair gets exposed by the bottom of the cut.

Yet though it turns your face red, you cannot help but let a smirk curl upon your lips.

"What's that look for...?" She asks, a puzzled look upon her face.

You let the rafters that you cut answer for you. They groan under the weight of the stone that they've been supporting for centuries on end, and then the sound of snapping wood can be heard as they finally give up the goat. Justinia knocks your slash away, but this time you dodge back rather than take the counter blow that comes. Outside of the area where the stone structure has begun to collapse.

Rocks fall. She and the cultists die. Or at least that was the initial idea. Instead, as the stone collapses around her, Justinia begins to laugh.

"Ahahahahahaha! This is your victory, Louise!" she guffaws as the ceiling finally collapses. "I can't protect my charges without using both hands. Well played."

Before the ceiling collapses on the three of them, something you cannot properly describe happens. It is as though lines of black fire were traced into the air, and then the fragments of reality that those lines cut the world into slid slightly out of place. Like a puzzle where the pieces didn't quite fit together, but overlapped in a strange way.

Then the world rights itself.

The stones burst into clouds of dust, as if they had each been cut into a million tiny piece.

The next thing you know, a lance of darkness has pierced through you. Unimaginable pain courses through your body as you are lifted into the air by the wound. You let out a faint hiss of pain, but you refuse to give Justinia the satisfaction of hearing you scream. Soon enough, the pain goes numb, and you hardly feel anything there at all.

"Forgive this treachery, Louise, but my Lady would punish me harshly if I simply walked away." Justinia does not sound apologetic at all as she addresses you. If anything, the cruelty in her voice is overflowing. "Become strong, Louise le Blanc. The next time we meet, I shall test your justice against my own, and we shall see what judgment is rendered. For now, I leave you with a gift..."
>>
>>5846116
She flings you away like a rag. Where the dark lance pierced you, a curse mark is left behind...
>She pierced you through the womb.
>She pierced you through the breast.
>She pierced you through the heart.
>She pierced you through the shoulder.
>She pierced you through the eye.
>She pierced you through the thigh.
>She pierced you through the hand.

It seems Justinia forgot the cultist that she flung away. Or perhaps she simply did not care enough to bring him with her. He is not the only treasure of the tower, for once Damien gets the vaults open... everyone, highlander, man-at-arms, and knight gets a share. In addition to coin equal to a thousand silver pieces, yours is...
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>A ring that, when worn, grants the knowledge of the old tongues once spoken in this region of the world.
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>A belt with sixty four pockets upon it, each of which is a 10 cubic foot area of extradimensional storage.
>A rod that acts like a telekinetic grappling hook, with a range of 200 feet and a load limit of 1 ton.
>(I'm Feeling Lucky) Roll 1d100

Natural 20 effect: You forced Justinia to violate her own rules of engagement and won the duel.
>>
>>5846117
>She pierced you through the hand.
is the curse mark the dark primrose or something else ? shit. and would this happen anyway ?
>>5846117
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>>
>>5846117
>She pierced you through the heart.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
Healing is always handy.
>>
Rolled 58 (1d100)

>>5846117
>>She pierced you through the eye.
gib eyepatch

>(I'm Feeling Lucky) Roll 1d100
We ball
>>
Rolled 5 (1d7)

>>5846116
This was a competently written scene - until you felt the need to describe how sexy Louise looks in torn armorsilks. It really messed up the tone. Imho, if you absolutely had to include that armorsilk cut, you should've emphasized the angle of an overwhelming opponent toying with her, and let the anons realize the implications themselves.

>>5846117
I'll roll a die for the pierced spot
>>
>>5846117
>She pierced you through the breast.

>A ring that, when worn, grants the knowledge of the old tongues once spoken in this region of the world.
>>
>>5846117
>She pierced you through the eye.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>>
>>5846237
Forgot the second vote
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>>
>>5846117
>She pierced you through the eye.
Cmon, every grizzled warrior woman needs a good eyepatch. Loss of peripheral vision aside, that is.

>A rod that acts like a telekinetic grappling hook, with a range of 200 feet and a load limit of 1 ton.
Minecraft fishing rod.
>>
>>5846117
> She pierced you through the hand.
> A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>>
Rolled 92 (1d100)

>>5846117
>She pierced you through the hand.
Something we have to look at every day is far more impactful than any of the others.
>(I'm Feeling Lucky) Roll 1d100
MYSTERY BOX!
>>
>>5846117
>She pierced you through the eye.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>>
>>5846117
>She pierced you through the breast.
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>>
>>5846117
>She pierced you through the shoulder.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>>
Rolled 89 (1d100)

>>5846367
Changing to
>(I'm Feeling Lucky) Roll 1d100
>>
File: me on the right.png (664 KB, 986x726)
664 KB
664 KB PNG
>>5846237
It was a necessary scene.
>>
>>5846117
>She pierced you through the breast.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
Infinite money hack
>>
>>5846117
>She pierced you through the shoulder.
>She pierced you through the hand.

Either of these are fine I just don't like the others.

>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures
>>
>>5845561
>I mean, it's just a projected clone with a fraction of her power, dunno why the powerscale would be off from that
Yeah, that's fair. If/when this goes from first draft to 2nd draft, that scene probably won't be there
>>5845561
>btw did she get the "special" treament from the witch of depravity ?
All six of the Seven Knights of Depravity are a part of the Witch of Depravity's collection, yes. Make of that what you will.
>>5845593
Yeah, I think I want to avoid that particular trope. It's dumb. Hopefully Justinia's departure after leaving Louise with a gift didn't come off like that.
>>5845795
>Ah, that's what I overlooked. Louise's internal monologue greatly downplayed the possibility of the enemy teleporting reinforcements in, and I put a bit too much stock in our less-than 100% reliable narrator.
Note that she was certain that they could not teleport AWAY. Teleportation arrays are large and expensive, and are typically used to teleport in high value goods (one of the most common uses is sending in emergency medical supplies to places suffering from plague). Those arrays can target most anywhere with some precision, as long as it's not warded against it (walled cities and castles are).
>>5846155
No, it's not the Black Primrose. It's something else.
>>5846178
>>5846317
Note that you're not losing your eye if you choose the eye. You WOULD be unironically putting on a churning eyepatch to seal away the dark power of your cursed eye, though.
>>5846237
It was a very necessary scene, as anon here >>5846394 pointed out. That said, next time something like that happens I will try out leaving things to implication.
>>5846396
The liquid goes inert a short while after leaving the flask. Heals for 2d8+5.
>>
>>5846376
I'll change to
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>>
>>5846448
>Note that you're not losing your eye
Lame!
>You WOULD be unironically putting on a churning eyepatch to seal away the dark power of your cursed eye
But is this the pathway to becoming a chuuni?
>>
>>5846117
>She pierced you through the breast.
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures
>>5846448
>That said, next time something like that happens I will try out leaving things to implication.
No. No. It was a good and important scene.
>>
>>5846448
>That said, next time something like that happens I will try out leaving things to implication.
Seconding the other anons, it was incredibly important to note. Dare I say pivotal to our understanding of the situation.
>>
>>5846117
>She pierced you through the hand.
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
>>
>>5846448
Careful QM, jannies delete updates if things get too lewd.
>>
>>5846117
>She pierced you through the breast.
>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.

>>5846448
>That said, next time something like that happens I will try out leaving things to implication.
Echoing the sentiments of the gentlemen above me. It is vital, nay, necessary to include more scenes like that. Like for example when choosing what dresses to wear.
>>
>>5846448
I'll post art for every n****y scene
>>
>>5846448
>All six of the Seven Knights of Depravity are a part of the Witch of Depravity's collection, yes. Make of that what you will.
shit, so she's the final boss. thought she was just one of them.

>Note that you're not losing your eye if you choose the eye. You WOULD be unironically putting on a churning eyepatch to seal away the dark power of your cursed eye, though.
do you mean chuuni instead of churning ? also I'm kinda excited we get some dark powers thanks to this curse, although I wonder how it'll interact with out light powers.
Also you can be horny in the descriptions, just make sure to remain blueboard level if you won't be making pastebins.
>>5846913
what's the word supposed to be ?
>>
>>5846949
>what's the word supposed to be ?
Naughty.
>>
>>5846953
alright, there was a letter missing
>>
>>5846949
It's deliberately ambiguous for a reason
>>
>>5846955
anon cannot spell
>>
>>5846555
>>5846570
>>5846659
Message received. I shall keep the service flowing while avoiding making it jarring.
>>5846639
>Careful QM, jannies delete updates if things get too lewd
Though I might throw in a bit of Service every now and again, this isn't that sort of quest. No smut.
>>5846913
>>5846963
Sauce?
>>5846949
>shit, so she's the final boss. thought she was just one of them.
Yeah, you could definitely call her the final boss. There will be other conflicts than her and there may even be options to join her, however temporarily; there are only six Knights of Depravity for a reason, but of the FUCKIN' HERETIIIIICS stuff she's the Big Boss

And yes, I did mean Chuuni. Phoneposting and autocorrect work in strange ways...
>>
>>5847001
>Sauce?
Just keep writing steamy scenes and the lady knights will flow
a**station
>>
>>5846117
>She pierced you through the breast.
>A ring that, when worn, grants the knowledge of the old tongues once spoken in this region of the world.
>>
>>5846117
>>She pierced you through the eye.
unleash the chuuni.
>A lantern that when lit can illuminate hidden things, ranging from lost keys hidden in a cushion, to invisible creatures.
gives new narrative possibilities and angles from which to tackle problems, rather than just being a simple tool to do something better
>>
>>5846117
>She pierced you through the breast.

>A flask marked with the sign of the sun, which produces an elixir equal to a lesser healing potion every hour.
>>
Three days have passed since your men-at-arms took the Tower of the Hand.

Dawn creeps through the eastern window and slips into the bedchamber that you have claimed as your own. It spills onto the smooth and lacquered woodwork of the floor, filling the room from wall to stone-faced wall with the light of early morning. It pounces onto your bed, only to find that you are not there. Disappointingly, you woke some time ago, and have already begun working your way through your morning routine. Your habits as an early riser robbed the morning sun of its favorite pastime, after all.

With some light now filling the room, you finish the silent and prayerful meditation that you began after you awoke, sitting cross-legged upon a bed linen-clad straw. The Seven Colored Scripture sits upon the desk that sits beneath the southern window, waiting for your to begin your daily reading of the canon Word of the Lord. Today you read from the Violet Tome, the Book of Hope. The words are of the Oracle Elphis, from her sermon to the seafolk who came to the Roslands with black ships and ill tidings.

[Elphis 19:22-26] Despair not for the broken boats that gather 'pon the shattered shore. Do you think it was an ending for the passengers they bore? Feel the waters with your feet, are they not warm? The currents change with the seasons, and the sun falls at night. Of famine and war, these too shall pass.

Thinking on those words, you look out the window and let your eye drink in the sight of the village that sprawls out in the tower's shadow.

Half of it lies in ruins, only the stone and mortar of the foundations remaining. Either the orcs and goblins tore the buildings apart for materials to reinforce the tunnels they dug beneath the village, or Eren's militia put them to the torch after the demonkin fled into their shelter. The squares and market spaces in the village have been dug out, and turned into three great pits.

Before Eren's militia swept through, those pits were filled with human captives, and the demonkin who entertained themselves with their bodies. Now the tunnels they used to move between them have been collapsed, and the pits pile high with the corpses of orc, goblin, and cultist. Soon they will be filled with ash, once Hilde finishes up a batch or three of accelerant.

In the tower's courtyard, a field of tents has been erected to house the captives until they are fit to return to whatever home remains for them. As morning comes, they begin milling about the camp. Some help your people prepare the porridge and bacon for breakfast; others finish packing up their bags for the journey home.
>>
>>5847406
Most are simply waiting for their wounds to heal. A handful of women are still waiting to deliver the hellspawn they were impregnated with. Those fall into two categories; either it was too late for an abortive spell to take hold, or they were unwilling to risk the damage to the womb that such a spell can cause. You, Boric, Eren, and the young weirman who serves as the warchief's second have been rotating shifts standing with them.

The butchery of an infant, even one of Orc and Goblin stock, is not a task that you would wish upon any of your men. It is not one that you wish upon yourself, either, but you will stand your next shift without complaint when the time comes.

With your scripture reading complete, you pull your nightshift over your head and place it neatly folded upon your bed. Before you wash up and put your clothes on for the day, you move through the routine of morning calisthenics that your father taught you in your youth. Though they are simple stretches and gentle motions, your old man insists to this day that his habit of never missing them - even when he fell sick - has kept him healthy, limber, and hearty well into his old age.

Well, he used another word besides hearty, but you would like to pretend that your parents don't engage in anything that requires your father to be virile.

Your younger siblings were delivered to your home by a black swan, not by... that.

In any case, you caught your father's habit of doing calisthenics every morning by the time you turned eight. You also caught his habit of doing them in the buff when you were in private. Though you only learned that he shared that habit after your mother walked in on you while your foot was curled behind your head, leaving certain private places rather exposed and vulnerable.

You go through each pose and motion slowly and steadily, checking yourself in the mirror as you move to ensure that each stretch and exercise is executed perfectly. Not a single hair is amiss. From the simple split, to the scorpion, to the seven-branched hollow, not a single muscle is out of place.

But still, you cannot help but frown as you look into the mirror. Two wounds linger upon your body from your battle with the Arbiter. No, they both healed through and clean in the days since you received them, it would be better to call what you see in the mirror as a lingering curse. The final gift that she gave you, before telling you to become stronger and leaping away with a cultist in each arm.

The lance of darkness obliterated your right eye, and what grew in its place was an orb of black marble cracked with glowing veins of purest white. Stamped upon it where the iris should have been is the flower of life, which glows with a steely blue light that matches the color of your left eye. Three of the petals are filled, while the other three are hollow and black. In the center, where your pupil should have been, a white light glows against the darkness.
>>
>>5847408
A stigmata remains where the lance pierced your left hand. You had raised it to guard your face when you tried to dodge out of the way of the spell, and it was by this hand that the Arbiter dragged you into the air.

Had it only been the mark that pierces your palm, you could have simply covered it up and forgot about it until the drinks flowed strongly enough to talk of old scars. However, a pattern spread from the point of impact across your skin, crawling up your arm and around your shoulder before it cups your left breast.
>A pattern of flames
>A pattern of black lightning
>A pattern of wyrms
>A pattern of chains
>A pattern of thorned vines and flowers
>(Write in)

Were it not the mark of a lingering curse left by heretical magics, you would not mind it so. You paint your lips and nails black for formal occasions, and wear an obsidian Narzissenmark on your cheek for parades. It fits your aesthetic quite well, but...

It's still the mark of a curse. An unknown curse at that, even Damien could not figure out what it does, exactly - or, if he did, he's not sharing that information with you. You do not feel weakened by it. Indeed, if anything, you feel stronger than ever now that you've recovered from your wounds. But perhaps that is the trap of the curse, you cannot say.

In any event, you have wraps for your arm and eye to help suppress the effects. Bandages for cursed wounds, soaked in holy water. They should at least keep it in check, if it flares up for any reason...

What do you wear for the day?
>Spare armor and armorsilks. A bit flashy, you wear them for parades, but serviceable.
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
>A simple dress, the same one you wore the other day at the meeting with the chief.
>+Wear your spare armorsilks beneath whatever you are wearing
>(Write in)

What is your first priority for the morning?
>Interrogating the cultist that the Arbiter left behind.
>Helping Hilde get the last few anti-teleportation wards set up about the town
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>Checking in with Eren to see how his people are faring.
>Pouring over the documents that were retrieved from the tower for any details you missed.
>(Write In)

Note: "Breast", "Eye", and "Hand" were combined
>>
>>5847411
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>+Wear your spare armorsilks beneath whatever you are wearing

>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
>>5847414
I somehow forgot this
>A pattern of thorned vines and flowers
>>
>>5847408
>Stamped upon it where the iris should have been is the flower of life
is that the lord of light version of the b. primrose ?
>>5847411
>A pattern of black lightning

>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.

>Getting a check-up from Damien and Fiona on the cursemarks you bear.
damn a 3 way vote got combined ? you're such a slut qm.
>>
>>5847411
>(Write in) A pattern of black arms reaching out, each new one sprouting from the wrist of the last.

>A simple dress, the same one you wore the other day at the meeting with the chief.
>+Wear your spare armorsilks beneath whatever you are wearing

>Pouring over the documents that were retrieved from the tower for any details you missed.
>>
>>5847411
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
>+Wear your spare armorsilks beneath whatever you are wearing
>A pattern of snowflakes, a myriad of unique white and blue shapes and sizes, ending with a single one surround the nipple
>Helping Hilde get the last few anti-teleportation wards set up about the town
>>
>>5847485
Changing to
>Spare armor and armorsilks. A bit flashy, you wear them for parades, but serviceable.
>>
>>5847411
>Note: "Breast", "Eye", and "Hand" were combined
Well that's an annoying amount of shit to have to hide constantly now. Unlucky girl.
>>
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>>5847411
>A pattern of chains
>Write in : Your court outfit.
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
>>5846237
>This was a competently written scene - until you felt the need to describe how sexy Louise looks in torn armorsilks
I don't know if you know this, anon, but the QM Just LOVES Lady Knights.

>>5847411
>A pattern of flames
Fits our Joan of Arc motif.

>>5847411
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
>Checking in with Eren to see how his people are faring.
>>
>>5847411
>A pattern of wyrms
On one hand dragons are really cool
On the other
>A pattern of thorned vines and flowers
The flower theme of the settinf meshes good with this.

>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
>+Wear your spare armorsilks beneath whatever you are wearing

>Getting a check-up from Damien and Fiona on the cursemarks you bear.

>all three were combined
Damn I should've dropped my vote for hand to reduce the contamination.
>>
>>5847411
>A pattern of thorned vines and flowers
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
>Helping Hilde get the last few anti-teleportation wards set up about the town
>>
Any thoughts on the chain of hands? I thought it was a cool idea. The main cursemark of the Dark One is an eye, so I figured hands would be thematically appropriate.
>>
>>5847411
>A pattern of flames
>Write in : Your court outfit.
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
>>5847563
didn't see it at first, sounds interesting
>>
>>5847411
>A pattern of black lightning
>Court dress
>Helping Hilde get the last few anti-teleportation wards set up about the town
I think adding the eye along with hand and breast is excessive. We shouldn't look like a battered housewife.
>>
>>5847693
Certainly feels like a curse this way. We're sexy fantasy giantess Two-Face.
>>
>>5847693
I assume the patterns that reach up to the side of the breast are more “diluted” than when close to the hand.
>>
>>5847411
>A pattern of thorned vines and flowers
>A simple dress, the same one you wore the other day at the meeting with the chief.
>+Wear your spare armorsilks beneath whatever you are wearing
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
>>5847411
>A pattern of flames

>Court outfit
OR
>Your city clothes
Let's not wear the same thing again. Do you guys even fashion?

>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
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>>5847452
>is that the lord of light version of the b. primrose ?
Yes, but also no. That would be like saying that the symbols associated with Gnostic Christianity are Christian symbols. Technically correct, but also not correct.
>>5847530
>I don't know if you know this, anon, but the QM Just LOVES Lady Knights.
This is true.
>>5847534
>Damn I should've dropped my vote for hand to reduce the contamination.
No that would have made it worse. For me. Hand was probably the only one that could blend in a way that made any sense, and extending it to breast wasn't that difficult. Without hand, the entire blend falls apart.
>>5847563
This is not a mark of the Dark One, exactly. It definitely falls into his domain, but is ultimately a reflection of the one who bears it.
>>5847693
>I think adding the eye along with hand and breast is excessive. We shouldn't look like a battered housewife.
The bandages are a temporary solution. You'll be getting a more permanent seal upon them when you return to civilized lands.
>>5847695
>Certainly feels like a curse this way. We're sexy fantasy giantess Two-Face.
There isn't really any scarring or such on your face, though. Your eye was obliterated/mutated by the dark powers the lance injected into you. So basically, you gained what every Chuuni dreams of having, a cursed eye whose dark powers need to be sealed away.
>>5847699
Kind of, but not really? If you went with the vines and flowers, it would be more "flower" close to the breast and less "vine". The wyrms (chinese style dragons) would have their tails curling around a certain interesting part of Louise's anatomy. The chains would loop together there, and the tongues of flame would come to a "point".

The mark would be roughly as dense as a yakuza-style sleeve tattoo would be. For the approximate area of the "cup", see pic related (the flower and vine would be similar to pic related, but the vines would be black and thorny, and with the steely/electric blue of the flower on your cursed eye).
>>
>>5847411
>A pattern of thorned vines and flowers
>>A pattern of wyrms

>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.

court dress...is for court.........there's no reason to wear such a thing elsewhere, out here in the boonies, when there's stuff to do. and also louise mentioned that rather than a dress for court she 'much prefer[s] the fashion of the landsknechte', so by her own testimony she'd probably have slashed sleeves and striped trousers

>Pouring over the documents that were retrieved from the tower for any details you missed.
>>
>>5847414
I also wouldn't mind
>Work clothes. Show some solidarity with the people rebuilding the town by wearing something appropriate to get physical labor done in.
Wearing court clothes here, after everything that happened, feel like it would be out of place at best and disrespectful at worst
>>
>>5847850
If its the chinese style dragons I think I'll go for flowers and thorns instead
>>5847534
>>
>>5847411
>A pattern of wyrms
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
... am I the only one who's making a constant mental comparison between Louise (especially her fighting style) and the Sisters of Battle from WH40K?
>>
>>5848005
No you are not
>>
>>5847411
>A pattern of flames
>Your city clothes.
>Interrogating the cultist that the Arbiter left behind.
>>
>>5847522
Alright I'll switch to
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.

>>5847850
So if the mark just landed in one spot it would've been worse and more prominent?
>>
>>5847850
>Yes, but also no. That would be like saying that the symbols associated with Gnostic Christianity are Christian symbols. Technically correct, but also not correct.
so it's like a heresy of the lord of light, but not something that benefits the dark one ?
>>
>>5847411
>A pattern of thorned vines and flowers
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>Getting a check-up from Damien and Fiona on the cursemarks you bear.
>>
>>5847411
>A pattern of flames
BURNING PASSION!!!!!!!!!!
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
Ill go with this.
>>
>>5847411
>A pattern of flames
>Your city clothes. Normally you wear armorsilks in the city, as is the fashion for knights. But in places where those are inappropriate, this is your preferred outfit.
>Helping Hilde get the last few anti-teleportation wards set up about the town
>>
For now, you forgo wrapping the curse marks with the cloth that seals them away. There's no point in putting them on, not when Damien insisted that you let him take a closer look at them last night. He would just have Fiona take them right off so the two of them can poke and prod your arm and eye with an array of tools that would get most doctors sanctioned by the Church for blasphemy.

A part of you wishes you dodged him last night and put the matter of the curse marks off until you returned to Liliendorf. Another part realizes the need to better understand what is going on beneath the skin that has caused these marks to appear, what happened to your eye that made it change so.

Both parts agree that you'd rather have anyone besides Damien looking at the cursed mark... but, you can't always get what you want.

You have to suppress a sigh at the thought of Damien oggling the pattern of thorned vines that crawl up your arm from the diamond-shaped stigmata that pierces your left hand, blooming with fiery red roses. It would not be your toned, muscular arm that the burning specs of magenta that sit behind his blindfold drink in so greedily, no. You know exactly where his gaze would fall, that spot where the flame-like petals of the flowers cup your breast and lick at a certain part of yours that even the most daring outfits keep concealed.

You hide yours away beneath the pinstriped cups of a special undergarment that you purchased ahead of the first function where the Grand Duke insisted that you wear a dress to court. They say the strongest armor a woman can wear to court is a finely tailored dress, and in many ways you would agree. As knight, however... even though you know good clothes give more protection in that den of blood sucking vipers called "politics" than plate of any thickness, it never hurts to hide a bit of steel beneath your silks.

Today, in lieu of the armorsilks that are still under repair, you wear your holdout armor - undergarments made of the same material. They take the shape of a black corset teddy with pink pinstripes, and lace frills about the breasts and the thighs sewn in the likeness of a field of wildflowers. While not as strong as proper armorsilks, they will at least block a blow from sword or dagger.

Over it, you wear your city clothes.

A sleeveless, high-collared linen doublet covers your torso, conforming to the generous shape of your bust, though not near as closely as a set of armorsilks. It is trimmed with gold thread, and split down the middle. The left side is plain and gold, with a single black narzissenmark upon the breast. The right side is black as midnight, and dotted with a field of golden daffodils.
>>
>>5848913
Beneath it, you wear a white shirt with puffed sleeves. Thick golden stripes run down the sleeves length-wise, outlined in black. The cuffs fit tightly around your wrists, linked together by one of your youngest brother's creations. He apprenticed to a jeweler not three years past, and gifted the everyone in the family cufflinks for his first Lunarfest as an apprentice.

Below the belt, you wear a set of tight fitting pantaloons that tuck into the top of your boots. They are not quite a solid black; if one looked closely enough, they would see that it is instead composed of a dozen different near-black shades that are woven together in a subtle field of wildflowers.

To crown it off, you don your second favorite seestern, black with a very vibrant red wedges, and a single feather from the tail of a scarlet macaw.

Once you've dressed yourself, you head downstairs to where Damien and Chevelle have collaborated to set up something of a clinic. Chevelle tends to those with grievous wounds or pregnant bellies in what used to be the tower's mess - the place where the Greater Demon had made its nest.

In what was once the tower's kitchen, you find Damien and Fiona brewing healing tonics of a dubious nature. They also keep a keen eye on those men and women who have yet to fully purge the corruptive ichor of the Black Primrose from their bodies. Most of those folk have been discharged or put down, with only a handful of the captives remaining.

The main kitchen table has been cleared of cooking implements. The patients in the room help out by processing herbs and other khemical reagents for Fiona's poultices, with the exception of Alex. He has been in and out of consciousness for the last few days, his body still fighting off the curses left by the Arbiter's spell. Hopefully his curses will stabilize, as yours did, sooner rather than later.

Though perhaps its better he not wake up for a time. If those curses twist him into a monster, you're not sure if you'll be able to do what needs to be done.

"Ah, excellent timing Louise!" Damien sounds far too cheerful for a man surrounded by so many curses, so much corruption. He waves you past the other patients and towards the cold room he's turned into an examination room. "We just finished brewing the khemical of diagnosis. That should make things much easier to identify. I think."

You follow him into the cold room, where he's set up a raised cot, a chair, a number of tables, and a Basin of Pure Waters. If the kitchen was a little cramped, then this place is outright claustrophobic. Taking a seat on the cot, you say, "Well, as long as you don't expect me to drink it..."
>>
>>5848914
As if she had been waiting for your words, Fiona enters with a tray of extremely dubious looking tea. The teacups themselves are rather quaint clay things, but the liquid within them is violently orange. Not the yellow of the fruit's juice or even the orange of the peel, but the sort of orange you might see on the skin of a poisonous frog.

You look up from the tea to Fiona and immediately tell her, "No."

"Relax, it's not poison," Damien says. Never before have you heard such blatant lies slip from the mouth of a heretic. He continues with another lie, as if he didn't realize you had caught him, saying that, "If you drink it, I won't have to oggle your curse mark."

"No, you'll just oggle the rest of her," Fiona snarks, setting the tray down on the nearest table a bit harder than she had to.

"That's not true in the slightest!" Damien complains.

You and Fiona share a rather frustrated look, before she gives him a most unimpressed look, saying that, "I know where I can find a sketchbook that says otherwise. I imagine we could find several sketches that are too interesting for your own good."

"Hmph, pornographer," you snort in derision. The Holy Canon has precious little to say on the matter of people's mating habits. Lurid imagery with little to no artistic merit aside from titillation, however, it condemns in earnest as a distraction from love and fidelity.

"That's not..." Damien starts, but he quickly realizes that this is an argument he cannot win. With a sigh, he deflates before tossing you a pleading look. "Would you please drink the khemical? It would go a long way towards figuring out the meaning of that curse..." (Roll 1d100)
>Fine, you'll drink the strange tea. (Roll 1d20)
>Look to Fiona to get her opinion on it. (Roll 1d20)
>No, you don't think you will. Just go with the ordinary examination.
>>
Rolled 98 (1d100)

>>5848915
>Look to Fiona to get her opinion on it. (Roll 1d20)
>>
Rolled 12 (1d20)

>>5848926
>>
Rolled 2 (1d20)

>>5848915
>Fine, you'll drink the strange tea. (Roll 1d20)
>>
Rolled 19 (1d20)

>>5848915
>Look to Fiona to get her opinion on it. (Roll 1d20)
>>
Rolled 2 (1d20)

>>5848915
>Look to Fiona to get her opinion on it. (Roll 1d20)
>>
Rolled 7 (1d20)

>>5848915
>>Fine, you'll drink the strange tea. (Roll 1d20)
>>
Rolled 72 (1d100)

>>5848915
>>
Rolled 78 (1d100)

>>5848915
>Fine, you'll drink the strange tea. (Roll 1d20)
>>
Rolled 11 (1d20)

>>5849197
>>
Rolled 8 (1d20)

>>5848915
>Look to Fiona to get her opinion on it. (Roll 1d20)

Fiona is still a fellow women. I'd trust her over Damien
>>
Rolled 3 (1d20)

>>5848915
>Fine, you'll drink the strange tea. (Roll 1d20)
What's the worst thing it could be? Rape drug?
>>
Rolled 86 (1d100)

>>5849228
>>
>>5848005
>>5848010
Yeah even I'm thinking Sisters of Battle when I think about writing Louise. They're a great faction that is sadly underutilized in 40k despite being the female equivalent of the Astartes.
>>5848120
>So if the mark just landed in one spot it would've been worse and more prominent?
Watsonian: It's this bad due to the severity of the corruptive energies that the Arbiter pumped into your body.
Doylist: No, it would have been less severe. The three way tie when I started writing that section caused the spread of the curse mark. Eye was eye, hand would have been hand and forearm, and breast would have just been the booba cup and a bit of Louise's side.

But this is honestly cooler in my opinion. Shows that she wasn't quite helpless, tried to block the darkness Lance.
>>5848220
I may perform a slight retcon for its appearance because I double checked things and the way I described it would literally be Sasuke's mangekyou sharingan recolored. Whatever the eye looks like, it is cursed and heretical.

The original symbol is associated with a blasphemous cult that will come into prominence later. I don't want to spoiler what they're about, but they're not as bad as the Lightless and are not *always* evil.
>>5849228
Nah, if Damien tried something like that (he wouldn't), Fiona would sick a pack of familiars on him. Louise's hesitancy is purely from the "This is a strange looking potion crafted by a heretic, I don't trust it" standpoint.
>>
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>>5848913
>Landsknecht fit
Oh yes baby

>>5848915
>>Fine, you'll drink the strange tea. (Roll 1d20)
>>
Rolled 18 (1d100)

>>5849298
>>
>>5849298
NORF
>>
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Rolled 2 (1d20)

>>5849300
>>
>>5849228
c'mon anon, he may be a gooner but he isn't that evil
>>5849285
>The original symbol is associated with a blasphemous cult that will come into prominence later. I don't want to spoiler what they're about, but they're not as bad as the Lightless and are not *always* evil.
you have my attention
>>
Rolled 12 (1d100)

>>5848915
>Fine, you'll drink the strange tea. (Roll 1d20)
>>
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Fortitude Save 24 vs DC 20. No negative side effects.

"Very well, very well, I'll drink your strange tea, Damien," you say. With a wave of your hand, you banish that pleading - almost puppy-dog - look in his eyes before taking the closest teacup in hand. From the violent orange coloration of the warm khemical, one might expect it to smell vaguely of citrus, and one would be entirely wrong. It has a powerful strawberry fragrance to it, to the point where it almost overwhelms the senses. "Though if anything strange happens, I expect you to take full responsibility."

Fiona snorts, her gaze drifting towards Damien. Unlike him, she's taken off her blindfold, behind which she hid a pair of golden eyes slitted like a cat's. "Good luck at that, Louise. Damien's never taken responsibility for anything in his life."

Damien chooses to ignore that, though from the look on his face, it was a difficult decision. He does not ignore what you said, however, holding up a hand to stop you before you bring the teacup to your lips. With more concern than he should have had, he asks you to, "Define strange."

"No," you tell him with black painted lips that have curled into a smirk.

Then, before he and Fiona can properly process what you just said, you knock back the full cup of tea like it's a glass of Hilde's strongest "potato brandy". Unlike her most powerful alcohols, it does not burn your throat on the way down. In fact, it tastes quite pleasant, exactly how it smells. It's as if someone had distilled the essence of a field of freshly ripened strawberries in summer into an infusion for an herbal tea. It's enough to make the smirk on your face relax into a smile.

No, it's more than that. It relaxes your entire body, from your head all the way down to your toes. Every muscle goes slack, every tension in you body is lifted away by the sensation of lying still atop a bed of strawberry roses. All the troubles, all the heresy you've dealt with feels so very far away now, so distant that it cannot really matter - can it?

The cup falls away from your hand. You are vaguely aware of the fact that Fiona catches it, of the fact that she and Damien are exchanging concerned looks. The soft cushions on the cot greet you as you fall back into them, but they are just as distant as all of your troubles.

Your pupils - both natural and unnatural - dilate.

You see a light shine on Damien's finger, an old doctor's cantrip shining brightly, and then...
>You are a child again. No, you just graduated from childhood, and it is your maiden's debut.
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
>The war is over, the men of Alans driven back. It is your second introduction to society, now to the hungry wolves named "the nobility".
>A stein of good beer gets knocked over by a foolish young man who does not understand how peace is bought.
>(Write In)
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
The king sounds like a relatively OK guy from what we've heard of him.
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
>>
>>5849915
>A stein of good beer gets knocked over by a foolish young man who does not understand how peace is bought.
>>
>>5849915
>You are a child again. No, you just graduated from childhood, and it is your maiden's debut.
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance..
>>
>>5849915
>>You are a child again. No, you just graduated from childhood, and it is your maiden's debut.
I want to see Louise before The Event that has defined her life, in her own words rather than Rene's
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
>>
>>5849915
>The king awaits your presence. He is eager to meet the rumored "Maid of Charlemont". The Grand Duke's butler frets over your appearance...
>>
>>5849915
>You are a child again. No, you just graduated from childhood, and it is your maiden's debut
>>
>>5849915
>The war is over, the men of Alans driven back. It is your second introduction to society, now to the hungry wolves named "the nobility".
>>
>>5849915
>>You are a child again. No, you just graduated from childhood, and it is your maiden's debut.
>>
>>5849298
>>Landsknecht fit
>Oh yes baby
It is especially the street fashion of men-at-arms, as while they will wear armorsilks, theirs tends to be a bit more plain than what knights proper can afford. The women will typically where long, flowy skirts instead of pants with them, as among women, pants are typically only worn by virgins.
>>5849494
>c'mon anon, he may be a gooner but he isn't that evil
I wouldn't even go so far as to say that he's a gooner. He's artistically inclined, a bit of a flirt, and teased Louise about the reactions of the village folk to her armorsilks.
>>5849494
>you have my attention
It's still in the shop, unfortunately, and probably has something to do with platonic forms (the stages of high Khemistry are about becoming closer to the platonic form of yourself). Await further details as we go along.
>>5849916
The king is interesting, I will say that much.
>>5850072
Younger Louise... well, if this vote wins, you will definitely see what happens. I will note that this scene is not only going to show some milestone in Louise's life, it is also going to relate back to the diagnosis of what's going on with her, exactly.

Also, as we're on page 9, I've gone and archived the thread: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lady%20Knight%20Quest

Ignore the threads from 2016, those aren't mine.
>>
>>5850649
>Also, as we're on page 9, I've gone and archived the thread: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lady%20Knight%20Quest
>Ignore the threads from 2016, those aren't mine.
should've put your qm name in the tags as well
>>
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Lore post tonight because D&D went much later than expected.

Organization of the Daffodil Kingdom
Located in the southwestern reaches of the continent, the Daffodil Kingdom covers a broad range of climates. In the North East, the Briarcrown - also known locally as 'the Highlands' - separates the Kingdom from the southern plains of the Roslands. Its southern reaches kiss the polar icecaps, and its western reaches curl into a peninsula that reaches further north than its territory in the east.

The capital of the Kingdom lays on the Isle of Stame in the Gulf of Petals, which is home to the largest center of shipbuilding in the world. The Daffodil Kingdom controls the bulk of the Gulf of Petals with its navy, with only the Wildflower Cities on the northeastern coast of the gulf contesting it. These cities have traditionally been vassals of the Empire of Roses, though in modern times they maintain a careful balancing act between the two powers and owe allegiance to neither.

The Kingdom is organized into 27 Duchies and Marches, six of which are Grand Duchies or Archduchies. Grand Duchies were former kingdoms brought into the nation peacefully, while Archduchies are former kingdoms brought into the nation by conquest. In order of size and influence, the ten most important of these are:

1) The Crownlands of Narzissen
2) The Grand Duchy of Primrose
3) The Archduchy of Hortensia
4) The March of Azalea
5) The Duchy of Nelkendorf
6) The Archduchy of Zenobia
7) The Grand Duchy of Sonnenblume
8) The Archduchy of Dahlia
9) The March of Solanum
10) The Grand Duke of Camellia

On average, there are 5 nobles of each rank below a noble. A Duke will have 5 Earls, an Earl 5 Counts, a Count 5 Barons, a Baron 5 Baronets, and a Baronet 5 Knights (meaning your average Duke will command over 3000 knights to lead their men-at-arms). This is a demographic average, and not a rule; these larger Duchies especially have twice that average, or even more, while smaller duchies have less. The Grand Duchy of Sonnenblume has a dozen Earls, as an example.

Additionally, due to the size of the Kingdom, the three Grand Dukes and the Marquis of Azalea each have dominion over a large section of the Kingdom. This authority is what brought each of them into the Daffodil Kingdom peacefully, though the Marquis of Azalea had always been a servant of the King, and traditionally commands the Royal Navy. Typically, the dukes and archdukes, and marchers whose territory falls within their domain petition them, rather than the King directly.

Azalea is the Cardinal of the North and Sea. Primrose is the Cardinal of the West. Sonnenblume is the Cardinal of the East. Camellia is the Cardinal of the South.
>>
>>5851063
King Arthur rois Jonquille has reigned over the kingdom for nearly one thousand years, or so tradition says. Most people agree that it is simply a matter of tradition that the King names an heir in his old age, and then that heir takes on his name. Though policy changes from generation to generation, most agree that the Jonquille dynasty has been made up of wise and even tempered kings. Enlightened men who treats fairly with all their subjects regardless of status and wealth.

Though the current Arthur rois Jonquille makes regular public appearances, few people outside of the Four Cardinal Lords have had the privilege of a personal meeting. Fewer still have actually met the man in person, or so the Cardinal Lords say. How that differs from a personal meeting with the king is not known to any but the Cardinal Lords, and they are not saying anything.

Aside from the matter of knighting you for your deeds at Charlemont, the king took a fascination in your natural affinity for the Light and its magics. He also gave you a gift almost entirely unrelated to matters of war.
>The right to travel in the Royal Car upon the Narzissenzug, (the network of locomotives that connect the major cities in the Kingdom).
>A small island in the gulf, barely a hundred yards across. You have an estate there, though really it's more of a hut.
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>A set of Chuparosan weights, lovingly crafted in the tradition of their cataphracts' rigorous strength training. You can spend hours with them...
>An infuriatingly complex puzzle box. You have yet to complete it.
>(Write in)
>>
>>5851064
>An infuriatingly complex puzzle box. You have yet to complete it.
Something, somthing ... What's in the box?
>>
>>5851064
>>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>>
>>5851064
>An infuriatingly complex puzzle box. You have yet to complete it.
mystery option, go
>>
>>5851064
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
A cultured knight
>>
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>>5851101
>tfw it's not a mystery box it's literally just a puzzle box to play with and has nothing in it
>>
>>5851064
>>A set of Chuparosan weights, lovingly crafted in the tradition of their cataphracts' rigorous strength training. You can spend hours with them...
>>
>>5851064
>>The right to travel in the Royal Car upon the Narzissenzug, (the network of locomotives that connect the major cities in the Kingdom).
>>
>>5851064
>An infuriatingly complex puzzle box. You have yet to complete it.
I would vote for the weights, but the description implies they're for a high rep bulk training, not strength training.
>>
>>5851143
>but the description implies they're for a high rep bulk training, not strength training.
>directly says they're designed for strength training
>nah dude they're for getting beef not getting stronk
huh
>>
>>5851150
Maybe for the Chuparosan manlets they're high weight, but if Louise can lift them for hours, it's not strength training anymore.
>>
>>5851064
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>>
>>5851064
>The right to travel in the Royal Car upon the Narzissenzug, (the network of locomotives that connect the major cities in the Kingdom).
Fast travel go
>>
>>5851064
>>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>>
>>5851064
>An infuriatingly complex puzzle box. You have yet to complete it.
>>
>>5851064
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>The right to travel in the Royal Car upon the Narzissenzug, (the network of locomotives that connect the major cities in the Kingdom).
either of these
>>
>>5851064
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>>
>>5851064
>A grand piano that now has a place in the sitting room of your estate. At the Duke's insistence, you learned how to play it passably.
>>
>>5851064
>An infuriatingly complex puzzle box. You have yet to complete it.
It would not be /qst/ if we did not choose the mystery box option.
>>
>>5851746
imma be quite honest
>>5851125
I think this anon is right and its just a puzzle set.
>>
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The soft glow of crystal lanterns illuminates the bedchamber that the King set aside to quarter the Maid of Charlemont. The lanterns float in the air, suspended by some principle of high khemistry that the architects of his palace wove into the foundation of every room. A great bed draped with a sheer silk curtain sits elevated, three steps up, against the far wall. On either side, a broad sheet of thin water falls along the course of an ingenious mechanism that saps the summer's heat from the air and leaves the room pleasantly cool.

Glass covers the wall that faces the sea, some pieces stained as others clear as still waters. They are set into an iron lattice that curls into a wondrous and artistic pattern, which gave the illusion that the glass doors which open onto the balcony instead overlooks the ocean. The Summer Moon gives a bluish tint to the flowers of this glass garden as it dips below the horizon with the rising of the sun. In the distance, the waves of the Gulf of Petals rock gently against the beach.

You never had so much private space to yourself before. Father was not a poor man, not as a professional man-at-arms who kept the sizable herd of beef cattle assembled by your family over a dozen generations. The stone ranch he kept among the grazing fields was not opulent by any means, but its size spoke of well-to-do common folk who had means to live a life of simple comforts. You even had your own room for ten years, before you came to share it with the adorable creature that was your baby brother.

When the King called you his palace on the Stamen Island, the bedchamber set aside for you must have been half as large as your family home. You are not sure you care for having such a massive bedchamber all to yourself. It feels lonely, isolating.

Then and now, your heart aches for the arms of a man who may well be dead.

The world is a vast and unforgiving place. It's too cruel a fate to face it alone.

Which is why you've wrapped yourself in blankets, feigning sleep as you daydream away the morning. How you and all the other rookies would pile up together in the wyf's barracks, huddling together after a hard day of training. Telling stories of home, the boys you liked, and the silly things that your farm animals loved to do.

You fists clench in rage. Now and then, you remember the comrades that the Alansmen buried, and the ones who lost their smiles after what was inflicted on them.

"Miss Louise?" the familiar voice of a young man interrupts those foul thoughts before they've a chance to turn your mood. You recognize it as the voice of Ciaran, a butler the Duke of Sonnenblume assigned to navigate you through the shark infested waters called the Court. "Feigning sleep? Or still abed? Well, in either case I've given the palace maids permission to dunk you into the baths if you won't get up. I'm sure they'll take good care of you."
>>
>>5852235
The pitter-patter of the palace maids, dressed in white frills and black silks, fills the room as they pour in to attend you. The door creaks behind Ciaran as he takes his leave, but it pauses just a bit sooner than it should have. You can feel his eyes upon your cocoon.

"And... Miss Louise," Ciaran's voice loses a bit of his crisp pressed edge. "After the audience, there's a small thorpe near the Briarcrown that you may wish to look into, called Liliendorf. I've heard that it's quit peaceful, this time of year..."

After he leaves, and before the maids hoist your "sleeping" body over to the bath, you mutter to yourself, "That sounds nice..."

Does it really, though? Peace is boring, isn't it?

The voice makes you start, peaking out from under the blankets to see if one of the maids had the audacity to say something so rude. They have all caught themselves up with inane gossip that you only half remember, talking about the foolish charm of country bumpkins, their amusement at the task Ciaran gave them, their lives and their loves and their families. No, now that you think of it, none of them could have said it for one very simple reason:

It is your voice.

After all... wasn't it peace that made us so pathetic? Meekly following the orders of fallible men like a King or a Duke when they make unreasonable demands? What is the hierarchy of a kingdom, when we can open ourselves to the will of a god and receive his personal guidance? Infallible, almighty, a guiding hand that we can be confident in, as we take no orders from anyone but the LORD...
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
>Attempt to reason with this mysterious voice. Surely it must see the error in its logic. (Roll 1d20)
>Concede that this voice may have a point. But it does not have the only answer. (Roll 1d20)
>Perhaps its words have some merit, uncouth as it is. Speak with it upon the future. (Roll 1d100)
>(Write in)
>>
Rolled 1 (1d20)

>>5852237
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
>>
Rolled 13 (1d20)

>>5852237
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
Demon(s), Out.
>>
Rolled 1 (1d20)

>>5852237
>>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
Civilization is not built by the hands of one strong person but the many, greater and lesser. Demons just wouldn't get it.
>>
>>5852237
>>Concede that this voice may have a point. But it does not have the only answer. (Roll 1d20)

>>5852250
LOL. Corruption arc now.
>>
Rolled 1 (1d20)

>>5852262
>>
Dice gods demand corruption
>>
>>5852237
>Attempt to reason with this mysterious voice. Surely it must see the error in its logic. (Roll 1d20)
The Lord set this order in place.... Right?

>>5852250
>>5852261
>>5852264
>1
>1
>1
R-r-right??
>>
Rolled 3 (1d20)

>>5852237
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
>>5852250
>>5852261
>>5852264
wtf is going on
>>
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>>5852250
>>5852261
>>5852264
Fuck, it's been so long since I've had a chance to bust this out.
>>
>>5852268
my man, pls roll so we'll have more 20s to counter this string of nat 1s
>>
>>5852272
The fates have spoken.
>>
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>>5852268
>>5852270
>>5852271
>>
>>5852273
you haven't rolled yet, pls do
>>
>>5852237
>Perhaps its words have some merit, uncouth as it is. Speak with it upon the future. (Roll 1d100)
>>
Rolled 25 (1d100)

>>5852326
>>
>>5852237
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)
I hate corruption arcs.
>>
Rolled 5 (1d20)

>>5852468
>>
Rolled 11 (1d20)

>>5852237
>Recite the prayer of exorcism and banish this demon from your mind. (Roll 1d20)

>>5852598
Ironic.
>>
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>>5852250
>>5852261
>>5852264
Huh... Especially broken up a 13, which is one of the cursed numbers for a d100 roll... it seems the dice gods really want you to fail at this roll.
>>5852598
I saw this roll, friendo. It's okay to roll a natural 1 when asking people how hard it is to not roll a one. Nothing to be ashamed of, it's just something amusing that we can all laugh about.
>>5852268
>The Lord set this order in place.... Right?
>R-r-right??
Now that is an interesting question.
>>5852270
>wtf is going on
Louise won't lose against this weird voice in her head! She does, or at the very least she can't answer it.
>>5852272
You have three 20s left for the the thread, so you just need one more to negate this absolutely cursed string of rolls (had the second roll been anything but a 13, just one would have sufficed, but that sandwich is cursed).
>>5852468
>I hate corruption arcs.
Cursed as this is, one decision is not going to result in [Paladin Falls]. It may open up the possibility of [Paladin Falls] later down the line, but it's not an immediate thing. If anything, this is precisely what the potion was meant to uncover.
>>
Rolled 90 (1d100)

>>5852237
>>Perhaps its words have some merit, uncouth as it is. Speak with it upon the future. (Roll 1d100)
>>
Rolled 4 (1d20)

>>5852237
Rolling out of morbid curiosity
>>
>>5852778
But the 13 was rolled in a d20, so it doesn’t count right ?
> Cursed as this is, one decision is not going to result in [Paladin Falls]. It may open up the possibility of [Paladin Falls] later down the line, but it's not an immediate thing. If anything, this is precisely what the potion was meant to uncover.
Alright, I’m less worried now but still.
>>
>5852598
If I had a coin for every time someone deleted their posts due to a bad roll in this quest I'd have 2 coins, which isn't much but it's strange that it happened it.
>>
Rolled 20 (1d20)

>>5852237
I've liked the direction so I've just been lurking mostly. But I'll roll to hopefully help out. Nat 20?
>>
Rolled 1 (1d20)

>>5852237
>Concede that this voice may have a point. But it does not have the only answer. (Roll 1d20)
>>
>>5853208
Hope returns
>>5853222
Only to be immediately snatched away

It can't be helped, this is going to be a recurring struggle for Louise.
>>
Rolled 12 (1d20)

>>5852279
Fine, but only because I want to see if I get a 1.
>>
>>5852778
>Huh... Especially broken up a 13, which is one of the cursed numbers for a d100 roll... it seems the dice gods really want you to fail at this roll.
I don't mind failures but the 13 was from a d20 roll
>>
>>5853208
let's go, fuck
>>5853253
op said the extra 1s didn't matter, only the special 13 but it seems to work only on the d100
>>
Embrace the corruption anons
>>
Rolled 15 (1d20)

>>5852237
>Concede that this voice may have a point. But it does not have the only answer. (Roll 1d20)
Can we get another 1 lmao
>>
Religion 30 vs DC ???

Your only response to the demon that has wormed its way inside of your head is the words of an old prayer. One passed down from the good father of the congregation you belonged to as a child, shortly after you became an altar girl. For the Dark One delights in casting temptation after temptation upon those whom hold their faith in the Lord of Light near and dear to their hearts.

This must be the voice of that dark miasma which has been sealed into your arm and your eye. The final parting gift of the Arbiter before she fled from battle with the cultists in tow.

"Oh, Lord of Light..." with hands clasped beneath your cocoon of blankets, you mummer out a silent prayer. The maids pay you no mind, or perhaps - in this dream - they have no mind to pay you. "Drape me in your cloak of seven colors, the shining bulwark against the moonless nights. Let my faith become a shield against the darkness, that guards my heart against intrusions by the sla-"

The voice sounds furious when she cuts you off, thundering that, We are no slaves to the Lightless. Fool girl.

SPLASH

Right. You let yourself get distracted from the vision by the voice, and the maids did what they did nearly a decade ago. The white sheets that had once been your cocoon have unfurled like the triumphant banner of Jacques de la Monte, when his forces relieved the Castle Stonepier from Roslander siege. Now as then, you find yourself thrown unceremoniously into the water, splashing down like a fallen log, and naked as the day you were born.

At Stonepier, you had least had a long swim to look forward to, which ended at a cache of goodies that had been buried on the shore. Old armor silks that fit a bit snug around your bosom, a set of fifty year old folding plate that was in dire need of maintenance, and a sword whose hilt could not extend into a proper haft, marking it as an antique barely worthy of the battlefield. Oh, and most importantly, eight casks filled to the brim with blasting jelly - a khemical that ages like a fine wine.

You beat the retreating Roslanders to the bridge they used to march across the Ivystem.

A magnificent piece of architecture, it spanned the half-mile crossing of the river in a magnificent granite arch. Broad enough to fit ten carts abreast with room enough to spare for pedestrians walking between them. One of the Great Roads, build when the Imperial Garden encompassed all the land, with every flower gathered under its banner and meticulously cared for. They built their roads to stand the test of time, to be their contribution to the history of the world, a girdle of stone that connected all mankind.
>>
>>5853478
Unfortunately, the Gardeners had never heard of blasting jelly. Such khemistry would not be invented for a thousand years after the last successor to the Garden fell, and the Rose unified the lands of the north-east. Four casks each at the footings of the two central support towers were more than enough to bring down the ancient bridge. Stranding a force of forty thousand Roslanders between the Hammer of de la Monte and the river.

LORD were we magnificent then, the demon you failed to cast out sounds nostalgic at your memory. None of this by the book nonsense, no, we knew how to take risks! How to seize the opportunity, how to force the enemy into the choice of honorable surrender or glorious death. Yet look at us now, letting a group of lowly maids throw us into a tub and scrub us down like a dog...

The voice is not wrong. After dumping you into the massive bathtub, the maids roll up their sleeves and get to work scrubbing you into presentable shape for your audience with the King.

They are remarkably gently with sponge and soap, but their disrespect for your personal space leaves you feeling like a child being mothered - or, yes, a dog. They talk among themselves, leaving you out of conversations that - in all honesty - you know nothing of. What does a man-at-arms need to know about soaps and oils for the body? Well, actually, the ideas intrigue you girlish heart and you soak the thoughts up like a sponge. There's no rule that says you cannot be strong and pretty at the same time.

And if there was, we oughta break it in two! the demon declares, passion in your stolen voice.

With a sigh, you sink a bit into the warm water, enjoying the feeling of a maid massaging strawberry scented oils into your hair, after she washed it clean. If the prayer of exorcism did not work, then you will drive the demon out by other means. Quietly, you say that, "I thought you did not like being 'scrubbed down like a dog'."

This is this, and that is that, don't treat the ideas like they're the same! HMPH! The demon harumphs, and by the Lord of Light's most holy name does she sound like your baby sister when a mood takes her. It's about dignity. DIG-NI-TY! There is dignity in beauty, in commanding a host of maids who are educated in beauty to make your beauty shine for a royal audience. There's no dignity in being scrubbed down like a flea infested hound!

"I'm quite sure that I had fleas before stepping into the royal palace," you comment absently. Though you know this is a memory, a hallucination of the drug, the feeling of getting your hair scrubbed and your calluses ground down is absolutely divine. "Without the barrier, they'd have needed to douse me in the essence of chrysanthemums before letting me sleep in their good silk sheets."
>>
>>5853479
That is so far beyond the point that I, just... UGH! the voice complains. How did we go from Charlemont and Stonepier to this? Letting them walk all over us? Roll 1d20
>There is a time to be assertive, and a time to be submissive. This is the latter.
>One does not need to flaunt their strength at all times, demon. Especially when showing our hosts their due respect.
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
>Oh, there are many things I would have liked to say. But sometimes, things are better left unsaid. (Roll 1d100)
>(Write In)
>>
Rolled 1 (1d20)

>>5853482
>One does not need to flaunt their strength at all times, demon. Especially when showing our hosts their due respect.
bratty voice, interrupting us... corrections is needed.
>>
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>>5853491
c'mon now, that's just ridiculous
>>
Rolled 14 (1d20)

>>5853482
>>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
If you're gonna argue, demon, at least argue correctly.

>>5853494
>>5853491
Where is this bad luck coming from? Did someone open Pandora's box or something? Shit. This is downright comical.
>>
Rolled 18 (1d20)

>>5853482
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
And anyway...
>One does not need to flaunt their strength at all times, demon. Especially when showing our hosts their due respect.

>>5853491
Kek. We gonna' get so corrupted.
>>
>>5853482
>>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.

I don't wanna role anymore ;-;
>>
>>5853517
Do it or I'll use your toilet and clog it. With piss.
>>
Rolled 5 (1d20)

>>5853482
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
Demon, OUT.
>>
Rolled 1 (1d20)

>>5853482
>One does not need to flaunt their strength at all times, demon. Especially when showing our hosts their due respect.
Also rolling for fun. Mayhaps it will be a 1!
>>
>>5853527
Fortunately, only the first one counts
>>
Rolled 12 (1d20)

>>5853482
>>5853491
>Support
Hopefully my roll helps again. Nat 20 go.
>>
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>>5853527
>>
Rolled 5 (1d20)

>>5853482
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
>>
Rolled 18 (1d20)

>>5853482
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
>>
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Rolled 12 (1d20)

the rolls are
so funny
>>5853482
>I should point out that the matter of Stonepier happened well after this audience. I was already a knight, then.
>>
Rolled 14 (1d20)

>>5853482
>>There is a time to be assertive, and a time to be submissive. This is the latter
>>
Rolled 20 (1d20)

>>5853482
>There is a time to be assertive, and a time to be submissive. This is the latter
>>
>>5853491
This reduces your banked rolls for Nat 1 cancelations to just one remaining...
>>5853499
The deal I made with the devil to give me the stamina to update every day with at least a Lore Post has finally caught up with the thread, it seems.
>>5853505
I should remind people that when it comes to "people who know what they're talking about when it comes to the deep mysteries of the world", Louise is well above average, but isn't even in the 80th percentile. Damien and Rene know the most by far (outside of certain important people) as a Sal Khemia dropout and a Sal Khemia student respectively. As shown with the skeletons even they're not infallible. Though even the King and Former Kings (the Grand Dukes, the Archdukes had their thrones broken) are not all knowing. Things are not necessarily they appear.
>>5853527
Fuck it. For this and the other called roll, I'm giving a bonus roll on what you can buy from the End of Thread Shop. Which will comprise tonight's update, and tomorrow will be a new thread.
>>5853785
This moves the rolls banked for nat 1 cancellation back to 2. So, for End of Thread Rewards, you have 4 banked rolls to spend.

What would all of you want to see in an end of thread shop. I'm already thinking that there will be a couple of meta options, such as "Use an ability that expends martial focus without expending martial focus" and "Automatically crit on the damage roll", but I'd like to see what ideas you guys have. (If there is a "buy a nat 1 negation for next thread", you will only be able to buy 1).
>>
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>>5853828
More husbandos added
Louise learns to make dirty jokes ability
Finding an extra copy of the super duper secret uncensored painting
Bikini armor outfit
Make the curse marks invisible under normal lights
>>
Rolled 11 (1d100)

>>5853482
>>Oh, there are many things I would have liked to say. But sometimes, things are better left unsaid. (Roll 1d100)

>>5853828
Make the dresses Louise wear more enticing
>>
Rolled 3 (1d20)

rollan
>>
>>5853828
-some option for ranged attack (throwing knife or bonus to them, dunno, for example)
-zweihander or an equivalent, love me big swords
-maybe some potions ? perhaps some explosive ones for aoe
-christmas outfit
-pantyhose for the cold and casual use
>>
>>5853828
Polaxe, the king of knightly weapons.
>>
>>5854238
I would like a deployable shield like the deployable armor. After getting stabbed through the hand and face it seems only right to want something to help prevent future face and hand stabbings. Bonus points for it taking the form of a pretty bangle.
>>
>>5854242
For real, we need better armor as well. Or actually respec to Dex and wear a bikini, because armor was all but useless in the boss fight.
>>
>>5853828
Brannigan's Big Book of War - Increases units effectiveness, 50% effect even when not directly commanding them

Shake the Right Hand - Card that will introduce to a broker of... "hard-to-obtain" goods and services

What Goes Up - An apple, when bitten, will flip the value of the dice rolls. 10x use

It is a Good Pain - You are able to use the "gift", for a limited time but at a penalty when the duration ends, like Berserker. Will not cause "Fallen" status, so long as used against evil enemies/creatures/monsters.

Like I'm Wearing Nothing At All - Weapon/Armor /Carrying weight no longer applies
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>>5853828
More male squires, to dress and massage her
>>
>>5853828
>What would all of you want to see in an end of thread shop?
Some light, medium, and heavy armor options. ranged weapon options. Religious relics. Festive lingerie
>>
>>5854242
you have a good point
>>
File deleted.
She's going to kill me for saying this, but a fake angel stands before you.

What makes her a fake, you ask? Is she not an angelic beauty carved from marble by the hands of the LORD himself, lovingly crafted into the shape of a perfect woman? Do her features and sheer charisma not hold so broad an appeal that any man who loves women would want to be with her? That any woman who loves men would want to be her? Does she not have fair skin that glows with the light of heaven? Do majestic wings not sprout from her back, with the radiant glow of abundant, pure white plumage? Does a halo not adorn her head?

Yes, yes, all of these are true. Even the bit about the halo, which teeters in the air above head, as if uncertain what to make of the thick ivory horns that curl about her head like a crown. However, I would ask that you sincerely consider these three things.

First, the horns.

What manner of angel possesses a crown of horns growing from her head? Doesn't that sound like something a demon would have? Considering her resplendent beauty, perhaps a succubus? Certainly, her figure matches that of a succubus more than it does any angel. She shamelessly flaunts the shape of her abundant bosom, the taught muscles of her belly, and the softness of her thighs!

Not to mention the clothes she wears! Oh, they are radiant and beautiful as any angelic garb, spun of gold and purest white silk. Yet the shape of them... true angels wear humble, flowing gowns that conceal anything which might provoke the lust of mortals. This fake who calls herself an angel adorns herself with the garb of Gardener street whore, showing an abundance of flesh to deliberately entice men into sinful thoughts!

But I get ahead of myself. Second is the color of her hair.

Such a color cannot have been born of the Lord of Light. It is that impossible color, the color of magics most heretical, the color of a khemist's soul should they fail in the leucosis and create a falsehood of the self: magenta. The Aspects are born of the Thrones, who in turn are born of the Lord of Light himself. To claim that a so-called 'angel' would be aligned with a false color... a color that does not exist...

Such an assertion is a heresy of high order! Indeed, I would say there are only two heresies that are its greater. The myriad cults of pagan gods are the lesser of these two, for they simply misinterpret the thousand faces of the Lord of Light as separate gods when they are in truth one. A tolerable heresy. The other, that rotten cult who worships the LORD and the nameless as if they were equals... that verges upon apostasy!

The heresy of a "magenta" angel - an Aspect, no less - is thus but three steps from apostasy! Ridiculous. You cannot call this heretical creature an angel.

I have gone off on a tangent again. The third reason is self-evident: her smile. You need only look at it once to understand her rotten nature, for that smile makes mockery of all-


BLAM!
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>>5854362
Sorry everyone! That man's droning was beginning to get on my nerves, so I sent him away for the rest of the thread, kaaaaaaaaaaaay~? Now bow your heads, for you are in the presence of Heaven's one and only Top Idol, the very daughter of the Throne of Time himself, the Aspect of Fortune: Tychae! This thread now belongs to me, the angel who screws everyone equally~

Gross, put that shriveled thing away, you pervert!

I didn't mean sexually. I reserve that for people who are well and truly special, the sort of people who live their lives according to the whims of the dice, instead of planning ahead. That cheeky old lady in the Throne of the Rose is even a great-great-grandkid of mine. But too much of that will get to spoilers, and that boring guy will be really mad if I spoil his fun.

An-y-ways~. Screwing. I'm talking about Lady Luck and the whims of fortune, of course. Oh, for sure, she'll put her tongue to great use for a little while if you're lucky, make you feel reeeeeeeeeeeeally good about yourself and your odds. If you know where to poke and prod, you might even be able to keep that train going for a while. But sooner or later, Lady Luck will fuck you over and leave you high and dry~

You guys have done a good job of keeping that boring guy on his toes. That chain of natural 1s was absolutely sublime. It's a shame you had some 20s banked up, because sometimes losing can be more fun, right?

A few of you even made some called shots that got a 20 and a 1, and you know, I respect that. The boring guy was right to reward it, but now we're on Page 10 and getting so close to the end. You can't take them with you, and you've got 4 banked, so... step right up to Tychae's Twenty Town! The only place you can spend your excess Natural 20s. Hurry up and offer me all of your tasty luck, before the thread hits the archive~
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times)
>Gain the ability to use an ability without expending a resource once. (Can purchase multiple times)
>At some point in the next thread, you will find a SHINY ranged weapon that you don't need to pay for, appropriate to the area.
>At some point in the next thread, you will find a SHINY melee weapon that you don't need to pay for, appropriate to the area.
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.
>At some point next thread, you will recover a religious relic that can improve your communion with Gramps*!

Her grandfather is the Lord of Ligh- BLAM

Sorry about that~ The boring guy came back...
>>
>>5854365
Oh! And before I forget, one more thing: You only get one SHINY going into the next thread, including the relic. So be sure to choose care-ful-ly~
>>
>>5854365
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (x2)
>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.
since it's only 1 shiny (relic counted on it), I1ll go with the shield. btw did you plan on this "angel" beforehand or the idea came to you due to the chain on 1s ?
>>
>>5854365
>Negate the first natural 1 in the next thread
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times) x2
>>
>>5854365
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (x2)
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
Kinda lame. I was hoping for more special outfits.
>>
>>5854365
Oi fack off ye greml'n. Cannae even 'ave a wank wit' ya ponce warbl'n'. An' put onna skairt ye loose strumpeht.

>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.

>captcha: XXXS2
Where the hell was season one?
>>
>>5850649
remember to vote in the archive since this is the thread's end
>>
>>5854365
>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.
>At some point in the next thread, you will find a SHINY ranged weapon that you don't need to pay for, appropriate to the area.
>Negate the first natural 1 in the next thread.
>Gain the ability to use an ability without expending a resource once. (Can purchase multiple times)

>>5854413
Lore and some gear and bonuses are nice, too!
>>
>>5854365
>At some point next thread, you will recover a religious relic that can improve your communion with Gramps*!

Ranged would have been nice, but oh well.
>>
>>5854431
>>5854384
pst
>>
>>5854365
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times)
>Gain the ability to use an ability without expending a resource once. (Can purchase multiple times)
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>>
>>5854365
>Negate the first natural 1 in the next thread.
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>>
>>5854448
Ah, darn, missed that.

>>5854365
Changing >>5854431
to
>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.
>At some point next thread, you will recover a religious relic that can improve your communion with Gramps*!
>Negate the first natural 1 in the next thread.
>Gain the ability to use an ability without expending a resource once. (Can purchase multiple times)
>>
>>5854496
(including the religious relic in that list of one thing I think)
>>
>>5854365
Losing is only !!fun!! when things get set on fire.
Also idols are as fake as you, fake "idol" "angel"!

>Negate the first natural 1 in the next thread.
>At some point next thread, you will recover a religious relic that can improve your communion with Gramps*!
>Gain the ability to use an ability without expending a resource x2
>>
>>5854365
>Negate the first natural 1 in the next thread.
>At some point next thread, you will recover a religious relic that can improve your communion with Gramps*!
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times) (x2)
>>
>>5854365
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (x2)
>At some point in the next thread, you will find a SHINY shield that you don't need to pay for, appropriate to the area.
>>
>>5854365
>>Negate the first natural 1 in the next thread
>>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times) x2
>>
>>5854403
>since it's only 1 shiny (relic counted on it), I1ll go with the shield. btw did you plan on this "angel" beforehand or the idea came to you due to the chain on 1s ?
AHEM. I will have you know that I am a maximally important character in the Lore! I was always gonna show up and eat up your luck... but maybe my personality wasn't finalized. BUT THAT'S NOT IMPORTANT!

Let me educate you, my mortie friends! Church Doctrine says thus: "From His body, the LORD of Light forged four Thrones to hold domain over Heaven: North, South, East, and West. And to each throne, he gave a fragment of his authority, to manage his Kingdom whilst he was away.

To the North where lay the fertile seas, he gave the Rod of Life.
To the South where lay the bitter cold, he gave the Ring of Death.
To the East where the dawn births new beginnings, he gave the Bands of Time.
And to the West where sets the sun after a long day's travel, he gave the Cloak of Space.

For himself, he kept the Chalice of Enlightenment, from which pours..." yadda, yadda, yadda, pompous human poetry that praises gramps more than he deserves. He's a good guy, but still, morties are OBSESSED.

Anyways, I'm the Daughter of the Throne of Time, and the Sister of Possibility. Between you and me, I have more people praising my name than him, because I'm not a stick in the mud. And of course, since I'm Magenta, you'll never guess what colors the other seven hoity-toity aspects are.
>>5854413
Sorry~! That fellow who loves ladies in full harness told me I couldn't break the setting by giving out cool items. But if anyone wants to see Louise in, say, Christmas Lingerie, I don't think anyone will complain if someone draws it up~
>>5854424
You sound like my brother. Blight.
>>5854808
There are other ways that losing can be fun~! Just imagine a situation where a Lady Knight says those three magic words... right before the goblin pulls out a weird potion that makes her pupils light up with pretty magenta hearts! Oh, but I don't think that guy who really likes armored chicks will nut up and write that sort of thing. Fanservice and my end-of-thread teasing aside, this isn't that sort of quest.
>>
>>5855125
When I say I like lady knights, it means, among other things, that I want all the best for them.
We cannot be friends.
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>>5855125
>He's a good guy, but still, morties are OBSESSED.
I mean, he's the almighty deity so it's kinda hard not being obsessed.

>Just imagine a situation where a Lady Knight says those three magic words...
'I won't lose' ? that's 4 words actually
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>>5855462
>'I won't lose' ? that's 4 words actually
The contractions that Tychae doesn't like.
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>>5854365
>Negate the first natural 1 in the next thread.
>Gain the ability to declare one damage roll a crit. Does not stack with nat 20s. (Can purchase multiple times)
>At some point in the next thread, you will find SHINY armor that you don't need to pay for, appropriate to the area.
>>
new thread up >>>5855948
>>
>>5811026
Looks like that guy who likes armored chicks forgot to roll something important~

Hopefully no one notices while I take just a liiiiiittle extra post in this thread to roll up Dame Louise's HP...
>>
File: Whoops.jpg (793 KB, 1536x2048)
793 KB
793 KB JPG
Rolled 8 (1d10)

>>5855993
Uh... てへぺろ
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>>5855993
>>5856001
bruh we took dmg from the potion or did damien pulled a chainsaw for the examination ?
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>>5856006
This is the opposite of damage~! He never properly increased Louise's HP after she leveled up.
>>
>>5856015
alright, thanks



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