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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
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>>5746899

New and returning players are welcome.

Signup begins now. The first two days are for side jobs, then the main mission begins.
ETA for turn cycle during the mission is once every 24 hours.

Twitter for updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau
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>>5746900

Previously, on Heat City Nights:


Chapter 0

You are the crew. You worked for The Boss.

The party was a setup. It was a plan by Spider, the right hand man, to keep you busy while he took over. The Boss was dead, and Spider killed her. He had to pay.


Chapter 1

With the Boss gone and the number two guy turned traitor, leadership fell to Angela, the Boss's most trusted meathead. Angela, more comfortable in the role of attack dog, let Claire, the heist planner, do the talking and call the shots.

They knew that to stay alive, you would have to go on the offense.

The Jacks, a crew of shakedown hoods, were living large at the fresh nightclub Nebula. The bouncer called you freaks. Wasn't a smart move. You killed a lot of people, grabbed a couple of Spider's money guys, and got some leads. A good start.


Chapter 2

The Dirty Dogs, a biker gang into meth and gun running, had a clubhouse out on the edge of Gatortown. No clues were found, but you fucked their shit up, stole a lot of drugs and guns, and made off before getting pinched, so that's still a win.


Chapter 3

The Niners were low-life street hustlers who found some serious hardware and carved out a piece of chaos for themselves. They held down a neighborhood of stash houses like an armed enclave in the city. It wasn't enough to keep out the crew. In a hidden basement you discovered files on chemical formulas, and the location of an unknown facility.


Chapter 4

The facility was a drug lab, a huge manufacturing plant for the new fashionable narcotic, Haze. The Niners' leadership was here to defend their territory, but that just meant more loot for the crew as they earned a bounty for the leaders' heads. Bags of haze were looted, along with documents for the actual chemical formula. A group of out-of-place ex-Triads provided the next lead.


Chapter 5

By now, Spider's group was calling itself "The Syndicate", and it was clear he spun his web around half the gangs in the city. This included the Great Four, a former Triad associate running out of the Gold Tiger restaurant. When the crew broke in, they found not only an actual tiger, but Spider himself. He was protected by a woman called the Dragon, and they escaped in a car driven by Ray, Angela's old friend(?). The crew sped off in hot pursuit.


Chapter 5.5

A high-octane car chase across the Washington Bridge, pursuing Ray's car while fending off vehicle attacks from vengeful survivors of previous targets. Car wrecks and bodies were spread across the city.

In the end, Spider and Ray escaped, but a wounded Dragon was left behind.


Chapter 6

The crew took the war to a the South Harbor docks. Battling your way through the Marielitos, a gang of Cuban outlaws and ex-cons, you captured two of their leaders and killed the rest. Spider's ship escaped into the bay, but Angela and her friend Mei Lin caught up to it and boarded. They finally had Spider cornered ... until he blew up the ship.


Chapter 7

Now.
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>>5746901

Welcome back, criminals. Ready for violence?

Reply to this post with your character information and loadout to sign up. Write your character's name in the Name field, without any weird spelling, because it helps me to find your posts.

Safehouse upgrades:

The Classy Bar has upgraded base Edge to 6 for all characters.
The Home Entertainment System now gives all criminals the [Top 10] ability: 1/chapter, name and describe one of your character's favorite movies to reroll any die.


Updates:

Pages have been reorganized.
The side job phase now includes 'prep work' activities. You have a limit of one prep work each chapter. The Blue Mare is one of these.
[Run Away] bad thing has been added. Chased is for car chases, Run Away is for foot chases.
Autofire simplified.
Aimed Attack accuracy bonus increased to +3
Deadeye now counts as an aimed attack
Suppressing Fire only works with primary weapons
Visions of Death rework
Spook rework
Thanks to Luis's blueprints, RC Cars are now RC Bombs, and can be deployed as either cars or planes.
The Stun 1 penalty is now encoded as the default penalty for corner skipping, or for failing/skipping a vault check to climb onto or over cover.
Vault attacks limited to only work with melee weapons and pistols. This works with x2 pistols because it's an irrefutable truth that you can vault over a table while firing two pistols.
Terrain and cover rules clarified.
Terrain is now specified to be divided into fragile, durable, and impervious objects.
Kicking a door open onto an enemy deals 2 damage, 2 knockback, and knockdown.
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>>5746903

Bianca Morretti, mafia princess and the infamous street racer and car collector known as Queen Bee. She and her inner circle have an obsession for cars of all kinds, whether it's for status, luxury, speed, or even shitty cars that they think are amusing. She tracks down a car in the city that somebody wants, keeps it under observation, and hires a third party to obtain and deliver. That's you.

A pair of suited goons loom threateningly over Jackal as Bianca explains her offer. She'll offer contracts for specific cars. Obtain them, bring them to a garage out in Gatortown discreetly and in one piece, and you'll be rewarded. These are basic contracts for basic cars, Bianca adds, but if you and your friends manage to impress her with some successful jobs, she'll have more lucrative contracts available in the future.

Bianca "Queen Bee" Morretti's [Boosts] side job has been unlocked.
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>>5746907

An odd smell awaits Riptide at the unmarked door in the back alley. This place appears like the employee entrance of any small restaurant in the city: a heavy locked door, nearby dumpsters, milk crates, and unidentifiable stains on the concrete. There's just something different about the smell. Something familiar.

The Chef invites you inside. He's been looking for resourceful fellows like you. He's looking for help procuring certain specific ingredients for his art.

The Chef's [Ingredient Hunt] prep work has been unlocked.

---

The mysterious invitation claims to offer guidance to those unsure of their fate. It leads Napps to a block of cramped storefronts in the back streets of Havanatown. Nestled in a hidden nook, so obscure he almost misses it while specifically looking for it, Napps find an opaque glass door. There's no details or hours of operation, only a simple script: Madame Zara.

The door opens easily under your hand, as though it was meant to open. Inside you find a dark room lit by candles, thick with the smell of fragrant incense. A woman of ambiguous age and origin sits at a low table, laying out cards. A sitting cushion and a cup of tea are already set out for you.

Madame Zara's [Tarot Reading] prep work has been unlocked.
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>>5746909

Don Torino's garage had to get a new parts supplier. Car mods have been reworked (nerfed). Please reset your old mods. You get a full refund.

Assets have been divided into normal stuff and high-end stuff, which can't be taken as a starting item. New high-end houses and cars are available.


----

The blue cassettes both play the same message: a low voice, technologically distorted by a voice changer. The voice congratulates you on finding this tape, and tells you that it has a test for you. Then it recites a ten digit number, and an address in the city.

The address leads Mizuchi and Rainfall to a pay phone. Calling the number from the phone connects you to the same distorted voice. "We know who you are, but you don't need to know us. You only need to know what we want, and what we can give you.

"What we want is to upset the order of things. What we want is to shake this city out of its complacency. What we want is chaos."

"We can give you the tools to make this happen. Your first use of these tools will be a test. If you impress us with their use, more will become available. Don't disappoint us."

Chaos has been unlocked under Contacts.

---

He's a busy man these days, but Mizuchi finally gets a chance to track down the source that the old veteran told him about. A place to buy a serious weapon. He'll need it now that Stormsplitter was destroyed. A noble end for a sword, blocking an attack from a chainsaw.

The place seems like an ordinary Chinese restaurant at first, but when Mizuchi gets a glimpse of the old cook, he recognizes the telltale signs of a master swordsman. Over a bowl of noodles, Mizuchi confesses the loss of his beloved blade. Sizing up the young buck, the old master tells him to come back after hours and have a look at his private collection.

[Bird & Tortoise] special melee weapon store unlocked.
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>>5746918

Some crew members have their own agenda. Who can say how long their goals will coincide with yours?
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>>5746922

A grey shroud fills the sky as a light rain falls on the city. It's refreshing, barely requires a jacket. But it makes people think of what ominous clouds might loom just beyond the horizon. This is hurricane season, and a storm could be approaching at any time.


On the radio is the local evening news. Sandra Lopez is the regular newscaster, a warm voice that reads any story in a perfectly steady cadence, no matter how fucked up. She talks about what's going on in the city: Ricky Valdez's cancelled concerts, Mayor Harland's re-election campaign, and the dead-end police investigation into all those explosions and gunshots at South Harbor a few weeks ago.


The main room of the safehouse in Freedom Square is dimly lit by the flickering television, and by a large window that offers a view of the neon lights of the city streets. The rain drums quietly on the window, obscuring and refracting the lights. Several members of the gang are lounging around in here. Some are listening to the radio, either because they're trying to stay on top of current events, or they just like Sandra's voice. Others are watching the television, currently playing the new episode of Hundred Fist Puncher. There's a slothful energy in the air, a waiting tension. Everyone's conserving fuel in preparation for the big blast.


Down the hall and behind an ajar office door, the top enforcers of the gang are gathered around a wooden table cluttered with maps, blueprints, drink cans, and weapons. Claire, her small size a drastic contrast to the men, is re-organizing the maps, searching for something she might have missed before.

Mei Lin is also there in the office, seated on the edge of a desk. She has blood on her suit. Seems like she's been busy. The enforcers size her up with watchful eyes. They don't much know this woman, but Claire seems to trust her, and she did haul a wounded Angela out of the drink.

Anyway, they have bigger concerns.
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>>5746930

Alamo says, "Can't say it seems like a good idea to trust anything Spider says. Angela's in the hospital because of him, right now. His goons have killed our friends. I mean, yeah, it was because we were killing them, but even so. Can we really do something this dangerous based on something he said?" Alamo doesn't even trust that Spider is really dead, so why would he trust this supposed favor from their enemy, a tip-off about a bank box?

"It's our only lead," Claire says.

Ramirez scratches at his bandages. "It could be a setup. The cops could be ready to swarm the bank at a moment's notice."

Alamo is thinking of home, of the empty space in bed beside his wife. "I need to know this ain't a wild good chase. I can't get myself killed for something stupid."

"I know this is Spider we're talking about, but I don't think this is some kind of master plan to trap us," Claire says. "The way I see it, the worst case scenario is it was a red herring to throw us off, and it's just an ordinary bank box."

"Maybe he left a fun surprise in the box," Heckler says. "Party balloons. Or more likely, a bomb."

"We'll have to be careful handling it until we can open it safely," Claire says. "Anyway, I checked on the other thing Spider said, about how the First National is a cash distribution center? It checks out. There's a lot of money in that place."

Heckler laughs. "So even if the box is a dud, we still rob a bank. Sounds fun."

Claire has a devious look on her face as she considers the take. "We should try to haul out as much cash as we can. It'll need a lot of people to pitch in and carry a bag out to the escape vehicles, or to form some kind of daisy-chain. We can figure that out once we have a better idea of the layout and escape plan."

"One more thing," Mei Lin says. "I'm coming along,"

Ramirez and Heckler exchange a tense glance.

"I don't want a cut," she adds.

The enforcers relax a little. Heckler asks, "If you don't want money, why come? You bored?"

"Angela should be here for this," Mei Lin says. "But she's not. She got hurt. I was there to stop that from happening, but I didn't." She gets off the desk, stands up.

Claire hesitates. "Mei, it's not like any of us blame you. I'm sure there was nothing you could have done."

"Maybe. I still can't let it go. Anyway, since you don't have her for this job, you have me instead. All right?"

Claire says, "It sounds good to me. We can use all the help we can get for this. Are you guys okay with it?"

Ramirez growls, "Just don't slow us down."

A faint smile from Mei Lin. "See if you can keep up."
>>
>>5746899
>>5746900

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heat%20City%20Nights
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>>5746903
First time criminal here, let me know if I need to change anything.

Name: Zen

Class: Brain

Primary Weapon: Gym Bag

Skill: RC Bomb

Gear: Armor Vest

Stats:
---------
Cool: 1

Sharp: 3

Hard: 0

Weird: 2
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>>5746903
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6(+1)/5(+1)
Move 6
Defense 8+1

Cool: 4
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird. On a
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
>Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
>[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Katana- DMG 3, +1 Crit [Block]
>Purchase Moonshadow (-$46,000 USD)
Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Fancy Clothes: +1 Defense
>Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>Heat 12
>$98,533 USD
>>
The man can't stop thinking about it. That disk. The blue disk sitting in the night stand drawer next to his bed. When his wife is gone he is busy making calls on their fancy home phone. The gang has connections stretching out over the city and Alamo is cashing in his own ones to get word to some very important people. Russians, Italians, and whoever lives in the swamp. While Claire has been working on one job, Alamo has his sights set on another. That tower looming over the city. He may not be the one to get in there, but he wants whatever is inside to look at. He gives the same talk to each person he contacts.

"Money is nice, if that is all they have then we can split it. But I'm thinking they got something special in there. And it is about time we get our hands on it. You in?"

The call is sent to familiar faces, those with reach or skills Alamo knows will be needed. Empress, Tony, Chien, Dr. Ben, and Seline.
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>>5746899
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 9/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $92883
Heat: 1
Wanted Level: 1
Assets: Pickup (free), Loud Apartment, Jackhammer Shotgun

>Gain: Teamwork Tactics
>Gain: Top 10
Ramirez can't help but obsess over his team's failure at the Tower Vault last month. When it comes down to it, he can only circle back to the team itself being dysfunctional despite its tight-knit nature. And what with him not trusting Mizuchi, that meant the team as a whole was not an effective fighting unit. Coupled with him watching a few of his favourite movies, Ramirez feels ready to be a squad leader again.

>>5746975
"I'm not sure what to trust anymore dude, Ramirez is saying to Alamo as they walk away from the meeting room (He isn't sure where Heckler went but the man will probably turn up sooner or later).

"Not trying to be disloyal, but I can't help but remember Claire learnt at the foot of Spider," He continues. "Can we be sure the two of them didn't have any fallback plans between the two of them?"
>>
Rolled 2 + 2 (1d10 + 2)

>>5746973
Blackjack smoked a cigarette on her apartment building's porch, wearing a Hawaiian shirt, sandals, and jeans shorts, contemplating something. The longer she thought about it, the more she came to realize that maybe Mizuchi had a point, always using katanas. The machete she had hacked together as a rush job, borrowing one of her outdoorsman friend's tools was quite frankly a piece of shit. Despite her utter lack of finesse with the blade, like what that new kid had, (Nishinah, her name was), Jackie was already used to using the swords, and was an even better hand with blades than she was with a pistol.

Stubbing out her cigarette on the outdoors ashtray that the landlady had put outside, after dozens of burn marks on the concrete steps, Blackjack ambled inside to her apartment, walking to the phone as she pulled a cold can of beer from the fridge. Lena was still at school, right now, so she shouldn't be needed for a couple hours, on Lena's side and on the gang's side- why not look for a new weapon with the one who knew his shit?

Jackie called both Mizuchi's home, and Mitch's Videodrome, in hopes that the wannabe gang samurai was there. If anyone picked up, she finished sipping her beer, and said, "Hey, Mizzy! I need your expertise for something."

>>5746973
>>5746907
>Gang: Iron Coffins Affiliates (5 men, Biker Gang members) (Cool 2, Hard 1) (Aggression)
>Send the Iron Coffins Affiliates out on a Hit.
After her conversation with Mizuchi was finished, but before she left her apartment, Jackie called Sam, her friend within the Iron Coffins. "Hey, Sam."

A gruff, deep voice came from the other end. "Yeah? That you Jackie?"

"Yep." Her tone was completely different than she was with Mizuchi- she was making an effort to sound aloof and tough. "I got good word that those Marelitos assholes are guarding one man by the name of Ricky Valdez."

"No shit?" Sam was either excited or furious, from how the growl in his voice grew. "That mean you're going after him?" And the Marelitos as well? The second question went unsaid, but it was apparent.

"I'm going to try and keep things quiet on the hit against Ricky- but if you could go out and whack Juan, so he stays out of the way, that would be great. I'm also pretty sure there's still a bounty on his head, so you'll get a cut of whatever they give us."

Sam laughed, on the other end, and the sound of roaring bikes blasted through the tinny headphone. "Aces. We'll do just that. See you when it's over for the exchange of cash."

"See you then. Sam."

>Dice are for goon job
>Announcing my Candidacy for Pointman on the Ricky Valdez assassination job.
>>
>>5746989
>Paying $6,000 USD to bail out my goons.
>>
>>5746903
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 10/10, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Visions of Death, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $21908
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

When Nishina shows up next, she looks rather different. It appears that the gang's special tailor was more than happy to accommodate the specificity of her request. The experienced eye notes armour woven into the fabric and backing it up behind. It seems she's warming up to the idea of mixing her own ways and those of Heat City.
>>
>>5746980
Alamo shakes his head as he gives his fellow Enforcer his thoughts on the matter. "I trust Claire. If she wanted us dead she would have sent us to a trap earlier. I just think she is seeing something that isn't there. That Tower though, that has got to have something important going on in it. I've been looking into it ever since you guys got chased off, something is fishing about it."
>>
>>5746993
"You're probably right," Ramirez shakes his head. "There's just too many unknowns about the fate of Spider right now."

"Anyway, I have seen something of your prep for that, you're definitely putting in a lot more pre-planning than we did." Ramirez chuckles, adjusting his bandages as they slip.

"I've been thinking of hitting it again myself, with the same crew. Between our two teams the thing should get cracked wide open. Good luck, 'lamo."
>>
Rolled 1, 2 + 8 = 11 (2d10 + 8)

>>5746900
>Survived 1 mission, Several Marielitos were kiled last time: +1 Cool
>Gained {Top 10}: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
>Nerfed Lancer, Buy the Nitrous for reroll speed Check (10,758-3500=7,258)

>>5746907
>Participate in the Flamingo Furious, Using avantage gained last time

Name: Rico Torres
Type: Thug
HP 9/9
Edge 6/6
Move 5
Defense 8(9)

>Cool: 4
Sharp: 0
Hard: 3
Weird: 0

{Die Hard} First time you would die on a mission, survive and convert all remaining edge to HP
>{Top 10}: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

[Stylish Clothes](Sports): +1 Defense (Alan's)

Vehicle: Lancer [4/2/1]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed Check)

Invitation: ?

$7,258 USD Total
>>
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>>5746903
>Car Parts and Prior Job funds processed.
>Level up and gain Sharp
The last raid night with the boss's gang had been absolutely shit. At least, that's how Mizuchi saw it. Objectively it was a success, they'd gotten off with a shit ton of loot with few casualties, and dealt yet another heavy blow to the Syndicate. Probably the most decisive of all with its leader dead. But Mizuchi felt no catharsis at this, only a further boiling rage at the situation. Spider, after all he'd done, took the coward's way out via bomb. Mizuchi had been animated for the last several months primarily driven by the thought of cleaving his head from his shoulders with Stormsplitter. Now that was impossible on two fronts, given the mad psycho murderer's chainsaw had shattered his faithful blade. As such, the man was left with little else to do in the interim period but languish in his apartment and watch the city streets below. Still, some of that old fire churned beneath the ash in his heart, as he found himself occasionally visiting the old blademaster who ran the Bird & Tortoise. He hadn't found a blade that called to him yet, that was a process that took time, but he made a note to bring his fellow swordsmen here sooner rather than later. He could vouch for them, it was the least he could do.

>>5746989
It takes a few rings, but eventually Mizuchi will pick up. The young samurai, despite attempts to sound like his usual self, is evidentially troubled. "Hey Jackie, what can I do for you?"

>>5746980
Sometime later, Mizuchi will approach Ramirez. He doesn't beat around the bush. "I can get us back in that tower. Give me a chance to make up for fucking the last one up."

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1, Cool 4, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $20.483
Special Talent: Flash Step, Agility
Assets: Katana Coupe [Speed 2, Handling 1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
Rolled 9 + 4 (1d10 + 4)

>>5746918

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 8/8[9/9]
>Edge 6/6
>Crt 6
>Defence 5[4]
>Move 5[6]
>Hard 2 Weird 4 Cool 1[0] Sharp 0
>Talent: Smash

>Gear:
>Number 3 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>Fists(Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

$8258

Afro took a drag out of his cigarette after a long day of hard work doing, well whatever it is that needs doing at the places tony owned. He's been feeling great lately after taking his meds so ninja ninja doesn't show up when he's out and about though he's still a bit sore in the arms where the boat hit him but he knows that will pass, he's a big guy after all. He took a deep breath taking in that fresh city air and waited for the bus since at the end of the day he's still broke as all hell and he has no money to spare at the moment.

'Something big is coming afro, you're gonna need to break out that bandana of yours out soon.' A familiar voice came up from behind making afro turn around to whoever spoke to him, but there was no one there. Perhaps he can ask a shrink to up the dosage on his meds, this kinda shit has been happening too often lately

>Dice are for being a bouncer at the blue mare. using weird instead of hard
>>
>>5746998
"I need to buy swords." Despite Mizuchi's worrying lack of enthusiasm, Blackjack tries to remain cheery. "Wanna come along?" The hell got into Mizzy since they last spoke? Did he get dumped or something? Did Mitch's close down?
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>>5747001
oop forgot to put on the pic

Also to put in
>+1 weird for surviving a mission
>-1 cool for getting wasted
>>
>>5746998
"No shit?" The bandaged enforcer stares at his diminutive colleague in shock.

"I was expecting us to have to hit Guardian again and hope for another of them blue disks." He says later as Mizuchi explains the details.

"This changes everything. I can transfer you some money to pay for it, but the rest of the crew will have to chip in. And don't feel bad, kid. That Tower was FUBAR all round."

>Transfer $20,000 to Mizuchi for the purposes of buying a Blue Disk
>>
Rolled 8 + 8 (1d10 + 8)

>>5746997
>>5746907
monkaS
>Use 1/Chapter reroll from Nitrous
>>
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>>5746936

Troubled dreams of dark water, drowning in infinite blackness.

Carmelita wakes up in a sweat, breathing heavily. It didn't end that way, she tells herself. There's air to breathe. She's alive.

Not that her current situation makes her feel great about it.

Her current home, if you can call it that, is the inside of a converted shipping container. Barely enough space to stand up or move around. She has a medical cot for a bed, a bucket, and some dollar store pajamas substituting for a hospital gown. That's it. Oh, and the handcuffs.

She's heard about places like this before. Part street doc, part private prison. You sent people here if you fucked them up and wanted them to get better, but not get away.

Still better than washing up as a floater. She'd seen them before, when patrolling the docks. Drowning victims whose bloated bodies had filled with gas, buoying them to the surface. Floaters.

She would have been one of them ...

The lock turns in the heavy reinforced door of the shipping container. Time for breakfast.

There's a small communal area where prisoners/patients are allowed to eat if they behave themselves. Luis is digging in to his morning ration of eggs, biscuit, and coffee. He waves her over. "Another day in paradise."

Unexpectedly, a third party joined their table, a person of imposing height and stature. Carmelita tensed as she looked up, ready to defend herself, but this person seemed to have words in mind.

"I imagine none of us expected to find ourselves here," says the Dragon.

Carmelita scowls as she jabs a blunt fork at her eggs. "I heard you've been enjoying the hospitalty here for a while."

Luis says, "Might be safer in here than out there these days. Not many of us left."

The three fell silent. They had all heard about the ship explosion. None of them knew whether Spider was alive, or what the future of the Syndicate was.

"The way things are going," Carmelita says. "Those crazy bastards might actually clean up the rest of us. Half the reason Spider put together the entire Syndicate was to overpower them, stop them from fucking things up. Didn't do us much good."

"Who can say?" the Dragon says. "Maybe they'll even do what we thought was impossible."

Luis protests. "The whole point of the agreement was we couldn't win, right? How can a bunch of weirdos do what half the city's gangs working together couldn't do?"

"If anyone can," the Dragon says. "It's them."

Carmelita had never felt good about accepting Spider's bargain. Later, when she found out the truth of things, she liked it even less. But she had accepted the brutal necessity of it all. Now the Freedom Square gang was going to ruin the whole thing ... and Carmelita wasn't sure she wanted them to fail.

The Dragon turned to look at one of the shipping containers. Its occupant hadn't come out since she arrived.

"I think it depends on her," the Dragon says. "Will she recover? And if so, can she become who she needs to be? Time will tell."
>>
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>>5746903
Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 10/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), Smoke Grenades (2 Uses)
Cash: $82725
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable), "Killer Queen",

Heckler doesn't really care all too much about the concerns going on right now. He really wanted to blow up Spider with his last rocket but he now can't because Spider blew himself up and everyone was chastising him for "friendly fire". Wasn't his fault that he apparently caught someone in the blast when it veered around the building he was aiming past.
>>
Rolled 6 + 1 (1d10 + 1)

>>5746992
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 10/10, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+1, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16908
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>Gold Ticket to the Blue Mare, Mia

Nishina knows that this is a trap. It's a job for Mia. It always has been. Indulge a client, let them believe a bond exists, extract as much money as possible. She's just done it very well. But damn it, she's attached. It's a source of strength to Nishina, whatever Mia's feelings.
>>
>>5746903
Name: Alamo
Type: Enforcer
Stats: HP 11/11, Armor 2, Edge 10/10, Move 6, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Shield [Block 2] (Provides Heavy Cover to allies when Blocking)
Factors: Hard 4+1, Cool 0, Sharp 4, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

Rebel ([Free],) 2 Speed, 1 Handling, 0 Size
Cash: 102630
Heat: 7

On his way out one the man notices a new hit. That fucker Ricardo Valdez. Alamo hates that song of his always being on the radio. If he can put a bullet in him and get paid then that would be a good day.
>Will Gunner, Lookout, or Infiltrate the Ricky Assassination
>>
Rolled 13 (1d22)

>>5747003
There's a bit of silence on the other end, before Mizuchi speaks up again. "Yeah, I can do that. Been needing to anyway. That chainsaw freak dealt Stormsplitter a mortal blow. As for where, I know a guy, only deals to people passionate about the art of the blade. I'll vouch for you, and anyone else who wants to come along. Meet me at the corner of 5th Street, in Princeton, around 7PM." A bit of his normal self crept back through, perhaps it was being without a blade that troubled him.

>>5747005
Mizuchi nods and accepts the cash. "It's gonna take a bit more than this, but don't worry. Rainfall and I can split the difference, since they seem interested in the both of us. I'll handle the getaway, the Don's crew had to take out a lot of the mods I had installed, too damaged by machinegun fire to use, so the backseats are properly spaced again. That, and I'm without a blade at the moment, so I can't really do internal work. Oh, those mysterious voices, they also have explosives and breaching equipment available. I don't think that'll come in handy for the tower, but if there's anyone I trust with that kind of kit. It's a professional like you. Just give me a call if you need that stuff for our next job."

>>5746909
Before his seven o'clock at the Bird & Tortoise, Mizuchi would amble his way into the mystic's shop. His heart was troubled, and he needed to know what reason he had to exist with his vengeance and his fealty stolen from him. Perhaps the cards would provide an outlet for a release of the red haze in his mind.
>Spend $500 on a tarot reading, total cash remaining $39,983.
>>
>>5746903
Name: Napps
Type: Thug, Lv 2
COOL 2 | SHARP 0 | HARD 4 | WEIRD 1
HP 10/10 | Edge 7/7 | Move 5 | Def 6 | Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 3 DMG (Bruiser), Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
Top 10 (1/chapter, name & describe my character's favorite movie to reroll any die)
Die Hard (on death, exchange all remaining Edge for HP & second wind)
Posessions:
Cash: $8,628
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
[Equipped] Two-piece Suit (+1 Edge)
Grand ($15k value, 1/1/2, Sedan, Free Asset)
1 Blue Mare Gold Ticket
1 Box of Worm Medication
Mysterious Stranger's Attention

> Upgrade: +1 to HARD

Although the tall, leather-jacketed thug is nowhere to be seen at the hideout, a poster's taped to the wall, near a collection of flyers - a crudely drawn sword & a splash of blue draws the eye onto the remaining rough text of the flyer.
>>5746989
"To the Blue Haired SwordsWoman. I've heard you're planning a hit. I wanna make sure y'all come back from it. I've got Hard muscle. Call." Underneath, a phone number.
>Napps is now available as a gunner for the Ricardo Valdez Contract
>>
Rolled 10 + 2 (1d10 + 2)

>>5747015
Nishina flushes, burying her face in her palms. "You... you enjoy this far too much. Fine. I promise I will try to stay safe. But-"
>>
>>5747023
Jackie smiled, at hearing the life return to his voice. "Nice. See you there, I'll throw a call back to the safehouse, see if the new kids want to come ogle swords, but it'll probably just be us. A lot of them have 'real' jobs, or other business around that time." She would, in fact, only send an invitation to Rainfall, as Nishina and the other new assassin weren't basically her younger sister.

Moving to the counter, Blackjack dashed off a quick note, and left it pinned on the fridge, for Lena.

"Back Soon. Gone shopping.
-J"

-----

Going to retrieve her bike from the Iron Coffins garage (they found it, scratched, dented, and abused, after the highway chase), Jackie zips off towards the Bird & Tortoise, after spending a few hours doing legwork at the docks for Claire, keeping an eye open for reprisals from the friends of the Marelitos. Things seemed quiet, but... well, things had seemed quiet when the Boss got whacked, too.

Parking in front of the Bird & Tortoise, Jackie waited for Mizuchi and Rainfall, smoking a cigarette, looking for all the world like a random beach babe that decided to go downtown, nothing like the blood-spattered assassin that they knew.

>>5747031
>>5747016
"Alamo and Napps, joining the Valdez hit. Gotcha. Now we just need a fourth, and we're good to tell Claire we're going for it."
>>
Rolled 10 + 1 (1d10 + 1)

>>5747037
"Th-that's not fair, I've never done this before. With anyone. You shoul-その手はどこへ行くのああだめだ"
>>
>>5747023
>Apply the Hanged Man fate, +1 Cool, +1 Weird, -1 Move
Mizuchi stops the mystic before she begins to reveal the three card spread, representing past, present, and future. "Please, Madame...Just...tell me what's right in front of me. I'm...I'm very lost, right now. My past is certain, and my future doesn't matter to me at all. All I need to know is the reason I keep moving today."

The mystic obliges, revealing only the center of the spread. The Hanged Man, a symbol of indecision and hesitation, but one that would reveal a path forward that would be missed otherwise. To say Mizuchi felt better would be a lie, but a certain steel reemerged in his heart. He was desperate for a purpose, he always had been. He had hoped he would find it here, but to know that the aimlessness he felt now was key to divining that made it far easier to bear. "Thank you for your service. The path I walk has never been easy, nor is it ever clear, but that is a samurai's burden."

To make up the difference between what was charged, and what was revealed, Madame Zara allows Mizuchi to take his Hanged Man with him. The samurai tucks the card safely into his jacket pocket. Its omen would carry him forward through what lay ahead, until its sway over his life came to an end.

>>5747041
Jackie arrives at 6:55. The man lived in Princeton, so it wasn't hard for him to make the trip. He seems surprised to see Jackie in her off duty attire, as he was still in his usual ballistic fiber suit, but he supposed she was living something closer to a normal life than him. "Heya Jackie, how's it been? It's weird seeing you casual like this, I gotta say." There was still an odd disquiet about the kid still, but he seemed a little more together than he was before.

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $39,983
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move)
Assets: Katana Coupe [Speed 2, Handling 1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5747048
"Oh, this?" Jackie tugs at the Hawaiian shirt's collar. "I got it from a Marelito from the last mission. Liked how it and these shades-" she taps the aviators she also stole from the guy she had choked out and tossed into the marina for this outfit, "-makes me look like Magnum P.I."

Hopping off her bike, her long, slender legs shining in the sunlight, Jackie looks over at the Bird and Tortoise, brushing her short platinum blonde hair back past her ears. "So, you know these guys well, yeah?" It's not obvious, with her shades, but Blackjack is on her toes, keeping an eye out all around.
>>
>>5747046
"I... you confuse me greatly. I thought that... mrrrrgh." Nishina lowers her forehead onto the table, massaging her temples. She had thought she knew that it was a one-sided bond, but as ever, Mia had surprised her. Now she didn't know what to believe.

"Please just hold me closer for now. I need it."

>>5747053
Before Blackjack can reply, Nishina shows up. Her hair and clothes are a little dishevelled, highly unusual for the young woman. Neither knew her that well, but it was all but branded on her forehead that she was fastidious and orderly.

She had been hoping to find some kind of peace in the act of searching for a new sword in the places that she knew would house them of sufficient quality, but she had not been hoping to encounter anybody else in the process. Especially not people she knew and held some small level of connection with.

Nishina awkwardly runs her hands across her hair to try and smooth it out, with little success. She says nothing, hoping in vain to go unnoticed in her resplendent traditional dress.
>>
>>5747053
"Huh, I was wondering what the deal with that was last time, well, more the machete you had. Is that why you wanted to come out here today?" He'll look at the restaurant as well. "Yeah, an old vet told me about the place a few months back. Took me ages to finally follow up, but it's legit. The elder running this place has that look in his eyes that anyone with the same can recognize. That of a vow to live and die by the blade. Just wait til you see his collection, I've never seen anything like it. It's like sword heaven, eh?"

>>5747056
Mizuchi blinks a few times, seeing Nishina in her definitely ancestral garb. "Kon'nichiwa, Nishina-san, anata mo kaimono ni kite imasu ka?" His Japanese didn't extend past the greeting, thankfully for Jackie. "Is that the traditional dress of your family? It's incredible! Must be a special occasion for you to break that out, eh?" If only he knew, if only he knew...
>>
Rolled 4 + 3 (1d10 + 3)

>>5747031
When his eyes open, Napps is… not dazed - everyone's dazed when they wake up. But the headache he's got is killing him - with the ache over his chest adding fuel to the fire. He shuts his eyes, hoping the throb will work it's way out. In the meantime, he still had to figure out where he was. So, instead of blinding himself and turning his hangover into a migraine, he tried recalling how he got here - starting with the last major memory he had: the night at the docks.
He remembers dragging the Frenchman - Chien - onto the port, everyone splitting after the ocean fireball and the momentary debrief. His chest was burning - muscle pain from the chainsaw - The Fucking Chainsaw, strapped to his back - slowly stepping out from the flow of adrenaline. Somehow though, he got on a bus. Him, Chien, the boat hacker - Fiction - and the nervous girl, the one from the boat. Rainfall. They grabbed food to go, did a brief meet-and-greet on the bus to the base, dropped off the- Chien, at the safehouse, then...
…Shit, he stayed a few nights. The hole torn in his chest was fucking vicious, needed in-house doctor care. It was a blur, but he remembers waking up in the safehouse doctor's office, bandages wrapped over his tits - still hurt, but it was… ignorable. Nobody stopped him from leaving - knew he'd been gone for a few days from the number of parking tickets on the windshield.
After that… Mr. Vespucci. Invited Napps to the Mare to check-in, refresh, heal up. Would be better than sleeping in the car for a few days with sore wounds, and he had a ticket to cash in. Assumed that Talia'd be happy to know that someone she just met didn't die the day after meeting them.
>Spending Gold ticket on Talia, cumulative +3 to roll.
>>
Rolled 6 + 4 (1d10 + 4)

>>5747016
With Alamo having his own hands busy, he calls for his gang to do another round of courier work. Though this time with their own vehicles. Mostly. Alamo lets Boone use his bike for the actual carrying and not just decoy work.

Biker Gang (Rider)
Four guys. Boone, Custard, Travis, Bowie
Vice: Aggression
Hard: 1
Cool: 2
Sharp: 0
Weird: 0

Rebel ([Free],) 2 Speed, 1 Handling, 0 Size
>>
>>5747056
>>5747064
Looking at Nishina, Jackie smirks. She knows that look on Nishina's. Girl got some action and doesn't know how to feel about it. She won't tease the Japanese girl, though- they're all coworkers, now, after all. "Nice outfit." She mirrors Mizuchi's sentiments, giving her a slight smile, aviators reflecting the sunlight. "And, Mizuchi, you're right- there's something to katanas-" (pronounced ka-tay-nas) "-I feel like I do a lot better with 'em."

By now, Blackjack, with her beachcomber outfit, Mizuchi, in his work outfit, and Nishina, in full Japanese garb, were probably attracting quite a bit of attention- so Jackie nodded towards the Chinese place. "Wanna wait inside for the kid, Mizzy? Get some AC and some shade?"
>>
>>5747074
"Yeah, I can't imagine using anything else myself. The katana is the most superior of blades, after all."

Mizuchi, living in his own world as usual, did not seem to notice the odd collection they made. "Sure, I'll get us a table, in case either of you or Rainfall haven't grabbed dinner. The food here is pretty good too. A man like the owner here wouldn't bother unless it was something he was equally dedicated to, after all"
>>
>>5747064
>>5747074
Nishina looks between the two. Mizuchi, who does not know. Blackjack, who most certainly does. Mercifully, Blackjack doesn't let on, and Nishina flashes her a thankful look for not embarrassing her.

"It was indeed an important occasion," Nishina replies tactfully, hoping the heat she felt crawling up her neck at the statement was not visible. "I decided to find a new blade on the way back, as it seems you both have as well."

>>5747078
Nishina's eyes widen fractionally. "You know the owner?"
>>
Name: Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 8/8
Move 5+1
Defense 8+1

Cool: 4
Sharp: 2
Hard: 1
Weird: 0

Lightning Reload- One 0AP Reload/ Round.
Moonlighter- Advantage on one side job you roll during downtime.

DMR- Range 30, DMG 4, Ammo 3/9
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1

Cool Suit: +1 Defence, +1 Edge
Fancy Clothes: +1 Defence
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $72900

>Heat: 5

Overturned Dirthog (0 Speed, 3 Handling, 0 Size, Off-Road, Sports Suspension)
Loud Apartment (Workshop, Bedroom, Kitchen, Bathroom)
Secure Warehouse (Workshop+, Security+, 5x Bedroom, Office, Bathroom, Kitchen, Studio)

Machinist Apprentices (2 Sharp, 1 Cool, Paranoid)

>>5746975
Seline turns up personally, wearing a metallic mask and festooned with weaponry. You’ll never figure how she manages to carry so much with so little issue…

Despite practically wilting from fear and anticipation, she seems ready to take part.
>>
>>5747079
Mizuchi nods. "Like I was telling Jackie, I got a lead here a bit back. I came to investigate a week or so ago. He recognized me as a fellow follower of the way of the sword, and so granted me access to his collection of wares."
>>
>>5747078
>>5747079
>>5747086
Blackjack fights the urge to laugh, smirk, or otherwise tease the small Japanese girl as she enters the Bird and Tortoise with Mizuchi and Nishinah. It's getting harder and harder as the swordswoman just gets even more flustered- she's downright adorable. "I'm hoping for something more durable than my last few swords- even if I have to shell out for more than 30 bucks." Jackie shrugs, nonchalantly, as if what she had just said wasn't abjectly horrifying to the properly trained swordswoman and the anime fan. "Though that shouldn't be an issue, collectors like this guy probably have better weapons than pawn shops do."
>>
>>5747081
To focus herself, Seline goes out to do one of the things she does best, to her own surprise.

Driving very, *very* fast.

> Buy a Zero, Tune it with +1 Handling and a Handling Reroll.
> Take on the Central City Circuit
>>
Rolled 4 + 8 (1d10 + 8)

….let’s try that again.
>>
Rolled 6 + 8 (1d10 + 8)

Close, but not quite. At the final turns, I push just a bit further….
>>
>>5747089
"Th-thirty dollars? That is..." Nishina coughs into her fist, wiping the shock off her face. "You can be certain that you will find weapons of higher quality in this establishment. I do not know the man, but I understand his type."

If the owner had indeed recognised something in Mizuchi, then it would appear that she had underestimated the young man's conviction. Yet another misjudgement of character that she had made recently.
>>
Rolled 4 + 8 (1d10 + 8)

……..

[Top 10]

From the vaguest corner of my mind, I recall one of my uncles always had some documentary on… probably the only one he had. Was it… Chariots of Flame?
>>
>>5747089
Mizuchi seems less incredulous at the price and more the fact she'd broken this many. "I need to give you some maintenance tips. Stormsplitter served me well until now, despite being similarly priced."
>>
It was close, very close.

But in the end, some things weren’t meant to be.

Awed by the other’s display of speed, all I can do is just barely catch their tail….

Next time. There’s always another day.
>>
>>5746903
>Another day, another contract: Gain {Spook}{Top 10}
>
>>5746989
>Putting my candidacy for Infiltrator on the Ricky Valdez assassination
(Currently at the restaurant so I'll try to post something good for this)

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 8/8, Move 6(7), Defence 6, Crit on 6
Factors: Hard 0, Cool 0, Sharp 2, Weird 4
Weapons: Pistols (Range 10, Damage 2, Ammo 4/8), Fists
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3), Frag Grenades (3/3), [40500$]
Special Talent: {Infiltration}{Spook}{Top 10}
=Heat: 2
[Phone Number?]
[48758$]
>>
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Rolled 9 (1d22)

>>5747016
A walk through remnants of his patrol routes and old haunts has Alamo remembering something Napps mentioned. A woman that claims to know the future. With some cash in his wallet and a worrying job coming up the man decides to pay the woman a visit. It takes him almost a half hour to find the right alley. But his glare keeps any shitheads from bothering him. He has to crouch through the doorway. As she steps inside the woman is already setting out cards on the table between them. "So you the woman to see about future seeing or whatever? Better not be some scam or I'll get my money back."

Madame Zara watches, shuffling the cards around on the table. A brief explanation has Alamo sigh before coughing. The place was so filled with smoke even a bar in Texas wouldn't be able to bottom out the air quality. He was already there, so Alamo picked up a card at random.
>>
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>>5747067
It was just good to see Talia again. They didn't get as intimate or as… in-depth? As last time, but that's for the best - his injuries were still aching, sore and distracted from the… everything, that happened. Gave them time to just chat in a more casual spot. It was nice. Let him chill, unwind for... shit. He really needed that.

Two things pulled him out from his memories of the last night: a pang of ache from his head, and a heavy growl from his stomach. One reminded him that, aside from the table teases he ate with Talia, he hadn't eaten since the night at the docks - explains why the other was hitting so hard. Resolving himself to move towards the nearest buffet, he pulled himself up - recongizing the backroom of the Blue Mare from his bouncer shift, but not the stuffed basket resting on the table, next to his jacket and wrecked glasses. At the top, a thick wad of cash, the words "Napps' Cut" written on the wrapping money strap thing, and a note on the handle - "A gift from the Empress."

The growling stomach reminded him of his need to feed - and how thinking smart doesn't come to him well on an empty stomach. He makes a note to check back in on this "Empress," as well as on Rainfall, his car, that sponsor from the fight club, make sure the suit & chainsaw are still at the base... maybe a to-do list would be good. For now, he grabs the basket, throws his jacket on, the sunglasses into the pocket - and moves for the closest place to eat.
>+1 Temporary to HARD
>+1 Mystery Gift Basket
>>
>>5747104
Nishina's incredulous gaze redoubles itself in Mizuchi's direction at the admission.

"あなたもですか?天の助けだ。"
[You too? Heavens help me.]
>>
>>5746989
>>5747016
>>5747031
>>5747106
>Ricky Valdez Assassination
Pointman: Blackjack
Gunner: Napps
Lookout: Alamo
Infiltrator: Tobias

>>5746907
After her outing with the rest of the katana wielders, Blackjack would go to Claire's office, appearing from behind her, once again, sneaking up on the young woman for entertainment's sake. "Hey." Smirking, while removing her aviator sunglasses, Blackjack will jerk her thumb towards the common room of the warehouse. "I've got a crew for the Valdez hit. Do we have the go-ahead, Claire?"
>>
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>>5747108
Alamo looks at the card then the woman. "It says Strength on it. So I'm this lion, right?"

Before the Madame can give a full explanation Alamo cuts her off. "So good things are coming my way due to my bravery and power? Well no shit. Keep the change."

On his way out Alamo whistles. Why was he getting worried? He'd killed plenty of tough motherfuckers. If he had to kill some tougher motherfuckers he'd come out on top. He always did.
>>
>>5747110
"I am unashamed to admit that I fear asking this question, but how /do/ you both care for your blades?"
>>
>>5747126
"Well, you can get angle grinders at Home Depot. But I found that kitchen knife sharpeners work just as well." Jackie drums her fingers on the table that the three assassins were seated at, waiting on her rice and beef skewers. "I'm guessing that genuine collector's items not made in a Korean sweatshop need different care than the swords I had?" At Nishinah's horrified look, Jackie asks the second question, seemingly unaware of the distress she is causing sword-lovers all around the world.
>>
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>>5747111
"God, please, yes. Get it done as soon as you can, I'm so sick of that song on the radio all the time!"
>>
>>5747130
Nishina looks about ready to faint at the mention of an angle grinder being used on a sword.

"Yes. Yes, absolutely."

She casts a hopeful glance towards Mizuchi, internally pleading that his sword maintenance is less of an abomination.
>>
Rolled 10 + 4 (1d10 + 4)

>>5747147
Alamo gets into position to keep lookout. He'd prefer to do something more intense, but whatever is needed to get the job done.
>>
Rolled 5 + 4 (1d10 + 4)

>>5747147
"Your wish is my command."
>dice for the Valdez hit
>>
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Rolled 10 + 5 (1d10 + 5)

>>5747111
>>5747147
Napps takes position, guns in hand. The chainsaw would've brought some extra firepower to the mission - but he didn't want to call too much attention. Any attention right now would've put the mission in jeopardy. Besides, he wanted to give himself a few more days before trying it out, at least. A few more days to heal the wound on his chest - to fade out the memory of looking down at his wound, seeing the bloodied trench stop right where his now-busted glasses had rested on his shirt. Or maybe he should remember that a little longer. As the team moved, two thoughts crossed his mind before he let them grow blank for the mission.
1) Keep the team safe, and they'll keep you safe.
2) Remember to buy new glasses.
>>
>>5746940
Don't forget your 500 bucks can buy you something nice like a Suit. And a free other asset.
>>
>>5746907
>>5746998
Ramirez would send the word out to his trusted heisters, plus Mizuchi.

"Alright, we've got a line on a second shot at the Tower. I don't know about you, but I'm eager to make up for last time. I know Alamo's already setting up a crew to hit the place, but that's no reason to not have a go ourselves. I trust you guys to get it done.

>Sign on sheet for Tower Vault heist team 2: Ramirez as Gunner, Rainfall as Point(wo)man(let), Heckler as Hacker, and Mizuchi as Driver, assuming they reply to this with confirmation. And assuming Rainfall transfers 20k to Mizuchi to buy a blue disk.
>>
Rolled 1 + 2 (1d10 + 2)

>>5747147
Diana: Good evening, 47. Your next assignment takes you to the vibrant and chaotic streets of Heat City. Our client, who remains anonymous, has a strong desire to silence the music sensation known as Ricardo "Ricky" Valdez.

Ricky Valdez, also known as the Latin heartthrob with a voice as smooth as his moves, has skyrocketed to fame with his hit song "Heartbeat." However, his chart-topping success hasn't come without controversy. Valdez's recent breakup with synth-pop princess Daisy 'Daydream' Diaz has dominated the headlines and raised questions about his future in the music industry.

Valdez has retreated from the public eye, seeking refuge in the Varadero Hotel. It seems that he's chosen to hole up under the protection of the Marielitos, a notorious gang of Heat City. While the reasons behind our client's request remain shrouded in mystery, our objective is clear: eliminate Ricardo Valdez.

Your primary point of entry will be the Varadero Hotel's rear entrance, accessible through a small alleyway. Be mindful, 47 – the Marielitos are on guard, so expect heightened security. Your target is likely to be surrounded by his entourage and gang members, so blending in and maintaining a low profile will be key.

The Varadero Hotel is a maze of luxury and excess, but your focus should remain on Valdez. Gather intel, observe his routines, and exploit any opportunities that arise. It's worth noting that the hotel's main nightclub, "Sirens," holds sentimental value to Valdez and might offer a chance to isolate him.

As always, I've uploaded additional information to your agency tablet. The clock is ticking, 47. Approach this mission with your trademark precision and adaptability then give your team the moment to strike. The fate of Heat City's nightclubs may hang in the balance.

Best of luck.

>Use Sharp 2 for Infiltration
>>
Rolled 8, 2, 5 = 15 (3d10)

>>5747168
>>5747171
>>5747192
>>5747219
Luxury Loot Rolls.
>>
>>5747227
>Electronics
>Cocaine
>Green Disk

>Total Take: $158,500

Ricky Valdez Assassination Payout:
>Blackjack: $39,625
>Alamo: $39,625
>Napps: $39,625 + Demo Tape
>Tobias: $39,625
>>
>>5747231
Also, Alamo, Napps, Tobias, feel free to take the Green Disk, I don't need or want it.
>>
>>5747231
Blackjack, wearing a white linen suit, was spattered with red, smoking and sitting on top of a fat Cuban bodyguard's headless corpse. Cutting her way through the Marelitos? Simple. Doing it quietly and in such a way that it allowed Napps to approach the target with a suppressed pistol, without causing a firefight, and alerting the world to their presence? Much more difficult. There were some close calls, of course- but in the end, they were dead, Jackie, Napps, Alamo, and Tobias were good as paid, and Jackie made more money in a single night than most schlubs would see in half a year.

Looking into the decapitated head's eyes, Jackie finishes her cigarette, stands up, and stubs the cigarette out in a glass of whiskey, before pocketing the source of DNA. Punting the head out of her way, Jackie has a neutral expression when she leaves the hotel- killing the Marelitos didn't bring her any pleasure, somehow. Even though she HATED those assholes. Maybe revenge is utterly futile, and killing gang members who were guarding a celebrity was pointless.

... Or maybe it's just because Carmelita (that bitch) is still alive. Either reason was equally possible.
>>
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>>5747016
>>5747167
>>5747130
>>5747104
The group watches as a completely bored looking Alamo leaves the back where well respected blades were said to be in. In one hand is a takeout bag and the other what is clearly a sword wrapped up in a sheet of high quality silk. In his jeans, leather jacket, and t-shirt Alamo walks through the Chinese restaurant and leaves without saying a word.
>>
>>5747246
-42000 for 「Azure Dragon」
108255 leftover
>>
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Rolled 4 + 3 (1d10 + 3)

>>5746903
>Name
Horace II
Isn't that precious.
There she is, standing alone in front of a small mural she'd made herself, looking down at the patterns on a horrible tie she'd found. Something to remember a dear friend by, one the cops said to be in the wrong place at the wrong time. It's enough to bring a tear to your eye. It isn't right. It isn't fair! Gone without a trace for a week then turning up dead in a dockyard shootout like he was nobody at all. The longer Horace looked at the patterns on tie, swirling and slashing and clashing against each other the bigger the knot of rage inside her stomach grew.
It wasn't right, it wasn't fair, and somebody was to blame. She's going to find out who.

>Type
Assassin

>Attributes:
Hard 0 - HP 6/6
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/5
Weird 3 - Crit on 7+
Move - 6

>Skills:
Agility

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Katana (Zweihander) - Melee, Dmg 3, [Stance]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $225
[Free Asset] - Ronin Motorcycle

------

>Cause some MAYHEM for the dearly departed
>>
Rolled 10 (1d22)

>>5746899
>Rolling for Tarot

[Psycho] Alan
C: 2 H: 4 S: 0 W: 4
HP: 12/12 Edge: 6/6 Move: 7(6) Defence: 6(8) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $14876
[First Aid Kit] (2/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Bouncer Cool Token]
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 8
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +3 Detectives, Addict Downside
>>
>>5747244
>>5747231
Name: Napps
Type: Thug, Lv 2
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 11/11 | Edge 7/7 | Move 5 | Def 6 | Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1)
AR (Range 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
Die Hard (on death, exchange all remaining Edge for HP & second wind)
Posessions:
Cash: $48,253
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
[Equipped] Two-piece Suit (+1 Edge)
Grand ($15k value, 1/1/2, Sedan)
Green Disk
Demo Tape (Grants [Latin Beat])
1 Mystery Gift Basket from Empress
1 Box of Worm Medication
Mysterious Stranger's Attention

>Napps has obtained the green disk! He has no idea what to do with it!
>>
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Rolled 8 + 3 (1d10 + 3)

>>5746899
>Using my Dectives Mallard Gasgone and his partner Kai Kusanagi to look into Ray and Angela's past using Weird.
>>
Rolled 6 (1d10)

>>5747257
>Mayhem 7!
Roll for STREET LOOT
>>
Rolled 1, 2 = 3 (2d5)

>>5747274
>Crack rock, crack rock - +$4000 [$4225 Total]
Rolls for +1 to 2 random stats!
>>
>>5747246
Mizuchi simply blinks a few times, pausing from the noodles he was eating. He never took Alamo for the type to be interested in swordplay. Interesting times he lived in.

>>5747207
>Confirm as driver for Ramirez's tower run, setting aside 30000 dollars to purchase a blue disk pending Rainfall's contribution of 20000.
>Spend $9,500 upgrading the Katana Coupe with Engine Tuning, Racing Tires, and Nitrous
"Let's score this time, eh?"

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $483
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move)
Assets: Katana Coupe w/ Engine Tuning, Racing TIres, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
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>>5746975
Empress rolls out of bed to answer the phone.
"Tower raid? Yeah, I think we can pull it off."
She clicks the TV on as she slips out of her nightgown and into something a bit more mission-appropriate.
Ricky Valdez found dead in his hotel room? Damn, crazy world.
Nicely clothed and geared-up, Empress is ready to take on the tower. Today's outfit is athleticwear with tactical webbing and a zip-up jacket to hide her gear.

She waits idly in the gang hideout's lounge, making it clear that she's open for conversation to kill time on the lead-up to the tower raid.


Name: Empress
Type: Thug
Stats: HP 10/10, Edge 5/5, Move 6, Defense 9, Crit on 10
Attributes: Hard 4, Cool 4, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes
Cash: $14,753
>>
Rolled 10 + 6 (1d10 + 6)

>>5747276
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2[3] - Defense 6[8]
Sharp 0 - Edge 5/5
Weird 3 - Crit on 7+
Move 6 - HEAT 2

>Skills:
Agility

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 CRIT
Katana (Zweihander) - Melee, Dmg 3, [Stance]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $4225
[Free Asset] Ronin Motorcycle - 3/2/0

------

Hard drugs and a harder adrenaline high. Not much to go on, but Horace doesn't go for the rock as much as the rush. Born killer, just like the last. I like that. Maybe following the crack can steer her in the right direction. Emphasis on steer.
>Race in the FLAMINGO FURIOUS
>>
>>5746936
Arriving at the meeting late Alan shows up carrying two full paper bags marked with the bright red symbol of Mr Burger, Heat City's more niche but growing in popularity urban fast food chain. He placed them on a nearby desk with a smile and addresses the room

"Help yourselves guys I got about two dozen Bacon Bun Jovi, Gouda as Gold and Five Alarm burgers along with a bunch of fries. Should still have some pop in the fridge unless somebody drank it all yeah."

>>5746940
He walks towards the newbie and pats him happily across the back.

"Hey new guy, nice to meet you. I'm Alan."
>Btw you can pick TWO more gear items since you have the Gym Bag (3 Items total) or you could just use 3 Armor Vests.
>>
>>5747265
>>5747244
Leaning against the brick walls, sirens and flashing lights echoing several blocks away from them, Napps lets out a silent sigh of relief. The mission went flawlessly. Alamo and Blackjack - he got their names nailed this time, certainly - both did their parts well, giving Napps ample opportunity to put down the target. Their fourth... dammit, he didn't remember. All he knew was that their fourth was supposed to mess with security, keep shit chill and off their backs. Didn't see much of him, or remember their name, but the lack of panic or frustration in the team's leader told him that their fourth had gotten out safe.

And their reward? Fat stacks - fatter than what he'd gotten out of the docks, easily enough to cover food for a while. Hell, he might even have enough to call for a place to stay. With actual roofs and shit. Would be better than sharing a bed space with others, or hoping against car-muggers waking him up. Aside from that, he got a music tape - grabbed it on instinct when it was time to go, stashed into his pocket. Could listen to it in the car, or find some way for the others to listen to it.

As for the green CD… he didn't know what to make of it. Blackjack just snorted when she saw it, said they had plenty like it. Didn't make it any less worthwhile. Maybe. He'll make an evening of it, listening to it.
Speaking of whom, the neon swordswoman was prepping to head out, split off, diss the heat, etc. Would be smart, a good move to make. Napps should be heading out too, but… She knew her way around. She got the look of respect from the others - he could tell she'd been around for a while. She might know people. People like...

He pushed off the brick wall and called out to her before she could vanish into the night.
"Boss, a word?" "You've run with this crew for a while, right? You've met people, known people. Any… does the name 'Empress' ring any bells?"
>>
>>5747306
Jackie turned at 'a word', unused to being called 'boss'. "Yeah?" Listening to Napps, Blackjack nods, raising an eyebrow. "That's the blonde Ruskie with some massive... networks, who helps us out." Shrugging, Jackie lights a cig, and offers it to the thug. "Want one? You did a kickass job back in there." If he accepts, Jackie goes quiet while he takes a drag- and if not, well, it's lit already, and she smokes it herself. "Probably in bed with what remains of the Mafiya after the Patriot was done with 'em, or the KGB. Why?"
>>
>>5747294
‘Ah… hello, Empress?’

Seline slinks back into the hideout, visibly jittery- dangerously jittery, given how much gunpowder adorned her ragged frame. She checks about for the others, but… most seem to be absent. Even Alamo, who had greeted her.

Well, no rush. For now.

Overarmed and unnerved, she sits next to you.

‘…do you.. know who’s doing what? Driver only told me, to be ready.. to kill people.’

I say the last phrase with tangible hesitancy, made absurd by the not one but two brutal skirmishes I’ve already fought in.
>>
>>5746899
>>5747302

The psycho then goes towards their mission control and planner Claire, eager to talk to her about how she's doing.

"Hey Claire, hope you're doing alright. I know we don't say this enough but thank you so much for everything you've done for the gang. We'd be lost without you, especially since you probably could have just sold that bag of coke you stole from your evidence locker and ran haha."

Alan was off, he was always slightly off. His smile reached just a hair too high and his eyes had a tendency to gloss over when he was talking as if he was looking past whoever he was talking to. After a few beers and underneath a neon glow it wasn't too visible but his eccentricity was on full display under the fluorescent safehouse bulbs. Beneath all the strangeness, Claire could tell was the voice of somebody genuinely concerned and appreciative of her work but didn't fully understand how to express that appreciation.

"I've got time so if you could use some help with the Pre-Plan I'd be happy to help, wouldn't want you to do everything on your own especially now that Angela's in the Hospital."

Not that she needed anybody to protect her since Alan was sure Claire was some sort of undercover SWAT agent, maybe FBI or NSA. Or possibly a sleeper agent from Mossad, they had redheads right or was he misremembering?

"I've also got some questions about... well the gang before all this went down. I trust you and Angela enough but it seems like your ghosts are starting to catch up with you both and I think it's only fair that we got a clearer picture of what's happening."

"..."

"I don't mean to pry but, If you're willing to tell me I wanna know what's going on with Angela and Ray or You and Spider or even if there's anything important you both are hiding from us."

He let the silence drag for a moment, feeling too awkward to meet Claire's eyes before chuckling to himself.

"You can rely on some of us at least definitely not me but maybe Ramirez or Mizuchi! They're basically the main characters."

>Help Claire anyway I can and ask Claire about the gang's past if she's willing to talk.
>>
>>5747300
>Flamingo Furious - 16, Beat the Don!
+$5000 [$9225 Total]
+[FURIOUS FOCUS] - Welcome to the familia

------

She'd always liked bikes, used to help her papa work on them for hours. It'd be criminal if she didn't know how to ride one. And according to Don Torino, it'd be criminal if she didn't come by for dinner with the familia. As luck would have it, she had another soft spot for Mexican home cooking.

Just like that, Horace was in there like swimwear. Aside from the awe inspiring chop shops and mechanic's lairs, the familia had connections and contacts she was more than willing to put to work. From here, finding out who started the shootout at the docks was simple. She just needed someone to pick up the phone...
>>
Rolled 2 + 8 (1d10 + 8)

>>5746903

>Central City Circuit
"I'm going for a strike!"

Name: Strike
Type: Operator
HP 7/7
Edge 9/9
Move 6
Defense 9+1
Crt:10

Cool: 4
Sharp: 4
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash: $25311
Drip: BulletProof suit


Coming into the gang's hideout, Strike makes no overt effort to contact anyone. It's getting harder to approach strangers the older he gets, it gets even harder when he remembers most of these are genuine criminals. But he can't think like that, after all, he's thrown in his lot with them. His old buddies on the force, hell, his neighbors would all be appalled at him now. It's just that... this is what he needs to do now, this is all he can do now. Strike has become a slave to his responsibilities, and his greed.

>>5747294
>>5747313
At this point, Strike can only see two people in the hideout, both are next to each other, but he only wants to speak to one. Well, manners never made the world worse.

"Good morning ladies." Strike dips his helmeted head towards them respectfully, "Empress, word is around the hideout you still have contacts? The quiet kind I mean."
>>
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Rolled 8 + 3 (1d10 + 3)

>>5747349
>Central City Circuit
>Rolled a 10
>Rolling next phase

(Phase: Racing Flashback)
Sweat drips down Strike's forehead, fogging up his helmet's visor. That same feeling he used to get during a bad bust, this was it, he might wreck right here and lose it all. The logical side of his mind told him to stop, simply pull out. But we can't do that. Was he made of stern enough stuff to resist these other drivers, he'd find out in about thirty seconds...

"I need a new car."
>>
>>5747353
"It's a ssSTTRRIIIKKKEE!!"

[Wrecked] :(
>>
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>>5747312
It'd be rude to refuse. He takes it, a light puff pushing smoke from his mouth like warm breath in the cold, before he responds.

"Thanks. Wouldn't've been able to pull it off so smooth without you and Alamo. The two of you made certain the mission would go successful. Tobias… dunno. I'd like to think he did something."
His eyes are focused on the cigarette, staring at the embers falling off like pebbles from a cliff, before taking another drag and looking at Blackjack. He didn't wanna tell her the full story - even when he himself didn't know the full story.

So, a half-truth. "She gave me my cut. Gave me the impression that she was grateful to me for… something. Don't know what, but I'd rather find out. Don't like being kept in the dark on something I did."
>>
Rolled 9 + 7 (1d10 + 7)

>>5747008
>>5746997
"Not bad driving out there.
Though you looked like you were going to stall a couple of times out there..."

Don Torino was right. This was a close shave even for him.
The Lancer was already a fast car, even better with the adjustments he got the garage. It was an impounded car he was using for undercover operations
but the stick shift was faulty. But this race made "Rico" understand why so many officers out there lost out in a chase.

"Well I couldn't have made it without you. The nitrous was really what allowed me to catch up in the end..."

"How does it feel?"

He thought for a second. Sure it was a bit like doping your car. But the Lancer was built for it now. It was simply part of the systems
and made for a truly fair race between them
"...You know some people would say that 'it's a crutch' or 'you need to be more skilled. But that ain't me amigo.
Sometimes, you got to trust in the skill of flicking the nitrous on the right time. Ain't that right."

"Yes, except there's one thing you got wrong in that statement..."

Don Torino looked harshly, as if he was evaluating him, analyzing him. No way...was his cover blown? Though Don Torino wasn't stranger to meeting
and getting undercovers around him it most if not all of them got caught one way or another. Was this it?

"I'm not your 'amigo'..."

A sweat ran on Rico's temple

"We're Familia." The Don smiled and tossed over the winnings and a letter. "Here" he said "Call that a letter of recommendation to the Central City Circuit."

"Sweet...Although..." Rico to the surprise of Don Torino handed the winnings back to him.

"My handling ain't exactly up to stuff hermano*. So I think I'll be passing by the shop for an upgrade."

"So you know what kind of race your going into huh? Sure. Just pass by the shop and we'll get you hooked up."

They each nodded to each other and after a donut left in the Heat City Night.

>Gained $5000 USD and [Furious Focus]. We're Famillia now.
>Spend $3000 on Racing Tires and Transmission Overhaul (+1 handling)
>Spend $3500 on Sport Suspension (+1 handling reroll/chapter)

>>5746907
>Participate in the Central City Circuit with the Lancer (4S/3H/1Sz)
>>
>>5747359
Jackie frowns. "Well, now, that's interesting." Taking off her blood-stained jacket, and draping it over her shoulder, (inside-out so the blood is mostly hidden), Jackie looks deep into Napps' eyes, her piercing blue meeting his own. "Gonna be honest. I don't know shit about the inner workings of her business for the gang. And I don't know anything about what you might've done for her." Jackie leans back against the brick wall. "But whatever Empress does, it's for a reason. Even if it doesn't seem like it." She shrugs, white t-shirt wrinkling with the motion. "Do you want my personal advice, or my professional advice?"
>>
>>5747313
Empress sagely nods her head.
"Lots of people are doing lots of things. Plenty of them don't require killing, either. Were you looking to get in on some action?"
You can see that Empress's mood has brightened a bit at not only having a conversation partner, but also someone to help out.
>>
>>5747376
‘… we were hired to rob the Tower Vault.’, I remind her.

‘….My task… to kill those in our way. Dangerous, but…

…money. Yourself?’
>>
>>5747349
Empress's smile widens as Strike approaches.
"Quiet contacts? I have a few little sisters who get plenty of work done in Heat City. Was there something you needed?"
>>
>>5747379
"You're on the job, too? And you're a gunner?"
Empress frowns as she unzips her jacket to reveal her weapons.
"Looks like I might have to be the driver, then?"
>>
>>5747385
‘…point-woman.’

I tap the brace of pistols by my side, four in total and somehow strange.

My brief bout of confidence seems to falter at the misunderstanding. Rendered awkward, I shuffle, seated, in place as Empress has two conversations at once.
>>
Rolled 5 (1d10)

>>5747354
"...."

>>5747381

"Don't smile too hard just yet. I mean the clean kind, something like a babysitter, except your contact will never have to be involved. You see, the gang is getting steady work, that's good. But I have someone I need to watch over. For certain reasons, I am compelled to keep tabs on a certain someone, only I can't keep hovering around them. Still game?" Strike watches the third member of their circle squirm around for a bit, then relaxes onto a nearby table.

>>5747387

"Miss, for a killer you sure are anxious. Relax a little."
>>
>>5747373
"Both would be useful."
>>
>>5747387
Empress's frown turns upside down as she carefully zips her jacket back up.
"Ah, right, that was a position. Looks like we're all good, then. Care to lounge with me for a bit before we start, or do you want to stretch your legs with some other work?

>>5747393
"Something like a babysitter? Can you fill me in on the details? I might have someone who can help."
>>
>>5747401
"Well, professional me wants to tell you to take the money and stop worrying. Assholes like us wouldn't see this type of cash if we were legit, anyway." Jackie looks off behind Napps, scanning the city. "Personal me wants to tell you to stay as far away from Empress, don't let her get her hooks in ya." Jackie shrugs. "Nothin' personal against Empress. But her and Tony have their own goals. They ain't in it for the Boss or for the money. And that's dangerous in this city."

She hesitates for the first time, as if wondering whether or not to tell Napps what she says next. "Just... be careful. Whatever you choose to do. I've got a feeling that things will get worse before they get better. And not all of us will make it out alive, especially if we're tied to people who have a different idea of what success looks like."
>>
>>5747402
"Hmm." Strike nods as he thumps the side of his head. How much does a stranger need to know?

"They don't need to step in if something happens. But there's a person I've become responsible for. They're being targeted, hunted almost. I just need someone skilled watching her, at the very least when we're out on jobs. If there is trouble, all I'm asking for is a message, to let me know. I plan to handle everything personally. As for the exact details..."

After rubbing his chin for a moment, Strike turns glances towards Seline, then back towards Empress. "This needs to stay a private matter. I have no desire to tell the rest of the gang. I'll be in the garage fixing my car, come see me when you're free."

Strike gives a sign with his hand and leaves.
>>
>>5747402
‘……Just.. wait for the others. It’ll start soon; it’ll start soon. I just…’

Have a bad feeling, about this, about all of this, about the blood in the streets and the smoke in the air and seeing first hand the results of her work en masse.

But there was nothing to be done for it. A promise was a promise, even if she was stuck now amongst unfamiliar faces feigning (?) friendliness.

‘…alright! Lounging. Sure… if you want.’

I awkwardly sit in place, clearly uncertain how to lounge. Perhaps it would be better if I was given something simple to do?

>>5747393
….I give you a funny look.
Killing is stressful… I suppose I am a killer, but even now- even now, I don’t feel comfortable with it.
>>
File: NappsArt.png (305 KB, 339x631)
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>>5747407
"Mm. Don't get involved, stay on your toes." A smirk shows across his face. "Don't have any intention of doing her bidding or getting involved with her business. Just wanted to get a feel for what might be motivating her - even if it had to come from someone else."

Again, another half-truth. He's not interested in becoming a servant to the Empress - he doesn't do moonlighting. But his curiosity's still got him peeked. Sending gift baskets isn't something that gangsters do, or mob bosses even. Comparing her to Tony… they both showed at the base for talks before the docks. Maybe she'd be there again.

His gaze passed over to the direction of Valdez' hotel. Sirens and lights might've died down over their conversation, but it could also just be all in his head. Either way, they'd been standing out in public for long enough. "Now's about the time we split, cut any suspicion or trails the cops are starting to gather. I'll see you at the base, boss - thanks again for the work. I'll watch your back if we get in hot together." His third half-truth in a row. Napps wasn't going to make the conscious effort, probably, to seek out Blackjack at the heist. Even if he did, there's no guarantee it'd be convenient for him to help out. But it pays to make sure your teammates live. So if he could, he might as well make sure she, or any other crewmate he works with, ends the day alive.

At least, that's what he told himself as he stepped out into the city, flicking his cigarette into the trash when he was sure he left Blackjack's line of sight.
That shit tasted nasty.
>>
>>5747207
>Joining

Heckler is all too happy to try again at this tower Vault. He's happy to spend another 50k too if there was another way to get a second disk
>>
Rolled 10 + 2 (1d10 + 2)

>>5747371
>>5746997
"That's one for the books. A round on me at the Blue Mare!"
>+1 Cool. Cool is now at 5 permanently
>Buy Bulletproof Suit, -$2,600
>Spend 5000$ on a Gold Ticket for Blue Mare with [Mia]
>Guest tables

>>5747263
>Spend 8$ at a Laundromat to wash the [Stylish Clothes] (Sports) of Alan and give them back.
"Gracias Alan. They were really useful and comfortable. I've washed them as courtesy."
>>
File: Rainburger.jpg (4.79 MB, 2206x1513)
4.79 MB
4.79 MB JPG
>>5746903
>Level Weird 2->3

Rainfall finds herself a restaurant, an ordinary hole-in-the-wall diner far removed from any talk of toppling the order of things. Rather ruminate on acts that would attract the attention of some three letter agency, she opts to eat a nice, delicious burger.

>>5747041
A while later, Rainfall shows up at the sword store. Thanks to her trusty, extremely rare and powerful and legendary cursed blood katana, she has no need of a new blade. However, she peruses the swords on display all the same.

>>5747078
"I uh, a-already ate."

>>5747207
"T-those blue cassette people a-aren't going to do anything to us if we m-mess up will they?"

>Sign onto Tower Vault heist as Pointwoman, transfer 20,000 for blue disk.

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[8/8] Move 6
Defense 9, Crit 7
Cool:4 Sharp:1 Hard:0 Weird:3
Skills:
(Flash Step)
(Die Hard)
(Top Ten)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$160,610->$140,610
Blue Cassette
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)
>>
Rolled 10 + 2 (1d10 + 2)

>>5747422
>Champagne room
>>
Rolled 3 + 1 (1d10 + 1)

>>5747425
>Private Lounge
>>
Rolled 5 + 2 (1d10 + 2)

>>5746909
>Blue Mare
>Drop 5k for a gold ticket, go see Mia
>>
>>5747284
>>5747167
>>5747130

After the group eats, and is welcomed into the hidden collection of blades in the back, Blackjack looks at the weapons on display, examining everything closely, giving her companions a side-eye. "So, since you all are good with this kind of stuff- What should I get? I can afford everything here." She pauses for a moment again. "Do you all want anything? I've got the cash to buy another sword, if any of you need one." Despite claiming to know nothing about swords, Blackjack clearly is intrigued by a katana with a bone-white handle and guard, red string tied to the hilt. The tag under the display reads 'Moonshadow'- an apt name, since the blade is so polished and bright it almost looks like silver.
>>
>>5747431
"Thanks lady, I'm feeling much better about crashing my car into this tiny italian guy."
>>
>>5747424
>>5747432
Mentioning you too. Sorry.
>>
>>5747426
>Gain +1 bonus Sharp and Lady's Favour from Mia

Name: Rico Torres
Type: Thug
HP 9/9
Edge 8/8
Move 5
Defense 10

>Cool: 5 {Permanent}
Sharp: (+1B)
Hard: 3
Weird: 0
-Skills
{Die Hard}: First time you would die on a mission, survive and convert all remaining edge to HP
{Top 10}: 1/chapter, name and describe one of your character's favourite movies to reroll any die.
{Furious Focus}: At start of Turn, If at 0 Edge gain 1 Edge
>-Clothes [Bulletproof Suit]: +1 Defense, +1 Edge
>-Lady's Favour from [Mia] 1/1

Assets
Vehicle: Lancer [4/3/1]
+Engine Tuning and Turbo Install (+1 Speed)
+Nitrous (Reroll 1 Speed/Chapter)
+Racing Tires and Transmission Overhaul (+1 handling)
+Sport Suspension (Reroll 1 Handling/Chapter)

$48,150 USD
>>
>>5747432
Nishina looks the tiniest bit like a child in a candy store, even if she's taking great pains to hide it behind a stoic demeanour. Her eyes betray her, bright and constantly wandering across the collection, even the non-Japanese sections.

"I... don't really know how dollars work, but I think the prices are reasonable. Certainly in comparison to each other. They're all weapons of quality, but the costlier items deserve their price."

Nishina cocks her head to one side and purses her lips in thought. "I believe that if you truly have the money for anything, then you should buy what most speaks to you. It would be wise to test the balance and feel of the sword before you buy it..."

'Though I doubt you'd know what to look for', Nishina very tactfully does not say.

But having seen enough of her club-like handling of a blade, she thinks it. /Really/ hard. And tries equally hard to /not/ think about the mental image of Blackjack taking a grinder to the blade of one of these fine blades.

"I will purchase something modest for myself. I do not wish to burden you unduly."

With that Nishina wanders off to the other side of the room, casting a close eye across a series of straight swords of various styles.
>>
Rolled 8 (1d22)

>>5746909
>Do a Tarot Reading
>>
Rolled 4 + 5 (1d10 + 5)

>>5746907
>Mayhem (Weird is 5)
>>
Rolled 4, 2 = 6 (2d5)

>>5747444
>Choose -3 Heat (it's now 1) and bonus in 2 random stats
>>
>>5747410
"Hey, I can see you're a bit nervous. About the killing and fighting, right? I think... You might want to look for some clarity of purpose. You should have a good reason to be out here risking your life like this. Having a purpose may not make the fighting much easier, but the time in between the fighting is much more bearable. Even, um... Well, there was this girl who was with the gang for a while. She fought without any hesitation, as if each night could be her last. Outwardly, it didn't seem like she had much of a motive aside from bloodlust, but... some of my friends did some digging, and it turns out she had lost her sister to the same guys we're fighting against. So, in her case, I think it was a mix of avenging her loss and honoring her memory. I'm not sure if you have much of a stake in this war, even if it's misplaced loyalty or the need to pay off some debts. I just think it'd be good if you took some time to find out why you're here. If you ever want out, I could find good work for you. Legal work. A craftsman job, even, if you have restless hands. If you're serious about this, though, then I'll do what I can to protect you until you can find your purpose. It's no good to fight while distracted or uncertain."
Empress pulls Seline into a soft hug.
"If we stick together, I'm sure we'll both make it out okay. Now stay put, okay? I'm going to check up on Strike and try to find a show for us to watch."
>>
>>5747409
Her conversation with Seline suspended, Empress goes to the garage to follow up on the arrangement with Strike.
"Hey, Strike, I know a few people who can keep an eye out for that friend of yours. They work with me as intelligence agents, so they're suited for keeping their distance from fights."
>>
>>5747424
"No worries, I'm not even sure Jackie told you this place was also a restaurant."

>>5747432
>>5747440
Mizuchi nods in agreement to Nishina's opinion. "Swords like these are powerful pieces. They draw themselves to suitable wielders. There's something primal to that, beneath even skill. It's just something you can tell when it happens." He'll motion his hand towards Moonshadow. "There's gotta be a hundred blades in this room, and yet this one is stuck in your mind. I don't think you'd regret buying it at all." Mizuchi doesn't sound like his usual excited self ranting about this nonsense. He seems almost reverent? There was nothing ironic about the man's samurai worldview, but he clearly felt very strongly about this subject compared to the usual.

Mizuchi had looked over these swords before, but he hadn't felt that feeling. Perhaps it was the disquiet in his heart. Passing his hands over the racks, he'll feel that familiar yearning in his chest. His hand stops and grabs a golden hilted blade, held in a sheath of cloudy grey, the image of a thunderous dragon winding around and through the clouds. "This is mine, I know it." He'll look at the price tag and wince. "Eh...Soory Jackie, I don't think you meant something this expensive when you offered."
>>
>>5747453
>Purchase Raijin, pending a small loan of 55k from Blackjack
>>
>>5747453
>hands money
>>
>>5747442
>>5747444
>>5747445
>Tarot reading: +1 Weird Bonus, Chariot +1 Move and -1 Cool (88,383$-500$= 87,883$)
>Mayhem 2+2 heat-3= 1 Heat, +1 Cool and +1 Weird

>>5747424
>>5746998
"Mizuchi, Rainfall. It has come to my attention that you've gained access to the [Chaos] stores. Currently I believe they should be in possession of explosive supplies I and other members could make use of in future endeavors. I know you are particularly busy but if you do not mind running a bit of an errand there I'm sure it would be much appreciated. Of course I will fund acquiring the items... "
>Give 30,000$ to Mizuchi/Rainfall to acquire 1 gear slot worth of C4 and 1 gear slot worth of Thermite at the [Chaos] location
>>
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 12/12, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+3, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $16908
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

Just making sure my character sheet's updated.

>>5747453
"I would be willing to pay for some of..."
>>5747458
Nishina trails off as she watches Blackjack unearth an ungodly amount of money and hand it to Mizuchi.

She blinks.

"...I had no idea you were so wealthy. My mistake."

Nishina shifts her stance and takes a slow breath, visibly recalibrating. "May I instead offer to show you both how to properly maintain your blades? They are..." She frowns. "Very expensive. It would not do for me to leave you to simply hack at them with an angle grinder."
>>
>>5747465
Chien overhears something and scratches his head.

“ . . . Sorry, mind if I just— you have to maintain them? I think you’re mistaken.

I just keep mine in a bucket. They still work fine. Swords don’t have moving mechanical parts so they don’t need maintenance.

It’s not my place to say but I think some salesman lied to you to sell you oil and cloth. “
>>
File: 1679389247737670.png (189 KB, 360x450)
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Rolled 10 + 2 (1d10 + 2)

>>5746975
Next to a noisy garage where Don's guys labor on a new Ronin, Doctor Ben presses a button on one of those newfangled cell-phones (after letting the thing ring just long enough that everyone is looking at it)
"Mon ami, you only have to ask."
>Sign up for the Tower Heist as the driver

>>5746903
>Purchase a gold ticket (-$5000) and visit Mia at the Blue Mare

>Replace Visions of Death with Throwing Knives
>Get +1 Move
>Purcase a Bulletproof Suit (-$2,600)
>Buy a movie collection(-$750)
>Reset bike upgrades(+$8,900)
>Purchase a Ronin bike (-$32,000)
>Paint it bright purple with white skulls
>Upgrade engine, tires, suspension, install nitro (-$13,000)

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $121,510
Heat: 12| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
>>5747446
>>5747472
>>5747473

Are we ready for the tower heist?

And do we need Alamo’s affirmation to start rolling, or, as the actual ground team- can we kick it off on our own?
>>
Rolled 9 + 2 (1d10 + 2)

>>5747473
"Have I told you how I've once seen two people fight with swords on top of a car? I did? Hmm, What about the time I've seen a two people fight sword against chainsaw?
Come to think about it, I know a lot of sword people."
>Champagne Room
>>
Rolled 2 + 1 (1d10 + 1)

>>5747476
>+1 Sharp token
>Private Lounge
"The Baron is pleased, he sure is!"
>>
>>5747477
>-$1000
>-1 Sharp token
>>
>>5746903
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 6/6, Move 6, Defence 6, Crit on 10
Factors: Sharp 2, Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $225
Heat: 1
Wanted Level: 1
Assets: Studio Loft

First timer for this, hope everything's in order
>>
Name: MCR, either Maim Castrate Rip or Marie Charlotte Rickenbacker
Type: Psycho
Weapon:
- Shotgun (Rg10 Dmg4 Ammo 4/8 Breach)
- Pistol (Rg10 Dmg 2 Ammo 4/8)
- Fists (Melee Dmg 2 Crit+1)
Skill: Oh Yeah!
(+ Top 10)

Gear: Ammo bag

Stats:

HP: 8/8 (6+2)
Edge: 7
Move 5
Defense: 5
Crit on: 8? (10-2?)
Cool: 1
Sharp: 1
Hard: 2
Weird: 2

FLUFF
Mask: Custom-made "smooth" surfaced mask, inspired from the one her father used to wear
>>
>>5747483
>asset

And Ammo Belt as the asset, I forgot this
>>
Rolled 1 (1d10)

>>5747446 #
>>5747472 #
>>5747473 #
>>5747474
“ Surely so. Now this will need to be planned quite carefully. As pointman I am going to- “

Huh. No… nods. Oh. Oh no.

“ Really? Really. R e a l l y.

A man goes to night school one time for a hobby and solders a few wires and accidentally crashes the telephone grid once and suddenly they—

I’m sorry, sarcasm is unbecoming. Luckily for you after all the time in Algers I am wll acquainted with advanced vault safety systems.

Now, miss Seline, as my understudy for the role of pointman here are a few exhaustive tips. First of all, is the operation on a Monday? If so, you… “

Four hours later:

> Sigh: Hack The Tower. Sharp 5.
>>
Rolled 6, 6 + 5 = 17 (2d10 + 5)

>>5747490
Charmingly embarrassed by Empress and intimidated by Chien’s depth of knowledge (and somehow understanding what the man was prattling on about), it’s difficult to imagine as you travel there that this women will be leading you into the lion’s den.

And yet…
>>
Rolled 3 + 4 (1d10 + 4)

>>5747490
Alamo's car has a new decoration hanging off the rear view mirror - a weird bunch of twigs and cloth.
It also has a new driver, who currently is polishing his top hat with a rag.
>Rolling Cool 4
>>
Rolled 9 + 4 (1d10 + 4)

>>5747497
Bored out of his mind, Doctor Ben starts making vrooming noises, imagining himself in the famous car chase from Gone In 59 Seconds
>[Top 10 reroll]
>>
“ Team “

The radio crackles. Chien glares at the server rack he’s snuck into, all humming wires and screaming electronic noise. All that for this? The vents had lasers! There were gas capsules on pressure release plates! They had four men watching the door and at least one was ex rangers. And yet…

“ This isn’t like a telephone switchboard at all. “

Chien shrugs and unholsters his knife. Plan C then.

“ Luckily I can hack it. “
>>
Rolled 7 (1d10)

With a total of +5, we get the top result whatever Empress rolls, so I'm rolling for the rare loot
>>
>>5747507
“ Hey, I know precisely what telephone switchboard to plug that into! “
>>
Rolled 2 + 4 (1d10 + 4)

>>5747424
>>5747421
>>5747284
>>5747207
Pointwoman: Rainfall
Gunner: Ramirez
Hacker: Heckler
Driver: Mizuchi

>>5746907
Ramirez is readying up, loading shells into magazines, securing his gear, the works. "Okay guys, we're hitting the Tower again, we tried once and got turned away once, so we know it's a tough nut to crack. But this time we'll be ready. Let's go."

>Spending 20k and one Blue Disk to start Tower Heist 2: Ramirez doesn't know how to boogaloo
>Rolling Hard as Gunner
>>
Rolled 6 + 4 (1d10 + 4)

>>5747522
Surprised by a particularly skilled security guard, Ramirez for some reason finds himself recentred by the immortal yelling of Police Sergeant "Die" Hardman as he trains the SWAT team to storm Yamamoto Plaza (the real building standing in for itself in the film).
>[Top 10 reroll]
>>
Rolled 7 + 4 (1d10 + 4)

>>5747522
>Rolling for Sharp on Heist

Heckler got out his terminal and got ready. "Ramirez, I'm going to say right now that I am not to be blamed if you kill the security guard with the biolock authority and then find the biolock turning in the alarms."
>>
File: image0.jpg (102 KB, 1078x2315)
102 KB
102 KB JPG
Rolled 1 + 3 (1d10 + 3)

>>5746903
Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 11/11 Move 6, Defence 5, Crit on 6 and above
Factors: Hard 2, Cool 0, Sharp 3, Weird 4

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense
>raise Hard!

A man with a fedora and a stupidly thick jacket sits on a recliner chair, patting his favorite duck Andrea.

His life is good. Money is flowing. That spider bastard is dead. His goons have been doing their stuff.

…so why can’t he catch sleep? Why does nothing soothe him, not even his Godmother 1 through 3 complete uncut collection?

The riddles. The fucking riddles.
The families might be at his beck and call (relatively) for now, but he can’t help but feel that something is missing… something is changing in the air.

And as he gets up from his chair, duck and armed entourage of old men following, he decides to change with them

>use “a word of advice” on the tower heist
>use “gear up” to unlock the second special item
>get a Blue Mare Gold ticket (-5k) and visit Talia
>send Tony’s Tailors to fuck shit up- do Mayhem

Rolling for Blue Mare
>>
Rolled 6, 6 + 4 = 16 (2d10 + 4)

>>5747490
Empress runs back to group up with Seline and the others.
"Sorry I was gone for a while, I was handling some business. Alright, let's crack this tower."

>Rolling [Moonlighter] advantage and +Hard for the Gunner position of the Tower Raid.
>>
Rolled 2 (1d10)

>>5747530
>rectification: use “a word of advice” on Empress, rather than the tower heist. Those guys already succeeded
>heat total: 3
>rolling for Mayhem
>>
>>5747532
>pick 1: lose heat. Heat is reset to 0
>shit has gone wrong
>>
Tony is panicking.

So many things have gone wrong. SO MANY THINGS.

His tailors all slept in the cold after their heating broke, their old spines now frail due to rheumatisms, and so they fucked up their getaway and left evidence.

Sure, it was easy enough to be rid of it, but that’s not the end of it! Chaos rules the streets!

He tried to get a nice talk with his employees to relax, but a news journalists spotted him! And it took five hours to buy him out!

With a frustrated groan, the man sits down… and is approached by a strange, weird creature. A fae in human form. The table himself… Chien.
>>
>>5747494

And yet…

The Seline who dismounts is not the Seline who entered the van. Something.. seems to shift, in her demeanour. Her hands stop shaking, her breathing comes easier.

She walks up to the security in your stolen uniforms, demure smile and timid expression only accentuated by the bags under her eyes. Certainly, despite her armaments, she seems a strange fit for security… especially next to Empress.

When someone questions this, too long, too piercingly, she splashes their brains across the walls and does not blink.

It’s a new age, one where you don’t need to be tall and strong to kill. You only need to be fast, you only need to hit.

Seline seems to understand where the guards are before she seems them, based off the floor plans, based off their steps, and she has a *lot* of bullets.
>>
>>5747490
>>5747494
>>5747497
>>5747531
>>5747530
>By your powers (Mostly Ben and Seline) combined. Appreciate the help Tony, the family does good work.
>Ben, Seline, Empress, and Chien get 300k
>Alamo takes 50k, the red disk, and secret file

"Believe it or not I've been learning how to use Computers. Once I find out what is on these things I'll be spread word at the HQ. And if this disk leads to another job then you all know who will be first in line as a crew. If you want it. But with this we'll found out what those fucks have been up to." Alamo tells the team as the loot is divided.
>>
>>5747552
Seline seems… paled, from their frantic escape. Not really with it; in sharp focus with her frenetic accuracy moments earlier.

(So many dead, so close….)

She had done good work, no doubt, and Dr. Ben had swiftly taken them beyond the reach of the law, but…

…..she silently takes the money, and disappears once again.

At least, with her new warehouse, it shouldn’t be hard to find her. Right?
>>
>>5747552
“ Splendid. “

Chien tilts his head, adjusting his shades. Shy. Rallies to try. But the Kid keeps saying vulnerable is the most cool, so perhaps…

“ … Do you know a lot about computers? I bought one and it won’t start. I’m not very technical. BUT. I do have an idea for those files we found.

Miss Empress might know some people who can find out more about them. And as for this “ he indicates a scratched up green box “ I happen to spend a lot of time on long distance phone calls and am quite familiar. Could I loan this, and see what shakes out? “

He gives everyone a thumbs up and - suddenly remembering something - steps to his pack and roots around for an odd long box. Extracts it with care, slides it down next to the take (a stack of bills serves as a support to prevent it sliding off the table). Through the transparent plastic cover, a row of smiling sucrose faces on top of a welter of cakes. Although the smiles are all a little wonky, each cake has a wonderfully renditioned strawberry filling headshot wound.

“ Also The Kid is home from college this weekend. I told her this was a work thing, so, please have some, she was up all night making cupcakes and I do believe she spent some time on the Loa figures. “

Chien spots something inside the box and carefully pulls out a frosting coated grenade.

“ Oh, so that’s where that went. Ahem.

As I was saying: Miss Seline, Пoвeлитeль Empress, Doctore Ben, good work.

Miss Seline, I’m still short some brass cased subsonics and I was wondering if you could perhaps see it to advance my order? And do you have anything in the nine-mil range for a discerning customer? “
>>
Rolled 9 (1d10)

>>5747543
Okay, Chien.
Be cool.
You’re meeting one of the People.
He spent an hour ironing his tie. He’s wearing his best matching knife. Spent two days memorizing pasta recipes. Even brought a customary molotov, little rag in the bottle of forty year old whiskey tasteful match to his shades. Italians are always using them in the movies, must be a cultural thing.

He clinks it down on the table as he slides into the booth.

Ah, Tony. So composed. Calm. Rational. He must sleep well at night, assured of the majesty of his empire. Probably on a whole bed of freshly sown grains or laurels. Italians have a thing for that, right? Ah, look at him. Inside, wearing a jacket thick enough for three men. That’s how you tell he holds imperium: the sheer use of fabric. Old, hardened men at his beck and call. The sheer awe of it. Only someone totally self assured would employ pensioners as bodyguards. Chien checks his gear. Gun, formal molotov, the envelope with the ace, and clutched in his hand the Idea.

Chien wonders how to start. What to say. Breaks off a breadstick and tries feed the duck. Stumbling for words. He can’t see anyone’s face clearly through the midnight black shades, so it’s hard to judge their emotions. Did people still wear shades inside? Was it cool? No one else was wearing shades but one of the geezers hovering nearby did have corrective spectacles. Maybe it was still cool. Fuck, how do you *tell*?

“ I have… A request. “

Before anyone can interrupt Chien decides to dodge ahead. Pulls out the envelope he spent last night carefully stuffing. Brandishes it like a shield. God, his hands are shaking. When was the last time that happened?

“ Wait! Before you deny me out of hand, I c-can offer something in return! The d-docks, right? My request is important to me so for your grace in listening, oh don of dons, I’ll offer you these properties on the docks. And, uhm, I’ll t-take care of upgrading their their security. My expense.

But please, my request. I need… “

Chien puts the Idea on the table. Lets out the pent up pressure in a torrent of words.

“. . . A sponsorship. From the coolest tailor in town.

The Kid is in town this weekend and she’s taking her friend to a show and the tickets are sold out so there’s only one way for me to be there I will do *anythingyouaskifyouarrangethis* “

The Idea. A home-made yarn mask.

>Put on the Luchador Mask
>Step into ring. Of Lucha. Cool 3 + [Buff](pending)
>>
>>5747566
Andrea stares at Chien, appraising the man with thoughtful eyes of pure, soulless blackness.
The duck has a little hat, and somehow is holding the breadstick in its break like a cigar, as if it was deciding whether Chien must live or die.

Tony is much more ragged than Chien can see, deep bags under his eyes, only hidden by carefully applying makeup. His jacket is a little loose on him due to the weight stress has made him lose, and Diego isn’t here- poor man caught a really bad cold.

Without his most trusted guard, the don doesn’t look quite as imposing… or well, he wouldn’t to anyone but Chien apparently.

“Hey hey hey, what’s the big idea? Slow down man, c’mere and seat-a while with ol’ Tony. We’re friends, don’t yannow? C’mere, tell your friend Tony what’s got ya actin up so much”

The once-large man smiles as warmly as he can- a grazing bullet wound on the cheek making the act look painful and stilted rather than comforting and familiar.

He’s always had a soft spot for young lads with big plans- he hired Mizuchi after all! And Chien, eccentric as he may be, has a good head on his shoulders.

…when it’s on his shoulders and not on the floor, that is.
>>
>>5747564
> Miss Seline, I’m still short some brass cased subsonics and I was wondering if you could perhaps see it to advance my order? And do you have anything in the nine-mil range for a discerning customer? “

‘Ah…Ah!’

Interrupted from absentmindedly slinking away, Seline startles- and then startles again, once she rapidly puts two and two together. This.. this was the man who ‘ordered’ the pistols!

Actively trying not to cower, Seline calmly turns around and bows to you politely.

‘Ah… Well. I… have your pistols.’

She deposits two of her pistols into your hands; the quiet, sub sonic pistols she had fired relatively less in comparison to the thunderous roars she preferred. They certainly seemed well made, in your hands.. it’s hard to tell how she even pieced it together.

‘Just.. they’re not complete.’, I admit, shuffling in spot.

They look quite complete.

‘You see, you.. didn’t make yourself known, when you… did this. I could make guns. I couldn’t.. make *your* guns, not without knowing who you were.

So.. these are usable, but I haven’t named them yet. I.. want you.. to try them out, and then, afterwards, come… to the warehouse, and I will work on them, more, personally. I will.. complete them for you, with your help, if-you-don’t-mind.’

My already rattled nerves seem to give out at the end, before she takes a deep breath and desperately recentres herself.

‘….also, the ammunition and the silencers.. enough to fire the pistols for days on end. Don’t fire them for days on end! Just- it’s a lot, made for these guns specifically. Tool assisted, artisanal. I… need an address to deliver them too.’

> Apprentices worked overtime. -$10K
> Extremely precise pieces. -$20 K
> Cash: $290400

> Your subsonic pistols are ready, Chien, but not *really* finished. Once you’ve used them, Seline offers you a future promise, that you’ll take them to her so she can spend an entire side job making them *really* yours.

Why do you want subsonic pistols, is a question Seline wants to ask. Don’t you know that you lose in range and stopping power, just for questionable benefits in recoil and stealthy?

But those are questions she very much does not express to her first customer, instead maintaining her very calm (nervous) demeanour.
>>
>>5747440
>>5747453
>>5747465
Handing the sword collector stacks of thousands of dollars from a duffel bag, Jackie smiles, and points out Moonshadow and Raijin. "I wouldn't say I'm wealthy, exactly, since most of my money goes back into..." she waves her hand around at the group. "This sort of thing. But don't feel bad about taking my money, Mizzy, and don't think you need to pay me back. You're my buddy, think of this as a late birthday gift."

Looking over at Nishina, Jackie smiles. "And yeah, I think I'd like to learn how to take care of these swords later, back at the hideout-" she shrugs, stuffing Moonshadow into her duffel bag, and hands Raijin to Mizuchi, "-normally I wouldn't care, but this isn't exactly a 30 buck Korean replica, now is it? You want to come and learn blade maintenance from a genuine Samurai lady, Mizzy?"
>>
>>5746973
>Current Cash: $77,158 USD (14,000 of which is in Cuban Pesos and British Pound Sterling)
>>
Rolled 8 + 3 (1d10 + 3)

>>5747482
*Beach House, also
>Host at Blue Mare
>>
>>5747599
>>5747482
>+$5500, total $5725
>+1 Sharp Token
>>
Rolled 4 + 4 (1d10 + 4)

>Work at the Blue Mare as a host


>>5747448
As Empress approaches, Strike tosses his wrench to the side, casually letting it strike against the ground in a dark corner.

"Appreciate it. You called them your 'little sisters' earlier? Just who are they, they're not your actual sisters, are they?"
>>
Rolled 6 + 8 (1d10 + 8)

After a series of embarrassing losses to random outsiders the Snake River racing circuit largely disintegrated in shame. Which meant it was time for Ben to try out his motorcycling skills at the Flamingo Furious
>Race at Flamingo Furious, 4 Cool, 4 Speed
>>
>>5747624
In a cloud of dust and engine roar, Ben bursts through the finish line with an ecstatic grin, brakes in a showy turnaround and throws his hat high up in the air. Don's car rips past a second later.
No mishaps or breakdowns happened to any of the drivers.

>+$5000
>+[Furious Focus]: at turn start, if at 0 Edge, gain 1 Edge
>>
>>5747600
>>5747599
>>5747483
>>5747482
>>5746940
>>5747257

Welcome aboard. It’s all a little chaotic for the first few hours, so just hang about best you can.

I don’t spot much out of order except Alejandro, you add your stat bonus to the base

So Edge 6 Base + 2 Sharp = 8

Same for Def and HP

Any other questions, speak up and… someone will help.
>>
File: Empress.png (300 KB, 670x830)
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>>5747621
"They're strays, Strike. I took them in, gave them food, shelter, and clean clothes. And then I gave them the option to work for me. They're good girls, and I do what I can to protect them."
>>
Rolled 2, 6, 5 = 13 (3d10)

>>5746899
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 4 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (1 Reroll available. Films in collection mentioned: "The Big Bust")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets
Bungalow (free asset, T1:Bedroom, Bathroom, Kitchen, Living room, Gym, Security), Buckaroo (Truck, 0/1/3, Durable)
>Stash
$5.960, Two piece suit, Movie Collection

>Checking in
>Level up (Move is now 6)

> bump, bump, clang, bump
"It's been weird: going back to a semblance of a normal life, cleaning ma and pa's house... my house. They're not here anymore.
Getting a new car, seeing that the last one was stolen while deployed. Why would anyone ever steal such a beater is beyond me, but people always need a getaway car here I guess. The new truck is a solid machine and it can take some punishment. It's not gonna win any race... for now at least.
Getting some chinese take out with a movie: 'The Big Bust', something that sounded like a Z list trashy flick that turned out to be a decently written and acted cops vs. mafia movie. Who would have thought with a barely dressed babe on the cover?"
> bump, clang, bump, bump, clang, bump
"Thing is... I'am adjusting. A bit at a time.
But it doesn't feel real. Like my head is underwater all the time. Numb."

"How can I go back to such a life after all I did in that god-forsaken country?"
> bump
"How can I go back to such a life after all the lives I've taken?"
> bump bump
"How can I go back after all the lives I've taken just THE OTHER WEEK?"
> bump bump bump bump SNAP- CRASH

"...Fuck, I need a new boxing sack."

Chaser relaxes his posture and goes to take a shower, the haze from the trance of the training gone from his eyes.
It's the same kind of concetration that takes over whenever he's fighting or fixing up someone.
Actually, he should run another check up on the people at the safehouse: he's no doctor but after the fix-up job he did during the ops he routinely went to check on the injured. Someone even hollered at him and called him a nurse.
After that... maybe something to take the edge off? Another operation is coming up soon... Maybe a drink will do the trick

>Blue Mare, Talia, Gold Ticket (-5k)
>>
Rolled 20 (1d22)

>>5746909
“ Now, to prepare… “

>Visit our fair Lady of the Tarot
>>
File: old.jpg (1.05 MB, 1920x1639)
1.05 MB
1.05 MB JPG
>>5747652
Forgot my pic.
I guess those rolls are punishment for that.
Either way, +1 Heat.

Someone who shouldn't have seen me has seen me. Why were they at the bar why why why why why
They should have been dead
They died in Grenada!
Why are they here?
>>
>>5747630
"That's awful nice of you. Right then," Strike pulls out a notepad, "She lives near freedom square. They're not like us, strictly civilian. I'm counting on you, Empress."
>>
Rolled 4, 8 = 12 (2d10)

>>5746899
Name: Strings
Type: Thug
Stats: HP 12/12, Edge 6/6, Move 5, Defence 9+, Crit on 10
Factors: Hard 4, Cool 4, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/4, breach)
Special Talent: Pack Alpha
Clothes: Serious Armor
Chinese Clothes (Stylish clothing)
Gear: First Aid Kit (4/4).
Cash: $115821
Assets: Mastadon 2/2/6 (All upgrades except Spoiler). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +3 Hard (Aggression)
>Upgrade Cool to 4
>Buy Grunts, can't remember if I bought this or not but I'll just mark down -10k
>Send Grunts to do Blue Mare Bouncer Work (First Roll)
>Buy a Golden Ticket and hang out with Lena (Second Roll)

Nursing her drink while nibbling on some snacks, a blonde woman with striking green eyes sighs as she relaxes in the bar of the now-famous Blue Mare Hostess Club. She swirled her whiskey sadly while musing about how it felt like she hadn't had time to actively pursue Ramirez but Strings also didn't want him to think she was a clingy woman.

"Lena dear, I've got boy troubles. Got any tips?"
>>
Rolled 10, 2, 5 = 17 (3d10)

>>5747658
Chien stares down at the card. Of course. A happy prancing kid on a wide field. That’s what it all comes back to. The Kid, happy. Makes this whole business worth it. Makes this whole thing worthwhile. Makes this whole thing matter.
There’s gotta be a beautiful dawn and the bright rays of possibility, somewhere over the clouds.

For a brief, stinging moment he feels all too old for this whole affair. Maybe… Maybe he really is losing it. Maybe he never had it. Maybe — No. Wearing your sunglasses inside the den of a dreamweaving fatespinner might make you trip over the rug but he was still cool. The world is bristling with possibilities for a man with easy access to guns and more ammo than the nation of Luxemborg. Bountiful in possibility. Wonder of wonders. Chien smiles. Breathes easier, good humour peeking out from beyond the distant clouds.

“ Thank you. I… Have some other business. “

>+ THE SUN, +1 Weird, +1 Hard, -1 Cool, +Optimism and a hope for tomorrow.

>Cash in last maps level up, defy my fate, I am in fact (delusiona—NO). I am cool. The world is bristling with possibility and joy. +1 Cool.

>>5746907
>Ride the Central Circuit City
>Cool 3, Handling 4, handling reroll enabled.
>Also my favorite movie is the 1916 silent film classic “ Railway Safety And You: Don’t Rail Against The Whistle. “. In the shadows of industry's iron embrace, the spectral 1916 safety instruction video for railway engineers unveils a world of mechanized problems and railway gauge measurement issues. The 22 minute aside on the proper way to polish a bolt and the production specification standards for steel lognuts is riveting.
>>
Rolled 8 (1d10)

>>5747677
>Second Lena Roll
>>
Rolled 68 (1d100)

>>5747679
Rolling a third time just for fun.
>>
Rolled 8 (1d10)

>>5747681
Whoops
>>
>>5747685
I don't really want that roll, let's just say we ended it in the Champagne room~
>>
>>5747673
Empress takes down the information that Strike gives and passes it along to Steph. The street-smart girl should be capable of keeping her surveillance on the down-low.
>>
Rolled 5 + 1 (1d10 + 1)

>>5746973
>>5746909
>Go to the Blue Mare with a Gold Ticket (-$5,000 USD)
>Visit 'Lena'
It wasn't often that Jackie and Lena got a day off that they shared, or had the chance to go out. Jackie had seen members of the gang buzzing around the ex-'gentlemen's lounge' for weeks, now, going in with a dream and either leaving with their heart snapped in half, or left walking funny. She was also pretty sure that those girls were awakening more of Jackie's friends to things they didn't know about themselves than an all-girls Catholic school, but that wasn't the point.

The point was- Jackie was wondering what was so good about the 'hostess club' (it was probably just a classy way to say 'cathouse'), that everyone was visiting, and she was bringing Lena along. At worst, they could laugh at the neckline of the girls who were working there.
>>
Rolled 5 + 1 (1d10 + 1)

>>5747698
[Lena] Rerolling because I don't want the Heat.
>>
>>5747698
>>5747700
... The girls were pretty, the beer was piss, and the cigars were Cuban, and Jackie was telling Lena about the battle with the Marelitos at the marina, to explain where the new Hawaiian shirt and aviator shades in their closet came from. They were having a good time, though it wasn't as hot and heavy in the club as Jackie expected from these kinds of places- though it's not like Jackie minded too much. A nice, relaxing evening was just what they needed. They even saw a Fake Lena who worked at the Blue Mare, wearing a black dress with a shockingly deep v-neck dress that she somehow pulled off, and roped the hostess into a conversation which lasted around half an hour, before she left to entertain other clients.
>(+1 Cool)
>>
Network Test
>>
Rolled 2 + 6 (1d10 + 6)

>>5746907
Rolling Guardian Heist

Maggie Moonlight: Pointman
Weasel: Hacker
Alan: Gunner
Strings: Driver
>>
Rolled 3 + 6 (1d10 + 6)

>>5747726
As Strings waits in her van, windows down and taking in the warm Heat City air she starts remembering an old movie filled with Neon Lights and Whirling Nights.

It was an old movie with an, at the time, up-and-coming actor named Gryan Rossling called Knife Stridder but for some reason remembering it made her smile.

>Rerolling with Top 10
>>
Rolled 2 + 4 (1d10 + 4)

>>5746899
>>5747726
Rolling Hard for String's Guardian heist.
>>
Rolled 6 (1d13)

>>5746918
>>5746907
>Use the management office to hire a gang of Nerds (thanks +1 Sharp Boost).
College students who've been recently hitting the gym with Rico (+1 Hard as secondary stat). Some kids who wanted to prove they can do whatever the cool ones do too. Might as well use them to get some reputation in Queen Bee's boosting business. They're quite prideful.
>-$10,000
>d13 for the car
>>
Rolled 9 + 4 (1d10 + 4)

>>5747737
"Well this isn't going well"

Alan muses to himself before whistling with a laugh

"Always, look on the bright side of life *To-Toot*"

"Always look on the light side of life *To-Toot*"

"If life seems jolly rotten
There's something you've forgotten
And that's to laugh and smile and dance and sing"

>Rerolling using Top 10: Monty Boa's Life of Ryan.
>>
Rolled 2 + 2 (1d10 + 2)

>>5747746
>6 = Lancer, a Sports Car I drive myself but if they tried and steal mine, we'll have more then just an 'issue' of pride. <_<
>1d10+2 Sharp roll
>>
Rolled 4 + 1 (1d10 + 1)

>>5747751
>Attacked by the cars owner
>1d10+1 Hard roll
>>
Rolled 6 + 2 (1d10 + 2)

>>5746907
"God I need to fight something" His schizo addled mind was screaming at him to get weird. He won't fully commit but afro is willing to go out and get punched in the head for a bit. hopefully it won't land him in the hospital table...again.

>>5747001
$6500+ 1 cool token
Ayy nice things are going well
>>
Rolled 1 + 3 (1d10 + 3)

>>5747600
>>5747629
Thanks, updated.

Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 9 (Base 8), Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Deadeye
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
Tokens: +1 Sharp

>Back to the Blue Mare, this time as assistant
>>
>>5747771
Lol, dice giveth and dice taketh away.
> +$2,000 (New total $7725)
>Lose Sharp token
>>
File: 87856718_p0.jpg (1.41 MB, 800x1192)
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Rolled 8 + 3 (1d10 + 3)

>>5746899
Name: Maggie Moonlight
Type: Assassin Stats: HP 7/7, Edge 9/9, Defence 10, Crit on 8+ Factors: Hard 1 Weird 2, Cool 4+1, Sharp 0+1, Move 6
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (3/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $6025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>Upgrade Hard to 1
>Have the gang perform as Hosts/Play music in the Blue Mare
>Take 50k from Tony
>Buy a fully Upgraded Jet Motorcycle: 141025(Original Money)+50000(Taken from Tony)-170000(The Bike)-~15000(For the Upgrades)= 6025

Maggie swayed on stage inside the smoke-filled Longue of the Blue Mare while wearing the black singing dress that Tony had bought her. Her voice rang out softly across the bar, punctuated by the instruments of her trusted musicians.

"...I get no kick from champagne
Mere alcohol doesn't thrill me at all
So tell me why should it be true
That I get a kick out of you..."

"..Some they may go for a cocaine
I'm sure that if I took even one sniff
It would bore me terrifically too
Yet I get a kick out of you..."

https://www.youtube.com/watch?v=3dkYZ7BkVBM&ab_channel=%F0%9D%94%87%F0%9D%94%A2%F0%9D%94%AB%F0%9D%94%A6%F0%9D%94%B0%F0%9D%94%A2
>>
Rolled 22 (1d22)

>>5747797
>Rolling for Tarot
>>
Rolled 4 (1d10)

>>5746899
>>5747726
>Rolling +5 Cool for the guardian job
>>
>>5747803
Forgot the +5 but that should be a 9 total.
>>
Merged the rules into one PDF for ease of use, in case any other new guys need it.
>>
File: 1664698490213074.png (979 KB, 1024x1024)
979 KB
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>>5746903
Name: Wizard
Class: Brain
Stats: HP 7/7, Edge 9/9, Move 5, Def 5, Crit 8+
Factors: Cool 1, Sharp 3, Hard 0, Weird 1
Primary Weapon: SMG
Skill: RC Bomb
Cash: $260
Clothes: Lightweight Armor Vest (+1 HP already added, $ deducted)
Assets: Ronin
Heat: 1
Wanted: 1

The Feds were finally on his ass. Either that, or he'd taken entirely too much Ritalin. Better safe than sorry, though, so Wizard took a drill to the hard drives before chucking them into the river and then doused the rest of his setup in gasoline. Watching the fire consume the bungalow from across the road, Wizard took stock of his worldly possessions, which had been reduced to his bike, "The C Programming Language" (stolen from a library), and TM 31-210 (badly photocopied). And his caches, of course. Most of these didn't hold much of value, what with the risk of locals getting at them. Not the Emergency Cache, though. He arrived at the location marked on the crumpled tourist map and struck the motherlode soon after. A MAC 10 with a Sionics suppressor and a bulky laser aiming module, three M67s, and something like a quarter pound of Semtex. There was supposed to be money there, too, if memory served. $50,000 or so. Enough to skip town and then some.

Huh. That definitely didn't look like that much. So maybe $10,000...?

Wizard leaned against his bike after counting and re-counting the clearly much-too-small wad of bills. $500 wasn't close to enough to skip town. Well, shit. Testing the weight of the gun in his hand and feeling the grenades in his jacket pockets, he shrugged. Seemed like it was time to do some *physical* crime, for a change. Wizard wasn't the biggest guy around, nor the most ice-cold triggerman in Heat City, not by a mile. But, surely, at least one crew would appreciate a criminal whose IQ wasn't in the mid-to-low double digits. Right?


Let me know if I fucked anything up. Gonna wait to see if anything needs fixing before doing pre-mission stuff.
>>
Rolled 4 + 5 (1d10 + 5)

>>5747589
Mizuchi examines the blade in greater detail, now that it was his to own. The blade itself was ancient and wicked sharp, but it showed signs of recent modification, namely the professional grade taser that had been jury rigged into the handle. After a bit of feeling around, the samurai finds a concealed button near the tsuba. As he presses down on it, the blade begins to crackle with a sharp electric hum for a few seconds before stopping, its battery presumably expended. "Well, looks like I'm going to have to go get some double A's too, while we're working on maintenance."

He'll flourish the blade and tuck it back into the sheath, noting now the rubber coating on the interior. "I've always wanted to wield the fury of a storm, best birthday present ever Jackie." He'll hold out his fist for the customary fist bump of respect between street samurai.

>>5747465
"Sure, I'll come along. I at least own a whetstone, but I'm sure my self taught technique pales in comparison to the genuine article." He was fairly certain that Jackie definitely did use an angle grinder on her blades.

>>5747463
>Mizuchi will take the $30k and get a kit of thermite and C4 for Tobias.
Mizuchi had never really interacted with the bald man and his strange, strange aura. Mizuchi and the rest of the gang were bringers of death, but there was something clinical and artificial about Tobias that was a cut above in being uncanny. He didn't really spend a lot of time with the rest of the gang, simply emerging on the scene of their crimes with a meticulously crafted disguise and some sort of sabotage that confounded their enemies. "I've seen what you can do without this stuff. Best of luck with whatever you're planning to do this time."

>>5747522
Mizuchi leans back in the driver's seat of his Katana as the rest of the squad breaks off into the tower. Last time, he'd been driven primarily by a desire to look cool. Now, now he was here to make amends for his failings. He kept a sharp set of eyes out for any signs of trouble, or the gang making their way out guns blazing. He'd be ready to peel out the second they were, and not a force on earth could stop him.
>Roling Cool(+5) as Driver for Ramirez's Tower Job.


Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Mission: [Stormdance] 0 AP,1 Edge. For one round, +1 Damage and Attacks Inflict Stun 1)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $483
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move)
Assets: Katana Coupe w/ Engine Tuning, Racing TIres, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette
Heat: 10
Wanted Level: 1
>>
>>5747828
Your stats are a little off, brain-man. Sharp 2 and Weird 2 come standard, and *then* you get a further +1 / +1.

Also you didn’t get a suit, so, I have to deduct points. What are the points for? You’re smart you’ll figure it out.

Now take this complementary, uh, 12500 and go have fun. And by fun I mean… a suit.
>>
>>5746900
>roll for tarots
New money total: 109 833
>>
Rolled 3 (1d22)

>>5747853
>>
>>5747482
>>5747845
Also speaking of suits, *you* got one. Which is slick. But you’re confused about how weird it is that you found us.

By which I mean that your Crit is 9, with Weird 1. 10-1.
>>
File: NappsPicksJob.jpg (37 KB, 358x477)
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Rolled 3 + 8 (1d10 + 8)

>>5747420
The docks, the chainsaw, the hiest… Napps' been doing a lot of stuff to help others. It kept him alive. Kept them alive. But when's the last time he did something for himself, and himself alone? He takes a breath, pushing past pedestrians in the early morning light, trying to count. The last big thing that he did for himself... probably Talia. Getting a fit at the Tailor. And before that... the ring. The spot he got his sponsor, his invite to Madame Zara, and that card to the Blue Mare. Fun how stuff like that stacks and follows each other.

Out of the corner of his eye, he spots it. The same building where he found the flyer for the club in the first place. It was a good choice he made, joining that club. Got his fists dirty, got a new job… shoot, he even got enough cash for… maybe a house. An actual place with a roof and walls instead of cotton seats and windows that might hide a car-burgular. Would be nic

…She'd be there. Empress, at the base. Like anyone with influence, she'd probably show up in the evening, talking with planners and whatnot. Would be a good opportunity to talk to her. But until then… what? That's what the building was for. He stepped in, manuvering past the chairs of people waiting for food & sketchy job offers. He could've gone back to the Mare, but... maybe it's time he give luck another shot.

He stood in front of the board, posters and flyers stapled and stuck to it in months and years of layers. Scanning, his eyes caught on a drawing of an alligator with a car in it's mouth. "Allegator Alley Derby." Winner got "something to give you an edge & to take the edge off."...maybe that's what he could do. He couldn't win with his house-car; wouldn't wanna risk it either. But maybe...

>Purchase the Dirthog motorcycle (0/2/0), -$5,000
>Upgrade: Racing Tires + Transmission Overhaul, -$3,000, +1 Handling to Dirthog
>Upgrade: Sport Suspension, Reroll one Handling check per chapter (on Dirthog), -$3,500
> Enter Allegator Alley with Dirthog

New cash balance: $36,753
>>
Rolled 8 + 8 (1d10 + 8)

>>5747874
Skidding into the mud of the swamp, Napps rips the handles on the bike back. No time to regret his lack of bike training. Right now he's in a hell-spot. Either he pulls through now, or his bike goes into the muck.

Let's see if that suspension pulls to good use.
>Napps calls upon the power of Sport Suspension for a reroll!
>>
Rolled 8 (1d22)

>>5746909
When conventional means just don't cut it, you've gotta embrace the Weirdness of fate. Horace is no stranger.

>Roll for TAROT READING
>>
Rolled 4 + 3 (1d10 + 3)

>>5746903
>>5747828
A couple of mistakes to be fixed here:
Name: Wizard
Class: Brain
Stats: HP 7/7, Edge 9/9, Move 5, Def 5, Crit 8+
Factors: Cool 1, Sharp 3, Hard 0, Weird 2
Primary Weapon: SMG
Skill: RC Bomb
Gear: Frag Grenades (3/3)
Cash: $260
Clothes: Lightweight Armor Vest
Assets: Ronin
Heat: 1
Wanted: 1

>rolling for Blue Mare Assistant
"Fuckin' got me doing concierge shit at this...place. What if I told you I got a 4-year degree from the MIT, huh? I mean, I don't, but what if?"
>>
>>5747885
Alright, nice.
>+$3,500 ($3,760 total)
>>
>>5747832
"Planning on giving the teams a good opening hand, as usual." He gave a once over to the blond swordsman. "I see you've taken on a new blade for yourself. Don't forget to put in some practice swings and compensate for the odd weight at the hilt. Familiarizing yourself with your tools is always part of the job."
>>
>>5747530
After a length talk with a car dealership and Don Torino, Alamo had an idea on how to save some cash to put away for his getaway. He had the number already. And so he called up Tony.
"Hey. Think you can cover some extra parts for a new ride? We can talk it over a nice dinner at some place you know. I can't become a made man or anything like that for you. But you ran some jobs with us so your family is good with me."

>Buying Estate: -$35000
>Asking for Tony to cover parts over dinner: -$9500 (Racing Tires, Sport Suspension, Engine Tuning)
>>
File: Horace II.png (357 KB, 745x1177)
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>>5747883
>Stats and Factors:
HP [7/7], Defense 6[7], Edge 6/6, Crit on 7[6]+
Hard 0[1], Cool 2, Sharp 0, Weird 3[4], Move 6[7]
Heat 2, Wanted 0

>Skills:
Agility, Furious Focus, VIII - The Chariot

>Weapons and Gear:
Pistol - RNG 10, DMG 2, AMM 4/8, Fists - Melee, DMG 2, +1 CRIT, Katana (Zweihander) - Melee, DMG 3, [Stance]
Armor Vest - Block 2 Dmg [3/3], Stylish Clothes (Abhorrent Tie) - DEF +1
Cash - $8725
Ronin Motorcycle - 3/2/0

------

There's fire in her now, and she'll let it burn. Plenty of strange characters had been coming and going from the Don's garage. All it would take is following one back to their safehouse and barging in like a chariot.
Sounds like Horace isn't shy about it either, demanding to know if they were the ones in the South Harbor Shootout. She doesn't look Marielito, certainly not Cuban either, but the appallingly patterned, bloodstained, and slightly singed tie worn like a bandana points to why she wants to know.
>>
Rolled 5 (1d10)

>>5746903
>Doing Ingredient Hunt, Health Nut (-$1,000, total: $2,760; +2 Heat)

"So, what are you gonna do with this—...oh...oh...I see..."
>>
Rolled 9 (1d10)

>>5747972
Forgot the second roll.
>>
>>5747974
>+Sharp, +Weird tokens gained.
>>
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 2, Edge 10/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9, +1 Hit), Azura Dragon (Melee, Damage 3, Crit on 10, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Armor Vest: Block 2 damage 3 times before being ruined

Rebel ([Free],) 2 Speed, 1 Handling, 0 Size
Lone Star [Estate]: (Racing Tires, Sport Suspension, Engine Tuning) 3 Speed, 3 Handling, 4 Size
Cash: 113255
Heat: 9

>Pay 10k and leftover Green Disk

"Alright new fellas. Welcome to the gang. For your initiation hop in my car and let's go rob a bank. We can figure out who is doing what job on the way. And whoever drives us out better not scratch this, it is brand new."
>Starting Guardian Bank Heist
>Will be either Gunner or Hacker
>>
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (1 Reroll available. Films in collection mentioned: "The Big Bust")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets
Bungalow (free asset, T1:Bedroom, Bathroom, Kitchen, Living room, Gym, Security)
Buckaroo (Truck, 0/1/4)
>Stash
$960, Two piece suit, Movie Collection

>>5747981
I'm up for Gunner if you'll have me.
>>
>Acquire The Dragon Slayer & The Highlander ( - 130K )
>And a Secure Warehouse, Actually make that one with a gym. A good one. And some security. And some other amenities. ( -125K )
> Hey, this place… Would make a great Dojo.


Chien whistled as he strolled into the rundown gym, floorboards croaking. Three gangly teenagers were going through katas against an old training dummy. Some hit in the long ago had cracked a practice blade so the fearsome puppet fought back with a taped up broom handle.

“ People, your performance on that last job was, as I said, perfunctory. I did say bonus points for fighting a man on a car with a sword, so here! “

With a roll, Chien slung the bag he’d carried up the dripping stairs on the mat. Something inside went clang, low and long and resonant and so very sharp.

One of the smaller youths - thin one, what was her name again, hair tied in a ponytail and with that soft brand of lethality in her eyes - worked up the nerves to speak.

“ Err, mister, that last one was fun and all but we- “

Chien wasn’t focusing because he was busy dragging in a barrel of spears.

“ - all talked and thought it was kind of you to stand in for the teacher but — “
Grumpy muffled cursing interrupting for a moment as the Tall One rubs his arm. Guess he was still sore from the blank Chien had shot him with last training session.

“ Err, so, we don’t think we want to keep training in— Is that a suit of armor? “

Chien pulled a greave through the door, sideways. Most of the door came with. He dusted himself off and went back to grab some more stuff from the car. Judging by the clanging, getting it all up the stairs took a while.

“ Err, should we help
Is that a — holy shit what
Mister that folds! Set it down and- “

Eventually, armory assembled, Chien sits down on a pile of replica yaris. Adjusts his tie and works to get his breath back (Twohanders are heavy!).

“ Couldn’t get all of it up the stairs. “

The trio glance at each other. Tall One eventually nudges Fierce One with his sword.

“ All of it— Mister, what is this? “
“ bonus points. “
“ Is that a real steel sword? “

Chien waves at the pile of just that.

“ I saw you use those strange wood ones and figured you could do better. “
“ A Bokken is— “
“ friend of a friend mentioned this Tortoise place they sell swords and I bought them “
“ What? Torto- Nonononono. Wait, them? “
“ Yeah. Not a sword guy, got the remaining. Here catch “

Fierce One screams and redlines her reflexes to catch the priceless sheath tossed her way.

“ What the fuu— “
“ Anyway, now you don’t have to practice with wood. Oh, and also I had another friend who knows a guy so I bought a dojo. “
“ -uuuuckkkk— “
“ So anyway, help me out here is this era appropriate for your historical theatre? “
“ Mister we practice martial arts also that’s a fucking claymore they’re fucking Scottish what the fuck. “
>>
>>5747981
Up for Driver. Substituting Weird for Cool.
>>
Rolled 3, 6 = 9 (2d10)

>>5746899
Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 10/10, Move 5, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/3)
Gear: First Aid Kit (4/4), $40194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 3 Disloyal Gang
Heat: 5
>Upgrade Sharp to 4
>Buy a gang of Thugs, Hard 3 Disloyal. Call them mercenaries.
>Have the Gang do Bouncer Work in the Blue Mare
>Buy a Golden Ticket for Lena
>Buy a Fully Upgraded Ronin for 45k

Stubbing her cigarette and steeling her nerves, Weasel glances at her Blue Mare Gold Ticket before entering the establishment. She'd heard that her father was seen spending time with a woman in Tony's establishment and part of her felt almost disappointed. The legendary mercenary was famous for his womanizing ways, Weasel herself was a product of a one-night stand but a part of her hoped that he was past that point already.

Especially since there were rumours of even more of his children running around the city, possibly Alan or Mizuchi were kids of his.

"Ha"

Giving a final sigh, she gave the ticket to the bouncer to meet this famed Lena and hoped she was just overthinking things.
>>
Rolled 1 + 4 (1d10 + 4)

>>5747991
I'm good for that I don't wanna reroll for Lena.

>>5747726
>>5746899
Rolling for Guardian next
>>
>>5747993
Well it doesn't really matter we got a 5 with Alan, Strings and Maggie.
>>
>>5747832
Returning the fistbump, Blackjack gives Mizuchi a smile. "No problem, man. I can't wait to see it used in the next heist." Thinking of something, Jackie grins deviously. "Though I'll probably pull a trick like what I did last mission, and what Tobias does every mission- catching some assholes by surprise and clearing the path forward for the rest of the gang, while not glorious, was pretty useful."
>>
>>5747946
“ Oh. So not era appropriate? “
“ Mister the art of Bushido does not extend to enormous Scottish clan weaponry! “
“ My mistake. Well, nothing you can’t improvise on. Ever since I had that golden katana made I’ve been thinking, right. “

Tall One shudders and looks around for an exit. Fierce One tilts her head and plants her calloused hands on her hips and can’t resist her curiosity. The third one, too good with survival instinct, is already trying to unlock the fire exit.

“ Thinking about fucking what “
“ Swords! They’re cool! Everyone says so, right. So obviously, everyone would want one because they’re cool. So… That’s a business plan!

Anyway, tonight training regime. Did any of you defeat Mizuchi yet? “

Chien draws a gun.

“ Mister wait no we said we didn’t want to - we don’t even know who that is not all swordsmen know each other put the gun down— “

“ Reasonably if you can parry a low yield subsonic with frangible head, you can parry a sword “

“ The fucks a subsonic—-aaahh fuuck my arm! “
“ Try again! “
“ You can’t parry bullets that’s now how swords wor— AW “
“ I believe in you! “

The trio scatter.

—-

[A small note in spidery calligraphy pinned to a wall in the Don’s Garage reads:

DOJO DEL DOGE MARTIAL ARTS, HISTORICAL THEATE AND SWORD RENTAL. FIRST ONES FREE.
>>
Rolled 7 + 8 (1d10 + 8)

>>5746899
>Buy a fully Upgraded Zero Sports car
>Go race is Allegator Alley
>>
File: SweetDreams.png (882 KB, 1126x634)
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>>5747880
Cheers. Confetti. An alligator being raised overhead and thrown into a table. Gator McQueen, large, overalls, hairy, climbing out of a swamp-boat fan-runner thing. Expected hits. Got a hug and cheers. Led to the kegs. White Lightning. Downed it.

Those were the pictures that flashed in front of Napps' eyes as he woke from his stupor, and greeted by: 1) a surprising lack of headache, 2) the taste of heavy alcohol in his throat, and 3) his bike, sitting under a street light, a canvas bag wrapped over one of the handles. Pulling himself from the cold concrete, he looked around - recognizing the base a few blocks down after a moment - and checked the bike. Splashes of mud around the wheels and frame, and a rough dent from where he skidded and hit a tree; other than that, the bike looked alright. Inside the bag was maybe a dozen unmarked bottles, all swirling with the same white liquid - reminded him of milk, but the taste at the back of his throat told him moonshine. There was also a note written there. "Good racing! More of the Lightning, since you loved it so much. Drink in moderation! -McQueen of the Gator"

>>5747693
Hm. Alright then. A grin pulled from over his face, he took the bag over his shoulder, walking his bike the rest of the way to the hideout. Probably best to hide it elsewhere later, but for now? He had an Empress to meet.

Name: Napps
Type: Thug, Lv 2
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 11/11 | Edge 7/7 | Move 5 | Def 6 | Crit on 9+
Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1)
AR (Range 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $36,753
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
[Equipped] Two-piece Suit (+1 Edge)
Grand ($15k value, 1/1/2, Sedan)
Dirthog ($11.5k value, 0/3/0, transmission & suspension upgrades, motorcycle)
Green Disk
Bag of Moonshine (Permanent, grants [White Lightning])
Demo Tape (Permanent, grants [Latin Beat])
1 Mystery Gift Basket from Empress
1 Box of Worm Medication
Mysterious Stranger's Attention
Victory in a Race
Words of Praise (Temporary +1 to Hard)
>>
>>5747589
>>5747832
It wasn't clear that Nishina was tense until she seemed to visibly relax as both her compatriots agreed to let her teach them how not to ruin their expensive, gorgeous new blades.

"Thank you," she says. "It would gratify me to teach you the rudiments of blade care if you are to wield such weapons."

She pivots and reaches out a hand towards a plain lacquered scabbard hanging on a rack, gently easing it out of its rest and then nimbly whipping the katana free. She holds it up to her face as she inspects the tang.

"Ansei Period, 1859, Spring, 5th of May." Her eyes scan up and down the weapon. "Yes, that sounds about right." She flips it in her hand to inspect the other side. "Master Andou of Iwaki Province. Not a particularly prestigious name, one unlikely to be targeted by a forger. It is still a high quality weapon and a worthy replacement."

She nods, satisfied. "I will buy this, and a set of proper whetstones for you both for after I have instructed you." (-$1000)

>>5747999
"Ah, so that was where you came from. I did not recall seeing you at the docks until you were already ahead of me." Nishina nods sagely. "This explains it. I hope you experience similar success."
>>
Rolled 13 (1d13)

>>5747753
"Right listen here you pinche pendejo. Next time you try to take it 'easy' and prove to me you can steal my car. Don't. I'm going to give you guys another go and if it doesn't work we'll see next month if you're ready to put that pride behind you. Either way it doesn't matter to you since you're still getting paid."
>pay $10,000 to rehire the Nerds with Hard to Boost a car for Queen Bee
>>
Rolled 10 + 2 (1d10 + 2)

>>5748012
"A Mastodon? Jeez alright."
>Sharp 2
>>
File: Empress-portrait.png (6.86 MB, 2953x2953)
6.86 MB
6.86 MB PNG
>>5748006
The tower raid successfully completed, Empress takes a long shower and slips into a business casual outfit. Despite her recently-increased fortune, she holds off on buying anything and instead lazily reclines sideways on a leather couch with her heels off. She cranes her head up as Napps approaches, and then looks down at herself and adjusts her skirt to make sure she's decent.
"Hey, did you want a seat?"
>>
>>5747672
It takes a while before Chaser manages to clear his mind, assailed by the ghosts of the past turned into not-so-incorporeal. By the time he comes by he's halfway across the city.
Funny, he didn't even remember getting in his car. Shame about the $5k he wasted on that ticket and never ended up using before making a scene, but the owners of the Mare are quite clear: no refunds.
He slumps on the wheel a bit before taking stock of where he is.
>>5747010
It's... almost a container graveyard, not quite a dump but definitely not the bustling commercial harbor of the city. It's close to one of the safehouses so that "they" can be kept under surveillance easily.
"They" being the gang's POWs. A fleeting thought on the accuracy of the definition in regard to gang wars crosses the mind of the veteran but it's just as quickly dismissed.
Chaser decides to take a look inside.
He knows how to navigate the place, he's been here before. After all the designated medic can't always be around and he knows enough to not worsen the damage.
The shipping containers with the guests are in the back, far enough from the street that any noise wouldn't attract a curious passerby, and kept under constant but discreet surveillance.
A nod to the guards on duty, disguised as blue collar workers off duty, and he's in.
Chaser checks on Angela first but she seems to be asleep and considering her rough condition he leaves without further disturbance. It took enough effort to stabilize her, the least he could do is actually let her have some rest while she's willing instead of trying to get herself killed on a high-octane chase. That's for another time.
Leaving behind her room, he moves on to the less willing residents.
Not like he can blame them: their living conditions are quite sordid, even if deserved (he should mention to Claire about getting them in containers that are not rusting to pieces at least).
The visits go in order of capture, but are rather uneventful: the Dragon just gives him the cold shoulder during the check-up, her injuries healing along surprisingly nicely. A testament to her fierceness.
Luis is next, and while the first time he was visited he tried to cry and beg about getting some better treatment, he turned quiet at the scarce receptiveness of the hosts. "Well, that, and a guard-provided broken nose that I had to set."
Carmelita is last and still throwing hissy fits at the prospect limiting the scope of the visit. Only so much one can do while their patient tries to kick them and costantly calls them "Pendejo" and "Hijo de Puta", but at least she's lively so while uneasy she can't be that unwell.
While wrapping up Chaser thinks to himself about the superficiality of the affair, basically lip-service just to make himself feel better about the whole thing, to make himself feel useful.
Walking back he reminisces about the old times in the unit, lights a smoke, and allows the nicotine to lead him to simpler times before driving back to the HQ.
>>
Rolled 1 + 2 (1d10 + 2)

>>5748001
“ He wants us to what— what even is this place? “
“ Oh. I think my wrist is sprained. “
“ Guys this sword is *really* sharp. “
“ Wait, we have to— that guy lost all his teeth! ALL his TEETH! “

>Kendo Club to try a Punch Club (Hard+2)
>>
Rolled 6 + 2 (1d10 + 2)

>>5748063
>Round trip the Hospital [Wasted, 1d10, -10K]
>… get back in there [-10K], Hard 2

“ My soul hurts “
“ You can’t parry bullets it’s not how swords work “
“ Half the bones in your body is in your hands and feet and I know this because half of mine are broken, aah “
“ That guy! His teeth! “
>>
Rolled 6, 5 + 10 = 21 (2d10 + 10)

Empress buys a Zero and the Racing Tires and Transmission Overhaul.
With her new tricked-out ride, she rolls up to tackle the Central City Circuit. She channels her inner Torino, just like in one of her favorite childhood movies. Yeah, Ceмьянин Гoнки. She thinks about her little sisters and how much they're depending on her. With sheer grit and a bit of Tony's assistance, she takes to the road.
>>
Rolled 1 + 2 (1d10 + 2)

>>5746909
Money 14758
>Entry ticket to the blue maire -1000
Monet 13758

"hey talia how you doing"
>>
>>5747981
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 12/12, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+3, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $15908
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

Nishina quietly puts herself on offer to take the pointman position for the Guardian Bank hit. Nishina thinks it might be good practice, and quietly she is eager to use her cut to start her own collection of weapons inspired by the Bird & Tortoise. Perhaps even acquiring a weapon similar to the ones that the other gang members came away with.
>>
>>5748079
>Spill sphaghetti
>Back to 0 cool

desperate for take out afro accidentally squishes the bean burrito in his pocket causing him to spill his beans while chatting with talia
>>
>>5747927
The boss has fallen on hard times- bartering favors with murderous lowlifes.

But the glimmer never leaves his eye- the golden little spark of hunger that lights up otherwise featureless and plain brown eyes in a featureless and plain tanned face.

A broad smile is flashed- with the shadows cast by the ridiculous fedora he sports and the ludicrous flaps of his coat, they almost… look like fangs

“Of course. I’m a flexible man, Alamo. And there’s always a need for friends around these parts”

>deduct 9.5k from finances: total 100 833
>>
>>5748075
It is very, very awkward to drive with a duck in the passenger’s seat. But for some reason, whenever Andrea squawks, the car swerves just a little tighter. Runs just a little faster. Brakes slam at just the right time, and pieces of glass that should by all means have wrecked her tires get stuck in the rubber by pure chance.
>>
>>5746922
>>5747294

The palm trees and glass towers of Sunset Beach are lit up by the orange hue of late evening, and the city's night life is stirring. Among the amped-up party animals and awakening night owls, Veronica slips her way through the crowds, drawing as little attention to herself as possible. Noticing a huge crowd lined up in front of an unusual venue, she makes her way over. Above the gathering hangs a huge neon sign depicting futuristic knights clashing with swords, surrounded by pixellated effects and standing over the title: NEON KNIGHTS.

Drawn by curiosity, Veronica gradually makes her way in through the crowd to venture inside. She finds herself in a huge dark room surrounded by rows upon rows of game cabinets, each screen glowing with vibrant colors and flashing lights. The chaotic sounds of 8-bit music, synthesized voices, and the fevered mashing of buttons create an overwhelming noise. Teens and young adults crowd around the popular machines, cheering on friends and challenging strangers. The air is thick with the smell of sweat and soda. There's even a set of personal computers in the back connected by LAN, where hackers and tech enthusiasts congregate to share tips and showcase their new projects. This place has every game that matters to a gamer: Tax Evader, Super Hans Brothers, Dodeca-Dragon, Sundown Shooters, even Pong of the Dead.

Veronica sends word back to Empress. She knows that some of the gang's more tech-oriented members, that is to say nerds, will want to hear about this gaming paradise.

Neon Knights [Video Arcade] prep work will be unlocked next chapter.
>>
>>5748028
"Now that's how its done. Well if anyone lets you touch the car at least. I think you've leveled up chicos."
>Gain $15,000 USD and 1 Reputation to Queen Bee for those High End cars
>>
Rolled 5 + 4 (1d10 + 4)

>>5747983
>>5747989
>>5748081
"Let's do this. Wizard, keep the engine running." Alamo says before getting into action. The bank's electrical system will be his bitch.
>Rolling to Hack
>>
>>5748001
The unfortunate victim of Horace’s chariot charge is Chien’s Mojo Dojo and Sword Emporium. Coupon in hand she looked around after the initial outburst. This couldn’t be a safehouse, but she wasn’t wholly disappointed with the find. If anything she found the place… cool. There’s always time to support local businesses, eh? If she’s lucky it’ll bring her a step closer to her goal, or so she hopes.

She eyed the mean-looking Scottish blade, comparing it to the replica she had hefted over her shoulder. It might betraying her heritage as a proud Texas German, but…

>Buy the Highlander from Chien!
>>
>>5748034
Dragging the bike to an empty spot by a few others, Napps pushed through the base' side door, moonshine clanking against his shoulder as he crossed the… bar? Huh. Didn't notice it the first time he was here, but the thought of drinking anything held zero appeal to him. Besides, maybe she was already here. Passing into the common room, he didn't expect someone so cleanly dressed- wait, no, half the assassins and psychos were actually pretty well-groomed. No reason for another to surprise him.

Her invite sparked a few thoughts in Napps' mind, mainly: 'russian? Light accent, maybe heavy, but it's there. Empress? If not, maybe knows her,' and 'it'd be rude to decline. Nothing better to do yet.'
"Thanks."

He lifts the bag of moonshine off his shoulder, setting it down with a clank by his feet as he drops into the space between her feet and the arm of the couch, keeping his eyes to appropriate places as he allows his head to fall against the back of the couch. "Name's Napps."
>>
File: Empress-commission-6_75.png (7.73 MB, 3704x3101)
7.73 MB
7.73 MB PNG
>>5748075
$50,000 richer and a hell of a lot cooler, Empress takes to the Blue Mare to celebrate. She's not here to rub up against any of the women, tempting as it would be. Instead, she strolls into the lounge in a nice dress and flaunts what she has. Her scandalous side-slit dress was designed to excite, and with Empress's figure it's more than capable of doing that. It was a hell of an arrangement, agreeing to show off at the Blue Mare on regular occasion to help drive up the clientele. Yeah, she was off-limits, but the professional hostesses weren't.
>>
Rolled 5 + 4 (1d10 + 4)

>>5748099
"これはスムーズかつ迅速に進むだろう"
>Rolling Cool to Pointman. Pointing that Man.
>>
Rolled 9 + 4 (1d10 + 4)

>>5746973
>Do a Fixer job.
Jackie was hesitant to take a job from a suit. Especially since the next mission would be a heist. However, money was money, and the suit apparently liked what she did to the Marelitos remnants guarding Ricky Valdez, and wouldn't stop asking after her, according to Claire- so she accepted the job, carrying Moonshadow in a white sheathe, wearing a white suit, white shirt, and white gloves.

After all- she was a professional. She would obviously need to dress her best.
>>
Rolled 7 + 3 (1d10 + 3)

>>5747981
Wizard looked over Alamo's shoulder as he worked. "Oh, hey. I know this one. Piece of cake, really. So what you gotta do is...right, you could also do that...Ok, seems like you know what you're doing so I'm gonna shut the fuck up and keep the engine running or whatever. Hmpf."

>Rolling for Driver (Cool substituted with Weird).
>>
>>5748105
>>Current Cash: $82,158 USD (15,000 of which is in Cuban Pesos and British Pound Sterling)
Rolling for Luxury Loot.
>>
Rolled 7 (1d10)

>>5748107
Hiroshimoot, please.
>>
>>5746973
>>5748107
>>5748108
>Gold: +$10,000 USD
>Current Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)
>>
Rolled 9 + 4 (1d10 + 4)

>>5748099
>Shooting dice
>>
>>5748113
>>5748106
>>5748104
"They didn't even know we were coming. Which is funny because I hit this place a month ago. Good job everyone. Take your bags and take it easy before Claire has us following that death wish of a lead. And welcome to the gang Wizard." Alamo says as the Lone Star comes to a stop at their split-up point.

>100k for everyone, Alamo gets another disk
>>
File: Franz.png (707 KB, 921x1057)
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>>5746903
Name: Unterleutnant Friedrich Krause
Class: Enforcer
Attributes: HP 9/9, Edge 9/9
Move 5, Defense 5, Crit 10+
Stats: Hard 3, Sharp 3

Skills: Teamwork Tactics

Weapons: AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
Fists (Melee, Dmg 2, Crit +1)
Gear: Armor Vest (Block 2 Dmg 3/3)
Stylish Clothes (+1 Defense)

Cash: $225


Gang: Grunts
Stats: Hard 2, Cool 1
Description: 5 ex?-stasi grunts
Vice: Sadism

"I have heard zat help is required. Vee vill help vith vat iz needed."
>>
File: AAAAAAAAAAA.jpg (23 KB, 319x373)
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Rolled 2 + 4 (1d10 + 4)

>>5747522
"P-PUT THE MONEY IN THE BAG!"

>Rolling cool for Pointman in heist
>>
>>5748101
"Pleased to meet you, Napps. I don't think I've seen you around much. Apologies for me hogging the cushions, I didn't think this couch would be attracting anyone else tonight. It's been a rather busy week for the crew, it looks like. Have you seen the news lately?"
>>
>>5748105
Jackie looked down at the target in equal parts disgust and horrid fascination. The guy was "tuggin' the chub" in his executive office, surrounded by actual bars of gold, Rolex watches and pictures of his secretary, taken from the CCTV camera outside his office. He was so loud that he didn't even need to sneak up on him to slit his throat with Moonshadow, after having bribed the secretary to stay quiet. Wiping the blade on the freaky CEO's suit jacket, Jackie shook her head, and sheathed her blade, sticking it back in her bone-white duffel bag and leaving the way she came, tossing the secretary another couple hundred dollars as compensation.

Now she knew why she didn't associate with suits. At least the freaks who had psycho-sexual fantasies about fornicating with rats and knives that Jackie ran into more often were open about their damage, and Jackie could avoid them more easily.
>>
>>5748118
"Gotta love when a plan comes together. Splendid work people"
captcha: H2222R, a lot of hydrogen there
>>
Rolled 9 + 4 (1d10 + 4)

>>5748118
Nishina bows gratefully as she receives her share. "ありがとう"

With much the same motives as last time, Nishina finds herself returning to the Blue Mare. This time she takes up a different role, applying herself as a junior hostess. She has spent enough time with Mia and paying attention in the basic course that she /thinks/ she knows what to expect. Perhaps this work will give her some new perspective on her relationship with the impish woman.

>Work as Host at the Blue Mare
>>
Rolled 10 (1d10)

Total of +5 for Ramirez's Tower Take Two.

Rolling for rare loot.
>>
>>5748122
"If you mean shit like politics or whatnot, can't say I've been in the loop. Took something of an impromptu vacation recently." He winds his neck side-to-side, hearing *pops* under his skin and behind the ears before resting his head again.

"Heard about Ricky Valdez, though. Damned shame. Never heard his music, but I'm sure he was great."
He said, with the same amount of emotion as one might use to cross off something on a clipboard. He reached for his pocket - the same hard, rectangular feel of a cassette tape pressing against his hand and thigh. In retrospect, he probably should've shoved it into the car before hitting the swamps, but it should still work.
>>
>>5748134Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 12/12, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+3, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Cash: $122 408
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

Hm, yes. That was... enlightening. And rewarding, for an activity without risk. There was a certain professional element to it, a way of speaking and flattering and listening that she quickly worked out could fabricate certain feelings in others. But... nothing quite like what had happened between Nishina and Mia had happened between her and any of her clients. Surely there was more to it?

Nishina isn't sure she came away with any tangible progress on understanding Mia, but she does feel as though the work sharpened her wits. It certainly helped her practice her English, even if she quickly pegged one customer as one who would find her cuter if she pretended to be worse at it. He seemed so pleased by 'helping' her to learn.

Hm. Falsehoods on falsehoods that nonetheless made one happy.
>>
>>5748139
"Yeah. Sometimes I wonder if we're making the right moves when we take jobs like that."
>>
>>5748137
>>5748121
>>5747832
>>5747525
>>5747522

1250000/4 = 312500 each initially

investments made to make the heist happen:
Ramirez 40k/Rainfall 20k/ Mizuchi 10k/Heckler 0k

Therefore loot share is as follows

Ramirez - 312485 + Red Disk + Secret File + Blue Cassette
Rainfall - 312520
Mizuchi - 312510
Heckler - 312485

Ramirez can't help but let out a chuckle as he and his team speed away from the Tower in Mizuchi's car. How did they fit all that money, plus four people inside a coupe? It's a real mystery.

"Bet they weren't expecting to be successfully hit twice, ha. Consider our failures last time officially wiped away."

Ramirez is already thinking of how to divide up the loot. He spent the most to get them there, but Rainfall and Mizuchi invested significant sums to prepare as well. And there's the matter of the secret files, red disks, blue cassettes, a smorgasbord of clandestine information.

In the end, Ramirez takes all the 'unconventional' loot, and Rainfall and Mizuchi get their fair share. He splits what's left over between himself and Heckler.
>>
>>5748118
Wow. That was an obscene amount of money. And that was just his cut, to say nothing of the rest of it. Wizard snapped out of dumbly staring into his bag and looked back up at Alamo.

"Yeah, sure, thanks, man. I'll, uh, see you guys around."

With this much cash, he could definitely get out of this shithole of a city and maybe even have a fresh start somewhere else with a good bit left over. That said, Wizard decided that he'd stick around for a bit more, see what else this crew got up to.

>$102,760 total.
>>
>>5747320
>>5747270

The back office is lit only by neon light from the windows and a single desk lamp illuminating the table. Claire is going over the blueprints with meticulous attention to detail, her mind absorbed in concentrating on every possibility, until Alan arrives. She's grateful for an excuse to take a break. "Is that Mr. Burger? Got any fries left?"

Claire munches on fries, careful to avoid getting any salt or grease on the blueprints, as she listens to Alan's question. She looks concerned at first until he mentions Ray. "Oh, him. Yeah, Ray and Angela are ..." She hesitates. "It's complicated."

Only a few blocks away, in a shabby car parked in an alleyway in Princeton, Detective Mallard has a pair of binoculars held to his eyes. "Kai, are you sure this is the right spot? I can't see anything."

Officer Kusanagi sighs as he takes the binoculars, flips them around, and puts them back in Mallard's hands.

"Aha! No wonder our quarry was so elusive." Mallard scans across the street until he finds what he's looking for. Seated at a bar with a bottle of whiskey in front of him is a big guy with black hair and a leather jacket. The detective awkwardly twists the binoculars to keep watch with one eye while he focuses his other on the sketch in his hand. They match.

In the office, Claire says, "Do you know what it's like to ... to know somebody, and you have a thing for them, and you know it's a bad idea, but you can't stop yourself from trying to be with them anyway?"

"I do, actually," Alan says.

"Well, Angela and Ray are that for each other, both ways," Claire says. "They used to be close. Both of them came up in the city's racing circuit. First they were rivals, then later they became a thing. They would fight, make up, fight again. Mei Lin and I got sick of hearing her complain about him, believe me.

"Then Angela joined the Boss's gang, while Ray stayed independent. It didn't change things at first, but as the Boss grew to rely on her, Angela started getting more responsibility. She and Ray started drifting apart. There was an argument. Things got heated, even more than usual. He left. Not just Angela, but the city entirely. Now I guess he's back."

At the dive bar, Detective Mallard scrutinizes an old photograph kept behind the bar. A younger Angela and Ray lean against a car, smiling at the camera like they don't have a care in the world. Ray has his arm over Angela's shoulders.

Back in the office, Alan says, "I know you and Angela are close, but ... do you think there's any chance she could ...?"

"What, betray us for Ray? No way. Angela's not the kind of woman to fall for a bad boy with a flashy smile and a fast car." Claire pauses. "Actually, that's exactly the kind of woman she is, but! She wouldn't sell out the gang for him. If anything, I think she hates him even more now. This is personal for her, and her old flame is treating it like any other contract. No wonder he's getting under her skin."
>>
>>5748139
Empress pauses for a moment.
"Sorry, I must have forgotten my manners. My name is Empress."
>>
>>5748100
“ Ah-*hah*, a live one. And with impeccable stylish sense too. I like your tie. “

What’s with her eyes? They don’t… Focus right, it’s like someone else is looking out every now and again. Huh. Chien dusts himself down, adjusts his tie and shoots one of the groaning students in the leg with a blank. Best presentation now.

“ Hi, hello, welcome Miss. Don’t mind the mess I tried to demonstrate how to dodge a grenade and *someone* didn’t listen. “
(“please let me go home my mom is worried”
“ holy shit guys I can parry bullets its how swords work “ )

“ Anyway, we’re actually just finishing up. If you’re here for a sword, I have… “

Good stance on this one, subtle air of menace, fine dress sense. Chien holsters his pistol and ducks into an alcove stained by the detonation of a paint grenade. Comes out holding a mad vision of highland storms and rolling thunder and of such a blade, surely, there can be only one. He smiles.

“ This! And since you’re our first customer I guess you get it for f— “

Chien tilts his head. Thoughts duel in a synaptic knife-fight and then his smile widens.

“… ight. Get it for a fight. Yes. All you have to do is defeat the student body. There can be only ONE. . . Standing winner of a legal bout don’t hit the face that’s *uncool*. “

(“What the— Oh god. Waaaiittt if we win we get the sword. Get her!”)
>>
>>5748167
For fight, you say? Oh, that got her attention something fierce. Horace is polite enough given her entrance as she introduces herself, but the grin she gives the poor students is anything but friendly.
What, you wanted a name? She'll get one when I have to find another tie enthusiast, just ask poor Theodore. My mistake, Horace I.

She waves the Kendo Club Kids over to the dojo's fighting grounds, asking just how much they want that sword. It isn't more than her, but don't tell them that. Horace settles into a stance years of HEMA have honed

Come at me, she dares.
>>
Rolled 8 + 2 (1d10 + 2)

Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (1 Reroll available. Films in collection mentioned: "The Big Bust")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets
Bungalow (free asset, T1:Bedroom, Bathroom, Kitchen, Living room, Gym, Security)
Buckaroo (Truck, 0/1/4)
>Stash
$100'960, Two piece suit, Movie Collection

>Buy a Warehouse Dock (Gym x2, Bathroom, Office, Kitchen, Security) (-63'250)
>Hire a few trainers, the "Boxing Boys". They are mostly two-bit violent crooks looking for some legit work. Well, slightly more legit. They don’t take to slights too well but they’re making the most of this opportunity. (-10'000, Hard 2, Weird 1 for the diverse background)
>Have them "advertise" the new gym. (Punch Club, 1d10+2)

"I might have gone a bit overboard when I said I needed a new punching bag, but I'm proud of this place, dammit. Now I just have to spread the name of the 'Heat City Fights, Martial Arts and Boxing Club' around."

Unbeknownst to him, another club had just opened by someone he should know very well.
A shudder runs down his spine.
>>
>>5748149
He takes a moment. A few actually, to think on an answer. Didn't stop to think it might be rhetorical. He leans forward, arms resting in his lap as he stares at the ground in front of the couch.

"Different answers for different angles. For reputation? It shows we got the job done, but he wasn't a high-profile killer or a mob boss with connections. Might give people the idea they can hire us for anyone. Might show them we've got the strength and resources to hit someone like that. Whatever the case, we're the ones who were offered the contract. There was a choice between leaving it and taking it - and some of us took it. Maybe next time nobody'll take it."

He kept his gaze from landing on the face of the corpse. Valdez had died by his hand - hadn't even suspected anything was wrong until they'd already died, their body falling to the far side of the bed, away from Napps. The job was done. No need to do anything but loot and leave.

"If you're talking about a moral answer…" He felt tempted to sip from the Lightning, even with it's taste stuck in his throat. "…none of us are fantastic. Maybe he was a secret pervert, did shit things to people who didn't deserve it. Maybe he'll be revealed as some shitty boyfriend that drove his girl-pal into debt. But raising a stink'll just get me canned, or worse. All we can do is pick our contracts, complain to Claire and the bosses about who we kill, and keep each other breathing."

>>5748165
Oh. Oh. Shit. Without his glasses, Napps' eyes widen in surprise, his attention fully brought back to the present as her words register, and turns his head and body to face her. "Empress? Then, you're the one that left the gift basket?" Cautiously. He didn't expect to meet her like this, in such a... casual setting.
>>
Rolled 8 + 3 (1d10 + 3)

>>5746907
After the tower vault, Heckler does the only thing that is reasonable for a highly wanted criminal who had just made away with multiple thousands of dollars...

Participating in Wrestlemanics. As part of the Extreme Team, it doesn't take too much effort to get in.
>>
>>5746903
Name: Jackal
Type: Psycho
Stats: HP 10/10, Edge 5/5, Move 5, Defense 5, Crit 8
Attributes: Hard 4, Cool 1, Sharp 0, Weird 2
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:8258
Heat: 2
Wanted: 0
Assets: Old Manor

Level up +Hard to 4

A few weeks had passed since the harbor havoc and things had been quiet. (or as quiet as it could be in this city) Jackal had made an call to the number she secured from some street punks gang house and surprisingly she wasn't target of threats considering what she had done. She had made her way to meeting point and was escorted in by two men who could only be described as mafia goons. The meeting went well and opened up an nice opportunity to make some more cash. Rich people sure do have weird ways to entertain them selves but who knows maybe she'll do something like that also after getting rich and bored.

Now it was time to leave her house speaking of which she really needs to get an car but first thing first some work and that means going to city proper most likely to gangs hide out. And would you look at that the damn alligator was on her yard again. Jackal looked the lizard into eyes "You'd better be out of here before i come back or i'll make and steak out of you. Fucking walking handbacks no matter how many times you deal with them they always return." she kept walking past the beast knowing she had an bus to catch.
>>
Rolled 2 + 9 (1d10 + 9)

>>5746899
>Race Flamingo Furious with my fully upgraded 5/2/0 Jet Motorcycle
>>
Rolled 3 + 9 (1d10 + 9)

>>5748207
>Using Nitrous to Reroll
Dice Gods please
>>
Rolled 1 + 9 (1d10 + 9)

>>5748211
>Damn well uhh I still got Top 10!

Things weren't looking so good as Maggie speed through the racetrack but at the back of her head, she kept a simple tune. The theme song of her hero and a major antagonist of the hit 70s movie None Are Heroes, Sarah Starlight.

"Reaper Reaper that's what people call me."

"Why?" Cause they all die!"

"When I sing I end their lives"
>>
Fh
>>
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>>5748204
>>5748185
>>5748170
>>5748153
>>5748119
>>5747773
>>5746940
Alright new people, bonus time since a lot of you are new and I got a bunch of money.

>I'm going to be paying each of you for every kill you can make.

[1k] for each Mohawk
[1.5k] for each Shades
[2k] for everybody else

Aside from that there are some bonus objectives.

[I'll pay each person participating half the bounty for any named enemy you kill, you get to keep the regular bounty between yourselves as a bonus too.]

[I'll pay each of you 10k just for surviving the mission.]

[I'll pay everybody that DOESN'T corner cut the entire mission 10k]

[I'll pay everybody that accidentally skirmish syndromes 25 cents as a joke, once.]

>You don't need to compete for the bounties.
So long as a target dies, anybody who was shooting at the target gets the full bounty (eg Player A and Player B both shoot at a Mohawk, regardless of who gets the kill, so long as the Mohawk dies you can both redeem 1k.)

For named bounties, so long as you're participating in or helping the general area where a named bounty is killed, I'll give each newbie half the target's base bounty cost. (eg Snake eyes has a bounty of 20k, Players A and B are helping Veteran Player C fight Snake Eyes either by shooting Snake Eyes, Shooting the Mooks around Snake Eyes or helping heal nearby allies. If Snake eyes dies, both Players A and Player B get 10k along with a cut of Snake Eyes' regular bounty.)

>Picture is the Legendary Jonathan "Riptide" Rip who might show up during the thread.
>>
Rolled 4 + 4 (1d10 + 4)

>>5748184
>+2000
Not to be less, Chaser has to take the same challenges that his boys do.
>(Punch Club, me this time.)
>>
Rolled 8 + 4 (1d10 + 4)

>>5748235
You know what, I will use my Top 10 reroll. I have the feeling I might just forget about it otherwise.
>Reroll
>>
Rolled 17 (1d22)

>>5746899
Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5
Hard: 3 Cool: 0 Sharp: 0 Weird: 3
Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (3/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6

>Gain Mastadon SUV for my free asset
>Level up and get an RC Car
>Pull a Tarrot
>>
Rolled 3, 1 = 4 (2d10)

>>5748243
>Rolling Hard to be a Blue Mare Bouncer
>Rolling Weird 4 to do Black Market
>>
Rolled 3 + 4 (1d10 + 4)

>>5748245
Rerolling the Black Market using Top 10: Friday The 13th, am I doing that right?

>Going on reserve for Ohh Yeah till I'm needed.
>>
Rolled 8, 10 = 18 (2d10)

>>5748248
Rolling Street Loot
>>
Rolled 2 (1d10)

>>5748249
Business Card and rolling for Luxury
>>
Rolled 3 + 2 (1d10 + 2)

>>5748251
Buying a gang. Weird 2 and Sharp 1 Aggressive Speed Freak Bikers.

>Having the gang roll Mayhem
>>
Rolled 4, 1 = 5 (2d5)

>>5748255
Boosting 2 stats
>>
Rolled 4 + 8 (1d10 + 8)

>>5746899
>Buy a fully upgraded Zero Car
>Race Alligator Alley Using the Zero (+4 Hard and +4 Handling, Reroll Available.)
>>
Rolled 8 + 8 (1d10 + 8)

>>5748260
Reroll
>>
>>5748248
I believe the movie is not meant to be a real one, but a fake Heatverse analogue of it. Or just something you make up.
>>
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Rolled 4 + 5 (1d10 + 5)

>>5746899
>If I don't use up my second side job for Claire, I'm gonna roll weird on a Jewelry store Heist.
>>
Rolled 2, 6, 10 = 18 (3d10)

>>5748185
"Oh, right, the gift basket. It's just a little token of my appreciation for your help on that last big run. I think that was a tense fight for everyone."
Name: Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 6, Defense 10, Crit on 10
Attributes: Hard 4, Cool 5, Sharp 0, Weird 0

Weapons:
Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Sheathed Dao (Melee, Damage 3, Heavy [Cleave 3, Knockdown, Knockback 2])
Fists (Melee, Damage 2, Crit on 9)

Gear: First Aid Kit (4/4)
Special Talents: Die Hard, Moonlighter
Items: Stylish Clothes, Bulletproof Suit (Worn)
Vehicles: Zero (Sport, 2/4/1, Racing T&T)
Cash: $313,153

Empress buys a bulletproof suit and assigns tasks for her agents.

>Veronica and Steph focus on interrogations to gain intel.
>May does a bit of blackmail to see if we can wrestle any favors. (+2)
>>
Rolled 2 + 4 (1d10 + 4)

>>5748297
>rolling Hard+4
>>
Rolled 2 + 5 (1d10 + 5)

>>5748299
Rolling Chased +2 Cool + 3 Handling
>>
Rolled 1 + 5 (1d10 + 5)

>>5748301
Rerolling from Transmission
>>
>>5748298
Two intel, two favors.
The intel will go towards the enemy leaders and enemy soldiers.
>>
>>5747771
His shift done, Alejandro sat in his living room, counting his earnings. $7,000 was a decent amount of money for something that didn't bring much heat for a newcomer into town like him, and worth far, far more were he to convert it back into australs to send back home. Not that the work particularly interested him; Alejandro's pride was still dubious about this 'host' business, but even with the increased cost of living he'd made more in a week than he'd have working most white-collar jobs in Buenos Aires.

Damn hyperinflation. Alejandro loved his homeland but even middle class folks like his family were feeling the pinch of decades of economic mismanagement, and *that* was before the damn military junta had come along

Still, the main op was still to come. Getting up from his sofa, Alejandro crossed the room, carefully setting aside a painting hung on the wall. Behind it was a safe, and within it a single rifle, lovingly cared for. A FN FAL, the same model of gun he had used in the Malvinas, except this one had a scope attached.

This gang he had heard of seemed to be shaking up the entire scene in the city, and getting filthy rich along the way. So when the opportunity to run with them came along, why the hell not?

Heat City and America was just a stepping stone anyway; too much crocodiles and other tropical wildlife for his liking. Maybe back to Argentina once he had made enough, or maybe Spain or Italy? He had always wanted to see the sights of the Old World.....
>>
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>>5748298
Huh. "Huh. Well, thanks." He really didn't know what else to say to that. Maybe Blackjack was right, and she had her own, more involved motivations. But, this actually seemed like a genuine gesture of kindness. Thinking back, nothing inside was particularly aimed towards Napps in specific. Some rations, some small wine bottles, pistol clips... the disassembled assault rifle was a surprise, but he could probably put it together. Especially if the booklet it came with was an instruction guide. None of it was directed at him specifically, other than the note. No calls for favors, no blackmail. Just gratitude.
"Appreciate it. I'll keep doing my best in the future."
And she was right. That was a rough night for everyone. The bank'll be no different. But he supposed it felt good to know someone was noticing him.

>>5748231
...how many people would have mohawks at a bank? And how did they get his... ah. He should take down the flyer from the Valdez mission when he has the chance.
...He won't refuse the extra funds, though.
>>
Rolled 3 + 6 (1d10 + 6)

>>5746907

>Upgrade Buckaroo with Racing Tires + Transmission Overhaul (+1 Handling) and Sports Suspension (Reroll handling checks), total $6500
>Roll Hard+Handling for Alligator Alley.

Ramirez isn't usually one to indulge himself, but what's a man to do after finally wiping away a past failure and growing as a person? Why, get drunk and enter a dangerous driving competition, of course! Ramirez would only realise he's even in the race at the starting line before he has to drive.
>>
Rolled 3 + 6 (1d10 + 6)

>>5748326
>Rerolling with Sport Suspension

Maybe driving while drunk was a bad idea...?
>>
Rolled 1 (1d10)

>>5748328
>Rolling on [Wrecked]

It was. Who would've thought. Drink responsibly, kids.
>>
Rolled 4 + 8 (1d10 + 8)

>>5748151
>Claim heist share of $312,510
Miz seems absolutely stunned at the duffel bag of cash passed over to him. He'd never been this rich, not in his entire life. A small part of him recognizes this is the kind of job that gets people out of this life, but the idea of that is so foreign to him he doesn't consider it for even a moment. Money wasn't why he was here, this was the only way he could stand to live.

"I'm glad we got it this time. I owe Jackie big time for my new sword, so I want to be able to get her something nice if the time comes. See you later Ramirez, drive safe!" With that, the ronin drops the bag of cash into his passenger seat and makes his way back to his Princeton apartment. Hm, this place had been a big deal when he grabbed up the lease before, but now it seemed so cramped. Perhaps...

>>5746918
What Mizuchi does next would have been a very, very, very stupid idea were it not for two factors. The first, no one in Heat City gives a flying fuck about if money is legit or not. The second, Mizuchi could technically claim to be an investor and part of the managerial staff at the Blue Mare, which seemed to have been an exceptionally popular addition to the city. As such, the fact this random youngster just moved in to one of the finest penthouse apartments in Castle Green seemed more like a stroke of good fortune, rather than complete bullshit.

Holy fuck, it had a pool.

>Purchase Tower Apartment for $210,000
>Purchase every tier 1 House Upgrade for a sum of $37,150

>>5746907
Miz felt extra confident about his driving because of his work in the getaway the night before. As such, he finally feels ready to meet the Don on his home turf.
>Attempt the Flamingo Furious driving the Katana Coupe (3 Speed + 5 Cool = 8 Bonus)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/6, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Stance])
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $65,843
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works),
Heat: 10
Wanted Level: 1
>>
Rolled 4 + 8 (1d10 + 8)

>>5748352
Mizuchi thumbs the nitrous. He was not going to surrender this easily.
>Reroll speed check with Nitrous
>>
Rolled 4 + 8 (1d10 + 8)

>>5748354
Pace for pace, the two men blitzed through the moonlit streets of the city. Mizuchi just couldn't crack him, not like this. Digging deep, he calls forth the lessons learned by Akiyama in Cliffside 10, one of the most incredible racing pieces he'd encountered. Despite driving a relatively cheap sedan, Akiyama'a bond with his car and commitment to his craft allowed him to overcome even impossible odds!
>Reroll speed check with Top 10
>>
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 9/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette, Estate Sedan (+1 Handling)

>Purchase Estate Sedan and Handling upgrade (total $38000)

Ramirez would wake up at home, his head pounding from a headache and the deafening sounds of party music from next door. He sees multiple cans of beer and his bandages are poorly wrapped. It's only when Ramirez would go downstairs that he'd realise: "Wait, what happened to my truck? Why's there this estate car here?"
>>
>>5748357
Mizuchi loses by a few inches, but he doesn't mind. He shares a nod of respect with the Don and leans back in his seat. Life really was still worth living. Maybe next time. Not bad for his first street race, eh? Mizuchi decides to spend the rest of his downtime moving into his new place. he'd keep the lease down in Princeton, couldn't hurt after all. With how noisy it was, it was a good place to lie low. There was some furniture he'd have to get though, just to make the place feel properly homely, as well as some modern conveniences. He could sorta see why the rich lived like this now.
>Gain a Sharp Token and Advantage on Next Race
>Spend $14,550 on a High Fidelity Stereo, Cell Phone, Imported Manga, Designer Shades, and Rare Weapons
>Also finish out the Katana's tuning by purchasing a suspension for $3,500

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 8/7+1, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 9 + 3 (1d10 + 3)

>>5746907
>1st side job: work as Assistant in the Blue Mare. Say little and hear much,
"Ve have rested enough. It iz time to vork."
>>
Rolled 1 + 2 (1d10 + 2)

>>5748392
>Earn $6000
>Gain a Hard Token
"Zis vas productive, ya. Very educational."
>Updated cash: $6225
>Updated stats: Hard 3+1, Sharp 3


>2nd side job: Rob an Armored Car with the gang. Rolling for gang.
>>
Rolled 2 + 4 (1d10 + 4)

>>5748400
And rolling for myself
>>
Rolled 2 (1d10)

>>5748400
>>5748405
>It all goes wrong. +3 Heat and [Wasted] Rolling for injury
"Verdammt."
>>
Rolled 7 (1d22)

>>5748412
>Head injury
>Updated heat: 3
>Updated cash: $4725
>Updated stats: Hard 3, Sharp 2-1
"Aller Anfang ist schwer. Menschen, ruht euch aus. Ihr dürft schwelgen, aber nicht mehr Aufmerksamkeit erregen. Niemand, der vermisst werden wird.

I have some visits to make."
>Tarot reading
>>
>>5748421
>Lovers
As the fortune teller reveals the card, Friedrich's normally dispassionate features twist into a grimace of unfiltered disgust. He turns and departs in haste, muttering "Nutzlos. Das war nutzlos."

>>5748119
Attributes: HP 9/9, Edge 7/7
Move 5, Defense 6, Crit 9+
Stats: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1

Skills: Teamwork Tactics

Weapons: AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
Fists (Melee, Dmg 2, Crit +1)
Gear: Armor Vest (Block 2 Dmg 3/3)
Stylish Clothes (+1 Defense)

Cash: $4225

>>5747294
A stiff man, dressed sharply but unremarkably walks into the hideout. His pale, blue eyes scan the room until they meet the distinctive woman whose description he had been given and he wastes no time before confidently marching towards the only woman taller than him.
"Frau Kaiserin? I vas told to speak vith you ven I settled in" He then leans closer and continues at a far lower volume "Unterleutnant Friedrich Krause, aus Berlin. Здpaвия жeлaю."
>>
Rolled 9 + 3 (1d10 + 3)

>Rolling for Old Friend

Heckler soon finds himself outside the wrestling stadium in a payphone. "... No Koch. Just because you 'lose a challenge' doesn't mean you are bad at wrestling. Like you don't watch the best shows on cable despite having that rich girlfriend. Anyway, the gang are asking about a bank..."
>>
>>5748442
Empress takes stock of the well-dressed man. He was tall, but just shy of her in heels.
"Pleased to meet you. Berlin, you said? Would that happen to be East or West, Friedrich?"
>>
>>5748460
Friedrich's facade remains visibly undisturbed, but he slips into his mother tongue without thinking.
"Ost, Frau Kaiserin. Entschuldigung, ich... I should have been more clear. Unt zis language... I reqvire more practice."
>>
>>5748465
"Ost... That means East, right? It must have been interesting, living under the occupation."
Empress had only heard a few stories of what life was like in East Germany for the civilians. None of it was good. She was glad she was never stationed there, as that's where her predecessor met their end.
"So what brings you to America?"
>>
>>5748470
"I vas told zis is a land of opportunity. Und zere is a mission here vere ve, me und my men, could help. Similar to you, I believe, Frau Kaiserin?"
Friedrich inclines his head, then he returns to an upright position and eyes narrow a little, the first change in his demeanor since he walked in. "Sondern... but vat is zis occupation you mentioned?"
>>
>>5748484
Empress picks up on Friedrich's wariness.
"That's just what they call it here. It wouldn't be good to slip up and say something the Americans would find off-putting. We are outnumbered, after all."
>>
>>5748496
Friedrich relaxes at the Empress's answer and he smiles. A narrow, cold smile that does not reach his eyes.
"Eine vernünftige Vorsichtsmaßnahme... a reasonable precaution. Ja, ja, ich bin... I am lucky to have escaped zis terrible occupation. It vould be a... tragedy if ozer countries suffered like zat. Perhaps zis is a discussion better continued in private?"
>>
>>5748500
"Perhaps another time. It's been rather busy today, raiding a tower and the like."
>>
>>5748511
"As you vish. It vas a pleasure, frau Kaiserin. Ve vill speak again. Auf wiedersehen."
With another incline of his head, Friedrich takes his leave from the impressive woman's company, but not the Blue Mare. It is a good opportunity to mingle.
>>
>>5748298
Nishina is watching Empress. She has noticed her about the place, and noticed the way that others treat with her. Empress seems to hold some place slightly apart from the rest, a figure to be consulted with beyond a typical member of the crew. She also showed up to the Blue Mare during one of her shifts, outfitted in a dress that showed entirely too much of her figure to go unnoticed. Which, she suspected, was the point. It certainly drew her notice. She wasn't sure how she felt about that.

Moreover, she has noticed that she has a sword that she does not unsheathe.

As Napps leaves, Nishina moves in; a small, unobtrusive presence—despite her distinctive dress—sidling up to the couch and elegantly seating itself on the armrest on the other side of the couch to Empress. She keeps her eyes to the front, gazing out at the rest of the warehouse.

"Greetings," she says quietly, tone neutral. "You are Empress? I doubt this is your real name, but one who conceals something does so for a reason, so I will not pry. I am Nishina. I would like to ask you a question, if you are willing to answer."
>>
>>5748524
Empress sits upright and scoots a bit closer to converse with Nishina. She turns to the left and leans forward a bit to get a little closer to eye level with the girl.
"I'm Empress, yeah. It's a pleasure to meet you, Nishina. So what's this question of yours?"
>>
>>5748531
Empress is a welcomed guest here- as much a part of the club as Tony himself, really. She definitely generated more traction and visitors than the slightly skeletal older man.

As Tony sits silently at a coffee table sipping an espresso, a small figure hops off of the chair in front of the don, waddling seemingly aimlessly across the bar.

Until Empress finds a duck, sitting on top of a lamp and staring at her.

…or at the breadsticks in front of her
>>
>>5746899
Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defense 8, Crit on 7
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3, Sharp 0, Weird 3
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $500
Heat: 1
Wanted level: 1

Renjun is a Chinese man who has been chosen as an instrument of divine power by God himself. He is helping to cleanse the Earth of all demons, ghosts, goblins and other such scum in preparation for the 2nd coming of Christ. These monsters invariably take on some sort of human form to trick people which sadly means Renjun has been labelled a violent killer in spite of his noble mission. Despite being an assassin for hire, Renjun will fervently claim that he only kills in the name of God and insists that the Holy Spirit guides his employers to specifically only send him on missions to kill those aforementioned demons and monsters.
>>
>>5748578
[Back in the Blue Mare]
Empress stares at the duck, its cold eyes returning an expectant look. Yeah, this was the duck that somehow won her the race. Her attention turns to the breadsticks in tandem with the duck's.
Hesitantly, she reaches for a breadstick and daintily picks it up. It's still warm to the touch...
The duck adjusts its footing and looks as it's about to lunge, but it waits patiently for its meal. Empress offers the breadstick to the hungry duck, and its beak lunges forward to snatch it out of her hands. There's a muffled *guack guack guack* as the duck rears its head back and swallows the breadstick whole.
Empress is equal parts mortified and impressed by this display, and she carefully reaches out to pet the duck as soon as it's done. Scary...
>>
>>5748184

[On the day of the mission]

There is someone at the door.

Someone that stands out, from the normal punks and thugs who have come to attend this place, buoyed by your success.

She’s smaller and weaker weary, infused with the sort of exhaustion not caused by sleep, but… it’s not hard to tell. In some way, some way hard to place, she’s not one to be bothered.

Seline doesn’t seem well. She’s twitcher than you remember, eyes instinctively flickering to every sound, hands never far from the pistols carried at her hip- pistols you know she can draw in a blink. She looks around, curious, clearly not used to attending such a place.

‘…excuse me.’, she asks softly, demure yet strained. ‘…have you seen a short Italian? I.. was told Chaser would be found here.’

‘…..He has other work.’, I half-lie.
>>
Rolled 2 + 3 (1d10 + 3)

>>5746907
>First Side Gig: Hit
Renjun is eager to take any contract and accepts the first one which comes his way before even finding out any details about the job.
>>
Rolled 1 + 3 (1d10 + 3)

>>5748601
>Gain 3 Heat
"Blasted worm managed to get away somehow."
>Updated heat: 4
Rejun decides he needs to meditate and reflect on his life before he can attempt to do any "real" work again.

>2nd side gig: Bouncer at the Blue Mare, Using Weird instead of Hard
>>
Rolled 4 + 3 (1d10 + 3)

>>5748609
>Rerolling for this side gig
As Rejun is being harassed by an extremely uncouth and rude customer he breathes deeply, his mind wandering to one of the greatest films of all time: "The Dragon Lord of Taihang Mountain"

This 1984 Chinese Film is about a boy living in an extremely poor village during the rein of the Qing dynasty. The local governor steals and hordes any wealth generated by the villages under his control. This villain lives in a castle which is curiously located upon an actual mountaintop. The boy goes on a quest to become a great warrior and eventually slays the evil governor and distributes his wealth amongst the people.
The film is shameless propaganda for the Chinese Communist Party but Rejun interprets the story as being about the eternal struggle against sin and evil.
>>
Rolled 17 (1d22)

>>5746907
>>5748637
>Earn $3500
Rejun manages to take control of the situation as he thinks to himself that The protagonist of "The Dragon Lord of Taihang Mountain" would not be bested by this foul insect. Rejun proceeds to deal with the drunk effortlessly and the rest of night goes just fine.

>Prep Work: Tarot Reading (-$500)
>>
>>5748643
>The Tower
Renjun is unphased when he sees the card pulled by the fortune teller. He is fully confident that his faith will protect him from any possible danger which may befall him on the mission. If anything this is a sign of the calamity which he himself will be bringing upon his enemies.
>>5748585
Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
>>5748315
>>5748298
...but that can't be all, right? She made it sound like he was the only one who got one, or that she handed out very few. Everyone had gone through a rough night then. Anyone could've gotten the gift basket, so why him?
It might bring some extra heat. Might piss someone off to ask too many questions. Or maybe it was some sort of "after-buzz" giving him extra courage.
He pulled a bottle from the bag at his feet, working his fingers to slowly twirl the bottle, opaque white rolling inside like the water behind a wave. "But why me specifically? Plenty of folk were there, new faces like me mixed in with vets. Like you said, we all had a rough night. Maybe it's cause I don't know you well enough, but you don't strike me as the type to give 'get well soon' cards."
>>
Rolled 21 (1d22)

>>5746909
I hate public transportation. Maybe having my fortune read would be good idea. Knowing how many curses are on me could be good before gangs big operation.

>Prep Work: Tarot Reading (-$500)
>cash left 7758
>>
Rolled 2 + 3 (1d10 + 3)

>>5748729
>>5746907
Name: Jackal
Type: Psycho
Stats: HP 10/10, Edge 7/7, Move 5, Defense 4, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:7758
Heat: 2
Wanted: 0
Assets: Old Manor


>Fortune: 21 Judgement
Heh a call to face your actions seems like some sort of curse had stayed with Jackal to get an reminder of every thing she had ever done. Maybe selling artifacts of old was not the best idea after all or the guns both kinds of items could hold an grudge.

Well if the world wants to take back what has been taken she would just have to prepare her self to fight back harder. Luckily a wrestling group had arrived to town that would be a good place to hone her skills against opponents of all kinds

>Side Job: Lucha Muerte (using weird as an substitute stat)
>>
Rolled 4 + 3 (1d10 + 3)

>>5748762
>Using Top 10 ability

God damnit that ladder hurt but like the characters of The Charging Guy she could not just stop. In movie they may have been trying to clear their names but they had to fight against all odds and so would Jackal.
She would power through she has endured worse.
>>
Rolled 5 + 4 (1d10 + 4)

>>5748770
>>5746907
Apparently the ladder hit took more out of her that than expected as she was eliminated before the fight against the champion.
Unsure if it was her lack of self preservation or the possible concussion from the wrestling ring but robbing and armored car sounded like an awfully good idea even if it ended badly last time.

side job 2: Armored car robbery
>>
>>5748783
Name: Jackal
Type: Psycho
Stats: HP 10/10, Edge 7/7, Move 5, Defense 4, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/12 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Ammo belts: +2 magazines of ammo
Cash:37758
Heat: 4
Wanted: 0
Assets: Old Manor

While the job was not complete success it did give her a nice amount of cash to work with. Cops didn't even manage to follow her sure they go some descriptions from witnesses but at the moment it was irrelevant. Jackal would head back to safe house time for the next job was closing in
>>
>>5747845
"Uh...yeah, I'll see about that. Getting the suit, I mean. Gotta, like," Wizard made approximations at gang sings, "...rep the crew with...uh, with your fit...?"

>Take "complementary" $12,500 (total: $115,260)

Wizard counted about quarter of the way through the fat wad of 100s the weird cool guy gave him. To get a suit, ostensibly. He wasn't going to get no fucking suit. Suits were for feds and sellouts, after all. From what he could gather, something nasty was coming up. Whatever it was, he'd need more than 4 mags for the MAC 10 and three M67s to get through it. Custom web gear would help with that.

>>5746918
>Buy and wear Utility Vest (-$2,200; new total: $113,060; take off Lightweight Armor Vest)
>Take Frag Grenades as the extra Gear pick.

Come to think of it, if they were going to stir up an ungodly amount of shit, there would need to be a quick getaway. Wizard considered his bike. It was pretty fast, but it could be *faster*...

>Engine Tuning and Turbo Installation for the Ronin, +1 Speed (-$3,000; new total: $110,060)

...Also, he didn't want to wipe out while making a tight turn and end up as a red smear on the pavement...

>Racing Tires and Transmission Overhaul, +1 Handling (-$3,000; new total: $107,060)

...an extra burst of speed might be needed in a pinch...

>Nitrous, one Speed reroll (-$3,500; new total: $103,560)

...and in case there was a particularly nasty turn...

>Sports Suspension, one Handling reroll (-$3,500; new total: $100,060)

"Yes. Perfect. Thanks, Dom. She's unrecognizable."
Reposting stats because a lot has changed:

Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $100,060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 10/10
Move: 5
Defense: 5
Crit: 7+
Factors:
Cool: 1
Sharp: 3 (4)
Hard: 0
Weird: 2 (3)
------
Heat: 3
Wanted: 1
>>
>>5748531
Nishina senses the encroachment, hearing fabric rustle. She glances out the corner of her eye at Empress out of wariness, then resumes her observation of the warehouse when she sees no threat.

"You carry a sword. I saw it at the docks. A large Chinese sabre. Yet you never draw it. Why is that so?"
>>
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Rolled 6 + 1 (1d10 + 1)

Rainfall confidently strolls into the Blue Mare and plops a $5000 dollar bill on the counter. It needs not be said what she is here for.

>Order a Blue Disk from a suspicious vendor.
>Head to the Blue Mare and purchase a Golden Ticket for vs Lena round 2.

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[8/8] Move 6
Defense 9, Crit 7
Cool:4 Sharp:1 Hard:0 Weird:3
Skills:
(Flash Step)
(Die Hard)
(Top Ten)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$453,130->398,130
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)
>>
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>>5748854
She walks down the wrong hall, accidently entering a maintenance closet.
>Lena reroll
>>
Rolled 1 (1d10)

>>5748868
The dazzling light blinds Rainfall as she staggers through the threshold. In front of her is-
>>
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>>5748873
What she initially thought was a door was in fact, not a door at all. The bright light of the sun violates Rainfall's eyes as she falls out of one of Blue Mare's windows. As she falls, the contents of her pockets spill out everywhere.

She remains motionless for awhile, enjoying the sun-baked warmth of the hard concrete.

>Cool+1, Sharp-1, -$1000, -1 Rainfall's Dignity

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[8/8] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:
(Flash Step)
(Die Hard)
(Top Ten)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$397,130
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)
>>
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>>5748600
The guys at the front door turn to each other with looks of mixed focus and confusion.
"An italian guy? Does she mean Brian?" the first dude, Mitch, questions before taking a long drag of smoke.
"What? No. Brian is half-irish, idiot! The only italian guy here is Vic and that beanpole is like 6'2." The other replies while tugging on the towel currently resting on his shoulders.
"Well, he's the only short guy we have. Unless..."
"Unless she means the boss. I didn't know he went by Chaser." Bob finishes, relaxing his grip.

They turn back to Seline showing no sign they even had this exchange.
"Sure, if you wanna talk to the boss go inside and take the stairs. His office is on the second floor, can't miss it. Sorry if I don’t show you around but break's over. Mitch get back in once you finish that cigarette, you aren't paid to hang around."
>>
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>>5748885
The memories of cringe repeatedly replay in her mind, despite her attempts to erase them.
||Accidently deleted some posts...||
>>
Rolled 9 (1d10)

>>5748167
Totally forgot the FIGHT ROLL. C'mon Kendo Kids, show Horace your MOTIVATION.
>>
Afro looked upon the golden katana on display at a pawn shop. It was beat up and tarnished, hell he could even see a few flecks of blood on the thing but it didn't matter to afro this katana was perfect. He walked inside and put money down for the thing put down 1000 buckaroos for the katana no questions asked. When he got his sword he ran his finger through its blunt edges, it wasn't even real gold in fact it feels more like an unwieldy lead pipe.

'Afro you really going to kill a motherfucker with that thing? Might as well use your fists' afro sheathed his katana and hooked onto his belt, Now all he needs is a kimono and he'll be all set.

"Its the principle of the matter ninja, if I'm gonna act like a samurai might as well look the part" Ninja ninja sighed and retreated back into afro's mind.

>-$1000 to flavor afro's fists as a novelty gold katana he bought at a shady pawn shop
>>
>>5748886
Oh….’

I do seem at least a bit embarrassed, that I apparently can’t tell ethnicities apart. Perhaps it was better I didn’t often talk to all the Chinese (?) obsessed sword fighters…

I slip inside and take the stairs, staring about at all the people attacking both targets and each other.

When she finds the office, she knocks and is let in, finding you doing whatever you do in an office.

‘Hunter!’, I regard you, relieved and looking somewhat out of place.

‘…..
Is this all yours?’
>>
>>5748929
"Welcome, welcome! Indeed it is! It's a recent development but I do enjoy the perks of owning a ring. Coffee?" Chaser motions to a freshly brewed pot while standing up "Did the boys treat you right? They are good guys but sometimes they are a bit overzealous. Wanna see them spar?"

Between the stairs and the office stands a thin metal walkway, a premium spot to oversee all the gym activities. All kind of people are training underneath: actual athletes skipping rope and lifting weights, a couple meatheads hitting sacks a bit more violently than intended, a few guys working on footwork...

"They make me proud, but then again we might not have the time see a match."
He turns back to face Seline "After all the operation is in just a few hours and preparation is needed. Anything new on your part? Got some new 'mad' customers?"
>>
>>5748982
‘They were alright’, I assure you, curiously peering over the edge.

‘No…. Just finished an order. Finally found out… who he was. Does Chien normally do… strange things?’ It’s a real struggle, trying to encapsulate just how bizarre he was in words.

‘Hoping to open shop with Riptide, but… don’t know where he is.’

(Couldn’t complain much, given that Seline irregularly drops off the grid as well, but still.)

‘….. Came to give you a lift. Since….I was told about this place. By a friend… Was curious. It seems nice…. While you get ready, I’ll.. wait here?’
>>
>>5749034
"I've seen that man become one with a drug lab. What do you think?"

"Anyways I'll be quick. I don’t keep the tools here, too much of a security risk, so we'll have to swing by the safehouse. I hope you don’t mind."
>>
>>5749051
‘Hm…. If you give me directions, I’ll drive you there. Or… you can drive?’
>>
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>>5746903
>>5746936

[24 hour notice to finish side jobs]

Destination:

First National Bank, Tangerine Grove

The Guardian Bank looks like a child's piggy bank compared to this. Fortunately, a little ingenuity (and Mei Lin beating up some nerds) has landed us the security system info we need to short-circuit the time locks on the vault. It's tricky as we need to activate the codes both in front of the vault and in a secondary security room at the same time, but we have the numbers to hold down two locations at once.


Objectives:

Primary: Obtain safety deposit box 287
Secondary: Loot all the money you can get your hands on


Sitrep:

As far as we know, the other gangs won't get involved in this. However, we can expect HCPD to hit hard. Our usual scuffles between criminals are something they don't actually care about, so we've only drawn beat cops and occasionally a SWAT team before. On this mission, it's likely we're going to find out what kind of firepower the cops are capable of deploying when rich benefactors' money is at stake and their jobs are on the line.


[A note about carrying loot bags]

Everyone can carry 1 loot bag without problems.

If you have 3+ Hard, you can carry 2 bags.

Everyone can carry 1 additional bag over their limit at a cost of -1 AP and Move. This penalty activates when you pick up the extra bag, and ends at the end of the turn you set it down.
>>
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>>5749074

Deployment:

Sign up for a deployment squad.


>[1] Squad 1 will go in loud through the front door, full aggro.
>[2] Squad 2 will enter through the side maintenance door.
>[3] Squad 3 will start already in the bank, disguised as civilians.
(Must be bought with Favors):
>[4] Squad 4 will drive a reinforced bus at a weak spot in the wall, opening up another entrance.


Squad 2 needs to access the computers in security site A and get ready to hack the security programs.

While this is happening, some of Squad 1 will hold down the front lobby, while the rest fight their way to the vault door and prepare to activate security site B.

Once the security is simultaneously hacked at sites A and B, the vault door can be opened. Squad 1 will then move to grabbing the objective, while Squad 2 moves to lock down the escape route.

Squad 3 will provide support as needed.

Inside the vault, getting the safety deposit box might be difficult, but we'll have tools on hand for the job. Once we get it, we've technically completed our mission, but with millions of dollars in cash lying around, we might as well help ourselves. It would be impolite not to.

Escape will take place via the Loading Dock, where Ace will be ready with an armored truck. You can also bring your own vehicle, but the place will probably be surrounded by cops, so make sure you're confident in your driving skills.


Favors

You have 13 favors, which includes Heckler's +3 from Old Friends.

Extra Entrance: Bus Stop (3 Favors) = Drive a bus at full speed at a weak spot in the wall, opening another entrance.

Extra Exit:
Underground Escape (3 Favors) = Opens an alternate escape route.


Alarm Hack (2 Favors, x1) = Delay police response
Camera Hack (1 Favor, x4) = Gain vision from a security camera.
Dead Drop (1 Favor, x3) = Stash a Gear item of your choice on site.
Deposit Box Key (1 Favor, x4) = Obtain a key to easily open deposit boxes in the vault for extra loot.
Extra Loot (1 Favor, x2) = Reveal locations of bonus loot outside the vault.
Poisoned Cupcakes (3 Favors, x1) = Some security guards will start the mission disabled.
Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
Rooftop Sniper (3 Favors) = Svetlana and her rifle will take out exposed enemies.
Spike Strips (2 favors, x2) = Traffic spikes will be deployed in the likely path of police response.
>>
>>5749081
"See you on the other side, fellas- I'm going to go see if I can't get a job at a bank."
>Infiltration

>Underground Escape
"Not sure how there are tunnels in Florida, but if there is one, we should take it."
>Camera Hack (x4)
"Cameras are always handy to have on our side."
>Rooftop Spotter
>Rooftop Sniper
>>
>>5749081
>Squad 3

>Alarm Hack -2
>Camera Hack x2 -2
>Rooftop Sniper -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

As Alamo plans to join an incognito group, he decides to ditch the armored vest of his for some extra juice in the form of pills.
>Swap Armored Vest for Drug Kit
>>
>>5748846
"The dao? It belongs to the Dragon. I think there's some sort of action for the sheath, but I haven't put too much effort into getting it open. A sword like this demands ceremony, and just casually drawing it out seems a bit mundane. I was considering returing it if the Dragon joined our cause, since it's a symbol of power. She could rally what's left of her gang to our side. She's unsure about us, though, and bound to her old allegiance. Did you want to have a look at the dao?"
>>
>>5749081
>Underground Escape
>Rooftop Sniper
>Rooftop Spotter
>Alarm Hack
>Extra Entrance: Bus Stop
>>
>>5749081
>Underground Escape
>Camera Hack (x4)
>Rooftop Spotter
>Rooftop Sniper
>>
Rolled 4 + 3 (1d10 + 3)

>>5749087
Rolling for Infiltration.
>>
>>5749081
>Squad 2

>Alarm Hack -2
>Camera Hack x2 -2
>Rooftop Sniper -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

>>5749112
Nishina nods thoughtfully. "I have heard of a, ah, トリックドロー機構, I do not know the English word. Sword that is a puzzle to draw. I have never seen one, though, and I would like to, if you do not mind."
>>
Rolled 8 + 6 (1d10 + 6)

>>5749081
>Infiltration: Security Guard

>>5749087
"I'm sure they'll have some openings."

>Alarm Hack (2 Favors, x1)
>Camera Hack (1 Favor, x4)
>Poisoned Cupcakes (3 Favors, x1)
>Rooftop Spotter (1 Favor)
>Rooftop Sniper (3 Favors)
>>
>>5749081
>Squad 1
>>
Rolled 10 (1d10)

>>5749142
Empress heads to her room and retrieves the sword from her locker. Even through the abuse she's put it through, it has remained spotless and in good condition. She shudders to imagine how strong it would be if it was unsheathed.
Returning to the couch with the dao, she rests the sheathed blade on the coffee table in front of her.
"Well, there it is. I'll admit that I don't have an eye for the finer details, but I can at least attempt to look it over with you."
Empress does her own cursory look-over of the scabbard. (+Sharp)
>>
Rolled 1 + 5 (1d10 + 5)

>>5749149
Nishina shrugs silently, already running over what she's read about such trick scabbards. She doesn't really expect to get it open—she almost doesn't want to, feeling it would ruin the magic—but even on artistic value alone the scabbard is worth looking at.
>>
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>>5749081
>[3] Squad 3 will start already in the bank, disguised as civilians.
"Hi, my name is Carl Brut- Brutana... Brutananadilewski. I'm here to open an account. I just got off my shift at the bomb depot center and wanted to... open an acc- safe deposit box. My great grandfather... he had this chainsaw, he loved it so much. I was hoping to store it, and the briefcase it's inside, so it's safe... Maybe that'll work?"

>Underground Escape (3 Favors)
>Alarm Hack (2 Favors)
>Rooftop Sniper (3 Favors)
>Spike Strips (2 Favors, x2)
>Dead Drop (1 Favor, x1)

[Summarized Stats]

Identity: Napps, Thug
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
AR (Range 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $36,753
[Equipped] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Green Disk
>>
>>5749149
>>5749152
Indeed, Nishina does get distracted by the artistic qualities of the scabbard, so much so that the puzzle shifts from identifying the hidden mechanisms to identifying the make and period of the blade. She specialised in Japanese swords, sure, but she was not mono-focused.

"It's a fine work of art in and of itself," Nishina says after a while, sparing Empress the details of its origin. "Please do be sure to keep it safe. While I do not agree that the drawing of a blade demands ceremony, it is good practice to not damage such a piece by forcing whatever mechanism retains it."

She raises an eyebrow, but her soft, even tone does not change. "I am amazed that it remains in such good condition even after your bludgeoning, but that is a good indicator of durability." Her gaze lifts from the scabbard to Empress. "Please feel free to come to me if you notice anything amiss or have any queries about the weapon. I feel it is my duty to aid in the preservation of such a work."
>>
>>5749081
>Squad 2
>Underground Escape
>Alarm Hack X2
>Spike Strips X2
>Spotter
>Poisoned Cupcakes
>>
>>5749081
>Squad 3
"Excuse me. I'd like to talk to someone about an auto-loan. I've recently been in an automobile accident."

>Alarm Hack
>Camera Hack x2
>Sniper
>Spike Strips x3
>Spotter
>>
>>5749182
oh math is too hard i guess, i was in a car crash, just disregard literally everything
>>
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>>5749081
(should've specified, Dead Drop = Medic Bag, in the hallway connecting Sec-B and the loading dock)

>>5749154
Breaking open his locker, Napps found the suit he'd worn on his last mission hanging from a hook. He pulled it from the narrow hunk of metal, inspecting the front, where Hermano's chainsaw... *his* chainsaw, had shred through the dark fabrics and kevlar plating. A bloody trench that went across half his chest, stopping at the center of his chest - where his sunglasses were. He remembers feeling for them afterwards - looking down to find them split in half, one arm, one busted glass, and the rest missing, taken as his chest set on fire-
He shook his head, pulled himself from the nightmare. Looking down he knew that the wound had healed, for the most part. Some stitches remained, the skin raw and ribbed, but the aches no longer struck him as he bent over or stretched. Hanging the suit for later, he looked back into the back of the locker. The bag of Gator's White Lightning, and, of course, the chainsaw.
...If he got up close, he could put it to better use than Hermano... Fuck it. Maybe if he wields it, it'll help him sleep.

>>5749149
He shut his locker door, spotting Empress walking past, a sheathed sword at her side. Her words from their last conversation bounced back into his head.
' It's just a little token of my appreciation for your help on that last big run. I think that was a tense fight for everyone.'

Maybe so, but why him? Like she said, everyone had a rough night on the docks - Blackjack thought it was bizarre she acted "grateful," so she probably didn't get a gift basket either. Why him specifically? What got Empress to give him some support? He leaned back against his locker, eyes shut as he tried to piece together the source of Empress' gratitude.

It came to him in pictures, images pulled from his memory.
They got off the boat. Now that he knew what she looked like, Empress was there on the same boarding team as him and Rainfall. Must've moved ahead onto the docks while he put that dollar in Rain's pocket. Took the initiative moving down the pier while he picked off stragglers closer to the shore. Next he saw her... it was after the chainsaw attack. She was part of the group throwing bullets into Hermano's dead body, wasn't she? No- No, she dragged a body. Asked him to pilot a boat. Then ran down the docks while he started work on one. He didn't do anything to help her specifically that night, did he? She wasn't in the boat, so that was out. What could he have done to help her? What could he have done that he didn't know about?
...Did he do something without knowing who he was helping? ...Oh. Ohhhhhhh. In the water, from the sledgehammer. Was that her? If so...

...no easy way to bring it up now. If they both survive, he'll bring it up. Somehow. For now, he had one more thing to take care of before the heist tomorrow.
>-$500
>+1 Designer Shades
>>
>>5749081
>Deploy Squad 1

>Alarm Hack -2
>Camera Hack x2 -2
>Rooftop Sniper -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

Ramirez shows up to the meet notably in a sporty estate car instead of his typical beat-up pickup. The bandaged man makes a beeline for Heckler as soon as he arrives.

"Got your explosives for you," Ramirez says tersely as he dumps a pair of suspicious satchels on the table in front of his friend.

"Now, tell me honestly- did you steal my truck?"

>Spend 50k to buy C4 for Heckler.
>>
>>5749081
>Squad 2

>Underground Escape (3)
>Alarm Hack x2 (4)
>Rooftop Spotter (1)
>Rooftop Sniper (3)
>Spike Strips (2)

"I know we're not hitting this place just for the money. So...what's in the, ah, box?"
>>
>>5749208
Correction: I only spent 10k as that is what the C4 is worth.
>>
>>5749081
>Squad 2

>Underground Escape (3 Favors)
>Alarm Hack (2 Favors, x1)
>Rooftop Spotter (1 Favor)
>Rooftop Sniper (3 Favors)
>Spike Strips (2 favors, x2)
"Ze guards are no big threat. Ve need to delay die polizei as much as ve can und secure our escape."
>>
>>5749081
>>5749208

>Pay Ramirez his due
>Pay to soup up Mastadon with all upgrades
>Swap smokes for C4

>Deploy Squad 1

>Alarm Hack -2
>Camera Hack x2 -2
>Rooftop Sniper -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 10/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

Heckler gives his teammate his was of cash for the combat engineer's best friends. "Didn't do nothing. I was busy getting to know the wrestlemaniacs."
>>
>>5749081
>>5749211
Maybe one day I'll learn how to read. Amended favors:

>Underground Escape (3)
>Alarm Hack (2)
>Rooftop Spotter (1)
>Rooftop Sniper (3)
>Spike Strips x2 (4)
>>
>>5749217
>Forgot Apprentice
+1 to melee accuracy
>>
>>5749160
[Rolled 10 on Inspection]
Empress thinks she sees something, but she quickly dismisses it.
"No, this sword is a symbol of leadership and power. It *demands* ceremony. I'm not a believer in superstitions, but some part of me just *knows* that the blade will allow itself to be shown when the time is right. If nothing else, it should be in someone else's hands. Well, thank you for looking into the sword with me. I'll try my best not to abuse it too much."
>>
>>5749081
>-Squad 3
>Switch Shotgun to Bruiser (Non-Lethal)
>Switch Armor to First Aid Kit

>Alarm Hack -2
>Camera Hack x2 -2
>Poisoned Cupcakes -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

Enrico was split about this. On one hand this was the opportunity to get deeper in on the problems this city faced but now he had to harm cops, heck SWAT team members he fought alongside of and trained. Some had their hearts and mind in the right place and he hoped he didn't have to meet them but MOST we're simply sadistic, corrupt comepingas. Like the Chief who suspended him indefinitely... And yet he couldn't bring himself to harm them without them making the 1st bad move. "Its never good to hold back against an opponent you're unsure of." That's what his combat instructor told him in training. He was the law at the time, but now he wasn't...

"Just a bit. Just enough to send them to the hospital but not enough to kill them..."

He took a look at his SWAT ski mask and a white spray can the Nerds had left when they tried to "steal" his Lancer.
"El fantasma viene chicos."
>>
>>5749240
Nishina shrugs, content to leave the disagreement be. "If you believe it so. I can only thank you for allowing me to inspect it up close, and for telling me why it remains sheathed. I will now take my leave. Farewell."

She slides off the armrest and paces away, thinking. She was /definitely/ going to have to start a collection of her own. And she certainly had come into a great sum of money recently. After this latest job, perhaps. For now her focus should be on preparing herself.
>>
>>5749081
"I have this huge fake beard. Always wanted to try it out"
>Squad 3, no vehicle

>Underground Escape
>Alarm Hack
>Spike Strips x2
>Rooftop Spotter
>Camera Hack x3
>>
>>5749270
Seeing the elegant Asian girl in the assembly point for squad 2, Friedrich approaches. "すみません。にほんじんですか。" he asks in a heavy, unpracticed accent.
>>
>>5749291
Nishina's eyebrow shoots up at being addressed in her own language by a stranger. She'd seen him somewhere before...

Ah. He approached Empress whilst the woman was there and she herself was working.

After a brief pause, Nishina responds, "はい。何かご用ですか?"
[Yes. Can I help you?]
>>
>>5749307
Friedrich's mouth twists in an almost imperceptible smile, though his eyes remain cold.
"はじめまして。Friedrich です。よろしくおねがいします。おれのおとうさまはすはいしゃでした。Und ich... I am also. It is gut to put his lessons to practice. Vill you speak vith me vhile ve vait? きみのなまえだれですか。
>>
Rolled 7 (1d10)

>>5746901
>Reporting in (gonna have to speedrun the prep)
>Fight in the Punch Club (+4 from Hard)
>Get a Tarot reading (-$500, $944 remain)
>Level up: Gain +1 Move

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:7 Crit on 9+
Factors: Cool:0+1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
Funds: $944
>>
Rolled 13 (1d22)

>>5749327
>Punch Club result: 11, +$2000, noticed by the observer (new funds $2944)
>Rolling for the Tarot (+1 Weird token)
>>
>>5749317
Nishina smiles only a little wider than her interlocutor, but there is some pleasure in her eyes. She takes her time with her words, making sure not to rush them and make them too difficult to understand for one less practiced.

"わかりました、お話ししましょう。私は仁科かおりです。私の言葉を理解してくれる人と話すのはいつだって楽しいものです。"
[Very well, I will speak with you. I am Nishina Kaori. I must say that it is always good to speak with somebody who understands my language.]

Her smile twitches a little wider as she thinks of the goofy but earnest Mizuchi. "あなたは、私がこのような話をすることができたもう一人の男性とは驚くほど対照的だ。私はあなたの冷静さと彼の熱意に感謝している。"
[You are a remarkable contrast with the other man whom I have had the pleasure of speaking with like this. I appreciate both your calmness and his enthusiasm.]
>>
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81 KB
81 KB JPG
Rolled 4 (1d10)

>>5749330
>The Hanged Man: -1 Move, +1 Sharp (and I just got that extra point of move, goddamn)

The Heat City cemetary was a large, well-kept place. With the bustling criminal empire, it was also lined with rows upon rows of tombstones.
And it was the final resting place of the Boss. On one beautiful morning, one elegant older gentleman came to visit that specific plot of the cemetary.
"Hey. Been a while. Sorry I haven't visited you. I was kind of a wreck." With a wistful smile, he sat in front of the tomb. "Your kids are doing great, you know? They managed to track down Spider. And figured out it wasn't him. They're good, you raised them well." He opens his attache-case, and takes out a bottle of scotch, setting it in front of the slab. "I got you your favorite. Aren't I a considerate friend?" The old man popped the cork open, and took a swig of the booze, then poured some on the tombstone.
"Anyway... You can rest easy. Even after this is all done, I'll make sure to watch over them. Who knows, I might hire some of them. They'd make for some killer mercs!" The old man laughs, before sealing the bottle again, and leaving it as an offering.
"We'll get to the bottom of this. You just watch. Rest well, old friend." And with that, the old soldier walked off, leaving the tomb of the Boss behind him.

>Second side job: Street Combat (+4 for Hard)
>>
Rolled 2 (1d10)

>>5749339
>Street Combat: Rolling again, but with my shitass Cool stat auuugh (+1 for Cool)
>>
Rolled 4 (1d10)

>>5749341
>Wasted: Rolling for injury, pay 500 dollars for my Heat level ($1944 remain)
>>
As the gang prepared for the heist, Heckler is seen every so often with a bag of fish pebbles and snickering. For the newer heisters, they see the enforcer but aren't really sure of what's going on. For the other heisters who have been around, they remember an incident involving confetti and shotgun shells.
>>
>>5749334
There are frequent pauses between Friedrich's words. His calculating eyes scan the diminutive girl across him.
"ありがとお, にしなかおり。きみのなまえはきれいです。どういういみですか。"
[Thank you, Nishina Kaori. Your name is beautiful. What does it mean?]
"Und ここはもうひとつにほんごのはなすひとがありますか。そのひととかりたい。でも... I'm afraid I do not know zie vord you used to describe him. 熱意? Did I say it right?"
[And there is another japanese speaker here? I would like to meet that person. But...]
>>
>>5749408
"この名前にはさまざまな意味があるが、私に説明された意図する意味を説明しよう。西名は私の姓である。西で目立つ」。私の先祖が九州でどのように権力を握ったかを反映している。私たちの時代は貴族でしたが、今は違います。佳音律は私の名で、「美しくメロディアスな音」という意味だ。私は赤ん坊の頃、そのような声を出していたと言われている。残念なことに、私はその名前にふさわしい音楽の才能を身につけることができなかった。"
[The name can mean a variety of things, but I will explain the intended meaning as it was explained to me. Nishina is my family name. 'Prominent in the west'. It reflects how my predecessors rose to power in Kyushu. We were nobles in our time, but no longer. Kaori is my given name, meaning 'a beautiful, melodious sound'. Allegedly, I sounded that way as a baby, though I can scarcely imagine it. A pity I never developed any real musical abilities to suit the name.]

It all comes out as more than a little rehearsed, largely because it is. This is not the first time she has been asked this sort of question. If it bothers her, it certainly does not show. Incidentally, Nishina underrates her musical abilities, though she has not sung or played an instrument for a year now and is rusty.

"もう一人の日本人スピーカーについては、まもなく合流すると思う。彼は...見逃すことは難しいでしょう 彼はあなたの日本語より少し上手な日本語で挨拶してくれるだろう。金髪、とがった髪、鼻のあたりまである、カタナを使う。" She pauses, then smirks briefly. "それは本来あるべき特徴ではない。"
[As for the other Japanese speaker, I expect he will join us shortly. He will be... very difficult to miss. He'll likely greet me in Japanese little better than your own. Blond, spiky hair, comes up to about your nose, uses a katana.] [That is not as distinguishing a feature as it should be.]
Curse you for making me do this. Next time, Gadget!
>>
As a rule, I don’t fight the bravos in blue. They get territorial about revenge killings. At a certain point, they start using words like “task force” and “international manhunt” and “most wanted” and “public menace” and you find yourself holed up in an airfield outside Al’jazair waiting for a russian with a methamphetamine problem.

Also a heroic traffic cop helped me get over my fear of public transport once so I swore a solemn oath on a bus wheel to avoid hurting his colleagues.

However, I was expecting to this. So thank you, Miss Seline. Adequate centre of mass placement of a reduced yield subsonic should mean a six month recovery in the hospital rather than six feet under in the morgue.

>>5749081
Naturally, I concur with my associates. Secondary exits and slowed response are a must. We should also get Ollie and Svetlana onboard to provide assistance. As the place is already teeming with cash, we need not worry about additional monetary compensation.

13 Favours

-3 Underground Escape

-2 Hacked Alarms

-2 Spike Strips
-2 Spike Strips

-1 Spotter
-3 Sniper

>>5749081
I will take the sidedoor. One may may as well be subtle.

>Deploy with Squad [2]



Chien
Hp 7/7 | Edge 11/11 | Move 5
Def 9 | Crit 8

Cool 5-1 (4) | Sharp 5
Hard 0+1 (1) | Weird 1+1 (2)

Deadeye
Shootdodge
Lighting Reload
Suppressing Fire
Fire Up (Thug)

Prestige:
Furious Focus (Familia)
+1Sharp (Snakeback)
+1Cool (Central City)
Lucha Loco (Fist Vault, +1d/+1c)

Fate
The Sun! (+1 Hard, +1Weird, -1Cool)

Heat: 0
Wanted: 1

$455488
-Twin Specials: R10, D2, c8, 4 / 12
-Fist: M, D2, C7.
-Armour Vest ( 3/3 )
-First Aid Kit ( 4/4 )

!Tactical Pocket Lining {+1 Mag/+1Gear}
>>
>>5749081
>Squad 2
>Underground Escape -3
>Alarm Hack -2
>Rooftop Spotter -1
>Camera Hack x2 -2
>Spike Strips x2 -2
>Extra Loot x1 -1
Renjun knows he'll be most effective in the tighter corridors of the building and decides to join squad 2.

He begins a water fast several days before the mission in order to cleanse his body, mind and spirit. He refuses to eat anything until after the mission is finished and is spending all of his waking moments sword training or silently meditating/praying.
>>
Rolled 2 + 4 (1d10 + 4)

>>5749081
>Rolling for Old Friends
"Hello? Yeah, it's me. Yeah, Ratel. I'm cashing in the favor you owe me. Don't try to cheat me out of it twice in a row. Yeah, we're going for the big bank. Don't ask."
>>
>>5749455
"きみのなまえはきみに合っています、かおり、たとえ..."
[Your name suits you, Kaori, even if...]

There is a longer pause before Friedrich concentrates on reciting Kaori's words as she said them. He does not entirely succeed.

"音楽の才能を身につけることができなかった。 Ze rest is true."
[never developed any real musical abilities.]

The last sentence is delivered with conviction, with Friedrich staring at the girl's eyes. There is another longer pause, before he continues in his usual, stilted, overly familiar Japanese "[So, what do you like to do with your time, other than...] zis." he finishes in heavily accented English as he gestures at the room around them and the people preparing for violence.

>Curse you for making me do this. Next time, Gadget!
Reveeeeenge! But how about we follow Ravenking's advice and continue in pretend japanese, like the last question here? I'll switch back to hiragana, if you prefer. Either way, this is thoroughly enjoyable!
>>
>>5749181

Swapping Loadout, updated sheet.
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 9 (Base 8), Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5749081
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 6/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]
Cash - $8725
Ronin Motorcycle - 3/2/0
Heat 2, Wanted 0

———

Once Horace had won her prize, she followed Chien’s lead concerning a bit of extracurricular work. Lots of new faces at the little gathering here, some recognized from stopping by the garage, but each still stranger than the last. This has to be the lead she was after, right? Hold your nose and close your eyes, it’s time to dive into a life of crime.

>Deploy with squad 3
Rooftop Sniper, Underground Escape, Rooftop Spotter, Spike Strips x2, Dead Drop (FAK) x2, Deposit Box Key
>>
>>5749081
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available. Films in collection mentioned: "The Big Bust")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets, Resources, Connections
Bungalow (free asset, T1:Bedroom, Bathroom, Kitchen, Living room, Gym, Security)
HCF Martial Arts and Boxing Gym (Dock warehouse, Gym x2, Bathroom, Office, Kitchen, Security)
Buckaroo (Truck, 0/2/4 + H reroll)
Boxing Boys (Gang, H2 W1, Prideful, In the underground fighting circuit)
Knowledge of the underground fighting circuit
$25210, Two piece suit, Movie Collection

>Upgraded the truck, cash already deducted

>Favors vote
Underground Escape (3)
Alarm Hack (5)
Camera Hack x4 (9)
Rooftop Spotter (10)
Spike Strips x1 (12)
Deposit Box Key x1 (13)

>Deploy Squad 1

Sorry for posting so late.
>>
>>5749575
forgot about this:
>Will not bring vehicle
>>
>>5749081
>Deploy to Squad 1, Loud.

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 7/6 Move: 7(5) Defence: 6(8+) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
>>5749081
Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 10/10, Move 6, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5

Favors
>Underground Escape
>Camera Hack (x4)
>Rooftop Spotter
>Rooftop Sniper

Deploy
>Deploy Squad 1
>>
>>5749081
>buy Serious Armor -2800
>cash: 34958

Mask check, guns check, armor check, bottled fire check and kick the door shut ... check.

>squad 4
>if no squad 4 deploy wit squad 1

>Extra Entrance: Bus Stop (3 Favors)
>Underground Escape (3 Favors)
>Alarm Hack (2 Favors, x1)
>Spike Strips (2 favors, x2)
>Rooftop Spotter (1 Favor)

"Good old mayhem style needs an bus i like that idea. But incase wee can't secure one i guess front door has to do." She thought out loud while heading towards couch smirking under her mask. It was only matter of time before they would roll out and what good memories it brought back.

----------
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 7/7, Move 5, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
>>
>>5749532
>No vehicle as well
>>
>>5749081
>Buy a Fully Upgraded Rebel Motorcycle
>Deploy to Squad 1, possibly drive the motorcycle through the door.

>>5749126
I already voted but let me paste it again.
>Underground Escape
>Camera Hack (x4)
>Rooftop Spotter
>Rooftop Sniper

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 9/9, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed), Rebel Motorcycle 3/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
>>5749081
Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 11/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 3, Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>switch out grenades for medikit
>join squad 1, singe Maggie and Afro are there and the Vespucci stick together

Favors
>deposit box key x4
>extra loot x2
>rooftop sniper
>spike trips x2

As Tony prepares, he pats Andrea one last time and gathers his best men.
This is going to be one hell of a mission- and he isn’t going to die. No. He won’t die, and neither will his men.

This, he knows for sure. This isn’t his end. More is meant for him. More is coming.

Blank eyes stare ahead, watching. Waiting.
>>
>>5749615
“ Ah. Mr. Vespucci, it would appear I owe you a favor for services rendered.

Would you do me the honour of letting me escort your for this particular task?

I promise I have some experience with client protection protocol. “

>Can I deploy at [1] instead of [2]?

Chien
Hp 7/7 | Edge 11/11 | Move 5
Def 9 | Crit 8

Cool 5-1 (4) | Sharp 5
Hard 0+1 (1) | Weird 1+1 (2)

Deadeye
Shootdodge
Lighting Reload
Suppressing Fire
Fire Up (Thug)

Prestige:
Furious Focus (Familia)
+1Sharp (Snakeback)
+1Cool (Central City)
Lucha Loco (Fist Vault, +1d/+1c)

Fate
The Sun! (+1 Hard, +1Weird, -1Cool)

Heat: 0
Wanted: 1

$455488
-Twin Specials: R10, D2, c8, 4 / 12
-Fist: M, D2, C7.
-Armour Vest ( 3/3 )
-Smoke Grenades ( 3/3 )

!Tactical Pocket Lining {+1 Mag/+1Gear}
>>
>>5749081
>Deploy Squad 1

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 9/9
>Edge 6/6
>Crt 6
>Defence 5
>Move 5[6]
>Hard 2 Weird 4 Cool 0 Sharp 0
>Talent: Smash

>Gear:
>Number 3 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>[Golden Katana] <<Fists>> (Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)
>>
>>5749081
> Deploying Squad 1

Trade Suit for Ammo Belts, LR for Shootdodge, and buy a really nice bike.

Longer summary post coming later. On phone.
>>
>>5749510
>>5749455
"Kon'nichiwa Nishina-san! Watashi mo kochiragawa ni kuwawarou to omotta. Koko ni wa kōhai ga takusan iru yo." The man pats the sword at his side. Couldn't be anyone but the weird, weird little killer Nishina was describing. "Reminds me of when we busted up the Dirty Dogs. Charged right in from the flanks, cut 'em down like wheat."

>>5749081
>Deploy with Squad 2
Mizuchi joined the rest entering from the side. The close quarters of the staff hallways better suited the strengths of his blade. He'll look around at the mostly fresh, assembled crew. "Lemme play senpai for once, eh? Move in at least duos, push hard and fast as a group on anyone you can see, but get low and patch up if you get winged any. They win this thing by waiting out the clock, and if anyone goes down it just makes it that much easier for them."

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 8/7+1, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 4, 8 = 12 (2d10)

>>5749081
>Purchase a Zero with Speed/Handling/Nitrous upgrades (-$55,500)
>Enter the Flamingo Furious (1d10+8)
>Construction Gang robs an armored car again. (1d10+2)

>Deploy to Squad 3

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:
(Flash Step)
(Die Hard)
(Top Ten)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$397,130->$341,630
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe [2/1/3]
Zero(Speed+Handling+Nitrous) [3/4/1]
Construction Workers(Hard2,Sharp1,Slothful)
>>
Rolled 6 + 8 (1d10 + 8)

>>5749818
Rainfall activates NITRO.
>Reroll 1d10+8
>>
Name: Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 9/9
Move 5
Defense 9

Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 3/15
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1

Cool Suit: +1 Defence, +1 Edge
Fancy Clothes: +1 Defence
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>Cash: $107200

>Heat: 7

Overturned Dirthog (0 Speed, 3 Handling, 0 Size, Off-Road, Sports Suspension)
Jet (5/2/0, Sports Suspension, Nitrous)
Loud Apartment (Workshop, Bedroom, Kitchen, Bathroom)
Secure Warehouse (Workshop+, Security+, 5x Bedroom, Office, Bathroom, Kitchen, Studio)

Machinist Apprentices (2 Sharp, 1 Cool, Paranoid)

>>5749575
It’s a swift and nearly silent drive to the safe house, Seline largely focused on the road. Then, we have to hurry to the crew’s base before they leave without us.

Unfortunately, in the panic of organisation and deployment, it’s only when we’re almost there do we get to talk.

(Not taking my new bike. Leaving that parked at base.)
>>
>>5749206
>>5749081
(Also Napps will not be bringing his own vehicles to the bank)
>>
>>5749081
>Deploy Squad 3, Civillian
>My Mooks shall be named Caliban and Pachito

>Underground Escape
>Camera Hack (x4)
>Rooftop Spotter
>Rooftop Sniper

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 6/6, Move 5, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/0 (All Upgrades)
>>
>>5749510
Nishina frowns and looks away for a moment, puzzling out what Friedrich meant. From a certain perspective she could be said to be somewhat distinguished in the west. Merely the west of the world rather than the west of Japan. And compliments to her voice were simple polite flattery. Though that did conflict with the odd tone he was using, like he was chatting with his younger sister. She wonders where he learned such habits.

She nods to herself and meets the man's gaze again in time for him to resume his speech.

"[I mostly keep to myself practicing my sword work, reading, and engaging in calligraphy. There is something I intend to pursue once I feel secure. It is the reason I have come to America. Speaking of which, what brings-]"

>>5749772
Nishina's quiet question is unknowingly interrupted by the approaching Canadian samurai. She turns to greet him with a short bow. one given to a peer in more traditionalist circles. "I do not know who these filthy dogs are of which you speak, but perhaps you should restrain such bloodlust. Many people here will be unarmed civilians." Her tone doesn't /quite/ reach into disapproving, but there is an interplay of amusement and admonishment in it.

Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 13/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)
>>
>>5749772
Friedrich turns to the intruder. The hint of a smile he had is gone, replaced by a careful, neutral expression.
"こんにちは。Friedrich です。Friedrich Krause. かおりはあなたのなまえをぼくがいいませんでした"
[Hello. I am Friedrich. Friedrich Krause. Kaori did not tell me your name.]
[TL's notes: Friedrich did not use the 'nice to meet you' that is customary, but has otherwise switched to a level of appropriate politeness when speaking to Mizuchi. Referring to Nishina with her given name and no honorific is, of course, not a level of appropriate politeness and usually reserved for people who are close]
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"You speak true... せんぱい. Ve need to support each other und ve need to clear our opposition fast. Stay close und I vill watch your back."

>>5750020
"Unarmed civilians und armed enemies alike. It can be difficult to see ze difference in ze chaos of battle. If zey get in our vay, zen zey are obstacles zat ve have to eliminate. Hesitation vill be our end."
>>
>>5749081
Empress will buy a portable video camera and join squad 3, wearing an armored suit and dressing up as a news reporter.
"And for today's programming, we'll go through the process of setting up a savings account in this esteemed bank."

On top of the other voted-for favors, Empress will use the favors gained by her agent to secure additional spike strips.
>>
>>5750089
Nishina lets out an amused huff. "My grandfather would agree with you." She lowers her voice and adds a rasp to it in mimicry of an elderly man. "[Hesitation... is defeat, Kaori-chan.]" The memory brings a smile to her face.

That smile soon fades into a neutral expression. "I cannot stop you from doing as you will, but I will not kill innocents if I can avoid it. If I may, however, I would request that you refer to me as Nishina, or Nishina-san if you are speaking Japanese. I tolerated your informality in private conversation, but with others present it is especially improper. Please understand that I take no offence. You are inexperienced, so I do not doubt its nature as an earnest mistake, but it /is/ a mistake."

Her steady tone betrays nothing, but that is a lie. Friedrich clearly showed the ability to distinguish formal language from informal language when Mizuchi appeared. She doesn't understand what exactly he means by it, but she is fairly certain that there was some level of intent to it. She has merely always found it natural to allow others a gentle ramp out of embarrassment for their social misdemeanours, rather than turning immediately to shame and outrage; a tendency which has strengthened the more time she has spent having her social expectations upended in the United States.
>>
>>5749615
'I admire a fella willing to get into the weeds to get dirty' Ninja Ninja paced around tony while afro polished his new purchase. He didn't like this very much, Tony was putting himself in more danger than he needed to. He figured being the boss he could just stand back and let others do the shooting for him.

"Ahem boss I figured you would be with the squad that's gone incognito into the building or you know. Running this whole show in the back or something, considering the danger erm associated with what we're about to do" Afro stumbled over his words as he tried to sound non confrontational about tony's choice in joining the group that's supposed to go in guns blazing.

'Shieeeeet don't stop him besides he's got you mister bouncer. Just soak up some bullets for him with your scrawny ass and he will be fine. But you won't be.' A Mini Ninja ninja sat on afro's shoulder smugly smiling at afro.
>>
>>5750110
Friedrich bows respectfully, his lips twisting upwards.
"[I'm terribly sorry, Nishina-san.] As you said, I am inexperienced in your langvage und I make... mistakes. I vould be grateful if you vould teach me everything about vat is proper... und improper, after zis job."

He pauses enough for his words to sink in, but does not wait for a reply before continuing. "Your grandfather vas a vise man. I doubt he und my father met, but I am sure zey would have connected vith each other. Und... [I am glad I could put a smile on your face.]"
>>
>>5749081
>Old Friends: Dead drop, a medic bag in the lobby
>Join Squad 1

>Alarm Hack -2
>Camera Hack x2 -2
>Rooftop Sniper -3
>Underground Escape -3
>Spike Strip x1 -2
>Spotter -1

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5750113
The mafioso smiled at the newest addition to the Vespucci family- his smirk is one of genuine appreciation.

It’s clear that Afro’s words haven’t been taken as confrontational, if anything Tony is glad to have someone who worries about him

“What sorta don would I be, if I didn’t stick to my best boys when they go risk their lives? Don’t worry son, I ain’t a some dumb, overconfident pappone on his first job- I simply wouldn’t be able to close my eyes at night if any of ya got hurt while I stood back watching”

The older man chuckled, patting Afro’s shoulder heartily

“And trust me- at my age, you need all the sleep you can get”
>>
Rolled 6 (1d10)

>>5746909
Name: Riptide
Type: Psycho
Stats: HP: 10/10 | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 3 | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $19305, A Back Alley Address

Riptide walked through the streets like a stray puppy. Normally he would be in better order, but that dump into the water reawakened memories.
He decided that following that address would give him something else to focus on, literally anything but the past. But instead he finds an all too familiar smell. Smells like "Mayi" (water).
"Of course. Even here these practices would happen!"
He was disgusted, but immediately had his stomach rumble at the smell.
"...I'll go hunt. You animal in a hat."

>Gain $8256 (11047 + 8256 = 19305)
>Hunt a gorilla (Gym Rat) (+2 Heat)
>>
Rolled 4 (1d10)

>>5746909
>>5750133
Riptide was fast, strong and just the right amount of unhinged for this line of work. Hunting The Most Dangerous Prey was a well-trained instinct.

When looking at the Solid Meal he still felt a bit empty, and he only had one question:
"Hey, are there any additional drugs or preservatives in this?"
After a shrug from the Chef he dug in.

>Eat a Solid Meal (-$1000) (New Balance: $18305)
>>
Rolled 7 + 4 (1d10 + 4)

>>5746907
Name: Riptide
Type: Psycho
Stats: HP: 10/10 | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $18305

The food tasted just as it did before. A bit tough, salty, like Ngulu (pig) but sweeter. It tasted terrible.
He still couldn't get the forest out of his mind. At least he knew he didn't have the taste for the meat anymore so... Violence always takes his mind off, and he knows exactly where he can find some good, diginified violence.

>Do Punch Club (Hard Roll)
>>
Rolled 10 + 4 (1d10 + 4)

>>5746907
>>5750147

Name: Riptide
Type: Psycho
Stats: HP: 10/10 | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge)
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 1 Time.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

The last fighter laid in front of Riptide broken. He paid no mind to them or the cash prize, instead focusing on a familair pressure... One of being watched.
He chased the observer into an arena, familair. But this time for positive reasons. He lets out a guttural, primal roar before rushing in!

>Gain $2000 and [Mysterious Observer]
>Join Street Combat (Hard Roll)
>>
>>5749081
Name: Riptide
Type: Psycho
Stats: HP: 10/10 | Edge: 5/5 | Move: 7 (6+1) | Defence 3
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | Ruiner: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

Riptide walks into the room, slightly late. A common thing now. Sweaty, with his Blazer draped over his shoulder and holding a suitcase.

"Haah, so I just had the best day of my life!"

>Get beaten by a champion. Gain [Apprentice]
>Level up: Gain [Ruiner]
>Deploy Squad 2
>>
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>>5749081

The First National Bank is an imposing edifice of stone and concrete. It's a monument to capitalism, and a temple where hundreds come daily to offer a tithe of sacrifice to divine greed.

Inside, the cavernous marble lobby echo with the muted sounds of hushed conversations and shuffling papers. The customers wait anxiously for their turn, standing in line or sitting on benches, glancing at the clocks on the wall. What they don't know is there are wolves among the sheep. They wait in lines or fill out forms like the others, blending in with the everyday clientele. Each has a bag they keep unobtrusively at their side, pretending it doesn't hold combat gear. Each has ready in their pocket a mask, a pair of thick sunglasses, or whatever it is they use as their second face for the world of crime.

In the alley clusters a second group, already masked up and prepared. Their heartbeat is a countdown to the moment of action. They grip their tools and weapons tightly, already sweating in the midday Florida heat. Get on with it already. Give the signal. Let's see some action!

The main assault team approaches the ornate entrance of the bank. This group isn't dressed to blend in, but to stand out. They're here to fuck things up, and they want everyone to know it.

Pedestrians see them and, even at a distance, understand something is very wrong and hurry away. Birds take flight from the trees, as if sensing an impending storm. Soon the street is empty but for the gang, along with two accomplices at either end of the street who give you a knowing nod.

Hasn't everyone, at some point in their life, wanted to rob a bank? Now's your big chance.

Turn 1 begins.
>>
Rolled 8, 9, 8, 9, 1, 9, 2, 5 = 51 (8d10)

>>5750120
Nishina isn't entirely sure what to say to that, so she says nothing, merely nodding along distantly as her mind shifts to the upcoming heist...

>>5750187
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 12/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 0
Wanted: 0
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 2 Southeast, 4 East
>1 AP, 1 Edge: Flurry of Blows. Move 1 East, Katana (1st & 2nd), Pistol (3rd & 4th), Fists (5th & 6th) all targeting Guard East
>1 AP: Quick Strike Guard Northeast with Katana (7th & 8th)
>>
Rolled 1, 9 = 10 (2d10)

>>5750187
>1 AP: Move 1N 4E
>1 AP: Quick shoot Guard NE with Rifle
>1 AP: Intimidate Civilian. Yell "Zis is a robbery. Stay down und you vill not be harmed."
>>
>>5750210
Oops, forgot my sheet
Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Weapon: AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
Fists (Melee, Dmg 2, Crit +1)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $4225
Heat: 0
Wanted: 0
Assets: Hitze Trupp (Hard 2, Cool 1, Sadism)
>>
>>5750203
Nishina calmly keeps her eyes spread between the watch on the inside of her wrist and the bald man on the end of the street. Both signs signal 'go' at the same moment, and Nishina is the first to react.

The door slams open, drawing the eyes of the two guards, but Nishina's fleet strides take her in close before they can fumble their pistols free of their holsters.

Her sword takes the first one in the throat, but sheer adrenaline keeps him moving. She raises her pistol and plugs him in the chest, sending him reeling back, and for good measure she goes low and sweeps his feet out from under him to put him down.

The other guard, meanwhile, is bringing up his pistol. Nishina bats his aim aside with the hilt of her katana and slashes him across the chest. The rattle of an automatic rifle sends him down before she needs to follow up.
>>
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>>5750187
"This is a bit unusual matter, miss. You see, I am the vice-head of the National Medical Association of Nigeria. I have access to a significant sum of money that I would like to transfer to the United States. Unfortunately, I have to avoid the eyes of the Ministry of Internal Security, so I cannot simply open an account. But! I have a proposal for you, miss. Allow me to transfer the money to your account and turn them into cash here. Do it and 30% of the funds are yours. All you need to do is compensate the initial transfer fee to the Nigerian National Bank..."
>Actions later

>Final stats:
Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $425,510
Heat: 12| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
Rolled 8, 1, 5 = 14 (3d10)

>>5750187
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x3
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $358868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1AP] Move 1NW, 3N, 1NW
>[1AP] Quick Shot the Guard 1SE, 2E of me with Jackhammer Shotgun Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/20, Breach, Autofire, +1 Accuracy, 1st roll, +3 To Hit).
>[1AP] Throw a Grenade 9NW at the two Guards there (2nd roll).
>[1Edge] Use Hard to terrify the civilians into submission (3rd roll, +4 To Succeed).

Ramirez wastes no time to stomping up to the heavy doors of the bank, a powerful kick gaining him entrance into the cavernous main lobby. Snapping off a quick shot at a security guard as he passes, Ramirez ducks behind something solid looking before tossing a grenade deeper into the bank at another group of guards, trusting his team to have his back.

"ON THE GROUND, ON THE FUCKIN' GROUND, BITCHES! I SEE ANYONE MOVE, THEY CATCH A FUCKIN' BULLET, GOT IT!?"
>>
>>5750213
The bullets actually missed for the most part, Nishina just saw him get winged and is unable to actually see bullets mid-flight, so she assumed.
>>
Rolled 5, 7, 5 = 17 (3d10)

>>5750187
1AP: Move SE, E x4
1AP: Move N,N,E, Vault Across table
1AP: Melee Guard to South
>1st roll has +3, advantage from 2nd and 3rd
---------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 9 (Base 8), Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5750187
Name: Riptide
Type: Psycho
Stats: HP: 12/12 (10+1+1) | Edge: 5/5 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | Ruiner: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

Riptide takes a second to look at the building in shock. He's never seen something this large before to serve only a specific purpose. And to think that purpose was greed... A garden full of weeds that nontheless has bees and lacewings. An abomination to natural order.
He's broken out of his awe and disgust by the sound of bullets and blades rending flesh. He realises it's go time.

>1 AP: Move 6 East, Move 1 North-East
>2 AP: Haymaker (Aimed Melee) Security Guard on my East.
>>
Rolled 7 (1d10)

>>5750222
>>5750187

Roll for Melee
>>
Rolled 4, 6, 4, 2 = 16 (4d10)

>>5750187
Name: Alamo
Type: Enforcer
Stats: HP 12/12, Armor 2, Edge 10/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azure Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 2/2 Uses) Take 1 damage to gain +2 to a stat for 3 turns.

As the gang gets into action with gunfire and even an explosion ringing out the man sets down the guitar case he was carrying. The screams ring out as his mask is secured. In one hand his trusty handgun. In the other held like a skinning knife is the fancy Japanese kataner he bought. His eyes focus on a guard to the North and he rushes at him. Ramirez seems to be shouting enough, so he focuses on killing the guards.

>Mask on [1 AP]
>Blitz the Guard north east (NE1, E1, N2, NE1) [1 Edge, 1 AP] {1st and 2nd dice with +1}
>Shoot closest guard [1 AP] {3rd and potentially 4th dice}
>Azure Dragon Stance {1 Edge}
>>
Rolled 3, 2 = 5 (2d10)

>>5750187
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 7/7, Move 5, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 3/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts

>1 AP Move NW, N x3
>1 AP Move N x2, NE, E
>1 AP Quick Attack with SMG to guard closest to me (roll 1)
>1 Edge Quick Attack with SMG to guard next to hallway door (roll 2)
>1 Edge Take Cover

Following the lead of the shotgun wielding fellow Jackal charges towards the door in front of her barrelling though it while opening fire on guards closest to her. "Like the gentleman said guns down and no one gets hurt... more!" It's showtime.
>>
Rolled 5, 6, 5 = 16 (3d10)

>>5750187
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available.)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>Move 1NW, 5 N (1 AP)
>Pistol QS Guard SW (1 AP, point blank)
>Intimidate (1 AP, +Hard)

"ON THE GODDAMN GROUND! Don’t be a hero and DON’T ACT DUMB!"
https://youtu.be/CRrZWoBc860
>>
Rolled 2, 1, 5, 1 = 9 (4d10)

Name: Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 9/9
Move 5
Defense 9

Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 3/12
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1

Cool Suit: +1 Defence, +1 Edge
Fancy Clothes: +1 Defence
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag (1 More)

Ammo Bag (Deploy) (1 AP, 2 Uses), Deploy ammo bag adjacent. Friendlies next to it can use (Restock) (2 AP, 2 uses) to fully restore magazines and reserve ammo.

>>5750187
> Move 3NW, 2 N (1AP)
> Shootdodge 2N, Punch the Guard, 1NE
> Shoot the Guard 1SW, 1W of Empress (1 AP)
> Shoot the Guard directly 3S 1W of Rico (1 AP)

A familiar change comes over Seline, when the first gun shots ring out. Her hand stills; mind clears; heart slows, and a pool of dread opens in her stomach. Her legs move without her mind, rifle aims without her eyes….
>>
>>5750273
> Ammo should be 1/15, not 3/12

>>5750265
A familiar presence appears besides you. Seline is almost instinctively blazing away, but she seems.. off balanced. Not quite herself.
>>
>>5750221
As the squad storms in, Alejandro follows, his mind slipping into a battle-trance.

Most of them have only just met, and yet there seems to be a silent understanding.

Nishina storms in first; the first guard goes down easily, but the second one is grazed, but not down. He staggers back, inadvertently dodging Friedrich's shot aimed at where he originally was.

In a smooth motion, Alejandro vaults the table, landing right next to him. The Argentine's rifle butt slams into the guard's ribcage, knocking the breath out of his lungs, a lamb before the slaughter as the giant that is Riptide finishes the job.
>>
Rolled 10, 3, 6, 9, 7 + 2 = 37 (5d10 + 2)

>>5750187

>1N, [Vault] 2NE (Roll +Cool to Vault)
>Melee fists attack against Copper NE (Advantage)
>AR quick Attack at copper 14N (Rolling twice. If first attack kills copper, take the fourth number. Otherwise, roll at disadvantage and take the lower result of the fourth/fifth roll)

Napps sees the crew, and knows it's time for action. He rushes forward, vaulting over the desk - "Borrowing," - and attempts to smack the guard on the other side with a desk lamp.

ID: Napps, Thug
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
AR (Range 20, Dmg 3, Ammo 3/12, Auto)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $36,253
[Equipped] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
Green Disk
>>
Rolled 8 (1d10)

>>5750187
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 10/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Check [Weird] to overthink, spazz out, hyperventilate, and maybe stumble upon an insight as to what lies ahead.
>1 AP: Move 1NE, 4E
>1 AP: Move 3E, 1SE, 1S

The street goes quiet after a few panicking civilian run past the alley. A car slams on the brakes and reverses away in a hurry. It's go time and that sends Wizard's already-racing mind over the edge with imaginings of federal agents disguised as bank tellers and death squads hiding in bathrooms. His vision blurred and blood pounded in his ears as Wizard tried to wring the tingling out of his hands. Surely, he thought, making small talk would help him regain control of his faculties. Unsure if he was about to be shouting or whispering, he cleared his throat,

"So, are these swords for show or som—..."
>>
Rolled 1, 3, 7, 6 = 17 (4d10)

>>5750187
>Move W, NW, NW, N
>Try to distract/seduce the guards (+5 Cool)
>Order my guys to bring down the guards (+4 Hard)
>Mask Up
>Step Out North, Fire the shotgun point blank at the guard to my NW (-1 Edge)

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 5/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)

A charming blonde woman in a business suit, somehow covering military-grade ballistic plate, and carrying a small satchel starts sauntering toward a pair of bored-looking guards. Her face is masked in a warm, almost ditzy grin as she has a folder of papers with her and addresses the men.

"I'm like, the new hire!"

Her voice is high pitched and peepy, the woman had always heard Blondes had all the fun and she hadn't changed her hair in a while.

"My name's Sarah with an H hehe and it's so nice to meet you, I'm supposed to talk to John for orientation I have it written right here."

Strings reaches for her folder before giving her goons a signal with her look, Suddenly papers spill all over the floor and she shouts in panic before bending over overtly, giving the men an ample look down her shirt before reaching towards her neck.

She starts coughing, pulling out a scarf hidden within her collar which covers her face before pulling a shotgun out of her satchel and firing it at the guard from point-blank range.
>>
>>5750362
>6 Cool Total to seduce
>7 Hard Total to command
>7 To hit with shotgun
>>
Rolled 8 (1d10)

>>5750187
Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4

>1 AP: Check [Weird] to pray for guidance from the holy spirit, hoping to receive some divine insight about the enemy
>1 AP: Move 2NE 2E 1SE 1E
>1 AP: Activate Katana [Stance]

As the signal is given to move in, Renjun closes his eyes and begins saying a silent prayer to himself. He prays that his blade strike true against all the unholiness contained within this filthy altar to Mammon that some refer to as a "bank”. Images of little red devils scurrying around inside the building race through his mind, their stubby wart covered arms dragging around massive hessian sacks filled with blood soaked gold. He begs God to assist him as he butchers these creatures, he is sincerly hoping that some kind of divine revelation will appear in his mind. He then proceeds to opens his eyes and sees that everyone else in his squad has already rushed in and dealt with both the guards. Renjun at this point casually walks into the building, puts his Katana up ready to block and loudly clears his throat, saying nothing.
>>
>>5750368
>1AP: Move 1NE 1N 3E 1SE
Fixing my movement because I accidentally corner skipped like a moron
>>
>>5750187
"Oh no, the Ministry has found me! AAAIIIIEEEEEEEE!!!!"
>Don't blow cover yet
>3AP: run 4NE, 6N, 2NE, E though the door, SE, 3E
>Cower in fake fear
>>
>>5750286
>Mask up - sunglasses down.

>1 AP to move + vault
>1 AP to melee attack
>1 AP to shoot
>>
>>5750187
"¡Ay ay ay, Jesus Christo!"
>1Edge: Try to adapt to the situation and maintain scared civilian cover. Act a false panic
>3AP: Move 1W, 8N, 1NE, 1E, 1NE, 2N
>>
Rolled 10 + 5 (1d10 + 5)

>>5750187
“ Now, Friends, I recommend we approach this precisely. Perhaps we can save the heavier munitions for the escalation which will occur when the distant alarm triggers. There are after all normal people going about their day today and it would be uncouth to— “

The muffled crump of a jackhammer. The doors rattling in their frame as somewhere inside, a grenade goes off. Roar of a submachine gun. Chien lets the rest of the sentence drift away on the wind. Yes, well, perhaps the seventy year old pensioner depositing her bingo winnings was putting up a fight. Who was he to judge. Chien adjusts his tie. Checks his suit. Turns to give Tony a nod and then Chien starts walking away from the noise.

“ Mr. Vespucchi, I will momentarily be elsewhere. Please shout if you require personal assistance.

Miss Maggie, good to see you. Could you possibly contrive to park your motorcycle so as to block a doorway? Miss Weasel, Mister Diego, *Alan*… Excuse me.“

Chien strides away from the front doors, giving nods and names as he goes. Pauses near his destination to check the fit of his gloves. Shades on, weapons holstered. Perfect. Now, think bland agency thoughts, step through the door, flash his driver’s license *very* quickly…

>Move 5E
>Move 5E
>Move 3E, 2N, kicking in the door to make an entrance. But, polite-like, because…
>1 Edge, Sharp 5. impersonate a federal agent. Get anyone in this room to leave. “ Everyone be cool! There is a robbery. I’m agent… Nom… De Guerre and I’m here to help. Please evacuate the valuables I mean valued managers through these doors. How many people work in this office block? Where is the manager? How many guards can you send to hold the vault? Quickly now, don’t just stand there, out the door, go go go, they’re willing to use *grenades*, they mean business. “

Chien
Hp 7/7 | Edge 11/11 | Move 5
Def 8 | Crit 8

Cool 5-1 (4) | Sharp 5
Hard 0+1 (1) | Weird 1+1 (2)
Heat 0 | Wanted 1

$455488
-Twin Specials: R10, D2, c8, 4 / 12
-Fist: M, D2, C7.
-Armour Vest ( 3/3 )
-Smoke Gr ( 3/3 )

!Tactical Pocket Lining {+1 Mag/+1Gear}
!The Sun! {+1Hard/Weird, -1 Cool}
>>
>>5750429
>>5750187
>Sheet
Name: Rico
Type: Thug
Stats: HP 9/9, Edge 8/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (4/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
>>5750439
… Ah.

Chien stands up after crashing through the window. Got a little carried away there. Flicks a glass shard from his sleeve.

“ Well? Don’t stare. I’m Federal, we use windows as doors all the time. It’s called entrance tactics. Now move, move, move, out the windoor. Mind the glass shards. “
>>
>>5750424
>*[1 AP] Move as before
>*[1 AP] Vault Attack - meant for that to be treated as Vault Attack
>>
>>5750187

>Deploy Squad 1

>Heat 1
>Name:Afro
>Type:Psycho
>Hp 9/9
>Edge 6/6
>Crt 6
>Defence 5
>Move 5[6]
>Hard 2 Weird 4 Cool 0 Sharp 0
>Talent: Smash

>Gear:
>Number 3 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>[Golden Katana] <<Fists>> (Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)


"Alrigh then, let's do this"

'Best duck out of the fight for now, ya ain't got them long arms.'

>AP 1 (Move): NE, N, N, N, N, N
>AP 2 (Move): NW, W, W, N, NW, W
>AP 3 (Take Cover)
>>
Rolled 2 + 4 (1d10 + 4)

>>5750187
"Showtime."
>Move 5N
>Move 5N
>[Hard] Intimidate the civilians into getting down.
"Heads up! This is a robbery! We don't want to hurt you so please, stay down, next to the walls, with your hands where we can see 'em! We want the bank's money, not yours! Your savings are insured by the government! Now please, think of your families, don't be a hero, and you'll be back home with a funny story in no time! Now hurry it up!"

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 2, 2, 3 = 7 (3d10)

>>5750187
>Teamwork Tactics
>Move 2NE, Move 4N
>Kick security guard to my East
>Shoot the guard to my 1NE, 3E with shotgun
>Move 3N, 3NW (-1 Edge)

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 6/6 Move: 7(5) Defence: 6(8+) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 3/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
File: 1596334972414.jpg (439 KB, 1000x1000)
439 KB
439 KB JPG
Rolled 10, 5, 10, 6 = 31 (4d10)

>>5750187
>Move 1 x North East, 3 North
>Fire Shotgun at NE Guard
>Fire Shotgun at NE Guard

Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 10/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5

>>5750543

"Alo papa!"

Weasel smiles and waves at her father who'd just arrived before following him inside the building.

Her smile drops as gunshots ring. She ran into the middle of the doorway and pointed the barrel of her longarm right at the security guard before pulling the trigger once, ejecting a shell, and firing again.

"We should move quickly, our allies seem to be moving forward too far."
>>
File: Heatjunk8.png (118 KB, 1040x405)
118 KB
118 KB PNG
Rolled 1 + 4 (1d10 + 4)

>>5750187
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

The guitar case strapped to her back wasn't doing much to conceal the weapon hidden within it, but nobody had asked about the enormous blade sticking out of the bottom yet. Just when she was starting to get funny looks from the guy in the line beside her, a lucky bank robbery drew the spotlight far from her! Phew, talk about a close shave!
Horace made a beeline out of the line of fire and into the nearest side room, an impromptu plan forming out of the panic and screams already present in the main lobby. She began it with the much-less-abominable tie-wearer she dashed by on her way to the offices.

It was her neighborly duty to tell the good people of Heat City what was going on. The bank's being robbed! A robbery of biblical proportions! Old Testament, wrath of God type stuff! Fire and brimstone raining down from the sky! Rivers and seas boiling! Human sacrifice! Cats and dogs living together! Mass hysteria!
Horace shouted with theatrical panic and grandiose gesticulating that they all needed to hunker down in the most secure place in the bank. INSIDE THE VAULT!

>Move 2SE 5E
>Move 7E
>Move 3E 2NE 2N
>1 Edge, Weird 4. Throw the civilians in the offices into a mad panic to open up the vault!
>>
Rolled 6, 5 = 11 (2d10)

>>5750187

>Teamwork from Ramirez
>North 7
>Roll Sharp to figure out if the bank manager or head staff is out on the main floor
>Roll Hard to continue to intimidate civillians

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 10/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

Heckler goes through with tactical ease as he brings up his AR. He notably scans for anyone of importance so that he can get keys and credentials for the vault. Following along from Badger on the opposite side he continues his remarks through his shroud mask. "As my associate says, what we want is the bank's money. If you stop and drop everything you'll live to go home to your families."
>>
>>5750187
>Move: N6
>Move: E6
>Move: E6

"Whoa! Would you believe we're being robbed, right now? This very second? What a striking set of circumstances!"

Name: Strike
Type: Operator
HP 7/7
Edge 9/9 +2(?)
Move 6
Defense 10
Crt:10

Cool: 4
Sharp: 4+2 tokens
Hard: 0
Weird: 0

Talent:
Shootdodge (0ap, 1edge)
Lightning Reload (Reload good)
Furious Focus (At the start of turns, if 0 edge, gain 1)
Weapons:
Dblpistol (RNG:10, DMG 2, AMMO: 4/4)
Fists (MLE, DMG 2, CRT+1)
Gear:
Armor Vest(3x damage blocked 2x)
Zero: 3/4/1 (Engine Tune, Tires, Nitrous, Suspension)
Cash: $27311
Drip: BulletProof suit

coulda sworn i had 7 move, i just keep thinking seven, it's seven
>>
Rolled 3, 10, 6 = 19 (3d10)

>>5750187
>Rev up the bike's Engine, Move 7N
>Quick Double Pistol Shot to the guard to my 9 West is possible, skip this action if not.
>Cool +4, Drive the Rebel as fast and as far forward as possible.

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 9/9, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed), Rebel Motorcycle 3/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)

As the shooting started and the blood spilled, Maggie grinned to herself while her small, almost porcelain-like body hugged the body of her American cruiser. The bike roared eagerly as she pulled the throttle, darting forward into the building.

The moment she passed the threshold of the door, Maggied quickly fired on a leftover guard before speeding off even faster forward with an uncharacteristic laugh all the while.

"Hahaha"
>>
Rolled 10 + 5 (1d10 + 5)

>>5750020
Mizuchi's usual bloodlust being called out was something of a surprise to him. As far as he could figure, these guys weren't Syndicate loyalists. Still, they were combatants. He'd take some time to weigh that in his mind as they advanced. "My katana isn't going to fall on anyone without a weapon, or fists like one. There's just no sport in that. Warrior's honor demands I give them a proper fight, same as any other one I've taken on in the past, no?"

>>5750089
Mizuchi gives a polite, if hasty bow to the German Japanese speaker. "Good to hear it, name's Mizuchi. Let's get to work, eh?"

>>5750187
Mizuchi lets the kiddos rush in and take on the first fight, donning his freshly bought aviators as he strides through the chaos. Raijin's first blow had to be something a bit more special than this ambush, and perhaps a part of him showed a degree of reservation towards drawing it against non-syndicate fighters. He'll step over the bodies of the dead, probably, security and throw an arm around the flabbergasted civilian. "Look, let's play this cool. We need both those security consoles that control the vault open, think you can help us with that? Or know who could? You're safe from us either way, samurai's honor, but I think it's safe to guess you and I both want this little transaction that's going down over with ASAP and while we will force through the computers, it'd be much easier to not have to."
>1AP: Move 1S, 4E
>1AP: Move 3E
>1AP: Roll cool to attempt to convince the civilian E to play along with the heist.

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 8/7+1, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 7 + 5 (1d10 + 5)

>>5750187
Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 6, Def 10, Crit 10
CSHW: Cool 5, Sharp 0, Hard 4, Weird 0
Class Skills: Die Hard, Moonlighter [Operator]
Prestige: N/A
Weapon: Shotgun (R10, D4, 4/8, *Breach*), Fists (Melee, D2, +1 Crit), Sheathed Dao (Melee, D3, Heavy [Cleave 3, Knockdown, Knockback 2])
Gear: First Aid Kit
Loot: Portable Video Camera
Clothes: Bulletproof Suit (Worn), Stylish Clothes

Empress has her video camera recording, still enjoying the charade of being a news reporter.
"Finally, just one last person in line and we can-"
The gunshots and explosions instantly turn the peaceful bank into a fight for survival. Empress plays into it, pretending to be a scared civilian to keep her disguise going. She records the carnage with her video camera, moving behind the teller's counter and making her way to the right.
>1AP [Cool] Play civvie.
>2AP [Move] 1E, 2NE, 1N, 1E, 1NE, 1SE, 3E, 1NE, 1SE
>>
>>5750187

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[8/8] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:
(Flash Step)
(Die Hard)
(Top Ten)
Weapons:(Blood Katana:Dmg4,Block1,Crit+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)

$397,130
Blue Disk
Blue Cassette [CHAOS]
$10,000 Gold Bar
12 Heat, 0 Wanted
Beach House
Katana Coupe
Construction Workers(Hard2,Sharp1,Slothful)

>Move 2N, 4E
>Move 5E
>Cower in Civviemode
>>
>>5750990
Posting on Rainfall's behalf.
>>
>>5750187

Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 11/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>move: 6N
>move: 2W, 4N
>move: 6N
>1 edge: move: 3N, 2E
>1 edge: put down to the right a boom box and click play

Tony hears the gunshots, sees cops die, sees civilians scatter to the ground as Ben offers new guests to his god, as Maggie rides in like a demented mechanized cowboy, as the more tactical members check corners and as the least tactical the walls down.

He strides in, as if he was some kind of ringleader (which he really isn’t), and gestures to his goons.
Diego, ever loyal to the point that he’s still working here, hands over a heavy-looking boombox, while Carlo slots in a disc and Tony clicks play

“Good morning gentlefolks, welcome to the show! Have fun, will ya?”
https://youtu.be/bbTWJTK2oCs?si=723AtGQHrkHSXnow
>>
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>>5746903
Name:Fiction
Type:Brain
HP:6/6, Edge:8/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [Success on 6]
Weapons: 2x Pistol [R:10,D:2,A:4/8,AttacksTwice]
Gear: First Aid Kit (4/4)
Assets: Two-Piece Suit [+1Edge], Grand Sedan
Heat:0, Wanted:0
$:8908

Level up:
>[+1 Weird]
>Changing [Skill] and [Weapon] to Infiltration and 2 Pistols

>>5749081
[Infiltration] Fiction was quickly walking through the bank. He was running very late and it looked like the storm was just about to start as the gang members gathered within and outside of the bank. As he passed the main lobby, Fiction exchanged knowing glances with his disguised accomplices. He was dressed in his two-piece suit and had his guns and gear stashed in a briefcase not unlike them, but he had different plans as to where he was going. His chest was adorned with Security Inspector credentials. "Adam Jensen, Fiction-All Inc.", the plaque said. Some shit he carved into plastic with autistic precision just 5 minutes ago, that was now supposed to grant him entry into the employee-only area where he could get a better look at the bank's layout and security to prepare others for what's to come, maybe break into some computers if he has a chance.
>Fiction is entering the backrooms disguised as Bank Security Inspector. Crime is ramping up lately in this joint and they're just making sure the banks can stand an armed robbery performed by two dozen armed robbers... heh.
>>
Rolled 9 + 4 (1d10 + 4)

>>5751123
I swear the die was real! I Rolled it, and I saw it roll!
>>
>>5746899
When are we going to get back to the main game you abandoned?
>>
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>>5749081

The silence is shattered by noise and chaos. Gunshots, screams, motorcycles, and explosions. Another job kicked off in style.

Renjun can sense these security guards are unworthy opponents, men who washed out of HCPD recruitment but still wanted to wear a uniform and carry a gun. Wheat to be scythed.

However, it wouldn't be long before the police arrived in force. As criminals had their pyramid of power, with endless ranks of fodder supporting the veteran elite fighters, commanded by individuals with names of renown and price tags on their heads, so too did the HCPD. Renjun and his new comrades-in-arms may soon have an opportunity for a battle of legend.
>>
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>>5751323

The alarm scrambler is working as intended, but it will only last for a short time before the automated backups kick in. The signal will go out any second now. That will pull in the local patrol officers to investigate, and from there ... well, you'll find out for yourselves soon.

Turn 2 begins.
>>
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Rolled 4 + 4 (1d10 + 4)

>>5751328
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

She might not have been able to start a panic, but maybe it's for the best. These hard workers won't be going anywhere no matter how hot things get in the lobby. Probably. In any case, Horace put on the most annoyed middle management face she could muster at the blue collar who dared poke his head out of his office.

It was a test, and he failed. Employees of the First National Bank can afford to let absolutely nothing --apart from mandated ten-minute lunch breaks-- drag them away from their stations of duty. Not a bathroom break, not a raving lunatic, and certainly not a bank robbery. Just look, all of his coworkers did as they were supposed to, yet here he is violating federal policy.
As inspector general, Horace has no choice but to file this for his performance evaluation and report it directly to this bank's manager. Now he's going to lead her to the manager, or she'll have to get medieval. If he's quick about it she might even decide to be lenient with his punishment.
She starts down the hall, recklessly throwing open a couple doors and tossing in a 'good work' like any inspector who cares should.

>[Weird 4] Abuse a position of power and boss around the office worker
>Move 1NE, 4N, 1E, 1W, 4N, 1E, 1W, 1NW
>>
Rolled 2, 3, 4, 10, 6, 8 + 2 = 35 (6d10 + 2)

>>5751328
Name: Alamo
Type: Enforcer
Stats: HP 10/12, Armor 0, Edge 8/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 2/2 Uses) Take 1 damage to gain +2 to a stat for 3 turns.

>Move SE1, E4
>Stab NW Guard (1st and 2nd)
>Stab NE Guard [Edge 1] (3rd and 4th)
>Blitz NE1, E1, NE1, N3 to the Guard [1 Edge] (5th and 6th)

Alamo rushes the guards down as they panic. The blade used like a large knife.
>>
>>5751328
Yes. It was happening. In a spray of glass shards, a cloak of city effluvia like all the best streethearts and asphalt souls, it was h a p p e n i n g. Chien got to his feet, rising, standing, authority refracting in a rainbow sprawl off of the glass shards dusting his suit, plush carpet beneath his feet, crinkling with the crooked reflections of himself, all odd angles, assured, suave, with it, on the case - yes - Chien de Guerre may have vaulted the window but somewhere out there a crime was happening and here was Detectiguerre to solve the case. You could bank on that. The thin line between crime and time in the slammer, a mirrorglass facade.

Finally.
He was the Cool Detective.

Log it. Evidence #1. A 3.7 cm jagged glass shard lodged in his shoulder. Minor bleeding. Incredible pain.
Conclusion: First National was being robbed. The perps? They came from the outside. Ah, but too easy: First National, a nation of capital, and capital accrued, compounded, like crime - it grew when left alone, an interesting interest. But you couldn’t leave fiscal finesse to fester and boil over to monetary marauding in a bank not equipped for the task. That’s the clue.

Why wouldn’t a bank protecting its wealth use shatterproof glass? Cost. Ah, but who set cost? Requisitions and Budget - and Budget? Just another word for cash. Cash flow. And the cash would flow, out through the holes in this bank. Which it shouldn’t, but was, so therefore, inescapable: Someone in Budgets was skimping on security measures and compensating with half trained HCPD dropouts. Men were cheap where metal required upfront payment for contractors. And who worked with contractors?

Inescapable, again. The mob connection. Rob’s construction.

The detective smiles. Crime was everywhere if you know where to leap. Casing the case. Like Aristotle. Levers and leverage, all long lines of material leading to the iron maws of the justice system. Find the right piece of evidence and the proper place to stand and he was gonna bust this thing wide open.

The vault, that is. Because if Budget was stealing money from Security to line their own pockets, then the Vault would be subpar too - crack that, crack the case.

SA Chien rights his sunglasses and turns to his five star witnesses. Retrieves a was of cash from his suit lining and hucks it out the window. Yeah. Cash flow. Crime flow. It’s all coming together.
>>
Rolled 1, 9 = 10 (2d10)

>>5751381

>Throw a handful of large denomination notes at the civilians (-8000$). Run! Flee! Run! . . . To the donut and coffee shop across the street and buy everything they’re selling! Prepare it for the The Brave HCPD, they’ll need it when they arrive. Go! “ [Cool? 4. Sharp? 5]

>Slouch 2NE, 3N. All the best detectives slouch. Slouch through the doorway too.

>Oh hey, a witness. HEY. SA De Guerre. See my glassshard badge. Here to rescue you. Give me a clue. ALSO. Help me move this furniture to block the door 2S, then GET OUT. Yes, obviously go out before I block the door. That’s why I’m a Special Agent and you’re… What, Risk Management? Oh buddy. Man. Wow. Uh. Yeah… [Cool 4? Sharp 5. Hard 1 to physically move it myself]
>>
Rolled 10 (1d10)

>>5751382
But you see, my hardened street side brawlers, my favorite movie is actually Weather Patterns of the Scottish Highlands: Cloud Architecture Planning.

It’s soothing.

Also it’s a vhs with an illegally taped version of The Blocky Picture Horrid Show, and if the Kid thinks it’s about cloud formations she won’t play it. What can I say? I’m pretty into musical theatre.
>>
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>>5751328

Here's a terrain guide.
>>
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Name: Blackjack
Type: Assassin
HP 6/6
Edge 6(+1)/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
>Heat 12
>Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>>5751328
>>5749137
>Deploying from Infiltration
Jackie had, as always, found that Tobias had already found his way inside the bank, and after she had aced the job interview (that Business degree finally came in handy), she sought out the hitman, following his lead with this part of the mission. After all, this was his specialty. And he had the thermite.
>>
Rolled 6, 10 = 16 (2d10)

>>5751328

>Teamwork from Ramirez
>Hard check to move heavy cover to barricade door South 3
>Move East 4
>Hard check to move heavy cover to barricade door South 3

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 10/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

"Guys, help me to block the doors. It should make it easier for us to defend the front if the pigs arrive."
>>
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>>5751413
Idea for turn
>>
Rolled 6, 10 = 16 (2d10)

>>5751328
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 8/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>Check Hard to carry Heavy cover with Heckler (First roll, +4).
>Move 6E
>Hard check to move Heavy cover with Heckler (Second roll, +4).
>>5751419


>>5750543
>>5750573
>>5750273
>>5750265
"Guys, barricade the doors! Use whatever heavy shit you can, just make sure it can slow the cops down!"

>>5751413
"Let me help you out there buddy." Ramirez says, rushing over to help Heckler move the heavy signs.
>>
>>5751328
>Deploy inside the room in image related from Infiltration (Disguise is Security guard): >>5749145

Tobias had no trouble blending in with the security guards. They turned out to be interchanged on a semi-regular basis around the city and beyond so a new face wasn't unexpected. Blackjack on the other hand had equally outdone herself. It seemed the business degree she held and reading the newspaper paid off. Good. "Congratulations on your new position miss Black, although it's a temporary fill in for someone's maternity leave." Hearing the detonation outside and the sounds of yelling, the mission would now start.
First, directing any extra eyes away from the vault. "Lets begin your first day and possible last day shall we?" Exiting the room, he tells to the civilians to move within and lock the door.
Himself and their new 'business and safety insurance associate in charge' will make sure if this is perhaps an exercise drill that was planned. "Business ladies and gentleman. It seems that we have found ourselves in an emergency situation exercise. If you would please cooperate with us. Return to the nearest room and lock the door. Follow any and all instructions from members of the security team and wait until the police and/or firemen arrive to evacuate. You two. Please enter this room. Your new boss and I need to go assess the damage." Mission Status: Active

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 8/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Thermite (1/1), C4 (2/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cool}
>>
>>5751328
>TT activates
>Inspire Maggie
>Move 1xN, 3xE, 1NE, 1E,
>Move 4xE, 2xNE
>Reaction Fire with Shotgun down the hallway. (Not sure if Teamwork Tactics is still in effect during reaction fire.)

Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 9/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5

Breathing a sigh of relief as the guard turns into a splatter of blood beside her, Weasel starts shouting in encouragement at Maggie's amazing stunt.

>>5750690
"Well Done Maggie! Monsieur Alamo might need some help so pick yourself up and get going!"
>Maggie Inspired.

>>5750543
>>5750263
She runs forward, still not used to the heavy armor she'd donned but feeling lighter and confident with the nearby presence of her father.

"Papa, Jackal we should clear out the security rooms in case we become overwhelmed from the sides. I'm posted by the doorway."
>>
Rolled 7, 5, 8, 4, 1, 9, 9, 3, 9 = 55 (9d10)

>>5751328
>Get Inspired
>Vault attack the guard to my 2SE, 4E (Cool +4, Hits on 3+)
>Move 1E, 2NE, 1E, 1NE, 2N
>Flashstep the guard to my 1NE, 4E (-1 Edge)
>Double Pistol the guard to my South
>Move 3SW, 2W, 1S (Inspired Edge)

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 7/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed), Rebel Motorcycle 3/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
>>5751529
>Vault Attack
7+4 = 11 Cool and 3 Damage, not sure if this Crits.

>First Pistols with Advantage
5,[8] and [4].1 = 8 and 4 to hit, 8 Crits for 3 Damage

>Second Pistols with Advantage
[9], 9, and 3, [9] = 9 and 9 to hit, both 9s Crit for 3 damage Each.
>>
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>>5751529
>>5751533
Maggie Jumps off her bike, performing a beautiful back flip all the while before crashing it into a poor security guard's chest. She lands on a table, her dual pistols drawn with a Grin. The Assassin springboards against the table immediately, right towards another hapless guard who took the full force of her heel right to his head.

>>5751495
"Gotcha Frenchie, watch this!"

Filled with courage, Maggie rushed towards the offices so fast it was almost impossible to see her before suddenly moving so quickly that almost became just impossible.

Four shots ring out, two more bodies fall before the lithe little woman runs towards cover, smoke still trailing from her pistols.

>Forgot the picture of my action.
>>
Rolled 9, 1, 9 = 19 (3d10)

>>5751328
>Order my goons to keep their heads down and start stacking a barricade at the door.
>Move 1SE, 3S
>Fire shotgun at the wall to my 1SW, 1W
>Fire at either the guard to my 1SW, 1W or the wall if it's still up.
>Fire at either the guard to my 1SW, 1W or the wall if it's still up.

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 5/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)
>>
Rolled 1, 7, 8 = 16 (3d10)

>>5751328
Mizuchi laughs at that, "Oh wow, you actually went through with all that? I got about two years into business school before I decided being a blade for hire was a more pleasant way to live. And people say I'm a bad guy." He'll pat the useless guy on the shoulder and walk past. He said he wasn't going to hurt him, and he didn't have time to waste on a civilian. The blade at his side was starting to hum, hopefully not a taser malfunction, and he figured now was as good a time as any to spring into action.

"Alright kouhais, someone's going to have to get hackerman here to the security door since our pal here isn't keen on being useful. As for me, I'll go ahead and keep the pressure up. There are seven of us, but try to keep things even. If I had to recommend something, melee specialists head up with me and gunners head down. If I recall the map right, there's a long hallway between us and the lobby and that doesn't play to our strengths. Of course, a bit of a mix in there won't hurt. I trust you kids to figure it out." He'll adjust his shades and dash off into his usual sword based violent momentum.
>1AP: Stance
>1AP: Move E, 2NE, 2N
>1 Edge: Flash step attack the nearest security guard that if possible gives a clean pistol shot on another.
>1 AP: Fire pistol at the most exposed security guard if possible.

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 9/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
>>5751328
>1AP: Move 1N, 3E, 1NE
>1AP: Move 4NW, 1W
>1AP:Adapt as a civilian. Knock and Bash on the door demanding security let us (the civilians ;) in: *Bam Bam Bam* "Quick help us! Some 6'1 Quarterback is punting the security like its Sunday Night football! And he's not playing by the rules! That cabrón's got a fuckin' SWORD. Please! Por favor! Ay, dios mío! Think he just sacked the guy a day off retirement!?"

Ah yes, this is definitely how civilians did their thing in Heat City....

Name: Rico
Type: Thug
Stats: HP 9/9, Edge 7/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (4/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
Rolled 4 + 5 (1d10 + 5)

>>5751328
>>5751599
Feat. an actual roll
>>
Rolled 6 (1d10)

>>5751328
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 11/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 1 Northeast, 3 East
>1 AP: Deck the civilian
>1 AP: Move 2 North & the rest into the nearest cover in the room
>1 Edge: Quick Shot with Pistol any enemy in range, if there is one

Nishina glares daggers at the foreclosure man, a hundred experiences with men of his kind flooding after the seizure of her family's home flooding through her mind. She can feel her hands shaking slightly as she moves past him.

That won't do. She needs to release the tension.

She spins on her heel and lashes out, pistol whipping the man onto the ground before stomping a proverbial mudhole into his gut, unleashing a heated tirade on him in Japanese so fast-paced that Friedrich and Mizuchi may only catch about half of it. "[Thief! Filth! You exploit those of more worth than yourself for greed! You are a disgrace to the goodness of humanity! You should be ashamed! Feel fortunate that I have the restraint to not put a bullet in you for all the times your kind tried to send my family onto the streets!]"

As soon as the outburst erupted, it subsided. Nishina turns back to the doorway, takes a second to smooth her hair, and moves through hot on Mizuchi's heels.
>>
>>5751608
Make that third action
>1 AP: Move 1 Northeast, 1 North & the rest into the nearest cover in the room
>>
>>5751608
>>5751612
A reminder for Raven (and myself, sorry for not including it originally) that Teamwork Tactics from Friedrich means Nishina has 7 Move and a +2 to hit for this turn.
>>
Rolled 3 + 3 (1d10 + 3)

>>5751328
>1AP- Move S,Ex4
>1AP- Move S,SE,S,E, Take Cover
>1AP, 1 Edge- Aimed Shot at Guard to SW (Crits on 9)
------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 8/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 2/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
Rolled 9, 8, 7 = 24 (3d10)

>>5751328
>Move 1SE 1E
>Throw furniture to block the door to the outside (1st roll)
>Move 4E, vault 1SE (2nd roll)
>1 Edge: Quick shot guard furthest to the south with rifle (3rd roll)

Friedrich stares unashamedly at the Japanese girl's outburst and her almost running into a wall before she disappeared in the room to the north. He understood almost nothing of what she said, but the sentiment was clear. He draws his pistol and calmly aims at the prone, cowering man. He stands like this for a moment, then equally calmly holsters the pistol and proceeds with his actions.
>>5750222
"You zere! N... big guy. Help me barricade ze door before ve move out."
>>5750368
(Don't forget that you two got a Teamwork Tactics buff for beginning the turn next to me. +2 to hit, +1 move)

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 6/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Weapon: AR (Rng 20, Dmg 3, Ammo 2/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
Fists (Melee, Dmg 2, Crit +1)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, definitely not stasi, Sadism)
>>
Rolled 8 + 4 (1d10 + 4)

>>5751328
"Help! Help! Please, my little girl has her first piano recital tomorrow, right before she has to start chemotherapy! I can't die and leave her to fend for herself! I'll give you half of my savings if you let me in! "
>Civvie mode
>2AP: Move E 6N 4NW
>1AP: Weird: try to home in onto the biggest soft spots of the person behind the door

Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 4 + 4 (1d10 + 4)

>>5751328

>Stats
Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5+2, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4

>1 AP: Move 7E
>1 AP: Move 3S
>1 AP: Check Weird to preach at security guards and attempt to save their souls


A list of famous historical battles runs through Renjun's mind, and as he strides deeper into the bank he says aloud "Chibi, Cannae, Waterloo. Soon, First National Bank will be spoken of in the same breath."

When he steps out into the hall and comes across the two cowering guards he knows that these are not the wolves but rather misguided sheep.

He thens steps up as close as he can without putting himself into pistol range and stretches his hands out like some kind of preacher before starting to shout at the men:

"Brothers! You have no hope of winning this engagement, you are hopelessly outgunned. So I ask you, do you really want to die for the rodents scurrying around this sewer! Are you happy laying down your lives protecting the treasure horde of a den of thieves! Man cannot serve both God and Mammon, and not for my sake but for that of your own immortal souls I implore you to choose God! Otherwise you will explode in a fiery conflaguration and be sent directly to hell!"
>>
Rolled 6, 2 + 4 = 12 (2d10 + 4)

Name: Riptide
Type: Psycho
Stats: HP: 12/12 (10+1+1) | Edge: 5/5 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | Ruiner: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

>>5751328
Riptide is also uncharacteristically calm as he watches the Japanese woman physically and verbally pulverize the Foreclosure-man before picking up the nearby furniture and blocking the door leading in shut. Aphids being squashed is just good pest control.

>Recieve [Teamwork Tactics]: +2 Hit, +1 Move
>1AP: [Hard Check] Pick up the Furniture to my North.
>1AP: Move 1 SW, 1 W.
>1AP: [Hard Check] Lodge the furniture into the door to strengthen the makeshift barricade.
>1 Edge: Move 1 SE, 7E

>>5751638
Riptide stands behind the German at the ready. "Door's likely shut, Herr Dachshund. Now-"
He pulls out a Sawed-off Shotgun somehow concealed within a compartment in his Blazer.
"Time to clear out the lacewings for our Sorcier."
>>
>>5751737
"Gut man."
>>
Rolled 1 (1d10)

>>5751328
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 10/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move N, 4E
>1 AP: Move E, 2S, SW
>1 AP: Throw Grenade SE, 8S (or NW of the nearer guard)

With no warning, Wizard's mind cleared and all doubts and maladies that assailed him seemed to wash away and were replaced by clarity of purpose. He wasn't here to shoot people or blow them up. Well, not primarily, anyway. It'd definitely come to that, sooner or later, but defeating the security system and gaining access to the vault was the primary concern.

Wizard walked out next to Renjun and looked down the length of the hallway, fishing a grenade out of its pouch.

"Uh, just in case he isn't convinced."
>>
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Rolled 10 + 4 (1d10 + 4)

>>5751328
"I want everyone to stay calm, because once again, /all that/ - Fiction waved in the direction of gunshots, motorcycle engine revving and explosions - is just a live /test/ to see how well the bank's staff performs under pressure! If you see blood, it's all fake! Now, the first thing we - the corporate - want from you in this situation is to ensure that the money and you are safe! In that order~ So why don't you fine people come with me any my assistant (Mei Lin) to security room where we all can double-check if the vault is locked properly?"
>2AP: Lead the fine people of the bank towards security room [1NW,1N,2NE,1E] [4E,1N]
>1AP: [Weird] Keep up the professional façade. Smile at the camera to help convince whoever's on the other end that we're the good guys.

>>5751599
>>5751672
"Yes, please open the door, we have an urgency here!" - Fiction joined Rico and Dr. Ben at the door, then turned back to wink to the employees.
>>
Rolled 3 + 4 (1d10 + 4)

>>5751328
>>5751495
The old man took a breath through his mask. Lots to do here. But he liked his daughter's initiative here, she had a good reflex. "Right, let's do that, dear. Let's do this by the book. "
>-TT from my adorable daughter
>Inspire Alan (1 Edge)
"Alan! The alarm's kickin' in soon, let's secure the place! Go go go!"
>Move 3E 1NE 2E
>Move 5E 1NE
>[Hard]Shout down the hallway.
"Anyone in there, come out with your hands where I can see 'em! Surrender quietly and you'll be just fine!"

>>5751422
"Sorry 'bout that, kiddo, I'll give you a hand later!"

Name: Honey Badger
Type: Enforcer
Stats: HP:12/12 Edge:8/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 4, 6 = 10 (2d10)

>>5751328
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available.)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 8/9
Move 5
Defense 9

Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 1/15
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

Chaser actions:
>Move 1W (1 AP)
>Take the cover 1NW and drop it 1SE in front of the door (1 AP, Hard check)
>Move 1W 2NW (1 AP)

Seline actions:
>Move 4W, 2N (1 AP)
>Quickshoot Pistol at Guard W (1 AP, +2 accuracy)
>Overwatch (1 AP)

Not really feeling this turn. Oh well.
>>
Rolled 4, 1, 10, 2 = 17 (4d10)

>>5751328
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 9/9
>Edge 6/6
>Crt 6
>Defence 5
>Move 5[6]
>Hard 2 Weird 4 Cool 0 Sharp 0
>Talent: Smash

>Gear:
>Number 3 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>[Golden Katana] <<Fists>> (Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

if the wall be open next to me and the security guard is dead
>AP 1 Move: W S S S W
>AP 2 Attack with golden katana <Fists>
>AP 2 Attack with golden katana <Fists>
>>
Rolled 9, 5, 8 + 5 = 27 (3d10 + 5)

>>5751328
Napps turns from his strike, aiming the rifle to attack at the guard down the hall - and pulling up air. In his moment of focus, he'd forgotten that, between the chainsaw and the assault rifle, he could only have hidden one in the suitcase. He stands, tossing the broken lamp back to the horrified teller - "thanks," - and sprinting for the vault.

>[1 AP] Move 4N
>[1 AP] Move 1N, 1NE
>[1 AP] Throw Furniture (1x1 Cover, 1SE) at Enemy 4N 1W
Roll +Hard to pick up and throw. Roll w/advantage to attack, R5, D2.

ID: Napps, Thug
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $36,253
[Equipped] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
Green Disk
>>
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>>5751328
>Inspired
>Move 3E, 1NE, 2N
>Move 3NE, 3N
>Move 3N, 1NE, 1E, 1S
>Inspire AP, Reaction after the enemy has acted. Shoot at the wall to my 2.5 South with the shotgun.

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 6/6 Move: 7(5) Defence: 6(8+) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 3/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside

>>5751851
Alan gives the old soldier a smile.

"Yessir, we'll hit them from above and below! Breaching now!!!"
>>
>>5751328
>Movement: E4, NE1, N1
>N2, NE1, E2, NE1
>E1, NE1, N4

Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)
>>
Rolled 3 + 4 (1d10 + 4)

>>5751328
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 5/7, Move 4, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 2, 1/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 2 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts

>AP 1 Hard 4: Barricade door south of me with light cover next to me (roll 1)
>AP 2 Move: NE, E x7
>Edge 1 Move: NE, E

Seeing heisters renovating the lobby are Jackal decided to give a hand in moving stuff.
>>5751495
Then she heard smaller armored figure asking backup in clearing the side path. Kid seemed to have a good head on her shoulders. Not everyone could keep their cool in situation like this but maybe that's why Jackal wasn't leader type anyways.

"Sure i was about done anyways and power in numbers is always fine thing to have." She started running after the two who went before her
>>
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>>5751328

Initial efforts at negotiated resolutions to the issue of "open this fucking door" have failed. But as a man with a large mustache once said, speak softly and carry a big stick, and you'll go far. Maybe it's time to learn from his example, and try some gunboat diplomacy.
>>
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>>5752295

The silent alarms have bypassed the scrambler, and initial responders are on their way. You can expect patrol officers, plus maybe some of the QRF, the Quick Response Force: fast scouts geared for recon in force. Claire will be gathering intel on the main assault team assembling right about now.

Your accomplices deploy the spike strips right on schedule. Now someone just has to wake Svetlana up. Naps like a cat, that one.

Turn 3 begins.
>>
Rolled 7, 2, 8, 4, 8, 8, 6, 8, 10 = 61 (9d10)

>>5752296
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 8/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP, 1 Edge: Flurry of Blows Hardhat. Katana 1st and 2nd, Fists 3rd and 4th, Pistol 5th and 6th
>1 AP: Move 1 West, 1 Northwest, 2 North
>1 AP: Vault Attack 2 Northwest. Vault + 4 7th, Katana 8th and 9th
>2 Edge: Steadfast
>>
Rolled 6, 1, 9 = 16 (3d10)

>>5752296
Badger felt one lucky shot managing to sneak its way past the plates of his armor, and took one second to assess the damage. Inconsequential. He then turned towards his daughter, and Jackal, who had followed them. "I'm taking point. You two handle cleanup. Action!"
>Move 1NW 4W
>Autofire with the ACR on the hardhats north, three rounds (dmg4, +1 accuracy)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:7/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 4/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5752299
"Mizuchi!" Nishina cries as the young man is blindsided by a burly man with a sledgehammer. Before she can think to help him, sheer instinct sees her whirling aside from an overhead strike from another such man, whose hammer carries through to smash open the crate she was sheltering behind. She launches into a counterattack.

The sledgehammer-wielding man ends up impaled through the chest, the tip of Nishina's katana punching into the wall behind him. He reaches to grab her and she lets go of her sword to slap his hands away, elbow him in the nose, then take a step back to unload her pistol into him.

He collapses in a heap as Nishina withdraws her katana and sprints across the room, leaping up onto and over a low shelf to bring down her blade onto the shoulder of Mizuchi's assailant. He shouts in pain and tries to backhand her, but she's already danced back and taken a low, wide stance.

"ほっといてやれ!代わりに私と戦え!"
[Leave him alone! Fight me instead!]
>>
>>5752296

"Okay guys, this is OPERATION: DEFENCE OF THE FRONT LOBBY (DOFL)

Thanks to Claire getting us those floorplans, we have a unique opportunity to determine the plan before we go in. As you can see here, if we stack up heavy obstacles in front of the central doors, we essentially have funneled the cops towards the left and right entrances, i.e., the windows. Trying to set up a forward defence in either side is impracticeable. Left side has too many entrances and firing points in, right side is an utter liability with all that interior drywalling and shit. Not to mention both sides of the defence wouldn't be able to support each other. So, we hold the middle room, the big lobby with all that room to run around and focus fire as needed. As you can see, I've outlined every possible firing angle that is best to hold to maximise protection to us while exposing HCPD to our fire. We won't need to worry about being flanked yet, as the alleyway will have been covered by Squad 2.

If all goes well, this is how we can keep the first and second wave of cops off of us before they start seeking alternative entrances, buying time for Squads 2 and 3 to get Objectives A and B open respectively. Think you can do that guys?"

Ramirez's speech is met by stony silence from the rest of Squad 1, even a few yawns and coughs here and there. Not exactly the resounding 'Yes, sir' he'd been hoping for...
>>
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>>5752312
Forgot the picture like a moron
>>
>>5752312
"Understood, but I'm afraid Squad 2 might need a little help breaching the security room first."
>>
Rolled 5 + 5 (1d10 + 5)

>>5752296
Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 9/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: Frag Grenades (1/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

So lost was Tony in the pleasure of good music, that he forgot to actrually rob the bank!
To the crowd though, he looked as if in deep thought- who knows what horrible thoughts lie beneath his very wide brimmed hat?

"Aight folks, bunch up to the back! Ya won't get shot that-a way!"
>Roll Weird (replacing cool) to get the customers to group up at the back of the main hall
>order the goons to help with the barricades
"Come on boys, do I gotta tell ya everyfin? I ain't gonna be around forever ya know!"
(rolling weird)
>>
Rolled 8 + 3 (1d10 + 3)

>>5752319
(rolling hard)
>>
Rolled 6, 4, 7 = 17 (3d10)

>>5752296
(Empress player has a slight medical issue. Will bot her for something then unless or until they are back they will move to guard Evac)

Empress
Type: Thug
Stats: HP 10/10, Edge 4/6, Move 6, Def 10, Crit 10
CSHW: Cool 5, Sharp 0, Hard 4, Weird 0
Class Skills: Die Hard, Moonlighter [Operator]
Prestige: N/A
Weapon: Shotgun (R10, D4, 4/8, *Breach*), Fists (Melee, D2, +1 Crit), Sheathed Dao (Melee, D3, Heavy [Cleave 3, Knockdown, Knockback 2])
Gear: First Aid Kit
Loot: Portable Video Camera
Clothes: Bulletproof Suit (Worn), Stylish Clothes

>1ap: Mask on
>1ap: Move 6 East
>1 edge: 4NE, 2N (1st roll +Cool)
>1ap: Fire Shotgun Breach at the door
>1edge: Fire Shotgun Breach at the door
>-These can be overrode by the player of Empress

"I've got your hard way RIGHT HERE"
>>
>>5751556
the old mafioso hollers and claps
"Great job lady! I knew ya had that fire in ya!"

Tony is very happy to compliment his employees, and he's glad to see his right hand woman performing so well

Casually, he elbows a nearby hostage "I got her that dress y'know? Made it by hand!"
>>
Rolled 2, 1, 2, 10, 7, 9, 6, 5 = 42 (8d10)

>>5752296
>Assuming that the door has been breached
"This is for my little girl!"
>1AP: Top hat on, pistols out
>1 to 4 Edge: Shootdodge
>>Move W 2N
>>up to 4x shoot visible enemies w/ dual pistols, one shot at each (crit on 6+)
>>Move 2S E back out
>1AP take cover
>1AP reload

I forgot that out base Edge has increased, I should have 8
Stats: HP 6/6, Edge 8/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 10, 4 = 14 (2d10)

>>5752296
>Move 2N 1NW 2N
>1 edge Aimed shot with rifle at Hardhat (1nd roll)
>Quick shot with rifle at Hardhat (2st roll)

Upon hearing Nishina's cry, Friedrich immediately moves north, just in time to witness her dance across the room and draw blood. Without a word, he aims and shoots the large man she had challenged twice.

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 5/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
VII - Lovers
Weapon: AR (Rng 20, Dmg 3, Ammo 0/12, Auto)
Pistol (Rng 10, Dmg 2, Ammo 4/8)
Fists (Melee, Dmg 2, Crit +1)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, definitely not stasi, Sadism)
>>
Rolled 9, 8 = 17 (2d10)

>>5752296
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 6/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1Edge] Inspire Heckler
>[1AP] Move 3NW
>[1AP] Hard Check to make the civilians move to the circled area.(First roll, +4)
>[1AP] Hard Check to move the Light Cover 1W of me to 3S of me, reinforcing the heavy cover there. (2nd roll, +4)

>>5751422
"Heckler, find the manager or boss or whoever's in charge here! They might be able to get the security rooms open, worse comes to worst we can use them for leverage."

>>5752319
Ramirez, seeing what the old Mafioso is doing, moves to control the crowd as well.

"LISTEN UP, FUCKERS! GET YOUR FUCKIN' ASSES TO THE BACK OF THE LOBBY OR WE START SHOOTING! GET MOVING!"
>>
>>5752343
I KEEP FORGEETTING TO ATTACH IMAGES
>>
>>5752296

>Be inspired (+1 AP, +1 Move)
>Teamwork from Ramirez (+1 Move, +2 Aim)
>Move West 8
>Move West 2, Northwest 2, West 2, South 2
>Move Southwest 2, West 3
>React: Apprehend and interrogate Manager if he is in the room

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 8/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

>>5752343
"Got it bud. I'll be back in a bit."

With that Heckler pelts it going as fast as he can to a spot he believes to have the bank manager, mainly due to layout design and location. "Let's just hope the joke's not on me."
>>
Rolled 10, 10, 9, 1 + 2 = 32 (4d10 + 2)

>>5752296
Name: Alamo
Type: Enforcer
Stats: HP 10/12, Armor 0, Edge 6/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 2/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>Move SE1, E2
>Slash North Guard (1st and 2nd)
>Slash South Guard (3rd and 4th)
>>
>>5752300
Make that movement
>Move 1NW 4N
>>
File: Whoosh.png (209 KB, 898x764)
209 KB
209 KB PNG
Rolled 8, 9, 1, 8, 10, 6, 10, 9 = 61 (8d10)

>>5752296
>Flashstep the Hardhat to my 3SE, 1S with PISTOLS
>Kick the Hardhat to my North
>Kick the Hardhat to my North
>Move 1NE, 2N, 1NE, 3E

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 6/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
Rolled 6 + 5 (1d10 + 5)

>>Remembering a promise, a reminder to his role - "Support" - Napps is caught between two roles: tear down the vault, or secure the area. His body frozen, stuck in place with the door to the back right there-

'You can't rob the bank vault if the front isn't secure. Then cops come in and ruin everything.'

...good point. Gritting his teeth, he promises himself to get to that vault soon.

>[1 AP] Move 4S
>[1 AP] Move 4S
>[1 AP] +Hard to move 1x2 cover 2S (in front of door)

ID: Napps, Thug
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Cash: $36,253
[Equipped] Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
Green Disk
>>
>>5752372
>>5752296
(Tying actions to turn 3 post aaaaaaa)
>>
Rolled 6 + 4 (1d10 + 4)

>>5752296
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 10/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move SE, 4S
>1 AP: Move SW
>1 AP: Check [Sharp?] to rewire the door control panel and get it open

"I'll have the door open in a second. Just...just give me some space!"

Wizard jogged up to the door control panel, pulling his tools out of a special pouch as he did so, starting with a screwdriver.

"Alright, ok. Righty tighty, lefty loosey..."
>>
Rolled 6 + 2 (1d10 + 2)

>>5752296
>I should still have TT, you switched Jackal and Badger's tokens
>Inspire Alan
>Move 1East, 5North
>Move 1North, 1North West, 1West, 1South
>Fire shotgun at any enemy inside (+2 from TT)


Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 9/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
Rolled 8, 10 = 18 (2d10)

>>5752296
>Move 4E, 2SE,
>Move 5S, 1SW
>Fire Shotgun at enemy
>Fire Shotgun at enemy

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 6/6 Move: 7(5) Defence: 6(8+) Crit on 6-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 1/8 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
Rolled 2, 7, 8, 1 = 18 (4d10)

>>5752322
"Thank you! Finally someone reasonable in this place!"
>>5752296
Name:Fiction
Type:Brain
HP:6/6, Edge:7/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (4/4)
Assets: Two-Piece Suit [+1Edge]
>1AP: Grab the guns
>1AP: [React] Shoot the first person/s I see behind the door, using Pistols (2 shots) (crit:6)
>1Edge: [React] Repeat the above if there are targets left
>1AP: [Take Cover] Hug the wall.
>>
Rolled 1, 9 = 10 (2d10)

>>5752296
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 9/9
>Edge 6/6
>Crt 6
>Defence 5
>Move 5[6]
>Hard 2 Weird 4 Cool 0 Sharp 0
>Talent: Smash

>Gear:
>Number 3 headband [+1 HP +1 move]
>First aid kit

>Weapons:
>SMG(Range 10 Dmg 3 Ammo3/9 Auto Crt+1)
>[Golden Katana] <<Fists>> (Melee Dmg 2 Crt +1)
>Pistol(Range 10 Dmg 2 Ammo 4/8)

"I hope that trick with the door worked"

>AP 1: MOVE N NW N N N W
>AP 2: MOVE towards the nearest security guard in the room
>AP 3: <Quick attack with the golden katana>
>>
>>5752538
>Heat 1
>Name:Afro
>Type:Psycho
>Hp 9/9
>Edge 6/6
>Crt 6
>Defence 5[4]
>Move 5[6]
>Hard 2 Weird 4 Cool 0 Sharp 0
>Talent: Smash

forgot to fix my defence, rip
>>
File: Heatjunk10.png (47 KB, 478x318)
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Rolled 6, 8, 6, 8 = 28 (4d10)

>>5752296
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

These hammer-wielding goons were nothing to worry about, they'd be filled with lead soon anyways. Horace simply turned away and carried on-

"What'd you just fuckin' say about me?"

The sword was already in her hands, swinging neck-level at both hard hats. Bullet-peppered or not, she wasn't going to let a slight slip past her. Hold on, that's not what I was going to say... Ahem, well, carry on then. Surely that was just a hiccup.

>Quick attack S hardhat with the Highlander
>Quick attack W hardhat with the Highlander
>Move 2N, 1NE, 1E, 1SE, 1S, 1E
>>
>>5752296
>1AP: Move W, Sx4
>1AP: Move Sx5
>1AP, 1Edge : React, Aimed Shot, DMR
------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 7/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 2/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5752599
(You have forgotten the TT bonus that gives you +1 move)
>>
>>5752599
>>5752614
Add 1xW to the second move then.
>>
Rolled 10, 3, 5, 8 = 26 (4d10)

>>5751328
Yep, that was a broken rib. At least Mizuchi had several more of those left in him, you kinda get used to it after a while. Surging with adrenaline, the samurai flips himself back to his feet, trying to land a falling stomp on the guard he crashed into to keep him down. Once he lands, he'll fish out a few painkillers from the kit at his side and swallow them dry before charging off to hopefully finish off the rest of the opposition in the room. He could thank Nishina and Friedrich for their backup once this was handled.
>1AP: Stand
>1AP: Attack security guard W with a kick
>1AP: Use FAK
>1 Edge: Use FAK
>1 Edge: Flash Step the security guard 3S with Raijin

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
>>5752659
>>5752296
Linked this to the wrong turn post.
>>
File: Classy Jackie.jpg (49 KB, 728x1031)
49 KB
49 KB JPG
Rolled 10 + 5 (1d10 + 5)

>>5752296
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6(+1)/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>1W, 1NW, 2N, 1E
>Try and convince the civilians behind me to stay put (Cool roll)
>Hold Action: Close the door behind me when Tobias gets through.
Looking back at the man and woman who hid in the bank office with them, Jackie had a sense of jamais vu- as if this life that they had, of normal bank workers and productive members of society, was so foreign to her. It felt like only yesterday that she was still in college, getting a Business degree. But it had been two or three years since she had fallen in with the Boss, and that life was as alien to her now as a god-damned Martian. Moving towards the door, ignoring the protestations of the civilians she walked past, carrying a large, nondescript bag, Jackie waited by the door. "You two stay put- we'll try and get some help." Smiling, as if she was completely selfless, she winked at the office worker and the bank teller. "Security should sort this mess out- and even if they don't, they should be able to escort us all out of here."
>>
Rolled 6, 1, 8, 1, 4, 7 = 27 (6d10)

>>5752296
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 5/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 4/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

The Sorcier was working his magic, The Argentine was getting into position.
The Warlord? Psyching himself up.
He just needs to tap into that part of himself that's an animal, and let it out at a critical moment... Like now!

>Recieve [Teamwork Tactics]: +2 Hit, +1 Move
>1AP: Move 8 South
>1AP: Move 3 South, 5 West
>1AP, 1 Edge: [Ruiner]
>[Ruiner 1]: Move Directly to closest enemy, Fire Shotgun
>[Ruiner 2]: Move Directly to next closest enemy, Fire Shotgun
>[Ruiner 3]: Move Directly to next closest enemy, Fire Shotgun
>>
Rolled 4, 6 = 10 (2d10)

>>5752296
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available.)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 8/9
Move 5
Defense 9

Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 1/15
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

>Chaser Actions
Steadfast (1AP 1 EDGE)
Move 2W 2NW 1N 1W (1AP)
Quickshot AR to closest enemy (1AP)

>Seline Actions
Move 3W 2NW (1AP)
Quickshot DMR closest enemy (1AP, +2 acc)
Reload DMR (1AP)
>>
Rolled 3, 2, 2 = 7 (3d10)

>>5752296

>Shoot the pillar to my SE, E (First Dice)
>Lift up the Light Cover Next to me (Second Dice)
>Move 4N, 1NE
>Place the cover Horizontally to my direct South (-1 Edge)
>Order my men to pick up the light cover at their West and stack it on top of where I set down my cover. (Third Dice)

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/12), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)
>>
>>5752296
>1AP: Move 1 East, 2 North, 1NW,
>2AP: [Plant] Thermite Charge 1NW (After Blackjack closes the door and while the crowd is distracted at the security door, Pic Related)
>1Edge: Move 2S (Don't look at the light)

"Rest assured. We'll resolve this 'explosive' situation and you'll be home before you know it." After Jackie closed the door behind him, the agent would go about setting the explosive. A thermite charge.

These we're... rare to say the least. It was not his first time working with such explosive of course but this thermite was quite crude. The ones "enforcers" of the law would use despite focusing on a precise maximization of destruction was always aiming to send the force of the explosion into an area and extinguish itself as soon as the explosion rung out. This one however, was more clumsy and disregarded the precision of the charge in favor of more destruction over time. Leaving behind a fiery mess behind.

After rolling it out from his bag and applying it to the wall Tobias would step away from the blast radius.

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 8/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Thermite (1/1), C4 (2/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
>>5752296
>>3AP: Follow Mei Lin's lead: If it involves violence inside the Security room and masking on simply Try to: >Vault Attack+Furniture throw whilst inside.
>If not possible: Bruiser (Non-Lethal) takes priority. No guns yet.

"Right, I'll follow your lead."

Name: Rico
Type: Thug
Stats: HP 9/9, Edge 7/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (4/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
>>5752296
“ That? “ Special Agent Chien gave the terrified man a boost up over the cabinet. Masked men bristling with guns stacked up against the doorway across the hall behind the two. Precise, professional pointmen. Chien shot them a quick Department Approved Thumbs Up.

“ That’s the Tactical team. They’re— “

Some poor fool made the last mistake of his life and fired a low calibre handgun at Badger. The impact a soft whomp against his carrier plates. A heartbeat. Badger looked down. Looked back up. His fingers, cradling a steady rifle, flicked the fire regulator from polite semi to full auto. Chien winced in sudden sympathy for the poor fool on the other end. Weasel hoisted a shotgun. Jackal brought up an smg. What a team. Best tactical support a special agent could ask for. Chien covered his ears.

“ — Best support team shy of the Postal service. Sir, you should cover your e— “

The civilian, lit by muzzleflashes, said something and ran for it but the words got chewed by bullets. It was probably something like “thank you agent”, so that was alright.

Chien gave the tactical group turning the office block into swiss cheese another thumbs up and spun on his heels. What a day. Tactical support, thankful citizens, a crooked case of crime, and, yes, striding into the foyer there it was, local scene officer Ramirez barking out clear, concise orders. Chien put his fingers to his earpiece to respond and—
and
and
he wasn’t wearing an earpiece agents always wore earpiece why did his shin hurt had he banged it on a table his fingers were sticky was he bleeding cool detectives didn’t bang their shins on furniture they rolled over cars gracefully and and and
a
n
d

and maybe he’d dropped the earpiece coming through the window. Never mind no need, Captain Ramirez would understand. Chien gave a loud “ Roger that, captain “, to show willing.

Slouched up against a pillar. Glanced at another nervous bankgoer, shivering in cover. Chien reached out to pat the civilian soothingly on the shoulder.

“ Fear not, Citizen, all will be well. Agent Guerre is on the case. You terribly mind joining your fellows by the back, there’s a good sport. Remember, prone and feet towards the shooting. Then any fragments hit your shoes, not your head. Off you go now. “

As he made small talk, he prepared his tools. Set a smoke grenade on the table. A magazine. Second clip of bullets. His badge. The real crooks would burst through the doors soon. They wouldn’t hesitate to shoot. Maybe they’d stop if the saw his badge? His badge badge his badge his badge—- There it was!

Clever of the Service to issue glass shards as badges. You could use that for all sorts of things.

>Move 3W, 1S, 1W
>Move 3NW, up behind the pillar. Tap the civilian on his head and send him with the others. Stretch a little and put my glassshard badge on the table N. I’m an agent. Yes. Yes I am. I absolutely definitely am. Agent De Guerre. That’s me.
>>
>>5752312
>>5752313
“ Excuse me for speaking out of line, Captain, but are we certain we want to be up against the doors?

Current advanced breach tactics would call for marksmen on the roofs opposite the building. They’re apt to tag us. Our quarry would be spread out shooting at the doorways.

I would suggest using the secondary line inside the building, forcing the intruders to advance and cluster before the doorways. “
>>
>>5752841
"Snipers won't get there in the first wave, protecting ourselves from them will fall under OPERATION: DEFENSE OF THE INNER LOBBY (DOIL).

Which reminds me, let' me go over that again in just a moment..."

This is met with a whole lot of groans and glares at Chien from the rest of Squad 1 for getting Ramirez droning on about 'the Plan' again.
>>
Rolled 7, 2, 10 + 2 = 21 (3d10 + 2)

>>5752296
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 4/7, Move 4, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 1/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

> 1 AP Move: N x2, NW, N
> 1 AP Quick Attack: with fist against enemy south of me (roll 1 and 2)
> 1 AP Quick Attack: with smg against enemy south of me (roll 3)

Advancing with the rest of the small group she was with Jackal tackled the first man then turned back to fire at next who was left behind her. Sounds
door breaking could be heard down the hall. While taking a look at what was happening there she was surprised to see fellow swinging large European sword.
>>
>>5752296
Rainfall runs through the gunfire, deviously disguised as a civilian.

>Move 3NE,2E,1NE
>Move 1NE,2E,2NE,1E
>Move 2NE,4N

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5752692
>>5752692
Seline seems to come back to herself, after a short stint of worrying, uncharacteristic silence. The staccato of her favourite guns did wonders to shake her awake.

‘….I robbed the Tower Vault!’, I whisper-blurted. ‘I… I’m worried that this is the rest of my life. Killing people…. getting paid….money in and out, until I get shot in a feud by someone’s children…’

‘…..’

I seem to realise the absurdity of venting this in a gang full of hired killers. Still.. it clearly bothers me.

‘I… didn’t know I had this in me… I wanted to race bikes and craft guns. I guess… I guess I didn’t know me very well.

Sorry….’

Is a bank robbery really the place for this?
>>
Rolled 3, 7 = 10 (2d10)

>>5752296
>1 AP: Move 6S
>1 AP: Move 2S, 2W, MOVE to nearest enemy combatant that hasn’t already been turned to paste
>1 Edge: If necessary I will spend a point of edge to continue moving so I can be within melee range of an enemy
>1 AP: Quick Attack with Katana

Renjun simply shakes his head in mild disappointment upon seeing the security guards get annihilated by his comrades and says “I suppose there’s just no saving some individuals. At least I seem to be getting through to the employees here if nothing else." Renjun then turns to the two employees who ran past him and gives them a firm, grim stare for a few seconds. Upon seeing that this strange “hacker” man has (probably) gotten the door open, Renjun turns his attention away from the civilians and strolls into the security room, hoping to make short work of the security sheep contained within.


Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Movement: N1, NW1, W4
>W2, S2, N2
>N2, E4
>>
>>5752948
“ Ah. Of course, Captain. The secondary fallback that you went over in detail eight times.

How did I forget. “
>>
File: HCN7 Turn 3B.png (1.02 MB, 2482x2282)
1.02 MB
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>>5752296

The gang breaches the security rooms. Minus several guards and one Psycho later, they've mostly got control. You can pour one out for Afro after the job, but for now, stay focused. Mei Lin confronts some asshole with a suit and assault rifle, while his friend manages to tag Dr. Ben even during the doctor's voodoo dodge. Who are these guys? Anyway, the security computer terminals are right there, all you have to do is shove in the floppy disks that Claire gave you and hit Enter (1 AP).

Meanwhile, Tobias sets off the thermite charge, and a blinding flame begins to sear through the walls. The security terminals still need to be accessed, since there are smaller gates within the vault that need to be unlocked. But this will provide a convenient exit point in a few minutes.

Rico, Alamo, and Mei Lin are all lugging big saws they can use to start cutting out deposit boxes. Fiction has a drill that can unlock them with a little finesse. Everyone in the gang has a duffel bag ready to fill with cash. That money is close, so close you can almost smell the ink already. No, wait, that's the blood.
>>
File: HCN7 Turn 4A.png (1.23 MB, 2482x2282)
1.23 MB
1.23 MB PNG
>>5753978

There they are, right on schedule. Heat City's finest. The spike strips will slow them up for now. Remember, kids, always buckle your seatbelt.

With the spike strips and the scrambled alarm, you've got a good head start, but you're still living on borrowed time. Once enemy heavy troops and snipers get into position, this will get real fucked up real fast.

Open the vault and get that money. Oh, and grab that deposit box as well. Number 287. That is, assuming this isn't all a trap, and there isn't a bomb in the vault.

Turn 4 begins.
>>
>>5748243
Dokkebi, if you're still with us, let me know, and I'll get you prepared. Get ready to make some noise.
>>
Rolled 10 + 5 (1d10 + 5)

>>5753997
I'm up, I only wanna come up when the situation's really really bad though. Are you saying it's gonna get really really bad right now?

>Rolling Ohh Yeah (Weird 3 + Tarrot 1 + Mayhem Stat 1)
>>
>>5754002
If you'd prefer, you can wait another turn or two to cause maximum carnage on your arrival.
>>
>>5754013
>Just pull me out when the situation's bad or when I can do the most damage. I've always wanted to be the Cavalry.

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3
Talents: Ohh Yeah
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (3/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
>>5752468
"Ow. Lucky son of a bitch.
Would you mind lending me a bandage, Fic?"
>>
>>5753986

Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 9/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

As the old man tries to keep the clients safe, to keep innocent lives from being lost in a fight they didn’t choose to be a part of, the mafioso hears gunfire.

Expected from a robbery, of course.
What isn’t expected is that scream. The scream of a man he knows. A man he talked to only a few minutes ago.

Tony almost drops his gun as he dashes through the bank


>move 6W
>1 edge: move 6W
>move 5S, 1W
> 1 edge: pick up Afro’s body
> 1 edge: pick up Afro’s bandana and tie it to Tony’s wrist

The boss falls to the ground, staring at the corpse. And for a moment, he is just an old man in a field where men die young. Older than he should be. And the young lad on the floor didn’t get to live even half as long as Tony did. Didn’t get to see so many beautiful things.

As the mafioso gently holds the dead gangster, his eyes slowly lift to meet those of the guard
“Did ya shoot him? Was it you? Did ya kill my lad? ANSWER ME DAMMIT”
>>
>>5754036
>swap the second movement with AP instead of EDGE
>edge counter: 6—>7
>>
Rolled 3, 2 = 5 (2d10)

>>5753986

>Fire shot at cop 2 south west, 5 south of starting position
>Move 1 North West, 1 North, 1 West
>Hard Check to take manager hostage
>EDGE: Move East 1, South East 2, East 1, North East 2
>EDGE: Inspire Ramirez
>EDGE: Suppressive fire targeting 11 South, 3 Southwest of New Location

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 5/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 1/16, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

With a coldness only a trained killer can do, Heckler turns and fires through the window at a crashing cop car, hoping to finish the job. Moving up to the manager man, Heckler points his rifle at the man and motions. "You wanna live, follow me."

As he moves himself and the manager out the door, he sees more cops out the window. Stopping the pair of them, he shouts out to his friend Ramirez. "Ramirez, pigs are here. Get them off my back while I take this manager to have a chat."

As he does so, he begins laying down suppressive fire on the two cars in hopes of keeping their heads down while he moves the man into a spot where he can interrogate him.
>>
Rolled 2, 3, 9 = 14 (3d10)

>>5753986
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 7/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 1/20, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>Get Inspired
>[1AP] Move 2SE, 4E, 1SE
>[1AP] Hard check to taunt to the cops and draw them toward the front doors. (First roll, +4 to Succeed)
>[1AP] Destroy heavy cover 3SE, 1S with Jackhammer Shotgun Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/20, Breach, Autofire, +1 Accuracy) (Second roll, +1 To Hit)
>[1AP] Destroy heavy cover 3SE, 2S with Jackhammer shotgun Jackhammer Shotgun (Range 10, Damage 4, Ammo 2/20, Breach, Autofire, +1 Accuracy) (Third roll, +1 To Hit)

Ramirez's head perks up as he hears the distinct sounds of cars hitting spikestrips and crashing out of control.

>>5754041
"Okay, showtime." He mutters, hearing Heckler's words. "Remember the Plan! We need to draw their attention toward the lobby and away from the security rooms! That goes for everyone in Squad 1!"

He stands and races towards the front barricades, heading toward what sounded like the largest concentration of police.

"Hey! Assholes! You call that driving!? Heat City's finest my grandmother's wrinkled ass! My dad could drive better than you and he doesn't even exist! Cowards! HCPD, more like Heat City Pussy Dolls, because you're pussies! Heat City Pig Dicksuckers! Why don't you turn those cars around and go dance on the laps of the old rich fuckers that're you /real/ chiefs!?"

Ramirez punctuates his stream of invective by seemingly shooting at the police randomly, but is actually clearing his sightlines by destroying potential cover.
>>
>>5753986
>1AP: Move NE,4x N
>1AP: Move Nx5
>1AP: Move NW, 4xN
-------------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 7/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
File: 46945608_p0 (1).jpg (198 KB, 565x800)
198 KB
198 KB JPG
Rolled 3, 3, 10 = 16 (3d10)

>>5753986
>Inspire Alan
>Fire shotgun at the wall to my 1SW, 4W
>Fire shotgun at the wall to my 1SW, 4W
>Shout at the manager to get to pick up the chair to his West, go to the lobby and report to a guy in bandages. (+4 Hard). (I don't wanna have to pick up that chair if I have to go through the wall.)

Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 8/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5

Gunning down the two security guards with Alan's help, Weasel turns to the manager with her masked face and her training resurfaces.

"Hands on your fucking head before I blow it off your shoulders"

She fires two shots at the wall, hoping to bring it down.

"Pick up that chair and get to the lobby now! Find the man in bandages. You twitch you're dead! You hesitate you're dead!"

"Move!Move!Move!"

>>5752411
>>5752300
"Alan! Watch the escape route. Badger, they need us in the lobby! I'm trying to make a direct route through the wall."
>>
Rolled 9, 8, 3, 4, 9, 8, 3, 7, 8, 5, 8, 1, 8, 6, 3, 9 = 99 (16d10)

>>5753986
"You've used up your luck allowance for today!"
>1AP: Move W N NE 3E
>4Edge: Shootdodge
>>Move 2E
>>Shoot Tie 4 times (crit on 6)
>>Move 4W
>1AP: Move W SW S 2W (next to Fiction)
>1AP: Reload

Stats: HP 3/6, Edge 4/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5754055
>Crit, miss, crit, crit, crit, crit, crit, crit
>21 damage
>>
Rolled 9 (1d10)

>>5753986
>Shoot at the wall at 2SW, 3.5W
>Move 2NE, 3N
>Reload Shotgun
>React to aimed fire shotgun at any enemies coming through (+2 from TT maybe?).

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 5/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside

>>5754053
"Got it frog, sounds to me like shit's about to go down in the lobby."
>>
File: 1692018800005499.png (86 KB, 684x444)
86 KB
86 KB PNG
Rolled 7 + 2 (1d10 + 2)

>>5753986
Name:Fiction
Type:Brain
HP:6/6, Edge:7/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (4/4)-2
Assets: Two-Piece Suit [+1Edge]
>1AP: [FAK] Patch up Doctor Ben
>1AP: Get behind the table/chair 1E,1N,1E
>1AP: [FAK] Sew Rico together (before he moves on his turn)
>1Edge: [Sharp] Look for first aid kits around the room

>>5753986
>>5754055
"Got ya covered, Doc." (+3HP)
>>5752811
"Watch out, we're just getting started." (+3HP)
>>
Rolled 3 + 3 (1d10 + 3)

>>5754041
>>5753986
>Top 10 Reroll of hard check

Heckler feels like his threat doesn't convey enough of the fire and danger of the situation. Imagining himself as the Doomrider, flames burning his flesh away to reveal an ashen skull he quotes the film. "You wanna see what he'll is like from the other side?"
>>
Rolled 6, 1, 9, 10, 1 = 27 (5d10)

>>5753986
Name: Alamo
Type: Enforcer
Stats: HP 9/12, Armor 0, Edge 5/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4++2, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 1/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>Drug Kit for +2 Sharp [1 AP]
>Activate RUSHING WATER [1 Edge]
>Move NW5, W2 [1 AP]
>Blitz Guard N1, NE1, E3, NE4, E1 [1AP, 1 Edge] (1st and 2nd with +2)
>Throw cover at the guard 2 south [1 Edge] (3rd to pickup +6, 4th and 5th attack)

Alamo knows time is of the essence. He's far away from the security room. Looking at the blade in his hand he feels a little weird. Then he shoved a half bottle of pills into his mouth and decides to speed things up a little bit. Then as he charges into the room he seems to be holding the Azure Dragon correctly.
>>
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>>5754049
So that all may know true glory.
>>
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>>5753986
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

Just a restroom. She had to hand it to the bank, they keep these pretty damn spotless. All good things are instantly taken back when you see the toilet paper though. Single-ply. Don't skimp, good TP is what separates us from the animals, you know.

>Move 1W, 2N, 8W, 1NW, 2W, 1SW, 1S, 2W, 3SW
>>
Rolled 7, 8 = 15 (2d10)

>>5753986
>1ap: Move 1 West, 4 North
>1ap: Bruiser the guy I threw chair at 1NW
>1ap: Put in the floppy disk
>Edge 1: Use bandage on self


Name: Rico
Type: Thug
Stats: HP 8/9, Edge 7/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
>>5754096
>>5754172
"Gracias compadre. I'll try not to make too much a mess of myself."

>>5753986
>Corrections on sheet after realizing I was healed a bit, I AM ACTUALLY AT 9/9 HP
>>
Rolled 7 + 4 (1d10 + 4)

>>5753986
>1 AP: Check Weird to say a prayer for my fallen comrade and hopefully raise up everyone's spirits a bit.
>1 AP: Insert floppy disk into the terminal
>1 AP: Block with Katana, just in case this security chump tries anything stupid


Renjun looks over the grim scene of Tony clutching onto Afro’s lifeless body and simply states “I didn’t know this fellow but from what I saw of him here I can tell he was quite the brave man. May he find peace in the arms of the LORD.” Renjun proceeds to solemnly recite the Lords Prayer as well as several New Testament passages related to death as he inserts the floppy disk into the computer terminal. He keeps his hand on his Katana, ready just in case this security guard finds a little bit of gusto in him and decides that he wants to go out like some kind of action man.

Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 5/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
>>5753986
Name: Blackjack
Type: Assassin
HP 6/6
Edge 6(+1)/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>4W
>Take Cover
>[Hold Action] Quick Shot on any enemy I can see in the western room or hallway to the east
>>
>>5753986
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 13/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Move: N2, NW2, N3
>Visor on
>PUNCH
(probably not needed but this is the only action i'll have apparently)

The time for masks is over. After a leisure jaunt through the bank, making sure to peep into all the rooms, Strike slides down the visor of his helmet and unholsters.
>>
Rolled 2 (1d10)

>>5754243
>>
Rolled 6, 6 + 4 = 16 (2d10 + 4)

>>5753986
>Move 3W, 1N, Slide through the table 3N (+4 Cool)
>Reload Pistols
>Hide in the Shadows (+4 Cool)

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 6/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
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>>5754435
Not even sparing a single glance at the man in the toilet, Maggie dashes out the bathroom and slides across a table before ducking down to cover. The magazines of her Beretta pistols slide out before she expertly replaces them and her breathing slows to a point where she almost seemed to blend into the background even with her bright black dress.
>>
>>5753986
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 9/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move NE, 4N
>1 AP: Move 5N
>1 AP: Move 4N, NE
>1 Edge: Move 3N, 2E

Wizard was really feeling himself after that trick with the panel. One of the crew being gunned down right in front of him brought him back down to earth. Coupled with the overlapping screaming of police sirens outside the building, it really made the benefits of wrapping the job up as soon as possible abundantly clear to Wizard.

"You got the floppy in, uh...Renji...? C'mon, let's g-get the fuck outta here before there's an army of cops crawlin' up our asses!"
>>
>>5753986
>>5754490
I messed my movement up horribly. I think I'm bonking straight into a wall there somewhere. As funny as that would be, I should probably fix that. It should be:

>1 AP: Move NE, 4N
>1 AP: Move 4N, NW
>1 AP: Move 3N, 2NE
>1 Edge: Move 3N, 2E
>>
>>5753986
>Reload Shotgun
>Move 2S, 2SE (Two Vault Rolls +6 Cool)
>Move 1SE, 3S
>Tell my goons to pick up that last large cover to their East, add it to the stack of barricades on my South-South West and hold down this position. (Hard Check +4, hold the position)

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)
>>
Rolled 2, 3, 8 = 13 (3d10)

>>5754508
Posting dice now since I forgot
>>
Rolled 9 + 1 (1d10 + 1)

>>5753986
The old soldier took a look around. Aside from one hostile, they had cleared that part, and secured a possible prisoner. "One more. Jackal, you got him?" For he was happy to follow his daughter's instructions. Her plan was sound, and he liked seeing her grow into her own. "Man." he thought, "My daughter is awesome." Thankfully, the heavy duty gasmask hid the proud smile on his face.
>Move 2N 1NW 2W
>Move 3W (vault the desk with my -1 Cool), 2S
>Move 2W through the newly broken wall, 1SW 2S
"Offices are clear. We got a nice path to the extraction point just waitin' for us."

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:7/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 1/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
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Rolled 7, 1, 5 = 13 (3d10)

>>5753986
Chaser
>Enforcer
HP 10/10 Edge 7/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 2/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>Pick up 1x2 cover (1 AP, +4 Hard)
>Move 1E, 1SE, 2S (1 AP)
>Put down cover south of me (preferably leaving the East grid space open)
>QS AR at cops South (1 AP)
>Do it again (1 Edge)
>Reload AR (1 Edge)

"Fuck. We lost one."
>>
Rolled 2, 7, 9 = 18 (3d10)

>>5753986
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 8/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 4 East, 1 Southeast, 1 East (1st roll, +4 Cool to vault)
>1 AP: Move 6 East
>1 AP: Move 2 East, 1 Southeast, 1 South, 2 towards any enemy in room if there is one
>1 Edge: Quick Strike enemy in contact with Katana, if there is one (2nd and 3rd rolls)

Glancing back to check that Mizuchi is okay, Nishina satisfies herself with the fact that he's dealt with his own enemies and seems to be returning a pill bottle to a satchel with a cross on it at his hip, rather like her own.

So they both used the medicine bags the gang provided. Hm.

She surges through the door and instantly has her attention drawn in two directions. In one, a tamed inferno hot enough to melt through a wall. In the other, Blackjack reflexively leveling a gun at her before relaxing once she realises who it is. Nishina lowers her hands, forces a smile, and pretends she didn't raise them on getting surprised with a gun.

Every room in the hall had an open door but one. Best to check, just in case.
>>
>>5754533
Jackie smirks. "Instead of raising your hands, Nishi, how's about you raise your sword instead?" Keeping her head on a swivel, Jackie keeps looking out for any 'surprises'. "I heard my boy shouting over there. Mizzy need any medical attention?"
>>
Rolled 3, 10, 4 = 17 (3d10)

>>5754533
"Thanks Nishina...That was a bit close for my liking. At least our evac is clear, and it looks like Tobias has put the thermite to work."

>>5754564
He'll give a polite half wave to Jackie. "Looking good in that suit. I'm good, just a broken rib. I'll sleep it off once I get home."

>>5753986
>1AP: Move NE, 4E
>1AP: Move 3E. Vaulting 1NE (+5 Cool)
>1AP: Search the crate(?) to my left, what were they trying to unload here? (Sharp +3)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 6, 8 = 14 (2d10)

>>5753986
Ah, and there it was. Three shotgun booms and the charming lady from Tactical burst through the wall manhandling the manager. And his chair? How foresightful. Special Agent Chien - who’s shins didn’t hurt at all! - gave Weasel another department approved thumbs up. He did need to sit down for a bit. Being a cool detective was a lot of gumshoe footwork. Wonder if bringing important witnesses was like bringing rats. When you thought about it, Tactical units were like hunting dogs, you had to feed them praise and treats and let them flay small animals every now and again. He tried a reassuring nod at the hunter and her quarry.

“ Good work, Miss Weasel. The Captain is occupied at the moment. I’ll take it from here. And is that a chair? Wonderful. My shins — I mean, shoes, ha ha… my shoes hurt. Do bring that over here, wonderful work. “

Chien made a little room and slumped into the chair. Dusted off some plaster. Put his feet up on the table nearby. Much, much better. See, this was how you were properly a cool detective. Get in the right place and wait for the world to come to you, smooth as jazz. The case practically built itself ! He wished he had some bourbon, a cigarette, a smokey office. A quick glance up and down Weasel, fatale, yes, femme, certainly, and the all important juxtaposition of the two, perhaps, so that part was working splendidly but Chien hadn’t gotten to be a cool suave special agent detective by being distracted by pretty paramilitary ladies. He turned the chair to the Manager.

>Cool 4, Intercept the Manager and take his chair. My shin keeps hurting FOR SOME REASON but I’m a cool detective so it can’t be because I bang it on things. I just need a minute off my feet, surely. Spin the chair around a little, all cool. Build some rapport with the Manager.

“ So, Mr. Manager. I’m Special Detective Chien, and the burned man in Bandages by the door is the Captain. He has some small work for you, but he’s presently occupied and I thought you and I could have a small conversation about some irregularities at your bank first? Standard stuff you understand…

Also lets skip the part where we haggle, yes? Its undignified. If you have a price, just let me know. I can afford it, Mr. Manager. “

>Sharp 5, press for advantage. Get the Manager to talk a little about relevant information. Such as: Does he know what’s in deposit box 287? Does anyone regularly check up on it? Who are the Spooky Suits And Ties With Guns They’re not standard security, so… Who? Why have them on payroll? Does the Vault have any additional safety features we should know about? Come on, there’s always something extra that’s not on the blueprints. Taaaaalk. Anything he’d really prefer we didn’t take? Where’s the good coffee? What’s the worst the Police will deploy? Know any office gossip?
>>
Rolled 9 + 3 (1d10 + 3)

>>5753986
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 4/7, Move 4, Defense 6, Crit 7
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 0/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 4/8 Ammo), Molotov (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

>2 AP Aimed Attack: with pistol against last guard
>1 AP Move: SE, S, SW, W

Couple of bullets hit the door frame in front of Jackal. She turned around towards the guard who fired them. "You know if you just sat there quietly you could have been at worst bruised. The guns down wasn't an joke but you made your choice."
>>5754520
"Yeah i think i'll cover that corridor for a moment and fall back when things start to get too heated." She for once actually took proper aim at the target and fired before moving out.
>>
>>5753986
>1ap: Move 1NW, 2W, 3S, 1SW, 1NW
>1ap: Plant C4 on tile 1SE
>1ap: Move 1W, 3N

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 7/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Thermite (0/1), C4 (1/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
Rolled 6, 2 + 2 = 10 (2d10 + 2)

>>5753986
>Seline
>Type: Operator (Lvl 3)
>HP 7/7
>Edge 7/9
>Move 5
>Defense 9
>Cool: 4+1
>Sharp: 3
>Hard: 1
>Weird: 0
>Shootdodge
>Moonlighter
>DMR- Range 30, DMG 4, Ammo 0/14
>Pistol- Range 10, DMG 2, 4/16 Ammo
>Fists- DMG 2, Crit+1
>Ammo Belts: +2 Magazines (Equipped)
>Ammo Bag

> Shootdodge 2 South, while taking a quick shot at the surviving cop (or cops) directly south.
> Reload (1AP)
> Quick Shot again at the cops down south, unless they’re both already dead. (1 AP)
> Reaction: Quick shot the next Cop to pass through my line of sight. (1AP)

>>5754522
Shaken out of my reverie to the cacophony of gunfire, I only spare Afro’s remains a nervous look, before stacking up next to Chaser.
>>
>>5754522
‘….where do you think the dead go?’

It’s a strange question, having just finished off a pair of law enforcement.. but perhaps there’s no more relevant time to ask than now, when taking lives.
>>
>>5754605
>>5753986

Sorry, can the reload. I don’t need it. (Chaser reloaded for me)

DMR should be 1/12.

Can I turn my Reaction: Quick Shot into a Reaction: Aimed Shot, instead?
>>
>>5752333
>Move 2E, 3N
>Move 2N, 1E
>Reload AR

>>5754566
"You should be more careful... せんぱい. Ve don't vant to lose you, ja?"

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 5/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
>>5754632
>>5753986
(linked to the wrong post like a dummkopf)
>>
>>5753986
>Move 5W,1NW
>Move 1N,3W
>Cower in the corner

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5754564
"Not... used to having guns pointed at me yet," Nishina mumbles uncomfortably.

She looks over her shoulder at Miizuchi as he rummages around in the storage area, then returns her gaze to Blackjack. She continues with more confidence, but still in a low enough voice that the words are between the two of them alone. "He has taken painkillers and should cope for the remainder of the excursion, but any notion of sleeping it off is... 空威張り, what is the English... lying to seem manly. But he is fine."
[bravado]

Then she's off.
>>
Rolled 6 + 2 (1d10 + 2)

>>5753986
As Napps pushes the desk against the door, the sound of metal-on-metal from outside sends a new wave of agitation, anger, down his spine. First he learns the chainsaw's only good for people instead of metal - so much for helping at the vault. Then, he forgot he had to leave the rifle at the base. Now, the cops are showing - even if the spike strips are slowing them down, he's still angry, pissed that they were gonna try to kill him and the team. If he was calmer, he'd think that was weird. Angry, not scared. Maybe Hermano's bloodlust was fueling him from the saw, or his first-fight jitters were starting to fall away.

Whatever the case, he'd put that anger to use, moving to drag another desk - just in time for: (A) Tony to run off beyond sight, (B) a chunk of the fucking concrete wall where he'd been moments ago to explode, and (C) Chien strolls in, dragging a chair. With Ramirez and the thugs working reinforcement/defense duty. And nobody's watching the hostages. Someone's gotta hold the hostages.

He runs to the desk near the center, hops on to one of them, and shouts with the un-revved chainsaw in hand:
"Alright - Listen good, listen smooth. You heard my man shout at you earlier, so I'll be giving you part two of the speech! Cops are on their way, and they don't give a shit about you. All they want is to make sure their gold and green is safe - you're just collateral to them. We don't want you dead, and we don't need you dead. All we want is the safe money, insured by the bank - your belongings are fine. Think about going home, think about your family and friends, and if you die here, they're gonna be short a friend, short a family member, and short a seat at the dinner table. You don't need that, and you don't want that. Stay down, don't go heroic, and you'll be home soon!"

>[1 AP, Move] 1NW, 3W
>[1 AP, Move] 2NW, 1N, Roll +Cool (+2) to Vault onto the Table
>[1 AP, Intimidate] Roll +Hard (+5) to keep Civilians down

ID: Napps, Thug
COOL 2 | SHARP 0 | HARD 5 | WEIRD 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
Green Disk
>>
Rolled 5 + 5 (1d10 + 5)

>>5753986
>>5754851
(Rolling second die of intimidation bc I forgot to make 1d10 a 2d10)
>>
File: HCN7 Turn 4B.png (1.16 MB, 2482x2282)
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>>5753986

In the twin security rooms on either side of the bank, Rico and Renjun each slot in their copy of the floppy disk on which Claire has written BANK in black marker. Coordinating by walkie-talkie, the two hit the enter key at the same time, uploading the program.

For a moment, nothing happens. The vault team waits in anticipation. Everything is silent except for the sirens and the gunfire and the screams close by. Then a beep sounds, and the huge mechanical locks begin to disengage. The time lock is overriden. The heavy security door unlocks. The primary vault door ponderously swings open. And then ...

Hallelujah, the land of heaven is real. And it's full of money. A lot of money.
>>
File: HCN7 Turn 5A.png (1.27 MB, 2482x2282)
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>>5755135

The Quick Response Force is on the scene. Empress was able to get some intel on these guys. The QRF is a group of recon-in-force police operators who specialize in scouting out hot zones. They're skirmish fighters, faster and better armed than the patrol officers, focusing on speed and intel gathering rather than firepower. They probably won't assault a fortified position, their job is to figure out where you are and how many, and keep you pinned down while the big boys get here.

You've never seen them before because they only get called out for important crimes, meaning somebody rich or famous has their money at stake. This could be a sign you've finally hit the big time.

The cavalry will be behind this soon. Special Weapons and Tactics. SWAT. You can expect whoever's in command to show up along with them. That's about when the hammer will come down.

Turn 5 begins.
>>
>>5755145
Name: Blackjack
Type: Assassin
HP 6/6
Edge 4/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>Move 1N, 1W, 3S, 1SW
>Move 1SW, 1S, 1SE, 3S
>Move 1S, 1SW, 1S
>[Edge] Take Cover
>[Edge] [Stance]
>[Edge] Ready Action: Quick Attack the first enemy to walk through the doorway.
>>
File: Heatjunk12.png (77 KB, 843x367)
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>>5755145
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 5/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

Nice music. A little old, and a little Italian, but Horace didn't mind. If there was anyone who'd be a fan of long gone things, it'd be the sister-at-arms wearing a breastplate and lugging around a Claymore like it were the most natural thing. Keep on rockin' in the free world, Pagliacci.

>Move 2W, 3SW, 11W, 1NW, 4N
>>
>>5755145
Brushing off his suit, Ben strides through the security room with intent, nods to Fiction and continues through the huge door into the promised wonderland.
Cry havoc, and let loose the dogs of crime!

>3AP: Move 2E N 3NW 7W S 4W
>1Edge: Grab a money bag

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5755145
>1 AP: Move 4E, 1S, 1E
>1 AP: Move 1NE, 5N
>1 AP: Move 4N, 1E

Renjun bristles slightly at being referred to as “Renji” by the strange hacker man, Renjun isn’t opposed to having a nickname, but “Renji” sounds a bit too Japanese and this makes him slightly uncomfortable. Sensing that the true fight has finally arrived he wastes no more time in the security room and makes for the vault of stolen treasure. As he passes by the distraught Tony, Renjun quickly says “Don’t waste any time on this hapless fool, he’s totally helpless now anyway.” When Renjun moves as far as he can he takes stock of the strangely dressed woman he’s now in the same room with.


Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 5/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
>>5755167
When Renjun initially sees Horace II he conducts a quick visual analysis of her and her gear before stating “You look like a painting of some kind of holy crusader, perfect for a holy mission such as this. It’s quite strange though, frankly, to see a woman dressed as you are. ”
>>
Rolled 1 + 2 (1d10 + 2)

>>5755145
>>5755145
Name:Fiction
Type:Brain
HP:6/6, Edge:5/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (2/4)
Assets: Two-Piece Suit [+1Edge]
>3AP: Run [1NW,1W,2NW,1W] [5W] [1W,1S,3W]
>1Edge: Put the money in the bag
>1Edge: [Sharp] Locate the deposit box 287

>>5754174 >>5754710 >>5754136 >>5754243
"Alright people, get in there and start bagging the money, take as much as you can take! Someone with a saw, see if you can break the deposit boxes blocking that hissing thermite hole and I'll find the one we're after! Go go go!"
>>
Rolled 6 + 2 (1d10 + 2)

>>5755247
After failing to to locate the damn deposit box and desperate for a solution, Fiction thought back to the movie he watched some nights ago, "Miami Safe Crackers" it was called. It flopped at the release because the producer was a very passionate ex-bank robber, who focused too much on technicalities and planning before actually getting to the action part. It wasn't great but it was a goldmine of knowledge about banks.
>Rerolling the [Sharp] check
>>
>>5755145
Name: Alamo
Type: Enforcer
Stats: HP 9/12, Armor 0, Edge 3/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4++2, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 1/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>Move W5 [1 Edge]
>Move W4, SW1 [1AP]
>Inspire Rico [1 Edge]
>Move W5 [1AP]
>Move W4, N1 [1AP]

>>5754172
"Rico get a move on! If that thermite they were planning on using works then we gotta make sure they can get in the room past the deposit boxes!"
>>
File: This Poor Aphid.png (22 KB, 493x218)
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>>5755145
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 4/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 1/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

Riptide looks at the boss holding the corpse of a fellow slaughtered animal, then looks at the butcher.
He briefly entertains squashing the lacewing's head against the table like the insect he is.
But before Riptide follows through, he feels fear. A rare emotion. He feels an absolute pressure weighing down the area, like if he doesn't leave, he will witness an atrocity.
He pinpoints where this pressure is originating from: The Mafia Boss. His Inner Lupo is dominating this scene, and not even Renjun's prayers can calm him.
Sensing the imminent fate of this insect, he offers some parting words to the butchering lacewing: "Enjoy your last good moments on this Earth."
He then rushes out, straight for the planned escape. Those blaring sirens are an ill omen for sure.

1AP: Move 4E, 1SE, 2E
1AP: Move 7N
1AP: Move 6N, 1NW

Catching his breath in the room where this all started (for him), Riptide finds the recovering aphid.
And just
Stares at him.
>>
Rolled 9 + 6 (1d10 + 6)

>>5755145
>Tell my goons to hunker down and hold the position they've built. (Not even rolling for that.)
>Hunker Down
>2 AP Try to tell the cops we want to negotiate and for them to not try anything since we have hostages. (+6 Cool)

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)

Strings slides forward, the weight of her armor slowing her greatly while a part of her regrets wearing the thing. A part she'd immediately ignored since she knew from experience that people that get complacent about their protection were the first to go.

I slumped down, back against the barricade while gripping her shotgun tightly before shouting into the street.

"Nobody here wants any trouble! We're all reasonable people so let's just stop the gunfire and talk before more bodies pile up. Especially not the bodies of the rich important socialites in our captivity."

"Keep your men away from the entrance and sides then throw me a phone!"
>>
>>5755288
"We can Negotiate by the front three people max, anybody going through the sides is operating in bad faith and will be shot is that a deal?"

"Bring a phone with a cord so we don't need to see each other to speak to each other."
>>
>>5755194
A crusader? She held God in her heart, sure, but she hardly considered herself His sword. More like a landsknecht, as her patterned, somewhat garish underclothes suggested.
A bank robbery was hardly a holy mission, and Horace didn’t hesitate to make it known. Still, she thanked the equally strange crusader for what she took as a compliment, even offering what little Chinese she’d picked up.

“Ni howdy.”

Yeah… emphasis on little.
>>
>>5755145
>1AP: Move E x2, N x3
>1AP: Move N, Ex4
-------------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 7/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5755145
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 8/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 2 North, 2 Northwest, 2 West
>1 AP: Move 2 West

Nishina hesitates, sweeping her gaze across the room one more time. She was sure someone was in here just a second ago... Oh well. They weren't armed. It was just some civilian.

She leaves the room to go stand and watch the melting wall. Everything seemed to be in hand so far, so there was no need for her to go running off anywhere. She would be more valuable by the vault, where she could assist in transferring confiscated money.
>>
>>5755145
>Move 2E
"Zis is a pleasant flame. As varm as an oven, ja? Brings to mind good memories, of... heh, I guess you had to be zere.

I vould have brought some Nürnberger Rostbratwürste vith me if I knew..."

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 5/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
>>5755145
Rainfall scurries into the vault with everyone else and begins loading fat stacks of cash into duffel bags. As she hears Fiction fiddle around with the security lockboxes, she wonders what box 287 could hold. Either way, it's payday™ time.

>Move 3N,3W
>Move 4W,1S,1W
>Put money into the bag

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5754049
“ Captain, did you want to brief the Manager? I’ve gotten everything I need from him. “
>>
Rolled 6 + 4 (1d10 + 4)

>>5755145
Chaser
>Enforcer
HP 10/10 Edge 5/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

"QRF has deployed: let's give them a warm welcome."

>Move 1NE 1E 2NE 2N (1AP)
>Intimidate civilians (1AP, Hard)
>Set up reaction shot (1AP)

"We said: GET AT THE BACK OF THE LOBBY AND. STAY. DOWN!"
>>
>>5755145
>Move N, E, SE, 2S
>Move 4S, 1SW
>Move 3W, 1S

Name: Weasel
Type: Enforcer
Stats: HP 12/12, Edge 8/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
>>5755145
>Move 5S
>Move 3S, 1SW, 1S
>Move 2S, 1SW, 2W

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 5/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
>>5755145
If it's of any importance, I wanna say I've got a preference for the East/South East side rather than the West or Middle.

Also, I have RC Cars and Grenades if that changes anything. I keep forgetting to add RC Car from the two character sheets I posted.

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 5/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3
Talents: Ohh Yeah, RC Car
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (3/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
>>5755145
>Move 1W, 6S
>Move 7S
>Move 7S

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 6/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
Rolled 5 (1d10)

>>5755145
>Name: Jackal
>Type: Psycho
>Stats: HP 12/12, Edge 4/7, Move 4, Defense 6, Crit 7
>Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 0/9 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 3/8 Ammo), Molotov (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Serious Armor: +2HP, +2 Defence, -1 Move
>Cash:34958
>Heat: 4
>Wanted: 0
>Assets: Old Manor, Ammo belts
>Fortune: Judgement

>AP 1 Reload: smg
>AP 1 Quick Attack: with smg towards over excited cop
>AP 1 Move: W x2, S x2

Jackal felt the bullet hit her not the worst that ever hit her but still unpleasant enough to start pissing her off. She punched in her next magazine and sprayed the guard opting to further behind the cover as enemies started piling up outside the building. Jackal moved her hand towards her molotovs still in their place. Good they would help blocking the road when she needed to flee with others.
>>
>>5755145
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 7/9
Move 5
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 1/12
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Move 5 E
> Move 4 N, 1 E
> Reaction Fire: Quick Shot with DMR on the first cop who enters Line of Sight.

>>5755450
Recognising that you’re mentally occupied, Seline finally quiets down, although she doesn’t stop anxiously following you.
>>
>>5755145
>1ap: Move: 4S, 1SE, 3S, 1SE
>1 Edge: Activate [Spook], {Stealth} is now active for 2 turns
>1ap: Move 4S, 1SW, 2W
>2 Edge: Plant C4 on tile 1 West (Hidden just right)
>1ap: Move 2E, 1NE, 5N

Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 4/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Thermite (0/1), C4 (0/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
Rolled 3 + 3 (1d10 + 3)

>>5755145

>Teamwork from Chaser
>Move North 2, East 1, North 1
>Hard Check to interrogate manager guy about which money bundles have dye packs.
>Reload AR.
>EDGE: React with AR shot on first cop within LOS

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 4/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

"Now I'm gonna ask this once before I start we start playing my kind of 20 questions. I call it 20 bones. You and I are both smart right, so you must remember which cash bundles have dye packs. Yes, I know about dye packs, so think about your family before you answer."
>>
Rolled 8 + 6 (1d10 + 6)

>>5755689
>^Actually ignore this^ I have a better idea
>>5755145
>1ap: Move 4S, 1SE, 1S, 1SW
>1edge: [Weird] plant the C4 on the guy who just woke up while making him think I'm helping him up and getting him out of here. [RP time]
>2ap: [Plant the C4 on him or within his hands]

"You're finally awake. Good. Listen don't talk just listen to me closely. The police are here. That's the good news. The bad news is that you're going to need to make a dead run towards them to get out of here. I've managed to negotiate your exit but you have to do it FAST. Right now. Here." [Hand/Hide activated C4 to the Civilian] "This is a transmitter that'll show the location of each hostage and the managers to the police you NEED to hand it to the QRF units. You can't miss them. They are wearing vests with the letters Q, R & F on them. Be quick. I know you think us Security Guards aren't worth the hassle and the pay we're given but right now. I'm proving to you WHY we're here at all. NOW GO! Crawling through the door or the crashing the Window in the office or Whatever. Just GO!"


Name: Tobias Rieper
Type: Brain
Stats: HP 7/7, Edge 6/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 4/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (3/3), Thermite (0/1), C4 (0/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
Rolled 6, 8 = 14 (2d10)

>>5755145
“ Ah. Getting my feet off, really helped. Thank you for your cooperation. Now come this way, Captain wants to meet you. “

>— Note the Manager is following me, we’re talking. So I’ll hustle him along to Ramirez.

>Move 5S
>Move 2S, 3W and wave for the Manager to hole up with Ramirez.

“ Here’s the Manager, Captain. ‘Cuse me, I’ve gotta actually do the job I’m here for. “

>Squeeze down low, keep low, and swing out the gap in the door then dash 4S, 1E

>[-1 Edge] Scoop up a rock and Deadeye it through the passenger window of the car 4S, 1W [+3 hit, crit 5+]

>[-1 Edge] Move 3S, 1W, slide into the car 1S now the window is open.

“ Easy. Quiet. Cool. “
>>
>>5755767
“ Perfect. “

Chien scooted, slouched and slumped, trusting the dashboard and some spine twisting to keep him out of sight.

Was this leather seats? Very plush. How nice. Hopefully no pets in the back. And what’s one more car alarm in the chaos? Oh, someone had left half a cup of coffee in the cupholder. Hmm. This car needed cleaning. Chien let out a sigh and twisted himself around lengthwise, brushing away some glass. Would have expected better standards for First National customers. And on closer inspection (face pressed up against it) this was just faux leather.

Sorta took the daring-do out of the whole thing.
>>
Rolled 8 + 6 (1d10 + 6)

>>5755247
"Hrmm... who died and made you boss?"

Name: Strike
Type: Operator
Stats: HP 7/7, Edge 11/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Move SW1, W5
>W2, N1, W3
>W6
>-1 Edge Move W6
>-1 Edge Grab Money
>>
Rolled 6, 2 + 4 = 12 (2d10 + 4)

>>5755145
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 7/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x2
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1AP] Hard check to take the Manager hostage (First roll, +4 To Succeed).
>[2AP] Hard check to order the police to back off a bit (Second roll, +4 To Succeed).

>>5755767
Ramirez nods as his unpredictable colleague arrives with the Bank Manager.

"Good work, Chien. Now, head over to the barricade with Honey Badger and hold the hal-"

Too late, Chien has already dived outside.

"-lway... goddamnit, you're a loose cannon, Chien!"

>>5755288
Hearing Strings trying to negotiate, Ramirez decides to play hard to her soft. Grabbing the Bank Manager, he puts his gun to the frightened man's head.

"ALRIGHT, LISTEN UP YOU FUCKIN' PIGS! WE HAVE HOSTAGES AND WE HOLD ALL THE CARDS HERE! SEE THIS GUY? HE'S IN CHARGE OF YOUR MONEY! HELL, HE'S PROBABLY IN CHARGE OF YOUR BOSSES' MONEY, TOO! WE SEE OR HEAR ANY MOVEMENT, ANY ATTEMPT TO SNEAK AROUND US, AND HIS BRAINS DECORATE THESE FLOORS! LISTEN; CAN'T YOU HEAR HIM WHIMPERING!? HE HAS A FAMILY! DON'T DEPRIVE THEM OF A LOSS THAT BANKNOTES CAN'T WIPE AWAY!"
>>
Rolled 2, 1 = 3 (2d10)

>>5754632
He'll nod. "This is why we move in groups, without you two to back me up I would have been in trouble."

>>5755145
Miz waits impatiently for the thermite to burn, mentally mapping out the run from the vault to the loading bay door. This was going to be tight, and every second was going to count with SWAT ready to bring the hammer down. The gang was good, but Miz had been in the city long enough to know there are some fights you can't take.

His thoughts will pivot back and forth between the practical and the impractical. Right about now, everyone was going to start shoveling cash from the vault and deposit boxes into their bags. Miz liked the sound of that, but given the cash he'd just obtained and splashed, it felt like a bit of a letdown. They were here for something odd, perhaps it wasn't alone? Other than that, he'll scan the loading bay for the controls to the gate. Best to make sure the gang didn't fumble on something as embarrassing as that.
>1AP: Attempt to sense the pull of fate to a non-287 deposit box. A lucky number, perhaps? (Weird+5)
>1AP: Move 1N, 4W
>1AP: Look for the loading bay door controls (Sharp+3)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 7/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
File: 1693911555609618.png (1.4 MB, 2482x2282)
1.4 MB
1.4 MB PNG
>>5752312
Alright, this is the full terms of The Plan. Tbh this really only applies to Squad 1 so Squads 2 and 3 can have their own Plans in their own AOs if they like.

Phase 1) OPERATION: DEFENSE OF THE FRONT LOBBY (DOFL, blue): We hold the southern portion of the big lobby with all that room to run around and focus fire as needed. As you can see, I've outlined every possible firing angle that is best to hold to maximise protection to us while exposing HCPD to our fire with arrows. I would've preferred for Weasel, Alan, and Jackal to be in the lobby as well in order for us to be able to support them better and reduce the chance they'll be isolated from us, it is what it is. I trust them (not Alan).

Phase 2) OPERATION: DEFENSE OF THE INNER LOBBY (DOIL, red): This happens when HCPD starts overrunning us, we fall back to the back of the lobby where the hostages are. There's lot of cover and angles for us to use to expose attacking cops to withering fire, and the hostages might even absorb some shots for us! It'd be good if we try to open up more firing holes to cover more angles, too.

Phase 3) OPERATION: DEFENSE OF THE EXTRACTION POINT (DOEP, purple): This is when the vault crews have cleared the place out of everything, or at least much as is practical to have gotten. At the signal, Tobias triggers the c4 he planted and blows an escape hole toward evac for us. This will trigger a panic among the hostages, and we fan the panic as we escape, herding them into the attacking cops where they will hopefully either distract, block, or even absorb fire from the police while we move to the loading docks and parking area, where if necessary we can cover the reset of the gang as they evac into the vehicle.
>>
>>5755924
“ Dammit, sir, the best defense is good offense! You can’t have my badge! I won’t be suspended without pay!

There’s crime in this city and I’m getting to the bottom of it! Suits with guns! Ties with power! It’s all connected !

We just gotta find The Man! “
>>
>>5755145
>>5755255
"You got it. Lemme just get an handle on this Saw..."

>Inspired! (+1ap, +1move)
>1AP: Move 1SW, 5W
>1AP: Move 3W, 1N, 1W
>2AP: Start the Sawing procedure commencing from the deposit box to the NE, then the one to the N.

… I


Name: Rico
Type: Thug
Stats: HP 9/9, Edge 7/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
>>5755145
>>5756158
>Change the move
>-Inspired!
>1AP: Move 2SW, 4W
>1AP: Move 3W, 1S, 2W
>1AP: Move 6W
>1 Edge: Move 4W
>1AP: Begin Sawing procedure on southern Deposit boxes.

Name: Rico
Type: Thug
Stats: HP 9/9, Edge 6/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
Rolled 8, 5 + 5 = 18 (2d10 + 5)

>>5755145
Good. Speech worked, civilians running to the back. The pair that had been behind him didn't even need prompting before running to join their cohorts in the back. He'd take pride in his rehearsals later - live first.
Napps gives the lobby a quick once-over from the desk. Tony hasn't come back from his sudden book-out, Ramirez and Strings are holding the doors, Chien-... He's gonna be fucking pissed if the Frenchman dies again.
He looks back to the hostages, and the corner catches his eye. 'Break room. Maybe. Wouldn't have two doors going to the same hallway. Could be used for hostage storage.'
He scans the hostages, and the second thing catches his eye: body under the table. Casual dress = civilian. Feet are curled, slight movement. Alive.
...'if this guy tries playing hero I'm gonna cut him in two.'

"You heard me, and you heard my other, didn't you!? Back of the room with the others, NOW!"

>[1 AP] Move 3N, 1 NW
>[1 AP] Interact/Check - push aside 1x1 light cover uhhh 1W (+Hard)
>[1 AP] Interact/Intimidate - Roll to get this under-desk rando out from under the under-desk (+Hard)

ID: Napps, Thug
CSHW = 2, 0, 5, 1
HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1)
Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
>>
Rolled 4 + 5 (1d10 + 5)

>>5755145Name: Tony Vespucci
Type: Brain
Stats: HP 8/8 Edge 7/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

The mafioso's head thrums, hear beating in his ears as he tastes the familiar iron tange of blood behind his teeth. With the wild, feverish eyes of an Ahab that has found his whale, Tony stares at the young man. As if about to put a bolt between his ribs.

Then the criminal melts away, bit by bit. He remembers the faces of scared german soldiers. He remembers the faces of the crying women and children as supporters of the regime were dragged out of their houses.

This man may not deserve to live. But his friends and family don't deserve his loss

>roll weird to convince him to domsething stupid, aka carry Afro's body to the evac area
"You will bring him to the park entrance. Then you will go home. You will never work here again, or I will find you. And when I do, your burial won't have to bother with scraping up what's left o ya from the asphalt. Capisce?"

>move 6S
>move 4W
>1 edge: roll hard to get the clients to move to the main lobby
"MOVE DAMMIT, MOVE! YOU'RE IN THE LINE OF FIRE YA DOLTS!"
>1 edge: roll hard to make my goons help with picking up the cash
>>
Rolled 7 + 3 (1d10 + 3)

>>5756314
second roll
>>
Rolled 7 + 3 (1d10 + 3)

>>5756315
third roll
>>
Rolled 6, 2 = 8 (2d10)

>>5755145
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 9/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move 2E, N, 2E
>1 AP: Check [Sharp] to search for the door controls with Mizuchi (+4)
>1 AP: Check [Weird] to put myself in the mind of a QRF cop and attempt to divine how they will approach this situation (+3)

"Oh, hey, it's...senpai...? And Mishima! H-how's it going? Just gotta wait for this wall to come down and for the people inside to get at the boxes, I guess. We'll get the money and be out before SWAT even gets here, right? R-right...?"

SWAT was one thing, but these QRF guys were an unknown quantity to Wizard. The former relied on brute force and superiority of equipment and training to smash through anyone in their path and bring order to chaos. In comparison, these QRF officers were somewhat un-cop-like in the subtlety of their tactics—if the intel brief was correct on that matter. It was as though they were there to case the joint before the eventual hit that would come at the hands of the SWAT. An approach with many parallels in the criminal world, to be sure.

>>5755937
"You, uh, looking for something there?"
>>
>>5756010
>Move 3S 2SWE
>Overwatch a quick shot with the ACR
"Hey kiddo, here to reinforce."

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:7/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 1/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5756377
>Mistyped, make that movement 3S 2SW
>>
>>5756335
The samurai looks around the loading bay, those aviators probably not helping indoors. "Trying to make sure we know where the door button is. Don't want any slowdown once the running starts."
>>
>>5755145
>>5756335
Oh for fuck's sake, I'm going the wrong way. Move should be:

>1 AP: Move 2W, N, 2W
>>
>>5756314
CORRECTION

MOVES SHOULD BE
>move 6S
>move 1S, 4W
>>
File: HCN7 Turn 5B.png (1.32 MB, 2482x2282)
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>>5755145

The barricades are up. The hostages are taken. Whether HCPD leadership gives a shit about the lives of ordinary people and grunt cops, well, that's about to be tested. Although the money in the bank is insured, the high-ranking officers are known to value their force's reputation as badasses over little things like civilian safety or human rights.
>>
File: police bosses.png (469 KB, 1200x950)
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>>5758680

Claire manages to get some solid intel on which officers are arriving with the force, and delivers it to the gang via their encoded radios. Everyone studied Empress's intel earlier (you DID study the intel, right?) so you have some idea of who you're up against. The good news is that your recent contact with the mysterious group called Chaos has also informed you of the existence of the underground cop bounty board. So you can get paid for these assholes, just like the crime bosses.
>>
File: HCN7 Turn 6A.png (1.48 MB, 2482x2282)
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>>5758683

The thermite does its job as intended, and the supposedly invincible walls of the bank vault are melted through, a hole tall enough for a person to pass through, although the 6'5" Strike is going to have to duck, and Dr. Ben is going to have to watch his hat.

A note on bag throwing: You can toss a loot bag up to 4 spaces for 1 AP. If you have 3+ Hard, it's 6 spaces. It also costs 1 AP to pick it up again.

Turn 6 begins.
>>
Rolled 6, 3, 6, 9 = 24 (4d10)

>>5758688
Name: Blackjack
Type: Assassin
HP 6/6
Edge 3/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>Move 1S, 1W, 2SW, 2W
>[Stance]
>Quick Attack QRF 1SW
>[Flash Step] Quick Attack QRF 2NW
>>
>>5755562
Psst, hotshot hero of the hour - I figured something like this would happen.

I’m an investigator. Cool detectives always know imminent violence.

Now, you… want me to get you out of there, or are you all cozy?
>>
>>5758688
Name: Alamo
Type: Enforcer
Stats: HP 9/12, Armor 0, Edge 2/10, Move 5 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4++2, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 1/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>Move 5 West
>Inspire Rico
>Grab 2 money bags (non marked)
>>
>>5756010
>>5756377
“ Hey! Heyyy! Captain! Blaireau! I’ve solved the case, these guys are crooks! Just look at how they *park*. Gross violation of traffic safety!

But their Captain looks hardass, Captain!

Now with multiple Captains which one of you two want to challenge him for proper Captaincy?

Also do you want me to arrest them? “
>>
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>>5758693
Here's my plan, I might run an RC car under that line of cars to cause a chain explosion when they try to breach later but I need the people on the East side to clear the way inside for me. Waiting on them, otherwise I'm gonna need to throw a grenade into the office.
>>
>>5758734
Ah, solid plan. I was thinking you’d put an RC in the road, for the incoming SWAT reinforcement yet the cars would work much better and keep the fragile vehicle safe.

Good stuff, you heavily armed maniac. You seem like you’ve got it well handled. Enjoy making friends.

Well, excuse me then, I need to see a SWAT officer about a car insurance warranty problem.
>>
>>5758688

"Andale andale people. Lets cut to the chase asap."

>-Inspired
>3AP: Saw away the Safe deposit box South of me 3 times
>1AP: Move 3E


Name: Rico
Type: Thug
Stats: HP 9/9, Edge 6/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
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Rolled 5 + 3 (1d10 + 3)

>>5758688
>Move 3N
>Pull safe deposit box out of the way (Hard roll)
>Move 4N

"Get in, qvickly! Carry as much as you can!"

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 5/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
Rolled 2, 10 = 12 (2d10)

>>5758688
>-Vest stops 2 dmg (now 2/3)
>1AP: Fire at the QRF 9 West (pistol)
>1AP: Fire at the QRF 9 West again (pistol)
>1AP: Move 1NE,1N, 2NE, 3N, 1NE

Name: Tobias Rieper
Type: Brain
Stats: HP 5/7, Edge 6/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 2/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Thermite (0/1), C4 (0/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
Rolled 9, 3 = 12 (2d10)

>>5758688
>Inspire Jackal >>5755626
>Heal Jackal>>5755626
>Fire shotgun at cop to my 4SE
>Throw light cover from my SW at the cop to my 4SE, 1S (+4 Hard)
>1 Edge, Take Cover (+2 DEF)

Name: Weasel
Type: Enforcer
Stats: HP 10/12, Edge 6/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 1/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
Chien sat in the car, thoughts cracked like the windshield. It wasn’t raining. The radio didn’t work. But Rules were Rules and cool detectives on a case brooded in their car, prowling backroads, churning mud, as their minds chewed the case. He needed to think. This was how. Distant stoplights like streaks of inspiration, gritty coffee, gritty crimes, neon-stained revelations. Drive far and fast enough and you could catch any perp.

The case was cold. He didn’t have coffee. And, well, it wasn’t his car.

But it was *enough*.

The whole thing had been a setup.
They killed the Boss.
And the crew had made them pay.
And
A n d
. . . ?

Spider. The insect had killed the Boss, Chien had categorically lost his cool, and, now, a hundred corpses later, the trail had ended with a burning boat and blown harbour, car-crash sudden, abrupt closure a concussive collision with the hollow white outline of it all. Spider was dead. The Boss was avenged. It should all have wrapped up.

So why was it was all warming up? The Man. Suits, Ties, guns, lawyers, money, little red lines of yarn on the eternal corkboard of the soul, spinning out in filaments fine enough to cut the heart. You kill the Spider. Somehow, the web remains, all the stronger for it. And when you pull away you find yourself wrapped too tight. Turns out you weren’t fly, you were a fly.

Why the fuck was he still in town? What the /fuck/ was the *point*, because it wasn’t fucking money, mayhem or meaning. He could take The Kid, pack up, leave, case closed, bodies buried, passports burned. They’d killed the Boss. They were all dead. And a cool detective could fib but never lie, if he’d been with the Boss he’d been dead too and in the rearview mirror the Kid’s eyes stared back at him and he knew she knew he held too tight because if he hadn’t been with her he’d have been with the Boss and, fair dig, look at the evidence, dust for prints, pull out the psychic shrapnel detective, you lost it when they told you but you couldn’t bring the Boss back just by holding on to the Kid and— fuck, being a detective made everything too sharp, glass edge cut of insight.

Chien drummed his hands on the wheel.

( Out in the world beyond the windshield, a heavy van careens down the road and Chien knows the driver’s balaclava is the wrong mask and the Captain guards the door with the Old Badger and their gear could deter an army because that’s a Rule captains get the shiny stuff and two officers who may know Law but don’t know Rules think their revolvers can touch him but Detectives outrank Beat Cops so Chien simply lets their shots pass him by and the Captain shouts and what did the manager mean by they who own the bank and who was those suit-and-tie men threadcount too high too be goons ties too sharp to be grunts aim too true to be expendable and box 287 at the core and why the fuck was he still in town )
>>
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>>5758688
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 11/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Move W2, S4
>SW2, W4
>W3, N1, NW2


"Good timing, now we need to- oof"

Strike neglects to duck and adds a scratch onto his helmet...
>>
Rolled 4, 10, 5 + 2 = 21 (3d10 + 2)

>>5758688
At the back of his mind, Napps is itchy for a fight. He's standing in the eye of the storm - all other angles filled with looting and bullets, his job was in handling the hostages. A job that Tony had- no, it's not on him. Squad 3 is support - that's what he signed up for. But seeing the accountant scurry away into the crowd, instead of pulling out a hidden shotgun and trying to blow him away, Napps is getting antsy. Carlos and Diego should cover him if anything goes nasty.
The squeal and crunch of steel-on-metal from outside the bank brings Napps back to the present. Shit's gonna get hotter, and if it spills into the lobby, the civvies'll scatter and make shit rougher for everyone.
And the chaos would give the cops the right chance to strike. Best to keep it peaceful.

"Alright - step 2. You see that door behind the desks? The one that's shut, and not busted open? You're gonna get your bank tellers, unlock it, hide in there until this ends. Fit as many of you as you can, and it'll give you the safety you need to wait this out."
He holds dead eye contact with one of the tellers, raising the blade of the chainsaw towards them as he speaks with a calm, menacing weight behind his words. As if he'd do it for them if they didn't do it themselves.
"NOW."

>[1 AP] Move 4NW (Roll +Cool (2) to Vault)
>[1 AP] Intimidate/Command the crowd to start moving into the locked room (Roll +Hard (5) to intimidate)
>[1 AP] Activate Bad Feeling/'Is there a hidden danger nearby?' (Roll +Weird (1) to call upon threat detection abilities from Skirm-6 brush with death)

ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 13/13 | Edge 6/6 | Move 4 | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
>>
>>5758688
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 8/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

1 AP: Move 1 Northwest, 4 North
2AP: Pick up two money bags NW

It was a strange feeling to be shoveling so much money into a pair of bags and yet see so much left on tables. This was more money than Nishina had ever seen gathered in one place, even when she had taken over a hundred thousand American dollars from a four-person assault of another bank branch. What was there to even do with so much money? She couldn't imagine spending a full cut of this amount of money. It would be an act of sheer decadence and poor judgement to try. But there were such characters in the gang's company, and so the money continues to flow into the duffel bags.
>>
Rolled 4, 8, 9, 9 = 30 (4d10)

>>5758688

>Move East 6
>Autofire 4 shots at SWAT Southeast 3, South 8 of new position
>EDGE: Move Northeast 2, East 3

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 4/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

With the information regarding the dye packs dealt with, Heckler begins to make his way towards a spot that he can start laying down covering fire. As he moves he stops to empty his gun at the SWAT member that are beginning to congregate near the barricades, before moving to get behind cover.

"I think we should think about moving to stage two guys. We got the vault open and we got eyes on our prize. Let's keep them out for a moment then start bounding back."
>>
>>5759093
>Forgot to mark down edge. Should be at 3/10
>>
>>5758688
>1Edge grab a second bag
>2AP Move 8W 2S

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Carrying money bag
>>
Rolled 2 + 1 (1d10 + 1)

>>5758688
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 7/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1AP] Quick shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 1/20, Breach, Autofire, +1 Accuracy) at the Cop 5SE, 4S of me (first roll, +1 To Hit)
>[1AP] Reload Jackhammer Shotgun (Range 10, Damage 4, Ammo 0/20, Breach, Autofire, +1 Accuracy)
>Take Cover

>>5759093
Ramirez hears Heckler's words and shakes his head.

"Not yet, the guys down back are still unloading the vault, we need to buy them as much time as possible." Ramirez says, popping out to take a potshot at a cop.

>>5755288
"YOU! We need some fire on that group of SWAT dead ahead of you!" Ramirez yells at Strings.

>>5755450
>>5755639
"Chaser, Seline! Keep the corridor to the southwestern office covered!"

>>5756377
"Just watch the front and wait for the main event." Ramirez murmurs.

"And don't call me a kid, Old Man."
>>
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Rolled 5, 4 + 1 = 10 (2d10 + 1)

>>5758688
Name:Fiction
Type:Brain
HP:6/6, Edge:3/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (2/4)
Assets: Two-Piece Suit [+1Edge]
>1AP: Vault [1NW, 2N] [+1Cool]
>1AP: Throw the money bag [1W, 3SW]
>1AP: Bag more money
>1Edge: Drill #287
>1Edge: Grab the contents of #287

"Objective secured."
>>
Rolled 8 (1d10)

>>5758688
>Inspire Chien de Guerre (-1 Edge)
"Chien, what are you doing out there! This position's about to get real hot! Come on, out of this car, and on the double, we already lost one, I'm not doing another funeral! Go go go!"
>Reload the ACR
>Quick shot the wounded SWAT officer SW with the ACR
>Take cover

>>5759128
"Aye aye, kid, I got a welcome gift for our guests."

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:7/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 0/12 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5759177
Why was he still in town? Chien — sigh, no, because that’s not even… oh fuck it. Sure. He grips the wheel of the car hard enough to pop knuckles. The steady support offered by machine to man, as the Don says, is how you find your way through window roads to the familia. To home. But he isn’t home.

The Boss has died. And he’d been let of the leash, started biting, mad dog behavior. That wasn’t. . . cool. That was just compulsive. Getting blitzed on off shelf pharma and pulling people’s teeth from your knuckles didn’t even constitute being suave, that was savage, how the hell had he got here.

He reaches up. Slides off his shades. Discards them like a dream across the dashboard. Wearing midnight blue shades indoors is a cope for being unable to look people in the eye. Ahh, rhe sun. Damn. Out there the bright unfiltered world is so sharp, so jagged, all cases cold, all leads nowhere, and no Rules. Look, there - the Captain, no, Ramirez, he fires a shot at a cop and misses. Because terminal ballistics - all the shit Seline cares about - don’t bend to the will of the universe, it’s kinetics not karma.

Okay, Captains have to make one warning shot against their targets, to give them time to reconsider their foolishness, so it’s a bit like the Rules but Ramireztian doesn’t *know* that. No one in the crew knows the Rules, they just accidentally blunder into following them. Rainfall, hanging out an open door, katana scratching across armored plate. Dr. Ben holding Chri— no— Chie— holding in *his* insides in with a bandage and a prayer. Alamo, Tony, Seline, Empress, Ben again, and when they need a subtle sixth they ask him.

Maybe they know the Rules a little. It’s hard to see them without his shades. There, in the doorway, Badger is making gestures.

Somewhere beyond, everyone is struggling to unravel the Spiders web. Drills, thrills, the distant thump of gunfire. They probably figured he came out here for a firing position in a textbook L-ambush enfilade. That’d have been useful, but he just came out here to sit in a car and mope.

He wasn’t cool, he should just leave town, and even these criminals and…. Hm. Badger was shouting.
>>
>>5755440
Hard to hear anyone over the sirens and the gunfire. Did the Captain just call him a loose cannon?

( Chien jolts, shocked. Loose cannons could be cool. Almost by definition. )

The Badger is shouting, wants him to move. Was that a nod? The mercenary makes a gesture, returns to firing rounds down range.

Chien blinks against the too bright world, throat dry, hands shaking, thunderclap thump as his heartrate hits the high triple digits on a wave of adrenaline. Whaaa? But it’s undeniable. Gunshot clear. Cool eccentric TV detectives can’t ignore evidence and evidence says the Badger doesn’t want the dog to die and that must by inference imply oh god no too big too vast the structure the enormity of the sun a density that pulls everything in, warping light like a focus, Chien can’t take it

( his right hand finds the sunglasses )

that would mean

( he unfolds them with trembling hands )

Badadger approves.

It would mean there are people out there, all those people out there, who actually care as much as they can. Seline’s guns are right here in his holsters - HOW - does a detective miss so much *evidence*.

Chien snaps his shades back into place, knight visor closing. The world blurs blue at the edge, midnight smear and deep shadows, and yes, oh yeah, there’s the thrum of the beat of the universe. He hadn’t left town because he couldn’t leave town because it’d mean leaving all this behind.

Yeah, attachment wasn’t cool.
But caring about what was and wasn’t cool was even worse, and so, Detective Chien realizes that Lena was probably right. Maybe one can try too hard. He simply needed to be one with the Flow and the Rules.

Chien elbows out the window, draws a the perfect weight of Seline’s pistols and flips the casette player on. Okay, the owner of this car has a thing for jank Christian motivational rock, fine, sorta eating into his vibe, but he can roll. Back on the case. Oh yeaaaahhhh. Time to bust this thing wide open because the MAN had to be brought down! Chien grabs air and shouts back at Badger as he hits the accelerator.

“ My dad never loved meeeeee “

. . . No? That wasn’t what he’d meant to scream. Wait this car was in reverse fuuuuu—-
>>
Rolled 9, 4, 9, 8, 2, 9, 1, 3, 9, 10, 5, 1, 3, 5, 7, 5, 1, 9, 6, 10, 1 = 117 (21d10)

Oh yeah.
Time to fight the MAN.

>1 Edge: Get FIRED UP
>—Inspired (+1 AP, +1Mov)

>1 Edge: Hotwire this car and reverse hard W. 1d10 + Cool 4/Sharp 5
>1 AP: GAS GAS GAS. Reverse W, full stop. 1d10 + Cool 4/Sharp 5

>4 Edge: Shootdodge. Throw self 2S, 4W out the door before impact with cars W. Roll with the impact. Come up shooting. Take out 4 SWAT ( 4x2d10, d3, cd5, crit 8+)

>1 Edge: Throw a Quick Attack at anything with the temerity to still be breathing (d3, cd5)

>AP: Lucha Loco Vault Attack 3W, 3NW. Dropkick this Beat Officer straight outta the ring ( d5, cd8, crit 7+, 1d10+4 to vault then 2d10)

>1 AP: Move W, NW, 2N, NW, W (nod politely at the civilians)

>—Lightning Reload

>1 Edge: Deadeye the QRF with my glassshard detective badge. Also my HANDS. 2d10, +3 Hit, D3, CD 5, crit 4+)

>1 Edge: Cool: Take Cover (put the QRF guy in a chokehold and use his perfectly viable kevlar).

>1 AP, turn ending: Fill this alley with lead. Suppression Fire 2W, 3N. 2 Ammo for reactions. ( d3, cd5, -2 hit, 2d10 )

>— Block 1, Def 10-12, Vest 3/3.

“ Mr. Vespucchi, I told you to shout for me— Is that *Afro*?

!!!

… I’m going to foreclose on your fucking /lives/. “


Chiendetective.
Hp 7/7 | Edge 9/11 | Move 5
Def 9 | Crit 8

Cool 5-1 (4) | Sharp 5
Hard 0+1 (1) | Weird 1+1 (2)

Deadeye
Shootdodge
Lighting Reload
Suppressing Fire
Fire Up (Thug)

Prestige:
Furious Focus (Familia)
+1Sharp (Snakeback)
+1Cool (Central City)
Lucha Loco (Fist Vault, +1d/+1c)

Fate
The Sun! (+1 Hard, +1Weird, -1Cool)

Heat: 0
Wanted: 1

$455488
-Twin Specials: R10, D2, c8, 4 / 12
-Fist: M, D2, C7.
-Armour Vest ( 3/3 )
-Smoke Grenade ( 3/3 )

!Tactical Pocket Lining {+1 Mag/+1Gear}
>>
Rolled 5, 8, 4 = 17 (3d10)

>>5758688
>Order the mooks to move back, overwatch and hunker down if possible.
>Fire Pistol at the SWAT 2SE, 7S
>Fire Shotgun at the SWAT to my 2SW, 8S
>Fire Pistol at the SWAT to my 2SW, 8S
>Edge -1 Move 1NW, 2N, 1W

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 1/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)

>>5759128
Strings hums happily after hearing Ramirez's voice "I've got it dear you don't need to worry about little 'ol me I know what to do~"

She fires her longarm before quickly pulling out her pistol out and firing two bursts into the streets "We do seem to be overextended a touch, I can't hold my doorway. I simply do not have the capability to do anything but be a target on my side since I'm not packing any grenades, Handsome."
>>
>>5758688
>1AP: Move NW, Nx4
>1AP: Grab 1x bag of Money NW, Sx4
>1AP: Move SW,W,W,N,W

-------------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 7/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5759382
-1 Edge from that to take into account the grabbing the bag so 6/9 Edge
>>
>>5758688
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 4/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] (Street Combat) +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 1/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

>2AP: Move 1N, 2NE, 3N, 3NE, 2N, 1E
>1AP: Bag Money

"...Stronger lacewings have shown themselves, stay wary even if we're seemingly in safety."
The money was the last thing on his mind despite it being right in front of him.
>>
>>5759581
*Bag Money ON MY NORTH-EAST
>>
Rolled 8 + 3 (1d10 + 3)

>>5758688
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 9/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: 2N, W
>1 AP: Open loading dock gate.
>1 AP: Check [Weird] for Wizard Hyperventilation Divination Round 2 Go! (or, rather, does this building smell like Fed already? Surely, she can't already be in, right? R-right?)

Oh shit oh fuck there was a fucking Special Agent, an actual proper fed, in the building. An infiltration specialist, one that could be disguised as one of the civilians or perhaps even as a member of the crew, for all Wizard knew. He looked around frantically, his legs already weakening, while sweeping the room with the MAC-10. She was here for him. Clearly. All of this, it was all about him. Stumbling over to the loading dock controls, he all but punched the button. He was in a desperate need of fresh air.
>>
File: heatjunk13.png (155 KB, 602x678)
155 KB
155 KB PNG
Rolled 7, 10, 2, 1 = 20 (4d10)

>>5758688
>Attributes:
Hard 0[1] - HP [7/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 2/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [3/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

They were here, the real prizes. Something made Horace grasp her sword tight, like it were howling to be used. It was hungry after collecting dust for who knows how long, but not just any blood would do. They'd have to go headhunting, and go hunting they shall. In the meantime, a few snacks would wake its appetite.

>Move 3S, 1SW, 1W, 1NW, 1N, 1NW, 4W, 1SW, 2W, 4N
>[1Edge] Quick attack S QRF with the Highlander
>[1 Edge] Quick attack N QRF with the Highlander
>[1 Edge] Move 1NW, 4N, 1E
>>
>>5759705
His attempts to find the painfully obvious door button will end when Wizard finds and taps it. "Good catch kouhai! Keep hustling like that, and you'll have a bright future in our outfit."

>>5758688
As the garage door clicks open, Mizuchi will dart off to go get some cash and come right back. Something was wrong with this situation, but he wasn't really the best when it came to exchanging fire with the police. He'll swallow and steady himself. A moment's observation would help, that was his fate. He'd be ready to go all out when it was..
>1AP: Move 4E, NE
>1AP: Move NE, NE, N
>1AP: Pick up Bag NW
>1 Edge: 1S, 3SW, 1W

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 6/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 6, 3, 1 = 10 (3d10)

>>5758688
Chaser
>Enforcer
HP 10/10 Edge 5/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>>5759128
"On it, repositioning."
>>5755639
"C'mon, let's mosey."
"I can't believe the SWAT is already here, QRF just arrived: either they must have been on stand-by... or someone tipped them off."

The line of thought is immediately interrupted by the sound a roaring engine, a loud crash, and... christian rock?
It must be the handiwork of Chien -somehow-.

>Move 1S, 2SW, 1W, 1S (1AP)
>QS AR Cop South (1AP)
>Move 1S, 2SW, 2W, 1NW ending movement by the light cover (1Edge)
>QS AR anyone West twice (1AP 1Edge)
>>
>>5759087
Movement fix. 1 West, 5 North.
>>
Rolled 9, 1, 1, 4, 7, 7 + 2 = 31 (6d10 + 2)

>>5758688
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 1/9
Move 5+1
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 0/6
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Reload (Edge)
> Move 3 SW, 1 S, 1 W, 1 S (Edge)
> Shootdodge: Shoot the cop to my south that Chaser just missed. Then, move 1 S, 2 SW, 3 W, and shoot at the cops to our West two more times, prioritising the ones not in cover (like the QRF standing right out the window, and the Swat Cops behind them)
> Reload (1 AP)
> Shoot West, out the window, three more times, probably gunning down the SWAT Cops. (2 AP, 1 Edge)

Seline startles, frightened and awed as the first wave of cops disgorge from their rumbling behemoths- a wave of flak shelled, hateful authority carrying soulless, mass produced rifles, more power, more metal than she had imagined was possible so early on. Involuntarily, she shivers in sudden fear…

>>5759726
‘!’

I don’t have much time to respond, but seeing you move forwards drives me to do the same.

‘So many!… If.. we… we can do this.’, I assure myself as I take aim. ‘….right?’
>>
‘Ah- you, get out of the way! Why are there civilians still here?’
>>
>>5759753
"It's do or die and I don’t plan on dying yet."
>>5759756
"I don’t know" I say between bursts of gunfire "but it’s best if they keep their heads down."
>>
>>5759757
‘….just stay alive. Plea-‘

Whatever else i was about to say while shooting is downed out by the thunder of gunfire- both from our side and theirs.
>>
Rolled 8 + 3 (1d10 + 3)

>>5758688
Name: Tony Vespucci
Type: Brain
Stats: HP 5/8 Edge 5/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (1/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>roll hard to try to get the hostages to get down so they won’t be shot
“GET DOWN! DOWN DAMMIT! DON’T MOVE AND DO WHAT THEY SAY!”

>fucking leg it- move3E, 3N
>move 6N
>1 Edge: move 5E
>1 edge: react-shot (quick shot)

Tony grunts and yells at the hostages, his past as a partisan emerging as he barks like a liutenant ordering about his platoon.

A bullet to the chest shuts him up quick though, and the old don leaves only scraps of expensive cloth as he dashes through the halls with the haste of a younger man
>>
>>5759726
Fixing first movement

>2 S, 2 SW, 1W, 1S
>>
Rolled 4 (1d10)

>>5759780
IT APPEARS I HAVE RO REDO MY ENTIRE FUCKING TURN I am sorry Raven

>keep the first thing, the order. That one’s good.
>move 2N, 3W
>take cover behind the chairs
>1 edge: heal up using the first aid kit
>1 edge: quick shoot the QRF to the southwest
>>
Rolled 4 (1d10)

>>5759807
>tony thinks back. Back on his first movie… planet of the napes.
This one memory is one of his first from America.
More prominent than the moment he landed. More prominent than his first meal and the welcome from the local community- because of the sheer amount of money that went into special effects and all sorts of shit just to make a goddamn pun movie with Italians as the butt of the joke. And how much everybody LAUGHED.

This memory reminds him every single day of how antagonistic this country is, how hateful every single person can be. And he will not let this shithole of a country claim him, no- he will rot in a ditch in Europe, rather than get a gilded burial in the greatest American cemetery.

>Basically, reroll the shot
>>
>>5759716
I've just been informed that you can't use edge for the same action twice, so I'll nix that second quick attack. Lucky this time!
>>
>>5758688
Rainfall fills up the bag while playing movie-like scenarios in her head where she single-handedly mows down hoards of cops. The cursed blade at her side thirsts for blood. Her back hurts from carrying two bags.

>Fill 2nd lootbag with un-dyed money.
>Move 5W

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 5, 1 = 6 (2d10)

>>5758688
>TT Activates
>Reload SMG
>Fire Pistol at the officer 4SE, 1S
>Fire Pistol at the officer 4SE, 1S
>Take Cover/Hunker Down

Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 4/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 3/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

Jackal's player is in a convention right now and we're kinda of waiting up on them I'm pretty sure. I'm just botting them real quick.
>>
>>5759763
>>5759726
“ Ah, Mr. Chaser, Miss Seline. Have you come to assist, like avenging angels? “

… what the hell Chien, what was that?

“ The armies of the faithless make ready to storm the citadel. They shot at the Cardinal! “

Please stop talking. Your mouth is malfunctioning.

“ But ‘lo, we shall lay them low for they are but chaff before the scythe of the Lord. “

Fucking casette tapes, swear to— get a grip! Oh wait. No. Car crash. Fantastic, we gave ourselves a concussion.

“ Yet, who holds the Grand Foyer in our absence? Captain Ramirez surely requires our assistance.

What’s the plan? “
>>
>>5760234
Bit of an amendment

These shots
>Fire Pistol at the officer 4SE, 1S
>Fire Pistol at the officer 4SE, 1S

Should be
>Fire Pistol at the officer 4SE
>Fire Pistol at the officer 4SE
>>
Rolled 7 (1d10)

>>5758688
>0 AP: Activate Visions of Death on SA Harper
>1 AP: Check Weird to divine/intuit/”feel” the current location of SA Harper (Unsure if this would get the “Visions” +2 stat check bonus)
>1 AP: Move 1NW, 2N, 1NW, 2N
>1 AP: Move 1NE, 1E, 3N, 1E

When Renjun hears of this Harper woman a scene begins to play out in his mind of a growing darkness, its stretching and consuming the halls of this building and as it expands it swallows each of his comrades up one after the other, they’re totally powerless to fight against this all encompassing evil. He says to himself quietly “That will not do.” and resolves himself to deal with this Harper devil personally. As he makes his way closer to the bank he racks his brain trying to consider if he’s already seen her, if she’s an enemy within. As he continues to run towards the vault he asks God to guide him towards this reprobate so he can exact justice.

Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 5/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
Rolled 10, 6, 9 = 25 (3d10)

>>5758688
>Throw grenade at 1NE, 4E
>Move 1W, 3S, 1SW, 1W
>1 Edge Deploy RC Car to my South West, below the cop car
>Move 1NW, 5N
>Edge Move 3W, 1N, 2E

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 3/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3
Talents: Ohh Yeah, RC Car 1/2
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (2/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6

Sorry phone posting irl stuff came up. If anybody could double check that this puts me inside the building and I rolled the right amount of vaults that would be appreciated
>>
>>5760547
You’ve got this. Well done !
>>
Rolled 9, 8, 6, 6, 3, 3, 1, 7, 10, 2, 10 = 65 (11d10)

>>5758688
>Move 2SW
>Vault attack kick the cop to my 4SW (Rolling 1 dice for cool and 2 dice for the attack)
>Flashstep the cop to my 3SE, 1E with pistols (rolling 4 dice)
>I'm gonna be East of the Cop I flash stepped.
>Move 2N, 3NW, 1N, 1NE (Not sure how many vaults this is so I'm just gonna roll 4 extra dice)

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 6/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
>>5758688
>Heal Weasel
>React with Shotgun

Sorry I pressed post prematurely.

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 5/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (1/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
File: HCN7 Turn 6B.png (1.68 MB, 2482x2282)
1.68 MB
1.68 MB PNG
>>5758688

Wizard thinks about what he might do if he were a special agent infiltrator working for the feds. Obviously there's no way she could have disguised as one of the civilians ... right? Wizard shakes off the image of one of those ordinary-looking business women they left back in the offices suddenly dropping her pretense and pulling a revolver on him. No, no, it's too much work just for the element of surprise, which only goes so far in a big brawl like this. She would need to deploy tactically.

If this woman has the brains to be a special operator like this, it means she knows how to think one step ahead. The police are coming from the south and east, and that's why the gang's escape route is in the northwest ... wouldn't Harper predict that? Wouldn't she try to strike at the most vulnerable spot?

In a flash of insight, Renjun his own vision, only this one is split in two. In one eye, Renjun sees himself wiping the blood from his blade, standing over the lifeless body of Harper ... while in the other, Harper stands over him, smoke trailing from the muzzle of a gun. Either vision could be true, or neither, or both. The future is always in motion, and fate is a two-sided coin.

Both of them grasp the situation and Harper's most likely location, and call out on the radio to warn the closest person.
>>
File: HCN7 Turn 7A.png (1.85 MB, 2482x2282)
1.85 MB
1.85 MB PNG
>>5760949

[Flashbanged] Cancel existing counters and reactions; -1 move, -2 defense, and -2 accuracy until your next turn ends.

Blackjack barely hears the warning, disoriented as she is from the QRF flashbang. But it's enough. When a hand grabs Blackjack's wrist, and a pair of handcuffs snap closed, it's only on air. Blackjack twists to avoid the cuffs and wrenches her arm free. If she hadn't been warned, she would be caught in those and basically completely fucked. However, she still comes up short against Harper's drawn gun, her katana not quite in position to strike before the trigger is pulled.

"Don't move," warns Harper, the gun held straight and level at Blackjack's head. At this range, it would be hard to miss. "I don't want to kill you. I need information." Her voice is barely audible over the ringing in Blackjack's ears, but the idea gets across. Watchful eyes staying focused on her target, Harper says to the QRF in the room. "Go sweep the rest of the place. I've got this."

To make things worse, according to intel, there's an even worse enemy pulling up outside along with the SWAT. You didn't want to believe it could happen, but it is. This next enemy will test the mettle of even the most hardened criminal, potentially shaking even the most cruel and ruthless of veterans down to their very soul. The K9 attack dogs are here. Steel yourselves, and remember that these are bad dogs. Bad bad dogs.

Meanwhile up north, the escape vans make an explosive entrance, pre-arranged demolition charges taking out the wall of the adjoining parking garage. Even driving heavy transport vans like these, Ace and Molly easily slide through the hole at high speed, pull a 180, and get into position facing away from the loading dock. The back doors of the vans open, Hutch and Snake Eyes ready to grab the loot bags as offered.

Stand adjacent to Hutch or Snake Eyes, or throw a bag at them, to drop it off at the van. Enter the van yourself when you're ready to escape. That said, the vans aren't invincible, so maybe clear the area first.

Turn 7 begins.
>>
>>5760960
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 7/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

1 AP: Move 2 South, 2 Southwest, 2 West
1 AP: Move 5 West, 1 Northwest
1 Edge: Move 1 North, 2 Northwest
Free?: Drop off the two money bags

Nishina hears the situation unfolding and grimaces. She's little use with these bags weighing her down. The best thing for her to do is deposit them as quickly as possible, but it doesn't mean she feels good about running away from the fight.
>>
>>5760960
Name: Blackjack
Type: Assassin
HP 5/6
Edge 3/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>Use First Aid Kit on self
>[Stance]
Straightening up at the familiar feeling of bullet holes in her back, Jackie's hand automatically went to her first aid kit, and she popped some of the experimental painkillers that Lena would probably hate. Something to do with the chemicals that the street doctors use, or something. Shaking off her blindness, with watery eyes, Blackjack held up her hands, sheathing Moonshadow, turning to look Harper in her (very blurry) face. This was... the fed. And the feds could either be very, very bad, or an opportunity.

"You want information?" Jackie's apparent nonchalance was at odds with the blood running down her back and out of her ears. "Keep me out of those holes that you feds have to torture people in and I'll see what I can tell you." Maybe she does actually want to see who's behind all this chaos in Heat City- maybe not. Either way, Jackie's best bet would be to either stall the fed until help arrives, or she saw a way to make a break for it later. K-9s are brutal, and even though Belgian Malinois were good dogs, the ones in Heat City were probably fed steroids with their chow, or something.
>Try and convince Harper that I know something, and that my information is worth the risk as soon as the other QRF are out of earshot.
>>
Rolled 10 + 5 (1d10 + 5)

>>5760978
Cool check to convince Harper.
>>
>>5760960
Name: Alamo
Type: Enforcer
Stats: HP 8/12, Armor 0, Edge 1/10, Move 5++2 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 0/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.


>Drugs for +Movement [1 AP]
>Move W6, S1 [1 AP]
>Move S3, SW3, W1 [1 AP]
>Grab another Bag [1 Edge]

All the chatter on the radio. They are serious today. Alamo slams back the rest of the bottle and barrels through the vault. "Coming through!"
>>
>>5760960
>2ap: Grab 2 bags from table to my west
>1ap: Move 3S 1SW
>1edge: Grab 1 bag from pile to my north
>1edge: Move 1SW 3W

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 3/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
>>5759811
>>5759789
>>5759763
“ Sir Tony, Mr. Chaser, Miss Seline, our presence at this location is — “

Chien flinches, throws out his arm in a shoulder-jarring move to catch himself on a table. Automatic fire slice through the air he’d previously been breathing. These men outside were good, competent professionals. One of them was rattling his last by the window, Chien’s glass-badge through his throat, but even so, Detectives and Officers were an even match. He wasn’t nervous. He had GOD on his side — no that was the concussion talking — they had a superior entrenched firing position which was like divinity but much more likely to answer prayers.

“ If is rapidly becoming untenable.

Please begin an orderly retreat, I shall hold them at bay as you do. Hallway, please, quick as you can and then we deploy the first smoke grenade I carry.

Move! The Captain needs us. “
>>
>>5760960
>2AP: Move SW 7W NW N
>1Edge: Move 4W
>-Drop off bags

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Carrying 2 money bags
>>
>>5759757

It’s a brave attack, a trio of cops wilting away under a hail of lead- but it’s not enough, there’s not enough of us, we don’t have the *firepower*. Seline’s rifle finally gutters out, and the SWAT swarm in, recklessly throwing themselves at us, and the sight of one of them leaping through the smoke to desperately wrestle Tony almost sends Seline fleeing there and then.

It’s only the faintest, painful noise from you that sees her pause, even as bullets fly overhead. She looks at you, just slightly injured and wavers.

‘What do we do!?’, she screams, just to be heard, as our cover disintegrates in front of us, and although you can hear the terror in her voice, you somehow understand- even if you choose to stay, on some insane, suicidal whim.. then so will she.

Strange, how quickly things progress in a firefight.
>>
>>5761032
"Don’t get yourself killed."
>>5761054
"We need to fall back, we are getting surrounded."

"Haahh~, I should packed more ordinance, shouldn't I?"
>>
Rolled 3, 1 = 4 (2d10)

>>5760960
"Kid, we're about to get drowned in reinforcements! We have to back off before they overrun us!"
>Inspire Ramirez (-1 Edge)
>Take a quick shot at Wolf, threading the needle through his two buddies (ACR 4dmg, crits on +9, +1 accuracy)
>Move 2NE 3N
>[Hard] Shout at the bank manager. (Hard 4)
"Hey, relax! Stick with us and you'll be fine! You might even end up with a lucrative new gig. Do I have to call my daughter to discipline you? There's a tunnel in the offices, right next to the bathroom."

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:7/9 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 10, 7, 7 = 24 (3d10)

>>5760960
>>5760960
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 5/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10 (Spent)
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>Get Inspired
>[1 Edge] Inspire Heckler
>[1AP] Move 1N, 1NW, 3W, 2SW
>[1AP] Throw a Grenade over the barricade 4SW, 1W at the SWAT (First roll)
>[1AP] Throw a Grenade over the barricade 4SW, 1W at the SWAT (Second roll)
>[1AP] Move 3N, 1NW, 3N
>[1 Edge] Move 6N, Vault 1NW (Third roll)

"Here they come..." Ramirez mutters. His eyes widen slightly as he takes in the veritable horde of SWAT outside.

>>5759315
>>5759177
>>5759093
>>5759008
"Got it, everyone fall back!" Ramirez bellows, making his own small contributions to the defence. "We're movin' to Phase 2! Fall back to the rear lobby and hold out!"

>>5759726
>>5759753
>>5759250
"You fuckin' maggots, get back to the fuckin' lobby! You're overextended!" He's yelling over the radio now.

>>5758937
"Weasel, come in! They're heading in through the front gates, we need you and your team back here, double time!" Ramirez shouts, unaware of his fellow gangsters' plight.
>>
>>5760960
>1AP: Move 5xW
>1AP: Move Nx2, NW x3, Load Money into boot
>1AP: Move, Ex3
>2 Edge: React, Aimed Shot

-------------------------------------------------------------------------------------
Name: Alejandro
Type: Operator
Stats: HP 6/6, Edge 4/9, Move 5, Defence 10, Crit on 9+
Factors: Sharp 3 (Base 2), Cool 3, Weird 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
Special Talent: Shootdodge
Gear: Armour Vest
Clothes: Stylish Clothes (+1 Defence)
Personal Cash: $5725
Heat: 1
Wanted Level: 1
Assets: Beach House
>>
>>5760960
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (1/2), Top 10 (1/1)
Gear: Frag Grenades (5/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 5/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move 1S, 3W, 1NW
>1 AP: Move 1N, 1NW, 3N
>1 Edge: Deploy RC Car Bomb
>1 AP: Move bomb 4NE, 1E
>1 Edge: Move bomb 3E
>1 Edge: Detonate bomb
>1 Edge: Take cover.
>>
>>5760960

>Inspired by Ramirez
>Move Northeast 2, North 1, East 3
>2AP: Plant C4 Northeast 1
>Move Northwest 2, West 2, Northwest 2
>EDGE: React - Detonate C4 when SWAT members land in the lobby on C4

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 2/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/12, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

>>5761079
"Thanks buddy. Got an idea." Heckler says as he moves over to the bottom of the skylight. Removing a satchel, he carefully places it down on the floor before turning on a display. On it he types out the activation code, 5318008.

"Rolled out the welcome mat! Let's fall back." Heckler says as he slides next to his friend. "Ramirez, when pigs fall out of the sky, the most prudent thing is to make bacon."
>>
Rolled 8, 8, 10 = 26 (3d10)

>>5761057
“ I can’t die here, I’m on a *case* — a case of elder abuse STOP THAT MAN HE’S ASSAULTING A SENIOR CITIZEN.

>>5760960
>—Take damage, HP 4. Vest -2 uses. Spent 8 ammo. Spent 9 Edge.

>—Lightning Reload. 4/4 left.

>[Furious Focus] Get FIRED UP. +1 Block/Damage/CritDamage

>Lucha Loco Vault Attack: 1E, vaulting 4NE and slamming against the SWAT abusing the elderly. This is wrestling, so madre de dios, hit him with a chair. 1d10+4 Cool, then FISTS, 1d10, advantage = 2d10. 5D, 8Crit on 7+ [3d10]

>Move move move: 1E, 2SE, 1E, 1N.

>Pull a smoke and drop it 1NE, 1N

>—Def 10, Smoke, Block 1, Vest 1, 4HP

Chiendetective.
Hp 4 / 7 | Edge 0/11 | Move 5
Def 8 | Crit 8

Cool 5-1 (4) | Sharp 5
Hard 0+1 (1) | Weird 1+1 (2)

Deadeye
Shootdodge
Lighting Reload
Suppressing Fire
Fire Up (Thug)

Prestige:
Furious Focus (Familia)
+1Sharp (Snakeback)
+1Cool (Central City)
Lucha Loco (Fist Vault, +1d/+1c)

Fate
The Sun! (+1 Hard, +1Weird, -1Cool)

Heat: 0
Wanted: 1

$455488
-Twin Specials: R10, D2, c8, 4 / 4
-Fist: M, D2, C7.
-Armour Vest ( 1 / 3 )
-Smoke Grenade ( 3/3 )

!Tactical Pocket Lining {+1 Mag/+1Gear}
>>
Rolled 6 + 2 (1d10 + 2)

>>5760960
Nobody moves. Figures. He's been scaring them over and over until they stood stock still. Makes sense they'd freeze in their places behind the desks. He stares at the blade of his saw, trying to figure out what to do next with the...
...why are there men on the blade?
With a start, Napps turns around, barely missing Carlos and Diego run through the backroom, eyes to the skies - filled with shock and fury at what he sees.
"The roof... they're gonna come through the skylights!"

>[-1 Edge, -1 Ammo] Rev Up! = +1 Move, +6 Chainsaw Damage
>[1 AP] Move 5 SW
>[2 AP] React x2 with Chainsaw

ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 13/13 | Edge 6/6 | Move 4(+1) | Def 8 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 7/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move)
Designer Shades
>>
Rolled 10, 9 = 19 (2d10)

>>5760960
>Move 1E, 1SE, 1S
>Throw grenade at 1SE, 3S
>Move 1NE, 4N, 1NE
>1 Edge, start stripping. This mask is too itchy, I need to wear my face. (+5 Weird.)
>1 Edge react, detonate the RC car under the car at the end of enemy turn.

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 1/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3+2
Talents: Ohh Yeah, RC Car 1/2
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (2/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
>>5760960
>1 AP: Move 1NW, 2W
>1 AP: Grab bag from deposit box
>1 AP: Grab a second bag from deposit box
>1 Edge: Move 1NE, 4E

Just as Renjun is about to move in eliminate the federal agent he freezes. The emotion he’s been suppressing for who knows how long has finally broken free from his unconscious mind. Fear. He was feeling legitimate fear for the first time in years. Death itself isn’t so scary, but dying a failure is terrifying. Renjun ran through a thousand different scenarios in his head and no matter how he looks at it, if he goes after Agent Harper now he will die having failed his divine mission. He tries to push out these invasive, cowardly thoughts but then he suddenly remembers his tarot reading. The Tower. He told himself at the time it meant nothing but now he’s certain it meant his death, right here, right now at the hands of a fed. Whether its just self preservation instinct kicking in or the influence of the devil himself, Renjun simply cannot bring himself to do anything but run to the vault and grab some cash.
>>
>>5761189
Sorry I scuffed my movement I thought I was where Alan was before of the Mask and forgot about the flashbang.

Just changing my move somewhat.

>Move 1E
>Throw grenade at 1SE, 3S
>Move 1NE, 3N, 1NE
>1 Edge, start stripping. This mask is too itchy, I need to wear my face. (+5 Weird.)
>1 Edge react, detonate the RC car under the car at the end of enemy turn.
>>
>>5761210
forgot my stats:

Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 5/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)

Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
>>5761210
I accidentally fucked up my movement direction so let me just fix my turn, it should be
>1 AP: Move 1NE, 2E
>1 AP: Grab bag from deposit box
>1 AP: Grab a second bag from deposit box
>1 Edge: Move 1W, 1NW, 3W
>>
Rolled 6 + 4 (1d10 + 4)

>>5760960
>TT Activates
>Move NE, 2E, 2N
>Move 4N, 1NW
>Move 1W, 1SW
>1 Edge Lift up the table and throw it to the wall North to clear the path.
>1 Edge Move 3W
>1 Edge Take Cover
>1 Edge Drink the White Lightning
>1 Edge stand up
>1 Edge React fire shotgun +2 from TT

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 4/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
File: Screenshot_120.png (287 KB, 1010x829)
287 KB
287 KB PNG
>>5761219
Here's a picture.
>>
>>5760960
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 4/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] (Street Combat) +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

>1AP, 1Edge: Bag 2 more stacks of money from North-East
>1AP, 1Edge: [Ruiner]
>[Ruiner 1]: Move 1W, 1SW, 1S 2SW. Melee Table SW
>[Ruiner 2]: Move 5W, Melee Table S
>[Ruiner 3]: Move 2NW, 1N, 1NW, 1N Melee Pink Car NE
>Drop Cash on Snake Eyes
>>
Rolled 3 + 4 (1d10 + 4)

>>5760960
>Inspire Maggie >>5760582
>Move 1N, 1NE, 2E
>Move 1E, 3N
>Move 3N, 1NW
>1 Edge Move 1W, 1SW, 2W
>1 Edge Down White Lightning
>1 Edge. Lie down and try to get an idea about what's going to happen next by remembering textbook SWAT tactics (+4 Sharp)

Name: Weasel
Type: Enforcer
Stats: HP 11/12, Edge 7/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 0/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
>>5761179
>>5760960
Adjustment: forgot to Specify Attack for Reaction
>[2 AP] React with Chainsaw, Aimed Attack
>>
File: 1680738827861550.png (164 KB, 804x486)
164 KB
164 KB PNG
Rolled 5 + 1 (1d10 + 1)

>>5760960
Name:Fiction
Type:Brain
HP:6/6, Edge:3/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (2/4)
Assets: Two-Piece Suit [+1Edge]
>3AP: Move [1W,3S,1W] [5W] [1SW,1S,1W, Vault 2W] (+1Cool)
>>
Rolled 1, 5, 1, 3, 10, 9, 7, 8, 2 = 46 (9d10)

>>5760960
>Inspired Stand up for free.
>Flash step the guard to my SE, 5E with pistols
>Shoot the guard to my North
>Move 1NE, 1NW, 5N (Cool Vault)
>Move 6N, 1NW
>Inspired Move 1W, 1SW, 2W, 1NW

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 4/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
>>5761336
First dual pistol shots at advantage
>1,[5] and 1,[3]

Second dual pistol shots at advantage
>[10], 9 and 7, [8],

Vault roll
>2 + 4
>>
>>5760960
Chaser
>Enforcer
HP 10/10 Edge 3/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 0/8, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>Move 1 SE, 2 E, 1 NE, 7 N, 1 NE (2 AP, finish movement next to the end of the wall, down of the blood splatter)
>Reload AR (1 AP)
>Aimed shot React (2 Edge)
>>
>>5760960 #
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 1/9
Move 5+1
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 3/3
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Move 3 E, 1 NE, 8 N (2AP, finish movement on Chaser’s left.)
> Reload (1 AP)


>>5761347 #
I follow you out of the door as Chien drops smoke, as the world seems to devolve into anarchy.

‘How are you so calm!?’

>>5761151 #
I spare a moment to give Chien an admiring nod, awed by his skill at gunplay.
>>
>>5760960
Name: Tony Vespucci
Type: Brain
Stats: HP 5/8 Edge 3/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (0/4 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>1 AP: Move 1E, 2SE, 2E, 1N
>1 AP: Move 5N, 1NW
>1 AP: Move 2W, 3S, 1E
>>
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>>5760960
>Attributes:
Hard 0[1] - HP [6/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 3/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [2/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

>Vest should've absorbed 2 Dmg!

Horace slapped the flat of the thirsty blade, allowing the QRF across from her to ping a painful bullet off of her breastplate. She was the one in control here --You know, just between the two of them-- and if the Highlander wanted its heads it'd have to listen to her. And if they both wanted to make it out of here in one piece, the were going to listen to me, capiche? The special agent can wait, Blackjack can handle herself for the time being, but Horace will be back. That's a promise.

>Move 1W, 6N, 1NE, 5E, 7S, 1SE
>>
>>5761363
“ Ah, Miss Seline. “

Chien adjusts his tie, empties a pistol, slides a new clip home, and does all of it while looking elsewhere, searching for the avenue death comes stalking down. It’s not hard. Any direction will do. Swirls of smoke. Running shadows. The Captain beyond has the lobby under control, surely, so then all one must do is hold the line until the order is given. Chien rolls his shoulders. Heart steady, case resolving, all the leads winding down - gunsmoke answers. And such guns. His original set lies in the ocean arming crabs for war but these… Somehow in all the smoke, they feel solid. Chien tests the weight, and yes, you c a n feel the loaded shots, ready, by the heft of the gun. He doesn’t have to check. He knows the numbers. Barely needs to aim, really, because how could the path of the bullet be other than the one imagined? Mizuchi and that Japanese woman with her fondness for Ninjetskis, which is a strange sport, went on about how the blade is an extension of the soul. Chien has seen it, in the animated training material they use (The ones with anatomically dubious females and oddly chimeric hair colors, but presumably the deeper symbology unlocks meaningful advancement in the art of the blade). He tried to understand, and master the way of swords. A kendo club, a sword collection, sparring. It sounded cool. Swords… Are cool. They go swish.

In stories, the coolest Swords were made by Smiths, great at their craft and then wielded by heroes standing up against great odds to defend their allies. True swords people pledged to their lord and kept them alive, righteously. And now, Kendo club owner and sword collection established, Chien was a swordsman too. That’s how it worked, he was a detective, the evidence was all there to prove it. So the universe had to play along, else what was the Rules good for? Chien de Guerre, swordsman.

“ My compliments to your craft. You are an excellent sword maker. I could have wished for no better armaments. “

Well.
Sort of.
He’d had to make some allowances. Katanas had a remarkably low rate of fire, all told.
>>
>>5761105
>Second move correction
>Move Northwest 2, West 3, Northwest 2
>>
Rolled 10, 6 = 16 (2d10)

>>5760960
>Name: Jackal
>Type: Psycho
>Stats: HP 12/12, Edge 4/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
>Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
>Skills: Smash(0ap, 1 Edge)
>Weapons: Smg (Range 10, DMG 3, 3/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
>Gear:
>Serious Armor: +2HP, +2 Defence, -1 Move
>Cash:34958
>Heat: 4
>Wanted: 0
>Assets: Old Manor, Ammo belts
>Fortune: Judgement

>AP1 Throw: molotov SE x4, N (roll 1)
>AP1 Move: NW, W, vault W, N (roll 2)
>AP1 Move: N x3, NW
>Edge React: Quick Attack smg

Having fired her pistol while keeping an eye on enemy Jackal noticed something landing on her cover.
"Shit" There was an loud bang but oddly no pain other than her ears they would be complaining about this for a while and then a cloud of smoke great now she could not even see properly. Jackal then realize that there was no one next to her they must have left as the smoke and stun grenade hit them. She pulled up an bottle and set the rag on fire. "Catch this you fuckers!" Chucking the bottle in to smoke room she turned to run little unsteadily towards lobby stopping next to the man who had been with them earlier.
>>5761063
"Things started to get quite heated on that side the flames will probably slow them but the line has fallen!" She shouted over ringing in her ears.
>>
>>5760960
>1AP: Detonate C4 1W, 9SW (Near QRF)
>1AP: Move 2 N
>1 Edge: Bag the Cash left by the Sawed Deposit
>1 AP: Move 1S, 7W
>1 Edge: Move 1N, 2NW, 1W
>-Bag its the Goal of Hutch. Good work 47
>1 Edge: React [Detonate] 2nd C4 5SE, 1S at then END of enemy turn (This would become Turn 8A)

Name: Tobias Rieper
Type: Brain
Stats: HP 5/7, Edge 3/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 2/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Thermite (0/1), C4 (0/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
Rolled 10, 5, 4, 9 = 28 (4d10)

>>5760960
>Move 2NW, 2N Vault +6 Cool
>Move 3NW, 1N
>Move 4N
>1 Edge throw furniture at QRF member +4 Hard
>1 Edge move 2N, 2NW
>1 Edge Fire shotgun at QRF member.
>1 Edge drink white lightning
>1 Edge stand up

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/4, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 0/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)
>>
>>5760960
A memory comes to mind as hefty bags are lugged an unreasonable distance. Rainfall had once gone camping in some national park for a school trip. The bags were heavy that day, and much like today, the straps of the carrying bags dug uncomfortably into her hands while the weight jabbed spikes of excruciating pain into her back. Stumbling through dense foliage, Rainfall's thoughts had drifted to what would happen when it was all over, when she was in the comfortable embrace of her bed. Would she ever even remember that terrible ordeal?

Today, the circle would be completed. Today, she would remember the bags.

>Move 5W
>Move 1W,1S,2SW,1W

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 6, 5, 8, 5 = 24 (4d10)

>>5760960
Sensing one of his closest friends in danger, and not at all because of the shouting for her to look out over the radio, Miz hucks his bag adjacent to one of the snipers guarding the exit van and doubles back, ready to counter ambush.
>1AP: Move 5W
>1 Edge: Throw bag 2NW, 2N
>1AP: Move 3SE, 2S (Vaulting Twice w/ Agility)
>1AP: Move 2S, SE, 2S
>1 Edge: Move S, S, W

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 4/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
>>5760960
>1AP: Grab Bag on the ground East
>1AP: Move 2W, 1SW, 1S
>1AP: Grab a Second bag from pile on the ground
>1 Edge: Move 1SW, 4W

Name: Rico
Type: Thug
Stats: HP 9/9, Edge 5/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)
>>
>>5760960
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 11/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Move: N1, NW1, W3
>PASS BAG
>Move: E3, S3
>>
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>>5760960

(Please note that weapon attacks are the only available React actions at this time)

One bag gets handed over, then another, piling up inside the escape vans. Each is stuffed to the brim with cash, as efficiently as hasty criminals fearing imminent doom can manage. You could always go back and get more. All that money is just sitting there begging for new owners like lost puppies. Alternatively, once Fiction gets here with the contents of the deposit box, you could, in theory, just go ahead and leave. But you're not going to strand the guys at the front who were risking their lives running defense for you. Right?
>>
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>>5763151

A tense standoff between Agent Harper and Blackjack grows longer, moment by moment. The sound of the dogs barking outside gets louder. Before it reaches them, Harper breaks away to grab a heavy chair and shove it into the hole in the window she made. An improvised barricade. Blackjack spots an opportunity to act during this, a single moment where she might be able to strike while Harper's guard is down ... but she wants to know where this is going.

Harper refocuses on the criminal she has at gunpoint. "What do you know about the syndicate's connection to Phoenix?

"To what?"

"Project Phoenix." Harper's eyes narrow. "What do you know?"

Blackjack is confused. It sounds like a story from a comic book or a science fiction novel. She thinks about lying, then decides against it and just shakes her head. "Never heard of it."

"Then you have no idea what's being kept here," Harper says. "You're just here because ... why? Money? Revenge?"

"We all have our reasons," Blackjack says.

Harper's eyes evaluate the truth of Blackjack's words. Her gaze flickers to the QRF operative at the door, then back. She talks quietly so she can't be overheard. "Come with me. Not to the police station. I know a place we won't be found. There are things you and your friends need to know. And ..." She frowns, hating what she's about to say. "I need your help."
>>
File: HCN7 Turn 8A.png (1.97 MB, 2482x2282)
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>>5763152

Speaking of risking their lives ...

Some will say a misplaced smoke grenade was the cause of his own demise. Others believe that Chien was a brightly burning flame, and to burn out into ash and cinder was his inevitable end. His quest to become cool will forever remain unfinished ... unless in that last moment, riddled with bullets and bleeding from a dozen holes, he realized that to truly be cool is to transcend the very concept, and to no longer care about being accountable to others, but to only to one's self. Have you done what you set out to do? Have you fulfilled the destiny which you alone decided for yourself? Perhaps that is the final truth of being cool.

The police begin their assault. Further sirens wail in the distance. Stand, fight, run, or die. It's all in your hands now.

Turn 8 begins.
>>
>>5763158
>1AP: Reload
>1AP: Move 3x W, 1x N, get in van
-------------------------------------------------------------------------------------
>Name: Alejandro
>Type: Operator
>Stats: HP 6/6, Edge 4/9, Move 5, Defence 10, Crit on 9+
>Factors: Sharp 3 (Base 2), Cool 3, Weird 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 1/9)
>Special Talent: Shootdodge
>Gear: Armour Vest
>Clothes: Stylish Clothes (+1 Defence)
>Personal Cash: $5725
>Heat: 1
>Wanted Level: 1
>Assets: Beach House
>>
>>5761347
‘Chaser! You’r hurt! Are-‘

The roar of the police, the corridor behind us dissolving to splinters-

‘We… we have to go… do you need help?’

(Her voice is shaking.)
>>
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>>5763158
>Attributes:
Hard 0[1] - HP [6/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 2/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [2/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

No, no, not this side. The other one, the sword hissed. A much more worthy foe waits there, a trophy ripe for the picking.
Personally, Horace was getting sick of all the running around and accessory herding. Hold on, herding? What do you think I am, a stray cat? How rude, I'm no Bast and you'd better remember it.
Nevertheless she put her legs to work and dashed through the long hallway like a mad chariot. All those hours in the gym really do pay off, don't they?

>Move 3NE [Vault!], 1E, 1NE [Vault!], 16E
>[1 Edge] Move 5E, 1SE, 1S
>>
Rolled 1, 5, 2, 3 = 11 (4d10)

>>5763184
(Forgot the cool rolls!)
>>
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Rolled 7 + 4 (1d10 + 4)

>>5763186
Horace rubbed her side with a bit of a grimace. The fall wasn't the most painful she's had, but the loud, bell-like thunk of her breastplate hitting the tiled bank floor sure was embarrassing.
She needed a pick-me-up, and seeing she was in a break room, what better opportunity would there be?

"Coffee. Now. It's very important."

>[1 Edge] [Weird+4] Acquire a very important cup of shitty break room coffee
>>
Rolled 4 + 1 (1d10 + 1)

>>5763151
>1AP: Move 3 W, 1NW, 1N
>1AP: Move 4W, 1NW
>1Edge: Move 2N, 1NW, 2W
>0AP: (Use Lady's Favor Mia to Auto roll)
>1AP: Get in Blue Pickup truck and HotWire it (Sharp Roll +1)
>1Edge: Drive the pickup and get going when ready [Leave map]

Name: Rico
Type: Thug
Stats: HP 9/9, Edge 4/8, Move 5, Defense 10
Factors: Hard 3 Cool 5{P} Sharp 1B Weird 0
Skills: Die Hard
Prestige: Top 10, Furious Focus, Lady's Favor [Mia]
Weapon: Bruiser (Non-Lethal)- DMG 3, Crit+1
-Pistol (RNG 10, DMG 2, Ammo 4/8)
Gear: First Aid Kit (3/4)
Outfit: Bullet Proof Suit (+1 Def, +1 Edge)

Time to get going. Though he'd love to have a fight with Castle has a way to catch up with her. This wouldn't be the time. Maybe on another day or maybe never if any of his former SWAT members even manage to make it through today. He'd feel worse but this is the way this city is for now...

The corruption is already deeply rooted but the hope to change things one way or the other was still there. Whether it would need to shed more blood or not.
>>
“ Fuck! “

I let it out like a soft breath. That last one went through the vest. Lower my guns. Lower with them. Tables soft enough for support. Just need a minute. My shades.
Oh. Fell off.
Right.

Worlds still midnight blue and darkening into cool shadows, though.
Maybe I don’t need the shades anymore.

Heh.
Twelve to one odds.
Lone gunslinger.
Loose cannon.

The Captain is going to be so proud.
It’s nice to have friends.
I’m not too cool to admit it.
You’re only as cool as the people you surround yourself with, anyway.

oh. that’s the floor. think it might be more than a minute. it’s very cool. cold even

“ t-tell the Kid I “

probably going to be late for movie night again.

sorry Kid.

but you gotta admit. going out in style. oh. i shoulddd th-thinkk of a … line. . .

“ . . . “

ah nevermind

i’m cool enough as it is.

>https://m.youtube.com/watch?v=A1P7mDmbNT8&pp=ygUYcGlsb3Rwcmllc3QgbGFzdCBnb29kYnll

>>5759242
>>
Rolled 5, 1, 10 = 16 (3d10)

>>5763158
>Edge 1 Fire Shotgun at dog at 3SW, 1W
>Edge 2 Aimed Shotgun at do at 2SW, 3W
>Move 1E, 1N, 2NW (Vault)
>Move 3NW, 1N
>Move 3N, 1NW
>Edge 1 Hop into the escape van.

Name: Strings
Type: Thug
Stats: HP 12/12, Edge 4/6, Move 5-1, Defence 12+, Crit on 10
Factors: Hard 4, Cool 4+2, Sharp 0, Move 5-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/4, breach)
Special Talents: Pack Alpha, Lena's Confidant, White Lightning 0/1
Clothes: Serious Armor
Gear: First Aid Kit (4/4).
Cash: $71821
Assets: Mastadon 2/2/6 (All upgrades). Red Dress (Stylish clothes). Two Piece Suit. Tight fitting dress shirt (Stylish clothes.), Greendisk, Gang: Grunts +2 Hard +1 Cool (Aggression), Chinese Clothes (Stylish clothing), Zero 3/4/1 (All Upgrades)
>>
Rolled 7, 6, 8 = 21 (3d10)

>>5763158
>1 Edge Stand Up
>1 Edge Inspire Ramirez
>1 Edge Steal the manager's Golden Pens, it's what Chien wanted (+4 Sharp to search).
>1 AP Search for Pens again to in case it fails (+4 Sharp to search)
>1 Edge Kiss Alan good luck (Either cool or weird at +0)
>Move 2E, 1NE, 1E, 1NE
>Move 1NE, 2N, 3E
>1 Edge Escape

Name: Weasel
Type: Enforcer
Stats: HP 11/12, Edge 2/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 0/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
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Rolled 1, 1, 8 + 2 = 12 (3d10 + 2)

>>5763158
Napps grits his teeth at the feeling of bullets ripping across his chest. It causes him to inhale - the breath retches the smell of blood and gore into his lung and throat, a metallic lump almost pushing him to cough there. He shoves his face into the shoulder to retch instead, quickly using the leather rub away at the blood now coating his glasses. He pulls the ripcord again, the roar of the saw almost drowning out the music that had begun to play from his earbuds as he brought the blade down on another officer. It was time to go.
>https://www.youtube.com/watch?v=x47NYUbtYb0

If he wasn't in a firefight, the thousand roiling thoughts in his head would've sounded louder, would've paid them more mind instead of fighting for his life. But the two that he could hear at that moment were,
'Don't let anyone else die.'
'It's your weapon now.'

>>5761105
>>5761079
"Follow! No Dying! MOVE!"

>[1 Edge, 1 Ammo] Rev It Up! = +1 Move, +6Dmg
>[1 Edge] Latin Beat = +2 Move, +2 Defense
>[1 AP] Attack NW Officer w/Chainsaw
>[1 AP] Move 7NE, Roll for Vault +Cool (2)
>[1 AP] Move 7E

ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 10/13 | Edge 3/6 | Move 4+3 | Def 8+2 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 4/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move), Designer Shades
>>
>>5763158

>Detonate C4
>Move Northwest 2, North 3
>Reload
>EDGE: Spook the civis into running forward towards the cops.
>EDGE: Suppressive fire Centred on Captain Wolf

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 0/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 2/8, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

Pulls the clacker out of the pouch on him and calmly squeezes it multiple times, before his welcome gift goes off. Turning to the manager guy with him, he smiles under his mask. "Don't worry. I've got you."

Moving to the civillians, he begins shouting while relaxing his gun with malicious intent. "Cops are here. If you wanna live, you can go now. Thank you for your kind cooperation in our endeavours. Hope you leave a good review." Heckler then proceeds to fire his gun off towards the police captain coming through now.
>>
Rolled 10 + 3 (1d10 + 3)

>>5763338
>>5763158

>Forgot to roll
>>
Rolled 7, 9, 8, 1, 10 = 35 (5d10)

>>5763158
Name: Ramirez
Type: Enforcer
Stats: HP 12/12, Edge 3/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 43/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 2/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10 (Spent)
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>Get Inspired
>[1AP] Quick shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/16, Breach, Autofire, +1 Accuracy) at SWAT 2S, 1W of me (First roll, +1 to Hit.
>[1AP] Quick shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 3/16, Breach, Autofire, +1 Accuracy) at SWAT 2S, 1W of me (Second roll, +1 to Hit).
>[1AP] Vault NW, Move 3NW 1N, 1W (Third roll).
>[1 AP] Hard check to spook the hostages around me up into a panic and make them run toward the cops (Fourth roll, +4 to Succeed).
>[1 Edge] Hard check to fire pistol into the air (-1 pistol ammo) and make the civilians panic and run toward the cops (Fifth roll, +5 to Succeed).
>[1 Edge] Inspire Honey Badger.

"Keep falling back! Remember the Plan! Anyone who can't make it, book it for evac!" Ramirez roars out over the thunder of gunshots echoing through the lobby.

>>5761561
"Tobias, come in! Blow the charges now!" He yells over the inter-squad comms.

>>5761063
"Old man! Get your ass into 4th gear and get outta there! You're exposed!"

Ramirez then starts yelling and raving, trying to stir them into a panic-induced rush. A pistol shot in the air and hopefully a wall exploding should help what he's about to do.

"THE ILLUMINATI ARE HERE! THEY'RE PRETENDING TO BE COPS TO SLAUGHTER US ALL! RUN FOR YOUR LIVES! EVERYONE RUN! ONLY WAY OUT IS TOWARDS THEM! THEY CAN'T KILL YOU ALL!"

He's saying complete nonsense of course, but whatever makes the civilians panic and stampede towards the cops breaching the front doors will work. Hopefully they'll make the SWAT hesitate, or throw off their aim, or even absorb some bullets with their bodies.
>>
>>5763348
Correction: I should have 3 pistol ammo in the mag, not 43. That is a typo.
>>
>>5763158

>1AP: Move 1E, 2SE, 1S, 4E
>1AP: Move 3E, 2NE, 2N
>1 Edge: Grab a money bag NW
>1 Edge: Move 2S, 2SW, 4W
>1AP: 3W, 1N, 3NW
>1 Edge: [Detonate] C4
>1 Edge: Hop into Ace's Van.

>>5763348
"Clear for blast....Detonating."

Name: Tobias Rieper
Type: Brain
Stats: HP 5/7, Edge 4->0/8, Move 6(8), Defence 4, Crit on (4)
Factors: Hard 0, Cool 0, Sharp 2, Weird 4(6)
Weapons:- Gym bag
-Pistol (Range 10, Damage 2, Ammo 2/8)
-Fists (Melee, Damage 2, Crit on 5(3))
Clothes: Custom Mask {Disguise} (+Hp, +Move)
Gear: Armor Vest (2/3), Thermite (0/1), C4 (0/2)
Special Talents: {Infiltration}{Spook}{Top 10}
Special Effects: {Chariot Card +1 Move, -1 Cool}{Mayhem +1 Weird & Cooll}
>>
>>5763158
>Move 6N
>1 Edge, Light up a cigarette and contemplate how history could have been different if I chose West instead of East.
>Detonate the RC car
>Move 2N, 3E and Escape into the tunnel

Dokkebi took a long puff of her cigarette, somewhat shifting her face to the side to suck on the stick. At the back of her heart, she knew a bright star had been snuffed out.

Under the hail of gunfire and explosives, part of her wondered if things would have been different if she had taken a different route. Would a great man still be alive? Or there be three other bodies instead of one.

It didn't matter, it was too late to have regrets. With one hand she flicked her still burning smoke out in the hallway before walking towards the exit, holding a detonator in the other.

Nothing should have been worth all this violence. That should be how it was normally but not in Heat City. Maybe in another city, Maybe in another time but this just wasn't that sort of story.

"Kaboom"

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 1/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3+2
Talents: Ohh Yeah, RC Car 1/2
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 3/9,+1 Crit.
Gear: Frag Grenades (2/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
>>5763158
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 6/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 3 Southeast, 1 South, 2 East
>1 AP: Move 5 East, 1 Northeast
>1 AP: Move 1 Northeast, 1 North, 4 East
>1 Edge: Pick up loot bag from Northwest

By Nishina's reckoning, she has a bit of time to run back and grab a little more cash before the net closes. The more she ingratiates herself to the gang, the more likely they'd be willing to help her. It's not the calculation she thought she'd be making, but soon enough she's in the vault with no police even close to her, filling up another bag.

It was still astonishing to her just how much had been left untaken, and yet how much had /been/ taken.
>>
>>5763374
Uh, pick up a bag from the northeast. Skirmish syndrome got me.
>>
Rolled 2 (1d10)

>>5763158
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 10/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 3/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)


>Move S4, SE2
>E3, S1, W1
>Cover
>-1 EDGE: Attack nearest K9 unit
>>
Rolled 4 (1d10)

>>5763383
(forgot it's 2 attacks at once)
>>
>>5763384
>>5763383

Actually i make these rolls for myself
>>
>>5763166
Amending this slightly:
1 AP: Ride shotgun
2 Edge: React, Aimed Shot DMR
---------------------------------------------------------------------
Name: Alejandro
>Type: Operator
>Stats: HP 6/6, Edge 2/9, Move 5, Defence 10, Crit on 9+
>Factors: Sharp 3 (Base 2), Cool 3, Weird 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/6)
>Special Talent: Shootdodge
>Gear: Armour Vest
>Clothes: Stylish Clothes (+1 Defence)
>Personal Cash: $5725
>Heat: 1
>Wanted Level: 1
>Assets: Beach House
>>
>>5763152
>>5763158
Name: Blackjack
Type: Assassin
HP 5/6
Edge 2/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>[Stance]
>Do anything it takes to leave the map with SA Harper (2 Move actions, 1 Edge Move action)

Jackie, though she was still on high alert, found herself vaguely amused by the situation. Placing her trust in a fed of all people. Letting out a sigh, while smiling and shaking her head, Jackie took the already-sheathed Moonshadow and stuffed it in the duffel bag, with the hilt concealed, but still easily drawn by the mercenary. "Alright. I have an actual job at this bank now, so you could just say you're escorting a civilian to safety, if anyone asks." And if she screwed Jackie over, well, not like there was much she could do about it now.

Placing a finger to her covert earpiece, that let her hear the radio chatter despite being in disguise. She didn't have the time to switch to the private band that she and Mizuchi used, so she broadcast this on the open gang channel. "Hey. Jackie here. Boss 2, Redhead? I've got an opportunity that I'm looking up on." A fond tone creeps into her voice. "And Buddy? If you don't get out of here I'm gonna sell your anime." No points for guessing who she was talking about.
>>
>>5763158
>1 AP: Move 6W
>1 AP: Move 1N, 1NW, 3W, 1N
>1 Edge: Drop the bags off and hop into the van
>1 Edge: Block with the Katana while sitting in the van, just in case
The fear is only building, building up inside him and twisting his insides. He can feel that death is here and it’s coming for everyone. Renjun manages to let out some insane shouting as he reaches the van “DEMONS DESCENDING ON US! TOO POWERFUL TO FIGHT! THEY WILL RIP YOU APART AND EAT YOUR LIVER!”. Renjun is quite clearly ready to get out of here and he hops into the van, gripping his Katana firmly, ready to block any bullets or melee attacks from teleporting demonic entities.


Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)
Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
Rolled 10, 3, 2, 5, 5, 6 = 31 (6d10)

>>5763158
>1AP: Waltz W SW 3S
>1AP: Kick the QRF E into the wall
>1AP: Shoot K9 handler 7S 1E
>1Edge: Shootdodge: shoot K9 handler 9S 1E and waltz back 3N NE 2E

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5763158
>>5763158
>>5761624
Name: Alamo
Type: Enforcer
Stats: HP 8/12, Armor 0, Edge 1/10, Move 5++2 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 0/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>Be Encumbered & Teamworked [Net -1Ap]
>Inspire Rainfaill [1 Edge]
>Move W4, NW1, N2 [1 AP]
>Move NW2, N1 [1 AP]
>Offload 3 Bags [Free]

Man is it heavy to carry so many bags. They're all huddled together too. A C4 explosive goes off, luckily one of theirs. Alamo turns to the group, making eye contact with Rainfall as he shouts. "Let's move it people! If someone is going back for a second load we need to get out there and cover the escape! And those fucking escape cars better not be leaving now!"
>>
Rolled 7 (1d10)

>>5763158
Chaser
>Enforcer
HP 4/10 Edge 1/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 3/4, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>>5763169
"Yes. I need you to focus! Secure the escape route ahead, eyes on the prize. They won't take me down yet."

"Now move! I've got your back!"
>>5763278
The blast of shotguns blares aloud from beyond the smoke. Chaser knows, deep down, that Chien didn't make it.
He just hopes he is not going to be the one who has to tell the Kid.

Another thought popped up: where did the mafioso end up? He couldn't have bitten the dust too, could he?

>Steadfast (1AP, 1Edge)
>Move 1NW, 9N, Vault cover (2AP, end immediately N of cover)
>>
>>5763569
‘I-

But….’

I waver in shock.

We’re so close to the end… how could I.. how could I leave you know?

‘It’s just a bit further! Why….’
>>
>>5763571
"I'm right behind you! We're making it out of this mess but I need you to go ahead!"
>>
Rolled 6, 1, 4 + 2 = 13 (3d10 + 2)

>>5763572
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 0/9
Move 5+1
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 2/3
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Rolling +Hard not to break into a wail of fear and despair. (0 AP)
> Activate Shootdodge, one final time. Move 1N, Quick Shot the QRF who shot Chaser, then move 5N.
> Move 3N, 1NW, 3N, 4NW (Vault), 6N, 1NE, ending up next to the driver’s seat of the pink car. (3AP)

(Atrocious colour, but now’s not the time….

>>5763572
‘I…’

Whatever inelegant protest Seline could muster dies when the first SWAT emerges from the smoke, shotgun smoking.

There is no more pistol fire.

I almost collapse there and then. When you push me, I no longer resist.
>>
Rolled 4, 10 = 14 (2d10)

>>5763158
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (1/2), Top 10 (1/1)
Gear: Frag Grenades (3/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 4/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move 1N
>1 AP: throw frag grenade 4NE, 2E
>1 AP: ditto
>1 Edge: Move 3S, E

Wizard put away the remote control mated to a two-way pager and poked his head over the top of the silver car's trunk just in time to see the last QRF officer gunned down by Alejandro. As for the others, well...100 grams of Semtex was enough for a good bang, but when coupled with the "frag sleeve" of nails, screws, nuts, and ball bearings taped around it, they didn't stand a chance. He may have overdone it, in fairness. Wizard had to drop low immediately to avoid pieces of metal that whizzed overhead right after paged the receiver that acted as a detonator. He also made a mental note to bring some ear plugs next time.

Wizard saw the first SWAT officer move up to the dumpster just as his hearing returned. Still squatting behind the car, he produced and pulled the pin on one grenade but was at a loss of what to do when he pulled out another.

"Oh, this is so fucking retarded..." he muttered as he stepped on the first grenade to hold the safety lever in place while he pulled the pin on the second one. An M67 in either hand, he stood up, took a deep breath, and stepped out from behind the car.

"H-hey, assholes! Think fast!"
>>
>>5763158
>1AP: Move 4W
>1AP: Move 1W 1N 2NW
>1 Edge: Move 1N
>Hand over all 3 of my bags

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 2/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
Rolled 3 (1d10)

>>5763158
This whole operation was slowly descending into madness. From the comms chatter, he could tell someone had fallen. Chien, the man he had shouted at seconds earlier. Could he have prevented this? Had he truly done all he could there? He had been called a legendary merc back in the day. But right now, he didn't feel like a legend at all. Just an old, tired man. He was angry, but no one to be angry at. The cops? They were just doing their jobs. As a fellow pro, he couldn't be mad. The gang? No, that quest was something they had banded together for. And so, that anger turned inwards.

Thankfully, the old man had keen, finely honed survival instincts. Even as the dam holding back his feelings was breaking, his body, his primitive reptile brain took over. He could always grieve later. First, he had to live. Carve those that had died into his memories, and live on. On his nine, he had heard a shock, strong enough to shake the fundations of the building. Most likely a strike team using a vehicle as a ram to flank them. That meant the tunnel exit would be compromised soon, in a matter of seconds. And the cars were far away, the path would close before he was able to cross. He turned to see his daughter, Alan, Jackal and Maggie. He whipped his head around, his eyes finding the boy. Joshua. No, Ramirez. He had done well, putting together the plan, and keeping his head cool through the whole thing. It was probably time to tell him.

>>5763348
"Kid! I'm taking the tunnels with those four! You get your squad to safety! That includes you! We're NOT losing anyone else!" Working for the Boss had really done wonders for the kid. In better circumstances, the old soldier would have basked in the feeling of pride.

>>5761501
"Good going kiddo. C'mon, we're leaving, before they cut us off. Don't lag behind!"

>Inspired by Ramirez (+1AP +1 move)
>Inspire Jackal (-1 Edge)
>Toss a frag 4N 3W
>Move 1N 2NE 1N 1E 1NE
>Move 2E 1NE 1E 2NE
>Move 2N 3E
>Extract (-1 Edge)

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:6/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (3/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 4, 8 = 12 (2d10)

>>5763450
Mizuchi shouts back over the public channel, probably loud enough that even Harper could hear it. "Like hell you will Jackie!" Then quietly, on their personal band. "Whatever this is, stay safe, eh?" With that, he'll double back to the van. He was good on money from before, and this was not an arena built for his swordplay.

>>5763158
>1AP: Move E, 4N
>1AP: Move NW, 1N, 3NW (Rolling to vault with Agility)
>1AP: Move NW, 4N
>1 Edge: Move 4NW and hop into whichever van has less people in it, so as to not clog escape.
>1 Edge: Extract

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 2/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
Rolled 4, 7, 7 = 18 (3d10)

>>5763158
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 3/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 2/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov 2/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

>Inspired
>1 AP Move: E, N, NE, E, NE
>1 AP Move: E x2, NE, E, NE
>1 AP Move: N x5
>1 AP Throw: Molotov at Castle
>1 Edge Throw: Molotov at NE x3
>1 Edge Quick Attack: with Smg against Castle
>1 Edge Move: S, SE, E x3 Extract

Police falling through the roof C4 going of splinters flying after grenades this all brought back memories of a deals gone awry. Maybe she should get back to selling and delivering everything others would not once more.
>>5763745
Mans shouting next to her pulled Jackal from her memories. He was right. now was not time to stop net was closing and those caught by it. Well better just not. She dashed after him "Sure i'll try to slow down their crash team a little but i won't linger for too long" she said as she kept running somewhat further past the tunnel room pulling the last two bottles from her belt.
Right at the door Jackal could see the black vehicle thought the other door. With the wall in pieces after hit from that battering ram the police were gathering into room. Jackal wasted no time and lit the rags of the bottles Throwing other towards the leading cop and other in front of the behemoth of an truck. "Hey muscle head! Catch!" She pulled her gun and fired and spray "Sorry but i cant stay to have a throw down with you. The schedule is kind of packed at the moment. Maybe some other time!" She turned to run to tunnel while chuckling a little not the first time she had annoyed cops but usually reaction was always worth it. Main thing was getting to tunnel she had given her word after all.
>>
File: Screenshot_126.png (343 KB, 1342x762)
343 KB
343 KB PNG
Rolled 1, 2, 3, 6, 3, 3, 10, 1, 1, 7, 9, 9 = 55 (12d10)

>>5763158
>TT Activates, +2 Acc and Move
>Flashstep the SWAT to my 1NW, 6W with pistols
>1 Edge Quickshot the SWAT to my South with Pistols
>1 Edge Vault attack moving 1NE, 1E and kicking the SWAT to my E
>1 AP Quick Kick the SWAT to my E
>1 AP Move 4SE, 3E, 1N
>1 AP Move 2E, 1NE, 1E, 2NE, 2N
>1 Edge Move 3E and escape

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 4/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
Rolled 6 (1d10)

>>5764145
>1, 2, 3, 6
Flashstep is [2+2 and 6+2]

>3, 3, 10, 1
Quickshot is [3+2 and 10+2]

>I forgot I had to vault but that would be 1
1+4 Cool, scuffed the vault.

>7, 9,
The actual Vault attack roll is 9+2

>9 and ???
For the quick strike, it's 9+2, I forgot to roll a last dice for it but it doesn't matter. Gonna roll it anyway just cause though.
>>
Rolled 7, 7, 4, 3 = 21 (4d10)

>>5763158
>TT Activates
>2 Edge Aimed shot cop to my 7SW, 1W with shotgun +5 Acc, Crits on 5+
>1 AP Quickshot cop to my 7SW, 1W with pistol +2 Acc, Crits on 5+
>1 Edge Quickshot the cop to 3SW, 6S with Shotgun+2 Acc, Crits on 5+
>1 AP Quickshot the cop to 3SW, 6S with Shotgun +2 Acc, Crits on 5+
>1 AP Move 3E, 1NE, 1E, 1NE
>1 Edge 1NE, 2N and 3E then escape

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 0/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 0/4 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
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Rolled 8, 7 = 15 (2d10)

>>5763158
Name:Fiction
Type:Brain
HP:6/6, Edge:3/8 (+Sharp+Suit), Move:5, Def:5 (+Cool), Crit: 6 (+-Weird)
Cool:1, Sharp:2, Hard:0, Weird:4
Skills: Infiltration [DC:6]
Weapons: 2x Pistol [R:10,D:2,A:2/8,AttacksTwice]
Gear: First Aid Kit (2/4)
Assets: Two-Piece Suit [+1Edge
>TT: Move [1SW,4W]
>1AP: Move [1NW,1N,3W], pass the bag and the objective to Hutch
>1AP: Move [1NE,4E]
>1AP: [React] Shoot the first living cop/K9 I see peek from either corner (2x Pistol) (1ammo/2shots)
>>
>>5764373
Uh, due to me misunderstanding how TT works, I'll cancel the React, but keep the 3 move actions as they are for 3AP.
>>
>>5763158
>Move 6W
>Move 1W, 1N, 1NW,3W
>Drop Bags
>Move 2W, 1SW, 3S

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[7/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
>>5763158
Name: Tony Vespucci
Type: Brain
Stats: HP 5/8 Edge 3/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9, +1 crit range)
Gear: First Aid Kit (0/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>move W, 2N
>1 edge: pick up Afro’s body
>move: N, 3E, 2N
>move: 6N
>1 edge: move: 6N

Tony tis breathing shallowly. Struggling to form coherent thoughts, he bleeds through two holes in his side- a hand shoots down, holding the fabric of his coat to the wound to stem the bleeding.

He hears gunshots after gunshots, screams and roars, and it’s hard to tell what is real from what isn’t- but the stench of death and gunfire is there in both worlds.

One thing grounds him- the body of Afro. That young, young man on the ground in front of him. Dead.

He could make a snarky comment. A joke. Insult the guard for failing it’s duty.

He doesn’t.

He just picks up the body and starts moving.
Horace’s face fills his mind: no more empty coffins. No more bodies left to rot.
>>
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>>5763158
>>5764633
Rainfall turns a corner, makes eyecontact with a police killsquad and 360's away.
>Edge Move 3N,1NE,2E
>>
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>>5763158

Run run run load load load. The cash piles up, but so does the pressure. C4 detonates, shaking the building. The rearguard picks off the advancing cops, but there's more beyond them and even more beyond those. It's like fighting the tide at the beach by building a dam out of sand. It works in one area, but only there, and not for long. You can only shovel so fast.
>>
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>>5764988

Harper examines Blackjack's 'ordinary banking executive' disguise. "Good enough. Get some pants with bad pockets next time. Junior suits always carry drugs. Ruins the lines of their pants." She hesitates. "You'll have to give me that sword, I can't let you just walk around with it or it's too obvious. I'll give it back to you later."

Blackjack hates the idea of parting with it -- this isn't one of her dime store katanas, it's the legendary Moonshadow, but she's committed and can't back out now. She hands over the katana. "If it gets broken, then so do you."

Hauling the chair out of the window barricade, Harper drags Blackjack out, putting on a show like Blackjack is a scared VIP from the bank. The assassin plays along as best she can. There's a tense moment where the SWAT don't move, and Blackjack wonders just what the relationship is between this special agent and the HCPD. The moment drags on ... until, reluctantly, they let you both pass.
>>
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>>5764991

The tunnel team drops down the service ladder into the maintenance and power room to find an unwelcome surprise. A whole squad of SWAT is here, with Empress barely holding down the fort all by herself. Looks like someone in HCPD knew about this little rat hole and tried to plug it.
>>
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>>5764993

Down to the wire, now. Keep those pricks off your back and get ready to bail.

Turn 9 begins.
>>
Rolled 2, 2, 9 + 4 = 17 (3d10 + 4)

>>5764995
Name: Alamo
Type: Enforcer
Stats: HP 8/12, Armor 0, Edge 0/10, Move 5++2 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 0/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.

>TT activate
>Move N3, NE1, E3 [1AP]
>Stab SWAT [1 AP, 1st and 2nd die]
>Get in and hotwire the white car [3rd die, Sharp]

Alamo yells over his radio. "Get your asses to an exit and get ready to hit the road! We can hold out for a few more minutes, but we don't need any more of our blood on the ground.
>>
Rolled 9, 10 + 3 = 22 (2d10 + 3)

>>5765001
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 0/9
Move 5+1
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 2/3
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Break & enter into the pink car. (1 AP)
> Hotwire it (1st dice, + Sharp, 1 AP)
> If the first attempt succeeds, set up a React: Quick Shot with DMR. If not, try again. (2nd dice, + Sharp, 1 AP)
>>
Rolled 7, 4, 8 = 19 (3d10)

>>5764995
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (1/2), Top 10 (1/1)
Gear: Frag Grenades (3/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 4/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Move 1W, 2N, 2E
>2 AP: Autofire magdump (3 attacks) at the farther SWAT

"We gettin' outta here? G-good! I was feeling silly for not packing a f-fucking sleeping bag and some snacks with how long we were staying!"
>>
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>>5764993
>>
>>5764995
>>5765012
Linking my post properly. My bad.

>>5763569
‘Chaser!’, I plead over the radio. ‘Don’t bother with the cash! Just run! I’m ready!’
>>
Rolled 5, 10, 8, 9, 8, 9 = 49 (6d10)

>>5764995
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 1/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+4, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 4/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 AP: Move 6 East
>1 Edge: Move 1 East, 1 North, 4 East
>1 AP: Move 3 East, 3 Southeast
>1 Edge: Stance
>2 Edge: Steadfast
>1 AP, 1 Edge: Flurry of Blows - Move 1 South, 1 Southeast, 1 East. Katana (1st and 2nd), Pistol (3rd and 4th) and Fists (5th and 6th) targeting Castle.

The correct decision would be to backtrack towards the vans. Nishina knows this. But at the same time, she saw that other swordswoman heading into the fires of battle, and Mei Lin accompanying her. She feels... not quite responsible, but a sense of duty to see to the health of such a wild flame.

"勇者に勝利を!" Nishina shouts as she appears through a doorway and launches into close quarters.
[Victory to the brave!]
>>
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Rolled 9, 4, 1, 4 = 18 (4d10)

>>5764995
>Attributes:
Hard 0[1] - HP [6/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
Top Ten
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [2/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

That's the spice. She could feel it kicking in already, the nectar of the gods. It wasn't gourmet, but something about it just felt right. Like it was something a cool dude would do. She thanked the poor soul whose hands still shook holding the pot. No excuse for poor manners.

Mei Lin's question confused her as she turned back to the door. Horace denied that was her name, but between us we know the truth. It's what the last one was called, and it's what the next one will be too. Not like it matters much either way, this next stunt is likely to be her end. She was such a fiesty one too...

>Move 1N, 1NE, 4E
>Quick Attack Castle with the Highlander
>[1 Edge] Quick Attack Castle with the Highlander
>>
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Rolled 10, 7 = 17 (2d10)

>>5765032
Horace could feel her second swing would be off. She was slashing in blind fury and a pint of panic... just like the main character from her favorite movie!

The story of Caledfwlch is a classic from ye olden times, brought to the big screen with... lukewarm response from audiences. Some might call it a cult classic, Horace prefers the term "Most Badass Tale Ever Told." A wizard steals the son of a king only to later have the son inherit the king's magic sword, Caledfwlch! With the sword in hand he unites the kingdom under peace and and chivalry, but it was the latter that was taught to him along his quest in an encounter with a silver knight who had not been bested by any who came before.

The fight was brutal, and eventually the king resorted to using the magical blade in hatred and anger. The sword shattered when it struck the silver knight, the hope of the kingdom seemingly lost... until the king saw the error of his ways and repented, showing he was still fit to rule. Then a whole other half of the movie happens, but that part isn't important right now. The sword! Present the sword!

------

>Invoke the TOP TEN
>Reroll second Quick Attack
>>
Rolled 1, 4, 9, 2 + 5 = 21 (4d10 + 5)

>>5764995
Right around the corner are two half dead men, vivid red blood pooling onto the ground from flesh punctured by Alamo and Wizard's bullets. Rainfall must go up to them, plunge the katana into their guts, and cut through each finger of their tenuous grip on life.

>Move 2E,4NE, vault over pink car 1d10+5
>Move 3N,3NE
>Quick Attack Swat W (Crit 7, 4Dmg/+2Cdmg)
>1Edge Flash Step Quick Attack 3S,2W, through the Swat (Crit 7, 4Dmg/+2Cdmg)
>1Edge Move 3W,3S and extract.

Name: Rainfall
Class: Assassin[Lv5]
HP[6/6] Edge[4/7] Move 6
Defense 9(10), Crit 7
Cool:4(5) Sharp:1(0) Hard:0 Weird:3
Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)
Weapons:(Blood Katana:Dmg4,Block1,CDmg+1,1stCritHeal+1)
(Pistol:Dmg2,Range10,[4|8])(Fists:Dmg2,Crit+1)
Gear:(First Aid Kit:1AP, Heal 3, Remove 1 Debuff,[4/4])
Clothing:(Bulletproof Suit:Def+1,Edge+1)
>>
Rolled 5, 1 = 6 (2d10)

>>5765039
>Rolls are for Pink car vault, white car vault, 2 for quick attack, 2 for quick attack
>>
Rolled 2, 9, 1 = 12 (3d10)

>>5764995

>TT activates
>Move 1NE, 5N, 1W
>Full Auto the SWAT to my 4NE, 1N. +2 to hit from TT.

Name: Dokkebi
Type: Psycho
Stats: HP: 9/9 | Edge: 0/5 | Move: 5+1
Hard: 3 Cool: 0-1 Sharp: 0 Weird: 3+2
Talents: Ohh Yeah, RC Car 1/2
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 6); [SMG]: Range 10, DMG 3, Ammo 0/9,+1 Crit.
Gear: Frag Grenades (0/3), Cash 8895
Clothing: [Stylish Clothes]: +1 Defence
Assets: Mastadon SUV 1/1/6
>>
Rolled 1, 1, 5, 5, 10, 1 = 23 (6d10)

>>5764995
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 2/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] (Street Combat) +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 1/8, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

>Recieve [Teamwork Tactics]: +2 Aim, +1 Move
>1AP: Reload Shotgun
>1AP: Move 2SW, 3W, 3S
>1AP, 1Edge: [Ruiner]
>[Ruiner 1]: Move 3S, Shotgun SWAT SE
>[Ruiner 2]: Move 2SW, Shotgun SWAT S
>[Ruiner 3]: Move 2SE, Shotgun SWAT E
>>
Rolled 1 (1d10)

>>5764995
>>5765049

As Riptide rushed past a Beetle, he thought back to when he had the time to enjoy entertainment that wasn't just violence.
Surprising everyone, it was about rabbits.
They were harried by groups of their own, forced to violence to protect themselves and others, forced into witnessing and partaking in various horrors. A picture into his past, he thought. Fireplane Up.

>Use [Top 10]: Reroll first Ruiner attack
>>
Rolled 2 + 1 (1d10 + 1)

>>5764995
Name: Ramirez
Type: Enforcer
Stats: HP 9/12, Edge 1/9, Move 6, Defence 6, Crit on 10
Factors: Sharp 3, Hard 4, Move 2
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 1/16, Breach, Autofire, +1 Accuracy)
Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10 (Spent)
Gear: Frag Grenades x0
Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
Personal Cash: $320868
Heat: 1
Wanted Level: 1
Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1AP, 1Edge] Steadfast
>[1AP]Move 1W, 2NW, 3N
>[1AP]Quick shot with Jackhammer Shotgun (Range 10, Damage 4, Ammo 1/16, Breach, Autofire, +1 Accuracy) at K9 Handler 6SW, 1W of me (+1 to Hit, TN 7)
>[1Edge]Move 3NW, 3W

"...The hell? What kinda self respecting American..."

Ramirez is bewildered. to say the least. that the civilians aren't willing to run into gunfire on his say-so.

>>5763338
>>5763336
Ramirez does /not/ like the look of the huge, armoured shieldbearer and accompanying goons that just exited the similarly huge armoured van. Looking around, he also doesn't like how few people are in the lobby with him.

"Heckler! And, uh, Chainsaw dude! I think it might be around about time we got outta here..."
>>
Rolled 8, 3, 5, 1, 8, 4, 7, 5, 6, 2, 7, 10, 1 = 67 (13d10)

>>5764995
>1Edge: Shootdodge 2W SW 3S, shoot SWAT W 2S
>2AP: 2x kick the shield guy
>0AP: 3x throwing knife at the shield guy
>1AP: Shoot the shield guy

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
Rolled 2, 2, 2 = 6 (3d10)

>>5765063
Forgot 3 more rolls because knives were point-blank
>>
>>5765063
>>5765064
>8, 3: SWAT hit for 4
>5, 1, 8, 4: Shield's block depleted, unless he's Def 6
>7, 5, 6, 2, 7, 10: 3 knife hits, shield hit for 12 if knives crit, 9 otherwise
>1, 2, 2, 2: the worst pistol attack I've ever had in this game oh boy.
>>
>>5765063
>SWAT W 2S
Shit, this was meant to be E 3S
>>
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>>5764995
"Andate a la mierda." he muttered, as another trooper went down to his rifle, with help from a member he wasn't familiar with.

Well, still more of them on the way, time to keep alive until they were out of here.

>2AP: React, Aimed Shot, DMR

----------------------------------------------------------------------
>Name: Alejandro
>Type: Operator
>Stats: HP 6/6, Edge 0/9, Move 5, Defence 10, Crit on 9+
>Factors: Sharp 3 (Base 2), Cool 3, Weird 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/3)
>Special Talent: Shootdodge
>Gear: Armour Vest
>Clothes: Stylish Clothes (+1 Defence)
>Personal Cash: $5725
>Heat: 1
>Wanted Level: 1
>Assets: Beach House
>>
Rolled 10 (1d10)

>>5764995
"Oof, my knees... I'm getting too old for this of acrobatics." The old soldier complains, before his instincts snap him to attention. This isn't over. The tunnel smells of cordite and echoes with gunfire. This is an ambush. No rest for the weary. The mercenary clicks his tongue. "You catch me at a pretty bad time. I'm in an awful mood right now."

>Toss a frag 7N 2NE
>Move 4N
>Steadfast (-1 Edge, 1AP)
"I'm taking point, you get to cover!"

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:4/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (2/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
Rolled 9 + 4 (1d10 + 4)

>>5764995
>1 AP: Move as deep into the van as possible so everyone else has more room to squeeze in behind me
>1 AP: Check Weird to say a prayer for our safe escape
>1 AP: React with Pistol, ready to fire through the driver side window (If this isn't possible because of the van's interior design, I still take out my pistol)

Renjun squeezes himself as close behind the driver as possible, giving his fellow criminals more room to bundle into the van. The fate of the gang is entirely within the hands of a higher power at this point and Renjun decides its best to show some humility and fear of God, so he decides to put in a direct request for divine backup and begins to loudly pray: "LORD IN HEAVEN I BESEECH YOU TO PROTECT YOUR HUMBLE SERVANTS AS WE ESCAPE FROM THE ARMY OF SATAN DESCENDING UPON US. GUIDE OUR DRIVER ACE TO BRING US TO SAFETY AND BLESS THE SWORDS OF THOSE WHO ARE STILL FIGHTING IN YOUR NAME AND MAY OUR COMRADES WHO HAVE FALLEN TODAY FIND ETERNAL PEACE IN THE ARMS OF THE LORD. AMEN." After the prayer session is finished Renjun decides to bring out his now blessed pistol and be ready to fire a few divine bullets if necessary. He prefers to only use weapons which appear in the bible but the pistol seems the more prudent option for the moment.

Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 4/6, Move 5+1, Defense 7, Crit on 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3-1, Sharp 0, Weird 3+1
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)
Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $3500
Heat: 4
>>
>>5765092
edge should be 2/6 not 4
>>
>>5764995
>1 edge: Move 1S 1SW 3W
>2 ap: Quick Shot SWAT 7S1E x2 (1st and 2nd roll)
>1 ap + 1 edge: Quick Shot SWAT 9S 2W x2 (3rd and 4th roll)

Explosions have rocked the building. Gunfire. Screams. They have what they wanted. Everything is going according to plan. It is time to leave. A young, panicky girl runs out and gets a car started. Alamo does the same after he, the self-styled Wizard and a tiny girl with a sword have dealt with the enemies to the north. There are more girls among these gangsters than he expected to find- and more swords.

Lobby team is on the way. Kaori has not returned. They will for a few minutes longer. The big guy and another weird man move to the south. Friedrich follows them and opens fire.

Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 0/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 0/8, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
Rolled 1, 1, 5, 4 = 11 (4d10)

>>5765118
(Argh, 4chan ate my dice)
>>
Rolled 1 (1d10)

>>5765119
>Rerolling that first critfail with Top 10

As Friedrich squeezes the trigger, his mind wanders back to one of his favourite movie, Glorreiche Kameraden. It was a state-approved movie about an international band of - metaphorical - brothers and sisters who assassinated the Fuhrer and bravely turned the tide of the Great Patriotic War, all in the name of the coming proletariat revolution.

Friedrich's favourite character was not one of them. Friedrich's favourite character was considered a villain, but Friedrich had always had a preference for villains. In the prologue of the movie, that character had directed his soldiers to accurately shoot and eliminate enemies of the German state who were hiding underneath a Polish farmer's floorboards. He couldn't be less accurate than them, ja?
>>
>>5764991
>>5764995
Name: Blackjack
Type: Assassin
HP 5/6
Edge 2/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $92,158 USD (20,000 of which is in Cuban Pesos and British Pound Sterling)

>3 Movement actions
>If Harper takes me to a vehicle, get in

Jackie, still keeping her hunched, frightened expression, lets out a low laugh. "They really don't like the feds around here, huh?" Her face is a mask, portraying the 'holy-shit-I-came-here-for-a-job-interview-and-then-this-happened' look she wants. "Not surprising, with how dirty they are." Jackie lets out another laugh. "Though, the boys and girls up in Virginia ain't the cleanest, either, now are they?"

Feeling more comfortable, now that they were out of 'immediate execution by police firing squad' range, Jackie relaxed her posture, and flicked her eyes over to the two beat cops holding overwatch by the windows. Briefly, a scenario ran through her mind- if Harper tried to fuck her over, she could rip the sword from the bag, stab the fed, kill the two cops, and then drive off. However, the vision cleared, and Jackie shook her head. She was committed to this plan, now. Now, Jackie needed to see if the guys behind the Boss' death and the chaos in the city via the Spider's assets were the same ones behind this 'Project Phoenix' crap. Harper seemed like she knew more than Claire, Angela, and Jackie combined about what was really going on here.
>>
>>5765087
Corrected stats.
>Name: Alejandro
>Type: Operator
>Stats: HP 6/6, Edge 2/9, Move 5, Defence 10, Crit on 9+
>Factors: Sharp 3 (Base 2), Cool 3, Weird 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 2/6)
>Special Talent: Shootdodge
>Gear: Armour Vest
>Clothes: Stylish Clothes (+1 Defence)
>Personal Cash: $5725
>Heat: 1
>Wanted Level: 1
>Assets: Beach House
>>
Rolled 2, 1 = 3 (2d10)

>>5764995
Chaser
>Enforcer
HP 4/10 Edge 0/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 2/4, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>FAK self (1AP)
>Move 6 NW (1AP, Vault twice)
>Take Cover, also a breather. Make sure the bandages are tight. (1AP)
>>
Rolled 3, 6, 4, 3 = 16 (4d10)

>>5764995
>[-1 Edge] Latin Beat = +2 Move, +2 Defense
>[-1 Edge, -1 Ammo] Rev It Up! = +1 Move, +6 Chainsaw Dmg
>[-1 AP, +5 Edge] White Lightning = Knock yourself down and gain 5 Edge
>[-1 Edge] Stand Up
>[-1 AP] Move 1E, 2NE, 2E, 2NE
>[-1 Edge] 1E, 1NE, 4N
>[-1 AP, -1 Ammo] Quick Attack w/Chainsaw on N enemy (Roll w/Advantage)
>[-1 Edge, -1 Ammo] Quick Attack w/Chainsaw on E enemy (Roll w/Advantage)

ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 10/13 | Edge 3/6 | Move 4+3 | Def 8+2 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, three times, before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 1/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning, Used] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move), Designer Shades

The smash of glass and the roaring engine drowns out Napps' thoughts and his own screaming blade, as the next wave of SWAT mercs roll in. He recognizes the man dressed in all heavy-duty - the name "Hermano" cuts in line - it's not his, but the towering assault rifle and clear warning against melee engagement tell him everything he needs to know. Time for some Liquid Courage.
>>5765060
The rush of the home-fashioned moonshine burns through Napps' veins. He bursts through the backrooms - sees another captain rushing to attack someone beyond. And he's stuck. Fight now, and risk your life? Or run for the escape, and guarantee his survival?

'You want this job? Fight for it. Put your life on the line.'
…if he dies, he's gonna kill whoever let him die.
>>
Rolled 3, 4 = 7 (2d10)

>>5765408
>[TOP 10] - Rerolling Second Chainsaw Swing
Running through the halls of a bank, blood caking his suit, an angry engine purring underneath his grip, chased for his life by numbers bigger and angrier than his own... it reminded him of the Huckster's Breakout. A wisecracking, chill banker who fudges the numbers for his family to eat and survive; even when his secret's out and he's fighting against an army of mafiosos and government agents, he never stops caring for his friends and family - even honoring those that died afterwards with a proper burial.

Of course, the moment stuck in his head is when one of the gang's enforcers tackles a bomb suit-wearing police officer, and drives a power drill through their face plate. Cool movie. Interesting plot. Hype fight and gun battle scenes. Maybe he'll see it again.
>>
>>5765419
...it was a pretty shitty movie, all things considered.
>>
>1 AP: Exist
>1 AP: Return home after a party
>1 AP: Remember Portable Video Camera. It’s an asset.


“ Hiya dork, I’m home! “

She throws off her shoes in too much of a hurry, winces as one red-streaked sneaker almost plows through the ridiculous vase with all the replica swords. That starts to wobble in lazy circles as she dumps the leather jacket on the floor. Foyer still smells fresh, all pine and varnish, and the floorboards really need some scratches to make the whole place feel less like a movie set. She steadies the vase. The swords? Swords don’t help the place not feel like a temple to a very peculiar god. Where did they all keep coming from? She draws one of the swords and slices at a phantom ninja (Cool, this one is gold! And heavy!). Foyer’s big enough for ten swordfights, the walls could do with some dents.

“ Hello?? You’re supposed to say “Hi Home, I’m Dad”, c’mon, I’ve been practicing my please-kill-me groan and I can eyeroll so good I can see my own wriggly wrinkles. “

No customary greeting. Damn. She really had been practicing that groan too. Maybe he’s asleep on the couch again, it’s been all late nights lately. Well, then she’ll get a chance to groan when she throws a pillow at him and he says he was just practicing his blinking. They had to get a handbook delivered or a manual, or something, maybe that’s why this whole new house was so temple-like, every father-figure an aspirant to the cult of the dorky dad joke. Maybe he kept spooky robes in one of the closets. Big house. Lots or closets. You could see it. She strains to hear, but this place is so big, man, its where stray snores wander off to get mauled to silence by the plush carpets and susurration of the distant waves. Sometimes she misses hearing the neighbours argue. Just on principle of knowing there’s still life out there.

“ Sorry I’m lateee! Traffic jam, yes, I prefer raspberry too, groan, imagine the eyeroll please it’s a very good one. Hello? Did you start without me? You know the deal, no skipping episodes! Anyway, Lucha was cool. “

Yeah, this place is nothing like the old apartment. It’s cool. Wooden floors so brown they’ve got deep ruby-tinged streaks. Get a good spot and you can use the waxpolish as a mirror to check your hair. She does. Spot on. Red floors though so it’s all rather blurry, and posing dramatically with a sword might not be helping. Maybe just nip into one of the bathrooms and check her eyes, grab a deo, rinse out last nights (eh, this morning’s?) hangover. They have multiple bathrooms now. It’ll be like a quest. That’s why she grabbed the sword. She stalks towards the kitchen, deodorant, afterwards and more important: fridge pizza. Fuck yeah. Movie night.
>>
>>5747652
>>5748242
>>5765344
I slightly misunderstood how this was supposed to work, so have a little scene to compensate.

Chaser's mind wanders, in what was worringly becoming an habit, the morphine and adrenaline mixing and resulting in a slight haze.
He's thinking of anywhere but here: of friends gone, of Grenada, of the other night and new friends and apprentices.

The boys. They don’t know about this deal, they'll see it on the papers tomorrow. He wonders if they'll make the connection. He wouldn't want to leave the wrong impression after he took them off the streets.
He got them in the fighting circuit, they took at it like fishes to water. Hell, they seemed more talented than him, good thing he still had a few tricks up his sleeve. Even if those tricks were quite new! The latest flick he saw was a surprisingly good source of inspiration: the fight coreography was intense and incredibly close-to-life. The dirty tricks that the cops used during the final fight managed to get him the upper hand in the kerfuffle, despite being quite unorthodox.
Good showing, good showing.

But that doesn't matter, it's time to focus again on the firefight, on the here and now.
To live to see another day.
>>
Rolled 9, 8 = 17 (2d10)

>>5764995

>Move West 3 (vaulting), Northwest 1, West 2
>Move West 1, Northwest 5
>Move North 1, Northwest 3 (vaulting), North 2

Name: Heckler
Type: Enforcer
Stats: HP 9/9, Edge 0/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/8, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

Heckler was never one to back down from a fight. But when an APC comes ramming through the front, you didn't have any other allies and you brough ammo bags instead of grenades, one's mine changes its tune sometimes.

>>5765060
"No need to tell me twice!"
>>
Rolled 8, 7 = 15 (2d10)

>>5764995
Empress
Type: Thug
Stats: HP 10/10, Edge 6/6, Move 6, Def 10, Crit 10
CSHW: Cool 5, Sharp 0, Hard 4, Weird 0
Class Skills: Die Hard, Moonlighter [Operator]
Prestige: N/A
Weapon: Shotgun (R10, D4, 2/8, *Breach*), Fists (Melee, D2, +1 Crit), Sheathed Dao (Melee, D3, Heavy [Cleave 3, Knockdown, Knockback 2])
Gear: First Aid Kit
Loot: Portable Video Camera
Clothes: Bulletproof Suit (Worn), Stylish Clothes

With reinforcements at her back, Empress pushes forwards.
>[Move] 1E 4N 1E
>[Cool] Reason with the enemy.
>Fire shotgun at any enemy cop who doesn't surrender.

"You're outnumbered and outgunned. If you want to survive, drop your weapons and play dead."
>>
Rolled 8, 6, 6, 4 = 24 (4d10)

>>5764995
>Inspire Alan
>Move 2NW, 1N
>Quickshot Pistol at SWAT to my 2NE, 3N
>Quickshot Pistol at SWAT to my 2NE, 3N
>1 Edge Fire Taser at SWAT to my 1NW, 4N

>>5765089
Weasel taps her father's shoulder before firing her pistol past him. "Right behind you papa." She says before motioning for her squadmates to move.

Name: Weasel
Type: Enforcer
Stats: HP 11/12, Edge 0/10, Move 6-1, Defence 6+, Crit on 10
Factors: Sharp 4, Hard 4, Move 6-1
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8)
Special Talent: Teamwork Tactics, Inspire, Taser (1/4), White Lightning 0/1
Gear: First Aid Kit (4/4), $85194, Serious Armor (+2 HP, +2 DEF, -1 Move), Hard 2 Sharp 1 Disloyal Mercenary Gang, Fully Upgraded Ronin 4/3/0, Fully Upgraded Zero Sports Car 3/4/1
Heat: 5
>>
>>5764995
>Get Inspired
>Trigger Furious Focus
>Move 6N
>Move 5N, 1NE
>Inspired AP Reload Shotgun
>AP and FF Edge, Activate Steadfast

>>5765089
"Actually, I'm taking point." Alan says to Badger rushing forward before standing right next to the one untouched officer.

The Psychopath just stares at him with a wordless smile as if telling him to try something, anything to give Alan an excuse to decorate his intestines all over the sewers.

[Psycho] Alan
C: 2 H: 4 S: 0+1 W: 4+1
HP: 12/12 Edge: 0/6 Move: 7(5) Defence: 6(8+) Crit on 6(5)-10
[Load-out]
[Fists] Rng: Melee Dmg: 2
[Shotgun] Rng: 10 Dmg: 4 Amm: 4/0 {Breach}
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Skills]
[Hurting Other People] +1 Damage if you are not at Max HP
[Steadfast] Spend 1 AP and 1 Edge to gain 2 Block and 2 Counter
>[Gear]
[Cash]: $120876
[First Aid Kit] (4/4)
[Serious Armor] +2 Defense, +2 Health, -1 Move
[White Lightning]: Knock yourself down and gain 5 Edge (0/1)
[Furious Focus]: At the start of your turn, if you have 0 Edge, gain 1 Edge
[Heat] 0
[Wanted Level] 1
>[Stash]
Money:
[Stylish Clothes](Changshan): +1 Defense
[Stylish Clothes](Darth Vader): +1 Defense
[Stylish Clothes](Qipao): +1 Defense
[Stylish Clothes](Clawbacca): +1 Defense
[Stylish Clothes](Cassock): +1 Defense
[Stylish Clothes](Business Casual): +1 Defense
[Studio Loft] + [Bedroom Upgrade] + [Bathroom Upgrade] + [Livingroom Upgrade]
[Dirt Bike] 0/3/0 + Transmission and Tires
[Bravado Coupe] 2/3/1 (Shared ownership with Badger) Engine Tuning and Turbo+Racing Tires and Transmission+Nitrous+Sport Suspension
[Gang] Weird +2/Hard+1 Detectives, Addict Downside
>>
Rolled 2, 9, 10, 6 = 27 (4d10)

>>5764995
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 8/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 4/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)

>Lightning Reload

Looking over his shoulder, Strike utters a faint whisper. "Boss Tony, it's getting too hot, you need to make tracks."

>Move: S1, SW1, W4
>SNAPSHOT K9 AGENT
>MOVE: W6 (Do i need to roll to jump through the window?)

"Strike!"

>Shootdodge: >Move N6> Blast whomever is still up (I think it's only 1 guy so i'll make a roll for that here)

>-1 Edge: Move N6
>>
Rolled 1, 8, 9 = 18 (3d10)

>>5764995
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 0/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 1/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov 2/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

TT activated
>AP 1 Move: N x4, NW
>AP 1 Vault Attack: NW Swat behind cover with Fist (roll1 vault, roll 2/3 attacks)
>AP 1 React Quick attack: SMG

"Yeah no-one alone takes point at this time just move as a squad and get out."
>>
Rolled 3, 8 = 11 (2d10)

>>5764995
>TT Activates
>Move 5N, 1NW, 2W
>Move 1NE, 4N
>While the SWAT officer is looking at Alan, kick him in the nuts from behind. (+2 To hit from TT and Crits on a 6)

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 0/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
>>5766471
Whoops Maggie's at 0/4 ammo for double pistols that's why I kicked him in the nuts.

Name: Maggie Moonlight
Type: Assassin Stats: HP 6/6, Edge 0/8, Defence 10, Crit on 8(7)+ Factors: Hard 1-1, Weird 2+1, Cool 4, Sharp 0+2, Move 6+1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/4), Fists (Melee, Damage 2, Crit on 7+) Special Talents: Flashstep
Gear: First Aid Kit (4/4), Bulletproof Dress (+1 Defense, +1 Edge), Jet Motorcycle 5/2/0 (Reroll Handling and Speed)
Assets: Singing dress (Stylish clothing?), $83025, Gang Riders +3 Cool/Sloth (Jazz Band Assassins)
>>
Rolled 1, 6 = 7 (2d10)

>>5764995
Name: Tony Vespucci
Type: Brain
Stats: HP 5/8 Edge 1/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/9, +1 crit range)
Gear: First Aid Kit (0/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>autofire shot at the K9 handler, 2 ammo used
>move: 5W, 2N
>1 edge: 7N

Tony’s hand still held his Tommy gun firmly. Too firmly. As if he was going to die if he dropped it, the weight of the corpse on his shoulders- and on his conscience -too much for his old bones to bear.

But he felt the shot land next to him, and whipped around to wildly spray at the offender- a mean faced man, a K9- dogbeater.

With a string of unintelligible Italian curses, shot after shot went in the man’s direction right as Tony fled- guided as much by wild anger as he was by the need to keep Afro’s body as un-shot as possible
>>
File: HCN7 Turn 9B.png (2.12 MB, 2482x2282)
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>>5764995

Sergeant Castle takes a beating, but dishes one out too. If one of the more wrestling-inclined criminals was here, they might recognize her grappling moves from HCW. Wait, she couldn't be the real identity of El Perra Poderosa, the masked powerhouse, could she? No way ...
>>
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>>5766955
The one cop who's still alive -- well, that other cop in the back is alive too, but he's having a real bad day and his ability to have kids in the future is dubious -- they're out of the fight at this point. Tunnel exit looks clear.
>>
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>>5766958

Molly has one hand on the steering wheel, the other over her right ear, trying to block the noise from Alejandro firing his marksman rifle from inside the car. A sniper bullet cracks overhead, the police marksmen finally in position. "This is too hot, we need to split!"

Alamo finishes hot-wiring the car he stepped into, shifts it into reverse. "We can pick up the stragglers, but you've got the loot, get out of here! Go!"

The escape vans peel out through the hole in the parking garage wall. Through the garage, weaving around the concrete pillars, to the exit, where a hasty police blockade awaits them. The reinforced vans smash through the barricades, pistol bullets pinging off the armored panels, cracking but not breaking the bulletproofed windows. All the criminals can do is hold on tight and trust in Ace and Molly's driving skills to see them through again.
>>
File: HCN7 Turn 10A.png (1.99 MB, 2482x2282)
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>>5766964

Rico, Alamo, and Seline have 'requisitioned' extra escape vehicles from the parked employee cars. Jump in and haul ass out of here. You might not get another chance.

Turn 10 begins.
>>
>>5766968
"¡Dale, vamos a llegar tarde! Jump in!"
>>
>>5766968
Name: Alamo
Type: Enforcer
Stats: HP 8/12, Armor 0, Edge 0/10, Move 5++2 [6], Defense 4, Crit on 9
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 8, +1 Hit), Azura Dragon (Melee, Damage 3, +2 Hit, Stance, RUSHING WAVES)
Factors: Hard 4+2, Cool 0, Sharp 4, Weird 0+1
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Blitz: (1 AP, 1 Edge) Move 10 directly towards an enemy and attack them for 3 damage + taunt. Gain Block 1.
Steadfast: (1 AP, 1 Edge) Gain Block 2 and Counter 2
Apprentice: +1 Accuracy with Melee Attacks
People's Champ: At the start of each mission gain +1 Hard Token
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.
Utility Vest: +1 Magazine + Gear Slot
First Aid Kit: (1 AP, 4/4 Uses) Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
Drug Kit: (1 AP, 0/2 Uses) Take 1 damage to gain ++2 to a stat for 3 turns.


"Ah son of a... this isn't a stick shift! Someone else drive this thing!" Alamo calls over the radio as he shifts over one seat. Pistol in one hand and his fancy sword being used as a crossbrace in the other.

>Shift over one seat
>Stance Block [1 AP]
>React Pistol Aimed Shot [2 AP]
>>
>>5766968
"Sorry about that, mina." Alejandro coolly replies to the woman to his left. His rifle is awkwardly held against his chest- the FAL's length a disadvantage in such tight quarters, but worth it for the four kills he had gotten today.

Damn. Now that the adrenaline was wearing off, he simply felt exhausted. He slumped back further in his seat. Definitely the biggest firefight he had been in since '82. *That* still took the cake though; even Yanqui police were a far cry from Anglo Marines with tanks and artillery support.

Still, his part in this heist was done. Now it was up to the skill of their drivers to get them out.
>>
Alright, pizza! Lot of health shakes in the fridge. Actually everything in here is pizza and radioactively green vitamin shakes. Christian really needs to get out more, if the house was a temple the fridge was the altar to bachelorhood. Strange though. Other than the slice she chows down in three bites and the other one in her hand the fridge is all stocked. No one’s done any cooking on the new stovetops. Maybe it’s been another long day. She stalks through the house, faintly reassuring weight of replica sword to ward off worry. Shouts a little, just to fight the silence.

“ We missed the championships, Martin got into a fight, it was a whole thing and what, aww. Seriously? “

She stops short in the dining room. She’s walking right into a trap. The new dinner table, faintly menacing with how much space for different kinds of forks it has, is buried beneath a layer of rainbow balloons, confetti and a gigantic wrestling championship belt. Shining. Golden. This time she really does groan and roll her eyes. She goes to one wrestling show one time, mentions it’s kinda wicked cool to dropkick a guy and half the kitchen ends up done up like a showroom. Uncool.

“ Come on, when did you even have time to buy that! I’m a spectator, we didn’t fight, come on! Wait, I know what this is, you’re going to threaten to ‘give me the belt’. Not cool! I’m wise to your tricks! Hello? That pun is actionably bad! If you jump out of a closet shouting wrestle I’m hitting you with a sword! Hello?“

The carpets eat the lingering echo. She drops the pizza on the table, not so hungry suddenly because the pit in her stomach isn’t plugged by food.

“ Hey! Is anyone even home? “

Silence. The plush carpets reign, it’s all muffled domestic bliss and tacky decor choices. She swishes the sword. He normally never misses movie night.

“ . . . Hey? Dad? “

Distant waves. She finds, bursting through the door to the living room, that she’s sped up. The house is big and empty and passes in a blur.
Garage? Car gone.
Bedrooms? Bed untouched.
Lounge? No. Just carpets and the inexplicable armor collection.

Maybe the Office? It’s a private sanctum, not for her eyes, and admittedly there’ll be some questions later because it takes two hairpins to pick the office lock correctly, hands and heart getting ahead of impulse control. Whups.

it’s empty too, a shrine to some gone deity. Toned glass that watches the distant waves, neatly stacked boxes in DYI shelves labeled with serpentine script (9mm? Like a film?), a sharp desk buried in paper with labyrinthine designs. That pet rock she bought him. It’s weighing down the corner of a picture of some bank. She knows that place, it’s the one downtown with all the marble. She stares at the pet rock. It stares back, chipped white paint smile too enigmatic. Someone’s scribbled 287 in red letters across the picture.

What the. . .

>1 AP: Grab a pizza
>1 AP: movie night? : (
>1 AP: Go over the Edge
>>
>>5767020 | >>5767020 | >>5767020
quick test
>>
Rolled 9 + 5 (1d10 + 5)

>>5766968
Second Screams, second blood - that's two more over Hermano, two more over the man who'd tried putting him down and failed - he swerves to strike at the next bastard-
Fuck That's A Lot Of SWAT.
The hail of gunfire launches at him, startling him awake. Some bullets skim and miss entirely, others find purchase in his vest or *ding* against the engine of the saw. But a few manage to lodge into his arms - one scraping above the glasses, missing his eyes by a cent and stinging against the flesh. Whatever fugue state he was in, the sudden fear of death and the half-dozen black-and-blue armed SWAT guards give him a reality check. He recognizes the woman fully - Castle - as she fights off fists and swords. He throws the chainsaw over his shoulder and pulls the sparkling clean gun from hiis pocket - it's time to go.

>>5765032 | >>5765029
"Knight! You three, follow! We have to go!"
He can't run through the cops - escape's on the other side - he bursts through the door.
And sees a massive, dark chariot parked in the ruined bathrooms.
...he has an idea.

>[-1 Edge] Latin Beat = +2 Move, +2 Defense until end of Round
>[-1 AP] Move 2SE, 1S, 1E, 2S
>[-1 AP] Move Directly to door of SWAT Van, avoiding vault spots
>[-1 AP] Interact - Call Upon the Power of 5 Hard to tear open the SWAT Van
>[-1 Edge] Move Directly inside of the Van in such an angle that N bathroom cop can't shoot me

ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 6/13 | Edge 1/6 | Move 4+2 | Def 8+2 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, [0/3], before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 1/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.

Skills:
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning, Used] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
Possessions:
Serious Armor (Req 4 HARD, +2 HP & Def, -1 Move), Designer Shades
>>
>>5766968
>>5766968
>Name: Ramirez
>Type: Enforcer
>Stats: HP 5/12, Edge 1/9, Move 6, Defence 6, Crit on 10
>Factors: Sharp 3, Hard 4, Move 2
>Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Jackhammer Shotgun (Range 10, Damage 4, Ammo 4/12, Breach, Autofire, +1 Accuracy)
>Special Talent: Steadfast, Die Hard, Inspire, Teamwork Tactics, Extreme Team, Top 10 (Spent)
>Gear: Frag Grenades x0
>Clothes: Serious Armor (+2HP, +2 Defense, -1 Move)
>Personal Cash: $320868
>Heat: 1
>Wanted Level: 1
>Assets: Loud Apartment, Jackhammer Shotgun, Red Disk, Secret File [A], Blue Cassette

>[1AP] Move 3W, 3N
>[1AP] Move 3N, 3NW, Extract into Alamo's car
>[1AP] Reload Jackhammer Shotgun (Range 10, Damage 4, Ammo 0/16, Breach, Autofire, +1 Accuracy)

Ramirez curses as he's assailed by a veritable tide of cops. There's no time to waste, just run.

>>5765550 | >>5765344
As Ramirez rounds the corner, he gives the younger man a light slap on the shoulder.

"Chaser! On your feet, soldier! We. Are. LEAVING!"

>>5765847
"Heckler, you too, you're with me! Let's go!"
>>
Rolled 2, 9, 9 + 6 = 26 (3d10 + 6)

>>5766968
Name: Strike
Type: Operator
Stats: HP 7/7, Edge 7/13, Move 6, Def 9, Crt 10
Factors: Hard 0 Cool 4 Sharp 6B Weird: 0
Skills: Shootdodge, Lightning Reload,
Prestige: Furious Focus
Weapons: Dblpistol (RNG:10, DMG 2, AMMO: 2/8)
Gear: Armor Vest(3x damage blocked 2x)
Outfit: BulletProof suit (+1 Def, +1 Edge)


>Move N5, NW1 (Roll cool for vault?)(I mean it's the end of the mission right?) +4
>Break into green car
>Hotwire (Roll sharps) +6
>-1 Edge Hotwire (In case of fail)

>Shootdodge(shoot self) (Incase of double fail)
>>
File: heatjunk17.png (164 KB, 636x510)
164 KB
164 KB PNG
Rolled 4, 6 = 10 (2d10)

>>5766968
>Attributes:
Hard 0[1] - HP [5/7]
Cool 2 - Defense 6[7]
Sharp 0 - Edge 0/6
Weird 3[4] - Crit on 7[6]+
Move 6[7]

>Skills:
Agility
Furious Focus
Top Ten
VIII - The Chariot

>Weapons and Gear:
Pistol - Range 10, Dmg 2, Ammo 4/8
Fists - Melee, Dmg 2, +1 Crit
The Highlander - Melee, Dmg 3, +1 Crit Dmg, [Headhunter]

Armor Vest - Block 2 Dmg [1/3]
Stylish Clothes (Abhorrent Tie) - [DEF +1]

------

>>5766968
The Suplex. A classic, iconic move, but not one Horace expected to see here. She felt a certain rapport with wrestlers. She watched them when she was younger, often at a friend's house since her mother thought it was a bad influence. But what was so bad about it? They were showmen and women, actors on a stage of blood, sweat, and ladders. Even as she lay on the floor, bullets whizzing over her head and her metal vest ringing, she smiled through the pain.

Wrestling was real.

>>5767087
A call to arms was all she needed to hear. The Highlander objected, of course, it wanted finish what they'd started.

Hush, I told it, don't cry. You got a taste today, but you'll drink well tomorrow.
Horace didn't hear any of it thank goodness, I've got an image to uphold. The blade would have to settle for a bite at the lesser officer just around the corner.
Horace was just thankful she hadn't met the same fate. Yet.

>Armor Vest Block!
>Furious Focus [+1 Edge!]
>Stand Up
>Move 3SE, 1S, 1E
>Quick Attack SWAT with the Highlander
>[1 Edge] Move 3S, 2E, 1S and climb into the van!
>>
>>5766968
>Move 3NW 1N
>Get in the white car
>Reload AR

>>5765063
>>5765056
"You two! Time to leave. Get in ze cars, qvickly!"


Friedrich
Type: Enforcer
Stats: HP 9/9, Edge 0/7, Move 5, Defense 6, Crit 9+
Factors: Hard 3, Cool 0+1, Sharp 3-2, Weird 0+1
Skills: Teamwork Tactics, Top 10 (1/1)
Special: VII - Lovers (+1 Cool, -1 Sharp)
Weapons: AR (Rng 20, Dmg 3, Ammo 4/4, Auto), Pistol (Rng 10, Dmg 2, Ammo 4/8), Fists (Melee, Dmg 2, Crit 8+)
Gear: Armor Vest (Block 2 Dmg, 3/3)
Clothes: Stylish Clothes (+1 Defense)
Cash: $3725
Heat: 1
Wanted: 1
Assets: Hitze Trupp (Hard 2, Cool 1, 5 Germans, definitely not stasi, Sadism)
>>
>>5766968

>Move West 1, Northwest 3, North 1
>Get into the car

Name: Heckler
Type: Enforcer
Stats: HP 4/9, Edge 0/10, Move 6, Defence 5, Crit on 10
Factors: Hard 3, Cool 1, Sharp 4, Move 1, Heat 1, Wanted 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4
4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 0/8, Auto)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (2 Uses), C4 (1 Use)
Cash: $340468
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen",

Heckler wasn't feeling too good with a couple of rounds now stuck in his carrier, vest, and body.

>>5766984
"I can drive if needs be but I'm shot."
>>
>>5766968
Name: Wizard
Class: Brain
Primary Weapon: SMG (0/12)
Skill: RC Bomb (0/2), Top 10 (1/1)
Gear: Frag Grenades (3/6)
Cash: $100060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 1/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1

>1 AP: Deploy RC car bomb
>1 AP: Move bomb 3N, 2NE
>1 AP: Move bomb 5E
>1 Edge: detonate bomb
>1 Edge: move NW
>1 Edge: get in Seline's car

Before paging the second beeper, Wizard made sure to cover his ears, muffling the explosion and the screams that followed. Still, even with this bunch gone, the crew was cutting it much too close with the escape. He pocketed the detonator and scrambled into the pink car.

"C'mon, c'mon, let's go! The pigs have a s-sniper up and there's more coming! We need to bail..!"
>>
>>5767165
‘I- I’m still waiting! I can’t!

Just a bit longer, please!’
>>
Rolled 8, 4, 2 = 14 (3d10)

>>5766968
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 0/13, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $122 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

>1 Edge: Stand Up
>1 AP: Move 2 Southeast, 2 East
>1 AP: Quick Attack SWAT with Katana (1st and 2nd roll)
>1 Sharp Token: Move 2 Southeast, 2 South into SWAT van (3rd roll for vault + Cool)
>1 AP: Quick Heal Napps
>1 Sharp Token: Quick Heal Self
>>
>>5766968
Like a lighting in a nice suit, Ben rips towards the car jumps onto the driver's seat through the open window.
"Any free seats left?" he asks, putting the car into the first gear. "If not, I'm squishing the gas."
>Move towards the white car and get in
>Be ready to step on it ass soon as the car is full.

Stats: HP 6/6, Edge 1/8, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/0), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (0/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
>>
>>5767190
Nishina groans as her back slams into the hard bank floor. She'd been prepared for strikes, not to be enveloped in those muscular arms and hurled about like a toy.

...Why was her face heated? Surely she wasn't...

...

The appearance of a wall of SWAT refocuses her attention. She's been taught to defend herself even on her back, and while gunfire was not the intended danger she can still evade it well enough. She's pretty sure she ended up deflecting a few bullets with her sword at some point in that.

She rolls backwards onto her feet, briefly assesses the situation with a swiveling head, then comes to the same conclusion as her compatriots and legs it.

Pausing in the doorway to slash a SWAT officer's throat, she looks back at Mei Lin as she disengages from Castle. Satisfied that she isn't being left behind, her flight resumes.

Once in the van, she starts attending to people's injuries. The tall swordswoman seemed to have had her armour absorb the worst of her wounds, but the large man was more injured. Not to mention how she was sure much of her back would be bruised from that slam, if not a little worse as the occasional twinge of deep pain as she moved hinted at.
>>
>>5767195
"Ve are full. Geh! Go!"
>>
>>5766968
Chaser
>Enforcer
HP 7/10 Edge 0/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 5 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available)
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 2/4, Auto)
Pistol (Rng 20, Dmg 2, Ammo 3/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 3/4 Uses, 3 HP and remove a debuff from self or nearby friendly)

>Stun 2 due to failed vaults (2 AP)
>Move 5N 1NW, board pink car (1 AP)

"Situation has gotten far too hot for my liking. Time to exfil."
>>
>>5766968
Name: Riptide
Type: Psycho
Stats: HP: 11/11 (10+1) | Edge: 0/6 | Move: 7 (6+1) | Defence 4
Hard: 4 (3+1) | Cool: 0 | Sharp: 0 | Weird: 4 (Crit on 6+)

Talents: [Head Smash]: (0 AP, 1 Edge) | [Ruiner]: (1 AP, 1 Edge) | [Apprentice] (Street Combat) +1 Acc to Melee attacks
Weapons: [Pistol]: Range 10, DMG 2, Ammo 4/8; [Fists]: Melee, DMG 2, Crit +1 (On 5+); [Shotgun]: Range 10, DMG 4, Ammo 1/5, Breach.
Gear: [Armour Vest]: Block 2 Damage, 3 Times.
Clothing
[Stylish Clothes]: +1 Defence
[Custom Mask]: +1 HP, +1 Move (Currently Equipped)
Assets: [Dock Warehouse] (Free), $20305

Riptide looks around, no lacewings, but the next swarm is approaching and for once he feels like his drive is lost, or rather, sated. The Dachshund barking at Riptide reaffirms his thoughts and he rushes to the pickup truck.

>2AP: Move 10N, 2NE, 2N
>1AP:Get in the blue pickup truck, get ready for a hectic ride.

"Lobo, our lives are in your hands."
>>
>>5767107
(I meant Move 3NE 1N. Skrimbrain is an incurable disease that resurfaces constantly.)
>>
>>5766968
Seline
Type: Operator (Lvl 3)
HP 7/7
Edge 0/9
Move 5+1
Defense 9
Cool: 4+1
Sharp: 3
Hard: 1
Weird: 0

Shootdodge
Moonlighter

DMR- Range 30, DMG 4, Ammo 2/3
Pistol- Range 10, DMG 2, 4/16 Ammo
Fists- DMG 2, Crit+1
Ammo Belts: +2 Magazines (Equipped)
Ammo Bag

> Scream into the radio. (1 AP)
> Once everybody’s inside.. drive drive drive! (2 AP)

‘Can’t wait much longer! Bolt action rifles won’t miss twice! Is everyone inside?’

I take one last look behind me- Fiction and Tony running for their lives, Chaser slipping into the back as Wizard takes shotgun, and for just a moment I expect to see Chien behind them, but….

‘Please! Hurry up!’

The engine rumbles, the wheels start to spin. If you don’t get in soon, you’ll be left behind.

…I’m sorry. It’s not personal.
>>
>>5766968
"Alright kids, looks like that's settled here. Let's get outta here while we can, nice and orderly. Those lads can live to tell our story."
>Move 5N
>Move 3N
>Extract through the door.

Name: Honey Badger
Type: Enforcer
Stats: HP:10/12 Edge:3/8 Move:5 Defense:5 Crit on 9+
Factors: Cool:0-1 Sharp:3 Hard:4 Weird:1
Weapons: Pistol (range 10, dmg2, 4/8 ammo)
ACR (range 20, dmg4, 3/8 ammo, auto, +1 accuracy)
Fists (Melee, dmg2, crit +1)
Serious Armor (+2HP, +2 Defense, -1 move)
Gear: Frag Grenades (1/3, Area 2, 3Ex damage)
Talent: Inspire, Teamwork Tactics, Old Friends, Steadfast, Raging Demon, Lena's Lover
>>
>>5766968
>>5766110
>>5766059

Sighing in relief after another job well done, Maggie dropped the magazine of her pistols and slid a new pair in as she looked around the room of the sewer and checked the door near the end to see if it was all clear.

"We're good, looks like a straight shot out."

The adrenaline disappeared from her body and she couldn't help but smile at how well she'd done during the job. She hadn't even been hit once during the entire thing which was a miracle in itself. The only bump in an almost perfect run was her boss' distant screams audible from the other side of the bank along with on their radios.

Part of her knew that Tony could use an ear to listen to him once things wound down even more but at the moment she didn't wanna lose her chance for something she'd been wanting to do for a while. Especially since there were other women that had a starting advantage.

"Hey there Alan, you remember me right? Maggie, we went to the Blue Mare together that one time."

Her voice was chirpy and her feet, light as she smiled at him with her pistols still drawn. Her eyes were fluttery as she took glances at him.

"I just wanna say I'm a big fan of your work and I think we should get to know each other a bit, especially since we're gonna be working with each other closely right?"
>>
>>5766968
Name: Tony Vespucci
Type: Brain
Stats: HP 5/8 Edge 0/11 Move 6, Defence 4, Crit on 6 and above
Factors: Hard 3 (boosted by 1 token), Cool -1, Sharp 4 (boosted by 1 token), Weird 5 (boosted by 1 token)

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/9, +1 crit range)
Gear: First Aid Kit (0/3 uses)
Special Talent: Taser (1/4 uses)
Special talent: Pack Alpha (names: Carlo and Diego)
Special Talent: Electrify

bulletproof suit: +1 edge, +1 defense

>move 3N, unload the corpse
>enter car

Tony is a broken man. But… at least he got the body. At least that. No more empty coffins, right?

He smiles tiredly at Carlo and Diego, at Seline and Strike and Mizuchi and Rainfall.

He ignores Heckler, and… he notices someone’s missing. He sees Seline’s shaken face.
The blood on her shirt.

The two Italian criminals have to hold the old man by the shoulders before he can jump back into the building

Then he sees
>>
>>5767582
Alan gives her a warm smile, laughing a bit at her chipper attitude.

"Yeah of course I remember you Mags how could I forget, we were together at the docks too for most of it."

The strangely dressed assassin had joined them during the assault on Dragon's Laire but really stood out during the docks. He was always looking forward to seeing the newbies shine, especially since an infusion of new blood was usually good for an organization. Doubly so for one that had very high turnover.

"Truth be told I felt like I was a bit... off this time. I wasn't really able to do much while everybody else was doing most of the work."

He hadn't killed too many people neither had he- no Alan wasn't allowed to self-reflect. Even a little bit of his inner thoughts could leak out so he had to think about something else. To focus on something else.

His smile rose high, a bit too sharply and a bit too tightly as he spoke.

"We can hang out later if you want but I've got plans for the night so maybe next time. Looking to go meet the newbies but that's enough about me, how's Tony been treating you?"

"He's a good man that one, used to be a... well that particular storyline he can tell you later."

It wasn't Alan's place to start that particular thread no matter how interesting he thought it was. He thought some aspects of Tony were interesting but he didn't feel like Maggie was a good fit for that sort of storyline.

"You picked a good boss Mags and he's lucky to have you working for him. You're a real bolt of lightning in a fight and cool little lady out of it!"

That was a bit better, he should just focus on other people's stories so he didn't have to focus on himself. Maggie would be an interesting character, her growth was already happening as time went on.
>>
>>5766968
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 0/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 1/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov 2/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958
Heat: 4
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

Oh damn well that must have hurt. Poor guy would probably been better of if Jackal had not gut punched him and had aimed for the head. She pat the cop on the back while pulling back from her punch. That nutcracker seemed to be the final encouragement it took for this cop to give up and who could blame the guy. "don't worry too much you'll walk it off in ... a while" she said looking at the other surviving opponent "and take your friend there to doc with you."
Jackal reloaded her smg just in case there were more obstacles ahead and headed for the door. While walking anyone close enough to her would be able to see a little smile behind the mask she wore. She felt more alive than in a long time fuck living like an average Joe. Maybe she should get back in to hauling illegal and or stolen shit again even if that meant having to build a name for herself again.
>>
File: HCN7 Turn 10B.png (2.04 MB, 2482x2282)
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>>5766968

Everyone who's going to make it is here. Time to jet. If you get out alive and with the money, the gang will be several million dollars richer. A six-figure cut for everyone involved. Who said crime doesn't pay? I mean, yeah, two of your friends are dead, but with this kind of market volatility you need to take a few risks to get rich. It's the price of doing business. And after all ... you don't hear them complaining.
>>
File: HCN7 Turn 10C.png (1.98 MB, 2482x2282)
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>>5767859

The sounds of sirens still surround you as your vehicles speed away. Although most of the police were too hungry for action to stay on the wide security perimeter, a few dutiful officers have manned the barricades or stayed in their pursuit cars, and are prepared to impede your escape or chase after you.

All drivers (Seline, Dr. Ben, Rico, Strike, Napps) must evade the police long enough to find somewhere to ditch your hot cars and disappear. Roll +Cool. On a 7+, you and everyone in the vehicle with you escapes. Otherwise, [Chased].

Out in front with the escape vans, the hired drivers can handle the pursuit, but you're drawing a lot of attention and might get cut off. People who escaped in the vans can roll +Sharp to spot for their drivers. If anyone gets 7+, you spot the police ambushes and that van escapes. Otherwise, [Chased] with +4 Cool from your driver.

Once you escape, you're out. Go someplace quiet to count out the money, and to pour one out for the dead.
>>
Rolled 7 + 2 (1d10 + 2)

>>5767861
Spotting roll for Molly's van
>>
Rolled 6 + 5 (1d10 + 5)

>>5767861
No more words… no more hesitation.

You wanted to be a champion street racer, so young and untested? You think you have the nerve, the will, the talent?

Prove it.
>>
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Rolled 1 + 4 (1d10 + 4)

>>5767861
Business as usual. This is a new car, but not a new driver. He was a racing champion, undefeated, undaunted, unafraid.

"..."

Strike sweats as he fumbles the drive stick. That's right, he totaled his car, this one is an automatic. No matter what though, he knew it would be fine, Don Torino said something important to him after his first race. He'll never forget it. At least, the next time he remembers it.
>>
>>5767869
"Oh no! I'm going over that cliff!"

https://www.youtube.com/watch?v=IY9YNF5MMQo
>>
Rolled 2 + 0 (1d10 + 0)

>>5767861
Spotting for Ace

This isn't really Renjun's area of expertise and he was still sort of having a small panic attack but surely the LORD will guide his eyes to the police ambush.
>>
>>5767876
The Lord giveth, and the Lord taketh away.
>>
>>5767878
It is simply the will of the Lord that Mizuchi will be the one to spot the police ambush
>>
Rolled 6 + 3 (1d10 + 3)

>>5767861
>Spotting for Ace's van (+3 Sharp)
Mizuchi dusted himself off and took off his aviators now that he was in the van, even he wasn't that much of a tool. "Good work out there today, now let's get home and celebrate. Step one of that is not getting ran down by the cops!" The young samurai begins backseat driving as best he can, using his experience as a driver himself to attempt to guess where the cops were going to attempt to run them down from.

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 2/7+3, Move 6-1, Defense 8+2, Crit on 7-1
Factors: Hard 1, Cool 4+1, Sharp 2+1, Weird 4+1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6-1), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (2/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $46,793
Special Talent: Flash Step, Agility, Hanged Man's Fate (Temporary +1 Weird, Cool & -1 Move), Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
>>5767867
Fiction and Tony leap into the car, the older man barely managing to close the door before the gunsmith slams the accelerator. A sudden burst of speed sees a rifle slug smash into the concrete behind; and then we’re away….

The police are waiting. The police are *slow*, as behind the wheel Seline becomes someone else, someone new and laser focused on the road. One man who’s too slow gets clipped and thrown like a doll, the gunsmith not flinching as pistol bullets shatter the windscreen; another car that tries to stop us gets driven off the road.

The wind screams, glass scatters, Seline bleeds glass cuts across her face and arms… but she’s too fast. Too fast for the cops, too fast for pursuit, too fast for words, too fast for anything but the narrow road and swerving cars ahead…

……but not too fast for tears. No one can outrun themself.

On the drive to the safe house, Seline is as silent as the grave.
>>
Rolled 5 + 4 (1d10 + 4)

>>5767872
>>5767869
[Chased]

He wasn't so much driving, as he was falling with style. Neutral was good enough for this. Jerking the wheel all the way around, he aimed his emerald sedan over to an especially attractive rock. One that could double as a ramp....
>>
Rolled 10 (1d10)

>>5767908
[wasted]
>>
>>5767909
>>5767908
>>5767872
>>5767869
[Run away]

Sirens wail just a few feet behind is emerald green Estate. Every second the sound of relentless sirens tells him that the police pursuit cruisers draw nearer. Glancing at his rearview mirror, he notices the cruiser number. It's someone he knew, back from his days on the force. Unfortunately, that lapse in concentration costs him the chase, causing him to drop off the side of a highway.

As his car bowls through he barricade, stray chunks of cement crash through his windshield, shattering it completely. Maybe one day they'll make safer windshields? But not today. Slamming his foot down onto the pedal, he takes as much acceleration as the car is willing to give him, and mixes it with his downward pull.

"That son of a bitch.." Strike mutters as he watches the same police car follow him out. As the car slams hard onto the street below, Strike tries to veer hard onto the side, towards a conveniently shaped boulder, one that looked too much like a ramp. The car launches into the air, briefly touching the top of a streetlight, before Strike realizes what's gone wrong. A rear wheel catches on someone's satellite dish, and sends him spinning uncontrollably through the air. Gritting his teeth, the car crashes with a deafening back into the side of another building, where he's flung clean out of his seat.

For several mind-numbing seconds, he feels his body skid across the air, and the ground. When the dust finally settles, Strike finds himself in the middle of an busy and uncaring crowd. Quickly losing his scratched helmet and tattered jacket, he blends into the crowd. Just another middle-aged man looking to make his way home.
>>
Rolled 6 + 4 (1d10 + 4)

>>5767861
None of these cops could be better than Don.
>>
>>5767925
And none of them were. A precise u-turn through oncoming traffic left them far behind, screaming obscenities and shaking fists in the air. Or so Ben would imagine. He didn't actually look back for more than half a second.
>>
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>>5767861

Mission montage: https://files.catbox.moe/g4uan8.mp4

------

The escape vans stop at a spot mapped out beforehand, a shadowed corner of a back alley, nearby the back door to a critical resource for a criminal on the run: a clothing store. One quick change of clothes into civilian gear, a nervous drop off of the cash bags at the hidden stash point, and a few vehicle swaps later, there's nothing that can connect you to the robbery. A lot of criminals fuck themselves during this stage due to impatience, they get bagged and tagged with something that connects them to the crime. Stay cool. Keep your heads down in the car, follow traffic rules, stop at every red light and yield to pedestrians. You're just ordinary citizens and definitely did not just rob a bank in broad daylight. You'll be fine.

It's fading to evening by the time the crew meets up in another alley. You should have already split up, but everyone's curious to know what this was all about. The mission objective. The contents of safety deposit box 287. This came from a tip provided by your sworn enemy. It's hard to imagine that anything pleasant is inside this. There's talk of finding a bomb suit, or a bunker, until impatience and threats pressure Fiction into opening the box.

When it doesn't explode, everyone clusters around to look.

You're not sure what you were expecting, other than a bomb. This isn't a bomb. But what is it? Envelopes, documents, maps, permits, certifications. It's ... it's ...

It's boring! Did you seriously rob a bank just to obtain something boring?

The thugs, operators and assassins lose interest, wandering away to smoke cigarettes and discuss their kill count rankings from the job. The enforcers leave, off to take care of their own business. Only the brains have the patience to try and puzzle out what these are. Tobias, Wizard, Fiction, and Tony discuss and ponder. Mei Lin doesn't say anything, just keeps watch. But it's obvious she wants to know too. What was this all for?
>>
>>5767965

The brains figure out that these are urban planning documents, detailing several ambitious construction projects throughout the city. One of them goes straight across Freedom Square, a plan that would bulldoze most of what used to be the Boss's home turf, and replacing it with soulless office blocks of glass and steel.

Tony whistles, looking at the figures on the accounting sheets. "Boys, we're in the wrong career. The suits who sell property in this city are the real gangsters."

There's something odd, though. Several of these plans come in two different versions, with certain changes. The alternate versions have large sections where the demolition goes out of its way to avoid specific areas. There's one like this over in Tangerine Grove, two in Central, one in South Harbor, one out in Sunset Springs. There's even one for Freedom Square. There doesn't seem to be any kind of pattern here, but there must be one. What is it?

Tobias, the veteran of most jobs since the Boss's death, sees it first. Memories shuffle in his head like cards in a deck. Visions of the Dirty Dogs' biker bar, of the Niners' stash houses in the projects, of the Marielitos' marina. He pictures them all on his mental map of the city, and compares them to the documents in his hands. They line up.

"These are all places connected with the Syndicate," Tobias says. "The alternate versions avoid replacing Syndicate properties."

Wizard says, "What does it mean?"

Fiction's shades glint as he looks up from the final document. He wordlessly holds up the first page, showing the bold title in neatly typed font.

Project Phoenix.
>>
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>>5767967
https://www.youtube.com/watch?v=IKuA-m_6eOo
>>
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>>5767969

Head someplace to decompress after the job.

- Safehouse HQ, Freedom Square
- Burger Bomb, fast food chain, everywhere.
- Mi Hungi, chinese restaurant, Princeton. Manager: Sum Gai.
- Bullet Train, ramen shop, Snake River. Owner and chef: Ono-sensei.
- Not'Chos, taco truck, St. Domingo. Owner: Jose Luis.
- Al's Diner, retro restaurant, Freedom Square. Owner and cook: Al.
- Jameson's Bar & Billiards, Freedom Square. Owner and bartender: Mick Jameson.
- Videodrome, 24/7 video rental, Freedom Square. Owner: Mitch Hoffman.
- Wizard's Tower, comic and TCG store, Blue Ridge. Owner: The comic book store guy, aka the wizard.
- The Marie Louise, paddleboat casino, Snake River canals. Manager: Joe Rizzuto.
- Laser Utopia, strip club, Princeton. Manager: Emily Vale.
- Catcrawl Alley, red light district, North Shores. Madam: Jade.
- Wander the streets by neon lights
- Some other place of your choice


You can also vote on safehouse upgrades, available at the start of the next chapter.
Choose 2:

Recruitment Office: New criminals start with +1 to an additional stat.
Hydroponics (Unlocked with [M] and [F] Weed seeds): Grants access to the Gardening and Weed Transport side jobs.
Haze Laboratory (Unlocked with Haze Formula): Grants access to the Cooking and Haze Deals side jobs.
Stylish Common Room: Raise base HP to 7
Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.
Improved Defenses: Tighten up the safehouse's fortifications, just in case.

Thanks for playing, everyone. I hope you had fun. See you in Chapter 8.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
>Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
With the most common damage values being 2 and 3, the current 6 base HP fit neatly into 3/2 hits respectively. One more HP immediately raises the death threshold, meaning 50% higher survivability against pistols and 100% higher against ARs.

>Recruitment Office: New criminals start with +1 to an additional stat.
Do it for The Kid
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
>Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7

>Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.

RP later.
>>
>>5767971
> Stylish Common Room
> Improved Defences

Seline drives like the wind, drowning herself in that frantic asphalt rhythm, but there’s no such thing as an endless road. Parking into one of the gang’s safe houses, most of the passengers ditch near immediately. The passengers off loaded to do whatever the hell those gearheads were want to do, with their sorcerers of codes and lightning…

The two recruits, the older- wiser- Mafioso- and then….

….then it’s just us two.

>>5767270

Seline finally stops off her steel mask, shaking off glass powder as she gasps for air. Dropping her good and helmet and bulky munitions, we just… sit. Not facing each other, but somehow aware of the second.

…..

‘Long… long day, huh?’

‘….no, that… I’m sorry. Let me restart… start again.’

She pauses, clearing her throat and wiping her face- unaware she’s just smeared blood across her jaw. She tries to turn towards you, but… the seats don’t really work for that.

‘I-‘

……

‘Will-‘

….

‘Hn… mm… I… I-really-like-you!’

‘….and not… not as a friend. I’ve been… can you take me on a date?’

‘….please?’

‘I’ve… I’ve never been to an arcade. Or…. Cinema, or a restaurant or… or a lot of things. That… would be nice?

….only if you want to go there! Of course… it’s not about the place.

I don’t want the city. I just want… to be with you.’
>>
Rolled 1 + 5 (1d10 + 5)

>>5767861
>Speed Check
"Ok Buckaroo. Lets see what you've got."
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
> Improved Defences
>>
>>5767971
Empress heads to the HQ and takes a long bath, happy to be out of the tunnel she had to escape through. Slipping into an oversized (even for her) shirt and some athletic tights, she makes her way to the lounge with a bowl of cereal and curls up to watch some vapid reality TV show. After a few minutes, it's clear that she would rather be doing something else. At this time of night, though, the power players she wants to speak to are likely fast asleep.
She makes the adjacent seat on the couch more inviting for other crew members by inching herself over to the armrest and lazily slinging an arm over it.

>Pass the time, waiting for a crew member to chat or for Dragon to be awake.
>>
Rolled 9 + 5 (1d10 + 5)

>>5768024
>>5767861
>Top Ten re-roll
Damn was this it? The Buckaroo had trouble starting from the get go but now... The engine was actually dying. What was wrong? Had this car been sitting here. Unable to do anything for months? Who does that to a car? Just how this car is stalling out was Rico's dream of seeing an end to the corruption in the HCPD also doomed to stall? And now it began smoking...bad.
In a moment of clarity he attempted to inspire himself by thinking of a movie he watched back when he was younger.

"Sueños en Color" is an inspiring Latino American movie that revolves around the lives of a close-knit Latino family the Rodriguez facing significant challenges in their pursuit of the American dream. Set against the backdrop of a vibrant, multicultural neighborhood, the film weaves a tale of resilience, hope, and unwavering determination.
Carlos Rodriguez, a skilled carpenter, and his family have faced numerous obstacles since arriving in the United States. They work tirelessly to make ends meet, often facing discrimination and financial hardships. Despite the odds stacked against them, they maintain their optimism and faith in the promise of a better future.
Sofia, a bright and determined student, faces pressure from peers to give up her dreams of attending college due to financial constraints. Meanwhile, Raul's passion for music is met with skepticism from their community, who view it as an unrealistic career path.
The turning point comes when Sofia discovers a scholarship opportunity that could change her life, and Raul gets a chance to perform at a local music festival. However, as they pursue their dreams, the family faces unexpected setbacks that threaten to crush their hopes.

Through heartfelt performances, poignant storytelling, and a vibrant soundtrack filled with Latin music, "Sueños en Color" inspired audiences to persevere in the face of adversity. The film showcases the importance of family, community, and the unyielding spirit of the Latino American experience. As the Rodriguez family overcomes their challenges and emerges stronger together, "Sueños en Color" delivers a powerful message: no matter where you come from, with determination, support, and unwavering faith, you can turn your dreams into reality. This inspiring movie encourages viewers to never give up on their aspirations and to keep pursuing their dreams, no matter how difficult the journey may be.

"Haremos lo que podamos." He said with renewed faith. He couldn't just give up now. He'll try something and if that wouldn't he'll try something else until there was nothing to be done. He looked at Riptide

"Well Leopard, lobo's hardly have hands and are mexicano. But they're resilient as a species. That's for sure. Our engine is in a bit of a pickle so I'm going to need you to hold the wheel while I fix it with these bandages." He then looked back to the 2 Italians at the back of the pickup. "¡Oye! Aggrappati forte!".
>>
>>5767861
"Hold tight! This is gonna suck!"
>Rolling for team to escape (+2 cool)
ID: Napps, Thug
CSHW = 2, 0, 5, 1 | HP 6/13 | Edge 1/6 | Move 4+2 | Def 8+2 | Crit on 9+
Equipment:
Armor Vest (reduce DMG by 2, [0/3], before lost)
Fists (Melee, 2 DMG, Crit Range +1), Pistol (Range 10, 2 DMG, 4/8 Ammo)
Chainsaw (Melee, DMG 0, Ammo 1/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
>>
>>5767971
Name: Blackjack
Type: Assassin
HP 5/6
Edge 2/6(+1)
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 3

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.
Agility: Pass through enemies. Gain advantage to Vault, jump, or Climb.
Visions of Death: (0AP, 1/mission) Target a normal enemy type or a named enemy- You and the target(s) both get [Fated Enemy], which is +2 Acc, Crit, and checks against each other.
Flurry of Blows: Attack with main weapon, pistol, and fists, in any order. You can move up to 3 tiles before each attack.
[Top 10]: 1/chapter, name and describe one of your character's favorite movies to reroll any die.

Moonshadow- DMG 3, +1 Defense, [Stance]. 2/mission, consecutive rounds only: [Phases of the Moon] (1 AP, 1 Edge): Attack 3 enemies within 3 spaces.
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1/2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Bulletproof Suit: +1 Defense, +1 Edge
Apartment
+Bedroom
+Bathroom
+Living Room

Motorbike (Rebel) [2/1/0]
Heat 12
Cash: $292,158 USD (60,000 of which is in Cuban Pesos and British Pound Sterling)

Jackie was largely quiet, when they got away from the bank heist, and kept a hand on Moonshadow the entire time while they headed to the fed's "place". Her customary post-mission banter didn't come across the radio, either- she had removed her earpiece and crushed it under a finger and thumb, to be safe. She wasn't a computer geek, but what some of the guys who knew computers and radios could do was almost wizardry, to her. She was, however, much more at ease, now that there was only one of Harper to theoretically deal with- Jackie was pretty sure that she could take her any day, now that she didn't have six goons and a K-9 squad backing her up.
>[REDACTED], SA Harper's undisclosed location
Though Blackjack isn't at the safehouse, right now, she did leave a list of upgrades that she wanted for the place in Claire's office a while ago. The two currently at the top of the list are-
>Stylish Common Room
>Improved Defenses
>>
Rolled 2 + 2 (1d10 + 2)

>>5768057 | >>5767861
(Rerolling because bad options use)
>>
>>5767971
+1 for Common Room. It’ll help everyone live.

+1 for Recruitment Office. It’ll help everyone recover from incidents.

The gang can keep their cut. I’m partial to defensives, yet if the Safehouse is attacked it will be by forces of such strength escape is the better part of heroism. Haze is interesting, but perhaps for later.
>>
>>5768060 | >>5767190
"They're on us on mice, I can't shake 'em! Swordswoman! Take the wheel!"
(Giving Nishina opportunity to roll for [CHASED])
>>
>>5767971
>improve defenses
>recruitment office

Tony is a wreck. The man is just destroyed.

The following days, he hands out invites to Afro’s and Chien’s funeral- a small affair, with one of the coffins unfilled but for a pair of sunglasses.

It’s clear that the mafioso gets a little more hollow with every young criminal he outlives- and this is unlikely to be the last friend he loses.
>>
>>5768064
Name: Nishina Kaori
Type: Assassin
Stats: HP 6/6, Edge 0/11, Move 6, Defence 9, Crit on 8
Factors: Hard 0, Cool 4, Sharp 2+2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 7), Katana (Melee, Damage 3, [Stance] (1 AP 1/turn): Gain Block 1 and Counter 1)
Special Talents: Flurry of Blows, Steadfast, Mia's Lover, Top 10
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff. Lady's Favour (1/1 use, set die to 10 before rolling)
Cash: $322 408
Heat: 1
Wanted: 1
Assets: Bulletproof 'Suit' (+1 Defence, +1 Edge), Two-Piece Suit (+1 Edge, Unequipped), Historical Artefacts (Family heirlooms)

"[Why did you shove me out of the driver's seat if you were just going to get us in trouble and ask for a swap in the thick of the chase, you idiotic American?]" Nishina rants in obviously annoyed Japanese as she clambers over the top of Napps to take the wheel. "[Did you think I planned to take a nap there? Of course I wanted to drive! Move your legs so I can use the pedals, idiot!]"

With one hand on the wheel and one hand pushing the slab of man that was Napps away, Nishina quickly starts pushing the van as far as it can go, keeping up a running commentary in Japanese the whole way.

Only a near miss with a fire hydrant causes her to stop talking, after Napps has already pulled himself out of the seat so that Nishina can actually sit in the seat instead of his lap. It's hard to focus when there are so many directions she needs to be looking in at once, but she has to.

>Lady's Favour: 10 on the Chase roll, +4 Cool. Home free.

While normally Mia causes her /intense/ distraction and confusion, at a time like now she provides a source of calm and clarity. She'd dealt with this before. Needing to focus on eight different things at once. She was comfortable with these kinds of situations now, and tomorrow this would just be a story she could tell Mia.

She drums her fingers on the wheel, then takes the police on a merry chase through the streets of Heat City, never once seeming surprised by the obstacles in her way. The police eventually can't keep up.

Pulling into a side alley in a side alley, Nishina turns the engine off. For a moment she doesn't even breathe, just closing her eyes and listening. Apparently the nothing she hears satisfies her and she steps out of the van.

"Next time," she tells Napps in slow, careful English, "don't make me have to do that."

Her gaze spreads to encompass the other two passengers, Horace and Mei Lin. "Let us return to the others. And perhaps change out of our bloody clothing."

>Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
>>
>>5767971
Renjun should be thrilled, he finally has the necessary capital to begin his holy crusade, that was the whole point of this mission, of everything. But he feels nothing, a total numbness has taken over Renjun’s body and mind.

He’s all at sea and totally unable to bring himself back into reality. He wanders out of the base into the neon haze of Heat City, totally ignoring any outside stimuli.

You see, unlike most other men, Renjun was never born to a mother. He simply appeared out from the ether one day. This was about 5 years ago and Renjun has no recollections from before that time, only darkness.

At least that’s how it normally is. This mission has caused the memories of another man to start flooding into his mind.

This other man had a real, modern name: Zhong Qingshan.

Unlike Renjun, Zhong Qingshan WAS born to a mother, he had parents and siblings.. He had a childhood, he had normal aspirations. Zhong Qingshan certainly did not want start his own church in preparation for the 2nd coming.

As Renjun continues walking, no destination in mind, he can’t understand why this is all coming back to haunt him now. Is it the explosions? The deaths of his comrades? The deaths of civilians? No, none of that affected him really, just as he expected it wouldn’t.

It was his cowardice. God gave him a mission. Kill Harper. It was so simple but he let fear and greed and pride take over his body. Renjun has no fear, he has no pride, he has no desires for wealth. Zhong Qingshan though, was not so infallible.

After wandering for about 20 minutes, Renjun finds himself in front an old, run down church. Catholic. He wanders in, the place is empty except for a few elderlies. The iconography of Mother Mary plastered everywhere would normally annoy him, but he doesn’t even take notice as he enters and begins to try and pray.

His attempts at prayer only cause more of that other man’s memories to flood into his mind. Memories of living in China, memories of immigrating to California, aged 8. Memories of father working hard to pay for tuition at MIT. Memories of dropping out of MIT. Memories of life spinning out of control.

Suddenly Renjun stands up from the pew and lets out an animalistic shout in an attempt to purge these thoughts from his mind. The old folks turn and stare but are too afraid to say anything to this clearly deranged man.

In this moment, all becomes clear. Renjun’s sin was thinking that he was perfect, semi-divine, that he was in some way like a sort of brother to Christ, when in reality he’s just a mortal man. Renjun has realised that he will never be able to fully overcome his sin, no matter how hard he strives to. If he could do that, why would he even need God?

Having accepted his imperfections, Renjun strides out of the church, re-energised and more certain than ever in his divine mission.

Zhong Qingshan wasn’t able to revive himself, but his spirit has managed to find a tiny recess within Renjun’s brain to reside in.
>>
>>5768240
Having re-accepted his own humanity, Renjun decides to go and partake in the consumption of alcoholic beverages for the first time in a long while. He’ll be drinking at the bar for the rest of the evening, thinking about the future and planning how he’s going to start the greatest Christian religious movement since the reformation with $200,000.

>>5768107
Renjun will of course be attending the funerals for his fallen comrades, even if he didn't know them that well, its the right thing to do.
>>
>>5768107
Undoubtedly, Doctor Ben will be there at the funeral, bringing along rum and pepper to offer to Baron Samedi and Maman Brigitte afterwards.
>>
>>5767999

$200,000 in USD, plus whatever bonuses they were doling out to the newcomers. A a couple of years' worth of pay for back home, even for a degree-holder like him. Part of the money he sent home- to his family he was a bodyguard for high-flying businessmen; the remittances he sent back wouldn't be questioned so long as the fees weren't exorbitant to wonder about. The rest he would reinvest; this gang seemed like it would be tangling around with the big boys of society, and it would do well to be prepared. Enjoying the high life of Heat City himself didn't hurt as well.

A brief taxi journey across town and Alejandro found himself in Salt Beach, in front of an upscale steakhouse. Domingo's was one of the few places in town that served Argentine food; while Alejandro appreciated the cuisine of the Cubans and Puerto Ricans that made up most of the city's Hispanic population, nothing still beat the taste of home.

Time to get a good steak and wine and just crash tonight. The going would only get tougher from here.

>>5768107
Alejandro shows up at the funeral, for courtesy's sake if nothing else. Their band of rogues would hang together or hang separately, and it never hurt to cultivate good ties with the others no matter what he might think of them personally.
>>
>>5768046
Nishina arrives onto the spare space on the couch, dressed in a white silk blouse, a leaf-green cardigan, and a pair of khaki chinos. The clothes are obviously freshly-bought, likely as her previous outfit was bloodstained and not exactly inconspicuous even aside from that.

She sits with a straight back and her legs together, obviously drilled into reflexively assuming formal posture.

"Hello," she says quietly, not looking at Empress. "I have another question, if you do not mind. Earlier, you provided information on a number of notable figures within the police. I would assume that the information on the Cuban leaders last mission was also sourced from you. How do you acquire such information?"

>>5768107
Nishina shows up to the funeral dressed all in white, with a muted purple sash. It's clear that she doesn't really know much of either of the dead, but she is a solemn woman who considers it respectful to mourn their passing anyway.
>>
Rolled 7 (1d10)

>>5768325
Empress pulls up her tights a bit for comfort as she adjusts her posture.
"It's a secret," she says smugly.
"Why? Were you looking to get in on the business?"

>[Cool] Radiate smug aura.
>>
Rolled 4 (1d10)

>>5767971
The amount of cash he'd come in to during his short tenure with the crew—easily north of $300,000—was more than enough for Wizard to leave this dump of a city behind and disappear. There was a snag, though. Just what was Project Phoenix? More to the point, how high up did this thing go? Were the feds involved? Silly question. Of course they were. Either way, whatever was happening in the city, Wizard would stick it out until he'd get to the bottom of it. But first, there was something very important he had to do.

>- Wizard's Tower, comic and TCG store, Blue Ridge. Owner: The comic book store guy, aka the wizard.
Wizard loitered outside of Wizard's Tower—owned and operated by a completely different "wizard"—until just about closing time. He made his move when the store appeared empty and he could see no potential patrons in the vicinity. Wizard's intentions were made clear by him loudly quoting a fantasy movie about an immortal Scottish swordsman. A battle was about to commence...

>[Sharp] to battle the wizard in Sorcery TCG. There can be only one.

Safehouse upgrades:
>Stylish Common Room: Raise base HP to 7
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
>>
>Mission end stats:
>+1 Heat
>+$200,000

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 7/7, Move 6, Defence 9, Crit on 6+
Factors: Weird 4, Cool 4, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 5+)
Special Talents: Throwing Knives (3/3), Shootdodge, Furious Focus
Gear: Ammo Bag (2/2)
Duds: Bulletproof Suit (+1 Def, +1 Edge)
Money: $625,510
Heat: 13| Wanted: 1
Swag: designer shades, fresh kicks, top shelf liquor, cell phone, movie collection
Assets: Bungalow(+workshop), Stylish Suit, Custom Top Hat (+1 HP, +1 Move)
Ronin (4/3/1, engine, tires, suspension, nitro, bright purple with white skulls)
>>
>>5768334
"...To a degree," Nishina admits. "I am hoping that you know of the Yakuza in Heat City, or could investigate them. Specifically, I wish to know of a man named Mifune Rosanjin. Or, ah, Rosanjin Mifune as he may be in the West."

Her head bows slightly. "I do not expect you to go out of your way for me for no recompense. I am willing to return this favour in whatever way you wish. If it is reasonable."
>>
Rolled 5 + 4 (1d10 + 4)

>>5767971
>>5768337
>Top 10 reroll

The pretender to the name of "wizard" was just too strong. Wizard was about to concede and say that his draw luck was shit or that he was tired or just off his game today. Then he remembered Conrad the Savage, a 1982 film just as much about the importance of willpower and perseverance in the face of adversity as it was about revenge, swordfights, and slaying evil wizards. He looked down at his cards, his weapons. What were they compared to the hand that wielded them? Indeed, though it seemed like it was so clearly over, he only needed to look within for the will and Wizard could turn this around and get back into the game.

>rolling [Sharp] again to vanquish the wizard.

Also, updated sheet:
Name: Wizard
Class: Brain
Primary Weapon: SMG (3/12)
Skill: RC Bomb (2/2), Top 10 (1/1)
Gear: Frag Grenades (6/6)
Cash: $300060
Clothes: Utility Vest (wearing), Lightweight Armor Vest
Assets: Ronin (+1 Speed, +1 Handling, Speed reroll 1/1, Handling reroll 1/1)
Tokens: +Sharp, +Weird
------
Stats:
HP: 6/6
Edge: 1/9+1
Move: 5
Defense: 5
Crit: 7 (8-1)
Factors:
Cool: 1
Sharp: 3+1
Hard: 0
Weird: 2+1
------
Heat: 4
Wanted: 1
>>
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>>5767971
>Stylish Common Room: Raise base HP to 7
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.

The ride to the rendezvous point is the second most uncomfortable car trip in Friedrich's life. The mad hatter on the wheel drives them straight into incoming traffic but somehow manages to avoid getting them sent either to a hospital or a jail cell. The bandaged scheißkopf next to him conclusively wins the war for elbow space and glances at Friedrich as if he's about to strangle him with his own intestines. The heat is unbearable. His shoulder is sore. The gas mask makes it hard to breath. The heat is unbearable. The struggle to maintain an impassive expression is harder than usual.

It seems almost like an eternity before the car parks and everyone fans out. Friedrich exits the car with stiff movements and only then does he allow himself to relax. He tears the gas mask off his face and takes a deep breath. Beads of sweat trickle down his forehead. Even the stale, humid, oppressive air of this degenerate city provides some small amount of relief. He breaths out, muttering "Verdammt gewehr..." as he rolls his shoulder. He will feel that in the morning...

Marginally less uncomfortable than he was just a few minutes ago, he looks around, takes a wrinkled pack of cigarettes out of an inner pocket of his vest, taps it a few times and approaches the only sane man he had recently met.

>>5767984
With the pack on his left hand, he extends his right for a firm handshake.

"Herr Alamo. It vas a pleasure to vork with a true professional. Vat are you doing with zese... zese..." words fail him and he leaves the sentence unfinished.

He taps the pack once more, more forcefully than before, and takes out one of the cigarettes. Before he puts it to his lips, he offers the pack to the other enforcer. "Smoke? I must varn you, zey are stronger zan vat you can find here in Amerika. Lungentorpedos, ve call zem back in ze vaterland."

Regardless of Alamo's answer, he moves to light his own cigarette and offers the lighter to the other man if he accepted a smoke.
>>
>>5768344
"I can't say I've spent much time studying the Yakuza, but I can devote the time and resources to learning about this Mifune guy for you. So what's he to you, some sort of long lost brother?"
Empress is sitting upright now, her attention torn between her bowl of soggy cereal and the adorable assassin sitting next to her.
>>
>>5768380
Nishina frowns. "Absolutely not," she says firmly, "I have pursued him from Japan to the United States to claim his life in vengeance for what he has taken from my family."
>>
>>5768373
Having the front seat makes things nice for Alamo. Some leg room goes a long way given that he has the whole sword deal now. He hops out of the car, telling Ben to leave the keys in so he can sell it to the chop shop later. While the money is getting taken care of he takes a chance to breath outside. Alamo spots the German guy and gives a firm, maybe a bit to firm, handshake. The unfinished sentence is shrugged off as second language shit.

"Yeah good work there Hanz. You had a good plan for the vault before we hit the place. And I don't smoke besides a cigar every once in awhile to celebrate. The wife would be pissed about the smell." He explains, turning down the tobacco.

"Damn shame it wasn't a clean getaway. But it hardly is. The money should be good though." He says before pulling out the katana from the car window, letting it hang on his belt for the moment despite how strange it may look.
>>
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>>5767971 | >>5768118
"You've driven a boat, a bike, and a car before. A SWAT Van's just another big car," the sucker-punch of white lightning screamed into his ears. "How bad could it possibly be?"

The tight tail of cops behind them and the swordswoman's rapid Japanese gave him a full essay on how bad it would go. When they finally pull away from the heat, and he stumbles out of the van, the feeling of being thrown back and forth had shaken him out of his stupor - and the slow, furious admonishing from the woman who saved his hide kicks his tail between his legs. A sober, healthier Napps would have recognized his injuries, let someone else take the wheel, taken any scolding with open ears and an awareness that he did what he thought was right. But a thrashed, battle-exhausted napps fighting an encroaching hangover?

"Y-yes ma'am, sorry ma'am - won't happen again ma'am."
With a better idea of anywhere else to go, he pulled the crimson sunglasses from his face, cramming them into the pocket not holding a gun, and followed after the other three.

>Retiring to: Safehouse HQ, Freedom Square. Too tired to unstrap the chainsaw - pull off the jacket, shove everything in the locker, then flop onto a couch, waking up just in time to talk to anyone
>Upgrade 1: Recruitment Office: New criminals start with +1 to an additional stat
>Upgrade 2: Improved Defenses: Tighten up the safehouse's fortifications, just in case

>>5767613 | >>5748231
Later, Alan would receive a text from Napps, hoping he wasn't sending a message through a disposed burner.
'2 sunglasses, 2 backup visors. Visors aren't sunglasses, so everyone else. With the rest, it's 27 units, with change.'
>>
>>5768435
...text? Now that he thought about it, why did he call sticky notes texts? And why call the bundles of them 'burners'? Was this a Mickey thing? Did it rub off on him? ...Christ the lightning hit hard. Lay off for a while.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
Thanks for running boss.

>>5768107
Chaser makes an appearance for a last, brief adieu to his... colleagues. He didn't really know them too well, Afro even less than Chien, but nobody should have to go out that way.
He learns Chien leaves behind a daughter. Heartbreaking.

>>5768007

Well, isn't that something.
He should have seen it coming.
The tells were all there, really.
She's young, way too young for this kind of business. She staggered and worried and panicked and wondered costantly if she was on the right side of things.
She was looking for a rock in this troubled sea and managed to find one in him. Is this what they call Suspension Bridge Effect?

She should be living a normal life and falling in love with someone normal— but that's just unfair to her, isn't it? Her feelings have meaning, even if she might be hopped up on adrenaline, and it’s not like he was any younger when he started killing. On that measure she's very much an adult.

Maybe, maybe this is what he needs to not fall back in his whirlpool of memories. And if it doesn't work out then it will be a lesson learned for the both of them.

"Okay." Not one of those tumultous thoughts escapes, the tone neutral, maybe even hopeful.
A slight smile.
"Do you like ice cream?"
>>
>>5768437
‘!!!!’

‘I….’

(Alright, be cool….)

‘…I… don’t remember. But that sounds great!’

‘I’ll call you again when I get home. This… I don’t really know when I’ll be free soon. It’s just..’

I pause, then gesture to the spot where Afro’s corpse was.

‘….Some things… made me think. Life is short.’

‘… I need to go work now, though. Could you do me… a favour. Tell the others you see that… I’ll arrange with Claire, an an account. For Chien’s child. If… they want to donate into it.’

‘….I’ll see you around!’

Once the small details are sorted, I get out of the car and hesitantly wave you goodbye, unaware of the blood on my face. Then, I go to the largest group of crew still around, to tell them what I just told Chaser.
>>
>>5767284
‘Hey…’

Seline flags you down as Rico thunders into the garage, bloodied, yet in good health.

‘I… remember you said we could work together. I… I’m ready. I have a workshop, a crew, everything.’

‘…I don’t have the details… on me. If you’re interested, come visit our new shop… tell them you know me, and.. show them the pistol. You’re pretty distinctive.’

(She gives Riptide the address of her warehouse/ workshop).

‘… also, I’m setting up an account with Claire… for Chien’s kid.

….just… if you’re interested.’
>>
>>5767971
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
>Stylish Common Room: Raise base HP to 7
>>
>>5768391
Empress perks up.
"Moving countries just to kill someone? That sounds a bit drastic. Well, now that I think of it, mowing down police in a bank heist is also drastic. Yeah, I think you'll fit right in. So, this Mifune guy, I'll look into him for you."
>>
>>5768435
Alan sends a message back to Napps, not completely sure about his slang but deciphering it after a minute.

[27K. Will send you the money through Claire.]

>>5768359
>>5768291
>>5767739
>>5768253
>>5768373
He then sends rest of the newbies a mass page, asking them to claim their bounties.

[Easy 20k for everyone, wasn't paying attention so we're doing honor system]

[2k for SWAT and QRF. 1.5k for Guards if you were counting.]

[Will send the money through Claire, ask her.]
>>
>>5768461 | (With Alan's payout, net bank earnings + standing cash = $263,253.25)
>>5768107
As easy as it would've been to just go to the funeral in his standard attire… Napps at least knew better than to dress "normal" for a funeral. He could afford something better. Maybe it's something he owes the dead now.
>+1 Designer Shades (Black), -$500
>+1 Cell Phone, -$800
>+1 Fine Suits, -$6,600
Remaining Cash: $255,353.25
[-----------------------------------------]
Amongst the speeches and the crowds, Napps stood ramrod straight throughout the service. Now that he worked in death, it became more clear to him just how easy it'd be to lose your life in HC. If the notecard speech he had ready wasn't evident, he still had a decent mind in his skull. It'd be easy for him to start thinking about the fact that others worked in death, and came to collect from the team. Eventually it might be him, Lint and Mickey hoping he'd made it to somewhere good, not knowing his body'd dumped elsewhere- NO. BAD NAPPS. Not now. Mortality later. Heart now.

"I first met Chien, when he surprise-landed into the back of a boat that I'd been planning on, 'taking for a spin.' Me and Fiction, we drove him back to shore, picked up Rainfall on a bus ride, got some burgers, dropped him off at the clinic, and then I passed out from my own injuries. For about... two to three hours, I knew Chien. And he was more confident than anyone that I had ever met in my entire life."

"In those hours, he didn't say much. But he didn't pass out. He kept his cool. Never once did he cry, or sob, or start talking about dying or his regrets. He just… sat there, slowly shoving fry after fry, one at a time, past his lips. And the whole time, I was waiting for him to keel over. To drop dead, fall asleep or go unconscious. But he didn't. He had this look in his eyes - he knew he was in bad shape, but he wasn't scared. He was hazy, yeah, but he was certain. He was confident. Y'know, hope is when you're rolling on luck, crossing your fingers and begging for things to go your way. Anyone else, they would be hoping to live through the night."

"But Chien? He was certain. He wasn't hoping - he was confident, that he'd survive the night. And he did. And from what I understand, he pulled himself out of a dozen scrapes before I met him. And pulled a lot of us through with him. A lot of us owe him for that. And I'm certain - confident, that we will find a way to pay him back."

He steps down, something building behind his eyes before… no. Even when he went back to his spot, the feeling didn't leave. It wasn't until hours later, suit packed away and him lying in the driver's seat, did it eventually fade away.He steps down, something building behind his eyes before… no. Even when he went back to his spot, the feeling didn't leave. It wasn't until hours later, suit packed away and him lying in the driver's seat, did it eventually fade away.
>>
>>5768459
Nishina tenses, then relaxes as Empress agrees. Her head turns to face Empress for the first time in the conversation, showing a quietly intense expression and hard but appreciative eyes. "Thank you. This is... very important to me. I would need to resort to poetry to describe it, and I do not believe my English is good enough for that. You have my gratitude and my help if you need anything in return."

She shifts as if to rise, then glances at Empress again. "...Are you expecting somebody, or may I stay?"
>>
>>5768423
Friedrich's cigarette flares red as he inhales deeply, holds for a few moments and slowly exhales upwards. "My one vice. I do not drink, but zis... zis calms me." he explains.

"Ze name is Friedrich." he corrects Alamo with an even tone, but he can't help but smile as he continues. "It vas a collective effort, Herr Alamo. Your plan as much as it vas mine und perhaps more. I never vould have sought I vould meet an Amerikan so focused on... efficiency as you. Und married? Zat is a surprise as vell. Does she approve of... zis?" he asks with a sweeping motion towards the getaway car and the heavy bags they had stuffed inside.

Friedrich speaks immediately while Alamo pulls out his katana. "Ze getavay vas as clean as could be expected. Ze back seat vas... how do you say zis... Beengt. Vith ittle space." He stops, closes his eyes and takes another deep puff of his cigarette. "I apologize für my poor conversational skills. I vill improve. Ver vas I? Ja, I cannot complain. Impressive driving from our driver. Ve suffered few losses in ze mission compared to ze enemy und ze money is good, ja. Sufficient for my purposes." Friedrich does not elaborate, but instead asks about something else entirely, inclining his head towards the katana that Alamo has just let hang on his belt. "Vat is zis fascination zat everyone hier has vith ze svord? You, Mizuchi, Ka... Nishina-san. It is a noble, honourable veapon und it delivers..." he trails off again and raises his cigarette to mask his hesitation, carefully avoiding the words that almost came to his lips.

Solche wunderbare tode...

This pause lasts longer than his previous ones, but not by too much. "Vhy use a svord?" he asks after exhaling the smoke. "Vould any gun, a rifle or even a pistol, not be more efficient?"

>>5768461
Two guards, a hardhat and two SWAT. Zat vill be a total of 29k. Danke se Herr Alan.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.

+1 Heat (Heat is now 3)
+200000 $

After the brainstorm with the acolytes of the gang Tobias had another meeting to accomplish.

Location: Castle Green, Waterfront Park

Sitting on a bench overlooking the waterfront. Agent 47 was awaiting someone whilst looking towards the waterfront. Some late night fisherman and joggers around.

He was approached by a women who took a seat. Near him.

???: Good evening 47

Agent 47: Good evening Diana

Diana: I trust your last assignment as gone well.

Agent 47: As much as it could have.

He handed a file to the women who took it readily.

Agent 47: A copy of the contents of Lockbox 287. Names and locations highlighted.

Diana: Good. I'll send you back more details concerning it all. What about you're associates?

Agent 47: Mostly doing well however we've lost some along the way. Chien de Guerre and Afro have met their end. Albeit we weren't able to recover Chien. Blackjack has decided to follow another opportunity with the local police force.

Diana: Arrested?

Agent 47: Hardly. If anything Special Agent Harper has a civilian witness in her custody. What matters is the information she holds. After all, she already knew about the project before we even had a chance to examine the contents.

Diana: I see, then from this side I will trickle down what I can find about it to Claire. She'll inform your team about what's next.

Agent 47: As always.

She got up from her seat nodding to 47 but the Agent had one more thing to tell her.

Agent 47: Diana, about Blackjack... I have no intention of mounting a rescue operation. She knew the risks.

Diana: (raising an eyebrow) I see. So, what's your plan then?

Agent 47: (leans forward) I need the information she acquired about Project Phoenix. For after all most of it was incomplete. It's more than just construction. It's a power play. The old turf, The Boss's territory, is being wiped clean. The Syndicate would've gained a significant advantage. And yet it wasn't a power play Spider was making.

Diana: (pauses, then nods) Very well, if there's an opportunity to obtain the information discreetly...

Agent 47: (acknowledging) I'll see about it. Time is of the essence.

Diana: Excellent, goodbye 47

Agent 47: (Nods)

With their unspoken understanding, the two professionals left to acquire more on what plight will soon fall upon Heat City.
>>
>>5768468
"You can stay if you like, but don't be surprised if I fall asleep on you. These reality TV shows I've been watching have been a snorefest. Who *cares* if Janet isn't going to marry Jimmy??"
>>
>>5768479
Nishina shrugs. She hadn't really been paying attention to the show anyway.

Her posture changes drastically as she curls up like a cat on her side of the couch, leaning her head up onto the padded armrest like a pillow. She's half napping, half thinking, but both are relaxing activities.
>>
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>>5768479
..."Erica... Erica's better for- *urp* both of them," Napps says, prying his face from the sofa. "She's... steady, looking for someone ready and confident. Jimmy doesn't mind... wait-waiting, for emotions to grow. They're better than... than Janet."
>>
>>5768107 | >>5767971
*Sometime after the funeral*
Sitting in the grand he'd spent the past number of years sleeping inside of, Napps fingered a hundred dollar bill between his fingers. With the cash on hand... shit, Napps could really just vanish huh. Some folks don't earn this kind of cash over their whole life, but after a few months of work, he had a good chunk of change on hand. Wouldn't be hard to slip out, right?

...but the moment he got out of town, he'd probably feel like shit for abandoning the team and turn right around. And if he didn't… whatever frenzy the chainsaw put him in was concerning. Don't think it'd be wise to run around the country without figuring that out for himself. With a sigh and a smile that said "fuck it, why not?" he leaned back against the driver's seat with a long squeak, neck bending over where a headrest once sat. For better or worse, this was his life now.
Still, he picked up a decent collection of cash over his time with the Crew. Would be a shame for it to go to waste. Pulling the newspaper out from under the box of chicken beside him, he flipped through the listings available, radio putting out Valdez's more public hits as he leaned back against the worn felt seats of the sedan. He didn't need something too pricey, so the high life was out. Something comfy meant he'd shill out more than a few thousand. ... the beach was nice, but he could easily drive for some swimming and sun.

That left... ...oh. That'd work.
>+1 Studio Loft (Princeton), -$65,000
>House Upgrades, Basic: Bedroom (1k), Bathroom (1.5k), Kitchen (2k), Living Room (2.5k), Pool (10k) = -$17,000
>House Upgrades, Luxurious: Bedroom (2k), Bathroom (3k), Kitchen (4k) = -$9000
Total Cost: $91,000
Remaining Cash: $164,353.25
>>
>>5767971
>Stylish Common Room
>Real Estate Office

Once the van shut down, Horace let out a long sigh of relief. There was a lot to process here. One day a history major the next a cop-killer. Now she saw how Theo wound up dead, and was a bit too drained to be pissed about it. Intense. Life-or-death. A thrill. She nodded an agreement with Nishina's words, but once she was outside she stopped a brief moment.

She should probably just leave, chalk this up to a fit of passion that got out of hand. Horace didn't know these people, and she'd seen first hand how dangerous things can get around them. Still, it made her wonder why her friend would've joined with them in the first place. This weird --ly wonderful!-- tie. None of it was like him. A mystery, one that begged to be cracked open. As those who were with him last, this gang would probably be the best bet at finding answers...

Besides, fighting for life alongside folk lends itself to a bit of bonding. She did owe them for the getaway, the least she could do was help the big fella limp his way home.

"Lead the way, miss."

>+$200,000 [New Total: $208,725]
------

>>5768107
No fancy colors this day, only blacks, greys, and a tucked away red. It was the right thing to do, Horace thought. The empty coffin was the one that brought her here, gave her a real blade, and got her on the trail she was after. Even if it was all coincidence, she'd pay her respects. The Kendo Kids would be the next stop, if they weren't here already.
The other she'd never seen before, but something about him felt like they'd met. Bandages and water sprang to mind.

She kept quiet for the moment. It wasn't her place to speak when there were those who knew the departed longer. Closer than she ever would.
>>
>>5768509
Nishina's neck cranes upwards to stare at Napps, unaware of how she had managed to not notice his approach. Her gaze lingers a moment longer, then she withdraws back to her comfy armrest pillow, angling herself carefully to avoid stretching her neck uncomfortably.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
I need the health
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
I don't like real estate. We just got done killing some bankers, will we really stoop that low?
>>
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>>5768107
Mizuchi's mostly quiet at the funeral. He still attended, mostly out of an understanding of social obligation. Frankly, this was the way life for all of them was going to end, and Mizuchi had made his peace with that years ago. Those who live by the sword die by it, and a warrior's dignity was embracing that. Still, he was very much human, and with his recent purposelessness he had more time to focus on the senselessness of it all. Sure, he was 200k richer, but the tower job hadn't gotten anyone killed for almost the same. Money never really meant much to him, mostly just a way to perpetuate this ronin lifestyle. He thought about Caphound, for the first time in a long while. In her own way, she'd come to the same conclusion about life. At the time, he thought she'd died as she would have wanted to, with a bat in hand in a haze of violence, left for the local cleanup crews. Still, did anyone really want to go like that? Did Tracy, the woman he ate pizza and watched Hundred Fist Puncher with want to die like that? He'd never know, not until he ended up wherever a soul goes when its time comes.

He doesn't have any kind of fancy eulogy for Chien or Afro, or even the long gone sisters, or Rick, or Castle, or even The Boss. But he does have a simple prayer for all of them. "I hope, whatever it was at the end, it made sense. Even us killers deserve at least that much."

>>5767971
Mizuchi will drop by the Videodrome, it'd been a while, and he didn't want Mitch to think he was dead. He also had quite the backlog to clear on his fancy new TV up in his condo. The fact he'd broken a rib and was barely able to stand did lend to the idea he was dead, but some things were more important than that. He wondered if Hans did house calls. Speaking of calls, he'll make a few calls with his fancy cell phone to get some better eyes on his condo. He'd been sent after people's heads for less than what the gang had pulled just then.
>Cleaning sheet for next thread
>Vote for Stylish Common Room
>Vote for Improved Defenses
>Spend 10k for upgraded Security for the Tower Apartment

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 787+1, Move 6, Defense 8+1, Crit on 7
Factors: Hard 1, Cool 4, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)
Gear: First Aid Kit (4/4 Uses), Bulletproof Suit (+1 Defense, +1 Edge)
Money: $236,793
Special Talent: Flash Step, Agility, Racing Spirit (Advantage on next Race Attempt)
Assets: Katana Coupe w/ Engine Tuning, Racing Tires, Suspension, and Nitrous [Speed 2+1, Handling 1+1, Size 3], Movie Collection (Anime), Loud Apartment, Blue Cassette, Tower Apartment (w/ The Works & Security+), Hi-Fi Stereo, Cell Phone, Manga, Designer Shades, Rare Weapons
Heat: 10
Wanted Level: 1
>>
>>5768107
Empress attends the funeral, staying closer to the back of the crowd. She didn't know either person very well, and some part of her was happy that they had so many friends willing to risk showing up to an unarmed event like this. While she couldn't offer proper condolences or give a speech about the lost, she could still contribute in her own way.

>[$40,000] Send money to Afro's family.
>[$40,000] Send money to Chien's family.
>>
>>5767971
>Stylish Common Room: Raise base HP to 7
>Real Estate Office: Gang's cut on missions reduced to 15%. Grants access to the Real Estate Royale side job.

Downtime after the mission. Strike never was sure what he should be doing. He'd like to talk to the others, but he just can't reach them. He's too different he says, he could never understand them. They're career criminals. But isn't he one too? Being a human sure was complicated. At the end of the day, he still wasn't sure what he should be like, how he should act. Unknowingly, he'd gone to a certain burger joint, and he hadn't yet bought a new helmet and suit.

"Order for George?" The clerk announced. This late at night, there weren't many customers, so he pretty much had the dine-in area to himself. Picking out a nice out-of-the-way booth, he plopped down, and dug into his double-decker detroit burger. What was a detroit burger? Who knows, his police gut tells him it was bogus. From his seat he could see the news covering the recent bank heist.

"In other news. Another violent robbery, this time at a-"

He stopped listening, he was there, after all. So he continued eating in silence, listening to the rain patter against the windows, until a certain someone came up to him. Inwardly he panicked, he couldn't believe he'd let himself come here, and now she was talking to him.

"Excuse me?"

"..." Strike tried not to meet her gaze, pretending to be occupied with his meal, but the silence didn't deter her.

"I couldn't help but notice that you didn't wear your riding suit today."

"Hm? You could tell who I was?" He swore under his breath, he always made sure to never show his face here, but...

"It's your eyes. Sometimes you order with your helmet glass up."

His face betrayed some of his inner feelings: embarrassment, guilt, and anger. What his face would look like to any onlookers was beyond him, but now he needed to find a way out of this. If any of Empresses people are watching they might not know who he was, in fact, he was hoping she hadn't gotten around to it just yet. Maybe she'd forgotten, maybe she'd blown him off. Nonetheless, he couldn't be seen here, for her sake. The life in Heat city that he lives, he couldn't bear thinking what would happen if it came here. Even from afar, he was responsible for her.
>>5768107

Out of both obligation to his shadow employer, as well as a sense of brotherhood, Strike attends the funeral. He only knew Afro and Chien from a distance, speaking to the both of them merely once in their entire time together. Despite the fact that they were criminals, they lived accordingly to their beliefs, doing what they wanted. In a way, he admired the freedom that most of the gang has. If the opportunity arose to speak of it, he would say just that: That Afro and Chien both, were now more free than anyone. Maybe one day he'd even join them. It would, after all, be simple and clean karma at work.
>>
>>5768509
Empress agreed. Erica was... Wait, when did Napps get here?

>>5768503
Empress finally succumbs to the urge to sleep and rests her head against-- Oh, that's Nishina's thigh.
"Sorry," she groans as she leans the other way.
>>
>>5767969
>Common Room
>Improved Defences

>Heckler's bungalow

Heckler stumbles out of his bedroom, nursing a bourbon bottle and a packet of chips. His bandaged up form gracefully flopped into the old couch he had as he looks at the Duffles of cold hard cash he had currently free flowing. Taking a sip straight from the bottle, he muttere to himself a little. "Well, Engineering has been good so far. Might wanna grab some more explosives for next time..."

Turning on the TV, he was glad he had the money to pay for Cable because the Bogan was having a grudge match against that British Bulldog guy and if anything, he would support his new coach.
>>
>>5767971
>>5768107
Ramirez can't help but run through every single second of the bank heist, looking for any little thing he could've refined in order to prevent Chien and that new guy from dying. It's better than dealing with the dull sense of shame that bubbles beneath Ramirez's skin, the familiar guilty feeling of 'not good enough'. He doesn't show up to the funeral itself, but simply lingers just outside the periphery, leaning against a wall and listening to the service while the burned man stews in his own thoughts.

It feels like the original crew assembled by the Boss is slipping away from him, no matter how Ramirez tries to keep the group intact. Chien had been a hell of a fighter back in the day, and the gang will be much worse for his death, despite the man's... eccentricity. And while Ramirez hadn't known Afro well, he's sure the guy was a decent sort.

The more Ramirez looks at it, it's clear that there wasn't much he could've done to create a better result. The Plan had been tight and well reasoned, what had killed it was the members of what should've been a tight, cohesive defence being spread out and split up across multiple areas, unable to support each other. And Ramirez can name exactly one person he can fully blame for that, a man who'd already been hiding in the shadows, carving out his own fiefdom in the Boss' rightful territory.

The funeral starts winding down, the assembled crowd dispersing and moving on. Ramirez would join them, but who does he spy exiting the venue but the man of Ramirez's scorn, Tony Vespucci himself?

"I hope you're fuckin' happy with yourself, you bastard. We traded a good guy for the sake of your petty conscience today."

Ramirez's voice is a raspy growl, boiling with a truly remarkable level of rage. His voice raises as he fully lets the Mafia man have it.

"What the hell did you think you were playin' at, diving away from where we were holding out!? We had a fuckin' Plan, Vespucci, and you fuckin' blew it! And for what, so a buncha rich shithead bankers get to live!? Chaser, Seline, Chien, they all went to save YOUR fuckin' ass. The lobby fell 'cos of YOU! Chien might not've died if not for you!"

Ramirez pauses, breathing heavily. His bandages are uncomfortable clammy from a mixture of the humid air and his own sweat. His uncovered eye glaring into Tony's with pure hate.

"What's the matter, ain't got anythin' to say? You're supposed to be some kinda fuckin' gang leader of your own, aren't you!? You're pathetic."
>>
>>5769008
The old man says nothing to the larger criminal.

Ramirez is struck (though it's unlikely to change his mind) by just how run-down this creature is. The rotten old maggot digging through the festering corpse of the Boss' territory is nothing but a scrappy old man, losing weight and- if those eyebags are anything to go with -losing sleep.

He has a red bandana tied around his wrist, keeping the immense coat he's wearing from slipping off- he looks like he's drowning in that thing, sinking into its worn and aged folds.

How ironic, that Tony the Tailor doesn't wear anything fancy.
How ironic, that the man who is building a kingdom bears no crown but the remains of his dead soldier.

Afro's blood still stains Tony's shoulders from where he picked up the body.
As he is stared down, the patriarch of the Vespucci looks like nothing but an old man. Not some monolith of power, just a pitiful creature who came here to pay respects to people he cared for
>>
>>5768474
"Can't blame a man for a vice. We all gottem." Alamo says before letting Friedrich continue. When the topic of his wife's knowledge is questioned the man shrugs. "She don't ask too much. Just asks me to stay safe. She figures I'm just doing some basic stuff like gettin' in boxing matches or beating up punks on the street when they cause trouble."

When Friedrich takes another puff cig Alamo responds. "Don't worry about it pal, plenty of foreigners in Heat City. And this gang is the best around so good things will keep comin' your way if you run with us."

The way the sword is talked about has Alamo raise an eyebrow. He looks down at the thing before shrugging back to Friendrich. "I guess they just like 'em. I grabbed it when I heard there was a shop that sells some weapons because I figured I could use some extra killin' power. And I ain't exactly five star shooter. This kataner thing is pretty nice though I will say. I'll make sure to take care of this with my knife supplies."

"Say you got a high opinion of these things. Just what is so noble about these? Look like any other weapon to me." Alamo asks as he leans on the car, letting the conversation finish before going inside.
>>
>>5769008
‘I…’

‘…leave him alone, Ramirez…. It’s a funeral. You shouldn’t disturb the dead.’

‘There’s always tomorrow, once we’ve cooled off. Please.’

‘….we all made our own choices. If you want to talk about it, do it with us as individuals .. just.. not today. Not until you’ve cooled off, and the dead are really..

… dead.

Please.’
>>
>>5769012
Seeing the pitiful state of his (absolutely not one-sided) adversary, Ramirez's rage cools to a slow pulse, ebbing away until the bandaged man feels as tired as Tony looks. Ramirez does not like the feeling. Still, he can't resist a final parting shot.

"Hah, you look about as worm-like on the outside as you are on the inside. Fitting."

He turns away to leave, unwilling to keep looking at Tony - and deal with th exhaustion the older man's appearance inspires in the ex-soldier.

>>5769016
So it's when the voice of someone Ramirez might scorn even more than the Vespucci reaches his burnt ears, that Ramirez is all too willing to stop and whirl around. Letting the familiar anger and spite replace the undesired fatigue.

"Oh, look who's talking! You managed to stop clingin' to Chaser's back for one second to speak up?"

Ramirez barks a harsh, bitter laugh as he whirls round on Seline, Tony almost forgotten by the wayside. He stands to his full height as though looming over a girl half a foot shorter than him will in any way reinforce his point.


"Let's talk about you, Seline, why don't we? You had explicit orders and goals for what to do, you and your boyfriend. You were SUPPOSED to help defend the front lobby! That was an order! You had direct orders to head back to the lobby after dealing with the security room, and what do you do!? You decided to head AWAY from the main defence for the sake of a flunky!"

Ramirez leans toward Seline, his single unbandaged eye bloodshot and wild.

"You have contributed absolutely fuckin' nothing to this unit since joining up! Any old gunner can point and shoot. Oh wait, you can't even do that without your fuckin' toy rifle! Crying and self pitying about how killing is oh so wrong doesn't make you intelligent, it makes you a fuckin' cretin! That kind of weepiness makes me and half the gang sick! Stop feelin' sorry for yourself and do what toure supposed to do!"

Ramirez has no idea if he's right or not, but at this point he's just yelling at any source of frustrations to come his way. The fires inside are burning furiously, radioactive in their toxicity.
>>
>>5768461
Killed one guard so 21.5k for me

>>5768253
> +1 Heat
> +$221500

In the days following the mission and funeral, Renjun does not sleep as he's too busy planning his church and attempting to gather followers. He preaches in the less savory parts of town and manages to pick up 5 converts during this time. Together they are the founding members of the Heat City Knights, a Christian Holy Order here to enact the will of God on Earth.

>Gang (The Heat City Knights (Weird 2 Hard 1, 5 totally sane people converted to Christ, Superstition): $10,000

Once Renjun has a few followers it's time to acquire a base of operations. Clearly a warehouse is the most sensible choice and he acquires one on the North Shores. After acquiring a chapter house for his Knightly Order, he makes some essential upgrades such as adding a kitchen, a bathroom, a theatre for him to preach to his loyal followers, a workshop for printing out pamphlets and other proselytization material along with some essential security measures. One thing that is not needed is a bed, or any comforts whatsoever. The Heat City Knights simply sleep on the floor, as any soldier of Christ should.

>Dock Warehouse: $50,000
>Double Security Upgrade: $15,000
>Workshop Upgrade: $3,000
>Double Theatre Upgrade: $10,800
>Bathroom Upgrade: $1,500
>Kitchen Upgrade: $2,000

Next of course they need a holy steed. Something reliable, something that can carry large amounts of people and goods, nothing fancy. A van is logically the best choice and having heard about Don Torino's garage he takes it there to pay for some essential upgrades. The Famiglia doesn't seem to think much of the van, which Renjun has christened as "White Magpie" but they'll see soon enough.

>Vehicle (The Mule): $10,000
>All Upgrades available: $13,000


Renjun also purchases an array of various completely essential items for his new operation.

>Cell Phone: $800
>Chinese Language Bible: $900
>Jewelry (Gold/Imperial Jade Crucifix): $3,500
>Artwork("Sermon on the Mount" by Bloch): $10,000


Name: Renjun
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 5, Defense 8, Crit on 7
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3 [Stance](1 AP 1/Turn) Block 1 and Counter 1)
Factors: Hard 0, Cool 3, Sharp 0, Weird 3
Class Skills: Visions of Death (0 AP, 1/mission, target normal enemy type of choice or target a named enemy of choice. You and target both gain Fated Enemy(+2 accuracy, +2 crit chance and +2 stat checks against each other)
Gear: Drug Kit[Pop/Snort/Smoke](1 AP, 2 uses): Take 1 damage to gain +2 to a stat for 3 turns
Assets: Stylish Clothes (+1 Defense)

Cash: $225000
Heat: 5
>>
>>5769029
You thought Seline would back down.

Some thought of you even theorised that she’s at last, finally, snap back.

Instead, she just… stands there. Stating into your single eye, shocked and disappointed, only shifting to breath. It’s king enough to be awkward, long enough to make you almost wish…

Her head dips.

‘…. that’s… that’s what you really think?’

‘…..’

‘THEN FUCK YOU!’

Suddenly, Seline twitches closer, in your face, a maddened fever in her feature.

‘Who the *fuck* died and put you in charge, you golem? Ever since I got here, *all* you’ve fucking done is brood and piss and tell us what to do!? What the fuck do you do, that some.. that some *machine* with a tape recorder couldn’t do!? You think just because you can draw on a map, that that puts you in charge?’

‘…..well, it doesn’t! It fucking doesn’t! Twenty years ago, Ramirez was shoved through boot camp, where they stuffed his head with lead and his heart his iron; now he comes back with the soul burnt away and he thinks *everyone* is like that! You fucking think that because you’re the biggest and strongest, some.. some code in our head means that you can tell us what to do; because that’s how you fucking work; because that’s how you’ll always fucking work! Someone made you a soldier, and now that’s all you’ll fucking be, and you think not being human makes you fucking better!’

‘You know what? *Angela’s* a better leader than you, because she knows who we are and she knows who she is, and she’s know the rest of us aren’t pieces like you, to be placed by their betters on the board!!! Tony failed Chien; I failed Chien; Chaser and Strings and you failed Chien, and he failed himself, and… and you know that! But you don’t make yourself better because what you are is all you have, so you make the rest of us worse! You knew his name and you never knew him; all you saw was his guns! You ‘knew’ him for years; did you even know he has a fucking child!?

This is a funeral, and you only knew his name!! You didn’t care about him; you never really knew him and you never will! Go find a fucking armoury; at least there you’ll belong!’

Seline finally runs out of breath, crying in an outburst of frustration and rage, but she doesn’t back you down. She’s in your face, and she stays right there- glaring straight back.

‘….Did you not fucking hear me? Did they carve away your ears too? Fucking leave! I unmake weapons, and I’ll fucking *unmake you*!!’
>>
>>5768291
>+1 Cool and Heat
>200k cash bag + 27.5k new bounty

Purchases:
Tier 1 House Upgrades: Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security ($15k)
Fully Upgraded Estate ($48k)
Cell Phone ($800)
Bulletproof Suit ($2.6k)
Remittance to Family ($3,600)
--------------------------------------------------------------------------
>Name: Alejandro
>Type: Operator
>Stats: HP 6/6, Edge 10/10, Move 5, Defence 10, Crit on 9+
>Factors: Sharp 2, Cool 4, Weird 1
>Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), DMR (Range 30, Damage 4, Ammo 3/9)
>Special Talent: Shootdodge
>Gear: Armour Vest
>Clothes: Bulletproof Suit (+1 Defence, 1 Edge)
Stylish Clothes (+1 Defence)
>Personal Cash: $163,225
>Heat: 2
>Wanted Level: 1
>Assets: Beach House (Bedroom, Bathroom, Office, Kitchen, Gym, Living Room, Security Upgrade),
Estate Sedan (all upgrades, Sp3/H3/S4)
>>
>>5769042
Ramirez's breath hitches, as the big, bad, burned man is out-yelled for once. His eye widens and starts twitching dangerously in its socket. Those in the gang watching the confrontation go down from a safe distance, who know what Ramirez is capable when pushed, might start worrying about how he'll react. Perhaps, he'll start yelling back at thrice the volume. Perhaps even Seline is bracing herself for the bandaged man to drive one of those sledgehammer-like fists into her face.

But Ramirez doesn't do any of that. Instead, he does the one thing that perhaps no one saw coming, and blinks first. Stepping back one step, Ramirez stands back up straight, looking down at Seline with defeated, tired eyes. If there was a sense of irony, it'd be laughing at how similar Ramirez is brought to looking like the man he just gave the hairdryer treatment.

"...Ha. Perhaps you have it in you after all..."

And like Goliath falling before David, the hulking form of Ramirez turns on his heel, walking away from someone he'd previously considered beneat him. The girl isn't WRONG, after all. Perhaps this challenge was what Ramirez really needed to look at himself with a new sense of clarity, to admit to himself that no matter how much he could run from the Army life, he doesn't truly fit in with the freaks and criminals of the underworld. Papering over the cracks by trying to substitude devotion to America with devotion to the Boss couldn't fundamentally fix him.

"You're not wrong about me, Seline. So do yourself a favour and make sure you and Chaser never turn into me."
>>
>>5769052
‘…….’

…..terrible day for rain, isn’t it?
>>
>>5769008
>>5769012
>>5769016
>>5769029
>>5769042

Alejandro sighs at the scene rapidly unfolding in front of him. Going through the stages of grief was always hard, especially those of comrades whom you had bled and died with.

It seemed like this Ramirez fellow was a professional at his work but a whole host of underlying problems, based on what the gringo girl was screaming at him for, while the old Mafia man simply stared vacantly at the altercation.

They should really see a shrink, he thinks critically. As someone who came from the country with the highest amount of psychologists per capita, Alejandro had no shame in seeing one regularly, unlike most of the world. The fact that said shrink was also his younger sister didn't hurt either. Alas, most of the men here would probably see such a move as a fatal blow to their machismo.

Speaking of shrinks, hopefully Victoria was doing well. She did say to him in her last letter that Wilhelm would be proposing soon.....
>>
>>5769052
Tony is weeping. Softly. Quietly. His old eyes let out a slow trickle of tears as he finally speaks up- merely a whisper, it would be lost in the wind were the atmosphere not so silent after the storm of yelling

"You say I killed the kids. But I didn't hold no smokin rifle. I failed em, but I didn't kill em- I didn't ask to be saved"

His voice rises
"I didn't ask for no damn party! They came cuz they's my lads, cuz they's my comrades! You'd do the same for em! And so would I. Chien died fo me, and I regret that, but I didn't push him! I was ready to take my responsibility if it meant five people would get ta see their kids to bed!"

His voice cracks, but though he is a sniveling worm and an old, old and broken man, he strides to stop Ramirez.
He is wheezing- a reminder of the wound he got on the bridge during the car chase.

"I didn't hold no smoking gun, but Heckler did! Heckler killed one of us, and-and you defend him! You lot didn't even throw a funeral for the lad, but I did! Where's his judgement, huh? Or are ya only brave enough to go yell at old men an young girls?"

And then, just as it seems he might do something unwise, Tony does something even worse.
Half-choking down a sob, the mafioso puts his old, calloused hands on Ramirez's shoulders, straining to reach them due to the veteran's absurd height.

"Why? Youze hurt, but you don't... you don't gotta be this. You don't gotta act.like the monster ya ain't. You don't gotta be angry an nuffin else. Ya can be sad. It's a funeral fer fuck's sake"
>>
>>5769059
Somewhere, in the back of Ramirez's mind, Joshua wonders why Tony - the man he'd just absolutely laid into, and not exactly fairly - would cry over him.

"...Why? Well, what else've I got left?"

Ramirez slides the older man's hands off his shoulders, not unkindly.

"You should go. Your family won't run itself."

So saying, Ramirez walks away, leaving Seline and Tony (and the onlookers) behind him.
>>
>>5769015
"Ze svord... it is an elegant veapon, für a more civilized age. Ze gun is more efficient but less... civilized zan zat. Ve are no longer civilized. Our ancestors fought vith honour. Zey fought für somesing. Vat do ve have to fight für now?" Friedrich speaks wistfully and doesn't give Alamo time to respond before he points at him with the stub of the cigarette in his fingers and continues. "You heff found a good voman, Herr Alamo. I vish you two are alvays happy togezer. It may be presumptuous of me, but if you, or her, ever need anysing, I vould happily help."

Friedrich throws the stub of his cigarette to the pavement and thoroughly crushes it with the tip of his boot. "Good sings if I stay vith you... I believe so too, ja. It may be a strange qvestion, but do you know of a good restaurant für two? Somever zat you und your frau vould enjoy?"

After getting his answer, Friedrich sees Alamo leaning on the car, ready to leave, and nods for one last time. "Good day Herr Alamo. I look forvard to vorking vith you again. My regards to ze frau."

As the car leaves, he begins a long walk in the oppressive heat, back to a stashed change of clothes and a shower.
>>
>>5769068
The old merc had observed the scene unfold, unwilling to intervene. They needed to talk this out, all of them. It was part of the grieving process.

Badger still looked as solid as ever, wearing a suit for the occasion. He had seen his share of funerals, and always tried to distance himself from them. This is this, and that is that. But thinking back on all the people they had lost in that campaign, he couldn't help but feel a nagging doubt. Would the Boss really approve of this? Would his old friend have wanted to see her handpicked underlings go into the grinder for the sake of revenge?

He couldn't answer that one. And so, he tried to keep it out of his mind, with varying degrees of success. As the kid left the room, the mercenary stood, following him, giving a nod to the rest of the gang, and a reassuring pat on the shoulder of Tony. "Please, don't be too harsh with him. He blames himself, more than any of us."

The rest was up to the gang to decide. He had said his part. The grizzled old man left too, going after the boy. Thankfully, he didn't have too much trouble catching up to him. "Hey kiddo. Got a moment to spare for an old man?"
>>
>>5769112
Ramirez stiffens, not having expected anyone, let alone the old man to have followed after him. He turns his bandaged head to face Honey Badger, his visible eye red.

"Seems I'm sparing a lot of moments for old men."

He says somewhat wryly, ignoring that it was his own decision to starts hurling vitriol at Tony.

"What's up, old man?"
>>
>>5768107
>Buy two-piece suit
>Accounting: $3725+200,000+29,000-320=$232,405

Friedrich attends the funeral in a brand new dark gray two-piece suit, wearing a black armband. He had never met either of the two dead men, but he's part of the crew now. His absence would be noted. He lingers around the back as the ceremony progresses, noting a few familiar faces but avoiding any of them.

As the funeral ends, he stops and watches impassively the drama unfolding at the exit. The bandaged scheißkopf bullies the broken shell of an old man and the young panicky girl that had driven one of the cars after the last mission. He is surprised to see them turn the tables and cause him not only to back down, but to retreat in utter defeat.

The scene has ended. He should move, there is one thing he must do now, before he misses another chance. And yet... something the young girl said piques his interest. He cannot ignore it.

>>5769056
He walks to Seline, completely ignores the old Italian man that stands nearby and addresses her. "Excuse me, Fraulein. Seline, ja? I am Friedrich. My condolences für your loss." with the introductions out of the way, Friedrich immediately brooches the subject that brought him to her. "I apologize but I could not avoid overhearing your argument vith zat... man. Did you say that Chien had a child?"
>>
>>5769182
‘Ah….

‘Yeah… Yeah. Chien’s a dad. When I dropped his order off.. he showed off some of her stuff. Loved her to death.

I… well, I came here to tell the gang that I’ll arrange an account with Claire, that his daughter can pick up later. Hidden donations, and the like. I’ll… go break the news to her myself.

….so tell the others.. please.

…you too, sir-Tony.

Anything… anything else?’
>>
>>5769188
"Danke se Freulein. I mean, sank you. I vill speak to Claire about zis. I never met ze man, but to lose a fazer... I know vell how terrible it is. I vill not keep you any longer. My condolences to his family. Good day, fraulein." Friedrich inclines his head towards the small, yet fierce, girl and walks away, looking for his main objective, Kaori, the elegant japanese swordswoman.


>-$50,000 to Chien's Kid
>$0 to Afro's family
>New balance: $182,405
>>
>>5769190
‘….good day to you, sir.’

Then… that settles everything. Seline hurries back into the base’s washroom, changing into fresh, unbloodied cloths and patching up her arm and face, before dropping by Claire’s office on the way out.

It’s not hard. Seline is out in less than a half hour, back on her bike… rumbling through the evening hours.

One last stop, before I hit the workshop….

>>5767025
The doorbell rings; once, twice, thrice, simple and repetitive.

Seline waits in front of the door, hat in hand, freshly cleaned.. not that you’d know who she is, as of now. Her bike’s parked in the driveway, a pensive expression colouring her face. If not for the burns and scars, the gentle frown and teary eyes, the gunpowder scent and helmet hair…

……well, at least her clothes fit well.. she must be from Dad’s work.

‘I… hello. My name is Seline Rivers. I knew your father, and…

…..

….do you know what he did, for work?’
>>
>>5769085
"Well I appreciate the offer. If I need my car fixed or something. But I keep things separated. Work and home don't mix." Alamo replies, coldness taking over his amiable and relaxed attitude for the end.

The question of a place to eat has the guy look off down the street, grinning again. His voice back to having warmth. "If you need a place to eat you can't beat Al's Diner. Great place. Great feel for it."

When Friedrich leave Alamo waves him off. He heads inside to grab his cut from the job, ignoring all of the drama going on. Why'd people have to be so emotional over a death? Yeah they lost some long running members. But that was the name of the game when out on something like a high end bank robbery.


>>5767971
>Jacky's Chop Shop

Alamo drives the estate he wired up back to a shop Jacky owns. He did say he'd help Tony out some and giving his group some extra parts won't hurt.. He has his boys pick him up with the Lone Star before heading to a place across the street to have a meal together. It is a quick meal for the bikers, but a nice one. Alamo doesn't bothering remembering the name of the place. After the meal he lets them take the Lone Star back while he hops in his normal truck.
>>
>>5769057
>>5769199
>>5768337

That night, several people get a visit from highly unassuming individuals, disguised as postmen.
They find extra papers in their mail- coordinates. A threading needle. A duck feather. A folded-up hat.

Of course, there’s words too: it’s an offer, simple as. An offer of protection, within and without the gang, an offer of simple, honest work without fear of the gangs- without *conflict*, beyond that which they’d get into on their own. Stability, care, trust- a family.

All that’s requested, is to make a choice. Make a pledge. And keep it secret.
>>
>>5769288
Maggie just looked at the party with a bored, almost annoyed expression which clashed strangely with her almost ethereal dress. The funeral was supposed to be about Afro, it was supposed to be about Chien but now some jumped-up jarhead was talking shit to her boss. She was right on the verge of kicking whatever teeth he had left in him but held herself back when she saw Tony’s tearful eyes. Escalating a fight to something physical would be in poor taste so she just watched him walk away.

Composing herself after a few minutes, she went backstage to make sure her band was ready. After the final checks were finished, she went up on stage and tapped on the mic trying to get everyone’s attention.

“Hello everyone, I’m sure everybody’s got a lot of things they wanted to get off their chests but let’s not forget why we’re here.”

She laughed nervously, trying to lift the mood somewhat.

“Personally I thought we would have more eulogies. I figured Chien was popular enough that everybody would wanna talk about how they met him, I’m sure we all have a Chien story haha.”

“Truth be told though I pretty much completely ignored the guy. It wasn’t like I didn’t like him or anything but he was…”

“He was too bright.”

“So bright I could only catch glimpses of what he was doing, could only see the small parts of the man.”

“Afro was different because he never got a chance to shine.”

She cleared her throat, being careful with her words. The truth was, neither of their death had hit her particularly hard but the atmosphere was suffocating.

“From what little I knew of the two, I’ve got a song I think they’d like.”

The lithe, porcelain-like woman started swaying to the music as her band started playing. Humming, mostly to herself the instrumentals as she followed the rhythm

https://www.youtube.com/watch?v=qQzdAsjWGPg&ab_channel=FrankSinatra-Topic

[And now, the end is near.]
[And so I face the final curtain]

[My friend, I'll say it clear]
[I'll state my case, of which I'm certain]

[I've liiiiivvvvved, a life that's full]

[I traveled each, and every highway]

[And more, much more than this]

[I did it myyyyyyyy wayyyyyyy…]

----------------------------------------------

After finishing her song, Maggie made her way off the stage and approached the old mobster with a concerned look.

“Hey boss, you okay?”
>>
>>5769288
Hmm.
He briefly glances through the letter the messenger has given.

Didn't you have to be Italian to become a made man? he wondered. As far as he knew he was solidly German on both sides (not that he could speak the language beyond a basic level), but he could *probably* find a drop of Italian blood somewhere along his family tree like most of Argentina. Guess even the Mafia down here was opening up as well; which made sense- not a lot of Italian-Americans around here.

Anyways.

He looks back up to the other man.

"Tell your boss I appreciate the offer, but I'm afraid I have to turn it down. Setting down roots here in Heat City....is not really in my long-term plans. If he has work he needs done though I'd be happy to be contacted, as long as the price is good." He'd definitely go back to Buenos Aires for a while after he'd made enough here; Mama and Papa weren't getting any younger, and the letter *was* right in that sense at least-family was important.

After that though, with all the money he'd hopefully made? He'd always wanted to see more of the Old World. Spain and Italy looked nice this time of the year....
>>
>>5769340
The old man has never looked so old. He clears a tear from an eye, his duck toddling behind him. That duck looks… weirdly ominous.

“You’s a great singer Maggie. Great gal. Don’t die on me like them two, ya hear? Don’t ya dare, or I’ll… I’ll bury ya in the ugliest suit I can find!”
>>
>>5769116
"Yeah, I saw that." No other comment. He began walking with the younger man, not really sure on how to get this started.

"Y'know, kid." He started, after a minute or so of silence. "Your plan was sound. You did good back there. What I'm trying to say is... It wasn't your fault. The battlefield just takes people sometimes." He knew what he was talking about. He had seen so many funerals by now, they blurred together. "It took you an effort to take charge, right? I can tell you worked on that plan. Keep at it. You'll only get better if you keep trying."

Was that being a father? Encouraging his kid after his first bitter failure? He couldn't tell. To be fair, he had no idea how to get to his point. He was simply winging it. Trying to put Ramirez in a better state of mind before dropping the bombshell. Wait, would it be better for him to just hit him with the news out of nowhere? He couldn't get worse, after all. He was overthinking it, now. Fighting was so much easier than this.
>>
>>5769059
This funeral was turning into an uncomfortable scene. Horace decided it was time to leave, so she

"What...?"

She blinked, dots in her head starting to connect. Of all the dead gangsters at the harbor, only one had no connection to the Marielitos. Brushed off as an unfortunate civilian casualty. Wrong place, wrong time. Only one had been lost by this crew that night. She hadn't known how.

As I was saying, Horace turned on her heel and

"Excuse me, sir? I understand if this ain't the best time, but... was that my friend you were talkin' 'bout? Theodore Lincoln. Tall fella, 'round my age, average joe-lookin' type? Hitter for the Heat City Uni baseball team."

Tapping Tony on the arm, she used her hands to gesture and fill in the gaps between her words, giving her best description of the first Horace. The first blue on blue.

"You said that one of the folks here... killed him? That ain't right, is it?"

Her tone was calm, but the growing crease on her brow spoke louder than her words. Even the Weird patterns of the tie tucked underneath her coat seemed to have a few words to why she wanted to know. A few more for a mind like Tony's as well.

Hell... Careful with your words, Don. You know, truth isn't always the best medicine, is it? Maybe there's some things this one's better off not knowing. Just tell Horace what she needs to know, nothing more. You can trust me, I know what's best here.
>>
>>5767971
Name: Jackal
Type: Psycho
Stats: HP 12/12, Edge 0/7, Move 5-1 = 4, Defense 6-1 = 5, Crit 7-1 = Crit 6
Attributes: Hard 4, Cool 1 -1, Sharp 0 +1, Weird 2 +1
Skills: Smash(0ap, 1 Edge)
Weapons: Smg (Range 10, DMG 3, 1/6 Ammo, Auto, Crit+1) , Pistol (Range 10, DMG 2, 1/8 Ammo), Molotov 2/3 (Thrown, Area 1 flames for 2 turns, 1dmg and 2 burn), Fists: (DMG 2, Crit+1)
Gear:
Serious Armor: +2HP, +2 Defence, -1 Move
Cash:34958 + 200,000
Heat: 4 + 1
Wanted: 0
Assets: Old Manor, Ammo belts
Fortune: Judgement

>Stylish Common Room: Raise base HP to 7
>Improved Defenses: Tighten up the safehouse's fortifications, just in case.

After getting to safe house from her tunnel stroll Jackal managed to find her way back at the safehouse. There she hang her armor to dry into locker area with a scribbled note saying "Jackal's will move it later" and placed her gun and bandoliers into locker along with her mask... yeah the mask would wait her to claim it again and she had similar back at home so it was ok... just closee the door. Jackal took an shower and checked her self for bullet wounds but luckily it seemed that her suit had filled it's purpose only some bruising. Those spots would be sore but at least she didn't use her time to pull out bullets now.

>>5768435
Walking into area with television she noticed that couches were already taken so she pulled an chair and took something to drink she would bring something back to fridge later. People were watching some weird program about finding love on tv. She took a look to see who she was with and realized she had no idea of their names. Maybe people were correct and she should start considering these things more it would make her seem more normal they said. Jackal could recall one person however. "Hey sawman (heh) nice job out there quite a piece of machinery that saw of yours. Those cops had no idea what hit them i would call it clean but you know." She drank a little "You can call me Jackal by the way. Uuuh so what's your name?"
>>5768046
>>5768325
"all of yours if i may ask"

>>5768107
Receiving invitation to memorial of two crew members thought i would be rude not to go but there was a problem. She had not owned clothing in long time having nearly never needed them.
So when the day came she took her best black leather jacket and trousers available long sleeves were proper in church after all. Then it was onto bus took to venue. There she sat in the backrow to not get in the way of those who knew them better she had only pulled one of them out of water after all. After event concluded there was some sort of confrontation outside but maybe it was better she stayed out of it. A little laugh could be all that was needed to completely blow this powder keg after all.

>>5768461
2 guards and 1 swat i think. There was a lot going on
>>
>>5768107

Weasel was severely regretting keeping quiet at the part for so long. She didn’t know what she was expecting, something light and upbeat and not whatever this was. The Enforcer had known Chien long enough to know that he probably wouldn’t have wanted his death to be something so sad, something that made his comrades fight. She just couldn’t understand the blame game going around, Ramirez himself told her a long time ago that they weren’t soldiers. Chien made his choice and so did Afro, why did it need to be anybody’s fault?

Part of her wanted to comfort the scarred veteran as he walked away but she knew the bandaged man was in good hands when her father decided to follow him. Maybe off to give some words of wisdom or lend an ear, Weasel wondered if it would be enough but she also knew Ramirez was strong enough to make it through.

Sighing in exhaustion, she followed the group’s designated sniper instead once she’d heard Seline was aiming to visit. Weasel laughed, remembering the odd operators. She grabbed some pens from the bank manager's desk on a whim but at the time it felt like a voice was telling her to steal them so the crew could be fancy when they signed their cheques.

>>5769199
“Ms Seline, a moment of your time please.”

The young woman approached Seline with a concerned look.

“I’ve fought alongside Chien many times. I considered him a comrade so if you don’t mind, I’d like to come with you. I have something to give her.”
>>
>>5767971
I forgot to vote for improvements.

>Improved Defenses: Tighten up the safehouse's fortifications, just in case.
>Stylish Common Room: Raise base HP to 7
>>
>>5769717
‘Of course.

Just follow me.’

I suppose Kit finds two severe seeming women at his doorstep, not one.
>>
>>5768895
Nishina isn't entirely sure what the apology was for. Empress provided warning that this may happen, and Nishina stayed knowing that, giving implicit permission. Well, the larger lady /was/ quite tired-looking. Nobody was at their sharpest in such a state. She says nothing, not seeing a point in making a fuss when they both wanted to relax.

>>5769668
Said relaxation does not last long as another woman approaches. This one is also quite tall. Where did they grow all these high-statured women in America? Half the women in the crew stood taller than most men in her home country. She knew there was a height difference, but this was ridiculous.

Nishina props her head up on an elbow to look at the newcomer. "You may ask. I am Nishina." She extends a hand to the woman on the other end of the couch. "This woman trying to get some sleep is known as Empress. And the man you addressed originally is [a well-meaning fool.]" Her lips quirk into a faintly teasing smirk.
>>
>>5767971
>Vote for an Armored Van for easier escapes
We should get actual escape vehicles for specialized situations.

>Stylish Common Room: Raise base HP to 7
I want more defense, not sure why we start with 4+ to hit. Since I can't have defense though, health is fine.
>>
>>5769668
>>5769742
Empress rubs her eyes as she wakes up. As she sits upright, her elbow bumps into the new guest on the couch.
"Oh, sorry, didn't notice you there. Name's Empress. I think I've seen you around on runs?"
>>
>>5769059
"It takes true strength to cry for another man. You did good, boss."

Strike wondered if his own funeral would be even half as eventful. Most if not all the people who knew him likely thought he was dead, if they weren't themselves. It was a bit guilty, but he took some pleasure in being at a funeral like this, with so many heightened emotions.
>>
>>5769668 | >>5769742
"Mmm… Napps. Name's… Napps." He pulled himself somewhat upright, rubbing his face with his hands and expecting a hangover to hit at any moment. But… it was only a few hours ago, right? Could hangovers kick in that fast? …morning Napps. A morning Napps problem. "And thank Hermano. The man did... all the customization for the weapon. Don't know where to... begin on maintenance."

With a calmer heart and a (somewhat) clearer head, the lack of anger from Nishina is a good sign. Or maybe it was Gator's moonshine still running a light buzz through him. "Swordswoman… Nishina there is… reliable. Good. Saved us after a few hard... cuts and failures, during escape." He pulls himself to sitting, facing Nishina from across the way. "Still owe you a... proper ap... apology, and favor, after I sober up some."
>>
>>5769603
The old man’s eyes have run out of tears. The reddened orbs simply settle on the taller woman.

Nobody hears the duck whisper to him. Horace might see the bird staring at her red tie

With a nod, the mafioso starts to speak “Didn’t get to know the lad well, but… I think it’s your guy. It…”
He breathes out
“It was an accident. Nobody… nobody wished him any harm, y’know? It just… happened. It was horrible. I… I’m sorry if ya knew ‘im”
>>
>>5768325
Friedrich finds and approaches Kaori as she's leaving the venue. Nervous? No, he's not nervous. Why would he be nervous?

"[Hello Nishina-san. You were wonderful in the bank.]" he addresses her politely, as she had requested. A pause lingers, his mind suddenly blank as he struggles to keep the storm inside contained.

"Ze purple suits you." he finally says. "I know zis is not ze most appropriate place to ask but I don't vant you to disappear again, like you did at ze end. Our conversation vas interrupted back zen. [Do you want to eat dinner vith me] und continue from vhere ve left off?"
>>
>>5769878
Nishina frowns confusedly at Napps, bapping him gently on the forehead with the sheathed katana. "You are drunk and not thinking. You owe me no favours. We were both in the same vehicle, so my driving secured my freedom the same way it did yours." She glances up at the ceiling thoughtfully. "I will take that apology, however."

Her gaze shifts to Jackal. "I do like to think of myself as reliable, as... 'Napps' here has said. I am starting to think that I should have prepared a false name for myself as well, unless your parents truly gave you these names. Then again, it is not the only way in which I stand out." Another small smile comes to her face.

>>5769884
Nishina thanks Friedrich for both his compliments as he speaks, used to polite flattery, but her demeanour changes subtly as he finishes. She blinks slowly, taken a little off guard by the offer.

"I had plans of my own for dinner," she says after a moment's pause, "but I would not mind altering them." She halts again, brow furrowing. "[I must ask, however, why you're extending this invitation. Is there some manner of event or special occasion for which you require company? How many others should I expect to attend?]"
>>
>>5769879
“An accident.”

The words were quiet, no more than a cold breath. Something hot was growing in her chest, burning down to balled fists and up to a tightly pressed mouth. Her jaw tensed and her brows flickered for a moment, then another chill sigh escaped her nose.

“…Thank you. It stings a bit less knowin’ somebody cared enough to see him taken care of proper.”

One of her hands, relaxed now but still warm, set itself on Tony’s shoulder with a gentle squeeze.

“I don’t know many who’d do that for a stranger. Or even all of this. Sheddin’ tears. You’ve got a good heart, sir. Keep as much of it as you can.”

Good. Good. We’re all back where we belong. At peace, for the time being. Horace took her hand from the old man’s coat and held it out to shake. She shared her name with a nod of respect, then bid a good evening as she turned to go.

My patterns twisted and knotted a thanks as well, making sure Andrea’s part in it was acknowledged. The eye sees all. Now we can get this one back on the right track.

An eye for an eye only makes us all blind, isn’t that right?

>Wander the streets by neon light
>>
>>5769893
Friedrich is taken aback by her questions. He had feared a rejection, hoped for acceptance, but a request for the truth? Unexpected, but something he respects. The truth is important.

He takes a deep breath. Exhales. And speaks. "It vould be... [only you and me. The truth is... I like you, Kaori. I want to know you better.] Zere is no occasion more special zan zat." He shrugs to mask his anxiousness. A cigarette would help with his nerves, but he can't light one. Not yet. Not while he waits for her responce.
>>
>>5768461
[Got something like 10 SWAT/QRF, so that'd be 40k for me]
>+$200,000 mission cut
>+$40,000 from Alan
>-$1,000 for Sorcery TCG

>>5769288
Wizard knew that inductions into the mafia could get a little weird, but what was this random junk supposed to mean? Maybe it was some sort of an Italian tradition or something. Either way, this looked like an offer he could refuse. Though it wasn't quite the same, joining the mafia felt a tiny bit like selling out and he couldn't have that, now could he?

That said, the boss seemed like a decent old guy who cared a lot about his subordinates. Wizard would, at the very least, be open to helping the family out if his particular set of skills was ever needed.
>>
>>5769288
(Later, after the events going on today, Seline would personally negotiate with Tony. She has more spine than it would seem, especially when it comes to the safety of her own….

In the end, she signs her workshop and business under Tony as a protectorate. In return for comprehension protection and an early warning system, in case anyone comes… asking, In return, she’ll pay $100 per mission, give priority to Tony’s familia if they want to order ‘regular wares’, and join Tony’s familia strategy meetings… some kind of business Syndicate?

A tiny sum and information, in return for protection and much the same… Seline finds it hard to believe she came out so well, in that exchange.

She feels almost bad, that she didn’t mention why she wanted that protection.. but she’s only soft hearted. Not a fool.)
>>
>>5768359

In the shadowed back room of the Wizard's Tower, the premier comic book and card store for Heat City's most powerful nerds, Wizard (Brain) and his rival The Wizard (comic book store owner) face off over a table covered in Sorcery: The Accumulation cards. The board appears equally balanced. Each player approaches the critical moment, preparing to make the final decisive move in their battle.

The Wizard is reminiscing aloud about his younger days, before he founded the store, when he was still a private collector. "There was a time, boy, when I searched for rare cards. When a mythic rare meant more to me than gold or jewels."

Wizard's own knowledge of the mysteries flickers. He knows of these esoteric laws. "The riddle... of cards?"

Yes!" The Wizard's glasses glint from reflected light. "You know what it is, don't you, boy? Shall I tell you? It's the least I can do." He holds up his library, each card carefully selected. "Cards aren't strong, boy, decks are stronger! Look around you. Here, on my field: a beautiful monster, whose ability has no once-per-turn limit. Come to me, my child ..."

The Wizard plays a spell to activate a recursive loop with his monster, dealing infinite damage to Wizard in a single blow and winning the game.

"That is strength, boy! That is power!" The Wizard gestures triumphantly at his wincon. "What is a card compared to the deck that combos with it? Look at the strength in your monsters, the desire in your decklist. I gave you this!" He sweeps a hand to indicate the many boxes of spare Sorcery cards in his well-stocked back room.

Wizard sits silently for a moment, fuming in his defeat, before saying, "Was that whole speech just to get me to buy more booster packs?"

The Wizard smiles behind his bushy beard. "If you sign up for a stamp card, you can get every 10th pack for free."
>>
"See, you say that it was a good plan, but it's soundin' like nobody else agrees with you, old man."

Ramirez scoffs, unable to keep the slight tinge of resentment out of his voice, as he falls into step with the older merc. He seems to appreciate the praise though, scratching his bandages awkwardly. It's clear that Ramirez is torn between being pleased at the reassurance and confusion at why Honey Badger of all people is talking to him.

"I've heard that it wasn't my fault a buncha times from various COs in the past. It never ends up feelin' any truer though. Leaving the army and the soldier life was meant to mean I didn't have to care any more."

He chuckles bitterly, reaching his parked Estate car. Ramirez leans against it, turning to face the old man.

"So why're you out here to lend a shoulder to a burnt failure? Awful nice for a merc, even if you palled with the Boss back in the day."

Ramirez asks with some suspicion, his uncovered eye narrowed.
>>
>>5769943
>>5769509
Replying to the right post because 4 some reason forchan ate the reply.
>>
>>5769914
"...Ah. Well..." Nishina shifts uncomfortably. "I am flattered by your interest, and I find you to be good company, but I..."

How do you tell a man that you barely know that you weren't interested in him because you had recently discovered that you preferred women? Was it even safe to do so? America was more libertine than her homeland, but surely not /that/ much so. Not to mention whatever customs might be in whichever Germany Friedrich originates from.

"I am attached to another already," she begins, carefully keeping the awkwardness out of her voice, "Our relationship is... /unclear/, but I feel strongly about them and I would not want to lead you on."

Nishina bows apologetically. "I am sorry, and I hope that you one day find one who is ready to return your affection."
>>
>>5769943
"Maybe I think it was good 'cause I was in shoes, once? I know how tough it can be, being in charge."

Thankfully, Ramirez knew he had to be there for something. Well, no sense in delaying it. "Hey, can't an old merc feel charitable once in a while? You're right though, I do have something I want to talk about."

He was sitting down at least. Good. From there on, this was uncharted territory. There was no telling how Ramirez would react. Worse case scenario, the merc could even end up shot. "This is about your father, actually. He left when you were young, right? You may not want anything to do with him, but I figured I had to tell you." Testing the waters. This never got any easier, Badger thought.
>>
>>5769748
It hasn’t been so apparent either this time or last, yet the crew at large do have access to specialist vehicles. The drivers - Hunch, Snake Eyes, those guys - have them for various cases. Deploying them on mission is usually a Favour spend.

This time it was downtown at an upscale bank, so presumably being able to toss anonymous vehicles and change rides once clear of the blockades was valuable. Meanwhile last time was a waterway escape.

Maybe they’ll get to use their fancy cars next time!
>>
>>5770010
For the second time today, Ramirez's breath hitches, the burned man rounding on the old mercenary, his non-bandaged eye blazing with fury.

"Wait, you know my dad? More importantly, how the FUCK do you know about that!? Who the hell even are you?"

Ramirez takes a step closer. Another. He's truly furious now. Tony, Seline, they 'only' pissed him off. His family matters being brought up out of nowhere? Explosive doesn't begin to describe it.

"Out with it. What the fuck do you know? What aren't you tellin' me!?"
>>
>>5770098
A sigh from the old merc. At least he was wearing a light plate carrier under his suit. It seemed like he might end up needing it.

"I sure do. Of course I'd know. Not to freak you out, but I know a lot about you, Joshua." He couldn't back down anymore now. So he had to stay upright, and keep on pushing forward.

"I know your old man. Because that's me. I'm the failure of a man that ran on your mother." And now, the genie was out of the bottle. "Your anger is justified, kid. I won't insult you, and ask you to forgive me. I just want you to listen to me, and make your own conclusions."

He stopped for a moment, fully expecting to be hit at any time. "If you're not satisfied with my answers, then that's alright too. But first, I owe you the truth."
>>
>>5767971
>Silver Pines, 2AM

A peaceful, normal house in a normal neighborhood. A beat up looking truck pulls into the driveway. Wearing jeans and a simple jacket, a tall man enters his home. Passed out on a sofa in the first room of the house is a woman. His highschool sweetheart. The love of his life. His wife. He kisses her on the head, picking up leftovers on the table in front of her and gets to doing the dishes. After that he fixes the vitamins for the coming week. Looking out the window he stares at his truck.

A beat-up guitar case in the back seat catches his eye. He notes to bring it in before he goes to bed. Along with the gym bag tucked under the seat. Soon he won’t have to save up under his mattress anymore, he thinks. Those fancy Swiss banks will handle it. If the information he can trust is true then Northern Europe should be the perfect place to vanish to.

The man walks back to his sleeping wife and picks her up. Slowly and with steady arms he moves across the one story house to the bedroom where he lays her down. A kiss to her forehead as one hand rests on her gown covered stomach. Spider was dead as far as he could tell. Unless the file he found proved otherwise, that would be the only thing keeping him there. The man never thought of leaving Heat City, but things were getting too hot. She’d be in danger unless the two of them split up.

That wasn’t an option. And so he’d leave the gang behind to take her somewhere away from the drugs and violence. As she slumbered the man muttered a promise to himself while watching over her. “I’ll get us out of here. Both of… no. All three of us.”
>>
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>>5769972
Her response is polite. She has only ever been polite. It is as he feared. His breath catches. There is a lump in his throat. He swallows. "わかります。あなたのしょうじきありがとう。さよならにしなさん。” He turns abruptly and walks away. The pack is in his hands before he has taken three steps.

>Wander the streets by neon light

In the dark of the night a lone man in a dark gray two-piece suit sits alone on a park bench. Heat City is dangerous at night, but none of the lowlife scum that infest its streets approach him. A pity. He could use the distraction.

Three empty cigarette packs are stacked next to him. The pavement is littered with stubs. American tobacco does not have the kick he is used to. The last pack he bought earlier is running out. His jumbled thoughts are slowly coming back in order. He should have returned to the hideout hours ago. Not yet. He cannot face his men yet. His report to Berlin is overdue. He should sit a little longer and think about what it should include, yes.

The Empress had dismissed him when she was first contacted. It was to be expected. He was new. Untested. It would be naive of her to trust him so soon, or accept that he had been sent with orders to assist her. And he had erred in approaching her in public. But that approach had been valuable on its own. She certainly looked her part in that debauched establishment. Stunningly beautiful in that dress, a true Queen of Decadence. Had she been so compromised by the west's excesses, or was this just the front she presented? Time would tell. The truth always comes out in the end. Either way, he could not really judge her. He already had been compromised as well. Of course, his superiors did not need to know any of that.

/Kontakt etablierte mit agentin Kaiserin./

The bank job had been a success. In less than a day he had obtained unimaginable wealth. More money than he would see in several lifetimes back in the fatherland. More than enough to expand operations, despite the initial setback on that armed robbery. It would have been enough for significant personal expenses as well, but there was nothing here he would want to spend money on. Not anymore.

/Proviant vor ort beschafft. Mission vorgeht früher als geplant./

The information uncovered had been a disappointment. Just a development plan. Nothing more than the expected capitalist greed and selfishness. Important to those who lived here, but not to him or those who had dispatched him. They had expected it could destabilize the US government. It would not be enough. Of course, they did not need to know that either. The Ministry was strapped for resources. They would likely recall him if they knew the truth. He could not go back. Not even now.

/Informationen über "Projekt Phönix" aufgedeckt. Zusätzliche ressourcen angefordert um die untersuchung fortzusetzen./
>>
>>5770423
He had met many colourful characters in this city. Their descriptions had been distinctive enough that Claire could easily provide a name even for those he had not been introduced to. He was part of the Crew now, though he could not truthfully call them his comrades.

Herr Alamo, first and foremost. A man with a rational, efficient mind and the heart of a noble knight. Truly admirable. He would be glad to see him again.

He could not say the same for Mizuchi. He had been friendly in their brief conversation. Easily excited. A formidable, if reckless warrior. And yet...

Riptide had been a pleasant surprise. Fast and strong. A killing machine. Followed orders promptly and efficiently. He had addressed Friedrich with appropriate respect. The dachshund, a pure breed meant to hunt badgers. More dangerous than its diminutive size would suggest. The highest compliment from that mountain of a man. Perhaps a working relationship could be cultivated.

The others he had encountered had not left as big of an impression. The Wizard had been weird but effective. Dr. Ben, weirder and even more effective. Alejandro was quietly competent. Another possibility for the future. Fraulein Seline, the panicky young girl who had showed an impressive backbone after the funeral. Ramirez, that bandaged scheißkopf... there would be a reckoning one day, that was for sure.

And last, but so, so far from least. The woman he had carefully avoided thinking about so far. Nishina Kaori. He would have never believed that a woman like her existed if he had not met her. An elegant woman who could have belonged in Kwaidan, the old story book his father had brought from Japan and miraculously managed to stash away for all these years. A book Friedrich had never been able to fully read and never would. She was living proof that what his father had said was true. The Japanese spirit had been bent but not broken. Her people had kept something important that they in the west had lost.

Despite her humble protestations, her name fit her perfectly. Her blade sang melodiously in the bank, a glorious symphony of death. When she killed, she was beautiful like a flower petal, no, like a little bird dancing in the eye of a red storm. Her outburst against the banker had given him a glimpse of the passion carefully hidden behind her serene facade. He had wanted to be the one to inspire her, to help her spread her wings and sing...

But only what she wanted mattered and what she wanted was another man. It could be no other than Mizuchi. She had nothing but praise for him, even before he appeared. She had become distressed when he was hurt and put her life in danger to save him. They had not acted like a couple in public, which could be explained either by her reserved nature, or... she had said their relationship was unclear. Mizuchi was oblivious to her love and she would never take that first step.
>>
>>5770425
Friedrich could make arrangements to have him killed. He could try to eliminate the competition. Mizuchi was a formidable warrior, but no man was unkillable. He would have died in the bank if Ka... Nishina-san and he had not rushed to help. Friedrich was trusted now, an ambush would not be hard to arrange. But no, it could never work. Even if it succeeded, even if Mizuchi died, even if he was not suspected, even if she never learned the truth... love could not be taken by force. Only freely given and she had already given her heart to another. There was nothing he could do about that, except to accept her decision and hope she would find the happiness he had desperately wanted to give her.

A bitter chuckle leaves his lips. Too late. He had been born too late, lived too late, arrived in the city too late, met her too late. How could he be so foolish as to hold hope, even for a moment? Fortune telling was a sham. Herr Alamo was wrong. Good things came only to those who deserved them.

/Durch der Crew akzeptiert./

The last of his cigarettes, now reduced to one more stub, falls to the ground. He sighs, stands up and crashes it with his shoe. It is time to go. He has delayed long enough.

https://www.youtube.com/watch?v=-Q0Rq5DFdnE

An impossible sound greets Friedrich when he nears the abandoned house that he and his men have been using as a hideout. Music. Loud enough to be heard. Not loud enough to be distinct until he opens the door. The room is sparce. The furniture rundown. It is clean, except for a spot of blood near a closed door. A new - to him - cassette player sits on the table around which five men are sitting.

[Heat City, Heat City nights]

Their conversation dies down instantly. One of his men rises from his chair and salutes. "Herr-"

[You keep me burning]

"Was ist das?" Friedrich curtly cuts him off.

[Heat City, Heat City nights]

The men exchange an apprehensive look. What he refers to is clear.

[There is no dream that you can't make true]

"Sollen wir es abschalten, chef?" one of them cautiously offers.

[If you're looking for love]

Friedrich's expression hardens.

[But there's no girl who's burning the ice]

The look on his face is all that is needed to set them scrambling to turn it off.

[Away from my heaaa-]
>>
>>5770297
Ramirez's eye widens, his breath hitches. Out of everything, absolutely EVERYTHING that he had expected to hear, the idea that Honey Badger, the old mercenary who he'd worked alongside for ages, was his father. His FATHER. The man who'd sworn to remain with Ramirez's mother for life, and walked out not long after Ramirez'd been born. The thought is so wild, so utterly outrageous that instead of raging, that Ramirez's mind rebels at the thought, that he begins to laugh.

"Hahahaha... pfffftHAHAHAHAHAHAAHAHAHA! Oh man, that's a great- ha, joke, Badger! You're really a comic genius there! You got any more jokes like that!?"

Ramirez wraps Honey Badger into a one armed hug, still laughing. That's when the old mercenary would hear a click and feel the barrel of a gun pressed against his hidden vest.

"I really should pull this fuckin' trigger, you maggot. You must have a lotta nerve showing up now. Where were you 30 years ago!? Wait- Weasel's your kid. You had children with women that weren't my mom!? You got any reason, ANY REASON why I shouldn't shoot, you son of a bitch?"
>>
Empress wakes up from her nap on the couch and checks the time. Right, they should be awake now. She ruffles her hair and doesn't bother changing out of her sleepwear as she heads to the makeshift holding cells to meet with Dragon. She was interested in how quickly the gang leader was healing, not to mention the itching questions about Project Phoenix.
>>
>>5767971
>>5768059


A non-descript black Estate drives west, out of the city. Harper's driving. Blackjack sits in the passenger seat, feeling naked without her katana. When she opens her mouth to talk, Harper raises a warning hand. Neither of them speak unil they get out to the edge of the city. Harper parks in a isolated spot, then spends several minutes going over the inside of the car, rummaging behind the visor and in the glove compartment. Blackjack realizes she's looking for listening devices.

Satisfied, Harper leans back in the driver's seat and lets out a sigh of exhaustion. For a moment she looks incredibly tired, before she gathers herself and refocuses. "So. I'm sure you have lots of questions."

"Don't worry about me, I'm having a good time," Blackjack says. "This would almost be romantic, if I wasn't already taken."

A wry smile from Harper. "I'm flattered. Now, as you probably guessed, I brought you here to do a little info trading where nobody else is listening. Why don't we take turns?"

"You're the one with the gun," Blackjack says.

"Then I'll go first. Why did you rob the First National? Why that particular bank at that particular time?"

Blackjack considers for a moment whether to lie, lead Harper down the wrong trail. But if anyone can help Blackjack make sense of what's happening, and figure out what to do next, it might be Harper. She's already committed this far, no point in trying to misdirect now. "We tracked down Spider. Our boss and her friend had him cornered. He told them about a certain deposit box, right before he blew himself up."

"And he didn't tell you anything about what was in the box, or about Project Phoenix?"

"That's more than one question, but no, he didn't. My turn. Why would you need my help with this? Seems like a job for your fellow lawmen. Why consort with a criminal?"

"Someone in my agency is complicit," Harper admits. "More than one, probably. They've been working with the HCPD for years to obfuscate crime statistics, keep the rest of the nation in the dark about just how bad things are here. Now they're involved in Phoenix, too. This isn't garden variety corruption, Jackie. This is big. So big that I can't afford to be picky about my allies."

'Jackie'. Blackjack never mentioned her real name. Is there a file on her back at agency headquarters? How much do they know?

"This kind of investigation is way above my pay grade," Harper admits. "I should be busting drug smugglers and gun runners. But I know something is happening. I can't just walk away. Can you?"

"Does that count as a question?"

"Sure."

"I'm just doing what I have to," Blackjack says. "I don't care about justice or conspiracies. I'm just here to get paid and keep those I care about safe."

"Do you care about the city?" Harper asks. "Do you care about your home?"

"It's my turn to ask a question," Blackjack says. "What is Project Phoenix?"

"That," Harper says. "Is exactly what we're going to find out."
>>
>>5767971
>>5771498

The common area in the shipping container prison holds a small color TV set with bad reception. Luis, Carmelita, and the Dragon sit at one of the tables, watching the fuzzy picture show a news rebroadcast of the First National Bank robbery. Camera footage recorded from a news helicopter shows police cars and SWAT vans surrounding the building, the distant flashes of gunfire and grenades.

"Crazy motherfuckers," Luis says. "You know, things were rough back in Cuba. You had to fight to hold onto what was yours, especially in prison. We were some big fish there, Suarez and the rest of us. I thought we were some tough cabrones, you know? Then we get put on the boat to America, so we think, hey, great. Americans have so much money, they have TV, fancy cars, luxuries. They must be soft. Easy prey." He laughs. "Turns out there's always a bigger fish."

The Dragon has been staring at the TV silently for several minutes. Carmelita studies her face. "What's wrong?"

"Spider told me," The Dragon says. "If the worst were to happen, if a catastrophe brought down everything and the Syndicate was over ... that he had one last resort, one trick left to play. If that were to happen, i should go to a certain deposit box in a certain bank, and look at what was inside, and I would know what to do."

"And I'm guessing that's the bank in question," Carmelita looks back at the recorded footage on the TV. "So what does it mean? Why would Spider give it to them? Do you think they caught him, beat it out of him?"

The Dragon looks doubtful. "Spider might have been weak, physically, but he knew how to withstand pain. With his condition, it was his constant companion. I think he'd rather die than give up information he didn't want to. I would say ... he knew it was over for the Syndicate, and without it, his old crew was all he had left to rely on. Even though they were now his enemies."

Luis says, "Spider told us that we couldn't stop what was coming. That was why he formed the Syndicate. Maybe he changed his mind when he saw just what his old crew could do when they got off the chain."

Carmelita says, "Or maybe it was just a last resort, knowing he was about to die. One last fuck you to the people who caused all this."

Luis lets out an exaggerated sigh. "Well, Spider said it was impossible, but if anyone can pull it off, I'd say it was the crazy motherfuckers."
>>
>>5771504

Carmelita looks away from the TV. Her eyes narrow. "Speak of the devil."

The fourth chair at the table pulls out, and a woman sits down. Brown hair obscures the half of her face still covered in bandages, but the one visible eye glares red hot.

"The Syndicate's over," Angela says, without preamble. Her voice is hoarse and rough, but steady. "You can't shield yourselves from the storm and just wait things out anymore. Whatever's coming, we're going to face it head on." She slowly looks from one person to the other, first Luis, then Carmelita, then finally the Dragon. "You can keep fighting for a half-baked compromise. You can keep fighting for Spider, even though he's gone. If you win, you'll hate yourselves, and if you lose, I'll kill you. It's either that, or ..."

"Or what?" Luis asks cautiously.

Angela smiles.

The secret door to the shipping container prison slides open just as Empress approaches it. A bandaged Angela strides past her, totally focused. Surprised, Empress turns around and catches up to Angela, falling into step beside her. "Boss, good to see you're up and awake, but what --"

"We're going back to the safehouse," Angela says. "We have work to do." Angela pauses. She looks up at the vast, glittering spires of steel and glass that stand over the heart of the city. For a moment, she lets herself feel the fear, the insignificance, the desire to forget it all and drive away. She takes in a deep breath, lets it out again. The moment passes. She's ready.

Returning to the present, Angela looks back at Empress. "Once we're back, call your friends," she says. "There's something we need them to look into."
>>
>>5771507

Some distance away, the small image of Angela is reflected in the twin lenses of a pair of binoculars. A pair of heavy hands in driving gloves grips them. Below the binoculars, Ray's mouth smiles. Angela still looks damn good, he thinks. He's sitting in the driver's seat of a classic 1967 Bolt, parked several levels up in an elevated parking garage, in a strategic location that gives him a view of the exit to the shipping container hospital.

"She's coming out," Ray says. "She looks banged up, but she's walking. Better than you did."

"You're sure it's her?"

"I'm sure," Ray says. "I'd know that ass anywhere."

A grunt of annoyance comes from the passenger seat. "As I recall, I don't pay you to make crude remarks."

"No, but I bet you're glad you upgraded to the full personal protection package, aren't you?" Ray says, still looking through the binoculars. "Wasn't anybody else around to haul you out of the water."

Silence from the passenger seat, just labored breathing.

"So what's the plan?" Ray asks. "Get everyone who's left together? Make one last play?"

"We can't stop what's happening," says the passenger. "Not now. The fire's already burning. All we can do is fan the flames and hope they rise high enough."

"You could just leave," Ray says. "Get out of the city, don't come back. Everyone except me thinks you're dead. I'll take you someplace out of state, you can start from there. You're a smart guy, you could figure out how to start a new life easy."

"I should. But I still have a debt to pay. Even if it's only to a memory. I owe it to her to see this through, all the way to the end."

"Fair enough." Ray takes one last look at Angela before he puts away the binoculars. He starts up the car, the engine running smooth. Travelling down the winding spiral of the parking garage, the car exits to join the endless stream of traffic, becoming just one car among thousands on the streets of Heat City.
>>
>>5770820
The old merc couldn't help but smile as he heard the click of a handgun in his son's hand. The kid was smart. At this distance, the bullet would punch right through the vest without any trouble. And he couldn't shift his body in a way that would meaningfully reduce the damage either. He was good.

"Yeah. If I wasn't resolved to risk at least this much, I wouldn't have told you. Just hear out an old man, then you can decide." Guns were scary. Get hit in the wrong place, and you're done. But the old merc was not afraid. This simply was his just desserts.

He cleared his throat, gathering his thoughts to try and find a good starting point. "Stop me if any of this is familiar, kid. A young soldier comes home from deployment. Finds a girl, one so good, he can't believe how lucky he is." He chuckled to himself. "And at the same time, finds out the civilian life just doesn't work for him. He's only good for fighting. He starts wondering if he even deserves such a good person. If he's not just going to repeat his father's mistakes with his son."

The old man let out a long, tired sigh. "I was young. A moron, too. I freaked out. And then, an old buddy told me about a merc group that recruited. So, like the idiot I was, I just rushed headlong, and figured someone as good as your mom would find a better man. Stupid, right?"

"And then, years later, when I thought I had managed to forget all this, I heard from another friend about you. Hired some private investigators. Found out about how you got discharged. And I figured... Well, I figured I could pull some strings, help you out from afar. I guess you could say my past caught up with me, and I wanted to set things right."

He felt a lot lighter after saying all that. It was like a giant weight off his chest. It felt like he had never opened himself up like this for at least forty years. "Well, I said my part, kid. I'm satisfied. If you still want to shoot, just two things. Make sure you avenge the Boss for me, yeah? She was a dear friend. And second... Look after your sister for me. She didn't pick her dad, so don't be mad at her. Thanks, kid."

He left a short pause, before saying what could possibly be his last words. "It may be a bit late to say that but... I'm proud of you, you know? Life dealt you a shitty hand, but you never gave up."
>>
Chaser
>Enforcer
HP 10/10 Edge 8/8
Move 6, Def 5, Crit 9+
Cool 0 / Sharp 2 / Hard 4 / Weird 1
Heat 6 / Want 1
>Perks
Steadfast (1 AP 1 Edge, gain Block 2 and Counter 2)
Teamwork Tactics (Passive, nearby friendlies get +2 Hit and +1 Move)
Raging Demon (0 AP 2 Edge, move then attack one target 3 times in melee, +1 crit damage)
Top 10 (0 Rerolls available. Films in collection mentioned: "The Big Bust")
>Loadout
Stylish Clothes (Leather jacket and aviators) (+1 def)
AR (Rng 20, Dmg 3, Ammo 4/12, Auto)
Pistol (Rng 20, Dmg 2, Ammo 4/8)
These hands (Melee, Dmg 2, Crit +1, rated E for everyone)
First Aid kit (Quick Heal, 1 Ap, 4/4 Uses, 3 HP and remove a debuff from self or nearby friendly)
>Assets, Resources, Connections
Bungalow (free asset, Bedroom, Bathroom, Kitchen, Living room, Gym x2, Security x2, Metalwork Workshop)
HCF Martial Arts and Boxing Gym (Dock warehouse, Gym x2, Bathroom x2, Office x2, Kitchen, Security x2, Pool x2, Break room)
Buckaroo (Truck, 0/2/4 + Handl. reroll)
Ronin (Motorcycle, 4/3/0, both rerolls)
Boxing Boys (Gang, H2 W1, Prideful, Known in the underground fighting circuit)
Personally known in the underground fighting circuit
$130210, Two piece suit, Movie Collection, Records Collection and high fidelity Record player


Just an overdue update.
>Heat increased to 6.
>200 grand recieved.
>Buying Ronin, fully upgraded. (-45000)
>Finalizing upgrades to the Boxing Gym with a proper swimming pool, a better office, furtherly enhanced security and an actual break room. (-30250)
>Upgrading home security, personal gym, and installing a metalwork workshop. (-9750)
>Buying some music records and a top-class record player. (-10000)
Sheet updated accordingly.
>>
Ramirez's hand wavers, the pistol trembling in his grip as the bandaged man struggles to keep his emotions under check. The feeling of hate and rage wars inside his heart with shock, and almost child-like joy. Almost imperceptibly to the untrained eye, his posture goes from tense to loose and back, mutiplie times, rapidly.

'I'm proud of you'. That had been everything Ramirez had wanted a long-gone father to come back and say to him, back when he'd been a small child tugging at his mother's skirts, all the way up to a young man ready to serve his country. At the same time, this is well over 30 years too late for his father to simply come back as though nothing were wrong. And yet and yet, this is also Honey Badger, a respected colleague and comrade whom Ramirez'd fought beside for years, and if the man weren't lying, specifically to help him too.

"...I just- you can't just- Fuck!"

Ramirez lowers the pistol, still seething. His eye is alight with reignited fury, although somewhat tempered compared to previously. A slower burn as opposed to an explosion.

"Whatever pretty speech you want, you still got basically no relationship with me! I won't lie, you've been there for longer than I thought, fighting alongside. But it still means that you spent years knowin' I was there and didn't say anything! Hell, you ain't even got the decency to say 'sorry' to mom either! Yeah I grew up without a dad but she raised me without a husband. She cried over you, you hear!?"

He's left heaving in shuddering breaths, exhausted from suddenly laying out all the years of resentment and hurt that Ramirez had thought he'd outgrown long. Then his scarred face twists in a rueful smile behind the bandages, almost a grimace.

"And the worst thing is, I made the same mistakes as you. Ain't that funny, huh? Left mom, left my girl too... can't exactly call out my old man without havin' to look at myself, too."

Ramirez chuckles, slightly sad.

"See the thing is, I've been doing some thinking. A little bit before this, but that girl Seline really put it in perspective. I can't just keep going on like I've been doin'. I gotta change. You'll never be 'dad' to me... but, I'm willing to at least try keepin' an open mind. Even when it comes to my, what, half-sister?"

He holsters his gun, extending a bandage-covered hand to grab Honey Badger's wrist in a sort-of handshake. Ramirez's grip is hard as iron, and his gaze is steely. It holds a terrible promise - Ramirez is willing to try, but if Badger doesn't, nothing will save the old man from a painful fate.
>>
>>5774049
>>5773592
WHY DOES 4CHAN KEEP EATING MY POST LINKS
>>
>>5770427
One last person wasn’t invited. Just one.

The man who went to Chien’s funeral and didn’t start shit. The one who sat quietly and spoke in an odd accent.

Unlike the others, Friedrich’s invite was special- he was invited to Antonio’s Specialized Tailoring, a little corner shop at the edge of the city
>>
>>5774049
And just like that, he had done it. He had mended the bridge with his son. It still was a small, frail thing that could be blown away in an instant. But it was a start.

"You and I, we made mistakes, kid. But we can still fix 'em. I'm going to try, at least. You can just call me old man, that's more than enough." One fuck up, and he would die. He knew that.

He returned his son's handshake, smiling, his face relaxed, a faint smile on his face. Little by little, he was turning things around.

"So, kid. We should probably leave the people at the funeral some time to mourn. Want to get something to eat? I didn't know Chien much but I don't think he would have wanted us to be all gloomy. My treat." Yes, his relationship with his son was still fragile. But the old soldier knew that enough time and care, he could build it back up. The future looked bright.



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