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The Battle of Halcini had been lost- not terribly, not decisively, but even if it had not been a disaster, it had been ground the Grand Council of Vynmark would have sacrificed thousands more to not have to give over to the Twaryians, for it was the last bastion before Sodrakron. While Sodrakron was not the capital, it would arguably be a greater loss than Sydtrone, for Sodrakron was not only richer, but held the greatest shipyards, based the grand fleet, where the battleships still were undergoing repairs.
It could not be lost. Yet it could also not be exposed, and now, that was the case. Marines that would have been well appreciated in the battle before now manned the outer defenses of the city- where many of its citizens had remained, not evacuated, promised that the enemy would be halted before they reached Sodraron’s sparkling shores
.
The sunrise that morning was greeted by the shrieking of huge rockets- not aimed for the defenses, but scattering into the city. A singular bombardment, meant as a message- this was what awaited should surrender not come.

The dust of rubble, the cries of the stricken and the curses of the cityfolk were unheeded by the generals- in a grim realization, they noted that, despite Vynmark’s armored forces being reduced to a shadow of themselves over the past battles, the Twaryians were no advancing to cut off the city to the north. Their forces, finally, seemed overstretched enough to not be charging at what would have been an easy target. Probing attacks would have found ill prepared mobilized national militia- but such attacks were sparse, and noncommittal.

A hopeful opportunity might have been had- if anybody knew where Vynmark’s last intact armored formation (at least, that was not made up mostly of captured Twaryian equipment), the Hageldorf Combined Battalion, had disappeared to. The presence of the now storied unit was sorely missed…
>>
May 12, 1933

The Hageldorf Battalion had been too late to join the Battle of Halcini proper- much of the past three nights and two days had been scattered skirmishes, helping where a difference could be made, picking up isolated units on the drive south that had no idea of the Battalion’s true objective, but had nobody else to cling to in the face of the dark tide.

Some fights were fiercer than others. Not everybody made it. Some stayed behind to help those who couldn’t or wouldn’t follow- others found reasons to break west, to where it was seen the war might be decided, rather than continuing to follow what must have now seemed a rather selfish and indulgent journey in the face of the enemy closing in to rampage through Vynmark’s heartlands. A few had their own reasons besides.

Whoever remained formed the escort for what was rumored to be something more important than Vynmark- escorting a girl called Velecacia Alsbeth Guldharth Belle Himmselsdorf-Galdraz- who proclaimed herself Sky Queen, led by the noble Countess Haile Margareta Rendsdottir-Hageldorf- but for most, truly commanded by Major Sanen Yule.

What was once a haphazard gathering of what could be scrounged together was now whispered about reverently in the camps of both friend and enemy, and their ranks had changed over these past days, but whether or not triumph would be their fate, it was certain that their time together could soon be coming to an end- likely a violent one.

-----

Welcome to the last battle of Ashen Dawn. For those who dipped out, I understand that you had your reasons. For those still here, I appreciate your participation and patience in coming to this last battle. Before we get started though, there’s a few things to take care of. For one, new version of the manual. Not much in the way of changes- just two pages at the end for new artillery and chemical weapon rulings.
>>
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One is that I’ll need notice ahead of time that you’re planning to play. The RSVP will be open for five days- that’s longer than I think I’ll need, but I also want to be sure everybody who wants to get in, can. However, please note that I try to balance around who’s here or not. If you don’t want to stick around as long as you can, let’s try not to have too much remote piloting for the sake of getting all the numbers you can- I’ll adjust based on attendance, and the less units I have to move around anyways, the easier it is. There’s already going to be a lot as it stands, but this is definitely not going to be extended like the third mission was. I’m going to have it done within 1, at most 2 threads this time.

I’ve decided to allow new entries for this- but with restrictions. This is not the start of the war- nobody has access to the top-grade gear unless you’ve already got it in hand. Therefore, any new sign ups can’t have an EQP level greater than 2.

That said, there is unresolved loot to take care of from last mission. These are, to the best of my memory-
X2 NEKV-7K Turreted Tank Destroyers
X3 m/24-32 Medium Tanks
X3 m/28V Light Tanks
X3 T-15 Heavy Tanks
X6 7.5cm Infantry Support Guns

These can be distributed or taken by people who want them- if multiples want them, negotiate amongst yourselves. If I missed any please inform me.

These may be taken or not- however, what they cannot be is traded in for Requisition, nor can any experience levels be used to change your gear or replenish the lost hit points or integrity of vehicle units. Infantry will have their hit points, but not integrity, topped up. You’re in dark days now, after all- you’re lucky to have what you’ve got.

Finally, when you report in, I’ll want you to state what you’ve been doing as the Battalion moves toward the final battle- you can save this for when enough people have come around for me to put together the current battalion unit list in case you aren’t sure, but the options are-

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)
>Other? (RP Purposes, in case you want to use it. I don’t think I’ll provide super special rewards here though, again, you’re in dire straits)

With that said- the previous threads:
Operation 01- https://suptg.thisisnotatrueending.com/qstarchive/2022/5451197/
Operation 02- https://suptg.thisisnotatrueending.com/qstarchive/2023/5481565/
Operation 03 Part 1- https://suptg.thisisnotatrueending.com/qstarchive/2023/5546421/
Operation 03 Part 2- https://suptg.thisisnotatrueending.com/qstarchive/2023/5588058/
Operation 03 Part 3- https://suptg.thisisnotatrueending.com/qstarchive/2023/5636306/
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Lieutenant Ilse Anna Degenhardt-Iðunardóttir reporting in!
>>
>>5709554
My body is ready.
>>
>>5709554
One last ride of glory.

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
I'd like Wesker (J-5) to have the TDs that I gassed Sommervind and her lot out of. Also, since they can't be traded for req, unless someone else wants to join me in MOV 2 purgatory, I'll be taking the T-15s. The oversized shitbox deathstack cometh (albeit very, very slowly).

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Can I swap to an undamaged subunit for this? I don't want the potential embarrassment of being knocked out off-screen.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
If I may choose the RP option as well
>Other?
Orbit the POWs, find tunnel man, bug him into telling me what he knows about the rIME bombs and which layer of hell they're sourcing them from.
>>
>>5709549
LET'S FUCKING GOOOOO
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Want some infantry support guns, but can share if other people want them.
>>
>>5709554
Ride, ride to ruin and the world’s ending.

———

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
We're so fucking back baby. Also, I think we had some Vpk-2s from the Red Blades Vilgerson captured. Meant for me and Freya.
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
Beaten and battered, we still drive. Such is the Recon way.
>>
>>5709554
I am here. I'll need a moment to refamiliarize myself before I do any of the actions though. I also believe I have a level up that I have to decide on as well.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
EXP is overrated, EQP is where the money's at. Alas.
>>
>>5709766
>>5709599
>>5709554
Right, thanks for the reminder. I also have a level up. Still haven't decided what to do with it, though.
>>
>>5709554
Hey tanq, I lost an INT last op but I was the AT gun guy so half my squad was in reserve and I only had 2hp per INT. Am I still down an INT?
>>
>>5709554
Saw the new gas additions, how flayer-proof are we even with masks on?
>>
>>5709554
tanq, just from the name alone Flayer sounds like the sort of thing that a gas mask and cape would not protect you from, so I'd like to ask if Flayer works by the same rules as all the other chemical weapons and if our chem protection is sufficient against it.
>>
Dropping in to add myself to this, thinking over what I want to set up for now.
>>
>>5709599
>I'd like Wesker (J-5) to have the TDs that I gassed Sommervind and her lot out of. Also, since they can't be traded for req, unless someone else wants to join me in MOV 2 purgatory, I'll be taking the T-15s. The oversized shitbox deathstack cometh (albeit very, very slowly).
Noted, unless any objections or until any change of plans.
>Can I swap to an undamaged subunit for this? I don't want the potential embarrassment of being knocked out off-screen.
Sure. Don't see why not.

>>5709786
>I was the AT gun guy so half my squad was in reserve and I only had 2hp per INT. Am I still down an INT?
Eh, nah, though you would be down a gun. I'll have to check if there were more AT guns to pick through.

>>5709743
> Also, I think we had some Vpk-2s from the Red Blades Vilgerson captured.
They weren't VpK-2s, but m/28Vs- though those are still recon vehicles. VpK-2s were present but knocked out through battle damage.

>>5709794
>>5709798
To start with the answer, no, Flayer would require heavier chemical protection than you have.
But on the bright side, I put that on there to spook you, because the Twaryians don't actually have access to Flayer gas, so you won't have to worry about it. They do have the Red Death, though, but that works off of wrecking the throat and lungs so a mask is enough for that.

So you'll have to find another way to get nasty black charred flesh.
>>
>>5709815
>So you'll have to find another way to get nasty black charred flesh.
Two Vitellians in the unit are quite enough, thanks.
>>
>>5709815
So I guess the natural follow up question would be...do we have access to Flayer? What about the other stuff aside from LLG?
>>
>>5709815
>the Twaryians don't actually have access to Flayer gas, so you won't have to worry about it.

So our own high command is gonna drench us with it at the peak of the fighting when we're all mixed up with a whole regiment of Twaryians, got it.

Jokes aside, thanks for the mercy. Dont need to look too hard for the extra guns though, i think I'll drop them to return to infantry action. The AT gun strat worked well but it was very much a glass cannon build. Now that I got leveled up I think i have a better strat.
>>
>>5709554
I'm here for the deathride. I believe I have an experience level up as well.
>>
>>5709554
Alright, I'll use my level up to grab the Dragoon trait Knife Fighter, then I'll-

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)

Which helps justify KF narratively. Hopefully I wont be hurt too bad, but that extra initiative from EXP 1 will be important for those close quarters battles.
>>
>>5709882
Also I am doing this as an infantry platoon, not an AT gun platoon, just in case thats important. My AT gun days are over.
>>
>>5709554
>>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
> RP stuff: Check if vilgerson's family got away to strossveld like his letter instructed
>>Also hand Mama vilgerson a map of where Jonah and his crew put the arms in case something happened to them.
>>
>>5709554
Okay, I will take my Experience Level up to rank one and then...
>>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Other (Send a letter back home to the family)

It mostly details that I am doing ok and details that I've been doing my best to answer the wishes of the house and upholding the duty that has been given my way. Apologizing for being unable to return yet and that this will soon be over. I can feel it.
To mother, thank you for bearing with and teaching me so much about the life and the culture where I originate from. Though I have met foes who spoke caelussian it appears I've also met some friends who are from way far and speak it. Petrekorans they are called. I hope we'll be able to talk about them.
To my half-sisters, that in no way suggesting that I go to the military academy was a mistake, I've learned plenty in that place and it has given me the opportunity to save many who were in need. To protect all of you that I hold dear. I've practiced my axe throw too and hope that I'll be able to show you the results (it actually sticks to the log now)
To my half-brothers, thank you for taking good care of me. And I've forgiven the ones who weren't so nice considering my heritage. You know who you are. Its harden me from what was to come and I hope it'll change the view some have towards people like me.
To father, that despite being the busiest person right now to not give up and continue seeing to the well being of not only the people but also the family. To not let them die off in the cold just like he did with mother all those winters ago. I hope I have made sure to not make you regret it despite the hardships it also gave you...Thank you all sincerely.

See you again.

-Leif

>>5709815
>>5709599
Right, I'll take them but I would like to use them intact for the final stretch after the closing battles of Halcini. Just to see full potential. (Also would enjoy having their stats just to get an idea of how they work) x2 NEKV-7K Turreted Tank Destroyers
>>
>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>>
>>5709554
Both for tanq in case he hasn't noted it down and for the players who want replacements or repair I have compiled a list from the last turn of the previous OP of the units that are damaged. Not included are the infantry or their vehicles, since they healed anyways and I'm not sure if we are tracking vehicle damage for infantry. I have also not included any outright lost vehicles on this list, only notating damage on the remaining ones.

R-1 Splitterschwert 2 HP on 2 tanks including lead, 1 HP on the third tank
R-6 Fiskersonn 1 HP on lead vehicle
R-7 Wespe 2 HP on one tank, 1 on another, lead intact
R-8 Volger 1 HP on only vehicle
R-9 Orlik 2 HP on 2 tanks, 1 on lead tank

J-1 Von Zufalligdorf 1 HP on lead tank destroyer

C-1 Vix 1 HP on lead tank, 2 on the other
C-3 Lutzow-Spelinger 1 HP on the only tank
C-4 Kannenpflanze 2 HP on lead tank
C-5 Martins 1 HP on both tanks including lead tank

I have notated the HP your vehicles have remaining rather than the number of damage tics they have sustained. (opposite of what I did on the discord) If the long wait has confused you then just to remind you: if you have a tank, Recon or Cuirassier, and are on this list, your tank has 3 max HP. If not and you are a tank destroyer or some lower EQP level recon or tanker then you have 2 HP max.

Just so everyone is on the same page when it comes time to debate who gets what once everyone arrives. If you can repair, I recommend you do so, we'll need it. Some of you are a single hit away from dying/being wounded or losing some of your vehicles.
>>
>>5710046
I don't remember my exact damage values but I do remember that me losing tanks got retconned because of a processing error, I definitely have more than one, pretty sure still the original 4.
>>
>>5710055
My mistake then, just checked the lost turn image rather than searching through the text and any follow on clarifications.
>>
>>5709554
I return to serve. I am not sure what I want to do yet as my action but I will get that updated after I think on it a bit more.
>>
>>5710055
You traded fire with the C-IIIs when they were advancing on the village and took 2 damage to subunits 2 and 4. That was the moment when we found out they had Ironheart, since you were basically wiping them with crits.

>>5710046
To add to this, I think it's worth compiling the list of ace tokens we've grabbed and who has them.

R-3 has the Rosebush token;
Broken Stone token (Krasnyy 1) is MIA with Rheiner;
D-10 has the Serpentfang token;
D-4 has the Firelynx token;
J-4 has the Dazzling Crystal token (Krasnyy 2);
C-4, your truly, has the Twin's Breath token;
and C-3 has the Trevails token.

I don't think any of these have been expended yet.

>>5709815
I remember you telling me that I could freely upgrade one (1) additional T-15 I was thinking of keeping in the last thread with a pintle so that it matches the rest of the platoon. Am I correct in assuming that isn't true for three (3) additional T-15s I might potentially end up with?

>>5709554
>Other
I'd like to ask Haile how me and my men are being compensated for services rendered. I'm under no illusions of being able to spend this (hard-earned) money, but (hopefully) the mercenary outfit I'm part of is a step above a common Sosaldt brigand gang and at least has a bank account or something (this is assuming my merc outfit is more than the three or so tank crews I started Operation 1 with, which would just be a little sad). It's a matter of principle; pro bono merc work doesn't gel with my worldview.
>>
>>5710275
Small correction, D-9 has the Serpentfang token.
>>
>>5710046
Actually, thanks for reminding me that I have 1 HP left. Might actually not participate in the Halcini battle then, considering my state.
I'll switch >>5709743 to
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>
>>5709554
Here for the the final i'll post rest of the things later
>>
>>5709554
Once more into danger bossman. For what? Certainly not for eyebrows.

>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
It would be nice to repair, but Walter can't even keep himself together.

>Other?
I'd like to handoff Walter's recon hat to the Queen as thanks for her ghostly peeking (no worse for wear compared to his helmet that got smashed apart by sneeki breeki Twaryians.) She can do whatever with it, but he appreciated the help.

We can just assume he went through suitable spaghetti spilling trying to properly bow to royalty all the while badly spying on her floating ability and coming with some kind of rationalization about mechanical aerodynamic lift and foot arches.
>>
Behold! I have written a short primer on how you can use Reserve Fire as well as Fire and Maneuver to its fullest to dish out the pain while not getting hit in return.
>>
>>5710314
Right, my bad for mixing the two of you up.
>>
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>>5709554

I'd like to join up, new player.

>Name
Clara Becker
>Unit Class
Dragoons
>Unit Trait
Battle Hardened (-1 Int, +1 Exp)
>Commander Trait
Knife Fighter
>Token
Red Dust(False Bloom)
>Character Description
A Twaryinauk commoner woman born to an immigrant mother of a Twaryian Martial Convent who was excommunicated over a theological dispute as an example to others, and a moderately successful nouveau riche Nauk businessman whose operations are mostly centered around border trade with Mittelsosalia. Largely unaccepted even within her father's circle, let alone the high society which he sought to become ingratiated to, Clara and her mother pressed him to allow Clara to join the army so that she could build at least a tiny modicum of soceital respect for herself that was not dependent on her father. He eventually acquiesced and fearing the treatment she might receive as an enlisted Twaryinauk, he was able to parlay his connections to get Becker a chance to enter officer school, which she was able to enter with the extensive training provided by her mother.

When Becker received her assignment on the Twaryian border there was a deep worry within her that she was being set up to fail as a Twaryinauk commoner of questionable at best lineage, but this was rendered moot by the beginning of the war a few months later. In the weeks since Twaryian treads first rolled across the border, the independent grenzer company to which she was posted has spent more of it than not behind enemy lines desperately attempting to break out. With the sudden withdrawal of 2 Twaryian armored divisions from the front, the opportunity finally presented itself to slip away to friendly lines, albeit now at little more than platoon strength and with Becker as the last surviving commissioned officer.


Physically she has shoulder length ruddy hair, dark brown eyes, and a well built if small physique. Her demeanor is a quiet firmness bordering on terse and carries herself with a deep-seated sense of caution everywhere. She speaks in an irreverent monotone alto with hints of an uneven pebbly quality to it.


ATK: 2
DEF: 4
EQP: 2
Armor: 0
Initiative: 5(3)
Movement:1(3)
HP: 4
EXP: 2
EQP: 2
INT: 4

Special Weapons: Assault Armament, Flamethrower
>>
>>5709825
Wow, rude.
I'll have you know that Westnauk of Vitelian descent have some cream in their coffee.

>>5709889
Noted, though I think you were doing well until you got pounded by shells.

>>5710046
The notation is appreciated. There's no shortage of stuff to refresh and cross reference, of course, though- as said here >>5710055 the last turn was redone, so C-3 had two tanks with two pips of damage, and two without.

>>5710275
>Am I correct in assuming that isn't true for three (3) additional T-15s I might potentially end up with?
I'm sure I'll regret the pain in the ass it'll be, but yes, that is the case.

>>5710513
>foot arches.
I don't know if I've mentioned that the Sky Queen is barefoot, so careful with how you scry that lest you make people wonder.

>>5710549
I'm touched by the amount of effort that goes into this, honestly. Though it is for the sake of not getting killed I suppose.

>>5710716
Noted. Honestly, I was expecting more bat-ears from the start, but it's never too late it seems.

It's a few more days before we start for sure, but I'll try to get a head start on RP and other resources so we can get going right off instead of waiting further for whatever other delay I might find myself in. I'll calculate any battle damage the day of.

As a note that I'm not sure I covered, the turn intervals this go around will be once every two days, though the final map should be shorter anyways, so I'm planning on it not being trouble.
>>
>>5711184
Are we still dragging around all those Paramarines, or did we offload them to higher command along with Sommervind?
>>
>>5711184
If I swapped my damaged 24-32’s for fresh ones, could I transfer over the camo to the new ones?
>>
>>5711213
They've been turned in.
Word pending on what shit that's going to kick up.
>>
>>5711219
Caelussians being turned in just reminded me of something. I noticed that the loot list only includes stuff that could move under its own power (or could be very easily towed, in case of the 7.5 guns) and none of the stuff we were talking about towing after the end of the last battle. There was some debate around either towing knocked out friendly vehicles or one of the C-V wrecks, the latter to be handed off together with the Paramarines. With how constrained the current situation is, I think the former option is literally just dead weight for the wreckers. In contrast, I'm sure whoever they'll be eventually passed up to will appreciate an example of cutting edge of Caelussian armor along with captured special forces operatives.
>>
>>5711218
Sure, don't see why not, since it's probably not bolted on.
>>
>>5709554
>>5710384

>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)

I will most likely need to take some tank to fill my squad. but that can be talked about later.

>Other?

Send my notes of vehicles we have seen to my father along with notes of information about what needs to be improved on my current tank design. With letter that tells him to give the notes to my friend who helped in building the trusty steed and greetings to him telling i am doing fine and thanks for giving me this chance.
Also if possible try to secure another notebook for additional information gathering if we somehow happen to manage pulling this one of.
>>
>>5709554
>>5710089
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
I'm going to save my strength for the final push.
>>
>>5709554
>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>Swap my 2 damaged m/24-32 tanks for fresh ones for fresh ones from the loot pool

I am not sure if I'll be able to participate for a little over a week, so in the meantime you can either bot me or keep me in reserve. If I am botted, feel free to use the token if an opportunity arises.
>>
>>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>
>>5709554
>Equip Flame Throwers and Machine Guns
>Replace two sub-units with 7.5cm Infantry Support Guns
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Get Honos as my level up.

"Well looks like this is it. I ain't gonna lie though, I'm running first sign this goes pear-shaped. Can't say it's been a pleasure working with Haile or Yule but it wasn't the worst either and you boys on the ground ain't so bad."
>>
>>5709554
>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)

Not sure about this since I just made Roman Orlik the WW2 TKS Commander and IIRC he was an Architech or Engineer or Something. If not just put me on Recon.
>>
>>5711229
Question: Would a Panzerjager vehicle commander automatically be a commissioned officer or could/would they be senior enlisted in the Vynmark military?
>>
Ah, finally, the convoy!

This all seems frightfully interesting, but I might need to be brought up to speed to participate at all. Any… smart tips?
>>
>>5712097
Depends on what you're thinking of playing. With the current EQP restriction, tanks are somewhat suboptimal, in my opinion. Recon took a big survivability hit since the ACs are made of paper. TDs and infantry are more or less fine, though.
>>
>>5712097
Don't need to know too much honestly. Main thing is to coordinate with your fellow players, especially those close to you at the moment. After that there's some common sense things like avoid putting your self somewhere a lot of enemies can shoot you without good reason, try to be somewhere you can shoot the enemy as much as possible and so on.

If you're building a platoon Id just suggest you dont bring too few vehicles. Anything less then 3 is almost certainly too few.
>>
>>5709554
Warm winds on a dark night. An air filled with the smell of metallic death tinged with bitter ashes. Maybe it was a night that made some veterans nostalgic but to Black 1, the commander could only feel disgust during this night as they saw the destruction happening to their beloved homeland. If they had the choice, Black would be back to their hometown enjoying their life with their dear Robin but unfortunately, life doesn’t always go as planned. The commander had many regrets but leaving for the war was not one of them and if more than one life could be given to one’s country, Black would do so as many times as it took.

The nameless commander looked to the future with steely determination, tears and blood dried from the constant shedding of yesterday. Black and their soldiers threw everything away to become a symbol against the Twarian invaders and all of them had resolved that if they were to die, it would be as legends. The name of their platoon, a final curse upon those who would defile their sacred homeland.

“Get your men ready, our finest hour approaches. Let us stab at the hearts of these vile parasites, though it’d drag us into the mouth of hell itself.”

>>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)
>>Try to identify and possibly assassinate high-valued vehicles under the cover of the night.
>>
>>5712104
Well then, storied infantry it is. Am I correct in thinking that EQ 2 Infantry group gets a bunch of rifles /and/ a single special pick?

So were I of a cowardly bent, I might grab some marksman gear and that’d jack up the range of those anti-tank rifles I would then also be picking.
>>
I honestly think people are sleeping on the m/24. Sure, it can't really compete with T-16s but its great against infantry and it dominates all the T-8 variants. If you upgrade its armor its even immune against 4cm and can take 3 4.5cm shots each.
>>
Final build:

Unit Type: Panzerjagers
Unit Trait: Millitia (+ 1 INT) , - 1 EXP)
-Unit Modification: Extra Armor
-Equipped with 5 m/24Ks
Command Trait: Plutus (+1 EQP)
Personal Token: Peacefields

Final Stats: 5 m/24Ks with extra armor at 0 EXP

Commander: Oberleutnant Ingrid Fuchs
Of minor landed nobility before the war, Markgrafin Fuchs is no longer landed. Her small estate was in the territory lost in the early stages of the war, left only with what heirooms and retaners she could escape with. Since the fall of her lands, she has worked to raise a unit to take back her home. Finally drawing together untrained retainers or stragglers for shattered units, she now drives to the front at a column of 5 m/24Ks in the Löwin-Siegel.
>>
>>5712111
As I understand it, EQP 2 infantry get rifles, grenades, and 2 special equipment picks. To quote the manual itself: "Note- Infantry equipment by default includes rifles, grenades, and a single choice of special weapon. It does not imply a lack of a special weapon."

That was from the bottom part of the horse mounted EQP 1 Dragoons section from page 16. So if it says x1 Special Weapon under your weapons section, it actually means 2 specials because 1 is included by default in infantry equipment.
>>
>>5711469
This is fine- though the intervals will be two days anyways, so you probably won't miss as much as otherwise.

>>5711951
I can check back when I get home tonight.

>>5712049
>Would a Panzerjager vehicle commander automatically be a commissioned officer or could/would they be senior enlisted in the Vynmark military?
Typically, yes. However, given how the war has gone, it can easily be a case of whoever's in command being whoever was delegated to, or whoever stepped up to the plate. Official organization has a way of falling apart when shit has hit the fan, and it has hit the fan twice.

>>5710716
>>5712113
Accepted. You picked a time to basically get murdered, but we don't often get to pick such times at all.
>>
Well, then…

We’re Dragoons, +1 INT
We’re Battlehardened (who isn’t) +1 XP, -1 INT
>Yes, we were at Halcini, how’d you know? +1 XP, risk
Our commander is… Eh. He has “Ideas”. +1 EQ
We’re tinged by Red Dust

… And are those camoflage nets and spare shovels? Yes. Yes I rather think we will. And grab some of those binoculars there, too. And… Oh is that body armor? Why… Why wouldn’t you equip that? That stuff means you don’t die. That’s the point! Although, frankly, I think the single ceremonial sword there is an atavistic touch, and I shant be having with it.

>EQ 3
>Get Camo, Get New Model Infantry (on Old Model Horses)

ATK: 2
DEF: 2+2
Armor: 0
Initiative: 3+2
Movement:1(3)
HP: 4
EXP: 2
EQP: 1
INT: 4
!Infantry Kit
!Assault Armaments
!New Model Infantry
!Camoflage
!Red Dust, 1x

Of course, this is all assuming our valiant mechanised friends can deal with the hostile armor. You armored cavaliers like the fateful duel.

I’d be inclined to instead acquire a marksman’s set and some anti-tank rifles, provide some mobile harassment. As is, it’d be harsh words and hand grenades if they roll up in anything with a steel plate.

Someone give me a read on how useful the ATs are. I figure if it comes to that we’ll lay low and zone in some mortar help.
>>
>>5712161
so there is no chance of living after this battle?
>>
>>5712173
Got a name for your guy/gal?
>>
>>5712173
Take my advice with a grain of salt as I am not a dragoon.

As I understand it, anti-tank rifles without Triumph of the Biter basically have to hope for crits on basically anything that isn't a BM-5, at least when attacking the frontal armour of most foes. The armour stats for our enemy as I recall is BM-5 0 ARM, T-8 1 ARM, T-16 3 ARM, T-15 5 ARM, C-III 4 ARM. Even with a flank you'll still have to hope for crits against T-16s.

Triumph of the biter would let you frontally pierce T-8s and pierce flanked T-16s without crits. However flanking happens relatively rarely from what I understand. Unless the scenario and map is such that you are hidden and the enemy is going past you like in the first OP, or you are going on a long flank, generally flanking doesn't seem to happen overly much, I could be wrong though. Of course this doesn't affect you as you haven't chosen TotB.

As for the general effectiveness of AT rifles historically...I cannot say, I know some of our dragoons have favoured them in the past, but I haven't paid the infantry grind as much attention as it probably deserves.
>>
>>5709554
>Join the cause from Halcini
Tang Li-Shen is currently a panzer instructor of semi famous reknown. Most of the time a teacher and other times an adventurer and mercenary. Travelling was one of his favorite hobbies and it brung him to many places. Some pretty and with women with impressive cleavage, others torn by war and ruthless battles for survival. In this case, when the war started he was tasked by the academy to give a lecture on recon techniques in the field to cadets at the frontline. After witnessing his students get injured and struggle against the Twaryian advance he decided to help those he in Vynmark until the war would come to a conclusion or his life... Fight, and maybe there'll be a ever after... He would fight until the battle of Halcini where he would join up with the Hageldorf Battalion being glad to meet some familiar faces he met upon his travels.

Of Zhantao descent, and probably for many more generations. Tang comes from a big family yet rarely meets others of his descent on this continent. He's a confident, adventurous and optimistic man in his late twenties to early thirties. Some would say it's his prime years. In battle he sports a headband with the word 'courage' and 'ambition' in his home culture. In between there is a falsebloom that he receive from one of his students he saved before she was rushed to the backlines from shrapnel injury. His haircut is quite spiky and full underneath and are darker then coal (Black Hair). He wears panzer goggles to protect his vision on extended operations and travelling in difficult terrains. Even to the camera, he gives a smile of confidence even in dire times.

>Recon
>Battle Hardened
>Be at the closing battles of Halcini
>If I could take the m/28V's with me after that and there is no one who wants to take them and as no objection then I will
>Remember that Token of the Broken Stone? Take it. I'm sure Rheiner won't mind. Heck he probably gave it.

1(4) Exp (+1 Recon) (+1 Battle Hardened)(+1 Halcini)
2 Eqp
4(3) Int (-1 Battle Hardened)
Red Dust Token
Mirage Aspect
-Token of the Broken Stone
>>
>>5712253
woops meant to take
>Bellona
not Mirage aspect
>>
>>5712235
Even with salt that’s delicious advice. About figures what I figured.

Now, then, while the sergeants wrestle for the dead Luitie’s pins, is that a 7.5 support gun I see, yes, quite.

Maybe the kind of thing one could mount on a vehicle, with some shuffling?

I mean the walking glue is allright but come to think of it we have a preponderence of infantry.

Any chance 4x 7.5 that no one else is using fits on 4x motors? Maybe we drove here instead of riding.
>>
Behold, the product of a moment of OOB autism.
>>
>>5712253
Are you adding the 28Vs on top of your VpKs or are you thinking of just swapping out? If it's the latter, I'm sure R-6 Fiskersonn would appreciate if those cars could be spared since he's down to two damaged ones.
>>
>>5712324
You can swap a squad of infantry for a weapons team, yes. However, that drops their HP to 2. The 7.5 could also be light enough to be horse-drawn. It's one of those stubby, low-velocity guns.
>>
>>5712465
Adding
>>
>>5712481
That's one beefy recon platoon you'll be working with. Good stuff.
>>
>>5712481
>>5712253
I would actually like to take some of the Recon vehicle as my unit has been quite depleted
>>
>>5712173
The one thing Id note is that getting at least one heavy weapon tends to be superior to getting the assault kit. Rifles + mg also has 2 attacks against infantry but at range 5 instead of range 3 for example, and can use grenades at point blank range to boost their damage just that bit higher. Assault kits is to squeeze out even more after you've already picked up a suitable heavy weapon IMO.
>>
>>5712466
>>5712631
Oh, perfect.

And yes MGs do, but little used benefit of horsing around seems to be ability to use a light weapon while preserving movement. As opposed to moving, dismounting, then being stuck. So the assault kit means firing and scooting 3ish to nearby cover, where, one prays, enough good will and camonetting might then cut down on the amount of return fire.

That all said, checking over maneuveurs it seems we SHOOT then MOVE rather than move then shoot, which has… implications for how useful it is to be able to move 3 after firing. Namely it doesn’t seem so useful and one is apt to die anyway.

( One presumes it means multiple rounds of taking fire )

That all said, I happily will grab those 7.5 guns even at the cost of some HP. I can’t seem to find their stats, though. It’d mean once we do set up we might slow something down a notch.

Can anyone share?
>>
>>5712771
I'm not 100% sure about this, but given that they didn't have to use facing rules reserved for heavier pieces, I would venture a guess that the 7.5cm gun is equivalent to the 5cm howitzer from the manual.
>>
>>5709554
>Try to get any spare Machine Guns and put them into my pintle mounts.

"My only regret is that the highest noble I got to fuck was a Baron and that was before I joined the military!"
>>
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>>5709554
>Get near the front lines and try to lessen the infantry casualties of our battalion.

This is gonna suck but at least it probably can't get as bad as a Monday game.
>>
>>5712865
>>5709554
I forgot my infantry equipment. Aside from the Medical Kits I'll go

>Demolition Charge and Machine Guns
>I'm requesting the ability to take a 3 piece mortar group from the command company.
>>
>>5712586
Sure, how do you want to do this? You take the M/28V's and I take your old stuff?
>>
>>5712586
That wouldn't be bad if no one else has any ideas.
>>
>>5709554
>>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)
>>
Alright time to wrap up preparations.

>>5709559
J-8
>>5709563
C-2
>>5709599
J-5
>>5709705
D-7
>>5709731
R-3
>>5709882
D-9
>>5709938
D-3
>>5709968
D-11
>>5709987
J-5
>>5710018
J-4
>>5711944
D-5
>>5712173
D-13
>>5712253
R-11

So, for these people deciding to actively participate in Halcini, for each of your subunits, I need you to roll a d10- ie, if you have 3 subunits, roll 3d10. If you roll below a 5, the subunit takes 1 damage, and if you roll a 1, you take 2 for that subunit.
In exchange you'll get a full EXP level no matter what you roll.

Infantry will be topped up before this, so damage taken by them will be applied "after" that.

>>5712179
so there is no chance of living after this battle?
I wouldn't say that, necessarily. I'd just say that it would be rather difficult to do so. Whether you live or die it will be glorious. Or something like that.

>>5712361
It's pretty neat seeing stuff like this. Different angles on the scale of it all, though I'm sure anybody trying to organize the administrative side of this battalion has chronic headaches.
>>
Rolled 2, 8, 8, 10 = 28 (4d10)

>>5713827
>>5709563
Halcini roll
>>
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Rolled 4, 9, 5, 1, 8, 1 = 28 (6d10)

>>5713827
I'm also participating as per >>5709599 If I missed something and that's not the case, then ignore all of this.

My roll will be assuming I have all 6 T-15s, but if that's not the case, just ignore the last three results. In regards to swapping units, subunit 2 is swapped in as my lead vehicle.
>>
Rolled 1, 9, 8, 5 = 23 (4d10)

>>5713827
The price of EXPmaxxing...
>>
Rolled 6, 7, 7, 4, 7 = 31 (5d10)

>>5713827
Lets see if Totmann can practice what he preaches. MANEUVER MEN, WE NEED GO GET OUT OF HERE BEFORE THE ENEMY MORTARS LAND!
>>
Rolled 3, 2, 1 = 6 (3d10)

>>5713827
>>
>>5713848
Ouch. Down one subunit and took damage on everyone. The price we pay for XP.
>>
Rolled 10, 1, 4, 8 = 23 (4d10)

>>5709554
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
A soldier must perform his duty, regardless of the danger he is exposed too.

>>5713827
Rolling.
>>
Rolled 8 (1d10)

>>5713827
>>
Rolled 10 (1d10)

>>5713827
>>5713854
>>
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>>5712586
Looks like I'll be needing one of the recon tanks too
>>
>>5713848
>>5713849
>>5713855
>>5713827
>Pass my m/24K to J-8. Thus I should have 1x m/31k and 2x Nevk-7
>>
Rolled 1, 9, 9, 10, 1 = 30 (5d10)

>>5713827
But sir, we’re only half formed and the sergeants haven’t even wrestled over who will be forced to be in command, yet!

Right right best crack on with it. Let me just have a gander at this org chart real quick.

There’s a minor mistake, as our paperwork has it says we’re battle-hardened? Hahah. Well, yes, but we’re actually Disfavored (Don’t ask about it), and our Commander has ideas for +XP (or Bellona, it’ll depend). I’ll adjust it later, I misread a chart.

According to my understanding, we have INT 5, XP 4 (after this) and so roll 5d10 for 5 subunits each with 4 HP.

Incidentally, it’s not apparent in the field-work manual and I was wondering if anyone might tell us what XP 4 or 5 might feasibly … do. We stole a lot of stuff, but it doesn’t help explain that. If your explanation might involve the words “+Defense” or “+Piercing” that’d be grand. I posit that “+Movement” would make me like these horses more. I would also take “Too experienced to be sent on this doomed mission so High Command arranged a cushy gig in the Capital babysitting the wine supplies”. No? Not… a chance. Oh well.
>>
>>5713864
Oh it’s just like Petier and Hans to get *shot*. Nono, I’m not angry, I’m disappointed in your lack of ability to find cover.

>-2
>-2
>Everyone else is unscathed.

Which should mean enough manpower… >>5712791 to grab 2 of those support guns. Wahey!
>>
Rolled 9, 4, 7, 5 = 25 (4d10)

>>5713827
Halcini rollling
>>
>>5713827
Random question tanq but are there any (non-Caelussian) foreign military attaches/observers around in Vynmark?

Curious what lessons the rest of the continent are drawing from this short conflict, if there are any.
>>
Rolled 10 (1d10)

>>5713827
>>
Rolled 1, 7, 3, 1, 1, 6 = 19 (6d10)

>>5713827
Rollin
>>
Rolled 4 (1d10)

>>5713827
>>5713945
>>
Rolled 6, 10, 5, 2, 1, 9 = 33 (6d10)

>>5709554
>>5713827
I'm here to see it all end bros. .

>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)
>Other?
Send off a letter home and hope it's not my last.
>>
Rolled 3, 6, 6, 5, 3 = 23 (5d10)

>>5713827
Can I roll my sub units to try to mitigate some of the Infantry loses since I'm a medical unit?
>>
Rolled 7, 5, 3, 1, 8, 1 = 25 (6d10)

>>5713827
>>
>>5713909
>Random question tanq but are there any (non-Caelussian) foreign military attaches/observers around in Vynmark?
There are- though they have to tread carefully given the hostile attitude of Twaryians to much of the continent and the fluid nature of the front. As to who they are, there's Nauklanders, naturally, as the full effect of the captured Caelussian Federation official military forces pans out.
There were two things you could have done in this series of battles to really shift the setting in one direction or the other above anything else, and that was one of them.The second thing would have been to turn over the Sky Queen to the Caelussians.
Whoever could see it coming or get over in time wants to see this- as this conflict more than anything would give observers an idea of what Twaryian capabilities are, and the level of foreign aid they're receiving. Though there are certainly people who, having aligned themselves with Twaryi in viewing them as allies in a continental revolution of sorts, have been meddling on the other side...
>Curious what lessons the rest of the continent are drawing from this short conflict, if there are any.
The biggest thing is, undoubtedly, not the dismantling of the Fortress Lines, but the reappearance of the Inferno Mass weapons. Considering that as far as anybody knows there's absolutely no way that a bunch of xenophobic brutish bat-ears would have them, let alone invent them. At least in their view.

>>5713864
>I was wondering if anyone might tell us what XP 4 or 5 might feasibly … do.
It was meant to be a secret at the start, but now that people are at it...
EXP 4 was attained last mission, and what that does is refresh your token if it's been used, and once the token is activated (automatically) it is further refreshed and given a power-up, and is refreshed at the end of each mission. Not that the refreshment matters much at this point, but the power-up is not known until it's actually procced.
EXP 5 meanwhile gives another stat boost, one point of Attack and one point of Initiative. EXP 6 meanwhile...another secret. It'll be seen.

>>5713982
>Can I roll my sub units to try to mitigate some of the Infantry loses since I'm a medical unit?
That seems fair to me, yes.
>>
Rolled 7, 1, 2 = 10 (3d10)

>>5713827
>3 subunits before m/28'Vs
>>
>>5713856
>>5713838
>>5712586
>>5712988
>>5714025
>Right well considering one of my Vpk's is wrecked we could go
>Ulf passes to me 1xVpk's and takes 2xm/28V
>Freya takes 1xm/28v since one hers got booped

Good?
>>
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OH WAIT
>Take the BM-2'S if serviceable
>>
>>5714053
>>5714058
Sounds like a plan
>>
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>>5714053
You got yourself a deal.
>>5714058
But I suppose I keep one of my Vpks then?
>>
>>5714094
Yep
>>
>>5714016
>Though there are certainly people who, having aligned themselves with Twaryi in viewing them as allies in a continental revolution of sorts, have been meddling on the other side...

How are the pasta eaters even getting whole units all the way over here? Doesn't the Reich have a blockade of Vitelia?
>>
>>5711396
Uh so people who swapped their damaged tanks before battle of Halcini could i get at least one of those to fill my squad.
>>
>>5714156
>How are the pasta eaters even getting whole units all the way over here? Doesn't the Reich have a blockade of Vitelia?
A bold presumption, if admittedly predictable with the phrasng but the Reich doesn't have a blockade of the Vitelian states enacted, no. They put out sea and air patrols to keep anybody from getting ideas about messing around, but they don't block trade or movement by default.
More relevant perhaps is that the Reich does not interfere with Caelussian ships, if they are present.
>>
Rolled 10, 9, 6, 3, 1, 8 = 37 (6d10)

>>5713827
>>
>>5713982
And we have such a fresh batch of wounded for you, too!
>>
Soon?
>>
>>5714905
Soon, yeah. Just trying to be thorough with the unit detail changes.
>>
>>5714917
Oh, if you're finalizing units, I've decided to take Honos after my Halcini EXP up. The regular one from the prior battle goes to making me EXP 1. At long last, I am free of the +1 INI hell.
>>
>>5714920
Something else I figured I'd do was, with C-3 taking two of the captured m/24-32s, was to give his damaged stuff to C-1 and C-5 to repair. It made sense to me, since that puts them at 2 hp instead of 1.
Insert joke about in form it is in a PCQ spinoff to be giving the sloppy used goods to the women with wounded tags. I don't know how I want to maul Martins, it wasn't as theatrical as getting beaned in the face with a molotov cocktail
There's one more to do...something with, I suppose.
>>
>>5714929
How did Martins get knocked out? Was it a 8.2cm hit? If so, you really can go for either extreme here. Either the shell overpenetrated and didn't do much or just completely messed everyone inside up.

In regards to the used goods, I was wondering if C-1/5 could do repairs on the tanks handed off to them. Glad to be on the receiving end of at least that one little bit of mercy.

Also, on the topic of captured equipment, didn't we completely gas up one of the motorcycle platoons at the very start of the last mission? Don't know if we managed to capture some of those, but, either way, what are the mechanical differences, if any, between them and other motorized infantry, since we didn't get to seem them move around much?

With that said, what's the final word on the towing situation? What did we manage to drag off the field, in the end? The BM-2s were being ditched for friendly wrecks, but now that the latter is useless, I sure do hope we brought the former with us instead (alongside the C-V wreck. I will not stop shilling for this).
>>
>>5714929
I dunno, seems like the requirements to be a major female character in PCQ in general is either through:

1. Having a tragic backstory
2. Getting horribly maimed/injured
or both!
>>
>>5714932
>How did Martins get knocked out? Was it a 8.2cm hit? If so, you really can go for either extreme here. Either the shell overpenetrated and didn't do much or just completely messed everyone inside up.
Clobbered by the anti-tank ace hit, yeah.

>Also, on the topic of captured equipment, didn't we completely gas up one of the motorcycle platoons at the very start of the last mission? Don't know if we managed to capture some of those, but, either way, what are the mechanical differences, if any, between them and other motorized infantry, since we didn't get to seem them move around much?
While theoretically they'd be different, it's just flavor. They would basically just be horsemen in capability.

>With that said, what's the final word on the towing situation? What did we manage to drag off the field, in the end? The BM-2s were being ditched for friendly wrecks, but now that the latter is useless, I sure do hope we brought the former with us instead (alongside the C-V wreck. I will not stop shilling for this).
As far as I saw, the BM-2s were being brought along by default since the early ending means that you're basically booking it. The mercs wouldn't let you have the C-V. Whether or not they could have stopped you is a theoretical not gone after, since it'd be out of the spirit of, you know, letting you pass under ceasefire.

I also somehow missed properly sharing this until now, which is funny since I had the details since it was fought against, but since Wesker's going to be replacing his stuff with the NEKV-7Ks (where his vehicles go besides those, not sure, but I think they'd get divvied between J-3 and J-8) I ought to give the statline.

They've got-

Base ATK 5
Base INI 3
HP of 3
Armor 3, Open Topped
Movement 3
Weapon-
7.5cm HV Cannon
Range 10
Piercing 6
Explosive D3

They're pretty nasty, but you also only have 2 to work with anyways.
>>
>>5714945
So basically captured El.Pz.7s, correct?
>>
>>5714947
They're an attempt to make a copy of those, yes.
>>
>>5714945
See here: >>5713861
I passed my m/24K to [J-8] but kept my m/31K. (tell me if it's not possible for any reason)

Also also is it a Turret or a Hull weapon? (As in do I have 180 degrees like cuirassers or the classic 90?)
>>
>>5714954
Upping your unit count to 3 would entail a loss of experience as it's an increase of half or more to unit size- but otherwise, that would be fine.
The NEKV-7K's cannon is indeed turret mounted.
>>
>>5714945
I'll take whatever's going to get my INT back to 2
>>
>>5714957
Alright then I'll
>Pass my m/24K to Niel [J-3] >>5709679 >>5714970
"It was your's to begin with. I'm just returning it. Thank you."
and
>Pass my m/31K to Ilse Anna [J-8] >>5713849
"If you would have this one to replace your totatled m/31K Lady Degenhardt. Don't hold back with it. It's tougher than it looks and I'd hate if the vehicle couldn't protect those within."

Feeling the irony of the NEKV-7K's being piloted by Twarinauks I guess.
>>
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Alright that took longer than expected.
The current roster, with present attendance. I'm sure I'll have missed something because that's how it's gone every time, but I tried to review. If there's weapon changes or the like, it's open until things actually kick off after deployment.
Anyways, there's actually still quite a bit of writing to do...at least the map's mostly done.

I somehow almost forgot to put in Becker, that would have been embarrassing.
>>
>>5715000
Lol I forgot to edit out people not here in the Panzerjager in a rush.
Besides that, though.
>>
>>5715001
Rheiner hasn't been here since Op 2.

Also I'll take the last free m/24-32 since no one is claiming it apparently.
>>
>>5715000
Eh? Why is Rheiner here? I think people were just mentioning him to account for where all the tokens were. I don't think he is actually here participating. While there was a pretty strong desire to snatch his token so that it wasn't "lost" to an inactive player among the discord, I'm not sure you would allow it if the player isn't actually here. Up to you though, just thought I'd mention it for fairness sake.

Speaking of fairness...I'm pretty sure my HP is wrong. 2 of my remaining 3 M/31Ks should each have one HP missing. >>5713848 >>5713827
>>
>>5715000
It was a bit of a last minute decision, - not really surprising it didn't make it on to the card, still worth mentioning for the next revision though - but my second subunit should be a bog standard 5cm armed m/24K now, not a m/31K. He got toasted last op.
My Northwesterlies token got used up too, so that'll need striking off as well.
Looking fine for me otherwise
>>
>>5714112
Oh, careful about taking both of the BM-2s. Too much bat ear stuff can limit the exp you're getting, like now on the unit cards
>>
>>5715000
>>5715031
I see. The would you like to take 1 with you? For old times sake.
>Give one of the BM-2's to Freya so I can maintain my exp 4
>>
>>5715033
Yeah, I'll take it. Much appreciated, and nice dubs

>>5715000
Probably just a graphic thing, but the tank should have 3hp. And if I'm still able to use the exp from the last battle I was saving, I'll go ahead and spend that on getting Bellona
Also nice trips
>>
>>5715000
My 4th squad took 1 damage. Also I think I'll switch out my marksman equipment for machine guns. I'll need the extra anti infantry capability more then I'll need the range I think.
>>
Also, I must say that its quite impressive how the hard core of our battalion, the tanks, have pretty much remained in strength throughout those 3 very hard fought battles. That more then anything else gives me some hope that we can pull off another miracle from our collective behinds.

The respectable amount of 7.7cn and 7.5cm high velocity guns will also help I imagine.
>>
>>5715000

Looks good!

I was thinking of doing a write-in RP option, something like:

>Hold religious observances, honoring those who have passed on, and those of us who will soon follow.

Could you tell us a bit about some religious practices of the Martial Convents before battle and some of the more common religious superstition around death or people who may soon die in Vynnmark?
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>>5715000
No big changes, but I'd like to switch to an intact vehicle.
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Hey all, sorry for the delay again, I passed out. Thanks again for your patience and for catching my mistakes, it's very, very helpful to have extra pairs of eyes watching out.

>>5715066
>I was thinking of doing a write-in RP option, something like:
>Hold religious observances, honoring those who have passed on, and those of us who will soon follow.
>Could you tell us a bit about some religious practices of the Martial Convents before battle and some of the more common religious superstition around death or people who may soon die in Vynnmark?
Alright, this might take a lot, but I expect that a two sentence summary wasn't expected anyways.

To get right to the point and summarize, according to Holy Judgment, when you die, your soul goes off and is put before the Judge, and you are either judged right there by the God of Order, or you wait until everybody you wronged or righted in life comes along to sit on your court of Judgment. If you were more bad than you were good, you get dumped into the Deeps of the Abyss to serve your sentence, and if you were good, you move up to Heaven. Simple concept- and what is right and wrong was dictated by the codices that were scribed upon stone on the Island of Prophecy when it rose from the sea- and depending on who you ask, what was added on by later Saints as humanity developed, strayed, or became ready for such laws, or their discarding.

The specifics depend on what particular faith a person holds, whether they're a follower of the Cathedra, or one of the many breakaway Sects with varying beliefs of differing esotericism and cultural influence besides being apart from the authority of the Cathedra, or if they follow the Twaryian interpretation of the Old Church's doctrine. However, since Martial Convents are near exclusively the realm of the latter on the continent in regards to Holy Judgment, we can go with that to start.

Twaryian-Old Church Martial Convents have their roots in the people's exodus from the old world, where they were driven out of their homelands and pursued by the "Ear Cutters" who were as vicious as they were enigmatic. As desperation grew and more and more husbands and young men were either engaged in the defense of the people or killed, female zealots put together sisterhoods of the grieving, vengeful, and otherwise motivated to help defend themselves and aid the fighting men- which given the nature of the Ear Cutters as horde of opportunistic and merciless pillagers, often included fighting despite not being well armed or armored- as the enemy then are usually, despite the ascendance to prominence of Holy Judgment at the time, considered to have been cultists of the Primordial Chaos of the Earth. This practice continued when the Twaryians were further persecuted upon their migration across the sea.
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>>5715281
So, the usual practices of Martial Convent members in preparation for passing revolve around the cleansing of sin from the soul that occurs when devoting the sacrifice of life to the destruction of heresy, but Twaryians don't usually consider the washing of their own sin as a moral motivator for zealotry. Rather, their belief is that they will save either wayward friends or family, or the heretics themselves from punishment when time comes for their sins to be weighed. So, the time before will be spent in remembrance or honor of those who are being fought for. The sinful dead will be invoked as they will receive mercy, and the heretic will be given rites as they are granted the same in spite of themselves. Some people have moral debts of sorts that span generations, if they have particularly evil ancestors or were associated with them. The time before mortal peril is thus a time spent doing what is believed would soothe the souls about to be sacrificed for- or, perhaps, in quiet contemplation.

Other churches of Holy Judgment find this sort of "sharing" of sin to not be bizarre and not part of their belief system, so those readying themselves for Judgment who are part of those faiths would try and find some way to make up for what they could in their time before death. This could include charity and acts of general goodwill, but the most revered virtue for many sects and the Cathedra itself is that of the "Sacrifice by the Shield," which involves knowingly placing oneself in mortal peril to save the life of another- dying to try and save somebody's life and limb isn't necessarily a cleaning of the slate, but it puts a lot of metaphorical weight on the scale you're weighed on. There's also greater encouragement to try not to fuck things up for yourself to a greater degree before you bite it.

Relevant to those who would be believers in the Cathedra would be appeals to the Saints. There are numerous saints of yore, and no shortage of ones to appeal to in the danger of war, so some prayers may be sent along to these Saints in particular, who are seen as more personable than God, though still acting under his divine authority. Different sects may or may not have reverence for particular saints, but commonly have beliefs in other divinity such as what might be called angels or protective spirits, which differ from Saints in that such things are not nor were ever human- as the Cathedra posits that the only "angels" are humans, as the earthly incarnation of Order. Some few might try and make themselves more favorable to "devils" which are, as you'd expect, the malicious parallel to angels, and while the Old Church shares the Cathedra belief in that only mankind can be empowered by the Judge, they do believe in devils, and the desperate might justify to themselves potential bargaining with them for future greater good.
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>>5714945
>While theoretically they'd be different, it's just flavor. They would basically just be horsemen in capability.
Reminds me of the Decisive Campaigns games where motorbike infantry is basically just mounted infantry, but with an absurd road movement bonus. Yeah, in our case the bulk of the difference is flavor, but you have to admit that there are few things cooler than motorbike cavalry.

>The mercs wouldn't let you have the C-V. Whether or not they could have stopped you is a theoretical not gone after, since it'd be out of the spirit of, you know, letting you pass under ceasefire.
I don't know why I thought that the mercs just ran away after brokering the ceasefire. I think it might've been because of their recon leaving the map earlier. But, yeah, poking around their tank is one thing, but actually hooking it up to a wrecker would break the ceasefire terms, sure. Though, I gotta say, knowing this just made the post-battle situation much funnier, since now the mercs would've had to contend with absolutely butt-mad seething Twaryians after letting us leave the field. And that's on top of holding them up once already. That would've been one awkward post-battle debrief.

>Those NEKV-7K stats
I'm glad Sommervind didn't have a stomach for an actual fight to the death with us. Those things are absolute beasts. That said, PRC 6 isn't quite as good as PRC 7, since it can't one-shot T-16s.

>>5715000
Ah, fuck. Figures I'd lose EXP for doubling my unit size. Well, I'll just have to cope without Honos. 6 T-15 is...certainly something, even if three are badly damaged.
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>>5715283
Are most Vynmarkers nominally Cathedra folk, or do they have any particular sect they're fond of?
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>>5715291
>Are most Vynmarkers nominally Cathedra folk, or do they have any particular sect they're fond of?
There's plenty of Cathedra faithful, as Nauklanders all over tend to be, but as a Sosaldtian state, Vynmark was subject to the force of Alexander's cultural suppression and the breakup of the Cathedra's influence, though Nauk culture was too strong for the effort of cultural suppression to be made for over long. Many (natives, at least) in the country are thus believers in the Sect of Balance- the idea that Order is by nature competing forces reaching a single harmonious state. Such ties into their belief in tokens, for example, and the idea that people's natures work as directional, elemental forces of sorts. This is how they would rationalize, say, the Chaotic, Earthen aspect of the Red Dust to not be identical to the force condemned in the teachings of Holy Judgment.

The Sect of Balance is sort of a reflection of local culture as well, though, considering that even the Cathedra faithful in Vynmark pay mind to the tokens and their power, though their justification may be different.
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By the time the Hageldorf Battalion had gotten to Halcini, the battle was already decided- in the east’s favor. All that could be done was to aid the retreating Grand Council Army forces in retreating from the field, as Twaryian mechanized and assault units bit at their heels and weaved within their lines and paths of escape, taking full advantage of the chaos caused by what had apparently been the hammer blow in the hillocks north of Halcini itself where a great armored battle had crushed much of Vynmark’s mobile forces- even though the attempt at a counterattack had been a valiant one, the Twaryian commanders had created a clever trap whose structure was still uncertain- and a set of what must have been Inferno Mass explosives devastated the core of the counterattack.

Part of the Battalion had kept the formation’s route and marching column safe on their way south, to the coast. Another elected to do their best to turn the Battle of Halcini’s final days into less of a disaster. As much as the GCA had suffered from the chaos, the appearance of the Hageldorf Battalion’s intervention was just as brutal to the scattered and opportunistic Twaryians, and the Battalion made ruin wherever its active forces went, though not without cost. Most of the units that had gone into battle had been damaged- most of the infantry were eclectic mixes of whoever they’d managed to encounter, rescue, or stumble into, more than a few “new recruits” actually hardened veterans who had the luck to form reinforcements rather than manning last stands.

Out of the platoon, one officer in particular was wounded in the fighting. Though the now renowned “Unterbrust,” as most knew her as for her rather lighthearted lack of reverence for her substantial voluptuousness, now bore another scar across her face from where Twaryian cannon and heavy machine guns had taken her vehicle out from under her, amongst other wounds. “Just another scar,” she’d tell people with an utter lack of concern, but many still felt some unease at the wounding. Up until now, the daring recon officer had managed to avoid being severely hurt- and it had been seen by some as a sign of good luck that the woman that the crasser natured boasted was the pride of the country (most nobility would disagree) had avoided significant harm. Now, there was an unspoken rumor going about- that the Battalion’s luck had finally run out.

Ahead of the platoon, in conjunction with the scattered bits of troops that had been rescued- then roped into his cause (much more convenient than asking higher command), the mysterious Black Panzerjagers had devoted themselves to a hunt.
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With the appearance of the mercenaries yesterday, there was a lookout for any out of place foes, and when they were found, they were dispatched from long range with the uncaring perdition of the 7.7-centimeter naval cannon. Nothing was known that could resist it- and this assumption went unchallenged, even if keeping out of the main fighting and restricting action to the night meant that good targets were few and far between- but therefore rather facile to dispatch. The greatest learning experience to be had was who the dispatched targets might be- and what they rode. With that came a couple clues- one was that the T-16 variants encountered first with the mercenaries were trickling into Twaryian deployments. Not good news. The other wasn’t good news either, but bizarre news- as armored vehicles of unknown type had been appearing, but not closing, not engaging, just seemingly watching and following.

Black One had his entire platoon fire on one of the spectating tanks and shredded it to pieces. None appeared again after that- and when a scout was sent to investigate the wreck, he brought back documents that were unmistakably in the flowery language of Vitelia, though anything of importance had been absconded with beforehand by the wreck’s allies. The markings were that of a faction of the Revolutionary state- but nobody could fathom what they were doing here, across the continent from anything that reasonably concerned them.

Before the prisoners were sent off with anybody else retreating to Sodrakron- Lieutenant Ferrari’s compatriots mocking that next he saw his “pet” that she’d surely be big in the belly and surely would lose whatever alluring qualities the Westnauk saw in her - Lieutenant Niels badgered his particular take who could not be argued to be attractive to him except as a mockery of different sorts, none of them praising. Repeated conversations, some attempted to be harsher, other more amicable, tried to pry from him the mystery of the remote-vehicle Inferno Mass Explosives. Alas- he knew nothing of it. Only that anything outlandish like that was with a certainty a foreign gift- likely the Caelussians, given how much business they did with…well, everybody. Yet, he had said, shouldn’t Niels know that, he argued? Well, no- no Caelussian merchant in Vynmark sold forbidden and bespoke weapons of a war that was across the sea and some ways overland from their home continent, but the prisoner didn’t seem to be lying. He truly didn’t know. Perhaps, neither did any Twaryian that there would be a chance whatsoever to talk to.
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The hard fighting aside, it did end up being worth it. Many comrades were saved- and sent along, and moreover, each battle was an utter mauling dealt upon the Twaryians and their allies- a great spoon of bitterness to the taste of their victory in the field, served with relish. With them went some escort from the Battalion, and with them, went what was thought could be final correspondences to family and friends. The retreat was going back to Sodrakron- and while mail could be expected to travel roughly as far as one could throw it from the frontlines given current conditions, if it made it back to the rear, then it just might make it.

Lieutenant Jacob Krogh had seen many more of his men pass and be replaced than he’d have liked. Seeing that sort of thing made you think about when your number would come up, after all. With how the war was going, the state he’d seen the core of the Grand Council Army in when his men had rode up to rescue them from besieging Twaryians, he couldn’t have been sure if his home was safe or not, or whether his wife and daughters had been evacuated- he believed Vynmark would protect them, if it could. So he let them know all he felt he could- that he was doing something very important, and that if he didn’t make it back, he did his best, and he loved each member of his family, and that they had his best wishes to stay safe and sound. Though he hadn’t come this far, he thought, just to die. Some boastful thinking from the members of his platoon that had stuck around unharmed since the start of it all, trying to push into his head.

Jonah Vilgerson’s family was not quite so peaceful and mild. A bunch of rabble rousers as far back as great-granny remembered, that ancient old bag, he still would rather that most of them get away. Especially with his sister having wandered over into what was looking more and more like a last ride. He’d hidden plenty of treasures, with the amount of battle loot his unit had encountered and “misplaced,” and even though he was no cartographer, he’d done his best to make a veritable Pirate Lord’s chronicle of his prizes. Even if he’d hoped that his clan had escaped to the Archduchy, where perhaps they’d find somebody worth causing trouble for if they didn’t change their ways, the fight against the Twaryians couldn’t end with him. Just didn’t feel right to stop fighting, even after he would die.
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Lieutenant Wesker was perhaps unique in being higher of birth yet lower of consideration by the home he wrote back to- though his considerations went out to all his family- even those who were not as kind and thoughtful of him as his half-sister. Maybe she would think that she had sent him down a path towards doom he otherwise might not have- but he didn’t think so. At home, he was considered a half-breed, a bat ear, ever trying to prove himself to be something besides…something he had barely considered himself to be. Out here on the front, he was no longer questioned. He felt more Nauk than ever before, and when any Twaryian had tempted him, they found naught but deaf ears. There was pride to be had in that, he felt, though there was a sole stinging regret- that he might not return after having so clearly shown his worthiness. To be able to see for himself how he had, for certain, made up any debt incurred by his birth.

Caroline Vix had a different sort of family and home to write to- and a much thicker journal of notes and observations, measurements, the odd photograph in the rare instance a camera could be seized. It was like sending back a research log as much as a message home to Father- though there was no picture of her face. Better she either be alive to explain it later, or not so ugly a corpse to remember. It was still shocking to see herself in the mirror- but, maybe, it had been a fair price for all that she had learned. It couldn’t go to waste- all the pain and sacrifice would mean something. She had no intention of dying if she could help it- so as soon as one journal was sent, another was found- and proceeded to be further noted in, as hasty repairs and welds were done to damaged vehicles, often while still on the move. Something to crawl home with on stumps if need be.

The last missive home was…something more in the line of business than sentiment. Though there was still a principle to it.

Lieutenant Under Arms Kannenpflanze had approached the Countess Haile another time- to address the subject of payment. Friendly relations aside, he was a sellsword, and the Archduchy’s men were known for many things, but even the world renowned Silver Lances did not work off of charity.

The Countess was tired. Heavy dark circles under her eyes dimmed her gaze, and her voice was dull with a disinterested tone, but the response was still clipped and proper- along with the mail had been sent a final missive regarding the payment of mercenary forces. A letter of credit would be issued for time spent until the completion of this mission- which would likely be only a few more days at most. After that, the mercenaries were free to be on their way. There would be no issue of receiving payment- so long as Vynmark did not fall before the banks ran out of Union Marks.
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The question of why was not asked, considering that Kannenpflanze had less and less expectation of being able to spend his hard won reward, but he wasn’t sure what he’d spend it on anyways. Traditionally, mercenaries abroad blew all their pay on the pleasure palaces of Sosaldt, what was now Mittelsosalia and the Zuide. Would he do that, if he lived? It was hard to think of an opponent that could beat him. His command had swollen to double its size, all with T-15 heavy tanks, but half of them had been severely damaged over time, and in the battles of Halcini, beaten and bruised, still moving, but likely not able to take much more punishment from anything that would hurt them. It gave the impression of limping over the finish line- not a particularly glorious conclusion…though maybe some hope could be held out in returning home with these giant heaps of metal. He’d gotten rather fond of the boxy, ugly contraptions.

Finally, in the course of driving the battalion south, Velecacia, the Sky Queen, found herself flitting to and fro, escorted and guarded by whoever was not presently busy- and a common “guard” she found was Lieutenant Walter Splitterschwert- who while no less wary of her strange, seemingly sorcerous oddities, was not unappreciative of her aid, her interest in his health.

So he had given her a gift. The symbol of a recon officer’s prestige- the wide brimmed black hat, bent and swayed, no worse for the wear even if his steel skullcap had an uncomfortable bashed in chop mark.

“For me?” Velecacia asked as Splitterschwert bowed and offered his hat, “Art thou certain? It ist a mark of thine station…” Yes, he was sure- as he tried to bend lower than was socially acceptable to try and get a better view of just how she was floating. “Ist there aught thou wisht to have in return?” No, no, just stop bobbing and- “What are thou trying to see?”

Ah, shit. There was nothing to do but to awkwardly mumble that he wanted to know how she floated.

Velecacia shook her head. “That ist done in a way that none may see with eyes alone. But…” She leaned on her cane and bobbed upwards, curling in and rolling backwards like she was reclining on a chair, “Thou hast mine permission to inspect closely, to assuage thine curiosity.”

Uh. Er. That wasn’t particularly what Splitterschert had in mind, as he raised his hands.

“It ist thine reward,” Velecacia said innocently, “I will not be harmed nor offended.” She placed his cap on her head- it slumped over her eyes, and she smiled in amusement while tilting it back. “What strange haunt lays in this hat to make it fall?” She said in a voice that was clearly a mockery of Walter’s, “Help, my Walters, evil spirits are holding my hat over my eyes!” She smiled warmly, and it was utterly impossible with both that and the sort of voice she had to be even the slightest bit annoyed.
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…Where was the polite place to hold her? By her ankle? He at least did not have to kneel or scrape on the ground, as the recon officer shakily took hold of that little, alabaster-pale foot and tried to look for anything strange without coming across as the strangest sort of pervert. Besides that there were no callouses, no dirt, no sign of anything but being a pristine girl’s foot and toes, there was nothing sinister about it.

“Perhapst thou findst it strange that one whom does not walk has feet to do so with,” Velecacia said, sharing in Splitterschert’s curiosity of her own anatomy, as though she’d never seen it before. “Perhaps, it is because mine birth and existence is still human, even if mine body is changedst to be Queen of the Sky. Or perhaps the reason ist a reminder. A grim momento.” She frowned slightly. “Even the Queen may betray the Hemelsberg, and be made to walkst the ground once more in penitence.”

Perhaps so.

“Lieutenant Splitterschwert.” What a time for Major Yule to come about, as Splitterschwert froze like ice had flash-frozen him from his boots to his ears. “What are you doing?”
“He doth what the Sky Queen has allowed,” Velecacia said airily to Yule, “Pay it no mind.” Splitterschwert released her still, and she floated slowly down. “The least I couldst do for thine services is some small reward.”

“…Well,” Yule said with a roll of his eyes, “Don’t let anybody see you messing with her feet, Lieutenant. I sure as hell got the wrong idea.”

It was some levity in rather dour times. Nobody objected to hearing the Sky Queen’s chime of a voice, her ever friendly if needlessly archaic speech. Though Haile was ever apprehensive- a look of guilt in her eyes the whole way south.
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Totmann couldn’t help but despair a little at the news trickling in from the front. The improved T-16 variants being seen massed against them was unwelcome to say the least. While it did not matter too much when it came to his own command, he’d already heard of how tough they had been to defeat for the mechanized elements of the battalion. If the Twaryianshad another company of those things, or worse a whole battalion… It was hard to do anything but imagine the end of their run of good luck when it came to preserving valuable armored fighting vehicles.

At least they weren’t completely outmatched. Still, if they were to survive he would need to do his part to stack the odds once more. His own platoon had managed to come out of the battles mostly intact, although only thanks to absorbing scattered pockets of infantry he’d helped rescue during the battle of Halcini. He and his men had performed very well there despite the bitter and chaotic fighting, with their exemplary performance during the previous rearguard holding steady. It was hard for him to call the men truly veterans, but they were certainly hardier then before, and more importantly acted a lot quicker in response to his orders. Combined with his own cool head, they truly seemed to shine when the enemy was in spitting distance, making up for whatever they lacked in personal skill with blood of ice.

One platoon of infantry can not stand up against an elite mechanized battalion however, no matter how many satchel charges, bundle grenades and other assorted last resort anti tank weaponry he was busily preparing. To stand a chance they’d need to improve coordination, and Totmann was determined to do his part there as well. Eberhardt had been good company during both the rearguard battle and the fighting at Halcini and was an obvious pick for the ad hoc company he was creating. For the rest he looked at some of the newcomers, Lieutenant Becker's platoon would round out the infantry component of the company, while Senior Lieutenant Fuchs platoon of m/24ks would sort out the necessary mechanized element to introduce some combined arms.

Decisions made, he hurried to inform the relevant parties of his idea.
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Julio di Alba marched down the line of his battalion, as they psyched themselves up for the fight to come. Despite his origins, despite his magnificent forward thinking and philosophical mind, he had not found a place in Vitelia- let alone the Revolution, that he was satisfied with. A deep scar on his eye marked a bitter rivalry with the Autarch, and the Consul of the Revolutionary Confederacy of Vitelia now…well, he could smirk to himself about one thing, but regardless, that scoundrel’s rise had coincided with his own faction’s fall from influence. Here, however, the Revolutionary Army of Greater Vitelia would show itself worthy. They were a long way from home- but they had to come a long way in order to secure the support of their…potential benefactors. They had the best Vitelia could offer- in men and equipment, and they would surely need it today- but with the odds as they were, victory was practically assured. Glory was guaranteed.

“Today,” He shouted into the morning, “We avenge the failure of Halmeggia! Today, the Revolutionary Army of Greater Vitelia shall show itself once again worthy of its magnificent cause. There waits the Forlorn Hope of Vynmark- their most storied, their best, defiant in the face of the vengeance of Twaryi, and a stain on the world that bears the stench of Alexander. Today they will be crushed! Crushed beneath the Guards of the Forthcoming Dawn! Comrades! Il Sole del Popolo sorge! La Rosa della Rivoluzione sboccia!

-----

The dawn was rising- but the land remained dark. Black soil, twisted skeletal trees, thick thorns and marshy pools covered in inky-black leaves of various water flora, but the water was clear as crystal where it could be seen beyond the thick, slightly iridescent mist. Yawning chasms opened in the ground- and from these pits rose volcanic columns of basalt and spikes of multicolored quartz that may as well have been thrown from the heavens. Even though it couldn’t be seen yet, the one scent of life, the salty spray of the sea, indicated that the ocean was close by to this haunted land.

Not far behind, there would be Twaryians or their allies in pursuit, but the battalion was still cautious in their advance. The black suited soldiers of the east were a known quantity- and they’d been beaten many times now. Yet a scouting unit, a stray from the scattering of the past battle, had recklessly pressed onwards into the heart of the Huldravikland- and contact had been lost with them like they had vanished into thin air. The same happened to a following band of reconnaissance, despite being instructed not to. Now, the point where they had disappeared had been passed, and it did nothing to help anybody’s nerves. Despite many being in their homeland, defending it, they were surrounded by enemies here.
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“The land cryeth out,” Velecacia said, her head bowed as though she was strolling through a field, “This place doth overfloweth with the evil of antiquity beyond memory.”

Major Yule stared flintily into the mists in all directions- there were roads here, but from the way the compass’s point wobbled, he knew better than to trust them as the stone they appeared to be. He had never seen anything like this before- but the past weeks had been extremely enlightening. “Why are we here, then?” He still asked, “The bat ears were bad enough, weren’t they?”

“Because,” Countess Haile said, her voice dull and tired, “This is where she says to go. To where my ancestors apparently left…and where Rend came back.”

Yule didn’t know much about any of this. Any explanations by Velecacia sounded like fairy tales, and Haile offered little better, but he could guess at something. “The Huldraviklands are linked to your Hemelsberg, aren’t they, in some way?”

“Not in a way that thou shouldst seek,” Velecacia said warily, “Any beach may do, yet this land ist where mine people shalt find mine person quickest, and they shall not be pursued along the path to be spirited upon.”

“Can’t the battalion take that path too?” Yule asked, even though he had a feeling of what the answer would be.

“To fight thine way through thine foes ist peril indeed,” Velecacia said, “A preferable one to the certain doom of the unknown path of spirit. To ascend to the Hemelsberg requireth the love of the High Mount, or the forsaking of Velekam. Thou hast neither, and wouldst wander lost in betwixt, should thou be the most fortunate. Else thine end would be immediate and violent.”

Only one part of that made any sense whatsoever- trying to leave the same way the Sky Queen, and presumably those coming to get her would, was not a smart idea. Yule did imagine an airship like the on the Sky Queen arrived upon- perhaps a few could have their passage on it bargained for, but most certainly not the whole of the battalion…

“Broadcast from the enemy, sir,” the radioman of Yule’s command car announced.

“Tell them to eat shit,” Yule snaped, “We’ve been over this. If they ask for the girl then we say she’s already gone.”

“Different group this time,” the radioman said, “Doesn’t seem like a request. Sounds like an introduction.”

“So long,” the Countess’s former sharpness of voice came back for a moment, “As they do not expect any response, we will hear who comes for us today.”

The introduction, as one could call it, was already being listened in on by whoever wished in the Battalion who had a functioning radio receiver- it was the kind of broadcast that was having extra pains taken to make sure it couldn’t be missed by accident.
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Two parties had come to claim your heads- one from east and west northwards. Word had gotten around that the Hageldorf Battalion was a prize to claim, because both the enemies seemed to be famed- decorated, or otherwise outfitted with some passion and personality that made eliminating you a necessity, not out of some greater objective, but because of destiny- the latest great name to tally. The northwest contingent called itself the Revolutionary Expeditionary Battalion- some foreign volunteers, assuredly, as their informal name was contrasted with the eastern prong, the 2nd Desantniki “Sturmabteilung Aleksandr.” Extraordinarily strange choice of name for Twaryians aside, being in New Nauk rather than their own language, it was the unit that was properly known about beforehand. A would-be paratrooper battalion, it had no wings, but its troops had been repurposed as a heavy assault battalion with armored support. The Revolutionary Expedition soon also revealed its identity as an armored assault formation.

Nobody assumed that the odds would be in the Hageldorf Battalion’s favor, but it felt like a cruel joke all the same. To be hounded by these two elite battalions, not even to win the war, but hunting them like a prize stag. To mount the battalions’ heads on their wall- to eat their flesh. Yet nobody was willing either to simply submit to fate and accept that they were the prey.

Rocket attacks already hounded the Battalion’s feet- corralled them further into the peninsula. However, Yule still called together the officers and their representatives as though there was a hope for escape. A plan. One perhaps he did not have full confidence of the likelihood of working…but one that was made nevertheless. The only real hope of survival- if they dug in their heels here, they would last a decent while- until shells, rockets, and eventually starvation would do everybody in, if whatever strange things lived here didn’t object to them staying. To attack into the teeth of a mechanized battalion while also being attacked from another side, while also having to delay for the evacuation of the primary objective…the chances were far from reassuring, but it was all that could be done.
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Operation Four- “Ashen Dawn”

The Battalion must deliver Queen Velecacia to the south of the Huldravikland Peninsula, in the circled area- any coastal region will do. Afterwards, if possible, the Battalion’s remaining elements will attempt to break through enemy forces to the northwest. Exact enemy numbers are unknown, but likely to be two full mechanized assault battalions. Unknown entities of unknown allegiance and composition are to the south of the Battalion’s present position in front of and around the southern coastal region. Extreme caution is advised- but extreme boldness will be required to hold against enemy assault and also to break through.

Primary Objective is as follows-

1. Escort Velecacia to the Southern Evacuation Point

Any further activity and planning is at Battalion discretion. Enemy usage of chemical weapons is expected, as well as heavy and opportunistic artillery fires. Evacuation of the Queen is paramount and expected. Survival is not. Do your best, exceed the enemy’s lofty expectations of you, and you may survive.

>A Hellish Chill blows through the battalion…Death will now occur to any lead vanquished, regardless of prior wounding status.

Deployment may now begin.
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>>5715443
Is it fair to assume those great big spikes block both movement and LoS?
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>>5715447
It is. The huge ones also block indirect fire arcs, for what it's worth. Including enemy ones depending on the angle.
...I mean, you could try to move into it but it doesn't take a genius to conclude that you would die in doing so.
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"Hans, karl. I think our goose is cooked " Jonah leaned back on the drivers seat of the car looking ahead into the doom that awaited him and his friends. Despite their doomed situation he was serene in the thought that his family had made it, they were safe in strossvald with cousin Nieman.

"Agreed, Its a shame that you'd have died without knowing the touch of a woman" Hans chuckled checking his weapons and equipment before the last ride. Unlike jonah he was troubled, he didn't like the idea of where the battalion was heading. He wanted to get off this wild ride desperately but he couldn't abandon his friends, Nay brothers.

"Judge above Jonah really!? Man its gonna suck when you bite the bullet." Karl chimed in over the radio he could hear Hans chuckle and Jonah audibly groan over the radio. He let out a laugh too if not a bit forced he could feel his death approaching him and the bravado that fueled him was running out with regret taking its place. Maybe he should have stayed as logistics officer as his father intended, Maybe he shouldn't have ran away from his posting and picked up a faux name just so he could fight in the frontlines and he would be nice and safe in a posting bought by his family's fortune. Karl's hand shook as he gripped the wheel while he took deep breaths to calm himself down and regain what little courage and bravado he can, He's going to need every ounce of it in the battle to come.
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>>5715443
Totmann's company consisting of D-9, D-11, D-13 and J-9 will deploy in this area I believe. We're quite well suited for fighting in that area. Specific deployment will have to follow, this is more to help other players coordinate defenses.
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>>5715462
Add me to their number.
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>>5715443
I want to deploy at V-22, as shown in the attached image. I'd also ask if anyone wants to give up one of the radio-sets to me since Im acting as a company commander holding one of the flanks in a fairly central position.
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>>5715512
>Deploy at aa 32
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>>5715443
>deploy on ll32
Lehrson deployed on the coastal village. His men are sailors after all and may be helpfull in comandeering boats should shit hit the fan and everyone needs to be evacuated.

Lehrson wrote down all the stories off all the things that happened during the whole lifespan of the batallion. This of course is not fully accurate despite his attempts to cross reference everything that has been said. The book is full of scribles and is a complete mess, there are holes in the story, like at certain moments he was not even there.

Lehrson has a hollow look in his eyes. He has seen stuff even the history books can't describe. There is nothing left about the schoolboy. He now swears like a sailor and looks just as messy as the grizled veterans he is with. He says: "Men, nothing needs to be said. We are frankly being attacked from two sides. Let's kill as many bastards as we can before our position becomes untenable and we will have to evacuate by sea. I don't have to tell you seaborn whoresons how to do that".
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>>5715443
>Deploy at U-23
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I have some suggestions for the forward deployment for defensive troops as seen here. Green is infantry, Purple is panzerjagers and Cyan is tanks. These are merely suggestions however. First the center:
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Then east. We got the far west covered already.

The main idea here I think is to try and meet the enemy with heavy guns in good, keyhole positions or a firing line like in the east. Then in the east the vehicles pull back once the enemy assault becomes too much and let the infantry reserve brawl it out while they reposition. I suggest having a tank company in reserve in the central village where they can reposition, counterattack or even reinforce the queen escort if things get dire enough.
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>>5715333
>Just According to Keikaku

Absolutely perfect, just how I thought it would go. No amount of Walters can save him now, arches or not.

>>5715443
>Deploy on Y36 facing W

Time to see if my conspiracy theories are true.
Question tanq, it's considered daytime right? Does that fog inhibit spot rolls?
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Maybe the ashen dawn was the friends we made along the way

>>5715443
Deploy at hh26, face North
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>>5715442
Von Totmann spoke up during the war council.

"Sir, if I may suggest a course of action. I think we should start with a fully defensive posture rather then attempting an immediate breakout. We would be horrifically overstretched if we tried. Instead, taking advantage of the competitive nature of the two enemy battalions facing us, we should let them bleed trying to force our defensive positions, then collapse our Eastern and Central defenses inwards, pivoting towards the west where I believe our best option for a breakout lays. Once the battle has raged on both sides will be... lesser. If we can time it right we will consolidate our force and then have enough combat power to punch through a weakened enemy on a narrow axis of advance, where we can best support it with artillery smoke and hopefully avoid most of the enemies remaining strength.

As to the details of our defenses, I suggest forward strongpoints held by infantry platoons to provide depth and cover for our mechanised assets. These should be mutually supporting and provide opportunities to create fire sacs to trap the enemy advance in. Every strongpoint should have a fallback position before the final fallback position where we reorganize for our breakout. Id also suggest leaving a company or so of Cuirassiers in the center to provide a QRF and local counterattacking force, although we should take care not to place them in too obvious positions.

As a final note I'd remind people to keep themselves and their men in protective gear. We don't want to get caught out there.
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>>5715443
>Deploy U-38 on the road.
>How's the queen going to be moving to her evac btw?

"One can only wonder what is going on in these woods. Whether it be some local attackers or of paranormal nature. Today, we are the first who will have to find out. Start your engines gentleman."
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>>5715594
>it's considered daytime right? Does that fog inhibit spot rolls?
It is daytime, and as for the mist, don't worry about it. For better or for worse, when the mission starts, it's gonna clear up to the point where it isn't a visibility inhibitor mechanically.

>>5715633
>How will the queen be moving today?
Whoever wants to transport her the most will have her along with their unit.
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>>5715443
Ulf took a deep drag of his cig as he looked around. Dilapitated houses, a godawful mist and stones as black as a whore's heart. Judge Above, the lads back in the Dust didn't lie when they said this place was accursed. A shiver passed through him. He wasn't a superstitious man, far from it, but since the moment he found out that they were heading to Huldravik, a chill took hold of him. The stench of death eminated from that place and one didn't have to be religious to feel that. Yet, there was another reason for the shudder.

The little fishing villages, the rundown houses, the smell of the salty breeze in the air and the sea that seemed to stretch to infinity. It reminded him of home. For the first time in a long time, he felt a longing for home. His mother's grey, yet impossibly warm eyes, the yells and laughters of his younger siblings and the strict leathery face of his father. All was brought up to his senses and he only hoped that the letter he wrote and the money accompanying will reach them. Judge willing, his mother, the only person who could read among those left home, will notice the urgency of the letter. The fact that he didn't send letters often. Another thing to add to the list of things he should've done, but didn't.

The smoke left his nose, the nicotine biting the entirety of his airways. His eyes wandered to his men. They were bantering each other, laughing at some stupid shit Eriksonn said. They knew. They knew very well that this could be their last time riding out. They knew that this could be the last time when they could laugh, joke and snicker. He would try to lead them out and save them, but he felt that Lady Luck will not lend him a kiss with some cheeky tongue action.

He shook his face slightly and put out his ciggie. He took up a nearby mic and spoke into it, the frequency open so that the enemy could hear very well.

<<"Oi, Vitelians o' the Forthcomin' Cunt or whatevah the hell you've been yabberin' about, I've met a nice ol' Vitetlian lady in the West once. She could suck the Bay o' Vynmark dry with those fuckin' lips o' hers. Told me to tell some shite son o' hers leadin' some Expedition that she truly cares fer him and that I should say hi when I see him. So, ready up fer some arse kickin' lad, cus ain't gonna be any gentler with you than I was with her.">>

The lads hollered and laughed and Ulf's trigger finger was itching.

Victory or Death, lads. Or perhaps both.

>Deploy 19jj, facing N
>BATTLE THEME: https://youtu.be/lrzReD45pMs
LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Well . . . This is a right mess. Are those jagged crystaline spikes? What manner of titan threw those spears, one wonders. And the wind around here… Chill as a knife.

I reckon some recon down south will be valuable.

But likewise, no one else is fielding the remmant infantry guns and it’d be a shame to leave them.

So, officers, give us an order.

Right up at ‘em or with do form up a howitzer unit?
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>>5715670
I think it would be a bit of a shame to give up your HP to go full (almost) infantry gun desu. This will be bloody, so that 4hp you'd be missing matters.

Although if you want some suggestions for positioning Id suggest one of these two spots where you're well suited to provide fires but also are admittedly exposed. However your ability to generate smoke over longer distances could seriously blunt the enemy effectiveness and also provide you with opportunities to fall back.
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>>5715443
>>5715636
>Volunteering to escort the Queen for one last journey.
>Deploy at aa32

Orders first, will do some writing in a bit.
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>>5715443
>Deploy 24Q

>>5715623
"Totmann, I will be deployed off the West shore for when the enemy ships arrive. The sightlines aren't very good so I'll have only one thread the needle volley between that jagged area and the forest. Make sure you have somebody watching that choke point so I fire."

"My position will almost certainly guarantee no retreat due to the distance so treat me and my unit as the dead men we truly are."
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>>5715678
Oh, *Sir*. Right at the front? You shouldn’t have.

If we wanted to live long pleasant lives away from danger, we’d have joined the marines.

>>5715440
Quartermaster? Let me know if it’s any bother to you, but I do think there’s mild disrepancy in the forms.

ATK 4 INI 5(3)
VIS 7+5 —13
DEF 4 MOV 1(4)
ARM 0 XP 3

>Plutus is Bellona
>Roll in a 3rd and 4th gun, for a 1/4 split
>Replace Assault with Demo-Charges.

Sigh.
37th Fleet, Assault Engineers, Horse, at your service.

>Deploy at hh23
>dig in
>CAMO UP
>spot out (Vis 12). Pass the binocs to Private Vasil, he has good eyes.
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>>5715706
"The measure of true glory is not to give battle in the bright noon of war, surrounded by brave comrades upon the field of victory, but to valiantly fight on alone in darkness, with no hope of aid or even remembrance, and to spit defiance in midnight's eye."

"Judge Above be with you, brothers."

With the final prayers uttered, Sikorsky's platoon mounted their tanks in silence. Toasts had been made, hugs exchanged- now all that was left was to see if any of them would be graced with living through this day.

For the Ellonauk lieutenant himself, he found his thoughts wandered elsewhere. His mother and sister at least would be safe, no matter how the war turned out- having moved to Perlowieza and the King's court shortly after the Revolt. His father and brother were somewhere out there on the line, mobilised as part of the reserves; Casimir had also prayed for their safety.

But most of all he thought of Aleksandra. It had been a rushed wedding- his Ellowian bride had been determined to solemnise their union before he left south again. Now, she had two children in her womb; ones that might never get to meet their father.

Enough, Casimir thought, shaking his head. All that was left right now was for the Battalion to do its duty. He was no priest, but every man and women whom gave their life today would have done a Sacrifice by the Shield, would they not? At least no matter their sins, they could all stand in front of Him proudly for that alone.

"Keep your eyes peeled men, don't think we're safe just because the slony are up north."
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>>5715756
"Acknowledged Black 1. I'd keep the enemy artillery in mind though, once the enemy figure out your position they're gonna attempt to wipe you out with it. If you can setup up a secondary position to switch to that should keep you alive longer. "

>>5715759
Did you mean to deploy at gg23?

hh23 is outside of the forest.

... oh, you're setting up demo charges. Nevermind. Lets just hope you arent spotted literally immediately, otherwise you're probably in for a bad time with artillery.
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>>5715706
*facing South
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>>5715766
Got it in one, Sir. Charges here and smoke east-wise, force them all closer.

And not to worry none, Sir, we’re right cowards each and all, sticking close to the ground and liable to go prone at the first bush rustle. No one’ll spot us before it’s generally speaking too late.

Sides, Sergeant Morgr wanted to - how’d she put it - “touch grass” one last time.
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>>5715443
>Deploy 26mm. Where the red circle is.
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>>5715443

>Deploy at U22 facing North
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TURN 1 ORDER
>Deploy Y-24 facing N

“Platoon, we arrive now at the path to our final end. Simply put, we are surrounded. I will not trouble you all with the details that you already know. What I will say is that it is an honor to the Fuchs name to serve with all of you.

But before we face the grim end ahead of us, we have one final objective to secure. The Queens Escape. It is as simple as that. We will be fighting as part of Company Totmann, holding the left flank of our forces. Our focus will be delaying pursuing forces before shifting to support the breakthrough. Once the Queen has made it out, we will follow as best we are able.

We mount up in 30. If any of you wish to speak to me briefly in private, I will be at the Löwin-Siegel. Let us wash ourselves in glory.”
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>>5715537
>>5715762
"AYY TANKER WHAT THE HELL DO YOU THINK YOU'RE DOING I'M DRIVING HERE! GET THE HELL OUTTA HERE!" Karl yelled ay casimir as they tried straddling his platoon's spot.

Jonah popped his head out of his truck and waved at casmir's tank to get his attention. "I'm already on queen's duty but if you want you can transport her, Granted you'll slow us down since we're gonna try a mad dash for her extraction zone."

>Loadout:
>Flamethrower, Assault guns.
>Facing south
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>>5715599
From the moment the battalion arrived, Lieutenant Niel had felt surrounded. He'd began seeing them everywhere: Squatting behind vegetation, reflected high in the surface of the water, sneaking among shifting mist.
If anybody else had felt it too, they'd had the nerve not to show it. It was if they'd been waiting for him.
All around them...

Crystals.

With the trickling in of the sea fog on approach to the peninsula, the shift into the Huldravikland's iconic biome hadn't been so obvious at first, until in a piloting error by the practically mossy replacement for the second half of Serpentine platoon, now apparently all napping aboard Fjeld's old m/24K - returned graciously by Lieutenant Wesker with all it's wheels and copper wiring intact - Niel's own chimera struck and overcame something, later identified as a cluster of small crystals.
A radio ahead to his subordinate to assess for damage and a radio back to warn those in convoy revealed the squat little obstacle, about the size of a doghouse, still mostly intact, despite the glacing impact of some 20 tons of armour against it.
Impressive.

Well within the peninsula's depths now and ahead of the most treacherous fog, the battalion came upon a suitable spot to stop briefly and discuss the upcoming deployment. Before that however, Niel had already the mind to take his pocket book and do some "field work".
Wordlessly turning in his seat, Niel reached out for the bin containing the scuttling grenades and waxed satchel that protected the crew's letters home and other perishables, a move that elicited a startled yelp and a slapping of hands from an all too stressed Anders. Slapping reciprocated, the sketch book of geological notes was eventually retrieved and the vehicle was egressed, the crew left to work their own pre-battle rituals alone.

"What did you think I was doing, you great lanky git? Booking us early seats to watch the Countess's judgement? Hell, I'm sure they'd still find a way to keep us riffraff out, even if we were dead." Villi grumbled to no one as he fiddled with the fastenings on the pioneer tools.
It was just as well he hadn't tried the grenades, as in all probability that idea might not have worked as intended anyway, with only the one grenade left where recently there had been a full bandolier. There had been some close brushes with the enemy in the wake of Halcini where the loosing of those grenades had proved necessary, and resupply had not been forthcoming lately.

None of that now though, Villi thought, actually giddy for the first time he could recall since the nighttime excursion and subsequent disappointment beneath Kobberhus. He raised the heavy earthmoving tool to his shoulder and sought a suitable specimen to try and chip a sample from. Preferably not one so tall as to come crashing down on top of him, but equally not one so small as to be unimpressive. He wasn't planning on ever returning to this dingy place to collect more, Judge willing.

*CRACK*
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>>5715799
>>5715706
Okay sorted things out with male Vilgerson, he'll take the Queen and start on aa32, I'll start on aa31
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>>5715443
>Deploy 27ee facing N

Vix looked at her surroundings even the land had a grim look and the sky didn't make it any better. "Ok guys you knew what we would be getting into and i can't say things that things have started looking better suddenly. But i can assure you i'll be doing my best to get us out of here. Do what last preparations you need and get into our tanks. Keep your nerves in check and aim true."

>>5715801

"Hey Villi could you get me some of that crystal too. I find it somewhat interesting as it seems out of place and keeps producing that haze.

>>5714929
I think the way Vix would see it those tanks are less "used goods" and more like wasted potential if they are left behind.
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>>5715443

Freya had done something she hadn't for a good long while. She prayed. Prayed to whoever would listen to the desperate woes of the Vynmarkers. To the private thoughts and hopes of a woman at the end. She'd never forgotten she could die, but still the dawn reminded her. She will die, be it today or in a thousand tomorrows. She hoped it at least be the latter.

She had looked over the new BM-2 in her platoon with some apprehension, as the rose on her lapel told all she needed to know about how safe those inside it would be. So, at the earliest she could, she gave the order to strip the gun from the Twaryian bucket and replace the 8mm on her shiny --relatively-- new tank with it. Either it would get done in time or it wouldn't. Either way, it wouldn't be much of a loss. She always had a strange sort of disdain for that small caliber...

-------

>Deploy V37 facing W
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>>5715443
>Deploy 23ff, I should be West of The 37th Fleet
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>>5715857
Facing North
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>>5715440
Tang my movement is listed as 4 instead of 3 for some reason, and I will swap my Marksmen Equipment for Flamethrowers for my line squads.

>>5715443

Eberhardt will deploy to Z-22, facing North/Northwest
---

Eberhardt's eyes were turned to the ocean in the faint morning mists, the scent of the sea an old and wonderful companion he had almost forgotten about. It was the only comfort the men of his platoon could be afforded in this otherworldly place, in the shadow of purple-black crystals that would have towered over a large building. Privately Eberhardt was just glad they had a chance to catch a glimpse of the sea before the end came

The men were quiet, clustered around their APCs, as the cumulation of their rapid sprint across Vynmark was coming to a close, the Twaryians and their foreign friends would be upon them within an hour. After that, it was an open question of how many of the platoon would survive, how many of the entire battalion truthfully. Most of them seemed content to simply exist. Absorbing the last few minutes of peace and quiet while they could, a few spoke quietly in clumps of two and three as they spoke of hearth, home, family, and friends long gone.

The officer took one last look towards the sea before he motioned Platoon Sergeant to get the men formed up. Compared to the first time he had called his platoon together before a battle, it took barely any time at all. Then again, perhaps half of the Platoon was made up of those that had started out with him, the rest replacements and after the fighting over the last week Veterans all.

"Gentlemen, I will not mince words. We are making our stand here and now, our objective in conjunction with the rest of our forces on this flank will be holding the enemy here. Our platoon due to both our skill and equipment has been given the honor of holding this central position against whatever the Twaryians or Vitelians can throw at us. Most of you remember Jagterfisk Pools and how close to the wire that was. Expect more and worse from our enemies here today." Grimaces erupted across the majority of the platoon.

"Afterall-" he continued blandly. "-we will be conducting a counter-attack to breakout of this encirclement after the Sky Queen is rescued by her forces." A few oaths and prayers were muttered in response to his statement.

Eberhardt glanced over his platoon as they fully absorbed his statement. It was not exactly unexpected news, but it was official now in a way it had not been. "Considering the terrain surrounding us this is not as impossible a task as it seems at first glance, these narrow fields will condense the enemy forces and reduce the number of troops they can bring to bear. These limitations will give us a chance to breakthrough their weakened lines and into the countryside where we will be able to break contact with the enemy." He glanced about once more. "To your vehicles men. And remember to stack them five deep for everyone of us that falls today."
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>>5715443
>Deploy at 24ee to the South West of Raine. Dismounted.
>Also I requested 3 tubes of mortars from command don't they have like 9 tubes plus a bunch of other artillery and I can use it a lot where I usually stay?
>>5712867
On this post ^
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Have some positions whilesome people await deployment.
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>>5715756
Ships? The only ship I know of is the SkyBoat® coming to pick up the SkyQueen®. I think we're too close to the maelstroms for any conventional sea or air vehicle to operate safely. That said, the island is a neat keyhole sniping spot. There's even a road for easy egress.
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>>5715443
>Deploy kk31 facing East
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>>5715443
>Deploy aa28, facing E

"Judge Above. What a fucked up day..."

Kannenpflanze looked over his shoulder and saw Sergeant Stoetten, who he'd tasked with attending the war council in his stead, coming his way after inspecting the platoon. He turned back and took in the desolate landscape one more time.

He'd never seen a place quite like this. Even months from now, regaling one public house or another with tales of glory from the Vynmark campaign, whenever he'd reach this part of the story, be transported to this hellscape once again, he was certain he'd feel the same fear and dread that he felt now lance through him once more. The battle hadn't even begun and he was already vanquished, irreparably so. Worse yet, even if he survived, escaped this godforsaken peninsula, he'd never truly leave it, his mind never truly freed of the oppressive weight of the despair that had taken hold. He smirked. Well, that just wouldn't do at all.

"The only reason I live is to fight; the only reason I fight is to win. The only reason I—..."

"What was that, Lieutenant?" Stoetten cleared his throat.

"Nothing." Leo turned around, straightening up and resting his palm on the pommel of his sabre. "So, who are we facing?"

"Utopian vagrants from out west and pretend paratroopers. Both are heavy formations."

Leo shook his head. "Right, naturally, of course. And our tanks?"

"My turret drive is about ready to meet the Saints, among other things. 4 and 6 have plenty of extra four-centimeter breathing holes. That aside, they'll roll into one more battle, but after that..."

"We're at the edge of the world—maybe even the edge of sanity. It's not the last battle, but it is the final one. Just thank the Judge that that red bastard, the fucking cockroach isn't here."

"The red? I wouldn't be so—..."

"Right," Leo said, stretching and rolling his shoulders. False bravado would have to do once again. He'd manage. "Let's mount up. Run me through the plans they came up with as we walk."
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“ Alright, Sergeant, what am I working with here? “
“ Well, Sir “ the sergeant says with a low rumble to his voice, pride nested in every syllable.
“ 37th crack assault units, fierce and fleet. And— “

“ Man over there has 16 on his uniform. “ The (recently field promoted) Lieutenant interrupts, mild puzzlement.

“ Well-sah, picked up some friends onna way down the road “

“ And I see… a five, twenty, that one’s torn, that lady is Zuide, that’s a militia parade ground uniform (nice boots), sentry over there is wearing a skirmishers hat and… I note a distinct lack of motor transports. “ The lieutenant’s voice is mild. Could be discussing interest clouds or butterflies.

“ You’re a keen one, eh. Aye, lotta friends. Like’n I said. “

“ Is that a bicycle, Sergeant? “

“ Sir. “

“ Ah-hah. Well, they’ll help flank with the flamethrowers. “

“ Be a wide flank, sir. Quartermaster rented ‘em out before the war kicked of. “

“ I am dying to know who needs a platoons worth of military incendiary throwers. “

“ Sodrakon agricultural concern. Something about field clearing.

“ And I take it this unit - the Landgraf’s Fierce Fleet Fighters - don’t have what the rolls promised would be designated marksmen optics? “

“ Oh we do, sir, we do. Stacked nicely in Sydtrone warehouse district. “

“ War makes deliveries harder. Our 89-A light support weapons? “

“ Railway station in Halcini, sir. “

“ T-24? “

“ Sydtron HQ Motorpool, sir. Had a lucky break and got hay for the horses though. “

“ And spare wheels for the bicycles “

“ Right sir, Urban assault squads looking a little lost in a barn. Took ‘em in. “

“ You collect scattered soldiers like some help lost birds, sergeant. Hang on what… is that? “ The officer leans past the deadpan sergeant, eyes wide, agog. Trails a long lingering look up a metal pole to a silk banner flapping (rather gamely) in the bone-chill wind.

“ Oh, sir. Company banner, Sir. “

“ As in a literal battle standard, sergeant? “

“ Aye sir, Landgraf had it flown in special and delivered by courier. Quite an adventure. S’id why we have a motorcycle. Man took six bullets riding all night past sentries. In recovery. Real hero. “

The officer blinks in the hopes of clearing away the fantasy. No. Banner is still there. Fluttering.

“ So they rented out the flamers, haven’t delivered the cars and we’re out of rifles but in this modern field of mechanized maneveur we’ve got the “dashing cavalry” advantage. “

The sergeant nods, twice, and displays an uncannily enthusiastic smile.

“ Aye sir! Plenty type-4 bayonets and proper sabres too. “

“ I guess that’s why they instructed me in fencing sergeant. Well, get a man on the standard I suppose. “

“ Ah, the gun crews’ll like that sir. Proper spirit. “

“ The. . . gun crewS ? “

“ Oh, aye-sah. They didn’t tell yous about the guns? “
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>>5715443
>Deploy at JJ31 with trucks facing West
>Start with chemical protection on
>Switch special weapons to Assault Armament and Machine Guns
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>>5715443
>Deploy 22cc facing East
I can't remember was the rule we can move any direction ONCE or only in reverse? Like if I'm facing East, can I move North one tile while keeping my facing?
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>>5715443
Don't know where I'll deploy yet but can I swap out my flamethrowers for anti tank rifles?
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>>5715887
>>5715443
Just realized I miscounted the squares.
I want to deploy at V-23, not U-23, facing North.
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>>5715641
Actually, I'll
>deploy at 18ll facing W
It will allow me to cover more stuff and I may even flank the Vitelians.
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>>5716007
I think infantry can freely swap out equipment before deployment.
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>>5716007
Could you possibly deploy to the Eastern town with Martins/C-5 and Lehrson D-7? Mining that town road would be a decent idea since it'll cut off the road for the Paras when East needs to retreat but just having some infantry watching that approach with the tank would be appriciated.
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>>5716166
They're almost certainly gonna be getting some of their fast movers into that forest to your north to recon the area and provide flank security btw. We can have Von Bern cover SOME of that if she gets the mortars but you should keep an escape plan in mind since you're unlikely to retreat East once the Paratroopers come in bulk.
>>
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>>5715443
Tanq, can I request that the artillery section of our command unit be deployed and left behind near the center instead of coming with the command unit to deliver the queen? The command unit's probably gonna want to always keep moving and we're going to need as much artillery support as we can get. Possibly start at Alpha then after firing the first shots going to Bravo then Charlie then back again when we need to break through.
>>
>>5716257
sure
>>5715443
>Deploy at kk32
>>
>>5716262
I'll probably hop to the eastern patch of foreast and then go south, covering the retreat. Should be alright desu, maybe someone can take up my former place so that we can cover both the front and side
>>
>>5716275
Here's another ratty thought, you could also try to slip the encirclment~

Whether you wanna leave or hit them in the back is up to you and it's incredibly dangerous/stupid but it'd be funny. Most likely to succeed so long as nobody's in LL15
>>
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>>5716284
Forgot the picture rip
>>
Daate hadn't felt like this in a long time.

One would think that such a dire situation in such a dreary place would make the mind yearn for the fantasy of one's own mind, especially for the likes of Daate who had spent the past Judge knows how long in the throws of utter disassociation. Yet here and now the mind remained clear, and the phantoms of the past remained there, in the past. This place demanded one's full attention for it was the type of place that ground any flights of hope and fancy into the dust.

As the reports came in and the men of Hageldorf Battalion prepared themselves for what may have been their hardest combat yet, Daate spoke for the first time in a while. He spoke of purpose and duty. Of dreams lost and found. Of futures won and lost. It was nothing the men under his command hadn't heard before, from both commanders of their past and from their current leader. Daate would mumble and murmur such things often in between barking orders, tripe resuscitations, dripping with irony from a man barely aware of himself, let alone those he spoke to. Yet now as Daate spoke, the words were clear, and the meaning behind them as bolstering as they were sobering.

One way or another, this would be the end. And as the squad's voices raised as one for a final battle drone, Daate could feel at the back of his recollection, the words to the song he hummed so often.


>>5715443
>Deploy kk31 Facing N
>>
>>5716321
C-5 is at kk31
>>
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>>5715443
Tanq, do we know what these crystals are and would it be possible to call for a saturation barrage on the red X to try and block the yellow X? Do the artillerymen have any professional opinion?
>>
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>>5715443
>Deploy at dd29 facing N
>>
>>5716365
Just as a notice, I'm on the tile north of that one
>>
We should give our strongpoints cool Scandinavian / Germanic names. Here are my suggestions:
>>
>>5716382
(fixed it)
>>
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>>5716384
Completely forgot to attach the image like a smoothbrain.
>>
>>5716387
Just my two cents, but invoking Valkyries before battle in the land of gloom and evil death might be considered a bad omen for those not intending to die. I wouldn't mind a different name, please.
>>
>>5716399
Feel free to suggest a different name. It's pretty much your position anyways.
>>
>>5716401
What about Thoden or Yst? They're old English synonyms for storm or hurricane.
>>
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>>5716425
aight.

Updated naming scheme.
>>
>>5715443
>Deploy ee24 facing north.

A bit busy for the moment. I may redeploy elsewhere and write up something later.
>>
>>5716508
Von Bern called that one: >>5715871
>>
hey tanq, aside from the enemy what's stopping us from breaking out at the start of the operation?
>>
>>5716546
Getting invaded? Just say no. The enemy cannot legally attack any of your battalion without your consent.
>>
Sorry for the radio silence, just been in a complete blah all day. Probably needed more sleep that I got later.
We've got another...maybe eighteen hours? Til things kick off anyways.

>>5715759
Changing said forms then. Along with other changes noted by others here-
>>5715799
>>5715871
>>5715972
>>5716007

>>5716268
>Tanq, can I request that the artillery section of our command unit be deployed and left behind near the center instead of coming with the command unit to deliver the queen
The command unit does not have to be escorted to the primary objective, so yes.

>>5716351
>Tanq, do we know what these crystals are?
You don't even have the slightest idea. They're like nothing you've ever seen or heard of.
>and would it be possible to call for a saturation barrage on the red X to try and block the yellow X? Do the artillerymen have any professional opinion?
The yawning abyss is mostly the obstacle with the crystals rather than the spires themselves- so no, that would not seem like more than a waste of ammunition and time.

>>5716546
Theoretically nothing- if you bust out and make it to the blue lined zone in the northeast, then you can make a break for it whether you're alone or with others and be guaranteed of escape. Realistically the enemy would have some sort of reserve or rear line force that would make life tough for an individual platoon, but they wouldn't be as great an obstacle compared to what would be on the map and fighting.
>>
>>5716737
Someone else brought it up but I wouldn't have pegged our rapist ex-lieutenant friend as Revolutionary material. Unless he's in it more for the glory and chance at power?
>>
>>5716329
Oh, damn it.

>>5715443
>>5716321
bb29 then, facing N
>>
>>5715443
>deploy in ii25 facing west
>keep flamethrowers, swap rifle grenades for assault armament
J-3 and I haven't actually managed to stick together as much as we planned but at least we can die together I guess. I'll keep the infantry off your back but you better deal with those tanks. Hope your TDs store a lot of ammo.
>>
>>5716778
...Well put it this way. Purely theoretically, if we do have to run away, your lads will be the fastest infantry out of this joint and first in line for the mess tent, on Villi's honour.

>>5716737
If it's not too late to still make minor fluffy alterations, tanq, I'd like to have welded some grabby handles along the hull for simpler tank riding, if that ever officially got a ruling (I can't remember shit, besides maybe the one of Petrekorans doing it on paper). If it's not, then no biggie.
>>
>>5716099
Damn, a mistake again. I'd like to face East, not North.
>>
>>5716542
Ah, I thought because she was infantry I could stack on top of her. I guess the trucks are in the way, or perhaps I just misremembered how unit occupancy was supposed to work with infantry.

>>5715443
I'll switch to ff24, facing east if it turns out I can't deploy on top of Von Bern.
>>
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>>5716899
>>5715443
>>
>>5716746
The road not taken and all when it comes to finding out more about him on a personal level, but there's all sorts of reasons somebody could fall in with the Revolution despite the circumstances of their birth. Julio here, after all, has changed his surname to a symbolic one in a matter similar to Philippe Egalité, though the former Duke of Orleans probably isn't comparable when it comes to individual content of character, to say the least.

>>5716858
> I'd like to have welded some grabby handles along the hull for simpler tank riding, if that ever officially got a ruling
The way I had tank riding "work" in the first mission when they appeared, a single infantry squad could ride on a tank platoon, but in that case those were T-8s so there was no way in hell a full squad could fit on an individual vehicle. It's probably easier to mount ten people on top of an m/24 or similarly sized vehicle, but hardly a comfortable ride. For official ruling I'd probably say that common sense judgment would decide how many people can fit on a vehicle if they want to ride- and obviously that they shouldn't be on them while under fire if they're interested in their health, but infantry platoons have been large enough thus far to not make tank riding a practical decision.

>>5716899
>perhaps I just misremembered how unit occupancy was supposed to work with infantry.
Basically, vehicles can't share tiles, but dismounted infantry can be in the same tile as vehicles- I'd say it's reasonable in deployment to shove your mounts/transports somewhere else if you have no intention of moving.
>>
>>5716994
I completely forgot to ask. Now that we've made it here safe and sound (relatively-speaking), what would've happened if we'd lost our fuel or ammo sections during the last operation?
>>
>>5716858
If there isn't time for welding as an ad--hoc measure we might be able to just tie some lengths of rope to hang down from the tops of your vehicles to give a rider an extra grab point. You probably can't fit the whole platoon but it might be relevant if my platoon gets reduced to roughly the size of a single squad (which seems likely) or for narrative purposes it might allow a few individuals to escape.
>>
>>5716994
Given that C-3 hasnt deployed yet and will be put in reserve (presumably) can I have his Radio?
>>
>>5717047
For that matter, what if we'd given up the Queen? Our final mission
would've been at Halcini instead?
>>
So what I’m hearing is there’ll be plenty of room for the few surviving linesmen on the fewer surviving tanks.
>>
Just to give myself time for everything to be ready in case of other things going on, I'll be kicking off things rather late tonight. Anybody not placed yet can be put in places at the discretion of others, or by default put in the center village or its outskirts. There won't be any reserve to pop out of- you're all here on the map from the start.

>>5717047
>Now that we've made it here safe and sound (relatively-speaking), what would've happened if we'd lost our fuel or ammo sections during the last operation?
You'd have a limited amount of fire actions with each weapon without the ammunition transports, and no artillery firing. Losing the fuel would mean a limit on how many tiles vehicles could go before you're either stationary or forcibly converted to infantry. Not pleasant results, obviously.

>>5717195
>what if we'd given up the Queen? Our final mission would've been at Halcini instead?
There'd be a glorious big battle, yes.
Then the consequences of your actions upon the entire world would rear its ugly head not long after.

>>5717179
>Given that C-3 hasnt deployed yet and will be put in reserve (presumably) can I have his Radio?
I don't feel good doing that, considering he said he'd be gone and for how long before I started deployment, so I'd rather not take that away. He won't be put in reserve, though.
>>
>>5717223
Damn, now I'm really curious what exactly would happen. It's probably soulbinder/Presence related, isn't it?
>>
>>5717223
>>5717257
The fate of this part of Vinstraga was in our hands and we weren't left wanting. Certified.
>>
>>5717223
Soon?
>>
>>5717223
>Not pleasant results, obviously.
Yeah, no kidding. Though a T-15 pillbox would've been a kino end.

>There'd be a glorious big battle, yes.
Would we be fighting one of the three elite battalions or would it be regular Twaryians already there + the armored assault unit that was chasing us in op3?

re: C-3. If nobody objects, I'd like to have him placed at U23. A decently safe spot that also makes use of his radio coverage well enough, I'd say.
>>
>>5717223
>>5717486
>>5713850
Since we're starting pretty soon, may as well deploy D-6, while we're at it. Unless someone objects or Wester returns to countermand it, deploy him at kk33.
>>
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>>5715443
SoonTM
>>
>>5717467
I made the classic mistake of passing out in my chair instead of finishing the prep.
There will therefore be an unfortunate delay.

>>5717486
>Would we be fighting one of the three elite battalions or would it be regular Twaryians already there + the armored assault unit that was chasing us in op3?
I didn't plan that far ahead, to be honest, so I don't know the specifics, but it would be an appropriately difficult finale imo.
>>
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>>5715066

More than anything Clara was tired. It was deep into the night but when her eyelids closed she couldn't feel anything but the rumbling of treads, the snap of gunfire ground into her bones. The screams. Leutnant Hoffman was frankly a piece of shit, a stuck up noble prick who could barely tell his ass from his face for how much shit came out of his mouth. But he hadn't deserved to die like that, burning until his eyes popped, screaming for his mother. He lived for 11 agonizing hours after that engagement. She wished she had had the spine to put a bullet through his temple and end his suffering. But she hadn't.

Captain Haas had died blissfully quickly, a sniper had shot straight through the base of his skull. In the moment it hadn't been too difficult, instinct overriding conscious thought as she assumed command, coordinating the tattered remnants of her command to storm the forward reconnaissance elements of whatever godforsaken Twaryian formation had been hunting them and killed them to the last, quarter neither asked for nor given. She ordered their trucks sabotaged and abandoned and melted into the forest.

When the adrenaline stopped pumping her stomach began to sink. 5th Independent Grenzer Company was now her responsibility, dozens upon dozens of kilometers behind enemy lines with no hope of relief. Second Platoon never showed up again, whether they were lost, still out there somewhere, captured, or killed she didn't know. Less than half her command was still with her, a part of her wanted to give up, to disperse her soldiers and give them at least their lives if not their pride and dignity over chancing a hopeless run to the southwest. She pushed those thoughts away, recovered as much of her composure as possible and began 2 weeks of hell.

Clara Becker opened her eyes and got up off her cot. She felt through her rucksack, and retrieved a shrapnel scarred metal tin embossed with a stylized rose. She toyed with it for a few seconds more as she indulged in memories of better times before taking a single stick of incense from within. Captain Haas had teased her over carrying a lighter everywhere even though she never smoked. She allowed herself to wander through those happier memories for a few moments. With a strike of the flint, the incense began to smoke. Clasping her hands together, she mouthed a silent prayer to the old man, swearing that she would sit on his Judgement were she needed. Tears began to well up in her eyes as she wordlessly beseeched that Saint Rufiya end this terrible war so that the bloodshed could end. Her eyes opened and wet streaks flowed down her face as she begged for her comrades who had already given so much be allowed their lives for their bravery.

Breathe in.

Breathe out.

The incense had burned down to her fingers. She pinched the smoldering ember out and returned to sleep.

Hoffman's screams stayed with her that night.
>>
>>5717542
I've caught a really bad flu, so it's difficult to follow along with all the plans and the deployment. Go ahead and bot me while I recover.
>>
>>5717623
Shit, man. Get well soon. You don't want the indignity of dying while being botted.
>>
I wanted to get things done yesterday for a reason, as it turns out, with how cluttered Fridays are. Probably won't be able to get it started until quite late tonight. In the meantime, I can at least finalize the unit cards.

Knock on wood. I expect at least one more revision.

>>5715454
>>5715541
>>5715623
>>5715641
>>5715762
>>5715797
>>5715801
>>5715834
>>5715866
>>5715911
>>5715934
>>5716321
>>5717620
I'd be loathe to neglect to mention my appreciation for the role play, by the by. It's really fulfilling to see the parts played, even if I know a lot of you probably have been given a relatively shaky summary of the setting if you haven't read through and committed to memory the inconsistent details of what amounts to near a hundred threads.

>>5717623
Don't worry about it, I'm certainly not keeping firmly to punctuality here, so at the very least that gives some time to recover.
>>
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>>5717841
*cough
>>
>>5717841
>I'd be loathe to neglect to mention my appreciation for the role play, by the by.
I know it might be a little early to start giving general feedback, but I really like how "fluffy" this skirmish has felt from the very beginning. You could've realistically dispensed with most of what you did and just said "fight" and it would've still been a functional skirmish. I, for one, most definitely appreciate this extra effort you've been putting in.

>Knock on wood. I expect at least one more revision.
np, I got you:
>>5717849
none of the EXP 4+ jagers + Li-Shen appear to have Pixy Fortune and the latter is still marked as EXP 3;
37th FF is not Disfavored (>>5713864), also should be EXP 3 after Halcini (unless there was EXP loss);
and the m/24-32s from Lutzow received by Vix/Martins aren't marked as being uparmored.

Also, Raine's stats look weird. Idk what's going on there. He's got the DEF boost from EXP 2, but no INI bonus from EXP 1. Well, that's about all I've got. Probably made a few mistakes from doing something retarded like reading from charactercards13 instead of 14. Ignore those.
>>
>>5715934
They had not told him about the guns.

Quite possibility no one had had the *words*. But here they were, modern firepower and stacked shells right in a cordon of grazing horses. One of the gunners - lanky fellow, Crimson Embrace petals on his helmet fluttering in the too-cold wind (and how had he even found that token out here?) - raised a cheer on seeing the standard. The lieutenant fought the impulse to look back at the standardbearer, but, no, if he just kept ignoring it maybe it would go away and he wouldn’t have to accept going to a modern war beneath the shadow of an actual cavalry banner. That kind of thing was just a liiiittle too close to enthusiastic militia re-enactment and there were such a thing as professional pride. Ah, but the *guns*…

“ They should have sent a poet. “
“ Wasdat, sir? “
“ Sergeant, understand this is no complaint but why do we have gun-line? “
“ Well, Sir, I pi— “
“ Picked them up on the way. Starting to see the theme here. “
“ Pattern recognition’s important inna officer, sir “

The liuetenant turns. Eyes the length and breadth of the earnestly smiling sergeant.
Praetor’s pretty hat, the man might be serious.

“ That wasn’t sarcasm. “ The liuetenant ventures, hesitantly.

“ No sir! I know me and the lot’ll all appreciate yer cunning. “

Oh no. Worse than insubordination, this: the man actually believes in the competence of command.

“ You’re an interesting man, sergeant.

Now, do we have a man or woman around here who knows anything about modern military support gun maneuveurs? I’m marine educated and my electives were on aeroplane reconnaisance so I’m out of my depth.”
“ Aye sir, you’ll be wanting captain Jonas “
“ . . . Captain? “
“ Aye sir! He knows all there is to know about finesse and firepower. Teach you the lot. “
“ I wasn’t aware I would be serving under a captain. Where is he? I should make my report. “

The sergeant shrugs off his backpack and extracts, with slow reverence, a dog-eared mass-made series of crude papers held together by three heroic strings. Smudged ink smears stain out the words “Reserve Captain Jonas’ Notes on Parabolics and Powder”.

“ Fighting ain’t like to start for another hour, sah. If you’ll let the Captain bring you up to speed I’m certain you’ll get the hang of it. “

LT finds his eyes glide, inexonerably, from sheaf of paper to sergeant to guns to the shadow on the ground cast by the long pole and there, up high, jaunty in the icebreath air, the stabdard.

“ This unit isn’t entirely up to regulation, is it, sergeant? “

“ Oh no sir, we’re quite regular. Page 16, consistent schedule of fire dictates the rhythm of battle. “

“ Pass me the booklet sergeant, I’ll see about that report to the captain. Meanwhile, do get on the radio with HQ and inform them we’re as reasonably ready as we’ll get. “
>>
>>5717997
It’s good, it’s good, adjustments were made, all is well. Although given how things are shaping out I’m inclined to believe I’m being punished for something.
>>
>>5718007
From a certain point of view, we're all being punished.
>>
>>5718009
I reckon that’s the truth right there. And if we’re real motivated perhaps we get to share some punishment with the Twyvarians.

Also yes, it does seem the sergeant and 67% of this cobbled together unit were at Halcini. Don’t ask me about it though, I find that sort of heroic rearguarding apt to get oneself killed.
>>
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>>5717997
Noted.
...Alright, two days late, we are very, very nearly ready. Just putting this up one more time before it.
>>
Where most were concerned with the earth in digging trenches, a scant few had interests more scientific, rather than practical. When Lieutenant Niels attacked a crystal formation with a mattock, piece of crystal the size of a hand broke away with a puff of mist and a great white spark like iron against pyrite, though one that flashed every color of the rainbow as the pops of light faded, like some sort of firework. The crystal at first glance appeared to be some sort of colossal quartz, but closer inspection showed it was…different. For one thing, it was very light for a stone, a weight more akin to pumice than anything. The other thing was how, the more he looked at it, he felt a strangeness in his eyes- his vision speckled, started to grey, but when he looked away the colors quickly came back, though the minute points of light dancing in his vision took a bit longer to go. Looking at the larger crystals didn’t have such a phenomenon- but then, neither did any mineral Niels knew of.

Only a rudimentary test of hardness could be made- but the doubtless conclusion was “very hard,” as a piece of tool steel failed to scratch it. The crystal began to fade in color, and he felt a sudden wetness on his hand- he looked at it, and found a horrifying sight- where the crystal had been broken off the greater whole, there looked like tendrils made of shadow leaking out, grasping at Villi’s hand. He dropped it in alarm, and the shadows left his hand and retreated back into the stone, which seemed to grow more even more pale, until it was a softly luminescent lilac- it did not attack him upon picking it up again, but Villi had little interest in trying to get that to happen again.

Especially when the whistle of shells echoed in the morning air.
-----

The mist began to break up in the rising sun- but to replace it, a torrent of shells rained down, bursting into new fog. The enemy was on the advance now- and was not bothering trying to be subtle. This wall of smoke practically proclaimed, we are coming for you now. So be it, thought Major Yule, as he lit a cigarette.

“The elite of two ends of the continent,” he remarked to Countess Haile, who was sitting morosely on a crate nearby, her hands holding up her head like a heavy stone. “If we prevail, there’ll surely be songs made in our honor.” He spoke with a dry wryness- songs in the future were only cold comfort to some. It wasn’t what anybody with a stomach wound would be reassured by.

The Countess had not been wounded, but she was no less listless for it. “I had considered,” she said sadly, “That after our mission was complete, I would allow any who wished to surrender. The Twaryians are not without honor. They are not known for merciless slaughter. This enemy will not even hear of such, though.”

“I don’t think plenty of the troops think surrender is an option either, Lady Countess,” the Major said.
>>
“Perhaps not,” the Countess sighed, “I am…afraid. I always knew that death might come, perhaps unexpectedly, but knowing it is so close and likely…I am chilled to my bones. Are you not?”

“Everybody who isn’t,” the Major said without looking back, “Just wants to die anyways, on some level. That’s what I think.”

“I don’t want to,” Haile said, “Part of me believes there to be no shame in it. Another, though…it asks if it is so good to die without knowing the sweeter things in life. The things I thought myself above, or that could be saved until later. Romantic companionship. Seeing the world. Continuing my line. I decided that my family’s redemption was more important, but only now I am thinking, was it? Did all of this happen because I wanted it to? I do not want to die with such weighing my heart, but I have little choice in the matter.”

“Von Totmann and the other officers put together a plan,” Yule said, “It’s based on us winning by attrition, but it’s something. We could get out alive. Not likely, but it could happen.”

“I am aware,” Haile said, “It does not change that we are beset on both sides. I will not be known as a woman who shed the blood of those who served her faithfully so she might flee with her life. I am a known quantity by our foes. They still pursue the Sky Queen, but they do not know well what differentiates her from any other figure in a cloak. That edge may be what is needed…but I have not made peace with it, in full.”

Yule frowned at that. “Well, believe in the men a little more, at first. I don’t know if they’ll let you do it.” Yet he knew that the Countess would hardly be stopped if she set her mind to it. The radio began to buzz, and Yule picked up the headset. “Contact from our recon,” he said, “This is it. Lady Countess, with respect, there will be time to ponder life when we’re dead. We’re all going to have our hands full right now.”

-----
>>
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As the wall of smoke came down, the enemy advanced- and they were unaware that there were elements of the Battalion’s recon laying in wait, watching, yet unnoticed. For now, they were unseen- and could report what they say. On Fiskersonn’s side, the people he taunted came into view. He hadn’t seen that model of tank they had outside of vague identification manuals- but they didn’t look all that impressive. They looked rather like something like oversized T-8s, though being Vitelian vehicles, they of course weren’t that. From the island that he’d been deployed to, the masked officer reported Vitelian contact as well- of a different sort. Ad-hoc armored transport trucks, and vehicles of similar size to what Fiskersonn saw, though with their primary weapons buried in their hulls, small turrets capping the top with smaller armament. Easy pickings- though it meant that their best was surely in the center, yet unseen.

Lieutenant Orlik, meanwhile, found himself unpleasantly discovering that in spite of being well hidden, the enemy had washed up on both his sides. One was expected- the side that showed heavy assault guns and the same model of T-16s that had only been encountered in the hands of mercenaries before, now painted black. The other side showed itself at first as assumptions of wind in brush, tricks of shadow- but the truth became clear with paranoia and guesswork. The Twaryian special infiltration units must have snuck through in the heavy mist- the troops they called the Biters. The fiercest there were.

To the south, the man who claimed, bizarrely, to be descended of the Land of Dragons (not impossible, but few actually believed him who were not in his cohort), encountered creatures that would be even more foreign to most than he was…even though they were mostly but shaped in the dark wolds. Anticipating shapes…ones that stared, warning, maybe daring for anybody to press on…

>Turn is Open
>>
>>5718388
>Move to X35
>>
Rolled 4 (1d10)

>>5718395
Also, spotting, not that it should mean much with all the recon around me.
>>
>>5718395
>>5718404
Sorry tanq but my map sprite doesn't reflectmy platoon size, it's still shown as 4.
>>
>>5718388
>Reserve fire
>Dig in
>>
Rolled 5 (1d10)

>>5718388
It looks like I am missing from the map. I should be deployed at jj31 with the trucks oriented West per >>5715972

Assuming I have not been overcome by crystal ghouls, then my action would be:
>Roll Spotting
>Dismount and dig in
>Reserve fire with Rifles and Machine Guns on soft targets

My intentions in these woods are to hold the enemy in close quarters battle for as long as possible. I will not retreat until I am not able to make effective attacks on the enemy.
>>
Rolled 1, 9, 2 = 12 (3d10)

>>5718388
“ Hm… Are those special assault units? Dangerous “

>SPOT: Vision 13, 1d10
>INIT: 1d10+5

>Free: Dismount, although we’re apt to already be dismounted.

FIRE:
>Deploy 1x Demo-Charge in tile, set to remote/plate trigger. No roll.
>Fire 1x Smokeshell 3N at hh20. I… don’t roll?

>Reserve 3x Guns, 3 rifles, against Tywarians east ( 2x Explosive d4, 2d10+5, 1x LacryGas 1d10+7, 3d10+5 rifles )

MOVEMENT:
Reserve movement for 1W FaM.

RESOLUTION
Take cover, dig in, prep camo.
DEF 5, 6 vs Infantry
Camo.
>>
>>5718388
"Alright, men, mask up! And no matter how suffocating it gets in there, don't you dare take that shit off without my say-so. Judge help you if any of you die to gas. Die a man's death, if you must. Go out in a hailstorm of shells or with grenades being thrown down your hatches.

"Alright, well, enough talk of death." Leo cleared his throat. Listing off all the ways they could die—and pointing out the preferable ones—probably wasn't very motivating to the men. "All gloves are off for this one. One last big fight, then we close out this contract and have ourselves a well-deserved rest!"

Kannenpflanze had trouble believing his own words and the appearance in mass of the new T-16s on the western flank did little to lift his spirits. There was little sense in being the first to rush to his death, especially with much of the battlefield being shrouded in literal and figurative fog. Quietly amazed at this bout of coolheadedness, Leo decided to wait in place until him and his ponderous machines were needed elsewhere.

>Mask up.
>No spotting, because I don't think there's anything in my range (3+8?) to spot.
>>
Rolled 7 (1d10)

>>5718388
"Sorry for making you sit at the back your lady highness, But if I can also trouble you to hold onto something so you don't get tossed about that'd be mighty dandy. " Jonah put pedal to the metal and barreled his truck down the road while his right hand man hans scanned the forest for any movement. His hands tightly griped the wheel as he made a harsh turn west and made his way down the forest line. Just as they entered the forest he took a large swig of his grandma vilgerson's hollyfield moonshine, He probably wasn't gonna have a chance to drink it later after all.

>Spotting
>Pivot west
>Move SW
>Move SW
>Move SW
>Move SW
>Move W
>>
>>5717155
>>5716262
>>5715871
“ Raines, Bern, Ferrai: I intend to elongate the…. spike-crystal-wall in a smoke barrage. That will force all attackers at us, through woods and danger.

Issue is it means the enemy gets a free staggered assault. They’ll be slowed down and we won’t spot their arrival until perhaps turn 3, when they breach the smoke-line.

Any preferences? “
>>
Rolled 9 (1d10)

>>5718388
>Spotting
>Reserve fire
>Dig in (1/2)
Gotta get that obligatory spot roll in, just in case any of those horses are feeling mutinous
>>
Rolled 5 (1d10)

>>5718388
"What on earth is going on up there..."
Peeking over the platoon in front from the hatch of her tank, Freya squinted to make out much of anything in the cover of the woods. She'd never been one to think she knew everything, and she sure as anything didn't know what to think about the shapes and figures skulking about in the dark. They'd come to escort the Princess past them, so she figured the flighty broad might know more than the rest of them combined.

<<Recon eleven, slow up... Whatever that is up there, let's not piss it off just yet. I'll see if I can get the, ah, "expert" up here to have a gander, stand by.>>

>>5718474
<<Lieutenant Vilgerson, you back there boy? If you've still got her Highness with you, there's something she might want to see up ahead. She know anything about beasts living in these woods?>>

------

Fire:
>Spotting
>Reserve

Movement:
>Reserve
>>
>>5718502
"Your ladyship do you anything about the beasts?" Jonah waited for the queen to respond while motioning for his men to get ready to dismount the moment combat ensues.
>>
Rolled 4 (1d10)

>>5718388

Eberhardt exchanged a single nod with his Platoon Sergeant as the reports of enemy smoke rounds landing filtered in. "Alright lads, dismount, dig in, and make sure your Chemical Gear is on and ready for use! Check each other's seals one final time before we have to use them! No one wants to taste some Flayer the hard way!" The Sergeant's encouragement was drowned out by the hydraulic whine of the APC's rear batch dropping into the dirt, quickly followed by the clatter of boots as the soldiers streamed out of their vehicles. Rifles slung and shovels dangling from their belts as they pulled gas masks into position, fanning out into the treeline as they searched for good spots to dig in.

At the foot of the ramp, Eberhardt stretched his tall frame out as he stood to his full height from the cramped interior of the APC and took one last deep breath of the clean air, tainted by diesel fumes, sweat, and a faint whiff of the sea before he to pulled his gas mask on and fixed it in position. The world immediately sunk into a thin slice of what he could see before, another gas mask-clad figure stopped next to him and quickly checked over Eberhardt as he returned the favor, making sure the masks were properly fitted then a moment later with a quick thumbs up they separated vanishing into the woods as they searched for the rest of their squad. Eberhardt gestured the rest of his command squad forward with him as they begin searching for a good place to set up.

>Spotting
>Dismount
>Reserve Fire for soft targets
>Dig in
>Put on Gas Masks
>>
Rolled 4, 8 = 12 (2d10)

>>5718388
>Turn
Rolls: spotting, pour one last die out for Satan
>Fire: None, nice and quiet now
>Move: SW, SW, SW

>>5718502
>>5718509
"Beasts? Shadows in the woods? All I see so far is the worst place to get ambushed at around S39/S40 if keep going to down the road. We've already lost two recon groups who went this way, someone or something knows we're here."
>>
Rolled 3, 6 = 9 (2d10)

>>5718388
Totmann couldn't help but feel a note of triumph as the reports came in. They were attacking across the line, trying to overwhelm them everywhere. Just as he suspected, just as he had planned. Although they were closer then he'd hoped.

<<Becker, this is Totmann. They're a bit too close for comfort. We move forward to the first fall back position instead. Over>>

>Turn
Roll for spotting, then initiative.
>Put on chemical protection
>Move NE once landing at W21, then turn the trucks South
>Dismount and dig in with camo cloaks, pray those damned things do their job. I payed 1 EQP for you, you bastards.
>>
Rolled 7 (1d10)

>>5718388
"How...unexpected..."
Years of travel could not exactly ready Li-Shen for what he was seeing in this wyrd land. Sure he'd seen things that people would deem impossible, heck he himself was said to be a person thought to not be found here in Vinstraga but it seems yet again that the world holds secrets and perhaps even unknown creatures around.

Although if Li-Shen would be recounting about what he saw here he'd be accused of being insane or simply recounting a folk story. Well the folk story was happening right there and he was definitely not the only one to be witnessing this considering the awe he heard from others on the radio or in his platoon.

What seemed to be a giant athropod the size of a an armored car with a chitin made out of the purple quartz's seen in around the area were to welcome him in this clearing. As an add-on, shadowy figures that seemed to be waiting for the entrance of the group into their dark world were at the "gate" waiting for them to enter.

>>5718502
<<Received recon three. Waiting on input. Overwatching and smokes at the ready...>>

---
>Spotting
>Reserve Fire (Perhaps reserve talking about our purpose here to any voice that may make itself heard?)
>Reserve Movement
>>
>>5718539
>>5718518
>>5718502
“ I believe they’re called squirrels people. “
>>
>>5718527
<<What about black 1, heard he's fishing somewhere west of your position.>>
>>
Rolled 7, 4, 4, 2, 6 = 23 (5d10)

>>5718388
>Spotting
>Fire on the Pasta Tanks to my 7NE at X17
>Move North, Turn East
>>
>>5718480
My preference is that you pull back after firing instead of overwatching because you're gonna get torn apart with your 2HP LV Subunits. Could you at least smoke yourself since the demo charge is a heavy weapon any way you'd still have the option for a light weapon/grenade.

Also I don't think you can smoke on 21kk, The Northmost cloud, because the 75mm field guns don't actually have the indirect quality so the forest would block it. The 75mm uses the same statblock as the 80mm/8.0cm howitzer.
>>
>>5718590
Getting torn apart is your job, LT Raines! By the time the earnest fighting starts we’ll be long gone.

I’m more worried about fouling up your sight-lines. If we don’t smoke that area, maybe you and the heavies can get some shots in.
>>
>>5718388
>Spotting
>Dismount, Camoflauged
>Reserve Fire Rifles, Flamethrowers and LV Guns
>Prepare Fire and Manuever to mount and move East.
>>
Rolled 4 (1d10)

After their final preparations were finished, an eerie quiet settled over the men of Lieutenant Ferrari's platoon as they peeked nervously over the lips of what foxholes and fighting positions they had time to dig. Adding to the eerie atmosphere, the crystal spires loomed over the trees, anchoring the flank of the platoon's line. What were these things? No one had seen anything like it before, and it gave the strange impression that they had somehow traveled to some distant foreign land rather than a corner of their own country. However, Ferrari couldn't say the crystals seemed out of place - instead, it felt like it was the men who didn't belong there, as if the land itself was trying to intimidate them into leaving.

The Twaryians and Vitelians (why were the revolutionaries here?) seemed to agree that they didn't belong, as they were currently on their way to wipe the Vynmarkers off the face of the earth, and by the atmosphere among the battalion it felt like they might well succeed. Ferrari had always been content to dutifully perform his role as a platoon leader and leave the higher level decisions and worries to those above him, but now he couldn't help but wonder if that had been a mistake. It was beginning to seem as if he and his men had been lead to their deaths in this forsaken corner of the world, and he knew many of his men shared the concern even if few discussed it openly. As their leader, was Ferrari complicit in leading his men to this fate? Should he have made different decisions to avoid this? Could he have?

It was a small mercy that the enemy didn't see fit to give him any more time to anguish in his thoughts. The popping of smoke shells through the fading mist heralded the beginning of the attack. There was no more room for worry or regret; Ferrari's platoon would either make it through this fight like they had so many times before, or they wouldn't.

>>5718388
>rolling spotting
>dismount if not already
>reserve fire
>dig in

>>5718480
"Well it doesn't matter much to me but I'm not sure how the panzerjager will feel about it. I'm guessing they'll want to start engaging the enemy as soon as they can before we're overwhelmed by sheer numbers. And besides, I don't think the enemy needs any additional inducements to come straight at us."
>>
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>>5718593
It's fine, Degenhardt's already lost her range advantage because the area after the smoke is 6 range. Getting them into CQC is my preference and it's probably Ferrari's Preference too.

That being said, I unfortunately need to watch the North and will probably run into the forest to my NE next turn so I won't be able to support you very well. You're best off coordinating with Ferrari too since you can provide him with smoke support and he can keep the infantry from getting to you.

If possible when you smoke that area can you fire off some Gas right in front of it?
>>
Rolled 7, 9 = 16 (2d10)

>>5718388
>Init
>Spot
>Reserve Fire on anything hostile that moves to range (did i roll these or you?). Explosive for howitzer

Listening the information brought by radio was making Vix anxious as the reality that this may be the end was setting in. "Crew hold steady and prepare to fire on my mark if their attackers are careless maybe we can can make them pay." She said more in effort to calm her own nerves than anything.
>>
>>5718388
>Dismount.
>Deploy Demo Charge.
>Throw Smoke Grenade to my North
>Fire Mortar Lavender Gas on 19HH
>Fire 2x Mortar HE at ll25
>Pivot Trucks South

[I don't know what to roll here]

>>5718480
I'm good since I'm rolling up with Mortars anyway so you can't block my shots.
>>
>>5718601
Sadly, the gas won’t saturate. Otherwise that’s precisely what I planned on doing.

>>5718609
>>5718601
>>5718599
Right then, pleasure to be supporting your heroics tonight. I’ll see about laying down some heavy cover and leave the murdering to you then.
>>
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>>5718618
Hmm there's something here that confuses me. The 7.5cm Howitzer isn't an artillery piece, I'm pretty sure it's an Infantry/Support Gun especially since it doesn't have the indirect quality. The rules of indirect Gas Saturation should only apply to actual Artillery fire and not Infantry/Support Guns.

>>5718388
Tanq could you settle this?
>>
Rolled 8, 5 = 13 (2d10)

>>5718388
>Initiative and Spotting
>Reserve Fire
>Set up Reverse Fire and Maneuver to my West

>>5716272
>>5713850
>>5715541
Let's start setting up Fire and Maneuvers to our West so we can draw them in a bit more. I don't want to stay on the edge of town for more than 1 turn.

>>5716272
Krogh, you can dismount into my tile with just your infantry unit if you want. We don't have a lot of space and your AT rifles can't Pen the T-16s so I'd prefer if we clear the road slightly so D-7 can get into cover.
>>
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>>5718658
Forgot the picture rip

>>5716272
>>5713850
>>5715541
It's gonna get pretty bloody if the T-16s get into town since we can't Pen them so you infantry might have to do Swarm Tactics and actually try to move onto their tiles. Tanq said there are special penetration rules for Infantry that are literally on top of vehicles.
>>
>>5718388
Ugghh I'm too hungry, I should have eaten before posting. We have two 12cm SPG Artillery Units right?

>Call 12cm Artillery on MM30
>Call 12cm Artillery on NN29

Should be marked on the post above post in purple.
>>
Rolled 1, 8 = 9 (2d10)

>>5718388
>Initiative and Spotting
>Deploy Smoke
>Move 2NE to PP24
>>
>>5718701
This Battalion is cursed to always have good Spotting but incredibly shit initiative.
>>
>>5718415
Fixed in file.

>>5718624
>could you settle this?
It is an infantry support gun- and thus, yes, its attacks don't count as high caliber bombardment.

I'll handle the in-context queries soon, and not soon as in fall asleep soon, as in soon soon.
>>
Rolled 6, 2 = 8 (2d10)

>>5718659
Sounds good, but we'll probably have to bot D-6.

>>5718388
>initiative and spotting
>reserve fire
>reserve movement for fire and maneuver, dismounting NW

I can send my mounts W down the road right?
>>
>>5718802
If we described the things R-11 spotted to the Queen would she be able to identify them? (Looks like some variant of Living Stones, and Presence creatures?)
>>
>>5718624
>>5718802
Be that as it may, I’m certainly no expert artillerist. Learning on the job.

Still, this patchwork booklet the sergeant handed me makes it seemingly quite clear: to saturate a point, we’d need to concentrate fire on it.

Surely so?
>>
>>5718388
>Spot
>Ini
>Return fire facing North
>Ready fire maneuver SW
>>
Rolled 5, 4 = 9 (2d10)

>>5718388
>>5718859
Feat. actual rolls
>>
>>5718658
>>5718659
The issue with this plan is that I am actually in jj31 right now, I am just not on the map currently.
>>
Rolled 4 (1d10)

>>5718388
>Spotting
>Reserve fire
>>
>>5718661
Our SPGs are actually 16cm, not 12. Bigger cooldown, but they can destroy T-16Bs.

>>5718802
Also, tanq, I just noticed that the gas rules now say that every unit must attack a tile for saturation to take place. I think the on-the-spot ruling last op was 3. It was somewhat arbitrary, but this current rule is even weirder. Subunit count doesn't seem to matter at all and if a unit has just one subunit left it can still saturate tiles just as well as a platoon with 5 subunits would.
>>
>>5718802
Important question, what is Vynmark cuisine like?
>>
>>5718388
>Saturate FF19 with as much Lachrymator Gas as I can
>Move North while facing East
>If the above move isn't legal, prepare a fire and maneuver movement to the North while facing East.
>>
>>5718388
>>5718975
Alright I'm not sure what artillery we have, would it be possible to add our artillery list somewhere maybe on the Updated Battalion Roster Card or at least on the Side near the Reserves list?

Updating my previous artillery post.
>>5718661
>Call 16cm Artillery on MM30
>Call 16cm Artillery on NN29

>>5718903
We'll figure something out... maybe.
>>
>>5718802
You know eight hours of sleep is eight hours of sleep but I don't know if a healthy sleep schedule should assert itself so hard.
>>
Rolled 3, 4, 8, 4, 4 = 23 (5d10)

>>5718388
Ulf was peering through a pair of binoculars at the amassing amount of armour in the forest. They didn't seem to aware of him yet, but that will soon not to be case. He thought about waiting for the armour to pass him by and then pepper them, but they could easily reach the smoke, or worse, reveal him first and release hell on him.

He put down the binoculars and slowly chewed his inner cheek. He turned to his man and gave him a cold look.

"Get on the guns. We're engagin'."

>Spotting
>Initiative
>Shoot one 3.7cm cannon and two 2.5cm cannons
>Move SW, Move SW, Pivot N
>>
>>5719218
Also, I'm shooting at those over the pond, to make it clear.
>>
>>5718388

>initiative and spotting
>reserve fire
>reserve movement for fire and maneuver, dismounting NW
Following Lt. martins plan.
>>
>>5719260
Correction.
>reserve movement for fire and maneuver, dismounting W
>>
>>5718975
3 works fine, probably made the change because most units that could do it were three strong anyways.
On the spot rulings over three threads are just a pain to find after the fact.

>>5718999
> what is Vynmark cuisine like?
It greatly depends on the region- Nauk themselves are often referred to derogatorily as "dirt eaters" by those not partial to them because of their preferred diet of mushrooms, but that's also because Naukland's stony lands are more partial to fields of starchy giant puffball mushrooms rather than grain, as those particular fungi's millenia old mycelia have never had a reason to be replaced. Further south, where Naukland Breadbloom doesn't grow and the Nauk Buttons don't have an overabundance of habitats to infest, mushrooms in greater variety are less a staple. Thus, most Nauk in Vynmark aren't nearly as inclined to mushrooms of all varieties as their northern cousins, and generally prefer more maritime and warmer-climed produce. As a place with a generally pleasantly temperate and warm climate, fruits are in season longer, and as a trade hub, Vynmark's cities had selections of global cuisine that would be hard to find gaps in.
However, to summarize for the common man, bread made from wheat, summer berries and fruits usually prepared in preserves, marine gatherings closer to the coast and pasture protein further inland, though arguably what brings everybody in Vynmark together is a fondness for a beer called Legion, which was supposedly what Nauk Imperial's martial class was more fond of than anything- a kind of wheat beer brewed and infused with a variety of herbs and additives (ancient preservatives to help it keep on the long march) that, all agree outside of Nauk peoples, make the beer taste absolutely awful in a strangely cloying way- but people in Vynmark can't get enough of the stuff. At least, when mead and wine aren't available.

>>5719109
>would it be possible to add our artillery list somewhere maybe on the Updated Battalion Roster Card or at least on the Side near the Reserves list?
Sure.
>>
>>5719270
If you ever decide to reuse the chemical artillery rules somewhere, either in a Panzer Commander Game or another Skirmish, I think it might be a good idea to assign a Gas value to chemical weapons and a Gas Spread value to weapon diameters.

Make it so that some gasses spread easily and some cannons have an easier time spreading gas since they can fire much more. E.g Lavender has a Gas value of 3 then it might need 3 subunits of 5cm(Maybe Spread Value = 1) firing to saturate, 2 subunits of 7.5cm-8cm(Spread Value = 2) to saturate and 1 subunit of 12cm(Spread Value = 3) to saturate.
>>
>>5719270
tanq does the sky queen have any idea what the rock people are or are we in the dark?
>>
Turn 1 Order
Peering through an aging spyglass, Oberliuentant Fuchs stared at the wall of smoke far ahead. Keying the platoon radio, “Keep digging in, we’ll have to leave eventually, but for now it might just save our skins. Also, check your mask seals. That isn’t a way to die.”

Letting out a sigh, she leaned against the ring of the cupola.

ORDERS
Make sure the platoon is fully dug in.
Reserve fire, and engage the first enemy unit to enter LoS.
Put on chemical protection gear.
Pray.
>>
Rolled 3, 8 = 11 (2d10)

>>5718388
>Put on chemical protection.
>Spotting and Initiative
>Reserve Fire [Prioritize the heaviest enemy that comes into LOS if possible]
>Dig in

Still (somewhat) preoccupied for a little while.
>>
>>5719293
The description of what strangeness lay ahead would have surprised most- but the Sky Queen had no surprise writ in her expression or response. “Places as these lands doth change what dwellth here and draws visitors unseen elsewhere. What thou describes art of Shadow, the Shades that Walk, and Night’s Embrace. The latter, the spirit of Velekam’s presence, ever seeking to grow, hath found its way unto a creature that survives its infiltration. That which they grow upon are creatures of peace, but should thou wander close to them, or allow them approacheth…their hunger for life shall take them.”

“So get close,” one of Vilgeron’s men surmised, “An’ they’ll come an eat us?”

“A fate less pleasant, better not discovered,” Velecacia said, “The Shades that Walk,” she shook her head, “I do not know. They art specters whom hath no law save for the nature other spirits passed along. They may be violent, or not. Should they appear as soldiers, they treat all as foes.”

Not heartening news, considering that the shadows observed appeared to bear helms and carry rifles- as immaterial as the rest of them were, practically long appendages of tricks of light.

“How do you kill a shadow?” Another soldier asked, “Shine a light on it?”

“Thine best hope,” Velecacia said, “Ist to fight them as thou wouldst anything else.”

>Shadow Soldiers require critical hits in order to destroy them when they hit 1 HP, though they still take damage from other hits before that.
>>
>>5719270
>On the spot rulings over three threads are just a pain to find after the fact.
If only there was a no-lifer who could trawl through the archived threads during downtime to collect such rulings...
https://files.catbox.moe/nzug2e.7z
>>
>>5719354
"Huh, I see well lads glad we grabbed those flame throwers eh?"
>>
>>5719296
>>5718388
Just quoting the >turn is open post to show that Fuchs has done her turn.
>>
>>5718388
>>5718527

dice+2d10


>Turn

>Roll Spotting
>Roll Initiative
>Move NE once landing at V21, dismount, leaving trucks facing south
>Equip Chemical Protection
>>
Rolled 2, 8 = 10 (2d10)

>>5718388
>>5719449

Oops here with actual rolls this time.
>>
>>5719357
It is appreciated.
Also I figure I ought to note that the turn'll be posted, or at least, I'll try to have it posted, around 6PM EST tomorrow, and it'll open then too.
>>
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>>5719270
Speaking of Artillery I remember we still have 2 sets of 3 piece mortars. I'd like to call in mortar smoke on the marked positions.
>>
>>5718388
Sorry I didn't understand the chemical gas rule so well I thought they still worked like smoke. I'd like to amend my action a bit.

>>5718613
>Dismount
>Deploy Demo Charge.
>Throw Smoke Grenade at my North
>Fire 3x Mortar HE at LL25 at the special forces infantry.
>Prepare Fire and Manuever to move infantry to NE but Trucks still facing East
>>
>>5719354
Another question I have is can I hand off the queen to Unterburst or tang and then have them resolve their movement for extra distance or is that a no go?
>>
>>5719354
Tanq I just want you to know that if we get out of this alive, one of the first things a lot of us will be doing is robbing the Vynmark Navy for their 4cm Autocannons and 7.7cm AT guns.

The stuck up pricks.
>>
>>5719270
So tanq, a bunch of us are having some discussion but from an in-universe opinion how much of this desperate situation could have been avoided with proper pre-war preparations? Was rearmament done too slow to react to the Twaryian threat due to complacency or was it adequate given the circumstances but ultimately insufficient?
>>
>>5718388
So we've been shitting on the Navy and Vymark in general in the discord but I'm curious, what does Vynmark actually do well? Just their Navy? The only good thing I remember Vynmark actually making was the 7.7cm guns on the TD 3s and I'm fairly certain that gun was made focused on the Navy.

HEAT isn't a thing they care about, their chemical weapons are fairly meh, their Infantry AT's just shit in general since our infantry didn't even have the option to get decent towed AT guns as base.

Their artillery maybe?
>>
>>5719454
>>5718388
Hey tanq, just wanted to make sure I'm being counted for deployment in jj31. Don't want to miss my opportunity to die in glorious battle and all that.
>>
Back from work. I've reduced my hours, but less time still means a couple nights at least per week where the evening is let lay longer than usuak.

>>5719501
>can I hand off the queen to Unterburst or tang and then have them resolve their movement for extra distance or is that a no go?
It'd be a clever move in some games I know of- but here, the conceit is that everybody is moving the distance they can in the time spanned, so there wouldn't be any "waiting" and then also conducting a full move, as everything is theoretically happening at the same time.

>>5719560
>one of the first things a lot of us will be doing is robbing the Vynmark Navy for their 4cm Autocannons and 7.7cm AT guns.
They are admittedly quite distracted at the moment.

>>5719568
>how much of this desperate situation could have been avoided with proper pre-war preparations? Was rearmament done too slow to react to the Twaryian threat due to complacency or was it adequate given the circumstances but ultimately insufficient?
There was a sense of complacency with the Twaryian threat- until relatively recently, they were known for being a relatively backwards, if cunning folk, with seemingly more bark than bite as they endlessly bashed their heads against the Ellowians. There was more preparation that could have been done, as ever, but it was thought to be more than enough- the Fortress Lines were not expected to fall, especially so quickly, but the Twaryians were not thought to be capable of what they did- and they have far more than any could predict for them to have.
So a mix of both, but you already well know what funny business might have caused false expectations.

>>5719569
>what does Vynmark actually do well? Just their Navy? The only good thing I remember Vynmark actually making was the 7.7cm guns on the TD 3s and I'm fairly certain that gun was made focused on the Navy.
The 7.7 centimeter is indeed a naval gun mounted on a tank chassis that was a transitional throwaway- meant for coastal artillery use, in "mobile positions."
>HEAT isn't a thing they care about, their chemical weapons are fairly meh, their Infantry AT's just shit in general since our infantry didn't even have the option to get decent towed AT guns as base.
High Explosive Anti Tank, to be fair, is presently only present in relatively few armies, one of them being the premier of the continent, the Grossreich- Vynmark's fame is in a trade and maritime nation, so its navy is the only part considered respectable. Militarily, Vynmark wasn't considered top of the line in...well, anything, though their naval complement punches well above their weight. That they continue to fight now is beyond the expectations of more than a few, as for all the bluster and boast of the superiority of Nauk culture, they were never considered particularly powerful on land.

>>5719578
> just wanted to make sure I'm being counted for deployment in jj31
You are indeed there and present. It's a bit silly that you weren't there, but alas.
>>
>>5719680
Are those Presence-infected creatures counted as infantry, or do they have an ARM level?
>>
>>5719684
I suppose we’ll find out when we shoot them.
>>
>>5719693
Light work apparently so remember to call Artillery Flares and use your flareguns if need be.
>>
>>5719719
Will it? The queen said to fight them as you would anyone else.

>>5719680
Speaking of more advanced infantry AT weaponry, I had a few questions I was meaning to ask after the second operation that completely slipped my mind.

One of the paramarine platoons we saw was marked as having "Hvy. ATR". Am I correct in assuming that this is a 20mm or so AT rifle—and thus PRC 2. We did capture the lot with their equipment, so no use keeping this stuff secret now.

Speaking of secrets and keeping thereof, I want to have a brief word with Yule. Since I'm right next to the HQ and the battle hasn't gotten anywhere close to us, can I just saunter over, knock on his command car, and ask him a question? Something tells me this might be the last chance I get to ask him anything.
>>
>>5719763
Nevermind yeah I misread what the queen was saying rip.
>>
Rolled 2 (1d10)

>>5718388
>Initiative (radio)
>Reserve Fire
>Dig in
>>
>>5719763
>Am I correct in assuming that this is a 20mm or so AT rifle—and thus PRC 2.
Pretty much.
>, I want to have a brief word with Yule. Since I'm right next to the HQ and the battle hasn't gotten anywhere close to us, can I just saunter over, knock on his command car, and ask him a question? Something tells me this might be the last chance I get to ask him anything.
Feel free.
>>
>Dismount
>Throw smoke at North East, D-7 Lehrson
>Reserve movement for fire and maneuver going West. APCs facing East still.
>>
File: Plan 2.png (1.65 MB, 1501x737)
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>>5718903
The Plan's still on, [D-4] Gauthier you just need to move next turn so we'll have space. [D-1] Krogh and I aren't dodging those shots regardless, we're just trying to get free moves in next turn.

>>5719261
[D-7] Lehrson, watch your ass. You're out in the open and I got Wester to smoke you but if you think you're gonna be in a really bad position and there isn't an adjacent enemy next turn, remember that you CAN'T be targeted in smoke so long as you don't fire.

>>5719261
>>5718903
>>5717623
>>5718818
>I just want to make this CLEAR. We don't have the AP capability to do this cleanly, at any point you guys might have to completely swarm the tanks like it was the Korean War.

I'm sorry, I wish there was another way but Wester's the only person with a Piercing 5 weapon, he's in a bad position to lay demolition charges and I'm pretty sure these T-16Bs have Armour 4.
>>
>>5719872
>>>5719261
>>>5718903
>>>5717623
>>>5718818

I've just been informed that the TSU-15s are assault guns that might have indirect fire. This is gonna suck.
>>
>>5719873
One of the egg heads has confirmed that the TSU-15s have indirect fire and are likely using 12cm cannons. Just remember to always be moving and not move into places people have been in before. Martins and you guys will need to coordinate this flawlessly.
>>
File: 1671108286086936.png (7.01 MB, 1712x2540)
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>>5719875
This is gonna sound stupid but if they blow their load early, it might be a good idea to try to counterattack those artillery pieces. They'll pin the infantry in place with the new suppression rules.
>>
>>5719719
>>5719763
Flares could still be good for seeing what creeps are waiting for us in the dark forest ahead. Useful mix up.
>>
File: hqarty.jpg (99 KB, 657x762)
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Processing will be a bit longer for movement and reaction- though in the meantime, I wanted to address the HQ artillery at your disposal.
I couldn't find the exact numbers quick enough for my taste, so this seems like it should be acceptable. It'll be in the lower right where Reserves used to be, and they'll have their cooldown countdown status below them.
>>
>>5719897
That seems right. Iirc OP2 we got 2 Mortar batteries and 1 16cm artillery battery to start with.

Raine then stole another 2 Mortar batteries from the castle along with 1 set of 12cm batteries. 1 set of stolen mortars along with some requisition points were used to replace our original artillery and the 12cm guns into 16cm SPGs which made OP3 easier since you let us move the heavy artillery after firing (Although that was before the artillery rework.)

OP3 we just stole field guns along the way of the caravan since we didn't have people in a good position to steal artillery.

OP4, Von Bern took a set of mortars so I'm pretty sure that card is right.
>>
>>5719897
Oh, delightful. And useful template too! I didn’t know we had this much spare firepower. Although it implies our delightful foes have even more.

Who’s in charge of manning those guns? I’m catching up on this field manual on artillery and I have some ideas.
>>
>>5719935
Haile and her personal command unit is in charge of artillery iirc. They shoot out of the blue box in the middle labeled HQ so if you want mortars you have to count from them.

Who gets to call in artillery varies as to who calls it in first or who the thread feels needs it the most I'm pretty sure. Generally we agree well on where the artillery gets sent, I don't think there have been any fights over it.
>>
>>5719939
Delightful, thank you. I will be sure to ask Haile nicely if we feel the need. Given our availability of heavier guns it will seem saturating an area to preclude moving into it might be useful.

Actually let me just pull up a chart real quick wait why do I hear whistling

>>5719466
Hey—- Heyyyy wait just a damn minute here, what are you doing, Raine? We didn’t ask for rain. Oh Saints the smoke will get everywhere now. My sightlines!
>>
>>5719952
Your sightlines are fine, you can still fire out the smoke and you'll get yourself killed standing around in an open field. I'll be moving to your North to cover it but I'm guessing 2 squads of medium armor and an armored recon squad behind that smoke you can't do diddly about.

Those field guns ain't made for punching through armor and those T-16s are too thick from the front. Honestly I don't even know if you'll be able to do any damage to a T-16B from the side.
>>
File: Operation04_Turn1_Shoot.jpg (3.91 MB, 3567x2700)
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>HIDDEN STRIKE- J-7 Black-1 attacks X17 RAGV AB12/27s. ATK 4 vs DEF 3, 4+ to Hit. 3 Hits- PRC 7 vs ARM 1, Extra Damage. 3 targets destroyed.
>HIDDEN STRIKE- R-6 Fiskersonn attacks jj16 RAGV AB14/29s. ATK 4 vs DEF 3+1, 5+ to Hit. 1 Hit- 3 PRC vs 2 ARM, 1 Damage.
>Mortar Strike- D-10 Von Bern attacks kk25 Biter Platoon. ATK 3 vs DEF 5+1, 8+ to Hit. (Rolled 2, 10, 10) 2 Crits. 4, 3 damage. One target destroyed.
>>
>Multiple Reaction Fires- Designate Target and Roll Attacks

Alas, as I've found myself just short of time to properly update, I'll just put this up- as this is the movement phase, and the reaction fires occuring. If you're finding yourself able to fire at targets, then feel free to pick and roll your attacks off.
I'll finish resolving the turn when I get back. Anybody who hasn't rolled, I'll resolve for them.
>>
Rolled 6, 2, 3 = 11 (3d10)

>>5719953
Tarnations, man. My sightlines! You’re vastly underestimating my reserves of diddley, sir. They are deep and numerous. They’re positively burgeoning. I am just burgeoning with diddley. Which… Well I don’t even quite know what it means.

Sergeant! Show the man how much diddley we have, please.

>Trigger reserve fire at units in dd20.
>I bet this drops our camo.
>3xATK+4, Flanking, Crit 9-10, Shock 2, P2, E1d4. Mind you, they’re in cover.
>Be a sport about it and pelt them with some of our fancy selfloading rifles too. Landgrafs are paying for the bullets, so might as well. This does not a damned thing to tanks but I bet it makes them nervous.
>>
Rolled 8, 4, 9, 6, 10, 7, 4, 5, 2, 6, 10, 3, 5, 3, 8, 7, 9, 10, 9, 7 = 132 (20d10)

>>5719972
Time to cook some pasta.

Designate Vitellian Motorized Infantry Platoon at Z-21 as the target.
>Fire: 5 X Grenades, 5 X Flamethrowers, 10 X 8mm machineguns at target.
>>
>>5719972
>I surrender

Well it was fun, my only regret was not joining sooner
>>
Rolled 1, 2, 2, 1, 1 = 7 (5d2)

>>5720020
Explosive rolls for the grenades.
>>
Rolled 5, 3, 1, 4, 6 = 19 (5d10)

TURN 2 ORDER
“Enemy vehicles, North, ahead of Totman. All vehicles, load HE. Fire at will.” Peering through her father's spyglass, Ingrid sucked in a breath as she heard the rattling clang of Johann loading an explosive shell.

Orders
[Reserve Fire] Fire at enemy at position x-20. 5 m24/Ks at +3 Attack vs ??? Def
>>
>>5719970
>I'd like to request holding my reserve fire indefinitely. Those AB-20/30Xs are 3 tiles away so my camouflage should still be on.
>>
>>5720003
You'll want to roll explosive dice just in case you penetrate. You might be getting flank shots from that angle actually which would very probably pen.
>>
Rolled 5, 5, 8 = 18 (3d10)

>>5719972
>Rolling for reserved Fire on NN28 +4 ATK.
>D-7 Lehrson should be smoked since I botted D-6 Wester to smoke him.
>D-1 Krogh wanted to send his horses down 2W of the road I'm pretty sure so he can make room for Lehrson moving West.
>>
>>5719972
This post by Krogh. >>5718818
I'm pretty sure the plan is to prepare a fire and maneuver action West for next turn but only for his dismounted infantry while the horses wait farther West. We're planning on sharing the same tile.
>>
>>5719972
Tanq, important question but do the Twaryians have Bat penises? If they have Bat Ears, what other Bat Features would they have! Hypothetically I mean don't spoil. We already know they don't actually have night vision and I assume this sort of conversation's pretty common in the army when people are bored.
>>
Rolled 10, 5 = 15 (2d10)

>>5719972
>Cash in Reserve Fire on AB-20/30Xs on ee20
>>
>>5720029
I would, but I figure … headquarters . . . just takes care of it. It’s a bit spammy otherwise, so I’ll stand by just noting the explosives payload and other criteria.

Then if anything wonderful happens after. hit I’ll leave it in the hands of fate.
>>
>>5719972
I don't reckon it's a possible shot, but if I can fire past R-11 at either target I'll unload all guns on it. If not, no big deal. Resolve rolls as you see fit
>>
Rolled 7, 9, 6 = 22 (3d10)

>>5719972
>Target SV20/30-75
>>
>>5720020
>>5720024
Apparently those Pasta trucks are armored actually, so AP instead of HE. Although those flamethrowers should probably hit anyways since those things look soft skinned.
>>
>>5720206
Open topped, not soft skinned. Blergh.
>>
It is particularly nice to be home now.

>>5720022
As unfortunate as it seems, the way you managed to weave through an entire company's movement without smacking into them is very impressive, in ways.

>>5720027
Noted and done.

>>5720057
That sort of question is best asked of Wesker, I think :^). The physical traits of Twaryians are not much softer on Twaryinauk- though the blood is usually diluted enough by the next generation for any traits to be residual. Unless Twaryinauk were to breed amongst one another.

Though important other physical traits of pure strain Twaryians are deep crimson or black hair with not much in between. Halfies have somewhat more flexibility, but still trend towards the extremes of red and dark. The dark red has some mild folklore of being pure white hair that is colored by supping on blood- though the only place Twaryians ingest blood is in the form of sausage.

>>5720068
It is not. Alas.

>>5720206
Open topped, sure.

Anyways, time to actually wrap up the turn.
>>
>REACTION FIRE- D-14 Fleet Feet- Attacks dd20 RAGV AB20/30X. ATK 4 vs DEF 3+1, 5+ to Hit, PRC 2 vs ARM 3+-2, (Plus Armor has an extra score if attack roll is less than unit’s experience and defense level added together). One Hit, Shock 2 Applies. (Rolled 4) 4 Damage, One Target Destroyed.
>REACTION FIRE- D-11 Eberhardt- Attacks Z21 Revolutionary Arditi. ATK 2, 3 vs DEF 4+1, 8+, 7+ to Hit (Small Arms do not Damage Armored Transports). 3 Hits, 1 Crit.
>REACTION FIRE- J-9 Fuchs- Attacks X20 Revolutionary Arditi. ATK 3 vs DEF 4+1, 7+ to Hit. No Hits.
>REACTION FIRE- C-5 Martins- Attacks nn28 T-16Bs- ATK 4 vs DEF 3+1- 5+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 damage.
>REACTION FIRE- J-4 Giovanni- Attacks ee20 RAGV AB20/30Xs- ATK 7 vs DEF 3, 2+ to Hit. 1 Crit, 1 Hit. PRC 7 vs ARM 3+, 3 Damage, 2 Damage (Plus Armor has an extra score if attack roll is less than unit’s experience and defense level added together). One target destroyed.
>REACTION FIRE- J-1 Zufalligdorf- Attacks Z19 SV20/30-75. ATK 5 vs DEF 3, 3+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 damage, One Target Destroyed.
>REACTION FIRE- J-5 Wesker- Attacks dd20 RAGV AB20/30X. ATK 8 vs DEF 3, Automatic Hit. (Rolled 8, 10) One Hit, One Crit. PRC 6 vs ARM 3+, 3, 2 damage, One Target Destroyed.
>REACTION FIRE- D-1 Krosh- Attacks nn28 T-16Bs. Anti-Tank Rifle PRC of 1 vs ARM 4-2, 10s Required to Hit. (Rolled 2, 9, 6, 3, 10, 7) One Hit.

Contact reports came in only moments after the sound of guns- it had begun. While the damage inflicted at the start was heartening- there were many more to follow, and this barrage had only been the first strike. The enemy had yet to fire- either of them.

In the east, as tank destroyers tore into the camouflage-painted western armor, flat-faced trucks laden with steel plates sped through the mist over open ground, darting from trees to more trees, and into waiting infantry. Eberhardt’s T/24 vehicles dumped machine gun fire into them- the sparks and dents appearing in them a sign of their durability against typical small arms, but bundled charges and flamethrowers still found targets- though as the armored doors opened, the infantry piling out after the initial fusillade were quickly noticed to not be like others- the bulk of their forms indicating body armor.
>>
The make of the Vitelian vehicles was unclear, but of the types seen thus far, the self-propelled guns and medium vehicles were rather tougher armored than the lighter vehicles to the north, and the ones to to the deeper south. Black Platoon’s initial fire had torn into the latter- and the plumes of flame they erupted into implied that they were laden with fuel- for flamethrowers. As the platoon loaded shot and reacquired targets, moving to change position to a nearby village, they noticed vehicles to the north- a look through the gun scope magnification showed what they were. Trucks of the same make reported, but instead of a cargo bay with high armored walls and a canvas roof, there was the squat tube of a mortar.

The eastern front fared more poorly. Though approaching enemies were damaged- they were not ripped into with the ferocity of the ambushed on the other side, and worse, Lieutenant Orlik’s forward recon unit found itself surrounded by Twaryians as it scouted forward. There was little hope for him to fight in such hopeless circumstances- he reported what he saw, and made preparations to destroy communications equipment and codes. An apology- for being the first, inevitably, to fall, as it were.

To the south, the mysterious creatures ahead still did not act- they and the reconnaissance merely stared for now. Still daring each other to do something. The Living Stones, each as big as a tank and laden with glowing purple stones, dripped from the mouth in anticipation- and the Shadow Soldiers raised their dark rifles, aiming with curious precision towards any who looked at them from outside their vehicles. Though the stalling would have to end soon. The specters and stones could wait for eternity- the Battalion could not.

>Turn is Open
>>
>>5720216
>Open topped, sure.
So do the trucks just count as open topped or is it also the case that flamethrowers (and other incendiaries) can hit open topped stuff? A bit confused on that.

Somewhat related, but I have a few questions re: "the infantry mosh pit" ruling from thread 2. You said something along the lines of
>It's auto flanking, which is pretty deadly- practically speaking, having infantry crawling directly on top of you from all sides is pretty much game over for most armored vehicles as they find whatever explodes or burns and shoves it wherever, while shooting into any holes and prying open hatches, shoving shit into the treads and wheels and just being general chimpanzees. I wouldn't say any special tool is needed- just a ruling saying that your normal grenade attacks count as having 2 more than whatever the enemy armor is, so it's not guaranteed hit and kills, but it's definitely not something good for them.

Is this still a thing that can happen? If so, I have a couple of questions. First, I know it says grenades there, but do ATRs get any sort of benefit aside from the autoflank? And, second, though it is probably far too heavy to throw—hence Range 0—can a demolition charge be used as a satchel charge? Set a short timed fuse, just put it on the engine deck, and make sure you get some distance from the damned thing.

>>5719454
I noticed that I was missing quite a few things, like the front flanking ruling and the above-mentioned infantry mosh pits. I'll repost the zip shortly, this time with the caps being named.

>>5719793
Can we say that my Yule convo happened before the RF phase that just happened? I was dead tired and didn't have the time to write up RP text.
>>
>>5720392
>So do the trucks just count as open topped or is it also the case that flamethrowers (and other incendiaries) can hit open topped stuff? A bit confused on that.
I'm saying they are just because they don't have armor up top, but also, I figure incendiaries should be able to hit them better just because, you know, it's a lot easier for fire to fall in than bullets, for example, even from the front.

>Is this still a thing that can happen?
Yes- though it hasn't yet.
>If so, I have a couple of questions. First, I know it says grenades there, but do ATRs get any sort of benefit aside from the autoflank? And, second, though it is probably far too heavy to throw—hence Range 0—can a demolition charge be used as a satchel charge? Set a short timed fuse, just put it on the engine deck, and make sure you get some distance from the damned thing.
Anti Tank Rifles, no- just because they're far too unwieldy to use in close quarters combat, but demolition charges, yes.

>>5720392
>Can we say that my Yule convo happened before the RF phase that just happened? I was dead tired and didn't have the time to write up RP text.
That is perfectly fine.
>>
Rolled 9 (1d10)

>>5720385
>Max move SE along the road
>Spotting
>>
>>5720382
Wait a sec. If D-14 is flanking...how is it that J-1 isn't? Both of those are front flanks, no?
>>
Rolled 6 (1d10)

>>5720382
>Chemical protective gear on
>Spotting
>Move Northwest, Pivot to face East, Reverse West to ff25
>>
>>5720382
"Miss sky queen, Buckle up we're going to try and drive through the ghosts of old warrior's past. I also suggest grabbing either a pistol and or submachine gun we have stowed underneath one of the seats just in case." Jonah wishes he had something playing something great like a nauseating circus song or something brisk and fast at this moment.

<<Tang, Freya Clear the path ahead I'll barrel down the road as much as possible once you thin shadofolk's number.>>

>Reserve movement once Tang and Unterburst finish their turn
>>
>>5720401
Sheer competence, sir.

>>5719953
There you go, Raines - I softened them up for you. Good luck with the rest !
>>
>>5720401
J-1 is not actually front flanking- as they are within the forward 60 degree arc. D-14 is outside of that arc for their specific target- by a hair.
>>
>>5720470
We’re very good at what we do, sir! Which is remarkable because I wasn’t a gunner up until yay about five minutes ago.
>>
>>5720382
question, do the pasta trucks have armor 1 or armor 2? Eberhardt has biter so the grenades have 3 PRC. That's an extra 3 damage if the pasta trucks only have 1 armor right?
>>
>>5720382
I have two questions, more requests really.

Would it be possible for me to use my Peacefields token to fire on the Trucks at 14X even though they're out of angle?

This is gonna be kinda weird but could I shoot those armored trucks at X18 with HE? I know ordinarily the 7.7cm is a High Velocity weapon but I feel like it's HE would at least have 1 Pierce and I'm flanking those trucks so they're basically -1 Armor right?
>>
Rolled 7, 10, 2, 10 = 29 (4d10)

>>5720382
"Good shots! Now finish them off, and put on the chem gear - they now know where we are. Prepare to withdraw quickly"

>Init
>Shoot SV20/30-75 again
>Prepare Fire&Maneuver
>Continue digging in if possible
>>
>>5720507
>And mask up.
>>
>>5720505
Pretty sure if you hit those trucks in the side with AP you're gonna do at least 3 damage per shot, maybe even 4. While they're mounted they go by vehicle rules when it comes to taking extra damage from overmatching PRC I think
>>
Anyone got a read on their smoke-screen? Does it fade THIS turn or next one? Two turns smoke should be next, but I rather like living so it’s good to check.
>>
Rolled 6, 7, 7, 6 = 26 (4d10)

>>5720382
>Initiative +5 Total
>Fire on the units at NN29
>Perform Fire and Manuever to my SW
>>
>>5720541
I'm willing to use my Peacefields tokens to guarantee those hits btw.
>>
>>5720541
You're shooting on the tanks that are guaranteed to get hit by a 16cm howitzer barrage instead of the ones you damaged last turn?
>>
>>5720542
>>5720541
Wait sorry I swear I wasn't trying anything funny I'm just tired. I meant to write

>Fire on the units at NN28
The ones I shot at before. There isn't much reason to fire on the ones in NN29 since they're already getting hit with Artillery.
>>
>>5720475
1 Armor- therefore yes.

>>5720505
>Would it be possible for me to use my Peacefields token to fire on the Trucks at 14X even though they're out of angle?
It would not be- as such is just not how the token works. Though, if it is any consolation, you are extremely unlikely to be spotted at the moment.
>This is gonna be kinda weird but could I shoot those armored trucks at X18 with HE? I know ordinarily the 7.7cm is a High Velocity weapon but I feel like it's HE would at least have 1 Pierce and I'm flanking those trucks so they're basically -1 Armor right?
If they have no armor then it'd be more useful to use HE, but if they are armored, you actually would do more damage with AP by ruling. PRC 7 vs ARM 1 would mean 3 extra damage guaranteed rather than a randomized roll, after all. If I were to put it more elegantly I'd just apply the Shock rule to any high explosive round of equivalent caliber, ie Shock 2 to the 7.7, but I don't know if we really need to implement overpenetration rules at the present moment.

>>5720523
The big wall will fade this next turn's movement phase. Anything freshly applied will not.
>>
Rolled 10, 8, 10, 3, 4 = 35 (5d10)

>>5720382
“ Right sergeant, they’ll be coming our way in a hurry. So we have two options: We stay and stand or we get out their way. “

“ Aye sir, I already told the men to pack. “

“ Ah. Yes. Wouldn’t want to deny the Landgrafs their chance to pay our military pensions would we? Good man. “

“ Right sir. “

“ Well, put another volley on those louts yonder and lets be gone. “

“ Back towards HQ, sir? “

“ High Heavens no, sergeant. Right up and at them. Last place they’ll look. “

—-
SPOT:
Vis 12.

INIT:
1d10+5+1

FIRE
>3x Atk+4 at dd20
>Flanking, P2 S2 E1d4, Bellona crits on 9-10

>1x Smoke at kk21

>Wire another detpack here?

FIRE & MANEUVEUR
>Hustle 1NE to ii22

MOVEMENT
>Mount up, please
>Ride E, NE, NE, to ll20

RESOLUTION
>Dig in
>Camo Up
>Okay everyone, *be very, very quiet.*
>Quiet like a landmine. They might ride right over us. If so, ambush the lot of them.

>Def 7, 8 vs infantry.
>>
>>5720556
>The big wall will fade this next turn's movement phase
>>
Rolled 6, 3, 7, 6, 9, 5, 10, 3, 10, 9, 8, 4, 6, 3, 10, 10, 6, 1, 1, 4 = 121 (20d10)

>>5720382
>RF fire upon the Shadows 2 SW (HE+13mm+8mm) (starter 9 rolls)
>Spot
>Ini
>Fire upon the Shadows 2 SW (HE+13mm+8mm)
>Move 2SW, 1W
----
<<Ok. Lets get going.>>
"Alright shadow soldiers. You aiming at us doesn't mean much but unfortunately the fact none of us can communicate means were going to have to do what we do best. Lets at least attempt to keep out of eachothers way?"
>>
>>5720567
Yesss, I’m not entirely certain how to read such casuality either!

But I’m a cavalry officer by the heavens so charging is my *job*.
>>
File: Ashen Dawn Nato.jpg (2.02 MB, 2500x1893)
2.02 MB
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Also, I made a map using NATO military symbology that shows the broad strokes of our situation.

...

We're in for a world of pain.
>>
>>5720556
Also uh, cheeky question but do we see if the pasta infantry charging us in the west is wearing gas masks? Asking for a friend.
>>
>>5720584
You're telling me NATO doesn't have any symbols signifying giant hostile crabs? Talk about unprepared.
>>
Rolled 3, 6, 3, 9, 6, 7, 8, 5 = 47 (8d10)

>>5720382
"Do I hold fire on the giant walking chandeliers or let loose? What kind of alliance do ghosts have with crabs?"

Barring to major objections I'm defaulting to the answer of Shoot=Good:

>Turn
Rolls: spotting, init, (3x) 2.5cm Cannon, (3x) Machine Gun
>Fire: Birgus Geodicus 1 tile West of my unit
>Move: Pivot S, Move S, Pivot W
---
"Uh, repeat that order sir?" the gunner of Walter 1 asked his superior, both riding in the same cramped death trap.
"I said aim for the prettiest looking Crabstal you see and deliver our negotiating terms," his CO dizzily replied, trying to blink away the sparks from his eyes after staring ahead at the coruscating crustaceans for too long.

"Negotiating for what," puzzled the driver, adjusting the brakes and setting the tank to a standstill as best he could in the slippery undergrowth.

"First: free passage through their fetid, glowing shithole they call a country. Then, compensation for illegally existing in our reality in the first place, and the associated stress of confirming every fear I had about our world."

"Last but not least: to get, the fuck, out of our way! FIRE!"

>captcha 00WND
Here I go casting bad luck ahead of a battle...
>>
Rolled 3, 7, 3, 10, 9, 6, 5, 4, 2, 4, 6, 2 = 61 (12d10)

>>5720385
>Check that chemical protection is properly fitted, just to be sure
>spotting roll
>initiative roll, 5 + 1 = 6 initiative from company radio and stats.
>5x grenades and 5x AT rifles/ MGs depending on if they dismount before I can shoot or not against
>Prepare F&M for next turn
>Brace for probable mortars

Totmann's instincts had proved on point, as by the time his men had managed to find decent positions in the fall-back line he saw a platoon of armored trucks already charging over what he had intended be his first line.

"Men! Anti-tank rifles and machine guns front! Start shooting! First and second squad get your grenades and satchel charges ready and prepare to sally forward! Send them to the Judge!"

Totmann barked out orders on autopilot even as he tried to consider the bigger picture. He could see some sort of self propelled gun platoon that was getting engaged by Von Zufalligdorf, while another armored infantry platoon was getting hammered by Eberhardt over at Freia. Most importantly, he could hear A LOT more vehicles coming up behind the smokescreen the enemy put up. They're actually doing it, they're gonna try to force their way through!

<<To all platoons in and around Espen, prepare to conduct evasive manoeuvres. The enemy is attempting to break through with a battalion sized task force, artillery is gonna land on our head sooner rather then later.>>
>>
>>5720630
forgot to account for -1 init from gas mask btw.
>>
>>5720385
"I'll be right back."

"Uh, Lieutenant...?"

"Stoetten, I'll appreciate it if at least half of the platoon isn't on fire by the time I'm back." Leo took off his headset and shoved it at his gunner before climbing out of the hatch. "Here, Brandt. Airwaves stay clear while I'm gone. At the very least, nothing retarded goes on the battalion net, ok?"

Making sure he was out of sight of his tanks, Leo took off his gas mask as he approached the nearby command car. He knocked on the side of the car and waited.

---

"Hello, Major. A word, please?

"I've been meaning to ask you this since after we took Kobberhus, but, well, you know how combat is. Things just slip your mind and come back at the most inopportune moments. I was thinking back to how we first encountered the Caelussian Paramarines and something you said...well, I just couldn't get it out of my head. You were quite quick to figure out who they were, with no more information than Vilgerson's fragmentary reports. More than that, I'm sure I heard you say that you thought you'd seen them. Where was it that you'd seen Caelussian special forces, Major? I know you Vynmarkers are cozier with Caelussians than the rest of the continent—save the bat-ears, of course—, but I doubt you encountered Paramarines as they were shopping for baubles in Sodrakron. I mean no disrespect Major, for we owe you much, but what gives?"

---

Leo donned his mask on the jog back to his tanks, hurried along by the deafening blasts of the 7.7cm guns from nearby Panzerjägers.

"Alright, move over, make way. I've returned. Brandt. Headset...thank you. Right, ok.

"All tanks, make ready to move."

>No spotting, no ini
>no shooting :c
>Move: 2E 2NE

>>5720470
Ok, nevermind, I've been informed that I'm a blind retard and that D-14 was shooting at the tanks in the woods, not the ones next to them.

Unrelated, but I have a question about my token. So if you roll INI for a group of enemies and I want to reduce that INI roll to 0, does it apply to the entire group or will I have to pick a particular unit out from that group for the reduction?
>>
Rolled 3, 10, 3, 3 = 19 (4d10)

>>5720382
>>5720058

<Targets are still up Giovanni. I'll take the right you take the left>

>Spotting
>Initiative roll
>Fire on AB 20/30X in ee20 if still a valid target (if not fire on the ones in dd20)
>Ready Fire manoeuvre for next shoot phase, (direction to be determined)
>>
>>5720385
>don protective equipment (i finally lost my nerve)
>reserve fire
>>
File: panzerjunk25.png (1.81 MB, 896x917)
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>>5720385
"Clear a path, he says. Right then... Guns ready! Pedals down! Hold onto your butts."
Once the Lieutenant had fired a leftover flare into the darkwoods ahead, the platoon sped forwards with reckless abandon! Intent on controlling as much road as possible, they just had to make it to the end while running down whatever came in their path. Nothing too big and pinchy, she hoped.

>>5720423
>>5720570
<<Skidbladnir Zone, Recon Three taking up the spearhead. Keep what shots you can off my arse, we're moving to secure our route. Judge willing.>>

------

Fire:
>Shoot Flare at Q40

Movement:
>Move 2 SW
>Move W
>Move SW
>Move W
>Move SW
>>
Rolled 3 (1d10)

>>5720692
Oh, and
>Spotting
>>
>>5720423
>Movement:
>>Follow the road if possible
If not
>Move SW
>Move SW
>Move SW
>>
Rolled 10, 10, 5, 1, 6, 3 = 35 (6d10)

>>5720382
>Initiative and Spotting
>Fire on the Infantry Trucksat X18
>Move 5 East if possible.

>>5720509
>>5719769
"Terribly sorry but I'm going to need some space, I believe the center needs some more help and am going there now."
>>
>>5720382
>Don't move
>Prepare fire and maneuver to move East
>Reserve fire to hit any of the tanks going down the road and hitting my adjacent space.
>>
>>5720715
If you do this you're gonna be shot in the flank next turn so it's for the best that you can't.
>>
Rolled 3, 6, 10, 1, 4 = 24 (5d10)

>>5720382
As the vehicles rushed down through the smoke, Ulf thought about how dissatisfied he is. The attack could've gone way better, he had the element of suprise and he could've dished out way more pain...

Bah, no need to cry over spilled milk. Time to bash some pasta-eaters.

>Ini
>Spot
>Shoot one 3.7cm cannon and two 2.5cm cannons at the Vitelian Tanks next to me
>Pivot W, Move SW, Pivot N
I hate moving through woods
>>
>>5720733
Doesn't matter. Center needs help and I'll only be out in the open if either J-1 or C-3 don't move. Otherwise I can make it to the forest road next turn.

If I need to go out into the open, I'll just call in mortar smoke.
>>
>>5720740
Commit you mad lad! call in the smoke now!
>>
>>5720382
I'd like a rule clarification please.
If I'm facing East, can the movement from Fire&Maneuver take me North-West?
>>
>>5720740
It is also very likely there will be artillery bombarding the square you plan to stop on.
>>
>>5720740
Do note that we expect J-1's tile to be hit by arty next turn, hence why she is prepping F&M to dodge it. You really don't want to be on that tile when the arty hits.
>>
>>5720740
Or hear me out, you move into J-1's tile and take up their position so you can kashoot the coming pastas while J-1 heads into center to help.
>>
Rolled 1, 10, 5, 2, 4, 3 = 25 (6d10)

TURN 3 ORDER
Restraining herself from barking over the radio, Ingrid observed the plumes of dust and smoke marking her platoons failure to hurt the enemy.

“Correct fire, those trucks are armored. Load AP. Fire at will!”

Remembering advice from the commanders that had already seen combat, she looked to the sky as if she could see if any artillery rounds were on their way.

“Keep digging in, but don't get attached. We might have to move soon.” God willing they’d make it through this long enough to impact the battle.

ORDERS
Roll Initiative
Fire at enemy at position x-20. 5 m24/Ks at +3 Attack vs ??? Def
Prepare Fire and Maneuver.
Finish digging in!
>>
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>>5720740
Okay so you're worried about the center right? You're actually in a really good spot and you're hard to see. What if J-1 offers to move to help Center instead and you stay on the island providing support?
>>
>>5720756
>>5720755
If I always moved with artillery in mind then I wouldn't be able to move anywhere. Any tile could be a bomb or a minefield but people need to go where they need to go regardless.

>>5720760
>>5720758
This is acceptable, if Lady Von Zufalligdorf assists the center then I will stay here in the West to ply my trade of death.

I was always planning on dying on this island, it wouldn't be so bad so long as I know that my Twaryian brethren are able to escape.
>>
>>5720770
We're Vynmark
>>
Rolled 4, 9, 8, 5, 10 = 36 (5d10)

>>5720382
>Init
>Spot
>Fire at 20dd (howitzer HE) 2x (5cm cannons)
>Reserve movement for Fire and Maneuver next turn

"Fire towards the northern enemy and load as fast as you can everyone prepare to fire next one while we move" Vix said giving orders to her quad they most likely knew her position and that made her worry about indirect fire.

-----------

Also Tanq did i not see those enemies in north or was my reaction fire just forgotten?
>>
Rolled 7, 5, 10, 6, 2, 8, 1, 3, 2, 5, 5, 6, 6 = 66 (13d10)

>>5720385
>Initiative only, maybe this'll break the curse.
>Fire on the tanks to my 2 NE. 4x2cm Autocannon shots, 2x5cm AT Gun shots, 6xFlamethrower shots.
>Fire and Manuever to my North
>Move North then face East.
>>
>>5720753
>If I'm facing East, can the movement from Fire&Maneuver take me North-West?
It can take you in a reverse, yes. But it would not be able to take you north- as your mechanized mounts are not crabs and cannot go sideways with Fire and Maneuver. Just forward angles and backwards angles.

>>5720775
That angle is really iffy, frankly. If consensus is that you can, though, I can allow it.
>>
File: Screenshot_53.png (1.54 MB, 1182x657)
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>>5720838
It's not TOO goofy imo. It's a corner shot but there's plenty of room between Vix's shots from the front and Von Bern's/The smoke's edges on deeper inspection.
>>
>>5720838
>It can take you in a reverse, yes. But it would not be able to take you north- as your mechanized mounts are not crabs and cannot go sideways with Fire and Maneuver. Just forward angles and backwards angles.

Okay but when do people start developing Mechs so we can turn this into War Thunder kek? We need a weapon to surpass Metal Gear.
>>
Rolled 4, 5, 1, 4, 4, 3, 4, 8, 1, 9, 4, 4, 8, 5, 4, 3, 8, 2, 5, 1, 9, 5 + 5 = 106 (22d10 + 5)

>>5720385
>Spotting Roll
>Initiative Roll, 5, +1 from no movement last turn, +1 Company Radio, -1 Chemical War Gear
>5 X grenades and 5 X Flamethrowers, 10 X 8mm MG's once more, hopefully at dismounted infantry this time! Triumph of the Biter on Piercing Attacks.
>Prepare F&M for the next turn

Eberhardt had known that the platoon was going to be in for it when the first of the enemy smoke rounds had landed in front of the treeline, the growing howl of straining vehicle engines had only confirmed it as the Dragoons quickly shuffled the gas the mask clad flamethrower operators right at the front of the treeline. Moments later the precautionary measure proved fortunate as the bulky shapes of five Vitelian trucks came into view even through the smoke, visible even through the limited sights of his gas mask.

'Got 'em' he thought with a vicious smirk fixed under his protective gear. The first of the units T/24's let rip with their twin 8mm's and everything began to spin sideways, sparks and pockmarks swiftly appeared across the enemy trucks as the machine guns worked them over, armor plating preventing them from being completely torn apart even as the first brilliant plumes of his flamethrowers cast their burning fuel across the Vitelians, grenade bundles lofted lazily through the air after them.

Chaos erupted as trucks twisted past burning lines of fuel and bundles of grenades, armored doors slamming open to dump the bulky armored figures of assault troops right on top of their position. In the span of heartbeats, the entire tactical situation had been upended. It was just like Jagerfisk Pools all over again, this time with Vitelian Shock Troops. Enemy artillery was doubtlessly being dialed on them even now. The cold specter of fear coiled tightly around his spine even as he bellowed out as loud as he could, fingers fumbling for the long handle of a stick grenade.

"Prep to fallback, APC's give us covering fire, everyone else let them have it!"
>>
Rolled 2, 1, 1, 1, 2 = 7 (5d2)

>>5720922
Agh, I screwed up the grenade damage roll, ignore that last 5, not that it matters much with these rolls.
>>
Rolled 2 (1d10)

>>5720385
>Initiative (radio)
>Don Chemical Protection
>Move SE, pivot to face N
>Dig in
>>
Rolled 1, 6, 4, 1 = 12 (4d10)

>>5720382
>Spotting
>Initiative roll
>Fire 2x 7.7cm Cannons on AB 20/30X in ee20
>Ready Fire Maneuver for next shoot phase
>>
Rolled 4 (1d10)

>>5720385
>initiative
>drop smoke on my position
>move my infantry W to jj33
>>
>>5720838
Do we have any stats on the Twaryian stuff for encountering them before last op ICly?
>>
>>5720770
>>5720382
Alright, then I would like to change my move action in >>5720507 from F&M to
>Move 5E
(Sorry tanq)
>>
Rolled 8, 5 = 13 (2d10)

>>5720385
>Roll Init and Spotting
>Throw smoke in jj30
>Move West to ii31
>Dig in

I'm planning on moving back into the forest to receive the attackers, but just want to make sure I am out of the way of any friendlies/artillery for now. If anyone has some suggestions for the move instead I am willing to listen.
>>
File: Black 1 Hero of Vynmark.png (2.3 MB, 1180x856)
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>>5720770
Alright, with J-1 leaving for the center now, could I convince you to shift one south east and cover the gap? C-3 is gonna move to face the enemy breaching through and therefor open up that sightline, and Im confident that they'll try to force their way through. It looks like they've massed an armored group of 6 platoons in and behind that smoke screen and they're ready to surge forward and try to achieve a breakthrough.

Meanwhile at this point I think that if they havent realised your position on that island they've certainly realized that being on that coast is bad news. I dont think those mortars will stick around to get shot at. We could really use your firepower to contain the enemy armor instead.
>>
Rolled 2, 1 = 3 (2d10)

>>5720385
>Spotting and Initiative
>Prepare Fire and Maneuver SW
>Reserve Fire
>Dig In.
>>
>>5720382
There's not much that can be done on this flank as a Dragoon. I'll begin withdrawin and mining the road.
>Rotate IFV's West
>Move on to JJ32 with the IFV's while dismounted and mine the road, then mount
>>
>>5721279
Mining the road is a good idea. The tanks, especially the T-15s, won't be getting through the forest otherwise. That said, if you managed to get one of those platoons in an infantry mosh pit, you'd instantly wreck them with grenades and demo charges.
>>
>>5721118
Okay then but the mortars fired 2 smoke last turn and I'm telling you now, if they start firing with mortars this turn then I'm pivoting North and going to try taking a shot at them from the SE since they won't be able to move. Would it be possible for D-13 to shift North one to have closer eyes on that forest in case they move in direct South?

>>5720385
Tanq I'm amending my turn's movement because of coordination. >>5720715 (Old Post)
>Initiative and Spotting (Rolled 10, 10)
>Fire on the Infantry Trucksat X18 (Rolled 5, 1, 6, 3 )
>Move 1 South East
>>
File: Movements_1.png (1.01 MB, 1004x535)
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>>5721279
Sorry fever boy, the roads to your SW are occupied. Also I'm pretty sure you have to lay your mine THEN move.

You can still keep laying mines westward to block off the avenue since this is gonna be a TIGHT fight or you can take the road a bit further down to lay them.
>>
>>5721296
>Ctrl+F - JJ32, 1 result which is my movement
>Ctrl+F - 32JJ, no results
No one is moving to that tile except for me.
>>
>>5721041
Gauthier, would it be possible for you to add to your previous post to smoke your North and North East also? We could possibly put Lehrson or somebody in your previous position while being relatively safe.
>>
>>5721296
>>5721279
>>5720982
actually I'm in jj33 I mistyped, should've said SW
>>
>>5721301
I don't think everybody always mentions their final destination in their posts (would be nice, though). People just say stuff like "5N" or "1 South, 2 South West" and such.
>>
>>5721303
>>5721301
This still works actually, actually it's for the better. Martins went to her SW so you can just move your infantry to the road while your APCs move in with Martins since pure infantry can share a tile with vehicles.

Kinda messy but it works out. Now we just gotta move Lehrson.
>>
>>5721306
While your APCs move in with Krogh*, fuck I need to stop posting immedietly after work sorry.
>>
>>5720385
>Reserve Fire Grenades.
>Prepare fire and maneuver to move NE facing N.
>>
>>5721041
>>5720385
I want to edit my move to have more of my subunits smoke some more squares. I want to have smoke on jj30, kk30, and ii31. That should bring my full turn up to:
>Init rolled 8, spotting rolled 5
>Throw smoke in jj30, kk30, and ii31
>Move West with trucks to ii31
>Dig in

Sorry for any confusion.
>>
>>5720382
>>5719261
Botting Lehrson

>Mount up
>Move West, North West
>Dismount and Dig In
>>
>>5720847
Fair enough. Roll em if you want, otherwise I'll resolve before next turn. Which will be tomorrow.

>>5721000
For the T-16Bs? Sure. Armor 4, main gun is a 5.5cm with Piercing 6 and Range 8, Explosive D2. Has a hull and turret machine gun.

>>5720848
>We need a weapon to surpass Metal Gear.
This is dangerous thinking.
>>
>>5721454
I mean, I love the setting but it'd be 250% cooler if we had giant robots we could use to fish-hook tanks and stomp armored cars with :p
>>
>>5721454
Just wondering, what do the number designation mean on Twaryian tank models, like how Nauklander and Vitelian ones include the year of introduction/design? Was there ever a T-9 through T-14?
>>
>>5720385
I can't see D-13 having done her turn, so just in case I'll bot her. The plan is pretty clear anyways.

>init roll (in case it matters?)
>reserve fire
>gas masks are still on.
>>
Rolled 10, 5 = 15 (2d10)

>>5720385
>>5721969

Sorry I'm alive, passed out from eepy last night.

>Turn

>Initiative(5+1(Radio)-1(Chemical Protection))
>Spotting
>Reserve Fire, Grenades, Flamethrower
>>
Rolled 6, 6, 9 = 21 (3d10)

>>5721454
Sure here are shots of last reaction phase
>Howitzer (HE) 5cm cannon (AP) x2
>>
Alright, resolving turn now, any last minute actions, make sure they're in.
>>5721947
>what do the number designation mean on Twaryian tank models, like how Nauklander and Vitelian ones include the year of introduction/design? Was there ever a T-9 through T-14?
They're development model names. So there were T-9 through T-14, but they never exited prototyping phases and weren't adopted, but they're on record as iterations. Theoretically the T-16B shouldn't be called that and should be the T-17 or 18, but then again, perhaps it hasn't been around long enough for its proper name to come through.
>>
Rolled 10, 1, 4, 5, 3, 1, 4, 3 = 31 (8d10)

Also, Spotting and Initiative for-
1-Vitelian Infantry
2-West Vitelian Vehicles
3-Center Vitelians
4-East Twaryian Front
>>
>>5722230
A quick question I thought of, would the Firelynx token increase the possible stun damage of an LLG gas attack?
>>
>>5722272
>would the Firelynx token increase the possible stun damage of an LLG gas attack?
Nah, just normal explosive or incendiary damage.
>>
>>5720570
As I'm resolving things, I do need to clarify here, that reserved fire, if not triggered, cannot be manually triggered. Disappointing I'm sure, but it's not saved for later if it isn't procced.

>>5720587
Also missed this- yes, they are. They also are wearing armor.
>>
File: Operation04_Turn2_Shoot.jpg (3.86 MB, 3567x2700)
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>Previous Turn Reaction Fire- C-1 Vix- Attacks dd20 AB20/30X, ATK 4 vs DEF 3, 4+ to Hit. Lead Vehicle requires Crit to Hit. One Hit, One Crit. PRC 5 vs ARM 4, 1, 2 damage.
>R-9 Orlik throws up the White Flag- Survival, but at what cost?
>R-3 Unterbrust- Fires Flare. The Shadows don’t like that one bit…
>INI 15- J-5 Wesker- Attacks ee20 AB20/30Xs. ATK 8 vs DEF 3, Automatic hit. Two hits. PRC 6 vs ARM3+ (4 From rolls of 3), Extra Damage. One target destroyed.
>INI 14- D-14 FF- Attacks dd20 AB20/30Xs. ATK 4 vs DEF 3+1, 5+ to Hit. One Crit- One Target Destroyed.
>INI 13- R-11 Li-Shen- Attacks S40 Shadows. DEF=ATK, 5+ to Hit. 2 Hits, 2 Crits. One target destroyed.
>INI 13- S40 Shadows- Immediate Counter, ATK=DEF, 5+ to Hit. (Rolled 9, 8, 2, 7) Armor Requires 9-10 to Hit. One Hit. (Vehicle 4 takes 1 Damage)
>INI 13- J-7 Black- Fires on X18 Revolutionary Soldati Asalto. ATK 4 vs DEF 4, 5+ to Hit. Two Hits- PRC 7 vs ARM 1, +3 Damage. Two Targets Destroyed.
>INI 12- J-4 Giovanni- Attacks ee20 AB20/30X. ATK 7 vs DEF 3, Automatic hit. Target Destroyed.
>INI 12- D-4 Gauthier- Deploys Smoke.
>INI 12- J-1 Zufalligdorf- Attacks Z20 SV20/30-75s. ATK 5 vs DEF 3+1, 4+ to Hit. 2 Crits. PRC 5 vs ARM 4, 4 Damage, 2 Targets Destroyed.
>INI 12- D-9 Totmann- Attacks X20 Revolutionary Arditi. ATK 2 vs DEF 4+1, 8+ to Hit. (Knife Fighter- All Hits Crit) 2 Crits- PRC 3 vs ARM 1, Extra Damage. 6 Damage.
>INI 11- R-1 Splitterschwert- Attacks U51 Embraced Living Stones- ATK 4 vs DEF 4 (Living Stones Cannot be Flanked), 5+ to Hit. Two Hits. PRC 3 vs ARM 2, 2 Damage.
>INI 11- C-5 Martins- Attacks nn28 T-16Bs. ATK 4 vs DEF 3+1, 5+ to Hit. 3 Hits. PRC 5 vs ARM 4, 3 Damage, One Target Destroyed. Fires and Maneuvers.
>INI 10- D-11 Eberhardt- Attacks Z21 Revolutionary Arditi. ATK 2, 3, 2 vs DEF 4+1+1, 4+1, 4+1. 9+, 7+, 8+ to Hit. 2 Flamethrower Hits, 3 t/24 MG hits. 5 Damage, One Target Destroyed.
>INI 9- D-1 Krogh- Deploys Smoke.
>INI 8- R-6 Fiskersonn- Attacks ii14 AB14/29s. ATK 4 vs DEF 4+1, 6+ to Hit. 1 Crit. PRC 3 vs ARM 2. 2 Damage.
>INI 8- C-7 Vilgerson (F)- Targets already destroyed.
>INI 7-Z20 SV20/30-75- Attacks J-1 Zufalligdorf- ATK 3 vs DEF 3, 5+ to Hit. (Rolled 10) (PRC 4, High Explosive Anti-Tank-Pierces Armor Equivalent to it). One Crit. (Vehicle 3 Knocked Out)
>INI 7-Y20 SV20/30-105- Fires Smoke Rounds.
>INI 7- C-1 Vix- Attacks dd20 AB20/30Xs. Target Destroyed.
>>
File: Operation04_Turn2_Move.jpg (3.93 MB, 3567x2700)
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>INI 6-Z21 Revolutionary Arditi- Attacks D-11 Eberhardt with Assault Armament, Machine Guns. ATK 4+1 vs DEF 4+2, 6+ to Hit. (Rolled 8, 7, 7, 7, 3, 5, 5, 2, 7) 5 Hits. (Squads 3 takes 2 damage, Squads 1, 4 and 5 take 1)
>INI 6-X20 Revolutionary Arditi- Attacks D-9 Totmann with Assault Armament, Machine Guns. ATK 4+1 vs DEF 2+2, 4+ to Hit. (Rolled 8, 2, 4, 7, 8, 1, 6, 2, 6, 4, 3, 7, 3, 8, 10) 9 Hits, 1 Crit. (Squads 1, 4, 5 take 3 damage. Squads 2, 3 take 1 damage. Squad 4 is Destroyed)
>INI 5-NN29 T-16Bs- Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5-NN28 T-16Bs Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5-NN27 T-16Bs Attempts to attack C-5 Martins, but target is no longer visible.
>INI 5- J-9 Fuchs- Attempts to attack X20 Revolutionary Arditi. Attack blocked due to smoke.
>INI 3-ii14 AB14/29- Attacks R-6 Fiskersonn. ATK 4 vs DEF 4+1, 6+ to Hit. (Rolled 1, 10, 5, 7, 3) One Crit. PRC 3+ vs ARM 2 (Plus Penetration has an extra point of PRC at close range (One third of range)) (Mirage Aspect Nullifies Attack)
>Mortars- Vitelian Truck Mortars bombard D-9 Totmann’s position with Sulfur Mustard. (Effect- 1 Damage and Reduction of Attack) (Gas Protection- No Effect)
>Artillery Bombardment- 16cm Howitzers strike nn30. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 1, 5, 9) Two Hits. Two Targets Destroyed.
>Reaction Fire- D-13 Becker ambushes W20 AB 12/27LFs. ATK 2 vs DEF 3+1, 7+ to Hit. (Knife Fighter makes Hits Crits.) (Rolled 10, 3, 7, 3) PRC 2 vs ARM 1. Two Crits, Four Damage.
>Reaction Fire- D-3 Ferrari ambushes jj21 Twaryian Kusaki (Biters). ATK 2 vs DEF 5+1, 9+ to Hit. (Rolled 6, 3, 8, 2, 5, 5) No Hits.
>Reaction Fire- D-5 Raine ambushes ff22 AB20/30Xs. PRC 2 vs ARM 3+, 10s required to hit. Attacks with flamethrowers, howitzers. (Rolled 9, 5, 10, 8, 5, 1) One Incendiary Crit- Two Damage.
>Sudden Encounter! D-14 FF is entangled with Twaryian Kusaki.
-----
>>
It had happened so quickly that he couldn’t even process it. Lieutenant Orlik, merely striking out to find the enemy first…found them instead all around him. Deep within enemy lines- and they all knew he was there.

Nervous stammering over the platoon radio network. Questions of what to even do. Yes, they’d come this far…but they hadn’t imagined it turning out like this. Trapped and alone. This was no way to go out…

Orlik agreed. He gave a solemn last transmission of what he had spotted, then ordered the platoon to destroy their communications equipment and codes- and surrender. A surrender which was taken by the Twaryian paratroopers with haste.

However, even as Orlik expected to be beaten and abused, the Paratroopers turned tankers seemed to only have relief wrote on their faces, and escorted them to the rear without a word. Perhaps they had been just as caught off guard as the new prisoners felt they had been…

-----

Major Yule was a bit surprised at the timing of the Archduchy mercenary’s query- it was as though he’d saved it for the very last possible moment, but it was at least something he could answer.

“I didn’t know if I had or not,” Yule said, “I didn’t recognize them. When we actually caught a bunch, they looked just the slightest bit familiar. I saw men like that back when the first and second Fortress Lines fell.” He clenched on the sides of the command car. “It isn’t that important now. We know well and for true that the Caelussian Federation means us ill, or at least doesn’t have Vynmark’s independent future in its interests. From the very start. But they didn’t want to get caught, either. If I were to guess, they wanted to ensure the Twaryians managed to roll straight in as fast as they could, smash aside everything in their way, and then make the Grand Council panic and surrender. Then, maybe, they could swoop in and be the generous third party. Expand their overseas holdings, in a way. That’s not going to happen, though. Not if Naukland is true to its word.”

“Will they be? True to their word, that is,” Kannenpflanze queried.

”…Don’t know,” Yule admitted with a tap on a cigarette box, “If they let this go, though, they’ve basically told Caelus that they’re free to mess with Vinstraga however they want. Half the continent believes that Naukland keeps the Federation from messing with their affairs, besides in trading and money business. If they renege on that…well, I wouldn’t if I were them. No matter how bad the cost might be.” He took out a cigarette and a match. “I know how the Archduchy is. They don’t care much about much that’s east of Ellowie. You’re all ready to square up with the Grossreich. Well. Let me say that if the Federation’s willing to play for keeps with this…ah, never mind,” He put away the cigarette and breathed deeply. “That tomorrow’s to be seen if we make it past today.”

-----
>>
“Di Alba,” a Revolutionary officer, the second in command of the expedition leader, saluted up to his commander, his patron, who rode in a tank- the very newest that Vitelia’s foundries had constructed, just for this expedition. “Our center assault’s vanguard made contact. They have been knocked out in their entirety, signore.”

The scar-eyed officer, a man in his forties, rolled his unwounded eye. “So it goes. Everywhere else, the same cannot be said. We have found their strength, and we will crush it like their other parts.”
“Perhaps we should allow the Easterners to absorb more of the enemy’s fire, signore,” the second in command suggested flatly.

“What?” Julio Di Alba snapped his head to attention, “And let them have the greater share of the glory? I think not, Maggiore. It matters not how many of us fall here, so long as we return with victory. To return humiliated would be worse still than death. Now, I shall take the fray.” He held his hand to his microphone switch. “Hear me, sons of my Revolution. Today is the day that you prove to the world that you are worth more than the exertion I spent on your worthless whore mothers. The Revolutionary Army of Greater Vitelia is your true mother, and your tanks our gifts to speed you to destiny. Bastard Company, go and make your father proud.”

-----

The first wave of enemies rolled into the center and were utterly eviscerated. More came, though, more of them than before, taking their place. From the other side, they had been reported closing in. The initial hopefulness collapsed, but the stout-hearted Battalion did not break and flee. Their last hope, after all, depended on not doing just that.

The Battalion’s first losses were taken to the south- even as Von Totmann and Eberhardt’s infantry bared their fangs to the enemy and exacted a terrible toll for their arrogance, the troops that spilled from the armored trucks were like nothing they’d ever seen, or fought. Hulking figures clad in black armor that sparked when small arms glanced off of it, shockingly quick in their movements, and deadly in their aim. They were enemies one couldn’t make a single mistake in fighting- and fighting them could be called a mistake by any but the most daring. They seemed to not care a bit when their fellows were killed right next to them, and even after they were shot, they would charge forth with bayonets and knives, their gas masks making their visages seem murderous, and uncaring.

Von Totmann found himself suddenly alone save for his immediate bodyguard, self-loading rifles wielded by the enemy crackling with the ferocity of three dozen machine guns right in his face. He would have thought it couldn’t get any worse- when the shriek of mortars came from above. What a bizarre feeling, he thought as he sweated in his mask and chemical cloak, to feel relief at the sight of spreading clouds of sickly golden mustard vapor.
>>
To the north and south, other unpleasant discoveries were made of enemy capabilities. Lieutenant Zufalligdorf singlehandedly gutted an enemy self-propelled gun platoon- and was not particularly intimidated when the last turned about and revealed a short-barreled howitzer. It was of a type that was quite unlikely to be able to harm her up-armored m/24Ks. Yet when the flash and smoke came from the enemy, a look to where it struck- her third was suddenly gouting smoke as though it had been hit with a hammer, despite the projectile being slow enough to spot during its journey. What the hell was it?

Meanwhile, up north, Fiskersonn continued a dance with a mechanized forward element of the Revolutionary Expedition. Vitelians were daring fencers, he knew- and their women were just as deft. His opponent was keeping up as expected- and only his knowledgeable counter-movement saved his tanks from pain, as in those trees, he saw the enemy close enough to notice that their guns were quite sizable for their frames. He had been familiar with AB12/27s, which ran off from Vitelia over the years and found their way into the hands of brigands. These were a close relative, AB14/29s, but they had been improved beyond what he was familiar with.

They danced away, then past one another- and Fiskersonn cursed when he looked to his flank and saw the swift, light trucks that belonged to Twaryian special forces and paratroopers weaved up alongside him. He hadn’t had the displeasure of fighting the Kusaki before, the “Biters,” in the Twaryian tongue, but their long anti-tank rifles made no secret of this group’s intent. He was in no place to combat them, either…

He was further shocked to see, behind them, the seemingly leaderless (they had one, but he was an elusive sort) “Fleet Feet” platoon gallop past the woods, and straight into what must have been the entire northern wing of the Twaryian offensive, if what excited battalion net reports said were true.

Unfortunate, like one of his fellow recon officers, or utterly mad?

-----

To the south, a penetration was finally made into the territory of the mysterious creatures ahead- who quickly turned hostile, though the Battalion’s members were thankfully the first to shoot. Lieutenant Unterbrust shot a flare into the sky- and the shadow soldiers ahead became deeper in hue, and agitated- more defined. Perhaps more able to be hurt.

When asked Velecacia nodded. “The light ist no ally to those whom dwell in the earth, and shadows are of earth.”

It sounded like nonsense, but Jonah Vilgerson kept it in mind. Maybe flashlights would be just as good as rifles, and they were a hell of a lot easier to use…he stormed down the twisting dirt road, and saw shadows pass him by, and then huge Living Stones appeared to his left, though they seemed to be chasing after the armored cars ahead of him, not himself. Good- because he’d never seen crabs that big, or hard looking, or hard to look at.
>>
Splitterschwert, hanging back, had successfully gotten the attention of the ”Night-Embraced” Living Stones. He’d never liked the way those crustacean’s beady eyes looked at him- like they knew something he didn’t. Like the cure to hair loss, or something equally precious and needlessly guarded. He had been pleasantly surprised to see that the sharp report of the m/28V’s small high velocity guns was accompanied with the pained gurgling roar of the Living Stones, which were now definitely lumbering after him…

-----

Haile listened to the reports, moved pieces on the map, listened to the updates from the artillerists on their readiness, their fire zones, and it all blurred together. She worked as an automaton, as he thoughts went to…how the situation would only grow more and more dire.

Would she allow the legacy she fought so hard to redeem, to be one only repaid through sacrificing others?



She had considered accepting such as her lot. Was it not what a Praetor might have to do anyways? Yet she remained here. She could have commanded Yule to do her bidding and flee herself, but here she was. She had that much pride…and a small glow in her heart told her she was happy to have it.

A cloak sat in her command car, one identical to the one worn by the Sky Queen as a disguise. One that hid the features exceedingly well. Haile was not so much taller than the Sky Queen, and the way the cloak would drag on the ground at her height would not look much different from the Sky Queen’s floating…

Would the Battalion let her do this, though? She couldn’t make it out to the edge to be a distraction without somebody’s help, and if any of them objected…

She closed her eyes. Tapped her finger. Made a call on the radio. An encrypted command shared vaguely over the battalion net. It had been for a plan that had been discarded as unnecessary- a bluff, to escort a fake Velecacia in another direction as the true one headed south. Yet Velecacia was already well on her way…she would see if anybody interpreted the command for what she willed it, and to come by the headquarters ready to make a vital misdirection for the enemy…

>Turn is Open.
>>
Rolled 10, 8, 7, 2, 3, 10, 7, 10, 9, 5, 1, 8, 7, 6, 1, 1, 6, 4, 8, 3, 1, 4 = 121 (22d10)

>>5722677
>Initiative (+2 from EXP)
>Fire Flare Pistol at S40
>Fire 5x 5cm HE, 15x 8mm MG at S40 Shadows.
>Pivot West
>Spotting

The Ellownauks in the platoon were perhaps less phased by the shadows in front of them than many; after all their ancestral homeland was known to have a greater presence of strange sightings.

"Light them up gentlemen." As he uttered his command Casimir drew his flare pistol from its holster and fired in a swift motion, its glowing payload arcing lazily towards the foe.
>>
Rolled 2, 1, 2, 2, 1 = 8 (5d2)

>>5722682
HE dice
>>
>>5722675
Tanq wrong location for Lehrson. The bot moved him West, North West but you just moved him West.

>>5721440
>>
>>5722694
Technically I moved him West and North, but that would still be wrong, so I have amended his location one further west as per his second move being northwest instead of north.
>>
Rolled 8, 6, 5, 6, 9, 2, 8, 2, 2, 8, 10, 10, 7, 7, 8, 8, 8, 8 = 122 (18d10)

>>5722673
<TANG CRABS TO THE SOUTH KILL IT, FREYA CLEAR THE ROAD.>
Jonah pulled his pistol and hopped out of the vehicle. He whistled and his men did the same weapons out and ready to clear out the area though one of them had the bright idea of handing the sky queen a gun and telling her to stay inside the truck. Without looking he shot a flare at freya's general direction to illuminate the road ahead so it will be easier to clear. Meanwhile his men started shooting and burning the shadowfolk north east of them.
>dismount
>Init
>Spot
>Shoot and burn the shadows northeast
>Mount
>If possible Move down the road
>If not then hold position until freya clears the road
>>
>>5722710
Change move to
>Mount
>Move SW
>Move SW
>Move SW
>>
>>5722673
Hey tanq, I see something moved into the smoke just west of D-11. Are we not supposed to see it when D-11 is literally standing next to it?
>>
File: panzerjunk26.png (1.2 MB, 682x757)
1.2 MB
1.2 MB PNG
Rolled 7, 1, 8, 4, 9, 6, 6, 7, 10, 8, 10, 2 = 78 (12d10)

>>5722677
It could be going worse, much worse. The stomping and chittering of the strange crustaceans behind her as well as the unknowable hostility of the shadows in front put a pit in her stomach, but there was no room for letting off the gas now. Keep on the move, and get away from these terrible beasts.

>>5722710
<<Keep your head and stop yelling, Vilgerson, I like my hearing. We won't be able to scatter these shadows in one volley, so we're cutting through the woods around them. Follow quick and follow close, got it?>>

------

Fire
>Shoot flare at N43
>Spotting
>Initiative
>Shoot 2.5cm cannon at Shadows
>Shoot 3x 2cm cannons [Multiattack 2] at Shadows
>Shoot 13mm machine gun [Multiattack 2] at Shadows
>Shoot 8mm machine gun at Shadows

Movement
>Move SW
>Move SW
>Pivot S
>Move S
>Move S
>>
>>5722701

Regarding Haile's plan is it possible to meet her command car halfway in the direction she intends to go? Besides J-4 it's going to take most people at least a couple of turns to get to her, and a lot of things might change by then.
>>
Rolled 3 (1d4)

>>5722677
>Spotting
>Shooting: HE and 8mm MG on the trucks in the trees at jj21

Explosive rolls to come
>>
Rolled 3, 2, 10, 5 = 20 (4d10)

>>5722772
Don't know what I did there.
>>
Rolled 1, 1 = 2 (2d2)

>>5722774
Nooow, we explode
>>
>>5722743
<<WHAT I CAN'T HEAR YOU OVER THE>> *Loud gunfire and spooky ghost noises*
>>
Rolled 8, 9, 2, 3 = 22 (4d10)

The smile on Daate's face was as earnest and genuine as they came. It wasn't the melancholic smirk that normally graced his visage, but the proud grin of a warrior.

He had fought in many battles, he had killed many men, and he was not special in either regard, for he was among some of the most battle-hardened men and women he had the pleasure of fighting alongside. His prey today was just as bloodied, he knew, and that thought, along with the sobering nature of this place of cursed crystal which seemed to suck the clouds from his mind and keep his head clear, was making his blood rush.

When Daate saw it, the wave of steel and tread coming for him, lead by who he could just tell was a fellow Ace, the grown man practically giggled in his seat along with his crew. This was amazing! So many targets! When was the last time he had a feast like thi-

Daate received the encrypted command from the HQ and his hot blood froze solid in his veins.

He was the closest...wasn't he. But if he were to answer this request...well that would be sad, wouldn't it? The battle was far from over, far from needing such a sacrifice from their noble shepherd.
He was just starting to have a good time. Just starting to really...

But, if it wasn't for noble Haile, none of them would be in this beautiful place, to begin with, would they? Someone had to heed her request. It was only fair.

With a mournful sigh, Daate aimed his weapons. The idea of leaving a battlefield before finishing his plate made him ill, but if it's what the woman needed of him...he'd go. He could put it off, but when the time came, he'd go.

He supposed he'd just have to eat his fill until then.

>>5722677
>Spotting
>Initiative
>Fire 2x 7.7cm Cannons on AB 20/30X in ee20
>Ready Fire Maneuver for next shoot phase
>>
>>5722677
As he drove up to the front, Leo kept considering the Major's words. Personally, he didn't care much for the ever-looming showdown with the "great enemy" out west. The Sosaldtian waste and the freedom offered there was a far bigger draw—and it was much closer to home—, hence his current choice of career. And now, a far bigger war was on the horizon, something he had no small part in hastening. There was much to think about, but first there was a matter of two armored battalions bearing down on him.

"So they're just falling over themselves to crush us, huh?" Leo mused, as the reports of the reckless enemy advance filtered in across the battalion net. "No subtlety or anything like that?"

The situation was hardly ideal. Two and a half companies of Vitelian armor surging from the north, a whole mass of bat-ear infantry and their support advancing—a bit more cautiously than the former, he noted; perhaps he wasn't the only one that acquired a cooler head in these last few battles?—from the east, and then there was a more heavily-armored element trying to outflank them in the south-east. The conclusion to draw from all this was obvious: the center would not be able to hold. Kannenpflanze got on the battalion net,

<<Raine, you need to start evacuating this central position, post-haste. You and everyone here can't hold against what's coming, not unless you already plan on throwing your lives away in doing so. Everyone here should start withdrawing to [Hansel] and [Gretel] positions, south and south-east, respectively. We can consolidate and prepare for our breakout there. I will linger here briefly to dissuade any would-be pursuers.>>

<<Lieutenant Martins, I imagine you and your force are also going to be withdrawing shortly, yes? I suggest you fight a brief holding action at [Gretel] before joining up with us and the returning escort force at [Viking], south of the town.>>

Finally, Leo radioed the battalion headquarters,

<<Countess, Major, C-4 here. I suggest you make ready to move. Though we might need some fire support from the mortar batteries before you displace. Oh, a question. How do your vehicles do off-road? In wooded terrain, to be exact?>>

Right, now that I'm done telling everybody what to do, what am I doing?

>no ini, no spotting, no shooting, no movement
>Reserve fire with everything
>>
>>5722677
Hey tanq, couldn't we let somebody else wear the cloak and use them as bait? Von Bern, Degenhardt or Franziska maybe?
>>
>>5722730
Huh- I didn't move one of the enemies. I guess it got lost in the clutter.
Well, I moved them in here. I also made certain enemies not visible anymore- though it's no loss that you know they're there, not exactly a difficult conclusion to make.

>>5722762
It's possible, yes.

>>5722870
You could do that, potentially- but that's not what Haile wants to happen. Not that she's in a place to stop your own initiative.
It would also require a short woman for what it's worth.
>>
>>5722891
Also, I just noticed but the 16cm arty strike only got 3 attacks vs the enemy T-16B platoon. When you bombard a tile with all guns, doesnt all the enemy vehicles get attacked, meaning it should have been 4 attacks?

Maybe not the smartest idea to buff artillery now but thats what the rules say.
>>
>>5722677
Martins was scared, the frigid wind of death bit through the entire battalion and everyone could feel it but now she was feeling it more than ever. She had her whole life ahead of her back in the peace fields studying to take over for her father's factory but when Vynmark called for the educated to act as officers, she went to war gladly.

The young woman didn't regret her decision at all, if given the choice she'd have done it again. What was originally hollow patriotism for her country grew into an unbreakable love for her fellow commanders who fought alongside her and a realization grim realization of the Twaryian's hatred.

There was too much she had to protect now, both behind her hundreds of miles away and now beside her shoulder to shoulder. They might have to throw their bodies into the grinder to dull the blades, and a part of her simply wanted to give the order to retreat or surrender.

Lt Vivian Martins, barely 20 years old was scared of what would happen and what might have to be done. She was tired of fighting and terrified of losing those around her. She wanted to cry and to sob and to wake up from this nightmare, warm in her family's house happily getting ready for the new semester.

With a labored gulp and a tightened jaw, she steeled herself. There was too much riding on them now to give up, too many of her friends and comrades dying in the field for hesitation.

>>5722272
>>5719261
>>5721301
>>5721303
<Alright gentlemen, this is it. We'll meet the Twaryians here and retreat quickly. We have enough time to retreat into the forest but this might really be our last fallback. We can't let them past the forest, whatever happens.>

<Just a little bit more guys and we can all go home.>
>>
File: Plan 4.png (1.77 MB, 1386x728)
1.77 MB
1.77 MB PNG
>>5722272
>>5719261
>>5721301
>>5721303
>The Plan
I'm gonna try to get us smoke on the fallback position in the forest next turn which we'll retreat into after getting our reaction fires off.

I suggest you all get your Fire and Manuevers ready since having just an extra tile of movement could be the difference between life and death.

>Probably put your chemical suits on, they have artillery on us now.
Again those TSU-15s are indirect fire artillery so watch those, should be fine if we move since 12cm takes a turn to land.

>Wester you especially probably need to get a Fire and Maneuver ready.
Since your APCs are a bit slower, it's gonna be a bit awkward to position them even with roads.

>Do you guys think you'll be fine on your own?
The center's getting overwhelmed and depending on how things go, I might shift there to support.
>>
>>5722677
>Put on chemical suit
>Call mortar smoke on GG31, GG32, GG33
>Reserve Fire
>Prepare Fire and Manuever to reverse West.

<Though far outnumbered let us show us brave>
<And for their thousand blows deal one deathblow!>
<What though before us lies the open grave?>
<Like men we'll face the murderous, cowardly pack,>
<Pressed to the wall, but fighting back!">
>>
Rolled 1, 1 = 2 (2d10)

>>5722677
Sweet judge, high initiative plz

>Turn
Rolls: spotting, init
Ability: Invoke Divination on Damaged WIZARD BULLSHIT Crab
>Fire: Drop Smoke and evade arthropod attack
>Move: Move SW, Move W, Move SW to tile S42
---

Elation. Hearing the crinkle and seeing cracks spread across these abominations instantly swept up the previously malding Recon Officer into the throes of satisfaction. Until of course...

"...that did shit all! They're still alive!" Panic bloomed into an all too familiar tempest of negative waves.
The monsters in the mist turned slowly and began their lumbering trek towards snippy revenge.

And internally, Walter seethed.

"Deploy smoke launchers and cross the clearing! We'll rejoin the convoy."

"Will smoke launchers do anything? It's not like they're shooting at us," Walter's gunner incredulously squeaked.

"Listen." Walter brought up his hands slightly apart at chest level and eyed his crew with dangerous enthusiasm. "Giant Land Crabs are real right? The Judge has done this, in his infinite wisdom, to toy with my emotions. I've come to accept that. Therefore, Giant Terrestrial Squids(crystal) must also be real. What do squids do when trying to escape?" he raved to the bewildered crewmembers.

"Uh, they squirt ink to..."

"That's right! We shall mimic these mockeries of rationality to confuse and evade our predators."

Externally, Walter tried to appear as cool as a Giant Land Cucumber. He needed fill his subordinates with confidence and to temper their nerves for the chaos they raced towards.
Slack jawed and incredulous, the tankers rushed to obey their leader's mad plan, anything was better than waiting for pinching doom.
>>
Rolled 7, 5, 10, 3, 3, 5, 3, 8, 3, 8, 4 = 59 (11d10)

>>5722677
>Initiative 5 +3 Stood Still + 1 Company Radio -1 Chemical Gear
>Fire: 5 X Grenades and 5 X AT Rifles, flanking with Biter at enemy TD's in Y-22
>Fire&Movement: Complete F&M movement to Z-23
>Movement: Move 1 north back into Z-22, turn T/24's West
>Dig In
>Hold the Line

Bursts of flame and tracers scythed through the Vitelian assault troops as they frantically pulled up short of the tree line, trading bursts of gunfire from their submachineguns and heavier armaments, with dug-in dragoons, swiftly probing instead for the platoon's flank rather than trying to charge headlong into the teeth of the dragoons defenses.

The growl of tank engines to their immediate west thundered louder, as more smoke filtered up obscuring their LoS to the south. Instinct and long hours of training told him they were close, to close. For them. His gloved hand fumbled with the long handle of a bundle of grenades, even as he tried to pierce the fog of smoke, turretless tank destroyers, right... there!

"Hit the tanks, hit the tanks!" He screamed at his platoon sergeant and the unfortunate soul that had been lugging around an AT Rifle, arms pinwheeling wildly to help get their attention, even as the platoons T/24's began to reverse through the trees followed by their infantry complements as they moved away from the inevitable enemy artillery fire.
>>
Rolled 2, 1, 1, 1, 2 = 7 (5d2)

>>5722944
Explosive damage for grenades.
>>
>>5722944
Let's hope the flank lets more of those grenades hit, jesus christ.
>>
Yeah, I see my cursed dice continue even here. I'm going to have to see about getting an exorcism or something.
>>
Rolled 4, 6, 8, 9, 4, 9, 6, 2, 10 = 58 (9d10)

>>5722677

<<This is Von Totmann. Keep beating the drums, over.>>

Totmann hoped someone well read, maybe Haile, would understand. Meanwhile he had his own problems to deal with. He looked around at the remnants of his command: His platoon sergeant, radioman and one of the runners were huddled together with him. He saw maybe two squads worth of infantry remaining scattered around in hasty fighting positions. A lull had developed in the fighting, as the incoming gas had gotten everyone to halt just for a moment. You still couldnt hear anything over the rumbling of two companies of tanks trying to force their way through the gap though. Speaking of...

"Sergeant, you're in command! Take everyone, assault those tanks and fall back to the final fighting position!"

The man nodded once, then started yelling at everyone else, gathering them up. Good. He grabbed the runner before he could leave.

"Not you, you're with me. Keep low!"

Totmann crawled through the hedges, trusting his voluntold assistant to follow. He got to where he wanted... a dead machine gunner. One of his, some replacement. He hadn't gotten time to learn his name...

Totmann pushed him out of the way, and grabbed the machine gun. Breathe in, breathe out. He rose from the prone position into a crouch, aiming the machine gun. He could already see some the utopianists crawling forward, grenade and submachine guns in hand. He opened fire.

Maybe, just maybe he could buy everyone the minute they needed to disengage.

>initiative 5 + 3 (stood still) + 1 radio - 1 masks
>Attack with 4 grenades and 4 at rifles at enemy tanks direct east, X-21.
>F&M South-West into W-22
>No more movement, dig in.
>>
>>5722677
>Shoot enemy at ff-22
>Reverse SW, turn N
>>
Rolled 6, 1, 6, 9, 9, 8, 5, 6, 3, 7, 1, 4 = 65 (12d10)

>>5722710
>>5722776
<<Eyes on the offroad and teeth clenched JV>>

>>5722743
<<Flares huh? It almost seems almost too obvious.>>

>>5722673
Expected counterfire but these shadows were too passive at first. Only showing aggresivity in response to others firing and firing back instantly in response. Almost makes us look like the bad guy... "But the dark only bites those in the night." Now it's time to face the rockpods

>Ini
>Spot
>Fire flare 1SW, 2W
>Fire all weapons at rockpods 1SW
>Move 1W, 1SW, 1W, 1SW, Pivot N


|
>>
Rolled 8, 2, 10, 9, 3, 8, 4, 9 = 53 (8d10)

>>5722677
>Put on chem gear
>Init
>Spot
>Fire at 22aa (howitzer HE), 2x (5cm cannons AP), 3x (8 mm machine guns). Reverse SE
>Move NE

"Nice shooting get your chem masks on you'll need them. Trust me even being on receiving and of LLG is bad and these guys have possibly way nastier stuff."
She opened her hatch and saw the the wall of steel rolling in. Vix was amazed by the sight but more she was astonished by the fact that the enemy was just trying to over run them so recklessly with numbers.
"These madmen must be out of their minds. Tell drivers to take us to that forest next to us we need all the cover we can manage. No telling what those lunatics will do.
>>
“ Well, sergeant.
That is rather a lot of soldiers.

Mhmh. Yes. Well.

We may need to adjust the plan a tad. Only sort of steelsoul who wins an 18:1 fight is Black One.

You have a translation dictionary by chance? I don’t speak a word of Foreign but I suddenly find myself keenly interested in the pronounciation nuances of certain words. “

“ Sir! “

“ What? It’s never too late to learn something new, sergeant. “
>>
Rolled 9, 7, 10, 3, 6, 8, 7 = 50 (7d10)

>>5722677
>fire on jj21 kusaki with Rifles
>mount up
>move 1x SW into hh26
>dismount
>dig in

rolls are initiative, rifles
>>
Rolled 3, 8, 7, 9, 1, 9, 9 = 46 (7d10)

>>5722677
>Initiative (radio) (+1 for limited movement, -1 for masks)
>Fire 4x 5cm Cannon and 1x 13mm Pintle Gun (multiattack 2) at tanks to NE in the smoke
>Pivot S, Move S, Pivot N
>Dig In
>>
>>5722909
For this plan, were you wanting D-1, D-6, and D-7 to fall back this turn or next turn? If they fall back this turn they can make it to the points you indicated and get to the trees next turn without needing smoke support. You (C-5) and I (D-4) can hold the line with reaction fire and F+M this turn and make it so they cannot be attacked anyway next turn. Then we can both retreat into at least smoke cover laid by the rest of the group the turn after that.
>>
>>5722891
By any chance do you have some sketches of the Vitelian tanks on hand?
>>
>>5722909
>>5723366
I like what D-4 is saying, also it seems like fire and maneuvers only allow you to move 1 tile, I don't know if that was changed or not.
>>
>>5722992
You forgot your rolls
>>5723159
You need to do a roll off for initiative
>>
>>5723366
>>5723396
They should move next turn and reserve fire this turn, we still need to do damage to the infantry coming in since we risk the Southern Town or Center getting hit.

Also you can fire and manuever THEN use regular movement. Fire and Manuever is part of the shooting Phase, you still have your regular movement phase afterward so you can use it to move an extra tile.
>>
Rolled 4, 8, 2, 4, 10, 3, 5 = 36 (7d10)

>>5722677
>Mask Up
>Initiative
>Fire Autocannons at FF22
>Fire 5cms at FF21
>Move North East

Franziska grinned when she saw the wave of incoming Vitalians. Fear was a fairly loose concept to the Vilgersons, their moments of madness seemingly overwhelming any sense of self-preservation at the most opportune of times. Franziska herself was never afraid of dying, because she knew that she could never die. It is a simple known fact that Vilgersons simply do not die, Vilgersons Rage and Laugh and Fight. No single Vilgerson dies, because every Vilgerson becomes a legend.
>>
>>5723541
I swear to go if the Pastas somehow have slopped armor in their sides.
>>
>>5722677
Hey Tanq, sorry this is a bit late but Franziska Vilgerson's supposed to have leveled up after Op3. Can she have Bellona mid-Op or is that just off the table now?
>>
Rolled 10, 8, 1, 10, 4, 2, 9, 5, 9, 8 = 66 (10d10)

>>5722677
Sorry Tanq this is gonna be a long and slightly complicated action.

>Don Chemical Protection
>Roll Initiative + No Movement Bonus
>Throw 3 Grenades and Use all Flamethrowers on the tank to my NE. The AB14/29s.
>Fire Howitzer at NE AB14/29s
>Throw smoke at NE
>Ditch the Trucks and put any spare weapons we have on the drivers' hands, we're not going anywhere.
>Fire and Maneuver Infantry North East
>>
>>5723553
"Please, anybody listening. I deserve what's coming to me but please let my fellow commanders live."

Alvin Raine was a scumbag. He was raised in the mountains as bandit trash and spent his youth killing for gain till one day it all came crashing down on him.

Alvin lost his will to live then gained it back by trying to right the wrongs he'd done but there was still too much red on his ledger he'd needed to answer for. He'd already come to terms with his death, just another nameless corpse that ultimately made the world better with his passing.

But all around him men fought and died for a war they never deserved or truly understood, under orders high up by people that never really cared. None of them should be here, scum should be content to kill each other and leave everyone else alone.

Lt Alvin Raine thought back to his fellow commanders, some he'd known for years and some he'd met recently. All of them deserved better lives.

"Jonah, Franny, Martins, Leo, Totmann..."

Then he thought about their commanding officers, carrying too much weight on their shoulders and refusing help from the commanders.

"Haile, Yule..."

"Everyone, Please live"

>>5722858
<That's a Negatory Leo, this here is where I ought to be. I don't plan on dyin so don't mind me and just watch yourself.>

It wasn't a lie, Raine never feared death but he didn't welcome it. There was still too much to put right to be suicidal.
>>
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Rolled 4, 5, 5, 4, 10, 10 = 38 (6d10)

TURN 4 ORDERS

“Load AP, Enemy in the smoke, FIRE” just as the order was barked out over the radio, the guns of her platoon began to bark out one by one as their gunners picked hazy targets among the smoke.

“Platoon, Shift East into the forest. We cannot stay still!” Leaving their prepared positions stung, but hopefully it would sting less than being shelled.

Mumbling to herself through the mask filter as she stared out at the smoke to see what effect they had, Ingrid muttered a prayer her father had always loved.

“Oh Judge, may I wait no longer. Let my fate be known.” She rocked back as Berta reversed the Löwin-Siegel out of their position.

“Oh Judge, may I wait no longer. If am to be Sentenced, let me serve now.” To her right, the rest of the platoon began to do the same.

“Oh Judge, may I wait no longer. If I am to Ascend, let me Ascend now.” Turning in her cupola to gaze into the smoke masked by the dust thrown up by their guns, she tried to count the hits.

“Oh Judge, may I wait no longer.”

ORDERS
Initiative
Fire at enemy at y-22. 5 m24/Ks at +3 Attack vs ??? Def
Fire and Maneuver Move to Y-23
Movement: Pivot East, Move to Z-23, Pivot West.
>>
>>5723301
>>5722677
Changing targets for firing to the tanks at 2 NE, 1 N from me. I have been informed that my previous target is already being destroyed by previous actions, and I have line of sight to this target which I thought I did not have line of sight to.
>>
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>>5722677
Also, Im calling in the second HQ mortar battery on the pasta infantry at aa-22, just North of J-1 to make absolutely sure they're dead as dirt. See attached image.
>>
Rolled 7, 1, 3, 1 = 12 (4d10)

>>5722677
>>5722673
>Spot
>Ini
>Fire at ee20, Maneuver 1SW
>Ready Fire maneuver for next turn, movement will be decided in the fire
>>
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>>5722677
>Reserve Fire, prioritizing targets out in the open and whose rears I can see.
>Prepare Fire and Manuever to Reverse NW

Totmann's gonna get everybody killed, I knew I should have just trusted my gut.
>>
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Rolled 4, 6, 5, 6, 10, 3, 5, 8, 6, 5 = 58 (10d10)

>>5722677

Death reaped the battlefield like never before. The staccato crack of gunfire raged ever closer as the remnants of the 5th Independent Grenzer Company prepared to sell their lives dearly. To the right, Totmann's platoon was fighting tooth and nail in a cloud of baleful sickly yellow smoke, and to the left there was only the cold unforgiving sea. When she had last spoken to Totmann, he did not say it but she knew that they would be fighting to the last man in this little patch of woods. Soon a set of steel clad trucks would disgorge their Arditi in front of her, she and her soldiers would kill and be killed, and that would be that. She had heard nothing from her own forward observers as of yet and took to tracing a nail over her tin of incense.

Clara heard it before the runner got to her, the crush of tank treads. Becker slung her trusty Messer across her chest and took up a bundle grenade and held up her hand signalling the platoon not to stop. They would wait until they were as close as could be. As they crept closer and closer the sight of a steady pilot light made her stomach sink; flamethrower tanks. It was an agonizing wait, not knowing if they had been spotted, if she was simply allowing them to advance in range but she could do nothing but tamp down on those feelings and hope.

50 Meters.

30 Meters.

20 Meters.

Good Enough. With another gesture her platoon revealed themselves from the trees and rained explosives on the Vitelians. Three seemed to land under the lead tank almost simultaneously, the suspension visibly bucking from the shock. Another grenade landed directly on the engine deck of the second vehicle, a visible rupture pitting the armor after detonating.

They couldn't be allowed the time to recover, time seemed almost still as she took a second grenade and began running forward. Behind her, pilot lights ignited as they prepared to torch their enemies out if need be. The flickering flames ahead of her presaged death if those tankers recovered and pulled the trigger, all that would be needed would be a small pivot and she would die like Hoffman had, blind to the world and screaming. She readied herself, and threw.


>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)+3(No Movement Last Turn)=8)
>Spotting
>Attack W20 AB12/27LF with Grenades and Flamethrowers (ATK 2, Knife Fighter)
>Prepare Fire and Maneuver
>>
>>5722677
>Reserve Fire with grenades and machine guns
>Prepare Fire and Maneuver to move Northwest to hh30
I can either divert North with my F+M or go straight west to set up in the trees. The forest to the west seems like it would be a bit crowded and things look like they are going to go bad up north, so I am leaning on going north after this.

>>5722909
>>5723396
>>5719261
>>5721301
If anyone has a better idea or wants me to go somewhere else instead just let me know.
>>
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>>5723378
>By any chance do you have some sketches of the Vitelian tanks on hand?
Not of the newer stuff, but I do have old stuff all the way back from Luftpanzer where m20/30s and m12/27s were encountered. Mind you, these don't have the same armament. These m20/30s have 4 centimeter guns, due to being early models that leaked over into neighboring Halmeggia by deserters.

>>5723546
>Can she have Bellona mid-Op or is that just off the table now?
If I forgot to do it then that's on me, so that would be fine.
>>
Rolled 4, 6, 2, 2, 2 = 16 (5d10)

>>5722677
What a shite state of affairs, Ulf thought.

The maneveurs he did were truly exceptional, hell he put some otherwordly luck into it to not get shredded by those pasta guns. But it seems he escaped the boiling pot just to fall into the fire. The Bat Ears were right there and he wasn't in any position to fight them. But there was a juicy Vittie tank lining up just in his sight...

Well, maybe those fools who charged in could help him, altough, he wasn't in any position to call anybody a fool...
>>5723159
"Oi, D14, before endin' yer glorious gallop, could ye put some heat on those bloody fuckin' Bat-Ears up my arse?"

After sending the message, Ulf bit his inner cheek and had a grim look on his face. Behind, his comrades were lining up their shots and a horde of Bat-Ears were approaching. Up front, a legion of Revolutionaries...

But perhaps a gap could be found.

>Spot
>Init
>Shoot one 3.7cm cannon and two 2.5cm cannons at the tanks in 18ff
>Move NW, Move N, Move N, Pivot W
>Drop Smoke
If anybody has any better idea for me to actually somewhat survive this, I will hear it. But this seems to be the best idea lol
>>
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>>5723850
>triple 2s
The Judge hates me.
>>
>>5723850
Ah, right, that lot. Yes, well, mhmhm. Tell you what, Fiskerson, we might just.
>>
Rolled 2, 3 = 5 (2d10)

>>5722677
>Spotting and initiative
>Reserve Fire
>Prepare Fire and Maneuver to move W to ii33
>Have my mounts move SW to hh33

>>5722909
>>5723366
Okay, I'm getting my horses out of your way on the road and behind me, D6 can get him and his apcs down it now.
>>
>>5722673
Smoke made the world all chill grey haze dotted with heavily armed shadows.

“ Sergeant, it’s time we—“

One shadow nearby spun at the noise and took this moment to interrupt the Lieutenant in a spray of lethally accurate fire, bullets all far too close. That wasn’t one of his sentries. His sentries weren’t *Twyvarian Special Forces*. Reasonable instinct winning out, he dropped behind a nearby tree and patted himself down. So far, no holes. Oh. No. Two holes. Huh. Hey, these new model body armor suits were pretty good. The sergeant materialized out of the smoke, looking no worse for wear, horse trotting with the damnable standard fluttering gaily in the chill wind. Unbelievable. He sat on that saddle as if molded for it, cuirass bright and shining in a stray streak of sun. Although the man had opted to draw the archaic sabers the Landgrafs in a fit of nostalgia had seen fit to issue, so maybe he was suffering a bout of chivalry and thus this entire thing could be written off as a attack of mania.

“ We appear to have the attention of no less than four platoons of Kusaki, Sergeant “

“ Quite, sir. We’re tangled in their formation! “

“ Ah, almost as planned. In this confusion they can hardly bring their best to bear. “

“ You… Planned on engaging the Biters in close quarters, Sir? “

“ Not as such no, sergeant, but I’ll take what I can get. The Kusaki are quite dangerous and—. “

The sergeant had evidently stopped listening at “planned” and was looking around with an dangerous enthusiasm in his eyes. Sat up a little straighter in the saddle. Oh no.

“ Of course sir “ he mumbled, half to himself. “ That’s brilliant. Right among them. We’ll have the perfect chance to use our sabers, sir! “

“ Glad to hear it. While your saber rattling is appreciated perhaps lets bring up the machine guns annnd I see by your expression we haven’t any. Well. “

What a time to have all your flamethrowers rented out to an agricultural concern. All smoke, shadows lethal in close quarters with the best training Twyvarian army could offer and *he* had a sergeant who had clearly read one too many chapbook on ancient military tactics.

“ It just now occurs to me to ask but did the Landgrafs who opted to give us a battle standard instead of machine guns also give us a … horn? “

“ Of course, Sir! Right here, Sir!“ Wow, he’s said that with happy relish. The lieutenant pushed off the cold dirt and patted himself free of mud. Right then.

“ I can’t believe I’m about to say this but if we do have a bungle, Sergeant? “

“ Sir! “ By the heavens, he was smiling.

“ . . . Could you sound the charge? Maybe it’ll confuse the enemy as much as it confuses me. “

The sergeant looked, for all his life, a man specifically engineered for this exact moment in time. He sheathed the sword. Drew instead a horn. The wind tossed curls of smoke. Distant gunfire cracked.

Then he blew the horn.
>>
Rolled 4 + 6 (1d10 + 6)

Sudden Encounter Init
Init 5+1, 1d10+6
—-
5x Grenades, P2 E2
New Model Inf, +1 atk vs Inf

Atk 5x1d10+5
Crit 9-10
>>
Rolled 9, 4, 8, 6, 10, 10, 10, 3, 4, 3, 3 = 70 (11d10)

“ Right, sergeant, time to do what we came here to do “

“ Defeat the Biters in close quarters? “

“ Gods no, Sergeant, we’re going to *get out of their way*! Wipe that disappointed look off of your face and come on, let’s get elsewhere!

>>5722673
Token:
Activate Red Dust, -2 to enemy DMG.
(“Everyone, keep your head down, they’re trying to kill us”)

Def 4 + Smoke + New Model = 7, 8 if dug in.

Spotting
Vis 12.
1d10

Init
1d10+6
>Also a Sudden Encounter? Am unsure if I roll twice Included here for completeness, disregard if unneccessary.

FIRE
>Dismount, rapidly, and..
Gas Grenade and Support gun ll21, ll22, ll23 and jj22 with Lacrymator Lavender
8xATk+6 (New Model, Gas). Crit 9-10.

Stuns, Saturates, and hopefully prevents their attack.

PC-Subunit to indulge the sergeant and heroically attack someone. With “”swords””, by which we mean, grenades.
1x Atk+5, P2, E2, Crit 9-10

LT to place
1x Demo charge in this tile while all that’s going on. Make it a pressure switch, we likely won’t be around to trigger it.

MOVEMENT
Are we alive?
Remount and
Run, run, run away, run *away*, get out of their way, this was fun but we have other places to be GOODBYE.

>Move 2N, 1NE into the woods.

RESOLUTION
Never doing *that* again. Good god those people are dangerous.

Dig in, keep our heads down.
>>
“ Sir! “

The liuetenant, trying to clear a jam in his preciously advanced self-loading rifle, grunted to reply. Something in the loading mechanism must have been broken. Hard to see what, between his teary eyes, the smoke and yellow-purple tendrils of gas. The wind had picked up. The world was all haze now. Couldn’t even feel his fingers and the wind spat red gritty dirt everywhere. He could feel it stain his teeth.

“ Sergeant. “
“ I made a mistake before, Sir. We’re not tangled with the Kusaki, Sir! “
“ Well that’s good. “
“ It’s the full frontage of the Twyvarian attack group, Sir “
“ Oh, that’s bad “
“ But fortunately their own smoke is shielding us. “
“ That’s good, sergeant. “
“ But they’re bringing their heavy equipment up. “
“ That’s bad then. “
“ Right, but sir, they’re specialist assault paratroopers, sir! Can’t withstand a cavalry charge, Sir “
“ That should be good, but you said “cavalry” and I’m fairly sure this is not the Alexander’s conquests we’re fighting so I will say that’s bad “
“ But sir, we have them on the ropes! “

With a *ping* the self-loading rifle spat out a casing that clipped the Lieutenant in the ear, drawing a graze. He reeled back in shock, everything itching, smoke-stained, gas-tinged and wind cold. A support gun roared in the distance, but theirs or his was too impossible to tell. Sound got weird with distance.

And somehow, the sergeant, still on his horse, looked no worse for wear.

“ On. . . The ropes, sergeant. “
“ Right sir! They never thought anyone would attack their entire offensive head on ! “

Too knocked out to reply the Liuetenant spent pitiful seconds trying to wipe dirt, dust, smoke and gas from his eyes. Had there ever been a minute not touched by wind and smoke? He felt like a shade, as insubstantial as the roiling grey morass. Imagine that: modern war. Shadow soldiers in smoke clouds, blowing across the field. At this rate someone would throw a flare and the sudden bright light would banish his entire command.

“ Probably, Sergeant, because that would be patently madcap. “
“ Precisely why it’s working, Sir! They don’t even know how to respond! “

“ Was there anything else? “

The sergeant patted his horse and stole a moment of pensive thought to twirl his moustache.

“ Oh, aye sah. The gunners wanted to know what our orders are if’n we encounter any crystal crabs? “

“. . . Any *what*? “

“ And one of the privates was wondering if’n the crabs mean we ought to worry about terrestial crystal squid. “

“ They were *what* “

The liuetenant slapped himself. No. The world was still there but now it stung.

“ Sergeant I think the wind is blowing our own gas back at us and it’s starting to affect me. “

“ Oh, Sir, you can take a minute. The Shadow People probably aren’t around here so’n ain’t a problem for our lot. “

“ . . . /WHAT/ “
>>
>>5723779
Hey tanq, D-10 is away from home and mobile banned do they'd like to ask if their mortars move with them during a fire and maneuver
>>
>>5724305
It's got no precedent- but I'll say, yes, as firing and maneuvering is basically having gotten everything ready to go as quickly as possible.
>>
>>5723850
>If anybody has any better idea for me to actually somewhat survive this, I will hear it. But this seems to be the best idea lol
Just popping smoke and not shooting would've let you get away scot-free. With Raine's 10 given to you by the radio, you'd guaranteed to cuck any and all counterfire. I think it might be a bit late on taksies-backsies on that front, but it wouldn't hurt to try and ask tanq, if you want to change your action so. Either way, I doubt it's the end of the world, since you're got empowered Seawind there to bail you out.
>>
Rolled 6, 60, 51, 27, 61, 40, 60, 3, 66, 36 = 410 (10d100)

>>5724585
>it wouldn't hurt to try and ask tanq, if you want to change your action so.
I'd draw the line at changing it to popping it before firing after seeing attack rolls, but I would still allow changing the pop to after the attack.

Anyways, I woke up late and today's a day I work, so I'll start working on turn resolution and probably post it late tonight or early tomorrow- get any botting or the like done before then, if you may. I'll get spotting and initiative out of the way for-

1-East Vitelian Infantry
2-East Vitelian Vehicles
3-Center Vitelian Vehicles
4-Center Twaryians
5-Crabs
>>
>>5724700
Vitelians are cheaters, aren't they?
>>
>>5724700
extra zero?
>>
>>5722677
Since it looks like the update's going through, I'll bot J-8 real quick. I'd like to reallocate one of the mortars called here >>5723584 (Totmann's cool with it, dw) to smoke dd28. If J-8 countermands the move, re-reallocate the mortars because fuck them Arditi.

>F&M SW (if shooting is necessary for F&M just...idk...dump 3xLLG in jj23 or something)
>Movement: Pivot S, Move S, SW, S, Pivot N

>>5724700
Something tells me we're losing this INI contest...
>>
Rolled 5, 10, 1, 2 = 18 (4d10)

>>5724700
That's one too many zeroes.
>>
Rolled 2, 10, 9, 3, 9, 1 = 34 (6d10)

>>5724713
The other dice.
I clearly need to finish this coffee.
>>
>>5724704
>>5724705
>>5724708
Revolutionary fervor, surely.
>>
>>5724716
change da world
my final message. good b ye
>>
>>5724774
Don’t you tod on me, mann.
>>
>>5724700
Hey Tanq this has been asked before but how does the "artillery attack all units rule work?". Von Bern is MIA rn and we're weighing whether to have her 3 mortar an infantry unit or smoke the HQ.

>We're asking because Martins called artillery directly on the T16Bs a couple turns ago but only rolled 3 dice. Totmann also asked about but it seems to have gotten lost over everything else.
>>
>>5722677
>>5724700
Sorry I'm late with the action, I'll sneak it in real quick if it's not too late.

>Reserve Fire with Assault Armament and Machine Guns
>Reserve Fire with Machine Guns on the T/24's
>Prepare a Fire and Maneuver action for next turn to II33 with both the infantry and the IFV's
The IFV's can reverse into that tile, correct? Otherwise I need to rethink this.

>>5722909
I won't be able to make this, unless my vehicles can reverse diagonally on to the road which I don't think it can. I have to F&M into II33 and then pivot West and move to HH34 with the IFV's while dismounted, then mount on the next movement turn and head out of the forest on to the road.
>>
>>5724813
>how does the "artillery attack all units rule work?"
It's supposed to be if the unit's entire artillery attacks, and if it's three or more subunits/pieces, it rolls attacks against everything in the tile since there's more crammed into an equivalent space. I forgot this- I have amended it now with an additional hit.

>>5724833
I won't count things as decided until I properly post it, really.
>The IFV's can reverse into that tile, correct?
They can, yes. Fire and Maneuver ignores normal terrain costs, as you're only allowed one tile of movement from it anyways.
>>
Rolled 7, 8, 1, 3, 4, 7 = 30 (6d10)

>>5722677
>Use Raine's 10 on the initiative, with my initiative bonus and no move bonus they can't hit me.
>Spotting
>Throw smoke to my North and South
>Fire 3 mortars on the 17FF Pasta Infantry. (5 Dice + 4 Attack)
>Fire and Maneuver East
>Wait for the shooting Phase to finish.
>Move Infantry North and Follow Lieutenant Alvin Raine into the jaws of hell. Ditch the trucks if need be, this is probably a one-way trip.
>>
>>5724870
I remember you said that infantry take a defensive penalty while in vehicles, I don't know if that still applies.
>>
>>5724833
Bit of a miscount on my part sorry. How would you feel about just moving to HH33 next turn then? If you don't feel comfortable, I don't think anybody will blame you if you wanna take the road to FF32 into the forest.

[FnM West 1, Pivot West, Mount Up, Move NW, Road Bonus Move W, Road Bonus Move W]
>>
>>5723876
>>5724833
Wait fuck I'm an idiot, Krogh moved his horses out of the way of the road. You can use the road bonus to mount up and move to GG32. It's a +2 movement so long as you're using it, we've seen people gain the movement just by standing next to the road so you're good.

Sorry about that, we've got all 3 infantry types here.
>>
>>5722677
Botting for Lehrson

>Reminder that Lehrson is in the wrong position, he's at JJ31
>Put on chemical gear
>Reserve Fire
>Prepare to fire and maneuver to the West.

>>5724892
Standing next to the road and following it I mean.
>>
>>5724885
I should be fine doing it the way I have it planned. It's going to be a lot of anti-infantry firepower lost if I don't attack as they come down the road so I'll have to take this opportunity. The forest in II32 will give me good cover on the turn when I F&M (+3 with my New Model Infantry Kit) and I will at have only one unit in purusit after me that can attack. Once I mount up at HH34 I should be able to escape over in to the next forest. All I need then is a smoke on the road on GG32 to avoid any reaction fire from any tanks or the Not!-Sturmtigers
>>
>>5724854
Hey tanq how do the people in the Stony Regions of Vynmark eat their mushrooms? I've always found mushrooms to have incredibly overwhelming tastes to the point where I've thrown up eating mushroom soup during sick periods.

Do they just like the taste or do they have a way to make it a bit milder, as a stew maybe? How about meats? I figured the other regions have relatively normal foods but how do the people in stony regions get their protein? Cowboy Beans?
>>
>>5724958
>I've always found mushrooms to have incredibly overwhelming tastes to the point where I've thrown up eating mushroom
Skill issue.
>>
>>5724872
It hasn't been something I've been applying for...basically all the skirmish. I think it was to not shaft the infantry so much considering that vehicles had a decent amount of defense if they weren't tanks with armor to weather hits.

>>5724958
>how do the people in the Stony Regions of Vynmark eat their mushrooms? I've always found mushrooms to have incredibly overwhelming tastes to the point where I've thrown up eating mushroom soup during sick periods.
It depends on the kind of mushroom, of course. The Giant Puffballs are diced and seared, or cut into strips or flat slices like bread. Tradtionally Nauklanders mixed different sorts of mushrooms together insauces, but frankly, Vynmark Nauk have so many different varieties of food migrating from all over the world that they're very hungry for different mixes- and options.
>Do they just like the taste or do they have a way to make it a bit milder, as a stew maybe? How about meats? I figured the other regions have relatively normal foods but how do the people in stony regions get their protein? Cowboy Beans?
Nauk traditionally got meat from sheep and goats up north, with any coastal sorts leaning heavily on fish and the harvest of the sea- these sorts usually weren't quite as reliant on fungi. I've mentioned above how Vynmark sorts diversify. Now, Nauk generally are fond of mushrooms, but they're also called dirt-eaters and aren't considered the most cultured culinarians, so how good it is depends on who's telling.
>>
>>5725242
So, Vitelians or Emreans as the culinary leaders of the continent? Or perhaps the Reich with its diversity of peoples?
>>
>>5725249
>So, Vitelians or Emreans as the culinary leaders of the continent? Or perhaps the Reich with its diversity of peoples?
The Reich will claim the title, but the Emreans will point out that most of the Reich's best is directly Emrean inspired or created. Then the Vitelians will claim that everything the Emreans take pride in was created by the First Vitelian Empire. Then the Emreans will claim that their cultural flowering was after the First Empire, and then the Reich will claim that Emre's cultural flowering only occurred after the Shattering when Alexander integrated the Emrean lands into the Grossreich...
None of them will ever agree and outside opinion is just as contentious. Who's thought to be the best generally depends on a people's opinion of said nation, so much of Sosalia for example will praise Emrean cuisine despite those of the Reich thinking that the Emrean cuisine is just Reich stuff that's had pretentious nonsense done to it- especially since Alexander himself was far from fond of Emrean culture and did his best to reduce the heavy influence it had on his fledgling empire even back when he was just the Prince of a single city.
>>
>>5722677
>>5722858
Last second turn amendment b/c I just realized that that RF is going to do fuck all for me with how the Twaryians are advancing under the smokescreen. Amending as follows:

>Shooting: lay LLG at ii23 and ii24
>Move: Pivot S, Move S, Pivot N (should be possible due to it being a partial road move, if not, just face me N where I am).

Sorry about this, tanq. Should've put more thought into my move when I first made it.
>>
I've been meaning to ask, what's this stuff on the turret of this 24-32(?) from the OP image? Both the spindly symbol and the 4 with that little line. I know the latter is probably some sort of an organizational marking, but I want to know what it means.
>>
Turn being delayed to later today, though I suspect we already knew that by now.
>>5725592
I don't properly remember myself, but I believe it's a platoon, company, and battalion marking. What the marking means I don't think I ever thought about- it's a differentiating symbol, likely the sign of the patron house considering it's a cuirassier unit.
>>
>>5725752
Random question, with the mass immigration from Caelus in the past decades, how common would it be to run across a Twaryian that isn't one racially (kind of like Gerovic, now that I think about it)?

Would there be any distinctions made in society between newcomers and pure blooded Twaryians like Vynmark does?
Since the batears fled over here I can't imagine there's many, if at all of them still living in the Old World.
>>
>>5725979
>with the mass immigration from Caelus in the past decades, how common would it be to run across a Twaryian that isn't one racially (kind of like Gerovic, now that I think about it)?
Gerovic is indeed a Caelussian and not a Twaryian by technicality, certainly not ethnically, but the answer is that it'd be sort of uncommon. While Caelussian mercenaries, adventurers as Gerovic claims to be, and foreign recruits are existent, they're more often laborers and workers- and Caelussian sponsored industries and ventures prefer such to the native Twaryians.

>Would there be any distinctions made in society between newcomers and pure blooded Twaryians like Vynmark does?
Given the amount of state sponsorship, there wouldn't be legal distinctions, but the native, ethnic Twaryians aren't particularly fond of them doing things like moving into industry, buying up property, and settling (rather unsavory anyways) lands, and most of all, Twaryian women really don't like Caelussian women, because they're unsubtly made to be direct competition to them through programs run to encourage men to marry and raise families- with monetary compensation, and also form the basis of "second wives" or more accurately state-sponsored polygamy as a form of honors granted for martial prowess or industriousness. Caelussian female immigrants are selected for attractiveness and given stipends that make them wealthier than most lower class Twaryian unmarried women- the Martial Convents have never had greater enrollment.
More nationalistic Twaryians would claim that Caelussian intervention and sponsorships have been causing societal upheaval. The Confederation's leaders, however, see the drawbacks as puny compared to the benefits.
Of course, what constitutes a "Caelussian" comprises of many different federation members, so the more accurate spite would be towards "not an ethnic Twaryian."

>Since the batears fled over here I can't imagine there's many, if at all of them still living in the Old World.
As far as anybody knows, they're extinct in the old world- which is part of why nobody's actually certain of where they came from or who the people they call the Eat Cutters were. Anthopologists think they might have been a nomadic people until their migration, though their traditions don't particularly reflect that anymore if they were.
>>
>>5725752
Soon?
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>>5726182
Soon, yeah. Just had to resolve a bit of a headache of an action, not that misinterpreting my mess of a ruleset constitutes a headache, it's just a matter of getting it to work the way I think it's desired when I should have clarified it much earlier- since it'd be pretty crappy of me to say "no you can't do that" and then not do my best to replicate the intent.
>>
Presumptively I would like to apologize and indicate we’ll never do it again.

( on account of being dead )
>>
Alright, to repeat something done before, I won't be doing story/complete resolution yet- there's plenty of reaction fire to be taken care of and I am very tired, so I will get to amendments and complete resolution, and rolling for anybody who hasn't decided to take their reaction fire and targets themselves, when I get up and am sufficiently up.
>>
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>Sudden Encounter Resolution- D-14 Fleet Feet wins initiative, gets free attacks. ATK 4+1 vs DEF 5, 5+ to Hit. (Rolls 9) (Bellona- 9-10 Crits) One Crit.
>INI 18- D-5 Raine- Attacks gg22 AB14/29s. (Knife Fighter makes all Hits Crit- PRC 2 vs ARM 2 requires 10s to Hit, Incendiaries do double damage on hit with 10) ATK 2, 3 vs DEF 3, 6+, 5+ to Hit. 2 Grenade Hits, 2 Flamethrower hits. 2 7.5cm Howitzer hits- 8 Damage, two targets destroyed. Deploys Smoke. Fires and Maneuvers.
>INI 18- D-10 Von Bern- Throws Smoke. Attacks ff17 Soldato d’Assalto with Mortars. ATK 4 vs DEF 4, 5+ to Hit. 2 Hits. (Explosive Rolls- 3, 2) Five Damage.
>INI 15- J-4 Giovanni- Attacks ee20 Di Alba AB25/32s. ATK 7 vs DEF 5, 3+ to Hit. One Hit. PRC 7 vs ARM 4+ (Low Roll- Armor is 5), Extra Damage. 2 Damage to Target.
>INI 15- R-6 Fiskersonn- Attacks ff18 AB25/32s. PRC 3 vs ARM 4+, needs 10s to hit and damage. No Damage.
>INI 15- D-11 Eberhardt- Attacks Y22 SV20/30-105s. Flanking attack, -2 Armor. ATK 2 vs DEF 3, 6+ to Hit. 1 Grenade Crit, 2 AT Rifle Hits. Triumph of the Biter- +2 PRC. 4, 3 PRC vs 4-2 ARM, extra damage for Grenade Crit. One Target Destroyed, 2 damage. Fires and Maneuvers.
>INI 15- X20 Revolutionary Arditi- Attacks D-9 Totmann with Assault Armament and Machine Guns. ATK 4+1 vs DEF 2+2, 4+ to Hit. (Rolled 8, 1, 10, 6, 5, 7, 2, 3, 3, 5, 10, 3, 8, 6, 3) (D-9 is Destroyed!)
>INI 15- aa22 Revolutionary Arditi- Attacks D-11 Eberhardt. ATK 4+1 vs DEF 4+2, 6+ to Hit. (Rolled 8, 10, 2, 5, 4, 7, 2, 9, 9) 4 Hits, 1 Crit. (Squad 4 takes 3 damage and is destroyed, Squads 2, 3, and 5 take 1 damage.)
>INI 14- W20 Soldato d’Assalto- Attacks D-13 Becker with Assault Armament and Machine Guns. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 3, 1, 10, 1, 2, 2, 1, 10, 3) 2 Crits. (Squads 2 and 4 take 2 damage)
>INI 14 (Rolled 10)– J-3 Niels- Attacks jj21 Twaryian Kusaki. ATK 4 vs DEF 5+1, 7+ to Hit. 1 MG Crit, 2 Damage.
>INI 14- D-3 Ferrari- Attacks jj21 Twaryian Kusaki. ATK 2 vs DEF 5+1, 9+ to Hit. One Crit, 2 Damage.
>INI 12- ff21 AB20/30Xs- Indirect Attack on D-5 Raine. ATK 3 vs DEF 4+2, 8+ to Hit. (Rolled 5, 5, 4, 1) No Hits.
>INI 12- ff22 AB20/30Xs- Attack D-5 Raine. ATK 3 vs DEF 4+2, 8+ to Hit. (Rolled 4, 8, 7, 2, 6, 2, 3, 3, 6, 5, 1, 1) One Cannon Hit. (Squad 5 takes 1 damage)
>INI 12- hh22 AB14/29- Attacks D-3 Ferrari. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 3, 4, 1, 7, 2, 7, 5, 9, 7, 10) 1 Cannon Hit, 3 MG Hits, 1 MG Crit. (Squad 2 takes 2 Damage, Squad 6 takes 3 Damage, Squad 5 takes 2 Damage and is Destroyed)
>INI 12- gg22 AB14/29- Attacks D-5 Raine. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 5, 4, 9, 10, 1, 6) One Crit. (Squad 6 is Crit and Destroyed)
>INI 12- D-13 Becker- Attacks W20 AB12/27LFs. ATK 2, 3 vs DEF 3+1, 3, 7+, 5+ to Hit. (Knife Fighter- All Hits Crit) 1 Grenade Crit, PRC 2 vs ARM 1. 3 Incendiary Hits. Target Destroyed.
>INI 12- C-2 Sikorsky- Fires Flare. Attacks S40 Shadows. DEF=ATK, 5+ to Hit. 10 Hits, 2 Crits. Target Destroyed.
>>
>INI 11- R-11 Li-Shen- Attacks Q41 Embraced Living Stones. ATK 4 vs DEF 4 (Living Stones cannot be flanked), PRC 3, 1 vs ARM 2. (Bellona- Crits on 9-10) 2 Crits, 4 Damage.
>INI 10- D-14 Fleet Feet- Saturates a tile with LLG. 2 Crits on other tile. Sets Charge.
>INI 10- C-1 Vix- Attacks aa22 Revolutionary Arditi. ATK 4 vs DEF 4+1, 6+ to Hit. (Bellona- Crits on 9-10) 3 Crits, 1 Hit. Target Destroyed.
>INI 9- jj21 Twaryian Kusaki- Attacks R-6 Fiskersonn. ATK 4 vs DEF 4+1, 6+ to Hit. (Rolled 9, 2, 1, 5, 1, 5, 7, 1, 7, 3) (Empowered Seawind Token Activated- Initiative turned to Zero next turn, -2 to Attack rolls). One Grenade Hit- Flanking, Triumph of the Biter, 4 PRC vs 1 ARM. (Vehicle 2 takes 2 Damage)
>INI 9- ll20 Twaryian Kusaki- Unable to Attack due to Gas Saturation.
>INI 9- D-8 Vilgerson- Attacks R39 Shadows. ATK=DEF, 5+ to Hit. 11 Hits, 2 Crits. Three Targets Destroyed.
>COUNTER FIRE- R39 Shadows Attack D-8 Vilgerson. ATK=DEF, 5+ to Hit. (Rolled 7, 3) One Hit. (Squad 5 takes 1 Damage)
>INI 8 (Rolled 4)– J-1 Zufalligdorf- Attacks ff22 AB20/30Xs. ATK 5 vs DEF 3, 3+ to Hit. (Rolled 7, 6) Two Hits. Flank Attack, -2 ARM, PRC 5 vs ARM 3+-2, Extra Damage. Two targets destroyed.
>INI 8- ll21 Twaryian Desantniki- Two units unable to attack due to LLG. Attacks D-14 FF, ATK 4 vs DEF 4+2 using Assault Armaments and Machine Guns, 7+ to Hit. (Rolled 7, 1, 4, 5, 2, 10, 6, 5, 2) One Hit, One Crit. (Squad 1 hit for 1, Squad 4 Destroyed)
>INI 7- R-3 Unterbrust- Fires Flare. Attacks O41 Shadows. ATK=DEF, 5+ to Hit. 6 Hits, 2 Crits. Eight Damage, One Target Destroyed.
>COUNTER FIRE- O40 Shadows Attack R-3 Unterbrust. ATK=DEF, 5+ to Hit. Armor requires 9-10 to Hit. (Rolled 3, 7, 10, 3) (Vehicle 1 is hit for 2 Damage)
>INI 7- J-5 Wesker- Attacks ee20 Di Alba AB25/32s. ATK 8 vs DEF 5, 2+ to Hit. One Hit. PRC 6 vs ARM 4+, (Low roll makes 4+ 5). One Damage. Fires and Maneuvers.
>INI 6– R-1 Splitterschwert- Deploys Smoke.
>INI 6- J-9 Fuchs- Attacks Y22 SV20/30-105s. ATK 3 vs DEF 3, 5+ to Hit. Two Hits, Two Crits. PRC 5 vs ARM 4. Target Destroyed.
>INI 5- mm20 TSU-8D- Indirect Attacks D-14 FF. ATK 3 vs DEF 4+1, 7+ to Hit. (Rolled 3, 4, 7) One Hit. (Squad 1 takes 1 Damage)
>INI 4- Y21 SV20/30-75- Attacks D-11 Eberhardt, but target is no longer visible.
>INI 4 X21 AB14/29- Attacks C-3 Lutzow-Spelinger. PRC 3+ vs ARM 4, Crits requires to Hit. (Rolled 1, 4, 5, 7, 6) No Hits.
>INI 4- Y20 AB14/29- Attacks D-11 Eberhardt, but target is no longer visible.
>INI 4- C-3 Lutzow-Spelinger- Attacks X21 AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. 13mm requires 10s. 3 Hits- PRC 5 vs ARM 2, Extra Damage. 6 Damage.
>>
>INI 4- C-7 Vilgerson (F)- Attacks ff22, ff21 AB20/30Xs. ATK 4 vs DEF 3, 4+ to Hit. Two 2cm hits, One Crit, One 5cm Hit. PRC 2, 5 vs ARM 3+-2. Extra Damage for 5cm. Three Targets Destroyed.
>INI 2- U39 Embraced Living Stones- Hunt R-1 Splitterschwert- Unable to pursue in deployed Smoke.
>INI 2- Q41 Embraced Living Stones- Hunt R-3 Unterbrust. ATK 3 vs DEF 4-2 (Rear Flank), 4+ to Hit. (4, 8, 8, 1) Two Hits. (Steel Chewer- Hits ignore Armor) (Vehicles 2, 3 hit for 1 damage)
>C-4 Kannenpflanze puts down LLG.
>ARTILLERY STRIKE- D-13 bombarded by 15cm Guns. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 1, 1, 8, 4) One Hit. (Squad 3 takes 3 Damage)
>ARTILLERY STRIKE- Rockets bombard kk32, kk31, ll32. No Hits.
>Ambush- Explosive Charges run over. (Rolled 9, 8) Both Hit. Two Targets Destroyed.
>Ambush- R-5 Raine has stormed enemy tanks! Free set of attack rolls, counting as Armor 0, with Grenades by any non-gun crew squads.

>Reaction fires open.
>>
>>5726251
Just curious but with the amount of stuff in the centre, is there any friendly fire if someone is on the far side of your target?
>>
Au revoir, my friends. May the judge be kind.
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>>5726251
Real big clusterfuck of a turn; completely understandable why it took so much time. There are some mistakes I noticed and clarifications that are warranted, though. I understand how you feel at least to a degree, since going through this gave me a headache too, tanq.

- F&M from Vix [C-1] didn't seem to go through. She should've reversed SE of her position and them moved NE into gg27 instead of moving NE straight away into ff26.
- von Bern [D-10] laying grenade smoke S and N of her position hasn't processed.
- The J-8 F&M didn't process as I asked for. If it had, she would've been 1 S of her current position, which is what dictated the mortar smoke reallocation I asked for. If that F&M is super-illegal or something, can we shift the smoke 1 N?
- Gauthier is missing his RF marker.
- Something seriously messed up happened between D-11 and J-1. I'm just guessing, but it looks like their movement orders got mixed up. J-1 was supposed to have reversed SW and D-11 should be exactly where he was last move phase along with his APCs.

These are the only things I think are outright errors. I also have some questions:
- did von Bern get to attack the entire infantry unit with her mortar attack? It's unclear from the resolution text.
- when did our artillery cooldown start? Does it start immediately after firing or is the delay taken into account?
- what's the difference between the infantry-vehicle mosh pit and a surprise encounter? How does one happen vs the other?
- Finally, I noticed a lot of people declaring RF along with preparing F&M, which, as I understand it, is against the rules since both of those consume your entire movement (or something like that). Can you clarify what the ruling is on that combination?
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>>5726251

Hey tanq, if I can activate my Redfields token, how much damage would it negate? It's the one that's -2 to enemy damage inflicted, and I took 2 damage to my Squads 2 and 4 at Initiative 14 from the then W20 Soldato d'Assalto, and I got bombarded by 15cm artillery at the end of the turn for 3 damage on Squad 3.
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>>5726251
Hey tanq not that anyone seriously thinks so but some of us were idly wondering how likely is that human civilization on Velekam was actually seeded by a defective colony ship that only barely reached its destination?
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>>5726250
The tanks nearest me on the west flank (the 14/29s I believe) seem to be missing the damage I dealt to them
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>>5726301
A couple more questions:

- I know I asked this one IC, but what's the ability of the HQ unit to move around? Can the go off-road? Into terrain? I don't imagine it'd be as strict as the restriction imposed upon the convoy in op3, but I don't know for sure, hence the question.
- A situation is developing in the center that necessitates the following question: we've had an overrun attack on a gun position last op, but is it possible to make an overrun attack against infantry mounted in their transports, especially if the tank platoon in question is armed with weapons particularly suited to close combat? Look, I'm basically asking if C-7 can go all Butcher of Stonne on the pasta infantry gridlocking the road there.
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>>5726284
>is there any friendly fire if someone is on the far side of your target?
No.
>>5726301
>If that F&M is super-illegal or something, can we shift the smoke 1 N?
That'd be fine. What you can't do is fire and maneuver after having shot at nothing. The ground doesn't count as a valid target.
>- did von Bern get to attack the entire infantry unit with her mortar attack? It's unclear from the resolution text.
Mortars attached to units use the same rules as the artillery one since they're, well, the same, with the same cooldown rules and tile bombardment barrages. The trade off is that you lose your proper squads and weapon crews can't really use anything but the thing they're crewing except rifles for self defense.
>- when did our artillery cooldown start? Does it start immediately after firing or is the delay taken into account?
Immediately after firing- so the mortars would be cooling down now for a turn, for example.
>- what's the difference between the infantry-vehicle mosh pit and a surprise encounter? How does one happen vs the other?
Surprise encounters happen when both sides move into one another without "knowing" that they will. The mosh pit, as it were, would happen from infantry moving purposely onto a target they're aware of while dismounted.
>- Finally, I noticed a lot of people declaring RF along with preparing F&M, which, as I understand it, is against the rules since both of those consume your entire movement (or something like that). Can you clarify what the ruling is on that combination?
Specifically, you can't fire and maneuver after reaction fire. This is because fire and maneuver takes place during the shooting phase, and reaction fire takes place during the movement phase, to boil it down to its base mechanical structure. As far as I can remember, and given the amount of turns and minutiae examination I have fantastically poor memory of precedents set, while you can't move if you're using reaction fire, it doesn't actually consume it.
>>5726357
>- I know I asked this one IC, but what's the ability of the HQ unit to move around? Can the go off-road? Into terrain? I don't imagine it'd be as strict as the restriction imposed upon the convoy in op3, but I don't know for sure, hence the question.
The HQ is as mobile as truck mounted infantry, basically. Four tile movement. Moving it means that you lose access to the artillery in it of course, but otherwise, it doesn't have particular movement restrictions to roads for example.
>- A situation is developing in the center that necessitates the following question: we've had an overrun attack on a gun position last op, but is it possible to make an overrun attack against infantry mounted in their transports, especially if the tank platoon in question is armed with weapons particularly suited to close combat?
They can- though I wouldn't count on the infantry sticking around in there considering dismounting is a free action.
I'll get to fixing the errors now.
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>>5726305
I managed to forget about Red Dust potential activations. Though, token activation is retroactive for exactly this reason, so as long as the turn isn't the one before it can be declared to be used. It'd be damage from the total attack rather than -2 per instance of damage, so it'd take it off the top of the total, ideally preventing subunit destructions.

>>5726336
It's a better planet than Gunsmoke or whatever the Trigun planet is, at least.

>>5726339
This will be corrected.
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>>5726301
>>5726483
FM and Reserve Fire seems to stack just fine. The confusion creeps in because Totmann writes in his document that they do not.

However, that’s incorrect and the good Liuetenant is wrong. One reserves fire, the other reserves movement.
>>
Also, as we ask questions - I was under the impression that demo charges were rather flagrantly more violent. The enemy appears to have been struck once, instead of their full formation. I DID have to wire it up while being shot at in smoke downrange from gas while managing a horse, though - so I’ll take what I can get.
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>>5726494
Reserve Movement moves the unit in the Shooting Phase after shooting. Reserve Fire does not occur in the Shooting Phase, which means no Shooting happens in the Shooting Phase, which means Reserve Movement doesn’t happen.
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>>5726288
Ride on, ya crazy dragoon.
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>>5726483
Alright but do Halfies have their ears as erogenous zones like elves? Like when Haile was with Sommervind in college did that ever come up :p
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>>5726477
>Specifically, you can't fire and maneuver after reaction fire. This is because fire and maneuver takes place during the shooting phase, and reaction fire takes place during the movement phase, to boil it down to its base mechanical structure. As far as I can remember, and given the amount of turns and minutiae examination I have fantastically poor memory of precedents set, while you can't move if you're using reaction fire, it doesn't actually consume it.

Sorry I'm retarded can you explain this more? FnM happens during the shooting phase ad Rection Fire happens in the Movement phase but they don't both happen in the same turn.

If you
>Prepare FnM
>Reserve Fire

The reserve fire would happen on THIS turn's movement phase but the FnM would happen on NEXT turn's movement phase would it not?
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>>5726288 #
Sir! I told you not to die on me! Noo!

>>5726514 #
Ah, but my friend, consider the linear nature of time.

FM happens *next* shooting phase
RF happens *current* movement phase.

So one reserves - say 4 support guns - and simultaneously prepares - say, a fire maneuveur - and then one does nothing in this shooting phase. (this is bad for your health).

Movement happens, and hypothethically one now spots a target, triggering reserved fire.

The turn ends.

Shooting phase II

We RF 4 guns, shoot 2 and trigger our FM movement.

If we use our Movement Phase II to move, we cancel our own RF - because RF cannot be done if a movement act is taken immediately after on the same turn.

So we sit and fiddle our thumbs and pray the enemy has no artillery (they always have artillery)

And the primary cost of all this is that you can’t add your 1/2 movement to Initiative, and initiative really matters.

But a fighting retreat seems fine. You can RF/FM easily enough on the defensive. It just makes you slow and sluggish.

Turn 3 happens now…

All in all, it seems a remarkably elegant system.

>>5726535
You’re saying the same thing as the tanq! Isn’t language fun?

RF is canceled by movement acts. It doesn’t consume or reserve it. This matters because FM does consume it. And unspent movement adds to Initiative.

So RF *in the same spot* lays an ambush at high initiative across turns.

RF + FM moves you, but no Init bonus accrues because FM consumes your movement.

>>5726477
While we’re piling on the questions, I should ask: I’ve been assuming infantry support gun crew also have rifles and grenades, as per standard infantry kit and certainly our fancy modern model kit. Effectively exchanging HP and other gear options for managing the guns.

Is… is that not the case? Do I actually only have *one* squad with grenades and rifles? I was rather hoping we could mount up and take some rifle-shots while riding away. Oh man, the Sergeant is going to love being the only armed man around here.
>>
Rolled 3, 2, 5, 5, 4, 6, 9, 5, 8, 4, 4, 8, 4, 4, 4, 1, 7, 4, 9, 9 = 105 (20d10)

>>5726251
>Reaction Fire with Assault Armaments and Machine Guns against enemy infantry in KK31. First 8 dice AA, next 4 for Machine Guns. +1 to rolls from N.M.I.K
>Reaction Fire with T/24 Machine Guns against enemy infantry in KK32. Last 8 dice. No bonus.
If it's not too late I would also like to equip chemical protection at this point. Lord knows what's in the shells of those Sturmtiger look-alikes.
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>>5726540
Also absolutely final thing and then we shall patiently wait to die gloriously. Someone whispered to me I should check a record.

If we have +1 Def vs Infantry, due to NMI, are we saved 1 dmg, and since we used Red Dust, are we saved that death?

Which would put current status at “how are we alive?” but definitely alive and fully functional.
>>
Alright, finally getting to wrapping up map mistakes and resolving reactions- at least, if they're not rolled themselves.

>>5726531
>Alright but do Halfies have their ears as erogenous zones like elves?
Fetishizing the pointed lobes of bat-ears is the degenerate fascination of those who feel somehow compelled to make more of what Vynmark needs the least- Twaryinauk.
That said, such physical traits are practically gone anyways by the third generation down the line, if not the second.
As for the actual question, there has been no study on whether or not any sensitivity results from an actual heightened sense of it or if there's just more material to handle. Pinching or otherwise grasping a Twaryian woman's ears is seen as something you're only allowed to do in an intimate setting, though- and doing it to a male is rather like implying you're calling them a woman and you're going to treat them like one, with all the associated offense such an implication might cause.

>>5726501
Lost in transition from paper to practical rules. It hits a single target (at least if there's only one bomb in there) but it's basically guaranteed to destroy something. At least that's how it ended up last map.

>>5726540
>Is… is that not the case? Do I actually only have *one* squad with grenades and rifles?
Yes. That is the cost of having heavy weapons such as those. Your close combat power is much weaker. You can't go around wheeling a gun that needs five people to even move while also charging into close quarters combat. There's some goofy shit that can be done with these rules, but not that.
Technically speaking I really ought to have them require another turn to pack up but that ship has sailed.

>>5726571
New Model Infantry equipment was already applied. Sudden encounter hasn't exactly had a ruling like this, but it does keep you from digging in in resolution.
>>
Rolled 9, 1, 8, 9, 5, 8, 8, 2 = 50 (8d10)

>>5726251
>Reaction fire on enemy infantry in jj30, grenades (+4 dice) and machine guns (+4 dice)
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>>5726627
Ah, fantastic. Thank you for answering. That’s a little less explosive than I’d have liked for the charges but we shall gaily go on blaming military requisition division and simply be sure to plant more charges if relevant.

I’m sure we’ll somehow manage. Although if the sergeant and his merry maniacs is the only properly armed sub-unit in my command it might be time to rethink a few things.

I’ll still trigger our token, knock down 2 damage and preserve a gunner. They rather suddenly became a lot more important on an individually weighted basis.

Hmm.

. . . Dammit, we might be in trouble here.
>>
Rolled 1, 2, 1, 2 = 6 (4d2)

>>5726251
>>5726662
And Explosions.
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Fellas if you have tokens to blow! now is the time!
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>>5726477
>Specifically, you can't fire and maneuver after reaction fire. This is because fire and maneuver takes place during the shooting phase, and reaction fire takes place during the movement phase, to boil it down to its base mechanical structure. As far as I can remember, and given the amount of turns and minutiae examination I have fantastically poor memory of precedents set, while you can't move if you're using reaction fire, it doesn't actually consume it.

To sort this about, because in play the ruling seems to be really inconsistent:
If you write your orders like this Turn 1:
>init blah blah blah
>reserve fire
>prepare F&M

and then Reserve Fire is triggered during the movement phase, can you then activate Fire and Manoeuvre during turn 2 like so:
>init
>shoot pasta!!!
>activate F&M to move during shooting phase
>Move normally

Or is this whole thing not supposed to be legal?
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>>5726776
I’m rapidly running out of smart tricks, Sir! I’m doing my best over here.
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>>5726483
If I activate my Red Dust token, do i get to choose which subunit has how much damage is negated, say i take 1 damage off of two of my subunits or 2 damage of of one of my subunits, or is it random?

As a corollary, if I do get to choose, what happens if a platoon commander's subunit dies with the destruction of a subunit, but there are still other subunits remaining? Does the whole unit just disintegrate? Totmann uhm. Disintegrated too fast to put that to the test and while negating 2 damage off my subunit that took 3 damage from the artillery strike is what I would like to do to stop it from dying from its next damage, I'm also worried at my commander subunit taking a random critical hit and the whole unit disintegrating.
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>>5726798
shhh keep being perfect
>>
Sorry that I haven't gotten that turn done today, I don't really have a good reason for it. Just that it'll be out soon.

>>5726786
I'm not sure what the problem is with the procedure listed. That's basically how it works if you reserved your movement from last turn- you just can't use that fire and maneuver to move after making a reserved fire attack. I'm at least 85% sure that that's been done.

>>5726814
>If I activate my Red Dust token, do i get to choose which subunit has how much damage is negated, say i take 1 damage off of two of my subunits or 2 damage of of one of my subunits, or is it random?
It's your choice- though since it'd be off one hit, it would by nature be off of one unit.
>As a corollary, if I do get to choose, what happens if a platoon commander's subunit dies with the destruction of a subunit, but there are still other subunits remaining? Does the whole unit just disintegrate? Totmann uhm. Disintegrated too fast to put that to the test and while negating 2 damage off my subunit that took 3 damage from the artillery strike is what I would like to do to stop it from dying from its next damage, I'm also worried at my commander subunit taking a random critical hit and the whole unit disintegrating.
Losing your platoon commander's subunit doesn't cause your unit to be destroyed- but it does make you lose your commander trait or anything that might be associated with their presence.. So if your Twaryinauk got her ears clipped, then your platoon wouldn't scatter- but you would no longer have Knife Fighter, or access to your token. This obviously doesn't work for things like Plutus, of course. The tanks wouldn't just digivolve back into m/24s.
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>>5726911
Thank you for the clarification, I'm realizing that my Squad 1 that I'm attached to actually hasn't taken any damage which I hadn't noticed, so while it's not as bad as I feared I think i will save my Red Dust token for now still.
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>>5726911
Speaking of tokens, is Julio rocking one? Or do Revolutionary Utopians not believe in such superstition /s?
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>>5726935
Don’t *you* die on me either. Can’t have the medical section croaking, it’s a bad look.
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>>5726477
>The ground doesn't count as a valid target.
Even for LLG saturation? Fair enough if not, though.
>Immediately after firing- so the mortars would be cooling down now for a turn, for example.
Ok, then our heavy guns should be off cooldown already at the start of this turn. It looked as though the firing delay was being accounted for before the CD started. We called them in on turn 1, so they should be back again at the start of turn 4.
>though I wouldn't count on the infantry sticking around in there considering dismounting is a free action.
That's a matter of winning INI, then. But even if they dismount in the shoot phase, they are still infantry out in the open that hasn't dug in during its resolution phase. Speaking of the shooting phase, can an overrun attack be cucked by smoke, since you're technically rolling into the same tile?

Ok, so, I'm a little retarded and can't wrap my head around some of the mechanics related to spotting and vision. So, the 25/32 that started its movement from ff20 and went into the dd23 smoke is hidden, right? As I understand spotting, to find him, we'd have to roll spotting again at the start of this coming turn (not a tragedy, von Bern is 2 tiles away and has +5, so he'll be auto-spotted. even if he's got camo). What I'm wondering is, how does hiding work? Do you just have to jump into cover/terrain or do you have to completely break LoS before you do that? Because in the latter case, I'm also somehow hidden.

Also, you can't just say you shoot at someone you can't see, right? As in, if someone is hides last turn, we first need to spot them this turn, and then we can shoot them next turn (provided they don't break LoS again)?
>>
>>5726477
Also, did the pastas *really* put a 5cm howitzer in their 20/30Xs? Why would they do that and then use it as a vanguard unit? Man, too much revolutionary literature must do things to ones brain.
>>
>>5726477
Oh and re-asking the question regarding my token and its interaction with enemy initiative >>5720637
>>
>>>5726911
I'm not sure what the problem is with the procedure listed. That's basically how it works if you reserved your movement from last turn- you just can't use that fire and maneuver to move after making a reserved fire attack. I'm at least 85% sure that that's been done.

Then my pdf on the matter is wrong as fleet says, so I should fix that.
>>
File: Operation04_Turn3_Move.jpg (4.37 MB, 3567x2700)
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>REACTION FIRE- D-1 Krogh- Attacks kk32 Twaryian Desantniki. ATK 2 vs DEF 4+1, 8+ to Hit. (Rolled 1, 2, 9, 10, 9, 10, 10, 7) One Grenade Hit, One Grenade Crit, One MG Hit, Two MG Crit. Ten Damage.
>REACTION FIRE- D-4 Gauthier- Attacks jj30 Twaryian Desantniki. ATK 4 vs DEF 4, 5+ to Hit. (Knife Fighter- all Hits Crit) 3 Grenade Crits, 3 Machine Gun Crits. 13 Damage.
>REACTION FIRE- D-6 Wester- Attacks kk31, kk32 Twaryian Desantniki. ATK 4+1, 4, vs DEF 4+1. 5, 6+ to Hit. 7, 3 Hits. 7, 3 Damage.
>REACTION FIRE- D-7 Lehrson- Attacks qq30 Twaryian Desantniki. ATK 2 vs DEF 4, 7+ to Hit. (Rolled 5, 7, 6, 1, 7, 10, 10, 4) 1 Grenade Hit, 1 MG Hit, 2 MG Crits. 7 Damage.
>REACTION FIRE- J-7 Black- Attacks X22 AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 7, 2, 7, 4) Three Hits- PRC 7 vs ARM 2-2, Extra Damage. Three Targets Destroyed.
>REACTION FIRE- C-5 Martins- Attacks kk TSU-15s. PRC 5 vs ARM 5, 10s needed to Hit. (Rolled 7, 10, 7) One Hit, One Damage.
>Ambush- D-5 Raine attacks AB14/29s. ATK 2 vs DEF 3, 6+ to Hit. (Knife Fighter- All Hits Crit)(Rolled 1, 8, 4, 4) 1 Crit- PRC 2 vs ARM 0, Extra Damage. One Target Destroyed.

-----
>>
Freya’s platoon rolled across the stone bridge connecting the island off the peninsula to the land- it was only wide enough to admit one vehicle across its width, and its stones were bumpy, aged like a withered man of the last century. It had felt like only moments ago that a bunch of overgrown land crabs were chasing after her people, eating and clawing through steel plate as though it were candy floss- her chest stung with a horrible ache like she had frostbite in her heart and lungs- where a few shots from the Shadow soldiers had passed through the armor of the tank like it hadn’t even been there, and stuck fast. The pain had been unimaginable at the moment, worse than anything ever felt- but now it was cooling like an icicle stabbed through her sternum had begun to melt- even if when she looked, there was nothing there but a deep black spot that masqueraded as made by a rifle’s bullet, but it did not bleed nor expand further. It sure as hell felt like she’d been shot through the heart, as her consciousness felt like it had faded- but it hadn’t quite slipped away. Gotten better. Let one appreciate the sight of the misty seas, and the castle on the island.

For a moment as the sea mist rose and blew over like a wave lapping over the beach and washing away the shells and sand, she was not sitting in a beaten tank, cornered, wounded, covered in scars. She was a little girl again, ignorant and innocent in a border town with a different name for everybody who visited. Then she was an adventurous, arrogant young adult, and the soft grass beneath her feet turned into red dust in the breath. There had been pain, but that pain was freedom. Then she blinked, and it was back into the present.

Nobody was there. It looked like there hadn’t been anybody that lived, visited, even seen the Huldravik ancestral home in decades, its black stone rising from the island like one of the crystal spires on the mainland. It was all silent, though. Nothing was here- not spirit, man, or animal. Only the waves, and the wind.

A brief, blunt report on the situation was shot off. Come what may, the mission was very nearly over. Then, all there was left to do was to live or die.

-----

“You’re at the shore?” Yule asked over the radio, “…Good. Hurry and get it done. We’re giving them hell, but if half of what I hear is as bad as it sounds, half the line’ll have to fall back or crumple like paper.” The Vitelians had been mauled, at least- and the east still stalled the foe, only now coming into close combat with them. There was a chance the plan might work. “Lady Countess,” he called over the radio, “We’ll have to withdraw soon. The enemy’s going to be approaching our position.” Silence. “Lady Countess?”
>>
He spoke to nobody listening. Countess Haile Margareta Rendsdottir-Hageldorf had instructed her guard to not tell anybody where she had gone- or that she had gone. She wore a deep green hooded cloak of the reconnaissance- and no longer wore the uniform of her station, but her sleepwear underneath the cloak. It’d be better if she had a wig- but Velecacia was her aunt, in a matter of speaking. Not much resemblance to speak of, but better than most might have to a practically mythical Sky Queen.

The staff car, a simple courier, dropped her off by Lieutenant Giovanni’s tank destroyer pair. She climbed wordlessly onto the vehicle, smoke still trailing from its barrel, the dust cloud from its tremendous cannon shot still settling- she looked at the Westnauk officer sadly. How funny it must have been to him, that the dusky-hued man’s half-brothers had come all this way to hunt him down. One might have thought of seeing one’s own people as something to be relieved by- but then again, Rufia had never considered other Twaryinauk her people. Perhaps Lieutenant Giovanni felt closer kinship with the people in the battalion than any homeland that a second-generation as he might not have ever seen. Perhaps he was one of those who didn’t feel kinship with anybody, at least not anymore.

It didn’t matter overmuch. What did was that he had responded to her request.

“Lieutenant,” she said finally, “As far east as you can take me. The Vitelians will not care whether they take me, besides as the baser kind of spoils. The Twaryians still yet seek the Sky Queen. If I distract them for even a moment, perhaps some of us may break out and escape. I may yet prove able to, for once, hold the Twaryians at bay myself.” A bit of the old noble haughtiness came back, in spite of what she said. “That applies to you as well. I require no escort, no second glance. When I depart from you, I am no longer Countess Rendsdottir-Hageldorf. I am simply a distraction. Whatever happens, I will have chosen it rather than flee dishonorably on a path paved in the bodies of those I have led.”

So it went. She didn’t look hopeless, or intent on dying- but this burst of determination led nowhere good, and she knew it.

>Turn is Open
>>
>>5726947
>Speaking of tokens, is Julio rocking one? Or do Revolutionary Utopians not believe in such superstition /s?
He has no token- as though Revolutionaries are not necessary atheist, what with how grounded in Vitelian culture the Cathedra is, they certainly have no respect for eastern cultural superstitions.
Despite the current Consul's taste in women.

>>5726985
>Even for LLG saturation? Fair enough if not, though.
Indeed. Mostly because fire and maneuver is intended to be reactive to an enemy- the ground is not your enemy. If it is, then you might have problems fire and maneuver cannot solve.
>Speaking of the shooting phase, can an overrun attack be cucked by smoke, since you're technically rolling into the same tile?
If you're not in the tile yet, yes, if you are, then no. Also, if it's your smoke, then it isn't blocked either.
This precedent is admittedly mostly based off of the crabs.
> What I'm wondering is, how does hiding work? Do you just have to jump into cover/terrain or do you have to completely break LoS before you do that?
You do have to break line of sight, yes. Not too hard to do in forests for example, though, or if you have a healthy load of smoke.
>Also, you can't just say you shoot at someone you can't see, right? As in, if someone is hides last turn, we first need to spot them this turn, and then we can shoot them next turn (provided they don't break LoS again)?
You can't directly target them, no, but you can, for example, use artillery on the spot or try and saturate it with chemical weapons. When you roll for spotting, the way I work it is that you're really doing it for next turn, anyways. Also, smoke is a direct obstruction, so you can't roll to spot people in smoke if they're purposely hiding in it. If they pop out to attack, of course, it's a different story.

>>5727002
>Also, did the pastas *really* put a 5cm howitzer in their 20/30Xs? Why would they do that and then use it as a vanguard unit?
A 7.5 centimeter howitzer, actually, though the original armament was a 4 centimeter gun.
>>5727016
>I have a question about my token. So if you roll INI for a group of enemies and I want to reduce that INI roll to 0, does it apply to the entire group or will I have to pick a particular unit out from that group for the reduction?
The entire group- Rufia's token doesn't fuck around.

>>5727036
Sorry if it was confusing- but I just couldn't tell where the contradiction was in and of itself. I do take such things seriously, since I'd rather not screw anybody by having them assume the rules work a certain way based off of something I incorrectly told them. It's an immature game system, of course, so it's inevitable, but I'd like things to be clean and fair when it comes even to the battle meant to penalty kick your heads into the sea for the crime of being valorous.
>>
>>5727060
>Sorry if it was confusing- but I just couldn't tell where the contradiction was in and of itself. I do take such things seriously, since I'd rather not screw anybody by having them assume the rules work a certain way based off of something I incorrectly told them. It's an immature game system, of course, so it's inevitable, but I'd like things to be clean and fair when it comes even to the battle meant to penalty kick your heads into the sea for the crime of being valorous.

It's all good, Im mostly just annoyed at myself for not double checking.
>>
Rolled 10, 9, 3, 5, 4, 8, 6, 9, 8, 8, 8, 3, 2, 6, 9, 2, 4, 3, 2, 4, 9, 6 = 128 (22d10)

>>5727059
>>Initiative (+4 from EXP and Unused Movement)
>Fire 5x 5cm HE, 15x 8mm MG at O41 Shadows.
>Pivot North, 4x Move NE along road
>Spotting

"C-2 to Command, I'm turning back now since our VIP's reached the rendezvous point. The recon folks should be able to take care of things, and it sounds like you'll need our guns to cover the retreat."

His message to Yule and Battalion Headquarters done, the Ellownauk switched frequencies to the company net, directed to their august passenger riding in the back of the Vilgerson brother's trucks.

"If I may humbly presume upon you, Your Majesty... light a candle from time to time for us if you would, or whatever customs your people adhere to. It would be nice for someone that was here to remember the fallen should the worst comes to pass."

"Farewell Your Majesty. May the Judge watch over you and your people."

With that, the five m/24-32s of the platoon began their journey back north, racing towards the mass of Eastern heresy and Western radicalism bearing down upon them.
>>
Rolled 1, 2, 2, 1, 2 = 8 (5d2)

>>5727064
HE rolls
>>
>>5727056
Shouldn't Raine be getting a full auto-flank on those 14/29s as part of the mosh pit, as stated in the ruling quoted here >>5720392? Since it's a full flank, that also carries a DEF penalty, but I've heard conflicting reports between -1 and -2. If it's the latter, then all of his attacks save the 1 would have hit.

>>5727060
>A 7.5 centimeter howitzer, actually
Ah, interesting. So basically equivalent to the 8cm from the rules, like the support guns we've been carting around? Also, we've been seeing indirect fire from support guns both here and in op3 from the TSU-15s. How do they do that?
>>
>>5727067
> Since it's a full flank, that also carries a DEF penalty, but I've heard conflicting reports between -1 and -2. If it's the latter, then all of his attacks save the 1 would have hit.
Correct. I'll adjust it.
>Also, we've been seeing indirect fire from support guns both here and in op3 from the TSU-15s. How do they do that?
Howitzer armed vehicles can fire over friendly units if they're right behind them. For example, Vix can- and has done- the same thing. Though the battalion hasn't had much access to low velocity high-arc guns in general.
>>
>>5727068
>Howitzer armed vehicles can fire over friendly units if they're right behind them. For example, Vix can- and has done- the same thing. Though the battalion hasn't had much access to low velocity high-arc guns in general.
Oh, I thought when they were doing indirect fire they were doing actual artillery-like no LoS stuff. I think I even know where the misconception came from for me. I didn't see where the TSU-15s were firing from last op. They could very well have had a straight shot down the open road running through Jagterfisk.
>>
>>5727068
Not going to happen for a bit, but how do we plan to address the flight to safety part of the op?

Can't imagine having a whole bunch of turns consisting of people running away from chasing people is going to be very fun for everyone involved.
Would you just QM fiat it at a certain point based on people's locations or until everyone who hasn't made it out is eliminated?
>>
Rolled 8, 9, 1, 9, 6, 1, 4, 4 = 42 (8d10)

>>5727059
Ulf was sweating. The Bat-Ears badly damaged one of his new tanks, but most of his men were in one piece. He looked back to the group of crazy dragoons who helped him and he tipped his hat to them, loony bastards

He then looked back to his men and saw them looking at thim expectantly.

"Wot the fuck is this, Privates first excursion to the Dust?! UNLOAD ALL GUNS INTO THOSE DUSKY CUNTS, YA GOBSMACKED SONS O' WHORES!"

"AYE, BOSS!" yelled the lads in unison.

Fuckin' hell, what a life.

>INI
>SPOT
>Shoot one 3.7cm cannon, two 2.5cm cannons and three 8mm machine guns at the Arditi right infront of me.
>Pivot N, Move N, Move NE
>>
>>5727068
Hey tanq, the 16cm guns should be up now. They were called on turn 1 by Martins.
>>
Rolled 1, 10 = 11 (2d10)

>>5727056
There she went. Countess Hageldorf and Giovanni were going on their drive. There was no more "losing" anymore for we managed to do what we set out to but now we had to ensure survival. This...was hardly the best way to do it but who could even say if the paratroopers will even be interested in the queen anymore.

"Our future hinges upon this fight."

>>5727059
"Good luck out there. Hopefuly you practiced your Caelussian. I do not doubt we'll meet again Lady Countess."

>>5722817
"Try to not get blown out Gio"

>Spot
>Ini
>Return-Fire Readied!
>No movement
>>
Rolled 1, 9, 3, 10, 9, 7, 9, 9, 6, 4, 7, 7, 5, 5, 5 = 96 (15d10)

>>5727059
>Initiative (radio) (-1 from masks)
>Fire 4x 5cm cannon, 13 mm Pintle Gun (multi attack 2), 4x 8mm MG (Suppressive), 4x 8mm MG (Accuracy, non Suppressive) at infantry at 2 N, 2 NE from me.
>Finish Digging In (started last turn)
>>
Rolled 2, 2, 1 = 5 (3d2)

>>5727107
Explosive damage if they are not in trucks
>>
>>5727105
>>5727056
>Change [No Movement] to [Readying Fire Maneuver] for next turn
>>
>>5727060
Tanq am I at the extraction point or do I need to cross the bridge, if I am what do I do then will val just leave or do we have to hold our position for a bit
>>
Rolled 1, 3 = 4 (2d10)

>>5727059
>Turn
Rolls: spotting, init
>Fire: No, no no no
>Move: Move SW, Move W, to tile Q43/Q55

Even having successfully and bravely hid from the monsters, Walter couldn't help but feel salty crab death lurking nearby.
>>
>>5727088
Oh… Are they? Quick, sergeant, fetch the marker smoke I see *nothing* but a field full of targets.

>>5727061
>>5727036
If it’s the slightest sort of consolation, reading your fine manual brought me up to speed about a hundred times faster than anything else could have. And I very, very much like your advice on movement, cover, fire and concealment!

>>5727078
LT Fiskersonn, Sir, you’re making me work overtime to keep you alive here. Could you move into the woo— Ah, yes, good man. Stand by, I’m providing some cover for you.

Would you like a full smoke screen S and SW, or just one between you and the infantry?
>>
Rolled 9, 6, 3 = 18 (3d10)

Lieutenant Vix's request for a second sample of the sinister geode went unheeded as it was swiftly tossed into the effects box and hopefully pacified. One would wish it wouldn't get any other funny ideas, like reaching out and fiddling the Anders' last lucky grenade while no one was watching.
If she was still curious enough later, she was welcome to have a hands-on examination of his stones after the battle... Heh.

A quick glimpse of the scale of the enemies approaching was caught through binoculars while out entrenching the Chimeras, before wide rolling barrages of smoke would disguise their advance.

The static fighting position in the treeline was abandoned to try and take advantage of the enemy's smokescreen for a chance to redeploy. As Niel's platoon left cover, they happened to catch the newcomer's horsemen riding north in a backdrop of their own smoke.
Some radio chatter back from the wiley Recon officer Fiskersonn, who'd deployed unseen between the two now-converging enemies revealed the method behind their seemingly reckless intent to cut right at the enemy's nose and make an attempt to relieve him.

Few words further were necessary as Lieutenants Niel and Ferrari took the signal to weigh in on a flanking unit of Twaryian mechanised infantry before they could capitalise, though once more, the latest wall of noxious white smoke would descend to rob them of any follow-up.

Reports of what seemed to describe large living stones hadn't exactly been what Lieutenant Niel anticipated hearing over the wireless.
He'd had his share of encounters with the things, combing the mounts about his village after fresh rockfalls. The largest he'd seen was one about the size of a motorcar that he'd run into at the mouth of a cave, looking for mushrooms. That one had ambushed a lost sheep, fortunately, the smell had kept him from walking further into an unpleasant situation.
Normally not much more than an annoyance to be booted down the hillside, a large enough beast could certainly make for an excellent can opener, if provoked.

Elite infantry, these, Villi mused, "Biters" he'd heard someone call them. Yeah, well, as long as they bit dust like the rest of them, that'd be just fine.
Bat ear mechanised infantry kept at arm's length were just flimsy biscuit tins, no matter how accurately each occupant could shoot an Ellowian child at 500 paces, - and that was coming from a tank hunter: Veritable king of the biscuit tins! - he reasurringly told himself.
There seemed an awful lot of them in this quarter though, Villi thought, amidst the thump of a bursting anti-tank mine and the double crack of his parting shots at the flanks of it's victims, as he manuevered his platoon back around to join the gunline forming on Kannenpflanze's pod of stolen T-15s. He'd look forward to making them scatter as their armoured compatriots thinned.

>>5727059
>Spotting
>Fire 2x 5cm AP at AB-14-29 tanks at gg24
>Turn North, Reverse South 2 spaces to ff27 between C-4 and C-1
>>
Rolled 7 (1d10)

>>5727170
Forgot initiative again because I am a big stupid
>>
>>5727170
Unfortunately, since you're not in a tank with a gas turbine engine or a fully reversible transmission, you cannot reverse 2 spaces (hell, reversing consumes your entire move). I strongly suggest you do the following move: pivot S, move 2xSW, and then 1 SE to hide behind me (partial road move will let you complete this movement). You're in a pretty bad position as it stands and I think you should try to get to the village and cover the HQ's retreat from it through those woods to the west.

oh and don't look behind you
>>
Rolled 6, 7, 8 = 21 (3d10)

>>5727056
>Init
>Shoot the lone vehicle at Y22
>Move NW, turn W, move SW, turn N (counting on the bonus from partial road movement)
>>
>>5723576
A little known ruling is that single subunits don't block line of fire, so you can unload at that infantry in X23 and mess them up before they dismount.
>>
>>5727175
>reversing consumes your entire move
I'm not reserving fire or movement at the moment, so this should be an ordinary 3 space Manuever phase, unless something changed.
>pivot S, move 2xSW, and then 1 SE
That's 1 more move than I have, so I think you might have mine and D-10's sprites mixed up here.
>>
>>5727183
Reversing, as in going in reverse, also consumes your entire movement, as per the ruling in thread 1. And, yes, the move I posit requires 4 MOV. Luckily, it is a partial road move, which gives a +1 bonus to MOV.
>>
Rolled 3, 10, 6, 10, 10, 10 = 49 (6d10)

TURN 5 ORDER

Almost choking in the unfamiliar gas mask, Ingrid keyed Totmanns frequency again.

“Totman, this is Fuchs. What is the situation over there? Enemy armor is taking a beating!”

From below, Ionas shouted as he pressed his eye to the gunner's scope. “I think he's fucking dead my lady.”

Ignoring him, she switched frequencies to what the company was using. “This is Fuchs, where in the damn is Totman!?”

Someone, she wasn't sure whom, answered. “Dead, unit wiped out.”

Inhaling sharply through her mask filter let out a noise like a death rattle. As the noise got lost in the wider battle, Ingrid slumped down into the Löwin-Siegel.

The sound of a nearby explosion drove her to poke her head out after a moment, in time to see the crew of a lone TD scrambling out of their burning vehicle. And behind them, trucks came into view.

Snatching the hand receiver she had dropped, she barked out orders to her platoon. “Enemy trucks in the open! Load AP, fire at will! Berta, get us traversing! Platoon, once we fire, we are moving, follow the lead vehicle!”

ORDERS
Initiative
Fire at enemy at X-21. 5 m24/Ks at +3 Attack vs ??? Def
Move to W-24, Orient North. Movement base 3 + 1 from road.
>>
>>5727184
Well crap, just breezing through the archive I'm amazed I've made it through this many threads without making that an issue. Thanks, once again panzerjanny.
>>5727059
>>5727170
Retard ammending movement to
>Face South, Move Southwest, Southwest, Southeast to ee28
>>
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>>5727200
No prob.
>>
>>5727188
Heeeeey buddy you mind sharing your luck juice with the rest of the battalion
>>
>>5727150
<<"Well, Fleet Feet, a bit o' smoke between me and those Bat-Ears would be mighty appreciated. 'Ow ye keepin' up there, been thinkin' 'bout leggin' it North considerin' Her Highness' floatin' arse been brought to the point.">>
>>
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>>5727056
Where had the years gone. If she would see no more, had she spent them well enough? The lonely, quiet drive gave Freya some time to reflect, like the water that struck at the shore. All her adventures had gotten her here. Cold and aching, but a drive is never really about the destination.
She took her dreaming trip through the past, and though of course there were plenty things she would do different, she sat back with a smile as the castle came back into view. Everybody ends up going to the same place, but if this would be her last stop, then Freya was happy to have taken the rough and tumble scenic route.
The road less travelled.

>>5727127
There was a brief pause as Vilgerson's radio crackled to life, followed after a moment by the voice of the recon officer ahead of him.
<<...Jonah, pass the Queen to me and I'll see her off. You'd best get out of these woods before those nasty crabs take a bite out of you. But still, what a pretty scene, eh? Beautiful day.>>

------

Fire:
>Hold

Movement:
>Pivot N
>Dig in
>>
I don't know whether or not we're in the right spot yet so

<< this is as close as I'm gonna get to eating an actual rock lobster. Besides I can't just leave a lady stranded in a castle.>>

Move:
>let the queen decide, where she wants to go and jonah will try and take her there
>>
Rolled 4, 3, 3, 1, 8 = 19 (5d10)

>>5727059
>Init
>Spot
>Fire at 24gg (howitzer HE), 2x (5cm cannons AP)
>Reserve movement for Fire and Maneuver next turn

>>5727170
"Aachoo. Either these masks are dusty as hell or this unnatural cold got me worse that i thought."
>>
>>5727073
>Would you just QM fiat it at a certain point based on people's locations or until everyone who hasn't made it out is eliminated?
More or less, maybe with more individual decision or isolated incident encounters like I originally planned to do with the start that I reduced to a yes or no. We'll cross that bridge when we come to it, but it definitely won't be just "nothing happens for turns on end."

>>5727088
Noted.

>>5727127
>am I at the extraction point or do I need to cross the bridge, if I am what do I do then will val just leave or do we have to hold our position for a bit
You're alright to drop her off at the bridge unless you really want to look at the spoopy castle. All you had to do was hit the coast.
>>
>>5727521
Then we drop her off and then look at the spoopy castle!
>>
>>5727529
to clarify, making sure she is gone before we check out the spooky castle
>>
>>5727259
l Have the Bat-Ears right where we want ‘em, Lt Fiskerson.

There’s simply **too many of them** to try to kill us all at once!

Also. . . her ass floats? How does she p—INCOMING, sorry, gotta dash!
>>
>>5727059
Unfortunately the utility of the fighting positions dug by Lieutenant Ferrari's men would prove to be short-lived. His platoon laid what fire they could on what Twaryians they could see maneuvering in the opposite treeline, but with the platoon's equipment oriented towards close-quarters combat the damage they could do with their rifles and carbines was limited. As the other elements of the battalion began to contract their line and the deep, horrifying rumble of far too many Twaryian tanks grew steadily closer, Ferrari realized he would need to pull back from their positions before they were isolated and overrun. Tragically, this decision came just too late.

As the men were climbing out of their holes and gathering their gear, fire from a platoon of revolutionary tanks suddenly bit mercilessly into them, dead trees exploding into splinters among a hail of shells and machinegun fire. Most of the wounded were able to be dragged into the trucks before they fled into the trees, but far too many dead and dying had been left behind. For his platoon to have taken so many casualties so quickly and so early in the battle deeply shook Ferrari. He had figured that at worst his platoon would serve to distract the enemy's fire and buy his allies more time to pick apart the attackers, but he had underestimated the ferocity and accuracy of the enemy tanks. He at least needed his platoon to survive long enough to get into close fighting with the enemy infantry where their flamethrowers could make their presence felt. For now this would have to mean a retreat into the woods.

>mount up
>pivot south
>move 1x south into hh27
>dismount
>dig in
>>
>>5727566
Might want to use your Seawind token to mitigate some of the damage you received last turn.
>>
>>5727568
I just noticed the chart shows I still have it however I believe tanq automatically applied it for me in the last battle so I shouldn't still have it.
>>
Rolled 1, 3, 3, 2 = 9 (4d4)

>>5726667
>>5727056
First things, lets see if we can use my Firelynx token to reroll some of those Explosive rolls. If I need to do that a different way let me know.
>>
Rolled 2, 8, 5, 8, 6, 3, 4, 3, 9, 3, 10, 10, 4 = 75 (13d10)

>>5727711
It's a little better but not what I was hoping for.
>>5727059
>Roll initiative +1 dice
>Attack infantry in jj30 with Assault Armament (+8 dice) and Machine Guns (+4 dice), Knife Fighter Activates
>Complete Fire and Maneuver to hh30
>Dig in
>>
>>5727059
Just noticed that the 14/29 platoon in gg24 passed through a tile I saturated with LLG. Does one have to end the move in a saturated tile to be affected by the gas or is just passing through enough? If it's the latter, is the fact that these guys haven't taken stun damage an oversight or a possible sign that they're masked up?

On a related note, do I have a line of fire dd23 and gg24? The geometry strikes me as a little iffy, so I'd like some confirmation before I commit to a turn.
>>
>>5727828
>Does one have to end the move in a saturated tile to be affected by the gas or is just passing through enough?
Passing through is enough to trigger stun damage. Not being affected means they've donned protection, yes.
>do I have a line of fire dd23 and gg24?
I'm unsure what you mean by this.
>>
>>5727885
>I'm unsure what you mean by this.
Wow, I absolutely mangled that sentence there. My bad. What I mean is, can I shoot at dd23 and gg24? I'm thinking of gassing the former and just shooting the latter.
>>
Rolled 3, 9, 7, 7, 8, 8, 5, 7, 4, 2, 5, 1, 10, 2, 2, 1, 1 = 82 (17d10)

>>5727059
>Initiative
>Fire: 4 X Grenades and 4 X AT Rifles and 8 X MG's at Y-21, just in case they win the initiative. Invoke Seawind token.
>Move: Mount up and move NE one to Z-21, and turn APC's to face west.

Mortar fire bracketed them to the east, tanks to the north and west, and the squat armored trucks of Vitelian assault troops and the rides lurked beyond them. The very westernmost strongpoint was crumbling, Totmann was dead and his platoon was destroyed, and they... they were not far behind him. He found his fingers tracing the dried bundle of Seafoam Blossoms tucked into his headband, which he had carried as a good luck charm since the start of the war. Now would be the time for his sisters' gift to help them live just a little bit longer. The crack of cannon fire snapped him back to reality.

Smoking armored vehicle wrecks were strewn about the little valley with abandon, torn apart by the anti-tank firepower of the battalion. He turned his gaze to the damned armored trucks of the Vitelian infantry, just barely in range.

"Hit then these truck-mounted bastards one more time and then mount up and get ready to run for it! If we sit here we die." He fumbled one of his last grenades into his hand as he gave the order. Now or never then.
>>
>>5727887
I forgot to put in my initiative stats, and the reminder that biter applies to my Peircing Attacks

>5 + 1 Company Radio -1 Chemical Gear
>>
>>5727129
>>5727073
I have a very silly idea, if you're willing to entertain it.
Would one of you consider trying to lure the living stones back up north/east with you on your return?
They're basically a platoon of tanks if you think about it and I don't suppose they'll discriminate much on what they're willing to attack, should they find themselves amidst the enemy assuming the bats really don't have any soulbinder shenanigans at play
>>
Rolled 1, 2, 1, 1 = 5 (4d2)

>>5727887
Because Eberhardt can't read a map I realise the infantry I was shooting at is dismounted, can I change the AT Rifles to the flamethrowers I would have fired at the guys in Y-21 tanq?

Also explosive damage.
>>
Rolled 4, 6, 2, 8, 8, 9, 9, 9, 10, 3, 6, 9, 10 = 93 (13d10)

>>5727056
Laughing madly while turning out her turret, there was only a single thought flowing through Franziska's head at that moment. A single word she screamed manically as if challenging fate itself.

"VALHALLA!"

"VALHALLA!!!"

>Remember I have Bellona
>Initiative
>Fire all Flamethrowers at the infantry to my NE
>Fire all Autocannons at the infantry to my NE
>Fire all HE 5cm at the infantry to my NE
>Reverse West
>>
Rolled 1, 2 = 3 (2d2)

>>5728119
Rolling HE
>>
Rolled 6, 3, 2, 10, 5, 2, 3, 6, 7 = 44 (9d10)

>>5727059
I'll be splitting this up to see how much damage my T/24's can do to the infantry in KK32 before I roll for my actual squad. Hopefully they can finish them off so I can direct all my foot soldiers firepower on those hiding in the forest.

>Attack the infantry in KK32
>Initiative first roll, +2 for not moving and being in radio range, -1 from Chemical Protection, followed by 8 machine gun dice
>Activate F&M and reverse into II33
>>
Rolled 6, 6, 10, 3, 3, 4, 1, 1, 10, 1, 1, 6 = 52 (12d10)

>>5727059
>>5728133
Not good enough unfortunately.

>Attack the Infantry in KK32 with two Subunits, Assault Armaments and Machine Guns
>Attack the Infantry in KK31 with two Subunits, Assault Armaments and Machine Guns
>Base Initiative 6, first six dice for the attack on KK32, last six dice for KK31
>Activate F&M to move into II33
>Pivot T/24's West, then move both the T/24's and the Infantry to HH34, remain unmounted
>>
>>5727886
>What I mean is, can I shoot at dd23 and gg24? I'm thinking of gassing the former and just shooting the latter.
You can do the former, but not the latter, I'd say.

>>5727892
>can I change the AT Rifles to the flamethrowers I would have fired at the guys in Y-21 tanq?
Yes.
>>
>>5728202
Sorry Tanq I forgot I wanted to put on chemical gear I got distracted counting how many dice I needed.

>>5728122
>>5728119
>>
Rolled 10 (1d10)

>>5727059
>Don't use Red Dust Token
>Initiative for Radio
>Put on Chemical Gear
>Reserve Fire to hit anybody passing me in the ass.
>Prepare Fire and Maneuver to move infantry NW
>Prepare Fire and Manuever to move North to follow the infantry.
>Dig In

>>5728203
>>5728122
>>5728119
Franny gets +1 Initiative from Radio and +1 Initiative from a left over move from last turn.
>>
>>5728220
If nobody claims the 10 initiative, I'd like to give the 10 roll to Franziska Vilgerson. See you in Valhalla you crazy bitch, we'll see each other soon.
>>
>>5727059
The Vitalians were like chaff against a scythe, falling one by one while against the skilled marksmanship of Black Squadron. Black 1, sighed as he felt the specter of death looming ever closer but he felt at ease that their mission was effectively over and he'd made peace with his death the moment he put on the mask. The barbarians would go home in shame after leaving a river of blood and a mountain of corpses.

Their Western line was precarious, but paradoxically it felt stable. The loss of Totmann was a shame but it didn't surprise Black 1 at all, the lieutenant seemed to have a death wish fighting on the front. That was his last mistake, Totmann was never a knife fighter. He didn't have the consuming fire and insanity that some of the other dragoons had to gamble constantly and create chaos. Part of Black wondered if the scholarly commander had already given up on escaping the moment the mission began.

>Chemical Gear On
>Reserve Fire to hit units in the flank if possible.
>Prepare Mirage Aspect for when the mortars/artillery falls.
>>
>>5727059
>Don chemical gear
>Dig In
>Use Once Per Mission Revive on Raine's Howitzer Unit.
>Heal Raine's squad 5 for 1HP
>Turn my Trucks facing North

I know this is my own god damned fault but uhh how does healing work again? I forget what we decided on.

In the past, I've been only able to heal 1 HP per unit/player and I've had to give up the attack from my subunit to do it (Super impractical but I wanted to be a heal slut). Can my mortar units heal people or not?
>>
>>5728265
Can you please shoot those tanks instead of reserve firing? I kind of figured someone would shoot them instead of me, but no one has and everyone else has moved, and he is also your best target.
>>
>>5728288
>Can my mortar units heal people or not?
They cannot, I'd say.
>>
Rolled 8, 9, 1, 8 = 26 (4d10)

>>5728139
>Initiative
>Attack infantry in kk32 with 3 grenades and armor in kk32 with 3 AT rifles
>Activate F&M and move NW into ii32
>Move SW into hh33
>Dig in
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5728374
fuck I meant >>5727059
rolling explosions
>>
Rolled 3, 5, 7 = 15 (3d10)

>>5728375
>>5728374
oh I think I forgot 3 rolls
>>
>>5728374
I think you can still roll 12 attacks in this case if you have the right weapons, 3 squads can attack the tanks with grenades since they have Piercing and with the AT rifles for the Light and Heavy attacks. The other 3 squads should also be able to attack the infantry with Light and Heavy weapons as well.
>>
Rolled 4 (1d10)

Daate let loose a resolute sigh as the melancholy descended upon him with the arrival of the Countess. Her instructions were clear and her determination was fierce, yet Daate couldn't help but be conflicted. Not of leaving his current post for the sake of Haile's request, he had already resigned himself to playing the role of carriage driver for the sake of their noble shepherd.

No, he was conflicted about making handing her over so simple.

On both east and west fronts, the fighting was bloody and brutal, but it sounded like, based on the various reports, they were conflicts that his allies might just win. And with those possible small victories, came the likelihood of a potential breakthrough, one that might be used to their advantage.

The idea of just...going. The urge to not retreat or surrender to their enemy noble bait in hopes they would...act favorably, but instead, leading the Twarian forces that were so keen on capturing the Sky Queen away from his fellows, was strong.

But would they take that bait? How many would they send to chase and how many would continue to push his allies into a bloody corner? If an opening was made, would they be able to make it through enemy lines in time and remain unmolested for long enough to make a difference? Was such an idea just as foolhardy as he felt Haile's was?

He'd bring it up to the woman and hope she wouldn't think him insane for suggesting it. If she didn't already think him insane like many did.

Maybe she would see his reason and that his comrades would prove him valid in his assessment and provide the opportunity he sought.

Until then though, Daate began to move.


>>5727059
>Initiative
>Pivot South
>Move South
>Move South
>>
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>>5728408
And so, Gio's (and Haile's) Wild Ride begins. Though that move there looks illegal. bb30 is a village tile and thus difficult terrain and would cost 2 move points. I'd suggest picrel to be your next three moves. Though, aside from the first one, the recommendations are very tentative (as funny as leading Twaryians into the man-eating rock crabs would be). That said, the first two moves make use of the partial road movement to give you a +1 MOV bonus, a benefit to be maximized in view of the fact that a good chunk of your Twaryian pursuers have MOV 4 as a base.
>>
>>5728408
Wait, you also have F&M! Loose parting shots at the guys at ee24 and reverse SW onto the road. That way, on your first move, you can have a full road move and get a +2 MOV bonus if you stay on the road throughout the rest of your move. Also, it eliminates any possible reaction fire, since, using Wesker's 10 INI via the radio, you can duck behind terrain with the F&M.
>>
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>>5728408
>>5728439
Oh, yeah, this would be perfect.
>>
>>5728395
Yeah. I see what you mean.

>>5728377
>>5728375
>>5728374
So I guess these rolls can be for my 3 subunits attack on the armor in kk32, then I'll roll for my other subunits attack on the infantry.

>Fire on infantry in kk32 with 3 rifles and 3 grenades
>>
Rolled 3, 10, 7, 8, 3, 9 = 40 (6d10)

>>5727059
I'm a brainlet, sorry for butchering my rolls tanq.
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5728448
explosion
>>
Rolled 5 (1d10)

As the armored company sporting tanks he'd never seen before disappeared behind a cloud of mortar smoke, Leo turned out and listened. Half of his focus was on the radio and the fragmentary reports of enemy movement that came on from the forward elements and the other half was on the battlefield itself. Combining relayed information with some guesswork and the shift in the battlefield soundscape allowed him to determine the approximate location of one of the enemy platoons. Of course, wreathed in smoke as they were, he couldn't hit them with AP shells, so a massed volley of LLG would have to suffice. If the enemy was prudent enough to have donned the requisite protection...well, Kannenpflanze hoped his mob of large, ugly shitboxes would prove a more enticing target than any of the jägers around him.

Something had almost slipped his mind. He radioed the HQ.

<<Major, Countess, C-4 here. I suggest you displace. The enemy is getting awfully close to forcing the gap.>>

<<Ah, and, Countess, with respect, that was quite an amusing gaffe with that transmission there. A bit late for it now, but I'm sure we can make time for sightseeing after we break out, yes?>>

<<...Countess?>>

>>5727496
<<Vix, C-4 here. Did you just...sneeze on the company net? Hand off the throat mic next time you feel it coming. Damn near blew my eardrums out! Thought a Howler landed on top of my head, I did.>>

<<Anyhow, do you mind laying smoke a little ways up the road from me [ee26] when it's convenient [as in, next turn]? C-4 out.>>

>>5727059
>No ini roll. I take that Wesker 10 (INI 10 + 3 - 1 + 1)
>spot roll
>6x7.5 LLG on tile dd23 (does dumping extra 3 attacks of LLG into a tile do anything? Is double-saturation a thing? Most likely not. The extra three guns are just to show the recipient that I care).
>Prepare F&M North ;)

and also,
>Move HQ: W, 2NW (I do not know where they are facing; truncate move as appropriate if a pivot is needed, but perhaps the partial road move MOV bonus takes care of that?)

>>5727566
You're in Raine's radio range, so you've got 10 + 5 INI. Drop a smoke N of you and cuck the assault guns that are otherwise very likely to hurt you bad this fire phase.
>>
“ Well, Sergeant, we are still alive. “
“ Sir “
“ And frankly it seems there’s too many Bat-Ears for them to kill us all at once. “
“ Sir “
“ And I’ve finally unjammed my rifle. “
“ Sir? “
“ So I say we give the rest of the Battalion a fighting chance. “
“ . . . Sirrr? “
“ Well, we can take them. “
“ SIR “
“ What? It’s only the entire front. Besides, I’ve got a good feeling about this one. “
“ Sir? “
“ See, Sergeant, fierce though the enemy be we’ve got something they don’t. “
“ Sir, you’re talking in riddle— “

“ Friends, sergeant ! We have friends! “

“ Sir, I hardly think the fine Twyvarians have no friends. Surely, they value their peers as much as— “

“ Sergeant, let me spuriously speciest in peace, please, and pass me that marker-smoke. Our friends have artillery. “
“ Sir, so do the Twyvari—- “

“ Fine, fine, I apologize for my prejudice and I’m sure the Twyvarians are as loving towards their fellows as I am and since they almost blew me up I do rate their artillery high now can we please get on with ruining their day? “

> I’d like to order a saturation barrage around HH23 from our 16cm guns, which should be ready?
>With the delay, the Twyvarians will advance right into it, and the confusion will assist Haile.
>>
>>5727059
>>5728487
Cancel the HQ move to accommodate the call for fire from >>5728539
>>
Rolled 13, 1 = 14 (2d20)

>>5728439
>Wait, you also have F&M! Loose parting shots at the guys at ee24
Ah right, almost forgot about that.
Let's juuuust

>>5727059
>>5728408
>Fire 2x 7.7cm Cannons on AB 20/30X in ee24
>Pivot South
>Move South
Not quite fully committing to the plan until our new Sky Queen gives the go-ahead, but either way, my idea is to still head where she wants. We're just going to leave whether she gets dropped off on our performance.
If we're able to break through on the east and keep the space clear for long enough that Daate and Haile can break through and just keep going, then I'll do that and hopefully divert the Twarians enough to make a difference.
If not, well she's still going as far east as she's asking Daate to take her, we're just...delaying her delivery.
>>
Rolled 2, 4 = 6 (2d10)

>>5727059
>>5728408
>>5728564
Pfft, rolled a d20
Sorry for making a mess of things.
>>
>>5728119
<<Franny, You're not gonna believe this but ghosts are real and they aren't bulletproof>>
>>
>>5727059
tanq, what's up with PRC+ guns? Are they using APCR or something?
>>
Rolled 2, 8, 4, 1, 3, 6, 6, 10, 3, 2, 9, 1, 10, 3 = 68 (14d10)

I won't pretend I'll get out the turn today- I've got a bunch to do for it, including a picture I'd really like to turn out good, and Fridays are just never convenient to do turns on even if they keep ending up on such.

Anyways, Spot and Initiative for-
1-West Vitelian Vehicles
2-West Vitelian Infantry
3-Center Vitelian Vehicles
4-Center Vitelian Infantry
5-Center Twaryian Infantry
6-East Twaryian Infantry
7-East Twaryian Vehicles

Not rolling d100s this time.

>>5728651
>what's up with PRC+ guns? Are they using APCR or something?
Nothing that fancy, just that they occupy a funny place where they cross a penetration threshold closer up where they don't further away.
Theoretically that should be every single cannon but I experimented with general loss of piercing over distance mechanics and didn't like it, so I just have this close in bit for particular ones.
>>
>>5728671
Don't rush yourself and burn out. This thread is going great so far and there's still a ways left to go.

You're drawing the SkyBoat®, aren't you? I really want to see the SkyBoat® in all its glory, so I'm fine with you taking as much time as you need.

That aside, at least one of those INI rolls smarts just a little bit. Question. Does the infantry having two INI values for when they're mounted/dismounted a thing that's being applied or nah?

>Theoretically that should be every single cannon but I experimented with general loss of piercing over distance mechanics and didn't like it, so I just have this close in bit for particular ones.
Yeah, true, but having a PRC gradient for every gun would be a real pain and not worth the realism/depth, however much that's worth. I went for the APCR as my guess because 1.) we already saw one funky ammo type in HEAT and 2.) with how light they were, APCR rounds had shitty ballistics at range, so the whole "get-closer-for-more-PRC" mechanic made sense.
>>
>>5728679
>>5728671
Feel like it wouldn't be too bad if HV/MV guns gained an extra PRC at point blank range. Balance the guns for regular ranges but reward crazy people like the Recon going knife fighting.
>>
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Rolled 6, 8, 5, 6, 4, 4, 4, 5, 2, 8, 2, 4, 9, 5 = 72 (14d10)

>>5727059

Inspiration has not struck me so here are orders and then I'll post some RP later maybe.

>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)=5)
>Spotting
>Activate Fire and Maneuver
>Attack W20 Soldato d’Assalto with Assault Armament and Flamethrowers (ATK 2, Knife Fighter)
>Move 1 Tile Southwest to U-22
>>
Whup, we should *move*!
>>
Rolled 4, 1, 6, 6, 10, 2, 4 = 33 (7d10)

SPOT
Vis 12, 1d10

INIT
+5, 1d10

BOOKKEEPING
Red Dust triggered last turn, but not accounted for. Scrub 1 unit death.
Unit health as
2 / 4 HP, Infantry
4 x 2/2 HP Support Guns

FIRE
>Make ready (dismount)
>2x Gun shower the Desalki at ll20. (Atk+5, P2, S2, E4, Bellona, NMI)

>2x Gun Salute 1ES at the SPGs mm20 (Atk+4, P2, S2, D4, Bellona, Flanking)

>Plonk a smoke grenade set 1NW at ii16

1x Plant a Charge as we leave, please.

MOVEMENT
Ride 1NW, 2NE (mm16)

RESOLUTION
We’d like to dig in here.
Pet the horses.

Adjust Camo netting
>>
Mind you it says “dismount” and “ride 3”, but functionally that’s because remounting consumes 1 out of 4 move.

Also, I was rather hoping to be faster than the Twyvarians. Not… whatever clown-show *this* is.

Sure hope their gas masks really slow them down!
>>
>>5727059
Something (relatively) safe and inoffensive.

>Reserve Fire
>Prepare F&M SE
>>
>>5728487
>>5727059
That makes sense, tanq if it's not too late I'd like to amend my turn to drop smoke one tile to my north. Sorry for the late reply but I'm away for the weekend and struggling to phonepost.
>>
Rolled 2 (1d10)

>>5729517
And you can tell I'm struggling since I forgot to roll initiative, though I'm not sure if it matters.
>>
Rolled 8, 2, 7, 8, 3, 6, 4, 5, 9, 7 = 59 (10d10)

>>5727059
Both are indisposed at the moment, so, in interest of them not standing frozen in the face of an armored company:

C-5:
>Initiative
>Attack kk31 Desantniki with 3x5cm and 6x8mm; execute F&M West
>Movement: pivot W, 3W, NW (or just W, if that's not a legal road move)

D-7:
>Initiative
>Spotting (Lehrson, what do your anime eyes see?)
>Attack kk30 Desantniki with 6xGrenades, Machine guns; execute F&M West
>Movement: SW, 2W, dismount
>Dig in

Alright, rolling for C-5 first. D-7 goes in the next post. Explosive rolls for both 5cm and grenades will be in the third, since they're both d2. I don't particularly trust my rotten hand with all these rolls, but it'll have to do since you're busy, tanq.
>>
Rolled 1, 1, 5, 2, 9, 3, 7, 6, 7, 2, 4, 7, 9, 4 = 67 (14d10)

>>5727059
>>5729577
Rolling for D-7.

Phew. 8 INI is good, even if not all of these attack rolls are stellar.
>>
Rolled 2, 2, 2, 2, 1, 1, 1, 2, 1 = 14 (9d2)

>>5727059
Explosions

>>5729577
First three are C-5's 5cms

>>5729578
The rest are D-7's grenades.
>>
>>5726251
>Ambush- Explosive Charges run over. (Rolled 9, 8) Both Hit. Two Targets Destroyed.
I notice that only two total charges went off between two mined tiles. Looking back to when the first one was planted (the one in ee24, planted by D-10), it seems as though von Bern had 2-3 of her non-mortar subunits free to do so (2 if one of them using smoke grenades disqualifies them from planting a charge). I think I might be misunderstand this clarification from >>5726627

>Lost in transition from paper to practical rules. It hits a single target (at least if there's only one bomb in there) but it's basically guaranteed to destroy something. At least that's how it ended up last map.

Is there always one bomb no matter how many subunits you dedicate to demo-charge planting? I distinctly remember more than one subunit being struck when rolling over mines, especially in the part 2 of the Op3 thread. I think an entire infantry platoon was blown up at one point.
>>
>>5728671
How's things going?
>>
>>5729785
I'm gonna be real with you basically all of my plans to get anything done this weekend went straight down the shitter. Not in a bad way or anything, but definitely in a way I didn't manage to account for. I'm not going to count on anything being done until Monday. Just a complete scheduling clusterfuck.
>>
>>5730082
Hey tanq was re-reading the archives and got me wondering about international travel:

-How developed is commercial aviation at this point in time? About the same as it was for our own time period (so only for the well to do)?

-In a world with the Maelstroms, for those states with a coast line would sea travel still be preferred for cross-continental voyages over rail? Say if I was a Nauklander traveling to Vynmark, or a Valstener heading for Emre.
>>
Alright now that it's intolerably late, I'll be ready this morning. Everything took too long, it's not very good, and I've cut down what I planned to do by half for time's sake, but it's at least going to get done.

>>5729592
>Is there always one bomb no matter how many subunits you dedicate to demo-charge planting? I distinctly remember more than one subunit being struck when rolling over mines, especially in the part 2 of the Op3 thread. I think an entire infantry platoon was blown up at one point.
If that happened then it was a colossal mistake because as far as mechanical implementation goes there is absolutely no way that the charges involved are big enough nor dispersed in sufficient numbers to do that. They're improvisations of satchel charges, not a 5,000 kilogram bomb being pulled on a wagon that buries itself in the ground in seconds like a desert spider.
Their rules are already undercooked at best, they're another migraine in the making that's just not worth the effort to revamp at the eleventh hour because any decisions I would make would make them much less effective anyways because spotting would have to come into play.

>>5730606
>How developed is commercial aviation at this point in time? About the same as it was for our own time period (so only for the well to do)?
Air travel isn't accessible to most, so pretty much. Most people travel by train when it comes to long distances over land.
>In a world with the Maelstroms, for those states with a coast line would sea travel still be preferred for cross-continental voyages over rail? Say if I was a Nauklander traveling to Vynmark, or a Valstener heading for Emre.
It would be still, yes, the Maelstroms don't run right up on the edges of the map or anything. You have to go out a good ways to run into them, the stretches of sea from the coast to the maelstroms aren't tight or anything, but they are enough to effectively block off different seas and continents.
>>
>>5731005
>If that happened then it was a colossal mistake because as far as mechanical implementation goes there is absolutely no way that the charges involved are big enough nor dispersed in sufficient numbers to do that.
Really, being able to drop a charge with a single subunit that kills just about any other subunit on a 6+ is more than enough. It seems we've also dispensed with the rule that requires to unit to stay still to plant it, too. To say nothing of their newfound utility in (very) close anti-tank combat. All of that to say that I think a bump down from being backpack nukes is a nerf that this weapon can take.

>They're improvisations of satchel charges, not a 5,000 kilogram bomb being pulled on a wagon that buries itself in the ground in seconds like a desert spider.
The only way I realistically see multiple subunits being destroyed is if a large number of daisy-chained charges are touched off remotely at just the right moment. Even then, luck and timing play a huge role. No way you could pull something like that off with a hastily set up pressure plate trap. And there's definitely no way something this elaborate could be set up (and properly concealed!) in a single turn with whatever timescale we're working with. At the very least, it would have to be something set up before the battle, much like any other significant defensive field work.

>Air travel isn't accessible to most
What types of air travel are extant? Are non-magic-skypeople airships a thing? Also, do autogyros have any non-military applications?

>It would be still, yes, the Maelstroms don't run right up on the edges of the map or anything.
Speaking of the Maelstroms, does the land covered by the Maelstrom out west come out as fucked up as this peninsula or is it a special case?
>>
>>5731005
Cool, by the way do you have names for the various seas of/ocean surrounding Vinstraga?
>>
>>5731005
Tacking on to this >>5731033
We tend to hear about the various historical conflicts from Strossvald and the other easterners' outside perspectives, presumably with the winners doing the naming.
Do the losers have their own names for the wars we've participated in/heard of? What do the Reich and Vitelia call the Emrean war, or the Netillian's their expulsion from Sosaldt, the splitting Valsten etc.?

>phone correcting 'Strossvald' to 'Stressful'
It doesn't know the half of it.

also fuck jannies
>>
>>5731071
The whole Ellowian war in the history textbooks is going to be fun to teach with all the different factions.
>>
>>5731005
>morning
>>
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>INI 16- J-4 Giovanni- Attacks ee24 AB20/30Xs. ATK 7 vs DEF 3+1, 2+ to Hit. 2 Hits- PRC 7 vs ARM 3+- Low Rolls, ARM 4. Extra Damage. 4 Damage.
>INI 14- C-2 Sikorsky- Attacks Shades. ATK=DEF, 5+ to Hit. 12 Hits. Shadows Dispersed.
>INI 14- C-4 Kannenpflanze- Bombards dd23 with LLG.
>INI 14- D-3 Ferrari- Deploys Smoke.
>INI 13- D-1 Krogh- Attacks kk32 Twaryian Desantniki, TSU-15s. ATK 2 vs DEF 4+1, 3+1. 8+ to Hit Infantry. PRC 1 vs ARM 5, Crits needed to Hit. No hits on TSU-15s. 2 Hits, 1, 2 damage, 1 Crit, on kk32 Desantniki. Fires and Maneuvers.
>INI 13- R-6 Fiskersonn- Attacks ff18 Soldato D’Assalto. ATK 4 vs DEF 4, 5+ to Hit. 2 Hits. PRC 3 vs ARM 1-2: 0, extra damage. 4 Damage.
>INI 13- D-7 Lehrson- Attacks kk30 Desantniki. ATK 2 vs DEF 4, 7+ to Hit. 2 Grenade Hits, 3 MG Hits. 1, 2 Explosive Damage, 6 Damage Total. Fires and Maneuvers.
>INI 13- C-1 Vix- Attacks gg24 AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. One Hit- One Target Destroyed.
>INI 12- J-3 Niel- Attacks gg24 AB14/29. ATK 5 vs DEF 3, 3+ to Hit. 2 Hits. PRC 5 vs ARM 2, Extra Damage. One target destroyed.
>INI 12- D-6 Wester- Attacks kk31, kk32 Twaryian Desantniki. ATK 4, 4+1 vs DEF 4+1- 6+, 5+ to Hit. One Crit, 2 Hits on kk32. Two Hits, One Crit on kk32. 1 Crit, 1 Hit on kk31. 8, 3 damage. Seven targets destroyed. Fires and Maneuvers.
>INI 12- D-4 Gauthier- Attacks jj30 Twaryian Desantniki. ATK 4 vs DEF 4, 5+ to Hit. (Knife Fighter) 7 Crits. Target Destroyed. Fires and Maneuvers.
>INI 12- C-7 Vilgerson (F)- Attacks ff19 Soldato D’Assalto. ATK 4 vs DEF 4, 5+ to Hit. Target Destroyed.
>INI 11- D-13 Becker- Attacks W20 Soldato D’Assalto. ATK 2, 3 vs DEF 4+1, 4, 8+, 6+ to Hit (Knife Fighter- all Hits Crit). 2 Hits, 2 Crits. 4 Damage.
>INI 10- J-1 Zufalligdorf- Attacks Y22 SV20/30-75. ATK 5 vs DEF 3, 3+ to Hit. Two Hits- PRC 5 vs ARM 4. Two Damage, target destroyed.
>INI 10- Z21 AB14/29s- Attacks D-11 Eberhardt. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 10, 6, 9, 4, 8, 1, 4, 9, 7, 10) (Cannon Hits- 1, 1, 2) 4 Hits, 2 Crits. 9 Damage. (SEAWIND TOKEN ACTIVATED- -2 to Enemy Attack rolls. New result- 4 Hits, 5 damage. (Squad 1 takes 2 damage, Squad 2 takes 1 Damage and is Destroyed, Squad 4 takes 2 Damage and is Destroyed)
>INI 10- X22 AB14/29s-Attacks J-9 Fuchs. ATK 4 vs DEF 1+1, 3+ to Hit. (Rolled 3, 8) PRC 3+ vs ARM 3, 2 Hits. (Vehicle 5 is hit twice and knocked out)
>INI 8- ff21 AB25/32- Attacks D-10 Von Bern. ATK 5 vs DEF 4+2, 6+ to Hit. (Rolled 10, 1, 6, 2, 2, 5, 3, 6, 5, 9, 5, 3) Three Hits, One Crit. (Explosive Dice- 2, 1) (Squads 2, 4 are hit for 1 Damage, Squad 1 and 3 are hit for 2 damage.)
>INI 8- ee21 AB25/32- Attacks C-7 Vilgerson (F). ATK 5 vs DEF 1+1, 2+ to Hit. (Rolled 8, 1, 3, 4) Three Hits. PRC 5 vs ARM 3, Extra Damage. (All vehicles hit for 2 damage)
>INI 8- hh21 SV20/30-75- Attempts to attack D-3 Ferrari- fails due to smoke obstruction.
>>
File: Operation04_Turn4_Move.jpg (3.92 MB, 3567x2700)
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>INI 8– gg24 AB14/29- Attacks J-3 Niel. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 8, 8) Two Hits. PRC 3+ vs ARM 2, Extra Damage. (J-3 Niels Unit Destroyed)
>INI 8- D-11 Eberhardt- Attacks Y21 Soldato D’Assalto. ATK 2, 3 vs DEF 4. 7+, 6+ to Hit. Four Hits, One Crit. Seven Damage.
>INI 8- C-5 Martins- Attacks kk32 TSU-15s. PRC 5 vs ARM 5, 10s to Hit. No hits. Fires and Maneuvers.
INI 7- ll20 Twaryian Kusaki- Attacks D-14 Fleet Feet. ATK 4 vs DEF 4+1, 6+ to Hit. (Rolled 3, 6, 9, 5, 4, 3) Two Grenade Hits. 2 damage. (Squads 4 and 5 take 1 Damage)
>INI 6- Twaryian Infantry East- No Targets Visible
>INI 6- Twaryian Vehicles East- No Targets Visible
>INI 6- D-14 FF- Attacks ll20 Twaryian Kusaki, mm20 TSU-8Ds. ATK 4 vs DEF 5, 3. 6+, 4+ to Hit. Two hits on Kusaki, One Crit on TSU-8D. Two targets destroyed.
>INI 5- J-9 Fuchs- Attacks X21 Soldato D’Assalto, ATK 3 vs DEF 4, 6+ to Hit. One Hit, 3 Crits. PRC 5 vs ARM 1, Extra Damage. Three targets destroyed.
>INI 5- Y21 Soldato D’Assalto- Attacks D-11 Eberhardt. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 5, 9, 2, 10, 7, 1, 4, 3, 4, 3, 8, 7, 7, 10, 3) Five Hits, 2 Crits. (D-11 Eberhardt Wiped Out)
>INI 5- W20 Soldato D’Assalto- Attacks D-13 Becker- Target no longer present.
>INI 5- mm20 TSU-8Ds. Attacks D-14 Fleet Feet. ATK 3 vs DEF 4+1, 7+ to Hit. (Rolled 7, 1) 1 Hit. (Explosive Roll- 6) (Squad 2 is destroyed)
>INI 1- C-3 Lutzow-Spelinger- Attacks X22 AB14/29s. ATK 4 vs DEF 4, 5+ to Hit. Target Destroyed.
>REACTION FIRE- INI 6- D-6 Wesker- Attacks cc22 Di Alba AB25/32s. ATK 8 vs DEF 5, 2+ to Hit. (Rolled 10, 6) One Crit, One Hit. PRC 6 vs ARM 4+- 4, 5. Extra damage on critical hit. One Target Destroyed.
>REACTION FIRE- INI 5- D-8 Degenhardt- Attacks ee24 AB20/30Xs. ATK 4 vs DEF 3+1, 5+ to Hit. (Rolled 8, 6, 10) Two Hits, One Crit. PRC 7 vs ARM 3+, Extra Damage. Targets Destroyed.
>REACTION FIRE- INI 4- Di Alba AB25/32s- Attacks D-6 Wesker. ATK 5 vs DEF 3, 3+ to Hit. (Rolled 9, 6, 6) PRC 5 vs ARM 3, Extra Damage. (Vehicle 1 takes 2 damage, Vehicle 2 is Knocked Out.
>REACTION FIRE- J-7 Black- Attacks AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 8, 6, 3, 10) 3 Hits, Target Destroyed.
>REACTION FIRE- TO-16s- Attacks C-4 Kannenpflanze. PRC 4 vs ARM 5, 10s needed to hit. (Rolled 1, 7, 9, 2) No Hits.
>REACTION FIRE- D-5 Raine- Attacks ff22 Soldato D’Assalto. ATK 2 vs DEF 4-2, Flanking Open Topped. 5+ to Hit. (9, 5, 6, 6, 2, 2, 1, 3, 2, 9) 6 Hits. One Target Destroyed.
>AMBUSH- jj22 Twaryian Desantniki move into IED territory. One target struck and destroyed.
-----
>>
Major Yule tried his best to keep the situation under control- but where he realized he was losing control wasn’t in who responded, who asked for fires, who panicked, but in who suddenly was silent. Like the Countess, whom nobody seemed to have the slightest idea of where she was, or at least wasn’t saying.

The Vitelians had broken through the flank, the latest report said. Not many of them, but it meant that the center was under even more pressure as the Twaryians closed in from the north as well. Everybody reported that they had given their enemies a right mauling, but it wasn’t enough- they weren’t retreating, not yet. If they did, an opening to slip out might come, but…

The southern party had a report. Immediately, Yule answered it. A simple code word greeted him. One of no suspicion, nothing special to it- but the word Ash meant that the primary mission was complete. One way or another, the Sky Queen was now safe. Or at least, out of their hands.

An odd calm fell over Yule. Had this been worth it? Would he have found out what terrible thing would have happened if the battalion failed? There was no further time to think about it, as the headquarter’s lookouts reported more concrete news of the line’s cracking than any radio message could. Vitelian assault troop transports, rolling up ahead of the town.

-----

On the south of the peninsula, on a small island, the winds began to whistle, when the Sky Queen finally departed from Jonah’s transport.

“See you around, little lady,” one of the dragoons said.

Velecacia smiled at the obvious joke. “I hope to the utmost that thou dost not.” She pushed herself on her stick forth, to the coast, to the sound of the waves- paused there. A group of grizzled recon veterans waited there. No enemy was around- they swayed with the wind like the trees. “Mine thanks to all of you,” she said with a hint of wistfulness, “May fortune find thee, or the end find thee mercifully.”
>>
File: ADscene6.png (3.26 MB, 1680x1200)
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Velecacia pulled at a few clasps of the cloak- it fell away from her, and underneath, she no longer wore the purple cloak she once had- showing what it had been hiding. It looked like a folded mass of, at first, but they grew, unfolded, and stretched, before finally flapping in a burst of black feathers- a quartet of wings sprung from her back, a soft glow from them hinting at something strange beyond the fact that a bird’s limbs were coming out of an otherwise human girl. She let out a deep sigh, her eyes shut in calm. There were a thousand things she wanted to say. Wished to address to all who had helped her, fought for her whether they knew it or not. Yet every moment she lingered further was a possible moment that all their efforts might come to naught- so she said but one thing to whoever would listen.

“Fare thee well.”

With a tremendous pushing of her black wings, Velecacia sped into the sky- towards the low clouds above. The astute eyed could spot the shadow of a great airship- but, as though hiding itself from the world, it deigned not to come out to receive the shape of what now could not be distinguished from a seabird.

The mission was finally complete. Yet the sounds of battle to the north told all that, even with this victory, the war was not yet over. Perhaps, might not be won.

-----

>Turn is Open
>>
>>5731727
Tanq, guessing she didn't keep the gun we handed her. Also what's in the castle!?


<<Major yule tell the countess, It has done.>>

>Inspect the castle
>Move as far up the road straight into the fight
>>
>>5731760
It has been done, she is gone.*
>>
>>5731727
I like this dress design.
>>
>>5731724
Wasn't C-5 targeting the kk31 infantry?
>>
Rolled 6, 9, 6, 9, 10, 4, 2 = 46 (7d10)

>>5731727
>Initiative
>Fire 5x 5cm AP at ff27 AB 14/29s (First Strike? Should be able to fire through J-5 nonetheless since he's down to one unit)
>Move to aa30
>Spotting

"Well you heard it gentlemen, our charge has been successfully retrieved by her people."

"Now, if we're going to see the Judge today let's send a bunch of anarchist westerners along with us, shall we? Open fire."
>>
>>5731727
>Sky People have wings

Well I was not expecting that. Are there any myths of them that talk about it? Fallen angels or something (is there even a Lucifer analogue for Judge worshippers)?
>>
>>5731727
Is di Alba KIA or do we have to kill his entire platoon?
>>
Rolled 10, 8, 2, 1, 9 = 30 (5d10)

>>5727259
( Sergeant wave at that recon over there and get his attention. Yes, That one )

HEY. HEY FISKERSON. You wanna stick around and fight? Your guns might bother those tanks !


>>5731724
Spot - Vis 12, 1d10
Init - +5, 1d10

FIRE
Rear-end those heavies in hh19. Guns won’t do much, but it’ll scratch the paint.
3x ATK 4, p2, s2, e4, Bellona

LT to blow off some frustration taking shots with his fancy rifle. I’m not rolling for that because it fundamentally won’t do anything. Eat bullet, you tanker! This thing costs single digit percentages of my monthly pay to fire! Why did I buy a Reich rifle?!

LT to sigh and plant a Demo-charge.

MOVEMENT
1NE, preserve 2.

RESOLUTION
Okay, Command. We have eyes on the exit. *Give us the bad news*. What do we see?

( Also dig in, and shuffle some camo around)
>>
>>5731727
No SkyBoat® but I'll take the SkyBirb®. Hell of a turn, tanq. I still hear the call of the panzerjanny (I do, indeed, do it for free, after all), though. With how many moving parts there are in this battle, I'm surprised there aren't more mistakes. Good going.

- Our arty should be on cooldown.
- Raine's RF didn't autocrit despite him being KF. Also, what exactly is he attacking with? I don't see any explosive dice that would suggest grenades.
- C-5 attacked the TSU-15s instead of the kk31 infantry.
- C-3 attacked 14/29s instead of the X21 infantry.
- D-1 and D-6 movement not processed after F&M.
- We should also probably still see the infantry that ducked into W21, since they didn't break LoS. Or is this camo at work for the enemy side? If so, then >:^[

I also have a question. Does the "everyone-dies-when-ko'd" apply to enemy aces? Or, more directly, is that rat bastard Julio dead?

>>5728564
Man, I don't know. The faux-queen already told you to get going. The decoy won't work if you aren't seen out in the open, which you won't be if you faff about in the village interior. There's already enemy infantry in spitting distance. You really need to move out.
>>
>>5731727
Ah, so that's how it is. Good hunting comrades.
>>
File: Spoiler Image (1.29 MB, 1280x720)
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>>5731888
We're finally free. Free to do ghost stuff.
My only regret was not being to lead a wing of angry crustaceans into battle, before the end.
>>
So, do we have an exit plan from this shitshow? Break out to the northwest maybe?
>>
>>5731984
Breakout by the north-west.

I’m getting us an angle on it, right presently and figuring what we’re dealing with.

With some slim hope and just a touch of luck there won’t be that much blocking the road. Anything awful, we’ll distract a bit.

If there’s a Vitalian HQ giving field orders perhaps a 7.5 salute will give us enough confusion to slip by west…
>>
>>5731984
Or center, if you’re a bad enough dude.
>>
Rolled 6, 7 = 13 (2d10)

>>5731724
"Well..." He said after witnessing through his binoculars something quite unprecedented. "Folks if you didn't have an unbelievable story to tell yet congrats. One can only wonder what the repercussions could've been had we not done this task. Now lets get out of here."

>Spot
>Ini
>No Fire
>Move: 3N (4Mov+Partial road=5-forest)
>>
File: panzerjunk28.png (272 KB, 387x274)
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>>5731727
As wings spread and the Queen soared away, Freya could only stare. Hat held over her heart, it was a moment before she could even think to wave the winged woman goodbye. A story straight from a fairy tale and a sight from its own picture book, like nothing she'd seen before nor expected to see again. She was much too far away to hear, but Freya couldn't help a final

"Fare thee well."

Pretty as things must look from on high, the sky was never her place. A proud child of the earth, of the sand and dust. Leave the flying to those with their heads in the clouds. There was a castle here that just begged to have a story or two found inside.

------

Fire
>Spotting
>Reserve

Movement
>Dig In
>Reserve

>Investigate the castle
>>
Rolled 4, 9, 6, 2, 3 = 24 (5d10)

TURN 6 ORDER

Ears still ringing from the detonation of Otto’s tank and the haunting scream of ammunition cooking off mixing with the sounds over the radio, Ingrid peered east through her spyglass at the enemy infantry that had just overrun Eberhardt.

“This is Fuchs, Eberhardt is overrun. Espen-Friea is open except for enemy infantry. Repeat, Espen-Friea open.” It would be running a gauntlet, but better than running into a brick wall.

Suddenly, she realized that they might not all have to face the judge today. She could not believe in the faint spark of hope now, but she felt the tension in her body change. What was a feeling of pressure from everywhere around her changed into a tightness in her heart. If she survived now, it would be with the knowledge that she owed that to those who were already dead.

“Platoon, fire at enemy infrnatry in the wood, East. Load HE.” She prayed there were no survivors from Eberhardt’s unit.

ORDERS
Initiative
Fire at enemy at Z-22. 5 m24/Ks at +3 Attack vs ??? Def
Move to U-22, Orient East. Movement base 3 + 1 from road.
>>
>>5731727
>Keep Chemical Suit on
>Initiaitve
>Fire on the trucks to my NE (4 Auto Canons, 2 5cm, 6 Flamethrowers, 3 MGs, Bellona)
>Move NE then Follow the road as far North as possible.
>>
Rolled 7, 4, 2, 3, 1, 4, 8, 9, 8, 4, 1, 5, 5, 9, 1, 7 = 78 (16d10)

>>5732151
>>
>>5732153
>7+1 Radio+1 Movement+1 Base-1 Chemical Suit = 9 Initiative
Initiative

>[I'll be adding my peacefields token to this plus I'm full flanking the trucks. ATK 4+Peacefields 2 VS DEF 4 - 2 Flank. Hits on a 2+]

Before we've had people crit on rolls they shouldn't have by using Peacefields so I assume 7-10 crits with Bellona and Peacefields.

> 4, 2, 3, 1
Autocannons (PEN 2 VS ARM -1) = 3 Hits

> 4, 8
5cm Guns (PEN 5 VS ARM -1) = 1 Hit 1 Crit if Crit on 7-10

>9, 8, 4, 1, 5, 5,
Flamethrowers (Full Flanked) = 3 Hits 2 Crits if Crit on 7-10

>9, 1, 7
Machine Guns (Full Flanked) = 2 Crits if Crit on 7-10

You also said that those Vitalian APCs are armored open topped so shooting 5cms up their ass in a full flank I'd be doing -1 ARM VS 5 PEN.

God I hope I counted that right.
>>
Rolled 4, 6, 2, 2, 7, 4 = 25 (6d10)

>>5731727
>Initiative and Spotting
>Fire on the Vitalians at D-11's old position
>Move NE, 3E
>Pivort towards North
>>
Alright most of today was spent moving shelves up and down stairs.
I'll get to responses and changes in a bit.
>>
>>5732139
That enemy is out of your arc of fire, unfortunately.
>>
>>5731727
Ulf peered through a binocular at the rushing Vitelian forces, surely headed for his Batallion comrades. He could turn around and help them try to make a daring escape, but the radio has been spewing codewords and messages, one of them being the confirmation that the mission was a success and Her Highness Floatin' Arsesonn has been delivered. He could make his escape right now, he had to think about the lives of his men...

But the incoming message from D-14 was the tiebreaker and he exhaled, a bit annoyed they unknowingly mixed into his conundrum.
>>5731828
<<"Aye, aye, D-14. I'll stay for a couple o' shots but I'm leggin' it afterwards. Ain't stickin' around for the Vitelians and Bat-Ears to tear me a new arsehole. Mission's done. I advise to you to leg it too.">>

>Pivot S
>Save 3 Movement
>>
>>5731762
She's got wings on her back, after all. It's not just midriff for the sake of it.
She actually has six wings. That ruff on the back of her head is another set growing out. How many wings will she have in how long? Up for speculation.

>>5731804
>Are there any myths of them that talk about it? Fallen angels or something (is there even a Lucifer analogue for Judge worshippers)?
Sky people and the Hemelsberg are mostly known as mythical in general, but the Free Folk wouldn't say that the people of the Sky have wings, generally. One might consider Velecacia special amongst them in such a regard. There isn't a Lucifer or great evil counterpart analogue for most, no, save for a few sects that might believe such, as the "enemy" of Holy Judgment is the opposing aspect that represents the natural world and the savagery of disorder. A chaotic mass that would swallow everything were it not for the light of Order.

>>5731826
>Is di Alba KIA or do we have to kill his entire platoon?
He's toast- I just didn't want to take overmuch time getting out an update that was already late elaborating on it. I'll handle it next update.

>>5731865
The corrections list is appreciated, I think I've handled what's on it.
For C-5 I decided that since the enemy in the same time was wiped out by prior attacks it'd be fine to continue the attack against the same tile. it seemed sensible- though normally, changing targets would be forbidden, this felt like something that would be natural.
Not that it made a difference, of course. Unlike C-3's actual attack saving me some work and not having to show what should be visible otherwise- because it was hit.
As for what the mounted infantry in ff22 were hit with, it'd be the anti-armor weapons as those would be what reactions were done with as they were still mounted. It said 6 hits, but it should be 5 crits- the damage has been adjusted to reflect such, which would be four AP+ damage and 1 Flamethrower for 14.
>Does the "everyone-dies-when-ko'd" apply to enemy aces? Or, more directly, is that rat bastard Julio dead?
It does.
I'm detecting some animosity towards this guy. Do you have some history? :^)

>>5732168
Just as a note, Armor can't be reduced to less than 0, just for neatness's sake. It brings to question what -1 armor would be even be compared to zero.
>>
>>5732581
>For C-5 I decided that since the enemy in the same time was wiped out
Oh, my bad. Extremely shoddy math on my part, because I looked and thought they weren't :p
Guessing the infantry on their side was as mixed up as our guys were and I must've attributed them to a different set of transports. I thought the guys that ran over the mine in the move phase would be the ones targeted by C-5 when I botted her.

>As for what the mounted infantry in ff22 were hit with, it'd be the anti-armor weapons as those would be what reactions were done with as they were still mounted.
I was wondering which type of an attack it would be since it's a full flank on open-topped vehicles, which, as I understand it, could've been treated as soft. That said, I think the extra damage from 2 PRC on 0 ARM is better than the more finnicky explosive die roll.

>It brings to question what -1 armor would be even be compared to zero.
Just extra spall to turn the crew into hamburgers even more efficiently. Those sorts of more advanced penetration mechanics (like intentionally using HE on armor for Shock, clean overpenetrations, etc.) are best left alone, especially at the tail end of the skirmish.

>I'm detecting some animosity towards this guy.
Just seems like a somewhat disagreeable sort, is all.

now where is that cockroach Krasnyy.

Right, well, that looks about sorted to me. Panzerjanny withdraws coolly.
>>
>>5732581
>I'm detecting some animosity towards this guy. Do you have some history? :^)

Vitelian nobility offed by a half-Twaryian in Vynmark using a Netillian vehicle, got to love the internationalism at work here.
>>
>>5732181
Note that you're blocking J-9's line of fire
>>
>>5732581
Could you elaborate a bit on how Haile's plan is intended to work? It's not like J-4 has a glowing sign on him saying "Queen is here" from the Twaryian perspective.
>>
>>5732581
So tanq, weird question is there a reason why Von Bern's the only person that has a beret instead of a regular infantry hat?
>>
>>5732729
I thought it had something to do with her being pompous nobility.
>>
Rolled 5, 4, 7 = 16 (3d10)

>>5731724
>Spot
>Ini
>FM: Fire on Julio's remianing squad in cc22 and move 1SW
>Move 4xNW
>>
>>5732747
I never saw Von Bern as pompous iirc she chose to be medical footslogger instead of a more glorious posting, she tried helping both sides' wounded in Op2 and she's pretty much always stuck in with the assault infantry ever since she joined.
>>
>>5732747
She stitched three of my troopers back together. Don’t make me ride over there and slug you.

Sir.
>>
Rolled 7, 9, 9, 8, 5, 8, 3, 5, 6, 10 = 70 (10d10)

>>5731727
>Wear chem gear
>Initative
>Throw Smoke on my position
>Throw 3 Grenades at the West Infantry ([3 Dice] ATK 2 VS DEF 4 = Hits on 7+)
>Fire Flamethrowers at West Infantry ([4 Dice] ATK 2 VS DEF 4 = Hits on 7+)
>Fire Howitzers at the infantry to me West ([2 Dice] ATK 2 VS DEF 4 = Hits on 7+)
>Fire and Maneuver Infantry to my NE to dodge grenades.
>Wait for fire phase to finish
>Move Trucks NE, NE
>Move Full Unit NE
>Dig In
>>
>>5732840
>>5732856
I was refering to the nobility in general as pompous, my bad. Our healer girl is aight with me, a real lass.
>>
Rolled 7, 6, 4, 5 = 22 (4d10)

>>5731727
>Init
>Spot
>Fire and Maneuver (howitzer Smoke north of C-4), 2x (5cm cannons AP) at bb23 move NE
>Move NE, N x2


>>5728487
"Oh i can assure you i did not. But that smoke can be arranged also how would you feel about starting a little thunder run right about now? Maybe we could open some road for others?"

Vix looked at the current situation center of enemy formation had taken heavy hit. There was a chance the plan could work but it still made her extremely nervous and it felt like an bad idea. Then again these daring ideas had worked for this group in earlier maybe this would catch the enemy off guard.
>>
>>5731727
>mount up
>move 3x SW to ee30

Also I believe my trucks should be facing South as I had to pivot last turn.
>>
Rolled 1 (1d10)

>>5731727
>Initiative (radio)
>Move N, NE, NE
>>
Rolled 5, 8, 2, 5, 2, 1 = 23 (6d10)

>>5731727
>Initiative
>Heal my lead squad.
>Drop a Demolition Charge
>Fire 3 Mortars on Infantry at 19FF (5 Dice Barrage with 4 ATK)
>Move Infantry NE
>Move Trucks North, NE to link up with infantry.
>Dig In
>>
>>5733022
Whoops I forgot how infantry rules work, If possible I'd just like to move my trucks to my position but if not, that's perfectly fine.
>>
>>5733025
Not infantry rules, artillery rules gahhhhhhh.
>>
>>5732596
A Netillian vehicle that's an adapted clone of an Ellowian one no less.

>>5732972
Noted and shifting.

>>5732619
>Could you elaborate a bit on how Haile's plan is intended to work?
The Twaryians and Caelussians are looking for somebody they know is here and have a rather vague description of who they are- and don't know that this person has just literally flown off. It basically depends on how good it can be sold- which, depending on the radio broadcasts, might be easier than it sounds.

It's definitely not great, but it does play on something they want but don't quite know the details of, in theory.

>>5732729
Because I liked the way it looked better, mostly.
Lorewise women in the GCA aren't supposed to be involved in frontline combat with such being further discouraged by questionable permissions in equipment issuance, but you can see how that worked out- like getting trousers or boots, a helm would be a personal investment. Female cuirassiers for example don't have the shoulder pauldrons, because theoretically, they're just wearing ones made for men that were procured otherwise. Not that anybody is portrayed below the waist, so the question of whether they're wearing tights and shoes or personally purchased trousers and boots is up in the air.
>>
>>5733050
Von Bern looks pretty good in the beret all things considered. Haven't taken the time to check the portraits too extensively until recently and there are a lot of tiny, cute little details I never noticed till recently.

Jonah's Smiley Pin on his hat and Franny's X mark on her armor which was recently mentioned in Discord meant she was probably from a penal battalion.
>>
>>5733050
Tbh this best addressed in the epilogue, but *assuming* Vynmark survives as an independent state for now would like to ask to what degree is this war a significant boost in the arm to the Army's prestige and funding?

From an in-universe perspective and quite a bit of player discussion/sentiment it feels that the Army and Militia have basically done most of the fighting and dying whilst the Navy have been a fleet in being at best, despite it being the golden child of the military. Could we perhaps see a realignment of priorities now that the Twaryians have been proven to be able to penetrate as far as Sodrakon?
>>
>>5733077
>>5733050

The Vilgersons are about to raid some Naval Supply depots and go rogue as a criminal organization if they survive this I'm pretty sure. Pretty much everyone in the Discord group hates and shits on the Navy for taking all the good shit while doing barely any of the work then leaving us with their Sloppy Seconds.
>>
>>5733050
Hey tanq would you classify Rufia as a Utopian or a more classical Republican type?
>>
I don't know about you guys but I think I'm gonna run away towards d-7
>>
>>5731727
>Move S
>Move SE
>Move SE
Hopefully, nobody is here when I get there
>>
>>5731727
Tanq I Skirmish Syndromed

>>5732168
>>5732153
>>5732151
I said fire on the trucks to my NE and Move NE before following the road when I meant fire on the trucks to my SE and Move SE before following the road
>>
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>>5733202
That seems like a good idea. The rest of the tanks on this flank I don't think we can really deal with so the play may be to smoke and run.

For my turn I was planning to:
>Gas attack tanks in ii31
>Mount, move NW twice, dismount, and move on foot NE to gg27
This hopefully will at least take out 1 tank without having to roll a 10 to hit with grenades since the tanks are ARM 4 I believe. With that movement I can then support whatever the hell is happening in the north.

If anyone has a grand plan I'm also happy to make a sacrifice if needed.
>>
>>5733212
Can't make that move since terrain costs double and you'd just be stuck in cc32. Try SW, S, SE, SE. The partial road move takes you about as far. Though, my advice would be to abuse partial road moves and make it to that big lake to the south. The more distance you make from the main force, the more the Twaryian pursuit will have to shift away and make life easier for everyone.
>>
Rolled 9, 8, 9, 9 = 35 (4d10)

>>5731727
>Remove gas masks
>Spot, init
>Shoot HE at the infantry at D-11's former position (RIP)
>Move NW, face E
>>
Rolled 2, 1 = 3 (2d2)

>>5733289
HE rolls
>>
>>5733050
Tanq, gotta ask. Is the castle just for set decoration or do we gotta spend multiple turns investigating, because I'm pretty sure I dropped off the sky queen then investigated the castle.
>>
Rolled 3, 6, 5, 9, 8, 2, 8 = 41 (7d10)

>>5731727
Leo poked his head out of the commander's hatch to watch the enemy smoke thin and quickly found himself staring down easily more than a dozen guns. Even with armor as formidable as that of the T-15, the sheer weight of fire would doubtless take its toll, especially given the poor state half of his machines were in.

Luckily, he'd had a plan cooking for the past several minutes and a perfect window to execute it had just been opened. A very simple plan, yes, but even a simple plan, executed with sufficient speed, violence, and audacity could, with a bit of luck, upset the enemy enough to carry the day. Directing his platoon to fire on the group of revolutionary tanks showing them their flanks, he got on the local company net,

<<Alright, people! Arseholes tight, 'cause we're going right through this lot and anyone else that might be behind them. Judge willing, it'll take pressure off of the stragglers up ahead and open a hole big enough for those behind us to exploit.>>

>Initiative, + 2 + 2 (from not moving)
>6x7.5cm at bb25 25/32s, front flank, PRC 5 vs ARM 4/5 - 2
>F&M North
>Movement: 4N
>I'm ready to use Seawind in case too many 10s get through. Also ready to use Twin's Breath in case Center Vitelian Vehicles group rolls high enough for INI to hurt me and/or those around me (J-8, C-1).
>>
Rolled 5, 10, 8, 2 = 25 (4d10)

>>5731727
They still aren't here and I am, so might as well do their turn.

>Initiative + 5 + 3 (no movement), ready to proc northwesterlies of beat any counterfire (note, if using this token is enough for me (C-4, that is) to avoid having to use Twin's Breath, it is preferable)
>3x7.7cm at Di Alba 25/32s, with Sniper's Oath (do I get to pick which subunit eats it, what with this being a *Sniper's* Oath? If so, the undamaged one in the back of the formation kicks it)
>F&M SE to avoid infantry flanking fire and maybe block some of the counterfire.
>Move 2N into the smoke freshly vacated by C-4.

>>5733357
>Initiative, + 2 + 2 (from not moving)
That's not correct. Should be "+ 3 + 2", since I forgot about the gas mask penalty and the radio bonus cancel out.
>>
>>5731727
>>5733357
Absolutely forgot do so something very important. Do the same HQ move initially called for in this post >>5728487 (You)
>>
>>5733285
Ah, you're right.

>>5731727
>>5733212
>Move SW
>Move S
>Move SE
>Move SE
>>
Rolled 2, 3, 6, 6, 6 = 23 (5d10)

>>5731727
>Roll initiative (1 dice)
>Attack SE tanks in ii31 with grenades (4dice)
>Mount up, move NW twice, dismount, and move on foot NE to gg27
>Dig in

They probably have masked up already, maybe just better to let the judge give me some crits.
>>
Rolled 9, 4, 8, 6, 5, 5 = 37 (6d10)

>>5732581
>>5731727
>Initiative
>Fire x5 AT rifles at tanks in ii31, have my last subunit smoke hh33
>Mount up
>Move NW, NW to ff31
>Dismount and dig in
>>
The turn will be called once I get back from work tonight, the update should come out Saturday.

>>5731033
>do you have names for the various seas of/ocean surrounding Vinstraga?
I don't- probably due to a combination of not having to specify which ones are which, and that the primary perspective is from a landlocked person who never thinks about the seas.
The only one I could find that has a name is the one around the coast of Paelli which is mostly Maelstrom right now.

>>5731071
>Do the losers have their own names for the wars we've participated in/heard of? What do the Reich and Vitelia call the Emrean war, or the Netillian's their expulsion from Sosaldt, the splitting Valsten etc.?

>>5733174
>would you classify Rufia as a Utopian or a more classical Republican type?
That seems an odd thing to be interested in, but I'd say the latter. Though some nobility would lump the two together in spite of the rather large difference in intentions.

>>5733346
>Is the castle just for set decoration or do we gotta spend multiple turns investigating
It would only be one turn.
Though to be honest I didn't think anybody would be that interested in it, so I wasn't prepared for it last turn.
>>
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>>5733562
Can we get an ETA on work home, I’m D-13 but I won’t be back to my home computer for like 4 hours >.>
>>
>>5733579
About twelve hours from now, unless the usual happens and I get home exhausted and just pass out within the hour.
Wouldn't that be more a Water Wraith or Empress Bulblax thing..?
>>
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>>5733589
Thank you!
Yes but variety is the spice of life I say, mourning my fellow Dragoons
>>
Rolled 10, 7 = 17 (2d10)

>>5731727
>Turn
Rolls: spotting, init
>Fire: None, steady on...
>Move: NW, NW, Pivot West (if I still have the movement) ending on the road
---
Speeding through deathless woods and clutching the top of his battered steel steed, Walter managed to glimpse the figure of the Sky Queen hurtling back to her domain.

"See you around your Highness."
He then proceeded to chuckle far longer than his painful joke deserved before a sudden realization nearly knocked him off his perch.
"Wait, she had wings!?"
>>
>>5733562
Think your reply to J-3 got cut off here.
>>
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Rolled 5, 3 = 8 (2d10)

>>5731727

Rolls: Spotting, Init

Actions:
>6 times grenade launcher smokes (see attached image)
>mount up, move West 4 times using partial road bonus for +1 movement, landing at bb32
>Stay mounted
>>
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Rolled 6, 8, 1, 6, 10, 4, 4, 6, 3, 6, 2 = 56 (11d10)

>>5731727

Rolls: Spotting, Init, 3x 5cm HE, 6x 8mm suppress

Actions:
>Shoot at pasta infantry at bb27 with 3x 5cm and 6x 8mm suppression attacks (PROTECT YULE)
>pivot west, move 2x west, pivot north utilizing partial road for +1 movement, landing at cc31
>>
Rolled 1, 1, 2 = 4 (3d2)

>>5733634

>Explosion dice.

Running it close with those suppression attacks.
>>
>>5731727
>No attack action
>Mount the T/24's
>Move NW, NW, NW to EE31, previosly occupied by C-5
>Dismount
>Mine the road
>Dig In
Puts me in range to attack one of the only units in movement range I could attack next turn. if I can't dig in and mine in the same turn, mine the road over digging in. If I can't mine and move in the same turn, just dig in (I forget what ad hoc rules are in effect for mining).
>>
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Rolled 7, 4 = 11 (2d10)

>>5731727

Getting orders out, I pray my brain can fluff.

>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)=5)
>Spotting
>Reserve Fire(Assault Armament, Flamethrowers)
>Prepare Fire and Maneuver
>Dig In
>>
>>5732139
Oops I borked movement, I also cannot shoot. I move to V-24, Orient East.
>>
>>5733562
>That seems an odd thing to be interested in, but I'd say the latter. Though some nobility would lump the two together in spite of the rather large difference in intentions.

Some of us were wondering where she'd go since Haile deported her. Current bet is on Mittelsosalia, since it's exile central anyway and sounds politically up her alley.
>>
>>5733562
Count your blessings we’re not running to investigate the lighthouse too.
>>
Rolled 7, 9, 9, 5, 10, 10, 5, 4, 5, 5, 7, 4, 5, 7, 2, 1, 7, 3 = 105 (18d10)

Alright, so- here we go.
Initiative and Spotting for-
1. Left Vitelians (hurr hurr they're all left aren't they)
2. Left Center Vitelian Vehicles (Di Alba is the point where "left" is judged from here)
3. Left Center Vitelian Infantry
4. Right Center Vitelian Vehicles
5. Right Center Vitelian Infantry
6. Center Twaryian Infantry
7. Center Twaryian Tanks
8. Center Twaryian Wheeled
9. Right Twaryians

I predict this turn to be the worst clusterfuck yet.
>>
>>5734096
Cheeky of you to split them into so many groups this turn, tanq ;^)

After looking stuff over (and drawing a very ugly INI map that I won't post here), there are some close calls, but the "no movement" bonus and radios really come in clutch here (in addition to the enemy *possibly* being masked).

>I predict this turn to be the worst clusterfuck yet.
No kidding. Luckily (?), I've been stuck at home with a broken foot for the past week and a half, so I can dedicate some more time to this when it comes to corrections/clarifications.

Can you ballpark how many more turns you think this is gonna last? I was wondering if we'll need a second thread for anything more than an epilogue.
>>
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>>5734096
>I predict this turn to be the worst clusterfuck yet.
Kind of what happend when you seperate them even further down in these rolls.
>>
>>5733562
Ahem.
>>5731071
>>Do the losers have their own names for the wars we've participated in/heard of? What do the Reich and Vitelia call the Emrean war, or the Netillian's their expulsion from Sosaldt, the splitting Valsten etc.?
While the Emreans call it the Emrean Liberation, the world in general calls it the Emrean War, though the Vitelians also call it the Second Auratus War, and the Reich sometimes calls it the Northern War- which might seem a slight to the Vitelians but the Reich certainly considered the Emrean front by and large the primary focus.
Valsteners still call their own trouble "the" Civil War- and they consider it ongoing or not depending on the politics of the day. The Netillians, when not calling it "The Great Fuckup," refer to their loss of Sosaldtian border territories as the rather plain name of the "Border War" which melds into numerous other "border wars" that the country has had.

With how regional a lot of wars in Sosalia are, they're usually referred to by the small slices of territory that are being fought and decided over.

>>5733077
>Tbh this best addressed in the epilogue, but *assuming* Vynmark survives as an independent state for now would like to ask to what degree is this war a significant boost in the arm to the Army's prestige and funding?
It will be, but it would have to be invested into by necessity- especially considering the damage it's taken. As mentioned in narrative, the armor corp has mostly been reduced to individual small units or captured materiel, or example.
>From an in-universe perspective and quite a bit of player discussion/sentiment it feels that the Army and Militia have basically done most of the fighting and dying whilst the Navy have been a fleet in being at best, despite it being the golden child of the military. Could we perhaps see a realignment of priorities now that the Twaryians have been proven to be able to penetrate as far as Sodrakon?
It could happen- but there's the matter that the navy hasn't had much of a chance to prove itself, either, so who knows?

>>5734136
>Can you ballpark how many more turns you think this is gonna last? I was wondering if we'll need a second thread for anything more than an epilogue.
I'm guessing three or four at best. A lot will happen this turn that will decide things, I think. There won't be much need to extend into minutiae after the main dust up, fingers crossed.
>>
>>5734209
>I'm guessing three or four at best. A lot will happen this turn that will decide things, I think. There won't be much need to extend into minutiae after the main dust up, fingers crossed.

Sorry for the last minute change tanq, I'd like to move 4xNE to bb31instead if this brawl is going to decide the op.
>>
I, for one, fully support our grand and glorious

. . . Fleet.
>>
>>5734209
Why did Valsten split apart again?
>>
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Look mom, I made a Turn Preview.

If anything Wesker may feel the call of Intel Agency when it's over and if he maybe doesn't get croaked on the last possible moment (like right now, but you know big initiative spending and blah blah). But I do wonder who has what despite them probably not being widly known except to each other. I'm guessing from the start Vynmark does have some sort of Intelligence agency considering that we sorta had a background check at the beggining back in thread 1. Wonder what good/bad stuff can happen to us when we get on epilogue but I guess it's mostly getting self written
>>
>>5734096
How's the mess?
>>
>>5734364
>Why did Valsten split apart again?
Disagreements when it came to personal property, taxation, and selection methods of government authority, we'll say.

>>5734915
About resolved- there's some seriously messy traffic going on, though I did take a break to go out for a bit.
>>
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>INI 15- J-1 Zufalligdorf- Attacks Z22 Soldato D’Assalto. ATK 5 vs DEF 4+2, 6+ to Hit. Two Hits- 2, 1 Damage.
>INI 15- D-1 Krogh- Attacks ii31 T-16Bs- PRC 1 vs ARM 4, 10s to Hit. No Hits. Deploys Smoke.
>INI 14- cc21 Soldato D’Assalto- Attacks C-7 Vilgerson (F) (Goliath Novus- Cannot be Flanked) Crits required to Hit. (Rolled 1, 2, 6, 7, 4) No hits.
>INI 13- D-14 Fleet Feet- Attacks hh19 SV20/30-75s. Rear Flank, -2 DEF and ARM. PRC 2 vs ARM 2, Crits needed to hit. One Hit- One Damage.
>INI 13- J-8 Degenhardt- Attacks Di Alba AB25/32s. ATK 4 vs DEF 5, 6+ to Hit. One Hit, One Crit. (Sniper’s Oath- Automatic Critical by Platoon Lead Vehicle) PRC 7 vs ARM 4+- Extra Damage. 3, 2 Damage.
>INI 10+2- J-5 Wesker- Uses Northwesterlies Token to increase Initiative by +2. [Pixy Fortune activates- Empowered Northwesterlies improves next turn Initiative stat by +3) Attacks Di Alba AB25/32s. ATK 8 vs DEF 5, 2+ to Hit. One Hit- PRC 6 vs ARM 4+. Target Destroyed.
>INI 12- ee18 Vitelian Mortar Trucks- Deploys Smoke.
>INI 11- bb23 AB14/29s- Attacks J-8 Degenhardt- Target no longer in firing arc.
>INI 11- D-5 Raine- Deploys Smoke. Attacks ff22 Soldato D’Assalto. ATK 2, 3 vs DEF 4+1, 4- 8+, 6+ to Hit. Three grenade hits, One flamethrower hit, One howitzer crit. Grenade Explosive damage- 1, 2, 2. Howitzer explosive roll, 1. 8 Damage. Target Destroyed. Fires and Maneuvers.
>INI 11- C-1 Vix- Attacks bb23 AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. Two Hits. PRC 5 vs ARM 2, Extra Damage. Four Damage. Deploys Smoke.
>INI 10- ii31 T-16Bs- Attacks D-7 Lehrson. ATK 5 vs DEF 4+2, 6+ to Hit. (Rolled 4, 5, 4) No Hits.
>INI 10- X17 Vitelian Mortar Trucks- Deploys Smoke.
>INI 10- D-10 Von Bern- Attacks ff19 Soldato D’Assalto. ATK 4 vs DEF 4, 5+ to Hit. Two Hits- 2, 1 Explosive Damage. Uses Medical Skill.
>INI 9- bb27 Soldato D’Assalto- Attacks J-8 Degenhardt- No longer flanking, cannot attack.
>INI 9- gg23 Soldato D’Assalto- Attacks D-10 Von Bern. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 4, 9, 1, 1, 10, 1, 10, 8, 10, 6, 3, 8, 3, 2, 7) 4 Hits, 3 Crits. (Seawind Token Procced- Reduced to 3 Hits) (Squads 1, 2, 3 take 1 damage)
>INI 9- C-2 Sikorsky- Attacks ff27 AB14/29s. ATK 4 vs DEF 3, 4+ to Hit. Target Destroyed.
>INI 9- C-5 Martins- Attacks, Suppresses bb27 Soldato D’Assalto. ATK 4 vs DEF 4+1, 6+ to Hit. One hit, one crit- 1, 3 damage. Suppression Successful.
>INI 8- D-7 Lehrson- Deploys Smoke.
>INI 9- C-7 Vilgerson (F)- Attacks and disables Armored Transports.
>>
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>INI 8- C-4 Kannenpflanze- Attacks bb25 AB25/32s. ATK 2 vs DEF 3, 6+ to Hit. Front Flank, ARM-2. 4 Hits. PRC 5 vs ARM 4+-2- Extra Damage. One target destroyed.
>INI 7- D-4 Gauthier- Attacks ii31 T-16Bs. Rear Flank, DEF and ARM -2. ATK 4 vs DEF 3-2, 2+ to Hit. PRC 2 vs ARM 2, crits required to hit. Four Hits. One Target Destroyed.
>INI 7- dd23 AB25/32s- Attacks C-4 Kannenpflanze. Target no longer visible.
>INI 7- bb25 AB25/32s- Attacks J-8 Degenhardt. ATK 5 vs DEF 1, 2+ to Hit. (Rolled 6, 9, 5) Three Hits- PRC 5 vs ARM 1, Extra Damage. (J-8 Degenhardt Wiped Out)
>INI 7- hh20 SV20/30-105s- Deploys Smoke.
>INI 7- gg24 AB14/29- Attacks C-1 Vix. PRC 3+ vs ARM 3, Crit needed to Hit. (Rolled 2) No Hits.
>INI 7- hh25 BM-AT- Attacks C-4 Kannenpflanze- Target no longer visible.
>INI 7- hh23 BM-AT- Attacks C-4 Kannenpflanze- Target no longer visible.
>INI 7- ll23 Twaryian Motor Trucks- Deploys Sanguisilite.
>INI 7- J-7 Black One- Attacks Z22 Soldato D’Assalto. Target no longer visible.

>Artillery Strikes- hh25 BM-AT- ATK 4 vs DEF 5, 6+ to Hit. (Rolled 1, 10, 7, 2) Two Targets Destroyed.
>Artillery Strikes- hh23 BM-AT- ATK 4 vs DEF 5, 6+ to Hit. (Rolled 9, 7, 9, 10) Target Destroyed.
>Artillery Strikes- gg24 AB14/29- (Rolled 10)- Target Destroyed

>Reaction Fire- D-13 Becker ambushes Revolutionary Arditi. ATK 2, 3 vs DEF 4+1+1, 4+1- 9+, 7+ to Hit. (Rolled 8, 6, 1, 9, 1, 3, 4, 10, 8, 3, 1, 2) 3 Hits, 1 Crit, 5 damage. One target destroyed.
>Sudden Encounter! C-1 Vix and TO-16s run into each other. Free Attack for Initiative Winner.

-----
>>
The Sky Queen flew through the clouds- she less saw more than sensed through it all, until she tilted her head- and slowed herself to a halt in front of a mysterious, floating man, with leathery, sun-darkened skin, a long dark coat that flapped in the wind, and a great white beard and nautical cap- his hands held stiffly in his pockets, as though he was waiting at a lounge to be seated rather than lingering up in the sky.

“Captain,” Velecacia said with a nod, as she flapped her wings to stay in place where the Sky Captain merely stood still, as though on glass.

“Sky Queen,” he said back, “Good tae see ye healthy an’ hale. Th’ Hemelsberg was a’rumblin’. Mighty concerned, an’ mighty concernin’. Ye best be back with all haste.” He held out his hand, and the Sky Queen took it, as he led her back through the clouds to the great airship- a work of steel and canvas, wood, a chimera of many things who true extent few witnessed- and few wished to, for it was said that knowing the vessel would make those who rode it question how it flew at all- and such lack of faith would make it plummet to the seas.

“Twas not mine intent to be away and near to the land so long,” Velecacia said, “Mine craft and escort are lost. We were set upon by an enemy who wished to lay hands upon mine person, surely.”

“Ye can tell the whole story when we’re on the ship,” the Sky Captain said, walking her through the cloud and onto an extended bridge- finally, Velecacia’s bare feet set upon a surface, and she swayed on her newly rediscovered need for balance.

“My thanks to thee,” the Sky Queen said as she walked down the deck along the railing. “I apologize. I shouldst have known the risks better.”

“Yer safe now,” the Sky Captain said, “’s all that matters. If th’ people who helped ye knew what they’d done, them and their families, their friends, all’d toast their name fer centuries.”

“Ist there truly naught that can be done to aid them?” the Sky Queen asked the Captain, who shook his head solemnly.

“T’ tie ourselves down to their conflict is t’ tie ourselves tae the land, Vely,” the Sky Captain said in a voice as haggard and worn as his leathery skin and white beard, “Y’should know it be so.”

Velecacia frowned still, and looked to the land, vanishing into the clouds. “I feel it in mine bones. The choice. To descend once more, and be free of freedom itself. Yet that would bring about selfish doom, and the Sky Queen hast obligations that must needs go further than personal feelings.” She closed her eyes. “A prayer, that they may either rise to the Hemelsberg, or be found blameless in their sacrifice, whether they didst know the gravity of it or not.” She straightened her back and took a deep breath. “We go. So that there may be a refuge forever for those whom wish for nothing but to be free.”
>>
“Aye, girly.” The Sky Captain nodded, and he walked on air back to his airship- the Sky Queen glided after. As they returned to the airship, and it dissolved into the clouds, he spoke once more. “That’s y’blood down there? Whose song y’heard on the winds?”

“The blood of Rend,” Velecacia said, looking down over the edge of the railing, her wings tucking themselves behind her once more. “I wonder if she felt resentment, that circumstance meant she had no wings with which to soar in the skies.”

The Sky Captain took out a pipe and placed a daub of spice and substances within it, lighting it with a match. “If that be the truth of her soul, she’d have flown regardless.”

“…” Velecacia did not look up. “Mayhaps so. Her place doth be amongst those of the land by her own will. Whether she know it to be or no.” Her chin went up. “So it doth be. We are away from any reconsiderations. Let us be sped by will alone.”

The airship, and the clouds, slipped away towards the seas, melting like frost in the morning sun.

-----

On the isle where the Sky Queen had just flown away from, a few people remained- not in much hurry to run back to the battle. Accepting this task had meant they risked not being able to join the escape plan- so there was a sort of grim lack of necessity to hurry, now. Freya’s men were digging in their vehicles. The island did have a benefit of being a potentially good defensive position- even if there was no life to scavenge food from, and the iron rations were nearly out, most of what was left being sugar tablets and cigarettes.

So, the castle called- the great manor of the noble Huldravik family, who resided here until quite recently. They and their people had fled these cursed lands for certain now- though it wasn’t clear if they had actually lived here, or if their hired guns had merely kept away any and all visitors. The grounds of the castle were certainly unkempt enough- though the sort of foliage that might be tempted to crawl up the fences and walls seemed curiously absent from the structure itself, even as it swarmed up the buildings and gatehouses outside.

The curious officers Vilgerson and Unterbrust looked about, then in, with a few others from their groups. The place begged to be one last curiosity satisfied before a potential, perhaps inevitable violent end. At the very least, neither Twaryians nor Vitelians would be found here.

A great set of onyx doors marked the front entrance- much more for decoration than fortification, the pair was about three meters tall, and their peaks came to a point below an arch. The doors were unlocked. Unbarred. All that was needed to enter was a firm push on their heavy faces- with a crack and a puff of dust, the great doors opened…and inside, there was light.
>>
The flickering of blue flames lit the great entrance hall with an ethereal light- the floor was a maze of geometric patterns arranged in mosaic and tile, and pillars reached from the floor to the ceiling, whose heights faded into shadow, as the chandeliers were hooded and only cast their light down. However, besides the pillars, the floors, and paintings, sculptures of mysterious mythical beasts set in the walls, chairs and benches perched beside the art, this hall was practically empty. Like it had been set for a dance that nobody attended. A thin coating of gray dust floated in the air and caked the floors and décor- with a thin scent of iron to it.

”Welcome,” a voice said that was so quiet it might as well have been an echo- but nobody was here.

In the center of the hall, a great pillar rose- a quartet of staircases climbing around its sides to the next floor. Extravagant as could be expected- and with how empty it was down here, where else was there to go but up?

“I’ll go up the close one,” Freya said, not so greedy a claim considering the feeling of frostbite in her chest, “You can take the far one,” she said to Jonah Vilgerson- who frowned at her. “Aw, don’t give me puppy dog eyes, it’s not that dark in here.” Though there certainly might be monsters here, just like there were earlier.

However, as the stairs were climbed, there was an odd sound of…music. Not the sort that you’d hear in a posh, fancy castle, but one from a village, or a boom town, some place where there weren’t rules or laws besides those held between people, not commanded by a crown. The twangy sorts of lutes and guitars, the pipes and flutes and horns wandering minstrels played, the buzzing of accordions and whines of fiddles, claps and stomps, songs sung in languages people knew how to sing the words to even if they didn’t speak them. Another step up- and…

Freya wasn’t in the castle anymore. It was still the coast- but not the Huldravik lands. The ice in her chest had faded- and her army dress was gone. Her body was younger again- in the adventurous times before the twentieth birthday, when even little Vynmark was quite huge. Jonah wasn’t anywhere to be seen- nor her first officer. It was dusk, outside, and there were so many people that despite being by all appearances a country fair it could have been a crowded street in one of the Zuide’s southern metropolises by the ocean. There was laughter and song, and talk of the happy times. This place was clearly next to Sosaldt- because a number of guests were clearly mercenary brigands, but not here for any violence, where they mingled with border folk and the patrolmen who would normally ward them off. Floozies in dresses whose tops cut just above where it would be considered decent with big poofy sleeves on their dresses were another kind of visitor- these country fairs could get as rowdy as could be imagined so long as anything too eyebrow raising was far from the kids.
>>
“Well, hello there, big miss,” a voice said to her flank. A lovely looking young man with a strong jaw and a wavy cap of hair walked with his hand extended- he was nobody from any memory. “You’re looking pretty lonely. Care to head over to the circle dance?

…This place did have an effect on time and appearance, judging from how her blouse was not quite as taut across the chest as it would eventually become. “Jonah?”

“Hah no.” The man smiled, and for an instant, just a blink of an eye, the fire light and lamps faded and the man became a hunched hulk the size of a car, strings of medallions and tassels hanging from a long, beastly mask- it only lasted for a moment, but it was so harrowing, Freya couldn’t help but jump. “They call me, Whom Crawled From the Depths,” the man’s voice rattled and champed for a moment before returning to its normal, pleasant tone, “If that is too lengthy, you can call me…Rasp, heh-ha. And you, poor human, have come to see me rather than fight your petty war. Congratulations- your reward is this dream. My work of art. A place to live in bliss in exchange for naught, unless you think your form withering into ash over the years is so terrible. Unless you would rather return…a foolish choice for one as you, I think, but in all of my research and study, your sort can never consistently act in your best interests when it comes to long term decisions made in haste.”

“Where are the others..?” Freya asked, trailing off as she looked around.

“Here, if it is their idea of an escape,” the bizarre specter shrugged, “Though they are offered the same. Stay and fade into the background of my work of art- or leave to what is most likely doom.” He pointed a finger to the edge of the fair. “If you wish to leave- then leave, and do not return, or speak of this place, else you will wish that you had died choking on Red Death than face what vengeance will be wrought for a breaking of secrets. Otherwise- stay, and be happy…”

>?
>There is nothing more here- nothing that you will be allowed to find, at least.

-----
>>
The Vitelian Major heard the report on the radio- and coolly confirmed the news brought to his attention. To be frank, he had to hold himself back from barking a laugh. He’d never been fond of Di Alba- nor had his many sons, that he had organized into his “Bastard Company.” Pitiable boys, now men- and plenty dead for the same callousness that had brought them into the word in the first place.

Yet what could have been expected of a man who plied women with blackflower rather than charm? His brutish tactics were the same in war as in what he had once called romance. Now his corpse was cooking in one of the ill-gotten experimental run of tanks that were meant to be the flower of the Revolutionary Army, before the RAGV had appropriated them for this quest.

“You are in command now, Maggiore,” a company commander reminded over the radio, “What do we do? This is a mess.”

Any negative repercussions could perfectly be pinned on Di Alba. The Revolutionary Army of Greater Vitelia would be kicked while it was down- but it had been a political party on the rapid decline anyways. Not that that meant that some clout couldn’t still be gained here. Fixing up Di Alba’s botched adventurism- the Major liked the sound of that. An easy victory to lay at the feet of the National Confederacy Party that ruled now.

“Their center is broken,” he said, “Let the Twaryians continue their charge and pick off isolated groups. Our eastern flank is weak- but our rearguard can handle patching that up.”

“I do not trust that man, Maggiore.”

“Neither do I,” the Vitelian Major said, “But better him take the place of more of our dead today.”

-----

>Turn is Open
>>
>>5735018
>his many sons, that he had organized into his “Bastard Company.”
You absolute madman, you actually did it.
>>
>>5735018
As promised, this was quite the clusterfuck. Almost no errors to be found, though.

- The HQ should've moved one more NW, since the partial road move should've given it +1 MOV which should be enough to get it to X27.
- C-1 actually has a front flank by a hair, so those two 14/29s are dead. Unless ofc I'm misunderstanding this clarification >>5720470
- and C-2's amended move (>>5734251) wasn't processed. Was it too late?

This might be more of a graphical oversight and not a true processing error, but the 105 assault guns in ff20 appear undamaged in the move phase.

>“I do not trust that man, Maggiore.”
Alright, there he is. Now the real question is if the Vitelian Major mixed up east and west.
>>
>>5735018
<<Freya this is jonah, I'm going back up the road. From the comms chatter it sounds like its getting dicey at the front and my sister is in that furball. I need to go find her, Grab something shiny for me will ya?>>

<<Franny this is jonah, Stay alive. I don't want to explain to mom why you're pieces.>>

Jonah put pedal to the metal and zoomed down the road ignoring any monstrosity he came across.

>Move as far up the road as possible!
>>
>>5735070
>Was it too late?
It was not, no. I'll shift it around.
>>
>>5735009
D-13 has knife fighter so she should be doing more damage right? Looking at where the current, non KF modified damage has gone one of those 2 health pasta squads should be dead I yhink.
>>
Rolled 8, 10, 2, 8, 1, 7, 2 = 38 (7d10)

>>5735018
>>5735076
Right then, assuming I'm at bb31 as amended:
>Initiative
>Fire 5x 5cm AP at hh25 TO-16s
>Move NW, N (ending aa29)
>Spotting
>>
Rolled 5 (1d10)

>>5735009
>I think my partial road movement didn't go through?

>Ini
>Move 2NW (2 mov for forest, 1 for past that.)

He heard it. A particular sound he remembered from weeks ago. The sound of an m/31K being knocked out. Except this time it was 3 of them at once. "Niels, now Degenhart..." His fist clenched but his determination remained undettered. It seemed that the Panzerjager program would reach it's conclusion for many on this day and no matter what, he needed to be there to see it's end. Picking up the Rsmt-2 "Company, it's Dawn time..."
>>
File: Screenshot_82.png (1.99 MB, 1333x699)
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>>5735009
Tanq my turn got misprocessed. Since I fired mortars, didn't have FnM up and didn't move I should still be in the forest. Also since Raine smoked himself there should be smoke in GG22 where you put me.

>I Should be in FF23 still, on the pink triangle
>Heal whatever I can
>Mount Up
>Follow the Road Move NW, N, N, N
>Try to capture the Mortar Trucks
>>
>>5735091
Sorry, NW x3 to Y28 (+1 movement from partial road)
>>
Rolled 7, 1, 5, 10, 5, 2, 7, 7, 3, 1, 10 = 58 (11d10)

>>5735018
>Chemical Gear On
>Initiative
>Fire Flamethrowers at tank HH22
>Throw Grenades at tank HH22
>Fire Howitzers at tank HH22
>Mount Up
>Move North, North West, North West to FF18
>Dismount
>Use ending action to get the Mortars to surrender instead of digging in.
>>
Rolled 2 (1d2)

>>5735117
Rolling for Howitzer Shock
>>
>>5735076
Uh, tanq, it seems as those C-1 skirmish syndromed big time and all of those "NE" moves were supposed to be "NW" moves. They were away from the computer and couldn't respond to requests for clarification on discord. Is this too big of an ask to amend now? pls I don't want Vix running into those flame tanks, she hasn't had a good time with incendiary weapons
>>
Rolled 3, 1, 9, 2, 3, 4, 8, 6, 8, 9, 8, 4, 7, 7, 7 = 86 (15d10)

>>5735018
>Initiative (radio)
>Fire 4x 5cm Cannon, 13mm Pintle Gun (multi-attack 2), 8x 8mm MG at infantry directly ahead
>Move NE, N, N
>>
Rolled 1 (1d2)

>>5735124
explosive
>>
>>5735121
>Uh, tanq, it seems as those C-1 skirmish syndromed big time and all of those "NE" moves were supposed to be "NW" moves.
...Sure, that's fine. That movement did seem a bit strange.

>>5735088
>D-13 has knife fighter so she should be doing more damage right?
Yes.

I'll be waiting a bit longer than posting an amended turn result. Perhaps one not so covered in arrows as usual.
>>
>>5735155
Hey tanq what would happen to our fallen that we leave behind here?
Would they at least get a decent burial by the Twaryians or do they get interred until both sides meet to swap their dead?
>>
>>5735018
>Move East
>Move East
>Move East
Getting closer to the belly of the beast.
Last chance to try so slick stuff before committing.
>>
>>5735161
You need to pivot first if you want to go east. Where are you planning to drop Haile off?
>>
>>5735166
Ah damn, You're right.
As for where I'm having him drop her off, I'm not sure.
Basically just heading East until she hops off on her own. I figured she'd do that between turns.

>>5735018
>>5735161
>Pivot East
>Move East
>Move East
>>
>>5735155
Not gameplay relevant but does the frontlines look something like the image I'm posting here? Green dot being where Sodrakron is and the purple dot being where our current battle is taking place?
>>
>>5735018
>Resolution phase: Send a false broadcast to the Twaryian Paratroopers in Caelussian about the location of "The Sky Queen" (Haile). Description. Something along the lines that theres an individual with who looks like her with the cape and all
>>
>>5735180
This move takes you straight into a mechanized company that's still behind all that smoke. I know Haile told you to go east, but that was three or so turns ago and the tactical situation has shifted substantially since then. Running into enemies now would end your joyride prematurely and we need a couple more turns for the ruse to stick and draw away their troops. I suggest you try heading south/south-east for now.
>>
>>5735189
Fine fine, then how abooooout.

>>5735018
>>5735161
>>5735180
>Move SouthEast
>Pivot East
>Move SouthEast
>>
File: Operation04_Turn5_Amended.jpg (3.87 MB, 3567x2700)
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Alright, this should fix things for this turn's current status.
Knock on wood.

>>5735160
>Hey tanq what would happen to our fallen that we leave behind here?
The women are taxidermied and put on display.
No.
>Would they at least get a decent burial by the Twaryians or do they get interred until both sides meet to swap their dead?
The latter- though it's more likely to happen sooner for those of noble birth. You might be heretics, but in death all sin is purged. You ought to thank them. Or at least, that's what the zealous amongst Twaryians believe.

>>5735185
>does the frontlines look something like the image I'm posting here? Green dot being where Sodrakron is and the purple dot being where our current battle is taking place?
More or less, roughly, though Sodrakron is actually between the rivers. That green dot is more where Halcini would be around.
This would have been much easier on myself if I put the cities down for certain in the first place.
>>
>>5735271
>More or less, roughly, though Sodrakron is actually between the rivers. That green dot is more where Halcini would be around.
So something like this? Spooky that they've managed to cross the river in the south, although they seem quite overextended to say the least.
>>
( Sergeant, pass me that map, please… )

“ This is the 37th, Lieutenant S— sorry is this thing on? Sergeant? How do I— like this? Aha? Yes, thank you. By the way, man, you’re bleeding out your eye, go get that patched

Where was I— Yes, ahem.

37th, Lieutenant, so on; HQ, we have eyes on the road North West behind the Vitalian main advance.

Preliminary report is it’s clear. No mines, no sandbags, no trenches.

We’ll advance up the road slowly and report.

But I repeat: We have a gap behind the main Vitalian line. Punch through and we’re clear up the road. Meet us out here, please.

Fleet, out. “

( No, Sergeant, road isn’t *actually* clear. But it’s important for morale. What, just because you can’t see them don’t mean they’re not there. Reich Razor, yes? The simplest answer most likely to kill you is correct. And I’d say it’s simply that we haven’t spotted them yet, rather than us having snuck clean past two competent enemies.

Well, lets go do our jobs… )
>>
Rolled 8 (1d10)

>>5735018
That's not good.
>Take off chemical protection, its not going to help
>Roll Initiative
>Smoke my own tiles gg27
>Mount up, move NW, NW, pivot North, move N, ending in ee24
>Dig in
>>
Rolled 8, 5, 2, 4, 8, 1, 3, 10, 8, 1, 8 = 58 (11d10)

>>5735018
>Initiative
>Fire on the tank to my East (4 Autocannons, 2 5cm Cannons, 6 Flamethrowers, Bellona)
>Pivot North
>Following the Road Move North, North East, North, North
>Get ready for the Red Retard to pop up if I actually survive

>>5735073
<<This is what you tell Mom Jonah, tell her that her daughter went out like a Vilgerson! Just like how Uncle Erik and Uncle Harald when they went to the Judge's court!!!>>
>>
>>5735483
If Peacefields hasn't been burned, I'm good burning it here to take those tanks out.
>>
>>5735018
In hindsight I feel like I would've had a lot of fun on the front. Oh well!
>Spotting (How could there be anything in these woods anymore right?)
>Ini
>Fire: As If!
>Movement: Full potential movement North-East!
>>
>>5735018
>Pivot East
>Move South East
>>
>>5734209
>As mentioned in narrative, the armor corp has mostly been reduced to individual small units or captured materiel, or example.
Any chance of the Grand Council hiring the Lances or is it too soon since Netilland/ they're completely earmarked for Almizea?
>>
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>>5735016
There were a thousand questions in her mind, most she discarded as a waste of time. What is this place? How did you create this? Who, no, what are you? She'd always believed in the tales of strangeness she heard from the many mercenaries she'd worked with. Creatures of dark and nightmare, occurrences unexplainable by sane means, wizards and witchcraft. Call her superstitious, but it added just a bit more excitement to a life known by many to be brutal and fleeting.

"So... stuff like this really exists?" She tried to put a smile past the discomfort, knowing what this handsome man truly is behind it's glamour. "It's nice. It really is, I'd missed this. The fairs and the music, being young and dumb."

There were more than a few moments spent just drinking it all in. Of course she took a moment to admire her old self as well, you don't get this opportunity every day. "But nice as it all is, I can't stay for eternity. I'd miss something more important to me than my happy livin', ya know? Ah... maybe ya don't."

She remembered being around this age when she first left for the badlands. At a fair too. She'd been offered a dance, and refused with a kiss to start a new life. "Speakin' as a child of the earth, my lips are sealed. I'd even offer a peck to seal the promise if you're so inclined, Rasp. Enjoy the fair for me, eh? I've got to get living."

------

>Leave Rasp and the castle behind, never to return

Fire
>Hold

Movement
>Move N 4
>>
Rolled 8, 4 = 12 (2d10)

>>5735018
>Turn
Rolls: spotting, init
>Fire: None
>Move: Pivot E, then far up the road as I can go (I've never learned rules for roads)
Yes I also realize there is a chance I end right next to the crabs. It's never fine, but I'll still do it.

Shadow infantry can't drop ghost mines right? Right?
>>
>Order for HQ 8cm Mortar: Fire all 6 barrels upon grid bb27.
"Lets make sure the pursuit stays behind. Fire for effect..."
>>
>>5735483
you're missing 2 more dice
>>
>>5735018
Ulf's binoculars were picking up some nice targets, as his vehicles got snug among the dead shrubbery and trees of Huldravik. The arse of that Vitelian tank was mighty exposed, no decency that lot, he thought. His keen eye than spotted the Bat-Ears in their wagons right next to them, their beautiful tender side exposed. Ripe for the picking.

He lowered his binos and rolled his jaw. Good choice of targets he thought, but his mind rushed back to the encounter with the Batties inside the forest and his face soured for a moment. Such sour expression was soon replaced with a cocky smile. Time for some retribution.

And then a daring escape.

>Ini
>Spot
>Shoot one 3.7cm cannon, two 2.5cm cannons and two 8mm machine guns at the Bat-Ears on jj19
>Pivot N, Move N, Move N
>>
Rolled 5, 2, 10, 6, 7, 7, 9 = 46 (7d10)

>>5735895
Forgot the rolls.
>>
Rolled 1 (1d2)

>>5735896
Aaaand, rolling for the explosive damage of that one 3.7cm cannon
>>
Rolled 8, 7, 1, 4, 2, 3, 4, 5, 6, 7, 8, 8, 8, 2, 8, 4, 9, 2, 8 = 104 (19d10)

Kannenpflanze's platoon drove through the storm of shellfire—almost all of it going wide thanks to smoke laid down by Lieutenant Vix's tank—, through the wall of smoke laid down by enemy mortars, and into yet more Vitelians. A trio of friendly 24-32s—the so-called assault tanks, heavily modified with all sorts of odd weaponry—rolled out of the woods to the left and opened up on the Vitelian assault guns just up the road. Leo turned in, not wanting to eat a ricochet from a torrent of 2cm shells the lead tank was throwing downrange. He gave the platoon orders to engage the infantry in the woods behind the friendly tanks and then radioed the battalion HQ.

The Countess' actions—once he understood what she'd done—greatly stung his pride as a warrior. Why, he hadn't even joined the battle when she seemingly decided to sacrifice herself! Whatever victory the battalion would find here was now certain to be tinged with the bitter loss of their sponsor and commander. Once this initial emotional reaction wore off, however, he came to accept the wisdom behind this act. There were still too many enemies to fight head-on without incurring even more casualties and the Countess seemed resolute to trade her life for those of her men. Quite admirable, really. Kannenpflanze didn't think she had it in her. Still, he didn't like this situation—not one bit—, but was ready to do his part in selling Haile's ruse.

<<Major, this is C-4. The, uh, the breakout to the center is proceeding as planned. It ought to take the pressure off the hand-off to the...the south-east...? Right, yes.C-4 out.>>

He hoped that whatever radio interception specialist the Twaryians had listening in on their frequencies did not have a solid enough grasp of New Nauk to see through his atrocious acting.

>>5735018
>Initiative
>6x7.5cm, 12x8mm at dd20 infantry (ATK 2 vs DEF 4 + 1, 8+ (wew) to hit)
>Movement: 3N, pivot East (if for some reason the mortar trucks do not move, have this be an overrun attack. Hopefully it helps secure the gun's surrender to >>5735105 and >>5735117)
>Resolution: radio the HQ with bogus reports and attempt to sell the fake Sky Queen ruse to anybody that might be listening in.
>>
Rolled 3, 9, 3, 7 = 22 (4d10)

>>5735018
>Init
>Spot
>Fire (howitzer Smoke ff21), 2x (5cm cannons AP) at ff20
>Move to ff21 turn towards west

"Keep on charging and firing guys seems like we are making progress. Loader prepare another smoke we'll go off-road for a moment to cover C-4 from possible infantry attack."
The push forward was going better than expected even if none of the tanks under command of Vix had gotten hit in a way that mattered. Also there was no sign of any tank smeared with red paint. Maybe there was a chance they would not see that cockroach of an man.

>>5735155
Sorry for the inconvenience caused by this i'll try to not mix east and west again.
>>
>>5735271
Wanted to check, do the TO-16s at hh25 still count as being in smoke concealment?
>>
Rolled 2, 10, 9, 8, 1, 8, 8, 10, 8, 4 = 68 (10d10)

Alright, tomorrow will be the go hour. Rolling for Initiative and Spotting here for-

1-East Vitelian Infantry
2-Center Vitelian Infantry
3-Center Vitelian Self Propelled Guns
4-Center Vitelian Tanks
5-Twaryian Tanks

>>5735285
>Spooky that they've managed to cross the river in the south, although they seem quite overextended to say the least.
Very much so. The sustained pace of advance was clearly not accounted for in planning, even if the defences were handled tidily.

>>5735661
>Any chance of the Grand Council hiring the Lances or is it too soon since Netilland/ they're completely earmarked for Almizea?
They're not up for hire at present- as they have other concerns. Strossvald's own conflicts preempt any outside deployment of their top "mercenaries" after all.

>>5736328
>do the TO-16s at hh25 still count as being in smoke concealment?
If they're in the smoke, but you can see them, while they are in cover, they are not concealed. If they want to hide in it they can't attack, after all.
>>
>>5736413
Ok thanks. Ignore my last message if you saw it, I realised I beat them on INI with the +1 from the Company Radio.
>>
Rolled 1, 6 = 7 (2d10)

>>5735018
>Initiative and spotting
>Reserve fire
>>
>>5735018
>pivot west
>move 2x West, 1x NW into bb29
>dismount
>dig in
>>
>>5735271
>Reserve fire
>Prepare Fire-and-Maneuver
>>
>>5736413
tanq do the Twaryians have any Utopian movements of their own or is it just as suppressed as it is in most countries?
>>
File: d-7 bot 2.png (1.36 MB, 1044x610)
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Rolled 9 (1d10)

>>5735018

rolls: initiative, use J-5s roll if its better.

orders:
>shooting phase use rifle grenade smoke (see image)
>move phase mount up, move NW, NW, NW and dismount, landing at Y-21 with the help of partial road bonus

sorry C-2, this might smokecuck you but C-5 needs to be protected.
>>
File: c-5 bot 2.png (1.78 MB, 1036x757)
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Rolled 3, 4, 5, 10, 7 = 29 (5d10)

>>5735018

rolling: spotting, initiative, 5cm gun

orders:
>shooting phase shoot 3x 5cm at TO-16s at hh25, which is just inside the partial flank arc.
>movement phase pivot west, move W, NW, pivot North landing at aa30 with the help of the partial road bonus.
>>
>>5736480
You don't have enough moves for that, that'd be MOV 6. Also since you're dismounted could you shoot those guys at bb27?
>>
>>5736553
>which is just inside the partial flank arc.
My brother in Christ I am sorry but that attack is fucking whack. It's not happening. I might have let some form of it pass if the tile north wasn't getting smoked, but it wouldn't have been a flank shot through two pieces of shot and vision blocking terrain.
>>
Rolled 5, 10, 5, 8, 8, 8, 6, 1, 3, 9, 2, 8, 3, 6, 5, 1, 5 = 93 (17d10)

>>5735018
>Attack the enemy infantry at BB27 with Rifles, MGs and T/24 MGs
>Initiative, Rifles x4, Infantry MGx4, T/24 MGs x8
>Mount
>Move West x3, landing on BB31
There should be a road tile on DD31 which should give me the three movement I need to make it to BB31.
>>
>>5736563
Ack! The limits of LoS cheese has been found! Woe is me!

Yeah thats fine lol. Theres really nothing else to shoot at though. I suppose she can aim at that damaged tank platoon straight North just in case something happens to D-7.
>>
>>5735018
I'd like to retask one of the mortar batteries from this post >>5735784 to strike dd20.

Also, how does artillery suppression work again?
>>
Rolled 1, 8 = 9 (2d14)

>>5735018
>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)+3(No Movement Last Turn)=8)
>Spotting
>Activate Fire and Maneuver
>Attack V21 Revolutionary Arditi with 8 Assault Armament and 4 Flamethrowers (ATK 2, Knife Fighter)
>Fire and Maneuver 1 tile South
>Movement 1 tile North
>Dig in
>>
Rolled 7, 4, 5, 6, 1, 2, 10, 9, 8, 7, 4, 1, 2, 8 = 74 (14d10)

>>5736625
Oops my brain is even more soup than I thought here are actual rolls that make sense.
>>
>>5736575
>Forest with road would actually get you 4 movement since having a road doesn't make them count as total forest.
>>
File: How it works partially.png (690 KB, 1215x569)
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>>5736589
Like this, however I admit I don't fully understand kek
>>
Rolled 8, 7 = 15 (2d10)

>>5735309
>>5735271
>Botting D14 (They couldn't post from public ethernet)

>INI
>SPOT:
Vis 12, 1d10

>Fire: Smokeshell mm12, nn11 & oo11

>Movement: Advance to mm12 (1NW, 2N)

>Resolution:
>Where… is the enemy? Dig in, paranoid-like. Scan the woodlands. Crane neck around, desperately. Where ARE they?
>>
>>5735018

Shooting: Reserve Fire in case any infantry or tanks somehow pop up.

Movement: prepare F&M
>>
File deleted.
Imagine trusting Krasnyy with any equipment, I swear.
>>
File: Turn 6 preview.jpg (2.18 MB, 2500x1893)
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>>5736709
>>
>>5736555
I'm not actually dismounted, or at least I shouldn't be since I didn't dismount last turn, so that should only make this turn five moves which I believe I can do because of the partial road movement.
>>
Rolled 9, 3 = 12 (2d10)

There's one more set for literally one Twaryian infantry unit I managed to not notice the attack order for on the map.

Anyways.

>>5736531
>do the Twaryians have any Utopian movements of their own or is it just as suppressed as it is in most countries?
There's theory of it- and a degree of socialist-theory government service structure going on, but Twaryians largely view it with the same sort of skepticism they view all "western" matters, and the sorts who don't pass a threshold of nationalism and xenophobia typically make up the people who migrate out rather than staying, especially since "active foreign subversion" is not something that Twaryian government tolerates or punishes with a light hand.
Not that such people are enthusiastic to be amongst foreigners either.

>>5736589
>how does artillery suppression work again?
It's like normal suppression where the to-hit is one less than actual hitting- but it's not a choice to suppress or no like unit activated suppression, it does both- a near miss suppresses, a hit suppresses and damages.
I admittedly may have forgotten to apply it.
>>
>>5737184
Soon?
>>
File: Operation04_Turn6_Shoot.jpg (3.89 MB, 3567x2700)
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>INI 15- D-7 Lehrson- Deploys Smoke.
>INI 14- D-4 Gauthier- Deploys Smoke.
>INI 14– ii21 Twaryian Desantniki- Attacks D-5 Raine- ATK 4 vs DEF4+1+1, 7+ to Hit. (Rolled 7, 9, 7, 5, 4, 4, 7, 9, 7, 5, 7, 2, 3, 7, 6) 8 Hits. (Squads 2, 4, 6 take 2 damage, Squads 1 and 5 take 1 damage)
>INI 13– bb27 Soldato D’Assalto- Deploys Smoke.
>INI 13– gg23 Soldato D’Assalto- Attacks D-10 Von Bern- ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 3, 8, 2, 2, 5, 2, 2, 2, 5, 10, 6, 10, 1, 8, 8) 3 Hits, 2 Crits. (Squads 2, 3, 4 take 1 Damage. Squads 5 and 6 take 2 damage) (3 damage mitigated by reserved Sanitater Suite)
>INI 13– dd20 Soldato D’Assalto-Attacks C-7 Vilgerson (F) (Goliath Novus- Cannot be Flanked) 10s to Hit. (Rolled 8, 5, 7, 2, 7) No Hits.
>INI 12- C-2 Sikorsky- Attack blocked by Smoke.
>INI 11- D-6 Wester- Attack blocked by Smoke.
>INI 11- D-5 Raine- Attacks hh22 AB12/27LFs. Flank Attack- -2 Armor and Defense, ATK 2 vs DEF 3-2, PRC 2 vs ARM 0, 4+ to Hit. (Knife Fighter- All Hits Crit) 3 Pierce Crits, 2 Incendiary Crits- Piercing Attacks, Extra Damage- Incendiary, Double Damage on Crit to Hit. Three Targets Destroyed.
>INI 11- C-4 Kannenpflanze- Attacks dd20 Soldato D’Assalto. ATK 2 vs DEF 4+1, 8+ to Hit. 6 Hits. One target destroyed.
>INI 11– hh25 TO-16s- Attack blocked by Smoke.
>INI 11– hh26 TO-16s- Attack blocked by Smoke.
>INI 10- R-6 Fiskersonn- Attacks jj19 Twaryian Desantniki. ATK 4 vs DEF 4+1, 6+ to Hit. 4 Hits, 1 Crit- 6 damage.
>INI 10– dd25 AB25/32s- Attack blocked by Smoke.
>INI 10– cc26 AB25/32s- Attack blocked by Smoke.
>INI 10- C-7 Vilgerson (F)- Attacks ff20 SV20/20-105s. (Peacefields Token Used- +2 to Attack Rolls) PRC 5 vs ARM 4- Crits needed to Hit on 2cms. 1 Autocannon Hit, Three Incendiary Hits (Incendiary- Double Damage on Vehicle Crit to Hit). 3 Targets Destroyed.
>INI 9- D-13 Becker- Attacks V21 Revolutionary Arditi. ATK 2, 3 vs DEF 4+1+1, 4+1- 9+, 7+ to Hit. (Knife Fighter) 5 Crits. Fires and Maneuvers. Target Destroyed.
>INI 7- C-1 Vix- Attacks ff20 SV20/30-105s. Front Flank, -2 ARM. Target Destroyed.
>INI 6– X20 Soldato D’Assalto- Deploys Smoke.
>INI 3– ii19 SV20/30-75s- Deploys Sulphur Mustard.
>INI 3- C-3 Lutzow-Spelinger- Attack blocked by Smoke.
>ARTILLERY STRIKE- Mortar attacks on dd20 (bb27 target obstructed by adjacency to irregularity). ATK 3 vs DEF 4+2, 8+ to Hit. (Rolled 9, 1, 6, 7, 2, 5, 5, 4) One Hit. 2 Explosive Damage. One target destroyed.
>>
File: Operation04_Turn6_Move.jpg (3.9 MB, 3567x2700)
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>REACTION FIRE- hh22 AB12/27LFs fire on C-1 Vix. Front Flank- ARM-2. ATK 4 vs DEF 1, 2+ to Hit. (Rolled 4, 7) Two Hits. PRC 3 vs ARM 3/4-2, potential for extra damage. (Vehicle 1 Hit for 2 damage and Destroyed, Vehicle 3 Hit for 1 damage.) (Vix KIA. Bellona Trait Lost)
>REACTION FIRE- ii24 BM-Ats fire on D-4 Gauthier. ATK 5 vs DEF 4, 4+ to Hit. (Rolled 9, 10) One Hit, One Crit. Explosive Damage 2, 1+1. 4 Damage. (Squads 2 and 3 take 2 damage)
>REACTION FIRE- D-1 Krogh attacks ii31 T-16Bs. PRC insufficient, 10s needed to hit. (Rolled 7, 8, 2, 4, 10, 3) One hit. One target knocked out.
>AMBUSH- hh34 TSU-15s roll over mined territory. (Rolled 2, 7, 4) One target destroyed.

-----

The Desantniki Assault Battalion headquarters was abuzz with activity- rocket batteries prepared for new barrages, though the coordinates to attack were constantly shifting- much to the frustration of everybody involved. Their quarry was slippery- and fierce. Such was readily known to both the Lieutenant Colonel in charge, as well as his second in command freshly returned from viewing the front, and gathering reports.

“They’re broken up in the middle,” the second in command pointed to a map he held in one hand outside the headquarters trucks, arranged in lean-tos to accommodate the information going in and out. “Our heavy assault company is regrouping for a second push. The assault troops got mauled, so the Kusaki took what was left and they’ll commandeer the undamaged vehicles in a supporting role. With the center folding in and them split up as they are, I don’t see them staying to a fixed defense.”
“I could have done without the losses,” the Lieutenant Colonel said wearily, lighting a leaf-wrapped cigarrette made of salt-bog-aged tobacco. “The artillery’s slow and stiff as ever, and the approach was terrible. Just our luck to run headlong into their best troops. Command had better fork over the infantry protection equipment they’ve promised after this.”

“Any further orders, Podpolnovik?”

“The westerners are saying they smashed themselves good hitting them like they did. Sounds like we’re right on their tail. Push on the gaps and trap them against the sea. If a few slip out, it won’t matter. It’ll keep that freak occupied, so he’ll stop whining about his placement. God damned Vulture.” He threw his cigarette away. “Damned army air force, thinking they can’t fly here. Weather my arse, I think they’re pissing their pants about curses. Maybe the navy raiders have a different opinion…”
>>
An adjutant came running up- a young woman. The Lieutenant Colonel’s daughter, actually, a fiery young woman who had to be convinced out of a martial convent to do something worth her father’s influence. Rising from the bottom was not an option the most resourceful often took, after all, and he would give his daughter the best he could.

“Fa-Podpolnovik,” she saluted, “Radio interceptions caught news of High Command’s primary concern with this unit. A girl in a green reconnaissance cloak, trying to escape isolated on foot. Perhaps trying to break away to hide in the region.”

The Lieutenant Colonel seemed bored by the news despite his daughter’s excitement. “Very well. Mayor, go back to the front and organize a pursuit and search in the region the target was sighted. If the Kusaki want something to hunt, they have it now.”

-----

Haile clutched her cloak around herself, staring out towards the sea as the Chimera officer drove her east- without the Major’s knowledge. He would have objected. Tried to argue for another way. This wasn’t the smartest way to do things- Haile didn’t need Rufia to tell her that, but it was the right thing to do.

Or was it a cowardice on its own, refusing to face her own guilt?

She felt herself shaking- it wasn’t cold out here. She couldn’t help but think grimly of what might happen if…when, the Twaryians caught her. Rumormongers and propagandists would say death would be preferable. Haile knew that the Twaryians were human like anybody else- but that meant they could be just as evil as any human could dream to be too.

She looked up with a start.

“Here is good, Lieutenant,” she said- but she noticed the gunner’s eyes narrowing, and she looked out towards the north woods. “…Run, Lieutenant. I’ll…Thank you.” She slipped off before the tank destroyer came to a halt, and began to stride as quickly as she could while holding the cowl’s hood over her head. She didn’t know what else was happening- just that the Twaryians would be on the lookout for her- and she would have to lead them on a chase to give her men the best chance she could…

-----
>>
In the woods, what had been presented as a rearguard to Vitelian guests waited. In truth, they were there because nobody but the Vitelians would tolerate them to be so close- the proud paratroopers certainly would not suffer the presence of defeated stragglers, even if they had done their utmost to recapture their pride at the victory of Halcini. A motley group of survivors and vagabonds, they had come here under the leadership of one determined individual- somebody who had fought this battalion over and over again, and had convinced his followers that defeating them would be the one thin that would cleanse their honor. So they waited at the edge of the battle- waited, hoping, near praying, that news would arrive of their chance.

A rustling in the woods. A forward observer returning- hung heads rose in curiosity soon fulfilled.

“They’re coming,” the tired, soot-clothed sergeant said to the leader of the lot, a masked red-haired Twaryian who sat on a stump, hands clenched on his knees, staring into the deep of the woods. “As you said they would.”

“Of course,” the red-haired man touched beneath the cloth mask he wore- his skin had been marred by burns, it was said, from a terrible incendiary device going off near him- yet he had survived that, and a direct strike from a tank destroyer. Such must have been truly why they called him the Deathless. “The Vitelians fight for a Revolution, for their belief of a future that must come. So vague a cause is unable to defeat anybody. It veils their true purpose. They lost sight of why they came here, so they could not crush them.”

“We will crush them like we should have been allowed to at Jagterfisk Pools,” another officer in the tank platoon claimed haughtily.

“I think not,” the masked man said harshly, “But they will not escape into history without a final match. Our disadvantage in numbers may be our downfall. But they will have their own casualties. Such is how the Judge has decided this battle will be.” He stood and looked over his tank- a T-15, yes, scorched still by the r.IME bomb’s detonation. A proud scar of sorts, though only on parts of the shell that had not been repaired or replaced. It had practically been rebuilt- and had pieces incorporated into it anew. For if this was to be Krasnyy’s final battle, he had thought the whole time while scraping together what vengeful rogues he could, what damaged and reparable materiel could be found, he may as well enter the last struggle at his very strongest.

This, he knew for true- the guns had been seized from wrecked Caelussian parasites. A fair trade for the happiness of his sister, he thought. Caelussian schemers. Heretic sloths. Revolutionary Dolts. The masterminds did not matter- and now never would. All there was now was the enemy, and those arrayed against them.

-----
>>
The situation could be better for the Battalion, Major Yule thought as he assembled the ever-changing battlefield in his command car on a repurposed magnetic chessboard. The battalion was battered, even more so than it had arrived, but a route of escape opened up- and, from the radio reports of advance elements, it was open- a clear shot to slip out of this situation, in strength enough to hope to reach friendly lines once more. Haile was nowhere to be found- but Yule had decided that, whatever she had gotten up to, she would know nobody would be spared to find her again.

So the retreat began- or rather, the breakout. Yet, Yule agreed with the conclusions of the grizzled reconnaissance officer and the oddball dragoons forming the northern probe- it was altogether too quiet. The Vitelians would have a rearguard, it was absolutely certain, but from how they described things, the north had turned as silent as the south…

The silence, Yule thought, of the sort made by assassins, not by true tranquility.

>Turn is Open.
>>
>>5737645
>Pivot W
>Move NW,W (ending on W27)
>>
Rolled 3, 7 = 10 (2d10)

>>5737642
>Spot
>Ini
>Fire: At what? Rocks? Lets get out of here first.
>Move: Pivot West, Drive 1W, 1NW
>Resolution: Look towards the sea NW...Almost ther- hey wait a minute.

The die was cast now it was all up to Gio and Haile. The opportunity to be out of here was closing. Not to mention the likely rearguard action the pasta eaters had... He looked out at the trembling sea once ruled by maelstroms. Once ruled safe by a now not so present navy..."A...periscope?"
>>
Rolled 2, 9, 3, 4, 8, 10, 6, 1 = 43 (8d10)

<<C-1, I'm in position. Got 4 assault guns. Engaging. Keep the infantry off my back, you hear?>>

<<C-1...? Vix, respond.>>

"...Fucking hell..."

"Take all this shit off once we're around that bend there. And keep your eyes peeled. We're not out of it yet. Not by any measure."

>>5737645
>Initiative
>Spot
>6x7.5 at ii19 SV20/30
>Movement: pivot N, NE, N, NE
>remove protective equipment, pour one out for C-1. She had one too many X chromosomes to survive in PCQ...

Also, C-1 (rip) is not on ff21 >>5736238

>“Fa-Podpolnovik,” she saluted, “Radio interceptions caught news of High Command’s primary concern with this unit. A girl in a green reconnaissance cloak, trying to escape isolated on foot. Perhaps trying to break away to hide in the region.”
Hmm, maybe Leo should consider an acting career if this merc things ends up not working out in the end.
>>
>>5737645
>Face N, move N NW into V21
>Camo up
Those submariners won't know what hit them.
>>
>>5737645
Warfare will never recover from the existence of smoke-cucking. The Soldatos in BB27 have exactly two more initiative than me, would my attack go through here if I burned my Northwesterlies token or does the Smoke deploy before my attack hits on equal initiative?
>>
>>5737733
>would my attack go through here if I burned my Northwesterlies token or does the Smoke deploy before my attack hits on equal initiative?
On equal initiative, the unit with greater EXP goes first- as the enemy here is EXP 3 as well, I believe that normally it'd be a roll off, or a case of whoever rolled the higher number on the actual initiative roll.
However.
Token use always boosts you to max priority on the number's ladder when it comes to initiative- I think it's come up before, but in case it hasn't, it'd definitely be the case when it comes to equal experience units with the same initiative.
Short answer yes.
>>
Rolled 7, 9, 7, 4, 5, 4, 7, 9, 1, 2, 6, 2, 1, 1, 7, 4 = 76 (16d10)

>>5737645
>Initiative (radio)
>Spotting
>Fire 4x 5cm cannon, 1x 13mm Pintle Gun, 8x 8mm MG at infantry to my W
>Move NE, face W
>>
>>5737685
> C-1 (rip) is not on ff21
Noted and moved.
Something I noticed and fixed too was D-3's trucks somehow not making it to the tile he went to- this was just a matter of me forgetting to go get the other sprites while editing as a pivot was involved, so I dragged the trucks to the point next to it and never got back to them.
>>
Rolled 1 (1d2)

>>5737753
Explosive damage
>>
File: Operation_ReallyBadPlan.png (1.34 MB, 1109x697)
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Rolled 7, 8 = 15 (2d10)

>>5737645
>Turn
Rolls: spotting, init
>Fire: None
>Move: Up the road ending on X49 (didn't we have a tank named that once?)
--
So, the plan. My guns are inadequate to the task, my unit is damaged. Reasonable people would just make a break for it.

If we know anything, Walter is not reasonable.

This is based entirely on a dead man's whim and the low shot chance of intercepting Haile/J-4's survivors after he is instantly vaporized next turn((barring some kind of miracle/smoke cucking)). The yellow stars are flares for survivors/fauna to come find me.

I intend to lure the awful crabs to crash into the hunting party after Haile. This presumes a great many things, mostly that she is turning south for the chase and not north. Or that the crabs aren't faster than I believe, or that the Twaryians take a little too long to get south.

Regardless, I would rather Walter go out with a snip in this idiot attempt for glory.
I am happy to take suggestions though for better plans. Any plan is default better.
>>
“ This is, uh, Sergeant are we still assault engineers? No? Stands to reason. Hey! Hey! Private, pass me your cap - here, hold this.

Ahem! This is *Light Recon* 37th. We have eyes on the road, and no hostiles.

… We’re leaving. Please do hurry to catch up, everyone. “
>>
>>5737645
>>5737642
For a fleeting moment, Black Leader thought that they might have been able to come back home to their sweet Robin and settle down but reality was never so simple. It was obvious what was happening, they all expected the Red Retard to show his ugly face sooner or later after some harebrained scheme but part of Black 1 hoped somebody else would deal with the problem.

It had to be him though, at this moment it could only be Black 1. He wasn't like a certain commander whom tried to become something he wasn't and tried fighting in an unfamiliar style getting all his men killed for little gain. Black 1 knew his strengths and played into them to wound the Salt Blooded invaders as much as he could.

"All guns, about face. We're going back to the island to cover the retreat. I'm not going to say sorry my friends, because we've gone too far for condolences. What I am going to say is that it's been an honor but we're unlikely to catch up with the advance. This island will be a monument to our legacy, a monument to the Nameless Martyrs of Black Squadron. Faceless and Forgotten Children of Vynmark, may the judge guide our souls and may our bodies sprout flowers amidst this war."

>Fire Gas into Z22
>Pivtot West
>Move NW, W, W (T23)
>Pivot North
>>
>>5737818
If you want to go after Krasnyy, why are you going to the island? Krasnyy is hiding somewhere North with two uparmored T-15s that only you can pierce. The submarine is likely the sea raiders mentioned in the QM post.
>>
Rolled 2 (1d10)

>>5737645
Red Dust only removes 2 damage from an attack total right not just per sub unit?
>Chemical Suit On
>Initiative
>Throw Smoke to my East and South East
>Follow The Road Move N,N,N,NE
>Dismount and Infantry Move NE
>Dig In
>>
>>5737645
It hurt.

The gasmask gun made it a struggle to breathe and Raine's body was riddled with little wounds but what hurt the lieutenant the worst was news he'd heard on the radio.

"Goodbye Caroline, you were one of the better ones."

The home stretch seemed so close, so achievable but at the same time Alvin Raine was never one to lose focus on a job until it was finished. It was always near the end when the worst would happen. As he ordered his men to ride Vanguard into an unguarded forest, he gave one last radio message to a Panzerjager commander he rarely had any interaction with.

>>5735244
<<Giovanni put the VIP on the radio.>>

He wanted to send one final message their batallion commander whom he never always agreed with. Raine was tired of so many people sacrificing so much but he respected her decision and if he saw another way, if he was just earlier or was in a better position he'd have tried to stop her but It was too late. Now all he had for Haile were a few parting words.

<<I'm not sure if they're listening to our radio so I'll be brief. Don't lose hope and stay alive. If the Ians decide they don't want to give you back after the war, trust in the Batallion.>>

<<Whatever Happens, whatever the Grand Councill or whatever any country decides, we'll get you back understand.>>

<<Don't give up, you still owe me a knighthood after Kobberhus >>
>>
Am in vacation but someone bot me unit to head for haile and grab her so we fqn drive her home

<<Be seeing soon princess>> Maniacal laughter can be heard before Jonah gets off the radio
>>
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>>5737645
Nothing for it but to press onwards with a song for the road. There was a drive ahead of them yet and barrels still to stare down.

------

Fire
>Hold

Movement
>Move N 2
>Move NE
>>
Rolled 7, 4 = 11 (2d10)

>>5737645
>Initiative
>Spot
>Fire
>Move: 2NE, 1N
<<And here we are, almost back in the frey. Lets get us there shall we?>>
>>
Rolled 2 (1d10)

>>5737645
>Initiative
>Dismount
>Smoke my position and NE where Raine is
>Heal what I can
>Mount Up
>Move North, North East, North, North
>>
When it comes to looking down the road in the west, if I am at Y-23, would I be able to see and shoot targets around where D-4 is right now?
>>
Rolled 1, 4 = 5 (2d10)

>>5737645
>Keep masks off
>Roll Initiative and Spotting
>Throw Smoke in ee23, ee24, ee25, and dd25
>Mount up, move NW, Pivot West, move W, move W, move W, and dismount, ending in aa23
>Dig in
>>
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>>5737645

What sort of livestock exist in setting? I wanted to make a burning flesh comparison in an rp post but remembered that maybe cows don't exist.
>>
>>5738210
Cows exist, don't worry about it.
>>
>>5738118
>When it comes to looking down the road in the west, if I am at Y-23, would I be able to see and shoot targets around where D-4 is right now?
Technically speaking the shooting down road things have been iffy since they're not actually supposed to be that wide, just drawn that way for clarity's sake, but I'd say in that particular situation you could only shoot down the tiles that the road goes into itself- basically what you could see from straight on down through the trees.

>>5738210
>What sort of livestock exist in setting? I wanted to make a burning flesh comparison in an rp post but remembered that maybe cows don't exist.
Cows do exist as said. There is at least one in the battalion's midst. Vynmark has enough grazing land to actually have a significant amount of ranches, though most all of them are in the hands of Landgrafs, of couse.
The weirder stuff tends to come from underground. Or in the funkier regions. Nobody's going to try and herd Great Wooly Gurteltier, for example.
>>
>>5738336
Hey tanq just to confirm our armour doesn't have Bertholite shells correct, unlike the Archduchy?
>>
>>5738350
>just to confirm our armour doesn't have Bertholite shells correct, unlike the Archduchy?
That is correct. Vynmark's history of gassing people has been solely in regards to less lethal means of pacification.

>>5738352
>Does the tile in z28 with the one building count as urban terrain?
It does. it could have used one more building to illustrate it more clearly- though it is an abstraction, so really, what's actually there isn't just one building.
>>
Missed this.
>>5737838
>Red Dust only removes 2 damage from an attack total right not just per sub unit?
Correct.
>>
Rolled 10, 1, 7, 9, 10, 5, 1, 8, 9, 3, 6 = 69 (11d10)

Let me try that again using more than a single brain cell.

>>5737645
>shoot the pasta tanks in aa28 with grenades and flamethrowers
>mount up
>move 2x West, 1x NW into y28

Rolls in order are initiative, grenades, flamethrowers
>>
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Rolled 10, 2 = 12 (2d10)

>>5737645
Just a little bit more, Ulf thought, and they would make it out of the slaughterhouse. He felt calm after seeing the horizon refreshingly liberated from the presence of any Revolutionary or Bat-Ear, but such calm soon turned to anxiety.

Someone's skulking in the forest, they must be. The Vitelians wouldn't advance without someone covering their arse. He slowly put a cigarette to his lip, a Southern Breeze, his favourite brand. The breezie's acrid smoke calmed his frayed nerves and trepidation.

He slowly took up the communication device, held in the smoke in his lungs and then released it before speaking into it.
>>5737806
<<"Oi, D-14, seems we 'ave become quite chummy with each other. Could ye be a darlin' and smoke up the road? The forest reeks like Bat-Ears to me...">>

>Ini
>Spot
>Move NE, Move NE, Move NE, Move NE
>>
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>>5738336
>Spoiler
>>
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>>5738584
BUBBLING
>>
Rolled 8, 3, 8, 7 = 26 (4d10)

"Run, huh," Daate thought as he watched Haile scamper away. "It's not like there's anywhere for dogs like us to go, yah know?"

The little lady's parting words echoed in Daate's head in a way nothing else had in a long time.

Run...but run where? He'd been running this whole time, hadn't he? From bloodied home to bloody battlefield, he ran, doing the one thing he was good at.

Running from the past, running from...

Daate touched his hairclip, it still keeping the hair out of his face even now.

Running like that was no way to live.

Yet lived he did, time and time again. By the fancy of Lady Luck or the blessing of the Judge, Daate had lived where other men had died too many times to count. Only to run off to find a new place to die.

Well, this place was as good as any other wasn’t it? He'd try it one more time.

His men were ready, his second practically radiating bloodlust, a suicidal killing intent, and the clearing of Daate's own often cloudy head had led to it becoming a breeding ground of equally bad ideas today.

Their current position really was a mess, caught out in the open, outnumbered, and alone. Daate would have liked to say he had fought his way out of worse spots, but barely survived them would be more accurate to say. But if he survived this...he'd live. He would find a better way to live, even if it killed him.

Daate's melancholic half smirk graced his face once more. It was time to put his luck to the test. To be blessed one last time or be put down like the dusty dog he was.

"One last meal for the road."

>>5737645
>Initiative
>Spot
>Fire 2x 7.7cm Cannons at hh34
>Move East
>Move East
>Move East
>>
>>5738718
You've got Krasnyy's second token, right? The razzle dazzle token? Use it on the 16Bs. That might actually save your life. That's some real cheeky movement there. I want to see how it works out.
>>
Rolled 4 (1d10)

TURN 8 ORDER

Coming to from a haze as she stared at the burning trucks her platoon had just destroyed, Ingrid felt numb. They were breaking out. Totmann and Eberhardt were dead. Otto was dead. She was not.

“Platoon, move North-East. Sight down the road.” The sounds of battle still rang out all around her, but they had duled. Checking the volume dial, it was half surprising that it was still just as high as it had been at the start.

As the vehicle lurched into movement, ingrid dug into the awkwardly fitting cloth of her fathers officer jacket. Pulling out a worn journal, she flipped to the first blank page and scribbled out a rough form of the thoughts that had occupied her mind.

ORDERS
Initiative
Move to Z-23, Orient East. Movement base 3 + 1 from road.
Begin digging in.
>>
Rolled 9, 1, 2, 3, 6 = 21 (5d10)

>>5738506
“ Well, Lieutenant, shall we make like a classy Lady and depart, leaving her balls? “

The Lieutenant turns around, blue eyes flashing up and down the Sergeant. Man was still spotless. Somehow he’d found time to polish his breastplate. With what felt like a herculean exertion of sheer will, the Lieutenant rallied his composure and asked the only thing worth asking.

“ . . . What? “
“ Fancy, classy Ladies, Lieutenant. Whens they leaves their glass slippers and their balls behind?”
“ Sergeant, you’ve lost me entire. “
“ Come now, sah, you’re a posh sort even if you pretend ya ain’t: you must’ave been at a ball party for nobles? “

Judge preserve us mercifully and grand. Deep breath of the chill air. Rally. Then try again.

“ Sergeant, what do you think happens at a high society event? “

Unflippable, the man charged into an answer.

“ Well the Ladies bring their balls and glass slippers, right, so as’n to find out which noblesons are good at handling them. “
“ The balls? “
“ Stands to reason. And then if’n there’s a match the Lady gives her balls to the Lord, right’n, s’is why they call it a Match. From sports. And if’n there isn’t the Ladies take their balls and go home, but, leave the slippers and sometimes a ball. “
“ Slippery, sergeant “
“ Good one sir, so this way, all the young lads who want to prove they can handle the balls can try on the delicate shoes and if’n they fit they know they’re good fit for the Lady, right’n, on account of glassware being so expensive so’s it’s impossible to fake. Then they try to find the young Lady “
“ . . . And her slippers? “
“ Well’n sir that’s why it’s walk a mile in their shoes, yeah, builds whatchamacallit: empathy. And then when theys finds their Lady, they give her the slip and the ball. “

The Lieutenant took a deep, steadying breath. Tried to muster a reply but, ah, sweet delivery of his prayers, that man Fiskersonn arrived in the nick of time. Private manning the shortwave shouted a request.

“ Right, Sergeant. Your dance etiquette needs some refinement. But lets let that lie and instead back up our lads, yes?

Private, tell LT Fiskersonn I owe him my personal thanks for rescuing me from a sportsgame. Sergeant, flap that standard. “

>>5737642
SPOT:
Vis 12, +5

Init
1d10, +5

FIRE
Smokeshell kk 11, 10, 9

MOVEMENT
Sound the horn, charge 3NW to jj9
(cutting across the road ought to make it feasible)

RESOLUTION
I bet you’re used to this now, men

Dig in! Camo up! Search these woods!
And… if you spot anyone, wave a satchel charge at them for diplomacy.
>>
Rolled 10, 5, 9, 9, 5, 9, 10, 6 = 63 (8d10)

"Don't slow down what ever happens." Vix turned her head to better see what was in the upcoming clearing. Just to stare down barrel of an tank destroyer that had just fired. "Shit shit this can't be happening i am not done yet."

After the loud crash of steel hitting steel and tank stopping dead in it's tracks Vix weakly pulled of her chem mask. She saw rest of the squad still moving huh maybe they would get out after all. ""cough" Sorry mom and dad seems like i'll stay here after all." She moved herself to lean out of her hatch letting her hand fall on to the tank. "You did good my friend i guess we can rest here." Everything was getting quite blurry and cold.

>>5737645
>Init
>Spot
>Fire at infantry next to D-10 2x (5cm cannons he), 4x (8mm machinegun)
>Pivot north move as far as possible along the road
>>
Rolled 2 (1d10)

>>5737645
>Initiative
>Fire smoke grenades at 31 and 32
>Mount up
>Move SW, SW to dd33
>>
>>5737645
>Move HQ W,NW,N,N (ending V24)
>>
Rolled 2, 10, 8, 3, 8, 10, 4, 3, 7, 5 = 60 (10d10)

I'll be processing in the morning, though there's not too much to do this turn so it shouldn't take, say, until the end of that day.

Anyways, Initiative and Spotting for-

1-Left Vitelian Infantry
2-Center Vitelian Infantry
3-Center Vitelian Vehicles
4-Right Twaryian Tanks
5-Right Twaryian SPGs
>>
>>5737751
>as the enemy here is EXP 3 as well
Wester is EXP 4, isn't he?
>>
>>5739244
On review, he is.
Well then.
>>
>>5739248
How fried is our Twaryian friend right now compared to Hilda and Richter?
>>
>>5737642

>move NW x2, landing in the forest

No reason to roll anything.
>>
Rolled 10, 4, 1, 6, 8 = 29 (5d10)

>>5737645

Rolls: spotting, initiative, 3 tear gas grenades

Actions:
>shoot 3 teargas grenades at aa28 for saturation.
>shoot 3 smoke grenades at Z29, Z30 and aa29 respectively
>mount up, move NW, pivot N

Heres hoping everything here is correct and legal, phoneposting is always a risk.
>>
Rolled 3, 6, 8, 10, 5 = 32 (5d10)

>>5739264
I forgor that C-5 has radios, and ive been informed that you can see down the road despite the urban terrain. Therefor:

Rolls: spotting, init, 3x 5cm

Action: shoot those tanks, movement is the same

Im pretty sure these shots get blocked by the smoke no matter what, but w/e
>>
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>>5739244
>>5737751
I was about to point that out, yes. I'll burn the token then since we're rapidly approaching the end of this journey, putting 10 damage into an enemy that is chasing us is good enough use of it I suppose.
I'm also not in the right tile, I'm at BB28 and not 31 as I laid out in my post. I'll dictate my movement based on me being in BB31.

>>5737645
>Move NW, NW, NW, NW (partial road movement should allow me to make this) to X27

Will also be botting infantryman Vilgerson since it seems no one else has.
>BOT D-8 VILGERSON
>Move E, NE, E, E, SE, landing at X39
Trucks did get four movement points in Thread 2, right? That should be as far as he can get towards Haile this turn.
Based Vilgerson won't let Haile sacrifice herself while we're on the finishing line, massive props. I would've wrestled her out of Giovanni's open topped TD myself and chucked her in the back of one of the T/24's if I had made it to town in time. Alas they had already moved away by the time I made it there.
>>
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>>5739324
I just realized that I'm fuicking stupid and the T/24's only have three movement not four so the furthest I can make it, even with the road bonus, is Y28 but that tile is occupied by C-5 so I'll have to amend my movement to:
>Move NW, W, NW
Landing on Y29, which should be unoccupied.
>>
>>5738767
I made a slight error, movment is 5 (3 +2 for all movement on road), 4 would not be enough to move to where I want to be, while 5 is. Still moving to Z-23.
>>
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Rolled 10, 2 = 12 (2d10)

>>5737645

>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)=5)
>Spotting
>Mount Up Trucks
>Dig in
>>
>>5739238
How long more until the cut-off point you think? Turn after next?
>>
It's taken longer than expected because I wiped out my sleep schedule and it took its toll. It doesn't matter if there's less to do if you're lethargic and nap prone still.
Soon though.

>>5739255
>How fried is our Twaryian friend right now compared to Hilda and Richter?
Unknown, but Inferno Mass Explosives are not known for being gentle.
Most Twaryians die when they're killed too, though.
No, Krasnyy is not a soulbinder, that roll would just be "you lose."

>>5739707
I'm unsure what you mean by this.

Also somebody give me movement for C-7, if they don't mind.
>>
>>5739977
>Max move up the road
>>
File: Operation04_Turn7_Shoot.jpg (3.9 MB, 3567x2700)
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>Token Use- D-6 Wester. Previous Attacks Hit. 1 Crit, 6 Hits. One target destroyed. (Pixy Fortune- Empowered Northerlies- Next Attack’s Initiative improved by +3. (Next attack action, not spent if no attack made))
>INI 15- D-3 Ferrari- Attacks aa28 AB25/32s. (Knife Fighter- All Hits Crit) ATK 2, 3 vs DEF 3+1, 3. 7+, 5+ to Hit. PRC 2 + Incendiary- Crits needed to Hit. 3 PRC hits, 2 Incendiary Hits. 7 Damage. Target Destroyed.
>INI 14- J-4 Giovanni- Attacks hh34 TSU-15s. ATK 7 vs DEF 3+1- 2+ to Hit. Two Hits. PRC 7 vs ARM 5, Extra Damage. One target destroyed.
>INI 13- C-1- Attacks ee20 Soldato d’Assalto. ATK 4 vs DEF 4+1, 6+ to Hit. 2 Cannon hits, 2 MG Hits, 1 MG Crit. 7 Damage.
>INI 12– aa28 Soldato d’Assalto- Attacks D-3 Ferrari. ATK 4 vs DEF 4+2, 7+ to Hit. (Rolled 6, 10, 5, 8, 10, 6, 8, 8, 6, 1, 6, 8) 2 Crits, 4 Hits. 8 Damage. (Squad 1 takes 3 damage, Squad 3 takes 2 damage, Squads 2, 4 are destroyed)
>INI 12– dd21 Soldato d’Assalto- Deploys Smoke.
>INI 12– ee20 Soldato d’Assalto- Attacks D-10 Von Bern. ATK 4 vs DEF 4, 5+ to Hit. (Rolled 3, 9, 10, 4, 8, 1, 7, 9, 3) Four Hits, One Crit. (Squads 3, 5, 6 Destroyed) (Sanitater Damage Mitigation of 1) (5 should have been last turn with 2 HP gone)
>INI 10– ii19 SV20/30-75- Deploys Smoke.
>INI 10– hh34 TSU-15- Attacks J-4 Giovanni. ATK 4 vs DEF 3, 4+ to Hit. (Rolled 9) Hits. (Vehicle 2 is Destroyed)
>INI 10– ii32 TSU-8D- Attacks D-1 Krogh. ATK 3 vs DEF 4+2, 8+ to Hit. (Rolled 3, 7, 5) No Hits.
>INI 9- D-7 Lehrson- Deploys Smoke and LLG.
>INI 7– hh33 T-16B- Attacks J-4 Giovanni. ATK 5 vs DEF 3, 3+ to Hit. (Rolled 7, 1, 4, 8) Three Hits. (Empowered Red Dust Token Activation- Damage Nullified)
>INI 7– ii31 T-16B- Attacks D-1 Krogh. ATK 5 vs DEF 4+2, 6+ to Hit. (Rolled 4, 3, 3, 2) No Hits.
>INI 7- D-14 FF- Deploys Smoke.
>INI 7- D-1 Krogh- Deploys Smoke.
>INI 7- C-3 Lutzow-Spelinger- Attacks X19 Soldato d’Assalto. ATK 4 vs DEF 4+1, 6+ to Hit. (Turret Weapons Only). One cannon hit, 3 MG Hits. 5 Damage. One target destroyed.
>INI 6- D-10 Von Bern- Deploys Smoke.
>INI 6- D-4 Gauthier- Deploys Smoke.
>INI (Rolled 3) 6– ff24 TO-16- Attacks D-4 Gauthier. Attack blocked by Smoke.
>INI 6– X19 Soldato d’Assalto- Attacks C-3 Lutzow-Spelinger. PRC 2 vs ARM 4-2, Crits required to Hit. (Rolled 7, 8) No Hits.
>INI 6- D-5 Raine- Deploys Smoke.
>INI 5- C-4 Kannenpflanze- Attack blocked by smoke.
>REACTION FIRE- oo10 T-8s attack R-6 Fiskersonn. ATK 4 vs DEF 4, 5+ to Hit. (Rolled 4, 7, 3, 10) One Hit, One Crit. PRC 3 vs ARM 2. (Vehicle 1 is hit for 1, Vehicle 2 is Destroyed)
-----
>>
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Major Yule stared up at the crystal spires as the headquarters unit raced by them- they were by far the strangest sight he’d seen with his own eyes here, and when close, they caused a disturbing sort of interference on the radios, but it was the chaos of reports and information that made him wonder if they played tricks on the mind. To the west, an enemy attack was closing forth to try and pin the battalion against the sea. To the north, there was one final rearguard obstructing the way- a red turret indicating the most persistent bastard on the planet had followed them all the way down here. If that wasn’t enough, a submarine was now rising from the depths.

Yule would have really appreciated some other form of naval help, but he had known better than to hope for that. The Countess herself expressed that she had brought in every bit of help she could- and it had been spent at Halcini. Now she was missing.

“Judge Above,” he muttered to himself as he stared straight ahead. The mist had risen some, but it was still thick enough over the water that he couldn’t see what apparently should be ahead beyond the eastern line of defense turned egress. “I thought I’d already repented and repaid my debts, but I guess I never guessed your sense of humor…” The radio indicator light flashed on the machine beside him, and he switched to the channel. “Yule.” He listened. “If you can’t win that fight, don’t fight them. They can’t chase you down while also fighting us. I’m calling it, every man for himself. If we meet again it’ll be well the hell away from this peninsula. They’re already pulling up their submarine corps, whoever falls behind, it’s your choice to stay back or not. If you have any interest in surviving, take your chance and go.”

-----

>Turn is Open
>>
>>5740135
>Move NW, Pivot W, Move N (ending V25)

>Move HQ N x3, NE (ending X21, +1 from partial road)
>>
>>5740161
Sorry, NE x2, but the ending tile is the same.
>>
>>5740135
>>5739324
Tanq I believe me move was the one wester made so I should At least be on R-1s tail
>>
Rolled 8, 1, 7, 1, 3, 4, 5 = 29 (7d10)

Leo fumed as he stared through the binoculars at the newly-revealed foes. There was something unseemly, disgusting, borderline priapic about the lead, red-turreted T-15 mounting the massive gun. It was as though its commander was compensating for some grievous physical inadequacy. The very fact of this tank's presence, though, was already rage-inducing enough.

"He's like some...fucking ant. His life's about as valuable as one, too. Smash him flat, he keeps coming back. Seal up all the cracks, he keeps coming back. Like he keeps smelling syrup. Worthless, disgusting subhuman. Really, he should just kill himself now and save us or whoever comes next the exertion."

"I don't think he will be that accommodating, Lieutenant," his second, Stoetten, supplied over the platoon net.

Kannenpflanze decided to let that smart alec remark go, since he was, after all, staring down death. Fights between T-15s were protracted, ponderous affairs of endurance more than anything, but that massive gun would make short work of any of his machines—especially the damaged ones. To stay and fight would simply allow his platoon to be picked off one by one. He saw dragoons—Raine's unit, no doubt; hard, reliable sorts—in the woods and, listening to contact reports from the right, got on the company net,

<<Raine, this is C-4. You heard the Major. There's nothing to be gained indulging this cretin's obsession. If you could blind him with smoke [on tiles gg12,13] we could get out of here or flank around him, whatever. I'll handle the lot on the far left and right, for my part. Everybody else should just run. Except you lot with the cannons. Keep laying smoke on the road. There's still people that'll need its cover. C-4 out.>>

>>5740135
>Initiative
>3x7.5cm LLG at ee11 T-15s (ATK 2+1 vs DEF 3 (?)), 3x7.5cm LLG at oo10 T-8s (ATK 2+1 vs DEF 3 + 1 (?)). If I can't make the T-8 shot, since it is a weird one, just pile all 6 shots on ee11.inb4 they're already masked so it doesn't matter
>Movement: 4xNE
>>
Rolled 6, 10, 4, 10, 9 = 39 (5d10)

>>5740135
I should be facing North >>5737818

>Initiative
>Fire on the Mortars
>Pivot West
>Move West, West
>Pivot North
>>
>>5740191
Not shooting the sub? Think that's the bigger threat atm
>>
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>>5740195
Isn't it submerged? Also I was in the middle of writing an RP post shitting on Totmann for not letting me shoot the Mortars.
>>
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>>5740135

Unterbrust's brows raised at the news of the new arrivals, letting out a low whistle. Submarines, now there was a rare sight for her. And one she wasn't too keen on meeting.

------

Fire
>Hold

Movement
>Move NE
>Move NW
>Move NE
>>
>>5740135
>>5740191
*Bang* *Bang* *Bang* *Bang*

*Kchunk* *Kchunk* *Kchunk* *Kchunk*

Four shots ring, four breaches empty and four units of artillery lay in smoldering ruin 800 meters from Black Squadron. From such a short distance, non of the members could have missed. Easy pray when the squad wasn't being hampered by disorientated orders from an obviously confused commander suffering from an identity crisis.

<<Quick as you can friends. We're finally doing what our vehicles were designed for.>>

Black 1, ordered his comrades forward, just slightly too far from the town to enter while still getting a clear shot and so they stood there like a monument of defiance against the emerging leviathan. They made no attempts to hide, placing themselves squarely on the road with no cover in sight.

As the loader confirmed another shell in the gun, Black 1 sighed as his crosshairs hovered over the sub.

"I know you're in there Krasnyy. You won't even drive a single meter before I skewer your hide."
>>
>>5740135
Can you please confirm whether tiles U21 and V20 are forest or open, and whether W19 is ground or sea?
>>
>>5740212
I recall Tanq said that anything less than 50% terrain is open ground during Op... was it 2? Maybe 3? Including water too if it's less than 50%. I'm pretty sure the Recon were memeing in the Vanguard when it happened but that's every thread.
>>
Hey Tanq, weird question, but would I be allowed to hop out of my tank and grab Eberhardt's body without actually being in the tile?
>>
Rolled 6, 8, 6, 1, 7, 10 = 38 (6d10)

>>5740135
>Initiative (radio)
>Spotting
>Fire 4x 5cm Cannon at the submarine

"A submarine? And directly in front my gunners' sights? Hehehe. I wonder how a sub kill marker would look... Gunner, if you would please, peel open that sardine can for me."
>>
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>>5737799
Use the crab, Walt! Let go!
>>
>>5740257
forgot my move
>Move NW, pivot N, move N
>>
Rolled 7, 2, 5 = 14 (3d10)

>>5740135
>Ini
>Spot
>Fire: Fire big gun at the Submarine
>Move: 3N, 1NE
>>
Rolled 1, 9, 2 = 12 (3d10)

Let's see how long we can keep this farce going!

>>5740135
>Initiative
>Spot
>Fire 7.7cm Cannons at
>Move NorthEast
>Pivot North
>>
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>>5740302
Ah.
Welp, I'll see you boys later.
>>
>>5740135
>>5740302
Oh and this was supposed to be
>Fire 7.7cm Cannons at ii35
In case it matters at all.
>>
Rolled 2, 9 = 11 (2d10)

>>5740135
The tank buckled and heaved under the shot of the waiting Bat-Ears, Ulf conjuring a storm of curses. He expected heavy fire, but he was still suprised by the accuracy of the awaiting attack. Yet, the real suprise was the destruction of one of his tanks, the tank bursting into fire and smoke, certain death for the men inside.

The fire of the destroyed tank reflected in his grey eyes, like a burning ship on a mistly lake. They seemed pensive, tired. He muttered a soft 'thank you' to the men whose service cost them their life and a somber 'forgive me' for allowing them to perish right before making it out.

He looked to the front and saw freedom. No enemies and plenty of road. The cool melancholy of loss soon melted into something fierce inside of him, a bellow akin to the roar of a sea beast.

"HAUL, YE SONS O' WHORES! HAUL OR YE'LL BE DAMNED BY THE JUDGE AND THE MOTHER WHO BORE YA!"

The men grunted and yelled, like animals driven into a corner, for they knew that Lady Luck spared what kisses she had for them and their replacement would only be the hot iron from Bat-Ear guns.


>Spot
>Ini
>Move N, Move N, Move N, Move N, Move NE
>Leave the battle and map
>>
Rolled 6, 5 = 11 (2d10)

>>5740135
>Ini->Spot
>Fire: No targets
>Move: 3N, 1NE
>>
>>5740135
>move 1x NW, 1x W, 1x NW into V26
>pivot North
>>
File: Amend.png (1.13 MB, 1131x627)
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Rolled 10, 3, 3 = 16 (3d10)

>>5740135
Slight amendment to plan, I don't want to get shot before getting to Haile.
>Turn
Rolls: spotting, init, intimidation roll
>Fire: Flare pistol at crabs to grab their attention and chase us
>Move: SW, SW, W to aa46
----
>>5740172
I'm happy to have you with me Jonah, but I think I'm 1 move speed ahead of the crabs and they may catch you if you follow directly behind me. Maybe position nearby so we can use your smoke to escape the monsters?
---

>>5740258
As Walter climbed out on top of the cupola, loaded flare gun in his hand, an epiphany struck him. So what if these hideous monsters held the secret to early male pattern baldness. He had never felt better. It wasn't adrenaline, it wasn't the absence of fear. It was *purpose*. Like he had been meant to do this his entire life.
The Force that connected all living things and guided his hands.

He was going to show them, he was going to show them all.

"His pants are off."
"Walter, you switched off your pants! What's wrong?"
"Nothing. I'm all right."

Trusting his instincts, he fired his flare pistol, and then he proceeded to moon the abominations at the edge of the treeline.
The stupidity would be with this one, always.
>>
>>5740651
Did you perhps mean SE,SE,E TO aa46?
>>
Rolled 1, 4, 5, 5, 2, 8, 3, 7, 7, 7, 7 = 56 (11d10)

>>5740135
>Roll Initiative and Spotting (+2 dice), Equip Chemical Protection
>Attack Enemy Infantry in aa22 with 3 squads using Assault Armamanet (+6 dice) and Machine Guns (+3 dice). Knife Fighter is activated.
>Have 1 Squad throw smoke in bb23
>Move NW with trucks to z22
>Dig in
>>
>>5740651
well if I don't end up on your tail then we can work with D-1 To cover your escape and then we can make a move for either west or center up to you.


>MOVE E into the woods
>MOVE NE into the woods
>oh yeah it's Camo time
>>
>>5740739
This makes much more sense than what I had.

>>5740914
Best case the crab does the heavy lifting for us.
Not gonna lie, I anticipate that by the time we get Haile out of that forest, we're going to be cut off by the Twaryians one way or the other.
>>
>>5740135
tanq, I think C-5's movement got a little messed up. The tile she was supposed to go to is occupied, but with the partial road move MOV 3 +1 bonus, she would've made it to X27 (an extra NE move on top of this move here >>5739264).
>>
>>5740161
>>5740163
Change the HQ move to N,N,E (ending W24)
>>
Rolled 7, 3, 2, 9, 9, 9 = 39 (6d10)

>>5740135
>Initiative
>Fire 5 grenades at tanks in ee
>Smoke cc
>Move SW, SW, W to aa35


>>5740305
He was a real one. . ..
>>
>>5741305
Don't forget the ATRs.
>>
Rolled 2, 1, 1, 2, 2 = 8 (5d2)

>>5741305
explosives

>>5741308
I'm sure it'll be fine : )
>>
>>5741311
Hey, if you say so. You did snipe a few of the 16Bs with them already, so I was hoping for a repeat.
>>
>>5741312
Must seem so simple, so close to escape in your armored box. I'm hoofing it, no dismounting for me, we ride boys! Spurs to horseflesh boys!
>>
>>5741323
Oh, ofc you're mounted. You didn't dismount last turn, but I think you're shown as being dismounted on the map. My mistake there. Yes, staying mounted is probably for the best in your current situation.
>>
>>5740172
>>5740191
>>5740997
Positioning noted and shifting.

>>5740197
>Isn't it submerged?
Rising, but yes, it'd be difficult to properly shoot at right now. Not impossible but still. Not like it's in a state to be shooting at you right now.

>>5740212
>Can you please confirm whether tiles U21 and V20 are forest or open, and whether W19 is ground or sea?
W19 is sea, and U21 and V20 are Forest. The way I've gone about it is that if the ground tile is dark green, it's woods overall.

>>5740215
>Hey Tanq, weird question, but would I be allowed to hop out of my tank and grab Eberhardt's body without actually being in the tile?
I mean, sure? I'm not going to ask what you intend to do with that body...
>>
Rolled 7, 10 = 17 (2d10)

Well seems like i'll spend spend rest of my unlife haunting this cursed piece of land like the other shadows.

>>5740135

>Init
>Spot
>Move hh14 rotate west
>>
>>5741713
Its more of a Dogtags thing I'm sure
>>
>>5741713
Sweet
>Changing move to tail R-1

<<who's going to be on princess duty when we pick her up>>
>>
Rolled 5, 1, 1, 7 = 14 (4d10)

>>5740135
>Init, spot
>Shoot at the submarine
>Move NE
>Camo up
>>
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Rolled 2 (1d10)

>>5740135
>Initiative Roll
>Fire Howitzer Smoke at 1NW, 2W
>Throw Smoke at E
>Throw Smoke at NW
>Reserve Fire with 2 Sub Units
>Prepare Fire and Maneuver for when Krasnyy charges forward like the tard he is.
>>
>Quietly guide horses 2SW
>Hang about. Admire the tanks.
>>
Rolled 7, 10, 3, 9, 5, 7, 3, 4, 9, 8 = 65 (10d10)

Well better late than never to get started on resolution I guess.

Anyhow.

Spotting and Initiative for-

1- "The Red Retard" "The Gormless Ginger" "The Crimson Cretin"
2- Krasnyy's Band
3-Center Combatants
4-Right Combatants
5-Crab

Either this turn or the next seems like a good breaking point for going from big map to individual smaller ones in the conclusion thread- we'll see where the thread is falling.
>>
>>5742492
"THE CRIMSON BASTARD!!!"
>>
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Rolled 6 (1d10)

>>5740135
>init for company radio
>no shooting
>move W, NW, pivot N
>>
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Rolled 10 (1d10)

>>5740135
>init
>no shooting
>move NWx3
>>
>>5742527
checking the other turns, someone else is occupying the tile I want C-5 to land on, so change the movement to W, W, pivot N instead (South 1 of where I put it in the image)
>>
Rolled 1, 4, 1, 9, 9, 5 = 29 (6d10)

>>5740135
>spotting
>init
>shoot 4x 5cm HE at enemy infantry
>pivot W, move W x3, pivot E with the help of a full road bonus.
>>
>Resolution: Pick up Totman Squads dogtags and memento's (The infantry journal and other bits and bobs) >>5736582
>>
Rolled 2, 1, 2, 2 = 7 (4d2)

>>5742534
explosive dice
>>
>>5742527
>>5740895
>>5740135
With C-5 at X-27 actually, I just want to make a note that I would like to use the 6 initiative from her radio.
>>
>>5742492
>going from big map to individual smaller ones in the conclusion thread
So something like mini-ops, just with a map?
>>
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>>5740135

The copse had been reduced to a charnel house. The Vitelians were utterly fearless, but also unimaginably reckless, moving forward no matter the casualties the sustained and seemingly without any regard for their own lives. The ferocity of the assault was such was that the platoon was forced from the treeline and onto the road behind it before realizing that the Vitelians facing them were all dead or dying. A brief silence prevailed over the battlefield though still broken by the rattle of gunfire off in the distance. The way ahead was open bar one more obstacle, a thin line of tanks led by a walking corpse.

The relative silence quickly lost out to the low roar of engines. The center had been able to break through but much of the rest was about to come up behind her to join the little trail of life that marked their only chance at escape. She went from body to body looking for a chemical mask that would fit her face well enough, a worrying piece of shrapnel having lodged itself deep into her own. Klaus Renner's father was a baker. He had made fresh loaves of bread for the company once, before the war. She was certain that Schneider had lied about his age when he joined up. Blood loss was a comparatively merciful way to die in this war. The verdant green of his irises judged her as she lowered his eyelids one last time.

When she removed her old mask to replace it, the scent of burning flesh was both more vile and prevalent than she could ever recall. The steam which seemed to radiate off of many of the corpses of armored Arditi suddenly clicked in her mind. Broiled in their suits of armor, a modern Brass Bull. The earthy scent of petrichor melded with the odor of beef or pork that she knew was her fellow man. She scrambled to secure the new mask over her face but she already knew that this memory would live on in the back of her head for the rest of her days.

Out on the sea, a silhouette breached the foggy horizon sitting shallow upon the waves. Clara thought she could see little men scrambling across the deck to its guns. Certainly she could at least make out the barrels turning towards the shoreline. She imagined them screaming orders just as she was to her own command to finish mounting up and move deeper into the trees. Escape is so close, bought for so many lives. Let it not be in vain.
>Turn

>Initiative(5+1(Radio)-1(Chemical Protection)=5)
>Spotting
>No attacks
>Move one tile Northeast
>Dig in
>>
Rolled 7, 4, 6, 5, 4 = 26 (5d10)

Shoot at infantry
Get D-11s corpse
M<ove to South of D-9s corpse/

Busy as hell, posting on phone; better writeup tmrrw if time.
>>
>>5740135
>Move NW, NW to W27
Just the basic movement, not much to shoot at as of now.
>>
Rolled 10, 7, 10, 7, 9, 1, 6, 7, 4, 1, 1, 7, 4 = 74 (13d10)

>>5740135
>Resolving Surprise Roll
>Initiative
>Fire on T-16s (4 Autocannons, 2 5cm Cannons, 6 Flamethrowers, Bellona)
>>
Rolled 2, 7, 9, 8, 4, 8, 6, 3, 7, 8, 4, 3, 8 = 77 (13d10)

>>5742899
>Normal Turn
>Init
>Fire on T-16s again
>Max move up road
>>
Rolled 9 (1d10)

>>5740135
>Init
>Smoke N and NE of unit
>Max move along road
>>
Alright an earlier nap lasting longer didn't seem to be much a problem. Turn's about out.

...Swear I'll have to rename Tokens to Elixirs.
>>
>>5742933
Speaking of, I think I'll hold off on my token for now. It can be activated retroactively, right? Let's see how bad this is first.
>>
>>5742933
Does Krasnyy have a Token this time round?
>>
File: Operation04_Turn8_Shoot.jpg (3.87 MB, 3567x2700)
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>Surprise Encounter- C-7 Vilgerson wins Initiative. Attacks jj12 Feniks T-16s. ATK 4 vs DEF 3, 4+ to Hit. 2cm cannons require 9-10s to hit. 2 2cm hits, 1 5cm hit. PRC 5 vs ARM 3. 4 Damage, One target destroyed.
>INI 15- D-10 Von Bern- Deploys Smoke.
>INI 14 gg11 Feniks Krasnyy T-15s- Attacks C-4 Kannenpflanze. Attack blocked by Smoke.
>INI 13- J-5 Wesker- Attacks the Nachlyuch. ATK 8 vs DEF 3+4 (Largely Submerged), 4+ to Hit. One hit- PRC 6 vs ARM 2, Extra Damage +2. (This thing looks like it can take a lot of punishment…)
>INI 12– jj12 Feniks T-16s- Attacks C-7 Vilgerson (F). ATK 5 vs DEF 1, 2+ to Hit. Bellona. (Rolled 4, 8) Two Hits. PRC 4 vs ARM 3. (Vehicles 2 and 3 are destroyed)
>INI 12– ee11 Feniks T-15s- Attacks C-4 Kannenpflanze. Attack blocked by smoke.
>INI 12– D-1 Krogh- Attacks ee34 T-16Bs. PRC 2 vs ARM 4, 10s needed to hit. No Hits. Deploys Smoke.
>INI 11– C-5 Kannenpflanze- Attacks gg11 Krasnyy T-15s with LLG. Attack blocked by Smoke.
>INI 10– D-4 Gauthier- Attacks aa22 Soldato d’Assalto. ATK 4 vs DEF 4+2, 7+ to Hit (Knife Fighter- All Hits Crit). 5 Crits, 10 damage to target. Three Targets Destroyed. Deploys Smoke.
>INI 10- J-1 Zufalligdorf- Attacks the Nachlyuch. ATK 5 vs DEF 3+4, 7+ to Hit. One Hit. PRC 5 vs ARM 2, Extra Damage.
>INI 9– aa22 Soldato d’Assalto- Attacks J-9 Fuchs and D-4 Gauthier. 10s needed to hit armored target. ATK 4 vs DEF 4+1, 6+ to Hit. (Rolled 10, 4) One Hit on J-9. (Vehicle 3 takes 1 damage)
>INI 9– J-7 Black- Attacks W15 Vitelian Mortar Trucks. ATK 4 vs DEF 3, 4+ to Hit. Target Destroyed.
>INI 9– V51 Embraced Living Stones- Hunt D-8 Vilgerson. ATK 3 vs DEF 2, 4+ to Hit. (Rolled 5, 8, 10, 8) 3 Hits, 1 Crit. (Squads 2, 3, 5 take 1 damage, Squad 6 takes 2 Damage)
>INI 8– cc23 TO-16s- Attacks D-4 Gauthier. Attack blocked by Smoke.
>INI 7– J-4 Giovanni- Attacks ii35 TSU-15. ATK 7 vs DEF 3+1, 2+ to Hit. Target Destroyed.
>INI 7– ee34 T-16Bs- Attacks D-1 Krogh. ATK 5 vs DEF 4+1, 6+ to Hit. (Rolled 7, 3, 3, 5, 4, 5, 5, 5) One Cannon Hit. (1 damage to Squad 6)
>INI 7- J-9 Fuchs- Attacks aa22 Soldato d’Assalto. ATK 3 vs DEF 4+2, 8+ to Hit. No Hits.
>INI 7– C-3 Lutzow-Spelinger- Attacks the Nachlyuch. ATK 4 vs DEF 3+4, 8+ to Hit. One Crit. PRC 5 vs ARM 2, Extra Damage.
>INI 6- D-5 Raine- Deploys Smoke. Reserves Fire.
>R-1 Splitterschwert deploys a flare’s radiance over crystal spires…(THE DREAMER IS DISTURBED)
-----
>>
File: Operation04_Turn8_Move.jpg (3.86 MB, 3567x2700)
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A few platoons were striking out away from the direction of retreat- some were late. A majority, including Yule’s headquarters and all the artillery, were nowhere near the extraction zone. The possibility of them slipping out was practically impossible now. The enemy would crash into them- but at least it was very likely that some people had managed to escape. The northern contingent in particular- once the center.

Reports of the cursed submarine indicated it wasn’t a type Yule was familiar with- but it had the brutality of the Twaryian military theory on firepower. Much bigger than a standard submarine- it was a type usually seen in the oceans, long ranged cruiser submarines like Naukland’s that sometimes he saw refueling in Sodrakron as they patrolled the great eastern expanse. Twaryian raider submarines by contrast were usually not found far from the coasts, and could be as small as one of the platoon’s appropriated T-15s, as they more often prioritized much more cunning tactics, but this submarine was nothing to be so reserved with. A pair of anti-aircraft guns at each end, and in the center, a large conning tower flanked by a large turret and a smaller ball turret- the former with huge cannons, the latter an anti-air gun, perhaps a 3.7 centimeter automatic. The fire striking towards it seemed to leave holes- but it was definitely armored, at least as much as one might think a submarine could practically be. As far as Yule knew, armoring a submarine was a fool’s errand, but perhaps the Twaryians thought differently, and in their eccentricities, found something that worked.

He swallowed thickly. The battalion’s artillery would have a terrible effect on the craft- as well as the heavy m/31k types that were designed in the first place for their semi-armor piercing high explosive shells to wreak havoc on ships such as that submarine. Were there going to be more threats from the sea? This seemed an important investment to just let get shot up before the enemy was pressing from the other side…

…And pressing from the other side they would be, very soon. Lieutenant Gauthier had reported being closely pursued by all manner of Twaryian armor. Good thing the battalion was all here- bad thing, that it would all be a tempting target for enemy artillerists to pour all their hatred into. They couldn’t stay to fight- it was possible that either they would have to risk fleeing with all speed and risk getting shot in the rear along the way, or make the hard choice of leaving behind units to be slaughtered so the rest could get away…

-----
>>
Splitterschwert’s attempts to provoke the Living Stones proved annoyingly ineffective- true, it was reasonable to conclude that the beady eyes of the crustaceans were extremely nearsighted, especially with the tendency for predatory sorts to resort to ambush tactics rather than dogged pursuit, but there was nothing ordinary about these already strange creatures.

The other instinct, as it were, seemed right on the money. Too much on the money. The kind of roulette wheel bet where the house’s goons gave you threatening looks trying to make you reconsider that big bet being a win. The house in this case being the land itself- the flare went into the sky, shining brightly down- illuminating the towering purple and black crystal spires…which began to glare with the reflected light.

The ground rumbled and shook. Any Vynmarker knew what an earthquake was, but this one wasn’t forceful- just off. The spires illuminated shook like grass rustling in the wind- and the ground began to quake in intervals, a heavy dragging sound coming from the misty depths, the footfalls of what was assuredly a giant.

Well, good, Splitterschwert thought. It was the Bat-Ears’ problem too, now.

-----

Lieutenant Gauthier and his battle-beaten men drove through a killing ground. For them, the storming of Kobberhus had been a brutal and bloody affair to suffer through- and this sight brought back haunting memories of such. Fire and smoke, blood, powder smoke that still hung in the air like a haze. Silent hulks of t/24s that had been overrun and finished off by the Vitelians. The moans and pleading of the wounded. Whoever could be rescued was- he spied one of the newcomers, a noble lady, searching amongst them. For what, who could say? She and her companions were sent scurrying back to their vehicles as the Vitelians raked fire through the trees, a reminder this battle was far from over.

Seeing a lady in the midst of this brought back bad memories of Kobberhus again. If it had been the bat-eared one, it would have been impossible to suppress the exact picture of that beautiful one- the look in her eyes just before they were closed forever by his hand. Thankfully, the other one was further west.

Where apparently more of the battalion had been lost weathering the storm of these unwanted, unwelcome intruders.

Becker would have resented, if been rather used to, being called a bat-ear, but her and her mens’ fight hadn’t been against anybody who shared her blood. Instead, numerous bodies, many wounded, many too badly so to be saved, lay amongst voices groaning in a foreign, musical sounding tongue- it would be nice sounding if it were not dirges for pain and revenge. A few barely-alive westerners menaced weapons- mercy had been given to them, as it was what they must have demanded, threatened to kill for if they did not get it.
>>
Why the Vitelians were here was incomprehensible. Yet the Twaryians would not be long in coming now, even if the Vitelians might have been driven off. A look around the platoon told the officer that another fight like the last would leave her either dead- or wishing for it. The Judge Above could be cruel to those who thought themselves blameless, after all- and there were many terrible things that could happen that death would be preferable to. Especially, if the ugly rumors were right, if hands were laid on a woman…

A paranoid rumor. Twaryians respected women of war. Saint Rufiya was the patron of Twaryi and of those who hailed from there. A saint of self-sacrifice and guardian of the vanquished. To violate in her name would be a dishonor beyond the pale for any Twaryian, let alone upon one of their blood, somebody who struggled just as they had for their race. The Vitelians, though, the Revolutionaries, the atheistic mob with no morals and only eyes for their Utopia and their just reward for bringing it about…

Maybe, the right solution was to at least ensure all the Vitelians were dead by the time it was over.

The ground rumbled. The earth, the chaos of the deep, making its creeping presence known. It drank deep of the blood of the fallen. Let it not be so that it would feast upon their souls as well.

-----

To the north, escape was so close one could smell it- sweet flowers at the gates of the graveyard that was being fled from with all haste. Yet people were still falling, shots still firing- tanks being struck and smoldering. Now, a stubborn Twaryian unit had managed to block the way forwards in the smoke, and the whole retreat was backed up- as pursuers rolled up from the south as well.

Almost there- almost there. The commander had given no reason to second guess anything. It was just this last band of curs to break apart- and beyond. A chance to see the next dawn instead of falling here like so many had already.

>Turn is Open.
>>
So, I'm thinking that after this turn's inputs are made and the resolution goes through, we'll move on to the Concluding thread and Epilogue- depending on where you are and who's close, that'll be your last fight and chance to slip away- or die gloriously. Those who have escaped or are likely to, won't have to worry about such.

Mostly, this is just so we can get things wrapped up without having to force anybody through more endless movement orders waiting to get shot. Get a proper ending and all.

>>5742939
>It can be activated retroactively, right?
Such is the case yes.

>>5742964
>Does Krasnyy have a Token this time round?
He does not. His final geegaw was spent in the last mission.
Where I expected him to get killed. Yet he defied expectations and the odds both.
I may or may not have unwittingly made a bet that he'd finally get taken down and it's starting to look like I made the stakes too high considering what I thought the likelihood was.
>>
Rolled 2, 2, 6, 3, 6, 9, 6 = 34 (7d10)

>>5742973
>Initiative
>5x 5cm AP at submarine (if there's LoS)
>Spotting
>Move N, N, NE, NE (Ending X21, +1 from partial road movement)

>>5742600
If you could smoke the tile N or NE of you that'd be appreciated.

>>5742975
The submarine talk has me wondering: can you sail *underneath* a Maelstrom?
>>
>>5742975
Tanq, I see that my 5th subunit took one damage, but that's not noted in the attacks. I think I know what happened here. The T-15s I gassed seem to have gotten an attack on me even though it's noted as being blocked by smoke. I think this goes back to the error on the map regarding D-10's smoke. Their own time is smoked instead of the tile north of them, as declared here >>5742910
>>
>>5742975
>Such is the case yes.
Alright, then. Krasnyy's Band can eat that 0, since I think that allows C-7 to kill the T-16s on the road and lets both of us move up fully.

>I may or may not have unwittingly made a bet that he'd finally get taken down and it's starting to look like I made the stakes too high considering what I thought the likelihood was.
Hey, I was down to do the T-15 dance with him, but that 8.2cm gun spooked me. Even so, he might've showed up a bit too late, since that's not the sort of scrap that resolves in 1-2 turns.
>>
>>5742975
One more question sorry, are the HQ's 16cms close enough to the sub they can fire without the turn delay?
>>
Rolled 1, 1, 8, 3, 1 = 14 (5d10)

>>5742971
Spot
Vis 12, 1d10

Init
+5, 1d10

Fire
>Deploy a full salvo at ll11, 3x atk 4, P2,S2,E4, Bellona, Flanking.
>Plunk a smoke grenade 1E at the Road

Movement
>Shuffle 1E, into the smoke.

Resolution
Set up a minor fallback (Dig in)

Shout on the battalion net for these laggards to *hurry up, please and thank you*.
>>
>>5742970
>>5742979
Somewhat to this point, I'd like some clarification in regard to how surprise encounters are rolled. Do you need to roll just regular initiative and have it adjudicated on that basis or does there need to be a separate roll for surprise encounter and the regular turn initiative? The former approach seems to have been taken with the T-16s, since they acted on INI 12 (the 9 they rolled + their 3 bonus, I assume). If that's the case, then the second (ill-fated) initiative roll here >>5742901 is superfluous (also, there's a bellona 2cm crit in there that didn't get processed).
>>
File: Operation04_Turn8_Amended.jpg (3.86 MB, 3567x2700)
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>>5742976
>can you sail *underneath* a Maelstrom?
It has been attempted.
Unsuccessfully. The amount of competent seamen who don't respect the Maelstroms on top of every other nautical superstition are very, very, very few. So Maelstrom expeditions tend to be lost with everybody willing to undertake them.

The seasoned mariners shake their heads and say that there's no reason to find out exactly why water is wet, and the same with why you can't sail through a Maelstrom.

>>5742980
>are the HQ's 16cms close enough to the sub they can fire without the turn delay?
They are not, and do not have a direct view.

>>5742977
> I see that my 5th subunit took one damage, but that's not noted in the attacks.
It is a mistake, yes. I was changing it on the fly as decisions got changed around and I missed it.
It has been adjusted.
>>5742979
>>5742990
>I'd like some clarification in regard to how surprise encounters are rolled. Do you need to roll just regular initiative and have it adjudicated on that basis or does there need to be a separate roll for surprise encounter and the regular turn initiative?
How it's supposed to be is a separate roll for the surprise encounter- but it hasn't always worked out that way, whether it's forgotten or otherwise. It's been inconsistent- so I didn't bother to make it separate for the enemy there with the natural 10 rolled anyways. Not good procedure, honestly, but the chances of it being different were minimal.

The Bellona has also been retroactively applied.

Anyways, this is the adjusted Turn 8 result- I felt the need to do this one more hastily with the amount that's changed by that token use.
>>
File: panzerjunk32.png (5.52 MB, 1396x1977)
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>>5742973
The rumbling of treads and tires, cannons and rifles, and now the earth itself commanded more than anything before. Run, and don't dare even a glance behind.
And so they did, just as quickly as their steel chariots would allow.

------

Fire
>Hold

Movement
>Move NE 3

And since this is the last turn, here's a full route upwards. Ready the smoke and tokens, we ride!
>>
Rolled 6 (1d10)

>>5742971
>The possibility of them slipping out was practically impossible now
I beg to differ. The west coast is almost entirely clear and the enemies that are capable of intercepting them are few. Even if there are a ton there just inside the fog of war, the forward elements, including the HQ, have a solid chance of escape.

>>5742973
>Initiative (radio)
>Move N
>>
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>>5742970
>R-1 Splitterschwert deploys a flare’s radiance over crystal spires…(THE DREAMER IS DISTURBED)

So what I'm piecing together is there's a possibility every single crystal formation is an even larger sleeping crab. Or something much worse.

And I have a lot of flares.

Everyone should consider the merits of lighting up the forests and spires behind them. You know, so we can see the pursuers better.
>>
>>5743081
When we all get banished into the shadow realm by all the annoyed soulbinders that show up I know who to blame :p

Might be a good tactic for taking the enemy with us in general though if forced into a last stand.
>>
Rolled 1, 1 = 2 (2d10)

>>5742971
>Initiative
>Spotting
>Fire: Not just yet
>Move: Drive 2N, 2NE
>>
Rolled 5, 10, 9, 2, 2, 1, 4, 1, 2, 7, 8, 5, 4, 8 = 68 (14d10)

>>5742973

<<split find haile!>>
>Spot for haile
>Flame and Nade the crystals
>Flare the crystals SE
>Mount
>Pivot N
>Move as far north as possible
>>
>>5743109
Correction x2

>Dismount
>Flare, Flame, and Nade Crystal SW of me position
>Mount
>Pivot N
>Move N
>Move NW
>>
>>5742991
>move 1x N, 4x NE into Z21
Also I should be pivoted North already
>>
>>5743691
Allow me to link to the proper post >>5742973
>>
Rolled 2, 8 = 10 (2d10)

>>5742971
Vroom Vroom
>Initiative
>Spot
>Fire
>Move: 2N, 2NE
>>
Rolled 3, 5 = 8 (2d10)

>>5742973
>Rolling Initiative and Spotting
>Throw smoke in y21, y22, y23, and z21
>Mount up, move W, move NW, and pivot North, staying mounted.
It's so close, I can almost taste it through this gasmask.
>>
Rolled 3, 8, 6, 8, 9 = 34 (5d10)

>>5742973
>Initiative
>Fire on Submarine
>Prepare Fire and Maneuver South
>>
>>5743880
Burning Peacefields to turn those 8-9s into Crits. Preparing Mirage Aspect to dodge any submarine fire.
>>
Rolled 9, 5, 2 = 16 (3d10)

>>5742973
>Init
>Shoot the sub
>Move NE N
>Prepare to go along the shore towards the evac zone
>>
>>5743886
>Amendment: move NE, not NE N. I don't want to leave the forest until the sub is confirmed dead.
>>
>>5742973
Ulf's vehicles rushed down the road, his head emerging from the cupola of his tank. The wind whipped his wild hair and he laid a steely gaze at the convoy of comrades who followed him.

And at the comrades who were stuck between a rock and a hard place. Hell, he even heard some talk of a submarine appearing. It seemed that the Bat-Ears went all-in, a singular determination to wipe the Battalion off the face of Vinstraga. He felt a twang of guilt for not helping the rest of the Battalion, but it was every man for himself and his troops were too ragged to be of any help. Survival was the objective now.

His mind wandered then to the future. The group who he was travelling and fighting with was the greatest fighting force Vynmark had and now it has been utterly mauled. Sodrakron was right in the Twaryian jaws and all they had to do was to bite down. Defeat was on the horizon and one would have to think of contingencies.

The Dust was a safe bet, he knew the land, had connections. He could definitely use it as a base to pilfer the Bat-Ears for a while. Heh, ironic that he could become the very robbers he was hunting months prior. After the Dust... Zuide? The Archduchy was always open for mercenaries, hell, he could probably convince some people from the Battalion to join him, if they survive, that is.

He ducked his head back into the tank and took hold of one of the communication devices.

<<"Been a honour servin' with ye all. If Vynmark goes to shit and if ye survive, meet me in the Dust, so that we may fight together once again. Fiskersonn out.>>

He put the device down and took a look at the road ahead. It's going to be a long ride.
>>
Rolled 3, 10 = 13 (2d10)

>>5742973
>Initiative
>Spotting
>Reserve Fire
>Move w, w, w, w to W35
>>
Rolled 8 (1d10)

>>5742975
>So, I'm thinking that after this turn's inputs are made and the resolution goes through, we'll move on to the Concluding thread and Epilogue- depending on where you are and who's close, that'll be your last fight and chance to slip away- or die gloriously. Those who have escaped or are likely to, won't have to worry about such.
Damn, so no dragging this out for 7 to 12 more turns to see if I can't move Daate's ass over to the Kranny boss fight? Oh well.
I suppose getting out with Daate's life intact is already a blessing.

>>5742973
>Spotting
>Move NorthEast
>Pivot North
>>
>>5743860
>>5742973
I believe my move makes me bump into someone so I will change it to:
>Mount up, move NW, and pivot North, staying mounted.
>>
Rolled 7, 7, 2, 1, 2, 1, 9, 1 = 30 (8d10)

>>5742973
>Init
>Spot
>Fire one with tank at each enemy car in front of me. suppressive fire on machineguns 2x (5cm cannons he), 4x (8mm machinegun)
>Move full amount up the road

>>5743081
Funny idea indeed let's see how bad of an mess you can cause and maybe i won't be spending rest of my unnatural life as some shadow ghost thing.
>>
Rolled 4, 3 = 7 (2d10)

>>5742991
Per request of Raine I'm botting him.
>Initiative
>Spotting
>Fire: Throw Smoke grenades NW (gg12), W (gg13), SW (gg14), S (hh14) and SE (ii14)
>Move: Full Speed NE (3 tiles NE including forest)
>Resolution: Mean things are said
>>
Rolled 1, 5 = 6 (2d10)

>>5742973
Spot, init
Phone posting but basically continuing the plan.
Move: 1 East, Pivot West, look for Haile
Fire: Flare one tile east to grab Hailes attention to head towards us.

If we lucked out she's near pick her up and head West following the coast, sending up flares to crystal spires behind us to cause chaos for any pursuing Twaryians.
>>
Rolled 7, 7, 6, 6, 1, 3 = 30 (6d10)

Alright, won't be too much to handle this turn. Though there's plenty to handle in repackaging it for endgame. That'll be the conclusion thread. Which will go up...eh, tomorrow, probably.

Anyways, spot and init for-

1.The Sub
2.The Tanks
3.The Infantry
>>
>>5742973
I am at work so I might not make it home before the deadline. I think U25 is free, so put me there and pivot my vehicles north.
>>
Rolled 8 (1d10)

Kannenpflanze poked his head out of the hatch to make sure and, true enough,—Judge Above be praised—he could see that there were no more enemies blocking the road. Such was also corroborated by units up ahead. He had survived. Though a weight had definitely been lifted off his shoulders, Leo's mood was far from celebratory. Some of that was due to the fact that this group had yet to fully shake the pursuit, yes, but he found it very difficult to claim victory while scurrying away like a rat. Worse yet, the Hageldorf Combined Battalion was shattered, on top of losing it's commander and sponsor. The streak of glory it embarked upon over these past several weeks would end quite ingloriously: with the unit being disbanded.

Leo shook his head and returned his attention to the situation at hand. There'd be plenty of time to brood once the final pursuit at his back was shaken off. As for the rest of his comrades to the south-west, he'd just have to believe. The Judge recognized valor and thus He would surely aid them in this battle against the multitude facing them—a multitude of heretics and atheists, to boot—and carry them to victory. Surely.

>>5742971
>max move up the road

Since they're away and I just saw the enemy ini go up, I might as well bot D-10, as well. They actually get a roll.
>ini
>dismount and smoke S, SW
>remount and max move up the road

Also, I have a couple of questions, tanq (well, more than that, but the rest are of the nature that can wait until after the endgame resolves). Is the north/center group home free or will we have to do something to shake the infantry and the T-8s on my back? I was thinking of doing some off-map roadblock stuff. The other question has to do with the not!Surcouf here, the Nachlyuch. I remember you telling me that each tile was something like 100 meters across. So is that sub actually a 200-meter monster or is there some artistic license being taken?
>>
>>5742973
>Max road move, evac
>>
Rolled 7 (1d10)

>>5742973
>init for radio
>move N, N, NE

sorry for being tardy with this tanq.
>>
Rolled 4 (1d10)

>>5742973
>init
>pivot N, move N, NE, NE, N with the help of partial road bonus.
>>
Rolled 7 (1d10)

>>5745046
>init
>throw smoke grenade NE
>mount up, move NW, stay mounted (forest movement aaaaah)
>>
>>5745049
>>5742973
screwed up the replying, so linking it to this. Also, make D-13 also smoke her own position, maybe we can smokecuck the sub?

Also, for all 3 platoons I botted keep their masks on since im expecting some artillery chemical warfare from the enemy this turn.
>>
Doing good so far, people. Come on, keep at it, keep moving. Last one out pays for the horsefeed and funeral mushrooms.
>>
Rolled 4 (1d10)

>>5742973
>init, keep mask up
>move NW, NW, NW
>>
Signing off on the botting and adding a tad of IC post.

----

Hefting Totmanns body onto the engine deck of fthe M24k, Ingrid paused. Let out another rasping unsteady breath though the masks filter, she leaned against the warm hull. Just a moment. Then she would clamber up its side, drop down into the commander seat, and they would race off to... to break out.

They were breaking out. Not in drips in drabs but in force. Even the enemy reserve was not going to stand in their way for long, with the full body of the force coming up to smash through as one.

She was not going to sGJ4DJHee the Judge today.
>>
Rolled 8, 2 = 10 (2d10)

>>5745008
>>5742991
Yeah I got you homie
>Botting D6
>Ini
>Spot
>Fire
>Move: Pivot North, Drive 2NW
>>
>>5745083
oh god just noticed I got the east vs west curse. It's 3x NE not NW. oops
>>
File: Turn 9 preview.jpg (2.3 MB, 2500x1893)
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>>5742991
>>5743085
>Forgot to add: [Put on the gas masks]

>>5742991
Looking to the battlefield he gave a final instruction to his last tankers to put on gas masks. Who knew what horrid things could be loaded inside the cannons of submarine or in incoming bombardments but might as well give it all they could. The last NEKV-7K AT was looking worse for wear but the exit was oh so close. It was not impossible.

It seemed however that the final hammer strike of the twaryi troops was coming on the sea as it's anvil. The last remaining group of the Hageldorf battalion was the unfortunate metal in-between. But perhaps...this would refine them one final time instead. Perhaps it was still time to blunt the blow just right.

The naval gears in his head would turn to see if this would even make a difference. The submarine was turning for some sort of coastal bombardment. The black one definitely had it handled but perhaps to make sure the navy would hold some sort of favor or maybe as a last breath of defiance...

He turned on the radio: "Artillery batteries! On standby. I've got some coordinates for you..."

>They should put on gas masks
>Mortars fire on: 2x 8cm to [bb22], 2x 8cm to [bb21] and 2x 8cm to [cc21]
>Line 1 of 3x16cm Artillery fire on [aa22]
>Line 2 of 3x16cm Artillery fire on [T16]

>Of note to make sure it happens but [J-7] Black-1 and everyone in range of [C-5]'s radio should be given her initiative.

"That is all."
>>
Sorry for the delay all, I ended up spending a lot of yesterday asleep, so I'm guessing that that combined with being consistently late means I need to take my mind off this for a day or two. So I'll get this turn done like I intended to...like twenty four hours ago, but the final act of the final act will wait until Monday.

>>5745017
>Is the north/center group home free or will we have to do something to shake the infantry and the T-8s on my back?
Once you hit the edge, you're out. In-setting and narratively it's not that simple, but mechanically speaking, that's the end.

>The other question has to do with the not!Surcouf here, the Nachlyuch. I remember you telling me that each tile was something like 100 meters across. So is that sub actually a 200-meter monster or is there some artistic license being taken?
The latter- mostly to make it look sufficiently bigger than the other units on the map. Each tank isn't thirty meters tall and broad, after all.
>>
>>5745639
>Once you hit the edge, you're out.
Darn. Going the deployment image here >>5715443 I'm one (1) tile short. Fucking MOV 2. Well, still closer to being out than most, so I'll count my blessings.

>Each tank isn't thirty meters tall and broad, after all.
So you're telling me our horse dragoons aren't actually made up of giants (and their equally-giant mounts)? Bummer.
>>
>>5745639
Hey tanq where has the Vynmark air force been in all of this, Ellowian mercs aside.

IIRC it's nothing to write home about but then again so is the Twaryian one. Destroyed in the early days of the war by the Caelussian aerial volunteers?
>>
Sorry again for more delays, but today turned out incredibly busy to the point that I'm just minutes short of being able to post something, but I'm legitimately out of time today. I'll post the resolution when I get back from work tonight.
>>
>>5745639
>>5746064
Take care of yourself tanq.
Not that I believe you're at risk of anything but with the whole Axis thing...
>>
File: Operation04_Turn9_Shoot.jpg (3.86 MB, 3567x2700)
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>Token Use- Twin’s Breath- Last Turn Resolution Changes, Krasnyy’s Band T-16s INI reduced to 0. ATK 4 vs DEF 3+1- 5+ to Hit. Two Hits, One 2cm Hit.
>INI 14- J-1 Zufalligdorf- Attacks the Nachlyuch. ATK 5 vs DEF 3, 3+ to Hit. One Hit- PRC 5 vs ARM 2, Extra Damage. 2 Damage to Target.
>INI 13- D-10 Von Bern- Deploys Smoke.
>INI 11- D-13 Becker- Deploys Smoke.
>INI 10- Feniks Krasnyy T-15s- Attacks C-1 Vix. Rear Flank, DEF + ARM -2. ATK 6, 5 vs DEF 1-2. Auto-Hit. PRC 6, 5 vs ARM 4-2, Extra Damage. (C-1 Destroyed)
>INI 10- The Nachlyuch- Attack from Main Guns blocked by smoke. 3.7 centimeter automatic cannon attacks J-7 Black. (Attack canceled by Mirage Aspect)
>INI 9- ll13 Fenix T-8s- Attacks C-4 Kannenpflanze. Attack Blocked due to Smoke.
>INI 9- ee42 T-16Bs- Attacks D-8 Vilgerson. ATK 5 vs DEF 2+1, 3+ to Hit. (Rolled 6, 8, 8, 10, 5, 8, 5, 7) Three Cannon Hits, One Cannon Crit (1, 2, 2, 1 explosive damage), Four MG Hits. (Squad 5 takes 3 Damage, Squads 2, 4, 6 take 2 Damage, Squads 1 and 3 take 1 damage.)
>INI 8- D-4 Gauthier- Deploys Smoke.
>INI 8- D-5 Raine- Deploys Smoke
>INI 8- D-8 Vilgerson- Really lets those rocks have it…Something is most certainly displeased.
>INI 6- D14 FF- Deploys Smoke.
>INI 6- J-7 Black 1- Attacks the Nachlyuch. ATK 4 vs DEF 3, 4+ to Hit. (Peacefields Token adds +2 to rolls) One Hit, Three Crits. PRC 7 vs ARM 2, Extra Damage. (Extra Damage from Anti-Naval). Target Destroyed.
>ARTILLERY- Mortars fire on bb22, bb21, cc21. Shock 2 vs ARM 3, 2, 10s to Hit. ATK 3 vs DEF 4+2, 8+ to Hit. (Rolled 5, 5, 5, 9, 5, 9 4, 3) No Hits or Suppresssion.
>ENEMY ARTILLERY- 15-centimeter guns attack Z19, aa19, W20, X19. 20cm rockets attack hh11-14. ATK 4, ATK 2, vs DEF 3+1, DEF 4+2, 5+, 9+. (Rolled 9, 9, 4, 10, 2, 9, 10, 3, 6, 5, 6, 10) Two Hits. One Hit, Three Crits. (J-1 Zufalligdorf wiped out) (Squad 3 takes 3 damage, Squad 2 takes 9 damage, Squad 1 takes 3 damage, Squad 5 takes 7 damage. D-5 is KIA.)

-----
>>
File: Operation04_Turn9_Move.jpg (4.82 MB, 3567x2700)
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The Nachlyuch was an experiment in Twaryian ocean-going power projection. Ever overshadowed by the maritime power of their rivals and neighbors, Caelussian engineers were contracted to rectify a perceived extreme vulnerability in the martial capability of the Twaryian Confederacy. The effectiveness of submarines was undeniable- but their full potential, some thought, was not being realized through the primary weapon being the torpedo. So a project was carried out in absolute secrecy- right down to its launching and deployment. This powerful cruiser submarine was equipped with guns large enough to strike down a surface cruiser, while also plenty capable of warding off aerial threats. Considering the power of Vynmark’s surface fleet, consideration was also had towards utilizing such a craft for shore bombardment where none would be expected.

Off the Huldravik peninsula, however, a close support mission had been taken up entirely too close to the shore for a myriad of reasons- the weather preventing effective long range spotting, the coordination of attacks causing the submarine to rise to early- in the end, this first construction of a new submarine concept would be ambushed and sunk in shallow water by unassuming coastal defense gun carriers- their first actual usage in the role they were originally intended for.

-----

Haile hid against a dead tree- she knew the Twaryians were coming for her. Knew that the Huldravikland’s creatures would hunger for lonesome prey too. Yet now wasn’t the time for any reconsideration. Better that she be caught and let just one more person get away for it than step over bodies herself. The seat of Praetor was unattainable by the dead- but, in the end, she was not so willing to try to ascend there anyways, with blood trailing her footsteps.

She squatted down to the ground and hugged her knees. Thought about what the war had taken away. Thought of what she had taken away from herself. After all, if she had not longed so for what her ancestor had left behind- grown so curious, then maybe, there might not have been any reason for war at all. A naïve, vain thought, but self-pity was all she wished to indulge in now. The time for the fantasy of grandeur was gone. It wasn’t so bad to sadly consider that there would be no more lazy summers on the beaches- the spray of the sea here made one reminisce easily enough, even if the land was so ugly and twisted, closing the eyes made such leave.

The rumble of treads. They were close now. Haile opened her eyes to see what was coming- but it wasn’t what she expected. Battle-scarred m/28V tanks- a single officer poking out of the turret of the closest one and pointing.

“Boss!” He called, “Found her!”

Haile was speechless. Who had bothered to come here after her? Were they mad? Disrespectful? Or…

She might have been able to run if she wasn’t so surprised, but before she knew it, she was lifted over a shoulder and hauled away.

-----
>>
Twaryian and Vitelian artillery fires fell- the shriek of shells and the far-off howl of rockets had Major Yule hunkering in his armored car, even though the impacts were nowhere near him. Pre-planned barrages- and reports already came in of the effects. More casualties, of a terrific number already. More would follow.

Yet the gun-armed submarine had been dealt with before it had done nearly the damage it could do- the way north was more or less open. Even though the final push was coming from the east, there was a window of hope- even though the rumbling of the earth, the rising tide of mist, was quickly turning everything around into a sensory soup. The eyes quickly couldn’t discern what was happening- and the feet failed to find certainty with the shaking that, while it had faded, now grew again. Fog blew over the beaches, and rose from the pits. All one could do besides grope about blindly and listen for anything friendly or enemy, was look at the compass and see it point towards the way out.

-----

>The world is shifting- move up to two tiles in any direction, changing facing is free. No movement bonuses or penalties apply. Enemy will be making same movements- Sudden Encounters will resolve in cases of conflict.
>>
>>5745672
>where has the Vynmark air force been in all of this, Ellowian mercs aside.
>IIRC it's nothing to write home about but then again so is the Twaryian one. Destroyed in the early days of the war by the Caelussian aerial volunteers?
I wouldn't say destroyed- but it's been reduced to the point where it's only been concentrated over the most vital areas. ie Not where you are. They would have been around at Halcini.
Though it's worth saying that Vynmark doesn't have a dedicated air force, so much as an army air force and a naval air arm. No points for guessing who's more favored, though considering Vynmark's coastal nature, the naval air arm is and has been heavily involved in the conflict.

>>5746562
I prefer not to share much personal about me, but in light of such things, trust me, I'm perfectly fine. I've actually adjusted my schedule so that I can work on personal projects and future endeavors to a much greater degree since I've saved up a decent amount of money and arranged things to keep on sustainment while having stuff saved up to either utilize or have aside for a sudden unexpected change in circumstances. It's just that over the course of what's over a month, things start to wear even with an easier interval between turns. Probably overdue for a bit of a break- though not at the finish line quite yet.

Speaking of, the remaining actions taken here will be processed in the final wrap-up thread, which I'm putting off til Tuesday now.
>>
>>5746678
>Move 2x North [Unit has Camouflage]
>>
>>5746671
I still have the Red Dust wasn't burned (Von Bern just revived my unit last time), my laptop broke and I felt really down about it. Also I still had FnM up from last turn but I guess that wasn't mentioned so it not proccing is fair I guess. >>5742294

Still had Red Dust though.
>>
>>5746678
>Move 2 N and off the map
>>
>>5746694
Is it just the special movement this turn or do we shoot and stuff as well?
>>
>>5746678

>Move 2 NE
>>
>>5746675

<<Gonna clear the way for you split I hope you have the princess>>
>Move as far north as possible
>>
>>5746678
>Move 2N
>>
>>5746678
>move 2 North, pivot East (towards the Twaryian attack)
>>
>>5746678
>Move N, NE (to where D-13 is right now)
>>
>>5746694
Also, does visibility now count as if it was a night battle now? Or worse?
>>
>>5746678
>Move 2NE, Face East
>>
>>5746678
>move N, NE
>>
>>5746678
>Move N, NW, face E
>>
>>5746714
Normally that artillery does so much damage it probably wouldn't help, but in this case, it would save you...
It is so, then.

>>5746722
Movement only.

>>5746761
Worse than a night battle- as you would technically have no visibility whatsoever in this movement beyond what you've seen at this last movement phase, but it'll clear up when things continue.
>>
>>5709549
Just discovered this place. Still reading through the pdf but I want to say this is the coolest thread ever.
>>
>>5746838
That'd take you into the crystals.
>>
>>5747267
Hey the man said no movement penalties apply, and technically impassible terrain is just a type of movement penalty.
>>
>>5746678
Move 2N to y19
>>
>>5747185
It is remarkably cool. All praise to tanq.

>>5746675
>navigating in the middle of unknown terrain? At THIS hour?

>Bloody stay put right where we are, thank you very much. Holler and make a ruckus and help these useless tanks navigate up the road I scouted for them. Come on, people!

>Errr

>Look, I hate to do this but in *case* standing still would instant-kill us, we could move 1N up the road. The way out is right there, after all, but… I don’t like navigating through WEIRD WEATHER.

“ Can you all hurry, please? “
>>
>>5746678
>Move 2 NW to Z47, same facing

It is risky and puts us out in the open for next turn but south suddenly seems a lot more dangerous. Wasn't expecting earhquakes and fog. Maybe the lack of visibility will let us squeak through.

I thought about going south a bit and aiming for the gap but crab-chan is waiting for me. Always waiting.

Still wanna see giant crustacean tho.

---
His tank didn't even properly stop before Walter tumbled out rolling onto the muddy loam and jogged past Walter-2 towards an indignant Haile.
He had been trying to come up with something to say to his commanding officer if they had actually pulled this off. Admonishments, a cool catchphrase, a small list of puns to open with. Anything. But in the moment all Walter could do was hoist her over his shoulder while repeating with increasing panic, "get on get on get on Get On Get On GET ON!"
>>
>>5746678
>Move 2 NW to U33
>>
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>>5746678

>Move 1 NE, Move 1 North, Continue Facing North
>>
>>5746678
>>5746718
If 2N doesn't actually get me off the map (the destination tile is halfway on the map, after all), do
>N, NE
>>
>>5746678
Don't forget to archive
>>
Move to bb-19, Orient North.

God speed everyone. May the Judge find you innocent.
>>
>>5746678
>Move to U23
We're almost out of here.
>>
Rolled 1, 2, 6, 8, 8 = 25 (5d10)

>>5746678
>Initiative
>Fire on the tanks to my NE
>Fire and Maneuver South
>Pivot facing East
>>
>>5748808
This is not a shooting round. Please observe the situation carefully. That T-8 will still be around next turn.
>>
>>5747890
Shame I'm finding out about it JUST as its coming to a close, was halfway through a character concept before I figured out this was the last mission :(
Snooze you lose I guess, I'll have to keep an eye out for tanq's next(?) quest. Will be cheering from the sidelines till then.
>>
>>5749059
This skirmish is actually an aside to the larger, on-going Panzer Commander Quest story. It's more of a traditional CYOA following a main character than a game, so there's definitely room to jump in when it resumes.
https://twitter.com/scheissfunker?lang=en Here's tanq's twitter for thread updates, if you want to keep an eye out
Looking forward to seeing you there, anon.
>>
>>5749059
We're doing a civ quest next actually, though as
>>5749067 points out the main quest is here so you can try reading up on it first to understand how everything fits together.
>>
>>5749227
My bad
Threads 1-31 are here: https://drive.google.com/file/d/0B29vjUh6mh99QUNLdC1JdG1mR0k/view?usp=sharing&resourcekey=0-p8D2wBCOfouxNyEtgqQzhA

And the rest can be found here: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Panzer%20Commander



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