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File: NWS Quest3 Header.png (84 KB, 1200x849)
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Drawing ever closer to their goal- the Crown Crusaders seek the greatest treasure of a long lost age- the Starcrown.

https://suptg.thisisnotatrueending.com/qstarchive/2023/5690175/

When we last left them, the adventurers had finally decided to explore the most dangerous and cursed place on the entire Island of the Pines- the Gravenwood. Elves do not bury or entomb their dead, as the dwarves do, and instead leave their bodies peacefully within a forest or natural place to return to nature. If this was the forest where the immortal ones laid down to take their final rest, then this place would be absolutely swarming with dark forces indeed...
>>
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As the newly restored party enters the Gravenwood, only partially protected by the dark influence by their warding magic- those in the front can see something up ahead. Eyes from dark shapes, darting between the trees. With no moans or dark curses- these forms do not seem to be ghosts or harmful spirits- at least not yet.

"They are watching us."
"What should we do?"
"Be rid of them."

Rules
As with climbing the tower from the previous thread; this challenge includes overcoming obstacles. You may perform as many obstacles of the same type together as you wish, but must combine their difficulty.

To fail any of the challenges below is to be Cursed or Injured. The Ward will protect one party member from being cursed.

Watchers in the Forest
Unflinching Stares x3
>Scare them away (Strength roll of 6 or better)
>Magelight (Chorus 2)
>Clutch a Rabbit's Foot (Give up Rabbit Foot)

Suspicious pile of leaves x2
>Jump Over (Easy Skill)
>Prod at it (Give up Staff)

Mysterious Birdcall
>Mimic the sound (Hard Skill)
>Throw a knife at the sound (Lose Throwing Knives)
>>
Rolled 1, 5, 3, 8 = 17 (4d8)

>>5727781
I'll try to
>Mimic the sound
>>
Rolled 1 (1d10)

>>5727781
"Sshoo, ssshoo! Weren't you taught that ssstaring iss rude?"
>>
>>5727804
Btw That was an attempt to
>Scare
Apparently Squire isn't very scary guy, go figure...
>>
>>5727783
>>5727804
Okay, so we got two failures in a row...?
>>
>>5727825
I guess that uses up both our Wards, then. And I don't think putting on more prayer will add anything to protect us?

So, going to hold back on an action for now, as Benjy is far less capable at anything he might turn his hand to here then Scrim would be.
>>
Rolled 1, 6, 2, 4 + 1 = 14 (4d6 + 1)

>>5727830
Sigh...well i can do up all of the challenges, i guess. It's basically impossible for me to fail anyway, and i don't care about difficulty due to my booties.

>>5727781
"I hate this bloody island..."
>Jump Over (Easy Skill)
>Mimic the sound (Hard Skill)
>>
>>5727834
Hmm, yep, that works. A pair of 1s, and a 2 and a 1.
>>
Being gravely wounded and cursed, I should probably sit this one out right?
>>
>>5727855
Your character's wound was healed in the Downtime just before the previous player of the character quit, but I think the curse is still in play?

I don't know about sitting out, but since Scrim's just bounced all over the skill challenges your best bet is probably to wait until after the remaining Warriors have tried scaring off the unflinching stares, and having an attempt if there's still some Stares left over to shoo. Since your Dice is a D8 for being a Snout, you'll actually have a slightly better chance of scaring away with your Strength rather then attempting a Magelight... if you're needed.
>>
>>5727855
I don't think you're gravely wounded anymore after tordynnar healed you, but yes. All that's left is for someone to roll away the watchers.
>>
Rolled 3, 5, 4, 4 + 1 = 17 (4d6 + 1)

>>5727781
I just realized there are *two* piles of leaves. I need to get rid of the second one, too. Should be easy, i literally can't fail an easy skill test.
>Jump over it
>>
>>5727867
Ooh, a pair. That works extra well. Also the 3,4,5 sequence, but it hardly matters at that point.
>>
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>>5727834
>>5727867
>>5727868
How many rolls you gonna make on one prompt, bud?
>>
>>5727871
Isn't it for a different roll? I thought i had to roll again if i wanted to act again.
>>
>>5727871
Hey what's the limits on the Necklace, I imagine if I go up to d100 I'll explode
also what if I try scaring multiple Stares, would that need a 18 strength roll? a 10?
>>
>>5727891
Difficulty is combined so I'd say 12 for two, or 18 for three.
>>
>>5727871
If you're only allowed to roll once and you can't just add stuff, then that means that we still have an pile of leaves left, right?
>>
Rolled 8 (1d12)

>>5727781
>Scare them away
Twink draws power from the necklace, flexing his might to the shapes
>>
>>5727895
Can we get an answer on this please? Since it doesn't count, someone needs to jump over the pile of leaves.
>>
>>5727893
So if I’ve understood it correctly: if a solo hero encounters one trap where they have a 50% failure rate they get 0.5 or 1 injuries on average (depending on whether it can be triggered multiple times), but if you encounter two they die? Is the intention to prevent a single tough/skillful player from tanking?
>>
>>5727972
Should I have a go at the second suspicious leaf-pile, then? Jumping's an easy skill check so I'll have a 50/50 chance there, succeeding on a D6 Roll of 2, 3 or 4... not great, but I don't think it's actually worse then anyone else's chances, and everyone else is better placed Scaring off a Stare.
>>
Rolled 2 (1d10)

>>5727781
>Scare a Stare
>>
>>5728079
I suppose so, seems like we're gonna get cursed to hell and back anyway lol.
>>
>>5728079
if Tordynnar uses magelight and passes you could auto-3 the stares, supposing that these obstacle shares mechanics with hauntings
>>5728080
we might actually need it too
>>
>>5728085
Fair enough! I'll hold on, then, and see what results Myron and Tordynnar get first - if both of them succeed against the Stares, there's no job for me and I'd be better used jumping the leaves. If Tordynar succeeds but Myron fails, I can auto-pass the last Stare with a Magelight. And if Myron Succeeds but Tordynar fails... Pineneedle might need to step up against the Stares.

(It's a shame we can't give orders to the unclaimed characters and tell Alfred to scare a stare/Pietro to jump the last suspicious leaf-pile)
>>
>>5728094
Yeah considering there's a lot of 50/50 stuff here and we only have 9 active players all things being equal we don't actually clear everything. The extra two would be mighty helpful.
>>
>>5728007
Forget it, I'd misunderstood.
>>5728094
I have a Staff, maybe I should prod a leaf pile with it. A staff provides immunity to torment, but with only 2HP life/not being double cursed is more scare than items imo. Gotta stay kicking to keep on licking.
And it doesn't require a roll which is nice.

Question to Bananas: what happens if we don't clear all the obstacles, do we each get to pick another obstacle to clear?
>>
Rolled 1 (1d6)

>>5727781
>Magelight
>>
>>5728512
Oh, awesome! That natural 1 raises the chorus of the magic roll by one, so...:

>>5727781
>Magelight (Chorus 3) (Auto-3)
>>
So...all we've got left is the leafs, right?
>>
>>5728547
I believe so; and Pineneedle can take care of the last suspicious leaves automatically if she's prepared to give up her Staff.
>>
>>5728563
I’ll wait to see whether Myron does something, otherwise I’ll jump over it. As a snout I’m a weak sealer for a sage so I guess the staff may be useful ahead. And hitpoints can be replenished, after all.
>>
>>5728616
Myron doesn't really have anything to do, all that's left is the skill check for the pile of leaves.
>>
>>5728618
Very well, I’ll
>jump the leaves
roll+2d8
>>
>>5728626
Wait… how do I roll? I’m a total quest noob
>>
>>5728626
Put that in the options menu, and use "dice" instead of "roll".
>>
>>5728626
Uh...i would reccomend giving up the staff.
>>
>>5728629
Ok, let’s see if Bananas has mercy on me because I technically failed to roll. I’m uncertain which is better so I’ll follow your rec.
> poke the leaves
>>
>>5727781
>Scare them away (Strength roll of 6 or better)
"MROOOOOOOOOOOO!!!!"
MYRON REPORTING FOR DUTY SIR, still may be sporadic as I have 12 hour shifts but im still here
>>
Rolled 9 + 1 (1d12 + 1)

>>5728757
forgot dice
>>
Rolled 1 (1d3)

>>5727783
>>5727804
>>5728080
Finding a creeping chill up your spin, the power of your ward fades quickly against the uncompromising darkness. One of you becomes Cursed...
>>
Rolled 2 (1d11)

>>
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Down from the forest's canopy comes an unseen threat- sinking on a silver chord. The jaws of a great spider, filled with deadly and lethal venom, descend upon the party in absolute silence. With no way of seeing or hearing this threat coming- the party is unable to stop it sinking its jaws into someone in an unseen ambush.

The massive spider attacks Grimbold, but at the last second, his helmet protects him from the lethal bite. The spider is knocked away- and from the gloom come many more skittering legs!
>>
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From the great spider, many more come. Drawn by the promise of feeding, or to protect their great mother. With the webs encircling, it appears that the heart of the Gravenwood are home to a great brood...

Rules
Enemies with the Lethal tag instantly slay a character if they are damaged by its attack.
Enemies with the Enrage tag jump their next move up by 1 round every time they are struck by an attack. All enemies in the same group will still treat their move as the same.
Enemies with the Entangle attack don't do damage- instead entangling a character. Characters who are entangled must be freed by another character before they can act- which requires an action.

Great Spider
Hit Points- 10
Defense- Ichorous Blood (1)
Attacks- Dripping Fangs (+3) Lethal
Moves every 8 Rounds

Red Tarantula x2
Hit Points- 7
Defense- Hairy Hide (2)
Attacks- Bite (+2)
Moves every 6 Rounds – Enrage

Trapeze Spiders x2
Hit Points- 10
Defense- Web-Swinging (3)
Attacks- Entangle
Hunts characters who Breathe. Cooldown of 10 Rounds.

Lesser Spider Swarm x10
Defense- N/A
Attacks- Bite (+1)
Hunts characters who attempt to free an entangled character. Cooldown of 10 Rounds.

>Attack
>Evade
>Weaken
>Breathe
>>
>>5728905
Okay, I would recommend to kill the entangling spiders first. If they're dead, the lesser swarms are no longer a worry, and you can pick apart the tarantulas easily. I can dodge the big spider ez with my buckler.

I would recommend Myron wait until someone gets some bonus damage so he can nuke the big boy
>>
>>5728902
DAMN, that was close. okay let's think this one through... we only really need to kill the big spider and the tarantula, which got a collective 24 hp and 1-2 defense, if we get a 9-10 roll we can kill them in three turns but that'd be very lucky
>>5728913
no no, see that cooldown? they are a non-threat, just get someone entangled then have Talon shoot them
>>
Rolled 11 + 2 (1d12 + 2)

>>5728905
Alright, there's really no threat of me dying to this so I'll just
>Attack the Great Spider
Twink borrows strength from the Sea-God's Necklace and aims to drive Rosethorn through the mother's eye.
>>
>>5728926
nice, that's a +2 for the next Fighter by the way
>>
>>5728926
So, is the great spider just dead?
>>
>>5729016
very much unalive yes
>>
>>5728926
Very nicely Done!

So it's probably worth it just have available Fighters just line up in sequence and squish the Tarantulas next before they get to move, then, whilst the rest of us watch their rounds move, holding back? Until someone Breathes, neither the Trapeze or Lessers will be able to do anything.
>>
Rolled 9 + 3 (1d10 + 3)

>>5728905
>>5728929
I'll take that +2 and deal with a red tarantula.
>Attack red tarantula with rollover damage.
"Squire will cut your threadsss with poleclaw!"
>>
>>5729048
Didn't even need it! Lucky! But I'll pass on that +3 left over to our next fighter to finish up our awe inspiring combo attack!
>>
Rolled 9 + 4 (1d10 + 4)

>>5728905
>Attack Red Tarantula with rollover damage

"Eat stone, spider!"

I'm not certain if I'm doing the rollover right.
>>
>>5729184
Huh, i guess we've won. The other spiders can't attack us unless we breathe or get entangled. Guess we're all good lol.
>>
>>5729184
And that's a third main Spider down! Only the Trapezes and the swarm of lesser Spiders left...

And with the Warrior damage chaining on yet again with a 4, probably worth getting Myron to try and smash a Trapeze Spider outright next...
>>
>>5729191
Yeah as long as everyone who hasn't gone yet dogpiles the trapeze spiders without breathing we can leave twink to do his best Legolas impression and make pincushions of the spark that's left.
>>
>Try to make a really dangerous combat encounter with enemies who combo off each other and the first lethal-level monster
>It's the easiest one yet
>>
>>5729221
lmao it's the war machine all over again

tho if any of you guys breathe i could try and sweep the leftovers real quick
>>
>>5729221
To be fair, it absolutely would've just murdered Grimbold without his trusty helmet. Phew!
>>
>>5729205
With Twink, Tord, Benjamin, Squire, Grimbold and myself we have 6 players who’ve responded to this encounter.
If 5 players eat an entangle, that gives 45 rounds for Twink to breathe and shoot the Trapeze spiders. That’s enough to kill them without taking any risk (as long as enough players respond).
>>
>>5729233
I could attack them normally with the rollover damage and hope I get lucky and I'd be done way earlier than that. Even if I get hit I got 4 hp. We didn't even need that extra rest to heal.
>>
>>5729221
Well we can't *always* roll badly, can we?

Though it's a shame i haven't gotten to use my buckler yet. I think that it would look great on Scrim, given his size.
>>
Rolled 3 (1d6)

>>5729233
Isn't the lesser spider swarm 10 damage, or am I remembering the rules wrong? Looks like an insta kill for whoever tries to unentangle. Anyways, getting entangled is probably fine for a non-combat character like myself, especially when that entangle has a 10 round cooldown.

>>5728905
>Attack Trapeze Spiders
>Breathe

>>5729221
Well we did roll incredibly well. This could have been very lethal quite easily.
>>
Rolled 6 + 2 (1d10 + 2)

GOOD FUCKING LORD hiromoot that took forever, anyways
>>5729429
all swarms always attack as one so no, also you may have gotten injured for literally no reason but maybe the rollover damage saves you?
>>5728905
>Turn 6
>Breathe
>Turn 7
>Attack Trapeze Spider x2 (6/10)
>>
Rolled 5 + 2 (1d10 + 2)

>>5728905
>Turn 8
>Breathe
>Turn 9
>Attack Trapeze Spider x2 (1/10)
>>
Rolled 1 + 5 (1d10 + 5)

>>5728905
>Turn 10
>Breathe
>Turn 11
>Attack Trapeze Spider (10/10)
>>
>>5728905
>Turn 12
>Breathe
>Turn 13
>Shoot Trapeze Spider (7/10)
>Turn 14
>Breathe
>Turn 15
>Shoot Trapeze Spider (3/10) (dead)
>Turn 16
>Breathe
>Turn 17
>Shoot Lesser Spider Swarm x10
>Turn 18
>Breathe
>Turn 19
>Shoot Lesser Spider Swarm x9
>Turn 20
>Breathe
>Turn 21
>Shoot Lesser Spider Swarm x8
>Turn 22
>Breathe
>Turn 23
>Shoot Lesser Spider Swarm x7
>Turn 24
>Breathe
>Turn 25
>Shoot Lesser Spider Swarm x6
>Turn 26
>Breathe
>Turn 27
>Shoot Lesser Spider Swarm x5
>Turn 28
>Breathe
>Turn 29
>Shoot Lesser Spider Swarm x4
>Turn 30
>Breathe
>Turn 31
>Shoot Lesser Spider Swarm x3
>Turn 32
>Breathe
>Turn 33
>Shoot Lesser Spider Swarm x2
>Turn 34
>Breathe
>Turn 35
>Shoot Lesser Spider Swarm
>>
>>5728905
>Turn 36
>Free Tordynnar

Since the guy took the web for the team...

If there's anyone still to take an action, perhaps they could pray? Whilst it won't do anything practical in this encounter, perhaps it'll absorb Twink's 'unclean' status?
>>
>>5729451
Wait… does defense not affect bow damage?
>>
>>5729516
nope, that's how Talon obliterated the octopus last thread
>>
>>5729465
I doubt bananas will allow that, it’s not in the prompt and would trivialize unclean.
>>
>>5729518
Cool!
>>
>>5729519
Well considering you already trivialized all the wounds and curses you had slowly built up by whining at the QM last thread, don't see why you couldn't just do it again.
>>
>>5729552
that's a new player retard
>>
>>5729552
That was a different player, they left in a huff. I took over their char recently; you can tell the difference by the fact I’m dropping the holistic healing stuff
>>
Looks like I made it there after the fight, sorry bros
>>
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After defeating the giant spiders and their swarms of young- you manage to cut through the webs and make your way out of the spider's lair. You are now entering the heart of the Gravenwood.

Here, the trees begin to take on the almost-white of birch, when you stumble across the most quiet part of the forest of all. Here, a great field of bones is strewn about this part of the forest in stillness. You can see from the shapes below these are the bones of elves- the graves of immortal creatures.

"Careful, these ones were not buried." One human party member starts up, but one of the elves shoots him down. For humans; restless spirits tend to start by the dead not being buried- but elves have no such issue. For elves, being left in the forest and returned to nature would be a proper burial. Grimbold finds this concerning- not a tomb, not even a humble stone sarcophagus?

While the threat of spirits and ghosts seems less now- the party still moves carefully. Then, something is found near the center of this great collection of dead. There is a small instrument made of bone, capped and banded with silver. The morbid instrument is instantly claimed by Benjamin.

Benjamin Bones now possesses the Ossic Harp. During any combat, haunting, skill, obstacle, hazard or any other type of roll challenge- Benjamin can play music on the harp. Playing music counts as his action, but he can choose to stop playing at any point freely.

Whenever Benjamin plays the harp- he can choose from two songs. The songs have their effects even if the characters who act afterwards want them or not.

The Uplifting Song increases the roll of every character who goes after it by +3

The Sorrowful Song decreases the roll of every character who goes after it by -3
>>
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As what little light can be seen through the canopy of the tree gets darker- the party stumbles across something else in the heart of the old wood.

They hear a slight click, the drag of a stone on the soil, and then it stops as they come into sight. There, they see them. Small beings of the forest- the innocent and child-like Kodama.

"They aren't harmful..." Scrim blurts out, more out of surprise and concern then anything else. Gnomes are the closest race of all to these elder, mysterious beings. Some even believe that these creatures come from gnomes- gnomes who are unwanted or get truly and utterly lost in the forest will become one of these beings.

The child-like beings don't disappear or attack, simply watching. It seems in this part of the forest where their hold is strongest- they are bold. It is a sign that this part of the gravenwood, perhaps above all others, still retains that natural health and magic of the forest- uncorrupted by the darkness of this island.

>Try to speak with one
>Offer them an item
>See if they have anything valuable
>Other (write in)
>>
>>5730108
That's a good pickup. Finally something for our bard to play that isn't his own xylobones.

>>5730111
"New friendss can be found even in the mossst grim of placess!"
>Offer them some food, perhaps they would enjoy the novelty of something not of the forest.

(Does Scrim know any more about how we should interract with these brings? Likes/dislikes,culture, behaviour?)
>>
>>5730111
>Try to speak with one
whimsical little creatures. what do we have that they would like? marbles?
>>
>>5730111
"It saddens me to see me kinfolk in such states...though I suppose they seem safe. E'll try to speak to them."
>Try to speak with one
>>
>>5730111
>Try to speak with one
>>
>>5730111
>Try to speak with one
"Hello little ones, Mrooooooooo"
Myron is just trying to play with them, he has love for anything smaller than him, which is most
>>
>>5730111
>Other
Talon wonder if he can get an army of small ones to follow him and literally throw at his problems. The plan is doomed by a lack of whistle though
>>
>>5730108
"We ventured through the spider's lair,
With web a-spun and fangs-a sharp;
And once arachnids met despair,
Trod deeper through the wooden warp;
Amidst the bones of elven past,
I did take up the Ossic Harp!
A soaring song, horizons vast!
A melody, of mornful garb."

>>5730111
>Offer them an Item (Marbles)
"Hello there, little ones! How nice it is to see someone friendly in these deep woods! Would any of you like to play a jolly game?"

(Also, perhaps someone could use the write-in and offer Twink a prayer? If there is a grander spirit in the forest that we might meet soon, we must look our best for the occasion, and that involves making our Elf-Warrior all clean!)
>>
>>5730108
Damn that’s a good item. Can the harp be played during downtime? That would combo very well with the baleful basket.

>Try to speak with one
(Maybe they have a use for a hunch)
>>
>>5730310
>Damn that’s a good item. Can the harp be played during downtime?
It *does* say roll challenge, so i think the baleful basket could work. That'd pretty much give an free heal, In addition to pineneedle's addded hunch roll, you could have at the very least 2 completely safe heals, but most likely more if you just managed to roll good.
>>
>>5730468
> The songs have their effects even if the characters who act afterwards want them or not.
Even better, it’s an AoE! If the BB can be used multiple times per downtime, that’s really powerful. And the effect on combat/sealing is also amazing. Maybe it’s foreshadowing some really hardcore challenges ahead
>>
>>5730111
>Sing to the Kodama

"As strange as this is, every creature loves a good song. Benjamin, play that harp in accompaniment, would ye?"
>>
>>5730530
"I'd be glad to accompany your song, Grimbold! I'll play an uplifting tune for you to sing to!"
>>
>>5730561
"I can play the cowbell" ~Myron
>>
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The Kodama are child-like forest spirits. How long they have lived in this wood- even compared to immortal beings, like elves, is almost impossible to even imagine. Without the gift of speech or reason- they are not a "race" of people, but something else- something more primordial.

You see them playing with the twigs and leaves, the rocks, in this most ancient and secret of groves. How must these creatures think, or experience time, is totally alien to you. Beings of an unchanging, timeless place- timeless life.

>>5730122
>>5730124
>>5730139
>>5730161
>>5730310
You try to speak to the creatures. They look up at you with curious eyes- unable or unwilling to speak. Do they understand? There is some intelligence behind those eyes, but not one you can fathom.

>>5730530
Only when asked to sing do the Kodama react- swaying with the words music. They do not make any noise in response- only the wind in the trees above answer you.

>>5730245
But most curious of all is when offered marbles. The tiny glass beads enchant the creatures- the Kodama look over the small gifts- a colorful toys totally unlike anything in their small, isolated little world they live in. It's so much that soon, all the Kodama gather around them, touching them, examining their smoothness, and keeping them. It's clear Benjamin isn't getting those back; but he's used to giving gifts and receiving nothing in exchange.

But then, as the forest canopy overhead gets even darker- the party feels a tug on their sleeves. The little creature have something to show you- a secluded grove. Scrim instantly realizes what this is- it is hidden in the same way his home was once hidden in its own place- they could have walked past it a hundred times and never found it.

The natural grove is a quiet, secluded place with a natural rock waterfall, beautiful fireflies dancing in the dim light, and soft grass with bushes all around. It is a sacred place. This is where they will sleep tonight.

Twink takes advantage of the opportunity and bathes himself in the river- feeling clean for the first time since that basket was used on him. His Unclean status has been restored.

Rules
Because no party members are injured and no watch is needed- this downtime encounter is skipped However, Pineneedle still gets to attempt to break a curse if they choose to.

Cursed Party Members
Talon
Pineneedle
>Roll your class die twice and get a 7 to break a curse
>>
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With the night passing smoothly- the party feels invigorated. Now, they look over their map...

It appears that they've visited almost every place on this island by now! And yet despite this- no hidden palace of some ancient King- and they still have not figured out the riddle to yet enter. Where is the palace? And where should they go now?

>Write in
>>
>>5731745
Well, seems like there's no avoiding the forest now!
>North-West forest under Royal Flower Field
>>
>>5731747
I'm for it
>>
>>5731745
>>5731747
+1
Probably the best bet. Hopefully if we find it we'll also get a clue about how to enter.
>>
Rolled 2, 6, 8 = 16 (3d8)

>>5731744
>Rolling to break my own curse.
After, I’ll
>Lick Tordynnar
Wasn’t I at 2/3 HP? Or do I only have 2 max?
>>
>>5731815
No lick, you can only do one downtime action.
>>
>>5731818
Since Tord’s a sage, he can attempt to break a curse as well right?
>>
>>5731747
Shouldn't we be trying to get welcomed first? Y'know, in the arch of welcoming? It was said we had to get 'invited' to find the palace.
>>
>>5731839
we don't know what the fuck that entails and we have to find the elk-spirit anyways. we might have almost everything we need tho, the apes rock shows an elf with what seems to be the ossic harp inviting a dwarf, a human and a snout I think
>>
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>>5731839
The inscription of the welcome ceremony included the royal palace; so we need to know where the grove hiding the royal palace is before we can conduct the welcome ceremony. The welcoming ceremony grants access, but it doesn't tell us where the thing actually is.
We need to find the Elk-Spirit and get a blessing before we can even know where the grove containing the palace is, so we need to find the Elk spirit first.

>>5731938
Is that actually the Ossic Harp? I just assumed it was a bow, because Elves.

Also, I think the third invitee is a Bromble.

>>5731745
>>5731747
>+1 To this.
Though now I'm wondering if the Elk was waiting for us in the forest right next to where we landed, and if we've therefore already walked past it twice.
>>
>>5731977
oh yeah, those are horns aren't they. and the thing has more than one string so it's probably an harp, doesn't matter really we got both
>Though now I'm wondering if the Elk was waiting for us in the forest right next to where we landed, and if we've therefore already walked past it twice.
we should have went to the stone cove first like I wanted
>>
>>5731837
Cursebreaking is from your item, not from sage
>>
>>5731986
Ah, then our curse removal capacity is very limited - I have a 7/64 probability of rolling a 7 on a 2d8.
Question to bananas: could I lick myself to accumulate hunches? The text says fellow party member, not *another* party member, and dogs lick themselves all the time so it seems pretty in character.
>>
>>5732008
Wait a sec, I looked at the copper rings item description from last thread and it says it requires a healing roll of 6,7 or 8. Should I use that rule in future when cursebreaking?
>>
>>5732021
Naw you're right.
>>
>>5732021
>>5733135
That mean you broke your curse, right?
>>
>>5733292
Don’t think so, I only rolled a 2 on my first die.
>>
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>>5731747
You decide to head to the North-West forest. Cutting through the spooky Gravenwood- you find yourself giving a wide berth to the royal flower field and then, finally, retracing your steps.

Here, you can find a few ruins. Small raised patches of ground that don't look natural- places that once may have held structures. Stone pieces of masonry, half eroded by time and half worked into the forest. This was where you found that ruined once-stable and its nightmare. You hope not to find any more. Spending the day searching, you criss-cross the forest over and over again until something feels off.

You now know that you've searched this entire wood top to bottom and yet you still have not found anything here. The ruins and calmness of this wood made you think this is where the palace should be, but no matter how hard you look, nobody can find it. It's either not here, or...

"Well, now what do we do?"

>Write In
>>
>>5733379
"Me guess? This island's becursed magicks will be hiding the palace until we've made ourselves welcomed as that old wizard said. Mayhaps we should attempt to return to that there welcoming arch, eh?"
>>
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>>5733379
"Huh! This does feel like this is where the palace should be... but if that's the case, something's off about the diagrams we found in the Ape settlement..."

>>5731977
"The Tablet suggests there is a building - or series of buildings - close by to the Arch of welcoming, in what is now the CENTRAL forest. I had assumed that would be the palace... but if the palace is somewhere here, hidden in the North-west, perhaps the unknown central structure is an abode for the great elk Spirit? Either way, it is involved in some aspect with the ritual as depicted upon the tablet... so perhaps we should go somewhere around here, and see if we can find anything of it? It may contain more welcome ritual details...
>>
>>5733398
That seems like a good start. If that fails, we could try digging more by the stone arch. IIRC Benjamin and Grimbold failed to find anything, but maybe we just didn’t dig enough.
Crazy thought: if we set the forests alight, that might break whatever magic protects the palace. At the very least we’re likely to get a response, even if it’s not the one we want.
>>
>>5733379
>explore south of the stone cove
>>
>>5733398
+1 to Benjamin's course of action.

"Aye, mister Bones, ye have the right of it. Mebbe it's some invisible palace, or underground buried."
>>
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After spending the day on a wild goose chase, you see the sun going down. You'll need to be rested up for tomorrow. Finding your old campground not too far from the enchanted flower fields and close to the great central wood you plan to explore fully tomorrow- you set up camp.

Cursed Party Members
Twink

>Take Watch (+10% avoid Encounter)
>Heal
>Gather some medicinal herbs (Sage only)
>Use the Baleful Basket (Tordynnar only)
>Inscribe a Rune (Runesmith only)
>Lick (Snout only)
>Break Curse (Pineneedle only)
>>
>>5734643
"At leasst out in the open like thisss we can sssee anything approach. As long as the watch doessn't fall asssleep! I'll go firsst."
>Take Watch
>>
>>5734643
Scrim takes the second watch, silently humming a gnomish song.
>Take Watch (+10% avoid Encounter)
>>
>>5734643
>Take Watch (+10% avoid Encounter)
"I have no need to rest my skull! Of course I'll watch through the night."

(Also, isn't it Talon who bears the current curse, not Twink?)
>>
Rolled 1 (1d8)

>>5734643
>Lick Tordynnar
I’m afraid my work has become very intense, so I may not be able to be as responsive as before.
>>
>>5734643
>Take Watch

"I'm sure we'll find this crown soon, ladies and lasses. Shouldn't be too long now.. I can feel it in the earth!"
>>
>>5735093
Scratch that; I can’t afford any distractions. Sorry guys, I have to go. It’s been fun, and good luck in your quest for the crown!
>>
>>5734643
>Gather some medicinal herbs (Sage only)

>>5735200
thanks for playing while you could, and for the clutch Lick
>>
>>5734643
>>Take Watch (+10% avoid Encounter)
I'm guessing the necklace got me cursed, a fair tradeoff.
>>
I am working on the update now and will post it within the next 12 hours. My apologies for the delay.
>>
>>5735200
Sorry for the whiplash, but it looks like I may have held the fort. I’ll know for certain tomorrow. If so I’ll keep playing (if I’m allowed)
>>
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>>5735089
>>5736035
Yes, Talon has the Curse, not you, it was the wrong character.

>>5735093
Tordynnar now has a Hunch Roll of 1- feeling confident.

With a restful night, undisturbed from your vigilant watch, the party decides to travel to the very heart of the island, in the deepest forest in the center. Here, the air feels still and clean, a strong scent of the pine, as you travel in search of the great King's once infamous stronghold.

You hear the babbling of a brook- and for the first time, the sound of birdsong. This place is remarkable, but still, there is a sense of being unwelcome. There is less signs of habitation or even visitation the further you go. The path is swallowed by unkept forest, fungus growing between the deadfall, the trees growing thicker and more wild as you enter the most sacred part of the island.

“...Look here, these are tracks. Of what animal, I couldn't tell you. Maybe an elk, or a very big deer. Certainly not a moose- I don't think those live here.”
Tordynnar motions at the dirt- finding the newfound signs of a large animal to be very disconcerting. He feels a hand on his should as Talon looks off in awe.

“What... Is that?”

Rules
Rogues do not gain additional dice against heavy attacks. Bucklers cannot be used against Heavy attacks.

Whenever a character activates the Tangle, their primary weapon is lost and they cannot attack again this combat. They can continue to attack if they have a backup weapon.
>>
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The Spirit of the Forest
Hit Points- 35
Defense- Ancient Pelt (2), Majesty (4), Arrowfend Antlers (Reduces Ranged damage by 1 per Antler)
Attacks- Kick (+1), Antler-Gore (+4), Accursed Hooves (Heavy)
Moves every 7 Rounds
Hunt anyone who drops it below a 10 HP threshold (below 30, below 20, below 10) with Tanglevines- binding their weapon and making them unable to attack.
Has Four Antlers

Majesty
Protects the spirit. Must be Sealed by magic to remove this protection.
Chorus- 4
Seals- 4

>Attack
>Evade
>Weaken
>Break Antler (Requires Strength roll of 7 or better)
>Seal Magic
>Breathe
>>
>>5737213
Now that's a boss battle.

Question though, this guy has three attacks, what does that mean again? Are *all* his attacks heavy? Does he attack all at once?
>>
>>5737213
What the hell is up with those legs
>>5737219
it attacks every 7 turns, those are just a total of +5 to dodge rolls
>>
>>5737219
No it's one after another. If you destroy all his antlers, the Antler attack ceases to work.

Also, before any actions are taken, let's increase his turn timer to Moves every 9 Rounds. I was originally basing him on having only two attacks, that's my bad.
>>
>>5737224
Okay, so on turn 9 it's attack 1, on turn 10 attack 2, and on turn 11 attack 3.
>>
>>5737224
so, does defense affect the Strength roll?
>>
Regardless, I'm thinking we should remove that defense first if we want to kill this thing. We need to seal up majestic.
>>
>>5737240
In fact i'd recommend someone start a prayer so I can begin risk free.
>>
>>5737242
Can't we just have Benjamin Seal it by himself with
>Seal
>Breathe
x4?
No need to waste turns praying
>>
>>5737295
And afterwards, he can play his instrument for +3 to buff our attacks, unless there's something we need to roll low for?
>>
>>5737295
Alternatively he can start off with a -3 song and the sages can seal it safely
>>
>>5737295
That would work I suppose, but then someone would have to dodge right after that. I could do it, if I'm awake by the time it happens...
>>
>>5737306
I'll dodge it, with the Heavy attack modifier you'll just get squished
>>
>>5737295
Sounds like a good start, but remember it'll be 3 attacks on turn 9, 10 and 11. And also Ben playing his harp would increase your hazard roll to dodge (which is bad) so if he plays it should be after that.

So if turns 1 through 8 are Ben breathing and sealing. We have dodges the next 3 turns then he can play the harp and we go for the throat.
>>
>>5737426
What if we break the antlers first, that should drop the attack too I think
>>
>>5737295
Can I do that? I'm not sure how Benjamin's mechanics work with multi-actions. On the one hand, he's a Skeleton without any lungs, which I've been assuming would sadly make him unable to use the 'Breathe' action mid-battle; but on the other, he's incapable of Exhaustion because of his animated nature, so might be able to take multiple actions in long fights by some other means?
>>
I might play the dodge-tank, do the antlers works against thrown knifes?
As an Experienced Rogue, do I have 3 instead of 2 dice for the Accursed Hooves?
>>
>>5737551
Yes
No
>>
Ok, I feel this bossfight have been hand-crafted by keeping in mind what happened to the Octopus.
I respect that.
>>
>>5737514
I don't think it's so much the act of breathing that refreshes your action in combat so much as "taking a breather" and spending a turns worth of time regaining your action.

>>5737462
That could be worthwhile too. Get that out of the way before people start losing their weapons to tangle. And lower the amount of dodging. Also I don't think there's a risk of taking damage since it's a strength roll and not an attack if you fail to break the antler right?
>>
>>5737601
Well, if that is the case:

>Turn 1: Seal Magic: Auto-3
>Turn 2: Breathe
>Turn 3: Seal Magic: Auto-3
>Turn 4: Breathe
>Turn 5: Seal Magic: Auto-3
>Turn 6: Breathe
>Turn 7: Seal Magic: Auto-3
>Turn 8: Breathe

So that's the Magic sealed away, leaving us on the cusp of turn 9 and the Spirit about to attack. So someone will need to Tank/Dodgetank, and then I'll play a Tune.
(If Squire's interpretation was wrong, consider all the actions voided)

Grimbold has a shovel (which counts as a Back-Up weapon) so he'll be good for dropping it below an HP Threshold - who else carries back up weapons?
>>
Rolled 1, 5, 7, 8 = 21 (4d8)

>>5737607
Got a bow, the throwing knifes, and regular base weapon - but I'm more fitted to dodge
>Dodging the Beast's Kick
>>
>>5737610
>Turn 10: Play Ossic Harp
>UPLIFTING SONG - +3 To all Characters
>>
Well i believe now someone has to tank the heavy attack
>>
Rolled 9 + 1 (1d10 + 1)

>>5737213
"Hrrah! Fall, damn beast! Ye won't hurt me friends!"

>Attack


I'll tank the hit, considering Grimbold is the beefiest Warrior in the party.
>>
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>>5737620
Benjamin decides to play an inspiring song to help out the rest of the party in the battle.

WHAM!

It doesn't last very long. Benjamin has been knocked apart, and will need to be rebuilt after this fight is over. Because he is in no condition to play his harp, the song has no effect.
>>
Well. now is the time for people to start hittin'


Dang, am i really not gonna get to act in *another* battle? It always ends before i get the chance to do something...
>>
Rolled 9 + 2 (1d12 + 2)

>>5737213
>Turn 11
>>Attack
Twink pokes the abomination with Rosethorn.
>>
>>5737772
Now Rosethorn is trapped in the Tanglevines! Lucky Twink still got his sword though.
>>
>>5737634
I’m here (fort held, now in mop up phase of crisis). I guess I should give the guy a whack once it approaches 20 to eat a tanglevine?
>>
>>5737774
Wouldn’t grimbold have been tangled, not you?
>>
>>5737808
everyone who drops the boss down a ten gets tangled, it had 27 after Grimbold, it has 18 now

Read fuckers, read.
>>
So, uh, you warriors gonna keep hitting it?
>>
Going to bed. But before
>Take a breath
I could throw a knife, it will be useless. Doing that to get a Dodge back when things will go back into nasty
>>
>>5737947
I could start breathing but if I don't kill it and we reach turn 18 without people to dodge we are eating shit so I'm waiting for Squire and Myron and we'll figure it out from there, the thing is half dead anyways
>>
>>5737955
Well we can't wait around *too* much, or else the timer goes out
>>
Rolled 9 + 1 (1d10 + 1)

>>5737426
>>5737232
Guys we went over this. It attacks 9, 10 and 11.

"Take thiss you big meanie!"
>Attack
>>
>>5737772
fuck I just realized wrote 11 instead of 12
>>5738050
10 hp left, just enough to not get Tangled
>>
Rolled 5 + 1 (1d10 + 1)

>>5738061
>>5738050
>>5737213
In that case I'll go again!

>Turn 15
>Breathe
>Turn 16
>Attack
>>
>>5738086
Just 6 HP left. We've got this in the bagge. Part of me wants to try attacking so i'll have done *something* in the fight, but we only have 1 turn left before the next attacks so I'd rather not ruin our chances.
>>
>>5737213
>Turn 17
>Breathe
Ok that's enough waiting, if you guys could dodge two attacks I'll finish this, otherwise I'll just eat a hit
>>
Rolled 6, 5, 5 = 16 (3d6)

>>5738142
Well that was kinda pointless but ok then
>>5737213
>Turn 18
>Dodge
>>
>>5738157
Dear lord that's close, without the buckler it would have been literally one short of a hit.

Wait, could I actually dodge again by using a vanish?
>>
>>5738162
you did it before with the apes so i'd say its legal
>>
>>5738165
Okay, so in that case
>>5737213
>Turn 19 (?)
>Vanish
So now someone just has to dodge through antler attack...or take the hit and finish him
>>
Rolled 14 (1d14)

>>5737213
>Turn 20
>Evade
Twink pulls power from his magic necklace again, but this time to escape the big hooves that are gonna cave in his torso.
At long last, my elf agility is gonna serve a purpose. Behold, the first ever 1d14.
>>
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Rolled 4 + 1 (1d12 + 1)

>>5738176
Of course.
>>5737213
>Turn 21
>Breathe
>Turn 22
>Attack
>>
Rolled 2 + 1 (1d12 + 1)

>>5737213
>Turn 23
>Breathe
>Turn 24
>Attack
>>
Rolled 1 + 1 (1d12 + 1)

>>5738180
Good fucking lord just die already
>>5737213
>Turn 25
>Breathe
>Turn 26
>Attack
>>
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>>5738181
AAAAAAAAAAAAAAAAA
>>
>>5738185
Well, someone's gonna have to either dodge or tank that hit.
>>
>>5738188
well if we wait like three or so hours for Talon to wake up he might dodge the first hit, Tordynnar can Hunch the second one and maybe Pineneedle can dodge? yeah shits fucked
for the record if Ben had waited to serenade the elk after it finished rushing we would have been peachy
>>
>>5738205
I feel like it'd be better if tordynnar kept his hunch for the basket. This way we can heal. I think someone should just bite the bullet and attack.

Myron, specifically, would be very useful here.
>>
>>5738207
>Myron, specifically, would be very useful here.
Yeah i'm not holding my breath
it's a fifty fifty to kill the thing with a 1d8 but Talon's cursed so he's schrodingers rogue right now. Pineneedle could take one for the team though
>>
>>5738218
I'd do it, but I vanished so i can't do much. How much HP is left anyways?
>>
>>5738223
just 2 hp
>>
>>5738227
I haven't used my block yet so if you want to finish it off I'll tank the final hit on my shield.
>>
Rolled 2, 4, 7, 7 = 20 (4d8)

>>5738205
I'm all woke up
>Dodge
>>
>>5738404
Or I can block one of those hits you already took, whatever we need.
I feel like I could have blocked the hit on Ben and solved this problem but I wasn't given the chance...
>>
Rolled 2 + 2 (1d12 + 2)

>>5738404
>>5738407
alrighty then
>>5737213
>Turn 28
>Breathe
>Turn 29
>Attack
>>
>>5738417
ignore that +2, it's got 1 hp left
lord this fucking luck
>>
Rolled 2 (1d8)

>Breath
>Stab
>>
>>5738427
you are now in a state of superposition, both alive and dead
>>
>>5738431
hey, I have the right to get injured once before dying, right?
>>
>>5738432
you are cursed, that's basically an injury if banana wants it to be
>>
>>5738427
A damage result of zero means you took damage. Activating the curse would just mean you failed the roll, which you already did, so I choose not to activate your curse.
>>
We could really use Myron right about now...or literally anyone...
>>
Did... My best.
As often... Not enough...

And I guess there will still be no loot for me
>>
>>5738566
I mean like
you weren't injured before so
I don't really know how you died...
>>
>>5738570
I'm not died, just roleplaying an overly, edgy, dramatic injury
>>
Rolled 3 + 1 (1d10 + 1)

>>5737213
>Breathe
>Attack

"Ye overgrown moose-elf-spawn, just die already!"
>>
>>5738594
Okay so NOW he's dead
>>
>>5738603
I hoped the fact we killed him with intact horns will let us have better loot
>>
Sorry guys, looks like I came too late. Pineneedle provided moral support from the rear as the menfolk faced the beast :)
>>
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>>5737629
>>5738176
When the beast slams its front legs down on you- it is not as you expect. The bodies that make up its support hit you as hard as two great stone-like hooves would; but they claw at you with their hands and moan at you. You can see their distorted, haggard faces. These poor souls, damned by some unnamed crime, tear at you out of anger or obligation- these are the most accursed souls you could imagine- forced to hold up the weight of this creature with their slender elvish frames. Are they alive? Are they spirits? Is there any difference to a being such as this?

>>5738594
After a final blow- the party is victorious. The great beast lay dead; a monument to this island, the corrupted guardian of the forest, now defeated.

Normally, felling such a great and mighty beast would be a cause for celebration. But to many in the party, there is only a feeling of sadness, and loss. Somehow, the woods that you are in, and the rest of the forests on the island, simply "feel" less. Like the majesty and purity of these woods, unchanging and strong, have now been finally put away. The Spirit, a great and powerful monster, was still a threat- it spared no effort in trying to kill you and break you against the trees and stones. You had no choice. But something about it dying there feels... sad.

>>5738611
While the Humans in the party, ever ambitious and short-sided, celebrate over the thought of what sort of fantastic reward that slaying this spirit could bring; people of other races in the party may feel different.

The beast is shivering. Its moan sounds throaty and echoing- it is not the call of a great elk bellowing. It revberts the sound of thin and hollow metal shell- like the sound of a ghosts wisps. It forelegs, made up of cursed elves, whimper along with it.

Who feels pity for this creature?
>>
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>>5738704
Scrim feels no pity for the creature - although he is concerned for his lost kodama kin, their home perhaps injured by said death, he otherwise feels proud in aiding the felling such a large beast despite his race's diminutive physical prowess. He joins the humans in celebration.
.
"Let's see ya try to crush us like that, eh, beast?"
>>
>>5738710
Waaait, this ain't gonna be a situation where we only get the "blessing" if we feel bad roight? Gonna suck if i'm locked outta da final misson because of the personality flavor..
>>
>>5738704
I do
>>
>>5738704
Pineneedle feels pity for the elves turned into limbs - how many centuries did they endure in that state? Surely no crime warrants that punishment.
>>
>>5738704
Twink, being the tree hugger that he is, feels a bit conflicted over having killed one of his people's icons, but he reasons that the island was already tarnished before he stepped on it.
Maybe he's too young to fully sympathize with the legacy of his ancestors.
>>
>>5738704
>Lol this monster fuck your build
>Lol your character feels wrong
You made me laugh behind my Keyboard, QM. Hope you're happy. I love that quest.

Seeing the death of the thing and the impact it have, Talon is laughing. Not at the loss this world suffered, just at the feeling his life is a big, cosmic joke. Always was. Always have been.
Great sorrow creeps up. Talon relegate it deeper in his sorry body and mind of his, with another heartfull, inconvenant laugh.
Upon the heavy gaze of Tordynnnar and Pineneedle :
"HAHAHAHAHAHA. Sorry... HéHéHé... Nerve just gave up. Don't you ever feel you're a mis-shapen cog in that crazy world? Why did I ever thought I could make things right?"
>>
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>>5738813
>>
>>5738813
I think it’s best to let people roleplay their own characters, my Pineneedle is pretty chill and doesn’t do side eyes ;)
Kudos for the pathos
>>
>>5738849
I think it's more interesting to have some manner of personality presence in the updates themselves.
>>
>>5737213
>>5738417
I'll use my shield here as I mentioned.
>Block

>>5738704
Squire is sad that such pain is was the fate of most spirits here, and how it's upset the natural order of the island. He hopes the find rest in death.
>>
>>5738826
Tank you for the praise. After all, I've been the Edge in the night for 3 threads.
>>
>>5738849
Sorry, didn't meant to impose anything.
>>
>>5738716
Given that Humans don't seem to be allowed to feel pity on this occasion, I doubt that'll be the case. Otherwise that's me and Talon blocked, along with Alfred and Pietro if anyone takes the characters on.

>>5738704
"Death can be but a journey! Perhaps it will find a greater peace? Or perhaps it will remain around as a spirit, conscious? It has merged with several Elves, after all - though it is they that I most wish to find freedom from their torment..."

"...Could someone help put me back together, please?"
>>
>>5739201
Hahahahaha
Death is a journey where you missed the departure.
Does that mean you are stuck forever as a skeleton, old friend? What will happen when everybody will die? Will you be cursed to roam an arid world alone?
Héhéhé... Wait is that a rib or a finger?
>>
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With the beast fallen, the party recoups and looks over the potential spoils... But a few feel a little different.

>>5738915
Squire inches closer to the dying beast, near to its face. Perhaps a small risk, but he does not fear it any more. Instead, he feels pity. As he crosses to its eye, he sees the hollow socket filled with hatred close, and then open again to the wet and gentle eye of a doe, before it cries a single tear. Squire smells no salt on this tear, and somehow, without being told, he knows what to do. Cupping his hands, he takes the tears flowing from the eye and raise them to his scaled muzzle to drink. It is the sweetest water he has ever tasted.

Squire has been Blessed. He can no longer be Cursed.

Finally, mercifully, the great spirit of the forest dies.

The other party members are discussing what to do with the beast. Pineneedle mentions how many of its parts could be useful- its antlers could make a great replacement staff for her, any of the rogues could benefit from its thick hide as a form of armor or cloak insulated from the elements- and its meat could grant great strength to any of their warriors- besides Myron of course, he has more in common with the slain beast here then any of his fellow companions...

"Enough! You sit here and play with trifles while the true prize is just out of reach!" Alfred suddenly roars, motioning to the top of his head.

"The Crown! The Starcrown! That is the true power on this island; and if this spirit was corrupted by the old King- then the crown is stronger then the very spirit of the forest itself! Any artifact with a power over another must be older and stronger- that means the Starcrown possesses a magic that is older then the forest itself. The very bones and creation of the world- only the magic of the Ancient Ones could fit that description! That is the true treasure here!"

While his one-track mind to get the treasure has begun to grate on the party, he does have a point. With plenty of daylight left, it may be time to finish their quest on this island...
>>
>>5738704
Grimbold is on hands and knees, cradling the spirit-beast's ruined body- he is no great lover of the wilds, but he does recognize majesty and purity. He draws mental connections to the home peaks of his people, to the towering columns of his hold and the power of the avalanches that sometimes tear through them.

Grimbold's ruddy, bloody visage is marred by a creek of tears- small, unaccompanied by any crying, but still there.

He feels pity for the Beast.
>>
>>5739882
ah shit I missed it by three minutes
>>
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It seems, according to Squire's experience, you have received a Blessing. That should be enough to find the Hall of the old King. Though you may be missing something else, the empty spaces on your map are growing thin...

Where to go next?
>Write in
>>
>>5739884
>South-West Forest
>>
Should we check the welcoming stone things again now that we have a Blessing?
>>
>>5739884
I'd like to try out the Arch theory.
However, I'd also like the cloak.
Scrim, would you help me with your greater clothmaker skills?
>>
>>5739880
"Hmm. If there is no structure around here to check, we must remember that we still hold no true knowledge of the welcoming ceremony - and how we might conduct it, to truly obtain an invitation to the old king's hall."

"Therefore, I agree with Twink, and we should check the
>>5739884
>South-West Forest
in case there is one final secret of the island that we missed there."
>>
>>5738915
"Also, Squire! It seems that you have been blessed... and dare I say it, annointed, by the tears of this elder beast! Should we start to call you 'Knight' from here on?"
>>
>>5740080
Seconded
>Southwest forest

Nice, now we can heal Squire risk-free!
>>
>>5740086
Squire must be knighted by a Lord after performing a great deed. This might jussst qualify, but a sssuccessful crusade would be better!

>>5739884
>South-west forest
>>
>>5739884
>South-west Forest

"What a gift, wee dragon, what a gift.."
>>
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You decide to travel to the South-West most forest on the island. With it being in the afternoon now, you don't have all the time in the world before nightfall. As you explore the woods, coincidentally the ones closest to where you first landed on this cursed island, it's no wonder how you missed things here. There are great potholes in the ground and great puddles, almost pressed into the soil unnaturally.

Then, you hear. There is a low grumble deeper in the woods.

"Gum Ear.... Gum Ear...."

The words "gum ear" keep being repeated over and over by some low voice far in the distance. Suddenly a nearby deer, a great doe far bigger then you'd expect, runs past you in a fright. You wonder; what she a courtesan of the great Spirit of the Woods you slain just earlier today? It's clearly not your party she was running from.

"Gum Ear... Gum Ear...!"

>Continue on
>Retreat and regroup (downtime)
>>
>>5740810
>>Retreat and regroup (downtime)
nevermind, I'm good
>>
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>>5740810
>Retreat and regroup (downtime
>>
>Retreat and Regroup

Yeah, i might as well.
>>
>Retreat and regroup
Discretion is the better part of valor
>>
>>5740810
>Continue on
"Were not afraid of any gum earsss. Bet they can't even hear us coming!"
>>
>>5740810
>Continue on
(unless Benjamin is still shattered, in which case:
>Retreat and regroup (downtime))
"Is this the first thing on this island to actually call to us? If it is asking us to 'come here' to it, would refusing be rude of us?"
>>
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After retreating and taking the rest of the day off to heal your wounds, fix your spiritual malaise, and work on your newest pieces of gear- you make camp and break for the night. Especially far away from that forest!

The next day, realizing it would bring you no closer to finding your goal, you decide to ignore the sounds of the Southwestern forest, and focus on a more pressing concern. You head to the arch.

"What, exactly, should we do with this? I still feel like it's important."
"We still need to be invited. How would the elves invite their guests?"
"I'm sure we've seen clues for this before- this can't be that hard to figure out. After that, it will just be finding the palace..."

>Write In
>>
>>5741324
"That there tablet - the one we took fom the monkeys. It shows some elvish man playing a harp. Maybe we oughta have benjamin play the harp and then walk through the arch, eh?"
>>
The elves invite their guest.
Twink, you're an elf.
I think we can game the spell like this, using the blessing, the harp, and the knife-ear ancestry
>>
>>5741324
I'm but a humble observer, but might I suggest having an elf stand on one side while the harp is played, to formally issue the welcome? if that doesn't work, maybe Squire can issue the welcome, being blessed and all?
>>
>>5741324
Alright, people already said it, I'll just invite them with the harp and if that fails we'll figure something out
>>
>>5741324
I guess the rest of us should head to stand upon the sea-ward side, amidst the shallow stones, whilst the Elves welcome us?

Twink, Tordynar, do either of you want to borrow the Harp for the attempt?
>>
>>5741535
sure
>>
>>5741409
Sounds like a plan!
>>
>>5741324
"Maybe friend Twink's ssspear is important too? A sssentry would block the entrance to a cassstle with crosssed spearss, so maybe raissing it to let usss walk through the arch could be sseen as welcoming?"
>>
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With the plan in place, Benjamin gives Twink some impromptu harp lessons to help him play a tune.

"Do you know any elvish songs?"
"Which one in particular?
"...I dunno. Try something!"

The party lines up and, with the mock-ceremony underway, one brave soul passes through the arch as Twink serenades them with the strumming of a harp. Nothing happens. At first, there is a great sense of disappointment, or realizing that their dream of finding this palace may have all been in vain without knowing the exact secret, hidden magic that would allow them to find it- but then, almost as if waiting for this, a squirrel comes down from a nearby tree and leaves a single, small, tiny pinecone on the grass. Then, it leaves.

"What the devil?"

Scrim takes the Pinecone in his hand and holds it close.

"Is... this our invitation?"
"It doesn't seem like much. You'd think an Elvish King wouldn't be handing out pinecones to people."
"...Maybe it's more the thought that counts."

Then, after a bit of time in deliberation, somebody notices something.

"Hey! Does anybody see that shape in the trees- to the Northern forest? It looks a bit like a roof!"
"How didn't we notice that before...?"

Almost unmistakably, there is signs now that the palace of the Elf King, large and imposing on the island, is there now, clear as day. Almost impossibly poking through the trees- unmistakable. The party, excited with the sudden development, grabs their things and runs to the palace.

Smelling of pinewood and ancient stones- the palace stands silent. It is a tall building, mostly made of one massive hall with more rooms and chambers further within- a sloped roof without battlements or walls to protect it- this place would have been protected by the trees, not by stone. The door is opened, and inside you see black. Even your torch or lanterns barely make a dent in it.

"That's dark."
"...It's as dark as the night without stars."

>Fumble along the walls
>Let Twink lead with his lantern
>Snuff your lights and enter
>>
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>>5743129
>"...It's as dark as the night without stars."
BRAVO NOLAN
>>
>>5743129
>>Let Twink lead with his lantern
Put on the filter too, maybe what's inside won't see us coming
>>
>>5743129
>Let Twink lead with his lantern
"If there's something lurking in a Darkness that dark, it'll probably see us no matter what we go in with! At least this way we might see it in return!"
>>
>>5743129
>Let Twink lead with his lantern
Twink's lantern; Twink's choice.
>>
>>5743129
Fumbling across the walls could easily trigger a trap; going in blind may be suicide. Best to
>Let Twink go first with his lantern.

If I can suggest something outside the prompt, I’d say we should move with the warriors surrounding the rest and trail a rope so we can beat a retreat if our lights get snuffed out.
>>
>>5743129
>Let Twink lead with his lantern
>>
>>5743129
>Let Twink lead with his lantern
"There better be a damn good reward by the end o' this..."
>>
>>5743129
>>Let Twink lead with his lantern
"Be our guiding ssstar, Twink!"
>>
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Twink's lantern, bright enough to pierce into the omnipresent darkness, was chosen to lead the way. As you finally enter the Elf King's hall, you can sense the stillness, as though this place had not been disturbed since the fall of that ancient dynasty.

The lantern barely illuminates into the chamber. Even at its brightest with its hood most uncovered, the light from the flame seems swallowed by darkness. Twink, thinking laterally, tries something unusual. Placing a glass disc over the lantern's pupil- the light is turned from the red-orange flame into a more pure white light, which suddenly dispels the darkness much better- illuminating the wooden walls.

"Look at this- this is old Elvish. I can read this."

Tordynnar sees passages along the walls, and using his scholarly insight, he can translate.

"In the beginning, all was light. And the luminous light came from within and out of every being. It was only after requested by his wife, did the King of the Dead create darkness. The tool with which to punish the Ancient Ones who refused to give us our rightful home. And the Ancient Ones, shrouded in this darkness, wandered to find each other- not realizing that they were being led astray. Finally, they became lost and then cast away from the world they had labored to create- a triumph over them by our 'er gracious King. But, even while lost, the Ancient Ones could look out and shine as bright as they could, and could look upon each other- and this is why today we know their names and faces- as we call them the Stars."

Somebody coughed- and drew attention to the center of the room. At the back of the hall was the Elvish King, sitting on his throne, and atop his head was the Starcrown. It shone with a sort of spectral light that called to you, so very intimate and precious. You are finally here.

Who claims the crown?
>Volunteer
>>
>>5744358
>I'll do it
This can only go wrong I'm sure, but better me than you guys.
>>
>>5744358
"It has been a long, horrible journey - yet we are here at last. One of us shall have to down the crown, eh? I know better than to think I can overpower ya lot, but I'm telling you this: I did not trudge through half the world and watch me kinsman bleed to death just to go home empty handed."
>>
>>5744374
Yeah, that or you end up getting all the ancient power and become the Big Kahuna.

I'd say it's a 50/50 chance you either acquire limitless power or get turned into an abomination and we have a dark souls bossfight on our hands.
>>
>>5744377
does anything that's happened so far give you the slightest hope that the former will actually happen?
As far as I'm concerned Twink was meant to die to the statues, this would be everything I asked for and more.
>>
>>5744382
Fair point. I'm certain Scrim would want a promise of a good reward if it does turn out to work, though.
>>
>>5744388
Yeah yeah, if Twink becomes god he'll delete
all yellow from the world, pinky promise.
>>
>>5744392
I would have also accepted making him him a gigagnome, but we have a deal. Well, go and put it. I'll be searching for an fitting boss fight song for when you become a horrible beast.
>>
I'm ok with you becoming Wordlboss.
Can I get my bow - The Swallow's Flight - back pretty please?
>>
First of all, it’s not clear that the king is in fact dead. Maybe we should approach politely but quietly.
Secondly, since touching the crown is likely to be dangerous, we could maybe get around that by picking it up with a sack or something until we can get it to civilization.
That or a pole like my shillelagh.
>>
>>5744611
I’d argue against using rosethorn, that would probably start the orchestral music…
>>
>>5744358
Would Squire's blessed status make a cursed from the crown less likely?
>>
>>5744358
"Perhaps we'd best check first the Elf King is still not merely dormant - I happen to be well aware of cases where the dead may rise! And if you need to test the crown for a curse, I would happily be willing to rest it on my skull a Moment! But I am not Kingly; and Twink seems the most suited of all of us here to claim the mantle of an elven King."

>>5744377
Let's not forget the possibility that Alfred attempts to Boromir us here.
>>
>>5744653
Alfred? The NPC that was useless 100% of the quest? Nobody likes that guy.
>Keep a close eye on his back, ready to act if he try anything funny
>>
>>5744575
Sure, you'll get your bow.
>>5744611
>>5744653
Well, we did just read about a King of the Dead who made the concept of Darkness and how Stars are actually ancient Gods...
>>
>>5744918
Oh shit, that’s the king of the woad? If so this guy’s Odin/Zeus tier, better hope he’s a deep sleeper O_O
>>
>>5744918
Well, the crown was said to contain a single Star, fallen to earth. Thus, if the Stars are ancient ones... the crown may contain an ancient one.
>>
>>5744374
"Aye, lad, as much as I loathe to say it.. you deserve it."

Grimbold peers into the darkness, careful for another ambush like that spider..
>>
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Twink is the closest. As an Elf, a Fighter, and well acquainted with the whole party- perhaps even a defacto leader- he decides to be the one to claim the Crown.

As he steps forward, the young(ish) elf reaches over the corpse of the once mighty King of the Woad- a great and important historical figure. So ancient, that few among even his long race would know or remember anything about- but a legendary figure. He reaches his hand over the corpse, his slender and dexterous fingers closing around the crown, and pulling it free from the decaying, matted hair of the old king. He pulls it closer to his body- only for a hand to shoot from below around his arm.

“....Mine... Mine!”
”-Alive!? He's alive!”
”GIVE IT BACK!”

The Elf King looks up at Twink with a look of pure hatred and greed- as though this possession was the one and only thing that he ever cared about. In a blind panic, Twink twists his arm and the ancient king's hand cracks. The rest of him lurches forward, and upon the floor he topples- and becomes nothing but dust. As soon as it began, it was over. The King was never dead. Elves are immortal creatures- simply sitting in this chair, stewing in this darkness and shriveling to nothing... For so long. And so, his reign is now over.

Then, the party hears a voice. It's a soft, chiming voice that fills the air- and then they realize it is coming from the crown in Twink's hands. Moreso, it's the light itself that is speaking. It flickers as it goes- filling them all with a sense of wonder.

”It is been so long since I have felt the touch of a different of the wretched Elf-Kind. Ala, like all immortals, so foolish to believe things can stay the same forever- until the darkness that haunts me filled this place and consumed him. But perhaps, you will be different. Perhaps you will free me.”
>>
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”Free you?”
”Yes. Free me from this crown, though I will not be free. I will go to my prison- where I belong. He was not my Father- but he was my creator. I will accept my punishment.”
”What are you talking about?”
”I am not supposed to be here. I was afraid of the dark. This crown was a trap- a clever ruse by the Elf-King to rid me of my physical body and keep me from going to that darkness. He told me my light would always be seen; but in this crown, my light is refracted and twisted for the purpose of power and control. Whoever wears me receives this ultimate power. I was never meant to be fought over by living beings- by mortal hearts and imaginations. I am a thing of the cosmos. I want to go with the others. Please let me go.”

If what this spirit's voice is saying is true; then that means that this soul has been trapped in this crown since... since the very beginning of the world. Or at least, farther back then any recorded history. More then any damned soul- longer then Benjamin- longer then anyone else. It has been trapped here- an exorcism unfinished.

On the crown itself, Twink notices that the gem atop it, the source of the light, is slightly askew. It is hard to look at it directly without being blinded by its light- but it is clear something has shifted over the countless centuries. The other party members take notice- the crown has a Seal carved around its jewel. Clearly, this seal is what keeps the spirit inside the crown within- but being off-center ever so slightly has given the soul of the Ancient One within the ability to speak. With a simple adjustment, it could be locked back in place again- silencing the spirit for good.

It is clear, however, even as Twink holds the crown, that it is an artifact of great power. Far greater then any piece of equipment the party has gained so far. The power of this crown is the kind that makes and breaks kingdoms- no- empires. All else pals in comparison. It is the pure power of an ancient one, trapped, and ready to be used by whoever wears it. This was the goal of their entire quest.

The only question is now- what do they do?

>Free the Spirit
>Keep the Crown
>>
>>5745655
"Are ya lot really thinking of letting this spirit go? After all we've had to do to get to this place? You want to go back to your homes empty handed, poorer than you began?"
>>
>>5745655
Let's take a middle ground?
>One wish each. Then Free the Spirit
>>
>>5745662
I don't think this crown can give out wishes, can it?
>>
>>5745655
Truly a pity, but it's not like this being wants to be "free" anyways
>Keep the Crown
>>
>>5745655
"We are the Crown Crusadersss but a crusssade is not alwayss about the resssult but the reasson. What was our great causse to come here and is it worth enssslaving this ancient one once more?"
>>
'Exactly one gleaming star, from the night sky, fallen to earth, set within that crown. More beautiful and powerful then any earthly gemstone- this star is what lent the King of the Woad his power and grace. And since those years since the Kingdom fell- it has never been found.'

'when the Queen of Life, deeply pregnant, wished for the Ancient Ones to share the world with her true children- the animals and the people- they refused. Too arrogant and proud to accept that a lesser being could live in the place they had created. With a heavy heart, the Queen of Life had to ask her husband, the King of Death, to punish them. He relished the opportunity. The Ancient Ones were banished to a place so black that they could never, ever, find their way back to the world they had made...

And so, all the Ancient Ones were banished. Except one.'

Hmm. The star in the crown of the original legend fell with from the sky. Yet the tale this spirit tells is one of never going with the others. But I don't know if that means that it's lying, or just that the legend has warped and changed... because it seems to fit with the tale from the Wizard's book.
>>5745655
"We have chosen Twink to claim the crown. Therefore, the choice of what he does with it is only his own..."

>"... though this spirit has been trapped for aeons, if the story is true. Perhaps we should take the crown to the grand temple, to the high city? The priests of the gods of life and death may be better placed to answer upon the will of their master and mistress... to return this spirit to the cosmos, or even to grant it a true freedom if the gods believe it willing to share the world with mortals."
>>
>>5745655
Ultimate power for thousands of years, free to do anything until the time you shrivel up and some plucky adventurer takes your place... It'd be the death Twink deserves.
Hmmm, nope. Too long, too fucking long.
>>Free the Spirit

"I see now, the entire reason of my journey was a mistake. I now know the the truth about my ancestors, and it was best left forgotten..."
>>
>>5745655
>Keep the crown
Smelling true power, Pineneedle dismisses her petty mysticism once and for all.
"The age of gods is over. The time of mortals has come. Another 100 years is nothing to an Ancient One, but everything to us! Imagine what we could accomplish for all races with that power! If we use it to bring the peace and justice necessary to pursue knowledge, perhaps our descendants will one day visit the moon or even free the other ancients from their prisons!
Don't touch that gem Twink, you'll doom us all!"
If Twink tries to betray the mortal races by freeing the spirit, I say we snatch it and fight. If even one of us survives to reach the mainland, it'll change history.
>>
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"If you want it, then you'll have to take it. But you already knew that."
>>
>>5745655
"I think ssuch great power in the handsss of mortalss is what led to such nasssty twissting of nature and the trapping of sspirits, like in that poor elk and his elven feet. We should use the crown to fix what has been broken in the world and then free the ancient one ssso ssuch harm can never be done again."

>Keep the crown
>Fix the island and right the wrongs
>Free the spirit
>>
Man, all those people who died along the way are probably rolling in their graves now that people area actually voting to give up the big reward. They basically died for nothing, the spirit is going to continue to be imprisoned anyway and the crown was already out of mortal hands.
>>
>>5746039
yeah all those two people must be seething. should have played another character if they wanted a say in the matter
>>
>>5746050
>two people
The text when the boats were going to the island implies that some other people probably died too.
>>
>>5746054
offscreen deaths don't count, that's common genre knowledge
>>
>>5746057
That doesn't really make coming all this way just to throw away the treasure because 'nah, i don't feel like being powerful'
>>
>>5746058
doesn't make it better*
>>
>>5746058
I don't really get paid or win anything if the party ends the quest rich so I can't say I'm very swayed
the other way either
>>
>>5746062
So then let someone else use the crown
>>
>>5746063
try it then. seems to me like most people vote to keep it. its up to the qm now
>>
>>5745655
>Keep the Crown

"Ye say ye wanna go back to the dark, but you don't even know what that darkness is like anymore. How can you abandon people ye could help, having the power you do?"
>>
>>5745661
I should specify this is a vote for
>Keep the Crown
>>
Everybody voted?
>>
Rolled 1 (1d2)

>>
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There is much discussion in the room over what to do with the crown. The majority of the voices seem poised and ready to take their prize- regardless of the spirit's pleas or the clear and present danger that the crown seems to pose to its user. It's simply too valuable to give up.

“But who will wear it? It can only fit on one head.”
”Obviously, Twink. He is the most fitting here- and he was the one to claim it.”
“Oh please! It must be shared amongst us all. The spirit will be bound to our wills...”

”...I will free you.” Twink says lowly. While the others argue over who should wear the crown- he has already made up his mind. And then, in a flash, a sword jams into his gut. He has been ended by none other then Alfred von Bassel.

”...Who put you in charge?”

Quickly- Alfred finds his kneecap destroyed by Grimbold's hammer, and then his skull crushed by Myron's stone hammer. Swords are drawn as the shouts begin- Twink's lantern has already been smashed on the floor- casting the room in rapidly fading darkness. The argument over the crown has spilled into bloodshed.
>>
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Perhaps then, in the most unlikely of places, is a single Gnome. The last remaining Gnome of the original Crown Crusaders- when there was once three. Scrim Yellowfrand.

While the bigfolks sudden violence shocks him overhead- he is frozen for a moment- until the clattering of the silver hoop on the floor in front. He is shocked by to his senses. It's the crown. Scrim is a gnome, and could not stand to fight any of the above- any one of them could wrench the crown from his own grip or head with ease- but there is one thing that Gnomes can do.

Only Scrim gets to make this choice
>Take it and Disappear
>Stay and sort this out
>>
>>5747122
See Scrim, we both got what we wanted. Too bad for the others I guess.
>>
>>5747122
"An opportunity - no, the opportunity. I can't...waste this."
>Take it and Disappear
"Sorry, eh friends. I may be damning myself...but ya got too much of an advantage. I've got to at least try. You'll have to hang around a little while longer, spirit. It's time for a new world...a safer world for gnomes. Where the little guy can be on top. "
>>
>>5747155
I kinda gotta say though, the other ending does seem nice. More wholesome, and all. I wouldn't mind changing it, but even if it was possible (depends on bananas of course) i also want to see Scrim getting with the crown.

A hard choice, eh. Both endings seem cool.
>>
>>5747187
(This is a question, by the way, for bananas. I don't mind either ending, but if I have to option to re-think it I wouldn't mind considering which one would be more kino from a narrative viewpoint)
>>
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>>5747187
nah, fuck all them. Except Benjamin, he deserves better.
>>
>>5747190
Both are kinda kino though

Character who's been consistently greedy and ambitious decides that ultimate power isn't worth having all his battle brothers/sister kill themselves
VS
The weakest, littlest guy ends up taking the big win against all expectations and becomes the top dog
>>
>>5747193
But uh, like I said, I don't need to change anything. Both are good. I'm fine with either. I'm just happy scrim gets his time to shine at the end.

OK I just feel bad for Benjamin
>>
Well, I gotta go to sleep.

Sorry for the spam bananas, but I remembered about Benjamin and felt kinda bad. You can just go with my original post. Though I wouldn't mind returning at some later date to see if Benjamin's around...
>>
>>5747193
here's the definitive ending
>while everyone kills themselves Scrim escapes with the crown
>benjamin gets crushed, his spirit passes on and gets laid with qt ghost wife
>only squire survives and gets knighted, but his knight was KIA. spends the rest of his days in the battlefield, jaded and sad
>with the crown scrim grows taller, triggering his acrophobia and dying of a heart attack
>wiggles comes back from wizard duties and frees the spirit, setting right our wrongs
>the end
>>
>>5747224
Oh yeah the ghost girl. With the party gone Benjamin can pass away. The rest not so much, but he can pass away now.

Seriously though I apologize for being annoying and posting so much, i just panicked. I would have deleted it but it's too late. King Scrim ending, it's the most in character.

But for real though, sleep. Again, sorry, really. My bad.
>>
>>5747155
The battle’s not over yet. There’s only one way off the island and it’s our boats! If we reach them first and drag them onto land, Scrim will have to reappear and hear us out. Surely he won’t learn to master the crown in the time it takes for our supplies to run out!
>>
>>5747224
I'd hope Squire would use his blessing and luck to go on to be a Paladin or something. Or at least find find some friends who don't try to kill each other.
>>
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>>5747247
>>
>>5747247
Thinking quickly, Pineneedle attempts to
>Pick up rosethorn and the amulet of the sea god
She snarls, a wild gleam in her eyes.
“None of us came to leave empty-handed. The gnome can be king for all I care, the forces of history will create the same outcome no matter which of us wields it. But we risked our lives to obtain the crown, we should at least be paid!”
>>
>>5747198
I am a Skeleton, and the hall is not that vast! If it takes a hundred years, I can blunder out of the clouding darkness... as long as I am not shattered first. But I hope it won't take that long...

>>5747119
>Play the Sorrowful song, in memory of party unity shattered and the failure of the goals of our grand quest, as I try to make for the exit of the hall before the Darkness envelops us completely.

>>5747224
Sadly, only elf Spirits are conscious after death. Benjimen is only conscious because he is bound to his Skeleton... if utterly shattered, his spirit would likely return to the afterlife, and the Elven maid's ghost might now mourn a second suiter who never returned...

>>5747252
Pineneedle was re-cast, the new player might not realise we lost our boats...
>>
>>5747406
i thought the elf bride passed on, at least that's what it looked like in the drawing. either way, what's important is that Ben gets a girlfriend
>>
I'd prefer Talon not to die. Not to shed more blood now that faggot Alfred died.
A fitting end for that character. Messed up in the very end, alone once more, ready to try again after losing it all.
>>
Getting out of the darkness doesn’t seem that challenging unless the way out is magically hidden. Couldn’t we just form a conga line and retrace our steps? My snout nose should guide us to fresh air.
>>
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Scrim takes the crown at his feet, and without a second thought, disappears. He leaves the rest of them to their fates- gone before any can even take notice.

Meanwhile, those still within the old hall shrouded in its darkness, cease fighting for a moment.

“Wait- where's the crown? What's that light?”
”Twinks lantern! It broke-”
“F-Fire!”

The hall goes up in flames as the adventurers, too blinded by their own greed and aggression, try desperately to find an exit. But even with the flames licking their heels, the hall's omnipresent darkness even smothering what little light the fire gives off- before it quickly consumes them all. The only survivor of the blaze is Squire, the Kobold, whose natural fire resistance gives him a chance to hide in the rubble- though he will wake the next morning totally alone.

Only Scrim Yellowfrand walks away from the hall with the treasure; the Crown rests in his hands. Its unimaginable wealth and power now in his fingertips- the smallest and least likely of all of them. Instead of following, he finally has a chance to lead- and the destiny of both himself and the crown is ultimately his. Will he sell it for untold riches- making himself the richest in all the land? Keep the crown and become King of the Gnomes, or more? Will he find a secret place to hide it- so gnometouched that not even another group of Crusaders could find it? Or would he ultimately release the spirit some day- righting the wrongs that ended his once merry band of fellows?

All he can say for now, as he leaves the burning hall, is that the dark spot on the night sky looks so very empty in a way he never noticed before. Now... How to get off this damned island?
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------------------------
Hey all, thank you for playing Night Without Stars Quest! Hope you enjoyed it. I'd like to apologize again for the slowness of updates- especially during the second thread. The combination of real life stuff, lack of engagement, and fatigue over running it really took its toll. Thank you all for being so dedicated and sticking with it so long- some of you from the first thread literally 4 months ago. Wow, it's been a long time. I really wanted to try something different with this quest, and I feel like it worked out about as well as it could have, given its experimental nature. I was really impressed at how well you all handled it, as well as your ability to self-regulate mechanics and math which really helped me run it, especially during the later combat encounters.

For those interested in giving feedback, I have prepared three questions. Feel free to answer these if you'd like.
>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?
>>
>>5748240
And thus, the tale ends, and off goes Scrim to achieve all his dreams - wealth, a cool throne, power, a better future for gnomes, and a big tiddied bromble girl for himself. I'm certain there's some old 80s song that would serve perfect as the credit songs for this, but I wouldn't be sure which.
>>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
I liked their designs, I suppose. Not particularly scary, but they had cool designs. Or at least some did.
>>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
Well, I think most of the people who didn't appear a lot did so because they just didn't RP a lot. It doesn't help that most of the players abandoned it. I will say that it would have been cool to have some more more opportunities for solely RP moments.
>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?
Multi-player quests are cool, but they usually end with the author (or players) flaking. Definitely interesting though...I remember you once talked about an idea of an multi-player civquest? Those are cool if they're more about flavor than mechanics.
>>
>>5748240
>Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
Well, they were intimidating in a "this is a powerful enemy" sort of way, but I don't think I would necessarily call them "scary" imo. Also, we hardly ever fought the spirits compared to the normal physical combat encounters, which on a tangential note, made me as a Sage feel pretty unimpactful for most of this quest.
>Do you feel all the active players got a chance to distinguish and roleplay as their characters?
I certainly noticed and appreciated the efforts to incorporate everybody, but idk if everyone "got a chance to shine". I think there was room for more involvement if that's what you were going for. Though at the same time, I don't think I've ever quite seen a QM give, or even attempt to give, all the individual participants as much of a role as you have.
>Do you think you'd be interested in more multiplayer games?
Absolutely, if you can refine something like this I would love to play more.
Do you think they should be more common and are too rare on /qst/?
Yes. Skirmishes exist, and there are a few other map games, but they tend to be impersonal, and the ones I've found that try to super rp everyone often die off from the load. It could definitely be a niche that could be filled.
>>
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>>5748237
>>5748240
and I take out the party postmortem, lmao, can't make this shit up
>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
I think that was something part one did better (the ones in the wizard's tunnels, the chasm, the War Machine too in a sense) but the Gravenwoods in this thread had some pretty well done tension too, and the forest spirit was freaky as shit. Wasn't exactly terrified but I did get nervous a few times.
>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
I think you did as well as you could while keeping the pace. The ending did kinda come down to me and Scrim but well, we were the more active ones of the bunch.
>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?
Color me impressed Bananas, I'll be watching your career with great interest. And about quest multiplayer games like this, well, I'm already in a pair of them. There is always the problem of schedule of course but we make it work, as we've seen here. I'd say people should give them a chance.
>>
I will say I really liked the ancient spirit. Admittedly it wasn't the toughest fight we had... BUT, it was definitely cool. Felt like a dark souls boss.
>>
>>5748240
>did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
Definitely some spooky vibes from the spirits, but the body horror of the Forest Spirit was the best I feel.
>Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions
It was nice that you had several places where people's individual classes or races triggered certain prompts, though the nature of the hexcrawl meant some were more timely than others at the end. Also, some buffs and items didn't end up seeing much or any use due to when they were picked up which meant there was less opportunities to RP or develop characters with them.
>>Do you think you'd be interested in more multiplayer games?
Definitely, with qst being slow encouraging players to contribute content by being part of the story can add a lot of value and engagement that the QM would otherwise have to provide themselves. I certainly felt more invested trying to keep my character alive and helpful throughout this quest.

>>5748265
>we were the more active ones of the bunch
Well you guys were definitely the most minmaxed for certain encounters. It made sense to stack the buffs, defence and heals on you.
I maintain that Squire got in the big hits when it counted. Together we bodied some of those boss battles without a scratch.
>>
>>5748273
>Well you guys were definitely the most minmaxed for certain encounters. It made sense to stack the buffs, defence and heals on you.
Twink was anything but minmaxed, Elves were never meant to be fighters. Had I'd been a Rogue I would have soloed sooo many encounters. Too bad.
>I maintain that Squire got in the big hits when it counted. Together we bodied some of those boss battles without a scratch.
oh yeah, no doubt. the damn apes for example, probably the biggest difficulty spike. But I'd say that taking that one bag of salt was the best choice of the whole run
>>
>>5748280
>But I'd say that taking that one bag of salt was the best choice of the whole run
Haha, yeah the salt was great actually made me useful in spirit encounters as a massive force multiplier.
Never had to use the rabbits foot but I'll take the luck it brought me at face value.
I just liked the idea that everything I got was food related and carried the on the legacy of Wiggles' food obsession after he left.
>>
>>5748240
>>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
Felt dread for the character. Not scary by itself
>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
I have a minor and a major complaint.
Minor complaint is about loot of the spirit king. Would have loved to have a bonus assigned for the cloak or anything, even if it was useless as we were nearing the end of the game
Major complaint is I felt I had no agency in the end. Would it have been different if I had wrote-in what I wanted first - watching closely faggot Alfred to off him before he does the funny?
>>
>>5748240
>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
The three ghosts we fought back at the Wizard's tower were creepy, as were the shadowy clutches reaching out from under the bridge. And the body-horror of the Elk Spirit's forelimbs being made of captive Elves was quite disturbing. Though I'd say the most visually chilling of the foes we faced were the (mortal) hateful apes.

>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
Everyone got a chance to involve themselves; some more then others but it's not something that you can really portion out exactly whilst keeping a story flowing - and everyone always had the opportunity to place a write-in that might have led to further/future options for themselves. I think that more opportunities for RP moments would have been cool - but as it is this Quest has kept you busy for four months; had we gotten those then who knows how much longer it might have lasted? And if nobody had dropped and if every character had made their time to shine, that'd have been a LOT longer.

>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?
I'd be absolutely interested in more. I don't know if they should be more common then they are or not, given the extra steps involved for the QM into creating multiple characters that some players then walk away from immediately; but if it can be made to work despite the complexity and the flakiness of the player base then all the better!

>The last panel is cute
>>
>>5748240
Q1: The art didn’t invoke horror for me, but I liked it anyway. I think it added a cute and whimsical air.

Q2: The die system is easy to grasp, but it’s one dimensional (you can only get better at combat vs worse at magic). For Pineneedle, it meant she was pretty bad at both, limiting when I dared attack or seal. I think adding spells or special abilities might help with interactivity. Then even a gnome sage could do something in combat if they spend a mana point on a fireball.

Q3: Yeah, it was great! I’d love to join another one when I have time. Is there any way to stay in touch?
>>
>>5748509
The only way I can think of to be bad at both magic and combat is perhaps as a bromble sage, and even that isn’t terrible. Gnome is literally the best race for sage. Sages want low rolls for magic checks, and gnome sages get d4s, the smallest die possible. Where on earth does the idea that gnome Sages are bad at magic come from?
>>
>>5748604
When I said combat I meant attack rolls. Tbf gnome sages can also weaken instead of attacking.
But if they could do something like cast a damage spell or give another player a magic shield (in return for spending a scarce mana resource) that would ensure sages can do more than watch from the sidelines as combat classes breathe and shoot/attack.
The same thing could be done for combat characters: they could get physical abilities like charge, bash or ambush for rogue. As long as ability points are limited, I think it could give players meaningful choices without increasing complexity too much.
>>
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Wiggles had watched from afar, unable to eliminate the strife from this distant vantage point.
>>
Thanks for the feedback!

>>5748258
>I will say that it would have been cool to have some more more opportunities for solely RP moments.
I agree. I tried to include opportunities/one-off interactions with individual party members, especially during thread #1 and #2, but they were often ignored or not explored very much.

>>5748273
>some buffs and items didn't end up seeing much or any use due to when they were picked up which meant there was less opportunities to RP or develop characters with them.
I liked how NOBODY used the javelins despite multiple people picking them up right at the start lol

>>5748427
>Major complaint is I felt I had no agency in the end. Would it have been different if I had wrote-in what I wanted first - watching closely faggot Alfred to off him before he does the funny?
I understand your concern. This one wasn't really fair though; there was only two planned outcomes to getting the crown. The first was the "Free the Spirit" option or the Good ending, where you all free the spirit and it purifies the island, acting as a home base where the player characters would set up either their own kingdom or like secret hideout where they operate their adventures from then on, OR the fighting over the crown option, where only one person would be left standing. Originally it was going to be an actual fight, but realistically only Myron would win considering he hasn't been active the whole thread(s), meaning he hasn't taken any damage or curses and has the strongest damage AND the OP as fuck hammer that ignores armor, so I decided to throw a bone to Scrim instead because that's an alternative that fits well enough in my opinion. I decided not to go with an actual fight at the end for the reasons of keeping things short and more manageable.

>>5748509
>>5748685
I tried to flesh out characters more with special interactions or unique abilities- like Pineneedle's lick or anti-curse rings, and Tordynnar's basket or flowers from the first quest. While I understand why you may have wanted the ability to actually cast magic spells, I'd like to draw attention to the fact that I kept things as simple as possible, literally only 2 or 3 things you can do any given prompt, and we still had MULTIPLE mistakes and people not knowing the dice scheme. I don't think managing mana systems or extra abilities every character could perform each combat would have sped things up or made the game better, but that's just in my opinion. I tried to keep this more of "a game" then a fully fleshed out RPG given the limitations of both this group of people and this website in general.

>>5749197
I was waiting for you to come back. I had a few plans to write you back into the story if you had wanted; I quite liked Wiggles and your scroll made the most magically interesting character we could have had, but I appreciate you not coming in if you couldn't have stayed active the whole time. We still had a lot of drop outs but not as many as earlier threads; thank you!
>>
>>5748264
>Also, we hardly ever fought the spirits compared to the normal physical combat encounters, which on a tangential note, made me as a Sage feel pretty unimpactful for most of this quest.
This is why Sages were given downtime tools. You were always supposed to be a “support” class, but yeah I wanted another ghost encounter or two.

Unused Content + Encounters
The central forest was always the home of the spirit. Every time you crossed it across the map, you would have had a 1 in 6 chance to stumble across the tracks of the Spirit, letting you know its location early. While you could have fought it at any time, it was always going to be that boss fight you had with it, so it may have been a surprise if the party expected a more benevolent enemy.

There was originally going to be more buildup and LORE around the Hateful Apes, with Twink's lantern being able to used to scare them away (they're scared of the sun), thus by putting on the red filter in the tower he could scare them away from making the ritual circle of dead birds. However I couldn't think of any way to actually convey this information.

If you would have gone down the other path in the Gravenwood you would have encountered the Hag. She would be another combat encounter like the Spiders, but more a focus on magic and curses- including talking to the party member directly. She was going to summon a tree under Scrim if he talked shit (as usual) to force him up into the air and freak him out with his fear of heights, disabling him for the combat, while also slinging curses and spells in the combat encounter that the Sages would have to break. She would also give the party the choice of sacrificing one party member to pass through safely- after which she would eat whoever they left. She would also be revealed to be the Mother of the giant named “Gum Ear”.

If you would gone through the SouthWest Forest early (or investigated the "Gum Ear" thing), you would have met the Giant. The giant is named "Gum Ear" because he sticks his fingers in his mouth, when you encounter him he'd take them out and reveal what he's really been saying is "Come here!" so he can eat you. The giant would always target the smallest party member (so Scrim, then Squire, then Grimbold, etc.) and eat them in one hit if they can't escape its grip (swallows them whole). It's a combat encounter with a dumb giant who cannot be killed, but if you do enough damage to him in one round it would cut off his big toe and he'd cry and run away. The big toe's toenail could then be used to enhance Squire's glaive with a +1 attack bonus; replacing the axe side with a giant toenail. I decided not to force this fight here and skip it because it was unnecessary at the point in the game and without meeting the hag in the Gravenwood, it felt like it wouldn't be a “payoff”.
>>
>>5749248
>>5749258
>I liked how NOBODY used the javelins despite multiple people picking them up right at the start lol
I would have if I wasn't locked from them! 7 action free piercing damage is so op, but them losing damage with time meant I'm basically the only one consistent enough to get that. If only Twink had fucking died (earlier).
>Originally it was going to be an actual fight
I did consider turning on the party for the crown several times over the threads, but when we reached the end and I saw where the wind was blowing I went the opposite way. I'm happy with the result.
>encounters
man, those sounded damn cool. If only people had followed my route instead of playing it safe
>>
>>5748240
Phew, been busy since the end of this, but I did enjoy the game.


>Horror
Yeah, there were definitely some spooky and tense moments!

>Everyone shining
I certainly did my best to add some flair here and there, and it felt like everyone who was active got at least a bit of "screen time", so to speak. You did well managing it, but I might suggest a lower player-count to encourage that- six or eight, maybe?

>More multiplayer
Yes. Pretty much the only thing that's multiplayer (as in each anon plays a different character) are skirmishes, which don't have much staying power in terms of length of time on the board.

>>5749258
Some cool unused stuff in here, for sure.
>>
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Archive Links-
Part 1 https://suptg.thisisnotatrueending.com/qstarchive/2023/5642742/
Part 2 https://suptg.thisisnotatrueending.com/qstarchive/2023/5690175/
Part 3 https://suptg.thisisnotatrueending.com/qstarchive/2023/5727779/
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>>5750970
Well, it's been a good run eh.

Kinda wish we got to see Post-Ending Scrim and Squire, since they survived. But oh well.
>>
>>5751114
Perhaps Bananas is keeping them undecided as possible future plot hooks for a sequel quest?



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