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File: ominous approach.png (59 KB, 1925x1517)
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>What is this?
"The Mystery Dungeons" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon (particularly Explorers of Sky). Players isekai themselves into the world and become Pokémon, going on adventures with their newfound guild mates! SFW ONLY

Want to catch up on the story? Previous Threads:
https://rentry.org/TMD_LHG-megasummary

>I'd like to participate!
Always feel free to join in to see if it will stick with you. People come and go as they please, but there are plenty of regulars, including artists and writers. Outside the main quests hosted here on /qst/ twice a week, a majority of side quests, lore, and role play happen almost all the time on the Element!

>How do I play?
First, fate must decide which Pokémon you become: https://randompokemon.com

Settings to Use: Generate 1, All Regions, All Types, all boxes checked (natures optional if you feel like giving your Pokémon a little extra in characterization).
Take a screenshot so we know you probably weren't lying—admittedly, while rerolling is frowned upon (although no one has any real issue with it)—after all, it's just something you and your conscience have to deal with!
Alternatively, if you're feeling much more truthful, go ahead and roll in the thread for your Pokémon! (1d905). Some legendaries and mythicals have been dropped from the available roster. Assume that the box art legendaries are unavailable.

>Okay, now what?
Join the Element and read the sticky, it has the (almost) complete starter guide! It'll show you how to set up your character profile, create locations to play in, and record the lore of your exploits: https://matrix.to/#/#themysterydungeons:matrix.org. A majority of side quests, lore, and role play happen here! Otherwise, the two (usually) weekly sessions push the main stories along.

If you feel you might need help, feel free to ask!

Our next LIVE main adventures start on Saturdays around 7:30PM in this thread!

Namefag as your character, with your item and level!
e.g. Poképals Monferno LVL. 25 w/ Mobile Scarf
e.g. Monferno L.25 (Mobile Scarf/Team Poképals)
>>
>>5702385
First
>>
>>5702385
Claiming for rock eaters
>>
File: flying machines.png (117 KB, 750x500)
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It was a strange feeling to experience as you boarded the eccentric contraption. The expectation for it to defeat the weight of gravity was abysmal, but against all the odds, it lifted off. Carrying most of the guild on one last trip to the strange realities beyond, you were ready to brave the storm to get there. Unlike the others, this one needed a bit more finesse.

The room within was cramped, if just to make space for the complex gears and pulleys operating the wings. There was just enough space for the guild to be in the head of the vessel, with limited space in the actual body. Contained within its core and powering the whole show was the creation of Doctor Doppler’s bleeding-edge genius: the Internal Combusting Engine. It was a large spinning cylinder with a chair and a sideways blast trap, operated by a lever with a substitute doll taped to one end. Someone had to be the unfortunate victim of controlling the blasts. But, it was, to the doctor’s word, “the most efficient power source known to Pokékind.”

That was debatable.

You were joined by a Tropius carrying anyone who didn’t feel comfortable sitting in a wooden airship powered solely by explosions.

Chapter 46: Flight of the Swablu
>>
>>5702392
>Sable rides on Tropius
I dunno about you buddy, but with the rate that guy's stuff fails catastrophically I'm surprised anyone got on that thing.
>>
>>5702392
"I can't say that I'd ever see the day I'd run on an explosion powered machine..."
Stern looks pretty nervous simply being on the flying machine.
>>
>>5702392
Staring into the surreal and bizarre wonder of the flying machine's core, Theodore eye's glimmer with an engineer's delight. Finally- something he can wrap his head around, a machine of sufficient complexity to challenge his knowledge, but familiar enough that he could apply that knowledge to it.

>>5702395
"Marvelous," Theodore breathes. "I can't believe this is made out simple woods and scrap metals!"
>>
>>5702392
>Charles marvels at the “break through” in technology that makes the power center of the flying machine.

“Wonder how the doctor came up with this…orientation of parts.”
>>
>>5702396
"I hope there was SOME sort of safety measures put in play, the wood might catch fire! This has gotta be the most dangerous ship I've been on!"
>>
>>5702392
>>5702398
"Science is capable of many things. Magic is capable of more, though."
Poli jumpscare! When did he get here? Always was. Probably.
>>
>>5702400
"There's definitely a concern, but this is a prototype, Stern. We'll let the marketing handle that," Theo chuckles.

>>5702404
"Hm? Oh hey, Poli! You're on this mission too? Off to find another one of those switches in the time-space anomalies?" He asks, turning back to the Politoed with a cheerful glimmer in his beady, black eyes.
>>
>>5702393
"Haha. I can trust it can get the guild there, expeditiously... hehe. I cannot verify if it'll be in one piece, however..." Sneasel remarks, also mysteriously having elected to make use of Tropius' services instead of riding the machine she had commissioned.

>>5702396
>>5702398
>>5702400
You can hear the clicking and grinding of gears as the cylinder in the middle spins to power the entire machine. Mismatched parts, rushed patch-jobs, and strange design choices make you think this was supposed to be an Altaria, but ended up looking like an amalgamated cancerous flying-type.

There is a paper tacked to the wall, written in printrune. If you can read it, it says:
>Your contribution to the SCIENCES is appreciated, testing subjects! Don't perish, because then I cannot learn anything from the dead! I have tried. The ghosts do not give up their secrets.
>Signed, Doctor Doppler
>PS, due to time constraints and because I do not believe in them, there are no safety measures.

The last part simply has a Haunter rune repeated many times. You can assume it's "muahahahaha" in written form.
>>
>>5702404
“Ack!”
>Charles turns around
“P-Poli? When did you get here?”
>>
>>5702410
Stern looks at the note.
"Oh."
>>
>>5702410
>The last part simply has a Haunter rune repeated many times. You can assume it's "muahahahaha" in written form.

“A creative writer too it would seem…”
>>
>>5702410
"Surprising how this might not be the most unsafe vehicle we've been in during our adventures. Man, when is pokekind gonna catch up with human food franchises, that's what's really missing."
Kaku is also there in the ship, for how long is anyone's guess!
>>
>>5702410
Theodore finishes reading out the letter out loud and laughs, in his usual haunting style that now fits perfectly with the haunter runes.

"Heheh. . ." He whips a tear away, "'don't believe in time constraints'. . . gosh, I wish I didn't either."
>>
>>5702410
Yeah, that was my thinking, too.
Oh hey, I wanted to tell you something. I went into town the other day to get some info about what Yveltal said. Did you spy on me then or should I keep talkin'? Heh.
>>
>>5702406
"Yes, but mostly explosions." Poli gestures vaguely at the craft they're aboard. "What if there was a time-space explosion? Would that be messed up or what?"
>>5702410
>>5702411
>>5702413
"Yesterday!" This isn't true, but he's being cryptic on purpose for the bit. "He's great! His inventions work all the time. Just not always in the way you want them to!" Poli doesn't seem to see the issue with that. Or any of the lack of safety features.
>>
>>5702417
“Yes, I still remember the last one you touched. Giving your soul for poké. What a crazed invention!”
>>
Rolled 1 (1d1)

Spiritomb is there.
"Wow, Lost Hope and friends! What are the odds? That includes us by this point riiiiiiight?"
They slide across the ground closer with a grin.
https://www.youtube.com/watch?v=zOnMIjl19g8>>5702410
>>
>>5702417
"Time-space explosions are cool."
>>
>>5702417
"Definitely, but I can't say that I wouldn't like to see one for show."

>>5702421
"Hello!" Theodore waves at the solid form of sin, Sealsman. "I haven't seen you in a while, Spiritomb. How's the market treating you?"
>>
>>5702421
"Hi, Spiritomb."
>>
>>5702420
"Actually, I did it for fun!" Poli declares. Truthfully, because nobody claimed the money...
>>5702421
He turns to the funny vendor next. "The odds are pretty good, but what about the evens?" Poli asks, a statement meaning absolutely nothing.
>>
>>5702421
"Seals! How's it going? I dunno about that, I think some here people are still, uhh, on the fence..."
>>
>>5702421
"So you're joining us on adventures now hm? Lovely."
>Charles worries about this new complication
>>
As the machine shudders and groans, creating noises that would scare those uninitiated in the ways of Doppler's inventions, you cross over the mountain range leading to the summit scoped out by the last scouting team. With the electricity in the air, you can feel the dancing static. This seems to have the strange effect of making the internal combusting engine speed up, causing the machine to lurch forward as it picks up more energy.

One bad hit from lightning and this thing is definitely going to ignite...

https://www.youtube.com/watch?v=-wazkQF8gaE

This realization cannot help but make you feel on edge. Not to mention other things... considering the rickety nature of the vessel, there's probably a slim chance that encountering any kind of Pokémon "resistance" would spell its untimely demise.

>>5702416
"Hehe, let's hear what you've had to say." Sneasel doesn't even look like she's in a position to pay attention, much less give the courtesy of eye contact. You have a sneaking suspicion that doesn't matter.

Your choices:
>Remain in the vessel's head cabin.
>Enter the main body.
>Open the hatch and stand outside. There's no rails here, however...
>>
>>5702430
"Aw, what'd I say about the place catching fire? If the lightning hits, that's bad..."
Stern stays where he is, in the head cabin.
>>
>>5702430
>>Enter the main body.
"So, how many expenses did the doc spare? I hope there's at least cushions..."
>>
>>5702424
"You are our market! No wait hold on..."
They think for a second, spinning their green soulspheres around like a buffering symbol.
"...s'good."

>>5702426
>>5702428
"Heh, we can make a few guesses... They'll have to get in line, though."
They eye >>5702429 as they say this.

>>5702427
"Good question! We'll have to ask Steven. He's somewhere around here..."
They shrink into their Odd Keystone and rummage through their collective personalities. As a result, they're not bothering with making a choice on the >>5702430 dilemma. That probably counts as
>Remain in the vessel's head cabin
though...?
>>
>>5702430
"Hm. . . This baby's whining, maybe we should take some guard positions to make it feel safe?" Theo suggests, kicking open the hatch and climbing up, his shadowy tendril claws launching onto the vechile.

"Oh! And Spiritomb? I'll take five boxes." He says before climbing out.
>>
>>5702430
>>Open the hatch and stand outside. There's no rails here, however...
"I wonder if we can jury rig a grounding rod...Anyone care to join me?"
>>
>>5702430
Well, we gotta go to the Tree of Life, for one. Aside from that, Wigglytuff is acting... a little odd. Said something about a battlefield getting weird, then it's like he... woke up or something? Forgot everything we talked about.
>>
>>5702430
>Remain in the vessel's head cabin.
>>5702435
"That's silly. If the whining's all in your head, then it can't hurt you." Poli disagrees, justifying his decision to remain where he is with... uh, maybe poetic isn't the right word.
>>5702434
"I hope Steven's good at math." he remarks.
>>
>>5702435
Spiritomb tacks a freebie on top of Theodore's purchase.
"Give us a pool or we're picking for you~."

Pool 1: Nostalgia
Pool 2: Dual-Citizenship
Pool 3: Tropical
Pool 4: Mountain
Pool 5: All-new
Pool 6: 3D
Pool 7: Island
Pool 8: Combative
Pool 9: Times Change
Pool 10: Corruption
Pool 11: Corruption 2
Pool 12: Local

"One o' eight Mistralton... One o' seven Mistralton..."
>>
>>5702436
"I'll join," Theo offers.
>>
>>5702439
>Pool 7: Island
>>
>>5702440
"My thanks Theo! Be careful. Looks like Doctor Doppler didn't feel the need to develop OSHA."
>>
>>5702439
>Pool 11: Corruption 2
"I'm probably gonna buy 2?"
>>
>>5702431
>>5702434
>>5702438
You can see the target mountain with its crown of eternal lightning from the two forward viewing ports in the head cabin. With a generous estimation, you can expect to be there in maybe less than half an hour, provided nothing causes any problems.

>>5702435
>>5702436
You can feel the whipping wind attempting to drag you away as the flying machine chugs away to its destination. The heavy thumps from the imitation wings accentuate the biting air as you stand outside. Those clouds in the distance look strange. Stranger than what you're used to, anyway.

>>5702433
Inside the main body of the airship, you realize that it's probably the least comfortable place to be. Considering the hair on Kaku's body, there's a slight chance he might get caught in a gear and experience sticking his hand in a Klingklang. Except with his whole body. There is a minimal walkway just above all the exposed machinery.

While you're down here, you can see the entrance into the engine and some rudimentary controls: "OFF and GO FASTER."
>>
Rolled 20 (1d20)

>>5702444
>>5702446
"Heheh, noted."
They somehow feel lighter. How much lighter? stay tuned! Same gacha time, same gacha channel!

>>5702447
Spiritomb looks around to see if any parts aren't solidly attached. Y'know to fix them. Yeah. Definitely.
>>
>>5702437
"Haha, hold your thoughts." Sneasel taps on Tropius' side, urging her to fall back. She briefly glances back to Sable. "How good are you with taking, heh, evasive turns?"
>>
Rolled 14 + 2 (1d20 + 2)

>>5702447
>Charles attempts to provide foot holds for him and Theo with sticky goo
> +2 Goo

"Here Theo, this should help us keep a good footing."
>>
>>5702450
>Sable grips Tropius
Well, I'm certainly ready now! Let's do this.
>>
>>5702451
"Thanks!" Theo shouts over the wind as he steps into the goo.

Shadowy claws extend out from the white marking on his bottom paws and grasp at the hull for added support.

"I love Shadow Claw."

>>5702447
Theo shades his eyes and glances at the mountains. "What kind of clouds are those? Nimbus?"
>>
>>5702447
"Whew! Very user friendly design. Hmm..." Kaku sees the GO FASTER sign and knows exactly what he wants to do. "Oh, that's just what we need!"
>step on the gas
>>
>Tintoretto this whole time was at the very edge of the ship.
"I'M THE KING OF THE WORLD!!"
>He is so insane that you don't know whether or not he ever watched Titanic on VHS or if he truly believes he thinks he's the king of the world
>>
>>5702454
"You certainly get a lot of utility out of it! I wonder if Goodras can learn it..."

>Charles also looks at the clouds
"I recall the name but couldn't tell you which name belongs to which cloud."
>>
>>5702447
Citrine is up on the main deck, snoring. He's been like that for most of the time, but his sleep is more restless now. There's no sun...
>>
Rolled 7 (1d20)

>>5702447
Poli continues to stare out the window. "So we've got a little while..."
There's only one thing for Poli to do: start cleaning, beginning with the deck. That said, dust is known to interfere with machinery, so maybe a cleaner workspace might help everyone in the long run.
>>
>>5702458
Theodore waves at the Dreepy
>>
>>5702458
"Yes. Yes you are you crazy dragon..."
>Charles watches Tintoretto lost in his own world
>>
>>5702449
The cabin's incessant noise and jittering has finally overcome your ability to ignore it. You quickly seek out and jam supports back into place. Finally, you have achieved peace of mind with a sense that the head of the vessel isn't simply going to fall off at an inopportune moment.

>>5702451
>>5702454
>>5702460
Charles has given the two a better platform to stand on. They will have a lower chance of falling victim to falling. Theo also takes the chance to secure his own future by holding on tight.

Clearly, those clouds look like they were put together, to conceal some sort of something. Or maybe you're being paranoid.

>>5702458
His proclamation might just go completely unheard, as the machine and wind might just swallow any words he's trying to say.

>>5702464
The genius of Doppler is hard to clean. Probably because the stains and burn marks are not your natural accumulation of dirt and dust.

>>5702456
>>5702452
The machine picks up even more speed as the explosions roar and rattle the cylinder. Just as the airship leaves the two on the Tropius behind, the clouds around them burst apart. Dozens of Pokémon capable of flight flood out of the concealment, all of them clothed and badged.

Sneasel laughs as Tropius extends her wings to full length, catching the wind to break right.

It's an ambush from the Federation!
>>
>>5702474
Yeah, that just figures...
>>
>>5702474
"Perfect. Look, the sprucing up even attracted Mourners!"
Spiritomb takes out their obligatory merchant carpet and lounges on it like they're at the beach, shrinking into their Odd Keystone.
>>
>>5702474
"Oooh that's not good..."
>Charles shouts to the rest of the ship, hoping a snoring rock might hear
"WE HAVE INCOMING! FEDERATION!"
>>
>>5702474
"Hm. . . Those clouds don't look natural. . ." Theo hums turning to Charles. "Should we have someone check? I don't have anything that'd let us look that far."

He leans over down the hatch. "Maybe they do?"
>>
>>5702474
"Hoo boy, things couldn't be easy, couldn't they?"
Stern looks at the enemy Pokemon.
"Prepare for battle! We have enemies in coming!"
Looks like he's got previous experience in fighting off invaders in ships...
>>
>>5702480
"Look closer Theo! Federation!"
>Charles points at the now appearing pokemon
>>
>>5702465
>Tintoretto gazes at Bewear with unshut eyes
https://www.youtube.com/watch?v=xQ7--_Ujp1w
>>5702474
>Tintoretto does the nya-nya-nya.
How to do the nya-nya-nya:
1. Hang your tongue on your left side of your mouth.
2. Gentilly bite down on it
The result: https://www.youtube.com/watch?v=Qngww3n6izs
>>
>>5702474
>>5702478
Theo turned around the moment the clouds being clouds.
>>5702482
"Oh look it's the Federation."

". . ."

"OH NO IT'S THE FEDERATION!"

"What do we do?! Draco Meteor?!"
>>
Rolled 6 (1d20)

>>5702474
>>5702487
"'s the wha?" Citrine asks, groggy. "Shit, what? They beat us here, too? Let me, uh..."

>Frame 1 Wide Guard on wakeup
>>
Rolled 1 (1d20)

>>5702487
"As good an idea as any!"

>Charles reaches for the sky...
>A tear opens up above the Federation team!
>Charles pulls his arm down, and along with it, a shower of meteors!
>He hopes to reduce the numbers of Federation members the Guild will need to fight!

>Charles used Draco Meteor!
>>
>>5702474
Vee changes scarves to avoid being detected as a different, totally unrelated Eevee.
>>
>>5702474
Kaku makes his way back to the head. "Maximum Overdrive, engaged! Wait is that..."
"Oh joy! Blow those morons out of the sky!"
>>
That Tropius has been anxiously scanning the guild ever since it first appeared alongside this mechanical hazard. She's been mumbling to herself this entire time, only now audible enough to make out to her passengers, Sableye and Sneasel.
"Are they talking about the Feds?! The Federation?! I can't get caught again! S-should I fly somewhere or d-do something...? Just stay here?"
>>
>>5702504
Well, I don't think they're here for you. Try to stay hidden, we'll play more of a supporting role in this fight.
>Sable turns to Sneasel
You got any long-range moves?
>>
>>5702474
Theodore is eyeing the sky for largest flying 'mon he can. "Maybe I can catch a ride. . ."
>>
>>5702478
>>5702481
>>5702487
It looks almost as if the Federation called in every single 'mon who could reasonably intercept flying targets to converge to this one area. Dragons, birds, psychics... it looked as if they were no longer pulling any punches in trying to stop the guild from accomplishing their mission. They're determined to swat you out of the sky for good!

>>5702497
>>5702481
>>5702477
In the head cabin, there is a steering wheel that wouldn't be out of place in an ocean-faring vessel. There is a single lever that controls going up and down.
>Evasive maneuvers! [Might disorient your own team]
>Maintain course!
>[Player write-in]

>>5702490
>>5702493
Meteors all around the sky begin raining. However, instead of impacting any of the sixty airborne assailants, they crash and burn in the electrified clouds, painting the wind with burning purple streaks of dragon-infused energy.

Citrine deploys a Wide Guard, however, it doesn't look as if the Federation is going to hit them with one big move. The massive group begins to move in close, aiming to board from the top of the machine, where Charles and Theo are holding on. The first wave of Federation agents land, a Fearow, Swanna, Toucannon, Honchkrow, Fletchinder, and Masquerain. They all loudly shout their own version of "you're under arrest!"
>Fight them off!
>Distract them and retreat!

>>5702475
>>5702504
>>5702509
Another set of agents breaks off to chase the Tropius.

"Haha! Fly hard, because your life depends on it!" Sneasel cackles as she encourages Tropius to begin making hard and difficult turns. Considering she's not exactly built like a fighter, it's strenuous on the leafy wings. "Heh. I do not."
>>
>>5702511
Well you can be my spotter, then! Huh, funny... I always wanted to be a fighter pilot.
>>
Rolled 18 (1d20)

>>5702511
"Ooh, we always wanted to do this."
Spiritomb vibes. That's Astor's technique!
https://www.youtube.com/embed/f84ciGBhK8o?start=0&end=3
>>
Rolled 20 (1d20)

>>5702511
>>Fight them off!
"Dammit!"
>He curses, unable to hit any targets

"Guess we have top side duty."
>Charles tries once more to bring down the dragons wrath!
>Charles used Draco Meteor on the boarders!
>>
>>5702511
>Tintoretto waves at the incoming Federation Pokemon.
>>
Rolled 16 (1d20)

>>5702511
Citrine fires off a Power Gem at the Masquerain, who has the unfortunate fate of being 4x weak to Eock. "Cool it, we mean well! What is wrong with you guys???"
>>
Rolled 6 (1d20)

>>5702511
Theodore stares at them in shock, swiveling his head around in search of what to do. He's not strong like the rest of the guild, or have powerful moves like them.
He could run inside, but the ship would hardly provide them any protection, and then Charles would left to fight alone. . .

It's a brain-twisting problem, but Theodore is an engineer. Problem solving is what he does.

"I don't think so." He replies, leaping off the side of the airship.

Shadowy tendrils suddenly snatch the Swanna off with him.

>Fight them off!
>Rolling to mount Swanna!

"I'll be back Charles! I gotta catch my flight!"
>>
>>5702511
Stern looks at the steering wheel, and grasps it, before turning it!
"Hard to starboard! Keep your feet steady!"
Stern calls out.
>>
>>5702521
rock. rock. rock. its rock.
>>
Rolled 12 (1d20)

>>5702511
Poli finally catches on between his mopping.
"More brutes and barbarians? This stinks..." he whines. "Here I thought I was going to sit in a cool machine until it blew up."
Nonetheless, he waddles up to the controls to fiddle with them like a child who's just discovered an arcade machine...
>Evasive maneuvers!
>>
>>5702522
"WHAT?!?"
>Charles asks, bewildered by the sudden departure!
"Where are you going?!"
>>
Rolled 13 (1d20)

"E-eh? I haven't had to fight this many Feds before! Get lucky if you wanna swing at 'em, I'm keeping us from getting hit! Hang on, you two!" Tropius whips up a Twister from the turning winds and soars straight into it, to render her flight unpredictable!
>>
>>5702524
>>5702526
"Alright, you guys do that!" Kaku heads to the hatch...
>>5702511
And stands outside with Citrine and Charles. "Don't start without me!" Kaku Bulks Up twice, bracing himself for the raid!
>>
>>5702535
>>5702521
"Oh thank heavens..."
>Charles is grateful for the assistance!
>>
>>5702514
He has some good vibes. Even if he's in a flying death trap, it's good to have positive emotions.

>>5702516
With the air now saturated with dragon energy, burning hot meteors aim truer than ever, striking at the Federation agents. However, they're not caught completely off-guard. Experienced with fighting, most of the teams have already deployed some kind of defense or screen to ward off the draconic fireballs. Others are not so lucky as they're met with explosive results. It's managed to shave off some of the attacking forces, but most of them are otherwise unscathed.

The airship rattles as the meteors pummel the first wave, causing them to crash and punch right through the fragile wooden roof.

>>5702518
Some of the agents actually wave back.

>>5702521
Citrine fires at the bug with a blast of energy, lasering the poor thing off the vessel. It flutters away, dazed, vanishing behind some clouds.

>>5702522
Theo does an incredibly risky maneuver of jumping off without any sort of back-up plan. However, the bird is a slippery target and the two are grappling for control as they plummet to the ground. Their feathers and fur puff up and out as they enter an electrified cloud.

>>5702524
>>5702526
The airship groans in protest as it is forced to take action way beyond its rated tolerances. Which, it has none. It's a prototype, so you're pushing previously unknown boundaries! For the most part, the airship manages to avoid the worst of forty attacks coming from all directions. Currently, only the left wing has been set ablaze by hostile dragon fire, with the rear gears covered in ice.

Despite his random action, Poli drops the pitch of the machine, narrowly avoiding Pin Missiles intended for the head cabin! They instead pierce and cause cosmetic damage in the neck of the airship, puncturing holes for the wind to enter.
>Continue evasive action! [You will go further off-course]
>Get us back on track!
>Attempt to make repairs to damaged parts.

You're about halfway to the summit.

>>5702534
>>5702513
Tropius hits herself and the two passengers with a blast of wind as she begins erractic flight. For the most part, she maintains enough control to dust the pursuing Pidgeot and Salamence.

"Haha, get shooting, then. Target, heh, rich environment."

>>5702535
As Kaku exits, he can see the carnage and chaos as an army of agents swarms the craft like a stirred Beedrill nest.

For those outside:
>Identify targets for better accuracy!
>It doesn't matter, just shoot randomly!
>Attempt to push away anything trying to land!
>>
>>5702545
Dodging the first wave of attacks, Stern realizes that they probably can't take down the dozens of foes normally.
"We're gonna have to go straight to the summit from here on out! Full speed ahead! And someone get that fire before it spreads to the rest of the ship!"
Stern gets the ship back on track, hoping to make use of the time inbetween attacks.
>>
>>5702545
"YOU STINK!!"
>>
>>5702545
Spiritomb looks for Steven.
>>
Rolled 2 (1d20)

>>5702545
>>Identify targets for better accuracy!
"Uuh...That one! Watch out for that one!"
>Charles points to a rather intimidating Pokémon
>>
Rolled 5 (1d20)

>>5702545
"C'mon! It's across the sky or across the ground!" Theo shouts, trying to use his natural strength and along with Shadow Claw to reign her in.

"I can survive this fall but you can't!" He warns.
>>
Rolled 3 (1d20)

>>5702545
Grandma told me about a guy that did this where she came from...
>Sable opens up a volley of Power Gems at the pursuers!
>Sable starts humming and making machine-gun noises
https://youtu.be/1snEYPg8TXs
>>
Rolled 17 (1d20)

>>5702545
"One down!"

>Identify targets for better accuracy!

Citrine takes aim at the second double-weakness that's boarded already, the Fletchinder. "Charles, careful!"

>>5702548
"Do you think we can outlast them? No, right? I don't think one-at-a-time can work, but they're ready for spread moves..."
>>
Rolled 2 (1d20)

>>5702545
>>Attempt to push away anything trying to land!
"GET OUT OF MY SHIP!" Kaku channels his outer ogreness and wrestles all the feds off the plane!
>>
Rolled 18 (1d20)

"Oh? Oh! I've still got it! I can help, I can help! If you guys don't have any ideas, just back me up whenever I do move. I'm a guard, I can take a hit or two! Uhh, that being said, mind my wing. It's a little burned..."
Tropius soars back to the ship, in front of the neck to break the wind and recduce drag.
>>
>>5702561
"I don't think we can, which is why I've changed course! We can't dodge forever!"
>>
Rolled 17 (1d20)

>>5702545
"More mess..." Poli doesn't seem that bothered by it, though, given his usual dopey smile. In fact, he seems happy about having the opportunity to clean... or more accurately in this case, repair by attaching some stray debris to the Pin Missile puncture holes.
>Attempt to make repairs to damaged parts.
>>
>>5702565
"You know what, I'm not sure how much it matters, we're already partway there. I'm more worried about how we're gonna get off this thing. Not exactly looking forward to jumping... I've only got one Air Balloon."
>>
>>5702568
"I've got a second, if that helps! I wouldn't use it though, they'd probably shoot us down."
>>
The airship clearly wasn't meant to be rated for combat. You hear a horrifying snapping and crunching as any kind of sustained damage and the rough handling has dislodged the entire engine! The ship is quaking as if it was caught in a Magnitude 10 move as the smoke stacks begin throwing up plumes of acrid and evil smoke. You're so close... but the entire thing is going to rend itself apart!

>>5702548
The ship is back to flying straight toward the mountain, luckily still obeying the controls. Those in the cabin can feel the wheel and levers attempting to rip themselves out or throw the entire thing haywire.

>>5702566
Poli begins sweeping and cleaning. Somehow, this ad-hoc method provides results, buying them just enough time to keep the rattling airship in a single piece.

>>5702553
Charles' biases direct him to a group of Togekiss. Absolutely terrifying creatures. Truly diabolical beasts that strike fear into the most battle-hardened fighter.

>>5702554
Neither of the two seem to be making considerable progress as they struggle and pass through the clouds.

>>5702556
>>5702564
Sable's shots cut through the air and clouds, but they can't seem to land their marks as the fliers gracefully dodge and weave his attacks with significant practice, or outright miss. Tropius' actions help to alleviate the turbulence, but the machine's time is certainly spelt out. Sneasel taps on him and the Tropius. "Haha, nice try, but we've got more pressing matters. We have to save one of the idiots."

She whistles to Tropius to tell her to dive, dive, dive. They need to go rescue Theodore before he becomes paste.

>>5702561
The Fletchinder is getting back up and noticing the surroundings ripe to be set ablaze. Citrine notices with his great aim... he might just be able to take two-for-one.

>>5702562
Kaku manages to ward off any attempting to land with his aggressive actions, but his overzealous strength has crushed one of the gears and retaining support. His heart skips a beat as his leg falls through as if there was nothing beneath him. Luckily, he's just been wedged. Gears, scrap, and wood scatter below, lost forever.

The Federation, now with a clearer target, begin to launch attacks on the wings. Most miss, however, they only need a few good shots! Fabric burning, gears melting, ropes snapping, and an out of control engine is a brewing recipe for disaster. Up in the cabin, you can see a warning paper flutter out.
>If you can read this, it must mean my machine is exploding. Excellent. Now you can test the true genius I have planned! My escape plan!!!
>Remove the wheel and press the red button to escape!!!
>Signed, Doctor Doppler
>PS, you might explode, but don't die, remember? I get nothing if you expire!
>20 Haunter runes
>>
Rolled 20 (1d20)

>>5702574
"Fly! Dangnabit!!!" Theodore shouts, slapping some sense into the Swanna- or trying to at least!
>>
>>5702574
>Tintoretto now understand his true power now that the ship is going to crash.
>He fazes through walls until he sees Charles.
"HEY CHARLES!"
>>
>>5702578
"Y-yes???"
>Charles is momentarily distracted by Tintoretto!
>>
>>5702574
"Worst ship I've ever taken control of in my life!"
Stern gets a bad feeling from the 20 Haunter runes, shortly before accidentally pulling off the wheel.
"Well, at least it's still on the right path..."
Stern looks to Citrine.
"I'm gonna push the button and hope it gets us ALL out of here! That good with you?!"
>>
>>5702579
>Tintoretto gets a mischievous grin
"YOU STINK!"
>>
Rolled 15 (1d20)

>>5702574
"AW! DAMMIT! Ok, uhh, surely all that stuff was just weighting us down, hehe..." Kaku tries to get himself unstuck before this ship's timely demise.
>>
>>5702581
: (
>Charles looks...disappointed
"Now is not the time for insults Tinto."
>>
>>5702580
Stern looks at everyone outside, and calls out to them.
>>5702578
>>5702577
>>5702579
>>5702566
>>5702562
"Get in, everyone! I dunno what this is gonna do, I don't want to leave you all behind!"
>>
>>5702584
"Uhh, going!" Kaku has no intention to go down with the ship.
>>
Rolled 12 + 2 (1d20 + 2)

>>5702584
"Huh? A-alright!"
>>5702581
>Charles grabs Tintoretto and heads inside the ship
>Charles tries to apply goo to areas that look about to collapse to give the Guild some extra few seconds!
> +2 Goo
>>
>>5702574
Spiritomb still is not phased, but they may phase soon.
>>
Rolled 1 (1d20)

>>5702574
>Sable provides covering fire as Tropius descends
>>5702577
>...not that they need to, seeing as sense may well have just been slapped into that Swanna
>>
Rolled 13 (1d20)

>>5702580
"Right!"
>>5702574
Citrine goes for his piercing attack against the Fletchinder and the agents behind, before following the >>5702584 order and ducking into the interior.
>>
Tropius nods and Evokes Sunny Day to catch light on her leafy wings and speed up with chlorophyll before diving down to the falling belligerents. It's something of a misnomer, as the storm is still very active and omnipresent. It merelyy creates a hole in the clouds for light to shine through...
Addressing both Theo and Swanna, "Something's happening topside. It's not safe here!"
She tries hanging underneath them in case they fall further.
>>
>>5702574
"Yay! Explosive surprises! I LOVE explosions and surprises!" Poli begins clapping for the Big Red Button.
>>
>>5702588
>Tintoretto is now in your inventory.
>>
>>5702574
"Alright, a little cramped, but here goes nothing!!"
Stern slams a fist onto the button, assuming everyone's in the cabin! Excluding Theo and Sable!
>>
Rolled 17 + 2 (1d20 + 2)

>>5702595
but like, with a roll.
>>
>>5702577
Swanna screams before finally relenting and reluctantly opening their wings to catch air. It might just be too late, as their trajectory and Theodore's weight is aiming them right at the rocky cliffs. Instead of horizontal doom, they're both now facing vertical doom! Swanna flaps their wings to avoid crashing the both of them into anything... but their energy is wearing right out.

>>5702580
>>5702582
>>5702585
>>5702588
The wheel cleanly breaks away, revealing a shiny button hidden within its mount and housing. You feel a great urge to press the button as it calls its Primarina song out to you. You know better than to hit it without everyone here, right...?

Kaku manages to make it out by accidentally going back in. He drops and rolls into the main body, avoiding having his head removed by one of the rogue wing beams snapping off. Now it's a mad dash to flee back to the cabin amidst the attacks.

Charles begins glooing the structure back as best as he can with the limited time. He manages to avoid being blast by a shot from a Federation flier, watching the beam of energy punch right through both decks and knock another set of gears loose. He can hear the engine exploding erratically as the main body becomes uncomfortably... that's a fire! There's a raging fire in here now!

>>5702593
The shot slaps the Fletchinder into his buddies as the bird recoils back. The ensuing shot sends the two agents off the platform as they're both bonked in the head by the last moving wing-beams. They promptly are caught by the roaring wind as they're taken away.

>>5702592
>>5702595
Just as he was about to summon another volley of covering fire, Sableye clearly wasn't ready for the Tropius to suddenly dive at the speed she's suddenly managed to acquire. As the sunlit storm surrounds them, Sableye is now hanging precariously on the rear wing, holding on for dear life and limb. Theodore is almost out of reach as the Swanna moves to not be hit by the rocks. Tropius manages to close on in, keeping with steady flight.

https://www.youtube.com/watch?v=2KQB8PzAOsU

>>5702596
>>5702599
The flying machine is utterly wrecked and looking less and less airworthy by the second. If there's any time now, give into the urge and press that button! Or don't.
>I don't trust this guy! I'm ditching. Oh. Sorry. Too late.
>You know what? Fine! Button it is!

An explosion wracks the ship as the neck-bridge is violently separated from the main body. A giant hole has opened up beneath the head cabin...! The wings on top furl further open and stretch wide as a tube extends from the rear. You hear a series of clanging booms as you accelerate to ludicrous speed... it's Doctor Doppler's secret invention: the External Combusting Engine! You race off to the summit.
>>
>>5702597
>Tintoretto does his idle animation!
>He's reading Lolli's Lollis.
>>
Rolled 9 (1d20)

>>5702603
>Sable tries to get back to his seat!
>>
>>5702603
"I should've really expected this to happennnnn!!"
>>
>>5702603
>Tintoretto notices the button...
"Barles... throw me..."
>>
>>5702603
>thisisfine.jpg
>>
Rolled 10 (1d20)

>>5702603
"Go go go!" Theodore eggs her own, using Coaching on Swanna!

"You're not done yet!"
>>
Rolled 2 (1d20)

>>5702607
"Button? What button???"

>>5702603
>Charles tries to put out any remaining fires in the segment he now finds himself in
>Charles used Life Dew!
>>
Rolled 10 (1d20)

>>5702603
Citrine uses Iron Defense and braces himself!
>>
Rolled 7 (1d20)

>>5702603
"Wow! This surprise is AWESOME! I want MORE explosions!"
Poli is doing a happy dance in place, eager to hear more explosions. How well? ...Perhaps some questions are better left unanswered.
>>
Rolled 8 + 2 (1d20 + 2)

"Owowow! That's my burn! Sit tight Sableye, I can get both of you!"
Tropius uses Sky Drop! She lunges forward with stubby legs to clamp onto Swanna and Theo, before starting a steep shuttle loop upwards! She turns as she flies, keeping Sable on the inside of the loop to press him back into herself
>>
>>5702603
"AAAAAAA-"
Kaku is either in the crashing coffin or the accelerating soon-to-be-crashing coffin, which one is more panic inducing?
>>
>>5702612
>He points to the wheel
"THAATTTT!!!!"
>>
A Swellow and Ninjask are the last two, doggedly-determined, Federation agents somehow keeping up with the might of the Externally Combusting Engine. They're looking to do a sacrificial push to shove the entire thing off course. If anything goes wrong now... you'll be deader than dead if you hit something at the speed you're going! But it's difficult to move at this speed...

>>5702612
Charles watches as his Life Dew appears and instantly turns into a mist, covering the entire area due to the speed.

>>5702615
Poli defies physics by dancing, somehow.

>>5702609
>>5702605
Theodore manages to get the Swanna not to smack into anything. With Sableye managing to scramble back onto hugging Tropius' back leg, they're just right about close enough to retrieve their friend.

"Haha! Come on, let's not get left behind. Heh. We'll miss the fun!" Sneasel shouts down, holding out her claws, as if they could be long enough to reach that far. She shrugs when Tropius just grabs the both of them and accelerates to meet the group. With her loop, Sableye is thrown back on.
>>
Rolled 8 (1d20)

>>5702623
>Charles notices the last two agents outside a window and tries for one more Draco Meteor to shut them down!
"Oh no you don't!"
>>
>>5702623
"Ack...! Someone needs to keep them off our tail, for just a bit longer....!"
Stern tries his best to aim a Flamethrower at the Ninjask!
>>
Rolled 17 (1d20)

>>5702623
Hello again! Sorry for the trouble!
>Sable aims a precision Power Gem at one of the two Feds that're still keeping up
>>
Rolled 18 (1d20)

>>5702626
Roll
>>
File: LK-N37[1].gif (4.02 MB, 720x404)
4.02 MB
4.02 MB GIF
>>5702623
>>
>>5702620
"A bit late now I think! Apologies!"
>>
Rolled 8 (1d20)

>>5702623
"Woo!" Theo shouts, guiding Swanna back to their airship.

He spots the Swellow and Ninjask and rears his arm back. "Hey! Back off!"
He uses Strength! With the Tome of Transformation, it has some range, like a haduken!
>>
>>5702633
"YOU HAVE FAILED ME."
>>
File: past the mountains.png (725 KB, 768x512)
725 KB
725 KB PNG
>>5702625
The Draco meteors following the two agents only encourage them to go faster. For if they stop even for a second, the darkness will catch up. And blow them up.

>>5702627
>>5702628
>>5702635
The Power Gem suddenly blasting out from behind the two and the Flamethrower jetting out from the side of the decapitated head cabin forces the two to finally break their pursuit. With Theo's distracting flex of power, the bird and the bug are smacked by the Meteors, crashing any kind of momentum they had.

Finally, the head cabin surges past the summit and into the gap between reality. As gravity loses its grasp on the group and the cabin practically disintegrates around them, they find themselves floating around in breathable space. A giant object looms ominously above as nine different planetoids orbit the once-empty sky.

...well, then. This is new.

Mission complete!

+450EXP +300P
>>
>>5702641
What in the world...
>>
>>5702641
"What in the...? That's not very sturdy craftsmanship..."

Citrine is focused on the wrong things.
>>
>>5702641
>>5702645
"What in the world..."
>Charles says, unknowingly parroting Sable
>>
>>5702641
"What. . ."
https://youtu.be/bOuc02gPmBw
>>
>>5702641
"Pretty..."
>>
>>5702641
Spiritomb sheathes their obligatory merchant carpet in time to avoid damaging it.
"Well, good enough time as any..."
They pop out for a bit to do their thing.

>>5702449
SUMMARY:

Theodore[6 Pool 7]: -540 pokecoins
Stern[3 Pool 11]: -214 pokecoins

Forbidden Boxes purchased: 9 boxes

1612 Forbidden Boxes given away so far.

Cool Guys Pool progress: 0/108 returned pulls.
>>
Rolled 582, 685, 139, 715, 972, 865 = 3958 (6d1058)

>>5702665
Theodore's Epitaph purchase.
>>
Rolled 539, 48, 512 = 1099 (3d594)

>>5702667
Stern's Epitaph purchase.
>>
Rolled 778 (1d905)

>>5702385
>>
>>5702890
>Mimikyu
Well I'm wearing a better costume
>>
>>5702890
>>5702894
Ah, a friend! Good to have you!
>>
>>5702641
With the debris from the destroyed flying machine scattered around you, floating helplessly in a vacuum of space, you cannot help but wonder where you could be. Some of you know breathing in space simply isn't possible, yet here you are. But... last you checked, there wasn't a massive floating object just above the surface of the world. That would have probably been some cause for concern to reach your own isolated corner of the world. Unlike the others, this one didn't seem so clear.

You can try to speak, but you quickly realize that you can't! Or smell, for that matter. All your senses feel dull. Taking a single, experimental swipe, you realize you can partially influence your momentum.

Regardless, you observe your surroundings, since for the most part, that's all you can really do. Quickly, you realize that there is a belt of rocks streaming in and out of the strange sphere. They pass almost seamlessly, going right through its eldritch glassy surface, like a drop of water touching a ripple-less lake. You cannot help but wonder if that's the goal. Whatever is beyond or within that celestial surface.

Chapter 47: Font of Reality

Your choices:
>Attempt to latch onto the rocks.
>Try and launch yourself there on your own.
>[Player write-in]
>>
Rolled 13 + 2 (1d20 + 2)

>>5706896
>Attempt to latch onto the rocks.
Well, here we go...
>Sable digs into a rock bound for the sphere (+2 Excavation?)
>>
Rolled 9 (1d20)

>>5706896
Theo looks around in confusion and uneasy at the sudden environment he's been thrust in. It feels like scuba diving, but even more unnatural.

>Try and launch yourself there on your own.

Theo reaches out his spectral claws like tendrils to try and pull himself closer to the bizarre sphere in the sky. Was it a black hole or temporal anomaly?
>>
>>5706896
>what fucking year is it
>also, awaken, somehow
>>
Rolled 20 (1d20)

>>5706896
Before anything else, Kaku chokes on Joy Seeds and now he's stronger than Citrine.
"That hit the spot. Now... off to the sky-thing."
>Try and launch yourself there on your own.
Kaku takes advantage of his strong hairy physique to "jump" across space.
>>
Rolled 1 (1d20)

>>5706896
Spiritomb throws a Forbidden Box in the opposite to float ahead. Their expression says you should probably get going before they get ahead and there's no more items to take.
>>
>>5706896
"Is this what space is like...!?"
Stern attempts to get footing by reaching the rocks!
>>
Rolled 8 + 2 (1d20 + 2)

>>5706896
"I was right, i do fly better!"
>Try and launch yourself there on your own
>>
Rolled 2 (1d20)

>>5706911
roll
>>
Rolled 9 (1d20)

>>5706896
Citrine tries his best to orient himself while floating, not necessarily an easy task. But eventually he lines himself up with the sphere.

>Try and launch yourself there on your own.

Citrine summons Power Gems behind him and strikes himself with the beams to propel himself forward. If all his senses were dulled, surely this wouldn't hurt too much, right?
>>
>>5706911
I miss my sense of smell already.
Stern thinks.
>>
File: Eeveesunhat.jpg (130 KB, 1536x1184)
130 KB
130 KB JPG
Rolled 8 (1d20)

>>5706896
Vee alternates between whipping his tail around and swinging his satchel to propel himself in the general direction of the not-water's surface. He's having a very floaty time.
>>
>>5706896
>Tintoretto decides to be lost in space.
https://www.youtube.com/watch?v=K3-YGVb6Tbw
>>
>>5706928
>How did he get lost? He got so butthurt that he couldn't push the button so he left the alliance.
>Let's see how long he'll endure?
>>
Rolled 5 (1d20)

Sensing the absence of...something in the air, Bind can't help but wonder if he's not in some metaphysical space. He tries simply willing himself forward.
>>
File: riding the belt.png (680 KB, 768x512)
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>>5706903
Sable manages to grip onto the rocks. Due to his lack of mass, either by being small or a ghost, he's picked off and launched into the path, hurtling into the mirror barrier. He braces himself...

>>5706904
Theodore elects to throw his claws out and use them to swim-cut through the not-space. It's not efficient by no stretch of the imagination, but it does do something.

>>5706906
Kaku manages to coincidentally latch onto a sturdy portion of the flying machine's wreck, launching himself and hurtling through the starry expanse as if he was some sort of Warlock.

>>5706907
Spiritomb makes an exceptional throw! However, space is a spacey place, and he ends up inadvertently throwing it somewhere that doesn't get him any closer to his objective. He's going in the vague direction of the mirror sphere, but at his trajectory, he'll miss.

>>5706911
Stern doesn't judge the movement correctly, thrown off by his strongest sense feeling like he's been thrown completely under the weather. Moving hapazardly into the rocks, he's immediately struck and becomes one with the belt himself! He's going there now, but injured.
>Stern takes 200 environmental damage!

>>5706912
Astor realizes, without that cushiony air to help him, he just flaps around for the most part. He's going! Just very slowly.

>>5706914
All his senses involving the perception of the environment! Pain is still very much real. He's now moving forward in the exchange for some of his own health!
>Citrine takes however much damage that Power Gem would do to himself.

>>5706924
Vee manages to build up some momentum, moving at a slow pace into the area.

>>5706935
Nothing happens.

>>5706934
It's quiet here. No sound, no smell. Just a void between him and the stars.

Meanwhile, Sable, Theo, Kaku, Stern, Citrine, and Vee find themselves nearing the light-bending surface of the strange object. They find their vision warping as they pass through it. There's no feeling aside a cool wash of chilling light... where are they heading?
>>
Rolled 17 + 2 (1d20 + 2)

>>5706944
'I can fly better!', Astor thinks, too sure of himself and his abilities
>>
Rolled 7 (1d20)

>>5706944
>wait, guildies? over there?
>I feel I should probably follow, however I got here...
>oh, I know!
>cast tries to turn himself away from the sphere, and fires a weather ball! according to the 2nd law of thermodyamics it's force SHOULD also push him towards the orb
>>
Rolled 12 (1d20)

>>5706944
>Sable tries to make sense of what's beyond through the distortion.
Wooooooooaaaaaaaahh...
>>
Rolled 12 (1d20)

>>5706944
After watching the empty Forbidden Box open with special effects, Spiritomb bears an amused expression that says 'Heh, Entropy...'
They simply reach out to the nearest rock and throw it to try propelling themselves again, leaving everyone down a platform.
>>
Rolled 16 (1d20)

The facial expression of a beat. Perhaps he should've seen that coming.

Bind lunges for the rocks with a stretch and a fully extended everything.
>>
Rolled 14 (1d20)

>>5706944
>Charles existus!

"This is the strangest place I have seen yet..."
>Charles says, trying to figure out where to go!
>>
>>5706944
"Okay now I'm bored."
>Well THAT didn't take long.
>Tintoretto launches himself to get near the surface of the strange object.
>>
Rolled 6 (1d20)

>>5706944
Vee does a little spin as he tries to move faster. He's enjoying himself, but it's a little hard to be not-spinning.

He waves at some of his friends, cheering silently while rotating towards the goal.
>>
>>5706944
Theo shivers at the sensation, blinking between the light bending sight and darkness when he can't handle it. His Shadow Claws whip around looking for something to grasp.
>>
>>5706944
"!!!!!"
He hasn't even gotten into battle yet, and he's already not feeling the best! Oh well, at least he's going to where he needs to be...
>>
>>5706944
"Aah! Seizure warning!" Kaku warns the viewers while swimming into the mirror world.
>>
>>5706944
Citrine ponders how light could feel cold like that, checking to make sure his bag is secure as the group begins to pass through.
>>
Rolled 7 + 2 (1d20 + 2)

>>5706944
>Upon receiving word form the director Charles needs to travel he enlists to grapple his way there!

>Charles forms a lasso of Goo and attempts a gooey climb!
> +2 Goo
>>
File: bending light.png (723 KB, 768x512)
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>>5706946
Astor manages to force himself into the path of the asteroids, eventually bouncing and giving him the false momentum of space flight.

>>5706947
Cast sends himself toward the orb with moderate success. He'll hit it, but not in the same area as everyone else seemed to be going in from.

>>5706949
>>5706950
Spiritomb throws an asteroid out of alignment, right into the closing Bind! With his innate skills, he manages to carefully weave around the asteroid and use that as a launchpad. If he hadn't been paying attention, the Lopunny would have been comically struck by the space rock.

>>5706953
His ghostly flight feels dulled in the sea of darkness, but he can make his way there.

>>5706954
Vee might feel a little space sick as his sensation of up and down loses all meaning.

>>5706961
Charles' gooey lasso sticks to the nearby asteroid as it drags him in.

As everyone enters past the folding light, where the colors all bleed into the same, you watch as everything bends and inverts. It's like being in the center of an expanding lens, piercing some sort of theoretical shape. Light and stars move in impossible ways until it finishes going inside out. Wherever you are now, it's different. Nine planets move around in their own orbits around the strange outside in of the mirror sphere.

Come on astronauts! Take one giant leap. For man and 'mon.

What you can see...
>A world of crackling light and boiling clouds.
>A world full of noxious ooze and gas.
>A world that looks its held together by an ethereal web.
>A world of tall and sharp glowing crystals, pulsing in rythym.
>A world of moving columns of fire, slamming against the molten surface.
>A world of frozen rails and objects moving impossibly fast.
>A shrouded world, covered by something.
>A dark world... with something past its veil.
>That planet looks really normal, actually. Too normal. It's impossibly normal. If anyone in the party is old enough, it reminds them of a computer background of perfect green hills.
>>
>>5706971
"I get the feeling we need to explore some of these, if not all."
>>
Rolled 9 (1d20)

>>5706971
What the fuck? Windows XP? Wait, what's that?
>Sable tries to look through the dark world's veil
>>
>>5706971
>>5706973
dibs on the cloudy one!
>Cast flies towards he shrouded world
>>
>>5706971
"Ack! Oh no, too many options! Why can't there be an obvious railroad to guide us..."
>>
>>5706971
>A world of frozen rails and objects moving impossibly fast.

"What is that?" Theo thinks, reaching out to hold onto something solid, shadowy claws snaking towards the frozen rails.

"What is this suppose to mean?" Theo wonders.
>>
>>5706971
Feeling one of the options as more familiar than the others, Vee bounds over to the world of darkness to check it out.

He tries to make a random sound along the way to check if speaking is an option again.
>>
>>5706971
Astor chooses...
>A world that looks its held together by an ethereal web
>>
>>5706971
Citrine is instinctively drawn to the crystalline "world".
>A world of tall and sharp glowing crystals, pulsing in rhythm.
>>
>>5706971

>>5706974
"Sable, want to join me for that one?"
>Charles points off in the distance at the crystal planet

>>5706977
"Oop! There goes Cast."
>>
>>5706971
Stern is drifting towards...
>A dark world... with something past its veil.
He doesn't like the look of any other place.
>>
>>5706971
>Tintoretto takes his first step to see...
https://www.youtube.com/watch?v=dqsaivz4aAo
>>
>That planet looks really normal, actually. Too normal. It's impossibly normal. If anyone in the party is old enough, it reminds them of a computer background of perfect green hills.
Bind tries doggie-padding to towards the light and cloud planet, but Spiritomb's rock has imparted just a bit too much momentum. He shakes his fist at the Odd Keystone, mouthing an endless stream of curses at 0 volume.
>>
>>5706971
>>5706977
"Gah, Cast wait up!"
>Charles follows Cast to the cloudy planet!
>>
>>5706971
>>A world of frozen rails and objects moving impossibly fast.
Kaku sees everyone going different ways and decides to stick with Theo because no offense, he's kind of an idiot.
>>
>>5706989
Regardless of whether Spiritomb is actually playing dumb or just can't read the guildmaster's lips, they give a wave and head for the
>That planet looks really normal, actually. Too normal. It's impossibly normal. If anyone in the party is old enough, it reminds them of a computer background of perfect green hills.
path. They're certainly old.
>>
>>5706985
Oh... you're tearing me apart with the choices, man!
>>5706992
Oh, bye then! Have fun!
>>
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>>5706974
The only thing he can see is that something there isn't. Or is... was... huh? Ugh. It hurts to try and look further.
>You gain a headache for your troubles.

>>5706981
>>5706986
The two of them float past its veil and feel the weight of gravity give them a sense of up and down. It's unnaturally dark here. With the backdrop of the stars, you'd expect light... The air here smells stale and musty. You feel like you're being watched. The crunchy ground rattles.

You can speak, but you wonder if that's safe to do.

>>5706977
>>5706992
Passing the shroud, you realize that the air is thick and hard to breathe with the weight of starry moondust. Beneath you, the planet is spinning in random directions. You'll have to figure out how to... land.

>>5706980
>>5706993
As you enter, you have to throw yourself to the side to avoid being splattered by a supercooled magnetically levitating rock, screaming by at the speed of sound. The rush of cold air bites your fur and hair. Nearby, you can see pools of ferrofluid spiking to indicate that a maglev stone is approaching. At least you have some warning!

>>5706983
You can feel your spirit wanting to stick itself to the web. Gravity here is weak, so moving around shouldn't be difficult. But you have a deep-seated feeling getting stuck means bad, bad things.

>>5706984
There's a harmony here, you realize, as you touch down between the spires of skyscraper tall crystals. As you listen carefully, there's a song that resonates between each stone. Each beat, each note, shifts the planet a little.

>>5706989
>>5706994
The two of them arrive at the planet that is too normal. Everywhere they look is just the same perfectly green hills for miles. Well, granted it's some sort of strange micro-planet, they could probably walk for a day and end up in the same spot. But they can't be here forever! There are no landmarks! Where do they even need to go?

Sneasel is lounging nearby, star-bathing. There's not really a sun, so...
>>
>>5707001
>Oh wait, sorry Tintoretto doesn't have feet.
>Tintoretto floats over to the world filled with noxious ooze and gas, maybe he'll meet a couple new friends there.
>>
Rolled 6 (1d20)

>>5707001
"Hmmm..."

Does this place need a stronger beat? Citrine starts stomping around to the "tune". He's one of the crystals, technically, surely he'll be let into the song...
>>
Rolled 7 + 2 (1d20 + 2)

>>5707001
"OH GOOD HEAVENS!"
>Charles attempts to make a goo parachute for a somewhat safe decent!
> +2 Goo
>>
Rolled 1 (1d20)

>>5707001
aaaaagggg... W-wait, Vee! Stern! Don't go in- oh for fuck's... fine, just wait for me!
>Sable descends into darkness... can he see where others cannot?
>>
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>>5707001
Vee doesn't feel all too spooked, as though he's used to being watched from the darkness. That feeling of uncertainty isn't possible to lose, however.

For a moment, Vee lies down and closes his eyes...
>>
Rolled 6 + 2 (1d20 + 2)

>>5707001
'Sneaky...' Astor thinks, trying to traverse the web without touching it (Maybe flying?)
>>
Rolled 2 (1d20)

>>5707001
"Magnetic force Ted... Nature's force. We better get moving!" Kaku looks for a way out of this utopia of death.
>>
Rolled 18 + 2 (1d20 + 2)

>>5707001
>land
>implying I, Cast, literal cloud who has not once touched the floor and has a critical weakness to grass, needs to land
>>5707005
>Charles does however, Cast tries to manipulate the wind to help with the parachute!
>+2 aeromancy
>>
Rolled 1 (1d20)

>>5707001
"Widows, but no mourners..."
Spiritomb, demotivated by a lack of things to take, gives a glance around for potential gacha fodder just to be sure...
>>
>>5707014
>>5707001
'I really hope Sneasel has the first clue about any of this...Oh, she's lounging. Guess it's up to me and...nyeh.'
Does Bind really use voice fillers on his internal thoughts?
Bind sticks his tongue out and make a dash for The Horizon. Surely there's something out here, if he makes a long enough dust trail from the problem(s).
>>
Rolled 16 (1d20)

>>5707001
"Ferrofluid. . . This whole place is like the magnetic caves in Unova. . . It must a giant railgun system," Theo muses out loud as he examines the speeding rocks.

He chooses a rail that seems to lead deeper into the sphere and watches the ferrofluid carefully with his claws outstretched.

"I've got a train to catch. . ."
>>
>>5707001
"Hey, Vee..."
Stern whispers as he looks around, uncertain.
"You think it's good to light up the place further?"
>>
>>5707009
>>5707020
Vee doesn't respond on account of him using the moment to rest and take in the environment, but he shakes his head, for now.
>>
Rolled 19 (1d20)

>>5707024
>>5707001
Stern nods, and tries to see if he can smell anything.
>>
>>5707003
Entering the atmosphere makes you feel nauseous and sick. You don't want to be here long. The swamp makes walking difficult, and the constant toxic gas makes high-flying hazardous. The plant life here is interesting, like a purple mangrove grove. You can see the roots leading somewhere. But the closer you get, the worse the air becomes.

>>5707004
He can feel the pulse through his body. His own thumping causes a crystal beneath him to shift up, just a little bit. What tempo to go to where the song is the strongest?

>>5707005
>>5707013
Charles manages to land successfully with Cast's assistance. However, as soon as he touches the ground, the planet sucks in its shroud and stops spinning. With a blast of cosmic powder, it's off to the races! It leaves Castform behind in its stardust trail, with Charles piloting an entire planetoid!

>>5707010
Astor flies slowly. However, he isn't careful. The closer to the webs he gets, the stronger their soul-pull becomes. He can hear ghostly skittering.

>>5707008
>>5707009
>>5707020
>>5707033
In the great deep dark, Sable hits the ground hard. It crunches... like bones? Those are definitely... bones. The not-living thing is here! He's on top of it! He's sitting... they're all sitting on top of it! It's in the floors!
>Sable is struck by insanity damage.

Vee can feel something rumbling and slithering between the cracks in the dark ground. Stern can smell a dark and unfriendly presence. Not all of it is quite "there," spatially speaking, but it is pervasive. It reminds him of being in a den, or nest, caught between two different dimensions? A home of some kind?

>>5707011
>>5707019
Kaku notices that there's a massive spire of moving ferrofluid, where all the rails intersect. They splash against the metal water and react violently before it shoots out like a spool of cooled thread, creating a new rail. However, his fascination has caught him off guard, and he's clipped in the shoulder by a sonic rock.
>Kaku takes 150 environmental damage.

Theo takes the chance and grabs on. His arm almost feels like it's going to be ripped out of his shoulder, but he's got a good grip!

>>5707014
>>5707018
Bind goes running to the horizon and is immediately lost. Everything here looks the same. What? What is he supposed to do?

Spiritomb trips against something strange. A place where the environment looks... crumpled. A good eye would've noticed sooner. Confused, he looks to Sneasel, who is now hiding under her blanket, conveniently blending into the grass. She calls out to the spirit. "You should, hehe, probably hide. For your safety. Hah."

Above the planet, something echoes. https://www.youtube.com/watch?v=O0XUBaWvoV4
>>
Rolled 1 + 2 (1d20 + 2)

>>5707034
'Maybe i shoul- leave!'
Astor is doing his best to not touch the web
>>
Rolled 10 + 2 (1d20 + 2)

>>5707034
>the orb stole charles!
>GO FUCKING GET TO IT!
Wait, Charles!
>weather vane, speed my ass up with the wind!
>+2 aeromancy
>>
Rolled 12 (1d20)

>>5707036
The Strings of Destiny resonate, delaying Astor's fate!
>>
Rolled 1 + 2 (1d20 + 2)

>>5707034
>>5707038
"Hu- Wha- H-HOW DO I STEER THIS THING?!?"

>Charles tries to make impromptu reins with strands of goo, taking the planet on a round about of the larger space the planet resides in!
> + 2 Goo
>>
>>5707034
"KAKU!!!" Theo yells out to his friend as he races past, he shoots out a claw to try and catch him as he practically flies towards the spire.
>>
>>5707034
In the same motion as tripping, Spiritomb phases into the ground.
>>
Rolled 17 + 2 (1d20 + 2)

>>5707034
>>5707042
(HP 1290/1440)
"-UCK! Hey, wait up!" Kaku sprints his way to the spire, careful to not get splattered by high speed boulders.
>Kaku Parkour! +2
>>
Rolled 10 (1d20)

"Woah! Wait, do either of you hear that?"
uhh, intuition roll. Bind was a little distracted last time he heard any Bayonetta bosses fighting.
>>
Rolled 6 (1d20)

>>5707034
Citrine goes for a heavy stomp every once in a while, in a rhythm, but a slow one. It just comes more naturally to him.

...he tries not to damage any crystals.
>>
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>>5707034
Vee opens his eyes and slowly stands back up. "I think... we should just go. Don't bother anything."

He walks forward before looking at Stern >>5707033. "We don't need to know everything, do we?" He doesn't inform the others of his findings.
>>
>>5707034
THEBONESITHUNGERSTHEFLOORSITDWELLSTHEDARKNESSITCONSUMESAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
LETMEOUTLETMEOUTISHOULDN'TBEHEREIWANNAGOHOME
>Sable is having a horrible vacation
>>
Hiding would likely be better, but it doesn't occur to him. He hits his panic button, substitute.
https://www.youtube.com/watch?v=lLmZpG0QykM
>>
>>5707051
"And don't listen to that," Vee adds, advising Stern not to hear what >>5707052 Sable's screaming about. He isn't paying attention to it, either. It's for the best.
>>
>>5707034
>Tintoretto dips in the swamp and goes deeper then no mon could ever go before...
>>
>>5707051
Stern shrugs.
"If you say so! I don't like these vibes anyway."
>>
>>5707062
>>5707052
"...I definitely won't!"
>>
>>5707036
>>5707040
>>5707043
>>5707047
>>5707060
The skittering pauses as Astor nearly avoids something happening. There's a horrible shuddering feeling rippling through the entire space.

Bind can feel his primal prey instincts flair up like a seriously bad case of allergies. A massive presence enters the nearby space, its shadow darkening the originally idyllic hills. Deep feral eyes scan the area with crazed movement. However, it stops and lets loose its resonating cry before departing. It effortlessly moves through the area, heading to the spectral webbed world, looking for the interloper.

Bind avoided danger, but now someone else has the heat on them.

Palkia is watching the Spectral Web World. Be careful, Astor. Everyone can hear its cry. Your characters are now alerted to the Lord of Space's presence.

>>5707041
>>5707038
Charles has no license in piloting an entire planet, his attempts to wrangle it have no effect. With Castform now in space, there's no air to control! Weather Vane moves weakly before doing absolutely nothing. In any case, it's moving at celestial speeds, way too fast for Cast to have any hope of catching up.

The Goodra can assume that the planet only reacted when he touched it, along with moving on a set orbit. Can the two of them figure something out before the living weather ball becomes star-kill?

>>5707042
>>5707046
Theodore reaches his arm out, but it's moot, considering that he's moving too fast for human reaction to even grab on. Almost immediately, he's at the ferrofluid fountain. His ride begins to lose shape as it disintegrates into rolling metal spikes.

Kaku flattens himself to the ground as he avoids another close call, with the blowing wind giving his hair tips so frosted he could probably find his way to flavor town if he wanted. Out of breath and his mouth cold from the air, he can see Theodore being "consumed" by the metal water.

>>5707049
The slow, periodic stomps only cause his platform to go up. The music is below. It is lively music.
>Fast beats! Thump-thump-thump.
>Pausing and stomping. Thump/stomp-Thump/stomp.

>>5707063
The swamp is thick and dark. But it isn't deep enough to go down. His own spectral powers find that going past the layer reveals venomous brambles, making up the rest of the planet's layers.

>>5707051
>>5707052
>>5707070
Vee and Stern can feel whatever is here moving toward the screaming, attracted by the interaction. The ground sags, and they realize the planet might not be so "solid." They probably need to head down.
>>
Rolled 12 (1d20)

>>5707076
>orb has an idea!
>he weather balls, to try and use the momentum to push himself out of the line of orbit
>>
Rolled 3 (1d20)

>>5707076
"Uh...Think Charles, think!"
>The dragon repeats to himself!

"Hm...Maybe if I..."
>Charles kneels down and places his right hand to the planet, seeing if it elicits a response!
>>
>>5707076
Noting Palkia's feral state, Spiritomb's momentary excitement dies down back to its prior levels. Regardless, they stay still like they were on the ship.
>>
Rolled 15 (1d20)

>>5707076
NOHELLCANCOMPARETOTHEONEWITHIN
>Sable's fractured mind attempts to repair itself
>>
Rolled 3 (1d20)

>>5707076
Theo whips his head around in panic, eye screwed shut to keep out the ferrofluid and terrified as the deific roar rips through the world.
He doesn't have time to think about it, he tries to swim out to the edge of the ferro fluid for air and a better look.
>>
>>5707076
>Tintoretto thinks to himself...
"We must go deeper, we must make our trek, we must see if there is anyone else in this place to stuff insyde ajar because eye want it."
>>
>>5707076|
>>5707081
"There's nothing to worry about, Sable." Vee provides unhelpful help and continues moving on. He walks and doesn't stop walking for anything shy of a sheer drop into the void. He doesn't need to know that which is not wished to be known. He's alright with how things are.
>>
>>5707081
Stern looks ready to doing something drastic to shut up Sable, but it looks like Sable's got a grip.
Instead, he looks to Vee, and shrugs.
"I guess we go down?"
Stern does his best to go 'down'.
>>
>>5707085
>>5707084
He nods. "Very."
>>
Rolled 1 (1d20)

>>5707076
'...'
Astor stops moving, although the Strings of Destiny are resonating back at him in a mocking way, he might still defeat fate again
>>
Rolled 508, 206, 592, 572 = 1878 (4d850)

>>5707076
"Ugh... why did it have to be metal?"
It's been a while since we had a move roulette, hasn't it?
>tic-tic-tic
>>
>>5707087
... nope, he just made things a lot worse
>>
Rolled 5 (1d20)

Bind doubles over with a wheeze. He goes straight to use Secret Power, partly to maybe reveal a nook to hide himself, partly to discern the essence of this un-mysterious planet.
>>
Rolled 9 (1d20)

>>5707076
"What in the world was that...?"

"Hm, whatever. Guess I have to..."
>Fast beats! Thump-thump-thump.

Citrine tries to get the platform to go down instead, as though quickly stomping it into the earth.
>>
Rolled 3, 11 = 14 (2d20)

>>5707076
>>5707088
>Metronome becomes Steam Eruption! Kaku is no longer cold.
"Wheew! Much better!"
>Metronome becomse Shift Gear! The electromagnetic energy in the air gives Kaku a boost in Speed and strenght!
"Alright, here I go!" And he runs, looking for Ted.
>>
>>5707077
>>5707078
Castform avoids being flattened by the grill-end of an entire planet, but Charles is still hurtling around in a circle. With Charles' interaction with the planetoid, it starts moving in a different orbital pattern. Maybe it doesn't like being touched?

>>5707080
>>5707091
Bind can feel something wrong near the gacha guy. Well, aside from the Spiritomb himself. Like space isn't quite right in that area. Well, in context. This whole place isn't quite right, but the immediate area is less so.

>>5707081
>>5707084
>>5707085
>>5707086
Sable gets a grip on reality, but he's not out of hot water just yet. The thing he saw is approaching his position rapidly. He can choose to simply depart the planet and call it a lost cause, or try and figure something out.

Meanwhile, for Stern and Vee, they feel for the ground where the ground is weakest. The two of them can "dig" down, but it's more like pushing things aside as if they were just sorting stuff around.

>>5707082
>>5707094
Theodore doesn't realize how sticky the ferrofluid is once he's touched it. To him, it might as well be alive with how its threatening to drag him in. Kaku shakes off his chills (along with his ticket to flavor town), and starts running after Theodore. His feet crackle with reverse energy as he strides across the metal water. He is sinking, but if he keeps moving, he might be able to rescue Theodore.

As he goes across, one of the rails parts the ferrofluid like the Red Sea, revealing something in the spire.

>>5707083
Going deeper will result in being cut up by the brambles. Are you sure?

>>5707087
Palkia screams out in a rage that almost sounds as if he was personally offended by whatever Astor did. With one might cleave, the webbed world is sliced into. Parts of the webs burn with residual spacial energy, tinged with void fire. The shockwave cripples the Staraptor, stunning him briefly. Astor's position has been revealed! Palkia is zeroing in!
>Astor takes 600 environmental damage!

>>5707093
Citrine causes the platform he's on to go straight down, watching as the crystals shift to the beat. They move like teeth, opening and closing like a jaw as he enters the depth of the planet. It's... actually beautiful down here. With the acoustics here, the music is even stronger. There's some sort of reverberating hum. The music is pleasant.
>Slow beats now. Thump. Pause. Thump.
>Maintain speed. Thump-thump-thump.
>>
Rolled 11 (1d20)

>>5707114
"Hm...All right, how about the other way?"
>Charles removes his right hand and places his left hand down
>>
>>5707114
>Tintoretto goes deeper.
>He shall meet with someone....
>>
Rolled 18 (1d20)

>>5707114
>well, he can't get Charles off there without being bodied, so cast needs a new goal
>hmm, everyone else has the other worlds covered, but maybe some light would help.
>and it can help see if that star sneasel is sunbathing by does anything interesting.
>Weather vane time! Cast tries to brighten the sun. if palkia will be pissed at this level of tampering is up in the air
>>
>>5707114
"This is a super weird feeling..."
>>
Rolled 20 (1d20)

>>5707114
Not much chances for our bird, but to trust fate (A massive change)
>>
Rolled 12 (1d20)

>>5707114
Theodore tries to escape from the ferrofluid and through vibes alone uses Couching on his nearby friend Kaku- he can feel the vibes!

There's enough of his energy for someone else to feel it- anyone is free to receive the other coaching. (+1 Attack/Defense)
>>
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Rolled 4 (1d20)

>>5707114
>>5707121
Vee takes a deep breath, "Just don't worry about it," and once again closes his eyes as he tries to push through the terrain and into the place he feels they should be. He puts very little effort into it and tries to move along with the motion of the writhing entrails of this world.
>>
Rolled 1 + 2 (1d20 + 2)

>>5707114
>>5707123
"BEARBOY!" Kaku zeroes in on the fluffy mon, determined to free him from the metallic prison!
>Run Kaku! +2
>>
Rolled 8 + 2 (1d20 + 2)

>>5707114
Okay, okay I'm... yeah, I'm calm... cool... collected...
>Sable turns to Stern and Vee
No, guys, here lemme show you how to Dig properly.
>Sable Digs into the sea of bones (that'd be an interesting metal band, +2 excavation?)
>>
>>5707114
Bind skitters, remembering the spot He rock-tripped. He pokes at anything that might look distorted or out of place after Palkia's visit.
"Umm. Ah, Seals? Sneasel? Am I alone here now? Did he already...get them...?" Oh, starting to hyperventilate.
>>
>>5707114
Spiritomb remains posted where they are, unaffected by Secret Power. They float just beneath the land's surface, retracted into their Odd Keystone.
>>
>>5707122
Astor's bet (And trusting fate) pays off! The Staraptor pokedoll he has (A gift from Kira) materializes from the Strings of Destiny, giving him a chance to escape!
>>
Rolled 3 (1d20)

>>5707114
>Slow beats now. Thump. Pause. Thump.

Citrine is only stomping to the beat when he remembers to, now, mainly because he's started to dance. This is his element, like that one time he played DDR, except this time he's surrounded by crystals, and they kind of... understand him?
>>
>>5707115
>>5707120
Charles touches the ground again, this time with the other hand, and the orbital pattern shifts. It almost feels like it's trying to throw off whoever is touching it repeatedly, but to no avail. Perhaps, if you timed it right, you could align the strange planet with the mirror sphere.

Castform successfully blasts himself with solar radiation, experiencing the unfiltered cosmic whip of a star.
>Castform takes 150 environmental damage. No superpowers, though. Sorry.

>>5707116
Tintoretto has been poisoned. The deeper he goes, the thicker the brambles become. They knick at his body, but he does eventually come across a glowing tablet. There are two symbols etched onto it. One for "Poison, and another for "Ground."

>>5707121
>>5707125
>>5707127
Sableye approaches the two, bringing the Creature with him. It seems, in his memory purging, he has forgotten that it was after him. Quickly, he finds himself holding a jaw open with nothing but his own little guy strength. Best not to become abyssal snack! Everyone realizes that the planet itself is this angry, reanimated vengeful dragon.

His digging has opened a path to a throne of bones with a glowing tablet resting against it.

>>5707122
>>5707139
Astor's fake out manages to fool the enraged Palkia, who shatters the doll upon sighting it. With a speed only befitting of his station, the Staraptor doll is un-existed promptly, scattering into void embers. Conveniently, the ensuing crater opens up some sort of web dome.

>>5707123
>>5707126
Theodore's encouragement manages to reach Kaku, and with the electricity dancing off the hairy guy, he does manage to release the Bewear. Both of them are sinking now, though. They will get stuck if they don't flee. Although it's not the same as before. Maybe if they could direct a rail to slam into the base of the fountain?

>>5707133
>>5707136
Sneasel is back to stealth lounging nearby. Bind may be panicking too hard to notice that her head is poking out. He trips over the folded space curtain. The space-between-space reveals another face to this world: something even more bland than before. It's just flat grass with a small structure, a brisk jog away.

Spiritomb is in the floor. Even the ground is boring.

>>5707146
His own dancing kind of sucks, but he has the idea. The beat is the correct way, but if he continues, he's going to get chewed up by the crystals. But it will be the fastest way forward. Suck it up and accept the hurt, or find another beat to get around this?
>>
Rolled 9 (1d20)

>>5707157
>HP 410/560
>well that didn't work
>fuck it, set rain instead, if he can turn up the sun he can also turn DOWN the sun
>>
>>5707157
>Tintoretto takes the Poison tablet
>>
Rolled 17 (1d20)

>>5707157
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYOUFFFFFUCKIN'BIIIIIIIIIIIIIIIIIIIIIIIIIITCH!!!
>Sable tries going Kratos mode and opening the dragon's maw with his ghostly muscles.
>>
>>5707157
"Kaku! Are you good?" Theo asks, checking on his friend as he rubs the ferrofluid off his face.

>Theo pats his back and uses another Couching on Kaku and another member of the team.

"W-what's going on? Why are we sinking?"
>>
"Uh, good work, Seals! Ya might be good for something yet!...haha......ohh..."
He dashes for the only feature present, feeling very exposed.
>>
Rolled 5 (1d20)

>>5707157
"Hm, all right, more of a bucking bronco than a steering wheel."
>Charles tries to follow his 'intuition' and make the planet align with the mirror sphere by slapping the ground!
>>
>>5707157
"What do we do with it?" Vee quickly asks his allies.
>>
Rolled 6 + 2 (1d20 + 2)

>>5707157
Astor sees the web dome, he has no idea about what it does, but maybe it can save him! He rushes to it
>>
>>5707157
>>5707163
"Sable, did you bring this thing to us!?"
Stern looks at the glowing tablet.
"Uh, this thing! Let's get it!" Stern grabs it.
>>
Rolled 13 (1d20)

>>5707157
Citrine switches to an odd, quick and frantic staccato beat when he realizes his predicament, as though to ask for help or to be spared...? He doesn't know Morse code, so the vibe will have to be enough. Surely.
>>
>>5707177
DO YOU THINK NOW'S THE TIME, STERN!?
>>
Rolled 19 (1d20)

>>5707157
>>5707164
"Well, magnets do this thing that makes them stick or something..."
Kaku thinks he understands how this enviroment works and tries throwing a bunch of ferrofluid at the spire, perhaps another high speed boulder can get them out of this trap?
>>
Rolled 17 (1d20)

>>5707166
"Thanks! We try to set a good example."
They say, following Bind inwards. Might as well give this end the once over, too. They glance around.
>>
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>>5707161
>>5707168
Nothing happens. The intense burning does stop, though. He is no longer be melted by the sheer power of a star. Charles slaps the planet, causing it to lurch and reverse directions. It slows down from its original speed, however. It reacts negatively to being in contact. Perhaps to stop it, he might have to depart at the correct moment. It is risky.

The moving shenanigans has attracted the attention of the feral Palkia, gliding through the space to the duo's position.

Palkia is watching the Moondust Comet World. Be careful, Charles and Castform.

>>5707162
Tintoretto feels his consciousness punched out of his body the moment he contacts the tablet. His vision darts into the stars, and he gains a strange view of everything. He can shift the planet into alignment, but his influence is slipping. The poison is getting to him.

>>5707163
>>5707170
>>5707177
Sableye manages to avoid becoming abyssal food as he prevents the two parts from snapping shut. Strength from adrenaline and panic is really helpful.

Stern grabs the tablet and feels his body kicked by some sort of cosmic force. He joins Tintoretto in the above realm, looking down at the planets as if they were little marbles.

However, Stern's interference has caused the planet to react. More bones are snapping together to form a second and third head... it looks like your time here is growing increasingly limited.

>>5707166
>>5707192
Bind finds the tablet, looking unsettingly normal. The hill it is resting on is a small hump. Does he interact with it?

Spiritomb looks around and finds that it is infinitely plain and plane in all directions. Smooth. Maybe with some curvature due to light physics, but it's featureless. Unfinished? Who knows.

>>5707164
>>5707186
It starts reacting negatively as a new wire snaps up, revealing a path between the spiking fluid. There's an opening to the spire. Their time to run across is unknown, but if the screaming sound of one of the approaching maglev rocks is any indication, they have to move.

>>5707172
Astor rushes to the dome and peers between the webbing. Palkia, for the most part, has been sated and departs,

>>5707180
He manages to make the path ahead clear up just a little bit, but forcing himself through will cause some kind of damage. If there was anyone smaller with Citrine, they could probably slip through. However, he is a boulder of a 'mon, so... he'll have to make the most out of the situation.
>Fast beats to go right through. Rip it off like a band-aid!
>Long thumps to go back up and try again.
>>
Rolled 19 + 2 (1d20 + 2)

>>5707199
"Now's our chance Ted, let's go!" Kaku makes a run for the opening!
>>
Rolled 18 + 2 (1d20 + 2)

>>5707199
>Charles feels a foreboding presence watching him

>He takes a deep breath, then jumps up into the air, forming a goo parachute, hoping the winds will continue and take him off of the surface of the planet!
"Very well, I shall take my leave!"
> +2 Goo
>>
Rolled 6 (1d20)

>>5707199
"Yeah, and never come back!"
Astor bravely hides
>>
Rolled 20 (1d20)

>>5707199
>>5707201
>Cast watches Charles take his leave, and gets an idea to try help
>he spams the ever living SHIT out of weather ball, and just leaves the orbs floating there. might just work, and palks will be preoccupied enough for charles to get away
>>
Rolled 4 (1d20)

>>5707199
"Let's go!" Theo scurries after towards the opening! He uses Strength on his legs to carry him quicker!
>>
>>5707199
https://www.youtube.com/watch?v=hsZqXdPZb8s
>Tintoretto grasps both the tablets while he gains this view of everything...
>He can see his past experiences of being a philosopher, a machine, a killer, EVERYTHING! No words are enough to describe everything. It's like describing your first step, how the hell can you ever explain that to anyone?
>>
>>5707199
"Oh."
Stern looks around, and at Tintoretto.
"Now what?"
>>
File: DragonSlayer.jpg (605 KB, 1200x1080)
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Rolled 17 + 2 (1d20 + 2)

>>5707199
"I should've grabbed it..." Vee breathes deep and looks over at Sable. With one practiced but not perfect motion, Vee retrieves an Ice Pike from his satchel and uses his Tatterag to loosely tie it around his right forepaw. He sprints over to Sable and stabs at the undead dragon's first head with its icy bane, hoping to allow Sable an opportunity to take it out for good or keep it down for a little longer. "You're up!"

+2 Craftiness
>>
Rolled 17 (1d20)

Bind holds the tablet carefully, and kneels on the peak. He holds it close, clears his mind and examines it for text or vibes. "Any shot you know what this place is? It's all liminal. I wanna get out of here before we end up lost."
>>
Rolled 8 (1d20)

>>5707199
>>5707214
Let's do it!
>Sable palm-slams the Ice Pike further into the dragon with Knock-Off
>>
Rolled 7 (1d20)

>>5707199
>Fast beats to go right through
Citrine uses Iron Defense as he matches the song's tempo, hoping he's not hurt too badly. And that the crystals are fine, too.
>>
Rolled 12 (1d20)

>>5707199
>>5707216
"Haha yeah, we could probably just ditch you here."
They casually throw out. Despite saying this, they assist Bind.
"Well, we'd figure the spatial anomaly part goes without saying given how often you end up in Mystery Dungeons. Beyond that, who can say?"
They glance around one more time before resuming assisting.
"Us. We can say. That split at the start reminded us of what you encountered with Dialga."
>>
>>5707200
>>5707206
Kaku was born to be a runner, because he takes off like he was leading the pack at an Olympic event. Theodore, however, looks like no one in his family has ever had to run. The approaching cart rattles the ferrofluid, causing it to spike up, acting erratically. Theodore might be able to buy himself more time if he can think of something. There are pieces of magnetic rock still around here, but they are burning-ly cold to the touch.

>>5707201
>>5707205
Charles departs, leaping off. At that exact moment, the planet ceases all momentum. It parts itself perfectly in the alignment, once again spinning in place and throwing its shroud back up to obscure anyone. Palkia, however, has noticed. The two of them can predict his relatively slow movements thanks to Castform's move minefield!

https://www.youtube.com/watch?v=2OOYZcVIp8w

Palkia has them in his sights, and the Weather Balls don't seem to deter him in the slightest! Soon enough, they'll run out... what do you do?

>>5707202
Astor, now in the dome, can see a tablet with a "Bug" and "Ghost" symbol. Do you grab it?

>>5707207
>>5707213
>>5707216
They can move the planets around, however, something is drawing you to "align them" with the mirror sphere.

He reads the two pictures. Something representing "Grass" and "Boring." And in the next two seconds, Bind can feel his soul wrenched out of his body, with his physical form crumpling to the ground. He appears gasping in the Above, next to Stern and Tintoretto, each of them with their own tablets.

>>5707226
Spiritomb watches Bind fold like a wet noodle.

>>5707214
>>5707218
The bones become brittle and shatter on the spot, releasing Sable from his frozen prison. However, like the old tales of the Hydreigon, the split head appears to be forming two more! Stern better hurry, lest you both are overwhelmed!

>>5707222
Citrine goes right through. As the Iron Defense shields him, he realizes it's not the physical pain that strikes the most, but the resonance from the slicing crystals pours through his mind like a horrendous, musical cacophony.

He appears out the other side, shuddering and shaken. The massive core crystal is singing very loudly, almost like an opera for the whole world. Past its surface, a glowing tablet contained within. Can he perform one last song... a duet for the core?
>>
Rolled 10 (1d20)

>>5707227
>Cast.... takes the weather vane off, now looking practically the same as another mine he fucking BAILS
>if that thing gets close to charles though, he's ready to try drop a thunder. can't miss in his current state, and it's better Cast gets hit than Charles.
>>
Rolled 10 (1d20)

>>5707227
Using a quick combination of moves, Theodore uses his trusty Shadow Claw to snatch a rock and chuck it with all his strength forward- hoping that the magnetism will open a hole for him.

"I'm coming!"
>>
>>5707227
>Tintoretto is still holding on
"MORE!!"
>>
Rolled 9 (1d20)

>>5707227
"Bug and Ghost... i have to faint bug types with this to recharge it?"
Astor uses esotheric videogame knowledge from the other world and grabs the tablet (Also roll if necessary)
>>
Rolled 1 (1d20)

>>5707227
"Hey, Bind!"
Stern does his best to begin moving the planets to align them with the mirror sphere, assuming he can still remember it...
>>
>>5707227
Vee dashes away with Quick Attack!
"We gotta find another one, and go together this time!"
>>
>>5707226
"I...ᵖˡᵉᵃˢᵉ ᵈᵒnᵗ"

>>5707227
"AIE-oh. Did I just get atomized? Am I still me? Seals? Ohhitintoandstern-Sneasel?"
>>
>>5707227
>>5707235
>Sable bails using his legs!
I'm open to suggestions!
>>
Rolled 2 + 2 (1d20 + 2)

>>5707227
>>5707228
"Oh bother..."
>Charles uses his goo parachute and the remaining momentum from the wind planet to land on another one out of Palkia's sight!
"Duck and cover Cast!"
>>
>>5707227
>>5707238
"Mmmmmm... That probably won't work for us..."
They pick up the limp Guildmaster.
"Well, guess we'll take it easy."
They move into the shade of the structure to improve the stealth on Bind's limp body. They also shake him to see how loaded he is.
>>
Rolled 1 (1d20)

>>5707227
...Citrine is shocked, and certainly in no mood to sing. All he can do is recover and try to ignore the involuntary headache. He starts up his percussion again, shaky at first, using Gyro Ball to reposition midair and ready another beat in time with the core's orchestra. Hopefully he can hold on.
>>
>>5707228
>>5707240
Like a smooth criminal (although it's more like a mix between Smooth and Chunky Skippy), Cast flees the scene. He has some kind of control, while Charles is sent careening through space chaotically. His vision spins until he crash lands on the perfectly boring and normal planet, adding some feature to it by cratering a hill. In the distance, Palkia can be seen swatting stars.
>Charles takes 200 environmental damage.

>>5707230
Tintoretto succumbs to the poison as his erratic shaking has somehow aligned the Poisoned Planet.

>>5707231
Astor feels his body being violently left behind as he accelerates to the above, in control of the movement of his planet. He can see the others up there, also trying to do the same thing. Probably.

>>5707234
>>5707235
>>5707239
Stern begins moving the planet around like a maniac. Meanwhile, Vee and Sableye, both of whom are on said planet, can feel like they've entered a spin cycle for a washing machine as the planet moves faster than it has any right to. Even the dark spirit is alarmed by being put into a blender.

>>5707238
Bind is in control of moving the Normal World around.

>>5707246
Citrine lands on a crystal in a very uncomfortable position. This causes him to release a sound that would forever haunt him for the rest of forever if there was anyone else to have witnessed it. Luckily, he's alone. Coincidentally, his high-pitched noise perfectly aligned with the finale of the core. It opens up like some sort of cocoon, revealing the tablet for him to use.
>Citrine has been inflicted with Crushing Shame That Only He Knows About [Duration: INF]
>>
>>5707248
Vee just waits it out, a bit thrown off in more ways than one. Can he even walk like this?
>>
>>5707229
Theodore manages to punch a hole wide enough for him to stumble through, joining Kaku safely within the confines of the spire right as the ferrofluid collapses like a bear trap. Within the spire is a glowing tablet.
>>
>>5707248
>Sable gets a Deeveeus idea
>>5707250
Vee! Cannonball!
>Sable balls up, ready to form a 2/3rds Divers Ball!
>>
>>5707252
"I can try..!" Vee is balling.
>>
>>5707251
"Phew! I made it!" Theo announces, shivering visibly but smiling.

"Are you okay, Kaku?" He asks, checking on his hairy friend.
>>
Rolled 8 (1d20)

>>5707248
>now that Charles is safe, cast goes to check out the stardust world again, it didn't like being touched, but he won't be touching.
>plus the fog helps keep cover from our boy up there
>>
Rolled 5 (1d20)

>>5707253
>>5707248
>Sable locks into Vee, directing their spin-cycle into the Dragon's heads!
>>
The shaking bobs the entire planet.
"Woah...! Thanks for not leaving me! But if this is doing what I think it is, it suddenly feels a lot heavier in my hands. Wanna give it a whirl(pleasedontspinit), Seals?"
>>
Rolled 4 (1d20)

>>5707248
"Ow..."
>Charles gets up and dusts himself off
>He look up at Palkia and then around at his very Normal surroundings
"Hm. Now what do you have in store?"
>He appears to ask the planet
>H searches...
>>
Rolled 9 (1d20)

>>5707248
"Got you!"
Astor tries to align his own planet, while also keeping an eye on Palkia if he needs to ram it
>>
Rolled 8 (1d20)

>>5707257
>>5707248
Vee goes along with it, very disoriented.
>>
>>5707248
Stern finally realizes he doesn't remember what it looked like, and stops.
"Hey, Guildmaster? Do you remember what the map looked like?"
>>
>>5707251
"Huh. This... feels familiar." Kaku approaches the tablet. "This has to be it. I mean, I saw Sneasel with one..."
>>5707254
"Heh, of course! Are you though? Those were some close calls!"
>>
>>5707248
Spiritomb is, ironically, trying to move Bind around at the same time. They're currently fighting off the temptation to draw on him Jigglypuff-style...

and failing! At least, until Bind chimes in.
"We thought you'd never ask! At least, not with THAT name... What's the worst that could happen? We could always try it the traditional way, anyways."
They reach over and try to join in.
>>
>>5707267
Theo looks down at himself, he's covered in ferrofluid and sticky.
"Uh. . . I'm good. It's cold and sticky, but we can wash it off. What's that?" He points to the tablet. "It looks like one of those ancient tablets they find ruins."

He walks over to inspect it. "Do you think it's causing all of this?"
>>
>>5707271
"Lets find out!" Kaku takes the presumed Iron Plate.
>>
>>5707273
Theo grabs it to, it's a cool tablet.
>>
>>5707248
Citrine's experience with this planet was just bittersweet before, but now it was straight up bitter. He begrudgingly collects the tablet with a sigh and a shake of the head.
>>
>>5707255
The planet is constantly turning and spinning. You realize the fog is causing a Misty Terrain to appear along its surface. As it turns, you can see that there are two massive symbols etched into the world itself...

>>5707257
>>5707264
With the world being tossed like a salad, the two manage to send themselves up to the surface, crashing through the bones. Everything feels like an earthquake! Oh, to hope for an... earthstill?

>>5707261
Sneasel is lounging nearby. "Hehe. Want to relax? It's great this time of year. Only a light chance of being, haha, smote by the gods for looking where we shouldn't."

>>5707263
Astor manages to get it mostly into position. From up here, he can see Palkia has finished swatting the weather mines and is moving to visit the Storming World.

>>5707273
>>5707275
Kaku ascends! But not really. His body freezes as his soul escapes to the Above, joining the others to align their planets with the mirror sphere. However, he can feel his influence being contested by another presence... Theodore is here, too.

>>5707276
Citrine can feel himself cracking apart before bursting out! His soul joins the others in the area somewhere beyond. All they have to do is to work together to align the worlds.
>>
Rolled 2 (1d20)

>>5707277
>READ CAST, READ
>>
>>5707277
"Hey! We weren't the firsts huh, damn. We are gonna have to work together for this!"
>>
Rolled 1 (1d20)

>>5707277
'Almost!'
Astor keeps on microadjusting the planet to it's place
>>
>>5707277
Let's get outta here, Vee!
>Sable directs their spin upward, out of the darkness.
>>
Rolled 12 (1d20)

>>5707280
Yet again the bird, betrayed by destiny, defies it with the Strings of Destiny, delaying his fate
>>
>>5707277
"Right!" Theo's soul resounds with Kaku's to do. . . whatever it is they're here to do! He's never in the know, but that's fine! He'll just follow everyone else's lead and do his best!

"I'm right behind you!"
>>
>>5707277
>>5707282
Vee goes along. They don't have time to waste.
>>
Rolled 10 (1d20)

Bind combines wills with Spiritomb to bring their default world in line with the rest. He looks about in one final desperate bid to maybe find something interesting on the surface in the meanwhile.
>>
Rolled 17 (1d20)

>>5707277 (checked)
Citrine reluctantly reaches out mentally to bring his world into line. His vibes in the ascended plane are, unfortunately, horrific.
>>
Rolled 20 (1d20)

"Align that shit!"
Theo tries to align the planets with his buddies.
>>
>>5707277
>>5707284
"Just gotta get in the row!" Kaku pulls the sticky world slowly, joining with the fellow asters.
>>
>>5707277
Stern does his best to slowly move his planet to the right spots...
>>
Rolled 9 (1d20)

>>5707277
>>5707286
Spiritomb just provides moral support with a rousing cheer. They can tell the alignment is approaching.
>>
File: font of reality.png (1.03 MB, 768x768)
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There's a blinding light that overcomes the group as the planets are placed into the correct positions, showering the area. The sensation even calms the enraged Palkia, who stops moving to observe the strange light with some kind of hypnotic stare. All of you find your bodies floating toward this light as it materializes into a giant structure containing a galaxy.

Sneasel packs up her things and streches, watching as the Mirror Sphere folds on itself again, bending and reshaping to reveal a platform. Taking a swinging leap, she launches herself up toward it.

"Haha, the last piece..." She holds up the tablet and watches as the stars begin aligning themselves, too. The tablet is imbued with the blessing of Space. Sneasel looks at everyone. "Heh. We should chat about this sometime... Hahaha. Now, I'm thinking one last step before I ask one more thing from all of you."
>>
>>5707296
"Woah. . . Is this planetarium from before or. . . what is was meant to replicate?" Theo asks, studying the positions and planets less of a phenomenon and more as a machine.

"What is this all for?"
>>
>>5707296
Yeah, I'd certainly like an explanation one of these days. This all seems rather important for us to be going in blind.
...
Is that Palkia? Hi Lord Palkia!
>Sable waves
>>
>>5707296
Rejoined with the others, Spiritomb is... still demotivated.
"We can't sell planets... That's real estate!"
Much like the spaced-out Palkia, they simply shrink into their Odd Keystone and go inert.
>>
>>5707296
"Uh, what?"
>>
>>5707296
Vee nods. "Glad we've got everything together." He asks the first question. "Is that all we need from here?"
>>
>>5707298
"Haha, I have no clue. But it governs part of space. Think of it like a window." She points to the top portion. "We want to go up there, quickly."

>>5707299
Sneasel grabs his arm and puts it down. "Careful. He's not on our side anymore. We leave soon. I'd rather not overstay and push our luck."

>>5707306
"Yes, hehe."

>>5707304
"Do you feel brave enough to go through an ocean's worth of dungeon? A little death-birdie said that's where we might want to go looking." Sneasel gives a cryptic smile.

Mission Complete!

+500EXP +500P
>>
>>5707308
"I think we should probably talk more once we're out. How do we..." Vee looks around, "leave?"
>>
>>5707308
What!? W-why not!? What are we doing to run afoul of him?
>>
You've all been brought to a location not too far from Treasure Town's coast, with the guild's mighty vessel parked nearby. Captain Burnscar has been brought in on Sneasel's dime and the promise of adventure.

"Aye, my crew and I live for danger! Just because the crown says I can't be setting sail, doesn't mean I'll be listenin'!" she responds. Her crew of two give a rousing cheer.

The guild's goal is to now head into the cordoned area of the sea that separates the Grass, Air, and Water continents. Supposedly, the entire sea had been turned into a Mystery Dungeon, and travel through there was no longer reasonably safe. Given Yveltal's directions, the group has determined they must push past this spatial veil or forever be left wondering why they were left to look here.

With everyone here, the ship unfurls its sails and departs the shore for the truly unknown...

Chapter 47: In the Wake of Calamity
>>
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>>5713255
"I was right!" Vee was right. "I didn't think I was, but I was! This is gonna be so COOL! A real adventure with a real pirate mon!"
>>
>>5713255
>Charles looks a bit green!
>More so than usual!
"Ugh, not the sea again..."
>>
>>5713255
Well, at least it ain't gonna be another reactor room...
>Sable sits on a barrel, looking out at the sea
>>
>>5713255
>orb
We're going sailing? nice! ...how am I going to enter the sea dungeon if I float?
>>
>>5713255
Theodore grins as he climbs aboard the ship. "We're saving the world? Great! I can do that- with all of you that is!"

Right behind him, long absent on his own adventures is a familiar arcanine. "With us you'll find out you can do anything," Maroon chuckles, looking for Mistral. He's suppose to shadow him for an important objective not with the rest.
>>
>>5713255
>>5713262
Vee goes to Captain Burnscar to hear about all her cool pirate adventures.
>>
>>5713255
"Ever brought a vessel through a sea dungeon? Anything to look out forrrrrruuuugh." He cuts off his sentence to lean overboard. 'Did I need to coooome..."
>>
>>5713275
>Sable pats Bind's back
It's okay, big guy. We'll probably be walking soon enough.
>>
>>5713267
"Float beneath the water of course."

>>5713275
"I feel you Bind."
>>
>>5713255
"We should be close, i think"
>>
Rolled 20 (1d20)

>>5713255
Citrine is acting as the figurehead of the ship! His favorite. How convincing is he?
>>
>>5713255
"Ahh, the ocean..."
Stern looks at ease on the boat.
>>
>>5713298
Citrine is so convincing that Theodore doesn't even notice when he climbs onto his back to check the sea. "Woah. . . Takes me back to when I built that sub. . ."
>>
>>5713255
"Aaah, the ocean. Truly our greatest adversary." Kaku is chill, he lived on a island after all.
>>
Rolled 1 (1d1)

>>5713255
Spiritomb is stowing away on their second consecutive ship-based mission.
>>
>>5713281
"Not soon enough..."

>>5713304
"ME TOOOOOOOO-" He leans back over.
>>
>>5713308
Kaku pats the bun's back. "There, there."
>>
>>5713255
>Tintoretto is convulsing...
>Someone should wake him up...
>Roll a number above 11 to wake him up and if you don't...
>>
>>5713308
>Sable keeps patting Bind on the back
Let it all out, buddy. I'll be here for you.
>>
>>5713303
"You built that whatnow?" Citrine surprisingly pipes up.
>>
Rolled 11 (1d20)

>>5713313
"Tintoretto?"
>Charles tries to give him a little shake
>>
Rolled 11 (1d20)

>>5713313
Bind's suffering might be loud enough to awaken a dreepy. Maybe not.
>>
Captain Burnscar looks mostly uncomfortable with Vee's proximity and enthusiasm, however, she doesn't seem too bothered by it. She regales him with a tale of how she sailed many stone ships in her youth.

She also sunk many stone ships in her youth.

After some time traveling, you feel the entire ship shudder and shake as it hits the barrier to the very much real Dungeon. The Federation was not lying that the ocean had been affected. There's a worrying amount of wood groaning and metal creaking as you feel sick to your core. And after two harrowing minutes, silence returns promptly. You look up past the rails of the deck and witness another sight to add to your bank of memories.

Towering walls of water surround the ship, with sheer cliffs cutting between them. It almost looks as if the world had been lacerated without a way to heal. It reminds you of fjords, except made of volcanic rock and reef.

>>5713275
Burnscar steps away from the wheel to look up at the surroundings. "Ye' ever do that? I was aware it was impossible. Till' now, of course..."
>>
>>5713318
"Hm? Oh!" Theodore yelps, stumbling and falling back onto the deck floor. "Oof!

The bewear sits up up, rubbing his head. "Ah. . . Sorry, I didn't notice you there, Citrine. . . You blend in perfectly."

"And uh. . . yeah! I helped build a submarine before, first of its kind actually. The Explorer-1, the first submarine to utilize a special fuel source called Infinity Energy!"
>>
>>5713322
Oh boy, yeah this is B-A-D bad. Shiiiiit, this reminds me of that movie where the aliens steal parts of the planet for the resources.
>>
>>5713322
"Look at the sea, it's like we're Midas!"
They say as they float up topside.
>>
Rolled 19 (1d20)

>>5713322
"If I weren't scared right now, this would make for quite the scenic view..."
>Charles does try to look around, despite his fear. Any enemies above?
>>
>>5713322
...bloody hell.
>Cast looks at the water walls.
>quickly, he turns to the captain
Burnscar! is there anything I could do to make this less... perilous? for those who can't fly at least.
>>
>>5713326
Charles of the sea! What does ye see?
>Sable has taken to talking like a pirate now. He coughs, as his voice doesn't support this feature without copious amounts of honey.
>>
>>5713322
"Oh. I guess we're in the dungeon."
>>
>>5713322
"WOAH! WHAT'S GOING ON?!" Theodore shouts, falling back onto his. . . well, back.

He's in total shock, beady black eyes wide, as he stares at the impossible phenomenon before him. "Is this the power of a mystery dungeon?!"
>>
>>5713322
Vee is more than happy with the stories told to him, leaving after having his fill. "Thanks!"

After the horrible time, he feels a bit better,
"Oh, are we done now? Is it time?"
Vee leans on the railing of the ship and uses his Vee-like eyesight to look for anything spooky and perhaps, scary, even.
>>
>>5713322
"What in the... are we gonna need to navigate the walls like it's a land dungeon? How bizarre..."

>>5713323
"Infinity Energy, huh... reminds me of that one thing we fought... maybe I could fill you in later? Some other time?" Citrine looks anxious thinking about it, especially since they're already on the sea.
>>
>>5713322
"Woah! That's dungeonesque design for sure."
>>5713325
"...I feel like that's wrong but I don't know enough human world mythology to contest that."
>>
>>5713322
That's a new one. Bind is eyeing the way down to the lower decks. "I don't suppose down there would be any safer if it looks it looks like we're crossing THAT."

"Maybe there are drinks downstairs..."
>>
>>5713329
"Cant tell yet. Just a bunch of water and rocks...As high as the eye can see."
>>
>>5713334
"Yeah, sure. . . " He looks up at the walls, "I think that's for the best. . ."

He turns to the wheel and shouts, "how are we going to get through this? The whole sea is a dungeon right? It'll take us forever to navigate this!"
>>
>>5713340
Bind, you're vomiting every fifteen seconds, the LAST thing you need is alcohol.
>>
>>5713341
Well, you have a higher viewpoint. I can't see over the railing!
>>
>>5713335
"A feeling's enough for us. Meteos, then!"
They say as they lie down.
>>
>>5713345
"Would you like to?"
>Charles offers his tail as means of accent
>>
>>5713348
I'd love to, but I better make sure Bind doesn't vomit on the stairs. Let me get him to bed or something, I'll be right back, alrighty?
>>
>>5713326
Charles' vision and spatial awareness is spectacular. He can see that up above, Water-type ferals are leaping between the suspended walls of water, however, with no indication that they have noticed the ship. As for the vessel itself, there seems to be a considerable amount of room for it to do a very tight maneuver, but not much more than that.

>>5713328
"Hell ye' think I know?" Burnscar replies, motioning for her crew to raise the sails. "This is a first... but trust yer' instincts, little weather ball."

You can see that the dungeon seems to have two paths for the ship to take. Make a vote!
>Keep the ship moving in a forward direction! This way seems to be... heading down.
>We can try to turn the ship around and head the other way, instead. It seems to be... going up?
>>
>>5713354
>Keep the ship moving in a forward direction! This way seems to be... heading down.
Ah, screw it, take us in, Burnscar!
>>
>>5713354
>>We can try to turn the ship around and head the other way, instead. It seems to be... going up?
"Up sounds good, go that way!"
>>
>>5713351
"Sure, sure."
>Charles continues his viewing

>>5713354
"Hm. Lot of ferals. And no easy way to turn. If we get in a fight, there's no turning back from it."

>Keep the ship moving in a forward direction! This way seems to be... heading down.
"as much as I hate to say it, down is usually the right way to go in a dungeon..."
>>
>>5713354
>Cast considers his instincts...
I don't think xerneas would be up in the sky, and last time I saw it was underground...
>Keep the ship moving in the forward direction!
>>
>>5713354
Spiritomb idly ignores the voting process, watching ferals like they're clouds.
>>
The safest way would be to head off attacks from above by scaling walls and going around this crevice. That being said...
>Keep the ship moving in a forward direction! This way seems to be... heading down.

"MAKE IT EEEEND"
>>
>>5713354
>>5713356
>>5713357
>>5713359

Vee walks over to the others. "I'm not an oceanologist, but if I were to say something cool about something I know nothing about, it'd be something like 'you can't control the ocean, it controls you!'"

>Keep the ship moving in a forward direction! This way seems to be... heading down.

"It's probably dangerous to try and push things too hard!"
>>
>>5713362
>Sable leads Bind downstairs
C'mon Bind, let's go inside and get you calmed down
>>
>>5713357
I could try zap them if they get too close to the ship!
>>
>>5713354
>Keep the ship moving in a forward direction! This way seems to be... heading down.
"I think this one of those dungeons that go down," Theo suggests.

"Unless any of you see something above us like a tower."
>>
>>5713354
>Keep the ship moving in a forward direction! This way seems to be... heading down.
"Forward we go, I say!"
>>
>>5713354
"Interesting... maybe"
>We can try to turn the ship around and head the other way, instead. It seems to be... going up?
>>
>>5713355
>>5713357
>>5713362
>>5713365
>>5713370
>>5713371
Through the guild's vote, Burnscar and her crew keep the ship on the same path. The ship crawls slowly forward, uneven waves lapping against the side of the hull. The wind here seems to be making a unique whistling noise. It reminds you of eerie birdsong. The walls keep getting taller as the ship "descends" into the ocean. The light starts to fade, and the lanterns are subsequently lit to provide a way to see. The flickering illumination genuinely makes it look as if teeth are constantly opening and closing around the ship.

As you pass, the area gives some breathing room, widening into a massive pool area, with a swirling whirlpool in the center.

>Enter the whirlpool? It could be this dungeon's version of a staircase.
>No, it's a trap. Don't.

Burnscar whistles. "Well, it's not every day ye' get to add 'sailed a ship through Dungeon...' eh?"
>>
>>5713381
>No, it's a trap. Don't.
"I'll never trust a whirlpool for as long as I live! Avoid it!"
>>
>>5713381
"Could we test that thing somehow...?" Citrine questions. "I don't want to just... you know..."
>>
Rolled 12 (1d20)

>>5713381
"Careful with that!" Vee looks at the whirlpool. "I haven't seen many dungeons that have stairs that aren't stairs!"

>>5713383
Vee throws a Chesto Berry at the whirlpool.
>>
>>5713381
Do we have something to throw in? Y'know, just to be sure?
>>5713384
Yeah, like that.
>Sable climbs up Charles and watches the berry
>>
Rolled 10 (1d20)

>>5713381
"Let me try!" Theo grabs something that floats like a barrel and jumps in!
>>
>>5713368
"Not a bad idea. Plenty of water top conduct the charge."

>>5713381
>No, it's a trap. Don't.
"I'm not trusting that, no matter how magical it may be."
>>
>>5713381
>>5713383
>>5713390
"What? C'maaaaaahn, you don't trust it?"
They say as they swirl in a very whirlpool-like fashion.
>>
What? Stairs are stairs.
>No, it's a trap. Don't.
"Oi, Burnscar, 're there ginema berries down here? Ginger? Ugh..."
>>
Rolled 7 (1d20)

>>5713381
>no, it's a trap, don't
keep away from that thing!
>Cast fires a weather ball at the whirlpool to test it.
>>
>>5713392
Go back to bed!
>Sable pats Bind's back, as he accidentally dragged him next to Charles by the ear
>>
>>5713392
"I trust that as much as I trust you."
>Charles says plainly
>>
>>5713381
"Gut instinct wins today"
>>No
>>
>>5713384
>>5713389
>>5713386
>>5713394
The whirlpool grows in size as the berry is rapidly spun around like clothes in a washing cycle. Which is then shortly joined by Theodore in a barrel. Everyone gets to watch the Bewear be violently rotated at speeds which simply shouldn't be possible... before they reach the center and are consumed by the Whirlpool.

To the observers, it looks as if Theodore was simply dragged into the deep. For him, however, he pops up somewhere else, left in some strange set of miniature islands and shallow reef. These islands seem to go on forever, stretching all the way to the horizon.

The Weather Ball reacts like any projectile-based moved hitting a liquid, causing the surrounding water to explode and shower the area with a light mist.

>>5713392
"Aye, ye' seem to be without yer' sealegs, eh? Well... I don't have any other remedies for ye', sorry." Burnscar shakes her head.
>>
>>5713413
...welp. we lost theo.
>>
>>5713413
"THEO NOOOOO!"
>>
>>5713413
"... He'll be fine."
>>
>>5713413
OH CRAP!
>>
>>5713413
"It's like those plushies on the side of a highway."
>>
>>5713413
"Shit! We need to go after him!" Citrine cries from his place on the front of the boat. "Will this thing hold? Could I Wide Guard it, maybe?"
>>
>>5713413
"..."
>Charles is speechless
"...Theo...?"

>>5713424
"You shut your mouth!"
>>
>>5713427
>>5713421
>>5713423
>>5713417
>>5713428
Vee shakes his head. "If he was in danger, he would've used Shadow Claw to try and get out! That means he's somewhere he can't do that, like on a different floor of a Mystery Dungeon."
>>
Rolled 12 (1d20)

>>5713413
Theo looks around and quirks a brow. "Is this another level. . ?" He asks, throwing himself up on his feet.

"There's no sea walls. . . maybe it's another place entirely?" He wanders around with his barrel. "Well, I guess we explore."
>>
>>5713429
"And how could he have known he was in danger until it was too late?"
>>
>>5713429
do you really think spinning at that speed that shadow claw would even be possible?
>>
>>5713428
They shut their mouth, manifest another one and resume.
"He's probably got an Escape Orb or something if he was that eager to jump in. We would've opted for the sinking thumbs-up pose, personally."
>>
>>5713432
>>5713435
"Being in a whirlpool doesn't mean you just die instantly. Do you wanna assume he's gone and panic, or have faith and stay useful?"
>>
Rolled 9 (1d20)

>>5713442
>Cast tries to think, and maintain courage
>>
>>5713319
>After a while, Tintoretto rose up.
>He is alive and he is hungry.
>He heads to the bridge of the ship.
"BEEEEEWWWWWW!!! OUR SHELLS ARE 20% DOWN!!"
>>
>>5713442
>Charles regards Vee with a cold stare.
>He will remember this

>>5713413
"If we can't see any other way to go...we need to follow him."
>Plunge the ship
>>
>>5713456
"...We haven't fired anything."
>>
File: WARP.png (4.17 MB, 2341x1839)
4.17 MB
4.17 MB PNG
>>5713460
>In Tintoretto's mind he sees a different version of himself...
"WE VIL STEAL MORE SHIELDS!!" it says...
"NOOOOOO!!!"
>>
>>5713470
"Shields? I thought we were talking about shells."
>>
...I have an idea
>Cast turns to sable
hey, I know you were a scientist more than I, especially with ghost types. do you think there's a size limit on it?
>>
>>5713475
>Tintoretto makes a bunch of explosion noises.
>...
>Followed by a bunch of farting noises.
>>
The group may choose to try and rescue Theodore or look for another way around. Currently, your options to save him are:
>Tie a sturdy rope to the ship and send someone in!
>[Player write-in]

>>5713430
The first island he arrives at appears to be something of its own micro-dungeon, filled with its own twisting turns and paths. Is it best that he go exploring or wait for the rest of his friends? If he gets lost, finding his way back or being found will become more difficult.

>>5713457
Burnscar frowns and crosses her arms. "Ye' sure about this one? Blame's solely on ye' if it'll be what we be doing." She murmurs under her breath. "Probably not the worst thing I've done to a ship..."
>>
>>5713479
>[Player write in]
>given Cast's question and knowledge someone is probably going in anyhow, he starts building cosmic power while awaiting Sable's answer
>>
>>5713476
>>5713479
It? ...Oh... Oooooooh... I dunno, but I guess now's the time to see. Just... hold the ship, I guess.
>Sable walks up and clings to the center mast.
Everyone ready? Hey, Spiritomb, help me out here? We're gonna try to hold this boat together as we go in the whirlpool.
>>
Rolled 6 (1d20)

>>5713479
Theo decides to explore a little, he's got a pretty good sense of direction.
>>
Rolled 74 (1d108)

>>5713486
Entropy
>>
Rolled 5 (1d20)

>>5713479
"Theo? You alive?"
Astor looks for the bear, while also preparing to dive in in case a rescue is needed
>>
>>5713479
>Hmmm Tintoretto seems to be the PERFECT candidate...
>Wouldn't you agree?
>>
>>5713479
"Castform could probably go down there safely, if we tied him to the boat. Maybe he could change the weather if it's safe or not? Rain good, Hail bad? If we get nothing then we know it's really bad, but he won't be hurt since he's Water-Type."
>>
Rolled 20 (1d20)

>>5713479
"Are we putting the whole ship down there?"
Citrine prepares his signature Wide Guard, if they are.
>>
>>5713478
>Charles looks...
>Disappointed

>>5713479
"Unless we come up with another plan. And you're right. Your ship, your rules. I'll jump down there myself if I have to."
>>
>>5713479
>>5713486
>>5713491
"Eh, we've got nothing better to do."
They lean nonchalantly against the center mast. It seem like they'll cooperate?
>>
>>5713498
Wouldn't you uh... dissolve?
>>
>>5713498
"The... shells.. goo man..."
>>
Rolled 5 (1d20)

>>5713499
>>5713479
Excellent, okay, here we go...
>Sableye uses Poltergeist to control the ship!
>>
Rolled 5 (1d20)

>>5713499
>>5713503
Spiritomb casually exerts Poltergeist over the entire ship. But it almost looks like their interest is waning.
>>
>>5713501
"Would you sit around if a friend of yours was in danger?"

>>5713502
"I'll get you some pasta shells when we get back."
>>
>>5713503
>>5713504
>this may be a problem
>Cast takes a deep breath, and guard swaps to sable, before building another cosmic power for spiritomb
>>
>>5713505
>The Tintoretto comes closer and grabs Charles
"THE SHIELDS!!!!!"
"AAAHHHHHHHHH!!!"
>Tintoretto flies down to Theodore.
>>
>>5713511
>Charles sighs
"Man overboard."
"Again."
>>
>>5713504
>shortly after cast buffs sable, he gives the same boost to spiritomb, hull should be sufficiently reinforced. especially with citrine's guard
>>
>>5713490
Theodore enters the beach's forest, making sure to step around the roots trying to trip him. Almost immediately, he hears something ahead of him! He can't figure out what it is...
>Get ready for a fight!
>Hide, quickly.

>>5713493
Astor cannot see the Bewear, for he has entered another area entirely.

>>5713503
>>5713504
>>5713497
Citrine's Wide Guard wraps around the ship as it begins to shake with ghostly powers, infusing with the very fiber and steel of the ship. An otherworldly energy takes hold as Sable and Spiritomb attempt to possess an object way larger than anyone of their class would ever attempt. Everyone holds on tight as the vessel lurches forward through a method of movement one would never expect. Slowly, its shifted into position of the whirlpool. With everyone holding tight, the ship screams in protest as you begin to feel rapid circular acceleration, exerting so much force that it feels like everyone is glued to their spots.

Sable and Spiritomb can feel themselves straining to hold it together.
>>
Rolled 8 (1d20)

>>5713521
>Charles sees the strain the ship is taking on moving through the whirlpool!
>He does the only thing he cant think of and takes out his water baton!
>Playing a jaunty sea shanty, he sends healing waters to the ship!

>Charles cast Life Dew!
"Don't give up on us now We need to make it!"
>>
>>5713521
"This is a fiiiiirst!"
>>
Rolled 9 (1d20)

>>5713521
sable, spiritomb! you can do it!
>can't reinforce harder with guard swap, so emotional reinforcement it is...
>hey, crazy idea, but water moves are weaker in the sun, and that would include whirlpool, let's see if using sunlight could make the strain on the ship more bearable...
>>
Rolled 2 (1d20)

>>5713521
>Hide, quickly!
Thedore decides to skedaddle behind a tree with his perfectly rectangular body!
>>
>>5713521
>Oh wait it's just Tintoretto.
>He's holding onto Theodore
"Eye'll neva let go."
>>
>>5713521
"WOOOOOOOO! Keep it up guys!" Kaku tied his hair to the mast, and almost flies like a kite.
>>
Rolled 9 (1d20)

>>5713521
"Oh well, in for a poke, in for a... what's this ship called again?"
Spiritomb keeps up Poltergeist, still obedient for the most part.
>>
Rolled 6 (1d20)

>>5713521
>Sable tries to keep it together...
>>
>>5713521
Citrine hopes his weight will "pin" him to the ship as it spins in place...
>>
Rolled 12 + 2 (1d20 + 2)

>>5713521
Vee shouts to his friends. "Keep doing what you're doing!"

He tries to gain a solid footing where he is, towards the center of the ship, and closes his eyes, listening and sensing through the wood the feeling of the ship's weaknesses.

Vee used Laser Focus!

If he can figure out where would be best to support it, he could soon copy Poltergeist, or tell his friends and help in a better way he could without such information.

+2 Craftiness(?)
>>
>>5713526
Theodore doesn't exactly do the best job of hiding, considering his larger and round frame. He looks like a giant man trying to hide behind an obviously too thin lamp post.

The Blastoise's steps thump in the sand as it approaches the area where it last saw Theodore... a feral might not be the most intelligent, but it's not stupid!
>Roll a second stealth check. It knows you're here, but maybe you might gain an advantage...

>>5713531
>>5713534
>>5713539
With all three now holding the ship against the forces trying to rip it apart, it enters bow first, plunging into the whirlpool as if it were a tunnel. It practically goes flying through the other end, bursting from beneath the waves like a ship resurrected from the deep. Water flows off the sides as it settles into place, wobbling from side-to-side in the shallow waters of the coastal mini-isles.

The ship is now currently unable to move due to the coral reef digging into the hull.
>>
>>5713555
"Ack! We're stuck on a coral reef! That's not good, that's not good..."
Stern jumps overboard to inspect possible damages.
>>
>>5713555
Vee opens his eyes. "I think we made it alright. How is everyone?" he calls out. "Anyone hurt?"
>>
>>5713555
Did we make it? Is this the next floor?
>>
>>5713555
>>5713560
"Well, it's not the afterlife. We can tell you that much."
They get off the mast.
>>
>>5713555
>>5713558
my head's still spinning....
>one of the downsides of having a water bubble, inertia.
>cast hazily makes it to the air again, before trying to take a proper look at how to get the ship OUT of the reef.
>>
>>5713555
"Another happy landing!"
>>5713558
>>5713560
"I think we are good. But stuck."
>>
>>5713563
"We gotta make sure the ship doesn't get too damaged, we need it intact to make it out!"
Vee looks over the side of the ship. "I think I might need help dealing with it, but we also gotta find Bewear. Who's going, who's staying?"
>>
>>5713565
Well, shit. Better than dead at least.
>>5713566
Uh... I'll stay, see if I can help fix up the boat.
>>
>>5713566
if I can get some way to stop feeling like I'm in a washing machine, I can look from the sky!
>>
>>5713566
>>5713567
>>5713568
>>5713555
"Alright, neat. I think we should be able to cover it together."

Vee runs up to the captain and informs her of their plans to help limit the damages of the ship.
>>
Rolled 18 (1d20)

>>5713555
"I'm not here."
>>
>>5713556
>>5713558
>>5713563
"Me crew has weathered worse." She hops off the bridge and peers over the side of the ship. "Have to figure a way to remove all that down there. It'll tear the ship apart if we try and move."

Current team options:
>Locate the missing Theodore
>Repair the ship and inspect for damage
>Tunnel out a path for the ship to take through the shallow water

>>5713571
The Blastoise walks over and stares at the spot where Theodore spoke. Clearly, he's not there, but something is. Blastoise is not currently hostile, but it seems to be basically blocking the way out.
>>
>>5713566
"I think I'll go. I don't really wanna go in the water, but we gotta make sure Theo is okay. You guys don't need my help with the boat, do you?" Citrine asks as he peers over the side.
>>
Rolled 3 (1d20)

>>5713572
>locate the missing theodore
>Castform rises into the air, looking for a pink think, likely on dry land
>>
Rolled 2 (1d20)

>>5713572
"RUN! I GAVE THAT FERAL SIX DOLLARS!" Theo yells using Bind to wrap the roots and vines around the Blastoise with his trusty self-help book- The Tome of Transformation!

He doesn't think around for a fight though, he's running away past the feral!
>>
Rolled 15 (1d20)

>>5713572
>>Tunnel out a path for the ship to take through the shallow water
"Alright, this is my cue. It's clobberin' hour!"
Kaku beefs up and spins a path to victory.
>>
Rolled 12 (1d20)

>>5713572
>Repair the ship and inspect for damage
I knew I kept these things for a reason. Hey guys, grab some tools here!
>Sable pulls out an Excellent Boat Repair Kit!
>He gets to work.
>>
>>5713572
"If any of us have any moves that could help, I can help, too. I know Copycat and Mimic. Sable is good at working with rough terrain so he might be good at breaking it with his claws, too." He shakes himself off. "I might wanna stick to surveying the damages, though. I'm good at spotting stuff."

>Repair the ship and inspect for damage

He calls out to >>5713576 Kaku. "You think you need help down there!?"
>>
>>5713572
Spiritomb resumes lounging on the deck.
"Now this is beach weather."
>>
>>5713578
It's kinda hard to understand spinning Kaku but it sounds like he's fine on his own.
>>
>>5713572
>Or was that Theodore..?
>Tintoretto tries to go and look Theodore.
(Sleepy sleep.)
>>
>>5713581
"Okay!"

>>5713577
"One second!"
>>
>>5713572
>search for the missing Theodore
Citrine floats down via Air Balloon into the water before setting off for land.
>>
>>5713574
>>5713575
Finding Theodore from this height was not as easy as he would've expected. Everything looks the same... up until he hears Theodore tripping and stumbling through one of the islands, with an angry Blastoise in hot pursuit!

>>5713576
Kaku starts punching and ripping the coral out of the way of the ship, opening up a considerable amount of room for the ship to start moving out of its predicament. His fists are sore from punching so many sharp rocks and coral into new sand, however.

>>5713577
>>5713578
The ship around the sides looks a little caved-in, with the considerable strain in what looks like having to keep the ship together has damaged it. Some planks need to be pushed back out, while others are cracked.

Sableye starts hammering away as he patches up places where the damage is the worst. With his quality materials, he has enough to spare and to seal up particularly troublesome regions.
>>
Rolled 17 (1d20)

>>5713587
https://youtu.be/J-us8coco3Q
>Do I really need to say anything else here?
>>
>>5713587
"Sounds like they found the locals."
Spiritomb says as they take inventory... no literally, they're going down below deck to "check" the ship's inventory some more.
>>
>>5713587
>cast shakes off his dizzyness, and calls down to citrine.
>>5713585
Found him! we got a blastoise to deal with to get our friend back!
>Cast then tries to lead citrine towards our ally in peril, questioning if swapping to rain for those guarenteed thunders is worth tripling the blastoise's damage output
>>
Rolled 8 (1d20)

>>5713587
Vee removes his scarves and satchel before diving into the water and paddling around the other side of the ship to spot issues before Sable reaches them.
>>
Rolled 91, 427, 458, 306 = 1282 (4d850)

>>5713587
"Gosh, this is a lot of work..." Kaku rubs his knuckles a bit.
"Screw it, I'm taking a shortcut. Gimme something good." He pulls out his magic comb to try and cheese this obstacle.
>tic-tic-tic
>>
Rolled 12 (1d20)

>>5713587
"Run run!" Theo runs through the forest, swinging his arms wildly and trying to use Bind to slow down his pursuer.

This reminds him of that time he got chased by a squirtle. Oh how circular time is.
>>
Rolled 7, 7 = 14 (2d20)

>>5713587
>>5713593
>Dig
Kaku steals Sable's mojo to try and break through the stones. He's not eating them though.
>Psycho Cut
After that he swaps to psychic mowing the coral reef.
>>
>>5713590
"Oh, dear." Citrine is still floating along. "Give me a minute to land..."
>>
>>5713588
>>5713592
Sableye, with some assistance from Vee, is able to patch the boat back together, perhaps even better than it was before! Well, not like it originally was, considering it used to have an entirely steel hull. But, it's still looking great.

>>5713590
>>5713596
>>5713599
Theodore is barreling through the forest as the Blastoise takes aim with both of its cannons poised to strike the fairly large target that is Bewear. He'll need to dodge or risk taking the full blast! But stopping might allow the feral to catch up.

Cast and Citrine, from their positions above, can see the whole thing unfolding.

>>5713598
Kaku shows his expertise with being familiar with the oceans. The combination of moves goes a little easier on his aching hands, and soon enough, there's a very tight canal for the ship to pass through.
>>
Rolled 14 (1d20)

>>5713603
>Cast, seeing that sun is already up. decides "fuck it" and tries to drop a THUNDER on blastoise from here.
>he's probably going to miss, it's a coinflip, but we can try regardless
>>
>>5713603
Vee calls out to the captain. "Ships looking a lot better, captain!" He looks to see how >>5713588 Sable's doing.
>>
>>5718636
>>5713603
Yeah, we're good here. Looks pretty good, considering I haven't done this before!
>Sable gives Vee a thumbs up!
>>
>>5713603
"That should do it. Another job well done!" Kaku jumps back on board.
>>
File: thumbsup.jpg (145 KB, 1554x1517)
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145 KB JPG
>>5718640
Vee flicks his ear side-to-side, waving while he paddles around. He tries to get back onto the ship to retrieve his items.
>>
File: lake decay.png (1.41 MB, 1168x768)
1.41 MB
1.41 MB PNG
Theodore rescued and everyone returned, Burnscar carefully sails the vessel through the new opening, operating smoothly with her steady paws at the helm. Everyone on the ship watches carefully as it inches along across the sharp reef. Tense moments pass and a collective breath of relief escapes everyone as your ship manages to make it out unscathed. Fully unfurling the sails to catch the breeze, the ship departs the confines of the mini islands, course set for the anomaly on the horizon.

The air around the dungeon here is strange, with the sky reflecting the deepening mystery of the circumstances you all find yourselves in. A gut urge tells you to keep all limbs safely within the boundaries of the ship as you continue forward. The darkening ocean almost looks like a place where the world abruptly drops off, reinforced by the rusting sickness permeating the appearance of the new surroundings.

A distinct acidic tang touches your nose, and a chill brushes against your body. So this must be the place Yveltal directed you to...

Closing the sails and dropping anchor, Burnscar moves the vessel as close as she can get it to shore...

Points of Interest:
>(?) Misted Area
>(?) Glowing Cliffs
>Oddly Colored Lake
>(?) Fallen Rock Formation
>(?) Mountain

The only area that is immediately visible from here is the weird lake. It doesn't immediately look dangerous...
https://www.youtube.com/watch?v=70xk9DacMC0
>>
Rolled 12 (1d20)

>>5718645
>(?) Misted Area

Citrine tries to make anything out through the mist from his perch on the ship.
>>
Rolled 6 (1d20)

>>5718645
>Sable goes out to check the lake, examining the liquid
Somehow, I doubt this is water.
>>
>>5718645
"Cliffsides seem kinda... edge-of-the-world-y, right? Maybe we should check that out... But what about those rock structures?"
Vee points to the Fallen Rock Formation.
>>
Rolled 5 (1d20)

>>5718645
>Charles observes the Guild's new surroundings
"An odd location, but not the most out there place we've been to."

>Charles looks ahead to the Weird Lake to spot any pokemon
>>
>>5718645
"Colored water oftentimes means chemicals and I'm not having any of it! I wanna see those cliffs." The sulfur caves sure made an impression on Kaku.
>(?) Glowing Cliffs
>>
>>5718645
>(?) Mountain
"Look at that. . . It reminds me of an old story about a man climbing from the underworld to the heavens. . . and the mountain between called purgatory." Theo murmurs, careful not to lean over the rails of the ship.
>>
Rolled 19 (1d20)

>>5718645
>Cast observes the mountain
that looks like a final-boss-y kind of area if there ever was one.
>>
Rolled 15 (1d20)

>>5718645
>(?) Misted Area probably.
Stern tries to see if there's any other distinctive smell other than the acidic smell around...
>>
Rolled 1 (1d1)

>>5718645
Spiritomb emerges from below deck, satisfied with their "sweep."


...and that's about it. They're parked on the deck.
"This ship is faster than it looks."
>>
>>5718646
>>5718657
You're a little too far to make out anything in the area, but you can quickly deduce that the mist isn't actually just mist. It's rain! A lot of rain.

Beneath the searing sensation resting in your nasal cavity from breathing in deeper breaths, there seems to be... decay? It's distinctive from simple rot, and seemingly more complex. It sends a twitching fire through your veins.

>>5718649
Looking from the ship, these rocks look to have fallen over a long time ago. They remind you of pillars or columns. The base looks... eroded?

>>5718647
>>5718649
The closer you get to the lake, the more and more it feels like something is trying to rip away your ghostly-corporeal grip on reality. You fight against it, but it's uncomfortable. The lake itself has an unnatural glow.

As Charles looks at the lake, he can't see any other Pokémon there aside from Sable, who seems to look peculiar. Is that an afterimage, or are his eyes playing tricks on him?

>>5718651
Kaku heads to the cliffs, careful to avoid the weird puddles near the edges of the lake. The further he climbs, the more falling ash swirls around him. It looks like malicious snow. You feel like coughing.

>>5718652
>>5718653
The mountain is the tallest thing around here, with the summit shrouded with a layer of unwelcoming clouds. Surrounding the base of the formation are the cliffs, almost creating a layer of gouged rings around the entire thing. While it looks as if the mountain itself isn't huge, the climb most likely isn't going to be easy.
>>
Rolled 12 (1d20)

>>5718664
AAAAAAG-AG-AG-AGH!
>Sable backs up to where the discomfort isn't as horrible.
That... yeah, that's either a well of the damned or else a spiritual black hole equivalent.
...
huh... I wonder...
>Sable tosses a rock into the lake
>>
Rolled 17 (1d20)

>>5718664
>Charles blinks and rubs his eyes
"Sable, either you're being pulled into another dimension or I'm seeing double!

>Charles places a hand in the water to test it. Anything strange about this H2O?
>>
Rolled 3 (1d20)

>>5718664
Theo turns to the only other person looking at the mountains, Castform and nods towards them. "We should check that out."
The Bewear hops off the ship and heads towards the cliff where he can use his Shadow Claws as climbing picks.
>>
>>5718664
>>5718652
>a turn to theo
hey, if you wouldn't mind helping me keep stable, I think I could deal with the storms up there with the old signature. you up for some mountain climbing?
>>
>>5718664
"...That's not a friendly smell. I guess you'd expect decay in an area Yveltal sent us!"
>>
>>5718668
"Huh?" Theo answers from the cliff foot before nodding and giving him a big ol' claws up.
>>
Rolled 17 (1d20)

>>5718664
Kaku waves the ashes away. "Gah... Seems not even the edge of the world is free of wildfires." He decides to run up the cliff to be as little time in it as possible.
>>
>>5718664
Vee makes his way to the lake, holding his Foreverstone out like an energy-detector. If you don't understand something, it's probably magic.
>>
>>5718664
>>5718669
"It's er, pouring over there, too. Does that seem right to you?" Citrine asks. "Should we avoid that place?"
>>
>>5718670
I mean...
>Cast floats up, trying to get himself onto Theo's head or shoulder
once we get up there, I'll try to vane the clouds away, okay?
>>
>>5718664
Astor is there!
>>
Rolled 7 (1d20)

>>5718664
>>5718672
Spiritomb, careful not to breathe, shadows Kaku at the cliffs as they float.
"Don't mind us. This just looked like a good place to sack."
>>
>>5718677
"Vane? Do Castform even have a circulatory system?" He asks as he struggles to climb.
>>
>>5718680
"Uhh, okay, not sure what's there to sack tho!" Kaku keeps up his stride.
>>
Rolled 2 (1d20)

>>5718682
I mean... the hat
>Cast thinks for a moment
I never really considered it, but I don't think so? most of the stuff the core needs goes through the bubble first.
>and with that, weather vane go, disperse the clouds ahead!
>>
File: cliffs of decay.png (1.46 MB, 1168x768)
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>>5718665
>>5718666
Without much fanfare, the rock plunks into the waters, rippling the unusually still surface. It disappears under the glow immediately.

Charles sticks his hand into the glowing water, and a twitching fire dances through his arm.

>>5718667
>>5718668
>>5718687
His Shadow Claws as a method of climbing seem less effective. While his form is less-than-stellar, something seems to be disrupting his ability to properly keep the move summoned properly. Each time he stabs it into the rocks, it wants to slip away.

Attempting to purely go off of mountain climbing might result in you falling.

Those are no normal clouds. A lancing sensation pierces his head as a twitching fire dances through his head.

>>5718672
>>5718680
Running up the cliff is a lot more difficult than for someone of his normally athletic nature. While he does make it up the cliff, he's covered in the ash. Peering past the cliffs, you can see down to the lake. Or, looking straight down, a dark abyss tinted with an unnatural glowing aura. There are no easy paths past this point. However, dropping a layer down, there are portions where the cliff faces are much closer together. You still need to jump between them.

Being near the cliffs is causing painful feedback. Spiritomb can feel the various spirits writhing as something is attempting to undo the fabric of their unity. If Kaku observes Spiritomb, he can see afterimages being produced by the ghost.
>>
>>5718675
The longer he holds the Foreverstone in the close presence of the lake, a sickening feeling makes him feel as if the magic rock grows finite.
>>
Rolled 3 (1d20)

>>5718687
"Interesting!" Theo shouts, staring at that hat's particular effects, "I was never in the weather branch of Devon, but I heard they were studying Castform like you!"

Theodore switches from Shadow Claw to Strength to reinforce his grip when suddenly- fire.

"Ack! AAAAH!" He screams, trying to swat it away.
>>
Rolled 4 (1d20)

>>5718689
>Cast stops with what feels like a needle going through his skull.
>>5718692
alright. new idea, we stop here and see if there's anything that could fortify our minds before we continue onwards.
>think castform think, what kind of power could you call on to help!
>>
Rolled 3, 7 = 10 (2d20)

>>5718689
"YE-OWCH!"
>Charles removes his hand from the water!

"That felt...very hot! Let's look for anything else that may be of use around here."

>With Permission from Sable's player, both look for anything relevant to thier quest at the lake!

>First roll for Charles, second for Sable
>>
Rolled 6 (1d20)

>>5718689
>Tintoretto licks Theodore before embarking to the glowing cliffs
>He was behind Kaku the whole time.
>Rolling for scariness
https://www.youtube.com/watch?v=VCjMJbx-BEg
>>
File: Anger.png (113 KB, 347x348)
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>>5718691
Vee shifts the Foreverstone away and leers at the water. "Don't do that."
Upset, he walks in another direction.
>>
Rolled 19 (1d20)

>>5718684
>>5718689
Spiritomb smiles through the head-splitting, welcoming the attempt to split them.
"We'd say down there, but... Don't look down. That's the rule with parkour, right?"
Spiritomb positions themselves as a possible foothold for Kaku, not really heeding possible afterimages. They're not really heeding Tintoretto, either.
>>
>>5718699
>The scare doesn't go well.
https://www.youtube.com/watch?v=jJlpvF738II
"Whatcha doin' Old Sports?"
>>
Rolled 9 + 2 (1d20 + 2)

>>5718689
Astor goes up the cliffs
>>
Rolled 11 + 2 (1d20 + 2)

>>5718689
"Gross, gross, gross..." Kaku peels layers of ashy hair, leaving a trail behind. He makes his way down the cliff to the closer edges between them. "Looks like I'll have to jump, you-"
>>5718697
>6
"...Were you always here?" Kaku is nonplussed.
>>5718699
"Guess so. You guys are kinda glitching but we'll make do..."

>Parkour!
>>
>>5718693
"Sounds good!" Theodore drops down onto the nearest platform.
"Oof!" he grunts, looking up at the mountain. "Do we have anything for that? Anything that can protect ourselves?"
>>
>>5718705
>Tintoretto freaking flies his way to the top.
>>
Rolled 1 (1d20)

>>5718707
>another thought...
maybe some kind of move could do the trick
>come on cast I know you've got a room temperature IQ but there's something for this in your moveslots, you can figure it out, I believe in you.
>>
>>5718713
". . . Maybe we should just climb up but. . . faster?"
Theodore gets back on the wall, waiting for Cast to get on his shoulder and try again, to power through whatever fire assaulted them before.
>>
>>5718702
"The usual, upset guy."
They don't elaborate beyond that.

>>5718705
"Isn't it great? Don't expect any new faces to show up, though."
They swing their Odd Keystone idly like a pendulum. It probably looks really trippy.
>>
>>5718714
>cast returns to the shoulder, this is gonna hurt.
>>
Rolled 18 (1d20)

>>5718716
Theodore takes a deep breath, prepares his Strength and climbs like there's no tomorrow.
>>
>>5718689
Stern is looking very discomforted from the twitching fire through his veins, even if he doesn't say anything. He's already on fire though.

Stern follows Theo, trying to help out his teammate.
>>
>>5718692
>>5718693
>>5718713
>>5718719
>>5718722
Theodore's grip on the rockface is cracking as he attempts to attack an invisible foe. Castform's lingering sensation of pain seems to cloud his judgement.

They can drop off from this point to hike the rest of the way, or simply try to continue their own way up this mountain.

Castform's brain is broken. The searing pain progresses.

Theodore begins rapidly climbing. The further he goes, the more it feels like he's sapped and his strength is waning. His dark furred arms are turned a pale gray by the snow-like ash gathered around any surface.

Stern can see that Theodore and Cast are already a decent way up the mountain, while he himself is still near the glowing lake and ship. With Citrine. They are the only two who have not gone anywhere.

>>5718696
Toward the center of the lake looks to be a sunken grouping of stones, peeking just above the surface. Compared to everything else, it's... interesting, but they can't quite seem to see anything to help them get over there.

>>5718699
>>5718703
>>5718705
>>5718708
While he manages to keep whatever force is trying to remove them at bay, he does have limited time here. The longer he stays, the stronger the tearing sensation feels like it'll become. As if something could revoke your access to reality.

Astor keeps low as he joins Kaku, Spiritomb, and Tinto at the cliffs.

Kaku clings to the cliff face as he descends carefully. His own grip against the rocks is weakened, which he discovers is caused by the caked ash. If he's not careful, he might slip.

Tintoretto feels a searing pain as he drops back down, twitching and nerves alight. His vision pulses and swirls as his grip on reality is greatly loosened. The energy here is attempting to reject his ghostly grasp.

Points of Interest:
Those who have not gone anywhere: Stern, Citrine
>(!) Raining Area [formerly Misted Area]
>(!) Ashen Cliffs [Formerly Glowing Cliffs]: Kaku, Astor, Spiritomb, Tinto
>Oddly Colored Lake: Sable, Charles, Vee?
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(!) Torn Mountain [formerly Mountain]: Theo, Cast
>>
>>5718736
>Tintoretto turns to Kaku and says
" https://www.youtube.com/watch?v=rHTinEcgLn0 "
>>
Rolled 6 (1d20)

>>5718736
"Ugh. . ." Theodore groans, it's growing harder and harder to move without exponential effort. But it's all in his mind right? He tries Strength again, even if just to get back to manageable pace.

"Dang it. . . "
>>
Rolled 13 (1d20)

>>5718736
>alright. this hurts too much, cosmic power! raise defences to try and hold the pain back
T-Theo! are you okay?
>we probably can't go too much further... but cast can't think of anything other than blocking the pain
>>
Rolled 4, 15 = 19 (2d20)

>>5718736
"Damn. Just some rocks out there in the middle. Why don't we go around the water? Maybe there's something on the shore we could use to get over there!"

>Charles and Sable move along the side of the water, looking for items to use to get across to the stones

>First roll Charles, second for Sable
>>
>>5718737
"Vi moost leaf."
>>
Rolled 17 + 4 (1d20 + 4)

>>5718736
>>5718737
"Tinto, if you like clinging to life you should really, really, really move away from here!"
>Kaku punches the cliff and changes strategy to rappel with his growing hair-arm. +4 Hair Control
>>
>>5718736
Stern shrugs, and goes to check out the rain area.
"C'mon Citrine, we gotta check out every place, probably!"
>>
File: 4f6.jpg (20 KB, 392x396)
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>>5718745
>Tintoretto turns to Spiritomb with this face
>>
Rolled 11 (1d20)

>>5718736
>>5718737
>>5718741
Noting a similar reaction from Tintoretto on top of his usual convulsions, Spiritomb decides to proceed now that Astor is there. They float ahead, confident it will take a lot longer for a life force to work through 108 spirits compared to how it's working through just one.

>>5718748
"The water's great, eh, spooky?"
>>
>>5718749
"THAT THING IS USING ITS ARMPIT HAIR!"
>>
>>5718738
>in spite of the... head fire, cast has a thought
Theo, do you think being... changed to a more native mon would help with this feeling?
>>
>>5718750
"*His* armpit hair. You have to speak delicately about these kinds of things. Maybe you can buy something to grow some of your own."
>>
>>5718746
Citrine is on board, if a little wary, lacking Sandstorm to change the weather to his liking.
>>
>>5718751
"Native? What's native here? The ferals?" Theo thinks about for a moment, struggling to stay where he is. "Sure! Go ahead!" He nods, willing to try anything at this point.
>>
Rolled 2 + 2 (1d20 + 2)

>>5718736
"Cmon! You can do it"
Inspire
>>
>>5718755
...put your item away before you use this, please.
>Cast hands Theo a transfer orb, before putting the Weather Vane away in case he's caught in the orbing radius
>>
>>5718752
"I WAS A TIN MAN FOR HUNDREDS OF YEARS!!!"
>Tintoretto stares at the Grimmsnarl and screams in terror.
>>
>>5718758
Theo quickly snatches a strange book hanging from his waist into his bag and gives an affirmative grunt.
>>
>>5718760
>Transfer orb, RNG the mountain climbers into "native" pokemon!
>>
File: atomic rain.png (1.61 MB, 1168x768)
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>>5718738
>>5718739
>>5718755
>>5718758
>>5718760
Theodore can feel his body aching under this sensation of increasing duress. Forcing his body any more than what he is managing now will definitely have some repercussions. His pace slows down. The Bewear's breathing has become shaken.

The two are discussing something, taking a moment to pause on a platform during the ascent.
>Castform has unequipped the Weather Vane.
>Theodore has unequipped the Tome of Transformation.

>>5718761
The Transfer Orb glows a bright blue color, unleashing its contained power. Almost immediately, the light becomes a blazing neon green and a sickly dark glow. Ash gathers around the orb before it strikes the only other target in the vicinity, Theodore. He feels his molecules rearranged, and not in a good way!
>There are no ferals detected.

Theodore has been afflicted with Rapid Decay . His body has taken on an ashen appearance as flakes dance off his once-pristine fur.

>>5718740
Charles is unable to find anything particularly useful. He does recall that there might be some kind of rowboat attached to the Heiress... however, Sable manages to spot a precariously standing rock that could form a temporary bridge across. It won't reach all the way, but it would save them having to swim all the way across.

>>5718745
>>5718749
>>5718756
He easily shatters the face of the cliff and creates a space for him to create a safe fast-rope down. He catches a lungful of the airborne ash and experiences a short, if violent, coughing fit. Steadying himself after the ordeal, he manages to make it down to the level where the two are closer together. With the rope as a sort of swing, Kaku passes over the gap with ease. Now he just has to... climb back up.

Spiritomb's presence in the air is causing the condition to worsen. The tearing sensation is becoming increasingly significant, pulsing and rippling through all the spirits.

Astor's words are nebulous as he directs his encouragement to... someone. The team at the cliffs feels moderately reassured. Like an awkward pat on the back.

>>5718746
>>5718753
Walking to where it's pouring, Stern finds that there is a convenient cave shelter just before where the rain is concentrated. Seeing any further than a couple feet in front of him is impossible, it seems, as the veritable sheets of unknown rain drown out thoughts and vision like an endless waterfall. Particles of some kind dance around between the droplets.

Points of Interest:
Ship Perimeter: Vee?
>(!) Raining Area [formerly Misted Area]: Stern, Citrine
>(!) Ashen Cliffs [Formerly Glowing Cliffs]: Kaku, Astor, Spiritomb, Tinto
>Oddly Colored Lake: Sable, Charles
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(!) Torn Mountain [formerly Mountain]: Theo, Cast
>>
>>5718764
"Gah, nothing!"
>Charles thinks
"You know, I thought I saw a rowboat in the Heiress! We could go back and collect that to move across."
>>
Rolled 2 (1d20)

>>5718764
...oh fuck.
>Cast tries his damndest to get ahold of theo, well, a-orb of theo. and get him DOWN the mountain. preferably to Charles or Vee, whoever can heal
>>
>>5718764
>>5718765
Don't worry, I've got a plan!
>Sable grabs Charles and Phantom Forces!
Anyway, welcome to the plane between, or whatever you wanna call it. It's... interesting.
>>
>>5718768
>Charles is...going ghost!
"G-goodness! So this is what the place looks like! Always thought it was some kind of other worldly plane."
>>
>>5718764
"What a convenient cave. Let's check it out, Citrine."
>>
Rolled 16 + 4 (1d20 + 4)

>>5718764
"Oof... I'm gonna sound like a smoker after this, get me the hell out of here..." Kaku does his best to hurry and climb!
>>
>>5718770
Eh, it is what it is. And a little of what it isn't. It really depends on your views on metaphysics and string theory.
>>
>>5718764
>Tintoretto feels a huge pulsing going on with in him.
>He touches the Spiritomb.
>>
>(!) Raining Area [formerly Misted Area]
Bind hobbles down to the raining area, belatedly and looking sickly. He has his utility umbrella slung over his shoulder. "I gotta get over myself, but I can't tell if this vibe is the seasickness or something more..."
>>
>>5718764
"Oh fuck. . ." Theo's Shadow Claws shoot out from his paw and he quickly drops, using the extending tendrils like a falling rope down the mountain. "Fuck! Gah!" He shouts out in pain, "Cast do you see a trail or something we can land on?!"
>>
Rolled 4 (1d20)

>>5718759
"Don't tell that to our resident fairies. You may scare them bald."

>>5718764
>>5718772
"Wow, we should cover you in ash more often. It'd let us burn stuff, too!"
Noting the ashen part, Spiritomb floats closer to the cliff where there's more cover from the fallen ash. Perhaps it could dull the sensation.

>>5718774
...It's a rock. Fitting its "Odd" moniker, trying to phase through it as you touch it seems impossible, though.
"Oh we love this game! Tag!"
>Spiritomb pushed Tintoretto toward the cliff face.
>>
>>5718771
"A little too convenient, actually..." He stares through the rain. "I'm not sure how good an idea splitting up was."
>>
>>5718764
Vee just 'guards' the ship looking for cool stuff at a distance.
>>
Rolled 1 + 2 (1d20 + 2)

>>5718778
not... right here but I think the boat could work!
>Cast tries again, equipping the weather vane to try and direct Theo's body towards the boat! ...and more importantly, water that IS safe to touch. wind power, activate! (+2 aeromancy)
>>
>>5718780
"Well, I haven't heard anyone else get into combat, so it shouldn't be too bad."
>>
>>5718779
>Tintoretto smiled
>He flies to the sky and uses the gravity to slingshot him back to Spiritomb at incredible speeds.
"Tag!"
>>
>>5718789
Spiritomb is extremely tempted, but doubts letting Tinto fall to the dark depths of the cliffs at high speeds will count as non-aggression. Instead, they just let him fall into a rock at high speed, namely their Odd Keystone. They make stock clapping sound effects as they golf clap Tintoretto's optig to take fall damage over scaling the cliff.
"What technique, bravo!"
>>
>>5718798
"CAN WE EAT THAT THING'S HAIR?"
>>
>>5718765
>>5718768
>>5718773
Sable brings Charles with him into the Ghostly realm, and almost immediately feels as if reality attempted to rip him in two. The Phantom Force ends halfway between the shore of the lake and the strange peeking rocks as Sable's body visibly artifacts. Severe afterimage are produced in his wake.

The two can feel the gnawing pain growing stronger. The Decay is setting in.

>>5718771
>>5718775
>>5718780
You are inside the cave, which acts as a shelter from the rain. It seems like a natural respite from the crashing downpour. The water has formed a drain, trickling slowly and disappearing into tiny cracks. Bind has joined the two of you.
>Start running through the rain. Hopefully you might come across something.
>Attempt to see something, anything. [Likely will fail.]
>Find something to use to protect against the rain.

>>5718772
>>5718774
>>5718779
Kaku, recovering from his lung problem, takes it in stride as he finds gripping purchase in the other cliff face with ease and scales it. With only residual bouts of coughing, his head crests the lip of the ground.

Between Spiritomb and Tintoretto, there seems to be a buzz of ghostly static, if, no pun intended, deathly faint.

Now across the cliffs, a dip below the ground reveals a path to a mysterious latticed structure. Tall blobs of golden amber line the walls, containing little green shapes with small hexagonal cores contained within.

>>5718778
>>5718783
There's a small cushion of air that lowers Theodore's terminal limits, but considering how he's increasingly looking worse, what he does might not matter. His current trajectory will have him splashing into the glowing lake.

Points of Interest:
Falling: Theo, Cast
Ship Perimeter: Vee
>(!) Raining Area [formerly Misted Area]: Stern, Citrine. Bind
>(+) Ashen Cliffs [Formerly Glowing Cliffs]: Kaku, Astor, Spiritomb, Tinto
>(-) Oddly Colored Lake: Sable, Charles
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(-) Torn Mountain [formerly Mountain]
>>
Rolled 13 (1d20)

>>5718803
>alright. new idea.
...sorry theo.
>Cast readies a blast seed, and uses it to try and redirect theo AWAY from the lake!
>>
>>5718803
"Well, we haven't been ambushed yet, so let's see if there's anything useful in here..." Stern begins to look around the cave.
>Find something to use to protect against the rain.
>>
"Hmm? Fire? Wait, Stern? We split up again, huh..."
>>
>>5718803
"No way... Zygarde cells?" Kaku is not sure what to make of this, but he keeps walking the path.
>>
>>5718803
Theo's shadowy tendrils lash out for anything for grab onto and slow his disssent as the explosion knocks him away.
"Gah! Castform! Are you alright?!"
>>
Rolled 8 (1d20)

>>5718803
>Sable summons all the strength he has to swim the rest of the way before he believes he'll be torn apart in every way possible.
GHH!!! S-SWIMM-M FOR IT!
>>
Rolled 12 + 2 (1d20 + 2)

>>5718803
"GAAAAAAAAAH!"
>Charles scream as they both plunge into the waters of pain!

"Swim, SWIM, SWIIIIIM!"
>Charles begins swimming to the stones!
>He tries adding some buoyant goo to his body to stave off the pain or get him there faster!

> +2 Goo
>>
Rolled 17 (1d20)

>>5718808
I-I'm alright, just get to safety! find vee or charles, anyone who can heal!
>spotting charles and sable in the lake, cast goes to try help.
>>
>>5718800
"You'll have to find a fork first. Remember, Delcatty."

>>5718803
"See? Valuable Old Amber just lying around."
Spiritomb has a hunch about what they're looking at, but opts to pillage anyway and proceeds ahead.

>>5718807
"What? Naaaaaaw. We're already the designated collective here, there's no room for any more."
>>
Rolled 9 (1d20)

>>5718803
>Tintoretto starts to search for the source of the ghostly static, possibly as a way to eat Kaku's armpit hairs.
>Maybe he'll find a promotional Kool Aid stirring spoon as a utensil.
>>
>>5718814
"Why iz Delcatty?"
>Tintoretto wants to know who is Delcatty.
>>
"I've got this...?" He takes off his Thieves' Cloak. If we can heat the air enough, maybe we can fasten it to Citrine and get it to balloon over us! Like a hot air balloon!...That doesn't fly."
>>
>>5718819
"I... is it big enough to cover all of us...? I hadn't noticed." Citrine responds to the impromptu umbrella idea. "We'd have to be careful not to burn it, also..."
>>
Rolled 7 (1d20)

>>5718803
"What is that?"
Astor tries to identify the structures
>>
>>5718817
"We'll tell you when you're older, sport."
Spiritomb responds in typical evasive fashion.
>>
"Probably not, but I've got my own coverage." He wiggles the umbrella. "You guys got any other ideas?"
>>
>>5718826
"I really wish I had Sandstorm right now... actually, no, that'd be more of a mess. Uh. Wide Guard is a stupid idea, too..."
>>
>>5718826
"Well, we could always brave the waters blindly!"
>>
Rolled 7 (1d20)

"Alright, here goes nothing..."
He throws the black cloth over Citrine's body, and lights up a cuff with as emphatic a fire punch as he can muster at his feet.
"Come on, Stern. You've got a fire move or two, right?"
>>
>>5718832
"I got Flamethrower and Flareblitz!"
>>
>>5718804
>>5718808
Castform successfully manages to prime the Blast Seed just off of Theodore's side as to not hurt him too much. There's a resounding boom as the Bewear is sent tumbling left and past the lake, skidding across the shore and to the ship. His condition is continually worsening, but he's no longer falling.

Meanwhile, Castform departs to help the other two.

There's not much to grab while airborne, but his claws manage to grip the ground to slow his roll. With his weakened state, however, they snap and shatter into the immaterial.
>Theodore has temporarily lost 75% maximum HP.

>>5718809
>>5718810
Sableye and Charles manage to make it to the rocks, drenched with the unknown liquid. While not unscathed, they are alive. There's not much dry land where they're standing, but it's something, at least. Sableye's spiritual connection with reality is looking questionable as his form fades in and out with his every breath. Charles' extremities look to be darkening and hardening.
>Charles and Sableye have been afflicted with Decay.
>Charles and Sableye have temporarily lost 50% maximum HP.

As they attempt to catch their breath, they notice something in the center. It looks like a lattice structure containing amber in its pockets, with the amber itself encasing green blobs with dark hexagonal cores. The only problem is that the lattice structure is partially submerged.

>>5718807
>>5718814
>>5718816
>>5718824
The source of the static is contact with Spiritomb.

Observing the Zygarde Cells, you notice the lattice between the amber looks particularly weak. You could try taking some of them. Or all of them. Yveltal did send you here for a reason, no?

The structures are holding the amber-encased Zygarde Cells. You might need to find a way to efficiently remove them from the walls, however.

>>5718805
>>5718819
>>5718821
>>5718826
As the two discuss, Stern looks around the cave for something to use. He notices that the cave itself looks to be perfect as a shield against the rain! They can... destroy the supports and ferry it across like a giant stone umbrella. However... they would need to break it properly or risk making it unusable.

Bind's flaming fist steams the air around it as he readies to power their makeshift balloon transport.

Points of Interest:
Ship Perimeter: Vee, Theo
>(!) Raining Area [formerly Misted Area]: Stern, Citrine. Bind
>(+) Ashen Cliffs [Formerly Glowing Cliffs]: Kaku, Astor, Spiritomb, Tinto
>(+) Oddly Colored Lake: Sable, Charles, Cast
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(-) Torn Mountain [formerly Mountain]
>>
>>5718836
"You know, we can use the cave itself as a ferry. Might be dangerous, though!"
>>
>>5718836
"Huhgh. . ." Theodore groans, crawling towards the ship. "H-Help! Sombody!" he coughs out.
>>
>>5718836
>cast approacheth charles and sable!
hey, uh. the mountain was a bad idea, is there anything you think I could help with?
>>
>>5718836
"Hi Theo!"
Vee waves to >>5718808 Theo, who is now by the ship with him.
>>
>>5718836
"What'cha think? I doubt that we can simply take thos things out"
>>
Rolled 7 (1d20)

>>5718836
>Tintoretto attempts to punch them off the walls
>>
Rolled 12 (1d20)

>>5718836
>>5718810
L-t's n-v-r d- th-t -g-n.
H-r, h-lp m- p-ll th-s p-c -f cr-p.
>Sable grips the odd lattice and PULLS
>>
Rolled 11 (1d20)

"This place is deteriorating that quickly?!...In that case, the debris debris problem might solve itself if this goes south. Let's keep this cloak up in case it does though."

Bind uses secret power, hoping to remove large chunks of stone from the walls.
>>
Rolled 3 (1d20)

>>5718836
>>5718842
"Not with that aah... ahh ACHOO!"
They fake sneeze to try and remove the static source from them as they convulse. Sniffling in a soulsphere, they continue.
"They won't be worth much on their own."
>>
Rolled 13 + 2 (1d20 + 2)

>>5718836
HP: (850/1400))
"Huff...I...never want to do that again...despite knowing we'll have to."

>>5718846
"Agreed."

>Charles notices the encased green blobs
"Well, doesn't that look familiar."

>Charles tries to lasso the amber lattice with Goo to retrieve it from the watery grave
> +2 Goo
"Come here you..."
>>
Rolled 471, 641, 89, 788 = 1989 (4d850)

>>5718836
"Alright, let's do it your way Seals, we'll "steal" these little buddies..."
>Kaku calls up the RNG for help...
>>
Rolled 11 (1d20)

>>5718836
mysterious roll that means nothing
>>
>>5718839
Vee leaps over to him. "What's up?"
He looks around to check for dangerousness.
"You uh, don't look good."
>>
>>5718836
>>5718850
"Heads up guys!"
>Metronome becomes Earthquake! Kaku hits all amber at once!
>>
>>5718841
>>5718854
"I feel like death. . . Something on the mountain make me week, I couldn't hold on for any longer," he coughs up.
>>
Rolled 20 (1d20)

>>5718857
>roll for power
>>
>>5718858
"I... dunno how to help with that."
Vee looks inside his scarf, and then his satchel.
"All I have is poison! I don't have berries..."
>>
>>5718865
"Just. . . Just let me rest here. . ." Theo closes his eyes and rests.
>>
>>5718869
Vee sits next to him and makes sure nothing comes to attack him.
>>
>>5718871
Theo smiles and pulls Vee into his arms like a teddy bear.
>>
>>5718839
>>5718841
>>5718854
>>5718858
Vee can see that Theodore looks like he had a fist-fight with entropy and lost, badly. Are there any supplies that can even help with this kind of... affliction?

>>5718842
>>5718843
>>5718860
Tintoretto weakly punches the amber and manages to release one of the cells from the lattice structure, however, Kaku comes roaring in with a cataclysmic attack. It practically levels the cave as the roof collapses and comes crashing down, snapping and shearing the natural lattice. The whole thing crumbles apart as a cloud of decaying ash engulfs the group.
>Spiritomb, Kaku, Astor, and Tintoretto have been afflicted with Decay.
>Spiritomb, Kaku, Astor, and Tintoretto have temporarily lost 50% maximum HP.
>All of the Zygarde Cells have been released and can be collected.

>>5718846
>>5718849
Together, despite their weakened constitutions, the two of them manage to pull out the lattice work with minimal contact with the bad water. It's almost like a cylinder containing pockets of the strange green blobs. Removing the lattice was almost like a drain, and the water level lowers enough to reveal a very narrow land bridge back to the shore.

>>5718838
>>5718847
>>5718851
Stern reveals to the group that they might be able to pick up the cave and move it over there, if they just so happen to work together on the whole ordeal. Bind quickly moves into action, chiseling away at the walls. With each punch, there's a new trickle of water flowing through the cracks.

Perhaps one more good hit, and they would be able to shift the entire cave in their favor. Or just simply collapse it on themselves.

Points of Interest:
Ship Perimeter: Vee, Theo
>(-) Raining Area [formerly Misted Area]: Stern, Citrine. Bind
>(x) Ashen Cliffs [Formerly Glowing Cliffs]: Kaku, Astor, Spiritomb, Tinto
>(x) Oddly Colored Lake: Sable, Charles, Cast
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(-) Torn Mountain [formerly Mountain]
>>
Rolled 13 (1d20)

>>5718874
Citrine prepares a Wide Guard in case of a disastrous mishap with the cave. Worst case, they use the cloak.
>>
>>5718872
"Sorry I can't do anything to help... We probably gotta get you outta here as soon as we can."
>>
>>5718874
>Quick!
>Tintoretto eats all the Zygarde Cells and spits them all out.
>>
Rolled 17 (1d20)

>>5718850
>>5718857
>>5718860
>>5718874
"Not necessarily how we'd do it, but... Heads? Where?"
They look up at the falling roof as they're hit by a (20) on the Richter scale, getting buried in the ground. They phase out of if after a momentary pause.
"We don't know our own sneeze's strength! And a strong sneeze means a strong spiri..."
Their gaze is traced to the amber that's destroyed beyond recognition. They just stare at Kaku as they attempt to Poltergeist off the ash, unmoving.
>>
>>5718840
"Oh! Cast! When did you get here?"

>>5718874
>Charles looks out to the drained lake
"Well, looks like we just popped the cork on this place. Mind helping lug this thing back across that lad bridge?"
>>
>>5718880
>>
(HP 720/720)
>>5718874
>>5718880
"...pfffuh." Kaku spits a bunch of ashes. "Well, the cells are out at least! Let's get to work..." Kaku starts picking up the Zygarde pieces.
>>
>>5718878
"Make we can make a wish?" He suggests.
>>
File: Starpower.jpg (281 KB, 1027x970)
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Rolled 14 (1d20)

>>5718886
Vee thinks. "I can try."

Vee makes a Wish!
...But he doesn't know Wish.
>>
>>5718874
>>5718881
L-t's g-t g-ng th-n!
>Sable keeps phasing out of reality except for his gems and what you assume to be whatever he ate today.
>>
Rolled 13 (1d20)

>>5718874
>Upon Castform's player going to sleep Charles takes the amber containing Zygarde cells over the land bridge

"Let's get a move on Sable!"

>While moving across the bridge, Charles takes a closer look at the ember and the cells inside
>>
Rolled 5 (1d20)

>>5718874
"I feel terrible, grab those things and let's get out!"
Astor helps by taking as many crystals as he can, hoping that they're not too heavy for him to airlift
>>
Rolled 5 (1d20)

"Uh, Maybe we shouldn't do this if we're getting this much water flowing in already..."
"But quitter's attitudes never got us this far!!!"
Ill advised Secret Power! With Feeling!
>>
>>5718876
"Well, anyone object to me attempting a Superpower?"
>>
Rolled 4 (1d20)

>>5718896
>>5718894
"Welp!"
Seeing Bind use Secret Power, he tries to sync with it, but good!
>>
>>5718876
>>5718894
>>5718898
A Wide Guard to protect against possible falling rocks. Somewhere in the distance, his Wide Guard senses are telling him a group could've used his help. Wide Guarding. With Bind's ill-advised Secret Power, Stern attempts to follow suit! They both manage to incorrectly break the roof of the cave! It cracks down the side, revealing a large opening for the rain to seep right in. However, due to Citrine's foresight, they only get partially wet, and the cave remains mostly intact for use.

They now have to somehow... move two parts of the broken cave roof.

>>5718879
>>5718880
>>5718883
>>5718893
They are not particularly nutritious. Spiritomb gets a majority of the ash off of himself, but he can feel his grip on reality blinking like a dying bulb. The spirits contained within seem to shudder in and out of lucidity.

Kaku does his best to collect all the cores. He counts about eight cores. Astor does not grab any of the cores, and instead opts to take some of the intact lattice and amber. He most just acquires the amber in the rubble.
>Astor gains 1x Small Amber.

>>5718889
>>5718890
There are five cores contained within the amber structure, which for the most part, are inaccessible due to being stuck in amber.

Points of Interest:
Destroyed Cliffs: Kaku, Astor, Spiritomb, Tinto
Ship Perimeter: Vee, Theo, Sable, Charles, Cast
>(-) Raining Area [formerly Misted Area]: Stern, Citrine. Bind
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(-) Torn Mountain [formerly Mountain]

The cliffs seem to be seeping with the decaying energy. Not just the area that Kaku, Astor, Spiritomb, and Tinto are in, but the whole mountain has taken on a nuclear glow. The smell of the ocean is now battling against the acidic burn in the air. Is the... exterior dungeon attempting to bleed into this area?
>>
>>5718899
"Ooh stuff"
Astor pockets the amber
"... we should leave, now"
Astor starts fleeing the area
>>
Rolled 20 + 2 (1d20 + 2)

>>5718901
(Dum dum me forgot to roll)
>>
>>5718899
>Tintoretto just wacks the cells around like a cat with yarn.
>>
Rolled 14 + 2 (1d20 + 2)

>>5718899
>Sable tries to crack open the amber in order to get the cores. (+2 excavation?)
>>
Rolled 3 + 2 (1d20 + 2)

>>5718899
"Hm. Sable? How well do you think Zygarde Cells hold up against acid or kinetic force?"

>>5718905
"Ah, already at work I see."

>To test his yet unanswered question, Charles makes some caustic goo and attempts to melt the amber to free the cells
> +2 Goo
>>
Rolled 7 (1d20)

"Well Citrine, you're up. We need to move the rest of that stone up there, and I sure wouldn't make a very good wrecking ball."
Bind stands closer to the open air and tries one last Secret Power, carving a ramp out of the wall for his friend to slide up
>>
>>5718899
Theo stumbles onto his feet and waddles through the ship looking for medical supplies or something to reverse his terrible condition. . Is he aging or going through some other form of decay?
"Vee, is there any berries on the ship?"
>>
>>5718899
"Lord, this place gets worse by the minute."
>>5718901
>>5718902
"Yeah, you got the right idea!" Kaku watches as Astor just flocks off.

>go back?
>>
Rolled 11 (1d20)

>>5718899
>>5718901
>>5718902
"...Were there more of us here?"
Spiritomb just gets to scavenging the remains, be it cores, amber, or anything else.
>>
>>5718899
>>5718907
"Oh. Well."
Stern also tries to moves some rocks in a general ramp shape.
>>
>>5718908
"Probably! I haven't had anything to eat since I usually just eat what I bring, but nobody goes traveling without any supplies."
>>
>>5718912
"Dang. . . Hm. . . Maybe coaching will work?"
>Theo uses Coaching on Vee, it raises his atk and def.
>He's doing a little twirl, it hurts a lot, but it looks alright.
>>
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Rolled 9 (1d20)

>>5718913
"I don't know... Oh."

Vee used Copycat!
Vee used Coaching!

He does a little dance. "Feel better?"
He continues dancing.
>>
>>5718914
"Yeah! A little!" Theo says, dancing back at Vee returning the coaching with renewed vigor!
>Theo uses Coaching!
>>
Rolled 11 (1d20)

>>5718907
Citrine complies via high-powered Gyro Ball, kicking up rainwater in the process of launching himself at the rocks.
>>
"I hope this isn't like, mercury rain or something..." He flicks his wrists, getting splashed.
>>
>>5718902
>>5718904
>>5718909
>>5718910
Astor, armed with his meager spoils of war, immediately departs the area with a speed so comical, he leaves behind an Astor-shaped cloud. It promptly falls apart as there is nothing to hold it up.

Kaku takes the time to leave the area, as it has clearly become much too dangerous. If, well... more dangerous than it had already been, of course.

Spiritomb takes to looting the area, finding the shattered remains of Minor Amber and the lattice.

Tintoretto just plays around with the lattices.

>>5718905
>>5718906
The Decay is messing with Charles' natural ability to safely produce goo. It seems his body is experiencing some kind of nervous system reaction as his goo reserves are battling against the onslaught of decay. Sableye, whose experiencing in caving and exploration, does well in carefully cracking the amber open to reveal the Zygarde Cells.

>>5718907
>>5718911
>>5718917
Citrine's Gyro Ball and the slippery ramp of rocks, angled by Bind and Stern act as a perfect launch pad... for Bind and Stern, who are still in the way of the attack! Like a bowling ball striking pins, Bind and Stern are sent flying through the rain, soaking in Decay, before crashing back down under a latticework of amber, containing a strange array of green blobs.
>Bind and Stern have temporarily lost 50% maximum HP.

>>5718908
>>5718912
>>5718913
>>5718914
>>5718915
Theodore and Vee manage to lessen the impact of Rapid Decay.
>Theodore has temporarily lost 20% maximum HP.

Points of Interest:
Destroyed Cliffs: Spiritomb, Tinto
Ship Perimeter: Vee, Theo, Sable, Charles, Cast, Kaku, Astor
>(+) Raining Area [formerly Misted Area]: Stern, Citrine. Bind
>(!) Eroded Rock Columns [formerly Fallen Rock Formation]
>(-) Torn Mountain [formerly Mountain]

The bleeding of the Mystery Dungeon is growing worse, as the sea level mixes with the glowing water. The mountain pulses with light as life attempts to fight its way into the vacuum and the decay working to force itself out. The equilibrium is destabilizing the region.
>>
>>5718919
Vee continues to help Theo, hoping the others have everything else covered.
>>
>>5718919
"Ah, good work Sable."
"I suppose we should head back to the ship and await the others."

>Charles looks around at the decaying island
"I hope the others are find these cells as well."
>>
>>5718919
With some amber for their efforts, Spiritomb contemplates charging more for it in light of what happened today and leaves for the ship, vanishing to the deck again.
>>
>>5718919
>>5718921
Ch-rl-s, - d-n't f-l t- g-d...
>What was once within Sable's stomach has dropped onto the deck. The new lack of pressurization allows the rocks to fall apart, revealing small gems in the center.
D-mn -t.
>>
>>5718919
"Ow, ow ow! What are these green things!?"
>>
Rolled 14 + 4 (1d20 + 4)

"Owowowowowow!! Aie, This is winding to stand in...!" Let's get back to safety before we pass out-or worse." Bind uses agility to scale the network and begins stomping away at the amber, once at the highest point,
>>
Rolled 15 + 2 (1d20 + 2)

>>5718919
Astor notices that no one is at the torn mountain, so he goes there asap
>>
>>5718924
"Well that can't be good for your digestion."
>>
File: pillar decay.png (1.48 MB, 1168x768)
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>>5718928
Like an expert at the jungle gym, Bind manages to loop himself up to the top, and with a satisfying stomp, shatters the structure to release the amber. They drop to the ground like little goodies for them to collect.

>>5718930
The Torn Mountain has become too dangerous for anyone to be flying or heading there! Astor should rethink this as the atomic lightning begins crackling around him...

...

With no time to spare, the group departs for the ship, fleeing the destruction of the strange area as the supernatural forces of reality begin to rip it apart. With their success in hand, they look back to see the ocean fighting against the decay.

Back in the normal world, as the ship passes through the Mystery Dungeon, the Decay appears to be lessening and those afflicted can feel their life returning to them promptly. There's still some deep, hollow feelings, but for the most part, they're back to normal. So... Yveltal sent them to find these weird green blobs in amber? What does it mean...?

Mission concluded.
+600EXP
>>
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The guild departed the base some time ago as one. However, everyone has gone their separate ways, with a different kind of approach appropriate for their own flair, style, and physical limitations. With the goal of breaching the basement of the Federation's tower in mind, each of you move carefully to be ready to start making your way in.

Under the cover of darkness, the Headquarters of the Federation looms in the distance. Whether it is a pivotal moment or a menacing sight is ultimately up to you. Dark shapes moves around in the clouded sky, patrolling the air. Below them, agents pace around the walls, evidenced by the bobbing torches flickering against the stone. You have your challenge cut out for you, even at the hour most would be fast asleep.

Chapter 48: Raid Upon the Federation

Your choice of infiltrations:
>After some preparations, you're now slowly descending upon the Federation like Noctowls on the hunt... you must be fast to avoid being spotted by the fliers, but you can't slow down until you're well clear of them! Your window is short...
>Under the cover of the earth and tunneling past most of the problems, you find normal methods of excavating can be dangerous. The ground has been purposefully reinforced to withstand earthquakes, so it's tough and compacted. Someone also might be listening to the tremors...
>The classic entrance of pretending to belong, provided courtesy of Brock. You aren't going very far, but your foot is in the door, and that's what matters the most.
>>
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>>5723991
Team Divers has a plan! Vee is placing himself in Brock's courteous care for the time being. This is going to be one interesting mission.

He looks at his team.

>The classic entrance of pretending to belong, provided courtesy of Brock. You aren't going very far, but your foot is in the door, and that's what matters the most.
>>
>>5723991
Brock cracks his neck as he looks ahead at the main gates. His confidence hasn't wavered a bit since proposing his bold strategy.
>>
>>5723991
>>5723997
https://youtu.be/zGyQPdK2xOQ
>The classic entrance of pretending to belong, provided courtesy of Brock. You aren't going very far, but your foot is in the door, and that's what matters the most.
Ready Vee? Bind?
>>
>>5723991
>Charles arrives with Spiritomb and others in tow
"All right, are you ready Spiritomb?"
>>
>>5723991
>>5724004
"All ready, i'm not going to slip out, i'll stay with you"
>>
>>5724007
>Charles nods
"Good. Hopefully when we get further in there you can get a distraction going."
>>
Rolled 1 (1d1)

>>5723991
Spiritomb is there. By a plan of their own devising, they're going to get access by faking being turned in by the others. Spiritomb has gone to great lengths to hide their association with Lost Hope thus far and this is their chance to pay it off and collect on their own bounty.

Spiritomb stays retracted in their Odd Keystone, but floats a little to make it easier to lift.

>>5724004
>>5724007
"Ready when you are."
They murmur from inside.
>>
>>5723991
>>5724004
>>5724007
>Cast, is hiding away with the 'turning in' crew
>specifically, he is hiding because he plans to cause a storm the MOMENT things go south
>just have to keep a clear mind
>with that, he remains under the hat
ʳᵉᵃᵈʸ ʷʰᵉn ʸᵒᵘ ᵃʳᵉ, ˢᵃʸ ᶦᶠ ʷᵉ nᵉᵉᵈ ᵗᵒ ᶠᶦᵍʰᵗ
>>
>>5724011
>Charles picks up the rocked Spiritomb
"Anyone got any rope to make this look convincing?"
>Charles thins a moment
"Maybe one of those seals for ghost types?"
>>
>>5723991
>>5724011
>>5724012

"Sure," Citrine mumbles. He's not entirely comfortable around the gachaman, but he wouldn't miss this for the world.
>>
>>5724003
"Ready." Vee nods,
>>
>>5724012
>Charles pats his hat, with Storm Brother inside, reassuringly
"We'll let you know."

>>5724015
"Hehe, this'll be easy, just remember when Tomb tried to off that Coffin pokemon."
"The anger and distrust should flow back pretty quick."
>>
>>5724018
"It just makes me sad, not upset, honestly. You be the angry one, I be the one-who-is-upset-to-be-around-the-convict.
>>
>>5724012
"Enter my bag, now"
>>5724021
>>5724018
>>5724011
"Remember, we wait until they're in"
>>
>>5724014
"Don't bother. We're working the injured angle for this one."
They pop out temporarily with a cartoon bump on their head, made from one of their green soulspheres.

>>5724015
>>5724018
>>5724021
>>5724024
"Just stick back for a bit. We'll have to do it with lower headcount to look like a guild team, so we have to wait for Brock to get in first."
>>
>>5724025
>>5724024
"Castform can hop into the bag, that makes three and one convict. I think it works."
>>
>>5723991
It looks like that in spite of those options, a super secret 4th option has appeared (not really). Stern appears to be diving through the water from the Ocean.
>>
>>5724021
"Very well."
>Charles puts on his angry face

>>5724024
"Of course. Would look too suspicious at the same time."

>>5724025
>Charles nods in acknowledgement
>>
>>5724024
I, uh. alright?
>cast enters the bag from Cast's hat.
>>5724027
>>5724018
oh, something important, you all may need a team name if they ask, I suggest something along the lines of team Quarry. sound good?
>>
>>5724030
>Charles swipes *his* hat back before Cast enters the bag

>He also shrugs
"I'm fine with it."
>>
>>5724030
"It sucks, what about... team AAAA? Like our enemies screaming when they see us"
>>
>>5723991
>Tintoretto takes a visit to a mental asylum...
>>
>>5724036
we need something that one of the feds would come up with, it being sucky is a prerequisite.
>>
>>5724041
"Team Goodies. See it works because this is a get rich quick scheme."
>>
>>5723991
>The classic entrance of pretending to belong, provided courtesy of Brock. You aren't going very far, but your foot is in the door, and that's what matters the most.

Bind hops along silently, drawing as little attention as he can while still jumping.
>>
Rolled 6 (1d20)

>>5723991
>After some preparations, you're now slowly descending upon the Federation like Noctowls on the hunt... you must be fast to avoid being spotted by the fliers, but you can't slow down until you're well clear of them! Your window is short...

Behind and beneath the cover of night and foliage Maroon waits patiently for an opening to appear, a brief chink in their awareness for him to dash in. Silence maybe be an issue, but speed is not.

>Maroon waits to dash in with Extreme Speed.
>>
>>5723991
>With long straws and strong lungs, Kaku and Stern take the Big Shell route of infiltration.
"Brbrbrbrbr." Kaku is starting to think most of his swimming since the isekai must have been in this arc alone.
>>
>>5723997
>>5723998
>>5724003
>>5724044
Vee, Sable, and Bind have chosen to take Brock's way in. The four of them are stopped by the initial patrol just outside the walls. With a quick flash of his badge, they let them pass. However, there is another guard standing in the way of entrance to the South Wing of the headquarters.

The Hitmonchan has their arms crossed, tiredly looking at the group that just appeared in the middle of the night. "State your business and your identities, please," they drone out a phrase they have most likely repeated countless times before.

>>5724027
>>5724029
>>5724036
>>5724030
Citrine, Castform, Charles, and Astor have decided that their method of entry will be done by staging a false arrest on the criminal mastermind, Spiritomb. They hang back for a moment, making sure to space their approach in a timely manner. Can't have too many faces appearing all at once, after all. They're stopped by the outer patrol, a Darmanitan and Grotle.

"Hey... what'cha doing here at this hour? Visiting hours closed a while ago," Grotle grunts out.

>>5724028
>>5724055
Stern's external flames have the sheen of dying embers as he swims through the waters like a manatee. Kaku follows behind, a little better with his swimming due to his physically superior hydrodynamic shape. And also because he's not a type that does not do well with water. Regardless, they arrive at the dockyard, sitting between the two moored Federation vessels.

>>5724046
Maroon is present, keeping quiet in the bushes. The excitement and adrenaline is creeping in his veins, making him feel jumpy. With the outer patrol distracted by the Spiritomb group, there's a slight opening for him to get through. He'll have to scale the outer wall, however.

>>5724039
Tintoretto is somewhere nearby.
>>
>>5724063
>Cast remains hidden
>>
>>5724063
>Tintoretto is in a nearby park watching everyone having a great day...
>He's already having the worst day in the world for everyone is having is a great day...
>>
>>5724063
>Charles responds to the Darmanitan and Grotle
"Oh! hello good sirs. Apologies for being on you property at this unheavenly hour, but we apprehended a dangerous individual and thought you'd like him brought to justice."
>>
>>5724063
Maroon isn't worried about scaling the wall, he knows Rock Climb and Superpower, with either he could jump up high and scale over without an issue.
>>
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Rolled 15 (1d20)

>>5724063
>"State your business and your identities, please,"
Brock flashes his badge again with practiced ease and answers "Agent Brody, reporting in with my team. You gonna let us in, bro? It's been a long trip from the Sand Continent and we need some rest."
He tries to act like he belongs.
>Persuasion (+2 chill?)
>>
>>5724063
>https://www.youtube.com/watch?v=c5DgPdZ3SVw
"Easy peassy!" Kaku looks around the dock and at the boats. "Now, where to next... P for your thoughts Stern?"
>>
>>5724063
>>5724067
Spiritomb trembles with fury in the group's grasp to make it clear this isn't just an Odd Keystone.

It's legitimate. They're thinking of the name "The Sealsman" that the authorities labelled them with. They hate it.
>>
Rolled 19 + 2 (1d20 + 2)

>>5724063
"Hi, we're taking a prisone for the bounty rewards, found this rock doing... crimes"
Astor hopes that he did good enough
>>
Rolled 10 (1d20)

>>5724063
>>5724071
Sableye!
>Sable preforms a salute, pretending to be below room temperature IQ. He's clearly just a lackey.
>>
>>5724063
>>5724072
"Pretty good swimmer there, Kaku. Kinda wish I had a better type to go with my diving skills, but it's whatever."
He's looking (and smelling) around for possible underwater entrances to the place.
"If there's one good thing about it, it's that I can dry us off quickly if we find a spot to hide... If we find a way in through water."
>>
>>5724063
"Agreed." Citrine plays up his upset act. "We know this... thing... is wanted. A lot. We were hoping we'd get a reward?"
>>
"Investigators hired on commission from..." He looks around. "The Western Continent Incidents? Agents Vee and Bind." He gestures to himself, then Vee. Bind then recites a needlessly long code phrase with utmost confidence.
>>
>>5724077
"I'd appreciate that, all this wet hair is heavy... We could check the boats, one time me and the others infiltrated a flying ship by hiding inside the cargo! Though this ships are probably unloaded already."
>>
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Rolled 7 + 3 (1d20 + 3)

>>5724063
>>5724071
>>5724076
>>5724082
Vee, now under the alias of Bind, nods as he's addressed. He does give off the air of someone who knows crime well.

+2 Crimeness!
>>
>>5724083
"Ooh, that's a good idea. They'll probably be checking the Cargo though, so we're gonna have to be careful if we do do that."
>>
File: main foyer thing.png (1.56 MB, 1168x768)
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>>5724066
Where Tintoretto is, it's not much of a park. Or anyone there, really. It's a forest at midnight.

>>5724065
>>5724067
>>5724073
>>5724074
>>5724079
The two of them perk up at the mention of an arrest. Darmanitan looks at the strange rock. "Hey, I think I've seen that in briefings before."

"Really?" Grotle replies, surprised.

"They might be a pretty dangerous catch... come with us! We'll take you to the field, and we can get some proper restraints." Darmanitan waves at the group to follow.

>>5724069
Well, if Maroon doesn't have a problem, his window of getting past the relatively tight security is going to shut on him. Better get moving, unless he plans on just being an external distraction?

>>5724071
>>5724076
>>5724082
>>5724084
Their gaze lingers on the group with the same tired expression, looking at each one of you and analyzing your answers. Well, not in the traditional sense. As a Hitmonchan, they know body language better than most. Vee gets an uncomfortably long stare due to his Crimeness, but eventually, the Fighting-type relents and pushes the door open. "Welcome back," they say. "The Mess is on the night menu, just so you know."

>>5724072
>>5724077
>>5724083
Kaku and Stern are by the docks. There's not too many Agents around here for the most part. So long as they keep out of the areas illuminated by the Will-O-Wisp lanterns, there shouldn't be too much resistance. The rear outer wall gate is guarded by a single Carracosta, who is occasionally passed by a patrol.

Alternatively, they can inspect the boats if they'd like to, although it is not their main objective. Only one of the boats has a gangplank lowered.
>>
Rolled 15 + 2 (1d20 + 2)

>>5724092
"Thanks, lead the way
Vibes
>>
>>5724092

Maroon rushes in with Extreme Speed and right before hitting the wall leaps into the air and scales it with Rock Climb.
>>
>>5724092
>He laughs like a psycho, alone.
>Someone should help him get back on track.
>>
>>5724092
"Hm, a Carracosta? We have an okay matchup, but any fight's gonna alert the patrols... We can also check out that boat if you want, Kaku."
>>
Rolled 8 (1d20)

>>5724092
>Charles nods
"Of course! I'd hate if such a dangerous individual were to be left without proper binding."
>Charles begins walking with the patrol team to the field
>As they follow the guards to the field, Charles looks for any openings or lax in security
>>
>>5724092
It's that easy? Wow. It's that easy.
"Great. I'd LOVE to get this out of our sight as fast as we can."

"Briefings, you say? What for?" Citrine asked, falsely revitalized.
>>
>>5724092
>>5724100
"Alright then, I'm getting cold here let's enter that boat first!"
>>
>>5724092
"They always look at me like that. They don't know what I've seen..." Vee says as he walks with the others, getting into character.
>>
>>5724092
>>5724094
>>5724102
>>5724104
"We... We..."
Spiritomb wriggles weakly as they echo from within in low voices.
>>
>>5724092
Brock nods to the Hitmonchan and heads in, gesturing for the others to follow him. After getting past the gates, he makes sure they're not overheard and whispers to Bind, Vee and Sable "Nice work bros. I'm gonna see what I can do for you behind the scenes from here."
He begins moving towards the shadows by the walls "I'll see you bros later!"
>>
"They'd be singing a different tune if they remembered what happened in Capim Town. The Dragonite..." He shudders, before walking inside.
>>
>>5724105
"Alright, be careful, and be quiet..."
Stern lowers his flames to the minimum.
>>
He nods, gesturing a spinning finger quietly to Brock behind him.
>>
Rolled 6 + 3 (1d20 + 3)

>>5724109
Vee gives Brock a genuine smile before looking the other way. He greatly appreciates this.

>>5724112
>>5724115
"So what's on the menu?" he asks, obviously meaning something different within the context of the group.

He looks around the place and takes a deep breath, searching for Pokemon he's seen and-or should be weary of, as well as paths to take and steer clear of.

Vee used Laser Focus!

+3 Crimeness! Provided actively trespassing at a time like this would count.
>>
Rolled 3 (1d20)

>>5724092
>Sable walks towards the main tower, staying towards the darker shadows of the pathway.
>>
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>>5724094
>>5724102
>>5724104
>>5724107
"You know, where they tell you what's new and what to look out for. Criminals like him," Darmanitan points at the little rock. The field isn't too far from the outer wall, and soon enough, they're left to wait there alongside Grotle. Darmanitan has departed to go fetch something "special."

"So... what's the story on catching this guy?" Grotle asks, after awkwardly waiting in silence.

>>5724100
>>5724105
>>5724114
They board the ship with relative ease, finding that the docks at this hour are unguarded. It seems that either they don't care, or duties have been diverted elsewhere. Pouring over the ship, you don't find anything to wait in, nor can you expect someone to come and move you in. It seems offloading has been done a while ago. There are some things that got dropped and left behind, though.
>A Reviver seed sits buried under some rope.
>A Gem of some kind is wedged deep between the ship's floorboards.

>>5724106
>>5724109
>>5724112
>>5724115
>>5724120
>>5724124
Now that they're actually inside the South Wing, they're just a little closer to their goal. Peering through the windows, you can see there are way more guards stationed around every point at the base of the tower. One of the flying types from above regularly passes by the sky bridges connecting the various wings together.

The South Wing has two of these bridges, one that directly connects to the tower, and another that diverts to the Archives.

There are absolutely zero shadows of the path leading and around the tower. The entire thing is in constant illumination. The Will-O-Wisp lanterns even give Sable a ghostly glowing outline. If he goes any further, he's definitely going to run into someone.
>>
"Whatever is is,we should get something that compliments a good read, if you catch my drift. Once we all meet up, we won't have time to play around and chew the fat.."
>>
Rolled 5 + 2 (1d20 + 2)

>>5724135
"Well, he was doing crimes, so we battled, and we won, maybe it was due to the hour but we were able to capture him"
Does his lie work?
>>
>>5724096
He manages to clear the outer wall pretty quickly. As he lands in the nearby bushes, there's still more to contend with. Two patrols move regularly between the buildings, each of them rotating between each other's paths and intersecting at an area where they can see the other group.

>>5724097
Everyone is either asleep or off infiltrating the HQ! There's no one around...
>>
>>5724135
>keep calm, don't make a sound...
>>
>>5724135
"Just as I thought, already empty. Can you keep the loot, Stern?" Kaku takes a minute to rest from all the swiming. "I got two Stun Seeds we could use to knock out that guard quick, whaddaya say?"
>>
Rolled 2 (1d20)

>>5724135
"Ah, we were very lucky in that regard."

>>5724140
"We had a little more to our story than that didn't we?"

>Charles hefts the key stone up a little
"We were out one day traveling to Treasure Town when, along the route, we heard a commotion and headed on over to see what it was about. We found this one trying to sell treasure chests to pokemon. He...may have overdone some kind of performance he was doing at the end of his sale."
>Charles points to a crack in the key stone
"Took a chip off the old block and he crumpled!"
>Does the guard believe him?
>>
Rolled 16 (1d20)

>>5724135
>>5724140
>>5724145
"I don't think that it was entirely... right in the head at the time. We owe this to whatever happened to it beforehand? Is it supposed to be stronger? It wasn't a long fight.
>>
>>5724142
>It's... getting really scary now...
>He's laughing at nothing now....
>Someone should do something...
>>
>>5724135
>>5724140
>>5724143
>>5724145
>>5724147
"Team... Faeflame...!"
Still retracted, they recite the name of a recent group after their bounty, consisting of a Gallade, G-Rapidash, and Volcarona.
>>
>>5724135
>>5724138
Vee walks around the long way towards the archive, picturing it in his head as clear as he can. "Follow me."
Once he's away from some of the lights, he speaks quietly. "We should be careful. Those lanterns seem a little odd, I don't wanna risk them being able to spot us through Phantom Force, somehow... Maybe if we're really unlucky, they can hear us with them, too."

He heads to the archive to see if they'll have an easier time going through there, being weary of the lights as he does so. He continues whispering. "We need to make a list of options, and cross off the ones that are least likely to go well. Keep the good ones in your mind and don't forget..."
>>
>>5724144
>>5724135
"Sounds good to me, but I don't really have the space to get anything else. I guess I can get rid of the Heal Seed for the Reviver Seed..." Stern inspects the gem.
>>
>>5724135
>>5724156
>Sable follows Vee, who is Bind, but is actually Vee.
>He mumbles a response.
Mhm.
>>
Bind struts his way out the south wing and towards the Archive, for 'reading materials'. He's not even looking at any pokemon passing by. He does however, fasten a line of silk thread to his cloak...?

>>5724124
>>5724156
>>5724158

He explains. "If we get caught, it's not a fight that'll save us. Distraction.
Plus, the others'll be heading straight for the center. we'll have to be quick and seamless if we're making this detour."
>>
>>5724135

Maroon grabs a loose branch or stone and waits patiently for a moment where the patrols are looking away- with a combination of his moves he lights a loose branch, forming digits with Rock Climb, he flicks the lit stick at a window or some flammiable place to cause a distraction.
>>
>>5724135
>>5724157
"Your call, now let's wait for the patrol to go away..." As said, the moment the patrol turns Kaku will shoot a Stun Seed at Carracosta!
>>
>>5724163
>>5724158
"Try not to put yourself in a situation that'll get you caught if you don't need to," he says to Bind. "But I think you've got it covered. Keep us posted, and go to Sable if you need to vanish quickly."

Vee has plans of memorizing Phantom Force should it come into play, utilizing Mimic in such in event. "I think we're fine for now, though..."
>>
File: archives.png (1.51 MB, 1168x768)
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>>5724140
>>5724145
>>5724143
>>5724147
>>5724154
Grotle, for the most part, doesn't look entirely convinced by the stories they're reciting. All of it sounds... too simple? Too easy? For a dangerous criminal, that couldn't have been the whole picture. Grotle continues to eye the group, even after Citrine's explanation. They're wary of something.

"Anything... else?" they ask, but at that moment, Darmanitan returns, holding a strange object.

"Here it is! This'll keep that Ghost-type secure." Holding up the spherical object and their badge, Spiritomb can feel themselves completely frozen, unable to do anything at all. "Okay. Now that's settled, we can head in, and I can direct you three to the quartermaster."

Grotle taps something and whispers to Darmanitan. "Oh... hm. Maybe we can hear more about how you captured this 'mon on the way there. Grotle seems... interested."

>>5724138
>>5724156
>>5724158
For the most part, the halls of the South Wing are empty, with many of the curtains pulled closed over the windows. It seems everyone is either asleep or pulling guard duty. Passing quietly and carefully, you arrive at the bridge leading out to the Archives, which is easy enough to pass. It seems that this part isn't guarded by anyone on the ground or air. However, a quick glance inside tells you that you're not alone. A Dubwool seems to be working at the central desk, filing papers. Two agents seem to be moving between the shelves, inserting and checking old scrolls and books. Someone off to the far corner is simply reading.

There are also two guards standing by the bridge leading to the tower.

>>5724144
>>5724157
>>5724170
The Gem is either for Poison or Psychic Pokémon, or something with a shade similar to the type's energy. It's hard to tell given the low light conditions.

Flying through the air, the Stun Seed flits like a silent dart, before cracking and exploding in the Carracosta's face! They shudder and tense up, unable to move. However, they are very much aware someone just threw that seed. As their eyes are the only thing still free, they dart around, panicked.

>>5724168
The branch tumbles against a drier section of bush, causing a small bout of smoke to start wisping up. This catches the attention of one of the patrols, who walk over. One of them gets to work stopping the fire, one begins combing the area for what might have caused such an incident, and the last keeps a lookout over the area.

If Maroon is careful, he could sneak behind the overwatch, or attempt to scale the South Wing.
>>
>>5724181
"AAAAAAHHHHHHHHH!!!!!!"
>>
Rolled 17, 7 = 24 (2d20)

>>5724181
"Beat'em!" Kaku whispers.
>Kaku lays down the pain, quickly closing the distance in a blink with Sucker Punch, followed by a Darkest Lariat!
>>
Rolled 5 (1d20)

>>5724181
Stern jumps the Carracosta using Superpower!
>>
Rolled 2 (1d20)

>>5724181
>Cast... gently tries to call rain in, not fast enough to be noticably artificial, but still enough to prepare.
>>
>>5724184
440 damage total
>>
Rolled 3 + 2 (1d20 + 2)

>>5724181
"... it required a lot of reviver seeds"
Astor 'Admits'
>>
Rolled 4 (1d20)

>>5724181
>Charles looks angered
"Sigh...Look, we tried to spare you the details because its a lot...more uncomfortable than what we've told you so far."
>Charles leans in to emphasize the point
"There's a reason this pokemon has been on your wanted posters for years. Do you really want to know what he was doing when we caught him?"
>Charles tries to make them back down?
>>
Rolled 8 (1d20)

>>5724190
... SoD time
>>
Rolled 19 (1d20)

>>5724181
"I mean, there really isn't much to say. It lashed out, we reacted, just hit it with moves until it stopped fighting back. A bit crude, but..."
>>
>>5724181
>>5724187
>>5724190
>>5724192
>>5724196
Spiritomb is unphased. Even this can't compare to the prison they've been sealed in. Despite this, they stay doing nothing after they notice Citrine's attempt to smooth it over.
>>
Rolled 7 (1d20)

>>5724181
Maroon waits, he picks up a pebble or smaller stick this time and waits patiently for the overwatch to look away, he'll shoot the branch same as before near the overwatch and escape while he looks away. Extreme Speed is fast enough.
>>
>>5724181
Bind approaches Dubwool, untying his thread. Excuse me, miss...ter? I have some evidence to submit for an important investigation. If you could file this away for me...?" He shows off... a normal looking quick seed.
>>
Rolled 10 (1d20)

hmmmm.
>>
Rolled 14 (1d20)

>>5724181
>Sable melds his feet with his shadow, swiftly sliding across the floor where he is too short to be noticed! He sneaks deeper into the archives...
>Shadow Sneak!
>>
Rolled 7 + 3 (1d20 + 3)

>>5724181
>>5724216
>>5724220
Vee watches Bind distract the Dubwool, and Sable push forward. He watches Sable's movements and copies them.

Vee used Copycat!
Vee used Shadow Sneak!
He tries to find a highground he can take, hopefully shrouded in shadow. If not, he'll have to stay put or follow Sable.


+3 Crimeness!
>>
>>5724182
If someone screams by themselves in a forest, and no one hears, do they really scream? Of course, they do. What kind of question is that? He has a mouth and can scream, but no one to listen.

>>5724184
>>5724186
The Carracosta is dazed, but not immediately defeated by the sudden jump by the two. Struggling, they attempt to reach for their badge to call for back up. Your time is also running short. Another patrol is about to come by. What do you two do?

>>5724187
>>5724190
>>5724192
>>5724195
>>5724196
The appearance of rain isn't very gentle, and suddenly a light drizzle begins speckling the group and the patrol guiding them. They look up in confusion.

Grotle looks increasingly less convinced by the short and conflicting stories being given by the group. Regardless, they nod in response to Charles' question, motioning that, yes, they want to know.

Citrine's curt and firm reply does seem to alleviate a good amount of the tension, but the two of them still want to hear the details.

"There's always more to say than just that!" Darmanitan insists. "A criminal like that always has a story to tell with how they fight. We'd like to hear it."

"Yeah... we do."

Darmanitan helps to keep the door open as the guard steps aside. You've entered the North Wing of the HQ. This one looks a bit different, and even has a reception area along with various listings and boards. There is a giant globe in the center, with a garden in viewing distance. It's also hard to miss the giant statue of Xerneas in that garden.

>>5724201
His throwing arc is less than ideal. Maroon doesn't seem to get the attention far enough away from the watchful guard. If he uses Extreme Speed now, there's no doubt they will hear and feel something passing by them. Do you risk it?

The guards are also confused by the sudden introduction of a drizzle. The one looking around reports the strange weather occurrence to someone...

"This is the South Patrol, we've got a sudden drizzle here. I don't think it's natural."

"...fliers confirmed, weather unnatural. Orders: increase aggression of patrolling pattern."

"Okay. Got it." T

The outer patrols are becoming faster...!

>>5724210
>>5724220
>>5724227
Dubwool promptly stops what they're doing and looks at the seed. He frowns and looks unimpressed. "Is this some sort of hazing joke, agent? Who put you up to this? And do you even have the submission form?"

Sable's experience with the Shadow Sneak allows him to move swiftly in the dark where the lanterns don't quite seem to reach. He passes the Dubwool and the two working on the files, with clear line of sight of the guards. A Sawk and Sudowoodo. The only concealed space is a bookshelf off to their right, and a ladder. Vee doesn't quite use the Shadow Sneak as well as Sable can, especially outside a combat scenario. He ends up getting to a "high ground," but not a particularly advantageous one. He has partially been squished between some heavy books.
>>
Rolled 16 (1d20)

>>5724235
"Snatch the badge...!"
Stern whispers shouts to Kaku.
Stern on the other hand judo flips the Carracosta with Superpower again! His Fighting Gem activates!
>>
>>5724236
Stern is aiming to toss the Carracosta into the water!
>>
>>5724235
>Cast keeps quiet again, listening, if anything fucks up he's downing the E.seed.
>>
Rolled 19 (1d20)

>>5724235
>>5724236
"Stop that." Kaku intercepts with a disarming Slap.
>>
Rolled 5 (1d20)

>>5724235
>Sable sneaks up the ladder and takes a look around with his unyielding sable eyes, particularly for anything about the guild or its members. Might as well, since we're here, he figures. It gives Bind and Vee time to act as well.
>>
>>5724235
Vee squeezes himself in as much as he can and watches his team until he decides the time is right to act.
>>
Rolled 16 (1d20)

>>5724240
>>5724235
>ah hell, try and fix up the rain. he probably messed that up.
>we might not even be outside, and he can't exactly ask because he's STILL in the bag.
>>
>>5724235
"It wasn't too special-- its moves were weaker, but he could also take a ton of hits. It looked seared, for some reason. It actually tried to possess me at one point, but it didn't seem to have the strength..."
>>
>>5724235
>>5724246
"Yeah, maybe that's how we got him? I attacked him with Thief, that's as much as i can do against ghosts"
>>
>>5724235
>Tintoretto hollers so loud that some can hear.
>>
Rolled 2 + 2 (1d20 + 2)

>>5724247
(Wifi issues lol) (Also vibe)
>>
>>5724246
>>5724235
>Charles tries to go off Citrine's lead
"Controlling another pokemon like that...ugh!"
>He shivers
>>
>>5724235
Spiritomb remains eerily still. They can't help feeling a little put off by how the gang supposedly sees them. They're still glad they kept a tight lid on what they're capable of, though.
>>
Rolled 20 (1d20)

>>5724235
He frowns, scratching his face. "This is as serious as it gets, madam. It may look ordinary, but if we can get any aura readers to look at this, it could blow 'Bross''s case wide open. He's a Smeargle? I'm only supposed to deliver this in his stead. If he hasn't already given you the proper forms, I can't guarantee the safety of this evidence on my person for long. That's months of undercover work down the drain; we don't have time."
If he recalls, the printrune for Lost Hope Guild began with Giratina, if he could pull attention away from there...
"Take this to Smeargle's section, please..." He grinds his teeth, ashen that bureaucracy is stifling the delivery of justice.
>>
>>5724242
Vee looks at Sable through the shelves and then at the two guards near him, shaking his head, not confident in having to face a Rock-Type, nor a Fighting-Type.

>>5724245
>>5724235
Vee places extra care in how he moves from here, hopping out to another location and moving amongst the shelves and desks in a low stance. His cat-like movements are as quiet as he can make them as he peers through the gaps in the shelves in an attempt to reach the one reading Pokemon. With the Dubwool distracted, he and someone other may be able to deal with him quietly.

Vee used Laser Focus!
>>
Rolled 13 (1d20)

>>5724235
Maroon materializes claws with Rock Climb and decides to approach this from another angle. He sinks his claws into the earth and using the strange methods of the move, tries to shift the ground enough to raise the ground slightly to trip someone over.
>>
>>5724260
>Sable taps his ear then gives a thumbs up, a sign of agreement.
>>
>>5724236
>>5724241
Kaku's reflexes are on point, and he whacks the badge by slapping the entire flipper in a strange high five. It falls to the ground, letting out a light metallic ting as it settles on the cobbled road. With a big heave and ho, the Carracosta is hurled toward the water like a ragdoll. They abruptly hit the surface and sink... disappearing in the dark water. With not a second to spare, they flee the scene and into the interior.
>They can head to the South, North, or Archives, entering or scaling the buildings.

>>5724240
>>5724245
>>5724246
>>5724247
>>5724251
The rain stops with much more natural effects this time around. In another turn, the patrols will return to normal.

The two nod at the explanations. Darmanitan raises a brow at Astor, though. "You don't remember how you fought him?"

A Froslass comes floating by, looking at the group. "A late night capture, I take it? A Spiritomb... ah, yes. Quite elusive, that one. Good to know this scum will be properly locked up." She points at the two guards. "You two, take him to the dungeon. As for you three, team name and badges, so I can arrange delivery of your rewards."

>>5724248
There is physically no one in the forest who can hear him. Perhaps he should go somewhere?

>>5724242
>>5724243
>>5724259
>>5724260
The surprise manages to overshadow the fact that Dubwool has been incorrectly referred to, but it seems Bind has miraculously bullshitted his way into success.

"We're finally making headway into that cold case? Impossible! Skiddo and Dustox, get over here!" Dubwool calls out, causing the two working the shelves to come over and they begin to have a big conversation about the implications of this tiny evidence.

"Look, I'll make sure to move this archival up, but that seed needs to be taken to the Detective's and Evidence room."

The commotion also has the two guards at the bridge momentarily leaving a gap to pass behind them. They seem to want to know what's got the Archive talking.

As for Sable, there's nothing here that's relevant. It's all much too old for anything to relate to LHG... hey, wait, is that something about a Sneasel? Glancing back, the chance to get through now might slip away... both Sable and Vee can get through right now if they don't make any noise.

>>5724261
The ground cracks, causing it to protrude slightly. One of the patrolling 'mons does end up stumbling on the uneven ground where it wasn't before.
>>
>>5724268
>He goes deeper into the forest to scream even louder.
>>
>>5724268
"No, i mean that he was probably weakened by something before we found him"
>>
Rolled 18 (1d20)

>>5724268

Now that it works in theory, Maroon proceeds to replicate the accident as quickly as he to the others, he needs an opening to run- and as soon as he has it he'll run.
>>
>>5724268
"C'mon Kaku, let's be quick, the patrols might notice soon. Climbing the building doesn't appeal to me personally, since one look up and we're done for."
>>
>>5724268
>>5724274
"Or down, I think they got fliers..." Kaku looks at the map. "The archives are right there, let's just get in and figure it out from there."
>>
>>5724281
>>5724281
Stern nods, and follows.
>>
Rolled 2 (1d20)

>>5724268
>Sable sees the file. Could it really be the same Sneasel? It's a chance too good to skip out on. He takes a look around and...
>Sable signals Vee to look at where the file is and mouths "S N E A S E L". He gestures Vee to grab it on his mark.
>As the bridge guards pass a shelf, Sable uses Shadow Sneak to remotely knock a file over just behind them. The horror! Pages are scattered across the floor! How clumsy of those guards, eh?
>>
Rolled 4 + 2 (1d20 + 2)

>>5724268
"Oh, no, we're not a team, we just recognized this one from a wanted poster and we're doing our duty'
Astor panics a bit and says
"Hey, can we go with them? We want to be sure our first catched criminal is locked in, plus it would be cool to see the cells..."
Astor lies
>>
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Rolled 5 + 3 (1d20 + 3)

>>5724285
Vee isn't sure he understands, but goes to where Sable signaled and picks up the first Sneaselly thing he sees before sprinting back to his intellectual cover.
>>
Rolled 7 (1d20)

>>5724286
Panic SoD
>>
Rolled 1 (1d20)

>>5724268
>>5724286
"Ah, no badges here. We're good friends. Just never felt the call for guild work you see? Nothing against the common citizens from making an arrest right?"
>>
Rolled 3 + 2 (1d20 + 2)

Bind sees his cohorts maneuvering and lays the distraction on thicker. He drops it and one of his other belongings when he goes to hand off the seed, a warp seed, and steps on the warp on """"accident"""".
"Dammit! Where'd it go? It has to be nearby!"
>>
Rolled 1 + 2 (1d20 + 2)

>>5724290
Citrine exudes an aura of 'he isn't lying, don't knock it' in the general direction of the Federation agents. (+2 Intimidation) "No affiliation. We just want what we came for." Also not a lie!
>>
Rolled 4 (1d20)

>>5724268
>>5724272
>>5724286
>>5724288
>>5724290
>>5724297
Spiritomb isn't about to let the chance to collect their bounty slip between their collective fingers. They exert force on their binds to try and hammer home the danger they pose preceding questioning how they got there.
>>
>>5724273
The ground cracks a little too well, causing the patrol to partially fall into the crack. That's definitely going to be cause for alarm, but there's enough room to just zip by.

>>5724274
>>5724281
The two of them quickly go into the Archives, which is strangely unguarded at this hour. Perhaps a fire dog might be messing with the patrol that goes through this area. The first level of the Archives has rooms, offices, and a staircase leading up to another level. You think you can hear something happening up there.

There are some boxes of papers nearby that you could try and pass off as moving them to the upper Archive.

>>5724285
>>5724287
>>5724293
If anyone was looking, and the guards were definitely on edge, the file folder smacks into the head of the Sawk, who cries out in surprise more than pain and begins looking around. He catches the shape of (Bind) Vee vanishing behind one of the shelves. Out of suspicion, Sawk begins approaching the area.

"Who's there?" they ask, nearing the side of the shelf.

Bind is promptly magically relocated upon crunching the Warp Seed, scattering a stack of papers as he reappears on top of a nearby table. The desk clerk, bridge guards, Skiddo, and Dustox look at him in surprise. What will Bind do next...?

>>5724286
>>5724290
>>5724297
>>5724301
"A group of friends got the jump on a hardened criminal like that? Hm..." Froslass is looking skeptical. "I can see some strength... but I cannot so readily believe civilians could do such a thing. And, no. We've got it handled just fine."

The two of them sound like they're trying their best not to sound like they're spouting nonsense, but failing. She's tense for a moment, before...

Frosslass laughs, shaking her head. "Never felt the call for guild work, with the kind of skills you all have? I highly doubt it! You must be a team. Let me guess... you picked a dumb name, didn't you? Is that why you're all trying to lie? I've heard all kinds of names before, and I don't judge. Actually, that's a lie. I do. But it's all in good fun."

Now she definitely will want to see some badges.

The special sphere glows dimly, but holds. To those familiar with it, the containment device is holding well and good.
>>
Rolled 20 + 2 (1d20 + 2)

>>5724307
"... team rainbow shine, happy?"
Astor tries to look as embarrased as he can using his eyebrows
>>
>>5724307
Maroon doesn't hesitate to zip past the guards deeper into the base.
>>
>>5724307
"Damn, nowhere to go but up. Aren't we supposed to go down? I think now might be the time to pull out the 'pretend you are busy' trick." Kaku picks up a box.
>>
>>5724307
>Sable takes the opportunity to mask Phantom Force with all the fluttering papers.
>Sable used Phantom Force! He's making a run over the bridge!
>>
>>5724307
>>5724311
"Maybe there's a secret passage behind a bookshelf! Haha."
Stern picks up a few boxes to further add to the illusion.
>>
Rolled 17 + 2 (1d20 + 2)

>>5724307
"Ugh! Apologies. It was a little...treacherous, getting this evidence over here. I really need to calm my nerves..."

"But the case is in a precarious position. If I'm gone too long, or if I'm seen with that seed, it'll be far too suspicious. I need to go." He makes a big, visible show of putting his cloak on and begins to walk away. Once he sees the guards' curiosity being sated and the papers being un-shuffled, he uses his Jynxtensions to evoke an icy breeze that blows his cape back into the direction Bind came from, separately from himself. To guards or a receptionist only looking through their periphery, it might look as though Bind did leave the way he came, and not towards the Center Tower where he was headed.

Jynxtensions - a head of fake hair. Summon the humanshape Pokemon's signature Blizzard!
>>
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>>5724307
>>5724315
Vee steadies his breathing and observes Sable through the gaps in shelves, memorizing the way he vanishes.

Vee used Mimic!

He prepares to leave, holding onto the file. Should he read it..? If it really is Sneasel's, it would be wrong to do so, wouldn't it? He trusts her.

Right?
>>
>>5724307
>>5724309
Spiritomb opts to dial it back. Apparently, the plan is to look weak.
>>
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>>5724309
Froslass looks at Astor with a straight face. Her eyes dart over him, and then the group, and then back to him. "...ahaha... Hahahaha!" the Froslass practically doubles over, ghostly tears streaming down her eyes. Well, it's rather like little ice crystals. They clink on the ground.

She laughs for a minute more before stopping. "None of you even have anything to do with rainbows." She waves for them to follow her to the receptionist desk. "But, was that so difficult? Maybe. Oh goodness, I haven't laughed like that in a while..."

"So the bounty for this 'Spiritomb' is around the upper end... almost half a dragon's hoard! I'll have to check. Don't go anywhere..." Froslass floats off behind the rear wall. You can hear her muffled voice. "Taken down by a team named 'Rainbow Shine?' What a terrible end."

>>5724311
>>5724317
>>5724315
>>5724320
>>5724321
Stern and Kaku walk up the stairs to see the Archive being blasted by a rolling sheet of bone-chilling ice. A mysteriously cloaked stranger zips past them, bringing the roaring breeze of the wind in its wake. Everyone in the room, including the once-distracted reader, look dumbfounded at what had just happened.

Sable and Vee dip into the darkness, vanishing into the ghostly realm. As they cross the bridge, Sableye can feel himself marked by the light of the lanterns. One of the fliers passes by, narrowly missing the little guy.

Vee obtains the powers of a ghost... he can choose to open and read it, after all, that's why it's now in his possession. Or does he truly trust her to discard it somewhere safe...?

Find out next time... on Tuesday.
>>
>>5724332
Citrine loses 32 Boldness. Being a part of Team Rainbow Shine is truly humbling...
>>
>>5724332
>>5724335
>Cast recieves 32 boldness, if the guild survives this citrine is NEVER living that name down
>>
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>>5724332
Vee stashes Sneasel's file in his satchel, frowning, before he moves on, following Sable to the best of his ability. Vee is a guest in this place between places, he can hardly tell where he's going.

He'll have to think about what he's going to do with the file later. What could be inside it that Sneasel didn't already tell him?
>>
>>5724332
"...Huh? What just happened?"
>>
>>5724332
>Sable finds a corner to hide in before popping out of Phantom Force, shivering. He doesn't like it when something sees him when nothing should.
>>
>>5724332
>Cast quietly smiles, hearing team "rainbow shine"
>guess he could be the mascot? rainbows come from sun after rain...
>>
>>5724310
Deeper into the base isn't that far. Rounding another corner will cause him to encounter the heavy patrol watching every corner of the tower. It doesn't help that the strange noises from his earlier actions have caused their alertness to increase. He has the choice of entering the nearby Archives or South Wing.
>>
Rolled 3 (1d20)

>>5724332
"Ugh..."
>Charles feels utter embarrassment!
>While deep in sorrow, Charles looks around his team's immediate surroundings. What kind of security is nearby?
>>
>>5726597
Maroon elects to head towards the archive using his superior speed to skip between hiding spots.
>>
>>5724332
Confident the others will get the reward for them, Spiritomb gets to work. They attempt to reverse-engineer the sphere confining them, as it was activated with the same badges used for magic rescue transportation and resembles the similarly-magical wonder orbs. Spiritomb implements their sealing magic know-how that let them develop the Forbidden Box to try and let themselves out without force.
>>
Rolled 4 (1d20)

>>5726600
>>
Rolled 19 (1d20)

>The woods maybe dark but Tintoretto is louder.
(Roll number * 5 = percentage of everyone in the woods hearing Tintoretto.)
>>
Rolled 14 (1d20)

>>5724332
Astor takes a moment to see around for guards, escape methods, and over all, if there's more 'mons
>>
>>5726606
>It's not just woods it's just like right outside the building with a clear path of entrance to the Archives.
>Everyone can see him outside the window.
>>
>>5724332
>>5724340
"...just smile and walk by." Kaku takes the opportunity to get past. "What was up with that weirdo, huh?"
>>
>>5724332
>>5726613
Following Kaku, he shrugs.
"No clue."
Stern probably has a clue.
>>
>>5724339
>>5726594
Vee and Sableye find themselves hiding in a winding circular hallway, hiding behind the gap between the pillar and wall. For a second, their hearts jump in their chests as Bind rejoins them. For a second, they might've been caught... In any case, the staircase is in view.
>Head down, not a second to spare.
>Wait a bit, maybe there might be a guard somewhere we don't see.

>>5726601
>>5726609
>>5726599
Charles takes a quick look around, but the beating panic of nearly being discovered has clouded his vision. For as far as he's concerned, there are no guards nearby.

Astor takes a second opinion and glance, scanning the surroundings. He notices that Spiritomb's two escorting guards are still right outside the North Wing, walking in the direction of the South Wing.

While they're not currently being watched by anyone at all, the group can choose to make a run for it or stay, in the hopes that they might be able to claim the bounty. However, as Astor gave a possibly fake name, there's a slight chance that might not work out.
>Money isn't important right now! It looks like there might be an opening to the tower...
>...okay, maybe it is a lot of money.

Adding to that:
>We can't leave Spiritomb behind! Let's try to get him, too...
>Actually, he can handle himself.

The Darmanitan carrying Spiritomb away notices the increasing resistance. Annoyed, they shake the stone containing the ghost, like an over-eager child with a goldfish. "Hey, stop that." He does notice that the badge glows a little brighter with each outburst.

>>5726604
While his speed was impressive, he did just cause a significant ruckus. His complacency has caused his rapid movement across the open space to be spotted by a Tower guard. Now in the Archives, Maroon is hiding behind a wall as a Malamar begins slowly combing through the bottom floor.

>>5724340
>>5726613
>>5726620
The two of them manage to make it pretty far, with the circumstances lining up quite perfectly for them. As they progress through the upper Archive unimpeded for a minute, it almost feels too easy... up until someone calls out to them. "Hey!"
>Keep walking. They're not talking to you.
>Okay... maybe they might be talking to you. Keep it cool.
>Throw the box of papers at them.

>>5726606
>>5726610
Tintoretto is moved closer to the mission area, able to view the Federation HQ. He is not screaming or currently doing anything that would attract attention, because this is a group stealth mission. There are still several patrols on the exterior of the buildings. He is currently concealed in some bushes.
>>
Rolled 4 (1d20)

>>5726628
Maroon is no stranger to hiding, he runs behind some shelves and gets to work on making a better hiding place.

Glowing white claws- indicative of Rock Climb- emerge from his paw and dig into the floor, he tries to shift the floor and walls to create an open space for him to hide in. With any luck, it won't leave a trace.
>>
>>5726628
>>Okay... maybe they might be talking to you. Keep it cool.
Shit, don't sweat. "Uhh, waddup?"
>>
Rolled 1 (1d20)

>>5726628
>while waiting on the team, Cast peaks out the bag, can he see anything useful... like an orb of some kind?
>>
Rolled 12 (1d20)

>>5726628
Vee is paranoid, heart beating faster as he nearly flinches. Is someone following them? Is it because of what he took..?

He dashes ahead of Sable and stalls him. "...W-Wait... Let me go ahead, keep watch of me to make sure nobody attacks... I feel kinda... targeted?" Vee shakes himself and breathes deeply. It's apparent something's got him shaken up, but he isn't willing to stop. He usually isn't.
Vee slows down but still continues walking, albeit at a Sliggoo's pace.

He pays extra-close attention to his the weight of the satchel on his side.

Preemptive perception check. Vee is afraid someone might be trying to take the file inside his bag, which he still hasn't told either of his teammates about. Maybe he should move it to his scarf, just in case..?
>>
Rolled 10 (1d20)

>>5726637
"N- not yet!"
Astor quickly pushes Cast down the bag while trying to cover him
>>
>>5726641
>>5726628
(Also)
>...okay, maybe it is a lot of money
>>
Rolled 1 (1d20)

>>5726628
>>5726640
>Sable keeps hidden, scanning for any threats to the Vee. Hopefully his Keen Eyes can help.
>>
>>5726636
>Okay... maybe they might be talking to you. Keep it cool.
"Hm...?"
Stern does his best to look bored.
>>
Rolled 2 (1d20)

>>5726628
>>...okay, maybe it is a lot of money.
>>Actually, he can handle himself.

>Charles also notices Cast accidentally peaking out of Astor's bag and moves in front of him to shield view of the bag
"Anyone recall how much that bounty was for again?"
>>
>>5726628
Spiritomb stops for a couple moments solely to sell the weak and injured bit. It does let the guards get a little further.

...Then picks it up again. An array? An energy source? Somewhere they could slap a seal of their own? They're flexible.
>>
Rolled 16 (1d20)

>>5726637
>>5726641
>>5726647
Citrine steps in front of the guy stepping in front of the scene to cover it up more. Now they're in a line!
>>
>>5726628
>Tintoretto is so schizophrenic that he forgot that he's in the woods and is in fact screaming really silently.
>He notices the patrol's badges
"Oooh dress up mine!"
>Tintoretto sneaks up to a patrol...
>AND POSSESSES THEM.
>>
>>5726635
Maroon's use of the move does not lend to fine control. Instead of opting to create a hiding spot for himself, he ends up splintering the wall and floor in a loud crack. He's still concealed, but the Nidoqueen has been alerted to the obvious sight and is approaching rapidly.

>>5726636
>>5726646
Skiddo trots over and shakes his head. "Those papers are going in the wrong place. You're supposed to take them to those shelves over there." He motions to a set of shelves further away from the entrance to the Central Tower.
>Comply and go there instead. However, those guards might block the way again.
>Insist that you're supposed to go this way.

>>5726637
>>5726641
>>5726642
>>5726647
>>5726651
Cast is practically smothered back into the bag, squished back within the safety-obscuring confines of its burlap material. It seems everyone here is content with trying to get their money, rather than taking any opportunity to split and take the unintended unsupervised chance to slip away.

Froslass returns shortly, carrying a letter. "Why... are all of you standing like that?" She shakes her head, admitting that it's most likely that anyone joining a team called 'Rainbow Shine' has to be some level of eccentric. "It's... here. I have your bounty letter. You can take it to any Duskull Bank branch and claim it there. I also took the liberty of updating your team file with your new members."

>>5726649
Without some level of outside assistance, breaking out is becoming increasingly difficult. While Spiritomb is crafty and seasoned, this system, he comes to realize, must've been designed by a creature much higher on the pecking order. Soon enough, the guards pass into the South Wing and head down, depositing him into a padded cell. The guard taps the sphere against a badge-shaped symbol on the wall and departs.

The last things he can hear as both guards leave is from Grotle. "...I can't believe we have to spend the effort to keep these prisone..."

>>5726640
>>5726643
There's no one around trying to take his stuff, much less the file. But the Eevee's pause in action has allowed them to thankfully miss the rotation of two guards that just finished climbing the stairs from the level below. The Audino and Manetric pass by without incident.

While Vee's got eyes on the waking world, Sable doesn't seem to notice anything bad happening from the mystical end, at least. Or something might be in this very tower messing with his spectral sight.

>>5726658
Tintoretto is attempting to possess a strong-willed Pokémon! He must beat a roll of 16 to have any hope of taking a semblance of control.
>>
Bind sees the opportunity laying before them. "Hey guys, two other group are gonna have to pass through here. Should we just knock these guys out while we have the drop on them?"
>>
Rolled 12 (1d20)

>>5726677
There comes a time for every 'mon to recognize his faults and decide whether or not he should he should stand and fight, or run and hide-

Maroon decides that destruction can wait until later. He runs towards the exits and starts sealing them by shutting the door and pulling up the floor like a plate to barricade them.
>>
Rolled 10 (1d20)

>>5726677
(I really wish that this will work because this makes things REALLY interesting.)
>>
Rolled 5 (1d20)

>>5726677
>Cast is REALLY curious what's going on out there, he feels like some sort of space cloud thing being carted around by a teenager
>that and he craves violence
>he tries peeking out again, not enough to completely exit, but enough to be able to fucking see
>>
>>5726677
Vee stabilizes himself, breathing steadily.

>>5726682
He almost leaps into the air as Bind calls to them. "...Hm. I'm not sure. It'd be a battle, unless we could knock them out all in one go. Two guards from below just passed, so be careful. What do you two think?" he asks Sable and Bind.
>>
Rolled 17 (1d20)

>>5726677
"Thanks"
Astor steps ahead, taking the letter
"By the way, this is our first time coming here, can we take a look around and see how things work? Maybe you can give us a pass or something"
Astor uses his best convincing voice
>>
>>5726677
>Sable rubs his eyes, leaving a streak that he can't see but anyone else could.
>>5726691
I dunno... do you think we could strand them in Phantom Force? Or would that backfire?
Either way, I highly doubt we could knock them out in a single swipe. These guys are pros, man. They don't let slouches guard this stuff.
>>
Rolled 10 (1d20)

>>5726677
"Ah, team pose! Another one of our...quirks?"
>Charles replies to the Froslass

>Charles tries to listen for the path Tomb was taken so the team can follow
>>
>>5726695
>>5726691
"We've got the resources to do so, and the more chances any of our groups have to encounter guards, the higher the chance this operation ends up a bust. I think it's worth the effort, as long as we keep them from notifying anyone."
>>
Rolled 12 (1d20)

>>5726677
Spiritomb decides to kick it up a notch now that there's nobody there to convince that they're injured. They try entropy, that principle they go on about, and inspect their confines. Maybe one of their souls was this world's Macg*ver.
>>
>>5726695
"Hm... You can hide in shadows, right?"

Vee is thinking of Sable doing a little bit of https://youtu.be/jh6jsO0uGAE?t=2

"Stay in Phantom Force, waiting, ready to get the jump on them with Shadow Sneak. I sneak up on a valuable target and drag them in with my own Mimic'd move, leaving 'Vee' >>5726699 able to take on another one himself." He looks at Bind. "Think you can do it yourself, quickly and easily, or didja want some of this?"

Vee offers a vial of Ariados Venom. It might be helpful, or it might not.
>>
>>5726699
Foooooh...
If you think we can really REALLY do this then I'm in, but if things start going wrong I think it'd be best if either I or Vee dip out right quick.
>>5726707
Yeah... Alright. I'll see what I can do.
>Sable poofs into Phantom Force!
>>
>>5726707
>>5726708
"I've got the audino." He says, confidently.
>>
>>5726677
>>5726682
>>5726691
>>5726695
>>5726707
>>5726708
>>5726709
Vee starts to make his way back, weary of guards, looking to see if there are any isolated ones they could take on, and looking if there are any of his allies that might need help.
>>
>>5726709
>Bind (vee forme) hears from beyond
That's good, cuz I don't think I could hurt one...
>>
Rolled 14 (1d20)

>>5726677
>>Insist that you're supposed to go this way.
"Oh, the brass asked for it to retread some stuff, they'll send it your way later!" Kaku keeps up the pace...
>>
Rolled 19, 10 + 2 = 31 (2d20 + 2)

Bind flips his lopunnite into the air with a pirouette, catching it with crossed cuffs. The instant he's finished transforming, he lunges for a silent and deft pickpocket of the Audino's Explorer Badge.
>>
>>5726677
>>5726715
"Yeah, we gotta go with this stuff real quick, it'll be back down here soon..."
Stern's following Kaku's lead, doing his best to keep up with their facade.
>>
Rolled 3 (1d20)

>>5726677
Well, that's certainly a lucky break. "Can we get a tour pass? I've never been here at all before..." Citrine acts sheepish.

>convince
>>
>>5726685
Maroon forgoes any more sense of stealth, and begins ripping up and tearing the floors to barricade the ground level of the Archive. He moves fast enough that the Nidoqueen can't interrupt him, but the Arcanine can see her reaching for the badge.

"I need some help, now!" she shouts into the shiny steel. For multiple seconds, she waits, but nothing comes of it. "Hello? Hello!? Command team? Are you there? I have an intruder!"

In the upper level of the Archives, they can definitely hear the commotion from below. The two bridge guards quickly begin moving down the stairs, looking for the source of the shouting. Considering what a mess Maroon has made, it's easy to see what's going on.

Maroon is now battling:
>L.75 Nidoqueen
>L.70 Sawk
>L.66 Sudowoodo

>>5726689
>>5726692
>>5726697
>>5726722
Castform, for the most part, is hidden beneath the larger shapes of his teammates. In the dark, it's not too easy to see him clearly. Thankfully.

Froslass shakes her head. "You'd have to come back when it's daytime. You've done everyone a great service by catching that outlaw, but the Federation rules are still rules I have to abide by. Apologies, but I'd be willing to personally be here to guide you through when we're properly open. It's better in the light, anyway!"

Charles can note that Spiritomb is way beyond any range of hearing, and he can only surmise that he's somewhere in the South Wing, indicated by the Darmanitan and Grotle's distinct footsteps leaving the building. However, he does manage to hear a commotion by the lower Archives, which has caught the attention of the Tower guards... there's a chance to get in! They just need to deal with the Froslass...?

>>5726709
>>5726712
>>5726713
>>5726719
The Lopunnite shatters upon use, without any controlling measures to keep the concentrated energy together. While Mega Evolution is definitely not quiet or silent, he's able to quickly grab Audino's badge before they can do anything. The flashing of Infinite energy causes the two to turn around in curiosity, which quickly turns to shock. While Audino attempts to go for their badge, they find it's not there to be grabbed.
>Bind's Berserk Roll must beat 2...

Manetric realizes this and quickly begins tapping their badge, ready to shout for help.

Sableye and (Bind) Vee are in position to act with impunity, given that (Vee) Bind has taken all the attention for himself.

>>5726688
Tintoretto's grasp on the Pokémon is not as strong as he hoped, and now it's a battle of the minds! He's now in the mental battlegrounds with a Starmie. In the waking world, the two patrol members look on in confusion and worry as their teammate writhes erratically.

>>5726715
>>5726720
Kaku's and Stern's cool confidence and relatively imposing frames does cause the Skiddo to nod in acceptance. Allowing them to pass without any further incident. Still carrying the boxes of papers, they run into a familiar Mega Lopunny facing off against two patrolling feds.
>>
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119 KB GIF
Rolled 14 (1d20)

>>5726726
Vee rushes to Manectric quickly and quietly, already preparing Phantom Force as to snatch him as soon as he touches him, and limiting the potential risk of getting paralyzed by Static.

Vee used Phantom Force!

He smiles at Bind, seeing him go big (and hopefully not home.)
>>
>>5726730
>Tintoretto sneaks over to Vee
"Ciao V! Eye am wearing a new suit hew dew eye look?"
>He is spazzing out in Starmie.
>>
Rolled 9 (1d20)

>>5726726
>>5726730
>Laying in wait withing the world beyond, Sable commands his shadow to overwhelm Manectric, or at least knock his badge off.
Calm down, sir. This will all be over soon.
>Sable used Shadow Sneak!
>>
Rolled 8 (1d20)

>>5726726
>Cast decides if rain is suspect, he'll just become the sun.
>besides, being normal type is uncomfortable, he needs his bubble back
>>
>>5726731
"It make me nostalgic you see?"
>>
Rolled 15, 10 = 25 (2d20)

>>5726726

Maroon doesn't spare a single second to reply with viscous force. He disappears in a burst of speed, looping around the ground and slamming the Sawk away from the rest of the ground, he snatches the ground with glowing claws and rips the ground up to form a barrier between them and the rest of his team to buy time.

>Maroon uses Extreme Speed on Sawk!
>Maroon uses Rock Climb to try and block off Sawk's team!
>>
Rolled 2 (1d20)

>>5726726
"Pretty please?"
>>
>>5726736
>165 damage from Extreme Speed.
>>
>>5726706
The more he begins to understand about the nature of this device, the more dawning knowledge makes itself available. Applying Entropy lashes back at him with the will of Life. This sphere was designed by a Legendary to keep ghosts in line. While he might not be able to influence anything, there might be other prisoners that can help...? He can sense nearby a:
>Adamant spirit...
>Cool spirit...
>Rash spirit...
>>
Rolled 429, 212, 192, 136 = 969 (4d850)

>>5726726
Kaku puts his box on the floor. "Oh for Koko's sake... Let's backup Bind, Stern!"
Now's a good time for the good old move roulette.
>tic-tic-tic
>>
Rolled 10 + 3 (1d20 + 3)

>>5726726
>>5726737
>Charles puts on his best friendly demeanor
"Please?? We've...we've always wanted a tour of *The* Federation headquarters! It...it would be a dream come true for us! Would you make an acceptation? Just this once?"
> + 3 Friendship
>>
Rolled 12 (1d20)

>>5726733
>Another one, since it's also a bonus action
>Fuck you, fedboy
>>
>>5726726
>>5726739
Spiritomb recalls a word... A word that reminds them of the secret 13th pool at The Epitaph. They call upon the
>Cool spirit...
>>
>>5726726
"...oh.... sorry..." Citrine says, pretending to be disappointed. "How much is the bank ticket worth...?" He now asks to draw attention away from Astor's bag.
>>
Rolled 8 (1d20)

>>5726726
>>5726740
"So much for sneaking...!"
Stern tackles the Manetric to the ground with Flareblitz to get it to drop its badge!
>>
Rolled 14 (1d20)

Confident his friends have Manectric covered, he spares a nod for Kaku and Stern over to the canine pokemon. He channels a Secret Power to strike Audino from directions unknown! In a building, the move brings forth the sensation of a bodily impact...
>>
Rolled 17 (1d20)

>>5726726
>>5726740
>Metronome gave Mean Look and High Jump Kick! That Audino gets locked in place, and kicked in the face.
>>
>>5726730
>>5726733
>>5726749
>>5726751
>>5726752
Vee grabs and shoves the Manectric into the ghostly realm. It sounds almost like someone being dragged into the abyss below, as Vee exchanges his place in the immaterial with the poor Electric-type. He flips back onto solid ground. Meanwhile, Sableye takes the blood in the water to strike twice, sending the Manectric sprawling in the void and Sable with their badge.

In the overplane, Audino is smashed into the ceiling by the combined effort of the remaining members. The building shifts as it's called upon by stranger powers, forming a pillar to flatten them against the sturdy wall. Without a moment of respite, an incoming Flare Blitz craters the agent.

As they cough and attempt to recover, they lock eyes with Kaku, and freeze frightened in place. Immediately, they're kicked and knocked flat, a vicious red imprint left on their face. Audino lets out a weak squeak.

As the dust settles, they don't bother getting up. The staircase is open to take.

>>5726731
Tintoretto has no control over the Starmie, as they are battling for supremacy, still outside.

'Get out of my head!' Starmie shouts in the mindscape, shifting the blank representation into a roaring and storming ocean.

>>5726736
Maroon tackles the Sawk at blazing speeds, sending the two of them sprawling to the ground. The Fighting-type lets out a wheezing breath as they're knocked flat on their back. But they retaliate quickly. Maroon is chopped in the face by a flat palm!
>Sawk used Brick Break on Maroon for 322 damage!

Meanwhile, both the Nidoqueen and Sudowoodo are in the process of breaking through the wall, with the Sudowoodo able to peek their head through.

>>5726734
>>5726737
>>5726743
>>5726747
The moon brightens. With the commotion, no one seems to notice. The noise of fighting has attracted the attention of the guards nearby. If there's anything to do now, the Central Tower is open to go to. You better move quickly, however.

"Look, I've dealt with enough Fairy-types, those kinds of pleading words aren't going to work with me. Look, Team Rainbow Shine," she snickers, "You're a nice bunch, but I'm not risking my job for some strangers to bend the rules just so they can look around for a bit."

Froslass take's Citrine question in stride, opting for a change in conversation. "Open it and take a look for yourself. It's definitely a pretty amount of Poke for a team like yourselves."

>>5726746
Spiritomb manages to establish a minor connection with a nearby Porygon, who seems to be chilling in one of the cells.
>>
>>5726763
"SHUT UP COSTUME CONTEST!!"
>Tintoretto notices the two guards.
"Gentolemen eye need you to punch me this costume sucks."
>>
Rolled 7 (1d20)

>>5726763
>now's Cast's chance, popping out of the bag, he blasts the froslass with his signature, a fire type Weather ball!
>>
Rolled 3 (1d20)

>>5726763
"Give us a moment will ya'?" Maroon shouts using Rock Climb to pull up another wall in front of the pre-existing one and running across it and the Archive's walls to tackle the Sawk!

Maroon knows a fair fight is out of the question, and won't allow the others to stop him!

>Maroon uses Rock Climb on Sawk!

Maroon's HP: 1178/1500
>>
Rolled 20 + 2 (1d20 + 2)

>>5726763
>Charles sighs
>Its do or die time
>Or...do or get left behind

>Charles calmly lumbers over to Froslass
"Sorry about this."
>Charles throws a wad of good at Froslass' Team badge, preventing its use!
>>
File: Hurry-up-Already!.gif (3.17 MB, 640x418)
3.17 MB
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>>5726763
"Welp, time to go!"
Stern charges ahead!
"Lotsa battles happening around here! we can't stop now!"
>>
>>5726763
>173 damage to Sawk!
>>
Bind suddenly finds the nearest wall very interesting to look at, with a little blush. The point of tonight's violence was to save the following groups the trouble.
He beckons everyone sans Stern, including Sableye(somehow?) to follow downstairs.
>>
>>5726768
(roughly 513 damage)
>>
>>5726763
Well my friend, I'm afraid this is goodbye. We will not meet for some time, I think.
>Sable does the dimensional slide and becomes real again
>>5726773
>Sable sneaks downstairs in Bind(Vee)'s shadow
>>
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>>5726763
Vee can barely contain himself, running in place excitedly. "We did it..! Ehehehehe..!"
A successful sneak attack. A silent double takedown!

Looking towards the other members of Team Divers >>5726777 >>5726773, Stern, and Kaku, Vee smiles. "Good job, everyone. Wanna join up, Stern, Kaku? We should get moving, I don't think that's all of them."

Before moving on... Vee checks to see if there's anything he could loot from the two. Useful or not, Upon finding nothing of note immediately, he leaves, but not before etching a small, sloppy star onto the nearest surface with a Silver Spike. He's gotta make a name for himself somehow! Crime is hard work!
>>
>>5726763
Spiritomb is very pleased by this development. They draw on their experience with PZ.
"Got a sec'? Oh who are we kidding, you're in the slammer. We can make your D-pad look like an A+pad if you help us get out of here. Get it?"
>>
Rolled 15 (1d20)

>>5726763
Citrine gives the Froslass a sympathetic glance as he tries out his new Rock move on her-- Stone Edge!
>>
>>5726763
>>5726773
>>5726778
"Yeah sure, strenght in numbers and all that." Kaku picks up his boxes for no reason.
>>
Rolled 12 + 2 (1d20 + 2)

>>5726763
"Cover's up!"
Astor rushes out, flying as fast as he can to whenever Seals is
>>
File: central hallway.png (1.44 MB, 1168x768)
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>>5726767
Starmie blasts Tintoretto with a jet of water, threatening to bring him down into the mindscape's choppy waters. 'Get out!' they cry.

>>5726768
>>5726770
>>5726784
>>5726791
The bag has a hole burnt through it as a fireball blasts right through, striking the Froslass right in the body. She cries out, and out of reflex, blasts Castform with a Shadow Ball.
>Froslass used Shadow Ball on Castform for 355 damage!

The goo-wad from Charles absolutely sidelines the Ice-Ghost, sending her to the ground encased in the sticky trap. "Agh! Help! We've... gah!" she grunts and shouts, attempting to free herself. "I knew something was wrong with your group!" Any further speech from her is interrupted by a Stone Edge crashing down on her relatively tiny frame. "I'm going to bury all of you, Rainbow Shine!" she screams like a banshee.

Her shouting might waken the sleeping Federation agents...

Astor leaves the rest of the team to deal with her, departing as the temperature in the room drops a few degrees. He can recall that Spiritomb was taken somewhere to the South Wing, which he arrives in. Below, or above...?

>>5726771
>>5726773
>>5726777
>>5726778
>>5726785
As Sable leaves the Manectric in the lowerplane, he can hear a warbled shout of fury and garbled threats. He's probably just made an enemy for life. The group quickly flees underground, following the winding flight of stairs until they end up at a long hallway, guarded by two Sawsbucks. The two of them look at each other with a steeled look.

"Command team, come in. They're here, call all of them in," the winter one speaks. "...Command?"

The spring one attempts with their badge. "Command, we're requesting backup at the access site."

"..."

"We're on our own, huh?"

They block the doors. "Lost Hope, you're not getting through," they say in synchronization. "Lord Xerneas has entrusted us to keep all of you out."

>>5726780
Spiritomb catches the perplexed attention of the Porygon. "H-Huh... there's an unauthoriz-zed communication in m-my central u-unit! But y-you're not Federation... w-what a-are you offering...?" They sound interested.

>>5726769
Maroon pushes Sawk into the partially formed wall, just as Nidoqueen shouts. "I'm tired of your shenanigans!"

The walls he's built between the group are promptly knocked down as the enraged Nidoqueen has used a consenting Sudowoodo like a club to bludgeon a way through.
>>
Rolled 2 (1d20)

>>5726804
"Hm~ Nope!" Maroon throws himself against the nearest walls and just. . .

Flips it around.

With himself attached.

Maroon immediately uses Extreme Speed again to rush towards the rest of his party- cover must've been blow by know so the only thing left to do is burst through walls and find them.
>>
Rolled 1 (1d20)

>>5726804
Stern doesn't even stop. He speeds up with a Flare Blitz actually! He's going to bowl right into the enemy... And the door! His fire gem activates, boosting him!
>>
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>>5726804
"Then maybe Xerneas'll forgive you when this all blows over, huh?" He smiles.

Vee steps forward. It's a battle!

Vee used Laser Focus!
>>
Rolled 1 + 2 (1d20 + 2)

>>5726804
"Fuck fuck fuck fuck fuck...up!"
Astor uses his wings to fly up, looking in the windows for Seals
>>
Rolled 10 (1d20)

>>5726809
SoD time
>>
>>5726804
Citrine tanks the Shadow Ball for his frail friend.
>>
Rolled 4 (1d20)

>>5726804
>Another weather ball, we gotta keep her quiet!
>>5726811
cheers man!
>>
>>5726813
(510 damage)
>>
Rolled 12 + 2 (1d20 + 2)

>>5726804
"If it makes you feel any better, we're trying to save the world."
>Charles shrugs
"It's the best I can offer."

>Charles tosses another wad of goo to keep Froslass silent!
> + 2 Goo
>>
Rolled 16, 18 = 34 (2d20)

>>5726804
"That's cute, we'll tell big buck you tried your best!"
>Kaku lays it down on Winter with Sucker Punch and Darkest Lariat
>>
>>5726804
Spiritomb lets out some Pressure to signal their location to the others like >>5726809
>>5726810.
>Spiritomb's Pressure
"We've got the games, we just want a player 2."
They don't really care about the innuendo as they work in a sales pitch.
"You can send objects long-distance, right? We have one for you- us. You feel that Pressure?That should tell you what we are. Do it, and we'll hook you up with juuuuust the thing you need to achieve your wildest dreams~! Free of charge."
They have a Forbidden Box in mind for this Porygon.
>>
>>5726804
Ordinarily I'd inform you that you've been misinformed as to Lord Xerneas' motives...
But you wouldn't listen, so I won't waste my breath.
But I will say you're not scaring anyone.
>Sable lets out a haunting laugh as he vanishes into Phantom Force
>>
>>5726804
Bind looks between the pair of deer and his posse. Rather than attacking, he sidesteps behind Stern's charge and nudges him back into the direction of the Sawsbuck with a helpful little hook kick.
>>
Rolled 2, 1 + 2 = 5 (2d20 + 2)

Now imagine how cool that'd be if he rolled properly.
>>
File: the final door.png (1.35 MB, 1168x768)
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>>5726806
Maroon's control of the move is not as fine as he'd hoped, and instead crashes right through it... much to the surprise of the Dragonite, Heliolisk, Tyrantrum, Frosmoth, Swalot, Magcargo, and Dracovish. They can see Nidoqueen scream at them, pointing the Sudowoodo at the Arcanine. "Get him!!!"

https://www.youtube.com/watch?v=0wP-eZrkFsg

>>5726807
>>5726808
>>5726819
>>5726821
>>5726823
Everyone watches as Stern cannonballs forward, but it's clear his trajectory is way off, carving through the air! Quickly, Bind steps in to correct his arc, only to miscalculate and get one of his ears trapped in the spinning blitz of the moment. With swift grace, both of the Sawsbucks dodge out of the way.

Vee's eyes sharpen and Sable moves into the immaterial.

Kaku lays down the hate on the winter Sawsbuck, sendng them careening to the side. However, spring Sawsbuck steps in immediately, smashing and pinning Kaku down against the wall with their antlers.

With growing horror, they realize both of them just allowed the two to bypass them entirely. There's a massive crunching noise as the weight and momentum of an Emboar and an empowered Lopunny smash through the thick door and crack it like an egg. The room is filled with a brilliant light as reality on the other side breaks down. Here, it's bigger than it seems...

>>5726811
>>5726813
>>5726818
The Shadow Ball splashes against Citrine's side as the group sends out another volley of attacks. The Weather Ball flushes the room with a wall of steam... or that might just be the sheer anger from the Froslass raising her own temperature. The goo splashes against the rest of her body, holding her down completely. It's slowly freezing over and becoming brittle, but now's the time to get going!

Outside, they can see a familiar Arcanine facing down 10 guards near the tower...

>>5726810
Astor races up through the building, finding that most of these rooms are dorms, with none of them built to contain prisoners! It would probably make sense they kept them all below, huh...?

>>5726820
"I... I m-mean, my sentence is almost up... is it really worth it?"
>>
Rolled 10, 10 = 20 (2d20)

>>5726856
"Run."

Maroon disappears in a burst of speed.

>Maroon uses Extreme Speed to escape!
>Maroon uses Extreme Speed to escape!
>>
Rolled 12 + 2 (1d20 + 2)

>>5726856
"Fuck!"
Time's up for Astor, he has to rush back knowing that the SoD will drag him down again
>>
Rolled 11 (1d20)

>>5726856
>Cast lands upon citrine
gyro ball, we gotta speed up!
>while our wall of a friend needs to get going, cast assists maroons escape, cast tries to THUNDER to slow them down. maybe it'll damage the path he's rushing down? forcing them to slow down?
>>
Rolled 18 (1d20)

>>5726856
"Let's get moving!"
>Charles heads towards the Central Tower!

>As he charges forward, he sees Maroon in danger!
>He lends a hand with Draco Meteor to block the path of the Feds chasing him!
>>
Rolled 15 (1d20)

>>5726856
"Ghh- And there's our next stop. Sorry but you aren't coming with us!" Kaku grabs onto the antlers and pushes back, then takes Spring for a spin!
>>
Rolled 8 (1d20)

>>5726856
>>5726862
"Hang on, be sure not to get dragged under!" Citrine spins in place for a second before rocketing off towards the central tower, a ball of rock and steel.
>>
>>5726856
"Then give those that confined you a parting gift. We've been keeping your captors busy longer than you have been here. Imagine their full attention bearing down on you. We know what confinement is like. We just want you to send us as close to the center tower as possible. We'll even drop in within the next 10.8 days after we're gone if you're still here. We take deals very seriously, as you may have heard."
>Spiritomb's Pressure.
"Time is of the essence. This deal will lapse soon."
>>
Rolled 5 (1d20)

>>5726856
>Sable sees the bursted seams of reality from inside the phantom zone
WOAH!!! That's... wow... I don't think I have the vocabulary necessary to describe what I'm feeling here.
...aaaaaaaaaand I'm talking to myself again. Maybe I am insane.
I'd better help the others.
>Sable exits Phantom Force behind the Sawsbuck. He knows it won't hurt them, so he's prepping for a sneak attack!
>Rolly for stealth I guess?
>>
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Rolled 6 (1d20)

>>5726856
Seeing Spring Sawsbuck being dealt with by Kaku, Vee charges and leaps at Winter Sawsbuck, a star-shaped aura surrounding him as he tackles the deer to the best of his ability, going for a liver shot!

He gets a vial of Ariados Venom from his bag afterwards, ready to act on the sudden toxic shock he's trying to cause in his opponent.
>>
>>5726875
698 damage!
That's gotta hurt.
>>
Rolled 11, 12 + 4 = 27 (2d20 + 4)

Control over the scenario is deteriorating, and nobody else can get into the tower like this. His friends can just escape once they're together... so Bind breaks out his normal gem, and with all the focus he can gether through the haze, focuses a Secret Power on the doors behind the two guards- to bring it open or down!
>>
>>5726860
>>5726861
>>5726862
>>5726865
>>5726872
Maroon darts off, with the Dragonite hot on his tail. The doors to the Central Tower are still very much closed. He's going very fast with very little time to react properly.
>Take the risk, tackle that door down! [Takes health depending on roll]
>[Player write-in...]

Astor's bird-brain has activated, and instead of going the way he entered, he smashes through a window, showering himself in shards as he crashes into the grass, landing next to the stampede of guards.

The sky turns a shade of purple as streaking meteors begin raining down from above. Some of them promptly explode as they're taken out by the air guard. Some do manage to hit the marks, splashing and scattering draconic energy against the waking guards. Whether you like it or not, the Vespiquen's nest has been irreversibly stirred right up.

Charles, Citrine, and Castform race across the relatively tiny gap, which feels like a forever distance as they push themselves to the limits. They can hear Froslass scream as lights in the buildings flicker on.
>Those doors are closed! We need a way in!

>>5726868
>>5726874
>>5726875
>>5726877
Sableye isn't very subtle with his exit, but the spring Sawsbuck is preoccupied with the Grimmsnarl tangled in its antlers. The winter Sawsbuck looks ready to stomp and prance all over the little Gemlin, but is promptly peppered by Vee, taking their attention away briefly as they glide backwards from the assault. Bringing their antlers down, they begin tearing up the floor, crushing and pummeling everything in front of them, in a collision course with the Eevee!
>Winter Sawsbuck used Bulldoze on Vee for 450 damage!

Spring Sawsbuck, despite being taken on a twister ride, still manages to keep Kaku pinned down, up until the moment the broken door underneath them comes alive and smashes the Sawsbuck into the nearby wall, pinning them instead!
https://www.youtube.com/watch?v=oI9g9B9VZxA

>>5726873
"O-Okay! F-Fine... I'll help. I've se-seen them work on this before... and I-I'm on good behavior so-so..." Porygon glitches out of their ill-fitting cell, meandering in the air toward the badge shaped object. They headbutt the object and a pulse of light washes through the room. Spiritomb can feel the oppressive veil of Life lift away.
>>
Rolled 18 (1d20)

>>5726881
>Take the risk, tackle that door down! [Takes health depending on roll]

"MAKE WAY!" Maroon screams as he at the top of his lungs, just curling up into a cannonball!
>>
Rolled 1 (1d20)

>>5726881
>those doors are closed!
>Castform thunders them trying to break them open!
>>
Rolled 17 (1d20)

>>5726881
DON'T YOU FUCKING DARE TOUCH HIM, YOU SHIT!
>Sable unleashes the PIMP HAND upon Winter Sawsbuck!
>>
Rolled 12 + 2 (1d20 + 2)

>>5726881
"... goodbye"
Astor jumps back out to the main entrance where Cast, Citrine and Charles are
>>
(also https://www.youtube.com/watch?v=wagLwMEPOko)
(I have been waiting all episode for this)
>>
Bind listens to his own heartbeat, and the exclusive presence of his friends, sublimating his empowerment and reverting his mega evolution. He takes to pace-hopping. "Where is everyone..."

Nothin' to do but wait and hope.
>>
Rolled 9, 14 = 23 (2d20)

>>5726881
"Alright, that's enough of you!" The tables have turned on Spring, and Kaku beats it while it's down!
>Sucker Punch+Darkest Lariat!
>>
Rolled 17 + 2 (1d20 + 2)

>>5726881
The venom vial is flung from Vee's paws, rolling on the ground as Vee scatters back, barely making it out of the Bulldoze leaving destruction in its wake. "You're not that good at your job, are ya? Aren'tcha supposed to be protecting this place, and making sure nobody gets by?"

(180/630 HP)
Vee rubs his nose, cleaning it of battle damage juice, before resuming his taunting. "You messed up on both accounts already!"
Just in time for Sable's >>5726884 surprise attack!

Deciding he's in a bad enough state that it doesn't really matter how this goes for him, Vee takes the opportunity Sable granted him to grab the vial of venom, pour it into his mouth, and bite the Winter Sawsbuck!

He doesn't have fangs to inject venom, so he has to improvise, right? It's venomous, not poisonous, so he'll be alright.

Right?

+2 Craftiness
>>
Rolled 1 (1d1)

>>5726881
"See you soon and be sure to check the news, our low poly friend~!"
Spiritomb says to the Porygon as they let Pressure go. Speed is not their specialty, but they have a way of closing the gap and a lack of Life is just what they need. Wearing their obligatory merchant carpet proudly, they fade away to regroup with Astor by the tower, jumpscare included.
"Miss us?"
>>
>>5726888
A voice echoes in your head... "Stay Frosty!"

>>5726882
>>5726883
>>5726886
>>5726894
Maroon turns into a living battering ram as he topples the doors down, transferring that superspeed momentum into the once sturdy doors. Wood chips and pieces of doors go flying in every direction as it's brought down.

Castform's Thunder fails to materialize, fizzling out. The way has been opened, anyway!

Astor quickly regains his ups and downs, and all that has to be right-side up. He takes to the air just as the rest of the guards catch up, careful to dodge incoming attacks. Spiritomb pops right next to Astor.

The stairs down below are filled with fighting and otherworldly light. Scrambling down the steps...

>>5726884
>>5726890
>>5726892
>>5726893
Winter Sawsbuck backpedals from the attack, throwing off the Bulldoze. He turns to Vee, just in time to take the bite. The area where he bites down breaks skin and the pulse of venom forms a spiderweb. He looks down in disdain.

"It won't matter! The access point will not let you through. You lack the way in!" he shouts, stumbling. Sawsbuck looks up, noticing the footsteps. "And you're time is up, our... huh?"

Spring Sawsbuck, unable to fight back, just steels themselves attack after attack. It's clear they're not going down without a serious fight, but they can't exactly retaliate stuck behind the door.

The last of LHG is here... and all the Federation rushing for them!

Bind can feel the whirling Infinity Energy dancing away into the extradimensional door.
>>
>>5726897
>GET IN! GET HAILING
>the voice in my head says stay frosty so hail should keep the guards back!
>>
>>5726897
"About time! Go go go go!" Kaku lets up the fight to go to the next level!
>>
>>5726897
Vee de-latches on from the Sawsbuck, coughing a little. It turns out, most things bugs create that isn't honey, do not taste good!

His ear twitches right before the others break through.

"Looks like that's- ack-! our cue!"
Without a moment's hesitation, Vee sprints through the door, towards the objective,
>>
>>5726897
Maroon is ramming into walls and running down halls like madman towards the rest of the group.
"Hey! Hey is anyone there!" Maroon calls out to the rest of his team as he tries to reconvene with them.
>>
>>5726897
>Sable takes one look at the incoming tidal wave of shit, then at the tear in reality. He does a quick cost/benefit analysis
Okay, cons, we could be stranded beyond reality or immediately ripped apart...
Pros, we won't get arrested and this could be cool as hell.
Fuck it, I'm so outta here, LATER CUNTS!
>Sable bolts for the tear in reality!
>>
>>5726904
(Disregard)
>>5726897
"Run!"
Astor also bolts to the objective
>>
>>5726901
"The Haphazard Hazard gets away again!" Vee cries out at the Federation agents behind him as he runs.
His laughter is interrupted by a gagging and coughing fit at the bitter venom aftertaste sticking to his teeth and the roof of his mouth.
>>
>>5726897
"...! Watch your backs, everyone. And your empowerment seeds..."
He drifts back into the access point as he sees his friends and Seals approaching, falling backward with a salute to the Sawsbuck.
>>
>>5726897
>>5726906
After securing Astor, Spiritomb waves their obligatory merchant carpet to the pursuing Federation before stashing it and heading for the objective. They float through the tear in reality with reckless abandon, satisfied with the apparent results of LHG's operation.
>>
>>5726897
>>5726899
>hail up, Cast dives into the dimensional tear!
>he managed to save his empowerment seed, and his Z-crystal! ready for the final battle.
>>
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With the temperature now a chilling wind, the group rushes on through...

The Marking plate hums and reality unfolds for them to pass through the shimmering gateway, rushing through as a spatially-shuddering chime echoes throughout the infinitely small and large confines of the room. They dance upon the thin glass of the between planes, as color, light, and understanding bends and stretches. White to black, vibrant to dull, sharp to soft, they keep running and running. There's no point in stopping or wasting any time, now.

Finally, the incline sharply angles down, and they slide past and through, hopping through the final gap.

"Do you know how long I was waiting for this?" a voice asks. You cover your eyes from the intense light. "Always so resilient. So willful. The perfect little pawns, you humans. Reliable to a fault."

"I commend you for coming this far, really, I do. Always so useful, which I mean sincerely. Always working so hard to fight against it all. It's an admirable trait, if an annoying one. Alas, it doesn't matter. See, I never expected any of them to stop you. Unlike a human, they're not as predictably helpful. However, for all of you?" Xerneas laughs, his voice bouncing around the infinite. "...within the scope of my plans, I could always account for all of you to be here to die."

"Palkia, kill them."

...mission complete?

+???EXP
>>
>>5726921
"..."
Astor says nothing, remembering what he has on his kit
Reckless
Brave Bird
Hurricane
Roost
Close Combat
4x reviver seeds
1x blast seed 2.0
1x sacred ash
>>
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>>5726921
Vee takes a deep breath as he looks up at the hulking, cosmic beasts before him. They predate his existence by hundreds of years, and they look no different than they did centuries ago.

He doesn't have to check his bag or scarf to recall what he has on him, and what powers he's armed with for this coming battle. It will be a decisive one, no doubt.

Moves:
-Copycat
-Mimic
-Laser Focus
-Last Resort

Scarf Items:
-Empowerment Seed
-Normalium Z
-Silver Spike

Satchel Items:
-Ele-Silk String
-Venomous Venom
-Graveyard Mud
-Mummified Crispy
-Empty Space

He'll have to do with what he has on him, and the help of his closest allies he's known for seasons now.
>>
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>>5726921
Now isn't that ironic, the god of life demands we die. Feh, my boss was more intimidating.
>Sable's moves: Knock-Off, Phantom Force, Shadow Sneak, Dig
>Sable's inventory: Dark Gem, Ghost Gem,
Mega Tiara(key stone included), Calcium: +2 SpAtk stages, Sitrus Berry, Psychic Flower, Joy Seed, Ghostium Z
>>
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>>5726921
"Yeah yeah, one or two, it won't matter you see. It's the same. Old. Story."

>Movepool
>Metronome, Bulk Up, Darkest Lariat, Sucker Punch

>Held Item: Mystic Row
>Items:
>Slappy Glove
>Grimm-Fang
>Grimm-Knot
>Blue Warding Charm
>Reviver Seed
>Stun Seed
>Darkinium-Z
>>
>>5726921
>this isn't the first time Cast has fought a god, hell, this'll technically bring the count to 4 if we count gigas as one
>but Xernas sounds just like his old boss, this time it's personal
>Moveset: Weather ball, Thunder, Cosmic power, Guard swap
>Items: Empowerment seed, Waterium-Z, Choice specs, x2 Water gem, X-ray specs
>>5726934
somehow, mine was more sane. not the first time we;ve saved the world right?
>>
>>5727076
I figure if we faced down Dialga after being split, we can handle this.
>>
>>5726926
*Small correction, instead of CC Astor has iron wing as he changed CC for Tailwind and then hurricane
>>
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>>5726921
Spiritomb merely glances around, wondering if this is a realm they could have spawned into. The human part couldn't have been directed at them and unpredictability is something they have long since embraced. Is there really any reason for them to get involved?

While Xerneas clearly hates ghosts like them and had a hand in the confinement they escaped, the bounty money Spiritomb has prioritized is already secured and Spiritomb doesn't particularly care about what Xerneas has been doing. However, learning how Xerneas managed to confine them could be useful information to getting out of their seal. In the end, they settle on staying for one reason...

Because they can.
Thanks to their conservative approach to escape, they have entered this place at peak performance.

>Spiritomb's moveset:
Poltergeist
Dark Pulse
Confuse Ray
Silver Wind

>Items:
Spiritomb cuts off inventory there.
"Items? Items exist solely to be sold."
They glance at their Odd Keystone and Obligatory Merchant Carpet(TM).
"...Most of the time."
As Xerneas sics his spatial slave on the Lost Hope Guild, Spiritomb just does a motion of cracking their "neck."
>>
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>>5726921
Stern removes his Sneak Scarf in favor of his Choice Ribbon. This wasn't the time for stealth.

Moves:
Flamethrower
Head Smash
Superpower
Flare Blitz

Inventory:
Sneak Scarf: +3 to sneak rolls
Heal Seed
Air Balloon
Revival Herb
Reviver Seed
Empowerment Seed
Sitrus Berry

"This'll be the most dangerous dive I've done yet. Let's do this."
>>
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>>5726921
Maroon shuts his eyes and takes a deep, slow breath. His diaphragm expands, cool air flow throughout his body and into his core- and when it contracts, a blazing heat blooms, warping the air around him into a mirage.

"I refuse," he chuckles, "to be snuffed out a mere deity."

The Arcanine's eyes snap open with an self-assured smirk. His paws spread across the ground and his stance lowers.
"You won't come out of this unscathed."

>Moves:
- Extreme Speed
- Flare Blitz
- Superpower
- Rock Climb

>Items:
- Sitrus Berry
- X Attack
- Dire Hit
- Fire Gem
- Fairium Z
- Firium Z
- Sacred Ash
>>
>>5726921
>Charles stares at the gods
>They who would prevent life from ever ending
>What strange opponents to have

>Charles takes out a vial of liquid
>He uncorks it and touches the liquid inside
>His tail grows, his body bends, he becomes bigger
>He is now Hissuian Goodra!

"What a right mess we've found our way into now."

Moves:
Draco Meteor
Acid Spray
Power Whip
Life Dew

Items:
1 Energy Root
2 Grass Gem
3 Empowerment seed
4 Revival Herb
5 Dragon Fang
6 Flame Thrower TM
7 Draganium-Z
8 Royal Gummi
>>
>>5731268
W h a t ?
>>
>>5731268
>>5726921
>Slight amendment
Power Whip replaced by Flash Cannon due to Sequence Solvent
>>
>>5726945
In the long buildup of the fight Kaku does a little amendment to his equipment, don't worry about it
>>
new bread
>>5731296
>>5731296
>>5731296
>>
Dont mine just rolling to try this out.
>>
Rolled 657 (1d905)

>>5732570



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