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It is 2XXX, and a war rages between the armies of flesh, and the armies of steel, and those in the middle.. Which side you fight for?


>You are sent to destroy fleshies, and other threats to the Nexus, whereever they appear.
>You are made to infiltrate the Holy Cities, and gain intel, maybe perform sabotage, though Fleshwarpers will hunt you down, if they find you.
>You have a purpose given by the nexus, though varies based on location.
>You are a mighty warrior for the Kingdom of the Holy Flesh, sent to fight against the seemingly endless hordes of the Nexus.
>You are a Fleshwarper, a divine creation of the Shaper Guild, sent to hunt down threats to the Kingdom, especially the Steelwalkers.
>You are a Shaper, an esteemed member of the Shaper' Guild, and creator of great flesh beasts and warriors.
>You are a Knight of 9 great Conclaves, with the mission to destroy both the Rot and the Rust, where ever they might appear.
>You are a baron of a lesser house, or one of several barons that vie for the control of a great house. Regardless, you have an almost monopoly over glass, a substance that foremost of all, is resistant to rust.
>You were once a slave of the Glass Baronies, but after an incident, not only you gained free will, you gained an advanced intellect.
>You are a sleuth, a trouble shooter, who patrols the BIGSLUM for rotted threats only with a gristle gun at your side.
>You are a robot, though not one of the Nexus, for you have severed the connection and are no longer subject to his false vision.
>You are an agent of a once powerful comittee, now a shadow of it's former self, with the mission to extend it's lifespan, or perhaps, restore it to it's former glory.
>You are a child of the lonar colonies, sent down to earth at the behest of it's moon godess for an agenda enigmatic.
>You are a dweller of the Nexus' vast mainframes, where survival, while rather conisistent, relies on your stealth and cunning.
>>
>>5780952
>>You are a child of the lonar colonies, sent down to earth at the behest of it's moon godess for an agenda enigmatic.
>>
>>5780952
>You are a Knight of 9 great Conclaves, with the mission to destroy both the Rot and the Rust, where ever they might appear.
I remember the compass threads in /tg/ that made the setting, it was a good time
>>
>>5780952
>You are a mighty warrior for the Kingdom of the Holy Flesh, sent to fight against the seemingly endless hordes of the Nexus.
>>
Alright, will be closing the vote in 12 hours. If tie then decided by dice
>>
>>5780952
>You are an agent of a once powerful comittee, now a shadow of it's former self, with the mission to extend it's lifespan, or perhaps, restore it to it's former glory.
>>
>>5780952
>You are an agent of a once powerful comittee, now a shadow of it's former self, with the mission to extend it's lifespan, or perhaps, restore it to it's former glory.
>>
>>5782281
>>5782290
>>5782369
Comittee Remnant Agent it is.

The Pan-Asian Neolegalist Comittee. Once a great- no, THE Great power, who emerged victorious over the United American Hegemony and the European Enclave. Who should have lead Asia into an golden age with the mandate of Neolegalism in hand.

Now calling it a shell of it's former self would be too kind. At least shells have some structural integrity. Viciously ravaged by the triple crisis of the Nexus rampancy, The Rot and The Rust Bugs, the Commitee Remnant only managed to hold a small amount of territory.
And with childbirth no longer a viable option, and without access to the Shaper Guild's elite Fleshcrafters and Bio-engineers, the Remnant was forced to create vast scores of flawed clones, called Eta, to supplement it's collapsing armies, keeping them in line with mind implants, and vague promises of Citizenship and prolonged lifespan.

But hope may arise for the fallen empire, namely you.

What is your name and gender?
>Write-in.
>>
>>5782938
>Male
>Pariah
>>
>>5782938
Male, Zanasai.
>>
>>5782938
>Male
>Zaphod
>>
Closing in 12 hours.
It's going to be a callsign or something.
>>
Rolled 2 (1d3)

>>5782940
>>5782953
>>5782968
>>
>>5783353
>>5782953

The chafing in the side of your head indicated it was time to wake up.

You quickly get out of your bed and change into your garment. A grey military jacket with the Committee logo on the left shoulder. After dressing up, you take a look at the mirror.
Your pan-asian features appear in the mirror, with short dirty blonde hari, and of course, your neurolink implant, the symbol of your citizenship -not like those eta bastards- and commitment to the Comittee and the doctrine of Neolegalism. Though you're wondering if the behavior corrector works correctly.
+++AGENT ZANASAI REPORT TO THE BRiEFING ROOM IN 0900 HOURS+++
...Ah yes,atleast the telepathy module is intact.
Checking the data stream, time is about 0700, guess you can have breakfast and chat with some of your comrades.

>Chat with the Ministry of Territorial Dominion (Gain some military skills)
>Parlay with the Linchpin Conrtol (Gain some Technological skills)
>Talk with the Ministry of Civilian Management (Gain some Social Skills)
>Go straight to the Briefing room, you can't be late (Gain Random skills)
>Write in.
>>
>>5783371
>Chat with the Ministry of Territorial Dominion
>>
Rolled 4 + 1 (1d6 + 1)

>>5783797
You never bothered asking for his name, but you do know his codename soon as you see him.
"Lu Bu," you say, while seasoning your ration cube. "How are you, mate?"
"Good," responds Lou, as he raw-dogs his own cube.
"It appears you fought raiders the other day, sector AX-1."
"Not just any raiders, plague bandits. Regular bandits are content to sack one city then flee once serious resistance shows up." There is a small pause in his voice. "They used something they called the many-holed. I don't know what they use, but it made the eta rearguard collapse in agony, the Bio-Entropy consumed them, mind and body. And then their skin collapsed and started leaking God knows what. The MinSci are busy figuring out what kind of disease it even is!" A small slam comes on the table. "I-I'm sorry, just feeling very small." Lou quickly apologizes.
"But very well defended." You add.
"Only against smaller forces. If a much larger force decided to up and wipe us out-"
"Easy," you say, while figuring out how to say THAT MACHINE WHO TURNED ON THE COMITTEE, deciding to form a triangle shape with your hands "IT is far too occupied with the bugs and the Trinity, speaking of which, are neutral to us, the Adonis are sympathetic, the Aeneis and the Evolved don't care."
"but the bugs-" Lu Bu squeaks out, before a reminder pings in your head.
"I've gotta go. Ministry wants me." you say, standing up and walking to the door.
"Don't keep them waiting." Lou says behind you.

Skills gained:
[Slay the Rot] ^1d when egainst rotted creatures.
[Combat Ready] ^1d when expecting physical combat.
[Calm Nerves] ^1d during 3 rounds of combat.

As you enter the Holochamber, the silhouettes of the Comittee Ministers appear before you.

"Greetings Agent Zanasai" says the central figure, in a rather impersonal tone.
"I greet the Comitee" you say, somewhat egged on by the implant.
"A worrying amount of Glassed Ones are gathered within the Nepalese Borderlands, and have started preparing for... something."
"Are these before the recent Glassed attacks?"
"Yes. Dismissed."
The necessary data is transmitted to your implants And with that, you head for the barracks to prepare.

Requsition list:
Standard Equipment (1)
Small squad of Eta (1)
Additional Agent (3)
Specialized Equipment (Write in) (2)
Light Vehicle (1)
Heavy Vehicle (1)

Available requisition is the result of dice.
>>
>>5784360
Standard equipment, light vehicle and a additional agent.
>>
>>5784360
>Specialized Equipment (Write in) (2)
Heavy weaponry and armor
>Small squad of Eta (1)
2 of these
>Heavy Vehicle (1)
>>
Rolled 1 (1d2)

>>5784367
>>5784372
*flips coin*
>>
>>5780952
What's that microisland just above the - in the Grand Pacific-Atlantic Basin? I wanna go there.
>>
>>5785154
Maybe you will.

>>5785079
Simple armor, plasma rifles, a buggy, and... an additional agent.

You suppose the Committee either really wants you to succeed, or they don't trust that you'll do it alone.
Whatever the case, an additional set of hands wouldn't hurt anyone.

You both set out, but...

>1:Rust bugs.
>2:Rogue yardies.
>3:Squad of Bug hunters.
>4:???
>>
Rolled 2 (1d4)

>>5785418
>>
>>5785418
>2:Rogue yardies.
>>
>>5785456
>>5785419
>>5785418

As you drive towards the Glassed one location, you hear the faint sound of a hovercraft.
Soon enough, your companion confirms what you suspect.
Behind you is a salvage craft, similar to the ones the Glass Baronies use, but the segmented diamond logo is crossed over, and the salvage tools are modified for destruction.

+++CHASE STARTS+++
Zanasai and <TBD>
APV model ZH-274
Hull:4
-Tires:1
-Front:2
-Back:2
-Mount:1

Rogue Yardies
Salvage Hovercraft model "Ingenious Efficency (Modified)
Hull:6
-Hover pads 1
-Front:2
-Left Protrusion:2
-Right Protrusion:2
-Exoplating:1 (Protects everything else)

Distance:3 (reach 5 to escape)

Your weapons: 2x Plasma Rifles, 6 plasma grenades

>Attack (Weapons roll, white in to where)
>Maneuver (Vehicle roll, write in.)
>Write-in

Also, come up with the other agent's appearance, he might be an additional controlable character.
>>
>>5786078
>Attack with a grenade to the front.
>>
Rolled 5 + 3 (1d10 + 3)

>>5787383
Rolling
>>
Rolled 1 + 1 (1d6 + 1)

>>5787635
The 3 was meant to be a minus, but eh.

The grenade pings off the side of the hovercraft's hull. You miss.

In response, a laser which was once used for cutting fires at your APV and...
>>
>>5788122
It fails!

>Attack (Weapons roll, white in to where)
>Maneuver (Vehicle roll, write in.)
>Write-in
>>
>>5788153
Plasma rifle to the tires.
Call our partner Lee fang, not sure about description because this setting is fairly new.
>>
Rolled 10 + 1 (1d10 + 1)

>>5788253
Okay, agent Lee Fang it is.
You are going to have to take out the exoplating first.

Lee Fang picks up a plasma rifle, and blasts at the hoverpads...
>>
>>5789090
Whoa! Maximum!

...Scoring a direct hit against the hoverpads! And thus, the hovercraft slows down. You can escape, but you might risk drawing the ire of the Glassed.

>Leave. Spare our ammo against the real threat.
>Finish the job. We can't risk it.
>Write-in
>>
>>5806120
>Finish the job. We can't risk it.
>>
>>5806120
>Finish the job. We can't risk it.
>>
>>5806120
>Leave. Spare our ammo against the real threat.



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