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The Battle of Halcini had been lost- not terribly, not decisively, but even if it had not been a disaster, it had been ground the Grand Council of Vynmark would have sacrificed thousands more to not have to give over to the Twaryians, for it was the last bastion before Sodrakron. While Sodrakron was not the capital, it would arguably be a greater loss than Sydtrone, for Sodrakron was not only richer, but held the greatest shipyards, based the grand fleet, where the battleships still were undergoing repairs.
It could not be lost. Yet it could also not be exposed, and now, that was the case. Marines that would have been well appreciated in the battle before now manned the outer defenses of the city- where many of its citizens had remained, not evacuated, promised that the enemy would be halted before they reached Sodraron’s sparkling shores
.
The sunrise that morning was greeted by the shrieking of huge rockets- not aimed for the defenses, but scattering into the city. A singular bombardment, meant as a message- this was what awaited should surrender not come.

The dust of rubble, the cries of the stricken and the curses of the cityfolk were unheeded by the generals- in a grim realization, they noted that, despite Vynmark’s armored forces being reduced to a shadow of themselves over the past battles, the Twaryians were no advancing to cut off the city to the north. Their forces, finally, seemed overstretched enough to not be charging at what would have been an easy target. Probing attacks would have found ill prepared mobilized national militia- but such attacks were sparse, and noncommittal.

A hopeful opportunity might have been had- if anybody knew where Vynmark’s last intact armored formation (at least, that was not made up mostly of captured Twaryian equipment), the Hageldorf Combined Battalion, had disappeared to. The presence of the now storied unit was sorely missed…
>>
May 12, 1933

The Hageldorf Battalion had been too late to join the Battle of Halcini proper- much of the past three nights and two days had been scattered skirmishes, helping where a difference could be made, picking up isolated units on the drive south that had no idea of the Battalion’s true objective, but had nobody else to cling to in the face of the dark tide.

Some fights were fiercer than others. Not everybody made it. Some stayed behind to help those who couldn’t or wouldn’t follow- others found reasons to break west, to where it was seen the war might be decided, rather than continuing to follow what must have now seemed a rather selfish and indulgent journey in the face of the enemy closing in to rampage through Vynmark’s heartlands. A few had their own reasons besides.

Whoever remained formed the escort for what was rumored to be something more important than Vynmark- escorting a girl called Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz- who proclaimed herself Sky Queen, led by the noble Countess Haile Margareta Rendsdottir-Hageldorf- but for most, truly commanded by Major Sanen Yule.

What was once a haphazard gathering of what could be scrounged together was now whispered about reverently in the camps of both friend and enemy, and their ranks had changed over these past days, but whether or not triumph would be their fate, it was certain that their time together could soon be coming to an end- likely a violent one.

-----

Welcome to the last battle of Ashen Dawn. For those who dipped out, I understand that you had your reasons. For those still here, I appreciate your participation and patience in coming to this last battle. Before we get started though, there’s a few things to take care of. For one, new version of the manual. Not much in the way of changes- just two pages at the end for new artillery and chemical weapon rulings.
>>
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One is that I’ll need notice ahead of time that you’re planning to play. The RSVP will be open for five days- that’s longer than I think I’ll need, but I also want to be sure everybody who wants to get in, can. However, please note that I try to balance around who’s here or not. If you don’t want to stick around as long as you can, let’s try not to have too much remote piloting for the sake of getting all the numbers you can- I’ll adjust based on attendance, and the less units I have to move around anyways, the easier it is. There’s already going to be a lot as it stands, but this is definitely not going to be extended like the third mission was. I’m going to have it done within 1, at most 2 threads this time.

I’ve decided to allow new entries for this- but with restrictions. This is not the start of the war- nobody has access to the top-grade gear unless you’ve already got it in hand. Therefore, any new sign ups can’t have an EQP level greater than 2.

That said, there is unresolved loot to take care of from last mission. These are, to the best of my memory-
X2 NEKV-7K Turreted Tank Destroyers
X3 m/24-32 Medium Tanks
X3 m/28V Light Tanks
X3 T-15 Heavy Tanks
X6 7.5cm Infantry Support Guns

These can be distributed or taken by people who want them- if multiples want them, negotiate amongst yourselves. If I missed any please inform me.

These may be taken or not- however, what they cannot be is traded in for Requisition, nor can any experience levels be used to change your gear or replenish the lost hit points or integrity of vehicle units. Infantry will have their hit points, but not integrity, topped up. You’re in dark days now, after all- you’re lucky to have what you’ve got.

Finally, when you report in, I’ll want you to state what you’ve been doing as the Battalion moves toward the final battle- you can save this for when enough people have come around for me to put together the current battalion unit list in case you aren’t sure, but the options are-

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)
>Other? (RP Purposes, in case you want to use it. I don’t think I’ll provide super special rewards here though, again, you’re in dire straits)

With that said- the previous threads:
Operation 01- https://suptg.thisisnotatrueending.com/qstarchive/2022/5451197/
Operation 02- https://suptg.thisisnotatrueending.com/qstarchive/2023/5481565/
Operation 03 Part 1- https://suptg.thisisnotatrueending.com/qstarchive/2023/5546421/
Operation 03 Part 2- https://suptg.thisisnotatrueending.com/qstarchive/2023/5588058/
Operation 03 Part 3- https://suptg.thisisnotatrueending.com/qstarchive/2023/5636306/
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Lieutenant Ilse Anna Degenhardt-Iðunardóttir reporting in!
>>
>>5709554
My body is ready.
>>
>>5709554
One last ride of glory.

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
I'd like Wesker (J-5) to have the TDs that I gassed Sommervind and her lot out of. Also, since they can't be traded for req, unless someone else wants to join me in MOV 2 purgatory, I'll be taking the T-15s. The oversized shitbox deathstack cometh (albeit very, very slowly).

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Can I swap to an undamaged subunit for this? I don't want the potential embarrassment of being knocked out off-screen.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
If I may choose the RP option as well
>Other?
Orbit the POWs, find tunnel man, bug him into telling me what he knows about the rIME bombs and which layer of hell they're sourcing them from.
>>
>>5709549
LET'S FUCKING GOOOOO
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Want some infantry support guns, but can share if other people want them.
>>
>>5709554
Ride, ride to ruin and the world’s ending.

———

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
We're so fucking back baby. Also, I think we had some Vpk-2s from the Red Blades Vilgerson captured. Meant for me and Freya.
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
Beaten and battered, we still drive. Such is the Recon way.
>>
>>5709554
I am here. I'll need a moment to refamiliarize myself before I do any of the actions though. I also believe I have a level up that I have to decide on as well.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
EXP is overrated, EQP is where the money's at. Alas.
>>
>>5709766
>>5709599
>>5709554
Right, thanks for the reminder. I also have a level up. Still haven't decided what to do with it, though.
>>
>>5709554
Hey tanq, I lost an INT last op but I was the AT gun guy so half my squad was in reserve and I only had 2hp per INT. Am I still down an INT?
>>
>>5709554
Saw the new gas additions, how flayer-proof are we even with masks on?
>>
>>5709554
tanq, just from the name alone Flayer sounds like the sort of thing that a gas mask and cape would not protect you from, so I'd like to ask if Flayer works by the same rules as all the other chemical weapons and if our chem protection is sufficient against it.
>>
Dropping in to add myself to this, thinking over what I want to set up for now.
>>
>>5709599
>I'd like Wesker (J-5) to have the TDs that I gassed Sommervind and her lot out of. Also, since they can't be traded for req, unless someone else wants to join me in MOV 2 purgatory, I'll be taking the T-15s. The oversized shitbox deathstack cometh (albeit very, very slowly).
Noted, unless any objections or until any change of plans.
>Can I swap to an undamaged subunit for this? I don't want the potential embarrassment of being knocked out off-screen.
Sure. Don't see why not.

>>5709786
>I was the AT gun guy so half my squad was in reserve and I only had 2hp per INT. Am I still down an INT?
Eh, nah, though you would be down a gun. I'll have to check if there were more AT guns to pick through.

>>5709743
> Also, I think we had some Vpk-2s from the Red Blades Vilgerson captured.
They weren't VpK-2s, but m/28Vs- though those are still recon vehicles. VpK-2s were present but knocked out through battle damage.

>>5709794
>>5709798
To start with the answer, no, Flayer would require heavier chemical protection than you have.
But on the bright side, I put that on there to spook you, because the Twaryians don't actually have access to Flayer gas, so you won't have to worry about it. They do have the Red Death, though, but that works off of wrecking the throat and lungs so a mask is enough for that.

So you'll have to find another way to get nasty black charred flesh.
>>
>>5709815
>So you'll have to find another way to get nasty black charred flesh.
Two Vitellians in the unit are quite enough, thanks.
>>
>>5709815
So I guess the natural follow up question would be...do we have access to Flayer? What about the other stuff aside from LLG?
>>
>>5709815
>the Twaryians don't actually have access to Flayer gas, so you won't have to worry about it.

So our own high command is gonna drench us with it at the peak of the fighting when we're all mixed up with a whole regiment of Twaryians, got it.

Jokes aside, thanks for the mercy. Dont need to look too hard for the extra guns though, i think I'll drop them to return to infantry action. The AT gun strat worked well but it was very much a glass cannon build. Now that I got leveled up I think i have a better strat.
>>
>>5709554
I'm here for the deathride. I believe I have an experience level up as well.
>>
>>5709554
Alright, I'll use my level up to grab the Dragoon trait Knife Fighter, then I'll-

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Which helps justify KF narratively. Hopefully I wont be hurt too bad, but that extra initiative from EXP 1 will be important for those close quarters battles.
>>
>>5709882
Also I am doing this as an infantry platoon, not an AT gun platoon, just in case thats important. My AT gun days are over.
>>
>>5709554
>>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
> RP stuff: Check if vilgerson's family got away to strossveld like his letter instructed
>>Also hand Mama vilgerson a map of where Jonah and his crew put the arms in case something happened to them.
>>
>>5709554
Okay, I will take my Experience Level up to rank one and then...
>>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Other (Send a letter back home to the family)

It mostly details that I am doing ok and details that I've been doing my best to answer the wishes of the house and upholding the duty that has been given my way. Apologizing for being unable to return yet and that this will soon be over. I can feel it.
To mother, thank you for bearing with and teaching me so much about the life and the culture where I originate from. Though I have met foes who spoke caelussian it appears I've also met some friends who are from way far and speak it. Petrekorans they are called. I hope we'll be able to talk about them.
To my half-sisters, that in no way suggesting that I go to the military academy was a mistake, I've learned plenty in that place and it has given me the opportunity to save many who were in need. To protect all of you that I hold dear. I've practiced my axe throw too and hope that I'll be able to show you the results (it actually sticks to the log now)
To my half-brothers, thank you for taking good care of me. And I've forgiven the ones who weren't so nice considering my heritage. You know who you are. Its harden me from what was to come and I hope it'll change the view some have towards people like me.
To father, that despite being the busiest person right now to not give up and continue seeing to the well being of not only the people but also the family. To not let them die off in the cold just like he did with mother all those winters ago. I hope I have made sure to not make you regret it despite the hardships it also gave you...Thank you all sincerely.

See you again.

-Leif

>>5709815
>>5709599
Right, I'll take them but I would like to use them intact for the final stretch after the closing battles of Halcini. Just to see full potential. (Also would enjoy having their stats just to get an idea of how they work) x2 NEKV-7K Turreted Tank Destroyers
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
Both for tanq in case he hasn't noted it down and for the players who want replacements or repair I have compiled a list from the last turn of the previous OP of the units that are damaged. Not included are the infantry or their vehicles, since they healed anyways and I'm not sure if we are tracking vehicle damage for infantry. I have also not included any outright lost vehicles on this list, only notating damage on the remaining ones.

R-1 Splitterschwert 2 HP on 2 tanks including lead, 1 HP on the third tank
R-6 Fiskersonn 1 HP on lead vehicle
R-7 Wespe 2 HP on one tank, 1 on another, lead intact
R-8 Volger 1 HP on only vehicle
R-9 Orlik 2 HP on 2 tanks, 1 on lead tank

J-1 Von Zufalligdorf 1 HP on lead tank destroyer

C-1 Vix 1 HP on lead tank, 2 on the other
C-3 Lutzow-Spelinger 1 HP on the only tank
C-4 Kannenpflanze 2 HP on lead tank
C-5 Martins 1 HP on both tanks including lead tank

I have notated the HP your vehicles have remaining rather than the number of damage tics they have sustained. (opposite of what I did on the discord) If the long wait has confused you then just to remind you: if you have a tank, Recon or Cuirassier, and are on this list, your tank has 3 max HP. If not and you are a tank destroyer or some lower EQP level recon or tanker then you have 2 HP max.

Just so everyone is on the same page when it comes time to debate who gets what once everyone arrives. If you can repair, I recommend you do so, we'll need it. Some of you are a single hit away from dying/being wounded or losing some of your vehicles.
>>
>>5710046
I don't remember my exact damage values but I do remember that me losing tanks got retconned because of a processing error, I definitely have more than one, pretty sure still the original 4.
>>
>>5710055
My mistake then, just checked the lost turn image rather than searching through the text and any follow on clarifications.
>>
>>5709554
I return to serve. I am not sure what I want to do yet as my action but I will get that updated after I think on it a bit more.
>>
>>5710055
You traded fire with the C-IIIs when they were advancing on the village and took 2 damage to subunits 2 and 4. That was the moment when we found out they had Ironheart, since you were basically wiping them with crits.

>>5710046
To add to this, I think it's worth compiling the list of ace tokens we've grabbed and who has them.

R-3 has the Rosebush token;
Broken Stone token (Krasnyy 1) is MIA with Rheiner;
D-10 has the Serpentfang token;
D-4 has the Firelynx token;
J-4 has the Dazzling Crystal token (Krasnyy 2);
C-4, your truly, has the Twin's Breath token;
and C-3 has the Trevails token.

I don't think any of these have been expended yet.

>>5709815
I remember you telling me that I could freely upgrade one (1) additional T-15 I was thinking of keeping in the last thread with a pintle so that it matches the rest of the platoon. Am I correct in assuming that isn't true for three (3) additional T-15s I might potentially end up with?

>>5709554
>Other
I'd like to ask Haile how me and my men are being compensated for services rendered. I'm under no illusions of being able to spend this (hard-earned) money, but (hopefully) the mercenary outfit I'm part of is a step above a common Sosaldt brigand gang and at least has a bank account or something (this is assuming my merc outfit is more than the three or so tank crews I started Operation 1 with, which would just be a little sad). It's a matter of principle; pro bono merc work doesn't gel with my worldview.
>>
>>5710275
Small correction, D-9 has the Serpentfang token.
>>
>>5710046
Actually, thanks for reminding me that I have 1 HP left. Might actually not participate in the Halcini battle then, considering my state.
I'll switch >>5709743 to
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>
>>5709554
Here for the the final i'll post rest of the things later
>>
>>5709554
Once more into danger bossman. For what? Certainly not for eyebrows.

>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
It would be nice to repair, but Walter can't even keep himself together.

>Other?
I'd like to handoff Walter's recon hat to the Queen as thanks for her ghostly peeking (no worse for wear compared to his helmet that got smashed apart by sneeki breeki Twaryians.) She can do whatever with it, but he appreciated the help.

We can just assume he went through suitable spaghetti spilling trying to properly bow to royalty all the while badly spying on her floating ability and coming with some kind of rationalization about mechanical aerodynamic lift and foot arches.
>>
Behold! I have written a short primer on how you can use Reserve Fire as well as Fire and Maneuver to its fullest to dish out the pain while not getting hit in return.
>>
>>5710314
Right, my bad for mixing the two of you up.
>>
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>>5709554

I'd like to join up, new player.

>Name
Clara Becker
>Unit Class
Dragoons
>Unit Trait
Battle Hardened (-1 Int, +1 Exp)
>Commander Trait
Knife Fighter
>Token
Red Dust(False Bloom)
>Character Description
A Twaryinauk commoner woman born to an immigrant mother of a Twaryian Martial Convent who was excommunicated over a theological dispute as an example to others, and a moderately successful nouveau riche Nauk businessman whose operations are mostly centered around border trade with Mittelsosalia. Largely unaccepted even within her father's circle, let alone the high society which he sought to become ingratiated to, Clara and her mother pressed him to allow Clara to join the army so that she could build at least a tiny modicum of soceital respect for herself that was not dependent on her father. He eventually acquiesced and fearing the treatment she might receive as an enlisted Twaryinauk, he was able to parlay his connections to get Becker a chance to enter officer school, which she was able to enter with the extensive training provided by her mother.

When Becker received her assignment on the Twaryian border there was a deep worry within her that she was being set up to fail as a Twaryinauk commoner of questionable at best lineage, but this was rendered moot by the beginning of the war a few months later. In the weeks since Twaryian treads first rolled across the border, the independent grenzer company to which she was posted has spent more of it than not behind enemy lines desperately attempting to break out. With the sudden withdrawal of 2 Twaryian armored divisions from the front, the opportunity finally presented itself to slip away to friendly lines, albeit now at little more than platoon strength and with Becker as the last surviving commissioned officer.


Physically she has shoulder length ruddy hair, dark brown eyes, and a well built if small physique. Her demeanor is a quiet firmness bordering on terse and carries herself with a deep-seated sense of caution everywhere. She speaks in an irreverent monotone alto with hints of an uneven pebbly quality to it.


ATK: 2
DEF: 4
EQP: 2
Armor: 0
Initiative: 5(3)
Movement:1(3)
HP: 4
EXP: 2
EQP: 2
INT: 4

Special Weapons: Assault Armament, Flamethrower
>>
>>5709825
Wow, rude.
I'll have you know that Westnauk of Vitelian descent have some cream in their coffee.

>>5709889
Noted, though I think you were doing well until you got pounded by shells.

>>5710046
The notation is appreciated. There's no shortage of stuff to refresh and cross reference, of course, though- as said here >>5710055 the last turn was redone, so C-3 had two tanks with two pips of damage, and two without.

>>5710275
>Am I correct in assuming that isn't true for three (3) additional T-15s I might potentially end up with?
I'm sure I'll regret the pain in the ass it'll be, but yes, that is the case.

>>5710513
>foot arches.
I don't know if I've mentioned that the Sky Queen is barefoot, so careful with how you scry that lest you make people wonder.

>>5710549
I'm touched by the amount of effort that goes into this, honestly. Though it is for the sake of not getting killed I suppose.

>>5710716
Noted. Honestly, I was expecting more bat-ears from the start, but it's never too late it seems.

It's a few more days before we start for sure, but I'll try to get a head start on RP and other resources so we can get going right off instead of waiting further for whatever other delay I might find myself in. I'll calculate any battle damage the day of.

As a note that I'm not sure I covered, the turn intervals this go around will be once every two days, though the final map should be shorter anyways, so I'm planning on it not being trouble.
>>
>>5711184
Are we still dragging around all those Paramarines, or did we offload them to higher command along with Sommervind?
>>
>>5711184
If I swapped my damaged 24-32’s for fresh ones, could I transfer over the camo to the new ones?
>>
>>5711213
They've been turned in.
Word pending on what shit that's going to kick up.
>>
>>5711219
Caelussians being turned in just reminded me of something. I noticed that the loot list only includes stuff that could move under its own power (or could be very easily towed, in case of the 7.5 guns) and none of the stuff we were talking about towing after the end of the last battle. There was some debate around either towing knocked out friendly vehicles or one of the C-V wrecks, the latter to be handed off together with the Paramarines. With how constrained the current situation is, I think the former option is literally just dead weight for the wreckers. In contrast, I'm sure whoever they'll be eventually passed up to will appreciate an example of cutting edge of Caelussian armor along with captured special forces operatives.
>>
>>5711218
Sure, don't see why not, since it's probably not bolted on.
>>
>>5709554
>>5710384

>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)

I will most likely need to take some tank to fill my squad. but that can be talked about later.

>Other?

Send my notes of vehicles we have seen to my father along with notes of information about what needs to be improved on my current tank design. With letter that tells him to give the notes to my friend who helped in building the trusty steed and greetings to him telling i am doing fine and thanks for giving me this chance.
Also if possible try to secure another notebook for additional information gathering if we somehow happen to manage pulling this one of.
>>
>>5709554
>>5710089
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
I'm going to save my strength for the final push.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>Swap my 2 damaged m/24-32 tanks for fresh ones for fresh ones from the loot pool

I am not sure if I'll be able to participate for a little over a week, so in the meantime you can either bot me or keep me in reserve. If I am botted, feel free to use the token if an opportunity arises.
>>
>>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>
>>5709554
>Equip Flame Throwers and Machine Guns
>Replace two sub-units with 7.5cm Infantry Support Guns
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Get Honos as my level up.

"Well looks like this is it. I ain't gonna lie though, I'm running first sign this goes pear-shaped. Can't say it's been a pleasure working with Haile or Yule but it wasn't the worst either and you boys on the ground ain't so bad."
>>
>>5709554
>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)

Not sure about this since I just made Roman Orlik the WW2 TKS Commander and IIRC he was an Architech or Engineer or Something. If not just put me on Recon.
>>
>>5711229
Question: Would a Panzerjager vehicle commander automatically be a commissioned officer or could/would they be senior enlisted in the Vynmark military?
>>
Ah, finally, the convoy!

This all seems frightfully interesting, but I might need to be brought up to speed to participate at all. Any… smart tips?
>>
>>5712097
Depends on what you're thinking of playing. With the current EQP restriction, tanks are somewhat suboptimal, in my opinion. Recon took a big survivability hit since the ACs are made of paper. TDs and infantry are more or less fine, though.
>>
>>5712097
Don't need to know too much honestly. Main thing is to coordinate with your fellow players, especially those close to you at the moment. After that there's some common sense things like avoid putting your self somewhere a lot of enemies can shoot you without good reason, try to be somewhere you can shoot the enemy as much as possible and so on.

If you're building a platoon Id just suggest you dont bring too few vehicles. Anything less then 3 is almost certainly too few.
>>
>>5709554
Warm winds on a dark night. An air filled with the smell of metallic death tinged with bitter ashes. Maybe it was a night that made some veterans nostalgic but to Black 1, the commander could only feel disgust during this night as they saw the destruction happening to their beloved homeland. If they had the choice, Black would be back to their hometown enjoying their life with their dear Robin but unfortunately, life doesn’t always go as planned. The commander had many regrets but leaving for the war was not one of them and if more than one life could be given to one’s country, Black would do so as many times as it took.

The nameless commander looked to the future with steely determination, tears and blood dried from the constant shedding of yesterday. Black and their soldiers threw everything away to become a symbol against the Twarian invaders and all of them had resolved that if they were to die, it would be as legends. The name of their platoon, a final curse upon those who would defile their sacred homeland.

“Get your men ready, our finest hour approaches. Let us stab at the hearts of these vile parasites, though it’d drag us into the mouth of hell itself.”

>>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>Try to identify and possibly assassinate high-valued vehicles under the cover of the night.
>>
>>5712104
Well then, storied infantry it is. Am I correct in thinking that EQ 2 Infantry group gets a bunch of rifles /and/ a single special pick?

So were I of a cowardly bent, I might grab some marksman gear and that’d jack up the range of those anti-tank rifles I would then also be picking.
>>
I honestly think people are sleeping on the m/24. Sure, it can't really compete with T-16s but its great against infantry and it dominates all the T-8 variants. If you upgrade its armor its even immune against 4cm and can take 3 4.5cm shots each.
>>
Final build:

Unit Type: Panzerjagers
Unit Trait: Millitia (+ 1 INT) , - 1 EXP)
-Unit Modification: Extra Armor
-Equipped with 5 m/24Ks
Command Trait: Plutus (+1 EQP)
Personal Token: Peacefields

Final Stats: 5 m/24Ks with extra armor at 0 EXP

Commander: Oberleutnant Ingrid Fuchs
Of minor landed nobility before the war, Markgrafin Fuchs is no longer landed. Her small estate was in the territory lost in the early stages of the war, left only with what heirooms and retaners she could escape with. Since the fall of her lands, she has worked to raise a unit to take back her home. Finally drawing together untrained retainers or stragglers for shattered units, she now drives to the front at a column of 5 m/24Ks in the Löwin-Siegel.
>>
>>5712111
As I understand it, EQP 2 infantry get rifles, grenades, and 2 special equipment picks. To quote the manual itself: "Note- Infantry equipment by default includes rifles, grenades, and a single choice of special weapon. It does not imply a lack of a special weapon."

That was from the bottom part of the horse mounted EQP 1 Dragoons section from page 16. So if it says x1 Special Weapon under your weapons section, it actually means 2 specials because 1 is included by default in infantry equipment.
>>
>>5711469
This is fine- though the intervals will be two days anyways, so you probably won't miss as much as otherwise.

>>5711951
I can check back when I get home tonight.

>>5712049
>Would a Panzerjager vehicle commander automatically be a commissioned officer or could/would they be senior enlisted in the Vynmark military?
Typically, yes. However, given how the war has gone, it can easily be a case of whoever's in command being whoever was delegated to, or whoever stepped up to the plate. Official organization has a way of falling apart when shit has hit the fan, and it has hit the fan twice.

>>5710716
>>5712113
Accepted. You picked a time to basically get murdered, but we don't often get to pick such times at all.
>>
Well, then…

We’re Dragoons, +1 INT
We’re Battlehardened (who isn’t) +1 XP, -1 INT
>Yes, we were at Halcini, how’d you know? +1 XP, risk
Our commander is… Eh. He has “Ideas”. +1 EQ
We’re tinged by Red Dust

… And are those camoflage nets and spare shovels? Yes. Yes I rather think we will. And grab some of those binoculars there, too. And… Oh is that body armor? Why… Why wouldn’t you equip that? That stuff means you don’t die. That’s the point! Although, frankly, I think the single ceremonial sword there is an atavistic touch, and I shant be having with it.

>EQ 3
>Get Camo, Get New Model Infantry (on Old Model Horses)

ATK: 2
DEF: 2+2
Armor: 0
Initiative: 3+2
Movement:1(3)
HP: 4
EXP: 2
EQP: 1
INT: 4
!Infantry Kit
!Assault Armaments
!New Model Infantry
!Camoflage
!Red Dust, 1x

Of course, this is all assuming our valiant mechanised friends can deal with the hostile armor. You armored cavaliers like the fateful duel.

I’d be inclined to instead acquire a marksman’s set and some anti-tank rifles, provide some mobile harassment. As is, it’d be harsh words and hand grenades if they roll up in anything with a steel plate.

Someone give me a read on how useful the ATs are. I figure if it comes to that we’ll lay low and zone in some mortar help.
>>
>>5712161
so there is no chance of living after this battle?
>>
>>5712173
Got a name for your guy/gal?
>>
>>5712173
Take my advice with a grain of salt as I am not a dragoon.

As I understand it, anti-tank rifles without Triumph of the Biter basically have to hope for crits on basically anything that isn't a BM-5, at least when attacking the frontal armour of most foes. The armour stats for our enemy as I recall is BM-5 0 ARM, T-8 1 ARM, T-16 3 ARM, T-15 5 ARM, C-III 4 ARM. Even with a flank you'll still have to hope for crits against T-16s.

Triumph of the biter would let you frontally pierce T-8s and pierce flanked T-16s without crits. However flanking happens relatively rarely from what I understand. Unless the scenario and map is such that you are hidden and the enemy is going past you like in the first OP, or you are going on a long flank, generally flanking doesn't seem to happen overly much, I could be wrong though. Of course this doesn't affect you as you haven't chosen TotB.

As for the general effectiveness of AT rifles historically...I cannot say, I know some of our dragoons have favoured them in the past, but I haven't paid the infantry grind as much attention as it probably deserves.
>>
>>5709554
>Join the cause from Halcini
Tang Li-Shen is currently a panzer instructor of semi famous reknown. Most of the time a teacher and other times an adventurer and mercenary. Travelling was one of his favorite hobbies and it brung him to many places. Some pretty and with women with impressive cleavage, others torn by war and ruthless battles for survival. In this case, when the war started he was tasked by the academy to give a lecture on recon techniques in the field to cadets at the frontline. After witnessing his students get injured and struggle against the Twaryian advance he decided to help those he in Vynmark until the war would come to a conclusion or his life... Fight, and maybe there'll be a ever after... He would fight until the battle of Halcini where he would join up with the Hageldorf Battalion being glad to meet some familiar faces he met upon his travels.

Of Zhantao descent, and probably for many more generations. Tang comes from a big family yet rarely meets others of his descent on this continent. He's a confident, adventurous and optimistic man in his late twenties to early thirties. Some would say it's his prime years. In battle he sports a headband with the word 'courage' and 'ambition' in his home culture. In between there is a falsebloom that he receive from one of his students he saved before she was rushed to the backlines from shrapnel injury. His haircut is quite spiky and full underneath and are darker then coal (Black Hair). He wears panzer goggles to protect his vision on extended operations and travelling in difficult terrains. Even to the camera, he gives a smile of confidence even in dire times.

>Recon
>Battle Hardened
>Be at the closing battles of Halcini
>If I could take the m/28V's with me after that and there is no one who wants to take them and as no objection then I will
>Remember that Token of the Broken Stone? Take it. I'm sure Rheiner won't mind. Heck he probably gave it.

1(4) Exp (+1 Recon) (+1 Battle Hardened)(+1 Halcini)
2 Eqp
4(3) Int (-1 Battle Hardened)
Red Dust Token
Mirage Aspect
-Token of the Broken Stone
>>
>>5712253
woops meant to take
>Bellona
not Mirage aspect
>>
>>5712235
Even with salt that’s delicious advice. About figures what I figured.

Now, then, while the sergeants wrestle for the dead Luitie’s pins, is that a 7.5 support gun I see, yes, quite.

Maybe the kind of thing one could mount on a vehicle, with some shuffling?

I mean the walking glue is allright but come to think of it we have a preponderence of infantry.

Any chance 4x 7.5 that no one else is using fits on 4x motors? Maybe we drove here instead of riding.
>>
Behold, the product of a moment of OOB autism.
>>
>>5712253
Are you adding the 28Vs on top of your VpKs or are you thinking of just swapping out? If it's the latter, I'm sure R-6 Fiskersonn would appreciate if those cars could be spared since he's down to two damaged ones.
>>
>>5712324
You can swap a squad of infantry for a weapons team, yes. However, that drops their HP to 2. The 7.5 could also be light enough to be horse-drawn. It's one of those stubby, low-velocity guns.
>>
>>5712465
Adding
>>
>>5712481
That's one beefy recon platoon you'll be working with. Good stuff.
>>
>>5712481
>>5712253
I would actually like to take some of the Recon vehicle as my unit has been quite depleted
>>
>>5712173
The one thing Id note is that getting at least one heavy weapon tends to be superior to getting the assault kit. Rifles + mg also has 2 attacks against infantry but at range 5 instead of range 3 for example, and can use grenades at point blank range to boost their damage just that bit higher. Assault kits is to squeeze out even more after you've already picked up a suitable heavy weapon IMO.
>>
>>5712466
>>5712631
Oh, perfect.

And yes MGs do, but little used benefit of horsing around seems to be ability to use a light weapon while preserving movement. As opposed to moving, dismounting, then being stuck. So the assault kit means firing and scooting 3ish to nearby cover, where, one prays, enough good will and camonetting might then cut down on the amount of return fire.

That all said, checking over maneuveurs it seems we SHOOT then MOVE rather than move then shoot, which has… implications for how useful it is to be able to move 3 after firing. Namely it doesn’t seem so useful and one is apt to die anyway.

( One presumes it means multiple rounds of taking fire )

That all said, I happily will grab those 7.5 guns even at the cost of some HP. I can’t seem to find their stats, though. It’d mean once we do set up we might slow something down a notch.

Can anyone share?
>>
>>5712771
I'm not 100% sure about this, but given that they didn't have to use facing rules reserved for heavier pieces, I would venture a guess that the 7.5cm gun is equivalent to the 5cm howitzer from the manual.
>>
>>5709554
>Try to get any spare Machine Guns and put them into my pintle mounts.

"My only regret is that the highest noble I got to fuck was a Baron and that was before I joined the military!"
>>
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>>5709554
>Get near the front lines and try to lessen the infantry casualties of our battalion.

This is gonna suck but at least it probably can't get as bad as a Monday game.
>>
>>5712865
>>5709554
I forgot my infantry equipment. Aside from the Medical Kits I'll go

>Demolition Charge and Machine Guns
>I'm requesting the ability to take a 3 piece mortar group from the command company.
>>
>>5712586
Sure, how do you want to do this? You take the M/28V's and I take your old stuff?
>>
>>5712586
That wouldn't be bad if no one else has any ideas.
>>
>>5709554
>>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)
>>
Alright time to wrap up preparations.

>>5709559
J-8
>>5709563
C-2
>>5709599
J-5
>>5709705
D-7
>>5709731
R-3
>>5709882
D-9
>>5709938
D-3
>>5709968
D-11
>>5709987
J-5
>>5710018
J-4
>>5711944
D-5
>>5712173
D-13
>>5712253
R-11

So, for these people deciding to actively participate in Halcini, for each of your subunits, I need you to roll a d10- ie, if you have 3 subunits, roll 3d10. If you roll below a 5, the subunit takes 1 damage, and if you roll a 1, you take 2 for that subunit.
In exchange you'll get a full EXP level no matter what you roll.

Infantry will be topped up before this, so damage taken by them will be applied "after" that.

>>5712179
so there is no chance of living after this battle?
I wouldn't say that, necessarily. I'd just say that it would be rather difficult to do so. Whether you live or die it will be glorious. Or something like that.

>>5712361
It's pretty neat seeing stuff like this. Different angles on the scale of it all, though I'm sure anybody trying to organize the administrative side of this battalion has chronic headaches.
>>
Rolled 2, 8, 8, 10 = 28 (4d10)

>>5713827
>>5709563
Halcini roll
>>
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Rolled 4, 9, 5, 1, 8, 1 = 28 (6d10)

>>5713827
I'm also participating as per >>5709599 If I missed something and that's not the case, then ignore all of this.

My roll will be assuming I have all 6 T-15s, but if that's not the case, just ignore the last three results. In regards to swapping units, subunit 2 is swapped in as my lead vehicle.
>>
Rolled 1, 9, 8, 5 = 23 (4d10)

>>5713827
The price of EXPmaxxing...
>>
Rolled 6, 7, 7, 4, 7 = 31 (5d10)

>>5713827
Lets see if Totmann can practice what he preaches. MANEUVER MEN, WE NEED GO GET OUT OF HERE BEFORE THE ENEMY MORTARS LAND!
>>
Rolled 3, 2, 1 = 6 (3d10)

>>5713827
>>
>>5713848
Ouch. Down one subunit and took damage on everyone. The price we pay for XP.
>>
Rolled 10, 1, 4, 8 = 23 (4d10)

>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
A soldier must perform his duty, regardless of the danger he is exposed too.

>>5713827
Rolling.
>>
Rolled 8 (1d10)

>>5713827
>>
Rolled 10 (1d10)

>>5713827
>>5713854
>>
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>>5712586
Looks like I'll be needing one of the recon tanks too
>>
>>5713848
>>5713849
>>5713855
>>5713827
>Pass my m/24K to J-8. Thus I should have 1x m/31k and 2x Nevk-7
>>
Rolled 1, 9, 9, 10, 1 = 30 (5d10)

>>5713827
But sir, we’re only half formed and the sergeants haven’t even wrestled over who will be forced to be in command, yet!

Right right best crack on with it. Let me just have a gander at this org chart real quick.

There’s a minor mistake, as our paperwork has it says we’re battle-hardened? Hahah. Well, yes, but we’re actually Disfavored (Don’t ask about it), and our Commander has ideas for +XP (or Bellona, it’ll depend). I’ll adjust it later, I misread a chart.

According to my understanding, we have INT 5, XP 4 (after this) and so roll 5d10 for 5 subunits each with 4 HP.

Incidentally, it’s not apparent in the field-work manual and I was wondering if anyone might tell us what XP 4 or 5 might feasibly … do. We stole a lot of stuff, but it doesn’t help explain that. If your explanation might involve the words “+Defense” or “+Piercing” that’d be grand. I posit that “+Movement” would make me like these horses more. I would also take “Too experienced to be sent on this doomed mission so High Command arranged a cushy gig in the Capital babysitting the wine supplies”. No? Not… a chance. Oh well.
>>
>>5713864
Oh it’s just like Petier and Hans to get *shot*. Nono, I’m not angry, I’m disappointed in your lack of ability to find cover.

>-2
>-2
>Everyone else is unscathed.

Which should mean enough manpower… >>5712791 to grab 2 of those support guns. Wahey!
>>
Rolled 9, 4, 7, 5 = 25 (4d10)

>>5713827
Halcini rollling
>>
>>5713827
Random question tanq but are there any (non-Caelussian) foreign military attaches/observers around in Vynmark?

Curious what lessons the rest of the continent are drawing from this short conflict, if there are any.
>>
Rolled 10 (1d10)

>>5713827
>>
Rolled 1, 7, 3, 1, 1, 6 = 19 (6d10)

>>5713827
Rollin
>>
Rolled 4 (1d10)

>>5713827
>>5713945
>>
Rolled 6, 10, 5, 2, 1, 9 = 33 (6d10)

>>5709554
>>5713827
I'm here to see it all end bros. .

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Other?
Send off a letter home and hope it's not my last.
>>
Rolled 3, 6, 6, 5, 3 = 23 (5d10)

>>5713827
Can I roll my sub units to try to mitigate some of the Infantry loses since I'm a medical unit?
>>
Rolled 7, 5, 3, 1, 8, 1 = 25 (6d10)

>>5713827
>>
>>5713909
>Random question tanq but are there any (non-Caelussian) foreign military attaches/observers around in Vynmark?
There are- though they have to tread carefully given the hostile attitude of Twaryians to much of the continent and the fluid nature of the front. As to who they are, there's Nauklanders, naturally, as the full effect of the captured Caelussian Federation official military forces pans out.
There were two things you could have done in this series of battles to really shift the setting in one direction or the other above anything else, and that was one of them.The second thing would have been to turn over the Sky Queen to the Caelussians.
Whoever could see it coming or get over in time wants to see this- as this conflict more than anything would give observers an idea of what Twaryian capabilities are, and the level of foreign aid they're receiving. Though there are certainly people who, having aligned themselves with Twaryi in viewing them as allies in a continental revolution of sorts, have been meddling on the other side...
>Curious what lessons the rest of the continent are drawing from this short conflict, if there are any.
The biggest thing is, undoubtedly, not the dismantling of the Fortress Lines, but the reappearance of the Inferno Mass weapons. Considering that as far as anybody knows there's absolutely no way that a bunch of xenophobic brutish bat-ears would have them, let alone invent them. At least in their view.

>>5713864
>I was wondering if anyone might tell us what XP 4 or 5 might feasibly … do.
It was meant to be a secret at the start, but now that people are at it...
EXP 4 was attained last mission, and what that does is refresh your token if it's been used, and once the token is activated (automatically) it is further refreshed and given a power-up, and is refreshed at the end of each mission. Not that the refreshment matters much at this point, but the power-up is not known until it's actually procced.
EXP 5 meanwhile gives another stat boost, one point of Attack and one point of Initiative. EXP 6 meanwhile...another secret. It'll be seen.

>>5713982
>Can I roll my sub units to try to mitigate some of the Infantry loses since I'm a medical unit?
That seems fair to me, yes.
>>
Rolled 7, 1, 2 = 10 (3d10)

>>5713827
>3 subunits before m/28'Vs
>>
>>5713856
>>5713838
>>5712586
>>5712988
>>5714025
>Right well considering one of my Vpk's is wrecked we could go
>Ulf passes to me 1xVpk's and takes 2xm/28V
>Freya takes 1xm/28v since one hers got booped

Good?
>>
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OH WAIT
>Take the BM-2'S if serviceable
>>
>>5714053
>>5714058
Sounds like a plan
>>
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>>5714053
You got yourself a deal.
>>5714058
But I suppose I keep one of my Vpks then?
>>
>>5714094
Yep
>>
>>5714016
>Though there are certainly people who, having aligned themselves with Twaryi in viewing them as allies in a continental revolution of sorts, have been meddling on the other side...

How are the pasta eaters even getting whole units all the way over here? Doesn't the Reich have a blockade of Vitelia?
>>
>>5711396
Uh so people who swapped their damaged tanks before battle of Halcini could i get at least one of those to fill my squad.
>>
>>5714156
>How are the pasta eaters even getting whole units all the way over here? Doesn't the Reich have a blockade of Vitelia?
A bold presumption, if admittedly predictable with the phrasng but the Reich doesn't have a blockade of the Vitelian states enacted, no. They put out sea and air patrols to keep anybody from getting ideas about messing around, but they don't block trade or movement by default.
More relevant perhaps is that the Reich does not interfere with Caelussian ships, if they are present.
>>
Rolled 10, 9, 6, 3, 1, 8 = 37 (6d10)

>>5713827
>>
>>5713982
And we have such a fresh batch of wounded for you, too!
>>
Soon?
>>
>>5714905
Soon, yeah. Just trying to be thorough with the unit detail changes.
>>
>>5714917
Oh, if you're finalizing units, I've decided to take Honos after my Halcini EXP up. The regular one from the prior battle goes to making me EXP 1. At long last, I am free of the +1 INI hell.
>>
>>5714920
Something else I figured I'd do was, with C-3 taking two of the captured m/24-32s, was to give his damaged stuff to C-1 and C-5 to repair. It made sense to me, since that puts them at 2 hp instead of 1.
Insert joke about in form it is in a PCQ spinoff to be giving the sloppy used goods to the women with wounded tags. I don't know how I want to maul Martins, it wasn't as theatrical as getting beaned in the face with a molotov cocktail
There's one more to do...something with, I suppose.
>>
>>5714929
How did Martins get knocked out? Was it a 8.2cm hit? If so, you really can go for either extreme here. Either the shell overpenetrated and didn't do much or just completely messed everyone inside up.

In regards to the used goods, I was wondering if C-1/5 could do repairs on the tanks handed off to them. Glad to be on the receiving end of at least that one little bit of mercy.

Also, on the topic of captured equipment, didn't we completely gas up one of the motorcycle platoons at the very start of the last mission? Don't know if we managed to capture some of those, but, either way, what are the mechanical differences, if any, between them and other motorized infantry, since we didn't get to seem them move around much?

With that said, what's the final word on the towing situation? What did we manage to drag off the field, in the end? The BM-2s were being ditched for friendly wrecks, but now that the latter is useless, I sure do hope we brought the former with us instead (alongside the C-V wreck. I will not stop shilling for this).
>>
>>5714929
I dunno, seems like the requirements to be a major female character in PCQ in general is either through:

1. Having a tragic backstory
2. Getting horribly maimed/injured
or both!
>>
>>5714932
>How did Martins get knocked out? Was it a 8.2cm hit? If so, you really can go for either extreme here. Either the shell overpenetrated and didn't do much or just completely messed everyone inside up.
Clobbered by the anti-tank ace hit, yeah.

>Also, on the topic of captured equipment, didn't we completely gas up one of the motorcycle platoons at the very start of the last mission? Don't know if we managed to capture some of those, but, either way, what are the mechanical differences, if any, between them and other motorized infantry, since we didn't get to seem them move around much?
While theoretically they'd be different, it's just flavor. They would basically just be horsemen in capability.

>With that said, what's the final word on the towing situation? What did we manage to drag off the field, in the end? The BM-2s were being ditched for friendly wrecks, but now that the latter is useless, I sure do hope we brought the former with us instead (alongside the C-V wreck. I will not stop shilling for this).
As far as I saw, the BM-2s were being brought along by default since the early ending means that you're basically booking it. The mercs wouldn't let you have the C-V. Whether or not they could have stopped you is a theoretical not gone after, since it'd be out of the spirit of, you know, letting you pass under ceasefire.

I also somehow missed properly sharing this until now, which is funny since I had the details since it was fought against, but since Wesker's going to be replacing his stuff with the NEKV-7Ks (where his vehicles go besides those, not sure, but I think they'd get divvied between J-3 and J-8) I ought to give the statline.

They've got-

Base ATK 5
Base INI 3
HP of 3
Armor 3, Open Topped
Movement 3
Weapon-
7.5cm HV Cannon
Range 10
Piercing 6
Explosive D3

They're pretty nasty, but you also only have 2 to work with anyways.
>>
>>5714945
So basically captured El.Pz.7s, correct?
>>
>>5714947
They're an attempt to make a copy of those, yes.
>>
>>5714945
See here: >>5713861
I passed my m/24K to [J-8] but kept my m/31K. (tell me if it's not possible for any reason)

Also also is it a Turret or a Hull weapon? (As in do I have 180 degrees like cuirassers or the classic 90?)
>>
>>5714954
Upping your unit count to 3 would entail a loss of experience as it's an increase of half or more to unit size- but otherwise, that would be fine.
The NEKV-7K's cannon is indeed turret mounted.
>>
>>5714945
I'll take whatever's going to get my INT back to 2
>>
>>5714957
Alright then I'll
>Pass my m/24K to Niel [J-3] >>5709679 >>5714970
"It was your's to begin with. I'm just returning it. Thank you."
and
>Pass my m/31K to Ilse Anna [J-8] >>5713849
"If you would have this one to replace your totatled m/31K Lady Degenhardt. Don't hold back with it. It's tougher than it looks and I'd hate if the vehicle couldn't protect those within."

Feeling the irony of the NEKV-7K's being piloted by Twarinauks I guess.
>>
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Alright that took longer than expected.
The current roster, with present attendance. I'm sure I'll have missed something because that's how it's gone every time, but I tried to review. If there's weapon changes or the like, it's open until things actually kick off after deployment.
Anyways, there's actually still quite a bit of writing to do...at least the map's mostly done.

I somehow almost forgot to put in Becker, that would have been embarrassing.
>>
>>5715000
Lol I forgot to edit out people not here in the Panzerjager in a rush.
Besides that, though.
>>
>>5715001
Rheiner hasn't been here since Op 2.

Also I'll take the last free m/24-32 since no one is claiming it apparently.
>>
>>5715000
Eh? Why is Rheiner here? I think people were just mentioning him to account for where all the tokens were. I don't think he is actually here participating. While there was a pretty strong desire to snatch his token so that it wasn't "lost" to an inactive player among the discord, I'm not sure you would allow it if the player isn't actually here. Up to you though, just thought I'd mention it for fairness sake.

Speaking of fairness...I'm pretty sure my HP is wrong. 2 of my remaining 3 M/31Ks should each have one HP missing. >>5713848 >>5713827
>>
>>5715000
It was a bit of a last minute decision, - not really surprising it didn't make it on to the card, still worth mentioning for the next revision though - but my second subunit should be a bog standard 5cm armed m/24K now, not a m/31K. He got toasted last op.
My Northwesterlies token got used up too, so that'll need striking off as well.
Looking fine for me otherwise
>>
>>5714112
Oh, careful about taking both of the BM-2s. Too much bat ear stuff can limit the exp you're getting, like now on the unit cards
>>
>>5715000
>>5715031
I see. The would you like to take 1 with you? For old times sake.
>Give one of the BM-2's to Freya so I can maintain my exp 4
>>
>>5715033
Yeah, I'll take it. Much appreciated, and nice dubs

>>5715000
Probably just a graphic thing, but the tank should have 3hp. And if I'm still able to use the exp from the last battle I was saving, I'll go ahead and spend that on getting Bellona
Also nice trips
>>
>>5715000
My 4th squad took 1 damage. Also I think I'll switch out my marksman equipment for machine guns. I'll need the extra anti infantry capability more then I'll need the range I think.
>>
Also, I must say that its quite impressive how the hard core of our battalion, the tanks, have pretty much remained in strength throughout those 3 very hard fought battles. That more then anything else gives me some hope that we can pull off another miracle from our collective behinds.

The respectable amount of 7.7cn and 7.5cm high velocity guns will also help I imagine.
>>
>>5715000

Looks good!

I was thinking of doing a write-in RP option, something like:

>Hold religious observances, honoring those who have passed on, and those of us who will soon follow.

Could you tell us a bit about some religious practices of the Martial Convents before battle and some of the more common religious superstition around death or people who may soon die in Vynnmark?
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>>5715000
No big changes, but I'd like to switch to an intact vehicle.
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Hey all, sorry for the delay again, I passed out. Thanks again for your patience and for catching my mistakes, it's very, very helpful to have extra pairs of eyes watching out.

>>5715066
>I was thinking of doing a write-in RP option, something like:
>Hold religious observances, honoring those who have passed on, and those of us who will soon follow.
>Could you tell us a bit about some religious practices of the Martial Convents before battle and some of the more common religious superstition around death or people who may soon die in Vynnmark?
Alright, this might take a lot, but I expect that a two sentence summary wasn't expected anyways.

To get right to the point and summarize, according to Holy Judgment, when you die, your soul goes off and is put before the Judge, and you are either judged right there by the God of Order, or you wait until everybody you wronged or righted in life comes along to sit on your court of Judgment. If you were more bad than you were good, you get dumped into the Deeps of the Abyss to serve your sentence, and if you were good, you move up to Heaven. Simple concept- and what is right and wrong was dictated by the codices that were scribed upon stone on the Island of Prophecy when it rose from the sea- and depending on who you ask, what was added on by later Saints as humanity developed, strayed, or became ready for such laws, or their discarding.

The specifics depend on what particular faith a person holds, whether they're a follower of the Cathedra, or one of the many breakaway Sects with varying beliefs of differing esotericism and cultural influence besides being apart from the authority of the Cathedra, or if they follow the Twaryian interpretation of the Old Church's doctrine. However, since Martial Convents are near exclusively the realm of the latter on the continent in regards to Holy Judgment, we can go with that to start.

Twaryian-Old Church Martial Convents have their roots in the people's exodus from the old world, where they were driven out of their homelands and pursued by the "Ear Cutters" who were as vicious as they were enigmatic. As desperation grew and more and more husbands and young men were either engaged in the defense of the people or killed, female zealots put together sisterhoods of the grieving, vengeful, and otherwise motivated to help defend themselves and aid the fighting men- which given the nature of the Ear Cutters as horde of opportunistic and merciless pillagers, often included fighting despite not being well armed or armored- as the enemy then are usually, despite the ascendance to prominence of Holy Judgment at the time, considered to have been cultists of the Primordial Chaos of the Earth. This practice continued when the Twaryians were further persecuted upon their migration across the sea.
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>>5715281
So, the usual practices of Martial Convent members in preparation for passing revolve around the cleansing of sin from the soul that occurs when devoting the sacrifice of life to the destruction of heresy, but Twaryians don't usually consider the washing of their own sin as a moral motivator for zealotry. Rather, their belief is that they will save either wayward friends or family, or the heretics themselves from punishment when time comes for their sins to be weighed. So, the time before will be spent in remembrance or honor of those who are being fought for. The sinful dead will be invoked as they will receive mercy, and the heretic will be given rites as they are granted the same in spite of themselves. Some people have moral debts of sorts that span generations, if they have particularly evil ancestors or were associated with them. The time before mortal peril is thus a time spent doing what is believed would soothe the souls about to be sacrificed for- or, perhaps, in quiet contemplation.

Other churches of Holy Judgment find this sort of "sharing" of sin to not be bizarre and not part of their belief system, so those readying themselves for Judgment who are part of those faiths would try and find some way to make up for what they could in their time before death. This could include charity and acts of general goodwill, but the most revered virtue for many sects and the Cathedra itself is that of the "Sacrifice by the Shield," which involves knowingly placing oneself in mortal peril to save the life of another- dying to try and save somebody's life and limb isn't necessarily a cleaning of the slate, but it puts a lot of metaphorical weight on the scale you're weighed on. There's also greater encouragement to try not to fuck things up for yourself to a greater degree before you bite it.

Relevant to those who would be believers in the Cathedra would be appeals to the Saints. There are numerous saints of yore, and no shortage of ones to appeal to in the danger of war, so some prayers may be sent along to these Saints in particular, who are seen as more personable than God, though still acting under his divine authority. Different sects may or may not have reverence for particular saints, but commonly have beliefs in other divinity such as what might be called angels or protective spirits, which differ from Saints in that such things are not nor were ever human- as the Cathedra posits that the only "angels" are humans, as the earthly incarnation of Order. Some few might try and make themselves more favorable to "devils" which are, as you'd expect, the malicious parallel to angels, and while the Old Church shares the Cathedra belief in that only mankind can be empowered by the Judge, they do believe in devils, and the desperate might justify to themselves potential bargaining with them for future greater good.
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>>5714945
>While theoretically they'd be different, it's just flavor. They would basically just be horsemen in capability.
Reminds me of the Decisive Campaigns games where motorbike infantry is basically just mounted infantry, but with an absurd road movement bonus. Yeah, in our case the bulk of the difference is flavor, but you have to admit that there are few things cooler than motorbike cavalry.

>The mercs wouldn't let you have the C-V. Whether or not they could have stopped you is a theoretical not gone after, since it'd be out of the spirit of, you know, letting you pass under ceasefire.
I don't know why I thought that the mercs just ran away after brokering the ceasefire. I think it might've been because of their recon leaving the map earlier. But, yeah, poking around their tank is one thing, but actually hooking it up to a wrecker would break the ceasefire terms, sure. Though, I gotta say, knowing this just made the post-battle situation much funnier, since now the mercs would've had to contend with absolutely butt-mad seething Twaryians after letting us leave the field. And that's on top of holding them up once already. That would've been one awkward post-battle debrief.

>Those NEKV-7K stats
I'm glad Sommervind didn't have a stomach for an actual fight to the death with us. Those things are absolute beasts. That said, PRC 6 isn't quite as good as PRC 7, since it can't one-shot T-16s.

>>5715000
Ah, fuck. Figures I'd lose EXP for doubling my unit size. Well, I'll just have to cope without Honos. 6 T-15 is...certainly something, even if three are badly damaged.
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>>5715283
Are most Vynmarkers nominally Cathedra folk, or do they have any particular sect they're fond of?
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>>5715291
>Are most Vynmarkers nominally Cathedra folk, or do they have any particular sect they're fond of?
There's plenty of Cathedra faithful, as Nauklanders all over tend to be, but as a Sosaldtian state, Vynmark was subject to the force of Alexander's cultural suppression and the breakup of the Cathedra's influence, though Nauk culture was too strong for the effort of cultural suppression to be made for over long. Many (natives, at least) in the country are thus believers in the Sect of Balance- the idea that Order is by nature competing forces reaching a single harmonious state. Such ties into their belief in tokens, for example, and the idea that people's natures work as directional, elemental forces of sorts. This is how they would rationalize, say, the Chaotic, Earthen aspect of the Red Dust to not be identical to the force condemned in the teachings of Holy Judgment.

The Sect of Balance is sort of a reflection of local culture as well, though, considering that even the Cathedra faithful in Vynmark pay mind to the tokens and their power, though their justification may be different.
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By the time the Hageldorf Battalion had gotten to Halcini, the battle was already decided- in the east’s favor. All that could be done was to aid the retreating Grand Council Army forces in retreating from the field, as Twaryian mechanized and assault units bit at their heels and weaved within their lines and paths of escape, taking full advantage of the chaos caused by what had apparently been the hammer blow in the hillocks north of Halcini itself where a great armored battle had crushed much of Vynmark’s mobile forces- even though the attempt at a counterattack had been a valiant one, the Twaryian commanders had created a clever trap whose structure was still uncertain- and a set of what must have been Inferno Mass explosives devastated the core of the counterattack.

Part of the Battalion had kept the formation’s route and marching column safe on their way south, to the coast. Another elected to do their best to turn the Battle of Halcini’s final days into less of a disaster. As much as the GCA had suffered from the chaos, the appearance of the Hageldorf Battalion’s intervention was just as brutal to the scattered and opportunistic Twaryians, and the Battalion made ruin wherever its active forces went, though not without cost. Most of the units that had gone into battle had been damaged- most of the infantry were eclectic mixes of whoever they’d managed to encounter, rescue, or stumble into, more than a few “new recruits” actually hardened veterans who had the luck to form reinforcements rather than manning last stands.

Out of the platoon, one officer in particular was wounded in the fighting. Though the now renowned “Unterbrust,” as most knew her as for her rather lighthearted lack of reverence for her substantial voluptuousness, now bore another scar across her face from where Twaryian cannon and heavy machine guns had taken her vehicle out from under her, amongst other wounds. “Just another scar,” she’d tell people with an utter lack of concern, but many still felt some unease at the wounding. Up until now, the daring recon officer had managed to avoid being severely hurt- and it had been seen by some as a sign of good luck that the woman that the crasser natured boasted was the pride of the country (most nobility would disagree) had avoided significant harm. Now, there was an unspoken rumor going about- that the Battalion’s luck had finally run out.

Ahead of the platoon, in conjunction with the scattered bits of troops that had been rescued- then roped into his cause (much more convenient than asking higher command), the mysterious Black Panzerjagers had devoted themselves to a hunt.
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With the appearance of the mercenaries yesterday, there was a lookout for any out of place foes, and when they were found, they were dispatched from long range with the uncaring perdition of the 7.7-centimeter naval cannon. Nothing was known that could resist it- and this assumption went unchallenged, even if keeping out of the main fighting and restricting action to the night meant that good targets were few and far between- but therefore rather facile to dispatch. The greatest learning experience to be had was who the dispatched targets might be- and what they rode. With that came a couple clues- one was that the T-16 variants encountered first with the mercenaries were trickling into Twaryian deployments. Not good news. The other wasn’t good news either, but bizarre news- as armored vehicles of unknown type had been appearing, but not closing, not engaging, just seemingly watching and following.

Black One had his entire platoon fire on one of the spectating tanks and shredded it to pieces. None appeared again after that- and when a scout was sent to investigate the wreck, he brought back documents that were unmistakably in the flowery language of Vitelia, though anything of importance had been absconded with beforehand by the wreck’s allies. The markings were that of a faction of the Revolutionary state- but nobody could fathom what they were doing here, across the continent from anything that reasonably concerned them.

Before the prisoners were sent off with anybody else retreating to Sodrakron- Lieutenant Ferrari’s compatriots mocking that next he saw his “pet” that she’d surely be big in the belly and surely would lose whatever alluring qualities the Westnauk saw in her - Lieutenant Niels badgered his particular take who could not be argued to be attractive to him except as a mockery of different sorts, none of them praising. Repeated conversations, some attempted to be harsher, other more amicable, tried to pry from him the mystery of the remote-vehicle Inferno Mass Explosives. Alas- he knew nothing of it. Only that anything outlandish like that was with a certainty a foreign gift- likely the Caelussians, given how much business they did with…well, everybody. Yet, he had said, shouldn’t Niels know that, he argued? Well, no- no Caelussian merchant in Vynmark sold forbidden and bespoke weapons of a war that was across the sea and some ways overland from their home continent, but the prisoner didn’t seem to be lying. He truly didn’t know. Perhaps, neither did any Twaryian that there would be a chance whatsoever to talk to.
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The hard fighting aside, it did end up being worth it. Many comrades were saved- and sent along, and moreover, each battle was an utter mauling dealt upon the Twaryians and their allies- a great spoon of bitterness to the taste of their victory in the field, served with relish. With them went some escort from the Battalion, and with them, went what was thought could be final correspondences to family and friends. The retreat was going back to Sodrakron- and while mail could be expected to travel roughly as far as one could throw it from the frontlines given current conditions, if it made it back to the rear, then it just might make it.

Lieutenant Jacob Krogh had seen many more of his men pass and be replaced than he’d have liked. Seeing that sort of thing made you think about when your number would come up, after all. With how the war was going, the state he’d seen the core of the Grand Council Army in when his men had rode up to rescue them from besieging Twaryians, he couldn’t have been sure if his home was safe or not, or whether his wife and daughters had been evacuated- he believed Vynmark would protect them, if it could. So he let them know all he felt he could- that he was doing something very important, and that if he didn’t make it back, he did his best, and he loved each member of his family, and that they had his best wishes to stay safe and sound. Though he hadn’t come this far, he thought, just to die. Some boastful thinking from the members of his platoon that had stuck around unharmed since the start of it all, trying to push into his head.

Jonah Vilgerson’s family was not quite so peaceful and mild. A bunch of rabble rousers as far back as great-granny remembered, that ancient old bag, he still would rather that most of them get away. Especially with his sister having wandered over into what was looking more and more like a last ride. He’d hidden plenty of treasures, with the amount of battle loot his unit had encountered and “misplaced,” and even though he was no cartographer, he’d done his best to make a veritable Pirate Lord’s chronicle of his prizes. Even if he’d hoped that his clan had escaped to the Archduchy, where perhaps they’d find somebody worth causing trouble for if they didn’t change their ways, the fight against the Twaryians couldn’t end with him. Just didn’t feel right to stop fighting, even after he would die.
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Lieutenant Wesker was perhaps unique in being higher of birth yet lower of consideration by the home he wrote back to- though his considerations went out to all his family- even those who were not as kind and thoughtful of him as his half-sister. Maybe she would think that she had sent him down a path towards doom he otherwise might not have- but he didn’t think so. At home, he was considered a half-breed, a bat ear, ever trying to prove himself to be something besides…something he had barely considered himself to be. Out here on the front, he was no longer questioned. He felt more Nauk than ever before, and when any Twaryian had tempted him, they found naught but deaf ears. There was pride to be had in that, he felt, though there was a sole stinging regret- that he might not return after having so clearly shown his worthiness. To be able to see for himself how he had, for certain, made up any debt incurred by his birth.

Caroline Vix had a different sort of family and home to write to- and a much thicker journal of notes and observations, measurements, the odd photograph in the rare instance a camera could be seized. It was like sending back a research log as much as a message home to Father- though there was no picture of her face. Better she either be alive to explain it later, or not so ugly a corpse to remember. It was still shocking to see herself in the mirror- but, maybe, it had been a fair price for all that she had learned. It couldn’t go to waste- all the pain and sacrifice would mean something. She had no intention of dying if she could help it- so as soon as one journal was sent, another was found- and proceeded to be further noted in, as hasty repairs and welds were done to damaged vehicles, often while still on the move. Something to crawl home with on stumps if need be.

The last missive home was…something more in the line of business than sentiment. Though there was still a principle to it.

Lieutenant Under Arms Kannenpflanze had approached the Countess Haile another time- to address the subject of payment. Friendly relations aside, he was a sellsword, and the Archduchy’s men were known for many things, but even the world renowned Silver Lances did not work off of charity.

The Countess was tired. Heavy dark circles under her eyes dimmed her gaze, and her voice was dull with a disinterested tone, but the response was still clipped and proper- along with the mail had been sent a final missive regarding the payment of mercenary forces. A letter of credit would be issued for time spent until the completion of this mission- which would likely be only a few more days at most. After that, the mercenaries were free to be on their way. There would be no issue of receiving payment- so long as Vynmark did not fall before the banks ran out of Union Marks.
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The question of why was not asked, considering that Kannenpflanze had less and less expectation of being able to spend his hard won reward, but he wasn’t sure what he’d spend it on anyways. Traditionally, mercenaries abroad blew all their pay on the pleasure palaces of Sosaldt, what was now Mittelsosalia and the Zuide. Would he do that, if he lived? It was hard to think of an opponent that could beat him. His command had swollen to double its size, all with T-15 heavy tanks, but half of them had been severely damaged over time, and in the battles of Halcini, beaten and bruised, still moving, but likely not able to take much more punishment from anything that would hurt them. It gave the impression of limping over the finish line- not a particularly glorious conclusion…though maybe some hope could be held out in returning home with these giant heaps of metal. He’d gotten rather fond of the boxy, ugly contraptions.

Finally, in the course of driving the battalion south, Velecacia, the Sky Queen, found herself flitting to and fro, escorted and guarded by whoever was not presently busy- and a common “guard” she found was Lieutenant Walter Splitterschwert- who while no less wary of her strange, seemingly sorcerous oddities, was not unappreciative of her aid, her interest in his health.

So he had given her a gift. The symbol of a recon officer’s prestige- the wide brimmed black hat, bent and swayed, no worse for the wear even if his steel skullcap had an uncomfortable bashed in chop mark.

“For me?” Velecacia asked as Splitterschwert bowed and offered his hat, “Art thou certain? It ist a mark of thine station…” Yes, he was sure- as he tried to bend lower than was socially acceptable to try and get a better view of just how she was floating. “Ist there aught thou wisht to have in return?” No, no, just stop bobbing and- “What are thou trying to see?”

Ah, shit. There was nothing to do but to awkwardly mumble that he wanted to know how she floated.

Velecacia shook her head. “That ist done in a way that none may see with eyes alone. But…” She leaned on her cane and bobbed upwards, curling in and rolling backwards like she was reclining on a chair, “Thou hast mine permission to inspect closely, to assuage thine curiosity.”

Uh. Er. That wasn’t particularly what Splitterschert had in mind, as he raised his hands.

“It ist thine reward,” Velecacia said innocently, “I will not be harmed nor offended.” She placed his cap on her head- it slumped over her eyes, and she smiled in amusement while tilting it back. “What strange haunt lays in this hat to make it fall?” She said in a voice that was clearly a mockery of Walter’s, “Help, my Walters, evil spirits are holding my hat over my eyes!” She smiled warmly, and it was utterly impossible with both that and the sort of voice she had to be even the slightest bit annoyed.
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…Where was the polite place to hold her? By her ankle? He at least did not have to kneel or scrape on the ground, as the recon officer shakily took hold of that little, alabaster-pale foot and tried to look for anything strange without coming across as the strangest sort of pervert. Besides that there were no callouses, no dirt, no sign of anything but being a pristine girl’s foot and toes, there was nothing sinister about it.

“Perhapst thou findst it strange that one whom does not walk has feet to do so with,” Velecacia said, sharing in Splitterschert’s curiosity of her own anatomy, as though she’d never seen it before. “Perhaps, it is because mine birth and existence is still human, even if mine body is changedst to be Queen of the Sky. Or perhaps the reason ist a reminder. A grim momento.” She frowned slightly. “Even the Queen may betray the Hemelsberg, and be made to walkst the ground once more in penitence.”

Perhaps so.

“Lieutenant Splitterschwert.” What a time for Major Yule to come about, as Splitterschwert froze like ice had flash-frozen him from his boots to his ears. “What are you doing?”
“He doth what the Sky Queen has allowed,” Velecacia said airily to Yule, “Pay it no mind.” Splitterschwert released her still, and she floated slowly down. “The least I couldst do for thine services is some small reward.”

“…Well,” Yule said with a roll of his eyes, “Don’t let anybody see you messing with her feet, Lieutenant. I sure as hell got the wrong idea.”

It was some levity in rather dour times. Nobody objected to hearing the Sky Queen’s chime of a voice, her ever friendly if needlessly archaic speech. Though Haile was ever apprehensive- a look of guilt in her eyes the whole way south.
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Totmann couldn’t help but despair a little at the news trickling in from the front. The improved T-16 variants being seen massed against them was unwelcome to say the least. While it did not matter too much when it came to his own command, he’d already heard of how tough they had been to defeat for the mechanized elements of the battalion. If the Twaryianshad another company of those things, or worse a whole battalion… It was hard to do anything but imagine the end of their run of good luck when it came to preserving valuable armored fighting vehicles.

At least they weren’t completely outmatched. Still, if they were to survive he would need to do his part to stack the odds once more. His own platoon had managed to come out of the battles mostly intact, although only thanks to absorbing scattered pockets of infantry he’d helped rescue during the battle of Halcini. He and his men had performed very well there despite the bitter and chaotic fighting, with their exemplary performance during the previous rearguard holding steady. It was hard for him to call the men truly veterans, but they were certainly hardier then before, and more importantly acted a lot quicker in response to his orders. Combined with his own cool head, they truly seemed to shine when the enemy was in spitting distance, making up for whatever they lacked in personal skill with blood of ice.

One platoon of infantry can not stand up against an elite mechanized battalion however, no matter how many satchel charges, bundle grenades and other assorted last resort anti tank weaponry he was busily preparing. To stand a chance they’d need to improve coordination, and Totmann was determined to do his part there as well. Eberhardt had been good company during both the rearguard battle and the fighting at Halcini and was an obvious pick for the ad hoc company he was creating. For the rest he looked at some of the newcomers, Lieutenant Becker's platoon would round out the infantry component of the company, while Senior Lieutenant Fuchs platoon of m/24ks would sort out the necessary mechanized element to introduce some combined arms.

Decisions made, he hurried to inform the relevant parties of his idea.
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Julio di Alba marched down the line of his battalion, as they psyched themselves up for the fight to come. Despite his origins, despite his magnificent forward thinking and philosophical mind, he had not found a place in Vitelia- let alone the Revolution, that he was satisfied with. A deep scar on his eye marked a bitter rivalry with the Autarch, and the Consul of the Revolutionary Confederacy of Vitelia now…well, he could smirk to himself about one thing, but regardless, that scoundrel’s rise had coincided with his own faction’s fall from influence. Here, however, the Revolutionary Army of Greater Vitelia would show itself worthy. They were a long way from home- but they had to come a long way in order to secure the support of their…potential benefactors. They had the best Vitelia could offer- in men and equipment, and they would surely need it today- but with the odds as they were, victory was practically assured. Glory was guaranteed.

“Today,” He shouted into the morning, “We avenge the failure of Halmeggia! Today, the Revolutionary Army of Greater Vitelia shall show itself once again worthy of its magnificent cause. There waits the Forlorn Hope of Vynmark- their most storied, their best, defiant in the face of the vengeance of Twaryi, and a stain on the world that bears the stench of Alexander. Today they will be crushed! Crushed beneath the Guards of the Forthcoming Dawn! Comrades! Il Sole del Popolo sorge! La Rosa della Rivoluzione sboccia!

-----

The dawn was rising- but the land remained dark. Black soil, twisted skeletal trees, thick thorns and marshy pools covered in inky-black leaves of various water flora, but the water was clear as crystal where it could be seen beyond the thick, slightly iridescent mist. Yawning chasms opened in the ground- and from these pits rose volcanic columns of basalt and spikes of multicolored quartz that may as well have been thrown from the heavens. Even though it couldn’t be seen yet, the one scent of life, the salty spray of the sea, indicated that the ocean was close by to this haunted land.

Not far behind, there would be Twaryians or their allies in pursuit, but the battalion was still cautious in their advance. The black suited soldiers of the east were a known quantity- and they’d been beaten many times now. Yet a scouting unit, a stray from the scattering of the past battle, had recklessly pressed onwards into the heart of the Huldravikland- and contact had been lost with them like they had vanished into thin air. The same happened to a following band of reconnaissance, despite being instructed not to. Now, the point where they had disappeared had been passed, and it did nothing to help anybody’s nerves. Despite many being in their homeland, defending it, they were surrounded by enemies here.
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“The land cryeth out,” Velecacia said, her head bowed as though she was strolling through a field, “This place doth overfloweth with the evil of antiquity beyond memory.”

Major Yule stared flintily into the mists in all directions- there were roads here, but from the way the compass’s point wobbled, he knew better than to trust them as the stone they appeared to be. He had never seen anything like this before- but the past weeks had been extremely enlightening. “Why are we here, then?” He still asked, “The bat ears were bad enough, weren’t they?”

“Because,” Countess Haile said, her voice dull and tired, “This is where she says to go. To where my ancestors apparently left…and where Rend came back.”

Yule didn’t know much about any of this. Any explanations by Velecacia sounded like fairy tales, and Haile offered little better, but he could guess at something. “The Huldraviklands are linked to your Hemelsberg, aren’t they, in some way?”

“Not in a way that thou shouldst seek,” Velecacia said warily, “Any beach may do, yet this land ist where mine people shalt find mine person quickest, and they shall not be pursued along the path to be spirited upon.”

“Can’t the battalion take that path too?” Yule asked, even though he had a feeling of what the answer would be.

“To fight thine way through thine foes ist peril indeed,” Velecacia said, “A preferable one to the certain doom of the unknown path of spirit. To ascend to the Hemelsberg requireth the love of the High Mount, or the forsaking of Velekam. Thou hast neither, and wouldst wander lost in betwixt, should thou be the most fortunate. Else thine end would be immediate and violent.”

Only one part of that made any sense whatsoever- trying to leave the same way the Sky Queen, and presumably those coming to get her would, was not a smart idea. Yule did imagine an airship like the on the Sky Queen arrived upon- perhaps a few could have their passage on it bargained for, but most certainly not the whole of the battalion…

“Broadcast from the enemy, sir,” the radioman of Yule’s command car announced.

“Tell them to eat shit,” Yule snaped, “We’ve been over this. If they ask for the girl then we say she’s already gone.”

“Different group this time,” the radioman said, “Doesn’t seem like a request. Sounds like an introduction.”

“So long,” the Countess’s former sharpness of voice came back for a moment, “As they do not expect any response, we will hear who comes for us today.”

The introduction, as one could call it, was already being listened in on by whoever wished in the Battalion who had a functioning radio receiver- it was the kind of broadcast that was having extra pains taken to make sure it couldn’t be missed by accident.
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Two parties had come to claim your heads- one from east and west northwards. Word had gotten around that the Hageldorf Battalion was a prize to claim, because both the enemies seemed to be famed- decorated, or otherwise outfitted with some passion and personality that made eliminating you a necessity, not out of some greater objective, but because of destiny- the latest great name to tally. The northwest contingent called itself the Revolutionary Expeditionary Battalion- some foreign volunteers, assuredly, as their informal name was contrasted with the eastern prong, the 2nd Desantniki “Sturmabteilung Aleksandr.” Extraordinarily strange choice of name for Twaryians aside, being in New Nauk rather than their own language, it was the unit that was properly known about beforehand. A would-be paratrooper battalion, it had no wings, but its troops had been repurposed as a heavy assault battalion with armored support. The Revolutionary Expedition soon also revealed its identity as an armored assault formation.

Nobody assumed that the odds would be in the Hageldorf Battalion’s favor, but it felt like a cruel joke all the same. To be hounded by these two elite battalions, not even to win the war, but hunting them like a prize stag. To mount the battalions’ heads on their wall- to eat their flesh. Yet nobody was willing either to simply submit to fate and accept that they were the prey.

Rocket attacks already hounded the Battalion’s feet- corralled them further into the peninsula. However, Yule still called together the officers and their representatives as though there was a hope for escape. A plan. One perhaps he did not have full confidence of the likelihood of working…but one that was made nevertheless. The only real hope of survival- if they dug in their heels here, they would last a decent while- until shells, rockets, and eventually starvation would do everybody in, if whatever strange things lived here didn’t object to them staying. To attack into the teeth of a mechanized battalion while also being attacked from another side, while also having to delay for the evacuation of the primary objective…the chances were far from reassuring, but it was all that could be done.
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Operation Four- “Ashen Dawn”

The Battalion must deliver Queen Velecacia to the south of the Huldravikland Peninsula, in the circled area- any coastal region will do. Afterwards, if possible, the Battalion’s remaining elements will attempt to break through enemy forces to the northwest. Exact enemy numbers are unknown, but likely to be two full mechanized assault battalions. Unknown entities of unknown allegiance and composition are to the south of the Battalion’s present position in front of and around the southern coastal region. Extreme caution is advised- but extreme boldness will be required to hold against enemy assault and also to break through.

Primary Objective is as follows-

1. Escort Velecacia to the Southern Evacuation Point

Any further activity and planning is at Battalion discretion. Enemy usage of chemical weapons is expected, as well as heavy and opportunistic artillery fires. Evacuation of the Queen is paramount and expected. Survival is not. Do your best, exceed the enemy’s lofty expectations of you, and you may survive.

>A Hellish Chill blows through the battalion…Death will now occur to any lead vanquished, regardless of prior wounding status.

Deployment may now begin.
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>>5715443
Is it fair to assume those great big spikes block both movement and LoS?
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>>5715447
It is. The huge ones also block indirect fire arcs, for what it's worth. Including enemy ones depending on the angle.
...I mean, you could try to move into it but it doesn't take a genius to conclude that you would die in doing so.
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"Hans, karl. I think our goose is cooked " Jonah leaned back on the drivers seat of the car looking ahead into the doom that awaited him and his friends. Despite their doomed situation he was serene in the thought that his family had made it, they were safe in strossvald with cousin Nieman.

"Agreed, Its a shame that you'd have died without knowing the touch of a woman" Hans chuckled checking his weapons and equipment before the last ride. Unlike jonah he was troubled, he didn't like the idea of where the battalion was heading. He wanted to get off this wild ride desperately but he couldn't abandon his friends, Nay brothers.

"Judge above Jonah really!? Man its gonna suck when you bite the bullet." Karl chimed in over the radio he could hear Hans chuckle and Jonah audibly groan over the radio. He let out a laugh too if not a bit forced he could feel his death approaching him and the bravado that fueled him was running out with regret taking its place. Maybe he should have stayed as logistics officer as his father intended, Maybe he shouldn't have ran away from his posting and picked up a faux name just so he could fight in the frontlines and he would be nice and safe in a posting bought by his family's fortune. Karl's hand shook as he gripped the wheel while he took deep breaths to calm himself down and regain what little courage and bravado he can, He's going to need every ounce of it in the battle to come.
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>>5715443
Totmann's company consisting of D-9, D-11, D-13 and J-9 will deploy in this area I believe. We're quite well suited for fighting in that area. Specific deployment will have to follow, this is more to help other players coordinate defenses.
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>>5715462
Add me to their number.
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>>5715443
I want to deploy at V-22, as shown in the attached image. I'd also ask if anyone wants to give up one of the radio-sets to me since Im acting as a company commander holding one of the flanks in a fairly central position.
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>>5715512
>Deploy at aa 32
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>>5715443
>deploy on ll32
Lehrson deployed on the coastal village. His men are sailors after all and may be helpfull in comandeering boats should shit hit the fan and everyone needs to be evacuated.

Lehrson wrote down all the stories off all the things that happened during the whole lifespan of the batallion. This of course is not fully accurate despite his attempts to cross reference everything that has been said. The book is full of scribles and is a complete mess, there are holes in the story, like at certain moments he was not even there.

Lehrson has a hollow look in his eyes. He has seen stuff even the history books can't describe. There is nothing left about the schoolboy. He now swears like a sailor and looks just as messy as the grizled veterans he is with. He says: "Men, nothing needs to be said. We are frankly being attacked from two sides. Let's kill as many bastards as we can before our position becomes untenable and we will have to evacuate by sea. I don't have to tell you seaborn whoresons how to do that".
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>>5715443
>Deploy at U-23
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I have some suggestions for the forward deployment for defensive troops as seen here. Green is infantry, Purple is panzerjagers and Cyan is tanks. These are merely suggestions however. First the center:
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Then east. We got the far west covered already.

The main idea here I think is to try and meet the enemy with heavy guns in good, keyhole positions or a firing line like in the east. Then in the east the vehicles pull back once the enemy assault becomes too much and let the infantry reserve brawl it out while they reposition. I suggest having a tank company in reserve in the central village where they can reposition, counterattack or even reinforce the queen escort if things get dire enough.
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>>5715333
>Just According to Keikaku

Absolutely perfect, just how I thought it would go. No amount of Walters can save him now, arches or not.

>>5715443
>Deploy on Y36 facing W

Time to see if my conspiracy theories are true.
Question tanq, it's considered daytime right? Does that fog inhibit spot rolls?
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Maybe the ashen dawn was the friends we made along the way

>>5715443
Deploy at hh26, face North
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>>5715442
Von Totmann spoke up during the war council.

"Sir, if I may suggest a course of action. I think we should start with a fully defensive posture rather then attempting an immediate breakout. We would be horrifically overstretched if we tried. Instead, taking advantage of the competitive nature of the two enemy battalions facing us, we should let them bleed trying to force our defensive positions, then collapse our Eastern and Central defenses inwards, pivoting towards the west where I believe our best option for a breakout lays. Once the battle has raged on both sides will be... lesser. If we can time it right we will consolidate our force and then have enough combat power to punch through a weakened enemy on a narrow axis of advance, where we can best support it with artillery smoke and hopefully avoid most of the enemies remaining strength.

As to the details of our defenses, I suggest forward strongpoints held by infantry platoons to provide depth and cover for our mechanised assets. These should be mutually supporting and provide opportunities to create fire sacs to trap the enemy advance in. Every strongpoint should have a fallback position before the final fallback position where we reorganize for our breakout. Id also suggest leaving a company or so of Cuirassiers in the center to provide a QRF and local counterattacking force, although we should take care not to place them in too obvious positions.

As a final note I'd remind people to keep themselves and their men in protective gear. We don't want to get caught out there.
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>>5715443
>Deploy U-38 on the road.
>How's the queen going to be moving to her evac btw?

"One can only wonder what is going on in these woods. Whether it be some local attackers or of paranormal nature. Today, we are the first who will have to find out. Start your engines gentleman."
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>>5715594
>it's considered daytime right? Does that fog inhibit spot rolls?
It is daytime, and as for the mist, don't worry about it. For better or for worse, when the mission starts, it's gonna clear up to the point where it isn't a visibility inhibitor mechanically.

>>5715633
>How will the queen be moving today?
Whoever wants to transport her the most will have her along with their unit.
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>>5715443
Ulf took a deep drag of his cig as he looked around. Dilapitated houses, a godawful mist and stones as black as a whore's heart. Judge Above, the lads back in the Dust didn't lie when they said this place was accursed. A shiver passed through him. He wasn't a superstitious man, far from it, but since the moment he found out that they were heading to Huldravik, a chill took hold of him. The stench of death eminated from that place and one didn't have to be religious to feel that. Yet, there was another reason for the shudder.

The little fishing villages, the rundown houses, the smell of the salty breeze in the air and the sea that seemed to stretch to infinity. It reminded him of home. For the first time in a long time, he felt a longing for home. His mother's grey, yet impossibly warm eyes, the yells and laughters of his younger siblings and the strict leathery face of his father. All was brought up to his senses and he only hoped that the letter he wrote and the money accompanying will reach them. Judge willing, his mother, the only person who could read among those left home, will notice the urgency of the letter. The fact that he didn't send letters often. Another thing to add to the list of things he should've done, but didn't.

The smoke left his nose, the nicotine biting the entirety of his airways. His eyes wandered to his men. They were bantering each other, laughing at some stupid shit Eriksonn said. They knew. They knew very well that this could be their last time riding out. They knew that this could be the last time when they could laugh, joke and snicker. He would try to lead them out and save them, but he felt that Lady Luck will not lend him a kiss with some cheeky tongue action.

He shook his face slightly and put out his ciggie. He took up a nearby mic and spoke into it, the frequency open so that the enemy could hear very well.

<<"Oi, Vitelians o' the Forthcomin' Cunt or whatevah the hell you've been yabberin' about, I've met a nice ol' Vitetlian lady in the West once. She could suck the Bay o' Vynmark dry with those fuckin' lips o' hers. Told me to tell some shite son o' hers leadin' some Expedition that she truly cares fer him and that I should say hi when I see him. So, ready up fer some arse kickin' lad, cus ain't gonna be any gentler with you than I was with her.">>

The lads hollered and laughed and Ulf's trigger finger was itching.

Victory or Death, lads. Or perhaps both.

>Deploy 19jj, facing N
>BATTLE THEME: https://youtu.be/lrzReD45pMs
LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Well . . . This is a right mess. Are those jagged crystaline spikes? What manner of titan threw those spears, one wonders. And the wind around here… Chill as a knife.

I reckon some recon down south will be valuable.

But likewise, no one else is fielding the remmant infantry guns and it’d be a shame to leave them.

So, officers, give us an order.

Right up at ‘em or with do form up a howitzer unit?
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>>5715670
I think it would be a bit of a shame to give up your HP to go full (almost) infantry gun desu. This will be bloody, so that 4hp you'd be missing matters.

Although if you want some suggestions for positioning Id suggest one of these two spots where you're well suited to provide fires but also are admittedly exposed. However your ability to generate smoke over longer distances could seriously blunt the enemy effectiveness and also provide you with opportunities to fall back.
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>>5715443
>>5715636
>Volunteering to escort the Queen for one last journey.
>Deploy at aa32

Orders first, will do some writing in a bit.
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>>5715443
>Deploy 24Q

>>5715623
"Totmann, I will be deployed off the West shore for when the enemy ships arrive. The sightlines aren't very good so I'll have only one thread the needle volley between that jagged area and the forest. Make sure you have somebody watching that choke point so I fire."

"My position will almost certainly guarantee no retreat due to the distance so treat me and my unit as the dead men we truly are."
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>>5715678
Oh, *Sir*. Right at the front? You shouldn’t have.

If we wanted to live long pleasant lives away from danger, we’d have joined the marines.

>>5715440
Quartermaster? Let me know if it’s any bother to you, but I do think there’s mild disrepancy in the forms.

ATK 4 INI 5(3)
VIS 7+5 —13
DEF 4 MOV 1(4)
ARM 0 XP 3

>Plutus is Bellona
>Roll in a 3rd and 4th gun, for a 1/4 split
>Replace Assault with Demo-Charges.

Sigh.
37th Fleet, Assault Engineers, Horse, at your service.

>Deploy at hh23
>dig in
>CAMO UP
>spot out (Vis 12). Pass the binocs to Private Vasil, he has good eyes.
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>>5715706
"The measure of true glory is not to give battle in the bright noon of war, surrounded by brave comrades upon the field of victory, but to valiantly fight on alone in darkness, with no hope of aid or even remembrance, and to spit defiance in midnight's eye."

"Judge Above be with you, brothers."

With the final prayers uttered, Sikorsky's platoon mounted their tanks in silence. Toasts had been made, hugs exchanged- now all that was left was to see if any of them would be graced with living through this day.

For the Ellonauk lieutenant himself, he found his thoughts wandered elsewhere. His mother and sister at least would be safe, no matter how the war turned out- having moved to Perlowieza and the King's court shortly after the Revolt. His father and brother were somewhere out there on the line, mobilised as part of the reserves; Casimir had also prayed for their safety.

But most of all he thought of Aleksandra. It had been a rushed wedding- his Ellowian bride had been determined to solemnise their union before he left south again. Now, she had two children in her womb; ones that might never get to meet their father.

Enough, Casimir thought, shaking his head. All that was left right now was for the Battalion to do its duty. He was no priest, but every man and women whom gave their life today would have done a Sacrifice by the Shield, would they not? At least no matter their sins, they could all stand in front of Him proudly for that alone.

"Keep your eyes peeled men, don't think we're safe just because the slony are up north."
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>>5715756
"Acknowledged Black 1. I'd keep the enemy artillery in mind though, once the enemy figure out your position they're gonna attempt to wipe you out with it. If you can setup up a secondary position to switch to that should keep you alive longer. "

>>5715759
Did you mean to deploy at gg23?

hh23 is outside of the forest.

... oh, you're setting up demo charges. Nevermind. Lets just hope you arent spotted literally immediately, otherwise you're probably in for a bad time with artillery.
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>>5715706
*facing South
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>>5715766
Got it in one, Sir. Charges here and smoke east-wise, force them all closer.

And not to worry none, Sir, we’re right cowards each and all, sticking close to the ground and liable to go prone at the first bush rustle. No one’ll spot us before it’s generally speaking too late.

Sides, Sergeant Morgr wanted to - how’d she put it - “touch grass” one last time.
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>>5715443
>Deploy 26mm. Where the red circle is.
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>>5715443

>Deploy at U22 facing North
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TURN 1 ORDER
>Deploy Y-24 facing N

“Platoon, we arrive now at the path to our final end. Simply put, we are surrounded. I will not trouble you all with the details that you already know. What I will say is that it is an honor to the Fuchs name to serve with all of you.

But before we face the grim end ahead of us, we have one final objective to secure. The Queens Escape. It is as simple as that. We will be fighting as part of Company Totmann, holding the left flank of our forces. Our focus will be delaying pursuing forces before shifting to support the breakthrough. Once the Queen has made it out, we will follow as best we are able.

We mount up in 30. If any of you wish to speak to me briefly in private, I will be at the Löwin-Siegel. Let us wash ourselves in glory.”
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>>5715537
>>5715762
"AYY TANKER WHAT THE HELL DO YOU THINK YOU'RE DOING I'M DRIVING HERE! GET THE HELL OUTTA HERE!" Karl yelled ay casimir as they tried straddling his platoon's spot.

Jonah popped his head out of his truck and waved at casmir's tank to get his attention. "I'm already on queen's duty but if you want you can transport her, Granted you'll slow us down since we're gonna try a mad dash for her extraction zone."

>Loadout:
>Flamethrower, Assault guns.
>Facing south
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>>5715599
From the moment the battalion arrived, Lieutenant Niel had felt surrounded. He'd began seeing them everywhere: Squatting behind vegetation, reflected high in the surface of the water, sneaking among shifting mist.
If anybody else had felt it too, they'd had the nerve not to show it. It was if they'd been waiting for him.
All around them...

Crystals.

With the trickling in of the sea fog on approach to the peninsula, the shift into the Huldravikland's iconic biome hadn't been so obvious at first, until in a piloting error by the practically mossy replacement for the second half of Serpentine platoon, now apparently all napping aboard Fjeld's old m/24K - returned graciously by Lieutenant Wesker with all it's wheels and copper wiring intact - Niel's own chimera struck and overcame something, later identified as a cluster of small crystals.
A radio ahead to his subordinate to assess for damage and a radio back to warn those in convoy revealed the squat little obstacle, about the size of a doghouse, still mostly intact, despite the glacing impact of some 20 tons of armour against it.
Impressive.

Well within the peninsula's depths now and ahead of the most treacherous fog, the battalion came upon a suitable spot to stop briefly and discuss the upcoming deployment. Before that however, Niel had already the mind to take his pocket book and do some "field work".
Wordlessly turning in his seat, Niel reached out for the bin containing the scuttling grenades and waxed satchel that protected the crew's letters home and other perishables, a move that elicited a startled yelp and a slapping of hands from an all too stressed Anders. Slapping reciprocated, the sketch book of geological notes was eventually retrieved and the vehicle was egressed, the crew left to work their own pre-battle rituals alone.

"What did you think I was doing, you great lanky git? Booking us early seats to watch the Countess's judgement? Hell, I'm sure they'd still find a way to keep us riffraff out, even if we were dead." Villi grumbled to no one as he fiddled with the fastenings on the pioneer tools.
It was just as well he hadn't tried the grenades, as in all probability that idea might not have worked as intended anyway, with only the one grenade left where recently there had been a full bandolier. There had been some close brushes with the enemy in the wake of Halcini where the loosing of those grenades had proved necessary, and resupply had not been forthcoming lately.

None of that now though, Villi thought, actually giddy for the first time he could recall since the nighttime excursion and subsequent disappointment beneath Kobberhus. He raised the heavy earthmoving tool to his shoulder and sought a suitable specimen to try and chip a sample from. Preferably not one so tall as to come crashing down on top of him, but equally not one so small as to be unimpressive. He wasn't planning on ever returning to this dingy place to collect more, Judge willing.

*CRACK*
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>>5715799
>>5715706
Okay sorted things out with male Vilgerson, he'll take the Queen and start on aa32, I'll start on aa31
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>>5715443
>Deploy 27ee facing N

Vix looked at her surroundings even the land had a grim look and the sky didn't make it any better. "Ok guys you knew what we would be getting into and i can't say things that things have started looking better suddenly. But i can assure you i'll be doing my best to get us out of here. Do what last preparations you need and get into our tanks. Keep your nerves in check and aim true."

>>5715801

"Hey Villi could you get me some of that crystal too. I find it somewhat interesting as it seems out of place and keeps producing that haze.

>>5714929
I think the way Vix would see it those tanks are less "used goods" and more like wasted potential if they are left behind.
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>>5715443

Freya had done something she hadn't for a good long while. She prayed. Prayed to whoever would listen to the desperate woes of the Vynmarkers. To the private thoughts and hopes of a woman at the end. She'd never forgotten she could die, but still the dawn reminded her. She will die, be it today or in a thousand tomorrows. She hoped it at least be the latter.

She had looked over the new BM-2 in her platoon with some apprehension, as the rose on her lapel told all she needed to know about how safe those inside it would be. So, at the earliest she could, she gave the order to strip the gun from the Twaryian bucket and replace the 8mm on her shiny --relatively-- new tank with it. Either it would get done in time or it wouldn't. Either way, it wouldn't be much of a loss. She always had a strange sort of disdain for that small caliber...

-------

>Deploy V37 facing W
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>>5715443
>Deploy 23ff, I should be West of The 37th Fleet
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>>5715857
Facing North
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>>5715440
Tang my movement is listed as 4 instead of 3 for some reason, and I will swap my Marksmen Equipment for Flamethrowers for my line squads.

>>5715443

Eberhardt will deploy to Z-22, facing North/Northwest
---

Eberhardt's eyes were turned to the ocean in the faint morning mists, the scent of the sea an old and wonderful companion he had almost forgotten about. It was the only comfort the men of his platoon could be afforded in this otherworldly place, in the shadow of purple-black crystals that would have towered over a large building. Privately Eberhardt was just glad they had a chance to catch a glimpse of the sea before the end came

The men were quiet, clustered around their APCs, as the cumulation of their rapid sprint across Vynmark was coming to a close, the Twaryians and their foreign friends would be upon them within an hour. After that, it was an open question of how many of the platoon would survive, how many of the entire battalion truthfully. Most of them seemed content to simply exist. Absorbing the last few minutes of peace and quiet while they could, a few spoke quietly in clumps of two and three as they spoke of hearth, home, family, and friends long gone.

The officer took one last look towards the sea before he motioned Platoon Sergeant to get the men formed up. Compared to the first time he had called his platoon together before a battle, it took barely any time at all. Then again, perhaps half of the Platoon was made up of those that had started out with him, the rest replacements and after the fighting over the last week Veterans all.

"Gentlemen, I will not mince words. We are making our stand here and now, our objective in conjunction with the rest of our forces on this flank will be holding the enemy here. Our platoon due to both our skill and equipment has been given the honor of holding this central position against whatever the Twaryians or Vitelians can throw at us. Most of you remember Jagterfisk Pools and how close to the wire that was. Expect more and worse from our enemies here today." Grimaces erupted across the majority of the platoon.

"Afterall-" he continued blandly. "-we will be conducting a counter-attack to breakout of this encirclement after the Sky Queen is rescued by her forces." A few oaths and prayers were muttered in response to his statement.

Eberhardt glanced over his platoon as they fully absorbed his statement. It was not exactly unexpected news, but it was official now in a way it had not been. "Considering the terrain surrounding us this is not as impossible a task as it seems at first glance, these narrow fields will condense the enemy forces and reduce the number of troops they can bring to bear. These limitations will give us a chance to breakthrough their weakened lines and into the countryside where we will be able to break contact with the enemy." He glanced about once more. "To your vehicles men. And remember to stack them five deep for everyone of us that falls today."
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>>5715443
>Deploy at 24ee to the South West of Raine. Dismounted.
>Also I requested 3 tubes of mortars from command don't they have like 9 tubes plus a bunch of other artillery and I can use it a lot where I usually stay?
>>5712867
On this post ^
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Have some positions whilesome people await deployment.
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>>5715756
Ships? The only ship I know of is the SkyBoat® coming to pick up the SkyQueen®. I think we're too close to the maelstroms for any conventional sea or air vehicle to operate safely. That said, the island is a neat keyhole sniping spot. There's even a road for easy egress.
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>>5715443
>Deploy kk31 facing East
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>>5715443
>Deploy aa28, facing E

"Judge Above. What a fucked up day..."

Kannenpflanze looked over his shoulder and saw Sergeant Stoetten, who he'd tasked with attending the war council in his stead, coming his way after inspecting the platoon. He turned back and took in the desolate landscape one more time.

He'd never seen a place quite like this. Even months from now, regaling one public house or another with tales of glory from the Vynmark campaign, whenever he'd reach this part of the story, be transported to this hellscape once again, he was certain he'd feel the same fear and dread that he felt now lance through him once more. The battle hadn't even begun and he was already vanquished, irreparably so. Worse yet, even if he survived, escaped this godforsaken peninsula, he'd never truly leave it, his mind never truly freed of the oppressive weight of the despair that had taken hold. He smirked. Well, that just wouldn't do at all.

"The only reason I live is to fight; the only reason I fight is to win. The only reason I—..."

"What was that, Lieutenant?" Stoetten cleared his throat.

"Nothing." Leo turned around, straightening up and resting his palm on the pommel of his sabre. "So, who are we facing?"

"Utopian vagrants from out west and pretend paratroopers. Both are heavy formations."

Leo shook his head. "Right, naturally, of course. And our tanks?"

"My turret drive is about ready to meet the Saints, among other things. 4 and 6 have plenty of extra four-centimeter breathing holes. That aside, they'll roll into one more battle, but after that..."

"We're at the edge of the world—maybe even the edge of sanity. It's not the last battle, but it is the final one. Just thank the Judge that that red bastard, the fucking cockroach isn't here."

"The red? I wouldn't be so—..."

"Right," Leo said, stretching and rolling his shoulders. False bravado would have to do once again. He'd manage. "Let's mount up. Run me through the plans they came up with as we walk."
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“ Alright, Sergeant, what am I working with here? “
“ Well, Sir “ the sergeant says with a low rumble to his voice, pride nested in every syllable.
“ 37th crack assault units, fierce and fleet. And— “

“ Man over there has 16 on his uniform. “ The (recently field promoted) Lieutenant interrupts, mild puzzlement.

“ Well-sah, picked up some friends onna way down the road “

“ And I see… a five, twenty, that one’s torn, that lady is Zuide, that’s a militia parade ground uniform (nice boots), sentry over there is wearing a skirmishers hat and… I note a distinct lack of motor transports. “ The lieutenant’s voice is mild. Could be discussing interest clouds or butterflies.

“ You’re a keen one, eh. Aye, lotta friends. Like’n I said. “

“ Is that a bicycle, Sergeant? “

“ Sir. “

“ Ah-hah. Well, they’ll help flank with the flamethrowers. “

“ Be a wide flank, sir. Quartermaster rented ‘em out before the war kicked of. “

“ I am dying to know who needs a platoons worth of military incendiary throwers. “

“ Sodrakon agricultural concern. Something about field clearing.

“ And I take it this unit - the Landgraf’s Fierce Fleet Fighters - don’t have what the rolls promised would be designated marksmen optics? “

“ Oh we do, sir, we do. Stacked nicely in Sydtrone warehouse district. “

“ War makes deliveries harder. Our 89-A light support weapons? “

“ Railway station in Halcini, sir. “

“ T-24? “

“ Sydtron HQ Motorpool, sir. Had a lucky break and got hay for the horses though. “

“ And spare wheels for the bicycles “

“ Right sir, Urban assault squads looking a little lost in a barn. Took ‘em in. “

“ You collect scattered soldiers like some help lost birds, sergeant. Hang on what… is that? “ The officer leans past the deadpan sergeant, eyes wide, agog. Trails a long lingering look up a metal pole to a silk banner flapping (rather gamely) in the bone-chill wind.

“ Oh, sir. Company banner, Sir. “

“ As in a literal battle standard, sergeant? “

“ Aye sir, Landgraf had it flown in special and delivered by courier. Quite an adventure. S’id why we have a motorcycle. Man took six bullets riding all night past sentries. In recovery. Real hero. “

The officer blinks in the hopes of clearing away the fantasy. No. Banner is still there. Fluttering.

“ So they rented out the flamers, haven’t delivered the cars and we’re out of rifles but in this modern field of mechanized maneveur we’ve got the “dashing cavalry” advantage. “

The sergeant nods, twice, and displays an uncannily enthusiastic smile.

“ Aye sir! Plenty type-4 bayonets and proper sabres too. “

“ I guess that’s why they instructed me in fencing sergeant. Well, get a man on the standard I suppose. “

“ Ah, the gun crews’ll like that sir. Proper spirit. “

“ The. . . gun crewS ? “

“ Oh, aye-sah. They didn’t tell yous about the guns? “
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>>5715443
>Deploy at JJ31 with trucks facing West
>Start with chemical protection on
>Switch special weapons to Assault Armament and Machine Guns
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>>5715443
>Deploy 22cc facing East
I can't remember was the rule we can move any direction ONCE or only in reverse? Like if I'm facing East, can I move North one tile while keeping my facing?
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>>5715443
Don't know where I'll deploy yet but can I swap out my flamethrowers for anti tank rifles?
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>>5715887
>>5715443
Just realized I miscounted the squares.
I want to deploy at V-23, not U-23, facing North.
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>>5715641
Actually, I'll
>deploy at 18ll facing W
It will allow me to cover more stuff and I may even flank the Vitelians.
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>>5716007
I think infantry can freely swap out equipment before deployment.
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>>5716007
Could you possibly deploy to the Eastern town with Martins/C-5 and Lehrson D-7? Mining that town road would be a decent idea since it'll cut off the road for the Paras when East needs to retreat but just having some infantry watching that approach with the tank would be appriciated.
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>>5716166
They're almost certainly gonna be getting some of their fast movers into that forest to your north to recon the area and provide flank security btw. We can have Von Bern cover SOME of that if she gets the mortars but you should keep an escape plan in mind since you're unlikely to retreat East once the Paratroopers come in bulk.
>>
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>>5715443
Tanq, can I request that the artillery section of our command unit be deployed and left behind near the center instead of coming with the command unit to deliver the queen? The command unit's probably gonna want to always keep moving and we're going to need as much artillery support as we can get. Possibly start at Alpha then after firing the first shots going to Bravo then Charlie then back again when we need to break through.
>>
>>5716257
sure
>>5715443
>Deploy at kk32
>>
>>5716262
I'll probably hop to the eastern patch of foreast and then go south, covering the retreat. Should be alright desu, maybe someone can take up my former place so that we can cover both the front and side
>>
>>5716275
Here's another ratty thought, you could also try to slip the encirclment~

Whether you wanna leave or hit them in the back is up to you and it's incredibly dangerous/stupid but it'd be funny. Most likely to succeed so long as nobody's in LL15
>>
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>>5716284
Forgot the picture rip
>>
Daate hadn't felt like this in a long time.

One would think that such a dire situation in such a dreary place would make the mind yearn for the fantasy of one's own mind, especially for the likes of Daate who had spent the past Judge knows how long in the throws of utter disassociation. Yet here and now the mind remained clear, and the phantoms of the past remained there, in the past. This place demanded one's full attention for it was the type of place that ground any flights of hope and fancy into the dust.

As the reports came in and the men of Hageldorf Battalion prepared themselves for what may have been their hardest combat yet, Daate spoke for the first time in a while. He spoke of purpose and duty. Of dreams lost and found. Of futures won and lost. It was nothing the men under his command hadn't heard before, from both commanders of their past and from their current leader. Daate would mumble and murmur such things often in between barking orders, tripe resuscitations, dripping with irony from a man barely aware of himself, let alone those he spoke to. Yet now as Daate spoke, the words were clear, and the meaning behind them as bolstering as they were sobering.

One way or another, this would be the end. And as the squad's voices raised as one for a final battle drone, Daate could feel at the back of his recollection, the words to the song he hummed so often.


>>5715443
>Deploy kk31 Facing N
>>
>>5716321
C-5 is at kk31
>>
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>>5715443
Tanq, do we know what these crystals are and would it be possible to call for a saturation barrage on the red X to try and block the yellow X? Do the artillerymen have any professional opinion?
>>
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>>5715443
>Deploy at dd29 facing N
>>
>>5716365
Just as a notice, I'm on the tile north of that one
>>
We should give our strongpoints cool Scandinavian / Germanic names. Here are my suggestions:
>>
>>5716382
(fixed it)
>>
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>>5716384
Completely forgot to attach the image like a smoothbrain.
>>
>>5716387
Just my two cents, but invoking Valkyries before battle in the land of gloom and evil death might be considered a bad omen for those not intending to die. I wouldn't mind a different name, please.
>>
>>5716399
Feel free to suggest a different name. It's pretty much your position anyways.
>>
>>5716401
What about Thoden or Yst? They're old English synonyms for storm or hurricane.
>>
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>>5716425
aight.

Updated naming scheme.
>>
>>5715443
>Deploy ee24 facing north.

A bit busy for the moment. I may redeploy elsewhere and write up something later.
>>
>>5716508
Von Bern called that one: >>5715871
>>
hey tanq, aside from the enemy what's stopping us from breaking out at the start of the operation?
>>
>>5716546
Getting invaded? Just say no. The enemy cannot legally attack any of your battalion without your consent.
>>
Sorry for the radio silence, just been in a complete blah all day. Probably needed more sleep that I got later.
We've got another...maybe eighteen hours? Til things kick off anyways.

>>5715759
Changing said forms then. Along with other changes noted by others here-
>>5715799
>>5715871
>>5715972
>>5716007

>>5716268
>Tanq, can I request that the artillery section of our command unit be deployed and left behind near the center instead of coming with the command unit to deliver the queen
The command unit does not have to be escorted to the primary objective, so yes.

>>5716351
>Tanq, do we know what these crystals are?
You don't even have the slightest idea. They're like nothing you've ever seen or heard of.
>and would it be possible to call for a saturation barrage on the red X to try and block the yellow X? Do the artillerymen have any professional opinion?
The yawning abyss is mostly the obstacle with the crystals rather than the spires themselves- so no, that would not seem like more than a waste of ammunition and time.

>>5716546
Theoretically nothing- if you bust out and make it to the blue lined zone in the northeast, then you can make a break for it whether you're alone or with others and be guaranteed of escape. Realistically the enemy would have some sort of reserve or rear line force that would make life tough for an individual platoon, but they wouldn't be as great an obstacle compared to what would be on the map and fighting.
>>
>>5716737
Someone else brought it up but I wouldn't have pegged our rapist ex-lieutenant friend as Revolutionary material. Unless he's in it more for the glory and chance at power?
>>
>>5716329
Oh, damn it.

>>5715443
>>5716321
bb29 then, facing N
>>
>>5715443
>deploy in ii25 facing west
>keep flamethrowers, swap rifle grenades for assault armament
J-3 and I haven't actually managed to stick together as much as we planned but at least we can die together I guess. I'll keep the infantry off your back but you better deal with those tanks. Hope your TDs store a lot of ammo.
>>
>>5716778
...Well put it this way. Purely theoretically, if we do have to run away, your lads will be the fastest infantry out of this joint and first in line for the mess tent, on Villi's honour.

>>5716737
If it's not too late to still make minor fluffy alterations, tanq, I'd like to have welded some grabby handles along the hull for simpler tank riding, if that ever officially got a ruling (I can't remember shit, besides maybe the one of Petrekorans doing it on paper). If it's not, then no biggie.
>>
>>5716099
Damn, a mistake again. I'd like to face East, not North.
>>
>>5716542
Ah, I thought because she was infantry I could stack on top of her. I guess the trucks are in the way, or perhaps I just misremembered how unit occupancy was supposed to work with infantry.

>>5715443
I'll switch to ff24, facing east if it turns out I can't deploy on top of Von Bern.
>>
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>>5716899
>>5715443
>>
>>5716746
The road not taken and all when it comes to finding out more about him on a personal level, but there's all sorts of reasons somebody could fall in with the Revolution despite the circumstances of their birth. Julio here, after all, has changed his surname to a symbolic one in a matter similar to Philippe Egalité, though the former Duke of Orleans probably isn't comparable when it comes to individual content of character, to say the least.

>>5716858
> I'd like to have welded some grabby handles along the hull for simpler tank riding, if that ever officially got a ruling
The way I had tank riding "work" in the first mission when they appeared, a single infantry squad could ride on a tank platoon, but in that case those were T-8s so there was no way in hell a full squad could fit on an individual vehicle. It's probably easier to mount ten people on top of an m/24 or similarly sized vehicle, but hardly a comfortable ride. For official ruling I'd probably say that common sense judgment would decide how many people can fit on a vehicle if they want to ride- and obviously that they shouldn't be on them while under fire if they're interested in their health, but infantry platoons have been large enough thus far to not make tank riding a practical decision.

>>5716899
>perhaps I just misremembered how unit occupancy was supposed to work with infantry.
Basically, vehicles can't share tiles, but dismounted infantry can be in the same tile as vehicles- I'd say it's reasonable in deployment to shove your mounts/transports somewhere else if you have no intention of moving.
>>
>>5716994
I completely forgot to ask. Now that we've made it here safe and sound (relatively-speaking), what would've happened if we'd lost our fuel or ammo sections during the last operation?
>>
>>5716858
If there isn't time for welding as an ad--hoc measure we might be able to just tie some lengths of rope to hang down from the tops of your vehicles to give a rider an extra grab point. You probably can't fit the whole platoon but it might be relevant if my platoon gets reduced to roughly the size of a single squad (which seems likely) or for narrative purposes it might allow a few individuals to escape.
>>
>>5716994
Given that C-3 hasnt deployed yet and will be put in reserve (presumably) can I have his Radio?
>>
>>5717047
For that matter, what if we'd given up the Queen? Our final mission
would've been at Halcini instead?
>>
So what I’m hearing is there’ll be plenty of room for the few surviving linesmen on the fewer surviving tanks.
>>
Just to give myself time for everything to be ready in case of other things going on, I'll be kicking off things rather late tonight. Anybody not placed yet can be put in places at the discretion of others, or by default put in the center village or its outskirts. There won't be any reserve to pop out of- you're all here on the map from the start.

>>5717047
>Now that we've made it here safe and sound (relatively-speaking), what would've happened if we'd lost our fuel or ammo sections during the last operation?
You'd have a limited amount of fire actions with each weapon without the ammunition transports, and no artillery firing. Losing the fuel would mean a limit on how many tiles vehicles could go before you're either stationary or forcibly converted to infantry. Not pleasant results, obviously.

>>5717195
>what if we'd given up the Queen? Our final mission would've been at Halcini instead?
There'd be a glorious big battle, yes.
Then the consequences of your actions upon the entire world would rear its ugly head not long after.

>>5717179
>Given that C-3 hasnt deployed yet and will be put in reserve (presumably) can I have his Radio?
I don't feel good doing that, considering he said he'd be gone and for how long before I started deployment, so I'd rather not take that away. He won't be put in reserve, though.
>>
>>5717223
Damn, now I'm really curious what exactly would happen. It's probably soulbinder/Presence related, isn't it?
>>
>>5717223
>>5717257
The fate of this part of Vinstraga was in our hands and we weren't left wanting. Certified.
>>
>>5717223
Soon?
>>
>>5717223
>Not pleasant results, obviously.
Yeah, no kidding. Though a T-15 pillbox would've been a kino end.

>There'd be a glorious big battle, yes.
Would we be fighting one of the three elite battalions or would it be regular Twaryians already there + the armored assault unit that was chasing us in op3?

re: C-3. If nobody objects, I'd like to have him placed at U23. A decently safe spot that also makes use of his radio coverage well enough, I'd say.
>>
>>5717223
>>5717486
>>5713850
Since we're starting pretty soon, may as well deploy D-6, while we're at it. Unless someone objects or Wester returns to countermand it, deploy him at kk33.
>>
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>>5715443
SoonTM
>>
>>5717467
I made the classic mistake of passing out in my chair instead of finishing the prep.
There will therefore be an unfortunate delay.

>>5717486
>Would we be fighting one of the three elite battalions or would it be regular Twaryians already there + the armored assault unit that was chasing us in op3?
I didn't plan that far ahead, to be honest, so I don't know the specifics, but it would be an appropriately difficult finale imo.
>>
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>>5715066

More than anything Clara was tired. It was deep into the night but when her eyelids closed she couldn't feel anything but the rumbling of treads, the snap of gunfire ground into her bones. The screams. Leutnant Hoffman was frankly a piece of shit, a stuck up noble prick who could barely tell his ass from his face for how much shit came out of his mouth. But he hadn't deserved to die like that, burning until his eyes popped, screaming for his mother. He lived for 11 agonizing hours after that engagement. She wished she had had the spine to put a bullet through his temple and end his suffering. But she hadn't.

Captain Haas had died blissfully quickly, a sniper had shot straight through the base of his skull. In the moment it hadn't been too difficult, instinct overriding conscious thought as she assumed command, coordinating the tattered remnants of her command to storm the forward reconnaissance elements of whatever godforsaken Twaryian formation had been hunting them and killed them to the last, quarter neither asked for nor given. She ordered their trucks sabotaged and abandoned and melted into the forest.

When the adrenaline stopped pumping her stomach began to sink. 5th Independent Grenzer Company was now her responsibility, dozens upon dozens of kilometers behind enemy lines with no hope of relief. Second Platoon never showed up again, whether they were lost, still out there somewhere, captured, or killed she didn't know. Less than half her command was still with her, a part of her wanted to give up, to disperse her soldiers and give them at least their lives if not their pride and dignity over chancing a hopeless run to the southwest. She pushed those thoughts away, recovered as much of her composure as possible and began 2 weeks of hell.

Clara Becker opened her eyes and got up off her cot. She felt through her rucksack, and retrieved a shrapnel scarred metal tin embossed with a stylized rose. She toyed with it for a few seconds more as she indulged in memories of better times before taking a single stick of incense from within. Captain Haas had teased her over carrying a lighter everywhere even though she never smoked. She allowed herself to wander through those happier memories for a few moments. With a strike of the flint, the incense began to smoke. Clasping her hands together, she mouthed a silent prayer to the old man, swearing that she would sit on his Judgement were she needed. Tears began to well up in her eyes as she wordlessly beseeched that Saint Rufiya end this terrible war so that the bloodshed could end. Her eyes opened and wet streaks flowed down her face as she begged for her comrades who had already given so much be allowed their lives for their bravery.

Breathe in.

Breathe out.

The incense had burned down to her fingers. She pinched the smoldering ember out and returned to sleep.

Hoffman's screams stayed with her that night.
>>
>>5717542
I've caught a really bad flu, so it's difficult to follow along with all the plans and the deployment. Go ahead and bot me while I recover.
>>
>>5717623
Shit, man. Get well soon. You don't want the indignity of dying while being botted.
>>
I wanted to get things done yesterday for a reason, as it turns out, with how cluttered Fridays are. Probably won't be able to get it started until quite late tonight. In the meantime, I can at least finalize the unit cards.

Knock on wood. I expect at least one more revision.

>>5715454
>>5715541
>>5715623
>>5715641
>>5715762
>>5715797
>>5715801
>>5715834
>>5715866
>>5715911
>>5715934
>>5716321
>>5717620
I'd be loathe to neglect to mention my appreciation for the role play, by the by. It's really fulfilling to see the parts played, even if I know a lot of you probably have been given a relatively shaky summary of the setting if you haven't read through and committed to memory the inconsistent details of what amounts to near a hundred threads.

>>5717623
Don't worry about it, I'm certainly not keeping firmly to punctuality here, so at the very least that gives some time to recover.
>>
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>>5717841
*cough
>>
>>5717841
>I'd be loathe to neglect to mention my appreciation for the role play, by the by.
I know it might be a little early to start giving general feedback, but I really like how "fluffy" this skirmish has felt from the very beginning. You could've realistically dispensed with most of what you did and just said "fight" and it would've still been a functional skirmish. I, for one, most definitely appreciate this extra effort you've been putting in.

>Knock on wood. I expect at least one more revision.
np, I got you:
>>5717849
none of the EXP 4+ jagers + Li-Shen appear to have Pixy Fortune and the latter is still marked as EXP 3;
37th FF is not Disfavored (>>5713864), also should be EXP 3 after Halcini (unless there was EXP loss);
and the m/24-32s from Lutzow received by Vix/Martins aren't marked as being uparmored.

Also, Raine's stats look weird. Idk what's going on there. He's got the DEF boost from EXP 2, but no INI bonus from EXP 1. Well, that's about all I've got. Probably made a few mistakes from doing something retarded like reading from charactercards13 instead of 14. Ignore those.
>>
>>5715934
They had not told him about the guns.

Quite possibility no one had had the *words*. But here they were, modern firepower and stacked shells right in a cordon of grazing horses. One of the gunners - lanky fellow, Crimson Embrace petals on his helmet fluttering in the too-cold wind (and how had he even found that token out here?) - raised a cheer on seeing the standard. The lieutenant fought the impulse to look back at the standardbearer, but, no, if he just kept ignoring it maybe it would go away and he wouldn’t have to accept going to a modern war beneath the shadow of an actual cavalry banner. That kind of thing was just a liiiittle too close to enthusiastic militia re-enactment and there were such a thing as professional pride. Ah, but the *guns*…

“ They should have sent a poet. “
“ Wasdat, sir? “
“ Sergeant, understand this is no complaint but why do we have gun-line? “
“ Well, Sir, I pi— “
“ Picked them up on the way. Starting to see the theme here. “
“ Pattern recognition’s important inna officer, sir “

The liuetenant turns. Eyes the length and breadth of the earnestly smiling sergeant.
Praetor’s pretty hat, the man might be serious.

“ That wasn’t sarcasm. “ The liuetenant ventures, hesitantly.

“ No sir! I know me and the lot’ll all appreciate yer cunning. “

Oh no. Worse than insubordination, this: the man actually believes in the competence of command.

“ You’re an interesting man, sergeant.

Now, do we have a man or woman around here who knows anything about modern military support gun maneuveurs? I’m marine educated and my electives were on aeroplane reconnaisance so I’m out of my depth.”
“ Aye sir, you’ll be wanting captain Jonas “
“ . . . Captain? “
“ Aye sir! He knows all there is to know about finesse and firepower. Teach you the lot. “
“ I wasn’t aware I would be serving under a captain. Where is he? I should make my report. “

The sergeant shrugs off his backpack and extracts, with slow reverence, a dog-eared mass-made series of crude papers held together by three heroic strings. Smudged ink smears stain out the words “Reserve Captain Jonas’ Notes on Parabolics and Powder”.

“ Fighting ain’t like to start for another hour, sah. If you’ll let the Captain bring you up to speed I’m certain you’ll get the hang of it. “

LT finds his eyes glide, inexonerably, from sheaf of paper to sergeant to guns to the shadow on the ground cast by the long pole and there, up high, jaunty in the icebreath air, the stabdard.

“ This unit isn’t entirely up to regulation, is it, sergeant? “

“ Oh no sir, we’re quite regular. Page 16, consistent schedule of fire dictates the rhythm of battle. “

“ Pass me the booklet sergeant, I’ll see about that report to the captain. Meanwhile, do get on the radio with HQ and inform them we’re as reasonably ready as we’ll get. “
>>
>>5717997
It’s good, it’s good, adjustments were made, all is well. Although given how things are shaping out I’m inclined to believe I’m being punished for something.
>>
>>5718007
From a certain point of view, we're all being punished.
>>
>>5718009
I reckon that’s the truth right there. And if we’re real motivated perhaps we get to share some punishment with the Twyvarians.

Also yes, it does seem the sergeant and 67% of this cobbled together unit were at Halcini. Don’t ask me about it though, I find that sort of heroic rearguarding apt to get oneself killed.
>>
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>>5717997
Noted.
...Alright, two days late, we are very, very nearly ready. Just putting this up one more time before it.
>>
Where most were concerned with the earth in digging trenches, a scant few had interests more scientific, rather than practical. When Lieutenant Niels attacked a crystal formation with a mattock, piece of crystal the size of a hand broke away with a puff of mist and a great white spark like iron against pyrite, though one that flashed every color of the rainbow as the pops of light faded, like some sort of firework. The crystal at first glance appeared to be some sort of colossal quartz, but closer inspection showed it was…different. For one thing, it was very light for a stone, a weight more akin to pumice than anything. The other thing was how, the more he looked at it, he felt a strangeness in his eyes- his vision speckled, started to grey, but when he looked away the colors quickly came back, though the minute points of light dancing in his vision took a bit longer to go. Looking at the larger crystals didn’t have such a phenomenon- but then, neither did any mineral Niels knew of.

Only a rudimentary test of hardness could be made- but the doubtless conclusion was “very hard,” as a piece of tool steel failed to scratch it. The crystal began to fade in color, and he felt a sudden wetness on his hand- he looked at it, and found a horrifying sight- where the crystal had been broken off the greater whole, there looked like tendrils made of shadow leaking out, grasping at Villi’s hand. He dropped it in alarm, and the shadows left his hand and retreated back into the stone, which seemed to grow more even more pale, until it was a softly luminescent lilac- it did not attack him upon picking it up again, but Villi had little interest in trying to get that to happen again.

Especially when the whistle of shells echoed in the morning air.
-----

The mist began to break up in the rising sun- but to replace it, a torrent of shells rained down, bursting into new fog. The enemy was on the advance now- and was not bothering trying to be subtle. This wall of smoke practically proclaimed, we are coming for you now. So be it, thought Major Yule, as he lit a cigarette.

“The elite of two ends of the continent,” he remarked to Countess Haile, who was sitting morosely on a crate nearby, her hands holding up her head like a heavy stone. “If we prevail, there’ll surely be songs made in our honor.” He spoke with a dry wryness- songs in the future were only cold comfort to some. It wasn’t what anybody with a stomach wound would be reassured by.

The Countess had not been wounded, but she was no less listless for it. “I had considered,” she said sadly, “That after our mission was complete, I would allow any who wished to surrender. The Twaryians are not without honor. They are not known for merciless slaughter. This enemy will not even hear of such, though.”

“I don’t think plenty of the troops think surrender is an option either, Lady Countess,” the Major said.
>>
“Perhaps not,” the Countess sighed, “I am…afraid. I always knew that death might come, perhaps unexpectedly, but knowing it is so close and likely…I am chilled to my bones. Are you not?”

“Everybody who isn’t,” the Major said without looking back, “Just wants to die anyways, on some level. That’s what I think.”

“I don’t want to,” Haile said, “Part of me believes there to be no shame in it. Another, though…it asks if it is so good to die without knowing the sweeter things in life. The things I thought myself above, or that could be saved until later. Romantic companionship. Seeing the world. Continuing my line. I decided that my family’s redemption was more important, but only now I am thinking, was it? Did all of this happen because I wanted it to? I do not want to die with such weighing my heart, but I have little choice in the matter.”

“Von Totmann and the other officers put together a plan,” Yule said, “It’s based on us winning by attrition, but it’s something. We could get out alive. Not likely, but it could happen.”

“I am aware,” Haile said, “It does not change that we are beset on both sides. I will not be known as a woman who shed the blood of those who served her faithfully so she might flee with her life. I am a known quantity by our foes. They still pursue the Sky Queen, but they do not know well what differentiates her from any other figure in a cloak. That edge may be what is needed…but I have not made peace with it, in full.”

Yule frowned at that. “Well, believe in the men a little more, at first. I don’t know if they’ll let you do it.” Yet he knew that the Countess would hardly be stopped if she set her mind to it. The radio began to buzz, and Yule picked up the headset. “Contact from our recon,” he said, “This is it. Lady Countess, with respect, there will be time to ponder life when we’re dead. We’re all going to have our hands full right now.”

-----
>>
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As the wall of smoke came down, the enemy advanced- and they were unaware that there were elements of the Battalion’s recon laying in wait, watching, yet unnoticed. For now, they were unseen- and could report what they say. On Fiskersonn’s side, the people he taunted came into view. He hadn’t seen that model of tank they had outside of vague identification manuals- but they didn’t look all that impressive. They looked rather like something like oversized T-8s, though being Vitelian vehicles, they of course weren’t that. From the island that he’d been deployed to, the masked officer reported Vitelian contact as well- of a different sort. Ad-hoc armored transport trucks, and vehicles of similar size to what Fiskersonn saw, though with their primary weapons buried in their hulls, small turrets capping the top with smaller armament. Easy pickings- though it meant that their best was surely in the center, yet unseen.

Lieutenant Orlik, meanwhile, found himself unpleasantly discovering that in spite of being well hidden, the enemy had washed up on both his sides. One was expected- the side that showed heavy assault guns and the same model of T-16s that had only been encountered in the hands of mercenaries before, now painted black. The other side showed itself at first as assumptions of wind in brush, tricks of shadow- but the truth became clear with paranoia and guesswork. The Twaryian special infiltration units must have snuck through in the heavy mist- the troops they called the Biters. The fiercest there were.

To the south, the man who claimed, bizarrely, to be descended of the Land of Dragons (not impossible, but few actually believed him who were not in his cohort), encountered creatures that would be even more foreign to most than he was…even though they were mostly but shaped in the dark wolds. Anticipating shapes…ones that stared, warning, maybe daring for anybody to press on…

>Turn is Open
>>
>>5718388
>Move to X35
>>
Rolled 4 (1d10)

>>5718395
Also, spotting, not that it should mean much with all the recon around me.
>>
>>5718395
>>5718404
Sorry tanq but my map sprite doesn't reflectmy platoon size, it's still shown as 4.
>>
>>5718388
>Reserve fire
>Dig in
>>
Rolled 5 (1d10)

>>5718388
It looks like I am missing from the map. I should be deployed at jj31 with the trucks oriented West per >>5715972

Assuming I have not been overcome by crystal ghouls, then my action would be:
>Roll Spotting
>Dismount and dig in
>Reserve fire with Rifles and Machine Guns on soft targets

My intentions in these woods are to hold the enemy in close quarters battle for as long as possible. I will not retreat until I am not able to make effective attacks on the enemy.
>>
Rolled 1, 9, 2 = 12 (3d10)

>>5718388
“ Hm… Are those special assault units? Dangerous “

>SPOT: Vision 13, 1d10
>INIT: 1d10+5

>Free: Dismount, although we’re apt to already be dismounted.

FIRE:
>Deploy 1x Demo-Charge in tile, set to remote/plate trigger. No roll.
>Fire 1x Smokeshell 3N at hh20. I… don’t roll?

>Reserve 3x Guns, 3 rifles, against Tywarians east ( 2x Explosive d4, 2d10+5, 1x LacryGas 1d10+7, 3d10+5 rifles )

MOVEMENT:
Reserve movement for 1W FaM.

RESOLUTION
Take cover, dig in, prep camo.
DEF 5, 6 vs Infantry
Camo.
>>
>>5718388
"Alright, men, mask up! And no matter how suffocating it gets in there, don't you dare take that shit off without my say-so. Judge help you if any of you die to gas. Die a man's death, if you must. Go out in a hailstorm of shells or with grenades being thrown down your hatches.

"Alright, well, enough talk of death." Leo cleared his throat. Listing off all the ways they could die—and pointing out the preferable ones—probably wasn't very motivating to the men. "All gloves are off for this one. One last big fight, then we close out this contract and have ourselves a well-deserved rest!"

Kannenpflanze had trouble believing his own words and the appearance in mass of the new T-16s on the western flank did little to lift his spirits. There was little sense in being the first to rush to his death, especially with much of the battlefield being shrouded in literal and figurative fog. Quietly amazed at this bout of coolheadedness, Leo decided to wait in place until him and his ponderous machines were needed elsewhere.

>Mask up.
>No spotting, because I don't think there's anything in my range (3+8?) to spot.
>>
Rolled 7 (1d10)

>>5718388
"Sorry for making you sit at the back your lady highness, But if I can also trouble you to hold onto something so you don't get tossed about that'd be mighty dandy. " Jonah put pedal to the metal and barreled his truck down the road while his right hand man hans scanned the forest for any movement. His hands tightly griped the wheel as he made a harsh turn west and made his way down the forest line. Just as they entered the forest he took a large swig of his grandma vilgerson's hollyfield moonshine, He probably wasn't gonna have a chance to drink it later after all.

>Spotting
>Pivot west
>Move SW
>Move SW
>Move SW
>Move SW
>Move W
>>
>>5717155
>>5716262
>>5715871
“ Raines, Bern, Ferrai: I intend to elongate the…. spike-crystal-wall in a smoke barrage. That will force all attackers at us, through woods and danger.

Issue is it means the enemy gets a free staggered assault. They’ll be slowed down and we won’t spot their arrival until perhaps turn 3, when they breach the smoke-line.

Any preferences? “
>>
Rolled 9 (1d10)

>>5718388
>Spotting
>Reserve fire
>Dig in (1/2)
Gotta get that obligatory spot roll in, just in case any of those horses are feeling mutinous
>>
Rolled 5 (1d10)

>>5718388
"What on earth is going on up there..."
Peeking over the platoon in front from the hatch of her tank, Freya squinted to make out much of anything in the cover of the woods. She'd never been one to think she knew everything, and she sure as anything didn't know what to think about the shapes and figures skulking about in the dark. They'd come to escort the Princess past them, so she figured the flighty broad might know more than the rest of them combined.

<<Recon eleven, slow up... Whatever that is up there, let's not piss it off just yet. I'll see if I can get the, ah, "expert" up here to have a gander, stand by.>>

>>5718474
<<Lieutenant Vilgerson, you back there boy? If you've still got her Highness with you, there's something she might want to see up ahead. She know anything about beasts living in these woods?>>

------

Fire:
>Spotting
>Reserve

Movement:
>Reserve
>>
>>5718502
"Your ladyship do you anything about the beasts?" Jonah waited for the queen to respond while motioning for his men to get ready to dismount the moment combat ensues.
>>
Rolled 4 (1d10)

>>5718388

Eberhardt exchanged a single nod with his Platoon Sergeant as the reports of enemy smoke rounds landing filtered in. "Alright lads, dismount, dig in, and make sure your Chemical Gear is on and ready for use! Check each other's seals one final time before we have to use them! No one wants to taste some Flayer the hard way!" The Sergeant's encouragement was drowned out by the hydraulic whine of the APC's rear batch dropping into the dirt, quickly followed by the clatter of boots as the soldiers streamed out of their vehicles. Rifles slung and shovels dangling from their belts as they pulled gas masks into position, fanning out into the treeline as they searched for good spots to dig in.

At the foot of the ramp, Eberhardt stretched his tall frame out as he stood to his full height from the cramped interior of the APC and took one last deep breath of the clean air, tainted by diesel fumes, sweat, and a faint whiff of the sea before he to pulled his gas mask on and fixed it in position. The world immediately sunk into a thin slice of what he could see before, another gas mask-clad figure stopped next to him and quickly checked over Eberhardt as he returned the favor, making sure the masks were properly fitted then a moment later with a quick thumbs up they separated vanishing into the woods as they searched for the rest of their squad. Eberhardt gestured the rest of his command squad forward with him as they begin searching for a good place to set up.

>Spotting
>Dismount
>Reserve Fire for soft targets
>Dig in
>Put on Gas Masks
>>
Rolled 4, 8 = 12 (2d10)

>>5718388
>Turn
Rolls: spotting, pour one last die out for Satan
>Fire: None, nice and quiet now
>Move: SW, SW, SW

>>5718502
>>5718509
"Beasts? Shadows in the woods? All I see so far is the worst place to get ambushed at around S39/S40 if keep going to down the road. We've already lost two recon groups who went this way, someone or something knows we're here."
>>
Rolled 3, 6 = 9 (2d10)

>>5718388
Totmann couldn't help but feel a note of triumph as the reports came in. They were attacking across the line, trying to overwhelm them everywhere. Just as he suspected, just as he had planned. Although they were closer then he'd hoped.

<<Becker, this is Totmann. They're a bit too close for comfort. We move forward to the first fall back position instead. Over>>

>Turn
Roll for spotting, then initiative.
>Put on chemical protection
>Move NE once landing at W21, then turn the trucks South
>Dismount and dig in with camo cloaks, pray those damned things do their job. I payed 1 EQP for you, you bastards.
>>
Rolled 7 (1d10)

>>5718388
"How...unexpected..."
Years of travel could not exactly ready Li-Shen for what he was seeing in this wyrd land. Sure he'd seen things that people would deem impossible, heck he himself was said to be a person thought to not be found here in Vinstraga but it seems yet again that the world holds secrets and perhaps even unknown creatures around.

Although if Li-Shen would be recounting about what he saw here he'd be accused of being insane or simply recounting a folk story. Well the folk story was happening right there and he was definitely not the only one to be witnessing this considering the awe he heard from others on the radio or in his platoon.

What seemed to be a giant athropod the size of a an armored car with a chitin made out of the purple quartz's seen in around the area were to welcome him in this clearing. As an add-on, shadowy figures that seemed to be waiting for the entrance of the group into their dark world were at the "gate" waiting for them to enter.

>>5718502
<<Received recon three. Waiting on input. Overwatching and smokes at the ready...>>

---
>Spotting
>Reserve Fire (Perhaps reserve talking about our purpose here to any voice that may make itself heard?)
>Reserve Movement
>>
>>5718539
>>5718518
>>5718502
“ I believe they’re called squirrels people. “
>>
>>5718527
<<What about black 1, heard he's fishing somewhere west of your position.>>
>>
Rolled 7, 4, 4, 2, 6 = 23 (5d10)

>>5718388
>Spotting
>Fire on the Pasta Tanks to my 7NE at X17
>Move North, Turn East
>>
>>5718480
My preference is that you pull back after firing instead of overwatching because you're gonna get torn apart with your 2HP LV Subunits. Could you at least smoke yourself since the demo charge is a heavy weapon any way you'd still have the option for a light weapon/grenade.

Also I don't think you can smoke on 21kk, The Northmost cloud, because the 75mm field guns don't actually have the indirect quality so the forest would block it. The 75mm uses the same statblock as the 80mm/8.0cm howitzer.
>>
>>5718590
Getting torn apart is your job, LT Raines! By the time the earnest fighting starts we’ll be long gone.

I’m more worried about fouling up your sight-lines. If we don’t smoke that area, maybe you and the heavies can get some shots in.
>>
>>5718388
>Spotting
>Dismount, Camoflauged
>Reserve Fire Rifles, Flamethrowers and LV Guns
>Prepare Fire and Manuever to mount and move East.
>>
Rolled 4 (1d10)

After their final preparations were finished, an eerie quiet settled over the men of Lieutenant Ferrari's platoon as they peeked nervously over the lips of what foxholes and fighting positions they had time to dig. Adding to the eerie atmosphere, the crystal spires loomed over the trees, anchoring the flank of the platoon's line. What were these things? No one had seen anything like it before, and it gave the strange impression that they had somehow traveled to some distant foreign land rather than a corner of their own country. However, Ferrari couldn't say the crystals seemed out of place - instead, it felt like it was the men who didn't belong there, as if the land itself was trying to intimidate them into leaving.

The Twaryians and Vitelians (why were the revolutionaries here?) seemed to agree that they didn't belong, as they were currently on their way to wipe the Vynmarkers off the face of the earth, and by the atmosphere among the battalion it felt like they might well succeed. Ferrari had always been content to dutifully perform his role as a platoon leader and leave the higher level decisions and worries to those above him, but now he couldn't help but wonder if that had been a mistake. It was beginning to seem as if he and his men had been lead to their deaths in this forsaken corner of the world, and he knew many of his men shared the concern even if few discussed it openly. As their leader, was Ferrari complicit in leading his men to this fate? Should he have made different decisions to avoid this? Could he have?

It was a small mercy that the enemy didn't see fit to give him any more time to anguish in his thoughts. The popping of smoke shells through the fading mist heralded the beginning of the attack. There was no more room for worry or regret; Ferrari's platoon would either make it through this fight like they had so many times before, or they wouldn't.

>>5718388
>rolling spotting
>dismount if not already
>reserve fire
>dig in

>>5718480
"Well it doesn't matter much to me but I'm not sure how the panzerjager will feel about it. I'm guessing they'll want to start engaging the enemy as soon as they can before we're overwhelmed by sheer numbers. And besides, I don't think the enemy needs any additional inducements to come straight at us."
>>
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>>5718593
It's fine, Degenhardt's already lost her range advantage because the area after the smoke is 6 range. Getting them into CQC is my preference and it's probably Ferrari's Preference too.

That being said, I unfortunately need to watch the North and will probably run into the forest to my NE next turn so I won't be able to support you very well. You're best off coordinating with Ferrari too since you can provide him with smoke support and he can keep the infantry from getting to you.

If possible when you smoke that area can you fire off some Gas right in front of it?
>>
Rolled 7, 9 = 16 (2d10)

>>5718388
>Init
>Spot
>Reserve Fire on anything hostile that moves to range (did i roll these or you?). Explosive for howitzer

Listening the information brought by radio was making Vix anxious as the reality that this may be the end was setting in. "Crew hold steady and prepare to fire on my mark if their attackers are careless maybe we can can make them pay." She said more in effort to calm her own nerves than anything.
>>
>>5718388
>Dismount.
>Deploy Demo Charge.
>Throw Smoke Grenade to my North
>Fire Mortar Lavender Gas on 19HH
>Fire 2x Mortar HE at ll25
>Pivot Trucks South

[I don't know what to roll here]

>>5718480
I'm good since I'm rolling up with Mortars anyway so you can't block my shots.
>>
>>5718601
Sadly, the gas won’t saturate. Otherwise that’s precisely what I planned on doing.

>>5718609
>>5718601
>>5718599
Right then, pleasure to be supporting your heroics tonight. I’ll see about laying down some heavy cover and leave the murdering to you then.
>>
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>>5718618
Hmm there's something here that confuses me. The 7.5cm Howitzer isn't an artillery piece, I'm pretty sure it's an Infantry/Support Gun especially since it doesn't have the indirect quality. The rules of indirect Gas Saturation should only apply to actual Artillery fire and not Infantry/Support Guns.

>>5718388
Tanq could you settle this?
>>
Rolled 8, 5 = 13 (2d10)

>>5718388
>Initiative and Spotting
>Reserve Fire
>Set up Reverse Fire and Maneuver to my West

>>5716272
>>5713850
>>5715541
Let's start setting up Fire and Maneuvers to our West so we can draw them in a bit more. I don't want to stay on the edge of town for more than 1 turn.

>>5716272
Krogh, you can dismount into my tile with just your infantry unit if you want. We don't have a lot of space and your AT rifles can't Pen the T-16s so I'd prefer if we clear the road slightly so D-7 can get into cover.
>>
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>>5718658
Forgot the picture rip

>>5716272
>>5713850
>>5715541
It's gonna get pretty bloody if the T-16s get into town since we can't Pen them so you infantry might have to do Swarm Tactics and actually try to move onto their tiles. Tanq said there are special penetration rules for Infantry that are literally on top of vehicles.
>>
>>5718388
Ugghh I'm too hungry, I should have eaten before posting. We have two 12cm SPG Artillery Units right?

>Call 12cm Artillery on MM30
>Call 12cm Artillery on NN29

Should be marked on the post above post in purple.
>>
Rolled 1, 8 = 9 (2d10)

>>5718388
>Initiative and Spotting
>Deploy Smoke
>Move 2NE to PP24
>>
>>5718701
This Battalion is cursed to always have good Spotting but incredibly shit initiative.
>>
>>5718415
Fixed in file.

>>5718624
>could you settle this?
It is an infantry support gun- and thus, yes, its attacks don't count as high caliber bombardment.

I'll handle the in-context queries soon, and not soon as in fall asleep soon, as in soon soon.
>>
Rolled 6, 2 = 8 (2d10)

>>5718659
Sounds good, but we'll probably have to bot D-6.

>>5718388
>initiative and spotting
>reserve fire
>reserve movement for fire and maneuver, dismounting NW

I can send my mounts W down the road right?
>>
>>5718802
If we described the things R-11 spotted to the Queen would she be able to identify them? (Looks like some variant of Living Stones, and Presence creatures?)
>>
>>5718624
>>5718802
Be that as it may, I’m certainly no expert artillerist. Learning on the job.

Still, this patchwork booklet the sergeant handed me makes it seemingly quite clear: to saturate a point, we’d need to concentrate fire on it.

Surely so?
>>
>>5718388
>Spot
>Ini
>Return fire facing North
>Ready fire maneuver SW
>>
Rolled 5, 4 = 9 (2d10)

>>5718388
>>5718859
Feat. actual rolls
>>
>>5718658
>>5718659
The issue with this plan is that I am actually in jj31 right now, I am just not on the map currently.
>>
Rolled 4 (1d10)

>>5718388
>Spotting
>Reserve fire
>>
>>5718661
Our SPGs are actually 16cm, not 12. Bigger cooldown, but they can destroy T-16Bs.

>>5718802
Also, tanq, I just noticed that the gas rules now say that every unit must attack a tile for saturation to take place. I think the on-the-spot ruling last op was 3. It was somewhat arbitrary, but this current rule is even weirder. Subunit count doesn't seem to matter at all and if a unit has just one subunit left it can still saturate tiles just as well as a platoon with 5 subunits would.
>>
>>5718802
Important question, what is Vynmark cuisine like?
>>
>>5718388
>Saturate FF19 with as much Lachrymator Gas as I can
>Move North while facing East
>If the above move isn't legal, prepare a fire and maneuver movement to the North while facing East.
>>
>>5718388
>>5718975
Alright I'm not sure what artillery we have, would it be possible to add our artillery list somewhere maybe on the Updated Battalion Roster Card or at least on the Side near the Reserves list?

Updating my previous artillery post.
>>5718661
>Call 16cm Artillery on MM30
>Call 16cm Artillery on NN29

>>5718903
We'll figure something out... maybe.
>>
>>5718802
You know eight hours of sleep is eight hours of sleep but I don't know if a healthy sleep schedule should assert itself so hard.
>>
Rolled 3, 4, 8, 4, 4 = 23 (5d10)

>>5718388
Ulf was peering through a pair of binoculars at the amassing amount of armour in the forest. They didn't seem to aware of him yet, but that will soon not to be case. He thought about waiting for the armour to pass him by and then pepper them, but they could easily reach the smoke, or worse, reveal him first and release hell on him.

He put down the binoculars and slowly chewed his inner cheek. He turned to his man and gave him a cold look.

"Get on the guns. We're engagin'."

>Spotting
>Initiative
>Shoot one 3.7cm cannon and two 2.5cm cannons
>Move SW, Move SW, Pivot N
>>
>>5719218
Also, I'm shooting at those over the pond, to make it clear.
>>
>>5718388

>initiative and spotting
>reserve fire
>reserve movement for fire and maneuver, dismounting NW
Following Lt. martins plan.
>>
>>5719260
Correction.
>reserve movement for fire and maneuver, dismounting W
>>
>>5718975
3 works fine, probably made the change because most units that could do it were three strong anyways.
On the spot rulings over three threads are just a pain to find after the fact.

>>5718999
> what is Vynmark cuisine like?
It greatly depends on the region- Nauk themselves are often referred to derogatorily as "dirt eaters" by those not partial to them because of their preferred diet of mushrooms, but that's also because Naukland's stony lands are more partial to fields of starchy giant puffball mushrooms rather than grain, as those particular fungi's millenia old mycelia have never had a reason to be replaced. Further south, where Naukland Breadbloom doesn't grow and the Nauk Buttons don't have an overabundance of habitats to infest, mushrooms in greater variety are less a staple. Thus, most Nauk in Vynmark aren't nearly as inclined to mushrooms of all varieties as their northern cousins, and generally prefer more maritime and warmer-climed produce. As a place with a generally pleasantly temperate and warm climate, fruits are in season longer, and as a trade hub, Vynmark's cities had selections of global cuisine that would be hard to find gaps in.
However, to summarize for the common man, bread made from wheat, summer berries and fruits usually prepared in preserves, marine gatherings closer to the coast and pasture protein further inland, though arguably what brings everybody in Vynmark together is a fondness for a beer called Legion, which was supposedly what Nauk Imperial's martial class was more fond of than anything- a kind of wheat beer brewed and infused with a variety of herbs and additives (ancient preservatives to help it keep on the long march) that, all agree outside of Nauk peoples, make the beer taste absolutely awful in a strangely cloying way- but people in Vynmark can't get enough of the stuff. At least, when mead and wine aren't available.

>>5719109
>would it be possible to add our artillery list somewhere maybe on the Updated Battalion Roster Card or at least on the Side near the Reserves list?
Sure.
>>
>>5719270
If you ever decide to reuse the chemical artillery rules somewhere, either in a Panzer Commander Game or another Skirmish, I think it might be a good idea to assign a Gas value to chemical weapons and a Gas Spread value to weapon diameters.

Make it so that some gasses spread easily and some cannons have an easier time spreading gas since they can fire much more. E.g Lavender has a Gas value of 3 then it might need 3 subunits of 5cm(Maybe Spread Value = 1) firing to saturate, 2 subunits of 7.5cm-8cm(Spread Value = 2) to saturate and 1 subunit of 12cm(Spread Value = 3) to saturate.
>>
>>5719270
tanq does the sky queen have any idea what the rock people are or are we in the dark?
>>
Turn 1 Order
Peering through an aging spyglass, Oberliuentant Fuchs stared at the wall of smoke far ahead. Keying the platoon radio, “Keep digging in, we’ll have to leave eventually, but for now it might just save our skins. Also, check your mask seals. That isn’t a way to die.”

Letting out a sigh, she leaned against the ring of the cupola.

ORDERS
Make sure the platoon is fully dug in.
Reserve fire, and engage the first enemy unit to enter LoS.
Put on chemical protection gear.
Pray.
>>
Rolled 3, 8 = 11 (2d10)

>>5718388
>Put on chemical protection.
>Spotting and Initiative
>Reserve Fire [Prioritize the heaviest enemy that comes into LOS if possible]
>Dig in

Still (somewhat) preoccupied for a little while.
>>
>>5719293
The description of what strangeness lay ahead would have surprised most- but the Sky Queen had no surprise writ in her expression or response. “Places as these lands doth change what dwellth here and draws visitors unseen elsewhere. What thou describes art of Shadow, the Shades that Walk, and Night’s Embrace. The latter, the spirit of Velekam’s presence, ever seeking to grow, hath found its way unto a creature that survives its infiltration. That which they grow upon are creatures of peace, but should thou wander close to them, or allow them approacheth…their hunger for life shall take them.”

“So get close,” one of Vilgeron’s men surmised, “An’ they’ll come an eat us?”

“A fate less pleasant, better not discovered,” Velecacia said, “The Shades that Walk,” she shook her head, “I do not know. They art specters whom hath no law save for the nature other spirits passed along. They may be violent, or not. Should they appear as soldiers, they treat all as foes.”

Not heartening news, considering that the shadows observed appeared to bear helms and carry rifles- as immaterial as the rest of them were, practically long appendages of tricks of light.

“How do you kill a shadow?” Another soldier asked, “Shine a light on it?”

“Thine best hope,” Velecacia said, “Ist to fight them as thou wouldst anything else.”

>Shadow Soldiers require critical hits in order to destroy them when they hit 1 HP, though they still take damage from other hits before that.
>>
>>5719270
>On the spot rulings over three threads are just a pain to find after the fact.
If only there was a no-lifer who could trawl through the archived threads during downtime to collect such rulings...
https://files.catbox.moe/nzug2e.7z
>>
>>5719354
"Huh, I see well lads glad we grabbed those flame throwers eh?"
>>
>>5719296
>>5718388
Just quoting the >turn is open post to show that Fuchs has done her turn.
>>
>>5718388
>>5718527

dice+2d10


>Turn

>Roll Spotting
>Roll Initiative
>Move NE once landing at V21, dismount, leaving trucks facing south
>Equip Chemical Protection
>>
Rolled 2, 8 = 10 (2d10)

>>5718388
>>5719449

Oops here with actual rolls this time.
>>
>>5719357
It is appreciated.
Also I figure I ought to note that the turn'll be posted, or at least, I'll try to have it posted, around 6PM EST tomorrow, and it'll open then too.
>>
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>>5719270
Speaking of Artillery I remember we still have 2 sets of 3 piece mortars. I'd like to call in mortar smoke on the marked positions.
>>
>>5718388
Sorry I didn't understand the chemical gas rule so well I thought they still worked like smoke. I'd like to amend my action a bit.

>>5718613
>Dismount
>Deploy Demo Charge.
>Throw Smoke Grenade at my North
>Fire 3x Mortar HE at LL25 at the special forces infantry.
>Prepare Fire and Manuever to move infantry to NE but Trucks still facing East
>>
>>5719354
Another question I have is can I hand off the queen to Unterburst or tang and then have them resolve their movement for extra distance or is that a no go?
>>
>>5719354
Tanq I just want you to know that if we get out of this alive, one of the first things a lot of us will be doing is robbing the Vynmark Navy for their 4cm Autocannons and 7.7cm AT guns.

The stuck up pricks.
>>
>>5719270
So tanq, a bunch of us are having some discussion but from an in-universe opinion how much of this desperate situation could have been avoided with proper pre-war preparations? Was rearmament done too slow to react to the Twaryian threat due to complacency or was it adequate given the circumstances but ultimately insufficient?
>>
>>5718388
So we've been shitting on the Navy and Vymark in general in the discord but I'm curious, what does Vynmark actually do well? Just their Navy? The only good thing I remember Vynmark actually making was the 7.7cm guns on the TD 3s and I'm fairly certain that gun was made focused on the Navy.

HEAT isn't a thing they care about, their chemical weapons are fairly meh, their Infantry AT's just shit in general since our infantry didn't even have the option to get decent towed AT guns as base.

Their artillery maybe?
>>
>>5719454
>>5718388
Hey tanq, just wanted to make sure I'm being counted for deployment in jj31. Don't want to miss my opportunity to die in glorious battle and all that.
>>
Back from work. I've reduced my hours, but less time still means a couple nights at least per week where the evening is let lay longer than usuak.

>>5719501
>can I hand off the queen to Unterburst or tang and then have them resolve their movement for extra distance or is that a no go?
It'd be a clever move in some games I know of- but here, the conceit is that everybody is moving the distance they can in the time spanned, so there wouldn't be any "waiting" and then also conducting a full move, as everything is theoretically happening at the same time.

>>5719560
>one of the first things a lot of us will be doing is robbing the Vynmark Navy for their 4cm Autocannons and 7.7cm AT guns.
They are admittedly quite distracted at the moment.

>>5719568
>how much of this desperate situation could have been avoided with proper pre-war preparations? Was rearmament done too slow to react to the Twaryian threat due to complacency or was it adequate given the circumstances but ultimately insufficient?
There was a sense of complacency with the Twaryian threat- until relatively recently, they were known for being a relatively backwards, if cunning folk, with seemingly more bark than bite as they endlessly bashed their heads against the Ellowians. There was more preparation that could have been done, as ever, but it was thought to be more than enough- the Fortress Lines were not expected to fall, especially so quickly, but the Twaryians were not thought to be capable of what they did- and they have far more than any could predict for them to have.
So a mix of both, but you already well know what funny business might have caused false expectations.

>>5719569
>what does Vynmark actually do well? Just their Navy? The only good thing I remember Vynmark actually making was the 7.7cm guns on the TD 3s and I'm fairly certain that gun was made focused on the Navy.
The 7.7 centimeter is indeed a naval gun mounted on a tank chassis that was a transitional throwaway- meant for coastal artillery use, in "mobile positions."
>HEAT isn't a thing they care about, their chemical weapons are fairly meh, their Infantry AT's just shit in general since our infantry didn't even have the option to get decent towed AT guns as base.
High Explosive Anti Tank, to be fair, is presently only present in relatively few armies, one of them being the premier of the continent, the Grossreich- Vynmark's fame is in a trade and maritime nation, so its navy is the only part considered respectable. Militarily, Vynmark wasn't considered top of the line in...well, anything, though their naval complement punches well above their weight. That they continue to fight now is beyond the expectations of more than a few, as for all the bluster and boast of the superiority of Nauk culture, they were never considered particularly powerful on land.

>>5719578
> just wanted to make sure I'm being counted for deployment in jj31
You are indeed there and present. It's a bit silly that you weren't there, but alas.
>>
>>5719680
Are those Presence-infected creatures counted as infantry, or do they have an ARM level?
>>
>>5719684
I suppose we’ll find out when we shoot them.
>>
>>5719693
Light work apparently so remember to call Artillery Flares and use your flareguns if need be.
>>
>>5719719
Will it? The queen said to fight them as you would anyone else.

>>5719680
Speaking of more advanced infantry AT weaponry, I had a few questions I was meaning to ask after the second operation that completely slipped my mind.

One of the paramarine platoons we saw was marked as having "Hvy. ATR". Am I correct in assuming that this is a 20mm or so AT rifle—and thus PRC 2. We did capture the lot with their equipment, so no use keeping this stuff secret now.

Speaking of secrets and keeping thereof, I want to have a brief word with Yule. Since I'm right next to the HQ and the battle hasn't gotten anywhere close to us, can I just saunter over, knock on his command car, and ask him a question? Something tells me this might be the last chance I get to ask him anything.
>>
>>5719763
Nevermind yeah I misread what the queen was saying rip.
>>
Rolled 2 (1d10)

>>5718388
>Initiative (radio)
>Reserve Fire
>Dig in
>>
>>5719763
>Am I correct in assuming that this is a 20mm or so AT rifle—and thus PRC 2.
Pretty much.
>, I want to have a brief word with Yule. Since I'm right next to the HQ and the battle hasn't gotten anywhere close to us, can I just saunter over, knock on his command car, and ask him a question? Something tells me this might be the last chance I get to ask him anything.
Feel free.
>>
>Dismount
>Throw smoke at North East, D-7 Lehrson
>Reserve movement for fire and maneuver going West. APCs facing East still.
>>
File: Plan 2.png (1.65 MB, 1501x737)
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>>5718903
The Plan's still on, [D-4] Gauthier you just need to move next turn so we'll have space. [D-1] Krogh and I aren't dodging those shots regardless, we're just trying to get free moves in next turn.

>>5719261
[D-7] Lehrson, watch your ass. You're out in the open and I got Wester to smoke you but if you think you're gonna be in a really bad position and there isn't an adjacent enemy next turn, remember that you CAN'T be targeted in smoke so long as you don't fire.

>>5719261
>>5718903
>>5717623
>>5718818
>I just want to make this CLEAR. We don't have the AP capability to do this cleanly, at any point you guys might have to completely swarm the tanks like it was the Korean War.

I'm sorry, I wish there was another way but Wester's the only person with a Piercing 5 weapon, he's in a bad position to lay demolition charges and I'm pretty sure these T-16Bs have Armour 4.
>>
>>5719872
>>>5719261
>>>5718903
>>>5717623
>>>5718818

I've just been informed that the TSU-15s are assault guns that might have indirect fire. This is gonna suck.
>>
>>5719873
One of the egg heads has confirmed that the TSU-15s have indirect fire and are likely using 12cm cannons. Just remember to always be moving and not move into places people have been in before. Martins and you guys will need to coordinate this flawlessly.
>>
File: 1671108286086936.png (7.01 MB, 1712x2540)
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>>5719875
This is gonna sound stupid but if they blow their load early, it might be a good idea to try to counterattack those artillery pieces. They'll pin the infantry in place with the new suppression rules.
>>
>>5719719
>>5719763
Flares could still be good for seeing what creeps are waiting for us in the dark forest ahead. Useful mix up.
>>
File: hqarty.jpg (99 KB, 657x762)
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Processing will be a bit longer for movement and reaction- though in the meantime, I wanted to address the HQ artillery at your disposal.
I couldn't find the exact numbers quick enough for my taste, so this seems like it should be acceptable. It'll be in the lower right where Reserves used to be, and they'll have their cooldown countdown status below them.
>>
>>5719897
That seems right. Iirc OP2 we got 2 Mortar batteries and 1 16cm artillery battery to start with.

Raine then stole another 2 Mortar batteries from the castle along with 1 set of 12cm batteries. 1 set of stolen mortars along with some requisition points were used to replace our original artillery and the 12cm guns into 16cm SPGs which made OP3 easier since you let us move the heavy artillery after firing (Although that was before the artillery rework.)

OP3 we just stole field guns along the way of the caravan since we didn't have people in a good position to steal artillery.

OP4, Von Bern took a set of mortars so I'm pretty sure that card is right.
>>
>>5719897
Oh, delightful. And useful template too! I didn’t know we had this much spare firepower. Although it implies our delightful foes have even more.

Who’s in charge of manning those guns? I’m catching up on this field manual on artillery and I have some ideas.
>>
>>5719935
Haile and her personal command unit is in charge of artillery iirc. They shoot out of the blue box in the middle labeled HQ so if you want mortars you have to count from them.

Who gets to call in artillery varies as to who calls it in first or who the thread feels needs it the most I'm pretty sure. Generally we agree well on where the artillery gets sent, I don't think there have been any fights over it.
>>
>>5719939
Delightful, thank you. I will be sure to ask Haile nicely if we feel the need. Given our availability of heavier guns it will seem saturating an area to preclude moving into it might be useful.

Actually let me just pull up a chart real quick wait why do I hear whistling

>>5719466
Hey—- Heyyyy wait just a damn minute here, what are you doing, Raine? We didn’t ask for rain. Oh Saints the smoke will get everywhere now. My sightlines!
>>
>>5719952
Your sightlines are fine, you can still fire out the smoke and you'll get yourself killed standing around in an open field. I'll be moving to your North to cover it but I'm guessing 2 squads of medium armor and an armored recon squad behind that smoke you can't do diddly about.

Those field guns ain't made for punching through armor and those T-16s are too thick from the front. Honestly I don't even know if you'll be able to do any damage to a T-16B from the side.
>>
File: Operation04_Turn1_Shoot.jpg (3.91 MB, 3567x2700)
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>HIDDEN STRIKE- J-7 Black-1 attacks X17 RAGV AB12/27s. ATK 4 vs DEF 3, 4+ to Hit. 3 Hits- PRC 7 vs ARM 1, Extra Damage. 3 targets destroyed.
>HIDDEN STRIKE- R-6 Fiskersonn attacks jj16 RAGV AB14/29s. ATK 4 vs DEF 3+1, 5+ to Hit. 1 Hit- 3 PRC vs 2 ARM, 1 Damage.
>Mortar Strike- D-10 Von Bern attacks kk25 Biter Platoon. ATK 3 vs DEF 5+1, 8+ to Hit. (Rolled 2, 10, 10) 2 Crits. 4, 3 damage. One target destroyed.
>>
>Multiple Reaction Fires- Designate Target and Roll Attacks

Alas, as I've found myself just short of time to properly update, I'll just put this up- as this is the movement phase, and the reaction fires occuring. If you're finding yourself able to fire at targets, then feel free to pick and roll your attacks off.
I'll finish resolving the turn when I get back. Anybody who hasn't rolled, I'll resolve for them.
>>
Rolled 6, 2, 3 = 11 (3d10)

>>5719953
Tarnations, man. My sightlines! You’re vastly underestimating my reserves of diddley, sir. They are deep and numerous. They’re positively burgeoning. I am just burgeoning with diddley. Which… Well I don’t even quite know what it means.

Sergeant! Show the man how much diddley we have, please.

>Trigger reserve fire at units in dd20.
>I bet this drops our camo.
>3xATK+4, Flanking, Crit 9-10, Shock 2, P2, E1d4. Mind you, they’re in cover.
>Be a sport about it and pelt them with some of our fancy selfloading rifles too. Landgrafs are paying for the bullets, so might as well. This does not a damned thing to tanks but I bet it makes them nervous.
>>
Rolled 8, 4, 9, 6, 10, 7, 4, 5, 2, 6, 10, 3, 5, 3, 8, 7, 9, 10, 9, 7 = 132 (20d10)

>>5719972
Time to cook some pasta.

Designate Vitellian Motorized Infantry Platoon at Z-21 as the target.
>Fire: 5 X Grenades, 5 X Flamethrowers, 10 X 8mm machineguns at target.
>>
>>5719972
>I surrender

Well it was fun, my only regret was not joining sooner
>>
Rolled 1, 2, 2, 1, 1 = 7 (5d2)

>>5720020
Explosive rolls for the grenades.
>>
Rolled 5, 3, 1, 4, 6 = 19 (5d10)

TURN 2 ORDER
“Enemy vehicles, North, ahead of Totman. All vehicles, load HE. Fire at will.” Peering through her father's spyglass, Ingrid sucked in a breath as she heard the rattling clang of Johann loading an explosive shell.

Orders
[Reserve Fire] Fire at enemy at position x-20. 5 m24/Ks at +3 Attack vs ??? Def
>>
>>5719970
>I'd like to request holding my reserve fire indefinitely. Those AB-20/30Xs are 3 tiles away so my camouflage should still be on.
>>
>>5720003
You'll want to roll explosive dice just in case you penetrate. You might be getting flank shots from that angle actually which would very probably pen.
>>
Rolled 5, 5, 8 = 18 (3d10)

>>5719972
>Rolling for reserved Fire on NN28 +4 ATK.
>D-7 Lehrson should be smoked since I botted D-6 Wester to smoke him.
>D-1 Krogh wanted to send his horses down 2W of the road I'm pretty sure so he can make room for Lehrson moving West.
>>
>>5719972
This post by Krogh. >>5718818
I'm pretty sure the plan is to prepare a fire and maneuver action West for next turn but only for his dismounted infantry while the horses wait farther West. We're planning on sharing the same tile.
>>
>>5719972
Tanq, important question but do the Twaryians have Bat penises? If they have Bat Ears, what other Bat Features would they have! Hypothetically I mean don't spoil. We already know they don't actually have night vision and I assume this sort of conversation's pretty common in the army when people are bored.
>>
Rolled 10, 5 = 15 (2d10)

>>5719972
>Cash in Reserve Fire on AB-20/30Xs on ee20
>>
>>5720029
I would, but I figure … headquarters . . . just takes care of it. It’s a bit spammy otherwise, so I’ll stand by just noting the explosives payload and other criteria.

Then if anything wonderful happens after. hit I’ll leave it in the hands of fate.
>>
>>5719972
I don't reckon it's a possible shot, but if I can fire past R-11 at either target I'll unload all guns on it. If not, no big deal. Resolve rolls as you see fit
>>
Rolled 7, 9, 6 = 22 (3d10)

>>5719972
>Target SV20/30-75
>>
>>5720020
>>5720024
Apparently those Pasta trucks are armored actually, so AP instead of HE. Although those flamethrowers should probably hit anyways since those things look soft skinned.
>>
>>5720206
Open topped, not soft skinned. Blergh.
>>
It is particularly nice to be home now.

>>5720022
As unfortunate as it seems, the way you managed to weave through an entire company's movement without smacking into them is very impressive, in ways.

>>5720027
Noted and done.

>>5720057
That sort of question is best asked of Wesker, I think :^). The physical traits of Twaryians are not much softer on Twaryinauk- though the blood is usually diluted enough by the next generation for any traits to be residual. Unless Twaryinauk were to breed amongst one another.

Though important other physical traits of pure strain Twaryians are deep crimson or black hair with not much in between. Halfies have somewhat more flexibility, but still trend towards the extremes of red and dark. The dark red has some mild folklore of being pure white hair that is colored by supping on blood- though the only place Twaryians ingest blood is in the form of sausage.

>>5720068
It is not. Alas.

>>5720206
Open topped, sure.

Anyways, time to actually wrap up the turn.
>>
>REACTION FIRE- D-14 Fleet Feet- Attacks dd20 RAGV AB20/30X. ATK 4 vs DEF 3+1, 5+ to Hit, PRC 2 vs ARM 3+-2, (Plus Armor has an extra score if attack roll is less than unit’s experience and defense level added together). One Hit, Shock 2 Applies. (Rolled 4) 4 Damage, One Target Destroyed.
>REACTION FIRE- D-11 Eberhardt- Attacks Z21 Revolutionary Arditi. ATK 2, 3 vs DEF 4+1, 8+, 7+ to Hit (Small Arms do not Damage Armored Transports). 3 Hits, 1 Crit.
>REACTION FIRE- J-9 Fuchs- Attacks X20 Revolutionary Arditi. ATK 3 vs DEF 4+1, 7+ to Hit. No Hits.
>REACTION FIRE- C-5 Martins- Attacks nn28 T-16Bs- ATK 4 vs DEF 3+1- 5+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 damage.
>REACTION FIRE- J-4 Giovanni- Attacks ee20 RAGV AB20/30Xs- ATK 7 vs DEF 3, 2+ to Hit. 1 Crit, 1 Hit. PRC 7 vs ARM 3+, 3 Damage, 2 Damage (Plus Armor has an extra score if attack roll is less than unit’s experience and defense level added together). One target destroyed.
>REACTION FIRE- J-1 Zufalligdorf- Attacks Z19 SV20/30-75. ATK 5 vs DEF 3, 3+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 damage, One Target Destroyed.
>REACTION FIRE- J-5 Wesker- Attacks dd20 RAGV AB20/30X. ATK 8 vs DEF 3, Automatic Hit. (Rolled 8, 10) One Hit, One Crit. PRC 6 vs ARM 3+, 3, 2 damage, One Target Destroyed.
>REACTION FIRE- D-1 Krosh- Attacks nn28 T-16Bs. Anti-Tank Rifle PRC of 1 vs ARM 4-2, 10s Required to Hit. (Rolled 2, 9, 6, 3, 10, 7) One Hit.

Contact reports came in only moments after the sound of guns- it had begun. While the damage inflicted at the start was heartening- there were many more to follow, and this barrage had only been the first strike. The enemy had yet to fire- either of them.

In the east, as tank destroyers tore into the camouflage-painted western armor, flat-faced trucks laden with steel plates sped through the mist over open ground, darting from trees to more trees, and into waiting infantry. Eberhardt’s T/24 vehicles dumped machine gun fire into them- the sparks and dents appearing in them a sign of their durability against typical small arms, but bundled charges and flamethrowers still found targets- though as the armored doors opened, the infantry piling out after the initial fusillade were quickly noticed to not be like others- the bulk of their forms indicating body armor.
>>
The make of the Vitelian vehicles was unclear, but of the types seen thus far, the self-propelled guns and medium vehicles were rather tougher armored than the lighter vehicles to the north, and the ones to to the deeper south. Black Platoon’s initial fire had torn into the latter- and the plumes of flame they erupted into implied that they were laden with fuel- for flamethrowers. As the platoon loaded shot and reacquired targets, moving to change position to a nearby village, they noticed vehicles to the north- a look through the gun scope magnification showed what they were. Trucks of the same make reported, but instead of a cargo bay with high armored walls and a canvas roof, there was the squat tube of a mortar.

The eastern front fared more poorly. Though approaching enemies were damaged- they were not ripped into with the ferocity of the ambushed on the other side, and worse, Lieutenant Orlik’s forward recon unit found itself surrounded by Twaryians as it scouted forward. There was little hope for him to fight in such hopeless circumstances- he reported what he saw, and made preparations to destroy communications equipment and codes. An apology- for being the first, inevitably, to fall, as it were.

To the south, the mysterious creatures ahead still did not act- they and the reconnaissance merely stared for now. Still daring each other to do something. The Living Stones, each as big as a tank and laden with glowing purple stones, dripped from the mouth in anticipation- and the Shadow Soldiers raised their dark rifles, aiming with curious precision towards any who looked at them from outside their vehicles. Though the stalling would have to end soon. The specters and stones could wait for eternity- the Battalion could not.

>Turn is Open
>>
>>5720216
>Open topped, sure.
So do the trucks just count as open topped or is it also the case that flamethrowers (and other incendiaries) can hit open topped stuff? A bit confused on that.

Somewhat related, but I have a few questions re: "the infantry mosh pit" ruling from thread 2. You said something along the lines of
>It's auto flanking, which is pretty deadly- practically speaking, having infantry crawling directly on top of you from all sides is pretty much game over for most armored vehicles as they find whatever explodes or burns and shoves it wherever, while shooting into any holes and prying open hatches, shoving shit into the treads and wheels and just being general chimpanzees. I wouldn't say any special tool is needed- just a ruling saying that your normal grenade attacks count as having 2 more than whatever the enemy armor is, so it's not guaranteed hit and kills, but it's definitely not something good for them.

Is this still a thing that can happen? If so, I have a couple of questions. First, I know it says grenades there, but do ATRs get any sort of benefit aside from the autoflank? And, second, though it is probably far too heavy to throw—hence Range 0—can a demolition charge be used as a satchel charge? Set a short timed fuse, just put it on the engine deck, and make sure you get some distance from the damned thing.

>>5719454
I noticed that I was missing quite a few things, like the front flanking ruling and the above-mentioned infantry mosh pits. I'll repost the zip shortly, this time with the caps being named.

>>5719793
Can we say that my Yule convo happened before the RF phase that just happened? I was dead tired and didn't have the time to write up RP text.
>>
>>5720392
>So do the trucks just count as open topped or is it also the case that flamethrowers (and other incendiaries) can hit open topped stuff? A bit confused on that.
I'm saying they are just because they don't have armor up top, but also, I figure incendiaries should be able to hit them better just because, you know, it's a lot easier for fire to fall in than bullets, for example, even from the front.

>Is this still a thing that can happen?
Yes- though it hasn't yet.
>If so, I have a couple of questions. First, I know it says grenades there, but do ATRs get any sort of benefit aside from the autoflank? And, second, though it is probably far too heavy to throw—hence Range 0—can a demolition charge be used as a satchel charge? Set a short timed fuse, just put it on the engine deck, and make sure you get some distance from the damned thing.
Anti Tank Rifles, no- just because they're far too unwieldy to use in close quarters combat, but demolition charges, yes.

>>5720392
>Can we say that my Yule convo happened before the RF phase that just happened? I was dead tired and didn't have the time to write up RP text.
That is perfectly fine.
>>
Rolled 9 (1d10)

>>5720385
>Max move SE along the road
>Spotting
>>
>>5720382
Wait a sec. If D-14 is flanking...how is it that J-1 isn't? Both of those are front flanks, no?
>>
Rolled 6 (1d10)

>>5720382
>Chemical protective gear on
>Spotting
>Move Northwest, Pivot to face East, Reverse West to ff25
>>
>>5720382
"Miss sky queen, Buckle up we're going to try and drive through the ghosts of old warrior's past. I also suggest grabbing either a pistol and or submachine gun we have stowed underneath one of the seats just in case." Jonah wishes he had something playing something great like a nauseating circus song or something brisk and fast at this moment.

<<Tang, Freya Clear the path ahead I'll barrel down the road as much as possible once you thin shadofolk's number.>>

>Reserve movement once Tang and Unterburst finish their turn
>>
>>5720401
Sheer competence, sir.

>>5719953
There you go, Raines - I softened them up for you. Good luck with the rest !
>>
>>5720401
J-1 is not actually front flanking- as they are within the forward 60 degree arc. D-14 is outside of that arc for their specific target- by a hair.
>>
>>5720470
We’re very good at what we do, sir! Which is remarkable because I wasn’t a gunner up until yay about five minutes ago.
>>
>>5720382
question, do the pasta trucks have armor 1 or armor 2? Eberhardt has biter so the grenades have 3 PRC. That's an extra 3 damage if the pasta trucks only have 1 armor right?
>>
>>5720382
I have two questions, more requests really.

Would it be possible for me to use my Peacefields token to fire on the Trucks at 14X even though they're out of angle?

This is gonna be kinda weird but could I shoot those armored trucks at X18 with HE? I know ordinarily the 7.7cm is a High Velocity weapon but I feel like it's HE would at least have 1 Pierce and I'm flanking those trucks so they're basically -1 Armor right?
>>
Rolled 7, 10, 2, 10 = 29 (4d10)

>>5720382
"Good shots! Now finish them off, and put on the chem gear - they now know where we are. Prepare to withdraw quickly"

>Init
>Shoot SV20/30-75 again
>Prepare Fire&Maneuver
>Continue digging in if possible
>>
>>5720507
>And mask up.
>>
>>5720505
Pretty sure if you hit those trucks in the side with AP you're gonna do at least 3 damage per shot, maybe even 4. While they're mounted they go by vehicle rules when it comes to taking extra damage from overmatching PRC I think
>>
Anyone got a read on their smoke-screen? Does it fade THIS turn or next one? Two turns smoke should be next, but I rather like living so it’s good to check.
>>
Rolled 6, 7, 7, 6 = 26 (4d10)

>>5720382
>Initiative +5 Total
>Fire on the units at NN29
>Perform Fire and Manuever to my SW
>>
>>5720541
I'm willing to use my Peacefields tokens to guarantee those hits btw.
>>
>>5720541
You're shooting on the tanks that are guaranteed to get hit by a 16cm howitzer barrage instead of the ones you damaged last turn?
>>
>>5720542
>>5720541
Wait sorry I swear I wasn't trying anything funny I'm just tired. I meant to write

>Fire on the units at NN28
The ones I shot at before. There isn't much reason to fire on the ones in NN29 since they're already getting hit with Artillery.
>>
>>5720475
1 Armor- therefore yes.

>>5720505
>Would it be possible for me to use my Peacefields token to fire on the Trucks at 14X even though they're out of angle?
It would not be- as such is just not how the token works. Though, if it is any consolation, you are extremely unlikely to be spotted at the moment.
>This is gonna be kinda weird but could I shoot those armored trucks at X18 with HE? I know ordinarily the 7.7cm is a High Velocity weapon but I feel like it's HE would at least have 1 Pierce and I'm flanking those trucks so they're basically -1 Armor right?
If they have no armor then it'd be more useful to use HE, but if they are armored, you actually would do more damage with AP by ruling. PRC 7 vs ARM 1 would mean 3 extra damage guaranteed rather than a randomized roll, after all. If I were to put it more elegantly I'd just apply the Shock rule to any high explosive round of equivalent caliber, ie Shock 2 to the 7.7, but I don't know if we really need to implement overpenetration rules at the present moment.

>>5720523
The big wall will fade this next turn's movement phase. Anything freshly applied will not.
>>
Rolled 10, 8, 10, 3, 4 = 35 (5d10)

>>5720382
“ Right sergeant, they’ll be coming our way in a hurry. So we have two options: We stay and stand or we get out their way. “

“ Aye sir, I already told the men to pack. “

“ Ah. Yes. Wouldn’t want to deny the Landgrafs their chance to pay our military pensions would we? Good man. “

“ Right sir. “

“ Well, put another volley on those louts yonder and lets be gone. “

“ Back towards HQ, sir? “

“ High Heavens no, sergeant. Right up and at them. Last place they’ll look. “

—-
SPOT:
Vis 12.

INIT:
1d10+5+1

FIRE
>3x Atk+4 at dd20
>Flanking, P2 S2 E1d4, Bellona crits on 9-10

>1x Smoke at kk21

>Wire another detpack here?

FIRE & MANEUVEUR
>Hustle 1NE to ii22

MOVEMENT
>Mount up, please
>Ride E, NE, NE, to ll20

RESOLUTION
>Dig in
>Camo Up
>Okay everyone, *be very, very quiet.*
>Quiet like a landmine. They might ride right over us. If so, ambush the lot of them.

>Def 7, 8 vs infantry.
>>
>>5720556
>The big wall will fade this next turn's movement phase
>>
Rolled 6, 3, 7, 6, 9, 5, 10, 3, 10, 9, 8, 4, 6, 3, 10, 10, 6, 1, 1, 4 = 121 (20d10)

>>5720382
>RF fire upon the Shadows 2 SW (HE+13mm+8mm) (starter 9 rolls)
>Spot
>Ini
>Fire upon the Shadows 2 SW (HE+13mm+8mm)
>Move 2SW, 1W
----
<<Ok. Lets get going.>>
"Alright shadow soldiers. You aiming at us doesn't mean much but unfortunately the fact none of us can communicate means were going to have to do what we do best. Lets at least attempt to keep out of eachothers way?"
>>
>>5720567
Yesss, I’m not entirely certain how to read such casuality either!

But I’m a cavalry officer by the heavens so charging is my *job*.
>>
File: Ashen Dawn Nato.jpg (2.02 MB, 2500x1893)
2.02 MB
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Also, I made a map using NATO military symbology that shows the broad strokes of our situation.

...

We're in for a world of pain.
>>
>>5720556
Also uh, cheeky question but do we see if the pasta infantry charging us in the west is wearing gas masks? Asking for a friend.
>>
>>5720584
You're telling me NATO doesn't have any symbols signifying giant hostile crabs? Talk about unprepared.
>>
Rolled 3, 6, 3, 9, 6, 7, 8, 5 = 47 (8d10)

>>5720382
"Do I hold fire on the giant walking chandeliers or let loose? What kind of alliance do ghosts have with crabs?"

Barring to major objections I'm defaulting to the answer of Shoot=Good:

>Turn
Rolls: spotting, init, (3x) 2.5cm Cannon, (3x) Machine Gun
>Fire: Birgus Geodicus 1 tile West of my unit
>Move: Pivot S, Move S, Pivot W
---
"Uh, repeat that order sir?" the gunner of Walter 1 asked his superior, both riding in the same cramped death trap.
"I said aim for the prettiest looking Crabstal you see and deliver our negotiating terms," his CO dizzily replied, trying to blink away the sparks from his eyes after staring ahead at the coruscating crustaceans for too long.

"Negotiating for what," puzzled the driver, adjusting the brakes and setting the tank to a standstill as best he could in the slippery undergrowth.

"First: free passage through their fetid, glowing shithole they call a country. Then, compensation for illegally existing in our reality in the first place, and the associated stress of confirming every fear I had about our world."

"Last but not least: to get, the fuck, out of our way! FIRE!"

>captcha 00WND
Here I go casting bad luck ahead of a battle...
>>
Rolled 3, 7, 3, 10, 9, 6, 5, 4, 2, 4, 6, 2 = 61 (12d10)

>>5720385
>Check that chemical protection is properly fitted, just to be sure
>spotting roll
>initiative roll, 5 + 1 = 6 initiative from company radio and stats.
>5x grenades and 5x AT rifles/ MGs depending on if they dismount before I can shoot or not against
>Prepare F&M for next turn
>Brace for probable mortars

Totmann's instincts had proved on point, as by the time his men had managed to find decent positions in the fall-back line he saw a platoon of armored trucks already charging over what he had intended be his first line.

"Men! Anti-tank rifles and machine guns front! Start shooting! First and second squad get your grenades and satchel charges ready and prepare to sally forward! Send them to the Judge!"

Totmann barked out orders on autopilot even as he tried to consider the bigger picture. He could see some sort of self propelled gun platoon that was getting engaged by Von Zufalligdorf, while another armored infantry platoon was getting hammered by Eberhardt over at Freia. Most importantly, he could hear A LOT more vehicles coming up behind the smokescreen the enemy put up. They're actually doing it, they're gonna try to force their way through!

<<To all platoons in and around Espen, prepare to conduct evasive manoeuvres. The enemy is attempting to break through with a battalion sized task force, artillery is gonna land on our head sooner rather then later.>>
>>
>>5720630
forgot to account for -1 init from gas mask btw.
>>
>>5720385
"I'll be right back."

"Uh, Lieutenant...?"

"Stoetten, I'll appreciate it if at least half of the platoon isn't on fire by the time I'm back." Leo took off his headset and shoved it at his gunner before climbing out of the hatch. "Here, Brandt. Airwaves stay clear while I'm gone. At the very least, nothing retarded goes on the battalion net, ok?"

Making sure he was out of sight of his tanks, Leo took off his gas mask as he approached the nearby command car. He knocked on the side of the car and waited.

---

"Hello, Major. A word, please?

"I've been meaning to ask you this since after we took Kobberhus, but, well, you know how combat is. Things just slip your mind and come back at the most inopportune moments. I was thinking back to how we first encountered the Caelussian Paramarines and something you said...well, I just couldn't get it out of my head. You were quite quick to figure out who they were, with no more information than Vilgerson's fragmentary reports. More than that, I'm sure I heard you say that you thought you'd seen them. Where was it that you'd seen Caelussian special forces, Major? I know you Vynmarkers are cozier with Caelussians than the rest of the continent—save the bat-ears, of course—, but I doubt you encountered Paramarines as they were shopping for baubles in Sodrakron. I mean no disrespect Major, for we owe you much, but what gives?"

---

Leo donned his mask on the jog back to his tanks, hurried along by the deafening blasts of the 7.7cm guns from nearby Panzerjägers.

"Alright, move over, make way. I've returned. Brandt. Headset...thank you. Right, ok.

"All tanks, make ready to move."

>No spotting, no ini
>no shooting :c
>Move: 2E 2NE

>>5720470
Ok, nevermind, I've been informed that I'm a blind retard and that D-14 was shooting at the tanks in the woods, not the ones next to them.

Unrelated, but I have a question about my token. So if you roll INI for a group of enemies and I want to reduce that INI roll to 0, does it apply to the entire group or will I have to pick a particular unit out from that group for the reduction?
>>
Rolled 3, 10, 3, 3 = 19 (4d10)

>>5720382
>>5720058

<Targets are still up Giovanni. I'll take the right you take the left>

>Spotting
>Initiative roll
>Fire on AB 20/30X in ee20 if still a valid target (if not fire on the ones in dd20)
>Ready Fire manoeuvre for next shoot phase, (direction to be determined)
>>
>>5720385
>don protective equipment (i finally lost my nerve)
>reserve fire
>>
File: panzerjunk25.png (1.81 MB, 896x917)
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>>5720385
"Clear a path, he says. Right then... Guns ready! Pedals down! Hold onto your butts."
Once the Lieutenant had fired a leftover flare into the darkwoods ahead, the platoon sped forwards with reckless abandon! Intent on controlling as much road as possible, they just had to make it to the end while running down whatever came in their path. Nothing too big and pinchy, she hoped.

>>5720423
>>5720570
<<Skidbladnir Zone, Recon Three taking up the spearhead. Keep what shots you can off my arse, we're moving to secure our route. Judge willing.>>

------

Fire:
>Shoot Flare at Q40

Movement:
>Move 2 SW
>Move W
>Move SW
>Move W
>Move SW
>>
Rolled 3 (1d10)

>>5720692
Oh, and
>Spotting
>>
>>5720423
>Movement:
>>Follow the road if possible
If not
>Move SW
>Move SW
>Move SW
>>
Rolled 10, 10, 5, 1, 6, 3 = 35 (6d10)

>>5720382
>Initiative and Spotting
>Fire on the Infantry Trucksat X18
>Move 5 East if possible.

>>5720509
>>5719769
"Terribly sorry but I'm going to need some space, I believe the center needs some more help and am going there now."
>>
>>5720382
>Don't move
>Prepare fire and maneuver to move East
>Reserve fire to hit any of the tanks going down the road and hitting my adjacent space.
>>
>>5720715
If you do this you're gonna be shot in the flank next turn so it's for the best that you can't.
>>
Rolled 3, 6, 10, 1, 4 = 24 (5d10)

>>5720382
As the vehicles rushed down through the smoke, Ulf thought about how dissatisfied he is. The attack could've gone way better, he had the element of suprise and he could've dished out way more pain...

Bah, no need to cry over spilled milk. Time to bash some pasta-eaters.

>Ini
>Spot
>Shoot one 3.7cm cannon and two 2.5cm cannons at the Vitelian Tanks next to me
>Pivot W, Move SW, Pivot N
I hate moving through woods
>>
>>5720733
Doesn't matter. Center needs help and I'll only be out in the open if either J-1 or C-3 don't move. Otherwise I can make it to the forest road next turn.

If I need to go out into the open, I'll just call in mortar smoke.
>>
>>5720740
Commit you mad lad! call in the smoke now!
>>
>>5720382
I'd like a rule clarification please.
If I'm facing East, can the movement from Fire&Maneuver take me North-West?
>>
>>5720740
It is also very likely there will be artillery bombarding the square you plan to stop on.
>>
>>5720740
Do note that we expect J-1's tile to be hit by arty next turn, hence why she is prepping F&M to dodge it. You really don't want to be on that tile when the arty hits.
>>
>>5720740
Or hear me out, you move into J-1's tile and take up their position so you can kashoot the coming pastas while J-1 heads into center to help.
>>
Rolled 1, 10, 5, 2, 4, 3 = 25 (6d10)

TURN 3 ORDER
Restraining herself from barking over the radio, Ingrid observed the plumes of dust and smoke marking her platoons failure to hurt the enemy.

“Correct fire, those trucks are armored. Load AP. Fire at will!”

Remembering advice from the commanders that had already seen combat, she looked to the sky as if she could see if any artillery rounds were on their way.

“Keep digging in, but don't get attached. We might have to move soon.” God willing they’d make it through this long enough to impact the battle.

ORDERS
Roll Initiative
Fire at enemy at position x-20. 5 m24/Ks at +3 Attack vs ??? Def
Prepare Fire and Maneuver.
Finish digging in!
>>
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>>5720740
Okay so you're worried about the center right? You're actually in a really good spot and you're hard to see. What if J-1 offers to move to help Center instead and you stay on the island providing support?
>>
>>5720756
>>5720755
If I always moved with artillery in mind then I wouldn't be able to move anywhere. Any tile could be a bomb or a minefield but people need to go where they need to go regardless.

>>5720760
>>5720758
This is acceptable, if Lady Von Zufalligdorf assists the center then I will stay here in the West to ply my trade of death.

I was always planning on dying on this island, it wouldn't be so bad so long as I know that my Twaryian brethren are able to escape.
>>
>>5720770
We're Vynmark
>>
Rolled 4, 9, 8, 5, 10 = 36 (5d10)

>>5720382
>Init
>Spot
>Fire at 20dd (howitzer HE) 2x (5cm cannons)
>Reserve movement for Fire and Maneuver next turn

"Fire towards the northern enemy and load as fast as you can everyone prepare to fire next one while we move" Vix said giving orders to her quad they most likely knew her position and that made her worry about indirect fire.

-----------

Also Tanq did i not see those enemies in north or was my reaction fire just forgotten?
>>
Rolled 7, 5, 10, 6, 2, 8, 1, 3, 2, 5, 5, 6, 6 = 66 (13d10)

>>5720385
>Initiative only, maybe this'll break the curse.
>Fire on the tanks to my 2 NE. 4x2cm Autocannon shots, 2x5cm AT Gun shots, 6xFlamethrower shots.
>Fire and Manuever to my North
>Move North then face East.
>>
>>5720753
>If I'm facing East, can the movement from Fire&Maneuver take me North-West?
It can take you in a reverse, yes. But it would not be able to take you north- as your mechanized mounts are not crabs and cannot go sideways with Fire and Maneuver. Just forward angles and backwards angles.

>>5720775
That angle is really iffy, frankly. If consensus is that you can, though, I can allow it.
>>
File: Screenshot_53.png (1.54 MB, 1182x657)
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>>5720838
It's not TOO goofy imo. It's a corner shot but there's plenty of room between Vix's shots from the front and Von Bern's/The smoke's edges on deeper inspection.
>>
>>5720838
>It can take you in a reverse, yes. But it would not be able to take you north- as your mechanized mounts are not crabs and cannot go sideways with Fire and Maneuver. Just forward angles and backwards angles.

Okay but when do people start developing Mechs so we can turn this into War Thunder kek? We need a weapon to surpass Metal Gear.
>>
Rolled 4, 5, 1, 4, 4, 3, 4, 8, 1, 9, 4, 4, 8, 5, 4, 3, 8, 2, 5, 1, 9, 5 + 5 = 106 (22d10 + 5)

>>5720385
>Spotting Roll
>Initiative Roll, 5, +1 from no movement last turn, +1 Company Radio, -1 Chemical War Gear
>5 X grenades and 5 X Flamethrowers, 10 X 8mm MG's once more, hopefully at dismounted infantry this time! Triumph of the Biter on Piercing Attacks.
>Prepare F&M for the next turn

Eberhardt had known that the platoon was going to be in for it when the first of the enemy smoke rounds had landed in front of the treeline, the growing howl of straining vehicle engines had only confirmed it as the Dragoons quickly shuffled the gas the mask clad flamethrower operators right at the front of the treeline. Moments later the precautionary measure proved fortunate as the bulky shapes of five Vitelian trucks came into view even through the smoke, visible even through the limited sights of his gas mask.

'Got 'em' he thought with a vicious smirk fixed under his protective gear. The first of the units T/24's let rip with their twin 8mm's and everything began to spin sideways, sparks and pockmarks swiftly appeared across the enemy trucks as the machine guns worked them over, armor plating preventing them from being completely torn apart even as the first brilliant plumes of his flamethrowers cast their burning fuel across the Vitelians, grenade bundles lofted lazily through the air after them.

Chaos erupted as trucks twisted past burning lines of fuel and bundles of grenades, armored doors slamming open to dump the bulky armored figures of assault troops right on top of their position. In the span of heartbeats, the entire tactical situation had been upended. It was just like Jagerfisk Pools all over again, this time with Vitelian Shock Troops. Enemy artillery was doubtlessly being dialed on them even now. The cold specter of fear coiled tightly around his spine even as he bellowed out as loud as he could, fingers fumbling for the long handle of a stick grenade.

"Prep to fallback, APC's give us covering fire, everyone else let them have it!"
>>
Rolled 2, 1, 1, 1, 2 = 7 (5d2)

>>5720922
Agh, I screwed up the grenade damage roll, ignore that last 5, not that it matters much with these rolls.
>>
Rolled 2 (1d10)

>>5720385
>Initiative (radio)
>Don Chemical Protection
>Move SE, pivot to face N
>Dig in
>>
Rolled 1, 6, 4, 1 = 12 (4d10)

>>5720382
>Spotting
>Initiative roll
>Fire 2x 7.7cm Cannons on AB 20/30X in ee20
>Ready Fire Maneuver for next shoot phase
>>
Rolled 4 (1d10)

>>5720385
>initiative
>drop smoke on my position
>move my infantry W to jj33
>>
>>5720838
Do we have any stats on the Twaryian stuff for encountering them before last op ICly?
>>
>>5720770
>>5720382
Alright, then I would like to change my move action in >>5720507 from F&M to
>Move 5E
(Sorry tanq)
>>
Rolled 8, 5 = 13 (2d10)

>>5720385
>Roll Init and Spotting
>Throw smoke in jj30
>Move West to ii31
>Dig in

I'm planning on moving back into the forest to receive the attackers, but just want to make sure I am out of the way of any friendlies/artillery for now. If anyone has some suggestions for the move instead I am willing to listen.
>>
File: Black 1 Hero of Vynmark.png (2.3 MB, 1180x856)
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>>5720770
Alright, with J-1 leaving for the center now, could I convince you to shift one south east and cover the gap? C-3 is gonna move to face the enemy breaching through and therefor open up that sightline, and Im confident that they'll try to force their way through. It looks like they've massed an armored group of 6 platoons in and behind that smoke screen and they're ready to surge forward and try to achieve a breakthrough.

Meanwhile at this point I think that if they havent realised your position on that island they've certainly realized that being on that coast is bad news. I dont think those mortars will stick around to get shot at. We could really use your firepower to contain the enemy armor instead.
>>
Rolled 2, 1 = 3 (2d10)

>>5720385
>Spotting and Initiative
>Prepare Fire and Maneuver SW
>Reserve Fire
>Dig In.
>>
>>5720382
There's not much that can be done on this flank as a Dragoon. I'll begin withdrawin and mining the road.
>Rotate IFV's West
>Move on to JJ32 with the IFV's while dismounted and mine the road, then mount
>>
>>5721279
Mining the road is a good idea. The tanks, especially the T-15s, won't be getting through the forest otherwise. That said, if you managed to get one of those platoons in an infantry mosh pit, you'd instantly wreck them with grenades and demo charges.
>>
>>5721118
Okay then but the mortars fired 2 smoke last turn and I'm telling you now, if they start firing with mortars this turn then I'm pivoting North and going to try taking a shot at them from the SE since they won't be able to move. Would it be possible for D-13 to shift North one to have closer eyes on that forest in case they move in direct South?

>>5720385
Tanq I'm amending my turn's movement because of coordination. >>5720715 (Old Post)
>Initiative and Spotting (Rolled 10, 10)
>Fire on the Infantry Trucksat X18 (Rolled 5, 1, 6, 3 )
>Move 1 South East
>>
File: Movements_1.png (1.01 MB, 1004x535)
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>>5721279
Sorry fever boy, the roads to your SW are occupied. Also I'm pretty sure you have to lay your mine THEN move.

You can still keep laying mines westward to block off the avenue since this is gonna be a TIGHT fight or you can take the road a bit further down to lay them.
>>
>>5721296
>Ctrl+F - JJ32, 1 result which is my movement
>Ctrl+F - 32JJ, no results
No one is moving to that tile except for me.
>>
>>5721041
Gauthier, would it be possible for you to add to your previous post to smoke your North and North East also? We could possibly put Lehrson or somebody in your previous position while being relatively safe.
>>
>>5721296
>>5721279
>>5720982
actually I'm in jj33 I mistyped, should've said SW
>>
>>5721301
I don't think everybody always mentions their final destination in their posts (would be nice, though). People just say stuff like "5N" or "1 South, 2 South West" and such.
>>
>>5721303
>>5721301
This still works actually, actually it's for the better. Martins went to her SW so you can just move your infantry to the road while your APCs move in with Martins since pure infantry can share a tile with vehicles.

Kinda messy but it works out. Now we just gotta move Lehrson.
>>
>>5721306
While your APCs move in with Krogh*, fuck I need to stop posting immedietly after work sorry.
>>
>>5720385
>Reserve Fire Grenades.
>Prepare fire and maneuver to move NE facing N.
>>
>>5721041
>>5720385
I want to edit my move to have more of my subunits smoke some more squares. I want to have smoke on jj30, kk30, and ii31. That should bring my full turn up to:
>Init rolled 8, spotting rolled 5
>Throw smoke in jj30, kk30, and ii31
>Move West with trucks to ii31
>Dig in

Sorry for any confusion.
>>
>>5720382
>>5719261
Botting Lehrson

>Mount up
>Move West, North West
>Dismount and Dig In
>>
>>5720847
Fair enough. Roll em if you want, otherwise I'll resolve before next turn. Which will be tomorrow.

>>5721000
For the T-16Bs? Sure. Armor 4, main gun is a 5.5cm with Piercing 6 and Range 8, Explosive D2. Has a hull and turret machine gun.

>>5720848
>We need a weapon to surpass Metal Gear.
This is dangerous thinking.
>>
>>5721454
I mean, I love the setting but it'd be 250% cooler if we had giant robots we could use to fish-hook tanks and stomp armored cars with :p
>>
>>5721454
Just wondering, what do the number designation mean on Twaryian tank models, like how Nauklander and Vitelian ones include the year of introduction/design? Was there ever a T-9 through T-14?
>>
>>5720385
I can't see D-13 having done her turn, so just in case I'll bot her. The plan is pretty clear anyways.

>init roll (in case it matters?)
>reserve fire
>gas masks are still on.
>>
Rolled 10, 5 = 15 (2d10)

>>5720385
>>5721969

Sorry I'm alive, passed out from eepy last night.

>Turn

>Initiative(5+1(Radio)-1(Chemical Protection))
>Spotting
>Reserve Fire, Grenades, Flamethrower
>>
Rolled 6, 6, 9 = 21 (3d10)

>>5721454
Sure here are shots of last reaction phase
>Howitzer (HE) 5cm cannon (AP) x2
>>
Alright, resolving turn now, any last minute actions, make sure they're in.
>>5721947
>what do the number designation mean on Twaryian tank models, like how Nauklander and Vitelian ones include the year of introduction/design? Was there ever a T-9 through T-14?
They're development model names. So there were T-9 through T-14, but they never exited prototyping phases and weren't adopted, but they're on record as iterations. Theoretically the T-16B shouldn't be called that and should be the T-17 or 18, but then again, perhaps it hasn't been around long enough for its proper name to come through.
>>
Rolled 10, 1, 4, 5, 3, 1, 4, 3 = 31 (8d10)

Also, Spotting and Initiative for-
1-Vitelian Infantry
2-West Vitelian Vehicles
3-Center Vitelians
4-East Twaryian Front
>>
>>5722230
A quick question I thought of, would the Firelynx token increase the possible stun damage of an LLG gas attack?
>>
>>5722272
>would the Firelynx token increase the possible stun damage of an LLG gas attack?
Nah, just normal explosive or incendiary damage.
>>
>>5720570
As I'm resolving things, I do need to clarify here, that reserved fire, if not triggered, cannot be manually triggered. Disappointing I'm sure, but it's not saved for later if it isn't procced.

>>5720587
Also missed this- yes, they are. They also are wearing armor.
>>
File: Operation04_Turn2_Shoot.jpg (3.86 MB, 3567x2700)
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>Previous Turn Reaction Fire- C-1 Vix- Attacks dd20 AB20/30X, ATK 4 vs DEF 3, 4+ to Hit. Lead Vehicle requires Crit to Hit. One Hit, One Crit. PRC 5 vs ARM 4, 1, 2 damage.
>R-9 Orlik throws up the White Flag- Survival, but at what cost?
>R-3 Unterbrust- Fires Flare. The Shadows don’t like that one bit…
>INI 15- J-5 Wesker- Attacks ee20 AB20/30Xs. ATK 8 vs DEF 3, Automatic hit. Two hits. PRC 6 vs ARM3+ (4 From rolls of 3), Extra Damage. One target destroyed.
>INI 14- D-14 FF- Attacks dd20 AB20/30Xs. ATK 4 vs DEF 3+1, 5+ to Hit. One Crit- One Target Destroyed.
>INI 13- R-11 Li-Shen- Attacks S40 Shadows. DEF=ATK, 5+ to Hit. 2 Hits, 2 Crits. One target destroyed.
>INI 13- S40 Shadows- Immediate Counter, ATK=DEF, 5+ to Hit. (Rolled 9, 8, 2, 7) Armor Requires 9-10 to Hit. One Hit. (Vehicle 4 takes 1 Damage)
>INI 13- J-7 Black- Fires on X18 Revolutionary Soldati Asalto. ATK 4 vs DEF 4, 5+ to Hit. Two Hits- PRC 7 vs ARM 1, +3 Damage. Two Targets Destroyed.
>INI 12- J-4 Giovanni- Attacks ee20 AB20/30X. ATK 7 vs DEF 3, Automatic hit. Target Destroyed.
>INI 12- D-4 Gauthier- Deploys Smoke.
>INI 12- J-1 Zufalligdorf- Attacks Z20 SV20/30-75s. ATK 5 vs DEF 3+1, 4+ to Hit. 2 Crits. PRC 5 vs ARM 4, 4 Damage, 2 Targets Destroyed.
>INI 12- D-9 Totmann- Attacks X20 Revolutionary Arditi. ATK 2 vs DEF 4+1, 8+ to Hit. (Knife Fighter- All Hits Crit) 2 Crits- PRC 3 vs ARM 1, Extra Damage. 6 Damage.
>INI 11- R-1 Splitterschwert- Attacks U51 Embraced Living Stones- ATK 4 vs DEF 4 (Living Stones Cannot be Flanked), 5+ to Hit. Two Hits. PRC 3 vs ARM 2, 2 Damage.
>INI 11- C-5 Martins- Attacks nn28 T-16Bs. ATK 4 vs DEF 3+1, 5+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 Damage, One Target Destroyed. Fires and Maneuvers.
>INI 10- D-11 Eberhardt- Attacks Z21 Revolutionary Arditi. ATK 2, 3, 2 vs DEF 4+1+1, 4+1, 4+1. 9+, 7+, 8+ to Hit. 2 Flamethrower Hits, 3 t/24 MG hits. 5 Damage, One Target Destroyed.
>INI 9- D-1 Krogh- Deploys Smoke.
>INI 8- R-6 Fiskersonn- Attacks ii14 AB14/29s. ATK 4 vs DEF 4+1, 6+ to Hit. 1 Crit. PRC 3 vs ARM 2. 2 Damage.
>INI 8- C-7 Vilgerson (F)- Targets already destroyed.
>INI 7-Z20 SV20/30-75- Attacks J-1 Zufalligdorf- ATK 3 vs DEF 3, 5+ to Hit. (Rolled 10) (PRC 4, High Explosive Anti-Tank-Pierces Armor Equivalent to it). One Crit. (Vehicle 3 Knocked Out)
>INI 7-Y20 SV20/30-105- Fires Smoke Rounds.
>INI 7- C-1 Vix- Attacks dd20 AB20/30Xs. Target Destroyed.
>>
File: Operation04_Turn2_Move.jpg (3.93 MB, 3567x2700)
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>INI 6-Z21 Revolutionary Arditi- Attacks D-11 Eberhardt with Assault Armament, Machine Guns. ATK 4+1 vs DEF 4+2, 6+ to Hit. (Rolled 8, 7, 7, 7, 3, 5, 5, 2, 7) 5 Hits. (Squads 3 takes 2 damage, Squads 1, 4 and 5 take 1)
>INI 6-X20 Revolutionary Arditi- Attacks D-9 Totmann with Assault Armament, Machine Guns. ATK 4+1 vs DEF 2+2, 4+ to Hit. (Rolled 8, 2, 4, 7, 8, 1, 6, 2, 6, 4, 3, 7, 3, 8, 10) 9 Hits, 1 Crit. (Squads 1, 4, 5 take 3 damage. Squads 2, 3 take 1 damage. Squad 4 is Destroyed)
>INI 5-NN29 T-16Bs- Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5-NN28 T-16Bs Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5-NN27 T-16Bs Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5- J-9 Fuchs- Attempts to attack X20 Revolutionary Arditi. Attack blocked due to smoke.
>INI 3-ii14 AB14/29- Attacks R-6 Fiskersonn. ATK 4 vs DEF 4+1, 6+ to Hit. (Rolled 1, 10, 5, 7, 3) One Crit. PRC 3+ vs ARM 2 (Plus Penetration has an extra point of PRC at close range (One third of range)) (Mirage Aspect Nullifies Attack)
>Mortars- Vitelian Truck Mortars bombard D-9 Totmann’s position with Sulfur Mustard. (Effect- 1 Damage and Reduction of Attack) (Gas Protection- No Effect)
>Artillery Bombardment- 16cm Howitzers strike nn30. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 1, 5, 9) Two Hits. Two Targets Destroyed.
>Reaction Fire- D-13 Becker ambushes W20 AB 12/27LFs. ATK 2 vs DEF 3+1, 7+ to Hit. (Knife Fighter makes Hits Crits.) (Rolled 10, 3, 7, 3) PRC 2 vs ARM 1. Two Crits, Four Damage.
>Reaction Fire- D-3 Ferrari ambushes jj21 Twaryian Kusaki (Biters). ATK 2 vs DEF 5+1, 9+ to Hit. (Rolled 6, 3, 8, 2, 5, 5) No Hits.
>Reaction Fire- D-5 Raine ambushes ff22 AB20/30Xs. PRC 2 vs ARM 3+, 10s required to hit. Attacks with flamethrowers, howitzers. (Rolled 9, 5, 10, 8, 5, 1) One Incendiary Crit- Two Damage.
>Sudden Encounter! D-14 FF is entangled with Twaryian Kusaki.
-----
>>
It had happened so quickly that he couldn’t even process it. Lieutenant Orlik, merely striking out to find the enemy first…found them instead all around him. Deep within enemy lines- and they all knew he was there.

Nervous stammering over the platoon radio network. Questions of what to even do. Yes, they’d come this far…but they hadn’t imagined it turning out like this. Trapped and alone. This was no way to go out…

Orlik agreed. He gave a solemn last transmission of what he had spotted, then ordered the platoon to destroy their communications equipment and codes- and surrender. A surrender which was taken by the Twaryian paratroopers with haste.

However, even as Orlik expected to be beaten and abused, the Paratroopers turned tankers seemed to only have relief wrote on their faces, and escorted them to the rear without a word. Perhaps they had been just as caught off guard as the new prisoners felt they had been…

-----

Major Yule was a bit surprised at the timing of the Archduchy mercenary’s query- it was as though he’d saved it for the very last possible moment, but it was at least something he could answer.

“I didn’t know if I had or not,” Yule said, “I didn’t recognize them. When we actually caught a bunch, they looked just the slightest bit familiar. I saw men like that back when the first and second Fortress Lines fell.” He clenched on the sides of the command car. “It isn’t that important now. We know well and for true that the Caelussian Federation means us ill, or at least doesn’t have Vynmark’s independent future in its interests. From the very start. But they didn’t want to get caught, either. If I were to guess, they wanted to ensure the Twaryians managed to roll straight in as fast as they could, smash aside everything in their way, and then make the Grand Council panic and surrender. Then, maybe, they could swoop in and be the generous third party. Expand their overseas holdings, in a way. That’s not going to happen, though. Not if Naukland is true to its word.”

“Will they be? True to their word, that is,” Kannenpflanze queried.

”…Don’t know,” Yule admitted with a tap on a cigarette box, “If they let this go, though, they’ve basically told Caelus that they’re free to mess with Vinstraga however they want. Half the continent believes that Naukland keeps the Federation from messing with their affairs, besides in trading and money business. If they renege on that…well, I wouldn’t if I were them. No matter how bad the cost might be.” He took out a cigarette and a match. “I know how the Archduchy is. They don’t care much about much that’s east of Ellowie. You’re all ready to square up with the Grossreich. Well. Let me say that if the Federation’s willing to play for keeps with this…ah, never mind,” He put away the cigarette and breathed deeply. “That tomorrow’s to be seen if we make it past today.”

-----
>>
“Di Alba,” a Revolutionary officer, the second in command of the expedition leader, saluted up to his commander, his patron, who rode in a tank- the very newest that Vitelia’s foundries had constructed, just for this expedition. “Our center assault’s vanguard made contact. They have been knocked out in their entirety, signore.”

The scar-eyed officer, a man in his forties, rolled his unwounded eye. “So it goes. Everywhere else, the same cannot be said. We have found their strength, and we will crush it like their other parts.”
“Perhaps we should allow the Easterners to absorb more of the enemy’s fire, signore,” the second in command suggested flatly.

“What?” Julio Di Alba snapped his head to attention, “And let them have the greater share of the glory? I think not, Maggiore. It matters not how many of us fall here, so long as we return with victory. To return humiliated would be worse still than death. Now, I shall take the fray.” He held his hand to his microphone switch. “Hear me, sons of my Revolution. Today is the day that you prove to the world that you are worth more than the exertion I spent on your worthless whore mothers. The Revolutionary Army of Greater Vitelia is your true mother, and your tanks our gifts to speed you to destiny. Bastard Company, go and make your father proud.”

-----

The first wave of enemies rolled into the center and were utterly eviscerated. More came, though, more of them than before, taking their place. From the other side, they had been reported closing in. The initial hopefulness collapsed, but the stout-hearted Battalion did not break and flee. Their last hope, after all, depended on not doing just that.

The Battalion’s first losses were taken to the south- even as Von Totmann and Eberhardt’s infantry bared their fangs to the enemy and exacted a terrible toll for their arrogance, the troops that spilled from the armored trucks were like nothing they’d ever seen, or fought. Hulking figures clad in black armor that sparked when small arms glanced off of it, shockingly quick in their movements, and deadly in their aim. They were enemies one couldn’t make a single mistake in fighting- and fighting them could be called a mistake by any but the most daring. They seemed to not care a bit when their fellows were killed right next to them, and even after they were shot, they would charge forth with bayonets and knives, their gas masks making their visages seem murderous, and uncaring.

Von Totmann found himself suddenly alone save for his immediate bodyguard, self-loading rifles wielded by the enemy crackling with the ferocity of three dozen machine guns right in his face. He would have thought it couldn’t get any worse- when the shriek of mortars came from above. What a bizarre feeling, he thought as he sweated in his mask and chemical cloak, to feel relief at the sight of spreading clouds of sickly golden mustard vapor.
>>
To the north and south, other unpleasant discoveries were made of enemy capabilities. Lieutenant Zufalligdorf singlehandedly gutted an enemy self-propelled gun platoon- and was not particularly intimidated when the last turned about and revealed a short-barreled howitzer. It was of a type that was quite unlikely to be able to harm her up-armored m/24Ks. Yet when the flash and smoke came from the enemy, a look to where it struck- her third was suddenly gouting smoke as though it had been hit with a hammer, despite the projectile being slow enough to spot during its journey. What the hell was it?

Meanwhile, up north, Fiskersonn continued a dance with a mechanized forward element of the Revolutionary Expedition. Vitelians were daring fencers, he knew- and their women were just as deft. His opponent was keeping up as expected- and only his knowledgeable counter-movement saved his tanks from pain, as in those trees, he saw the enemy close enough to notice that their guns were quite sizable for their frames. He had been familiar with AB12/27s, which ran off from Vitelia over the years and found their way into the hands of brigands. These were a close relative, AB14/29s, but they had been improved beyond what he was familiar with.

They danced away, then past one another- and Fiskersonn cursed when he looked to his flank and saw the swift, light trucks that belonged to Twaryian special forces and paratroopers weaved up alongside him. He hadn’t had the displeasure of fighting the Kusaki before, the “Biters,” in the Twaryian tongue, but their long anti-tank rifles made no secret of this group’s intent. He was in no place to combat them, either…

He was further shocked to see, behind them, the seemingly leaderless (they had one, but he was an elusive sort) “Fleet Feet” platoon gallop past the woods, and straight into what must have been the entire northern wing of the Twaryian offensive, if what excited battalion net reports said were true.

Unfortunate, like one of his fellow recon officers, or utterly mad?

-----

To the south, a penetration was finally made into the territory of the mysterious creatures ahead- who quickly turned hostile, though the Battalion’s members were thankfully the first to shoot. Lieutenant Unterbrust shot a flare into the sky- and the shadow soldiers ahead became deeper in hue, and agitated- more defined. Perhaps more able to be hurt.

When asked Velecacia nodded. “The light ist no ally to those whom dwell in the earth, and shadows are of earth.”

It sounded like nonsense, but Jonah Vilgerson kept it in mind. Maybe flashlights would be just as good as rifles, and they were a hell of a lot easier to use…he stormed down the twisting dirt road, and saw shadows pass him by, and then huge Living Stones appeared to his left, though they seemed to be chasing after the armored cars ahead of him, not himself. Good- because he’d never seen crabs that big, or hard looking, or hard to look at.
>>
Splitterschwert, hanging back, had successfully gotten the attention of the ”Night-Embraced” Living Stones. He’d never liked the way those crustacean’s beady eyes looked at him- like they knew something he didn’t. Like the cure to hair loss, or something equally precious and needlessly guarded. He had been pleasantly surprised to see that the sharp report of the m/28V’s small high velocity guns was accompanied with the pained gurgling roar of the Living Stones, which were now definitely lumbering after him…

-----

Haile listened to the reports, moved pieces on the map, listened to the updates from the artillerists on their readiness, their fire zones, and it all blurred together. She worked as an automaton, as he thoughts went to…how the situation would only grow more and more dire.

Would she allow the legacy she fought so hard to redeem, to be one only repaid through sacrificing others?



She had considered accepting such as her lot. Was it not what a Praetor might have to do anyways? Yet she remained here. She could have commanded Yule to do her bidding and flee herself, but here she was. She had that much pride…and a small glow in her heart told her she was happy to have it.

A cloak sat in her command car, one identical to the one worn by the Sky Queen as a disguise. One that hid the features exceedingly well. Haile was not so much taller than the Sky Queen, and the way the cloak would drag on the ground at her height would not look much different from the Sky Queen’s floating…

Would the Battalion let her do this, though? She couldn’t make it out to the edge to be a distraction without somebody’s help, and if any of them objected…

She closed her eyes. Tapped her finger. Made a call on the radio. An encrypted command shared vaguely over the battalion net. It had been for a plan that had been discarded as unnecessary- a bluff, to escort a fake Velecacia in another direction as the true one headed south. Yet Velecacia was already well on her way…she would see if anybody interpreted the command for what she willed it, and to come by the headquarters ready to make a vital misdirection for the enemy…

>Turn is Open.
>>
Rolled 10, 8, 7, 2, 3, 10, 7, 10, 9, 5, 1, 8, 7, 6, 1, 1, 6, 4, 8, 3, 1, 4 = 121 (22d10)

>>5722677
>Initiative (+2 from EXP)
>Fire Flare Pistol at S40
>Fire 5x 5cm HE, 15x 8mm MG at S40 Shadows.
>Pivot West
>Spotting

The Ellownauks in the platoon were perhaps less phased by the shadows in front of them than many; after all their ancestral homeland was known to have a greater presence of strange sightings.

"Light them up gentlemen." As he uttered his command Casimir drew his flare pistol from its holster and fired in a swift motion, its glowing payload arcing lazily towards the foe.
>>
Rolled 2, 1, 2, 2, 1 = 8 (5d2)

>>5722682
HE dice
>>
>>5722675
Tanq wrong location for Lehrson. The bot moved him West, North West but you just moved him West.

>>5721440
>>
>>5722694
Technically I moved him West and North, but that would still be wrong, so I have amended his location one further west as per his second move being northwest instead of north.
>>
Rolled 8, 6, 5, 6, 9, 2, 8, 2, 2, 8, 10, 10, 7, 7, 8, 8, 8, 8 = 122 (18d10)

>>5722673
<TANG CRABS TO THE SOUTH KILL IT, FREYA CLEAR THE ROAD.>
Jonah pulled his pistol and hopped out of the vehicle. He whistled and his men did the same weapons out and ready to clear out the area though one of them had the bright idea of handing the sky queen a gun and telling her to stay inside the truck. Without looking he shot a flare at freya's general direction to illuminate the road ahead so it will be easier to clear. Meanwhile his men started shooting and burning the shadowfolk north east of them.
>dismount
>Init
>Spot
>Shoot and burn the shadows northeast
>Mount
>If possible Move down the road
>If not then hold position until freya clears the road
>>
>>5722710
Change move to
>Mount
>Move SW
>Move SW
>Move SW
>>
>>5722673
Hey tanq, I see something moved into the smoke just west of D-11. Are we not supposed to see it when D-11 is literally standing next to it?
>>
File: panzerjunk26.png (1.2 MB, 682x757)
1.2 MB
1.2 MB PNG
Rolled 7, 1, 8, 4, 9, 6, 6, 7, 10, 8, 10, 2 = 78 (12d10)

>>5722677
It could be going worse, much worse. The stomping and chittering of the strange crustaceans behind her as well as the unknowable hostility of the shadows in front put a pit in her stomach, but there was no room for letting off the gas now. Keep on the move, and get away from these terrible beasts.

>>5722710
<<Keep your head and stop yelling, Vilgerson, I like my hearing. We won't be able to scatter these shadows in one volley, so we're cutting through the woods around them. Follow quick and follow close, got it?>>

------

Fire
>Shoot flare at N43
>Spotting
>Initiative
>Shoot 2.5cm cannon at Shadows
>Shoot 3x 2cm cannons [Multiattack 2] at Shadows
>Shoot 13mm machine gun [Multiattack 2] at Shadows
>Shoot 8mm machine gun at Shadows

Movement
>Move SW
>Move SW
>Pivot S
>Move S
>Move S
>>
>>5722701

Regarding Haile's plan is it possible to meet her command car halfway in the direction she intends to go? Besides J-4 it's going to take most people at least a couple of turns to get to her, and a lot of things might change by then.
>>
Rolled 3 (1d4)

>>5722677
>Spotting
>Shooting: HE and 8mm MG on the trucks in the trees at jj21

Explosive rolls to come
>>
Rolled 3, 2, 10, 5 = 20 (4d10)

>>5722772
Don't know what I did there.
>>
Rolled 1, 1 = 2 (2d2)

>>5722774
Nooow, we explode
>>
>>5722743
<<WHAT I CAN'T HEAR YOU OVER THE>> *Loud gunfire and spooky ghost noises*
>>
Rolled 8, 9, 2, 3 = 22 (4d10)

The smile on Daate's face was as earnest and genuine as they came. It wasn't the melancholic smirk that normally graced his visage, but the proud grin of a warrior.

He had fought in many battles, he had killed many men, and he was not special in either regard, for he was among some of the most battle-hardened men and women he had the pleasure of fighting alongside. His prey today was just as bloodied, he knew, and that thought, along with the sobering nature of this place of cursed crystal which seemed to suck the clouds from his mind and keep his head clear, was making his blood rush.

When Daate saw it, the wave of steel and tread coming for him, lead by who he could just tell was a fellow Ace, the grown man practically giggled in his seat along with his crew. This was amazing! So many targets! When was the last time he had a feast like thi-

Daate received the encrypted command from the HQ and his hot blood froze solid in his veins.

He was the closest...wasn't he. But if he were to answer this request...well that would be sad, wouldn't it? The battle was far from over, far from needing such a sacrifice from their noble shepherd.
He was just starting to have a good time. Just starting to really...

But, if it wasn't for noble Haile, none of them would be in this beautiful place, to begin with, would they? Someone had to heed her request. It was only fair.

With a mournful sigh, Daate aimed his weapons. The idea of leaving a battlefield before finishing his plate made him ill, but if it's what the woman needed of him...he'd go. He could put it off, but when the time came, he'd go.

He supposed he'd just have to eat his fill until then.

>>5722677
>Spotting
>Initiative
>Fire 2x 7.7cm Cannons on AB 20/30X in ee20
>Ready Fire Maneuver for next shoot phase
>>
>>5722677
As he drove up to the front, Leo kept considering the Major's words. Personally, he didn't care much for the ever-looming showdown with the "great enemy" out west. The Sosaldtian waste and the freedom offered there was a far bigger draw—and it was much closer to home—, hence his current choice of career. And now, a far bigger war was on the horizon, something he had no small part in hastening. There was much to think about, but first there was a matter of two armored battalions bearing down on him.

"So they're just falling over themselves to crush us, huh?" Leo mused, as the reports of the reckless enemy advance filtered in across the battalion net. "No subtlety or anything like that?"

The situation was hardly ideal. Two and a half companies of Vitelian armor surging from the north, a whole mass of bat-ear infantry and their support advancing—a bit more cautiously than the former, he noted; perhaps he wasn't the only one that acquired a cooler head in these last few battles?—from the east, and then there was a more heavily-armored element trying to outflank them in the south-east. The conclusion to draw from all this was obvious: the center would not be able to hold. Kannenpflanze got on the battalion net,

<<Raine, you need to start evacuating this central position, post-haste. You and everyone here can't hold against what's coming, not unless you already plan on throwing your lives away in doing so. Everyone here should start withdrawing to [Hansel] and [Gretel] positions, south and south-east, respectively. We can consolidate and prepare for our breakout there. I will linger here briefly to dissuade any would-be pursuers.>>

<<Lieutenant Martins, I imagine you and your force are also going to be withdrawing shortly, yes? I suggest you fight a brief holding action at [Gretel] before joining up with us and the returning escort force at [Viking], south of the town.>>

Finally, Leo radioed the battalion headquarters,

<<Countess, Major, C-4 here. I suggest you make ready to move. Though we might need some fire support from the mortar batteries before you displace. Oh, a question. How do your vehicles do off-road? In wooded terrain, to be exact?>>

Right, now that I'm done telling everybody what to do, what am I doing?

>no ini, no spotting, no shooting, no movement
>Reserve fire with everything
>>
>>5722677
Hey tanq, couldn't we let somebody else wear the cloak and use them as bait? Von Bern, Degenhardt or Franziska maybe?
>>
>>5722730
Huh- I didn't move one of the enemies. I guess it got lost in the clutter.
Well, I moved them in here. I also made certain enemies not visible anymore- though it's no loss that you know they're there, not exactly a difficult conclusion to make.

>>5722762
It's possible, yes.

>>5722870
You could do that, potentially- but that's not what Haile wants to happen. Not that she's in a place to stop your own initiative.
It would also require a short woman for what it's worth.
>>
>>5722891
Also, I just noticed but the 16cm arty strike only got 3 attacks vs the enemy T-16B platoon. When you bombard a tile with all guns, doesnt all the enemy vehicles get attacked, meaning it should have been 4 attacks?

Maybe not the smartest idea to buff artillery now but thats what the rules say.
>>
>>5722677
Martins was scared, the frigid wind of death bit through the entire battalion and everyone could feel it but now she was feeling it more than ever. She had her whole life ahead of her back in the peace fields studying to take over for her father's factory but when Vynmark called for the educated to act as officers, she went to war gladly.

The young woman didn't regret her decision at all, if given the choice she'd have done it again. What was originally hollow patriotism for her country grew into an unbreakable love for her fellow commanders who fought alongside her and a realization grim realization of the Twaryian's hatred.

There was too much she had to protect now, both behind her hundreds of miles away and now beside her shoulder to shoulder. They might have to throw their bodies into the grinder to dull the blades, and a part of her simply wanted to give the order to retreat or surrender.

Lt Vivian Martins, barely 20 years old was scared of what would happen and what might have to be done. She was tired of fighting and terrified of losing those around her. She wanted to cry and to sob and to wake up from this nightmare, warm in her family's house happily getting ready for the new semester.

With a labored gulp and a tightened jaw, she steeled herself. There was too much riding on them now to give up, too many of her friends and comrades dying in the field for hesitation.

>>5722272
>>5719261
>>5721301
>>5721303
<Alright gentlemen, this is it. We'll meet the Twaryians here and retreat quickly. We have enough time to retreat into the forest but this might really be our last fallback. We can't let them past the forest, whatever happens.>

<Just a little bit more guys and we can all go home.>
>>
File: Plan 4.png (1.77 MB, 1386x728)
1.77 MB
1.77 MB PNG
>>5722272
>>5719261
>>5721301
>>5721303
>The Plan
I'm gonna try to get us smoke on the fallback position in the forest next turn which we'll retreat into after getting our reaction fires off.

I suggest you all get your Fire and Manuevers ready since having just an extra tile of movement could be the difference between life and death.

>Probably put your chemical suits on, they have artillery on us now.
Again those TSU-15s are indirect fire artillery so watch those, should be fine if we move since 12cm takes a turn to land.

>Wester you especially probably need to get a Fire and Maneuver ready.
Since your APCs are a bit slower, it's gonna be a bit awkward to position them even with roads.

>Do you guys think you'll be fine on your own?
The center's getting overwhelmed and depending on how things go, I might shift there to support.
>>
>>5722677
>Put on chemical suit
>Call mortar smoke on GG31, GG32, GG33
>Reserve Fire
>Prepare Fire and Manuever to reverse West.

<Though far outnumbered let us show us brave>
<And for their thousand blows deal one deathblow!>
<What though before us lies the open grave?>
<Like men we'll face the murderous, cowardly pack,>
<Pressed to the wall, but fighting back!">
>>
Rolled 1, 1 = 2 (2d10)

>>5722677
Sweet judge, high initiative plz

>Turn
Rolls: spotting, init
Ability: Invoke Divination on Damaged WIZARD BULLSHIT Crab
>Fire: Drop Smoke and evade arthropod attack
>Move: Move SW, Move W, Move SW to tile S42
---

Elation. Hearing the crinkle and seeing cracks spread across these abominations instantly swept up the previously malding Recon Officer into the throes of satisfaction. Until of course...

"...that did shit all! They're still alive!" Panic bloomed into an all too familiar tempest of negative waves.
The monsters in the mist turned slowly and began their lumbering trek towards snippy revenge.

And internally, Walter seethed.

"Deploy smoke launchers and cross the clearing! We'll rejoin the convoy."

"Will smoke launchers do anything? It's not like they're shooting at us," Walter's gunner incredulously squeaked.

"Listen." Walter brought up his hands slightly apart at chest level and eyed his crew with dangerous enthusiasm. "Giant Land Crabs are real right? The Judge has done this, in his infinite wisdom, to toy with my emotions. I've come to accept that. Therefore, Giant Terrestrial Squids(crystal) must also be real. What do squids do when trying to escape?" he raved to the bewildered crewmembers.

"Uh, they squirt ink to..."

"That's right! We shall mimic these mockeries of rationality to confuse and evade our predators."

Externally, Walter tried to appear as cool as a Giant Land Cucumber. He needed fill his subordinates with confidence and to temper their nerves for the chaos they raced towards.
Slack jawed and incredulous, the tankers rushed to obey their leader's mad plan, anything was better than waiting for pinching doom.
>>
Rolled 7, 5, 10, 3, 3, 5, 3, 8, 3, 8, 4 = 59 (11d10)

>>5722677
>Initiative 5 +3 Stood Still + 1 Company Radio -1 Chemical Gear
>Fire: 5 X Grenades and 5 X AT Rifles, flanking with Biter at enemy TD's in Y-22
>Fire&Movement: Complete F&M movement to Z-23
>Movement: Move 1 north back into Z-22, turn T/24's West
>Dig In
>Hold the Line

Bursts of flame and tracers scythed through the Vitelian assault troops as they frantically pulled up short of the tree line, trading bursts of gunfire from their submachineguns and heavier armaments, with dug-in dragoons, swiftly probing instead for the platoon's flank rather than trying to charge headlong into the teeth of the dragoons defenses.

The growl of tank engines to their immediate west thundered louder, as more smoke filtered up obscuring their LoS to the south. Instinct and long hours of training told him they were close, to close. For them. His gloved hand fumbled with the long handle of a bundle of grenades, even as he tried to pierce the fog of smoke, turretless tank destroyers, right... there!

"Hit the tanks, hit the tanks!" He screamed at his platoon sergeant and the unfortunate soul that had been lugging around an AT Rifle, arms pinwheeling wildly to help get their attention, even as the platoons T/24's began to reverse through the trees followed by their infantry complements as they moved away from the inevitable enemy artillery fire.
>>
Rolled 2, 1, 1, 1, 2 = 7 (5d2)

>>5722944
Explosive damage for grenades.
>>
>>5722944
Let's hope the flank lets more of those grenades hit, jesus christ.
>>
Yeah, I see my cursed dice continue even here. I'm going to have to see about getting an exorcism or something.
>>
Rolled 4, 6, 8, 9, 4, 9, 6, 2, 10 = 58 (9d10)

>>5722677

<<This is Von Totmann. Keep beating the drums, over.>>

Totmann hoped someone well read, maybe Haile, would understand. Meanwhile he had his own problems to deal with. He looked around at the remnants of his command: His platoon sergeant, radioman and one of the runners were huddled together with him. He saw maybe two squads worth of infantry remaining scattered around in hasty fighting positions. A lull had developed in the fighting, as the incoming gas had gotten everyone to halt just for a moment. You still couldnt hear anything over the rumbling of two companies of tanks trying to force their way through the gap though. Speaking of...

"Sergeant, you're in command! Take everyone, assault those tanks and fall back to the final fighting position!"

The man nodded once, then started yelling at everyone else, gathering them up. Good. He grabbed the runner before he could leave.

"Not you, you're with me. Keep low!"

Totmann crawled through the hedges, trusting his voluntold assistant to follow. He got to where he wanted... a dead machine gunner. One of his, some replacement. He hadn't gotten time to learn his name...

Totmann pushed him out of the way, and grabbed the machine gun. Breathe in, breathe out. He rose from the prone position into a crouch, aiming the machine gun. He could already see some the utopianists crawling forward, grenade and submachine guns in hand. He opened fire.

Maybe, just maybe he could buy everyone the minute they needed to disengage.

>initiative 5 + 3 (stood still) + 1 radio - 1 masks
>Attack with 4 grenades and 4 at rifles at enemy tanks direct east, X-21.
>F&M South-West into W-22
>No more movement, dig in.
>>
>>5722677
>Shoot enemy at ff-22
>Reverse SW, turn N
>>
Rolled 6, 1, 6, 9, 9, 8, 5, 6, 3, 7, 1, 4 = 65 (12d10)

>>5722710
>>5722776
<<Eyes on the offroad and teeth clenched JV>>

>>5722743
<<Flares huh? It almost seems almost too obvious.>>

>>5722673
Expected counterfire but these shadows were too passive at first. Only showing aggresivity in response to others firing and firing back instantly in response. Almost makes us look like the bad guy... "But the dark only bites those in the night." Now it's time to face the rockpods

>Ini
>Spot
>Fire flare 1SW, 2W
>Fire all weapons at rockpods 1SW
>Move 1W, 1SW, 1W, 1SW, Pivot N


|
>>
Rolled 8, 2, 10, 9, 3, 8, 4, 9 = 53 (8d10)

>>5722677
>Put on chem gear
>Init
>Spot
>Fire at 22aa (howitzer HE), 2x (5cm cannons AP), 3x (8 mm machine guns). Reverse SE
>Move NE

"Nice shooting get your chem masks on you'll need them. Trust me even being on receiving and of LLG is bad and these guys have possibly way nastier stuff."
She opened her hatch and saw the the wall of steel rolling in. Vix was amazed by the sight but more she was astonished by the fact that the enemy was just trying to over run them so recklessly with numbers.
"These madmen must be out of their minds. Tell drivers to take us to that forest next to us we need all the cover we can manage. No telling what those lunatics will do.
>>
“ Well, sergeant.
That is rather a lot of soldiers.

Mhmh. Yes. Well.

We may need to adjust the plan a tad. Only sort of steelsoul who wins an 18:1 fight is Black One.

You have a translation dictionary by chance? I don’t speak a word of Foreign but I suddenly find myself keenly interested in the pronounciation nuances of certain words. “

“ Sir! “

“ What? It’s never too late to learn something new, sergeant. “
>>
Rolled 9, 7, 10, 3, 6, 8, 7 = 50 (7d10)

>>5722677
>fire on jj21 kusaki with Rifles
>mount up
>move 1x SW into hh26
>dismount
>dig in

rolls are initiative, rifles
>>
Rolled 3, 8, 7, 9, 1, 9, 9 = 46 (7d10)

>>5722677
>Initiative (radio) (+1 for limited movement, -1 for masks)
>Fire 4x 5cm Cannon and 1x 13mm Pintle Gun (multiattack 2) at tanks to NE in the smoke
>Pivot S, Move S, Pivot N
>Dig In
>>
>>5722909
For this plan, were you wanting D-1, D-6, and D-7 to fall back this turn or next turn? If they fall back this turn they can make it to the points you indicated and get to the trees next turn without needing smoke support. You (C-5) and I (D-4) can hold the line with reaction fire and F+M this turn and make it so they cannot be attacked anyway next turn. Then we can both retreat into at least smoke cover laid by the rest of the group the turn after that.
>>
>>5722891
By any chance do you have some sketches of the Vitelian tanks on hand?
>>
>>5722909
>>5723366
I like what D-4 is saying, also it seems like fire and maneuvers only allow you to move 1 tile, I don't know if that was changed or not.
>>
>>5722992
You forgot your rolls
>>5723159
You need to do a roll off for initiative
>>
>>5723366
>>5723396
They should move next turn and reserve fire this turn, we still need to do damage to the infantry coming in since we risk the Southern Town or Center getting hit.

Also you can fire and manuever THEN use regular movement. Fire and Manuever is part of the shooting Phase, you still have your regular movement phase afterward so you can use it to move an extra tile.
>>
Rolled 4, 8, 2, 4, 10, 3, 5 = 36 (7d10)

>>5722677
>Mask Up
>Initiative
>Fire Autocannons at FF22
>Fire 5cms at FF21
>Move North East

Franziska grinned when she saw the wave of incoming Vitalians. Fear was a fairly loose concept to the Vilgersons, their moments of madness seemingly overwhelming any sense of self-preservation at the most opportune of times. Franziska herself was never afraid of dying, because she knew that she could never die. It is a simple known fact that Vilgersons simply do not die, Vilgersons Rage and Laugh and Fight. No single Vilgerson dies, because every Vilgerson becomes a legend.
>>
>>5723541
I swear to go if the Pastas somehow have slopped armor in their sides.
>>
>>5722677
Hey Tanq, sorry this is a bit late but Franziska Vilgerson's supposed to have leveled up after Op3. Can she have Bellona mid-Op or is that just off the table now?
>>
Rolled 10, 8, 1, 10, 4, 2, 9, 5, 9, 8 = 66 (10d10)

>>5722677
Sorry Tanq this is gonna be a long and slightly complicated action.

>Don Chemical Protection
>Roll Initiative + No Movement Bonus
>Throw 3 Grenades and Use all Flamethrowers on the tank to my NE. The AB14/29s.
>Fire Howitzer at NE AB14/29s
>Throw smoke at NE
>Ditch the Trucks and put any spare weapons we have on the drivers' hands, we're not going anywhere.
>Fire and Maneuver Infantry North East
>>
>>5723553
"Please, anybody listening. I deserve what's coming to me but please let my fellow commanders live."

Alvin Raine was a scumbag. He was raised in the mountains as bandit trash and spent his youth killing for gain till one day it all came crashing down on him.

Alvin lost his will to live then gained it back by trying to right the wrongs he'd done but there was still too much red on his ledger he'd needed to answer for. He'd already come to terms with his death, just another nameless corpse that ultimately made the world better with his passing.

But all around him men fought and died for a war they never deserved or truly understood, under orders high up by people that never really cared. None of them should be here, scum should be content to kill each other and leave everyone else alone.

Lt Alvin Raine thought back to his fellow commanders, some he'd known for years and some he'd met recently. All of them deserved better lives.

"Jonah, Franny, Martins, Leo, Totmann..."

Then he thought about their commanding officers, carrying too much weight on their shoulders and refusing help from the commanders.

"Haile, Yule..."

"Everyone, Please live"

>>5722858
<That's a Negatory Leo, this here is where I ought to be. I don't plan on dyin so don't mind me and just watch yourself.>

It wasn't a lie, Raine never feared death but he didn't welcome it. There was still too much to put right to be suicidal.
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Rolled 4, 5, 5, 4, 10, 10 = 38 (6d10)

TURN 4 ORDERS

“Load AP, Enemy in the smoke, FIRE” just as the order was barked out over the radio, the guns of her platoon began to bark out one by one as their gunners picked hazy targets among the smoke.

“Platoon, Shift East into the forest. We cannot stay still!” Leaving their prepared positions stung, but hopefully it would sting less than being shelled.

Mumbling to herself through the mask filter as she stared out at the smoke to see what effect they had, Ingrid muttered a prayer her father had always loved.

“Oh Judge, may I wait no longer. Let my fate be known.” She rocked back as Berta reversed the Löwin-Siegel out of their position.

“Oh Judge, may I wait no longer. If am to be Sentenced, let me serve now.” To her right, the rest of the platoon began to do the same.

“Oh Judge, may I wait no longer. If I am to Ascend, let me Ascend now.” Turning in her cupola to gaze into the smoke masked by the dust thrown up by their guns, she tried to count the hits.

“Oh Judge, may I wait no longer.”

ORDERS
Initiative
Fire at enemy at y-22. 5 m24/Ks at +3 Attack vs ??? Def
Fire and Maneuver Move to Y-23
Movement: Pivot East, Move to Z-23, Pivot West.
>>
>>5723301
>>5722677
Changing targets for firing to the tanks at 2 NE, 1 N from me. I have been informed that my previous target is already being destroyed by previous actions, and I have line of sight to this target which I thought I did not have line of sight to.
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>>5722677
Also, Im calling in the second HQ mortar battery on the pasta infantry at aa-22, just North of J-1 to make absolutely sure they're dead as dirt. See attached image.
>>
Rolled 7, 1, 3, 1 = 12 (4d10)

>>5722677
>>5722673
>Spot
>Ini
>Fire at ee20, Maneuver 1SW
>Ready Fire maneuver for next turn, movement will be decided in the fire
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>>5722677
>Reserve Fire, prioritizing targets out in the open and whose rears I can see.
>Prepare Fire and Manuever to Reverse NW

Totmann's gonna get everybody killed, I knew I should have just trusted my gut.
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Rolled 4, 6, 5, 6, 10, 3, 5, 8, 6, 5 = 58 (10d10)

>>5722677

Death reaped the battlefield like never before. The staccato crack of gunfire raged ever closer as the remnants of the 5th Independent Grenzer Company prepared to sell their lives dearly. To the right, Totmann's platoon was fighting tooth and nail in a cloud of baleful sickly yellow smoke, and to the left there was only the cold unforgiving sea. When she had last spoken to Totmann, he did not say it but she knew that they would be fighting to the last man in this little patch of woods. Soon a set of steel clad trucks would disgorge their Arditi in front of her, she and her soldiers would kill and be killed, and that would be that. She had heard nothing from her own forward observers as of yet and took to tracing a nail over her tin of incense.

Clara heard it before the runner got to her, the crush of tank treads. Becker slung her trusty Messer across her chest and took up a bundle grenade and held up her hand signalling the platoon not to stop. They would wait until they were as close as could be. As they crept closer and closer the sight of a steady pilot light made her stomach sink; flamethrower tanks. It was an agonizing wait, not knowing if they had been spotted, if she was simply allowing them to advance in range but she could do nothing but tamp down on those feelings and hope.

50 Meters.

30 Meters.

20 Meters.

Good Enough. With another gesture her platoon revealed themselves from the trees and rained explosives on the Vitelians. Three seemed to land under the lead tank almost simultaneously, the suspension visibly bucking from the shock. Another grenade landed directly on the engine deck of the second vehicle, a visible rupture pitting the armor after detonating.

They couldn't be allowed the time to recover, time seemed almost still as she took a second grenade and began running forward. Behind her, pilot lights ignited as they prepared to torch their enemies out if need be. The flickering flames ahead of her presaged death if those tankers recovered and pulled the trigger, all that would be needed would be a small pivot and she would die like Hoffman had, blind to the world and screaming. She readied herself, and threw.


>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)+3(No Movement Last Turn)=8)
>Spotting
>Attack W20 AB12/27LF with Grenades and Flamethrowers (ATK 2, Knife Fighter)
>Prepare Fire and Maneuver
>>
>>5722677
>Reserve Fire with grenades and machine guns
>Prepare Fire and Maneuver to move Northwest to hh30
I can either divert North with my F+M or go straight west to set up in the trees. The forest to the west seems like it would be a bit crowded and things look like they are going to go bad up north, so I am leaning on going north after this.

>>5722909
>>5723396
>>5719261
>>5721301
If anyone has a better idea or wants me to go somewhere else instead just let me know.
>>
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>>5723378
>By any chance do you have some sketches of the Vitelian tanks on hand?
Not of the newer stuff, but I do have old stuff all the way back from Luftpanzer where m20/30s and m12/27s were encountered. Mind you, these don't have the same armament. These m20/30s have 4 centimeter guns, due to being early models that leaked over into neighboring Halmeggia by deserters.

>>5723546
>Can she have Bellona mid-Op or is that just off the table now?
If I forgot to do it then that's on me, so that would be fine.
>>
Rolled 4, 6, 2, 2, 2 = 16 (5d10)

>>5722677
What a shite state of affairs, Ulf thought.

The maneveurs he did were truly exceptional, hell he put some otherwordly luck into it to not get shredded by those pasta guns. But it seems he escaped the boiling pot just to fall into the fire. The Bat Ears were right there and he wasn't in any position to fight them. But there was a juicy Vittie tank lining up just in his sight...

Well, maybe those fools who charged in could help him, altough, he wasn't in any position to call anybody a fool...
>>5723159
"Oi, D14, before endin' yer glorious gallop, could ye put some heat on those bloody fuckin' Bat-Ears up my arse?"

After sending the message, Ulf bit his inner cheek and had a grim look on his face. Behind, his comrades were lining up their shots and a horde of Bat-Ears were approaching. Up front, a legion of Revolutionaries...

But perhaps a gap could be found.

>Spot
>Init
>Shoot one 3.7cm cannon and two 2.5cm cannons at the tanks in 18ff
>Move NW, Move N, Move N, Pivot W
>Drop Smoke
If anybody has any better idea for me to actually somewhat survive this, I will hear it. But this seems to be the best idea lol
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